Name Set ImageFile ActualSet Color ColorID Cost ManaValue Type Power Toughness Loyalty Rarity DraftQualities Sound Script Text
Artisan of Kozilek commander cmd/1 cmd {9} 9 Creature - Eldrazi 10 9 U creature When you cast this spell, you may return target creature card from your graveyard to the battlefield. | Annihilator 2
Afterlife commander cmd/2 cmd W W {2}{W} 3 Instant U instant /spawn [soi] Spirit (W 1/1 Flying) Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Akroma's Vengeance commander cmd/3 cmd W W {4}{W}{W} 6 Sorcery R sorcery Destroy all artifacts, creatures, and enchantments. | Cycling {3}
Alliance of Arms commander cmd/4 cmd W W {W} 1 Sorcery R sorcery Create Soldier/spawn [dom] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [dom] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [dom] Soldier (W 1/1) Join forces - Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Angelic Arbiter commander cmd/5 cmd W W {5}{W}{W} 7 Creature - Angel 5 6 R creature /ch Flying | Each opponent who cast a spell this turn can't attack with creatures. | Each opponent who attacked with a creature this turn can't cast spells.
Arbiter of Knollridge commander cmd/6 cmd W W {6}{W} 7 Creature - Giant Wizard 5 5 R creature Vigilance | When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Archangel of Strife commander cmd/7 cmd W W {5}{W}{W} 7 Creature - Angel 6 6 R creature /ch Flying | As Archangel of Strife enters the battlefield, each player chooses war or peace. | Creatures controlled by players who chose war get +3/+0. | Creatures controlled by players who chose peace get +0/+3.
Austere Command commander cmd/8 cmd W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater.
Bathe in Light commander cmd/9 cmd W W {1}{W} 2 Instant U instant Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Celestial Force commander cmd/10 cmd W W {5}{W}{W}{W} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, you gain 3 life.
Congregate commander cmd/11 cmd W W {3}{W} 4 Instant C instant Target player gains 2 life for each creature on the battlefield.
Crescendo of War commander cmd/12 cmd W W {3}{W} 4 Enchantment R enchantment At the beginning of each upkeep, put a strife counter on Crescendo of War. | Attacking creatures get +1/+0 for each strife counter on Crescendo of War. | Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
False Prophet commander cmd/13 cmd W W {2}{W}{W} 4 Creature - Human Cleric 2 2 R creature When False Prophet dies, exile all creatures.
Ghostly Prison commander cmd/14 cmd W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Hour of Reckoning commander cmd/15 cmd W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures.
Jotun Grunt commander cmd/16 cmd W W {1}{W} 2 Creature - Giant Soldier 4 4 U creature Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library.
Journey to Nowhere commander cmd/17 cmd W W {1}{W} 2 Enchantment C enchantment When Journey to Nowhere enters the battlefield, exile target creature. | When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Lightkeeper of Emeria commander cmd/18 cmd W W {3}{W} 4 Creature - Angel 2 4 U creature /ch Multikicker {W} | Flying | When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Martyr's Bond commander cmd/19 cmd W W {4}{W}{W} 6 Enchantment R mb1-old-frame enchantment Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
Monk Realist commander cmd/20 cmd W W {1}{W} 2 Creature - Human Monk Cleric 1 1 C creature When Monk Realist enters the battlefield, destroy target enchantment.
Mother of Runes commander cmd/21 cmd W W {W} 1 Creature - Human Cleric 1 1 U creature {T}: Target creature you control gains protection from the color of your choice until end of turn.
Oblation commander cmd/22 cmd W W {2}{W} 3 Instant R instant The owner of target nonland permanent shuffles it into their library, then draws two cards.
Oblivion Ring commander cmd/23 cmd W W {2}{W} 3 Enchantment C enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. | When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Orim's Thunder commander cmd/24 cmd W RW {2}{W} 3 Instant C instant Kicker {R} | Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Path to Exile commander cmd/25 cmd W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Pollen Lullaby commander cmd/26 cmd W W {1}{W} 2 Instant U instant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step.
Prison Term commander cmd/27 cmd W W {1}{W}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. | Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Return to Dust commander cmd/28 cmd W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Righteous Cause commander cmd/29 cmd W W {3}{W}{W} 5 Enchantment U enchantment Whenever a creature attacks, you gain 1 life.
Serra Angel commander cmd/30 cmd W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying, vigilance
Shattered Angel commander cmd/31 cmd W W {3}{W}{W} 5 Creature - Phyrexian Angel 3 3 U creature /ch Flying | Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Soul Snare commander cmd/32 cmd W W {W} 1 Enchantment U enchantment {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Spurnmage Advocate commander cmd/33 cmd W W {W} 1 Creature - Human Nomad 1 1 U creature {T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Storm Herd commander cmd/34 cmd W W {8}{W}{W} 10 Sorcery R sorcery Create Pegasus/spawn [c14] Pegasus (W 1/1 Flying) Create 5 Pegasi/spawnx5 [c14] Pegasus (W 1/1 Flying) Create 10 Pegasi/spawnx10 [c14] Pegasus (W 1/1 Flying) Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Voice of All commander cmd/35 cmd W W {2}{W}{W} 4 Creature - Angel 2 2 R creature /ch Flying | As Voice of All enters the battlefield, choose a color. | Voice of All has protection from the chosen color.
Vow of Duty commander cmd/36 cmd W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Wall of Omens commander cmd/37 cmd W W {1}{W} 2 Creature - Wall 0 4 U creature Defender | When Wall of Omens enters the battlefield, draw a card.
Windborn Muse commander cmd/38 cmd W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Aethersnipe commander cmd/39 cmd U U {5}{U} 6 Creature - Elemental 4 4 C creature When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. | Evoke {1}{U}{U}
Brainstorm commander cmd/40 cmd U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order.
Chromeshell Crab commander cmd/41 cmd U U {4}{U} 5 Creature - Crab Beast 3 3 R creature Morph {4}{U} | When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Conundrum Sphinx commander cmd/42 cmd U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Court Hussar commander cmd/43 cmd U WU {2}{U} 3 Creature - Vedalken Knight 1 3 U creature Look at top three cards/vp1pt3 Vigilance | When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. | When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
Dreamborn Muse commander cmd/44 cmd U U {2}{U}{U} 4 Creature - Spirit 2 2 R creature At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
Fact or Fiction commander cmd/45 cmd U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flusterstorm commander cmd/46 cmd U U {U} 1 Instant R instant Counter target instant or sorcery spell unless its controller pays {1}. | Storm
Fog Bank commander cmd/47 cmd U U {1}{U} 2 Creature - Wall 0 2 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Gomazoa commander cmd/48 cmd U U {2}{U} 3 Creature - Jellyfish 0 3 U creature /ch Defender, flying | {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Guard Gomazoa commander cmd/49 cmd U U {2}{U} 3 Creature - Jellyfish 1 3 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to Guard Gomazoa.
Memory Erosion commander cmd/50 cmd U U {1}{U}{U} 3 Enchantment R enchantment Whenever an opponent casts a spell, that player mills two cards.
Minds Aglow commander cmd/51 cmd U U {U} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Mulldrifter commander cmd/52 cmd U U {4}{U} 5 Creature - Elemental 2 2 C creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U}
Murmurs from Beyond commander cmd/53 cmd U U {2}{U} 3 Instant - Arcane C instant Reveal top three cards/vp1at3 Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Perilous Research commander cmd/54 cmd U U {1}{U} 2 Instant U instant Draw two cards, then sacrifice a permanent.
Propaganda commander cmd/55 cmd U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Ray of Command commander cmd/56 cmd U U {3}{U} 4 Instant C instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Reins of Power commander cmd/57 cmd U U {2}{U}{U} 4 Instant R instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Repulse commander cmd/58 cmd U U {2}{U} 3 Instant C instant Return target creature to its owner's hand. | Draw a card.
Riddlekeeper commander cmd/59 cmd U U {2}{U} 3 Creature - Homunculus 1 4 R creature Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
Scattering Stroke commander cmd/60 cmd U U {2}{U}{U} 4 Instant U instant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value.
Skyscribing commander cmd/61 cmd U U {X}{U}{U} 2 Sorcery U sorcery Each player draws X cards. | Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card.
Slipstream Eel commander cmd/62 cmd U U {5}{U}{U} 7 Creature - Fish Beast 6 6 C creature Slipstream Eel can't attack unless defending player controls an Island. | Cycling {1}{U}
Spell Crumple commander cmd/63 cmd U U {1}{U}{U} 3 Instant U instant Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Trade Secrets commander cmd/64 cmd U U {1}{U}{U} 3 Sorcery R sorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Trench Gorger commander cmd/65 cmd U U {6}{U}{U} 8 Creature - Leviathan 6 6 R creature Trample | When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
Vedalken Plotter commander cmd/66 cmd U U {2}{U} 3 Creature - Vedalken Wizard 1 1 U creature When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
Vision Skeins commander cmd/67 cmd U U {1}{U} 2 Instant C instant Each player draws two cards.
Vow of Flight commander cmd/68 cmd U U {2}{U} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Whirlpool Whelm commander cmd/69 cmd U U {1}{U} 2 Instant C instant Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead.
Windfall commander cmd/70 cmd U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Wonder commander cmd/71 cmd U U {3}{U} 4 Creature - Incarnation 2 2 U creature /ch Flying | As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Attrition commander cmd/72 cmd B B {1}{B}{B} 3 Enchantment R enchantment {B}, Sacrifice a creature: Destroy target nonblack creature.
Avatar of Woe commander cmd/73 cmd B B {6}{B}{B} 8 Creature - Avatar 6 5 R creature If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. | Fear | {T}: Destroy target creature. It can't be regenerated.
Buried Alive commander cmd/74 cmd B B {2}{B} 3 Sorcery U sorcery Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Butcher of Malakir commander cmd/75 cmd B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Dark Hatchling commander cmd/76 cmd B B {4}{B}{B} 6 Creature - Horror 3 3 R creature /ch Flying | When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
Diabolic Tutor commander cmd/77 cmd B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card, put that card into your hand, then shuffle.
Doom Blade commander cmd/78 cmd B B {1}{B} 2 Instant C instant Destroy target nonblack creature.
Dread Cacodemon commander cmd/79 cmd B B {7}{B}{B}{B} 10 Creature - Demon 8 8 R creature When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Evincar's Justice commander cmd/80 cmd B B {2}{B}{B} 4 Sorcery C sorcery Buyback {3} | Evincar's Justice deals 2 damage to each creature and each player.
Extractor Demon commander cmd/81 cmd B B {4}{B}{B} 6 Creature - Demon 5 5 R creature /ch Flying | Whenever another creature leaves the battlefield, you may have target player mill two cards. | Unearth {2}{B}
Fallen Angel commander cmd/82 cmd B B {3}{B}{B} 5 Creature - Angel 3 3 R creature /ch Flying | Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Fleshbag Marauder commander cmd/83 cmd B B {2}{B} 3 Creature - Zombie Warrior 3 1 U creature When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Footbottom Feast commander cmd/84 cmd B B {2}{B} 3 Instant C instant Put any number of target creature cards from your graveyard on top of your library. | Draw a card.
Grave Pact commander cmd/85 cmd B B {1}{B}{B}{B} 4 Enchantment R enchantment Whenever a creature you control dies, each other player sacrifices a creature.
Gravedigger commander cmd/86 cmd B B {3}{B} 4 Creature - Zombie 2 2 C creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Hex commander cmd/87 cmd B B {4}{B}{B} 6 Sorcery R sorcery Destroy six target creatures.
Living Death commander cmd/88 cmd B B {3}{B}{B} 5 Sorcery R sorcery Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Mortivore commander cmd/89 cmd B B {2}{B}{B} 4 Creature - Lhurgoyf * * R creature Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. | {B}: Regenerate Mortivore.
Nantuko Husk commander cmd/90 cmd B B {2}{B} 3 Creature - Zombie Insect 2 2 U creature Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Nemesis Trap commander cmd/91 cmd B B {4}{B}{B} 6 Instant - Trap U instant Create Copy/spawn [2xm] Copy If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost. | Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Nezumi Graverobber commander cmd/92 cmd B B {1}{B} 2 Creature - Rat Rogue 2 1 U creature Flip/spawn [cmd] Nighteyes the Desecrator {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. // Nighteyes the Desecrator [Legendary Creature - Rat Wizard] {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. 4/2
[cmd] Nighteyes the Desecrator commander cmd/92flipped cmd 2 Token Legendary Creature - Rat Wizard 4 2 U {4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
Patron of the Nezumi commander cmd/93 cmd B B {5}{B}{B} 7 Legendary Creature - Spirit 6 6 R creature Rat offering | Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Razorjaw Oni commander cmd/94 cmd B B {3}{B} 4 Creature - Demon Spirit 4 5 U creature Black creatures can't block.
Reiver Demon commander cmd/95 cmd B B {4}{B}{B}{B}{B} 8 Creature - Demon 6 6 R creature /ch Flying | When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Rise from the Grave commander cmd/96 cmd B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Scythe Specter commander cmd/97 cmd B B {4}{B}{B} 6 Creature - Specter 4 4 R creature /ch Flying | Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
Sewer Nemesis commander cmd/98 cmd B B {3}{B} 4 Creature - Horror * * R creature As Sewer Nemesis enters the battlefield, choose a player. | Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. | Whenever the chosen player casts a spell, that player mills a card.
Shared Trauma commander cmd/99 cmd B B {B} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
Shriekmaw commander cmd/100 cmd B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B}
Sign in Blood commander cmd/101 cmd B B {B}{B} 2 Sorcery C sorcery Target player draws two cards and loses 2 life.
Stitch Together commander cmd/102 cmd B B {B}{B} 2 Sorcery U sorcery Return target creature card from your graveyard to your hand. | Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Syphon Flesh commander cmd/103 cmd B B {4}{B} 5 Sorcery U sorcery Create Zombie/spawn [m15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [m15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [m15] Zombie (B 2/2) Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Syphon Mind commander cmd/104 cmd B B {3}{B} 4 Sorcery C sorcery Each other player discards a card. You draw a card for each card discarded this way.
Unnerve commander cmd/105 cmd B B {3}{B} 4 Sorcery C sorcery Each opponent discards two cards.
Vampire Nighthawk commander cmd/106 cmd B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink
Vow of Malice commander cmd/107 cmd B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control.
Akroma, Angel of Fury commander cmd/108 cmd R R {5}{R}{R}{R} 8 Legendary Creature - Angel 6 6 R creature /ch This spell can't be countered. | Flying, trample, protection from white and from blue | {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. | Morph {3}{R}{R}{R}
Anger commander cmd/109 cmd R R {3}{R} 4 Creature - Incarnation 2 2 U creature Haste | As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Avatar of Fury commander cmd/110 cmd R R {6}{R}{R} 8 Creature - Avatar 6 6 R creature /ch If an opponent controls seven or more lands, this spell costs {6} less to cast. | Flying | {R}: Avatar of Fury gets +1/+0 until end of turn.
Avatar of Slaughter commander cmd/111 cmd R R {6}{R}{R} 8 Creature - Avatar 8 8 R creature All creatures have double strike and attack each combat if able.
Breath of Darigaaz commander cmd/112 cmd R R {1}{R} 2 Sorcery U sorcery Kicker {2} | Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Chain Reaction commander cmd/113 cmd R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chaos Warp commander cmd/114 cmd R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chartooth Cougar commander cmd/115 cmd R R {5}{R} 6 Creature - Cat Beast 4 4 C creature {R}: Chartooth Cougar gets +1/+0 until end of turn. | Mountaincycling {2}
Cleansing Beam commander cmd/116 cmd R R {4}{R} 5 Instant U instant Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Comet Storm commander cmd/117 cmd R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Death by Dragons commander cmd/118 cmd R R {4}{R}{R} 6 Sorcery U sorcery /spawn [bfz] Dragon (R 5/5 Flying) Each player other than target player creates a 5/5 red Dragon creature token with flying.
Disaster Radius commander cmd/119 cmd R R {5}{R}{R} 7 Sorcery R sorcery As an additional cost to cast this spell, reveal a creature card from your hand. | Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Dragon Whelp commander cmd/120 cmd R R {2}{R}{R} 4 Creature - Dragon 2 3 U creature /ch Flying | {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Earthquake commander cmd/121 cmd R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player.
Faultgrinder commander cmd/122 cmd R R {6}{R} 7 Creature - Elemental 4 4 C creature Trample | When Faultgrinder enters the battlefield, destroy target land. | Evoke {4}{R}
Flametongue Kavu commander cmd/123 cmd R R {3}{R} 4 Creature - Kavu 4 2 U creature When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Furnace Whelp commander cmd/124 cmd R R {2}{R}{R} 4 Creature - Dragon 2 2 U creature /ch Flying | {R}: Furnace Whelp gets +1/+0 until end of turn.
Goblin Cadets commander cmd/125 cmd R R {R} 1 Creature - Goblin 2 1 U creature Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it.
Insurrection commander cmd/126 cmd R R {5}{R}{R}{R} 8 Sorcery R sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Lash Out commander cmd/127 cmd R R {1}{R} 2 Instant C instant Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller.
Magmatic Force commander cmd/128 cmd R R {5}{R}{R}{R} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
Mana-Charged Dragon commander cmd/129 cmd R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying, trample | Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Oni of Wild Places commander cmd/130 cmd R R {5}{R} 6 Creature - Demon Spirit 6 5 U creature Haste | At the beginning of your upkeep, return a red creature you control to its owner's hand.
Punishing Fire commander cmd/131 cmd R R {1}{R} 2 Instant U instant Punishing Fire deals 2 damage to any target. | Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
Pyrohemia commander cmd/132 cmd R R {2}{R}{R} 4 Enchantment U enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. | {R}: Pyrohemia deals 1 damage to each creature and each player.
Rapacious One commander cmd/133 cmd R R {5}{R} 6 Creature - Eldrazi Drone 5 4 U creature Create Eldrazi Spawn/spawn [mm2] Eldrazi Spawn (0/1) Create 5 Eldrazi Spawns/spawnx5 [mm2] Eldrazi Spawn (0/1) Create 10 Eldrazi Spawns/spawnx10 [mm2] Eldrazi Spawn (0/1) Trample | Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Ruination commander cmd/134 cmd R R {3}{R} 4 Sorcery R sorcery Destroy all nonbasic lands.
Spitebellows commander cmd/135 cmd R R {5}{R} 6 Creature - Elemental 6 1 U creature When Spitebellows leaves the battlefield, it deals 6 damage to target creature. | Evoke {1}{R}{R}
Stranglehold commander cmd/136 cmd R R {3}{R} 4 Enchantment R enchantment Your opponents can't search libraries. | If an opponent would begin an extra turn, that player skips that turn instead.
Sulfurous Blast commander cmd/137 cmd R R {2}{R}{R} 4 Instant U instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Vow of Lightning commander cmd/138 cmd R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Wild Ricochet commander cmd/139 cmd R R {2}{R}{R} 4 Instant R instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Acidic Slime commander cmd/140 cmd G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Aquastrand Spider commander cmd/141 cmd G G {1}{G} 2 Creature - Spider Mutant 0 0 C creature /ccgreen=2 Graft 2 | {G}: Target creature with a +1/+1 counter on it gains reach until end of turn.
Awakening Zone commander cmd/142 cmd G G {2}{G} 3 Enchantment R enchantment Create Eldrazi Spawn/spawn [mm2] Eldrazi Spawn (0/1) At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Baloth Woodcrasher commander cmd/143 cmd G G {4}{G}{G} 6 Creature - Beast 4 4 U creature Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Bestial Menace commander cmd/144 cmd G G {3}{G}{G} 5 Sorcery U sorcery /spawn [ktk] Snake (G 1/1);/spawn [soi] Wolf (G 2/2);/spawn [mh1] Elephant (G 3/3) Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Brawn commander cmd/145 cmd G G {3}{G} 4 Creature - Incarnation 3 3 U creature Trample | As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Cobra Trap commander cmd/146 cmd G G {4}{G}{G} 6 Instant - Trap U instant Create 4 Snakes/spawnx4 [ktk] Snake (G 1/1) If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. | Create four 1/1 green Snake creature tokens.
Collective Voyage commander cmd/147 cmd G G {G} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Cultivate commander cmd/148 cmd G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Deadly Recluse commander cmd/149 cmd G G {1}{G} 2 Creature - Spider 1 2 C creature Reach | Deathtouch
Deadwood Treefolk commander cmd/150 cmd G G {5}{G} 6 Creature - Treefolk 3 6 U creature /ccblue=3 Vanishing 3 | When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Elvish Aberration commander cmd/151 cmd G G {5}{G} 6 Creature - Elf Mutant 4 5 U creature {T}: Add {G}{G}{G}. | Forestcycling {2}
Eternal Witness commander cmd/152 cmd G G {1}{G}{G} 3 Creature - Human Shaman 2 1 U creature When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Explosive Vegetation commander cmd/153 cmd G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Fertilid commander cmd/154 cmd G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Fierce Empath commander cmd/155 cmd G G {2}{G} 3 Creature - Elf 1 1 C creature When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Fists of Ironwood commander cmd/156 cmd G G {1}{G} 2 Enchantment - Aura C enchantment /spawnx2 [c16] Saproling (G 1/1) Enchant creature | When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. | Enchanted creature has trample.
Garruk Wildspeaker commander cmd/157 cmd G G {2}{G}{G} 4 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [m19] Beast (G 3/3) +1: Untap two target lands. | -1: Create a 3/3 green Beast creature token. | -4: Creatures you control get +3/+3 and gain trample until end of turn.
Harmonize commander cmd/158 cmd G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards.
Hornet Queen commander cmd/159 cmd G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [m15] Insect (G 1/1 Flying, Deathtouch) Flying | Deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Hunting Pack commander cmd/160 cmd G G {5}{G}{G} 7 Instant U instant /spawn [c14] Beast (G 4/4) Create a 4/4 green Beast creature token. | Storm
Hydra Omnivore commander cmd/161 cmd G G {4}{G}{G} 6 Creature - Hydra 8 8 R creature Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Invigorate commander cmd/162 cmd G G {2}{G} 3 Instant C instant If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. | Target creature gets +4/+4 until end of turn.
Kodama's Reach commander cmd/163 cmd G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Krosan Tusker commander cmd/164 cmd G G {5}{G}{G} 7 Creature - Boar Beast 6 5 C creature Cycling {2}{G} | When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Lhurgoyf commander cmd/165 cmd G G {2}{G}{G} 4 Creature - Lhurgoyf * 1+* R creature Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Magus of the Vineyard commander cmd/166 cmd G G {G} 1 Creature - Human Wizard 1 1 R creature At the beginning of each player's precombat main phase, that player adds {G}{G}.
Penumbra Spider commander cmd/167 cmd G G {2}{G}{G} 4 Creature - Spider 2 4 C creature Create Spider/spawn [mm3] Spider (B 2/4 Reach) Reach | When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
Relic Crush commander cmd/168 cmd G G {4}{G} 5 Instant C instant Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Sakura-Tribe Elder commander cmd/169 cmd G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Scavenging Ooze commander cmd/170 cmd G G {1}{G} 2 Creature - Ooze 2 2 R creature {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Spawnwrithe commander cmd/171 cmd G G {2}{G} 3 Creature - Elemental 2 2 R creature Create Spawnwrithe Copy/spawn [lackey] Spawnwrithe (Copy) Trample | Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
Spike Feeder commander cmd/172 cmd G G {1}{G}{G} 3 Creature - Spike 0 0 U creature /ccgreen=2 Spike Feeder enters the battlefield with two +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. | Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Squallmonger commander cmd/173 cmd G G {3}{G} 4 Creature - Monger 3 3 U creature {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Symbiotic Wurm commander cmd/174 cmd G G {5}{G}{G}{G} 8 Creature - Wurm 7 7 R creature Create 7 Insects/spawnx7 [cn2] Insect (G 1/1) When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
Tribute to the Wild commander cmd/175 cmd G G {1}{G} 2 Instant U instant Each opponent sacrifices an artifact or enchantment.
Troll Ascetic commander cmd/176 cmd G G {1}{G}{G} 3 Creature - Troll Shaman 3 2 R creature Hexproof | {1}{G}: Regenerate Troll Ascetic.
Veteran Explorer commander cmd/177 cmd G G {G} 1 Creature - Human Soldier Scout 1 1 U creature When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Vow of Wildness commander cmd/178 cmd G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Yavimaya Elder commander cmd/179 cmd G G {1}{G}{G} 3 Creature - Human Druid 2 1 C creature When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | {2}, Sacrifice Yavimaya Elder: Draw a card.
Angel of Despair commander cmd/180 cmd WB WB {3}{W}{W}{B}{B} 7 Creature - Angel 5 5 R creature /ch Flying | When Angel of Despair enters the battlefield, destroy target permanent.
Animar, Soul of Elements commander cmd/181 cmd GUR GUR {G}{U}{R} 3 Legendary Creature - Elemental 1 1 M creature Protection from white and from black | Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. | Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Aura Shards commander cmd/182 cmd GW GW {1}{G}{W} 3 Enchantment U mb1-old-frame enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Azorius Guildmage commander cmd/183 cmd WU WU {W/U}{W/U} 2 Creature - Vedalken Wizard 2 2 U creature {2}{W}: Tap target creature. | {2}{U}: Counter target activated ability.
Basandra, Battle Seraph commander cmd/184 cmd RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 R creature /ch Flying | Players can't cast spells during combat. | {R}: Target creature attacks this turn if able.
Bladewing the Risen commander cmd/185 cmd BR BR {3}{B}{B}{R}{R} 7 Legendary Creature - Zombie Dragon 4 4 R creature /ch Flying | When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. | {B}{R}: Dragon creatures get +1/+1 until end of turn.
Boros Guildmage commander cmd/186 cmd RW RW {R/W}{R/W} 2 Creature - Human Wizard 2 2 U creature {1}{R}: Target creature gains haste until end of turn. | {1}{W}: Target creature gains first strike until end of turn.
Brion Stoutarm commander cmd/187 cmd RW RW {2}{R}{W} 4 Legendary Creature - Giant Warrior 4 4 R creature Lifelink | {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Call the Skybreaker commander cmd/188 cmd UR UR {5}{U/R}{U/R} 7 Sorcery R sorcery /spawn [ema] Elemental (UR 5/5 Flying) Create a 5/5 blue and red Elemental creature token with flying. | Retrace
Chorus of the Conclave commander cmd/189 cmd GW GW {4}{G}{G}{W}{W} 8 Legendary Creature - Dryad 3 8 R creature Forestwalk | As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
Colossal Might commander cmd/190 cmd RG RG {R}{G} 2 Instant C instant Target creature gets +4/+2 and gains trample until end of turn.
Damia, Sage of Stone commander cmd/191 cmd BGU BGU {4}{B}{G}{U} 7 Legendary Creature - Gorgon Wizard 4 4 M creature Deathtouch | Skip your draw step. | At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Death Mutation commander cmd/192 cmd BG BG {6}{B}{G} 8 Sorcery U sorcery Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Desecrator Hag commander cmd/193 cmd BG BG {2}{B/G}{B/G} 4 Creature - Hag 2 2 C creature When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Dominus of Fealty commander cmd/194 cmd UR UR {U/R}{U/R}{U/R}{U/R}{U/R} 5 Creature - Spirit Avatar 4 4 R mb1-old-frame creature /ch Flying | At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Duergar Hedge-Mage commander cmd/195 cmd RW RW {2}{R/W} 3 Creature - Dwarf Shaman 2 2 U creature When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. | When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
Edric, Spymaster of Trest commander cmd/196 cmd GU GU {1}{G}{U} 3 Legendary Creature - Elf Rogue 2 2 R creature Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Electrolyze commander cmd/197 cmd UR UR {1}{U}{R} 3 Instant U instant Electrolyze deals 2 damage divided as you choose among one or two targets. | Draw a card.
Fire // Ice commander cmd/198 cmd UR UR {1}{R} // {1}{U} 4 Instant // Instant U instant Fire deals 2 damage divided as you choose among one or two targets. // Tap target permanent. | Draw a card.
Firespout commander cmd/199 cmd RG RG {2}{R/G} 3 Sorcery U sorcery Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell.
Ghave, Guru of Spores commander cmd/200 cmd WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Fungus Shaman 0 0 M creature yInitialize/ccgreen=5 Create Saproling/spawn [c16] Saproling (G 1/1) Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. | {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. | {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Golgari Guildmage commander cmd/201 cmd BG BG {B/G}{B/G} 2 Creature - Elf Shaman 2 2 U creature {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. | {4}{G}: Put a +1/+1 counter on target creature.
Gwyllion Hedge-Mage commander cmd/202 cmd WB WB {2}{W/B} 3 Creature - Hag Wizard 2 2 U creature Create Kithkin Soldier/spawn [shm] Kithkin Soldier (W 1/1) When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. | When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Hull Breach commander cmd/203 cmd RG RG {R}{G} 2 Sorcery C sorcery Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Destroy target artifact and target enchantment.
Intet, the Dreamer commander cmd/204 cmd GUR GUR {3}{G}{U}{R} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Izzet Chronarch commander cmd/205 cmd UR UR {3}{U}{R} 5 Creature - Human Wizard 2 2 C creature When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Kaalia of the Vast commander cmd/206 cmd RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Cleric 2 2 M creature /ch Flying | Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Karador, Ghost Chieftain commander cmd/207 cmd WBG WBG {5}{W}{B}{G} 8 Legendary Creature - Centaur Spirit 3 4 M creature This spell costs {1} less to cast for each creature card in your graveyard. | During each of your turns, you may cast a creature spell from your graveyard.
Malfegor commander cmd/208 cmd BR BR {2}{B}{B}{R}{R} 6 Legendary Creature - Demon Dragon 6 6 M creature /ch Flying | When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Master Warcraft commander cmd/209 cmd RW RW {2}{R/W}{R/W} 4 Instant R instant Cast this spell only before attackers are declared. | You choose which creatures attack this turn. | You choose which creatures block this turn and how those creatures block.
The Mimeoplasm commander cmd/210 cmd BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Ooze 0 0 M creature As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Mortify commander cmd/211 cmd WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment.
Necrogenesis commander cmd/212 cmd BG BG {B}{G} 2 Enchantment U enchantment Create Saproling/spawn [c16] Saproling (G 1/1) {2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
Nin, the Pain Artist commander cmd/213 cmd UR UR {U}{R} 2 Legendary Creature - Vedalken Wizard 1 1 R creature {X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
Nucklavee commander cmd/214 cmd UR UR {4}{U/R}{U/R} 6 Creature - Beast 4 4 U creature When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. | When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
Numot, the Devastator commander cmd/215 cmd URW URW {3}{U}{R}{W} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
Oros, the Avenger commander cmd/216 cmd RWB RWB {3}{R}{W}{B} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
Orzhov Guildmage commander cmd/217 cmd WB WB {W/B}{W/B} 2 Creature - Human Wizard 2 2 U creature {2}{W}: Target player gains 1 life. | {2}{B}: Each player loses 1 life.
Plumeveil commander cmd/218 cmd WU WU {W/U}{W/U}{W/U} 3 Creature - Elemental 4 4 U creature /ch Flash | Defender, flying
Prophetic Bolt commander cmd/219 cmd UR UR {3}{U}{R} 5 Instant R instant Look at top four cards/vp1pt4 Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Riku of Two Reflections commander cmd/220 cmd GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Human Wizard 2 2 M creature Create Copy/spawn [2xm] Copy Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. | Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
Ruhan of the Fomori commander cmd/221 cmd URW URW {1}{U}{R}{W} 4 Legendary Creature - Giant Warrior 7 7 M creature At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
Savage Twister commander cmd/222 cmd RG RG {X}{R}{G} 2 Sorcery U sorcery Savage Twister deals X damage to each creature.
Selesnya Evangel commander cmd/223 cmd GW GW {G}{W} 2 Creature - Elf Shaman 1 2 C creature Create Saproling/spawn [c16] Saproling (G 1/1) {1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
Selesnya Guildmage commander cmd/224 cmd GW GW {G/W}{G/W} 2 Creature - Elf Wizard 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) {3}{G}: Create a 1/1 green Saproling creature token. | {3}{W}: Creatures you control get +1/+1 until end of turn.
Sigil Captain commander cmd/225 cmd GW GW {1}{G}{W}{W} 4 Creature - Rhino Soldier 3 3 U creature Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
Simic Sky Swallower commander cmd/226 cmd GU GU {5}{G}{U} 7 Creature - Leviathan 6 6 R creature /ch Flying, trample | Shroud
Skullbriar, the Walking Grave commander cmd/227 cmd BG BG {B}{G} 2 Legendary Creature - Zombie Elemental 1 1 R creature Haste | Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. | Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Szadek, Lord of Secrets commander cmd/228 cmd UB UB {3}{U}{U}{B}{B} 7 Legendary Creature - Vampire 5 5 R creature /ch Flying | If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Tariel, Reckoner of Souls commander cmd/229 cmd RWB RWB {4}{R}{W}{B} 7 Legendary Creature - Angel 4 7 M creature /ch Flying, vigilance | {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Teneb, the Harvester commander cmd/230 cmd WBG WBG {3}{W}{B}{G} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
Terminate commander cmd/231 cmd BR BR {B}{R} 2 Instant C instant Destroy target creature. It can't be regenerated.
Valley Rannet commander cmd/232 cmd RG RG {4}{R}{G} 6 Creature - Beast 6 3 C creature Mountaincycling {2}, forestcycling {2}
Vengeful Rebirth commander cmd/233 cmd RG RG {4}{R}{G} 6 Sorcery U sorcery Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. | Exile Vengeful Rebirth.
Vish Kal, Blood Arbiter commander cmd/234 cmd WB WB {4}{W}{B}{B} 7 Legendary Creature - Vampire 5 5 R creature /ch Flying, lifelink | Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. | Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Vorosh, the Hunter commander cmd/235 cmd BGU BGU {3}{B}{G}{U} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
Vulturous Zombie commander cmd/236 cmd BG BG {3}{B}{G} 5 Creature - Plant Zombie 3 3 R creature /ch Flying | Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Wall of Denial commander cmd/237 cmd WU WU {1}{W}{U} 3 Creature - Wall 0 8 U creature /ch Defender, flying | Shroud
Wrecking Ball commander cmd/238 cmd BR BR {2}{B}{R} 4 Instant C instant Destroy target creature or land.
Wrexial, the Risen Deep commander cmd/239 cmd UB UB {3}{U}{U}{B} 6 Legendary Creature - Kraken 5 8 M creature Islandwalk, swampwalk | Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Zedruu the Greathearted commander cmd/240 cmd URW URW {1}{U}{R}{W} 4 Legendary Creature - Minotaur Monk 2 4 M creature At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. | {U}{R}{W}: Target opponent gains control of target permanent you control.
Acorn Catapult commander cmd/241 cmd {4} 4 Artifact R artifact Create Squirrel/spawn [mh1] Squirrel (G 1/1) {1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
Armillary Sphere commander cmd/242 cmd {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Boros Signet commander cmd/243 cmd RW {2} 2 Artifact C artifact {1}, {T}: Add {R}{W}.
Champion's Helm commander cmd/244 cmd {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+2. | As long as equipped creature is legendary, it has hexproof. | Equip {1}
Darksteel Ingot commander cmd/245 cmd {3} 3 Artifact C artifact Indestructible | {T}: Add one mana of any color.
Dimir Signet commander cmd/246 cmd UB {2} 2 Artifact C artifact {1}, {T}: Add {U}{B}.
Dreamstone Hedron commander cmd/247 cmd {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Fellwar Stone commander cmd/248 cmd {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce.
Golgari Signet commander cmd/249 cmd BG {2} 2 Artifact C artifact {1}, {T}: Add {B}{G}.
Gruul Signet commander cmd/250 cmd RG {2} 2 Artifact C artifact {1}, {T}: Add {R}{G}.
Howling Mine commander cmd/251 cmd {2} 2 Artifact R artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Izzet Signet commander cmd/252 cmd UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}.
Lightning Greaves commander cmd/253 cmd {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0}
Oblivion Stone commander cmd/254 cmd {3} 3 Artifact R artifact {4}, {T}: Put a fate counter on target permanent. | {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Orzhov Signet commander cmd/255 cmd WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}.
Prophetic Prism commander cmd/256 cmd {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color.
Rakdos Signet commander cmd/257 cmd BR {2} 2 Artifact C artifact {1}, {T}: Add {B}{R}.
Selesnya Signet commander cmd/258 cmd GW {2} 2 Artifact C artifact {1}, {T}: Add {G}{W}.
Simic Signet commander cmd/259 cmd GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}.
Skullclamp commander cmd/260 cmd {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1}
Sol Ring commander cmd/261 cmd {1} 1 Artifact U artifact {T}: Add {C}{C}.
Solemn Simulacrum commander cmd/262 cmd {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card.
Triskelavus commander cmd/263 cmd {7} 7 Artifact Creature - Construct 1 1 R creature yInitialize/ch;/ccgreen=3 Create Triskelavite/spawn [lackey] Triskelavite (1/1 Flying) Flying | Triskelavus enters the battlefield with three +1/+1 counters on it. | {1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target."
Akoum Refuge commander cmd/264 cmd BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}.
Azorius Chancery commander cmd/265 cmd WU 0 Land C land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}.
Barren Moor commander cmd/266 cmd B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B}
Bojuka Bog commander cmd/267 cmd B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}.
Boros Garrison commander cmd/268 cmd RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Command Tower commander cmd/269 cmd 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Dimir Aqueduct commander cmd/270 cmd UB 0 Land C land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}.
Dreadship Reef commander cmd/271 cmd UB 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Dreadship Reef. | {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.
Evolving Wilds commander cmd/272 cmd 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Forgotten Cave commander cmd/273 cmd R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R}
Fungal Reaches commander cmd/274 cmd RG 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Fungal Reaches. | {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
Golgari Rot Farm commander cmd/275 cmd BG 0 Land C land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}.
Gruul Turf commander cmd/276 cmd RG 0 Land C land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}.
Homeward Path commander cmd/277 cmd 0 Land R land {T}: Add {C}. | {T}: Each player gains control of all creatures they own.
Izzet Boilerworks commander cmd/278 cmd UR 0 Land C land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}.
Jwar Isle Refuge commander cmd/279 cmd UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Kazandu Refuge commander cmd/280 cmd RG 0 Land U land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}.
Lonely Sandbar commander cmd/281 cmd U 0 Land C land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U}
Molten Slagheap commander cmd/282 cmd BR 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Molten Slagheap. | {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.
Orzhov Basilica commander cmd/283 cmd WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}.
Rakdos Carnarium commander cmd/284 cmd BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}.
Rupture Spire commander cmd/285 cmd 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Secluded Steppe commander cmd/286 cmd W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W}
Selesnya Sanctuary commander cmd/287 cmd GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}.
Simic Growth Chamber commander cmd/288 cmd GU 0 Land C land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}.
Svogthos, the Restless Tomb commander cmd/289 cmd BG 0 Land U land {T}: Add {C}. | {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Temple of the False God commander cmd/290 cmd 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands.
Terramorphic Expanse commander cmd/291 cmd 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Tranquil Thicket commander cmd/292 cmd G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G}
Vivid Crag commander cmd/293 cmd R 0 Land U land /cr90;/ccblue=2 Vivid Crag enters the battlefield tapped with two charge counters on it. | {T}: Add {R}. | {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Creek commander cmd/294 cmd U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Grove commander cmd/295 cmd G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Marsh commander cmd/296 cmd B 0 Land U land /cr90;/ccblue=2 Vivid Marsh enters the battlefield tapped with two charge counters on it. | {T}: Add {B}. | {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Meadow commander cmd/297 cmd W 0 Land U land /cr90;/ccblue=2 Vivid Meadow enters the battlefield tapped with two charge counters on it. | {T}: Add {W}. | {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Zoetic Cavern commander cmd/298 cmd 0 Land U land {T}: Add {C}. | Morph {2}
Plains commander cmd/299 cmd W 0 Basic Land - Plains C plains
Island commander cmd/303 cmd U 0 Basic Land - Island C island
Swamp commander cmd/307 cmd B 0 Basic Land - Swamp C swamp
Mountain commander cmd/311 cmd R 0 Basic Land - Mountain C mountain
Forest commander cmd/315 cmd G 0 Basic Land - Forest C forest
Act of Authority c13 c13/1 c13 W W {1}{W}{W} 3 Enchantment R enchantment When Act of Authority enters the battlefield, you may exile target artifact or enchantment. | At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
Aerie Mystics c13 c13/2 c13 W GWU {4}{W} 5 Creature - Bird Wizard 3 3 U creature /ch Flying | {1}{G}{U}: Creatures you control gain shroud until end of turn.
Ajani's Pridemate c13 c13/3 c13 W W {1}{W} 2 Creature - Cat Soldier 2 2 U creature Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Angel of Finality c13 c13/4 c13 W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flying | When Angel of Finality enters the battlefield, exile target player's graveyard.
Archangel c13 c13/5 c13 W W {5}{W}{W} 7 Creature - Angel 5 5 U mb1-old-frame creature /ch Flying, vigilance
Azorius Herald c13 c13/6 c13 W WU {2}{W} 3 Creature - Spirit 2 1 U creature Azorius Herald can't be blocked. | When Azorius Herald enters the battlefield, you gain 4 life. | When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
Cradle of Vitality c13 c13/7 c13 W W {3}{W} 4 Enchantment R enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Curse of the Forsaken c13 c13/8 c13 W W {2}{W} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever a creature attacks enchanted player, its controller gains 1 life.
Darksteel Mutation c13 c13/9 c13 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Eternal Dragon c13 c13/10 c13 W W {5}{W}{W} 7 Creature - Dragon Spirit 5 5 R creature /ch Flying | {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. | Plainscycling {2}
Fiend Hunter c13 c13/11 c13 W W {1}{W}{W} 3 Creature - Human Cleric 1 3 U creature When Fiend Hunter enters the battlefield, you may exile another target creature. | When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flickerform c13 c13/12 c13 W W {1}{W} 2 Enchantment - Aura R enchantment Enchant creature | {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Flickerwisp c13 c13/13 c13 W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Karmic Guide c13 c13/14 c13 W W {3}{W}{W} 5 Creature - Angel Spirit 2 2 R creature /ch Flying, protection from black | Echo {3}{W}{W} | When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Kirtar's Wrath c13 c13/15 c13 W W {4}{W}{W} 6 Sorcery R sorcery Create 2 Spirits/spawnx2 [soi] Spirit (W 1/1 Flying) Destroy all creatures. They can't be regenerated. | Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Kongming, "Sleeping Dragon" c13 c13/16 c13 W W {2}{W}{W} 4 Legendary Creature - Human Advisor 2 2 R creature Other creatures you control get +1/+1.
Mirror Entity c13 c13/17 c13 W W {2}{W} 3 Creature - Shapeshifter 1 1 R creature Changeling | {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Mystic Barrier c13 c13/18 c13 W W {4}{W} 5 Enchantment R enchantment When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. | Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Razor Hippogriff c13 c13/19 c13 W W {3}{W}{W} 5 Creature - Hippogriff 3 3 U creature /ch Flying | When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
Serene Master c13 c13/20 c13 W W {1}{W} 2 Creature - Human Monk 0 2 R creature Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
Serra Avatar c13 c13/21 c13 W W {4}{W}{W}{W} 7 Creature - Avatar * * M creature Serra Avatar's power and toughness are each equal to your life total. | When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Stonecloaker c13 c13/22 c13 W W {2}{W} 3 Creature - Gargoyle 3 2 U creature /ch Flash | Flying | When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. | When Stonecloaker enters the battlefield, exile target card from a graveyard.
Survival Cache c13 c13/23 c13 W W {2}{W} 3 Sorcery U sorcery You gain 2 life. Then if you have more life than an opponent, draw a card. | Rebound
Tempt with Glory c13 c13/24 c13 W W {5}{W} 6 Sorcery R sorcery Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Unexpectedly Absent c13 c13/25 c13 W W {X}{W}{W} 2 Instant R instant Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Wall of Reverence c13 c13/26 c13 W W {3}{W} 4 Creature - Spirit Wall 1 6 R creature /ch Defender, flying | At the beginning of your end step, you may gain life equal to the power of target creature you control.
Wrath of God c13 c13/27 c13 W W {2}{W}{W} 4 Sorcery R sorcery Destroy all creatures. They can't be regenerated.
Arcane Denial c13 c13/28 c13 U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep.
Arcane Melee c13 c13/29 c13 U U {4}{U} 5 Enchantment R enchantment Instant and sorcery spells cost {2} less to cast.
Augur of Bolas c13 c13/30 c13 U U {1}{U} 2 Creature - Merfolk Wizard 1 3 U creature Look at top three cards/vp1pt3 When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Azami, Lady of Scrolls c13 c13/31 c13 U U {2}{U}{U}{U} 5 Legendary Creature - Human Wizard 0 2 R creature Tap an untapped Wizard you control: Draw a card.
Blue Sun's Zenith c13 c13/32 c13 U U {X}{U}{U}{U} 3 Instant R instant Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Borrowing 100,000 Arrows c13 c13/33 c13 U U {2}{U} 3 Sorcery U sorcery Draw a card for each tapped creature target opponent controls.
Brilliant Plan c13 c13/34 c13 U U {4}{U} 5 Sorcery U sorcery Draw three cards.
Control Magic c13 c13/35 c13 U U {2}{U}{U} 4 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature.
Curse of Inertia c13 c13/36 c13 U U {2}{U} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Deceiver Exarch c13 c13/37 c13 U U {2}{U} 3 Creature - Phyrexian Cleric 1 4 U creature Flash | When Deceiver Exarch enters the battlefield, choose one - | - Untap target permanent you control. | - Tap target permanent an opponent controls.
Deep Analysis c13 c13/38 c13 U U {3}{U} 4 Sorcery C sorcery Target player draws two cards. | Flashback-{1}{U}, Pay 3 life.
Dismiss c13 c13/39 c13 U U {2}{U}{U} 4 Instant U instant Counter target spell. | Draw a card.
Diviner Spirit c13 c13/40 c13 U U {4}{U} 5 Creature - Spirit 2 4 U creature Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Djinn of Infinite Deceits c13 c13/41 c13 U U {4}{U}{U} 6 Creature - Djinn 2 7 R creature /ch Flying | {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Dungeon Geists c13 c13/42 c13 U U {2}{U}{U} 4 Creature - Spirit 3 3 R creature /ch Flying | When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Echo Mage c13 c13/43 c13 U U {1}{U}{U} 3 Creature - Human Wizard 2 3 R creature Level up {1}{U} | LEVEL 2-3 | 2/4 | {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. | LEVEL 4+ | 2/5 | {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Fog Bank c13 c13/44 c13 U U {1}{U} 2 Creature - Wall 0 2 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Guard Gomazoa c13 c13/45 c13 U U {2}{U} 3 Creature - Jellyfish 1 3 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to Guard Gomazoa.
Hada Spy Patrol c13 c13/46 c13 U U {1}{U} 2 Creature - Human Rogue 1 1 U creature Level up {2}{U} | LEVEL 1-2 | 2/2 | Hada Spy Patrol can't be blocked. | LEVEL 3+ | 3/3 | Shroud | Hada Spy Patrol can't be blocked.
Illusionist's Gambit c13 c13/47 c13 U U {2}{U}{U} 4 Instant R instant Cast this spell only during the declare blockers step on an opponent's turn. | Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Jace's Archivist c13 c13/48 c13 U U {1}{U}{U} 3 Creature - Vedalken Wizard 2 2 R creature {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Lu Xun, Scholar General c13 c13/49 c13 U U {2}{U}{U} 4 Legendary Creature - Human Soldier 1 3 R creature Horsemanship | Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Mnemonic Wall c13 c13/50 c13 U U {4}{U} 5 Creature - Wall 0 4 C creature Defender | When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Opportunity c13 c13/51 c13 U U {4}{U}{U} 6 Instant U instant Target player draws four cards.
Order of Succession c13 c13/52 c13 U U {3}{U} 4 Sorcery R sorcery Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
Propaganda c13 c13/53 c13 U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Prosperity c13 c13/54 c13 U U {X}{U} 1 Sorcery U sorcery Each player draws X cards.
Raven Familiar c13 c13/55 c13 U U {2}{U} 3 Creature - Bird 1 2 U creature yInitialize/ch Look at top three cards/vp1pt3 Flying | Echo {2}{U} | When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Sharding Sphinx c13 c13/56 c13 U U {4}{U}{U} 6 Artifact Creature - Sphinx 4 4 R creature yInitialize/ch Create Thopter/spawn [c18] Thopter (U 1/1 Flying) Flying | Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Skyscribing c13 c13/57 c13 U U {X}{U}{U} 2 Sorcery U sorcery Each player draws X cards. | Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card.
Stormscape Battlemage c13 c13/58 c13 U WUB {2}{U} 3 Creature - Metathran Wizard 2 2 U creature Kicker {W} and/or {2}{B} | When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. | When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
Strategic Planning c13 c13/59 c13 U U {1}{U} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Tempt with Reflections c13 c13/60 c13 U U {3}{U} 4 Sorcery R sorcery Create Copy/spawn [2xm] Copy Tempting offer - Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
Thornwind Faeries c13 c13/61 c13 U U {1}{U}{U} 3 Creature - Faerie 1 1 C creature /ch Flying | {T}: Thornwind Faeries deals 1 damage to any target.
Tidal Force c13 c13/62 c13 U U {5}{U}{U}{U} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, you may tap or untap target permanent.
True-Name Nemesis c13 c13/63 c13 U U {1}{U}{U} 3 Creature - Merfolk Rogue 3 1 R creature As True-Name Nemesis enters the battlefield, choose a player. | True-Name Nemesis has protection from the chosen player.
Uyo, Silent Prophet c13 c13/64 c13 U U {4}{U}{U} 6 Legendary Creature - Moonfolk Wizard 4 4 R creature /ch Flying | {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Vision Skeins c13 c13/65 c13 U U {1}{U} 2 Instant C instant Each player draws two cards.
Wash Out c13 c13/66 c13 U U {3}{U} 4 Sorcery U sorcery Return all permanents of the color of your choice to their owners' hands.
Wonder c13 c13/67 c13 U U {3}{U} 4 Creature - Incarnation 2 2 U creature /ch Flying | As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Annihilate c13 c13/68 c13 B B {3}{B}{B} 5 Instant U instant Destroy target nonblack creature. It can't be regenerated. | Draw a card.
Army of the Damned c13 c13/69 c13 B B {5}{B}{B}{B} 8 Sorcery M sorcery /spawnx13 [m15] Zombie (B 2/2) Create thirteen tapped 2/2 black Zombie creature tokens. | Flashback {7}{B}{B}{B}
Baleful Force c13 c13/70 c13 B B {5}{B}{B}{B} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, you draw a card and you lose 1 life.
Curse of Shallow Graves c13 c13/71 c13 B B {2}{B} 3 Enchantment - Aura Curse U enchantment Create Zombie/spawn [m15] Zombie (B 2/2) Enchant player | Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
Decree of Pain c13 c13/72 c13 B B {6}{B}{B} 8 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. | Cycling {3}{B}{B} | When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Dirge of Dread c13 c13/73 c13 B B {2}{B} 3 Sorcery C sorcery All creatures gain fear until end of turn. | Cycling {1}{B} | When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Disciple of Griselbrand c13 c13/74 c13 B B {1}{B} 2 Creature - Human Cleric 1 1 U creature {1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Endless Cockroaches c13 c13/75 c13 B B {1}{B}{B} 3 Creature - Insect 1 1 R creature When Endless Cockroaches dies, return it to its owner's hand.
Endrek Sahr, Master Breeder c13 c13/76 c13 B B {4}{B} 5 Legendary Creature - Human Wizard 2 2 R creature Create Thrull/spawn [mm2] Thrull (B 1/1) Create 5 Thrulls/spawnx5 [mm2] Thrull (B 1/1) Create 10 Thrulls/spawnx10 [mm2] Thrull (B 1/1) Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. | When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Famine c13 c13/77 c13 B B {3}{B}{B} 5 Sorcery U sorcery Famine deals 3 damage to each creature and each player.
Fell Shepherd c13 c13/78 c13 B B {5}{B}{B} 7 Creature - Avatar 8 6 R creature Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. | {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
Greed c13 c13/79 c13 B B {3}{B} 4 Enchantment R enchantment {B}, Pay 2 life: Draw a card.
Hooded Horror c13 c13/80 c13 B B {4}{B} 5 Creature - Horror 4 4 U creature Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
Infest c13 c13/81 c13 B B {1}{B}{B} 3 Sorcery U sorcery All creatures get -2/-2 until end of turn.
Marrow Bats c13 c13/82 c13 B B {4}{B} 5 Creature - Bat Skeleton 4 1 U creature /ch Flying | Pay 4 life: Regenerate Marrow Bats.
Nightscape Familiar c13 c13/83 c13 B B {1}{B} 2 Creature - Zombie 1 1 C creature Blue spells and red spells you cast cost {1} less to cast. | {1}{B}: Regenerate Nightscape Familiar.
Ophiomancer c13 c13/84 c13 B B {2}{B} 3 Creature - Human Shaman 2 2 R creature Create Snake/spawn [cc2] Snake (B 1/1 Deathtouch) At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Phthisis c13 c13/85 c13 B B {3}{B}{B}{B}{B} 7 Sorcery U sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. | Suspend 5-{1}{B}
Phyrexian Delver c13 c13/86 c13 B B {3}{B}{B} 5 Creature - Phyrexian Zombie 3 2 R creature When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Phyrexian Gargantua c13 c13/87 c13 B B {4}{B}{B} 6 Creature - Phyrexian Horror 4 4 U creature When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Phyrexian Reclamation c13 c13/88 c13 B B {B} 1 Enchantment U enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Price of Knowledge c13 c13/89 c13 B B {6}{B} 7 Enchantment R enchantment Players have no maximum hand size. | At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Quagmire Druid c13 c13/90 c13 B BG {2}{B} 3 Creature - Zombie Druid 2 2 C creature {G}, {T}, Sacrifice a creature: Destroy target enchantment.
Reckless Spite c13 c13/91 c13 B B {1}{B}{B} 3 Instant U instant Destroy two target nonblack creatures. You lose 5 life.
Sanguine Bond c13 c13/92 c13 B B {3}{B}{B} 5 Enchantment R enchantment Whenever you gain life, target opponent loses that much life.
Stronghold Assassin c13 c13/93 c13 B B {1}{B}{B} 3 Creature - Phyrexian Zombie Assassin 2 1 R creature {T}, Sacrifice a creature: Destroy target nonblack creature.
Sudden Spoiling c13 c13/94 c13 B B {1}{B}{B} 3 Instant R instant Split second | Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Tempt with Immortality c13 c13/95 c13 B B {4}{B} 5 Sorcery R sorcery Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
Toxic Deluge c13 c13/96 c13 B B {2}{B} 3 Sorcery R sorcery As an additional cost to cast this spell, pay X life. | All creatures get -X/-X until end of turn.
Vampire Nighthawk c13 c13/97 c13 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink
Vile Requiem c13 c13/98 c13 B B {2}{B}{B} 4 Enchantment U enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. | {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Viscera Seer c13 c13/99 c13 B B {B} 1 Creature - Vampire Wizard 1 1 C creature Scry 1/vp1pt1 Sacrifice a creature: Scry 1.
Wight of Precinct Six c13 c13/100 c13 B B {1}{B} 2 Creature - Zombie 1 1 U creature Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Blood Rites c13 c13/101 c13 R R {3}{R}{R} 5 Enchantment U enchantment {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
Capricious Efreet c13 c13/102 c13 R R {4}{R}{R} 6 Creature - Efreet 6 4 R creature At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
Charmbreaker Devils c13 c13/103 c13 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Crater Hellion c13 c13/104 c13 R R {4}{R}{R} 6 Creature - Hellion Beast 6 6 R creature Echo {4}{R}{R} | When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
Curse of Chaos c13 c13/105 c13 R R {2}{R} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
Fireball c13 c13/106 c13 R R {X}{R} 1 Sorcery U sorcery This spell costs {1} more to cast for each target beyond the first. | Fireball deals X damage divided evenly, rounded down, among any number of targets.
Fissure Vent c13 c13/107 c13 R R {3}{R}{R} 5 Sorcery C sorcery Choose one or both - | - Destroy target artifact. | - Destroy target nonbasic land.
From the Ashes c13 c13/108 c13 R R {3}{R} 4 Sorcery R sorcery Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Furnace Celebration c13 c13/109 c13 R R {1}{R}{R} 3 Enchantment U enchantment Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.
Goblin Bombardment c13 c13/110 c13 R R {1}{R} 2 Enchantment U enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
Goblin Sharpshooter c13 c13/111 c13 R R {2}{R} 3 Creature - Goblin 1 1 R creature /ci Goblin Sharpshooter doesn't untap during your untap step. | Whenever a creature dies, untap Goblin Sharpshooter. | {T}: Goblin Sharpshooter deals 1 damage to any target.
Guttersnipe c13 c13/112 c13 R R {2}{R} 3 Creature - Goblin Shaman 2 2 U creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Incendiary Command c13 c13/113 c13 R R {3}{R}{R} 5 Sorcery R sorcery Choose two - | - Incendiary Command deals 4 damage to target player or planeswalker. | - Incendiary Command deals 2 damage to each creature. | - Destroy target nonbasic land. | - Each player discards all the cards in their hand, then draws that many cards.
Inferno Titan c13 c13/114 c13 R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Magus of the Arena c13 c13/115 c13 R R {4}{R}{R} 6 Creature - Human Wizard 5 5 R creature {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
Mass Mutiny c13 c13/116 c13 R R {3}{R}{R} 5 Sorcery R sorcery For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Molten Disaster c13 c13/117 c13 R R {X}{R}{R} 2 Sorcery R sorcery Kicker {R} | If this spell was kicked, it has split second. | Molten Disaster deals X damage to each creature without flying and each player.
Rough // Tumble c13 c13/118 c13 R R {1}{R} // {5}{R} 8 Sorcery // Sorcery U sorcery Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying.
Slice and Dice c13 c13/119 c13 R R {4}{R}{R} 6 Sorcery U sorcery Slice and Dice deals 4 damage to each creature. | Cycling {2}{R} | When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Spitebellows c13 c13/120 c13 R R {5}{R} 6 Creature - Elemental 6 1 U creature When Spitebellows leaves the battlefield, it deals 6 damage to target creature. | Evoke {1}{R}{R}
Stalking Vengeance c13 c13/121 c13 R R {5}{R}{R} 7 Creature - Avatar 5 5 R creature Haste | Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Starstorm c13 c13/122 c13 R R {X}{R}{R} 2 Instant R instant Starstorm deals X damage to each creature. | Cycling {3}
Street Spasm c13 c13/123 c13 R R {X}{R} 1 Instant U instant Street Spasm deals X damage to target creature without flying you don't control. | Overload {X}{X}{R}{R}
Sudden Demise c13 c13/124 c13 R R {X}{R} 1 Sorcery R sorcery Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Tempt with Vengeance c13 c13/125 c13 R R {X}{R} 1 Sorcery R sorcery Create Elemental/spawn [shm] Elemental (R 1/1 Haste) Create 5 Elementals/spawnx5 [shm] Elemental (R 1/1 Haste) Create 10 Elementals/spawnx10 [shm] Elemental (R 1/1 Haste) Tempting offer - Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Terra Ravager c13 c13/126 c13 R R {2}{R}{R} 4 Creature - Elemental Beast 0 4 U creature Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
Tooth and Claw c13 c13/127 c13 R R {3}{R} 4 Enchantment R enchantment Create Carnivore/spawn [ema] Carnivore (R 3/1) Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
War Cadence c13 c13/128 c13 R R {2}{R} 3 Enchantment U enchantment {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
Warstorm Surge c13 c13/129 c13 R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Where Ancients Tread c13 c13/130 c13 R R {4}{R} 5 Enchantment R enchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
Widespread Panic c13 c13/131 c13 R R {2}{R} 3 Enchantment R enchantment Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
Wild Ricochet c13 c13/132 c13 R R {2}{R}{R} 4 Instant R instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Witch Hunt c13 c13/133 c13 R R {4}{R} 5 Enchantment R enchantment Players can't gain life. | At the beginning of your upkeep, Witch Hunt deals 4 damage to you. | At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Acidic Slime c13 c13/134 c13 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Avenger of Zendikar c13 c13/135 c13 G G {5}{G}{G} 7 Creature - Elemental 5 5 M creature Create Plant/spawn [ogw] Plant (G 0/1) Create 5 Plants/spawnx5 [ogw] Plant (G 0/1) Create 10 Plants/spawnx10 [ogw] Plant (G 0/1) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. | Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Baloth Woodcrasher c13 c13/136 c13 G G {4}{G}{G} 6 Creature - Beast 4 4 U creature Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Bane of Progress c13 c13/137 c13 G G {4}{G}{G} 6 Creature - Elemental 2 2 R creature When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Brooding Saurian c13 c13/138 c13 G G {2}{G}{G} 4 Creature - Lizard 4 4 R creature At the beginning of each end step, each player gains control of all nontoken permanents they own.
Cultivate c13 c13/139 c13 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Curse of Predation c13 c13/140 c13 G G {2}{G} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Deadwood Treefolk c13 c13/141 c13 G G {5}{G} 6 Creature - Treefolk 3 6 U creature /ccblue=3 Vanishing 3 | When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Drumhunter c13 c13/142 c13 G G {3}{G} 4 Creature - Human Druid Warrior 2 2 U creature At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. | {T}: Add {C}.
Elvish Skysweeper c13 c13/143 c13 G G {G} 1 Creature - Elf Warrior 1 1 C creature {4}{G}, Sacrifice a creature: Destroy target creature with flying.
Farhaven Elf c13 c13/144 c13 G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Fecundity c13 c13/145 c13 G G {2}{G} 3 Enchantment U enchantment Whenever a creature dies, that creature's controller may draw a card.
Foster c13 c13/146 c13 G G {2}{G}{G} 4 Enchantment R enchantment Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Grazing Gladehart c13 c13/147 c13 G G {2}{G} 3 Creature - Antelope 2 2 C creature Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
Harmonize c13 c13/148 c13 G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards.
Hua Tuo, Honored Physician c13 c13/149 c13 G G {1}{G}{G} 3 Legendary Creature - Human 1 2 R creature {T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
Hunted Troll c13 c13/150 c13 G G {2}{G}{G} 4 Creature - Troll Warrior 8 4 R creature Create 4 Faeries/spawnx4 [eld] Faerie (U 1/1 Flying) When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. | {G}: Regenerate Hunted Troll.
Jade Mage c13 c13/151 c13 G G {1}{G} 2 Creature - Human Shaman 2 1 U creature Create Saproling/spawn [c16] Saproling (G 1/1) {2}{G}: Create a 1/1 green Saproling creature token.
Kazandu Tuskcaller c13 c13/152 c13 G G {1}{G} 2 Creature - Human Shaman 1 1 R creature Create Elephant/spawn [mh1] Elephant (G 3/3) Create 2 Elephants/spawnx2 [mh1] Elephant (G 3/3) Level up {1}{G} | LEVEL 2-5 | 1/1 | {T}: Create a 3/3 green Elephant creature token. | LEVEL 6+ | 1/1 | {T}: Create two 3/3 green Elephant creature tokens.
Krosan Grip c13 c13/153 c13 G G {2}{G} 3 Instant U instant Split second | Destroy target artifact or enchantment.
Krosan Tusker c13 c13/154 c13 G G {5}{G}{G} 7 Creature - Boar Beast 6 5 C creature Cycling {2}{G} | When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Krosan Warchief c13 c13/155 c13 G G {2}{G} 3 Creature - Beast 2 2 U creature Beast spells you cast cost {1} less to cast. | {1}{G}: Regenerate target Beast.
Mold Shambler c13 c13/156 c13 G G {3}{G} 4 Creature - Fungus Beast 3 3 C creature Kicker {1}{G} | When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
Naya Soulbeast c13 c13/157 c13 G G {6}{G}{G} 8 Creature - Beast 0 0 R creature Reveal top card/vp1at1 When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. | Trample
Night Soil c13 c13/158 c13 G G {G}{G} 2 Enchantment C enchantment Create Saproling/spawn [c16] Saproling (G 1/1) {1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
One Dozen Eyes c13 c13/159 c13 G G {5}{G} 6 Sorcery U sorcery Create Beast/spawn [lackey] Beast (G 5/5) Create 5 Insects/spawnx5 [cn2] Insect (G 1/1) Choose one - | - Create a 5/5 green Beast creature token. | - Create five 1/1 green Insect creature tokens. | Entwine {G}{G}{G}
Phantom Nantuko c13 c13/160 c13 G G {2}{G} 3 Creature - Insect Spirit 0 0 R creature /ccgreen=2 Trample | Phantom Nantuko enters the battlefield with two +1/+1 counters on it. | If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. | {T}: Put a +1/+1 counter on Phantom Nantuko.
Presence of Gond c13 c13/161 c13 G G {2}{G} 3 Enchantment - Aura C enchantment Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Enchant creature | Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Primal Vigor c13 c13/162 c13 G G {4}{G} 5 Enchantment R enchantment If one or more tokens would be created, twice that many of those tokens are created instead. | If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Rain of Thorns c13 c13/163 c13 G G {4}{G}{G} 6 Sorcery U sorcery Choose one or more - | - Destroy target artifact. | - Destroy target enchantment. | - Destroy target land.
Rampaging Baloths c13 c13/164 c13 G G {4}{G}{G} 6 Creature - Beast 6 6 M creature Create Beast/spawn [c14] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Ravenous Baloth c13 c13/165 c13 G G {2}{G}{G} 4 Creature - Beast 4 4 R creature Sacrifice a Beast: You gain 4 life.
Reincarnation c13 c13/166 c13 G G {1}{G}{G} 3 Instant U instant Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Restore c13 c13/167 c13 G G {1}{G} 2 Sorcery U sorcery Put target land card from a graveyard onto the battlefield under your control.
Sakura-Tribe Elder c13 c13/168 c13 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Silklash Spider c13 c13/169 c13 G G {3}{G}{G} 5 Creature - Spider 2 7 R creature Reach | {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
Slice in Twain c13 c13/170 c13 G G {2}{G}{G} 4 Instant U instant Destroy target artifact or enchantment. | Draw a card.
Spawning Grounds c13 c13/171 c13 G G {6}{G}{G} 8 Enchantment - Aura R enchantment Create Beast/spawn [c18] Beast (G 5/5 Trample) Enchant land | Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Spoils of Victory c13 c13/172 c13 G G {2}{G} 3 Sorcery U sorcery Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Sprouting Vines c13 c13/173 c13 G G {2}{G} 3 Instant C instant Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. | Storm
Tempt with Discovery c13 c13/174 c13 G G {3}{G} 4 Sorcery R sorcery Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Walker of the Grove c13 c13/175 c13 G G {6}{G}{G} 8 Creature - Elemental 7 7 U creature Create Elemental/spawn [uma] Elemental (G 4/4) When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. | Evoke {4}{G}
Aethermage's Touch c13 c13/176 c13 WU WU {2}{W}{U} 4 Instant R instant Reveal top four cards/vp1at4 Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Baleful Strix c13 c13/177 c13 UB UB {U}{B} 2 Artifact Creature - Bird 1 1 U creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card.
Behemoth Sledge c13 c13/178 c13 GW GW {1}{G}{W} 3 Artifact - Equipment U artifact Equipped creature gets +2/+2 and has trample and lifelink. | Equip {3}
Boros Charm c13 c13/179 c13 RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn.
Charnelhoard Wurm c13 c13/180 c13 BRG BRG {4}{B}{R}{G} 7 Creature - Wurm 6 6 R creature Trample | Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Crosis's Charm c13 c13/181 c13 UBR UBR {U}{B}{R} 3 Instant U instant Choose one - | - Return target permanent to its owner's hand. | - Destroy target nonblack creature. It can't be regenerated. | - Destroy target artifact.
Cruel Ultimatum c13 c13/182 c13 UBR UBR {U}{U}{B}{B}{B}{R}{R} 7 Sorcery R sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Death Grasp c13 c13/183 c13 WB WB {X}{W}{B} 2 Sorcery R sorcery Death Grasp deals X damage to any target. You gain X life.
Deathbringer Thoctar c13 c13/184 c13 BR BR {4}{B}{R} 6 Creature - Zombie Beast 3 3 R creature Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. | Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.
Deepfire Elemental c13 c13/185 c13 BR BR {4}{B}{R} 6 Creature - Elemental 4 4 U creature {X}{X}{1}: Destroy target artifact or creature with mana value X.
Derevi, Empyrial Tactician c13 c13/186 c13 GWU GWU {G}{W}{U} 3 Legendary Creature - Bird Wizard 2 3 M creature /ch Flying | Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. | {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Dromar's Charm c13 c13/187 c13 WUB WUB {W}{U}{B} 3 Instant U instant Choose one - | - You gain 5 life. | - Counter target spell. | - Target creature gets -2/-2 until end of turn.
Fiery Justice c13 c13/188 c13 RGW RGW {R}{G}{W} 3 Sorcery R sorcery Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Filigree Angel c13 c13/189 c13 WU WU {5}{W}{W}{U} 8 Artifact Creature - Angel 4 4 R creature /ch Flying | When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
Fires of Yavimaya c13 c13/190 c13 RG RG {1}{R}{G} 3 Enchantment U enchantment Creatures you control have haste. | Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Gahiji, Honored One c13 c13/191 c13 RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Beast 4 4 M creature Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
Grixis Charm c13 c13/192 c13 UBR UBR {U}{B}{R} 3 Instant U instant Choose one - | - Return target permanent to its owner's hand. | - Target creature gets -4/-4 until end of turn. | - Creatures you control get +2/+0 until end of turn.
Hull Breach c13 c13/193 c13 RG RG {R}{G} 2 Sorcery C sorcery Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Destroy target artifact and target enchantment.
Jeleva, Nephalia's Scourge c13 c13/194 c13 UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Vampire Wizard 1 3 M creature /ch Flying | When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. | Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Jund Charm c13 c13/195 c13 BRG BRG {B}{R}{G} 3 Instant U instant Choose one - | - Exile target player's graveyard. | - Jund Charm deals 2 damage to each creature. | - Put two +1/+1 counters on target creature.
Leafdrake Roost c13 c13/196 c13 GU GU {3}{G}{U} 5 Enchantment - Aura U enchantment Create Drake/spawn [cma] Drake (GU 2/2 Flying) Enchant land | Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."
Lim-Dul's Vault c13 c13/197 c13 UB UB {U}{B} 2 Instant U instant Look at top five cards/vp1pt5 Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Marath, Will of the Wild c13 c13/198 c13 RGW RGW {R}{G}{W} 3 Legendary Creature - Elemental Beast 0 0 M creature Create Elemental/spawn [c18] Elemental (G */*) Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. | {X}, Remove X +1/+1 counters from Marath: Choose one - | - Put X +1/+1 counters on target creature. X can't be 0. | - Marath deals X damage to any target. X can't be 0. | - Create an X/X green Elemental creature token. X can't be 0.
Mayael the Anima c13 c13/199 c13 RGW RGW {R}{G}{W} 3 Legendary Creature - Elf Shaman 2 3 M creature Look at top five cards/vp1pt5 {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Naya Charm c13 c13/200 c13 RGW RGW {R}{G}{W} 3 Instant U instant Choose one - | - Naya Charm deals 3 damage to target creature. | - Return target card from a graveyard to its owner's hand. | - Tap all creatures target player controls.
Nekusar, the Mindrazer c13 c13/201 c13 UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Zombie Wizard 2 4 M creature At the beginning of each player's draw step, that player draws an additional card. | Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Nivix Guildmage c13 c13/202 c13 UR UR {U}{R} 2 Creature - Human Wizard 2 2 U creature {1}{U}{R}: Draw a card, then discard a card. | {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Oloro, Ageless Ascetic c13 c13/203 c13 WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Giant Soldier 4 5 M creature At the beginning of your upkeep, you gain 2 life. | Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. | At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
Prossh, Skyraider of Kher c13 c13/204 c13 BRG BRG {3}{B}{R}{G} 6 Legendary Creature - Dragon 5 5 M creature yInitialize/ch Create Kobolds of Kher Keep/spawn [a25] Kobolds of Kher Keep (R 0/1) Create 5 Kobolds of Kher Keeps/spawnx5 [a25] Kobolds of Kher Keep (R 0/1) Create 10 Kobolds of Kher Keeps/spawnx10 [a25] Kobolds of Kher Keep (R 0/1) When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. | Flying | Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Rakeclaw Gargantuan c13 c13/205 c13 RGW RGW {2}{R}{G}{W} 5 Creature - Beast 5 3 C creature {1}: Target creature with power 5 or greater gains first strike until end of turn.
Roon of the Hidden Realm c13 c13/206 c13 GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Rhino Soldier 4 4 M creature Vigilance, trample | {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Rubinia Soulsinger c13 c13/207 c13 GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Faerie 2 3 R creature You may choose not to untap Rubinia Soulsinger during your untap step. | {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
Savage Twister c13 c13/208 c13 RG RG {X}{R}{G} 2 Sorcery U sorcery Savage Twister deals X damage to each creature.
Scarland Thrinax c13 c13/209 c13 BRG BRG {B}{R}{G} 3 Creature - Lizard 2 2 U creature Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
Sek'Kuar, Deathkeeper c13 c13/210 c13 BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Orc Shaman 4 3 R creature Create Graveborn/spawn [lackey] Graveborn (BR 3/1 Haste) Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Selesnya Charm c13 c13/211 c13 GW GW {G}{W} 2 Instant U instant Create Knight/spawn [ori] Knight (W 2/2 Vigilance) Choose one - | - Target creature gets +2/+2 and gains trample until end of turn. | - Exile target creature with power 5 or greater. | - Create a 2/2 white Knight creature token with vigilance.
Sharuum the Hegemon c13 c13/212 c13 WUB WUB {3}{W}{U}{B} 6 Legendary Artifact Creature - Sphinx 5 5 M creature /ch Flying | When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
Shattergang Brothers c13 c13/213 c13 BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Goblin Artificer 3 3 M creature {2}{B}, Sacrifice a creature: Each other player sacrifices a creature. | {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. | {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Skyward Eye Prophets c13 c13/214 c13 GWU GWU {3}{G}{W}{U} 6 Creature - Human Wizard 3 3 U creature Reveal top card/vp1at1 Vigilance | {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Soul Manipulation c13 c13/215 c13 UB UB {1}{U}{B} 3 Instant C instant Choose one or both - | - Counter target creature spell. | - Return target creature card from your graveyard to your hand.
Spellbreaker Behemoth c13 c13/216 c13 RG RG {1}{R}{G}{G} 4 Creature - Beast 5 5 R creature This spell can't be countered. | Creature spells you control with power 5 or greater can't be countered.
Sphinx of the Steel Wind c13 c13/217 c13 WUB WUB {5}{W}{U}{B} 8 Artifact Creature - Sphinx 6 6 M creature /ch Flying, first strike, vigilance, lifelink, protection from red and from green
Spinal Embrace c13 c13/218 c13 UB UB {3}{U}{U}{B} 6 Instant R instant Cast this spell only during combat. | Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Sprouting Thrinax c13 c13/219 c13 BRG BRG {B}{R}{G} 3 Creature - Lizard 3 3 U creature Create 3 Saprolings/spawnx3 [c16] Saproling (G 1/1) When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
Sydri, Galvanic Genius c13 c13/220 c13 WUB WUB {W}{U}{B} 3 Legendary Creature - Human Artificer 2 2 M creature {U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. | {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
Thraximundar c13 c13/221 c13 UBR UBR {4}{U}{B}{R} 7 Legendary Creature - Zombie Assassin 6 6 M creature Haste | Whenever Thraximundar attacks, defending player sacrifices a creature. | Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Tidehollow Strix c13 c13/222 c13 UB UB {U}{B} 2 Artifact Creature - Bird 2 1 C creature /ch Flying | Deathtouch
Tower Gargoyle c13 c13/223 c13 WUB WUB {1}{W}{U}{B} 4 Artifact Creature - Gargoyle 4 4 U creature /ch Flying
Valley Rannet c13 c13/224 c13 RG RG {4}{R}{G} 6 Creature - Beast 6 3 C creature Mountaincycling {2}, forestcycling {2}
Vizkopa Guildmage c13 c13/225 c13 WB WB {W}{B} 2 Creature - Human Wizard 2 2 U creature {1}{W}{B}: Target creature gains lifelink until end of turn. | {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
Winged Coatl c13 c13/226 c13 GU GU {1}{G}{U} 3 Creature - Snake 1 1 C creature /ch Flash | Flying | Deathtouch
Augury Adept c13 c13/227 c13 WU WU {1}{W/U}{W/U} 3 Creature - Kithkin Wizard 2 2 R creature Reveal top card/vp1at1 Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Divinity of Pride c13 c13/228 c13 WB WB {W/B}{W/B}{W/B}{W/B}{W/B} 5 Creature - Spirit Avatar 4 4 R creature /ch Flying, lifelink | Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Golgari Guildmage c13 c13/229 c13 BG BG {B/G}{B/G} 2 Creature - Elf Shaman 2 2 U creature {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. | {4}{G}: Put a +1/+1 counter on target creature.
Mistmeadow Witch c13 c13/230 c13 WU WU {1}{W/U} 2 Creature - Kithkin Wizard 1 1 U creature {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Murkfiend Liege c13 c13/231 c13 GU GU {2}{G/U}{G/U}{G/U} 5 Creature - Horror 4 4 R creature Other green creatures you control get +1/+1. | Other blue creatures you control get +1/+1. | Untap all green and/or blue creatures you control during each other player's untap step.
Selesnya Guildmage c13 c13/232 c13 GW GW {G/W}{G/W} 2 Creature - Elf Wizard 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) {3}{G}: Create a 1/1 green Saproling creature token. | {3}{W}: Creatures you control get +1/+1 until end of turn.
Spiteful Visions c13 c13/233 c13 BR BR {2}{B/R}{B/R} 4 Enchantment R enchantment At the beginning of each player's draw step, that player draws an additional card. | Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Thopter Foundry c13 c13/234 c13 WUB WUB {W/B}{U} 2 Artifact U artifact Create Thopter/spawn [c18] Thopter (U 1/1 Flying) {1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
Armillary Sphere c13 c13/235 c13 {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Azorius Keyrune c13 c13/236 c13 WU {3} 3 Artifact U artifact {T}: Add {W} or {U}. | {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Basalt Monolith c13 c13/237 c13 {3} 3 Artifact U artifact /ci Basalt Monolith doesn't untap during your untap step. | {T}: Add {C}{C}{C}. | {3}: Untap Basalt Monolith.
Carnage Altar c13 c13/238 c13 {2} 2 Artifact U artifact {3}, Sacrifice a creature: Draw a card.
Conjurer's Closet c13 c13/239 c13 {5} 5 Artifact R artifact At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Crawlspace c13 c13/240 c13 {3} 3 Artifact R artifact No more than two creatures can attack you each combat.
Darksteel Ingot c13 c13/241 c13 {3} 3 Artifact U artifact Indestructible | {T}: Add one mana of any color.
Druidic Satchel c13 c13/242 c13 {3} 3 Artifact R artifact Reveal top card/vp1at1 Create Saproling/spawn [c16] Saproling (G 1/1) {2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Eye of Doom c13 c13/243 c13 {4} 4 Artifact R artifact When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. | {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
Jar of Eyeballs c13 c13/244 c13 {3} 3 Artifact R artifact Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. | {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Leonin Bladetrap c13 c13/245 c13 {3} 3 Artifact U artifact Flash | {2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
Mirari c13 c13/246 c13 {5} 5 Legendary Artifact R artifact Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
Myr Battlesphere c13 c13/247 c13 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [mh1] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Nevinyrral's Disk c13 c13/248 c13 {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Nihil Spellbomb c13 c13/249 c13 B {1} 1 Artifact C artifact {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. | When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Obelisk of Esper c13 c13/250 c13 WUB {3} 3 Artifact C artifact {T}: Add {W}, {U}, or {B}.
Obelisk of Grixis c13 c13/251 c13 UBR {3} 3 Artifact C artifact {T}: Add {U}, {B}, or {R}.
Obelisk of Jund c13 c13/252 c13 BRG {3} 3 Artifact C artifact {T}: Add {B}, {R}, or {G}.
Pilgrim's Eye c13 c13/253 c13 {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Plague Boiler c13 c13/254 c13 BG {3} 3 Artifact R artifact At the beginning of your upkeep, put a plague counter on Plague Boiler. | {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. | When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Pristine Talisman c13 c13/255 c13 {3} 3 Artifact C artifact {T}: Add {C}. You gain 1 life.
Seer's Sundial c13 c13/256 c13 {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Selesnya Signet c13 c13/257 c13 GW {2} 2 Artifact C artifact {1}, {T}: Add {G}{W}.
Simic Signet c13 c13/258 c13 GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}.
Sol Ring c13 c13/259 c13 {1} 1 Artifact U artifact {T}: Add {C}{C}.
Spine of Ish Sah c13 c13/260 c13 {7} 7 Artifact R artifact When Spine of Ish Sah enters the battlefield, destroy target permanent. | When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Sun Droplet c13 c13/261 c13 {2} 2 Artifact U artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. | At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Surveyor's Scope c13 c13/262 c13 {2} 2 Artifact R artifact {T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
Swiftfoot Boots c13 c13/263 c13 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Sword of the Paruns c13 c13/264 c13 {4} 4 Artifact - Equipment R artifact As long as equipped creature is tapped, tapped creatures you control get +2/+0. | As long as equipped creature is untapped, untapped creatures you control get +0/+2. | {3}: You may tap or untap equipped creature. | Equip {3}
Temple Bell c13 c13/265 c13 {3} 3 Artifact R artifact {T}: Each player draws a card.
Thousand-Year Elixir c13 c13/266 c13 {3} 3 Artifact R artifact You may activate abilities of creatures you control as though those creatures had haste. | {1}, {T}: Untap target creature.
Thunderstaff c13 c13/267 c13 {3} 3 Artifact U artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. | {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Tower of Fortunes c13 c13/268 c13 {4} 4 Artifact R artifact {8}, {T}: Draw four cards.
Viseling c13 c13/269 c13 {4} 4 Artifact Creature - Phyrexian Construct 2 2 U creature At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
Wayfarer's Bauble c13 c13/270 c13 {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Well of Lost Dreams c13 c13/271 c13 {4} 4 Artifact R artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Akoum Refuge c13 c13/272 c13 BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}.
Arcane Sanctum c13 c13/273 c13 WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}.
Azorius Chancery c13 c13/274 c13 WU 0 Land C land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}.
Azorius Guildgate c13 c13/275 c13 WU 0 Land - Gate C land /cr90 Azorius Guildgate enters the battlefield tapped. | {T}: Add {W} or {U}.
Bant Panorama c13 c13/276 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Barren Moor c13 c13/277 c13 B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B}
Bojuka Bog c13 c13/278 c13 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}.
Boros Garrison c13 c13/279 c13 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Boros Guildgate c13 c13/280 c13 RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}.
Command Tower c13 c13/281 c13 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Contested Cliffs c13 c13/282 c13 RG 0 Land R land {T}: Add {C}. | {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls.
Crumbling Necropolis c13 c13/283 c13 UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}.
Dimir Guildgate c13 c13/284 c13 UB 0 Land - Gate C land /cr90 Dimir Guildgate enters the battlefield tapped. | {T}: Add {U} or {B}.
Drifting Meadow c13 c13/285 c13 W 0 Land C land /cr90 Drifting Meadow enters the battlefield tapped. | {T}: Add {W}. | Cycling {2}
Esper Panorama c13 c13/286 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Evolving Wilds c13 c13/287 c13 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Faerie Conclave c13 c13/288 c13 U 0 Land U land /cr90 Faerie Conclave enters the battlefield tapped. | {T}: Add {U}. | {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Forgotten Cave c13 c13/289 c13 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R}
Golgari Guildgate c13 c13/290 c13 BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}.
Golgari Rot Farm c13 c13/291 c13 BG 0 Land C land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}.
Grim Backwoods c13 c13/292 c13 BG 0 Land R land {T}: Add {C}. | {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Grixis Panorama c13 c13/293 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Gruul Guildgate c13 c13/294 c13 RG 0 Land - Gate C land /cr90 Gruul Guildgate enters the battlefield tapped. | {T}: Add {R} or {G}.
Homeward Path c13 c13/295 c13 0 Land R land {T}: Add {C}. | {T}: Each player gains control of all creatures they own.
Izzet Boilerworks c13 c13/296 c13 UR 0 Land C land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}.
Izzet Guildgate c13 c13/297 c13 UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}.
Jund Panorama c13 c13/298 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Jungle Shrine c13 c13/299 c13 RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}.
Jwar Isle Refuge c13 c13/300 c13 UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Kazandu Refuge c13 c13/301 c13 RG 0 Land U land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}.
Khalni Garden c13 c13/302 c13 G 0 Land C land /cr90;/spawn [ogw] Plant (G 0/1) Khalni Garden enters the battlefield tapped. | When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. | {T}: Add {G}.
Kher Keep c13 c13/303 c13 R 0 Legendary Land R land Create Kobolds of Kher Keep/spawn [a25] Kobolds of Kher Keep (R 0/1) {T}: Add {C}. | {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Llanowar Reborn c13 c13/304 c13 G 0 Land U land /cr90;/ccgreen=1 Llanowar Reborn enters the battlefield tapped. | {T}: Add {G}. | Graft 1
Lonely Sandbar c13 c13/305 c13 U 0 Land C land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U}
Molten Slagheap c13 c13/306 c13 BR 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Molten Slagheap. | {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.
Mosswort Bridge c13 c13/307 c13 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Naya Panorama c13 c13/308 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
New Benalia c13 c13/309 c13 W 0 Land U land yInitialize/cr90 Scry 1/vp1pt1 New Benalia enters the battlefield tapped. | When New Benalia enters the battlefield, scry 1. | {T}: Add {W}.
Opal Palace c13 c13/310 c13 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Orzhov Basilica c13 c13/311 c13 WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}.
Orzhov Guildgate c13 c13/312 c13 WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}.
Rakdos Carnarium c13 c13/313 c13 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}.
Rakdos Guildgate c13 c13/314 c13 BR 0 Land - Gate C land /cr90 Rakdos Guildgate enters the battlefield tapped. | {T}: Add {B} or {R}.
Rupture Spire c13 c13/315 c13 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Saltcrusted Steppe c13 c13/316 c13 GW 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Saltcrusted Steppe. | {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Savage Lands c13 c13/317 c13 BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}.
Seaside Citadel c13 c13/318 c13 GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}.
Secluded Steppe c13 c13/319 c13 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W}
Sejiri Refuge c13 c13/320 c13 WU 0 Land U land /cr90 Sejiri Refuge enters the battlefield tapped. | When Sejiri Refuge enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}.
Selesnya Guildgate c13 c13/321 c13 GW 0 Land - Gate C land /cr90 Selesnya Guildgate enters the battlefield tapped. | {T}: Add {G} or {W}.
Selesnya Sanctuary c13 c13/322 c13 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}.
Simic Guildgate c13 c13/323 c13 GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}.
Slippery Karst c13 c13/324 c13 G 0 Land C land /cr90 Slippery Karst enters the battlefield tapped. | {T}: Add {G}. | Cycling {2}
Smoldering Crater c13 c13/325 c13 R 0 Land C land /cr90 Smoldering Crater enters the battlefield tapped. | {T}: Add {R}. | Cycling {2}
Springjack Pasture c13 c13/326 c13 0 Land R land Create Goat/spawn [c14] Goat (W 0/1) {T}: Add {C}. | {4}, {T}: Create a 0/1 white Goat creature token. | {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Temple of the False God c13 c13/327 c13 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands.
Terramorphic Expanse c13 c13/328 c13 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Tranquil Thicket c13 c13/329 c13 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G}
Transguild Promenade c13 c13/330 c13 0 Land C land /cr90 Transguild Promenade enters the battlefield tapped. | When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Urza's Factory c13 c13/331 c13 0 Land - Urza's U land Create Assembly-Worker/spawn [tsr] Assembly-Worker (2/2) {T}: Add {C}. | {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
Vitu-Ghazi, the City-Tree c13 c13/332 c13 GW 0 Land U land Create Saproling/spawn [c16] Saproling (G 1/1) {T}: Add {C}. | {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Vivid Crag c13 c13/333 c13 R 0 Land U land /cr90;/ccblue=2 Vivid Crag enters the battlefield tapped with two charge counters on it. | {T}: Add {R}. | {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Creek c13 c13/334 c13 U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Grove c13 c13/335 c13 G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Marsh c13 c13/336 c13 B 0 Land U land /cr90;/ccblue=2 Vivid Marsh enters the battlefield tapped with two charge counters on it. | {T}: Add {B}. | {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Plains c13 c13/337 c13 W 0 Basic Land - Plains C plains
Island c13 c13/341 c13 U 0 Basic Land - Island C island
Swamp c13 c13/345 c13 B 0 Basic Land - Swamp C swamp
Mountain c13 c13/349 c13 R 0 Basic Land - Mountain C mountain
Forest c13 c13/353 c13 G 0 Basic Land - Forest C forest
Angel of the Dire Hour c14 c14/1 c14 W W {5}{W}{W} 7 Creature - Angel 5 4 R mb1-rare creature /ch Flash | Flying | When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
Angelic Field Marshal c14 c14/2 c14 W W {2}{W}{W} 4 Creature - Angel 3 3 R creature /ch Flying | Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Benevolent Offering c14 c14/3 c14 W W {3}{W} 4 Instant R instant /spawnx3 [c14] Spirit (W 1/1 Flying) Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. | Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Comeuppance c14 c14/4 c14 W W {3}{W} 4 Instant R instant Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Containment Priest c14 c14/5 c14 W W {1}{W} 2 Creature - Human Cleric 2 2 R creature Flash | If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Deploy to the Front c14 c14/6 c14 W W {5}{W}{W} 7 Sorcery R sorcery Create Soldier/spawn [c14] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c14] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c14] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Fell the Mighty c14 c14/7 c14 W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power.
Hallowed Spiritkeeper c14 c14/8 c14 W W {1}{W}{W} 3 Creature - Avatar 3 2 R creature Create Spirit/spawn [c14] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [c14] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [c14] Spirit (W 1/1 Flying) Vigilance | When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
Jazal Goldmane c14 c14/9 c14 W W {2}{W}{W} 4 Legendary Creature - Cat Warrior 4 4 M creature First strike | {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Nahiri, the Lithomancer c14 c14/10 c14 W W {3}{W}{W} 5 Legendary Planeswalker - Nahiri 3 M planeswalker yInitialize/ccblue=3 Create Kor Soldier/spawn [c14] Kor Soldier (W 1/1) Create Stoneforged Blade/spawn [c14] Stoneforged Blade +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. | -2: You may put an Equipment card from your hand or graveyard onto the battlefield. | -10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. | Nahiri, the Lithomancer can be your commander.
Aether Gale c14 c14/11 c14 U U {3}{U}{U} 5 Sorcery R sorcery Return six target nonland permanents to their owners' hands.
Breaching Leviathan c14 c14/12 c14 U U {7}{U}{U} 9 Creature - Leviathan 9 9 R creature When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
Domineering Will c14 c14/13 c14 U U {3}{U} 4 Instant R instant Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Dulcet Sirens c14 c14/14 c14 U U {2}{U} 3 Creature - Siren 1 3 R creature {U}, {T}: Target creature attacks target opponent this turn if able. | Morph {U}
Intellectual Offering c14 c14/15 c14 U U {4}{U} 5 Instant R instant Choose an opponent. You and that player each draw three cards. | Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Reef Worm c14 c14/16 c14 U U {3}{U} 4 Creature - Worm 0 1 R creature Create Fish/spawn [c14] Fish (U 3/3) When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
Stitcher Geralf c14 c14/17 c14 U U {3}{U}{U} 5 Legendary Creature - Human Wizard 3 4 M creature Create Zombie/spawn [c14] Zombie (U */*) {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Stormsurge Kraken c14 c14/18 c14 U U {3}{U}{U} 5 Creature - Kraken 5 5 R creature Hexproof | Lieutenant - As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
Teferi, Temporal Archmage c14 c14/19 c14 U U {4}{U}{U} 6 Legendary Planeswalker - Teferi 5 M mb1-rare planeswalker yInitialize/ccblue=5 Look at top two cards/vp1pt2 Create Teferi, Temporal Archmage Emblem/spawn [c14] Teferi, Temporal Archmage Emblem +1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | -1: Untap up to four target permanents. | -10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." | Teferi, Temporal Archmage can be your commander.
Well of Ideas c14 c14/20 c14 U U {5}{U} 6 Enchantment R enchantment When Well of Ideas enters the battlefield, draw two cards. | At the beginning of each other player's draw step, that player draws an additional card. | At the beginning of your draw step, draw two additional cards.
Demon of Wailing Agonies c14 c14/21 c14 B B {3}{B}{B} 5 Creature - Demon 4 4 R creature /ch Flying | Lieutenant - As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."
Flesh Carver c14 c14/22 c14 B B {2}{B} 3 Creature - Human Wizard 2 2 R creature Create Horror/spawn [c14] Horror (B */*) Intimidate | {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. | When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.
Ghoulcaller Gisa c14 c14/23 c14 B B {3}{B}{B} 5 Legendary Creature - Human Wizard 3 4 M creature Create Zombie/spawn [c14] Zombie (B 2/2) Create 5 Zombies/spawnx5 [c14] Zombie (B 2/2) Create 10 Zombies/spawnx10 [c14] Zombie (B 2/2) {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Infernal Offering c14 c14/24 c14 B B {4}{B} 5 Sorcery R sorcery Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. | Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Malicious Affliction c14 c14/25 c14 B B {B}{B} 2 Instant R instant Morbid - When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. | Destroy target nonblack creature.
Necromantic Selection c14 c14/26 c14 B B {4}{B}{B}{B} 7 Sorcery R sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Ob Nixilis of the Black Oath c14 c14/27 c14 B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 3 M planeswalker yInitialize/ccblue=3 Create Demon/spawn [c14] Demon (B 5/5 Flying) Create Ob Nixilis of the Black Oath Emblem/spawn [c14] Ob Nixilis of the Black Oath Emblem +2: Each opponent loses 1 life. You gain life equal to the life lost this way. | -2: Create a 5/5 black Demon creature token with flying. You lose 2 life. | -8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." | Ob Nixilis of the Black Oath can be your commander.
Overseer of the Damned c14 c14/28 c14 B B {5}{B}{B} 7 Creature - Demon 5 5 R creature yInitialize/ch Create Zombie/spawn [c14] Zombie (B 2/2) Flying | When Overseer of the Damned enters the battlefield, you may destroy target creature. | Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Raving Dead c14 c14/29 c14 B B {4}{B} 5 Creature - Zombie 2 6 R creature Deathtouch | At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. | Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
Spoils of Blood c14 c14/30 c14 B B {B} 1 Instant R instant /spawn [c14] Horror (B */*) Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
Wake the Dead c14 c14/31 c14 B B {X}{B}{B} 2 Instant R instant Cast this spell only during combat on an opponent's turn. | Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Bitter Feud c14 c14/32 c14 R R {4}{R} 5 Enchantment R enchantment As Bitter Feud enters the battlefield, choose two players. | If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Daretti, Scrap Savant c14 c14/33 c14 R R {3}{R} 4 Legendary Planeswalker - Daretti 3 M mb1-rare planeswalker yInitialize/ccblue=3 Create Daretti, Scrap Savant Emblem/spawn [c14] Daretti, Scrap Savant Emblem +2: Discard up to two cards, then draw that many cards. | -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. | -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." | Daretti, Scrap Savant can be your commander.
Dualcaster Mage c14 c14/34 c14 R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Feldon of the Third Path c14 c14/35 c14 R R {1}{R}{R} 3 Legendary Creature - Human Artificer 2 3 M creature Create Copy/spawn [2xm] Copy {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Impact Resonance c14 c14/36 c14 R R {1}{R} 2 Instant R instant Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Incite Rebellion c14 c14/37 c14 R R {4}{R}{R} 6 Sorcery R sorcery For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Scrap Mastery c14 c14/38 c14 R R {3}{R}{R} 5 Sorcery R sorcery Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Tyrant's Familiar c14 c14/39 c14 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | Lieutenant - As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Volcanic Offering c14 c14/40 c14 R R {4}{R} 5 Instant R instant Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. | Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Warmonger Hellkite c14 c14/41 c14 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | All creatures attack each combat if able. | {1}{R}: Attacking creatures get +1/+0 until end of turn.
Creeperhulk c14 c14/42 c14 G G {3}{G}{G} 5 Creature - Plant Elemental 5 5 R creature Trample | {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Freyalise, Llanowar's Fury c14 c14/43 c14 G G {3}{G}{G} 5 Legendary Planeswalker - Freyalise 3 M planeswalker yInitialize/ccblue=3 Create Elf Druid/spawn [c14] Elf Druid (G 1/1) +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." | -2: Destroy target artifact or enchantment. | -6: Draw a card for each green creature you control. | Freyalise, Llanowar's Fury can be your commander.
Grave Sifter c14 c14/44 c14 G G {5}{G} 6 Creature - Elemental Beast 5 7 R creature When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
Lifeblood Hydra c14 c14/45 c14 G G {X}{G}{G}{G} 3 Creature - Hydra 0 0 R creature Trample | Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. | When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Siege Behemoth c14 c14/46 c14 G G {5}{G}{G} 7 Creature - Beast 7 4 R creature Hexproof | As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Song of the Dryads c14 c14/47 c14 G G {2}{G} 3 Enchantment - Aura R enchantment Enchant permanent | Enchanted permanent is a colorless Forest land.
Sylvan Offering c14 c14/48 c14 G G {X}{G} 1 Sorcery R sorcery Create Treefolk/spawn [c14] Treefolk (G */*) Create Elf Warrior/spawn [c14] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [c14] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [c14] Elf Warrior (G 1/1) Choose an opponent. You and that player each create an X/X green Treefolk creature token. | Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Thunderfoot Baloth c14 c14/49 c14 G G {4}{G}{G} 6 Creature - Beast 5 5 R creature Trample | Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Titania, Protector of Argoth c14 c14/50 c14 G G {3}{G}{G} 5 Legendary Creature - Elemental 5 3 M creature Create Elemental/spawn [c14] Elemental (G 5/3) When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. | Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Wave of Vitriol c14 c14/51 c14 G G {5}{G}{G} 7 Sorcery R sorcery Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Wolfcaller's Howl c14 c14/52 c14 G G {3}{G} 4 Enchantment R enchantment Create Wolf/spawn [c14] Wolf (G 2/2) Create 5 Wolves/spawnx5 [c14] Wolf (G 2/2) Create 10 Wolves/spawnx10 [c14] Wolf (G 2/2) At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Assault Suit c14 c14/53 c14 {4} 4 Artifact - Equipment U artifact Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. | At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. | Equip {3}
Commander's Sphere c14 c14/54 c14 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Crown of Doom c14 c14/55 c14 {3} 3 Artifact R artifact Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. | {2}: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.
Loreseeker's Stone c14 c14/56 c14 {6} 6 Artifact U artifact {3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Masterwork of Ingenuity c14 c14/57 c14 {1} 1 Artifact - Equipment R artifact You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
Unstable Obelisk c14 c14/58 c14 {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Arcane Lighthouse c14 c14/59 c14 0 Land U land {T}: Add {C}. | {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Flamekin Village c14 c14/60 c14 R 0 Land R land /cr90 As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: Target creature gains haste until end of turn.
Myriad Landscape c14 c14/61 c14 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Artisan of Kozilek c14 c14/62 c14 {9} 9 Creature - Eldrazi 10 9 U creature When you cast this spell, you may return target creature card from your graveyard to the battlefield. | Annihilator 2
Adarkar Valkyrie c14 c14/63 c14 W W {4}{W}{W} 6 Snow Creature - Angel 4 5 R creature /ch Flying, vigilance | {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Afterlife c14 c14/64 c14 W W {2}{W} 3 Instant U instant /spawn [c14] Spirit (W 1/1 Flying) Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Armistice c14 c14/65 c14 W W {2}{W} 3 Enchantment R enchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
Brave the Elements c14 c14/66 c14 W W {W} 1 Instant U instant Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Cathars' Crusade c14 c14/67 c14 W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Celestial Crusader c14 c14/68 c14 W W {2}{W}{W} 4 Creature - Spirit 2 2 U mb1-white-a creature /ch Flash | Split second | Flying | Other white creatures get +1/+1.
Condemn c14 c14/69 c14 W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Decree of Justice c14 c14/70 c14 W W {X}{X}{2}{W}{W} 4 Sorcery R sorcery Create Angel/spawn [c14] Angel (W 4/4 Flying) Create 5 Angels/spawnx5 [c14] Angel (W 4/4 Flying) Create 10 Angels/spawnx10 [c14] Angel (W 4/4 Flying) Create Soldier/spawn [c14] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c14] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c14] Soldier (W 1/1) Create X 4/4 white Angel creature tokens with flying. | Cycling {2}{W} | When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Flickerwisp c14 c14/71 c14 W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Geist-Honored Monk c14 c14/72 c14 W W {3}{W}{W} 5 Creature - Human Monk * * R creature /spawnx2 [c14] Spirit (W 1/1 Flying) Vigilance | Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. | When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Gift of Estates c14 c14/73 c14 W W {1}{W} 2 Sorcery U mb1-white-a sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Grand Abolisher c14 c14/74 c14 W W {W}{W} 2 Creature - Human Cleric 2 2 R creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Kemba, Kha Regent c14 c14/75 c14 W W {1}{W}{W} 3 Legendary Creature - Cat Cleric 2 4 R creature Create Cat/spawn [c14] Cat (W 2/2) Create 5 Cats/spawnx5 [c14] Cat (W 2/2) Create 10 Cats/spawnx10 [c14] Cat (W 2/2) At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
Kor Sanctifiers c14 c14/76 c14 W W {2}{W} 3 Creature - Kor Cleric 2 3 C creature Kicker {W} | When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
Marshal's Anthem c14 c14/77 c14 W W {2}{W}{W} 4 Enchantment R enchantment Multikicker {1}{W} | Creatures you control get +1/+1. | When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Martial Coup c14 c14/78 c14 W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [c14] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c14] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c14] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Mentor of the Meek c14 c14/79 c14 W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Midnight Haunting c14 c14/80 c14 W W {2}{W} 3 Instant U instant /spawnx2 [c14] Spirit (W 1/1 Flying) Create two 1/1 white Spirit creature tokens with flying.
Mobilization c14 c14/81 c14 W W {2}{W} 3 Enchantment R enchantment Create Soldier/spawn [c14] Soldier (W 1/1) Soldier creatures have vigilance. | {2}{W}: Create a 1/1 white Soldier creature token.
Nomads' Assembly c14 c14/82 c14 W W {4}{W}{W} 6 Sorcery R sorcery Create Kor Soldier/spawn [c14] Kor Soldier (W 1/1) Create 5 Kor Soldiers/spawnx5 [c14] Kor Soldier (W 1/1) Create 10 Kor Soldiers/spawnx10 [c14] Kor Soldier (W 1/1) Create a 1/1 white Kor Soldier creature token for each creature you control. | Rebound
Oblation c14 c14/83 c14 W W {2}{W} 3 Instant R instant The owner of target nonland permanent shuffles it into their library, then draws two cards.
Requiem Angel c14 c14/84 c14 W W {5}{W} 6 Creature - Angel 5 5 R creature yInitialize/ch Create Spirit/spawn [c14] Spirit (W 1/1 Flying) Flying | Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Return to Dust c14 c14/85 c14 W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Sacred Mesa c14 c14/86 c14 W W {2}{W} 3 Enchantment R enchantment Create Pegasus/spawn [c14] Pegasus (W 1/1 Flying) At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. | {1}{W}: Create a 1/1 white Pegasus creature token with flying.
Serra Avatar c14 c14/87 c14 W W {4}{W}{W}{W} 7 Creature - Avatar * * M creature Serra Avatar's power and toughness are each equal to your life total. | When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Silverblade Paladin c14 c14/88 c14 W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature Soulbond | As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Skyhunter Skirmisher c14 c14/89 c14 W W {1}{W}{W} 3 Creature - Cat Knight 1 1 U creature /ch Flying, double strike
Spectral Procession c14 c14/90 c14 W W {2/W}{2/W}{2/W} 6 Sorcery U sorcery /spawnx3 [c14] Spirit (W 1/1 Flying) Create three 1/1 white Spirit creature tokens with flying.
Sun Titan c14 c14/91 c14 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sunblast Angel c14 c14/92 c14 W W {4}{W}{W} 6 Creature - Angel 4 5 R creature /ch Flying | When Sunblast Angel enters the battlefield, destroy all tapped creatures.
True Conviction c14 c14/93 c14 W W {3}{W}{W}{W} 6 Enchantment R enchantment Creatures you control have double strike and lifelink.
Twilight Shepherd c14 c14/94 c14 W W {3}{W}{W}{W} 6 Creature - Angel 5 5 R creature /ch Flying, vigilance | When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. | Persist
White Sun's Zenith c14 c14/95 c14 W W {X}{W}{W}{W} 3 Instant R instant Create Cat/spawn [c14] Cat (W 2/2) Create 5 Cats/spawnx5 [c14] Cat (W 2/2) Create 10 Cats/spawnx10 [c14] Cat (W 2/2) Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Whitemane Lion c14 c14/96 c14 W W {1}{W} 2 Creature - Cat 2 2 C creature Flash | When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Wing Shards c14 c14/97 c14 W W {1}{W}{W} 3 Instant U instant Target player sacrifices an attacking creature. | Storm
Azure Mage c14 c14/98 c14 U U {1}{U} 2 Creature - Human Wizard 2 1 U creature {3}{U}: Draw a card.
Brine Elemental c14 c14/99 c14 U U {4}{U}{U} 6 Creature - Elemental 5 4 U creature Morph {5}{U}{U} | When Brine Elemental is turned face up, each opponent skips their next untap step.
Cackling Counterpart c14 c14/100 c14 U U {1}{U}{U} 3 Instant R instant Create Copy/spawn [2xm] Copy Create a token that's a copy of target creature you control. | Flashback {5}{U}{U}
Call to Mind c14 c14/101 c14 U U {2}{U} 3 Sorcery U sorcery Return target instant or sorcery card from your graveyard to your hand.
Compulsive Research c14 c14/102 c14 U U {2}{U} 3 Sorcery C sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card.
Concentrate c14 c14/103 c14 U U {2}{U}{U} 4 Sorcery U sorcery Draw three cards.
Cyclonic Rift c14 c14/104 c14 U U {1}{U} 2 Instant R instant Return target nonland permanent you don't control to its owner's hand. | Overload {6}{U}
Deep-Sea Kraken c14 c14/105 c14 U U {7}{U}{U}{U} 10 Creature - Kraken 6 6 R creature Deep-Sea Kraken can't be blocked. | Suspend 9-{2}{U} | Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
Dismiss c14 c14/106 c14 U U {2}{U}{U} 4 Instant U instant Counter target spell. | Draw a card.
Distorting Wake c14 c14/107 c14 U U {X}{U}{U}{U} 3 Sorcery R sorcery Return X target nonland permanents to their owners' hands.
Exclude c14 c14/108 c14 U U {2}{U} 3 Instant C instant Counter target creature spell. | Draw a card.
Fathom Seer c14 c14/109 c14 U U {1}{U} 2 Creature - Illusion 1 3 C mb1-blue-b creature Morph-Return two Islands you control to their owner's hand. | When Fathom Seer is turned face up, draw two cards.
Fog Bank c14 c14/110 c14 U U {1}{U} 2 Creature - Wall 0 2 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Fool's Demise c14 c14/111 c14 U U {4}{U} 5 Enchantment - Aura U enchantment Enchant creature | When enchanted creature dies, return that card to the battlefield under your control. | When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
Frost Titan c14 c14/112 c14 U U {4}{U}{U} 6 Creature - Giant 6 6 M creature Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. | Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Hoverguard Sweepers c14 c14/113 c14 U U {6}{U}{U} 8 Creature - Drone 5 6 R creature /ch Flying | When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
Infinite Reflection c14 c14/114 c14 U U {5}{U} 6 Enchantment - Aura R enchantment Enchant creature | When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. | Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Into the Roil c14 c14/115 c14 U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Ixidron c14 c14/116 c14 U U {3}{U}{U} 5 Creature - Illusion * * R creature As Ixidron enters the battlefield, turn all other nontoken creatures face down. | Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Lorthos, the Tidemaker c14 c14/117 c14 U U {5}{U}{U}{U} 8 Legendary Creature - Octopus 8 8 M creature Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Mulldrifter c14 c14/118 c14 U U {4}{U} 5 Creature - Elemental 2 2 C creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U}
Phyrexian Ingester c14 c14/119 c14 U U {6}{U} 7 Creature - Phyrexian Beast 3 3 R creature Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. | Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Pongify c14 c14/120 c14 U U {U} 1 Instant U instant /spawn [c14] Ape (G 3/3) Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Riptide Survivor c14 c14/121 c14 U U {2}{U} 3 Creature - Human Wizard 2 1 U creature Morph {1}{U}{U} | When Riptide Survivor is turned face up, discard two cards, then draw three cards.
Rite of Replication c14 c14/122 c14 U U {2}{U}{U} 4 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create 5 Copies/spawnx5 [2xm] Copy Kicker {5} | Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rush of Knowledge c14 c14/123 c14 U U {4}{U} 5 Sorcery C sorcery Draw cards equal to the highest mana value among permanents you control.
Sea Gate Oracle c14 c14/124 c14 U U {2}{U} 3 Creature - Human Wizard 1 3 C creature Look at top two cards/vp1pt2 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Shaper Parasite c14 c14/125 c14 U U {1}{U}{U} 3 Creature - Illusion 2 3 C mb1-blue-b creature Morph {2}{U} | When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Sphinx of Jwar Isle c14 c14/126 c14 U U {4}{U}{U} 6 Creature - Sphinx 5 5 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Shroud | You may look at the top card of your library any time.
Sphinx of Magosi c14 c14/127 c14 U U {3}{U}{U}{U} 6 Creature - Sphinx 6 6 R creature /ch Flying | {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Sphinx of Uthuun c14 c14/128 c14 U U {5}{U}{U} 7 Creature - Sphinx 5 6 R creature yInitialize/ch Reveal top five cards/vp1at5 Flying | When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Stroke of Genius c14 c14/129 c14 U U {X}{2}{U} 3 Instant R instant Target player draws X cards.
Turn to Frog c14 c14/130 c14 U U {1}{U} 2 Instant U instant Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Willbender c14 c14/131 c14 U U {1}{U} 2 Creature - Human Wizard 1 2 U creature Morph {1}{U} | When Willbender is turned face up, change the target of target spell or ability with a single target.
Abyssal Persecutor c14 c14/132 c14 B B {2}{B}{B} 4 Creature - Demon 6 6 M creature /ch Flying, trample | You can't win the game and your opponents can't lose the game.
Aether Snap c14 c14/133 c14 B B {3}{B}{B} 5 Sorcery R sorcery Remove all counters from all permanents and exile all tokens.
Annihilate c14 c14/134 c14 B B {3}{B}{B} 5 Instant U instant Destroy target nonblack creature. It can't be regenerated. | Draw a card.
Bad Moon c14 c14/135 c14 B B {1}{B} 2 Enchantment R enchantment Black creatures get +1/+1.
Black Sun's Zenith c14 c14/136 c14 B B {X}{B}{B} 2 Sorcery R sorcery Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Bloodgift Demon c14 c14/137 c14 B B {3}{B}{B} 5 Creature - Demon 5 4 R creature /ch Flying | At the beginning of your upkeep, target player draws a card and loses 1 life.
Butcher of Malakir c14 c14/138 c14 B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Crypt Ghast c14 c14/139 c14 B B {3}{B} 4 Creature - Spirit 2 2 R creature Extort | Whenever you tap a Swamp for mana, add an additional {B}.
Disciple of Bolas c14 c14/140 c14 B B {3}{B} 4 Creature - Human Wizard 2 1 R creature When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Drana, Kalastria Bloodchief c14 c14/141 c14 B B {3}{B}{B} 5 Legendary Creature - Vampire Shaman 4 4 R creature /ch Flying | {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Dread Return c14 c14/142 c14 B B {2}{B}{B} 4 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | Flashback-Sacrifice three creatures.
Dregs of Sorrow c14 c14/143 c14 B B {X}{4}{B} 5 Sorcery R sorcery Destroy X target nonblack creatures. Draw X cards.
Evernight Shade c14 c14/144 c14 B B {3}{B} 4 Creature - Shade 1 1 U creature {B}: Evernight Shade gets +1/+1 until end of turn. | Undying
Grave Titan c14 c14/145 c14 B B {4}{B}{B} 6 Creature - Giant 6 6 M mb1-rare creature Create 2 Zombies/spawnx2 [c14] Zombie (B 2/2) Deathtouch | Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
Gray Merchant of Asphodel c14 c14/146 c14 B B {3}{B}{B} 5 Creature - Zombie 2 4 C mb1-black-b creature When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.
Liliana's Reaver c14 c14/147 c14 B B {2}{B}{B} 4 Creature - Zombie 4 3 R creature Create Zombie/spawn [c14] Zombie (B 2/2) Deathtouch | Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Magus of the Coffers c14 c14/148 c14 B B {4}{B} 5 Creature - Human Wizard 4 4 R creature {2}, {T}: Add {B} for each Swamp you control.
Morkrut Banshee c14 c14/149 c14 B B {3}{B}{B} 5 Creature - Spirit 4 4 U creature Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
Mutilate c14 c14/150 c14 B B {2}{B}{B} 4 Sorcery R sorcery All creatures get -1/-1 until end of turn for each Swamp you control.
Nantuko Shade c14 c14/151 c14 B B {B}{B} 2 Creature - Insect Shade 2 1 R creature {B}: Nantuko Shade gets +1/+1 until end of turn.
Nekrataal c14 c14/152 c14 B B {2}{B}{B} 4 Creature - Human Assassin 2 1 U creature First strike | When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Pestilence Demon c14 c14/153 c14 B B {5}{B}{B}{B} 8 Creature - Demon 7 6 R creature /ch Flying | {B}: Pestilence Demon deals 1 damage to each creature and each player.
Phyrexian Gargantua c14 c14/154 c14 B B {4}{B}{B} 6 Creature - Phyrexian Horror 4 4 U creature When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Pontiff of Blight c14 c14/155 c14 B B {4}{B}{B} 6 Creature - Zombie Cleric 2 7 R creature Extort | Other creatures you control have extort.
Profane Command c14 c14/156 c14 B B {X}{B}{B} 2 Sorcery R sorcery Choose two - | - Target player loses X life. | - Return target creature card with mana value X or less from your graveyard to the battlefield. | - Target creature gets -X/-X until end of turn. | - Up to X target creatures gain fear until end of turn.
Promise of Power c14 c14/157 c14 B B {2}{B}{B}{B} 5 Sorcery R sorcery Create Demon/spawn [c14] Demon (B */* Flying) Choose one - | - You draw five cards and you lose 5 life. | - Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. | Entwine {4}
Read the Bones c14 c14/158 c14 B B {2}{B} 3 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life.
Reaper from the Abyss c14 c14/159 c14 B B {3}{B}{B}{B} 6 Creature - Demon 6 6 M creature /ch Flying | Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Shriekmaw c14 c14/160 c14 B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B}
Sign in Blood c14 c14/161 c14 B B {B}{B} 2 Sorcery C sorcery Target player draws two cards and loses 2 life.
Skeletal Scrying c14 c14/162 c14 B B {X}{B} 1 Instant U mb1-black-b instant As an additional cost to cast this spell, exile X cards from your graveyard. | You draw X cards and you lose X life.
Skirsdag High Priest c14 c14/163 c14 B B {1}{B} 2 Creature - Human Cleric 1 2 R creature Create Demon/spawn [c14] Demon (B 5/5 Flying) Morbid - {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Sudden Spoiling c14 c14/164 c14 B B {1}{B}{B} 3 Instant R instant Split second | Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Syphon Mind c14 c14/165 c14 B B {3}{B} 4 Sorcery C sorcery Each other player discards a card. You draw a card for each card discarded this way.
Tendrils of Corruption c14 c14/166 c14 B B {3}{B} 4 Instant C mb1-black-b instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Tragic Slip c14 c14/167 c14 B B {B} 1 Instant C mb1-black-b instant Target creature gets -1/-1 until end of turn. | Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.
Vampire Hexmage c14 c14/168 c14 B B {B}{B} 2 Creature - Vampire Shaman 2 1 U mb1-black-b creature First strike | Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Victimize c14 c14/169 c14 B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Xathrid Demon c14 c14/170 c14 B B {3}{B}{B}{B} 6 Creature - Demon 7 7 M creature /ch Flying, trample | At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
Beetleback Chief c14 c14/171 c14 R R {2}{R}{R} 4 Creature - Goblin Warrior 2 2 U creature /spawnx2 [c14] Goblin (R 1/1) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Blasphemous Act c14 c14/172 c14 R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature.
Bogardan Hellkite c14 c14/173 c14 R R {6}{R}{R} 8 Creature - Dragon 5 5 M creature /ch Flash | Flying | When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
Chaos Warp c14 c14/174 c14 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Faithless Looting c14 c14/175 c14 R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R}
Flametongue Kavu c14 c14/176 c14 R R {3}{R} 4 Creature - Kavu 4 2 U creature When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Goblin Welder c14 c14/177 c14 R R {R} 1 Creature - Goblin Artificer 1 1 R creature {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Hoard-Smelter Dragon c14 c14/178 c14 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
Ingot Chewer c14 c14/179 c14 R R {4}{R} 5 Creature - Elemental 3 3 C creature When Ingot Chewer enters the battlefield, destroy target artifact. | Evoke {R}
Magmaquake c14 c14/180 c14 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker.
Spitebellows c14 c14/181 c14 R R {5}{R} 6 Creature - Elemental 6 1 U creature When Spitebellows leaves the battlefield, it deals 6 damage to target creature. | Evoke {1}{R}{R}
Starstorm c14 c14/182 c14 R R {X}{R}{R} 2 Instant R instant Starstorm deals X damage to each creature. | Cycling {3}
Tuktuk the Explorer c14 c14/183 c14 R R {2}{R} 3 Legendary Creature - Goblin 1 1 R creature Create Tuktuk the Returned/spawn [c14] Tuktuk the Returned (5/5) Haste | When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Whipflare c14 c14/184 c14 R R {1}{R} 2 Sorcery U sorcery Whipflare deals 2 damage to each nonartifact creature.
Word of Seizing c14 c14/185 c14 R R {3}{R}{R} 5 Instant R instant Split second | Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Beastmaster Ascension c14 c14/186 c14 G G {2}{G} 3 Enchantment R enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. | As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Collective Unconscious c14 c14/187 c14 G G {4}{G}{G} 6 Sorcery R sorcery Draw a card for each creature you control.
Desert Twister c14 c14/188 c14 G G {4}{G}{G} 6 Sorcery U sorcery Destroy target permanent.
Drove of Elves c14 c14/189 c14 G G {3}{G} 4 Creature - Elf * * U creature Hexproof | Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Elvish Archdruid c14 c14/190 c14 G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control.
Elvish Mystic c14 c14/191 c14 G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}.
Elvish Skysweeper c14 c14/192 c14 G G {G} 1 Creature - Elf Warrior 1 1 C creature {4}{G}, Sacrifice a creature: Destroy target creature with flying.
Elvish Visionary c14 c14/193 c14 G G {1}{G} 2 Creature - Elf Shaman 1 1 C creature When Elvish Visionary enters the battlefield, draw a card.
Essence Warden c14 c14/194 c14 G G {G} 1 Creature - Elf Shaman 1 1 C creature Whenever another creature enters the battlefield, you gain 1 life.
Ezuri, Renegade Leader c14 c14/195 c14 G G {1}{G}{G} 3 Legendary Creature - Elf Warrior 2 2 R creature {G}: Regenerate another target Elf. | {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Farhaven Elf c14 c14/196 c14 G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Fresh Meat c14 c14/197 c14 G G {3}{G} 4 Instant R instant Create Beast/spawn [c14] Beast (G 3/3) Create 5 Beasts/spawnx5 [c14] Beast (G 3/3) Create 10 Beasts/spawnx10 [c14] Beast (G 3/3) Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Grim Flowering c14 c14/198 c14 G G {5}{G} 6 Sorcery U sorcery Draw a card for each creature card in your graveyard.
Harrow c14 c14/199 c14 G G {2}{G} 3 Instant C instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Hunting Triad c14 c14/200 c14 G G {3}{G} 4 Tribal Sorcery - Elf U sorcery Create 3 Elf Warriors/spawnx3 [c14] Elf Warrior (G 1/1) Create three 1/1 green Elf Warrior creature tokens. | Reinforce 3-{3}{G}
Immaculate Magistrate c14 c14/201 c14 G G {3}{G} 4 Creature - Elf Shaman 2 2 R creature {T}: Put a +1/+1 counter on target creature for each Elf you control.
Imperious Perfect c14 c14/202 c14 G G {2}{G} 3 Creature - Elf Warrior 2 2 U creature Create Elf Warrior/spawn [c14] Elf Warrior (G 1/1) Other Elves you control get +1/+1. | {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Joraga Warcaller c14 c14/203 c14 G G {G} 1 Creature - Elf Warrior 1 1 R creature Multikicker {1}{G} | Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. | Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
Llanowar Elves c14 c14/204 c14 G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}.
Lys Alana Huntmaster c14 c14/205 c14 G G {2}{G}{G} 4 Creature - Elf Warrior 3 3 C creature Create Elf Warrior/spawn [c14] Elf Warrior (G 1/1) Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Masked Admirers c14 c14/206 c14 G G {2}{G}{G} 4 Creature - Elf Shaman 3 2 R creature When Masked Admirers enters the battlefield, draw a card. | Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
Overrun c14 c14/207 c14 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn.
Overwhelming Stampede c14 c14/208 c14 G G {3}{G}{G} 5 Sorcery R sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Praetor's Counsel c14 c14/209 c14 G G {5}{G}{G}{G} 8 Sorcery M sorcery Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Priest of Titania c14 c14/210 c14 G G {1}{G} 2 Creature - Elf Druid 1 1 C mb1-green-b creature {T}: Add {G} for each Elf on the battlefield.
Primordial Sage c14 c14/211 c14 G G {4}{G}{G} 6 Creature - Spirit 4 5 R creature Whenever you cast a creature spell, you may draw a card.
Rampaging Baloths c14 c14/212 c14 G G {4}{G}{G} 6 Creature - Beast 6 6 M creature Create Beast/spawn [c14] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Reclamation Sage c14 c14/213 c14 G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Silklash Spider c14 c14/214 c14 G G {3}{G}{G} 5 Creature - Spider 2 7 R creature Reach | {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
Soul of the Harvest c14 c14/215 c14 G G {4}{G}{G} 6 Creature - Elemental 6 6 R creature Trample | Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Sylvan Ranger c14 c14/216 c14 G G {1}{G} 2 Creature - Elf Scout Ranger 1 1 C creature When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sylvan Safekeeper c14 c14/217 c14 G G {G} 1 Creature - Human Wizard 1 1 R creature Sacrifice a land: Target creature you control gains shroud until end of turn.
Terastodon c14 c14/218 c14 G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [c14] Elephant (G 3/3) Create 2 Elephants/spawnx2 [c14] Elephant (G 3/3) Create 3 Elephants/spawnx3 [c14] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Thornweald Archer c14 c14/219 c14 G G {1}{G} 2 Creature - Elf Archer 2 1 C creature Reach, deathtouch
Timberwatch Elf c14 c14/220 c14 G G {2}{G} 3 Creature - Elf 1 2 C creature {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Titania's Chosen c14 c14/221 c14 G G {2}{G} 3 Creature - Elf Archer 1 1 U creature Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
Tornado Elemental c14 c14/222 c14 G G {5}{G}{G} 7 Creature - Elemental 6 6 R creature When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. | You may have Tornado Elemental assign its combat damage as though it weren't blocked.
Wellwisher c14 c14/223 c14 G G {1}{G} 2 Creature - Elf 1 1 C creature {T}: You gain 1 life for each Elf on the battlefield.
Whirlwind c14 c14/224 c14 G G {2}{G}{G} 4 Sorcery R sorcery Destroy all creatures with flying.
Wolfbriar Elemental c14 c14/225 c14 G G {2}{G}{G} 4 Creature - Elemental 4 4 R creature Create Wolf/spawn [c14] Wolf (G 2/2) Create 5 Wolves/spawnx5 [c14] Wolf (G 2/2) Create 10 Wolves/spawnx10 [c14] Wolf (G 2/2) Multikicker {G} | When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
Wood Elves c14 c14/226 c14 G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Wren's Run Packmaster c14 c14/227 c14 G G {3}{G} 4 Creature - Elf Warrior 5 5 R creature Create Wolf/spawn [c14] Wolf (G 2/2) Champion an Elf | {2}{G}: Create a 2/2 green Wolf creature token. | Wolves you control have deathtouch.
Argentum Armor c14 c14/228 c14 {6} 6 Artifact - Equipment R artifact Equipped creature gets +6/+6. | Whenever equipped creature attacks, destroy target permanent. | Equip {6}
Bonehoard c14 c14/229 c14 {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. | Equip {2}
Bosh, Iron Golem c14 c14/230 c14 R {8} 8 Legendary Artifact Creature - Golem 6 7 R creature Trample | {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.
Bottle Gnomes c14 c14/231 c14 {3} 3 Artifact Creature - Gnome 1 3 U creature Sacrifice Bottle Gnomes: You gain 3 life.
Burnished Hart c14 c14/232 c14 {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Caged Sun c14 c14/233 c14 {6} 6 Artifact R artifact As Caged Sun enters the battlefield, choose a color. | Creatures you control of the chosen color get +1/+1. | Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Cathodion c14 c14/234 c14 {3} 3 Artifact Creature - Construct 3 3 U creature When Cathodion dies, add {C}{C}{C}.
Charcoal Diamond c14 c14/235 c14 B {2} 2 Artifact U artifact /cr90 Charcoal Diamond enters the battlefield tapped. | {T}: Add {B}.
Dreamstone Hedron c14 c14/236 c14 {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Emerald Medallion c14 c14/237 c14 {2} 2 Artifact R artifact Green spells you cast cost {1} less to cast.
Epochrasite c14 c14/238 c14 {2} 2 Artifact Creature - Construct 1 1 R creature Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. | When Epochrasite dies, exile it with three time counters on it and it gains suspend.
Everflowing Chalice c14 c14/239 c14 {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice.
Fire Diamond c14 c14/240 c14 R {2} 2 Artifact U artifact /cr90 Fire Diamond enters the battlefield tapped. | {T}: Add {R}.
Ichor Wellspring c14 c14/241 c14 {2} 2 Artifact C artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Jalum Tome c14 c14/242 c14 {3} 3 Artifact R artifact {2}, {T}: Draw a card, then discard a card.
Jet Medallion c14 c14/243 c14 {2} 2 Artifact R artifact Black spells you cast cost {1} less to cast.
Junk Diver c14 c14/244 c14 {3} 3 Artifact Creature - Bird 1 1 R creature /ch Flying | When Junk Diver dies, return another target artifact card from your graveyard to your hand.
Lashwrithe c14 c14/245 c14 B {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1 for each Swamp you control. | Equip {B/P}{B/P}
Liquimetal Coating c14 c14/246 c14 {2} 2 Artifact U artifact {T}: Target permanent becomes an artifact in addition to its other types until end of turn.
Loxodon Warhammer c14 c14/247 c14 {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3}
Marble Diamond c14 c14/248 c14 W {2} 2 Artifact U artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}.
Mask of Memory c14 c14/249 c14 {2} 2 Artifact - Equipment U mb1-colorless artifact Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. | Equip {1}
Mind Stone c14 c14/250 c14 {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card.
Moonsilver Spear c14 c14/251 c14 {4} 4 Artifact - Equipment R artifact Create Angel/spawn [c14] Angel (W 4/4 Flying) Equipped creature has first strike. | Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. | Equip {4}
Moss Diamond c14 c14/252 c14 G {2} 2 Artifact U artifact /cr90 Moss Diamond enters the battlefield tapped. | {T}: Add {G}.
Mycosynth Wellspring c14 c14/253 c14 {2} 2 Artifact C artifact When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Myr Battlesphere c14 c14/254 c14 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [c14] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Myr Retriever c14 c14/255 c14 {2} 2 Artifact Creature - Myr 1 1 U creature When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Myr Sire c14 c14/256 c14 {2} 2 Artifact Creature - Phyrexian Myr 1 1 C creature Create Phyrexian Myr/spawn [lackey] Phyrexian Myr (1/1) When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
Nevinyrral's Disk c14 c14/257 c14 {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Palladium Myr c14 c14/258 c14 {3} 3 Artifact Creature - Myr 2 2 U creature {T}: Add {C}{C}.
Panic Spellbomb c14 c14/259 c14 R {1} 1 Artifact C artifact {T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. | When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
Pearl Medallion c14 c14/260 c14 {2} 2 Artifact R artifact White spells you cast cost {1} less to cast.
Pentavus c14 c14/261 c14 {7} 7 Artifact Creature - Construct 0 0 R creature yInitialize/ccgreen=5 Create Pentavite/spawn [c14] Pentavite (1/1 Flying) Pentavus enters the battlefield with five +1/+1 counters on it. | {1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. | {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Pilgrim's Eye c14 c14/262 c14 {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Predator, Flagship c14 c14/263 c14 {5} 5 Legendary Artifact R artifact {2}: Target creature gains flying until end of turn. | {5}, {T}: Destroy target creature with flying.
Pristine Talisman c14 c14/264 c14 {3} 3 Artifact C artifact {T}: Add {C}. You gain 1 life.
Ruby Medallion c14 c14/265 c14 {2} 2 Artifact R artifact Red spells you cast cost {1} less to cast.
Sapphire Medallion c14 c14/266 c14 {2} 2 Artifact R artifact Blue spells you cast cost {1} less to cast.
Seer's Sundial c14 c14/267 c14 {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Skullclamp c14 c14/268 c14 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1}
Sky Diamond c14 c14/269 c14 U {2} 2 Artifact U artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}.
Sol Ring c14 c14/270 c14 {1} 1 Artifact U artifact {T}: Add {C}{C}.
Solemn Simulacrum c14 c14/271 c14 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card.
Spine of Ish Sah c14 c14/272 c14 {7} 7 Artifact R artifact When Spine of Ish Sah enters the battlefield, destroy target permanent. | When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Steel Hellkite c14 c14/273 c14 {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
Strata Scythe c14 c14/274 c14 {3} 3 Artifact - Equipment R artifact Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. | Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. | Equip {3}
Swiftfoot Boots c14 c14/275 c14 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Sword of Vengeance c14 c14/276 c14 {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3}
Thran Dynamo c14 c14/277 c14 {4} 4 Artifact U artifact {T}: Add {C}{C}{C}.
Tormod's Crypt c14 c14/278 c14 {0} 0 Artifact U mb1-colorless artifact {T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
Trading Post c14 c14/279 c14 {4} 4 Artifact R artifact Create Goat/spawn [c14] Goat (W 0/1) {1}, {T}, Discard a card: You gain 4 life. | {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. | {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. | {1}, {T}, Sacrifice an artifact: Draw a card.
Ur-Golem's Eye c14 c14/280 c14 {4} 4 Artifact U artifact {T}: Add {C}{C}.
Wayfarer's Bauble c14 c14/281 c14 {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Worn Powerstone c14 c14/282 c14 {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}.
Wurmcoil Engine c14 c14/283 c14 {6} 6 Artifact Creature - Phyrexian Wurm 6 6 M creature Create Wurms/spawn [lackey] Phyrexian Wurm (3/3 Deathtouch);/spawn [lackey] Phyrexian Wurm (3/3 Lifelink) Deathtouch, lifelink | When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Barren Moor c14 c14/284 c14 B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B}
Bojuka Bog c14 c14/285 c14 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}.
Buried Ruin c14 c14/286 c14 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Coral Atoll c14 c14/287 c14 U 0 Land U land /cr90 Coral Atoll enters the battlefield tapped. | When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. | {T}: Add {C}{U}.
Crypt of Agadeem c14 c14/288 c14 B 0 Land R land /cr90 Crypt of Agadeem enters the battlefield tapped. | {T}: Add {B}. | {2}, {T}: Add {B} for each black creature card in your graveyard.
Crystal Vein c14 c14/289 c14 0 Land U land {T}: Add {C}. | {T}, Sacrifice Crystal Vein: Add {C}{C}.
Darksteel Citadel c14 c14/290 c14 0 Artifact Land U artifact Indestructible | {T}: Add {C}.
Dormant Volcano c14 c14/291 c14 R 0 Land U land /cr90 Dormant Volcano enters the battlefield tapped. | When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. | {T}: Add {C}{R}.
Drifting Meadow c14 c14/292 c14 W 0 Land C land /cr90 Drifting Meadow enters the battlefield tapped. | {T}: Add {W}. | Cycling {2}
Emeria, the Sky Ruin c14 c14/293 c14 W 0 Land R land /cr90 Emeria, the Sky Ruin enters the battlefield tapped. | At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. | {T}: Add {W}.
Everglades c14 c14/294 c14 B 0 Land U land /cr90 Everglades enters the battlefield tapped. | When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. | {T}: Add {C}{B}.
Evolving Wilds c14 c14/295 c14 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Forgotten Cave c14 c14/296 c14 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R}
Gargoyle Castle c14 c14/297 c14 0 Land R land Create Gargoyle/spawn [c14] Gargoyle (3/4 Flying) {T}: Add {C}. | {5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Ghost Quarter c14 c14/298 c14 0 Land U land {T}: Add {C}. | {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Great Furnace c14 c14/299 c14 R 0 Artifact Land C artifact {T}: Add {R}.
Haunted Fengraf c14 c14/300 c14 0 Land C land {T}: Add {C}. | {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Havenwood Battleground c14 c14/301 c14 G 0 Land U land /cr90 Havenwood Battleground enters the battlefield tapped. | {T}: Add {G}. | {T}, Sacrifice Havenwood Battleground: Add {G}{G}.
Jungle Basin c14 c14/302 c14 G 0 Land U land /cr90 Jungle Basin enters the battlefield tapped. | When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. | {T}: Add {C}{G}.
Karoo c14 c14/303 c14 W 0 Land U land /cr90 Karoo enters the battlefield tapped. | When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. | {T}: Add {C}{W}.
Lonely Sandbar c14 c14/304 c14 U 0 Land C land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U}
Oran-Rief, the Vastwood c14 c14/305 c14 G 0 Land R land /cr90 Oran-Rief, the Vastwood enters the battlefield tapped. | {T}: Add {G}. | {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Phyrexia's Core c14 c14/306 c14 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice an artifact: You gain 1 life.
Polluted Mire c14 c14/307 c14 B 0 Land C land /cr90 Polluted Mire enters the battlefield tapped. | {T}: Add {B}. | Cycling {2}
Reliquary Tower c14 c14/308 c14 0 Land U land You have no maximum hand size. | {T}: Add {C}.
Remote Isle c14 c14/309 c14 U 0 Land C land /cr90 Remote Isle enters the battlefield tapped. | {T}: Add {U}. | Cycling {2}
Secluded Steppe c14 c14/310 c14 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W}
Slippery Karst c14 c14/311 c14 G 0 Land C land /cr90 Slippery Karst enters the battlefield tapped. | {T}: Add {G}. | Cycling {2}
Smoldering Crater c14 c14/312 c14 R 0 Land C land /cr90 Smoldering Crater enters the battlefield tapped. | {T}: Add {R}. | Cycling {2}
Tectonic Edge c14 c14/313 c14 0 Land U mb1-colorless land {T}: Add {C}. | {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Temple of the False God c14 c14/314 c14 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands.
Terramorphic Expanse c14 c14/315 c14 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Tranquil Thicket c14 c14/316 c14 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G}
Zoetic Cavern c14 c14/317 c14 0 Land U land {T}: Add {C}. | Morph {2}
Plains c14 c14/318 c14 W 0 Basic Land - Plains C plains
Island c14 c14/322 c14 U 0 Basic Land - Island C island
Swamp c14 c14/326 c14 B 0 Basic Land - Swamp C swamp
Mountain c14 c14/330 c14 R 0 Basic Land - Mountain C mountain
Forest c14 c14/334 c14 G 0 Basic Land - Forest C forest
[c14] Angel (W 4/4 Flying) c14 tc14/1 tc14 W 0 Token Creature - Angel 4 4 T /ch Flying
[c14] Cat (W 2/2) c14 tc14/2 tc14 W 0 Token Creature - Cat 2 2 T
[c14] Goat (W 0/1) c14 tc14/3 tc14 W 0 Token Creature - Goat 0 1 T
[c14] Kor Soldier (W 1/1) c14 tc14/4 tc14 W 0 Token Creature - Kor Soldier 1 1 T
[c14] Pegasus (W 1/1 Flying) c14 tc14/5 tc14 W 0 Token Creature - Pegasus 1 1 T /ch Flying
[c14] Soldier (W 1/1) c14 tc14/6 tc14 W 0 Token Creature - Soldier 1 1 T
[c14] Spirit (W 1/1 Flying) c14 tc14/7 tc14 W 0 Token Creature - Spirit 1 1 T /ch Flying
[c14] Fish (U 3/3) c14 tc14/8 tc14 U 0 Token Creature - Fish 3 3 T Create Whale/spawn [c14] Whale (U 6/6) When this creature dies, create a 6/6 blue Whale creature token with "When this creature dies, create a 9/9 blue Kraken creature token."
[c14] Kraken (U 9/9) c14 tc14/9 tc14 U 0 Token Creature - Kraken 9 9 T
[c14] Whale (U 6/6) c14 tc14/10 tc14 U 0 Token Creature - Whale 6 6 T Create Kraken/spawn [c14] Kraken (U 9/9) When this creature dies, create a 9/9 blue Kraken creature token.
[c14] Zombie (U */*) c14 tc14/11 tc14 U 0 Token Creature - Zombie * * T
[c14] Demon (B */* Flying) c14 tc14/12 tc14 B 0 Token Creature - Demon * * T /ch Flying
[c14] Demon (B 5/5 Flying) c14 tc14/13 tc14 B 0 Token Creature - Demon 5 5 T /ch Flying
[c14] Germ (B 0/0) c14 tc14/14 tc14 B 0 Token Creature - Germ 0 0 T
[c14] Horror (B */*) c14 tc14/15 tc14 B 0 Token Creature - Horror * * T
[c14] Zombie (B 2/2) c14 tc14/16 tc14 B 0 Token Creature - Zombie 2 2 T
[c14] Goblin (R 1/1) c14 tc14/17 tc14 R 0 Token Creature - Goblin 1 1 T
[c14] Ape (G 3/3) c14 tc14/18 tc14 G 0 Token Creature - Ape 3 3 T
[c14] Beast (G 3/3) c14 tc14/19 tc14 G 0 Token Creature - Beast 3 3 T
[c14] Beast (G 4/4) c14 tc14/20 tc14 G 0 Token Creature - Beast 4 4 T
[c14] Elemental (G 5/3) c14 tc14/21 tc14 G 0 Token Creature - Elemental 5 3 T
[c14] Elephant (G 3/3) c14 tc14/22 tc14 G 0 Token Creature - Elephant 3 3 T
[c14] Elf Druid (G 1/1) c14 tc14/23 tc14 G 0 Token Creature - Elf Druid 1 1 T {T}: Add {G}.
[c14] Elf Warrior (G 1/1) c14 tc14/24 tc14 G 0 Token Creature - Elf Warrior 1 1 T
[c14] Treefolk (G */*) c14 tc14/25 tc14 G 0 Token Creature - Treefolk * * T
[c14] Wolf (G 2/2) c14 tc14/26 tc14 G 0 Token Creature - Wolf 2 2 T
[c14] Gargoyle (3/4 Flying) c14 tc14/27 tc14 0 Token Artifact Creature - Gargoyle 3 4 T /ch Flying
[c14] Myr (1/1) c14 tc14/28 tc14 0 Token Artifact Creature - Myr 1 1 T
[c14] Pentavite (1/1 Flying) c14 tc14/29 tc14 0 Token Artifact Creature - Pentavite 1 1 T /ch Flying
[c14] Stoneforged Blade c14 tc14/30 tc14 0 Token Artifact - Equipment T Indestructible | Equipped creature gets +5/+5 and has double strike. | Equip {0}
[c14] Tuktuk the Returned (5/5) c14 tc14/31 tc14 0 Token Legendary Artifact Creature - Goblin Golem 5 5 T
[c14] Wurm (3/3 Deathtouch) c14 tc14/32 tc14 0 Token Artifact Creature - Wurm 3 3 T Deathtouch
[c14] Wurm (3/3 Lifelink) c14 tc14/33 tc14 0 Token Artifact Creature - Wurm 3 3 T Lifelink
[c14] Teferi, Temporal Archmage Emblem c14 tc14/34 tc14 0 Token Emblem T You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.
[c14] Ob Nixilis of the Black Oath Emblem c14 tc14/35 tc14 0 Token Emblem T {1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power.
[c14] Daretti, Scrap Savant Emblem c14 tc14/36 tc14 0 Token Emblem T Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.
Bastion Protector c15 c15/1 c15 W W {2}{W} 3 Creature - Human Soldier 3 3 R creature Commander creatures you control get +2/+2 and have indestructible.
Dawnbreak Reclaimer c15 c15/2 c15 W W {4}{W}{W} 6 Creature - Angel 5 5 R creature /ch Flying | At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Grasp of Fate c15 c15/3 c15 W W {1}{W}{W} 3 Enchantment R mb1-rare enchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.
Herald of the Host c15 c15/4 c15 W W {3}{W}{W} 5 Creature - Angel 4 4 U creature yInitialize/ch Create Herald of the Host Copy/spawn [lackey] Herald of the Host (Copy) Create 2 Herald of the Host Copies/spawnx2 [lackey] Herald of the Host (Copy) Create 3 Herald of the Host Copies/spawnx3 [lackey] Herald of the Host (Copy) Flying, vigilance | Myriad
Kalemne's Captain c15 c15/5 c15 W W {3}{W}{W} 5 Creature - Giant Soldier 5 5 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Vigilance | {5}{W}{W}: Monstrosity 3. | When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
Oreskos Explorer c15 c15/6 c15 W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Righteous Confluence c15 c15/7 c15 W W {3}{W}{W} 5 Sorcery R sorcery Create Knight/spawn [c15] Knight (W 2/2 Vigilance) Choose three. You may choose the same mode more than once. | - Create a 2/2 white Knight creature token with vigilance. | - Exile target enchantment. | - You gain 5 life.
Shielded by Faith c15 c15/8 c15 W W {1}{W}{W} 3 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has indestructible. | Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Aethersnatch c15 c15/9 c15 U U {4}{U}{U} 6 Instant R instant Gain control of target spell. You may choose new targets for it.
Broodbirth Viper c15 c15/10 c15 U U {4}{U} 5 Creature - Snake 3 3 U creature Create Broodbirth Viper Copy/spawn [lackey] Broodbirth Viper (Copy) Create 2 Broodbirth Viper Copies/spawnx2 [lackey] Broodbirth Viper (Copy) Create 3 Broodbirth Viper Copies/spawnx3 [lackey] Broodbirth Viper (Copy) Myriad | Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.
Gigantoplasm c15 c15/11 c15 U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."
Illusory Ambusher c15 c15/12 c15 U U {4}{U} 5 Creature - Cat Illusion 4 1 U creature Flash | Whenever Illusory Ambusher is dealt damage, draw that many cards.
Mirror Match c15 c15/13 c15 U U {4}{U}{U} 6 Instant U instant Create Copy/spawn [2xm] Copy Cast this spell only during the declare blockers step. | For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
Mystic Confluence c15 c15/14 c15 U U {3}{U}{U} 5 Instant R instant Choose three. You may choose the same mode more than once. | - Counter target spell unless its controller pays {3}. | - Return target creature to its owner's hand. | - Draw a card.
Synthetic Destiny c15 c15/15 c15 U U {4}{U}{U} 6 Instant R instant Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Banshee of the Dread Choir c15 c15/16 c15 B B {3}{B}{B} 5 Creature - Spirit 4 4 U creature Create Banshee of the Dread Choir Copy/spawn [lackey] Banshee of the Dread Choir (Copy) Create 2 Banshee of the Dread Choir Copies/spawnx2 [lackey] Banshee of the Dread Choir (Copy) Create 3 Banshee of the Dread Choir Copies/spawnx3 [lackey] Banshee of the Dread Choir (Copy) Myriad | Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
Corpse Augur c15 c15/17 c15 B B {3}{B} 4 Creature - Zombie Wizard 4 2 U creature When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Daxos's Torment c15 c15/18 c15 B B {3}{B} 4 Enchantment R enchantment Constellation - Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
Deadly Tempest c15 c15/19 c15 B B {4}{B}{B} 6 Sorcery R mb1-rare sorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Dread Summons c15 c15/20 c15 B B {X}{B}{B} 2 Sorcery R sorcery Create Zombie/spawn [c15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [c15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [c15] Zombie (B 2/2) Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
Scourge of Nel Toth c15 c15/21 c15 B B {5}{B}{B} 7 Creature - Zombie Dragon 6 6 R creature /ch Flying | You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Thief of Blood c15 c15/22 c15 B B {4}{B}{B} 6 Creature - Vampire 1 1 U creature /ch Flying | As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
Wretched Confluence c15 c15/23 c15 B B {3}{B}{B} 5 Instant R instant Choose three. You may choose the same mode more than once. | - Target player draws a card and loses 1 life. | - Target creature gets -2/-2 until end of turn. | - Return target creature card from your graveyard to your hand.
Awaken the Sky Tyrant c15 c15/24 c15 R R {3}{R} 4 Enchantment R enchantment Create Dragon/spawn [c15] Dragon (R 5/5 Flying) When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
Dream Pillager c15 c15/25 c15 R R {5}{R}{R} 7 Creature - Dragon 4 4 R creature /ch Flying | Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Fiery Confluence c15 c15/26 c15 R R {2}{R}{R} 4 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Fiery Confluence deals 1 damage to each creature. | - Fiery Confluence deals 2 damage to each opponent. | - Destroy target artifact.
Magus of the Wheel c15 c15/27 c15 R R {2}{R} 3 Creature - Human Wizard 3 3 R creature {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
Meteor Blast c15 c15/28 c15 R R {X}{R}{R}{R} 3 Sorcery U sorcery Meteor Blast deals 4 damage to each of X targets.
Mizzix's Mastery c15 c15/29 c15 R R {3}{R} 4 Sorcery R mb1-rare sorcery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. | Overload {5}{R}{R}{R}
Rite of the Raging Storm c15 c15/30 c15 R R {3}{R}{R} 5 Enchantment U enchantment Create Lightning Rager/spawn [c15] Lightning Rager (R 5/1 Trample, Haste) Creatures named Lightning Rager can't attack you or planeswalkers you control. | At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
Warchief Giant c15 c15/31 c15 R R {3}{R}{R} 5 Creature - Giant Warrior 5 3 U creature Create Warchief Giant Copy/spawn [lackey] Warchief Giant (Copy) Create 2 Warchief Giant Copies/spawnx2 [lackey] Warchief Giant (Copy) Create 3 Warchief Giant Copies/spawnx3 [lackey] Warchief Giant (Copy) Haste | Myriad
Arachnogenesis c15 c15/32 c15 G G {2}{G} 3 Instant R instant Create Spider/spawn [c15] Spider (G 1/2 Reach) Create 5 Spiders/spawnx5 [c15] Spider (G 1/2 Reach) Create 10 Spiders/spawnx10 [c15] Spider (G 1/2 Reach) Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Bloodspore Thrinax c15 c15/33 c15 G G {2}{G}{G} 4 Creature - Lizard 2 2 R creature Devour 1 | Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
Caller of the Pack c15 c15/34 c15 G G {5}{G}{G} 7 Creature - Beast 8 6 U creature Create Caller of the Pack Copy/spawn [lackey] Caller of the Pack (Copy) Create 2 Caller of the Pack Copies/spawnx2 [lackey] Caller of the Pack (Copy) Create 3 Caller of the Pack Copies/spawnx3 [lackey] Caller of the Pack (Copy) Trample | Myriad
Centaur Vinecrasher c15 c15/35 c15 G G {3}{G} 4 Creature - Plant Centaur 1 1 R creature Trample | Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. | Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
Ezuri's Predation c15 c15/36 c15 G G {5}{G}{G}{G} 8 Sorcery R sorcery Create Phyrexian Beast/spawn [clb] Phyrexian Beast (G 4/4) Create 5 Phyrexian Beasts/spawnx5 [clb] Phyrexian Beast (G 4/4) Create 10 Phyrexian Beasts/spawnx10 [clb] Phyrexian Beast (G 4/4) For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Great Oak Guardian c15 c15/37 c15 G G {5}{G} 6 Creature - Treefolk 4 5 U creature Flash | Reach | When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
Pathbreaker Ibex c15 c15/38 c15 G G {4}{G}{G} 6 Creature - Goat 3 3 R creature Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Skullwinder c15 c15/39 c15 G G {2}{G} 3 Creature - Snake 1 3 U creature Deathtouch | When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Verdant Confluence c15 c15/40 c15 G G {4}{G}{G} 6 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Put two +1/+1 counters on target creature. | - Return target permanent card from your graveyard to your hand. | - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Anya, Merciless Angel c15 c15/41 c15 RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 M creature /ch Flying | Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. | As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
Arjun, the Shifting Flame c15 c15/42 c15 UR UR {4}{U}{R} 6 Legendary Creature - Sphinx Wizard 5 5 M creature /ch Flying | Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Daxos the Returned c15 c15/43 c15 WB WB {1}{W}{B} 3 Legendary Creature - Zombie Soldier 2 2 M creature Create Spirit/spawn [c15] Spirit (WB */* Enchantment) Create Experience Counter/spawn [c15] Experience Whenever you cast an enchantment spell, you get an experience counter. | {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Ezuri, Claw of Progress c15 c15/44 c15 GU GU {2}{G}{U} 4 Legendary Creature - Phyrexian Elf Warrior 3 3 M creature Create Experience Counter/spawn [c15] Experience Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. | At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Kalemne, Disciple of Iroas c15 c15/45 c15 RW RW {2}{R}{W} 4 Legendary Creature - Giant Soldier 3 3 M creature Create Experience Counter/spawn [c15] Experience Double strike, vigilance | Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. | Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
Karlov of the Ghost Council c15 c15/46 c15 WB WB {W}{B} 2 Legendary Creature - Spirit Advisor 2 2 M creature Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. | {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
Kaseto, Orochi Archmage c15 c15/47 c15 GU GU {1}{G}{U} 3 Legendary Creature - Snake Wizard 2 2 M creature {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
Mazirek, Kraul Death Priest c15 c15/48 c15 BG BG {3}{B}{G} 5 Legendary Creature - Insect Shaman 2 2 M creature /ch Flying | Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Meren of Clan Nel Toth c15 c15/49 c15 BG BG {2}{B}{G} 4 Legendary Creature - Human Shaman 3 4 M mb1-rare creature Create Experience Counter/spawn [c15] Experience Whenever another creature you control dies, you get an experience counter. | At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Mizzix of the Izmagnus c15 c15/50 c15 UR UR {2}{U}{R} 4 Legendary Creature - Goblin Wizard 2 2 M creature Create Experience Counter/spawn [c15] Experience Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. | Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
Blade of Selves c15 c15/51 c15 {2} 2 Artifact - Equipment R artifact Create Copy/spawn [2xm] Copy Create 2 Copies/spawnx2 [2xm] Copy Create 3 Copies/spawnx3 [2xm] Copy Equipped creature has myriad. | Equip {4}
Sandstone Oracle c15 c15/52 c15 {7} 7 Artifact Creature - Sphinx 4 4 U creature /ch Flying | When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Scytheclaw c15 c15/53 c15 {5} 5 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3}
Seal of the Guildpact c15 c15/54 c15 {5} 5 Artifact R artifact As Seal of the Guildpact enters the battlefield, choose two colors. | Each spell you cast costs {1} less to cast for each of the chosen colors it is.
Thought Vessel c15 c15/55 c15 {2} 2 Artifact C artifact You have no maximum hand size. | {T}: Add {C}.
Command Beacon c15 c15/56 c15 0 Land R land {T}: Add {C}. | {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Ajani's Chosen c15 c15/57 c15 W W {2}{W}{W} 4 Creature - Cat Soldier 3 3 R creature Create Cat/spawn [c15] Cat (W 2/2) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Angel of Serenity c15 c15/58 c15 W W {4}{W}{W}{W} 7 Creature - Angel 5 6 M creature /ch Flying | When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. | When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Arbiter of Knollridge c15 c15/59 c15 W W {6}{W} 7 Creature - Giant Wizard 5 5 R creature Vigilance | When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Aura of Silence c15 c15/60 c15 W W {1}{W}{W} 3 Enchantment U mb1-white-a enchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. | Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Banishing Light c15 c15/61 c15 W W {2}{W} 3 Enchantment U enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Cage of Hands c15 c15/62 c15 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {1}{W}: Return Cage of Hands to its owner's hand.
Celestial Ancient c15 c15/63 c15 W W {3}{W}{W} 5 Creature - Elemental 3 3 R creature /ch Flying | Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Celestial Archon c15 c15/64 c15 W W {3}{W}{W} 5 Enchantment Creature - Archon 4 4 R creature /ch Bestow {5}{W}{W} | Flying, first strike | Enchanted creature gets +4/+4 and has flying and first strike.
Crib Swap c15 c15/65 c15 W W {2}{W} 3 Tribal Instant - Shapeshifter U instant Create Shapeshifter/spawn [c15] Shapeshifter (1/1 Changeling) Changeling | Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Dawn to Dusk c15 c15/66 c15 W W {2}{W}{W} 4 Sorcery U sorcery Choose one or both - | - Return target enchantment card from your graveyard to your hand. | - Destroy target enchantment.
Dawnglare Invoker c15 c15/67 c15 W W {2}{W} 3 Creature - Kor Wizard 2 1 C mb1-white-b creature /ch Flying | {8}: Tap all creatures target player controls.
Dictate of Heliod c15 c15/68 c15 W W {3}{W}{W} 5 Enchantment R enchantment Flash | Creatures you control get +2/+2.
Faith's Fetters c15 c15/69 c15 W W {3}{W} 4 Enchantment - Aura C enchantment Enchant permanent | When Faith's Fetters enters the battlefield, you gain 4 life. | Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Ghostblade Eidolon c15 c15/70 c15 W W {2}{W} 3 Enchantment Creature - Spirit 1 1 U mb1-white-a creature Bestow {5}{W} | Double strike | Enchanted creature gets +1/+1 and has double strike.
Jareth, Leonine Titan c15 c15/71 c15 W W {3}{W}{W}{W} 6 Legendary Creature - Cat Giant 4 7 R creature Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. | {W}: Jareth gains protection from the color of your choice until end of turn.
Karmic Justice c15 c15/72 c15 W W {2}{W} 3 Enchantment R enchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Kor Sanctifiers c15 c15/73 c15 W W {2}{W} 3 Creature - Kor Cleric 2 3 C creature Kicker {W} | When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
Marshal's Anthem c15 c15/74 c15 W W {2}{W}{W} 4 Enchantment R enchantment Multikicker {1}{W} | Creatures you control get +1/+1. | When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Mesa Enchantress c15 c15/75 c15 W W {1}{W}{W} 3 Creature - Human Druid 0 2 R creature Whenever you cast an enchantment spell, you may draw a card.
Monk Idealist c15 c15/76 c15 W W {2}{W} 3 Creature - Human Monk Cleric 2 2 U creature When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
Open the Vaults c15 c15/77 c15 W W {4}{W}{W} 6 Sorcery R sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
Orim's Thunder c15 c15/78 c15 W RW {2}{W} 3 Instant C instant Kicker {R} | Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Seal of Cleansing c15 c15/79 c15 W W {1}{W} 2 Enchantment C enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Sigil of the Empty Throne c15 c15/80 c15 W W {3}{W}{W} 5 Enchantment R enchantment Create Angel/spawn [c15] Angel (W 4/4 Flying) Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Silent Sentinel c15 c15/81 c15 W W {5}{W}{W} 7 Creature - Archon 4 6 R creature /ch Flying | Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
Sun Titan c15 c15/82 c15 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Victory's Herald c15 c15/83 c15 W W {3}{W}{W}{W} 6 Creature - Angel 4 4 R creature /ch Flying | Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
Vow of Duty c15 c15/84 c15 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Aetherize c15 c15/85 c15 U U {3}{U} 4 Instant U instant Return all attacking creatures to their owner's hand.
Bident of Thassa c15 c15/86 c15 U U {2}{U}{U} 4 Legendary Enchantment Artifact R artifact Whenever a creature you control deals combat damage to a player, you may draw a card. | {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Blatant Thievery c15 c15/87 c15 U U {4}{U}{U}{U} 7 Sorcery R sorcery For each opponent, gain control of target permanent that player controls.
Blue Sun's Zenith c15 c15/88 c15 U U {X}{U}{U}{U} 3 Instant R instant Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Blustersquall c15 c15/89 c15 U U {U} 1 Instant U instant Tap target creature you don't control. | Overload {3}{U}
Brainstorm c15 c15/90 c15 U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order.
Day of the Dragons c15 c15/91 c15 U U {4}{U}{U}{U} 7 Enchantment R enchantment Create Dragon/spawn [c15] Dragon (R 5/5 Flying) Create 5 Dragons/spawnx5 [c15] Dragon (R 5/5 Flying) Create 10 Dragons/spawnx10 [c15] Dragon (R 5/5 Flying) When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. | When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Dominate c15 c15/92 c15 U U {X}{1}{U}{U} 3 Instant U instant Gain control of target creature with mana value X or less.
Echoing Truth c15 c15/93 c15 U U {1}{U} 2 Instant C instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Fact or Fiction c15 c15/94 c15 U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Jace's Archivist c15 c15/95 c15 U U {1}{U}{U} 3 Creature - Vedalken Wizard 2 2 R creature {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Lone Revenant c15 c15/96 c15 U U {3}{U}{U} 5 Creature - Spirit 4 4 R creature Look at top four cards/vp1pt4 Hexproof | Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Mulldrifter c15 c15/97 c15 U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U}
Mystic Retrieval c15 c15/98 c15 U UR {3}{U} 4 Sorcery U sorcery Return target instant or sorcery card from your graveyard to your hand. | Flashback {2}{R}
Ninja of the Deep Hours c15 c15/99 c15 U U {3}{U} 4 Creature - Human Ninja 2 2 C creature Ninjutsu {1}{U} | Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Plaxmanta c15 c15/100 c15 U GU {1}{U} 2 Creature - Beast 2 2 U creature Flash | When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. | When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
Preordain c15 c15/101 c15 U U {U} 1 Sorcery C mb1-blue-b sorcery Scry 2/vp1pt2 Scry 2, then draw a card.
Rapid Hybridization c15 c15/102 c15 U U {U} 1 Instant U instant /spawn [c15] Frog Lizard (G 3/3) Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Reins of Power c15 c15/103 c15 U U {2}{U}{U} 4 Instant R instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Repeal c15 c15/104 c15 U U {X}{U} 1 Instant C instant Return target nonland permanent with mana value X to its owner's hand. | Draw a card.
Rite of Replication c15 c15/105 c15 U U {2}{U}{U} 4 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create 5 Copies/spawnx5 [2xm] Copy Kicker {5} | Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sleep c15 c15/106 c15 U U {2}{U}{U} 4 Sorcery U sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Stolen Goods c15 c15/107 c15 U U {3}{U} 4 Sorcery R sorcery Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Stroke of Genius c15 c15/108 c15 U U {X}{2}{U} 3 Instant R instant Target player draws X cards.
Talrand, Sky Summoner c15 c15/109 c15 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [c15] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Thought Reflection c15 c15/110 c15 U U {4}{U}{U}{U} 7 Enchantment R enchantment If you would draw a card, draw two cards instead.
Windfall c15 c15/111 c15 U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Altar's Reap c15 c15/112 c15 B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards.
Ambition's Cost c15 c15/113 c15 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life.
Ancient Craving c15 c15/114 c15 B B {3}{B} 4 Sorcery R sorcery You draw three cards and you lose 3 life.
Barter in Blood c15 c15/115 c15 B B {2}{B}{B} 4 Sorcery U sorcery Each player sacrifices two creatures.
Black Market c15 c15/116 c15 B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature dies, put a charge counter on Black Market. | At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
Blood Bairn c15 c15/117 c15 B B {2}{B} 3 Creature - Vampire 2 2 C creature Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
Butcher of Malakir c15 c15/118 c15 B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Champion of Stray Souls c15 c15/119 c15 B B {4}{B}{B} 6 Creature - Skeleton Warrior 4 4 M creature {3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. | {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.
Diabolic Servitude c15 c15/120 c15 B B {3}{B} 4 Enchantment U enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. | When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. | When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Doomwake Giant c15 c15/121 c15 B B {4}{B} 5 Enchantment Creature - Giant 4 6 R creature Constellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
Dreadbringer Lampads c15 c15/122 c15 B B {4}{B} 5 Enchantment Creature - Nymph 4 2 C mb1-black-b creature Constellation - Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn.
Eater of Hope c15 c15/123 c15 B B {5}{B}{B} 7 Creature - Demon 6 4 R creature /ch Flying | {B}, Sacrifice another creature: Regenerate Eater of Hope. | {2}{B}, Sacrifice two other creatures: Destroy target creature.
Extractor Demon c15 c15/124 c15 B B {4}{B}{B} 6 Creature - Demon 5 5 R creature /ch Flying | Whenever another creature leaves the battlefield, you may have target player mill two cards. | Unearth {2}{B}
Fallen Ideal c15 c15/125 c15 B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." | When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Fate Unraveler c15 c15/126 c15 B B {3}{B} 4 Enchantment Creature - Hag 3 4 R creature Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
Gild c15 c15/127 c15 B B {3}{B} 4 Sorcery R sorcery /spawn [c15] Gold Exile target creature. Create a Gold token.
Grave Peril c15 c15/128 c15 B B {1}{B} 2 Enchantment C enchantment When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
Nighthowler c15 c15/129 c15 B B {1}{B}{B} 3 Enchantment Creature - Horror 0 0 R mb1-rare creature Bestow {2}{B}{B} | Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Phyrexian Arena c15 c15/130 c15 B B {1}{B}{B} 3 Enchantment R enchantment At the beginning of your upkeep, you draw a card and you lose 1 life.
Phyrexian Plaguelord c15 c15/131 c15 B B {3}{B}{B} 5 Creature - Phyrexian Carrier 4 4 R creature {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. | Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Phyrexian Rager c15 c15/132 c15 B B {2}{B} 3 Creature - Phyrexian Horror 2 2 C creature When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Phyrexian Reclamation c15 c15/133 c15 B B {B} 1 Enchantment U mb1-black-b enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Rise from the Grave c15 c15/134 c15 B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Seal of Doom c15 c15/135 c15 B B {2}{B} 3 Enchantment C mb1-black-b enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
Sever the Bloodline c15 c15/136 c15 B B {3}{B} 4 Sorcery R sorcery Exile target creature and all other creatures with the same name as that creature. | Flashback {5}{B}{B}
Shriekmaw c15 c15/137 c15 B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B}
Underworld Connections c15 c15/138 c15 B B {1}{B}{B} 3 Enchantment - Aura R enchantment Enchant land | Enchanted land has "{T}, Pay 1 life: Draw a card."
Victimize c15 c15/139 c15 B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Vow of Malice c15 c15/140 c15 B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control.
Act of Aggression c15 c15/141 c15 R R {3}{R/P}{R/P} 5 Instant U instant Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Borderland Behemoth c15 c15/142 c15 R R {5}{R}{R} 7 Creature - Giant Warrior 4 4 R creature Trample | Borderland Behemoth gets +4/+4 for each other Giant you control.
Breath of Darigaaz c15 c15/143 c15 R R {1}{R} 2 Sorcery U sorcery Kicker {2} | Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Chain Reaction c15 c15/144 c15 R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Charmbreaker Devils c15 c15/145 c15 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Comet Storm c15 c15/146 c15 R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Curse of the Nightly Hunt c15 c15/147 c15 R R {2}{R} 3 Enchantment - Aura Curse U enchantment Enchant player | Creatures enchanted player controls attack each combat if able.
Desolation Giant c15 c15/148 c15 R RW {2}{R}{R} 4 Creature - Giant 3 3 R creature Kicker {W}{W} | When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Desperate Ravings c15 c15/149 c15 R UR {1}{R} 2 Instant U mb1-red-b instant Draw two cards, then discard a card at random. | Flashback {2}{U}
Disaster Radius c15 c15/150 c15 R R {5}{R}{R} 7 Sorcery R sorcery As an additional cost to cast this spell, reveal a creature card from your hand. | Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Dragon Mage c15 c15/151 c15 R R {5}{R}{R} 7 Creature - Dragon Wizard 5 5 R creature /ch Flying | Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
Earthquake c15 c15/152 c15 R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player.
Faithless Looting c15 c15/153 c15 R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R}
Fall of the Hammer c15 c15/154 c15 R R {1}{R} 2 Instant C instant Target creature you control deals damage equal to its power to another target creature.
Fumiko the Lowblood c15 c15/155 c15 R R {2}{R}{R} 4 Legendary Creature - Human Samurai 3 2 R creature Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. | Creatures your opponents control attack each combat if able.
Hamletback Goliath c15 c15/156 c15 R R {6}{R} 7 Creature - Giant Warrior 6 6 R creature Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Hammerfist Giant c15 c15/157 c15 R R {4}{R}{R} 6 Creature - Giant Warrior 5 4 R creature {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
Hostility c15 c15/158 c15 R R {3}{R}{R}{R} 6 Creature - Elemental Incarnation 6 6 R creature Create Elemental Shaman/spawn [lackey] Elemental Shaman (R 3/1 Haste) Haste | If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. | When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Hunted Dragon c15 c15/159 c15 R R {3}{R}{R} 5 Creature - Dragon 6 6 R creature yInitialize/ch Create 3 Knights/spawnx3 [c15] Knight (W 2/2 First Strike) Flying, haste | When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
Inferno Titan c15 c15/160 c15 R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Magma Giant c15 c15/161 c15 R R {5}{R}{R} 7 Creature - Giant 5 5 R creature When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
Magmaquake c15 c15/162 c15 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker.
Mizzium Mortars c15 c15/163 c15 R R {1}{R} 2 Sorcery R sorcery Mizzium Mortars deals 4 damage to target creature you don't control. | Overload {3}{R}{R}{R}
Stinkdrinker Daredevil c15 c15/164 c15 R R {2}{R} 3 Creature - Goblin Rogue 1 3 C creature Giant spells you cast cost {2} less to cast.
Stoneshock Giant c15 c15/165 c15 R R {3}{R}{R} 5 Creature - Giant 5 4 U creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 {6}{R}{R}: Monstrosity 3. | When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
Sunrise Sovereign c15 c15/166 c15 R R {5}{R} 6 Creature - Giant Warrior 5 5 R creature Other Giant creatures you control get +2/+2 and have trample.
Taurean Mauler c15 c15/167 c15 R R {2}{R} 3 Creature - Shapeshifter 2 2 R creature Changeling | Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
Thundercloud Shaman c15 c15/168 c15 R R {3}{R}{R} 5 Creature - Giant Shaman 4 4 U creature When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
Urza's Rage c15 c15/169 c15 R R {2}{R} 3 Instant R mb1-rare instant Kicker {8}{R} | This spell can't be countered. | Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Vandalblast c15 c15/170 c15 R R {R} 1 Sorcery U sorcery Destroy target artifact you don't control. | Overload {4}{R}
Warstorm Surge c15 c15/171 c15 R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Word of Seizing c15 c15/172 c15 R R {3}{R}{R} 5 Instant R instant Split second | Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Acidic Slime c15 c15/173 c15 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Arbor Colossus c15 c15/174 c15 G G {2}{G}{G}{G} 5 Creature - Giant 6 6 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Reach | {3}{G}{G}{G}: Monstrosity 3. | When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
Bane of Progress c15 c15/175 c15 G G {4}{G}{G} 6 Creature - Elemental 2 2 R creature When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Beastmaster Ascension c15 c15/176 c15 G G {2}{G} 3 Enchantment R enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. | As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Caller of the Claw c15 c15/177 c15 G G {2}{G} 3 Creature - Elf 2 2 R creature Create Bear/spawn [c15] Bear (G 2/2) Create 5 Bears/spawnx5 [c15] Bear (G 2/2) Create 10 Bears/spawnx10 [c15] Bear (G 2/2) Flash | When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Chameleon Colossus c15 c15/178 c15 G G {2}{G}{G} 4 Creature - Shapeshifter 4 4 R creature Changeling | Protection from black | {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Cloudthresher c15 c15/179 c15 G G {2}{G}{G}{G}{G} 6 Creature - Elemental 7 7 R creature Flash | Reach | When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. | Evoke {2}{G}{G}
Cobra Trap c15 c15/180 c15 G G {4}{G}{G} 6 Instant - Trap U instant Create 4 Snakes/spawnx4 [c15] Snake (G 1/1) If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. | Create four 1/1 green Snake creature tokens.
Desert Twister c15 c15/181 c15 G G {4}{G}{G} 6 Sorcery U sorcery Destroy target permanent.
Elvish Visionary c15 c15/182 c15 G G {1}{G} 2 Creature - Elf Shaman 1 1 C creature When Elvish Visionary enters the battlefield, draw a card.
Eternal Witness c15 c15/183 c15 G G {1}{G}{G} 3 Creature - Human Shaman 2 1 U creature When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Experiment One c15 c15/184 c15 G G {G} 1 Creature - Human Ooze 1 1 U mb1-green-b creature Evolve | Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
Forgotten Ancient c15 c15/185 c15 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Indrik Stomphowler c15 c15/186 c15 G G {4}{G} 5 Creature - Beast 4 4 U creature When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
Kessig Cagebreakers c15 c15/187 c15 G G {4}{G} 5 Creature - Human Rogue 3 4 R creature Create Wolf/spawn [c15] Wolf (G 2/2) Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Kodama's Reach c15 c15/188 c15 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Krosan Grip c15 c15/189 c15 G G {2}{G} 3 Instant U instant Split second | Destroy target artifact or enchantment.
Loaming Shaman c15 c15/190 c15 G G {2}{G} 3 Creature - Centaur Shaman 3 2 R creature When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
Mulch c15 c15/191 c15 G G {1}{G} 2 Sorcery C sorcery Reveal top four cards/vp1at4 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Mycoloth c15 c15/192 c15 G G {3}{G}{G} 5 Creature - Fungus 4 4 R creature Create Saproling/spawn [c15] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c15] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c15] Saproling (G 1/1) Devour 2 | At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
Noble Quarry c15 c15/193 c15 G G {2}{G} 3 Enchantment Creature - Unicorn 1 1 U creature Bestow {5}{G} | All creatures able to block Noble Quarry or enchanted creature do so. | Enchanted creature gets +1/+1.
Ohran Viper c15 c15/194 c15 G G {1}{G}{G} 3 Snow Creature - Snake 1 3 R creature Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. | Whenever Ohran Viper deals combat damage to a player, you may draw a card.
Overrun c15 c15/195 c15 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn.
Overwhelming Stampede c15 c15/196 c15 G G {3}{G}{G} 5 Sorcery R sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Patagia Viper c15 c15/197 c15 G GU {3}{G} 4 Creature - Snake 2 1 U creature /ch;/spawnx2 [c15] Snake (GU 1/1) Flying | When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. | When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
Primal Growth c15 c15/198 c15 G G {2}{G} 3 Sorcery C sorcery Kicker-Sacrifice a creature. | Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Rampant Growth c15 c15/199 c15 G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sakura-Tribe Elder c15 c15/200 c15 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Satyr Wayfinder c15 c15/201 c15 G G {1}{G} 2 Creature - Satyr 1 1 C creature Reveal top four cards/vp1at4 When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Spider Spawning c15 c15/202 c15 G BG {4}{G} 5 Sorcery U sorcery /spawn [c15] Spider (G 1/2 Reach) Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. | Flashback {6}{B}
Stingerfling Spider c15 c15/203 c15 G G {4}{G} 5 Creature - Spider 2 5 U creature Reach | When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Terastodon c15 c15/204 c15 G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [c15] Elephant (G 3/3) Create 2 Elephants/spawnx2 [c15] Elephant (G 3/3) Create 3 Elephants/spawnx3 [c15] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Thelonite Hermit c15 c15/205 c15 G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature Create 4 Saprolings/spawnx4 [c15] Saproling (G 1/1) All Saprolings get +1/+1. | Morph {3}{G}{G} | When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
Tribute to the Wild c15 c15/206 c15 G G {1}{G} 2 Instant U instant Each opponent sacrifices an artifact or enchantment.
Verdant Force c15 c15/207 c15 G G {5}{G}{G}{G} 8 Creature - Elemental 7 7 R creature Create Saproling/spawn [c15] Saproling (G 1/1) At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Viridian Emissary c15 c15/208 c15 G G {1}{G} 2 Creature - Phyrexian Elf Scout 2 1 C creature When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Viridian Shaman c15 c15/209 c15 G G {2}{G} 3 Creature - Elf Shaman 2 2 U creature When Viridian Shaman enters the battlefield, destroy target artifact.
Viridian Zealot c15 c15/210 c15 G G {G}{G} 2 Creature - Elf Warrior 2 1 R creature {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Wall of Blossoms c15 c15/211 c15 G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | When Wall of Blossoms enters the battlefield, draw a card.
Wood Elves c15 c15/212 c15 G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Coiling Oracle c15 c15/213 c15 GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 C creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Counterflux c15 c15/214 c15 UR UR {U}{U}{R} 3 Instant R instant This spell can't be countered. | Counter target spell you don't control. | Overload {1}{U}{U}{R}
Death Grasp c15 c15/215 c15 WB WB {X}{W}{B} 2 Sorcery R sorcery Death Grasp deals X damage to any target. You gain X life.
Epic Experiment c15 c15/216 c15 UR UR {X}{U}{R} 2 Sorcery M sorcery Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Etherium-Horn Sorcerer c15 c15/217 c15 UR UR {4}{U}{R} 6 Artifact Creature - Minotaur Wizard 3 6 R creature {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. | Cascade
Firemind's Foresight c15 c15/218 c15 UR UR {5}{U}{R} 7 Instant R instant Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Gisela, Blade of Goldnight c15 c15/219 c15 RW RW {4}{R}{W}{W} 7 Legendary Creature - Angel 5 5 M creature /ch Flying, first strike | If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. | If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Goblin Electromancer c15 c15/220 c15 UR UR {U}{R} 2 Creature - Goblin Wizard 2 2 C creature Instant and sorcery spells you cast cost {1} less to cast.
Golgari Charm c15 c15/221 c15 BG BG {B}{G} 2 Instant U instant Choose one - | - All creatures get -1/-1 until end of turn. | - Destroy target enchantment. | - Regenerate each creature you control.
Grisly Salvage c15 c15/222 c15 BG BG {B}{G} 2 Instant C instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Jarad, Golgari Lich Lord c15 c15/223 c15 BG BG {B}{B}{G}{G} 4 Legendary Creature - Zombie Elf 2 2 M creature Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. | {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. | Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
Korozda Guildmage c15 c15/224 c15 BG BG {B}{G} 2 Creature - Elf Shaman 2 2 U creature Create Saproling/spawn [c15] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c15] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c15] Saproling (G 1/1) {1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. | {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Lorescale Coatl c15 c15/225 c15 GU GU {1}{G}{U} 3 Creature - Snake 2 2 U creature Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
Lotleth Troll c15 c15/226 c15 BG BG {B}{G} 2 Creature - Zombie Troll 2 1 R creature Trample | Discard a creature card: Put a +1/+1 counter on Lotleth Troll. | {B}: Regenerate Lotleth Troll.
Melek, Izzet Paragon c15 c15/227 c15 UR UR {4}{U}{R} 6 Legendary Creature - Weird Wizard 2 4 R creature Reveal top card/vp1p1 Play with the top card of your library revealed. | You may cast instant and sorcery spells from the top of your library. | Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Mystic Snake c15 c15/228 c15 GU GU {1}{G}{U}{U} 4 Creature - Snake 2 2 R creature Flash | When Mystic Snake enters the battlefield, counter target spell.
Necromancer's Covenant c15 c15/229 c15 WB WB {3}{W}{B}{B} 6 Enchantment R enchantment Create Zombie/spawn [c15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [c15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [c15] Zombie (B 2/2) When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. | Zombies you control have lifelink.
Prime Speaker Zegana c15 c15/230 c15 GU GU {2}{G}{G}{U}{U} 6 Legendary Creature - Merfolk Wizard 1 1 M creature Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. | When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
Prophetic Bolt c15 c15/231 c15 UR UR {3}{U}{R} 5 Instant R instant Look at top four cards/vp1pt4 Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Putrefy c15 c15/232 c15 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated.
Steam Augury c15 c15/233 c15 UR UR {2}{U}{R} 4 Instant R instant Reveal top five cards/vp1at5 Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Teysa, Envoy of Ghosts c15 c15/234 c15 WB WB {5}{W}{B} 7 Legendary Creature - Human Advisor 4 4 R creature Create Spirit/spawn [c15] Spirit (WB 1/1 Flying) Vigilance, protection from creatures | Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Treasury Thrull c15 c15/235 c15 WB WB {4}{W}{B} 6 Creature - Thrull 4 4 R creature Extort | Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
Trygon Predator c15 c15/236 c15 GU GU {1}{G}{U} 3 Creature - Beast 2 3 U creature /ch Flying | Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Underworld Coinsmith c15 c15/237 c15 WB WB {W}{B} 2 Enchantment Creature - Human Cleric 2 2 U mb1-multicolor creature Constellation - Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. | {W}{B}, Pay 1 life: Each opponent loses 1 life.
Vulturous Zombie c15 c15/238 c15 BG BG {3}{B}{G} 5 Creature - Plant Zombie 3 3 R creature /ch Flying | Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Biomantic Mastery c15 c15/239 c15 GU GU {4}{G/U}{G/U}{G/U} 7 Sorcery R sorcery Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Call the Skybreaker c15 c15/240 c15 UR UR {5}{U/R}{U/R} 7 Sorcery R sorcery /spawn [c15] Elemental (UR 5/5 Flying) Create a 5/5 blue and red Elemental creature token with flying. | Retrace
Cold-Eyed Selkie c15 c15/241 c15 GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Rogue 1 1 R creature Islandwalk | Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Snakeform c15 c15/242 c15 GU GU {2}{G/U} 3 Instant C instant Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. | Draw a card.
Wistful Selkie c15 c15/243 c15 GU GU {G/U}{G/U}{G/U} 3 Creature - Merfolk Wizard 2 2 U creature When Wistful Selkie enters the battlefield, draw a card.
Basalt Monolith c15 c15/244 c15 {3} 3 Artifact U artifact /ci Basalt Monolith doesn't untap during your untap step. | {T}: Add {C}{C}{C}. | {3}: Untap Basalt Monolith.
Bonehoard c15 c15/245 c15 {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. | Equip {2}
Boros Cluestone c15 c15/246 c15 RW {3} 3 Artifact C artifact {T}: Add {R} or {W}. | {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
Boros Signet c15 c15/247 c15 RW {2} 2 Artifact C artifact {1}, {T}: Add {R}{W}.
Burnished Hart c15 c15/248 c15 {3} 3 Artifact Creature - Elk 2 2 U mb1-colorless creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Coldsteel Heart c15 c15/249 c15 {2} 2 Snow Artifact U artifact /cr90 Coldsteel Heart enters the battlefield tapped. | As Coldsteel Heart enters the battlefield, choose a color. | {T}: Add one mana of the chosen color.
Crystal Chimes c15 c15/250 c15 {3} 3 Artifact U mb1-colorless artifact {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
Darksteel Ingot c15 c15/251 c15 {3} 3 Artifact U artifact Indestructible | {T}: Add one mana of any color.
Dreamstone Hedron c15 c15/252 c15 {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Eldrazi Monument c15 c15/253 c15 {5} 5 Artifact M artifact Creatures you control get +1/+1 and have flying and indestructible. | At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Fellwar Stone c15 c15/254 c15 {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce.
Golgari Signet c15 c15/255 c15 BG {2} 2 Artifact C artifact {1}, {T}: Add {B}{G}.
Izzet Signet c15 c15/256 c15 UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}.
Lightning Greaves c15 c15/257 c15 {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0}
Loxodon Warhammer c15 c15/258 c15 {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3}
Mind Stone c15 c15/259 c15 {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card.
Orochi Hatchery c15 c15/260 c15 {X}{X} 0 Artifact R artifact Create Snake/spawn [c15] Snake (G 1/1) Create 5 Snakes/spawnx5 [c15] Snake (G 1/1) Create 10 Snakes/spawnx10 [c15] Snake (G 1/1) Orochi Hatchery enters the battlefield with X charge counters on it. | {5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
Orzhov Cluestone c15 c15/261 c15 WB {3} 3 Artifact C artifact {T}: Add {W} or {B}. | {W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
Orzhov Signet c15 c15/262 c15 WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}.
Psychosis Crawler c15 c15/263 c15 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life.
Seer's Sundial c15 c15/264 c15 {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Simic Keyrune c15 c15/265 c15 GU {3} 3 Artifact U artifact {T}: Add {G} or {U}. | {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn.
Simic Signet c15 c15/266 c15 GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}.
Skullclamp c15 c15/267 c15 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1}
Sol Ring c15 c15/268 c15 {1} 1 Artifact U artifact {T}: Add {C}{C}.
Solemn Simulacrum c15 c15/269 c15 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card.
Staff of Nin c15 c15/270 c15 {6} 6 Artifact R artifact At the beginning of your upkeep, draw a card. | {T}: Staff of Nin deals 1 damage to any target.
Swiftfoot Boots c15 c15/271 c15 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Sword of Vengeance c15 c15/272 c15 {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3}
Urza's Incubator c15 c15/273 c15 {3} 3 Artifact R artifact As Urza's Incubator enters the battlefield, choose a creature type. | Creature spells of the chosen type cost {2} less to cast.
Wayfarer's Bauble c15 c15/274 c15 {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Worn Powerstone c15 c15/275 c15 {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}.
Ancient Amphitheater c15 c15/276 c15 RW 0 Land R land /cr90 As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. | {T}: Add {R} or {W}.
Barren Moor c15 c15/277 c15 B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B}
Blasted Landscape c15 c15/278 c15 0 Land U land {T}: Add {C}. | Cycling {2}
Boros Garrison c15 c15/279 c15 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Boros Guildgate c15 c15/280 c15 RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}.
Command Tower c15 c15/281 c15 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Drifting Meadow c15 c15/282 c15 W 0 Land C land /cr90 Drifting Meadow enters the battlefield tapped. | {T}: Add {W}. | Cycling {2}
Evolving Wilds c15 c15/283 c15 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Forgotten Cave c15 c15/284 c15 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R}
Ghost Quarter c15 c15/285 c15 0 Land U land {T}: Add {C}. | {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Golgari Guildgate c15 c15/286 c15 BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}.
Golgari Rot Farm c15 c15/287 c15 BG 0 Land C land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}.
Grim Backwoods c15 c15/288 c15 BG 0 Land R land {T}: Add {C}. | {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
High Market c15 c15/289 c15 0 Land R land {T}: Add {C}. | {T}, Sacrifice a creature: You gain 1 life.
Izzet Boilerworks c15 c15/290 c15 UR 0 Land C land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}.
Izzet Guildgate c15 c15/291 c15 UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}.
Jungle Hollow c15 c15/292 c15 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}.
Llanowar Reborn c15 c15/293 c15 G 0 Land U land /cr90;/ccgreen=1 Llanowar Reborn enters the battlefield tapped. | {T}: Add {G}. | Graft 1
Mosswort Bridge c15 c15/294 c15 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
New Benalia c15 c15/295 c15 W 0 Land U land yInitialize/cr90 Scry 1/vp1pt1 New Benalia enters the battlefield tapped. | When New Benalia enters the battlefield, scry 1. | {T}: Add {W}.
Novijen, Heart of Progress c15 c15/296 c15 GU 0 Land U land {T}: Add {C}. | {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Oran-Rief, the Vastwood c15 c15/297 c15 G 0 Land R land /cr90 Oran-Rief, the Vastwood enters the battlefield tapped. | {T}: Add {G}. | {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Orzhov Basilica c15 c15/298 c15 WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}.
Orzhov Guildgate c15 c15/299 c15 WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}.
Polluted Mire c15 c15/300 c15 B 0 Land C land /cr90 Polluted Mire enters the battlefield tapped. | {T}: Add {B}. | Cycling {2}
Reliquary Tower c15 c15/301 c15 0 Land U land You have no maximum hand size. | {T}: Add {C}.
Rogue's Passage c15 c15/302 c15 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn.
Scoured Barrens c15 c15/303 c15 WB 0 Land C land /cr90 Scoured Barrens enters the battlefield tapped. | When Scoured Barrens enters the battlefield, you gain 1 life. | {T}: Add {W} or {B}.
Secluded Steppe c15 c15/304 c15 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W}
Simic Growth Chamber c15 c15/305 c15 GU 0 Land C land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}.
Simic Guildgate c15 c15/306 c15 GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}.
Slippery Karst c15 c15/307 c15 G 0 Land C land /cr90 Slippery Karst enters the battlefield tapped. | {T}: Add {G}. | Cycling {2}
Smoldering Crater c15 c15/308 c15 R 0 Land C land /cr90 Smoldering Crater enters the battlefield tapped. | {T}: Add {R}. | Cycling {2}
Spinerock Knoll c15 c15/309 c15 R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Swiftwater Cliffs c15 c15/310 c15 UR 0 Land C land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}.
Tainted Field c15 c15/311 c15 WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp.
Tainted Wood c15 c15/312 c15 BG 0 Land U land {T}: Add {C}. | {T}: Add {B} or {G}. Activate only if you control a Swamp.
Temple of the False God c15 c15/313 c15 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands.
Terramorphic Expanse c15 c15/314 c15 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thornwood Falls c15 c15/315 c15 GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}.
Vivid Crag c15 c15/316 c15 R 0 Land U land /cr90;/ccblue=2 Vivid Crag enters the battlefield tapped with two charge counters on it. | {T}: Add {R}. | {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Creek c15 c15/317 c15 U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Grove c15 c15/318 c15 G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Marsh c15 c15/319 c15 B 0 Land U land /cr90;/ccblue=2 Vivid Marsh enters the battlefield tapped with two charge counters on it. | {T}: Add {B}. | {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Meadow c15 c15/320 c15 W 0 Land U land /cr90;/ccblue=2 Vivid Meadow enters the battlefield tapped with two charge counters on it. | {T}: Add {W}. | {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Wind-Scarred Crag c15 c15/321 c15 RW 0 Land C land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}.
Zoetic Cavern c15 c15/322 c15 0 Land U land {T}: Add {C}. | Morph {2}
Plains c15 c15/323 c15 W 0 Basic Land - Plains C plains
Island c15 c15/327 c15 U 0 Basic Land - Island C island
Swamp c15 c15/331 c15 B 0 Basic Land - Swamp C swamp
Mountain c15 c15/335 c15 R 0 Basic Land - Mountain C mountain
Forest c15 c15/339 c15 G 0 Basic Land - Forest C forest
[c15] Experience c15 tc15/0 tc15 0 Token T
[c15] Shapeshifter (1/1 Changeling) c15 tc15/1 tc15 0 Token Creature - Shapeshifter 1 1 T Changeling
[c15] Angel (W 4/4 Flying) c15 tc15/2 tc15 W 0 Token Creature - Angel 4 4 T /ch Flying
[c15] Cat (W 2/2) c15 tc15/3 tc15 W 0 Token Creature - Cat 2 2 T
[c15] Knight (W 2/2 First Strike) c15 tc15/4 tc15 W 0 Token Creature - Knight 2 2 T First strike
[c15] Knight (W 2/2 Vigilance) c15 tc15/5 tc15 W 0 Token Creature - Knight 2 2 T Vigilance
[c15] Drake (U 2/2 Flying) c15 tc15/6 tc15 U 0 Token Creature - Drake 2 2 T /ch Flying
[c15] Germ (B 0/0) c15 tc15/7 tc15 B 0 Token Creature - Germ 0 0 T
[c15] Zombie (B 2/2) c15 tc15/8 tc15 B 0 Token Creature - Zombie 2 2 T
[c15] Dragon (R 5/5 Flying) c15 tc15/9 tc15 R 0 Token Creature - Dragon 5 5 T /ch Flying
[c15] Elemental Shaman (R 3/1) c15 tc15/10 tc15 R 0 Token Creature - Elemental Shaman 3 1 T
[c15] Lightning Rager (R 5/1 Trample, Haste) c15 tc15/11 tc15 R 0 Token Creature - Elemental 5 1 T Trample, haste | At the beginning of the end step, sacrifice this creature.
[c15] Bear (G 2/2) c15 tc15/12 tc15 G 0 Token Creature - Bear 2 2 T
[c15] Beast (G 4/4) c15 tc15/13 tc15 G 0 Token Creature - Beast 4 4 T
[c15] Elephant (G 3/3) c15 tc15/14 tc15 G 0 Token Creature - Elephant 3 3 T
[c15] Frog Lizard (G 3/3) c15 tc15/15 tc15 G 0 Token Creature - Frog Lizard 3 3 T
[c15] Saproling (G 1/1) c15 tc15/16 tc15 G 0 Token Creature - Saproling 1 1 T
[c15] Snake (G 1/1) c15 tc15/17 tc15 G 0 Token Creature - Snake 1 1 T
[c15] Spider (G 1/2 Reach) c15 tc15/18 tc15 G 0 Token Creature - Spider 1 2 T Reach
[c15] Wolf (G 2/2) c15 tc15/19 tc15 G 0 Token Creature - Wolf 2 2 T
[c15] Elemental (UR 5/5 Flying) c15 tc15/20 tc15 UR 0 Token Creature - Elemental 5 5 T /ch Flying
[c15] Snake (GU 1/1) c15 tc15/21 tc15 GU 0 Token Creature - Snake 1 1 T
[c15] Spirit (WB 1/1 Flying) c15 tc15/22 tc15 WB 0 Token Creature - Spirit 1 1 T /ch Flying
[c15] Spirit (WB */* Enchantment) c15 tc15/23 tc15 WB 0 Token Enchantment Creature - Spirit * * T Create Experience Counter/spawn [c15] Experience This creature's power and toughness are each equal to the number of experience counters you have.
[c15] Gold c15 tc15/24 tc15 0 Token Artifact - Gold T Sacrifice this artifact: Add one mana of any color.
Duelist's Heritage c16 c16/1 c16 W W {2}{W} 3 Enchantment R enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Entrapment Maneuver c16 c16/2 c16 W W {3}{W} 4 Instant R instant Create Soldier/spawn [c16] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c16] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c16] Soldier (W 1/1) Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Orzhov Advokist c16 c16/3 c16 W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Selfless Squire c16 c16/4 c16 W W {3}{W} 4 Creature - Human Soldier 1 1 R creature Flash | When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. | Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Sublime Exhalation c16 c16/5 c16 W W {6}{W} 7 Sorcery R sorcery Undaunted | Destroy all creatures.
Coastal Breach c16 c16/6 c16 U U {6}{U} 7 Sorcery R sorcery Undaunted | Return all nonland permanents to their owners' hands.
Deepglow Skate c16 c16/7 c16 U U {4}{U} 5 Creature - Fish 3 3 R creature When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Faerie Artisans c16 c16/8 c16 U U {3}{U} 4 Creature - Faerie Artificer 2 2 R creature yInitialize/ch Create Copy/spawn [2xm] Copy Flying | Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Grip of Phyresis c16 c16/9 c16 U U {2}{U} 3 Instant U instant /spawn [mh2] Phyrexian Germ (B 0/0) Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Manifold Insights c16 c16/10 c16 U U {2}{U} 3 Sorcery R sorcery Reveal top ten cards/vp1at10 Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Cruel Entertainment c16 c16/11 c16 B B {6}{B} 7 Sorcery R sorcery Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
Curse of Vengeance c16 c16/12 c16 B B {B} 1 Enchantment - Aura Curse R enchantment Enchant player | Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. | When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Curtains' Call c16 c16/13 c16 B B {5}{B} 6 Instant R instant Undaunted | Destroy two target creatures.
Magus of the Will c16 c16/14 c16 B B {2}{B} 3 Creature - Human Wizard 3 3 R creature {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Parting Thoughts c16 c16/15 c16 B B {2}{B} 3 Sorcery U sorcery Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
Charging Cinderhorn c16 c16/16 c16 R R {3}{R} 4 Creature - Elemental Ox 4 2 R creature Haste | At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
Divergent Transformations c16 c16/17 c16 R R {6}{R} 7 Instant R instant Undaunted | Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Frenzied Fugue c16 c16/18 c16 R R {3}{R} 4 Enchantment - Aura U enchantment Enchant permanent | When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Goblin Spymaster c16 c16/19 c16 R R {2}{R} 3 Creature - Goblin Rogue 2 1 R creature Create Goblin/spawn [c16] Goblin (R 1/1) First strike | At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
Runehorn Hellkite c16 c16/20 c16 R R {5}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.
Benefactor's Draught c16 c16/21 c16 G G {1}{G} 2 Instant R instant Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. | Draw a card.
Evolutionary Escalation c16 c16/22 c16 G G {1}{G} 2 Enchantment U enchantment At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Primeval Protector c16 c16/23 c16 G G {10}{G} 11 Creature - Avatar 10 10 R creature This spell costs {1} less to cast for each creature your opponents control. | When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
Seeds of Renewal c16 c16/24 c16 G G {6}{G} 7 Sorcery R sorcery Undaunted | Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Stonehoof Chieftain c16 c16/25 c16 G G {7}{G} 8 Creature - Centaur Warrior 8 8 R creature Trample, indestructible | Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Akiri, Line-Slinger c16 c16/26 c16 RW RW {R}{W} 2 Legendary Creature - Kor Soldier Ally 0 3 R creature First strike, vigilance | Akiri, Line-Slinger gets +1/+0 for each artifact you control. | Partner
Ancient Excavation c16 c16/27 c16 UB UB {2}{U}{B} 4 Instant U instant Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. | Basic landcycling {2}
Atraxa, Praetors' Voice c16 c16/28 c16 GWUB GWUB {G}{W}{U}{B} 4 Legendary Creature - Phyrexian Angel Horror 4 4 M creature /ch Flying, vigilance, deathtouch, lifelink | At the beginning of your end step, proliferate.
Breya, Etherium Shaper c16 c16/29 c16 WUBR WUBR {W}{U}{B}{R} 4 Legendary Artifact Creature - Human 4 4 M creature /spawnx2 [c16] Thopter (U 1/1 Flying) When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. | {2}, Sacrifice two artifacts: Choose one - | - Breya deals 3 damage to target player or planeswalker. | - Target creature gets -4/-4 until end of turn. | - You gain 5 life.
Bruse Tarl, Boorish Herder c16 c16/30 c16 RW RW {2}{R}{W} 4 Legendary Creature - Human Ally 3 3 M creature Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. | Partner
Grave Upheaval c16 c16/31 c16 BR BR {4}{B}{R} 6 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. It gains haste. | Basic landcycling {2}
Ikra Shidiqi, the Usurper c16 c16/32 c16 BG BG {3}{B}{G} 5 Legendary Creature - Naga Wizard 3 7 M creature Menace | Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. | Partner
Ishai, Ojutai Dragonspeaker c16 c16/33 c16 WU WU {2}{W}{U} 4 Legendary Creature - Bird Monk 1 1 M creature /ch Flying | Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. | Partner
Kraum, Ludevic's Opus c16 c16/34 c16 UR UR {3}{U}{R} 5 Legendary Creature - Zombie Horror 4 4 R creature /ch Flying, haste | Whenever an opponent casts their second spell each turn, draw a card. | Partner
Kydele, Chosen of Kruphix c16 c16/35 c16 GU GU {2}{G}{U} 4 Legendary Creature - Human Wizard 2 3 M creature {T}: Add {C} for each card you've drawn this turn. | Partner
Kynaios and Tiro of Meletis c16 c16/36 c16 RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Human Soldier 2 8 M creature At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Ludevic, Necro-Alchemist c16 c16/37 c16 UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 1 4 M creature At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. | Partner
Migratory Route c16 c16/38 c16 WU WU {3}{W}{U} 5 Sorcery U sorcery /spawnx4 [c16] Bird (W 1/1 Flying) Create four 1/1 white Bird creature tokens with flying. | Basic landcycling {2}
Ravos, Soultender c16 c16/39 c16 WB WB {3}{W}{B} 5 Legendary Creature - Human Cleric 2 2 M creature /ch Flying | Other creatures you control get +1/+1. | At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. | Partner
Reyhan, Last of the Abzan c16 c16/40 c16 BG BG {1}{B}{G} 3 Legendary Creature - Human Warrior 0 0 R creature /ccgreen=3 Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. | Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. | Partner
Saskia the Unyielding c16 c16/41 c16 BRGW BRGW {B}{R}{G}{W} 4 Legendary Creature - Human Soldier 3 4 M creature Vigilance, haste | As Saskia the Unyielding enters the battlefield, choose a player. | Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
Sidar Kondo of Jamuraa c16 c16/42 c16 GW GW {2}{G}{W} 4 Legendary Creature - Human Knight 2 5 M creature Flanking | Creatures your opponents control without flying or reach can't block creatures with power 2 or less. | Partner
Silas Renn, Seeker Adept c16 c16/43 c16 UB UB {1}{U}{B} 3 Legendary Artifact Creature - Human 2 2 M creature Deathtouch | Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. | Partner
Sylvan Reclamation c16 c16/44 c16 GW GW {3}{G}{W} 5 Instant U instant Exile up to two target artifacts and/or enchantments. | Basic landcycling {2}
Tana, the Bloodsower c16 c16/45 c16 RG RG {2}{R}{G} 4 Legendary Creature - Elf Druid 2 2 M creature Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Trample | Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. | Partner
Thrasios, Triton Hero c16 c16/46 c16 GU GU {G}{U} 2 Legendary Creature - Merfolk Wizard 1 3 R creature Scry 1/vp1pt1 Reveal top card/vp1at1 {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. | Partner
Treacherous Terrain c16 c16/47 c16 RG RG {6}{R}{G} 8 Sorcery U mb1-multicolor sorcery Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. | Basic landcycling {2}
Tymna the Weaver c16 c16/48 c16 WB WB {1}{W}{B} 3 Legendary Creature - Human Cleric 2 2 R creature Lifelink | At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. | Partner
Vial Smasher the Fierce c16 c16/49 c16 BR BR {1}{B}{R} 3 Legendary Creature - Goblin Berserker 2 3 M creature Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. | Partner
Yidris, Maelstrom Wielder c16 c16/50 c16 UBRG UBRG {U}{B}{R}{G} 4 Legendary Creature - Ogre Wizard 5 4 M creature Trample | Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.
Armory Automaton c16 c16/51 c16 {3} 3 Artifact Creature - Construct 2 2 R creature Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it.
Boompile c16 c16/52 c16 {4} 4 Artifact R mb1-rare artifact Flip a coin/flip1 {T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Conqueror's Flail c16 c16/53 c16 {2} 2 Artifact - Equipment R artifact Equipped creature gets +1/+1 for each color among permanents you control. | As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. | Equip {2}
Crystalline Crawler c16 c16/54 c16 {4} 4 Artifact Creature - Construct 1 1 R creature Converge - Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. | Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. | {T}: Put a +1/+1 counter on Crystalline Crawler.
Prismatic Geoscope c16 c16/55 c16 {5} 5 Artifact R artifact /cr90 Prismatic Geoscope enters the battlefield tapped. | Domain - {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Ash Barrens c16 c16/56 c16 0 Land C land {T}: Add {C}. | Basic landcycling {1}
Abzan Falconer c16 c16/57 c16 W W {2}{W} 3 Creature - Human Soldier 2 3 U creature Outlast {W} | Each creature you control with a +1/+1 counter on it has flying.
Blazing Archon c16 c16/58 c16 W W {6}{W}{W}{W} 9 Creature - Archon 5 6 R creature /ch Flying | Creatures can't attack you.
Blind Obedience c16 c16/59 c16 W W {1}{W} 2 Enchantment R enchantment Extort | Artifacts and creatures your opponents control enter the battlefield tapped.
Brave the Sands c16 c16/60 c16 W W {1}{W} 2 Enchantment U enchantment Creatures you control have vigilance. | Each creature you control can block an additional creature each combat.
Cathars' Crusade c16 c16/61 c16 W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Citadel Siege c16 c16/62 c16 W W {2}{W}{W} 4 Enchantment R enchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. | - Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
Custodi Soulbinders c16 c16/63 c16 W W {3}{W} 4 Creature - Human Cleric 0 0 R creature Create Spirit/spawn [c16] Spirit (W 1/1 Flying) Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. | {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
Dispeller's Capsule c16 c16/64 c16 W W {W} 1 Artifact C artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Elite Scaleguard c16 c16/65 c16 W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Ghostly Prison c16 c16/66 c16 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Hoofprints of the Stag c16 c16/67 c16 W W {1}{W} 2 Tribal Enchantment - Elemental R enchantment Create Elemental/spawn [c16] Elemental (W 4/4 Flying) Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. | {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Hushwing Gryff c16 c16/68 c16 W W {2}{W} 3 Creature - Hippogriff 2 1 R creature /ch Flash | Flying | Creatures entering the battlefield don't cause abilities to trigger.
Mentor of the Meek c16 c16/69 c16 W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Mirror Entity c16 c16/70 c16 W W {2}{W} 3 Creature - Shapeshifter 1 1 R creature Changeling | {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Oblation c16 c16/71 c16 W W {2}{W} 3 Instant R instant The owner of target nonland permanent shuffles it into their library, then draws two cards.
Open the Vaults c16 c16/72 c16 W W {4}{W}{W} 6 Sorcery R sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
Phyrexian Rebirth c16 c16/73 c16 W W {4}{W}{W} 6 Sorcery R sorcery /spawn [onc] Phyrexian Horror (*/*) Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Reveillark c16 c16/74 c16 W W {4}{W} 5 Creature - Elemental 4 3 R creature /ch Flying | When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. | Evoke {5}{W}
Reverse the Sands c16 c16/75 c16 W W {6}{W}{W} 8 Sorcery R sorcery Redistribute any number of players' life totals.
Sanctum Gargoyle c16 c16/76 c16 W W {3}{W} 4 Artifact Creature - Gargoyle 2 3 C mb1-white-b creature /ch Flying | When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
Sphere of Safety c16 c16/77 c16 W W {4}{W} 5 Enchantment U enchantment Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Swords to Plowshares c16 c16/78 c16 W W {W} 1 Instant U mb1-white-b instant Exile target creature. Its controller gains life equal to its power.
Wave of Reckoning c16 c16/79 c16 W W {4}{W} 5 Sorcery R sorcery Each creature deals damage to itself equal to its power.
Windborn Muse c16 c16/80 c16 W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Academy Elite c16 c16/81 c16 U U {3}{U} 4 Creature - Human Wizard 0 0 R creature Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. | {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Aeon Chronicler c16 c16/82 c16 U U {3}{U}{U} 5 Creature - Avatar * * R creature Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. | Suspend X-{X}{3}{U}. X can't be 0. | Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Arcane Denial c16 c16/83 c16 U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep.
Chain of Vapor c16 c16/84 c16 U U {U} 1 Instant U instant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Chasm Skulker c16 c16/85 c16 U U {2}{U} 3 Creature - Squid Horror 1 1 R creature Create Squid/spawn [c16] Squid (U 1/1 Islandwalk) Create 5 Squids/spawnx5 [c16] Squid (U 1/1 Islandwalk) Create 10 Squids/spawnx10 [c16] Squid (U 1/1 Islandwalk) Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. | When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.
Chief Engineer c16 c16/86 c16 U U {1}{U} 2 Creature - Vedalken Artificer 1 3 R creature Artifact spells you cast have convoke.
Devastation Tide c16 c16/87 c16 U U {3}{U}{U} 5 Sorcery R sorcery Return all nonland permanents to their owners' hands. | Miracle {1}{U}
Disdainful Stroke c16 c16/88 c16 U U {1}{U} 2 Instant C instant Counter target spell with mana value 4 or greater.
Etherium Sculptor c16 c16/89 c16 U U {1}{U} 2 Artifact Creature - Vedalken Artificer 1 2 C creature Artifact spells you cast cost {1} less to cast.
Ethersworn Adjudicator c16 c16/90 c16 U WUB {4}{U} 5 Artifact Creature - Vedalken Knight 4 4 M creature /ch Flying | {1}{W}{B}, {T}: Destroy target creature or enchantment. | {2}{U}: Untap Ethersworn Adjudicator.
Evacuation c16 c16/91 c16 U U {3}{U}{U} 5 Instant R instant Return all creatures to their owners' hands.
Master of Etherium c16 c16/92 c16 U U {2}{U} 3 Artifact Creature - Vedalken Wizard * * R creature Master of Etherium's power and toughness are each equal to the number of artifacts you control. | Other artifact creatures you control get +1/+1.
Minds Aglow c16 c16/93 c16 U U {U} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Propaganda c16 c16/94 c16 U U {2}{U} 3 Enchantment U mb1-blue-b enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Read the Runes c16 c16/95 c16 U U {X}{U} 1 Instant R instant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Reins of Power c16 c16/96 c16 U U {2}{U}{U} 4 Instant R instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Spelltwine c16 c16/97 c16 U U {5}{U} 6 Sorcery R sorcery Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Swan Song c16 c16/98 c16 U U {U} 1 Instant R instant /spawn [c16] Bird (U 2/2 Flying) Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Tezzeret's Gambit c16 c16/99 c16 U U {3}{U/P} 4 Sorcery U sorcery Draw two cards, then proliferate.
Thrummingbird c16 c16/100 c16 U U {1}{U} 2 Creature - Phyrexian Bird Horror 1 1 U creature /ch Flying | Whenever Thrummingbird deals combat damage to a player, proliferate.
Treasure Cruise c16 c16/101 c16 U U {7}{U} 8 Sorcery C sorcery Delve | Draw three cards.
Trinket Mage c16 c16/102 c16 U U {2}{U} 3 Creature - Human Wizard 2 2 C creature When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Vedalken Engineer c16 c16/103 c16 U U {1}{U} 2 Creature - Vedalken Artificer 1 1 C creature {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Windfall c16 c16/104 c16 U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Army of the Damned c16 c16/105 c16 B B {5}{B}{B}{B} 8 Sorcery M sorcery /spawnx13 [c16] Zombie (B 2/2) Create thirteen tapped 2/2 black Zombie creature tokens. | Flashback {7}{B}{B}{B}
Bane of the Living c16 c16/106 c16 B B {2}{B}{B} 4 Creature - Insect 4 3 R creature Morph {X}{B}{B} | When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Beacon of Unrest c16 c16/107 c16 B B {3}{B}{B} 5 Sorcery R sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Brutal Hordechief c16 c16/108 c16 B RWB {3}{B} 4 Creature - Orc Warrior 3 3 M creature Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. | {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Executioner's Capsule c16 c16/109 c16 B B {B} 1 Artifact C mb1-black-b artifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
Festercreep c16 c16/110 c16 B B {1}{B} 2 Creature - Elemental 0 0 C creature /ccgreen=1 Festercreep enters the battlefield with a +1/+1 counter on it. | {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
Ghastly Conscription c16 c16/111 c16 B B {5}{B}{B} 7 Sorcery M sorcery Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards.
Guiltfeeder c16 c16/112 c16 B B {3}{B}{B} 5 Creature - Horror 0 4 R creature Fear | Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
In Garruk's Wake c16 c16/113 c16 B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control and all planeswalkers you don't control.
Languish c16 c16/114 c16 B B {2}{B}{B} 4 Sorcery R sorcery All creatures get -4/-4 until end of turn.
Necroplasm c16 c16/115 c16 B B {1}{B}{B} 3 Creature - Ooze 1 1 R creature At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. | At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm. | Dredge 2
Sangromancer c16 c16/116 c16 B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life.
Waste Not c16 c16/117 c16 B B {1}{B} 2 Enchantment R enchantment Create Zombie/spawn [c16] Zombie (B 2/2) Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. | Whenever an opponent discards a land card, add {B}{B}. | Whenever an opponent discards a noncreature, nonland card, draw a card.
Wight of Precinct Six c16 c16/118 c16 B B {1}{B} 2 Creature - Zombie 1 1 U mb1-black-b creature Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Alesha, Who Smiles at Death c16 c16/119 c16 R RWB {2}{R} 3 Legendary Creature - Human Warrior 3 2 R creature First strike | Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Blasphemous Act c16 c16/120 c16 R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature.
Breath of Fury c16 c16/121 c16 R R {2}{R}{R} 4 Enchantment - Aura R enchantment Enchant creature you control | When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Chaos Warp c16 c16/122 c16 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Daretti, Scrap Savant c16 c16/123 c16 R R {3}{R} 4 Legendary Planeswalker - Daretti 3 M planeswalker yInitialize/ccblue=3 Create Daretti, Scrap Savant Emblem/spawn [c16] Daretti, Scrap Savant Emblem +2: Discard up to two cards, then draw that many cards. | -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. | -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." | Daretti, Scrap Savant can be your commander.
Dragon Mage c16 c16/124 c16 R R {5}{R}{R} 7 Creature - Dragon Wizard 5 5 R creature /ch Flying | Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
Godo, Bandit Warlord c16 c16/125 c16 R R {5}{R} 6 Legendary Creature - Human Barbarian 3 3 R creature When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. | Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Grab the Reins c16 c16/126 c16 R R {3}{R} 4 Instant U instant Choose one - | - Until end of turn, you gain control of target creature and it gains haste. | - Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. | Entwine {2}{R}
Hellkite Igniter c16 c16/127 c16 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
Hellkite Tyrant c16 c16/128 c16 R R {4}{R}{R} 6 Creature - Dragon 6 5 M creature /ch Flying, trample | Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. | At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Humble Defector c16 c16/129 c16 R R {1}{R} 2 Creature - Human Rogue 2 1 U creature {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
Kazuul, Tyrant of the Cliffs c16 c16/130 c16 R R {3}{R}{R} 5 Legendary Creature - Ogre Warrior 5 4 R creature Create Ogre/spawn [c16] Ogre (R 3/3) Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Past in Flames c16 c16/131 c16 R R {3}{R} 4 Sorcery M sorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. | Flashback {4}{R}
Reforge the Soul c16 c16/132 c16 R R {3}{R}{R} 5 Sorcery R sorcery Each player discards their hand, then draws seven cards. | Miracle {1}{R}
Slobad, Goblin Tinkerer c16 c16/133 c16 R R {1}{R} 2 Legendary Creature - Goblin Artificer 1 2 R creature Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Stalking Vengeance c16 c16/134 c16 R R {5}{R}{R} 7 Creature - Avatar 5 5 R creature Haste | Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Taurean Mauler c16 c16/135 c16 R R {2}{R} 3 Creature - Shapeshifter 2 2 R creature Changeling | Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
Trash for Treasure c16 c16/136 c16 R R {2}{R} 3 Sorcery R sorcery As an additional cost to cast this spell, sacrifice an artifact. | Return target artifact card from your graveyard to the battlefield.
Volcanic Vision c16 c16/137 c16 R R {5}{R}{R} 7 Sorcery R sorcery Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Wheel of Fate c16 c16/138 c16 R R 0 Sorcery R mb1-rare sorcery Suspend 4-{1}{R} | Each player discards their hand, then draws seven cards.
Whims of the Fates c16 c16/139 c16 R R {5}{R} 6 Sorcery R sorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents.
Whipflare c16 c16/140 c16 R R {1}{R} 2 Sorcery U sorcery Whipflare deals 2 damage to each nonartifact creature.
Beast Within c16 c16/141 c16 G G {2}{G} 3 Instant U instant /spawn [c16] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Beastmaster Ascension c16 c16/142 c16 G G {2}{G} 3 Enchantment R enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. | As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Burgeoning c16 c16/143 c16 G G {G} 1 Enchantment R enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Champion of Lambholt c16 c16/144 c16 G G {1}{G}{G} 3 Creature - Human Warrior 1 1 R creature Creatures with power less than Champion of Lambholt's power can't block creatures you control. | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Collective Voyage c16 c16/145 c16 G G {G} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Cultivate c16 c16/146 c16 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Den Protector c16 c16/147 c16 G G {1}{G} 2 Creature - Human Warrior 2 1 R creature Creatures with power less than Den Protector's power can't block it. | Megamorph {1}{G} | When Den Protector is turned face up, return target card from your graveyard to your hand.
Far Wanderings c16 c16/148 c16 G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Farseek c16 c16/149 c16 G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Forgotten Ancient c16 c16/150 c16 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Gamekeeper c16 c16/151 c16 G G {3}{G} 4 Creature - Elf 2 2 U creature When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Hardened Scales c16 c16/152 c16 G G {G} 1 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Inspiring Call c16 c16/153 c16 G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Kalonian Hydra c16 c16/154 c16 G G {3}{G}{G} 5 Creature - Hydra 0 0 M creature /ccgreen=4 Trample | Kalonian Hydra enters the battlefield with four +1/+1 counters on it. | Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Kodama's Reach c16 c16/155 c16 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Lurking Predators c16 c16/156 c16 G G {4}{G}{G} 6 Enchantment R enchantment Reveal top card/vp1at1 Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Managorger Hydra c16 c16/157 c16 G G {2}{G} 3 Creature - Hydra 1 1 R creature Trample | Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Mycoloth c16 c16/158 c16 G G {3}{G}{G} 5 Creature - Fungus 4 4 R creature Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Devour 2 | At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
Oath of Druids c16 c16/159 c16 G G {1}{G} 2 Enchantment R enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Quirion Explorer c16 c16/160 c16 G G {1}{G} 2 Creature - Elf Druid Scout 1 1 C creature {T}: Add one mana of any color that a land an opponent controls could produce.
Rampant Growth c16 c16/161 c16 G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Realm Seekers c16 c16/162 c16 G G {4}{G}{G} 6 Creature - Elf Scout 0 0 R creature Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. | {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Rites of Flourishing c16 c16/163 c16 G G {2}{G} 3 Enchantment R enchantment At the beginning of each player's draw step, that player draws an additional card. | Each player may play an additional land on each of their turns.
Sakura-Tribe Elder c16 c16/164 c16 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Satyr Wayfinder c16 c16/165 c16 G G {1}{G} 2 Creature - Satyr 1 1 C creature Reveal top four cards/vp1at4 When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Scavenging Ooze c16 c16/166 c16 G G {1}{G} 2 Creature - Ooze 2 2 R creature {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Shamanic Revelation c16 c16/167 c16 G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater.
Solidarity of Heroes c16 c16/168 c16 G G {1}{G} 2 Instant U instant Strive - This spell costs {1}{G} more to cast for each target beyond the first. | Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Sylvok Explorer c16 c16/169 c16 G G {1}{G} 2 Creature - Human Druid 1 1 C creature {T}: Add one mana of any color that a land an opponent controls could produce.
Tempt with Discovery c16 c16/170 c16 G G {3}{G} 4 Sorcery R mb1-rare sorcery Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Thelonite Hermit c16 c16/171 c16 G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature Create 4 Saprolings/spawnx4 [c16] Saproling (G 1/1) All Saprolings get +1/+1. | Morph {3}{G}{G} | When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
Thunderfoot Baloth c16 c16/172 c16 G G {4}{G}{G} 6 Creature - Beast 5 5 R creature Trample | Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Tuskguard Captain c16 c16/173 c16 G G {2}{G} 3 Creature - Human Warrior 2 3 U creature Outlast {G} | Each creature you control with a +1/+1 counter on it has trample.
Veteran Explorer c16 c16/174 c16 G G {G} 1 Creature - Human Soldier Scout 1 1 U creature When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Wall of Blossoms c16 c16/175 c16 G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | When Wall of Blossoms enters the battlefield, draw a card.
Wild Beastmaster c16 c16/176 c16 G G {2}{G} 3 Creature - Human Shaman 1 1 R creature Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
Abzan Charm c16 c16/177 c16 WBG WBG {W}{B}{G} 3 Instant U mb1-multicolor instant Choose one - | - Exile target creature with power 3 or greater. | - You draw two cards and you lose 2 life. | - Distribute two +1/+1 counters among one or two target creatures.
Ankle Shanker c16 c16/178 c16 RWB RWB {2}{R}{W}{B} 5 Creature - Goblin Berserker 2 2 R creature Haste | Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
Artifact Mutation c16 c16/179 c16 RG RG {R}{G} 2 Instant R instant Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Aura Mutation c16 c16/180 c16 GW GW {G}{W} 2 Instant R instant Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Baleful Strix c16 c16/181 c16 UB UB {U}{B} 2 Artifact Creature - Bird 1 1 U creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card.
Bituminous Blast c16 c16/182 c16 BR BR {3}{B}{R} 5 Instant U instant Cascade | Bituminous Blast deals 4 damage to target creature.
Blood Tyrant c16 c16/183 c16 UBR UBR {4}{U}{B}{R} 7 Creature - Vampire 5 5 R creature /ch Flying, trample | At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. | Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Bloodbraid Elf c16 c16/184 c16 RG RG {2}{R}{G} 4 Creature - Elf Berserker 3 2 U creature Haste | Cascade
Boros Charm c16 c16/185 c16 RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn.
Bred for the Hunt c16 c16/186 c16 GU GU {1}{G}{U} 3 Enchantment U enchantment Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Clan Defiance c16 c16/187 c16 RG RG {X}{R}{G} 2 Sorcery R sorcery Choose one or more - | - Clan Defiance deals X damage to target creature with flying. | - Clan Defiance deals X damage to target creature without flying. | - Clan Defiance deals X damage to target player or planeswalker.
Coiling Oracle c16 c16/188 c16 GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 C creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Consuming Aberration c16 c16/189 c16 UB UB {3}{U}{B} 5 Creature - Horror * * R creature Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. | Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Corpsejack Menace c16 c16/190 c16 BG BG {2}{B}{G} 4 Creature - Fungus 4 4 R creature If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Crackling Doom c16 c16/191 c16 RWB RWB {R}{W}{B} 3 Instant R instant Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Dauntless Escort c16 c16/192 c16 GW GW {1}{G}{W} 3 Creature - Rhino Soldier 3 3 R creature Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
Decimate c16 c16/193 c16 RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land.
Duneblast c16 c16/194 c16 WBG WBG {4}{W}{B}{G} 7 Sorcery R sorcery Choose up to one creature. Destroy the rest.
Edric, Spymaster of Trest c16 c16/195 c16 GU GU {1}{G}{U} 3 Legendary Creature - Elf Rogue 2 2 R creature Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Enduring Scalelord c16 c16/196 c16 GW GW {4}{G}{W} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Etherium-Horn Sorcerer c16 c16/197 c16 UR UR {4}{U}{R} 6 Artifact Creature - Minotaur Wizard 3 6 R creature {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. | Cascade
Fathom Mage c16 c16/198 c16 GU GU {2}{G}{U} 4 Creature - Human Wizard 1 1 R creature Evolve | Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
Filigree Angel c16 c16/199 c16 WU WU {5}{W}{W}{U} 8 Artifact Creature - Angel 4 4 R creature /ch Flying | When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
Ghave, Guru of Spores c16 c16/200 c16 WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Fungus Shaman 0 0 M creature yInitialize/ccgreen=5 Create Saproling/spawn [c16] Saproling (G 1/1) Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. | {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. | {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Glint-Eye Nephilim c16 c16/201 c16 UBRG UBRG {U}{B}{R}{G} 4 Creature - Nephilim 2 2 R creature Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. | {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Gwafa Hazid, Profiteer c16 c16/202 c16 WU WU {1}{W}{U} 3 Legendary Creature - Human Rogue 2 2 R creature {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. | Creatures with bribery counters on them can't attack or block.
Hanna, Ship's Navigator c16 c16/203 c16 WU WU {1}{W}{U} 3 Legendary Creature - Human Artificer 1 2 R creature {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Horizon Chimera c16 c16/204 c16 GU GU {2}{G}{U} 4 Creature - Chimera 3 2 U creature /ch Flash | Flying, trample | Whenever you draw a card, you gain 1 life.
Iroas, God of Victory c16 c16/205 c16 RW RW {2}{R}{W} 4 Legendary Enchantment Creature - God 7 4 M creature Indestructible | As long as your devotion to red and white is less than seven, Iroas isn't a creature. | Creatures you control have menace. | Prevent all damage that would be dealt to attacking creatures you control.
Jor Kadeen, the Prevailer c16 c16/206 c16 RW RW {3}{R}{W} 5 Legendary Creature - Human Warrior 5 4 R creature First strike | Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts.
Juniper Order Ranger c16 c16/207 c16 GW GW {3}{G}{W} 5 Creature - Human Knight Ranger 2 4 U creature Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Korozda Guildmage c16 c16/208 c16 BG BG {B}{G} 2 Creature - Elf Shaman 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) {1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. | {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Lavalanche c16 c16/209 c16 BRG BRG {X}{B}{R}{G} 3 Sorcery R sorcery Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Master Biomancer c16 c16/210 c16 GU GU {2}{G}{U} 4 Creature - Elf Wizard 2 4 M creature Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
Merciless Eviction c16 c16/211 c16 WB WB {4}{W}{B} 6 Sorcery R sorcery Choose one - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all planeswalkers.
Mortify c16 c16/212 c16 WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment.
Nath of the Gilt-Leaf c16 c16/213 c16 BG BG {3}{B}{G} 5 Legendary Creature - Elf Warrior 4 4 R creature Create Elf Warrior/spawn [c16] Elf Warrior (G 1/1) At the beginning of your upkeep, you may have target opponent discard a card at random. | Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
Naya Charm c16 c16/214 c16 RGW RGW {R}{G}{W} 3 Instant U mb1-multicolor instant Choose one - | - Naya Charm deals 3 damage to target creature. | - Return target card from a graveyard to its owner's hand. | - Tap all creatures target player controls.
Necrogenesis c16 c16/215 c16 BG BG {B}{G} 2 Enchantment U enchantment Create Saproling/spawn [c16] Saproling (G 1/1) {2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
Progenitor Mimic c16 c16/216 c16 GU GU {4}{G}{U} 6 Creature - Shapeshifter 0 0 M creature Create Copy/spawn [2xm] Copy You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Putrefy c16 c16/217 c16 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated.
Rakdos Charm c16 c16/218 c16 BR BR {B}{R} 2 Instant U instant Choose one - | - Exile target player's graveyard. | - Destroy target artifact. | - Each creature deals 1 damage to its controller.
Rubblehulk c16 c16/219 c16 RG RG {4}{R}{G} 6 Creature - Elemental * * R creature Rubblehulk's power and toughness are each equal to the number of lands you control. | Bloodrush - {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Selvala, Explorer Returned c16 c16/220 c16 GW GW {1}{G}{W} 3 Legendary Creature - Elf Scout 2 4 R creature Reveal top card/vp1at1 Parley - {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Sharuum the Hegemon c16 c16/221 c16 WUB WUB {3}{W}{U}{B} 6 Legendary Artifact Creature - Sphinx 5 5 M creature /ch Flying | When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
Spellheart Chimera c16 c16/222 c16 UR UR {1}{U}{R} 3 Creature - Chimera * 3 U creature /ch Flying, trample | Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Sphinx Summoner c16 c16/223 c16 UB UB {3}{U}{B} 5 Artifact Creature - Sphinx 3 3 R creature /ch Flying | When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
Sydri, Galvanic Genius c16 c16/224 c16 WUB WUB {W}{U}{B} 3 Legendary Creature - Human Artificer 2 2 M creature {U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. | {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
Terminate c16 c16/225 c16 BR BR {B}{R} 2 Instant C instant Destroy target creature. It can't be regenerated.
Utter End c16 c16/226 c16 WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent.
Vorel of the Hull Clade c16 c16/227 c16 GU GU {1}{G}{U} 3 Legendary Creature - Human Merfolk 1 4 R creature {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
Vulturous Zombie c16 c16/228 c16 BG BG {3}{B}{G} 5 Creature - Plant Zombie 3 3 R creature /ch Flying | Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Whispering Madness c16 c16/229 c16 UB UB {2}{U}{B} 4 Sorcery R sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | Cipher
Wilderness Elemental c16 c16/230 c16 RG RG {1}{R}{G} 3 Creature - Elemental * 3 U creature Trample | Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
Zedruu the Greathearted c16 c16/231 c16 URW URW {1}{U}{R}{W} 4 Legendary Creature - Minotaur Monk 2 4 M creature At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. | {U}{R}{W}: Target opponent gains control of target permanent you control.
Zhur-Taa Druid c16 c16/232 c16 RG RG {R}{G} 2 Creature - Human Druid 1 1 C mb1-multicolor creature {T}: Add {G}. | Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
Everlasting Torment c16 c16/233 c16 BR BR {2}{B/R} 3 Enchantment R enchantment Players can't gain life. | Damage can't be prevented. | All damage is dealt as though its source had wither.
Mirrorweave c16 c16/234 c16 WU WU {2}{W/U}{W/U} 4 Instant R instant Each other creature becomes a copy of target nonlegendary creature until end of turn.
Selesnya Guildmage c16 c16/235 c16 GW GW {G/W}{G/W} 2 Creature - Elf Wizard 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) {3}{G}: Create a 1/1 green Saproling creature token. | {3}{W}: Creatures you control get +1/+1 until end of turn.
Spitting Image c16 c16/236 c16 GU GU {4}{G/U}{G/U} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target creature. | Retrace
Thopter Foundry c16 c16/237 c16 WUB WUB {W/B}{U} 2 Artifact U mb1-multicolor artifact Create Thopter/spawn [c16] Thopter (U 1/1 Flying) {1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
Worm Harvest c16 c16/238 c16 BG BG {2}{B/G}{B/G}{B/G} 5 Sorcery R sorcery Create Worm/spawn [c16] Worm (BG 1/1) Create 5 Worms/spawnx5 [c16] Worm (BG 1/1) Create 10 Worms/spawnx10 [c16] Worm (BG 1/1) Create a 1/1 black and green Worm creature token for each land card in your graveyard. | Retrace
Trial // Error c16 c16/239 c16 WUB WUB {W}{U} // {U}{B} 4 Instant // Instant U instant Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell.
Order // Chaos c16 c16/240 c16 RW RW {3}{W} // {2}{R} 7 Instant // Instant U instant Exile target attacking creature. // Creatures can't block this turn.
Akroan Horse c16 c16/241 c16 {4} 4 Artifact Creature - Horse 0 4 R mb1-rare creature Create Soldier/spawn [c16] Soldier (W 1/1) Defender | When Akroan Horse enters the battlefield, an opponent gains control of it. | At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Assault Suit c16 c16/242 c16 {4} 4 Artifact - Equipment U artifact Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. | At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. | Equip {3}
Astral Cornucopia c16 c16/243 c16 {X}{X}{X} 0 Artifact R artifact Astral Cornucopia enters the battlefield with X charge counters on it. | {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
Blinkmoth Urn c16 c16/244 c16 {5} 5 Artifact R artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
Bonehoard c16 c16/245 c16 {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. | Equip {2}
Cauldron of Souls c16 c16/246 c16 {5} 5 Artifact R artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn.
Chromatic Lantern c16 c16/247 c16 {3} 3 Artifact R artifact Lands you control have "{T}: Add one mana of any color." | {T}: Add one mana of any color.
Commander's Sphere c16 c16/248 c16 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Cranial Plating c16 c16/249 c16 B {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+0 for each artifact you control. | {B}{B}: Attach Cranial Plating to target creature you control. | Equip {1}
Darksteel Ingot c16 c16/250 c16 {3} 3 Artifact U artifact Indestructible | {T}: Add one mana of any color.
Empyrial Plate c16 c16/251 c16 {2} 2 Artifact - Equipment R artifact Equipped creature gets +1/+1 for each card in your hand. | Equip {2}
Etched Oracle c16 c16/252 c16 {4} 4 Artifact Creature - Wizard 0 0 U mb1-colorless creature Sunburst | {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
Everflowing Chalice c16 c16/253 c16 {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice.
Fellwar Stone c16 c16/254 c16 {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce.
Golgari Signet c16 c16/255 c16 BG {2} 2 Artifact C artifact {1}, {T}: Add {B}{G}.
Gruul Signet c16 c16/256 c16 RG {2} 2 Artifact C mb1-colorless artifact {1}, {T}: Add {R}{G}.
Howling Mine c16 c16/257 c16 {2} 2 Artifact R artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Ichor Wellspring c16 c16/258 c16 {2} 2 Artifact C artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Keening Stone c16 c16/259 c16 {6} 6 Artifact R artifact {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Lightning Greaves c16 c16/260 c16 {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0}
Loxodon Warhammer c16 c16/261 c16 {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3}
Mycosynth Wellspring c16 c16/262 c16 {2} 2 Artifact C artifact When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Myr Battlesphere c16 c16/263 c16 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [c16] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Myr Retriever c16 c16/264 c16 {2} 2 Artifact Creature - Myr 1 1 U creature When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Nevinyrral's Disk c16 c16/265 c16 {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Orzhov Signet c16 c16/266 c16 WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}.
Psychosis Crawler c16 c16/267 c16 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life.
Rakdos Signet c16 c16/268 c16 BR {2} 2 Artifact C artifact {1}, {T}: Add {B}{R}.
Shimmer Myr c16 c16/269 c16 {3} 3 Artifact Creature - Myr 2 2 R creature Flash | You may cast artifact spells as though they had flash.
Simic Signet c16 c16/270 c16 GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}.
Skullclamp c16 c16/271 c16 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1}
Sol Ring c16 c16/272 c16 {1} 1 Artifact U artifact {T}: Add {C}{C}.
Solemn Simulacrum c16 c16/273 c16 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card.
Soul of New Phyrexia c16 c16/274 c16 {6} 6 Artifact Creature - Phyrexian Avatar 6 6 M creature Trample | {5}: Permanents you control gain indestructible until end of turn. | {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Sunforger c16 c16/275 c16 RW {3} 3 Artifact - Equipment R artifact Equipped creature gets +4/+0. | {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. | Equip {3}
Swiftfoot Boots c16 c16/276 c16 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Temple Bell c16 c16/277 c16 {3} 3 Artifact R artifact {T}: Each player draws a card.
Trading Post c16 c16/278 c16 {4} 4 Artifact R artifact Create Goat/spawn [c16] Goat (W 0/1) {1}, {T}, Discard a card: You gain 4 life. | {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. | {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. | {1}, {T}, Sacrifice an artifact: Draw a card.
Venser's Journal c16 c16/279 c16 {5} 5 Artifact R artifact You have no maximum hand size. | At the beginning of your upkeep, you gain 1 life for each card in your hand.
Whispersilk Cloak c16 c16/280 c16 {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2}
Arcane Sanctum c16 c16/281 c16 WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}.
Azorius Chancery c16 c16/282 c16 WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}.
Boros Garrison c16 c16/283 c16 RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Buried Ruin c16 c16/284 c16 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Caves of Koilos c16 c16/285 c16 WB 0 Land R land {T}: Add {C}. | {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Command Tower c16 c16/286 c16 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Crumbling Necropolis c16 c16/287 c16 UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}.
Darksteel Citadel c16 c16/288 c16 0 Artifact Land U artifact Indestructible | {T}: Add {C}.
Darkwater Catacombs c16 c16/289 c16 UB 0 Land R land {1}, {T}: Add {U}{B}.
Dimir Aqueduct c16 c16/290 c16 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}.
Dismal Backwater c16 c16/291 c16 UB 0 Land C land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Dragonskull Summit c16 c16/292 c16 BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}.
Dreadship Reef c16 c16/293 c16 UB 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Dreadship Reef. | {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.
Evolving Wilds c16 c16/294 c16 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Exotic Orchard c16 c16/295 c16 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce.
Forbidden Orchard c16 c16/296 c16 0 Land R land Create Spirit/spawn [c16] Spirit (1/1) {T}: Add one mana of any color. | Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
Frontier Bivouac c16 c16/297 c16 GUR 0 Land U land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}.
Golgari Rot Farm c16 c16/298 c16 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}.
Grand Coliseum c16 c16/299 c16 0 Land R land /cr90 Grand Coliseum enters the battlefield tapped. | {T}: Add {C}. | {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
Gruul Turf c16 c16/300 c16 RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}.
Homeward Path c16 c16/301 c16 0 Land R land {T}: Add {C}. | {T}: Each player gains control of all creatures they own.
Izzet Boilerworks c16 c16/302 c16 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}.
Jungle Hollow c16 c16/303 c16 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}.
Jungle Shrine c16 c16/304 c16 RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}.
Karplusan Forest c16 c16/305 c16 RG 0 Land R land {T}: Add {C}. | {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Krosan Verge c16 c16/306 c16 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Mosswort Bridge c16 c16/307 c16 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Murmuring Bosk c16 c16/308 c16 WBG 0 Land - Forest R land /cr90 As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. | {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Myriad Landscape c16 c16/309 c16 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mystic Monastery c16 c16/310 c16 URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}.
Nomad Outpost c16 c16/311 c16 RWB 0 Land U land /cr90 Nomad Outpost enters the battlefield tapped. | {T}: Add {R}, {W}, or {B}.
Opal Palace c16 c16/312 c16 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Opulent Palace c16 c16/313 c16 BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}.
Orzhov Basilica c16 c16/314 c16 WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}.
Rakdos Carnarium c16 c16/315 c16 BR 0 Land U land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}.
Reliquary Tower c16 c16/316 c16 0 Land U land You have no maximum hand size. | {T}: Add {C}.
Rootbound Crag c16 c16/317 c16 RG 0 Land R land /cr90 Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. | {T}: Add {R} or {G}.
Rugged Highlands c16 c16/318 c16 RG 0 Land C land /cr90 Rugged Highlands enters the battlefield tapped. | When Rugged Highlands enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}.
Rupture Spire c16 c16/319 c16 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Sandsteppe Citadel c16 c16/320 c16 WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}.
Savage Lands c16 c16/321 c16 BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}.
Seaside Citadel c16 c16/322 c16 GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}.
Seat of the Synod c16 c16/323 c16 U 0 Artifact Land C artifact {T}: Add {U}.
Selesnya Sanctuary c16 c16/324 c16 GW 0 Land U land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}.
Shadowblood Ridge c16 c16/325 c16 BR 0 Land R land {1}, {T}: Add {B}{R}.
Simic Growth Chamber c16 c16/326 c16 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}.
Spinerock Knoll c16 c16/327 c16 R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Sungrass Prairie c16 c16/328 c16 GW 0 Land R land {1}, {T}: Add {G}{W}.
Sunpetal Grove c16 c16/329 c16 GW 0 Land R land /cr90 Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. | {T}: Add {G} or {W}.
Swiftwater Cliffs c16 c16/330 c16 UR 0 Land C land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}.
Temple of the False God c16 c16/331 c16 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands.
Terramorphic Expanse c16 c16/332 c16 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thornwood Falls c16 c16/333 c16 GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}.
Transguild Promenade c16 c16/334 c16 0 Land C land /cr90 Transguild Promenade enters the battlefield tapped. | When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Underground River c16 c16/335 c16 UB 0 Land R land {T}: Add {C}. | {T}: Add {U} or {B}. Underground River deals 1 damage to you.
Windbrisk Heights c16 c16/336 c16 W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Plains c16 c16/337 c16 W 0 Basic Land - Plains C plains
Island c16 c16/340 c16 U 0 Basic Land - Island C island
Swamp c16 c16/343 c16 B 0 Basic Land - Swamp C swamp
Mountain c16 c16/346 c16 R 0 Basic Land - Mountain C mountain
Forest c16 c16/349 c16 G 0 Basic Land - Forest C forest
[c16] Spirit (1/1) c16 tc16/1 tc16 0 Token Creature - Spirit 1 1 T
[c16] Bird (W 1/1 Flying) c16 tc16/2 tc16 W 0 Token Creature - Bird 1 1 T /ch Flying
[c16] Elemental (W 4/4 Flying) c16 tc16/3 tc16 W 0 Token Creature - Elemental 4 4 T /ch Flying
[c16] Goat (W 0/1) c16 tc16/4 tc16 W 0 Token Creature - Goat 0 1 T
[c16] Soldier (W 1/1) c16 tc16/5 tc16 W 0 Token Creature - Soldier 1 1 T
[c16] Spirit (W 1/1 Flying) c16 tc16/6 tc16 W 0 Token Creature - Spirit 1 1 T /ch Flying
[c16] Bird (U 2/2 Flying) c16 tc16/7 tc16 U 0 Token Creature - Bird 2 2 T /ch Flying
[c16] Squid (U 1/1 Islandwalk) c16 tc16/8 tc16 U 0 Token Creature - Squid 1 1 T Islandwalk
[c16] Thopter (U 1/1 Flying) c16 tc16/9 tc16 U 0 Token Artifact Creature - Thopter 1 1 T /ch Flying
[c16] Germ (B 0/0) c16 tc16/10 tc16 B 0 Token Creature - Germ 0 0 T
[c16] Zombie (B 2/2) c16 tc16/11 tc16 B 0 Token Creature - Zombie 2 2 T
[c16] Goblin (R 1/1) c16 tc16/12 tc16 R 0 Token Creature - Goblin 1 1 T Creatures you control attack each combat if able.
[c16] Ogre (R 3/3) c16 tc16/13 tc16 R 0 Token Creature - Ogre 3 3 T
[c16] Beast (G 3/3) c16 tc16/14 tc16 G 0 Token Creature - Beast 3 3 T
[c16] Elf Warrior (G 1/1) c16 tc16/15 tc16 G 0 Token Creature - Elf Warrior 1 1 T
[c16] Saproling (G 1/1) c16 tc16/16 tc16 G 0 Token Creature - Saproling 1 1 T
[c16] Worm (BG 1/1) c16 tc16/18 tc16 BG 0 Token Creature - Worm 1 1 T
[c16] Horror (*/*) c16 tc16/19 tc16 0 Token Artifact Creature - Horror * * T
[c16] Myr (1/1) c16 tc16/20 tc16 0 Token Artifact Creature - Myr 1 1 T
[c16] Daretti, Scrap Savant Emblem c16 tc16/21 tc16 0 Token Emblem T Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.
Alms Collector c17 c17/1 c17 W W {3}{W} 4 Creature - Cat Cleric 3 4 R creature Flash | If an opponent would draw two or more cards, instead you and that player each draw a card.
Balan, Wandering Knight c17 c17/2 c17 W W {2}{W}{W} 4 Legendary Creature - Cat Knight 3 3 R creature First strike | Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. | {1}{W}: Attach all Equipment you control to Balan.
Curse of Vitality c17 c17/3 c17 W W {2}{W} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Fortunate Few c17 c17/4 c17 W W {3}{W}{W} 5 Sorcery R sorcery Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Kindred Boon c17 c17/5 c17 W W {2}{W}{W} 4 Enchantment R enchantment As Kindred Boon enters the battlefield, choose a creature type. | {1}{W}: Put a divinity counter on target creature you control of the chosen type. | Each creature you control with a divinity counter on it has indestructible.
Scalelord Reckoner c17 c17/6 c17 W W {3}{W}{W} 5 Creature - Dragon 4 4 R creature /ch Flying | Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Stalking Leonin c17 c17/7 c17 W W {2}{W} 3 Creature - Cat Archer 3 3 R creature When Stalking Leonin enters the battlefield, secretly choose an opponent. | Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Teferi's Protection c17 c17/8 c17 W W {2}{W} 3 Instant R mb1-rare instant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. | Exile Teferi's Protection.
Curse of Verbosity c17 c17/9 c17 U U {2}{U} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Galecaster Colossus c17 c17/10 c17 U U {5}{U}{U} 7 Creature - Giant Wizard 5 6 R creature Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Kindred Discovery c17 c17/11 c17 U U {3}{U}{U} 5 Enchantment R enchantment As Kindred Discovery enters the battlefield, choose a creature type. | Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Magus of the Mind c17 c17/12 c17 U U {4}{U}{U} 6 Creature - Human Wizard 4 5 R creature {U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
Portal Mage c17 c17/13 c17 U U {2}{U} 3 Creature - Human Wizard 2 2 R creature Flash | When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking.
Bloodline Necromancer c17 c17/14 c17 B B {4}{B} 5 Creature - Vampire Wizard 3 2 U creature Lifelink | When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Boneyard Scourge c17 c17/15 c17 B B {2}{B}{B} 4 Creature - Zombie Dragon 4 3 R creature /ch Flying | Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
Curse of Disturbance c17 c17/16 c17 B B {2}{B} 3 Enchantment - Aura Curse U enchantment Create Zombie/spawn [c17] Zombie (B 2/2) Enchant player | Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Kheru Mind-Eater c17 c17/17 c17 B B {2}{B} 3 Creature - Vampire 1 3 R creature Menace | Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. | You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
Kindred Dominance c17 c17/18 c17 B B {5}{B}{B} 7 Sorcery R sorcery Choose a creature type. Destroy all creatures that aren't of the chosen type.
New Blood c17 c17/19 c17 B B {2}{B}{B} 4 Sorcery R sorcery As an additional cost to cast this spell, tap an untapped Vampire you control. | Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Patron of the Vein c17 c17/20 c17 B B {4}{B}{B} 6 Creature - Vampire Shaman 4 4 R creature /ch Flying | When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. | Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Vindictive Lich c17 c17/21 c17 B B {3}{B} 4 Creature - Zombie Wizard 4 1 R creature When Vindictive Lich dies, choose one or more. Each mode must target a different player. | - Target opponent sacrifices a creature. | - Target opponent discards two cards. | - Target opponent loses 5 life.
Bloodsworn Steward c17 c17/22 c17 R R {2}{R}{R} 4 Creature - Vampire Knight 4 4 R creature /ch Flying | Commander creatures you control get +2/+2 and have haste.
Crimson Honor Guard c17 c17/23 c17 R R {3}{R}{R} 5 Creature - Vampire Knight 4 5 R creature Trample | At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
Curse of Opulence c17 c17/24 c17 R R {R} 1 Enchantment - Aura Curse U mb1-red-a enchantment Create Gold/spawn [c17] Gold Enchant player | Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same.
Disrupt Decorum c17 c17/25 c17 R R {2}{R}{R} 4 Sorcery R sorcery Goad all creatures you don't control.
Izzet Chemister c17 c17/26 c17 R R {2}{R} 3 Creature - Goblin Wizard 1 3 R creature Haste | {R}, {T}: Exile target instant or sorcery card from your graveyard. | {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
Kindred Charge c17 c17/27 c17 R R {4}{R}{R} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Shifting Shadow c17 c17/28 c17 R R {2}{R} 3 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Territorial Hellkite c17 c17/29 c17 R R {2}{R}{R} 4 Creature - Dragon 6 5 R creature /ch Flying, haste | At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
Curse of Bounty c17 c17/30 c17 G G {1}{G} 2 Enchantment - Aura Curse U enchantment Enchant player | Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Hungry Lynx c17 c17/31 c17 G G {1}{G} 2 Creature - Cat 2 2 R creature Create Rat/spawn [c17] Rat (B 1/1 Deathtouch) Cats you control have protection from Rats. | At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. | Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
Kindred Summons c17 c17/32 c17 G G {5}{G}{G} 7 Instant R instant Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Qasali Slingers c17 c17/33 c17 G G {4}{G} 5 Creature - Cat Warrior 3 5 R creature Reach | Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.
Traverse the Outlands c17 c17/34 c17 G G {4}{G} 5 Sorcery R sorcery Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Arahbo, Roar of the World c17 c17/35 c17 GW GW {3}{G}{W} 5 Legendary Creature - Cat Avatar 5 5 M creature Eminence - At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. | Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
Edgar Markov c17 c17/36 c17 RWB RWB {3}{R}{W}{B} 6 Legendary Creature - Vampire Knight 4 4 M creature Create Vampire/spawn [c17] Vampire (B 1/1) Eminence - Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. | First strike, haste | Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
Fractured Identity c17 c17/37 c17 WU WU {3}{W}{U} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Inalla, Archmage Ritualist c17 c17/38 c17 UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Human Wizard 4 5 M creature Create Copy/spawn [2xm] Copy Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. | Tap five untapped Wizards you control: Target player loses 7 life.
Kess, Dissident Mage c17 c17/39 c17 UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Wizard 3 4 M creature /ch Flying | Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Licia, Sanguine Tribune c17 c17/40 c17 RWB RWB {5}{R}{W}{B} 8 Legendary Creature - Vampire Soldier 4 4 M creature This spell costs {1} less to cast for each 1 life you gained this turn. | First strike, lifelink | Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn.
Mairsil, the Pretender c17 c17/41 c17 UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Wizard 4 4 M creature When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. | Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
Mathas, Fiend Seeker c17 c17/42 c17 RWB RWB {R}{W}{B} 3 Legendary Creature - Vampire 3 3 M creature Menace | At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
Mirri, Weatherlight Duelist c17 c17/43 c17 GW GW {1}{G}{W} 3 Legendary Creature - Cat Warrior 3 2 M creature First strike | Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. | As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
Nazahn, Revered Bladesmith c17 c17/44 c17 GW GW {4}{G}{W} 6 Legendary Creature - Cat Artificer 5 4 M creature When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. | Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
O-Kagachi, Vengeful Kami c17 c17/45 c17 WUBRG WUBRG {1}{W}{U}{B}{R}{G} 6 Legendary Creature - Dragon Spirit 6 6 M creature /ch Flying, trample | Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Taigam, Ojutai Master c17 c17/46 c17 WU WU {2}{W}{U} 4 Legendary Creature - Human Monk 3 4 R creature Instant, sorcery, and Dragon spells you control can't be countered. | Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound.
Taigam, Sidisi's Hand c17 c17/47 c17 UB UB {3}{U}{B} 5 Legendary Creature - Human Wizard 3 4 R creature Look at top three cards/vp1pt3 Skip your draw step. | At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
The Ur-Dragon c17 c17/48 c17 WUBRG WUBRG {4}{W}{U}{B}{R}{G} 9 Legendary Creature - Dragon Avatar 10 10 M creature /ch Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. | Flying | Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Wasitora, Nekoru Queen c17 c17/49 c17 BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Cat Dragon 5 4 R creature yInitialize/ch Create Cat Dragon/spawn [c17] Cat Dragon (BRG 3/3 Flying) Flying, trample | Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Bloodforged Battle-Axe c17 c17/50 c17 {1} 1 Artifact - Equipment R artifact Create Bloodforged Battle-Axe Copy/spawn [lackey] Bloodforged Battle-Axe (Copy) Equipped creature gets +2/+0. | Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. | Equip {2}
Hammer of Nazahn c17 c17/51 c17 {4} 4 Legendary Artifact - Equipment R artifact Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. | Equipped creature gets +2/+0 and has indestructible. | Equip {4}
Heirloom Blade c17 c17/52 c17 {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1}
Herald's Horn c17 c17/53 c17 {3} 3 Artifact U mb1-colorless artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Mirror of the Forebears c17 c17/54 c17 {2} 2 Artifact U artifact As Mirror of the Forebears enters the battlefield, choose a creature type. | {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
Ramos, Dragon Engine c17 c17/55 c17 WUBRG {6} 6 Legendary Artifact Creature - Dragon 4 4 M creature /ch Flying | Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. | Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Path of Ancestry c17 c17/56 c17 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Blind Obedience c17 c17/57 c17 W W {1}{W} 2 Enchantment R enchantment Extort | Artifacts and creatures your opponents control enter the battlefield tapped.
Condemn c17 c17/58 c17 W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Divine Reckoning c17 c17/59 c17 W W {2}{W}{W} 4 Sorcery R sorcery Each player chooses a creature they control. Destroy the rest. | Flashback {5}{W}{W}
Fell the Mighty c17 c17/60 c17 W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power.
Jareth, Leonine Titan c17 c17/61 c17 W W {3}{W}{W}{W} 6 Legendary Creature - Cat Giant 4 7 R creature Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. | {W}: Jareth gains protection from the color of your choice until end of turn.
Jazal Goldmane c17 c17/62 c17 W W {2}{W}{W} 4 Legendary Creature - Cat Warrior 4 4 M creature First strike | {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Kemba, Kha Regent c17 c17/63 c17 W W {1}{W}{W} 3 Legendary Creature - Cat Cleric 2 4 R creature Create Cat/spawn [c17] Cat (W 2/2) Create 5 Cats/spawnx5 [c17] Cat (W 2/2) Create 10 Cats/spawnx10 [c17] Cat (W 2/2) At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
Leonin Arbiter c17 c17/64 c17 W W {1}{W} 2 Creature - Cat Cleric 2 2 R creature Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
Leonin Relic-Warder c17 c17/65 c17 W W {W}{W} 2 Creature - Cat Cleric 2 2 U mb1-white-a creature When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. | When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Leonin Shikari c17 c17/66 c17 W W {1}{W} 2 Creature - Cat Soldier 2 2 R creature You may activate equip abilities any time you could cast an instant.
Orator of Ojutai c17 c17/67 c17 W W {1}{W} 2 Creature - Bird Monk 0 4 U creature /ch As an additional cost to cast this spell, you may reveal a Dragon card from your hand. | Defender, flying | When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Oreskos Explorer c17 c17/68 c17 W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Raksha Golden Cub c17 c17/69 c17 W W {5}{W}{W} 7 Legendary Creature - Cat Soldier 3 4 R creature Vigilance | As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Return to Dust c17 c17/70 c17 W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Rout c17 c17/71 c17 W W {3}{W}{W} 5 Sorcery R sorcery You may cast Rout as though it had flash if you pay {2} more to cast it. | Destroy all creatures. They can't be regenerated.
Seht's Tiger c17 c17/72 c17 W W {2}{W}{W} 4 Creature - Cat 3 3 R creature Flash | When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn.
Spirit of the Hearth c17 c17/73 c17 W W {4}{W}{W} 6 Creature - Cat Spirit 4 5 R creature /ch Flying | You have hexproof.
Sunscorch Regent c17 c17/74 c17 W W {3}{W}{W} 5 Creature - Dragon 4 3 R creature /ch Flying | Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
Sunspear Shikari c17 c17/75 c17 W W {1}{W} 2 Creature - Cat Soldier 2 2 C creature As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Swords to Plowshares c17 c17/76 c17 W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power.
Taj-Nar Swordsmith c17 c17/77 c17 W W {3}{W} 4 Creature - Cat Soldier 2 3 U creature When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
White Sun's Zenith c17 c17/78 c17 W W {X}{W}{W}{W} 3 Instant R instant Create Cat/spawn [c17] Cat (W 2/2) Create 5 Cats/spawnx5 [c17] Cat (W 2/2) Create 10 Cats/spawnx10 [c17] Cat (W 2/2) Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Wing Shards c17 c17/79 c17 W W {1}{W}{W} 3 Instant U instant Target player sacrifices an attacking creature. | Storm
Arcanis the Omnipotent c17 c17/80 c17 U U {3}{U}{U}{U} 6 Legendary Creature - Wizard 3 4 R creature {T}: Draw three cards. | {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Archaeomancer c17 c17/81 c17 U U {2}{U}{U} 4 Creature - Human Wizard 1 2 C mb1-blue-b creature When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Azami, Lady of Scrolls c17 c17/82 c17 U U {2}{U}{U}{U} 5 Legendary Creature - Human Wizard 0 2 R creature Tap an untapped Wizard you control: Draw a card.
Body Double c17 c17/83 c17 U U {4}{U} 5 Creature - Shapeshifter 0 0 R creature You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Clone Legion c17 c17/84 c17 U U {7}{U}{U} 9 Sorcery M sorcery Create Copy/spawn [2xm] Copy For each creature target player controls, create a token that's a copy of that creature.
Harbinger of the Tides c17 c17/85 c17 U U {U}{U} 2 Creature - Merfolk Wizard 2 2 R creature You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. | When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
Into the Roil c17 c17/86 c17 U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Merchant of Secrets c17 c17/87 c17 U U {2}{U} 3 Creature - Human Wizard 1 1 C creature When Merchant of Secrets enters the battlefield, draw a card.
Monastery Siege c17 c17/88 c17 U U {2}{U} 3 Enchantment R enchantment As Monastery Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your draw step, draw an additional card, then discard a card. | - Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Opportunity c17 c17/89 c17 U U {4}{U}{U} 6 Instant U mb1-blue-b instant Target player draws four cards.
Polymorphist's Jest c17 c17/90 c17 U U {1}{U}{U} 3 Instant R instant Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Reality Shift c17 c17/91 c17 U U {1}{U} 2 Instant U instant Exile target creature. Its controller manifests the top card of their library.
Sea Gate Oracle c17 c17/92 c17 U U {2}{U} 3 Creature - Human Wizard 1 3 C mb1-blue-b creature Look at top two cards/vp1pt2 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Serendib Sorcerer c17 c17/93 c17 U U {1}{U}{U} 3 Creature - Human Wizard 1 1 R creature {T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
Spelltwine c17 c17/94 c17 U U {5}{U} 6 Sorcery R sorcery Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Ambition's Cost c17 c17/95 c17 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life.
Anowon, the Ruin Sage c17 c17/96 c17 B B {3}{B}{B} 5 Legendary Creature - Vampire Shaman 4 3 R creature At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Apprentice Necromancer c17 c17/97 c17 B B {1}{B} 2 Creature - Zombie Wizard 1 1 R creature {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Black Market c17 c17/98 c17 B B {3}{B}{B} 5 Enchantment R mb1-rare enchantment Whenever a creature dies, put a charge counter on Black Market. | At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
Blood Artist c17 c17/99 c17 B B {1}{B} 2 Creature - Vampire 0 1 U mb1-black-b creature Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Blood Tribute c17 c17/100 c17 B B {4}{B}{B} 6 Sorcery R sorcery Kicker-Tap an untapped Vampire you control. | Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Bloodhusk Ritualist c17 c17/101 c17 B B {2}{B} 3 Creature - Vampire Shaman 2 2 U creature Multikicker {B} | When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
Bloodlord of Vaasgoth c17 c17/102 c17 B B {3}{B}{B} 5 Creature - Vampire Warrior 3 3 M creature yInitialize/ch Bloodthirst - Add 3 +1/+1 counters/ccgreen+3 Bloodthirst 3 | Flying | Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Butcher of Malakir c17 c17/103 c17 B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Captivating Vampire c17 c17/104 c17 B B {1}{B}{B} 3 Creature - Vampire 2 2 R creature Other Vampire creatures you control get +1/+1. | Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Consuming Vapors c17 c17/105 c17 B B {3}{B} 4 Sorcery R sorcery Target player sacrifices a creature. You gain life equal to that creature's toughness. | Rebound
Corpse Augur c17 c17/106 c17 B B {3}{B} 4 Creature - Zombie Wizard 4 2 U creature When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Crux of Fate c17 c17/107 c17 B B {3}{B}{B} 5 Sorcery R sorcery Choose one - | - Destroy all Dragon creatures. | - Destroy all non-Dragon creatures.
Damnable Pact c17 c17/108 c17 B B {X}{B}{B} 2 Sorcery R sorcery Target player draws X cards and loses X life.
Dark Impostor c17 c17/109 c17 B B {2}{B} 3 Creature - Vampire Assassin 2 2 R creature {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. | Dark Impostor has all activated abilities of all creature cards exiled with it.
Deathbringer Regent c17 c17/110 c17 B B {5}{B}{B} 7 Creature - Dragon 5 6 R creature /ch Flying | When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Decree of Pain c17 c17/111 c17 B B {6}{B}{B} 8 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. | Cycling {3}{B}{B} | When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Drana, Kalastria Bloodchief c17 c17/112 c17 B B {3}{B}{B} 5 Legendary Creature - Vampire Shaman 4 4 R mb1-rare creature /ch Flying | {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Falkenrath Noble c17 c17/113 c17 B B {3}{B} 4 Creature - Vampire Noble 2 2 C creature /ch Flying | Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Go for the Throat c17 c17/114 c17 B B {1}{B} 2 Instant U mb1-black-b instant Destroy target nonartifact creature.
Magus of the Abyss c17 c17/115 c17 B B {3}{B} 4 Creature - Human Wizard 4 3 R creature At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Malakir Bloodwitch c17 c17/116 c17 B B {3}{B}{B} 5 Creature - Vampire Shaman 4 4 R creature /ch Flying, protection from white | When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Necromantic Selection c17 c17/117 c17 B B {4}{B}{B}{B} 7 Sorcery R sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Painful Truths c17 c17/118 c17 B B {2}{B} 3 Sorcery R sorcery Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Palace Siege c17 c17/119 c17 B B {3}{B}{B} 5 Enchantment R enchantment As Palace Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand. | - Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Pawn of Ulamog c17 c17/120 c17 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 2 U creature Create Eldrazi Spawn/spawn [c17] Eldrazi Spawn (0/1) Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Puppeteer Clique c17 c17/121 c17 B B {3}{B}{B} 5 Creature - Faerie Wizard 3 2 R creature /ch Flying | When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. | Persist
Read the Bones c17 c17/122 c17 B B {2}{B} 3 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life.
Sangromancer c17 c17/123 c17 B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life.
Sanguine Bond c17 c17/124 c17 B B {3}{B}{B} 5 Enchantment R enchantment Whenever you gain life, target opponent loses that much life.
Skeletal Scrying c17 c17/125 c17 B B {X}{B} 1 Instant U instant As an additional cost to cast this spell, exile X cards from your graveyard. | You draw X cards and you lose X life.
Skeletal Vampire c17 c17/126 c17 B B {4}{B}{B} 6 Creature - Vampire Skeleton 3 3 R creature yInitialize/ch;/spawnx2 [c17] Bat (B 1/1 Flying) Create 2 Bats/spawnx2 [c17] Bat (B 1/1 Flying) Flying | When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. | {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. | Sacrifice a Bat: Regenerate Skeletal Vampire.
Syphon Mind c17 c17/127 c17 B B {3}{B} 4 Sorcery C sorcery Each other player discards a card. You draw a card for each card discarded this way.
Underworld Connections c17 c17/128 c17 B B {1}{B}{B} 3 Enchantment - Aura R enchantment Enchant land | Enchanted land has "{T}, Pay 1 life: Draw a card."
Vampire Nighthawk c17 c17/129 c17 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink
Vein Drinker c17 c17/130 c17 B BR {4}{B}{B} 6 Creature - Vampire 4 4 R creature /ch Flying | {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. | Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
Chaos Warp c17 c17/131 c17 R R {2}{R} 3 Instant R mb1-rare instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Comet Storm c17 c17/132 c17 R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Crucible of Fire c17 c17/133 c17 R R {3}{R} 4 Enchantment R enchantment Dragon creatures you control get +3/+3.
Dragon Tempest c17 c17/134 c17 R R {1}{R} 2 Enchantment R enchantment Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. | Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
Dragonlord's Servant c17 c17/135 c17 R R {1}{R} 2 Creature - Goblin Shaman 1 3 U creature Dragon spells you cast cost {1} less to cast.
Dragonspeaker Shaman c17 c17/136 c17 R R {1}{R}{R} 3 Creature - Human Barbarian Shaman 2 2 U creature Dragon spells you cast cost {2} less to cast.
Earthquake c17 c17/137 c17 R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player.
Hellkite Charger c17 c17/138 c17 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying, haste | Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Outpost Siege c17 c17/139 c17 R R {3}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 As Outpost Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. | - Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
Rakish Heir c17 c17/140 c17 R R {2}{R} 3 Creature - Vampire 2 2 U creature Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Ryusei, the Falling Star c17 c17/141 c17 R R {5}{R} 6 Legendary Creature - Dragon Spirit 5 5 M creature /ch Flying | When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
Scourge of Valkas c17 c17/142 c17 R R {2}{R}{R}{R} 5 Creature - Dragon 4 4 M creature /ch Flying | Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. | {R}: Scourge of Valkas gets +1/+0 until end of turn.
Tyrant's Familiar c17 c17/143 c17 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | Lieutenant - As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Utvara Hellkite c17 c17/144 c17 R R {6}{R}{R} 8 Creature - Dragon 6 6 M creature yInitialize/ch Create Dragon/spawn [c17] Dragon (R 6/6 Flying) Flying | Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Abundance c17 c17/145 c17 G G {2}{G}{G} 4 Enchantment R enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Crushing Vines c17 c17/146 c17 G G {2}{G} 3 Instant C instant Choose one - | - Destroy target creature with flying. | - Destroy target artifact.
Cultivate c17 c17/147 c17 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Elemental Bond c17 c17/148 c17 G G {2}{G} 3 Enchantment U enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Farseek c17 c17/149 c17 G G {1}{G} 2 Sorcery C mb1-green-b sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Frontier Siege c17 c17/150 c17 G G {3}{G} 4 Enchantment R enchantment As Frontier Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of each of your main phases, add {G}{G}. | - Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Harmonize c17 c17/151 c17 G G {2}{G}{G} 4 Sorcery U mb1-green-b sorcery Draw three cards.
Hunter's Prowess c17 c17/152 c17 G G {4}{G} 5 Sorcery R sorcery Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Jedit Ojanen of Efrava c17 c17/153 c17 G G {3}{G}{G}{G} 6 Legendary Creature - Cat Warrior 5 5 R creature Create Cat Warrior/spawn [c17] Cat Warrior (G 2/2 Forestwalk) Forestwalk | Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
Kodama's Reach c17 c17/154 c17 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Nissa's Pilgrimage c17 c17/155 c17 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. | Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Rain of Thorns c17 c17/156 c17 G G {4}{G}{G} 6 Sorcery U mb1-green-b sorcery Choose one or more - | - Destroy target artifact. | - Destroy target enchantment. | - Destroy target land.
Relic Crush c17 c17/157 c17 G G {4}{G} 5 Instant U instant Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Soul's Majesty c17 c17/158 c17 G G {4}{G} 5 Sorcery R sorcery Draw cards equal to the power of target creature you control.
Temur Sabertooth c17 c17/159 c17 G G {2}{G}{G} 4 Creature - Cat 4 3 U creature {1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Zendikar Resurgent c17 c17/160 c17 G G {5}{G}{G} 7 Enchantment R enchantment Whenever you tap a land for mana, add one mana of any type that land produced. | Whenever you cast a creature spell, draw a card.
Atarka, World Render c17 c17/161 c17 RG RG {5}{R}{G} 7 Legendary Creature - Dragon 6 4 R creature /ch Flying, trample | Whenever a Dragon you control attacks, it gains double strike until end of turn.
Behemoth Sledge c17 c17/162 c17 GW GW {1}{G}{W} 3 Artifact - Equipment U artifact Equipped creature gets +2/+2 and has trample and lifelink. | Equip {3}
Bladewing the Risen c17 c17/163 c17 BR BR {3}{B}{B}{R}{R} 7 Legendary Creature - Zombie Dragon 4 4 R creature /ch Flying | When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. | {B}{R}: Dragon creatures get +1/+1 until end of turn.
Blood Baron of Vizkopa c17 c17/164 c17 WB WB {3}{W}{B} 5 Creature - Vampire 4 4 M creature Lifelink, protection from white and from black | As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Broodmate Dragon c17 c17/165 c17 BRG BRG {3}{B}{R}{G} 6 Creature - Dragon 4 4 R creature /ch;/spawn [c17] Dragon (R 4/4 Flying) Flying | When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
Cauldron Dance c17 c17/166 c17 BR BR {4}{B}{R} 6 Instant U mb1-multicolor instant Cast this spell only during combat. | Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. | You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Crackling Doom c17 c17/167 c17 RWB RWB {R}{W}{B} 3 Instant R instant Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Crosis, the Purger c17 c17/168 c17 UBR UBR {3}{U}{B}{R} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
Crosis's Charm c17 c17/169 c17 UBR UBR {U}{B}{R} 3 Instant U mb1-multicolor instant Choose one - | - Return target permanent to its owner's hand. | - Destroy target nonblack creature. It can't be regenerated. | - Destroy target artifact.
Dromoka, the Eternal c17 c17/170 c17 GW GW {3}{G}{W} 5 Legendary Creature - Dragon 5 5 R creature /ch Flying | Whenever a Dragon you control attacks, bolster 2.
Etherium-Horn Sorcerer c17 c17/171 c17 UR UR {4}{U}{R} 6 Artifact Creature - Minotaur Wizard 3 6 R creature {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. | Cascade
Fleecemane Lion c17 c17/172 c17 GW GW {G}{W} 2 Creature - Cat 3 3 R creature Monstrosity - Add a +1/+1 counter/ccgreen+1 {3}{G}{W}: Monstrosity 1. | As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
Havengul Lich c17 c17/173 c17 UB UB {3}{U}{B} 5 Creature - Zombie Wizard 4 4 M creature {1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Intet, the Dreamer c17 c17/174 c17 GUR GUR {3}{G}{U}{R} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Izzet Chronarch c17 c17/175 c17 UR UR {3}{U}{R} 5 Creature - Human Wizard 2 2 C creature When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Kolaghan, the Storm's Fury c17 c17/176 c17 BR BR {3}{B}{R} 5 Legendary Creature - Dragon 4 5 R creature /ch Flying | Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. | Dash {3}{B}{R}
Marchesa, the Black Rose c17 c17/177 c17 UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Wizard 3 3 M creature Dethrone | Other creatures you control have dethrone. | Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Memory Plunder c17 c17/178 c17 UB UB {U/B}{U/B}{U/B}{U/B} 4 Instant R instant You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Merciless Eviction c17 c17/179 c17 WB WB {4}{W}{B} 6 Sorcery R sorcery Choose one - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all planeswalkers.
Mercurial Chemister c17 c17/180 c17 UR UR {3}{U}{R} 5 Creature - Human Wizard 2 3 R creature {U}, {T}: Draw two cards. | {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
Mirari's Wake c17 c17/181 c17 GW GW {3}{G}{W} 5 Enchantment M enchantment Creatures you control get +1/+1. | Whenever you tap a land for mana, add one mana of any type that land produced.
Mortify c17 c17/182 c17 WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment.
Nin, the Pain Artist c17 c17/183 c17 UR UR {U}{R} 2 Legendary Creature - Vedalken Wizard 1 1 R mb1-rare creature {X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
Niv-Mizzet, Dracogenius c17 c17/184 c17 UR UR {2}{U}{U}{R}{R} 6 Legendary Creature - Dragon Wizard 5 5 R creature /ch Flying | Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. | {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
Niv-Mizzet, the Firemind c17 c17/185 c17 UR UR {2}{U}{U}{R}{R} 6 Legendary Creature - Dragon Wizard 4 4 R creature /ch Flying | Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. | {T}: Draw a card.
Nivix Guildmage c17 c17/186 c17 UR UR {U}{R} 2 Creature - Human Wizard 2 2 U creature {1}{U}{R}: Draw a card, then discard a card. | {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Ojutai, Soul of Winter c17 c17/187 c17 WU WU {5}{W}{U} 7 Legendary Creature - Dragon 5 6 R creature /ch Flying, vigilance | Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Phantom Nishoba c17 c17/188 c17 GW GW {5}{G}{W} 7 Creature - Cat Beast Spirit 0 0 R creature /ccgreen=7 Trample | Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. | Whenever Phantom Nishoba deals damage, you gain that much life. | If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Qasali Pridemage c17 c17/189 c17 GW GW {G}{W} 2 Creature - Cat Wizard 2 2 C mb1-multicolor creature Exalted | {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Rakdos Charm c17 c17/190 c17 BR BR {B}{R} 2 Instant U instant Choose one - | - Exile target player's graveyard. | - Destroy target artifact. | - Each creature deals 1 damage to its controller.
Savage Ventmaw c17 c17/191 c17 RG RG {4}{R}{G} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Scion of the Ur-Dragon c17 c17/192 c17 WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Dragon Avatar 4 4 R creature /ch Flying | {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
Shadowmage Infiltrator c17 c17/193 c17 UB UB {1}{U}{B} 3 Creature - Human Wizard 1 3 R creature Fear | Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Silumgar, the Drifting Death c17 c17/194 c17 UB UB {4}{U}{B} 6 Legendary Creature - Dragon 3 7 R creature /ch Flying, hexproof | Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Silumgar's Command c17 c17/195 c17 UB UB {3}{U}{B} 5 Instant R instant Choose two - | - Counter target noncreature spell. | - Return target permanent to its owner's hand. | - Target creature gets -3/-3 until end of turn. | - Destroy target planeswalker.
Spellbound Dragon c17 c17/196 c17 UR UR {3}{U}{R} 5 Creature - Dragon 3 5 R creature /ch Flying | Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
Stromkirk Captain c17 c17/197 c17 BR BR {1}{B}{R} 3 Creature - Vampire Soldier 2 2 U creature First strike | Other Vampire creatures you control get +1/+1 and have first strike.
Teneb, the Harvester c17 c17/198 c17 WBG WBG {3}{W}{B}{G} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
Terminate c17 c17/199 c17 BR BR {B}{R} 2 Instant U instant Destroy target creature. It can't be regenerated.
Tithe Drinker c17 c17/200 c17 WB WB {W}{B} 2 Creature - Vampire 2 1 C mb1-multicolor creature Lifelink | Extort
Vela the Night-Clad c17 c17/201 c17 UB UB {4}{U}{B} 6 Legendary Creature - Human Wizard 4 4 M creature Intimidate | Other creatures you control have intimidate. | Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Argentum Armor c17 c17/202 c17 {6} 6 Artifact - Equipment R artifact Equipped creature gets +6/+6. | Whenever equipped creature attacks, destroy target permanent. | Equip {6}
Armillary Sphere c17 c17/203 c17 {2} 2 Artifact C mb1-colorless artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Blade of the Bloodchief c17 c17/204 c17 {1} 1 Artifact - Equipment R artifact Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. | Equip {1}
Boros Signet c17 c17/205 c17 RW {2} 2 Artifact U artifact {1}, {T}: Add {R}{W}.
Commander's Sphere c17 c17/206 c17 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Darksteel Ingot c17 c17/207 c17 {3} 3 Artifact U artifact Indestructible | {T}: Add one mana of any color.
Door of Destinies c17 c17/208 c17 {4} 4 Artifact R artifact As Door of Destinies enters the battlefield, choose a creature type. | Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. | Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Dreamstone Hedron c17 c17/209 c17 {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Fellwar Stone c17 c17/210 c17 {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce.
Fist of Suns c17 c17/211 c17 WUBRG {3} 3 Artifact R artifact You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Grappling Hook c17 c17/212 c17 {4} 4 Artifact - Equipment R artifact Equipped creature has double strike. | Whenever equipped creature attacks, you may have target creature block it this turn if able. | Equip {4}
Hedron Archive c17 c17/213 c17 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Hero's Blade c17 c17/214 c17 {2} 2 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. | Equip {4}
Lightning Greaves c17 c17/215 c17 {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0}
Loxodon Warhammer c17 c17/216 c17 {3} 3 Artifact - Equipment U mb1-colorless artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3}
Nevinyrral's Disk c17 c17/217 c17 {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Nihil Spellbomb c17 c17/218 c17 B {1} 1 Artifact C artifact {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. | When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Orzhov Signet c17 c17/219 c17 WB {2} 2 Artifact U artifact {1}, {T}: Add {W}{B}.
Quietus Spike c17 c17/220 c17 {3} 3 Artifact - Equipment R artifact Equipped creature has deathtouch. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3}
Rakdos Signet c17 c17/221 c17 BR {2} 2 Artifact U artifact {1}, {T}: Add {B}{R}.
Skullclamp c17 c17/222 c17 {1} 1 Artifact - Equipment U mb1-colorless artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1}
Sol Ring c17 c17/223 c17 {1} 1 Artifact U artifact {T}: Add {C}{C}.
Staff of Nin c17 c17/224 c17 {6} 6 Artifact R artifact At the beginning of your upkeep, draw a card. | {T}: Staff of Nin deals 1 damage to any target.
Steel Hellkite c17 c17/225 c17 {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
Swiftfoot Boots c17 c17/226 c17 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Sword of the Animist c17 c17/227 c17 {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Equip {2}
Sword of Vengeance c17 c17/228 c17 {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3}
Unstable Obelisk c17 c17/229 c17 {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Wayfarer's Bauble c17 c17/230 c17 {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Well of Lost Dreams c17 c17/231 c17 {4} 4 Artifact R artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Worn Powerstone c17 c17/232 c17 {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}.
Akoum Refuge c17 c17/233 c17 BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}.
Arcane Sanctum c17 c17/234 c17 WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}.
Blighted Woodland c17 c17/235 c17 G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Bloodfell Caves c17 c17/236 c17 BR 0 Land C land /cr90 Bloodfell Caves enters the battlefield tapped. | When Bloodfell Caves enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}.
Blossoming Sands c17 c17/237 c17 GW 0 Land C land /cr90 Blossoming Sands enters the battlefield tapped. | When Blossoming Sands enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}.
Bojuka Bog c17 c17/238 c17 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}.
Boros Garrison c17 c17/239 c17 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Boros Guildgate c17 c17/240 c17 RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}.
Cinder Barrens c17 c17/241 c17 BR 0 Land U land /cr90 Cinder Barrens enters the battlefield tapped. | {T}: Add {B} or {R}.
Command Tower c17 c17/242 c17 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Crucible of the Spirit Dragon c17 c17/243 c17 0 Land R land {T}: Add {C}. | {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. | {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Crumbling Necropolis c17 c17/244 c17 UBR 0 Land U mb1-colorless land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}.
Dimir Aqueduct c17 c17/245 c17 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}.
Dismal Backwater c17 c17/246 c17 UB 0 Land C land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Elfhame Palace c17 c17/247 c17 GW 0 Land U land /cr90 Elfhame Palace enters the battlefield tapped. | {T}: Add {G} or {W}.
Evolving Wilds c17 c17/248 c17 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Exotic Orchard c17 c17/249 c17 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce.
Forsaken Sanctuary c17 c17/250 c17 WB 0 Land U land /cr90 Forsaken Sanctuary enters the battlefield tapped. | {T}: Add {W} or {B}.
Frontier Bivouac c17 c17/251 c17 GUR 0 Land U mb1-colorless land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}.
Grasslands c17 c17/252 c17 0 Land U land /cr90 Grasslands enters the battlefield tapped. | {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Graypelt Refuge c17 c17/253 c17 GW 0 Land U mb1-colorless land /cr90 Graypelt Refuge enters the battlefield tapped. | When Graypelt Refuge enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}.
Grixis Panorama c17 c17/254 c17 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Haven of the Spirit Dragon c17 c17/255 c17 0 Land R land {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. | {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Izzet Boilerworks c17 c17/256 c17 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}.
Jungle Shrine c17 c17/257 c17 RGW 0 Land U mb1-colorless land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}.
Jwar Isle Refuge c17 c17/258 c17 UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Kabira Crossroads c17 c17/259 c17 W 0 Land C land /cr90 Kabira Crossroads enters the battlefield tapped. | When Kabira Crossroads enters the battlefield, you gain 2 life. | {T}: Add {W}.
Krosan Verge c17 c17/260 c17 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Mosswort Bridge c17 c17/261 c17 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Myriad Landscape c17 c17/262 c17 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mystic Monastery c17 c17/263 c17 URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}.
Mystifying Maze c17 c17/264 c17 0 Land R land {T}: Add {C}. | {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Nomad Outpost c17 c17/265 c17 RWB 0 Land U land /cr90 Nomad Outpost enters the battlefield tapped. | {T}: Add {R}, {W}, or {B}.
Opal Palace c17 c17/266 c17 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Opulent Palace c17 c17/267 c17 BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}.
Orzhov Basilica c17 c17/268 c17 WB 0 Land C mb1-colorless land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}.
Orzhov Guildgate c17 c17/269 c17 WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}.
Rakdos Carnarium c17 c17/270 c17 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}.
Rakdos Guildgate c17 c17/271 c17 BR 0 Land - Gate C land /cr90 Rakdos Guildgate enters the battlefield tapped. | {T}: Add {B} or {R}.
Rogue's Passage c17 c17/272 c17 0 Land U mb1-colorless land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn.
Saltcrusted Steppe c17 c17/273 c17 GW 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Saltcrusted Steppe. | {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Sandsteppe Citadel c17 c17/274 c17 WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}.
Savage Lands c17 c17/275 c17 BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}.
Scoured Barrens c17 c17/276 c17 WB 0 Land C land /cr90 Scoured Barrens enters the battlefield tapped. | When Scoured Barrens enters the battlefield, you gain 1 life. | {T}: Add {W} or {B}.
Seaside Citadel c17 c17/277 c17 GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}.
Secluded Steppe c17 c17/278 c17 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W}
Selesnya Guildgate c17 c17/279 c17 GW 0 Land - Gate C land /cr90 Selesnya Guildgate enters the battlefield tapped. | {T}: Add {G} or {W}.
Selesnya Sanctuary c17 c17/280 c17 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}.
Stirring Wildwood c17 c17/281 c17 GW 0 Land R land /cr90 Stirring Wildwood enters the battlefield tapped. | {T}: Add {G} or {W}. | {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stone Quarry c17 c17/282 c17 RW 0 Land U land /cr90 Stone Quarry enters the battlefield tapped. | {T}: Add {R} or {W}.
Swiftwater Cliffs c17 c17/283 c17 UR 0 Land C land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}.
Temple of the False God c17 c17/284 c17 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands.
Terramorphic Expanse c17 c17/285 c17 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Tranquil Expanse c17 c17/286 c17 GW 0 Land U land /cr90 Tranquil Expanse enters the battlefield tapped. | {T}: Add {G} or {W}.
Tranquil Thicket c17 c17/287 c17 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G}
Urborg Volcano c17 c17/288 c17 BR 0 Land U land /cr90 Urborg Volcano enters the battlefield tapped. | {T}: Add {B} or {R}.
Vivid Crag c17 c17/289 c17 R 0 Land U land /cr90;/ccblue=2 Vivid Crag enters the battlefield tapped with two charge counters on it. | {T}: Add {R}. | {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Creek c17 c17/290 c17 U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Grove c17 c17/291 c17 G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Marsh c17 c17/292 c17 B 0 Land U land /cr90;/ccblue=2 Vivid Marsh enters the battlefield tapped with two charge counters on it. | {T}: Add {B}. | {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Meadow c17 c17/293 c17 W 0 Land U land /cr90;/ccblue=2 Vivid Meadow enters the battlefield tapped with two charge counters on it. | {T}: Add {W}. | {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Wind-Scarred Crag c17 c17/294 c17 RW 0 Land C land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}.
Plains c17 c17/295 c17 W 0 Basic Land - Plains C plains
Island c17 c17/298 c17 U 0 Basic Land - Island C island
Swamp c17 c17/301 c17 B 0 Basic Land - Swamp C swamp
Mountain c17 c17/304 c17 R 0 Basic Land - Mountain C mountain
Forest c17 c17/307 c17 G 0 Basic Land - Forest C forest
[c17] Cat (W 2/2) c17 tc17/1 tc17 W 0 Token Creature - Cat 2 2 T
[c17] Bat (B 1/1 Flying) c17 tc17/2 tc17 B 0 Token Creature - Bat 1 1 T /ch Flying
[c17] Rat (B 1/1 Deathtouch) c17 tc17/3 tc17 B 0 Token Creature - Rat 1 1 T Deathtouch
[c17] Vampire (B 1/1) c17 tc17/4 tc17 B 0 Token Creature - Vampire 1 1 T
[c17] Zombie (B 2/2) c17 tc17/5 tc17 B 0 Token Creature - Zombie 2 2 T
[c17] Dragon (R 4/4 Flying) c17 tc17/6 tc17 R 0 Token Creature - Dragon 4 4 T /ch Flying
[c17] Dragon (R 6/6 Flying) c17 tc17/7 tc17 R 0 Token Creature - Dragon 6 6 T /ch Flying
[c17] Cat Warrior (G 2/2 Forestwalk) c17 tc17/8 tc17 G 0 Token Creature - Cat Warrior 2 2 T Forestwalk
[c17] Cat Dragon (BRG 3/3 Flying) c17 tc17/9 tc17 BRG 0 Token Creature - Cat Dragon 3 3 T /ch Flying
[c17] Gold c17 tc17/10 tc17 0 Token Artifact - Gold T Sacrifice this artifact: Add one mana of any color.
[c17] Eldrazi Spawn (0/1) c17 tc17/11 tc17 0 Token Creature - Eldrazi Spawn 0 1 T Sacrifice this creature: Add {C}.
Boreas Charger c18 c18/1 c18 W W {2}{W} 3 Creature - Pegasus 2 1 R creature /ch Flying | When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Empyrial Storm c18 c18/2 c18 W W {4}{W}{W} 6 Sorcery R sorcery /spawn [c18] Angel (W 4/4 Flying) When you cast this spell, copy it for each time you've cast your commander from the command zone this game. | Create a 4/4 white Angel creature token with flying.
Heavenly Blademaster c18 c18/3 c18 W W {5}{W} 6 Creature - Angel 3 6 R creature /ch Flying, double strike | When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. | Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Loyal Unicorn c18 c18/4 c18 W W {3}{W} 4 Creature - Unicorn 3 4 U creature Vigilance | Lieutenant - At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Magus of the Balance c18 c18/5 c18 W W {1}{W} 2 Creature - Human Wizard 2 2 R creature {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Aminatou's Augury c18 c18/6 c18 U U {6}{U}{U} 8 Sorcery R mb1-rare sorcery Reveal top eight cards/vp1at8 Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Echo Storm c18 c18/7 c18 U U {3}{U}{U} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. | Create a token that's a copy of target artifact.
Estrid's Invocation c18 c18/8 c18 U U {2}{U} 3 Enchantment R enchantment You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Ever-Watching Threshold c18 c18/9 c18 U U {2}{U} 3 Enchantment R enchantment Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Loyal Drake c18 c18/10 c18 U U {2}{U} 3 Creature - Drake 2 2 U creature /ch Flying | Lieutenant - At the beginning of combat on your turn, if you control your commander, draw a card.
Octopus Umbra c18 c18/11 c18 U U {3}{U}{U} 5 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." | Totem armor
Primordial Mist c18 c18/12 c18 U U {4}{U} 5 Enchantment R enchantment At the beginning of your end step, you may manifest the top card of your library. | Exile a face-down permanent you control face up: You may play that card this turn.
Vedalken Humiliator c18 c18/13 c18 U U {3}{U} 4 Creature - Vedalken Wizard 3 4 R creature Metalcraft - Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
Bloodtracker c18 c18/14 c18 B B {3}{B} 4 Creature - Vampire Wizard 2 2 R creature /ch Flying | {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. | When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
Entreat the Dead c18 c18/15 c18 B B {X}{X}{B}{B}{B} 3 Sorcery R sorcery Return X target creature cards from your graveyard to the battlefield. | Miracle {X}{B}{B}
Loyal Subordinate c18 c18/16 c18 B B {2}{B} 3 Creature - Zombie 3 1 U creature Menace | Lieutenant - At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Night Incarnate c18 c18/17 c18 B B {4}{B} 5 Creature - Elemental 3 4 R creature Deathtouch | When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. | Evoke {3}{B}
Skull Storm c18 c18/18 c18 B B {7}{B}{B} 9 Sorcery R sorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. | Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
Sower of Discord c18 c18/19 c18 B B {4}{B}{B} 6 Creature - Demon 6 6 R creature /ch Flying | As Sower of Discord enters the battlefield, choose two players. | Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Emissary of Grudges c18 c18/20 c18 R R {5}{R} 6 Creature - Efreet 6 5 R creature /ch Flying, haste | As Emissary of Grudges enters the battlefield, secretly choose an opponent. | Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
Enchanter's Bane c18 c18/21 c18 R R {1}{R} 2 Enchantment R enchantment At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Fury Storm c18 c18/22 c18 R R {2}{R}{R} 4 Instant R instant When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. | Copy target instant or sorcery spell. You may choose new targets for the copy.
Loyal Apprentice c18 c18/23 c18 R R {1}{R} 2 Creature - Human Artificer 2 1 U creature Create Thopter/spawn [c18] Thopter (1/1 Flying) Haste | Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Nesting Dragon c18 c18/24 c18 R R {3}{R}{R} 5 Creature - Dragon 5 4 R creature yInitialize/ch Create Dragon Egg/spawn [c18] Dragon Egg (R 0/2 Defender) Flying | Landfall - Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
Reality Scramble c18 c18/25 c18 R R {2}{R}{R} 4 Sorcery R mb1-rare sorcery Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | Retrace
Saheeli's Directive c18 c18/26 c18 R R {X}{R}{R}{R} 3 Sorcery R sorcery Improvise | Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Treasure Nabber c18 c18/27 c18 R R {2}{R} 3 Creature - Goblin Rogue 3 2 R creature Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Varchild, Betrayer of Kjeldor c18 c18/28 c18 R R {2}{R} 3 Legendary Creature - Human Knight 3 3 R creature Create Survivor/spawn [c18] Survivor (R 1/1) Create 5 Survivors/spawnx5 [c18] Survivor (R 1/1) Create 10 Survivors/spawnx10 [c18] Survivor (R 1/1) Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. | Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. | When Varchild leaves the battlefield, gain control of all Survivors.
Crash of Rhino Beetles c18 c18/29 c18 G G {4}{G} 5 Creature - Insect 5 5 R creature Trample | Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
Genesis Storm c18 c18/30 c18 G G {4}{G}{G} 6 Sorcery R sorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. | Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Loyal Guardian c18 c18/31 c18 G G {4}{G} 5 Creature - Rhino 4 4 U creature Trample | Lieutenant - At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Myth Unbound c18 c18/32 c18 G G {2}{G} 3 Enchantment R enchantment Your commander costs {1} less to cast for each time it's been cast from the command zone this game. | Whenever your commander is put into the command zone from anywhere, draw a card.
Nylea's Colossus c18 c18/33 c18 G G {6}{G} 7 Enchantment Creature - Giant 6 6 R creature Constellation - Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
Ravenous Slime c18 c18/34 c18 G G {2}{G} 3 Creature - Ooze 1 1 R creature Ravenous Slime can't be blocked by creatures with power 2 or less. | If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
Turntimber Sower c18 c18/35 c18 G G {2}{G} 3 Creature - Elf Druid 3 3 R creature Create Plant/spawn [c18] Plant (G 0/1) Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. | {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Whiptongue Hydra c18 c18/36 c18 G G {5}{G} 6 Creature - Lizard Hydra 4 4 R creature Reach | When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
Aminatou, the Fateshifter c18 c18/37 c18 WUB WUB {W}{U}{B} 3 Legendary Planeswalker - Aminatou 3 M planeswalker /ccblue=3 +1: Draw a card, then put a card from your hand on top of your library. | -1: Exile another target permanent you own, then return it to the battlefield under your control. | -6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. | Aminatou, the Fateshifter can be your commander.
Arixmethes, Slumbering Isle c18 c18/38 c18 GU GU {2}{G}{U} 4 Legendary Creature - Kraken 12 12 R creature /cr90;/ccblue=5 Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. | As long as Arixmethes has a slumber counter on it, it's a land. | Whenever you cast a spell, you may remove a slumber counter from Arixmethes. | {T}: Add {G}{U}.
Brudiclad, Telchor Engineer c18 c18/39 c18 UR UR {4}{U}{R} 6 Legendary Artifact Creature - Phyrexian Artificer 4 4 M creature Create Phyrexian Myr/spawn [brc] Phyrexian Myr (U 2/1) Creature tokens you control have haste. | At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Estrid, the Masked c18 c18/40 c18 GWU GWU {1}{G}{W}{U} 4 Legendary Planeswalker - Estrid 3 M planeswalker yInitialize/ccblue=3 Create Mask/spawn [c18] Mask (W) +2: Untap each enchanted permanent you control. | -1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. | -7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. | Estrid, the Masked can be your commander.
Gyrus, Waker of Corpses c18 c18/41 c18 BRG BRG {X}{B}{R}{G} 3 Legendary Creature - Hydra 0 0 M creature Create Copy/spawn [2xm] Copy Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. | Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
Kestia, the Cultivator c18 c18/42 c18 GWU GWU {1}{G}{W}{U} 4 Legendary Enchantment Creature - Nymph 4 4 M creature Bestow {3}{G}{W}{U} | Enchanted creature gets +4/+4. | Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Lord Windgrace c18 c18/43 c18 BRG BRG {2}{B}{R}{G} 5 Legendary Planeswalker - Windgrace 5 M planeswalker yInitialize/ccblue=5 Create 6 Cat Warriors/spawnx6 [c18] Cat Warrior (G 2/2 Forestwalk) +2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. | -3: Return up to two target land cards from your graveyard to the battlefield. | -11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. | Lord Windgrace can be your commander.
Saheeli, the Gifted c18 c18/44 c18 UR UR {2}{U}{R} 4 Legendary Planeswalker - Saheeli 4 M planeswalker yInitialize/ccblue=4 Create Copy/spawn [2xm] Copy Create Servo/spawn [c18] Servo (1/1) +1: Create a 1/1 colorless Servo artifact creature token. | +1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it. | -7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. | Saheeli, the Gifted can be your commander.
Tawnos, Urza's Apprentice c18 c18/45 c18 UR UR {U}{R} 2 Legendary Creature - Human Artificer 1 3 M creature Haste | {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy.
Thantis, the Warweaver c18 c18/46 c18 BRG BRG {3}{B}{R}{G} 6 Legendary Creature - Spider 5 5 M creature Vigilance, reach | All creatures attack each combat if able. | Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
Tuvasa the Sunlit c18 c18/47 c18 GWU GWU {G}{W}{U} 3 Legendary Creature - Merfolk Shaman 1 1 M creature Tuvasa the Sunlit gets +1/+1 for each enchantment you control. | Whenever you cast your first enchantment spell each turn, draw a card.
Varina, Lich Queen c18 c18/48 c18 WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Zombie Wizard 4 4 M creature Create Zombie/spawn [c18] Zombie (B 2/2) Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. | {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
Windgrace's Judgment c18 c18/49 c18 BG BG {3}{B}{G} 5 Instant R instant For any number of opponents, destroy target nonland permanent that player controls.
Xantcha, Sleeper Agent c18 c18/50 c18 BR BR {1}{B}{R} 3 Legendary Creature - Phyrexian Minion 5 5 R creature Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. | Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. | {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Yennett, Cryptic Sovereign c18 c18/51 c18 WUB WUB {2}{W}{U}{B} 5 Legendary Creature - Sphinx 3 5 M creature yInitialize/ch Reveal top card/vp1at1 Flying, vigilance, menace | Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Yuriko, the Tiger's Shadow c18 c18/52 c18 UB UB {1}{U}{B} 3 Legendary Creature - Human Ninja 1 3 R mb1-rare creature Reveal top card/vp1at1 Commander ninjutsu {U}{B} | Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Ancient Stone Idol c18 c18/53 c18 {10} 10 Artifact Creature - Golem 12 12 R creature Create Construct/spawn [c18] Construct (6/12 Trample) Flash | This spell costs {1} less to cast for each attacking creature. | Trample | When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
Coveted Jewel c18 c18/54 c18 {6} 6 Artifact R mb1-rare artifact When Coveted Jewel enters the battlefield, draw three cards. | {T}: Add three mana of any one color. | Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Endless Atlas c18 c18/55 c18 {2} 2 Artifact R artifact {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Geode Golem c18 c18/56 c18 {5} 5 Artifact Creature - Golem 5 3 U creature Trample | Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost.
Retrofitter Foundry c18 c18/57 c18 {1} 1 Artifact R artifact Create Servo/spawn [c18] Servo (1/1) Create Thopter/spawn [c18] Thopter (1/1 Flying) Create Construct/spawn [c18] Construct (4/4) {3}: Untap Retrofitter Foundry. | {2}, {T}: Create a 1/1 colorless Servo artifact creature token. | {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. | {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Forge of Heroes c18 c18/58 c18 0 Land C land {T}: Add {C}. | {T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Isolated Watchtower c18 c18/59 c18 0 Land R land Scry 1/vp1pt1 Reveal top card/vp1at1 {T}: Add {C}. | {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Adarkar Valkyrie c18 c18/60 c18 W W {4}{W}{W} 6 Snow Creature - Angel 4 5 R creature /ch Flying, vigilance | {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Ajani's Chosen c18 c18/61 c18 W W {2}{W}{W} 4 Creature - Cat Soldier 3 3 R creature Create Cat/spawn [c18] Cat (W 2/2) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Akroma's Vengeance c18 c18/62 c18 W W {4}{W}{W} 6 Sorcery R sorcery Destroy all artifacts, creatures, and enchantments. | Cycling {3}
Banishing Stroke c18 c18/63 c18 W W {5}{W} 6 Instant U instant Put target artifact, creature, or enchantment on the bottom of its owner's library. | Miracle {W}
Celestial Archon c18 c18/64 c18 W W {3}{W}{W} 5 Enchantment Creature - Archon 4 4 R creature /ch Bestow {5}{W}{W} | Flying, first strike | Enchanted creature gets +4/+4 and has flying and first strike.
Crib Swap c18 c18/65 c18 W W {2}{W} 3 Tribal Instant - Shapeshifter U mb1-white-a instant Create Shapeshifter/spawn [c18] Shapeshifter (1/1 Changeling) Changeling | Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Dismantling Blow c18 c18/66 c18 W WU {2}{W} 3 Instant C instant Kicker {2}{U} | Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Entreat the Angels c18 c18/67 c18 W W {X}{X}{W}{W}{W} 3 Sorcery M sorcery Create Angel/spawn [c18] Angel (W 4/4 Flying) Create 5 Angels/spawnx5 [c18] Angel (W 4/4 Flying) Create 10 Angels/spawnx10 [c18] Angel (W 4/4 Flying) Create X 4/4 white Angel creature tokens with flying. | Miracle {X}{W}{W}
Lightform c18 c18/68 c18 W W {1}{W}{W} 3 Enchantment U mb1-white-a enchantment When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. | Enchanted creature has flying and lifelink.
Martial Coup c18 c18/69 c18 W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [c18] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c18] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c18] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Phyrexian Rebirth c18 c18/70 c18 W W {4}{W}{W} 6 Sorcery R sorcery /spawn [onc] Phyrexian Horror (*/*) Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Return to Dust c18 c18/71 c18 W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Sage's Reverie c18 c18/72 c18 W W {3}{W} 4 Enchantment - Aura U enchantment Enchant creature | When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. | Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Serra Avatar c18 c18/73 c18 W W {4}{W}{W}{W} 7 Creature - Avatar * * M creature Serra Avatar's power and toughness are each equal to your life total. | When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Sigil of the Empty Throne c18 c18/74 c18 W W {3}{W}{W} 5 Enchantment R enchantment Create Angel/spawn [c18] Angel (W 4/4 Flying) Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Silent Sentinel c18 c18/75 c18 W W {5}{W}{W} 7 Creature - Archon 4 6 R creature /ch Flying | Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
Soul Snare c18 c18/76 c18 W W {W} 1 Enchantment U enchantment {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Terminus c18 c18/77 c18 W W {4}{W}{W} 6 Sorcery R sorcery Put all creatures on the bottom of their owners' libraries. | Miracle {W}
Unquestioned Authority c18 c18/78 c18 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | When Unquestioned Authority enters the battlefield, draw a card. | Enchanted creature has protection from creatures.
Winds of Rath c18 c18/79 c18 W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures that aren't enchanted. They can't be regenerated.
Aether Gale c18 c18/80 c18 U U {3}{U}{U} 5 Sorcery R sorcery Return six target nonland permanents to their owners' hands.
Archetype of Imagination c18 c18/81 c18 U U {4}{U}{U} 6 Enchantment Creature - Human Wizard 3 2 U mb1-blue-b creature Creatures you control have flying. | Creatures your opponents control lose flying and can't have or gain flying.
Brainstorm c18 c18/82 c18 U U {U} 1 Instant U instant Draw three cards, then put two cards from your hand on top of your library in any order.
Cloudform c18 c18/83 c18 U U {1}{U}{U} 3 Enchantment U enchantment When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. | Enchanted creature has flying and hexproof.
Conundrum Sphinx c18 c18/84 c18 U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Devastation Tide c18 c18/85 c18 U U {3}{U}{U} 5 Sorcery R sorcery Return all nonland permanents to their owners' hands. | Miracle {1}{U}
Dictate of Kruphix c18 c18/86 c18 U U {1}{U}{U} 3 Enchantment R enchantment Flash | At the beginning of each player's draw step, that player draws an additional card.
Djinn of Wishes c18 c18/87 c18 U U {3}{U}{U} 5 Creature - Djinn 4 4 R mb1-rare creature yInitialize/ch;/ccblue=3 Reveal top card/vp1at1 Flying | Djinn of Wishes enters the battlefield with three wish counters on it. | {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Dream Cache c18 c18/88 c18 U U {2}{U} 3 Sorcery C mb1-blue-b sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Eel Umbra c18 c18/89 c18 U U {1}{U} 2 Enchantment - Aura C mb1-blue-b enchantment Flash | Enchant creature | Enchanted creature gets +1/+1. | Totem armor
Etherium Sculptor c18 c18/90 c18 U U {1}{U} 2 Artifact Creature - Vedalken Artificer 1 2 C creature Artifact spells you cast cost {1} less to cast.
Inkwell Leviathan c18 c18/91 c18 U U {7}{U}{U} 9 Artifact Creature - Leviathan 7 11 R creature Trample | Islandwalk | Shroud
Into the Roil c18 c18/92 c18 U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Jeskai Infiltrator c18 c18/93 c18 U U {2}{U} 3 Creature - Human Monk 2 3 R creature Jeskai Infiltrator can't be blocked as long as you control no other creatures. | When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards.
Mulldrifter c18 c18/94 c18 U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U}
Ninja of the Deep Hours c18 c18/95 c18 U U {3}{U} 4 Creature - Human Ninja 2 2 C mb1-blue-b creature Ninjutsu {1}{U} | Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Ponder c18 c18/96 c18 U U {U} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card.
Portent c18 c18/97 c18 U U {U} 1 Sorcery C mb1-blue-b sorcery Look at top three cards/vp1pt3 Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. | Draw a card at the beginning of the next turn's upkeep.
Predict c18 c18/98 c18 U U {1}{U} 2 Instant U mb1-blue-a instant Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Reverse Engineer c18 c18/99 c18 U U {3}{U}{U} 5 Sorcery U sorcery Improvise | Draw three cards.
Saheeli's Artistry c18 c18/100 c18 U U {4}{U}{U} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Choose one or both - | - Create a token that's a copy of target artifact. | - Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Sharding Sphinx c18 c18/101 c18 U U {4}{U}{U} 6 Artifact Creature - Sphinx 4 4 R creature yInitialize/ch Create Thopter/spawn [c18] Thopter (U 1/1 Flying) Flying | Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Sigiled Starfish c18 c18/102 c18 U U {1}{U} 2 Creature - Starfish 0 3 U creature Scry 1/vp1pt1 {T}: Scry 1.
Sphinx of Jwar Isle c18 c18/103 c18 U U {4}{U}{U} 6 Creature - Sphinx 5 5 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Shroud | You may look at the top card of your library any time.
Sphinx of Uthuun c18 c18/104 c18 U U {5}{U}{U} 7 Creature - Sphinx 5 6 R creature yInitialize/ch Reveal top five cards/vp1at5 Flying | When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Telling Time c18 c18/105 c18 U U {1}{U} 2 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Thirst for Knowledge c18 c18/106 c18 U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard an artifact card.
Thopter Spy Network c18 c18/107 c18 U U {2}{U}{U} 4 Enchantment R enchantment Create Thopter/spawn [c18] Thopter (1/1 Flying) At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. | Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Tidings c18 c18/108 c18 U U {3}{U}{U} 5 Sorcery U sorcery Draw four cards.
Treasure Hunt c18 c18/109 c18 U U {1}{U} 2 Sorcery C mb1-blue-b sorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Vow of Flight c18 c18/110 c18 U U {2}{U} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Whirler Rogue c18 c18/111 c18 U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [c18] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Whitewater Naiads c18 c18/112 c18 U U {3}{U}{U} 5 Enchantment Creature - Nymph 4 4 U creature Constellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
Army of the Damned c18 c18/113 c18 B B {5}{B}{B}{B} 8 Sorcery M sorcery /spawnx13 [c18] Zombie (B 2/2) Create thirteen tapped 2/2 black Zombie creature tokens. | Flashback {7}{B}{B}{B}
Moonlight Bargain c18 c18/114 c18 B B {3}{B}{B} 5 Instant R instant Look at top five cards/vp1pt5 Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Phyrexian Delver c18 c18/115 c18 B B {3}{B}{B} 5 Creature - Phyrexian Zombie 3 2 R creature When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Retreat to Hagra c18 c18/116 c18 B B {2}{B} 3 Enchantment U enchantment Landfall - Whenever a land enters the battlefield under your control, choose one - | - Target creature gets +1/+0 and gains deathtouch until end of turn. | - Each opponent loses 1 life and you gain 1 life.
Ruinous Path c18 c18/117 c18 B B {1}{B}{B} 3 Sorcery R sorcery Destroy target creature or planeswalker. | Awaken 4-{5}{B}{B}
Soul of Innistrad c18 c18/118 c18 B B {4}{B}{B} 6 Creature - Avatar 6 6 M creature Deathtouch | {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. | {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
Stitch Together c18 c18/119 c18 B B {B}{B} 2 Sorcery U sorcery Return target creature card from your graveyard to your hand. | Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Blasphemous Act c18 c18/120 c18 R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature.
Chain Reaction c18 c18/121 c18 R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chaos Warp c18 c18/122 c18 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Flameblast Dragon c18 c18/123 c18 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.
Hellkite Igniter c18 c18/124 c18 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
Magmaquake c18 c18/125 c18 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker.
Thopter Engineer c18 c18/126 c18 R R {2}{R} 3 Creature - Human Artificer 1 3 U creature /spawn [c18] Thopter (1/1 Flying) When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. | Artifact creatures you control have haste.
Acidic Slime c18 c18/127 c18 G G {3}{G}{G} 5 Creature - Ooze 2 2 U mb1-green-b creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Aura Gnarlid c18 c18/128 c18 G G {2}{G} 3 Creature - Beast 2 2 C mb1-green-b creature Creatures with power less than Aura Gnarlid's power can't block it. | Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Avenger of Zendikar c18 c18/129 c18 G G {5}{G}{G} 7 Creature - Elemental 5 5 M creature Create Plant/spawn [c18] Plant (G 0/1) Create 5 Plants/spawnx5 [c18] Plant (G 0/1) Create 10 Plants/spawnx10 [c18] Plant (G 0/1) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. | Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Baloth Woodcrasher c18 c18/130 c18 G G {4}{G}{G} 6 Creature - Beast 4 4 U creature Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Bear Umbra c18 c18/131 c18 G G {2}{G}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." | Totem armor
Boon Satyr c18 c18/132 c18 G G {1}{G}{G} 3 Enchantment Creature - Satyr 4 2 R creature Flash | Bestow {3}{G}{G} | Enchanted creature gets +4/+2.
Borderland Explorer c18 c18/133 c18 G G {1}{G} 2 Creature - Elf Scout 3 1 C mb1-green-a creature When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Budoka Gardener c18 c18/134 c18 G G {1}{G} 2 Creature - Human Monk 2 1 R creature Flip/spawn [c18] Dokai, Weaver of Life Create Elemental/spawn [c18] Elemental (G */*) {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. // Dokai, Weaver of Life [Legendary Creature - Human Monk] {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3
[c18] Dokai, Weaver of Life c18 c18/134flipped c18 2 Token Legendary Creature - Human Monk 3 3 R Create Elemental/spawn [c18] Elemental (G */*) {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
Centaur Vinecrasher c18 c18/135 c18 G G {3}{G} 4 Creature - Plant Centaur 1 1 R creature Trample | Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. | Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
Consign to Dust c18 c18/136 c18 G G {2}{G} 3 Instant U instant Strive - This spell costs {2}{G} more to cast for each target beyond the first. | Destroy any number of target artifacts and/or enchantments.
Creeping Renaissance c18 c18/137 c18 G G {3}{G}{G} 5 Sorcery R sorcery Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. | Flashback {5}{G}{G}
Cultivate c18 c18/138 c18 G G {2}{G} 3 Sorcery C mb1-green-b sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Dawn's Reflection c18 c18/139 c18 G G {3}{G} 4 Enchantment - Aura C mb1-green-b enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Eidolon of Blossoms c18 c18/140 c18 G G {2}{G}{G} 4 Enchantment Creature - Spirit 2 2 R creature Constellation - Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
Enchantress's Presence c18 c18/141 c18 G G {2}{G} 3 Enchantment R enchantment Whenever you cast an enchantment spell, draw a card.
Epic Proportions c18 c18/142 c18 G G {4}{G}{G} 6 Enchantment - Aura R enchantment Flash | Enchant creature | Enchanted creature gets +5/+5 and has trample.
Explore c18 c18/143 c18 G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card.
Explosive Vegetation c18 c18/144 c18 G G {3}{G} 4 Sorcery U mb1-green-b sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Far Wanderings c18 c18/145 c18 G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Farhaven Elf c18 c18/146 c18 G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Fertile Ground c18 c18/147 c18 G G {1}{G} 2 Enchantment - Aura C mb1-green-b enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Grapple with the Past c18 c18/148 c18 G G {1}{G} 2 Instant C mb1-green-a instant Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Ground Seal c18 c18/149 c18 G G {1}{G} 2 Enchantment R enchantment When Ground Seal enters the battlefield, draw a card. | Cards in graveyards can't be the targets of spells or abilities.
Harrow c18 c18/150 c18 G G {2}{G} 3 Instant C mb1-green-b instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Herald of the Pantheon c18 c18/151 c18 G G {1}{G} 2 Creature - Centaur Shaman 2 2 R creature Enchantment spells you cast cost {1} less to cast. | Whenever you cast an enchantment spell, you gain 1 life.
Hunting Wilds c18 c18/152 c18 G G {3}{G} 4 Sorcery U sorcery Kicker {3}{G} | Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. | If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Hydra Omnivore c18 c18/153 c18 G G {4}{G}{G} 6 Creature - Hydra 8 8 M creature Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Khalni Heart Expedition c18 c18/154 c18 G G {1}{G} 2 Enchantment C mb1-green-b enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Kruphix's Insight c18 c18/155 c18 G G {2}{G} 3 Sorcery C sorcery Reveal top six cards/vp1at6 Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Moldgraf Monstrosity c18 c18/156 c18 G G {4}{G}{G}{G} 7 Creature - Insect 8 8 R creature Trample | When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Overgrowth c18 c18/157 c18 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Rampaging Baloths c18 c18/158 c18 G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [c18] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Reclamation Sage c18 c18/159 c18 G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Sakura-Tribe Elder c18 c18/160 c18 G G {1}{G} 2 Creature - Snake Shaman 1 1 C mb1-green-a creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Scute Mob c18 c18/161 c18 G G {G} 1 Creature - Insect 1 1 R creature At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Snake Umbra c18 c18/162 c18 G G {2}{G} 3 Enchantment - Aura C mb1-green-a enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." | Totem armor
Spawning Grounds c18 c18/163 c18 G G {6}{G}{G} 8 Enchantment - Aura R mb1-rare enchantment Create Beast/spawn [c18] Beast (G 5/5 Trample) Enchant land | Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Vow of Wildness c18 c18/164 c18 G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Wild Growth c18 c18/165 c18 G G {G} 1 Enchantment - Aura C mb1-green-a enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Yavimaya Elder c18 c18/166 c18 G G {1}{G}{G} 3 Creature - Human Druid 2 1 C mb1-green-a creature When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | {2}, Sacrifice Yavimaya Elder: Draw a card.
Yavimaya Enchantress c18 c18/167 c18 G G {2}{G} 3 Creature - Human Druid 2 2 C creature Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Aethermage's Touch c18 c18/168 c18 WU WU {2}{W}{U} 4 Instant R instant Reveal top four cards/vp1at4 Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Bant Charm c18 c18/169 c18 GWU GWU {G}{W}{U} 3 Instant U instant Choose one - | - Destroy target artifact. | - Put target creature on the bottom of its owner's library. | - Counter target instant spell.
Bruna, Light of Alabaster c18 c18/170 c18 WU WU {3}{W}{W}{U} 6 Legendary Creature - Angel 5 5 M creature /ch Flying, vigilance | Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Charnelhoard Wurm c18 c18/171 c18 BRG BRG {4}{B}{R}{G} 7 Creature - Wurm 6 6 R creature Trample | Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Cold-Eyed Selkie c18 c18/172 c18 GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Rogue 1 1 R creature Islandwalk | Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Daxos of Meletis c18 c18/173 c18 WU WU {1}{W}{U} 3 Legendary Creature - Human Soldier 2 2 R creature Reveal top card/vp1at1 Daxos of Meletis can't be blocked by creatures with power 3 or greater. | Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Deathreap Ritual c18 c18/174 c18 BG BG {2}{B}{G} 4 Enchantment U mb1-multicolor enchantment Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card.
Decimate c18 c18/175 c18 RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land.
Duskmantle Seer c18 c18/176 c18 UB UB {2}{U}{B} 4 Creature - Vampire Wizard 4 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Elderwood Scion c18 c18/177 c18 GW GW {3}{G}{W} 5 Creature - Elemental 4 4 R creature Trample, lifelink | Spells you cast that target Elderwood Scion cost {2} less to cast. | Spells your opponents cast that target Elderwood Scion cost {2} more to cast.
Enigma Sphinx c18 c18/178 c18 WUB WUB {4}{W}{U}{B} 7 Artifact Creature - Sphinx 5 4 R creature /ch Flying | When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. | Cascade
Esper Charm c18 c18/179 c18 WUB WUB {W}{U}{B} 3 Instant U mb1-multicolor instant Choose one - | - Destroy target enchantment. | - Draw two cards. | - Target player discards two cards.
Finest Hour c18 c18/180 c18 GWU GWU {2}{G}{W}{U} 5 Enchantment R enchantment Exalted | Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Gaze of Granite c18 c18/181 c18 BG BG {X}{B}{B}{G} 3 Sorcery R sorcery Destroy each nonland permanent with mana value X or less.
Grisly Salvage c18 c18/182 c18 BG BG {B}{G} 2 Instant C instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
High Priest of Penance c18 c18/183 c18 WB WB {W}{B} 2 Creature - Human Cleric 1 1 R creature Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
Lavalanche c18 c18/184 c18 BRG BRG {X}{B}{R}{G} 3 Sorcery R sorcery Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Maverick Thopterist c18 c18/185 c18 UR UR {3}{U}{R} 5 Creature - Human Artificer 2 2 U mb1-multicolor creature /spawnx2 [c18] Thopter (1/1 Flying) Improvise | When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Mortify c18 c18/186 c18 WB WB {1}{W}{B} 3 Instant U mb1-multicolor instant Destroy target creature or enchantment.
Putrefy c18 c18/187 c18 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated.
Righteous Authority c18 c18/188 c18 WU WU {3}{W}{U} 5 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +1/+1 for each card in its controller's hand. | At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Rubblehulk c18 c18/189 c18 RG RG {4}{R}{G} 6 Creature - Elemental * * R creature Rubblehulk's power and toughness are each equal to the number of lands you control. | Bloodrush - {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Savage Twister c18 c18/190 c18 RG RG {X}{R}{G} 2 Sorcery U mb1-multicolor sorcery Savage Twister deals X damage to each creature.
Silent-Blade Oni c18 c18/191 c18 UB UB {3}{U}{U}{B}{B} 7 Creature - Demon Ninja 6 5 R creature Ninjutsu {4}{U}{B} | Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Unflinching Courage c18 c18/192 c18 GW GW {1}{G}{W} 3 Enchantment - Aura U mb1-multicolor enchantment Enchant creature | Enchanted creature gets +2/+2 and has trample and lifelink.
Utter End c18 c18/193 c18 WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent.
Worm Harvest c18 c18/194 c18 BG BG {2}{B/G}{B/G}{B/G} 5 Sorcery R sorcery Create Worm/spawn [c18] Worm (BG 1/1) Create 5 Worms/spawnx5 [c18] Worm (BG 1/1) Create 10 Worms/spawnx10 [c18] Worm (BG 1/1) Create a 1/1 black and green Worm creature token for each land card in your graveyard. | Retrace
Zendikar Incarnate c18 c18/195 c18 RG RG {2}{R}{G} 4 Creature - Elemental * 4 U creature Zendikar Incarnate's power is equal to the number of lands you control.
Azorius Signet c18 c18/196 c18 WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}.
Blinkmoth Urn c18 c18/197 c18 {5} 5 Artifact R artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
Bosh, Iron Golem c18 c18/198 c18 R {8} 8 Legendary Artifact Creature - Golem 6 7 R creature Trample | {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.
Chief of the Foundry c18 c18/199 c18 {3} 3 Artifact Creature - Construct 2 3 U creature Other artifact creatures you control get +1/+1.
Commander's Sphere c18 c18/200 c18 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Crystal Ball c18 c18/201 c18 {3} 3 Artifact U mb1-colorless artifact Scry 2/vp1pt2 {1}, {T}: Scry 2.
Darksteel Juggernaut c18 c18/202 c18 {5} 5 Artifact Creature - Juggernaut * * R creature Indestructible | Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. | Darksteel Juggernaut attacks each combat if able.
Dimir Signet c18 c18/203 c18 UB {2} 2 Artifact U artifact {1}, {T}: Add {U}{B}.
Dreamstone Hedron c18 c18/204 c18 {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Duplicant c18 c18/205 c18 {6} 6 Artifact Creature - Shapeshifter 2 4 R creature Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. | As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Hedron Archive c18 c18/206 c18 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Izzet Signet c18 c18/207 c18 UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}.
Magnifying Glass c18 c18/208 c18 {3} 3 Artifact U artifact Create Clue/spawn [c18] Clue {T}: Add {C}. | {4}, {T}: Investigate.
Mimic Vat c18 c18/209 c18 {3} 3 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. | {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Mind Stone c18 c18/210 c18 {2} 2 Artifact C mb1-colorless artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card.
Mirrorworks c18 c18/211 c18 {5} 5 Artifact R artifact Create Copy/spawn [2xm] Copy Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
Myr Battlesphere c18 c18/212 c18 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [c18] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Orzhov Signet c18 c18/213 c18 WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}.
Pilgrim's Eye c18 c18/214 c18 {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Prismatic Lens c18 c18/215 c18 {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}: Add one mana of any color.
Prototype Portal c18 c18/216 c18 {4} 4 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. | {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Psychosis Crawler c18 c18/217 c18 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life.
Scrabbling Claws c18 c18/218 c18 {1} 1 Artifact U artifact {T}: Target player exiles a card from their graveyard. | {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Scuttling Doom Engine c18 c18/219 c18 {6} 6 Artifact Creature - Construct 6 6 R creature Scuttling Doom Engine can't be blocked by creatures with power 2 or less. | When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
Seer's Lantern c18 c18/220 c18 {3} 3 Artifact C artifact Scry 1/vp1pt1 {T}: Add {C}. | {2}, {T}: Scry 1.
Seer's Sundial c18 c18/221 c18 {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Sol Ring c18 c18/222 c18 {1} 1 Artifact U mb1-colorless artifact {T}: Add {C}{C}.
Soul of New Phyrexia c18 c18/223 c18 {6} 6 Artifact Creature - Phyrexian Avatar 6 6 M creature Trample | {5}: Permanents you control gain indestructible until end of turn. | {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Steel Hellkite c18 c18/224 c18 {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
Swiftfoot Boots c18 c18/225 c18 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Thopter Assembly c18 c18/226 c18 {6} 6 Artifact Creature - Thopter 5 5 R creature yInitialize/ch Create 5 Thopters/spawnx5 [c18] Thopter (1/1 Flying) Flying | At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Unstable Obelisk c18 c18/227 c18 {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Unwinding Clock c18 c18/228 c18 {4} 4 Artifact R artifact Untap all artifacts you control during each other player's untap step.
Vessel of Endless Rest c18 c18/229 c18 {3} 3 Artifact U artifact When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. | {T}: Add one mana of any color.
Worn Powerstone c18 c18/230 c18 {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}.
Akoum Refuge c18 c18/231 c18 BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}.
Arcane Sanctum c18 c18/232 c18 WUB 0 Land U mb1-colorless land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}.
Azorius Chancery c18 c18/233 c18 WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}.
Azorius Guildgate c18 c18/234 c18 WU 0 Land - Gate C land /cr90 Azorius Guildgate enters the battlefield tapped. | {T}: Add {W} or {U}.
Barren Moor c18 c18/235 c18 B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B}
Blighted Woodland c18 c18/236 c18 G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Blossoming Sands c18 c18/237 c18 GW 0 Land C mb1-colorless land /cr90 Blossoming Sands enters the battlefield tapped. | When Blossoming Sands enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}.
Bojuka Bog c18 c18/238 c18 B 0 Land C mb1-colorless land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}.
Buried Ruin c18 c18/239 c18 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Command Tower c18 c18/240 c18 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Darksteel Citadel c18 c18/241 c18 0 Artifact Land U artifact Indestructible | {T}: Add {C}.
Dimir Aqueduct c18 c18/242 c18 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}.
Dimir Guildgate c18 c18/243 c18 UB 0 Land - Gate C land /cr90 Dimir Guildgate enters the battlefield tapped. | {T}: Add {U} or {B}.
Dismal Backwater c18 c18/244 c18 UB 0 Land C land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Evolving Wilds c18 c18/245 c18 0 Land C mb1-colorless land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Forgotten Cave c18 c18/246 c18 R 0 Land C mb1-colorless land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R}
Forsaken Sanctuary c18 c18/247 c18 WB 0 Land U land /cr90 Forsaken Sanctuary enters the battlefield tapped. | {T}: Add {W} or {B}.
Foundry of the Consuls c18 c18/248 c18 0 Land U land Create 2 Thopters/spawnx2 [c18] Thopter (1/1 Flying) {T}: Add {C}. | {5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
Golgari Rot Farm c18 c18/249 c18 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}.
Great Furnace c18 c18/250 c18 R 0 Artifact Land C mb1-colorless artifact {T}: Add {R}.
Grim Backwoods c18 c18/251 c18 BG 0 Land R land {T}: Add {C}. | {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Gruul Turf c18 c18/252 c18 RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}.
Halimar Depths c18 c18/253 c18 U 0 Land C land yInitialize/cr90 Look at top three cards/vp1pt3 Halimar Depths enters the battlefield tapped. | When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. | {T}: Add {U}.
Haunted Fengraf c18 c18/254 c18 0 Land C land {T}: Add {C}. | {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Highland Lake c18 c18/255 c18 UR 0 Land U land /cr90 Highland Lake enters the battlefield tapped. | {T}: Add {U} or {R}.
Izzet Boilerworks c18 c18/256 c18 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}.
Izzet Guildgate c18 c18/257 c18 UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}.
Jund Panorama c18 c18/258 c18 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Jungle Hollow c18 c18/259 c18 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}.
Jwar Isle Refuge c18 c18/260 c18 UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Kazandu Refuge c18 c18/261 c18 RG 0 Land U mb1-colorless land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}.
Khalni Garden c18 c18/262 c18 G 0 Land C land /cr90;/spawn [c18] Plant (G 0/1) Khalni Garden enters the battlefield tapped. | When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. | {T}: Add {G}.
Krosan Verge c18 c18/263 c18 0 Land U mb1-colorless land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Lonely Sandbar c18 c18/264 c18 U 0 Land C land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U}
Meandering River c18 c18/265 c18 WU 0 Land U land /cr90 Meandering River enters the battlefield tapped. | {T}: Add {W} or {U}.
Mortuary Mire c18 c18/266 c18 B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}.
Mosswort Bridge c18 c18/267 c18 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mountain Valley c18 c18/268 c18 0 Land U land /cr90 Mountain Valley enters the battlefield tapped. | {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Myriad Landscape c18 c18/269 c18 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
New Benalia c18 c18/270 c18 W 0 Land U mb1-colorless land yInitialize/cr90 Scry 1/vp1pt1 New Benalia enters the battlefield tapped. | When New Benalia enters the battlefield, scry 1. | {T}: Add {W}.
Orzhov Basilica c18 c18/271 c18 WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}.
Orzhov Guildgate c18 c18/272 c18 WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}.
Rakdos Carnarium c18 c18/273 c18 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}.
Rocky Tar Pit c18 c18/274 c18 0 Land U land /cr90 Rocky Tar Pit enters the battlefield tapped. | {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Savage Lands c18 c18/275 c18 BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}.
Scoured Barrens c18 c18/276 c18 WB 0 Land C mb1-colorless land /cr90 Scoured Barrens enters the battlefield tapped. | When Scoured Barrens enters the battlefield, you gain 1 life. | {T}: Add {W} or {B}.
Seaside Citadel c18 c18/277 c18 GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}.
Seat of the Synod c18 c18/278 c18 U 0 Artifact Land C artifact {T}: Add {U}.
Secluded Steppe c18 c18/279 c18 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W}
Sejiri Refuge c18 c18/280 c18 WU 0 Land U mb1-colorless land /cr90 Sejiri Refuge enters the battlefield tapped. | When Sejiri Refuge enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}.
Selesnya Sanctuary c18 c18/281 c18 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}.
Simic Growth Chamber c18 c18/282 c18 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}.
Submerged Boneyard c18 c18/283 c18 UB 0 Land U land /cr90 Submerged Boneyard enters the battlefield tapped. | {T}: Add {U} or {B}.
Swiftwater Cliffs c18 c18/284 c18 UR 0 Land C mb1-colorless land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}.
Temple of the False God c18 c18/285 c18 0 Land U mb1-colorless land {T}: Add {C}{C}. Activate only if you control five or more lands.
Terramorphic Expanse c18 c18/286 c18 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thornwood Falls c18 c18/287 c18 GU 0 Land C mb1-colorless land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}.
Tranquil Cove c18 c18/288 c18 WU 0 Land C land /cr90 Tranquil Cove enters the battlefield tapped. | When Tranquil Cove enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}.
Tranquil Expanse c18 c18/289 c18 GW 0 Land U land /cr90 Tranquil Expanse enters the battlefield tapped. | {T}: Add {G} or {W}.
Tranquil Thicket c18 c18/290 c18 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G}
Warped Landscape c18 c18/291 c18 0 Land C land {T}: Add {C}. | {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Woodland Stream c18 c18/292 c18 GU 0 Land C land /cr90 Woodland Stream enters the battlefield tapped. | {T}: Add {G} or {U}.
Plains c18 c18/293 c18 W 0 Basic Land - Plains C plains
Island c18 c18/296 c18 U 0 Basic Land - Island C island
Swamp c18 c18/299 c18 B 0 Basic Land - Swamp C swamp
Mountain c18 c18/302 c18 R 0 Basic Land - Mountain C mountain
Forest c18 c18/305 c18 G 0 Basic Land - Forest C forest
[c18] Manifest (2/2) c18 tc18/1 tc18 0 Token Creature 2 2 T (You can cover a face-down manifested creature with this reminder card. | A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)
[c18] Shapeshifter (1/1 Changeling) c18 tc18/2 tc18 0 Token Creature - Shapeshifter 1 1 T Changeling
[c18] Angel (W 4/4 Flying) c18 tc18/3 tc18 W 0 Token Creature - Angel 4 4 T /ch Flying
[c18] Mask (W) c18 tc18/4 tc18 W 0 Token Enchantment - Aura T Enchant permanent | Totem armor
[c18] Cat (W 2/2) c18 tc18/5 tc18 W 0 Token Creature - Cat 2 2 T
[c18] Soldier (W 1/1) c18 tc18/6 tc18 W 0 Token Creature - Soldier 1 1 T
[c18] Myr (U 2/1) c18 tc18/7 tc18 U 0 Token Artifact Creature - Myr 2 1 T
[c18] Thopter (U 1/1 Flying) c18 tc18/8 tc18 U 0 Token Artifact Creature - Thopter 1 1 T /ch Flying
[c18] Zombie (B 2/2) c18 tc18/9 tc18 B 0 Token Creature - Zombie 2 2 T
[c18] Dragon Egg (R 0/2 Defender) c18 tc18/10 tc18 R 0 Token Creature - Dragon Egg 0 2 T Create Dragon/spawn [c18] Dragon (R 2/2 Flying) Defender | When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
[c18] Dragon (R 2/2 Flying) c18 tc18/11 tc18 R 0 Token Creature - Dragon 2 2 T /ch Flying | {R}: This creature gets +1/+0 until end of turn.
[c18] Survivor (R 1/1) c18 tc18/12 tc18 R 0 Token Creature - Survivor 1 1 T
[c18] Beast (G 4/4) c18 tc18/13 tc18 G 0 Token Creature - Beast 4 4 T
[c18] Beast (G 5/5 Trample) c18 tc18/14 tc18 G 0 Token Creature - Beast 5 5 T Trample
[c18] Cat Warrior (G 2/2 Forestwalk) c18 tc18/15 tc18 G 0 Token Creature - Cat Warrior 2 2 T Forestwalk
[c18] Elemental (G */*) c18 tc18/16 tc18 G 0 Token Creature - Elemental * * T
[c18] Plant (G 0/1) c18 tc18/17 tc18 G 0 Token Creature - Plant 0 1 T
[c18] Worm (BG 1/1) c18 tc18/18 tc18 BG 0 Token Creature - Worm 1 1 T
[c18] Clue c18 tc18/19 tc18 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card.
[c18] Construct (4/4) c18 tc18/20 tc18 0 Token Artifact Creature - Construct 4 4 T
[c18] Construct (6/12 Trample) c18 tc18/21 tc18 0 Token Artifact Creature - Construct 6 12 T Trample
[c18] Horror (*/*) c18 tc18/22 tc18 0 Token Artifact Creature - Horror * * T
[c18] Myr (1/1) c18 tc18/23 tc18 0 Token Artifact Creature - Myr 1 1 T
[c18] Servo (1/1) c18 tc18/24 tc18 0 Token Artifact Creature - Servo 1 1 T
[c18] Thopter (1/1 Flying) c18 tc18/25 tc18 0 Token Artifact Creature - Thopter 1 1 T /ch Flying
Cliffside Rescuer c19 c19/1 c19 W W {1}{W} 2 Creature - Kor Soldier 2 2 U creature Vigilance | {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn.
Commander's Insignia c19 c19/2 c19 W W {2}{W}{W} 4 Enchantment R enchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Doomed Artisan c19 c19/3 c19 W W {2}{W} 3 Creature - Human Artificer 1 1 R creature Create Sculpture/spawn [c19] Sculpture (*/*) Sculptures you control can't attack or block. | At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control."
Mandate of Peace c19 c19/4 c19 W W {1}{W} 2 Instant R instant Cast this spell only during combat. | Your opponents can't cast spells this turn. | End the combat phase.
Sevinne's Reclamation c19 c19/5 c19 W W {2}{W} 3 Sorcery R sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. | Flashback {4}{W}
Song of the Worldsoul c19 c19/6 c19 W W {4}{W}{W} 6 Enchantment R enchantment Whenever you cast a spell, populate.
Thalia's Geistcaller c19 c19/7 c19 W W {2}{W} 3 Creature - Human Cleric 3 1 R creature Create Spirit/spawn [c19] Spirit (W 1/1 Flying) Lifelink | Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. | Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.
Kadena's Silencer c19 c19/8 c19 U U {1}{U} 2 Creature - Naga Wizard 2 1 R creature When Kadena's Silencer is turned face up, counter all abilities your opponents control. | Megamorph {1}{U}
Leadership Vacuum c19 c19/9 c19 U U {2}{U} 3 Instant U instant Target player returns each commander they control from the battlefield to the command zone. | Draw a card.
Mass Diminish c19 c19/10 c19 U U {1}{U} 2 Sorcery R sorcery Until your next turn, creatures target player controls have base power and toughness 1/1. | Flashback {3}{U}
Sudden Substitution c19 c19/11 c19 U U {2}{U}{U} 4 Instant R instant Split second | Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Thought Sponge c19 c19/12 c19 U U {3}{U} 4 Creature - Sponge 1 1 R creature Flash | Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. | When Thought Sponge dies, draw cards equal to its power.
Wall of Stolen Identity c19 c19/13 c19 U U {3}{U} 4 Creature - Shapeshifter Wall 0 0 R creature You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.
Archfiend of Spite c19 c19/14 c19 B B {5}{B}{B} 7 Creature - Demon 6 6 R creature /ch Flying | Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. | Madness {3}{B}{B}
Bone Miser c19 c19/15 c19 B B {4}{B} 5 Creature - Zombie Wizard 4 4 R creature Create Zombie/spawn [c19] Zombie (B 2/2) Whenever you discard a creature card, create a 2/2 black Zombie creature token. | Whenever you discard a land card, add {B}{B}. | Whenever you discard a noncreature, nonland card, draw a card.
Curse of Fool's Wisdom c19 c19/16 c19 B B {4}{B}{B} 6 Enchantment - Aura Curse R enchantment Enchant player | Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. | Madness {3}{B}
Gift of Doom c19 c19/17 c19 B B {4}{B} 5 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has deathtouch and indestructible. | Morph-Sacrifice another creature. | As Gift of Doom is turned face up, you may attach it to a creature.
K'rrik, Son of Yawgmoth c19 c19/18 c19 B B {4}{B/P}{B/P}{B/P} 7 Legendary Creature - Phyrexian Horror Minion 2 2 R creature Lifelink | For each {B} in a cost, you may pay 2 life rather than pay that mana. | Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
Mire in Misery c19 c19/19 c19 B B {1}{B} 2 Sorcery U sorcery Each opponent sacrifices a creature or enchantment.
Nightmare Unmaking c19 c19/20 c19 B B {3}{B}{B} 5 Sorcery R sorcery Choose one - | - Exile each creature with power greater than the number of cards in your hand. | - Exile each creature with power less than the number of cards in your hand.
Thieving Amalgam c19 c19/21 c19 B B {5}{B}{B} 7 Creature - Ape Snake 6 7 R creature At the beginning of each opponent's upkeep, you manifest the top card of that player's library. | Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Anje's Ravager c19 c19/22 c19 R R {2}{R} 3 Creature - Vampire Berserker 3 3 R creature Anje's Ravager attacks each combat if able. | Whenever Anje's Ravager attacks, discard your hand, then draw three cards. | Madness {1}{R}
Backdraft Hellkite c19 c19/23 c19 R R {3}{R}{R} 5 Creature - Dragon 4 4 R creature /ch Flying | Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Dockside Extortionist c19 c19/24 c19 R R {1}{R} 2 Creature - Goblin Pirate 1 2 R creature Create Treasure/spawn [c19] Treasure Create 5 Treasures/spawnx5 [c19] Treasure Create 10 Treasures/spawnx10 [c19] Treasure When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
Ghired's Belligerence c19 c19/25 c19 R R {X}{R}{R} 2 Sorcery R sorcery Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate.
Hate Mirage c19 c19/26 c19 R R {3}{R} 4 Sorcery U sorcery Create Copy/spawn [2xm] Copy Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Ignite the Future c19 c19/27 c19 R R {3}{R} 4 Sorcery R sorcery Reveal top three cards/vp1at3 Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. | Flashback {7}{R}
Skyfire Phoenix c19 c19/28 c19 R R {2}{R}{R} 4 Creature - Phoenix 3 3 R creature /ch Flying, haste | When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.
Tectonic Hellion c19 c19/29 c19 R R {5}{R}{R} 7 Creature - Hellion 8 5 R creature Haste | Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.
Wildfire Devils c19 c19/30 c19 R R {3}{R} 4 Creature - Devil 4 2 R creature When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Apex Altisaur c19 c19/31 c19 G G {7}{G}{G} 9 Creature - Dinosaur 10 10 R creature When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. | Enrage - Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
Full Flowering c19 c19/32 c19 G G {X}{X}{G} 1 Sorcery R sorcery Populate X times.
Ohran Frostfang c19 c19/33 c19 G G {3}{G}{G} 5 Snow Creature - Snake 2 6 R creature Attacking creatures you control have deathtouch. | Whenever a creature you control deals combat damage to a player, draw a card.
Road of Return c19 c19/34 c19 G G {G}{G} 2 Sorcery R sorcery Choose one - | - Return target permanent card from your graveyard to your hand. | - Put your commander into your hand from the command zone. | Entwine {2}
Selesnya Eulogist c19 c19/35 c19 G G {2}{G} 3 Creature - Centaur Druid 3 3 R creature {2}{G}: Exile target creature card from a graveyard, then populate.
Voice of Many c19 c19/36 c19 G G {2}{G}{G} 4 Creature - Elf Druid 3 3 U creature When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.
Anje Falkenrath c19 c19/37 c19 BR BR {1}{B}{R} 3 Legendary Creature - Vampire 1 3 M creature Haste | {T}, Discard a card: Draw a card. | Whenever you discard a card, if it has madness, untap Anje Falkenrath.
Atla Palani, Nest Tender c19 c19/38 c19 RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Human Shaman 2 3 M creature Create Egg/spawn [c19] Egg (G 0/1 Defender) {2}, {T}: Create a 0/1 green Egg creature token with defender. | Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Chainer, Nightmare Adept c19 c19/39 c19 BR BR {2}{B}{R} 4 Legendary Creature - Human Minion 3 2 M creature Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. | Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.
Elsha of the Infinite c19 c19/40 c19 URW URW {2}{U}{R}{W} 5 Legendary Creature - Djinn Monk 3 3 M creature Look at top card/vp1pt1 Prowess | You may look at the top card of your library any time. | You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
Gerrard, Weatherlight Hero c19 c19/41 c19 RW RW {2}{R}{W} 4 Legendary Creature - Human Soldier 3 3 R creature First strike | When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
Ghired, Conclave Exile c19 c19/42 c19 RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Human Shaman 2 5 M creature /spawn [c19] Rhino (G 4/4 Trample) When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample. | Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking.
Greven, Predator Captain c19 c19/43 c19 BR BR {3}{B}{R} 5 Legendary Creature - Phyrexian Human Warrior 5 5 M creature Menace | Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. | Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
Grismold, the Dreadsower c19 c19/44 c19 BG BG {1}{B}{G} 3 Legendary Creature - Troll Shaman 3 3 R creature Create Plant/spawn [c19] Plant (G 1/1) Trample | At the beginning of your end step, each player creates a 1/1 green Plant creature token. | Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
Kadena, Slinking Sorcerer c19 c19/45 c19 BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Naga Wizard 3 3 M creature The first face-down creature spell you cast each turn costs {3} less to cast. | Whenever a face-down creature enters the battlefield under your control, draw a card.
Marisi, Breaker of the Coil c19 c19/46 c19 RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Cat Warrior 5 4 M creature Your opponents can't cast spells during combat. | Whenever a creature you control deals combat damage to a player, goad each creature that player controls.
Pramikon, Sky Rampart c19 c19/47 c19 URW URW {U}{R}{W} 3 Legendary Creature - Wall 1 5 M creature /ch Flying, defender | As Pramikon, Sky Rampart enters the battlefield, choose left or right. | Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
Rayami, First of the Fallen c19 c19/48 c19 BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Vampire 5 4 M creature If a nontoken creature would die, exile that card with a blood counter on it instead. | As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Sevinne, the Chronoclasm c19 c19/49 c19 URW URW {2}{U}{R}{W} 5 Legendary Creature - Human Wizard 2 2 M creature Prevent all damage that would be dealt to Sevinne, the Chronoclasm. | Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Tahngarth, First Mate c19 c19/50 c19 RG RG {2}{R}{G} 4 Legendary Creature - Minotaur Warrior 5 5 R creature Tahngarth, First Mate can't be blocked by more than one creature. | Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
Volrath, the Shapestealer c19 c19/51 c19 BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Phyrexian Shapeshifter 7 5 M creature At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. | {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
Aeon Engine c19 c19/52 c19 {5} 5 Artifact R artifact /cr90 Aeon Engine enters the battlefield tapped. | {T}, Exile Aeon Engine: Reverse the game's turn order.
Bloodthirsty Blade c19 c19/53 c19 {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0 and is goaded. | {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
Empowered Autogenerator c19 c19/54 c19 {4} 4 Artifact R artifact /cr90 Empowered Autogenerator enters the battlefield tapped. | {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
Idol of Oblivion c19 c19/55 c19 {2} 2 Artifact R artifact Create Eldrazi/spawn [c19] Eldrazi (10/10) {T}: Draw a card. Activate only if you created a token this turn. | {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Pendant of Prosperity c19 c19/56 c19 {3} 3 Artifact R artifact Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. | {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Scaretiller c19 c19/57 c19 {4} 4 Artifact Creature - Scarecrow 1 4 C creature Whenever Scaretiller becomes tapped, choose one - | - You may put a land card from your hand onto the battlefield tapped. | - Return target land card from your graveyard to the battlefield tapped.
Scroll of Fate c19 c19/58 c19 {3} 3 Artifact R artifact {T}: Manifest a card from your hand.
Sanctum of Eternity c19 c19/59 c19 0 Land R land {T}: Add {C}. | {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Desolation Twin c19 c19/60 c19 {10} 10 Creature - Eldrazi 10 10 R creature Create Eldrazi/spawn [c19] Eldrazi (10/10) When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Angel of Sanctions c19 c19/61 c19 W W {3}{W}{W} 5 Creature - Angel 3 4 M creature yInitialize/ch Embalm/spawn [c19] Angel of Sanctions (W 3/4 Flying) Flying | When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. | Embalm {5}{W}
Divine Reckoning c19 c19/62 c19 W W {2}{W}{W} 4 Sorcery R sorcery Each player chooses a creature they control. Destroy the rest. | Flashback {5}{W}{W}
Dusk // Dawn c19 c19/63 c19 W W {2}{W}{W} // {3}{W}{W} 9 Sorcery // Sorcery R sorcery Destroy all creatures with power 3 or greater. // Aftermath | Return all creature cards with power 2 or less from your graveyard to your hand.
Ghostly Prison c19 c19/64 c19 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Hour of Reckoning c19 c19/65 c19 W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures.
Increasing Devotion c19 c19/66 c19 W W {3}{W}{W} 5 Sorcery R sorcery Create 5 Humans/spawnx5 [c19] Human (W 1/1) Create 10 Humans/spawnx10 [c19] Human (W 1/1) Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. | Flashback {7}{W}{W}
Intangible Virtue c19 c19/67 c19 W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance.
Phyrexian Rebirth c19 c19/68 c19 W W {4}{W}{W} 6 Sorcery R sorcery /spawn [onc] Phyrexian Horror (*/*) Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Prismatic Strands c19 c19/69 c19 W W {2}{W} 3 Instant C instant Prevent all damage that sources of the color of your choice would deal this turn. | Flashback-Tap an untapped white creature you control.
Pristine Angel c19 c19/70 c19 W W {4}{W}{W} 6 Creature - Angel 4 4 M creature /ch Flying | As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. | Whenever you cast a spell, you may untap Pristine Angel.
Purify the Grave c19 c19/71 c19 W W {W} 1 Instant U instant Exile target card from a graveyard. | Flashback {W}
Ray of Distortion c19 c19/72 c19 W W {3}{W} 4 Instant C instant Destroy target artifact or enchantment. | Flashback {4}{W}{W}
Roc Egg c19 c19/73 c19 W W {2}{W} 3 Creature - Bird Egg 0 3 U creature Create Bird/spawn [c19] Bird (W 3/3 Flying) Defender | When Roc Egg dies, create a 3/3 white Bird creature token with flying.
Rootborn Defenses c19 c19/74 c19 W W {2}{W} 3 Instant C instant Populate. Creatures you control gain indestructible until end of turn.
Storm Herd c19 c19/75 c19 W W {8}{W}{W} 10 Sorcery R sorcery Create Pegasus/spawn [c19] Pegasus (W 1/1 Flying) Create 5 Pegasi/spawnx5 [c19] Pegasus (W 1/1 Flying) Create 10 Pegasi/spawnx10 [c19] Pegasus (W 1/1 Flying) Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Sun Titan c19 c19/76 c19 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Trostani's Judgment c19 c19/77 c19 W W {5}{W} 6 Instant C instant Exile target creature, then populate.
Wingmate Roc c19 c19/78 c19 W W {3}{W}{W} 5 Creature - Bird 3 4 M creature yInitialize/ch Create Bird/spawn [c19] Bird (W 3/4 Flying) Flying | Raid - When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. | Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
Zetalpa, Primal Dawn c19 c19/79 c19 W W {6}{W}{W} 8 Legendary Creature - Elder Dinosaur 4 8 R creature /ch Flying, double strike, vigilance, trample, indestructible
Chemister's Insight c19 c19/80 c19 U U {3}{U} 4 Instant U instant Draw two cards. | Jump-start
Chromeshell Crab c19 c19/81 c19 U U {4}{U} 5 Creature - Crab Beast 3 3 R creature Morph {4}{U} | When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Clever Impersonator c19 c19/82 c19 U U {2}{U}{U} 4 Creature - Shapeshifter 0 0 M creature You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
Deep Analysis c19 c19/83 c19 U U {3}{U} 4 Sorcery C sorcery Target player draws two cards. | Flashback-{1}{U}, Pay 3 life.
Echoing Truth c19 c19/84 c19 U U {1}{U} 2 Instant C instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Fact or Fiction c19 c19/85 c19 U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Fervent Denial c19 c19/86 c19 U U {3}{U}{U} 5 Instant U instant Counter target spell. | Flashback {5}{U}{U}
Ixidron c19 c19/87 c19 U U {3}{U}{U} 5 Creature - Illusion * * R creature As Ixidron enters the battlefield, turn all other nontoken creatures face down. | Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Jace's Sanctum c19 c19/88 c19 U U {3}{U} 4 Enchantment R enchantment Scry 1/vp1pt1 Instant and sorcery spells you cast cost {1} less to cast. | Whenever you cast an instant or sorcery spell, scry 1.
Kheru Spellsnatcher c19 c19/89 c19 U U {3}{U} 4 Creature - Naga Wizard 3 3 R creature Morph {4}{U}{U} | When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Mystic Retrieval c19 c19/90 c19 U UR {3}{U} 4 Sorcery U sorcery Return target instant or sorcery card from your graveyard to your hand. | Flashback {2}{R}
Oona's Grace c19 c19/91 c19 U U {2}{U} 3 Instant C instant Target player draws a card. | Retrace
Reality Shift c19 c19/92 c19 U U {1}{U} 2 Instant U instant Exile target creature. Its controller manifests the top card of their library.
River Kelpie c19 c19/93 c19 U U {3}{U}{U} 5 Creature - Beast 3 3 R creature Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. | Whenever a player casts a spell from a graveyard, draw a card. | Persist
Runic Repetition c19 c19/94 c19 U U {2}{U} 3 Sorcery U sorcery Return target exiled card with flashback you own to your hand.
Secrets of the Dead c19 c19/95 c19 U U {2}{U} 3 Enchantment U enchantment Whenever you cast a spell from your graveyard, draw a card.
Stratus Dancer c19 c19/96 c19 U U {1}{U} 2 Creature - Djinn Monk 2 1 R creature /ch Flying | Megamorph {1}{U} | When Stratus Dancer is turned face up, counter target instant or sorcery spell.
Talrand, Sky Summoner c19 c19/97 c19 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [c19] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Tezzeret's Gambit c19 c19/98 c19 U U {3}{U/P} 4 Sorcery U sorcery Draw two cards, then proliferate.
Think Twice c19 c19/99 c19 U U {1}{U} 2 Instant C instant Draw a card. | Flashback {2}{U}
Thousand Winds c19 c19/100 c19 U U {4}{U}{U} 6 Creature - Elemental 5 6 R creature /ch Flying | Morph {5}{U}{U} | When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
Vesuvan Shapeshifter c19 c19/101 c19 U U {3}{U}{U} 5 Creature - Shapeshifter 0 0 R creature As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." | Morph {1}{U}
Willbender c19 c19/102 c19 U U {1}{U} 2 Creature - Human Wizard 1 2 U creature Morph {1}{U} | When Willbender is turned face up, change the target of target spell or ability with a single target.
Asylum Visitor c19 c19/103 c19 B B {1}{B} 2 Creature - Vampire Wizard 3 1 R creature At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. | Madness {1}{B}
Bane of the Living c19 c19/104 c19 B B {2}{B}{B} 4 Creature - Insect 4 3 R creature Morph {X}{B}{B} | When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Beacon of Unrest c19 c19/105 c19 B B {3}{B}{B} 5 Sorcery R sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Big Game Hunter c19 c19/106 c19 B B {1}{B}{B} 3 Creature - Human Rebel Assassin 1 1 U creature When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. | Madness {B}
Boneyard Parley c19 c19/107 c19 B B {5}{B}{B} 7 Sorcery M sorcery Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Call to the Netherworld c19 c19/108 c19 B B {B} 1 Sorcery C sorcery Return target black creature card from your graveyard to your hand. | Madness {0}
Champion of Stray Souls c19 c19/109 c19 B B {4}{B}{B} 6 Creature - Skeleton Warrior 4 4 M creature {3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. | {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.
Dark Withering c19 c19/110 c19 B B {4}{B}{B} 6 Instant C mb1-black-a instant Destroy target nonblack creature. | Madness {B}
Doomed Necromancer c19 c19/111 c19 B B {2}{B} 3 Creature - Human Cleric Mercenary 2 2 R creature {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Faith of the Devoted c19 c19/112 c19 B B {2}{B} 3 Enchantment U enchantment Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
From Under the Floorboards c19 c19/113 c19 B B {3}{B}{B} 5 Sorcery R sorcery Create 3 Zombies/spawnx3 [c19] Zombie (B 2/2) Create Zombie/spawn [c19] Zombie (B 2/2) Create 5 Zombies/spawnx5 [c19] Zombie (B 2/2) Create 10 Zombies/spawnx10 [c19] Zombie (B 2/2) Madness {X}{B}{B} | Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Geth, Lord of the Vault c19 c19/114 c19 B B {4}{B}{B} 6 Legendary Creature - Phyrexian Zombie 5 5 M creature Intimidate | {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Ghastly Conscription c19 c19/115 c19 B B {5}{B}{B} 7 Sorcery M sorcery Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards.
Gorgon Recluse c19 c19/116 c19 B B {3}{B}{B} 5 Creature - Gorgon 2 4 C creature Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. | Madness {B}{B}
Grave Scrabbler c19 c19/117 c19 B B {3}{B} 4 Creature - Zombie 2 2 C creature Madness {1}{B} | When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Grim Haruspex c19 c19/118 c19 B B {2}{B} 3 Creature - Human Wizard 3 2 R creature Morph {B} | Whenever another nontoken creature you control dies, draw a card.
Hedonist's Trove c19 c19/119 c19 B B {5}{B}{B} 7 Enchantment R enchantment When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. | You may play lands from among cards exiled with Hedonist's Trove. | You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
Hex c19 c19/120 c19 B B {4}{B}{B} 6 Sorcery R sorcery Destroy six target creatures.
In Garruk's Wake c19 c19/121 c19 B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control and all planeswalkers you don't control.
Murderous Compulsion c19 c19/122 c19 B B {1}{B} 2 Sorcery C sorcery Destroy target tapped creature. | Madness {1}{B}
Nightshade Assassin c19 c19/123 c19 B B {2}{B}{B} 4 Creature - Human Assassin 2 1 U creature First strike | When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. | Madness {1}{B}
Ob Nixilis Reignited c19 c19/124 c19 B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 5 M planeswalker yInitialize/ccblue=5 Create Ob Nixilis Reignited Emblem/spawn [c19] Ob Nixilis Reignited Emblem +1: You draw a card and you lose 1 life. | -3: Destroy target creature. | -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Overseer of the Damned c19 c19/125 c19 B B {5}{B}{B} 7 Creature - Demon 5 5 R creature yInitialize/ch Create Zombie/spawn [c19] Zombie (B 2/2) Flying | When Overseer of the Damned enters the battlefield, you may destroy target creature. | Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Plaguecrafter c19 c19/126 c19 B B {2}{B} 3 Creature - Human Shaman 3 2 U creature When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
Sanitarium Skeleton c19 c19/127 c19 B B {B} 1 Creature - Skeleton 1 2 C creature {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
Silumgar Assassin c19 c19/128 c19 B B {1}{B} 2 Creature - Human Assassin 2 1 R creature Creatures with power greater than Silumgar Assassin's power can't block it. | Megamorph {2}{B} | When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.
Skinthinner c19 c19/129 c19 B B {1}{B} 2 Creature - Zombie 2 1 C creature Morph {3}{B}{B} | When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
Soul of Innistrad c19 c19/130 c19 B B {4}{B}{B} 6 Creature - Avatar 6 6 M creature Deathtouch | {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. | {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
The Eldest Reborn c19 c19/131 c19 B B {4}{B} 5 Enchantment - Saga U enchantment /ccblue=1 I - Each opponent sacrifices a creature or planeswalker. | II - Each opponent discards a card. | III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Zombie Infestation c19 c19/132 c19 B B {1}{B} 2 Enchantment U enchantment Create Zombie/spawn [c19] Zombie (B 2/2) Discard two cards: Create a 2/2 black Zombie creature token.
Alchemist's Greeting c19 c19/133 c19 R R {4}{R} 5 Sorcery C sorcery Alchemist's Greeting deals 4 damage to target creature. | Madness {1}{R}
Avacyn's Judgment c19 c19/134 c19 R R {1}{R} 2 Sorcery R sorcery Madness {X}{R} | Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Burning Vengeance c19 c19/135 c19 R R {2}{R} 3 Enchantment U enchantment Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Chaos Warp c19 c19/136 c19 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Desperate Ravings c19 c19/137 c19 R UR {1}{R} 2 Instant U instant Draw two cards, then discard a card at random. | Flashback {2}{U}
Devil's Play c19 c19/138 c19 R R {X}{R} 1 Sorcery R sorcery Devil's Play deals X damage to any target. | Flashback {X}{R}{R}{R}
Dragonmaster Outcast c19 c19/139 c19 R R {R} 1 Creature - Human Shaman 1 1 M creature Create Dragon/spawn [c19] Dragon (R 5/5 Flying) At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Faithless Looting c19 c19/140 c19 R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R}
Feldon of the Third Path c19 c19/141 c19 R R {1}{R}{R} 3 Legendary Creature - Human Artificer 2 3 M creature Create Copy/spawn [2xm] Copy {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Fiery Temper c19 c19/142 c19 R R {1}{R}{R} 3 Instant C instant Fiery Temper deals 3 damage to any target. | Madness {R}
Flamerush Rider c19 c19/143 c19 R R {4}{R} 5 Creature - Human Warrior 3 3 R creature Create Copy/spawn [2xm] Copy Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. | Dash {2}{R}{R}
Flayer of the Hatebound c19 c19/144 c19 R R {5}{R} 6 Creature - Devil 4 2 R creature Undying | Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
Guttersnipe c19 c19/145 c19 R R {2}{R} 3 Creature - Goblin Shaman 2 2 U creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Heart-Piercer Manticore c19 c19/146 c19 R R {2}{R}{R} 4 Creature - Manticore 4 3 R creature Embalm/spawn [c19] Heart-Piercer Manticore (W 4/3) When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target. | Embalm {5}{R}
Increasing Vengeance c19 c19/147 c19 R R {R}{R} 2 Instant R instant Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. | Flashback {3}{R}{R}
Magmaquake c19 c19/148 c19 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker.
Magus of the Wheel c19 c19/149 c19 R R {2}{R} 3 Creature - Human Wizard 3 3 R creature {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
Malevolent Whispers c19 c19/150 c19 R R {3}{R} 4 Sorcery U sorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. | Madness {3}{R}
Rolling Temblor c19 c19/151 c19 R R {2}{R} 3 Sorcery U sorcery Rolling Temblor deals 2 damage to each creature without flying. | Flashback {4}{R}{R}
Squee, Goblin Nabob c19 c19/152 c19 R R {2}{R} 3 Legendary Creature - Goblin 1 1 R creature At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Stromkirk Occultist c19 c19/153 c19 R R {2}{R} 3 Creature - Vampire Horror 3 2 R creature Reveal top card/vp1at1 Trample | Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. | Madness {1}{R}
Violent Eruption c19 c19/154 c19 R R {1}{R}{R}{R} 4 Instant U instant Violent Eruption deals 4 damage divided as you choose among any number of targets. | Madness {1}{R}{R}
Warstorm Surge c19 c19/155 c19 R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Ainok Survivalist c19 c19/156 c19 G G {1}{G} 2 Creature - Dog Shaman 2 1 C creature Megamorph {1}{G} | When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
Beast Within c19 c19/157 c19 G G {2}{G} 3 Instant U instant /spawn [c19] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Colossal Majesty c19 c19/158 c19 G G {2}{G} 3 Enchantment U enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Cultivate c19 c19/159 c19 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Deathmist Raptor c19 c19/160 c19 G G {1}{G}{G} 3 Creature - Dinosaur Beast 3 3 M creature Deathtouch | Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. | Megamorph {4}{G}
Den Protector c19 c19/161 c19 G G {1}{G} 2 Creature - Human Warrior 2 1 R creature Creatures with power less than Den Protector's power can't block it. | Megamorph {1}{G} | When Den Protector is turned face up, return target card from your graveyard to your hand.
Druid's Deliverance c19 c19/162 c19 G G {1}{G} 2 Instant C instant Prevent all combat damage that would be dealt to you this turn. Populate.
Elemental Bond c19 c19/163 c19 G G {2}{G} 3 Enchantment U enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Explore c19 c19/164 c19 G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card.
Farseek c19 c19/165 c19 G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Fresh Meat c19 c19/166 c19 G G {3}{G} 4 Instant R instant Create Beast/spawn [c19] Beast (G 3/3) Create 5 Beasts/spawnx5 [c19] Beast (G 3/3) Create 10 Beasts/spawnx10 [c19] Beast (G 3/3) Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Garruk, Primal Hunter c19 c19/167 c19 G G {2}{G}{G}{G} 5 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [c19] Beast (G 3/3) Create Wurm/spawn [c19] Wurm (G 6/6) Create 5 Wurms/spawnx5 [c19] Wurm (G 6/6) Create 10 Wurms/spawnx10 [c19] Wurm (G 6/6) +1: Create a 3/3 green Beast creature token. | -3: Draw cards equal to the greatest power among creatures you control. | -6: Create a 6/6 green Wurm creature token for each land you control.
Garruk's Packleader c19 c19/168 c19 G G {4}{G} 5 Creature - Beast 4 4 U creature Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
Giant Adephage c19 c19/169 c19 G G {5}{G}{G} 7 Creature - Insect 7 7 M creature Create Giant Adephage Copy/spawn [lackey] Giant Adephage (Copy) Trample | Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
Great Oak Guardian c19 c19/170 c19 G G {5}{G} 6 Creature - Treefolk 4 5 U creature Flash | Reach | When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
Harmonize c19 c19/171 c19 G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards.
Hooded Hydra c19 c19/172 c19 G G {X}{G}{G} 2 Creature - Snake Hydra 0 0 M creature Create Snake/spawn [c19] Snake (G 1/1) Create 5 Snakes/spawnx5 [c19] Snake (G 1/1) Create 10 Snakes/spawnx10 [c19] Snake (G 1/1) Hooded Hydra enters the battlefield with X +1/+1 counters on it. | When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. | Morph {3}{G}{G} | As Hooded Hydra is turned face up, put five +1/+1 counters on it.
Momentous Fall c19 c19/173 c19 G G {2}{G}{G} 4 Instant R instant As an additional cost to cast this spell, sacrifice a creature. | You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Nantuko Vigilante c19 c19/174 c19 G G {3}{G} 4 Creature - Insect Druid Mutant 3 2 C creature Morph {1}{G} | When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
Overwhelming Stampede c19 c19/175 c19 G G {3}{G}{G} 5 Sorcery R sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Rampaging Baloths c19 c19/176 c19 G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [c19] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Sakura-Tribe Elder c19 c19/177 c19 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Second Harvest c19 c19/178 c19 G G {2}{G}{G} 4 Instant R instant Create Copy/spawn [2xm] Copy For each token you control, create a token that's a copy of that permanent.
Seedborn Muse c19 c19/179 c19 G G {3}{G}{G} 5 Creature - Spirit 2 4 R creature Untap all permanents you control during each other player's untap step.
Shamanic Revelation c19 c19/180 c19 G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater.
Slice in Twain c19 c19/181 c19 G G {2}{G}{G} 4 Instant U instant Destroy target artifact or enchantment. | Draw a card.
Soul of Zendikar c19 c19/182 c19 G G {4}{G}{G} 6 Creature - Avatar 6 6 M creature Create Beast/spawn [c19] Beast (G 3/3) Reach | {3}{G}{G}: Create a 3/3 green Beast creature token. | {3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.
Tempt with Discovery c19 c19/183 c19 G G {3}{G} 4 Sorcery R sorcery Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Thelonite Hermit c19 c19/184 c19 G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature Create 4 Saprolings/spawnx4 [c19] Saproling (G 1/1) All Saprolings get +1/+1. | Morph {3}{G}{G} | When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
Thragtusk c19 c19/185 c19 G G {4}{G} 5 Creature - Beast 5 3 R creature Create Beast/spawn [c19] Beast (G 3/3) When Thragtusk enters the battlefield, you gain 5 life. | When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
Trail of Mystery c19 c19/186 c19 G G {1}{G} 2 Enchantment R enchantment Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Biomass Mutation c19 c19/187 c19 GU GU {X}{G/U}{G/U} 2 Instant R instant Creatures you control have base power and toughness X/X until end of turn.
Bloodhall Priest c19 c19/188 c19 BR BR {2}{B}{R} 4 Creature - Vampire Cleric 4 4 R creature Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. | Madness {1}{B}{R}
Bounty of the Luxa c19 c19/189 c19 GU GU {2}{G}{U} 4 Enchantment R enchantment At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
Crackling Drake c19 c19/190 c19 UR UR {U}{U}{R}{R} 4 Creature - Drake * 4 U creature /ch Flying | Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | When Crackling Drake enters the battlefield, draw a card.
Emmara Tandris c19 c19/191 c19 GW GW {5}{G}{W} 7 Legendary Creature - Elf Shaman 5 7 R creature Prevent all damage that would be dealt to creature tokens you control.
Farm // Market c19 c19/192 c19 WU WU {2}{W} // {2}{U} 6 Instant // Sorcery U sorcery Destroy target attacking or blocking creature. // Aftermath | Draw two cards, then discard two cards.
Growing Ranks c19 c19/193 c19 GW GW {2}{G/W}{G/W} 4 Enchantment R enchantment At the beginning of your upkeep, populate.
Icefeather Aven c19 c19/194 c19 GU GU {G}{U} 2 Creature - Bird Shaman 2 2 U creature /ch Flying | Morph {1}{G}{U} | When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
Naya Charm c19 c19/195 c19 RGW RGW {R}{G}{W} 3 Instant U instant Choose one - | - Naya Charm deals 3 damage to target creature. | - Return target card from a graveyard to its owner's hand. | - Tap all creatures target player controls.
Pristine Skywise c19 c19/196 c19 WU WU {4}{W}{U} 6 Creature - Dragon 6 4 R creature /ch Flying | Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
Putrefy c19 c19/197 c19 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated.
Ral Zarek c19 c19/198 c19 UR UR {2}{U}{R} 4 Legendary Planeswalker - Ral 4 M planeswalker yInitialize/ccblue=4 Flip five coins/flip5 +1: Tap target permanent, then untap another target permanent. | -2: Ral Zarek deals 3 damage to any target. | -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Refuse // Cooperate c19 c19/199 c19 UR UR {3}{R} // {2}{U} 7 Instant // Instant R instant Refuse deals damage to target spell's controller equal to that spell's mana value. // Aftermath | Copy target instant or sorcery spell. You may choose new targets for the copy.
Sagu Mauler c19 c19/200 c19 GU GU {4}{G}{U} 6 Creature - Beast 6 6 R creature Trample, hexproof | Morph {3}{G}{U}
Secret Plans c19 c19/201 c19 GU GU {G}{U} 2 Enchantment U enchantment Face-down creatures you control get +0/+1. | Whenever a permanent you control is turned face up, draw a card.
Sultai Charm c19 c19/202 c19 BGU BGU {B}{G}{U} 3 Instant U instant Choose one - | - Destroy target monocolored creature. | - Destroy target artifact or enchantment. | - Draw two cards, then discard a card.
Sundering Growth c19 c19/203 c19 GW GW {G/W}{G/W} 2 Instant C instant Destroy target artifact or enchantment, then populate.
Trostani, Selesnya's Voice c19 c19/204 c19 GW GW {G}{G}{W}{W} 4 Legendary Creature - Dryad 2 5 M creature Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. | {1}{G}{W}, {T}: Populate.
Urban Evolution c19 c19/205 c19 GU GU {3}{G}{U} 5 Sorcery U sorcery Draw three cards. You may play an additional land this turn.
Vitu-Ghazi Guildmage c19 c19/206 c19 GW GW {G}{W} 2 Creature - Dryad Shaman 2 2 U creature Create Centaur/spawn [c19] Centaur (G 3/3) {4}{G}{W}: Create a 3/3 green Centaur creature token. | {2}{G}{W}: Populate.
Vraska the Unseen c19 c19/207 c19 BG BG {3}{B}{G} 5 Legendary Planeswalker - Vraska 5 M planeswalker yInitialize/ccblue=5 Create 3 Assassins/spawnx3 [c19] Assassin (B 1/1) +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. | -3: Destroy target nonland permanent. | -7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
Wayfaring Temple c19 c19/208 c19 GW GW {1}{G}{W} 3 Creature - Elemental * * R creature Wayfaring Temple's power and toughness are each equal to the number of creatures you control. | Whenever Wayfaring Temple deals combat damage to a player, populate.
Armillary Sphere c19 c19/209 c19 {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Azorius Locket c19 c19/210 c19 WU {3} 3 Artifact C artifact {T}: Add {W} or {U}. | {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
Burnished Hart c19 c19/211 c19 {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Commander's Sphere c19 c19/212 c19 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Grimoire of the Dead c19 c19/213 c19 {4} 4 Legendary Artifact M artifact {1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. | {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Hedron Archive c19 c19/214 c19 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Izzet Locket c19 c19/215 c19 UR {3} 3 Artifact C artifact {T}: Add {U} or {R}. | {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
Key to the City c19 c19/216 c19 {2} 2 Artifact R artifact {T}, Discard a card: Up to one target creature can't be blocked this turn. | Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
Lightning Greaves c19 c19/217 c19 {2} 2 Artifact - Equipment U mb1-colorless artifact Equipped creature has haste and shroud. | Equip {0}
Meteor Golem c19 c19/218 c19 {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Mimic Vat c19 c19/219 c19 {3} 3 Artifact R mb1-rare artifact Create Copy/spawn [2xm] Copy Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. | {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Rakdos Locket c19 c19/220 c19 BR {3} 3 Artifact C artifact {T}: Add {B} or {R}. | {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
Sol Ring c19 c19/221 c19 {1} 1 Artifact U artifact {T}: Add {C}{C}.
Solemn Simulacrum c19 c19/222 c19 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card.
Soul Foundry c19 c19/223 c19 {4} 4 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - When Soul Foundry enters the battlefield, you may exile a creature card from your hand. | {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Strionic Resonator c19 c19/224 c19 {2} 2 Artifact R artifact {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
Thran Dynamo c19 c19/225 c19 {4} 4 Artifact U artifact {T}: Add {C}{C}{C}.
Akoum Refuge c19 c19/226 c19 BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}.
Ash Barrens c19 c19/227 c19 0 Land C land {T}: Add {C}. | Basic landcycling {1}
Azorius Chancery c19 c19/228 c19 WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}.
Barren Moor c19 c19/229 c19 B 0 Land U land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B}
Bloodfell Caves c19 c19/230 c19 BR 0 Land C land /cr90 Bloodfell Caves enters the battlefield tapped. | When Bloodfell Caves enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}.
Blossoming Sands c19 c19/231 c19 GW 0 Land C land /cr90 Blossoming Sands enters the battlefield tapped. | When Blossoming Sands enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}.
Bojuka Bog c19 c19/232 c19 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}.
Boros Garrison c19 c19/233 c19 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Boros Guildgate c19 c19/234 c19 RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}.
Cinder Barrens c19 c19/235 c19 BR 0 Land C land /cr90 Cinder Barrens enters the battlefield tapped. | {T}: Add {B} or {R}.
Cinder Glade c19 c19/236 c19 RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Command Tower c19 c19/237 c19 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Darkwater Catacombs c19 c19/238 c19 UB 0 Land R land {1}, {T}: Add {U}{B}.
Dimir Aqueduct c19 c19/239 c19 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}.
Drownyard Temple c19 c19/240 c19 0 Land R land {T}: Add {C}. | {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
Evolving Wilds c19 c19/241 c19 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Exotic Orchard c19 c19/242 c19 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce.
Forgotten Cave c19 c19/243 c19 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R}
Foul Orchard c19 c19/244 c19 BG 0 Land U land /cr90 Foul Orchard enters the battlefield tapped. | {T}: Add {B} or {G}.
Gargoyle Castle c19 c19/245 c19 0 Land R land Create Gargoyle/spawn [c19] Gargoyle (3/4 Flying) {T}: Add {C}. | {5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Geier Reach Sanitarium c19 c19/246 c19 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card, then discards a card.
Golgari Guildgate c19 c19/247 c19 BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}.
Golgari Rot Farm c19 c19/248 c19 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}.
Graypelt Refuge c19 c19/249 c19 GW 0 Land U land /cr90 Graypelt Refuge enters the battlefield tapped. | When Graypelt Refuge enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}.
Gruul Turf c19 c19/250 c19 RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}.
Highland Lake c19 c19/251 c19 UR 0 Land U land /cr90 Highland Lake enters the battlefield tapped. | {T}: Add {U} or {R}.
Izzet Boilerworks c19 c19/252 c19 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}.
Izzet Guildgate c19 c19/253 c19 UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}.
Jungle Hollow c19 c19/254 c19 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}.
Jungle Shrine c19 c19/255 c19 RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}.
Kazandu Refuge c19 c19/256 c19 RG 0 Land U land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}.
Krosan Verge c19 c19/257 c19 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Llanowar Wastes c19 c19/258 c19 BG 0 Land R land {T}: Add {C}. | {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
Memorial to Folly c19 c19/259 c19 B 0 Land U land /cr90 Memorial to Folly enters the battlefield tapped. | {T}: Add {B}. | {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Mortuary Mire c19 c19/260 c19 B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}.
Myriad Landscape c19 c19/261 c19 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mystic Monastery c19 c19/262 c19 URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}.
Naya Panorama c19 c19/263 c19 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Opulent Palace c19 c19/264 c19 BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}.
Prairie Stream c19 c19/265 c19 WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Rakdos Carnarium c19 c19/266 c19 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}.
Rakdos Guildgate c19 c19/267 c19 BR 0 Land - Gate C land /cr90 Rakdos Guildgate enters the battlefield tapped. | {T}: Add {B} or {R}.
Reliquary Tower c19 c19/268 c19 0 Land U land You have no maximum hand size. | {T}: Add {C}.
Rix Maadi, Dungeon Palace c19 c19/269 c19 BR 0 Land U land {T}: Add {C}. | {1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery.
Rogue's Passage c19 c19/270 c19 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn.
Rugged Highlands c19 c19/271 c19 RG 0 Land C land /cr90 Rugged Highlands enters the battlefield tapped. | When Rugged Highlands enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}.
Selesnya Sanctuary c19 c19/272 c19 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}.
Shrine of the Forsaken Gods c19 c19/273 c19 0 Land R land {T}: Add {C}. | {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Simic Growth Chamber c19 c19/274 c19 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}.
Simic Guildgate c19 c19/275 c19 GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}.
Stone Quarry c19 c19/276 c19 RW 0 Land U land /cr90 Stone Quarry enters the battlefield tapped. | {T}: Add {R} or {W}.
Sungrass Prairie c19 c19/277 c19 GW 0 Land R land {1}, {T}: Add {G}{W}.
Sunken Hollow c19 c19/278 c19 UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Swiftwater Cliffs c19 c19/279 c19 UR 0 Land C land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}.
Temple of the False God c19 c19/280 c19 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands.
Terramorphic Expanse c19 c19/281 c19 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thespian's Stage c19 c19/282 c19 0 Land R land {T}: Add {C}. | {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Thornwood Falls c19 c19/283 c19 GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}.
Tranquil Cove c19 c19/284 c19 WU 0 Land C land /cr90 Tranquil Cove enters the battlefield tapped. | When Tranquil Cove enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}.
Wind-Scarred Crag c19 c19/285 c19 RW 0 Land C land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}.
Woodland Stream c19 c19/286 c19 GU 0 Land C land /cr90 Woodland Stream enters the battlefield tapped. | {T}: Add {G} or {U}.
Yavimaya Coast c19 c19/287 c19 GU 0 Land R land {T}: Add {C}. | {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Plains c19 c19/288 c19 W 0 Basic Land - Plains C plains
Island c19 c19/291 c19 U 0 Basic Land - Island C island
Swamp c19 c19/294 c19 B 0 Basic Land - Swamp C swamp
Mountain c19 c19/297 c19 R 0 Basic Land - Mountain C mountain
Forest c19 c19/300 c19 G 0 Basic Land - Forest C forest
[c19] Bird (W 3/4 Flying) c19 tc19/1 tc19 W 0 Token Creature - Bird 3 4 T /ch Flying
[c19] Bird (W 3/3 Flying) c19 tc19/2 tc19 W 0 Token Creature - Bird 3 3 T /ch Flying
[c19] Human (W 1/1) c19 tc19/3 tc19 W 0 Token Creature - Human 1 1 T
[c19] Pegasus (W 1/1 Flying) c19 tc19/4 tc19 W 0 Token Creature - Pegasus 1 1 T /ch Flying
[c19] Spirit (W 1/1 Flying) c19 tc19/5 tc19 W 0 Token Creature - Spirit 1 1 T /ch Flying
[c19] Angel of Sanctions (W 3/4 Flying) c19 tc19/6 tc19 W 0 Token Creature - Zombie Angel 3 4 T /ch Flying | When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
[c19] Heart-Piercer Manticore (W 4/3) c19 tc19/7 tc19 W 0 Token Creature - Zombie Manticore 4 3 T When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.
[c19] Drake (U 2/2 Flying) c19 tc19/8 tc19 U 0 Token Creature - Drake 2 2 T /ch Flying
[c19] Assassin (B 1/1) c19 tc19/9 tc19 B 0 Token Creature - Assassin 1 1 T Whenever this creature deals combat damage to a player, that player loses the game.
[c19] Zombie (B 2/2) c19 tc19/10 tc19 B 0 Token Creature - Zombie 2 2 T
[c19] Dragon (R 5/5 Flying) c19 tc19/12 tc19 R 0 Token Creature - Dragon 5 5 T /ch Flying
[c19] Beast (G 3/3) c19 tc19/13 tc19 G 0 Token Creature - Beast 3 3 T
[c19] Beast (G 4/4) c19 tc19/14 tc19 G 0 Token Creature - Beast 4 4 T
[c19] Centaur (G 3/3) c19 tc19/15 tc19 G 0 Token Creature - Centaur 3 3 T
[c19] Egg (G 0/1 Defender) c19 tc19/16 tc19 G 0 Token Creature - Egg 0 1 T Defender
[c19] Plant (G 1/1) c19 tc19/17 tc19 G 0 Token Creature - Plant 1 1 T
[c19] Rhino (G 4/4 Trample) c19 tc19/18 tc19 G 0 Token Creature - Rhino 4 4 T Trample
[c19] Saproling (G 1/1) c19 tc19/19 tc19 G 0 Token Creature - Saproling 1 1 T
[c19] Snake (G 1/1) c19 tc19/20 tc19 G 0 Token Creature - Snake 1 1 T
[c19] Wurm (G 6/6) c19 tc19/21 tc19 G 0 Token Creature - Wurm 6 6 T
[c19] Gargoyle (3/4 Flying) c19 tc19/22 tc19 0 Token Artifact Creature - Gargoyle 3 4 T /ch Flying
[c19] Horror (*/*) c19 tc19/23 tc19 0 Token Artifact Creature - Horror * * T
[c19] Sculpture (*/*) c19 tc19/24 tc19 0 Token Artifact Creature - Sculpture * * T This creature's power and toughness are each equal to the number of Sculptures you control.
[c19] Treasure c19 tc19/25 tc19 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color.
[c19] Eldrazi (10/10) c19 tc19/26 tc19 0 Token Creature - Eldrazi 10 10 T
[c19] Morph (2/2) c19 tc19/27 tc19 0 Token Creature 2 2 T (You can cover a face-down creature with this reminder card. | A card with morph can be turned face up any time for its morph cost.)
[c19] Manifest (2/2) c19 tc19/28 tc19 0 Token Creature 2 2 T (You can cover a face-down manifested creature with this reminder card. | A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)
[c19] Ob Nixilis Reignited Emblem c19 tc19/29 tc19 0 Token Emblem T Whenever a player draws a card, you lose 2 life.
Trynn, Champion of Freedom c20 c20/1 c20 W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 M creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Partner with Silvar, Devourer of the Free | At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Haldan, Avid Arcanist c20 c20/2 c20 U U {2}{U} 3 Legendary Creature - Human Wizard 1 4 M creature Partner with Pako, Arcane Retriever | You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
Nikara, Lair Scavenger c20 c20/3 c20 B B {2}{B} 3 Legendary Creature - Human Cleric 2 2 M creature Partner with Yannik, Scavenging Sentinel | Menace | Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Brallin, Skyshark Rider c20 c20/4 c20 R R {3}{R} 4 Legendary Creature - Human Shaman 3 3 M creature Partner with Shabraz, the Skyshark | Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. | {R}: Target Shark gains trample until end of turn.
Cazur, Ruthless Stalker c20 c20/5 c20 G G {3}{G} 4 Legendary Creature - Human Warrior 3 3 M creature Partner with Ukkima, Stalking Shadow | Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Akim, the Soaring Wind c20 c20/6 c20 URW URW {2}{U}{R}{W} 5 Legendary Creature - Bird Dinosaur 3 4 M creature /ch Flying | Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. | {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
Gavi, Nest Warden c20 c20/7 c20 URW URW {2}{U}{R}{W} 5 Legendary Creature - Human Shaman 2 5 M creature Create Dinosaur Cat/spawn [c20] Dinosaur Cat (RW 2/2) You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. | Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
Jirina Kudro c20 c20/8 c20 RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Soldier 3 3 M creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [iko] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [iko] Human Soldier (W 1/1) When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. | Other Humans you control get +2/+0.
Kalamax, the Stormsire c20 c20/9 c20 GUR GUR {1}{G}{U}{R} 4 Legendary Creature - Elemental Dinosaur 4 4 M creature Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. | Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Kathril, Aspect Warper c20 c20/10 c20 WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Nightmare Insect 3 3 M creature Create all 11 counters/spawn [lackey] Flying Counter;/spawn [lackey] First Strike Counter;/spawn [lackey] Double Strike Counter;/spawn [lackey] Deathtouch Counter;/spawn [lackey] Hexproof Counter;/spawn [lackey] Indestructible Counter;/spawn [lackey] Lifelink Counter;/spawn [lackey] Menace Counter;/spawn [lackey] Reach Counter;/spawn [lackey] Trample Counter;/spawn [lackey] Vigilance Counter Create Flying Counter/spawn [lackey] Flying Counter Create First Strike Counter/spawn [lackey] First Strike Counter Create Double Strike Counter/spawn [lackey] Double Strike Counter Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Create Hexproof Counter/spawn [lackey] Hexproof Counter Create Indestructible Counter/spawn [lackey] Indestructible Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Create Menace Counter/spawn [lackey] Menace Counter Create Reach Counter/spawn [lackey] Reach Counter Create Trample Counter/spawn [lackey] Trample Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
Kelsien, the Plague c20 c20/11 c20 RWB RWB {R}{W}{B} 3 Legendary Creature - Human Assassin 2 2 M creature Create Experience Counter/spawn [c15] Experience Vigilance, haste | Kelsien, the Plague gets +1/+1 for each experience counter you have. | {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
Otrimi, the Ever-Playful c20 c20/12 c20 BGU BGU {3}{B}{G}{U} 6 Legendary Creature - Nightmare Beast 6 6 M creature Mutate {1}{B}{G}{U} | Trample | Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Pako, Arcane Retriever c20 c20/13 c20 RG RG {3}{R}{G} 5 Legendary Creature - Elemental Dog 3 3 M creature Reveal top card/vp1at1 Partner with Haldan, Avid Arcanist | Haste | Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
Shabraz, the Skyshark c20 c20/14 c20 WU WU {3}{W}{U} 5 Legendary Creature - Shark Bird 3 3 M creature /ch Partner with Brallin, Skyshark Rider | Flying | Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. | {W/U}: Target Human gains flying until end of turn.
Silvar, Devourer of the Free c20 c20/15 c20 BR BR {3}{B}{R} 5 Legendary Creature - Cat Nightmare 4 2 M creature Partner with Trynn, Champion of Freedom | Menace | Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.
Tayam, Luminous Enigma c20 c20/16 c20 WBG WBG {1}{W}{B}{G} 4 Legendary Creature - Nightmare Beast 3 3 M creature Create Vigilance Counter/spawn [lackey] Vigilance Counter Each other creature you control enters the battlefield with an additional vigilance counter on it. | {3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
Ukkima, Stalking Shadow c20 c20/17 c20 UB UB {1}{U}{B} 3 Legendary Creature - Whale Wolf 2 2 M creature Partner with Cazur, Ruthless Stalker | Ukkima, Stalking Shadow can't be blocked. | When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Xyris, the Writhing Storm c20 c20/18 c20 GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Snake Leviathan 3 5 M creature yInitialize/ch Create Snake/spawn [c20] Snake (G 1/1) Flying | Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. | Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
Yannik, Scavenging Sentinel c20 c20/19 c20 GW GW {2}{G}{W} 4 Legendary Creature - Hyena Beast 3 3 M creature Partner with Nikara, Lair Scavenger | Vigilance | When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Zaxara, the Exemplary c20 c20/20 c20 BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Nightmare Hydra 2 3 M creature Create Hydra/spawn [c20] Hydra (G 0/0) Deathtouch | {T}: Add two mana of any one color. | Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
Cryptic Trilobite c20 c20/21 c20 {X}{X} 0 Creature - Trilobite 0 0 R creature Cryptic Trilobite enters the battlefield with X +1/+1 counters on it. | Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities. | {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.
Avenging Huntbonder c20 c20/22 c20 W W {3}{W}{W} 5 Creature - Human Warrior 3 3 R creature Create Double Strike Counter/spawn [lackey] Double Strike Counter Double strike | Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
Call the Coppercoats c20 c20/23 c20 W W {2}{W} 3 Instant R instant Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [iko] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [iko] Human Soldier (W 1/1) Strive - This spell costs {1}{W} more to cast for each target beyond the first. | Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Cartographer's Hawk c20 c20/24 c20 W W {1}{W} 2 Creature - Bird 2 1 R creature /ch Flying | When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Dismantling Wave c20 c20/25 c20 W W {2}{W} 3 Sorcery R sorcery For each opponent, destroy up to one target artifact or enchantment that player controls. | Cycling {6}{W}{W} | When you cycle Dismantling Wave, destroy all artifacts and enchantments.
Flawless Maneuver c20 c20/26 c20 W W {2}{W} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Creatures you control gain indestructible until end of turn.
Herald of the Forgotten c20 c20/27 c20 W W {6}{W}{W} 8 Creature - Cat Beast 6 6 R creature /ch Flying | When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Martial Impetus c20 c20/28 c20 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and is goaded. | Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Verge Rangers c20 c20/29 c20 W W {2}{W} 3 Creature - Human Scout Ranger 3 3 R creature Look at top card/vp1pt1 First strike | You may look at the top card of your library any time. | As long as an opponent controls more lands than you, you may play lands from the top of your library.
Vitality Hunter c20 c20/30 c20 W W {3}{W} 4 Creature - Nightmare 3 4 R creature Create Lifelink Counter/spawn [lackey] Lifelink Counter Lifelink | {X}{W}{W}: Monstrosity X. | When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures.
Crystalline Resonance c20 c20/31 c20 U U {2}{U} 3 Enchantment R enchantment Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
Decoy Gambit c20 c20/32 c20 U U {2}{U} 3 Instant R instant For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Eon Frolicker c20 c20/33 c20 U U {2}{U}{U} 4 Creature - Elemental Otter 5 5 R creature /ch Flying | When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player.
Ethereal Forager c20 c20/34 c20 U U {4}{U}{U} 6 Creature - Elemental Whale 3 3 R creature /ch Delve | Flying | Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.
Fierce Guardianship c20 c20/35 c20 U U {2}{U} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Counter target noncreature spell.
Nascent Metamorph c20 c20/36 c20 U U {1}{U} 2 Creature - Shapeshifter 1 1 R creature Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
Psychic Impetus c20 c20/37 c20 U U {2}{U} 3 Enchantment - Aura U enchantment Scry 2/vp1pt2 Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you scry 2.
Souvenir Snatcher c20 c20/38 c20 U U {4}{U} 5 Creature - Bird 4 4 R creature /ch Mutate {5}{U} | Flying | Whenever this creature mutates, gain control of target noncreature artifact.
Tidal Barracuda c20 c20/39 c20 U U {3}{U} 4 Creature - Fish 3 4 R creature Any player may cast spells as though they had flash. | Your opponents can't cast spells during your turn.
Boneyard Mycodrax c20 c20/40 c20 B B {2}{B} 3 Creature - Fungus * * R creature Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. | Scavenge {4}{B}
Daring Fiendbonder c20 c20/41 c20 B B {3}{B} 4 Creature - Human Warlock 5 1 R creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Haste | Daring Fiendbonder attacks each combat if able. | {1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
Deadly Rollick c20 c20/42 c20 B B {3}{B} 4 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Exile target creature.
Dredge the Mire c20 c20/43 c20 B B {3}{B} 4 Sorcery R sorcery Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Mindleecher c20 c20/44 c20 B B {4}{B}{B} 6 Creature - Nightmare 5 5 R creature yInitialize/ch Look at top card/vp1pt1 Mutate {4}{B} | Flying | Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Netherborn Altar c20 c20/45 c20 B B {1}{B} 2 Artifact R artifact {T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
Parasitic Impetus c20 c20/46 c20 B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Species Specialist c20 c20/47 c20 B B {2}{B}{B} 4 Creature - Human Warrior 2 3 R creature As Species Specialist enters the battlefield, choose a creature type. | Whenever a creature of the chosen type dies, you may draw a card.
Titan Hunter c20 c20/48 c20 B B {4}{B} 5 Creature - Human Warrior 4 5 R creature At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. | {1}{B}, Sacrifice a creature: You gain 4 life.
Agitator Ant c20 c20/49 c20 R R {2}{R} 3 Creature - Insect 2 2 R creature At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way.
Deflecting Swat c20 c20/50 c20 R R {2}{R} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | You may choose new targets for target spell or ability.
Fireflux Squad c20 c20/51 c20 R R {3}{R} 4 Creature - Human Soldier 4 3 R creature Haste | Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Frontier Warmonger c20 c20/52 c20 R R {3}{R} 4 Creature - Human Warrior 4 4 R creature Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Lavabrink Floodgates c20 c20/53 c20 R R {3}{R} 4 Artifact R artifact {T}: Add {R}{R}. | At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice Lavabrink Floodgates. When you do, it deals 6 damage to each creature.
Molten Echoes c20 c20/54 c20 R R {2}{R}{R} 4 Enchantment R enchantment Create Copy/spawn [2xm] Copy As Molten Echoes enters the battlefield, choose a creature type. | Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Shiny Impetus c20 c20/55 c20 R R {2}{R} 3 Enchantment - Aura U enchantment Create Treasure/spawn [c20] Treasure Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you create a Treasure token.
Spellpyre Phoenix c20 c20/56 c20 R R {3}{R}{R} 5 Creature - Phoenix 4 2 R creature /ch Flying | When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. | At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.
Surly Badgersaur c20 c20/57 c20 R R {3}{R} 4 Creature - Badger Dinosaur 3 3 R creature Create Treasure/spawn [c20] Treasure Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. | Whenever you discard a land card, create a Treasure token. | Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.
Capricopian c20 c20/58 c20 G G {X}{G} 1 Creature - Goat Hydra 0 0 R creature Capricopian enters the battlefield with X +1/+1 counters on it. | {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step.
Curious Herd c20 c20/59 c20 G G {3}{G} 4 Instant R instant Create Beast/spawn [m19] Beast (G 3/3) Create 5 Beasts/spawnx5 [m19] Beast (G 3/3) Create 10 Beasts/spawnx10 [m19] Beast (G 3/3) Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
Glademuse c20 c20/60 c20 G G {2}{G} 3 Creature - Beast 2 4 R creature Whenever a player casts a spell, if it's not their turn, that player draws a card.
Obscuring Haze c20 c20/61 c20 G G {2}{G} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Prevent all damage that would be dealt this turn by creatures your opponents control.
Predatory Impetus c20 c20/62 c20 G G {4}{G} 5 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3, must be blocked if able, and is goaded.
Ravenous Gigantotherium c20 c20/63 c20 G G {5}{G}{G} 7 Creature - Beast 3 3 R creature Devour 3 | When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium.
Sawtusk Demolisher c20 c20/64 c20 G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [m19] Beast (G 3/3) Mutate {3}{G} | Trample | Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Selective Adaptation c20 c20/65 c20 G G {4}{G}{G} 6 Sorcery R sorcery Reveal top seven cards/vp1at7 Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Slippery Bogbonder c20 c20/66 c20 G G {3}{G} 4 Creature - Human Druid 3 3 R creature /spawn [lackey] Hexproof Counter Flash | Hexproof | When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Bonder's Ornament c20 c20/67 c20 {3} 3 Artifact C artifact {T}: Add one mana of any color. | {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Manascape Refractor c20 c20/68 c20 {3} 3 Artifact R artifact /cr90 Manascape Refractor enters the battlefield tapped. | Manascape Refractor has all activated abilities of all lands on the battlefield. | You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
Sanctuary Blade c20 c20/69 c20 {2} 2 Artifact - Equipment R artifact As Sanctuary Blade becomes attached to a creature, choose a color. | Equipped creature gets +2/+0 and has protection from the last chosen color. | Equip {3}
Twinning Staff c20 c20/70 c20 {3} 3 Artifact R artifact If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. | {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Nesting Grounds c20 c20/71 c20 0 Land R land {T}: Add {C}. | {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Aerial Responder c20 c20/72 c20 W W {1}{W}{W} 3 Creature - Dwarf Soldier 2 3 U creature /ch Flying, vigilance, lifelink
Akroma, Angel of Wrath c20 c20/73 c20 W W {5}{W}{W}{W} 8 Legendary Creature - Angel 6 6 M creature /ch Flying, first strike, vigilance, trample, haste, protection from black and from red
Akroma's Vengeance c20 c20/74 c20 W W {4}{W}{W} 6 Sorcery R sorcery Destroy all artifacts, creatures, and enchantments. | Cycling {3}
Angel of Finality c20 c20/75 c20 W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flying | When Angel of Finality enters the battlefield, exile target player's graveyard.
Astral Drift c20 c20/76 c20 W W {2}{W} 3 Enchantment R enchantment Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. | Cycling {2}{W}
Banisher Priest c20 c20/77 c20 W W {1}{W}{W} 3 Creature - Human Cleric 2 2 U creature When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
Bounty Agent c20 c20/78 c20 W W {1}{W} 2 Creature - Human Soldier 2 2 R creature Vigilance | {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Cast Out c20 c20/79 c20 W W {3}{W} 4 Enchantment U enchantment Flash | When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. | Cycling {W}
Cataclysmic Gearhulk c20 c20/80 c20 W W {3}{W}{W} 5 Artifact Creature - Construct 4 5 M creature Vigilance | When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Cavalry Pegasus c20 c20/81 c20 W W {1}{W} 2 Creature - Pegasus 1 1 C creature /ch Flying | Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
Citywide Bust c20 c20/82 c20 W W {1}{W}{W} 3 Sorcery R sorcery Destroy all creatures with toughness 4 or greater.
Cleansing Nova c20 c20/83 c20 W W {3}{W}{W} 5 Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all artifacts and enchantments.
Dearly Departed c20 c20/84 c20 W W {4}{W}{W} 6 Creature - Spirit 5 5 R creature /ch Flying | As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Decree of Justice c20 c20/85 c20 W W {X}{X}{2}{W}{W} 4 Sorcery R sorcery Create Angel/spawn [c20] Angel (W 4/4 Flying) Create 5 Angels/spawnx5 [c20] Angel (W 4/4 Flying) Create 10 Angels/spawnx10 [c20] Angel (W 4/4 Flying) Create Soldier/spawn [c20] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c20] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c20] Soldier (W 1/1) Create X 4/4 white Angel creature tokens with flying. | Cycling {2}{W} | When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Descend upon the Sinful c20 c20/86 c20 W W {4}{W}{W} 6 Sorcery M sorcery Create Angel/spawn [c20] Angel (W 4/4 Flying) Exile all creatures. | Delirium - Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Devout Chaplain c20 c20/87 c20 W W {2}{W} 3 Creature - Human Cleric 2 2 U creature {T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
Eternal Dragon c20 c20/88 c20 W W {5}{W}{W} 7 Creature - Dragon Spirit 5 5 R creature /ch Flying | {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. | Plainscycling {2}
Frontline Medic c20 c20/89 c20 W W {2}{W} 3 Creature - Human Cleric 3 3 R creature Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. | Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Hoofprints of the Stag c20 c20/90 c20 W W {1}{W} 2 Tribal Enchantment - Elemental R enchantment Create Elemental/spawn [c20] Elemental (W 4/4 Flying) Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. | {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Increasing Devotion c20 c20/91 c20 W W {3}{W}{W} 5 Sorcery R sorcery Create 5 Humans/spawnx5 [c20] Human (W 1/1) Create 10 Humans/spawnx10 [c20] Human (W 1/1) Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. | Flashback {7}{W}{W}
Kalemne's Captain c20 c20/92 c20 W W {3}{W}{W} 5 Creature - Giant Soldier 5 5 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Vigilance | {5}{W}{W}: Monstrosity 3. | When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
Knight of the White Orchid c20 c20/93 c20 W W {W}{W} 2 Creature - Human Knight 2 2 R creature First strike | When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Magus of the Disk c20 c20/94 c20 W W {2}{W}{W} 4 Creature - Human Wizard 2 4 R creature /cr90 Magus of the Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Odric, Lunarch Marshal c20 c20/95 c20 W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 R creature At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Odric, Master Tactician c20 c20/96 c20 W W {2}{W}{W} 4 Legendary Creature - Human Soldier 3 4 R creature First strike | Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Reveillark c20 c20/97 c20 W W {4}{W} 5 Creature - Elemental 4 3 R creature /ch Flying | When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. | Evoke {5}{W}
Riders of Gavony c20 c20/98 c20 W W {2}{W}{W} 4 Creature - Human Knight 3 3 R creature Vigilance | As Riders of Gavony enters the battlefield, choose a creature type. | Human creatures you control have protection from creatures of the chosen type.
Solemn Recruit c20 c20/99 c20 W W {1}{W}{W} 3 Creature - Dwarf Warrior 2 2 R creature Double strike | Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
Spirit Cairn c20 c20/100 c20 W W {2}{W} 3 Enchantment U enchantment Create Spirit/spawn [c20] Spirit (W 1/1 Flying) Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Sun Titan c20 c20/101 c20 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sunblast Angel c20 c20/102 c20 W W {4}{W}{W} 6 Creature - Angel 4 5 R creature /ch Flying | When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Thalia's Lieutenant c20 c20/103 c20 W W {1}{W} 2 Creature - Human Soldier 1 1 R creature When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. | Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
Thraben Doomsayer c20 c20/104 c20 W W {1}{W}{W} 3 Creature - Human Cleric 2 2 R creature Create Human/spawn [c20] Human (W 1/1) {T}: Create a 1/1 white Human creature token. | Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2.
Together Forever c20 c20/105 c20 W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Unexpectedly Absent c20 c20/106 c20 W W {X}{W}{W} 2 Instant R instant Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Zetalpa, Primal Dawn c20 c20/107 c20 W W {6}{W}{W} 8 Legendary Creature - Elder Dinosaur 4 8 R creature /ch Flying, double strike, vigilance, trample, indestructible
Chemister's Insight c20 c20/108 c20 U U {3}{U} 4 Instant U instant Draw two cards. | Jump-start
Curator of Mysteries c20 c20/109 c20 U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cycle or discard another card, scry 1. | Cycling {U}
Drake Haven c20 c20/110 c20 U U {2}{U} 3 Enchantment R enchantment Create Drake/spawn [c20] Drake (U 2/2 Flying) Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Frantic Search c20 c20/111 c20 U U {2}{U} 3 Instant C instant Draw two cards, then discard two cards. Untap up to three lands.
Hieroglyphic Illumination c20 c20/112 c20 U U {3}{U} 4 Instant C instant Draw two cards. | Cycling {U}
Illusory Ambusher c20 c20/113 c20 U U {4}{U} 5 Creature - Cat Illusion 4 1 U creature Flash | Whenever Illusory Ambusher is dealt damage, draw that many cards.
Jace, Architect of Thought c20 c20/114 c20 U U {2}{U}{U} 4 Legendary Planeswalker - Jace 4 M planeswalker yInitialize/ccblue=4 Reveal top three cards/vp1at3 +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. | -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. | -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Lunar Mystic c20 c20/115 c20 U U {2}{U}{U} 4 Creature - Human Wizard 2 2 R creature Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
Mind Spring c20 c20/116 c20 U U {X}{U}{U} 2 Sorcery R sorcery Draw X cards.
Mulldrifter c20 c20/117 c20 U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U}
Murmuring Mystic c20 c20/118 c20 U U {3}{U} 4 Creature - Human Wizard 1 5 U creature Create Bird Illusion/spawn [c20] Bird Illusion (U 1/1 Flying) Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
New Perspectives c20 c20/119 c20 U U {5}{U} 6 Enchantment R enchantment When New Perspectives enters the battlefield, draw three cards. | As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
Niblis of Frost c20 c20/120 c20 U U {2}{U}{U} 4 Creature - Spirit 3 3 R creature /ch Flying | Prowess | Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Nimble Obstructionist c20 c20/121 c20 U U {2}{U} 3 Creature - Bird Wizard 3 1 R creature /ch Flash | Flying | Cycling {2}{U} | When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
Portal Mage c20 c20/122 c20 U U {2}{U} 3 Creature - Human Wizard 2 2 R creature Flash | When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking.
Propaganda c20 c20/123 c20 U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Swarm Intelligence c20 c20/124 c20 U U {6}{U} 7 Enchantment R enchantment Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Talrand, Sky Summoner c20 c20/125 c20 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [c20] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Vizier of Tumbling Sands c20 c20/126 c20 U U {2}{U} 3 Creature - Human Cleric 1 3 U creature {T}: Untap another target permanent. | Cycling {1}{U} | When you cycle Vizier of Tumbling Sands, untap target permanent.
Whiplash Trap c20 c20/127 c20 U U {3}{U}{U} 5 Instant - Trap C instant If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. | Return two target creatures to their owners' hands.
Windfall c20 c20/128 c20 U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Ambition's Cost c20 c20/129 c20 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life.
Cairn Wanderer c20 c20/130 c20 B B {4}{B} 5 Creature - Shapeshifter 4 4 R creature Changeling | As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Deadly Tempest c20 c20/131 c20 B B {4}{B}{B} 6 Sorcery R sorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Disciple of Bolas c20 c20/132 c20 B B {3}{B} 4 Creature - Human Wizard 2 1 R creature When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Ever After c20 c20/133 c20 B B {4}{B}{B} 6 Sorcery R sorcery Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Painful Truths c20 c20/134 c20 B B {2}{B} 3 Sorcery R sorcery Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Profane Command c20 c20/135 c20 B B {X}{B}{B} 2 Sorcery R sorcery Choose two - | - Target player loses X life. | - Return target creature card with mana value X or less from your graveyard to the battlefield. | - Target creature gets -X/-X until end of turn. | - Up to X target creatures gain fear until end of turn.
Shriekmaw c20 c20/136 c20 B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B}
Soul of Innistrad c20 c20/137 c20 B B {4}{B}{B} 6 Creature - Avatar 6 6 M creature Deathtouch | {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. | {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
Soulflayer c20 c20/138 c20 B B {4}{B}{B} 6 Creature - Demon 4 4 R creature Delve | If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Unburial Rites c20 c20/139 c20 B WB {4}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | Flashback {3}{W}
Vampire Nighthawk c20 c20/140 c20 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink
Xathrid Necromancer c20 c20/141 c20 B B {2}{B} 3 Creature - Human Wizard 2 2 R creature Create Zombie/spawn [c20] Zombie (B 2/2) Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
Zulaport Cutthroat c20 c20/142 c20 B B {1}{B} 2 Creature - Human Rogue Ally 1 1 U creature Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Alesha, Who Smiles at Death c20 c20/143 c20 R RWB {2}{R} 3 Legendary Creature - Human Warrior 3 2 R creature First strike | Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Captivating Crew c20 c20/144 c20 R R {3}{R} 4 Creature - Human Pirate 4 3 R creature {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Chandra, Flamecaller c20 c20/145 c20 R R {4}{R}{R} 6 Legendary Planeswalker - Chandra 4 M planeswalker yInitialize/ccblue=4 Create 2 Elementals/spawnx2 [lackey] Elemental (R 3/1 Haste) +1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. | 0: Discard all the cards in your hand, then draw that many cards plus one. | -X: Chandra, Flamecaller deals X damage to each creature.
Chaos Warp c20 c20/146 c20 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Charmbreaker Devils c20 c20/147 c20 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Comet Storm c20 c20/148 c20 R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Commune with Lava c20 c20/149 c20 R R {X}{R}{R} 2 Instant R instant Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Dualcaster Mage c20 c20/150 c20 R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Etali, Primal Storm c20 c20/151 c20 R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Fumiko the Lowblood c20 c20/152 c20 R R {2}{R}{R} 4 Legendary Creature - Human Samurai 3 2 R creature Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. | Creatures your opponents control attack each combat if able.
Goblin Dark-Dwellers c20 c20/153 c20 R R {3}{R}{R} 5 Creature - Goblin 4 4 R creature Menace | When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Humble Defector c20 c20/154 c20 R R {1}{R} 2 Creature - Human Rogue 2 1 U creature {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
Lightning Rift c20 c20/155 c20 R R {1}{R} 2 Enchantment U enchantment Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.
Magus of the Wheel c20 c20/156 c20 R R {2}{R} 3 Creature - Human Wizard 3 3 R creature {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
Outpost Siege c20 c20/157 c20 R R {3}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 As Outpost Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. | - Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
Shared Animosity c20 c20/158 c20 R R {2}{R} 3 Enchantment R enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Slice and Dice c20 c20/159 c20 R R {4}{R}{R} 6 Sorcery U sorcery Slice and Dice deals 4 damage to each creature. | Cycling {2}{R} | When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Starstorm c20 c20/160 c20 R R {X}{R}{R} 2 Instant R instant Starstorm deals X damage to each creature. | Cycling {3}
Surreal Memoir c20 c20/161 c20 R R {3}{R} 4 Sorcery U sorcery Return an instant card at random from your graveyard to your hand. | Rebound
Tectonic Reformation c20 c20/162 c20 R R {1}{R} 2 Enchantment R enchantment Each land card in your hand has cycling {R}. | Cycling {2}
Titan of Eternal Fire c20 c20/163 c20 R R {5}{R} 6 Creature - Giant 5 6 R creature Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target."
Vigilante Justice c20 c20/164 c20 R R {3}{R} 4 Enchantment U enchantment Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
Acidic Slime c20 c20/165 c20 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Animist's Awakening c20 c20/166 c20 G G {X}{G} 1 Sorcery R sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. | Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Beast Whisperer c20 c20/167 c20 G G {2}{G}{G} 4 Creature - Elf Druid 2 3 R creature Whenever you cast a creature spell, draw a card.
Beast Within c20 c20/168 c20 G G {2}{G} 3 Instant U instant /spawn [m19] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Crop Rotation c20 c20/169 c20 G G {G} 1 Instant C instant As an additional cost to cast this spell, sacrifice a land. | Search your library for a land card, put that card onto the battlefield, then shuffle.
Cultivate c20 c20/170 c20 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Evolution Charm c20 c20/171 c20 G G {1}{G} 2 Instant C instant Choose one - | - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | - Return target creature card from your graveyard to your hand. | - Target creature gains flying until end of turn.
Genesis Hydra c20 c20/172 c20 G G {X}{G}{G} 2 Creature - Plant Hydra 0 0 R creature When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. | Genesis Hydra enters the battlefield with X +1/+1 counters on it.
Harmonize c20 c20/173 c20 G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards.
Harrow c20 c20/174 c20 G G {2}{G} 3 Instant C instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Heroes' Bane c20 c20/175 c20 G G {3}{G}{G} 5 Creature - Hydra 0 0 U creature /ccgreen=4 Heroes' Bane enters the battlefield with four +1/+1 counters on it. | {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
Hornet Queen c20 c20/176 c20 G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [c20] Insect (G 1/1 Flying, Deathtouch) Flying | Deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Hungering Hydra c20 c20/177 c20 G G {X}{G} 1 Creature - Hydra 0 0 R creature Hungering Hydra enters the battlefield with X +1/+1 counters on it. | Hungering Hydra can't be blocked by more than one creature. | Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it.
Hunter's Insight c20 c20/178 c20 G G {2}{G} 3 Instant U instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Hunting Pack c20 c20/179 c20 G G {5}{G}{G} 7 Instant U instant /spawn [c20] Beast (G 4/4) Create a 4/4 green Beast creature token. | Storm
Kodama's Reach c20 c20/180 c20 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Krosan Grip c20 c20/181 c20 G G {2}{G} 3 Instant U instant Split second | Destroy target artifact or enchantment.
Majestic Myriarch c20 c20/182 c20 G G {4}{G} 5 Creature - Chimera * * M creature Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. | At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Masked Admirers c20 c20/183 c20 G G {2}{G}{G} 4 Creature - Elf Shaman 3 2 R creature When Masked Admirers enters the battlefield, draw a card. | Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
Natural Connection c20 c20/184 c20 G G {2}{G} 3 Instant C instant Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Predator Ooze c20 c20/185 c20 G G {G}{G}{G} 3 Creature - Ooze 1 1 R creature Indestructible | Whenever Predator Ooze attacks, put a +1/+1 counter on it. | Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
Reclamation Sage c20 c20/186 c20 G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Sakura-Tribe Elder c20 c20/187 c20 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Satyr Wayfinder c20 c20/188 c20 G G {1}{G} 2 Creature - Satyr 1 1 C creature Reveal top four cards/vp1at4 When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Skullwinder c20 c20/189 c20 G G {2}{G} 3 Creature - Snake 1 3 U creature Deathtouch | When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Slice in Twain c20 c20/190 c20 G G {2}{G}{G} 4 Instant U instant Destroy target artifact or enchantment. | Draw a card.
Splinterfright c20 c20/191 c20 G G {2}{G} 3 Creature - Elemental * * R creature Trample | Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. | At the beginning of your upkeep, mill two cards.
Strength of the Tajuru c20 c20/192 c20 G G {X}{G}{G} 2 Instant R instant Multikicker {1} | Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Tribute to the Wild c20 c20/193 c20 G G {1}{G} 2 Instant U instant Each opponent sacrifices an artifact or enchantment.
Vastwood Hydra c20 c20/194 c20 G G {X}{G}{G} 2 Creature - Hydra 0 0 R creature Vastwood Hydra enters the battlefield with X +1/+1 counters on it. | When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
Vorapede c20 c20/195 c20 G G {2}{G}{G}{G} 5 Creature - Insect 5 4 M creature Vigilance, trample | Undying
Wilderness Reclamation c20 c20/196 c20 G G {3}{G} 4 Enchantment U enchantment At the beginning of your end step, untap all lands you control.
Yavimaya Dryad c20 c20/197 c20 G G {1}{G}{G} 3 Creature - Dryad 2 1 U creature Forestwalk | When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
Abzan Ascendancy c20 c20/198 c20 WBG WBG {W}{B}{G} 3 Enchantment R enchantment Create Spirit/spawn [c20] Spirit (W 1/1 Flying) When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. | Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Charm c20 c20/199 c20 WBG WBG {W}{B}{G} 3 Instant U instant Choose one - | - Exile target creature with power 3 or greater. | - You draw two cards and you lose 2 life. | - Distribute two +1/+1 counters among one or two target creatures.
Adriana, Captain of the Guard c20 c20/200 c20 RW RW {3}{R}{W} 5 Legendary Creature - Human Knight 4 4 R creature Melee | Other creatures you control have melee.
Ajani Unyielding c20 c20/201 c20 GW GW {4}{G}{W} 6 Legendary Planeswalker - Ajani 4 M planeswalker yInitialize/ccblue=4 Reveal top three cards/vp1at3 +2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. | -2: Exile target creature. Its controller gains life equal to its power. | -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
Archon of Valor's Reach c20 c20/202 c20 GW GW {4}{G}{W} 6 Creature - Archon 5 6 R creature /ch Flying, vigilance, trample | As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. | Players can't cast spells of the chosen type.
Artifact Mutation c20 c20/203 c20 RG RG {R}{G} 2 Instant R instant Create Saproling/spawn [c20] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c20] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c20] Saproling (G 1/1) Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Cold-Eyed Selkie c20 c20/204 c20 GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Rogue 1 1 R creature Islandwalk | Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Crackling Doom c20 c20/205 c20 RWB RWB {R}{W}{B} 3 Instant R instant Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Crackling Drake c20 c20/206 c20 UR UR {U}{U}{R}{R} 4 Creature - Drake * 4 U creature /ch Flying | Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | When Crackling Drake enters the battlefield, draw a card.
Deadbridge Chant c20 c20/207 c20 BG BG {4}{B}{G} 6 Enchantment M enchantment When Deadbridge Chant enters the battlefield, mill ten cards. | At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Deathsprout c20 c20/208 c20 BG BG {1}{B}{B}{G} 4 Instant U instant Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Despark c20 c20/209 c20 WB WB {W}{B} 2 Instant U instant Exile target permanent with mana value 4 or greater.
Djinn Illuminatus c20 c20/210 c20 UR UR {5}{U/R}{U/R} 7 Creature - Djinn 3 5 R creature /ch Flying | Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
Duneblast c20 c20/211 c20 WBG WBG {4}{W}{B}{G} 7 Sorcery R sorcery Choose up to one creature. Destroy the rest.
Find // Finality c20 c20/212 c20 BG BG {B/G}{B/G} // {4}{B}{G} 8 Sorcery // Sorcery R sorcery Return up to two target creature cards from your graveyard to your hand. // You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Garna, the Bloodflame c20 c20/213 c20 BR BR {3}{B}{R} 5 Legendary Creature - Human Warrior 3 3 U creature Flash | When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. | Other creatures you control have haste.
Gaze of Granite c20 c20/214 c20 BG BG {X}{B}{B}{G} 3 Sorcery R sorcery Destroy each nonland permanent with mana value X or less.
Grisly Salvage c20 c20/215 c20 BG BG {B}{G} 2 Instant C instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Growth Spiral c20 c20/216 c20 GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield.
Isperia, Supreme Judge c20 c20/217 c20 WU WU {2}{W}{W}{U}{U} 6 Legendary Creature - Sphinx 6 4 M creature /ch Flying | Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Karametra, God of Harvests c20 c20/218 c20 GW GW {3}{G}{W} 5 Legendary Enchantment Creature - God 6 7 M creature Indestructible | As long as your devotion to green and white is less than seven, Karametra isn't a creature. | Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
The Locust God c20 c20/219 c20 UR UR {4}{U}{R} 6 Legendary Creature - God 4 4 M creature yInitialize/ch Create Insect/spawn [c20] Insect (UR 1/1 Flying, Haste) Flying | Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. | {2}{U}{R}: Draw a card, then discard a card. | When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Melek, Izzet Paragon c20 c20/220 c20 UR UR {4}{U}{R} 6 Legendary Creature - Weird Wizard 2 4 R creature Reveal top card/vp1p1 Play with the top card of your library revealed. | You may cast instant and sorcery spells from the top of your library. | Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Mercurial Chemister c20 c20/221 c20 UR UR {3}{U}{R} 5 Creature - Human Wizard 2 3 R creature {U}, {T}: Draw two cards. | {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
Migratory Route c20 c20/222 c20 WU WU {3}{W}{U} 5 Sorcery U sorcery /spawnx4 [c20] Bird (W 1/1 Flying) Create four 1/1 white Bird creature tokens with flying. | Basic landcycling {2}
Nahiri, the Harbinger c20 c20/223 c20 RW RW {2}{R}{W} 4 Legendary Planeswalker - Nahiri 4 M planeswalker /ccblue=4 +2: You may discard a card. If you do, draw a card. | -2: Exile target enchantment, tapped artifact, or tapped creature. | -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Nissa, Steward of Elements c20 c20/224 c20 GU GU {X}{G}{U} 2 Legendary Planeswalker - Nissa X M planeswalker Scry 2/vp1pt2 Look at top card/vp1pt1 +2: Scry 2. | 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. | -6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Niv-Mizzet, the Firemind c20 c20/225 c20 UR UR {2}{U}{U}{R}{R} 6 Legendary Creature - Dragon Wizard 4 4 R creature /ch Flying | Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. | {T}: Draw a card.
Nyx Weaver c20 c20/226 c20 BG BG {1}{B}{G} 3 Enchantment Creature - Spider 2 3 U creature Reach | At the beginning of your upkeep, mill two cards. | {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
Prophetic Bolt c20 c20/227 c20 UR UR {3}{U}{R} 5 Instant R instant Look at top four cards/vp1pt4 Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Putrefy c20 c20/228 c20 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated.
Rashmi, Eternities Crafter c20 c20/229 c20 GU GU {2}{G}{U} 4 Legendary Creature - Elf Druid 2 3 M creature Reveal top card/vp1at1 Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Temur Charm c20 c20/230 c20 GUR GUR {G}{U}{R} 3 Instant U instant Choose one - | - Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. | - Counter target spell unless its controller pays {3}. | - Creatures with power 3 or less can't block this turn.
Terminate c20 c20/231 c20 BR BR {B}{R} 2 Instant U instant Destroy target creature. It can't be regenerated.
Trygon Predator c20 c20/232 c20 GU GU {1}{G}{U} 3 Creature - Beast 2 3 U creature /ch Flying | Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Villainous Wealth c20 c20/233 c20 BGU BGU {X}{B}{G}{U} 3 Sorcery R sorcery Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Wort, the Raidmother c20 c20/234 c20 RG RG {4}{R/G}{R/G} 6 Legendary Creature - Goblin Shaman 3 3 R creature /spawnx2 [c20] Goblin Warrior (RG 1/1) When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. | Each red or green instant or sorcery spell you cast has conspire.
Wydwen, the Biting Gale c20 c20/235 c20 UB UB {2}{U}{B} 4 Legendary Creature - Faerie Wizard 3 3 R creature /ch Flash | Flying | {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
Abandoned Sarcophagus c20 c20/236 c20 {3} 3 Artifact R artifact You may cast spells that have a cycling ability from your graveyard. | If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Arcane Signet c20 c20/237 c20 {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity.
Azorius Signet c20 c20/238 c20 WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}.
Boros Signet c20 c20/239 c20 RW {2} 2 Artifact U artifact {1}, {T}: Add {R}{W}.
Commander's Sphere c20 c20/240 c20 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Fluctuator c20 c20/241 c20 {2} 2 Artifact R artifact Cycling abilities you activate cost up to {2} less to activate.
Heirloom Blade c20 c20/242 c20 {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1}
Izzet Signet c20 c20/243 c20 UR {2} 2 Artifact U artifact {1}, {T}: Add {U}{R}.
Lifecrafter's Bestiary c20 c20/244 c20 G {3} 3 Artifact R artifact Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. | Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Lightning Greaves c20 c20/245 c20 {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0}
Mimic Vat c20 c20/246 c20 {3} 3 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. | {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Orzhov Signet c20 c20/247 c20 WB {2} 2 Artifact U artifact {1}, {T}: Add {W}{B}.
Psychosis Crawler c20 c20/248 c20 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life.
Rakdos Signet c20 c20/249 c20 BR {2} 2 Artifact U artifact {1}, {T}: Add {B}{R}.
Silent Arbiter c20 c20/250 c20 {4} 4 Artifact Creature - Construct 1 5 R creature No more than one creature can attack each combat. | No more than one creature can block each combat.
Skullclamp c20 c20/251 c20 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1}
Sol Ring c20 c20/252 c20 {1} 1 Artifact U artifact {T}: Add {C}{C}.
Solemn Simulacrum c20 c20/253 c20 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card.
Swiftfoot Boots c20 c20/254 c20 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Ash Barrens c20 c20/255 c20 0 Land C land {T}: Add {C}. | Basic landcycling {1}
Azorius Chancery c20 c20/256 c20 WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}.
Battlefield Forge c20 c20/257 c20 RW 0 Land R land {T}: Add {C}. | {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Blighted Woodland c20 c20/258 c20 G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Bojuka Bog c20 c20/259 c20 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}.
Boros Garrison c20 c20/260 c20 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Canopy Vista c20 c20/261 c20 GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Caves of Koilos c20 c20/262 c20 WB 0 Land R land {T}: Add {C}. | {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Cinder Glade c20 c20/263 c20 RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Command Tower c20 c20/264 c20 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Darkwater Catacombs c20 c20/265 c20 UB 0 Land R land {1}, {T}: Add {U}{B}.
Desert of the Fervent c20 c20/266 c20 R 0 Land - Desert C land /cr90 Desert of the Fervent enters the battlefield tapped. | {T}: Add {R}. | Cycling {1}{R}
Desert of the Mindful c20 c20/267 c20 U 0 Land - Desert C land /cr90 Desert of the Mindful enters the battlefield tapped. | {T}: Add {U}. | Cycling {1}{U}
Desert of the True c20 c20/268 c20 W 0 Land - Desert C land /cr90 Desert of the True enters the battlefield tapped. | {T}: Add {W}. | Cycling {1}{W}
Desolate Lighthouse c20 c20/269 c20 UR 0 Land R land {T}: Add {C}. | {1}{U}{R}, {T}: Draw a card, then discard a card.
Dimir Aqueduct c20 c20/270 c20 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}.
Drifting Meadow c20 c20/271 c20 W 0 Land C land /cr90 Drifting Meadow enters the battlefield tapped. | {T}: Add {W}. | Cycling {2}
Endless Sands c20 c20/272 c20 0 Land - Desert R land {T}: Add {C}. | {2}, {T}: Exile target creature you control. | {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
Exotic Orchard c20 c20/273 c20 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce.
Forgotten Cave c20 c20/274 c20 R 0 Land U land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R}
Frontier Bivouac c20 c20/275 c20 GUR 0 Land U land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}.
Gavony Township c20 c20/276 c20 GW 0 Land R land {T}: Add {C}. | {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Golgari Rot Farm c20 c20/277 c20 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}.
Grim Backwoods c20 c20/278 c20 BG 0 Land R land {T}: Add {C}. | {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Gruul Turf c20 c20/279 c20 RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}.
Halimar Depths c20 c20/280 c20 U 0 Land C land yInitialize/cr90 Look at top three cards/vp1pt3 Halimar Depths enters the battlefield tapped. | When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. | {T}: Add {U}.
Hostile Desert c20 c20/281 c20 0 Land - Desert R land {T}: Add {C}. | {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Irrigated Farmland c20 c20/282 c20 WU 0 Land - Plains Island R land /cr90 Irrigated Farmland enters the battlefield tapped. | Cycling {2}
Izzet Boilerworks c20 c20/283 c20 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}.
Kessig Wolf Run c20 c20/284 c20 RG 0 Land R land {T}: Add {C}. | {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Krosan Verge c20 c20/285 c20 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Llanowar Wastes c20 c20/286 c20 BG 0 Land R land {T}: Add {C}. | {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
Lonely Sandbar c20 c20/287 c20 U 0 Land U land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U}
Memorial to Folly c20 c20/288 c20 B 0 Land U land /cr90 Memorial to Folly enters the battlefield tapped. | {T}: Add {B}. | {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Mortuary Mire c20 c20/289 c20 B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}.
Mossfire Valley c20 c20/290 c20 RG 0 Land R land {1}, {T}: Add {R}{G}.
Mosswort Bridge c20 c20/291 c20 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Myriad Landscape c20 c20/292 c20 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mystic Monastery c20 c20/293 c20 URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}.
Nomad Outpost c20 c20/294 c20 RWB 0 Land U land /cr90 Nomad Outpost enters the battlefield tapped. | {T}: Add {R}, {W}, or {B}.
Opulent Palace c20 c20/295 c20 BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}.
Oran-Rief, the Vastwood c20 c20/296 c20 G 0 Land R land /cr90 Oran-Rief, the Vastwood enters the battlefield tapped. | {T}: Add {G}. | {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Orzhov Basilica c20 c20/297 c20 WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}.
Path of Ancestry c20 c20/298 c20 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Prairie Stream c20 c20/299 c20 WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Rakdos Carnarium c20 c20/300 c20 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}.
Reliquary Tower c20 c20/301 c20 0 Land U land You have no maximum hand size. | {T}: Add {C}.
Remote Isle c20 c20/302 c20 U 0 Land C land /cr90 Remote Isle enters the battlefield tapped. | {T}: Add {U}. | Cycling {2}
Rogue's Passage c20 c20/303 c20 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn.
Rupture Spire c20 c20/304 c20 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Sandsteppe Citadel c20 c20/305 c20 WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}.
Scavenger Grounds c20 c20/306 c20 0 Land - Desert R land {T}: Add {C}. | {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Secluded Steppe c20 c20/307 c20 W 0 Land U land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W}
Selesnya Sanctuary c20 c20/308 c20 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}.
Shadowblood Ridge c20 c20/309 c20 BR 0 Land R land {1}, {T}: Add {B}{R}.
Shivan Reef c20 c20/310 c20 UR 0 Land R land {T}: Add {C}. | {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Simic Growth Chamber c20 c20/311 c20 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}.
Skycloud Expanse c20 c20/312 c20 WU 0 Land R land {1}, {T}: Add {W}{U}.
Smoldering Crater c20 c20/313 c20 R 0 Land C land /cr90 Smoldering Crater enters the battlefield tapped. | {T}: Add {R}. | Cycling {2}
Smoldering Marsh c20 c20/314 c20 BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Soaring Seacliff c20 c20/315 c20 U 0 Land C land /cr90 Soaring Seacliff enters the battlefield tapped. | When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. | {T}: Add {U}.
Spinerock Knoll c20 c20/316 c20 R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Sungrass Prairie c20 c20/317 c20 GW 0 Land R land {1}, {T}: Add {G}{W}.
Sunken Hollow c20 c20/318 c20 UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Temple of the False God c20 c20/319 c20 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands.
Unclaimed Territory c20 c20/320 c20 0 Land U land As Unclaimed Territory enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Windbrisk Heights c20 c20/321 c20 W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Yavimaya Coast c20 c20/322 c20 GU 0 Land R land {T}: Add {C}. | {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
[c20] Angel (W 4/4 Flying) c20 tc20/1 tc20 W 0 Token Creature - Angel 4 4 T /ch Flying
[c20] Bird (W 1/1 Flying) c20 tc20/2 tc20 W 0 Token Creature - Bird 1 1 T /ch Flying
[c20] Elemental (W 4/4 Flying) c20 tc20/3 tc20 W 0 Token Creature - Elemental 4 4 T /ch Flying
[c20] Human (W 1/1) c20 tc20/4 tc20 W 0 Token Creature - Human 1 1 T
[c20] Soldier (W 1/1) c20 tc20/5 tc20 W 0 Token Creature - Soldier 1 1 T
[c20] Spirit (W 1/1 Flying) c20 tc20/6 tc20 W 0 Token Creature - Spirit 1 1 T /ch Flying
[c20] Bird Illusion (U 1/1 Flying) c20 tc20/7 tc20 U 0 Token Creature - Bird Illusion 1 1 T /ch Flying
[c20] Drake (U 2/2 Flying) c20 tc20/8 tc20 U 0 Token Creature - Drake 2 2 T /ch Flying
[c20] Zombie (B 2/2) c20 tc20/9 tc20 B 0 Token Creature - Zombie 2 2 T
[c20] Elemental (R 3/1) c20 tc20/10 tc20 R 0 Token Creature - Elemental 3 1 T
[c20] Beast (G 4/4) c20 tc20/11 tc20 G 0 Token Creature - Beast 4 4 T
[c20] Hydra (G 0/0) c20 tc20/12 tc20 G 0 Token Creature - Hydra 0 0 T
[c20] Insect (G 1/1 Flying, Deathtouch) c20 tc20/13 tc20 G 0 Token Creature - Insect 1 1 T /ch Flying, deathtouch
[c20] Saproling (G 1/1) c20 tc20/14 tc20 G 0 Token Creature - Saproling 1 1 T
[c20] Snake (G 1/1) c20 tc20/15 tc20 G 0 Token Creature - Snake 1 1 T
[c20] Dinosaur Cat (RW 2/2) c20 tc20/16 tc20 RW 0 Token Creature - Dinosaur Cat 2 2 T
[c20] Goblin Warrior (RG 1/1) c20 tc20/17 tc20 RG 0 Token Creature - Goblin Warrior 1 1 T
[c20] Insect (UR 1/1 Flying, Haste) c20 tc20/18 tc20 UR 0 Token Creature - Insect 1 1 T /ch Flying, haste
[c20] Treasure c20 tc20/19 tc20 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color.
Anowon, the Ruin Thief znc znc/1 znc UB UB {2}{U}{B} 4 Legendary Creature - Vampire Rogue 2 4 M creature Other Rogues you control get +1/+1. | Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
Obuun, Mul Daya Ancestor znc znc/2 znc RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Elf Spirit 3 3 M creature At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. | Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
Trove Warden znc znc/3 znc W W {2}{W}{W} 4 Creature - Cat Beast 3 4 R creature Vigilance | Landfall - Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. | When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Enigma Thief znc znc/4 znc U U {5}{U}{U} 7 Creature - Sphinx Rogue 5 5 R creature /ch Prowl {3}{U} | Flying | When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Whispersteel Dagger znc znc/5 znc B B {2}{B} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0. | Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. | Equip {3}
Geode Rager znc znc/6 znc R R {4}{R}{R} 6 Creature - Elemental 4 3 R creature First strike | Landfall - Whenever a land enters the battlefield under your control, goad each creature target player controls.
Abzan Falconer znc znc/9 znc W W {2}{W} 3 Creature - Human Soldier 2 3 U creature Outlast {W} | Each creature you control with a +1/+1 counter on it has flying.
Admonition Angel znc znc/10 znc W W {3}{W}{W}{W} 6 Creature - Angel 6 6 M creature /ch Flying | Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. | When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Banishing Light znc znc/11 znc W W {2}{W} 3 Enchantment U enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Condemn znc znc/12 znc W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Crush Contraband znc znc/13 znc W W {3}{W} 4 Instant U instant Choose one or both - | - Exile target artifact. | - Exile target enchantment.
Elite Scaleguard znc znc/14 znc W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Emeria Angel znc znc/15 znc W W {2}{W}{W} 4 Creature - Angel 3 3 R creature yInitialize/ch Create Bird/spawn [znc] Bird (W 1/1 Flying) Flying | Landfall - Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
Emeria Shepherd znc znc/16 znc W W {5}{W}{W} 7 Creature - Angel 4 4 R creature /ch Flying | Landfall - Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Hour of Revelation znc znc/17 znc W W {3}{W}{W}{W} 6 Sorcery R sorcery This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. | Destroy all nonland permanents.
Kor Cartographer znc znc/18 znc W W {3}{W} 4 Creature - Kor Scout 2 2 C creature When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Planar Outburst znc znc/19 znc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all nonland creatures. | Awaken 4-{5}{W}{W}{W}
Retreat to Emeria znc znc/20 znc W W {3}{W} 4 Enchantment U enchantment Create Kor Ally/spawn [znc] Kor Ally (W 1/1) Landfall - Whenever a land enters the battlefield under your control, choose one - | - Create a 1/1 white Kor Ally creature token. | - Creatures you control get +1/+1 until end of turn.
Sun Titan znc znc/21 znc W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Together Forever znc znc/22 znc W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Aetherize znc znc/23 znc U U {3}{U} 4 Instant U instant Return all attacking creatures to their owner's hand.
Distant Melody znc znc/24 znc U U {3}{U} 4 Sorcery C sorcery Choose a creature type. Draw a card for each permanent you control of that type.
Fact or Fiction znc znc/25 znc U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Faerie Vandal znc znc/26 znc U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature /ch Flash | Flying | Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Invisible Stalker znc znc/27 znc U U {1}{U} 2 Creature - Human Rogue 1 1 U creature Hexproof | Invisible Stalker can't be blocked.
Latchkey Faerie znc znc/28 znc U U {3}{U} 4 Creature - Faerie Rogue 3 1 C creature /ch Flying | Prowl {2}{U} | When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
Marang River Prowler znc znc/29 znc U U {2}{U} 3 Creature - Human Rogue 2 1 U creature Marang River Prowler can't block and can't be blocked. | You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
Master Thief znc znc/30 znc U U {2}{U}{U} 4 Creature - Human Rogue 2 2 U creature When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Military Intelligence znc znc/31 znc U U {1}{U} 2 Enchantment U enchantment Whenever you attack with two or more creatures, draw a card.
Nightveil Sprite znc znc/32 znc U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever Nightveil Sprite attacks, surveil 1.
Notorious Throng znc znc/33 znc U U {3}{U} 4 Tribal Sorcery - Rogue R sorcery Create Faerie Rogue/spawn [znc] Faerie Rogue (B 1/1 Flying) Create 5 Faerie Rogues/spawnx5 [znc] Faerie Rogue (B 1/1 Flying) Create 10 Faerie Rogues/spawnx10 [znc] Faerie Rogue (B 1/1 Flying) Prowl {5}{U} | Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Open into Wonder znc znc/34 znc U U {X}{U}{U} 2 Sorcery U sorcery X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
Scourge of Fleets znc znc/35 znc U U {5}{U}{U} 7 Creature - Kraken 6 6 R creature When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Slither Blade znc znc/36 znc U U {U} 1 Creature - Naga Rogue 1 2 C creature Slither Blade can't be blocked.
Stolen Identity znc znc/37 znc U U {4}{U}{U} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target artifact or creature. | Cipher
Triton Shorestalker znc znc/38 znc U U {U} 1 Creature - Merfolk Rogue 1 1 C creature Triton Shorestalker can't be blocked.
Whirler Rogue znc znc/39 znc U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [znc] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Changeling Outcast znc znc/40 znc B B {B} 1 Creature - Shapeshifter 1 1 C creature Changeling | Changeling Outcast can't block and can't be blocked.
Endless Obedience znc znc/41 znc B B {4}{B}{B} 6 Sorcery U sorcery Convoke | Put target creature card from a graveyard onto the battlefield under your control.
Fated Return znc znc/42 znc B B {4}{B}{B}{B} 7 Instant R instant Scry 2/vp1pt2 Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.
Frogtosser Banneret znc znc/43 znc B B {1}{B} 2 Creature - Goblin Rogue 1 1 C creature Haste | Goblin spells and Rogue spells you cast cost {1} less to cast.
Gonti, Lord of Luxury znc znc/44 znc B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 2 3 R creature Look at top four cards/vp1pt4 Deathtouch | When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
In Garruk's Wake znc znc/45 znc B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control and all planeswalkers you don't control.
Marsh Flitter znc znc/46 znc B B {3}{B} 4 Creature - Faerie Rogue 1 1 U creature /ch;/spawnx2 [znc] Goblin Rogue (B 1/1) Flying | When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. | Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
Murder znc znc/47 znc B B {1}{B}{B} 3 Instant C instant Destroy target creature.
Necromantic Selection znc znc/48 znc B B {4}{B}{B}{B} 7 Sorcery R sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Nighthowler znc znc/49 znc B B {1}{B}{B} 3 Enchantment Creature - Horror 0 0 R creature Bestow {2}{B}{B} | Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Ogre Slumlord znc znc/50 znc B B {3}{B}{B} 5 Creature - Ogre Rogue 3 3 R creature Create Rat/spawn [znc] Rat (B 1/1) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. | Rats you control have deathtouch.
Oona's Blackguard znc znc/51 znc B B {1}{B} 2 Creature - Faerie Rogue 1 1 U creature /ch Flying | Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Price of Fame znc znc/52 znc B B {3}{B} 4 Instant U instant Surveil 2/vp1pt2 This spell costs {2} less to cast if it targets a legendary creature. | Destroy target creature. | Surveil 2.
Rise from the Grave znc znc/53 znc B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sepulchral Primordial znc znc/54 znc B B {5}{B}{B} 7 Creature - Avatar 5 4 R creature Intimidate | When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Stinkdrinker Bandit znc znc/55 znc B B {3}{B} 4 Creature - Goblin Rogue 2 1 U creature Prowl {1}{B} | Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Syr Konrad, the Grim znc znc/56 znc B B {3}{B}{B} 5 Legendary Creature - Human Knight 5 4 U creature Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. | {1}{B}: Each player mills a card.
Zulaport Cutthroat znc znc/57 znc B B {1}{B} 2 Creature - Human Rogue Ally 1 1 U creature Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Abundance znc znc/58 znc G G {2}{G}{G} 4 Enchantment R enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Acidic Slime znc znc/59 znc G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Armorcraft Judge znc znc/60 znc G G {3}{G} 4 Creature - Elf Artificer 3 3 U creature When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Beanstalk Giant znc znc/61 znc G G {6}{G} 7 Creature - Giant * * U creature Create Adventure Marker/spawn [eld] On an Adventure Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Fertile Footsteps | {2}{G} | Sorcery - Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle.
Circuitous Route znc znc/62 znc G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Elvish Rejuvenator znc znc/63 znc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature Look at top five cards/vp1pt5 When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Embodiment of Insight znc znc/64 znc G G {4}{G} 5 Creature - Elemental 4 4 U creature Vigilance | Land creatures you control have vigilance. | Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Evolution Sage znc znc/65 znc G G {2}{G} 3 Creature - Elf Druid 3 2 U creature Landfall - Whenever a land enters the battlefield under your control, proliferate.
Far Wanderings znc znc/66 znc G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Fertilid znc znc/67 znc G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Harmonize znc znc/68 znc G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards.
Harrow znc znc/69 znc G G {2}{G} 3 Instant C instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Inspiring Call znc znc/70 znc G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Keeper of Fables znc znc/71 znc G G {3}{G}{G} 5 Creature - Cat 4 5 U creature Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Khalni Heart Expedition znc znc/72 znc G G {1}{G} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Kodama's Reach znc znc/73 znc G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
The Mending of Dominaria znc znc/74 znc G G {3}{G}{G} 5 Enchantment - Saga R enchantment /ccblue=1 I, II - Mill two cards, then you may return a creature card from your graveyard to your hand. | III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Multani, Yavimaya's Avatar znc znc/75 znc G G {4}{G}{G} 6 Legendary Creature - Elemental Avatar 0 0 M creature Reach, trample | Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. | {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
Nissa's Renewal znc znc/76 znc G G {5}{G} 6 Sorcery R sorcery Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Rampaging Baloths znc znc/77 znc G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [znc] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Retreat to Kazandu znc znc/78 znc G G {2}{G} 3 Enchantment U enchantment Landfall - Whenever a land enters the battlefield under your control, choose one - | - Put a +1/+1 counter on target creature. | - You gain 2 life.
Return of the Wildspeaker znc znc/79 znc G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn.
Rites of Flourishing znc znc/80 znc G G {2}{G} 3 Enchantment R enchantment At the beginning of each player's draw step, that player draws an additional card. | Each player may play an additional land on each of their turns.
Satyr Wayfinder znc znc/81 znc G G {1}{G} 2 Creature - Satyr 1 1 C creature Reveal top four cards/vp1at4 When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Sporemound znc znc/82 znc G G {3}{G}{G} 5 Creature - Fungus 3 3 C creature Create Saproling/spawn [znc] Saproling (G 1/1) Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Springbloom Druid znc znc/83 znc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sylvan Advocate znc znc/84 znc G G {1}{G} 2 Creature - Elf Druid Ally 2 3 R creature Vigilance | As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
Tuskguard Captain znc znc/85 znc G G {2}{G} 3 Creature - Human Warrior 2 3 U creature Outlast {G} | Each creature you control with a +1/+1 counter on it has trample.
Waker of the Wilds znc znc/86 znc G G {2}{G}{G} 4 Creature - Merfolk Shaman 3 3 R creature {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Yavimaya Elder znc znc/87 znc G G {1}{G}{G} 3 Creature - Human Druid 2 1 C creature When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | {2}, Sacrifice Yavimaya Elder: Draw a card.
Zendikar's Roil znc znc/88 znc G G {3}{G}{G} 5 Enchantment U enchantment Create Elemental/spawn [znc] Elemental (G 2/2) Landfall - Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Consuming Aberration znc znc/89 znc UB UB {3}{U}{B} 5 Creature - Horror * * R creature Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. | Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Extract from Darkness znc znc/90 znc UB UB {3}{U}{B} 5 Sorcery U sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Ground Assault znc znc/91 znc RG RG {R}{G} 2 Sorcery U sorcery Ground Assault deals damage to target creature equal to the number of lands you control.
Lazav, Dimir Mastermind znc znc/92 znc UB UB {U}{U}{B}{B} 4 Legendary Creature - Shapeshifter 3 3 M creature Hexproof | Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Living Twister znc znc/93 znc RG RG {R}{R}{G} 3 Creature - Elemental 2 5 R creature {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. | {G}: Return a tapped land you control to its owner's hand.
Mina and Denn, Wildborn znc znc/94 znc RG RG {2}{R}{G} 4 Legendary Creature - Elf Ally 4 4 R creature You may play an additional land on each of your turns. | {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Naya Charm znc znc/95 znc RGW RGW {R}{G}{W} 3 Instant U instant Choose one - | - Naya Charm deals 3 damage to target creature. | - Return target card from a graveyard to its owner's hand. | - Tap all creatures target player controls.
Notion Thief znc znc/96 znc UB UB {2}{U}{B} 4 Creature - Human Rogue 3 1 R creature Flash | If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Omnath, Locus of Rage znc znc/97 znc RG RG {3}{R}{R}{G}{G} 7 Legendary Creature - Elemental 5 5 M creature Create Elemental/spawn [znc] Elemental (RG 5/5) Landfall - Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. | Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
Oona, Queen of the Fae znc znc/98 znc UB UB {3}{U/B}{U/B}{U/B} 6 Legendary Creature - Faerie Wizard 5 5 R creature yInitialize/ch Create Faerie Rogue/spawn [shm] Faerie Rogue (UB 1/1 Flying) Create 5 Faerie Rogues/spawnx5 [shm] Faerie Rogue (UB 1/1 Flying) Create 10 Faerie Rogues/spawnx10 [shm] Faerie Rogue (UB 1/1 Flying) Flying | {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Silumgar's Command znc znc/99 znc UB UB {3}{U}{B} 5 Instant R instant Choose two - | - Counter target noncreature spell. | - Return target permanent to its owner's hand. | - Target creature gets -3/-3 until end of turn. | - Destroy target planeswalker.
Soul Manipulation znc znc/100 znc UB UB {1}{U}{B} 3 Instant U instant Choose one or both - | - Counter target creature spell. | - Return target creature card from your graveyard to your hand.
Spinal Embrace znc znc/101 znc UB UB {3}{U}{U}{B} 6 Instant R instant Cast this spell only during combat. | Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Struggle // Survive znc znc/102 znc RG RG {2}{R} // {1}{G} 5 Instant // Sorcery U sorcery Struggle deals damage to target creature equal to the number of lands you control. // Aftermath | Each player shuffles their graveyard into their library.
Sygg, River Cutthroat znc znc/103 znc UB UB {U/B}{U/B} 2 Legendary Creature - Merfolk Rogue 1 3 R creature At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.
Sylvan Reclamation znc znc/104 znc GW GW {3}{G}{W} 5 Instant U instant Exile up to two target artifacts and/or enchantments. | Basic landcycling {2}
Treacherous Terrain znc znc/105 znc RG RG {6}{R}{G} 8 Sorcery U sorcery Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. | Basic landcycling {2}
Arcane Signet znc znc/106 znc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity.
Blackblade Reforged znc znc/107 znc {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 for each land you control. | Equip legendary creature {3} | Equip {7}
Bonehoard znc znc/108 znc {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. | Equip {2}
Commander's Sphere znc znc/109 znc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Dimir Keyrune znc znc/110 znc UB {3} 3 Artifact U artifact {T}: Add {U} or {B}. | {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Dimir Locket znc znc/111 znc UB {3} 3 Artifact C artifact {T}: Add {U} or {B}. | {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
Dimir Signet znc znc/112 znc UB {2} 2 Artifact C artifact {1}, {T}: Add {U}{B}.
Heirloom Blade znc znc/113 znc {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1}
Mind Stone znc znc/114 znc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card.
Obelisk of Urd znc znc/115 znc {6} 6 Artifact R artifact Convoke | As Obelisk of Urd enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +2/+2.
Sandstone Oracle znc znc/116 znc {7} 7 Artifact Creature - Sphinx 4 4 U creature /ch Flying | When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Scaretiller znc znc/117 znc {4} 4 Artifact Creature - Scarecrow 1 4 C creature Whenever Scaretiller becomes tapped, choose one - | - You may put a land card from your hand onto the battlefield tapped. | - Return target land card from your graveyard to the battlefield tapped.
Scytheclaw znc znc/118 znc {5} 5 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3}
Seer's Sundial znc znc/119 znc {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Sol Ring znc znc/120 znc {1} 1 Artifact U artifact {T}: Add {C}{C}.
Blighted Woodland znc znc/121 znc G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Boros Garrison znc znc/122 znc RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Boros Guildgate znc znc/123 znc RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}.
Command Tower znc znc/124 znc 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Cryptic Caves znc znc/125 znc 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
Dimir Aqueduct znc znc/126 znc UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}.
Dimir Guildgate znc znc/127 znc UB 0 Land - Gate C land /cr90 Dimir Guildgate enters the battlefield tapped. | {T}: Add {U} or {B}.
Dismal Backwater znc znc/128 znc UB 0 Land C land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Evolving Wilds znc znc/129 znc 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Gruul Guildgate znc znc/130 znc RG 0 Land - Gate C land /cr90 Gruul Guildgate enters the battlefield tapped. | {T}: Add {R} or {G}.
Gruul Turf znc znc/131 znc RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}.
Jungle Shrine znc znc/132 znc RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}.
Jwar Isle Refuge znc znc/133 znc UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Krosan Verge znc znc/134 znc 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Myriad Landscape znc znc/135 znc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Naya Panorama znc znc/136 znc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Needle Spires znc znc/137 znc RW 0 Land R land /cr90 Needle Spires enters the battlefield tapped. | {T}: Add {R} or {W}. | {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Rogue's Passage znc znc/138 znc 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn.
Selesnya Guildgate znc znc/139 znc GW 0 Land - Gate C land /cr90 Selesnya Guildgate enters the battlefield tapped. | {T}: Add {G} or {W}.
Selesnya Sanctuary znc znc/140 znc GW 0 Land U land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}.
Submerged Boneyard znc znc/141 znc UB 0 Land U land /cr90 Submerged Boneyard enters the battlefield tapped. | {T}: Add {U} or {B}.
Terramorphic Expanse znc znc/142 znc 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
[znc] Bird (W 1/1 Flying) znc tznc/1 tznc W 0 Token Creature - Bird 1 1 T /ch Flying
[znc] Kor Ally (W 1/1) znc tznc/2 tznc W 0 Token Creature - Kor Ally 1 1 T
[znc] Faerie Rogue (B 1/1 Flying) znc tznc/3 tznc B 0 Token Creature - Faerie Rogue 1 1 T /ch Flying
[znc] Germ (B 0/0) znc tznc/4 tznc B 0 Token Creature - Germ 0 0 T
[znc] Goblin Rogue (B 1/1) znc tznc/5 tznc B 0 Token Creature - Goblin Rogue 1 1 T
[znc] Rat (B 1/1) znc tznc/6 tznc B 0 Token Creature - Rat 1 1 T
[znc] Beast (G 4/4) znc tznc/7 tznc G 0 Token Creature - Beast 4 4 T
[znc] Elemental (G 2/2) znc tznc/8 tznc G 0 Token Creature - Elemental 2 2 T
[znc] Saproling (G 1/1) znc tznc/9 tznc G 0 Token Creature - Saproling 1 1 T
[znc] Elemental (RG 5/5) znc tznc/10 tznc RG 0 Token Creature - Elemental 5 5 T
[znc] Thopter (1/1 Flying) znc tznc/11 tznc 0 Token Artifact Creature - Thopter 1 1 T /ch Flying
The Prismatic Piper cmr cmr/1 cmr {5} 5 Legendary Creature - Shapeshifter 3 3 S creature If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. | Partner
Akroma, Vision of Ixidor cmr cmr/2 cmr W W {5}{W}{W} 7 Legendary Creature - Angel 6 6 M creature /ch Flying, first strike, vigilance, trample | At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. | Partner
Akroma's Will cmr cmr/3 cmr W W {3}{W} 4 Instant R instant Choose one. If you control a commander as you cast this spell, you may choose both. | - Creatures you control gain flying, vigilance, and double strike until end of turn. | - Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
Alharu, Solemn Ritualist cmr cmr/4 cmr W W {4}{W} 5 Legendary Creature - Human Monk 3 3 U creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. | Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. | Partner
Ancestral Blade cmr cmr/5 cmr W W {1}{W} 2 Artifact - Equipment C artifact /spawn [cmr] Soldier (W 1/1) When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. | Equipped creature gets +1/+1. | Equip {1}
Angel of the Dawn cmr cmr/6 cmr W W {4}{W} 5 Creature - Angel 3 3 C creature /ch Flying | When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Angelic Gift cmr cmr/7 cmr W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | When Angelic Gift enters the battlefield, draw a card. | Enchanted creature has flying.
Anointer of Valor cmr cmr/8 cmr W W {5}{W} 6 Creature - Angel 3 5 C creature /ch Flying | Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
Archon of Coronation cmr cmr/9 cmr W W {4}{W}{W} 6 Creature - Archon 5 5 M creature yInitialize/ch Create The Monarch/spawn [cmr] The Monarch Flying | When Archon of Coronation enters the battlefield, you become the monarch. | As long as you're the monarch, damage doesn't cause you to lose life.
Ardenn, Intrepid Archaeologist cmr cmr/10 cmr W W {2}{W} 3 Legendary Creature - Kor Scout 2 2 U creature At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. | Partner
Armored Skyhunter cmr cmr/11 cmr W W {3}{W} 4 Creature - Cat Knight 3 3 R creature yInitialize/ch Look at top six cards/vp1pt6 Flying | Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Austere Command cmr cmr/12 cmr W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater.
Benevolent Blessing cmr cmr/13 cmr W W {1}{W} 2 Enchantment - Aura C enchantment Flash | Enchant creature | As Benevolent Blessing enters the battlefield, choose a color. | Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Cage of Hands cmr cmr/14 cmr W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {1}{W}: Return Cage of Hands to its owner's hand.
Captain's Call cmr cmr/15 cmr W W {3}{W} 4 Sorcery C sorcery /spawnx3 [cmr] Soldier (W 1/1) Create three 1/1 white Soldier creature tokens.
Court of Grace cmr cmr/16 cmr W W {2}{W}{W} 4 Enchantment R enchantment Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) Create Angel/spawn [cmr] Angel (W 4/4 Flying) Create The Monarch/spawn [cmr] The Monarch When Court of Grace enters the battlefield, you become the monarch. | At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Court Street Denizen cmr cmr/17 cmr W W {2}{W} 3 Creature - Human Soldier 2 2 C creature Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
Dispeller's Capsule cmr cmr/18 cmr W W {W} 1 Artifact C artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Doomed Traveler cmr cmr/19 cmr W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
Faith's Fetters cmr cmr/20 cmr W W {3}{W} 4 Enchantment - Aura U enchantment Enchant permanent | When Faith's Fetters enters the battlefield, you gain 4 life. | Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Fencing Ace cmr cmr/21 cmr W W {1}{W} 2 Creature - Human Soldier 1 1 U creature Double strike
First Response cmr cmr/22 cmr W W {3}{W} 4 Enchantment U enchantment Create Soldier/spawn [cmr] Soldier (W 1/1) At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Inspiring Roar cmr cmr/23 cmr W W {3}{W} 4 Sorcery C sorcery Put a +1/+1 counter on each creature you control.
Intangible Virtue cmr cmr/24 cmr W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance.
Iona's Judgment cmr cmr/25 cmr W W {4}{W} 5 Sorcery C sorcery Exile target creature or enchantment.
Kangee's Lieutenant cmr cmr/26 cmr W W {2}{W} 3 Creature - Bird Soldier 1 1 U creature yInitialize/ch Create Kangee's Lieutenant Copy/spawn [lackey] Kangee's Lieutenant (Copy) Create 2 Kangee's Lieutenant Copies/spawnx2 [lackey] Kangee's Lieutenant (Copy) Create 3 Kangee's Lieutenant Copies/spawnx3 [lackey] Kangee's Lieutenant (Copy) Create 4 Kangee's Lieutenant Copies/spawnx4 [lackey] Kangee's Lieutenant (Copy) Flying | Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. | Encore {5}{W}
Keeper of the Accord cmr cmr/27 cmr W W {3}{W} 4 Creature - Human Soldier 3 4 R creature Create Soldier/spawn [cmr] Soldier (W 1/1) At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. | At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Keleth, Sunmane Familiar cmr cmr/28 cmr W W {1}{W} 2 Legendary Creature - Horse 1 1 U creature Whenever a commander you control attacks, put a +1/+1 counter on it. | Partner
Kinsbaile Courier cmr cmr/29 cmr W W {2}{W} 3 Creature - Kithkin Soldier 2 1 C creature Create Kinsbaile Courier Copy/spawn [lackey] Kinsbaile Courier (Copy) Create 2 Kinsbaile Courier Copies/spawnx2 [lackey] Kinsbaile Courier (Copy) Create 3 Kinsbaile Courier Copies/spawnx3 [lackey] Kinsbaile Courier (Copy) Create 4 Kinsbaile Courier Copies/spawnx4 [lackey] Kinsbaile Courier (Copy) When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. | Encore {2}{W}
Kor Cartographer cmr cmr/30 cmr W W {3}{W} 4 Creature - Kor Scout 2 2 C creature When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Livio, Oathsworn Sentinel cmr cmr/31 cmr W W {1}{W} 2 Legendary Creature - Human Knight 2 2 R creature {1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. | {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. | Partner
Make a Stand cmr cmr/32 cmr W W {2}{W} 3 Instant U instant Creatures you control get +1/+0 and gain indestructible until end of turn.
Ninth Bridge Patrol cmr cmr/33 cmr W W {1}{W} 2 Creature - Dwarf Soldier 1 1 C creature Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
Open the Armory cmr cmr/34 cmr W W {1}{W} 2 Sorcery U sorcery Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Orzhov Advokist cmr cmr/35 cmr W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Palace Sentinels cmr cmr/36 cmr W W {3}{W} 4 Creature - Human Soldier 2 4 C creature Create The Monarch/spawn [cmr] The Monarch When Palace Sentinels enters the battlefield, you become the monarch.
Patron of the Valiant cmr cmr/37 cmr W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying | When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Prava of the Steel Legion cmr cmr/38 cmr W W {2}{W} 3 Legendary Creature - Cat Soldier 1 4 U creature Create Soldier/spawn [cmr] Soldier (W 1/1) As long as it's your turn, creature tokens you control get +1/+4. | {3}{W}: Create a 1/1 white Soldier creature token. | Partner
Promise of Tomorrow cmr cmr/39 cmr W W {2}{W} 3 Enchantment R enchantment Whenever a creature you control dies, exile it. | At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
Radiant, Serra Archangel cmr cmr/40 cmr W W {6}{W} 7 Legendary Creature - Angel 6 4 U creature /ch Flying | Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. | Partner
Raise the Alarm cmr cmr/41 cmr W W {1}{W} 2 Instant C instant /spawnx2 [cmr] Soldier (W 1/1) Create two 1/1 white Soldier creature tokens.
Rebbec, Architect of Ascension cmr cmr/42 cmr W W {3}{W} 4 Legendary Creature - Human Artificer 3 4 U creature Artifacts you control have protection from each mana value among artifacts you control. | Partner
Return to Dust cmr cmr/43 cmr W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Seraph of Dawn cmr cmr/44 cmr W W {2}{W}{W} 4 Creature - Angel 2 4 C creature /ch Flying, lifelink
Seraphic Greatsword cmr cmr/45 cmr W W {1}{W} 2 Artifact - Equipment M artifact Create Angel/spawn [cmr] Angel (W 4/4 Flying) Equipped creature gets +2/+2. | Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. | Equip {4}
Skywhaler's Shot cmr cmr/46 cmr W W {2}{W} 3 Instant C instant Scry 1/vp1pt1 Destroy target creature with power 3 or greater. Scry 1.
Slash the Ranks cmr cmr/47 cmr W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures and planeswalkers except for commanders.
Slaughter the Strong cmr cmr/48 cmr W W {1}{W}{W} 3 Sorcery U sorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Slith Ascendant cmr cmr/49 cmr W W {1}{W}{W} 3 Creature - Slith 1 1 C creature /ch Flying | Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Soul of Eternity cmr cmr/50 cmr W W {5}{W}{W} 7 Creature - Avatar * * R creature Create Soul of Eternity Copy/spawn [lackey] Soul of Eternity (Copy) Create 2 Soul of Eternity Copies/spawnx2 [lackey] Soul of Eternity (Copy) Create 3 Soul of Eternity Copies/spawnx3 [lackey] Soul of Eternity (Copy) Create 4 Soul of Eternity Copies/spawnx4 [lackey] Soul of Eternity (Copy) Soul of Eternity's power and toughness are each equal to your life total. | Encore {7}{W}{W}
Squad Captain cmr cmr/51 cmr W W {4}{W} 5 Creature - Human Soldier 2 2 C creature Vigilance | Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
Triumphant Reckoning cmr cmr/52 cmr W W {6}{W}{W}{W} 9 Sorcery M sorcery Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
Trusty Packbeast cmr cmr/53 cmr W W {2}{W} 3 Creature - Beast 2 3 C creature When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
Vow of Duty cmr cmr/54 cmr W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Amphin Mutineer cmr cmr/55 cmr U U {3}{U} 4 Creature - Salamander Pirate 3 3 R creature Create Salamander Warrior/spawn [cmr] Salamander Warrior (U 4/3) Create Amphin Mutineer Copy/spawn [lackey] Amphin Mutineer (Copy) Create 2 Amphin Mutineer Copies/spawnx2 [lackey] Amphin Mutineer (Copy) Create 3 Amphin Mutineer Copies/spawnx3 [lackey] Amphin Mutineer (Copy) Create 4 Amphin Mutineer Copies/spawnx4 [lackey] Amphin Mutineer (Copy) When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. | Encore {4}{U}{U}
Aqueous Form cmr cmr/56 cmr U U {U} 1 Enchantment - Aura C enchantment Scry 1/vp1pt1 Enchant creature | Enchanted creature can't be blocked. | Whenever enchanted creature attacks, scry 1.
Aven Surveyor cmr cmr/57 cmr U U {3}{U}{U} 5 Creature - Bird Scout 2 2 C creature /ch Flying | When Aven Surveyor enters the battlefield, choose one - | - Put a +1/+1 counter on Aven Surveyor. | - Return target creature to its owner's hand.
Azure Fleet Admiral cmr cmr/58 cmr U U {3}{U} 4 Creature - Human Pirate 3 3 C creature Create The Monarch/spawn [cmr] The Monarch When Azure Fleet Admiral enters the battlefield, you become the monarch. | Azure Fleet Admiral can't be blocked by creatures the monarch controls.
Body of Knowledge cmr cmr/59 cmr U U {3}{U}{U} 5 Creature - Avatar * * R creature Body of Knowledge's power and toughness are each equal to the number of cards in your hand. | You have no maximum hand size. | Whenever Body of Knowledge is dealt damage, draw that many cards.
Brinelin, the Moon Kraken cmr cmr/60 cmr U U {6}{U}{U} 8 Legendary Creature - Kraken 6 8 U creature When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. | Partner
Flood of Recollection cmr cmr/61 cmr U U {U}{U} 2 Sorcery C sorcery Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Confiscate cmr cmr/62 cmr U U {4}{U}{U} 6 Enchantment - Aura U enchantment Enchant permanent | You control enchanted permanent.
Court of Cunning cmr cmr/63 cmr U U {1}{U}{U} 3 Enchantment R enchantment Create The Monarch/spawn [cmr] The Monarch When Court of Cunning enters the battlefield, you become the monarch. | At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
Daring Saboteur cmr cmr/64 cmr U U {1}{U} 2 Creature - Human Pirate 2 1 U creature {2}{U}: Daring Saboteur can't be blocked this turn. | Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
Deranged Assistant cmr cmr/65 cmr U U {1}{U} 2 Creature - Human Wizard 1 1 C creature {T}, Mill a card: Add {C}.
Eligeth, Crossroads Augur cmr cmr/66 cmr U U {4}{U}{U} 6 Legendary Creature - Sphinx 5 6 R creature /ch Flying | If you would scry a number of cards, draw that many cards instead. | Partner
Esior, Wardwing Familiar cmr cmr/67 cmr U U {1}{U} 2 Legendary Creature - Bird 1 3 U creature /ch Flying | Spells your opponents cast that target one or more commanders you control cost {3} more to cast. | Partner
Fall from Favor cmr cmr/68 cmr U U {2}{U} 3 Enchantment - Aura C enchantment Create The Monarch/spawn [cmr] The Monarch Enchant creature | When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. | Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Forceful Denial cmr cmr/69 cmr U U {3}{U}{U} 5 Instant C instant Cascade | Counter target spell.
Galestrike cmr cmr/70 cmr U U {2}{U} 3 Instant C instant Return target tapped creature to its owner's hand. | Draw a card.
Ghost of Ramirez DePietro cmr cmr/71 cmr U U {2}{U} 3 Legendary Creature - Spirit Pirate 2 3 U creature Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. | Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. | Partner
Glacian, Powerstone Engineer cmr cmr/72 cmr U U {5}{U} 6 Legendary Creature - Human Artificer 3 6 U creature {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. | Partner
Horizon Scholar cmr cmr/73 cmr U U {5}{U} 6 Creature - Sphinx 4 4 U creature yInitialize/ch Scry 2/vp1pt2 Flying | When Horizon Scholar enters the battlefield, scry 2.
Hullbreacher cmr cmr/74 cmr U U {2}{U} 3 Creature - Merfolk Pirate 3 2 R creature Create Treasure/spawn [cmr] Treasure Flash | If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.
Interpret the Signs cmr cmr/75 cmr U U {5}{U} 6 Sorcery U sorcery Scry 3/vp1pt3 Reveal top card/vp1at1 Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value.
Kitesail Corsair cmr cmr/76 cmr U U {1}{U} 2 Creature - Human Pirate 2 1 C creature Kitesail Corsair has flying as long as it's attacking.
Kitesail Skirmisher cmr cmr/77 cmr U U {3}{U} 4 Creature - Human Pirate 3 1 C creature yInitialize/ch Create Kitesail Skirmisher Copy/spawn [lackey] Kitesail Skirmisher (Copy) Create 2 Kitesail Skirmisher Copies/spawnx2 [lackey] Kitesail Skirmisher (Copy) Create 3 Kitesail Skirmisher Copies/spawnx3 [lackey] Kitesail Skirmisher (Copy) Create 4 Kitesail Skirmisher Copies/spawnx4 [lackey] Kitesail Skirmisher (Copy) Flying | Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. | Encore {4}{U}
Laboratory Drudge cmr cmr/78 cmr U U {3}{U} 4 Creature - Zombie Horror 3 4 R creature At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Malcolm, Keen-Eyed Navigator cmr cmr/79 cmr U U {2}{U} 3 Legendary Creature - Siren Pirate 2 2 U creature yInitialize/ch Create Treasure/spawn [cmr] Treasure Create 5 Treasures/spawnx5 [cmr] Treasure Create 10 Treasures/spawnx10 [cmr] Treasure Flying | Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. | Partner
Mana Drain cmr cmr/80 cmr U U {U}{U} 2 Instant M instant Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Merchant Raiders cmr cmr/81 cmr U U {3}{U} 4 Creature - Human Pirate 2 4 U creature Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
Mnemonic Deluge cmr cmr/82 cmr U U {6}{U}{U}{U} 9 Sorcery M sorcery Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Omenspeaker cmr cmr/83 cmr U U {1}{U} 2 Creature - Human Wizard 1 3 C creature Scry 2/vp1pt2 When Omenspeaker enters the battlefield, scry 2.
Preordain cmr cmr/84 cmr U U {U} 1 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw a card.
Prosperous Pirates cmr cmr/85 cmr U U {4}{U} 5 Creature - Human Pirate 3 4 C creature /spawnx2 [cmr] Treasure When Prosperous Pirates enters the battlefield, create two Treasure tokens.
Prying Eyes cmr cmr/86 cmr U U {4}{U}{U} 6 Instant C instant Draw four cards, then discard two cards.
Run Away Together cmr cmr/87 cmr U U {1}{U} 2 Instant C instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Sailor of Means cmr cmr/88 cmr U U {2}{U} 3 Creature - Human Pirate 1 4 C creature /spawn [cmr] Treasure When Sailor of Means enters the battlefield, create a Treasure token.
Sakashima of a Thousand Faces cmr cmr/89 cmr U U {3}{U} 4 Legendary Creature - Human Rogue 3 1 M creature You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. | The "legend rule" doesn't apply to permanents you control. | Partner
Sakashima's Protege cmr cmr/90 cmr U U {4}{U}{U} 6 Creature - Shapeshifter 3 1 R creature Flash | Cascade | You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
Sakashima's Will cmr cmr/91 cmr U U {3}{U} 4 Sorcery R sorcery Choose one. If you control a commander as you cast this spell, you may choose both. | - Target opponent chooses a creature they control. You gain control of it. | - Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Scholar of Stars cmr cmr/92 cmr U U {3}{U} 4 Creature - Human Artificer 3 2 C creature When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
Scholar of the Ages cmr cmr/93 cmr U U {5}{U}{U} 7 Creature - Human Wizard 3 3 U creature When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Scrapdiver Serpent cmr cmr/94 cmr U U {5}{U}{U} 7 Creature - Serpent 5 5 C creature Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
Siani, Eye of the Storm cmr cmr/95 cmr U U {3}{U} 4 Legendary Creature - Djinn Monk 3 2 U creature /ch Flying | Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. | Partner
Siren Stormtamer cmr cmr/96 cmr U U {U} 1 Creature - Siren Pirate Wizard 1 1 U creature /ch Flying | {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
Skaab Goliath cmr cmr/97 cmr U U {5}{U} 6 Creature - Zombie Giant 6 9 C creature As an additional cost to cast this spell, exile two creature cards from your graveyard. | Trample
Skilled Animator cmr cmr/98 cmr U U {2}{U} 3 Creature - Human Artificer 1 3 U creature When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
Sphinx of the Second Sun cmr cmr/99 cmr U U {6}{U}{U} 8 Creature - Sphinx 6 6 M creature /ch Flying | At the beginning of your postcombat main phase, there is an additional beginning phase after this phase.
Spontaneous Mutation cmr cmr/100 cmr U U {U} 1 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Strategic Planning cmr cmr/101 cmr U U {1}{U} 2 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Supreme Will cmr cmr/102 cmr U U {2}{U} 3 Instant U instant Look at top four cards/vp1pt4 Choose one - | - Counter target spell unless its controller pays {3}. | - Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Thirst for Knowledge cmr cmr/103 cmr U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard an artifact card.
Trove Tracker cmr cmr/104 cmr U U {2}{U} 3 Creature - Human Pirate 2 2 C creature Create Trove Tracker Copy/spawn [lackey] Trove Tracker (Copy) Create 2 Trove Tracker Copies/spawnx2 [lackey] Trove Tracker (Copy) Create 3 Trove Tracker Copies/spawnx3 [lackey] Trove Tracker (Copy) Create 4 Trove Tracker Copies/spawnx4 [lackey] Trove Tracker (Copy) When Trove Tracker dies, draw a card. | Encore {5}{U}{U}
Vow of Flight cmr cmr/105 cmr U U {2}{U} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Warden of Evos Isle cmr cmr/106 cmr U U {2}{U} 3 Creature - Bird Wizard 2 2 U creature /ch Flying | Creature spells with flying you cast cost {1} less to cast.
Wrong Turn cmr cmr/107 cmr U U {2}{U} 3 Instant R instant Target opponent gains control of target creature.
Armix, Filigree Thrasher cmr cmr/108 cmr B B {2}{B} 3 Legendary Artifact Creature - Golem 3 2 U creature Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. | Partner
Bitter Revelation cmr cmr/109 cmr B B {3}{B} 4 Sorcery C sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Bladebrand cmr cmr/110 cmr B B {1}{B} 2 Instant C instant Target creature gains deathtouch until end of turn. | Draw a card.
Briarblade Adept cmr cmr/111 cmr B B {4}{B} 5 Creature - Elf Assassin 3 4 C creature Create Briarblade Adept Copy/spawn [lackey] Briarblade Adept (Copy) Create 2 Briarblade Adept Copies/spawnx2 [lackey] Briarblade Adept (Copy) Create 3 Briarblade Adept Copies/spawnx3 [lackey] Briarblade Adept (Copy) Create 4 Briarblade Adept Copies/spawnx4 [lackey] Briarblade Adept (Copy) Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn. | Encore {3}{B}
Cast Down cmr cmr/112 cmr B B {1}{B} 2 Instant U instant Destroy target nonlegendary creature.
Corpse Churn cmr cmr/113 cmr B B {1}{B} 2 Instant C instant Mill three cards, then you may return a creature card from your graveyard to your hand.
Court of Ambition cmr cmr/114 cmr B B {2}{B}{B} 4 Enchantment R enchantment Create The Monarch/spawn [cmr] The Monarch When Court of Ambition enters the battlefield, you become the monarch. | At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Crow of Dark Tidings cmr cmr/115 cmr B B {2}{B} 3 Creature - Zombie Bird 2 1 C creature /ch Flying | When Crow of Dark Tidings enters the battlefield or dies, mill two cards.
Cuombajj Witches cmr cmr/116 cmr B B {B}{B} 2 Creature - Human Wizard 1 3 U creature {T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Defiant Salvager cmr cmr/117 cmr B B {2}{B} 3 Creature - Aetherborn Artificer 2 2 C creature Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
Demonic Lore cmr cmr/118 cmr B B {2}{B} 3 Enchantment U enchantment When Demonic Lore enters the battlefield, draw three cards. | At the beginning of your end step, you lose 2 life for each card in your hand.
Dhund Operative cmr cmr/119 cmr B B {1}{B} 2 Creature - Human Rogue 2 2 C creature As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
Elvish Doomsayer cmr cmr/120 cmr B B {1}{B} 2 Creature - Elf Shaman 1 1 C creature When Elvish Doomsayer dies, each opponent discards a card.
Elvish Dreadlord cmr cmr/121 cmr B B {3}{B}{B} 5 Creature - Zombie Elf 3 3 R creature Create Elvish Dreadlord Copy/spawn [lackey] Elvish Dreadlord (Copy) Create 2 Elvish Dreadlord Copies/spawnx2 [lackey] Elvish Dreadlord (Copy) Create 3 Elvish Dreadlord Copies/spawnx3 [lackey] Elvish Dreadlord (Copy) Create 4 Elvish Dreadlord Copies/spawnx4 [lackey] Elvish Dreadlord (Copy) Deathtouch | When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. | Encore {5}{B}{B}
Exquisite Huntmaster cmr cmr/122 cmr B B {3}{B} 4 Creature - Elf Warrior 4 2 C creature Create Elf Warrior/spawn [cmr] Elf Warrior (G 1/1) Create Exquisite Huntmaster Copy/spawn [lackey] Exquisite Huntmaster (Copy) Create 2 Exquisite Huntmaster Copies/spawnx2 [lackey] Exquisite Huntmaster (Copy) Create 3 Exquisite Huntmaster Copies/spawnx3 [lackey] Exquisite Huntmaster (Copy) Create 4 Exquisite Huntmaster Copies/spawnx4 [lackey] Exquisite Huntmaster (Copy) When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token. | Encore {4}{B}
Eyeblight Assassin cmr cmr/123 cmr B B {2}{B} 3 Creature - Elf Assassin 2 2 C creature When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Eyeblight Cullers cmr cmr/124 cmr B B {4}{B} 5 Creature - Elf Warrior 3 3 C creature Create 3 Elf Warriors/spawnx3 [cmr] Elf Warrior (G 1/1) When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards.
Eyeblight Massacre cmr cmr/125 cmr B B {2}{B}{B} 4 Sorcery C sorcery Non-Elf creatures get -2/-2 until end of turn.
Falthis, Shadowcat Familiar cmr cmr/126 cmr B B {2}{B} 3 Legendary Creature - Nightmare Cat 2 2 U creature Commanders you control have menace and deathtouch. | Partner
Feast of Succession cmr cmr/127 cmr B B {4}{B}{B} 6 Sorcery U sorcery Create The Monarch/spawn [cmr] The Monarch All creatures get -4/-4 until end of turn. You become the monarch.
Fleshbag Marauder cmr cmr/128 cmr B B {2}{B} 3 Creature - Zombie Warrior 3 1 C creature When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Ghastly Demise cmr cmr/129 cmr B B {B} 1 Instant C instant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Gilt-Leaf Winnower cmr cmr/130 cmr B B {3}{B}{B} 5 Creature - Elf Warrior 4 3 U creature Menace | When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.
Keskit, the Flesh Sculptor cmr cmr/131 cmr B B {2}{B} 3 Legendary Creature - Phyrexian Human Artificer 1 3 U creature Look at top three cards/vp1pt3 {T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. | Partner
Maalfeld Twins cmr cmr/132 cmr B B {5}{B} 6 Creature - Zombie 4 4 C creature Create 2 Zombies/spawnx2 [cmr] Zombie (B 2/2) When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
Miara, Thorn of the Glade cmr cmr/133 cmr B B {1}{B} 2 Legendary Creature - Elf Scout 1 2 U creature Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. | Partner
Murder cmr cmr/134 cmr B B {1}{B}{B} 3 Instant C instant Destroy target creature.
Nadier, Agent of the Duskenel cmr cmr/135 cmr B B {5}{B} 6 Legendary Creature - Elf Warrior 3 3 U creature Create Elf Warrior/spawn [cmr] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [cmr] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [cmr] Elf Warrior (G 1/1) Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. | When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. | Partner
Nadier's Nightblade cmr cmr/136 cmr B B {2}{B} 3 Creature - Elf Warrior 1 3 U creature Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Necrotic Hex cmr cmr/137 cmr B B {6}{B} 7 Sorcery R sorcery /spawnx6 [cmr] Zombie (B 2/2) Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
Nightshade Harvester cmr cmr/138 cmr B B {3}{B} 4 Creature - Elf Shaman 2 2 R creature Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
Noxious Dragon cmr cmr/139 cmr B B {4}{B}{B} 6 Creature - Dragon 4 4 U creature /ch Flying | When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
Null Caller cmr cmr/140 cmr B B {3}{B} 4 Creature - Vampire Shaman 2 4 U creature Create Zombie/spawn [cmr] Zombie (B 2/2) {3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Opposition Agent cmr cmr/141 cmr B B {2}{B} 3 Creature - Human Rogue 3 2 R creature Flash | You control your opponents while they're searching their libraries. | While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Phyrexian Rager cmr cmr/142 cmr B B {2}{B} 3 Creature - Phyrexian Horror 2 2 C creature When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Plague Reaver cmr cmr/143 cmr B B {2}{B} 3 Creature - Beast 6 5 R creature At the beginning of your end step, sacrifice each other creature you control. | Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.
Pride of the Perfect cmr cmr/144 cmr B B {3}{B} 4 Enchantment U enchantment Elves you control get +2/+0.
Profane Transfusion cmr cmr/145 cmr B B {6}{B}{B}{B} 9 Sorcery M sorcery /spawn [cmr] Horror (*/*) Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Rakshasa Debaser cmr cmr/146 cmr B B {4}{B}{B} 6 Creature - Cat Demon 6 6 R creature Create Rakshasa Debaser Copy/spawn [lackey] Rakshasa Debaser (Copy) Create 2 Rakshasa Debaser Copies/spawnx2 [lackey] Rakshasa Debaser (Copy) Create 3 Rakshasa Debaser Copies/spawnx3 [lackey] Rakshasa Debaser (Copy) Create 4 Rakshasa Debaser Copies/spawnx4 [lackey] Rakshasa Debaser (Copy) Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. | Encore {6}{B}{B}
Revenant cmr cmr/147 cmr B B {4}{B} 5 Creature - Spirit * * U creature /ch Flying | Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Sanitarium Skeleton cmr cmr/148 cmr B B {B} 1 Creature - Skeleton 1 2 C creature {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
Sengir, the Dark Baron cmr cmr/149 cmr B B {4}{B}{B} 6 Legendary Creature - Vampire Noble 4 4 R creature /ch Flying | Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. | Whenever another player loses the game, you gain life equal to that player's life total as the turn began. | Partner
Spark Harvest cmr cmr/150 cmr B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. | Destroy target creature or planeswalker.
Supernatural Stamina cmr cmr/151 cmr B B {B} 1 Instant C instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Szat's Will cmr cmr/152 cmr B B {4}{B} 5 Instant R instant Create Thrull/spawn [cmr] Thrull (B 0/1) Create 5 Thrulls/spawnx5 [cmr] Thrull (B 0/1) Create 10 Thrulls/spawnx10 [cmr] Thrull (B 0/1) Choose one. If you control a commander as you cast this spell, you may choose both. | - Each opponent sacrifices a creature they control with the greatest power. | - Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Tevesh Szat, Doom of Fools cmr cmr/153 cmr B B {4}{B} 5 Legendary Planeswalker - Szat 4 M planeswalker yInitialize/ccblue=4 Create 2 Thrulls/spawnx2 [cmr] Thrull (B 0/1) +2: Create two 0/1 black Thrull creature tokens. | +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. | -10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. | Tevesh Szat, Doom of Fools can be your commander. | Partner
Thorn of the Black Rose cmr cmr/154 cmr B B {3}{B} 4 Creature - Human Assassin 1 3 C creature Create The Monarch/spawn [cmr] The Monarch Deathtouch | When Thorn of the Black Rose enters the battlefield, you become the monarch.
Tormod, the Desecrator cmr cmr/155 cmr B B {3}{B} 4 Legendary Creature - Zombie Wizard 4 2 U creature Create Zombie/spawn [cmr] Zombie (B 2/2) Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. | Partner
Vampiric Tutor cmr cmr/156 cmr B B {B} 1 Instant M instant Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Victimize cmr cmr/157 cmr B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Viscera Seer cmr cmr/158 cmr B B {B} 1 Creature - Vampire Wizard 1 1 C creature Scry 1/vp1pt1 Sacrifice a creature: Scry 1.
Vow of Torment cmr cmr/159 cmr B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control.
Alena, Kessig Trapper cmr cmr/160 cmr R R {4}{R} 5 Legendary Creature - Human Scout 4 3 U creature First strike | {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. | Partner
Aurora Phoenix cmr cmr/161 cmr R R {4}{R}{R} 6 Creature - Phoenix 5 3 R creature /ch Flying | Cascade | Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
Blasphemous Act cmr cmr/162 cmr R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature.
Boarding Party cmr cmr/163 cmr R R {5}{R} 6 Creature - Human Pirate 6 3 C creature Haste | Cascade
Brazen Freebooter cmr cmr/164 cmr R R {3}{R} 4 Creature - Human Pirate 3 3 C creature /spawn [cmr] Treasure When Brazen Freebooter enters the battlefield, create a Treasure token.
Breeches, Brazen Plunderer cmr cmr/165 cmr R R {3}{R} 4 Legendary Creature - Goblin Pirate 3 3 U creature Menace | Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. | Partner
Burning Anger cmr cmr/166 cmr R R {4}{R} 5 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
Champion of the Flame cmr cmr/167 cmr R R {1}{R} 2 Creature - Human Warrior 1 1 C creature Trample | Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Coastline Marauders cmr cmr/168 cmr R R {2}{R} 3 Creature - Human Pirate 0 3 U creature Create Coastline Marauders Copy/spawn [lackey] Coastline Marauders (Copy) Create 2 Coastline Marauders Copies/spawnx2 [lackey] Coastline Marauders (Copy) Create 3 Coastline Marauders Copies/spawnx3 [lackey] Coastline Marauders (Copy) Create 4 Coastline Marauders Copies/spawnx4 [lackey] Coastline Marauders (Copy) Trample | Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. | Encore {4}{R}{R}
Coercive Recruiter cmr cmr/169 cmr R R {4}{R} 5 Creature - Orc Pirate 4 3 R creature Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Court of Ire cmr cmr/170 cmr R R {3}{R}{R} 5 Enchantment R enchantment Create The Monarch/spawn [cmr] The Monarch When Court of Ire enters the battlefield, you become the monarch. | At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Crimson Fleet Commodore cmr cmr/171 cmr R R {3}{R} 4 Creature - Ogre Pirate 5 2 C creature Create The Monarch/spawn [cmr] The Monarch Trample | When Crimson Fleet Commodore enters the battlefield, you become the monarch.
Dargo, the Shipwrecker cmr cmr/172 cmr R R {6}{R} 7 Legendary Creature - Giant Pirate 7 5 U creature As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. | Trample | Partner
Dragon Egg cmr cmr/173 cmr R R {2}{R} 3 Creature - Dragon Egg 0 2 C creature Create Dragon/spawn [cmr] Dragon (R 2/2 Flying) Defender | When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
Dragon Mantle cmr cmr/174 cmr R R {R} 1 Enchantment - Aura C enchantment Enchant creature | When Dragon Mantle enters the battlefield, draw a card. | Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Emberwilde Captain cmr cmr/175 cmr R R {3}{R} 4 Creature - Djinn Pirate 4 2 R creature Create The Monarch/spawn [cmr] The Monarch When Emberwilde Captain enters the battlefield, you become the monarch. | Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
Explosion of Riches cmr cmr/176 cmr R R {5}{R} 6 Sorcery U sorcery Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
Fathom Fleet Swordjack cmr cmr/177 cmr R R {3}{R} 4 Creature - Orc Pirate 4 3 U creature Create Fathom Fleet Swordjack Copy/spawn [lackey] Fathom Fleet Swordjack (Copy) Create 2 Fathom Fleet Swordjack Copies/spawnx2 [lackey] Fathom Fleet Swordjack (Copy) Create 3 Fathom Fleet Swordjack Copies/spawnx3 [lackey] Fathom Fleet Swordjack (Copy) Create 4 Fathom Fleet Swordjack Copies/spawnx4 [lackey] Fathom Fleet Swordjack (Copy) Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. | Encore {5}{R}
Fiery Cannonade cmr cmr/178 cmr R R {2}{R} 3 Instant C instant Fiery Cannonade deals 2 damage to each non-Pirate creature.
Flamekin Herald cmr cmr/179 cmr R R {2}{R} 3 Creature - Elemental Wizard 3 2 R creature Commander spells you cast have cascade.
Frenzied Saddlebrute cmr cmr/180 cmr R R {4}{R} 5 Creature - Orc Warrior 5 4 U creature Haste | All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
Furnace Celebration cmr cmr/181 cmr R R {1}{R}{R} 3 Enchantment U enchantment Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.
Goblin Trailblazer cmr cmr/182 cmr R R {1}{R} 2 Creature - Goblin Pirate 2 1 C creature Menace
Hellkite Courser cmr cmr/183 cmr R R {4}{R}{R} 6 Creature - Dragon 6 5 M creature /ch Flying | When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Humble Defector cmr cmr/184 cmr R R {1}{R} 2 Creature - Human Rogue 2 1 U creature {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
Impulsive Pilferer cmr cmr/185 cmr R R {R} 1 Creature - Goblin Pirate 1 1 C creature Create Treasure/spawn [cmr] Treasure Create Impulsive Pilferer Copy/spawn [lackey] Impulsive Pilferer (Copy) Create 2 Impulsive Pilferer Copies/spawnx2 [lackey] Impulsive Pilferer (Copy) Create 3 Impulsive Pilferer Copies/spawnx3 [lackey] Impulsive Pilferer (Copy) Create 4 Impulsive Pilferer Copies/spawnx4 [lackey] Impulsive Pilferer (Copy) When Impulsive Pilferer dies, create a Treasure token. | Encore {3}{R}
Jeska, Thrice Reborn cmr cmr/186 cmr R R {2}{R} 3 Legendary Planeswalker - Jeska 0 M planeswalker /ccblue=0 Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. | 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. | -X: Jeska, Thrice Reborn deals X damage to each of up to three targets. | Jeska, Thrice Reborn can be your commander. | Partner
Jeska's Will cmr cmr/187 cmr R R {2}{R} 3 Sorcery R sorcery Reveal top three cards/vp1at3 Choose one. If you control a commander as you cast this spell, you may choose both. | - Add {R} for each card in target opponent's hand. | - Exile the top three cards of your library. You may play them this turn.
Kediss, Emberclaw Familiar cmr cmr/188 cmr R R {1}{R} 2 Legendary Creature - Elemental Lizard 1 1 U creature Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. | Partner
Krark, the Thumbless cmr cmr/189 cmr R R {1}{R} 2 Legendary Creature - Goblin Wizard 2 2 R creature Flip a coin/flip1 Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. | Partner
Lightning-Rig Crew cmr cmr/190 cmr R R {2}{R} 3 Creature - Goblin Pirate 0 5 U creature {T}: Lightning-Rig Crew deals 1 damage to each opponent. | Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
Makeshift Munitions cmr cmr/191 cmr R R {1}{R} 2 Enchantment C enchantment {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Meteoric Mace cmr cmr/192 cmr R R {4}{R}{R} 6 Artifact - Equipment U artifact Equipped creature gets +4/+0 and has trample. | Equip {4} | Cascade
Port Razer cmr cmr/193 cmr R R {3}{R}{R} 5 Creature - Orc Pirate 4 4 M creature Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase. | Port Razer can't attack a player it has already attacked this turn.
Portent of Betrayal cmr cmr/194 cmr R R {3}{R} 4 Sorcery C sorcery Scry 1/vp1pt1 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1.
Renegade Tactics cmr cmr/195 cmr R R {R} 1 Sorcery C sorcery Target creature can't block this turn. | Draw a card.
Ripscale Predator cmr cmr/196 cmr R R {4}{R}{R} 6 Creature - Dinosaur 6 5 C creature Menace
Rograkh, Son of Rohgahh cmr cmr/197 cmr R R {0} 0 Legendary Creature - Kobold Warrior 0 1 U creature First strike, menace, trample | Partner
Rummaging Goblin cmr cmr/198 cmr R R {2}{R} 3 Creature - Goblin Rogue 1 1 C creature {T}, Discard a card: Draw a card.
Skyraker Giant cmr cmr/199 cmr R R {2}{R}{R} 4 Creature - Giant 4 3 C creature Reach
Soul's Fire cmr cmr/200 cmr R R {2}{R} 3 Instant C instant Target creature you control deals damage equal to its power to any target.
Soulfire Eruption cmr cmr/201 cmr R R {6}{R}{R}{R} 9 Sorcery M sorcery Reveal top card/vp1at1 Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Sparktongue Dragon cmr cmr/202 cmr R R {3}{R}{R} 5 Creature - Dragon 3 3 C creature /ch Flying | When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Stonefury cmr cmr/203 cmr R R {3}{R}{R} 5 Instant C instant Stonefury deals damage to target creature equal to the number of lands you control.
Toggo, Goblin Weaponsmith cmr cmr/204 cmr R R {2}{R} 3 Legendary Creature - Goblin Artificer 2 2 U creature Create Rock/spawn [cmr] Rock Landfall - Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. | Partner
Undying Rage cmr cmr/205 cmr R R {2}{R} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and can't block. | When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Valakut Invoker cmr cmr/206 cmr R R {2}{R} 3 Creature - Human Shaman 2 3 C creature {8}: Valakut Invoker deals 3 damage to any target.
Volcanic Dragon cmr cmr/207 cmr R R {4}{R}{R} 6 Creature - Dragon 4 4 U creature /ch Flying, haste
Volcanic Torrent cmr cmr/208 cmr R R {4}{R} 5 Sorcery U sorcery Cascade | Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Vow of Lightning cmr cmr/209 cmr R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Welding Sparks cmr cmr/210 cmr R R {2}{R} 3 Instant C instant Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
Wheel of Misfortune cmr cmr/211 cmr R R {2}{R} 3 Sorcery R sorcery Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Wild Celebrants cmr cmr/212 cmr R R {3}{R}{R} 5 Creature - Satyr 5 3 C creature When Wild Celebrants enters the battlefield, you may destroy target artifact.
Ambush Viper cmr cmr/213 cmr G G {1}{G} 2 Creature - Snake 2 1 C creature Flash | Deathtouch
Anara, Wolvid Familiar cmr cmr/214 cmr G G {3}{G} 4 Legendary Creature - Wolf Beast 4 4 U creature As long as it's your turn, commanders you control have indestructible. | Partner
Ancient Animus cmr cmr/215 cmr G G {1}{G} 2 Instant C instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls.
Annoyed Altisaur cmr cmr/216 cmr G G {5}{G}{G} 7 Creature - Dinosaur 6 5 C creature Reach, trample | Cascade
Apex Devastator cmr cmr/217 cmr G G {8}{G}{G} 10 Creature - Chimera Hydra 10 10 M creature Cascade, cascade, cascade, cascade
Armorcraft Judge cmr cmr/218 cmr G G {3}{G} 4 Creature - Elf Artificer 3 3 U creature When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Biowaste Blob cmr cmr/219 cmr G G {2}{G}{G} 4 Creature - Ooze 0 0 R creature Create Biowaste Blob Copy/spawn [lackey] Biowaste Blob (Copy) Oozes you control get +1/+1. | At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.
Court of Bounty cmr cmr/220 cmr G G {2}{G}{G} 4 Enchantment R enchantment Create The Monarch/spawn [cmr] The Monarch When Court of Bounty enters the battlefield, you become the monarch. | At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Crushing Vines cmr cmr/221 cmr G G {2}{G} 3 Instant C instant Choose one - | - Destroy target creature with flying. | - Destroy target artifact.
Dawnglade Regent cmr cmr/222 cmr G G {5}{G}{G} 7 Creature - Elk 8 8 R creature Create The Monarch/spawn [cmr] The Monarch When Dawnglade Regent enters the battlefield, you become the monarch. | As long as you're the monarch, permanents you control have hexproof.
Elvish Visionary cmr cmr/223 cmr G G {1}{G} 2 Creature - Elf Shaman 1 1 C creature When Elvish Visionary enters the battlefield, draw a card.
Entourage of Trest cmr cmr/224 cmr G G {4}{G} 5 Creature - Elf Soldier 4 4 C creature Create The Monarch/spawn [cmr] The Monarch When Entourage of Trest enters the battlefield, you become the monarch. | Entourage of Trest can block an additional creature each combat as long as you're the monarch.
Farhaven Elf cmr cmr/225 cmr G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Fertilid cmr cmr/226 cmr G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Fin-Clade Fugitives cmr cmr/227 cmr G G {5}{G} 6 Creature - Elf Salamander Rogue 7 4 C creature Create Fin-Clade Fugitives Copy/spawn [lackey] Fin-Clade Fugitives (Copy) Create 2 Fin-Clade Fugitives Copies/spawnx2 [lackey] Fin-Clade Fugitives (Copy) Create 3 Fin-Clade Fugitives Copies/spawnx3 [lackey] Fin-Clade Fugitives (Copy) Create 4 Fin-Clade Fugitives Copies/spawnx4 [lackey] Fin-Clade Fugitives (Copy) Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. | Encore {4}{G}
Fyndhorn Elves cmr cmr/228 cmr G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}.
Gift of Paradise cmr cmr/229 cmr G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When Gift of Paradise enters the battlefield, you gain 3 life. | Enchanted land has "{T}: Add two mana of any one color."
Gilanra, Caller of Wirewood cmr cmr/230 cmr G G {2}{G} 3 Legendary Creature - Elf Druid 1 2 U creature {T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. | Partner
Halana, Kessig Ranger cmr cmr/231 cmr G G {3}{G} 4 Legendary Creature - Human Archer Ranger 3 4 U creature Reach | Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. | Partner
Hunter's Insight cmr cmr/232 cmr G G {2}{G} 3 Instant U instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Ich-Tekik, Salvage Splicer cmr cmr/233 cmr G G {4}{G} 5 Legendary Creature - Phyrexian Human Artificer 1 1 U creature /spawn [2x2] Phyrexian Golem (3/3) When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. | Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. | Partner
Immaculate Magistrate cmr cmr/234 cmr G G {3}{G} 4 Creature - Elf Shaman 2 2 R creature {T}: Put a +1/+1 counter on target creature for each Elf you control.
Imperious Perfect cmr cmr/235 cmr G G {2}{G} 3 Creature - Elf Warrior 2 2 U creature Create Elf Warrior/spawn [cmr] Elf Warrior (G 1/1) Other Elves you control get +1/+1. | {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Ivy Lane Denizen cmr cmr/236 cmr G G {3}{G} 4 Creature - Elf Warrior 2 3 C creature Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
Kamahl, Heart of Krosa cmr cmr/237 cmr G G {6}{G}{G} 8 Legendary Creature - Human Druid 5 5 M creature At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. | {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. | Partner
Kamahl's Will cmr cmr/238 cmr G G {3}{G} 4 Instant R instant Choose one. If you control a commander as you cast this spell, you may choose both. | - Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. | - Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Kodama of the East Tree cmr cmr/239 cmr G G {4}{G}{G} 6 Legendary Creature - Spirit 6 6 R creature Reach | Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. | Partner
Lifecrafter's Gift cmr cmr/240 cmr G G {3}{G} 4 Instant C instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Lys Alana Bowmaster cmr cmr/241 cmr G G {2}{G} 3 Creature - Elf Archer 2 2 C creature Reach | Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
Magus of the Order cmr cmr/242 cmr G G {2}{G}{G} 4 Creature - Human Wizard 3 3 R creature {G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Molder Beast cmr cmr/243 cmr G G {4}{G} 5 Creature - Beast 5 3 C creature Trample | Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
Monstrous Onslaught cmr cmr/244 cmr G G {3}{G}{G} 5 Sorcery U sorcery Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
Natural Reclamation cmr cmr/245 cmr G G {4}{G} 5 Instant C instant Cascade | Destroy target artifact or enchantment.
Numa, Joraga Chieftain cmr cmr/246 cmr G G {2}{G} 3 Legendary Creature - Elf Warrior 2 2 U creature At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. | Partner
Ordeal of Nylea cmr cmr/247 cmr G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. | When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Reclamation Sage cmr cmr/248 cmr G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Reshape the Earth cmr cmr/249 cmr G G {6}{G}{G}{G} 9 Sorcery M sorcery Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Rootweaver Druid cmr cmr/250 cmr G G {2}{G} 3 Creature - Elf Druid 2 1 R creature When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Scaled Behemoth cmr cmr/251 cmr G G {4}{G}{G} 6 Creature - Crocodile 6 7 U creature Hexproof
Scrounging Bandar cmr cmr/252 cmr G G {1}{G} 2 Creature - Cat Monkey 0 0 C creature /ccgreen=2 Scrounging Bandar enters the battlefield with two +1/+1 counters on it. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
Sentinel Spider cmr cmr/253 cmr G G {3}{G}{G} 5 Creature - Spider 4 4 C creature Vigilance, reach
Sifter Wurm cmr cmr/254 cmr G G {5}{G}{G} 7 Creature - Wurm 7 7 U creature Scry 3/vp1pt3 Reveal top card/vp1at1 Trample | When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
Silverback Shaman cmr cmr/255 cmr G G {3}{G}{G} 5 Creature - Ape Shaman 5 4 C creature Trample | When Silverback Shaman dies, draw a card.
Slurrk, All-Ingesting cmr cmr/256 cmr G G {5}{G} 6 Legendary Creature - Ooze 0 0 U creature /ccgreen=5 Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. | Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. | Partner
Soul's Might cmr cmr/257 cmr G G {4}{G} 5 Sorcery C sorcery Put X +1/+1 counters on target creature, where X is that creature's power.
Stingerfling Spider cmr cmr/258 cmr G G {4}{G} 5 Creature - Spider 2 5 U creature Reach | When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Strength of the Pack cmr cmr/259 cmr G G {4}{G}{G} 6 Sorcery U sorcery Put two +1/+1 counters on each creature you control.
Sweet-Gum Recluse cmr cmr/260 cmr G G {4}{G}{G} 6 Creature - Spider 0 3 R creature Flash | Cascade | Reach | When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
Three Visits cmr cmr/261 cmr G G {1}{G} 2 Sorcery U sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle.
Vow of Wildness cmr cmr/262 cmr G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Wildheart Invoker cmr cmr/263 cmr G G {2}{G}{G} 4 Creature - Elf Shaman 4 3 C creature {8}: Target creature gets +5/+5 and gains trample until end of turn.
Wildsize cmr cmr/264 cmr G G {2}{G} 3 Instant C instant Target creature gets +2/+2 and gains trample until end of turn. | Draw a card.
Abomination of Llanowar cmr cmr/265 cmr BG BG {1}{B}{G} 3 Legendary Creature - Elf Horror * * U creature Vigilance; menace | Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Amareth, the Lustrous cmr cmr/266 cmr GWU GWU {3}{G}{W}{U} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
Araumi of the Dead Tide cmr cmr/267 cmr UB UB {1}{U}{B} 3 Legendary Creature - Merfolk Wizard 1 4 U creature Create Copy/spawn [cmr] Copy Create 2 Copies/spawnx2 [cmr] Copy Create 3 Copies/spawnx3 [cmr] Copy Create 4 Copies/spawnx4 [cmr] Copy {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost.
Archelos, Lagoon Mystic cmr cmr/268 cmr BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Turtle Shaman 2 4 R creature As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. | As long as Archelos is untapped, other permanents enter the battlefield untapped.
Averna, the Chaos Bloom cmr cmr/269 cmr GUR GUR {G}{U}{R} 3 Legendary Creature - Elemental Shaman 4 2 R creature As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.
Belbe, Corrupted Observer cmr cmr/270 cmr BG BG {B}{G} 2 Legendary Creature - Phyrexian Zombie Elf 2 2 R creature At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn.
Bell Borca, Spectral Sergeant cmr cmr/271 cmr RW RW {2}{R}{W} 4 Legendary Creature - Spirit Soldier * 5 R creature Reveal top card/vp1at1 Note the mana value of each card as it's put into exile. | Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. | At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Blim, Comedic Genius cmr cmr/272 cmr BR BR {2}{B}{R} 4 Legendary Creature - Imp 4 3 R creature /ch Flying | Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Captain Vargus Wrath cmr cmr/273 cmr UR UR {U}{R} 2 Legendary Creature - Orc Pirate 1 1 U creature Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
Colfenor, the Last Yew cmr cmr/274 cmr WBG WBG {3}{W}{B}{G} 6 Legendary Creature - Treefolk Shaman 3 7 R creature Vigilance, reach | Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Ghen, Arcanum Weaver cmr cmr/275 cmr RWB RWB {R}{W}{B} 3 Legendary Creature - Human Wizard 2 3 R creature {R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
Gnostro, Voice of the Crags cmr cmr/276 cmr URW URW {1}{U}{R}{W} 4 Legendary Creature - Chimera 3 3 R creature {T}: Choose one. X is the number of spells you've cast this turn. | - Scry X. | - Gnostro, Voice of the Crags deals X damage to target creature. | - You gain X life.
Gor Muldrak, Amphinologist cmr cmr/277 cmr GU GU {1}{G}{U} 3 Legendary Creature - Human Scout 3 2 R creature Create Salamander Warrior/spawn [cmr] Salamander Warrior (U 4/3) You and permanents you control have protection from Salamanders. | At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
Hamza, Guardian of Arashin cmr cmr/278 cmr GW GW {4}{G}{W} 6 Legendary Creature - Elephant Warrior 5 5 U creature This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. | Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
Hans Eriksson cmr cmr/279 cmr RG RG {2}{R}{G} 4 Legendary Creature - Human Scout 1 4 R creature Reveal top card/vp1at1 Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
Imoti, Celebrant of Bounty cmr cmr/280 cmr GU GU {3}{G}{U} 5 Legendary Creature - Naga Druid 3 1 U creature Cascade | Spells you cast with mana value 6 or greater have cascade.
Jared Carthalion, True Heir cmr cmr/281 cmr RGW RGW {R}{G}{W} 3 Legendary Creature - Human Warrior 3 3 R creature Create The Monarch/spawn [cmr] The Monarch When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. | If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Juri, Master of the Revue cmr cmr/282 cmr BR BR {B}{R} 2 Legendary Creature - Human Shaman 1 1 U creature Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. | When Juri dies, it deals damage equal to its power to any target.
Kangee, Sky Warden cmr cmr/283 cmr WU WU {3}{W}{U} 5 Legendary Creature - Bird Wizard 3 3 U creature /ch Flying, vigilance | Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. | Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
Kwain, Itinerant Meddler cmr cmr/284 cmr WU WU {W}{U} 2 Legendary Creature - Rabbit Wizard 1 3 R creature {T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Lathiel, the Bounteous Dawn cmr cmr/285 cmr GW GW {2}{G}{W} 4 Legendary Creature - Unicorn 2 2 R creature Lifelink | At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Liesa, Shroud of Dusk cmr cmr/286 cmr WB WB {2}{W}{W}{B} 5 Legendary Creature - Angel 5 5 R creature /ch Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. | Flying, lifelink | Whenever a player casts a spell, they lose 2 life.
Nevinyrral, Urborg Tyrant cmr cmr/287 cmr WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Zombie Wizard 3 6 R creature Create Zombie/spawn [cmr] Zombie (B 2/2) Create 5 Zombies/spawnx5 [cmr] Zombie (B 2/2) Create 10 Zombies/spawnx10 [cmr] Zombie (B 2/2) Hexproof from artifacts, creatures, and enchantments | When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. | When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
Nymris, Oona's Trickster cmr cmr/288 cmr UB UB {3}{U}{B} 5 Legendary Creature - Faerie Knight 1 6 R creature yInitialize/ch Look at top two cards/vp1pt2 Flash | Flying | Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Obeka, Brute Chronologist cmr cmr/289 cmr UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Ogre Wizard 3 4 R creature {T}: The player whose turn it is may end the turn.
Reyav, Master Smith cmr cmr/290 cmr RW RW {R}{W} 2 Legendary Creature - Dwarf Artificer 2 2 U creature Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Thalisse, Reverent Medium cmr cmr/291 cmr WB WB {3}{W}{B} 5 Legendary Creature - Human Cleric 3 4 U creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [cmr] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [cmr] Spirit (W 1/1 Flying) At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
Tuya Bearclaw cmr cmr/292 cmr RG RG {1}{R}{G} 3 Legendary Creature - Human Warrior 2 2 U creature Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Yurlok of Scorch Thrash cmr cmr/293 cmr BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Viashino Shaman 4 4 R creature Vigilance | A player losing unspent mana causes that player to lose that much life. | {1}, {T}: Each player adds {B}{R}{G}.
Zara, Renegade Recruiter cmr cmr/294 cmr UR UR {3}{U}{R} 5 Legendary Creature - Human Pirate 4 3 R creature /ch Flying | Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Amorphous Axe cmr cmr/295 cmr {2} 2 Artifact - Equipment C artifact Equipped creature gets +3/+0 and is every creature type. | Equip {3}
Angelic Armaments cmr cmr/296 cmr {3} 3 Artifact - Equipment U artifact Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. | Equip {4}
Arcane Signet cmr cmr/297 cmr {2} 2 Artifact U artifact {T}: Add one mana of any color in your commander's color identity.
Armillary Sphere cmr cmr/298 cmr {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Armory of Iroas cmr cmr/299 cmr {2} 2 Artifact - Equipment C artifact Whenever equipped creature attacks, put a +1/+1 counter on it. | Equip {2}
Bladegriff Prototype cmr cmr/300 cmr {5} 5 Artifact Creature - Griffin 3 2 R creature /ch Flying | Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Brass Herald cmr cmr/301 cmr {6} 6 Artifact Creature - Golem 2 2 U creature Reveal top four cards/vp1at4 As Brass Herald enters the battlefield, choose a creature type. | When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. | Creatures of the chosen type get +1/+1.
Burnished Hart cmr cmr/302 cmr {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Charcoal Diamond cmr cmr/303 cmr B {2} 2 Artifact C artifact /cr90 Charcoal Diamond enters the battlefield tapped. | {T}: Add {B}.
Codex Shredder cmr cmr/304 cmr {1} 1 Artifact U artifact {T}: Target player mills a card. | {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Commander's Plate cmr cmr/305 cmr {1} 1 Artifact - Equipment M artifact Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. | Equip commander {3} | Equip {5}
Commander's Sphere cmr cmr/306 cmr {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Dreamstone Hedron cmr cmr/307 cmr {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Filigree Familiar cmr cmr/308 cmr {3} 3 Artifact Creature - Fox 2 2 C creature When Filigree Familiar enters the battlefield, you gain 2 life. | When Filigree Familiar dies, draw a card.
Fire Diamond cmr cmr/309 cmr R {2} 2 Artifact C artifact /cr90 Fire Diamond enters the battlefield tapped. | {T}: Add {R}.
Foundry Inspector cmr cmr/310 cmr {3} 3 Artifact Creature - Construct 3 2 C creature Artifact spells you cast cost {1} less to cast.
Golem Artisan cmr cmr/311 cmr {5} 5 Artifact Creature - Golem 3 3 U creature {2}: Target artifact creature gets +1/+1 until end of turn. | {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Grafted Wargear cmr cmr/312 cmr {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. | Equip {0}
Haunted Cloak cmr cmr/313 cmr {3} 3 Artifact - Equipment C artifact Equipped creature has vigilance, trample, and haste. | Equip {1}
Hero's Blade cmr cmr/314 cmr {2} 2 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. | Equip {4}
Horizon Stone cmr cmr/315 cmr {5} 5 Artifact R artifact If you would lose unspent mana, that mana becomes colorless instead.
Howling Golem cmr cmr/316 cmr {3} 3 Artifact Creature - Golem 2 3 C creature Whenever Howling Golem attacks or blocks, each player draws a card.
Ingenuity Engine cmr cmr/317 cmr {7} 7 Artifact U artifact Cascade | {1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand.
Jalum Tome cmr cmr/318 cmr {3} 3 Artifact C artifact {2}, {T}: Draw a card, then discard a card.
Jeweled Lotus cmr cmr/319 cmr {0} 0 Artifact M artifact {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Loreseeker's Stone cmr cmr/320 cmr {6} 6 Artifact U artifact {3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Lumengrid Gargoyle cmr cmr/321 cmr {6} 6 Artifact Creature - Gargoyle 4 4 C creature /ch Flying
Maelstrom Colossus cmr cmr/322 cmr {8} 8 Artifact Creature - Golem 7 7 C creature Cascade
Marble Diamond cmr cmr/323 cmr W {2} 2 Artifact C artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}.
Mask of Memory cmr cmr/324 cmr {2} 2 Artifact - Equipment U artifact Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. | Equip {1}
Meteor Golem cmr cmr/325 cmr {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Mindless Automaton cmr cmr/326 cmr {4} 4 Artifact Creature - Construct 0 0 U creature /ccgreen=2 Mindless Automaton enters the battlefield with two +1/+1 counters on it. | {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. | Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Moss Diamond cmr cmr/327 cmr G {2} 2 Artifact C artifact /cr90 Moss Diamond enters the battlefield tapped. | {T}: Add {G}.
Nevinyrral's Disk cmr cmr/328 cmr {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Pennon Blade cmr cmr/329 cmr {3} 3 Artifact - Equipment U artifact Equipped creature gets +1/+1 for each creature you control. | Equip {4}
Perilous Myr cmr cmr/330 cmr {2} 2 Artifact Creature - Phyrexian Myr 1 1 C creature When Perilous Myr dies, it deals 2 damage to any target.
Phyrexian Triniform cmr cmr/331 cmr {9} 9 Artifact Creature - Phyrexian Golem 9 9 M creature Create 3 Phyrexian Golems/spawnx3 [2x2] Phyrexian Golem (3/3) Create Phyrexian Triniform Copy/spawn [lackey] Phyrexian Triniform (Copy) Create 2 Phyrexian Triniform Copies/spawnx2 [lackey] Phyrexian Triniform (Copy) Create 3 Phyrexian Triniform Copies/spawnx3 [lackey] Phyrexian Triniform (Copy) Create 4 Phyrexian Triniform Copies/spawnx4 [lackey] Phyrexian Triniform (Copy) When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. | Encore {12}
Pilgrim's Eye cmr cmr/332 cmr {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Pirate's Cutlass cmr cmr/333 cmr {3} 3 Artifact - Equipment C artifact When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. | Equipped creature gets +2/+1. | Equip {2}
Prophetic Prism cmr cmr/334 cmr {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color.
Rings of Brighthearth cmr cmr/335 cmr {3} 3 Artifact R artifact Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Sandstone Oracle cmr cmr/336 cmr {7} 7 Artifact Creature - Sphinx 4 4 U creature /ch Flying | When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Scroll Rack cmr cmr/337 cmr {2} 2 Artifact M artifact {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Seer's Lantern cmr cmr/338 cmr {3} 3 Artifact C artifact Scry 1/vp1pt1 {T}: Add {C}. | {2}, {T}: Scry 1.
Shimmer Myr cmr cmr/339 cmr {3} 3 Artifact Creature - Myr 2 2 U creature Flash | You may cast artifact spells as though they had flash.
Sisay's Ring cmr cmr/340 cmr {4} 4 Artifact C artifact {T}: Add {C}{C}.
Sky Diamond cmr cmr/341 cmr U {2} 2 Artifact C artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}.
Spectral Searchlight cmr cmr/342 cmr {3} 3 Artifact C artifact {T}: Choose a player. That player adds one mana of any color they choose.
Staff of Domination cmr cmr/343 cmr {3} 3 Artifact R artifact {1}: Untap Staff of Domination. | {2}, {T}: You gain 1 life. | {3}, {T}: Untap target creature. | {4}, {T}: Tap target creature. | {5}, {T}: Draw a card.
Staunch Throneguard cmr cmr/344 cmr {5} 5 Artifact Creature - Construct 2 5 C creature Create The Monarch/spawn [cmr] The Monarch Vigilance | When Staunch Throneguard enters the battlefield, you become the monarch.
Sunset Pyramid cmr cmr/345 cmr {2} 2 Artifact U artifact yInitialize/ccblue=3 Scry 1/vp1pt1 Sunset Pyramid enters the battlefield with three brick counters on it. | {2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card. | {2}, {T}: Scry 1.
Thought Vessel cmr cmr/346 cmr {2} 2 Artifact U artifact You have no maximum hand size. | {T}: Add {C}.
Universal Solvent cmr cmr/347 cmr {1} 1 Artifact C artifact {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
Workshop Assistant cmr cmr/348 cmr {3} 3 Artifact Creature - Construct 1 2 C creature When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
Command Beacon cmr cmr/349 cmr 0 Land R land {T}: Add {C}. | {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Command Tower cmr cmr/350 cmr 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Guildless Commons cmr cmr/351 cmr 0 Land U land /cr90 Guildless Commons enters the battlefield tapped. | When Guildless Commons enters the battlefield, return a land you control to its owner's hand. | {T}: Add {C}{C}.
Opal Palace cmr cmr/352 cmr 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Path of Ancestry cmr cmr/353 cmr 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Rejuvenating Springs cmr cmr/354 cmr GU 0 Land R land /cr90 Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. | {T}: Add {G} or {U}.
Rupture Spire cmr cmr/355 cmr 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Spectator Seating cmr cmr/356 cmr RW 0 Land R land /cr90 Spectator Seating enters the battlefield tapped unless you have two or more opponents. | {T}: Add {R} or {W}.
Terramorphic Expanse cmr cmr/357 cmr 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Training Center cmr cmr/358 cmr UR 0 Land R land /cr90 Training Center enters the battlefield tapped unless you have two or more opponents. | {T}: Add {U} or {R}.
Undergrowth Stadium cmr cmr/359 cmr BG 0 Land R land /cr90 Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. | {T}: Add {B} or {G}.
Vault of Champions cmr cmr/360 cmr WB 0 Land R land /cr90 Vault of Champions enters the battlefield tapped unless you have two or more opponents. | {T}: Add {W} or {B}.
War Room cmr cmr/361 cmr 0 Land R land {T}: Add {C}. | {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Wyleth, Soul of Steel cmr cmr/362 cmr RW RW {1}{R}{W} 3 Legendary Creature - Human Warrior 2 2 M creature Trample | Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
Timely Ward cmr cmr/363 cmr W W {2}{W} 3 Enchantment - Aura R enchantment You may cast this spell as though it had flash if it targets a commander. | Enchant creature | Enchanted creature has indestructible.
Blazing Sunsteel cmr cmr/364 cmr R R {1}{R} 2 Artifact - Equipment R artifact Equipped creature gets +1/+0 for each opponent you have. | Whenever equipped creature is dealt damage, it deals that much damage to any target. | Equip {4}
Aesi, Tyrant of Gyre Strait cmr cmr/365 cmr GU GU {4}{G}{U} 6 Legendary Creature - Serpent 5 5 M creature You may play an additional land on each of your turns. | Landfall - Whenever a land enters the battlefield under your control, you may draw a card.
Trench Behemoth cmr cmr/366 cmr U U {5}{U}{U} 7 Creature - Kraken 7 7 R creature Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. | Landfall - Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.
Stumpsquall Hydra cmr cmr/367 cmr G G {X}{G}{G}{G} 3 Creature - Hydra 1 1 R creature When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.
Elder Deep-Fiend cmr cmr/368 cmr U {8} 8 Creature - Eldrazi Octopus 5 6 R creature Flash | Emerge {5}{U}{U} | When you cast this spell, tap up to four target permanents.
Condemn cmr cmr/369 cmr W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Danitha Capashen, Paragon cmr cmr/370 cmr W W {2}{W} 3 Legendary Creature - Human Knight 2 2 U creature First strike, vigilance, lifelink | Aura and Equipment spells you cast cost {1} less to cast.
Dawn Charm cmr cmr/371 cmr W W {1}{W} 2 Instant U instant Choose one - | - Prevent all combat damage that would be dealt this turn. | - Regenerate target creature. | - Counter target spell that targets you.
Disenchant cmr cmr/372 cmr W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment.
Faith Unbroken cmr cmr/373 cmr W W {3}{W} 4 Enchantment - Aura U enchantment Enchant creature you control | When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. | Enchanted creature gets +2/+2.
Flickerwisp cmr cmr/374 cmr W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Generous Gift cmr cmr/375 cmr W W {2}{W} 3 Instant U instant /spawn [cmr] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Ironclad Slayer cmr cmr/376 cmr W W {2}{W} 3 Creature - Human Warrior 3 2 C creature When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
Martial Coup cmr cmr/378 cmr W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [cmr] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [cmr] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [cmr] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Odric, Lunarch Marshal cmr cmr/379 cmr W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 R creature At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
On Serra's Wings cmr cmr/380 cmr W W {3}{W} 4 Legendary Enchantment - Aura U enchantment Enchant creature | Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Oreskos Explorer cmr cmr/381 cmr W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Relic Seeker cmr cmr/382 cmr W W {1}{W} 2 Creature - Human Soldier 2 2 R creature Renown - Add a +1/+1 counter/ccgreen+1 Renown 1 | When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Sigarda's Aid cmr cmr/384 cmr W W {W} 1 Enchantment R enchantment You may cast Aura and Equipment spells as though they had flash. | Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
Spirit Mantle cmr cmr/385 cmr W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has protection from creatures.
Sram, Senior Edificer cmr cmr/386 cmr W W {1}{W} 2 Legendary Creature - Dwarf Advisor 2 2 R creature Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Swords to Plowshares cmr cmr/387 cmr W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power.
Unbreakable Formation cmr cmr/388 cmr W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Unquestioned Authority cmr cmr/389 cmr W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | When Unquestioned Authority enters the battlefield, draw a card. | Enchanted creature has protection from creatures.
Valorous Stance cmr cmr/390 cmr W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater.
White Sun's Zenith cmr cmr/391 cmr W W {X}{W}{W}{W} 3 Instant R instant Create Cat/spawn [cmr] Cat (W 2/2) Create 5 Cats/spawnx5 [cmr] Cat (W 2/2) Create 10 Cats/spawnx10 [cmr] Cat (W 2/2) Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Winds of Rath cmr cmr/392 cmr W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures that aren't enchanted. They can't be regenerated.
Arcane Denial cmr cmr/393 cmr U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep.
Compulsive Research cmr cmr/394 cmr U U {2}{U} 3 Sorcery C sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card.
Counterspell cmr cmr/395 cmr U U {U}{U} 2 Instant C instant Counter target spell.
Fact or Fiction cmr cmr/396 cmr U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Into the Roil cmr cmr/397 cmr U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Ior Ruin Expedition cmr cmr/398 cmr U U {1}{U} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. | Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Meloku the Clouded Mirror cmr cmr/399 cmr U U {4}{U} 5 Legendary Creature - Moonfolk Wizard 2 4 R creature yInitialize/ch Create Illusion/spawn [cmr] Illusion (U 1/1 Flying) Flying | {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Mulldrifter cmr cmr/400 cmr U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U}
Nezahal, Primal Tide cmr cmr/401 cmr U U {5}{U}{U} 7 Legendary Creature - Elder Dinosaur 7 7 R creature This spell can't be countered. | You have no maximum hand size. | Whenever an opponent casts a noncreature spell, draw a card. | Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Peel from Reality cmr cmr/402 cmr U U {1}{U} 2 Instant C instant Return target creature you control and target creature you don't control to their owners' hands.
Scourge of Fleets cmr cmr/403 cmr U U {5}{U}{U} 7 Creature - Kraken 6 6 R creature When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Shipbreaker Kraken cmr cmr/404 cmr U U {4}{U}{U} 6 Creature - Kraken 6 6 R creature Monstrosity - Add 4 +1/+1 counters/ccgreen+4 {6}{U}{U}: Monstrosity 4. | When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
Slinn Voda, the Rising Deep cmr cmr/405 cmr U U {6}{U}{U} 8 Legendary Creature - Leviathan 8 8 U creature Kicker {1}{U} | When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Sphinx of Uthuun cmr cmr/406 cmr U U {5}{U}{U} 7 Creature - Sphinx 5 6 R creature yInitialize/ch Reveal top five cards/vp1at5 Flying | When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Stormtide Leviathan cmr cmr/407 cmr U U {5}{U}{U}{U} 8 Creature - Leviathan 8 8 R creature Islandwalk | All lands are Islands in addition to their other types. | Creatures without flying or islandwalk can't attack.
Tromokratis cmr cmr/408 cmr U U {5}{U}{U} 7 Legendary Creature - Kraken 8 8 R creature Tromokratis has hexproof unless it's attacking or blocking. | Tromokratis can't be blocked unless all creatures defending player controls block it.
Whelming Wave cmr cmr/409 cmr U U {2}{U}{U} 4 Sorcery R sorcery Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Abrade cmr cmr/410 cmr R R {1}{R} 2 Instant U instant Choose one - | - Abrade deals 3 damage to target creature. | - Destroy target artifact.
Comet Storm cmr cmr/411 cmr R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Dualcaster Mage cmr cmr/412 cmr R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Expedite cmr cmr/413 cmr R R {R} 1 Instant C instant Target creature gains haste until end of turn. | Draw a card.
Fists of Flame cmr cmr/414 cmr R R {1}{R} 2 Instant C instant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Jaya's Immolating Inferno cmr cmr/415 cmr R R {X}{R}{R} 2 Legendary Sorcery R sorcery Jaya's Immolating Inferno deals X damage to each of up to three targets.
Relentless Assault cmr cmr/416 cmr R R {2}{R}{R} 4 Sorcery R sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Temur Battle Rage cmr cmr/417 cmr R R {1}{R} 2 Instant C instant Target creature gains double strike until end of turn. | Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Volcanic Fallout cmr cmr/418 cmr R R {1}{R}{R} 3 Instant U instant This spell can't be countered. | Volcanic Fallout deals 2 damage to each creature and each player.
Wild Ricochet cmr cmr/419 cmr R R {2}{R}{R} 4 Instant R instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Word of Seizing cmr cmr/420 cmr R R {3}{R}{R} 5 Instant R instant Split second | Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Acidic Slime cmr cmr/421 cmr G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Avenger of Zendikar cmr cmr/422 cmr G G {5}{G}{G} 7 Creature - Elemental 5 5 M creature Create Plant/spawn [cmr] Plant (G 0/1) Create 5 Plants/spawnx5 [cmr] Plant (G 0/1) Create 10 Plants/spawnx10 [cmr] Plant (G 0/1) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. | Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Beast Within cmr cmr/423 cmr G G {2}{G} 3 Instant U instant /spawn [cmr] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Cultivate cmr cmr/424 cmr G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Eternal Witness cmr cmr/425 cmr G G {1}{G}{G} 3 Creature - Human Shaman 2 1 U creature When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Explore cmr cmr/426 cmr G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card.
Harmonize cmr cmr/427 cmr G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards.
Khalni Heart Expedition cmr cmr/428 cmr G G {1}{G} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Kodama's Reach cmr cmr/429 cmr G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Molimo, Maro-Sorcerer cmr cmr/430 cmr G G {4}{G}{G}{G} 7 Legendary Creature - Elemental * * R creature Trample | Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Rampaging Baloths cmr cmr/431 cmr G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [cmr] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Rampant Growth cmr cmr/432 cmr G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Ramunap Excavator cmr cmr/433 cmr G G {2}{G} 3 Creature - Naga Cleric 2 3 R creature You may play lands from your graveyard.
Retreat to Kazandu cmr cmr/435 cmr G G {2}{G} 3 Enchantment U enchantment Landfall - Whenever a land enters the battlefield under your control, choose one - | - Put a +1/+1 counter on target creature. | - You gain 2 life.
Search for Tomorrow cmr cmr/436 cmr G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. | Suspend 2-{G}
Sporemound cmr cmr/437 cmr G G {3}{G}{G} 5 Creature - Fungus 3 3 C creature Create Saproling/spawn [cmr] Saproling (G 1/1) Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Terastodon cmr cmr/438 cmr G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [cmr] Elephant (G 3/3) Create 2 Elephants/spawnx2 [cmr] Elephant (G 3/3) Create 3 Elephants/spawnx3 [cmr] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Verdant Sun's Avatar cmr cmr/439 cmr G G {5}{G}{G} 7 Creature - Dinosaur Avatar 5 5 R creature Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
Wickerbough Elder cmr cmr/440 cmr G G {3}{G} 4 Creature - Treefolk Shaman 4 4 C creature /ccred=1 Wickerbough Elder enters the battlefield with a -1/-1 counter on it. | {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Yavimaya Elder cmr cmr/441 cmr G G {1}{G}{G} 3 Creature - Human Druid 2 1 C creature When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | {2}, Sacrifice Yavimaya Elder: Draw a card.
Boros Charm cmr cmr/442 cmr RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn.
Coiling Oracle cmr cmr/443 cmr GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 C creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Deflecting Palm cmr cmr/444 cmr RW RW {R}{W} 2 Instant R instant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Fathom Mage cmr cmr/445 cmr GU GU {2}{G}{U} 4 Creature - Human Wizard 1 1 R creature Evolve | Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
Growth Spiral cmr cmr/446 cmr GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield.
Master Warcraft cmr cmr/447 cmr RW RW {2}{R/W}{R/W} 4 Instant R instant Cast this spell only before attackers are declared. | You choose which creatures attack this turn. | You choose which creatures block this turn and how those creatures block.
Murkfiend Liege cmr cmr/448 cmr GU GU {2}{G/U}{G/U}{G/U} 5 Creature - Horror 4 4 R creature Other green creatures you control get +1/+1. | Other blue creatures you control get +1/+1. | Untap all green and/or blue creatures you control during each other player's untap step.
Response // Resurgence cmr cmr/449 cmr RW RW {R/W}{R/W} // {3}{R}{W} 7 Instant // Sorcery R sorcery Response deals 5 damage to target attacking or blocking creature. // Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sharktocrab cmr cmr/450 cmr GU GU {2}{G}{U} 4 Creature - Shark Octopus Crab 4 4 U creature Adapt - Add a +1/+1 counter/ccgreen+1 {2}{G}{U}: Adapt 1. | Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Simic Charm cmr cmr/451 cmr GU GU {G}{U} 2 Instant U instant Choose one - | - Target creature gets +3/+3 until end of turn. | - Permanents you control gain hexproof until end of turn. | - Return target creature to its owner's hand.
Simic Sky Swallower cmr cmr/452 cmr GU GU {5}{G}{U} 7 Creature - Leviathan 6 6 R creature /ch Flying, trample | Shroud
Spitting Image cmr cmr/453 cmr GU GU {4}{G/U}{G/U} 6 Sorcery R sorcery Create Copy/spawn [cmr] Copy Create a token that's a copy of target creature. | Retrace
Tiana, Ship's Caretaker cmr cmr/454 cmr RW RW {3}{R}{W} 5 Legendary Creature - Angel Artificer 3 3 U creature /ch Flying, first strike | Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Urban Evolution cmr cmr/455 cmr GU GU {3}{G}{U} 5 Sorcery U sorcery Draw three cards. You may play an additional land this turn.
Wear // Tear cmr cmr/456 cmr RW RW {1}{R} // {W} 3 Instant // Instant U instant Destroy target artifact. | Fuse // Destroy target enchantment. | Fuse
Blackblade Reforged cmr cmr/457 cmr {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 for each land you control. | Equip legendary creature {3} | Equip {7}
Bonesplitter cmr cmr/458 cmr {1} 1 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Equip {1}
Boros Signet cmr cmr/459 cmr RW {2} 2 Artifact C artifact {1}, {T}: Add {R}{W}.
Brass Squire cmr cmr/460 cmr {3} 3 Artifact Creature - Myr 1 3 U creature {T}: Attach target Equipment you control to target creature you control.
Explorer's Scope cmr cmr/461 cmr {1} 1 Artifact - Equipment C artifact Look at top card/vp1pt1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Equip {1}
Fireshrieker cmr cmr/462 cmr {3} 3 Artifact - Equipment U artifact Equipped creature has double strike. | Equip {2}
Loxodon Warhammer cmr cmr/465 cmr {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3}
Mask of Avacyn cmr cmr/466 cmr {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+2 and has hexproof. | Equip {3}
Ring of Thune cmr cmr/468 cmr {2} 2 Artifact - Equipment U artifact Equipped creature has vigilance. | At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. | Equip {1}
Ring of Valkas cmr cmr/469 cmr {2} 2 Artifact - Equipment U artifact Equipped creature has haste. | At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. | Equip {1}
Seer's Sundial cmr cmr/470 cmr {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Simic Signet cmr cmr/471 cmr GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}.
Sol Ring cmr cmr/472 cmr {1} 1 Artifact U artifact {T}: Add {C}{C}.
Sunforger cmr cmr/473 cmr RW {3} 3 Artifact - Equipment R artifact Equipped creature gets +4/+0. | {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. | Equip {3}
Swiftfoot Boots cmr cmr/474 cmr {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Sword of Vengeance cmr cmr/475 cmr {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3}
Blighted Woodland cmr cmr/476 cmr G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Boros Garrison cmr cmr/477 cmr RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Boros Guildgate cmr cmr/478 cmr RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}.
Coral Atoll cmr cmr/480 cmr U 0 Land U land /cr90 Coral Atoll enters the battlefield tapped. | When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. | {T}: Add {C}{U}.
Encroaching Wastes cmr cmr/481 cmr 0 Land U land {T}: Add {C}. | {4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Evolving Wilds cmr cmr/482 cmr 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Forgotten Cave cmr cmr/483 cmr R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R}
Jungle Basin cmr cmr/484 cmr G 0 Land U land /cr90 Jungle Basin enters the battlefield tapped. | When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. | {T}: Add {C}{G}.
Memorial to Genius cmr cmr/485 cmr U 0 Land U land /cr90 Memorial to Genius enters the battlefield tapped. | {T}: Add {U}. | {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Memorial to War cmr cmr/486 cmr R 0 Land U land /cr90 Memorial to War enters the battlefield tapped. | {T}: Add {R}. | {4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.
Myriad Landscape cmr cmr/487 cmr 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Reliquary Tower cmr cmr/488 cmr 0 Land U land You have no maximum hand size. | {T}: Add {C}.
Rogue's Passage cmr cmr/489 cmr 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn.
Secluded Steppe cmr cmr/491 cmr W 0 Land U land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W}
Simic Growth Chamber cmr cmr/492 cmr GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}.
Simic Guildgate cmr cmr/493 cmr GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}.
Slayers' Stronghold cmr cmr/494 cmr RW 0 Land R land {T}: Add {C}. | {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Stone Quarry cmr cmr/495 cmr RW 0 Land U land /cr90 Stone Quarry enters the battlefield tapped. | {T}: Add {R} or {W}.
Sunhome, Fortress of the Legion cmr cmr/496 cmr RW 0 Land U land {T}: Add {C}. | {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Thornwood Falls cmr cmr/498 cmr GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}.
Transguild Promenade cmr cmr/499 cmr 0 Land C land /cr90 Transguild Promenade enters the battlefield tapped. | When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Vivid Creek cmr cmr/500 cmr U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Grove cmr cmr/501 cmr G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Wind-Scarred Crag cmr cmr/502 cmr RW 0 Land C land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}.
Woodland Stream cmr cmr/503 cmr GU 0 Land C land /cr90 Woodland Stream enters the battlefield tapped. | {T}: Add {G} or {U}.
Plains cmr cmr/504 cmr W 0 Basic Land - Plains C plains
Island cmr cmr/506 cmr U 0 Basic Land - Island C island
Mountain cmr cmr/508 cmr R 0 Basic Land - Mountain C mountain
Forest cmr cmr/510 cmr G 0 Basic Land - Forest C forest
Mana Confluence cmr cmr/721 cmr 0 Land M land {T}, Pay 1 life: Add one mana of any color.
[cmr] Angel (W 4/4 Flying) cmr tcmr/1 tcmr W 0 Token Creature - Angel 4 4 T /ch Flying
[cmr] Soldier (W 1/1) cmr tcmr/2 tcmr W 0 Token Creature - Soldier 1 1 T
[cmr] Spirit (W 1/1 Flying) cmr tcmr/3 tcmr W 0 Token Creature - Spirit 1 1 T /ch Flying
[cmr] Salamander Warrior (U 4/3) cmr tcmr/4 tcmr U 0 Token Creature - Salamander Warrior 4 3 T
[cmr] Thrull (B 0/1) cmr tcmr/5 tcmr B 0 Token Creature - Thrull 0 1 T
[cmr] Zombie (B 2/2) cmr tcmr/6 tcmr B 0 Token Creature - Zombie 2 2 T
[cmr] Dragon (R 2/2 Flying) cmr tcmr/7 tcmr R 0 Token Creature - Dragon 2 2 T /ch Flying | {R}: This creature gets +1/+0 until end of turn.
[cmr] Elf Warrior (G 1/1) cmr tcmr/8 tcmr G 0 Token Creature - Elf Warrior 1 1 T
[cmr] Golem (3/3) cmr tcmr/9 tcmr 0 Token Artifact Creature - Golem 3 3 T
[cmr] Horror (*/*) cmr tcmr/10 tcmr 0 Token Artifact Creature - Horror * * T
[cmr] Rock cmr tcmr/11 tcmr 0 Token Artifact - Equipment T Equipped creature has "{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target." | Equip {1}
[cmr] Treasure cmr tcmr/12 tcmr 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color.
[cmr] Copy cmr tcmr/13 tcmr 0 Token T
[cmr] The Monarch cmr tcmr/14 tcmr 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch.
[cmr] Cat (W 2/2) cmr tcmr/15 tcmr W 0 Token Creature - Cat 2 2 T
[cmr] Illusion (U 1/1 Flying) cmr tcmr/17 tcmr U 0 Token Creature - Illusion 1 1 T /ch Flying
[cmr] Beast (G 3/3) cmr tcmr/18 tcmr G 0 Token Creature - Beast 3 3 T
[cmr] Beast (G 4/4) cmr tcmr/19 tcmr G 0 Token Creature - Beast 4 4 T
[cmr] Elephant (G 3/3) cmr tcmr/20 tcmr G 0 Token Creature - Elephant 3 3 T
[cmr] Plant (G 0/1) cmr tcmr/21 tcmr G 0 Token Creature - Plant 0 1 T
[cmr] Saproling (G 1/1) cmr tcmr/22 tcmr G 0 Token Creature - Saproling 1 1 T
Tevesh Szat, Doom of Fools 1cmr cmr/512 cmr B B {4}{B} 5 Legendary Planeswalker - Szat 4 M planeswalker yInitialize/ccblue=4 Create 2 Thrulls/spawnx2 [cmr] Thrull (B 0/1) +2: Create two 0/1 black Thrull creature tokens. | +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. | -10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. | Tevesh Szat, Doom of Fools can be your commander. | Partner
Jeska, Thrice Reborn 1cmr cmr/513 cmr R R {2}{R} 3 Legendary Planeswalker - Jeska 0 M planeswalker /ccblue=0 Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. | 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. | -X: Jeska, Thrice Reborn deals X damage to each of up to three targets. | Jeska, Thrice Reborn can be your commander. | Partner
Najeela, the Blade-Blossom 1cmr cmr/temp_514 cmr R WUBRG {2}{R} 3 Legendary Creature - Human Warrior 3 2 M creature Create Warrior/spawn [ktk] Warrior (W 1/1) Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. | {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Akiri, Line-Slinger 1cmr cmr/temp_515 cmr RW RW {R}{W} 2 Legendary Creature - Kor Soldier Ally 0 3 M creature First strike, vigilance | Akiri, Line-Slinger gets +1/+0 for each artifact you control. | Partner
Brago, King Eternal 1cmr cmr/temp_516 cmr WU WU {2}{W}{U} 4 Legendary Creature - Spirit Noble 2 4 M creature /ch Flying | Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Bruse Tarl, Boorish Herder 1cmr cmr/temp_517 cmr RW RW {2}{R}{W} 4 Legendary Creature - Human Ally 3 3 M creature Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. | Partner
Derevi, Empyrial Tactician 1cmr cmr/temp_518 cmr GWU GWU {G}{W}{U} 3 Legendary Creature - Bird Wizard 2 3 M creature /ch Flying | Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. | {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Ikra Shidiqi, the Usurper 1cmr cmr/temp_519 cmr BG BG {3}{B}{G} 5 Legendary Creature - Naga Wizard 3 7 M creature Menace | Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. | Partner
Ishai, Ojutai Dragonspeaker 1cmr cmr/temp_520 cmr WU WU {2}{W}{U} 4 Legendary Creature - Bird Monk 1 1 M creature /ch Flying | Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. | Partner
Karador, Ghost Chieftain 1cmr cmr/temp_521 cmr WBG WBG {5}{W}{B}{G} 8 Legendary Creature - Centaur Spirit 3 4 M creature This spell costs {1} less to cast for each creature card in your graveyard. | During each of your turns, you may cast a creature spell from your graveyard.
Karametra, God of Harvests 1cmr cmr/temp_522 cmr GW GW {3}{G}{W} 5 Legendary Enchantment Creature - God 6 7 M creature Indestructible | As long as your devotion to green and white is less than seven, Karametra isn't a creature. | Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Kraum, Ludevic's Opus 1cmr cmr/temp_523 cmr UR UR {3}{U}{R} 5 Legendary Creature - Zombie Horror 4 4 M creature /ch Flying, haste | Whenever an opponent casts their second spell each turn, draw a card. | Partner
Kydele, Chosen of Kruphix 1cmr cmr/temp_524 cmr GU GU {2}{G}{U} 4 Legendary Creature - Human Wizard 2 3 M creature {T}: Add {C} for each card you've drawn this turn. | Partner
Ludevic, Necro-Alchemist 1cmr cmr/temp_525 cmr UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 1 4 M creature At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. | Partner
Maelstrom Wanderer 1cmr cmr/temp_526 cmr GUR GUR {5}{G}{U}{R} 8 Legendary Creature - Elemental 7 5 M creature Creatures you control have haste. | Cascade, cascade
Marath, Will of the Wild 1cmr cmr/temp_527 cmr RGW RGW {R}{G}{W} 3 Legendary Creature - Elemental Beast 0 0 M creature Create Elemental/spawn [c18] Elemental (G */*) Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. | {X}, Remove X +1/+1 counters from Marath: Choose one - | - Put X +1/+1 counters on target creature. X can't be 0. | - Marath deals X damage to any target. X can't be 0. | - Create an X/X green Elemental creature token. X can't be 0.
Muldrotha, the Gravetide 1cmr cmr/temp_528 cmr BGU BGU {3}{B}{G}{U} 6 Legendary Creature - Elemental Avatar 6 6 M creature During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard.
Nekusar, the Mindrazer 1cmr cmr/temp_529 cmr UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Zombie Wizard 2 4 M creature At the beginning of each player's draw step, that player draws an additional card. | Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Prossh, Skyraider of Kher 1cmr cmr/temp_530 cmr BRG BRG {3}{B}{R}{G} 6 Legendary Creature - Dragon 5 5 M creature yInitialize/ch Create Kobolds of Kher Keep/spawn [a25] Kobolds of Kher Keep (R 0/1) Create 5 Kobolds of Kher Keeps/spawnx5 [a25] Kobolds of Kher Keep (R 0/1) Create 10 Kobolds of Kher Keeps/spawnx10 [a25] Kobolds of Kher Keep (R 0/1) When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. | Flying | Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Queen Marchesa 1cmr cmr/temp_531 cmr RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Assassin 3 3 M creature Create Assassin/spawn [cn2] Assassin (B 1/1 Deathtouch, Haste) Create The Monarch/spawn [cmr] The Monarch Deathtouch, haste | When Queen Marchesa enters the battlefield, you become the monarch. | At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Rakdos, Lord of Riots 1cmr cmr/temp_532 cmr BR BR {B}{B}{R}{R} 4 Legendary Creature - Demon 6 6 M creature /ch You can't cast this spell unless an opponent lost life this turn. | Flying, trample | Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Ravos, Soultender 1cmr cmr/temp_533 cmr WB WB {3}{W}{B} 5 Legendary Creature - Human Cleric 2 2 M creature /ch Flying | Other creatures you control get +1/+1. | At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. | Partner
Reyhan, Last of the Abzan 1cmr cmr/temp_534 cmr BG BG {1}{B}{G} 3 Legendary Creature - Human Warrior 0 0 M creature /ccgreen=3 Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. | Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. | Partner
Sidar Kondo of Jamuraa 1cmr cmr/temp_535 cmr GW GW {2}{G}{W} 4 Legendary Creature - Human Knight 2 5 M creature Flanking | Creatures your opponents control without flying or reach can't block creatures with power 2 or less. | Partner
Silas Renn, Seeker Adept 1cmr cmr/temp_536 cmr UB UB {1}{U}{B} 3 Legendary Artifact Creature - Human 2 2 M creature Deathtouch | Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. | Partner
Tana, the Bloodsower 1cmr cmr/temp_537 cmr RG RG {2}{R}{G} 4 Legendary Creature - Elf Druid 2 2 M creature Create Saproling/spawn [cmr] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [cmr] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [cmr] Saproling (G 1/1) Trample | Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. | Partner
Thrasios, Triton Hero 1cmr cmr/temp_538 cmr GU GU {G}{U} 2 Legendary Creature - Merfolk Wizard 1 3 M creature Scry 1/vp1pt1 Reveal top card/vp1at1 {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. | Partner
Tymna the Weaver 1cmr cmr/temp_539 cmr WB WB {1}{W}{B} 3 Legendary Creature - Human Cleric 2 2 M creature Lifelink | At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. | Partner
Vial Smasher the Fierce 1cmr cmr/temp_540 cmr BR BR {1}{B}{R} 3 Legendary Creature - Goblin Berserker 2 3 M creature Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. | Partner
Xenagos, God of Revels 1cmr cmr/temp_541 cmr RG RG {3}{R}{G} 5 Legendary Enchantment Creature - God 6 5 M creature Indestructible | As long as your devotion to red and green is less than seven, Xenagos isn't a creature. | At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Yuriko, the Tiger's Shadow 1cmr cmr/temp_542 cmr UB UB {1}{U}{B} 3 Legendary Creature - Human Ninja 1 3 M creature Reveal top card/vp1at1 Commander ninjutsu {U}{B} | Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Zedruu the Greathearted 1cmr cmr/temp_543 cmr URW URW {1}{U}{R}{W} 4 Legendary Creature - Minotaur Monk 2 4 M creature At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. | {U}{R}{W}: Target opponent gains control of target permanent you control.
Zur the Enchanter 1cmr cmr/temp_544 cmr WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Human Wizard 1 4 M creature /ch Flying | Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Ramos, Dragon Engine 1cmr cmr/temp_545 cmr WUBRG {6} 6 Legendary Artifact Creature - Dragon 4 4 M creature /ch Flying | Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. | Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
The Prismatic Piper 1cmr cmr/temp_546 cmr {5} 5 Legendary Creature - Shapeshifter 3 3 S creature If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. | Partner
Akroma, Vision of Ixidor 1cmr cmr/temp_547 cmr W W {5}{W}{W} 7 Legendary Creature - Angel 6 6 M creature /ch Flying, first strike, vigilance, trample | At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. | Partner
Alharu, Solemn Ritualist 1cmr cmr/temp_548 cmr W W {4}{W} 5 Legendary Creature - Human Monk 3 3 U creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. | Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. | Partner
Ardenn, Intrepid Archaeologist 1cmr cmr/temp_549 cmr W W {2}{W} 3 Legendary Creature - Kor Scout 2 2 U creature At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. | Partner
Keleth, Sunmane Familiar 1cmr cmr/temp_550 cmr W W {1}{W} 2 Legendary Creature - Horse 1 1 U creature Whenever a commander you control attacks, put a +1/+1 counter on it. | Partner
Livio, Oathsworn Sentinel 1cmr cmr/temp_551 cmr W W {1}{W} 2 Legendary Creature - Human Knight 2 2 R creature {1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. | {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. | Partner
Prava of the Steel Legion 1cmr cmr/temp_552 cmr W W {2}{W} 3 Legendary Creature - Cat Soldier 1 4 U creature Create Soldier/spawn [cmr] Soldier (W 1/1) As long as it's your turn, creature tokens you control get +1/+4. | {3}{W}: Create a 1/1 white Soldier creature token. | Partner
Radiant, Serra Archangel 1cmr cmr/temp_553 cmr W W {6}{W} 7 Legendary Creature - Angel 6 4 U creature /ch Flying | Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. | Partner
Rebbec, Architect of Ascension 1cmr cmr/temp_554 cmr W W {3}{W} 4 Legendary Creature - Human Artificer 3 4 U creature Artifacts you control have protection from each mana value among artifacts you control. | Partner
Brinelin, the Moon Kraken 1cmr cmr/temp_555 cmr U U {6}{U}{U} 8 Legendary Creature - Kraken 6 8 U creature When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. | Partner
Eligeth, Crossroads Augur 1cmr cmr/temp_556 cmr U U {4}{U}{U} 6 Legendary Creature - Sphinx 5 6 R creature /ch Flying | If you would scry a number of cards, draw that many cards instead. | Partner
Esior, Wardwing Familiar 1cmr cmr/temp_557 cmr U U {1}{U} 2 Legendary Creature - Bird 1 3 U creature /ch Flying | Spells your opponents cast that target one or more commanders you control cost {3} more to cast. | Partner
Ghost of Ramirez DePietro 1cmr cmr/temp_558 cmr U U {2}{U} 3 Legendary Creature - Spirit Pirate 2 3 U creature Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. | Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. | Partner
Glacian, Powerstone Engineer 1cmr cmr/temp_559 cmr U U {5}{U} 6 Legendary Creature - Human Artificer 3 6 U creature {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. | Partner
Malcolm, Keen-Eyed Navigator 1cmr cmr/temp_560 cmr U U {2}{U} 3 Legendary Creature - Siren Pirate 2 2 U creature yInitialize/ch Create Treasure/spawn [cmr] Treasure Create 5 Treasures/spawnx5 [cmr] Treasure Create 10 Treasures/spawnx10 [cmr] Treasure Flying | Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. | Partner
Sakashima of a Thousand Faces 1cmr cmr/temp_561 cmr U U {3}{U} 4 Legendary Creature - Human Rogue 3 1 M creature You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. | The "legend rule" doesn't apply to permanents you control. | Partner
Siani, Eye of the Storm 1cmr cmr/temp_562 cmr U U {3}{U} 4 Legendary Creature - Djinn Monk 3 2 U creature /ch Flying | Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. | Partner
Armix, Filigree Thrasher 1cmr cmr/temp_563 cmr B B {2}{B} 3 Legendary Artifact Creature - Golem 3 2 U creature Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. | Partner
Falthis, Shadowcat Familiar 1cmr cmr/temp_564 cmr B B {2}{B} 3 Legendary Creature - Nightmare Cat 2 2 U creature Commanders you control have menace and deathtouch. | Partner
Keskit, the Flesh Sculptor 1cmr cmr/temp_565 cmr B B {2}{B} 3 Legendary Creature - Phyrexian Human Artificer 1 3 U creature Look at top three cards/vp1pt3 {T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. | Partner
Miara, Thorn of the Glade 1cmr cmr/temp_566 cmr B B {1}{B} 2 Legendary Creature - Elf Scout 1 2 U creature Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. | Partner
Nadier, Agent of the Duskenel 1cmr cmr/temp_567 cmr B B {5}{B} 6 Legendary Creature - Elf Warrior 3 3 U creature Create Elf Warrior/spawn [cmr] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [cmr] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [cmr] Elf Warrior (G 1/1) Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. | When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. | Partner
Sengir, the Dark Baron 1cmr cmr/temp_568 cmr B B {4}{B}{B} 6 Legendary Creature - Vampire Noble 4 4 R creature /ch Flying | Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. | Whenever another player loses the game, you gain life equal to that player's life total as the turn began. | Partner
Tormod, the Desecrator 1cmr cmr/temp_569 cmr B B {3}{B} 4 Legendary Creature - Zombie Wizard 4 2 U creature Create Zombie/spawn [cmr] Zombie (B 2/2) Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. | Partner
Alena, Kessig Trapper 1cmr cmr/temp_570 cmr R R {4}{R} 5 Legendary Creature - Human Scout 4 3 U creature First strike | {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. | Partner
Breeches, Brazen Plunderer 1cmr cmr/temp_571 cmr R R {3}{R} 4 Legendary Creature - Goblin Pirate 3 3 U creature Menace | Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. | Partner
Dargo, the Shipwrecker 1cmr cmr/temp_572 cmr R R {6}{R} 7 Legendary Creature - Giant Pirate 7 5 U creature As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. | Trample | Partner
Kediss, Emberclaw Familiar 1cmr cmr/temp_573 cmr R R {1}{R} 2 Legendary Creature - Elemental Lizard 1 1 U creature Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. | Partner
Krark, the Thumbless 1cmr cmr/temp_574 cmr R R {1}{R} 2 Legendary Creature - Goblin Wizard 2 2 R creature Flip a coin/flip1 Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. | Partner
Rograkh, Son of Rohgahh 1cmr cmr/temp_575 cmr R R {0} 0 Legendary Creature - Kobold Warrior 0 1 U creature First strike, menace, trample | Partner
Toggo, Goblin Weaponsmith 1cmr cmr/temp_576 cmr R R {2}{R} 3 Legendary Creature - Goblin Artificer 2 2 U creature Create Rock/spawn [cmr] Rock Landfall - Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. | Partner
Anara, Wolvid Familiar 1cmr cmr/temp_577 cmr G G {3}{G} 4 Legendary Creature - Wolf Beast 4 4 U creature As long as it's your turn, commanders you control have indestructible. | Partner
Gilanra, Caller of Wirewood 1cmr cmr/temp_578 cmr G G {2}{G} 3 Legendary Creature - Elf Druid 1 2 U creature {T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. | Partner
Halana, Kessig Ranger 1cmr cmr/temp_579 cmr G G {3}{G} 4 Legendary Creature - Human Archer Ranger 3 4 U creature Reach | Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. | Partner
Ich-Tekik, Salvage Splicer 1cmr cmr/temp_580 cmr G G {4}{G} 5 Legendary Creature - Phyrexian Human Artificer 1 1 U creature /spawn [2x2] Phyrexian Golem (3/3) When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. | Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. | Partner
Kamahl, Heart of Krosa 1cmr cmr/temp_581 cmr G G {6}{G}{G} 8 Legendary Creature - Human Druid 5 5 M creature At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. | {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. | Partner
Kodama of the East Tree 1cmr cmr/temp_582 cmr G G {4}{G}{G} 6 Legendary Creature - Spirit 6 6 R creature Reach | Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. | Partner
Numa, Joraga Chieftain 1cmr cmr/temp_583 cmr G G {2}{G} 3 Legendary Creature - Elf Warrior 2 2 U creature At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. | Partner
Slurrk, All-Ingesting 1cmr cmr/temp_584 cmr G G {5}{G} 6 Legendary Creature - Ooze 0 0 U creature /ccgreen=5 Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. | Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. | Partner
Abomination of Llanowar 1cmr cmr/temp_585 cmr BG BG {1}{B}{G} 3 Legendary Creature - Elf Horror * * U creature Vigilance; menace | Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Amareth, the Lustrous 1cmr cmr/temp_586 cmr GWU GWU {3}{G}{W}{U} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
Araumi of the Dead Tide 1cmr cmr/temp_587 cmr UB UB {1}{U}{B} 3 Legendary Creature - Merfolk Wizard 1 4 U creature Create Copy/spawn [cmr] Copy Create 2 Copies/spawnx2 [cmr] Copy Create 3 Copies/spawnx3 [cmr] Copy Create 4 Copies/spawnx4 [cmr] Copy {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost.
Archelos, Lagoon Mystic 1cmr cmr/temp_588 cmr BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Turtle Shaman 2 4 R creature As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. | As long as Archelos is untapped, other permanents enter the battlefield untapped.
Averna, the Chaos Bloom 1cmr cmr/temp_589 cmr GUR GUR {G}{U}{R} 3 Legendary Creature - Elemental Shaman 4 2 R creature As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.
Belbe, Corrupted Observer 1cmr cmr/temp_590 cmr BG BG {B}{G} 2 Legendary Creature - Phyrexian Zombie Elf 2 2 R creature At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn.
Bell Borca, Spectral Sergeant 1cmr cmr/temp_591 cmr RW RW {2}{R}{W} 4 Legendary Creature - Spirit Soldier * 5 R creature Reveal top card/vp1at1 Note the mana value of each card as it's put into exile. | Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. | At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Blim, Comedic Genius 1cmr cmr/temp_592 cmr BR BR {2}{B}{R} 4 Legendary Creature - Imp 4 3 R creature /ch Flying | Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Captain Vargus Wrath 1cmr cmr/temp_593 cmr UR UR {U}{R} 2 Legendary Creature - Orc Pirate 1 1 U creature Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
Colfenor, the Last Yew 1cmr cmr/temp_594 cmr WBG WBG {3}{W}{B}{G} 6 Legendary Creature - Treefolk Shaman 3 7 R creature Vigilance, reach | Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Ghen, Arcanum Weaver 1cmr cmr/temp_595 cmr RWB RWB {R}{W}{B} 3 Legendary Creature - Human Wizard 2 3 R creature {R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
Gnostro, Voice of the Crags 1cmr cmr/temp_596 cmr URW URW {1}{U}{R}{W} 4 Legendary Creature - Chimera 3 3 R creature {T}: Choose one. X is the number of spells you've cast this turn. | - Scry X. | - Gnostro, Voice of the Crags deals X damage to target creature. | - You gain X life.
Gor Muldrak, Amphinologist 1cmr cmr/temp_597 cmr GU GU {1}{G}{U} 3 Legendary Creature - Human Scout 3 2 R creature Create Salamander Warrior/spawn [cmr] Salamander Warrior (U 4/3) You and permanents you control have protection from Salamanders. | At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
Hamza, Guardian of Arashin 1cmr cmr/temp_598 cmr GW GW {4}{G}{W} 6 Legendary Creature - Elephant Warrior 5 5 U creature This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. | Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
Hans Eriksson 1cmr cmr/temp_599 cmr RG RG {2}{R}{G} 4 Legendary Creature - Human Scout 1 4 R creature Reveal top card/vp1at1 Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
Imoti, Celebrant of Bounty 1cmr cmr/temp_600 cmr GU GU {3}{G}{U} 5 Legendary Creature - Naga Druid 3 1 U creature Cascade | Spells you cast with mana value 6 or greater have cascade.
Jared Carthalion, True Heir 1cmr cmr/temp_601 cmr RGW RGW {R}{G}{W} 3 Legendary Creature - Human Warrior 3 3 R creature Create The Monarch/spawn [cmr] The Monarch When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. | If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Juri, Master of the Revue 1cmr cmr/temp_602 cmr BR BR {B}{R} 2 Legendary Creature - Human Shaman 1 1 U creature Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. | When Juri dies, it deals damage equal to its power to any target.
Kangee, Sky Warden 1cmr cmr/temp_603 cmr WU WU {3}{W}{U} 5 Legendary Creature - Bird Wizard 3 3 U creature /ch Flying, vigilance | Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. | Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
Kwain, Itinerant Meddler 1cmr cmr/temp_604 cmr WU WU {W}{U} 2 Legendary Creature - Rabbit Wizard 1 3 R creature {T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Lathiel, the Bounteous Dawn 1cmr cmr/temp_605 cmr GW GW {2}{G}{W} 4 Legendary Creature - Unicorn 2 2 R creature Lifelink | At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Liesa, Shroud of Dusk 1cmr cmr/temp_606 cmr WB WB {2}{W}{W}{B} 5 Legendary Creature - Angel 5 5 R creature /ch Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. | Flying, lifelink | Whenever a player casts a spell, they lose 2 life.
Nevinyrral, Urborg Tyrant 1cmr cmr/temp_607 cmr WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Zombie Wizard 3 6 R creature Create Zombie/spawn [cmr] Zombie (B 2/2) Create 5 Zombies/spawnx5 [cmr] Zombie (B 2/2) Create 10 Zombies/spawnx10 [cmr] Zombie (B 2/2) Hexproof from artifacts, creatures, and enchantments | When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. | When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
Nymris, Oona's Trickster 1cmr cmr/temp_608 cmr UB UB {3}{U}{B} 5 Legendary Creature - Faerie Knight 1 6 R creature yInitialize/ch Look at top two cards/vp1pt2 Flash | Flying | Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Obeka, Brute Chronologist 1cmr cmr/temp_609 cmr UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Ogre Wizard 3 4 R creature {T}: The player whose turn it is may end the turn.
Reyav, Master Smith 1cmr cmr/temp_610 cmr RW RW {R}{W} 2 Legendary Creature - Dwarf Artificer 2 2 U creature Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Thalisse, Reverent Medium 1cmr cmr/temp_611 cmr WB WB {3}{W}{B} 5 Legendary Creature - Human Cleric 3 4 U creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [cmr] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [cmr] Spirit (W 1/1 Flying) At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
Tuya Bearclaw 1cmr cmr/temp_612 cmr RG RG {1}{R}{G} 3 Legendary Creature - Human Warrior 2 2 U creature Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Yurlok of Scorch Thrash 1cmr cmr/temp_613 cmr BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Viashino Shaman 4 4 R creature Vigilance | A player losing unspent mana causes that player to lose that much life. | {1}, {T}: Each player adds {B}{R}{G}.
Zara, Renegade Recruiter 1cmr cmr/temp_614 cmr UR UR {3}{U}{R} 5 Legendary Creature - Human Pirate 4 3 R creature /ch Flying | Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Lathril, Blade of the Elves khc khc/1 khc BG BG {2}{B}{G} 4 Legendary Creature - Elf Noble 2 3 M creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ori] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ori] Elf Warrior (G 1/1) Menace | Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. | {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Ranar the Ever-Watchful khc khc/2 khc WU WU {2}{W}{U} 4 Legendary Creature - Spirit Warrior 2 3 M creature yInitialize/ch Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Flying, vigilance | The first card you foretell each turn costs {0} to foretell. | Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Cosmic Intervention khc khc/3 khc W W {3}{W} 4 Instant R instant If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. | Foretell {1}{W}
Hero of Bretagard khc khc/4 khc W W {2}{W} 3 Creature - Human Warrior 1 1 R creature Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. | As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. | As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.
Stoic Farmer khc khc/5 khc W W {3}{W} 4 Creature - Dwarf Peasant 3 3 R creature When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. | Foretell {1}{W}
Sage of the Beyond khc khc/6 khc U U {5}{U}{U} 7 Creature - Spirit Giant 5 5 R creature /ch Flying | Spells you cast from anywhere other than your hand cost {2} less to cast. | Foretell {4}{U}
Spectral Deluge khc khc/7 khc U U {4}{U}{U} 6 Sorcery R sorcery Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. | Foretell {1}{U}{U}
Tales of the Ancestors khc khc/8 khc U U {3}{U} 4 Sorcery R sorcery Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. | Foretell {1}{U}
Pact of the Serpent khc khc/9 khc B B {1}{B}{B} 3 Sorcery R sorcery Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Ruthless Winnower khc khc/10 khc B B {3}{B}{B} 5 Creature - Elf Rogue 4 4 R creature At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.
Serpent's Soul-Jar khc khc/11 khc B B {2}{B} 3 Artifact R artifact Whenever an Elf you control dies, exile it. | {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
Bounty of Skemfar khc khc/12 khc G G {2}{G} 3 Sorcery R sorcery Reveal top six cards/vp1at6 Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Crown of Skemfar khc khc/13 khc G G {2}{G}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +1/+1 for each Elf you control and has reach. | {2}{G}: Return Crown of Skemfar from your graveyard to your hand.
Wolverine Riders khc khc/14 khc G G {4}{G}{G} 6 Creature - Elf Warrior 4 4 R creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. | Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
Elderfang Venom khc khc/15 khc BG BG {2}{B}{G} 4 Enchantment R enchantment Attacking Elves you control have deathtouch. | Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
Ethereal Valkyrie khc khc/16 khc WU WU {4}{W}{U} 6 Creature - Spirit Angel 4 4 R creature /ch Flying | Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}.
Angel of Finality khc khc/17 khc W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flying | When Angel of Finality enters the battlefield, exile target player's graveyard.
Angel of Serenity khc khc/18 khc W W {4}{W}{W}{W} 7 Creature - Angel 5 6 M creature /ch Flying | When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. | When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Banishing Light khc khc/19 khc W W {2}{W} 3 Enchantment U enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Cleansing Nova khc khc/20 khc W W {3}{W}{W} 5 Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all artifacts and enchantments.
Cloudgoat Ranger khc khc/21 khc W W {3}{W}{W} 5 Creature - Giant Warrior Ranger 3 3 U creature /spawnx3 [khc] Kithkin Soldier (W 1/1) When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. | Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
Eerie Interlude khc khc/22 khc W W {2}{W} 3 Instant R instant Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Evangel of Heliod khc khc/23 khc W W {4}{W}{W} 6 Creature - Human Cleric 1 3 U creature Create Soldier/spawn [khc] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [khc] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [khc] Soldier (W 1/1) When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.
Flickerwisp khc khc/24 khc W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Geist-Honored Monk khc khc/25 khc W W {3}{W}{W} 5 Creature - Human Monk * * R creature /spawnx2 [soi] Spirit (W 1/1 Flying) Vigilance | Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. | When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Ghostly Prison khc khc/26 khc W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Goldnight Commander khc khc/27 khc W W {3}{W} 4 Creature - Human Cleric Soldier 2 2 U creature Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Kor Cartographer khc khc/28 khc W W {3}{W} 4 Creature - Kor Scout 2 2 C creature When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Marshal's Anthem khc khc/29 khc W W {2}{W}{W} 4 Enchantment R enchantment Multikicker {1}{W} | Creatures you control get +1/+1. | When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Momentary Blink khc khc/30 khc W WU {1}{W} 2 Instant C instant Exile target creature you control, then return it to the battlefield under its owner's control. | Flashback {3}{U}
Restoration Angel khc khc/31 khc W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flash | Flying | When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Return to Dust khc khc/32 khc W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Storm Herd khc khc/33 khc W W {8}{W}{W} 10 Sorcery R sorcery Create Pegasus/spawn [khc] Pegasus (W 1/1 Flying) Create 5 Pegasi/spawnx5 [khc] Pegasus (W 1/1 Flying) Create 10 Pegasi/spawnx10 [khc] Pegasus (W 1/1 Flying) Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Sun Titan khc khc/34 khc W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Wall of Omens khc khc/35 khc W W {1}{W} 2 Creature - Wall 0 4 U creature Defender | When Wall of Omens enters the battlefield, draw a card.
Arcane Artisan khc khc/36 khc U U {2}{U} 3 Creature - Human Wizard 0 3 M creature Create Copy/spawn [2xm] Copy {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. | When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Curse of the Swine khc khc/37 khc U U {X}{U}{U} 2 Sorcery R sorcery Create Boar/spawn [khc] Boar (G 2/2) Create 5 Boars/spawnx5 [khc] Boar (G 2/2) Create 10 Boars/spawnx10 [khc] Boar (G 2/2) Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Day of the Dragons khc khc/38 khc U U {4}{U}{U}{U} 7 Enchantment R enchantment Create Dragon/spawn [bfz] Dragon (R 5/5 Flying) Create 5 Dragons/spawnx5 [bfz] Dragon (R 5/5 Flying) Create 10 Dragons/spawnx10 [bfz] Dragon (R 5/5 Flying) When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. | When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Ghostly Flicker khc khc/39 khc U U {2}{U} 3 Instant C instant Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Inspired Sphinx khc khc/40 khc U U {5}{U}{U} 7 Creature - Sphinx 5 5 M creature yInitialize/ch Create Thopter/spawn [khc] Thopter (1/1 Flying) Flying | When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. | {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
Mist Raven khc khc/41 khc U U {2}{U}{U} 4 Creature - Bird 2 2 C creature /ch Flying | When Mist Raven enters the battlefield, return target creature to its owner's hand.
Mulldrifter khc khc/42 khc U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U}
Sea Gate Oracle khc khc/43 khc U U {2}{U} 3 Creature - Human Wizard 1 3 C creature Look at top two cards/vp1pt2 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Synthetic Destiny khc khc/44 khc U U {4}{U}{U} 6 Instant R instant Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Whirler Rogue khc khc/45 khc U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [khc] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Windfall khc khc/46 khc U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Ambition's Cost khc khc/47 khc B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life.
Eyeblight Cullers khc khc/48 khc B B {4}{B} 5 Creature - Elf Warrior 3 3 C creature Create 3 Elf Warriors/spawnx3 [ori] Elf Warrior (G 1/1) When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards.
Eyeblight Massacre khc khc/49 khc B B {2}{B}{B} 4 Sorcery U sorcery Non-Elf creatures get -2/-2 until end of turn.
Lys Alana Scarblade khc khc/50 khc B B {2}{B} 3 Creature - Elf Assassin 1 1 U creature {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Miara, Thorn of the Glade khc khc/51 khc B B {1}{B} 2 Legendary Creature - Elf Scout 1 2 U creature Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. | Partner
Pride of the Perfect khc khc/52 khc B B {3}{B} 4 Enchantment U enchantment Elves you control get +2/+0.
Prowess of the Fair khc khc/53 khc B B {1}{B} 2 Tribal Enchantment - Elf U enchantment Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
Beast Whisperer khc khc/54 khc G G {2}{G}{G} 4 Creature - Elf Druid 2 3 R creature Whenever you cast a creature spell, draw a card.
Cultivator of Blades khc khc/55 khc G G {3}{G}{G} 5 Creature - Elf Artificer 1 1 R creature Fabricate - Add 2 +1/+1 counters/ccgreen+2 Create 2 Servos/spawnx2 [khc] Servo (1/1) Fabricate 2 | Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
Dwynen, Gilt-Leaf Daen khc khc/56 khc G G {2}{G}{G} 4 Legendary Creature - Elf Warrior 3 4 R creature Reach | Other Elf creatures you control get +1/+1. | Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
Elvish Archdruid khc khc/57 khc G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control.
Elvish Mystic khc khc/58 khc G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}.
Elvish Promenade khc khc/59 khc G G {3}{G} 4 Tribal Sorcery - Elf U sorcery Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ori] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ori] Elf Warrior (G 1/1) Create a 1/1 green Elf Warrior creature token for each Elf you control.
Elvish Rejuvenator khc khc/60 khc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature Look at top five cards/vp1pt5 When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
End-Raze Forerunners khc khc/61 khc G G {5}{G}{G}{G} 8 Creature - Boar 7 7 R creature Vigilance, trample, haste | When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Farhaven Elf khc khc/62 khc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harvest Season khc khc/63 khc G G {2}{G} 3 Sorcery R sorcery Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Imperious Perfect khc khc/64 khc G G {2}{G} 3 Creature - Elf Warrior 2 2 R creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Other Elves you control get +1/+1. | {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Jagged-Scar Archers khc khc/65 khc G G {1}{G}{G} 3 Creature - Elf Archer * * U creature Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. | {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Llanowar Tribe khc khc/66 khc G G {G}{G}{G} 3 Creature - Elf Druid 3 3 U creature {T}: Add {G}{G}{G}.
Lys Alana Huntmaster khc khc/67 khc G G {2}{G}{G} 4 Creature - Elf Warrior 3 3 C creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Marwyn, the Nurturer khc khc/68 khc G G {2}{G} 3 Legendary Creature - Elf Druid 1 1 R creature Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. | {T}: Add an amount of {G} equal to Marwyn's power.
Masked Admirers khc khc/69 khc G G {2}{G}{G} 4 Creature - Elf Shaman 3 2 R creature When Masked Admirers enters the battlefield, draw a card. | Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
Nullmage Shepherd khc khc/70 khc G G {3}{G} 4 Creature - Elf Shaman 2 4 U creature Tap four untapped creatures you control: Destroy target artifact or enchantment.
Numa, Joraga Chieftain khc khc/71 khc G G {2}{G} 3 Legendary Creature - Elf Warrior 2 2 U creature At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. | Partner
Reclamation Sage khc khc/72 khc G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Rhys the Exiled khc khc/73 khc G BG {2}{G} 3 Legendary Creature - Elf Warrior 3 2 R creature Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. | {B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Springbloom Druid khc khc/74 khc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sylvan Messenger khc khc/75 khc G G {3}{G} 4 Creature - Elf 2 2 U creature Reveal top four cards/vp1at4 Trample | When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Timberwatch Elf khc khc/76 khc G G {2}{G} 3 Creature - Elf 1 2 C creature {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Voice of Many khc khc/77 khc G G {2}{G}{G} 4 Creature - Elf Druid 3 3 U creature When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.
Voice of the Woods khc khc/78 khc G G {3}{G}{G} 5 Creature - Elf 2 2 R creature Create Elemental/spawn [khc] Elemental (G 7/7 Trample) Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
Wirewood Channeler khc khc/79 khc G G {3}{G} 4 Creature - Elf Druid 2 2 U creature {T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
Wood Elves khc khc/80 khc G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Abomination of Llanowar khc khc/81 khc BG BG {1}{B}{G} 3 Legendary Creature - Elf Horror * * U creature Vigilance; menace | Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Brago, King Eternal khc khc/82 khc WU WU {2}{W}{U} 4 Legendary Creature - Spirit Noble 2 4 R creature /ch Flying | Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Casualties of War khc khc/83 khc BG BG {2}{B}{B}{G}{G} 6 Sorcery R sorcery Choose one or more - | - Destroy target artifact. | - Destroy target creature. | - Destroy target enchantment. | - Destroy target land. | - Destroy target planeswalker.
Cloudblazer khc khc/84 khc WU WU {3}{W}{U} 5 Creature - Human Scout 2 2 U creature /ch Flying | When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
Empyrean Eagle khc khc/85 khc WU WU {1}{W}{U} 3 Creature - Bird Spirit 2 3 U creature /ch Flying | Other creatures you control with flying get +1/+1.
Golgari Findbroker khc khc/86 khc BG BG {B}{B}{G}{G} 4 Creature - Elf Shaman 3 4 U creature When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
Migratory Route khc khc/87 khc WU WU {3}{W}{U} 5 Sorcery U sorcery /spawnx4 [khc] Bird (W 1/1 Flying) Create four 1/1 white Bird creature tokens with flying. | Basic landcycling {2}
Mistmeadow Witch khc khc/88 khc WU WU {1}{W/U} 2 Creature - Kithkin Wizard 1 1 U creature {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Moldervine Reclamation khc khc/89 khc BG BG {3}{B}{G} 5 Enchantment U enchantment Whenever a creature you control dies, you gain 1 life and draw a card.
Poison-Tip Archer khc khc/90 khc BG BG {2}{B}{G} 4 Creature - Elf Archer 2 3 U creature Reach | Deathtouch | Whenever another creature dies, each opponent loses 1 life.
Putrefy khc khc/91 khc BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated.
Shaman of the Pack khc khc/92 khc BG BG {1}{B}{G} 3 Creature - Elf Shaman 3 2 U creature When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
Soulherder khc khc/93 khc WU WU {1}{W}{U} 3 Creature - Spirit 1 1 U creature Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. | At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Thunderclap Wyvern khc khc/94 khc WU WU {2}{W}{U} 4 Creature - Drake 2 3 U creature /ch Flash | Flying | Other creatures you control with flying get +1/+1.
Twinblade Assassins khc khc/95 khc BG BG {3}{B}{G} 5 Creature - Elf Assassin 5 4 U creature At the beginning of your end step, if a creature died this turn, draw a card.
Arcane Signet khc khc/96 khc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity.
Azorius Signet khc khc/97 khc WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}.
Burnished Hart khc khc/98 khc {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Commander's Sphere khc khc/99 khc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Marble Diamond khc khc/100 khc W {2} 2 Artifact C artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}.
Meteor Golem khc khc/101 khc {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Mind Stone khc khc/102 khc {2} 2 Artifact C artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card.
Sky Diamond khc khc/103 khc U {2} 2 Artifact C artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}.
Sol Ring khc khc/104 khc {1} 1 Artifact U artifact {T}: Add {C}{C}.
Swiftfoot Boots khc khc/105 khc {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Azorius Chancery khc khc/106 khc WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}.
Azorius Guildgate khc khc/107 khc WU 0 Land - Gate C land /cr90 Azorius Guildgate enters the battlefield tapped. | {T}: Add {W} or {U}.
Command Tower khc khc/108 khc 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Cryptic Caves khc khc/109 khc 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
Foul Orchard khc khc/110 khc BG 0 Land U land /cr90 Foul Orchard enters the battlefield tapped. | {T}: Add {B} or {G}.
Golgari Guildgate khc khc/111 khc BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}.
Golgari Rot Farm khc khc/112 khc BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}.
Jungle Hollow khc khc/113 khc BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}.
Meandering River khc khc/114 khc WU 0 Land C land /cr90 Meandering River enters the battlefield tapped. | {T}: Add {W} or {U}.
Myriad Landscape khc khc/115 khc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Opal Palace khc khc/116 khc 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Path of Ancestry khc khc/117 khc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Sejiri Refuge khc khc/118 khc WU 0 Land U land /cr90 Sejiri Refuge enters the battlefield tapped. | When Sejiri Refuge enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}.
Tranquil Cove khc khc/119 khc WU 0 Land C land /cr90 Tranquil Cove enters the battlefield tapped. | When Tranquil Cove enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}.
[khc] Bird (W 1/1 Flying) khc tkhc/1 tkhc W 0 Token Creature - Bird 1 1 T /ch Flying
[khc] Kithkin Soldier (W 1/1) khc tkhc/2 tkhc W 0 Token Creature - Kithkin Soldier 1 1 T
[khc] Pegasus (W 1/1 Flying) khc tkhc/3 tkhc W 0 Token Creature - Pegasus 1 1 T /ch Flying
[khc] Soldier (W 1/1) khc tkhc/4 tkhc W 0 Token Creature - Soldier 1 1 T
[khc] Boar (G 2/2) khc tkhc/5 tkhc G 0 Token Creature - Boar 2 2 T
[khc] Elemental (G 7/7 Trample) khc tkhc/6 tkhc G 0 Token Creature - Elemental 7 7 T Trample
[khc] Servo (1/1) khc tkhc/7 tkhc 0 Token Artifact Creature - Servo 1 1 T
[khc] Thopter (1/1 Flying) khc tkhc/8 tkhc 0 Token Artifact Creature - Thopter 1 1 T /ch Flying
Breena, the Demagogue c21 c21/1 c21 WB WB {1}{W}{B} 3 Legendary Creature - Bird Warlock 1 3 M creature /ch Flying | Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Felisa, Fang of Silverquill c21 c21/2 c21 WB WB {2}{W}{B} 4 Legendary Creature - Vampire Wizard 3 2 M creature yInitialize/ch Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Create 5 Inklings/spawnx5 [stx] Inkling (WB 2/1 Flying) Create 10 Inklings/spawnx10 [stx] Inkling (WB 2/1 Flying) Flying | Mentor | Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Veyran, Voice of Duality c21 c21/3 c21 UR UR {1}{U}{R} 3 Legendary Creature - Efreet Wizard 2 2 M creature Magecraft - Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. | If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Zaffai, Thunder Conductor c21 c21/4 c21 UR UR {2}{U}{R} 4 Legendary Creature - Human Shaman 1 4 M creature Scry 1/vp1pt1 Create Elemental/spawn [stx] Elemental (UR 4/4) Magecraft - Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.
Gyome, Master Chef c21 c21/5 c21 BG BG {2}{B}{G} 4 Legendary Creature - Troll Warlock 5 3 M creature Create Food/spawn [c21] Food Create 5 Food/spawnx5 [c21] Food Create 10 Food/spawnx10 [c21] Food Trample | At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. | {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Willowdusk, Essence Seer c21 c21/6 c21 BG BG {1}{B}{G} 3 Legendary Creature - Dryad Druid 3 3 M creature {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
Alibou, Ancient Witness c21 c21/7 c21 RW RW {3}{R}{W} 5 Legendary Artifact Creature - Golem 4 5 M creature Other artifact creatures you control have haste. | Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
Osgir, the Reconstructor c21 c21/8 c21 RW RW {2}{R}{W} 4 Legendary Creature - Giant Artificer 4 4 M creature Create 2 Copies/spawnx2 [c21] Copy Vigilance | {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. | {X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Adrix and Nev, Twincasters c21 c21/9 c21 GU GU {2}{G}{U} 4 Legendary Creature - Merfolk Wizard 2 2 M creature Ward {2} | If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Esix, Fractal Bloom c21 c21/10 c21 GU GU {4}{G}{U} 6 Legendary Creature - Fractal 4 4 M creature yInitialize/ch Create Copy/spawn [c21] Copy Create 5 Copies/spawnx5 [c21] Copy Create 10 Copies/spawnx10 [c21] Copy Flying | The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
Angel of the Ruins c21 c21/11 c21 W W {5}{W}{W} 7 Artifact Creature - Angel 5 7 R creature /ch Flying | When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. | Plainscycling {2}
Archaeomancer's Map c21 c21/12 c21 W W {2}{W} 3 Artifact R artifact When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. | Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Bronze Guardian c21 c21/13 c21 W W {4}{W} 5 Artifact Creature - Golem * 5 R creature Double strike | Ward {2} | Other artifacts you control have ward {2}. | Bronze Guardian's power is equal to the number of artifacts you control.
Combat Calligrapher c21 c21/14 c21 W W {3}{W} 4 Creature - Bird Cleric 3 3 R creature yInitialize/ch Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Flying | Inklings can't attack you or planeswalkers you control. | Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Digsite Engineer c21 c21/15 c21 W W {2}{W} 3 Creature - Dwarf Artificer 3 3 R creature Create Construct/spawn [c21] Construct (0/0) Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Excavation Technique c21 c21/16 c21 W W {3}{W} 4 Sorcery R sorcery /spawnx2 [m20] Treasure Demonstrate | Destroy target nonland permanent. Its controller creates two Treasure tokens.
Guardian Archon c21 c21/17 c21 W W {4}{W}{W} 6 Creature - Archon 5 5 R creature /ch Flying | As Guardian Archon enters the battlefield, secretly choose an opponent. | Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
Losheel, Clockwork Scholar c21 c21/18 c21 W W {2}{W} 3 Legendary Creature - Elephant Artificer 2 4 R creature Prevent all combat damage that would be dealt to attacking artifact creatures you control. | Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Monologue Tax c21 c21/19 c21 W W {2}{W} 3 Enchantment R enchantment Create Treasure/spawn [m20] Treasure Whenever an opponent casts their second spell each turn, you create a Treasure token.
Nils, Discipline Enforcer c21 c21/20 c21 W W {2}{W} 3 Legendary Creature - Human Cleric 2 2 R creature At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. | Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
Promise of Loyalty c21 c21/21 c21 W W {4}{W} 5 Sorcery R sorcery Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Scholarship Sponsor c21 c21/22 c21 W W {3}{W} 4 Creature - Human Advisor 3 3 R creature When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Commander's Insight c21 c21/23 c21 U U {X}{U}{U}{U} 3 Instant R instant Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Curiosity Crafter c21 c21/24 c21 U U {3}{U} 4 Creature - Bird Wizard 3 3 R creature /ch Flying | You have no maximum hand size. | Whenever a creature token you control deals combat damage to a player, draw a card.
Dazzling Sphinx c21 c21/25 c21 U U {3}{U}{U} 5 Creature - Sphinx 4 5 R creature /ch Flying | Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Deekah, Fractal Theorist c21 c21/26 c21 U U {4}{U} 5 Legendary Creature - Human Wizard 3 3 R creature Create Fractal/spawn [stx] Fractal (GU 0/0) Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. | {3}{U}: Target creature token can't be blocked this turn.
Inspiring Refrain c21 c21/27 c21 U U {4}{U}{U} 6 Sorcery R sorcery Draw two cards. Exile Inspiring Refrain with three time counters on it. | Suspend 3-{2}{U}
Muse Vortex c21 c21/28 c21 U U {X}{U}{U} 2 Sorcery R sorcery Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
Octavia, Living Thesis c21 c21/29 c21 U U {8}{U}{U} 10 Legendary Creature - Elemental Octopus 8 8 R creature This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. | Ward {8} | Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Perplexing Test c21 c21/30 c21 U U {3}{U}{U} 5 Instant R instant Choose one - | - Return all creature tokens to their owners' hands. | - Return all nontoken creatures to their owners' hands.
Replication Technique c21 c21/31 c21 U U {4}{U} 5 Sorcery R sorcery Create Copy/spawn [c21] Copy Demonstrate | Create a token that's a copy of target permanent you control.
Sly Instigator c21 c21/32 c21 U U {3}{U} 4 Creature - Human Wizard 2 4 R creature {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature.
Spawning Kraken c21 c21/33 c21 U U {5}{U} 6 Creature - Kraken 6 6 R creature Create Kraken/spawn [c21] Kraken (U 9/9) Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
Theoretical Duplication c21 c21/34 c21 U U {2}{U} 3 Instant R instant Create Copy/spawn [c21] Copy Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
Author of Shadows c21 c21/35 c21 B B {4}{B} 5 Creature - Shade Warlock 3 3 R creature When Author of Shadows enters the battlefield, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Blight Mound c21 c21/36 c21 B B {2}{B} 3 Enchantment R enchantment Create Pest/spawn [stx] Pest (BG 1/1) Attacking Pests you control get +1/+0 and have menace. | Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Bold Plagiarist c21 c21/37 c21 B B {3}{B} 4 Creature - Vampire Rogue 2 2 R creature Flash | Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
Cunning Rhetoric c21 c21/38 c21 B B {2}{B} 3 Enchantment R enchantment Reveal top card/vp1at1 Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Essence Pulse c21 c21/39 c21 B B {3}{B} 4 Sorcery R sorcery You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Fain, the Broker c21 c21/40 c21 B B {2}{B} 3 Legendary Creature - Human Warlock 3 3 R creature Create Treasure/spawn [m20] Treasure Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) {T}, Sacrifice a creature: Put two +1/+1 counters on target creature. | {T}, Remove a counter from a creature you control: Create a Treasure token. | {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. | {3}{B}: Untap Fain, the Broker.
Incarnation Technique c21 c21/41 c21 B B {4}{B} 5 Sorcery R sorcery Demonstrate | Mill five cards, then return a creature card from your graveyard to the battlefield.
Keen Duelist c21 c21/42 c21 B B {1}{B} 2 Creature - Human Wizard 2 2 R creature Reveal top card/vp1at1 At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Marshland Bloodcaster c21 c21/43 c21 B B {4}{B} 5 Creature - Vampire Warlock 3 5 R creature /ch Flying | {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Stinging Study c21 c21/44 c21 B B {4}{B} 5 Instant R instant You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Tivash, Gloom Summoner c21 c21/45 c21 B B {4}{B} 5 Legendary Creature - Human Warlock 4 4 R creature Create Demon/spawn [c21] Demon (B */* Flying) Lifelink | At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
Veinwitch Coven c21 c21/46 c21 B B {2}{B} 3 Creature - Vampire Warlock 3 3 R creature Menace | Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
Audacious Reshapers c21 c21/47 c21 R R {2}{R} 3 Creature - Human Artificer 3 3 R creature {T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way.
Battlemage's Bracers c21 c21/48 c21 R R {2}{R} 3 Artifact - Equipment R artifact Equipped creature has haste. | Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. | Equip {2}
Creative Technique c21 c21/49 c21 R R {4}{R} 5 Sorcery R sorcery Demonstrate | Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Cursed Mirror c21 c21/50 c21 R R {2}{R} 3 Artifact R artifact {T}: Add {R}. | As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Fiery Encore c21 c21/51 c21 R R {4}{R} 5 Sorcery R sorcery Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. | Storm
Inferno Project c21 c21/52 c21 R R {6}{R} 7 Creature - Elemental 0 0 R creature Trample | Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Laelia, the Blade Reforged c21 c21/53 c21 R R {2}{R} 3 Legendary Creature - Spirit Warrior 2 2 R creature Reveal top card/vp1at1 Haste | Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. | Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Radiant Performer c21 c21/54 c21 R R {3}{R}{R} 5 Creature - Human Wizard 2 2 R creature Flash | When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Rionya, Fire Dancer c21 c21/55 c21 R R {3}{R}{R} 5 Legendary Creature - Human Wizard 3 4 R creature Create Copy/spawn [c21] Copy Create 5 Copies/spawnx5 [c21] Copy Create 10 Copies/spawnx10 [c21] Copy At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Rousing Refrain c21 c21/56 c21 R R {3}{R}{R} 5 Sorcery R sorcery Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. | Suspend 3-{1}{R}
Ruin Grinder c21 c21/57 c21 R R {5}{R} 6 Artifact Creature - Construct 7 4 R creature Menace | When Ruin Grinder dies, each player may discard their hand and draw seven cards. | Mountaincycling {2}
Surge to Victory c21 c21/58 c21 R R {4}{R}{R} 6 Sorcery R sorcery Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Blossoming Bogbeast c21 c21/59 c21 G G {4}{G} 5 Creature - Beast 3 3 R creature Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Ezzaroot Channeler c21 c21/60 c21 G G {5}{G} 6 Creature - Treefolk Druid 4 6 R creature Reach | Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. | {T}: You gain 2 life.
Fractal Harness c21 c21/61 c21 G G {X}{2}{G} 3 Artifact - Equipment R artifact /spawn [stx] Fractal (GU 0/0) When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. | Whenever equipped creature attacks, double the number of +1/+1 counters on it. | Equip {2}
Guardian Augmenter c21 c21/62 c21 G G {2}{G} 3 Creature - Troll Wizard 2 2 R creature Flash | Commander creatures you control get +2/+2. | Commanders you control have hexproof.
Healing Technique c21 c21/63 c21 G G {3}{G} 4 Sorcery R sorcery Demonstrate | Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Paradox Zone c21 c21/64 c21 G G {4}{G} 5 Enchantment R enchantment yInitialize/ccblue=1 Create Fractal/spawn [stx] Fractal (GU 0/0) Paradox Zone enters the battlefield with a growth counter on it. | At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Pest Infestation c21 c21/65 c21 G G {X}{X}{G} 1 Sorcery R sorcery Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Ruxa, Patient Professor c21 c21/66 c21 G G {2}{G}{G} 4 Legendary Creature - Bear Druid 4 4 R creature Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. | Creatures you control with no abilities get +1/+1. | You may have creatures you control with no abilities assign their combat damage as though they weren't blocked.
Sequence Engine c21 c21/67 c21 G G {2}{G} 3 Artifact R artifact Create Fractal/spawn [stx] Fractal (GU 0/0) {X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
Sproutback Trudge c21 c21/68 c21 G G {7}{G}{G} 9 Creature - Fungus Beast 9 7 R creature This spell costs {X} less to cast, where X is the amount of life you gained this turn. | Trample | At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.
Trudge Garden c21 c21/69 c21 G G {2}{G} 3 Enchantment R enchantment Create Fungus Beast/spawn [c21] Fungus Beast (G 4/4 Trample) Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Yedora, Grave Gardener c21 c21/70 c21 G G {4}{G} 5 Legendary Creature - Treefolk Druid 5 5 R creature Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land.
Inkshield c21 c21/71 c21 WB WB {3}{W}{B} 5 Instant R instant Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Create 5 Inklings/spawnx5 [stx] Inkling (WB 2/1 Flying) Create 10 Inklings/spawnx10 [stx] Inkling (WB 2/1 Flying) Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Oversimplify c21 c21/72 c21 GU GU {3}{G}{U} 5 Sorcery R sorcery /spawn [stx] Fractal (GU 0/0) Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Reinterpret c21 c21/73 c21 UR UR {2}{U}{R} 4 Instant R instant Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost.
Revival Experiment c21 c21/74 c21 BG BG {4}{B}{G} 6 Sorcery R sorcery For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
Wake the Past c21 c21/75 c21 RW RW {5}{R}{W} 7 Sorcery R sorcery Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Elementalist's Palette c21 c21/76 c21 {3} 3 Artifact R artifact Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette. | {T}: Add one mana of any color. | {T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}.
Geometric Nexus c21 c21/77 c21 {2} 2 Artifact R artifact Create Fractal/spawn [stx] Fractal (GU 0/0) Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. | {6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Tempting Contract c21 c21/78 c21 {4} 4 Artifact R artifact Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Triplicate Titan c21 c21/79 c21 {9} 9 Artifact Creature - Golem 9 9 R creature Create Golems/spawn [c21] Golem (3/3 Flying);/spawn [c21] Golem (3/3 Trample);/spawn [c21] Golem (3/3 Vigilance) Flying, vigilance, trample | When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Study Hall c21 c21/80 c21 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Witch's Clinic c21 c21/81 c21 0 Land R land {T}: Add {C}. | {2}, {T}: Target commander gains lifelink until end of turn.
Desolation Twin c21 c21/82 c21 {10} 10 Creature - Eldrazi 10 10 R creature Create Eldrazi/spawn [c21] Eldrazi (10/10) When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Angel of Serenity c21 c21/83 c21 W W {4}{W}{W}{W} 7 Creature - Angel 5 6 M creature /ch Flying | When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. | When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Boreas Charger c21 c21/84 c21 W W {2}{W} 3 Creature - Pegasus 2 1 R creature /ch Flying | When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Citadel Siege c21 c21/85 c21 W W {2}{W}{W} 4 Enchantment R enchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. | - Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
Cleansing Nova c21 c21/86 c21 W W {3}{W}{W} 5 Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all artifacts and enchantments.
Darksteel Mutation c21 c21/87 c21 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Dispatch c21 c21/88 c21 W W {W} 1 Instant U instant Tap target creature. | Metalcraft - If you control three or more artifacts, exile that creature.
Dispeller's Capsule c21 c21/89 c21 W W {W} 1 Artifact C artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Duelist's Heritage c21 c21/90 c21 W W {2}{W} 3 Enchantment R enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Elite Scaleguard c21 c21/91 c21 W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Ghostly Prison c21 c21/92 c21 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Gideon, Champion of Justice c21 c21/93 c21 W W {2}{W}{W} 4 Legendary Planeswalker - Gideon 4 M planeswalker /ccblue=4 +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. | 0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. | -15: Exile all other permanents.
Hunted Lammasu c21 c21/94 c21 W W {2}{W}{W} 4 Creature - Lammasu 5 5 R creature yInitialize/ch Create Horror/spawn [c21] Horror (B 4/4) Flying | When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.
Knight of the White Orchid c21 c21/95 c21 W W {W}{W} 2 Creature - Human Knight 2 2 R creature First strike | When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Martial Impetus c21 c21/96 c21 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and is goaded. | Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Oblation c21 c21/97 c21 W W {2}{W} 3 Instant R instant The owner of target nonland permanent shuffles it into their library, then draws two cards.
Oreskos Explorer c21 c21/98 c21 W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Orzhov Advokist c21 c21/99 c21 W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Return to Dust c21 c21/100 c21 W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Rout c21 c21/101 c21 W W {3}{W}{W} 5 Sorcery R sorcery You may cast Rout as though it had flash if you pay {2} more to cast it. | Destroy all creatures. They can't be regenerated.
Sanctum Gargoyle c21 c21/102 c21 W W {3}{W} 4 Artifact Creature - Gargoyle 2 3 C creature /ch Flying | When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
Selfless Squire c21 c21/103 c21 W W {3}{W} 4 Creature - Human Soldier 1 1 R creature Flash | When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. | Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Soul Snare c21 c21/104 c21 W W {W} 1 Enchantment U enchantment {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Stalking Leonin c21 c21/105 c21 W W {2}{W} 3 Creature - Cat Archer 3 3 R creature When Stalking Leonin enters the battlefield, secretly choose an opponent. | Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Sun Titan c21 c21/106 c21 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sunscorch Regent c21 c21/107 c21 W W {3}{W}{W} 5 Creature - Dragon 4 3 R creature /ch Flying | Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
Together Forever c21 c21/108 c21 W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Tragic Arrogance c21 c21/109 c21 W W {3}{W}{W} 5 Sorcery R sorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Vow of Duty c21 c21/110 c21 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Windborn Muse c21 c21/111 c21 W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Zetalpa, Primal Dawn c21 c21/112 c21 W W {6}{W}{W} 8 Legendary Creature - Elder Dinosaur 4 8 R creature /ch Flying, double strike, vigilance, trample, indestructible
Aether Gale c21 c21/113 c21 U U {3}{U}{U} 5 Sorcery R sorcery Return six target nonland permanents to their owners' hands.
Aetherspouts c21 c21/114 c21 U U {3}{U}{U} 5 Instant R instant For each attacking creature, its owner puts it on the top or bottom of their library.
Brainstorm c21 c21/115 c21 U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order.
Champion of Wits c21 c21/116 c21 U U {2}{U} 3 Creature - Naga Wizard 2 1 R creature Eternalize/spawn [c21] Champion of Wits (B 4/4) When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. | Eternalize {5}{U}{U}
Crafty Cutpurse c21 c21/117 c21 U U {3}{U} 4 Creature - Human Pirate 2 2 R creature Flash | When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
Curse of the Swine c21 c21/118 c21 U U {X}{U}{U} 2 Sorcery R sorcery Create Boar/spawn [c21] Boar (G 2/2) Create 5 Boars/spawnx5 [c21] Boar (G 2/2) Create 10 Boars/spawnx10 [c21] Boar (G 2/2) Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Dig Through Time c21 c21/119 c21 U U {6}{U}{U} 8 Instant R instant Look at top seven cards/vp1pt7 Delve | Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Diluvian Primordial c21 c21/120 c21 U U {5}{U}{U} 7 Creature - Avatar 5 5 R creature /ch Flying | When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Living Lore c21 c21/121 c21 U U {3}{U} 4 Creature - Avatar * * U creature As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. | Living Lore's power and toughness are each equal to the exiled card's mana value. | Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Metallurgic Summonings c21 c21/122 c21 U U {3}{U}{U} 5 Enchantment M enchantment Create Construct/spawn [c21] Construct (*/*) Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. | {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Mind's Desire c21 c21/123 c21 U U {4}{U}{U} 6 Sorcery R sorcery Reveal top card/vp1at1 Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. | Storm
Naru Meha, Master Wizard c21 c21/124 c21 U U {2}{U}{U} 4 Legendary Creature - Human Wizard 3 3 M creature Flash | When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. | Other Wizards you control get +1/+1.
Ponder c21 c21/125 c21 U U {U} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card.
Rapid Hybridization c21 c21/126 c21 U U {U} 1 Instant U instant /spawn [c21] Frog Lizard (G 3/3) Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Reef Worm c21 c21/127 c21 U U {3}{U} 4 Creature - Worm 0 1 R creature Create Fish/spawn [c21] Fish (U 3/3) When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
Rite of Replication c21 c21/128 c21 U U {2}{U}{U} 4 Sorcery R sorcery Create Copy/spawn [c21] Copy Create 5 Copies/spawnx5 [c21] Copy Kicker {5} | Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Serum Visions c21 c21/129 c21 U U {U} 1 Sorcery U sorcery Scry 2/vp1pt2 Draw a card. Scry 2.
Swarm Intelligence c21 c21/130 c21 U U {6}{U} 7 Enchantment R enchantment Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Talrand, Sky Summoner c21 c21/131 c21 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [c21] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Traumatic Visions c21 c21/132 c21 U U {3}{U}{U} 5 Instant C instant Counter target spell. | Basic landcycling {1}{U}
Treasure Cruise c21 c21/133 c21 U U {7}{U} 8 Sorcery C sorcery Delve | Draw three cards.
Ambition's Cost c21 c21/134 c21 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life.
Ancient Craving c21 c21/135 c21 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life.
Bloodthirsty Aerialist c21 c21/136 c21 B B {1}{B}{B} 3 Creature - Vampire Rogue 2 3 U creature /ch Flying | Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
Bloodtracker c21 c21/137 c21 B B {3}{B} 4 Creature - Vampire Wizard 2 2 R creature /ch Flying | {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. | When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
Curse of Disturbance c21 c21/138 c21 B B {2}{B} 3 Enchantment - Aura Curse U enchantment Create Zombie/spawn [c21] Zombie (B 2/2) Enchant player | Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Damnable Pact c21 c21/139 c21 B B {X}{B}{B} 2 Sorcery R sorcery Target player draws X cards and loses X life.
Deadly Tempest c21 c21/140 c21 B B {4}{B}{B} 6 Sorcery R sorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Deathbringer Regent c21 c21/141 c21 B B {5}{B}{B} 7 Creature - Dragon 5 6 R creature /ch Flying | When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Defiant Bloodlord c21 c21/142 c21 B B {5}{B}{B} 7 Creature - Vampire 4 5 R creature /ch Flying | Whenever you gain life, target opponent loses that much life.
Epicure of Blood c21 c21/143 c21 B B {4}{B} 5 Creature - Vampire 4 4 C creature Whenever you gain life, each opponent loses 1 life.
Feed the Swarm c21 c21/144 c21 B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Greed c21 c21/145 c21 B B {3}{B} 4 Enchantment U enchantment {B}, Pay 2 life: Draw a card.
Infernal Offering c21 c21/146 c21 B B {4}{B} 5 Sorcery R sorcery Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. | Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Necropolis Regent c21 c21/147 c21 B B {3}{B}{B}{B} 6 Creature - Vampire 6 5 M creature /ch Flying | Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Noxious Gearhulk c21 c21/148 c21 B B {4}{B}{B} 6 Artifact Creature - Construct 5 4 M creature Menace | When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Ob Nixilis Reignited c21 c21/149 c21 B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 5 M planeswalker yInitialize/ccblue=5 Create Ob Nixilis Reignited Emblem/spawn [c19] Ob Nixilis Reignited Emblem +1: You draw a card and you lose 1 life. | -3: Destroy target creature. | -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Parasitic Impetus c21 c21/150 c21 B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Reckless Spite c21 c21/151 c21 B B {1}{B}{B} 3 Instant U instant Destroy two target nonblack creatures. You lose 5 life.
Sangromancer c21 c21/152 c21 B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life.
Sanguine Bond c21 c21/153 c21 B B {3}{B}{B} 5 Enchantment R enchantment Whenever you gain life, target opponent loses that much life.
Silversmote Ghoul c21 c21/154 c21 B B {2}{B} 3 Creature - Zombie Vampire 3 1 U creature At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. | {1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
Suffer the Past c21 c21/155 c21 B B {X}{B} 1 Instant U instant Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Taste of Death c21 c21/156 c21 B B {4}{B}{B} 6 Sorcery R sorcery /spawnx3 [c21] Food Each player sacrifices three creatures. You create three Food tokens.
Vampire Nighthawk c21 c21/157 c21 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink
Apex of Power c21 c21/158 c21 R R {7}{R}{R}{R} 10 Sorcery M sorcery Reveal top seven cards/vp1at7 Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. | If this spell was cast from your hand, add ten mana of any one color.
Blasphemous Act c21 c21/159 c21 R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature.
Brass's Bounty c21 c21/160 c21 R R {6}{R} 7 Sorcery R sorcery Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure For each land you control, create a Treasure token.
Chain Reaction c21 c21/161 c21 R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Charmbreaker Devils c21 c21/162 c21 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Combustible Gearhulk c21 c21/163 c21 R R {4}{R}{R} 6 Artifact Creature - Construct 6 6 M creature First strike | When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
Daretti, Scrap Savant c21 c21/164 c21 R R {3}{R} 4 Legendary Planeswalker - Daretti 3 M planeswalker yInitialize/ccblue=3 Create Daretti, Scrap Savant Emblem/spawn [c14] Daretti, Scrap Savant Emblem +2: Discard up to two cards, then draw that many cards. | -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. | -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." | Daretti, Scrap Savant can be your commander.
Dualcaster Mage c21 c21/165 c21 R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Erratic Cyclops c21 c21/166 c21 R R {3}{R} 4 Creature - Cyclops Shaman 0 8 R creature Trample | Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
Etali, Primal Storm c21 c21/167 c21 R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Faithless Looting c21 c21/168 c21 R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R}
Feldon of the Third Path c21 c21/169 c21 R R {1}{R}{R} 3 Legendary Creature - Human Artificer 2 3 M creature Create Copy/spawn [c21] Copy {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Fiery Fall c21 c21/170 c21 R R {5}{R} 6 Instant C instant Fiery Fall deals 5 damage to target creature. | Basic landcycling {1}{R}
Hellkite Igniter c21 c21/171 c21 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
Hellkite Tyrant c21 c21/172 c21 R R {4}{R}{R} 6 Creature - Dragon 6 5 M creature /ch Flying, trample | Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. | At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Hoard-Smelter Dragon c21 c21/173 c21 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
Humble Defector c21 c21/174 c21 R R {1}{R} 2 Creature - Human Rogue 2 1 U creature {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
Jaya Ballard c21 c21/175 c21 R R {2}{R}{R}{R} 5 Legendary Planeswalker - Jaya 5 M planeswalker yInitialize/ccblue=5 Create Jaya Ballard Emblem/spawn [dom] Jaya Ballard Emblem +1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. | +1: Discard up to three cards, then draw that many cards. | -8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Mana Geyser c21 c21/176 c21 R R {3}{R}{R} 5 Sorcery C sorcery Add {R} for each tapped land your opponents control.
Pia Nalaar c21 c21/177 c21 R R {2}{R} 3 Legendary Creature - Human Artificer 2 2 R creature /spawn [c21] Thopter (1/1 Flying) When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. | {1}{R}: Target artifact creature gets +1/+0 until end of turn. | {1}, Sacrifice an artifact: Target creature can't block this turn.
Quicksmith Genius c21 c21/178 c21 R R {2}{R} 3 Creature - Human Artificer 3 2 U creature Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.
Seething Song c21 c21/179 c21 R R {2}{R} 3 Instant C instant Add {R}{R}{R}{R}{R}.
Sunbird's Invocation c21 c21/180 c21 R R {5}{R} 6 Enchantment R enchantment Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Thopter Engineer c21 c21/181 c21 R R {2}{R} 3 Creature - Human Artificer 1 3 U creature /spawn [c21] Thopter (1/1 Flying) When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. | Artifact creatures you control have haste.
Volcanic Vision c21 c21/182 c21 R R {5}{R}{R} 7 Sorcery R sorcery Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Wildfire Devils c21 c21/183 c21 R R {3}{R} 4 Creature - Devil 4 2 R creature When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Ageless Entity c21 c21/184 c21 G G {3}{G}{G} 5 Creature - Elemental 4 4 R creature Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Arashi, the Sky Asunder c21 c21/185 c21 G G {3}{G}{G} 5 Legendary Creature - Spirit 5 5 R creature {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. | Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
Beast Within c21 c21/186 c21 G G {2}{G} 3 Instant U instant /spawn [c21] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Cultivate c21 c21/187 c21 G G {2}{G} 3 Sorcery U sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Ezuri's Predation c21 c21/188 c21 G G {5}{G}{G}{G} 8 Sorcery R sorcery Create Phyrexian Beast/spawn [clb] Phyrexian Beast (G 4/4) Create 5 Phyrexian Beasts/spawnx5 [clb] Phyrexian Beast (G 4/4) Create 10 Phyrexian Beasts/spawnx10 [clb] Phyrexian Beast (G 4/4) For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Forgotten Ancient c21 c21/189 c21 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Garruk, Primal Hunter c21 c21/190 c21 G G {2}{G}{G}{G} 5 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [c21] Beast (G 3/3) Create Wurm/spawn [c21] Wurm (G 6/6) Create 5 Wurms/spawnx5 [c21] Wurm (G 6/6) Create 10 Wurms/spawnx10 [c21] Wurm (G 6/6) +1: Create a 3/3 green Beast creature token. | -3: Draw cards equal to the greatest power among creatures you control. | -6: Create a 6/6 green Wurm creature token for each land you control.
Gift of Paradise c21 c21/191 c21 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When Gift of Paradise enters the battlefield, you gain 3 life. | Enchanted land has "{T}: Add two mana of any one color."
Hornet Nest c21 c21/192 c21 G G {2}{G} 3 Creature - Insect 0 2 R creature Create Insect/spawn [c21] Insect (G 1/1 Flying, Deathtouch) Create 5 Insects/spawnx5 [c21] Insect (G 1/1 Flying, Deathtouch) Create 10 Insects/spawnx10 [c21] Insect (G 1/1 Flying, Deathtouch) Defender | Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
Hornet Queen c21 c21/193 c21 G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [c21] Insect (G 1/1 Flying, Deathtouch) Flying | Deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Hydra Broodmaster c21 c21/194 c21 G G {4}{G}{G} 6 Creature - Hydra 7 7 R creature Create Hydra/spawn [c21] Hydra (G */*) Create 5 Hydras/spawnx5 [c21] Hydra (G */*) Create 10 Hydras/spawnx10 [c21] Hydra (G */*) {X}{X}{G}: Monstrosity X. | When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
Incubation Druid c21 c21/195 c21 G G {1}{G} 2 Creature - Elf Druid 0 2 R creature Adapt - Add 3 +1/+1 counters/ccgreen+3 {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. | {3}{G}{G}: Adapt 3.
Kazandu Tuskcaller c21 c21/196 c21 G G {1}{G} 2 Creature - Human Shaman 1 1 R creature Create Elephant/spawn [c21] Elephant (G 3/3) Create 2 Elephants/spawnx2 [c21] Elephant (G 3/3) Level up {1}{G} | LEVEL 2-5 | 1/1 | {T}: Create a 3/3 green Elephant creature token. | LEVEL 6+ | 1/1 | {T}: Create two 3/3 green Elephant creature tokens.
Kodama's Reach c21 c21/197 c21 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Krosan Grip c21 c21/198 c21 G G {2}{G} 3 Instant U instant Split second | Destroy target artifact or enchantment.
Managorger Hydra c21 c21/199 c21 G G {2}{G} 3 Creature - Hydra 1 1 R creature Trample | Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Nissa's Expedition c21 c21/200 c21 G G {4}{G} 5 Sorcery U sorcery Convoke | Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Nissa's Renewal c21 c21/201 c21 G G {5}{G} 6 Sorcery R sorcery Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Pulse of Murasa c21 c21/202 c21 G G {2}{G} 3 Instant U instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Rampaging Baloths c21 c21/203 c21 G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [c21] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Rampant Growth c21 c21/204 c21 G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Return of the Wildspeaker c21 c21/205 c21 G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn.
Shamanic Revelation c21 c21/206 c21 G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater.
Terastodon c21 c21/207 c21 G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [c21] Elephant (G 3/3) Create 2 Elephants/spawnx2 [c21] Elephant (G 3/3) Create 3 Elephants/spawnx3 [c21] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Verdant Sun's Avatar c21 c21/208 c21 G G {5}{G}{G} 7 Creature - Dinosaur Avatar 5 5 R creature Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
Biomass Mutation c21 c21/209 c21 GU GU {X}{G/U}{G/U} 2 Instant R instant Creatures you control have base power and toughness X/X until end of turn.
Boros Charm c21 c21/210 c21 RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn.
Call the Skybreaker c21 c21/211 c21 UR UR {5}{U/R}{U/R} 7 Sorcery R sorcery /spawn [c21] Elemental (UR 5/5 Flying) Create a 5/5 blue and red Elemental creature token with flying. | Retrace
Coiling Oracle c21 c21/212 c21 GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 C creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Crackling Drake c21 c21/213 c21 UR UR {U}{U}{R}{R} 4 Creature - Drake * 4 U creature /ch Flying | Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | When Crackling Drake enters the battlefield, draw a card.
Deathbringer Liege c21 c21/214 c21 WB WB {2}{W/B}{W/B}{W/B} 5 Creature - Horror 3 4 R creature Other white creatures you control get +1/+1. | Other black creatures you control get +1/+1. | Whenever you cast a white spell, you may tap target creature. | Whenever you cast a black spell, you may destroy target creature if it's tapped.
Debtors' Knell c21 c21/215 c21 WB WB {4}{W/B}{W/B}{W/B} 7 Enchantment R enchantment At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Epic Experiment c21 c21/216 c21 UR UR {X}{U}{R} 2 Sorcery M sorcery Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Gaze of Granite c21 c21/217 c21 BG BG {X}{B}{B}{G} 3 Sorcery R sorcery Destroy each nonland permanent with mana value X or less.
Gluttonous Troll c21 c21/218 c21 BG BG {2}{B}{G} 4 Creature - Troll 3 3 R creature Create Food/spawn [c21] Food Create 5 Food/spawnx5 [c21] Food Create 10 Food/spawnx10 [c21] Food Trample | When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. | {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
Incubation // Incongruity c21 c21/219 c21 GU GU {G/U} // {1}{G}{U} 4 Sorcery // Instant U sorcery Look at top five cards/vp1pt5 Create Frog Lizard/spawn [c21] Frog Lizard (G 3/3) Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Jor Kadeen, the Prevailer c21 c21/220 c21 RW RW {3}{R}{W} 5 Legendary Creature - Human Warrior 5 4 R creature First strike | Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts.
Kaseto, Orochi Archmage c21 c21/221 c21 GU GU {1}{G}{U} 3 Legendary Creature - Snake Wizard 2 2 M creature {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
Leyline Prowler c21 c21/222 c21 BG BG {1}{B}{G} 3 Creature - Nightmare Beast 2 3 U creature Deathtouch, lifelink | {T}: Add one mana of any color.
Magister of Worth c21 c21/223 c21 WB WB {4}{W}{B} 6 Creature - Angel 4 4 R creature /ch Flying | Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
Master Biomancer c21 c21/224 c21 GU GU {2}{G}{U} 4 Creature - Elf Wizard 2 4 M creature Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
Moldervine Reclamation c21 c21/225 c21 BG BG {3}{B}{G} 5 Enchantment U enchantment Whenever a creature you control dies, you gain 1 life and draw a card.
Plaxcaster Frogling c21 c21/226 c21 GU GU {1}{G}{U} 3 Creature - Frog Mutant 0 0 U creature /ccgreen=3 Graft 3 | {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn.
Primal Empathy c21 c21/227 c21 GU GU {1}{G}{U} 3 Enchantment U enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Sapling of Colfenor c21 c21/228 c21 BG BG {3}{B/G}{B/G} 5 Legendary Creature - Treefolk Shaman 2 5 R creature Reveal top card/vp1at1 Indestructible | Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Spitting Image c21 c21/229 c21 GU GU {4}{G/U}{G/U} 6 Sorcery R sorcery Create Copy/spawn [c21] Copy Create a token that's a copy of target creature. | Retrace
Teysa, Envoy of Ghosts c21 c21/230 c21 WB WB {5}{W}{B} 7 Legendary Creature - Human Advisor 4 4 R creature Create Spirit/spawn [c21] Spirit (WB 1/1 Flying) Vigilance, protection from creatures | Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Trygon Predator c21 c21/231 c21 GU GU {1}{G}{U} 3 Creature - Beast 2 3 U creature /ch Flying | Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Utter End c21 c21/232 c21 WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent.
Alhammarret's Archive c21 c21/233 c21 {5} 5 Legendary Artifact M artifact If you would gain life, you gain twice that much life instead. | If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Arcane Signet c21 c21/234 c21 {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity.
Bloodthirsty Blade c21 c21/235 c21 {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0 and is goaded. | {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
Boros Locket c21 c21/236 c21 RW {3} 3 Artifact C artifact {T}: Add {R} or {W}. | {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.
Bosh, Iron Golem c21 c21/237 c21 R {8} 8 Legendary Artifact Creature - Golem 6 7 R creature Trample | {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.
Burnished Hart c21 c21/238 c21 {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Commander's Sphere c21 c21/239 c21 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Coveted Jewel c21 c21/240 c21 {6} 6 Artifact R artifact When Coveted Jewel enters the battlefield, draw three cards. | {T}: Add three mana of any one color. | Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Druidic Satchel c21 c21/241 c21 {3} 3 Artifact R artifact Reveal top card/vp1at1 Create Saproling/spawn [c21] Saproling (G 1/1) {2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Duplicant c21 c21/242 c21 {6} 6 Artifact Creature - Shapeshifter 2 4 R creature Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. | As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Elixir of Immortality c21 c21/243 c21 {1} 1 Artifact U artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Hedron Archive c21 c21/244 c21 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Ichor Wellspring c21 c21/245 c21 {2} 2 Artifact C artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Idol of Oblivion c21 c21/246 c21 {2} 2 Artifact R artifact Create Eldrazi/spawn [c21] Eldrazi (10/10) {T}: Draw a card. Activate only if you created a token this turn. | {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Izzet Signet c21 c21/247 c21 UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}.
Key to the City c21 c21/248 c21 {2} 2 Artifact R artifact {T}, Discard a card: Up to one target creature can't be blocked this turn. | Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
Loxodon Warhammer c21 c21/249 c21 {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3}
Meteor Golem c21 c21/250 c21 {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Mind Stone c21 c21/251 c21 {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card.
Mycosynth Wellspring c21 c21/252 c21 {2} 2 Artifact C artifact When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Myr Battlesphere c21 c21/253 c21 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [c21] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Orzhov Signet c21 c21/254 c21 WB {2} 2 Artifact U artifact {1}, {T}: Add {W}{B}.
Paradise Plume c21 c21/255 c21 {4} 4 Artifact U artifact As Paradise Plume enters the battlefield, choose a color. | Whenever a player casts a spell of the chosen color, you may gain 1 life. | {T}: Add one mana of the chosen color.
Pendant of Prosperity c21 c21/256 c21 {3} 3 Artifact R artifact Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. | {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Pilgrim's Eye c21 c21/257 c21 {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Pristine Talisman c21 c21/258 c21 {3} 3 Artifact C artifact {T}: Add {C}. You gain 1 life.
Pyromancer's Goggles c21 c21/259 c21 R {5} 5 Legendary Artifact M artifact {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Scrap Trawler c21 c21/260 c21 {3} 3 Artifact Creature - Construct 3 2 R creature Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Sculpting Steel c21 c21/261 c21 {3} 3 Artifact R artifact You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Simic Signet c21 c21/262 c21 GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}.
Sol Ring c21 c21/263 c21 {1} 1 Artifact U artifact {T}: Add {C}{C}.
Solemn Simulacrum c21 c21/264 c21 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card.
Spectral Searchlight c21 c21/265 c21 {3} 3 Artifact U artifact {T}: Choose a player. That player adds one mana of any color they choose.
Steel Hellkite c21 c21/266 c21 {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
Steel Overseer c21 c21/267 c21 {2} 2 Artifact Creature - Construct 1 1 R creature {T}: Put a +1/+1 counter on each artifact creature you control.
Sun Droplet c21 c21/268 c21 {2} 2 Artifact U artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. | At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Talisman of Creativity c21 c21/269 c21 UR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
Talisman of Resilience c21 c21/270 c21 BG {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
Thousand-Year Elixir c21 c21/271 c21 {3} 3 Artifact R artifact You may activate abilities of creatures you control as though those creatures had haste. | {1}, {T}: Untap target creature.
Unstable Obelisk c21 c21/272 c21 {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Venser's Journal c21 c21/273 c21 {5} 5 Artifact R artifact You have no maximum hand size. | At the beginning of your upkeep, you gain 1 life for each card in your hand.
Victory Chimes c21 c21/274 c21 {3} 3 Artifact R artifact Untap Victory Chimes during each other player's untap step. | {T}: A player of your choice adds {C}.
Well of Lost Dreams c21 c21/275 c21 {4} 4 Artifact R artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Ancient Den c21 c21/276 c21 W 0 Artifact Land C artifact {T}: Add {W}.
Barren Moor c21 c21/277 c21 B 0 Land U land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B}
Battlefield Forge c21 c21/278 c21 RW 0 Land R land {T}: Add {C}. | {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Blighted Cataract c21 c21/279 c21 U 0 Land U land {T}: Add {C}. | {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
Blighted Woodland c21 c21/280 c21 G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Bojuka Bog c21 c21/281 c21 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}.
Boros Garrison c21 c21/282 c21 RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}.
Caves of Koilos c21 c21/283 c21 WB 0 Land R land {T}: Add {C}. | {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Command Tower c21 c21/284 c21 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Darksteel Citadel c21 c21/285 c21 0 Artifact Land U artifact Indestructible | {T}: Add {C}.
Desert of the Fervent c21 c21/286 c21 R 0 Land - Desert C land /cr90 Desert of the Fervent enters the battlefield tapped. | {T}: Add {R}. | Cycling {1}{R}
Desert of the Mindful c21 c21/287 c21 U 0 Land - Desert C land /cr90 Desert of the Mindful enters the battlefield tapped. | {T}: Add {U}. | Cycling {1}{U}
Exotic Orchard c21 c21/288 c21 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce.
Forgotten Cave c21 c21/289 c21 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R}
Gingerbread Cabin c21 c21/290 c21 G 0 Land - Forest C land yInitialize/cr90 Create Food/spawn [c21] Food Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. | When Gingerbread Cabin enters the battlefield untapped, create a Food token.
Golgari Rot Farm c21 c21/291 c21 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}.
Great Furnace c21 c21/292 c21 R 0 Artifact Land C artifact {T}: Add {R}.
High Market c21 c21/293 c21 0 Land R land {T}: Add {C}. | {T}, Sacrifice a creature: You gain 1 life.
Izzet Boilerworks c21 c21/294 c21 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}.
Jungle Hollow c21 c21/295 c21 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}.
Llanowar Reborn c21 c21/296 c21 G 0 Land U land /cr90;/ccgreen=1 Llanowar Reborn enters the battlefield tapped. | {T}: Add {G}. | Graft 1
Llanowar Wastes c21 c21/297 c21 BG 0 Land R land {T}: Add {C}. | {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
Lonely Sandbar c21 c21/298 c21 U 0 Land U land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U}
Lumbering Falls c21 c21/299 c21 GU 0 Land R land /cr90 Lumbering Falls enters the battlefield tapped. | {T}: Add {G} or {U}. | {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Mage-Ring Network c21 c21/300 c21 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Mage-Ring Network. | {T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
Memorial to Genius c21 c21/301 c21 U 0 Land U land /cr90 Memorial to Genius enters the battlefield tapped. | {T}: Add {U}. | {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Mikokoro, Center of the Sea c21 c21/302 c21 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card.
Mosswort Bridge c21 c21/303 c21 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Myriad Landscape c21 c21/304 c21 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Novijen, Heart of Progress c21 c21/305 c21 GU 0 Land U land {T}: Add {C}. | {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Opal Palace c21 c21/306 c21 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Oran-Rief, the Vastwood c21 c21/307 c21 G 0 Land R land /cr90 Oran-Rief, the Vastwood enters the battlefield tapped. | {T}: Add {G}. | {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Orzhov Basilica c21 c21/308 c21 WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}.
Phyrexia's Core c21 c21/309 c21 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice an artifact: You gain 1 life.
Radiant Fountain c21 c21/310 c21 0 Land C land When Radiant Fountain enters the battlefield, you gain 2 life. | {T}: Add {C}.
Reliquary Tower c21 c21/311 c21 0 Land U land You have no maximum hand size. | {T}: Add {C}.
Rogue's Passage c21 c21/312 c21 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn.
Sapseep Forest c21 c21/313 c21 G 0 Land - Forest U land /cr90 Sapseep Forest enters the battlefield tapped. | {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
Scavenger Grounds c21 c21/314 c21 0 Land - Desert R land {T}: Add {C}. | {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Secluded Steppe c21 c21/315 c21 W 0 Land U land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W}
Shivan Reef c21 c21/316 c21 UR 0 Land R land {T}: Add {C}. | {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Simic Growth Chamber c21 c21/317 c21 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}.
Slayers' Stronghold c21 c21/318 c21 RW 0 Land R land {T}: Add {C}. | {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Sunhome, Fortress of the Legion c21 c21/319 c21 RW 0 Land U land {T}: Add {C}. | {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Tainted Field c21 c21/320 c21 WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp.
Tainted Wood c21 c21/321 c21 BG 0 Land U land {T}: Add {C}. | {T}: Add {B} or {G}. Activate only if you control a Swamp.
Temple of Epiphany c21 c21/322 c21 UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}.
Temple of Malady c21 c21/323 c21 BG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malady enters the battlefield tapped. | When Temple of Malady enters the battlefield, scry 1. | {T}: Add {B} or {G}.
Temple of Mystery c21 c21/324 c21 GU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Mystery enters the battlefield tapped. | When Temple of Mystery enters the battlefield, scry 1. | {T}: Add {G} or {U}.
Temple of Silence c21 c21/325 c21 WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}.
Temple of the False God c21 c21/326 c21 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands.
Temple of Triumph c21 c21/327 c21 RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}.
Tranquil Thicket c21 c21/408 c21 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G}
Yavimaya Coast c21 c21/409 c21 GU 0 Land R land {T}: Add {C}. | {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
[c21] Eldrazi (10/10) c21 tc21/1 tc21 0 Token Creature - Eldrazi 10 10 T
[c21] Drake (U 2/2 Flying) c21 tc21/2 tc21 U 0 Token Creature - Drake 2 2 T /ch Flying
[c21] Fish (U 3/3) c21 tc21/3 tc21 U 0 Token Creature - Fish 3 3 T Create Whale/spawn [c21] Whale (U 6/6) When this creature dies, create a 6/6 blue Whale creature token with "When this creature dies, create a 9/9 blue Kraken creature token."
[c21] Kraken (U 9/9) c21 tc21/4 tc21 U 0 Token Creature - Kraken 9 9 T
[c21] Whale (U 6/6) c21 tc21/5 tc21 U 0 Token Creature - Whale 6 6 T Create Kraken/spawn [c21] Kraken (U 9/9) When this creature dies, create a 9/9 blue Kraken creature token.
[c21] Champion of Wits (B 4/4) c21 tc21/6 tc21 B 0 Token Creature - Zombie Naga Wizard 4 4 T When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
[c21] Demon (B */* Flying) c21 tc21/7 tc21 B 0 Token Creature - Demon * * T /ch Flying
[c21] Horror (B 4/4) c21 tc21/8 tc21 B 0 Token Creature - Horror 4 4 T
[c21] Zombie (B 2/2) c21 tc21/9 tc21 B 0 Token Creature - Zombie 2 2 T
[c21] Beast (G 3/3) c21 tc21/10 tc21 G 0 Token Creature - Beast 3 3 T
[c21] Beast (G 4/4) c21 tc21/11 tc21 G 0 Token Creature - Beast 4 4 T
[c21] Boar (G 2/2) c21 tc21/12 tc21 G 0 Token Creature - Boar 2 2 T
[c21] Elephant (G 3/3) c21 tc21/13 tc21 G 0 Token Creature - Elephant 3 3 T
[c21] Frog Lizard (G 3/3) c21 tc21/14 tc21 G 0 Token Creature - Frog Lizard 3 3 T
[c21] Fungus Beast (G 4/4 Trample) c21 tc21/15 tc21 G 0 Token Creature - Fungus Beast 4 4 T Trample
[c21] Hydra (G */*) c21 tc21/16 tc21 G 0 Token Creature - Hydra * * T
[c21] Insect (G 1/1 Flying, Deathtouch) c21 tc21/17 tc21 G 0 Token Creature - Insect 1 1 T /ch Flying, deathtouch
[c21] Saproling (G 1/1) c21 tc21/18 tc21 G 0 Token Creature - Saproling 1 1 T
[c21] Wurm (G 6/6) c21 tc21/19 tc21 G 0 Token Creature - Wurm 6 6 T
[c21] Elemental (UR 5/5 Flying) c21 tc21/20 tc21 UR 0 Token Creature - Elemental 5 5 T /ch Flying
[c21] Spirit (WB 1/1 Flying) c21 tc21/21 tc21 WB 0 Token Creature - Spirit 1 1 T /ch Flying
[c21] Construct (*/*) c21 tc21/22 tc21 0 Token Artifact Creature - Construct * * T
[c21] Construct (0/0) c21 tc21/23 tc21 0 Token Artifact Creature - Construct 0 0 T This creature gets +1/+1 for each artifact you control.
[c21] Food c21 tc21/24 tc21 0 Token Artifact - Food T {2}, {T}, Sacrifice this artifact: You gain 3 life.
[c21] Golem (3/3 Flying) c21 tc21/25 tc21 0 Token Artifact Creature - Golem 3 3 T /ch Flying
[c21] Golem (3/3 Trample) c21 tc21/26 tc21 0 Token Artifact Creature - Golem 3 3 T Trample
[c21] Golem (3/3 Vigilance) c21 tc21/27 tc21 0 Token Artifact Creature - Golem 3 3 T Vigilance
[c21] Myr (1/1) c21 tc21/28 tc21 0 Token Artifact Creature - Myr 1 1 T
[c21] Thopter (1/1 Flying) c21 tc21/29 tc21 0 Token Artifact Creature - Thopter 1 1 T /ch Flying
[c21] Copy c21 tc21/30 tc21 0 Token T
Galea, Kindler of Hope afc afc/1 afc GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Elf Knight 4 4 M creature Look at top card/vp1pt1 Vigilance | You may look at the top card of your library any time. | You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."
Prosper, Tome-Bound afc afc/2 afc BR BR {2}{B}{R} 4 Legendary Creature - Tiefling Warlock 1 4 M creature Reveal top card/vp1at1 Create Treasure/spawn [m20] Treasure Deathtouch | Mystic Arcanum - At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. | Pact Boon - Whenever you play a card from exile, create a Treasure token.
Sefris of the Hidden Ways afc afc/3 afc WUB WUB {W}{U}{B} 3 Legendary Creature - Human Wizard 2 3 M creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. | Create Undead - Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Vrondiss, Rage of Ancients afc afc/4 afc RG RG {3}{R}{G} 5 Legendary Creature - Dragon Barbarian 5 4 M creature Create Dragon Spirit/spawn [afc] Dragon Spirit (RG 5/4) Enrage - Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it." | Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Fey Steed afc afc/5 afc W W {2}{W}{W} 4 Creature - Elk 4 4 R creature Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. | Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Holy Avenger afc afc/6 afc W W {2}{W} 3 Artifact - Equipment R artifact Equipped creature has double strike. | Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. | Equip {2}{W}
Immovable Rod afc afc/7 afc W W {W} 1 Artifact R artifact Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage You may choose not to untap Immovable Rod during your untap step. | Whenever Immovable Rod becomes untapped, venture into the dungeon. | {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
Mantle of the Ancients afc afc/8 afc W W {3}{W}{W} 5 Enchantment - Aura R enchantment Enchant creature you control | When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature. | Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Radiant Solar afc afc/9 afc W W {5}{W} 6 Creature - Angel 3 6 R creature yInitialize/ch Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Flying, lifelink | Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. | {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
Revivify afc afc/10 afc W W {2}{W} 3 Instant R instant Roll 1d20/rolld20 1 Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. | 1-14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. | 15+ | Return those cards from your graveyard to the battlefield.
Robe of Stars afc afc/11 afc W W {1}{W} 2 Artifact - Equipment R artifact Equipped creature gets +0/+3. | Astral Projection - {1}{W}: Equipped creature phases out. | Equip {1}
Thorough Investigation afc afc/12 afc W W {2}{W} 3 Enchantment R enchantment Create Clue/spawn [afc] Clue Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Whenever you attack, investigate. | Whenever you sacrifice a Clue, venture into the dungeon.
Valiant Endeavor afc afc/13 afc W W {4}{W}{W} 6 Sorcery R sorcery Roll 2d6/rolld6 2 Create Knight/spawn [afc] Knight (W 2/2 Vigilance) Create 5 Knights/spawnx5 [afc] Knight (W 2/2 Vigilance) Create 10 Knights/spawnx10 [afc] Knight (W 2/2 Vigilance) Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Arcane Endeavor afc afc/14 afc U U {5}{U}{U} 7 Sorcery R sorcery Roll 2d8/rolld8 2 Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Diviner's Portent afc afc/15 afc U U {X}{U}{U}{U} 3 Instant R instant Roll 1d20/rolld20 1 Roll a d20 and add the number of cards in your hand. | 1-14 | Draw X cards. | 15+ | Scry X, then draw X cards.
Minn, Wily Illusionist afc afc/16 afc U U {1}{U}{U} 3 Legendary Creature - Gnome Wizard 1 3 R creature Create Illusion/spawn [afc] Illusion (U 1/1) Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." | Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Netherese Puzzle-Ward afc afc/17 afc U U {3}{U} 4 Enchantment R enchantment Roll 1d4/rolld4 1 Focus Beam - At the beginning of your upkeep, roll a d4. Scry X, where X is the result. | Perfect Illumination - Whenever you roll a die's highest natural result, draw a card.
Phantom Steed afc afc/18 afc U U {3}{U} 4 Creature - Horse Illusion 4 3 R creature Create Copy/spawn [2xm] Copy Flash | When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. | Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Rod of Absorption afc afc/19 afc U U {2}{U} 3 Artifact R artifact Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. | {X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Winged Boots afc afc/20 afc U U {1}{U} 2 Artifact - Equipment R artifact Equipped creature has flying and ward {4}. | Equip {1}
Bag of Devouring afc afc/21 afc B B {B} 1 Artifact R artifact Roll 1d10/rolld10 1 Whenever you sacrifice another nontoken artifact or creature, exile it. | {2}, {T}, Sacrifice another artifact or creature: Draw a card. | {3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
Danse Macabre afc afc/22 afc B B {3}{B}{B} 5 Sorcery R sorcery Roll 1d20/rolld20 1 Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way. | 1-14 | Return a creature card put into a graveyard this way to the battlefield under your control. | 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Death Tyrant afc afc/23 afc B B {4}{B} 5 Creature - Beholder Skeleton 4 6 R creature Create Zombie/spawn [m15] Zombie (B 2/2) Menace | Negative Energy Cone - Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. | {5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.
Grave Endeavor afc afc/24 afc B B {5}{B}{B} 7 Instant R instant Roll 2d10/rolld10 2 Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
Grim Hireling afc afc/25 afc B B {3}{B} 4 Creature - Tiefling Rogue 3 2 R creature Create 2 Treasures/spawnx2 [m20] Treasure Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. | {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Hellish Rebuke afc afc/26 afc B B {2}{B} 3 Instant R instant Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Lorcan, Warlock Collector afc afc/27 afc B B {5}{B}{B} 7 Legendary Creature - Devil 6 6 R creature /ch Flying | Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. | If a Warlock you control would die, exile it instead.
Wand of Orcus afc afc/28 afc B B {2}{B} 3 Legendary Artifact - Equipment R artifact Create Zombie/spawn [m15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [m15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [m15] Zombie (B 2/2) Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. | Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. | Equip {3}
Berserker's Frenzy afc afc/29 afc R R {2}{R} 3 Instant R instant Roll 2d20/rolld20 2 Cast this spell only before combat or during combat before blockers are declared. | Roll two d20 and ignore the lower roll. | 1-14 | Choose any number of creatures. They block this turn if able. | 15-20 | You choose which creatures block this turn and how those creatures block.
Chaos Dragon afc afc/30 afc R R {1}{R}{R} 3 Creature - Dragon 4 4 R creature yInitialize/ch Roll 1d20/rolld20 1 Flying, haste | Chaos Dragon attacks each combat if able. | At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
Fiendlash afc afc/31 afc R R {1}{R} 2 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has reach. | Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. | Equip {2}{R}
Maddening Hex afc afc/32 afc R R {1}{R}{R} 3 Enchantment - Aura Curse R enchantment Roll 1d6/rolld6 1 Enchant player | Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Reckless Endeavor afc afc/33 afc R R {5}{R}{R} 7 Sorcery R sorcery Roll 2d12/rolld12 2 Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Share the Spoils afc afc/34 afc R R {1}{R} 2 Enchantment R enchantment Reveal top card/vp1at1 When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library. | During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Vengeful Ancestor afc afc/35 afc R R {2}{R}{R} 4 Creature - Spirit Dragon 3 4 R creature /ch Flying | Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. | Whenever a goaded creature attacks, it deals 1 damage to its controller.
Wild-Magic Sorcerer afc afc/36 afc R R {3}{R} 4 Creature - Orc Shaman 4 3 R creature The first spell you cast from exile each turn has cascade.
Bag of Tricks afc afc/37 afc G G {1}{G} 2 Artifact R artifact Roll 1d8/rolld8 1 {4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Belt of Giant Strength afc afc/38 afc G G {1}{G} 2 Artifact - Equipment R artifact Equipped creature has base power and toughness 10/10. | Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Druid of Purification afc afc/39 afc G G {3}{G} 4 Creature - Human Druid 2 3 R creature When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Indomitable Might afc afc/40 afc G G {3}{G} 4 Enchantment - Aura R enchantment Flash | Enchant creature | Enchanted creature gets +3/+3. | Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Neverwinter Hydra afc afc/41 afc G G {X}{X}{G}{G} 2 Creature - Hydra 0 0 R creature Roll 1d6/rolld6 1 Roll 5d6/rolld6 5 Roll 10d6/rolld6 10 As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. | Trample | Ward {4}
Song of Inspiration afc afc/42 afc G G {3}{G}{G} 5 Instant R instant Roll 1d20/rolld20 1 Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. | 1-14 | Return those cards to your hand. | 15+ | Return those cards to your hand. You gain life equal to their total mana value.
Wild Endeavor afc afc/43 afc G G {4}{G}{G} 6 Sorcery R sorcery Roll 2d4/rolld4 2 Create Beast/spawn [afc] Beast (G 3/3) Create 5 Beasts/spawnx5 [afc] Beast (G 3/3) Create 10 Beasts/spawnx10 [afc] Beast (G 3/3) Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Catti-brie of Mithral Hall afc afc/44 afc GW GW {G}{W} 2 Legendary Creature - Human Archer 2 2 R creature First strike, reach | Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. | {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Dragonborn Champion afc afc/45 afc RG RG {2}{R}{G} 4 Creature - Dragon Warrior 5 3 R creature Trample | Whenever a source you control deals 5 or more damage to a player, draw a card.
Extract Brain afc afc/46 afc UB UB {X}{U}{B} 2 Sorcery R sorcery Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Fevered Suspicion afc afc/47 afc BR BR {6}{B}{R} 8 Sorcery R sorcery Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. | Rebound
Hurl Through Hell afc afc/48 afc BR BR {2}{B}{R} 4 Instant R instant Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Karazikar, the Eye Tyrant afc afc/49 afc BR BR {3}{B}{R} 5 Legendary Creature - Beholder 5 5 M creature Whenever you attack a player, tap target creature that player controls and goad it. | Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Klauth, Unrivaled Ancient afc afc/50 afc RG RG {5}{R}{G} 7 Legendary Creature - Dragon 4 4 M creature /ch Flying, haste | Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Klauth's Will afc afc/51 afc RG RG {X}{R}{R}{G} 3 Instant R instant Choose one. If you control a commander as you cast this spell, you may choose both. | - Breathe Flame - Klauth's Will deals X damage to each creature without flying. | - Smash Relics - Destroy up to X target artifacts and/or enchantments.
Midnight Pathlighter afc afc/52 afc WU WU {2}{W}{U} 4 Creature - Human Wizard 2 3 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Creatures you control can't be blocked except by legendary creatures. | Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.
Nihiloor afc afc/53 afc WUB WUB {2}{W}{U}{B} 5 Legendary Creature - Horror 3 5 M creature When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. | Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Ride the Avalanche afc afc/54 afc GU GU {G}{U} 2 Instant R instant The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
Storvald, Frost Giant Jarl afc afc/55 afc GWU GWU {4}{G}{W}{U} 7 Legendary Creature - Giant 7 7 M creature Ward {3} | Other creatures you control have ward {3}. | Whenever Storvald enters the battlefield or attacks, choose one or both - | - Target creature has base power and toughness 7/7 until end of turn. | - Target creature has base power and toughness 1/1 until end of turn.
Wulfgar of Icewind Dale afc afc/56 afc RG RG {3}{R}{G} 5 Legendary Creature - Human Barbarian 4 4 R creature Melee | If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Bucknard's Everfull Purse afc afc/57 afc {2} 2 Artifact U artifact Roll 1d4/rolld4 1 Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure {1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
Clay Golem afc afc/58 afc {4} 4 Artifact Creature - Golem 4 4 U creature Roll 1d8/rolld8 1 {6}, Roll a d8: Monstrosity X, where X is the result. | Berserk - When Clay Golem becomes monstrous, destroy target permanent.
Component Pouch afc afc/59 afc {3} 3 Artifact U artifact Roll 1d20/rolld20 1 {T}, Remove a component counter from Component Pouch: Add two mana of different colors. | {T}: Roll a d20. | 1-9 | Put a component counter on Component Pouch. | 10-20 | Put two component counters on Component Pouch.
Ebony Fly afc afc/60 afc {2} 2 Artifact U artifact yInitialize/cr90 Roll 1d6/rolld6 1 Ebony Fly enters the battlefield tapped. | {T}: Add {C}. | {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. | Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
Sword of Hours afc afc/61 afc {2} 2 Artifact - Equipment U artifact Roll 1d12/rolld12 1 Whenever equipped creature attacks, put a +1/+1 counter on it. | Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. | Equip {2}
Underdark Rift afc afc/62 afc 0 Land U land Roll 1d10/rolld10 1 {T}: Add {C}. | {5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Angel of Finality afc afc/63 afc W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flying | When Angel of Finality enters the battlefield, exile target player's graveyard.
Angelic Gift afc afc/64 afc W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | When Angelic Gift enters the battlefield, draw a card. | Enchanted creature has flying.
Cataclysmic Gearhulk afc afc/65 afc W W {3}{W}{W} 5 Artifact Creature - Construct 4 5 M creature Vigilance | When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Eternal Dragon afc afc/66 afc W W {5}{W}{W} 7 Creature - Dragon Spirit 5 5 R creature /ch Flying | {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. | Plainscycling {2}
Gryff's Boon afc afc/67 afc W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+0 and has flying. | {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Karmic Guide afc afc/68 afc W W {3}{W}{W} 5 Creature - Angel Spirit 2 2 R creature /ch Flying, protection from black | Echo {3}{W}{W} | When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Puresteel Paladin afc afc/69 afc W W {W}{W} 2 Creature - Human Knight 2 2 R creature Whenever an Equipment enters the battlefield under your control, you may draw a card. | Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts.
Realm-Cloaked Giant afc afc/70 afc W W {5}{W}{W} 7 Creature - Giant 7 7 M creature Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Cast Off | {3}{W}{W} | Sorcery - Adventure | Destroy all non-Giant creatures.
Ronom Unicorn afc afc/71 afc W W {1}{W} 2 Creature - Unicorn 2 2 C creature Sacrifice Ronom Unicorn: Destroy target enchantment.
Sram, Senior Edificer afc afc/72 afc W W {1}{W} 2 Legendary Creature - Dwarf Advisor 2 2 R creature Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Sun Titan afc afc/73 afc W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sunblast Angel afc afc/74 afc W W {4}{W}{W} 6 Creature - Angel 4 5 R creature /ch Flying | When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Swords to Plowshares afc afc/75 afc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power.
Valorous Stance afc afc/76 afc W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater.
Wall of Omens afc afc/77 afc W W {1}{W} 2 Creature - Wall 0 4 U creature Defender | When Wall of Omens enters the battlefield, draw a card.
Winds of Rath afc afc/78 afc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures that aren't enchanted. They can't be regenerated.
Brainstorm afc afc/79 afc U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order.
Champion of Wits afc afc/80 afc U U {2}{U} 3 Creature - Naga Wizard 2 1 R creature Eternalize/spawn [afc] Champion of Wits (B 4/4) When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. | Eternalize {5}{U}{U}
Curator of Mysteries afc afc/81 afc U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cycle or discard another card, scry 1. | Cycling {U}
Curse of Verbosity afc afc/82 afc U U {2}{U} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Eel Umbra afc afc/83 afc U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +1/+1. | Totem armor
Forbidden Alchemy afc afc/84 afc U UB {2}{U} 3 Instant U instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. | Flashback {6}{B}
Imprisoned in the Moon afc afc/85 afc U U {2}{U} 3 Enchantment - Aura R enchantment Enchant creature, land, or planeswalker | Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Merfolk Looter afc afc/86 afc U U {1}{U} 2 Creature - Merfolk Rogue 1 1 U creature {T}: Draw a card, then discard a card.
Mulldrifter afc afc/87 afc U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U}
Murder of Crows afc afc/88 afc U U {3}{U}{U} 5 Creature - Bird 4 4 U creature /ch Flying | Whenever another creature dies, you may draw a card. If you do, discard a card.
Phantasmal Image afc afc/89 afc U U {1}{U} 2 Creature - Illusion 0 0 R creature You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Prognostic Sphinx afc afc/90 afc U U {3}{U}{U} 5 Creature - Sphinx 3 5 R creature yInitialize/ch Scry 3/vp1pt3 Flying | Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. | Whenever Prognostic Sphinx attacks, scry 3.
Propaganda afc afc/91 afc U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Psychic Impetus afc afc/92 afc U U {2}{U} 3 Enchantment - Aura U enchantment Scry 2/vp1pt2 Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you scry 2.
Riverwise Augur afc afc/93 afc U U {3}{U} 4 Creature - Merfolk Wizard 2 2 U creature When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
Serum Visions afc afc/94 afc U U {U} 1 Sorcery U sorcery Scry 2/vp1pt2 Draw a card. Scry 2.
Chittering Witch afc afc/95 afc B B {3}{B} 4 Creature - Human Warlock 2 2 R creature Create Rat/spawn [afc] Rat (B 1/1) Create 5 Rats/spawnx5 [afc] Rat (B 1/1) Create 10 Rats/spawnx10 [afc] Rat (B 1/1) When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. | {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Consuming Vapors afc afc/96 afc B B {3}{B} 4 Sorcery R sorcery Target player sacrifices a creature. You gain life equal to that creature's toughness. | Rebound
Dead Man's Chest afc afc/97 afc B B {1}{B} 2 Enchantment - Aura R enchantment Enchant creature an opponent controls | When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
Doomed Necromancer afc afc/98 afc B B {2}{B} 3 Creature - Human Cleric Mercenary 2 2 R creature {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Fiend of the Shadows afc afc/99 afc B B {3}{B}{B} 5 Creature - Vampire Wizard 3 3 R creature /ch Flying | Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. | Sacrifice a Human: Regenerate Fiend of the Shadows.
Gonti, Lord of Luxury afc afc/100 afc B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 2 3 R creature Look at top four cards/vp1pt4 Deathtouch | When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Hex afc afc/101 afc B B {4}{B}{B} 6 Sorcery R sorcery Destroy six target creatures.
Marionette Master afc afc/102 afc B B {4}{B}{B} 6 Creature - Human Artificer 1 3 R creature Fabricate - Add 3 +1/+1 counters/ccgreen+3 Create 3 Servos/spawnx3 [afc] Servo (1/1) Fabricate 3 | Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
Necromantic Selection afc afc/103 afc B B {4}{B}{B}{B} 7 Sorcery R sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Ogre Slumlord afc afc/104 afc B B {3}{B}{B} 5 Creature - Ogre Rogue 3 3 R creature Create Rat/spawn [afc] Rat (B 1/1) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. | Rats you control have deathtouch.
Phthisis afc afc/105 afc B B {3}{B}{B}{B}{B} 7 Sorcery U sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. | Suspend 5-{1}{B}
Piper of the Swarm afc afc/106 afc B B {1}{B} 2 Creature - Human Warlock 1 3 R creature Create Rat/spawn [afc] Rat (B 1/1) Rats you control have menace. | {1}{B}, {T}: Create a 1/1 black Rat creature token. | {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Plaguecrafter afc afc/107 afc B B {2}{B} 3 Creature - Human Shaman 3 2 U creature When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
Pontiff of Blight afc afc/108 afc B B {4}{B}{B} 6 Creature - Zombie Cleric 2 7 R creature Extort | Other creatures you control have extort.
Reassembling Skeleton afc afc/109 afc B B {1}{B} 2 Creature - Skeleton Warrior 1 1 U creature {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Shriekmaw afc afc/110 afc B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B}
Unburial Rites afc afc/111 afc B WB {4}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | Flashback {3}{W}
Victimize afc afc/112 afc B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Anger afc afc/113 afc R R {3}{R} 4 Creature - Incarnation 2 2 U creature Haste | As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Apex of Power afc afc/114 afc R R {7}{R}{R}{R} 10 Sorcery M sorcery Reveal top seven cards/vp1at7 Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. | If this spell was cast from your hand, add ten mana of any one color.
Bogardan Hellkite afc afc/115 afc R R {6}{R}{R} 8 Creature - Dragon 5 5 M creature /ch Flash | Flying | When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
Chain Reaction afc afc/116 afc R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chaos Warp afc afc/117 afc R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Commune with Lava afc afc/118 afc R R {X}{R}{R} 2 Instant R instant Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Dark-Dweller Oracle afc afc/119 afc R R {1}{R} 2 Creature - Goblin Shaman 2 2 R creature Reveal top card/vp1at1 {1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
Demanding Dragon afc afc/120 afc R R {3}{R}{R} 5 Creature - Dragon 5 5 R creature /ch Flying | When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
Dire Fleet Daredevil afc afc/121 afc R R {1}{R} 2 Creature - Human Pirate 2 1 R creature First strike | When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.
Disrupt Decorum afc afc/122 afc R R {2}{R}{R} 4 Sorcery R sorcery Goad all creatures you don't control.
Dragonlord's Servant afc afc/123 afc R R {1}{R} 2 Creature - Goblin Shaman 1 3 U creature Dragon spells you cast cost {1} less to cast.
Dragonmaster Outcast afc afc/124 afc R R {R} 1 Creature - Human Shaman 1 1 M creature Create Dragon/spawn [afc] Dragon (R 5/5 Flying) At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Dream Pillager afc afc/125 afc R R {5}{R}{R} 7 Creature - Dragon 4 4 R creature /ch Flying | Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Etali, Primal Storm afc afc/126 afc R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Gratuitous Violence afc afc/127 afc R R {2}{R}{R}{R} 5 Enchantment R enchantment If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Hoard-Smelter Dragon afc afc/128 afc R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
Ignite the Future afc afc/129 afc R R {3}{R} 4 Sorcery R sorcery Reveal top three cards/vp1at3 Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. | Flashback {7}{R}
Izzet Chemister afc afc/130 afc R R {2}{R} 3 Creature - Goblin Wizard 1 3 R creature Haste | {R}, {T}: Exile target instant or sorcery card from your graveyard. | {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
Light Up the Stage afc afc/131 afc R R {2}{R} 3 Sorcery U sorcery Reveal top two cards/vp1at2 Spectacle {R} | Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Loyal Apprentice afc afc/132 afc R R {1}{R} 2 Creature - Human Artificer 2 1 U creature Create Thopter/spawn [afc] Thopter (1/1 Flying) Haste | Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Magmaquake afc afc/133 afc R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker.
Opportunistic Dragon afc afc/134 afc R R {2}{R}{R} 4 Creature - Dragon 4 3 R creature /ch Flying | When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Outpost Siege afc afc/135 afc R R {3}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 As Outpost Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. | - Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
Rile afc afc/136 afc R R {R} 1 Sorcery C sorcery Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. | Draw a card.
Scourge of Valkas afc afc/137 afc R R {2}{R}{R}{R} 5 Creature - Dragon 4 4 M creature /ch Flying | Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. | {R}: Scourge of Valkas gets +1/+0 until end of turn.
Shiny Impetus afc afc/138 afc R R {2}{R} 3 Enchantment - Aura U enchantment Create Treasure/spawn [m20] Treasure Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you create a Treasure token.
Shivan Hellkite afc afc/139 afc R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying | {1}{R}: Shivan Hellkite deals 1 damage to any target.
Skyline Despot afc afc/140 afc R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature yInitialize/ch Create Dragon/spawn [afc] Dragon (R 5/5 Flying) Create The Monarch/spawn [afc] The Monarch Flying | When Skyline Despot enters the battlefield, you become the monarch. | At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Skyship Stalker afc afc/141 afc R R {2}{R}{R} 4 Creature - Dragon 3 3 R creature /ch Flying | {R}: Skyship Stalker gets +1/+0 until end of turn. | {R}: Skyship Stalker gains first strike until end of turn. | {R}: Skyship Stalker gains haste until end of turn.
Spit Flame afc afc/142 afc R R {2}{R} 3 Instant R instant Spit Flame deals 4 damage to target creature. | Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
Taurean Mauler afc afc/143 afc R R {2}{R} 3 Creature - Shapeshifter 2 2 R creature Changeling | Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
Tectonic Giant afc afc/144 afc R R {2}{R}{R} 4 Creature - Elemental Giant 3 4 R creature Reveal top two cards/vp1at2 Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one - | - Tectonic Giant deals 3 damage to each opponent. | - Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Terror of Mount Velus afc afc/145 afc R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, double strike | When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.
Throes of Chaos afc afc/146 afc R R {3}{R} 4 Sorcery U sorcery Cascade | Retrace
Thunderbreak Regent afc afc/147 afc R R {2}{R}{R} 4 Creature - Dragon 4 4 R creature /ch Flying | Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Vandalblast afc afc/148 afc R R {R} 1 Sorcery U sorcery Destroy target artifact you don't control. | Overload {4}{R}
Warstorm Surge afc afc/149 afc R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Abundant Growth afc afc/150 afc G G {G} 1 Enchantment - Aura C enchantment Enchant land | When Abundant Growth enters the battlefield, draw a card. | Enchanted land has "{T}: Add one mana of any color."
Acidic Slime afc afc/151 afc G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Beast Within afc afc/152 afc G G {2}{G} 3 Instant U instant /spawn [afc] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Chameleon Colossus afc afc/153 afc G G {2}{G}{G} 4 Creature - Shapeshifter 4 4 R creature Changeling | Protection from black | {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Colossal Majesty afc afc/154 afc G G {2}{G} 3 Enchantment U enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Cultivate afc afc/155 afc G G {2}{G} 3 Sorcery U sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Decree of Savagery afc afc/156 afc G G {7}{G}{G} 9 Instant R instant Put four +1/+1 counters on each creature you control. | Cycling {4}{G}{G} | When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Explore afc afc/157 afc G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card.
Fertile Ground afc afc/158 afc G G {1}{G} 2 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Garruk's Uprising afc afc/159 afc G G {2}{G} 3 Enchantment U enchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. | Creatures you control have trample. | Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Greater Good afc afc/160 afc G G {2}{G}{G} 4 Enchantment R enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Heroic Intervention afc afc/161 afc G G {1}{G} 2 Instant R instant Permanents you control gain hexproof and indestructible until end of turn.
Kenrith's Transformation afc afc/162 afc G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | When Kenrith's Transformation enters the battlefield, draw a card. | Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Kindred Summons afc afc/163 afc G G {5}{G}{G} 7 Instant R instant Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Nature's Lore afc afc/164 afc G G {1}{G} 2 Sorcery C sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Paradise Druid afc afc/165 afc G G {1}{G} 2 Creature - Elf Druid 2 1 U creature Paradise Druid has hexproof as long as it's untapped. | {T}: Add one mana of any color.
Rampant Growth afc afc/166 afc G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rancor afc afc/167 afc G G {G} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+0 and has trample. | When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Return of the Wildspeaker afc afc/168 afc G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn.
Return to Nature afc afc/169 afc G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard.
Rishkar's Expertise afc afc/170 afc G G {4}{G}{G} 6 Sorcery R sorcery Draw cards equal to the greatest power among creatures you control. | You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Shamanic Revelation afc afc/171 afc G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater.
Utopia Sprawl afc afc/172 afc G G {G} 1 Enchantment - Aura C enchantment Enchant Forest | As Utopia Sprawl enters the battlefield, choose a color. | Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Verdant Embrace afc afc/173 afc G G {3}{G}{G} 5 Enchantment - Aura R enchantment Create Saproling/spawn [afc] Saproling (G 1/1) Enchant creature | Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Wild Growth afc afc/174 afc G G {G} 1 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Ashen Rider afc afc/175 afc WB WB {4}{W}{W}{B}{B} 8 Creature - Archon 5 5 M creature /ch Flying | When Ashen Rider enters the battlefield or dies, exile target permanent.
Atarka, World Render afc afc/176 afc RG RG {5}{R}{G} 7 Legendary Creature - Dragon 6 4 R creature /ch Flying, trample | Whenever a Dragon you control attacks, it gains double strike until end of turn.
Baleful Strix afc afc/177 afc UB UB {U}{B} 2 Artifact Creature - Bird 1 1 R creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card.
Bant Charm afc afc/178 afc GWU GWU {G}{W}{U} 3 Instant U instant Choose one - | - Destroy target artifact. | - Put target creature on the bottom of its owner's library. | - Counter target instant spell.
Bedevil afc afc/179 afc BR BR {B}{B}{R} 3 Instant R instant Destroy target artifact, creature, or planeswalker.
Behemoth Sledge afc afc/180 afc GW GW {1}{G}{W} 3 Artifact - Equipment U artifact Equipped creature gets +2/+2 and has trample and lifelink. | Equip {3}
Bituminous Blast afc afc/181 afc BR BR {3}{B}{R} 5 Instant U instant Cascade | Bituminous Blast deals 4 damage to target creature.
Cloudblazer afc afc/182 afc WU WU {3}{W}{U} 5 Creature - Human Scout 2 2 U creature /ch Flying | When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
Cold-Eyed Selkie afc afc/183 afc GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Rogue 1 1 R creature Islandwalk | Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Despark afc afc/184 afc WB WB {W}{B} 2 Instant U instant Exile target permanent with mana value 4 or greater.
Fleecemane Lion afc afc/185 afc GW GW {G}{W} 2 Creature - Cat 3 3 R creature Monstrosity - Add a +1/+1 counter/ccgreen+1 {3}{G}{W}: Monstrosity 1. | As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
Hostage Taker afc afc/186 afc UB UB {2}{U}{B} 4 Creature - Human Pirate 2 3 R creature When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Knight of Autumn afc afc/187 afc GW GW {1}{G}{W} 3 Creature - Dryad Knight 2 1 R creature When Knight of Autumn enters the battlefield, choose one - | - Put two +1/+1 counters on Knight of Autumn. | - Destroy target artifact or enchantment. | - You gain 4 life.
Necrotic Sliver afc afc/188 afc WB WB {1}{W}{B} 3 Creature - Sliver 2 2 U creature All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
Obsessive Stitcher afc afc/189 afc UB UB {1}{U}{B} 3 Creature - Human Wizard 0 3 U creature {T}: Draw a card, then discard a card. | {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
Rakdos Charm afc afc/190 afc BR BR {B}{R} 2 Instant U instant Choose one - | - Exile target player's graveyard. | - Destroy target artifact. | - Each creature deals 1 damage to its controller.
Savage Ventmaw afc afc/191 afc RG RG {4}{R}{G} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Shielding Plax afc afc/192 afc GU GU {2}{G/U} 3 Enchantment - Aura C enchantment Enchant creature | When Shielding Plax enters the battlefield, draw a card. | Enchanted creature can't be the target of spells or abilities your opponents control.
Terminate afc afc/193 afc BR BR {B}{R} 2 Instant U instant Destroy target creature. It can't be regenerated.
Theater of Horrors afc afc/194 afc BR BR {1}{B}{R} 3 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of your library. | During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. | {3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Utter End afc afc/195 afc WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent.
Vanish into Memory afc afc/196 afc WU WU {2}{W}{U} 4 Instant U instant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Arcane Signet afc afc/197 afc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity.
Argentum Armor afc afc/198 afc {6} 6 Artifact - Equipment R artifact Equipped creature gets +6/+6. | Whenever equipped creature attacks, destroy target permanent. | Equip {6}
Basilisk Collar afc afc/199 afc {1} 1 Artifact - Equipment R artifact Equipped creature has deathtouch and lifelink. | Equip {2}
Burnished Hart afc afc/200 afc {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Chaos Wand afc afc/201 afc {3} 3 Artifact R artifact {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Colossus Hammer afc afc/202 afc {1} 1 Artifact - Equipment U artifact Equipped creature gets +10/+10 and loses flying. | Equip {8}
Commander's Sphere afc afc/203 afc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card.
Dragon's Hoard afc afc/204 afc {3} 3 Artifact R artifact Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. | {T}, Remove a gold counter from Dragon's Hoard: Draw a card. | {T}: Add one mana of any color.
Explorer's Scope afc afc/205 afc {1} 1 Artifact - Equipment C artifact Look at top card/vp1pt1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Equip {1}
Fellwar Stone afc afc/206 afc {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce.
Gruul Signet afc afc/207 afc RG {2} 2 Artifact C artifact {1}, {T}: Add {R}{G}.
Heirloom Blade afc afc/208 afc {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1}
Masterwork of Ingenuity afc afc/209 afc {1} 1 Artifact - Equipment R artifact You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
Meteor Golem afc afc/210 afc {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Mind Stone afc afc/211 afc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card.
Moonsilver Spear afc afc/212 afc {4} 4 Artifact - Equipment R artifact Create Angel/spawn [afc] Angel (W 4/4 Flying) Equipped creature has first strike. | Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. | Equip {4}
Orazca Relic afc afc/213 afc {3} 3 Artifact C artifact Create City's Blessing/spawn [rix] City's Blessing Ascend | {T}: Add {C}. | {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Rakdos Signet afc afc/214 afc BR {2} 2 Artifact U artifact {1}, {T}: Add {B}{R}.
Sol Ring afc afc/215 afc {1} 1 Artifact U artifact {T}: Add {C}{C}.
Solemn Simulacrum afc afc/216 afc {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card.
Swiftfoot Boots afc afc/217 afc {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1}
Sword of the Animist afc afc/218 afc {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Equip {2}
Talisman of Indulgence afc afc/219 afc BR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
Unstable Obelisk afc afc/220 afc {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Viridian Longbow afc afc/221 afc {1} 1 Artifact - Equipment C artifact Equipped creature has "{T}: This creature deals 1 damage to any target." | Equip {3}
Wayfarer's Bauble afc afc/222 afc {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Arcane Sanctum afc afc/223 afc WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}.
Azorius Chancery afc afc/224 afc WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}.
Bant Panorama afc afc/225 afc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Bojuka Bog afc afc/226 afc B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}.
Canopy Vista afc afc/227 afc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Choked Estuary afc afc/228 afc UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}.
Cinder Glade afc afc/229 afc RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Command Tower afc afc/230 afc 0 Land C land {T}: Add one mana of any color in your commander's color identity.
Crucible of the Spirit Dragon afc afc/231 afc 0 Land R land {T}: Add {C}. | {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. | {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Darkwater Catacombs afc afc/232 afc UB 0 Land R land {1}, {T}: Add {U}{B}.
Desert afc afc/233 afc 0 Land - Desert U land {T}: Add {C}. | {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Dimir Aqueduct afc afc/234 afc UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}.
Esper Panorama afc afc/235 afc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Exotic Orchard afc afc/236 afc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce.
Flood Plain afc afc/237 afc 0 Land U land /cr90 Flood Plain enters the battlefield tapped. | {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Foreboding Ruins afc afc/238 afc BR 0 Land R land /cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. | {T}: Add {B} or {R}.
Fortified Village afc afc/239 afc GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}.
Game Trail afc afc/240 afc RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}.
Geier Reach Sanitarium afc afc/241 afc 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card, then discards a card.
Grasslands afc afc/242 afc 0 Land U land /cr90 Grasslands enters the battlefield tapped. | {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Gruul Turf afc afc/243 afc RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}.
Halimar Depths afc afc/244 afc U 0 Land C land yInitialize/cr90 Look at top three cards/vp1pt3 Halimar Depths enters the battlefield tapped. | When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. | {T}: Add {U}.
Haven of the Spirit Dragon afc afc/245 afc 0 Land R land {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. | {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
High Market afc afc/246 afc 0 Land R land {T}: Add {C}. | {T}, Sacrifice a creature: You gain 1 life.
Lumbering Falls afc afc/247 afc GU 0 Land R land /cr90 Lumbering Falls enters the battlefield tapped. | {T}: Add {G} or {U}. | {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Mishra's Factory afc afc/248 afc 0 Land U land {T}: Add {C}. | {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. | {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Mortuary Mire afc afc/249 afc B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}.
Mossfire Valley afc afc/250 afc RG 0 Land R land {1}, {T}: Add {R}{G}.
Mosswort Bridge afc afc/251 afc G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Nimbus Maze afc afc/252 afc WU 0 Land R land {T}: Add {C}. | {T}: Add {W}. Activate only if you control an Island. | {T}: Add {U}. Activate only if you control a Plains.
Orzhov Basilica afc afc/253 afc WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}.
Path of Ancestry afc afc/254 afc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Port Town afc afc/255 afc WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}.
Prairie Stream afc afc/256 afc WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Rakdos Carnarium afc afc/257 afc BR 0 Land U land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}.
Seaside Citadel afc afc/258 afc GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}.
Shadowblood Ridge afc afc/259 afc BR 0 Land R land {1}, {T}: Add {B}{R}.
Simic Growth Chamber afc afc/260 afc GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}.
Skycloud Expanse afc afc/261 afc WU 0 Land R land {1}, {T}: Add {W}{U}.
Smoldering Marsh afc afc/262 afc BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Spinerock Knoll afc afc/263 afc R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Sungrass Prairie afc afc/264 afc GW 0 Land R land {1}, {T}: Add {G}{W}.
Sunken Hollow afc afc/265 afc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Tainted Peak afc afc/266 afc BR 0 Land U land {T}: Add {C}. | {T}: Add {B} or {R}. Activate only if you control a Swamp.
Terramorphic Expanse afc afc/267 afc 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thriving Grove afc afc/268 afc G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color.
Thriving Heath afc afc/269 afc W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color.
Thriving Isle afc afc/270 afc U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color.
Thriving Moor afc afc/271 afc B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color.
Vitu-Ghazi, the City-Tree afc afc/272 afc GW 0 Land U land Create Saproling/spawn [afc] Saproling (G 1/1) {T}: Add {C}. | {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Zhalfirin Void afc afc/273 afc 0 Land U land Scry 1/vp1pt1 When Zhalfirin Void enters the battlefield, scry 1. | {T}: Add {C}.
Dragonspeaker Shaman afc afc/330 afc R R {1}{R}{R} 3 Creature - Human Barbarian Shaman 2 2 U creature Dragon spells you cast cost {2} less to cast.
Lightning Greaves afc afc/331 afc {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0}
[afc] Angel (W 4/4 Flying) afc tafc/1 tafc W 0 Token Creature - Angel 4 4 T /ch Flying
[afc] Knight (W 2/2 Vigilance) afc tafc/2 tafc W 0 Token Creature - Knight 2 2 T Vigilance
[afc] Illusion (U 1/1) afc tafc/3 tafc U 0 Token Creature - Illusion 1 1 T This creature gets +1/+0 for each other Illusion you control.
[afc] Champion of Wits (B 4/4) afc tafc/4 tafc B 0 Token Creature - Zombie Naga Wizard 4 4 T When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
[afc] Rat (B 1/1) afc tafc/5 tafc B 0 Token Creature - Rat 1 1 T
[afc] Dragon (R 5/5 Flying) afc tafc/6 tafc R 0 Token Creature - Dragon 5 5 T /ch Flying
[afc] Beast (G 3/3) afc tafc/7 tafc G 0 Token Creature - Beast 3 3 T
[afc] Saproling (G 1/1) afc tafc/8 tafc G 0 Token Creature - Saproling 1 1 T
[afc] Dragon Spirit (RG 5/4) afc tafc/9 tafc RG 0 Token Creature - Dragon Spirit 5 4 T When this creature deals damage, sacrifice it.
[afc] Clue afc tafc/10 tafc 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card.
[afc] Servo (1/1) afc tafc/11 tafc 0 Token Artifact Creature - Servo 1 1 T
[afc] Thopter (1/1 Flying) afc tafc/12 tafc 0 Token Artifact Creature - Thopter 1 1 T /ch Flying
[afc] The Monarch afc tafc/13 tafc 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch.
Leinore, Autumn Sovereign mic mic/1 mic GW GW {2}{G}{W} 4 Legendary Creature - Human Noble 0 4 M creature Coven - At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Wilhelt, the Rotcleaver mic mic/2 mic UB UB {2}{U}{B} 4 Legendary Creature - Zombie Warrior 3 3 M creature Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. | At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Eloise, Nephalia Sleuth mic mic/3 mic UB UB {3}{U}{B} 5 Legendary Creature - Human Rogue 4 4 M creature Surveil 1/vp1pt1 Create Clue/spawn [soi] Clue Whenever another creature you control dies, investigate. | Whenever you sacrifice a token, surveil 1.
Kyler, Sigardian Emissary mic mic/4 mic GW GW {3}{G}{W} 5 Legendary Creature - Human Cleric 2 2 M creature Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. | Other Humans you control get +1/+1 for each counter on Kyler.
Celestial Judgment mic mic/5 mic W W {4}{W}{W} 6 Sorcery R sorcery For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Curse of Conformity mic mic/6 mic W W {4}{W} 5 Enchantment - Aura Curse R enchantment Enchant player | Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Moorland Rescuer mic mic/7 mic W W {5}{W} 6 Creature - Human Knight 4 4 R creature When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
Sigarda's Vanguard mic mic/8 mic W W {4}{W} 5 Creature - Angel 3 3 R creature /ch Flash | Flying | Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Stalwart Pathlighter mic mic/9 mic W W {2}{W} 3 Creature - Human Soldier 3 1 R creature Vigilance | Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Wall of Mourning mic mic/10 mic W W {1}{W} 2 Creature - Wall 0 4 R creature Defender | When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. | Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
Cleaver Skaab mic mic/11 mic U U {3}{U} 4 Creature - Zombie Horror 2 4 R creature Create 2 Copies/spawnx2 [2xm] Copy {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Curse of Unbinding mic mic/12 mic U U {6}{U} 7 Enchantment - Aura Curse R enchantment Enchant player | At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Drown in Dreams mic mic/13 mic U U {X}{2}{U} 3 Instant R instant Choose one. If you control a commander as you cast this spell, you may choose both. | - Target player draws X cards. | - Target player mills twice X cards.
Empty the Laboratory mic mic/14 mic U U {X}{U}{U} 2 Sorcery R sorcery Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Hordewing Skaab mic mic/15 mic U U {4}{U} 5 Creature - Zombie Horror 3 3 R creature /ch Flying | Other Zombies you control have flying. | Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Shadow Kin mic mic/16 mic U U {3}{U} 4 Creature - Shapeshifter 2 2 R creature Flash | At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
Crowded Crypt mic mic/17 mic B B {2}{B} 3 Artifact R artifact Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) {T}: Add {B}. | Whenever a creature you control dies, put a corpse counter on Crowded Crypt. | {4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt.
Curse of the Restless Dead mic mic/18 mic B B {2}{B} 3 Enchantment - Aura Curse R enchantment Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Enchant player | Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed.
Ghouls' Night Out mic mic/19 mic B B {3}{B}{B} 5 Sorcery R sorcery For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed.
Gorex, the Tombshell mic mic/20 mic B B {6}{B}{B} 8 Legendary Creature - Zombie Turtle 4 4 R creature As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. | Deathtouch | Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Prowling Geistcatcher mic mic/21 mic B B {3}{B} 4 Creature - Human Rogue 2 4 R creature Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. | When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.
Ravenous Rotbelly mic mic/22 mic B B {4}{B} 5 Creature - Zombie Horror 4 5 R creature When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.
Tomb Tyrant mic mic/23 mic B B {3}{B} 4 Creature - Zombie Noble 3 3 R creature Other Zombies you control get +1/+1. | {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Celebrate the Harvest mic mic/24 mic G G {3}{G} 4 Sorcery R sorcery Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Curse of Clinging Webs mic mic/25 mic G G {2}{G} 3 Enchantment - Aura Curse R enchantment Create Spider/spawn [emn] Spider (G 1/2 Reach) Enchant player | Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Heronblade Elite mic mic/26 mic G G {2}{G} 3 Creature - Human Warrior 1 1 R creature Vigilance | Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. | {T}: Add X mana of any one color, where X is Heronblade Elite's power.
Kurbis, Harvest Celebrant mic mic/27 mic G G {X}{G}{G} 2 Legendary Creature - Treefolk 0 0 R creature Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. | Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
Ruinous Intrusion mic mic/28 mic G G {3}{G} 4 Instant R instant Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Sigardian Zealot mic mic/29 mic G G {4}{G} 5 Creature - Human Cleric 3 3 R creature At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
Somberwald Beastmaster mic mic/30 mic G G {6}{G} 7 Creature - Human Ranger 1 1 R creature /spawn [soi] Wolf (G 2/2) When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. | Creature tokens you control have deathtouch.
Avacyn's Memorial mic mic/31 mic W W {5}{W}{W}{W} 8 Legendary Artifact M artifact Indestructible | Other legendary permanents you control have indestructible.
Visions of Glory mic mic/32 mic W W {4}{W} 5 Sorcery R sorcery Create Human/spawn [rna] Human (W 1/1) Create 5 Humans/spawnx5 [rna] Human (W 1/1) Create 10 Humans/spawnx10 [rna] Human (W 1/1) Create a 1/1 white Human creature token for each creature you control. | Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Visions of Duplicity mic mic/33 mic U U {2}{U} 3 Sorcery R sorcery Exchange control of two target creatures you don't control. | Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Visions of Dread mic mic/34 mic B B {2}{B} 3 Sorcery R sorcery Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. | Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Curse of Obsession mic mic/35 mic R R {4}{R} 5 Enchantment - Aura Curse R enchantment Enchant player | At the beginning of enchanted player's draw step, that player draws two additional cards. | At the beginning of enchanted player's end step, that player discards their hand.
Visions of Ruin mic mic/36 mic R R {3}{R} 4 Sorcery R sorcery Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. | Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Visions of Dominance mic mic/37 mic G G {2}{G} 3 Sorcery R sorcery Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. | Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Lynde, Cheerful Tormentor mic mic/38 mic UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Warlock 2 4 M creature Deathtouch | Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. | At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
Abzan Falconer mic mic/77 mic W W {2}{W} 3 Creature - Human Soldier 2 3 U creature Outlast {W} | Each creature you control with a +1/+1 counter on it has flying.
Ainok Bond-Kin mic mic/78 mic W W {1}{W} 2 Creature - Dog Soldier 2 1 C creature Outlast {1}{W} | Each creature you control with a +1/+1 counter on it has first strike.
Angel of Glory's Rise mic mic/79 mic W W {5}{W}{W} 7 Creature - Angel 4 6 R creature /ch Flying | When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Bastion Protector mic mic/80 mic W W {2}{W} 3 Creature - Human Soldier 3 3 R creature Commander creatures you control get +2/+2 and have indestructible.
Citadel Siege mic mic/81 mic W W {2}{W}{W} 4 Enchantment R enchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. | - Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
Cleansing Nova mic mic/82 mic W W {3}{W}{W} 5 Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all artifacts and enchantments.
Custodi Soulbinders mic mic/83 mic W W {3}{W} 4 Creature - Human Cleric 0 0 R creature Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. | {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
Dearly Departed mic mic/84 mic W W {4}{W}{W} 6 Creature - Spirit 5 5 R creature /ch Flying | As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Elite Scaleguard mic mic/85 mic W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Herald of War mic mic/86 mic W W {3}{W}{W} 5 Creature - Angel 3 3 R creature /ch Flying | Whenever Herald of War attacks, put a +1/+1 counter on it. | Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
Hour of Reckoning mic mic/87 mic W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures.
Knight of the White Orchid mic mic/88 mic W W {W}{W} 2 Creature - Human Knight 2 2 R creature First strike | When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Mikaeus, the Lunarch mic mic/89 mic W W {X}{W} 1 Legendary Creature - Human Cleric 0 0 M creature Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. | {T}: Put a +1/+1 counter on Mikaeus. | {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Odric, Master Tactician mic mic/90 mic W W {2}{W}{W} 4 Legendary Creature - Human Soldier 3 4 R creature First strike | Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Orzhov Advokist mic mic/91 mic W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Return to Dust mic mic/92 mic W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Riders of Gavony mic mic/93 mic W W {2}{W}{W} 4 Creature - Human Knight 3 3 R creature Vigilance | As Riders of Gavony enters the battlefield, choose a creature type. | Human creatures you control have protection from creatures of the chosen type.
Swords to Plowshares mic mic/94 mic W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power.
Unbreakable Formation mic mic/95 mic W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Victory's Envoy mic mic/96 mic W W {3}{W}{W} 5 Creature - Human Cleric 3 3 R creature At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Aetherspouts mic mic/97 mic U U {3}{U}{U} 5 Instant R instant For each attacking creature, its owner puts it on the top or bottom of their library.
Distant Melody mic mic/98 mic U U {3}{U} 4 Sorcery C sorcery Choose a creature type. Draw a card for each permanent you control of that type.
Eternal Skylord mic mic/99 mic U U {4}{U} 5 Creature - Zombie Wizard 3 3 U creature Create Zombie Army/spawn [mic] Zombie Army (B 0/0) When Eternal Skylord enters the battlefield, amass 2. | Zombie tokens you control have flying.
Forgotten Creation mic mic/100 mic U U {3}{U} 4 Creature - Zombie Horror 3 3 R creature Skulk | At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Havengul Runebinder mic mic/101 mic U U {2}{U}{U} 4 Creature - Human Wizard 2 2 R creature Create Zombie/spawn [mic] Zombie (B 2/2) {2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Hour of Eternity mic mic/102 mic U U {X}{X}{U}{U}{U} 3 Sorcery R sorcery Create Copy/spawn [2xm] Copy Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
Rooftop Storm mic mic/103 mic U U {5}{U} 6 Enchantment R enchantment You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
Stitcher Geralf mic mic/104 mic U U {3}{U}{U} 5 Legendary Creature - Human Wizard 3 4 M creature Create Zombie/spawn [mic] Zombie (U */*) {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Undead Alchemist mic mic/105 mic U U {3}{U} 4 Creature - Zombie 4 2 R creature Create Zombie/spawn [mic] Zombie (B 2/2) If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. | Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Army of the Damned mic mic/106 mic B B {5}{B}{B}{B} 8 Sorcery M sorcery /spawnx13 [mic] Zombie (B 2/2) Create thirteen tapped 2/2 black Zombie creature tokens. | Flashback {7}{B}{B}{B}
Butcher of Malakir mic mic/107 mic B B {5}{B}{B} 7 Creature -