Name Expansion Image Type Energy Fighting Strength Intellect Total Requires Ability Notes Other Script Absorbing Man CL characters/1.png Character 5 5 7 1 18 Absorbing Man "May play ""Molecular Mimic"" from Reserve." H Acolytes MN characters/2.png Character 7 6 3 3 19 Acolytes No Inherent Ability H Adam Warlock MN characters/3.png Character 7 2 5 6 20 Adam Warlock No Inherent Ability H Adam Warlock (3 Grid) OP characters/4.png Character 7 2 5 0 14 Adam Warlock No Inherent Ability H Alpha Flight MN characters/5.png Character 4 7 4 6 21 Alpha Flight No Inherent Ability H Angel TM characters/6.png Character 2 7 4 3 16 Angel No Inherent Ability H Angel: Horseman Of Apocalypse CL characters/7.png Character 5 7 6 2 20 Angel: Horseman Of Apocalypse No Inherent Ability H Angel: The Fallen XM characters/8.png Character 6 7 4 3 20 Angel: The Fallen No Inherent Ability H Apocalypse IQ characters/9.png Character 5 5 7 6 23 Apocalypse No Inherent Ability H Apocalypse (3 Grid) OP characters/10.png Character 6 4 4 0 14 Apocalypse No Inherent Ability H Aquaman JL characters/11.png Character 2 5 6 6 19 Aquaman "May have duplicate ""Allies from the Deep"" Specials." H H Azrael BS characters/12.png Character 5 8 3 3 19 Azrael No Inherent Ability. H H Backlash IM characters/13.png Character 5 6 5 6 18 Backlash Counts as 18 Points for Tournament Deckbuilding. H "Backlash, Future" Promo characters/14.png Character 6 4 3 7 20 "Backlash, Future" May play any Backlash Special Cards H Bane BS characters/15.png Character 1 6 6 6 19 Bane No Inherent Ability V H Banshee IQ characters/16.png Character 7 5 3 5 20 Banshee Teammates' Training card bonuses are an additional +1. H Banshee (3 Grid) PS characters/17.png Character 7 4 3 0 14 Banshee No Inherent Ability H Baron Mordo CL characters/18.png Character 7 3 2 6 18 Baron Mordo No Inherent Ability H Bastion XM characters/19.png Character 3 2 4 7 16 Bastion - Sentinels "May play any ""Sentinels"" Special cards. Attacks made with Intellect Power cards may not be moved or shifted from Target Character." H Batman BS characters/20.png Character 2 7 4 7 20 Batman No Inherent Ability H H Batman: Avenger BS characters/21.png Character 4 8 4 4 20 Batman: Avenger Batman's Multipower cards are +1 vs any Character with a Villain code H H Batman: Detective BS characters/22.png Character 4 4 4 8 20 Batman: Detective "Batman may play Comm. Gordon and G.C.P.D. ""Sting Operation"" Special" H H Beast IQ characters/23.png Character 2 5 6 7 20 Beast No Inherent Ability H Beast (3 Grid) OP characters/24.png Character 1 5 6 0 12 Beast No Inherent Ability H Beast: The Brute XM characters/25.png Character 3 6 7 1 17 Beast: The Brute No Inherent Ability H Beta Ray Bill CL characters/26.png Character 5 4 7 6 22 Beta Ray Bill - Thor "May play any ""Thor"" Special cards." H Beyonder Promo characters/27.png Character 0 0 0 0 28 Beyonder May play any Special cards. H Bishop IQ characters/28.png Character 6 7 4 3 20 Bishop No Inherent Ability H Bishop (3 Grid) OP characters/29.png Character 5 6 4 0 15 Bishop No Inherent Ability H Black Canary JL characters/30.png Character 3 7 3 5 18 Black Canary May Place and play any Hero Intellect Ally cards. H H Black Cat IQ characters/31.png Character 3 6 3 4 16 Black Cat Power cards are +1 when used for defense. H Black Cat (3 Grid) PS characters/32.png Character 3 7 3 0 13 Black Cat No Inherent Ability H Black King Promo characters/33.png Character 3 3 6 7 19 Black King - Hellfire Club May play any Hellfire Club Special Cards. H Black Panther CL characters/34.png Character 2 7 5 6 20 Black Panther No Inherent Ability H Black Widow IQ characters/35.png Character 4 7 3 6 20 Black Widow No Inherent Ability H Black Widow (3 Grid) MC characters/36.png Character 2 7 2 0 11 Black Widow No Inherent Ability H Blob IQ characters/37.png Character 4 5 6 1 16 Blob May not be Spectrum KO'd with Strength Power cards. H Blob (3 Grid) PS characters/38.png Character 3 3 7 0 13 Blob No Inherent Ability H Blue Beetle JL characters/39.png Character 4 6 4 5 19 Blue Beetle Team is +2 to Venture Total per battle. H H Booster Gold JL characters/40.png Character 6 4 5 3 18 Booster Gold Intellect Power cards are +3 when used for defense. H H Braniac BS characters/41.png Character 8 1 4 7 20 Braniac No Inherent Ability V H Brass Promo characters/42.png Character 7 5 6 3 21 Brass No Inherent Ability H Brood IQ characters/43.png Character 3 6 6 4 19 Brood "May have duplicate ""Brood Spawn"" Specials." H Brood (3 Grid) MC characters/44.png Character 4 7 5 0 16 Brood No Inherent Ability H Bullseye CL characters/45.png Character 4 8 4 2 18 Bullseye No Inherent Ability H Cable IQ characters/46.png Character 7 7 4 5 23 Cable No Inherent Ability H Cable (3 Grid) OP characters/47.png Character 6 5 6 0 17 Cable No Inherent Ability H Callisto XM characters/48.png Character 2 6 3 5 16 Callisto - Morlocks "May play any ""Morlocks"" Special cards. May play ""Caliban"" from Reserve." H Captain America IQ characters/49.png Character 2 8 4 6 20 Captain America No Inherent Ability H Captain America (3 Grid) OP characters/50.png Character 1 7 5 0 13 Captain America No Inherent Ability H Captain Atom JL characters/51.png Character 7 6 4 3 20 Captain Atom May play Fighting Teamwork cards from Reserve. H H Captain Britain XM characters/52.png Character 4 4 7 6 21 Captain Britain No Inherent Ability H Captain Marvel JL characters/53.png Character 5 4 7 2 18 Captain Marvel "May play ""Speed of Mercury"" from Reserve." H H Captain Mar-Vell CL characters/54.png Character 6 6 6 4 22 Captain Mar-Vell Energy Power Grid Rating is 8 for defense. H Carnage IQ characters/55.png Character 5 7 4 2 18 Carnage Team +5 to Venture Total when KO'd. H Carnage (3 Grid) OP characters/56.png Character 3 7 5 0 15 Carnage No Inherent Ability H Catwoman BS characters/57.png Character 3 6 2 6 17 Catwoman No Inherent Ability V H Catwoman: Whiplash BS characters/58.png Character 3 7 3 4 17 Catwoman: Whiplash Catwoman's Fighting Power Cards are +1 vs. any character with a Hero code V H Cerebro XM characters/59.png Character 6 3 3 8 20 Cerebro No Inherent Ability H Colossus IQ characters/60.png Character 1 5 7 4 17 Colossus May not be Cumulative KO'd with Strength Power cards. H Colossus (3 Grid) OP characters/61.png Character 4 4 7 0 15 Colossus No Inherent Ability H Colossus: Age Of Apocalypse XM characters/62.png Character 2 5 7 3 17 Colossus: Age Of Apocalypse Attacks made with Strength Power cards may not be moved or shifted H Comm. Gordon And The G.C.P.D. BS characters/63.png Character 4 5 5 6 20 Comm. Gordon And The G.C.P.D. No Inherent Ability H H Comm. James Gordon BS characters/64.png Character 5 6 4 5 20 Comm. James Gordon Comm. Gordon and G.P.C.D. are +2 to Venture Total each Battle H H Crux XM characters/65.png Character 6 6 2 3 17 Crux Crux may avoid any attack with a level 1 Intellect Power card. H Crystal Promo characters/66.png Character 7 4 3 3 17 Crystal - Inhumans May play any Inhumans Special Cards. H Curse IM characters/67.png Character 3 5 4 6 18 Curse May attack the Reserve with Strength Power cards. H Cyborg BS characters/68.png Character 6 3 7 4 20 Cyborg No Inherent Ability V H Cyclops IQ characters/69.png Character 7 4 4 5 20 Cyclops "May play ""Fearless Leader"" from Reserve." H Cyclops (3 Grid) OP characters/70.png Character 7 4 3 0 14 Cyclops No Inherent Ability H Daredevil IQ characters/71.png Character 2 7 4 6 19 Daredevil No Inherent Ability H Daredevil (3 Grid) PS characters/72.png Character 3 7 4 0 14 Daredevil No Inherent Ability H Dark Beast MN characters/73.png Character 1 6 5 7 19 Dark Beast May play any Beast Specials. H Dark Beast (Promo) MN characters/74.png Character 1 6 5 7 19 Dark Beast (Promo) Dark Beast may play any Beast Specials. H Darkness IM characters/75.png Character 7 7 4 3 21 Darkness No Inherent Ability H Darkseid JL characters/76.png Character 6 3 8 6 23 Darkseid No Inherent Ability V H Dazzler CL characters/77.png Character 7 3 3 3 16 Dazzler "Reserve may defend Dazzler with Power Cards, without Universe." H Deadpool IQ characters/78.png Character 3 7 5 3 18 Deadpool May not be Spectrum KO'd with MultiPower Power cards. H Deadpool (3 Grid) OP characters/79.png Character 3 7 4 0 14 Deadpool No Inherent Ability H Deathbird XM characters/80.png Character 3 7 3 3 16 Deathbird - Shi'ar "May play any ""Shi'ar"" Special cards. May defend Front Line with Power cards from Reserve." H Deathlok CL characters/81.png Character 4 5 5 6 20 Deathlok "May play ""Luther Manning"" from Reserve." H Doc Samson IQ characters/82.png Character 2 2 7 6 17 Doc Samson No Inherent Ability H Doc Samson (3 Grid) MC characters/83.png Character 1 2 7 0 10 Doc Samson No Inherent Ability H Doctor Doom IQ characters/84.png Character 5 3 4 8 20 Doctor Doom No Inherent Ability H Doctor Doom (3 Grid) OP characters/85.png Character 7 6 6 0 19 Doctor Doom No Inherent Ability H Doctor Doom: 2099 CL characters/86.png Character 5 3 6 7 21 Doctor Doom: 2099 No Inherent Ability H Doctor Octopus IQ characters/87.png Character 2 5 6 7 20 Doctor Octopus No Inherent Ability H Doctor Octopus (3 Grid) OP characters/88.png Character 3 6 5 0 14 Doctor Octopus No Inherent Ability H Doctor Polaris JL characters/89.png Character 6 4 4 6 20 Doctor Polaris Power cards are +1 when used for defense. V H Domino IQ characters/90.png Character 4 7 3 5 19 Domino Energy Power cards are +2 when used for defense. H Domino (3 Grid) PS characters/91.png Character 3 8 3 0 14 Domino No Inherent Ability H Donald Pierce XM characters/92.png Character 4 2 6 7 19 Donald Pierce - Reavers "May play any ""Reavers"" Special cards." H Doomsday BS characters/93.png Character 4 6 8 1 19 Doomsday No Inherent Ability V H Doppelganger MN characters/94.png Character 3 6 6 1 16 Doppelganger May play any Spider-Man Specials. H Doppelganger (3 Grid) OP characters/95.png Character 1 3 6 0 10 Doppelganger No Inherent Ability H Dr. Strange IQ characters/96.png Character 8 3 2 6 19 Dr. Strange No Inherent Ability H Dr. Strange (3 Grid) PS characters/97.png Character 8 2 3 0 13 Dr. Strange No Inherent Ability H Dracula CL characters/98.png Character 3 5 6 8 22 Dracula No Inherent Ability H Elektra IQ characters/99.png Character 2 7 4 4 17 Elektra May not be Spectrum KO'd with Fighting Power cards. H Elektra (3 Grid) OP characters/100.png Character 2 6 5 0 13 Elektra No Inherent Ability H Enforcers MN characters/101.png Character 3 6 4 3 16 Enforcers May have 2 Special cards Placed. May not be duplicates. H Eradicator BS characters/102.png Character 7 2 7 3 19 Eradicator No Inherent Ability H H Fairchild IM characters/103.png Character 1 4 7 5 17 Fairchild May have 2 Universe cards Placed. May not be duplicates. H Falcon CL characters/104.png Character 3 6 5 4 18 Falcon May Place and play any Fighting Basic Universe card. H Flash JL characters/105.png Character 6 6 4 3 19 Flash "May play ""Reap the Whirlwind"" from Reserve." H H Forge IQ characters/106.png Character 5 5 3 7 20 Forge Team Basic Universe card bonuses are an additional +1. H Galactus (3 Grid) OP characters/107.png Character 8 8 8 0 24 Galactus No Inherent Ability H Gambit IQ characters/108.png Character 6 6 4 4 20 Gambit "May have duplicate ""Charge Object"" Specials." H Gambit (3 Grid) OP characters/109.png Character 6 5 4 0 15 Gambit No Inherent Ability H Ghost Rider IQ characters/110.png Character 6 6 6 2 20 Ghost Rider May only be Spectrum KO'd by four Power Types. H Ghost Rider (3 Grid) PS characters/111.png Character 6 5 6 0 17 Ghost Rider No Inherent Ability H Goblyn Queen XM characters/112.png Character 7 5 2 5 19 Goblyn Queen Attacks made with Energy Power cards may not be moved or shifted from Target Character. H Green Arrow JL characters/113.png Character 4 7 3 5 19 Green Arrow May attack the Reserve with Energy Power cards. H H Green Goblin IQ characters/114.png Character 4 4 6 6 20 Green Goblin Intellect Power cards are +1 when used to attack. H Green Lantern JL characters/115.png Character 7 3 4 4 18 Green Lantern May not be Spectrum KO'd with Energy Power cards. H H Grey King XM characters/116.png Character 6 3 5 7 21 Grey King No Inherent Ability H Grifter IM characters/117.png Character 4 7 4 4 19 Grifter May not be Spectrum or Cumulative KO'd with Universe: Teamwork cards. H Grunge IM characters/118.png Character 6 5 4 2 17 Grunge Must have a MultiPower card Hit to be KO'd. H Hand MN characters/119.png Character 2 8 3 6 19 Hand No Inherent Ability H Havok CL characters/120.png Character 7 3 4 5 19 Havok +1 to all attacks vs. Characters with Energy Power Grid 7 or 8. H Havok: Mutant X XM characters/121.png Character 7 3 4 5 19 Havok: Mutant X Team +3 to Venture Total when a teammate is KO'd. H Hawkeye IQ characters/122.png Character 4 7 4 2 17 Hawkeye "May play ""Dynamite Delivery"" from Reserve." H Hawkeye (3 Grid) MC characters/123.png Character 1 7 4 0 12 Hawkeye No Inherent Ability H Hawkman JL characters/124.png Character 4 6 6 4 20 Hawkman Basic Universe card bonuses are an additional +2. H H Hazard BS characters/125.png Character 7 2 5 5 19 Hazard No Inherent Ability V H Hellfire Club MN characters/126.png Character 6 4 4 7 21 Hellfire Club No Inherent Ability H Henry Pym IQ characters/127.png Character 3 4 3 7 17 Henry Pym MultiPower Power cards are +2 when used for defense. H Heroes For Hire CL characters/128.png Character 2 7 8 4 21 Heroes For Hire No Inherent Ability H Hobgoblin IQ characters/129.png Character 4 6 6 3 19 Hobgoblin Strength Power cards are +1 when used to attack. H Hobgoblin (3 Grid) OP characters/130.png Character 2 6 3 0 11 Hobgoblin No Inherent Ability H Holocaust MN characters/131.png Character 7 2 6 2 17 Holocaust No Inherent Ability H Holocaust (Promo) MN characters/132.png Character 7 2 6 2 17 Holocaust (Promo) No Inherent Ability H Hulk IQ characters/133.png Character 1 3 8 6 18 Hulk No Inherent Ability H Hulk (3 Grid) OP characters/134.png Character 2 4 8 0 14 Hulk No Inherent Ability H Hulk: Mr. Fix-It CL characters/135.png Character 2 6 6 6 20 Hulk: Mr. Fix-It +1 to all attacks vs. Characters with Strength Power Grid 7 or 8. H Human Torch IQ characters/136.png Character 7 4 4 4 19 Human Torch May not be Cumulative KO'd with Energy Power cards. H Human Torch (3 Grid) OP characters/137.png Character 6 3 3 0 12 Human Torch No Inherent Ability H Human Torch: Invaders CL characters/138.png Character 7 6 4 3 20 Human Torch: Invaders No Inherent Ability H Huntress BS characters/139.png Character 4 6 3 6 19 Huntress No Inherent Ability H H Hydra MN characters/140.png Character 5 6 5 5 17 Hydra Counts as 17-Points for Tournament Deckbuilding. H Iceman IQ characters/141.png Character 7 4 4 3 18 Iceman "May have duplicate ""Snow Blind"" Specials." H Iceman (3 Grid) PS characters/142.png Character 7 3 4 0 14 Iceman No Inherent Ability H Iceman: The Ice-Man XM characters/143.png Character 7 5 3 3 18 Iceman: The Ice-Man +1 to Venture Total for each Hit in Iceman: The Ice-Man's Hits to Current Battle. H Inhumans MN characters/144.png Character 8 4 5 4 21 Inhumans No Inherent Ability H Invisible Woman IQ characters/145.png Character 6 4 3 6 19 Invisible Woman Team is +2 to Venture Total per battle. H Invisible Woman (3 Grid) OP characters/146.png Character 6 3 3 0 12 Invisible Woman No Inherent Ability H Invisible Woman: Malice CL characters/147.png Character 7 6 4 2 19 Invisible Woman: Malice No Inherent Ability H Iron Man IQ characters/148.png Character 5 3 7 7 22 Iron Man No Inherent Ability H Iron Man (3 Grid) OP characters/149.png Character 7 6 6 0 19 Iron Man No Inherent Ability H Iron Man: Original Armor CL characters/150.png Character 4 3 5 7 19 Iron Man: Original Armor "May have duplicate ""Radar Warning"" Special cards." H Jean Grey IQ characters/151.png Character 7 3 2 4 16 Jean Grey "May play ""Telepathic Unity"" from Reserve." H Jean Grey (3 Grid) OP characters/152.png Character 7 4 3 0 14 Jean Grey No Inherent Ability H Jean Grey: Dark Phoenix XM characters/153.png Character 8 4 6 3 21 Jean Grey: Dark Phoenix No Inherent Ability H Joker BS characters/154.png Character 4 5 2 7 18 Joker No Inherent Ability V H Jubilee IQ characters/155.png Character 6 4 2 4 16 Jubilee "May have duplicate ""Blinding Flare"" Specials." H Jubilee (3 Grid) OP characters/156.png Character 6 3 1 0 10 Jubilee No Inherent Ability H Juggernaut IQ characters/157.png Character 4 5 8 2 19 Juggernaut No Inherent Ability H Juggernaut (3 Grid) PS characters/158.png Character 3 4 7 0 14 Juggernaut No Inherent Ability H Ka-Zar CL characters/159.png Character 1 7 5 5 18 Ka-Zar +1 to all attacks vs. Characters with Fighting Power Grid 7 or 8. H Killer Croc BS characters/160.png Character 4 5 6 1 16 Killer Croc No Inherent Ability V H Killrazor IM characters/161.png Character 3 7 5 4 19 Killrazor Strength Power cards are +2 when used for defense. H Kingpin IQ characters/172.png Character 2 4 5 6 17 Kingpin May play Teamwork cards from Reserve. H Knockout BS characters/163.png Character 2 6 7 3 18 Knockout No Inherent Ability V H Kree MN characters/174.png Character 6 5 4 7 22 Kree No Inherent Ability H Landslide XM characters/165.png Character 6 4 6 2 18 Landslide Opponent is -3 to Venture Total when Landslide's teammate is KO'd. H Leader CL characters/166.png Character 3 4 2 7 16 Leader "Power cards are +2 for defense if ""Twisted Mentality"" is in play." H Lex Luthor BS characters/167.png Character 3 4 3 8 18 Lex Luthor No Inherent Ability V H Longshot IQ characters/168.png Character 3 7 4 3 17 Longshot Opponent's team is -2 to Venture Total per battle. H Longshot (3 Grid) PS characters/169.png Character 4 7 3 0 14 Longshot No Inherent Ability H Maggot CL characters/170.png Character 4 6 4 4 18 Maggot "May play ""Slugfest"" from Reserve." H Magneto IQ characters/171.png Character 8 5 3 6 22 Magneto No Inherent Ability H Magneto (3 Grid) OP characters/172.png Character 8 1 2 0 11 Magneto No Inherent Ability H Malebolgia IM characters/173.png Character 7 4 6 8 23 Malebolgia Counts as 23 Points for Tournament Deckbuilding. May not use Intellect Power Cards for Defense. H Mandarin IQ characters/174.png Character 7 4 3 5 19 Mandarin Fighting Power cards are +2 when used for defense. H Mandarin (3 Grid) PS characters/175.png Character 6 5 3 0 14 Mandarin No Inherent Ability H Marauders MN characters/176.png Character 7 7 3 2 19 Marauders No Inherent Ability H Marrow CL characters/177.png Character 2 6 4 4 16 Marrow "May have 1 Duplicate ""Bone Snap"" Special card." H Martian Manhunter JL characters/178.png Character 4 4 7 5 20 Martian Manhunter Teammates training card bonus' are an additional +1. H H Maverick XM characters/179.png Character 5 8 3 3 19 Maverick No Inherent Ability H Mercury XM characters/180.png Character 6 7 5 4 22 Mercury No Inherent Ability H Metallo BS characters/181.png Character 6 2 7 2 17 Metallo No Inherent Ability V H Metropolis S.C.U. BS characters/182.png Character 7 4 5 3 19 Metropolis S.C.U. No Inherent Ability H H Mister Miracle JL characters/183.png Character 3 5 3 7 18 Mister Miracle May only be Spectrum KO'd by four Power types. H H Mojo IQ characters/184.png Character 6 3 1 6 16 Mojo MultiPower Power cards are +1 when used to attack. H Mojo (3 Grid) PS characters/185.png Character 5 6 2 0 13 Mojo No Inherent Ability H Mole Man CL characters/186.png Character 4 4 2 6 16 Mole Man "Power cards are +2 for defense if ""Social Outcast"" is in play." H Morbius IQ characters/187.png Character 5 3 6 5 19 Morbius May only be Cumulative KO'd by 30 or more points. H Morbius (3 Grid) MC characters/188.png Character 1 3 7 0 11 Morbius No Inherent Ability H Morlocks MN characters/189.png Character 6 3 8 2 19 Morlocks No Inherent Ability H Morph IQ characters/190.png Character 4 5 3 6 18 Morph May not be Spectrum KO'd with Intellect Power cards. H Morph (3 Grid) MC characters/191.png Character 1 6 3 0 10 Morph No Inherent Ability H Mr. Fantastic IQ characters/192.png Character 2 5 2 8 17 Mr. Fantastic No Inherent Ability H Mr. Fantastic (3 Grid) OP characters/193.png Character 3 6 3 0 12 Mr. Fantastic No Inherent Ability H Mr. Sinister IQ characters/194.png Character 4 5 4 8 21 Mr. Sinister No Inherent Ability H Mr. Sinister (3 Grid) PS characters/196.png Character 6 6 5 0 17 Mr. Sinister No Inherent Ability H Multiple Man XM characters/196.png Character 6 6 3 3 18 Multiple Man May make one or both follow up attacks to any Universe: Teamwork H Mysterio IQ characters/197.png Character 6 3 4 6 19 Mysterio May not be Spectrum KO'd with Energy Power cards. H Mysterio (3 Grid) PS characters/198.png Character 6 3 4 0 13 Mysterio No Inherent Ability H Mystique IQ characters/199.png Character 5 6 3 6 20 Mystique Fighting Power cards are +1 when used to attack. H Mystique (3 Grid) OP characters/200.png Character 6 4 2 0 12 Mystique No Inherent Ability H Namor IQ characters/201.png Character 2 7 7 4 20 Namor No Inherent Ability H Namor (3 Grid) PS characters/202.png Character 1 4 8 0 13 Namor No Inherent Ability H Namor: Sub-Mariner XM characters/203.png Character 3 5 8 4 20 Namor: Sub-Mariner No Inherent Ability H Neron JL characters/204.png Character 5 2 6 8 21 Neron No Inherent Ability V H New Warriors MN characters/205.png Character 6 6 5 5 22 New Warriors Draw 2 Cards from Draw Pile when KO'd. Keep Duplicates. H Nick Fury IQ characters/206.png Character 3 7 4 6 20 Nick Fury No Inherent Ability H Nightcrawler IQ characters/207.png Character 6 7 3 3 19 Nightcrawler No Inherent Ability H Nightcrawler (3 Grid) MC characters/208.png Character 5 7 3 0 15 Nightcrawler No Inherent Ability H Nightwing BS characters/209.png Character 2 6 4 6 18 Nightwing No Inherent Ability H H Omega Red IQ characters/210.png Character 6 7 5 2 20 Omega Red No Inherent Ability H Omega Red (3 Grid) OP characters/211.png Character 2 6 4 0 12 Omega Red No Inherent Ability H Onslaught MN characters/212.png Character 8 2 6 7 23 Onslaught No Inherent Ability H Onslaught (Promo) MN characters/213.png Character 8 2 6 7 23 Onslaught (Promo) No Inherent Ability H Orion JL characters/214.png Character 4 7 7 2 20 Orion No Inherent Ability H H Overtkill IM characters/215.png Character 5 5 7 1 18 Overtkill May follow up any teammate's Teamwork card attack with a Level 1 Intellect Power card. H Parallax JL characters/216.png Character 7 6 3 5 21 Parallax Characters with Hero code -1 to attack Parallax in 1st battle. V H Parasite BS characters/217.png Character 7 2 6 2 17 Parasite No Inherent Ability V H Penguin BS characters/218.png Character 6 6 1 6 19 Penguin No Inherent Ability V H Phoenix XM characters/219.png Character 7 5 4 3 19 Phoenix "When KO'd, Phoenix may continue to fight and is not discarded until end of battle." H Poison Ivy BS characters/220.png Character 4 5 2 6 17 Poison Ivy No Inherent Ability V H Polaris XM characters/221.png Character 7 3 3 4 17 Polaris May attack with Energy Power cards while in Reserve. H Post MN characters/222.png Character 1 6 4 6 17 Post No Inherent Ability H Post (Promo) MN characters/223.png Character 1 6 4 6 17 Post (Promo) No Inherent Ability H Professor X IQ characters/224.png Character 8 2 1 7 18 Professor X No Inherent Ability H Professor X (3 Grid) OP characters/225.png Character 8 2 1 0 11 Professor X No Inherent Ability H Psycho-Man CL characters/226.png Character 5 2 5 6 18 Psycho-Man "May play ""Emotion Box"" from Reserve." H Psylocke IQ characters/227.png Character 7 6 3 4 20 Psylocke No Inherent Ability H Psylocke (3 Grid) OP characters/228.png Character 5 6 4 0 15 Psylocke No Inherent Ability H Psylocke: Betsy Braddock XM characters/29.png Character 6 3 2 5 16 Psylocke: Betsy Braddock Psylocke's Basic Universe cards count toward Damage and Venture Total. H Punisher IQ characters/230.png Character 3 7 4 4 18 Punisher May not be Cumulative KO'd with Fighting Power cards. H Punisher (3 Grid) OP characters/231.png Character 4 7 4 0 15 Punisher No Inherent Ability H Puppet Master CL characters/232.png Character 6 3 1 6 16 Puppet Master "May play ""Alicia Masters"" from Reserve." H Quicksilver IQ characters/233.png Character 7 6 3 2 18 Quicksilver No Inherent Ability H Quicksilver (3 Grid) MC characters/234.png Character 6 6 4 0 16 Quicksilver No Inherent Ability H Rapture XM characters/2435.png Character 5 7 2 3 17 Rapture +1 to all attacks vs. Characters with Intellect Power Grid 7 or 8. H Ra's Al Ghul BS characters/236.png Character 3 7 3 7 20 Ra's Al Ghul No Inherent Ability V H Ra's Al Ghul: Swordmaster BS characters/237.png Character 4 7 4 5 20 Ra's Al Ghul: Swordmaster Basic Universe cards are an additional +1 when used by Ra's Al Ghul V H "Ray, The" JL characters/238.png Character 8 4 4 2 18 "Ray, The" No Inherent Ability H H Reavers MN characters/239.png Character 5 7 6 3 21 Reavers No Inherent Ability H Red Skull IQ characters/240.png Character 3 5 4 7 19 Red Skull May not be Cumulative KO'd with Intellect Power cards. H Reyes CL characters/241.png Character 6 2 2 6 16 Reyes Intellect Power Grid Rating is 8 for defense. H Rhino IQ characters/242.png Character 2 6 7 1 16 Rhino No Inherent Ability H Rhino (3 Grid) OP characters/243.png Character 1 4 7 0 12 Rhino No Inherent Ability H Riddler BS characters/244.png Character 3 5 3 7 18 Riddler No Inherent Ability V H Ripclaw IM characters/245.png Character 4 7 5 4 20 Ripclaw "If in Reserve, may move to Front Line during same battle teammate is KO'd." H Robin BS characters/246.png Character 3 6 2 7 18 Robin No Inherent Ability H H Rogue IQ characters/247.png Character 4 4 7 2 17 Rogue May not be Spectrum KO'd with Special cards. H Rogue (3 Grid) OP characters/248.png Character 5 3 7 0 15 Rogue No Inherent Ability H Rogue: Brotherhood Of Evil Mutants XM characters/249.png Character 6 5 3 2 16 Rogue: Brotherhood Of Evil Mutants May not be Cumulative KO'd with Special cards. H Sabra XM characters/250.png Character 3 7 6 3 19 Sabra No Inherent Ability H Sabretooth IQ characters/251.png Character 2 8 6 3 19 Sabretooth No Inherent Ability H Sabretooth (3 Grid) OP characters/252.png Character 1 8 5 0 14 Sabretooth No Inherent Ability H Savage Dragon IM characters/253.png Character 2 5 8 4 19 Savage Dragon No Inherent Ability H Scarlet Spider IQ characters/254.png Character 3 7 6 5 21 Scarlet Spider No Inherent Ability H Scarlet Spider (3 Grid) PS characters/255.png Character 5 7 6 0 18 Scarlet Spider No Inherent Ability H Scarlet Witch IQ characters/256.png Character 7 3 2 5 17 Scarlet Witch Opponent's team -5 to Venture Total when KO'd. H Scarlet Witch (3 Grid) PS characters/257.png Character 6 4 4 0 14 Scarlet Witch No Inherent Ability H Scorpion CL characters/258.png Character 5 5 7 2 19 Scorpion No Inherent Ability H Sentinels IQ characters/259.png Character 7 5 7 1 20 Sentinels No Inherent Ability H Sentinels (3 Grid) MC characters/260.png Character 7 5 6 0 18 Sentinels No Inherent Ability H Serpent Society MN characters/261.png Character 3 6 6 3 18 Serpent Society May play Tactic cards from Reserve. H Shadow King XM characters/262.png Character 7 1 1 7 16 Shadow King No Inherent Ability H Shadowcat XM characters/263.png Character 6 3 3 6 18 Shadowcat "May have duplicate ""Ghostly Phase"" Specials." H Shadowcat: Age Of Apocalypse CL characters/264.png Character 6 6 3 3 18 Shadowcat: Age Of Apocalypse May attack the Reserve with Intellect or Strength Power cards. H Shadowhawk IM characters/265.png Character 2 5 6 6 19 Shadowhawk Strength Power cards are +2 when attacking any Character with an Energy Power card Hit in their Permanent Record. H Shang Chi: Master Of Kung Fu CL characters/266.png Character 2 7 5 5 19 Shang Chi: Master Of Kung Fu "May play ""Elixir Vitae"" from Reserve." H She Hulk IQ characters/267.png Character 1 4 7 5 17 She Hulk "May have duplicate ""Public Defender"" Specials." H She Hulk (3 Grid) PS characters/268.png Character 2 5 7 0 14 She Hulk No Inherent Ability H Shi'ar MN characters/269.png Character 5 4 3 8 20 Shi'ar No Inherent Ability H Silver Sable IQ characters/270.png Character 4 6 2 6 18 Silver Sable May play Fighting Teamwork cards from Reserve. H Silver Sable (3 Grid) PS characters/271.png Character 2 6 5 0 13 Silver Sable No Inherent Ability H Silver Surfer IQ characters/272.png Character 7 3 6 5 21 Silver Surfer No Inherent Ability H Silver Surfer (3 Grid) OP characters/273.png Character 7 4 5 0 16 Silver Surfer No Inherent Ability H Spawn IM characters/274.png Character 8 7 3 3 21 Spawn No Inherent Ability H Spider-Girl XM characters/275.png Character 4 6 5 3 18 Spider-Girl Attacks made with Power cards may not be defended using Activator H Spider-Man IQ characters/276.png Character 3 7 6 5 21 Spider-Man No Inherent Ability H Spider-Man (3 Grid) OP characters/277.png Character 6 7 6 0 19 Spider-Man No Inherent Ability H Spider-Man: Symbiotic Costume CL characters/278.png Character 6 5 7 2 20 Spider-Man: Symbiotic Costume No Inherent Ability H Spider-Woman IQ characters/279.png Character 6 3 6 4 19 Spider-Woman Energy Power cards are +1 when used to attack. H Spider-Woman (3 Grid) OP characters/280.png Character 4 2 6 0 12 Spider-Woman No Inherent Ability H Starjammers MN characters/281.png Character 3 7 4 5 19 Starjammers May have 2 Power cards placed. May not be duplicates. H Steel BS characters/282.png Character 5 3 6 4 18 Steel No Inherent Ability H H Storm IQ characters/283.png Character 7 5 3 4 19 Storm Intellect Power cards are +2 when used for defense. H Storm (3 Grid) OP characters/284.png Character 7 4 3 0 14 Storm No Inherent Ability H Storm: Bloodstorm XM characters/285.png Character 7 6 5 3 21 Storm: Bloodstorm No Inherent Ability H Storm: Neutralized XM characters/286.png Character 1 6 4 5 16 Storm: Neutralized "May play any ""Morlocks"" non-One-Per-Deck Special cards." H Strong Guy IQ characters/287.png Character 3 4 7 3 17 Strong Guy "May play ""Pile It On"" from Reserve." H Strong Guy (3 Grid) PS characters/288.png Character 4 4 6 0 14 Strong Guy No Inherent Ability H Stryker IM characters/289.png Character 4 7 6 3 20 Stryker No Inherent Ability H Sunfire XM characters/290.png Character 7 5 4 4 20 Sunfire "May play ""Solar Flare"" from Reserve." H Super Skrull IQ characters/291.png Character 6 4 7 4 21 Super Skrull No Inherent Ability H Super Skrull (3 Grid) PS characters/292.png Character 5 3 7 0 15 Super Skrull No Inherent Ability H Superboy BS characters/293.png Character 6 3 6 3 18 Superboy No Inherent Ability H H Supergirl BS characters/294.png Character 6 4 6 3 19 Supergirl No Inherent Ability H H Superman BS characters/295.png Character 7 4 7 3 21 Superman No Inherent Ability H H Superpatriot CL characters/296.png Character 3 6 7 2 18 Superpatriot - Captain America "May play any ""Captain America"" Special cards." H Taskmaster XM characters/297.png Character 3 7 4 5 19 Taskmaster May use Intellect Power cards to avoid any Fighting attack. H Team X Promo characters/298.png Character 5 7 6 5 23 Team X - Wolverine - Sabretooth - Maverick "May play any Non-One-Per-Deck Wolverine, Sabretooth, or Maverick Special Cards." H Thing IQ characters/299.png Character 1 5 8 3 17 Thing No Inherent Ability H Thing (3 Grid) OP characters/300.png Character 1 4 8 0 13 Thing No Inherent Ability H Thor IQ characters/301.png Character 7 5 7 4 23 Thor No Inherent Ability H Thor (3 Grid) OP characters/302.png Character 4 3 6 0 13 Thor No Inherent Ability H Thorn BS characters/303.png Character 4 6 3 5 18 Thorn No Inherent Ability V H Thunderbird XM characters/304.png Character 2 6 7 3 18 Thunderbird No Inherent Ability H Thunderbolts CL characters/305.png Character 7 5 4 6 22 Thunderbolts No Inherent Ability H Tiffany IM characters/306.png Character 6 6 4 4 20 Tiffany Fighting Power Grid Rating is 8 for Defense. H "Trickster, The" JL characters/307.png Character 6 5 1 7 19 "Trickster, The" No Inherent Ability H Two-Face BS characters/309.png Character 3 6 3 6 18 Two-Face No Inherent Ability V H Two-Face: Crime Boss BS characters/308.png Character 6 3 3 6 18 Two-Face: Crime Boss "Two-Face may play ""Flip of the Coin"" from Reserve" V H Typhoid Mary XM characters/310.png Character 5 7 3 2 17 Typhoid Mary Attacks made with Fighting Power cards may not be moved or shifted from Target Character. H Velocity IM characters/311.png Character 6 5 2 3 16 Velocity May attack with Power cards while in Reserve. H Venom IQ characters/312.png Character 5 6 7 2 20 Venom No Inherent Ability H Venom (3 Grid) OP characters/313.png Character 6 6 7 0 19 Venom No Inherent Ability H Violator IM characters/314.png Character 4 6 7 2 19 Violator No Inherent Ability H Vision IQ characters/315.png Character 5 4 6 6 21 Vision "May play ""Android Endurance"" from Reserve." H Vision (3 Grid) MC characters/326.png Character 5 5 6 0 16 Vision No Inherent Ability H "Voodoo, Daemonite" Promo characters/317.png Character 3 6 7 2 18 "Voodoo, Daemonite" "May play any ""Voodoo"" Special Cards." H War Machine IQ characters/328.png Character 5 4 7 3 19 War Machine No Inherent Ability H War Machine (3 Grid) OP characters/319.png Character 4 3 7 0 14 War Machine No Inherent Ability H Warlock Promo characters/320.png Character 7 6 4 6 23 Warlock No Inherent Ability H Wasp TM characters/321.png Character 6 6 1 4 17 Wasp May use Energy Power cards to defend any Strength attack. H White Queen IQ characters/322.png Character 7 2 2 6 17 White Queen No Inherent Ability H Witchblade IM characters/323.png Character 7 7 3 4 21 Witchblade No Inherent Ability H Wolverine IQ characters/324.png Character 2 8 5 4 19 Wolverine No Inherent Ability H Wolverine (3 Grid) OP characters/325.png Character 2 8 4 0 14 Wolverine No Inherent Ability H "Wolverine, Golden Age" Promo characters/326.png Character 3 7 4 5 19 "Wolverine, Golden Age" May play any Wolverine Special Cards. H Wolverine: Age Of Apocalypse XM characters/327.png Character 2 8 4 5 19 Wolverine: Age Of Apocalypse No Inherent Ability H Wonder Woman JL characters/328.png Character 1 8 6 5 20 Wonder Woman No Inherent Ability H H Wynonna Earp Promo characters/329.png Character 2 7 3 6 18 Wynonna Earp No Inherent Ability H Xaos XM characters/330.png Character 7 4 4 1 16 Xaos Draw 1 card when Xaos' teammate is KO'd. H X-Babies MN characters/331.png Character 5 5 4 1 15 X-Babies May not be Spectrum or Cumulative KO'd with Power cards H X-Man XM characters/332.png Character 8 3 3 3 17 X-Man No Inherent Ability H X-Men: Original Team XM characters/333.png Character 7 2 4 5 18 X-Men: Original Team - Professor X "May play any ""Professor X"" One-Per-Deck Special cards." H Zealot IM characters/334.png Character 3 8 4 5 20 Zealot No Inherent Ability H Alien Symbiote (HF) Promo specials/1.png Special Any character Symbiotic bonding! Remove 1 hit from the Permanent Record of any hero. AL Alien Symbiote (IQ) IQ specials/2.png Special Any character Symbiotic bonding! Remove 1 hit from the Permanent Record of any hero. AL Arkham Asylum Promo specials/3.png Special Any character Play when opponent's Hero is KO'd. Reserve must skip a battle before entering. OPD BC Bastion MN specials/4.png Special Any character "Negate the effect of any 1 Special card. This card may be Placed. If Placed, may only negate an ""Any Hero/Character"" Special." OPD ZZ Confusion (DC) JL specials/5.png Special Any character "Avoid all attacks from 1 Teamwork card, or Target Character must discard 1 Placed Teamwork card." OPD DB Confusion (MC) MC specials/6.png Special Any character "Avoid all attacks from 1 Teamwork card, or Target Character must discard 1 Placed Teamwork card." OPD DB Confusion (MP) Promo specials/7.png Special Any character Avoid all attacks from 1 Teamwork card or target hero must discard 1 placed Teamwork card. OPD DB Deal With The Devil (CL) CL specials/8.png Special Any character Opponent must discard top 2 cards from Draw Pile into Dead Pile. OPD BW Deal With The Devil (DC) BS specials/9.png Special Any character Opponent must discard top 2 cards from Draw Pile into Dead Pile. OPD BW Death From Above (DC) JL specials/10.png Special Any character Parademons swoop in and make a level 4 Fighting attack! Any character may make 1 additional attack. OPD AA Death From Above (MC) MC specials/11.png Special Any character Green Goblin swoops in and make a level 4 Fighting attack! Any hero may make 1 additional attack. OPD AA Death From Above (MP) Promo specials/12.png Special Any character Sauron swoops in and make a level 4 Fighting attack! Any hero may make 1 additional attack. OPD AA Devourer Of Worlds XM specials/13.png Special Any character Play during battle. Opponent cannot use Activator cards for remainder of game or until this Special has been attacked with 4 Activator card attacks. This special may not be negated. OPD OD Flight IM specials/14.png Special Any character "Avoid 1 attack. Counts as a duplicate of all ""Any Hero/Character"" AG Special Cards." OPD AG Gamma Terror (MC) MC specials/15.png Special Any character Doc Samson rampages! Acts as a level 7 Strength attack. OPD AR Gamma Terror (MP) Promo specials/16.png Special Any character Abomination rampages! Acts as a level 7 Strength attack. OPD AR God Of Mischief (MC) MC specials/17.png Special Any character Mephisto's evil magic! Opponent -3 to venture total this battle. OPD AF God Of Mischief (MP) Promo specials/18.png Special Any character Loki's evil magic! Opponent -3 to venture total this battle. OPD AF Guardian Angel (DC) JL specials/19.png Special Any character The Guardian gives warning. Any character may avoid 1 attack. OPD AG Guardian Angel (MC) MC specials/20.png Special Any character Guardian gives warning. Any hero may avoid 1 attack. OPD AG Guardian Angel (MP) Promo specials/21.png Special Any character Archangel gives warning. Any hero may avoid 1 attack. OPD AG Justice League Of America Promo specials/22.png Special Any character Attack made on Front Line Character is now made on any other Front Line character. OPD AC Massive Muscles IM specials/23.png Special Any character "Acts as a level 7 Strength attack. Counts as a duplicate of all ""Any Hero/Character"" AR Special Cards." OPD AR New Universe CL specials/24.png Special Any character "Play to concede battle. All Mission cards Ventured this battle return to piles Ventured from. May be Placed. Counts as a duplicate of all ""Any Hero/Character"" EN Specials." OPD EN Power Leech IQ specials/25.png Special Any character Opponent must immediately discard 4 cards of opponent's choice with icon of Leech's choice currently placed or in hand. OPD BY Savage Land (MC) MC specials/26.png Special Any character "On your turn, play before opponent concedes. Opponent may not concede. This card may be placed." OPD BL Savage Land (MP) Promo specials/27.png Special Any character "On your turn, play before opponent concedes. Opponent may not concede. This card may be placed." OPD BL Super Speed IM specials/28.png Special Any character "Acts as a level 4 Fighting attack. May make 1 additional attack. Counts as a duplicate of all ""Any Hero/Character"" AA Special Cards." OPD AA The Batcave BS specials/29.png Special Any character You may look at top 3 cards in opponent's Draw Pile. OPD AJ The Fortress Of Solitude Promo specials/30.png Special Any character Play on your turn to concede battle. All Mission cards Ventured this battle return to piles they were Ventured from. This card may be placed. OPD EN Unlucky At Love (MC) MC specials/31.png Special Any character Spurned by Typhoid Mary! Any 1 of opponent's heros is -2 to defense for remainder of battle. OPD AM Unlucky At Love (MP) Promo specials/32.png Special Any character Spurned by Black Cat! Any 1 of opponent's heros is -2 to defense for remainder of battle. OPD AM Urban Hunters Promo specials/33.png Special Any character Any Front Line Character may make 1 attack after opponent has conceded the battle. Opponent may defend. OPD BE Web-Headed Wizard (MC) MC specials/34.png Special Any character Exchange this card for any one card in the Dead Pile OPD BQ Web-Headed Wizard (MP) Promo specials/35.png Special Any character Immediately exchange this card for any one card in the Dead Pile OPD BQ Wizard In Top Hat & Tails JL specials/36.png Special Any character "Exchange this card for any 1 card in Dead Pile. Counts as Duplicate of all ""Any Hero/Character"" BQ Specials." OPD BQ Absorb Properties CL specials/37.png Special Absorbing Man This Special acts identical to any Hit in Absorbing Man's Hits from the Current Battle or Permanent Record. OPD DY Crusher Creel CL specials/38.png Special Absorbing Man "Acts as a level 5 Fighting attack. If successful, Target Character -2 to defense for remainder of battle." JH Molecular Mimic CL specials/39.png Special Absorbing Man Play with any Basic Universe card. Absorbing Man's Power Grid gets Bonus in that Power Type for remainder of game. KN Rebuild Form CL specials/40.png Special Absorbing Man Discard 1 Power card usable by Absorbing Man to remove all Hits with same icon from Absorbing Man's Permanent Record. May not discard a MultiPower card. OPD JJ Titania CL specials/41.png Special Absorbing Man "Opponent -3 to Venture Total for this battle. If opponent has ""The Secret Wars"" Mission, opponent -6 to Venture Total for this battle." KH Wrecking Ball CL specials/42.png Special Absorbing Man Acts as a level 5 Strength attack. May not be defended with a Special card. JZ Amelia Voght (Xm) XM specials/43.png Special Acolytes Target Character must make as many attacks as possible. Acolytes' team may defend. HK Amelia Voght (CL) CL specials/44.png Special Acolytes "Opponent -3 to Venture Total for this battle. If opponent has ""Fatal Attractions"" Mission, opponent -6 to Venture Total for this battle." KH Exodus MN specials/45.png Special Acolytes "Acts as a level 4 Any-Power attack, may combine with 1 Energy, Fighting, Strength, or Intellect Power card for a single attack." AE Fabian Cortez MN specials/46.png Special Acolytes Acolytes team is +1 to all numeric Special cards for remainder of battle. Bonus not applied to damage or Venture total. May be played from Reserve. OPD HX Rusty Collins MN specials/47.png Special Acolytes "Acts as a level 4 Energy attack against Target Character, or a level 8 Any-Power attack against Target Battlesite." LC Senyaka MN specials/48.png Special Acolytes All Any-Power cards on Target Character's Permanent Record become Energy cards for remainder of game. OPD JF Skids MN specials/49.png Special Acolytes Avoid any attack made with a Power Card. AD Unuscione MN specials/50.png Special Acolytes Avoid 1 attack from a Battlesite. Acolytes may not be attacked from a Battlesite for remainder of battle. LB Cosmic Alliance (MN) MN specials/51.png Special Adam Warlock Acts as a level 3 Fighting attack. Each Front Line teammate may make 1 additional attack. FE Cosmic Alliance (Promo) Promo specials/52.png Special Adam Warlock Acts as a level 3 Fighting attack. Each Front Line teammate may make 1 additional attack. FE Detachment TM specials/53.png Special Adam Warlock Opponent must discard 3 cards from Hand. Cards chosen by Opponent. OPD OC Energy Barrage (MN) MN specials/54.png Special Adam Warlock Acts as a level 7 Energy attack. AR Energy Barrage (Promo) Promo specials/55.png Special Adam Warlock Acts as a level 7 Energy attack. AR Soul Gem (MN) MN specials/56.png Special Adam Warlock "Only Adam Warlock and Target Character may attack, be attacked, or defend this battle." OPD FD Soul Gem (Promo) Promo specials/57.png Special Adam Warlock "Only Adam Warlock and Target Character may attack, be attacked, or defend this battle." OPD FD The Infinity Watch CL specials/58.png Special Adam Warlock Avoid 1 Energy or Intellect attack. AD Aroura MN specials/59.png Special Alpha Flight Acts as a level 4 Fighting or Energy attack. HF Guardian MN specials/60.png Special Alpha Flight Teammate may avoid 1 attack. AD Madison Jeffries TM specials/61.png Special Alpha Flight "Acts as a level 10 Any-Power attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total." OPD OJ Murmur CL specials/62.png Special Alpha Flight All Energy Power Card Hits on Target Character are doubled when determining Cumulative K.O. for remainder of game. Does not count toward Venture Total. OPD KD Puck MN specials/63.png Special Alpha Flight "Acts as a level 2 Strength attack. If successful, acts as a level 8 Energy Power card." EJ Sasquatch MN specials/64.png Special Alpha Flight Acts as a level 9 Strength or Intellect attack. OPD HR Shaman MN specials/65.png Special Alpha Flight Play in current battle to resurrect any KO'd teammate next battle. Teammate is discarded at end of next battle. OPD CK Snowbird MN specials/66.png Special Alpha Flight "Draw top card from Draw Pile. If drawn card is an attack. Alpha Flight may use it, if drawn card is not an attack, discard it to the Dead Pile." FB Vindicator XM specials/67.png Special Alpha Flight Acts as a level 5 Strength or Intellect attack. May not be defended by a card from a Battlesite. MA Aerial Combat TM specials/68.png Special Angel Cards with a Fighting icon do not count toward Angel's Spectrum or Cumulative KO for remainder of game. OPD FQ Avenging Angel TM specials/69.png Special Angel Acts as a level 4 Strength or Intellect attack. Attack is not affected by Special cards already in play. NJ High Flyer TM specials/70.png Special Angel Avoid 1 Attack AG Millionaire Playboy TM specials/71.png Special Angel Discard one Fighting Power card usable by Angel to draw 4 cards from top of the Draw Pile. May keep duplicates. OPD JA Neuro-Toxin XM specials/72.png Special Angel "Acts as a level 6 Energy attack. If successful, Opponent is -4 to Venture." HO Ageless Evil IQ specials/73.png Special Apocalypse Acts as a level 4 Energy attack. May combine with 1 Intellect card for a single attack. AE Enhance Strength OP specials/74.png Special Apocalypse Apocalypse's Strength skill increases to 8 for remainder of battle AY Genetic Engineering OP specials/75.png Special Apocalypse Target opponent may not use skill type of Apocalypse's choice for remainder of battle OPD BD Instant Evolution CL specials/76.png Special Apocalypse Play in current battle. Apocalypse may play any KO'd teammate's Specials in next battle. CL Megamorph OP specials/77.png Special Apocalypse Acts as a level 9 Fighting attack OPD AS Shape Shift OP specials/78.png Special Apocalypse "Attack made on teammate is now made on Apocalypse, who may defend it" AC Survival Of The Fittest OP specials/79.png Special Apocalypse "Attack made on Apocalypse is now made on teammate of his choice, who may defend it" AC Techno-Virus IQ specials/80.png Special Apocalypse Target hero may not defend against level 1 or 2 Power cards for remainder of game. Level 1 or 2 Power card Hits do not count for Spectrum KO. OPD HA Allies From The Deep JL specials/81.png Special Aquaman Play this card in front of Aquaman. Aquaman may not be attacked until this Special is attacked. Aquaman may not defend this card. EB Dolphin JL specials/82.png Special Aquaman Acts as a level 5 energy attack. Aquaman may play 1 additional Special card. JC Hook JL specials/83.png Special Aquaman Acts as a level 7 fighting attack. AR King Of The Seas JL specials/84.png Special Aquaman Avoid 1 attack. AG Line JL specials/85.png Special Aquaman Target character must discard all Placed cards and may not attack for remainder of battle. OPD CH Avenging Angel BS specials/86.png Special Azrael "Choose 1 Universe card, excluding Teamwork or Training, from Draw Pile and place in hand. Reshuffle Draw Pile." CS Battle Armor BS specials/87.png Special Azrael Avoid 1 Fighting or Strength attack. AD Divine Inspiration BS specials/88.png Special Azrael Azrael gains a +2 to defense for remainder of battle. AM Flaming Sword BS specials/89.png Special Azrael Acts as a level 4 Energy attack. May combine with 1 strength card for a single attack. AE Know My Wrath BS specials/90.png Special Azrael Acts as a level 10 fighting attack. OPD AS The System BS specials/91.png Special Azrael "Azrael may make 2 Power card attacks at +2 each, or 1 Power card attack at +3. Bonus is not applied to damage, or Venture Total." OPD DU Altered Physiology IM specials/92.png Special Backlash Avoid 1 attack. AG Combat Agility IM specials/93.png Special Backlash "Acts as a level 4 Any-Power attack, may combine with 1 Energy, Fighting, Strength, or Intellect Power card for a single attack." AE Government Trooper IM specials/94.png Special Backlash "Acts as a level 3 Strength attack, +1 for each Mission card in Backlash's Defeated Missions Pile." LT Mist Body IM specials/95.png Special Backlash Play during battle. All Hits in Backlash's Hits from Current Battle do not count for Venture Total and are subtracted from Opponent's Venture Total. OPD MM Psi-Whips IM specials/96.png Special Backlash "Acts as a level 4 Intellect attack. If successful, may make 1 additional Intellect attack against same Character. Additional attack may not be defended." OPD LQ Team 7 IM specials/97.png Special Backlash Acts as a level 5 Fighting or Strength attack. May not be defended by a card from a Battlesite. MA Enhanced Physique BS specials/98.png Special Bane Bane's fighting skill increases to 8 for remainder of battle. AY Feral Rage BS specials/99.png Special Bane Acts as a level 2 Strength attack. May make 2 additional attacks. DG Intellectual Superiority BS specials/100.png Special Bane Acts as a level 9 Energy or Intellect attack. OPD HR Intimidation BS specials/101.png Special Bane "Play with Intellect Power card attack. If attack succeeds, add +2 to damage." CI Vengeance Of Bane BS specials/102.png Special Bane Bane is +2 to all attacks against target character and +2 to defense from attacks made by target character for remainder of battle. DD Venom Injection BS specials/103.png Special Bane Bane may make 1 attack at +4. May not be combined with Universe cards. OPD DV Cassidy Keep IQ specials/104.png Special Banshee Banshee may have 1 additional card Placed on him until Banshee is KO'd. May be played from Reserve. BR Disruptive Yell TM specials/105.png Special Banshee "Play in current battle. Next battle, Opponent may not Place any cards with a Fighting icon." FX Interpol MN specials/106.png Special Banshee Acts as a level 5 Intellect attack. Banshee may play 1 additional Special card. JC Interpol Training PS specials/107.png Special Banshee Acts as a level 4 Fighting attack. May make 1 additional attack. AA Luck O' The Irish PS specials/108.png Special Banshee Choose one Banshee Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw pile. DS Shatter Shriek PS specials/109.png Special Banshee Opponent must immediately discard all cards with a Fighting icon currently held in hand. OPD BY Sonic Glide PS specials/110.png Special Banshee Avoid 1 attack. AG Super Scream PS specials/111.png Special Banshee Acts as a level 11 Energy attack. Banshee may not attack for remainder of battle. OPD AS Vocal Hypnosis PS specials/112.png Special Banshee Banshee and target hero may not attack for remainder of battle. AX Bargain Lifeforce CL specials/113.png Special Baron Mordo Baron Mordo's Hits to K.O. is reduced by 7 points. Baron Mordo's Energy and Intellect Power Grid Ratings increase to 8 for the remainder of game. JO Demonic Summons CL specials/114.png Special Baron Mordo "Acts as a level 8 Strength, Fighting, or Intellect attack." OPD AQ Illusion Casting CL specials/115.png Special Baron Mordo Avoid 1 attack. AG Jealous Disciple CL specials/116.png Special Baron Mordo "Acts as a level 3 Intellect attack, +1 for each Mission card in Baron Mordo's Defeated Missions Pile." LT Mystical Menace CL specials/117.png Special Baron Mordo Negates the effect of any 1 Special card played by opponent against Baron Mordo only. DO Spell Of Silence CL specials/118.png Special Baron Mordo "Acts as a level 5 Energy attack. May not be affected by a card with the word ""teammate"" on it." JY Batarang BS specials/119.png Special Batman Acts as a level 4 Fighting attack. May make 1 additional Fighting attack against a different opponent. AB Magnesium Flare BS specials/120.png Special Batman Batman's Energy Power cards are +2 for remainder of battle. DM Martial Arts Expert BS specials/121.png Special Batman Acts as a level 3 Intellect attack. Can only be defended by a defensive Special card. OPD BA Master Detective BS specials/122.png Special Batman Opponent must reveal any Special cards currently held in hand. AJ Olympic Level Athlete BS specials/123.png Special Batman Avoid any attack made with a Power card. AD The Dark Knight BS specials/124.png Special Batman Opponent's team may not use Intellect Power cards level 6 through 8 to attack for remainder of battle. HL Acrobatics PS specials/125.png Special Beast Only attacks made with Universe cards may be played against Beast for remainder of battle. CD Ambidexterity IQ specials/126.png Special Beast Beast may combine multiple Basic Universe cards with each Power card attack for remainder of battle. HC Analyze OP specials/127.png Special Beast Negates the effect of any 1 Special card played by opponent AO Animal Dexterity OP specials/128.png Special Beast Avoid 1 Fighting attack AD Beastial Brawn OP specials/129.png Special Beast "Acts as a level 4 Strength attack, may make 1 additional attack against a different opponent" AA Biochemist OP specials/130.png Special Beast Remove 1 hit from the permanent record of any 1 teammate AL Brilliant Deduction IQ specials/131.png Special Beast Sort through opponent's Power Pack and remove any 3 cards of Beast's choice. Discard chosen cards into Dead Pile. Reshuffle Power Pack. HB Drop Kick OP specials/132.png Special Beast Acts as a level 9 Fighting attack OPD AS Stars & Garters TM specials/133.png Special Beast "Play during battle. For remainder of game, any attack made on Beast's team may be moved to Stars & Garters. Beast's team may not defend. Stars & Garters is discarded after 1 Hit." OPD EB Absorb Energy OP specials/134.png Special Bishop Avoid 1 Energy attack - Bishop's Energy skill is increased to 8 for remainder of battle AY Body Armor PS specials/135.png Special Bishop Avoid 1 attack. AG Change The Future TM specials/136.png Special Bishop Play in current battle. Negates the effect of next Event card played by Opponent. Opponent may still draw for played Event. Bishop may draw 1 card from top of Draw Pile. OPD OG Draw Enemy Fire OP specials/137.png Special Bishop "Attack made on teammate is now made on Bishop, who may defend it" AC Paramilitary Skill IQ specials/138.png Special Bishop Acts as a level 4 Intellect attack. AR Plasma Gun OP specials/139.png Special Bishop Acts as level 9 Energy attack OPD AS Spectrum Blast OP specials/140.png Special Bishop "Acts as level 8 Energy, Strength, or Fighting attack" OPD AQ Temporal Anomaly IQ specials/141.png Special Bishop Sort through Defeated Heroes Pile and remove 1 Event card. Put Event card into Draw Pile. Reshuffle Draw Pile. OPD HD XSE Tactics OP specials/142.png Special Bishop "Acts as level 4 Fighting attack, may make 1 additional attack" AA Bird Of Prey JL specials/143.png Special Black Canary Acts as a level 4 Fighting attack. May make 1 additional attack. AA Opening Flower Discipline JL specials/144.png Special Black Canary "Acts as a level 5 Strength attack. If successful, Target character -2 to defense for remainder of battle." JH Street Smarts JL specials/145.png Special Black Canary Black Canary may look at top 6 cards in opponents Draw Pile. OPD AJ The Oracle Connection JL specials/146.png Special Black Canary Acts as a level 5 Intellect attack. Black Canary may play 1 additional Special card. JC Working Clothes JL specials/147.png Special Black Canary Avoid 1 attack made with a Universe card. AD Bad Luck PS specials/148.png Special Black Cat Opponent must discard 1 placed Special card of Black Cat's choice. AI Cat Burglar PS specials/149.png Special Black Cat "Black Cat can combine 1 Power card with 1 of opponent's placed Universe cards, excluding Teamwork, to attack." CB Cat Fight PS specials/150.png Special Black Cat Acts as a level 4 Fighting attack. May make 1 additional attack. AA Feline Fortune IQ specials/151.png Special Black Cat Opponent's team is -2 to all attacks against Black Cat for remainder of battle. CM Feline Fury IQ specials/152.png Special Black Cat Only Fighting attacks may be played against Black Cat for remainder of battle. CD Femme Fatale PS specials/153.png Special Black Cat Opponent must immediately discard all cards with a Strength icon currently held in hand. OPD BY Kiss Of Death PS specials/154.png Special Black Cat Acts as a level 3 Energy attack. Cannot be defended by a male hero. OPD BA Lucky Break TM specials/155.png Special Black Cat "Acts as a level 6 Intellect attack. If not successful, Opponent -3 to Venture total." OPD FG Nine Lives PS specials/156.png Special Black Cat Avoid 1 Fighting attack. AD African Monarch CL specials/157.png Special Black Panther Play this Special card with any other Special card from Hand. Value of Special card is added to Black Panther's Venture Total for this battle. KM Agile Warrior CL specials/158.png Special Black Panther Avoid 1 attack. AG Black Panther Power CL specials/159.png Special Black Panther Acts as a level 4 Energy or Strength attack. May combine with 1 Intellect card for a single attack. OPD LR Heart Shaped Herb CL specials/160.png Special Black Panther "Remove 1 Hit from Black Panther's Permanent Record, and Black Panther's Fighting Rating increases to 8 for remainder of Battle." AL Jungle Savvy CL specials/161.png Special Black Panther Acts as a level 5 Fighting attack. May not be defended with a Special card. JZ Vessel Of The Panther God TM specials/162.png Special Black Panther Acts as a level 10 Intellect attack. OPD AS Wakandan Technology CL specials/163.png Special Black Panther Black Panther's Battlesite's Hits to K.O. number is increased by 5 points for remainder of game. DQ Avenging Agent MC specials/164.png Special Black Widow "Acts as a level 2 Energy, Strength, or Fighting attack. Can only be defended by a defensive Special card." OPD BA Champion IQ specials/165.png Special Black Widow All Black Widow Special cards are doubled when determining Venture total this battle. CQ Combat Gymnast MC specials/166.png Special Black Widow "Acts as a level 7 Fighting attack. If successful, target hero may not use cards with Fighting icon for remainder of battle." OPD EL Defense Tactics MC specials/167.png Special Black Widow Teammate may avoid 1 Energy attack. May be played while Black Widow is in reserve. AD Disinformation TM specials/168.png Special Black Widow Play with any Power card usable by Black Widow. Opponent must discard one or more cards whose combined Value is equal to or greater than twice the Value of Black Widow's card. Cards may be Placed or in Hand. OPD OK Espionage MC specials/169.png Special Black Widow "Add 3 to Black Widow's venture total, or opponent -3 to venture total for this battle." AF KGB Intelligence IQ specials/170.png Special Black Widow "Acts as a level 6 Intellect attack. May be used against opponent in Reserve, who may defend." AN Widow's Bite MC specials/171.png Special Black Widow Acts as a level 4 Energy attack. May make 1 additional attack. AA Widow's Line MC specials/172.png Special Black Widow Avoid 1 attack. AG Absorb Impact PS specials/173.png Special Blob Avoid 1 attack. May not be attacked for remainder of battle. OPD CW Avalanche MN specials/174.png Special Blob Acts as a level 4 Energy attack. May combine with 1 Strength card for a single attack. AE Blubber Block PS specials/175.png Special Blob Teammate may avoid 1 attack. AD Bottomless Belly PS specials/176.png Special Blob Opponent must discard top card from Draw Pile into Dead Pile. CE Flabby Fighter IQ specials/177.png Special Blob Heroes on Opponent's Team with Fighting 7 or 8 may not use cards with a Fighting icon to attack for remainder of battle. OPD HE Heavy Hitter PS specials/178.png Special Blob Acts as a level 6 Fighting attack. AR Immovable Object PS specials/179.png Special Blob Blob and target hero may not attack for remainder of battle. AX Sumo Slam PS specials/180.png Special Blob "Acts as a level 7 Strength attack. If successful, target hero must immediately discard 1 placed card." OPD CU Airgun JL specials/181.png Special Blue Beetle Acts as a level 3 Energy attack. Can only be defended by a card with a Strength icon. BA Bwah-Ha-Ha-Ha! JL specials/182.png Special Blue Beetle "Acts as a level 6 Intellect attack. If successful, opponent -4 to Venture Total." H Frictionless Foam JL specials/183.png Special Blue Beetle "Opponent must discard all placed Universe cards, and is -3 to Venture total." IB Quick Wits JL specials/184.png Special Blue Beetle Avoid any attack made with a Power card. AD The Bug JL specials/185.png Special Blue Beetle Blue Beetle may have an unlimited number of Special cards placed on him until Blue Beetle is KO'd. Specials may not be duplicates. HH Energy Absorption Field JL specials/186.png Special Booster Gold Avoid 1 attack with an Energy icon. No Energy Power cards may be played against Booster Gold's team for remainder of battle. OPD AH Gauntlet Energy Blast JL specials/187.png Special Booster Gold Acts as a level 4 Energy attack. May make 1 additional attack. AA Midas Mode JL specials/188.png Special Booster Gold Booster Gold may play any Energy or Strength Teamwork cards for remainder of game. JG Quarterback Sneak JL specials/189.png Special Booster Gold "Acts as a level 6 Strength attack, may be used against character in Reserve, who may defend." AN Skeets JL specials/190.png Special Booster Gold Choose 1 Power card usable by Booster Gold from Power Pack and place in hand. May be duplicate. Reshuffle Power Pack. OPD HT Brain Drain JL specials/191.png Special Braniac "Acts as a level 8 Intellect attack. If successful, Target must immediately discard 1 Placed card, of Brainiac's choice." OPD CU Force Field BS specials/192.png Special Braniac Avoid 1 attack. AG Force Of Mind BS specials/193.png Special Braniac Target hero must discard 1 placed Universe card of Brainiac's choice. AI Lord Of Warworld BS specials/194.png Special Braniac Acts as a level 5 Strength Power card. May be used to attack or defend. May not be combined with Universe cards. CC Mental Control BS specials/195.png Special Braniac Target character may not attack for remainder of battle. AV Mental Illusions BS specials/196.png Special Braniac "Opponent must draw 1 card from Draw Pile. Drawn card and any duplicate of it, placed or in hand, must be discarded." DR Armored Powerhouse IM specials/197.png Special Brass "Acts as a level 6 Any-Power attack. If successful, Target Character is KO'd by next level 2 Energy Power Card Hit, regardless of Inherent Abilities and other Special cards." OPD MB Computer Tracking IM specials/198.png Special Brass "Play on Target Character as an attack. Attacks made on Target Character, including ""Computer Tracking"", may not be moved to any of Target's teammates for remainder of game." MI Weapons Array IM specials/199.png Special Brass "Acts as a level 11 Energy, Strength, or Fighting attack. Brass's Team may not attack for remainder of battle." OPD MC Alien Hunger MC specials/200.png Special Brood Opponent must discard top 5 cards from Power Pack into Dead Pile. OPD BW Bony Exoskeleton MC specials/201.png Special Brood Avoid 1 Strength or Fighting attack. AD Brood Spawn MC specials/202.png Special Brood Play this card in front of Brood. Brood may not be attacked until this Special is attacked. Brood may not defend this card. EB Insectoid Incursion MC specials/203.png Special Brood No Fighting Power cards may be played against Brood for remainder of battle. CN Overwhelm MC specials/204.png Special Brood "Acts as a level 6 Energy attack. If successful, Brood gains skill levels of target opponent for remainder of battle." AR Pestilent Horde MC specials/205.png Special Brood Brood hits to K.O. number is increased to 30. OPD BF Plan Of Conquest IQ specials/206.png Special Brood Acts as a level 4 Intellect attack. May make 1 additional attack. AA Power Hungry Monsters IQ specials/207.png Special Brood Opponent must immediately discard all cards with an Energy icon currently held in hand. OPD BY Assassin For Hire CL specials/208.png Special Bullseye Discard 1 Intellect Power card usable by Bullseye. Bullseye is +2 to all Power card attacks against Target Character for remainder of game. DD Carefree Killer CL specials/209.png Special Bullseye "Acts as a level 5 Intellect attack. If successful, Target Character -2 to defense for remainder of battle." JH Everything's A Weapon! CL specials/210.png Special Bullseye Bullseye may attack with any Special cards or Power cards in Hand for remainder of battle. OPD JR Murderer CL specials/211.png Special Bullseye "Acts as a level 4 Fighting attack. If Target Character is K.O.'d by this Hit, Bullseye may move 1 Mission card from the Defeated Pile to the Completed Pile." JX Precision Shot CL specials/212.png Special Bullseye "Acts as a level 4 Energy, Fighting, Strength, or Intellect attack. May be used against Character in Reserve, who may defend." AN Relentless Assault CL specials/213.png Special Bullseye "Acts as a level 7 Fighting attack. If successful, acts as a level 3 Strength Hit. Hit goes on Target Character's Permanent Record. Does not count toward Venture Total." KB Askani'son IQ specials/214.png Special Cable Add 6 to Venture total for this battle. OPD AW Battle Tactics OP specials/215.png Special Cable "Draw 1 card, do not discard if duplicate" OPD AT Bionic Eye OP specials/216.png Special Cable "Acts as a level 6 Fighting attack, may be used against opponent in reserve, who may defend" AN Blaquesmith MN specials/217.png Special Cable "Acts as a level 7 Intellect attack. If successful, Target Character may not use cards with an Intellect icon for remainder of battle." OPD EL Bodyslide OP specials/218.png Special Cable Avoid 1 attack AG Cover Fire OP specials/219.png Special Cable Teammate may avoid 1 attack of 9 or less AD Custom Firearms OP specials/220.png Special Cable "Acts as a level 4 Fighting attack, may make 1 additional attack" AA Really Big Gun PS specials/221.png Special Cable Acts as a level 9 Strength attack. OPD AS Surveillance TM specials/222.png Special Cable Look at top 8 cards of Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. OPD FK Avenger OP specials/223.png Special Captain America "Attack made on teammate is now made on Captain America, who may defend it" AC Energy Replica TM specials/224.png Special Captain America "Acts as a level 6 Energy attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Captain America may use it. If drawn card is not an attack, discard it to the Dead Pile." OPD OF Inspiration PS specials/225.png Special Captain America All Captain America Special cards are doubled when determining Venture total this battle. CQ Mighty Shield OP specials/226.png Special Captain America Teammate may avoid 1 attack of 9 or less AD Ricochet Shield OP specials/227.png Special Captain America "Acts as a level 4 Fighting attack, may make 1 additional Fighting attack against a different opponent" AB Sentinel Of Liberty IQ specials/228.png Special Captain America "Acts as a level 7 Intellect attack. If successful, Captain America may move 1 Mission Card from the Defeated Missions Pile to the Reserve Missions Pile." OPD GB Sharon Carter MN specials/229.png Special Captain America Acts as level 5 Energy attack. Captain America may play 1 additional Special card. JC Stars & Stripes OP specials/230.png Special Captain America Avoid 1 attack AG Super Soldier OP specials/231.png Special Captain America "Acts as a level 3 Fighting attack, can only be defended by a defensive Special card" OPD BA Anti-Gravity Field JL specials/232.png Special Captain Atom Captain Atom may not attack or be attacked with Basic Universe cards for remainder of game. OPD JD Atomic Bolt JL specials/233.png Special Captain Atom Acts as a level 9 Energy or Fighting attack. OPD HR Atomic Punch JL specials/234.png Special Captain Atom Acts as a level 4 Strength attack. May make 1 additional attack. AA Quantum Jump JL specials/235.png Special Captain Atom "Remove all Hits from Captain Atom's Permanent Record and Current Battle, and switch places with the Reserve." OPD JB Skin Alloy JL specials/236.png Special Captain Atom Captain Atom gains a +2 to defense for remainder of battle. AM Battleworthy XM specials/237.png Special Captain Britain "Opponent must immediately discard all Special cards in play that affect the ""remainder of the battle"" or the ""remainder of the game""." KL Britain's Champion TM specials/238.png Special Captain Britain "Play during battle. For remainder of game, any attack made with a Special Card against Captain Britain's team may be moved to Britain's Champion. Captain Britain's team may not defend. Britain's Champion is discarded after 1 Hit." EB Physics Genius XM specials/239.png Special Captain Britain Captain Britain's team's Basic Universe cards used to attack count toward Damage and Venture Total for remainder of game. NP Prodigious Strength XM specials/240.png Special Captain Britain "Acts as a level 5 Fighting attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle." NG Super Endurance XM specials/241.png Special Captain Britain "For remainder of game, cards on Captain Britain's Hits to Current Battle with Energy or Fighting icons do not count towards Opponent's Venture Total." OPD FL Supersonic XM specials/242.png Special Captain Britain Acts as a level 9 Energy or Strength attack. OPD HR Power Of Zeus JL specials/243.png Special Captain Marvel Negates the effect of any 1 Special played by opponent against Captain Marvel only. DO Speed Of Mercury JL specials/244.png Special Captain Marvel Captain Marvel's Fighting Rating increases to 7 for remainder of game. OPD AY Stamina Of Atlas JL specials/245.png Special Captain Marvel Any cards with more than 1 icon on Captain Marvel's Permanent Record become Any-Power cards for the remainder of the game. OPD JE Strength Of Hercules JL specials/246.png Special Captain Marvel Acts as a level 6 Strength attack. Cannot be defended by a card with an Energy icon. AP The Marvel Family JL specials/247.png Special Captain Marvel "Acts as a level 3 Energy, Fighting, Strength, or Intellect attack. Captain Marvel may play 1 additional Special card." JC Cosmic Avenger TM specials/248.png Special Captain Mar-Vell "Acts as a level 7 Strength or Energy attack. If not successful, Captain Mar-Vell is -2 to attack for remainder of battle." NX Cosmic Awareness CL specials/249.png Special Captain Mar-Vell Acts as a level 4 Energy or Intellect attack. HF Kree Stratagem CL specials/250.png Special Captain Mar-Vell "Add 3 to Captain Mar-Vell's Venture Total, or opponent -3 to Venture Total for this battle." AF Nega-Bands CL specials/251.png Special Captain Mar-Vell "Acts as a level 5 Fighting attack. If successful, Target Character -2 to defense for remainder of battle." JH Protector Of The Universe CL specials/252.png Special Captain Mar-Vell Captain Mar-Vell or teammate may avoid 1 attack of 9 or less. AD Rick Jones CL specials/253.png Special Captain Mar-Vell "Remove all Hits from Captain Mar-Vell's Permanent Record and Current Battle, and switch places with the Reserve." OPD JB Universal Alignment CL specials/254.png Special Captain Mar-Vell Play during battle. Both players move all Mission cards to Reserve Missions Pile. Mission cards Ventured this battle are now Ventured from Reserve Missions Pile. OPD KK Alien Healing PS specials/255.png Special Carnage "Carnage may switch a hit from his ""hits from current battle"" with a hit from his ""permanent record"". Affects Venture total." DJ Anarchy IQ specials/256.png Special Carnage Heroes on opponent's team with Intellect 7 or 8 may not use cards with an Intellect icon to attack for remainder of battle. OPD HE Blade Hand OP specials/257.png Special Carnage "Acts as a level 4 Fighting attack, may combine with 1 Energy card for a single attack" AE Climb OP specials/258.png Special Carnage Avoid 1 Strength attack AD Combat Chaos Promo specials/259.png Special Carnage Opponent's Energy Power cards do not count in the Venture total for this battle. BT Destructive Mind IQ specials/260.png Special Carnage "Acts as a level 3 Intellect attack. If successful, Target Hero must discard 1 Placed card of opponent's choice." CU Insane Rage OP specials/261.png Special Carnage "Acts as a level 4 Energy attack, may make 1 additional attack" AA Ruthless OP specials/262.png Special Carnage "Carnage may make 1 attack after opponent has conceded the battle, opponent may defend" OPD BE Symbiotic Web OP specials/263.png Special Carnage Target opponent may not attack for remainder of battle OPD AV Cat-Like Reflexes BS specials/264.png Special Catwoman No Universe cards may be played against Catwoman for remainder of battle. CN Cunning Thief BS specials/265.png Special Catwoman Opponent must discard top 5 cards from Draw Pile into Dead Pile. OPD BW Nine Lives BS specials/266.png Special Catwoman Avoid 1 Fighting attack. AD Prowling By Night JL specials/267.png Special Catwoman "Avoid all attacks from 1 Teamwork card, or Target Character must discard 1 Placed Teamwork card." DB Razor-Sharp Claws BS specials/268.png Special Catwoman Acts as a level 5 Fighting attack. Cannot be defended by a card with a Fighting Icon. AP Whip Strike BS specials/269.png Special Catwoman Catwoman may combine Strength Power cards level 1 through 4 for a single attack. May be blocked as a whole or in parts. BU Catalogue XM specials/270.png Special Cerebro "Acts as a level 5 Fighting attack. If successful, Opponent must discard all Activator cards from Hand." NI Computer Origin XM specials/271.png Special Cerebro "For remainder of battle, if Cerebro can block a Power card attack with an equal value Power card, Cerebro's Power card hits attacker." OPD BS Mutant Seeker XM specials/272.png Special Cerebro "Acts as a level 2 Intellect attack. If successful, attacks made on Target Character may not be moved to any of Target's teammates for remainder of game." NO Sentinel Evolution XM specials/273.png Special Cerebro Opponent may not play any Aspect cards for remainder of battle. FM The Founder XM specials/274.png Special Cerebro "Cerebro may Place and play Professor X's ""Cerebro"", ""Psychic Shield"", and ""X-Men Founder"" Special cards for remainder of game." HU Fastball Special OP specials/275.png Special Colossus Teammate may make 1 Strength or Fighting attack at +4 OPD BI Haymaker OP specials/276.png Special Colossus Acts as a level 7 Fighting attack AR Iron Curtain PS specials/277.png Special Colossus Colossus and target hero may not attack for remainder of battle. AX Metal Barrier OP specials/278.png Special Colossus "Attack made on Teammate is now made on Colossus, who may defend it" AC Mighty Metal IQ specials/279.png Special Colossus Acts as a level 4 Strength attack. May make 1 additional attack. AA Organic Steel IQ specials/280.png Special Colossus Remove up to 2 Hits that each have more than one icon each from Colossus' Permanent Record. ET Siberian Strength Promo specials/281.png Special Colossus Opponent must discard 3 cards from Hand. Cards chosen by Opponent. OPD OC Skin Of Steel OP specials/282.png Special Colossus Avoid 1 attack AG Smash Object OP specials/283.png Special Colossus Opponent must immediately discard 1 placed Universe card of Colossus' choice AI Stoic Defender TM specials/284.png Special Colossus Teammate may avoid 1 attack made with a Special Card. Colossus may draw 1 card from top of Draw Pile. Discard duplicates. LO Reinforcements BS specials/285.png Special Comm. Gordon And The G.C.P.D. Play when teammate is wounded. Teammate gains +2 to all attacks for remainder of battle. DE Riot Gear BS specials/286.png Special Comm. Gordon And The G.C.P.D. No cards with an Energy icon may be played against Commissioner Gordon & G.C.P.D. for remainder of battle. AH Sting Operation BS specials/287.png Special Comm. Gordon And The G.C.P.D. Opponent must immediately discard all cards with an intellect icon currently held in hand. OPD BY Swat Team BS specials/288.png Special Comm. Gordon And The G.C.P.D. "Acts as a level 8 Energy, Fighting, Strength, or Intellect attack." OPD AQ Tear Gas Guns BS specials/289.png Special Comm. Gordon And The G.C.P.D. Opponent's characters are -1 to all actions for remainder of battle. CM The Bat Signal JL specials/290.png Special Comm. Gordon And The G.C.P.D. "Comm. Gordon may Place and play Batman ""Master Detective"" and ""The Dark Knight"" Special cards for remainder of game." HU Coldforce XM specials/291.png Special Crux Acts as a level 4 Energy or Strength attack. May make 1 additional attack. GJ Heatforce XM specials/292.png Special Crux Acts as a level 4 Fighting or Intellect attack. May make 1 additional attack. GJ Payback XM specials/293.png Special Crux Play when Opponent concedes battle. Opponent may not concede battle. OPD BL Precision Agility XM specials/294.png Special Crux "Acts as a level 2 Energy attack. If successful, attacks made on Target Character may not be moved to any of Target's teammates for remainder of game." NO Thermodynamics XM specials/295.png Special Crux Acts as a level 0 Strength attack. May only be defended using a Power card with a Value of 5 or greater. NU Appendage Of Death IM specials/296.png Special Curse "Acts as a level 4 Energy attack. If successful, Target Character must discard all Placed cards into Dead Pile." OPD CZ Brutal Dissection IM specials/297.png Special Curse "Target Character must discard all Placed cards. Target Character may only have 1 card Placed to him at any time, for remainder of game." OPD NF Exoskeleton IM specials/298.png Special Curse Avoid 1 attack. AG Religious Zeal IM specials/299.png Special Curse Acts as a level 3 Strength attack +1 for each Mission card in Opponent's Completed Missions Pile. LT Techno-Life IM specials/300.png Special Curse Opponent's Team is -2 to all attacks against Curse for remainder of battle. CM Wrist Rockets IM specials/301.png Special Curse "Acts as a level 4 Fighting attack. May be used against Reserve, who may defend. If successful against Reserve, Curse may attack Reserve for remainder of game." LZ Cold-Blooded Killer BS specials/302.png Special Cyborg Acts as a level 4 Fighting attack. May combine with 1 Intellect card for a single attack. AE Doom From Above BS specials/303.png Special Cyborg Cyborg gains a +2 to all actions for remainder of battle. OPD AM Interstellar Menace JL specials/304.png Special Cyborg Target character must discard all Placed cards and my not attack for remainder of battle. OPD CH Laser Vision BS specials/305.png Special Cyborg Acts as a level 4 Energy attack. AR Mechanical Metamorph BS specials/306.png Special Cyborg Reshuffle Power Pack into Draw Pile OPD DF Regeneration BS specials/307.png Special Cyborg Remove 1 hit from Cyborg's Permanent Record. AL Battle Savvy IQ specials/308.png Special Cyclops Avoid 1 attack. AG Fearless Leader OP specials/309.png Special Cyclops Add 3 to venture total for this battle AF Focused Force TM specials/310.png Special Cyclops "Acts as a level 9 Energy attack. If successful, Cyclops or Cyclops's teammates may not defend Cyclops with Special cards for remainder of game." FT Ground Blast OP specials/311.png Special Cyclops Opponent must immediately discard all placed Universe cards OPD AU Optic Obliteration OP specials/312.png Special Cyclops Avoid 1 attack made with a Universe card AD Remove Visor PS specials/313.png Special Cyclops Acts as a level 6 Energy attack. May combine with 1 Energy card for a single attack. OPD BO Visual Sweep OP specials/314.png Special Cyclops "Acts as a level 4 Energy attack, may make 1 additional attack against a different opponent" AA Wide Beam OP specials/315.png Special Cyclops Acts as Level 7 Fighting attack AR X-Men Strategy IQ specials/316.png Special Cyclops "Acts as a level 4 Intellect attack. If attack succeeds, add +2 to damage." EN Agility PS specials/317.png Special Daredevil Acts as a level 4 Fighting attack. May make 1 additional Fighting attack. AB Alertness PS specials/318.png Special Daredevil Avoid 1 attack. AG Billy Club PS specials/319.png Special Daredevil Acts as a level 9 Strength attack. OPD AS Blind Justice IQ specials/320.png Special Daredevil Remove up to 2 hits with an Intellect icon from one teammate's Permanent Record. ET Blind Man's Bluff PS specials/321.png Special Daredevil Daredevil plays numerical attacks face down for remainder of battle. Opponent must guess defense. OPD BK Guardian Devil TM specials/322.png Special Daredevil Daredevil or teammate may avoid 1 attack of 9 or less. AD Hypersenses PS specials/323.png Special Daredevil No Universe cards may be played against Daredevil for remainder of battle. CN Man Without Fear PS specials/324.png Special Daredevil Daredevil gains +2 to all actions for remainder of battle if Daredevil's team is outnumbered. DN Radar Combat IQ specials/325.png Special Daredevil Acts as a level 4 Energy or Fighting attack. HF Demigod Of The Dark IM specials/326.png Special "Darkness, The" Target Character's Special cards may not be Negated for remainder of game. OPD LW Killing Touch IM specials/327.png Special "Darkness, The" "Acts as a level 6 Strength attack. If successful, Target Character must discard 2 cards of opponent's choice. Cards may be Placed or in Hand." HY Lifelike Exoskin IM specials/328.png Special "Darkness, The" Avoid 1 attack. AG Night Flight IM specials/329.png Special "Darkness, The" The Darkness may play Power card attacks face down for remainder of battle. Opponent must guess defense. BK Restore Health IM specials/330.png Special "Darkness, The" Remove 1 Power card Hit from The Darkness' Permanent Record. MS Shadow Motion IM specials/331.png Special "Darkness, The" "Acts as a level 4 Energy attack, may be played from Reserve. If successful, The Darkness may continue to attack while in Reserve." MT Desaad JL specials/332.png Special Darkseid Acts as a level 5 Intellect attack. Darkseid may play 1 additional Special card. JC Granny Goodness JL specials/333.png Special Darkseid "Play during battle. For remainder of battle, all Fighting bonuses from Teamwork cards are doubled." AK Kalibak JL specials/334.png Special Darkseid Play this card in front of Darkseid. Darkseid may not be attacked until this Special is attacked. Darkseid may not defend this card. EB Lord Of Apokolips JL specials/335.png Special Darkseid "Darkseid may make 4 attacks, 3 attacks at +1 each, 2 attacks at +2 each, or 1 attack at +3. Bonus not applied to damage, or Venture Total." OPD DU Omega Effect JL specials/336.png Special Darkseid "Acts as a level 7 Intellect attack. If successful, Target character may not attack for remainder of battle." OPD BM Absorb Sound CL specials/337.png Special Dazzler Dazzler must discard all cards with an Energy icon currently in Hand. Opponent must discard all cards with an Energy icon currently Placed and in Hand. OPD BY Disco Diva CL specials/338.png Special Dazzler "Acts as a level 5 Intellect attack. If successful, Target Character -2 to defense for remainder of battle." JH Focus Energy CL specials/339.png Special Dazzler Acts as a level 6 Energy attack. Each Front Line teammate may make 1 additional Energy attack. OPD FE Longshot Love CL specials/340.png Special Dazzler Dazzler may Place and play any Longshot Special cards for remainder of game. HI Mojoworld Rebel CL specials/341.png Special Dazzler "Acts as a level 3 Fighting attack, +1 for each Mission card in opponent's Completed Missions Pile." LT Pinpoint Laser CL specials/342.png Special Dazzler Acts as a level 4 Strength or Energy attack. Attack is not affected by Special cards already in play. NJ Rebel Defense TM specials/343.png Special Dazzler Target Teammate moves into Reserve for remainder of battle. IA Roller Queen CL specials/344.png Special Dazzler Dazzler may avoid any numerical attack. AD Assassin OP specials/345.png Special Deadpool "Acts as a level 3 Fighting attack, can only be defended by a defensive Special card" OPD BA Bushwack PS specials/346.png Special Deadpool Acts as a level 4 Energy attack. May combine with 1 Fighting card for a single attack. AE Distracting Chatter IQ specials/347.png Special Deadpool Avoid 1 attack. AG Don't Lose Your Head! IQ specials/348.png Special Deadpool Acts as a level 10 Fighting attack. OPD AS High Threshold Of Pain OP specials/349.png Special Deadpool Deadpool's hits to K.O. number is increased to 30 OPD BF Killing Machine OP specials/350.png Special Deadpool "Acts as a level 4 Fighting attack, may make 1 additional attack" AA Knock 'Em Silly TM specials/351.png Special Deadpool Play during battle as an attack. Target Character must discard 1 card for each Hit currently in his Hits to Current Battle and Permanent Record. Cards may be Placed or in Hand. OM Regeneration OP specials/352.png Special Deadpool Remove 1 hit from Deadpool's permanent record AL Super Spy OP specials/353.png Special Deadpool Opponent must reveal two cards chosen at random from his hand AJ Calculate Weakness TM specials/354.png Special Deathlok Target Character's Team loses Inherent Abilities and are considered to have no Inherent Abilities for remainder of Battle. OPD NG Cybercorpse CL specials/355.png Special Deathlok Acts as a level 3 Strength attack. May make 1 additional Power card attack. Neither attack may be defended with a Special card. JW Internal 'Puter CL specials/356.png Special Deathlok "Opponent -3 to Venture Total for this battle. If opponent has ""Maximum Carnage"" Mission, opponent -6 to Venture Total for this battle." KH "John ""Siege"" Kelly" CL specials/357.png Special Deathlok Deathlok's Strength Rating increases to 7 for remainder of game. OPD AY Luther Manning CL specials/358.png Special Deathlok Deathlok's Fighting Rating increases to 7 for remainder of game. OPD AY Michael Collins CL specials/359.png Special Deathlok Deathlok's Intellect Rating increases to 7 for remainder of game. OPD AY Really Strong Laser CL specials/360.png Special Deathlok "Acts as a level 7 Energy attack. If successful, acts as a level 3 Strength Hit. Hit goes on Target Character's Permanent Record. Does not count toward Venture Total." KB Analytical Assault MC specials/361.png Special Doc Samson "Opponent must discard any 1 Special card currently held in his hand, opponent's choice." EC Cautious Advisor IQ specials/362.png Special Doc Samson Doc Samson or teammate gains +2 to defense for remainder of battle. AM Gamma Muscle MC specials/363.png Special Doc Samson Acts as a level 4 Strength attack. May make 1 additional Strength attack. AB Green Haired Hero MC specials/364.png Special Doc Samson Doc Samson may make 1 attack at +4. May not be combined with Universe cards. OPD DV Head Shrinker IQ specials/365.png Special Doc Samson Acts as a level 7 Intellect attack. AR Out-Think TM specials/366.png Special Doc Samson "Opponent must immediately discard all Special cards in play that affect the ""remainder of the Battle"" or the ""remainder of the Game""." KL Power Punch MC specials/367.png Special Doc Samson Acts as a level 4 Strength attack. May combine with 1 Energy or Fighting Power card for a single attack. AE Psychoanalyze MC specials/368.png Special Doc Samson Opponent must reveal hand and play open handed for remainder of battle. OPD BZ Theoretical Treatment MC specials/369.png Special Doc Samson Remove 1 hit from the Permanent Record of any 1 teammate. AL Concussion Beams OP specials/370.png Special Doctor Doom "Acts as a level 4 Energy attack, may make 1 additional attack" AA Diplomatic Immunity IQ specials/371.png Special Doctor Doom Doctor Doom may use Intellect Power cards level 6 through 8 to avoid any attack made against Doctor Doom or teammate for remainder of battle. OPD HG Doombots IQ specials/372.png Special Doctor Doom "Doctor Doom may make 4 attacks, 3 attacks at +1 each, 2 attacks at +2 each, or 1 attack at +3. Bonus not applied to damage, or Venture total." OPD DU Energy Dampening Field OP specials/373.png Special Doctor Doom No Energy cards may be played against Doctor Doom for remainder of battle AH Expendable Ally PS specials/374.png Special Doctor Doom "Attack made on Doctor Doom is now made on teammate of his choice, who may defend it." AC Super Genius OP specials/375.png Special Doctor Doom "Draw 1 card, do not discard if duplicate" OPD AT Time Machine OP specials/376.png Special Doctor Doom You may look at top 2 cards in opponent's Draw Pile AJ Villainous Plot OP specials/377.png Special Doctor Doom Opponent -6 to venture total for this battle OPD AW Big Plans IQ specials/378.png Special Doctor Octopus "Acts as a level 2 Energy attack. If successful, acts as a level 8 Intellect Power card." EJ Criminal Mastermind OP specials/379.png Special Doctor Octopus Opponent -3 to venture total for this battle AF Evasive Action OP specials/380.png Special Doctor Octopus Avoid 1 attack AG Grasping Tentacles OP specials/381.png Special Doctor Octopus Target opponent may not attack for remainder of battle OPD AV Killer Crush TM specials/382.png Special Doctor Octopus Acts as a level 6 Strength attack. Cannot be defended by a card with an Energy icon. AP Master Inventor PS specials/383.png Special Doctor Octopus Draw 1 card. Do not discard if duplicate. OPD AT Multi-Armed Menace OP specials/384.png Special Doctor Octopus "Acts as a level 4 Fighting attack, may make 1 additional Fighting attack" AB Villainous Shield OP specials/385.png Special Doctor Octopus "Attack made on Dr. Octopus is now made on teammate of his choice, who may defend it" AC Black Hole Force Beam JL specials/386.png Special Doctor Polaris Target character's Hits to KO number is decreased by 5 points for remainder of game. OPD DQ Force Of Nature JL specials/387.png Special Doctor Polaris "Play during battle. At end of battle, Opponent may not move any Mission cards from the Defeated Missions Pile." JI Magnetic Energy Bolt JL specials/388.png Special Doctor Polaris Acts as a level 4 Fighting or Strength attack. HF Magnetic Sphere JL specials/389.png Special Doctor Polaris Avoid 1 attack. AG Make The Blood Boil JL specials/390.png Special Doctor Polaris "Acts as a level 7 Any-Power attack. If successful, acts as a level 0 Energy, Fighting, Strength, or Intellect power card." OPD GD Battle Medic IQ specials/391.png Special Domino Remove up to 2 hits with a Fighting icon from one teammate's Permanent Record. ET Demolitions TM specials/392.png Special Domino "Acts as a level 6 Intellect attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total." OJ Double Down PS specials/393.png Special Domino Acts as a level 4 Fighting attack. May make 1 additional Fighting attack. AB Dumb Luck IQ specials/394.png Special Domino Acts as a level 6 Energy attack. Cannot be defended by a card with an Intellect icon. AP Fall Into Place PS specials/395.png Special Domino Domino gains a +2 to all actions for remainder of battle. AM Lady Luck PS specials/396.png Special Domino Avoid 1 attack. AG Shrapnel Bomb PS specials/397.png Special Domino Domino may make as many Power card attacks as possible. Opponent may defend. OPD BV Six Pack Attack PS specials/398.png Special Domino "Choose 1 Universe card, excluding Teamwork or Training, from Draw Pile and place in hand. Reshuffle Draw Pile." CS Tripwire PS specials/399.png Special Domino "For remainder of battle, if Domino can block a Power card attack with an equal value Power card, Domino's Power card hits attacker." OPD BS Bony Protrusions BS specials/400.png Special Doomsday Acts as a level 6 Fighting attack. Cannot be defended by a card with a Strength icon. AP Engine Of Destruction JL specials/401.png Special Doomsday Sort through opponent's Draw Pile. Choose and 1 card and remove it from the game. Reshuffle Draw Pile. OPD GL Irresistible Force BS specials/402.png Special Doomsday Negates the effect of any 1 Special card played by opponent against Doomsday only. DO Out For Blood BS specials/403.png Special Doomsday Play when Doomsday is wounded. Doomsday gains a +2 to all attacks for remainder of battle. DK Tough Hide BS specials/404.png Special Doomsday Avoid 1 Strength or Energy attack. AD Unearthly Strength BS specials/405.png Special Doomsday Doomsday may make as many Strength Power card attacks as possible. Opponent may defend. OPD BV Catastrophe Magic IQ specials/406.png Special Dr. Strange Acts as a level 4 Energy attack. Dr. Strange may make 1 additional Fighting and/or 1 additional Intellect Power card attack. CY Crimson Bands Of Cytorak PS specials/407.png Special Dr. Strange Target hero may not attack for remainder of battle. OPD AV Defender IQ specials/408.png Special Dr. Strange Dr. Strange may use Energy Power cards level 6 through 8 to avoid any attack made against Dr. Strange or teammate for remainder of battle. OPD HG Eldritch Blasts PS specials/409.png Special Dr. Strange Acts as a level 2 Energy attack. May make 2 additional attacks. DG Eye Of Agamotto PS specials/410.png Special Dr. Strange Opponent must reveal any Special cards currently held in hand. AJ Mists Of Morpheus PS specials/411.png Special Dr. Strange Target hero may not defend with power type of Doctor Strange's choice for remainder of battle. DA Necromancy PS specials/412.png Special Dr. Strange Play in current battle to resurrect any KO'd teammate next battle. Teammate is discarded at end next of battle. OPD CK Sorcerer Supreme PS specials/413.png Special Dr. Strange Add 3 to Venture total for this battle. AF Spell Of Protection TM specials/414.png Special Dr. Strange Dr. Strange or teammate may avoid 1 attack of 6 or less. May be played from Reserve. AD Children Of The Night CL specials/415.png Special Dracula Target Character may not attack for remainder of battle until Target or teammate attacks this Special. Attack does not count toward Venture Total. KT Deny Victory CL specials/416.png Special Dracula "Acts as a level 3 Energy attack, +1 for each Mission card in opponent's Completed Missions Pile." LT Lifeblood CL specials/417.png Special Dracula "Play with any Fighting Power Card attack. If attack is successful, remove all Hits of equal or lesser value from Dracula's Permanent Record." KO Lord Of The Vampires CL specials/418.png Special Dracula "Dracula's ""Mesmerize"" and ""Lifeblood"" become Any Character Specials for remainder of game." OPD IC Mesmerize CL specials/419.png Special Dracula "Acts as a level 5 Energy attack. If successful, Target Character -2 to defense for remainder of battle." JH Summon Thunder CL specials/420.png Special Dracula "Acts as a level 7 Strength attack. If successful, acts as a level 3 Strength Hit. Hit goes on Target Character's Permanent Record. Does not count toward Venture Total." KB Anticipate IQ specials/421.png Special Elektra Avoid 1 attack AG Infiltration OP specials/422.png Special Elektra "Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card." DB Martial Artist OP specials/423.png Special Elektra "Acts as a level 6 Fighting attack, may be made while Elektra is in reserve" OPD BP Ninja Master OP specials/424.png Special Elektra "Acts as a level 4 Fighting attack, may make 1 additional Fighting attack against a different opponent" AB Ninja Trap IQ specials/425.png Special Elektra "For remainder of battle, if Elektra can block a Power card attack with an equal value Power card, Elektra's Power card hits attacker." OPD BS Reclaim Honor TM specials/426.png Special Elektra "Acts as a level 7 Strength or Intellect attack. If not successful, Elektra is -2 to attack for remainder of battle." NX Resurrection OP specials/427.png Special Elektra Remove 1 hit from Elektra's Permanent Record AL Sai OP specials/428.png Special Elektra "Acts as a level 4 Fighting attack, may combine with 1 Strength card for single attack" AE Shuriken PS specials/429.png Special Elektra Acts as a level 6 Fighting attack. Cannot be defended by a card with a Fighting icon. AP Fancy Dan MN specials/430.png Special Enforcers "Acts a level 5 Fighting attack. If successful, acts as a level 1 Strength or Intellect Power Card." GD Hammer Harrison MN specials/431.png Special Enforcers Acts as a level 4 Fighting attack. May make 1 additional Fighting attack. AB Montana MN specials/432.png Special Enforcers Enforcers and Target Character may not attack for remainder of battle. AX Mr. Big MN specials/433.png Special Enforcers Play in the current battle. Enforcers are +6 to Venture total for next battle. OPD AW Ox MN specials/434.png Special Enforcers Acts as a level 6 Strength attack. Cannot be defended by a card with an Intellect icon. AP Snake Marston MN specials/435.png Special Enforcers Only attacks made with Universe cards may be played against Enforcers for remainder of battle. CD The Eel CL specials/436.png Special Enforcers All MultiPower Power card Hits on Target Character are doubled when determining Cumulative K.O. for remainder of game. Does not count toward Venture Total. OPD KD A Lasting Impression JL specials/437.png Special Eradicator Play in current battle. The Eradicator may play any KO'd teammate's Specials in next battle. CL Airborne Assault BS specials/438.png Special Eradicator Acts as a level 4 Fighting attack. May make 1 additional attack. AA Energy Blast BS specials/439.png Special Eradicator "Acts as a level 4 Energy attack. If successful, opponent must discard 1 card of opponent's choice from hand." EM Power Punch BS specials/440.png Special Eradicator "Acts as a level 7 Energy, Fighting, Strength, or Intellect attack." OPD AQ Self Healing BS specials/441.png Special Eradicator Eradicator hits to K.O. number is increased by 2 points for remainder of game. DQ Vengeful Protector BS specials/442.png Special Eradicator "Attack made on teammate is now made on Eradicator, who may defend." AC Fist Full Of Danger IM specials/443.png Special Fairchild Acts as a level 3 Intellect attack. Fairchild may make 1 additional attack with a Teammate's Special card. JC Gen-Active IM specials/444.png Special Fairchild "Play during battle. Fairchild may defend any Front Line teammate that also has a ""Gen-Active"" Special in play for remainder of game." MQ Impenetrable IM specials/445.png Special Fairchild Avoid 1 attack. May not be attacked for remainder of battle. OPD CW Level-Headed Leader IM specials/446.png Special Fairchild "Avoids all attacks from 1 Teamwork card, or Target character must discard 1 Placed Teamwork card." DB Pure Muscle IM specials/447.png Special Fairchild "Play during battle. For remainder of game, any Strength attack made by Fairchild may not be moved from Target Character." MR Super Smarts IM specials/448.png Special Fairchild "Acts as a level 6 Any-Power attack. If successful, Target Character is KO'd by next level 2 Intellect Power Card Hit, regardless of Inherent Abilities and other Special cards." OPD MB Aerial Maneuvers CL specials/449.png Special Falcon "Opponent must immediately discard all Special cards in play that affect the ""remainder of the battle"" or the ""remainder of the game""." KL Flyby CL specials/450.png Special Falcon "Acts as a level 6 Energy attack. May be used against Character in Reserve, who may defend." AN Mechanical Wings CL specials/451.png Special Falcon Avoid 1 Strength or Fighting attack. AD Power Dive CL specials/452.png Special Falcon Discard any number of cards from Hand to appropriate Discard Piles. Sort through Power Pack and draw an equal number of cards. May not be duplicates. OPD HT Redwing CL specials/453.png Special Falcon "Acts as a level 4 Fighting attack. If successful, may make 1 additional Fighting attack against same Character. Additional attack may not be defended." OPD LQ Resourceful Fighter TM specials/454.png Special Falcon "For remainder of game, Falcon may Draw 1 card from top of Draw Pile for each Basic Universe card played by Falcon. Discard duplicates." FY Snap Wilson CL specials/455.png Special Falcon "Falcon may combine MultiPower or Fighting Power cards with Fighting Basic Universe cards usable by Falcon to avoid any attack, for remainder of game." JS 1-2 (Thousand) Punch JL specials/456.png Special "Flash, The" Acts as a level 2 strength attack. May make 2 additional attacks. DG Reap The Whirlwind JL specials/457.png Special "Flash, The" Opponent must discard 1 Placed card of the Flash's choice. AI Speed-Lending JL specials/458.png Special "Flash, The" Acts as a level 7 strength attack AR Tapping The Speed Force JL specials/459.png Special "Flash, The" Discard one Energy Power card usable by The Flash to draw 4 cards from top of Draw Pile. May keep duplicates. OPD JA The Fastest Man Alive JL specials/460.png Special "Flash, The" Avoid 1 attack. AG Battle Of Wits TM specials/461.png Special Forge Only Intellect attacks may be played against Forge for remainder of battle. CD Cherokee Magic IQ specials/462.png Special Forge Heroes on Opponent's Team with Strength 7 or 8 may not use cards with a Strength icon to attack for remainder of battle. OPD HE Cybernetic Limbs IQ specials/463.png Special Forge Forge may have 1 additional card Placed on him until Forge is KO'd. May be played from Reserve. BR Footsoldier Training IQ specials/464.png Special Forge Acts as a level 4 Fighting or Intellect attack. HF Naze MN specials/465.png Special Forge "Play during battle. At end of battle, Opponent may not move any Mission cards from the Defeated Missions Pile." JI Spiritual Purging CL specials/466.png Special Forge "Acts as a level 5 Energy, Fighting, Strength, or Intellect attack, +1 for each Character K.O.'d this game." OPD KA The Maker IQ specials/467.png Special Forge Play when opponent concedes battle. Forge's team may discard any number of cards to top of Draw Pile. IF The Neutralizer IQ specials/468.png Special Forge Target character may not play Specials for remainder of battle. GA 52 Card Pickup OP specials/469.png Special Gambit "Acts as a level 4 Energy attack, may make 1 additional attack against a different opponent" AA Ace In The Hole PS specials/470.png Special Gambit Draw 1 card. Do not discard if duplicate. OPD AT Charge Object OP specials/471.png Special Gambit "Play with 1 action involving a Universe card, Universe card bonus is doubled" AK Charm OP specials/472.png Special Gambit Gambit may not be attacked for remainder of battle OPD BJ Full House Promo specials/473.png Special Gambit Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO. HN Intercept Object OP specials/474.png Special Gambit Avoid 1 attack made with a Universe card AD Kinetic Detonation IQ specials/475.png Special Gambit "Acts as a level 2 Energy attack. If successful, acts as a level 8 Fighting Power card." EJ Sinister Connection IQ specials/476.png Special Gambit Gambit may increase either his team's or opponent's ventured Mission cards by 1. CF Staff Attack OP specials/477.png Special Gambit "Acts as a level 4 Fighting attack, may combine with 1 Strength card for a single attack" AE Thief Of Hearts TM specials/478.png Special Gambit Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. OPD FK Bat Out Of Hell PS specials/479.png Special Ghost Rider Opponent must discard 1 placed card of Ghost Rider's choice. AI Demon Chain PS specials/480.png Special Ghost Rider Acts as a level 4 Fighting attack. May make 1 additional attack. AA Fire And Brimstone PS specials/481.png Special Ghost Rider Avoid 1 Fighting or Energy attack. AD Hell On Wheels PS specials/482.png Special Ghost Rider "Acts as a level 8 Energy, Strength, or Fighting attack." OPD AQ Penance Stare PS specials/483.png Special Ghost Rider Target hero must discard all placed cards and may not attack for remainder of battle. OPD CH Play With Fire TM specials/484.png Special Ghost Rider Draw 3 cards. Discard duplicates. OPD HQ Skeletal Summoning IQ specials/485.png Special Ghost Rider Choose one Ghost Rider Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile. DS Spirit Of Vengeance PS specials/486.png Special Ghost Rider Acts as a level 6 Energy attack. AR Spiritual Duality IQ specials/387.png Special Ghost Rider "Play with any Energy, Fighting, or Strength Power card attack. Power card must be blocked twice." FC Clonal Origin XM specials/488.png Special Goblyn Queen "Goblyn Queen may Place and play Jean Grey's ""Phoenix Effect"", ""Mental Deflection"", and ""Mind Over Matter"" Special cards for remainder of game." HU Dark Magic XM specials/489.png Special Goblyn Queen "Acts as a level 5 Energy attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle." NG Goblyn Armada XM specials/490.png Special Goblyn Queen "Opponent may not play any Special cards that affect ""the remainder of the battle"" or the ""remainder of the game"" for the remainder of the battle." NS Inferno XM specials/491.png Special Goblyn Queen "Acts as a level 6 Any-Power attack. If successful, Target Character is KO'd by next level 2 Energy Power card Hit, regardless of Inherent Abilities and other Special cards." OPD MB Phoenix Lifeforce XM specials/492.png Special Goblyn Queen "Play during battle. On your turn, after Goblyn Queen is KO'd, discard this Special to move Goblyn Queen from Defeated Characters Pile to Reserve. Play as normal." OPD NY Akido Strike JL specials/493.png Special Green Arrow Acts as a level 4 Intellect or Strength attack. HF Eddie Fyers JL specials/494.png Special Green Arrow Acts as a level 5 Fighting attack. Green Arrow may play 1 additional Special card. JC Kyudo Discipline JL specials/495.png Special Green Arrow Target opponent may not attack for remainder of battle. OPD AV The Emerald Archer JL specials/496.png Special Green Arrow "Play during battle. At end of battle, opponent may only move 1 Mission card. Other Mission cards return to pile Ventured from." OPD IE The Longbow Hunter JL specials/497.png Special Green Arrow "Acts as a level 2 Strength attack. May be made after opponent has conceded the battle, opponent may defend." EI Explosive Pumpkins IQ specials/498.png Special Green Goblin Acts as a level 7 Strength attack. AR Flying Platform IQ specials/499.png Special Green Goblin Avoid 1 attack. AG Gauntlet Blasters IQ specials/500.png Special Green Goblin "Acts as a level 1 Energy attack. May make 2 additional attacks at +1, or 1 additional attack at +2. Bonus not applied to damage, or Venture Total." ID Goblin Legacy IQ specials/501.png Special Green Goblin "Green Goblin's ""Explosive Pumpkins"" and ""Gauntlet Blasters"" become Any Hero Specials for remainder of game" OPD IC Harry Osborne MN specials/502.png Special Green Goblin Discard all cards Placed to Green Goblin and remove all Hits in Green Goblin's Permanent Record. OPD LI Murderous Ploy IQ specials/503.png Special Green Goblin "Opponent must discard all placed Ally cards, and is -3 to Venture total." IB Revelations CL specials/504.png Special Green Goblin "Target Character must reveal any cards in Hand playable by Target Character, and play those cards open-handed for remainder of battle." BZ ... This Is A Gun JL specials/505.png Special Green Lantern Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO. HN Goin' Ballistic JL specials/506.png Special Green Lantern Avoid 1 attack that contains a Strength icon. AD Gotcha! JL specials/507.png Special Green Lantern Green Lantern and Target character may not attack for remainder of battle. AX Let's Get Medieval JL specials/508.png Special Green Lantern All Any-Power cards on target character's Permanent Record become Strength cards for remainder of game. OPD JF Power Of Imagination JL specials/509.png Special Green Lantern Acts as a level 9 Energy or Intellect attack. OPD HR Analytical Genius XM specials/510.png Special Grey King "Play in current battle. Next battle, neither player may Venture more than 2 Mission cards." NL Carrier Wave XM specials/511.png Special Grey King Avoid 1 attack. AG Leader XM specials/512.png Special Grey King Grey King may increase either his team's or Opponent's Ventured Mission cards by 1. BK Psychic Neutralizer XM specials/513.png Special Grey King "Acts as a level 5 Intellect attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle." NG Tk Beam XM specials/514.png Special Grey King "Acts as a level 8 Intellect attack, +1 for each Hit on Grey King's Permanent Record." OPD AS Bull's-Eye Shot IM specials/515.png Special Grifter "Acts as a level 6 Any-Power attack. If successful, Target Character is KO'd by next level 2 Fighting Power Card Hit, regardless of Inherent Abilities and other Special cards." OPD MB Coda Training IM specials/516.png Special Grifter Acts as a level 4 Intellect attack. May make 1 additional attack. AA Nerves Of Steel IM specials/517.png Special Grifter Acts as a level 12 Intellect attack. May only be played if Grifter has Hits totaling 15 or more in his Permanent Record. OPD MN Smart-Ass IM specials/518.png Special Grifter Target Character may not use cards with an Intellect icon for remainder of battle. EX Team 7 IM specials/519.png Special Grifter Acts as a level 5 Energy or Intellect attack. May not be defended by a card from a Battlesite. MA Wildc.A.T. IM specials/520.png Special Grifter Teammate may avoid 1 attack. AD Danger Seeker IM specials/521.png Special Grunge "All attacks by Opponent's team must be made against Grunge, at -2, until Grunge is KO'd or cannot be attacked." OPD KC Dense IM specials/522.png Special Grunge Avoid 1 attack with an Intellect icon. Grunge may draw 1 card from the top of the Draw Pile. Discard duplicates. LO Gen-Active IM specials/523.png Special Grunge "Play during battle. Grunge may defend any Front Line teammate that also has a ""Gen-Active"" Special in play for remainder of game." MQ Lover Boy IM specials/524.png Special Grunge Add 3 to Venture Total for this battle. Grunge may play with Intellect or MultiPower Power card usable by Grunge. Value of Power Card is also added to Venture Total for this battle. MD Martial Arts Training IM specials/525.png Special Grunge Acts as a level 3 Strength attack. Grunge may make 1 additional attack with a Teammate's Special card. JC Molecular Assimilation IM specials/526.png Special Grunge This Special acts identical to any Hit in Grunge's Hits from the Current Battle or Permanent Record. OPD DY Dissolving Corpses MN specials/527.png Special Hand Discard 1 Power card usable by The Hand to remove all Hits from The Hand's Permanent Record of equal or lesser value. OPD JJ Erynys CL specials/528.png Special Hand "Acts as a level 3 Energy attack, +1 for each Mission card in The Hand's Defeated Missions Pile." LT Kirigi MN specials/529.png Special Hand Play during battle. In the battle that The Hand is KO'd The Hand may continue to fight and are not discarded until the end of the battle. LG Lord Daito MN specials/530.png Special Hand The Hand's Intellect Power cards are +2 for remainder of battle. DM Ninja MN specials/531.png Special Hand Acts as a level 6 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. CC Shinobi Shaw MN specials/532.png Special Hand All Any-Power cards on Target Character's Permanent Record become Intellect cards for remainder of game. OPD JF Snakeroot MN specials/533.png Special Hand Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO. HN Annihilate CL specials/534.png Special Havok Acts as a level 9 Energy or Strength attack. OPD HR Collateral Damage TM specials/535.png Special Havok "Acts as a level 7 Intellect attack. If successful, Opponent must sort through Draw Pile and discard first 3 Special cards into Dead Pile. Reshuffle Draw Pile." OPD OA Cosmic Battery CL specials/536.png Special Havok "Havok may combine MultiPower or Energy Power cards with Energy Basic Universe cards usable by Havok to avoid any attack, for remainder of game." JS Geo-Knowledge CL specials/537.png Special Havok Remove 1 Hit from Havok's Battlesite. KQ Mutant X XM specials/538.png Special Havok "Acts as a level 3 Intellect attack. If successful, Havok may immediately draw 2 cards from top of Draw Pile. Discard if duplicate." FI Plasma Flare CL specials/539.png Special Havok Acts as a level 4 Fighting attack. May make 1 additional attack. AA Sibling Rivalry CL specials/540.png Special Havok "Acts as a level 3 Intellect attack, +1 for each Mission card in opponent's Completed Missions Pile." LT The Brotherhood CL specials/541.png Special Havok Opponent's Team with Power Grid of 7 or 8 in Power Type of Havok's choice may not use Power cards of that Power Type to attack for remainder of battle. OPD HE Action Leader TM specials/542.png Special Hawkeye "Remove all hits from Target Teammates Permanent Record and Current Battle, and switch places with Reserve. May be played from Reserve." OPD OR Arrow Assault MC specials/543.png Special Hawkeye "Acts as a level 4 Energy, Strength, or Fighting attack. May make 1 additional attack." GJ Avenging Archer MC specials/544.png Special Hawkeye Acts as a level 6 Energy attack. May be made while Hawkeye is in reserve. OPD BP Combat Ready MC specials/545.png Special Hawkeye Discard all cards not usable by Hawkeye from hand. Replace with same number of cards from Draw Pile. May keep duplicates. OPD EF Dynamite Delivery MC specials/546.png Special Hawkeye "Acts as a level 2 Fighting attack. If successful, acts as a level 8 Strength Power card." EJ Field Dressing IQ specials/547.png Special Hawkeye Remove 1 Hit from Hawkeye's Hits From the Current Battle. Affects Venture Total. AL Pinpoint Accuracy MC specials/548.png Special Hawkeye Avoid 1 attack that contains a Fighting icon. AD Quiver Of Arrows IQ specials/549.png Special Hawkeye Hawkeye may have an unlimited number of Special cards Placed on him until Hawkeye is KO'd. Specials may not be duplicates HH Triple Shot MC specials/550.png Special Hawkeye Acts as a level 2 Fighting attack. May make up to 2 additional Fighting attacks. DH Cestus Glove JL specials/551.png Special Hawkman All Any-Power cards on target character's Permanent Record become Fighting cards for remainder of game. OPD JF Katar Blade JL specials/552.png Special Hawkman Play in the current battle. Hawkman's Energy and Fighting ratings are increased to 7 in the next battle. OPD EZ Mace JL specials/553.png Special Hawkman Acts as a level 6 Strength attack. Cannot be defended by a card with a Fighting icon. AP Thanagarian Blaster JL specials/554.png Special Hawkman Acts as a level 4 Fighting or Energy attack. HF Winged Warrior JL specials/555.png Special Hawkman "Only Hawkman and Target character may attack, be attacked or defend this battle." OPD FD Cutting Laser BS specials/556.png Special Hazard "Acts as a level 4 Energy attack. If attack succeeds, add +2 to damage." EN Cyber-Jacked JL specials/557o.png Special Hazard Draw 3 cards. Discard duplicates. OPD HQ Cybernetic Strength BS specials/558.png Special Hazard Hazard's Strength skill increases to 8 for remainder of battle. AY Flight Pack BS specials/559.png Special Hazard Avoid 1 attack made with a Universe card. AD Split BS specials/559.png Special Hazard Opponent's team may not use Universe cards to attack or defend against Hazard for remainder of battle. DI Telekinetic Fist BS specials/561.png Special Hazard "Acts as a level 7 Energy attack. If successful, Hazard and target character may not attack for remainder of battle." OPD EO Emma Frost CL specials/562.png Special Hellfire Club "Opponent -3 to Venture Total for this battle. If opponent has ""The Dark Phoenix Saga"" Mission, opponent -6 to Venture Total for this battle." KH Hellfire Soldiers MN specials/563.png Special Hellfire Club Acts as a level 4 Fighting attack. May make 1 additional attack. AA Madelyne Pryor MN specials/564.png Special Hellfire Club The Hellfire Club may Place and play any Jean Grey Special cards for remainder of game. OPD HI Sebastian Shaw MN specials/565.png Special Hellfire Club Avoid 1 attack with a strength icon. Sebastian Shaw may draw 1 card from the top of the Draw Pile. Discard duplicates. LO Selene MN specials/566.png Special Hellfire Club Acts as a level 7 Energy attack. If successful Target Character may not use cards with an Energy icon for remainder of battle. OPD EL Tessa MN specials/567.png Special Hellfire Club Discard one MultiPower Power card usable by The Hellfire Club to draw 4 cards from top of the Draw Pile. Keep duplicates. OPD AA Trevor Fitzroy MN specials/568.png Special Hellfire Club "Opponent must discard all Placed Tactic cards, and is -3 to Venture total." IB Von Roehm XM specials/569.png Special Hellfire Club "Acts as a level 6 Any-Power attack. If successful, Target Character is KO'd by next level 2 Strength Power card Hit, regardless of Inherent Abilities and other Special cards." OPD MB Ant-Man IQ specials/570.png Special Henry Pym Henry Pym may avoid any numerical attack AD Founding Avenger CL specials/571.png Special Henry Pym Acts as a level 5 Intellect attack. May not be defended with a Special card. JZ Giant-Man IQ specials/572.png Special Henry Pym Henry Pym's Strength Rating increases to 7 for remainder of game. OPD AY Goliath IQ specials/573.png Special Henry Pym "For remainder of battle, Henry Pym's Strength and Fighting actions are +3, Intellect actions are -2." EQ Mass Reduction TM specials/574.png Special Henry Pym Opponent must discard a number of cards equal to the number of Mission cards Opponent Ventured this battle. Cards may be Placed or in Hand. OPD FR Medical Knowledge IQ specials/575.png Special Henry Pym Remove up to 2 hits with a Strength icon from one teammate's Permanent Record. ET Ultron 1 MN specials/576.png Special Henry Pym "Acts as a level 1 Energy, Fighting, Strength, or Intellect attack. Henry Pym may play 1 additional Special card." JC Yellowjacket IQ specials/577.png Special Henry Pym Acts as a level 4 Fighting attack. May make 1 additional attack. AA Call On The Hire Power! TM specials/578.png Special Heroes For Hire Teammate may make 1 Energy or Intellect attack at +4 OPD BI Hercules CL specials/579.png Special Heroes For Hire Heroes For Hire's Hits to K.O. is increased by 4 and Heroes For Hire is -1 to all actions for remainder of game. JP Iron Fist CL specials/580.png Special Heroes For Hire Acts as a level 11 Fighting attack. Heroes For Hire may not attack for remainder of battle. OPD AS Power Man CL specials/581.png Special Heroes For Hire Avoid 1 Strength or Energy attack. AD The Black Knight CL specials/582.png Special Heroes For Hire Acts as a level 3 Fighting attack. May make 1 additional Power card attack. Neither attack may be defended with a Special card. JW The Hulk CL specials/583.png Special Heroes For Hire Acts as a level 5 Strength attack. Heroes For Hire may play 1 additional Special card. JC White Tiger CL specials/584.png Special Heroes For Hire "Acts as a level 6 Fighting attack. If successful, Target Character must discard 2 cards of opponent's choice. Cards may be Placed or in Hand." HY Concussion Grenade OP specials/585.png Special Hobgoblin Opponent must immediately discard 1 placed Power card of Hobgoblin's choice AI Cybernetic Upgrade IQ specials/586.png Special Hobgoblin Remove up to 2 hits with a Fighting icon from Hobgoblin's Permanent Record. ET Frightening Visage Promo specials/587.png Special Hobgoblin Target hero must discard 1 placed Universe card of Hobgoblin's choice. AI Goblin Cache IQ specials/588.png Special Hobgoblin Hobgoblin may Place and play any Green Goblin Special cards for remainder of game. HI Goblin Glider OP specials/589.png Special Hobgoblin Avoid 1 attack AG Pumpkin Bomb OP specials/590.png Special Hobgoblin Acts as a level 7 Energy attack AR Razor Bats OP specials/591.png Special Hobgoblin "Acts as a level 4 Fighting attack, may make 1 additional attack against a different opponent" AA Secret Pouches PS specials/592.png Special Hobgoblin Draw 1 card. Do not discard if duplicate. OPD AT Stun Gas OP specials/593.png Special Hobgoblin Target opponent may not attack for remainder of battle OPD AV Apocalyptic Minion Promo specials/594.png Special Holocaust Move all hits from Holocaust's Hits from Current Battle into Permanent Record. Affects Venture Total. GF Consume Lifeforce Promo specials/595.png Special Holocaust "Acts as a level 5 Energy attack. If successful, remove 1 hit from Holocaust's Permanent Record." AL Death Cannon Promo specials/596.png Special Holocaust "Acts as a level 8 Energy, Strength, Fighting, or Intellect attack." OPD AQ Devastate Promo specials/597.png Special Holocaust All cards currently in opponent's Dead Pile are removed from game. OPD GG Horrifying Image IQ specials/598.png Special Holocaust Acts as a level 4 Intellect attack. AR Impervious Crystal Promo specials/599.png Special Holocaust Avoid 1 attack. AG Nemesis CL specials/600.png Special Holocaust "Opponent -3 to Venture Total for this battle. If opponent has ""The Age of Apocalypse"" Mission, opponent -6 to Venture Total for this battle." KH Otherworldly Evil Promo specials/601.png Special Holocaust Negate the effect of any 1 Special card played by opponent. AO Betty Banner MN specials/602.png Special Hulk No Intellect Power cards may be played against Hulk for remainder of battle. CN Enraged OP specials/603.png Special Hulk Acts as a level 8 Strength attack +1 for each hit on Hulk's permanent record OPD AS Gamma Transfusion IQ specials/604.png Special Hulk Hulk may switch any two cards with an Intellect icon on the Permanent Record of any two Front Line heroes on his team. OPD HJ Green Goliath OP specials/605.png Special Hulk "Acts as a level 4 Strength attack, may combine with 1 Fighting card for a single attack" AE Hulk Smash OP specials/606.png Special Hulk Opponent must immediately discard 1 placed Universe card of Hulk's choice AI Intimidate OP specials/607.png Special Hulk "Play when opponent brings in reserve, reserve may not enter until next battle" OPD BC Power Leap PS specials/608.png Special Hulk Acts as a level 9 Fighting attack. OPD AS Savage TM specials/609.png Special Hulk "Play during battle. For remainder of battle, any Special card played must be a Special card that acts as an attack. Other Special cards may not be played." NN Shrug Off OP specials/610.png Special Hulk Avoid 1 Fighting attack AD Fire Cage IQ specials/611.png Special Human Torch Human Torch and target Hero may not attack for remainder of battle. AX Fire Shield OP specials/612.png Special Human Torch Human Torch gains +2 to defense for remainder of battle AM Fire Storm OP specials/613.png Special Human Torch "Acts as a level 4 Energy attack, may make 1 additional Energy attack against a different opponent" AB Flame On PS specials/614.png Special Human Torch Avoid 1 attack. AG Hot Head IQ specials/615.png Special Human Torch Acts as a level 2 Energy attack. May be made after opponent has conceded the battle. Opponent may defend. EI Inferno OP specials/616.png Special Human Torch "Acts as a level 4 Energy attack, may combine with 1 Fighting card for a single attack" AE Nova Burst OP specials/617.png Special Human Torch "Acts as a level 11 Energy attack, Human Torch may not attack for remainder of battle" OPD AS Searing Heat OP specials/618.png Special Human Torch Opponent must immediately discard 1 placed Universe card of Human Torch's choice AI Strategic Burn TM specials/619.png Special Human Torch Target Character may not attack or play Special cards for remainder of Battle. OPD FN Crossbow BS specials/620.png Special Huntress "Play with Energy Power card attack. If attack succeeds, add +2 to damage." CI Expert Tracker BS specials/621.png Special Huntress Huntress may cut opponent's Draw Pile. Discard to the Dead Pile the card cut to. EP Sneak Attack BS specials/622.png Special Huntress Acts as a level 6 Strength attack. May be played while Huntress is in Reserve. OPD BP Thrill Of The Hunt JL specials/623.png Special Huntress Sort through opponent's draw pile. Choose any 1 card and remove it from the game. Reshuffle the Draw Pile. OPD GL Throwing Knives BS specials/624.png Special Huntress Acts as a level 2 Fighting attack. May make 2 additional attacks. DG Trained Gymnast BS specials/625.png Special Huntress Only attacks made with Universe cards may be played against Huntress for remainder of battle. CD A.I.M. MN specials/626.png Special Hydra "Draw 1 card, do not discard if duplicate." OPD AT Baron Von Strucker MN specials/627.png Special Hydra Hydra's Fighting and Intellect Ratings increase to 7 for remainder of game. OPD AY Fenris MN specials/628.png Special Hydra "Acts as a level 4 Energy attack against Target Character, or a level 8 Any-Power attack against Target Battlesite." LC Fortunato CL specials/629.png Special Hydra Target Character's Hits to K.O. number is decreased by 5 points for remainder of game. OPD DQ Hydra Agents MN specials/630.png Special Hydra Target Character must discard 1 Placed Tactic card. LF M.O.D.O.K. MN specials/631.png Special Hydra Acts as a level 4 Intellect attack. May make 1 additional attack. AA Madame Hydra MN specials/632.png Special Hydra "Play during battle. At end of battle, opponent may only move 1 Mission card. Other Mission cards return to pile Ventured from." OPD IE Blood Chill PS specials/633.png Special Iceman Acts as a level 10 Energy attack. OPD AS Frostbite PS specials/634.png Special Iceman Acts as a level 4 Energy attack. May combine with 1 Fighting card for a single attack. AE Frozen Prison TM specials/635.png Special Iceman "Acts as a level 6 Fighting attack. If successful, Target Character may not play Special cards for remainder of battle." FU Hail Storm PS specials/636.png Special Iceman Teammate may avoid any numerical attack. AD Ice Armor PS specials/637.png Special Iceman Avoid 1 attack. AG Ice Tactics IQ specials/638.png Special Iceman Target hero must discard 1 Placed card of Iceman's choice. AI Opal Tanaka MN specials/639.png Special Iceman Add 3 to Venture total for this battle. AF Snow Blind PS specials/640.png Special Iceman Opponent's heroes are -1 to all actions for remainder of battle. CM Sub-Zero PS specials/641.png Special Iceman Acts as a level 6 Strength attack. AR Black Bolt MN specials/642.png Special Inhumans "Acts as a level 8 Energy, Strength, Fighting, or Intellect attack." OPD AQ Gorgon MN specials/643.png Special Inhumans "Acts as a level 4 Strength attack. If successful, Target Character must discard all Placed cards into Dead Pile." OPD CZ Karnak MN specials/644.png Special Inhumans "Acts as a level 4 Fighting attack against Target Character, or a level 8 Any-Power attack against Target Battlesite." LC Lockjaw MN specials/645.png Special Inhumans Choose one Inhumans Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile. DS Maximus The Mad CL specials/646.png Special Inhumans Acts as a level 9 Intellect attack. OPD AS Medusa MN specials/647.png Special Inhumans Target Character may not attack for remainder of battle. OPD AV Royal Family TM specials/648.png Special Inhumans Avoid 1 attack made with a Special card or remove 1 Special card hit from Inhumans or teammate. EE Triton MN specials/649.png Special Inhumans Target Character may not use Tactic cards for the remainder of battle. LE Bubble Shield OP specials/650.png Special Invisible Woman Team gains +2 to defense for remainder of battle OPD BH Conceal TM specials/651.png Special Invisible Woman "Invisible Woman's Teams Placed cards may not be played, moved or discarded by Opponent for remainder of game." OPD FS Force Field OP specials/652.png Special Invisible Woman Avoid 1 attack AG Invisibility OP specials/653.png Special Invisible Woman Invisible Woman gains +2 to defense for remainder of battle AM Invisible Ram OP specials/654.png Special Invisible Woman Acts as a level 9 Strength attack OPD AS Invisible Saboteur PS specials/655.png Special Invisible Woman Opponent may not play any Universe cards from his hand this battle. CO Protective Wall IQ specials/656.png Special Invisible Woman Invisible Woman or teammate may avoid 1 attack of 9 or less. AD Team Coordination IQ specials/657.png Special Invisible Woman Acts as a level 3 Intellect attack. Each Front Line teammate may make 1 additional attack. FE Unseen Assailant OP specials/658.png Special Invisible Woman "Acts as a level 4 Fighting attack, may make 1 additional Fighting attack" AB Armored Avenger TM specials/659.png Special Iron Man Teammate may avoid 1 attack made with a Power Card. Iron Man may draw 1 card from top of Draw Pile. Discard duplicates. LO Concealed Arsenal OP specials/660.png Special Iron Man "Acts as a level 4 Energy attack, may make 1 additional attack" AA Heat Seeking Missile OP specials-661 .png Special Iron Man "Acts as a level 8 Energy, Strength, or Fighting attack" OPD AQ In The Line Of Fire OP specials/662.png Special Iron Man "Attack on Teammate is now made on Iron Man, who may defend it" AC Industrial Waste PS specials/663.png Special Iron Man Opponent must discard top 5 cards from Draw Pile into Dead Pile. OPD BW Radar Warning OP specials/664.png Special Iron Man Avoid 1 attack AG Stealth Armor IQ specials/665.png Special Iron Man Target Hero must discard 1 Placed card of Iron Man's choice. AI Tactical Computer OP specials/666.png Special Iron Man "Draw 1 card, do not discard if duplicate" OPD AT Weapons Inventor IQ specials/667.png Special Iron Man Acts as a level 4 Intellect attack. May combine with 1 Energy card for a single attack. AE Mental Deflection OP specials/668.png Special Jean Grey Avoid 1 attack AG Mind Over Matter OP specials/669.png Special Jean Grey Jean Grey and target opponent may not attack for remainder of battle AX Mind Scan OP specials/670.png Special Jean Grey Opponent must reveal 2 cards chosen at random from his hand AJ Mutant Motivation PS specials/571.png Special Jean Grey Jean Grey may increase either her team's or opponent's ventured Mission cards by 1. CF Phoenix Effect IQ specials/672.png Special Jean Grey "Acts as a level 4 Any-Power attack. May combine with 1 Energy, Fighting, Strength or Intellect Power card for a single attack." AE Psychic Soothing IQ specials/673.png Special Jean Grey Remove up to 2 Hits with an Energy icon from one teammate's Permanent Record. ET Telekinesis OP specials/674.png Special Jean Grey Acts as a level 9 Strength attack OPD AS Telepathic Unity OP specials/675.png Special Jean Grey Team gains +2 to defense for remainder of battle OPD BH Tk Shield TM specials/676.png Special Jean Grey "Play during battle. For remainder of game, any attack made on Jean Grey's team may be moved to TK Shield. Jean Grey's team may not defend. TK Shield is discarded after 1 Hit." OPD EB Acid Spray Flower BS specials/677.png Special Joker "Acts as a level 3 Energy attack. If successful, target character must discard 1 placed card of opponent's choice." CU Double Cross BS specials/678.png Special Joker "Attack made on Joker is now made on teamate of his choice, who may defend." AC High Voltage Joy Buzzer BS specials/679.png Special Joker Acts as a level 4 Energy attack. Joker may make 1 additional Fighting and/or 1 additional Intellect Power card attack. CY Joker Venom BS specials/680.png Special Joker "Acts as a level 7 Energy attack. If successful, target character may not attack for remainder of battle." OPD BM Keys To The Kingdom JL specials/681.png Special Joker The Joker may avoid any numerical attack. AD Maniacal Genius BS specials/682.png Special Joker "Choose 1 Universe card, excluding Teamwork and Training from Draw Pile and place in hand. Reshuffle draw pile." CS Blinding Flare OP specials/683.png Special Jubilee Avoid 1 attack AG Distracting Burst OP specials/684.png Special Jubilee Teammate may avoid 1 attack AD Fireworks OP specials/685.png Special Jubilee "Acts as a level 4 Energy attack, may make 1 additional Energy attack" AB Plasmoid Flash OP specials/686.png Special Jubilee Target opponent may not attack for remainder of battle OPD AV Prismatic Flare PS specials/687.png Special Jubilee "Acts as a level 7 Energy, Strength, or Fighting attack." OPD AQ Spectrum Tease OP specials/688.png Special Jubilee "Attack made on teammate is now made on Jubilee, who may defend it" AC Troublemaker IQ specials/689.png Special Jubilee "Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card." DB Wisecrack IQ specials/690.png Special Jubilee Target hero must make as many attacks as possible. Jubilee's team may defend. HK Wolvie Style TM specials/691.png Special Jubilee "Acts as a level 7 Any-Power attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of Battle." NG Battering Ram PS specials/692.png Special Juggernaut Act as a level 8 Strength attack. If successful target must immediately discard 1 placed card. OPD CU Foxfire MN specials/693.png Special Juggernaut Acts as a level 5 Energy attack. Juggernaut may play 1 additional Special card. JC Head Butt PS specials/694.png Special Juggernaut Acts as a level 7 Fighting attack. AR Ignore Blow PS specials/695.png Special Juggernaut Avoid 1 Strength attack. AD Magic Helm IQ specials/696.png Special Juggernaut Opponent's team is -3 to all Intellect attacks against Juggernaut for remainder of battle. CM Raze PS specials/697.png Special Juggernaut "Opponent must discard all Universe cards held in hand or all placed Universe cards, whichever is a greater number." OPD AU Smash Incoming Object PS specials/698.png Special Juggernaut Avoid 1 attack made with a Universe card. AD Unstoppable Force PS specials/699.png Special Juggernaut Juggernaut's hits to K.O. number is increased by 2 points for remainder of game. DQ Jungle Savvy CL specials/700.png Special Ka-Zar "Acts as a level 5 Intellect attack. If successful, Target Character -2 to defense for remainder of battle." JH King Of The Savage Land CL specials/701.png Special Ka-Zar Play on your turn to Concede battle. Ka-Zar's Mission cards Ventured this battle return to pile Ventured from. Opponent's Mission cards advance as normal. EN Law Of The Jungle TM specials/702.png Special Ka-Zar Opponent's team may not use cards with an Energy icon for reminder of battle. OPD EY Lord Kevin Plunder CL specials/703.png Special Ka-Zar Ka-Zar may not be attacked by a card with a Value of 7 or greater for remainder of battle. KG Primitive Arsenal CL specials/704.png Special Ka-Zar "Acts as a level 7 Energy, Fighting, Strength, or Intellect attack." OPD AQ Shanna The She-Devil CL specials/705.png Special Ka-Zar Remove a Power card Hit from Ka-Zar's or Teammate's Permanent Record. KS Zabu CL specials/706.png Special Ka-Zar Acts as a level 5 Fighting attack. Ka-Zar may play 1 additional Special card. JC Brute Force BS specials/707.png Special Killer Croc Acts as a level 4 Strength attack. May combine wtih 1 Fighting card for a single attack. AE Dumb Luck JL specials/708.png Special Killer Croc Acts as a level 6 Intellect attack. Cannot be defended by a card with an Intellect icon. AP Rampage BS specials/709.png Special Killer Croc Killer Croc's Energy skill increases to 8 for remainder of battle. AY Scaly Skin BS specials/710.png Special Killer Croc Killer Croc gains a +2 to defense for remainder of battle. AM Slippery Escape BS specials/711.png Special Killer Croc Avoid 1 attack. AG Wrestling Hold BS specials/712.png Special Killer Croc "Acts as a level 7 Strength attack. If successful, target character may not attack for remainder of battle." OPD BM Biomorphic Blades IM specials/713.png Special Killrazor Acts as a level 7 Energy attack. AR Deadly Mutation IM specials/714.png Special Killrazor Acts as a level 5 Fighting attack. May make 1 additional Fighting attack. AB Inner Peace IM specials/715.png Special Killrazor Avoid 1 Intellect attack. Remove all Hits with an Intellect icon from Permanent Record of Killrazor and Killrazor's team. OPD MK Outer Fury IM specials/716.png Special Killrazor Killrazor may make 1 or 2 follow up attacks after Killrazor plays a Universe: Teamwork card for remainder of game. OPD JU Strykeforce IM specials/717.png Special Killrazor "Play during battle. For remainder of game, any Fighting attack made by Killrazor may not be moved from Target Character." MR Will Power IM specials/718.png Special Killrazor Remove 1 Special card Hit from Killrazor's Permanent Record. MS Asian Connections IQ specials/719.png Special Kingpin Opponent's Team with Power Grid of 7 or 8 in Power Type of Kingpin's choice may not use Power cards of that Power Type to attack for remainder of battle. OPD HE Business Savvy IQ specials/720o.png Special Kingpin Draw 3 cards. Discard duplicates. OPD HQ Crime Magnate IQ specials/721.png Special Kingpin Kingpin's team is +1 to all numeric Special cards for remainder of battle. Bonus not applied to damage or Venture total. May be played from Reserve OPD HX Sumo Knowledge MN specials/722.png Special Kingpin Acts as a level 9 Strength or Intellect attack OPD HR The Rose IQ specials/723.png Special Kingpin Acts as a level 5 Fighting attack. Kingpin may play 1 additional Special card. JC Underworld Henchmen IQ specials/724.png Special Kingpin Opponent's team may not use Fighting Power cards level 6 through 8 to attack for remainder of battle. HL Walking Stick IQ specials/725.png Special Kingpin Acts as a level 4 Energy or Strength attack. HF ...8...9...10! You're Out! JL specials/726.png Special Knockout "Knockout may switch any two Power cards of equal value, one the Permanent Record of any two of opponent's Characters." OPD CR Female Fury BS specials/727.png Special Knockout Acts as a level 4 Energy attack. May make 1 additional attack. AA Hot Tempered BS specials/728.png Special Knockout "For remainder of battle, Knockout's Strength and Energy actions are +2. Fighting and Intellect actions are -2." EQ Killer Physique BS specials/729.png Special Knockout No Fighting Power cards may be played against Knockout for remainder of battle. AH Mighty Blow BS specials/730.png Special Knockout "Acts as a level 6 Strength attack. May be used against opponent in reserve, who may defend." AN Picking A Fight BS specials/731.png Special Knockout Play when opponent concedes battle. Opponent may not concede battle. BL Colonel Yon-Rogg MN specials/732.png Special Kree Move all Hits from Current Battle into the Permanent Records of all Characters. Affects Venture total. OPD GF Dr. Minerva CL specials/733.png Special Kree "Acts as a level 3 Energy attack. If successful, opponent must reveal Hand and play open-handed for remainder of battle." JV Interstellar Empire MN specials/734.png Special Kree Acts as a level 7 Fighting attack. AR Prime Minister Zarek MN specials/735.png Special Kree Play in the current battle. Negates the effect of all Event cards in the next battle. Both players may still redraw for played Event cards LP Ronan The Accuser MN specials/736.png Special Kree "Acts as a level 7 Strength attack. If successful, Target Character may not use cards with a Strength icon for remainder of battle." OPD EL Sentry MN specials/737.png Special Kree Kree may not be attacked by a Power card with the same value as any Power cards on Kree's Permanent Record for remainder of game. OPD DT Supreme Intelligence MN specials/738.png Special Kree Play when opponent concedes battle. Kree's team may discard any number of cards to top of Draw Pile. IF Appetite For Destruction XM specials/739.png Special Landslide "Play during battle. For remainder of battle, any Special card played must be a Special card that acts as an attack. Other Special cards may not be played." NN Big Bully XM specials/740.png Special Landslide "Acts as a level 5 Fighting attack. If successful, Target Character may not play Activator cards for remainder of battle." NV Massive Speed XM specials/741.png Special Landslide Acts as a level 5 Energy or Strength attack. May not be defended by a card from a Battlesite. MA Short Fuse XM specials/742.png Special Landslide Landslide may make as many Power card attacks as possible. Opponent may defend. OPD BV Wallop XM specials/743.png Special Landslide Acts as a level 0 Intellect attack. May only be defended using a Power card with a Value of 5 or greater. NU Freehold CL specials/744.png Special Leader Leader may have 1 additional card placed on him until Leader is KO'd. May be played from Reserve. BR Green N' Mean CL specials/745.png Special Leader "Opponent -3 to Venture Total for this battle. If opponent has ""Annihilation Affair"" Mission, opponent -6 to Venture Total for this battle." KH Omnibus CL specials/746.png Special Leader Leader must discard all cards with an intellect icon currently in Hand. Opponent must discard all cards with an Intellect icon currently placed and in Hand. OPD BY Techno-Arsenal CL specials/747.png Special Leader "Acts as a level 5 Energy attack. If successful, Target Character -2 to defense for remainder of battle." JH The Regeneration Crystal CL specials/748.png Special Leader "For every hit in Leader's Permanent Record, move 1 Mission card from the Defeated Missions Pile to the Reserve Missions Pile." OPD KF Twisted Mentality CL specials/749.png Special Leader All attacks by opponent's team must be made against leader until Leader is KO'd or cannot be attacked. KC Art Of The Deal JL specials/750.png Special Lex Luthor Remove any cards from Lex Luthor's Draw Pile and discard into Dead Pile. Reshuffle Draw Pile. OPD IG Global Resources BS specials/751.png Special Lex Luthor "Lex Luther may have 1 additional Power, Universe, or Special card placed on him until Lex Luthor is KO'd." BR Power Hungry BS specials/752.png Special Lex Luthor "Choose 1 Power card usable by Lex Luthor, exclusing Intellect, from Draw Pile and place in hand. Reshuffle Draw Pile." ER Prototype Blaster BS specials/753.png Special Lex Luthor Acts as a level 6 Energy attack. Cannot be defended by a card with a Strength icon. AP Ruthless Adversary BS specials/754.png Special Lex Luthor Opponent -6 to Venture total for this battle. OPD AW Skilled Martial Artist BS specials/755.png Special Lex Luthor Acts as a level 2 Strength attack. May make 2 additional attacks. DG Fortunate Accident IQ specials/756.png Special Longshot Opponent's team may not use Energy Power cards level 6 through 8 to attack for remainder of battle. HL Four-Fingered Fury PS specials/757.png Special Longshot Longshot may combine Fighting Power cards level 1 thru 4 for a single attack. May be blocked as a whole or in parts. BU Freedom Fighter PS specials/758.png Special Longshot "Attack made on teammate is now made on Longshot, who may defend it." AC Hollow Bones PS specials/759.png Special Longshot Avoid 1 attack. AG Lucky Bounce PS specials/760.png Special Longshot "Play when Longshot makes a Power card attack. If defended, Longshot's Power card is returned to top of Draw Pile." OPD CJ One In A Million PS specials/761.png Special Longshot "Acts as a level 3 Fighting attack. Can only be defended by a level 3 Power card. If defended, Power card hits Longshot." CV Purity Of Thought IQ specials/762.png Special Longshot "Draw one card for each card discarded this battle, including duplicate and unusable cards. Do not discard if duplicate." HM Rolls With The Punches PS specials/763.png Special Longshot Negates the effect of any 1 Special card played by opponent against Longshot only. DO Stroke Of Luck TM specials/764.png Special Longshot "Acts as a level 5 Energy attack. If successful, Longshot may sort through Draw Pile, select any Aspect card and play it immediately. Reshuffle Draw Pile." OB Awesome Aussie CL specials/765.png Special Maggot Negates the effect of any 1 Special card played by opponent against Maggot only. DO Chow Time TM specials/766.png Special Maggot "Acts as a level 5 Energy attack. If successful, Maggot may sort through Opponent's Battlesite and discard any 2 Special cards. May be played from Reserve." OPD GM Intestinal Fortitude XM specials/767.png Special Maggot "Acts as a level 7 Strength attack. If successful, Opponent must sort through Draw Pile and discard first 3 Special cards into Dead Pile. Reshuffle Draw Pile." OPD OA Slugfest CL specials/768.png Special Maggot Maggot's Strength Rating increases to 7 for remainder of game. OPD AY Tunnel Worms CL specials/769.png Special Maggot "Acts as a level 6 Energy attack. If successful, Target Character must discard 2 cards of opponent's choice. Cards may be Placed or in Hand." HY Evil Genius OP specials/770.png Special Magneto Opponent -3 to venture total for this battle AF Gravity Alteration OP specials/771.png Special Magneto Opponent must immediately discard 1 place universe card of Magneto's choice. AI Magnetic Devastation IQ specials/772.png Special Magneto "Acts as a level 4 Energy, Strength, Fighting, or Intellect attack. May make 1 additional attack." GJ Magnetic Shield OP specials/773.png Special Magneto Magneto gains +2 to defense for remainder of battle. AM Master Of Magnetism IQ specials/774.png Special Magneto Acts as a level 11 Any-Power attack. Does not count toward Spectrum KO OPD HN Paralyze Opponent OP specials/775.png Special Magneto Target opponent may not attack for remainder of battle. OPD AV Power Flux PS specials/776.png Special Magneto Acts as a level 6 Energy attack. AR Repel Object OP specials/777.png Special Magneto Avoid 1 attack made with a universe card. AD Demonic Magick IM specials/778.png Special Malebolgia Target Character may not attack or be attacked for remainder of battle. DZ Hellbent IM specials/779.png Special Malebolgia Acts as a level 4 Fighting attack. AR Infernal Pact IM specials/780.png Special Malebolgia "Play during battle on Teammate, before Teammate is KO'd. When Target Teammate is KO'd, Malebolgia is +5 to Venture Total." ME Master Of The Darklands IM specials/781.png Special Malebolgia Malebolgia cannot be Cumulative KO'd for remainder of game. OPD EK Reign Of Fire IM specials/782.png Special Malebolgia Play with Energy Power card usable by Malebolgia. Value of Power Card is added to Venture Total for this battle. MD Signed In Blood IM specials/783.png Special Malebolgia Choose one Tactic: Artifact card from Dead pile and place in hand. Cannot be a duplicate. LV Arch Villian PS specials/784.png Special Mandarin Opponent -3 to Venture total for this battle. AF Disintegrate PS specials/785.png Special Mandarin Opponent must discard 1 placed card of Mandarin's choice. AI Electromagnetic Shield PS specials/786.png Special Mandarin Teammate may avoid 1 attack of 9 or less. AD Energy Void IQ specials/787.png Special Mandarin Heroes on Opponent's Team with Energy 7 or 8 may not use cards with an Energy icon to attack for remainder of battle. OPD HE Master Tactician IQ specials/788.png Special Mandarin Acts as a level 4 Fighting attack. May combine with 1 Intellect card for a single attack. AE Mastermind PS specials/789.png Special Mandarin Draw 1 card. Do not discard if duplicate. OPD AT Mind Control PS specials/790.png Special Mandarin All attacks made on Mandarin are made on target teammate until teammate is KO'd. Teammate may defend. OPD CT Vortex Beam PS specials/791.png Special Mandarin Acts as a level 6 strength attack. AR Arc Light MN specials/792.png Special Marauders Acts as a level 7 Any-Power attack. +3 when used to attack a Battlesite. Bonus counts toward damage. LM Blockbuster MN specials/793.png Special Marauders Acts as a level 7 Strength attack. AR Harpoon MN specials/794.png Special Marauders "Acts as a level 5 Energy attack. If successful, opponent must discard all Special cards from hand." OPD EG Malice MN specials/795.png Special Marauders Play during battle. Marauders may exchange this card for any 1 Special card in Dead Pile not playable by Marauders and play it immediately. OPD BQ Prism XM specials/796.png Special Marauders "Acts as a level 7 Strength attack. If successful, acts as a level 3 Energy Hit. Hit goes on Permanent Record. Does not count towards Venture Total." KB Riptide CL specials/797.png Special Marauders Opponent's team's Hits to K.O. number is decreased by 3 points for remainder of battle. OPD DQ Scalphunter MN specials/798.png Special Marauders Marauders may attack the Reserve Character for the remainder of battle. Reserve may defend. LK Vertigo MN specials/799.png Special Marauders Any attack made on Marauders or teammate may be made on Front Line Character of Marauders' choice for remainder of battle. Character may defend. LN Battlebones XM specials/800.png Special Marrow "Acts as a level 3 Strength attack. If attack is defended, Marrow may draw 1 card from top of Draw Pile. Discard duplicates." NK Bone Shard TM specials/801.png Special Marrow Target Character must discard 1 Placed card of Marrow's choice. AI Bone Snap CL specials/802.png Special Marrow Acts as a level 5 Energy Power card. May be used to attack or defend. May not be combined with Universe cards. CC Doubleheart CL specials/803.png Special Marrow Marrow cannot be Spectrum K.O.'d for remainder of game. OPD CG Morlock History CL specials/804.png Special Marrow All Intellect Power Card Hits on Target Character are doubled when determining Cumulative K.O. for remainder of game. Does not count toward Venture Total. OPD KD Skeletal Plates Promo specials/805.png Special Marrow Marrow or teammate may avoid 1 attack of 4 or less. Marrow may draw 1 card from the top of the Draw Pile. Discard duplicates. LO Alien Physique JL specials/806.png Special Martian Manhunter Avoid 1 attack. May not be attacked for remainder of battle. OPD CW Malleable Form JL specials/807.png Special Martian Manhunter Target opponent may not attack Martian Manhunter for remainder of battle unless he attacks him first. AZ Martian Strength JL specials/808.png Special Martian Manhunter "Acts as a level 4 Any-Power attack, may combine with 1 Energy, Fighting, Strength, or Intellect Power card for a single attack." AE Martian Vision JL specials/809.png Special Martian Manhunter All Any-Power cards on target character's Permanent Record become Energy cards for remainder of game. OPD JF Telepathic Probe JL specials/810.png Special Martian Manhunter "Acts as a level 5 Energy attack. If successful, Target character may not attack Martian Manhunter for remainder of battle." BM Combat Armor XM specials/811.png Special Maverick Acts as a level 5 Fighting or Intellect attack. May not be defended by a card from a Battlesite. MA Freelance Spy XM specials/812.png Special Maverick Team gains +2 to all actions. OPD BG Kinetic Absorption XM specials/813.png Special Maverick Avoid 1 attack made with a Power card. Maverick may draw 1 card from the top of the Draw Pile. Discard duplicates. LO Legacy Regression XM specials/814.png Special Maverick Maverick is not affected by Event cards for remainder of game. GI Power Channel XM specials/815.png Special Maverick "Remove 1 Hit from Maverick's Hits to Current Battle. Maverick may make 1 attack with any card, usable by Maverick and in Hand, of equal or less Value than removed Hit." NZ Reaction Time TM specials/816.png Special Maverick Acts as a level 6 Energy attack. AR Combat Experience XM specials/817.png Special Mercury "Opponent must immediately discard all Special cards in play that affect the ""remainder of the battle"" or the ""remainder of the game""." KL Mercenary Code XM specials/818.png Special Mercury "Acts as a level 6 Intellect attack. If successful, Opponent must discard from Hand until both players have an equal number of cards in Hand. Opponent's choice." NT Mercuric Blades XM specials/819.png Special Mercury Acts as a level 5 Fighting attack. May make 1 additional Fighting attack. AB Metallic Control XM specials/820.png Special Mercury Avoid 1 attack made with an Aspect card. AD Soldier-Of-Fortune XM specials/821.png Special Mercury Sort through Draw Pile card by card. Remove first card with an attack Value. Add Value to Mercury's Venture Total for current battle. Reshuffle Draw Pile. OPD NM Damage Control BS specials/822.png Special Metallo Remove 1 hit from Metallo's Permanent Record. AL Eye Beams BS specials/823.png Special Metallo Metallo may combine Energy Power cards with Fighting Power cards to attack for remainder of battle. May not be combined with Universe cards. OPD ES I'll Be Back JL specials/824.png Special Metallo Remove all Hits from Metallo's Permanent Record and Current Battle and switch places with the Reserve. OPD JB Mechanical Juggernaut BS specials/825.png Special Metallo Opponent must discard top 5 cards from Draw Pile into Dead Pile. OPD BW Servo-Assisted Strength BS specials/826.png Special Metallo Target character must discard 1 placed Universe card of Metallo's choice. AI Walking Arsenal BS specials/827.png Special Metallo Acts as a level 4 Energy attack. May make 1 additional Energy attack. AB Battlesuit Brigade BS specials/828.png Special Metropolis S.C.U. Acts as a level 4 Energy attack. Metropolis S.C.U. may make 1 additional Strength and/or 1 additional Fighting Power card attack. CY Courage Under Fire JL specials/829.png Special Metropolis S.C.U. Avoid 1 attack. AG Heavy Artillery BS specials/830.png Special Metropolis S.C.U. Acts as a level 11 Energy attack. Metropolis S.C.U. may not attack for remainder of battle. OPD AS Paramilitary Training BS specials/831.png Special Metropolis S.C.U. Metropolis S.C.U. gains +1 to all actions for remainder of battle. AM Sniper Fire BS specials/832.png Special Metropolis S.C.U. "Acts as a level 6 Fighting attack. May be used against character in reserve, who may defend." AN Stun Guns BS specials/833.png Special Metropolis S.C.U. Acts as a level 4 Energy attack. May make 1 additional Energy attack. AB Aero Disks JL specials/834.png Special Mister Miracle "For remainder of battle, if Mister Miracle can block a Power Card attack with an equal value Power card, Mister Miracle's Power Card hits attacker." OPD BS Big Barda JL specials/835.png Special Mister Miracle Acts as a level 5 Strength attack. Mister Miracle may play 1 additional Special card. JC Mother Box JL specials/836.png Special Mister Miracle Discard 1 Power card usable by Mister Miracle to remove all Hits from Mister Miracle's Permanent Record of equal or lesser value. OPD JJ Oberon JL specials/937.png Special Mister Miracle Mister Miracle may not attack or be attacked for remainder of battle. FA Super-Escape Artist JL specials/838.png Special Mister Miracle No special cards my be played against Mister Miracle for remainder of battle. AH Bodyguard PS specials/839.png Special Mojo Acts as a level 5 Strength Power card. May be used to attack or defend. May not be combined with Universe Cards. CC Caught On Film IQ specials/840.png Special Mojo "Acts as a level 6 Intellect attack. If successful, opponent -4 to Venture total." HO Director's Cut IQ specials/841.png Special Mojo Negates the effect of any 1 Special card played by opponent. AO It's A Rap PS specials/842.png Special Mojo "Play with an Energy Power card attack. If attack succeeds, add +2 to damage." CI Prime Time PS specials/843.png Special Mojo Acts as a level 5 Fighting attack. May combine with any 1 Power card for a single attack. OPD CX Rewrite Script PS specials/844.png Special Mojo May exchange remaining cards in hand with equal number of cards from top of Draw Pile. May keep duplicates. OPD CP Spineless Plot PS specials/845.png Special Mojo Opponent must reveal any Power cards currently held in hand. AJ Supreme Edits PS specials/846.png Special Mojo avoid 1 attack. AG Energy Staff CL specials/847.png Special Mole Man Acts as a level 5 Energy attack. May not be defended with a Special card. JZ Monster Island CL specials/848.png Special Mole Man "Only Mole Man and Target Character may attack, be attacked, or defend this battle." OPD FD Social Outcast CL specials/849.png Special Mole Man All attacks by opponent's team must be made against Mole Man until Mole Man is K.O.'d or cannot be attacked. KC Strategic Tunneling CL specials/850.png Special Mole Man Negates the effect of any 1 Special card played by opponent. AO The Mole Men CL specials/851.png Special Mole Man Mole Man may make 1 follow-up attack after Mole Man plays a Universe: Teamwork card for remainder of game. JU Uproot Earth CL specials/852.png Special Mole Man "Acts as a level 1 MultiPower attack against Target Character, or a level 11 Any Power attack against Target Battlesite." OPD LC Blood Hunger MC specials/853.png Special Morbius "Acts as a level 5 Fighting attack. If successful, opponent must discard all cards with an Energy icon from hand." OPD EG Dread Champion MC specials/854.png Special Morbius "Morbius may make 2 Power card attacks at +2 each, or 1 Power card attack at +3. Bonus not applied to damage, or Venture Total." OPD DU Induce Panic IQ specials/855.png Special Morbius Opponent's team may not use Intellect Power cards level 6 through 8 to attack for remainder of battle. HL Living Vampire MC specials/856.png Special Morbius "Acts as a level 5 Energy attack. If successful, remove 1 hit from Morbius's Permanent Record." AL Savage Combat MC specials/857.png Special Morbius Acts as a level 7 Fighting attack. AR Shadowy Escape IQ specials/858.png Special Morbius Morbius may avoid any numerical attack. AD Supernatural Strength MC specials/859.png Special Morbius Remove 1 hit from Morbius's Permanent Record. AL Undead Stamina MC specials/860.png Special Morbius "Negates the effects of any 1 Special card. May not be used to avoid a numerical attack, or remove a numerical hit." ED Caliban MN specials/861.png Special Morlocks Choose one Activator card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile. LJ Callisto MN specials/862.png Special Morlocks Acts as a level 3 Strength attack. Can only be defended by a card with an Energy icon. BA Erg MN specials/863.png Special Morlocks "Acts as a level 6 Energy attack. May be used against Character in Reserve, who may defend." AN Leech CL specials/864.png Special Morlocks "Morlocks may discard up to 4 cards from Hand. Opponent must discard an equal number of cards from Hand, and 1 Placed card of opponent's choice." OPD JT Masque MN specials/865.png Special Morlocks Target Character's hits to K.O. number is decreased by 5 points for remainder of game. OPD DQ Run From Slaughter XM specials/866.png Special Morlocks Remove 1 Hit from Morlocks' or teammate's Permanent Record or Hits from Current Battle. AL Sunder MN specials/867.png Special Morlocks Acts as a level 5 Any-Power attack. May make 1 additional attack. AA Tar Baby MN specials/868.png Special Morlocks Target Character may not use cards with a Strength icon for remainder of battle. EX Amazing X-Man MC specials/869.png Special Morph Acts as a level 2 Fighting attack. May make 2 additional attacks. DG Changeling MC specials/870.png Special Morph Morph gains the Power Grid of any active hero for remainder of battle. DX Copy Teammate MC specials/871.png Special Morph Play in current battle. Morph may play any 1 KO'd teammate's Specials in next battle. CL Maximum Morph MC specials/872.png Special Morph "Morph may combine 1 Fighting Power card with 1 Strength or Energy Power card for a single attack, for remainder of battle." OPD DW One Big Fist MC specials/873.png Special Morph Acts as a level 6 Strength attack. AR Power Mimic MC specials/874.png Special Morph This Special acts identical to any Special currently on the table. OPD DY Ridiculous Behavior IQ specials/875.png Special Morph Avoid 1 attack that contains an Intellect icon. AD Substitute Death IQ specials/876.png Special Morph "Play in current battle, after one teammate is KO'd. Immediately exchange KO'd teammate and Morph. Discard all Placed cards. All Hits remain." OPD HP Thwart Plan TM specials/877.png Special Morph "Play in current battle. Next battle, Opponent may not Place any cards." OPD FX Elasticity TM specials/878.png Special Mr. Fantastic Play with any Power card defense. Power card is returned to Mr. Fantastic's Hand. OPD FV Fantastic Mind IQ specials/879.png Special Mr. Fantastic Acts as a level 7 Intellect attack. AR Ingenuity OP specials/880.png Special Mr. Fantastic "Play with 1 action involving a Universe card, Universe card bonus is doubled" AK Inventive Genius IQ specials/881o.png Special Mr. Fantastic Draw 3 cards. Discard duplicates. OPD HQ Object Bounce PS specials/882.png Special Mr. Fantastic Opponent's team may not use Universe cards to attack or defend against Mr. Fantastic. DI Protect Teammate OP specials/883.png Special Mr. Fantastic Teammate may avoid 1 attack of 9 or less AD Python Hold OP specials/884.png Special Mr. Fantastic Target opponent may not attack for remainder of battle OPD AV Stretch Attack OP specials/885.png Special Mr. Fantastic "Acts as a level 4 Fighting attack, may make 1 additional Fighting attack against a different opponent" AB Team Leader OP specials/886.png Special Mr. Fantastic Add 3 to venture total for this battle AF Backstab PS specials/887.png Special Mr. Sinister Acts as a level 6 Strength attack. AR Cloning Process IQ specials/888.png Special Mr. Sinister Play in current battle. Do not discard duplicates in next battle. OPD HS Hidden Agenda PS specials/889.png Special Mr. Sinister Target hero is -2 to attacks/+2 to defense for remainder of battle. DL Inside Information PS specials/890.png Special Mr. Sinister Opponent must reveal hand and play open handed for remainder of battle. OPD BZ Maleable Maneuver PS specials/891.png Special Mr. Sinister Avoid 1 attack. AG Marauder IQ specials/892.png Special Mr. Sinister Acts as a level 9 Energy or Intellect attack. OPD HR Merciless Mutant PS specials/893.png Special Mr. Sinister Acts as a level 2 Fighting attack. May make up to 2 additional Fighting attacks against the same hero. DH Power Scheme PS specials/894.png Special Mr. Sinister Opponent's Energy Power cards do not count in the Venture total for this Battle. BT Duplicate Self XM specials/895.png Special Multiple Man "Play during battle. For remainder of battle, any attack made on Multiple Man may be moved to Duplicate Self. Multiple Man's team may not defend. Duplicate Self is KO'd with 1 Hit." EB Legacy Survivor XM specials/896.png Special Multiple Man "Remove all Hits from Multiple Man's Permanent Record and Current Battle, and switch places with Reserve." OPD JB Multiply And Conquer XM specials/897.png Special Multiple Man Discard 1 Strength Power card usable by Multiple Man. Show Opponent up to 5 cards usable by Multiple Man from Hand. Draw equal number from Draw Pile. Discard duplicates. OPD NR Outnumber XM specials/898.png Special Multiple Man "Acts as a level 3 Fighting attack. If successful, Target Character may not make any follow up attacks from Teamwork or Special cards for remainder of battle." NH Take The Hit TM specials/899.png Special Multiple Man "Play during battle. For remainder of game, any attack made with a Power Card against Multiple Man's team may be moved to Take The Hit. Multiple Man's team may not defend. Take The Hit is discarded after 1 Hit." EB Team Madrox XM specials/900.png Special Multiple Man Play with any Power card attack. Multiple Man may make as many additional Fighting or Strength Power card attacks as possible. Opponent may defend. BV Alter Perception PS specials/901.png Special Mysterio Mysterio plays numerical attacks face down for remainder of battle. Opponent must guess defense. OPD BK Hollywood Horror PS specials/902.png Special Mysterio Target hero may not attack for remainder of battle. OPD AV Holographic Decoy PS specials/903.png Special Mysterio Mysterio may avoid any numerical attack. AD Misdirection Promo specials/904.png Special Mysterio Avoid 1 Energy attack. AD Mist And Mirrors PS specials/905.png Special Mysterio Mysterio gains +1 to all actions for remainder of battle. AM Mysteryvision IQ specials/906.png Special Mysterio Acts as a level 6 Intellect attack. Cannot be defended by a card with an Intellect icon. AP Now You See It... PS specials/907.png Special Mysterio Target hero must immediately discard all placed cards. OPD AU Poison Props PS specials/908.png Special Mysterio Acts as a level 4 Energy attack. May combine with 1 Strength card for a single attack. AE Stuntman PS specials/909.png Special Mysterio Acts as a level 5 Fighting Power card. May be used to attack or defend. May not be combined with Universe cards. CC Commando Raid OP specials/910.png Special Mystique "Acts as a level 6 Energy attack, may be used against opponent in reserve, who may defend" AN Cool Under Fire OP specials/911.png Special Mystique Avoid 1 attack AG Fatal Marksman IQ specials/912.png Special Mystique "Acts as a level 2 Fighting Attack. May be made after opponent has conceded the battle, opponent may defend." EI Government Agent IQ specials/913.png Special Mystique "Acts as a level 5 Intellect attack. If successful, acts as a level 1 Energy or Strength Power card." GD Illusion Of Ally OP specials/914.png Special Mystique Target opponent may not attack Mystique for remainder of battle unless she attacks him first AZ Infiltration OP specials/915.png Special Mystique Opponent must reveal 2 cards chosen at random from his hand AJ Mistaken Identity PS specials/916.png Special Mystique Mystique may switch entire permanent record with any front line teammate. CA Surprise Attack OP specials/917.png Special Mystique "Draw 1 card, do not discard if duplicate" OPD AT Atlantis Attacks PS specials/918.png Special Namor Acts as a level 4 Fighting attack. May make 1 additional attack. AA Bounty Of The Sea PS specials/919.png Special Namor "Namor may have one additional Power, Universe, or Special card placed on him until Namor is KO'd." BR Imperious Rex PS specials/920.png Special Namor "Acts as a level 7 Energy, Strength, or Fighting attack." OPD AQ "Land, Sea, And Air" PS specials/921.png Special Namor Acts as a level 4 Energy attack. Namor may make 1 additional Strength and/or 1 additional Fighting Power card attack. CY Neptune's Armor IQ specials/922.png Special Namor Only Energy attacks may be played against Namor for remainder of battle. CD Sub-Mariner IQ specials/923.png Special Namor Namor may use Strength Power cards level 6 through 8 to avoid any attack made against Namor or teammate for remainder of battle. OPD HG The Avenging Son TM specials/924.png Special Namor "Acts as a level 6 Fighting attack. If successful, opponent -4 to Venture total." HO Watery Grave PS specials/925.png Special Namor Namor may switch any two Power cards of equal value on any two of opponent's heroes. OPD CR Winged Feet PS specials/926.png Special Namor Avoid 1 Energy attack. AD Lord Of The Underworld JL specials/927.png Special Neron All attacks made on Neron are made on Target teammate until teammate is KO'd. Teammate may defend. OPD CT Necromantic Blast JL specials/928.png Special Neron "Acts as a level 2 Energy attack. If successful, acts as a level 8 Fighting Power card." EJ Seduction Of The Innocent JL specials/929.png Special Neron "Opponent must discard all Placed Ally cards, and is -3 to Venture total." IB Your Heart's Desire JL specials/930.png Special Neron "Choose 1 Special card not usable by Neron from Draw Pile and place in hand. May not be a ""One Per Deck"". May be duplicate. Reshuffle Draw Pile." OPD HT Your Soul Is Mine! JL specials/931.png Special Neron "Acts as a level 6 Intellect attack. If successful, Target character must discard 2 cards of opponent's choice. Cards may be placed or in hand." HY Firestar MN specials/932.png Special New Warriors "Acts as a level 4 Energy attack. If successful, may make 1 additional Energy attack against same Character. Additional attack may not be defended." OPD LQ Justice MN specials/933.png Special New Warriors Avoid 1 attack AG Kymaera MN specials/934.png Special New Warriors Acts as a level 4 Fighting attack. May make 1 additional attack. AA Night Thrasher MN specials/935.png Special New Warriors Acts as a level 4 Intellect or Strength attack. HF Nova MN specials/936.png Special New Warriors Target Battlesite must discard 1 Placed card chosen at random. OPD LA Rage TM specials/937.png Special New Warriors Opponent's team may not use cards with a Strength icon for reminder of battle. OPD EY Speedball MN specials/938.png Special New Warriors "Acts as a level 4 Strength attack against Target Character, or a level 8 Any-Power attack against Target Battlesite." LC Turbo CL specials/939.png Special New Warriors Acts as a level 3 Energy attack. May make 1 additional Power card attack. Neither attack may be defended with a Special card. JW Agent Of S.H.I.E.L.D. IQ specials/940.png Special Nick Fury Opponent's Team is -2 to all attacks against Nick Fury for remainder of battle. CM Battle Strategy IQ specials/941.png Special Nick Fury "Play during battle. At end of battle, opponent may only move 1 Mission card. Other Mission cards return to pile Ventured from." OPD IE Dum Dum Dugan MN specials/942.png Special Nick Fury Avoid 1 attack with an Energy icon. Nick Fury may draw 1 card from the top of the Draw Pile. Discard duplicates. LO Howling Commando IQ specials/943.png Special Nick Fury Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO. HN Infinity Formula IQ specials/944.png Special Nick Fury Remove up to 2 Hits with an Energy icon from Nick Fury's Permanent Record. ET LMD CL specials/945.png Special Nick Fury "Play during battle. For remainder of game, any attack made on Nick Fury may be moved to LMD. Nick Fury's team may not defend. LMD K.O.'d with 1 Hit." OPD EB Secure Perimeter TM specials/946.png Special Nick Fury Opponent may not play any Activator Cards for remainder of battle. OPD LS War Hero IQ specials/947.png Special Nick Fury Acts as a level 4 Fighting attack. May make 1 additional attack. AA Acrobatic Precision IQ specials/948.png Special Nightcrawler Acts as a level 4 Intellect or Strength attack. HF Bamf! MC specials/949.png Special Nightcrawler Nightcrawler or teammate may avoid 1 attack of 6 or less. AD Blindside Promo specials/950.png Special Nightcrawler "Acts as a level 3 Strength attack. May make 2 additional attacks at +2. Bonus not applied to damage, or Venture total." OPD DG Disappearing Act MC specials/951.png Special Nightcrawler Acts as a level 5 MultiPower card. May be used to attack or defend. OPD CC Power 'Port IQ specials/952.png Special Nightcrawler Choose 1 Power card not usable by Nightcrawler from Draw Pile and place in hand. May be duplicate. Reshuffle Draw Pile. OPD HT Prehensile Tail MC specials/953.png Special Nightcrawler Nightcrawler may have 1 additional Universe card placed on him until Nightcrawler is KO'd. BR Swashbuckler MC specials/954.png Special Nightcrawler Acts as a level 4 Fighting attack. May make 1 additional attack. AA Tactical Teleport TM specials/955.png Special Nightcrawler "Acts as a level 6 Intellect attack. If successful, opponent must discard one Tactic card. Card may be Placed or in play." FP Trick Transport MC specials/956.png Special Nightcrawler Target hero may not attack or be attacked for remainder of battle. DZ Vicious Teleport MC specials/957.png Special Nightcrawler Acts as a level 9 Energy attack. OPD AS Circus Acrobat BS specials/958.png Special Nightwing No cards with a Strength Icon may be played against Nightwing for remainder of battle. AH Escrima Sticks BS specials/959.png Special Nightwing Acts as a level 4 Strength attack. May make 1 additional Strength attack. AB Expert Sleuth BS specials/960.png Special Nightwing Opponent must reveal any Power cards currently held in hand. AJ Glider Wings BS specials/961.png Special Nightwing Avoid 1 Strength attack. AD Ties That Bind JL specials/962.png Special Nightwing "Nightwing may Place and play Robin ""Loyal Partner"" and Batman ""The Dark Knight"" Special cards for remainder of game." HU Titans Founder BS specials/963.png Special Nightwing Add 3 to Venture total for this battle. AF Carbonadium Coils OP specials/964.png Special Omega Red Acts as a level 7 Strength attack AR Carbonadium Synthesizer IQ specials/965.png Special Omega Red Play in the current battle. Omega Red's Energy and Strength ratings are increased to 7 in the next battle. OPD EZ Drain Lifeforce OP specials/966.png Special Omega Red "Acts as a level 5 Energy attack, if successful remove 1 hit from Omega Red's permanent record" AL KGB Training OP specials/967.png Special Omega Red "Acts as a level 4 Fighting attack, may make 1 additional Fighting attack" AB Sacrificial Lamb OP specials/968.png Special Omega Red "Attack made on Omega Red is now made on teammate of his choice, who may defend it" AC Secrete Pheromones PS specials/969.png Special Omega Red Target hero may not use cards with icon of Omega Red's choice for remainder of battle. OPD DP Tendril Tactics OP specials/970.png Special Omega Red Opponent must immediately discard 2 placed Universe cards of Omega Red's choice OPD AU Twin Tentacles IQ specials/971.png Special Omega Red Play with any Strength or Energy Power card attack. Power card must be blocked twice. FC Baptism By Fire Promo specials/972.png Special Onslaught Remove 1 hit from the Permanent Record of Onslaught or teammate for every card in the Defeated Missions Pile. OPD GC Cannon Fodder IQ specials/973.png Special Onslaught All attacks made on Onslaught are made on target teammate until teammate is KO'd. Teammate may defend. OPD CT Dark Enigma Promo specials/974.png Special Onslaught "Acts as a level 7 Intellect attack. If successful, opponent must move 1 Mission card from the Completed Missions Pile to the Reserve Missions Pile." OPD GB Dark Thoughts CL specials/975.png Special Onslaught Acts as a level 2 Intellect attack. May be made after opponent has conceded the battle. Opponent may defend. EI Merciless Conqueror Promo specials/976.png Special Onslaught KO any one of Onslaught's teammates. All of teammate's Hits from Current Battle are discarded and do not get added to Venture Total for this battle. GE Mutant Gestalt Promo specials/977.png Special Onslaught "Acts as a level 5 Fighting attack. If successful, acts as a level 1 Energy or Strength Hit." GD Psychic Absorption Promo specials/978.png Special Onslaught Target opponent may not play Specials for remainder of battle. GA Raw Power Promo specials/979.png Special Onslaught Acts as a level 7 Fighting attack. AR Astro-Glider JL specials/980.png Special Orion Acts as a level 6 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. CC Boom Tube JL specials/981.png Special Orion Play as Orion concedes battle. Orion's team may discard 3 cards to top of Draw Pile. IF Consult The Source JL specials/982.png Special Orion All Any-Power cards on Target character's Permanent Record become Intellect cards for remainder of game. OPD JF Mother Box JL specials/983.png Special Orion Discard 1 Power card usable by Orion to remove all Hits from Orion's Permanent Record of equal or lesser value. OPD JJ Source Of The Beast JL specials/984.png Special Orion "Acts as a level 4 Energy, Strength, Fighting, or Intellect attack. May make 1 additional attack." GJ Armor IM specials/985.png Special Overtkill Overtkill may avoid any numerical attack. AD Contract Hit IM specials/986.png Special Overtkill "Acts as a level 6 Any-Power attack. If successful, Target Character is KO'd by next level 2 Strength Power Card Hit, regardless of Inherent Abilities and other Special cards." OPD MB Cyborg IM specials/987.png Special Overtkill Remove all hits with a Fighting icon from Overtkill's Permanent Record. EA High Caliber IM specials/988.png Special Overtkill Acts as a level 6 Energy or Fighting attack. HF Mob Connections IM specials/989.png Special Overtkill Opponent must immediately reveal any Special cards currently held in his hand. AJ One-Man Army IM specials/990.png Special Overtkill Overtkill may make 1 follow up attack after Overtkill plays a Universe: Teamwork card for remainder of game. JU Beware My Power JL specials/991.png Special Parallax "Acts as a level 2 Energy, Fighting, Strength, or Intellect attack. Can only be defended by a defensive Special card." OPD BA Heroic Redemption JL specials/992.png Special Parallax All hits with only Energy icons in the Permanent Record of all Front Line teammates are moved to the Permanent Record of Parallax. JK In Blackest Night JL specials/993.png Special Parallax Parallax gains +2 to defense for remainder of battle. AM In Brightest Day JL specials/994.png Special Parallax Acts as a level 4 Energy attack. May make 1 additional attack. AA Zero Hour JL specials/995.png Special Parallax "Play during battle. At the end of the battle, all Hits from the Current Battle for all characters are discarded and not added to the Permanent Record." OPD JL Cellular Reconstruction BS specials/996.png Special Parasite Remove up to 2 hits from Parasite's Permanent Record. OPD ET Doc Parasite JL specials/997.png Special Parasite Remove 1 hit from the permanent record of the Parasite or teammate for every card in the Defeated Missions pile. OPD GC Kinetic Absorption BS specials/998.png Special Parasite No Fighting Power cards may be played against Parasite for remainder of battle. AH Power Theft BS specials/999.png Special Parasite "Acts as level 6 Energy attack. If successful, Parasite gains skill levels of target opponent for remainder of battle." AR Sucking The City Dry BS specials/1000.png Special Parasite Avoid 1 Energy attack. Parasite's Energy skill is increased to 8 for remainder of battle. AY Vitality Drain BS specials/1001.png Special Parasite "Acts as a level 5 Fighting attack. If successful, remove 1 hit from Parasite's Permanent Record." AL Birds Of Prey BS specials/1002.png Special Penguin Acts as a level 2 Fighting attack. May make 2 additiona attacks. DG Feathery Distraction BS specials/1003.png Special Penguin Avoid 1 attack. Penguin may not be attacked for remainder of battle. OPD CW Flame Thrower Umbrella BS specials/1004.png Special Penguin Acts as a level 4 Energy attack. AR Gotham's Emperor Penguin JL specials/1005.png Special Penguin Acts as a level 11 Intellect attack. The Penguin may not attack for remainder of battle. OPD AS Master Planner BS specials/1006.png Special Penguin Opponent -3 to Venture total for this battle. AF Smoke Umbrella BS specials/1007.png Special Penguin Penguin gains a +2 to defense for remainder of battle. AM Askani Founder XM specials/1008.png Special Phoenix Avoid 1 attack. May not be attacked for remainder of battle. OPD CW Child Of The Future XM specials/1009.png Special Phoenix Opponent must reveal hand and play open handed for remainder of battle. BZ Manifest Phoenix XM specials/1010.png Special Phoenix "Acts as a level 11 Energy, Strength, or Intellect attack. Phoenix's team may not attack for remainder of battle." OPD MC Mutant Hound XM specials/1011.png Special Phoenix "Play on Target Character as an attack. Attacks made on Target Character, including ""Mutant Hound"", may not be moved to any of Target's teammates for remainder of game." MI Telepathic Power XM specials/1012.png Special Phoenix Acts as a level 7 Fighting Attack AR Warn & Change TM specials/1013.png Special Phoenix Teammate may avoid 1 attack made with a Universe Card. Phoenix may draw 1 card from top of Draw Pile. Discard duplicates. LO Blowing You A Kiss JL specials/1014.png Special Poison Ivy Poison Ivy may not be attacked for remainder of battle. OPD BJ Master Manipulator BS specials/1015.png Special Poison Ivy Target character may not attack Poison Ivy for remainder of battle unless she attacks him/her first. AZ Poison Kiss BS specials/1016.png Special Poison Ivy Target character may not use cards with icon of Poison Ivy's choice for remainder of battle. OPD DP Seductress BS specials/1017.png Special Poison Ivy "Opponent's team may not use Universe cards to attack or defend against Poison Ivy, for remainder of battle." DI Strangle Vines BS specials/1018.png Special Poison Ivy Poison Ivy may combine Strength Power cards with Energy Power cards to attack for remainder of battle. May not be combined with Universe cards. OPD EU Venus Flytrap BS specials/1019.png Special Poison Ivy Acts as a level 4 Strength attack. AR Direct Energy Flow TM specials/1020.png Special Polaris "Play during battle. For remainder of game, any attack made with a Power Card against Polaris's team may be moved to Direct Energy Flow. Polaris's team may not defend. Direct Energy Flow is discarded after 1 Hit." EB Energy Warp XM specials/1021.png Special Polaris "Acts as a level 4 Energy attack. If successful, move all Hits from Polaris's Hits from Current Battle into Permanent Record. Affects Venture Total." GF Ensnare XM specials/1022.png Special Polaris Target Character may not attack or play Special cards for remainder of battle. OPD FN Magnetic Field XM specials/1023.png Special Polaris Acts as a level 5 Fighting attack. Attack may not be defended with a Special card. JW Manipulate Magnetism XM specials/1024.png Special Polaris "Avoids all attacks from 1 Teamwork card, or Target Character must discard 1 Placed Teamwork card." DB Reverse Polarity XM specials/1025.png Special Polaris "Acts as a level 2 Energy attack. If successful, acts as a level 8 Fighting Hit. Hit goes on Target Character's Permanent Record. Does not count for Venture Total." KB Covert Manipulations IQ specials/1026.png Special Post Opponent -2 to Venture total for this battle. May be played from Reserve. AF Gather Info Promo specials/1027.png Special Post Move all of target opponent's Hits from Permanent Record into Hits from Current Battle. Affects Venture total. GK Herald Of Onslaught Promo specials/1028.png Special Post "Acts as a level 4 Energy, Strength, Fighting, or Intellect attack. May make 1 additional attack." GJ Lethal Tester Promo specials/1029.png Special Post Post may attack any Front Line teammate using 1 of opponent's Placed cards. Teammate may defend. GH Mysterious Past CL specials/1030.png Special Post "Acts as a level 7 Intellect attack. If successful, acts as a level 3 Strength Hit. Hit goes on Target Character's Permanent Record. Does not count toward Venture Total." KB Obfuscate Promo specials/1031.png Special Post Post is not affected by Event cards for remainder of game. GI Protective Plates Promo specials/1032.png Special Post Avoid 1 attack. Post may not be attacked for remainder of battle. OPD CW Strategic Assault Promo specials/1033.png Special Post Sort through opponent's Draw Pile. Choose any 1 card and remove it from game. Reshuffle Draw Pile. OPD GL Cerebro OP specials/1034.png Special Professor X "Acts as a level 4 Energy attack, may make 1 additional Energy attack" AB Mental Bolt TM specials/1035.png Special Professor X "Acts as a level 6 Intellect attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Professor X may use it. If drawn card is not an attack, discard it to the Dead Pile." OPD OF Mindwipe IQ specials/1036.png Special Professor X "Acts as a level 8 Energy, Strength, Fighting or Intellect attack." OPD AQ Psionic Hold OP specials/1037.png Special Professor X Target opponent may not attack for remainder of battle OPD AV Psychic Scan OP specials/1038.png Special Professor X Opponent must reveal 2 cards chosen at random from hand AJ Psychic Shield IQ specials/1039.png Special Professor X No Special cards may be played against Professor X for remainder of battle. AH Read Mind PS specials/1040.png Special Professor X Avoid 1 attack. AG Shi'ar Battle Armor Promo specials/1041.png Special Professor X "For remainder of battle, Professor X's Fighting and Strength actions are +2. Energy actions are -2." EQ Telepathic Coordination OP specials/1042.png Special Professor X Team gains +2 to all actions for remainder of battle OPD BG X-Men Founder OP specials/1043.png Special Professor X Add 3 to Venture total for this battle AF Doubt CL specials/1044.png Special Psycho-Man Target opponent may not use Power Type of Psycho-Man's choice for remainder of battle. OPD BD Emotion Box CL specials/1045.png Special Psycho-Man Psycho-Man may have an unlimited number of Special cards Placed on him until Psycho-Man is K.O.'d. Specials may not be duplicates. HH Fear CL specials/1046.png Special Psycho-Man Opponent's team is -2 to all attacks against Psycho-Man for remainder of battle. CM Hate CL specials/1047.png Special Psycho-Man "Opponent's team may not play any cards with the word ""teammate"" for remainder of battle. Affected cards do not have to be discarded." KI Malice CL specials/1048.png Special Psycho-Man Psycho-Man may Place and play any Invisible Woman Special cards for remainder of game. HI Microverse Menace CL specials/1049.png Special Psycho-Man Psycho-Man may combine MultiPower or Intellect Power cards with Intellect Basic Universe cards usable by Psycho-Man to avoid any attack for remainder of game. JS Astral Assault TM specials/1050.png Special Psylocke "For remainder of battle, any Special played by Psylocke or Psylocke's teammates may not be Negated until ""Astral Assault"" is Negated." MP Combat Prowess OP specials/1051.png Special Psylocke "Acts as a level 4 Fighting attack, may make 1 additional Fighting attack against a different opponent" AB Crimson Dawn IQ specials/1052.png Special Psylocke Psylocke may remove all hits with icon of Psylocke's choice from her Permanent Record. OPD EV Illusion PS specials/1053.png Special Psylocke Avoid 1 attack. AG Lady Mandarin IQ specials/1054.png Special Psylocke Acts as a level 4 Intellect or Strength attack. HF Mental Hold OP specials/1055.png Special Psylocke Target opponent may not attack for remainder of battle OPD AV Psi-Fighting OP specials/1056.png Special Psylocke "Acts as a level 4 Energy attack, may combine with 1 Strength card for a single attack" AE Psychic Knife OP specials/1057.png Special Psylocke "Acts as a level 7 Energy attack, if successful target opponent may not attack for remainder of battle" OPD BM Thought Probe OP specials/1058.png Special Psylocke Opponent must reveal 2 cards chosen at random from his hand AJ Dodge IQ specials/1059.png Special Punisher Avoid any attack made with a Power card AD Flame Thrower PS specials/1060.png Special Punisher Acts as a level 4 Energy attack. May combine with 1 Fighting card for a single attack. AE Full Auto OP specials/1061.png Special Punisher "Acts as a level 4 Fighting attack, may make 1 additional Fighting attack" AB Outwit IQ specials/1062.png Special Punisher Remove up to 2 Hits with an Intellect icon from Punisher's Permanent Record. ET Secret Weapon OP specials/1063.png Special Punisher "Draw 1 card, do not discard if duplicate" OPD AT Smoke Screen OP specials/1064.png Special Punisher Teammate may avoid 1 Energy attack AD Sniper OP specials/1065.png Special Punisher "Acts as a level 6 Fighting attack. May be used against an opponent in reserve, who may defend" AN Suppress Enemy TM specials/1066.png Special Punisher Acts as a level 9 Strength or Intellect attack. OPD AS Vendetta OP specials/1067.png Special Punisher Play after Punisher takes a hit. Punisher is +2 for remainder of battle vs. opponent who just hit him OPD BB Alicia Masters CL specials/1068.png Special Puppet Master "Puppet Master +3 to Venture Total for this battle. If opponent has ""The Coming of Galactus"" Mission, Puppet Master +6 to Venture Total for this battle." JQ Automatons CL specials/1069.png Special Puppet Master Acts as a level 7 Strength attack. AR Criminal Mastermind CL specials/1070.png Special Puppet Master Sort through opponent's Power Pack and remove any 3 cards of Puppet Master's choice. Discard chosen cards into Dead Pile. Reshuffle Power Pack. HB Liddleville CL specials/1071.png Special Puppet Master "Play during battle. Next Battle, opponent may not play any Activator cards." OPD LS Mental Domination CL specials/1072.png Special Puppet Master Play during battle. Puppet Master may exchange this card for any 1 Special card in Dead Pile not playable by Puppet Master and play it immediately. OPD BQ Mystic Clay CL specials/1073.png Special Puppet Master "Opponent must immediately discard all Special cards in play that affect the ""remainder of the Battle"" or the ""remainder of the game""." KL Agile Avenger MC specials/1074.png Special Quicksilver No Energy Power cards may be played against Quicksilver for remainder of battle. CN Fast And Furious MC specials/1075.png Special Quicksilver "Acts as a level 5 MultiPower attack. May be combined with a Universe card, excluding Teamwork. Universe not added to damage or venture total." OPD BX High Speed Impact IQ specials/1076.png Special Quicksilver Acts as a level 11 Strength attack. Quicksilver may not attack for remainder of battle. OPD AS Hit And Run MC specials/1077.png Special Quicksilver "Acts as a level 4 Fighting attack. If successful, Quicksilver may not attack or be attacked for remainder of battle." EH Mutant Momentum MC specials/1078.png Special Quicksilver Avoid 1 attack. AG Quick Mix TM specials/1079.png Special Quicksilver Quicksilver may switch entire Permanent Record of any two of Opponents Front Line teammates. OPD CA Rapid Rip Off MC specials/1080.png Special Quicksilver Opponent must immediately discard all placed Universe cards. OPD AU Rapid-Fire Punches IQ specials/1081.png Special Quicksilver "Acts as a level 1 Fighting attack. May make 2 additional attacks at +1, or 1 additional attack at +2. Bonus not applied to damage, or Venture total." ID Superspeed MC specials/1082.png Special Quicksilver Acts as a level 2 Strength Attack. May be made after opponent has conceded the battle. Opponent may defend. EI Avian Mutation XM specials/1083.png Special Rapture Rapture may have 1 additional Special card placed on her until KO'd. May not be duplicate. BR Flightpath XM specials/1084.png Special Rapture Avoid 1 attack made with a Power card. Rapture may draw 1 card from the top of the Draw Pile. Discard duplicates. LO Mercy Killing XM specials/1085.png Special Rapture "Acts as a level 5 Strength attack. If successful and Target has Hits totalling 15 or more, then Target is KO'd regardless of Inherent Abilities and other Special cards." OPD NW Psychic Sword XM specials/1086.png Special Rapture Acts as a level 0 Fighting or Strength attack. May only be defended by a Special card. BA Release Soul XM specials/1087.png Special Rapture "Acts as a level 2 Fighting attack. If successful, acts as a level 8 Intellect Hit. Hit goes on Target Character's Permanent Record. Does not count for Venture Total." KB Demon's Head BS specials/1088.png Special Ra's Al Ghul Ra's Al Ghul gains a +1 to all actions for remainder of battle. AM Lazarus Pit BS specials/1089.png Special Ra's Al Ghul Ra's Al Ghul may remove all hits with icon of Ra's Al Ghul's choice from his Permanent Record. OPD EV Master Swordsman BS specials/1090.png Special Ra's Al Ghul Acts as a level 4 Fighting attack. May make 1 additional attack. AA Megalo-Maniac BS specials/1091.png Special Ra's Al Ghul Opponent's Intellect Power cards do not count in the Venture total for this battle. BT Talia BS specials/1092.png Special Ra's Al Ghul Acts as a level 5 Intellect Power card. May be used to attack or defend. May not be combined with Universe cards. CC The Clench JL specials/1093.png Special Ra's Al Ghul Opponent's team's Hits to K.O. number is decreased by 3 points for remainder of battle. OPD DQ Blinded By The Light JL specials/1094.png Special "Ray, The" The Ray plays numerical attacks face down for remainder of battle. Opponent must guess defense. OPD BK Energy Shield JL specials/1095.png Special "Ray, The" Avoid 1 attack with an Energy icon. No Energy Power cards may be played against The Ray for remainder of battle. AH In A Blaze Of Power JL specials/1096.png Special "Ray, The" Acts as a level 9 Energy or Fighting attack. OPD HR Light Constructs JL specials/1097o.png Special "Ray, The" Draw 3 cards. Discard duplicates. OPD HQ Speed Of Light JL specials/1098.png Special "Ray, The" The Ray may avoid any numerical attack. AD Bone Breaker MN specials/1099.png Special Reavers Acts as a level 7 Energy attack. AR Cybernetic Rebirth XM specials/1100.png Special Reavers "Play during battle. In the battle that Reavers are KO'd, Reavers may continue to fight and are not discarded until the end of the battle." LG Cyborgs MN specials/1101.png Special Reavers Acts as a level 4 Fighting attack. May make 1 additional attack. AA Deathstrike MN specials/1102.png Special Reavers Sort through opponent's Draw Pile. Choose any 1 card and remove it from game. Reshuffle Draw Pile. OPD GL Donald Pierce MN specials/1103.png Special Reavers Negates the effect of any 1 Special card played by opponent. AO Gateway CL specials/1104.png Special Reavers Discard all cards Placed on 1 Front Line teammate and remove all Hits on teammate's Permanent Record. OPD LI Pretty Boy MN specials/1105.png Special Reavers Reavers may not be attacked for remainder of battle. OPD BJ Skull Buster MN specials/1106.png Special Reavers "Acts as a level 2 Energy, Strength, or Fighting attack. Can only be defended by a defensive Special card." OPD BA Cosmic Cube IQ specials/1107.png Special Red Skull "Only Red Skull and target hero may attack, be attacked or defend this battle." OPD FD Crossbones MN specials/1108.png Special Red Skull Acts as a level 5 Strength attack. Red Skull may play 1 additional Special card. JC Depraved Evil IQ specials/1109.png Special Red Skull Sort through opponent's Dead Pile. Choose any 2 cards and put them into opponent's Draw Pile. Reshuffle Draw Pile. HZ Dust Of Death IQ specials/1110.png Special Red Skull "Acts as a level 6 Energy attack. If successful, target hero must discard 2 cards of opponent's choice. Cards may be Placed or in hand." HY Evil Super Soldier IQ specials/1111.png Special Red Skull Acts as a level 3 Strength attack. Can only be defended by a defensive Special card. OPD BA Master Racist IQ specials/1112.png Special Red Skull Avoid 1 attack. AG The Scourge CL specials/1113.png Special Red Skull All Strength Power Card Hits on Target Character are doubled when determining Cumulative K.O. for remainder of game. Does not count toward Venture Total. OPD KD Force Projection CL specials/1114.png Special Reyes Reyes may not be attacked for remainder of battle. OPD BJ Form Force TM specials/1115.png Special Reyes Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. CC Medical Background CL specials/1116.png Special Reyes Remove 1 Hit of 5 or less from the Permanent Record or Hits From Current Battle of Reyes or teammate. May affect Venture Total. KR Reluctant Hero CL specials/1117.png Special Reyes Target Character must discard 1 Placed card of Reyes' choice. AI Triage XM specials/1118.png Special Reyes Avoid 1 attack made with a Power card or remove 1 Power card Hit from Reyes or teammate. EE Animal Stamina IQ specials/1119.png Special Rhino Rhino's hits to KO number is increased by 2 points for remainder of game. DQ Bowl Over OP specials/1120.png Special Rhino Opponent must immediately discard 1 placed Universe card of Rhino's choice AI Pinball Blow OP specials/1121.png Special Rhino "Acts as a level 4 Strength attack, may make 1 additional Strength attack against a different opponent" AB Rhino Charge OP specials/1122.png Special Rhino "Acts as a level 6 Strength attack, cannot be defended by an Energy card" AP Rhino Hide OP specials/1123.png Special Rhino Avoid 1 attack AG Romp N' Stomp OP specials/1124.png Special Rhino "Acts as a level 4 Strength attack, may combine with 1 Fighting card for a single attack" AE Scare Tactics PS specials/1125.png Special Rhino Play when opponent's hero is KO'd. Reserve must skip a battle before entering. OPD BC Stampede Promo specials/1125.png Special Rhino Rhino may combine Strength Power cards level 1 thru 4 for a single attack. May be blocked as a whole or in parts. BU Colt Revolver BS specials/1127.png Special Riddler Acts as a level 2 Energy attack. May make 2 additional attacks. DG Death Trap BS specials/1128.png Special Riddler Acts as a level 3 Strength attack. Can only be defended by a Power card with a Universe card. OPD BA Dirty Cheat BS specials/1129.png Special Riddler Riddler may increase either his team's or opponent's venture Mission cards by 1. CF Master Of Misdirection BS specials/1130.png Special Riddler Riddler plays numerical attacks face down for remainder of battle. Opponent must guess defense. OPD BK Prince Of Puzzles JL specials/1131.png Special Riddler The Riddler may exchange remaining cards in hand with equal number of cards from the top of the Draw Pile. May keep Duplicates. OPD CP Query And Echo BS specials/1132.png Special Riddler "May be used as a level 5 Fighting Power card to attack, or a level 5 Intellect Power card to defend. May not be combined with a Universe card." CC Animal Rage IM specials/1133.png Special Ripclaw "Play during battle. In the battle that Ripclaw is KO'd, Ripclaw may continue to fight and is not discarded until Ripclaw has taken 1 additional Hit, or until the end of the battle." LG Cyberforce IM specials/1134.png Special Ripclaw Target Character gains +1 to defense for remainder of game. MW Mechanical Mutant IM specials/1135.png Special Ripclaw "Acts as a level 4 Strength attack. May be used against Reserve, who may defend. If successful against Reserve, Reserve must skip a battle before moving to Front Line." MU Native Magic IM specials/1136.png Special Ripclaw "Acts as a level 7 Energy attack. If successful, Opponent must move 1 Mission Card from the Completed Missions Pile, to the Reserve Missions Pile." OPD GB Pacifist Heart IM specials/1137.png Special Ripclaw Play to Concede battle. Remove all Hits from Ripclaw's or teammate's Permanent Record and Hits from Current Battle. OPD MV Rip And Tear IM specials/1138.png Special Ripclaw "Acts as a level 3 Strength attack. If successful, Target Character must discard 1 Placed card of Opponent's choice." CU Bo Staff BS specials/1139.png Special Robin Acts as a level 4 Fighting attack. May combine with 1 Energy card for a single attack. AE Expert Training BS specials/1140.png Special Robin Robin gains a +1 to all actions for remainder of battle. AM Insignia Dart BS specials/1141.png Special Robin Acts as a level 3 Fighting attack. Can only be defended by a card with an Intellect icon. BA Loyal Partner BS specials/1142.png Special Robin Teammate may make 1 attack at +2. EW Quick Thinking BS specials/1143.png Special Robin Draw 1 card. Do not discard if duplicate. OPD AT Surfing The Net JL specials/1144.png Special Robin Discard one Intellect Power card usable by Robin to draw 4 cards from top of the Draw Pile. May keep duplicates. OPD JA Combination Punch IQ specials/1145.png Special Rogue "Acts as a level 4 Any-Power attack. May combine with 1 Energy, Fighting, Strength or Intellect Power card for a single attack." AE Intercept Attack OP specials/1146.png Special Rogue "Attack made on teammate is now made on Rogue, who may defend it" AC Mutagenic Drain OP specials/1147.png Special Rogue Target opponent may not use 1 skill type of Rogue's choice for remainder of battle OPD BD Mutant Missile PS specials/1148.png Special Rogue Acts as a level 9 Fighting attack. OPD AS Nigh Invulnerable Promo specials/1149.png Special Rogue "For remainder of game, cards of Rogue's Hits to Current Battle with Fighting or Strength icons do not count towards Opponent's Venture Total." OPD FL Power Transfer OP specials/1150.png Special Rogue "Acts as level 6 Strength attack. If successful, Rogue gains skill levels of target opponent for remainder of battle" AR Power Wipe TM specials/1151.png Special Rogue "Acts as a level 6 Energy attack. If successful, Opponent must discard from Hand until both players have an equal number of cards in Hand. Opponent's choice." NT Sky Soar OP specials/1152.png Special Rogue Avoid 1 attack AG Southern Belle IQ specials/1153.png Special Rogue Target opponent may not attack Rogue for remainder of battle unless she attacks him first. AZ Super Strength OP specials/1154.png Special Rogue Opponent must immediately discard 1 placed Universe card of Rogue's choice AI Bladefire XM specials/1155.png Special Sabra Acts as a level 9 Energy or Fighting attack. OPD HR High Durability XM specials/1156.png Special Sabra Sabra may not be Cumulative KO'd for remainder of game. OPD EK Lethal Agent XM specials/1157.png Special Sabra "Acts as a level 5 Energy attack. If successful and Target has Hits totaling 15 or more, then Target is KO'd regardless of Inherent Abilities and other Special cards." OPD NW Loyal Soldier TM specials/1158.png Special Sabra Acts as a level 9 Fighting Power card. May only be used to defend. May defend Sabra or teammate. MH Mossad XM specials/1159.png Special Sabra "Acts as a level 5 Intellect attack. If successful, Target Character may not play Activator cards for remainder of battle." NV Mutant Musculature XM specials/1160.png Special Sabra Acts as a level 5 Strength attack. May make 1 additional Strength attack. AB Blood Hunt OP specials/1161.png Special Sabretooth "Sabretooth may make 1 attack after opponent has conceded the battle, opponent may defend" OPD BE Bloodlust OP specials/1162.png Special Sabretooth "Acts as a level 4 Fighting attack, may make 1 additional attack" AA Danger Scent OP specials/1163.png Special Sabretooth Avoid 1 Fighting attack AD Dangerous Mind IQ specials/1164.png Special Sabretooth "Acts as a level 2 Fighting attack. If successful, acts as a level 8 Intellect Power card." EJ Government Operative IQ specials/1165.png Special Sabretooth Teammate may avoid 1 Fighting attack. May be played while Sabretooth is in Reserve. AD Healing Factor OP specials/1166.png Special Sabretooth Remove 1 hit from Sabretooth's permanent record AL Rabid Beast PS specials/1167.png Special Sabretooth Play when Sabretooth is wounded. Sabretooth gains +2 to all attacks for remainder of battle. DK Wildcat Attack OP specials/1168.png Special Sabretooth Acts as a Level 7 Strength attack AR Amazing Recovery IM specials/1169.png Special Savage Dragon Remove all hits with an Energy icon from Savage Dragon's Permanent Record. EA Bulletproof IM specials/1170.png Special Savage Dragon Target Character's Tactic: Artifact cards may not be removed from play for remainder of game. LU Chicago Pd IM specials/1171.png Special Savage Dragon "Savage Dragon and Savage Dragon's team are +2 all actions against Opponent's Battlesite, for remainder of Battle." ND Dragon Brawl IM specials/1172.png Special Savage Dragon "Acts as a level 5 Fighting attack. May not be affected by a card with the word ""teammate"" on it." JY Freak Force IM specials/1173.png Special Savage Dragon Acts as a level 3 Strength attack. Each Front Line teammate may make 1 additional attack. FE Savage Strength IM specials/1174.png Special Savage Dragon "Acts as a level 6 Any-Power attack. If successful, Target Character is KO'd by next level 2 MultiPower Power Card Hit, regardless of Inherent Abilities and other Special cards." OPD MB Arachnid Gizmos PS specials/1175.png Special Scarlet Spider "On his turn, Scarlet Spider may exchange this card for any 1 card in Dead Pile and play it immediately." OPD BQ Clonal Confusion IQ specials/1176.png Special Scarlet Spider "Scarlet Spider may Place and play Spider-Man ""Wall Crawl"" and ""Spider-Sense"" Special cards for remainder of game." HU Hidden Pouches PS specials/1177.png Special Scarlet Spider "Scarlet Spider may have 1 additional Power, Universe, or Special card placed on him until Scarlet Spider is KO'd." BR Impact Webbing PS specials/1178.png Special Scarlet Spider Scarlet Spider may make as many Power card attacks as possible. Opponent may defend. OPD BV New Warrior PS specials/1179.png Special Scarlet Spider Acts as a level 4 Fighting attack. May make 1 additional Fighting attack. AB Scarlet Savior Promo specials/1180.png Special Scarlet Spider Teammate may avoid 1 attack. AD Spider Web PS specials/1181.png Special Scarlet Spider Target hero may not attack for remainder of battle. OPD AV Sticky Fingers PS specials/1182.png Special Scarlet Spider "Scarlet Spider can combine 1 Power card with 1 of opponent's placed Universe cards, excluding Teamwork, to attack." CB Change Outcome PS specials/1183.png Special Scarlet Witch Negates the effect of any 1 Special card played by opponent. AO Hex Power PS specials/1184.png Special Scarlet Witch "Acts as a level 8 Energy, Strength or Fighting attack." OPD AQ Improbability Hex IQ specials/1185.png Special Scarlet Witch Opponent's team may not use Strength Power cards level 6 through 8 to attack for remainder of battle. HL Mutant Magic PS specials/1186.png Special Scarlet Witch Opponent's Strength Power cards do not count in the Venture total for this battle. BT Sorceress Slam PS specials/1187.png Special Scarlet Witch Acts as a level 6 Strength attack. AR Spell Of Destruction PS specials/1188.png Special Scarlet Witch "Opponent must draw one card from Draw pile. Drawn card and any duplicate of it, placed or in hand, must be discarded." DR Spontaneous Combustion PS specials/1189.png Special Scarlet Witch Opponent must discard 1 placed card of Scarlet Witch's choice. AI Warp Probability Field TM specials/1190.png Special Scarlet Witch "Play in current battle. Next battle, Opponent may not Place any cards with a Strength icon." FX Witchcraft IQ specials/1191.png Special Scarlet Witch Scarlet Witch may avoid any numerical attack. AD Acid Spray CL specials/1192.png Special Scorpion "Acts as a level 5 Energy attack. If successful, Target Character -2 to defense for remainder of battle." JH Arachnid Strength CL specials/1193.png Special Scorpion Scorpion may combine MultiPower or Strength Power cards with Strength Basic Universe cards usable by Scorpion to avoid any attack for remainder of game. JS Mac Gargan: Private Eye CL specials/1194.png Special Scorpion Scorpion must discard all cards with a Strength icon currently in Hand. Opponent must discard all cards with a Strength icon currently Placed and in Hand. OPD BY Savage Insanity CL specials/1195.png Special Scorpion "Acts as a level 3 Intellect attack, +1 for each Mission card in Scorpion's Defeated Missions Pile." LT Scorpion Sting CL specials/1196.png Special Scorpion Acts as a level 7 Fighting attack. AR The Jameson Connection CL specials/1197.png Special Scorpion Opponent's Team with Power Grid of 7 or 8 in Power Type of Scorpion's choice may not use Power cards of that Power Type to attack for remainder of battle. OPD HE Hunter/Killer MC specials/1198.png Special Sentinels Acts as a level 4 Energy attack. May make 1 additional Energy attack. AB Learning Circuits MC specials/1199.png Special Sentinels Sentinels may not be attacked by a Power card with the same value as any Power cards on Sentinels Permanent Record for remainder of game. OPD DT Master Mold MC specials/1200.png Special Sentinels Avoid 1 attack made with a Power card or remove 1 Power card hit from Sentinels or teammate. EE Mutant Countermeasures IQ specials/1201.png Special Sentinels Target character may not play Specials for remainder of battle. GA Nimrod MC specials/1202.png Special Sentinels "Acts as a level 4 Fighting attack. If successful, target must discard all placed cards into Dead Pile." OPD CZ Overhaul MC specials/1203.png Special Sentinels Remove all hits with a Strength icon from Sentinels Permanent Record. EA Reaction Program MC specials/1204.png Special Sentinels Play with any Power card usable by Sentinels. No cards of that Power type may be played against Sentinels for remainder of battle. OPD CN Robot Mentality IQ specials/1205.png Special Sentinels Acts as a level 7 Intellect attack. AR Anaconda MN specials/1206.png Special Serpent Society All Any-Power cards on Target Character's Permanent Record become Strength cards for remainder of game. OPD JF Asp MN specials/1207.png Special Serpent Society "Acts as a level 7 Strength attack. If successful, Target Character may not attack for remainder of battle." OPD BM Cobra MN specials/1208.png Special Serpent Society Negates the effect of any 1 Special card played by opponment. AO Death Adder MN specials/1209.png Special Serpent Society "Acts as a level 2 Strength attack. If successful, acts as a level 8 Energy Power card." EJ Diamond Back MN specials/1210.png Special Serpent Society Acts as a level 5 Any-Power attack. May make 1 additional attack. AA Fer-De-Lance CL specials/1211.png Special Serpent Society Acts as a level 2 Energy Attack. May be made after opponent has conceded the battle. Opponent may defend. EI Sidewinder MN specials/1212.png Special Serpent Society Teammate may avoid 1 attack. AD Astral Lifeform XM specials/1213.png Special Shadow King "Acts as a level 6 Intellect attack. If successful, Target Character must discard 2 cards of Opponent's choice. Cards may be Placed or in Hand." HY Possess Others XM specials/1214.png Special Shadow King Target teammate may play any Shadow King Special cards for remainder of game. OPD MF Psi-Screen XM specials/1215.png Special Shadow King Avoid 1 attack made with a Special card. Shadow King may draw 1 card from the top of the Draw Pile. Discard duplicates. LO Telepathic Manipulator XM specials/1216.png Special Shadow King Acts as a level 0 Fighting attack. May only be defended using a Power card with a Value of 5 or greater. NU Twist Desire XM specials/1217.png Special Shadow King Play during Battle. Both players move all Mission cards to Reserve Missions Pile. Mission cards Ventured this battle are now Ventured from Reserve Missions Pile. OPD KK Cat Claws CL specials/1218.png Special Shadowcat "Acts as a level 5 Fighting attack. If opponent has ""The Age of Apocalypse"" Mission, opponent also -3 to Venture Total for this battle." HO Computer Genius IQ specials/1219o.png Special Shadowcat Draw 3 cards. Discard duplicates. OPD HQ Doug Ramsey MN specials/1220.png Special Shadowcat Opponent must reveal hand and play open handed for remainder of battle. OPD BZ Electronic Scramble IQ specials/1221.png Special Shadowcat Teammate may avoid 1 Intellect attack. May be played while Shadowcat is in Reserve. AD Ghostly Phase IQ specials/1222.png Special Shadowcat Avoid 1 attack. AG Ninja Adept Promo specials/1223.png Special Shadowcat Acts as a level 6 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. CC Phased Disruption TM specials/1224.png Special Shadowcat "Acts as a level 6 Fighting attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total." OJ Pryde And Wisdom IQ specials/1225.png Special Shadowcat Acts as a level 4 Energy attack. May combine with 1 Intellect card for a single attack. AE Soulsword IQ specials/1226.png Special Shadowcat Acts as a level 2 Energy attack. If successful acts as a level 10 Any-Power card. EJ Back Snap IM specials/1227.png Special Shadowhawk "Acts as a level 4 Any-Power attack. If successful, Target Character may be KO'd using normal KO rules, regardless of Inherent Abilities or other Special cards, for remainder of battle." OPD ML Battle Armor IM specials/1228.png Special Shadowhawk ShadowHawk may avoid any numerical attack. AD Brutal Revenge IM specials/1229.png Special Shadowhawk "Acts as a level 5 Intellect attack. If successful, Opponent must discard all cards with a Strength icon from hand." OPD EG Hospitalize IM specials/1230.png Special Shadowhawk Acts as a level 6 Energy or Strength attack. HF Night Prowler IM specials/1231.png Special Shadowhawk "Acts as a level 3 Fighting attack. If successful, Target Character must discard 1 Placed card of Opponent's choice." CU Urban Predator IM specials/1232.png Special Shadowhawk "Play on Target Character as an attack. Attacks made on Target Character, including ""Urban Predator"", may not be moved to any of Target's teammates for remainder of game." MI Fu Manchu CL specials/1233.png Special Shang Chi: Master Of Kung Fu Opponent's Team with Power Grid of 7 or 8 in Power Type of Shang-Chi's choice may not use Power cards of that Power Type to attack for remainder of battle. OPD HE Kung Fu Secrets CL specials/1234.png Special Shang Chi: Master Of Kung Fu Acts as a level 2 Intellect attack. May make 2 additional attacks. DG Meditative Focus CL specials/1235.png Special Shang Chi: Master Of Kung Fu Shang-Chi must discard all cards with a Fighting icon currently in Hand. Opponent must discard all cards with a Fighting icon currently Placed and in Hand. OPD BY Mi-6 CL specials/1236.png Special Shang Chi: Master Of Kung Fu "Acts as a level 3 Energy attack, +1 for each Mission card in opponent's Completed Missions Pile." LT Sudden Strike CL specials/1237.png Special Shang Chi: Master Of Kung Fu Acts as a level 6 Strength attack. AR Swift Counteract TM specials/1238.png Special Shang Chi: Master Of Kung Fu Avoid 1 Attack. Opponent must discard 1 card from Hand. Opponents choice. OQ The Elixir Vitae CL specials/1239.png Special Shang Chi: Master Of Kung Fu "Play during battle. After being K.O.'d, Shang-Chi is resurrected at beginning of next battle, remains in play until end of battle, and is discarded at end of battle." OPD KJ Brains & Brawn IQ specials/1240.png Special She Hulk Acts as a level 5 Intellect Power card. May be used to attack or defend. May not be combined with Universe cards. CC Elbow Grease PS specials/1241.png Special She Hulk Only attacks made with Universe cards may be played against She Hulk for remainder of battle. CD Emerald Allure PS specials/1242.png Special She Hulk "Attack made on teammate is now made on She Hulk, who may defend it." AC Gamma Girl PS specials/1243.png Special She Hulk "Acts as a level 8 Energy, Strength, or Fighting attack." OPD AQ Legal Defense TM specials/1244.png Special She Hulk Teammate may avoid 1 attack made with a Universe Card. She Hulk may draw 1 card from top of Draw Pile. Discard duplicates. LO Power Proxy PS specials/1245.png Special She Hulk Target hero must discard 1 placed Power card of She Hulk's choice. AI Public Defender IQ specials/1246.png Special She Hulk Teammate may avoid 1 Intellect attack. May be played while She Hulk is in Reserve. AD She-Hulk Smash PS specials/1247.png Special She Hulk Acts as a level 4 Strength attack. May combine with a Universe card. Universe bonus added to Venture total for this battle. BX "Vitamin ""G""" PS specials/1248.png Special She Hulk Remove 1 hit from She Hulk's permanent record. AL Deathbird MN specials/1249.png Special Shi'ar Acts as a level 5 Any-Power attack. May make 1 additional attack. AA D'ken MN specials/1250.png Special Shi'ar "Add 3 to Shi'ar Venture total, or opponent -3 to Venture total for this battle." AF Fang XM specials/1251.png Special Shi'ar Acts as a level 5 Strength attack. Attack may not be defended with a Special card. JW Gladiator MN specials/1252.png Special Shi'ar Acts as a level 8 Strength Power card. May be used to attack or defend. May not be combined with Universe cards. OPD CC Lillandra MN specials/1253.png Special Shi'ar No cards with an Intellect icon may be played against The Shi'ar for remainder of battle. AH M'krann Crystal MN specials/1254.png Special Shi'ar Shi'ar may look at top 6 cards in opponent's Draw Pile. OPD AJ Nightside CL specials/1255.png Special Shi'ar "Acts as a level 3 Fighting attack, +1 for each Mission card in Shi'ar's Defeated Missions Pile." LT Warstar MN specials/1256.png Special Shi'ar All Any-Power cards on Target Character's Permanent Record become Fighting cards for remainder of game. OPD JF Battle Plans IQ specials/1257.png Special Silver Sable Silver Sable may have an unlimited number of Teamwork cards placed on her until Silver Sable is KO'd. Teamwork cards may not be duplicates. HV Chia PS specials/1258.png Special Silver Sable Acts as a level 6 Fighting attack. Cannot be defended by a card with a Strength icon. AP Hidden Weapon PS specials/1259.png Special Silver Sable Draw 1 card. Do not discard if duplicate. OPD AT Katana PS specials/1260.png Special Silver Sable Acts as a level 4 Fighting attack. May make 1 additional attack. AA Kevlar PS specials/1261.png Special Silver Sable Avoid 1 attack. AG Leadership PS specials/1262.png Special Silver Sable All Silver Sable Special cards are doubled when determining Venture total for this battle. CQ One With The Sword PS specials/1263.png Special Silver Sable Acts as a level 5 Energy attack. May make 1 additional attack. AA Rescue Mission TM specials/1264.png Special Silver Sable Teammate may avoid 1 attack of 9 or less. May be played while Silver Sable is in Reserve. AD Sandman IQ specials/1265.png Special Silver Sable Play this card in front of Silver Sable. Silver Sable may not be attacked until this Special is attacked. Silver Sable may not defend this card. EB Cosmic Awareness IQ specials/1266.png Special Silver Surfer Acts as a level 4 Energy or Intellect attack. HF Cosmic Healing OP specials/1267.png Special Silver Surfer Remove 1 hit from the permanent record of any 1 teammate AL Double Power Blast PS specials/1268.png Special Silver Surfer Acts as a level 4 Energy attack. May combine with 1 Energy card for a single attack. AE Energy Protection OP specials/1269.png Special Silver Surfer Teammate may avoid 1 attack of 9 or less AD Force Shield OP specials/1270.png Special Silver Surfer Avoid 1 attack AG Power Cosmic OP specials/1271.png Special Silver Surfer "Acts as a level 8 Energy, Strength or Fighting attack" OPD AQ Rearrange Matter OP specials/1272.png Special Silver Surfer Opponent must immediately discard 1 placed Universe card of Silver Surfer's choice AI Shalla Bal MN specials/1273.png Special Silver Surfer Remove 1 hit from Silver Surfer's Permanent Record. AL Stellar Bolt TM specials/1274.png Special Silver Surfer Acts as a level 6 Energy attack. Cannot be defended by a card with an Energy icon. AP Cia Training IM specials/1275.png Special Spawn "Acts as a level 4 Intellect attack. May be used against Reserve, who may defend. If successful against Reserve, Spawn may attack Reserve for remainder of game." LZ Finite Power IM specials/1276.png Special Spawn "Play on Target Character as an attack. For remainder of battle, Target Character may not attack unless Opponent also discards 2 cards per attack. Cards may be Placed or in Hand." OPD ZY Heavy Weapons IM specials/1277.png Special Spawn Acts as a level 7 Strength attack. AR Living Costume IM specials/1278.png Special Spawn Target Teammate may play any Spawn Special cards for remainder of game. OPD MF Magickal Chains IM specials/1279.png Special Spawn Choose one Tactic: Artifact card from Draw pile and place in hand. Cannot be a duplicate. Reshuffle Draw pile. LV Preternatural Powers IM specials/1280.png Special Spawn "Acts as a level 4 Energy, Strength, Fighting, or Intellect attack. May make 1 additional attack." GJ Protector Of The Innocent IM specials/1281.png Special Spawn Spawn or teammate may avoid 1 attack of 9 or less. AD Clever Fighter XM specials/1282.png Special Spider-Girl "Play with any Power card usable by Spider-Girl. For remainder of game, Spider-Girl does not have to discard duplicates of chosen Power card's Power Type and Value." LY Girl Power TM specials/1283.png Special Spider-Girl "Acts as a level 8 Energy, Strength, Fighting, or Intellect attack." OPD AQ Mayday XM specials/1284.png Special Spider-Girl "For remainder of game, cards on Spider-Girl's Hits to Current Battle with Strength or Intellect icons do not count towards Opponent's Venture Total." OPD FL Spider Mobility XM specials/1285.png Special Spider-Girl Spider-Girl or teammate may avoid 1 attack of 9 or less. AD Wall Walker XM specials/1286.png Special Spider-Girl Teammate may not be attacked for remainder of battle. OPD BJ Web Action XM specials/1287.png Special Spider-Girl "Acts as a level 5 Strength attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle." NG Arachnid Agility OP specials/1288.png Special Spider-Man "Acts as a level 4 Fighting attack, may make 1 additional attack" AA Clonal Confusion IQ specials/1289.png Special Spider-Man "Spider-Man may Place and play Scarlet Spider ""Sticky Fingers"" and ""Scarlet Savior"" Special cards for remainder of game." HU Over The Edge Promo specials/1290.png Special Spider-Man Acts as a level 4 Fighting attack. May combine with 1 Strength card for a single attack. AE Science Whiz IQ specials/1291.png Special Spider-Man Spider-Man's Intellect Power cards are +2 for remainder of battle. DM Spider Sense OP specials/1292.png Special Spider-Man Opponent must immediately reveal any Special cards currently held in his hand AJ Taunt PS specials/1293.png Special Spider-Man Play when opponent concedes battle. Opponent may not concede battle. OPD BL Wall Crawl OP specials/1294.png Special Spider-Man Avoid 1 attack AG Web OP specials/1295.png Special Spider-Man Target opponent may not attack for remainder of battle OPD AV Web Shield OP specials/1296.png Special Spider-Man Avoid 1 attack made with a Universe card AD With Great Power... TM specials/1297.png Special Spider-Man "Look at top 8 cards of Draw Pile and choose any 1 card. Put chosen card in Hand. Put ""With Great Power"" on top of Draw Pile. Reshuffle Draw Pile." OP Arachnophobia OP specials/1298.png Special Spider-Woman Opponent must immediately discard 1 placed Power card of Spider-Woman's choice AI Coordinated Effort TM specials/1299.png Special Spider-Woman Spider-Woman's Team's attacks with a Fighting icon made against Opponent's Battlesite count towards Venture total for remainder of game. May be played from Reserve. OPD FW Force Works IQ specials/1300.png Special Spider-Woman Add 3 to Venture total for this battle. AF Psionic Attack PS specials/1301.png Special Spider-Woman "Acts as a level 7 Energy, Strength, or Fighting attack." OPD AQ Psi-Web OP specials/1302.png Special Spider-Woman Target opponent may not attack for remainder of battle OPD AV Rescue Operation IQ specials/1303.png Special Spider-Woman Teammate may avoid 1 attack of 9 or less. May be played while Spider-Woman is in Reserve. AD Spider Attack OP specials/1304.png Special Spider-Woman "Acts as a level 4 Strength attack, may combine with 1 Strength card for a single attack" AE Spider Strength OP specials/1305.png Special Spider-Woman "Acts as a level 4 Strength attack, may make 1 additional attack" AA Web Lines OP specials/1306.png Special Spider-Woman Avoid 1 attack AG Binary MN specials/1307.png Special Starjammers Acts as a level 11 Any-Power attack. Does not count toward Spectrum KO. OPD HN Ch'od MN specials/1308.png Special Starjammers Acts as a level 4 Strength attack. Teammate may combine with 1 Energy card for a single attack. AE Corsair MN specials/1309.png Special Starjammers Acts as a level 4 Energy attack. May combine with 1 Intellect card for a single attack. AE Hepzibah MN specials/1310.png Special Starjammers Starjammers may avoid any numerical attack. AD Keeyah MN specials/1311.png Special Starjammers Draw 3 cards. Discard duplicates. OPD HQ Majestrix Lilandra XM specials/1312.png Special Starjammers "Acts as a level 2 Intellect attack. If successful, acts as a level 8 Intellect Hit. Hit goes on Target Character's Permanent Record. Does not count for Venture Total." KB Professor X CL specials/1313.png Special Starjammers Acts as a level 8 Any-Power attack. Does not count toward Spectrum K.O. HN Raza MN specials/1314.png Special Starjammers Target Character must discard all Placed cards and may not attack for remainder of battle. OPD CH Stick Together TM specials/1315.png Special Starjammers "Play during Battle. Next Battle, Opponent may not play any Any-Character Special Cards." OPD LS Boot Jets BS specials/1316.png Special Steel Only attacks made with Universe cards may be played against Steel for remainder of Battle. CD Exo-Skeleton BS specials/1317.png Special Steel Acts as a level 4 Strength attack. AR Hammer BS specials/1318.png Special Steel "Acts as a level 7 Energy, Strength, Fighting, or Intellect attack." OPD AQ Human Shield BS specials/1319.png Special Steel "Attack made on teammate is now made on Steel, who may defend." AC Night Vision Goggles JL specials/1320o.png Special Steel Draw 3 cards. Discard duplicates. OPD HQ Rivet Gun BS specials/1321.png Special Steel Target character may not use cards with a Fighting Icon for remainder of battle. EX Chain Lightning OP specials/1322.png Special Storm "Acts as a level 4 Energy attack, may make 1 additional attack against a different opponent" AA Decisive Plan TM specials/1323.png Special Storm Play during Battle. Each player may only have 1 Mission Card Ventured this battle. Move all other Mission cards back to piles Ventured from. ON Emotional Outburst OP specials/1324.png Special Storm "Acts as a level 8 Energy, Strength, or Fighting attack" OPD AQ Flight OP specials/1325.png Special Storm Avoid 1 Strength attack AD Gathering Winds Promo specials/1326.png Special Storm Sort through Power Pack card by card. Put the first 3 cards with Energy icons in Hand. May keep duplicates. Reshuffle Power Pack. OPD OE Hurricane Winds OP specials/1327.png Special Storm No Universe cards may be played against Storm for remainder of battle AH Morlock Combat IQ specials/1328.png Special Storm Only Strength attacks may be played against Storm for remainder of battle. CD Summon Elemental Power OP specials/1329.png Special Storm "Draw 1 card, do not discard if duplicate" OPD AT Weather Manipulation PS specials/1330.png Special Storm Storm may increase either her team's or opponent's ventured Mission cards by 1. CF X-Men Leader IQ specials/1331.png Special Storm Acts as a level 4 Intellect or Strength attack. HF Backstage Bouncer TM specials/1332.png Special Strong Guy Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO. HN Bodyguard IQ specials/1333.png Special Strong Guy Teammate may avoid 1 Strength attack. May be played while Strong Guy is in Reserve. AD Fit Of Laughter PS specials/1334.png Special Strong Guy Target hero may not attack for remainder of battle. OPD AV Kinetic Absorption PS specials/1335.png Special Strong Guy No Strength cards may be played against Strong Guy for remainder of battle. CN Knuckle Sandwich PS specials/1336.png Special Strong Guy Acts as a level 4 Fighting attack. May make 1 additional attack. AA Mighty Mutant PS specials/1337.png Special Strong Guy Strong Guy's Energy Power cards are +2 for remainder of battle. DM Pile It On PS specials/1338.png Special Strong Guy Strong Guy cannot be Spectrum KO'd for remainder of game. OPD CG Rock & Roll PS specials/1339.png Special Strong Guy "For remainder of battle, if Strong Guy can block a Power card attack with an equal value Power card, Strong Guy's Power card hits attacker." OPD BS Simple Strategy IQ 1specials/340.png Special Strong Guy Acts as a level 4 Strength attack. May combine with 1 Intellect card for a single attack. AE Armed And Dangerous IM specials/1341.png Special Stryker Discard 1 Strength Power card usable by Stryker to draw 4 cards from top of the Draw Pile. May keep duplicates. OPD JA Cyberforce Leader IM specials/1342.png Special Stryker Play with Fighting Power card usable by Stryker. Value of Power card is added to Venture Total for this battle. MD Digital Imaging IM specials/1343.png Special Stryker "Play during current battle. Next battle, opponent must reveal any Activator cards in hand and play Activator cards open handed for remainder of battle." MY Mutant Cyborg IM specials/1344.png Special Stryker Acts as a level 3 Intellect attack. May combine with 1 MultiPower Power card for a single attack. AE Serious Arsenal IM specials/1345.png Special Stryker Acts as a level 6 Fighting attack. May combine with 1 Fighting card for a single attack. OPD BO Tough As Nails IM specials/1346.png Special Stryker Stryker is +3 to defense against any attack made with a Power card with the same Power Type as any Power cards on Stryker's Permanent Record for remainder of game. MX Atomic Flame XM specials/1347.png Special Sunfire "Acts as a level 9 Energy, Fighting, Strength, or Intellect attack. Sunfire may not attack for remainder of battle." OPD FJ Controlled Burn TM specials/1348.png Special Sunfire "Acts as a level 4 Strength attack, may be played from Reserve. If successful, Sunfire may continue to attack while in Reserve." MT Ionize Matter XM specials/1349.png Special Sunfire Acts as a level 4 Energy or Fighting attack. Attack not affected by Special cards already in play. NJ Nationalist Zeal XM specials/1350.png Special Sunfire Sunfire is +2 to defense for remainder of battle. AM Radiate Heat XM specials/1351.png Special Sunfire "Target Character must discard 1 Placed card. If successful, Opponent must discard 1 card from Hand for each Hit on Sunfire's Permanent Record." OPD FO Solar Flare XM specials/1352.png Special Sunfire "Acts as a level 3 Fighting attack. If not successful, Opponent is -1 to Venture." FG Alien Fire PS specials/1353.png Special Super Skrull Opponent must discard top 5 cards from Draw Pile into Dead Pile. OPD BW Alien Methods IQ specials/1354.png Special Super Skrull Sort through opponent's Dead Pile. Choose any two cards and put them into opponent's Draw Pile. Reshuffle Draw Pile. HW Fantastic Enemy IQ specials/1355.png Special Super Skrull Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO. HN Fists Of Stone PS specials/1356.png Special Super Skrull Super Skrull may combine Strength Power cards level 1 thru 4 for a single attack. May be blocked as a whole or in parts. BU Flexible Form PS specials/1357.png Special Super Skrull Avoid 1 Attack. AG Immitation PS specials/1358.png Special Super Skrull Super Skrull may switch his entire permanent record with any front line teammate. CA Invisible Invasion PS specials/1359.png Special Super Skrull "Acts as a level 4 Fighting attack. If successful, target must discard all placed cards into Dead Pile." OPD CZ Skrull And Crossbones PS specials/1360.png Special Super Skrull Draw 1 card. Do not discard if duplicate. OPD AT Cool Shades BS specials/1361.png Special Superboy Acts as a level 4 Energy attack. May combine with 1 Fighting card for a single attack. AE Dubbilex BS specials/1362.png Special Superboy Opponent's team may not use cards with an Intellect icon for remainder of battle. OPD EY Kid Of Steel BS specials/1363.png Special Superboy No cards with a Fighting Icon may be played against Superboy for remainder of battle. AH Tactile Telekinesis BS specials/1364.png Special Superboy Target character must discard 1 placed card of Superboy's choice. AI The Ravers JL specials/1365.png Special Superboy "Acts as a level 3 Fighting attack, each Front Line teammate may make one additional attack." FE "Up, Up, And Away" BS specials/1366.png Special Superboy Avoid 1 Energy or Strength attack. AD Cloaking Shield BS specials/1367.png Special Supergirl Supergirl may not attack or be attacked for remainder of battle. FA Girl Of Steel JL specials/1368.png Special Supergirl Acts as a level 9 Fighting or Strength attack. OPD HR Levitation BS specials/1369.png Special Supergirl No Universe cards may be played against Supergirl for remainder of battle. CN Psychokinetic Bolt BS specials/1370.png Special Supergirl Acts as a level 5 Energy attack. AR Shapeshift BS specials/1371.png Special Supergirl Play in the current battle. Supergirl's Energy and Fighting skills are increased to 7 in the next battle. OPD EZ Telekinetic Shield BS specials/1372.png Special Supergirl Supergirl or teammate may avoid 1 attack of 4 or less. AD Defying Earth's Gravity BS specials/1373.png Special Superman Avoid 1 Energy or Fighting attack. AD Earth's Greatest Hero BS specials/1374.png Special Superman All Superman Special cards are double when determining Venture Total in this battle. CQ Heat Vision BS specials/1375.png Special Superman Acts as a level 4 Energy attack. AR Last Son Of Krypton BS specials/1376.png Special Superman "Acts as a level 7 Strength attack. If successful, target character may not attack for remainder of battle." OPD BM Man Of Steel BS specials/1377.png Special Superman Superman's Strength Power cards are +2 for remainder of battle. DM The Man Beyond Tommorrow JL specials/1378.png Special Superman Acts as a level 11 Any-Power attack. Does not count toward Spectrum KO. OPD HN Photographic Reflexes XM specials/1379.png Special Taskmaster Play during battle. Taskmaster may exchange this card for any 1 Special card in Dead Pile not playable by Taskmaster and play it immediately. OPD BQ Replica Shield XM specials/1380.png Special Taskmaster "Taskmaster may Place and play Captain America's ""Ricochet Shield"", ""Stars & Stripes"", and ""Mighty Shield"" Special cards for remainder of game." HU Spy Camera XM specials/1381.png Special Taskmaster Look at top 8 cards of Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. OPD FK Trained Lackeys XM specials/1382.png Special Taskmaster "Play during battle. For remainder of battle, any attack made on Taskmaster may be moved to Trained Lackeys. Taskmaster's team may not defend. Trained Lackeys are KO'd with 1 hit." EB Weapons Master XM specials/1383.png Special Taskmaster Acts as a level 4 Fighting or Intellect attack. Attack not affected by Special cards already in play. NJ Aunt Petunia IQ specials/1384.png Special Thing Thing may not attack or be attacked for remainder of battle. FA Bear Hug OP specials/1385.png Special Thing Opponent must immediately discard 1 placed Universe card of Thing's choice AI Brute Force PS specials/1386.png Special Thing Acts as a level 4 Strength attack. May combine with a Universe card. Universe bonus added to Venture total for this battle. BX Bucket O' Shame IQ specials/1387.png Special Thing Thing is -2 to attacks/+2 to defense for remainder of battle. DL Clobberin' Time OP specials/1388.png Special Thing Acts as a level 10 Strength attack OPD AS Revoltin' Development OP specials/1389.png Special Thing Play after Thing takes a hit. Thing is +2 for remainder of battle vs. opponent who just hit him OPD BB Rock Skin OP specials/1390.png Special Thing Avoid 1 attack AG Stonewall TM specials/1391.png Special Thing "Play on target Character as an attack. For remainder of battle, Target Character may not attack or use Special cards unless Opponent also discards 2 cards per attack. Cards may be Placed or in Hand." OPD OD Temper Tantrum OP specials/1392.png Special Thing "Acts as a level 4 Strength attack, may make 1 additional attack" AA Airborne Avenger PS specials/1393.png Special Thor Avoid 1 attack. AG Gift Of The Gods IQ specials/1394.png Special Thor Choose one Thor Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile. DS God Of Thunder OP specials/1395.png Special Thor Thor's Energy skill increases to 8 for remainder of Battle AY Mjolnir Speaks OP specials/1396.png Special Thor "Acts as a level 4 Strength attack, may combine with 1 Energy card for a single attack" AE Mystic Uru Metal OP specials/1397.png Special Thor "Acts as a level 4 Strength attack, may make 1 additional attack" AA Power Of Asgard OP specials/1398.png Special Thor "Acts as a level 8 Energy, Strength, or Fighting attack" OPD AQ Protect Teammate OP specials/1399.png Special Thor "Attack made on teammate is now made on Thor, who may defend it" AC Unfettered Might TM specials/1400.png Special Thor "Acts as a level 12 Fighting attack. If successful, Thor or Thor's teammates may not defend Thor with Special cards for remainder of game." OPD FT Viking Pyre IQ specials/1401.png Special Thor Remove any cards from Thor's Draw Pile and discard into Dead Pile. Reshuffle Draw Pile. OPD IG Barbed Lash BS specials/1402.png Special Thorn Opponent must discard top card from draw pile into Dead Pile. CE Battle Instinct BS specials/1403.png Special Thorn Acts as a level 4 Intellect attack. May combine with a Universe card. Universe bonus added to Venture Total for this battle. BX Combat Daggers BS specials/1404.png Special Thorn Acts as a level 4 Fighting attack. May make 1 additional Fighting attack. AB Explosive Charge BS specials/1405.png Special Thorn Target character must discard all placed cards. OPD AU Street Fighter BS specials/1406.png Special Thorn "Play with FIghting Power card attack. If attack succeeds, add +2 to damage." CI Tell Me What You Know JL specials/1407.png Special Thorn Opponent must reveal hand and play open handed for remainder of battle. OPD BZ Apache Warrior XM specials/1408.png Special Thunderbird "Acts as a level 3 Fighting attack. If attack is defended, Thunderbird may draw 1 card from top of Draw Pile. Discard duplicates." NK Cellular Density XM specials/1409.png Special Thunderbird "Acts as a level 2 Strength attack. If successful, remove all Strength Power card Hits from Thunderbird and teammate's Permanent Record and Hits from Current Battle." FH Keen Senses XM specials/1410.png Special Thunderbird Avoid 1 attack with a Fighting icon. Thunderbird may draw 1 card from the top of the Draw Pile. Discard duplicates. LO No Future Plans TM specials/1411.png Special Thunderbird "Play in current battle. Next battle, Opponent may not Place any Special cards." FX Powerhouse XM specials/1412.png Special Thunderbird Acts as a level 5 Energy attack. Attack may not be defended with a Special card. JW Ultimate Sacrifice XM specials/1413.png Special Thunderbird Move any 1 Hit from Teammate to Thunderbird. Repeat until Thunderbird is KO'd or all Hits are on Thunderbird. Does not affect Venture Total. May be played from Reserve. OPD NQ Atlas CL specials/1414.png Special Thunderbolts Target Character may not attack for remainder of battle until Target or teammate attacks this Special. Attack does not count toward Venture Total. KT Citizen V CL specials/1415.png Special Thunderbolts All Fighting Power card Hits on Target Character are doubled when determining Cumulative K.O. for remainder of game. Does not count toward Venture Total. OPD KD Hawkeye TM specials/1416.png Special Thunderbolts Target Character's Team is -10 to Venture total this battle. OPD OI M.A.C.H.1 CL specials/1417.png Special Thunderbolts "Acts as a level 5 Fighting attack. If successful, Target Character -2 to defense for remainder of battle." JH Meteorite CL specials/1418.png Special Thunderbolts Draw 2 cards from top of Thunderbolts' Draw Pile. Put 1 card on bottom of Draw Pile. Put 1 card in Hand. May be duplicate. OPD KE Songbird CL specials/1419.png Special Thunderbolts Play with any Power card usable by Thunderbolts. Thunderbolts may not be attacked by a Power card of equal or lesser value for remainder of battle. KP Techno CL specials/1420.png Special Thunderbolts Acts as a level 4 Intellect attack. May combine with 1 Fighting card for a single attack. AE Costume Ribbons IM specials/1421.png Special Tiffany Tiffany may play Power cards usable by Tiffany that have been Placed to any Front Line Teammate for remainder of game. MG Crusade IM specials/1422.png Special Tiffany Acts as a level 6 Intellect attack. May be played while Tiffany is in Reserve. OPD BP Heavenly Agent IM specials/1423.png Special Tiffany "For remainder of game, if Opponent draws cards during battle, Tiffany may draw an equal number from Draw Pile. Tiffany must show drawn cards. May not keep duplicates." OPD LX Holy Order IM specials/1424.png Special Tiffany Tiffany may have an unlimited number of Special cards placed on her until Tiffany is KO'd. Specials may not be duplicates. HH Lance IM specials/1425.png Special Tiffany Acts as a level 3 Fighting attack. Can only be defended by a card with an Energy icon. BA Magickal Hunter IM specials/1426.png Special Tiffany "Acts as a level 4 Energy attack. May be used against Reserve, who may defend. If successful against Reserve, Tiffany may attack Reserve for remainder of game." LZ Bait And Switch JL specials/1427.png Special "Trickster, The" All hits with only Intellect icons in the Permanent Record of all Front Line characters are moved to the Permanent Record of one of the Trickster's teammates. JK Clean Getaway JL specials/1428.png Special "Trickster, The" Avoid 1 attack. AG Don't Mind Me... JL specials/1429.png Special "Trickster, The" Acts as a level 4 Intellect attack. May make 1 additional attack. AA Smooth Talker JL specials/1430.png Special "Trickster, The" The Trickster may move 1 Mission Card from the Defeated Missions Pile to the Reserve Missions Pile. OPD JM The Shell Game JL specials/1431.png Special "Trickster, The" "Target character must choose 1 card from the Trickster's hand. If card is an attack, Target is hit. If not, chosen card is discard to the Power Pack." OPD FB .45 Automatic BS specials/1432.png Special Two-Face Acts as a level 6 Energy attack. Cannot be defended by a card with an Intellect icon. AP Criminal Mastermind BS specials/1433.png Special Two-Face Opponent's Fighting Power cards do not count in the Venture total for this battle. BT Double Trouble BS specials/1434.png Special Two-Face Play with any Strength or Energy Power card attack. Power card must be blocked twice. FC Flip Of The Coin BS specials/1435.png Special Two-Face "Draw top card from Draw Pile. If drawn card is an attack, Two-Face may use it. If drawn card is not an attack, discard it to the Dead Pile." FB Law And Disorder JL specials/1436.png Special Two-Face "On his turn, Two-Face may exchange this card for any 1 card in Dead Pile and play it immediately." OPD BQ Tommy Gun BS specials/1437.png Special Two-Face Two-Face may make as many Fighting Power card attacks as possible. Opponent may defend. OPD BV Assassinate XM specials/1438.png Special Typhoid Mary "Acts as a level 2 Fighting attack. If successful, attacks made on Target Character may not be moved to any of Target's teammates for remainder of game." NO Bloody Mary XM specials/1439.png Special Typhoid Mary Play when Opponent concedes battle. Opponent may not concede battle. OPD BL Dressed To Kill XM specials/1440.png Special Typhoid Mary Acts as a level 9 Fighting or Intellect attack. OPD HR Fractured Personality XM specials/1441.png Special Typhoid Mary Acts as a level 5 Intellect attack. Attack may not be defended with a Special card. JW Sociopath XM specials/1442.png Special Typhoid Mary Acts as a level 0 Intellect attack. May only be defended using a Power card with a Value of 5 or greater. NU Cyberforce IM specials/1443.png Special Velocity Target Character gains +1 to defense for remainder of game. MW High-Speed Reflexes IM specials/1444.png Special Velocity Acts as a level 4 Fighting attack. May make 1 additional attack. AA Internal Hardware IM specials/1445.png Special Velocity "Play during battle. During Discard Phase of next battle, Velocity may remove all Hits with a Value of 4 or less from Velocity's Permanent Record." NA Protective Skin IM specials/1446.png Special Velocity Velocity is +3 to defense against any attack made with a Power card with the same Power Type as any Power cards on Velocity's Permanent Record for remainder of game. MX Quick Thinking IM specials/1447.png Special Velocity "Acts as a level 5 Intellect attack. If successful, opponent must discard all Special cards from hand." OPD EG Speedthrough IM specials/1448.png Special Velocity Opponent must discard 1 Placed card of Velocity's choice. May be played from Reserve. MZ Alien Symbiote PS specials/1449.png Special Venom Acts as a level 4 Strength attack. May combine with 1 Energy card for a for a single attack. AE Alien Webbing OP specials/1450.png Special Venom Opponent must immediately discard 1 placed Universe card of Venom's choice AI Creepy Crawler OP specials/1451.png Special Venom Avoid 1 attack AG Eddie Brock: Reporter IQ specials/1452.png Special Venom "Acts as a level 4 Intellect attack. If successful, opponent must discard 1 card of opponent's choice from hand." EM Healing Bond IQ specials/1453.png Special Venom Remove up to 2 Hits with a Strength icon from Venom's Permanent Record. ET Lethal Protector Promo specials/1454.png Special Venom "Attack made on teammate is now made on Venom, who may defend it." AC Panic Attack OP specials/1455.png Special Venom Play when opponent's hero is KO'd - Reserve must skip a battle before entering OPD BC Rampage OP specials/1456.png Special Venom "Acts as level 4 Strength attack, may make 1 additional attack" AA Symbiotic Snare OP specials/1457.png Special Venom Target opponent may not attack for remainder of battle OPD AV Clown Morph IM specials/1458.png Special Violator Target opponent may not attack Violator for remainder of battle unless Violator attacks him first. AZ Connive IM specials/1459.png Special Violator Violator may Place Artifact cards face down for remainder of game. MJ Darklands Army IM specials/1460.png Special Violator "Acts as a level 11 Energy, Fighting, or Intellect attack. Violator's Team may not attack for remainder of battle." OPD MC Demonic Powers IM specials/1461.png Special Violator Acts as a level 4 Fighting attack. AR Devil's Advocate IM specials/1462.png Special Violator Target Character must discard 1 Placed Tactic card. LF Heart Attack IM specials/1463.png Special Violator Acts as a level 9 Energy attack. OPD AS Analytical Expert MC specials/1464.png Special Vision Play with 1 action involving a Universe card. Universe card bonus is doubled. AK Android Avenger IQ specials/1465.png Special Vision "Acts as a level 4 Any-Power attack. May combine with 1 Energy, Fighting, Strength or Intellect Power card for a single attack." AE Android Endurance MC specials/1466.png Special Vision Vision cannot be Cumulative KO'd for remainder of game. OPD EK Calculated Attack IQ specials/1467.png Special Vision Acts as a level 4 Intellect attack. May make 1 additional attack. AA Compute Victory TM specials/1468.png Special Vision Discard 1 Fighting Power card usable by Vision. Show Opponent up to 5 cards usable by Vision from Hand. Draw equal number from Draw Pile. Discard duplicates. OPD NR Double Density MC specials/1469.png Special Vision Avoid 1 attack with a Strength icon. No Strength Power cards may be played against Vision for remainder of battle. AH Intangible Strike MC specials/1470.png Special Vision "Acts as a level 7 Fighting attack. If successful, target hero may not attack for remainder of battle." OPD BM Optic Energy MC specials/1471.png Special Vision No Universe cards may be played against Vision for remainder of battle. CN Phase Form MC specials/1472.png Special Vision Avoid 1 attack. AG Dangerous Dancer IM specials/1473.png Special Voodoo Opponent must move 1 Mission Card from his Completed Missions Pile to his Reserve Missions Pile. OPD JM True Vision IM specials/1474.png Special Voodoo "Acts as a level 4 Intellect attack. If successful, Target Character must discard all Placed cards into Dead Pile." OPD CZ Wildc.A.T. IM specials/1475.png Special Voodoo "Target Character may follow up a Universe: Teamwork card with any Power card, regardless of Power Type." NE Battle Computer OP specials/1476.png Special War Machine "Draw 1 card, do not discard if duplicate" OPD AT Energy Shield OP specials/1477.png Special War Machine War Machine gains a +2 to defense for remainder of battle AM Fight It Out OP specials/1478.png Special War Machine Play during Battle. Each player may only have 1 Mission Card Ventured this battle. Move all other Mission cards back to piles Ventured from. ON Guided Missile OP specials/1479.png Special War Machine "Acts as a level 4 Energy attack, may combine with 1 Fighting card for a single attack" AE Hidden Weapon OP specials/1480.png Special War Machine "Acts as a level 4 Strength attack, may make 1 additional attack" AA Pepper Potts MN specials/1481.png Special War Machine War Machine may move 1 Mission Card from the Defeated Missions Pile to the Reserve Missions Pile. OPD JM Shield Teammate PS specials/1482.png Special War Machine Teammate may avoid 1 Energy attack of 9 or less. AD Unleash Arsenal OP specials/1483.png Special War Machine "Acts as a level 8 Energy, Strength, or Fighting attack" OPD AQ War Drone IQ specials/1484.png Special War Machine War Machine may have 1 additional card Placed on him until War Machine is KO'd. May be played from Reserve. BR Adept Socialite TM specials/1485.png Special Wasp Opponent must move 1 Mission Card from his Reserve Missions Pile to his Defeated Missions Pile. OPD JM Effective Leader TM specials/1486.png Special Wasp "For remainder of battle, if Wasp can block a Power card attack with an equal value Power card, Wasp's Power card hits attacker." OPD BS Shrink From Harm TM specials/1487.png Special Wasp Acts as a level 9 Energy Power card. May only be used to defend. May defend Wasp or teammate. MH Wasp Sting TM specials/1488.png Special Wasp Acts as a level 4 Strength or Intellect attack. May make 1 additional attack. GI Business Partner TM specials/1489.png Special White Queen White Queen may play any Power cards playable by Target Teammate for remainder of game. OPD NF Cold-Hearted Enemy IQ specials/1490.png Special White Queen All cards currently in opponent's Dead Pile are removed from game. OPD GG Corporate Cutthroat CL specials/1491.png Special White Queen Acts as a level 3 Intellect attack. May make 1 additional Power Card attack. Neither attack may be defended with a Special Card. JW Hellfire Leader IQ specials/1492.png Special White Queen "Acts as a level 6 Intellect attack. May be used against opponent in Reserve, who may defend." AN Mental Override IQ specials/1493.png Special White Queen Acts as a level 4 Energy attack. May make 1 additional attack. AA Mutant Headmistress IQ specials/1494.png Special White Queen White Queen may not attack or be attacked for remainder of battle. FA Telepathic Manipulator IQ specials/1495.png Special White Queen Target Hero must discard all Placed cards and move into Reserve for remainder of battle. OPD IA The Hellions MN specials/1496.png Special White Queen Target Battlesite must discard 1 Placed card chosen at random. OPD LA Biomech Tendrils IM specials/1497.png Special Witchblade "Acts as a level 4 Strength attack. May be used against Reserve, who may defend. If successful against Reserve, Witchblade may attack Reserve for remainder of game." LZ Energy Wrath IM specials/1498.png Special Witchblade Acts as a level 8 Energy attack +1 for each Hit on Witchblade's Permanent Record. OPD AS Forensic Science IM specials/1499.png Special Witchblade "If Witchblade's team won Venture Total last battle, add 2 to Venture Total this battle. If Witchblade's team lost Venture Total last battle, add 4 to Venture Total this battle." NC Nypd Instinct IM specials/1500.png Special Witchblade Acts as a level 3 Fighting attack. May combine with 1 MultiPower Power card for a single attack. AE Protective Drive IM specials/1501.png Special Witchblade Target Character's Tactic: Artifact cards may not be removed from play for remainder of game. LU The Chosen IM specials/1502.png Special Witchblade Acts as a level 11 Fighting attack. Witchblade's teammates may not attack for remainder of battle. OPD NB Berserk Attack OP specials/1503.png Special Wolverine "Acts as a level 4 Fighting attack, may make 1 additional attack" AA Canucklehead IQ specials/1504.png Special Wolverine Wolverine may use Fighting Power cards level 6 through 8 to avoid any attack made against Wolverine or teammate for remainder of battle. OPD HG Fighting Instinct OP specials/1505.png Special Wolverine Avoid 1 attack AG Heal OP specials/1506.png Special Wolverine Remove 1 hit from Wolverine's permanent record AL Rage PS specials/1507.png Special Wolverine Wolverine may make 1 attack after opponent has conceded the battle. Opponent may defend. BE Savage Regression IQ specials/1508.png Special Wolverine "For remainder of battle, Wolverine's Strength and Energy actions are +2. Intellect actions are -2." EQ Snikt OP specials/1509.png Special Wolverine "Attack made on teammate is now made on Wolverine, who may defend it" AC Standoff TM specials/1510.png Special Wolverine "Only Wolverine and Target Character may attack, be attacked or defend this battle. Neither player may concede this battle." OPD FD Tracking Senses Promo specials/1511.png Special Wolverine "Acts as a level 5 Intellect attack. If successful, Wolverine may sort through Draw Pile, select and Aspect card and play it immediately. Reshuffle Draw Pile." OB Wounded Animal OP specials/1512.png Special Wolverine Acts as a level 8 Fighting attack +1 for each hit on Wolverine's permanent record OPD AS Amazon Might JL specials/1513.png Special Wonder Woman "Acts as a level 1 Strength attack + 1 for each card in Wonder Woman's hand. If successful, acts as a level 5 Energy or Intellect Power card." OPD JN Blessed By The Gods JL specials/1514.png Special Wonder Woman "On her turn, Wonder Woman may exchange this card for any 1 card in Dead Pile and play it immediately." OPD BQ Bullets & Bracelets JL specials/1515.png Special Wonder Woman Wonder Woman may avoid any numerical attack. AD Gift Of Flight JL specials/1516.png Special Wonder Woman Teammate may avoid 1 attack of 9 or less. AD Lasso Of Truth JL specials/1517.png Special Wonder Woman Opponent must reveal hand and play open handed for remainder of battle. OPD BZ Famous Lineage IM specials/1518.png Special Wynonna Earp Acts as a level 5 Any-Power attack. May make 1 additional attack. AA Shootout IM specials/1519.png Special Wynonna Earp "Only Wynonna Earp and Target Character may attack, be attacked, or defend this battle." OPD FD Smoking Guns IM specials/1520.png Special Wynonna Earp "For remainder of game, if Opponent draws cards during battle, Wynonna Earp may draw an equal number from Draw Pile. Wynonna Earp must show drawn cards. May not keep duplicates." OPD LX Autistic Withdrawal XM specials/1521.png Special Xaos Target Character must make as many attacks as possible. Xaos' team may defend. HK Chaos Burst XM specials/1522.png Special Xaos "Acts as a level 5 Strength attack. If successful, Opponent must discard all Activator cards from Hand." NI Fractal Plasma XM specials/1523.png Special Xaos Acts as a level 5 Energy attack. May make 1 additional Energy attack. AB Protective Instinct XM specials/1524.png Special Xaos Xaos or teammate may avoid 1 attack of 9 or less. AD The Evil Eye XM specials/1525.png Special Xaos "Acts as a level 4 Energy, Fighting, or Strength attack. May be used against Character in Reserve, who may defend." AN Li'l Colossus MN specials/1526.png Special X-Babies Acts as a level 6 Strength attack. If successful opponent -4 to Venture total. HO Li'l Cyclops MN specials/1527.png Special X-Babies Play during battle. Next battle X-Babies may Venture up to 4 Mission cards with no penalty. May not Venture more than 4 Mission cards. OPD LH Li'l Dazzler MN specials/1528.png Special X-Babies Avoid 1 attack. AG Li'l Iceman CL specials/1529.png Special X-Babies "Opponent must immediately discard all Special cards in play that affect ""the remainder of the battle"" or ""the remainder of the Game""." KL Li'l Longshot MN specials/1530.png Special X-Babies Negates the effect of any 1 Special card played by opponent. AO Li'l Phoenix XM specials/1531.png Special X-Babies Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. CC Li'l Rogue MN specials/1532.png Special X-Babies Opponent may not attack or defend with cards from Battlesite for remainder of battle. OPD LD Li'l Wolvie MN specials/1533.png Special X-Babies "Acts as a level 4 Fighting attack against Target Character, or level 8 Any-Power attack against Target Battlesite." LC Apocalyptic Survival XM specials/1534.png Special X-Man "Acts as a level 4 Energy, Fighting, Strength, or Intellect attack. May make 1 additional attack." GJ Illusory Reality XM specials/1535.png Special X-Man Avoid 1 attack. May not be attacked for remainder of battle. OPD CW Mind Slam TM specials/1536.png Special X-Man Acts as a level 7 Fighting attack AR Sinister Creation XM specials/1537.png Special X-Man X-Man's Hits to KO is reduced by 5 points and Energy Power cards are +3 for remainder of battle. FF Street Prophet XM specials/1538.png Special X-Man Avoid 1 attack made with a Power card or remove 1 Power card Hit from X-Man or teammate. EE Ultimate Potential XM specials/1539.png Special X-Man "Acts as a level 11 Energy, Fighting, or Strength attack. X-Man's team may not attack for remainder of battle." OPD MC Angel XM specials/1540.png Special X-Men: Original Team Teammate may avoid 1 attack. AD Beast XM specials/1541.png Special X-Men: Original Team "Acts as a level 5 Strength attack. If successful, Target Character may not play Activator cards for remainder of battle." NV Cyclops XM specials/1542.png Special X-Men: Original Team Acts as a level 5 Energy or Fighting attack. May not be defended by a card from a Battlesite. MA Iceman XM specials/1543.png Special X-Men: Original Team "Acts as a level 3 Strength attack. If not successful, Opponent is -1 to Venture." FG Marvel Girl XM specials/1544.png Special X-Men: Original Team Play on your turn to concede battle. X-Men: Original Team's Mission cards return to pile Ventured from. Opponent's Mission cards advance as normal. OPD EN Team Coordination TM specials/1545.png Special X-Men: Original Team "Play during battle. For remainder of game or until any Character has been KO'd, Opponent may not Venture more than 2 Mission Cards per Battle." OH Clef Blade IM specials/1546.png Special Zealot "Acts as a level 4 Strength attack. If successful, Opponent must discard 1 card of Opponent's choice from Hand." EM Coda Discipline IM specials/1547.png Special Zealot "Acts as a level 3 Fighting attack, +1 for each Teammate with a Fighting Rating of 6 or greater." MO Kherubim IM specials/1548.png Special Zealot "Play during battle. For remainder of game, any Special played by Zealot or Zealot's teammates may not be Negated until ""Kherubim"" is Negated." OPD MP Sister's Support IM specials/1549.png Special Zealot "Play with any Power Card usable by Zealot. For remainder of game, Zealot does not have to discard duplicates of chosen Power Card's Power Type and Value." LY Warrior Soul IM specials/1550.png Special Zealot "Acts as a level 11 Strength, Fighting, or Intellect attack. Zealot's Team may not attack for remainder of battle." OPD MC Wild C.A.T. IM specials/1551.png Special Zealot Teammate may avoid 1 attack. Teamwork-1 Promo teamwork/1.png Teamwork A 6 A +0 A +0 A "Captain America, Spider-Man, Wolverine" Teamwork-2 MN teamwork/2.png Teamwork E 6 E +1 I +2 S "Black Bolt, Gorgon, Medusa" Teamwork-3 MN teamwork/3.png Teamwork E 6 E +1 I +2 F "Firestar, Nova, Namorita" Teamwork-4 IM teamwork/4.png Teamwork E 6 E +1 I +2 S Spawn Teamwork-5 BS teamwork/5.png Teamwork E 6 E +1 I +2 F "Steel, Superboy, Eradicator" Teamwork-6 PS teamwork/6.png Teamwork E 6 E +1 S +2 F "Iceman, Colossus, Bishop" Teamwork-7 PS teamwork/7.png Teamwork E 6 E +1 S +2 F "Magneto, Sabretooth, Juggernaut" Teamwork-8 BS teamwork/8.png Teamwork F 6 F +1 I +2 E "Catwoman, Joker, Poison Ivy" Teamwork-9 IQ teamwork/9.png Teamwork F 6 F +1 I +2 S "Mystique, Forge, Strong Guy" Teamwork-10 MN teamwork/10.png Teamwork F 6 F +1 I +2 E Serpent Society Teamwork-11 IM teamwork/11.png Teamwork F 6 F +1 S +2 E Cyberforce Teamwork-12 PS teamwork/12.png Teamwork F 6 F +1 S +2 E "Psylocke, Rogue, Storm" Teamwork-13 OP teamwork/13.png Teamwork F 6 F +1 S +2 E "Cyclops, Beast, Wolverine" Teamwork-14 IQ teamwork/14.png Teamwork I 6 I +1 E +2 S "Shadowcat, Nightcrawler, Colossus" Teamwork-15 MN teamwork/15.png Teamwork I 6 I +1 F +2 E "Adam Warlock, Gamorra, Pip" Teamwork-16 IM teamwork/16.png Teamwork I 6 I +1 F +2 E Freak Force Teamwork-17 MN teamwork/17.png Teamwork I 6 I +1 F +2 S "Guardian, Puck, Sasquatch" Teamwork-18 BS teamwork/18.png Teamwork I 6 I +1 F +2 S "Penguin, Riddler, Twoface" Teamwork-19 PS teamwork/19.png Teamwork S 6 S +1 E +2 F "Dr. Octopus, Rhino, Mysterio" Teamwork-20 OP teamwork/20.png Teamwork S 6 S +1 E +2 F "Thing, Human Torch, Mr. Fantastic" Teamwork-21 MN teamwork/21.png Teamwork S 6 S +1 I +2 F "Blockbuster, Harpoon, Mr. Sinister" Teamwork-22 MN teamwork/22.png Teamwork S 6 S +1 I +2 E "Doppelganger, Shriek, Demogoblin" Teamwork-23 IM teamwork/23.png Teamwork S 6 S +1 I +2 F Gen 13 Teamwork-24 BS teamwork/24.png Teamwork S 6 S +1 I +2 F "Nightwing, Robin, Supergirl" Teamwork-25 IQ teamwork/25.png Teamwork E 7 E +2 I +2 F "Jean Grey, Cyclops, Cable" Teamwork-26 MN teamwork/26.png Teamwork E 7 E +2 I +2 S "Li'l Dazzler, Li'l Colossus, Li'l Cyclops" Teamwork-27 BS teamwork/27.png Teamwork E 7 E +2 I +2 S "Suerman, Supergirl, Metropolis S.C.U." Teamwork-28 PS teamwork/28.png Teamwork E 7 E +2 S +2 F "Dr. Strange, Ghost Rider, Daredevil" Teamwork-29 OP teamwork/29.png Teamwork E 7 E +2 S +2 F "Magneto, Sabretooth, Juggernaut" Teamwork-30 PS teamwork/30.png Teamwork F 7 F +2 E +2 S "Black Cat, Spiderman, Scarlet Spider" Teamwork-31 BS teamwork/31.png Teamwork F 7 F +2 I +2 S "Batman, Robin, Comm. Gordon" Teamwork-32 MN teamwork/32.png Teamwork F 7 F +2 I +2 S Starjammers Teamwork-33 MN teamwork/33.png Teamwork F 7 F +2 I +2 E The Hand Teamwork-34 OP teamwork/34.png Teamwork F 7 F +2 S +2 E "Cyclops, Beast, Wolverine" Teamwork-35 MN teamwork/35.png Teamwork I 7 I +2 E +2 S "Supreme Intelligence, Ronan, Kree" Teamwork-36 IQ teamwork/36.png Teamwork I 7 I +2 F +2 S "Henry Pym, Vision, Black Widow" Teamwork-37 BS teamwork/37.png Teamwork I 7 I +2 F +2 E "Huntress, Batman, Robin" Teamwork-38 MN teamwork/38.png Teamwork I 7 I +2 F +2 E "Sebastian Shaw, Trevor Fitzroy, Selene" Teamwork-39 PS teamwork/39.png Teamwork S 7 S +2 E +2 F "Namor, Captain America, Human Torch" Teamwork-40 OP teamwork/40.png Teamwork S 7 S +2 E +2 F "Thing, Human Torch, Mr. Fantastic" Teamwork-41 BS teamwork/41.png Teamwork S 7 S +2 I +2 E "Batman, Superman" Teamwork-42 MN teamwork/42.png Teamwork S 7 S +2 I +2 E "Sunder, Erg, Masque" Teamwork-43 IQ teamwork/43.png Teamwork S 7 S +2 I +2 F "War Machine, Hawkeye, Spider-Woman" Teamwork-44 BS teamwork/44.png Teamwork E 8 E +2 F +3 S "Lex Luthor, Brainiac, Hazard" Teamwork-45 IQ teamwork/45.png Teamwork E 8 E +2 I +3 S "Magneto, Quicksilver, Scarlet Witch" Teamwork-46 IQ teamwork/46.png Teamwork E 8 E +2 I +3 F "White Queen, Professor X, Banshee" Teamwork-47 OP teamwork/47.png Teamwork E 8 E +1 S +3 F "Magneto, Sabretooth, Juggernaut (OP)" Teamwork-48 PS teamwork/48.png Teamwork E 8 E +1 S +3 F "Magneto, Sabretooth, Juggernaut (PS)" Teamwork-49 BS teamwork/49.png Teamwork F 8 F +2 E +3 S "Nightwing, Azrael, Thorn" Teamwork-50 IQ teamwork/50.png Teamwork F 8 F +2 I +3 E "Iron Man, Captain America Thor" Teamwork-51 IQ teamwork/51.png Teamwork F 8 F +2 I +3 S "Wolverine, Sabretooth, Maverick" Teamwork-52 OP teamwork/52.png Teamwork F 8 F +1 S +3 E "Cyclops, Beast, Wolverine (OP)" Teamwork-53 PS teamwork/53.png Teamwork F 8 F +1 S +3 E "Cyclops, Beast, Wolverine (PS)" Teamwork-54 MN teamwork/54.png Teamwork I 8 I +2 E +3 S "Doctor Doom, Namor, Magneto" Teamwork-55 BS teamwork/55.png Teamwork I 8 I +2 E +3 S "Lex Luthor, Ra's Al Ghul, Bane" Teamwork-56 IQ teamwork/56.png Teamwork I 8 I +2 F +3 S "Apocalypse, Dark Beast, Mr. Sinister" Teamwork-57 MN teamwork/57.png Teamwork I 8 I +2 F +3 E "Lilandra, Gladiator, Deathbird" Teamwork-58 BS teamwork/58.png Teamwork S 8 S +2 E +3 F "Parasite, Metallo, Cyborg" Teamwork-59 OP teamwork/59.png Teamwork S 8 S +1 E +3 F "Thing, Human Torch, Mr. Fantastic (OP)" Teamwork-60 PS teamwork/60.png Teamwork S 8 S +1 E +3 F "Thing, Human Torch, Mr. Fantastic (PS)" Teamwork-61 IQ teamwork/61.png Teamwork S 8 S +2 I +3 E "Galactus, Silver Surfer, Adam Warlock" Teamwork-62 MN teamwork/62.png Teamwork S 8 S +2 I +3 F "Juggernaut, Deadpool, Black Tom" A-Next XM aspect/1.png Aspect Any Homebase Acts as a level 4 Strength attack. Any Front Line Character may make 1 additional attack. Benassi Rocket XM aspect/2.png Aspect Cape Citadel "Acts as a level 7 Any-Power attack. If successful, Opponent must discard all Special cards and Activator cards in Hand." Celestial Origin XM aspect/3.png Aspect """Ship""" "For remainder of game, ""Ship""'s team may use Intellect Power cards to remove 1 Hit from the Permanent Record of any Front Line Character." Electromagnetic Pulse XM aspect/4.png Aspect Onslaught's Citadel "Add 4 to Onslaught's Citadel's team's Venture Total, or Opponent is -4 to Venture Total for this battle." Excelsior! XM aspect/5.png Aspect Marvel Manhattan Each player is -3 to Venture Total for each Special card in play at the end of battle. Excelsior! XM aspect/6.png Aspect Marvel Universe Each player is -3 to Venture Total for each Special card in play at the end of battle. Genetic Research XM aspect/7.png Aspect Muir Island "For remainder of game, Muir Island's team may draw 1 card from top of Draw Pile immediately after blocking an attack using an Intellect Power card. Discard if duplicate." Hidden World XM aspect/8.png Aspect Morlock Tunnels Morlock Tunnels' team may play numerical attacks face down for remainder of battle. Opponent must guess defense. Historical Twist XM aspect/9.png Aspect Age Of Apocalypse Age of Apocalypse's team may rearrange all Hits in the Permanent Records of all Front Line Characters. Holographic Attackers XM aspect/10.png Aspect The Danger Room "For remainder of game, The Danger Room team's attacks made with Power cards may not be defended by Opponent's team's Special cards already in play." Indentity Swap XM aspect/11.png Aspect The Princess Bar Switch entire Permanent Record of any of The Princess Bar's Front Line Characters with Permanent Record of any Front Line teammate. Mutant Refuge XM aspect/12.png Aspect Avalon "For remainder of game, both players must draw 1 card from top of Draw Pile for each Activator card played by Opponent. Draw card before resolving Opponent's action. Discard duplicates." Mutant Schooling XM aspect/13.png Aspect X-Mansion "For remainder of game, X-Mansion's team may draw 1 card from top of Draw Pile immediately after playing any Tactic: Doubleshot cards. Discard if duplicate." Orbital Hideout XM aspect/14.png Aspect "Asteroid ""M""" "For remainder of game, Asteroid ""M""'s team may draw 1 card from top of Draw Pile immediately after blocking an attack using a Fighting Power card. Discard if duplicate." Parallel Dimension XM aspect/15.png Aspect X-World Play during battle to exchange any of X-World's Front Line Characters with KO'd teammate. Discard all Hits to Permanent Record and Placed cards. Pirate Technology XM aspect/16.png Aspect The Outback The Outback's team's Basic Universe cards used to attack count toward Damage and Venture Total for remainder of game. Quarantine XM aspect/17.png Aspect Fall's Edge Compound "Acts as a level 6 Energy attack. If successful, Target Character must discard all Placed cards and move into Reserve for remainder of battle." Secret Directive XM aspect/18.png Aspect Department H Department H's team's successful Hits made with Power cards are +1 to Venture total for remainder of game. The Knights Of Wungadore XM aspect/19.png Aspect Wundagore Mountain Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. The Living Island XM aspect/20.png Aspect Krakoa Attack made on any of Krakoa's Front Line Characters is now made on Krakoa. Krakoa may not defend or be KO'd. Hit counts toward Venture Total. TV Dimension XM aspect/21.png Aspect Mojoworld "For remainder of game, Mojoworld's team may draw 1 card from top of Draw Pile immediately after playing any Basic Universe card. Discard if duplicate." Underworld Center XM aspect/22.png Aspect Madripoor "Play during battle on any of Madripoor's Front Line Characters. At end of battle, no Hits are added to Character's Permanent Record. Discard at end of battle. Does not affect Venture total." Warp Chamber XM aspect/23.png Aspect "Landau, Luckman & Lake" "Remove all Hits from any of Landau, Luckman, & Lake's Front Line Character's Permanent Record and Current Battle, and switch places with the Landau, Luckman, & Lake's Reserve." Fire JL ally/1.png Ally 5E E3 H Franklin Richards MN ally/2.png Ally 5E E3 Scarecrow BS ally/3.png Ally 5E E3 V T.I.M.M.I.E. IM ally/4.png Ally 5E E3 Link IM ally/5.png Ally 5F F3 Shadowdragon BS ally/6.png Ally 5F F3 H Shadow-Thief JL ally/7.png Ally 5F F3 V Wong MN ally/8.png Ally 5F F3 Christina Reid IM ally/9.png Ally 5I I3 Dr. Sivana JL ally/10.png Ally 5I I3 V J. Jonah Jameson MN ally/11.png Ally 5I I3 Lois Lane BS ally/12.png Ally 5I I3 H Gangbuster BS ally/13.png Ally 5S S3 H Ocean Master JL ally/14.png Ally 5S S3 V Qeelocke IM ally/15.png Ally 5S S3 Stick MN ally/16.png Ally 5S S3 "Amos ""Fred"" Duncan" XM ally/17.png Ally 6A F1 Chief Authier XM ally/18.png Ally 6A S1 Lila Cheney XM ally/19.png Ally 6A E1 Trish Tilby XM ally/20.png Ally 6A I1 Cog IM ally/21.png Ally 6E E1 Lockheed MN ally/22.png Ally 6E E1 Silver Banshee BS ally/23.png Ally 6E E1 V Zauriel JL ally/24.png Ally 6E E1 H Edwin Jarvis IQ ally/25.png Ally 6F F1 Gorilla Grodd JL ally/26.png Ally 6F F1 V Sam Burke IM ally/27.png Ally 6F F1 Alfred Pennyworth BS ally/28.png Ally 6I I1 H Chip IM ally/29.png Ally 6I I1 Foggy Nelson MN ally/30.png Ally 6I I1 Know Man JL ally/31.png Ally 6S S1 V Mary-Jane Watson-Parker IQ ally/32.png Ally 6S S1 Nuklon And Obsidian JL ally/33.png Ally 6S S1 H Rita Medermade IM ally/34.png Ally 6S S1 Mr. Mxyzptlk BS ally/35.png Ally 7E E2 V Toro MN ally/36.png Ally 7E E2 Guy Gardner JL ally/37.png Ally 7F F2 H Lady Shiva BS ally/38.png Ally 7F F2 V Yukio MN ally/39.png Ally 7F F2 Oracle BS ally/40.png Ally 7I I2 H Valerie Cooper MN ally/41.png Ally 7I I2 Black Mask BS ally/42.png Ally 7S S2 V Metamorpho JL ally/43.png Ally 7S S2 H Wyatt Wingfoot MN ally/44.png Ally 7S S2 Dr. Destiny JL ally/45.png Ally 8E E3 V Firestorm JL ally/46.png Ally 8E E3 H Moira Mctaggert IQ ally/47.png Ally 8E E3 Bucky Barnes IQ ally/48.png Ally 8F F3 Cheetah JL ally/49.png Ally 8F F3 V Requiem JL ally/50.png Ally 8F F3 H Kristoff Vernard IQ ally/51.png Ally 8I I3 Black Adam JL ally/52.png Ally 8S S3 V Rick Jones IQ ally/53.png Ally 8S S3 Power Blast IM b1.png Basic Universe 6A 2 Spawn Generator OP/PS b2.png Basic Universe 6E 1 Electro Laser BS b3.png Basic Universe 6E 1 Penguin Magnetic BS b4.png Basic Universe 6E 2 Penguin Power Lines OP/PS b5.png Basic Universe 6E 2 Bishop Energy Enhancer OP/PS b6.png Basic Universe 6E 3 Gambit Nuclear BS b7.png Basic Universe 6E 3 Penguin Dodge BS b8.png Basic Universe 6F 1 Catwoman Throwing Blades OP/PS b9.png Basic Universe 6F 1 Longshot Hand Grenade OP/PS b10.png Basic Universe 6F 2 Black Widow Spinning Kick BS b11.png Basic Universe 6F 2 Catwoman Dive For Cover BS b12.png Basic Universe 6F 3 Catwoman Laser Pistol OP/PS b13.png Basic Universe 6F 3 Nebula Blindside BS b14.png Basic Universe 6I 1 Robin Diversion BS b15.png Basic Universe 6I 2 Robin Blackout BS b16.png Basic Universe 6I 3 Robin Xavier Protocols Promo b17.png Basic Universe 6I 3 Professor X Hot Dog Cart OP/PS b18.png Basic Universe 6S 1 Venom Uppercut BS b19.png Basic Universe 6S 1 Bane Knife Hand BS b20.png Basic Universe 6S 2 Bane Manhole Cover OP/PS b21.png Basic Universe 6S 2 Spider Woman Combination Maneuver BS b22.png Basic Universe 6S 3 Bane Dumpster OP/PS b23.png Basic Universe 6S 3 Iron Man Energy Booster OP/PS b24.png Basic Universe 7E 1 Storm Photon BS b25.png Basic Universe 7E 1 Eradicator Energy Maximizer OP/PS b26.png Basic Universe 7E 2 Cyclops Microwave BS b27.png Basic Universe 7E 2 Eradicator Power Cosmic OP/PS b28.png Basic Universe 7E 3 Silver Surfer Quantum BS b29.png Basic Universe 7E 3 Eradicator Rocket Launcher OP/PS b30.png Basic Universe 7F 1 Punisher Sweep BS b31.png Basic Universe 7F 1 Batman Flying Kick BS b32.png Basic Universe 7F 2 Batman Sword OP/PS b33.png Basic Universe 7F 2 Bloody Mary Machine Gun OP/PS b34.png Basic Universe 7F 3 Domino Throw BS b35.png Basic Universe 7F 3 Batman Advance Warning BS b36.png Basic Universe 7I 1 Joker Sabotage BS b37.png Basic Universe 7I 2 Joker Bluff BS b38.png Basic Universe 7I 3 Joker Haymaker BS b39.png Basic Universe 7S 1 Superman Hunk Of Asphalt OP/PS b40.png Basic Universe 7S 1 Rhino Choke Hold BS b41.png Basic Universe 7S 2 Superman Tree OP/PS b42.png Basic Universe 7S 2 Rogue Nerve Pinch BS b43.png Basic Universe 7S 3 Superman Taxi Cab OP/PS b44.png Basic Universe 7S 3 Colossus Divine Intervention OP/PS b45.png Basic Universe 8E 1 Loki Mental BS b46.png Basic Universe 8E 1 Brainiac Alien Technology OP/PS b47.png Basic Universe 8E 2 Professor X Kryptonite BS b48.png Basic Universe 8E 2 Brainiac Em Force Lines OP/PS b49.png Basic Universe 8E 3 Magneto Temporal BS b50.png Basic Universe 8E 3 Brainiac Booster Shot OP/PS b51.png Basic Universe 8F 1 Cyber Lunge BS b52.png Basic Universe 8F 1 Azrael Chain OP/PS b53.png Basic Universe 8F 2 Sabretooth Leap Aside BS b54.png Basic Universe 8F 2 Azrael Back Flip BS b55.png Basic Universe 8F 3 Azrael Crossbow OP b56.png Basic Universe 8F 3 Wolverine Clever Escape BS b57.png Basic Universe 8I 1 Lex Luthor Ambush BS b58.png Basic Universe 8I 2 Lex Luthor Home Turf BS b59.png Basic Universe 8I 3 Lex Luthor Girder OP/PS b60.png Basic Universe 8S 1 Abomination Takedown BS b61.png Basic Universe 8S 1 Doomsday Body Slam BS b62.png Basic Universe 8S 2 Doomsday Lamp Post OP/PS b63.png Basic Universe 8S 2 Thing City Bus OP/PS b64.png Basic Universe 8S 3 Hulk Crippling Blow BS b65.png Basic Universe 8S 3 Doomsday Captain Universe Promo b66.png Basic Universe "Gives +1 to any Special card that contains an icon. May not be combined with a ""One Per Deck"" Special. Bonus counts toward damage and venture total" Captain Universe Admantanium XM artifact/1.png Artifact 6I 6F Teammate may attack the Reserve with Power cards for remainder of game. Sabretooth & Wolverine Admantanium Tentacles CL artifact/2.png Artifact 6S 5S Teammate's Strength Rating increases to 7 for remainder of game. Dr Octopus Avenger's Id Card Promo artifact/3.png Artifact 6I 5A "Teammate may use Tactic: Doubleshot cards, with normal contribution, to avoid any attack." Hulk & Wasp Book Of The Darkhold CL artifact/4.png Artifact 6I 5I Teammate's Intellect Rating increases to 7 for remainder of game. Dr Strange Cosmic Control Rod CL artifact/5.png Artifact 6F 5F Teammate may move 1 Mission card from Completed or Reserve Missions Pile to Defeated Missions Pile after Draw Phase of each battle to discard 6 cards from Hand. Draw 6 new cards from top of Draw Pile. Annihilus Image Inducer XM artifact/6.png Artifact 6E 5E Teammate may discard 2 cards from top of Draw Pile to Dead Pile to move any attack made on any Front Line Character onto Character with Image Inducer. Character may defend. Nightcrawler Image Inducer (Insert) Promo artifact/7.png Artifact 6E 5A Teammate may discard 2 cards from top of Draw Pile to Dead Pile to move any attack made on any Front Line Character onto Character with Image Inducer. Character may defend. Nightcrawler Infinity Gauntlet CL artifact/8.png Artifact 6E 5E "Teammate may discard 5 cards from top of Draw Pile to Dead Pile after Draw Phase, before Events are played, each battle to resurrect any 1 K.O.'d teammate for that battle. Discard teammate at end of b" Thanos Linkstone IM artifact/9.png Artifact 6I 6A "On his turn, Teammate may discard 1 card from top of Draw Pile to Dead Pile to immediately play any card Placed to any Front Line character." S? M'krann Fragment XM artifact/10.png Artifact 6S 6E "Teammate may discard 2 cards from top of Draw Pile to Dead Pile after Placing Phase, before Venture Phase, each battle to Venture 3 Mission cards with no penalty that battle." X-Man Myrlu Symbiote IM artifact/11.png Artifact 6E 6A Teammate may play any Power card currently useable by Front Line for defense. Spawn Pym Particles CL artifact/12.png Artifact 6S 5S "During each Draw Phase, teammate and opponent draw either 6 cards, 8 cards, or 10 cards. Teammate's choice before Draw Phase. May change each battle." Henry Pym Serpent Crown CL artifact/13.png Artifact 6E 5E Teammate's Energy Rating increases to 7 for remainder of game. Viper Shadowhelmet IM artifact/14.png Artifact 6S 6A Teammate may make 1 attack after Opponent has Conceded the battle. Opponent may defend. Shadowhawk Siege Perilous XM artifact/15.png Artifact 6I 5I "Teammate may discard 3 cards from top of Draw Pile to Dead Pile after Draw Phase, before Events are played, each battle to remove any Hit from Permanent Record." Super Soldier Serum CL artifact/16.png Artifact 6F 5F Teammate's Fighting Rating increases to 7 for remainder of game. Captain America Ultimate Nullifier CL artifact/17.png Artifact 6I 5I Negates the effect of all Artifact cards. Both players must discard all Placed Artifact cards and all Artifact cards in play. Discard this card after use. Mr Fantastic Witchblade IM artifact/18.png Artifact 6F 6A Teammate may play any Power card currently useable by Front Line to attack. Witchblade Doubleshot-1 MN doubleshot/1.png Doubleshot 6E 6F 4E Spider-Man & Human Torch Doubleshot-2 JL doubleshot/2.png Doubleshot 6E 6F 4I Impulse & The Flash Doubleshot-3 CL doubleshot/3.png Doubleshot 6E 6F 4I Mandrill & Nekra Doubleshot-4 MN doubleshot/4.png Doubleshot 6E 6F 4S Longshot & Mojo Doubleshot-5 CL doubleshot/5.png Doubleshot 6E 6I 4E Forge & Storm Doubleshot-6 MN doubleshot/6.png Doubleshot 6E 6I 4F Spider Woman & Iron Man Doubleshot-7 MN doubleshot/7.png Doubleshot 6E 6I 4S Invisible Woman & Mr. Fantastic Doubleshot-8 JL doubleshot/8.png Doubleshot 6E 6S 4E Captain Marvel & Superman Doubleshot-9 MN doubleshot/9.png Doubleshot 6E 6S 4E Dr. Strange & Silver Surfer Doubleshot-10 CL doubleshot/10.png Doubleshot 6E 6S 4F Torpedo & Rom Doubleshot-11 CL doubleshot/11.png Doubleshot 6E 6S 4I She-Hulk & Starfox Doubleshot-12 JL doubleshot/12.png Doubleshot 6F 6E 4F Blue Beetle & Booster Gold Doubleshot-13 MN doubleshot/13.png Doubleshot 6F 6E 4F Gambit & Bishop Doubleshot-14 MN doubleshot/14.png Doubleshot 6F 6E 4I Rhino & Electro Doubleshot-15 JL doubleshot/15.png Doubleshot 6F 6E 4S Green Arrow & Green Lantern Doubleshot-16 CL doubleshot/16.png Doubleshot 6F 6E 4S Hellstorm & Hellcat Doubleshot-17 MN doubleshot/17.png Doubleshot 6F 6I 4E Nightcrawler & Mystique Doubleshot-18 CL doubleshot/18.png Doubleshot 6F 6I 4F Baron Von Strucker & Red Skull Doubleshot-19 CL doubleshot/19.png Doubleshot 6F 6I 4S Hawkeye & Mockingbird Doubleshot-20 MN doubleshot/20.png Doubleshot 6F 6S 4E Venom & Spiderman Doubleshot-21 MN doubleshot/21.png Doubleshot 6F 6S 4F Rogue & Gambit Doubleshot-22 JL doubleshot/22.png Doubleshot 6F 6S 4I Batman & Martian Manhunter Doubleshot-23 CL doubleshot/23.png Doubleshot 6F 6S 4I Tigra & Wonder Man Doubleshot-24 MN doubleshot/24.png Doubleshot 6I 6E 4F Iceman & Beast Doubleshot-25 CL doubleshot/25.png Doubleshot 6I 6E 4I Baron Zemo & Arnim Zola Doubleshot-26 JL doubleshot/26.png Doubleshot 6I 6E 4S The Trickster & Neron Doubleshot-27 MN doubleshot/27.png Doubleshot 6I 6E 4S Iron Man & Thor Doubleshot-28 MN doubleshot/28.png Doubleshot 6I 6F 4E Black Widow & Captain America Doubleshot-29 JL doubleshot/29.png Doubleshot 6I 6F 4I Black Canary & Batman Doubleshot-30 CL doubleshot/30.png Doubleshot 6I 6F 4I Daredevil & Black Widow Doubleshot-31 JL doubleshot/31.png Doubleshot 6I 6F 4S Wonder Woman & Batman Doubleshot-32 CL doubleshot/32.png Doubleshot 6I 6F 4S Doctor Doom & Namor Doubleshot-33 CL doubleshot/33.png Doubleshot 6I 6S 4E Vanguard & Darkstar Doubleshot-34 JL doubleshot/34.png Doubleshot 6I 6S 4F Hawkman & Batman Doubleshot-35 CL doubleshot/35.png Doubleshot 6I 6S 4F Daredevil & Scarlet Spider Doubleshot-36 MN doubleshot/36.png Doubleshot 6I 6S 4I She-Hulk & Hulk Doubleshot-37 JL doubleshot/37.png Doubleshot 6S 6E 4F Superman & Captain Atom Doubleshot-38 MN doubleshot/38.png Doubleshot 6S 6E 4F Vision & Scarlet Witch Doubleshot-39 JL doubleshot/39.png Doubleshot 6S 6E 4I Superman & The Ray Doubleshot-40 MN doubleshot/40.png Doubleshot 6S 6E 4I Shadowcat & Colossus Doubleshot-41 CL doubleshot/41.png Doubleshot 6S 6E 4S Blink & Rogue Doubleshot-42 MN doubleshot/42.png Doubleshot 6S 6F 4E Rogue & Psylocke Doubleshot-43 JL doubleshot/43.png Doubleshot 6S 6F 4E The Flash & Superman Doubleshot-44 MN doubleshot/44.png Doubleshot 6S 6F 4I Spider-Man & Silver Sable Doubleshot-45 CL doubleshot/45.png Doubleshot 6S 6F 4S Thor & Lady Sif Doubleshot-46 MN doubleshot/46.png Doubleshot 6S 6I 4E Invisible Woman & Namor Doubleshot-47 CL doubleshot/47.png Doubleshot 6S 6I 4F Howard The Duck & Man-Thing Doubleshot-48 JL doubleshot/48.png Doubleshot 6S 6I 4F Orion & Mister Miracle Doubleshot-49 JL doubleshot/49.png Doubleshot 6S 6I 4S Aquaman & Superman Doubleshot-50 CL doubleshot/50.png Doubleshot 6S 6I 4S Valkyrie & Nighthawk Hideout Discovered Promo events/1.png Event Any Mission Discard all placed Teamwork Universe cards. Not Teamwork Universe cards may be played this battle. Sovereign Seven CL events/2.png Event Any Mission Remove 1 hit from the permanent record of all characters with an inherent ability To Save The World! JL events/3.png Event Any Mission "For remainder of battle, after venturing, if one player either draws or discards cards placed or in hand, then other player must draw or discard an equal number of cards, either placed or in hand." Infinite Army Scatters MC events/4.png Event Age Of Apocalypse No teamwork universe cards may be played this battle. Martyr For The Cause MC events/5.png Event Age Of Apocalypse All hits in the permanent record off all front line heroes are moved to the permanent record of one front line hero. Mutant Rebels Held Captive! MC events/6.png Event Age Of Apocalypse No strength power cards may be played this battle. Affected power cards are not discarded. Rebel Forces Regroup! MC events/7.png Event Age Of Apocalypse Move all mission cards currently in the lost missions pile into the reserve missions pile. Strategy Destroyed MC events/8.png Event Age Of Apocalypse Discard all placed cards. Time Warper! MN events/9.png Event Age Of Apocalypse "For remainder of battle, each player may either take his turn or place 1 card." Chaos At Gamma Base MC events/10.png Event Annihilation Affair No cards with a strength icon may be used to attack this battle. Deep Cover Operative MN events/11.png Event Annihilation Affair "After placing, reveal any 1 card in your hand that contains an intellect icon to your opponent." Heroic Standoff! MC events/12.png Event Annihilation Affair Sort through the Power Pack and choose any two cards. Reshuffle Power Pack. Put two chosen cards in your hand. May not be duplicates. Hostage Crisis! MC events/13.png Event Annihilation Affair Choose 1 front line hero that cannot play any cards or be attacked this battle. Sabotage! MC events/14.png Event Annihilation Affair Discard all multipower cards Special Delivery MC events/15.png Event Annihilation Affair Reserve hero can play specials from Reserve this battle. Do Or Die Promo events/16.png Event Assault On Onslaught "Before discarding, take one card from your hand and put it on the bottom of the draw pile." Fighting Spirit Lives Promo events/17.png Event Assault On Onslaught All special cards in your hand may be played by any hero for remainder of battle. Fuel For The Machine MN events/18.png Event Assault On Onslaught Sort through Draw Pile card by card. Put the first card with more than one icon in your hand. May be a duplicate. Reshuffle Draw Pile. Helping Hands Promo events/19.png Event Assault On Onslaught Draw two cards after the discard phase. Do not discard if duplicates. On The Move Promo events/20.png Event Assault On Onslaught No intellect power cards may be played this battle. Affected power cards are not discarded. Spy Discovered Promo events/21.png Event Assault On Onslaught After placing reveal any cards in your hand to your opponent. Coordinated Effort MN events/22.png Event Coming Of Galactus All Tactic cards with an Intellect icon are +1 this battle Desparate Gamble MN events/23.png Event Coming Of Galactus Players must Venture two Mission cards this battle. Event is ignored if both players cannot Venture two Mission cards. Everyone Has A Part To Play MN events/24.png Event Coming Of Galactus Activator cards may be exchanged for any Special card beneath a Battlesite for remainder of battle. Galactic Busy Work MN events/25.png Event Coming Of Galactus "All attacks with a Strength icon must be made against the same front line character this battle, until character is KO'd." Herald Betrays Galactus MN events/26.png Event Coming Of Galactus No Universe: Ally cards may be played this battle. Heroic Effort MN events/27.png Event Coming Of Galactus Player with more hits in the Permanent Record of his front line characters goes first this battle. Battle On The Moon MC events/28.png Event Dark Phoenix Saga No universe cards may be played this battle. Hellfire Club Attacked! MC events/29.png Event Dark Phoenix Saga "Any attack made on a front line hero may be moved to the reserve hero, who may defend." Marshaling Forces MN events/30.png Event Dark Phoenix Saga All attacks from each Teamwork card must be made against the same front line character this battle until character is KO'd. New Lease On Life MC events/31.png Event Dark Phoenix Saga Reshuffle the power pack and dead pile into the draw pile. Phoenix Rises From The Ashes MC events/32.png Event Dark Phoenix Saga Remove all hits with an energy icon from the permanent record of all heros. Shi'ar Power Play MC events/33.png Event Dark Phoenix Saga Discard all placed power cards 61906.01 BS events/34.png Event Eye Of The Storm All Universe card bonuses receive an additional +1 this battle. 61906.02 BS events/35.png Event Eye Of The Storm Move all Mission cards currently in the completed missions pile ino the reserve missions pile. 61906.05 BS events/36.png Event Eye Of The Storm "No cards with the word ""Avoid"" may be played this battle." 61906.08 BS events/37.png Event Eye Of The Storm Reserve character may use Power cards to defend any front line character this battle. 61906.1 BS events/38.png Event Eye Of The Storm Do not discard any duplicates for this battle. A Call To Arms MC events/39.png Event Fatal Attractions Move the Reserve hero to the front line this battle. Return that hero to Reserve at the end of the battle. Down But Not Out! MC events/40.png Event Fatal Attractions No special cards may be played this battle. Affected specials are not discarded. Hospital Becomes War Zone! MC events/41.png Event Fatal Attractions discard all placed universe cards. Misguided Efforts MN events/42.png Event Fatal Attractions All Tactic cards with an Energy icon are +1 this battle. Shockwave Rocks The World! MC events/43.png Event Fatal Attractions No cards with an Energy icon may be used to attack this battle. The Best Laid Plans... MC events/44.png Event Fatal Attractions Sort through the Draw Pile and choose any four cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. Alien Creature Rampages MC events/45.png Event Infestation Incident All heroes KO'd this battle may continue to fight and are not discarded until the end of the battle. Caught Off Guard MC events/46.png Event Infestation Incident No training universe cards may be played this battle. Here Comes The Cavalry! MC events/47.png Event Infestation Incident Draw 3 additional cards. All duplicates must still be discarded. Monsters Attack! MC events/48.png Event Infestation Incident Randomly choose two cards from opponent's hand. Opponent must discard chosen cards to dead pile. Protect The Queen MN events/49.png Event Infestation Incident All power cards are +1 when used for defense this battle. Second Wind MC events/50.png Event Infestation Incident Remove all hits with a strength icon from the permanent record of all heroes. Cosmic Sneak Attack! MC events/51.png Event Infinity Gauntlet All level 1 power card attacks cannot be blocked this battle. Gods Of Stone MC events/52.png Event Infinity Gauntlet No any hero specials may be played this battle. Heroes Resurrected! MC events/53.png Event Infinity Gauntlet All hits from the current battle are discarded at the end of the battle and do not get added to the permanent record. Mad God Raises The Dead! MC events/54.png Event Infinity Gauntlet "Resurrect 1 KO'd hero. If 3 heroes are still in play, resurrected hero is placed in reserve." Silver Tongued Devil MC events/55.png Event Infinity Gauntlet No fighting cards may be played this battle. Affected power cards are not discarded. Witness To The Horrors MN events/56.png Event Infinity Gauntlet Each played may not concede until they have each taken 1 turn. 271266.02 BS events/57.png Event Into The Depths Level 1 Intellect Power cards may be used to avoid any numerical attack this battle. 271266.04 BS events/58.png Event Into The Depths All level 1 power card attacks cannot be blocked this battle. 271266.07 BS events/59.png Event Into The Depths All Strength Power cards do not count in the Venture total for this battle. 271266.09 BS events/60.png Event Into The Depths "All cards that can be placed to a character, excluding reserve, must be placed in this battle. Unplaceable cards remain in hand." 271266.1 BS events/61.png Event Into The Depths Remove 1 hit from the Permanent Record of one character and put it in the Permanent Record of any teammate. Friends And Allies MC events/62.png Event Maximum Carnage Move the Reserve hero to the front line this battle. Return that hero to Reserve at the end of the battle. Lambs To Slaughter MC events/63.png Event Maximum Carnage Continue this battle with no venture and no conceding. Let The Silence Speak MC events/64.png Event Maximum Carnage Discard 3 cards from the top of the draw pile into the Dead Pile. Miracle Worker Alive! MC events/65.png Event Maximum Carnage Remove 1 Hit from the Permanent Record of all heroes. Short-Circuited MN events/66.png Event Maximum Carnage All tactic cards with a fighting icon are +1 this battle. Symbiotic Hero Captured MC events/67.png Event Maximum Carnage No One-Per-Deck cards may be played this battle. 179603.01 BS events/68.png Event Might Over Mind Choose 1 of opponent's front line characters. Chosen character may not play Specials this battle. Affected Specials are not discarded. 179603.04 BS events/69.png Event Might Over Mind Choose 1 front line hero that cannot play any cards or be attacked this battle. 179603.06 BS events/70.png Event Might Over Mind Move the Reserve character to the front line this battle. Return that character to the reserve at the end of the battle. 179603.08 BS events/71.png Event Might Over Mind Only Teamwork Universe cards that act as Strength attacks may be played this battle. 179603.11 BS events/72.png Event Might Over Mind No Teamwork Universe cards may be played this battle. 661216.01 BS events/73.png Event Race Against Crime No Intellect Power Cards may be played this battle. Affected Power Cards are not discarded. 661216.04 BS events/74.png Event Race Against Crime "For each Mission Card in the Defeated Missions Pile, draw 1 additional card. Discard if duplicate." 661216.06 BS events/75.png Event Race Against Crime """Any Hero"" specials, excluding BQ, may be placed this battle. If placed, only that character may use the special." 661216.09 BS events/76.png Event Race Against Crime Switch any front line hero with the reserve hero. 661216.1 BS events/77.png Event Race Against Crime "All attacks with an Energy icon must be made against the same front line character this battle, until character is KO'd." Ambushed! MN events/78.png Event Secret Wars Choose one of opponent's front line characters. All attacks on chosen character are at +1 for remainder of battle. At Last Control MN events/79.png Event Secret Wars Do not discard any duplicate Special cards this battle. Caught Unaware MN events/80.png Event Secret Wars No cards may be placed this battle. Charmed MN events/81.png Event Secret Wars Choose one front line character. Chosen character may not attack opponent's chosen character. Event is ignored if either player has only 1 front line character. Empathic Healing MN events/82.png Event Secret Wars Exchange all hits in the Permanent Record of one character with all hits in the Permanent Record of any front line teammate. Keep Going & Going MN events/83.png Event Secret Wars Multipower cards do not count in the Venture Total for this battle. Breakout MC events/84.png Event Separation Anxiety Reserve hero may use power cards to defend any front line hero this battle. Caught By Surprise MC events/85.png Event Separation Anxiety No placed cards may be played this battle. Imprisoned For Science MC events/86.png Event Separation Anxiety No cards with a fighting icon may be used to attack this battle. Parting Such Sweet Sorrow MN events/87.png Event Separation Anxiety Choose 1 Front Line character. Chosen character must discard all Placed cards and cannot Place any cards this battle. Symbiotic Achilles Heel MC events/88.png Event Separation Anxiety Sort through Draw Pile card by card. Put the first card with an Energy icon in your hand. May be a duplicate. Reshuffle draw pile. Symbiotic Samples Taken MC events/89.png Event Separation Anxiety Do not discard any duplicates this battle. Cyberforce Vs. The Mercs IM events/90.png Event Shattered Image No attacks may be moved from the Target Character to another Character this battle. Entropy Field IM events/91.png Event Shattered Image No Activator cards may be played this battle. Gen 13 Vs. The Regulators IM events/92.png Event Shattered Image "No cards with the word ""Negate"" may be played this battle." Mighty Man To The Rescue IM events/93.png Event Shattered Image "Take two cards from Hand and set aside. Play battle under normal rules. At end of battle, reveal chosen cards. Player with higher total may 1 Mission card from the Defeated Missions Pile to the Completed Missions Pile." Spawn Spies IM events/94.png Event Shattered Image "No cards with the word ""Draw"" may be played this battle." Witchblade On The Scene IM events/95.png Event Shattered Image All Power cards may be played by any Front Line Character this battle. Assassination Attempt! MC events/96.png Event Sins Of The Future No cards that affect hits in the permanent record or from the current battle may be played this battle. Mutants In Hiding MC events/97.png Event Sins Of The Future Switch any front line hero with the Reserve hero. Mutants Neutralized MC events/98.png Event Sins Of The Future Discard all placed special cards. One Step Closer MC events/99.png Event Sins Of The Future Sort through Draw Pile card by card. Put the first card with a strength icon in your hand. May be a duplicate. Reshuffle Draw Pile. Path Of Destruction! MN events/100.png Event Sins Of The Future "After placing, reveal any 1 card in your hand that contains a strength icon to your opponent." Rude Awakening MC events/101.png Event Sins Of The Future Remove all hits with a fighting icon from the permanent records of all heroes. Aquaman Vs. Deep Six JL events/102.png Event The Brave And The Bold All inherent abilities that have a + to defense receive and additional +1 this battle. Batman Vs. Kanto JL events/103.png Event The Brave And The Bold One front line character of your choice is immediately KO'd. Reserve character immediately moves into play. Card is discard if it will end game. Blue Beetle Vs. Glorious Godfrey JL events/104.png Event The Brave And The Bold Choose one of opponent's front line characters. All attacks against chosen character are at +1 this battle. Darkseid's Elite JL events/105.png Event The Brave And The Bold All inherent abilities that have a + to attack receive an additional +1 this battle. "Green Arrow, Black Canary & Amazing Grace" JL events/106.png Event The Brave And The Bold Move the reserve character to the front line this battle. Return that character to the reserve at the end of the battle. Avengers Assemble! MC events/107.png Event The Crossing "For each mission card in the defeated missions pile, remove 1 hit from the permanent record of any hero." Avengers Attack Headquarters MC events/108.png Event The Crossing No energy power cards may be played this battle. Affected power cards are not discarded. Heroes Avenge Murder MC events/109.png Event The Crossing One front line hero of your choice is immediately KO'd. Reserve hero immediately moves into play. Card is discarded if it will end game. Otherworldly Plot MC events/110.png Event The Crossing All universe card bonuses receive an additional +1 this battle. Rebirth! MN events/111.png Event The Crossing "For each character KO'd this battle, that character's team is +3 to venture total." Time Travellers Vanquished MC events/112.png Event The Crossing "No cards that have the word ""teammate"" may be played this battle." Age Of Apocalypse CL homebases/1.png Homebase "Morph, Shadowcat, Holocaust, Dark Beast, Blink, X-Man" "Age of Apocalypse Team +2 to Venture Total per battle if using ""Age of Apocalypse"" Mission with at least 1 Event card." Asteroid M MN homebases/2.png Homebase "Magneto, Quicksilver, Scarlet Witch, Mystique, Blob, Rogue" "For every Value of 2 or less on Character's Power Grid, that Character may not be Spectrum KO'd by that Power Type." Avalon MN homebases/3.png Homebase "Magneto, Bishop, Cable, Professor X, Colossus, Acolytes" "During the Discard Phase, Opponent may remove 1 Hit from any Character." Avengers Mansion MN homebases/4.png Homebase "Captain America, Henry Pym, Hulk, Black Widow, Thor, Vision" "Avengers Mansion Team may use Tactic Doubleshot cards, with normal contribution, to avoid any attack." Big Apple CM homebases/5.png Homebase "Heroes For Hire, Falcon, Thunderbolts, Daredevil, Spider-Man, Morbius" Big Apple Team begins game with 6 Mission cards in Reserve Missions Pile and 1 Mission card in Defeated Missions Pile. Blue Area Of The Moon MN homebases/6.png Homebase "Inhumans, Kree, Shi'ar, Jean Grey, Quicksilver, Crystal" Blue Area Team's Energy Power Cards are -2 to Blue Area Team's Venture Total when they Hit. Cape Citadel XM homebases/7.png Homebase "Crux, Grey King, Landslide, Mercury, Rapture, Xaos" "During discard phase, after discarding 1 or more duplicate or unusable cards, sort through Power Pack and draw any 1 card. May not be duplicate." Coda Island IM homebases/8.png Homebase "Zealot, Grifter, Voodoo, Fairchild, Grunge, Spartan" Coda Island Team's Intellect Power cards are +1 to attack Concrete Jungle MN homebases/9.png Homebase "Daredevil, New Warriors, Punisher, Kingpin, Serpent Society, Silver Sable" "The Concrete Jungle Team's Universe: Training cards are an additional +1 to attack, +2 to defense." Daily Bugle MN homebases/10.png Homebase "Black Cat, Scarlet Spider, Scorpion, Venom, Green Goblin, Spider-Man" Daily Bugle Team may not play any MultiPower Power cards. Danger Room MN homebases/11.png Homebase "Beast, Gambit, Rogue, Bishop, Iceman, Angel" "During Discard phase, replace each unusable Power card with 1 card from Draw Pile. Discard Duplicate & Unusable cards." Department H MN homebases/12.png Homebase "Wolverine, Sabretooth, Deadpool, Alpha Flight, Omega Red, Maverick" Department H Team's Universe: Teamwork card bonuses are an additional +1. Fall's Edge Compound MN homebases/13.png Homebase "Forge, Mystique, Sabretooth, Strong Guy, Havok, Polaris" All of Opponent's Universe: Teamwork Card attacks are -1 Four Freedoms Plaza MN homebases/14.png Homebase "Human Torch, Invisible Woman, Mr. Fantastic, Namor, She Hulk, Thing" "For each Value of 4 or less on Character's Power Grid, Character's Power cards are +1 to defense, & any attack made on FF Plaza character may be moved to any other character." Gamma Base CL homebases/15.png Homebase "Hulk, She Hulk, Doc Samson, Leader, Abomination, Thunderbolts" "Gamma Base Team -2 to Venture Total per battle if opponent is using ""Annihilation Affair"" Mission." Hellicarrier MN homebases/16.png Homebase "Black Widow, Doc Samson, Nick Fury, Red Skull, Captain America, Hydra" "Helicarrier Team's Energy Power Cards are +1 to defense, +3 to defense against any attack from a Battlesite." Hell's Kitchen MN homebases/17.png Homebase "Daredevil, Elektra, Kingpin, Hand, Enforcers, Ghost Rider" Before every Discard Phase. Hell's Kitchen Team may switch the Reserve Character with any Front line Character. JLA Watchtower XM homebases/18.png Homebase "Aquaman, Batman, Flash, Green Lantern, Superman, Wonder Woman" Watchtower team may start with on grid-altering artifact in play. Watchtower team may draw 1 card from the top of Draw Pile when playing any grid-modifying artifact. Discard duplicates. Krakoa XM homebases/19.png Homebase "Sunfire, Thunderbird, Angel, Polaris, Colossus, Wolverine" Krakoa Team's Energy Power cards are +1 to attack. Krakoa (Insert) Promo homebases/20.png Homebase "Sunfire, Thunderbird, Angel, Polaris, Colossus, Wolverine" Krakoa Team's Energy Power cards are +1 to attack. "Landau, Luckman & Lake" XM homebases/21.png Homebase "Wolverine, Deadpool, Venom, Expediter, Psylocke, Captain America" "Landau, Luckman, & Lake Team's MultiPower Power cards are +1 to attack." Latveria MN homebases/22.png Homebase "Doctor Doom, Silver Surfer, Mr. Fantastic, Invisible Woman, Human Torch,Thing" Latveria Team's Reserve Character may enter battle immediately upon KO of Front Line Character. Madripoor MN homebases/23.png Homebase "Wolverine, Psylocke, Elektra, Omega Red, Mandarin, Hand" All of Opponent's Universe: Teamwork Card Bonuses are +0. Marvel Manhattan MN homebases/24.png Homebase "Any Tournament Legal Team, Using Normal Deck-Building Rules." "During the Discard Phase, Marvel Manhatten Team may discard 1 Placed card." Marvel Universe MN homebases/25.png Homebase "Any Tournament Legal Team, Using Normal Deck-Building Rules." Opponent's Team is -1 to Venture Total per Battle. Mojoworld MN homebases/26.png Homebase "Longshot, Mojo, Psylocke, X-Babies, Dazzler, Shatterstar" "During Discard Phase, Mojoworld Team may remove 1 Special Card Hit from any Character." Morlock Tunnels MN homebases/27.png Homebase "Marauders, Sabretooth, Storm, Mr. Sinister, Morlocks, Dark Beast" Morlock Tunnels Team may not use Universe: Training cards. Muir Island MN homebases/28.png Homebase "Captain Britain, Nightcrawler, Shadowcat, Professor X, Banshee, Colossus" "During Discard Phase, Muir Island Team may remove 1 Power Card Hit, level 1-2, from any Character." New York City IM homebases/29.png Homebase "Darkness, Witchblade, Stryker, Ripclaw, Velocity, Ballistic" New York City's team is -3 to Venture Total per Battle. Omniverse IM homebases/30.png Homebase Any Tournament Legal Team Using Normal Deckbuilding Rules Opponent's Team is -1 to Venture Total per Battle. Onslaught's Citadel MN homebases/31.png Homebase "Sentinels, Post, Holocaust, Onslaught, Dark Beast, X-Man" Onslaught's Citadel Team may only draw 7 cards during the Draw phase. Outback MN homebases/32.png Homebase "Reavers, Wolverine, Jubilee, Sentinels, Longshot, Dazzler" The Outback Team's Intellect Power Cards are an additional +2 to Venture Total when they Hit. Outer Space MN homebases/33.png Homebase "Brood, Shi'ar, Silver Surfer, Adam Warlock, Starjammers, Super Skrull" Outer Space team may not Place any Universe cards. Princess Bar XM homebases/34.png Homebase "Wolverine, Sabretooth, Shadowcat, Hand, Silver Samurai, Viper" Princess Bar Team's Energy Power cards are +2 to defense. Ravencroft MN homebases/35.png Homebase "Rhino, Doctor Octopus, Hobgoblin, Carnage, Mysterio, Green Goblin" Opponent's MultiPower Power cards do not count for Spectrum KO against Ravencroft Team. Sanctum Sanctorium MN homebases/36.png Homebase "Dr. Strange, Adam Warlock, Silver Surfer, Ghost Rider, Mephisto, Baron Mordo" Sanctum Sanctorum Team may not have a Battlesite. Savage Land MN homebases/37.png Homebase "Nick Fury, Magneto, Rogue, Wolverine, Sauron, Ka-Zar" Opponent may make 1 attack after Savage Land Team has conceded the battle. Savage Land Team may defend. Sewer CL homebases/38.png Homebase "Abomination, Mole Man, Venom, Morlocks, Lizard, Angel" The Sewer Team's Intellect Power cards +2 for defense. Ship MN homebases/39.png Homebase "Angel, Cyclops, Jean Grey, Apocalypse, Beast, Iceman" """Ship"" Team Hits to KO is 25 points, unless otherwise altered." Spawn's Alley IM homebases/40.png Homebase "Spawn, Violator, Tiffany, Overtkill, Curse, Cy-Gor" Spawn's Alley Team Characters may only have up to three cards Placed to each character. Stark Enterprises MN homebases/41.png Homebase "Hawkeye, Iron Man, Scarlet Witch, Spider-Woman, War Machine, Captain America" "For every Value of 3 or less on Character's Power Grid, that Character may not be Cumulative KO'd by that Power Type." Team Overpower Promo homebases/42.png Homebase "Any Tournament Legal Team, Using Normal Deck-Building Rules." "Team Overpower may place Any-Character Specials and Aspects to Homebase, using normal placing rules. Only one of each card may be placed. Any-Characters Specials may be played by Any Character on Team." Vault MN homebases/43.png Homebase "Juggernaut, Serpent Society, Rhino, Venom, Marauders, Hobgoblin" The Vault's Team may keep duplicate Level 2 Power Cards of different Power Types. Wakanda CL homebases/44.png Homebase "Black Panther, Doctor Doom, Vision, Hawkeye, Storm, Klaw" Wakanda Team's MultiPower Power cards are -1 to attack. Wundagore Mountain MN homebases/45.png Homebase "Doctor Doom, Omega Red, Quicksilver, Scarlet Witch, Nightcrawler, Colossus" Wundagore Mountain Team may not Venture more than 2 Mission Cards per battle. X-Mansion MN homebases/46.png Homebase "White Queen, Cable, Professor X, Jean Grey, Cyclops, Domino" X-Mansion Team may combine Strength Power Cards level 1-4 with any Doubleshot card. Does not affect Power Grids. X-World XM homebases/47.png Homebase "Havok, Goblyn Queen, Iceman, Beast, Angel, Storm" X-World's Power card attacks are not affected by Special cards already in play. Age Of Apocalypse 1 OP missions/1.png Mission Age Of Apocalypse Age Of Apocalypse 2 OP missions/2.png Mission Age Of Apocalypse Age Of Apocalypse 3 OP missions/3.png Mission Age Of Apocalypse Age Of Apocalypse 4 OP missions/4.png Mission Age Of Apocalypse Age Of Apocalypse 5 OP missions/5.png Mission Age Of Apocalypse Age Of Apocalypse 6 OP missions/6.png Mission Age Of Apocalypse Age Of Apocalypse 7 OP missions/7.png Mission Age Of Apocalypse Annihilation Affair 1 OP missions/8.png Mission Annihilation Affair Annihilation Affair 2 OP missions/9.png Mission Annihilation Affair Annihilation Affair 3 OP missions/10.png Mission Annihilation Affair Annihilation Affair 4 OP missions/11.png Mission Annihilation Affair Annihilation Affair 5 OP missions/12.png Mission Annihilation Affair Annihilation Affair 6 OP missions/13.png Mission Annihilation Affair Annihilation Affair 7 OP missions/14.png Mission Annihilation Affair Assault On Onslaught 1 Promo missions/15.png Mission Assault On Onslaught Assault On Onslaught 2 Promo missions/16.png Mission Assault On Onslaught Assault On Onslaught 3 Promo missions/17.png Mission Assault On Onslaught Assault On Onslaught 4 Promo missions/18.png Mission Assault On Onslaught Assault On Onslaught 5 Promo missions/19.png Mission Assault On Onslaught Assault On Onslaught 6 Promo missions/20.png Mission Assault On Onslaught Assault On Onslaught 7 Promo missions/21.png Mission Assault On Onslaught Coming Of Galactus 1 MN missions/22.png Mission Coming Of Galactus Coming Of Galactus 2 MN missions/23.png Mission Coming Of Galactus Coming Of Galactus 3 MN missions/24.png Mission Coming Of Galactus Coming Of Galactus 4 MN missions/25.png Mission Coming Of Galactus Coming Of Galactus 5 MN missions/26.png Mission Coming Of Galactus Coming Of Galactus 6 MN missions/27.png Mission Coming Of Galactus Coming Of Galactus 7 MN missions/28.png Mission Coming Of Galactus Dark Phoenix Saga 1 MC missions/29.png Mission Dark Phoenix Saga Dark Phoenix Saga 2 MC missions/30.png Mission Dark Phoenix Saga Dark Phoenix Saga 3 MC missions/31.png Mission Dark Phoenix Saga Dark Phoenix Saga 4 MC missions/32.png Mission Dark Phoenix Saga Dark Phoenix Saga 5 MC missions/33.png Mission Dark Phoenix Saga Dark Phoenix Saga 6 MC missions/34.png Mission Dark Phoenix Saga Dark Phoenix Saga 7 MC missions/35.png Mission Dark Phoenix Saga Eye Of The Storm 1 BS missions/36.png Mission Eye Of The Storm Eye Of The Storm 2 BS missions/37.png Mission Eye Of The Storm Eye Of The Storm 3 BS missions/38.png Mission Eye Of The Storm Eye Of The Storm 4 BS missions/39.png Mission Eye Of The Storm Eye Of The Storm 5 BS missions/40.png Mission Eye Of The Storm Eye Of The Storm 6 BS missions/41.png Mission Eye Of The Storm Eye Of The Storm 7 BS missions/42.png Mission Eye Of The Storm Fatal Attractions 1 OP missions/43.png Mission Fatal Attractions Fatal Attractions 2 OP missions/44.png Mission Fatal Attractions Fatal Attractions 3 OP missions/45.png Mission Fatal Attractions Fatal Attractions 4 OP missions/46.png Mission Fatal Attractions Fatal Attractions 5 OP missions/47.png Mission Fatal Attractions Fatal Attractions 6 OP missions/48.png Mission Fatal Attractions Fatal Attractions 7 OP missions/49.png Mission Fatal Attractions Infestation Incident 1 OP missions/50.png Mission Infestation Incident Infestation Incident 2 OP missions/51.png Mission Infestation Incident Infestation Incident 3 OP missions/52.png Mission Infestation Incident Infestation Incident 4 OP missions/53.png Mission Infestation Incident Infestation Incident 5 OP missions/54.png Mission Infestation Incident Infestation Incident 6 OP missions/55.png Mission Infestation Incident Infestation Incident 7 OP missions/56.png Mission Infestation Incident Infinity Gauntlet 1 OP missions/57.png Mission Infinity Gauntlet Infinity Gauntlet 2 OP missions/58.png Mission Infinity Gauntlet Infinity Gauntlet 3 OP missions/59.png Mission Infinity Gauntlet Infinity Gauntlet 4 OP missions/60.png Mission Infinity Gauntlet Infinity Gauntlet 5 OP missions/61.png Mission Infinity Gauntlet Infinity Gauntlet 6 OP missions/62.png Mission Infinity Gauntlet Infinity Gauntlet 7 OP missions/63.png Mission Infinity Gauntlet Into The Depths 1 BS missions/64.png Mission Into The Depths Into The Depths 2 BS missions/65.png Mission Into The Depths Into The Depths 3 BS missions/66.png Mission Into The Depths Into The Depths 4 BS missions/67.png Mission Into The Depths Into The Depths 5 BS missions/68.png Mission Into The Depths Into The Depths 6 BS missions/69.png Mission Into The Depths Into The Depths 7 BS missions/70.png Mission Into The Depths Maximum Carnage 1 OP missions/71.png Mission Maximum Carnage Maximum Carnage 2 OP missions/72.png Mission Maximum Carnage Maximum Carnage 3 OP missions/73.png Mission Maximum Carnage Maximum Carnage 4 OP missions/74.png Mission Maximum Carnage Maximum Carnage 5 OP missions/75.png Mission Maximum Carnage Maximum Carnage 6 OP missions/76.png Mission Maximum Carnage Maximum Carnage 7 OP missions/77.png Mission Maximum Carnage Might Over Mind 1 BS missions/78.png Mission Might Over Mind Might Over Mind 2 BS missions/79.png Mission Might Over Mind Might Over Mind 3 BS missions/80.png Mission Might Over Mind Might Over Mind 4 BS missions/81.png Mission Might Over Mind Might Over Mind 5 BS missions/82.png Mission Might Over Mind Might Over Mind 6 BS missions/83.png Mission Might Over Mind Might Over Mind 7 BS missions/84.png Mission Might Over Mind Race Against Crime 1 BS missions/85.png Mission Race Against Crime Race Against Crime 2 BS missions/86.png Mission Race Against Crime Race Against Crime 3 BS missions/87.png Mission Race Against Crime Race Against Crime 4 BS missions/88.png Mission Race Against Crime Race Against Crime 5 BS missions/89.png Mission Race Against Crime Race Against Crime 6 BS missions/90.png Mission Race Against Crime Race Against Crime 7 BS missions/91.png Mission Race Against Crime Secret Wars 1 MN missions/92.png Mission Secret Wars Secret Wars 2 MN missions/93.png Mission Secret Wars Secret Wars 3 MN missions/94.png Mission Secret Wars Secret Wars 4 MN missions/95.png Mission Secret Wars Secret Wars 5 MN missions/96.png Mission Secret Wars Secret Wars 6 MN missions/97.png Mission Secret Wars Secret Wars 7 MN missions/98.png Mission Secret Wars Separation Anxiety 1 PS missions/99.png Mission Separation Anxiety Separation Anxiety 2 PS missions/100.png Mission Separation Anxiety Separation Anxiety 3 PS missions/101.png Mission Separation Anxiety Separation Anxiety 4 PS missions/102.png Mission Separation Anxiety Separation Anxiety 5 PS missions/103.png Mission Separation Anxiety Separation Anxiety 6 PS missions/104.png Mission Separation Anxiety Separation Anxiety 7 PS missions/105.png Mission Separation Anxiety Shattered Image 1 IM missions/106.png Mission Shattered Image Shattered Image 2 IM missions/107.png Mission Shattered Image Shattered Image 3 IM 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