Name Set ImageFile ActualSet Color ColorID Cost ManaValue Type Power Toughness Loyalty Rarity DraftQualities Sound Script Text Artisan of Kozilek commander cmd/1 cmd {9} 9 Creature - Eldrazi 10 9 U creature When you cast this spell, you may return target creature card from your graveyard to the battlefield. | Annihilator 2 Afterlife commander cmd/2 cmd W W {2}{W} 3 Instant U instant /spawn [soi] Spirit (W 1/1 Flying) Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. Akroma's Vengeance commander cmd/3 cmd W W {4}{W}{W} 6 Sorcery R sorcery Destroy all artifacts, creatures, and enchantments. | Cycling {3} Alliance of Arms commander cmd/4 cmd W W {W} 1 Sorcery R sorcery Create Soldier/spawn [dom] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [dom] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [dom] Soldier (W 1/1) Join forces - Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way. Angelic Arbiter commander cmd/5 cmd W W {5}{W}{W} 7 Creature - Angel 5 6 R creature /ch Flying | Each opponent who cast a spell this turn can't attack with creatures. | Each opponent who attacked with a creature this turn can't cast spells. Arbiter of Knollridge commander cmd/6 cmd W W {6}{W} 7 Creature - Giant Wizard 5 5 R creature Vigilance | When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. Archangel of Strife commander cmd/7 cmd W W {5}{W}{W} 7 Creature - Angel 6 6 R creature /ch Flying | As Archangel of Strife enters the battlefield, each player chooses war or peace. | Creatures controlled by players who chose war get +3/+0. | Creatures controlled by players who chose peace get +0/+3. Austere Command commander cmd/8 cmd W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Bathe in Light commander cmd/9 cmd W W {1}{W} 2 Instant U instant Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. Celestial Force commander cmd/10 cmd W W {5}{W}{W}{W} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, you gain 3 life. Congregate commander cmd/11 cmd W W {3}{W} 4 Instant C instant Target player gains 2 life for each creature on the battlefield. Crescendo of War commander cmd/12 cmd W W {3}{W} 4 Enchantment R enchantment At the beginning of each upkeep, put a strife counter on Crescendo of War. | Attacking creatures get +1/+0 for each strife counter on Crescendo of War. | Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. False Prophet commander cmd/13 cmd W W {2}{W}{W} 4 Creature - Human Cleric 2 2 R creature When False Prophet dies, exile all creatures. Ghostly Prison commander cmd/14 cmd W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Hour of Reckoning commander cmd/15 cmd W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures. Jotun Grunt commander cmd/16 cmd W W {1}{W} 2 Creature - Giant Soldier 4 4 U creature Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. Journey to Nowhere commander cmd/17 cmd W W {1}{W} 2 Enchantment C enchantment When Journey to Nowhere enters the battlefield, exile target creature. | When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. Lightkeeper of Emeria commander cmd/18 cmd W W {3}{W} 4 Creature - Angel 2 4 U creature /ch Multikicker {W} | Flying | When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. Martyr's Bond commander cmd/19 cmd W W {4}{W}{W} 6 Enchantment R mb1-old-frame enchantment Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. Monk Realist commander cmd/20 cmd W W {1}{W} 2 Creature - Human Monk Cleric 1 1 C creature When Monk Realist enters the battlefield, destroy target enchantment. Mother of Runes commander cmd/21 cmd W W {W} 1 Creature - Human Cleric 1 1 U creature {T}: Target creature you control gains protection from the color of your choice until end of turn. Oblation commander cmd/22 cmd W W {2}{W} 3 Instant R instant The owner of target nonland permanent shuffles it into their library, then draws two cards. Oblivion Ring commander cmd/23 cmd W W {2}{W} 3 Enchantment C enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. | When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. Orim's Thunder commander cmd/24 cmd W RW {2}{W} 3 Instant C instant Kicker {R} | Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature. Path to Exile commander cmd/25 cmd W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Pollen Lullaby commander cmd/26 cmd W W {1}{W} 2 Instant U instant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. Prison Term commander cmd/27 cmd W W {1}{W}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. | Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. Return to Dust commander cmd/28 cmd W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Righteous Cause commander cmd/29 cmd W W {3}{W}{W} 5 Enchantment U enchantment Whenever a creature attacks, you gain 1 life. Serra Angel commander cmd/30 cmd W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying, vigilance Shattered Angel commander cmd/31 cmd W W {3}{W}{W} 5 Creature - Phyrexian Angel 3 3 U creature /ch Flying | Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. Soul Snare commander cmd/32 cmd W W {W} 1 Enchantment U enchantment {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. Spurnmage Advocate commander cmd/33 cmd W W {W} 1 Creature - Human Nomad 1 1 U creature {T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature. Storm Herd commander cmd/34 cmd W W {8}{W}{W} 10 Sorcery R sorcery Create Pegasus/spawn [c14] Pegasus (W 1/1 Flying) Create 5 Pegasi/spawnx5 [c14] Pegasus (W 1/1 Flying) Create 10 Pegasi/spawnx10 [c14] Pegasus (W 1/1 Flying) Create X 1/1 white Pegasus creature tokens with flying, where X is your life total. Voice of All commander cmd/35 cmd W W {2}{W}{W} 4 Creature - Angel 2 2 R creature /ch Flying | As Voice of All enters the battlefield, choose a color. | Voice of All has protection from the chosen color. Vow of Duty commander cmd/36 cmd W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. Wall of Omens commander cmd/37 cmd W W {1}{W} 2 Creature - Wall 0 4 U creature Defender | When Wall of Omens enters the battlefield, draw a card. Windborn Muse commander cmd/38 cmd W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Aethersnipe commander cmd/39 cmd U U {5}{U} 6 Creature - Elemental 4 4 C creature When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. | Evoke {1}{U}{U} Brainstorm commander cmd/40 cmd U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order. Chromeshell Crab commander cmd/41 cmd U U {4}{U} 5 Creature - Crab Beast 3 3 R creature Morph {4}{U} | When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. Conundrum Sphinx commander cmd/42 cmd U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. Court Hussar commander cmd/43 cmd U WU {2}{U} 3 Creature - Vedalken Knight 1 3 U creature Look at top three cards/vp1pt3 Vigilance | When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. | When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. Dreamborn Muse commander cmd/44 cmd U U {2}{U}{U} 4 Creature - Spirit 2 2 R creature At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand. Fact or Fiction commander cmd/45 cmd U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Flusterstorm commander cmd/46 cmd U U {U} 1 Instant R instant Counter target instant or sorcery spell unless its controller pays {1}. | Storm Fog Bank commander cmd/47 cmd U U {1}{U} 2 Creature - Wall 0 2 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank. Gomazoa commander cmd/48 cmd U U {2}{U} 3 Creature - Jellyfish 0 3 U creature /ch Defender, flying | {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle. Guard Gomazoa commander cmd/49 cmd U U {2}{U} 3 Creature - Jellyfish 1 3 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to Guard Gomazoa. Memory Erosion commander cmd/50 cmd U U {1}{U}{U} 3 Enchantment R enchantment Whenever an opponent casts a spell, that player mills two cards. Minds Aglow commander cmd/51 cmd U U {U} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. Mulldrifter commander cmd/52 cmd U U {4}{U} 5 Creature - Elemental 2 2 C creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Murmurs from Beyond commander cmd/53 cmd U U {2}{U} 3 Instant - Arcane C instant Reveal top three cards/vp1at3 Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. Perilous Research commander cmd/54 cmd U U {1}{U} 2 Instant U instant Draw two cards, then sacrifice a permanent. Propaganda commander cmd/55 cmd U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Ray of Command commander cmd/56 cmd U U {3}{U} 4 Instant C instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Reins of Power commander cmd/57 cmd U U {2}{U}{U} 4 Instant R instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. Repulse commander cmd/58 cmd U U {2}{U} 3 Instant C instant Return target creature to its owner's hand. | Draw a card. Riddlekeeper commander cmd/59 cmd U U {2}{U} 3 Creature - Homunculus 1 4 R creature Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards. Scattering Stroke commander cmd/60 cmd U U {2}{U}{U} 4 Instant U instant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. Skyscribing commander cmd/61 cmd U U {X}{U}{U} 2 Sorcery U sorcery Each player draws X cards. | Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. Slipstream Eel commander cmd/62 cmd U U {5}{U}{U} 7 Creature - Fish Beast 6 6 C creature Slipstream Eel can't attack unless defending player controls an Island. | Cycling {1}{U} Spell Crumple commander cmd/63 cmd U U {1}{U}{U} 3 Instant U instant Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. Trade Secrets commander cmd/64 cmd U U {1}{U}{U} 3 Sorcery R sorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose. Trench Gorger commander cmd/65 cmd U U {6}{U}{U} 8 Creature - Leviathan 6 6 R creature Trample | When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way. Vedalken Plotter commander cmd/66 cmd U U {2}{U} 3 Creature - Vedalken Wizard 1 1 U creature When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. Vision Skeins commander cmd/67 cmd U U {1}{U} 2 Instant C instant Each player draws two cards. Vow of Flight commander cmd/68 cmd U U {2}{U} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. Whirlpool Whelm commander cmd/69 cmd U U {1}{U} 2 Instant C instant Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. Windfall commander cmd/70 cmd U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Wonder commander cmd/71 cmd U U {3}{U} 4 Creature - Incarnation 2 2 U creature /ch Flying | As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. Attrition commander cmd/72 cmd B B {1}{B}{B} 3 Enchantment R enchantment {B}, Sacrifice a creature: Destroy target nonblack creature. Avatar of Woe commander cmd/73 cmd B B {6}{B}{B} 8 Creature - Avatar 6 5 R creature If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. | Fear | {T}: Destroy target creature. It can't be regenerated. Buried Alive commander cmd/74 cmd B B {2}{B} 3 Sorcery U sorcery Search your library for up to three creature cards, put them into your graveyard, then shuffle. Butcher of Malakir commander cmd/75 cmd B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Dark Hatchling commander cmd/76 cmd B B {4}{B}{B} 6 Creature - Horror 3 3 R creature /ch Flying | When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. Diabolic Tutor commander cmd/77 cmd B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card, put that card into your hand, then shuffle. Doom Blade commander cmd/78 cmd B B {1}{B} 2 Instant C instant Destroy target nonblack creature. Dread Cacodemon commander cmd/79 cmd B B {7}{B}{B}{B} 10 Creature - Demon 8 8 R creature When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. Evincar's Justice commander cmd/80 cmd B B {2}{B}{B} 4 Sorcery C sorcery Buyback {3} | Evincar's Justice deals 2 damage to each creature and each player. Extractor Demon commander cmd/81 cmd B B {4}{B}{B} 6 Creature - Demon 5 5 R creature /ch Flying | Whenever another creature leaves the battlefield, you may have target player mill two cards. | Unearth {2}{B} Fallen Angel commander cmd/82 cmd B B {3}{B}{B} 5 Creature - Angel 3 3 R creature /ch Flying | Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fleshbag Marauder commander cmd/83 cmd B B {2}{B} 3 Creature - Zombie Warrior 3 1 U creature When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Footbottom Feast commander cmd/84 cmd B B {2}{B} 3 Instant C instant Put any number of target creature cards from your graveyard on top of your library. | Draw a card. Grave Pact commander cmd/85 cmd B B {1}{B}{B}{B} 4 Enchantment R enchantment Whenever a creature you control dies, each other player sacrifices a creature. Gravedigger commander cmd/86 cmd B B {3}{B} 4 Creature - Zombie 2 2 C creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Hex commander cmd/87 cmd B B {4}{B}{B} 6 Sorcery R sorcery Destroy six target creatures. Living Death commander cmd/88 cmd B B {3}{B}{B} 5 Sorcery R sorcery Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Mortivore commander cmd/89 cmd B B {2}{B}{B} 4 Creature - Lhurgoyf * * R creature Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. | {B}: Regenerate Mortivore. Nantuko Husk commander cmd/90 cmd B B {2}{B} 3 Creature - Zombie Insect 2 2 U creature Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Nemesis Trap commander cmd/91 cmd B B {4}{B}{B} 6 Instant - Trap U instant Create Copy/spawn [2xm] Copy If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost. | Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step. Nezumi Graverobber commander cmd/92 cmd B B {1}{B} 2 Creature - Rat Rogue 2 1 U creature Flip/spawn [cmd] Nighteyes the Desecrator {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. // Nighteyes the Desecrator [Legendary Creature - Rat Wizard] {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. 4/2 [cmd] Nighteyes the Desecrator commander cmd/92flipped cmd 2 Token Legendary Creature - Rat Wizard 4 2 U {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. Patron of the Nezumi commander cmd/93 cmd B B {5}{B}{B} 7 Legendary Creature - Spirit 6 6 R creature Rat offering | Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. Razorjaw Oni commander cmd/94 cmd B B {3}{B} 4 Creature - Demon Spirit 4 5 U creature Black creatures can't block. Reiver Demon commander cmd/95 cmd B B {4}{B}{B}{B}{B} 8 Creature - Demon 6 6 R creature /ch Flying | When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. Rise from the Grave commander cmd/96 cmd B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Scythe Specter commander cmd/97 cmd B B {4}{B}{B} 6 Creature - Specter 4 4 R creature /ch Flying | Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value. Sewer Nemesis commander cmd/98 cmd B B {3}{B} 4 Creature - Horror * * R creature As Sewer Nemesis enters the battlefield, choose a player. | Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. | Whenever the chosen player casts a spell, that player mills a card. Shared Trauma commander cmd/99 cmd B B {B} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way. Shriekmaw commander cmd/100 cmd B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B} Sign in Blood commander cmd/101 cmd B B {B}{B} 2 Sorcery C sorcery Target player draws two cards and loses 2 life. Stitch Together commander cmd/102 cmd B B {B}{B} 2 Sorcery U sorcery Return target creature card from your graveyard to your hand. | Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. Syphon Flesh commander cmd/103 cmd B B {4}{B} 5 Sorcery U sorcery Create Zombie/spawn [m15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [m15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [m15] Zombie (B 2/2) Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way. Syphon Mind commander cmd/104 cmd B B {3}{B} 4 Sorcery C sorcery Each other player discards a card. You draw a card for each card discarded this way. Unnerve commander cmd/105 cmd B B {3}{B} 4 Sorcery C sorcery Each opponent discards two cards. Vampire Nighthawk commander cmd/106 cmd B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink Vow of Malice commander cmd/107 cmd B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. Akroma, Angel of Fury commander cmd/108 cmd R R {5}{R}{R}{R} 8 Legendary Creature - Angel 6 6 R creature /ch This spell can't be countered. | Flying, trample, protection from white and from blue | {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. | Morph {3}{R}{R}{R} Anger commander cmd/109 cmd R R {3}{R} 4 Creature - Incarnation 2 2 U creature Haste | As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Avatar of Fury commander cmd/110 cmd R R {6}{R}{R} 8 Creature - Avatar 6 6 R creature /ch If an opponent controls seven or more lands, this spell costs {6} less to cast. | Flying | {R}: Avatar of Fury gets +1/+0 until end of turn. Avatar of Slaughter commander cmd/111 cmd R R {6}{R}{R} 8 Creature - Avatar 8 8 R creature All creatures have double strike and attack each combat if able. Breath of Darigaaz commander cmd/112 cmd R R {1}{R} 2 Sorcery U sorcery Kicker {2} | Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead. Chain Reaction commander cmd/113 cmd R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Chaos Warp commander cmd/114 cmd R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Chartooth Cougar commander cmd/115 cmd R R {5}{R} 6 Creature - Cat Beast 4 4 C creature {R}: Chartooth Cougar gets +1/+0 until end of turn. | Mountaincycling {2} Cleansing Beam commander cmd/116 cmd R R {4}{R} 5 Instant U instant Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. Comet Storm commander cmd/117 cmd R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. Death by Dragons commander cmd/118 cmd R R {4}{R}{R} 6 Sorcery U sorcery /spawn [bfz] Dragon (R 5/5 Flying) Each player other than target player creates a 5/5 red Dragon creature token with flying. Disaster Radius commander cmd/119 cmd R R {5}{R}{R} 7 Sorcery R sorcery As an additional cost to cast this spell, reveal a creature card from your hand. | Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value. Dragon Whelp commander cmd/120 cmd R R {2}{R}{R} 4 Creature - Dragon 2 3 U creature /ch Flying | {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Earthquake commander cmd/121 cmd R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player. Faultgrinder commander cmd/122 cmd R R {6}{R} 7 Creature - Elemental 4 4 C creature Trample | When Faultgrinder enters the battlefield, destroy target land. | Evoke {4}{R} Flametongue Kavu commander cmd/123 cmd R R {3}{R} 4 Creature - Kavu 4 2 U creature When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. Furnace Whelp commander cmd/124 cmd R R {2}{R}{R} 4 Creature - Dragon 2 2 U creature /ch Flying | {R}: Furnace Whelp gets +1/+0 until end of turn. Goblin Cadets commander cmd/125 cmd R R {R} 1 Creature - Goblin 2 1 U creature Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. Insurrection commander cmd/126 cmd R R {5}{R}{R}{R} 8 Sorcery R sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Lash Out commander cmd/127 cmd R R {1}{R} 2 Instant C instant Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. Magmatic Force commander cmd/128 cmd R R {5}{R}{R}{R} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, Magmatic Force deals 3 damage to any target. Mana-Charged Dragon commander cmd/129 cmd R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying, trample | Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. Oni of Wild Places commander cmd/130 cmd R R {5}{R} 6 Creature - Demon Spirit 6 5 U creature Haste | At the beginning of your upkeep, return a red creature you control to its owner's hand. Punishing Fire commander cmd/131 cmd R R {1}{R} 2 Instant U instant Punishing Fire deals 2 damage to any target. | Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. Pyrohemia commander cmd/132 cmd R R {2}{R}{R} 4 Enchantment U enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. | {R}: Pyrohemia deals 1 damage to each creature and each player. Rapacious One commander cmd/133 cmd R R {5}{R} 6 Creature - Eldrazi Drone 5 4 U creature Create Eldrazi Spawn/spawn [mm2] Eldrazi Spawn (0/1) Create 5 Eldrazi Spawns/spawnx5 [mm2] Eldrazi Spawn (0/1) Create 10 Eldrazi Spawns/spawnx10 [mm2] Eldrazi Spawn (0/1) Trample | Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Ruination commander cmd/134 cmd R R {3}{R} 4 Sorcery R sorcery Destroy all nonbasic lands. Spitebellows commander cmd/135 cmd R R {5}{R} 6 Creature - Elemental 6 1 U creature When Spitebellows leaves the battlefield, it deals 6 damage to target creature. | Evoke {1}{R}{R} Stranglehold commander cmd/136 cmd R R {3}{R} 4 Enchantment R enchantment Your opponents can't search libraries. | If an opponent would begin an extra turn, that player skips that turn instead. Sulfurous Blast commander cmd/137 cmd R R {2}{R}{R} 4 Instant U instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. Vow of Lightning commander cmd/138 cmd R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. Wild Ricochet commander cmd/139 cmd R R {2}{R}{R} 4 Instant R instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Acidic Slime commander cmd/140 cmd G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Aquastrand Spider commander cmd/141 cmd G G {1}{G} 2 Creature - Spider Mutant 0 0 C creature /ccgreen=2 Graft 2 | {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. Awakening Zone commander cmd/142 cmd G G {2}{G} 3 Enchantment R enchantment Create Eldrazi Spawn/spawn [mm2] Eldrazi Spawn (0/1) At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." Baloth Woodcrasher commander cmd/143 cmd G G {4}{G}{G} 6 Creature - Beast 4 4 U creature Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Bestial Menace commander cmd/144 cmd G G {3}{G}{G} 5 Sorcery U sorcery /spawn [ktk] Snake (G 1/1);/spawn [soi] Wolf (G 2/2);/spawn [mh1] Elephant (G 3/3) Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. Brawn commander cmd/145 cmd G G {3}{G} 4 Creature - Incarnation 3 3 U creature Trample | As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Cobra Trap commander cmd/146 cmd G G {4}{G}{G} 6 Instant - Trap U instant Create 4 Snakes/spawnx4 [ktk] Snake (G 1/1) If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. | Create four 1/1 green Snake creature tokens. Collective Voyage commander cmd/147 cmd G G {G} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles. Cultivate commander cmd/148 cmd G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Deadly Recluse commander cmd/149 cmd G G {1}{G} 2 Creature - Spider 1 2 C creature Reach | Deathtouch Deadwood Treefolk commander cmd/150 cmd G G {5}{G} 6 Creature - Treefolk 3 6 U creature /ccblue=3 Vanishing 3 | When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand. Elvish Aberration commander cmd/151 cmd G G {5}{G} 6 Creature - Elf Mutant 4 5 U creature {T}: Add {G}{G}{G}. | Forestcycling {2} Eternal Witness commander cmd/152 cmd G G {1}{G}{G} 3 Creature - Human Shaman 2 1 U creature When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Explosive Vegetation commander cmd/153 cmd G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Fertilid commander cmd/154 cmd G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Fierce Empath commander cmd/155 cmd G G {2}{G} 3 Creature - Elf 1 1 C creature When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. Fists of Ironwood commander cmd/156 cmd G G {1}{G} 2 Enchantment - Aura C enchantment /spawnx2 [c16] Saproling (G 1/1) Enchant creature | When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. | Enchanted creature has trample. Garruk Wildspeaker commander cmd/157 cmd G G {2}{G}{G} 4 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [m19] Beast (G 3/3) +1: Untap two target lands. | -1: Create a 3/3 green Beast creature token. | -4: Creatures you control get +3/+3 and gain trample until end of turn. Harmonize commander cmd/158 cmd G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Hornet Queen commander cmd/159 cmd G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [m15] Insect (G 1/1 Flying, Deathtouch) Flying | Deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. Hunting Pack commander cmd/160 cmd G G {5}{G}{G} 7 Instant U instant /spawn [c14] Beast (G 4/4) Create a 4/4 green Beast creature token. | Storm Hydra Omnivore commander cmd/161 cmd G G {4}{G}{G} 6 Creature - Hydra 8 8 R creature Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. Invigorate commander cmd/162 cmd G G {2}{G} 3 Instant C instant If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. | Target creature gets +4/+4 until end of turn. Kodama's Reach commander cmd/163 cmd G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Krosan Tusker commander cmd/164 cmd G G {5}{G}{G} 7 Creature - Boar Beast 6 5 C creature Cycling {2}{G} | When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Lhurgoyf commander cmd/165 cmd G G {2}{G}{G} 4 Creature - Lhurgoyf * 1+* R creature Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Magus of the Vineyard commander cmd/166 cmd G G {G} 1 Creature - Human Wizard 1 1 R creature At the beginning of each player's precombat main phase, that player adds {G}{G}. Penumbra Spider commander cmd/167 cmd G G {2}{G}{G} 4 Creature - Spider 2 4 C creature Create Spider/spawn [mm3] Spider (B 2/4 Reach) Reach | When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. Relic Crush commander cmd/168 cmd G G {4}{G} 5 Instant C instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. Sakura-Tribe Elder commander cmd/169 cmd G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Scavenging Ooze commander cmd/170 cmd G G {1}{G} 2 Creature - Ooze 2 2 R creature {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. Spawnwrithe commander cmd/171 cmd G G {2}{G} 3 Creature - Elemental 2 2 R creature Create Spawnwrithe Copy/spawn [lackey] Spawnwrithe (Copy) Trample | Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe. Spike Feeder commander cmd/172 cmd G G {1}{G}{G} 3 Creature - Spike 0 0 U creature /ccgreen=2 Spike Feeder enters the battlefield with two +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. | Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Squallmonger commander cmd/173 cmd G G {3}{G} 4 Creature - Monger 3 3 U creature {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. Symbiotic Wurm commander cmd/174 cmd G G {5}{G}{G}{G} 8 Creature - Wurm 7 7 R creature Create 7 Insects/spawnx7 [cn2] Insect (G 1/1) When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens. Tribute to the Wild commander cmd/175 cmd G G {1}{G} 2 Instant U instant Each opponent sacrifices an artifact or enchantment. Troll Ascetic commander cmd/176 cmd G G {1}{G}{G} 3 Creature - Troll Shaman 3 2 R creature Hexproof | {1}{G}: Regenerate Troll Ascetic. Veteran Explorer commander cmd/177 cmd G G {G} 1 Creature - Human Soldier Scout 1 1 U creature When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle. Vow of Wildness commander cmd/178 cmd G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. Yavimaya Elder commander cmd/179 cmd G G {1}{G}{G} 3 Creature - Human Druid 2 1 C creature When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | {2}, Sacrifice Yavimaya Elder: Draw a card. Angel of Despair commander cmd/180 cmd WB WB {3}{W}{W}{B}{B} 7 Creature - Angel 5 5 R creature /ch Flying | When Angel of Despair enters the battlefield, destroy target permanent. Animar, Soul of Elements commander cmd/181 cmd GUR GUR {G}{U}{R} 3 Legendary Creature - Elemental 1 1 M creature Protection from white and from black | Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. | Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. Aura Shards commander cmd/182 cmd GW GW {1}{G}{W} 3 Enchantment U mb1-old-frame enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. Azorius Guildmage commander cmd/183 cmd WU WU {W/U}{W/U} 2 Creature - Vedalken Wizard 2 2 U creature {2}{W}: Tap target creature. | {2}{U}: Counter target activated ability. Basandra, Battle Seraph commander cmd/184 cmd RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 R creature /ch Flying | Players can't cast spells during combat. | {R}: Target creature attacks this turn if able. Bladewing the Risen commander cmd/185 cmd BR BR {3}{B}{B}{R}{R} 7 Legendary Creature - Zombie Dragon 4 4 R creature /ch Flying | When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. | {B}{R}: Dragon creatures get +1/+1 until end of turn. Boros Guildmage commander cmd/186 cmd RW RW {R/W}{R/W} 2 Creature - Human Wizard 2 2 U creature {1}{R}: Target creature gains haste until end of turn. | {1}{W}: Target creature gains first strike until end of turn. Brion Stoutarm commander cmd/187 cmd RW RW {2}{R}{W} 4 Legendary Creature - Giant Warrior 4 4 R creature Lifelink | {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker. Call the Skybreaker commander cmd/188 cmd UR UR {5}{U/R}{U/R} 7 Sorcery R sorcery /spawn [ema] Elemental (UR 5/5 Flying) Create a 5/5 blue and red Elemental creature token with flying. | Retrace Chorus of the Conclave commander cmd/189 cmd GW GW {4}{G}{G}{W}{W} 8 Legendary Creature - Dryad 3 8 R creature Forestwalk | As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. Colossal Might commander cmd/190 cmd RG RG {R}{G} 2 Instant C instant Target creature gets +4/+2 and gains trample until end of turn. Damia, Sage of Stone commander cmd/191 cmd BGU BGU {4}{B}{G}{U} 7 Legendary Creature - Gorgon Wizard 4 4 M creature Deathtouch | Skip your draw step. | At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. Death Mutation commander cmd/192 cmd BG BG {6}{B}{G} 8 Sorcery U sorcery Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value. Desecrator Hag commander cmd/193 cmd BG BG {2}{B/G}{B/G} 4 Creature - Hag 2 2 C creature When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. Dominus of Fealty commander cmd/194 cmd UR UR {U/R}{U/R}{U/R}{U/R}{U/R} 5 Creature - Spirit Avatar 4 4 R mb1-old-frame creature /ch Flying | At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Duergar Hedge-Mage commander cmd/195 cmd RW RW {2}{R/W} 3 Creature - Dwarf Shaman 2 2 U creature When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. | When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. Edric, Spymaster of Trest commander cmd/196 cmd GU GU {1}{G}{U} 3 Legendary Creature - Elf Rogue 2 2 R creature Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. Electrolyze commander cmd/197 cmd UR UR {1}{U}{R} 3 Instant U instant Electrolyze deals 2 damage divided as you choose among one or two targets. | Draw a card. Fire // Ice commander cmd/198 cmd UR UR {1}{R} // {1}{U} 4 Instant // Instant U instant Fire deals 2 damage divided as you choose among one or two targets. // Tap target permanent. | Draw a card. Firespout commander cmd/199 cmd RG RG {2}{R/G} 3 Sorcery U sorcery Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. Ghave, Guru of Spores commander cmd/200 cmd WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Fungus Shaman 0 0 M creature yInitialize/ccgreen=5 Create Saproling/spawn [c16] Saproling (G 1/1) Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. | {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. | {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. Golgari Guildmage commander cmd/201 cmd BG BG {B/G}{B/G} 2 Creature - Elf Shaman 2 2 U creature {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. | {4}{G}: Put a +1/+1 counter on target creature. Gwyllion Hedge-Mage commander cmd/202 cmd WB WB {2}{W/B} 3 Creature - Hag Wizard 2 2 U creature Create Kithkin Soldier/spawn [shm] Kithkin Soldier (W 1/1) When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. | When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. Hull Breach commander cmd/203 cmd RG RG {R}{G} 2 Sorcery C sorcery Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Destroy target artifact and target enchantment. Intet, the Dreamer commander cmd/204 cmd GUR GUR {3}{G}{U}{R} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. Izzet Chronarch commander cmd/205 cmd UR UR {3}{U}{R} 5 Creature - Human Wizard 2 2 C creature When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Kaalia of the Vast commander cmd/206 cmd RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Cleric 2 2 M creature /ch Flying | Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. Karador, Ghost Chieftain commander cmd/207 cmd WBG WBG {5}{W}{B}{G} 8 Legendary Creature - Centaur Spirit 3 4 M creature This spell costs {1} less to cast for each creature card in your graveyard. | Once during each of your turns, you may cast a creature spell from your graveyard. Malfegor commander cmd/208 cmd BR BR {2}{B}{B}{R}{R} 6 Legendary Creature - Demon Dragon 6 6 M creature /ch Flying | When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. Master Warcraft commander cmd/209 cmd RW RW {2}{R/W}{R/W} 4 Instant R instant Cast this spell only before attackers are declared. | You choose which creatures attack this turn. | You choose which creatures block this turn and how those creatures block. The Mimeoplasm commander cmd/210 cmd BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Ooze 0 0 M creature As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. Mortify commander cmd/211 cmd WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Necrogenesis commander cmd/212 cmd BG BG {B}{G} 2 Enchantment U enchantment Create Saproling/spawn [c16] Saproling (G 1/1) {2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token. Nin, the Pain Artist commander cmd/213 cmd UR UR {U}{R} 2 Legendary Creature - Vedalken Wizard 1 1 R creature {X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. Nucklavee commander cmd/214 cmd UR UR {4}{U/R}{U/R} 6 Creature - Beast 4 4 U creature When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. | When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. Numot, the Devastator commander cmd/215 cmd URW URW {3}{U}{R}{W} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. Oros, the Avenger commander cmd/216 cmd RWB RWB {3}{R}{W}{B} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. Orzhov Guildmage commander cmd/217 cmd WB WB {W/B}{W/B} 2 Creature - Human Wizard 2 2 U creature {2}{W}: Target player gains 1 life. | {2}{B}: Each player loses 1 life. Plumeveil commander cmd/218 cmd WU WU {W/U}{W/U}{W/U} 3 Creature - Elemental 4 4 U creature /ch Flash | Defender, flying Prophetic Bolt commander cmd/219 cmd UR UR {3}{U}{R} 5 Instant R instant Look at top four cards/vp1pt4 Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Riku of Two Reflections commander cmd/220 cmd GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Human Wizard 2 2 M creature Create Copy/spawn [2xm] Copy Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. | Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature. Ruhan of the Fomori commander cmd/221 cmd URW URW {1}{U}{R}{W} 4 Legendary Creature - Giant Warrior 7 7 M creature At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. Savage Twister commander cmd/222 cmd RG RG {X}{R}{G} 2 Sorcery U sorcery Savage Twister deals X damage to each creature. Selesnya Evangel commander cmd/223 cmd GW GW {G}{W} 2 Creature - Elf Shaman 1 2 C creature Create Saproling/spawn [c16] Saproling (G 1/1) {1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token. Selesnya Guildmage commander cmd/224 cmd GW GW {G/W}{G/W} 2 Creature - Elf Wizard 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) {3}{G}: Create a 1/1 green Saproling creature token. | {3}{W}: Creatures you control get +1/+1 until end of turn. Sigil Captain commander cmd/225 cmd GW GW {1}{G}{W}{W} 4 Creature - Rhino Soldier 3 3 U creature Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. Simic Sky Swallower commander cmd/226 cmd GU GU {5}{G}{U} 7 Creature - Leviathan 6 6 R creature /ch Flying, trample | Shroud Skullbriar, the Walking Grave commander cmd/227 cmd BG BG {B}{G} 2 Legendary Creature - Zombie Elemental 1 1 R creature Haste | Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. | Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. Szadek, Lord of Secrets commander cmd/228 cmd UB UB {3}{U}{U}{B}{B} 7 Legendary Creature - Vampire 5 5 R creature /ch Flying | If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards. Tariel, Reckoner of Souls commander cmd/229 cmd RWB RWB {4}{R}{W}{B} 7 Legendary Creature - Angel 4 7 M creature /ch Flying, vigilance | {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. Teneb, the Harvester commander cmd/230 cmd WBG WBG {3}{W}{B}{G} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. Terminate commander cmd/231 cmd BR BR {B}{R} 2 Instant C instant Destroy target creature. It can't be regenerated. Valley Rannet commander cmd/232 cmd RG RG {4}{R}{G} 6 Creature - Beast 6 3 C creature Mountaincycling {2}, forestcycling {2} Vengeful Rebirth commander cmd/233 cmd RG RG {4}{R}{G} 6 Sorcery U sorcery Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. | Exile Vengeful Rebirth. Vish Kal, Blood Arbiter commander cmd/234 cmd WB WB {4}{W}{B}{B} 7 Legendary Creature - Vampire 5 5 R creature /ch Flying, lifelink | Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. | Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. Vorosh, the Hunter commander cmd/235 cmd BGU BGU {3}{B}{G}{U} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. Vulturous Zombie commander cmd/236 cmd BG BG {3}{B}{G} 5 Creature - Plant Zombie 3 3 R creature /ch Flying | Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. Wall of Denial commander cmd/237 cmd WU WU {1}{W}{U} 3 Creature - Wall 0 8 U creature /ch Defender, flying | Shroud Wrecking Ball commander cmd/238 cmd BR BR {2}{B}{R} 4 Instant C instant Destroy target creature or land. Wrexial, the Risen Deep commander cmd/239 cmd UB UB {3}{U}{U}{B} 6 Legendary Creature - Kraken 5 8 M creature Islandwalk, swampwalk | Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Zedruu the Greathearted commander cmd/240 cmd URW URW {1}{U}{R}{W} 4 Legendary Creature - Minotaur Monk 2 4 M creature At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. | {U}{R}{W}: Target opponent gains control of target permanent you control. Acorn Catapult commander cmd/241 cmd {4} 4 Artifact R artifact Create Squirrel/spawn [mh1] Squirrel (G 1/1) {1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token. Armillary Sphere commander cmd/242 cmd {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. Boros Signet commander cmd/243 cmd RW {2} 2 Artifact C artifact {1}, {T}: Add {R}{W}. Champion's Helm commander cmd/244 cmd {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+2. | As long as equipped creature is legendary, it has hexproof. | Equip {1} Darksteel Ingot commander cmd/245 cmd {3} 3 Artifact C artifact Indestructible | {T}: Add one mana of any color. Dimir Signet commander cmd/246 cmd UB {2} 2 Artifact C artifact {1}, {T}: Add {U}{B}. Dreamstone Hedron commander cmd/247 cmd {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Fellwar Stone commander cmd/248 cmd {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Golgari Signet commander cmd/249 cmd BG {2} 2 Artifact C artifact {1}, {T}: Add {B}{G}. Gruul Signet commander cmd/250 cmd RG {2} 2 Artifact C artifact {1}, {T}: Add {R}{G}. Howling Mine commander cmd/251 cmd {2} 2 Artifact R artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Izzet Signet commander cmd/252 cmd UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}. Lightning Greaves commander cmd/253 cmd {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Oblivion Stone commander cmd/254 cmd {3} 3 Artifact R artifact {4}, {T}: Put a fate counter on target permanent. | {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Orzhov Signet commander cmd/255 cmd WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}. Prophetic Prism commander cmd/256 cmd {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color. Rakdos Signet commander cmd/257 cmd BR {2} 2 Artifact C artifact {1}, {T}: Add {B}{R}. Selesnya Signet commander cmd/258 cmd GW {2} 2 Artifact C artifact {1}, {T}: Add {G}{W}. Simic Signet commander cmd/259 cmd GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}. Skullclamp commander cmd/260 cmd {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sol Ring commander cmd/261 cmd {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum commander cmd/262 cmd {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Triskelavus commander cmd/263 cmd {7} 7 Artifact Creature - Construct 1 1 R creature yInitialize/ch;/ccgreen=3 Create Triskelavite/spawn [lackey] Triskelavite (1/1 Flying) Flying | Triskelavus enters the battlefield with three +1/+1 counters on it. | {1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target." Akoum Refuge commander cmd/264 cmd BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}. Azorius Chancery commander cmd/265 cmd WU 0 Land C land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Barren Moor commander cmd/266 cmd B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B} Bojuka Bog commander cmd/267 cmd B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boros Garrison commander cmd/268 cmd RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Command Tower commander cmd/269 cmd 0 Land C land {T}: Add one mana of any color in your commander's color identity. Dimir Aqueduct commander cmd/270 cmd UB 0 Land C land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Dreadship Reef commander cmd/271 cmd UB 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Dreadship Reef. | {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}. Evolving Wilds commander cmd/272 cmd 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Forgotten Cave commander cmd/273 cmd R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Fungal Reaches commander cmd/274 cmd RG 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Fungal Reaches. | {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}. Golgari Rot Farm commander cmd/275 cmd BG 0 Land C land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Gruul Turf commander cmd/276 cmd RG 0 Land C land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Homeward Path commander cmd/277 cmd 0 Land R land {T}: Add {C}. | {T}: Each player gains control of all creatures they own. Izzet Boilerworks commander cmd/278 cmd UR 0 Land C land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Jwar Isle Refuge commander cmd/279 cmd UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Kazandu Refuge commander cmd/280 cmd RG 0 Land U land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}. Lonely Sandbar commander cmd/281 cmd U 0 Land C land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U} Molten Slagheap commander cmd/282 cmd BR 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Molten Slagheap. | {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. Orzhov Basilica commander cmd/283 cmd WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Rakdos Carnarium commander cmd/284 cmd BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Rupture Spire commander cmd/285 cmd 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Secluded Steppe commander cmd/286 cmd W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Selesnya Sanctuary commander cmd/287 cmd GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Simic Growth Chamber commander cmd/288 cmd GU 0 Land C land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Svogthos, the Restless Tomb commander cmd/289 cmd BG 0 Land U land {T}: Add {C}. | {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. Temple of the False God commander cmd/290 cmd 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse commander cmd/291 cmd 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Tranquil Thicket commander cmd/292 cmd G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G} Vivid Crag commander cmd/293 cmd R 0 Land U land /cr90;/ccblue=2 Vivid Crag enters the battlefield tapped with two charge counters on it. | {T}: Add {R}. | {T}, Remove a charge counter from Vivid Crag: Add one mana of any color. Vivid Creek commander cmd/294 cmd U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. Vivid Grove commander cmd/295 cmd G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. Vivid Marsh commander cmd/296 cmd B 0 Land U land /cr90;/ccblue=2 Vivid Marsh enters the battlefield tapped with two charge counters on it. | {T}: Add {B}. | {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. Vivid Meadow commander cmd/297 cmd W 0 Land U land /cr90;/ccblue=2 Vivid Meadow enters the battlefield tapped with two charge counters on it. | {T}: Add {W}. | {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. Zoetic Cavern commander cmd/298 cmd 0 Land U land {T}: Add {C}. | Morph {2} Plains commander cmd/299 cmd W 0 Basic Land - Plains C plains Island commander cmd/303 cmd U 0 Basic Land - Island C island Swamp commander cmd/307 cmd B 0 Basic Land - Swamp C swamp Mountain commander cmd/311 cmd R 0 Basic Land - Mountain C mountain Forest commander cmd/315 cmd G 0 Basic Land - Forest C forest Act of Authority c13 c13/1 c13 W W {1}{W}{W} 3 Enchantment R enchantment When Act of Authority enters the battlefield, you may exile target artifact or enchantment. | At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority. Aerie Mystics c13 c13/2 c13 W GWU {4}{W} 5 Creature - Bird Wizard 3 3 U creature /ch Flying | {1}{G}{U}: Creatures you control gain shroud until end of turn. Ajani's Pridemate c13 c13/3 c13 W W {1}{W} 2 Creature - Cat Soldier 2 2 U creature Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. Angel of Finality c13 c13/4 c13 W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flying | When Angel of Finality enters the battlefield, exile target player's graveyard. Archangel c13 c13/5 c13 W W {5}{W}{W} 7 Creature - Angel 5 5 U mb1-old-frame creature /ch Flying, vigilance Azorius Herald c13 c13/6 c13 W WU {2}{W} 3 Creature - Spirit 2 1 U creature Azorius Herald can't be blocked. | When Azorius Herald enters the battlefield, you gain 4 life. | When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. Cradle of Vitality c13 c13/7 c13 W W {3}{W} 4 Enchantment R enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Curse of the Forsaken c13 c13/8 c13 W W {2}{W} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever a creature attacks enchanted player, its controller gains 1 life. Darksteel Mutation c13 c13/9 c13 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Eternal Dragon c13 c13/10 c13 W W {5}{W}{W} 7 Creature - Dragon Spirit 5 5 R creature /ch Flying | {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. | Plainscycling {2} Fiend Hunter c13 c13/11 c13 W W {1}{W}{W} 3 Creature - Human Cleric 1 3 U creature When Fiend Hunter enters the battlefield, you may exile another target creature. | When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. Flickerform c13 c13/12 c13 W W {1}{W} 2 Enchantment - Aura R enchantment Enchant creature | {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. Flickerwisp c13 c13/13 c13 W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Karmic Guide c13 c13/14 c13 W W {3}{W}{W} 5 Creature - Angel Spirit 2 2 R creature /ch Flying, protection from black | Echo {3}{W}{W} | When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. Kirtar's Wrath c13 c13/15 c13 W W {4}{W}{W} 6 Sorcery R sorcery Create 2 Spirits/spawnx2 [soi] Spirit (W 1/1 Flying) Destroy all creatures. They can't be regenerated. | Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. Kongming, "Sleeping Dragon" c13 c13/16 c13 W W {2}{W}{W} 4 Legendary Creature - Human Advisor 2 2 R creature Other creatures you control get +1/+1. Mirror Entity c13 c13/17 c13 W W {2}{W} 3 Creature - Shapeshifter 1 1 R creature Changeling | {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. Mystic Barrier c13 c13/18 c13 W W {4}{W} 5 Enchantment R enchantment When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. | Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. Razor Hippogriff c13 c13/19 c13 W W {3}{W}{W} 5 Creature - Hippogriff 3 3 U creature /ch Flying | When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value. Serene Master c13 c13/20 c13 W W {1}{W} 2 Creature - Human Monk 0 2 R creature Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. Serra Avatar c13 c13/21 c13 W W {4}{W}{W}{W} 7 Creature - Avatar * * M creature Serra Avatar's power and toughness are each equal to your life total. | When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. Stonecloaker c13 c13/22 c13 W W {2}{W} 3 Creature - Gargoyle 3 2 U creature /ch Flash | Flying | When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. | When Stonecloaker enters the battlefield, exile target card from a graveyard. Survival Cache c13 c13/23 c13 W W {2}{W} 3 Sorcery U sorcery You gain 2 life. Then if you have more life than an opponent, draw a card. | Rebound Tempt with Glory c13 c13/24 c13 W W {5}{W} 6 Sorcery R sorcery Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control. Unexpectedly Absent c13 c13/25 c13 W W {X}{W}{W} 2 Instant R instant Put target nonland permanent into its owner's library just beneath the top X cards of that library. Wall of Reverence c13 c13/26 c13 W W {3}{W} 4 Creature - Spirit Wall 1 6 R creature /ch Defender, flying | At the beginning of your end step, you may gain life equal to the power of target creature you control. Wrath of God c13 c13/27 c13 W W {2}{W}{W} 4 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Arcane Denial c13 c13/28 c13 U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep. Arcane Melee c13 c13/29 c13 U U {4}{U} 5 Enchantment R enchantment Instant and sorcery spells cost {2} less to cast. Augur of Bolas c13 c13/30 c13 U U {1}{U} 2 Creature - Merfolk Wizard 1 3 U creature Look at top three cards/vp1pt3 When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Azami, Lady of Scrolls c13 c13/31 c13 U U {2}{U}{U}{U} 5 Legendary Creature - Human Wizard 0 2 R creature Tap an untapped Wizard you control: Draw a card. Blue Sun's Zenith c13 c13/32 c13 U U {X}{U}{U}{U} 3 Instant R instant Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. Borrowing 100,000 Arrows c13 c13/33 c13 U U {2}{U} 3 Sorcery U sorcery Draw a card for each tapped creature target opponent controls. Brilliant Plan c13 c13/34 c13 U U {4}{U} 5 Sorcery U sorcery Draw three cards. Control Magic c13 c13/35 c13 U U {2}{U}{U} 4 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. Curse of Inertia c13 c13/36 c13 U U {2}{U} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice. Deceiver Exarch c13 c13/37 c13 U U {2}{U} 3 Creature - Phyrexian Cleric 1 4 U creature Flash | When Deceiver Exarch enters the battlefield, choose one - | - Untap target permanent you control. | - Tap target permanent an opponent controls. Deep Analysis c13 c13/38 c13 U U {3}{U} 4 Sorcery C sorcery Target player draws two cards. | Flashback-{1}{U}, Pay 3 life. Dismiss c13 c13/39 c13 U U {2}{U}{U} 4 Instant U instant Counter target spell. | Draw a card. Diviner Spirit c13 c13/40 c13 U U {4}{U} 5 Creature - Spirit 2 4 U creature Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. Djinn of Infinite Deceits c13 c13/41 c13 U U {4}{U}{U} 6 Creature - Djinn 2 7 R creature /ch Flying | {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. Dungeon Geists c13 c13/42 c13 U U {2}{U}{U} 4 Creature - Spirit 3 3 R creature /ch Flying | When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. Echo Mage c13 c13/43 c13 U U {1}{U}{U} 3 Creature - Human Wizard 2 3 R creature Level up {1}{U} | LEVEL 2-3 | 2/4 | {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. | LEVEL 4+ | 2/5 | {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. Fog Bank c13 c13/44 c13 U U {1}{U} 2 Creature - Wall 0 2 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank. Guard Gomazoa c13 c13/45 c13 U U {2}{U} 3 Creature - Jellyfish 1 3 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to Guard Gomazoa. Hada Spy Patrol c13 c13/46 c13 U U {1}{U} 2 Creature - Human Rogue 1 1 U creature Level up {2}{U} | LEVEL 1-2 | 2/2 | Hada Spy Patrol can't be blocked. | LEVEL 3+ | 3/3 | Shroud | Hada Spy Patrol can't be blocked. Illusionist's Gambit c13 c13/47 c13 U U {2}{U}{U} 4 Instant R instant Cast this spell only during the declare blockers step on an opponent's turn. | Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. Jace's Archivist c13 c13/48 c13 U U {1}{U}{U} 3 Creature - Vedalken Wizard 2 2 R creature {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Lu Xun, Scholar General c13 c13/49 c13 U U {2}{U}{U} 4 Legendary Creature - Human Soldier 1 3 R creature Horsemanship | Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. Mnemonic Wall c13 c13/50 c13 U U {4}{U} 5 Creature - Wall 0 4 C creature Defender | When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. Opportunity c13 c13/51 c13 U U {4}{U}{U} 6 Instant U instant Target player draws four cards. Order of Succession c13 c13/52 c13 U U {3}{U} 4 Sorcery R sorcery Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose. Propaganda c13 c13/53 c13 U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Prosperity c13 c13/54 c13 U U {X}{U} 1 Sorcery U sorcery Each player draws X cards. Raven Familiar c13 c13/55 c13 U U {2}{U} 3 Creature - Bird 1 2 U creature yInitialize/ch Look at top three cards/vp1pt3 Flying | Echo {2}{U} | When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Sharding Sphinx c13 c13/56 c13 U U {4}{U}{U} 6 Artifact Creature - Sphinx 4 4 R creature yInitialize/ch Create Thopter/spawn [c18] Thopter (U 1/1 Flying) Flying | Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. Skyscribing c13 c13/57 c13 U U {X}{U}{U} 2 Sorcery U sorcery Each player draws X cards. | Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. Stormscape Battlemage c13 c13/58 c13 U WUB {2}{U} 3 Creature - Metathran Wizard 2 2 U creature Kicker {W} and/or {2}{B} | When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. | When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. Strategic Planning c13 c13/59 c13 U U {1}{U} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Tempt with Reflections c13 c13/60 c13 U U {3}{U} 4 Sorcery R sorcery Create Copy/spawn [2xm] Copy Tempting offer - Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature. Thornwind Faeries c13 c13/61 c13 U U {1}{U}{U} 3 Creature - Faerie 1 1 C creature /ch Flying | {T}: Thornwind Faeries deals 1 damage to any target. Tidal Force c13 c13/62 c13 U U {5}{U}{U}{U} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, you may tap or untap target permanent. True-Name Nemesis c13 c13/63 c13 U U {1}{U}{U} 3 Creature - Merfolk Rogue 3 1 R creature As True-Name Nemesis enters the battlefield, choose a player. | True-Name Nemesis has protection from the chosen player. Uyo, Silent Prophet c13 c13/64 c13 U U {4}{U}{U} 6 Legendary Creature - Moonfolk Wizard 4 4 R creature /ch Flying | {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. Vision Skeins c13 c13/65 c13 U U {1}{U} 2 Instant C instant Each player draws two cards. Wash Out c13 c13/66 c13 U U {3}{U} 4 Sorcery U sorcery Return all permanents of the color of your choice to their owners' hands. Wonder c13 c13/67 c13 U U {3}{U} 4 Creature - Incarnation 2 2 U creature /ch Flying | As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. Annihilate c13 c13/68 c13 B B {3}{B}{B} 5 Instant U instant Destroy target nonblack creature. It can't be regenerated. | Draw a card. Army of the Damned c13 c13/69 c13 B B {5}{B}{B}{B} 8 Sorcery M sorcery /spawnx13 [m15] Zombie (B 2/2) Create thirteen tapped 2/2 black Zombie creature tokens. | Flashback {7}{B}{B}{B} Baleful Force c13 c13/70 c13 B B {5}{B}{B}{B} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, you draw a card and you lose 1 life. Curse of Shallow Graves c13 c13/71 c13 B B {2}{B} 3 Enchantment - Aura Curse U enchantment Create Zombie/spawn [m15] Zombie (B 2/2) Enchant player | Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token. Decree of Pain c13 c13/72 c13 B B {6}{B}{B} 8 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. | Cycling {3}{B}{B} | When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Dirge of Dread c13 c13/73 c13 B B {2}{B} 3 Sorcery C sorcery All creatures gain fear until end of turn. | Cycling {1}{B} | When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. Disciple of Griselbrand c13 c13/74 c13 B B {1}{B} 2 Creature - Human Cleric 1 1 U creature {1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Endless Cockroaches c13 c13/75 c13 B B {1}{B}{B} 3 Creature - Insect 1 1 R creature When Endless Cockroaches dies, return it to its owner's hand. Endrek Sahr, Master Breeder c13 c13/76 c13 B B {4}{B} 5 Legendary Creature - Human Wizard 2 2 R creature Create Thrull/spawn [mm2] Thrull (B 1/1) Create 5 Thrulls/spawnx5 [mm2] Thrull (B 1/1) Create 10 Thrulls/spawnx10 [mm2] Thrull (B 1/1) Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. | When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Famine c13 c13/77 c13 B B {3}{B}{B} 5 Sorcery U sorcery Famine deals 3 damage to each creature and each player. Fell Shepherd c13 c13/78 c13 B B {5}{B}{B} 7 Creature - Avatar 8 6 R creature Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. | {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. Greed c13 c13/79 c13 B B {3}{B} 4 Enchantment R enchantment {B}, Pay 2 life: Draw a card. Hooded Horror c13 c13/80 c13 B B {4}{B} 5 Creature - Horror 4 4 U creature Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. Infest c13 c13/81 c13 B B {1}{B}{B} 3 Sorcery U sorcery All creatures get -2/-2 until end of turn. Marrow Bats c13 c13/82 c13 B B {4}{B} 5 Creature - Bat Skeleton 4 1 U creature /ch Flying | Pay 4 life: Regenerate Marrow Bats. Nightscape Familiar c13 c13/83 c13 B B {1}{B} 2 Creature - Zombie 1 1 C creature Blue spells and red spells you cast cost {1} less to cast. | {1}{B}: Regenerate Nightscape Familiar. Ophiomancer c13 c13/84 c13 B B {2}{B} 3 Creature - Human Shaman 2 2 R creature Create Snake/spawn [cc2] Snake (B 1/1 Deathtouch) At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. Phthisis c13 c13/85 c13 B B {3}{B}{B}{B}{B} 7 Sorcery U sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. | Suspend 5-{1}{B} Phyrexian Delver c13 c13/86 c13 B B {3}{B}{B} 5 Creature - Phyrexian Zombie 3 2 R creature When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. Phyrexian Gargantua c13 c13/87 c13 B B {4}{B}{B} 6 Creature - Phyrexian Horror 4 4 U creature When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. Phyrexian Reclamation c13 c13/88 c13 B B {B} 1 Enchantment U enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. Price of Knowledge c13 c13/89 c13 B B {6}{B} 7 Enchantment R enchantment Players have no maximum hand size. | At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand. Quagmire Druid c13 c13/90 c13 B BG {2}{B} 3 Creature - Zombie Druid 2 2 C creature {G}, {T}, Sacrifice a creature: Destroy target enchantment. Reckless Spite c13 c13/91 c13 B B {1}{B}{B} 3 Instant U instant Destroy two target nonblack creatures. You lose 5 life. Sanguine Bond c13 c13/92 c13 B B {3}{B}{B} 5 Enchantment R enchantment Whenever you gain life, target opponent loses that much life. Stronghold Assassin c13 c13/93 c13 B B {1}{B}{B} 3 Creature - Phyrexian Zombie Assassin 2 1 R creature {T}, Sacrifice a creature: Destroy target nonblack creature. Sudden Spoiling c13 c13/94 c13 B B {1}{B}{B} 3 Instant R instant Split second | Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. Tempt with Immortality c13 c13/95 c13 B B {4}{B} 5 Sorcery R sorcery Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield. Toxic Deluge c13 c13/96 c13 B B {2}{B} 3 Sorcery R sorcery As an additional cost to cast this spell, pay X life. | All creatures get -X/-X until end of turn. Vampire Nighthawk c13 c13/97 c13 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink Vile Requiem c13 c13/98 c13 B B {2}{B}{B} 4 Enchantment U enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. | {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. Viscera Seer c13 c13/99 c13 B B {B} 1 Creature - Vampire Wizard 1 1 C creature Scry 1/vp1pt1 Sacrifice a creature: Scry 1. Wight of Precinct Six c13 c13/100 c13 B B {1}{B} 2 Creature - Zombie 1 1 U creature Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Blood Rites c13 c13/101 c13 R R {3}{R}{R} 5 Enchantment U enchantment {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target. Capricious Efreet c13 c13/102 c13 R R {4}{R}{R} 6 Creature - Efreet 6 4 R creature At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. Charmbreaker Devils c13 c13/103 c13 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. Crater Hellion c13 c13/104 c13 R R {4}{R}{R} 6 Creature - Hellion Beast 6 6 R creature Echo {4}{R}{R} | When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. Curse of Chaos c13 c13/105 c13 R R {2}{R} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card. Fireball c13 c13/106 c13 R R {X}{R} 1 Sorcery U sorcery This spell costs {1} more to cast for each target beyond the first. | Fireball deals X damage divided evenly, rounded down, among any number of targets. Fissure Vent c13 c13/107 c13 R R {3}{R}{R} 5 Sorcery C sorcery Choose one or both - | - Destroy target artifact. | - Destroy target nonbasic land. From the Ashes c13 c13/108 c13 R R {3}{R} 4 Sorcery R sorcery Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles. Furnace Celebration c13 c13/109 c13 R R {1}{R}{R} 3 Enchantment U enchantment Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target. Goblin Bombardment c13 c13/110 c13 R R {1}{R} 2 Enchantment U enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. Goblin Sharpshooter c13 c13/111 c13 R R {2}{R} 3 Creature - Goblin 1 1 R creature /ci Goblin Sharpshooter doesn't untap during your untap step. | Whenever a creature dies, untap Goblin Sharpshooter. | {T}: Goblin Sharpshooter deals 1 damage to any target. Guttersnipe c13 c13/112 c13 R R {2}{R} 3 Creature - Goblin Shaman 2 2 U creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. Incendiary Command c13 c13/113 c13 R R {3}{R}{R} 5 Sorcery R sorcery Choose two - | - Incendiary Command deals 4 damage to target player or planeswalker. | - Incendiary Command deals 2 damage to each creature. | - Destroy target nonbasic land. | - Each player discards all the cards in their hand, then draws that many cards. Inferno Titan c13 c13/114 c13 R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. Magus of the Arena c13 c13/115 c13 R R {4}{R}{R} 6 Creature - Human Wizard 5 5 R creature {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. Mass Mutiny c13 c13/116 c13 R R {3}{R}{R} 5 Sorcery R sorcery For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. Molten Disaster c13 c13/117 c13 R R {X}{R}{R} 2 Sorcery R sorcery Kicker {R} | If this spell was kicked, it has split second. | Molten Disaster deals X damage to each creature without flying and each player. Rough // Tumble c13 c13/118 c13 R R {1}{R} // {5}{R} 8 Sorcery // Sorcery U sorcery Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying. Slice and Dice c13 c13/119 c13 R R {4}{R}{R} 6 Sorcery U sorcery Slice and Dice deals 4 damage to each creature. | Cycling {2}{R} | When you cycle Slice and Dice, you may have it deal 1 damage to each creature. Spitebellows c13 c13/120 c13 R R {5}{R} 6 Creature - Elemental 6 1 U creature When Spitebellows leaves the battlefield, it deals 6 damage to target creature. | Evoke {1}{R}{R} Stalking Vengeance c13 c13/121 c13 R R {5}{R}{R} 7 Creature - Avatar 5 5 R creature Haste | Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker. Starstorm c13 c13/122 c13 R R {X}{R}{R} 2 Instant R instant Starstorm deals X damage to each creature. | Cycling {3} Street Spasm c13 c13/123 c13 R R {X}{R} 1 Instant U instant Street Spasm deals X damage to target creature without flying you don't control. | Overload {X}{X}{R}{R} Sudden Demise c13 c13/124 c13 R R {X}{R} 1 Sorcery R sorcery Choose a color. Sudden Demise deals X damage to each creature of the chosen color. Tempt with Vengeance c13 c13/125 c13 R R {X}{R} 1 Sorcery R sorcery Create Elemental/spawn [shm] Elemental (R 1/1 Haste) Create 5 Elementals/spawnx5 [shm] Elemental (R 1/1 Haste) Create 10 Elementals/spawnx10 [shm] Elemental (R 1/1 Haste) Tempting offer - Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. Terra Ravager c13 c13/126 c13 R R {2}{R}{R} 4 Creature - Elemental Beast 0 4 U creature Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. Tooth and Claw c13 c13/127 c13 R R {3}{R} 4 Enchantment R enchantment Create Carnivore/spawn [ema] Carnivore (R 3/1) Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore. War Cadence c13 c13/128 c13 R R {2}{R} 3 Enchantment U enchantment {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control. Warstorm Surge c13 c13/129 c13 R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Where Ancients Tread c13 c13/130 c13 R R {4}{R} 5 Enchantment R enchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target. Widespread Panic c13 c13/131 c13 R R {2}{R} 3 Enchantment R enchantment Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library. Wild Ricochet c13 c13/132 c13 R R {2}{R}{R} 4 Instant R instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Witch Hunt c13 c13/133 c13 R R {4}{R} 5 Enchantment R enchantment Players can't gain life. | At the beginning of your upkeep, Witch Hunt deals 4 damage to you. | At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. Acidic Slime c13 c13/134 c13 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Avenger of Zendikar c13 c13/135 c13 G G {5}{G}{G} 7 Creature - Elemental 5 5 M creature Create Plant/spawn [ogw] Plant (G 0/1) Create 5 Plants/spawnx5 [ogw] Plant (G 0/1) Create 10 Plants/spawnx10 [ogw] Plant (G 0/1) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. | Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. Baloth Woodcrasher c13 c13/136 c13 G G {4}{G}{G} 6 Creature - Beast 4 4 U creature Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Bane of Progress c13 c13/137 c13 G G {4}{G}{G} 6 Creature - Elemental 2 2 R creature When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. Brooding Saurian c13 c13/138 c13 G G {2}{G}{G} 4 Creature - Lizard 4 4 R creature At the beginning of each end step, each player gains control of all nontoken permanents they own. Cultivate c13 c13/139 c13 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Curse of Predation c13 c13/140 c13 G G {2}{G} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever a creature attacks enchanted player, put a +1/+1 counter on it. Deadwood Treefolk c13 c13/141 c13 G G {5}{G} 6 Creature - Treefolk 3 6 U creature /ccblue=3 Vanishing 3 | When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand. Drumhunter c13 c13/142 c13 G G {3}{G} 4 Creature - Human Druid Warrior 2 2 U creature At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. | {T}: Add {C}. Elvish Skysweeper c13 c13/143 c13 G G {G} 1 Creature - Elf Warrior 1 1 C creature {4}{G}, Sacrifice a creature: Destroy target creature with flying. Farhaven Elf c13 c13/144 c13 G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Fecundity c13 c13/145 c13 G G {2}{G} 3 Enchantment U enchantment Whenever a creature dies, that creature's controller may draw a card. Foster c13 c13/146 c13 G G {2}{G}{G} 4 Enchantment R enchantment Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. Grazing Gladehart c13 c13/147 c13 G G {2}{G} 3 Creature - Antelope 2 2 C creature Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. Harmonize c13 c13/148 c13 G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Hua Tuo, Honored Physician c13 c13/149 c13 G G {1}{G}{G} 3 Legendary Creature - Human 1 2 R creature {T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared. Hunted Troll c13 c13/150 c13 G G {2}{G}{G} 4 Creature - Troll Warrior 8 4 R creature Create 4 Faeries/spawnx4 [eld] Faerie (U 1/1 Flying) When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. | {G}: Regenerate Hunted Troll. Jade Mage c13 c13/151 c13 G G {1}{G} 2 Creature - Human Shaman 2 1 U creature Create Saproling/spawn [c16] Saproling (G 1/1) {2}{G}: Create a 1/1 green Saproling creature token. Kazandu Tuskcaller c13 c13/152 c13 G G {1}{G} 2 Creature - Human Shaman 1 1 R creature Create Elephant/spawn [mh1] Elephant (G 3/3) Create 2 Elephants/spawnx2 [mh1] Elephant (G 3/3) Level up {1}{G} | LEVEL 2-5 | 1/1 | {T}: Create a 3/3 green Elephant creature token. | LEVEL 6+ | 1/1 | {T}: Create two 3/3 green Elephant creature tokens. Krosan Grip c13 c13/153 c13 G G {2}{G} 3 Instant U instant Split second | Destroy target artifact or enchantment. Krosan Tusker c13 c13/154 c13 G G {5}{G}{G} 7 Creature - Boar Beast 6 5 C creature Cycling {2}{G} | When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Krosan Warchief c13 c13/155 c13 G G {2}{G} 3 Creature - Beast 2 2 U creature Beast spells you cast cost {1} less to cast. | {1}{G}: Regenerate target Beast. Mold Shambler c13 c13/156 c13 G G {3}{G} 4 Creature - Fungus Beast 3 3 C creature Kicker {1}{G} | When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. Naya Soulbeast c13 c13/157 c13 G G {6}{G}{G} 8 Creature - Beast 0 0 R creature Reveal top card/vp1at1 When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. | Trample Night Soil c13 c13/158 c13 G G {G}{G} 2 Enchantment C enchantment Create Saproling/spawn [c16] Saproling (G 1/1) {1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. One Dozen Eyes c13 c13/159 c13 G G {5}{G} 6 Sorcery U sorcery Create Beast/spawn [lackey] Beast (G 5/5) Create 5 Insects/spawnx5 [cn2] Insect (G 1/1) Choose one - | - Create a 5/5 green Beast creature token. | - Create five 1/1 green Insect creature tokens. | Entwine {G}{G}{G} Phantom Nantuko c13 c13/160 c13 G G {2}{G} 3 Creature - Insect Spirit 0 0 R creature /ccgreen=2 Trample | Phantom Nantuko enters the battlefield with two +1/+1 counters on it. | If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. | {T}: Put a +1/+1 counter on Phantom Nantuko. Presence of Gond c13 c13/161 c13 G G {2}{G} 3 Enchantment - Aura C enchantment Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Enchant creature | Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token." Primal Vigor c13 c13/162 c13 G G {4}{G} 5 Enchantment R enchantment If one or more tokens would be created, twice that many of those tokens are created instead. | If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. Rain of Thorns c13 c13/163 c13 G G {4}{G}{G} 6 Sorcery U sorcery Choose one or more - | - Destroy target artifact. | - Destroy target enchantment. | - Destroy target land. Rampaging Baloths c13 c13/164 c13 G G {4}{G}{G} 6 Creature - Beast 6 6 M creature Create Beast/spawn [c14] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Ravenous Baloth c13 c13/165 c13 G G {2}{G}{G} 4 Creature - Beast 4 4 R creature Sacrifice a Beast: You gain 4 life. Reincarnation c13 c13/166 c13 G G {1}{G}{G} 3 Instant U instant Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. Restore c13 c13/167 c13 G G {1}{G} 2 Sorcery U sorcery Put target land card from a graveyard onto the battlefield under your control. Sakura-Tribe Elder c13 c13/168 c13 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Silklash Spider c13 c13/169 c13 G G {3}{G}{G} 5 Creature - Spider 2 7 R creature Reach | {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. Slice in Twain c13 c13/170 c13 G G {2}{G}{G} 4 Instant U instant Destroy target artifact or enchantment. | Draw a card. Spawning Grounds c13 c13/171 c13 G G {6}{G}{G} 8 Enchantment - Aura R enchantment Create Beast/spawn [c18] Beast (G 5/5 Trample) Enchant land | Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample." Spoils of Victory c13 c13/172 c13 G G {2}{G} 3 Sorcery U sorcery Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle. Sprouting Vines c13 c13/173 c13 G G {2}{G} 3 Instant C instant Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. | Storm Tempt with Discovery c13 c13/174 c13 G G {3}{G} 4 Sorcery R sorcery Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles. Walker of the Grove c13 c13/175 c13 G G {6}{G}{G} 8 Creature - Elemental 7 7 U creature Create Elemental/spawn [uma] Elemental (G 4/4) When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. | Evoke {4}{G} Aethermage's Touch c13 c13/176 c13 WU WU {2}{W}{U} 4 Instant R instant Reveal top four cards/vp1at4 Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. Baleful Strix c13 c13/177 c13 UB UB {U}{B} 2 Artifact Creature - Bird 1 1 U creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card. Behemoth Sledge c13 c13/178 c13 GW GW {1}{G}{W} 3 Artifact - Equipment U artifact Equipped creature gets +2/+2 and has trample and lifelink. | Equip {3} Boros Charm c13 c13/179 c13 RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn. Charnelhoard Wurm c13 c13/180 c13 BRG BRG {4}{B}{R}{G} 7 Creature - Wurm 6 6 R creature Trample | Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. Crosis's Charm c13 c13/181 c13 UBR UBR {U}{B}{R} 3 Instant U instant Choose one - | - Return target permanent to its owner's hand. | - Destroy target nonblack creature. It can't be regenerated. | - Destroy target artifact. Cruel Ultimatum c13 c13/182 c13 UBR UBR {U}{U}{B}{B}{B}{R}{R} 7 Sorcery R sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Death Grasp c13 c13/183 c13 WB WB {X}{W}{B} 2 Sorcery R sorcery Death Grasp deals X damage to any target. You gain X life. Deathbringer Thoctar c13 c13/184 c13 BR BR {4}{B}{R} 6 Creature - Zombie Beast 3 3 R creature Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. | Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target. Deepfire Elemental c13 c13/185 c13 BR BR {4}{B}{R} 6 Creature - Elemental 4 4 U creature {X}{X}{1}: Destroy target artifact or creature with mana value X. Derevi, Empyrial Tactician c13 c13/186 c13 GWU GWU {G}{W}{U} 3 Legendary Creature - Bird Wizard 2 3 M creature /ch Flying | Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. | {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. Dromar's Charm c13 c13/187 c13 WUB WUB {W}{U}{B} 3 Instant U instant Choose one - | - You gain 5 life. | - Counter target spell. | - Target creature gets -2/-2 until end of turn. Fiery Justice c13 c13/188 c13 RGW RGW {R}{G}{W} 3 Sorcery R sorcery Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. Filigree Angel c13 c13/189 c13 WU WU {5}{W}{W}{U} 8 Artifact Creature - Angel 4 4 R creature /ch Flying | When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. Fires of Yavimaya c13 c13/190 c13 RG RG {1}{R}{G} 3 Enchantment U enchantment Creatures you control have haste. | Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. Gahiji, Honored One c13 c13/191 c13 RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Beast 4 4 M creature Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. Grixis Charm c13 c13/192 c13 UBR UBR {U}{B}{R} 3 Instant U instant Choose one - | - Return target permanent to its owner's hand. | - Target creature gets -4/-4 until end of turn. | - Creatures you control get +2/+0 until end of turn. Hull Breach c13 c13/193 c13 RG RG {R}{G} 2 Sorcery C sorcery Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Destroy target artifact and target enchantment. Jeleva, Nephalia's Scourge c13 c13/194 c13 UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Vampire Wizard 1 3 M creature /ch Flying | When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. | Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost. Jund Charm c13 c13/195 c13 BRG BRG {B}{R}{G} 3 Instant U instant Choose one - | - Exile target player's graveyard. | - Jund Charm deals 2 damage to each creature. | - Put two +1/+1 counters on target creature. Leafdrake Roost c13 c13/196 c13 GU GU {3}{G}{U} 5 Enchantment - Aura U enchantment Create Drake/spawn [cma] Drake (GU 2/2 Flying) Enchant land | Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying." Lim-Dul's Vault c13 c13/197 c13 UB UB {U}{B} 2 Instant U instant Look at top five cards/vp1pt5 Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order. Marath, Will of the Wild c13 c13/198 c13 RGW RGW {R}{G}{W} 3 Legendary Creature - Elemental Beast 0 0 M creature Create Elemental/spawn [c18] Elemental (G */*) Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. | {X}, Remove X +1/+1 counters from Marath: Choose one - | - Put X +1/+1 counters on target creature. X can't be 0. | - Marath deals X damage to any target. X can't be 0. | - Create an X/X green Elemental creature token. X can't be 0. Mayael the Anima c13 c13/199 c13 RGW RGW {R}{G}{W} 3 Legendary Creature - Elf Shaman 2 3 M creature Look at top five cards/vp1pt5 {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. Naya Charm c13 c13/200 c13 RGW RGW {R}{G}{W} 3 Instant U instant Choose one - | - Naya Charm deals 3 damage to target creature. | - Return target card from a graveyard to its owner's hand. | - Tap all creatures target player controls. Nekusar, the Mindrazer c13 c13/201 c13 UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Zombie Wizard 2 4 M creature At the beginning of each player's draw step, that player draws an additional card. | Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. Nivix Guildmage c13 c13/202 c13 UR UR {U}{R} 2 Creature - Human Wizard 2 2 U creature {1}{U}{R}: Draw a card, then discard a card. | {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Oloro, Ageless Ascetic c13 c13/203 c13 WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Giant Soldier 4 5 M creature At the beginning of your upkeep, you gain 2 life. | Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. | At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. Prossh, Skyraider of Kher c13 c13/204 c13 BRG BRG {3}{B}{R}{G} 6 Legendary Creature - Dragon 5 5 M creature yInitialize/ch Create Kobolds of Kher Keep/spawn [a25] Kobolds of Kher Keep (R 0/1) Create 5 Kobolds of Kher Keeps/spawnx5 [a25] Kobolds of Kher Keep (R 0/1) Create 10 Kobolds of Kher Keeps/spawnx10 [a25] Kobolds of Kher Keep (R 0/1) When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. | Flying | Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. Rakeclaw Gargantuan c13 c13/205 c13 RGW RGW {2}{R}{G}{W} 5 Creature - Beast 5 3 C creature {1}: Target creature with power 5 or greater gains first strike until end of turn. Roon of the Hidden Realm c13 c13/206 c13 GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Rhino Soldier 4 4 M creature Vigilance, trample | {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Rubinia Soulsinger c13 c13/207 c13 GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Faerie 2 3 R creature You may choose not to untap Rubinia Soulsinger during your untap step. | {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. Savage Twister c13 c13/208 c13 RG RG {X}{R}{G} 2 Sorcery U sorcery Savage Twister deals X damage to each creature. Scarland Thrinax c13 c13/209 c13 BRG BRG {B}{R}{G} 3 Creature - Lizard 2 2 U creature Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. Sek'Kuar, Deathkeeper c13 c13/210 c13 BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Orc Shaman 4 3 R creature Create Graveborn/spawn [cmm] Graveborn (BR 3/1 Haste) Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. Selesnya Charm c13 c13/211 c13 GW GW {G}{W} 2 Instant U instant Create Knight/spawn [ori] Knight (W 2/2 Vigilance) Choose one - | - Target creature gets +2/+2 and gains trample until end of turn. | - Exile target creature with power 5 or greater. | - Create a 2/2 white Knight creature token with vigilance. Sharuum the Hegemon c13 c13/212 c13 WUB WUB {3}{W}{U}{B} 6 Legendary Artifact Creature - Sphinx 5 5 M creature /ch Flying | When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. Shattergang Brothers c13 c13/213 c13 BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Goblin Artificer 3 3 M creature {2}{B}, Sacrifice a creature: Each other player sacrifices a creature. | {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. | {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. Skyward Eye Prophets c13 c13/214 c13 GWU GWU {3}{G}{W}{U} 6 Creature - Human Wizard 3 3 U creature Reveal top card/vp1at1 Vigilance | {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. Soul Manipulation c13 c13/215 c13 UB UB {1}{U}{B} 3 Instant C instant Choose one or both - | - Counter target creature spell. | - Return target creature card from your graveyard to your hand. Spellbreaker Behemoth c13 c13/216 c13 RG RG {1}{R}{G}{G} 4 Creature - Beast 5 5 R creature This spell can't be countered. | Creature spells you control with power 5 or greater can't be countered. Sphinx of the Steel Wind c13 c13/217 c13 WUB WUB {5}{W}{U}{B} 8 Artifact Creature - Sphinx 6 6 M creature /ch Flying, first strike, vigilance, lifelink, protection from red and from green Spinal Embrace c13 c13/218 c13 UB UB {3}{U}{U}{B} 6 Instant R instant Cast this spell only during combat. | Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. Sprouting Thrinax c13 c13/219 c13 BRG BRG {B}{R}{G} 3 Creature - Lizard 3 3 U creature Create 3 Saprolings/spawnx3 [c16] Saproling (G 1/1) When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens. Sydri, Galvanic Genius c13 c13/220 c13 WUB WUB {W}{U}{B} 3 Legendary Creature - Human Artificer 2 2 M creature {U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. | {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. Thraximundar c13 c13/221 c13 UBR UBR {4}{U}{B}{R} 7 Legendary Creature - Zombie Assassin 6 6 M creature Haste | Whenever Thraximundar attacks, defending player sacrifices a creature. | Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. Tidehollow Strix c13 c13/222 c13 UB UB {U}{B} 2 Artifact Creature - Bird 2 1 C creature /ch Flying | Deathtouch Tower Gargoyle c13 c13/223 c13 WUB WUB {1}{W}{U}{B} 4 Artifact Creature - Gargoyle 4 4 U creature /ch Flying Valley Rannet c13 c13/224 c13 RG RG {4}{R}{G} 6 Creature - Beast 6 3 C creature Mountaincycling {2}, forestcycling {2} Vizkopa Guildmage c13 c13/225 c13 WB WB {W}{B} 2 Creature - Human Wizard 2 2 U creature {1}{W}{B}: Target creature gains lifelink until end of turn. | {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. Winged Coatl c13 c13/226 c13 GU GU {1}{G}{U} 3 Creature - Snake 1 1 C creature /ch Flash | Flying | Deathtouch Augury Adept c13 c13/227 c13 WU WU {1}{W/U}{W/U} 3 Creature - Kithkin Wizard 2 2 R creature Reveal top card/vp1at1 Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value. Divinity of Pride c13 c13/228 c13 WB WB {W/B}{W/B}{W/B}{W/B}{W/B} 5 Creature - Spirit Avatar 4 4 R creature /ch Flying, lifelink | Divinity of Pride gets +4/+4 as long as you have 25 or more life. Golgari Guildmage c13 c13/229 c13 BG BG {B/G}{B/G} 2 Creature - Elf Shaman 2 2 U creature {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. | {4}{G}: Put a +1/+1 counter on target creature. Mistmeadow Witch c13 c13/230 c13 WU WU {1}{W/U} 2 Creature - Kithkin Wizard 1 1 U creature {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Murkfiend Liege c13 c13/231 c13 GU GU {2}{G/U}{G/U}{G/U} 5 Creature - Horror 4 4 R creature Other green creatures you control get +1/+1. | Other blue creatures you control get +1/+1. | Untap all green and/or blue creatures you control during each other player's untap step. Selesnya Guildmage c13 c13/232 c13 GW GW {G/W}{G/W} 2 Creature - Elf Wizard 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) {3}{G}: Create a 1/1 green Saproling creature token. | {3}{W}: Creatures you control get +1/+1 until end of turn. Spiteful Visions c13 c13/233 c13 BR BR {2}{B/R}{B/R} 4 Enchantment R enchantment At the beginning of each player's draw step, that player draws an additional card. | Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. Thopter Foundry c13 c13/234 c13 WUB WUB {W/B}{U} 2 Artifact U artifact Create Thopter/spawn [c18] Thopter (U 1/1 Flying) {1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life. Armillary Sphere c13 c13/235 c13 {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. Azorius Keyrune c13 c13/236 c13 WU {3} 3 Artifact U artifact {T}: Add {W} or {U}. | {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. Basalt Monolith c13 c13/237 c13 {3} 3 Artifact U artifact /ci Basalt Monolith doesn't untap during your untap step. | {T}: Add {C}{C}{C}. | {3}: Untap Basalt Monolith. Carnage Altar c13 c13/238 c13 {2} 2 Artifact U artifact {3}, Sacrifice a creature: Draw a card. Conjurer's Closet c13 c13/239 c13 {5} 5 Artifact R artifact At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. Crawlspace c13 c13/240 c13 {3} 3 Artifact R artifact No more than two creatures can attack you each combat. Darksteel Ingot c13 c13/241 c13 {3} 3 Artifact U artifact Indestructible | {T}: Add one mana of any color. Druidic Satchel c13 c13/242 c13 {3} 3 Artifact R artifact Reveal top card/vp1at1 Create Saproling/spawn [c16] Saproling (G 1/1) {2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. Eye of Doom c13 c13/243 c13 {4} 4 Artifact R artifact When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. | {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. Jar of Eyeballs c13 c13/244 c13 {3} 3 Artifact R artifact Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. | {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. Leonin Bladetrap c13 c13/245 c13 {3} 3 Artifact U artifact Flash | {2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying. Mirari c13 c13/246 c13 {5} 5 Legendary Artifact R artifact Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. Myr Battlesphere c13 c13/247 c13 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [mh1] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Nevinyrral's Disk c13 c13/248 c13 {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments. Nihil Spellbomb c13 c13/249 c13 B {1} 1 Artifact C artifact {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. | When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. Obelisk of Esper c13 c13/250 c13 WUB {3} 3 Artifact C artifact {T}: Add {W}, {U}, or {B}. Obelisk of Grixis c13 c13/251 c13 UBR {3} 3 Artifact C artifact {T}: Add {U}, {B}, or {R}. Obelisk of Jund c13 c13/252 c13 BRG {3} 3 Artifact C artifact {T}: Add {B}, {R}, or {G}. Pilgrim's Eye c13 c13/253 c13 {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Plague Boiler c13 c13/254 c13 BG {3} 3 Artifact R artifact At the beginning of your upkeep, put a plague counter on Plague Boiler. | {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. | When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. Pristine Talisman c13 c13/255 c13 {3} 3 Artifact C artifact {T}: Add {C}. You gain 1 life. Seer's Sundial c13 c13/256 c13 {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. Selesnya Signet c13 c13/257 c13 GW {2} 2 Artifact C artifact {1}, {T}: Add {G}{W}. Simic Signet c13 c13/258 c13 GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}. Sol Ring c13 c13/259 c13 {1} 1 Artifact U artifact {T}: Add {C}{C}. Spine of Ish Sah c13 c13/260 c13 {7} 7 Artifact R artifact When Spine of Ish Sah enters the battlefield, destroy target permanent. | When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. Sun Droplet c13 c13/261 c13 {2} 2 Artifact U artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. | At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. Surveyor's Scope c13 c13/262 c13 {2} 2 Artifact R artifact {T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle. Swiftfoot Boots c13 c13/263 c13 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Sword of the Paruns c13 c13/264 c13 {4} 4 Artifact - Equipment R artifact As long as equipped creature is tapped, tapped creatures you control get +2/+0. | As long as equipped creature is untapped, untapped creatures you control get +0/+2. | {3}: You may tap or untap equipped creature. | Equip {3} Temple Bell c13 c13/265 c13 {3} 3 Artifact R artifact {T}: Each player draws a card. Thousand-Year Elixir c13 c13/266 c13 {3} 3 Artifact R artifact You may activate abilities of creatures you control as though those creatures had haste. | {1}, {T}: Untap target creature. Thunderstaff c13 c13/267 c13 {3} 3 Artifact U artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. | {2}, {T}: Attacking creatures get +1/+0 until end of turn. Tower of Fortunes c13 c13/268 c13 {4} 4 Artifact R artifact {8}, {T}: Draw four cards. Viseling c13 c13/269 c13 {4} 4 Artifact Creature - Phyrexian Construct 2 2 U creature At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4. Wayfarer's Bauble c13 c13/270 c13 {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Well of Lost Dreams c13 c13/271 c13 {4} 4 Artifact R artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Akoum Refuge c13 c13/272 c13 BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}. Arcane Sanctum c13 c13/273 c13 WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Azorius Chancery c13 c13/274 c13 WU 0 Land C land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Azorius Guildgate c13 c13/275 c13 WU 0 Land - Gate C land /cr90 Azorius Guildgate enters the battlefield tapped. | {T}: Add {W} or {U}. Bant Panorama c13 c13/276 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Barren Moor c13 c13/277 c13 B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B} Bojuka Bog c13 c13/278 c13 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boros Garrison c13 c13/279 c13 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Boros Guildgate c13 c13/280 c13 RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}. Command Tower c13 c13/281 c13 0 Land C land {T}: Add one mana of any color in your commander's color identity. Contested Cliffs c13 c13/282 c13 RG 0 Land R land {T}: Add {C}. | {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. Crumbling Necropolis c13 c13/283 c13 UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Dimir Guildgate c13 c13/284 c13 UB 0 Land - Gate C land /cr90 Dimir Guildgate enters the battlefield tapped. | {T}: Add {U} or {B}. Drifting Meadow c13 c13/285 c13 W 0 Land C land /cr90 Drifting Meadow enters the battlefield tapped. | {T}: Add {W}. | Cycling {2} Esper Panorama c13 c13/286 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Evolving Wilds c13 c13/287 c13 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Faerie Conclave c13 c13/288 c13 U 0 Land U land /cr90 Faerie Conclave enters the battlefield tapped. | {T}: Add {U}. | {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. Forgotten Cave c13 c13/289 c13 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Golgari Guildgate c13 c13/290 c13 BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}. Golgari Rot Farm c13 c13/291 c13 BG 0 Land C land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Grim Backwoods c13 c13/292 c13 BG 0 Land R land {T}: Add {C}. | {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. Grixis Panorama c13 c13/293 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Gruul Guildgate c13 c13/294 c13 RG 0 Land - Gate C land /cr90 Gruul Guildgate enters the battlefield tapped. | {T}: Add {R} or {G}. Homeward Path c13 c13/295 c13 0 Land R land {T}: Add {C}. | {T}: Each player gains control of all creatures they own. Izzet Boilerworks c13 c13/296 c13 UR 0 Land C land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Izzet Guildgate c13 c13/297 c13 UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}. Jund Panorama c13 c13/298 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. Jungle Shrine c13 c13/299 c13 RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Jwar Isle Refuge c13 c13/300 c13 UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Kazandu Refuge c13 c13/301 c13 RG 0 Land U land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}. Khalni Garden c13 c13/302 c13 G 0 Land C land /cr90;/spawn [ogw] Plant (G 0/1) Khalni Garden enters the battlefield tapped. | When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. | {T}: Add {G}. Kher Keep c13 c13/303 c13 R 0 Legendary Land R land Create Kobolds of Kher Keep/spawn [a25] Kobolds of Kher Keep (R 0/1) {T}: Add {C}. | {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Llanowar Reborn c13 c13/304 c13 G 0 Land U land /cr90;/ccgreen=1 Llanowar Reborn enters the battlefield tapped. | {T}: Add {G}. | Graft 1 Lonely Sandbar c13 c13/305 c13 U 0 Land C land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U} Molten Slagheap c13 c13/306 c13 BR 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Molten Slagheap. | {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. Mosswort Bridge c13 c13/307 c13 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Naya Panorama c13 c13/308 c13 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. New Benalia c13 c13/309 c13 W 0 Land U land yInitialize/cr90 Scry 1/vp1pt1 New Benalia enters the battlefield tapped. | When New Benalia enters the battlefield, scry 1. | {T}: Add {W}. Opal Palace c13 c13/310 c13 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Orzhov Basilica c13 c13/311 c13 WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Orzhov Guildgate c13 c13/312 c13 WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}. Rakdos Carnarium c13 c13/313 c13 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Rakdos Guildgate c13 c13/314 c13 BR 0 Land - Gate C land /cr90 Rakdos Guildgate enters the battlefield tapped. | {T}: Add {B} or {R}. Rupture Spire c13 c13/315 c13 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Saltcrusted Steppe c13 c13/316 c13 GW 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Saltcrusted Steppe. | {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}. Savage Lands c13 c13/317 c13 BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}. Seaside Citadel c13 c13/318 c13 GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Secluded Steppe c13 c13/319 c13 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Sejiri Refuge c13 c13/320 c13 WU 0 Land U land /cr90 Sejiri Refuge enters the battlefield tapped. | When Sejiri Refuge enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}. Selesnya Guildgate c13 c13/321 c13 GW 0 Land - Gate C land /cr90 Selesnya Guildgate enters the battlefield tapped. | {T}: Add {G} or {W}. Selesnya Sanctuary c13 c13/322 c13 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Simic Guildgate c13 c13/323 c13 GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}. Slippery Karst c13 c13/324 c13 G 0 Land C land /cr90 Slippery Karst enters the battlefield tapped. | {T}: Add {G}. | Cycling {2} Smoldering Crater c13 c13/325 c13 R 0 Land C land /cr90 Smoldering Crater enters the battlefield tapped. | {T}: Add {R}. | Cycling {2} Springjack Pasture c13 c13/326 c13 0 Land R land Create Goat/spawn [c14] Goat (W 0/1) {T}: Add {C}. | {4}, {T}: Create a 0/1 white Goat creature token. | {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life. Temple of the False God c13 c13/327 c13 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse c13 c13/328 c13 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Tranquil Thicket c13 c13/329 c13 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G} Transguild Promenade c13 c13/330 c13 0 Land C land /cr90 Transguild Promenade enters the battlefield tapped. | When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Urza's Factory c13 c13/331 c13 0 Land - Urza's U land Create Assembly-Worker/spawn [tsr] Assembly-Worker (2/2) {T}: Add {C}. | {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token. Vitu-Ghazi, the City-Tree c13 c13/332 c13 GW 0 Land U land Create Saproling/spawn [c16] Saproling (G 1/1) {T}: Add {C}. | {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. Vivid Crag c13 c13/333 c13 R 0 Land U land /cr90;/ccblue=2 Vivid Crag enters the battlefield tapped with two charge counters on it. | {T}: Add {R}. | {T}, Remove a charge counter from Vivid Crag: Add one mana of any color. Vivid Creek c13 c13/334 c13 U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. Vivid Grove c13 c13/335 c13 G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. Vivid Marsh c13 c13/336 c13 B 0 Land U land /cr90;/ccblue=2 Vivid Marsh enters the battlefield tapped with two charge counters on it. | {T}: Add {B}. | {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. Plains c13 c13/337 c13 W 0 Basic Land - Plains C plains Island c13 c13/341 c13 U 0 Basic Land - Island C island Swamp c13 c13/345 c13 B 0 Basic Land - Swamp C swamp Mountain c13 c13/349 c13 R 0 Basic Land - Mountain C mountain Forest c13 c13/353 c13 G 0 Basic Land - Forest C forest Angel of the Dire Hour c14 c14/1 c14 W W {5}{W}{W} 7 Creature - Angel 5 4 R mb1-rare creature /ch Flash | Flying | When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. Angelic Field Marshal c14 c14/2 c14 W W {2}{W}{W} 4 Creature - Angel 3 3 R creature /ch Flying | Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. Benevolent Offering c14 c14/3 c14 W W {3}{W} 4 Instant R instant /spawnx3 [c14] Spirit (W 1/1 Flying) Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. | Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control. Comeuppance c14 c14/4 c14 W W {3}{W} 4 Instant R instant Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. Containment Priest c14 c14/5 c14 W W {1}{W} 2 Creature - Human Cleric 2 2 R creature Flash | If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. Deploy to the Front c14 c14/6 c14 W W {5}{W}{W} 7 Sorcery R sorcery Create Soldier/spawn [c14] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c14] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c14] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. Fell the Mighty c14 c14/7 c14 W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power. Hallowed Spiritkeeper c14 c14/8 c14 W W {1}{W}{W} 3 Creature - Avatar 3 2 R creature Create Spirit/spawn [c14] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [c14] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [c14] Spirit (W 1/1 Flying) Vigilance | When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard. Jazal Goldmane c14 c14/9 c14 W W {2}{W}{W} 4 Legendary Creature - Cat Warrior 4 4 M creature First strike | {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. Nahiri, the Lithomancer c14 c14/10 c14 W W {3}{W}{W} 5 Legendary Planeswalker - Nahiri 3 M planeswalker yInitialize/ccblue=3 Create Kor Soldier/spawn [c14] Kor Soldier (W 1/1) Create Stoneforged Blade/spawn [c14] Stoneforged Blade +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. | -2: You may put an Equipment card from your hand or graveyard onto the battlefield. | -10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. | Nahiri, the Lithomancer can be your commander. Aether Gale c14 c14/11 c14 U U {3}{U}{U} 5 Sorcery R sorcery Return six target nonland permanents to their owners' hands. Breaching Leviathan c14 c14/12 c14 U U {7}{U}{U} 9 Creature - Leviathan 9 9 R creature When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. Domineering Will c14 c14/13 c14 U U {3}{U} 4 Instant R instant Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. Dulcet Sirens c14 c14/14 c14 U U {2}{U} 3 Creature - Siren 1 3 R creature {U}, {T}: Target creature attacks target opponent this turn if able. | Morph {U} Intellectual Offering c14 c14/15 c14 U U {4}{U} 5 Instant R instant Choose an opponent. You and that player each draw three cards. | Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. Reef Worm c14 c14/16 c14 U U {3}{U} 4 Creature - Worm 0 1 R creature Create Fish/spawn [c14] Fish (U 3/3) When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'" Stitcher Geralf c14 c14/17 c14 U U {3}{U}{U} 5 Legendary Creature - Human Wizard 3 4 M creature Create Zombie/spawn [c14] Zombie (U */*) {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. Stormsurge Kraken c14 c14/18 c14 U U {3}{U}{U} 5 Creature - Kraken 5 5 R creature Hexproof | Lieutenant - As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." Teferi, Temporal Archmage c14 c14/19 c14 U U {4}{U}{U} 6 Legendary Planeswalker - Teferi 5 M mb1-rare planeswalker yInitialize/ccblue=5 Look at top two cards/vp1pt2 Create Teferi, Temporal Archmage Emblem/spawn [c14] Teferi, Temporal Archmage Emblem +1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | -1: Untap up to four target permanents. | -10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." | Teferi, Temporal Archmage can be your commander. Well of Ideas c14 c14/20 c14 U U {5}{U} 6 Enchantment R enchantment When Well of Ideas enters the battlefield, draw two cards. | At the beginning of each other player's draw step, that player draws an additional card. | At the beginning of your draw step, draw two additional cards. Demon of Wailing Agonies c14 c14/21 c14 B B {3}{B}{B} 5 Creature - Demon 4 4 R creature /ch Flying | Lieutenant - As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." Flesh Carver c14 c14/22 c14 B B {2}{B} 3 Creature - Human Wizard 2 2 R creature Create Horror/spawn [c14] Horror (B */*) Intimidate | {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. | When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power. Ghoulcaller Gisa c14 c14/23 c14 B B {3}{B}{B} 5 Legendary Creature - Human Wizard 3 4 M creature Create Zombie/spawn [c14] Zombie (B 2/2) Create 5 Zombies/spawnx5 [c14] Zombie (B 2/2) Create 10 Zombies/spawnx10 [c14] Zombie (B 2/2) {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. Infernal Offering c14 c14/24 c14 B B {4}{B} 5 Sorcery R sorcery Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. | Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield. Malicious Affliction c14 c14/25 c14 B B {B}{B} 2 Instant R instant Morbid - When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. | Destroy target nonblack creature. Necromantic Selection c14 c14/26 c14 B B {4}{B}{B}{B} 7 Sorcery R sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. Ob Nixilis of the Black Oath c14 c14/27 c14 B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 3 M planeswalker yInitialize/ccblue=3 Create Demon/spawn [c14] Demon (B 5/5 Flying) Create Ob Nixilis of the Black Oath Emblem/spawn [c14] Ob Nixilis of the Black Oath Emblem +2: Each opponent loses 1 life. You gain life equal to the life lost this way. | -2: Create a 5/5 black Demon creature token with flying. You lose 2 life. | -8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." | Ob Nixilis of the Black Oath can be your commander. Overseer of the Damned c14 c14/28 c14 B B {5}{B}{B} 7 Creature - Demon 5 5 R creature yInitialize/ch Create Zombie/spawn [c14] Zombie (B 2/2) Flying | When Overseer of the Damned enters the battlefield, you may destroy target creature. | Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. Raving Dead c14 c14/29 c14 B B {4}{B} 5 Creature - Zombie 2 6 R creature Deathtouch | At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. | Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down. Spoils of Blood c14 c14/30 c14 B B {B} 1 Instant R instant /spawn [c14] Horror (B */*) Create an X/X black Horror creature token, where X is the number of creatures that died this turn. Wake the Dead c14 c14/31 c14 B B {X}{B}{B} 2 Instant R instant Cast this spell only during combat on an opponent's turn. | Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. Bitter Feud c14 c14/32 c14 R R {4}{R} 5 Enchantment R enchantment As Bitter Feud enters the battlefield, choose two players. | If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. Daretti, Scrap Savant c14 c14/33 c14 R R {3}{R} 4 Legendary Planeswalker - Daretti 3 M mb1-rare planeswalker yInitialize/ccblue=3 Create Daretti, Scrap Savant Emblem/spawn [c14] Daretti, Scrap Savant Emblem +2: Discard up to two cards, then draw that many cards. | -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. | -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." | Daretti, Scrap Savant can be your commander. Dualcaster Mage c14 c14/34 c14 R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Feldon of the Third Path c14 c14/35 c14 R R {1}{R}{R} 3 Legendary Creature - Human Artificer 2 3 M creature Create Copy/spawn [2xm] Copy {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. Impact Resonance c14 c14/36 c14 R R {1}{R} 2 Instant R instant Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn. Incite Rebellion c14 c14/37 c14 R R {4}{R}{R} 6 Sorcery R sorcery For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control. Scrap Mastery c14 c14/38 c14 R R {3}{R}{R} 5 Sorcery R sorcery Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield. Tyrant's Familiar c14 c14/39 c14 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | Lieutenant - As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." Volcanic Offering c14 c14/40 c14 R R {4}{R} 5 Instant R instant Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. | Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control. Warmonger Hellkite c14 c14/41 c14 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | All creatures attack each combat if able. | {1}{R}: Attacking creatures get +1/+0 until end of turn. Creeperhulk c14 c14/42 c14 G G {3}{G}{G} 5 Creature - Plant Elemental 5 5 R creature Trample | {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. Freyalise, Llanowar's Fury c14 c14/43 c14 G G {3}{G}{G} 5 Legendary Planeswalker - Freyalise 3 M planeswalker yInitialize/ccblue=3 Create Elf Druid/spawn [c14] Elf Druid (G 1/1) +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." | -2: Destroy target artifact or enchantment. | -6: Draw a card for each green creature you control. | Freyalise, Llanowar's Fury can be your commander. Grave Sifter c14 c14/44 c14 G G {5}{G} 6 Creature - Elemental Beast 5 7 R creature When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand. Lifeblood Hydra c14 c14/45 c14 G G {X}{G}{G}{G} 3 Creature - Hydra 0 0 R creature Trample | Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. | When Lifeblood Hydra dies, you gain life and draw cards equal to its power. Siege Behemoth c14 c14/46 c14 G G {5}{G}{G} 7 Creature - Beast 7 4 R creature Hexproof | As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. Song of the Dryads c14 c14/47 c14 G G {2}{G} 3 Enchantment - Aura R enchantment Enchant permanent | Enchanted permanent is a colorless Forest land. Sylvan Offering c14 c14/48 c14 G G {X}{G} 1 Sorcery R sorcery Create Treefolk/spawn [c14] Treefolk (G */*) Create Elf Warrior/spawn [c14] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [c14] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [c14] Elf Warrior (G 1/1) Choose an opponent. You and that player each create an X/X green Treefolk creature token. | Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. Thunderfoot Baloth c14 c14/49 c14 G G {4}{G}{G} 6 Creature - Beast 5 5 R creature Trample | Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. Titania, Protector of Argoth c14 c14/50 c14 G G {3}{G}{G} 5 Legendary Creature - Elemental 5 3 M creature Create Elemental/spawn [c14] Elemental (G 5/3) When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. | Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. Wave of Vitriol c14 c14/51 c14 G G {5}{G}{G} 7 Sorcery R sorcery Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles. Wolfcaller's Howl c14 c14/52 c14 G G {3}{G} 4 Enchantment R enchantment Create Wolf/spawn [c14] Wolf (G 2/2) Create 5 Wolves/spawnx5 [c14] Wolf (G 2/2) Create 10 Wolves/spawnx10 [c14] Wolf (G 2/2) At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand. Assault Suit c14 c14/53 c14 {4} 4 Artifact - Equipment U artifact Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. | At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. | Equip {3} Commander's Sphere c14 c14/54 c14 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Crown of Doom c14 c14/55 c14 {3} 3 Artifact R artifact Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. | {2}: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn. Loreseeker's Stone c14 c14/56 c14 {6} 6 Artifact U artifact {3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand. Masterwork of Ingenuity c14 c14/57 c14 {1} 1 Artifact - Equipment R artifact You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. Unstable Obelisk c14 c14/58 c14 {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Arcane Lighthouse c14 c14/59 c14 0 Land U land {T}: Add {C}. | {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. Flamekin Village c14 c14/60 c14 R 0 Land R land /cr90 As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: Target creature gains haste until end of turn. Myriad Landscape c14 c14/61 c14 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Artisan of Kozilek c14 c14/62 c14 {9} 9 Creature - Eldrazi 10 9 U creature When you cast this spell, you may return target creature card from your graveyard to the battlefield. | Annihilator 2 Adarkar Valkyrie c14 c14/63 c14 W W {4}{W}{W} 6 Snow Creature - Angel 4 5 R creature /ch Flying, vigilance | {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. Afterlife c14 c14/64 c14 W W {2}{W} 3 Instant U instant /spawn [c14] Spirit (W 1/1 Flying) Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. Armistice c14 c14/65 c14 W W {2}{W} 3 Enchantment R enchantment {3}{W}{W}: You draw a card and target opponent gains 3 life. Brave the Elements c14 c14/66 c14 W W {W} 1 Instant U instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. Cathars' Crusade c14 c14/67 c14 W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Celestial Crusader c14 c14/68 c14 W W {2}{W}{W} 4 Creature - Spirit 2 2 U mb1-white-a creature /ch Flash | Split second | Flying | Other white creatures get +1/+1. Condemn c14 c14/69 c14 W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Decree of Justice c14 c14/70 c14 W W {X}{X}{2}{W}{W} 4 Sorcery R sorcery Create Angel/spawn [c14] Angel (W 4/4 Flying) Create 5 Angels/spawnx5 [c14] Angel (W 4/4 Flying) Create 10 Angels/spawnx10 [c14] Angel (W 4/4 Flying) Create Soldier/spawn [c14] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c14] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c14] Soldier (W 1/1) Create X 4/4 white Angel creature tokens with flying. | Cycling {2}{W} | When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens. Flickerwisp c14 c14/71 c14 W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Geist-Honored Monk c14 c14/72 c14 W W {3}{W}{W} 5 Creature - Human Monk * * R creature /spawnx2 [c14] Spirit (W 1/1 Flying) Vigilance | Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. | When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying. Gift of Estates c14 c14/73 c14 W W {1}{W} 2 Sorcery U mb1-white-a sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle. Grand Abolisher c14 c14/74 c14 W W {W}{W} 2 Creature - Human Cleric 2 2 R creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Kemba, Kha Regent c14 c14/75 c14 W W {1}{W}{W} 3 Legendary Creature - Cat Cleric 2 4 R creature Create Cat/spawn [c14] Cat (W 2/2) Create 5 Cats/spawnx5 [c14] Cat (W 2/2) Create 10 Cats/spawnx10 [c14] Cat (W 2/2) At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. Kor Sanctifiers c14 c14/76 c14 W W {2}{W} 3 Creature - Kor Cleric 2 3 C creature Kicker {W} | When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. Marshal's Anthem c14 c14/77 c14 W W {2}{W}{W} 4 Enchantment R enchantment Multikicker {1}{W} | Creatures you control get +1/+1. | When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. Martial Coup c14 c14/78 c14 W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [c14] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c14] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c14] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Mentor of the Meek c14 c14/79 c14 W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Midnight Haunting c14 c14/80 c14 W W {2}{W} 3 Instant U instant /spawnx2 [c14] Spirit (W 1/1 Flying) Create two 1/1 white Spirit creature tokens with flying. Mobilization c14 c14/81 c14 W W {2}{W} 3 Enchantment R enchantment Create Soldier/spawn [c14] Soldier (W 1/1) Soldier creatures have vigilance. | {2}{W}: Create a 1/1 white Soldier creature token. Nomads' Assembly c14 c14/82 c14 W W {4}{W}{W} 6 Sorcery R sorcery Create Kor Soldier/spawn [c14] Kor Soldier (W 1/1) Create 5 Kor Soldiers/spawnx5 [c14] Kor Soldier (W 1/1) Create 10 Kor Soldiers/spawnx10 [c14] Kor Soldier (W 1/1) Create a 1/1 white Kor Soldier creature token for each creature you control. | Rebound Oblation c14 c14/83 c14 W W {2}{W} 3 Instant R instant The owner of target nonland permanent shuffles it into their library, then draws two cards. Requiem Angel c14 c14/84 c14 W W {5}{W} 6 Creature - Angel 5 5 R creature yInitialize/ch Create Spirit/spawn [c14] Spirit (W 1/1 Flying) Flying | Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. Return to Dust c14 c14/85 c14 W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Sacred Mesa c14 c14/86 c14 W W {2}{W} 3 Enchantment R enchantment Create Pegasus/spawn [c14] Pegasus (W 1/1 Flying) At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. | {1}{W}: Create a 1/1 white Pegasus creature token with flying. Serra Avatar c14 c14/87 c14 W W {4}{W}{W}{W} 7 Creature - Avatar * * M creature Serra Avatar's power and toughness are each equal to your life total. | When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. Silverblade Paladin c14 c14/88 c14 W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature Soulbond | As long as Silverblade Paladin is paired with another creature, both creatures have double strike. Skyhunter Skirmisher c14 c14/89 c14 W W {1}{W}{W} 3 Creature - Cat Knight 1 1 U creature /ch Flying, double strike Spectral Procession c14 c14/90 c14 W W {2/W}{2/W}{2/W} 6 Sorcery U sorcery /spawnx3 [c14] Spirit (W 1/1 Flying) Create three 1/1 white Spirit creature tokens with flying. Sun Titan c14 c14/91 c14 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Sunblast Angel c14 c14/92 c14 W W {4}{W}{W} 6 Creature - Angel 4 5 R creature /ch Flying | When Sunblast Angel enters the battlefield, destroy all tapped creatures. True Conviction c14 c14/93 c14 W W {3}{W}{W}{W} 6 Enchantment R enchantment Creatures you control have double strike and lifelink. Twilight Shepherd c14 c14/94 c14 W W {3}{W}{W}{W} 6 Creature - Angel 5 5 R creature /ch Flying, vigilance | When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. | Persist White Sun's Zenith c14 c14/95 c14 W W {X}{W}{W}{W} 3 Instant R instant Create Cat/spawn [c14] Cat (W 2/2) Create 5 Cats/spawnx5 [c14] Cat (W 2/2) Create 10 Cats/spawnx10 [c14] Cat (W 2/2) Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Whitemane Lion c14 c14/96 c14 W W {1}{W} 2 Creature - Cat 2 2 C creature Flash | When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. Wing Shards c14 c14/97 c14 W W {1}{W}{W} 3 Instant U instant Target player sacrifices an attacking creature. | Storm Azure Mage c14 c14/98 c14 U U {1}{U} 2 Creature - Human Wizard 2 1 U creature {3}{U}: Draw a card. Brine Elemental c14 c14/99 c14 U U {4}{U}{U} 6 Creature - Elemental 5 4 U creature Morph {5}{U}{U} | When Brine Elemental is turned face up, each opponent skips their next untap step. Cackling Counterpart c14 c14/100 c14 U U {1}{U}{U} 3 Instant R instant Create Copy/spawn [2xm] Copy Create a token that's a copy of target creature you control. | Flashback {5}{U}{U} Call to Mind c14 c14/101 c14 U U {2}{U} 3 Sorcery U sorcery Return target instant or sorcery card from your graveyard to your hand. Compulsive Research c14 c14/102 c14 U U {2}{U} 3 Sorcery C sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card. Concentrate c14 c14/103 c14 U U {2}{U}{U} 4 Sorcery U sorcery Draw three cards. Cyclonic Rift c14 c14/104 c14 U U {1}{U} 2 Instant R instant Return target nonland permanent you don't control to its owner's hand. | Overload {6}{U} Deep-Sea Kraken c14 c14/105 c14 U U {7}{U}{U}{U} 10 Creature - Kraken 6 6 R creature Deep-Sea Kraken can't be blocked. | Suspend 9-{2}{U} | Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. Dismiss c14 c14/106 c14 U U {2}{U}{U} 4 Instant U instant Counter target spell. | Draw a card. Distorting Wake c14 c14/107 c14 U U {X}{U}{U}{U} 3 Sorcery R sorcery Return X target nonland permanents to their owners' hands. Exclude c14 c14/108 c14 U U {2}{U} 3 Instant C instant Counter target creature spell. | Draw a card. Fathom Seer c14 c14/109 c14 U U {1}{U} 2 Creature - Illusion 1 3 C mb1-blue-b creature Morph-Return two Islands you control to their owner's hand. | When Fathom Seer is turned face up, draw two cards. Fog Bank c14 c14/110 c14 U U {1}{U} 2 Creature - Wall 0 2 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank. Fool's Demise c14 c14/111 c14 U U {4}{U} 5 Enchantment - Aura U enchantment Enchant creature | When enchanted creature dies, return that card to the battlefield under your control. | When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. Frost Titan c14 c14/112 c14 U U {4}{U}{U} 6 Creature - Giant 6 6 M creature Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. | Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. Hoverguard Sweepers c14 c14/113 c14 U U {6}{U}{U} 8 Creature - Drone 5 6 R creature /ch Flying | When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. Infinite Reflection c14 c14/114 c14 U U {5}{U} 6 Enchantment - Aura R enchantment Enchant creature | When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. | Nontoken creatures you control enter the battlefield as a copy of enchanted creature. Into the Roil c14 c14/115 c14 U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Ixidron c14 c14/116 c14 U U {3}{U}{U} 5 Creature - Illusion * * R creature As Ixidron enters the battlefield, turn all other nontoken creatures face down. | Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. Lorthos, the Tidemaker c14 c14/117 c14 U U {5}{U}{U}{U} 8 Legendary Creature - Octopus 8 8 M creature Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. Mulldrifter c14 c14/118 c14 U U {4}{U} 5 Creature - Elemental 2 2 C creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Phyrexian Ingester c14 c14/119 c14 U U {6}{U} 7 Creature - Phyrexian Beast 3 3 R creature Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. | Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. Pongify c14 c14/120 c14 U U {U} 1 Instant U instant /spawn [c14] Ape (G 3/3) Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. Riptide Survivor c14 c14/121 c14 U U {2}{U} 3 Creature - Human Wizard 2 1 U creature Morph {1}{U}{U} | When Riptide Survivor is turned face up, discard two cards, then draw three cards. Rite of Replication c14 c14/122 c14 U U {2}{U}{U} 4 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create 5 Copies/spawnx5 [2xm] Copy Kicker {5} | Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. Rush of Knowledge c14 c14/123 c14 U U {4}{U} 5 Sorcery C sorcery Draw cards equal to the highest mana value among permanents you control. Sea Gate Oracle c14 c14/124 c14 U U {2}{U} 3 Creature - Human Wizard 1 3 C creature Look at top two cards/vp1pt2 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Shaper Parasite c14 c14/125 c14 U U {1}{U}{U} 3 Creature - Illusion 2 3 C mb1-blue-b creature Morph {2}{U} | When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. Sphinx of Jwar Isle c14 c14/126 c14 U U {4}{U}{U} 6 Creature - Sphinx 5 5 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Shroud | You may look at the top card of your library any time. Sphinx of Magosi c14 c14/127 c14 U U {3}{U}{U}{U} 6 Creature - Sphinx 6 6 R creature /ch Flying | {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. Sphinx of Uthuun c14 c14/128 c14 U U {5}{U}{U} 7 Creature - Sphinx 5 6 R creature yInitialize/ch Reveal top five cards/vp1at5 Flying | When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Stroke of Genius c14 c14/129 c14 U U {X}{2}{U} 3 Instant R instant Target player draws X cards. Turn to Frog c14 c14/130 c14 U U {1}{U} 2 Instant U instant Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. Willbender c14 c14/131 c14 U U {1}{U} 2 Creature - Human Wizard 1 2 U creature Morph {1}{U} | When Willbender is turned face up, change the target of target spell or ability with a single target. Abyssal Persecutor c14 c14/132 c14 B B {2}{B}{B} 4 Creature - Demon 6 6 M creature /ch Flying, trample | You can't win the game and your opponents can't lose the game. Aether Snap c14 c14/133 c14 B B {3}{B}{B} 5 Sorcery R sorcery Remove all counters from all permanents and exile all tokens. Annihilate c14 c14/134 c14 B B {3}{B}{B} 5 Instant U instant Destroy target nonblack creature. It can't be regenerated. | Draw a card. Bad Moon c14 c14/135 c14 B B {1}{B} 2 Enchantment R enchantment Black creatures get +1/+1. Black Sun's Zenith c14 c14/136 c14 B B {X}{B}{B} 2 Sorcery R sorcery Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. Bloodgift Demon c14 c14/137 c14 B B {3}{B}{B} 5 Creature - Demon 5 4 R creature /ch Flying | At the beginning of your upkeep, target player draws a card and loses 1 life. Butcher of Malakir c14 c14/138 c14 B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Crypt Ghast c14 c14/139 c14 B B {3}{B} 4 Creature - Spirit 2 2 R creature Extort | Whenever you tap a Swamp for mana, add an additional {B}. Disciple of Bolas c14 c14/140 c14 B B {3}{B} 4 Creature - Human Wizard 2 1 R creature When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. Drana, Kalastria Bloodchief c14 c14/141 c14 B B {3}{B}{B} 5 Legendary Creature - Vampire Shaman 4 4 R creature /ch Flying | {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. Dread Return c14 c14/142 c14 B B {2}{B}{B} 4 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | Flashback-Sacrifice three creatures. Dregs of Sorrow c14 c14/143 c14 B B {X}{4}{B} 5 Sorcery R sorcery Destroy X target nonblack creatures. Draw X cards. Evernight Shade c14 c14/144 c14 B B {3}{B} 4 Creature - Shade 1 1 U creature {B}: Evernight Shade gets +1/+1 until end of turn. | Undying Grave Titan c14 c14/145 c14 B B {4}{B}{B} 6 Creature - Giant 6 6 M mb1-rare creature Create 2 Zombies/spawnx2 [c14] Zombie (B 2/2) Deathtouch | Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. Gray Merchant of Asphodel c14 c14/146 c14 B B {3}{B}{B} 5 Creature - Zombie 2 4 C mb1-black-b creature When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. Liliana's Reaver c14 c14/147 c14 B B {2}{B}{B} 4 Creature - Zombie 4 3 R creature Create Zombie/spawn [c14] Zombie (B 2/2) Deathtouch | Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token. Magus of the Coffers c14 c14/148 c14 B B {4}{B} 5 Creature - Human Wizard 4 4 R creature {2}, {T}: Add {B} for each Swamp you control. Morkrut Banshee c14 c14/149 c14 B B {3}{B}{B} 5 Creature - Spirit 4 4 U creature Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. Mutilate c14 c14/150 c14 B B {2}{B}{B} 4 Sorcery R sorcery All creatures get -1/-1 until end of turn for each Swamp you control. Nantuko Shade c14 c14/151 c14 B B {B}{B} 2 Creature - Insect Shade 2 1 R creature {B}: Nantuko Shade gets +1/+1 until end of turn. Nekrataal c14 c14/152 c14 B B {2}{B}{B} 4 Creature - Human Assassin 2 1 U creature First strike | When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Pestilence Demon c14 c14/153 c14 B B {5}{B}{B}{B} 8 Creature - Demon 7 6 R creature /ch Flying | {B}: Pestilence Demon deals 1 damage to each creature and each player. Phyrexian Gargantua c14 c14/154 c14 B B {4}{B}{B} 6 Creature - Phyrexian Horror 4 4 U creature When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. Pontiff of Blight c14 c14/155 c14 B B {4}{B}{B} 6 Creature - Zombie Cleric 2 7 R creature Extort | Other creatures you control have extort. Profane Command c14 c14/156 c14 B B {X}{B}{B} 2 Sorcery R sorcery Choose two - | - Target player loses X life. | - Return target creature card with mana value X or less from your graveyard to the battlefield. | - Target creature gets -X/-X until end of turn. | - Up to X target creatures gain fear until end of turn. Promise of Power c14 c14/157 c14 B B {2}{B}{B}{B} 5 Sorcery R sorcery Create Demon/spawn [c14] Demon (B */* Flying) Choose one - | - You draw five cards and you lose 5 life. | - Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. | Entwine {4} Read the Bones c14 c14/158 c14 B B {2}{B} 3 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life. Reaper from the Abyss c14 c14/159 c14 B B {3}{B}{B}{B} 6 Creature - Demon 6 6 M creature /ch Flying | Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. Shriekmaw c14 c14/160 c14 B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B} Sign in Blood c14 c14/161 c14 B B {B}{B} 2 Sorcery C sorcery Target player draws two cards and loses 2 life. Skeletal Scrying c14 c14/162 c14 B B {X}{B} 1 Instant U mb1-black-b instant As an additional cost to cast this spell, exile X cards from your graveyard. | You draw X cards and you lose X life. Skirsdag High Priest c14 c14/163 c14 B B {1}{B} 2 Creature - Human Cleric 1 2 R creature Create Demon/spawn [c14] Demon (B 5/5 Flying) Morbid - {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. Sudden Spoiling c14 c14/164 c14 B B {1}{B}{B} 3 Instant R instant Split second | Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. Syphon Mind c14 c14/165 c14 B B {3}{B} 4 Sorcery C sorcery Each other player discards a card. You draw a card for each card discarded this way. Tendrils of Corruption c14 c14/166 c14 B B {3}{B} 4 Instant C mb1-black-b instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Tragic Slip c14 c14/167 c14 B B {B} 1 Instant C mb1-black-b instant Target creature gets -1/-1 until end of turn. | Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn. Vampire Hexmage c14 c14/168 c14 B B {B}{B} 2 Creature - Vampire Shaman 2 1 U mb1-black-b creature First strike | Sacrifice Vampire Hexmage: Remove all counters from target permanent. Victimize c14 c14/169 c14 B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Xathrid Demon c14 c14/170 c14 B B {3}{B}{B}{B} 6 Creature - Demon 7 7 M creature /ch Flying, trample | At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. Beetleback Chief c14 c14/171 c14 R R {2}{R}{R} 4 Creature - Goblin Warrior 2 2 U creature /spawnx2 [c14] Goblin (R 1/1) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. Blasphemous Act c14 c14/172 c14 R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Bogardan Hellkite c14 c14/173 c14 R R {6}{R}{R} 8 Creature - Dragon 5 5 M creature /ch Flash | Flying | When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. Chaos Warp c14 c14/174 c14 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Faithless Looting c14 c14/175 c14 R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Flametongue Kavu c14 c14/176 c14 R R {3}{R} 4 Creature - Kavu 4 2 U creature When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. Goblin Welder c14 c14/177 c14 R R {R} 1 Creature - Goblin Artificer 1 1 R creature {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. Hoard-Smelter Dragon c14 c14/178 c14 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value. Ingot Chewer c14 c14/179 c14 R R {4}{R} 5 Creature - Elemental 3 3 C creature When Ingot Chewer enters the battlefield, destroy target artifact. | Evoke {R} Magmaquake c14 c14/180 c14 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker. Spitebellows c14 c14/181 c14 R R {5}{R} 6 Creature - Elemental 6 1 U creature When Spitebellows leaves the battlefield, it deals 6 damage to target creature. | Evoke {1}{R}{R} Starstorm c14 c14/182 c14 R R {X}{R}{R} 2 Instant R instant Starstorm deals X damage to each creature. | Cycling {3} Tuktuk the Explorer c14 c14/183 c14 R R {2}{R} 3 Legendary Creature - Goblin 1 1 R creature Create Tuktuk the Returned/spawn [c14] Tuktuk the Returned (5/5) Haste | When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token. Whipflare c14 c14/184 c14 R R {1}{R} 2 Sorcery U sorcery Whipflare deals 2 damage to each nonartifact creature. Word of Seizing c14 c14/185 c14 R R {3}{R}{R} 5 Instant R instant Split second | Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Beastmaster Ascension c14 c14/186 c14 G G {2}{G} 3 Enchantment R enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. | As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Collective Unconscious c14 c14/187 c14 G G {4}{G}{G} 6 Sorcery R sorcery Draw a card for each creature you control. Desert Twister c14 c14/188 c14 G G {4}{G}{G} 6 Sorcery U sorcery Destroy target permanent. Drove of Elves c14 c14/189 c14 G G {3}{G} 4 Creature - Elf * * U creature Hexproof | Drove of Elves's power and toughness are each equal to the number of green permanents you control. Elvish Archdruid c14 c14/190 c14 G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control. Elvish Mystic c14 c14/191 c14 G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Elvish Skysweeper c14 c14/192 c14 G G {G} 1 Creature - Elf Warrior 1 1 C creature {4}{G}, Sacrifice a creature: Destroy target creature with flying. Elvish Visionary c14 c14/193 c14 G G {1}{G} 2 Creature - Elf Shaman 1 1 C creature When Elvish Visionary enters the battlefield, draw a card. Essence Warden c14 c14/194 c14 G G {G} 1 Creature - Elf Shaman 1 1 C creature Whenever another creature enters the battlefield, you gain 1 life. Ezuri, Renegade Leader c14 c14/195 c14 G G {1}{G}{G} 3 Legendary Creature - Elf Warrior 2 2 R creature {G}: Regenerate another target Elf. | {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. Farhaven Elf c14 c14/196 c14 G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Fresh Meat c14 c14/197 c14 G G {3}{G} 4 Instant R instant Create Beast/spawn [c14] Beast (G 3/3) Create 5 Beasts/spawnx5 [c14] Beast (G 3/3) Create 10 Beasts/spawnx10 [c14] Beast (G 3/3) Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn. Grim Flowering c14 c14/198 c14 G G {5}{G} 6 Sorcery U sorcery Draw a card for each creature card in your graveyard. Harrow c14 c14/199 c14 G G {2}{G} 3 Instant C instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. Hunting Triad c14 c14/200 c14 G G {3}{G} 4 Tribal Sorcery - Elf U sorcery Create 3 Elf Warriors/spawnx3 [c14] Elf Warrior (G 1/1) Create three 1/1 green Elf Warrior creature tokens. | Reinforce 3-{3}{G} Immaculate Magistrate c14 c14/201 c14 G G {3}{G} 4 Creature - Elf Shaman 2 2 R creature {T}: Put a +1/+1 counter on target creature for each Elf you control. Imperious Perfect c14 c14/202 c14 G G {2}{G} 3 Creature - Elf Warrior 2 2 U creature Create Elf Warrior/spawn [c14] Elf Warrior (G 1/1) Other Elves you control get +1/+1. | {G}, {T}: Create a 1/1 green Elf Warrior creature token. Joraga Warcaller c14 c14/203 c14 G G {G} 1 Creature - Elf Warrior 1 1 R creature Multikicker {1}{G} | Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. | Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. Llanowar Elves c14 c14/204 c14 G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Lys Alana Huntmaster c14 c14/205 c14 G G {2}{G}{G} 4 Creature - Elf Warrior 3 3 C creature Create Elf Warrior/spawn [c14] Elf Warrior (G 1/1) Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. Masked Admirers c14 c14/206 c14 G G {2}{G}{G} 4 Creature - Elf Shaman 3 2 R creature When Masked Admirers enters the battlefield, draw a card. | Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. Overrun c14 c14/207 c14 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn. Overwhelming Stampede c14 c14/208 c14 G G {3}{G}{G} 5 Sorcery R sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Praetor's Counsel c14 c14/209 c14 G G {5}{G}{G}{G} 8 Sorcery M sorcery Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. Priest of Titania c14 c14/210 c14 G G {1}{G} 2 Creature - Elf Druid 1 1 C mb1-green-b creature {T}: Add {G} for each Elf on the battlefield. Primordial Sage c14 c14/211 c14 G G {4}{G}{G} 6 Creature - Spirit 4 5 R creature Whenever you cast a creature spell, you may draw a card. Rampaging Baloths c14 c14/212 c14 G G {4}{G}{G} 6 Creature - Beast 6 6 M creature Create Beast/spawn [c14] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Reclamation Sage c14 c14/213 c14 G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Silklash Spider c14 c14/214 c14 G G {3}{G}{G} 5 Creature - Spider 2 7 R creature Reach | {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. Soul of the Harvest c14 c14/215 c14 G G {4}{G}{G} 6 Creature - Elemental 6 6 R creature Trample | Whenever another nontoken creature enters the battlefield under your control, you may draw a card. Sylvan Ranger c14 c14/216 c14 G G {1}{G} 2 Creature - Elf Scout Ranger 1 1 C creature When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Sylvan Safekeeper c14 c14/217 c14 G G {G} 1 Creature - Human Wizard 1 1 R creature Sacrifice a land: Target creature you control gains shroud until end of turn. Terastodon c14 c14/218 c14 G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [c14] Elephant (G 3/3) Create 2 Elephants/spawnx2 [c14] Elephant (G 3/3) Create 3 Elephants/spawnx3 [c14] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. Thornweald Archer c14 c14/219 c14 G G {1}{G} 2 Creature - Elf Archer 2 1 C creature Reach, deathtouch Timberwatch Elf c14 c14/220 c14 G G {2}{G} 3 Creature - Elf 1 2 C creature {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. Titania's Chosen c14 c14/221 c14 G G {2}{G} 3 Creature - Elf Archer 1 1 U creature Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. Tornado Elemental c14 c14/222 c14 G G {5}{G}{G} 7 Creature - Elemental 6 6 R creature When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. | You may have Tornado Elemental assign its combat damage as though it weren't blocked. Wellwisher c14 c14/223 c14 G G {1}{G} 2 Creature - Elf 1 1 C creature {T}: You gain 1 life for each Elf on the battlefield. Whirlwind c14 c14/224 c14 G G {2}{G}{G} 4 Sorcery R sorcery Destroy all creatures with flying. Wolfbriar Elemental c14 c14/225 c14 G G {2}{G}{G} 4 Creature - Elemental 4 4 R creature Create Wolf/spawn [c14] Wolf (G 2/2) Create 5 Wolves/spawnx5 [c14] Wolf (G 2/2) Create 10 Wolves/spawnx10 [c14] Wolf (G 2/2) Multikicker {G} | When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked. Wood Elves c14 c14/226 c14 G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Wren's Run Packmaster c14 c14/227 c14 G G {3}{G} 4 Creature - Elf Warrior 5 5 R creature Create Wolf/spawn [c14] Wolf (G 2/2) Champion an Elf | {2}{G}: Create a 2/2 green Wolf creature token. | Wolves you control have deathtouch. Argentum Armor c14 c14/228 c14 {6} 6 Artifact - Equipment R artifact Equipped creature gets +6/+6. | Whenever equipped creature attacks, destroy target permanent. | Equip {6} Bonehoard c14 c14/229 c14 {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. | Equip {2} Bosh, Iron Golem c14 c14/230 c14 R {8} 8 Legendary Artifact Creature - Golem 6 7 R creature Trample | {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target. Bottle Gnomes c14 c14/231 c14 {3} 3 Artifact Creature - Gnome 1 3 U creature Sacrifice Bottle Gnomes: You gain 3 life. Burnished Hart c14 c14/232 c14 {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Caged Sun c14 c14/233 c14 {6} 6 Artifact R artifact As Caged Sun enters the battlefield, choose a color. | Creatures you control of the chosen color get +1/+1. | Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. Cathodion c14 c14/234 c14 {3} 3 Artifact Creature - Construct 3 3 U creature When Cathodion dies, add {C}{C}{C}. Charcoal Diamond c14 c14/235 c14 B {2} 2 Artifact U artifact /cr90 Charcoal Diamond enters the battlefield tapped. | {T}: Add {B}. Dreamstone Hedron c14 c14/236 c14 {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Emerald Medallion c14 c14/237 c14 {2} 2 Artifact R artifact Green spells you cast cost {1} less to cast. Epochrasite c14 c14/238 c14 {2} 2 Artifact Creature - Construct 1 1 R creature Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. | When Epochrasite dies, exile it with three time counters on it and it gains suspend. Everflowing Chalice c14 c14/239 c14 {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Fire Diamond c14 c14/240 c14 R {2} 2 Artifact U artifact /cr90 Fire Diamond enters the battlefield tapped. | {T}: Add {R}. Ichor Wellspring c14 c14/241 c14 {2} 2 Artifact C artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. Jalum Tome c14 c14/242 c14 {3} 3 Artifact R artifact {2}, {T}: Draw a card, then discard a card. Jet Medallion c14 c14/243 c14 {2} 2 Artifact R artifact Black spells you cast cost {1} less to cast. Junk Diver c14 c14/244 c14 {3} 3 Artifact Creature - Bird 1 1 R creature /ch Flying | When Junk Diver dies, return another target artifact card from your graveyard to your hand. Lashwrithe c14 c14/245 c14 B {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1 for each Swamp you control. | Equip {B/P}{B/P} Liquimetal Coating c14 c14/246 c14 {2} 2 Artifact U artifact {T}: Target permanent becomes an artifact in addition to its other types until end of turn. Loxodon Warhammer c14 c14/247 c14 {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Marble Diamond c14 c14/248 c14 W {2} 2 Artifact U artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}. Mask of Memory c14 c14/249 c14 {2} 2 Artifact - Equipment U mb1-colorless artifact Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. | Equip {1} Mind Stone c14 c14/250 c14 {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Moonsilver Spear c14 c14/251 c14 {4} 4 Artifact - Equipment R artifact Create Angel/spawn [c14] Angel (W 4/4 Flying) Equipped creature has first strike. | Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. | Equip {4} Moss Diamond c14 c14/252 c14 G {2} 2 Artifact U artifact /cr90 Moss Diamond enters the battlefield tapped. | {T}: Add {G}. Mycosynth Wellspring c14 c14/253 c14 {2} 2 Artifact C artifact When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Myr Battlesphere c14 c14/254 c14 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [c14] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Myr Retriever c14 c14/255 c14 {2} 2 Artifact Creature - Myr 1 1 U creature When Myr Retriever dies, return another target artifact card from your graveyard to your hand. Myr Sire c14 c14/256 c14 {2} 2 Artifact Creature - Phyrexian Myr 1 1 C creature Create Phyrexian Myr/spawn [cmm] Phyrexian Myr (1/1) When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. Nevinyrral's Disk c14 c14/257 c14 {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments. Palladium Myr c14 c14/258 c14 {3} 3 Artifact Creature - Myr 2 2 U creature {T}: Add {C}{C}. Panic Spellbomb c14 c14/259 c14 R {1} 1 Artifact C artifact {T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. | When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. Pearl Medallion c14 c14/260 c14 {2} 2 Artifact R artifact White spells you cast cost {1} less to cast. Pentavus c14 c14/261 c14 {7} 7 Artifact Creature - Construct 0 0 R creature yInitialize/ccgreen=5 Create Pentavite/spawn [c14] Pentavite (1/1 Flying) Pentavus enters the battlefield with five +1/+1 counters on it. | {1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. | {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. Pilgrim's Eye c14 c14/262 c14 {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Predator, Flagship c14 c14/263 c14 {5} 5 Legendary Artifact R artifact {2}: Target creature gains flying until end of turn. | {5}, {T}: Destroy target creature with flying. Pristine Talisman c14 c14/264 c14 {3} 3 Artifact C artifact {T}: Add {C}. You gain 1 life. Ruby Medallion c14 c14/265 c14 {2} 2 Artifact R artifact Red spells you cast cost {1} less to cast. Sapphire Medallion c14 c14/266 c14 {2} 2 Artifact R artifact Blue spells you cast cost {1} less to cast. Seer's Sundial c14 c14/267 c14 {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. Skullclamp c14 c14/268 c14 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sky Diamond c14 c14/269 c14 U {2} 2 Artifact U artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}. Sol Ring c14 c14/270 c14 {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum c14 c14/271 c14 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Spine of Ish Sah c14 c14/272 c14 {7} 7 Artifact R artifact When Spine of Ish Sah enters the battlefield, destroy target permanent. | When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. Steel Hellkite c14 c14/273 c14 {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Strata Scythe c14 c14/274 c14 {3} 3 Artifact - Equipment R artifact Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. | Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. | Equip {3} Swiftfoot Boots c14 c14/275 c14 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Sword of Vengeance c14 c14/276 c14 {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3} Thran Dynamo c14 c14/277 c14 {4} 4 Artifact U artifact {T}: Add {C}{C}{C}. Tormod's Crypt c14 c14/278 c14 {0} 0 Artifact U mb1-colorless artifact {T}, Sacrifice Tormod's Crypt: Exile target player's graveyard. Trading Post c14 c14/279 c14 {4} 4 Artifact R artifact Create Goat/spawn [c14] Goat (W 0/1) {1}, {T}, Discard a card: You gain 4 life. | {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. | {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. | {1}, {T}, Sacrifice an artifact: Draw a card. Ur-Golem's Eye c14 c14/280 c14 {4} 4 Artifact U artifact {T}: Add {C}{C}. Wayfarer's Bauble c14 c14/281 c14 {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Worn Powerstone c14 c14/282 c14 {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}. Wurmcoil Engine c14 c14/283 c14 {6} 6 Artifact Creature - Phyrexian Wurm 6 6 M creature Create Wurms/spawn [lackey] Phyrexian Wurm (3/3 Deathtouch);/spawn [lackey] Phyrexian Wurm (3/3 Lifelink) Deathtouch, lifelink | When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. Barren Moor c14 c14/284 c14 B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B} Bojuka Bog c14 c14/285 c14 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Buried Ruin c14 c14/286 c14 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Coral Atoll c14 c14/287 c14 U 0 Land U land /cr90 Coral Atoll enters the battlefield tapped. | When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. | {T}: Add {C}{U}. Crypt of Agadeem c14 c14/288 c14 B 0 Land R land /cr90 Crypt of Agadeem enters the battlefield tapped. | {T}: Add {B}. | {2}, {T}: Add {B} for each black creature card in your graveyard. Crystal Vein c14 c14/289 c14 0 Land U land {T}: Add {C}. | {T}, Sacrifice Crystal Vein: Add {C}{C}. Darksteel Citadel c14 c14/290 c14 0 Artifact Land U artifact Indestructible | {T}: Add {C}. Dormant Volcano c14 c14/291 c14 R 0 Land U land /cr90 Dormant Volcano enters the battlefield tapped. | When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. | {T}: Add {C}{R}. Drifting Meadow c14 c14/292 c14 W 0 Land C land /cr90 Drifting Meadow enters the battlefield tapped. | {T}: Add {W}. | Cycling {2} Emeria, the Sky Ruin c14 c14/293 c14 W 0 Land R land /cr90 Emeria, the Sky Ruin enters the battlefield tapped. | At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. | {T}: Add {W}. Everglades c14 c14/294 c14 B 0 Land U land /cr90 Everglades enters the battlefield tapped. | When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. | {T}: Add {C}{B}. Evolving Wilds c14 c14/295 c14 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Forgotten Cave c14 c14/296 c14 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Gargoyle Castle c14 c14/297 c14 0 Land R land Create Gargoyle/spawn [c14] Gargoyle (3/4 Flying) {T}: Add {C}. | {5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying. Ghost Quarter c14 c14/298 c14 0 Land U land {T}: Add {C}. | {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Great Furnace c14 c14/299 c14 R 0 Artifact Land C artifact {T}: Add {R}. Haunted Fengraf c14 c14/300 c14 0 Land C land {T}: Add {C}. | {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. Havenwood Battleground c14 c14/301 c14 G 0 Land U land /cr90 Havenwood Battleground enters the battlefield tapped. | {T}: Add {G}. | {T}, Sacrifice Havenwood Battleground: Add {G}{G}. Jungle Basin c14 c14/302 c14 G 0 Land U land /cr90 Jungle Basin enters the battlefield tapped. | When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. | {T}: Add {C}{G}. Karoo c14 c14/303 c14 W 0 Land U land /cr90 Karoo enters the battlefield tapped. | When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. | {T}: Add {C}{W}. Lonely Sandbar c14 c14/304 c14 U 0 Land C land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U} Oran-Rief, the Vastwood c14 c14/305 c14 G 0 Land R land /cr90 Oran-Rief, the Vastwood enters the battlefield tapped. | {T}: Add {G}. | {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Phyrexia's Core c14 c14/306 c14 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice an artifact: You gain 1 life. Polluted Mire c14 c14/307 c14 B 0 Land C land /cr90 Polluted Mire enters the battlefield tapped. | {T}: Add {B}. | Cycling {2} Reliquary Tower c14 c14/308 c14 0 Land U land You have no maximum hand size. | {T}: Add {C}. Remote Isle c14 c14/309 c14 U 0 Land C land /cr90 Remote Isle enters the battlefield tapped. | {T}: Add {U}. | Cycling {2} Secluded Steppe c14 c14/310 c14 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Slippery Karst c14 c14/311 c14 G 0 Land C land /cr90 Slippery Karst enters the battlefield tapped. | {T}: Add {G}. | Cycling {2} Smoldering Crater c14 c14/312 c14 R 0 Land C land /cr90 Smoldering Crater enters the battlefield tapped. | {T}: Add {R}. | Cycling {2} Tectonic Edge c14 c14/313 c14 0 Land U mb1-colorless land {T}: Add {C}. | {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. Temple of the False God c14 c14/314 c14 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse c14 c14/315 c14 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Tranquil Thicket c14 c14/316 c14 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G} Zoetic Cavern c14 c14/317 c14 0 Land U land {T}: Add {C}. | Morph {2} Plains c14 c14/318 c14 W 0 Basic Land - Plains C plains Island c14 c14/322 c14 U 0 Basic Land - Island C island Swamp c14 c14/326 c14 B 0 Basic Land - Swamp C swamp Mountain c14 c14/330 c14 R 0 Basic Land - Mountain C mountain Forest c14 c14/334 c14 G 0 Basic Land - Forest C forest [c14] Angel (W 4/4 Flying) c14 tc14/1 tc14 W 0 Token Creature - Angel 4 4 T /ch Flying [c14] Cat (W 2/2) c14 tc14/2 tc14 W 0 Token Creature - Cat 2 2 T [c14] Goat (W 0/1) c14 tc14/3 tc14 W 0 Token Creature - Goat 0 1 T [c14] Kor Soldier (W 1/1) c14 tc14/4 tc14 W 0 Token Creature - Kor Soldier 1 1 T [c14] Pegasus (W 1/1 Flying) c14 tc14/5 tc14 W 0 Token Creature - Pegasus 1 1 T /ch Flying [c14] Soldier (W 1/1) c14 tc14/6 tc14 W 0 Token Creature - Soldier 1 1 T [c14] Spirit (W 1/1 Flying) c14 tc14/7 tc14 W 0 Token Creature - Spirit 1 1 T /ch Flying [c14] Fish (U 3/3) c14 tc14/8 tc14 U 0 Token Creature - Fish 3 3 T Create Whale/spawn [c14] Whale (U 6/6) When this creature dies, create a 6/6 blue Whale creature token with "When this creature dies, create a 9/9 blue Kraken creature token." [c14] Kraken (U 9/9) c14 tc14/9 tc14 U 0 Token Creature - Kraken 9 9 T [c14] Whale (U 6/6) c14 tc14/10 tc14 U 0 Token Creature - Whale 6 6 T Create Kraken/spawn [c14] Kraken (U 9/9) When this creature dies, create a 9/9 blue Kraken creature token. [c14] Zombie (U */*) c14 tc14/11 tc14 U 0 Token Creature - Zombie * * T [c14] Demon (B */* Flying) c14 tc14/12 tc14 B 0 Token Creature - Demon * * T /ch Flying [c14] Demon (B 5/5 Flying) c14 tc14/13 tc14 B 0 Token Creature - Demon 5 5 T /ch Flying [c14] Germ (B 0/0) c14 tc14/14 tc14 B 0 Token Creature - Germ 0 0 T [c14] Horror (B */*) c14 tc14/15 tc14 B 0 Token Creature - Horror * * T [c14] Zombie (B 2/2) c14 tc14/16 tc14 B 0 Token Creature - Zombie 2 2 T [c14] Goblin (R 1/1) c14 tc14/17 tc14 R 0 Token Creature - Goblin 1 1 T [c14] Ape (G 3/3) c14 tc14/18 tc14 G 0 Token Creature - Ape 3 3 T [c14] Beast (G 3/3) c14 tc14/19 tc14 G 0 Token Creature - Beast 3 3 T [c14] Beast (G 4/4) c14 tc14/20 tc14 G 0 Token Creature - Beast 4 4 T [c14] Elemental (G 5/3) c14 tc14/21 tc14 G 0 Token Creature - Elemental 5 3 T [c14] Elephant (G 3/3) c14 tc14/22 tc14 G 0 Token Creature - Elephant 3 3 T [c14] Elf Druid (G 1/1) c14 tc14/23 tc14 G 0 Token Creature - Elf Druid 1 1 T {T}: Add {G}. [c14] Elf Warrior (G 1/1) c14 tc14/24 tc14 G 0 Token Creature - Elf Warrior 1 1 T [c14] Treefolk (G */*) c14 tc14/25 tc14 G 0 Token Creature - Treefolk * * T [c14] Wolf (G 2/2) c14 tc14/26 tc14 G 0 Token Creature - Wolf 2 2 T [c14] Gargoyle (3/4 Flying) c14 tc14/27 tc14 0 Token Artifact Creature - Gargoyle 3 4 T /ch Flying [c14] Myr (1/1) c14 tc14/28 tc14 0 Token Artifact Creature - Myr 1 1 T [c14] Pentavite (1/1 Flying) c14 tc14/29 tc14 0 Token Artifact Creature - Pentavite 1 1 T /ch Flying [c14] Stoneforged Blade c14 tc14/30 tc14 0 Token Artifact - Equipment T Indestructible | Equipped creature gets +5/+5 and has double strike. | Equip {0} [c14] Tuktuk the Returned (5/5) c14 tc14/31 tc14 0 Token Legendary Artifact Creature - Goblin Golem 5 5 T [c14] Wurm (3/3 Deathtouch) c14 tc14/32 tc14 0 Token Artifact Creature - Wurm 3 3 T Deathtouch [c14] Wurm (3/3 Lifelink) c14 tc14/33 tc14 0 Token Artifact Creature - Wurm 3 3 T Lifelink [c14] Teferi, Temporal Archmage Emblem c14 tc14/34 tc14 0 Token Emblem T You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant. [c14] Ob Nixilis of the Black Oath Emblem c14 tc14/35 tc14 0 Token Emblem T {1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power. [c14] Daretti, Scrap Savant Emblem c14 tc14/36 tc14 0 Token Emblem T Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step. Bastion Protector c15 c15/1 c15 W W {2}{W} 3 Creature - Human Soldier 3 3 R creature Commander creatures you control get +2/+2 and have indestructible. Dawnbreak Reclaimer c15 c15/2 c15 W W {4}{W}{W} 6 Creature - Angel 5 5 R creature /ch Flying | At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. Grasp of Fate c15 c15/3 c15 W W {1}{W}{W} 3 Enchantment R mb1-rare enchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. Herald of the Host c15 c15/4 c15 W W {3}{W}{W} 5 Creature - Angel 4 4 U creature yInitialize/ch Create Herald of the Host Copy/spawn [lackey] Herald of the Host (Copy) Create 2 Herald of the Host Copies/spawnx2 [lackey] Herald of the Host (Copy) Create 3 Herald of the Host Copies/spawnx3 [lackey] Herald of the Host (Copy) Flying, vigilance | Myriad Kalemne's Captain c15 c15/5 c15 W W {3}{W}{W} 5 Creature - Giant Soldier 5 5 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Vigilance | {5}{W}{W}: Monstrosity 3. | When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. Oreskos Explorer c15 c15/6 c15 W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. Righteous Confluence c15 c15/7 c15 W W {3}{W}{W} 5 Sorcery R sorcery Create Knight/spawn [c15] Knight (W 2/2 Vigilance) Choose three. You may choose the same mode more than once. | - Create a 2/2 white Knight creature token with vigilance. | - Exile target enchantment. | - You gain 5 life. Shielded by Faith c15 c15/8 c15 W W {1}{W}{W} 3 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has indestructible. | Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. Aethersnatch c15 c15/9 c15 U U {4}{U}{U} 6 Instant R instant Gain control of target spell. You may choose new targets for it. Broodbirth Viper c15 c15/10 c15 U U {4}{U} 5 Creature - Snake 3 3 U creature Create Broodbirth Viper Copy/spawn [lackey] Broodbirth Viper (Copy) Create 2 Broodbirth Viper Copies/spawnx2 [lackey] Broodbirth Viper (Copy) Create 3 Broodbirth Viper Copies/spawnx3 [lackey] Broodbirth Viper (Copy) Myriad | Whenever Broodbirth Viper deals combat damage to a player, you may draw a card. Gigantoplasm c15 c15/11 c15 U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X." Illusory Ambusher c15 c15/12 c15 U U {4}{U} 5 Creature - Cat Illusion 4 1 U creature Flash | Whenever Illusory Ambusher is dealt damage, draw that many cards. Mirror Match c15 c15/13 c15 U U {4}{U}{U} 6 Instant U instant Create Copy/spawn [2xm] Copy Cast this spell only during the declare blockers step. | For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat. Mystic Confluence c15 c15/14 c15 U U {3}{U}{U} 5 Instant R instant Choose three. You may choose the same mode more than once. | - Counter target spell unless its controller pays {3}. | - Return target creature to its owner's hand. | - Draw a card. Synthetic Destiny c15 c15/15 c15 U U {4}{U}{U} 6 Instant R instant Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. Banshee of the Dread Choir c15 c15/16 c15 B B {3}{B}{B} 5 Creature - Spirit 4 4 U creature Create Banshee of the Dread Choir Copy/spawn [lackey] Banshee of the Dread Choir (Copy) Create 2 Banshee of the Dread Choir Copies/spawnx2 [lackey] Banshee of the Dread Choir (Copy) Create 3 Banshee of the Dread Choir Copies/spawnx3 [lackey] Banshee of the Dread Choir (Copy) Myriad | Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. Corpse Augur c15 c15/17 c15 B B {3}{B} 4 Creature - Zombie Wizard 4 2 U creature When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. Daxos's Torment c15 c15/18 c15 B B {3}{B} 4 Enchantment R enchantment Constellation - Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. Deadly Tempest c15 c15/19 c15 B B {4}{B}{B} 6 Sorcery R mb1-rare sorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way. Dread Summons c15 c15/20 c15 B B {X}{B}{B} 2 Sorcery R sorcery Create Zombie/spawn [c15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [c15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [c15] Zombie (B 2/2) Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. Scourge of Nel Toth c15 c15/21 c15 B B {5}{B}{B} 7 Creature - Zombie Dragon 6 6 R creature /ch Flying | You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost. Thief of Blood c15 c15/22 c15 B B {4}{B}{B} 6 Creature - Vampire 1 1 U creature /ch Flying | As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. Wretched Confluence c15 c15/23 c15 B B {3}{B}{B} 5 Instant R instant Choose three. You may choose the same mode more than once. | - Target player draws a card and loses 1 life. | - Target creature gets -2/-2 until end of turn. | - Return target creature card from your graveyard to your hand. Awaken the Sky Tyrant c15 c15/24 c15 R R {3}{R} 4 Enchantment R enchantment Create Dragon/spawn [c15] Dragon (R 5/5 Flying) When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying. Dream Pillager c15 c15/25 c15 R R {5}{R}{R} 7 Creature - Dragon 4 4 R creature /ch Flying | Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. Fiery Confluence c15 c15/26 c15 R R {2}{R}{R} 4 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Fiery Confluence deals 1 damage to each creature. | - Fiery Confluence deals 2 damage to each opponent. | - Destroy target artifact. Magus of the Wheel c15 c15/27 c15 R R {2}{R} 3 Creature - Human Wizard 3 3 R creature {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. Meteor Blast c15 c15/28 c15 R R {X}{R}{R}{R} 3 Sorcery U sorcery Meteor Blast deals 4 damage to each of X targets. Mizzix's Mastery c15 c15/29 c15 R R {3}{R} 4 Sorcery R mb1-rare sorcery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. | Overload {5}{R}{R}{R} Rite of the Raging Storm c15 c15/30 c15 R R {3}{R}{R} 5 Enchantment U enchantment Create Lightning Rager/spawn [c15] Lightning Rager (R 5/1 Trample, Haste) Creatures named Lightning Rager can't attack you or planeswalkers you control. | At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." Warchief Giant c15 c15/31 c15 R R {3}{R}{R} 5 Creature - Giant Warrior 5 3 U creature Create Warchief Giant Copy/spawn [lackey] Warchief Giant (Copy) Create 2 Warchief Giant Copies/spawnx2 [lackey] Warchief Giant (Copy) Create 3 Warchief Giant Copies/spawnx3 [lackey] Warchief Giant (Copy) Haste | Myriad Arachnogenesis c15 c15/32 c15 G G {2}{G} 3 Instant R instant Create Spider/spawn [c15] Spider (G 1/2 Reach) Create 5 Spiders/spawnx5 [c15] Spider (G 1/2 Reach) Create 10 Spiders/spawnx10 [c15] Spider (G 1/2 Reach) Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. Bloodspore Thrinax c15 c15/33 c15 G G {2}{G}{G} 4 Creature - Lizard 2 2 R creature Devour 1 | Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. Caller of the Pack c15 c15/34 c15 G G {5}{G}{G} 7 Creature - Beast 8 6 U creature Create Caller of the Pack Copy/spawn [lackey] Caller of the Pack (Copy) Create 2 Caller of the Pack Copies/spawnx2 [lackey] Caller of the Pack (Copy) Create 3 Caller of the Pack Copies/spawnx3 [lackey] Caller of the Pack (Copy) Trample | Myriad Centaur Vinecrasher c15 c15/35 c15 G G {3}{G} 4 Creature - Plant Centaur 1 1 R creature Trample | Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. | Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. Ezuri's Predation c15 c15/36 c15 G G {5}{G}{G}{G} 8 Sorcery R sorcery Create Phyrexian Beast/spawn [clb] Phyrexian Beast (G 4/4) Create 5 Phyrexian Beasts/spawnx5 [clb] Phyrexian Beast (G 4/4) Create 10 Phyrexian Beasts/spawnx10 [clb] Phyrexian Beast (G 4/4) For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. Great Oak Guardian c15 c15/37 c15 G G {5}{G} 6 Creature - Treefolk 4 5 U creature Flash | Reach | When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. Pathbreaker Ibex c15 c15/38 c15 G G {4}{G}{G} 6 Creature - Goat 3 3 R creature Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. Skullwinder c15 c15/39 c15 G G {2}{G} 3 Creature - Snake 1 3 U creature Deathtouch | When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. Verdant Confluence c15 c15/40 c15 G G {4}{G}{G} 6 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Put two +1/+1 counters on target creature. | - Return target permanent card from your graveyard to your hand. | - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Anya, Merciless Angel c15 c15/41 c15 RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 M creature /ch Flying | Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. | As long as an opponent's life total is less than half their starting life total, Anya has indestructible. Arjun, the Shifting Flame c15 c15/42 c15 UR UR {4}{U}{R} 6 Legendary Creature - Sphinx Wizard 5 5 M creature /ch Flying | Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Daxos the Returned c15 c15/43 c15 WB WB {1}{W}{B} 3 Legendary Creature - Zombie Soldier 2 2 M creature Create Spirit/spawn [c15] Spirit (WB */* Enchantment) Create Experience Counter/spawn [c15] Experience Whenever you cast an enchantment spell, you get an experience counter. | {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." Ezuri, Claw of Progress c15 c15/44 c15 GU GU {2}{G}{U} 4 Legendary Creature - Phyrexian Elf Warrior 3 3 M creature Create Experience Counter/spawn [c15] Experience Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. | At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. Kalemne, Disciple of Iroas c15 c15/45 c15 RW RW {2}{R}{W} 4 Legendary Creature - Giant Soldier 3 3 M creature Create Experience Counter/spawn [c15] Experience Double strike, vigilance | Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. | Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have. Karlov of the Ghost Council c15 c15/46 c15 WB WB {W}{B} 2 Legendary Creature - Spirit Advisor 2 2 M creature Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. | {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. Kaseto, Orochi Archmage c15 c15/47 c15 GU GU {1}{G}{U} 3 Legendary Creature - Snake Wizard 2 2 M creature {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. Mazirek, Kraul Death Priest c15 c15/48 c15 BG BG {3}{B}{G} 5 Legendary Creature - Insect Shaman 2 2 M creature /ch Flying | Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. Meren of Clan Nel Toth c15 c15/49 c15 BG BG {2}{B}{G} 4 Legendary Creature - Human Shaman 3 4 M mb1-rare creature Create Experience Counter/spawn [c15] Experience Whenever another creature you control dies, you get an experience counter. | At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. Mizzix of the Izmagnus c15 c15/50 c15 UR UR {2}{U}{R} 4 Legendary Creature - Goblin Wizard 2 2 M creature Create Experience Counter/spawn [c15] Experience Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. | Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. Blade of Selves c15 c15/51 c15 {2} 2 Artifact - Equipment R artifact Create Copy/spawn [2xm] Copy Create 2 Copies/spawnx2 [2xm] Copy Create 3 Copies/spawnx3 [2xm] Copy Equipped creature has myriad. | Equip {4} Sandstone Oracle c15 c15/52 c15 {7} 7 Artifact Creature - Sphinx 4 4 U creature /ch Flying | When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Scytheclaw c15 c15/53 c15 {5} 5 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3} Seal of the Guildpact c15 c15/54 c15 {5} 5 Artifact R artifact As Seal of the Guildpact enters the battlefield, choose two colors. | Each spell you cast costs {1} less to cast for each of the chosen colors it is. Thought Vessel c15 c15/55 c15 {2} 2 Artifact C artifact You have no maximum hand size. | {T}: Add {C}. Command Beacon c15 c15/56 c15 0 Land R land {T}: Add {C}. | {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. Ajani's Chosen c15 c15/57 c15 W W {2}{W}{W} 4 Creature - Cat Soldier 3 3 R creature Create Cat/spawn [c15] Cat (W 2/2) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. Angel of Serenity c15 c15/58 c15 W W {4}{W}{W}{W} 7 Creature - Angel 5 6 M creature /ch Flying | When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. | When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. Arbiter of Knollridge c15 c15/59 c15 W W {6}{W} 7 Creature - Giant Wizard 5 5 R creature Vigilance | When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. Aura of Silence c15 c15/60 c15 W W {1}{W}{W} 3 Enchantment U mb1-white-a enchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. | Sacrifice Aura of Silence: Destroy target artifact or enchantment. Banishing Light c15 c15/61 c15 W W {2}{W} 3 Enchantment U enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. Cage of Hands c15 c15/62 c15 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {1}{W}: Return Cage of Hands to its owner's hand. Celestial Ancient c15 c15/63 c15 W W {3}{W}{W} 5 Creature - Elemental 3 3 R creature /ch Flying | Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. Celestial Archon c15 c15/64 c15 W W {3}{W}{W} 5 Enchantment Creature - Archon 4 4 R creature /ch Bestow {5}{W}{W} | Flying, first strike | Enchanted creature gets +4/+4 and has flying and first strike. Crib Swap c15 c15/65 c15 W W {2}{W} 3 Tribal Instant - Shapeshifter U instant Create Shapeshifter/spawn [c15] Shapeshifter (1/1 Changeling) Changeling | Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. Dawn to Dusk c15 c15/66 c15 W W {2}{W}{W} 4 Sorcery U sorcery Choose one or both - | - Return target enchantment card from your graveyard to your hand. | - Destroy target enchantment. Dawnglare Invoker c15 c15/67 c15 W W {2}{W} 3 Creature - Kor Wizard 2 1 C mb1-white-b creature /ch Flying | {8}: Tap all creatures target player controls. Dictate of Heliod c15 c15/68 c15 W W {3}{W}{W} 5 Enchantment R enchantment Flash | Creatures you control get +2/+2. Faith's Fetters c15 c15/69 c15 W W {3}{W} 4 Enchantment - Aura C enchantment Enchant permanent | When Faith's Fetters enters the battlefield, you gain 4 life. | Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. Ghostblade Eidolon c15 c15/70 c15 W W {2}{W} 3 Enchantment Creature - Spirit 1 1 U mb1-white-a creature Bestow {5}{W} | Double strike | Enchanted creature gets +1/+1 and has double strike. Jareth, Leonine Titan c15 c15/71 c15 W W {3}{W}{W}{W} 6 Legendary Creature - Cat Giant 4 7 R creature Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. | {W}: Jareth gains protection from the color of your choice until end of turn. Karmic Justice c15 c15/72 c15 W W {2}{W} 3 Enchantment R enchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. Kor Sanctifiers c15 c15/73 c15 W W {2}{W} 3 Creature - Kor Cleric 2 3 C creature Kicker {W} | When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. Marshal's Anthem c15 c15/74 c15 W W {2}{W}{W} 4 Enchantment R enchantment Multikicker {1}{W} | Creatures you control get +1/+1. | When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. Mesa Enchantress c15 c15/75 c15 W W {1}{W}{W} 3 Creature - Human Druid 0 2 R creature Whenever you cast an enchantment spell, you may draw a card. Monk Idealist c15 c15/76 c15 W W {2}{W} 3 Creature - Human Monk Cleric 2 2 U creature When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. Open the Vaults c15 c15/77 c15 W W {4}{W}{W} 6 Sorcery R sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. Orim's Thunder c15 c15/78 c15 W RW {2}{W} 3 Instant C instant Kicker {R} | Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature. Seal of Cleansing c15 c15/79 c15 W W {1}{W} 2 Enchantment C enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. Sigil of the Empty Throne c15 c15/80 c15 W W {3}{W}{W} 5 Enchantment R enchantment Create Angel/spawn [c15] Angel (W 4/4 Flying) Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. Silent Sentinel c15 c15/81 c15 W W {5}{W}{W} 7 Creature - Archon 4 6 R creature /ch Flying | Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. Sun Titan c15 c15/82 c15 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Victory's Herald c15 c15/83 c15 W W {3}{W}{W}{W} 6 Creature - Angel 4 4 R creature /ch Flying | Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. Vow of Duty c15 c15/84 c15 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. Aetherize c15 c15/85 c15 U U {3}{U} 4 Instant U instant Return all attacking creatures to their owner's hand. Bident of Thassa c15 c15/86 c15 U U {2}{U}{U} 4 Legendary Enchantment Artifact R artifact Whenever a creature you control deals combat damage to a player, you may draw a card. | {1}{U}, {T}: Creatures your opponents control attack this turn if able. Blatant Thievery c15 c15/87 c15 U U {4}{U}{U}{U} 7 Sorcery R sorcery For each opponent, gain control of target permanent that player controls. Blue Sun's Zenith c15 c15/88 c15 U U {X}{U}{U}{U} 3 Instant R instant Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. Blustersquall c15 c15/89 c15 U U {U} 1 Instant U instant Tap target creature you don't control. | Overload {3}{U} Brainstorm c15 c15/90 c15 U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order. Day of the Dragons c15 c15/91 c15 U U {4}{U}{U}{U} 7 Enchantment R enchantment Create Dragon/spawn [c15] Dragon (R 5/5 Flying) Create 5 Dragons/spawnx5 [c15] Dragon (R 5/5 Flying) Create 10 Dragons/spawnx10 [c15] Dragon (R 5/5 Flying) When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. | When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. Dominate c15 c15/92 c15 U U {X}{1}{U}{U} 3 Instant U instant Gain control of target creature with mana value X or less. Echoing Truth c15 c15/93 c15 U U {1}{U} 2 Instant C instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Fact or Fiction c15 c15/94 c15 U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Jace's Archivist c15 c15/95 c15 U U {1}{U}{U} 3 Creature - Vedalken Wizard 2 2 R creature {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Lone Revenant c15 c15/96 c15 U U {3}{U}{U} 5 Creature - Spirit 4 4 R creature Look at top four cards/vp1pt4 Hexproof | Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Mulldrifter c15 c15/97 c15 U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Mystic Retrieval c15 c15/98 c15 U UR {3}{U} 4 Sorcery U sorcery Return target instant or sorcery card from your graveyard to your hand. | Flashback {2}{R} Ninja of the Deep Hours c15 c15/99 c15 U U {3}{U} 4 Creature - Human Ninja 2 2 C creature Ninjutsu {1}{U} | Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. Plaxmanta c15 c15/100 c15 U GU {1}{U} 2 Creature - Beast 2 2 U creature Flash | When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. | When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. Preordain c15 c15/101 c15 U U {U} 1 Sorcery C mb1-blue-b sorcery Scry 2/vp1pt2 Scry 2, then draw a card. Rapid Hybridization c15 c15/102 c15 U U {U} 1 Instant U instant /spawn [c15] Frog Lizard (G 3/3) Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. Reins of Power c15 c15/103 c15 U U {2}{U}{U} 4 Instant R instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. Repeal c15 c15/104 c15 U U {X}{U} 1 Instant C instant Return target nonland permanent with mana value X to its owner's hand. | Draw a card. Rite of Replication c15 c15/105 c15 U U {2}{U}{U} 4 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create 5 Copies/spawnx5 [2xm] Copy Kicker {5} | Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. Sleep c15 c15/106 c15 U U {2}{U}{U} 4 Sorcery U sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Stolen Goods c15 c15/107 c15 U U {3}{U} 4 Sorcery R sorcery Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. Stroke of Genius c15 c15/108 c15 U U {X}{2}{U} 3 Instant R instant Target player draws X cards. Talrand, Sky Summoner c15 c15/109 c15 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [c15] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Thought Reflection c15 c15/110 c15 U U {4}{U}{U}{U} 7 Enchantment R enchantment If you would draw a card, draw two cards instead. Windfall c15 c15/111 c15 U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Altar's Reap c15 c15/112 c15 B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. Ambition's Cost c15 c15/113 c15 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Ancient Craving c15 c15/114 c15 B B {3}{B} 4 Sorcery R sorcery You draw three cards and you lose 3 life. Barter in Blood c15 c15/115 c15 B B {2}{B}{B} 4 Sorcery U sorcery Each player sacrifices two creatures. Black Market c15 c15/116 c15 B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature dies, put a charge counter on Black Market. | At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. Blood Bairn c15 c15/117 c15 B B {2}{B} 3 Creature - Vampire 2 2 C creature Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. Butcher of Malakir c15 c15/118 c15 B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Champion of Stray Souls c15 c15/119 c15 B B {4}{B}{B} 6 Creature - Skeleton Warrior 4 4 M creature {3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. | {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. Diabolic Servitude c15 c15/120 c15 B B {3}{B} 4 Enchantment U enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. | When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. | When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. Doomwake Giant c15 c15/121 c15 B B {4}{B} 5 Enchantment Creature - Giant 4 6 R creature Constellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. Dreadbringer Lampads c15 c15/122 c15 B B {4}{B} 5 Enchantment Creature - Nymph 4 2 C mb1-black-b creature Constellation - Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. Eater of Hope c15 c15/123 c15 B B {5}{B}{B} 7 Creature - Demon 6 4 R creature /ch Flying | {B}, Sacrifice another creature: Regenerate Eater of Hope. | {2}{B}, Sacrifice two other creatures: Destroy target creature. Extractor Demon c15 c15/124 c15 B B {4}{B}{B} 6 Creature - Demon 5 5 R creature /ch Flying | Whenever another creature leaves the battlefield, you may have target player mill two cards. | Unearth {2}{B} Fallen Ideal c15 c15/125 c15 B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." | When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. Fate Unraveler c15 c15/126 c15 B B {3}{B} 4 Enchantment Creature - Hag 3 4 R creature Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. Gild c15 c15/127 c15 B B {3}{B} 4 Sorcery R sorcery /spawn [c15] Gold Exile target creature. Create a Gold token. Grave Peril c15 c15/128 c15 B B {1}{B} 2 Enchantment C enchantment When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. Nighthowler c15 c15/129 c15 B B {1}{B}{B} 3 Enchantment Creature - Horror 0 0 R mb1-rare creature Bestow {2}{B}{B} | Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. Phyrexian Arena c15 c15/130 c15 B B {1}{B}{B} 3 Enchantment R enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Plaguelord c15 c15/131 c15 B B {3}{B}{B} 5 Creature - Phyrexian Carrier 4 4 R creature {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. | Sacrifice a creature: Target creature gets -1/-1 until end of turn. Phyrexian Rager c15 c15/132 c15 B B {2}{B} 3 Creature - Phyrexian Horror 2 2 C creature When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. Phyrexian Reclamation c15 c15/133 c15 B B {B} 1 Enchantment U mb1-black-b enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. Rise from the Grave c15 c15/134 c15 B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Seal of Doom c15 c15/135 c15 B B {2}{B} 3 Enchantment C mb1-black-b enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. Sever the Bloodline c15 c15/136 c15 B B {3}{B} 4 Sorcery R sorcery Exile target creature and all other creatures with the same name as that creature. | Flashback {5}{B}{B} Shriekmaw c15 c15/137 c15 B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B} Underworld Connections c15 c15/138 c15 B B {1}{B}{B} 3 Enchantment - Aura R enchantment Enchant land | Enchanted land has "{T}, Pay 1 life: Draw a card." Victimize c15 c15/139 c15 B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Vow of Malice c15 c15/140 c15 B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. Act of Aggression c15 c15/141 c15 R R {3}{R/P}{R/P} 5 Instant U instant Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Borderland Behemoth c15 c15/142 c15 R R {5}{R}{R} 7 Creature - Giant Warrior 4 4 R creature Trample | Borderland Behemoth gets +4/+4 for each other Giant you control. Breath of Darigaaz c15 c15/143 c15 R R {1}{R} 2 Sorcery U sorcery Kicker {2} | Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead. Chain Reaction c15 c15/144 c15 R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Charmbreaker Devils c15 c15/145 c15 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. Comet Storm c15 c15/146 c15 R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. Curse of the Nightly Hunt c15 c15/147 c15 R R {2}{R} 3 Enchantment - Aura Curse U enchantment Enchant player | Creatures enchanted player controls attack each combat if able. Desolation Giant c15 c15/148 c15 R RW {2}{R}{R} 4 Creature - Giant 3 3 R creature Kicker {W}{W} | When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. Desperate Ravings c15 c15/149 c15 R UR {1}{R} 2 Instant U mb1-red-b instant Draw two cards, then discard a card at random. | Flashback {2}{U} Disaster Radius c15 c15/150 c15 R R {5}{R}{R} 7 Sorcery R sorcery As an additional cost to cast this spell, reveal a creature card from your hand. | Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value. Dragon Mage c15 c15/151 c15 R R {5}{R}{R} 7 Creature - Dragon Wizard 5 5 R creature /ch Flying | Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. Earthquake c15 c15/152 c15 R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player. Faithless Looting c15 c15/153 c15 R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Fall of the Hammer c15 c15/154 c15 R R {1}{R} 2 Instant C instant Target creature you control deals damage equal to its power to another target creature. Fumiko the Lowblood c15 c15/155 c15 R R {2}{R}{R} 4 Legendary Creature - Human Samurai 3 2 R creature Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. | Creatures your opponents control attack each combat if able. Hamletback Goliath c15 c15/156 c15 R R {6}{R} 7 Creature - Giant Warrior 6 6 R creature Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. Hammerfist Giant c15 c15/157 c15 R R {4}{R}{R} 6 Creature - Giant Warrior 5 4 R creature {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. Hostility c15 c15/158 c15 R R {3}{R}{R}{R} 6 Creature - Elemental Incarnation 6 6 R creature Create Elemental Shaman/spawn [lackey] Elemental Shaman (R 3/1 Haste) Haste | If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. | When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. Hunted Dragon c15 c15/159 c15 R R {3}{R}{R} 5 Creature - Dragon 6 6 R creature yInitialize/ch Create 3 Knights/spawnx3 [c15] Knight (W 2/2 First Strike) Flying, haste | When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike. Inferno Titan c15 c15/160 c15 R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. Magma Giant c15 c15/161 c15 R R {5}{R}{R} 7 Creature - Giant 5 5 R creature When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. Magmaquake c15 c15/162 c15 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker. Mizzium Mortars c15 c15/163 c15 R R {1}{R} 2 Sorcery R sorcery Mizzium Mortars deals 4 damage to target creature you don't control. | Overload {3}{R}{R}{R} Stinkdrinker Daredevil c15 c15/164 c15 R R {2}{R} 3 Creature - Goblin Rogue 1 3 C creature Giant spells you cast cost {2} less to cast. Stoneshock Giant c15 c15/165 c15 R R {3}{R}{R} 5 Creature - Giant 5 4 U creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 {6}{R}{R}: Monstrosity 3. | When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. Sunrise Sovereign c15 c15/166 c15 R R {5}{R} 6 Creature - Giant Warrior 5 5 R creature Other Giant creatures you control get +2/+2 and have trample. Taurean Mauler c15 c15/167 c15 R R {2}{R} 3 Creature - Shapeshifter 2 2 R creature Changeling | Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. Thundercloud Shaman c15 c15/168 c15 R R {3}{R}{R} 5 Creature - Giant Shaman 4 4 U creature When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. Urza's Rage c15 c15/169 c15 R R {2}{R} 3 Instant R mb1-rare instant Kicker {8}{R} | This spell can't be countered. | Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented. Vandalblast c15 c15/170 c15 R R {R} 1 Sorcery U sorcery Destroy target artifact you don't control. | Overload {4}{R} Warstorm Surge c15 c15/171 c15 R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Word of Seizing c15 c15/172 c15 R R {3}{R}{R} 5 Instant R instant Split second | Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Acidic Slime c15 c15/173 c15 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Arbor Colossus c15 c15/174 c15 G G {2}{G}{G}{G} 5 Creature - Giant 6 6 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Reach | {3}{G}{G}{G}: Monstrosity 3. | When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls. Bane of Progress c15 c15/175 c15 G G {4}{G}{G} 6 Creature - Elemental 2 2 R creature When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. Beastmaster Ascension c15 c15/176 c15 G G {2}{G} 3 Enchantment R enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. | As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Caller of the Claw c15 c15/177 c15 G G {2}{G} 3 Creature - Elf 2 2 R creature Create Bear/spawn [c15] Bear (G 2/2) Create 5 Bears/spawnx5 [c15] Bear (G 2/2) Create 10 Bears/spawnx10 [c15] Bear (G 2/2) Flash | When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn. Chameleon Colossus c15 c15/178 c15 G G {2}{G}{G} 4 Creature - Shapeshifter 4 4 R creature Changeling | Protection from black | {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. Cloudthresher c15 c15/179 c15 G G {2}{G}{G}{G}{G} 6 Creature - Elemental 7 7 R creature Flash | Reach | When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. | Evoke {2}{G}{G} Cobra Trap c15 c15/180 c15 G G {4}{G}{G} 6 Instant - Trap U instant Create 4 Snakes/spawnx4 [c15] Snake (G 1/1) If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. | Create four 1/1 green Snake creature tokens. Desert Twister c15 c15/181 c15 G G {4}{G}{G} 6 Sorcery U sorcery Destroy target permanent. Elvish Visionary c15 c15/182 c15 G G {1}{G} 2 Creature - Elf Shaman 1 1 C creature When Elvish Visionary enters the battlefield, draw a card. Eternal Witness c15 c15/183 c15 G G {1}{G}{G} 3 Creature - Human Shaman 2 1 U creature When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Experiment One c15 c15/184 c15 G G {G} 1 Creature - Human Ooze 1 1 U mb1-green-b creature Evolve | Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. Forgotten Ancient c15 c15/185 c15 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Indrik Stomphowler c15 c15/186 c15 G G {4}{G} 5 Creature - Beast 4 4 U creature When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. Kessig Cagebreakers c15 c15/187 c15 G G {4}{G} 5 Creature - Human Rogue 3 4 R creature Create Wolf/spawn [c15] Wolf (G 2/2) Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. Kodama's Reach c15 c15/188 c15 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Krosan Grip c15 c15/189 c15 G G {2}{G} 3 Instant U instant Split second | Destroy target artifact or enchantment. Loaming Shaman c15 c15/190 c15 G G {2}{G} 3 Creature - Centaur Shaman 3 2 R creature When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. Mulch c15 c15/191 c15 G G {1}{G} 2 Sorcery C sorcery Reveal top four cards/vp1at4 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Mycoloth c15 c15/192 c15 G G {3}{G}{G} 5 Creature - Fungus 4 4 R creature Create Saproling/spawn [c15] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c15] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c15] Saproling (G 1/1) Devour 2 | At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. Noble Quarry c15 c15/193 c15 G G {2}{G} 3 Enchantment Creature - Unicorn 1 1 U creature Bestow {5}{G} | All creatures able to block Noble Quarry or enchanted creature do so. | Enchanted creature gets +1/+1. Ohran Viper c15 c15/194 c15 G G {1}{G}{G} 3 Snow Creature - Snake 1 3 R creature Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. | Whenever Ohran Viper deals combat damage to a player, you may draw a card. Overrun c15 c15/195 c15 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn. Overwhelming Stampede c15 c15/196 c15 G G {3}{G}{G} 5 Sorcery R sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Patagia Viper c15 c15/197 c15 G GU {3}{G} 4 Creature - Snake 2 1 U creature /ch;/spawnx2 [c15] Snake (GU 1/1) Flying | When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. | When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. Primal Growth c15 c15/198 c15 G G {2}{G} 3 Sorcery C sorcery Kicker-Sacrifice a creature. | Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle. Rampant Growth c15 c15/199 c15 G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Sakura-Tribe Elder c15 c15/200 c15 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Satyr Wayfinder c15 c15/201 c15 G G {1}{G} 2 Creature - Satyr 1 1 C creature Reveal top four cards/vp1at4 When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. Spider Spawning c15 c15/202 c15 G BG {4}{G} 5 Sorcery U sorcery /spawn [c15] Spider (G 1/2 Reach) Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. | Flashback {6}{B} Stingerfling Spider c15 c15/203 c15 G G {4}{G} 5 Creature - Spider 2 5 U creature Reach | When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. Terastodon c15 c15/204 c15 G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [c15] Elephant (G 3/3) Create 2 Elephants/spawnx2 [c15] Elephant (G 3/3) Create 3 Elephants/spawnx3 [c15] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. Thelonite Hermit c15 c15/205 c15 G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature Create 4 Saprolings/spawnx4 [c15] Saproling (G 1/1) All Saprolings get +1/+1. | Morph {3}{G}{G} | When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. Tribute to the Wild c15 c15/206 c15 G G {1}{G} 2 Instant U instant Each opponent sacrifices an artifact or enchantment. Verdant Force c15 c15/207 c15 G G {5}{G}{G}{G} 8 Creature - Elemental 7 7 R creature Create Saproling/spawn [c15] Saproling (G 1/1) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Viridian Emissary c15 c15/208 c15 G G {1}{G} 2 Creature - Phyrexian Elf Scout 2 1 C creature When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Viridian Shaman c15 c15/209 c15 G G {2}{G} 3 Creature - Elf Shaman 2 2 U creature When Viridian Shaman enters the battlefield, destroy target artifact. Viridian Zealot c15 c15/210 c15 G G {G}{G} 2 Creature - Elf Warrior 2 1 R creature {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. Wall of Blossoms c15 c15/211 c15 G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | When Wall of Blossoms enters the battlefield, draw a card. Wood Elves c15 c15/212 c15 G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Coiling Oracle c15 c15/213 c15 GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 C creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Counterflux c15 c15/214 c15 UR UR {U}{U}{R} 3 Instant R instant This spell can't be countered. | Counter target spell you don't control. | Overload {1}{U}{U}{R} Death Grasp c15 c15/215 c15 WB WB {X}{W}{B} 2 Sorcery R sorcery Death Grasp deals X damage to any target. You gain X life. Epic Experiment c15 c15/216 c15 UR UR {X}{U}{R} 2 Sorcery M sorcery Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. Etherium-Horn Sorcerer c15 c15/217 c15 UR UR {4}{U}{R} 6 Artifact Creature - Minotaur Wizard 3 6 R creature {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. | Cascade Firemind's Foresight c15 c15/218 c15 UR UR {5}{U}{R} 7 Instant R instant Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle. Gisela, Blade of Goldnight c15 c15/219 c15 RW RW {4}{R}{W}{W} 7 Legendary Creature - Angel 5 5 M creature /ch Flying, first strike | If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. | If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. Goblin Electromancer c15 c15/220 c15 UR UR {U}{R} 2 Creature - Goblin Wizard 2 2 C creature Instant and sorcery spells you cast cost {1} less to cast. Golgari Charm c15 c15/221 c15 BG BG {B}{G} 2 Instant U instant Choose one - | - All creatures get -1/-1 until end of turn. | - Destroy target enchantment. | - Regenerate each creature you control. Grisly Salvage c15 c15/222 c15 BG BG {B}{G} 2 Instant C instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. Jarad, Golgari Lich Lord c15 c15/223 c15 BG BG {B}{B}{G}{G} 4 Legendary Creature - Zombie Elf 2 2 M creature Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. | {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. | Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. Korozda Guildmage c15 c15/224 c15 BG BG {B}{G} 2 Creature - Elf Shaman 2 2 U creature Create Saproling/spawn [c15] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c15] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c15] Saproling (G 1/1) {1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. | {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness. Lorescale Coatl c15 c15/225 c15 GU GU {1}{G}{U} 3 Creature - Snake 2 2 U creature Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl. Lotleth Troll c15 c15/226 c15 BG BG {B}{G} 2 Creature - Zombie Troll 2 1 R creature Trample | Discard a creature card: Put a +1/+1 counter on Lotleth Troll. | {B}: Regenerate Lotleth Troll. Melek, Izzet Paragon c15 c15/227 c15 UR UR {4}{U}{R} 6 Legendary Creature - Weird Wizard 2 4 R creature Reveal top card/vp1p1 Play with the top card of your library revealed. | You may cast instant and sorcery spells from the top of your library. | Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. Mystic Snake c15 c15/228 c15 GU GU {1}{G}{U}{U} 4 Creature - Snake 2 2 R creature Flash | When Mystic Snake enters the battlefield, counter target spell. Necromancer's Covenant c15 c15/229 c15 WB WB {3}{W}{B}{B} 6 Enchantment R enchantment Create Zombie/spawn [c15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [c15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [c15] Zombie (B 2/2) When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. | Zombies you control have lifelink. Prime Speaker Zegana c15 c15/230 c15 GU GU {2}{G}{G}{U}{U} 6 Legendary Creature - Merfolk Wizard 1 1 M creature Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. | When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. Prophetic Bolt c15 c15/231 c15 UR UR {3}{U}{R} 5 Instant R instant Look at top four cards/vp1pt4 Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Putrefy c15 c15/232 c15 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated. Steam Augury c15 c15/233 c15 UR UR {2}{U}{R} 4 Instant R instant Reveal top five cards/vp1at5 Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Teysa, Envoy of Ghosts c15 c15/234 c15 WB WB {5}{W}{B} 7 Legendary Creature - Human Advisor 4 4 R creature Create Spirit/spawn [c15] Spirit (WB 1/1 Flying) Vigilance, protection from creatures | Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying. Treasury Thrull c15 c15/235 c15 WB WB {4}{W}{B} 6 Creature - Thrull 4 4 R creature Extort | Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. Trygon Predator c15 c15/236 c15 GU GU {1}{G}{U} 3 Creature - Beast 2 3 U creature /ch Flying | Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Underworld Coinsmith c15 c15/237 c15 WB WB {W}{B} 2 Enchantment Creature - Human Cleric 2 2 U mb1-multicolor creature Constellation - Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. | {W}{B}, Pay 1 life: Each opponent loses 1 life. Vulturous Zombie c15 c15/238 c15 BG BG {3}{B}{G} 5 Creature - Plant Zombie 3 3 R creature /ch Flying | Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. Biomantic Mastery c15 c15/239 c15 GU GU {4}{G/U}{G/U}{G/U} 7 Sorcery R sorcery Draw a card for each creature target player controls, then draw a card for each creature another target player controls. Call the Skybreaker c15 c15/240 c15 UR UR {5}{U/R}{U/R} 7 Sorcery R sorcery /spawn [c15] Elemental (UR 5/5 Flying) Create a 5/5 blue and red Elemental creature token with flying. | Retrace Cold-Eyed Selkie c15 c15/241 c15 GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Rogue 1 1 R creature Islandwalk | Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Snakeform c15 c15/242 c15 GU GU {2}{G/U} 3 Instant C instant Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. | Draw a card. Wistful Selkie c15 c15/243 c15 GU GU {G/U}{G/U}{G/U} 3 Creature - Merfolk Wizard 2 2 U creature When Wistful Selkie enters the battlefield, draw a card. Basalt Monolith c15 c15/244 c15 {3} 3 Artifact U artifact /ci Basalt Monolith doesn't untap during your untap step. | {T}: Add {C}{C}{C}. | {3}: Untap Basalt Monolith. Bonehoard c15 c15/245 c15 {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. | Equip {2} Boros Cluestone c15 c15/246 c15 RW {3} 3 Artifact C artifact {T}: Add {R} or {W}. | {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. Boros Signet c15 c15/247 c15 RW {2} 2 Artifact C artifact {1}, {T}: Add {R}{W}. Burnished Hart c15 c15/248 c15 {3} 3 Artifact Creature - Elk 2 2 U mb1-colorless creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Coldsteel Heart c15 c15/249 c15 {2} 2 Snow Artifact U artifact /cr90 Coldsteel Heart enters the battlefield tapped. | As Coldsteel Heart enters the battlefield, choose a color. | {T}: Add one mana of the chosen color. Crystal Chimes c15 c15/250 c15 {3} 3 Artifact U mb1-colorless artifact {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. Darksteel Ingot c15 c15/251 c15 {3} 3 Artifact U artifact Indestructible | {T}: Add one mana of any color. Dreamstone Hedron c15 c15/252 c15 {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Eldrazi Monument c15 c15/253 c15 {5} 5 Artifact M artifact Creatures you control get +1/+1 and have flying and indestructible. | At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. Fellwar Stone c15 c15/254 c15 {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Golgari Signet c15 c15/255 c15 BG {2} 2 Artifact C artifact {1}, {T}: Add {B}{G}. Izzet Signet c15 c15/256 c15 UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}. Lightning Greaves c15 c15/257 c15 {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Loxodon Warhammer c15 c15/258 c15 {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Mind Stone c15 c15/259 c15 {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Orochi Hatchery c15 c15/260 c15 {X}{X} 0 Artifact R artifact Create Snake/spawn [c15] Snake (G 1/1) Create 5 Snakes/spawnx5 [c15] Snake (G 1/1) Create 10 Snakes/spawnx10 [c15] Snake (G 1/1) Orochi Hatchery enters the battlefield with X charge counters on it. | {5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery. Orzhov Cluestone c15 c15/261 c15 WB {3} 3 Artifact C artifact {T}: Add {W} or {B}. | {W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card. Orzhov Signet c15 c15/262 c15 WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}. Psychosis Crawler c15 c15/263 c15 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life. Seer's Sundial c15 c15/264 c15 {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. Simic Keyrune c15 c15/265 c15 GU {3} 3 Artifact U artifact {T}: Add {G} or {U}. | {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. Simic Signet c15 c15/266 c15 GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}. Skullclamp c15 c15/267 c15 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sol Ring c15 c15/268 c15 {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum c15 c15/269 c15 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Staff of Nin c15 c15/270 c15 {6} 6 Artifact R artifact At the beginning of your upkeep, draw a card. | {T}: Staff of Nin deals 1 damage to any target. Swiftfoot Boots c15 c15/271 c15 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Sword of Vengeance c15 c15/272 c15 {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3} Urza's Incubator c15 c15/273 c15 {3} 3 Artifact R artifact As Urza's Incubator enters the battlefield, choose a creature type. | Creature spells of the chosen type cost {2} less to cast. Wayfarer's Bauble c15 c15/274 c15 {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Worn Powerstone c15 c15/275 c15 {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}. Ancient Amphitheater c15 c15/276 c15 RW 0 Land R land /cr90 As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. | {T}: Add {R} or {W}. Barren Moor c15 c15/277 c15 B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B} Blasted Landscape c15 c15/278 c15 0 Land U land {T}: Add {C}. | Cycling {2} Boros Garrison c15 c15/279 c15 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Boros Guildgate c15 c15/280 c15 RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}. Command Tower c15 c15/281 c15 0 Land C land {T}: Add one mana of any color in your commander's color identity. Drifting Meadow c15 c15/282 c15 W 0 Land C land /cr90 Drifting Meadow enters the battlefield tapped. | {T}: Add {W}. | Cycling {2} Evolving Wilds c15 c15/283 c15 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Forgotten Cave c15 c15/284 c15 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Ghost Quarter c15 c15/285 c15 0 Land U land {T}: Add {C}. | {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Golgari Guildgate c15 c15/286 c15 BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}. Golgari Rot Farm c15 c15/287 c15 BG 0 Land C land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Grim Backwoods c15 c15/288 c15 BG 0 Land R land {T}: Add {C}. | {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. High Market c15 c15/289 c15 0 Land R land {T}: Add {C}. | {T}, Sacrifice a creature: You gain 1 life. Izzet Boilerworks c15 c15/290 c15 UR 0 Land C land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Izzet Guildgate c15 c15/291 c15 UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}. Jungle Hollow c15 c15/292 c15 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}. Llanowar Reborn c15 c15/293 c15 G 0 Land U land /cr90;/ccgreen=1 Llanowar Reborn enters the battlefield tapped. | {T}: Add {G}. | Graft 1 Mosswort Bridge c15 c15/294 c15 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. New Benalia c15 c15/295 c15 W 0 Land U land yInitialize/cr90 Scry 1/vp1pt1 New Benalia enters the battlefield tapped. | When New Benalia enters the battlefield, scry 1. | {T}: Add {W}. Novijen, Heart of Progress c15 c15/296 c15 GU 0 Land U land {T}: Add {C}. | {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. Oran-Rief, the Vastwood c15 c15/297 c15 G 0 Land R land /cr90 Oran-Rief, the Vastwood enters the battlefield tapped. | {T}: Add {G}. | {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Orzhov Basilica c15 c15/298 c15 WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Orzhov Guildgate c15 c15/299 c15 WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}. Polluted Mire c15 c15/300 c15 B 0 Land C land /cr90 Polluted Mire enters the battlefield tapped. | {T}: Add {B}. | Cycling {2} Reliquary Tower c15 c15/301 c15 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rogue's Passage c15 c15/302 c15 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Scoured Barrens c15 c15/303 c15 WB 0 Land C land /cr90 Scoured Barrens enters the battlefield tapped. | When Scoured Barrens enters the battlefield, you gain 1 life. | {T}: Add {W} or {B}. Secluded Steppe c15 c15/304 c15 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Simic Growth Chamber c15 c15/305 c15 GU 0 Land C land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Simic Guildgate c15 c15/306 c15 GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}. Slippery Karst c15 c15/307 c15 G 0 Land C land /cr90 Slippery Karst enters the battlefield tapped. | {T}: Add {G}. | Cycling {2} Smoldering Crater c15 c15/308 c15 R 0 Land C land /cr90 Smoldering Crater enters the battlefield tapped. | {T}: Add {R}. | Cycling {2} Spinerock Knoll c15 c15/309 c15 R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Swiftwater Cliffs c15 c15/310 c15 UR 0 Land C land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}. Tainted Field c15 c15/311 c15 WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp. Tainted Wood c15 c15/312 c15 BG 0 Land U land {T}: Add {C}. | {T}: Add {B} or {G}. Activate only if you control a Swamp. Temple of the False God c15 c15/313 c15 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse c15 c15/314 c15 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thornwood Falls c15 c15/315 c15 GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}. Vivid Crag c15 c15/316 c15 R 0 Land U land /cr90;/ccblue=2 Vivid Crag enters the battlefield tapped with two charge counters on it. | {T}: Add {R}. | {T}, Remove a charge counter from Vivid Crag: Add one mana of any color. Vivid Creek c15 c15/317 c15 U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. Vivid Grove c15 c15/318 c15 G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. Vivid Marsh c15 c15/319 c15 B 0 Land U land /cr90;/ccblue=2 Vivid Marsh enters the battlefield tapped with two charge counters on it. | {T}: Add {B}. | {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. Vivid Meadow c15 c15/320 c15 W 0 Land U land /cr90;/ccblue=2 Vivid Meadow enters the battlefield tapped with two charge counters on it. | {T}: Add {W}. | {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. Wind-Scarred Crag c15 c15/321 c15 RW 0 Land C land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}. Zoetic Cavern c15 c15/322 c15 0 Land U land {T}: Add {C}. | Morph {2} Plains c15 c15/323 c15 W 0 Basic Land - Plains C plains Island c15 c15/327 c15 U 0 Basic Land - Island C island Swamp c15 c15/331 c15 B 0 Basic Land - Swamp C swamp Mountain c15 c15/335 c15 R 0 Basic Land - Mountain C mountain Forest c15 c15/339 c15 G 0 Basic Land - Forest C forest [c15] Experience c15 tc15/0 tc15 0 Token T [c15] Shapeshifter (1/1 Changeling) c15 tc15/1 tc15 0 Token Creature - Shapeshifter 1 1 T Changeling [c15] Angel (W 4/4 Flying) c15 tc15/2 tc15 W 0 Token Creature - Angel 4 4 T /ch Flying [c15] Cat (W 2/2) c15 tc15/3 tc15 W 0 Token Creature - Cat 2 2 T [c15] Knight (W 2/2 First Strike) c15 tc15/4 tc15 W 0 Token Creature - Knight 2 2 T First strike [c15] Knight (W 2/2 Vigilance) c15 tc15/5 tc15 W 0 Token Creature - Knight 2 2 T Vigilance [c15] Drake (U 2/2 Flying) c15 tc15/6 tc15 U 0 Token Creature - Drake 2 2 T /ch Flying [c15] Germ (B 0/0) c15 tc15/7 tc15 B 0 Token Creature - Germ 0 0 T [c15] Zombie (B 2/2) c15 tc15/8 tc15 B 0 Token Creature - Zombie 2 2 T [c15] Dragon (R 5/5 Flying) c15 tc15/9 tc15 R 0 Token Creature - Dragon 5 5 T /ch Flying [c15] Elemental Shaman (R 3/1) c15 tc15/10 tc15 R 0 Token Creature - Elemental Shaman 3 1 T [c15] Lightning Rager (R 5/1 Trample, Haste) c15 tc15/11 tc15 R 0 Token Creature - Elemental 5 1 T Trample, haste | At the beginning of the end step, sacrifice this creature. [c15] Bear (G 2/2) c15 tc15/12 tc15 G 0 Token Creature - Bear 2 2 T [c15] Beast (G 4/4) c15 tc15/13 tc15 G 0 Token Creature - Beast 4 4 T [c15] Elephant (G 3/3) c15 tc15/14 tc15 G 0 Token Creature - Elephant 3 3 T [c15] Frog Lizard (G 3/3) c15 tc15/15 tc15 G 0 Token Creature - Frog Lizard 3 3 T [c15] Saproling (G 1/1) c15 tc15/16 tc15 G 0 Token Creature - Saproling 1 1 T [c15] Snake (G 1/1) c15 tc15/17 tc15 G 0 Token Creature - Snake 1 1 T [c15] Spider (G 1/2 Reach) c15 tc15/18 tc15 G 0 Token Creature - Spider 1 2 T Reach [c15] Wolf (G 2/2) c15 tc15/19 tc15 G 0 Token Creature - Wolf 2 2 T [c15] Elemental (UR 5/5 Flying) c15 tc15/20 tc15 UR 0 Token Creature - Elemental 5 5 T /ch Flying [c15] Snake (GU 1/1) c15 tc15/21 tc15 GU 0 Token Creature - Snake 1 1 T [c15] Spirit (WB 1/1 Flying) c15 tc15/22 tc15 WB 0 Token Creature - Spirit 1 1 T /ch Flying [c15] Spirit (WB */* Enchantment) c15 tc15/23 tc15 WB 0 Token Enchantment Creature - Spirit * * T Create Experience Counter/spawn [c15] Experience This creature's power and toughness are each equal to the number of experience counters you have. [c15] Gold c15 tc15/24 tc15 0 Token Artifact - Gold T Sacrifice this artifact: Add one mana of any color. Duelist's Heritage c16 c16/1 c16 W W {2}{W} 3 Enchantment R enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Entrapment Maneuver c16 c16/2 c16 W W {3}{W} 4 Instant R instant Create Soldier/spawn [c16] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c16] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c16] Soldier (W 1/1) Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Orzhov Advokist c16 c16/3 c16 W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. Selfless Squire c16 c16/4 c16 W W {3}{W} 4 Creature - Human Soldier 1 1 R creature Flash | When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. | Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. Sublime Exhalation c16 c16/5 c16 W W {6}{W} 7 Sorcery R sorcery Undaunted | Destroy all creatures. Coastal Breach c16 c16/6 c16 U U {6}{U} 7 Sorcery R sorcery Undaunted | Return all nonland permanents to their owners' hands. Deepglow Skate c16 c16/7 c16 U U {4}{U} 5 Creature - Fish 3 3 R creature When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. Faerie Artisans c16 c16/8 c16 U U {3}{U} 4 Creature - Faerie Artificer 2 2 R creature yInitialize/ch Create Copy/spawn [2xm] Copy Flying | Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. Grip of Phyresis c16 c16/9 c16 U U {2}{U} 3 Instant U instant /spawn [mh2] Phyrexian Germ (B 0/0) Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it. Manifold Insights c16 c16/10 c16 U U {2}{U} 3 Sorcery R sorcery Reveal top ten cards/vp1at10 Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. Cruel Entertainment c16 c16/11 c16 B B {6}{B} 7 Sorcery R sorcery Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. Curse of Vengeance c16 c16/12 c16 B B {B} 1 Enchantment - Aura Curse R enchantment Enchant player | Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. | When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. Curtains' Call c16 c16/13 c16 B B {5}{B} 6 Instant R instant Undaunted | Destroy two target creatures. Magus of the Will c16 c16/14 c16 B B {2}{B} 3 Creature - Human Wizard 3 3 R creature {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. Parting Thoughts c16 c16/15 c16 B B {2}{B} 3 Sorcery U sorcery Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. Charging Cinderhorn c16 c16/16 c16 R R {3}{R} 4 Creature - Elemental Ox 4 2 R creature Haste | At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. Divergent Transformations c16 c16/17 c16 R R {6}{R} 7 Instant R instant Undaunted | Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library. Frenzied Fugue c16 c16/18 c16 R R {3}{R} 4 Enchantment - Aura U enchantment Enchant permanent | When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. Goblin Spymaster c16 c16/19 c16 R R {2}{R} 3 Creature - Goblin Rogue 2 1 R creature Create Goblin/spawn [c16] Goblin (R 1/1) First strike | At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." Runehorn Hellkite c16 c16/20 c16 R R {5}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards. Benefactor's Draught c16 c16/21 c16 G G {1}{G} 2 Instant R instant Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. | Draw a card. Evolutionary Escalation c16 c16/22 c16 G G {1}{G} 2 Enchantment U enchantment At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. Primeval Protector c16 c16/23 c16 G G {10}{G} 11 Creature - Avatar 10 10 R creature This spell costs {1} less to cast for each creature your opponents control. | When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. Seeds of Renewal c16 c16/24 c16 G G {6}{G} 7 Sorcery R sorcery Undaunted | Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. Stonehoof Chieftain c16 c16/25 c16 G G {7}{G} 8 Creature - Centaur Warrior 8 8 R creature Trample, indestructible | Whenever another creature you control attacks, it gains trample and indestructible until end of turn. Akiri, Line-Slinger c16 c16/26 c16 RW RW {R}{W} 2 Legendary Creature - Kor Soldier Ally 0 3 R creature First strike, vigilance | Akiri, Line-Slinger gets +1/+0 for each artifact you control. | Partner Ancient Excavation c16 c16/27 c16 UB UB {2}{U}{B} 4 Instant U instant Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. | Basic landcycling {2} Atraxa, Praetors' Voice c16 c16/28 c16 GWUB GWUB {G}{W}{U}{B} 4 Legendary Creature - Phyrexian Angel Horror 4 4 M creature /ch Flying, vigilance, deathtouch, lifelink | At the beginning of your end step, proliferate. Breya, Etherium Shaper c16 c16/29 c16 WUBR WUBR {W}{U}{B}{R} 4 Legendary Artifact Creature - Human 4 4 M creature /spawnx2 [c16] Thopter (U 1/1 Flying) When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. | {2}, Sacrifice two artifacts: Choose one - | - Breya deals 3 damage to target player or planeswalker. | - Target creature gets -4/-4 until end of turn. | - You gain 5 life. Bruse Tarl, Boorish Herder c16 c16/30 c16 RW RW {2}{R}{W} 4 Legendary Creature - Human Ally 3 3 M creature Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. | Partner Grave Upheaval c16 c16/31 c16 BR BR {4}{B}{R} 6 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. It gains haste. | Basic landcycling {2} Ikra Shidiqi, the Usurper c16 c16/32 c16 BG BG {3}{B}{G} 5 Legendary Creature - Naga Wizard 3 7 M creature Menace | Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. | Partner Ishai, Ojutai Dragonspeaker c16 c16/33 c16 WU WU {2}{W}{U} 4 Legendary Creature - Bird Monk 1 1 M creature /ch Flying | Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. | Partner Kraum, Ludevic's Opus c16 c16/34 c16 UR UR {3}{U}{R} 5 Legendary Creature - Zombie Horror 4 4 R creature /ch Flying, haste | Whenever an opponent casts their second spell each turn, draw a card. | Partner Kydele, Chosen of Kruphix c16 c16/35 c16 GU GU {2}{G}{U} 4 Legendary Creature - Human Wizard 2 3 M creature {T}: Add {C} for each card you've drawn this turn. | Partner Kynaios and Tiro of Meletis c16 c16/36 c16 RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Human Soldier 2 8 M creature At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. Ludevic, Necro-Alchemist c16 c16/37 c16 UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 1 4 M creature At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. | Partner Migratory Route c16 c16/38 c16 WU WU {3}{W}{U} 5 Sorcery U sorcery /spawnx4 [c16] Bird (W 1/1 Flying) Create four 1/1 white Bird creature tokens with flying. | Basic landcycling {2} Ravos, Soultender c16 c16/39 c16 WB WB {3}{W}{B} 5 Legendary Creature - Human Cleric 2 2 M creature /ch Flying | Other creatures you control get +1/+1. | At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. | Partner Reyhan, Last of the Abzan c16 c16/40 c16 BG BG {1}{B}{G} 3 Legendary Creature - Human Warrior 0 0 R creature /ccgreen=3 Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. | Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. | Partner Saskia the Unyielding c16 c16/41 c16 BRGW BRGW {B}{R}{G}{W} 4 Legendary Creature - Human Soldier 3 4 M creature Vigilance, haste | As Saskia the Unyielding enters the battlefield, choose a player. | Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. Sidar Kondo of Jamuraa c16 c16/42 c16 GW GW {2}{G}{W} 4 Legendary Creature - Human Knight 2 5 M creature Flanking | Creatures your opponents control without flying or reach can't block creatures with power 2 or less. | Partner Silas Renn, Seeker Adept c16 c16/43 c16 UB UB {1}{U}{B} 3 Legendary Artifact Creature - Human 2 2 M creature Deathtouch | Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. | Partner Sylvan Reclamation c16 c16/44 c16 GW GW {3}{G}{W} 5 Instant U instant Exile up to two target artifacts and/or enchantments. | Basic landcycling {2} Tana, the Bloodsower c16 c16/45 c16 RG RG {2}{R}{G} 4 Legendary Creature - Elf Druid 2 2 M creature Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Trample | Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. | Partner Thrasios, Triton Hero c16 c16/46 c16 GU GU {G}{U} 2 Legendary Creature - Merfolk Wizard 1 3 R creature Scry 1/vp1pt1 Reveal top card/vp1at1 {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. | Partner Treacherous Terrain c16 c16/47 c16 RG RG {6}{R}{G} 8 Sorcery U mb1-multicolor sorcery Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. | Basic landcycling {2} Tymna the Weaver c16 c16/48 c16 WB WB {1}{W}{B} 3 Legendary Creature - Human Cleric 2 2 R creature Lifelink | At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. | Partner Vial Smasher the Fierce c16 c16/49 c16 BR BR {1}{B}{R} 3 Legendary Creature - Goblin Berserker 2 3 M creature Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. | Partner Yidris, Maelstrom Wielder c16 c16/50 c16 UBRG UBRG {U}{B}{R}{G} 4 Legendary Creature - Ogre Wizard 5 4 M creature Trample | Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. Armory Automaton c16 c16/51 c16 {3} 3 Artifact Creature - Construct 2 2 R creature Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. Boompile c16 c16/52 c16 {4} 4 Artifact R mb1-rare artifact Flip a coin/flip1 {T}: Flip a coin. If you win the flip, destroy all nonland permanents. Conqueror's Flail c16 c16/53 c16 {2} 2 Artifact - Equipment R artifact Equipped creature gets +1/+1 for each color among permanents you control. | As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. | Equip {2} Crystalline Crawler c16 c16/54 c16 {4} 4 Artifact Creature - Construct 1 1 R creature Converge - Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. | Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. | {T}: Put a +1/+1 counter on Crystalline Crawler. Prismatic Geoscope c16 c16/55 c16 {5} 5 Artifact R artifact /cr90 Prismatic Geoscope enters the battlefield tapped. | Domain - {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control. Ash Barrens c16 c16/56 c16 0 Land C land {T}: Add {C}. | Basic landcycling {1} Abzan Falconer c16 c16/57 c16 W W {2}{W} 3 Creature - Human Soldier 2 3 U creature Outlast {W} | Each creature you control with a +1/+1 counter on it has flying. Blazing Archon c16 c16/58 c16 W W {6}{W}{W}{W} 9 Creature - Archon 5 6 R creature /ch Flying | Creatures can't attack you. Blind Obedience c16 c16/59 c16 W W {1}{W} 2 Enchantment R enchantment Extort | Artifacts and creatures your opponents control enter the battlefield tapped. Brave the Sands c16 c16/60 c16 W W {1}{W} 2 Enchantment U enchantment Creatures you control have vigilance. | Each creature you control can block an additional creature each combat. Cathars' Crusade c16 c16/61 c16 W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Citadel Siege c16 c16/62 c16 W W {2}{W}{W} 4 Enchantment R enchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. | - Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls. Custodi Soulbinders c16 c16/63 c16 W W {3}{W} 4 Creature - Human Cleric 0 0 R creature Create Spirit/spawn [c16] Spirit (W 1/1 Flying) Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. | {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying. Dispeller's Capsule c16 c16/64 c16 W W {W} 1 Artifact C artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Elite Scaleguard c16 c16/65 c16 W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. Ghostly Prison c16 c16/66 c16 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Hoofprints of the Stag c16 c16/67 c16 W W {1}{W} 2 Tribal Enchantment - Elemental R enchantment Create Elemental/spawn [c16] Elemental (W 4/4 Flying) Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. | {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. Hushwing Gryff c16 c16/68 c16 W W {2}{W} 3 Creature - Hippogriff 2 1 R creature /ch Flash | Flying | Creatures entering the battlefield don't cause abilities to trigger. Mentor of the Meek c16 c16/69 c16 W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Mirror Entity c16 c16/70 c16 W W {2}{W} 3 Creature - Shapeshifter 1 1 R creature Changeling | {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. Oblation c16 c16/71 c16 W W {2}{W} 3 Instant R instant The owner of target nonland permanent shuffles it into their library, then draws two cards. Open the Vaults c16 c16/72 c16 W W {4}{W}{W} 6 Sorcery R sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. Phyrexian Rebirth c16 c16/73 c16 W W {4}{W}{W} 6 Sorcery R sorcery /spawn [onc] Phyrexian Horror (*/*) Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. Reveillark c16 c16/74 c16 W W {4}{W} 5 Creature - Elemental 4 3 R creature /ch Flying | When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. | Evoke {5}{W} Reverse the Sands c16 c16/75 c16 W W {6}{W}{W} 8 Sorcery R sorcery Redistribute any number of players' life totals. Sanctum Gargoyle c16 c16/76 c16 W W {3}{W} 4 Artifact Creature - Gargoyle 2 3 C mb1-white-b creature /ch Flying | When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. Sphere of Safety c16 c16/77 c16 W W {4}{W} 5 Enchantment U enchantment Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. Swords to Plowshares c16 c16/78 c16 W W {W} 1 Instant U mb1-white-b instant Exile target creature. Its controller gains life equal to its power. Wave of Reckoning c16 c16/79 c16 W W {4}{W} 5 Sorcery R sorcery Each creature deals damage to itself equal to its power. Windborn Muse c16 c16/80 c16 W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Academy Elite c16 c16/81 c16 U U {3}{U} 4 Creature - Human Wizard 0 0 R creature Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. | {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. Aeon Chronicler c16 c16/82 c16 U U {3}{U}{U} 5 Creature - Avatar * * R creature Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. | Suspend X-{X}{3}{U}. X can't be 0. | Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. Arcane Denial c16 c16/83 c16 U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep. Chain of Vapor c16 c16/84 c16 U U {U} 1 Instant U instant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy. Chasm Skulker c16 c16/85 c16 U U {2}{U} 3 Creature - Squid Horror 1 1 R creature Create Squid/spawn [c16] Squid (U 1/1 Islandwalk) Create 5 Squids/spawnx5 [c16] Squid (U 1/1 Islandwalk) Create 10 Squids/spawnx10 [c16] Squid (U 1/1 Islandwalk) Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. | When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. Chief Engineer c16 c16/86 c16 U U {1}{U} 2 Creature - Vedalken Artificer 1 3 R creature Artifact spells you cast have convoke. Devastation Tide c16 c16/87 c16 U U {3}{U}{U} 5 Sorcery R sorcery Return all nonland permanents to their owners' hands. | Miracle {1}{U} Disdainful Stroke c16 c16/88 c16 U U {1}{U} 2 Instant C instant Counter target spell with mana value 4 or greater. Etherium Sculptor c16 c16/89 c16 U U {1}{U} 2 Artifact Creature - Vedalken Artificer 1 2 C creature Artifact spells you cast cost {1} less to cast. Ethersworn Adjudicator c16 c16/90 c16 U WUB {4}{U} 5 Artifact Creature - Vedalken Knight 4 4 M creature /ch Flying | {1}{W}{B}, {T}: Destroy target creature or enchantment. | {2}{U}: Untap Ethersworn Adjudicator. Evacuation c16 c16/91 c16 U U {3}{U}{U} 5 Instant R instant Return all creatures to their owners' hands. Master of Etherium c16 c16/92 c16 U U {2}{U} 3 Artifact Creature - Vedalken Wizard * * R creature Master of Etherium's power and toughness are each equal to the number of artifacts you control. | Other artifact creatures you control get +1/+1. Minds Aglow c16 c16/93 c16 U U {U} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. Propaganda c16 c16/94 c16 U U {2}{U} 3 Enchantment U mb1-blue-b enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Read the Runes c16 c16/95 c16 U U {X}{U} 1 Instant R instant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. Reins of Power c16 c16/96 c16 U U {2}{U}{U} 4 Instant R instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. Spelltwine c16 c16/97 c16 U U {5}{U} 6 Sorcery R sorcery Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. Swan Song c16 c16/98 c16 U U {U} 1 Instant R instant /spawn [c16] Bird (U 2/2 Flying) Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. Tezzeret's Gambit c16 c16/99 c16 U U {3}{U/P} 4 Sorcery U sorcery Draw two cards, then proliferate. Thrummingbird c16 c16/100 c16 U U {1}{U} 2 Creature - Phyrexian Bird Horror 1 1 U creature /ch Flying | Whenever Thrummingbird deals combat damage to a player, proliferate. Treasure Cruise c16 c16/101 c16 U U {7}{U} 8 Sorcery C sorcery Delve | Draw three cards. Trinket Mage c16 c16/102 c16 U U {2}{U} 3 Creature - Human Wizard 2 2 C creature When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle. Vedalken Engineer c16 c16/103 c16 U U {1}{U} 2 Creature - Vedalken Artificer 1 1 C creature {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Windfall c16 c16/104 c16 U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Army of the Damned c16 c16/105 c16 B B {5}{B}{B}{B} 8 Sorcery M sorcery /spawnx13 [c16] Zombie (B 2/2) Create thirteen tapped 2/2 black Zombie creature tokens. | Flashback {7}{B}{B}{B} Bane of the Living c16 c16/106 c16 B B {2}{B}{B} 4 Creature - Insect 4 3 R creature Morph {X}{B}{B} | When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. Beacon of Unrest c16 c16/107 c16 B B {3}{B}{B} 5 Sorcery R sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. Brutal Hordechief c16 c16/108 c16 B RWB {3}{B} 4 Creature - Orc Warrior 3 3 M creature Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. | {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. Executioner's Capsule c16 c16/109 c16 B B {B} 1 Artifact C mb1-black-b artifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. Festercreep c16 c16/110 c16 B B {1}{B} 2 Creature - Elemental 0 0 C creature /ccgreen=1 Festercreep enters the battlefield with a +1/+1 counter on it. | {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. Ghastly Conscription c16 c16/111 c16 B B {5}{B}{B} 7 Sorcery M sorcery Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. Guiltfeeder c16 c16/112 c16 B B {3}{B}{B} 5 Creature - Horror 0 4 R creature Fear | Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard. In Garruk's Wake c16 c16/113 c16 B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control and all planeswalkers you don't control. Languish c16 c16/114 c16 B B {2}{B}{B} 4 Sorcery R sorcery All creatures get -4/-4 until end of turn. Necroplasm c16 c16/115 c16 B B {1}{B}{B} 3 Creature - Ooze 1 1 R creature At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. | At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm. | Dredge 2 Sangromancer c16 c16/116 c16 B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life. Waste Not c16 c16/117 c16 B B {1}{B} 2 Enchantment R enchantment Create Zombie/spawn [c16] Zombie (B 2/2) Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. | Whenever an opponent discards a land card, add {B}{B}. | Whenever an opponent discards a noncreature, nonland card, draw a card. Wight of Precinct Six c16 c16/118 c16 B B {1}{B} 2 Creature - Zombie 1 1 U mb1-black-b creature Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Alesha, Who Smiles at Death c16 c16/119 c16 R RWB {2}{R} 3 Legendary Creature - Human Warrior 3 2 R creature First strike | Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. Blasphemous Act c16 c16/120 c16 R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Breath of Fury c16 c16/121 c16 R R {2}{R}{R} 4 Enchantment - Aura R enchantment Enchant creature you control | When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. Chaos Warp c16 c16/122 c16 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Daretti, Scrap Savant c16 c16/123 c16 R R {3}{R} 4 Legendary Planeswalker - Daretti 3 M planeswalker yInitialize/ccblue=3 Create Daretti, Scrap Savant Emblem/spawn [c16] Daretti, Scrap Savant Emblem +2: Discard up to two cards, then draw that many cards. | -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. | -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." | Daretti, Scrap Savant can be your commander. Dragon Mage c16 c16/124 c16 R R {5}{R}{R} 7 Creature - Dragon Wizard 5 5 R creature /ch Flying | Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. Godo, Bandit Warlord c16 c16/125 c16 R R {5}{R} 6 Legendary Creature - Human Barbarian 3 3 R creature When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. | Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. Grab the Reins c16 c16/126 c16 R R {3}{R} 4 Instant U instant Choose one - | - Until end of turn, you gain control of target creature and it gains haste. | - Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. | Entwine {2}{R} Hellkite Igniter c16 c16/127 c16 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. Hellkite Tyrant c16 c16/128 c16 R R {4}{R}{R} 6 Creature - Dragon 6 5 M creature /ch Flying, trample | Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. | At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. Humble Defector c16 c16/129 c16 R R {1}{R} 2 Creature - Human Rogue 2 1 U creature {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. Kazuul, Tyrant of the Cliffs c16 c16/130 c16 R R {3}{R}{R} 5 Legendary Creature - Ogre Warrior 5 4 R creature Create Ogre/spawn [c16] Ogre (R 3/3) Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. Past in Flames c16 c16/131 c16 R R {3}{R} 4 Sorcery M sorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. | Flashback {4}{R} Reforge the Soul c16 c16/132 c16 R R {3}{R}{R} 5 Sorcery R sorcery Each player discards their hand, then draws seven cards. | Miracle {1}{R} Slobad, Goblin Tinkerer c16 c16/133 c16 R R {1}{R} 2 Legendary Creature - Goblin Artificer 1 2 R creature Sacrifice an artifact: Target artifact gains indestructible until end of turn. Stalking Vengeance c16 c16/134 c16 R R {5}{R}{R} 7 Creature - Avatar 5 5 R creature Haste | Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker. Taurean Mauler c16 c16/135 c16 R R {2}{R} 3 Creature - Shapeshifter 2 2 R creature Changeling | Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. Trash for Treasure c16 c16/136 c16 R R {2}{R} 3 Sorcery R sorcery As an additional cost to cast this spell, sacrifice an artifact. | Return target artifact card from your graveyard to the battlefield. Volcanic Vision c16 c16/137 c16 R R {5}{R}{R} 7 Sorcery R sorcery Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision. Wheel of Fate c16 c16/138 c16 R R 0 Sorcery R mb1-rare sorcery Suspend 4-{1}{R} | Each player discards their hand, then draws seven cards. Whims of the Fates c16 c16/139 c16 R R {5}{R} 6 Sorcery R sorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. Whipflare c16 c16/140 c16 R R {1}{R} 2 Sorcery U sorcery Whipflare deals 2 damage to each nonartifact creature. Beast Within c16 c16/141 c16 G G {2}{G} 3 Instant U instant /spawn [c16] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Beastmaster Ascension c16 c16/142 c16 G G {2}{G} 3 Enchantment R enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. | As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Burgeoning c16 c16/143 c16 G G {G} 1 Enchantment R enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. Champion of Lambholt c16 c16/144 c16 G G {1}{G}{G} 3 Creature - Human Warrior 1 1 R creature Creatures with power less than Champion of Lambholt's power can't block creatures you control. | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Collective Voyage c16 c16/145 c16 G G {G} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles. Cultivate c16 c16/146 c16 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Den Protector c16 c16/147 c16 G G {1}{G} 2 Creature - Human Warrior 2 1 R creature Creatures with power less than Den Protector's power can't block it. | Megamorph {1}{G} | When Den Protector is turned face up, return target card from your graveyard to your hand. Far Wanderings c16 c16/148 c16 G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. Farseek c16 c16/149 c16 G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Forgotten Ancient c16 c16/150 c16 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Gamekeeper c16 c16/151 c16 G G {3}{G} 4 Creature - Elf 2 2 U creature When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. Hardened Scales c16 c16/152 c16 G G {G} 1 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Inspiring Call c16 c16/153 c16 G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Kalonian Hydra c16 c16/154 c16 G G {3}{G}{G} 5 Creature - Hydra 0 0 M creature /ccgreen=4 Trample | Kalonian Hydra enters the battlefield with four +1/+1 counters on it. | Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. Kodama's Reach c16 c16/155 c16 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Lurking Predators c16 c16/156 c16 G G {4}{G}{G} 6 Enchantment R enchantment Reveal top card/vp1at1 Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. Managorger Hydra c16 c16/157 c16 G G {2}{G} 3 Creature - Hydra 1 1 R creature Trample | Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. Mycoloth c16 c16/158 c16 G G {3}{G}{G} 5 Creature - Fungus 4 4 R creature Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Devour 2 | At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. Oath of Druids c16 c16/159 c16 G G {1}{G} 2 Enchantment R enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. Quirion Explorer c16 c16/160 c16 G G {1}{G} 2 Creature - Elf Druid Scout 1 1 C creature {T}: Add one mana of any color that a land an opponent controls could produce. Rampant Growth c16 c16/161 c16 G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Realm Seekers c16 c16/162 c16 G G {4}{G}{G} 6 Creature - Elf Scout 0 0 R creature Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. | {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. Rites of Flourishing c16 c16/163 c16 G G {2}{G} 3 Enchantment R enchantment At the beginning of each player's draw step, that player draws an additional card. | Each player may play an additional land on each of their turns. Sakura-Tribe Elder c16 c16/164 c16 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Satyr Wayfinder c16 c16/165 c16 G G {1}{G} 2 Creature - Satyr 1 1 C creature Reveal top four cards/vp1at4 When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. Scavenging Ooze c16 c16/166 c16 G G {1}{G} 2 Creature - Ooze 2 2 R creature {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. Shamanic Revelation c16 c16/167 c16 G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater. Solidarity of Heroes c16 c16/168 c16 G G {1}{G} 2 Instant U instant Strive - This spell costs {1}{G} more to cast for each target beyond the first. | Choose any number of target creatures. Double the number of +1/+1 counters on each of them. Sylvok Explorer c16 c16/169 c16 G G {1}{G} 2 Creature - Human Druid 1 1 C creature {T}: Add one mana of any color that a land an opponent controls could produce. Tempt with Discovery c16 c16/170 c16 G G {3}{G} 4 Sorcery R mb1-rare sorcery Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles. Thelonite Hermit c16 c16/171 c16 G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature Create 4 Saprolings/spawnx4 [c16] Saproling (G 1/1) All Saprolings get +1/+1. | Morph {3}{G}{G} | When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. Thunderfoot Baloth c16 c16/172 c16 G G {4}{G}{G} 6 Creature - Beast 5 5 R creature Trample | Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. Tuskguard Captain c16 c16/173 c16 G G {2}{G} 3 Creature - Human Warrior 2 3 U creature Outlast {G} | Each creature you control with a +1/+1 counter on it has trample. Veteran Explorer c16 c16/174 c16 G G {G} 1 Creature - Human Soldier Scout 1 1 U creature When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle. Wall of Blossoms c16 c16/175 c16 G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | When Wall of Blossoms enters the battlefield, draw a card. Wild Beastmaster c16 c16/176 c16 G G {2}{G} 3 Creature - Human Shaman 1 1 R creature Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. Abzan Charm c16 c16/177 c16 WBG WBG {W}{B}{G} 3 Instant U mb1-multicolor instant Choose one - | - Exile target creature with power 3 or greater. | - You draw two cards and you lose 2 life. | - Distribute two +1/+1 counters among one or two target creatures. Ankle Shanker c16 c16/178 c16 RWB RWB {2}{R}{W}{B} 5 Creature - Goblin Berserker 2 2 R creature Haste | Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. Artifact Mutation c16 c16/179 c16 RG RG {R}{G} 2 Instant R instant Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value. Aura Mutation c16 c16/180 c16 GW GW {G}{W} 2 Instant R instant Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value. Baleful Strix c16 c16/181 c16 UB UB {U}{B} 2 Artifact Creature - Bird 1 1 U creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card. Bituminous Blast c16 c16/182 c16 BR BR {3}{B}{R} 5 Instant U instant Cascade | Bituminous Blast deals 4 damage to target creature. Blood Tyrant c16 c16/183 c16 UBR UBR {4}{U}{B}{R} 7 Creature - Vampire 5 5 R creature /ch Flying, trample | At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. | Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. Bloodbraid Elf c16 c16/184 c16 RG RG {2}{R}{G} 4 Creature - Elf Berserker 3 2 U creature Haste | Cascade Boros Charm c16 c16/185 c16 RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn. Bred for the Hunt c16 c16/186 c16 GU GU {1}{G}{U} 3 Enchantment U enchantment Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. Clan Defiance c16 c16/187 c16 RG RG {X}{R}{G} 2 Sorcery R sorcery Choose one or more - | - Clan Defiance deals X damage to target creature with flying. | - Clan Defiance deals X damage to target creature without flying. | - Clan Defiance deals X damage to target player or planeswalker. Coiling Oracle c16 c16/188 c16 GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 C creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Consuming Aberration c16 c16/189 c16 UB UB {3}{U}{B} 5 Creature - Horror * * R creature Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. | Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. Corpsejack Menace c16 c16/190 c16 BG BG {2}{B}{G} 4 Creature - Fungus 4 4 R creature If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. Crackling Doom c16 c16/191 c16 RWB RWB {R}{W}{B} 3 Instant R instant Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. Dauntless Escort c16 c16/192 c16 GW GW {1}{G}{W} 3 Creature - Rhino Soldier 3 3 R creature Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn. Decimate c16 c16/193 c16 RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land. Duneblast c16 c16/194 c16 WBG WBG {4}{W}{B}{G} 7 Sorcery R sorcery Choose up to one creature. Destroy the rest. Edric, Spymaster of Trest c16 c16/195 c16 GU GU {1}{G}{U} 3 Legendary Creature - Elf Rogue 2 2 R creature Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. Enduring Scalelord c16 c16/196 c16 GW GW {4}{G}{W} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. Etherium-Horn Sorcerer c16 c16/197 c16 UR UR {4}{U}{R} 6 Artifact Creature - Minotaur Wizard 3 6 R creature {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. | Cascade Fathom Mage c16 c16/198 c16 GU GU {2}{G}{U} 4 Creature - Human Wizard 1 1 R creature Evolve | Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. Filigree Angel c16 c16/199 c16 WU WU {5}{W}{W}{U} 8 Artifact Creature - Angel 4 4 R creature /ch Flying | When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. Ghave, Guru of Spores c16 c16/200 c16 WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Fungus Shaman 0 0 M creature yInitialize/ccgreen=5 Create Saproling/spawn [c16] Saproling (G 1/1) Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. | {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. | {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. Glint-Eye Nephilim c16 c16/201 c16 UBRG UBRG {U}{B}{R}{G} 4 Creature - Nephilim 2 2 R creature Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. | {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. Gwafa Hazid, Profiteer c16 c16/202 c16 WU WU {1}{W}{U} 3 Legendary Creature - Human Rogue 2 2 R creature {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. | Creatures with bribery counters on them can't attack or block. Hanna, Ship's Navigator c16 c16/203 c16 WU WU {1}{W}{U} 3 Legendary Creature - Human Artificer 1 2 R creature {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. Horizon Chimera c16 c16/204 c16 GU GU {2}{G}{U} 4 Creature - Chimera 3 2 U creature /ch Flash | Flying, trample | Whenever you draw a card, you gain 1 life. Iroas, God of Victory c16 c16/205 c16 RW RW {2}{R}{W} 4 Legendary Enchantment Creature - God 7 4 M creature Indestructible | As long as your devotion to red and white is less than seven, Iroas isn't a creature. | Creatures you control have menace. | Prevent all damage that would be dealt to attacking creatures you control. Jor Kadeen, the Prevailer c16 c16/206 c16 RW RW {3}{R}{W} 5 Legendary Creature - Human Warrior 5 4 R creature First strike | Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts. Juniper Order Ranger c16 c16/207 c16 GW GW {3}{G}{W} 5 Creature - Human Knight Ranger 2 4 U creature Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Korozda Guildmage c16 c16/208 c16 BG BG {B}{G} 2 Creature - Elf Shaman 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) {1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. | {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness. Lavalanche c16 c16/209 c16 BRG BRG {X}{B}{R}{G} 3 Sorcery R sorcery Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Master Biomancer c16 c16/210 c16 GU GU {2}{G}{U} 4 Creature - Elf Wizard 2 4 M creature Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. Merciless Eviction c16 c16/211 c16 WB WB {4}{W}{B} 6 Sorcery R sorcery Choose one - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all planeswalkers. Mortify c16 c16/212 c16 WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Nath of the Gilt-Leaf c16 c16/213 c16 BG BG {3}{B}{G} 5 Legendary Creature - Elf Warrior 4 4 R creature Create Elf Warrior/spawn [c16] Elf Warrior (G 1/1) At the beginning of your upkeep, you may have target opponent discard a card at random. | Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token. Naya Charm c16 c16/214 c16 RGW RGW {R}{G}{W} 3 Instant U mb1-multicolor instant Choose one - | - Naya Charm deals 3 damage to target creature. | - Return target card from a graveyard to its owner's hand. | - Tap all creatures target player controls. Necrogenesis c16 c16/215 c16 BG BG {B}{G} 2 Enchantment U enchantment Create Saproling/spawn [c16] Saproling (G 1/1) {2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token. Progenitor Mimic c16 c16/216 c16 GU GU {4}{G}{U} 6 Creature - Shapeshifter 0 0 M creature Create Copy/spawn [2xm] Copy You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature." Putrefy c16 c16/217 c16 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated. Rakdos Charm c16 c16/218 c16 BR BR {B}{R} 2 Instant U instant Choose one - | - Exile target player's graveyard. | - Destroy target artifact. | - Each creature deals 1 damage to its controller. Rubblehulk c16 c16/219 c16 RG RG {4}{R}{G} 6 Creature - Elemental * * R creature Rubblehulk's power and toughness are each equal to the number of lands you control. | Bloodrush - {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. Selvala, Explorer Returned c16 c16/220 c16 GW GW {1}{G}{W} 3 Legendary Creature - Elf Scout 2 4 R creature Reveal top card/vp1at1 Parley - {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. Sharuum the Hegemon c16 c16/221 c16 WUB WUB {3}{W}{U}{B} 6 Legendary Artifact Creature - Sphinx 5 5 M creature /ch Flying | When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. Spellheart Chimera c16 c16/222 c16 UR UR {1}{U}{R} 3 Creature - Chimera * 3 U creature /ch Flying, trample | Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. Sphinx Summoner c16 c16/223 c16 UB UB {3}{U}{B} 5 Artifact Creature - Sphinx 3 3 R creature /ch Flying | When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle. Sydri, Galvanic Genius c16 c16/224 c16 WUB WUB {W}{U}{B} 3 Legendary Creature - Human Artificer 2 2 M creature {U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. | {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. Terminate c16 c16/225 c16 BR BR {B}{R} 2 Instant C instant Destroy target creature. It can't be regenerated. Utter End c16 c16/226 c16 WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent. Vorel of the Hull Clade c16 c16/227 c16 GU GU {1}{G}{U} 3 Legendary Creature - Human Merfolk 1 4 R creature {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. Vulturous Zombie c16 c16/228 c16 BG BG {3}{B}{G} 5 Creature - Plant Zombie 3 3 R creature /ch Flying | Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. Whispering Madness c16 c16/229 c16 UB UB {2}{U}{B} 4 Sorcery R sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | Cipher Wilderness Elemental c16 c16/230 c16 RG RG {1}{R}{G} 3 Creature - Elemental * 3 U creature Trample | Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. Zedruu the Greathearted c16 c16/231 c16 URW URW {1}{U}{R}{W} 4 Legendary Creature - Minotaur Monk 2 4 M creature At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. | {U}{R}{W}: Target opponent gains control of target permanent you control. Zhur-Taa Druid c16 c16/232 c16 RG RG {R}{G} 2 Creature - Human Druid 1 1 C mb1-multicolor creature {T}: Add {G}. | Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. Everlasting Torment c16 c16/233 c16 BR BR {2}{B/R} 3 Enchantment R enchantment Players can't gain life. | Damage can't be prevented. | All damage is dealt as though its source had wither. Mirrorweave c16 c16/234 c16 WU WU {2}{W/U}{W/U} 4 Instant R instant Each other creature becomes a copy of target nonlegendary creature until end of turn. Selesnya Guildmage c16 c16/235 c16 GW GW {G/W}{G/W} 2 Creature - Elf Wizard 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) {3}{G}: Create a 1/1 green Saproling creature token. | {3}{W}: Creatures you control get +1/+1 until end of turn. Spitting Image c16 c16/236 c16 GU GU {4}{G/U}{G/U} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target creature. | Retrace Thopter Foundry c16 c16/237 c16 WUB WUB {W/B}{U} 2 Artifact U mb1-multicolor artifact Create Thopter/spawn [c16] Thopter (U 1/1 Flying) {1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life. Worm Harvest c16 c16/238 c16 BG BG {2}{B/G}{B/G}{B/G} 5 Sorcery R sorcery Create Worm/spawn [c16] Worm (BG 1/1) Create 5 Worms/spawnx5 [c16] Worm (BG 1/1) Create 10 Worms/spawnx10 [c16] Worm (BG 1/1) Create a 1/1 black and green Worm creature token for each land card in your graveyard. | Retrace Trial // Error c16 c16/239 c16 WUB WUB {W}{U} // {U}{B} 4 Instant // Instant U instant Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell. Order // Chaos c16 c16/240 c16 RW RW {3}{W} // {2}{R} 7 Instant // Instant U instant Exile target attacking creature. // Creatures can't block this turn. Akroan Horse c16 c16/241 c16 {4} 4 Artifact Creature - Horse 0 4 R mb1-rare creature Create Soldier/spawn [c16] Soldier (W 1/1) Defender | When Akroan Horse enters the battlefield, an opponent gains control of it. | At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token. Assault Suit c16 c16/242 c16 {4} 4 Artifact - Equipment U artifact Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. | At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. | Equip {3} Astral Cornucopia c16 c16/243 c16 {X}{X}{X} 0 Artifact R artifact Astral Cornucopia enters the battlefield with X charge counters on it. | {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. Blinkmoth Urn c16 c16/244 c16 {5} 5 Artifact R artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control. Bonehoard c16 c16/245 c16 {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. | Equip {2} Cauldron of Souls c16 c16/246 c16 {5} 5 Artifact R artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. Chromatic Lantern c16 c16/247 c16 {3} 3 Artifact R artifact Lands you control have "{T}: Add one mana of any color." | {T}: Add one mana of any color. Commander's Sphere c16 c16/248 c16 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Cranial Plating c16 c16/249 c16 B {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+0 for each artifact you control. | {B}{B}: Attach Cranial Plating to target creature you control. | Equip {1} Darksteel Ingot c16 c16/250 c16 {3} 3 Artifact U artifact Indestructible | {T}: Add one mana of any color. Empyrial Plate c16 c16/251 c16 {2} 2 Artifact - Equipment R artifact Equipped creature gets +1/+1 for each card in your hand. | Equip {2} Etched Oracle c16 c16/252 c16 {4} 4 Artifact Creature - Wizard 0 0 U mb1-colorless creature Sunburst | {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. Everflowing Chalice c16 c16/253 c16 {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Fellwar Stone c16 c16/254 c16 {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Golgari Signet c16 c16/255 c16 BG {2} 2 Artifact C artifact {1}, {T}: Add {B}{G}. Gruul Signet c16 c16/256 c16 RG {2} 2 Artifact C mb1-colorless artifact {1}, {T}: Add {R}{G}. Howling Mine c16 c16/257 c16 {2} 2 Artifact R artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Ichor Wellspring c16 c16/258 c16 {2} 2 Artifact C artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. Keening Stone c16 c16/259 c16 {6} 6 Artifact R artifact {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard. Lightning Greaves c16 c16/260 c16 {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Loxodon Warhammer c16 c16/261 c16 {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Mycosynth Wellspring c16 c16/262 c16 {2} 2 Artifact C artifact When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Myr Battlesphere c16 c16/263 c16 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [c16] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Myr Retriever c16 c16/264 c16 {2} 2 Artifact Creature - Myr 1 1 U creature When Myr Retriever dies, return another target artifact card from your graveyard to your hand. Nevinyrral's Disk c16 c16/265 c16 {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments. Orzhov Signet c16 c16/266 c16 WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}. Psychosis Crawler c16 c16/267 c16 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life. Rakdos Signet c16 c16/268 c16 BR {2} 2 Artifact C artifact {1}, {T}: Add {B}{R}. Shimmer Myr c16 c16/269 c16 {3} 3 Artifact Creature - Myr 2 2 R creature Flash | You may cast artifact spells as though they had flash. Simic Signet c16 c16/270 c16 GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}. Skullclamp c16 c16/271 c16 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sol Ring c16 c16/272 c16 {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum c16 c16/273 c16 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Soul of New Phyrexia c16 c16/274 c16 {6} 6 Artifact Creature - Phyrexian Avatar 6 6 M creature Trample | {5}: Permanents you control gain indestructible until end of turn. | {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. Sunforger c16 c16/275 c16 RW {3} 3 Artifact - Equipment R artifact Equipped creature gets +4/+0. | {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. | Equip {3} Swiftfoot Boots c16 c16/276 c16 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Temple Bell c16 c16/277 c16 {3} 3 Artifact R artifact {T}: Each player draws a card. Trading Post c16 c16/278 c16 {4} 4 Artifact R artifact Create Goat/spawn [c16] Goat (W 0/1) {1}, {T}, Discard a card: You gain 4 life. | {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. | {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. | {1}, {T}, Sacrifice an artifact: Draw a card. Venser's Journal c16 c16/279 c16 {5} 5 Artifact R artifact You have no maximum hand size. | At the beginning of your upkeep, you gain 1 life for each card in your hand. Whispersilk Cloak c16 c16/280 c16 {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2} Arcane Sanctum c16 c16/281 c16 WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Azorius Chancery c16 c16/282 c16 WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Boros Garrison c16 c16/283 c16 RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Buried Ruin c16 c16/284 c16 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Caves of Koilos c16 c16/285 c16 WB 0 Land R land {T}: Add {C}. | {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. Command Tower c16 c16/286 c16 0 Land C land {T}: Add one mana of any color in your commander's color identity. Crumbling Necropolis c16 c16/287 c16 UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Darksteel Citadel c16 c16/288 c16 0 Artifact Land U artifact Indestructible | {T}: Add {C}. Darkwater Catacombs c16 c16/289 c16 UB 0 Land R land {1}, {T}: Add {U}{B}. Dimir Aqueduct c16 c16/290 c16 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Dismal Backwater c16 c16/291 c16 UB 0 Land C land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Dragonskull Summit c16 c16/292 c16 BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Dreadship Reef c16 c16/293 c16 UB 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Dreadship Reef. | {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}. Evolving Wilds c16 c16/294 c16 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard c16 c16/295 c16 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Forbidden Orchard c16 c16/296 c16 0 Land R land Create Spirit/spawn [c16] Spirit (1/1) {T}: Add one mana of any color. | Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token. Frontier Bivouac c16 c16/297 c16 GUR 0 Land U land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}. Golgari Rot Farm c16 c16/298 c16 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Grand Coliseum c16 c16/299 c16 0 Land R land /cr90 Grand Coliseum enters the battlefield tapped. | {T}: Add {C}. | {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you. Gruul Turf c16 c16/300 c16 RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Homeward Path c16 c16/301 c16 0 Land R land {T}: Add {C}. | {T}: Each player gains control of all creatures they own. Izzet Boilerworks c16 c16/302 c16 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Jungle Hollow c16 c16/303 c16 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}. Jungle Shrine c16 c16/304 c16 RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Karplusan Forest c16 c16/305 c16 RG 0 Land R land {T}: Add {C}. | {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. Krosan Verge c16 c16/306 c16 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Mosswort Bridge c16 c16/307 c16 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Murmuring Bosk c16 c16/308 c16 WBG 0 Land - Forest R land /cr90 As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. | {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. Myriad Landscape c16 c16/309 c16 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Mystic Monastery c16 c16/310 c16 URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}. Nomad Outpost c16 c16/311 c16 RWB 0 Land U land /cr90 Nomad Outpost enters the battlefield tapped. | {T}: Add {R}, {W}, or {B}. Opal Palace c16 c16/312 c16 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Opulent Palace c16 c16/313 c16 BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}. Orzhov Basilica c16 c16/314 c16 WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Rakdos Carnarium c16 c16/315 c16 BR 0 Land U land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Reliquary Tower c16 c16/316 c16 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rootbound Crag c16 c16/317 c16 RG 0 Land R land /cr90 Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. | {T}: Add {R} or {G}. Rugged Highlands c16 c16/318 c16 RG 0 Land C land /cr90 Rugged Highlands enters the battlefield tapped. | When Rugged Highlands enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}. Rupture Spire c16 c16/319 c16 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Sandsteppe Citadel c16 c16/320 c16 WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}. Savage Lands c16 c16/321 c16 BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}. Seaside Citadel c16 c16/322 c16 GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Seat of the Synod c16 c16/323 c16 U 0 Artifact Land C artifact {T}: Add {U}. Selesnya Sanctuary c16 c16/324 c16 GW 0 Land U land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Shadowblood Ridge c16 c16/325 c16 BR 0 Land R land {1}, {T}: Add {B}{R}. Simic Growth Chamber c16 c16/326 c16 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Spinerock Knoll c16 c16/327 c16 R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Sungrass Prairie c16 c16/328 c16 GW 0 Land R land {1}, {T}: Add {G}{W}. Sunpetal Grove c16 c16/329 c16 GW 0 Land R land /cr90 Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. | {T}: Add {G} or {W}. Swiftwater Cliffs c16 c16/330 c16 UR 0 Land C land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}. Temple of the False God c16 c16/331 c16 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse c16 c16/332 c16 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thornwood Falls c16 c16/333 c16 GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}. Transguild Promenade c16 c16/334 c16 0 Land C land /cr90 Transguild Promenade enters the battlefield tapped. | When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Underground River c16 c16/335 c16 UB 0 Land R land {T}: Add {C}. | {T}: Add {U} or {B}. Underground River deals 1 damage to you. Windbrisk Heights c16 c16/336 c16 W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Plains c16 c16/337 c16 W 0 Basic Land - Plains C plains Island c16 c16/340 c16 U 0 Basic Land - Island C island Swamp c16 c16/343 c16 B 0 Basic Land - Swamp C swamp Mountain c16 c16/346 c16 R 0 Basic Land - Mountain C mountain Forest c16 c16/349 c16 G 0 Basic Land - Forest C forest [c16] Spirit (1/1) c16 tc16/1 tc16 0 Token Creature - Spirit 1 1 T [c16] Bird (W 1/1 Flying) c16 tc16/2 tc16 W 0 Token Creature - Bird 1 1 T /ch Flying [c16] Elemental (W 4/4 Flying) c16 tc16/3 tc16 W 0 Token Creature - Elemental 4 4 T /ch Flying [c16] Goat (W 0/1) c16 tc16/4 tc16 W 0 Token Creature - Goat 0 1 T [c16] Soldier (W 1/1) c16 tc16/5 tc16 W 0 Token Creature - Soldier 1 1 T [c16] Spirit (W 1/1 Flying) c16 tc16/6 tc16 W 0 Token Creature - Spirit 1 1 T /ch Flying [c16] Bird (U 2/2 Flying) c16 tc16/7 tc16 U 0 Token Creature - Bird 2 2 T /ch Flying [c16] Squid (U 1/1 Islandwalk) c16 tc16/8 tc16 U 0 Token Creature - Squid 1 1 T Islandwalk [c16] Thopter (U 1/1 Flying) c16 tc16/9 tc16 U 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [c16] Germ (B 0/0) c16 tc16/10 tc16 B 0 Token Creature - Germ 0 0 T [c16] Zombie (B 2/2) c16 tc16/11 tc16 B 0 Token Creature - Zombie 2 2 T [c16] Goblin (R 1/1) c16 tc16/12 tc16 R 0 Token Creature - Goblin 1 1 T Creatures you control attack each combat if able. [c16] Ogre (R 3/3) c16 tc16/13 tc16 R 0 Token Creature - Ogre 3 3 T [c16] Beast (G 3/3) c16 tc16/14 tc16 G 0 Token Creature - Beast 3 3 T [c16] Elf Warrior (G 1/1) c16 tc16/15 tc16 G 0 Token Creature - Elf Warrior 1 1 T [c16] Saproling (G 1/1) c16 tc16/16 tc16 G 0 Token Creature - Saproling 1 1 T [c16] Worm (BG 1/1) c16 tc16/18 tc16 BG 0 Token Creature - Worm 1 1 T [c16] Horror (*/*) c16 tc16/19 tc16 0 Token Artifact Creature - Horror * * T [c16] Myr (1/1) c16 tc16/20 tc16 0 Token Artifact Creature - Myr 1 1 T [c16] Daretti, Scrap Savant Emblem c16 tc16/21 tc16 0 Token Emblem T Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step. Alms Collector c17 c17/1 c17 W W {3}{W} 4 Creature - Cat Cleric 3 4 R creature Flash | If an opponent would draw two or more cards, instead you and that player each draw a card. Balan, Wandering Knight c17 c17/2 c17 W W {2}{W}{W} 4 Legendary Creature - Cat Knight 3 3 R creature First strike | Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. | {1}{W}: Attach all Equipment you control to Balan. Curse of Vitality c17 c17/3 c17 W W {2}{W} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. Fortunate Few c17 c17/4 c17 W W {3}{W}{W} 5 Sorcery R sorcery Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. Kindred Boon c17 c17/5 c17 W W {2}{W}{W} 4 Enchantment R enchantment As Kindred Boon enters the battlefield, choose a creature type. | {1}{W}: Put a divinity counter on target creature you control of the chosen type. | Each creature you control with a divinity counter on it has indestructible. Scalelord Reckoner c17 c17/6 c17 W W {3}{W}{W} 5 Creature - Dragon 4 4 R creature /ch Flying | Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. Stalking Leonin c17 c17/7 c17 W W {2}{W} 3 Creature - Cat Archer 3 3 R creature When Stalking Leonin enters the battlefield, secretly choose an opponent. | Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. Teferi's Protection c17 c17/8 c17 W W {2}{W} 3 Instant R mb1-rare instant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. | Exile Teferi's Protection. Curse of Verbosity c17 c17/9 c17 U U {2}{U} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. Galecaster Colossus c17 c17/10 c17 U U {5}{U}{U} 7 Creature - Giant Wizard 5 6 R creature Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand. Kindred Discovery c17 c17/11 c17 U U {3}{U}{U} 5 Enchantment R enchantment As Kindred Discovery enters the battlefield, choose a creature type. | Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. Magus of the Mind c17 c17/12 c17 U U {4}{U}{U} 6 Creature - Human Wizard 4 5 R creature {U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. Portal Mage c17 c17/13 c17 U U {2}{U} 3 Creature - Human Wizard 2 2 R creature Flash | When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. Bloodline Necromancer c17 c17/14 c17 B B {4}{B} 5 Creature - Vampire Wizard 3 2 U creature Lifelink | When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. Boneyard Scourge c17 c17/15 c17 B B {2}{B}{B} 4 Creature - Zombie Dragon 4 3 R creature /ch Flying | Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield. Curse of Disturbance c17 c17/16 c17 B B {2}{B} 3 Enchantment - Aura Curse U enchantment Create Zombie/spawn [c17] Zombie (B 2/2) Enchant player | Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same. Kheru Mind-Eater c17 c17/17 c17 B B {2}{B} 3 Creature - Vampire 1 3 R creature Menace | Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. | You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards. Kindred Dominance c17 c17/18 c17 B B {5}{B}{B} 7 Sorcery R sorcery Choose a creature type. Destroy all creatures that aren't of the chosen type. New Blood c17 c17/19 c17 B B {2}{B}{B} 4 Sorcery R sorcery As an additional cost to cast this spell, tap an untapped Vampire you control. | Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. Patron of the Vein c17 c17/20 c17 B B {4}{B}{B} 6 Creature - Vampire Shaman 4 4 R creature /ch Flying | When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. | Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. Vindictive Lich c17 c17/21 c17 B B {3}{B} 4 Creature - Zombie Wizard 4 1 R creature When Vindictive Lich dies, choose one or more. Each mode must target a different player. | - Target opponent sacrifices a creature. | - Target opponent discards two cards. | - Target opponent loses 5 life. Bloodsworn Steward c17 c17/22 c17 R R {2}{R}{R} 4 Creature - Vampire Knight 4 4 R creature /ch Flying | Commander creatures you control get +2/+2 and have haste. Crimson Honor Guard c17 c17/23 c17 R R {3}{R}{R} 5 Creature - Vampire Knight 4 5 R creature Trample | At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. Curse of Opulence c17 c17/24 c17 R R {R} 1 Enchantment - Aura Curse U mb1-red-a enchantment Create Gold/spawn [c17] Gold Enchant player | Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. Disrupt Decorum c17 c17/25 c17 R R {2}{R}{R} 4 Sorcery R sorcery Goad all creatures you don't control. Izzet Chemister c17 c17/26 c17 R R {2}{R} 3 Creature - Goblin Wizard 1 3 R creature Haste | {R}, {T}: Exile target instant or sorcery card from your graveyard. | {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. Kindred Charge c17 c17/27 c17 R R {4}{R}{R} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. Shifting Shadow c17 c17/28 c17 R R {2}{R} 3 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." Territorial Hellkite c17 c17/29 c17 R R {2}{R}{R} 4 Creature - Dragon 6 5 R creature /ch Flying, haste | At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. Curse of Bounty c17 c17/30 c17 G G {1}{G} 2 Enchantment - Aura Curse U enchantment Enchant player | Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control. Hungry Lynx c17 c17/31 c17 G G {1}{G} 2 Creature - Cat 2 2 R creature Create Rat/spawn [c17] Rat (B 1/1 Deathtouch) Cats you control have protection from Rats. | At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. | Whenever a Rat dies, put a +1/+1 counter on each Cat you control. Kindred Summons c17 c17/32 c17 G G {5}{G}{G} 7 Instant R instant Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. Qasali Slingers c17 c17/33 c17 G G {4}{G} 5 Creature - Cat Warrior 3 5 R creature Reach | Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment. Traverse the Outlands c17 c17/34 c17 G G {4}{G} 5 Sorcery R sorcery Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. Arahbo, Roar of the World c17 c17/35 c17 GW GW {3}{G}{W} 5 Legendary Creature - Cat Avatar 5 5 M creature Eminence - At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. | Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power. Edgar Markov c17 c17/36 c17 RWB RWB {3}{R}{W}{B} 6 Legendary Creature - Vampire Knight 4 4 M creature Create Vampire/spawn [c17] Vampire (B 1/1) Eminence - Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. | First strike, haste | Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. Fractured Identity c17 c17/37 c17 WU WU {3}{W}{U} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. Inalla, Archmage Ritualist c17 c17/38 c17 UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Human Wizard 4 5 M creature Create Copy/spawn [2xm] Copy Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. | Tap five untapped Wizards you control: Target player loses 7 life. Kess, Dissident Mage c17 c17/39 c17 UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Wizard 3 4 M creature /ch Flying | Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead. Licia, Sanguine Tribune c17 c17/40 c17 RWB RWB {5}{R}{W}{B} 8 Legendary Creature - Vampire Soldier 4 4 M creature This spell costs {1} less to cast for each 1 life you gained this turn. | First strike, lifelink | Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn. Mairsil, the Pretender c17 c17/41 c17 UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Wizard 4 4 M creature When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. | Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. Mathas, Fiend Seeker c17 c17/42 c17 RWB RWB {R}{W}{B} 3 Legendary Creature - Vampire 3 3 M creature Menace | At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." Mirri, Weatherlight Duelist c17 c17/43 c17 GW GW {1}{G}{W} 3 Legendary Creature - Cat Warrior 3 2 M creature First strike | Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. | As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. Nazahn, Revered Bladesmith c17 c17/44 c17 GW GW {4}{G}{W} 6 Legendary Creature - Cat Artificer 5 4 M creature When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. | Whenever an equipped creature you control attacks, you may tap target creature defending player controls. O-Kagachi, Vengeful Kami c17 c17/45 c17 WUBRG WUBRG {1}{W}{U}{B}{R}{G} 6 Legendary Creature - Dragon Spirit 6 6 M creature /ch Flying, trample | Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. Taigam, Ojutai Master c17 c17/46 c17 WU WU {2}{W}{U} 4 Legendary Creature - Human Monk 3 4 R creature Instant, sorcery, and Dragon spells you control can't be countered. | Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. Taigam, Sidisi's Hand c17 c17/47 c17 UB UB {3}{U}{B} 5 Legendary Creature - Human Wizard 3 4 R creature Look at top three cards/vp1pt3 Skip your draw step. | At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. The Ur-Dragon c17 c17/48 c17 WUBRG WUBRG {4}{W}{U}{B}{R}{G} 9 Legendary Creature - Dragon Avatar 10 10 M creature /ch Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. | Flying | Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. Wasitora, Nekoru Queen c17 c17/49 c17 BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Cat Dragon 5 4 R creature yInitialize/ch Create Cat Dragon/spawn [c17] Cat Dragon (BRG 3/3 Flying) Flying, trample | Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying. Bloodforged Battle-Axe c17 c17/50 c17 {1} 1 Artifact - Equipment R artifact Create Bloodforged Battle-Axe Copy/spawn [lackey] Bloodforged Battle-Axe (Copy) Equipped creature gets +2/+0. | Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. | Equip {2} Hammer of Nazahn c17 c17/51 c17 {4} 4 Legendary Artifact - Equipment R artifact Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. | Equipped creature gets +2/+0 and has indestructible. | Equip {4} Heirloom Blade c17 c17/52 c17 {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1} Herald's Horn c17 c17/53 c17 {3} 3 Artifact U mb1-colorless artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Mirror of the Forebears c17 c17/54 c17 {2} 2 Artifact U artifact As Mirror of the Forebears enters the battlefield, choose a creature type. | {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types. Ramos, Dragon Engine c17 c17/55 c17 WUBRG {6} 6 Legendary Artifact Creature - Dragon 4 4 M creature /ch Flying | Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. | Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. Path of Ancestry c17 c17/56 c17 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Blind Obedience c17 c17/57 c17 W W {1}{W} 2 Enchantment R enchantment Extort | Artifacts and creatures your opponents control enter the battlefield tapped. Condemn c17 c17/58 c17 W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Divine Reckoning c17 c17/59 c17 W W {2}{W}{W} 4 Sorcery R sorcery Each player chooses a creature they control. Destroy the rest. | Flashback {5}{W}{W} Fell the Mighty c17 c17/60 c17 W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power. Jareth, Leonine Titan c17 c17/61 c17 W W {3}{W}{W}{W} 6 Legendary Creature - Cat Giant 4 7 R creature Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. | {W}: Jareth gains protection from the color of your choice until end of turn. Jazal Goldmane c17 c17/62 c17 W W {2}{W}{W} 4 Legendary Creature - Cat Warrior 4 4 M creature First strike | {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. Kemba, Kha Regent c17 c17/63 c17 W W {1}{W}{W} 3 Legendary Creature - Cat Cleric 2 4 R creature Create Cat/spawn [c17] Cat (W 2/2) Create 5 Cats/spawnx5 [c17] Cat (W 2/2) Create 10 Cats/spawnx10 [c17] Cat (W 2/2) At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. Leonin Arbiter c17 c17/64 c17 W W {1}{W} 2 Creature - Cat Cleric 2 2 R creature Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. Leonin Relic-Warder c17 c17/65 c17 W W {W}{W} 2 Creature - Cat Cleric 2 2 U mb1-white-a creature When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. | When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control. Leonin Shikari c17 c17/66 c17 W W {1}{W} 2 Creature - Cat Soldier 2 2 R creature You may activate equip abilities any time you could cast an instant. Orator of Ojutai c17 c17/67 c17 W W {1}{W} 2 Creature - Bird Monk 0 4 U creature /ch As an additional cost to cast this spell, you may reveal a Dragon card from your hand. | Defender, flying | When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card. Oreskos Explorer c17 c17/68 c17 W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. Raksha Golden Cub c17 c17/69 c17 W W {5}{W}{W} 7 Legendary Creature - Cat Soldier 3 4 R creature Vigilance | As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. Return to Dust c17 c17/70 c17 W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Rout c17 c17/71 c17 W W {3}{W}{W} 5 Sorcery R sorcery You may cast Rout as though it had flash if you pay {2} more to cast it. | Destroy all creatures. They can't be regenerated. Seht's Tiger c17 c17/72 c17 W W {2}{W}{W} 4 Creature - Cat 3 3 R creature Flash | When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. Spirit of the Hearth c17 c17/73 c17 W W {4}{W}{W} 6 Creature - Cat Spirit 4 5 R creature /ch Flying | You have hexproof. Sunscorch Regent c17 c17/74 c17 W W {3}{W}{W} 5 Creature - Dragon 4 3 R creature /ch Flying | Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. Sunspear Shikari c17 c17/75 c17 W W {1}{W} 2 Creature - Cat Soldier 2 2 C creature As long as Sunspear Shikari is equipped, it has first strike and lifelink. Swords to Plowshares c17 c17/76 c17 W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Taj-Nar Swordsmith c17 c17/77 c17 W W {3}{W} 4 Creature - Cat Soldier 2 3 U creature When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle. White Sun's Zenith c17 c17/78 c17 W W {X}{W}{W}{W} 3 Instant R instant Create Cat/spawn [c17] Cat (W 2/2) Create 5 Cats/spawnx5 [c17] Cat (W 2/2) Create 10 Cats/spawnx10 [c17] Cat (W 2/2) Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Wing Shards c17 c17/79 c17 W W {1}{W}{W} 3 Instant U instant Target player sacrifices an attacking creature. | Storm Arcanis the Omnipotent c17 c17/80 c17 U U {3}{U}{U}{U} 6 Legendary Creature - Wizard 3 4 R creature {T}: Draw three cards. | {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. Archaeomancer c17 c17/81 c17 U U {2}{U}{U} 4 Creature - Human Wizard 1 2 C mb1-blue-b creature When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Azami, Lady of Scrolls c17 c17/82 c17 U U {2}{U}{U}{U} 5 Legendary Creature - Human Wizard 0 2 R creature Tap an untapped Wizard you control: Draw a card. Body Double c17 c17/83 c17 U U {4}{U} 5 Creature - Shapeshifter 0 0 R creature You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. Clone Legion c17 c17/84 c17 U U {7}{U}{U} 9 Sorcery M sorcery Create Copy/spawn [2xm] Copy For each creature target player controls, create a token that's a copy of that creature. Harbinger of the Tides c17 c17/85 c17 U U {U}{U} 2 Creature - Merfolk Wizard 2 2 R creature You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. | When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. Into the Roil c17 c17/86 c17 U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Merchant of Secrets c17 c17/87 c17 U U {2}{U} 3 Creature - Human Wizard 1 1 C creature When Merchant of Secrets enters the battlefield, draw a card. Monastery Siege c17 c17/88 c17 U U {2}{U} 3 Enchantment R enchantment As Monastery Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your draw step, draw an additional card, then discard a card. | - Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast. Opportunity c17 c17/89 c17 U U {4}{U}{U} 6 Instant U mb1-blue-b instant Target player draws four cards. Polymorphist's Jest c17 c17/90 c17 U U {1}{U}{U} 3 Instant R instant Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. Reality Shift c17 c17/91 c17 U U {1}{U} 2 Instant U instant Exile target creature. Its controller manifests the top card of their library. Sea Gate Oracle c17 c17/92 c17 U U {2}{U} 3 Creature - Human Wizard 1 3 C mb1-blue-b creature Look at top two cards/vp1pt2 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Serendib Sorcerer c17 c17/93 c17 U U {1}{U}{U} 3 Creature - Human Wizard 1 1 R creature {T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn. Spelltwine c17 c17/94 c17 U U {5}{U} 6 Sorcery R sorcery Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. Ambition's Cost c17 c17/95 c17 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Anowon, the Ruin Sage c17 c17/96 c17 B B {3}{B}{B} 5 Legendary Creature - Vampire Shaman 4 3 R creature At the beginning of your upkeep, each player sacrifices a non-Vampire creature. Apprentice Necromancer c17 c17/97 c17 B B {1}{B} 2 Creature - Zombie Wizard 1 1 R creature {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. Black Market c17 c17/98 c17 B B {3}{B}{B} 5 Enchantment R mb1-rare enchantment Whenever a creature dies, put a charge counter on Black Market. | At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. Blood Artist c17 c17/99 c17 B B {1}{B} 2 Creature - Vampire 0 1 U mb1-black-b creature Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. Blood Tribute c17 c17/100 c17 B B {4}{B}{B} 6 Sorcery R sorcery Kicker-Tap an untapped Vampire you control. | Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way. Bloodhusk Ritualist c17 c17/101 c17 B B {2}{B} 3 Creature - Vampire Shaman 2 2 U creature Multikicker {B} | When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. Bloodlord of Vaasgoth c17 c17/102 c17 B B {3}{B}{B} 5 Creature - Vampire Warrior 3 3 M creature yInitialize/ch Bloodthirst - Add 3 +1/+1 counters/ccgreen+3 Bloodthirst 3 | Flying | Whenever you cast a Vampire creature spell, it gains bloodthirst 3. Butcher of Malakir c17 c17/103 c17 B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Captivating Vampire c17 c17/104 c17 B B {1}{B}{B} 3 Creature - Vampire 2 2 R creature Other Vampire creatures you control get +1/+1. | Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. Consuming Vapors c17 c17/105 c17 B B {3}{B} 4 Sorcery R sorcery Target player sacrifices a creature. You gain life equal to that creature's toughness. | Rebound Corpse Augur c17 c17/106 c17 B B {3}{B} 4 Creature - Zombie Wizard 4 2 U creature When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. Crux of Fate c17 c17/107 c17 B B {3}{B}{B} 5 Sorcery R sorcery Choose one - | - Destroy all Dragon creatures. | - Destroy all non-Dragon creatures. Damnable Pact c17 c17/108 c17 B B {X}{B}{B} 2 Sorcery R sorcery Target player draws X cards and loses X life. Dark Impostor c17 c17/109 c17 B B {2}{B} 3 Creature - Vampire Assassin 2 2 R creature {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. | Dark Impostor has all activated abilities of all creature cards exiled with it. Deathbringer Regent c17 c17/110 c17 B B {5}{B}{B} 7 Creature - Dragon 5 6 R creature /ch Flying | When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. Decree of Pain c17 c17/111 c17 B B {6}{B}{B} 8 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. | Cycling {3}{B}{B} | When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Drana, Kalastria Bloodchief c17 c17/112 c17 B B {3}{B}{B} 5 Legendary Creature - Vampire Shaman 4 4 R mb1-rare creature /ch Flying | {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. Falkenrath Noble c17 c17/113 c17 B B {3}{B} 4 Creature - Vampire Noble 2 2 C creature /ch Flying | Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. Go for the Throat c17 c17/114 c17 B B {1}{B} 2 Instant U mb1-black-b instant Destroy target nonartifact creature. Magus of the Abyss c17 c17/115 c17 B B {3}{B} 4 Creature - Human Wizard 4 3 R creature At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. Malakir Bloodwitch c17 c17/116 c17 B B {3}{B}{B} 5 Creature - Vampire Shaman 4 4 R creature /ch Flying, protection from white | When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. Necromantic Selection c17 c17/117 c17 B B {4}{B}{B}{B} 7 Sorcery R sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. Painful Truths c17 c17/118 c17 B B {2}{B} 3 Sorcery R sorcery Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. Palace Siege c17 c17/119 c17 B B {3}{B}{B} 5 Enchantment R enchantment As Palace Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand. | - Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. Pawn of Ulamog c17 c17/120 c17 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 2 U creature Create Eldrazi Spawn/spawn [c17] Eldrazi Spawn (0/1) Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." Puppeteer Clique c17 c17/121 c17 B B {3}{B}{B} 5 Creature - Faerie Wizard 3 2 R creature /ch Flying | When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. | Persist Read the Bones c17 c17/122 c17 B B {2}{B} 3 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life. Sangromancer c17 c17/123 c17 B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life. Sanguine Bond c17 c17/124 c17 B B {3}{B}{B} 5 Enchantment R enchantment Whenever you gain life, target opponent loses that much life. Skeletal Scrying c17 c17/125 c17 B B {X}{B} 1 Instant U instant As an additional cost to cast this spell, exile X cards from your graveyard. | You draw X cards and you lose X life. Skeletal Vampire c17 c17/126 c17 B B {4}{B}{B} 6 Creature - Vampire Skeleton 3 3 R creature yInitialize/ch;/spawnx2 [c17] Bat (B 1/1 Flying) Create 2 Bats/spawnx2 [c17] Bat (B 1/1 Flying) Flying | When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. | {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. | Sacrifice a Bat: Regenerate Skeletal Vampire. Syphon Mind c17 c17/127 c17 B B {3}{B} 4 Sorcery C sorcery Each other player discards a card. You draw a card for each card discarded this way. Underworld Connections c17 c17/128 c17 B B {1}{B}{B} 3 Enchantment - Aura R enchantment Enchant land | Enchanted land has "{T}, Pay 1 life: Draw a card." Vampire Nighthawk c17 c17/129 c17 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink Vein Drinker c17 c17/130 c17 B BR {4}{B}{B} 6 Creature - Vampire 4 4 R creature /ch Flying | {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. | Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker. Chaos Warp c17 c17/131 c17 R R {2}{R} 3 Instant R mb1-rare instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Comet Storm c17 c17/132 c17 R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. Crucible of Fire c17 c17/133 c17 R R {3}{R} 4 Enchantment R enchantment Dragon creatures you control get +3/+3. Dragon Tempest c17 c17/134 c17 R R {1}{R} 2 Enchantment R enchantment Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. | Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. Dragonlord's Servant c17 c17/135 c17 R R {1}{R} 2 Creature - Goblin Shaman 1 3 U creature Dragon spells you cast cost {1} less to cast. Dragonspeaker Shaman c17 c17/136 c17 R R {1}{R}{R} 3 Creature - Human Barbarian Shaman 2 2 U creature Dragon spells you cast cost {2} less to cast. Earthquake c17 c17/137 c17 R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player. Hellkite Charger c17 c17/138 c17 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying, haste | Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. Outpost Siege c17 c17/139 c17 R R {3}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 As Outpost Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. | - Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. Rakish Heir c17 c17/140 c17 R R {2}{R} 3 Creature - Vampire 2 2 U creature Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Ryusei, the Falling Star c17 c17/141 c17 R R {5}{R} 6 Legendary Creature - Dragon Spirit 5 5 M creature /ch Flying | When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. Scourge of Valkas c17 c17/142 c17 R R {2}{R}{R}{R} 5 Creature - Dragon 4 4 M creature /ch Flying | Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. | {R}: Scourge of Valkas gets +1/+0 until end of turn. Tyrant's Familiar c17 c17/143 c17 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | Lieutenant - As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." Utvara Hellkite c17 c17/144 c17 R R {6}{R}{R} 8 Creature - Dragon 6 6 M creature yInitialize/ch Create Dragon/spawn [c17] Dragon (R 6/6 Flying) Flying | Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. Abundance c17 c17/145 c17 G G {2}{G}{G} 4 Enchantment R enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Crushing Vines c17 c17/146 c17 G G {2}{G} 3 Instant C instant Choose one - | - Destroy target creature with flying. | - Destroy target artifact. Cultivate c17 c17/147 c17 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Elemental Bond c17 c17/148 c17 G G {2}{G} 3 Enchantment U enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. Farseek c17 c17/149 c17 G G {1}{G} 2 Sorcery C mb1-green-b sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Frontier Siege c17 c17/150 c17 G G {3}{G} 4 Enchantment R enchantment As Frontier Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of each of your main phases, add {G}{G}. | - Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. Harmonize c17 c17/151 c17 G G {2}{G}{G} 4 Sorcery U mb1-green-b sorcery Draw three cards. Hunter's Prowess c17 c17/152 c17 G G {4}{G} 5 Sorcery R sorcery Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." Jedit Ojanen of Efrava c17 c17/153 c17 G G {3}{G}{G}{G} 6 Legendary Creature - Cat Warrior 5 5 R creature Create Cat Warrior/spawn [c17] Cat Warrior (G 2/2 Forestwalk) Forestwalk | Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk. Kodama's Reach c17 c17/154 c17 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Nissa's Pilgrimage c17 c17/155 c17 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. | Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. Rain of Thorns c17 c17/156 c17 G G {4}{G}{G} 6 Sorcery U mb1-green-b sorcery Choose one or more - | - Destroy target artifact. | - Destroy target enchantment. | - Destroy target land. Relic Crush c17 c17/157 c17 G G {4}{G} 5 Instant U instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. Soul's Majesty c17 c17/158 c17 G G {4}{G} 5 Sorcery R sorcery Draw cards equal to the power of target creature you control. Temur Sabertooth c17 c17/159 c17 G G {2}{G}{G} 4 Creature - Cat 4 3 U creature {1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. Zendikar Resurgent c17 c17/160 c17 G G {5}{G}{G} 7 Enchantment R enchantment Whenever you tap a land for mana, add one mana of any type that land produced. | Whenever you cast a creature spell, draw a card. Atarka, World Render c17 c17/161 c17 RG RG {5}{R}{G} 7 Legendary Creature - Dragon 6 4 R creature /ch Flying, trample | Whenever a Dragon you control attacks, it gains double strike until end of turn. Behemoth Sledge c17 c17/162 c17 GW GW {1}{G}{W} 3 Artifact - Equipment U artifact Equipped creature gets +2/+2 and has trample and lifelink. | Equip {3} Bladewing the Risen c17 c17/163 c17 BR BR {3}{B}{B}{R}{R} 7 Legendary Creature - Zombie Dragon 4 4 R creature /ch Flying | When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. | {B}{R}: Dragon creatures get +1/+1 until end of turn. Blood Baron of Vizkopa c17 c17/164 c17 WB WB {3}{W}{B} 5 Creature - Vampire 4 4 M creature Lifelink, protection from white and from black | As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. Broodmate Dragon c17 c17/165 c17 BRG BRG {3}{B}{R}{G} 6 Creature - Dragon 4 4 R creature /ch;/spawn [c17] Dragon (R 4/4 Flying) Flying | When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying. Cauldron Dance c17 c17/166 c17 BR BR {4}{B}{R} 6 Instant U mb1-multicolor instant Cast this spell only during combat. | Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. | You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. Crackling Doom c17 c17/167 c17 RWB RWB {R}{W}{B} 3 Instant R instant Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. Crosis, the Purger c17 c17/168 c17 UBR UBR {3}{U}{B}{R} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color. Crosis's Charm c17 c17/169 c17 UBR UBR {U}{B}{R} 3 Instant U mb1-multicolor instant Choose one - | - Return target permanent to its owner's hand. | - Destroy target nonblack creature. It can't be regenerated. | - Destroy target artifact. Dromoka, the Eternal c17 c17/170 c17 GW GW {3}{G}{W} 5 Legendary Creature - Dragon 5 5 R creature /ch Flying | Whenever a Dragon you control attacks, bolster 2. Etherium-Horn Sorcerer c17 c17/171 c17 UR UR {4}{U}{R} 6 Artifact Creature - Minotaur Wizard 3 6 R creature {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. | Cascade Fleecemane Lion c17 c17/172 c17 GW GW {G}{W} 2 Creature - Cat 3 3 R creature Monstrosity - Add a +1/+1 counter/ccgreen+1 {3}{G}{W}: Monstrosity 1. | As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. Havengul Lich c17 c17/173 c17 UB UB {3}{U}{B} 5 Creature - Zombie Wizard 4 4 M creature {1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn. Intet, the Dreamer c17 c17/174 c17 GUR GUR {3}{G}{U}{R} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. Izzet Chronarch c17 c17/175 c17 UR UR {3}{U}{R} 5 Creature - Human Wizard 2 2 C creature When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Kolaghan, the Storm's Fury c17 c17/176 c17 BR BR {3}{B}{R} 5 Legendary Creature - Dragon 4 5 R creature /ch Flying | Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. | Dash {3}{B}{R} Marchesa, the Black Rose c17 c17/177 c17 UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Wizard 3 3 M creature Dethrone | Other creatures you control have dethrone. | Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. Memory Plunder c17 c17/178 c17 UB UB {U/B}{U/B}{U/B}{U/B} 4 Instant R instant You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. Merciless Eviction c17 c17/179 c17 WB WB {4}{W}{B} 6 Sorcery R sorcery Choose one - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all planeswalkers. Mercurial Chemister c17 c17/180 c17 UR UR {3}{U}{R} 5 Creature - Human Wizard 2 3 R creature {U}, {T}: Draw two cards. | {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value. Mirari's Wake c17 c17/181 c17 GW GW {3}{G}{W} 5 Enchantment M enchantment Creatures you control get +1/+1. | Whenever you tap a land for mana, add one mana of any type that land produced. Mortify c17 c17/182 c17 WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Nin, the Pain Artist c17 c17/183 c17 UR UR {U}{R} 2 Legendary Creature - Vedalken Wizard 1 1 R mb1-rare creature {X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. Niv-Mizzet, Dracogenius c17 c17/184 c17 UR UR {2}{U}{U}{R}{R} 6 Legendary Creature - Dragon Wizard 5 5 R creature /ch Flying | Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. | {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target. Niv-Mizzet, the Firemind c17 c17/185 c17 UR UR {2}{U}{U}{R}{R} 6 Legendary Creature - Dragon Wizard 4 4 R creature /ch Flying | Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. | {T}: Draw a card. Nivix Guildmage c17 c17/186 c17 UR UR {U}{R} 2 Creature - Human Wizard 2 2 U creature {1}{U}{R}: Draw a card, then discard a card. | {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Ojutai, Soul of Winter c17 c17/187 c17 WU WU {5}{W}{U} 7 Legendary Creature - Dragon 5 6 R creature /ch Flying, vigilance | Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step. Phantom Nishoba c17 c17/188 c17 GW GW {5}{G}{W} 7 Creature - Cat Beast Spirit 0 0 R creature /ccgreen=7 Trample | Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. | Whenever Phantom Nishoba deals damage, you gain that much life. | If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. Qasali Pridemage c17 c17/189 c17 GW GW {G}{W} 2 Creature - Cat Wizard 2 2 C mb1-multicolor creature Exalted | {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. Rakdos Charm c17 c17/190 c17 BR BR {B}{R} 2 Instant U instant Choose one - | - Exile target player's graveyard. | - Destroy target artifact. | - Each creature deals 1 damage to its controller. Savage Ventmaw c17 c17/191 c17 RG RG {4}{R}{G} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. Scion of the Ur-Dragon c17 c17/192 c17 WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Dragon Avatar 4 4 R creature /ch Flying | {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle. Shadowmage Infiltrator c17 c17/193 c17 UB UB {1}{U}{B} 3 Creature - Human Wizard 1 3 R creature Fear | Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. Silumgar, the Drifting Death c17 c17/194 c17 UB UB {4}{U}{B} 6 Legendary Creature - Dragon 3 7 R creature /ch Flying, hexproof | Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn. Silumgar's Command c17 c17/195 c17 UB UB {3}{U}{B} 5 Instant R instant Choose two - | - Counter target noncreature spell. | - Return target permanent to its owner's hand. | - Target creature gets -3/-3 until end of turn. | - Destroy target planeswalker. Spellbound Dragon c17 c17/196 c17 UR UR {3}{U}{R} 5 Creature - Dragon 3 5 R creature /ch Flying | Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value. Stromkirk Captain c17 c17/197 c17 BR BR {1}{B}{R} 3 Creature - Vampire Soldier 2 2 U creature First strike | Other Vampire creatures you control get +1/+1 and have first strike. Teneb, the Harvester c17 c17/198 c17 WBG WBG {3}{W}{B}{G} 6 Legendary Creature - Dragon 6 6 R creature /ch Flying | Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. Terminate c17 c17/199 c17 BR BR {B}{R} 2 Instant U instant Destroy target creature. It can't be regenerated. Tithe Drinker c17 c17/200 c17 WB WB {W}{B} 2 Creature - Vampire 2 1 C mb1-multicolor creature Lifelink | Extort Vela the Night-Clad c17 c17/201 c17 UB UB {4}{U}{B} 6 Legendary Creature - Human Wizard 4 4 M creature Intimidate | Other creatures you control have intimidate. | Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. Argentum Armor c17 c17/202 c17 {6} 6 Artifact - Equipment R artifact Equipped creature gets +6/+6. | Whenever equipped creature attacks, destroy target permanent. | Equip {6} Armillary Sphere c17 c17/203 c17 {2} 2 Artifact C mb1-colorless artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. Blade of the Bloodchief c17 c17/204 c17 {1} 1 Artifact - Equipment R artifact Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. | Equip {1} Boros Signet c17 c17/205 c17 RW {2} 2 Artifact U artifact {1}, {T}: Add {R}{W}. Commander's Sphere c17 c17/206 c17 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Darksteel Ingot c17 c17/207 c17 {3} 3 Artifact U artifact Indestructible | {T}: Add one mana of any color. Door of Destinies c17 c17/208 c17 {4} 4 Artifact R artifact As Door of Destinies enters the battlefield, choose a creature type. | Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. | Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Dreamstone Hedron c17 c17/209 c17 {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Fellwar Stone c17 c17/210 c17 {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Fist of Suns c17 c17/211 c17 WUBRG {3} 3 Artifact R artifact You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. Grappling Hook c17 c17/212 c17 {4} 4 Artifact - Equipment R artifact Equipped creature has double strike. | Whenever equipped creature attacks, you may have target creature block it this turn if able. | Equip {4} Hedron Archive c17 c17/213 c17 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Hero's Blade c17 c17/214 c17 {2} 2 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. | Equip {4} Lightning Greaves c17 c17/215 c17 {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Loxodon Warhammer c17 c17/216 c17 {3} 3 Artifact - Equipment U mb1-colorless artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Nevinyrral's Disk c17 c17/217 c17 {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments. Nihil Spellbomb c17 c17/218 c17 B {1} 1 Artifact C artifact {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. | When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. Orzhov Signet c17 c17/219 c17 WB {2} 2 Artifact U artifact {1}, {T}: Add {W}{B}. Quietus Spike c17 c17/220 c17 {3} 3 Artifact - Equipment R artifact Equipped creature has deathtouch. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3} Rakdos Signet c17 c17/221 c17 BR {2} 2 Artifact U artifact {1}, {T}: Add {B}{R}. Skullclamp c17 c17/222 c17 {1} 1 Artifact - Equipment U mb1-colorless artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sol Ring c17 c17/223 c17 {1} 1 Artifact U artifact {T}: Add {C}{C}. Staff of Nin c17 c17/224 c17 {6} 6 Artifact R artifact At the beginning of your upkeep, draw a card. | {T}: Staff of Nin deals 1 damage to any target. Steel Hellkite c17 c17/225 c17 {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Swiftfoot Boots c17 c17/226 c17 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Sword of the Animist c17 c17/227 c17 {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Equip {2} Sword of Vengeance c17 c17/228 c17 {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3} Unstable Obelisk c17 c17/229 c17 {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Wayfarer's Bauble c17 c17/230 c17 {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Well of Lost Dreams c17 c17/231 c17 {4} 4 Artifact R artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Worn Powerstone c17 c17/232 c17 {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}. Akoum Refuge c17 c17/233 c17 BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}. Arcane Sanctum c17 c17/234 c17 WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Blighted Woodland c17 c17/235 c17 G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bloodfell Caves c17 c17/236 c17 BR 0 Land C land /cr90 Bloodfell Caves enters the battlefield tapped. | When Bloodfell Caves enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}. Blossoming Sands c17 c17/237 c17 GW 0 Land C land /cr90 Blossoming Sands enters the battlefield tapped. | When Blossoming Sands enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}. Bojuka Bog c17 c17/238 c17 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boros Garrison c17 c17/239 c17 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Boros Guildgate c17 c17/240 c17 RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}. Cinder Barrens c17 c17/241 c17 BR 0 Land U land /cr90 Cinder Barrens enters the battlefield tapped. | {T}: Add {B} or {R}. Command Tower c17 c17/242 c17 0 Land C land {T}: Add one mana of any color in your commander's color identity. Crucible of the Spirit Dragon c17 c17/243 c17 0 Land R land {T}: Add {C}. | {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. | {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. Crumbling Necropolis c17 c17/244 c17 UBR 0 Land U mb1-colorless land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Dimir Aqueduct c17 c17/245 c17 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Dismal Backwater c17 c17/246 c17 UB 0 Land C land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Elfhame Palace c17 c17/247 c17 GW 0 Land U land /cr90 Elfhame Palace enters the battlefield tapped. | {T}: Add {G} or {W}. Evolving Wilds c17 c17/248 c17 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard c17 c17/249 c17 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Forsaken Sanctuary c17 c17/250 c17 WB 0 Land U land /cr90 Forsaken Sanctuary enters the battlefield tapped. | {T}: Add {W} or {B}. Frontier Bivouac c17 c17/251 c17 GUR 0 Land U mb1-colorless land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}. Grasslands c17 c17/252 c17 0 Land U land /cr90 Grasslands enters the battlefield tapped. | {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. Graypelt Refuge c17 c17/253 c17 GW 0 Land U mb1-colorless land /cr90 Graypelt Refuge enters the battlefield tapped. | When Graypelt Refuge enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}. Grixis Panorama c17 c17/254 c17 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Haven of the Spirit Dragon c17 c17/255 c17 0 Land R land {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. | {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. Izzet Boilerworks c17 c17/256 c17 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Jungle Shrine c17 c17/257 c17 RGW 0 Land U mb1-colorless land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Jwar Isle Refuge c17 c17/258 c17 UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Kabira Crossroads c17 c17/259 c17 W 0 Land C land /cr90 Kabira Crossroads enters the battlefield tapped. | When Kabira Crossroads enters the battlefield, you gain 2 life. | {T}: Add {W}. Krosan Verge c17 c17/260 c17 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Mosswort Bridge c17 c17/261 c17 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Myriad Landscape c17 c17/262 c17 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Mystic Monastery c17 c17/263 c17 URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}. Mystifying Maze c17 c17/264 c17 0 Land R land {T}: Add {C}. | {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control. Nomad Outpost c17 c17/265 c17 RWB 0 Land U land /cr90 Nomad Outpost enters the battlefield tapped. | {T}: Add {R}, {W}, or {B}. Opal Palace c17 c17/266 c17 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Opulent Palace c17 c17/267 c17 BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}. Orzhov Basilica c17 c17/268 c17 WB 0 Land C mb1-colorless land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Orzhov Guildgate c17 c17/269 c17 WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}. Rakdos Carnarium c17 c17/270 c17 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Rakdos Guildgate c17 c17/271 c17 BR 0 Land - Gate C land /cr90 Rakdos Guildgate enters the battlefield tapped. | {T}: Add {B} or {R}. Rogue's Passage c17 c17/272 c17 0 Land U mb1-colorless land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Saltcrusted Steppe c17 c17/273 c17 GW 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Saltcrusted Steppe. | {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}. Sandsteppe Citadel c17 c17/274 c17 WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}. Savage Lands c17 c17/275 c17 BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}. Scoured Barrens c17 c17/276 c17 WB 0 Land C land /cr90 Scoured Barrens enters the battlefield tapped. | When Scoured Barrens enters the battlefield, you gain 1 life. | {T}: Add {W} or {B}. Seaside Citadel c17 c17/277 c17 GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Secluded Steppe c17 c17/278 c17 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Selesnya Guildgate c17 c17/279 c17 GW 0 Land - Gate C land /cr90 Selesnya Guildgate enters the battlefield tapped. | {T}: Add {G} or {W}. Selesnya Sanctuary c17 c17/280 c17 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Stirring Wildwood c17 c17/281 c17 GW 0 Land R land /cr90 Stirring Wildwood enters the battlefield tapped. | {T}: Add {G} or {W}. | {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. Stone Quarry c17 c17/282 c17 RW 0 Land U land /cr90 Stone Quarry enters the battlefield tapped. | {T}: Add {R} or {W}. Swiftwater Cliffs c17 c17/283 c17 UR 0 Land C land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}. Temple of the False God c17 c17/284 c17 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse c17 c17/285 c17 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Tranquil Expanse c17 c17/286 c17 GW 0 Land U land /cr90 Tranquil Expanse enters the battlefield tapped. | {T}: Add {G} or {W}. Tranquil Thicket c17 c17/287 c17 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G} Urborg Volcano c17 c17/288 c17 BR 0 Land U land /cr90 Urborg Volcano enters the battlefield tapped. | {T}: Add {B} or {R}. Vivid Crag c17 c17/289 c17 R 0 Land U land /cr90;/ccblue=2 Vivid Crag enters the battlefield tapped with two charge counters on it. | {T}: Add {R}. | {T}, Remove a charge counter from Vivid Crag: Add one mana of any color. Vivid Creek c17 c17/290 c17 U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. Vivid Grove c17 c17/291 c17 G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. Vivid Marsh c17 c17/292 c17 B 0 Land U land /cr90;/ccblue=2 Vivid Marsh enters the battlefield tapped with two charge counters on it. | {T}: Add {B}. | {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. Vivid Meadow c17 c17/293 c17 W 0 Land U land /cr90;/ccblue=2 Vivid Meadow enters the battlefield tapped with two charge counters on it. | {T}: Add {W}. | {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. Wind-Scarred Crag c17 c17/294 c17 RW 0 Land C land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}. Plains c17 c17/295 c17 W 0 Basic Land - Plains C plains Island c17 c17/298 c17 U 0 Basic Land - Island C island Swamp c17 c17/301 c17 B 0 Basic Land - Swamp C swamp Mountain c17 c17/304 c17 R 0 Basic Land - Mountain C mountain Forest c17 c17/307 c17 G 0 Basic Land - Forest C forest [c17] Cat (W 2/2) c17 tc17/1 tc17 W 0 Token Creature - Cat 2 2 T [c17] Bat (B 1/1 Flying) c17 tc17/2 tc17 B 0 Token Creature - Bat 1 1 T /ch Flying [c17] Rat (B 1/1 Deathtouch) c17 tc17/3 tc17 B 0 Token Creature - Rat 1 1 T Deathtouch [c17] Vampire (B 1/1) c17 tc17/4 tc17 B 0 Token Creature - Vampire 1 1 T [c17] Zombie (B 2/2) c17 tc17/5 tc17 B 0 Token Creature - Zombie 2 2 T [c17] Dragon (R 4/4 Flying) c17 tc17/6 tc17 R 0 Token Creature - Dragon 4 4 T /ch Flying [c17] Dragon (R 6/6 Flying) c17 tc17/7 tc17 R 0 Token Creature - Dragon 6 6 T /ch Flying [c17] Cat Warrior (G 2/2 Forestwalk) c17 tc17/8 tc17 G 0 Token Creature - Cat Warrior 2 2 T Forestwalk [c17] Cat Dragon (BRG 3/3 Flying) c17 tc17/9 tc17 BRG 0 Token Creature - Cat Dragon 3 3 T /ch Flying [c17] Gold c17 tc17/10 tc17 0 Token Artifact - Gold T Sacrifice this artifact: Add one mana of any color. [c17] Eldrazi Spawn (0/1) c17 tc17/11 tc17 0 Token Creature - Eldrazi Spawn 0 1 T Sacrifice this creature: Add {C}. Boreas Charger c18 c18/1 c18 W W {2}{W} 3 Creature - Pegasus 2 1 R creature /ch Flying | When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. Empyrial Storm c18 c18/2 c18 W W {4}{W}{W} 6 Sorcery R sorcery /spawn [c18] Angel (W 4/4 Flying) When you cast this spell, copy it for each time you've cast your commander from the command zone this game. | Create a 4/4 white Angel creature token with flying. Heavenly Blademaster c18 c18/3 c18 W W {5}{W} 6 Creature - Angel 3 6 R creature /ch Flying, double strike | When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. | Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. Loyal Unicorn c18 c18/4 c18 W W {3}{W} 4 Creature - Unicorn 3 4 U creature Vigilance | Lieutenant - At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. Magus of the Balance c18 c18/5 c18 W W {1}{W} 2 Creature - Human Wizard 2 2 R creature {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Aminatou's Augury c18 c18/6 c18 U U {6}{U}{U} 8 Sorcery R mb1-rare sorcery Reveal top eight cards/vp1at8 Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. Echo Storm c18 c18/7 c18 U U {3}{U}{U} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. | Create a token that's a copy of target artifact. Estrid's Invocation c18 c18/8 c18 U U {2}{U} 3 Enchantment R enchantment You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." Ever-Watching Threshold c18 c18/9 c18 U U {2}{U} 3 Enchantment R enchantment Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card. Loyal Drake c18 c18/10 c18 U U {2}{U} 3 Creature - Drake 2 2 U creature /ch Flying | Lieutenant - At the beginning of combat on your turn, if you control your commander, draw a card. Octopus Umbra c18 c18/11 c18 U U {3}{U}{U} 5 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." | Totem armor Primordial Mist c18 c18/12 c18 U U {4}{U} 5 Enchantment R enchantment At the beginning of your end step, you may manifest the top card of your library. | Exile a face-down permanent you control face up: You may play that card this turn. Vedalken Humiliator c18 c18/13 c18 U U {3}{U} 4 Creature - Vedalken Wizard 3 4 R creature Metalcraft - Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. Bloodtracker c18 c18/14 c18 B B {3}{B} 4 Creature - Vampire Wizard 2 2 R creature /ch Flying | {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. | When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. Entreat the Dead c18 c18/15 c18 B B {X}{X}{B}{B}{B} 3 Sorcery R sorcery Return X target creature cards from your graveyard to the battlefield. | Miracle {X}{B}{B} Loyal Subordinate c18 c18/16 c18 B B {2}{B} 3 Creature - Zombie 3 1 U creature Menace | Lieutenant - At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. Night Incarnate c18 c18/17 c18 B B {4}{B} 5 Creature - Elemental 3 4 R creature Deathtouch | When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. | Evoke {3}{B} Skull Storm c18 c18/18 c18 B B {7}{B}{B} 9 Sorcery R sorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. | Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up. Sower of Discord c18 c18/19 c18 B B {4}{B}{B} 6 Creature - Demon 6 6 R creature /ch Flying | As Sower of Discord enters the battlefield, choose two players. | Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. Emissary of Grudges c18 c18/20 c18 R R {5}{R} 6 Creature - Efreet 6 5 R creature /ch Flying, haste | As Emissary of Grudges enters the battlefield, secretly choose an opponent. | Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once. Enchanter's Bane c18 c18/21 c18 R R {1}{R} 2 Enchantment R enchantment At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it. Fury Storm c18 c18/22 c18 R R {2}{R}{R} 4 Instant R instant When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. | Copy target instant or sorcery spell. You may choose new targets for the copy. Loyal Apprentice c18 c18/23 c18 R R {1}{R} 2 Creature - Human Artificer 2 1 U creature Create Thopter/spawn [c18] Thopter (1/1 Flying) Haste | Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. Nesting Dragon c18 c18/24 c18 R R {3}{R}{R} 5 Creature - Dragon 5 4 R creature yInitialize/ch Create Dragon Egg/spawn [c18] Dragon Egg (R 0/2 Defender) Flying | Landfall - Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" Reality Scramble c18 c18/25 c18 R R {2}{R}{R} 4 Sorcery R mb1-rare sorcery Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | Retrace Saheeli's Directive c18 c18/26 c18 R R {X}{R}{R}{R} 3 Sorcery R sorcery Improvise | Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. Treasure Nabber c18 c18/27 c18 R R {2}{R} 3 Creature - Goblin Rogue 3 2 R creature Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. Varchild, Betrayer of Kjeldor c18 c18/28 c18 R R {2}{R} 3 Legendary Creature - Human Knight 3 3 R creature Create Survivor/spawn [c18] Survivor (R 1/1) Create 5 Survivors/spawnx5 [c18] Survivor (R 1/1) Create 10 Survivors/spawnx10 [c18] Survivor (R 1/1) Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. | Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. | When Varchild leaves the battlefield, gain control of all Survivors. Crash of Rhino Beetles c18 c18/29 c18 G G {4}{G} 5 Creature - Insect 5 5 R creature Trample | Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. Genesis Storm c18 c18/30 c18 G G {4}{G}{G} 6 Sorcery R sorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. | Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. Loyal Guardian c18 c18/31 c18 G G {4}{G} 5 Creature - Rhino 4 4 U creature Trample | Lieutenant - At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. Myth Unbound c18 c18/32 c18 G G {2}{G} 3 Enchantment R enchantment Your commander costs {1} less to cast for each time it's been cast from the command zone this game. | Whenever your commander is put into the command zone from anywhere, draw a card. Nylea's Colossus c18 c18/33 c18 G G {6}{G} 7 Enchantment Creature - Giant 6 6 R creature Constellation - Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. Ravenous Slime c18 c18/34 c18 G G {2}{G} 3 Creature - Ooze 1 1 R creature Ravenous Slime can't be blocked by creatures with power 2 or less. | If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime. Turntimber Sower c18 c18/35 c18 G G {2}{G} 3 Creature - Elf Druid 3 3 R creature Create Plant/spawn [c18] Plant (G 0/1) Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. | {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand. Whiptongue Hydra c18 c18/36 c18 G G {5}{G} 6 Creature - Lizard Hydra 4 4 R creature Reach | When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. Aminatou, the Fateshifter c18 c18/37 c18 WUB WUB {W}{U}{B} 3 Legendary Planeswalker - Aminatou 3 M planeswalker /ccblue=3 +1: Draw a card, then put a card from your hand on top of your library. | -1: Exile another target permanent you own, then return it to the battlefield under your control. | -6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. | Aminatou, the Fateshifter can be your commander. Arixmethes, Slumbering Isle c18 c18/38 c18 GU GU {2}{G}{U} 4 Legendary Creature - Kraken 12 12 R creature /cr90;/ccblue=5 Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. | As long as Arixmethes has a slumber counter on it, it's a land. | Whenever you cast a spell, you may remove a slumber counter from Arixmethes. | {T}: Add {G}{U}. Brudiclad, Telchor Engineer c18 c18/39 c18 UR UR {4}{U}{R} 6 Legendary Artifact Creature - Phyrexian Artificer 4 4 M creature Create Phyrexian Myr/spawn [brc] Phyrexian Myr (U 2/1) Creature tokens you control have haste. | At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. Estrid, the Masked c18 c18/40 c18 GWU GWU {1}{G}{W}{U} 4 Legendary Planeswalker - Estrid 3 M planeswalker yInitialize/ccblue=3 Create Mask/spawn [c18] Mask (W) +2: Untap each enchanted permanent you control. | -1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. | -7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. | Estrid, the Masked can be your commander. Gyrus, Waker of Corpses c18 c18/41 c18 BRG BRG {X}{B}{R}{G} 3 Legendary Creature - Hydra 0 0 M creature Create Copy/spawn [2xm] Copy Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. | Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat. Kestia, the Cultivator c18 c18/42 c18 GWU GWU {1}{G}{W}{U} 4 Legendary Enchantment Creature - Nymph 4 4 M creature Bestow {3}{G}{W}{U} | Enchanted creature gets +4/+4. | Whenever an enchanted creature or enchantment creature you control attacks, draw a card. Lord Windgrace c18 c18/43 c18 BRG BRG {2}{B}{R}{G} 5 Legendary Planeswalker - Windgrace 5 M planeswalker yInitialize/ccblue=5 Create 6 Cat Warriors/spawnx6 [c18] Cat Warrior (G 2/2 Forestwalk) +2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. | -3: Return up to two target land cards from your graveyard to the battlefield. | -11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. | Lord Windgrace can be your commander. Saheeli, the Gifted c18 c18/44 c18 UR UR {2}{U}{R} 4 Legendary Planeswalker - Saheeli 4 M planeswalker yInitialize/ccblue=4 Create Copy/spawn [2xm] Copy Create Servo/spawn [c18] Servo (1/1) +1: Create a 1/1 colorless Servo artifact creature token. | +1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it. | -7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. | Saheeli, the Gifted can be your commander. Tawnos, Urza's Apprentice c18 c18/45 c18 UR UR {U}{R} 2 Legendary Creature - Human Artificer 1 3 M creature Haste | {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Thantis, the Warweaver c18 c18/46 c18 BRG BRG {3}{B}{R}{G} 6 Legendary Creature - Spider 5 5 M creature Vigilance, reach | All creatures attack each combat if able. | Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver. Tuvasa the Sunlit c18 c18/47 c18 GWU GWU {G}{W}{U} 3 Legendary Creature - Merfolk Shaman 1 1 M creature Tuvasa the Sunlit gets +1/+1 for each enchantment you control. | Whenever you cast your first enchantment spell each turn, draw a card. Varina, Lich Queen c18 c18/48 c18 WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Zombie Wizard 4 4 M creature Create Zombie/spawn [c18] Zombie (B 2/2) Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. | {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. Windgrace's Judgment c18 c18/49 c18 BG BG {3}{B}{G} 5 Instant R instant For any number of opponents, destroy target nonland permanent that player controls. Xantcha, Sleeper Agent c18 c18/50 c18 BR BR {1}{B}{R} 3 Legendary Creature - Phyrexian Minion 5 5 R creature Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. | Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. | {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. Yennett, Cryptic Sovereign c18 c18/51 c18 WUB WUB {2}{W}{U}{B} 5 Legendary Creature - Sphinx 3 5 M creature yInitialize/ch Reveal top card/vp1at1 Flying, vigilance, menace | Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. Yuriko, the Tiger's Shadow c18 c18/52 c18 UB UB {1}{U}{B} 3 Legendary Creature - Human Ninja 1 3 R mb1-rare creature Reveal top card/vp1at1 Commander ninjutsu {U}{B} | Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. Ancient Stone Idol c18 c18/53 c18 {10} 10 Artifact Creature - Golem 12 12 R creature Create Construct/spawn [c18] Construct (6/12 Trample) Flash | This spell costs {1} less to cast for each attacking creature. | Trample | When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. Coveted Jewel c18 c18/54 c18 {6} 6 Artifact R mb1-rare artifact When Coveted Jewel enters the battlefield, draw three cards. | {T}: Add three mana of any one color. | Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. Endless Atlas c18 c18/55 c18 {2} 2 Artifact R artifact {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. Geode Golem c18 c18/56 c18 {5} 5 Artifact Creature - Golem 5 3 U creature Trample | Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. Retrofitter Foundry c18 c18/57 c18 {1} 1 Artifact R artifact Create Servo/spawn [c18] Servo (1/1) Create Thopter/spawn [c18] Thopter (1/1 Flying) Create Construct/spawn [c18] Construct (4/4) {3}: Untap Retrofitter Foundry. | {2}, {T}: Create a 1/1 colorless Servo artifact creature token. | {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. | {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. Forge of Heroes c18 c18/58 c18 0 Land C land {T}: Add {C}. | {T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. Isolated Watchtower c18 c18/59 c18 0 Land R land Scry 1/vp1pt1 Reveal top card/vp1at1 {T}: Add {C}. | {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you. Adarkar Valkyrie c18 c18/60 c18 W W {4}{W}{W} 6 Snow Creature - Angel 4 5 R creature /ch Flying, vigilance | {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. Ajani's Chosen c18 c18/61 c18 W W {2}{W}{W} 4 Creature - Cat Soldier 3 3 R creature Create Cat/spawn [c18] Cat (W 2/2) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. Akroma's Vengeance c18 c18/62 c18 W W {4}{W}{W} 6 Sorcery R sorcery Destroy all artifacts, creatures, and enchantments. | Cycling {3} Banishing Stroke c18 c18/63 c18 W W {5}{W} 6 Instant U instant Put target artifact, creature, or enchantment on the bottom of its owner's library. | Miracle {W} Celestial Archon c18 c18/64 c18 W W {3}{W}{W} 5 Enchantment Creature - Archon 4 4 R creature /ch Bestow {5}{W}{W} | Flying, first strike | Enchanted creature gets +4/+4 and has flying and first strike. Crib Swap c18 c18/65 c18 W W {2}{W} 3 Tribal Instant - Shapeshifter U mb1-white-a instant Create Shapeshifter/spawn [c18] Shapeshifter (1/1 Changeling) Changeling | Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. Dismantling Blow c18 c18/66 c18 W WU {2}{W} 3 Instant C instant Kicker {2}{U} | Destroy target artifact or enchantment. If this spell was kicked, draw two cards. Entreat the Angels c18 c18/67 c18 W W {X}{X}{W}{W}{W} 3 Sorcery M sorcery Create Angel/spawn [c18] Angel (W 4/4 Flying) Create 5 Angels/spawnx5 [c18] Angel (W 4/4 Flying) Create 10 Angels/spawnx10 [c18] Angel (W 4/4 Flying) Create X 4/4 white Angel creature tokens with flying. | Miracle {X}{W}{W} Lightform c18 c18/68 c18 W W {1}{W}{W} 3 Enchantment U mb1-white-a enchantment When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. | Enchanted creature has flying and lifelink. Martial Coup c18 c18/69 c18 W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [c18] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c18] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c18] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Phyrexian Rebirth c18 c18/70 c18 W W {4}{W}{W} 6 Sorcery R sorcery /spawn [onc] Phyrexian Horror (*/*) Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. Return to Dust c18 c18/71 c18 W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Sage's Reverie c18 c18/72 c18 W W {3}{W} 4 Enchantment - Aura U enchantment Enchant creature | When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. | Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. Serra Avatar c18 c18/73 c18 W W {4}{W}{W}{W} 7 Creature - Avatar * * M creature Serra Avatar's power and toughness are each equal to your life total. | When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. Sigil of the Empty Throne c18 c18/74 c18 W W {3}{W}{W} 5 Enchantment R enchantment Create Angel/spawn [c18] Angel (W 4/4 Flying) Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. Silent Sentinel c18 c18/75 c18 W W {5}{W}{W} 7 Creature - Archon 4 6 R creature /ch Flying | Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. Soul Snare c18 c18/76 c18 W W {W} 1 Enchantment U enchantment {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. Terminus c18 c18/77 c18 W W {4}{W}{W} 6 Sorcery R sorcery Put all creatures on the bottom of their owners' libraries. | Miracle {W} Unquestioned Authority c18 c18/78 c18 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | When Unquestioned Authority enters the battlefield, draw a card. | Enchanted creature has protection from creatures. Winds of Rath c18 c18/79 c18 W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. Aether Gale c18 c18/80 c18 U U {3}{U}{U} 5 Sorcery R sorcery Return six target nonland permanents to their owners' hands. Archetype of Imagination c18 c18/81 c18 U U {4}{U}{U} 6 Enchantment Creature - Human Wizard 3 2 U mb1-blue-b creature Creatures you control have flying. | Creatures your opponents control lose flying and can't have or gain flying. Brainstorm c18 c18/82 c18 U U {U} 1 Instant U instant Draw three cards, then put two cards from your hand on top of your library in any order. Cloudform c18 c18/83 c18 U U {1}{U}{U} 3 Enchantment U enchantment When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. | Enchanted creature has flying and hexproof. Conundrum Sphinx c18 c18/84 c18 U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. Devastation Tide c18 c18/85 c18 U U {3}{U}{U} 5 Sorcery R sorcery Return all nonland permanents to their owners' hands. | Miracle {1}{U} Dictate of Kruphix c18 c18/86 c18 U U {1}{U}{U} 3 Enchantment R enchantment Flash | At the beginning of each player's draw step, that player draws an additional card. Djinn of Wishes c18 c18/87 c18 U U {3}{U}{U} 5 Creature - Djinn 4 4 R mb1-rare creature yInitialize/ch;/ccblue=3 Reveal top card/vp1at1 Flying | Djinn of Wishes enters the battlefield with three wish counters on it. | {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. Dream Cache c18 c18/88 c18 U U {2}{U} 3 Sorcery C mb1-blue-b sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Eel Umbra c18 c18/89 c18 U U {1}{U} 2 Enchantment - Aura C mb1-blue-b enchantment Flash | Enchant creature | Enchanted creature gets +1/+1. | Totem armor Etherium Sculptor c18 c18/90 c18 U U {1}{U} 2 Artifact Creature - Vedalken Artificer 1 2 C creature Artifact spells you cast cost {1} less to cast. Inkwell Leviathan c18 c18/91 c18 U U {7}{U}{U} 9 Artifact Creature - Leviathan 7 11 R creature Trample | Islandwalk | Shroud Into the Roil c18 c18/92 c18 U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Jeskai Infiltrator c18 c18/93 c18 U U {2}{U} 3 Creature - Human Monk 2 3 R creature Jeskai Infiltrator can't be blocked as long as you control no other creatures. | When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. Mulldrifter c18 c18/94 c18 U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Ninja of the Deep Hours c18 c18/95 c18 U U {3}{U} 4 Creature - Human Ninja 2 2 C mb1-blue-b creature Ninjutsu {1}{U} | Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. Ponder c18 c18/96 c18 U U {U} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card. Portent c18 c18/97 c18 U U {U} 1 Sorcery C mb1-blue-b sorcery Look at top three cards/vp1pt3 Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. | Draw a card at the beginning of the next turn's upkeep. Predict c18 c18/98 c18 U U {1}{U} 2 Instant U mb1-blue-a instant Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. Reverse Engineer c18 c18/99 c18 U U {3}{U}{U} 5 Sorcery U sorcery Improvise | Draw three cards. Saheeli's Artistry c18 c18/100 c18 U U {4}{U}{U} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Choose one or both - | - Create a token that's a copy of target artifact. | - Create a token that's a copy of target creature, except it's an artifact in addition to its other types. Sharding Sphinx c18 c18/101 c18 U U {4}{U}{U} 6 Artifact Creature - Sphinx 4 4 R creature yInitialize/ch Create Thopter/spawn [c18] Thopter (U 1/1 Flying) Flying | Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. Sigiled Starfish c18 c18/102 c18 U U {1}{U} 2 Creature - Starfish 0 3 U creature Scry 1/vp1pt1 {T}: Scry 1. Sphinx of Jwar Isle c18 c18/103 c18 U U {4}{U}{U} 6 Creature - Sphinx 5 5 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Shroud | You may look at the top card of your library any time. Sphinx of Uthuun c18 c18/104 c18 U U {5}{U}{U} 7 Creature - Sphinx 5 6 R creature yInitialize/ch Reveal top five cards/vp1at5 Flying | When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Telling Time c18 c18/105 c18 U U {1}{U} 2 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Thirst for Knowledge c18 c18/106 c18 U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard an artifact card. Thopter Spy Network c18 c18/107 c18 U U {2}{U}{U} 4 Enchantment R enchantment Create Thopter/spawn [c18] Thopter (1/1 Flying) At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. | Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. Tidings c18 c18/108 c18 U U {3}{U}{U} 5 Sorcery U sorcery Draw four cards. Treasure Hunt c18 c18/109 c18 U U {1}{U} 2 Sorcery C mb1-blue-b sorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. Vow of Flight c18 c18/110 c18 U U {2}{U} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. Whirler Rogue c18 c18/111 c18 U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [c18] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Whitewater Naiads c18 c18/112 c18 U U {3}{U}{U} 5 Enchantment Creature - Nymph 4 4 U creature Constellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. Army of the Damned c18 c18/113 c18 B B {5}{B}{B}{B} 8 Sorcery M sorcery /spawnx13 [c18] Zombie (B 2/2) Create thirteen tapped 2/2 black Zombie creature tokens. | Flashback {7}{B}{B}{B} Moonlight Bargain c18 c18/114 c18 B B {3}{B}{B} 5 Instant R instant Look at top five cards/vp1pt5 Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. Phyrexian Delver c18 c18/115 c18 B B {3}{B}{B} 5 Creature - Phyrexian Zombie 3 2 R creature When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. Retreat to Hagra c18 c18/116 c18 B B {2}{B} 3 Enchantment U enchantment Landfall - Whenever a land enters the battlefield under your control, choose one - | - Target creature gets +1/+0 and gains deathtouch until end of turn. | - Each opponent loses 1 life and you gain 1 life. Ruinous Path c18 c18/117 c18 B B {1}{B}{B} 3 Sorcery R sorcery Destroy target creature or planeswalker. | Awaken 4-{5}{B}{B} Soul of Innistrad c18 c18/118 c18 B B {4}{B}{B} 6 Creature - Avatar 6 6 M creature Deathtouch | {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. | {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. Stitch Together c18 c18/119 c18 B B {B}{B} 2 Sorcery U sorcery Return target creature card from your graveyard to your hand. | Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. Blasphemous Act c18 c18/120 c18 R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Chain Reaction c18 c18/121 c18 R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Chaos Warp c18 c18/122 c18 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Flameblast Dragon c18 c18/123 c18 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target. Hellkite Igniter c18 c18/124 c18 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. Magmaquake c18 c18/125 c18 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker. Thopter Engineer c18 c18/126 c18 R R {2}{R} 3 Creature - Human Artificer 1 3 U creature /spawn [c18] Thopter (1/1 Flying) When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. | Artifact creatures you control have haste. Acidic Slime c18 c18/127 c18 G G {3}{G}{G} 5 Creature - Ooze 2 2 U mb1-green-b creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Aura Gnarlid c18 c18/128 c18 G G {2}{G} 3 Creature - Beast 2 2 C mb1-green-b creature Creatures with power less than Aura Gnarlid's power can't block it. | Aura Gnarlid gets +1/+1 for each Aura on the battlefield. Avenger of Zendikar c18 c18/129 c18 G G {5}{G}{G} 7 Creature - Elemental 5 5 M creature Create Plant/spawn [c18] Plant (G 0/1) Create 5 Plants/spawnx5 [c18] Plant (G 0/1) Create 10 Plants/spawnx10 [c18] Plant (G 0/1) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. | Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. Baloth Woodcrasher c18 c18/130 c18 G G {4}{G}{G} 6 Creature - Beast 4 4 U creature Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Bear Umbra c18 c18/131 c18 G G {2}{G}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." | Totem armor Boon Satyr c18 c18/132 c18 G G {1}{G}{G} 3 Enchantment Creature - Satyr 4 2 R creature Flash | Bestow {3}{G}{G} | Enchanted creature gets +4/+2. Borderland Explorer c18 c18/133 c18 G G {1}{G} 2 Creature - Elf Scout 3 1 C mb1-green-a creature When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle. Budoka Gardener c18 c18/134 c18 G G {1}{G} 2 Creature - Human Monk 2 1 R creature Flip/spawn [c18] Dokai, Weaver of Life Create Elemental/spawn [c18] Elemental (G */*) {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. // Dokai, Weaver of Life [Legendary Creature - Human Monk] {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3 [c18] Dokai, Weaver of Life c18 c18/134flipped c18 2 Token Legendary Creature - Human Monk 3 3 R Create Elemental/spawn [c18] Elemental (G */*) {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. Centaur Vinecrasher c18 c18/135 c18 G G {3}{G} 4 Creature - Plant Centaur 1 1 R creature Trample | Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. | Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. Consign to Dust c18 c18/136 c18 G G {2}{G} 3 Instant U instant Strive - This spell costs {2}{G} more to cast for each target beyond the first. | Destroy any number of target artifacts and/or enchantments. Creeping Renaissance c18 c18/137 c18 G G {3}{G}{G} 5 Sorcery R sorcery Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. | Flashback {5}{G}{G} Cultivate c18 c18/138 c18 G G {2}{G} 3 Sorcery C mb1-green-b sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Dawn's Reflection c18 c18/139 c18 G G {3}{G} 4 Enchantment - Aura C mb1-green-b enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors. Eidolon of Blossoms c18 c18/140 c18 G G {2}{G}{G} 4 Enchantment Creature - Spirit 2 2 R creature Constellation - Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. Enchantress's Presence c18 c18/141 c18 G G {2}{G} 3 Enchantment R enchantment Whenever you cast an enchantment spell, draw a card. Epic Proportions c18 c18/142 c18 G G {4}{G}{G} 6 Enchantment - Aura R enchantment Flash | Enchant creature | Enchanted creature gets +5/+5 and has trample. Explore c18 c18/143 c18 G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Explosive Vegetation c18 c18/144 c18 G G {3}{G} 4 Sorcery U mb1-green-b sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Far Wanderings c18 c18/145 c18 G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. Farhaven Elf c18 c18/146 c18 G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Fertile Ground c18 c18/147 c18 G G {1}{G} 2 Enchantment - Aura C mb1-green-b enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Grapple with the Past c18 c18/148 c18 G G {1}{G} 2 Instant C mb1-green-a instant Mill three cards, then you may return a creature or land card from your graveyard to your hand. Ground Seal c18 c18/149 c18 G G {1}{G} 2 Enchantment R enchantment When Ground Seal enters the battlefield, draw a card. | Cards in graveyards can't be the targets of spells or abilities. Harrow c18 c18/150 c18 G G {2}{G} 3 Instant C mb1-green-b instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. Herald of the Pantheon c18 c18/151 c18 G G {1}{G} 2 Creature - Centaur Shaman 2 2 R creature Enchantment spells you cast cost {1} less to cast. | Whenever you cast an enchantment spell, you gain 1 life. Hunting Wilds c18 c18/152 c18 G G {3}{G} 4 Sorcery U sorcery Kicker {3}{G} | Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. | If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. Hydra Omnivore c18 c18/153 c18 G G {4}{G}{G} 6 Creature - Hydra 8 8 M creature Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. Khalni Heart Expedition c18 c18/154 c18 G G {1}{G} 2 Enchantment C mb1-green-b enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Kruphix's Insight c18 c18/155 c18 G G {2}{G} 3 Sorcery C sorcery Reveal top six cards/vp1at6 Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. Moldgraf Monstrosity c18 c18/156 c18 G G {4}{G}{G}{G} 7 Creature - Insect 8 8 R creature Trample | When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. Overgrowth c18 c18/157 c18 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. Rampaging Baloths c18 c18/158 c18 G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [c18] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Reclamation Sage c18 c18/159 c18 G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Sakura-Tribe Elder c18 c18/160 c18 G G {1}{G} 2 Creature - Snake Shaman 1 1 C mb1-green-a creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Scute Mob c18 c18/161 c18 G G {G} 1 Creature - Insect 1 1 R creature At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. Snake Umbra c18 c18/162 c18 G G {2}{G} 3 Enchantment - Aura C mb1-green-a enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." | Totem armor Spawning Grounds c18 c18/163 c18 G G {6}{G}{G} 8 Enchantment - Aura R mb1-rare enchantment Create Beast/spawn [c18] Beast (G 5/5 Trample) Enchant land | Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample." Vow of Wildness c18 c18/164 c18 G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. Wild Growth c18 c18/165 c18 G G {G} 1 Enchantment - Aura C mb1-green-a enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Yavimaya Elder c18 c18/166 c18 G G {1}{G}{G} 3 Creature - Human Druid 2 1 C mb1-green-a creature When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | {2}, Sacrifice Yavimaya Elder: Draw a card. Yavimaya Enchantress c18 c18/167 c18 G G {2}{G} 3 Creature - Human Druid 2 2 C creature Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Aethermage's Touch c18 c18/168 c18 WU WU {2}{W}{U} 4 Instant R instant Reveal top four cards/vp1at4 Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. Bant Charm c18 c18/169 c18 GWU GWU {G}{W}{U} 3 Instant U instant Choose one - | - Destroy target artifact. | - Put target creature on the bottom of its owner's library. | - Counter target instant spell. Bruna, Light of Alabaster c18 c18/170 c18 WU WU {3}{W}{W}{U} 6 Legendary Creature - Angel 5 5 M creature /ch Flying, vigilance | Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. Charnelhoard Wurm c18 c18/171 c18 BRG BRG {4}{B}{R}{G} 7 Creature - Wurm 6 6 R creature Trample | Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. Cold-Eyed Selkie c18 c18/172 c18 GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Rogue 1 1 R creature Islandwalk | Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Daxos of Meletis c18 c18/173 c18 WU WU {1}{W}{U} 3 Legendary Creature - Human Soldier 2 2 R creature Reveal top card/vp1at1 Daxos of Meletis can't be blocked by creatures with power 3 or greater. | Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Deathreap Ritual c18 c18/174 c18 BG BG {2}{B}{G} 4 Enchantment U mb1-multicolor enchantment Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card. Decimate c18 c18/175 c18 RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land. Duskmantle Seer c18 c18/176 c18 UB UB {2}{U}{B} 4 Creature - Vampire Wizard 4 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. Elderwood Scion c18 c18/177 c18 GW GW {3}{G}{W} 5 Creature - Elemental 4 4 R creature Trample, lifelink | Spells you cast that target Elderwood Scion cost {2} less to cast. | Spells your opponents cast that target Elderwood Scion cost {2} more to cast. Enigma Sphinx c18 c18/178 c18 WUB WUB {4}{W}{U}{B} 7 Artifact Creature - Sphinx 5 4 R creature /ch Flying | When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. | Cascade Esper Charm c18 c18/179 c18 WUB WUB {W}{U}{B} 3 Instant U mb1-multicolor instant Choose one - | - Destroy target enchantment. | - Draw two cards. | - Target player discards two cards. Finest Hour c18 c18/180 c18 GWU GWU {2}{G}{W}{U} 5 Enchantment R enchantment Exalted | Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. Gaze of Granite c18 c18/181 c18 BG BG {X}{B}{B}{G} 3 Sorcery R sorcery Destroy each nonland permanent with mana value X or less. Grisly Salvage c18 c18/182 c18 BG BG {B}{G} 2 Instant C instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. High Priest of Penance c18 c18/183 c18 WB WB {W}{B} 2 Creature - Human Cleric 1 1 R creature Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. Lavalanche c18 c18/184 c18 BRG BRG {X}{B}{R}{G} 3 Sorcery R sorcery Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Maverick Thopterist c18 c18/185 c18 UR UR {3}{U}{R} 5 Creature - Human Artificer 2 2 U mb1-multicolor creature /spawnx2 [c18] Thopter (1/1 Flying) Improvise | When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Mortify c18 c18/186 c18 WB WB {1}{W}{B} 3 Instant U mb1-multicolor instant Destroy target creature or enchantment. Putrefy c18 c18/187 c18 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated. Righteous Authority c18 c18/188 c18 WU WU {3}{W}{U} 5 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +1/+1 for each card in its controller's hand. | At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. Rubblehulk c18 c18/189 c18 RG RG {4}{R}{G} 6 Creature - Elemental * * R creature Rubblehulk's power and toughness are each equal to the number of lands you control. | Bloodrush - {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. Savage Twister c18 c18/190 c18 RG RG {X}{R}{G} 2 Sorcery U mb1-multicolor sorcery Savage Twister deals X damage to each creature. Silent-Blade Oni c18 c18/191 c18 UB UB {3}{U}{U}{B}{B} 7 Creature - Demon Ninja 6 5 R creature Ninjutsu {4}{U}{B} | Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost. Unflinching Courage c18 c18/192 c18 GW GW {1}{G}{W} 3 Enchantment - Aura U mb1-multicolor enchantment Enchant creature | Enchanted creature gets +2/+2 and has trample and lifelink. Utter End c18 c18/193 c18 WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent. Worm Harvest c18 c18/194 c18 BG BG {2}{B/G}{B/G}{B/G} 5 Sorcery R sorcery Create Worm/spawn [c18] Worm (BG 1/1) Create 5 Worms/spawnx5 [c18] Worm (BG 1/1) Create 10 Worms/spawnx10 [c18] Worm (BG 1/1) Create a 1/1 black and green Worm creature token for each land card in your graveyard. | Retrace Zendikar Incarnate c18 c18/195 c18 RG RG {2}{R}{G} 4 Creature - Elemental * 4 U creature Zendikar Incarnate's power is equal to the number of lands you control. Azorius Signet c18 c18/196 c18 WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}. Blinkmoth Urn c18 c18/197 c18 {5} 5 Artifact R artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control. Bosh, Iron Golem c18 c18/198 c18 R {8} 8 Legendary Artifact Creature - Golem 6 7 R creature Trample | {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target. Chief of the Foundry c18 c18/199 c18 {3} 3 Artifact Creature - Construct 2 3 U creature Other artifact creatures you control get +1/+1. Commander's Sphere c18 c18/200 c18 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Crystal Ball c18 c18/201 c18 {3} 3 Artifact U mb1-colorless artifact Scry 2/vp1pt2 {1}, {T}: Scry 2. Darksteel Juggernaut c18 c18/202 c18 {5} 5 Artifact Creature - Juggernaut * * R creature Indestructible | Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. | Darksteel Juggernaut attacks each combat if able. Dimir Signet c18 c18/203 c18 UB {2} 2 Artifact U artifact {1}, {T}: Add {U}{B}. Dreamstone Hedron c18 c18/204 c18 {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Duplicant c18 c18/205 c18 {6} 6 Artifact Creature - Shapeshifter 2 4 R creature Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. | As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. Hedron Archive c18 c18/206 c18 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Izzet Signet c18 c18/207 c18 UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}. Magnifying Glass c18 c18/208 c18 {3} 3 Artifact U artifact Create Clue/spawn [c18] Clue {T}: Add {C}. | {4}, {T}: Investigate. Mimic Vat c18 c18/209 c18 {3} 3 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. | {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Mind Stone c18 c18/210 c18 {2} 2 Artifact C mb1-colorless artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Mirrorworks c18 c18/211 c18 {5} 5 Artifact R artifact Create Copy/spawn [2xm] Copy Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact. Myr Battlesphere c18 c18/212 c18 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [c18] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Orzhov Signet c18 c18/213 c18 WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}. Pilgrim's Eye c18 c18/214 c18 {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Prismatic Lens c18 c18/215 c18 {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}: Add one mana of any color. Prototype Portal c18 c18/216 c18 {4} 4 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. | {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card. Psychosis Crawler c18 c18/217 c18 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life. Scrabbling Claws c18 c18/218 c18 {1} 1 Artifact U artifact {T}: Target player exiles a card from their graveyard. | {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. Scuttling Doom Engine c18 c18/219 c18 {6} 6 Artifact Creature - Construct 6 6 R creature Scuttling Doom Engine can't be blocked by creatures with power 2 or less. | When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker. Seer's Lantern c18 c18/220 c18 {3} 3 Artifact C artifact Scry 1/vp1pt1 {T}: Add {C}. | {2}, {T}: Scry 1. Seer's Sundial c18 c18/221 c18 {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. Sol Ring c18 c18/222 c18 {1} 1 Artifact U mb1-colorless artifact {T}: Add {C}{C}. Soul of New Phyrexia c18 c18/223 c18 {6} 6 Artifact Creature - Phyrexian Avatar 6 6 M creature Trample | {5}: Permanents you control gain indestructible until end of turn. | {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. Steel Hellkite c18 c18/224 c18 {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Swiftfoot Boots c18 c18/225 c18 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Thopter Assembly c18 c18/226 c18 {6} 6 Artifact Creature - Thopter 5 5 R creature yInitialize/ch Create 5 Thopters/spawnx5 [c18] Thopter (1/1 Flying) Flying | At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. Unstable Obelisk c18 c18/227 c18 {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Unwinding Clock c18 c18/228 c18 {4} 4 Artifact R artifact Untap all artifacts you control during each other player's untap step. Vessel of Endless Rest c18 c18/229 c18 {3} 3 Artifact U artifact When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. | {T}: Add one mana of any color. Worn Powerstone c18 c18/230 c18 {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}. Akoum Refuge c18 c18/231 c18 BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}. Arcane Sanctum c18 c18/232 c18 WUB 0 Land U mb1-colorless land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Azorius Chancery c18 c18/233 c18 WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Azorius Guildgate c18 c18/234 c18 WU 0 Land - Gate C land /cr90 Azorius Guildgate enters the battlefield tapped. | {T}: Add {W} or {U}. Barren Moor c18 c18/235 c18 B 0 Land C land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B} Blighted Woodland c18 c18/236 c18 G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Blossoming Sands c18 c18/237 c18 GW 0 Land C mb1-colorless land /cr90 Blossoming Sands enters the battlefield tapped. | When Blossoming Sands enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}. Bojuka Bog c18 c18/238 c18 B 0 Land C mb1-colorless land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Buried Ruin c18 c18/239 c18 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Command Tower c18 c18/240 c18 0 Land C land {T}: Add one mana of any color in your commander's color identity. Darksteel Citadel c18 c18/241 c18 0 Artifact Land U artifact Indestructible | {T}: Add {C}. Dimir Aqueduct c18 c18/242 c18 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Dimir Guildgate c18 c18/243 c18 UB 0 Land - Gate C land /cr90 Dimir Guildgate enters the battlefield tapped. | {T}: Add {U} or {B}. Dismal Backwater c18 c18/244 c18 UB 0 Land C land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Evolving Wilds c18 c18/245 c18 0 Land C mb1-colorless land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Forgotten Cave c18 c18/246 c18 R 0 Land C mb1-colorless land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Forsaken Sanctuary c18 c18/247 c18 WB 0 Land U land /cr90 Forsaken Sanctuary enters the battlefield tapped. | {T}: Add {W} or {B}. Foundry of the Consuls c18 c18/248 c18 0 Land U land Create 2 Thopters/spawnx2 [c18] Thopter (1/1 Flying) {T}: Add {C}. | {5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying. Golgari Rot Farm c18 c18/249 c18 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Great Furnace c18 c18/250 c18 R 0 Artifact Land C mb1-colorless artifact {T}: Add {R}. Grim Backwoods c18 c18/251 c18 BG 0 Land R land {T}: Add {C}. | {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. Gruul Turf c18 c18/252 c18 RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Halimar Depths c18 c18/253 c18 U 0 Land C land yInitialize/cr90 Look at top three cards/vp1pt3 Halimar Depths enters the battlefield tapped. | When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. | {T}: Add {U}. Haunted Fengraf c18 c18/254 c18 0 Land C land {T}: Add {C}. | {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. Highland Lake c18 c18/255 c18 UR 0 Land U land /cr90 Highland Lake enters the battlefield tapped. | {T}: Add {U} or {R}. Izzet Boilerworks c18 c18/256 c18 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Izzet Guildgate c18 c18/257 c18 UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}. Jund Panorama c18 c18/258 c18 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. Jungle Hollow c18 c18/259 c18 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}. Jwar Isle Refuge c18 c18/260 c18 UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Kazandu Refuge c18 c18/261 c18 RG 0 Land U mb1-colorless land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}. Khalni Garden c18 c18/262 c18 G 0 Land C land /cr90;/spawn [c18] Plant (G 0/1) Khalni Garden enters the battlefield tapped. | When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. | {T}: Add {G}. Krosan Verge c18 c18/263 c18 0 Land U mb1-colorless land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Lonely Sandbar c18 c18/264 c18 U 0 Land C land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U} Meandering River c18 c18/265 c18 WU 0 Land U land /cr90 Meandering River enters the battlefield tapped. | {T}: Add {W} or {U}. Mortuary Mire c18 c18/266 c18 B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}. Mosswort Bridge c18 c18/267 c18 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Mountain Valley c18 c18/268 c18 0 Land U land /cr90 Mountain Valley enters the battlefield tapped. | {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. Myriad Landscape c18 c18/269 c18 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. New Benalia c18 c18/270 c18 W 0 Land U mb1-colorless land yInitialize/cr90 Scry 1/vp1pt1 New Benalia enters the battlefield tapped. | When New Benalia enters the battlefield, scry 1. | {T}: Add {W}. Orzhov Basilica c18 c18/271 c18 WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Orzhov Guildgate c18 c18/272 c18 WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}. Rakdos Carnarium c18 c18/273 c18 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Rocky Tar Pit c18 c18/274 c18 0 Land U land /cr90 Rocky Tar Pit enters the battlefield tapped. | {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. Savage Lands c18 c18/275 c18 BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}. Scoured Barrens c18 c18/276 c18 WB 0 Land C mb1-colorless land /cr90 Scoured Barrens enters the battlefield tapped. | When Scoured Barrens enters the battlefield, you gain 1 life. | {T}: Add {W} or {B}. Seaside Citadel c18 c18/277 c18 GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Seat of the Synod c18 c18/278 c18 U 0 Artifact Land C artifact {T}: Add {U}. Secluded Steppe c18 c18/279 c18 W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Sejiri Refuge c18 c18/280 c18 WU 0 Land U mb1-colorless land /cr90 Sejiri Refuge enters the battlefield tapped. | When Sejiri Refuge enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}. Selesnya Sanctuary c18 c18/281 c18 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Simic Growth Chamber c18 c18/282 c18 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Submerged Boneyard c18 c18/283 c18 UB 0 Land U land /cr90 Submerged Boneyard enters the battlefield tapped. | {T}: Add {U} or {B}. Swiftwater Cliffs c18 c18/284 c18 UR 0 Land C mb1-colorless land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}. Temple of the False God c18 c18/285 c18 0 Land U mb1-colorless land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse c18 c18/286 c18 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thornwood Falls c18 c18/287 c18 GU 0 Land C mb1-colorless land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}. Tranquil Cove c18 c18/288 c18 WU 0 Land C land /cr90 Tranquil Cove enters the battlefield tapped. | When Tranquil Cove enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}. Tranquil Expanse c18 c18/289 c18 GW 0 Land U land /cr90 Tranquil Expanse enters the battlefield tapped. | {T}: Add {G} or {W}. Tranquil Thicket c18 c18/290 c18 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G} Warped Landscape c18 c18/291 c18 0 Land C land {T}: Add {C}. | {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Woodland Stream c18 c18/292 c18 GU 0 Land C land /cr90 Woodland Stream enters the battlefield tapped. | {T}: Add {G} or {U}. Plains c18 c18/293 c18 W 0 Basic Land - Plains C plains Island c18 c18/296 c18 U 0 Basic Land - Island C island Swamp c18 c18/299 c18 B 0 Basic Land - Swamp C swamp Mountain c18 c18/302 c18 R 0 Basic Land - Mountain C mountain Forest c18 c18/305 c18 G 0 Basic Land - Forest C forest [c18] Manifest (2/2) c18 tc18/1 tc18 0 Token Creature 2 2 T (You can cover a face-down manifested creature with this reminder card. | A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.) [c18] Shapeshifter (1/1 Changeling) c18 tc18/2 tc18 0 Token Creature - Shapeshifter 1 1 T Changeling [c18] Angel (W 4/4 Flying) c18 tc18/3 tc18 W 0 Token Creature - Angel 4 4 T /ch Flying [c18] Mask (W) c18 tc18/4 tc18 W 0 Token Enchantment - Aura T Enchant permanent | Totem armor [c18] Cat (W 2/2) c18 tc18/5 tc18 W 0 Token Creature - Cat 2 2 T [c18] Soldier (W 1/1) c18 tc18/6 tc18 W 0 Token Creature - Soldier 1 1 T [c18] Myr (U 2/1) c18 tc18/7 tc18 U 0 Token Artifact Creature - Myr 2 1 T [c18] Thopter (U 1/1 Flying) c18 tc18/8 tc18 U 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [c18] Zombie (B 2/2) c18 tc18/9 tc18 B 0 Token Creature - Zombie 2 2 T [c18] Dragon Egg (R 0/2 Defender) c18 tc18/10 tc18 R 0 Token Creature - Dragon Egg 0 2 T Create Dragon/spawn [c18] Dragon (R 2/2 Flying) Defender | When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn." [c18] Dragon (R 2/2 Flying) c18 tc18/11 tc18 R 0 Token Creature - Dragon 2 2 T /ch Flying | {R}: This creature gets +1/+0 until end of turn. [c18] Survivor (R 1/1) c18 tc18/12 tc18 R 0 Token Creature - Survivor 1 1 T [c18] Beast (G 4/4) c18 tc18/13 tc18 G 0 Token Creature - Beast 4 4 T [c18] Beast (G 5/5 Trample) c18 tc18/14 tc18 G 0 Token Creature - Beast 5 5 T Trample [c18] Cat Warrior (G 2/2 Forestwalk) c18 tc18/15 tc18 G 0 Token Creature - Cat Warrior 2 2 T Forestwalk [c18] Elemental (G */*) c18 tc18/16 tc18 G 0 Token Creature - Elemental * * T [c18] Plant (G 0/1) c18 tc18/17 tc18 G 0 Token Creature - Plant 0 1 T [c18] Worm (BG 1/1) c18 tc18/18 tc18 BG 0 Token Creature - Worm 1 1 T [c18] Clue c18 tc18/19 tc18 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [c18] Construct (4/4) c18 tc18/20 tc18 0 Token Artifact Creature - Construct 4 4 T [c18] Construct (6/12 Trample) c18 tc18/21 tc18 0 Token Artifact Creature - Construct 6 12 T Trample [c18] Horror (*/*) c18 tc18/22 tc18 0 Token Artifact Creature - Horror * * T [c18] Myr (1/1) c18 tc18/23 tc18 0 Token Artifact Creature - Myr 1 1 T [c18] Servo (1/1) c18 tc18/24 tc18 0 Token Artifact Creature - Servo 1 1 T [c18] Thopter (1/1 Flying) c18 tc18/25 tc18 0 Token Artifact Creature - Thopter 1 1 T /ch Flying Cliffside Rescuer c19 c19/1 c19 W W {1}{W} 2 Creature - Kor Soldier 2 2 U creature Vigilance | {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. Commander's Insignia c19 c19/2 c19 W W {2}{W}{W} 4 Enchantment R enchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. Doomed Artisan c19 c19/3 c19 W W {2}{W} 3 Creature - Human Artificer 1 1 R creature Create Sculpture/spawn [c19] Sculpture (*/*) Sculptures you control can't attack or block. | At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control." Mandate of Peace c19 c19/4 c19 W W {1}{W} 2 Instant R instant Cast this spell only during combat. | Your opponents can't cast spells this turn. | End the combat phase. Sevinne's Reclamation c19 c19/5 c19 W W {2}{W} 3 Sorcery R sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. | Flashback {4}{W} Song of the Worldsoul c19 c19/6 c19 W W {4}{W}{W} 6 Enchantment R enchantment Whenever you cast a spell, populate. Thalia's Geistcaller c19 c19/7 c19 W W {2}{W} 3 Creature - Human Cleric 3 1 R creature Create Spirit/spawn [c19] Spirit (W 1/1 Flying) Lifelink | Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. | Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn. Kadena's Silencer c19 c19/8 c19 U U {1}{U} 2 Creature - Naga Wizard 2 1 R creature When Kadena's Silencer is turned face up, counter all abilities your opponents control. | Megamorph {1}{U} Leadership Vacuum c19 c19/9 c19 U U {2}{U} 3 Instant U instant Target player returns each commander they control from the battlefield to the command zone. | Draw a card. Mass Diminish c19 c19/10 c19 U U {1}{U} 2 Sorcery R sorcery Until your next turn, creatures target player controls have base power and toughness 1/1. | Flashback {3}{U} Sudden Substitution c19 c19/11 c19 U U {2}{U}{U} 4 Instant R instant Split second | Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it. Thought Sponge c19 c19/12 c19 U U {3}{U} 4 Creature - Sponge 1 1 R creature Flash | Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. | When Thought Sponge dies, draw cards equal to its power. Wall of Stolen Identity c19 c19/13 c19 U U {3}{U} 4 Creature - Shapeshifter Wall 0 0 R creature You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity. Archfiend of Spite c19 c19/14 c19 B B {5}{B}{B} 7 Creature - Demon 6 6 R creature /ch Flying | Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. | Madness {3}{B}{B} Bone Miser c19 c19/15 c19 B B {4}{B} 5 Creature - Zombie Wizard 4 4 R creature Create Zombie/spawn [c19] Zombie (B 2/2) Whenever you discard a creature card, create a 2/2 black Zombie creature token. | Whenever you discard a land card, add {B}{B}. | Whenever you discard a noncreature, nonland card, draw a card. Curse of Fool's Wisdom c19 c19/16 c19 B B {4}{B}{B} 6 Enchantment - Aura Curse R enchantment Enchant player | Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. | Madness {3}{B} Gift of Doom c19 c19/17 c19 B B {4}{B} 5 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has deathtouch and indestructible. | Morph-Sacrifice another creature. | As Gift of Doom is turned face up, you may attach it to a creature. K'rrik, Son of Yawgmoth c19 c19/18 c19 B B {4}{B/P}{B/P}{B/P} 7 Legendary Creature - Phyrexian Horror Minion 2 2 R creature Lifelink | For each {B} in a cost, you may pay 2 life rather than pay that mana. | Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth. Mire in Misery c19 c19/19 c19 B B {1}{B} 2 Sorcery U sorcery Each opponent sacrifices a creature or enchantment. Nightmare Unmaking c19 c19/20 c19 B B {3}{B}{B} 5 Sorcery R sorcery Choose one - | - Exile each creature with power greater than the number of cards in your hand. | - Exile each creature with power less than the number of cards in your hand. Thieving Amalgam c19 c19/21 c19 B B {5}{B}{B} 7 Creature - Ape Snake 6 7 R creature At the beginning of each opponent's upkeep, you manifest the top card of that player's library. | Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. Anje's Ravager c19 c19/22 c19 R R {2}{R} 3 Creature - Vampire Berserker 3 3 R creature Anje's Ravager attacks each combat if able. | Whenever Anje's Ravager attacks, discard your hand, then draw three cards. | Madness {1}{R} Backdraft Hellkite c19 c19/23 c19 R R {3}{R}{R} 5 Creature - Dragon 4 4 R creature /ch Flying | Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Dockside Extortionist c19 c19/24 c19 R R {1}{R} 2 Creature - Goblin Pirate 1 2 R creature Create Treasure/spawn [c19] Treasure Create 5 Treasures/spawnx5 [c19] Treasure Create 10 Treasures/spawnx10 [c19] Treasure When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. Ghired's Belligerence c19 c19/25 c19 R R {X}{R}{R} 2 Sorcery R sorcery Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. Hate Mirage c19 c19/26 c19 R R {3}{R} 4 Sorcery U sorcery Create Copy/spawn [2xm] Copy Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. Ignite the Future c19 c19/27 c19 R R {3}{R} 4 Sorcery R sorcery Reveal top three cards/vp1at3 Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. | Flashback {7}{R} Skyfire Phoenix c19 c19/28 c19 R R {2}{R}{R} 4 Creature - Phoenix 3 3 R creature /ch Flying, haste | When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield. Tectonic Hellion c19 c19/29 c19 R R {5}{R}{R} 7 Creature - Hellion 8 5 R creature Haste | Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands. Wildfire Devils c19 c19/30 c19 R R {3}{R} 4 Creature - Devil 4 2 R creature When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost. Apex Altisaur c19 c19/31 c19 G G {7}{G}{G} 9 Creature - Dinosaur 10 10 R creature When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. | Enrage - Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. Full Flowering c19 c19/32 c19 G G {X}{X}{G} 1 Sorcery R sorcery Populate X times. Ohran Frostfang c19 c19/33 c19 G G {3}{G}{G} 5 Snow Creature - Snake 2 6 R creature Attacking creatures you control have deathtouch. | Whenever a creature you control deals combat damage to a player, draw a card. Road of Return c19 c19/34 c19 G G {G}{G} 2 Sorcery R sorcery Choose one - | - Return target permanent card from your graveyard to your hand. | - Put your commander into your hand from the command zone. | Entwine {2} Selesnya Eulogist c19 c19/35 c19 G G {2}{G} 3 Creature - Centaur Druid 3 3 R creature {2}{G}: Exile target creature card from a graveyard, then populate. Voice of Many c19 c19/36 c19 G G {2}{G}{G} 4 Creature - Elf Druid 3 3 U creature When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. Anje Falkenrath c19 c19/37 c19 BR BR {1}{B}{R} 3 Legendary Creature - Vampire 1 3 M creature Haste | {T}, Discard a card: Draw a card. | Whenever you discard a card, if it has madness, untap Anje Falkenrath. Atla Palani, Nest Tender c19 c19/38 c19 RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Human Shaman 2 3 M creature Create Egg/spawn [c19] Egg (G 0/1 Defender) {2}, {T}: Create a 0/1 green Egg creature token with defender. | Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Chainer, Nightmare Adept c19 c19/39 c19 BR BR {2}{B}{R} 4 Legendary Creature - Human Minion 3 2 M creature Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. | Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. Elsha of the Infinite c19 c19/40 c19 URW URW {2}{U}{R}{W} 5 Legendary Creature - Djinn Monk 3 3 M creature Look at top card/vp1pt1 Prowess | You may look at the top card of your library any time. | You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash. Gerrard, Weatherlight Hero c19 c19/41 c19 RW RW {2}{R}{W} 4 Legendary Creature - Human Soldier 3 3 R creature First strike | When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn. Ghired, Conclave Exile c19 c19/42 c19 RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Human Shaman 2 5 M creature /spawn [c19] Rhino (G 4/4 Trample) When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample. | Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. Greven, Predator Captain c19 c19/43 c19 BR BR {3}{B}{R} 5 Legendary Creature - Phyrexian Human Warrior 5 5 M creature Menace | Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. | Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. Grismold, the Dreadsower c19 c19/44 c19 BG BG {1}{B}{G} 3 Legendary Creature - Troll Shaman 3 3 R creature Create Plant/spawn [c19] Plant (G 1/1) Trample | At the beginning of your end step, each player creates a 1/1 green Plant creature token. | Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. Kadena, Slinking Sorcerer c19 c19/45 c19 BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Naga Wizard 3 3 M creature The first face-down creature spell you cast each turn costs {3} less to cast. | Whenever a face-down creature enters the battlefield under your control, draw a card. Marisi, Breaker of the Coil c19 c19/46 c19 RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Cat Warrior 5 4 M creature Your opponents can't cast spells during combat. | Whenever a creature you control deals combat damage to a player, goad each creature that player controls. Pramikon, Sky Rampart c19 c19/47 c19 URW URW {U}{R}{W} 3 Legendary Creature - Wall 1 5 M creature /ch Flying, defender | As Pramikon, Sky Rampart enters the battlefield, choose left or right. | Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. Rayami, First of the Fallen c19 c19/48 c19 BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Vampire 5 4 M creature If a nontoken creature would die, exile that card with a blood counter on it instead. | As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Sevinne, the Chronoclasm c19 c19/49 c19 URW URW {2}{U}{R}{W} 5 Legendary Creature - Human Wizard 2 2 M creature Prevent all damage that would be dealt to Sevinne, the Chronoclasm. | Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy. Tahngarth, First Mate c19 c19/50 c19 RG RG {2}{R}{G} 4 Legendary Creature - Minotaur Warrior 5 5 R creature Tahngarth, First Mate can't be blocked by more than one creature. | Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker. Volrath, the Shapestealer c19 c19/51 c19 BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Phyrexian Shapeshifter 7 5 M creature At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. | {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability. Aeon Engine c19 c19/52 c19 {5} 5 Artifact R artifact /cr90 Aeon Engine enters the battlefield tapped. | {T}, Exile Aeon Engine: Reverse the game's turn order. Bloodthirsty Blade c19 c19/53 c19 {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0 and is goaded. | {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. Empowered Autogenerator c19 c19/54 c19 {4} 4 Artifact R artifact /cr90 Empowered Autogenerator enters the battlefield tapped. | {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator. Idol of Oblivion c19 c19/55 c19 {2} 2 Artifact R artifact Create Eldrazi/spawn [c19] Eldrazi (10/10) {T}: Draw a card. Activate only if you created a token this turn. | {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Pendant of Prosperity c19 c19/56 c19 {3} 3 Artifact R artifact Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. | {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield. Scaretiller c19 c19/57 c19 {4} 4 Artifact Creature - Scarecrow 1 4 C creature Whenever Scaretiller becomes tapped, choose one - | - You may put a land card from your hand onto the battlefield tapped. | - Return target land card from your graveyard to the battlefield tapped. Scroll of Fate c19 c19/58 c19 {3} 3 Artifact R artifact {T}: Manifest a card from your hand. Sanctum of Eternity c19 c19/59 c19 0 Land R land {T}: Add {C}. | {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn. Desolation Twin c19 c19/60 c19 {10} 10 Creature - Eldrazi 10 10 R creature Create Eldrazi/spawn [c19] Eldrazi (10/10) When you cast this spell, create a 10/10 colorless Eldrazi creature token. Angel of Sanctions c19 c19/61 c19 W W {3}{W}{W} 5 Creature - Angel 3 4 M creature yInitialize/ch Embalm/spawn [c19] Angel of Sanctions (W 3/4 Flying) Flying | When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. | Embalm {5}{W} Divine Reckoning c19 c19/62 c19 W W {2}{W}{W} 4 Sorcery R sorcery Each player chooses a creature they control. Destroy the rest. | Flashback {5}{W}{W} Dusk // Dawn c19 c19/63 c19 W W {2}{W}{W} // {3}{W}{W} 9 Sorcery // Sorcery R sorcery Destroy all creatures with power 3 or greater. // Aftermath | Return all creature cards with power 2 or less from your graveyard to your hand. Ghostly Prison c19 c19/64 c19 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Hour of Reckoning c19 c19/65 c19 W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures. Increasing Devotion c19 c19/66 c19 W W {3}{W}{W} 5 Sorcery R sorcery Create 5 Humans/spawnx5 [c19] Human (W 1/1) Create 10 Humans/spawnx10 [c19] Human (W 1/1) Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. | Flashback {7}{W}{W} Intangible Virtue c19 c19/67 c19 W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance. Phyrexian Rebirth c19 c19/68 c19 W W {4}{W}{W} 6 Sorcery R sorcery /spawn [onc] Phyrexian Horror (*/*) Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. Prismatic Strands c19 c19/69 c19 W W {2}{W} 3 Instant C instant Prevent all damage that sources of the color of your choice would deal this turn. | Flashback-Tap an untapped white creature you control. Pristine Angel c19 c19/70 c19 W W {4}{W}{W} 6 Creature - Angel 4 4 M creature /ch Flying | As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. | Whenever you cast a spell, you may untap Pristine Angel. Purify the Grave c19 c19/71 c19 W W {W} 1 Instant U instant Exile target card from a graveyard. | Flashback {W} Ray of Distortion c19 c19/72 c19 W W {3}{W} 4 Instant C instant Destroy target artifact or enchantment. | Flashback {4}{W}{W} Roc Egg c19 c19/73 c19 W W {2}{W} 3 Creature - Bird Egg 0 3 U creature Create Bird/spawn [c19] Bird (W 3/3 Flying) Defender | When Roc Egg dies, create a 3/3 white Bird creature token with flying. Rootborn Defenses c19 c19/74 c19 W W {2}{W} 3 Instant C instant Populate. Creatures you control gain indestructible until end of turn. Storm Herd c19 c19/75 c19 W W {8}{W}{W} 10 Sorcery R sorcery Create Pegasus/spawn [c19] Pegasus (W 1/1 Flying) Create 5 Pegasi/spawnx5 [c19] Pegasus (W 1/1 Flying) Create 10 Pegasi/spawnx10 [c19] Pegasus (W 1/1 Flying) Create X 1/1 white Pegasus creature tokens with flying, where X is your life total. Sun Titan c19 c19/76 c19 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Trostani's Judgment c19 c19/77 c19 W W {5}{W} 6 Instant C instant Exile target creature, then populate. Wingmate Roc c19 c19/78 c19 W W {3}{W}{W} 5 Creature - Bird 3 4 M creature yInitialize/ch Create Bird/spawn [c19] Bird (W 3/4 Flying) Flying | Raid - When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. | Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. Zetalpa, Primal Dawn c19 c19/79 c19 W W {6}{W}{W} 8 Legendary Creature - Elder Dinosaur 4 8 R creature /ch Flying, double strike, vigilance, trample, indestructible Chemister's Insight c19 c19/80 c19 U U {3}{U} 4 Instant U instant Draw two cards. | Jump-start Chromeshell Crab c19 c19/81 c19 U U {4}{U} 5 Creature - Crab Beast 3 3 R creature Morph {4}{U} | When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. Clever Impersonator c19 c19/82 c19 U U {2}{U}{U} 4 Creature - Shapeshifter 0 0 M creature You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. Deep Analysis c19 c19/83 c19 U U {3}{U} 4 Sorcery C sorcery Target player draws two cards. | Flashback-{1}{U}, Pay 3 life. Echoing Truth c19 c19/84 c19 U U {1}{U} 2 Instant C instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Fact or Fiction c19 c19/85 c19 U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Fervent Denial c19 c19/86 c19 U U {3}{U}{U} 5 Instant U instant Counter target spell. | Flashback {5}{U}{U} Ixidron c19 c19/87 c19 U U {3}{U}{U} 5 Creature - Illusion * * R creature As Ixidron enters the battlefield, turn all other nontoken creatures face down. | Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. Jace's Sanctum c19 c19/88 c19 U U {3}{U} 4 Enchantment R enchantment Scry 1/vp1pt1 Instant and sorcery spells you cast cost {1} less to cast. | Whenever you cast an instant or sorcery spell, scry 1. Kheru Spellsnatcher c19 c19/89 c19 U U {3}{U} 4 Creature - Naga Wizard 3 3 R creature Morph {4}{U}{U} | When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. Mystic Retrieval c19 c19/90 c19 U UR {3}{U} 4 Sorcery U sorcery Return target instant or sorcery card from your graveyard to your hand. | Flashback {2}{R} Oona's Grace c19 c19/91 c19 U U {2}{U} 3 Instant C instant Target player draws a card. | Retrace Reality Shift c19 c19/92 c19 U U {1}{U} 2 Instant U instant Exile target creature. Its controller manifests the top card of their library. River Kelpie c19 c19/93 c19 U U {3}{U}{U} 5 Creature - Beast 3 3 R creature Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. | Whenever a player casts a spell from a graveyard, draw a card. | Persist Runic Repetition c19 c19/94 c19 U U {2}{U} 3 Sorcery U sorcery Return target exiled card with flashback you own to your hand. Secrets of the Dead c19 c19/95 c19 U U {2}{U} 3 Enchantment U enchantment Whenever you cast a spell from your graveyard, draw a card. Stratus Dancer c19 c19/96 c19 U U {1}{U} 2 Creature - Djinn Monk 2 1 R creature /ch Flying | Megamorph {1}{U} | When Stratus Dancer is turned face up, counter target instant or sorcery spell. Talrand, Sky Summoner c19 c19/97 c19 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [c19] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Tezzeret's Gambit c19 c19/98 c19 U U {3}{U/P} 4 Sorcery U sorcery Draw two cards, then proliferate. Think Twice c19 c19/99 c19 U U {1}{U} 2 Instant C instant Draw a card. | Flashback {2}{U} Thousand Winds c19 c19/100 c19 U U {4}{U}{U} 6 Creature - Elemental 5 6 R creature /ch Flying | Morph {5}{U}{U} | When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands. Vesuvan Shapeshifter c19 c19/101 c19 U U {3}{U}{U} 5 Creature - Shapeshifter 0 0 R creature As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." | Morph {1}{U} Willbender c19 c19/102 c19 U U {1}{U} 2 Creature - Human Wizard 1 2 U creature Morph {1}{U} | When Willbender is turned face up, change the target of target spell or ability with a single target. Asylum Visitor c19 c19/103 c19 B B {1}{B} 2 Creature - Vampire Wizard 3 1 R creature At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. | Madness {1}{B} Bane of the Living c19 c19/104 c19 B B {2}{B}{B} 4 Creature - Insect 4 3 R creature Morph {X}{B}{B} | When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. Beacon of Unrest c19 c19/105 c19 B B {3}{B}{B} 5 Sorcery R sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. Big Game Hunter c19 c19/106 c19 B B {1}{B}{B} 3 Creature - Human Rebel Assassin 1 1 U creature When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. | Madness {B} Boneyard Parley c19 c19/107 c19 B B {5}{B}{B} 7 Sorcery M sorcery Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards. Call to the Netherworld c19 c19/108 c19 B B {B} 1 Sorcery C sorcery Return target black creature card from your graveyard to your hand. | Madness {0} Champion of Stray Souls c19 c19/109 c19 B B {4}{B}{B} 6 Creature - Skeleton Warrior 4 4 M creature {3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. | {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. Dark Withering c19 c19/110 c19 B B {4}{B}{B} 6 Instant C mb1-black-a instant Destroy target nonblack creature. | Madness {B} Doomed Necromancer c19 c19/111 c19 B B {2}{B} 3 Creature - Human Cleric Mercenary 2 2 R creature {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. Faith of the Devoted c19 c19/112 c19 B B {2}{B} 3 Enchantment U enchantment Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life. From Under the Floorboards c19 c19/113 c19 B B {3}{B}{B} 5 Sorcery R sorcery Create 3 Zombies/spawnx3 [c19] Zombie (B 2/2) Create Zombie/spawn [c19] Zombie (B 2/2) Create 5 Zombies/spawnx5 [c19] Zombie (B 2/2) Create 10 Zombies/spawnx10 [c19] Zombie (B 2/2) Madness {X}{B}{B} | Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life. Geth, Lord of the Vault c19 c19/114 c19 B B {4}{B}{B} 6 Legendary Creature - Phyrexian Zombie 5 5 M creature Intimidate | {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards. Ghastly Conscription c19 c19/115 c19 B B {5}{B}{B} 7 Sorcery M sorcery Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. Gorgon Recluse c19 c19/116 c19 B B {3}{B}{B} 5 Creature - Gorgon 2 4 C creature Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. | Madness {B}{B} Grave Scrabbler c19 c19/117 c19 B B {3}{B} 4 Creature - Zombie 2 2 C creature Madness {1}{B} | When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. Grim Haruspex c19 c19/118 c19 B B {2}{B} 3 Creature - Human Wizard 3 2 R creature Morph {B} | Whenever another nontoken creature you control dies, draw a card. Hedonist's Trove c19 c19/119 c19 B B {5}{B}{B} 7 Enchantment R enchantment When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. | You may play lands from among cards exiled with Hedonist's Trove. | You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. Hex c19 c19/120 c19 B B {4}{B}{B} 6 Sorcery R sorcery Destroy six target creatures. In Garruk's Wake c19 c19/121 c19 B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control and all planeswalkers you don't control. Murderous Compulsion c19 c19/122 c19 B B {1}{B} 2 Sorcery C sorcery Destroy target tapped creature. | Madness {1}{B} Nightshade Assassin c19 c19/123 c19 B B {2}{B}{B} 4 Creature - Human Assassin 2 1 U creature First strike | When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. | Madness {1}{B} Ob Nixilis Reignited c19 c19/124 c19 B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 5 M planeswalker yInitialize/ccblue=5 Create Ob Nixilis Reignited Emblem/spawn [c19] Ob Nixilis Reignited Emblem +1: You draw a card and you lose 1 life. | -3: Destroy target creature. | -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." Overseer of the Damned c19 c19/125 c19 B B {5}{B}{B} 7 Creature - Demon 5 5 R creature yInitialize/ch Create Zombie/spawn [c19] Zombie (B 2/2) Flying | When Overseer of the Damned enters the battlefield, you may destroy target creature. | Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. Plaguecrafter c19 c19/126 c19 B B {2}{B} 3 Creature - Human Shaman 3 2 U creature When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. Sanitarium Skeleton c19 c19/127 c19 B B {B} 1 Creature - Skeleton 1 2 C creature {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. Silumgar Assassin c19 c19/128 c19 B B {1}{B} 2 Creature - Human Assassin 2 1 R creature Creatures with power greater than Silumgar Assassin's power can't block it. | Megamorph {2}{B} | When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. Skinthinner c19 c19/129 c19 B B {1}{B} 2 Creature - Zombie 2 1 C creature Morph {3}{B}{B} | When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. Soul of Innistrad c19 c19/130 c19 B B {4}{B}{B} 6 Creature - Avatar 6 6 M creature Deathtouch | {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. | {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. The Eldest Reborn c19 c19/131 c19 B B {4}{B} 5 Enchantment - Saga U enchantment /ccblue=1 I - Each opponent sacrifices a creature or planeswalker. | II - Each opponent discards a card. | III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control. Zombie Infestation c19 c19/132 c19 B B {1}{B} 2 Enchantment U enchantment Create Zombie/spawn [c19] Zombie (B 2/2) Discard two cards: Create a 2/2 black Zombie creature token. Alchemist's Greeting c19 c19/133 c19 R R {4}{R} 5 Sorcery C sorcery Alchemist's Greeting deals 4 damage to target creature. | Madness {1}{R} Avacyn's Judgment c19 c19/134 c19 R R {1}{R} 2 Sorcery R sorcery Madness {X}{R} | Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. Burning Vengeance c19 c19/135 c19 R R {2}{R} 3 Enchantment U enchantment Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target. Chaos Warp c19 c19/136 c19 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Desperate Ravings c19 c19/137 c19 R UR {1}{R} 2 Instant U instant Draw two cards, then discard a card at random. | Flashback {2}{U} Devil's Play c19 c19/138 c19 R R {X}{R} 1 Sorcery R sorcery Devil's Play deals X damage to any target. | Flashback {X}{R}{R}{R} Dragonmaster Outcast c19 c19/139 c19 R R {R} 1 Creature - Human Shaman 1 1 M creature Create Dragon/spawn [c19] Dragon (R 5/5 Flying) At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. Faithless Looting c19 c19/140 c19 R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Feldon of the Third Path c19 c19/141 c19 R R {1}{R}{R} 3 Legendary Creature - Human Artificer 2 3 M creature Create Copy/spawn [2xm] Copy {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. Fiery Temper c19 c19/142 c19 R R {1}{R}{R} 3 Instant C instant Fiery Temper deals 3 damage to any target. | Madness {R} Flamerush Rider c19 c19/143 c19 R R {4}{R} 5 Creature - Human Warrior 3 3 R creature Create Copy/spawn [2xm] Copy Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. | Dash {2}{R}{R} Flayer of the Hatebound c19 c19/144 c19 R R {5}{R} 6 Creature - Devil 4 2 R creature Undying | Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. Guttersnipe c19 c19/145 c19 R R {2}{R} 3 Creature - Goblin Shaman 2 2 U creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. Heart-Piercer Manticore c19 c19/146 c19 R R {2}{R}{R} 4 Creature - Manticore 4 3 R creature Embalm/spawn [c19] Heart-Piercer Manticore (W 4/3) When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target. | Embalm {5}{R} Increasing Vengeance c19 c19/147 c19 R R {R}{R} 2 Instant R instant Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. | Flashback {3}{R}{R} Magmaquake c19 c19/148 c19 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker. Magus of the Wheel c19 c19/149 c19 R R {2}{R} 3 Creature - Human Wizard 3 3 R creature {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. Malevolent Whispers c19 c19/150 c19 R R {3}{R} 4 Sorcery U sorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. | Madness {3}{R} Rolling Temblor c19 c19/151 c19 R R {2}{R} 3 Sorcery U sorcery Rolling Temblor deals 2 damage to each creature without flying. | Flashback {4}{R}{R} Squee, Goblin Nabob c19 c19/152 c19 R R {2}{R} 3 Legendary Creature - Goblin 1 1 R creature At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. Stromkirk Occultist c19 c19/153 c19 R R {2}{R} 3 Creature - Vampire Horror 3 2 R creature Reveal top card/vp1at1 Trample | Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. | Madness {1}{R} Violent Eruption c19 c19/154 c19 R R {1}{R}{R}{R} 4 Instant U instant Violent Eruption deals 4 damage divided as you choose among any number of targets. | Madness {1}{R}{R} Warstorm Surge c19 c19/155 c19 R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Ainok Survivalist c19 c19/156 c19 G G {1}{G} 2 Creature - Dog Shaman 2 1 C creature Megamorph {1}{G} | When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. Beast Within c19 c19/157 c19 G G {2}{G} 3 Instant U instant /spawn [c19] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Colossal Majesty c19 c19/158 c19 G G {2}{G} 3 Enchantment U enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. Cultivate c19 c19/159 c19 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Deathmist Raptor c19 c19/160 c19 G G {1}{G}{G} 3 Creature - Dinosaur Beast 3 3 M creature Deathtouch | Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. | Megamorph {4}{G} Den Protector c19 c19/161 c19 G G {1}{G} 2 Creature - Human Warrior 2 1 R creature Creatures with power less than Den Protector's power can't block it. | Megamorph {1}{G} | When Den Protector is turned face up, return target card from your graveyard to your hand. Druid's Deliverance c19 c19/162 c19 G G {1}{G} 2 Instant C instant Prevent all combat damage that would be dealt to you this turn. Populate. Elemental Bond c19 c19/163 c19 G G {2}{G} 3 Enchantment U enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. Explore c19 c19/164 c19 G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Farseek c19 c19/165 c19 G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Fresh Meat c19 c19/166 c19 G G {3}{G} 4 Instant R instant Create Beast/spawn [c19] Beast (G 3/3) Create 5 Beasts/spawnx5 [c19] Beast (G 3/3) Create 10 Beasts/spawnx10 [c19] Beast (G 3/3) Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn. Garruk, Primal Hunter c19 c19/167 c19 G G {2}{G}{G}{G} 5 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [c19] Beast (G 3/3) Create Wurm/spawn [c19] Wurm (G 6/6) Create 5 Wurms/spawnx5 [c19] Wurm (G 6/6) Create 10 Wurms/spawnx10 [c19] Wurm (G 6/6) +1: Create a 3/3 green Beast creature token. | -3: Draw cards equal to the greatest power among creatures you control. | -6: Create a 6/6 green Wurm creature token for each land you control. Garruk's Packleader c19 c19/168 c19 G G {4}{G} 5 Creature - Beast 4 4 U creature Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. Giant Adephage c19 c19/169 c19 G G {5}{G}{G} 7 Creature - Insect 7 7 M creature Create Giant Adephage Copy/spawn [lackey] Giant Adephage (Copy) Trample | Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. Great Oak Guardian c19 c19/170 c19 G G {5}{G} 6 Creature - Treefolk 4 5 U creature Flash | Reach | When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. Harmonize c19 c19/171 c19 G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Hooded Hydra c19 c19/172 c19 G G {X}{G}{G} 2 Creature - Snake Hydra 0 0 M creature Create Snake/spawn [c19] Snake (G 1/1) Create 5 Snakes/spawnx5 [c19] Snake (G 1/1) Create 10 Snakes/spawnx10 [c19] Snake (G 1/1) Hooded Hydra enters the battlefield with X +1/+1 counters on it. | When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. | Morph {3}{G}{G} | As Hooded Hydra is turned face up, put five +1/+1 counters on it. Momentous Fall c19 c19/173 c19 G G {2}{G}{G} 4 Instant R instant As an additional cost to cast this spell, sacrifice a creature. | You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. Nantuko Vigilante c19 c19/174 c19 G G {3}{G} 4 Creature - Insect Druid Mutant 3 2 C creature Morph {1}{G} | When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. Overwhelming Stampede c19 c19/175 c19 G G {3}{G}{G} 5 Sorcery R sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Rampaging Baloths c19 c19/176 c19 G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [c19] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Sakura-Tribe Elder c19 c19/177 c19 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Second Harvest c19 c19/178 c19 G G {2}{G}{G} 4 Instant R instant Create Copy/spawn [2xm] Copy For each token you control, create a token that's a copy of that permanent. Seedborn Muse c19 c19/179 c19 G G {3}{G}{G} 5 Creature - Spirit 2 4 R creature Untap all permanents you control during each other player's untap step. Shamanic Revelation c19 c19/180 c19 G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater. Slice in Twain c19 c19/181 c19 G G {2}{G}{G} 4 Instant U instant Destroy target artifact or enchantment. | Draw a card. Soul of Zendikar c19 c19/182 c19 G G {4}{G}{G} 6 Creature - Avatar 6 6 M creature Create Beast/spawn [c19] Beast (G 3/3) Reach | {3}{G}{G}: Create a 3/3 green Beast creature token. | {3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token. Tempt with Discovery c19 c19/183 c19 G G {3}{G} 4 Sorcery R sorcery Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles. Thelonite Hermit c19 c19/184 c19 G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature Create 4 Saprolings/spawnx4 [c19] Saproling (G 1/1) All Saprolings get +1/+1. | Morph {3}{G}{G} | When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. Thragtusk c19 c19/185 c19 G G {4}{G} 5 Creature - Beast 5 3 R creature Create Beast/spawn [c19] Beast (G 3/3) When Thragtusk enters the battlefield, you gain 5 life. | When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. Trail of Mystery c19 c19/186 c19 G G {1}{G} 2 Enchantment R enchantment Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. Biomass Mutation c19 c19/187 c19 GU GU {X}{G/U}{G/U} 2 Instant R instant Creatures you control have base power and toughness X/X until end of turn. Bloodhall Priest c19 c19/188 c19 BR BR {2}{B}{R} 4 Creature - Vampire Cleric 4 4 R creature Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. | Madness {1}{B}{R} Bounty of the Luxa c19 c19/189 c19 GU GU {2}{G}{U} 4 Enchantment R enchantment At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}. Crackling Drake c19 c19/190 c19 UR UR {U}{U}{R}{R} 4 Creature - Drake * 4 U creature /ch Flying | Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | When Crackling Drake enters the battlefield, draw a card. Emmara Tandris c19 c19/191 c19 GW GW {5}{G}{W} 7 Legendary Creature - Elf Shaman 5 7 R creature Prevent all damage that would be dealt to creature tokens you control. Farm // Market c19 c19/192 c19 WU WU {2}{W} // {2}{U} 6 Instant // Sorcery U sorcery Destroy target attacking or blocking creature. // Aftermath | Draw two cards, then discard two cards. Growing Ranks c19 c19/193 c19 GW GW {2}{G/W}{G/W} 4 Enchantment R enchantment At the beginning of your upkeep, populate. Icefeather Aven c19 c19/194 c19 GU GU {G}{U} 2 Creature - Bird Shaman 2 2 U creature /ch Flying | Morph {1}{G}{U} | When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. Naya Charm c19 c19/195 c19 RGW RGW {R}{G}{W} 3 Instant U instant Choose one - | - Naya Charm deals 3 damage to target creature. | - Return target card from a graveyard to its owner's hand. | - Tap all creatures target player controls. Pristine Skywise c19 c19/196 c19 WU WU {4}{W}{U} 6 Creature - Dragon 6 4 R creature /ch Flying | Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. Putrefy c19 c19/197 c19 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated. Ral Zarek c19 c19/198 c19 UR UR {2}{U}{R} 4 Legendary Planeswalker - Ral 4 M planeswalker yInitialize/ccblue=4 Flip five coins/flip5 +1: Tap target permanent, then untap another target permanent. | -2: Ral Zarek deals 3 damage to any target. | -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. Refuse // Cooperate c19 c19/199 c19 UR UR {3}{R} // {2}{U} 7 Instant // Instant R instant Refuse deals damage to target spell's controller equal to that spell's mana value. // Aftermath | Copy target instant or sorcery spell. You may choose new targets for the copy. Sagu Mauler c19 c19/200 c19 GU GU {4}{G}{U} 6 Creature - Beast 6 6 R creature Trample, hexproof | Morph {3}{G}{U} Secret Plans c19 c19/201 c19 GU GU {G}{U} 2 Enchantment U enchantment Face-down creatures you control get +0/+1. | Whenever a permanent you control is turned face up, draw a card. Sultai Charm c19 c19/202 c19 BGU BGU {B}{G}{U} 3 Instant U instant Choose one - | - Destroy target monocolored creature. | - Destroy target artifact or enchantment. | - Draw two cards, then discard a card. Sundering Growth c19 c19/203 c19 GW GW {G/W}{G/W} 2 Instant C instant Destroy target artifact or enchantment, then populate. Trostani, Selesnya's Voice c19 c19/204 c19 GW GW {G}{G}{W}{W} 4 Legendary Creature - Dryad 2 5 M creature Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. | {1}{G}{W}, {T}: Populate. Urban Evolution c19 c19/205 c19 GU GU {3}{G}{U} 5 Sorcery U sorcery Draw three cards. You may play an additional land this turn. Vitu-Ghazi Guildmage c19 c19/206 c19 GW GW {G}{W} 2 Creature - Dryad Shaman 2 2 U creature Create Centaur/spawn [c19] Centaur (G 3/3) {4}{G}{W}: Create a 3/3 green Centaur creature token. | {2}{G}{W}: Populate. Vraska the Unseen c19 c19/207 c19 BG BG {3}{B}{G} 5 Legendary Planeswalker - Vraska 5 M planeswalker yInitialize/ccblue=5 Create 3 Assassins/spawnx3 [c19] Assassin (B 1/1) +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. | -3: Destroy target nonland permanent. | -7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game." Wayfaring Temple c19 c19/208 c19 GW GW {1}{G}{W} 3 Creature - Elemental * * R creature Wayfaring Temple's power and toughness are each equal to the number of creatures you control. | Whenever Wayfaring Temple deals combat damage to a player, populate. Armillary Sphere c19 c19/209 c19 {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. Azorius Locket c19 c19/210 c19 WU {3} 3 Artifact C artifact {T}: Add {W} or {U}. | {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards. Burnished Hart c19 c19/211 c19 {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Commander's Sphere c19 c19/212 c19 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Grimoire of the Dead c19 c19/213 c19 {4} 4 Legendary Artifact M artifact {1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. | {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. Hedron Archive c19 c19/214 c19 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Izzet Locket c19 c19/215 c19 UR {3} 3 Artifact C artifact {T}: Add {U} or {R}. | {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards. Key to the City c19 c19/216 c19 {2} 2 Artifact R artifact {T}, Discard a card: Up to one target creature can't be blocked this turn. | Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. Lightning Greaves c19 c19/217 c19 {2} 2 Artifact - Equipment U mb1-colorless artifact Equipped creature has haste and shroud. | Equip {0} Meteor Golem c19 c19/218 c19 {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Mimic Vat c19 c19/219 c19 {3} 3 Artifact R mb1-rare artifact Create Copy/spawn [2xm] Copy Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. | {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Rakdos Locket c19 c19/220 c19 BR {3} 3 Artifact C artifact {T}: Add {B} or {R}. | {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards. Sol Ring c19 c19/221 c19 {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum c19 c19/222 c19 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Soul Foundry c19 c19/223 c19 {4} 4 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - When Soul Foundry enters the battlefield, you may exile a creature card from your hand. | {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card. Strionic Resonator c19 c19/224 c19 {2} 2 Artifact R artifact {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. Thran Dynamo c19 c19/225 c19 {4} 4 Artifact U artifact {T}: Add {C}{C}{C}. Akoum Refuge c19 c19/226 c19 BR 0 Land U land /cr90 Akoum Refuge enters the battlefield tapped. | When Akoum Refuge enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}. Ash Barrens c19 c19/227 c19 0 Land C land {T}: Add {C}. | Basic landcycling {1} Azorius Chancery c19 c19/228 c19 WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Barren Moor c19 c19/229 c19 B 0 Land U land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B} Bloodfell Caves c19 c19/230 c19 BR 0 Land C land /cr90 Bloodfell Caves enters the battlefield tapped. | When Bloodfell Caves enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}. Blossoming Sands c19 c19/231 c19 GW 0 Land C land /cr90 Blossoming Sands enters the battlefield tapped. | When Blossoming Sands enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}. Bojuka Bog c19 c19/232 c19 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boros Garrison c19 c19/233 c19 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Boros Guildgate c19 c19/234 c19 RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}. Cinder Barrens c19 c19/235 c19 BR 0 Land C land /cr90 Cinder Barrens enters the battlefield tapped. | {T}: Add {B} or {R}. Cinder Glade c19 c19/236 c19 RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower c19 c19/237 c19 0 Land C land {T}: Add one mana of any color in your commander's color identity. Darkwater Catacombs c19 c19/238 c19 UB 0 Land R land {1}, {T}: Add {U}{B}. Dimir Aqueduct c19 c19/239 c19 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Drownyard Temple c19 c19/240 c19 0 Land R land {T}: Add {C}. | {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. Evolving Wilds c19 c19/241 c19 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard c19 c19/242 c19 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Forgotten Cave c19 c19/243 c19 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Foul Orchard c19 c19/244 c19 BG 0 Land U land /cr90 Foul Orchard enters the battlefield tapped. | {T}: Add {B} or {G}. Gargoyle Castle c19 c19/245 c19 0 Land R land Create Gargoyle/spawn [c19] Gargoyle (3/4 Flying) {T}: Add {C}. | {5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying. Geier Reach Sanitarium c19 c19/246 c19 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card, then discards a card. Golgari Guildgate c19 c19/247 c19 BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}. Golgari Rot Farm c19 c19/248 c19 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Graypelt Refuge c19 c19/249 c19 GW 0 Land U land /cr90 Graypelt Refuge enters the battlefield tapped. | When Graypelt Refuge enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}. Gruul Turf c19 c19/250 c19 RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Highland Lake c19 c19/251 c19 UR 0 Land U land /cr90 Highland Lake enters the battlefield tapped. | {T}: Add {U} or {R}. Izzet Boilerworks c19 c19/252 c19 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Izzet Guildgate c19 c19/253 c19 UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}. Jungle Hollow c19 c19/254 c19 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}. Jungle Shrine c19 c19/255 c19 RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Kazandu Refuge c19 c19/256 c19 RG 0 Land U land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}. Krosan Verge c19 c19/257 c19 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Llanowar Wastes c19 c19/258 c19 BG 0 Land R land {T}: Add {C}. | {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Memorial to Folly c19 c19/259 c19 B 0 Land U land /cr90 Memorial to Folly enters the battlefield tapped. | {T}: Add {B}. | {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand. Mortuary Mire c19 c19/260 c19 B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}. Myriad Landscape c19 c19/261 c19 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Mystic Monastery c19 c19/262 c19 URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}. Naya Panorama c19 c19/263 c19 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Opulent Palace c19 c19/264 c19 BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}. Prairie Stream c19 c19/265 c19 WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rakdos Carnarium c19 c19/266 c19 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Rakdos Guildgate c19 c19/267 c19 BR 0 Land - Gate C land /cr90 Rakdos Guildgate enters the battlefield tapped. | {T}: Add {B} or {R}. Reliquary Tower c19 c19/268 c19 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rix Maadi, Dungeon Palace c19 c19/269 c19 BR 0 Land U land {T}: Add {C}. | {1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery. Rogue's Passage c19 c19/270 c19 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Rugged Highlands c19 c19/271 c19 RG 0 Land C land /cr90 Rugged Highlands enters the battlefield tapped. | When Rugged Highlands enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}. Selesnya Sanctuary c19 c19/272 c19 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Shrine of the Forsaken Gods c19 c19/273 c19 0 Land R land {T}: Add {C}. | {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. Simic Growth Chamber c19 c19/274 c19 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Simic Guildgate c19 c19/275 c19 GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}. Stone Quarry c19 c19/276 c19 RW 0 Land U land /cr90 Stone Quarry enters the battlefield tapped. | {T}: Add {R} or {W}. Sungrass Prairie c19 c19/277 c19 GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow c19 c19/278 c19 UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Swiftwater Cliffs c19 c19/279 c19 UR 0 Land C land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}. Temple of the False God c19 c19/280 c19 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse c19 c19/281 c19 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thespian's Stage c19 c19/282 c19 0 Land R land {T}: Add {C}. | {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. Thornwood Falls c19 c19/283 c19 GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}. Tranquil Cove c19 c19/284 c19 WU 0 Land C land /cr90 Tranquil Cove enters the battlefield tapped. | When Tranquil Cove enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}. Wind-Scarred Crag c19 c19/285 c19 RW 0 Land C land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}. Woodland Stream c19 c19/286 c19 GU 0 Land C land /cr90 Woodland Stream enters the battlefield tapped. | {T}: Add {G} or {U}. Yavimaya Coast c19 c19/287 c19 GU 0 Land R land {T}: Add {C}. | {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. Plains c19 c19/288 c19 W 0 Basic Land - Plains C plains Island c19 c19/291 c19 U 0 Basic Land - Island C island Swamp c19 c19/294 c19 B 0 Basic Land - Swamp C swamp Mountain c19 c19/297 c19 R 0 Basic Land - Mountain C mountain Forest c19 c19/300 c19 G 0 Basic Land - Forest C forest [c19] Bird (W 3/4 Flying) c19 tc19/1 tc19 W 0 Token Creature - Bird 3 4 T /ch Flying [c19] Bird (W 3/3 Flying) c19 tc19/2 tc19 W 0 Token Creature - Bird 3 3 T /ch Flying [c19] Human (W 1/1) c19 tc19/3 tc19 W 0 Token Creature - Human 1 1 T [c19] Pegasus (W 1/1 Flying) c19 tc19/4 tc19 W 0 Token Creature - Pegasus 1 1 T /ch Flying [c19] Spirit (W 1/1 Flying) c19 tc19/5 tc19 W 0 Token Creature - Spirit 1 1 T /ch Flying [c19] Angel of Sanctions (W 3/4 Flying) c19 tc19/6 tc19 W 0 Token Creature - Zombie Angel 3 4 T /ch Flying | When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. [c19] Heart-Piercer Manticore (W 4/3) c19 tc19/7 tc19 W 0 Token Creature - Zombie Manticore 4 3 T When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target. [c19] Drake (U 2/2 Flying) c19 tc19/8 tc19 U 0 Token Creature - Drake 2 2 T /ch Flying [c19] Assassin (B 1/1) c19 tc19/9 tc19 B 0 Token Creature - Assassin 1 1 T Whenever this creature deals combat damage to a player, that player loses the game. [c19] Zombie (B 2/2) c19 tc19/10 tc19 B 0 Token Creature - Zombie 2 2 T [c19] Dragon (R 5/5 Flying) c19 tc19/12 tc19 R 0 Token Creature - Dragon 5 5 T /ch Flying [c19] Beast (G 3/3) c19 tc19/13 tc19 G 0 Token Creature - Beast 3 3 T [c19] Beast (G 4/4) c19 tc19/14 tc19 G 0 Token Creature - Beast 4 4 T [c19] Centaur (G 3/3) c19 tc19/15 tc19 G 0 Token Creature - Centaur 3 3 T [c19] Egg (G 0/1 Defender) c19 tc19/16 tc19 G 0 Token Creature - Egg 0 1 T Defender [c19] Plant (G 1/1) c19 tc19/17 tc19 G 0 Token Creature - Plant 1 1 T [c19] Rhino (G 4/4 Trample) c19 tc19/18 tc19 G 0 Token Creature - Rhino 4 4 T Trample [c19] Saproling (G 1/1) c19 tc19/19 tc19 G 0 Token Creature - Saproling 1 1 T [c19] Snake (G 1/1) c19 tc19/20 tc19 G 0 Token Creature - Snake 1 1 T [c19] Wurm (G 6/6) c19 tc19/21 tc19 G 0 Token Creature - Wurm 6 6 T [c19] Gargoyle (3/4 Flying) c19 tc19/22 tc19 0 Token Artifact Creature - Gargoyle 3 4 T /ch Flying [c19] Horror (*/*) c19 tc19/23 tc19 0 Token Artifact Creature - Horror * * T [c19] Sculpture (*/*) c19 tc19/24 tc19 0 Token Artifact Creature - Sculpture * * T This creature's power and toughness are each equal to the number of Sculptures you control. [c19] Treasure c19 tc19/25 tc19 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color. [c19] Eldrazi (10/10) c19 tc19/26 tc19 0 Token Creature - Eldrazi 10 10 T [c19] Morph (2/2) c19 tc19/27 tc19 0 Token Creature 2 2 T (You can cover a face-down creature with this reminder card. | A card with morph can be turned face up any time for its morph cost.) [c19] Manifest (2/2) c19 tc19/28 tc19 0 Token Creature 2 2 T (You can cover a face-down manifested creature with this reminder card. | A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.) [c19] Ob Nixilis Reignited Emblem c19 tc19/29 tc19 0 Token Emblem T Whenever a player draws a card, you lose 2 life. Trynn, Champion of Freedom c20 c20/1 c20 W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 M creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Partner with Silvar, Devourer of the Free | At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token. Haldan, Avid Arcanist c20 c20/2 c20 U U {2}{U} 3 Legendary Creature - Human Wizard 1 4 M creature Partner with Pako, Arcane Retriever | You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells. Nikara, Lair Scavenger c20 c20/3 c20 B B {2}{B} 3 Legendary Creature - Human Cleric 2 2 M creature Partner with Yannik, Scavenging Sentinel | Menace | Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life. Brallin, Skyshark Rider c20 c20/4 c20 R R {3}{R} 4 Legendary Creature - Human Shaman 3 3 M creature Partner with Shabraz, the Skyshark | Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. | {R}: Target Shark gains trample until end of turn. Cazur, Ruthless Stalker c20 c20/5 c20 G G {3}{G} 4 Legendary Creature - Human Warrior 3 3 M creature Partner with Ukkima, Stalking Shadow | Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Akim, the Soaring Wind c20 c20/6 c20 URW URW {2}{U}{R}{W} 5 Legendary Creature - Bird Dinosaur 3 4 M creature /ch Flying | Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. | {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. Gavi, Nest Warden c20 c20/7 c20 URW URW {2}{U}{R}{W} 5 Legendary Creature - Human Shaman 2 5 M creature Create Dinosaur Cat/spawn [c20] Dinosaur Cat (RW 2/2) You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. | Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token. Jirina Kudro c20 c20/8 c20 RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Soldier 3 3 M creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [iko] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [iko] Human Soldier (W 1/1) When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. | Other Humans you control get +2/+0. Kalamax, the Stormsire c20 c20/9 c20 GUR GUR {1}{G}{U}{R} 4 Legendary Creature - Elemental Dinosaur 4 4 M creature Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. | Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. Kathril, Aspect Warper c20 c20/10 c20 WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Nightmare Insect 3 3 M creature Create all 11 counters/spawn [lackey] Flying Counter;/spawn [lackey] First Strike Counter;/spawn [lackey] Double Strike Counter;/spawn [lackey] Deathtouch Counter;/spawn [lackey] Hexproof Counter;/spawn [lackey] Indestructible Counter;/spawn [lackey] Lifelink Counter;/spawn [lackey] Menace Counter;/spawn [lackey] Reach Counter;/spawn [lackey] Trample Counter;/spawn [lackey] Vigilance Counter Create Flying Counter/spawn [lackey] Flying Counter Create First Strike Counter/spawn [lackey] First Strike Counter Create Double Strike Counter/spawn [lackey] Double Strike Counter Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Create Hexproof Counter/spawn [lackey] Hexproof Counter Create Indestructible Counter/spawn [lackey] Indestructible Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Create Menace Counter/spawn [lackey] Menace Counter Create Reach Counter/spawn [lackey] Reach Counter Create Trample Counter/spawn [lackey] Trample Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way. Kelsien, the Plague c20 c20/11 c20 RWB RWB {R}{W}{B} 3 Legendary Creature - Human Assassin 2 2 M creature Create Experience Counter/spawn [c15] Experience Vigilance, haste | Kelsien, the Plague gets +1/+1 for each experience counter you have. | {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter. Otrimi, the Ever-Playful c20 c20/12 c20 BGU BGU {3}{B}{G}{U} 6 Legendary Creature - Nightmare Beast 6 6 M creature Mutate {1}{B}{G}{U} | Trample | Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. Pako, Arcane Retriever c20 c20/13 c20 RG RG {3}{R}{G} 5 Legendary Creature - Elemental Dog 3 3 M creature Reveal top card/vp1at1 Partner with Haldan, Avid Arcanist | Haste | Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way. Shabraz, the Skyshark c20 c20/14 c20 WU WU {3}{W}{U} 5 Legendary Creature - Shark Bird 3 3 M creature /ch Partner with Brallin, Skyshark Rider | Flying | Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. | {W/U}: Target Human gains flying until end of turn. Silvar, Devourer of the Free c20 c20/15 c20 BR BR {3}{B}{R} 5 Legendary Creature - Cat Nightmare 4 2 M creature Partner with Trynn, Champion of Freedom | Menace | Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn. Tayam, Luminous Enigma c20 c20/16 c20 WBG WBG {1}{W}{B}{G} 4 Legendary Creature - Nightmare Beast 3 3 M creature Create Vigilance Counter/spawn [lackey] Vigilance Counter Each other creature you control enters the battlefield with an additional vigilance counter on it. | {3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield. Ukkima, Stalking Shadow c20 c20/17 c20 UB UB {1}{U}{B} 3 Legendary Creature - Whale Wolf 2 2 M creature Partner with Cazur, Ruthless Stalker | Ukkima, Stalking Shadow can't be blocked. | When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. Xyris, the Writhing Storm c20 c20/18 c20 GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Snake Leviathan 3 5 M creature yInitialize/ch Create Snake/spawn [c20] Snake (G 1/1) Flying | Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. | Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. Yannik, Scavenging Sentinel c20 c20/19 c20 GW GW {2}{G}{W} 4 Legendary Creature - Hyena Beast 3 3 M creature Partner with Nikara, Lair Scavenger | Vigilance | When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power. Zaxara, the Exemplary c20 c20/20 c20 BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Nightmare Hydra 2 3 M creature Create Hydra/spawn [c20] Hydra (G 0/0) Deathtouch | {T}: Add two mana of any one color. | Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it. Cryptic Trilobite c20 c20/21 c20 {X}{X} 0 Creature - Trilobite 0 0 R creature Cryptic Trilobite enters the battlefield with X +1/+1 counters on it. | Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities. | {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite. Avenging Huntbonder c20 c20/22 c20 W W {3}{W}{W} 5 Creature - Human Warrior 3 3 R creature Create Double Strike Counter/spawn [lackey] Double Strike Counter Double strike | Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature. Call the Coppercoats c20 c20/23 c20 W W {2}{W} 3 Instant R instant Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [iko] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [iko] Human Soldier (W 1/1) Strive - This spell costs {1}{W} more to cast for each target beyond the first. | Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control. Cartographer's Hawk c20 c20/24 c20 W W {1}{W} 2 Creature - Bird 2 1 R creature /ch Flying | When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Dismantling Wave c20 c20/25 c20 W W {2}{W} 3 Sorcery R sorcery For each opponent, destroy up to one target artifact or enchantment that player controls. | Cycling {6}{W}{W} | When you cycle Dismantling Wave, destroy all artifacts and enchantments. Flawless Maneuver c20 c20/26 c20 W W {2}{W} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Creatures you control gain indestructible until end of turn. Herald of the Forgotten c20 c20/27 c20 W W {6}{W}{W} 8 Creature - Cat Beast 6 6 R creature /ch Flying | When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield. Martial Impetus c20 c20/28 c20 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and is goaded. | Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Verge Rangers c20 c20/29 c20 W W {2}{W} 3 Creature - Human Scout Ranger 3 3 R creature Look at top card/vp1pt1 First strike | You may look at the top card of your library any time. | As long as an opponent controls more lands than you, you may play lands from the top of your library. Vitality Hunter c20 c20/30 c20 W W {3}{W} 4 Creature - Nightmare 3 4 R creature Create Lifelink Counter/spawn [lackey] Lifelink Counter Lifelink | {X}{W}{W}: Monstrosity X. | When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures. Crystalline Resonance c20 c20/31 c20 U U {2}{U} 3 Enchantment R enchantment Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability. Decoy Gambit c20 c20/32 c20 U U {2}{U} 3 Instant R instant For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card. Eon Frolicker c20 c20/33 c20 U U {2}{U}{U} 4 Creature - Elemental Otter 5 5 R creature /ch Flying | When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. Ethereal Forager c20 c20/34 c20 U U {4}{U}{U} 6 Creature - Elemental Whale 3 3 R creature /ch Delve | Flying | Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand. Fierce Guardianship c20 c20/35 c20 U U {2}{U} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Counter target noncreature spell. Nascent Metamorph c20 c20/36 c20 U U {1}{U} 2 Creature - Shapeshifter 1 1 R creature Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order. Psychic Impetus c20 c20/37 c20 U U {2}{U} 3 Enchantment - Aura U enchantment Scry 2/vp1pt2 Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you scry 2. Souvenir Snatcher c20 c20/38 c20 U U {4}{U} 5 Creature - Bird 4 4 R creature /ch Mutate {5}{U} | Flying | Whenever this creature mutates, gain control of target noncreature artifact. Tidal Barracuda c20 c20/39 c20 U U {3}{U} 4 Creature - Fish 3 4 R creature Any player may cast spells as though they had flash. | Your opponents can't cast spells during your turn. Boneyard Mycodrax c20 c20/40 c20 B B {2}{B} 3 Creature - Fungus * * R creature Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. | Scavenge {4}{B} Daring Fiendbonder c20 c20/41 c20 B B {3}{B} 4 Creature - Human Warlock 5 1 R creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Haste | Daring Fiendbonder attacks each combat if able. | {1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery. Deadly Rollick c20 c20/42 c20 B B {3}{B} 4 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Exile target creature. Dredge the Mire c20 c20/43 c20 B B {3}{B} 4 Sorcery R sorcery Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control. Mindleecher c20 c20/44 c20 B B {4}{B}{B} 6 Creature - Nightmare 5 5 R creature yInitialize/ch Look at top card/vp1pt1 Mutate {4}{B} | Flying | Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled. Netherborn Altar c20 c20/45 c20 B B {1}{B} 2 Artifact R artifact {T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar. Parasitic Impetus c20 c20/46 c20 B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. Species Specialist c20 c20/47 c20 B B {2}{B}{B} 4 Creature - Human Warrior 2 3 R creature As Species Specialist enters the battlefield, choose a creature type. | Whenever a creature of the chosen type dies, you may draw a card. Titan Hunter c20 c20/48 c20 B B {4}{B} 5 Creature - Human Warrior 4 5 R creature At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. | {1}{B}, Sacrifice a creature: You gain 4 life. Agitator Ant c20 c20/49 c20 R R {2}{R} 3 Creature - Insect 2 2 R creature At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. Deflecting Swat c20 c20/50 c20 R R {2}{R} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | You may choose new targets for target spell or ability. Fireflux Squad c20 c20/51 c20 R R {3}{R} 4 Creature - Human Soldier 4 3 R creature Haste | Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. Frontier Warmonger c20 c20/52 c20 R R {3}{R} 4 Creature - Human Warrior 4 4 R creature Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. Lavabrink Floodgates c20 c20/53 c20 R R {3}{R} 4 Artifact R artifact {T}: Add {R}{R}. | At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice Lavabrink Floodgates. When you do, it deals 6 damage to each creature. Molten Echoes c20 c20/54 c20 R R {2}{R}{R} 4 Enchantment R enchantment Create Copy/spawn [2xm] Copy As Molten Echoes enters the battlefield, choose a creature type. | Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. Shiny Impetus c20 c20/55 c20 R R {2}{R} 3 Enchantment - Aura U enchantment Create Treasure/spawn [c20] Treasure Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you create a Treasure token. Spellpyre Phoenix c20 c20/56 c20 R R {3}{R}{R} 5 Creature - Phoenix 4 2 R creature /ch Flying | When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. | At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand. Surly Badgersaur c20 c20/57 c20 R R {3}{R} 4 Creature - Badger Dinosaur 3 3 R creature Create Treasure/spawn [c20] Treasure Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. | Whenever you discard a land card, create a Treasure token. | Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control. Capricopian c20 c20/58 c20 G G {X}{G} 1 Creature - Goat Hydra 0 0 R creature Capricopian enters the battlefield with X +1/+1 counters on it. | {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. Curious Herd c20 c20/59 c20 G G {3}{G} 4 Instant R instant Create Beast/spawn [m19] Beast (G 3/3) Create 5 Beasts/spawnx5 [m19] Beast (G 3/3) Create 10 Beasts/spawnx10 [m19] Beast (G 3/3) Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls. Glademuse c20 c20/60 c20 G G {2}{G} 3 Creature - Beast 2 4 R creature Whenever a player casts a spell, if it's not their turn, that player draws a card. Obscuring Haze c20 c20/61 c20 G G {2}{G} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Prevent all damage that would be dealt this turn by creatures your opponents control. Predatory Impetus c20 c20/62 c20 G G {4}{G} 5 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3, must be blocked if able, and is goaded. Ravenous Gigantotherium c20 c20/63 c20 G G {5}{G}{G} 7 Creature - Beast 3 3 R creature Devour 3 | When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium. Sawtusk Demolisher c20 c20/64 c20 G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [m19] Beast (G 3/3) Mutate {3}{G} | Trample | Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token. Selective Adaptation c20 c20/65 c20 G G {4}{G}{G} 6 Sorcery R sorcery Reveal top seven cards/vp1at7 Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard. Slippery Bogbonder c20 c20/66 c20 G G {3}{G} 4 Creature - Human Druid 3 3 R creature /spawn [lackey] Hexproof Counter Flash | Hexproof | When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. Bonder's Ornament c20 c20/67 c20 {3} 3 Artifact C artifact {T}: Add one mana of any color. | {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card. Manascape Refractor c20 c20/68 c20 {3} 3 Artifact R artifact /cr90 Manascape Refractor enters the battlefield tapped. | Manascape Refractor has all activated abilities of all lands on the battlefield. | You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities. Sanctuary Blade c20 c20/69 c20 {2} 2 Artifact - Equipment R artifact As Sanctuary Blade becomes attached to a creature, choose a color. | Equipped creature gets +2/+0 and has protection from the last chosen color. | Equip {3} Twinning Staff c20 c20/70 c20 {3} 3 Artifact R artifact If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. | {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Nesting Grounds c20 c20/71 c20 0 Land R land {T}: Add {C}. | {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. Aerial Responder c20 c20/72 c20 W W {1}{W}{W} 3 Creature - Dwarf Soldier 2 3 U creature /ch Flying, vigilance, lifelink Akroma, Angel of Wrath c20 c20/73 c20 W W {5}{W}{W}{W} 8 Legendary Creature - Angel 6 6 M creature /ch Flying, first strike, vigilance, trample, haste, protection from black and from red Akroma's Vengeance c20 c20/74 c20 W W {4}{W}{W} 6 Sorcery R sorcery Destroy all artifacts, creatures, and enchantments. | Cycling {3} Angel of Finality c20 c20/75 c20 W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flying | When Angel of Finality enters the battlefield, exile target player's graveyard. Astral Drift c20 c20/76 c20 W W {2}{W} 3 Enchantment R enchantment Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. | Cycling {2}{W} Banisher Priest c20 c20/77 c20 W W {1}{W}{W} 3 Creature - Human Cleric 2 2 U creature When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. Bounty Agent c20 c20/78 c20 W W {1}{W} 2 Creature - Human Soldier 2 2 R creature Vigilance | {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. Cast Out c20 c20/79 c20 W W {3}{W} 4 Enchantment U enchantment Flash | When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. | Cycling {W} Cataclysmic Gearhulk c20 c20/80 c20 W W {3}{W}{W} 5 Artifact Creature - Construct 4 5 M creature Vigilance | When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. Cavalry Pegasus c20 c20/81 c20 W W {1}{W} 2 Creature - Pegasus 1 1 C creature /ch Flying | Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. Citywide Bust c20 c20/82 c20 W W {1}{W}{W} 3 Sorcery R sorcery Destroy all creatures with toughness 4 or greater. Cleansing Nova c20 c20/83 c20 W W {3}{W}{W} 5 Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all artifacts and enchantments. Dearly Departed c20 c20/84 c20 W W {4}{W}{W} 6 Creature - Spirit 5 5 R creature /ch Flying | As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. Decree of Justice c20 c20/85 c20 W W {X}{X}{2}{W}{W} 4 Sorcery R sorcery Create Angel/spawn [c20] Angel (W 4/4 Flying) Create 5 Angels/spawnx5 [c20] Angel (W 4/4 Flying) Create 10 Angels/spawnx10 [c20] Angel (W 4/4 Flying) Create Soldier/spawn [c20] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [c20] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [c20] Soldier (W 1/1) Create X 4/4 white Angel creature tokens with flying. | Cycling {2}{W} | When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens. Descend upon the Sinful c20 c20/86 c20 W W {4}{W}{W} 6 Sorcery M sorcery Create Angel/spawn [c20] Angel (W 4/4 Flying) Exile all creatures. | Delirium - Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard. Devout Chaplain c20 c20/87 c20 W W {2}{W} 3 Creature - Human Cleric 2 2 U creature {T}, Tap two untapped Humans you control: Exile target artifact or enchantment. Eternal Dragon c20 c20/88 c20 W W {5}{W}{W} 7 Creature - Dragon Spirit 5 5 R creature /ch Flying | {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. | Plainscycling {2} Frontline Medic c20 c20/89 c20 W W {2}{W} 3 Creature - Human Cleric 3 3 R creature Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. | Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. Hoofprints of the Stag c20 c20/90 c20 W W {1}{W} 2 Tribal Enchantment - Elemental R enchantment Create Elemental/spawn [c20] Elemental (W 4/4 Flying) Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. | {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. Increasing Devotion c20 c20/91 c20 W W {3}{W}{W} 5 Sorcery R sorcery Create 5 Humans/spawnx5 [c20] Human (W 1/1) Create 10 Humans/spawnx10 [c20] Human (W 1/1) Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. | Flashback {7}{W}{W} Kalemne's Captain c20 c20/92 c20 W W {3}{W}{W} 5 Creature - Giant Soldier 5 5 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Vigilance | {5}{W}{W}: Monstrosity 3. | When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. Knight of the White Orchid c20 c20/93 c20 W W {W}{W} 2 Creature - Human Knight 2 2 R creature First strike | When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. Magus of the Disk c20 c20/94 c20 W W {2}{W}{W} 4 Creature - Human Wizard 2 4 R creature /cr90 Magus of the Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments. Odric, Lunarch Marshal c20 c20/95 c20 W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 R creature At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. Odric, Master Tactician c20 c20/96 c20 W W {2}{W}{W} 4 Legendary Creature - Human Soldier 3 4 R creature First strike | Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. Reveillark c20 c20/97 c20 W W {4}{W} 5 Creature - Elemental 4 3 R creature /ch Flying | When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. | Evoke {5}{W} Riders of Gavony c20 c20/98 c20 W W {2}{W}{W} 4 Creature - Human Knight 3 3 R creature Vigilance | As Riders of Gavony enters the battlefield, choose a creature type. | Human creatures you control have protection from creatures of the chosen type. Solemn Recruit c20 c20/99 c20 W W {1}{W}{W} 3 Creature - Dwarf Warrior 2 2 R creature Double strike | Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. Spirit Cairn c20 c20/100 c20 W W {2}{W} 3 Enchantment U enchantment Create Spirit/spawn [c20] Spirit (W 1/1 Flying) Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. Sun Titan c20 c20/101 c20 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Sunblast Angel c20 c20/102 c20 W W {4}{W}{W} 6 Creature - Angel 4 5 R creature /ch Flying | When Sunblast Angel enters the battlefield, destroy all tapped creatures. Thalia's Lieutenant c20 c20/103 c20 W W {1}{W} 2 Creature - Human Soldier 1 1 R creature When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. | Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. Thraben Doomsayer c20 c20/104 c20 W W {1}{W}{W} 3 Creature - Human Cleric 2 2 R creature Create Human/spawn [c20] Human (W 1/1) {T}: Create a 1/1 white Human creature token. | Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. Together Forever c20 c20/105 c20 W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Unexpectedly Absent c20 c20/106 c20 W W {X}{W}{W} 2 Instant R instant Put target nonland permanent into its owner's library just beneath the top X cards of that library. Zetalpa, Primal Dawn c20 c20/107 c20 W W {6}{W}{W} 8 Legendary Creature - Elder Dinosaur 4 8 R creature /ch Flying, double strike, vigilance, trample, indestructible Chemister's Insight c20 c20/108 c20 U U {3}{U} 4 Instant U instant Draw two cards. | Jump-start Curator of Mysteries c20 c20/109 c20 U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cycle or discard another card, scry 1. | Cycling {U} Drake Haven c20 c20/110 c20 U U {2}{U} 3 Enchantment R enchantment Create Drake/spawn [c20] Drake (U 2/2 Flying) Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying. Frantic Search c20 c20/111 c20 U U {2}{U} 3 Instant C instant Draw two cards, then discard two cards. Untap up to three lands. Hieroglyphic Illumination c20 c20/112 c20 U U {3}{U} 4 Instant C instant Draw two cards. | Cycling {U} Illusory Ambusher c20 c20/113 c20 U U {4}{U} 5 Creature - Cat Illusion 4 1 U creature Flash | Whenever Illusory Ambusher is dealt damage, draw that many cards. Jace, Architect of Thought c20 c20/114 c20 U U {2}{U}{U} 4 Legendary Planeswalker - Jace 4 M planeswalker yInitialize/ccblue=4 Reveal top three cards/vp1at3 +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. | -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. | -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. Lunar Mystic c20 c20/115 c20 U U {2}{U}{U} 4 Creature - Human Wizard 2 2 R creature Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. Mind Spring c20 c20/116 c20 U U {X}{U}{U} 2 Sorcery R sorcery Draw X cards. Mulldrifter c20 c20/117 c20 U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Murmuring Mystic c20 c20/118 c20 U U {3}{U} 4 Creature - Human Wizard 1 5 U creature Create Bird Illusion/spawn [c20] Bird Illusion (U 1/1 Flying) Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. New Perspectives c20 c20/119 c20 U U {5}{U} 6 Enchantment R enchantment When New Perspectives enters the battlefield, draw three cards. | As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs. Niblis of Frost c20 c20/120 c20 U U {2}{U}{U} 4 Creature - Spirit 3 3 R creature /ch Flying | Prowess | Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Nimble Obstructionist c20 c20/121 c20 U U {2}{U} 3 Creature - Bird Wizard 3 1 R creature /ch Flash | Flying | Cycling {2}{U} | When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control. Portal Mage c20 c20/122 c20 U U {2}{U} 3 Creature - Human Wizard 2 2 R creature Flash | When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. Propaganda c20 c20/123 c20 U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Swarm Intelligence c20 c20/124 c20 U U {6}{U} 7 Enchantment R enchantment Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy. Talrand, Sky Summoner c20 c20/125 c20 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [c20] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Vizier of Tumbling Sands c20 c20/126 c20 U U {2}{U} 3 Creature - Human Cleric 1 3 U creature {T}: Untap another target permanent. | Cycling {1}{U} | When you cycle Vizier of Tumbling Sands, untap target permanent. Whiplash Trap c20 c20/127 c20 U U {3}{U}{U} 5 Instant - Trap C instant If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. | Return two target creatures to their owners' hands. Windfall c20 c20/128 c20 U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Ambition's Cost c20 c20/129 c20 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Cairn Wanderer c20 c20/130 c20 B B {4}{B} 5 Creature - Shapeshifter 4 4 R creature Changeling | As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. Deadly Tempest c20 c20/131 c20 B B {4}{B}{B} 6 Sorcery R sorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way. Disciple of Bolas c20 c20/132 c20 B B {3}{B} 4 Creature - Human Wizard 2 1 R creature When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. Ever After c20 c20/133 c20 B B {4}{B}{B} 6 Sorcery R sorcery Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. Painful Truths c20 c20/134 c20 B B {2}{B} 3 Sorcery R sorcery Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. Profane Command c20 c20/135 c20 B B {X}{B}{B} 2 Sorcery R sorcery Choose two - | - Target player loses X life. | - Return target creature card with mana value X or less from your graveyard to the battlefield. | - Target creature gets -X/-X until end of turn. | - Up to X target creatures gain fear until end of turn. Shriekmaw c20 c20/136 c20 B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B} Soul of Innistrad c20 c20/137 c20 B B {4}{B}{B} 6 Creature - Avatar 6 6 M creature Deathtouch | {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. | {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. Soulflayer c20 c20/138 c20 B B {4}{B}{B} 6 Creature - Demon 4 4 R creature Delve | If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. Unburial Rites c20 c20/139 c20 B WB {4}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | Flashback {3}{W} Vampire Nighthawk c20 c20/140 c20 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink Xathrid Necromancer c20 c20/141 c20 B B {2}{B} 3 Creature - Human Wizard 2 2 R creature Create Zombie/spawn [c20] Zombie (B 2/2) Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token. Zulaport Cutthroat c20 c20/142 c20 B B {1}{B} 2 Creature - Human Rogue Ally 1 1 U creature Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. Alesha, Who Smiles at Death c20 c20/143 c20 R RWB {2}{R} 3 Legendary Creature - Human Warrior 3 2 R creature First strike | Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. Captivating Crew c20 c20/144 c20 R R {3}{R} 4 Creature - Human Pirate 4 3 R creature {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. Chandra, Flamecaller c20 c20/145 c20 R R {4}{R}{R} 6 Legendary Planeswalker - Chandra 4 M planeswalker yInitialize/ccblue=4 Create 2 Elementals/spawnx2 [cmm] Elemental (R 3/1 Haste) +1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. | 0: Discard all the cards in your hand, then draw that many cards plus one. | -X: Chandra, Flamecaller deals X damage to each creature. Chaos Warp c20 c20/146 c20 R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Charmbreaker Devils c20 c20/147 c20 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. Comet Storm c20 c20/148 c20 R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. Commune with Lava c20 c20/149 c20 R R {X}{R}{R} 2 Instant R instant Exile the top X cards of your library. Until the end of your next turn, you may play those cards. Dualcaster Mage c20 c20/150 c20 R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Etali, Primal Storm c20 c20/151 c20 R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Fumiko the Lowblood c20 c20/152 c20 R R {2}{R}{R} 4 Legendary Creature - Human Samurai 3 2 R creature Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. | Creatures your opponents control attack each combat if able. Goblin Dark-Dwellers c20 c20/153 c20 R R {3}{R}{R} 5 Creature - Goblin 4 4 R creature Menace | When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Humble Defector c20 c20/154 c20 R R {1}{R} 2 Creature - Human Rogue 2 1 U creature {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. Lightning Rift c20 c20/155 c20 R R {1}{R} 2 Enchantment U enchantment Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target. Magus of the Wheel c20 c20/156 c20 R R {2}{R} 3 Creature - Human Wizard 3 3 R creature {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. Outpost Siege c20 c20/157 c20 R R {3}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 As Outpost Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. | - Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. Shared Animosity c20 c20/158 c20 R R {2}{R} 3 Enchantment R enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Slice and Dice c20 c20/159 c20 R R {4}{R}{R} 6 Sorcery U sorcery Slice and Dice deals 4 damage to each creature. | Cycling {2}{R} | When you cycle Slice and Dice, you may have it deal 1 damage to each creature. Starstorm c20 c20/160 c20 R R {X}{R}{R} 2 Instant R instant Starstorm deals X damage to each creature. | Cycling {3} Surreal Memoir c20 c20/161 c20 R R {3}{R} 4 Sorcery U sorcery Return an instant card at random from your graveyard to your hand. | Rebound Tectonic Reformation c20 c20/162 c20 R R {1}{R} 2 Enchantment R enchantment Each land card in your hand has cycling {R}. | Cycling {2} Titan of Eternal Fire c20 c20/163 c20 R R {5}{R} 6 Creature - Giant 5 6 R creature Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target." Vigilante Justice c20 c20/164 c20 R R {3}{R} 4 Enchantment U enchantment Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target. Acidic Slime c20 c20/165 c20 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Animist's Awakening c20 c20/166 c20 G G {X}{G} 1 Sorcery R sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. | Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. Beast Whisperer c20 c20/167 c20 G G {2}{G}{G} 4 Creature - Elf Druid 2 3 R creature Whenever you cast a creature spell, draw a card. Beast Within c20 c20/168 c20 G G {2}{G} 3 Instant U instant /spawn [m19] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Crop Rotation c20 c20/169 c20 G G {G} 1 Instant C instant As an additional cost to cast this spell, sacrifice a land. | Search your library for a land card, put that card onto the battlefield, then shuffle. Cultivate c20 c20/170 c20 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Evolution Charm c20 c20/171 c20 G G {1}{G} 2 Instant C instant Choose one - | - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | - Return target creature card from your graveyard to your hand. | - Target creature gains flying until end of turn. Genesis Hydra c20 c20/172 c20 G G {X}{G}{G} 2 Creature - Plant Hydra 0 0 R creature When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. | Genesis Hydra enters the battlefield with X +1/+1 counters on it. Harmonize c20 c20/173 c20 G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Harrow c20 c20/174 c20 G G {2}{G} 3 Instant C instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. Heroes' Bane c20 c20/175 c20 G G {3}{G}{G} 5 Creature - Hydra 0 0 U creature /ccgreen=4 Heroes' Bane enters the battlefield with four +1/+1 counters on it. | {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. Hornet Queen c20 c20/176 c20 G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [c20] Insect (G 1/1 Flying, Deathtouch) Flying | Deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. Hungering Hydra c20 c20/177 c20 G G {X}{G} 1 Creature - Hydra 0 0 R creature Hungering Hydra enters the battlefield with X +1/+1 counters on it. | Hungering Hydra can't be blocked by more than one creature. | Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. Hunter's Insight c20 c20/178 c20 G G {2}{G} 3 Instant U instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Hunting Pack c20 c20/179 c20 G G {5}{G}{G} 7 Instant U instant /spawn [c20] Beast (G 4/4) Create a 4/4 green Beast creature token. | Storm Kodama's Reach c20 c20/180 c20 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Krosan Grip c20 c20/181 c20 G G {2}{G} 3 Instant U instant Split second | Destroy target artifact or enchantment. Majestic Myriarch c20 c20/182 c20 G G {4}{G} 5 Creature - Chimera * * M creature Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. | At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Masked Admirers c20 c20/183 c20 G G {2}{G}{G} 4 Creature - Elf Shaman 3 2 R creature When Masked Admirers enters the battlefield, draw a card. | Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. Natural Connection c20 c20/184 c20 G G {2}{G} 3 Instant C instant Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Predator Ooze c20 c20/185 c20 G G {G}{G}{G} 3 Creature - Ooze 1 1 R creature Indestructible | Whenever Predator Ooze attacks, put a +1/+1 counter on it. | Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. Reclamation Sage c20 c20/186 c20 G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Sakura-Tribe Elder c20 c20/187 c20 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Satyr Wayfinder c20 c20/188 c20 G G {1}{G} 2 Creature - Satyr 1 1 C creature Reveal top four cards/vp1at4 When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. Skullwinder c20 c20/189 c20 G G {2}{G} 3 Creature - Snake 1 3 U creature Deathtouch | When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. Slice in Twain c20 c20/190 c20 G G {2}{G}{G} 4 Instant U instant Destroy target artifact or enchantment. | Draw a card. Splinterfright c20 c20/191 c20 G G {2}{G} 3 Creature - Elemental * * R creature Trample | Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. | At the beginning of your upkeep, mill two cards. Strength of the Tajuru c20 c20/192 c20 G G {X}{G}{G} 2 Instant R instant Multikicker {1} | Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them. Tribute to the Wild c20 c20/193 c20 G G {1}{G} 2 Instant U instant Each opponent sacrifices an artifact or enchantment. Vastwood Hydra c20 c20/194 c20 G G {X}{G}{G} 2 Creature - Hydra 0 0 R creature Vastwood Hydra enters the battlefield with X +1/+1 counters on it. | When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. Vorapede c20 c20/195 c20 G G {2}{G}{G}{G} 5 Creature - Insect 5 4 M creature Vigilance, trample | Undying Wilderness Reclamation c20 c20/196 c20 G G {3}{G} 4 Enchantment U enchantment At the beginning of your end step, untap all lands you control. Yavimaya Dryad c20 c20/197 c20 G G {1}{G}{G} 3 Creature - Dryad 2 1 U creature Forestwalk | When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle. Abzan Ascendancy c20 c20/198 c20 WBG WBG {W}{B}{G} 3 Enchantment R enchantment Create Spirit/spawn [c20] Spirit (W 1/1 Flying) When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. | Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. Abzan Charm c20 c20/199 c20 WBG WBG {W}{B}{G} 3 Instant U instant Choose one - | - Exile target creature with power 3 or greater. | - You draw two cards and you lose 2 life. | - Distribute two +1/+1 counters among one or two target creatures. Adriana, Captain of the Guard c20 c20/200 c20 RW RW {3}{R}{W} 5 Legendary Creature - Human Knight 4 4 R creature Melee | Other creatures you control have melee. Ajani Unyielding c20 c20/201 c20 GW GW {4}{G}{W} 6 Legendary Planeswalker - Ajani 4 M planeswalker yInitialize/ccblue=4 Reveal top three cards/vp1at3 +2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. | -2: Exile target creature. Its controller gains life equal to its power. | -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. Archon of Valor's Reach c20 c20/202 c20 GW GW {4}{G}{W} 6 Creature - Archon 5 6 R creature /ch Flying, vigilance, trample | As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. | Players can't cast spells of the chosen type. Artifact Mutation c20 c20/203 c20 RG RG {R}{G} 2 Instant R instant Create Saproling/spawn [c20] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c20] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c20] Saproling (G 1/1) Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value. Cold-Eyed Selkie c20 c20/204 c20 GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Rogue 1 1 R creature Islandwalk | Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Crackling Doom c20 c20/205 c20 RWB RWB {R}{W}{B} 3 Instant R instant Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. Crackling Drake c20 c20/206 c20 UR UR {U}{U}{R}{R} 4 Creature - Drake * 4 U creature /ch Flying | Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | When Crackling Drake enters the battlefield, draw a card. Deadbridge Chant c20 c20/207 c20 BG BG {4}{B}{G} 6 Enchantment M enchantment When Deadbridge Chant enters the battlefield, mill ten cards. | At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. Deathsprout c20 c20/208 c20 BG BG {1}{B}{B}{G} 4 Instant U instant Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Despark c20 c20/209 c20 WB WB {W}{B} 2 Instant U instant Exile target permanent with mana value 4 or greater. Djinn Illuminatus c20 c20/210 c20 UR UR {5}{U/R}{U/R} 7 Creature - Djinn 3 5 R creature /ch Flying | Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. Duneblast c20 c20/211 c20 WBG WBG {4}{W}{B}{G} 7 Sorcery R sorcery Choose up to one creature. Destroy the rest. Find // Finality c20 c20/212 c20 BG BG {B/G}{B/G} // {4}{B}{G} 8 Sorcery // Sorcery R sorcery Return up to two target creature cards from your graveyard to your hand. // You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. Garna, the Bloodflame c20 c20/213 c20 BR BR {3}{B}{R} 5 Legendary Creature - Human Warrior 3 3 U creature Flash | When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. | Other creatures you control have haste. Gaze of Granite c20 c20/214 c20 BG BG {X}{B}{B}{G} 3 Sorcery R sorcery Destroy each nonland permanent with mana value X or less. Grisly Salvage c20 c20/215 c20 BG BG {B}{G} 2 Instant C instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. Growth Spiral c20 c20/216 c20 GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield. Isperia, Supreme Judge c20 c20/217 c20 WU WU {2}{W}{W}{U}{U} 6 Legendary Creature - Sphinx 6 4 M creature /ch Flying | Whenever a creature attacks you or a planeswalker you control, you may draw a card. Karametra, God of Harvests c20 c20/218 c20 GW GW {3}{G}{W} 5 Legendary Enchantment Creature - God 6 7 M creature Indestructible | As long as your devotion to green and white is less than seven, Karametra isn't a creature. | Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. The Locust God c20 c20/219 c20 UR UR {4}{U}{R} 6 Legendary Creature - God 4 4 M creature yInitialize/ch Create Insect/spawn [c20] Insect (UR 1/1 Flying, Haste) Flying | Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. | {2}{U}{R}: Draw a card, then discard a card. | When The Locust God dies, return it to its owner's hand at the beginning of the next end step. Melek, Izzet Paragon c20 c20/220 c20 UR UR {4}{U}{R} 6 Legendary Creature - Weird Wizard 2 4 R creature Reveal top card/vp1p1 Play with the top card of your library revealed. | You may cast instant and sorcery spells from the top of your library. | Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. Mercurial Chemister c20 c20/221 c20 UR UR {3}{U}{R} 5 Creature - Human Wizard 2 3 R creature {U}, {T}: Draw two cards. | {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value. Migratory Route c20 c20/222 c20 WU WU {3}{W}{U} 5 Sorcery U sorcery /spawnx4 [c20] Bird (W 1/1 Flying) Create four 1/1 white Bird creature tokens with flying. | Basic landcycling {2} Nahiri, the Harbinger c20 c20/223 c20 RW RW {2}{R}{W} 4 Legendary Planeswalker - Nahiri 4 M planeswalker /ccblue=4 +2: You may discard a card. If you do, draw a card. | -2: Exile target enchantment, tapped artifact, or tapped creature. | -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step. Nissa, Steward of Elements c20 c20/224 c20 GU GU {X}{G}{U} 2 Legendary Planeswalker - Nissa X M planeswalker Scry 2/vp1pt2 Look at top card/vp1pt1 +2: Scry 2. | 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. | -6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands. Niv-Mizzet, the Firemind c20 c20/225 c20 UR UR {2}{U}{U}{R}{R} 6 Legendary Creature - Dragon Wizard 4 4 R creature /ch Flying | Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. | {T}: Draw a card. Nyx Weaver c20 c20/226 c20 BG BG {1}{B}{G} 3 Enchantment Creature - Spider 2 3 U creature Reach | At the beginning of your upkeep, mill two cards. | {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. Prophetic Bolt c20 c20/227 c20 UR UR {3}{U}{R} 5 Instant R instant Look at top four cards/vp1pt4 Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Putrefy c20 c20/228 c20 BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated. Rashmi, Eternities Crafter c20 c20/229 c20 GU GU {2}{G}{U} 4 Legendary Creature - Elf Druid 2 3 M creature Reveal top card/vp1at1 Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand. Temur Charm c20 c20/230 c20 GUR GUR {G}{U}{R} 3 Instant U instant Choose one - | - Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. | - Counter target spell unless its controller pays {3}. | - Creatures with power 3 or less can't block this turn. Terminate c20 c20/231 c20 BR BR {B}{R} 2 Instant U instant Destroy target creature. It can't be regenerated. Trygon Predator c20 c20/232 c20 GU GU {1}{G}{U} 3 Creature - Beast 2 3 U creature /ch Flying | Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Villainous Wealth c20 c20/233 c20 BGU BGU {X}{B}{G}{U} 3 Sorcery R sorcery Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. Wort, the Raidmother c20 c20/234 c20 RG RG {4}{R/G}{R/G} 6 Legendary Creature - Goblin Shaman 3 3 R creature /spawnx2 [c20] Goblin Warrior (RG 1/1) When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. | Each red or green instant or sorcery spell you cast has conspire. Wydwen, the Biting Gale c20 c20/235 c20 UB UB {2}{U}{B} 4 Legendary Creature - Faerie Wizard 3 3 R creature /ch Flash | Flying | {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. Abandoned Sarcophagus c20 c20/236 c20 {3} 3 Artifact R artifact You may cast spells that have a cycling ability from your graveyard. | If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead. Arcane Signet c20 c20/237 c20 {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Azorius Signet c20 c20/238 c20 WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}. Boros Signet c20 c20/239 c20 RW {2} 2 Artifact U artifact {1}, {T}: Add {R}{W}. Commander's Sphere c20 c20/240 c20 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Fluctuator c20 c20/241 c20 {2} 2 Artifact R artifact Cycling abilities you activate cost up to {2} less to activate. Heirloom Blade c20 c20/242 c20 {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1} Izzet Signet c20 c20/243 c20 UR {2} 2 Artifact U artifact {1}, {T}: Add {U}{R}. Lifecrafter's Bestiary c20 c20/244 c20 G {3} 3 Artifact R artifact Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. | Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. Lightning Greaves c20 c20/245 c20 {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Mimic Vat c20 c20/246 c20 {3} 3 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. | {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Orzhov Signet c20 c20/247 c20 WB {2} 2 Artifact U artifact {1}, {T}: Add {W}{B}. Psychosis Crawler c20 c20/248 c20 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life. Rakdos Signet c20 c20/249 c20 BR {2} 2 Artifact U artifact {1}, {T}: Add {B}{R}. Silent Arbiter c20 c20/250 c20 {4} 4 Artifact Creature - Construct 1 5 R creature No more than one creature can attack each combat. | No more than one creature can block each combat. Skullclamp c20 c20/251 c20 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sol Ring c20 c20/252 c20 {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum c20 c20/253 c20 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Swiftfoot Boots c20 c20/254 c20 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Ash Barrens c20 c20/255 c20 0 Land C land {T}: Add {C}. | Basic landcycling {1} Azorius Chancery c20 c20/256 c20 WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Battlefield Forge c20 c20/257 c20 RW 0 Land R land {T}: Add {C}. | {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Blighted Woodland c20 c20/258 c20 G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bojuka Bog c20 c20/259 c20 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boros Garrison c20 c20/260 c20 RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Canopy Vista c20 c20/261 c20 GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Caves of Koilos c20 c20/262 c20 WB 0 Land R land {T}: Add {C}. | {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. Cinder Glade c20 c20/263 c20 RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower c20 c20/264 c20 0 Land C land {T}: Add one mana of any color in your commander's color identity. Darkwater Catacombs c20 c20/265 c20 UB 0 Land R land {1}, {T}: Add {U}{B}. Desert of the Fervent c20 c20/266 c20 R 0 Land - Desert C land /cr90 Desert of the Fervent enters the battlefield tapped. | {T}: Add {R}. | Cycling {1}{R} Desert of the Mindful c20 c20/267 c20 U 0 Land - Desert C land /cr90 Desert of the Mindful enters the battlefield tapped. | {T}: Add {U}. | Cycling {1}{U} Desert of the True c20 c20/268 c20 W 0 Land - Desert C land /cr90 Desert of the True enters the battlefield tapped. | {T}: Add {W}. | Cycling {1}{W} Desolate Lighthouse c20 c20/269 c20 UR 0 Land R land {T}: Add {C}. | {1}{U}{R}, {T}: Draw a card, then discard a card. Dimir Aqueduct c20 c20/270 c20 UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Drifting Meadow c20 c20/271 c20 W 0 Land C land /cr90 Drifting Meadow enters the battlefield tapped. | {T}: Add {W}. | Cycling {2} Endless Sands c20 c20/272 c20 0 Land - Desert R land {T}: Add {C}. | {2}, {T}: Exile target creature you control. | {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control. Exotic Orchard c20 c20/273 c20 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Forgotten Cave c20 c20/274 c20 R 0 Land U land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Frontier Bivouac c20 c20/275 c20 GUR 0 Land U land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}. Gavony Township c20 c20/276 c20 GW 0 Land R land {T}: Add {C}. | {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Golgari Rot Farm c20 c20/277 c20 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Grim Backwoods c20 c20/278 c20 BG 0 Land R land {T}: Add {C}. | {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. Gruul Turf c20 c20/279 c20 RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Halimar Depths c20 c20/280 c20 U 0 Land C land yInitialize/cr90 Look at top three cards/vp1pt3 Halimar Depths enters the battlefield tapped. | When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. | {T}: Add {U}. Hostile Desert c20 c20/281 c20 0 Land - Desert R land {T}: Add {C}. | {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. Irrigated Farmland c20 c20/282 c20 WU 0 Land - Plains Island R land /cr90 Irrigated Farmland enters the battlefield tapped. | Cycling {2} Izzet Boilerworks c20 c20/283 c20 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Kessig Wolf Run c20 c20/284 c20 RG 0 Land R land {T}: Add {C}. | {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. Krosan Verge c20 c20/285 c20 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Llanowar Wastes c20 c20/286 c20 BG 0 Land R land {T}: Add {C}. | {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Lonely Sandbar c20 c20/287 c20 U 0 Land U land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U} Memorial to Folly c20 c20/288 c20 B 0 Land U land /cr90 Memorial to Folly enters the battlefield tapped. | {T}: Add {B}. | {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand. Mortuary Mire c20 c20/289 c20 B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}. Mossfire Valley c20 c20/290 c20 RG 0 Land R land {1}, {T}: Add {R}{G}. Mosswort Bridge c20 c20/291 c20 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Myriad Landscape c20 c20/292 c20 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Mystic Monastery c20 c20/293 c20 URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}. Nomad Outpost c20 c20/294 c20 RWB 0 Land U land /cr90 Nomad Outpost enters the battlefield tapped. | {T}: Add {R}, {W}, or {B}. Opulent Palace c20 c20/295 c20 BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}. Oran-Rief, the Vastwood c20 c20/296 c20 G 0 Land R land /cr90 Oran-Rief, the Vastwood enters the battlefield tapped. | {T}: Add {G}. | {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Orzhov Basilica c20 c20/297 c20 WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Path of Ancestry c20 c20/298 c20 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Prairie Stream c20 c20/299 c20 WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rakdos Carnarium c20 c20/300 c20 BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Reliquary Tower c20 c20/301 c20 0 Land U land You have no maximum hand size. | {T}: Add {C}. Remote Isle c20 c20/302 c20 U 0 Land C land /cr90 Remote Isle enters the battlefield tapped. | {T}: Add {U}. | Cycling {2} Rogue's Passage c20 c20/303 c20 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Rupture Spire c20 c20/304 c20 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Sandsteppe Citadel c20 c20/305 c20 WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}. Scavenger Grounds c20 c20/306 c20 0 Land - Desert R land {T}: Add {C}. | {2}, {T}, Sacrifice a Desert: Exile all graveyards. Secluded Steppe c20 c20/307 c20 W 0 Land U land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Selesnya Sanctuary c20 c20/308 c20 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Shadowblood Ridge c20 c20/309 c20 BR 0 Land R land {1}, {T}: Add {B}{R}. Shivan Reef c20 c20/310 c20 UR 0 Land R land {T}: Add {C}. | {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Simic Growth Chamber c20 c20/311 c20 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Skycloud Expanse c20 c20/312 c20 WU 0 Land R land {1}, {T}: Add {W}{U}. Smoldering Crater c20 c20/313 c20 R 0 Land C land /cr90 Smoldering Crater enters the battlefield tapped. | {T}: Add {R}. | Cycling {2} Smoldering Marsh c20 c20/314 c20 BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Soaring Seacliff c20 c20/315 c20 U 0 Land C land /cr90 Soaring Seacliff enters the battlefield tapped. | When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. | {T}: Add {U}. Spinerock Knoll c20 c20/316 c20 R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Sungrass Prairie c20 c20/317 c20 GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow c20 c20/318 c20 UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Temple of the False God c20 c20/319 c20 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Unclaimed Territory c20 c20/320 c20 0 Land U land As Unclaimed Territory enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Windbrisk Heights c20 c20/321 c20 W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Yavimaya Coast c20 c20/322 c20 GU 0 Land R land {T}: Add {C}. | {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. [c20] Angel (W 4/4 Flying) c20 tc20/1 tc20 W 0 Token Creature - Angel 4 4 T /ch Flying [c20] Bird (W 1/1 Flying) c20 tc20/2 tc20 W 0 Token Creature - Bird 1 1 T /ch Flying [c20] Elemental (W 4/4 Flying) c20 tc20/3 tc20 W 0 Token Creature - Elemental 4 4 T /ch Flying [c20] Human (W 1/1) c20 tc20/4 tc20 W 0 Token Creature - Human 1 1 T [c20] Soldier (W 1/1) c20 tc20/5 tc20 W 0 Token Creature - Soldier 1 1 T [c20] Spirit (W 1/1 Flying) c20 tc20/6 tc20 W 0 Token Creature - Spirit 1 1 T /ch Flying [c20] Bird Illusion (U 1/1 Flying) c20 tc20/7 tc20 U 0 Token Creature - Bird Illusion 1 1 T /ch Flying [c20] Drake (U 2/2 Flying) c20 tc20/8 tc20 U 0 Token Creature - Drake 2 2 T /ch Flying [c20] Zombie (B 2/2) c20 tc20/9 tc20 B 0 Token Creature - Zombie 2 2 T [c20] Elemental (R 3/1) c20 tc20/10 tc20 R 0 Token Creature - Elemental 3 1 T [c20] Beast (G 4/4) c20 tc20/11 tc20 G 0 Token Creature - Beast 4 4 T [c20] Hydra (G 0/0) c20 tc20/12 tc20 G 0 Token Creature - Hydra 0 0 T [c20] Insect (G 1/1 Flying, Deathtouch) c20 tc20/13 tc20 G 0 Token Creature - Insect 1 1 T /ch Flying, deathtouch [c20] Saproling (G 1/1) c20 tc20/14 tc20 G 0 Token Creature - Saproling 1 1 T [c20] Snake (G 1/1) c20 tc20/15 tc20 G 0 Token Creature - Snake 1 1 T [c20] Dinosaur Cat (RW 2/2) c20 tc20/16 tc20 RW 0 Token Creature - Dinosaur Cat 2 2 T [c20] Goblin Warrior (RG 1/1) c20 tc20/17 tc20 RG 0 Token Creature - Goblin Warrior 1 1 T [c20] Insect (UR 1/1 Flying, Haste) c20 tc20/18 tc20 UR 0 Token Creature - Insect 1 1 T /ch Flying, haste [c20] Treasure c20 tc20/19 tc20 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color. Anowon, the Ruin Thief znc znc/1 znc UB UB {2}{U}{B} 4 Legendary Creature - Vampire Rogue 2 4 M creature Other Rogues you control get +1/+1. | Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. Obuun, Mul Daya Ancestor znc znc/2 znc RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Elf Spirit 3 3 M creature At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. | Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. Trove Warden znc znc/3 znc W W {2}{W}{W} 4 Creature - Cat Beast 3 4 R creature Vigilance | Landfall - Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. | When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. Enigma Thief znc znc/4 znc U U {5}{U}{U} 7 Creature - Sphinx Rogue 5 5 R creature /ch Prowl {3}{U} | Flying | When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. Whispersteel Dagger znc znc/5 znc B B {2}{B} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0. | Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. | Equip {3} Geode Rager znc znc/6 znc R R {4}{R}{R} 6 Creature - Elemental 4 3 R creature First strike | Landfall - Whenever a land enters the battlefield under your control, goad each creature target player controls. Abzan Falconer znc znc/9 znc W W {2}{W} 3 Creature - Human Soldier 2 3 U creature Outlast {W} | Each creature you control with a +1/+1 counter on it has flying. Admonition Angel znc znc/10 znc W W {3}{W}{W}{W} 6 Creature - Angel 6 6 M creature /ch Flying | Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. | When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. Banishing Light znc znc/11 znc W W {2}{W} 3 Enchantment U enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. Condemn znc znc/12 znc W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Crush Contraband znc znc/13 znc W W {3}{W} 4 Instant U instant Choose one or both - | - Exile target artifact. | - Exile target enchantment. Elite Scaleguard znc znc/14 znc W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. Emeria Angel znc znc/15 znc W W {2}{W}{W} 4 Creature - Angel 3 3 R creature yInitialize/ch Create Bird/spawn [znc] Bird (W 1/1 Flying) Flying | Landfall - Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. Emeria Shepherd znc znc/16 znc W W {5}{W}{W} 7 Creature - Angel 4 4 R creature /ch Flying | Landfall - Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. Hour of Revelation znc znc/17 znc W W {3}{W}{W}{W} 6 Sorcery R sorcery This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. | Destroy all nonland permanents. Kor Cartographer znc znc/18 znc W W {3}{W} 4 Creature - Kor Scout 2 2 C creature When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Planar Outburst znc znc/19 znc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all nonland creatures. | Awaken 4-{5}{W}{W}{W} Retreat to Emeria znc znc/20 znc W W {3}{W} 4 Enchantment U enchantment Create Kor Ally/spawn [znc] Kor Ally (W 1/1) Landfall - Whenever a land enters the battlefield under your control, choose one - | - Create a 1/1 white Kor Ally creature token. | - Creatures you control get +1/+1 until end of turn. Sun Titan znc znc/21 znc W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Together Forever znc znc/22 znc W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Aetherize znc znc/23 znc U U {3}{U} 4 Instant U instant Return all attacking creatures to their owner's hand. Distant Melody znc znc/24 znc U U {3}{U} 4 Sorcery C sorcery Choose a creature type. Draw a card for each permanent you control of that type. Fact or Fiction znc znc/25 znc U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Faerie Vandal znc znc/26 znc U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature /ch Flash | Flying | Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. Invisible Stalker znc znc/27 znc U U {1}{U} 2 Creature - Human Rogue 1 1 U creature Hexproof | Invisible Stalker can't be blocked. Latchkey Faerie znc znc/28 znc U U {3}{U} 4 Creature - Faerie Rogue 3 1 C creature /ch Flying | Prowl {2}{U} | When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. Marang River Prowler znc znc/29 znc U U {2}{U} 3 Creature - Human Rogue 2 1 U creature Marang River Prowler can't block and can't be blocked. | You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. Master Thief znc znc/30 znc U U {2}{U}{U} 4 Creature - Human Rogue 2 2 U creature When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. Military Intelligence znc znc/31 znc U U {1}{U} 2 Enchantment U enchantment Whenever you attack with two or more creatures, draw a card. Nightveil Sprite znc znc/32 znc U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever Nightveil Sprite attacks, surveil 1. Notorious Throng znc znc/33 znc U U {3}{U} 4 Tribal Sorcery - Rogue R sorcery Create Faerie Rogue/spawn [znc] Faerie Rogue (B 1/1 Flying) Create 5 Faerie Rogues/spawnx5 [znc] Faerie Rogue (B 1/1 Flying) Create 10 Faerie Rogues/spawnx10 [znc] Faerie Rogue (B 1/1 Flying) Prowl {5}{U} | Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one. Open into Wonder znc znc/34 znc U U {X}{U}{U} 2 Sorcery U sorcery X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." Scourge of Fleets znc znc/35 znc U U {5}{U}{U} 7 Creature - Kraken 6 6 R creature When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Slither Blade znc znc/36 znc U U {U} 1 Creature - Naga Rogue 1 2 C creature Slither Blade can't be blocked. Stolen Identity znc znc/37 znc U U {4}{U}{U} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target artifact or creature. | Cipher Triton Shorestalker znc znc/38 znc U U {U} 1 Creature - Merfolk Rogue 1 1 C creature Triton Shorestalker can't be blocked. Whirler Rogue znc znc/39 znc U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [znc] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Changeling Outcast znc znc/40 znc B B {B} 1 Creature - Shapeshifter 1 1 C creature Changeling | Changeling Outcast can't block and can't be blocked. Endless Obedience znc znc/41 znc B B {4}{B}{B} 6 Sorcery U sorcery Convoke | Put target creature card from a graveyard onto the battlefield under your control. Fated Return znc znc/42 znc B B {4}{B}{B}{B} 7 Instant R instant Scry 2/vp1pt2 Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. Frogtosser Banneret znc znc/43 znc B B {1}{B} 2 Creature - Goblin Rogue 1 1 C creature Haste | Goblin spells and Rogue spells you cast cost {1} less to cast. Gonti, Lord of Luxury znc znc/44 znc B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 2 3 R creature Look at top four cards/vp1pt4 Deathtouch | When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. In Garruk's Wake znc znc/45 znc B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control and all planeswalkers you don't control. Marsh Flitter znc znc/46 znc B B {3}{B} 4 Creature - Faerie Rogue 1 1 U creature /ch;/spawnx2 [znc] Goblin Rogue (B 1/1) Flying | When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. | Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. Murder znc znc/47 znc B B {1}{B}{B} 3 Instant C instant Destroy target creature. Necromantic Selection znc znc/48 znc B B {4}{B}{B}{B} 7 Sorcery R sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. Nighthowler znc znc/49 znc B B {1}{B}{B} 3 Enchantment Creature - Horror 0 0 R creature Bestow {2}{B}{B} | Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. Ogre Slumlord znc znc/50 znc B B {3}{B}{B} 5 Creature - Ogre Rogue 3 3 R creature Create Rat/spawn [znc] Rat (B 1/1) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. | Rats you control have deathtouch. Oona's Blackguard znc znc/51 znc B B {1}{B} 2 Creature - Faerie Rogue 1 1 U creature /ch Flying | Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. Price of Fame znc znc/52 znc B B {3}{B} 4 Instant U instant Surveil 2/vp1pt2 This spell costs {2} less to cast if it targets a legendary creature. | Destroy target creature. | Surveil 2. Rise from the Grave znc znc/53 znc B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Sepulchral Primordial znc znc/54 znc B B {5}{B}{B} 7 Creature - Avatar 5 4 R creature Intimidate | When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. Stinkdrinker Bandit znc znc/55 znc B B {3}{B} 4 Creature - Goblin Rogue 2 1 U creature Prowl {1}{B} | Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. Syr Konrad, the Grim znc znc/56 znc B B {3}{B}{B} 5 Legendary Creature - Human Knight 5 4 U creature Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. | {1}{B}: Each player mills a card. Zulaport Cutthroat znc znc/57 znc B B {1}{B} 2 Creature - Human Rogue Ally 1 1 U creature Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. Abundance znc znc/58 znc G G {2}{G}{G} 4 Enchantment R enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Acidic Slime znc znc/59 znc G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Armorcraft Judge znc znc/60 znc G G {3}{G} 4 Creature - Elf Artificer 3 3 U creature When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. Beanstalk Giant znc znc/61 znc G G {6}{G} 7 Creature - Giant * * U creature Create Adventure Marker/spawn [eld] On an Adventure Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Fertile Footsteps | {2}{G} | Sorcery - Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle. Circuitous Route znc znc/62 znc G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. Elvish Rejuvenator znc znc/63 znc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature Look at top five cards/vp1pt5 When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Embodiment of Insight znc znc/64 znc G G {4}{G} 5 Creature - Elemental 4 4 U creature Vigilance | Land creatures you control have vigilance. | Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. Evolution Sage znc znc/65 znc G G {2}{G} 3 Creature - Elf Druid 3 2 U creature Landfall - Whenever a land enters the battlefield under your control, proliferate. Far Wanderings znc znc/66 znc G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. Fertilid znc znc/67 znc G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Harmonize znc znc/68 znc G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Harrow znc znc/69 znc G G {2}{G} 3 Instant C instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. Inspiring Call znc znc/70 znc G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Keeper of Fables znc znc/71 znc G G {3}{G}{G} 5 Creature - Cat 4 5 U creature Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. Khalni Heart Expedition znc znc/72 znc G G {1}{G} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Kodama's Reach znc znc/73 znc G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. The Mending of Dominaria znc znc/74 znc G G {3}{G}{G} 5 Enchantment - Saga R enchantment /ccblue=1 I, II - Mill two cards, then you may return a creature card from your graveyard to your hand. | III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. Multani, Yavimaya's Avatar znc znc/75 znc G G {4}{G}{G} 6 Legendary Creature - Elemental Avatar 0 0 M creature Reach, trample | Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. | {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. Nissa's Renewal znc znc/76 znc G G {5}{G} 6 Sorcery R sorcery Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life. Rampaging Baloths znc znc/77 znc G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [znc] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Retreat to Kazandu znc znc/78 znc G G {2}{G} 3 Enchantment U enchantment Landfall - Whenever a land enters the battlefield under your control, choose one - | - Put a +1/+1 counter on target creature. | - You gain 2 life. Return of the Wildspeaker znc znc/79 znc G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn. Rites of Flourishing znc znc/80 znc G G {2}{G} 3 Enchantment R enchantment At the beginning of each player's draw step, that player draws an additional card. | Each player may play an additional land on each of their turns. Satyr Wayfinder znc znc/81 znc G G {1}{G} 2 Creature - Satyr 1 1 C creature Reveal top four cards/vp1at4 When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. Sporemound znc znc/82 znc G G {3}{G}{G} 5 Creature - Fungus 3 3 C creature Create Saproling/spawn [znc] Saproling (G 1/1) Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. Springbloom Druid znc znc/83 znc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Sylvan Advocate znc znc/84 znc G G {1}{G} 2 Creature - Elf Druid Ally 2 3 R creature Vigilance | As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. Tuskguard Captain znc znc/85 znc G G {2}{G} 3 Creature - Human Warrior 2 3 U creature Outlast {G} | Each creature you control with a +1/+1 counter on it has trample. Waker of the Wilds znc znc/86 znc G G {2}{G}{G} 4 Creature - Merfolk Shaman 3 3 R creature {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. Yavimaya Elder znc znc/87 znc G G {1}{G}{G} 3 Creature - Human Druid 2 1 C creature When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | {2}, Sacrifice Yavimaya Elder: Draw a card. Zendikar's Roil znc znc/88 znc G G {3}{G}{G} 5 Enchantment U enchantment Create Elemental/spawn [znc] Elemental (G 2/2) Landfall - Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. Consuming Aberration znc znc/89 znc UB UB {3}{U}{B} 5 Creature - Horror * * R creature Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. | Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. Extract from Darkness znc znc/90 znc UB UB {3}{U}{B} 5 Sorcery U sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. Ground Assault znc znc/91 znc RG RG {R}{G} 2 Sorcery U sorcery Ground Assault deals damage to target creature equal to the number of lands you control. Lazav, Dimir Mastermind znc znc/92 znc UB UB {U}{U}{B}{B} 4 Legendary Creature - Shapeshifter 3 3 M creature Hexproof | Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability. Living Twister znc znc/93 znc RG RG {R}{R}{G} 3 Creature - Elemental 2 5 R creature {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. | {G}: Return a tapped land you control to its owner's hand. Mina and Denn, Wildborn znc znc/94 znc RG RG {2}{R}{G} 4 Legendary Creature - Elf Ally 4 4 R creature You may play an additional land on each of your turns. | {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. Naya Charm znc znc/95 znc RGW RGW {R}{G}{W} 3 Instant U instant Choose one - | - Naya Charm deals 3 damage to target creature. | - Return target card from a graveyard to its owner's hand. | - Tap all creatures target player controls. Notion Thief znc znc/96 znc UB UB {2}{U}{B} 4 Creature - Human Rogue 3 1 R creature Flash | If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. Omnath, Locus of Rage znc znc/97 znc RG RG {3}{R}{R}{G}{G} 7 Legendary Creature - Elemental 5 5 M creature Create Elemental/spawn [znc] Elemental (RG 5/5) Landfall - Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. | Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. Oona, Queen of the Fae znc znc/98 znc UB UB {3}{U/B}{U/B}{U/B} 6 Legendary Creature - Faerie Wizard 5 5 R creature yInitialize/ch Create Faerie Rogue/spawn [shm] Faerie Rogue (UB 1/1 Flying) Create 5 Faerie Rogues/spawnx5 [shm] Faerie Rogue (UB 1/1 Flying) Create 10 Faerie Rogues/spawnx10 [shm] Faerie Rogue (UB 1/1 Flying) Flying | {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. Silumgar's Command znc znc/99 znc UB UB {3}{U}{B} 5 Instant R instant Choose two - | - Counter target noncreature spell. | - Return target permanent to its owner's hand. | - Target creature gets -3/-3 until end of turn. | - Destroy target planeswalker. Soul Manipulation znc znc/100 znc UB UB {1}{U}{B} 3 Instant U instant Choose one or both - | - Counter target creature spell. | - Return target creature card from your graveyard to your hand. Spinal Embrace znc znc/101 znc UB UB {3}{U}{U}{B} 6 Instant R instant Cast this spell only during combat. | Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. Struggle // Survive znc znc/102 znc RG RG {2}{R} // {1}{G} 5 Instant // Sorcery U sorcery Struggle deals damage to target creature equal to the number of lands you control. // Aftermath | Each player shuffles their graveyard into their library. Sygg, River Cutthroat znc znc/103 znc UB UB {U/B}{U/B} 2 Legendary Creature - Merfolk Rogue 1 3 R creature At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. Sylvan Reclamation znc znc/104 znc GW GW {3}{G}{W} 5 Instant U instant Exile up to two target artifacts and/or enchantments. | Basic landcycling {2} Treacherous Terrain znc znc/105 znc RG RG {6}{R}{G} 8 Sorcery U sorcery Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. | Basic landcycling {2} Arcane Signet znc znc/106 znc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Blackblade Reforged znc znc/107 znc {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 for each land you control. | Equip legendary creature {3} | Equip {7} Bonehoard znc znc/108 znc {4} 4 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. | Equip {2} Commander's Sphere znc znc/109 znc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Dimir Keyrune znc znc/110 znc UB {3} 3 Artifact U artifact {T}: Add {U} or {B}. | {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. Dimir Locket znc znc/111 znc UB {3} 3 Artifact C artifact {T}: Add {U} or {B}. | {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards. Dimir Signet znc znc/112 znc UB {2} 2 Artifact C artifact {1}, {T}: Add {U}{B}. Heirloom Blade znc znc/113 znc {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1} Mind Stone znc znc/114 znc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Obelisk of Urd znc znc/115 znc {6} 6 Artifact R artifact Convoke | As Obelisk of Urd enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +2/+2. Sandstone Oracle znc znc/116 znc {7} 7 Artifact Creature - Sphinx 4 4 U creature /ch Flying | When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Scaretiller znc znc/117 znc {4} 4 Artifact Creature - Scarecrow 1 4 C creature Whenever Scaretiller becomes tapped, choose one - | - You may put a land card from your hand onto the battlefield tapped. | - Return target land card from your graveyard to the battlefield tapped. Scytheclaw znc znc/118 znc {5} 5 Artifact - Equipment R artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3} Seer's Sundial znc znc/119 znc {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. Sol Ring znc znc/120 znc {1} 1 Artifact U artifact {T}: Add {C}{C}. Blighted Woodland znc znc/121 znc G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Boros Garrison znc znc/122 znc RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Boros Guildgate znc znc/123 znc RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}. Command Tower znc znc/124 znc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Cryptic Caves znc znc/125 znc 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands. Dimir Aqueduct znc znc/126 znc UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Dimir Guildgate znc znc/127 znc UB 0 Land - Gate C land /cr90 Dimir Guildgate enters the battlefield tapped. | {T}: Add {U} or {B}. Dismal Backwater znc znc/128 znc UB 0 Land C land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Evolving Wilds znc znc/129 znc 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Gruul Guildgate znc znc/130 znc RG 0 Land - Gate C land /cr90 Gruul Guildgate enters the battlefield tapped. | {T}: Add {R} or {G}. Gruul Turf znc znc/131 znc RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Jungle Shrine znc znc/132 znc RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Jwar Isle Refuge znc znc/133 znc UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Krosan Verge znc znc/134 znc 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Myriad Landscape znc znc/135 znc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Naya Panorama znc znc/136 znc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Needle Spires znc znc/137 znc RW 0 Land R land /cr90 Needle Spires enters the battlefield tapped. | {T}: Add {R} or {W}. | {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. Rogue's Passage znc znc/138 znc 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Selesnya Guildgate znc znc/139 znc GW 0 Land - Gate C land /cr90 Selesnya Guildgate enters the battlefield tapped. | {T}: Add {G} or {W}. Selesnya Sanctuary znc znc/140 znc GW 0 Land U land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Submerged Boneyard znc znc/141 znc UB 0 Land U land /cr90 Submerged Boneyard enters the battlefield tapped. | {T}: Add {U} or {B}. Terramorphic Expanse znc znc/142 znc 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. [znc] Bird (W 1/1 Flying) znc tznc/1 tznc W 0 Token Creature - Bird 1 1 T /ch Flying [znc] Kor Ally (W 1/1) znc tznc/2 tznc W 0 Token Creature - Kor Ally 1 1 T [znc] Faerie Rogue (B 1/1 Flying) znc tznc/3 tznc B 0 Token Creature - Faerie Rogue 1 1 T /ch Flying [znc] Germ (B 0/0) znc tznc/4 tznc B 0 Token Creature - Germ 0 0 T [znc] Goblin Rogue (B 1/1) znc tznc/5 tznc B 0 Token Creature - Goblin Rogue 1 1 T [znc] Rat (B 1/1) znc tznc/6 tznc B 0 Token Creature - Rat 1 1 T [znc] Beast (G 4/4) znc tznc/7 tznc G 0 Token Creature - Beast 4 4 T [znc] Elemental (G 2/2) znc tznc/8 tznc G 0 Token Creature - Elemental 2 2 T [znc] Saproling (G 1/1) znc tznc/9 tznc G 0 Token Creature - Saproling 1 1 T [znc] Elemental (RG 5/5) znc tznc/10 tznc RG 0 Token Creature - Elemental 5 5 T [znc] Thopter (1/1 Flying) znc tznc/11 tznc 0 Token Artifact Creature - Thopter 1 1 T /ch Flying The Prismatic Piper cmr cmr/1 cmr {5} 5 Legendary Creature - Shapeshifter 3 3 S creature If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. | Partner Akroma, Vision of Ixidor cmr cmr/2 cmr W W {5}{W}{W} 7 Legendary Creature - Angel 6 6 M creature /ch Flying, first strike, vigilance, trample | At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. | Partner Akroma's Will cmr cmr/3 cmr W W {3}{W} 4 Instant R instant Choose one. If you control a commander as you cast this spell, you may choose both. | - Creatures you control gain flying, vigilance, and double strike until end of turn. | - Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. Alharu, Solemn Ritualist cmr cmr/4 cmr W W {4}{W} 5 Legendary Creature - Human Monk 3 3 U creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. | Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. | Partner Ancestral Blade cmr cmr/5 cmr W W {1}{W} 2 Artifact - Equipment C artifact /spawn [cmr] Soldier (W 1/1) When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. | Equipped creature gets +1/+1. | Equip {1} Angel of the Dawn cmr cmr/6 cmr W W {4}{W} 5 Creature - Angel 3 3 C creature /ch Flying | When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Angelic Gift cmr cmr/7 cmr W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | When Angelic Gift enters the battlefield, draw a card. | Enchanted creature has flying. Anointer of Valor cmr cmr/8 cmr W W {5}{W} 6 Creature - Angel 3 5 C creature /ch Flying | Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. Archon of Coronation cmr cmr/9 cmr W W {4}{W}{W} 6 Creature - Archon 5 5 M creature yInitialize/ch Create The Monarch/spawn [cmr] The Monarch Flying | When Archon of Coronation enters the battlefield, you become the monarch. | As long as you're the monarch, damage doesn't cause you to lose life. Ardenn, Intrepid Archaeologist cmr cmr/10 cmr W W {2}{W} 3 Legendary Creature - Kor Scout 2 2 U creature At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. | Partner Armored Skyhunter cmr cmr/11 cmr W W {3}{W} 4 Creature - Cat Knight 3 3 R creature yInitialize/ch Look at top six cards/vp1pt6 Flying | Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. Austere Command cmr cmr/12 cmr W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Benevolent Blessing cmr cmr/13 cmr W W {1}{W} 2 Enchantment - Aura C enchantment Flash | Enchant creature | As Benevolent Blessing enters the battlefield, choose a color. | Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. Cage of Hands cmr cmr/14 cmr W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {1}{W}: Return Cage of Hands to its owner's hand. Captain's Call cmr cmr/15 cmr W W {3}{W} 4 Sorcery C sorcery /spawnx3 [cmr] Soldier (W 1/1) Create three 1/1 white Soldier creature tokens. Court of Grace cmr cmr/16 cmr W W {2}{W}{W} 4 Enchantment R enchantment Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) Create Angel/spawn [cmr] Angel (W 4/4 Flying) Create The Monarch/spawn [cmr] The Monarch When Court of Grace enters the battlefield, you become the monarch. | At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. Court Street Denizen cmr cmr/17 cmr W W {2}{W} 3 Creature - Human Soldier 2 2 C creature Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. Dispeller's Capsule cmr cmr/18 cmr W W {W} 1 Artifact C artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Doomed Traveler cmr cmr/19 cmr W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. Faith's Fetters cmr cmr/20 cmr W W {3}{W} 4 Enchantment - Aura U enchantment Enchant permanent | When Faith's Fetters enters the battlefield, you gain 4 life. | Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. Fencing Ace cmr cmr/21 cmr W W {1}{W} 2 Creature - Human Soldier 1 1 U creature Double strike First Response cmr cmr/22 cmr W W {3}{W} 4 Enchantment U enchantment Create Soldier/spawn [cmr] Soldier (W 1/1) At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. Inspiring Roar cmr cmr/23 cmr W W {3}{W} 4 Sorcery C sorcery Put a +1/+1 counter on each creature you control. Intangible Virtue cmr cmr/24 cmr W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance. Iona's Judgment cmr cmr/25 cmr W W {4}{W} 5 Sorcery C sorcery Exile target creature or enchantment. Kangee's Lieutenant cmr cmr/26 cmr W W {2}{W} 3 Creature - Bird Soldier 1 1 U creature yInitialize/ch Create Kangee's Lieutenant Copy/spawn [lackey] Kangee's Lieutenant (Copy) Create 2 Kangee's Lieutenant Copies/spawnx2 [lackey] Kangee's Lieutenant (Copy) Create 3 Kangee's Lieutenant Copies/spawnx3 [lackey] Kangee's Lieutenant (Copy) Create 4 Kangee's Lieutenant Copies/spawnx4 [lackey] Kangee's Lieutenant (Copy) Flying | Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. | Encore {5}{W} Keeper of the Accord cmr cmr/27 cmr W W {3}{W} 4 Creature - Human Soldier 3 4 R creature Create Soldier/spawn [cmr] Soldier (W 1/1) At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. | At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Keleth, Sunmane Familiar cmr cmr/28 cmr W W {1}{W} 2 Legendary Creature - Horse 1 1 U creature Whenever a commander you control attacks, put a +1/+1 counter on it. | Partner Kinsbaile Courier cmr cmr/29 cmr W W {2}{W} 3 Creature - Kithkin Soldier 2 1 C creature Create Kinsbaile Courier Copy/spawn [lackey] Kinsbaile Courier (Copy) Create 2 Kinsbaile Courier Copies/spawnx2 [lackey] Kinsbaile Courier (Copy) Create 3 Kinsbaile Courier Copies/spawnx3 [lackey] Kinsbaile Courier (Copy) Create 4 Kinsbaile Courier Copies/spawnx4 [lackey] Kinsbaile Courier (Copy) When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. | Encore {2}{W} Kor Cartographer cmr cmr/30 cmr W W {3}{W} 4 Creature - Kor Scout 2 2 C creature When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Livio, Oathsworn Sentinel cmr cmr/31 cmr W W {1}{W} 2 Legendary Creature - Human Knight 2 2 R creature {1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. | {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. | Partner Make a Stand cmr cmr/32 cmr W W {2}{W} 3 Instant U instant Creatures you control get +1/+0 and gain indestructible until end of turn. Ninth Bridge Patrol cmr cmr/33 cmr W W {1}{W} 2 Creature - Dwarf Soldier 1 1 C creature Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. Open the Armory cmr cmr/34 cmr W W {1}{W} 2 Sorcery U sorcery Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. Orzhov Advokist cmr cmr/35 cmr W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. Palace Sentinels cmr cmr/36 cmr W W {3}{W} 4 Creature - Human Soldier 2 4 C creature Create The Monarch/spawn [cmr] The Monarch When Palace Sentinels enters the battlefield, you become the monarch. Patron of the Valiant cmr cmr/37 cmr W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying | When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Prava of the Steel Legion cmr cmr/38 cmr W W {2}{W} 3 Legendary Creature - Cat Soldier 1 4 U creature Create Soldier/spawn [cmr] Soldier (W 1/1) As long as it's your turn, creature tokens you control get +1/+4. | {3}{W}: Create a 1/1 white Soldier creature token. | Partner Promise of Tomorrow cmr cmr/39 cmr W W {2}{W} 3 Enchantment R enchantment Whenever a creature you control dies, exile it. | At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. Radiant, Serra Archangel cmr cmr/40 cmr W W {6}{W} 7 Legendary Creature - Angel 6 4 U creature /ch Flying | Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. | Partner Raise the Alarm cmr cmr/41 cmr W W {1}{W} 2 Instant C instant /spawnx2 [cmr] Soldier (W 1/1) Create two 1/1 white Soldier creature tokens. Rebbec, Architect of Ascension cmr cmr/42 cmr W W {3}{W} 4 Legendary Creature - Human Artificer 3 4 U creature Artifacts you control have protection from each mana value among artifacts you control. | Partner Return to Dust cmr cmr/43 cmr W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Seraph of Dawn cmr cmr/44 cmr W W {2}{W}{W} 4 Creature - Angel 2 4 C creature /ch Flying, lifelink Seraphic Greatsword cmr cmr/45 cmr W W {1}{W} 2 Artifact - Equipment M artifact Create Angel/spawn [cmr] Angel (W 4/4 Flying) Equipped creature gets +2/+2. | Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. | Equip {4} Skywhaler's Shot cmr cmr/46 cmr W W {2}{W} 3 Instant C instant Scry 1/vp1pt1 Destroy target creature with power 3 or greater. Scry 1. Slash the Ranks cmr cmr/47 cmr W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures and planeswalkers except for commanders. Slaughter the Strong cmr cmr/48 cmr W W {1}{W}{W} 3 Sorcery U sorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. Slith Ascendant cmr cmr/49 cmr W W {1}{W}{W} 3 Creature - Slith 1 1 C creature /ch Flying | Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. Soul of Eternity cmr cmr/50 cmr W W {5}{W}{W} 7 Creature - Avatar * * R creature Create Soul of Eternity Copy/spawn [lackey] Soul of Eternity (Copy) Create 2 Soul of Eternity Copies/spawnx2 [lackey] Soul of Eternity (Copy) Create 3 Soul of Eternity Copies/spawnx3 [lackey] Soul of Eternity (Copy) Create 4 Soul of Eternity Copies/spawnx4 [lackey] Soul of Eternity (Copy) Soul of Eternity's power and toughness are each equal to your life total. | Encore {7}{W}{W} Squad Captain cmr cmr/51 cmr W W {4}{W} 5 Creature - Human Soldier 2 2 C creature Vigilance | Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. Triumphant Reckoning cmr cmr/52 cmr W W {6}{W}{W}{W} 9 Sorcery M sorcery Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. Trusty Packbeast cmr cmr/53 cmr W W {2}{W} 3 Creature - Beast 2 3 C creature When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. Vow of Duty cmr cmr/54 cmr W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. Amphin Mutineer cmr cmr/55 cmr U U {3}{U} 4 Creature - Salamander Pirate 3 3 R creature Create Salamander Warrior/spawn [cmr] Salamander Warrior (U 4/3) Create Amphin Mutineer Copy/spawn [lackey] Amphin Mutineer (Copy) Create 2 Amphin Mutineer Copies/spawnx2 [lackey] Amphin Mutineer (Copy) Create 3 Amphin Mutineer Copies/spawnx3 [lackey] Amphin Mutineer (Copy) Create 4 Amphin Mutineer Copies/spawnx4 [lackey] Amphin Mutineer (Copy) When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. | Encore {4}{U}{U} Aqueous Form cmr cmr/56 cmr U U {U} 1 Enchantment - Aura C enchantment Scry 1/vp1pt1 Enchant creature | Enchanted creature can't be blocked. | Whenever enchanted creature attacks, scry 1. Aven Surveyor cmr cmr/57 cmr U U {3}{U}{U} 5 Creature - Bird Scout 2 2 C creature /ch Flying | When Aven Surveyor enters the battlefield, choose one - | - Put a +1/+1 counter on Aven Surveyor. | - Return target creature to its owner's hand. Azure Fleet Admiral cmr cmr/58 cmr U U {3}{U} 4 Creature - Human Pirate 3 3 C creature Create The Monarch/spawn [cmr] The Monarch When Azure Fleet Admiral enters the battlefield, you become the monarch. | Azure Fleet Admiral can't be blocked by creatures the monarch controls. Body of Knowledge cmr cmr/59 cmr U U {3}{U}{U} 5 Creature - Avatar * * R creature Body of Knowledge's power and toughness are each equal to the number of cards in your hand. | You have no maximum hand size. | Whenever Body of Knowledge is dealt damage, draw that many cards. Brinelin, the Moon Kraken cmr cmr/60 cmr U U {6}{U}{U} 8 Legendary Creature - Kraken 6 8 U creature When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. | Partner Flood of Recollection cmr cmr/61 cmr U U {U}{U} 2 Sorcery C sorcery Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. Confiscate cmr cmr/62 cmr U U {4}{U}{U} 6 Enchantment - Aura U enchantment Enchant permanent | You control enchanted permanent. Court of Cunning cmr cmr/63 cmr U U {1}{U}{U} 3 Enchantment R enchantment Create The Monarch/spawn [cmr] The Monarch When Court of Cunning enters the battlefield, you become the monarch. | At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. Daring Saboteur cmr cmr/64 cmr U U {1}{U} 2 Creature - Human Pirate 2 1 U creature {2}{U}: Daring Saboteur can't be blocked this turn. | Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. Deranged Assistant cmr cmr/65 cmr U U {1}{U} 2 Creature - Human Wizard 1 1 C creature {T}, Mill a card: Add {C}. Eligeth, Crossroads Augur cmr cmr/66 cmr U U {4}{U}{U} 6 Legendary Creature - Sphinx 5 6 R creature /ch Flying | If you would scry a number of cards, draw that many cards instead. | Partner Esior, Wardwing Familiar cmr cmr/67 cmr U U {1}{U} 2 Legendary Creature - Bird 1 3 U creature /ch Flying | Spells your opponents cast that target one or more commanders you control cost {3} more to cast. | Partner Fall from Favor cmr cmr/68 cmr U U {2}{U} 3 Enchantment - Aura C enchantment Create The Monarch/spawn [cmr] The Monarch Enchant creature | When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. | Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch. Forceful Denial cmr cmr/69 cmr U U {3}{U}{U} 5 Instant C instant Cascade | Counter target spell. Galestrike cmr cmr/70 cmr U U {2}{U} 3 Instant C instant Return target tapped creature to its owner's hand. | Draw a card. Ghost of Ramirez DePietro cmr cmr/71 cmr U U {2}{U} 3 Legendary Creature - Spirit Pirate 2 3 U creature Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. | Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. | Partner Glacian, Powerstone Engineer cmr cmr/72 cmr U U {5}{U} 6 Legendary Creature - Human Artificer 3 6 U creature {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. | Partner Horizon Scholar cmr cmr/73 cmr U U {5}{U} 6 Creature - Sphinx 4 4 U creature yInitialize/ch Scry 2/vp1pt2 Flying | When Horizon Scholar enters the battlefield, scry 2. Hullbreacher cmr cmr/74 cmr U U {2}{U} 3 Creature - Merfolk Pirate 3 2 R creature Create Treasure/spawn [cmr] Treasure Flash | If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. Interpret the Signs cmr cmr/75 cmr U U {5}{U} 6 Sorcery U sorcery Scry 3/vp1pt3 Reveal top card/vp1at1 Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. Kitesail Corsair cmr cmr/76 cmr U U {1}{U} 2 Creature - Human Pirate 2 1 C creature Kitesail Corsair has flying as long as it's attacking. Kitesail Skirmisher cmr cmr/77 cmr U U {3}{U} 4 Creature - Human Pirate 3 1 C creature yInitialize/ch Create Kitesail Skirmisher Copy/spawn [lackey] Kitesail Skirmisher (Copy) Create 2 Kitesail Skirmisher Copies/spawnx2 [lackey] Kitesail Skirmisher (Copy) Create 3 Kitesail Skirmisher Copies/spawnx3 [lackey] Kitesail Skirmisher (Copy) Create 4 Kitesail Skirmisher Copies/spawnx4 [lackey] Kitesail Skirmisher (Copy) Flying | Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. | Encore {4}{U} Laboratory Drudge cmr cmr/78 cmr U U {3}{U} 4 Creature - Zombie Horror 3 4 R creature At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. Malcolm, Keen-Eyed Navigator cmr cmr/79 cmr U U {2}{U} 3 Legendary Creature - Siren Pirate 2 2 U creature yInitialize/ch Create Treasure/spawn [cmr] Treasure Create 5 Treasures/spawnx5 [cmr] Treasure Create 10 Treasures/spawnx10 [cmr] Treasure Flying | Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. | Partner Mana Drain cmr cmr/80 cmr U U {U}{U} 2 Instant M instant Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. Merchant Raiders cmr cmr/81 cmr U U {3}{U} 4 Creature - Human Pirate 2 4 U creature Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. Mnemonic Deluge cmr cmr/82 cmr U U {6}{U}{U}{U} 9 Sorcery M sorcery Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge. Omenspeaker cmr cmr/83 cmr U U {1}{U} 2 Creature - Human Wizard 1 3 C creature Scry 2/vp1pt2 When Omenspeaker enters the battlefield, scry 2. Preordain cmr cmr/84 cmr U U {U} 1 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw a card. Prosperous Pirates cmr cmr/85 cmr U U {4}{U} 5 Creature - Human Pirate 3 4 C creature /spawnx2 [cmr] Treasure When Prosperous Pirates enters the battlefield, create two Treasure tokens. Prying Eyes cmr cmr/86 cmr U U {4}{U}{U} 6 Instant C instant Draw four cards, then discard two cards. Run Away Together cmr cmr/87 cmr U U {1}{U} 2 Instant C instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. Sailor of Means cmr cmr/88 cmr U U {2}{U} 3 Creature - Human Pirate 1 4 C creature /spawn [cmr] Treasure When Sailor of Means enters the battlefield, create a Treasure token. Sakashima of a Thousand Faces cmr cmr/89 cmr U U {3}{U} 4 Legendary Creature - Human Rogue 3 1 M creature You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. | The "legend rule" doesn't apply to permanents you control. | Partner Sakashima's Protege cmr cmr/90 cmr U U {4}{U}{U} 6 Creature - Shapeshifter 3 1 R creature Flash | Cascade | You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. Sakashima's Will cmr cmr/91 cmr U U {3}{U} 4 Sorcery R sorcery Choose one. If you control a commander as you cast this spell, you may choose both. | - Target opponent chooses a creature they control. You gain control of it. | - Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. Scholar of Stars cmr cmr/92 cmr U U {3}{U} 4 Creature - Human Artificer 3 2 C creature When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. Scholar of the Ages cmr cmr/93 cmr U U {5}{U}{U} 7 Creature - Human Wizard 3 3 U creature When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. Scrapdiver Serpent cmr cmr/94 cmr U U {5}{U}{U} 7 Creature - Serpent 5 5 C creature Scrapdiver Serpent can't be blocked as long as defending player controls an artifact. Siani, Eye of the Storm cmr cmr/95 cmr U U {3}{U} 4 Legendary Creature - Djinn Monk 3 2 U creature /ch Flying | Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. | Partner Siren Stormtamer cmr cmr/96 cmr U U {U} 1 Creature - Siren Pirate Wizard 1 1 U creature /ch Flying | {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. Skaab Goliath cmr cmr/97 cmr U U {5}{U} 6 Creature - Zombie Giant 6 9 C creature As an additional cost to cast this spell, exile two creature cards from your graveyard. | Trample Skilled Animator cmr cmr/98 cmr U U {2}{U} 3 Creature - Human Artificer 1 3 U creature When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. Sphinx of the Second Sun cmr cmr/99 cmr U U {6}{U}{U} 8 Creature - Sphinx 6 6 M creature /ch Flying | At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. Spontaneous Mutation cmr cmr/100 cmr U U {U} 1 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. Strategic Planning cmr cmr/101 cmr U U {1}{U} 2 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Supreme Will cmr cmr/102 cmr U U {2}{U} 3 Instant U instant Look at top four cards/vp1pt4 Choose one - | - Counter target spell unless its controller pays {3}. | - Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Thirst for Knowledge cmr cmr/103 cmr U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard an artifact card. Trove Tracker cmr cmr/104 cmr U U {2}{U} 3 Creature - Human Pirate 2 2 C creature Create Trove Tracker Copy/spawn [lackey] Trove Tracker (Copy) Create 2 Trove Tracker Copies/spawnx2 [lackey] Trove Tracker (Copy) Create 3 Trove Tracker Copies/spawnx3 [lackey] Trove Tracker (Copy) Create 4 Trove Tracker Copies/spawnx4 [lackey] Trove Tracker (Copy) When Trove Tracker dies, draw a card. | Encore {5}{U}{U} Vow of Flight cmr cmr/105 cmr U U {2}{U} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. Warden of Evos Isle cmr cmr/106 cmr U U {2}{U} 3 Creature - Bird Wizard 2 2 U creature /ch Flying | Creature spells with flying you cast cost {1} less to cast. Wrong Turn cmr cmr/107 cmr U U {2}{U} 3 Instant R instant Target opponent gains control of target creature. Armix, Filigree Thrasher cmr cmr/108 cmr B B {2}{B} 3 Legendary Artifact Creature - Golem 3 2 U creature Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. | Partner Bitter Revelation cmr cmr/109 cmr B B {3}{B} 4 Sorcery C sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. Bladebrand cmr cmr/110 cmr B B {1}{B} 2 Instant C instant Target creature gains deathtouch until end of turn. | Draw a card. Briarblade Adept cmr cmr/111 cmr B B {4}{B} 5 Creature - Elf Assassin 3 4 C creature Create Briarblade Adept Copy/spawn [lackey] Briarblade Adept (Copy) Create 2 Briarblade Adept Copies/spawnx2 [lackey] Briarblade Adept (Copy) Create 3 Briarblade Adept Copies/spawnx3 [lackey] Briarblade Adept (Copy) Create 4 Briarblade Adept Copies/spawnx4 [lackey] Briarblade Adept (Copy) Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn. | Encore {3}{B} Cast Down cmr cmr/112 cmr B B {1}{B} 2 Instant U instant Destroy target nonlegendary creature. Corpse Churn cmr cmr/113 cmr B B {1}{B} 2 Instant C instant Mill three cards, then you may return a creature card from your graveyard to your hand. Court of Ambition cmr cmr/114 cmr B B {2}{B}{B} 4 Enchantment R enchantment Create The Monarch/spawn [cmr] The Monarch When Court of Ambition enters the battlefield, you become the monarch. | At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. Crow of Dark Tidings cmr cmr/115 cmr B B {2}{B} 3 Creature - Zombie Bird 2 1 C creature /ch Flying | When Crow of Dark Tidings enters the battlefield or dies, mill two cards. Cuombajj Witches cmr cmr/116 cmr B B {B}{B} 2 Creature - Human Wizard 1 3 U creature {T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. Defiant Salvager cmr cmr/117 cmr B B {2}{B} 3 Creature - Aetherborn Artificer 2 2 C creature Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery. Demonic Lore cmr cmr/118 cmr B B {2}{B} 3 Enchantment U enchantment When Demonic Lore enters the battlefield, draw three cards. | At the beginning of your end step, you lose 2 life for each card in your hand. Dhund Operative cmr cmr/119 cmr B B {1}{B} 2 Creature - Human Rogue 2 2 C creature As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. Elvish Doomsayer cmr cmr/120 cmr B B {1}{B} 2 Creature - Elf Shaman 1 1 C creature When Elvish Doomsayer dies, each opponent discards a card. Elvish Dreadlord cmr cmr/121 cmr B B {3}{B}{B} 5 Creature - Zombie Elf 3 3 R creature Create Elvish Dreadlord Copy/spawn [lackey] Elvish Dreadlord (Copy) Create 2 Elvish Dreadlord Copies/spawnx2 [lackey] Elvish Dreadlord (Copy) Create 3 Elvish Dreadlord Copies/spawnx3 [lackey] Elvish Dreadlord (Copy) Create 4 Elvish Dreadlord Copies/spawnx4 [lackey] Elvish Dreadlord (Copy) Deathtouch | When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. | Encore {5}{B}{B} Exquisite Huntmaster cmr cmr/122 cmr B B {3}{B} 4 Creature - Elf Warrior 4 2 C creature Create Elf Warrior/spawn [cmr] Elf Warrior (G 1/1) Create Exquisite Huntmaster Copy/spawn [lackey] Exquisite Huntmaster (Copy) Create 2 Exquisite Huntmaster Copies/spawnx2 [lackey] Exquisite Huntmaster (Copy) Create 3 Exquisite Huntmaster Copies/spawnx3 [lackey] Exquisite Huntmaster (Copy) Create 4 Exquisite Huntmaster Copies/spawnx4 [lackey] Exquisite Huntmaster (Copy) When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token. | Encore {4}{B} Eyeblight Assassin cmr cmr/123 cmr B B {2}{B} 3 Creature - Elf Assassin 2 2 C creature When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Eyeblight Cullers cmr cmr/124 cmr B B {4}{B} 5 Creature - Elf Warrior 3 3 C creature Create 3 Elf Warriors/spawnx3 [cmr] Elf Warrior (G 1/1) When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. Eyeblight Massacre cmr cmr/125 cmr B B {2}{B}{B} 4 Sorcery C sorcery Non-Elf creatures get -2/-2 until end of turn. Falthis, Shadowcat Familiar cmr cmr/126 cmr B B {2}{B} 3 Legendary Creature - Nightmare Cat 2 2 U creature Commanders you control have menace and deathtouch. | Partner Feast of Succession cmr cmr/127 cmr B B {4}{B}{B} 6 Sorcery U sorcery Create The Monarch/spawn [cmr] The Monarch All creatures get -4/-4 until end of turn. You become the monarch. Fleshbag Marauder cmr cmr/128 cmr B B {2}{B} 3 Creature - Zombie Warrior 3 1 C creature When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Ghastly Demise cmr cmr/129 cmr B B {B} 1 Instant C instant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. Gilt-Leaf Winnower cmr cmr/130 cmr B B {3}{B}{B} 5 Creature - Elf Warrior 4 3 U creature Menace | When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. Keskit, the Flesh Sculptor cmr cmr/131 cmr B B {2}{B} 3 Legendary Creature - Phyrexian Human Artificer 1 3 U creature Look at top three cards/vp1pt3 {T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. | Partner Maalfeld Twins cmr cmr/132 cmr B B {5}{B} 6 Creature - Zombie 4 4 C creature Create 2 Zombies/spawnx2 [cmr] Zombie (B 2/2) When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. Miara, Thorn of the Glade cmr cmr/133 cmr B B {1}{B} 2 Legendary Creature - Elf Scout 1 2 U creature Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. | Partner Murder cmr cmr/134 cmr B B {1}{B}{B} 3 Instant C instant Destroy target creature. Nadier, Agent of the Duskenel cmr cmr/135 cmr B B {5}{B} 6 Legendary Creature - Elf Warrior 3 3 U creature Create Elf Warrior/spawn [cmr] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [cmr] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [cmr] Elf Warrior (G 1/1) Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. | When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. | Partner Nadier's Nightblade cmr cmr/136 cmr B B {2}{B} 3 Creature - Elf Warrior 1 3 U creature Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. Necrotic Hex cmr cmr/137 cmr B B {6}{B} 7 Sorcery R sorcery /spawnx6 [cmr] Zombie (B 2/2) Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens. Nightshade Harvester cmr cmr/138 cmr B B {3}{B} 4 Creature - Elf Shaman 2 2 R creature Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. Noxious Dragon cmr cmr/139 cmr B B {4}{B}{B} 6 Creature - Dragon 4 4 U creature /ch Flying | When Noxious Dragon dies, you may destroy target creature with mana value 3 or less. Null Caller cmr cmr/140 cmr B B {3}{B} 4 Creature - Vampire Shaman 2 4 U creature Create Zombie/spawn [cmr] Zombie (B 2/2) {3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. Opposition Agent cmr cmr/141 cmr B B {2}{B} 3 Creature - Human Rogue 3 2 R creature Flash | You control your opponents while they're searching their libraries. | While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. Phyrexian Rager cmr cmr/142 cmr B B {2}{B} 3 Creature - Phyrexian Horror 2 2 C creature When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. Plague Reaver cmr cmr/143 cmr B B {2}{B} 3 Creature - Beast 6 5 R creature At the beginning of your end step, sacrifice each other creature you control. | Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. Pride of the Perfect cmr cmr/144 cmr B B {3}{B} 4 Enchantment U enchantment Elves you control get +2/+0. Profane Transfusion cmr cmr/145 cmr B B {6}{B}{B}{B} 9 Sorcery M sorcery /spawn [cmr] Horror (*/*) Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals. Rakshasa Debaser cmr cmr/146 cmr B B {4}{B}{B} 6 Creature - Demon 6 6 R creature Create Rakshasa Debaser Copy/spawn [lackey] Rakshasa Debaser (Copy) Create 2 Rakshasa Debaser Copies/spawnx2 [lackey] Rakshasa Debaser (Copy) Create 3 Rakshasa Debaser Copies/spawnx3 [lackey] Rakshasa Debaser (Copy) Create 4 Rakshasa Debaser Copies/spawnx4 [lackey] Rakshasa Debaser (Copy) Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. | Encore {6}{B}{B} Revenant cmr cmr/147 cmr B B {4}{B} 5 Creature - Spirit * * U creature /ch Flying | Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Sanitarium Skeleton cmr cmr/148 cmr B B {B} 1 Creature - Skeleton 1 2 C creature {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. Sengir, the Dark Baron cmr cmr/149 cmr B B {4}{B}{B} 6 Legendary Creature - Vampire Noble 4 4 R creature /ch Flying | Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. | Whenever another player loses the game, you gain life equal to that player's life total as the turn began. | Partner Spark Harvest cmr cmr/150 cmr B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. | Destroy target creature or planeswalker. Supernatural Stamina cmr cmr/151 cmr B B {B} 1 Instant C instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." Szat's Will cmr cmr/152 cmr B B {4}{B} 5 Instant R instant Create Thrull/spawn [cmr] Thrull (B 0/1) Create 5 Thrulls/spawnx5 [cmr] Thrull (B 0/1) Create 10 Thrulls/spawnx10 [cmr] Thrull (B 0/1) Choose one. If you control a commander as you cast this spell, you may choose both. | - Each opponent sacrifices a creature they control with the greatest power. | - Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. Tevesh Szat, Doom of Fools cmr cmr/153 cmr B B {4}{B} 5 Legendary Planeswalker - Szat 4 M planeswalker yInitialize/ccblue=4 Create 2 Thrulls/spawnx2 [cmr] Thrull (B 0/1) +2: Create two 0/1 black Thrull creature tokens. | +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. | -10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. | Tevesh Szat, Doom of Fools can be your commander. | Partner Thorn of the Black Rose cmr cmr/154 cmr B B {3}{B} 4 Creature - Human Assassin 1 3 C creature Create The Monarch/spawn [cmr] The Monarch Deathtouch | When Thorn of the Black Rose enters the battlefield, you become the monarch. Tormod, the Desecrator cmr cmr/155 cmr B B {3}{B} 4 Legendary Creature - Zombie Wizard 4 2 U creature Create Zombie/spawn [cmr] Zombie (B 2/2) Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. | Partner Vampiric Tutor cmr cmr/156 cmr B B {B} 1 Instant M instant Search your library for a card, then shuffle and put that card on top. You lose 2 life. Victimize cmr cmr/157 cmr B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Viscera Seer cmr cmr/158 cmr B B {B} 1 Creature - Vampire Wizard 1 1 C creature Scry 1/vp1pt1 Sacrifice a creature: Scry 1. Vow of Torment cmr cmr/159 cmr B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. Alena, Kessig Trapper cmr cmr/160 cmr R R {4}{R} 5 Legendary Creature - Human Scout 4 3 U creature First strike | {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. | Partner Aurora Phoenix cmr cmr/161 cmr R R {4}{R}{R} 6 Creature - Phoenix 5 3 R creature /ch Flying | Cascade | Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. Blasphemous Act cmr cmr/162 cmr R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Boarding Party cmr cmr/163 cmr R R {5}{R} 6 Creature - Human Pirate 6 3 C creature Haste | Cascade Brazen Freebooter cmr cmr/164 cmr R R {3}{R} 4 Creature - Human Pirate 3 3 C creature /spawn [cmr] Treasure When Brazen Freebooter enters the battlefield, create a Treasure token. Breeches, Brazen Plunderer cmr cmr/165 cmr R R {3}{R} 4 Legendary Creature - Goblin Pirate 3 3 U creature Menace | Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. | Partner Burning Anger cmr cmr/166 cmr R R {4}{R} 5 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has "{T}: This creature deals damage equal to its power to any target." Champion of the Flame cmr cmr/167 cmr R R {1}{R} 2 Creature - Human Warrior 1 1 C creature Trample | Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. Coastline Marauders cmr cmr/168 cmr R R {2}{R} 3 Creature - Human Pirate 0 3 U creature Create Coastline Marauders Copy/spawn [lackey] Coastline Marauders (Copy) Create 2 Coastline Marauders Copies/spawnx2 [lackey] Coastline Marauders (Copy) Create 3 Coastline Marauders Copies/spawnx3 [lackey] Coastline Marauders (Copy) Create 4 Coastline Marauders Copies/spawnx4 [lackey] Coastline Marauders (Copy) Trample | Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. | Encore {4}{R}{R} Coercive Recruiter cmr cmr/169 cmr R R {4}{R} 5 Creature - Orc Pirate 4 3 R creature Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. Court of Ire cmr cmr/170 cmr R R {3}{R}{R} 5 Enchantment R enchantment Create The Monarch/spawn [cmr] The Monarch When Court of Ire enters the battlefield, you become the monarch. | At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. Crimson Fleet Commodore cmr cmr/171 cmr R R {3}{R} 4 Creature - Ogre Pirate 5 2 C creature Create The Monarch/spawn [cmr] The Monarch Trample | When Crimson Fleet Commodore enters the battlefield, you become the monarch. Dargo, the Shipwrecker cmr cmr/172 cmr R R {6}{R} 7 Legendary Creature - Giant Pirate 7 5 U creature As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. | Trample | Partner Dragon Egg cmr cmr/173 cmr R R {2}{R} 3 Creature - Dragon Egg 0 2 C creature Create Dragon/spawn [cmr] Dragon (R 2/2 Flying) Defender | When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn." Dragon Mantle cmr cmr/174 cmr R R {R} 1 Enchantment - Aura C enchantment Enchant creature | When Dragon Mantle enters the battlefield, draw a card. | Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." Emberwilde Captain cmr cmr/175 cmr R R {3}{R} 4 Creature - Djinn Pirate 4 2 R creature Create The Monarch/spawn [cmr] The Monarch When Emberwilde Captain enters the battlefield, you become the monarch. | Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. Explosion of Riches cmr cmr/176 cmr R R {5}{R} 6 Sorcery U sorcery Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents. Fathom Fleet Swordjack cmr cmr/177 cmr R R {3}{R} 4 Creature - Orc Pirate 4 3 U creature Create Fathom Fleet Swordjack Copy/spawn [lackey] Fathom Fleet Swordjack (Copy) Create 2 Fathom Fleet Swordjack Copies/spawnx2 [lackey] Fathom Fleet Swordjack (Copy) Create 3 Fathom Fleet Swordjack Copies/spawnx3 [lackey] Fathom Fleet Swordjack (Copy) Create 4 Fathom Fleet Swordjack Copies/spawnx4 [lackey] Fathom Fleet Swordjack (Copy) Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. | Encore {5}{R} Fiery Cannonade cmr cmr/178 cmr R R {2}{R} 3 Instant C instant Fiery Cannonade deals 2 damage to each non-Pirate creature. Flamekin Herald cmr cmr/179 cmr R R {2}{R} 3 Creature - Elemental Wizard 3 2 R creature Commander spells you cast have cascade. Frenzied Saddlebrute cmr cmr/180 cmr R R {4}{R} 5 Creature - Orc Warrior 5 4 U creature Haste | All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. Furnace Celebration cmr cmr/181 cmr R R {1}{R}{R} 3 Enchantment U enchantment Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target. Goblin Trailblazer cmr cmr/182 cmr R R {1}{R} 2 Creature - Goblin Pirate 2 1 C creature Menace Hellkite Courser cmr cmr/183 cmr R R {4}{R}{R} 6 Creature - Dragon 6 5 M creature /ch Flying | When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. Humble Defector cmr cmr/184 cmr R R {1}{R} 2 Creature - Human Rogue 2 1 U creature {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. Impulsive Pilferer cmr cmr/185 cmr R R {R} 1 Creature - Goblin Pirate 1 1 C creature Create Treasure/spawn [cmr] Treasure Create Impulsive Pilferer Copy/spawn [lackey] Impulsive Pilferer (Copy) Create 2 Impulsive Pilferer Copies/spawnx2 [lackey] Impulsive Pilferer (Copy) Create 3 Impulsive Pilferer Copies/spawnx3 [lackey] Impulsive Pilferer (Copy) Create 4 Impulsive Pilferer Copies/spawnx4 [lackey] Impulsive Pilferer (Copy) When Impulsive Pilferer dies, create a Treasure token. | Encore {3}{R} Jeska, Thrice Reborn cmr cmr/186 cmr R R {2}{R} 3 Legendary Planeswalker - Jeska 0 M planeswalker /ccblue=0 Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. | 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. | -X: Jeska, Thrice Reborn deals X damage to each of up to three targets. | Jeska, Thrice Reborn can be your commander. | Partner Jeska's Will cmr cmr/187 cmr R R {2}{R} 3 Sorcery R sorcery Reveal top three cards/vp1at3 Choose one. If you control a commander as you cast this spell, you may choose both. | - Add {R} for each card in target opponent's hand. | - Exile the top three cards of your library. You may play them this turn. Kediss, Emberclaw Familiar cmr cmr/188 cmr R R {1}{R} 2 Legendary Creature - Elemental Lizard 1 1 U creature Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. | Partner Krark, the Thumbless cmr cmr/189 cmr R R {1}{R} 2 Legendary Creature - Goblin Wizard 2 2 R creature Flip a coin/flip1 Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. | Partner Lightning-Rig Crew cmr cmr/190 cmr R R {2}{R} 3 Creature - Goblin Pirate 0 5 U creature {T}: Lightning-Rig Crew deals 1 damage to each opponent. | Whenever you cast a Pirate spell, untap Lightning-Rig Crew. Makeshift Munitions cmr cmr/191 cmr R R {1}{R} 2 Enchantment C enchantment {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. Meteoric Mace cmr cmr/192 cmr R R {4}{R}{R} 6 Artifact - Equipment U artifact Equipped creature gets +4/+0 and has trample. | Equip {4} | Cascade Port Razer cmr cmr/193 cmr R R {3}{R}{R} 5 Creature - Orc Pirate 4 4 M creature Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase. | Port Razer can't attack a player it has already attacked this turn. Portent of Betrayal cmr cmr/194 cmr R R {3}{R} 4 Sorcery C sorcery Scry 1/vp1pt1 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. Renegade Tactics cmr cmr/195 cmr R R {R} 1 Sorcery C sorcery Target creature can't block this turn. | Draw a card. Ripscale Predator cmr cmr/196 cmr R R {4}{R}{R} 6 Creature - Dinosaur 6 5 C creature Menace Rograkh, Son of Rohgahh cmr cmr/197 cmr R R {0} 0 Legendary Creature - Kobold Warrior 0 1 U creature First strike, menace, trample | Partner Rummaging Goblin cmr cmr/198 cmr R R {2}{R} 3 Creature - Goblin Rogue 1 1 C creature {T}, Discard a card: Draw a card. Skyraker Giant cmr cmr/199 cmr R R {2}{R}{R} 4 Creature - Giant 4 3 C creature Reach Soul's Fire cmr cmr/200 cmr R R {2}{R} 3 Instant C instant Target creature you control deals damage equal to its power to any target. Soulfire Eruption cmr cmr/201 cmr R R {6}{R}{R}{R} 9 Sorcery M sorcery Reveal top card/vp1at1 Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn. Sparktongue Dragon cmr cmr/202 cmr R R {3}{R}{R} 5 Creature - Dragon 3 3 C creature /ch Flying | When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. Stonefury cmr cmr/203 cmr R R {3}{R}{R} 5 Instant C instant Stonefury deals damage to target creature equal to the number of lands you control. Toggo, Goblin Weaponsmith cmr cmr/204 cmr R R {2}{R} 3 Legendary Creature - Goblin Artificer 2 2 U creature Create Rock/spawn [cmr] Rock Landfall - Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. | Partner Undying Rage cmr cmr/205 cmr R R {2}{R} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and can't block. | When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. Valakut Invoker cmr cmr/206 cmr R R {2}{R} 3 Creature - Human Shaman 2 3 C creature {8}: Valakut Invoker deals 3 damage to any target. Volcanic Dragon cmr cmr/207 cmr R R {4}{R}{R} 6 Creature - Dragon 4 4 U creature /ch Flying, haste Volcanic Torrent cmr cmr/208 cmr R R {4}{R} 5 Sorcery U sorcery Cascade | Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. Vow of Lightning cmr cmr/209 cmr R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. Welding Sparks cmr cmr/210 cmr R R {2}{R} 3 Instant C instant Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. Wheel of Misfortune cmr cmr/211 cmr R R {2}{R} 3 Sorcery R sorcery Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. Wild Celebrants cmr cmr/212 cmr R R {3}{R}{R} 5 Creature - Satyr 5 3 C creature When Wild Celebrants enters the battlefield, you may destroy target artifact. Ambush Viper cmr cmr/213 cmr G G {1}{G} 2 Creature - Snake 2 1 C creature Flash | Deathtouch Anara, Wolvid Familiar cmr cmr/214 cmr G G {3}{G} 4 Legendary Creature - Wolf Beast 4 4 U creature As long as it's your turn, commanders you control have indestructible. | Partner Ancient Animus cmr cmr/215 cmr G G {1}{G} 2 Instant C instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. Annoyed Altisaur cmr cmr/216 cmr G G {5}{G}{G} 7 Creature - Dinosaur 6 5 C creature Reach, trample | Cascade Apex Devastator cmr cmr/217 cmr G G {8}{G}{G} 10 Creature - Chimera Hydra 10 10 M creature Cascade, cascade, cascade, cascade Armorcraft Judge cmr cmr/218 cmr G G {3}{G} 4 Creature - Elf Artificer 3 3 U creature When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. Biowaste Blob cmr cmr/219 cmr G G {2}{G}{G} 4 Creature - Ooze 0 0 R creature Create Biowaste Blob Copy/spawn [lackey] Biowaste Blob (Copy) Oozes you control get +1/+1. | At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. Court of Bounty cmr cmr/220 cmr G G {2}{G}{G} 4 Enchantment R enchantment Create The Monarch/spawn [cmr] The Monarch When Court of Bounty enters the battlefield, you become the monarch. | At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. Crushing Vines cmr cmr/221 cmr G G {2}{G} 3 Instant C instant Choose one - | - Destroy target creature with flying. | - Destroy target artifact. Dawnglade Regent cmr cmr/222 cmr G G {5}{G}{G} 7 Creature - Elk 8 8 R creature Create The Monarch/spawn [cmr] The Monarch When Dawnglade Regent enters the battlefield, you become the monarch. | As long as you're the monarch, permanents you control have hexproof. Elvish Visionary cmr cmr/223 cmr G G {1}{G} 2 Creature - Elf Shaman 1 1 C creature When Elvish Visionary enters the battlefield, draw a card. Entourage of Trest cmr cmr/224 cmr G G {4}{G} 5 Creature - Elf Soldier 4 4 C creature Create The Monarch/spawn [cmr] The Monarch When Entourage of Trest enters the battlefield, you become the monarch. | Entourage of Trest can block an additional creature each combat as long as you're the monarch. Farhaven Elf cmr cmr/225 cmr G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Fertilid cmr cmr/226 cmr G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Fin-Clade Fugitives cmr cmr/227 cmr G G {5}{G} 6 Creature - Elf Salamander Rogue 7 4 C creature Create Fin-Clade Fugitives Copy/spawn [lackey] Fin-Clade Fugitives (Copy) Create 2 Fin-Clade Fugitives Copies/spawnx2 [lackey] Fin-Clade Fugitives (Copy) Create 3 Fin-Clade Fugitives Copies/spawnx3 [lackey] Fin-Clade Fugitives (Copy) Create 4 Fin-Clade Fugitives Copies/spawnx4 [lackey] Fin-Clade Fugitives (Copy) Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. | Encore {4}{G} Fyndhorn Elves cmr cmr/228 cmr G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Gift of Paradise cmr cmr/229 cmr G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When Gift of Paradise enters the battlefield, you gain 3 life. | Enchanted land has "{T}: Add two mana of any one color." Gilanra, Caller of Wirewood cmr cmr/230 cmr G G {2}{G} 3 Legendary Creature - Elf Druid 1 2 U creature {T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. | Partner Halana, Kessig Ranger cmr cmr/231 cmr G G {3}{G} 4 Legendary Creature - Human Archer Ranger 3 4 U creature Reach | Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. | Partner Hunter's Insight cmr cmr/232 cmr G G {2}{G} 3 Instant U instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Ich-Tekik, Salvage Splicer cmr cmr/233 cmr G G {4}{G} 5 Legendary Creature - Phyrexian Human Artificer 1 1 U creature /spawn [2x2] Phyrexian Golem (3/3) When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. | Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. | Partner Immaculate Magistrate cmr cmr/234 cmr G G {3}{G} 4 Creature - Elf Shaman 2 2 R creature {T}: Put a +1/+1 counter on target creature for each Elf you control. Imperious Perfect cmr cmr/235 cmr G G {2}{G} 3 Creature - Elf Warrior 2 2 U creature Create Elf Warrior/spawn [cmr] Elf Warrior (G 1/1) Other Elves you control get +1/+1. | {G}, {T}: Create a 1/1 green Elf Warrior creature token. Ivy Lane Denizen cmr cmr/236 cmr G G {3}{G} 4 Creature - Elf Warrior 2 3 C creature Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. Kamahl, Heart of Krosa cmr cmr/237 cmr G G {6}{G}{G} 8 Legendary Creature - Human Druid 5 5 M creature At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. | {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. | Partner Kamahl's Will cmr cmr/238 cmr G G {3}{G} 4 Instant R instant Choose one. If you control a commander as you cast this spell, you may choose both. | - Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. | - Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. Kodama of the East Tree cmr cmr/239 cmr G G {4}{G}{G} 6 Legendary Creature - Spirit 6 6 R creature Reach | Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. | Partner Lifecrafter's Gift cmr cmr/240 cmr G G {3}{G} 4 Instant C instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Lys Alana Bowmaster cmr cmr/241 cmr G G {2}{G} 3 Creature - Elf Archer 2 2 C creature Reach | Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. Magus of the Order cmr cmr/242 cmr G G {2}{G}{G} 4 Creature - Human Wizard 3 3 R creature {G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle. Molder Beast cmr cmr/243 cmr G G {4}{G} 5 Creature - Beast 5 3 C creature Trample | Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn. Monstrous Onslaught cmr cmr/244 cmr G G {3}{G}{G} 5 Sorcery U sorcery Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell. Natural Reclamation cmr cmr/245 cmr G G {4}{G} 5 Instant C instant Cascade | Destroy target artifact or enchantment. Numa, Joraga Chieftain cmr cmr/246 cmr G G {2}{G} 3 Legendary Creature - Elf Warrior 2 2 U creature At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. | Partner Ordeal of Nylea cmr cmr/247 cmr G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. | When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Reclamation Sage cmr cmr/248 cmr G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Reshape the Earth cmr cmr/249 cmr G G {6}{G}{G}{G} 9 Sorcery M sorcery Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle. Rootweaver Druid cmr cmr/250 cmr G G {2}{G} 3 Creature - Elf Druid 2 1 R creature When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles. Scaled Behemoth cmr cmr/251 cmr G G {4}{G}{G} 6 Creature - Crocodile 6 7 U creature Hexproof Scrounging Bandar cmr cmr/252 cmr G G {1}{G} 2 Creature - Cat Monkey 0 0 C creature /ccgreen=2 Scrounging Bandar enters the battlefield with two +1/+1 counters on it. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. Sentinel Spider cmr cmr/253 cmr G G {3}{G}{G} 5 Creature - Spider 4 4 C creature Vigilance, reach Sifter Wurm cmr cmr/254 cmr G G {5}{G}{G} 7 Creature - Wurm 7 7 U creature Scry 3/vp1pt3 Reveal top card/vp1at1 Trample | When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value. Silverback Shaman cmr cmr/255 cmr G G {3}{G}{G} 5 Creature - Ape Shaman 5 4 C creature Trample | When Silverback Shaman dies, draw a card. Slurrk, All-Ingesting cmr cmr/256 cmr G G {5}{G} 6 Legendary Creature - Ooze 0 0 U creature /ccgreen=5 Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. | Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. | Partner Soul's Might cmr cmr/257 cmr G G {4}{G} 5 Sorcery C sorcery Put X +1/+1 counters on target creature, where X is that creature's power. Stingerfling Spider cmr cmr/258 cmr G G {4}{G} 5 Creature - Spider 2 5 U creature Reach | When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. Strength of the Pack cmr cmr/259 cmr G G {4}{G}{G} 6 Sorcery U sorcery Put two +1/+1 counters on each creature you control. Sweet-Gum Recluse cmr cmr/260 cmr G G {4}{G}{G} 6 Creature - Spider 0 3 R creature Flash | Cascade | Reach | When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. Three Visits cmr cmr/261 cmr G G {1}{G} 2 Sorcery U sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Vow of Wildness cmr cmr/262 cmr G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. Wildheart Invoker cmr cmr/263 cmr G G {2}{G}{G} 4 Creature - Elf Shaman 4 3 C creature {8}: Target creature gets +5/+5 and gains trample until end of turn. Wildsize cmr cmr/264 cmr G G {2}{G} 3 Instant C instant Target creature gets +2/+2 and gains trample until end of turn. | Draw a card. Abomination of Llanowar cmr cmr/265 cmr BG BG {1}{B}{G} 3 Legendary Creature - Elf Horror * * U creature Vigilance; menace | Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. Amareth, the Lustrous cmr cmr/266 cmr GWU GWU {3}{G}{W}{U} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. Araumi of the Dead Tide cmr cmr/267 cmr UB UB {1}{U}{B} 3 Legendary Creature - Merfolk Wizard 1 4 U creature Create Copy/spawn [cmr] Copy Create 2 Copies/spawnx2 [cmr] Copy Create 3 Copies/spawnx3 [cmr] Copy Create 4 Copies/spawnx4 [cmr] Copy {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. Archelos, Lagoon Mystic cmr cmr/268 cmr BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Turtle Shaman 2 4 R creature As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. | As long as Archelos is untapped, other permanents enter the battlefield untapped. Averna, the Chaos Bloom cmr cmr/269 cmr GUR GUR {G}{U}{R} 3 Legendary Creature - Elemental Shaman 4 2 R creature As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. Belbe, Corrupted Observer cmr cmr/270 cmr BG BG {B}{G} 2 Legendary Creature - Phyrexian Zombie Elf 2 2 R creature At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. Bell Borca, Spectral Sergeant cmr cmr/271 cmr RW RW {2}{R}{W} 4 Legendary Creature - Spirit Soldier * 5 R creature Reveal top card/vp1at1 Note the mana value of each card as it's put into exile. | Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. | At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Blim, Comedic Genius cmr cmr/272 cmr BR BR {2}{B}{R} 4 Legendary Creature - Imp 4 3 R creature /ch Flying | Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. Captain Vargus Wrath cmr cmr/273 cmr UR UR {U}{R} 2 Legendary Creature - Orc Pirate 1 1 U creature Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. Colfenor, the Last Yew cmr cmr/274 cmr WBG WBG {3}{W}{B}{G} 6 Legendary Creature - Treefolk Shaman 3 7 R creature Vigilance, reach | Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. Ghen, Arcanum Weaver cmr cmr/275 cmr RWB RWB {R}{W}{B} 3 Legendary Creature - Human Wizard 2 3 R creature {R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. Gnostro, Voice of the Crags cmr cmr/276 cmr URW URW {1}{U}{R}{W} 4 Legendary Creature - Chimera 3 3 R creature {T}: Choose one. X is the number of spells you've cast this turn. | - Scry X. | - Gnostro, Voice of the Crags deals X damage to target creature. | - You gain X life. Gor Muldrak, Amphinologist cmr cmr/277 cmr GU GU {1}{G}{U} 3 Legendary Creature - Human Scout 3 2 R creature Create Salamander Warrior/spawn [cmr] Salamander Warrior (U 4/3) You and permanents you control have protection from Salamanders. | At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. Hamza, Guardian of Arashin cmr cmr/278 cmr GW GW {4}{G}{W} 6 Legendary Creature - Elephant Warrior 5 5 U creature This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. | Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. Hans Eriksson cmr cmr/279 cmr RG RG {2}{R}{G} 4 Legendary Creature - Human Scout 1 4 R creature Reveal top card/vp1at1 Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. Imoti, Celebrant of Bounty cmr cmr/280 cmr GU GU {3}{G}{U} 5 Legendary Creature - Naga Druid 3 1 U creature Cascade | Spells you cast with mana value 6 or greater have cascade. Jared Carthalion, True Heir cmr cmr/281 cmr RGW RGW {R}{G}{W} 3 Legendary Creature - Human Warrior 3 3 R creature Create The Monarch/spawn [cmr] The Monarch When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. | If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. Juri, Master of the Revue cmr cmr/282 cmr BR BR {B}{R} 2 Legendary Creature - Human Shaman 1 1 U creature Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. | When Juri dies, it deals damage equal to its power to any target. Kangee, Sky Warden cmr cmr/283 cmr WU WU {3}{W}{U} 5 Legendary Creature - Bird Wizard 3 3 U creature /ch Flying, vigilance | Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. | Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. Kwain, Itinerant Meddler cmr cmr/284 cmr WU WU {W}{U} 2 Legendary Creature - Rabbit Wizard 1 3 R creature {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. Lathiel, the Bounteous Dawn cmr cmr/285 cmr GW GW {2}{G}{W} 4 Legendary Creature - Unicorn 2 2 R creature Lifelink | At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. Liesa, Shroud of Dusk cmr cmr/286 cmr WB WB {2}{W}{W}{B} 5 Legendary Creature - Angel 5 5 R creature /ch Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. | Flying, lifelink | Whenever a player casts a spell, they lose 2 life. Nevinyrral, Urborg Tyrant cmr cmr/287 cmr WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Zombie Wizard 3 6 R creature Create Zombie/spawn [cmr] Zombie (B 2/2) Create 5 Zombies/spawnx5 [cmr] Zombie (B 2/2) Create 10 Zombies/spawnx10 [cmr] Zombie (B 2/2) Hexproof from artifacts, creatures, and enchantments | When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. | When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments. Nymris, Oona's Trickster cmr cmr/288 cmr UB UB {3}{U}{B} 5 Legendary Creature - Faerie Knight 1 6 R creature yInitialize/ch Look at top two cards/vp1pt2 Flash | Flying | Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. Obeka, Brute Chronologist cmr cmr/289 cmr UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Ogre Wizard 3 4 R creature {T}: The player whose turn it is may end the turn. Reyav, Master Smith cmr cmr/290 cmr RW RW {R}{W} 2 Legendary Creature - Dwarf Artificer 2 2 U creature Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. Thalisse, Reverent Medium cmr cmr/291 cmr WB WB {3}{W}{B} 5 Legendary Creature - Human Cleric 3 4 U creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [cmr] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [cmr] Spirit (W 1/1 Flying) At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. Tuya Bearclaw cmr cmr/292 cmr RG RG {1}{R}{G} 3 Legendary Creature - Human Warrior 2 2 U creature Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. Yurlok of Scorch Thrash cmr cmr/293 cmr BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Viashino Shaman 4 4 R creature Vigilance | A player losing unspent mana causes that player to lose that much life. | {1}, {T}: Each player adds {B}{R}{G}. Zara, Renegade Recruiter cmr cmr/294 cmr UR UR {3}{U}{R} 5 Legendary Creature - Human Pirate 4 3 R creature /ch Flying | Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. Amorphous Axe cmr cmr/295 cmr {2} 2 Artifact - Equipment C artifact Equipped creature gets +3/+0 and is every creature type. | Equip {3} Angelic Armaments cmr cmr/296 cmr {3} 3 Artifact - Equipment U artifact Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. | Equip {4} Arcane Signet cmr cmr/297 cmr {2} 2 Artifact U artifact {T}: Add one mana of any color in your commander's color identity. Armillary Sphere cmr cmr/298 cmr {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. Armory of Iroas cmr cmr/299 cmr {2} 2 Artifact - Equipment C artifact Whenever equipped creature attacks, put a +1/+1 counter on it. | Equip {2} Bladegriff Prototype cmr cmr/300 cmr {5} 5 Artifact Creature - Griffin 3 2 R creature /ch Flying | Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. Brass Herald cmr cmr/301 cmr {6} 6 Artifact Creature - Golem 2 2 U creature Reveal top four cards/vp1at4 As Brass Herald enters the battlefield, choose a creature type. | When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. | Creatures of the chosen type get +1/+1. Burnished Hart cmr cmr/302 cmr {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Charcoal Diamond cmr cmr/303 cmr B {2} 2 Artifact C artifact /cr90 Charcoal Diamond enters the battlefield tapped. | {T}: Add {B}. Codex Shredder cmr cmr/304 cmr {1} 1 Artifact U artifact {T}: Target player mills a card. | {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. Commander's Plate cmr cmr/305 cmr {1} 1 Artifact - Equipment M artifact Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. | Equip commander {3} | Equip {5} Commander's Sphere cmr cmr/306 cmr {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Dreamstone Hedron cmr cmr/307 cmr {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Filigree Familiar cmr cmr/308 cmr {3} 3 Artifact Creature - Fox 2 2 C creature When Filigree Familiar enters the battlefield, you gain 2 life. | When Filigree Familiar dies, draw a card. Fire Diamond cmr cmr/309 cmr R {2} 2 Artifact C artifact /cr90 Fire Diamond enters the battlefield tapped. | {T}: Add {R}. Foundry Inspector cmr cmr/310 cmr {3} 3 Artifact Creature - Construct 3 2 C creature Artifact spells you cast cost {1} less to cast. Golem Artisan cmr cmr/311 cmr {5} 5 Artifact Creature - Golem 3 3 U creature {2}: Target artifact creature gets +1/+1 until end of turn. | {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. Grafted Wargear cmr cmr/312 cmr {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. | Equip {0} Haunted Cloak cmr cmr/313 cmr {3} 3 Artifact - Equipment C artifact Equipped creature has vigilance, trample, and haste. | Equip {1} Hero's Blade cmr cmr/314 cmr {2} 2 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. | Equip {4} Horizon Stone cmr cmr/315 cmr {5} 5 Artifact R artifact If you would lose unspent mana, that mana becomes colorless instead. Howling Golem cmr cmr/316 cmr {3} 3 Artifact Creature - Golem 2 3 C creature Whenever Howling Golem attacks or blocks, each player draws a card. Ingenuity Engine cmr cmr/317 cmr {7} 7 Artifact U artifact Cascade | {1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand. Jalum Tome cmr cmr/318 cmr {3} 3 Artifact C artifact {2}, {T}: Draw a card, then discard a card. Jeweled Lotus cmr cmr/319 cmr {0} 0 Artifact M artifact {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Loreseeker's Stone cmr cmr/320 cmr {6} 6 Artifact U artifact {3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand. Lumengrid Gargoyle cmr cmr/321 cmr {6} 6 Artifact Creature - Gargoyle 4 4 C creature /ch Flying Maelstrom Colossus cmr cmr/322 cmr {8} 8 Artifact Creature - Golem 7 7 C creature Cascade Marble Diamond cmr cmr/323 cmr W {2} 2 Artifact C artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}. Mask of Memory cmr cmr/324 cmr {2} 2 Artifact - Equipment U artifact Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. | Equip {1} Meteor Golem cmr cmr/325 cmr {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Mindless Automaton cmr cmr/326 cmr {4} 4 Artifact Creature - Construct 0 0 U creature /ccgreen=2 Mindless Automaton enters the battlefield with two +1/+1 counters on it. | {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. | Remove two +1/+1 counters from Mindless Automaton: Draw a card. Moss Diamond cmr cmr/327 cmr G {2} 2 Artifact C artifact /cr90 Moss Diamond enters the battlefield tapped. | {T}: Add {G}. Nevinyrral's Disk cmr cmr/328 cmr {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments. Pennon Blade cmr cmr/329 cmr {3} 3 Artifact - Equipment U artifact Equipped creature gets +1/+1 for each creature you control. | Equip {4} Perilous Myr cmr cmr/330 cmr {2} 2 Artifact Creature - Phyrexian Myr 1 1 C creature When Perilous Myr dies, it deals 2 damage to any target. Phyrexian Triniform cmr cmr/331 cmr {9} 9 Artifact Creature - Phyrexian Golem 9 9 M creature Create 3 Phyrexian Golems/spawnx3 [2x2] Phyrexian Golem (3/3) Create Phyrexian Triniform Copy/spawn [lackey] Phyrexian Triniform (Copy) Create 2 Phyrexian Triniform Copies/spawnx2 [lackey] Phyrexian Triniform (Copy) Create 3 Phyrexian Triniform Copies/spawnx3 [lackey] Phyrexian Triniform (Copy) Create 4 Phyrexian Triniform Copies/spawnx4 [lackey] Phyrexian Triniform (Copy) When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. | Encore {12} Pilgrim's Eye cmr cmr/332 cmr {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Pirate's Cutlass cmr cmr/333 cmr {3} 3 Artifact - Equipment C artifact When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. | Equipped creature gets +2/+1. | Equip {2} Prophetic Prism cmr cmr/334 cmr {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color. Rings of Brighthearth cmr cmr/335 cmr {3} 3 Artifact R artifact Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. Sandstone Oracle cmr cmr/336 cmr {7} 7 Artifact Creature - Sphinx 4 4 U creature /ch Flying | When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Scroll Rack cmr cmr/337 cmr {2} 2 Artifact M artifact {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. Seer's Lantern cmr cmr/338 cmr {3} 3 Artifact C artifact Scry 1/vp1pt1 {T}: Add {C}. | {2}, {T}: Scry 1. Shimmer Myr cmr cmr/339 cmr {3} 3 Artifact Creature - Myr 2 2 U creature Flash | You may cast artifact spells as though they had flash. Sisay's Ring cmr cmr/340 cmr {4} 4 Artifact C artifact {T}: Add {C}{C}. Sky Diamond cmr cmr/341 cmr U {2} 2 Artifact C artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}. Spectral Searchlight cmr cmr/342 cmr {3} 3 Artifact C artifact {T}: Choose a player. That player adds one mana of any color they choose. Staff of Domination cmr cmr/343 cmr {3} 3 Artifact R artifact {1}: Untap Staff of Domination. | {2}, {T}: You gain 1 life. | {3}, {T}: Untap target creature. | {4}, {T}: Tap target creature. | {5}, {T}: Draw a card. Staunch Throneguard cmr cmr/344 cmr {5} 5 Artifact Creature - Construct 2 5 C creature Create The Monarch/spawn [cmr] The Monarch Vigilance | When Staunch Throneguard enters the battlefield, you become the monarch. Sunset Pyramid cmr cmr/345 cmr {2} 2 Artifact U artifact yInitialize/ccblue=3 Scry 1/vp1pt1 Sunset Pyramid enters the battlefield with three brick counters on it. | {2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card. | {2}, {T}: Scry 1. Thought Vessel cmr cmr/346 cmr {2} 2 Artifact U artifact You have no maximum hand size. | {T}: Add {C}. Universal Solvent cmr cmr/347 cmr {1} 1 Artifact C artifact {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. Workshop Assistant cmr cmr/348 cmr {3} 3 Artifact Creature - Construct 1 2 C creature When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. Command Beacon cmr cmr/349 cmr 0 Land R land {T}: Add {C}. | {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. Command Tower cmr cmr/350 cmr 0 Land C land {T}: Add one mana of any color in your commander's color identity. Guildless Commons cmr cmr/351 cmr 0 Land U land /cr90 Guildless Commons enters the battlefield tapped. | When Guildless Commons enters the battlefield, return a land you control to its owner's hand. | {T}: Add {C}{C}. Opal Palace cmr cmr/352 cmr 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Path of Ancestry cmr cmr/353 cmr 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Rejuvenating Springs cmr cmr/354 cmr GU 0 Land R land /cr90 Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. | {T}: Add {G} or {U}. Rupture Spire cmr cmr/355 cmr 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Spectator Seating cmr cmr/356 cmr RW 0 Land R land /cr90 Spectator Seating enters the battlefield tapped unless you have two or more opponents. | {T}: Add {R} or {W}. Terramorphic Expanse cmr cmr/357 cmr 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Training Center cmr cmr/358 cmr UR 0 Land R land /cr90 Training Center enters the battlefield tapped unless you have two or more opponents. | {T}: Add {U} or {R}. Undergrowth Stadium cmr cmr/359 cmr BG 0 Land R land /cr90 Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. | {T}: Add {B} or {G}. Vault of Champions cmr cmr/360 cmr WB 0 Land R land /cr90 Vault of Champions enters the battlefield tapped unless you have two or more opponents. | {T}: Add {W} or {B}. War Room cmr cmr/361 cmr 0 Land R land {T}: Add {C}. | {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Wyleth, Soul of Steel cmr cmr/362 cmr RW RW {1}{R}{W} 3 Legendary Creature - Human Warrior 2 2 M creature Trample | Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it. Timely Ward cmr cmr/363 cmr W W {2}{W} 3 Enchantment - Aura R enchantment You may cast Timely Ward as though it had flash if it targets a commander. | Enchant creature | Enchanted creature has indestructible. Blazing Sunsteel cmr cmr/364 cmr R R {1}{R} 2 Artifact - Equipment R artifact Equipped creature gets +1/+0 for each opponent you have. | Whenever equipped creature is dealt damage, it deals that much damage to any target. | Equip {4} Aesi, Tyrant of Gyre Strait cmr cmr/365 cmr GU GU {4}{G}{U} 6 Legendary Creature - Serpent 5 5 M creature You may play an additional land on each of your turns. | Landfall - Whenever a land enters the battlefield under your control, you may draw a card. Trench Behemoth cmr cmr/366 cmr U U {5}{U}{U} 7 Creature - Kraken 7 7 R creature Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. | Landfall - Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. Stumpsquall Hydra cmr cmr/367 cmr G G {X}{G}{G}{G} 3 Creature - Hydra 1 1 R creature When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders. Elder Deep-Fiend cmr cmr/368 cmr U {8} 8 Creature - Eldrazi Octopus 5 6 R creature Flash | Emerge {5}{U}{U} | When you cast this spell, tap up to four target permanents. Condemn cmr cmr/369 cmr W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Danitha Capashen, Paragon cmr cmr/370 cmr W W {2}{W} 3 Legendary Creature - Human Knight 2 2 U creature First strike, vigilance, lifelink | Aura and Equipment spells you cast cost {1} less to cast. Dawn Charm cmr cmr/371 cmr W W {1}{W} 2 Instant U instant Choose one - | - Prevent all combat damage that would be dealt this turn. | - Regenerate target creature. | - Counter target spell that targets you. Disenchant cmr cmr/372 cmr W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment. Faith Unbroken cmr cmr/373 cmr W W {3}{W} 4 Enchantment - Aura U enchantment Enchant creature you control | When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. | Enchanted creature gets +2/+2. Flickerwisp cmr cmr/374 cmr W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Generous Gift cmr cmr/375 cmr W W {2}{W} 3 Instant U instant /spawn [cmr] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Ironclad Slayer cmr cmr/376 cmr W W {2}{W} 3 Creature - Human Warrior 3 2 C creature When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. Martial Coup cmr cmr/378 cmr W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [cmr] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [cmr] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [cmr] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Odric, Lunarch Marshal cmr cmr/379 cmr W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 R creature At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. On Serra's Wings cmr cmr/380 cmr W W {3}{W} 4 Legendary Enchantment - Aura U enchantment Enchant creature | Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. Oreskos Explorer cmr cmr/381 cmr W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. Relic Seeker cmr cmr/382 cmr W W {1}{W} 2 Creature - Human Soldier 2 2 R creature Renown - Add a +1/+1 counter/ccgreen+1 Renown 1 | When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Sigarda's Aid cmr cmr/384 cmr W W {W} 1 Enchantment R enchantment You may cast Aura and Equipment spells as though they had flash. | Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. Spirit Mantle cmr cmr/385 cmr W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has protection from creatures. Sram, Senior Edificer cmr cmr/386 cmr W W {1}{W} 2 Legendary Creature - Dwarf Advisor 2 2 R creature Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. Swords to Plowshares cmr cmr/387 cmr W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Unbreakable Formation cmr cmr/388 cmr W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Unquestioned Authority cmr cmr/389 cmr W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | When Unquestioned Authority enters the battlefield, draw a card. | Enchanted creature has protection from creatures. Valorous Stance cmr cmr/390 cmr W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater. White Sun's Zenith cmr cmr/391 cmr W W {X}{W}{W}{W} 3 Instant R instant Create Cat/spawn [cmr] Cat (W 2/2) Create 5 Cats/spawnx5 [cmr] Cat (W 2/2) Create 10 Cats/spawnx10 [cmr] Cat (W 2/2) Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Winds of Rath cmr cmr/392 cmr W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. Arcane Denial cmr cmr/393 cmr U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep. Compulsive Research cmr cmr/394 cmr U U {2}{U} 3 Sorcery C sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card. Counterspell cmr cmr/395 cmr U U {U}{U} 2 Instant C instant Counter target spell. Fact or Fiction cmr cmr/396 cmr U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Into the Roil cmr cmr/397 cmr U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Ior Ruin Expedition cmr cmr/398 cmr U U {1}{U} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. | Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. Meloku the Clouded Mirror cmr cmr/399 cmr U U {4}{U} 5 Legendary Creature - Moonfolk Wizard 2 4 R creature yInitialize/ch Create Illusion/spawn [cmr] Illusion (U 1/1 Flying) Flying | {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. Mulldrifter cmr cmr/400 cmr U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Nezahal, Primal Tide cmr cmr/401 cmr U U {5}{U}{U} 7 Legendary Creature - Elder Dinosaur 7 7 R creature This spell can't be countered. | You have no maximum hand size. | Whenever an opponent casts a noncreature spell, draw a card. | Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. Peel from Reality cmr cmr/402 cmr U U {1}{U} 2 Instant C instant Return target creature you control and target creature you don't control to their owners' hands. Scourge of Fleets cmr cmr/403 cmr U U {5}{U}{U} 7 Creature - Kraken 6 6 R creature When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Shipbreaker Kraken cmr cmr/404 cmr U U {4}{U}{U} 6 Creature - Kraken 6 6 R creature Monstrosity - Add 4 +1/+1 counters/ccgreen+4 {6}{U}{U}: Monstrosity 4. | When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken. Slinn Voda, the Rising Deep cmr cmr/405 cmr U U {6}{U}{U} 8 Legendary Creature - Leviathan 8 8 U creature Kicker {1}{U} | When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. Sphinx of Uthuun cmr cmr/406 cmr U U {5}{U}{U} 7 Creature - Sphinx 5 6 R creature yInitialize/ch Reveal top five cards/vp1at5 Flying | When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Stormtide Leviathan cmr cmr/407 cmr U U {5}{U}{U}{U} 8 Creature - Leviathan 8 8 R creature Islandwalk | All lands are Islands in addition to their other types. | Creatures without flying or islandwalk can't attack. Tromokratis cmr cmr/408 cmr U U {5}{U}{U} 7 Legendary Creature - Kraken 8 8 R creature Tromokratis has hexproof unless it's attacking or blocking. | Tromokratis can't be blocked unless all creatures defending player controls block it. Whelming Wave cmr cmr/409 cmr U U {2}{U}{U} 4 Sorcery R sorcery Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. Abrade cmr cmr/410 cmr R R {1}{R} 2 Instant U instant Choose one - | - Abrade deals 3 damage to target creature. | - Destroy target artifact. Comet Storm cmr cmr/411 cmr R R {X}{R}{R} 2 Instant M instant Multikicker {1} | Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. Dualcaster Mage cmr cmr/412 cmr R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Expedite cmr cmr/413 cmr R R {R} 1 Instant C instant Target creature gains haste until end of turn. | Draw a card. Fists of Flame cmr cmr/414 cmr R R {1}{R} 2 Instant C instant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. Jaya's Immolating Inferno cmr cmr/415 cmr R R {X}{R}{R} 2 Legendary Sorcery R sorcery Jaya's Immolating Inferno deals X damage to each of up to three targets. Relentless Assault cmr cmr/416 cmr R R {2}{R}{R} 4 Sorcery R sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Temur Battle Rage cmr cmr/417 cmr R R {1}{R} 2 Instant C instant Target creature gains double strike until end of turn. | Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. Volcanic Fallout cmr cmr/418 cmr R R {1}{R}{R} 3 Instant U instant This spell can't be countered. | Volcanic Fallout deals 2 damage to each creature and each player. Wild Ricochet cmr cmr/419 cmr R R {2}{R}{R} 4 Instant R instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Word of Seizing cmr cmr/420 cmr R R {3}{R}{R} 5 Instant R instant Split second | Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Acidic Slime cmr cmr/421 cmr G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Avenger of Zendikar cmr cmr/422 cmr G G {5}{G}{G} 7 Creature - Elemental 5 5 M creature Create Plant/spawn [cmr] Plant (G 0/1) Create 5 Plants/spawnx5 [cmr] Plant (G 0/1) Create 10 Plants/spawnx10 [cmr] Plant (G 0/1) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. | Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. Beast Within cmr cmr/423 cmr G G {2}{G} 3 Instant U instant /spawn [cmr] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Cultivate cmr cmr/424 cmr G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Eternal Witness cmr cmr/425 cmr G G {1}{G}{G} 3 Creature - Human Shaman 2 1 U creature When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Explore cmr cmr/426 cmr G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Harmonize cmr cmr/427 cmr G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Khalni Heart Expedition cmr cmr/428 cmr G G {1}{G} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Kodama's Reach cmr cmr/429 cmr G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Molimo, Maro-Sorcerer cmr cmr/430 cmr G G {4}{G}{G}{G} 7 Legendary Creature - Elemental * * R creature Trample | Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Rampaging Baloths cmr cmr/431 cmr G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [cmr] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Rampant Growth cmr cmr/432 cmr G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Ramunap Excavator cmr cmr/433 cmr G G {2}{G} 3 Creature - Naga Cleric 2 3 R creature You may play lands from your graveyard. Retreat to Kazandu cmr cmr/435 cmr G G {2}{G} 3 Enchantment U enchantment Landfall - Whenever a land enters the battlefield under your control, choose one - | - Put a +1/+1 counter on target creature. | - You gain 2 life. Search for Tomorrow cmr cmr/436 cmr G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. | Suspend 2-{G} Sporemound cmr cmr/437 cmr G G {3}{G}{G} 5 Creature - Fungus 3 3 C creature Create Saproling/spawn [cmr] Saproling (G 1/1) Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. Terastodon cmr cmr/438 cmr G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [cmr] Elephant (G 3/3) Create 2 Elephants/spawnx2 [cmr] Elephant (G 3/3) Create 3 Elephants/spawnx3 [cmr] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. Verdant Sun's Avatar cmr cmr/439 cmr G G {5}{G}{G} 7 Creature - Dinosaur Avatar 5 5 R creature Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. Wickerbough Elder cmr cmr/440 cmr G G {3}{G} 4 Creature - Treefolk Shaman 4 4 C creature /ccred=1 Wickerbough Elder enters the battlefield with a -1/-1 counter on it. | {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. Yavimaya Elder cmr cmr/441 cmr G G {1}{G}{G} 3 Creature - Human Druid 2 1 C creature When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | {2}, Sacrifice Yavimaya Elder: Draw a card. Boros Charm cmr cmr/442 cmr RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn. Coiling Oracle cmr cmr/443 cmr GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 C creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Deflecting Palm cmr cmr/444 cmr RW RW {R}{W} 2 Instant R instant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. Fathom Mage cmr cmr/445 cmr GU GU {2}{G}{U} 4 Creature - Human Wizard 1 1 R creature Evolve | Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. Growth Spiral cmr cmr/446 cmr GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield. Master Warcraft cmr cmr/447 cmr RW RW {2}{R/W}{R/W} 4 Instant R instant Cast this spell only before attackers are declared. | You choose which creatures attack this turn. | You choose which creatures block this turn and how those creatures block. Murkfiend Liege cmr cmr/448 cmr GU GU {2}{G/U}{G/U}{G/U} 5 Creature - Horror 4 4 R creature Other green creatures you control get +1/+1. | Other blue creatures you control get +1/+1. | Untap all green and/or blue creatures you control during each other player's untap step. Response // Resurgence cmr cmr/449 cmr RW RW {R/W}{R/W} // {3}{R}{W} 7 Instant // Sorcery R sorcery Response deals 5 damage to target attacking or blocking creature. // Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. Sharktocrab cmr cmr/450 cmr GU GU {2}{G}{U} 4 Creature - Shark Octopus Crab 4 4 U creature Adapt - Add a +1/+1 counter/ccgreen+1 {2}{G}{U}: Adapt 1. | Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Simic Charm cmr cmr/451 cmr GU GU {G}{U} 2 Instant U instant Choose one - | - Target creature gets +3/+3 until end of turn. | - Permanents you control gain hexproof until end of turn. | - Return target creature to its owner's hand. Simic Sky Swallower cmr cmr/452 cmr GU GU {5}{G}{U} 7 Creature - Leviathan 6 6 R creature /ch Flying, trample | Shroud Spitting Image cmr cmr/453 cmr GU GU {4}{G/U}{G/U} 6 Sorcery R sorcery Create Copy/spawn [cmr] Copy Create a token that's a copy of target creature. | Retrace Tiana, Ship's Caretaker cmr cmr/454 cmr RW RW {3}{R}{W} 5 Legendary Creature - Angel Artificer 3 3 U creature /ch Flying, first strike | Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. Urban Evolution cmr cmr/455 cmr GU GU {3}{G}{U} 5 Sorcery U sorcery Draw three cards. You may play an additional land this turn. Wear // Tear cmr cmr/456 cmr RW RW {1}{R} // {W} 3 Instant // Instant U instant Destroy target artifact. | Fuse // Destroy target enchantment. | Fuse Blackblade Reforged cmr cmr/457 cmr {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 for each land you control. | Equip legendary creature {3} | Equip {7} Bonesplitter cmr cmr/458 cmr {1} 1 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Equip {1} Boros Signet cmr cmr/459 cmr RW {2} 2 Artifact C artifact {1}, {T}: Add {R}{W}. Brass Squire cmr cmr/460 cmr {3} 3 Artifact Creature - Myr 1 3 U creature {T}: Attach target Equipment you control to target creature you control. Explorer's Scope cmr cmr/461 cmr {1} 1 Artifact - Equipment C artifact Look at top card/vp1pt1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Equip {1} Fireshrieker cmr cmr/462 cmr {3} 3 Artifact - Equipment U artifact Equipped creature has double strike. | Equip {2} Loxodon Warhammer cmr cmr/465 cmr {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Mask of Avacyn cmr cmr/466 cmr {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+2 and has hexproof. | Equip {3} Ring of Thune cmr cmr/468 cmr {2} 2 Artifact - Equipment U artifact Equipped creature has vigilance. | At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. | Equip {1} Ring of Valkas cmr cmr/469 cmr {2} 2 Artifact - Equipment U artifact Equipped creature has haste. | At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. | Equip {1} Seer's Sundial cmr cmr/470 cmr {4} 4 Artifact R artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. Simic Signet cmr cmr/471 cmr GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}. Sol Ring cmr cmr/472 cmr {1} 1 Artifact U artifact {T}: Add {C}{C}. Sunforger cmr cmr/473 cmr RW {3} 3 Artifact - Equipment R artifact Equipped creature gets +4/+0. | {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. | Equip {3} Swiftfoot Boots cmr cmr/474 cmr {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Sword of Vengeance cmr cmr/475 cmr {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3} Blighted Woodland cmr cmr/476 cmr G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Boros Garrison cmr cmr/477 cmr RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Boros Guildgate cmr cmr/478 cmr RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}. Coral Atoll cmr cmr/480 cmr U 0 Land U land /cr90 Coral Atoll enters the battlefield tapped. | When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. | {T}: Add {C}{U}. Encroaching Wastes cmr cmr/481 cmr 0 Land U land {T}: Add {C}. | {4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land. Evolving Wilds cmr cmr/482 cmr 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Forgotten Cave cmr cmr/483 cmr R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Jungle Basin cmr cmr/484 cmr G 0 Land U land /cr90 Jungle Basin enters the battlefield tapped. | When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. | {T}: Add {C}{G}. Memorial to Genius cmr cmr/485 cmr U 0 Land U land /cr90 Memorial to Genius enters the battlefield tapped. | {T}: Add {U}. | {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards. Memorial to War cmr cmr/486 cmr R 0 Land U land /cr90 Memorial to War enters the battlefield tapped. | {T}: Add {R}. | {4}{R}, {T}, Sacrifice Memorial to War: Destroy target land. Myriad Landscape cmr cmr/487 cmr 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Reliquary Tower cmr cmr/488 cmr 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rogue's Passage cmr cmr/489 cmr 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Secluded Steppe cmr cmr/491 cmr W 0 Land U land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Simic Growth Chamber cmr cmr/492 cmr GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Simic Guildgate cmr cmr/493 cmr GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}. Slayers' Stronghold cmr cmr/494 cmr RW 0 Land R land {T}: Add {C}. | {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. Stone Quarry cmr cmr/495 cmr RW 0 Land U land /cr90 Stone Quarry enters the battlefield tapped. | {T}: Add {R} or {W}. Sunhome, Fortress of the Legion cmr cmr/496 cmr RW 0 Land U land {T}: Add {C}. | {2}{R}{W}, {T}: Target creature gains double strike until end of turn. Thornwood Falls cmr cmr/498 cmr GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}. Transguild Promenade cmr cmr/499 cmr 0 Land C land /cr90 Transguild Promenade enters the battlefield tapped. | When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Vivid Creek cmr cmr/500 cmr U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. Vivid Grove cmr cmr/501 cmr G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. Wind-Scarred Crag cmr cmr/502 cmr RW 0 Land C land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}. Woodland Stream cmr cmr/503 cmr GU 0 Land C land /cr90 Woodland Stream enters the battlefield tapped. | {T}: Add {G} or {U}. Plains cmr cmr/504 cmr W 0 Basic Land - Plains C plains Island cmr cmr/506 cmr U 0 Basic Land - Island C island Mountain cmr cmr/508 cmr R 0 Basic Land - Mountain C mountain Forest cmr cmr/510 cmr G 0 Basic Land - Forest C forest Mana Confluence cmr cmr/721 cmr 0 Land M land {T}, Pay 1 life: Add one mana of any color. [cmr] Angel (W 4/4 Flying) cmr tcmr/1 tcmr W 0 Token Creature - Angel 4 4 T /ch Flying [cmr] Soldier (W 1/1) cmr tcmr/2 tcmr W 0 Token Creature - Soldier 1 1 T [cmr] Spirit (W 1/1 Flying) cmr tcmr/3 tcmr W 0 Token Creature - Spirit 1 1 T /ch Flying [cmr] Salamander Warrior (U 4/3) cmr tcmr/4 tcmr U 0 Token Creature - Salamander Warrior 4 3 T [cmr] Thrull (B 0/1) cmr tcmr/5 tcmr B 0 Token Creature - Thrull 0 1 T [cmr] Zombie (B 2/2) cmr tcmr/6 tcmr B 0 Token Creature - Zombie 2 2 T [cmr] Dragon (R 2/2 Flying) cmr tcmr/7 tcmr R 0 Token Creature - Dragon 2 2 T /ch Flying | {R}: This creature gets +1/+0 until end of turn. [cmr] Elf Warrior (G 1/1) cmr tcmr/8 tcmr G 0 Token Creature - Elf Warrior 1 1 T [cmr] Golem (3/3) cmr tcmr/9 tcmr 0 Token Artifact Creature - Golem 3 3 T [cmr] Horror (*/*) cmr tcmr/10 tcmr 0 Token Artifact Creature - Horror * * T [cmr] Rock cmr tcmr/11 tcmr 0 Token Artifact - Equipment T Equipped creature has "{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target." | Equip {1} [cmr] Treasure cmr tcmr/12 tcmr 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color. [cmr] Copy cmr tcmr/13 tcmr 0 Token T [cmr] The Monarch cmr tcmr/14 tcmr 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch. [cmr] Cat (W 2/2) cmr tcmr/15 tcmr W 0 Token Creature - Cat 2 2 T [cmr] Illusion (U 1/1 Flying) cmr tcmr/17 tcmr U 0 Token Creature - Illusion 1 1 T /ch Flying [cmr] Beast (G 3/3) cmr tcmr/18 tcmr G 0 Token Creature - Beast 3 3 T [cmr] Beast (G 4/4) cmr tcmr/19 tcmr G 0 Token Creature - Beast 4 4 T [cmr] Elephant (G 3/3) cmr tcmr/20 tcmr G 0 Token Creature - Elephant 3 3 T [cmr] Plant (G 0/1) cmr tcmr/21 tcmr G 0 Token Creature - Plant 0 1 T [cmr] Saproling (G 1/1) cmr tcmr/22 tcmr G 0 Token Creature - Saproling 1 1 T Tevesh Szat, Doom of Fools 1cmr cmr/512 cmr B B {4}{B} 5 Legendary Planeswalker - Szat 4 M planeswalker yInitialize/ccblue=4 Create 2 Thrulls/spawnx2 [cmr] Thrull (B 0/1) +2: Create two 0/1 black Thrull creature tokens. | +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. | -10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. | Tevesh Szat, Doom of Fools can be your commander. | Partner Jeska, Thrice Reborn 1cmr cmr/513 cmr R R {2}{R} 3 Legendary Planeswalker - Jeska 0 M planeswalker /ccblue=0 Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. | 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. | -X: Jeska, Thrice Reborn deals X damage to each of up to three targets. | Jeska, Thrice Reborn can be your commander. | Partner Najeela, the Blade-Blossom 1cmr cmr/temp_514 cmr R WUBRG {2}{R} 3 Legendary Creature - Human Warrior 3 2 M creature Create Warrior/spawn [ktk] Warrior (W 1/1) Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. | {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. Akiri, Line-Slinger 1cmr cmr/temp_515 cmr RW RW {R}{W} 2 Legendary Creature - Kor Soldier Ally 0 3 M creature First strike, vigilance | Akiri, Line-Slinger gets +1/+0 for each artifact you control. | Partner Brago, King Eternal 1cmr cmr/temp_516 cmr WU WU {2}{W}{U} 4 Legendary Creature - Spirit Noble 2 4 M creature /ch Flying | Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. Bruse Tarl, Boorish Herder 1cmr cmr/temp_517 cmr RW RW {2}{R}{W} 4 Legendary Creature - Human Ally 3 3 M creature Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. | Partner Derevi, Empyrial Tactician 1cmr cmr/temp_518 cmr GWU GWU {G}{W}{U} 3 Legendary Creature - Bird Wizard 2 3 M creature /ch Flying | Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. | {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. Ikra Shidiqi, the Usurper 1cmr cmr/temp_519 cmr BG BG {3}{B}{G} 5 Legendary Creature - Naga Wizard 3 7 M creature Menace | Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. | Partner Ishai, Ojutai Dragonspeaker 1cmr cmr/temp_520 cmr WU WU {2}{W}{U} 4 Legendary Creature - Bird Monk 1 1 M creature /ch Flying | Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. | Partner Karador, Ghost Chieftain 1cmr cmr/temp_521 cmr WBG WBG {5}{W}{B}{G} 8 Legendary Creature - Centaur Spirit 3 4 M creature This spell costs {1} less to cast for each creature card in your graveyard. | Once during each of your turns, you may cast a creature spell from your graveyard. Karametra, God of Harvests 1cmr cmr/temp_522 cmr GW GW {3}{G}{W} 5 Legendary Enchantment Creature - God 6 7 M creature Indestructible | As long as your devotion to green and white is less than seven, Karametra isn't a creature. | Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. Kraum, Ludevic's Opus 1cmr cmr/temp_523 cmr UR UR {3}{U}{R} 5 Legendary Creature - Zombie Horror 4 4 M creature /ch Flying, haste | Whenever an opponent casts their second spell each turn, draw a card. | Partner Kydele, Chosen of Kruphix 1cmr cmr/temp_524 cmr GU GU {2}{G}{U} 4 Legendary Creature - Human Wizard 2 3 M creature {T}: Add {C} for each card you've drawn this turn. | Partner Ludevic, Necro-Alchemist 1cmr cmr/temp_525 cmr UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 1 4 M creature At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. | Partner Maelstrom Wanderer 1cmr cmr/temp_526 cmr GUR GUR {5}{G}{U}{R} 8 Legendary Creature - Elemental 7 5 M creature Creatures you control have haste. | Cascade, cascade Marath, Will of the Wild 1cmr cmr/temp_527 cmr RGW RGW {R}{G}{W} 3 Legendary Creature - Elemental Beast 0 0 M creature Create Elemental/spawn [c18] Elemental (G */*) Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. | {X}, Remove X +1/+1 counters from Marath: Choose one - | - Put X +1/+1 counters on target creature. X can't be 0. | - Marath deals X damage to any target. X can't be 0. | - Create an X/X green Elemental creature token. X can't be 0. Muldrotha, the Gravetide 1cmr cmr/temp_528 cmr BGU BGU {3}{B}{G}{U} 6 Legendary Creature - Elemental Avatar 6 6 M creature During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. Nekusar, the Mindrazer 1cmr cmr/temp_529 cmr UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Zombie Wizard 2 4 M creature At the beginning of each player's draw step, that player draws an additional card. | Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. Prossh, Skyraider of Kher 1cmr cmr/temp_530 cmr BRG BRG {3}{B}{R}{G} 6 Legendary Creature - Dragon 5 5 M creature yInitialize/ch Create Kobolds of Kher Keep/spawn [a25] Kobolds of Kher Keep (R 0/1) Create 5 Kobolds of Kher Keeps/spawnx5 [a25] Kobolds of Kher Keep (R 0/1) Create 10 Kobolds of Kher Keeps/spawnx10 [a25] Kobolds of Kher Keep (R 0/1) When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. | Flying | Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. Queen Marchesa 1cmr cmr/temp_531 cmr RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Assassin 3 3 M creature Create Assassin/spawn [cn2] Assassin (B 1/1 Deathtouch, Haste) Create The Monarch/spawn [cmr] The Monarch Deathtouch, haste | When Queen Marchesa enters the battlefield, you become the monarch. | At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. Rakdos, Lord of Riots 1cmr cmr/temp_532 cmr BR BR {B}{B}{R}{R} 4 Legendary Creature - Demon 6 6 M creature /ch You can't cast this spell unless an opponent lost life this turn. | Flying, trample | Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. Ravos, Soultender 1cmr cmr/temp_533 cmr WB WB {3}{W}{B} 5 Legendary Creature - Human Cleric 2 2 M creature /ch Flying | Other creatures you control get +1/+1. | At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. | Partner Reyhan, Last of the Abzan 1cmr cmr/temp_534 cmr BG BG {1}{B}{G} 3 Legendary Creature - Human Warrior 0 0 M creature /ccgreen=3 Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. | Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. | Partner Sidar Kondo of Jamuraa 1cmr cmr/temp_535 cmr GW GW {2}{G}{W} 4 Legendary Creature - Human Knight 2 5 M creature Flanking | Creatures your opponents control without flying or reach can't block creatures with power 2 or less. | Partner Silas Renn, Seeker Adept 1cmr cmr/temp_536 cmr UB UB {1}{U}{B} 3 Legendary Artifact Creature - Human 2 2 M creature Deathtouch | Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. | Partner Tana, the Bloodsower 1cmr cmr/temp_537 cmr RG RG {2}{R}{G} 4 Legendary Creature - Elf Druid 2 2 M creature Create Saproling/spawn [cmr] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [cmr] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [cmr] Saproling (G 1/1) Trample | Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. | Partner Thrasios, Triton Hero 1cmr cmr/temp_538 cmr GU GU {G}{U} 2 Legendary Creature - Merfolk Wizard 1 3 M creature Scry 1/vp1pt1 Reveal top card/vp1at1 {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. | Partner Tymna the Weaver 1cmr cmr/temp_539 cmr WB WB {1}{W}{B} 3 Legendary Creature - Human Cleric 2 2 M creature Lifelink | At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. | Partner Vial Smasher the Fierce 1cmr cmr/temp_540 cmr BR BR {1}{B}{R} 3 Legendary Creature - Goblin Berserker 2 3 M creature Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. | Partner Xenagos, God of Revels 1cmr cmr/temp_541 cmr RG RG {3}{R}{G} 5 Legendary Enchantment Creature - God 6 5 M creature Indestructible | As long as your devotion to red and green is less than seven, Xenagos isn't a creature. | At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. Yuriko, the Tiger's Shadow 1cmr cmr/temp_542 cmr UB UB {1}{U}{B} 3 Legendary Creature - Human Ninja 1 3 M creature Reveal top card/vp1at1 Commander ninjutsu {U}{B} | Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. Zedruu the Greathearted 1cmr cmr/temp_543 cmr URW URW {1}{U}{R}{W} 4 Legendary Creature - Minotaur Monk 2 4 M creature At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. | {U}{R}{W}: Target opponent gains control of target permanent you control. Zur the Enchanter 1cmr cmr/temp_544 cmr WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Human Wizard 1 4 M creature /ch Flying | Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. Ramos, Dragon Engine 1cmr cmr/temp_545 cmr WUBRG {6} 6 Legendary Artifact Creature - Dragon 4 4 M creature /ch Flying | Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. | Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. The Prismatic Piper 1cmr cmr/temp_546 cmr {5} 5 Legendary Creature - Shapeshifter 3 3 S creature If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. | Partner Akroma, Vision of Ixidor 1cmr cmr/temp_547 cmr W W {5}{W}{W} 7 Legendary Creature - Angel 6 6 M creature /ch Flying, first strike, vigilance, trample | At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. | Partner Alharu, Solemn Ritualist 1cmr cmr/temp_548 cmr W W {4}{W} 5 Legendary Creature - Human Monk 3 3 U creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. | Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. | Partner Ardenn, Intrepid Archaeologist 1cmr cmr/temp_549 cmr W W {2}{W} 3 Legendary Creature - Kor Scout 2 2 U creature At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. | Partner Keleth, Sunmane Familiar 1cmr cmr/temp_550 cmr W W {1}{W} 2 Legendary Creature - Horse 1 1 U creature Whenever a commander you control attacks, put a +1/+1 counter on it. | Partner Livio, Oathsworn Sentinel 1cmr cmr/temp_551 cmr W W {1}{W} 2 Legendary Creature - Human Knight 2 2 R creature {1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. | {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. | Partner Prava of the Steel Legion 1cmr cmr/temp_552 cmr W W {2}{W} 3 Legendary Creature - Cat Soldier 1 4 U creature Create Soldier/spawn [cmr] Soldier (W 1/1) As long as it's your turn, creature tokens you control get +1/+4. | {3}{W}: Create a 1/1 white Soldier creature token. | Partner Radiant, Serra Archangel 1cmr cmr/temp_553 cmr W W {6}{W} 7 Legendary Creature - Angel 6 4 U creature /ch Flying | Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. | Partner Rebbec, Architect of Ascension 1cmr cmr/temp_554 cmr W W {3}{W} 4 Legendary Creature - Human Artificer 3 4 U creature Artifacts you control have protection from each mana value among artifacts you control. | Partner Brinelin, the Moon Kraken 1cmr cmr/temp_555 cmr U U {6}{U}{U} 8 Legendary Creature - Kraken 6 8 U creature When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. | Partner Eligeth, Crossroads Augur 1cmr cmr/temp_556 cmr U U {4}{U}{U} 6 Legendary Creature - Sphinx 5 6 R creature /ch Flying | If you would scry a number of cards, draw that many cards instead. | Partner Esior, Wardwing Familiar 1cmr cmr/temp_557 cmr U U {1}{U} 2 Legendary Creature - Bird 1 3 U creature /ch Flying | Spells your opponents cast that target one or more commanders you control cost {3} more to cast. | Partner Ghost of Ramirez DePietro 1cmr cmr/temp_558 cmr U U {2}{U} 3 Legendary Creature - Spirit Pirate 2 3 U creature Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. | Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. | Partner Glacian, Powerstone Engineer 1cmr cmr/temp_559 cmr U U {5}{U} 6 Legendary Creature - Human Artificer 3 6 U creature {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. | Partner Malcolm, Keen-Eyed Navigator 1cmr cmr/temp_560 cmr U U {2}{U} 3 Legendary Creature - Siren Pirate 2 2 U creature yInitialize/ch Create Treasure/spawn [cmr] Treasure Create 5 Treasures/spawnx5 [cmr] Treasure Create 10 Treasures/spawnx10 [cmr] Treasure Flying | Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. | Partner Sakashima of a Thousand Faces 1cmr cmr/temp_561 cmr U U {3}{U} 4 Legendary Creature - Human Rogue 3 1 M creature You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. | The "legend rule" doesn't apply to permanents you control. | Partner Siani, Eye of the Storm 1cmr cmr/temp_562 cmr U U {3}{U} 4 Legendary Creature - Djinn Monk 3 2 U creature /ch Flying | Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. | Partner Armix, Filigree Thrasher 1cmr cmr/temp_563 cmr B B {2}{B} 3 Legendary Artifact Creature - Golem 3 2 U creature Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. | Partner Falthis, Shadowcat Familiar 1cmr cmr/temp_564 cmr B B {2}{B} 3 Legendary Creature - Nightmare Cat 2 2 U creature Commanders you control have menace and deathtouch. | Partner Keskit, the Flesh Sculptor 1cmr cmr/temp_565 cmr B B {2}{B} 3 Legendary Creature - Phyrexian Human Artificer 1 3 U creature Look at top three cards/vp1pt3 {T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. | Partner Miara, Thorn of the Glade 1cmr cmr/temp_566 cmr B B {1}{B} 2 Legendary Creature - Elf Scout 1 2 U creature Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. | Partner Nadier, Agent of the Duskenel 1cmr cmr/temp_567 cmr B B {5}{B} 6 Legendary Creature - Elf Warrior 3 3 U creature Create Elf Warrior/spawn [cmr] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [cmr] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [cmr] Elf Warrior (G 1/1) Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. | When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. | Partner Sengir, the Dark Baron 1cmr cmr/temp_568 cmr B B {4}{B}{B} 6 Legendary Creature - Vampire Noble 4 4 R creature /ch Flying | Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. | Whenever another player loses the game, you gain life equal to that player's life total as the turn began. | Partner Tormod, the Desecrator 1cmr cmr/temp_569 cmr B B {3}{B} 4 Legendary Creature - Zombie Wizard 4 2 U creature Create Zombie/spawn [cmr] Zombie (B 2/2) Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. | Partner Alena, Kessig Trapper 1cmr cmr/temp_570 cmr R R {4}{R} 5 Legendary Creature - Human Scout 4 3 U creature First strike | {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. | Partner Breeches, Brazen Plunderer 1cmr cmr/temp_571 cmr R R {3}{R} 4 Legendary Creature - Goblin Pirate 3 3 U creature Menace | Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. | Partner Dargo, the Shipwrecker 1cmr cmr/temp_572 cmr R R {6}{R} 7 Legendary Creature - Giant Pirate 7 5 U creature As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. | Trample | Partner Kediss, Emberclaw Familiar 1cmr cmr/temp_573 cmr R R {1}{R} 2 Legendary Creature - Elemental Lizard 1 1 U creature Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. | Partner Krark, the Thumbless 1cmr cmr/temp_574 cmr R R {1}{R} 2 Legendary Creature - Goblin Wizard 2 2 R creature Flip a coin/flip1 Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. | Partner Rograkh, Son of Rohgahh 1cmr cmr/temp_575 cmr R R {0} 0 Legendary Creature - Kobold Warrior 0 1 U creature First strike, menace, trample | Partner Toggo, Goblin Weaponsmith 1cmr cmr/temp_576 cmr R R {2}{R} 3 Legendary Creature - Goblin Artificer 2 2 U creature Create Rock/spawn [cmr] Rock Landfall - Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. | Partner Anara, Wolvid Familiar 1cmr cmr/temp_577 cmr G G {3}{G} 4 Legendary Creature - Wolf Beast 4 4 U creature As long as it's your turn, commanders you control have indestructible. | Partner Gilanra, Caller of Wirewood 1cmr cmr/temp_578 cmr G G {2}{G} 3 Legendary Creature - Elf Druid 1 2 U creature {T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. | Partner Halana, Kessig Ranger 1cmr cmr/temp_579 cmr G G {3}{G} 4 Legendary Creature - Human Archer Ranger 3 4 U creature Reach | Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. | Partner Ich-Tekik, Salvage Splicer 1cmr cmr/temp_580 cmr G G {4}{G} 5 Legendary Creature - Phyrexian Human Artificer 1 1 U creature /spawn [2x2] Phyrexian Golem (3/3) When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. | Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. | Partner Kamahl, Heart of Krosa 1cmr cmr/temp_581 cmr G G {6}{G}{G} 8 Legendary Creature - Human Druid 5 5 M creature At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. | {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. | Partner Kodama of the East Tree 1cmr cmr/temp_582 cmr G G {4}{G}{G} 6 Legendary Creature - Spirit 6 6 R creature Reach | Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. | Partner Numa, Joraga Chieftain 1cmr cmr/temp_583 cmr G G {2}{G} 3 Legendary Creature - Elf Warrior 2 2 U creature At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. | Partner Slurrk, All-Ingesting 1cmr cmr/temp_584 cmr G G {5}{G} 6 Legendary Creature - Ooze 0 0 U creature /ccgreen=5 Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. | Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. | Partner Abomination of Llanowar 1cmr cmr/temp_585 cmr BG BG {1}{B}{G} 3 Legendary Creature - Elf Horror * * U creature Vigilance; menace | Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. Amareth, the Lustrous 1cmr cmr/temp_586 cmr GWU GWU {3}{G}{W}{U} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. Araumi of the Dead Tide 1cmr cmr/temp_587 cmr UB UB {1}{U}{B} 3 Legendary Creature - Merfolk Wizard 1 4 U creature Create Copy/spawn [cmr] Copy Create 2 Copies/spawnx2 [cmr] Copy Create 3 Copies/spawnx3 [cmr] Copy Create 4 Copies/spawnx4 [cmr] Copy {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. Archelos, Lagoon Mystic 1cmr cmr/temp_588 cmr BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Turtle Shaman 2 4 R creature As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. | As long as Archelos is untapped, other permanents enter the battlefield untapped. Averna, the Chaos Bloom 1cmr cmr/temp_589 cmr GUR GUR {G}{U}{R} 3 Legendary Creature - Elemental Shaman 4 2 R creature As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. Belbe, Corrupted Observer 1cmr cmr/temp_590 cmr BG BG {B}{G} 2 Legendary Creature - Phyrexian Zombie Elf 2 2 R creature At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. Bell Borca, Spectral Sergeant 1cmr cmr/temp_591 cmr RW RW {2}{R}{W} 4 Legendary Creature - Spirit Soldier * 5 R creature Reveal top card/vp1at1 Note the mana value of each card as it's put into exile. | Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. | At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Blim, Comedic Genius 1cmr cmr/temp_592 cmr BR BR {2}{B}{R} 4 Legendary Creature - Imp 4 3 R creature /ch Flying | Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. Captain Vargus Wrath 1cmr cmr/temp_593 cmr UR UR {U}{R} 2 Legendary Creature - Orc Pirate 1 1 U creature Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. Colfenor, the Last Yew 1cmr cmr/temp_594 cmr WBG WBG {3}{W}{B}{G} 6 Legendary Creature - Treefolk Shaman 3 7 R creature Vigilance, reach | Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. Ghen, Arcanum Weaver 1cmr cmr/temp_595 cmr RWB RWB {R}{W}{B} 3 Legendary Creature - Human Wizard 2 3 R creature {R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. Gnostro, Voice of the Crags 1cmr cmr/temp_596 cmr URW URW {1}{U}{R}{W} 4 Legendary Creature - Chimera 3 3 R creature {T}: Choose one. X is the number of spells you've cast this turn. | - Scry X. | - Gnostro, Voice of the Crags deals X damage to target creature. | - You gain X life. Gor Muldrak, Amphinologist 1cmr cmr/temp_597 cmr GU GU {1}{G}{U} 3 Legendary Creature - Human Scout 3 2 R creature Create Salamander Warrior/spawn [cmr] Salamander Warrior (U 4/3) You and permanents you control have protection from Salamanders. | At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. Hamza, Guardian of Arashin 1cmr cmr/temp_598 cmr GW GW {4}{G}{W} 6 Legendary Creature - Elephant Warrior 5 5 U creature This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. | Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. Hans Eriksson 1cmr cmr/temp_599 cmr RG RG {2}{R}{G} 4 Legendary Creature - Human Scout 1 4 R creature Reveal top card/vp1at1 Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. Imoti, Celebrant of Bounty 1cmr cmr/temp_600 cmr GU GU {3}{G}{U} 5 Legendary Creature - Naga Druid 3 1 U creature Cascade | Spells you cast with mana value 6 or greater have cascade. Jared Carthalion, True Heir 1cmr cmr/temp_601 cmr RGW RGW {R}{G}{W} 3 Legendary Creature - Human Warrior 3 3 R creature Create The Monarch/spawn [cmr] The Monarch When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. | If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. Juri, Master of the Revue 1cmr cmr/temp_602 cmr BR BR {B}{R} 2 Legendary Creature - Human Shaman 1 1 U creature Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. | When Juri dies, it deals damage equal to its power to any target. Kangee, Sky Warden 1cmr cmr/temp_603 cmr WU WU {3}{W}{U} 5 Legendary Creature - Bird Wizard 3 3 U creature /ch Flying, vigilance | Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. | Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. Kwain, Itinerant Meddler 1cmr cmr/temp_604 cmr WU WU {W}{U} 2 Legendary Creature - Rabbit Wizard 1 3 R creature {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. Lathiel, the Bounteous Dawn 1cmr cmr/temp_605 cmr GW GW {2}{G}{W} 4 Legendary Creature - Unicorn 2 2 R creature Lifelink | At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. Liesa, Shroud of Dusk 1cmr cmr/temp_606 cmr WB WB {2}{W}{W}{B} 5 Legendary Creature - Angel 5 5 R creature /ch Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. | Flying, lifelink | Whenever a player casts a spell, they lose 2 life. Nevinyrral, Urborg Tyrant 1cmr cmr/temp_607 cmr WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Zombie Wizard 3 6 R creature Create Zombie/spawn [cmr] Zombie (B 2/2) Create 5 Zombies/spawnx5 [cmr] Zombie (B 2/2) Create 10 Zombies/spawnx10 [cmr] Zombie (B 2/2) Hexproof from artifacts, creatures, and enchantments | When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. | When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments. Nymris, Oona's Trickster 1cmr cmr/temp_608 cmr UB UB {3}{U}{B} 5 Legendary Creature - Faerie Knight 1 6 R creature yInitialize/ch Look at top two cards/vp1pt2 Flash | Flying | Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. Obeka, Brute Chronologist 1cmr cmr/temp_609 cmr UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Ogre Wizard 3 4 R creature {T}: The player whose turn it is may end the turn. Reyav, Master Smith 1cmr cmr/temp_610 cmr RW RW {R}{W} 2 Legendary Creature - Dwarf Artificer 2 2 U creature Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. Thalisse, Reverent Medium 1cmr cmr/temp_611 cmr WB WB {3}{W}{B} 5 Legendary Creature - Human Cleric 3 4 U creature Create Spirit/spawn [cmr] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [cmr] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [cmr] Spirit (W 1/1 Flying) At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. Tuya Bearclaw 1cmr cmr/temp_612 cmr RG RG {1}{R}{G} 3 Legendary Creature - Human Warrior 2 2 U creature Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. Yurlok of Scorch Thrash 1cmr cmr/temp_613 cmr BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Viashino Shaman 4 4 R creature Vigilance | A player losing unspent mana causes that player to lose that much life. | {1}, {T}: Each player adds {B}{R}{G}. Zara, Renegade Recruiter 1cmr cmr/temp_614 cmr UR UR {3}{U}{R} 5 Legendary Creature - Human Pirate 4 3 R creature /ch Flying | Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. Lathril, Blade of the Elves khc khc/1 khc BG BG {2}{B}{G} 4 Legendary Creature - Elf Noble 2 3 M creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ori] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ori] Elf Warrior (G 1/1) Menace | Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. | {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. Ranar the Ever-Watchful khc khc/2 khc WU WU {2}{W}{U} 4 Legendary Creature - Spirit Warrior 2 3 M creature yInitialize/ch Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Flying, vigilance | The first card you foretell each turn costs {0} to foretell. | Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. Cosmic Intervention khc khc/3 khc W W {3}{W} 4 Instant R instant If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. | Foretell {1}{W} Hero of Bretagard khc khc/4 khc W W {2}{W} 3 Creature - Human Warrior 1 1 R creature Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. | As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. | As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types. Stoic Farmer khc khc/5 khc W W {3}{W} 4 Creature - Dwarf Peasant 3 3 R creature When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. | Foretell {1}{W} Sage of the Beyond khc khc/6 khc U U {5}{U}{U} 7 Creature - Spirit Giant 5 5 R creature /ch Flying | Spells you cast from anywhere other than your hand cost {2} less to cast. | Foretell {4}{U} Spectral Deluge khc khc/7 khc U U {4}{U}{U} 6 Sorcery R sorcery Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. | Foretell {1}{U}{U} Tales of the Ancestors khc khc/8 khc U U {3}{U} 4 Sorcery R sorcery Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. | Foretell {1}{U} Pact of the Serpent khc khc/9 khc B B {1}{B}{B} 3 Sorcery R sorcery Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. Ruthless Winnower khc khc/10 khc B B {3}{B}{B} 5 Creature - Elf Rogue 4 4 R creature At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. Serpent's Soul-Jar khc khc/11 khc B B {2}{B} 3 Artifact R artifact Whenever an Elf you control dies, exile it. | {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. Bounty of Skemfar khc khc/12 khc G G {2}{G} 3 Sorcery R sorcery Reveal top six cards/vp1at6 Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. Crown of Skemfar khc khc/13 khc G G {2}{G}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +1/+1 for each Elf you control and has reach. | {2}{G}: Return Crown of Skemfar from your graveyard to your hand. Wolverine Riders khc khc/14 khc G G {4}{G}{G} 6 Creature - Elf Warrior 4 4 R creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. | Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. Elderfang Venom khc khc/15 khc BG BG {2}{B}{G} 4 Enchantment R enchantment Attacking Elves you control have deathtouch. | Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life. Ethereal Valkyrie khc khc/16 khc WU WU {4}{W}{U} 6 Creature - Spirit Angel 4 4 R creature /ch Flying | Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. Angel of Finality khc khc/17 khc W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flying | When Angel of Finality enters the battlefield, exile target player's graveyard. Angel of Serenity khc khc/18 khc W W {4}{W}{W}{W} 7 Creature - Angel 5 6 M creature /ch Flying | When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. | When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. Banishing Light khc khc/19 khc W W {2}{W} 3 Enchantment U enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. Cleansing Nova khc khc/20 khc W W {3}{W}{W} 5 Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all artifacts and enchantments. Cloudgoat Ranger khc khc/21 khc W W {3}{W}{W} 5 Creature - Giant Warrior Ranger 3 3 U creature /spawnx3 [khc] Kithkin Soldier (W 1/1) When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. | Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. Eerie Interlude khc khc/22 khc W W {2}{W} 3 Instant R instant Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Evangel of Heliod khc khc/23 khc W W {4}{W}{W} 6 Creature - Human Cleric 1 3 U creature Create Soldier/spawn [khc] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [khc] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [khc] Soldier (W 1/1) When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. Flickerwisp khc khc/24 khc W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Geist-Honored Monk khc khc/25 khc W W {3}{W}{W} 5 Creature - Human Monk * * R creature /spawnx2 [soi] Spirit (W 1/1 Flying) Vigilance | Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. | When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying. Ghostly Prison khc khc/26 khc W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Goldnight Commander khc khc/27 khc W W {3}{W} 4 Creature - Human Cleric Soldier 2 2 U creature Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Kor Cartographer khc khc/28 khc W W {3}{W} 4 Creature - Kor Scout 2 2 C creature When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Marshal's Anthem khc khc/29 khc W W {2}{W}{W} 4 Enchantment R enchantment Multikicker {1}{W} | Creatures you control get +1/+1. | When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. Momentary Blink khc khc/30 khc W WU {1}{W} 2 Instant C instant Exile target creature you control, then return it to the battlefield under its owner's control. | Flashback {3}{U} Restoration Angel khc khc/31 khc W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flash | Flying | When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. Return to Dust khc khc/32 khc W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Storm Herd khc khc/33 khc W W {8}{W}{W} 10 Sorcery R sorcery Create Pegasus/spawn [khc] Pegasus (W 1/1 Flying) Create 5 Pegasi/spawnx5 [khc] Pegasus (W 1/1 Flying) Create 10 Pegasi/spawnx10 [khc] Pegasus (W 1/1 Flying) Create X 1/1 white Pegasus creature tokens with flying, where X is your life total. Sun Titan khc khc/34 khc W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Wall of Omens khc khc/35 khc W W {1}{W} 2 Creature - Wall 0 4 U creature Defender | When Wall of Omens enters the battlefield, draw a card. Arcane Artisan khc khc/36 khc U U {2}{U} 3 Creature - Human Wizard 0 3 M creature Create Copy/spawn [2xm] Copy {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. | When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. Curse of the Swine khc khc/37 khc U U {X}{U}{U} 2 Sorcery R sorcery Create Boar/spawn [khc] Boar (G 2/2) Create 5 Boars/spawnx5 [khc] Boar (G 2/2) Create 10 Boars/spawnx10 [khc] Boar (G 2/2) Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Day of the Dragons khc khc/38 khc U U {4}{U}{U}{U} 7 Enchantment R enchantment Create Dragon/spawn [bfz] Dragon (R 5/5 Flying) Create 5 Dragons/spawnx5 [bfz] Dragon (R 5/5 Flying) Create 10 Dragons/spawnx10 [bfz] Dragon (R 5/5 Flying) When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. | When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. Ghostly Flicker khc khc/39 khc U U {2}{U} 3 Instant C instant Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Inspired Sphinx khc khc/40 khc U U {5}{U}{U} 7 Creature - Sphinx 5 5 M creature yInitialize/ch Create Thopter/spawn [khc] Thopter (1/1 Flying) Flying | When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. | {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. Mist Raven khc khc/41 khc U U {2}{U}{U} 4 Creature - Bird 2 2 C creature /ch Flying | When Mist Raven enters the battlefield, return target creature to its owner's hand. Mulldrifter khc khc/42 khc U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Sea Gate Oracle khc khc/43 khc U U {2}{U} 3 Creature - Human Wizard 1 3 C creature Look at top two cards/vp1pt2 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Synthetic Destiny khc khc/44 khc U U {4}{U}{U} 6 Instant R instant Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. Whirler Rogue khc khc/45 khc U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [khc] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Windfall khc khc/46 khc U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Ambition's Cost khc khc/47 khc B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Eyeblight Cullers khc khc/48 khc B B {4}{B} 5 Creature - Elf Warrior 3 3 C creature Create 3 Elf Warriors/spawnx3 [ori] Elf Warrior (G 1/1) When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. Eyeblight Massacre khc khc/49 khc B B {2}{B}{B} 4 Sorcery U sorcery Non-Elf creatures get -2/-2 until end of turn. Lys Alana Scarblade khc khc/50 khc B B {2}{B} 3 Creature - Elf Assassin 1 1 U creature {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. Miara, Thorn of the Glade khc khc/51 khc B B {1}{B} 2 Legendary Creature - Elf Scout 1 2 U creature Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. | Partner Pride of the Perfect khc khc/52 khc B B {3}{B} 4 Enchantment U enchantment Elves you control get +2/+0. Prowess of the Fair khc khc/53 khc B B {1}{B} 2 Tribal Enchantment - Elf U enchantment Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token. Beast Whisperer khc khc/54 khc G G {2}{G}{G} 4 Creature - Elf Druid 2 3 R creature Whenever you cast a creature spell, draw a card. Cultivator of Blades khc khc/55 khc G G {3}{G}{G} 5 Creature - Elf Artificer 1 1 R creature Fabricate - Add 2 +1/+1 counters/ccgreen+2 Create 2 Servos/spawnx2 [khc] Servo (1/1) Fabricate 2 | Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. Dwynen, Gilt-Leaf Daen khc khc/56 khc G G {2}{G}{G} 4 Legendary Creature - Elf Warrior 3 4 R creature Reach | Other Elf creatures you control get +1/+1. | Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. Elvish Archdruid khc khc/57 khc G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control. Elvish Mystic khc khc/58 khc G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Elvish Promenade khc khc/59 khc G G {3}{G} 4 Tribal Sorcery - Elf U sorcery Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ori] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ori] Elf Warrior (G 1/1) Create a 1/1 green Elf Warrior creature token for each Elf you control. Elvish Rejuvenator khc khc/60 khc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature Look at top five cards/vp1pt5 When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. End-Raze Forerunners khc khc/61 khc G G {5}{G}{G}{G} 8 Creature - Boar 7 7 R creature Vigilance, trample, haste | When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. Farhaven Elf khc khc/62 khc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harvest Season khc khc/63 khc G G {2}{G} 3 Sorcery R sorcery Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle. Imperious Perfect khc khc/64 khc G G {2}{G} 3 Creature - Elf Warrior 2 2 R creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Other Elves you control get +1/+1. | {G}, {T}: Create a 1/1 green Elf Warrior creature token. Jagged-Scar Archers khc khc/65 khc G G {1}{G}{G} 3 Creature - Elf Archer * * U creature Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. | {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. Llanowar Tribe khc khc/66 khc G G {G}{G}{G} 3 Creature - Elf Druid 3 3 U creature {T}: Add {G}{G}{G}. Lys Alana Huntmaster khc khc/67 khc G G {2}{G}{G} 4 Creature - Elf Warrior 3 3 C creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. Marwyn, the Nurturer khc khc/68 khc G G {2}{G} 3 Legendary Creature - Elf Druid 1 1 R creature Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. | {T}: Add an amount of {G} equal to Marwyn's power. Masked Admirers khc khc/69 khc G G {2}{G}{G} 4 Creature - Elf Shaman 3 2 R creature When Masked Admirers enters the battlefield, draw a card. | Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. Nullmage Shepherd khc khc/70 khc G G {3}{G} 4 Creature - Elf Shaman 2 4 U creature Tap four untapped creatures you control: Destroy target artifact or enchantment. Numa, Joraga Chieftain khc khc/71 khc G G {2}{G} 3 Legendary Creature - Elf Warrior 2 2 U creature At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. | Partner Reclamation Sage khc khc/72 khc G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Rhys the Exiled khc khc/73 khc G BG {2}{G} 3 Legendary Creature - Elf Warrior 3 2 R creature Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. | {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. Springbloom Druid khc khc/74 khc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Sylvan Messenger khc khc/75 khc G G {3}{G} 4 Creature - Elf 2 2 U creature Reveal top four cards/vp1at4 Trample | When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. Timberwatch Elf khc khc/76 khc G G {2}{G} 3 Creature - Elf 1 2 C creature {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. Voice of Many khc khc/77 khc G G {2}{G}{G} 4 Creature - Elf Druid 3 3 U creature When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. Voice of the Woods khc khc/78 khc G G {3}{G}{G} 5 Creature - Elf 2 2 R creature Create Elemental/spawn [khc] Elemental (G 7/7 Trample) Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. Wirewood Channeler khc khc/79 khc G G {3}{G} 4 Creature - Elf Druid 2 2 U creature {T}: Add X mana of any one color, where X is the number of Elves on the battlefield. Wood Elves khc khc/80 khc G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Abomination of Llanowar khc khc/81 khc BG BG {1}{B}{G} 3 Legendary Creature - Elf Horror * * U creature Vigilance; menace | Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. Brago, King Eternal khc khc/82 khc WU WU {2}{W}{U} 4 Legendary Creature - Spirit Noble 2 4 R creature /ch Flying | Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. Casualties of War khc khc/83 khc BG BG {2}{B}{B}{G}{G} 6 Sorcery R sorcery Choose one or more - | - Destroy target artifact. | - Destroy target creature. | - Destroy target enchantment. | - Destroy target land. | - Destroy target planeswalker. Cloudblazer khc khc/84 khc WU WU {3}{W}{U} 5 Creature - Human Scout 2 2 U creature /ch Flying | When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. Empyrean Eagle khc khc/85 khc WU WU {1}{W}{U} 3 Creature - Bird Spirit 2 3 U creature /ch Flying | Other creatures you control with flying get +1/+1. Golgari Findbroker khc khc/86 khc BG BG {B}{B}{G}{G} 4 Creature - Elf Shaman 3 4 U creature When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. Migratory Route khc khc/87 khc WU WU {3}{W}{U} 5 Sorcery U sorcery /spawnx4 [khc] Bird (W 1/1 Flying) Create four 1/1 white Bird creature tokens with flying. | Basic landcycling {2} Mistmeadow Witch khc khc/88 khc WU WU {1}{W/U} 2 Creature - Kithkin Wizard 1 1 U creature {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Moldervine Reclamation khc khc/89 khc BG BG {3}{B}{G} 5 Enchantment U enchantment Whenever a creature you control dies, you gain 1 life and draw a card. Poison-Tip Archer khc khc/90 khc BG BG {2}{B}{G} 4 Creature - Elf Archer 2 3 U creature Reach | Deathtouch | Whenever another creature dies, each opponent loses 1 life. Putrefy khc khc/91 khc BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated. Shaman of the Pack khc khc/92 khc BG BG {1}{B}{G} 3 Creature - Elf Shaman 3 2 U creature When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. Soulherder khc khc/93 khc WU WU {1}{W}{U} 3 Creature - Spirit 1 1 U creature Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. | At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. Thunderclap Wyvern khc khc/94 khc WU WU {2}{W}{U} 4 Creature - Drake 2 3 U creature /ch Flash | Flying | Other creatures you control with flying get +1/+1. Twinblade Assassins khc khc/95 khc BG BG {3}{B}{G} 5 Creature - Elf Assassin 5 4 U creature At the beginning of your end step, if a creature died this turn, draw a card. Arcane Signet khc khc/96 khc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Azorius Signet khc khc/97 khc WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}. Burnished Hart khc khc/98 khc {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Commander's Sphere khc khc/99 khc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Marble Diamond khc khc/100 khc W {2} 2 Artifact C artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}. Meteor Golem khc khc/101 khc {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Mind Stone khc khc/102 khc {2} 2 Artifact C artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Sky Diamond khc khc/103 khc U {2} 2 Artifact C artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}. Sol Ring khc khc/104 khc {1} 1 Artifact U artifact {T}: Add {C}{C}. Swiftfoot Boots khc khc/105 khc {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Azorius Chancery khc khc/106 khc WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Azorius Guildgate khc khc/107 khc WU 0 Land - Gate C land /cr90 Azorius Guildgate enters the battlefield tapped. | {T}: Add {W} or {U}. Command Tower khc khc/108 khc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Cryptic Caves khc khc/109 khc 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands. Foul Orchard khc khc/110 khc BG 0 Land U land /cr90 Foul Orchard enters the battlefield tapped. | {T}: Add {B} or {G}. Golgari Guildgate khc khc/111 khc BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}. Golgari Rot Farm khc khc/112 khc BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Jungle Hollow khc khc/113 khc BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}. Meandering River khc khc/114 khc WU 0 Land C land /cr90 Meandering River enters the battlefield tapped. | {T}: Add {W} or {U}. Myriad Landscape khc khc/115 khc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Opal Palace khc khc/116 khc 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Path of Ancestry khc khc/117 khc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Sejiri Refuge khc khc/118 khc WU 0 Land U land /cr90 Sejiri Refuge enters the battlefield tapped. | When Sejiri Refuge enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}. Tranquil Cove khc khc/119 khc WU 0 Land C land /cr90 Tranquil Cove enters the battlefield tapped. | When Tranquil Cove enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}. [khc] Bird (W 1/1 Flying) khc tkhc/1 tkhc W 0 Token Creature - Bird 1 1 T /ch Flying [khc] Kithkin Soldier (W 1/1) khc tkhc/2 tkhc W 0 Token Creature - Kithkin Soldier 1 1 T [khc] Pegasus (W 1/1 Flying) khc tkhc/3 tkhc W 0 Token Creature - Pegasus 1 1 T /ch Flying [khc] Soldier (W 1/1) khc tkhc/4 tkhc W 0 Token Creature - Soldier 1 1 T [khc] Boar (G 2/2) khc tkhc/5 tkhc G 0 Token Creature - Boar 2 2 T [khc] Elemental (G 7/7 Trample) khc tkhc/6 tkhc G 0 Token Creature - Elemental 7 7 T Trample [khc] Servo (1/1) khc tkhc/7 tkhc 0 Token Artifact Creature - Servo 1 1 T [khc] Thopter (1/1 Flying) khc tkhc/8 tkhc 0 Token Artifact Creature - Thopter 1 1 T /ch Flying Breena, the Demagogue c21 c21/1 c21 WB WB {1}{W}{B} 3 Legendary Creature - Bird Warlock 1 3 M creature /ch Flying | Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. Felisa, Fang of Silverquill c21 c21/2 c21 WB WB {2}{W}{B} 4 Legendary Creature - Vampire Wizard 3 2 M creature yInitialize/ch Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Create 5 Inklings/spawnx5 [stx] Inkling (WB 2/1 Flying) Create 10 Inklings/spawnx10 [stx] Inkling (WB 2/1 Flying) Flying | Mentor | Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. Veyran, Voice of Duality c21 c21/3 c21 UR UR {1}{U}{R} 3 Legendary Creature - Efreet Wizard 2 2 M creature Magecraft - Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. | If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Zaffai, Thunder Conductor c21 c21/4 c21 UR UR {2}{U}{R} 4 Legendary Creature - Human Shaman 1 4 M creature Scry 1/vp1pt1 Create Elemental/spawn [stx] Elemental (UR 4/4) Magecraft - Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. Gyome, Master Chef c21 c21/5 c21 BG BG {2}{B}{G} 4 Legendary Creature - Troll Warlock 5 3 M creature Create Food/spawn [c21] Food Create 5 Foods/spawnx5 [c21] Food Create 10 Foods/spawnx10 [c21] Food Trample | At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. | {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. Willowdusk, Essence Seer c21 c21/6 c21 BG BG {1}{B}{G} 3 Legendary Creature - Dryad Druid 3 3 M creature {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. Alibou, Ancient Witness c21 c21/7 c21 RW RW {3}{R}{W} 5 Legendary Artifact Creature - Golem 4 5 M creature Other artifact creatures you control have haste. | Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. Osgir, the Reconstructor c21 c21/8 c21 RW RW {2}{R}{W} 4 Legendary Creature - Giant Artificer 4 4 M creature Create 2 Copies/spawnx2 [c21] Copy Vigilance | {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. | {X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery. Adrix and Nev, Twincasters c21 c21/9 c21 GU GU {2}{G}{U} 4 Legendary Creature - Merfolk Wizard 2 2 M creature Ward {2} | If one or more tokens would be created under your control, twice that many of those tokens are created instead. Esix, Fractal Bloom c21 c21/10 c21 GU GU {4}{G}{U} 6 Legendary Creature - Fractal 4 4 M creature yInitialize/ch Create Copy/spawn [c21] Copy Create 5 Copies/spawnx5 [c21] Copy Create 10 Copies/spawnx10 [c21] Copy Flying | The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. Angel of the Ruins c21 c21/11 c21 W W {5}{W}{W} 7 Artifact Creature - Angel 5 7 R creature /ch Flying | When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. | Plainscycling {2} Archaeomancer's Map c21 c21/12 c21 W W {2}{W} 3 Artifact R artifact When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. | Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. Bronze Guardian c21 c21/13 c21 W W {4}{W} 5 Artifact Creature - Golem * 5 R creature Double strike | Ward {2} | Other artifacts you control have ward {2}. | Bronze Guardian's power is equal to the number of artifacts you control. Combat Calligrapher c21 c21/14 c21 W W {3}{W} 4 Creature - Bird Cleric 3 3 R creature yInitialize/ch Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Flying | Inklings can't attack you or planeswalkers you control. | Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. Digsite Engineer c21 c21/15 c21 W W {2}{W} 3 Creature - Dwarf Artificer 3 3 R creature Create Construct/spawn [c21] Construct (0/0) Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Excavation Technique c21 c21/16 c21 W W {3}{W} 4 Sorcery R sorcery /spawnx2 [m20] Treasure Demonstrate | Destroy target nonland permanent. Its controller creates two Treasure tokens. Guardian Archon c21 c21/17 c21 W W {4}{W}{W} 6 Creature - Archon 5 5 R creature /ch Flying | As Guardian Archon enters the battlefield, secretly choose an opponent. | Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. Losheel, Clockwork Scholar c21 c21/18 c21 W W {2}{W} 3 Legendary Creature - Elephant Artificer 2 4 R creature Prevent all combat damage that would be dealt to attacking artifact creatures you control. | Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. Monologue Tax c21 c21/19 c21 W W {2}{W} 3 Enchantment R enchantment Create Treasure/spawn [m20] Treasure Whenever an opponent casts their second spell each turn, you create a Treasure token. Nils, Discipline Enforcer c21 c21/20 c21 W W {2}{W} 3 Legendary Creature - Human Cleric 2 2 R creature At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. | Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. Promise of Loyalty c21 c21/21 c21 W W {4}{W} 5 Sorcery R sorcery Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Scholarship Sponsor c21 c21/22 c21 W W {3}{W} 4 Creature - Human Advisor 3 3 R creature When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. Commander's Insight c21 c21/23 c21 U U {X}{U}{U}{U} 3 Instant R instant Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. Curiosity Crafter c21 c21/24 c21 U U {3}{U} 4 Creature - Bird Wizard 3 3 R creature /ch Flying | You have no maximum hand size. | Whenever a creature token you control deals combat damage to a player, draw a card. Dazzling Sphinx c21 c21/25 c21 U U {3}{U}{U} 5 Creature - Sphinx 4 5 R creature /ch Flying | Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. Deekah, Fractal Theorist c21 c21/26 c21 U U {4}{U} 5 Legendary Creature - Human Wizard 3 3 R creature Create Fractal/spawn [stx] Fractal (GU 0/0) Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. | {3}{U}: Target creature token can't be blocked this turn. Inspiring Refrain c21 c21/27 c21 U U {4}{U}{U} 6 Sorcery R sorcery Draw two cards. Exile Inspiring Refrain with three time counters on it. | Suspend 3-{2}{U} Muse Vortex c21 c21/28 c21 U U {X}{U}{U} 2 Sorcery R sorcery Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order. Octavia, Living Thesis c21 c21/29 c21 U U {8}{U}{U} 10 Legendary Creature - Elemental Octopus 8 8 R creature This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. | Ward {8} | Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn. Perplexing Test c21 c21/30 c21 U U {3}{U}{U} 5 Instant R instant Choose one - | - Return all creature tokens to their owners' hands. | - Return all nontoken creatures to their owners' hands. Replication Technique c21 c21/31 c21 U U {4}{U} 5 Sorcery R sorcery Create Copy/spawn [c21] Copy Demonstrate | Create a token that's a copy of target permanent you control. Sly Instigator c21 c21/32 c21 U U {3}{U} 4 Creature - Human Wizard 2 4 R creature {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. Spawning Kraken c21 c21/33 c21 U U {5}{U} 6 Creature - Kraken 6 6 R creature Create Kraken/spawn [c21] Kraken (U 9/9) Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token. Theoretical Duplication c21 c21/34 c21 U U {2}{U} 3 Instant R instant Create Copy/spawn [c21] Copy Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. Author of Shadows c21 c21/35 c21 B B {4}{B} 5 Creature - Shade Warlock 3 3 R creature When Author of Shadows enters the battlefield, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Blight Mound c21 c21/36 c21 B B {2}{B} 3 Enchantment R enchantment Create Pest/spawn [stx] Pest (BG 1/1) Attacking Pests you control get +1/+0 and have menace. | Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Bold Plagiarist c21 c21/37 c21 B B {3}{B} 4 Creature - Vampire Rogue 2 2 R creature Flash | Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist. Cunning Rhetoric c21 c21/38 c21 B B {2}{B} 3 Enchantment R enchantment Reveal top card/vp1at1 Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. Essence Pulse c21 c21/39 c21 B B {3}{B} 4 Sorcery R sorcery You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. Fain, the Broker c21 c21/40 c21 B B {2}{B} 3 Legendary Creature - Human Warlock 3 3 R creature Create Treasure/spawn [m20] Treasure Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) {T}, Sacrifice a creature: Put two +1/+1 counters on target creature. | {T}, Remove a counter from a creature you control: Create a Treasure token. | {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. | {3}{B}: Untap Fain, the Broker. Incarnation Technique c21 c21/41 c21 B B {4}{B} 5 Sorcery R sorcery Demonstrate | Mill five cards, then return a creature card from your graveyard to the battlefield. Keen Duelist c21 c21/42 c21 B B {1}{B} 2 Creature - Human Wizard 2 2 R creature Reveal top card/vp1at1 At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. Marshland Bloodcaster c21 c21/43 c21 B B {4}{B} 5 Creature - Vampire Warlock 3 5 R creature /ch Flying | {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. Stinging Study c21 c21/44 c21 B B {4}{B} 5 Instant R instant You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone. Tivash, Gloom Summoner c21 c21/45 c21 B B {4}{B} 5 Legendary Creature - Human Warlock 4 4 R creature Create Demon/spawn [c21] Demon (B */* Flying) Lifelink | At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. Veinwitch Coven c21 c21/46 c21 B B {2}{B} 3 Creature - Vampire Warlock 3 3 R creature Menace | Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. Audacious Reshapers c21 c21/47 c21 R R {2}{R} 3 Creature - Human Artificer 3 3 R creature {T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way. Battlemage's Bracers c21 c21/48 c21 R R {2}{R} 3 Artifact - Equipment R artifact Equipped creature has haste. | Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. | Equip {2} Creative Technique c21 c21/49 c21 R R {4}{R} 5 Sorcery R sorcery Demonstrate | Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Cursed Mirror c21 c21/50 c21 R R {2}{R} 3 Artifact R artifact {T}: Add {R}. | As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. Fiery Encore c21 c21/51 c21 R R {4}{R} 5 Sorcery R sorcery Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. | Storm Inferno Project c21 c21/52 c21 R R {6}{R} 7 Creature - Elemental 0 0 R creature Trample | Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard. Laelia, the Blade Reforged c21 c21/53 c21 R R {2}{R} 3 Legendary Creature - Spirit Warrior 2 2 R creature Reveal top card/vp1at1 Haste | Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. | Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia. Radiant Performer c21 c21/54 c21 R R {3}{R}{R} 5 Creature - Human Wizard 2 2 R creature Flash | When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. Rionya, Fire Dancer c21 c21/55 c21 R R {3}{R}{R} 5 Legendary Creature - Human Wizard 3 4 R creature Create Copy/spawn [c21] Copy Create 5 Copies/spawnx5 [c21] Copy Create 10 Copies/spawnx10 [c21] Copy At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. Rousing Refrain c21 c21/56 c21 R R {3}{R}{R} 5 Sorcery R sorcery Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. | Suspend 3-{1}{R} Ruin Grinder c21 c21/57 c21 R R {5}{R} 6 Artifact Creature - Construct 7 4 R creature Menace | When Ruin Grinder dies, each player may discard their hand and draw seven cards. | Mountaincycling {2} Surge to Victory c21 c21/58 c21 R R {4}{R}{R} 6 Sorcery R sorcery Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. Blossoming Bogbeast c21 c21/59 c21 G G {4}{G} 5 Creature - Beast 3 3 R creature Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. Ezzaroot Channeler c21 c21/60 c21 G G {5}{G} 6 Creature - Treefolk Druid 4 6 R creature Reach | Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. | {T}: You gain 2 life. Fractal Harness c21 c21/61 c21 G G {X}{2}{G} 3 Artifact - Equipment R artifact /spawn [stx] Fractal (GU 0/0) When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. | Whenever equipped creature attacks, double the number of +1/+1 counters on it. | Equip {2} Guardian Augmenter c21 c21/62 c21 G G {2}{G} 3 Creature - Troll Wizard 2 2 R creature Flash | Commander creatures you control get +2/+2. | Commanders you control have hexproof. Healing Technique c21 c21/63 c21 G G {3}{G} 4 Sorcery R sorcery Demonstrate | Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique. Paradox Zone c21 c21/64 c21 G G {4}{G} 5 Enchantment R enchantment yInitialize/ccblue=1 Create Fractal/spawn [stx] Fractal (GU 0/0) Paradox Zone enters the battlefield with a growth counter on it. | At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone. Pest Infestation c21 c21/65 c21 G G {X}{X}{G} 1 Sorcery R sorcery Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." Ruxa, Patient Professor c21 c21/66 c21 G G {2}{G}{G} 4 Legendary Creature - Bear Druid 4 4 R creature Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. | Creatures you control with no abilities get +1/+1. | For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked. Sequence Engine c21 c21/67 c21 G G {2}{G} 3 Artifact R artifact Create Fractal/spawn [stx] Fractal (GU 0/0) {X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery. Sproutback Trudge c21 c21/68 c21 G G {7}{G}{G} 9 Creature - Fungus Beast 9 7 R creature This spell costs {X} less to cast, where X is the amount of life you gained this turn. | Trample | At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard. Trudge Garden c21 c21/69 c21 G G {2}{G} 3 Enchantment R enchantment Create Fungus Beast/spawn [c21] Fungus Beast (G 4/4 Trample) Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample. Yedora, Grave Gardener c21 c21/70 c21 G G {4}{G} 5 Legendary Creature - Treefolk Druid 5 5 R creature Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. Inkshield c21 c21/71 c21 WB WB {3}{W}{B} 5 Instant R instant Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Create 5 Inklings/spawnx5 [stx] Inkling (WB 2/1 Flying) Create 10 Inklings/spawnx10 [stx] Inkling (WB 2/1 Flying) Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. Oversimplify c21 c21/72 c21 GU GU {3}{G}{U} 5 Sorcery R sorcery /spawn [stx] Fractal (GU 0/0) Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. Reinterpret c21 c21/73 c21 UR UR {2}{U}{R} 4 Instant R instant Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost. Revival Experiment c21 c21/74 c21 BG BG {4}{B}{G} 6 Sorcery R sorcery For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. Wake the Past c21 c21/75 c21 RW RW {5}{R}{W} 7 Sorcery R sorcery Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. Elementalist's Palette c21 c21/76 c21 {3} 3 Artifact R artifact Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette. | {T}: Add one mana of any color. | {T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}. Geometric Nexus c21 c21/77 c21 {2} 2 Artifact R artifact Create Fractal/spawn [stx] Fractal (GU 0/0) Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. | {6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way. Tempting Contract c21 c21/78 c21 {4} 4 Artifact R artifact Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token. Triplicate Titan c21 c21/79 c21 {9} 9 Artifact Creature - Golem 9 9 R creature Create Golems/spawn [c21] Golem (3/3 Flying);/spawn [c21] Golem (3/3 Trample);/spawn [c21] Golem (3/3 Vigilance) Flying, vigilance, trample | When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. Study Hall c21 c21/80 c21 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game. Witch's Clinic c21 c21/81 c21 0 Land R land {T}: Add {C}. | {2}, {T}: Target commander gains lifelink until end of turn. Desolation Twin c21 c21/82 c21 {10} 10 Creature - Eldrazi 10 10 R creature Create Eldrazi/spawn [c21] Eldrazi (10/10) When you cast this spell, create a 10/10 colorless Eldrazi creature token. Angel of Serenity c21 c21/83 c21 W W {4}{W}{W}{W} 7 Creature - Angel 5 6 M creature /ch Flying | When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. | When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. Boreas Charger c21 c21/84 c21 W W {2}{W} 3 Creature - Pegasus 2 1 R creature /ch Flying | When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. Citadel Siege c21 c21/85 c21 W W {2}{W}{W} 4 Enchantment R enchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. | - Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls. Cleansing Nova c21 c21/86 c21 W W {3}{W}{W} 5 Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all artifacts and enchantments. Darksteel Mutation c21 c21/87 c21 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Dispatch c21 c21/88 c21 W W {W} 1 Instant U instant Tap target creature. | Metalcraft - If you control three or more artifacts, exile that creature. Dispeller's Capsule c21 c21/89 c21 W W {W} 1 Artifact C artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Duelist's Heritage c21 c21/90 c21 W W {2}{W} 3 Enchantment R enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Elite Scaleguard c21 c21/91 c21 W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. Ghostly Prison c21 c21/92 c21 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Gideon, Champion of Justice c21 c21/93 c21 W W {2}{W}{W} 4 Legendary Planeswalker - Gideon 4 M planeswalker /ccblue=4 +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. | 0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. | -15: Exile all other permanents. Hunted Lammasu c21 c21/94 c21 W W {2}{W}{W} 4 Creature - Lammasu 5 5 R creature yInitialize/ch Create Horror/spawn [c21] Horror (B 4/4) Flying | When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token. Knight of the White Orchid c21 c21/95 c21 W W {W}{W} 2 Creature - Human Knight 2 2 R creature First strike | When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. Martial Impetus c21 c21/96 c21 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and is goaded. | Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Oblation c21 c21/97 c21 W W {2}{W} 3 Instant R instant The owner of target nonland permanent shuffles it into their library, then draws two cards. Oreskos Explorer c21 c21/98 c21 W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. Orzhov Advokist c21 c21/99 c21 W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. Return to Dust c21 c21/100 c21 W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Rout c21 c21/101 c21 W W {3}{W}{W} 5 Sorcery R sorcery You may cast Rout as though it had flash if you pay {2} more to cast it. | Destroy all creatures. They can't be regenerated. Sanctum Gargoyle c21 c21/102 c21 W W {3}{W} 4 Artifact Creature - Gargoyle 2 3 C creature /ch Flying | When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. Selfless Squire c21 c21/103 c21 W W {3}{W} 4 Creature - Human Soldier 1 1 R creature Flash | When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. | Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. Soul Snare c21 c21/104 c21 W W {W} 1 Enchantment U enchantment {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. Stalking Leonin c21 c21/105 c21 W W {2}{W} 3 Creature - Cat Archer 3 3 R creature When Stalking Leonin enters the battlefield, secretly choose an opponent. | Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. Sun Titan c21 c21/106 c21 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Sunscorch Regent c21 c21/107 c21 W W {3}{W}{W} 5 Creature - Dragon 4 3 R creature /ch Flying | Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. Together Forever c21 c21/108 c21 W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Tragic Arrogance c21 c21/109 c21 W W {3}{W}{W} 5 Sorcery R sorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Vow of Duty c21 c21/110 c21 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. Windborn Muse c21 c21/111 c21 W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Zetalpa, Primal Dawn c21 c21/112 c21 W W {6}{W}{W} 8 Legendary Creature - Elder Dinosaur 4 8 R creature /ch Flying, double strike, vigilance, trample, indestructible Aether Gale c21 c21/113 c21 U U {3}{U}{U} 5 Sorcery R sorcery Return six target nonland permanents to their owners' hands. Aetherspouts c21 c21/114 c21 U U {3}{U}{U} 5 Instant R instant For each attacking creature, its owner puts it on the top or bottom of their library. Brainstorm c21 c21/115 c21 U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order. Champion of Wits c21 c21/116 c21 U U {2}{U} 3 Creature - Naga Wizard 2 1 R creature Eternalize/spawn [c21] Champion of Wits (B 4/4) When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. | Eternalize {5}{U}{U} Crafty Cutpurse c21 c21/117 c21 U U {3}{U} 4 Creature - Human Pirate 2 2 R creature Flash | When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. Curse of the Swine c21 c21/118 c21 U U {X}{U}{U} 2 Sorcery R sorcery Create Boar/spawn [c21] Boar (G 2/2) Create 5 Boars/spawnx5 [c21] Boar (G 2/2) Create 10 Boars/spawnx10 [c21] Boar (G 2/2) Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Dig Through Time c21 c21/119 c21 U U {6}{U}{U} 8 Instant R instant Look at top seven cards/vp1pt7 Delve | Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Diluvian Primordial c21 c21/120 c21 U U {5}{U}{U} 7 Creature - Avatar 5 5 R creature /ch Flying | When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. Living Lore c21 c21/121 c21 U U {3}{U} 4 Creature - Avatar * * U creature As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. | Living Lore's power and toughness are each equal to the exiled card's mana value. | Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. Metallurgic Summonings c21 c21/122 c21 U U {3}{U}{U} 5 Enchantment M enchantment Create Construct/spawn [c21] Construct (*/*) Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. | {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts. Mind's Desire c21 c21/123 c21 U U {4}{U}{U} 6 Sorcery R sorcery Reveal top card/vp1at1 Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. | Storm Naru Meha, Master Wizard c21 c21/124 c21 U U {2}{U}{U} 4 Legendary Creature - Human Wizard 3 3 M creature Flash | When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. | Other Wizards you control get +1/+1. Ponder c21 c21/125 c21 U U {U} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card. Rapid Hybridization c21 c21/126 c21 U U {U} 1 Instant U instant /spawn [c21] Frog Lizard (G 3/3) Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. Reef Worm c21 c21/127 c21 U U {3}{U} 4 Creature - Worm 0 1 R creature Create Fish/spawn [c21] Fish (U 3/3) When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'" Rite of Replication c21 c21/128 c21 U U {2}{U}{U} 4 Sorcery R sorcery Create Copy/spawn [c21] Copy Create 5 Copies/spawnx5 [c21] Copy Kicker {5} | Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. Serum Visions c21 c21/129 c21 U U {U} 1 Sorcery U sorcery Scry 2/vp1pt2 Draw a card. Scry 2. Swarm Intelligence c21 c21/130 c21 U U {6}{U} 7 Enchantment R enchantment Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy. Talrand, Sky Summoner c21 c21/131 c21 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [c21] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Traumatic Visions c21 c21/132 c21 U U {3}{U}{U} 5 Instant C instant Counter target spell. | Basic landcycling {1}{U} Treasure Cruise c21 c21/133 c21 U U {7}{U} 8 Sorcery C sorcery Delve | Draw three cards. Ambition's Cost c21 c21/134 c21 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Ancient Craving c21 c21/135 c21 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Bloodthirsty Aerialist c21 c21/136 c21 B B {1}{B}{B} 3 Creature - Vampire Rogue 2 3 U creature /ch Flying | Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. Bloodtracker c21 c21/137 c21 B B {3}{B} 4 Creature - Vampire Wizard 2 2 R creature /ch Flying | {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. | When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. Curse of Disturbance c21 c21/138 c21 B B {2}{B} 3 Enchantment - Aura Curse U enchantment Create Zombie/spawn [c21] Zombie (B 2/2) Enchant player | Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same. Damnable Pact c21 c21/139 c21 B B {X}{B}{B} 2 Sorcery R sorcery Target player draws X cards and loses X life. Deadly Tempest c21 c21/140 c21 B B {4}{B}{B} 6 Sorcery R sorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way. Deathbringer Regent c21 c21/141 c21 B B {5}{B}{B} 7 Creature - Dragon 5 6 R creature /ch Flying | When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. Defiant Bloodlord c21 c21/142 c21 B B {5}{B}{B} 7 Creature - Vampire 4 5 R creature /ch Flying | Whenever you gain life, target opponent loses that much life. Epicure of Blood c21 c21/143 c21 B B {4}{B} 5 Creature - Vampire 4 4 C creature Whenever you gain life, each opponent loses 1 life. Feed the Swarm c21 c21/144 c21 B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Greed c21 c21/145 c21 B B {3}{B} 4 Enchantment U enchantment {B}, Pay 2 life: Draw a card. Infernal Offering c21 c21/146 c21 B B {4}{B} 5 Sorcery R sorcery Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. | Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield. Necropolis Regent c21 c21/147 c21 B B {3}{B}{B}{B} 6 Creature - Vampire 6 5 M creature /ch Flying | Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. Noxious Gearhulk c21 c21/148 c21 B B {4}{B}{B} 6 Artifact Creature - Construct 5 4 M creature Menace | When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. Ob Nixilis Reignited c21 c21/149 c21 B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 5 M planeswalker yInitialize/ccblue=5 Create Ob Nixilis Reignited Emblem/spawn [c19] Ob Nixilis Reignited Emblem +1: You draw a card and you lose 1 life. | -3: Destroy target creature. | -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." Parasitic Impetus c21 c21/150 c21 B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. Reckless Spite c21 c21/151 c21 B B {1}{B}{B} 3 Instant U instant Destroy two target nonblack creatures. You lose 5 life. Sangromancer c21 c21/152 c21 B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life. Sanguine Bond c21 c21/153 c21 B B {3}{B}{B} 5 Enchantment R enchantment Whenever you gain life, target opponent loses that much life. Silversmote Ghoul c21 c21/154 c21 B B {2}{B} 3 Creature - Zombie Vampire 3 1 U creature At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. | {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. Suffer the Past c21 c21/155 c21 B B {X}{B} 1 Instant U instant Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. Taste of Death c21 c21/156 c21 B B {4}{B}{B} 6 Sorcery R sorcery /spawnx3 [c21] Food Each player sacrifices three creatures. You create three Food tokens. Vampire Nighthawk c21 c21/157 c21 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink Apex of Power c21 c21/158 c21 R R {7}{R}{R}{R} 10 Sorcery M sorcery Reveal top seven cards/vp1at7 Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. | If this spell was cast from your hand, add ten mana of any one color. Blasphemous Act c21 c21/159 c21 R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Brass's Bounty c21 c21/160 c21 R R {6}{R} 7 Sorcery R sorcery Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure For each land you control, create a Treasure token. Chain Reaction c21 c21/161 c21 R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Charmbreaker Devils c21 c21/162 c21 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. Combustible Gearhulk c21 c21/163 c21 R R {4}{R}{R} 6 Artifact Creature - Construct 6 6 M creature First strike | When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. Daretti, Scrap Savant c21 c21/164 c21 R R {3}{R} 4 Legendary Planeswalker - Daretti 3 M planeswalker yInitialize/ccblue=3 Create Daretti, Scrap Savant Emblem/spawn [c14] Daretti, Scrap Savant Emblem +2: Discard up to two cards, then draw that many cards. | -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. | -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." | Daretti, Scrap Savant can be your commander. Dualcaster Mage c21 c21/165 c21 R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Erratic Cyclops c21 c21/166 c21 R R {3}{R} 4 Creature - Cyclops Shaman 0 8 R creature Trample | Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value. Etali, Primal Storm c21 c21/167 c21 R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Faithless Looting c21 c21/168 c21 R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Feldon of the Third Path c21 c21/169 c21 R R {1}{R}{R} 3 Legendary Creature - Human Artificer 2 3 M creature Create Copy/spawn [c21] Copy {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. Fiery Fall c21 c21/170 c21 R R {5}{R} 6 Instant C instant Fiery Fall deals 5 damage to target creature. | Basic landcycling {1}{R} Hellkite Igniter c21 c21/171 c21 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. Hellkite Tyrant c21 c21/172 c21 R R {4}{R}{R} 6 Creature - Dragon 6 5 M creature /ch Flying, trample | Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. | At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. Hoard-Smelter Dragon c21 c21/173 c21 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value. Humble Defector c21 c21/174 c21 R R {1}{R} 2 Creature - Human Rogue 2 1 U creature {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. Jaya Ballard c21 c21/175 c21 R R {2}{R}{R}{R} 5 Legendary Planeswalker - Jaya 5 M planeswalker yInitialize/ccblue=5 Create Jaya Ballard Emblem/spawn [dom] Jaya Ballard Emblem +1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. | +1: Discard up to three cards, then draw that many cards. | -8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead." Mana Geyser c21 c21/176 c21 R R {3}{R}{R} 5 Sorcery C sorcery Add {R} for each tapped land your opponents control. Pia Nalaar c21 c21/177 c21 R R {2}{R} 3 Legendary Creature - Human Artificer 2 2 R creature /spawn [c21] Thopter (1/1 Flying) When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. | {1}{R}: Target artifact creature gets +1/+0 until end of turn. | {1}, Sacrifice an artifact: Target creature can't block this turn. Quicksmith Genius c21 c21/178 c21 R R {2}{R} 3 Creature - Human Artificer 3 2 U creature Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. Seething Song c21 c21/179 c21 R R {2}{R} 3 Instant C instant Add {R}{R}{R}{R}{R}. Sunbird's Invocation c21 c21/180 c21 R R {5}{R} 6 Enchantment R enchantment Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order. Thopter Engineer c21 c21/181 c21 R R {2}{R} 3 Creature - Human Artificer 1 3 U creature /spawn [c21] Thopter (1/1 Flying) When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. | Artifact creatures you control have haste. Volcanic Vision c21 c21/182 c21 R R {5}{R}{R} 7 Sorcery R sorcery Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision. Wildfire Devils c21 c21/183 c21 R R {3}{R} 4 Creature - Devil 4 2 R creature When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost. Ageless Entity c21 c21/184 c21 G G {3}{G}{G} 5 Creature - Elemental 4 4 R creature Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Arashi, the Sky Asunder c21 c21/185 c21 G G {3}{G}{G} 5 Legendary Creature - Spirit 5 5 R creature {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. | Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. Beast Within c21 c21/186 c21 G G {2}{G} 3 Instant U instant /spawn [c21] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Cultivate c21 c21/187 c21 G G {2}{G} 3 Sorcery U sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Ezuri's Predation c21 c21/188 c21 G G {5}{G}{G}{G} 8 Sorcery R sorcery Create Phyrexian Beast/spawn [clb] Phyrexian Beast (G 4/4) Create 5 Phyrexian Beasts/spawnx5 [clb] Phyrexian Beast (G 4/4) Create 10 Phyrexian Beasts/spawnx10 [clb] Phyrexian Beast (G 4/4) For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. Forgotten Ancient c21 c21/189 c21 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Garruk, Primal Hunter c21 c21/190 c21 G G {2}{G}{G}{G} 5 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [c21] Beast (G 3/3) Create Wurm/spawn [c21] Wurm (G 6/6) Create 5 Wurms/spawnx5 [c21] Wurm (G 6/6) Create 10 Wurms/spawnx10 [c21] Wurm (G 6/6) +1: Create a 3/3 green Beast creature token. | -3: Draw cards equal to the greatest power among creatures you control. | -6: Create a 6/6 green Wurm creature token for each land you control. Gift of Paradise c21 c21/191 c21 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When Gift of Paradise enters the battlefield, you gain 3 life. | Enchanted land has "{T}: Add two mana of any one color." Hornet Nest c21 c21/192 c21 G G {2}{G} 3 Creature - Insect 0 2 R creature Create Insect/spawn [c21] Insect (G 1/1 Flying, Deathtouch) Create 5 Insects/spawnx5 [c21] Insect (G 1/1 Flying, Deathtouch) Create 10 Insects/spawnx10 [c21] Insect (G 1/1 Flying, Deathtouch) Defender | Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. Hornet Queen c21 c21/193 c21 G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [c21] Insect (G 1/1 Flying, Deathtouch) Flying | Deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. Hydra Broodmaster c21 c21/194 c21 G G {4}{G}{G} 6 Creature - Hydra 7 7 R creature Create Hydra/spawn [c21] Hydra (G */*) Create 5 Hydras/spawnx5 [c21] Hydra (G */*) Create 10 Hydras/spawnx10 [c21] Hydra (G */*) {X}{X}{G}: Monstrosity X. | When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens. Incubation Druid c21 c21/195 c21 G G {1}{G} 2 Creature - Elf Druid 0 2 R creature Adapt - Add 3 +1/+1 counters/ccgreen+3 {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. | {3}{G}{G}: Adapt 3. Kazandu Tuskcaller c21 c21/196 c21 G G {1}{G} 2 Creature - Human Shaman 1 1 R creature Create Elephant/spawn [c21] Elephant (G 3/3) Create 2 Elephants/spawnx2 [c21] Elephant (G 3/3) Level up {1}{G} | LEVEL 2-5 | 1/1 | {T}: Create a 3/3 green Elephant creature token. | LEVEL 6+ | 1/1 | {T}: Create two 3/3 green Elephant creature tokens. Kodama's Reach c21 c21/197 c21 G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Krosan Grip c21 c21/198 c21 G G {2}{G} 3 Instant U instant Split second | Destroy target artifact or enchantment. Managorger Hydra c21 c21/199 c21 G G {2}{G} 3 Creature - Hydra 1 1 R creature Trample | Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. Nissa's Expedition c21 c21/200 c21 G G {4}{G} 5 Sorcery U sorcery Convoke | Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Nissa's Renewal c21 c21/201 c21 G G {5}{G} 6 Sorcery R sorcery Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life. Pulse of Murasa c21 c21/202 c21 G G {2}{G} 3 Instant U instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. Rampaging Baloths c21 c21/203 c21 G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [c21] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Rampant Growth c21 c21/204 c21 G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return of the Wildspeaker c21 c21/205 c21 G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn. Shamanic Revelation c21 c21/206 c21 G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater. Terastodon c21 c21/207 c21 G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [c21] Elephant (G 3/3) Create 2 Elephants/spawnx2 [c21] Elephant (G 3/3) Create 3 Elephants/spawnx3 [c21] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. Verdant Sun's Avatar c21 c21/208 c21 G G {5}{G}{G} 7 Creature - Dinosaur Avatar 5 5 R creature Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. Biomass Mutation c21 c21/209 c21 GU GU {X}{G/U}{G/U} 2 Instant R instant Creatures you control have base power and toughness X/X until end of turn. Boros Charm c21 c21/210 c21 RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn. Call the Skybreaker c21 c21/211 c21 UR UR {5}{U/R}{U/R} 7 Sorcery R sorcery /spawn [c21] Elemental (UR 5/5 Flying) Create a 5/5 blue and red Elemental creature token with flying. | Retrace Coiling Oracle c21 c21/212 c21 GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 C creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Crackling Drake c21 c21/213 c21 UR UR {U}{U}{R}{R} 4 Creature - Drake * 4 U creature /ch Flying | Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | When Crackling Drake enters the battlefield, draw a card. Deathbringer Liege c21 c21/214 c21 WB WB {2}{W/B}{W/B}{W/B} 5 Creature - Horror 3 4 R creature Other white creatures you control get +1/+1. | Other black creatures you control get +1/+1. | Whenever you cast a white spell, you may tap target creature. | Whenever you cast a black spell, you may destroy target creature if it's tapped. Debtors' Knell c21 c21/215 c21 WB WB {4}{W/B}{W/B}{W/B} 7 Enchantment R enchantment At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. Epic Experiment c21 c21/216 c21 UR UR {X}{U}{R} 2 Sorcery M sorcery Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. Gaze of Granite c21 c21/217 c21 BG BG {X}{B}{B}{G} 3 Sorcery R sorcery Destroy each nonland permanent with mana value X or less. Gluttonous Troll c21 c21/218 c21 BG BG {2}{B}{G} 4 Creature - Troll 3 3 R creature Create Food/spawn [c21] Food Create 5 Foods/spawnx5 [c21] Food Create 10 Foods/spawnx10 [c21] Food Trample | When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. | {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn. Incubation // Incongruity c21 c21/219 c21 GU GU {G/U} // {1}{G}{U} 4 Sorcery // Instant U sorcery Look at top five cards/vp1pt5 Create Frog Lizard/spawn [c21] Frog Lizard (G 3/3) Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. Jor Kadeen, the Prevailer c21 c21/220 c21 RW RW {3}{R}{W} 5 Legendary Creature - Human Warrior 5 4 R creature First strike | Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts. Kaseto, Orochi Archmage c21 c21/221 c21 GU GU {1}{G}{U} 3 Legendary Creature - Snake Wizard 2 2 M creature {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. Leyline Prowler c21 c21/222 c21 BG BG {1}{B}{G} 3 Creature - Nightmare Beast 2 3 U creature Deathtouch, lifelink | {T}: Add one mana of any color. Magister of Worth c21 c21/223 c21 WB WB {4}{W}{B} 6 Creature - Angel 4 4 R creature /ch Flying | Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. Master Biomancer c21 c21/224 c21 GU GU {2}{G}{U} 4 Creature - Elf Wizard 2 4 M creature Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. Moldervine Reclamation c21 c21/225 c21 BG BG {3}{B}{G} 5 Enchantment U enchantment Whenever a creature you control dies, you gain 1 life and draw a card. Plaxcaster Frogling c21 c21/226 c21 GU GU {1}{G}{U} 3 Creature - Frog Mutant 0 0 U creature /ccgreen=3 Graft 3 | {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. Primal Empathy c21 c21/227 c21 GU GU {1}{G}{U} 3 Enchantment U enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. Sapling of Colfenor c21 c21/228 c21 BG BG {3}{B/G}{B/G} 5 Legendary Creature - Treefolk Shaman 2 5 R creature Reveal top card/vp1at1 Indestructible | Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. Spitting Image c21 c21/229 c21 GU GU {4}{G/U}{G/U} 6 Sorcery R sorcery Create Copy/spawn [c21] Copy Create a token that's a copy of target creature. | Retrace Teysa, Envoy of Ghosts c21 c21/230 c21 WB WB {5}{W}{B} 7 Legendary Creature - Human Advisor 4 4 R creature Create Spirit/spawn [c21] Spirit (WB 1/1 Flying) Vigilance, protection from creatures | Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying. Trygon Predator c21 c21/231 c21 GU GU {1}{G}{U} 3 Creature - Beast 2 3 U creature /ch Flying | Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Utter End c21 c21/232 c21 WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent. Alhammarret's Archive c21 c21/233 c21 {5} 5 Legendary Artifact M artifact If you would gain life, you gain twice that much life instead. | If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. Arcane Signet c21 c21/234 c21 {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Bloodthirsty Blade c21 c21/235 c21 {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0 and is goaded. | {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. Boros Locket c21 c21/236 c21 RW {3} 3 Artifact C artifact {T}: Add {R} or {W}. | {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards. Bosh, Iron Golem c21 c21/237 c21 R {8} 8 Legendary Artifact Creature - Golem 6 7 R creature Trample | {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target. Burnished Hart c21 c21/238 c21 {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Commander's Sphere c21 c21/239 c21 {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Coveted Jewel c21 c21/240 c21 {6} 6 Artifact R artifact When Coveted Jewel enters the battlefield, draw three cards. | {T}: Add three mana of any one color. | Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. Druidic Satchel c21 c21/241 c21 {3} 3 Artifact R artifact Reveal top card/vp1at1 Create Saproling/spawn [c21] Saproling (G 1/1) {2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. Duplicant c21 c21/242 c21 {6} 6 Artifact Creature - Shapeshifter 2 4 R creature Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. | As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. Elixir of Immortality c21 c21/243 c21 {1} 1 Artifact U artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Hedron Archive c21 c21/244 c21 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Ichor Wellspring c21 c21/245 c21 {2} 2 Artifact C artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. Idol of Oblivion c21 c21/246 c21 {2} 2 Artifact R artifact Create Eldrazi/spawn [c21] Eldrazi (10/10) {T}: Draw a card. Activate only if you created a token this turn. | {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Izzet Signet c21 c21/247 c21 UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}. Key to the City c21 c21/248 c21 {2} 2 Artifact R artifact {T}, Discard a card: Up to one target creature can't be blocked this turn. | Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. Loxodon Warhammer c21 c21/249 c21 {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Meteor Golem c21 c21/250 c21 {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Mind Stone c21 c21/251 c21 {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Mycosynth Wellspring c21 c21/252 c21 {2} 2 Artifact C artifact When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Myr Battlesphere c21 c21/253 c21 {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [c21] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Orzhov Signet c21 c21/254 c21 WB {2} 2 Artifact U artifact {1}, {T}: Add {W}{B}. Paradise Plume c21 c21/255 c21 {4} 4 Artifact U artifact As Paradise Plume enters the battlefield, choose a color. | Whenever a player casts a spell of the chosen color, you may gain 1 life. | {T}: Add one mana of the chosen color. Pendant of Prosperity c21 c21/256 c21 {3} 3 Artifact R artifact Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. | {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield. Pilgrim's Eye c21 c21/257 c21 {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Pristine Talisman c21 c21/258 c21 {3} 3 Artifact C artifact {T}: Add {C}. You gain 1 life. Pyromancer's Goggles c21 c21/259 c21 R {5} 5 Legendary Artifact M artifact {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. Scrap Trawler c21 c21/260 c21 {3} 3 Artifact Creature - Construct 3 2 R creature Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. Sculpting Steel c21 c21/261 c21 {3} 3 Artifact R artifact You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Simic Signet c21 c21/262 c21 GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}. Sol Ring c21 c21/263 c21 {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum c21 c21/264 c21 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Spectral Searchlight c21 c21/265 c21 {3} 3 Artifact U artifact {T}: Choose a player. That player adds one mana of any color they choose. Steel Hellkite c21 c21/266 c21 {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Steel Overseer c21 c21/267 c21 {2} 2 Artifact Creature - Construct 1 1 R creature {T}: Put a +1/+1 counter on each artifact creature you control. Sun Droplet c21 c21/268 c21 {2} 2 Artifact U artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. | At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. Talisman of Creativity c21 c21/269 c21 UR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Talisman of Resilience c21 c21/270 c21 BG {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. Thousand-Year Elixir c21 c21/271 c21 {3} 3 Artifact R artifact You may activate abilities of creatures you control as though those creatures had haste. | {1}, {T}: Untap target creature. Unstable Obelisk c21 c21/272 c21 {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Venser's Journal c21 c21/273 c21 {5} 5 Artifact R artifact You have no maximum hand size. | At the beginning of your upkeep, you gain 1 life for each card in your hand. Victory Chimes c21 c21/274 c21 {3} 3 Artifact R artifact Untap Victory Chimes during each other player's untap step. | {T}: A player of your choice adds {C}. Well of Lost Dreams c21 c21/275 c21 {4} 4 Artifact R artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Ancient Den c21 c21/276 c21 W 0 Artifact Land C artifact {T}: Add {W}. Barren Moor c21 c21/277 c21 B 0 Land U land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B} Battlefield Forge c21 c21/278 c21 RW 0 Land R land {T}: Add {C}. | {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Blighted Cataract c21 c21/279 c21 U 0 Land U land {T}: Add {C}. | {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. Blighted Woodland c21 c21/280 c21 G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bojuka Bog c21 c21/281 c21 B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boros Garrison c21 c21/282 c21 RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Caves of Koilos c21 c21/283 c21 WB 0 Land R land {T}: Add {C}. | {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. Command Tower c21 c21/284 c21 0 Land C land {T}: Add one mana of any color in your commander's color identity. Darksteel Citadel c21 c21/285 c21 0 Artifact Land U artifact Indestructible | {T}: Add {C}. Desert of the Fervent c21 c21/286 c21 R 0 Land - Desert C land /cr90 Desert of the Fervent enters the battlefield tapped. | {T}: Add {R}. | Cycling {1}{R} Desert of the Mindful c21 c21/287 c21 U 0 Land - Desert C land /cr90 Desert of the Mindful enters the battlefield tapped. | {T}: Add {U}. | Cycling {1}{U} Exotic Orchard c21 c21/288 c21 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Forgotten Cave c21 c21/289 c21 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Gingerbread Cabin c21 c21/290 c21 G 0 Land - Forest C land yInitialize/cr90 Create Food/spawn [c21] Food Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. | When Gingerbread Cabin enters the battlefield untapped, create a Food token. Golgari Rot Farm c21 c21/291 c21 BG 0 Land U land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Great Furnace c21 c21/292 c21 R 0 Artifact Land C artifact {T}: Add {R}. High Market c21 c21/293 c21 0 Land R land {T}: Add {C}. | {T}, Sacrifice a creature: You gain 1 life. Izzet Boilerworks c21 c21/294 c21 UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Jungle Hollow c21 c21/295 c21 BG 0 Land C land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}. Llanowar Reborn c21 c21/296 c21 G 0 Land U land /cr90;/ccgreen=1 Llanowar Reborn enters the battlefield tapped. | {T}: Add {G}. | Graft 1 Llanowar Wastes c21 c21/297 c21 BG 0 Land R land {T}: Add {C}. | {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Lonely Sandbar c21 c21/298 c21 U 0 Land U land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U} Lumbering Falls c21 c21/299 c21 GU 0 Land R land /cr90 Lumbering Falls enters the battlefield tapped. | {T}: Add {G} or {U}. | {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. Mage-Ring Network c21 c21/300 c21 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Mage-Ring Network. | {T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way. Memorial to Genius c21 c21/301 c21 U 0 Land U land /cr90 Memorial to Genius enters the battlefield tapped. | {T}: Add {U}. | {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards. Mikokoro, Center of the Sea c21 c21/302 c21 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card. Mosswort Bridge c21 c21/303 c21 G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Myriad Landscape c21 c21/304 c21 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Novijen, Heart of Progress c21 c21/305 c21 GU 0 Land U land {T}: Add {C}. | {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. Opal Palace c21 c21/306 c21 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Oran-Rief, the Vastwood c21 c21/307 c21 G 0 Land R land /cr90 Oran-Rief, the Vastwood enters the battlefield tapped. | {T}: Add {G}. | {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Orzhov Basilica c21 c21/308 c21 WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Phyrexia's Core c21 c21/309 c21 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice an artifact: You gain 1 life. Radiant Fountain c21 c21/310 c21 0 Land C land When Radiant Fountain enters the battlefield, you gain 2 life. | {T}: Add {C}. Reliquary Tower c21 c21/311 c21 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rogue's Passage c21 c21/312 c21 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Sapseep Forest c21 c21/313 c21 G 0 Land - Forest U land /cr90 Sapseep Forest enters the battlefield tapped. | {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents. Scavenger Grounds c21 c21/314 c21 0 Land - Desert R land {T}: Add {C}. | {2}, {T}, Sacrifice a Desert: Exile all graveyards. Secluded Steppe c21 c21/315 c21 W 0 Land U land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Shivan Reef c21 c21/316 c21 UR 0 Land R land {T}: Add {C}. | {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Simic Growth Chamber c21 c21/317 c21 GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Slayers' Stronghold c21 c21/318 c21 RW 0 Land R land {T}: Add {C}. | {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. Sunhome, Fortress of the Legion c21 c21/319 c21 RW 0 Land U land {T}: Add {C}. | {2}{R}{W}, {T}: Target creature gains double strike until end of turn. Tainted Field c21 c21/320 c21 WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp. Tainted Wood c21 c21/321 c21 BG 0 Land U land {T}: Add {C}. | {T}: Add {B} or {G}. Activate only if you control a Swamp. Temple of Epiphany c21 c21/322 c21 UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}. Temple of Malady c21 c21/323 c21 BG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malady enters the battlefield tapped. | When Temple of Malady enters the battlefield, scry 1. | {T}: Add {B} or {G}. Temple of Mystery c21 c21/324 c21 GU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Mystery enters the battlefield tapped. | When Temple of Mystery enters the battlefield, scry 1. | {T}: Add {G} or {U}. Temple of Silence c21 c21/325 c21 WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Temple of the False God c21 c21/326 c21 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Temple of Triumph c21 c21/327 c21 RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}. Tranquil Thicket c21 c21/408 c21 G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G} Yavimaya Coast c21 c21/409 c21 GU 0 Land R land {T}: Add {C}. | {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. [c21] Eldrazi (10/10) c21 tc21/1 tc21 0 Token Creature - Eldrazi 10 10 T [c21] Drake (U 2/2 Flying) c21 tc21/2 tc21 U 0 Token Creature - Drake 2 2 T /ch Flying [c21] Fish (U 3/3) c21 tc21/3 tc21 U 0 Token Creature - Fish 3 3 T Create Whale/spawn [c21] Whale (U 6/6) When this creature dies, create a 6/6 blue Whale creature token with "When this creature dies, create a 9/9 blue Kraken creature token." [c21] Kraken (U 9/9) c21 tc21/4 tc21 U 0 Token Creature - Kraken 9 9 T [c21] Whale (U 6/6) c21 tc21/5 tc21 U 0 Token Creature - Whale 6 6 T Create Kraken/spawn [c21] Kraken (U 9/9) When this creature dies, create a 9/9 blue Kraken creature token. [c21] Champion of Wits (B 4/4) c21 tc21/6 tc21 B 0 Token Creature - Zombie Naga Wizard 4 4 T When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. [c21] Demon (B */* Flying) c21 tc21/7 tc21 B 0 Token Creature - Demon * * T /ch Flying [c21] Horror (B 4/4) c21 tc21/8 tc21 B 0 Token Creature - Horror 4 4 T [c21] Zombie (B 2/2) c21 tc21/9 tc21 B 0 Token Creature - Zombie 2 2 T [c21] Beast (G 3/3) c21 tc21/10 tc21 G 0 Token Creature - Beast 3 3 T [c21] Beast (G 4/4) c21 tc21/11 tc21 G 0 Token Creature - Beast 4 4 T [c21] Boar (G 2/2) c21 tc21/12 tc21 G 0 Token Creature - Boar 2 2 T [c21] Elephant (G 3/3) c21 tc21/13 tc21 G 0 Token Creature - Elephant 3 3 T [c21] Frog Lizard (G 3/3) c21 tc21/14 tc21 G 0 Token Creature - Frog Lizard 3 3 T [c21] Fungus Beast (G 4/4 Trample) c21 tc21/15 tc21 G 0 Token Creature - Fungus Beast 4 4 T Trample [c21] Hydra (G */*) c21 tc21/16 tc21 G 0 Token Creature - Hydra * * T [c21] Insect (G 1/1 Flying, Deathtouch) c21 tc21/17 tc21 G 0 Token Creature - Insect 1 1 T /ch Flying, deathtouch [c21] Saproling (G 1/1) c21 tc21/18 tc21 G 0 Token Creature - Saproling 1 1 T [c21] Wurm (G 6/6) c21 tc21/19 tc21 G 0 Token Creature - Wurm 6 6 T [c21] Elemental (UR 5/5 Flying) c21 tc21/20 tc21 UR 0 Token Creature - Elemental 5 5 T /ch Flying [c21] Spirit (WB 1/1 Flying) c21 tc21/21 tc21 WB 0 Token Creature - Spirit 1 1 T /ch Flying [c21] Construct (*/*) c21 tc21/22 tc21 0 Token Artifact Creature - Construct * * T [c21] Construct (0/0) c21 tc21/23 tc21 0 Token Artifact Creature - Construct 0 0 T This creature gets +1/+1 for each artifact you control. [c21] Food c21 tc21/24 tc21 0 Token Artifact - Food T {2}, {T}, Sacrifice this artifact: You gain 3 life. [c21] Golem (3/3 Flying) c21 tc21/25 tc21 0 Token Artifact Creature - Golem 3 3 T /ch Flying [c21] Golem (3/3 Trample) c21 tc21/26 tc21 0 Token Artifact Creature - Golem 3 3 T Trample [c21] Golem (3/3 Vigilance) c21 tc21/27 tc21 0 Token Artifact Creature - Golem 3 3 T Vigilance [c21] Myr (1/1) c21 tc21/28 tc21 0 Token Artifact Creature - Myr 1 1 T [c21] Thopter (1/1 Flying) c21 tc21/29 tc21 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [c21] Copy c21 tc21/30 tc21 0 Token T Galea, Kindler of Hope afc afc/1 afc GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Elf Knight 4 4 M creature Look at top card/vp1pt1 Vigilance | You may look at the top card of your library any time. | You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control." Prosper, Tome-Bound afc afc/2 afc BR BR {2}{B}{R} 4 Legendary Creature - Tiefling Warlock 1 4 M creature Reveal top card/vp1at1 Create Treasure/spawn [m20] Treasure Deathtouch | Mystic Arcanum - At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. | Pact Boon - Whenever you play a card from exile, create a Treasure token. Sefris of the Hidden Ways afc afc/3 afc WUB WUB {W}{U}{B} 3 Legendary Creature - Human Wizard 2 3 M creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. | Create Undead - Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. Vrondiss, Rage of Ancients afc afc/4 afc RG RG {3}{R}{G} 5 Legendary Creature - Dragon Barbarian 5 4 M creature Create Dragon Spirit/spawn [afc] Dragon Spirit (RG 5/4) Enrage - Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it." | Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself. Fey Steed afc afc/5 afc W W {2}{W}{W} 4 Creature - Elk 4 4 R creature Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. | Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. Holy Avenger afc afc/6 afc W W {2}{W} 3 Artifact - Equipment R artifact Equipped creature has double strike. | Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. | Equip {2}{W} Immovable Rod afc afc/7 afc W W {W} 1 Artifact R artifact Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage You may choose not to untap Immovable Rod during your untap step. | Whenever Immovable Rod becomes untapped, venture into the dungeon. | {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block. Mantle of the Ancients afc afc/8 afc W W {3}{W}{W} 5 Enchantment - Aura R enchantment Enchant creature you control | When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature. | Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. Radiant Solar afc afc/9 afc W W {5}{W} 6 Creature - Angel 3 6 R creature yInitialize/ch Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Flying, lifelink | Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. | {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. Revivify afc afc/10 afc W W {2}{W} 3 Instant R instant Roll 1d20/rolld20 1 Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. | 1-14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. | 15+ | Return those cards from your graveyard to the battlefield. Robe of Stars afc afc/11 afc W W {1}{W} 2 Artifact - Equipment R artifact Equipped creature gets +0/+3. | Astral Projection - {1}{W}: Equipped creature phases out. | Equip {1} Thorough Investigation afc afc/12 afc W W {2}{W} 3 Enchantment R enchantment Create Clue/spawn [afc] Clue Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Whenever you attack, investigate. | Whenever you sacrifice a Clue, venture into the dungeon. Valiant Endeavor afc afc/13 afc W W {4}{W}{W} 6 Sorcery R sorcery Roll 2d6/rolld6 2 Create Knight/spawn [afc] Knight (W 2/2 Vigilance) Create 5 Knights/spawnx5 [afc] Knight (W 2/2 Vigilance) Create 10 Knights/spawnx10 [afc] Knight (W 2/2 Vigilance) Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result. Arcane Endeavor afc afc/14 afc U U {5}{U}{U} 7 Sorcery R sorcery Roll 2d8/rolld8 2 Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost. Diviner's Portent afc afc/15 afc U U {X}{U}{U}{U} 3 Instant R instant Roll 1d20/rolld20 1 Roll a d20 and add the number of cards in your hand. | 1-14 | Draw X cards. | 15+ | Scry X, then draw X cards. Minn, Wily Illusionist afc afc/16 afc U U {1}{U}{U} 3 Legendary Creature - Gnome Wizard 1 3 R creature Create Illusion/spawn [afc] Illusion (U 1/1) Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." | Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. Netherese Puzzle-Ward afc afc/17 afc U U {3}{U} 4 Enchantment R enchantment Roll 1d4/rolld4 1 Focus Beam - At the beginning of your upkeep, roll a d4. Scry X, where X is the result. | Perfect Illumination - Whenever you roll a die's highest natural result, draw a card. Phantom Steed afc afc/18 afc U U {3}{U} 4 Creature - Horse Illusion 4 3 R creature Create Copy/spawn [2xm] Copy Flash | When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. | Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. Rod of Absorption afc afc/19 afc U U {2}{U} 3 Artifact R artifact Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. | {X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs. Winged Boots afc afc/20 afc U U {1}{U} 2 Artifact - Equipment R artifact Equipped creature has flying and ward {4}. | Equip {1} Bag of Devouring afc afc/21 afc B B {B} 1 Artifact R artifact Roll 1d10/rolld10 1 Whenever you sacrifice another nontoken artifact or creature, exile it. | {2}, {T}, Sacrifice another artifact or creature: Draw a card. | {3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result. Danse Macabre afc afc/22 afc B B {3}{B}{B} 5 Sorcery R sorcery Roll 1d20/rolld20 1 Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way. | 1-14 | Return a creature card put into a graveyard this way to the battlefield under your control. | 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control. Death Tyrant afc afc/23 afc B B {4}{B} 5 Creature - Beholder Skeleton 4 6 R creature Create Zombie/spawn [m15] Zombie (B 2/2) Menace | Negative Energy Cone - Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. | {5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped. Grave Endeavor afc afc/24 afc B B {5}{B}{B} 7 Instant R instant Roll 2d10/rolld10 2 Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result. Grim Hireling afc afc/25 afc B B {3}{B} 4 Creature - Tiefling Rogue 3 2 R creature Create 2 Treasures/spawnx2 [m20] Treasure Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. | {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. Hellish Rebuke afc afc/26 afc B B {2}{B} 3 Instant R instant Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life." Lorcan, Warlock Collector afc afc/27 afc B B {5}{B}{B} 7 Legendary Creature - Devil 6 6 R creature /ch Flying | Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. | If a Warlock you control would die, exile it instead. Wand of Orcus afc afc/28 afc B B {2}{B} 3 Legendary Artifact - Equipment R artifact Create Zombie/spawn [m15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [m15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [m15] Zombie (B 2/2) Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. | Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. | Equip {3} Berserker's Frenzy afc afc/29 afc R R {2}{R} 3 Instant R instant Roll 2d20/rolld20 2 Cast this spell only before combat or during combat before blockers are declared. | Roll two d20 and ignore the lower roll. | 1-14 | Choose any number of creatures. They block this turn if able. | 15-20 | You choose which creatures block this turn and how those creatures block. Chaos Dragon afc afc/30 afc R R {1}{R}{R} 3 Creature - Dragon 4 4 R creature yInitialize/ch Roll 1d20/rolld20 1 Flying, haste | Chaos Dragon attacks each combat if able. | At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. Fiendlash afc afc/31 afc R R {1}{R} 2 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has reach. | Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. | Equip {2}{R} Maddening Hex afc afc/32 afc R R {1}{R}{R} 3 Enchantment - Aura Curse R enchantment Roll 1d6/rolld6 1 Enchant player | Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random. Reckless Endeavor afc afc/33 afc R R {5}{R}{R} 7 Sorcery R sorcery Roll 2d12/rolld12 2 Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result. Share the Spoils afc afc/34 afc R R {1}{R} 2 Enchantment R enchantment Reveal top card/vp1at1 When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library. | During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library. Vengeful Ancestor afc afc/35 afc R R {2}{R}{R} 4 Creature - Spirit Dragon 3 4 R creature /ch Flying | Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. | Whenever a goaded creature attacks, it deals 1 damage to its controller. Wild-Magic Sorcerer afc afc/36 afc R R {3}{R} 4 Creature - Orc Shaman 4 3 R creature The first spell you cast from exile each turn has cascade. Bag of Tricks afc afc/37 afc G G {1}{G} 2 Artifact R artifact Roll 1d8/rolld8 1 {4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Belt of Giant Strength afc afc/38 afc G G {1}{G} 2 Artifact - Equipment R artifact Equipped creature has base power and toughness 10/10. | Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets. Druid of Purification afc afc/39 afc G G {3}{G} 4 Creature - Human Druid 2 3 R creature When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. Indomitable Might afc afc/40 afc G G {3}{G} 4 Enchantment - Aura R enchantment Flash | Enchant creature | Enchanted creature gets +3/+3. | Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. Neverwinter Hydra afc afc/41 afc G G {X}{X}{G}{G} 2 Creature - Hydra 0 0 R creature Roll 1d6/rolld6 1 Roll 5d6/rolld6 5 Roll 10d6/rolld6 10 As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. | Trample | Ward {4} Song of Inspiration afc afc/42 afc G G {3}{G}{G} 5 Instant R instant Roll 1d20/rolld20 1 Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. | 1-14 | Return those cards to your hand. | 15+ | Return those cards to your hand. You gain life equal to their total mana value. Wild Endeavor afc afc/43 afc G G {4}{G}{G} 6 Sorcery R sorcery Roll 2d4/rolld4 2 Create Beast/spawn [afc] Beast (G 3/3) Create 5 Beasts/spawnx5 [afc] Beast (G 3/3) Create 10 Beasts/spawnx10 [afc] Beast (G 3/3) Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. Catti-brie of Mithral Hall afc afc/44 afc GW GW {G}{W} 2 Legendary Creature - Human Archer 2 2 R creature First strike, reach | Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. | {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. Dragonborn Champion afc afc/45 afc RG RG {2}{R}{G} 4 Creature - Dragon Warrior 5 3 R creature Trample | Whenever a source you control deals 5 or more damage to a player, draw a card. Extract Brain afc afc/46 afc UB UB {X}{U}{B} 2 Sorcery R sorcery Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. Fevered Suspicion afc afc/47 afc BR BR {6}{B}{R} 8 Sorcery R sorcery Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. | Rebound Hurl Through Hell afc afc/48 afc BR BR {2}{B}{R} 4 Instant R instant Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Karazikar, the Eye Tyrant afc afc/49 afc BR BR {3}{B}{R} 5 Legendary Creature - Beholder 5 5 M creature Whenever you attack a player, tap target creature that player controls and goad it. | Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. Klauth, Unrivaled Ancient afc afc/50 afc RG RG {5}{R}{G} 7 Legendary Creature - Dragon 4 4 M creature /ch Flying, haste | Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. Klauth's Will afc afc/51 afc RG RG {X}{R}{R}{G} 3 Instant R instant Choose one. If you control a commander as you cast this spell, you may choose both. | - Breathe Flame - Klauth's Will deals X damage to each creature without flying. | - Smash Relics - Destroy up to X target artifacts and/or enchantments. Midnight Pathlighter afc afc/52 afc WU WU {2}{W}{U} 4 Creature - Human Wizard 2 3 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Creatures you control can't be blocked except by legendary creatures. | Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. Nihiloor afc afc/53 afc WUB WUB {2}{W}{U}{B} 5 Legendary Creature - Horror 3 5 M creature When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. | Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. Ride the Avalanche afc afc/54 afc GU GU {G}{U} 2 Instant R instant The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. Storvald, Frost Giant Jarl afc afc/55 afc GWU GWU {4}{G}{W}{U} 7 Legendary Creature - Giant 7 7 M creature Ward {3} | Other creatures you control have ward {3}. | Whenever Storvald enters the battlefield or attacks, choose one or both - | - Target creature has base power and toughness 7/7 until end of turn. | - Target creature has base power and toughness 1/1 until end of turn. Wulfgar of Icewind Dale afc afc/56 afc RG RG {3}{R}{G} 5 Legendary Creature - Human Barbarian 4 4 R creature Melee | If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Bucknard's Everfull Purse afc afc/57 afc {2} 2 Artifact U artifact Roll 1d4/rolld4 1 Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure {1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse. Clay Golem afc afc/58 afc {4} 4 Artifact Creature - Golem 4 4 U creature Roll 1d8/rolld8 1 {6}, Roll a d8: Monstrosity X, where X is the result. | Berserk - When Clay Golem becomes monstrous, destroy target permanent. Component Pouch afc afc/59 afc {3} 3 Artifact U artifact Roll 1d20/rolld20 1 {T}, Remove a component counter from Component Pouch: Add two mana of different colors. | {T}: Roll a d20. | 1-9 | Put a component counter on Component Pouch. | 10-20 | Put two component counters on Component Pouch. Ebony Fly afc afc/60 afc {2} 2 Artifact U artifact yInitialize/cr90 Roll 1d6/rolld6 1 Ebony Fly enters the battlefield tapped. | {T}: Add {C}. | {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. | Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn. Sword of Hours afc afc/61 afc {2} 2 Artifact - Equipment U artifact Roll 1d12/rolld12 1 Whenever equipped creature attacks, put a +1/+1 counter on it. | Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. | Equip {2} Underdark Rift afc afc/62 afc 0 Land U land Roll 1d10/rolld10 1 {T}: Add {C}. | {5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery. Angel of Finality afc afc/63 afc W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flying | When Angel of Finality enters the battlefield, exile target player's graveyard. Angelic Gift afc afc/64 afc W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | When Angelic Gift enters the battlefield, draw a card. | Enchanted creature has flying. Cataclysmic Gearhulk afc afc/65 afc W W {3}{W}{W} 5 Artifact Creature - Construct 4 5 M creature Vigilance | When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. Eternal Dragon afc afc/66 afc W W {5}{W}{W} 7 Creature - Dragon Spirit 5 5 R creature /ch Flying | {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. | Plainscycling {2} Gryff's Boon afc afc/67 afc W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+0 and has flying. | {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. Karmic Guide afc afc/68 afc W W {3}{W}{W} 5 Creature - Angel Spirit 2 2 R creature /ch Flying, protection from black | Echo {3}{W}{W} | When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. Puresteel Paladin afc afc/69 afc W W {W}{W} 2 Creature - Human Knight 2 2 R creature Whenever an Equipment enters the battlefield under your control, you may draw a card. | Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts. Realm-Cloaked Giant afc afc/70 afc W W {5}{W}{W} 7 Creature - Giant 7 7 M creature Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Cast Off | {3}{W}{W} | Sorcery - Adventure | Destroy all non-Giant creatures. Ronom Unicorn afc afc/71 afc W W {1}{W} 2 Creature - Unicorn 2 2 C creature Sacrifice Ronom Unicorn: Destroy target enchantment. Sram, Senior Edificer afc afc/72 afc W W {1}{W} 2 Legendary Creature - Dwarf Advisor 2 2 R creature Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. Sun Titan afc afc/73 afc W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Sunblast Angel afc afc/74 afc W W {4}{W}{W} 6 Creature - Angel 4 5 R creature /ch Flying | When Sunblast Angel enters the battlefield, destroy all tapped creatures. Swords to Plowshares afc afc/75 afc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Valorous Stance afc afc/76 afc W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater. Wall of Omens afc afc/77 afc W W {1}{W} 2 Creature - Wall 0 4 U creature Defender | When Wall of Omens enters the battlefield, draw a card. Winds of Rath afc afc/78 afc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. Brainstorm afc afc/79 afc U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order. Champion of Wits afc afc/80 afc U U {2}{U} 3 Creature - Naga Wizard 2 1 R creature Eternalize/spawn [afc] Champion of Wits (B 4/4) When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. | Eternalize {5}{U}{U} Curator of Mysteries afc afc/81 afc U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cycle or discard another card, scry 1. | Cycling {U} Curse of Verbosity afc afc/82 afc U U {2}{U} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. Eel Umbra afc afc/83 afc U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +1/+1. | Totem armor Forbidden Alchemy afc afc/84 afc U UB {2}{U} 3 Instant U instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. | Flashback {6}{B} Imprisoned in the Moon afc afc/85 afc U U {2}{U} 3 Enchantment - Aura R enchantment Enchant creature, land, or planeswalker | Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Merfolk Looter afc afc/86 afc U U {1}{U} 2 Creature - Merfolk Rogue 1 1 U creature {T}: Draw a card, then discard a card. Mulldrifter afc afc/87 afc U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Murder of Crows afc afc/88 afc U U {3}{U}{U} 5 Creature - Bird 4 4 U creature /ch Flying | Whenever another creature dies, you may draw a card. If you do, discard a card. Phantasmal Image afc afc/89 afc U U {1}{U} 2 Creature - Illusion 0 0 R creature You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it." Prognostic Sphinx afc afc/90 afc U U {3}{U}{U} 5 Creature - Sphinx 3 5 R creature yInitialize/ch Scry 3/vp1pt3 Flying | Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. | Whenever Prognostic Sphinx attacks, scry 3. Propaganda afc afc/91 afc U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Psychic Impetus afc afc/92 afc U U {2}{U} 3 Enchantment - Aura U enchantment Scry 2/vp1pt2 Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you scry 2. Riverwise Augur afc afc/93 afc U U {3}{U} 4 Creature - Merfolk Wizard 2 2 U creature When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. Serum Visions afc afc/94 afc U U {U} 1 Sorcery U sorcery Scry 2/vp1pt2 Draw a card. Scry 2. Chittering Witch afc afc/95 afc B B {3}{B} 4 Creature - Human Warlock 2 2 R creature Create Rat/spawn [afc] Rat (B 1/1) Create 5 Rats/spawnx5 [afc] Rat (B 1/1) Create 10 Rats/spawnx10 [afc] Rat (B 1/1) When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. | {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. Consuming Vapors afc afc/96 afc B B {3}{B} 4 Sorcery R sorcery Target player sacrifices a creature. You gain life equal to that creature's toughness. | Rebound Dead Man's Chest afc afc/97 afc B B {1}{B} 2 Enchantment - Aura R enchantment Enchant creature an opponent controls | When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Doomed Necromancer afc afc/98 afc B B {2}{B} 3 Creature - Human Cleric Mercenary 2 2 R creature {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. Fiend of the Shadows afc afc/99 afc B B {3}{B}{B} 5 Creature - Vampire Wizard 3 3 R creature /ch Flying | Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. | Sacrifice a Human: Regenerate Fiend of the Shadows. Gonti, Lord of Luxury afc afc/100 afc B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 2 3 R creature Look at top four cards/vp1pt4 Deathtouch | When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Hex afc afc/101 afc B B {4}{B}{B} 6 Sorcery R sorcery Destroy six target creatures. Marionette Master afc afc/102 afc B B {4}{B}{B} 6 Creature - Human Artificer 1 3 R creature Fabricate - Add 3 +1/+1 counters/ccgreen+3 Create 3 Servos/spawnx3 [afc] Servo (1/1) Fabricate 3 | Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. Necromantic Selection afc afc/103 afc B B {4}{B}{B}{B} 7 Sorcery R sorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. Ogre Slumlord afc afc/104 afc B B {3}{B}{B} 5 Creature - Ogre Rogue 3 3 R creature Create Rat/spawn [afc] Rat (B 1/1) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. | Rats you control have deathtouch. Phthisis afc afc/105 afc B B {3}{B}{B}{B}{B} 7 Sorcery U sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. | Suspend 5-{1}{B} Piper of the Swarm afc afc/106 afc B B {1}{B} 2 Creature - Human Warlock 1 3 R creature Create Rat/spawn [afc] Rat (B 1/1) Rats you control have menace. | {1}{B}, {T}: Create a 1/1 black Rat creature token. | {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. Plaguecrafter afc afc/107 afc B B {2}{B} 3 Creature - Human Shaman 3 2 U creature When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. Pontiff of Blight afc afc/108 afc B B {4}{B}{B} 6 Creature - Zombie Cleric 2 7 R creature Extort | Other creatures you control have extort. Reassembling Skeleton afc afc/109 afc B B {1}{B} 2 Creature - Skeleton Warrior 1 1 U creature {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. Shriekmaw afc afc/110 afc B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B} Unburial Rites afc afc/111 afc B WB {4}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | Flashback {3}{W} Victimize afc afc/112 afc B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Anger afc afc/113 afc R R {3}{R} 4 Creature - Incarnation 2 2 U creature Haste | As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Apex of Power afc afc/114 afc R R {7}{R}{R}{R} 10 Sorcery M sorcery Reveal top seven cards/vp1at7 Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. | If this spell was cast from your hand, add ten mana of any one color. Bogardan Hellkite afc afc/115 afc R R {6}{R}{R} 8 Creature - Dragon 5 5 M creature /ch Flash | Flying | When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. Chain Reaction afc afc/116 afc R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Chaos Warp afc afc/117 afc R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Commune with Lava afc afc/118 afc R R {X}{R}{R} 2 Instant R instant Exile the top X cards of your library. Until the end of your next turn, you may play those cards. Dark-Dweller Oracle afc afc/119 afc R R {1}{R} 2 Creature - Goblin Shaman 2 2 R creature Reveal top card/vp1at1 {1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. Demanding Dragon afc afc/120 afc R R {3}{R}{R} 5 Creature - Dragon 5 5 R creature /ch Flying | When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. Dire Fleet Daredevil afc afc/121 afc R R {1}{R} 2 Creature - Human Pirate 2 1 R creature First strike | When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Disrupt Decorum afc afc/122 afc R R {2}{R}{R} 4 Sorcery R sorcery Goad all creatures you don't control. Dragonlord's Servant afc afc/123 afc R R {1}{R} 2 Creature - Goblin Shaman 1 3 U creature Dragon spells you cast cost {1} less to cast. Dragonmaster Outcast afc afc/124 afc R R {R} 1 Creature - Human Shaman 1 1 M creature Create Dragon/spawn [afc] Dragon (R 5/5 Flying) At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. Dream Pillager afc afc/125 afc R R {5}{R}{R} 7 Creature - Dragon 4 4 R creature /ch Flying | Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. Etali, Primal Storm afc afc/126 afc R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Gratuitous Violence afc afc/127 afc R R {2}{R}{R}{R} 5 Enchantment R enchantment If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Hoard-Smelter Dragon afc afc/128 afc R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value. Ignite the Future afc afc/129 afc R R {3}{R} 4 Sorcery R sorcery Reveal top three cards/vp1at3 Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. | Flashback {7}{R} Izzet Chemister afc afc/130 afc R R {2}{R} 3 Creature - Goblin Wizard 1 3 R creature Haste | {R}, {T}: Exile target instant or sorcery card from your graveyard. | {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. Light Up the Stage afc afc/131 afc R R {2}{R} 3 Sorcery U sorcery Reveal top two cards/vp1at2 Spectacle {R} | Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Loyal Apprentice afc afc/132 afc R R {1}{R} 2 Creature - Human Artificer 2 1 U creature Create Thopter/spawn [afc] Thopter (1/1 Flying) Haste | Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. Magmaquake afc afc/133 afc R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker. Opportunistic Dragon afc afc/134 afc R R {2}{R}{R} 4 Creature - Dragon 4 3 R creature /ch Flying | When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. Outpost Siege afc afc/135 afc R R {3}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 As Outpost Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. | - Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. Rile afc afc/136 afc R R {R} 1 Sorcery C sorcery Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. | Draw a card. Scourge of Valkas afc afc/137 afc R R {2}{R}{R}{R} 5 Creature - Dragon 4 4 M creature /ch Flying | Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. | {R}: Scourge of Valkas gets +1/+0 until end of turn. Shiny Impetus afc afc/138 afc R R {2}{R} 3 Enchantment - Aura U enchantment Create Treasure/spawn [m20] Treasure Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you create a Treasure token. Shivan Hellkite afc afc/139 afc R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying | {1}{R}: Shivan Hellkite deals 1 damage to any target. Skyline Despot afc afc/140 afc R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature yInitialize/ch Create Dragon/spawn [afc] Dragon (R 5/5 Flying) Create The Monarch/spawn [afc] The Monarch Flying | When Skyline Despot enters the battlefield, you become the monarch. | At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. Skyship Stalker afc afc/141 afc R R {2}{R}{R} 4 Creature - Dragon 3 3 R creature /ch Flying | {R}: Skyship Stalker gets +1/+0 until end of turn. | {R}: Skyship Stalker gains first strike until end of turn. | {R}: Skyship Stalker gains haste until end of turn. Spit Flame afc afc/142 afc R R {2}{R} 3 Instant R instant Spit Flame deals 4 damage to target creature. | Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand. Taurean Mauler afc afc/143 afc R R {2}{R} 3 Creature - Shapeshifter 2 2 R creature Changeling | Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. Tectonic Giant afc afc/144 afc R R {2}{R}{R} 4 Creature - Elemental Giant 3 4 R creature Reveal top two cards/vp1at2 Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one - | - Tectonic Giant deals 3 damage to each opponent. | - Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Terror of Mount Velus afc afc/145 afc R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, double strike | When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. Throes of Chaos afc afc/146 afc R R {3}{R} 4 Sorcery U sorcery Cascade | Retrace Thunderbreak Regent afc afc/147 afc R R {2}{R}{R} 4 Creature - Dragon 4 4 R creature /ch Flying | Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. Vandalblast afc afc/148 afc R R {R} 1 Sorcery U sorcery Destroy target artifact you don't control. | Overload {4}{R} Warstorm Surge afc afc/149 afc R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Abundant Growth afc afc/150 afc G G {G} 1 Enchantment - Aura C enchantment Enchant land | When Abundant Growth enters the battlefield, draw a card. | Enchanted land has "{T}: Add one mana of any color." Acidic Slime afc afc/151 afc G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Beast Within afc afc/152 afc G G {2}{G} 3 Instant U instant /spawn [afc] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Chameleon Colossus afc afc/153 afc G G {2}{G}{G} 4 Creature - Shapeshifter 4 4 R creature Changeling | Protection from black | {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. Colossal Majesty afc afc/154 afc G G {2}{G} 3 Enchantment U enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. Cultivate afc afc/155 afc G G {2}{G} 3 Sorcery U sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Decree of Savagery afc afc/156 afc G G {7}{G}{G} 9 Instant R instant Put four +1/+1 counters on each creature you control. | Cycling {4}{G}{G} | When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. Explore afc afc/157 afc G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Fertile Ground afc afc/158 afc G G {1}{G} 2 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Garruk's Uprising afc afc/159 afc G G {2}{G} 3 Enchantment U enchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. | Creatures you control have trample. | Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. Greater Good afc afc/160 afc G G {2}{G}{G} 4 Enchantment R enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Heroic Intervention afc afc/161 afc G G {1}{G} 2 Instant R instant Permanents you control gain hexproof and indestructible until end of turn. Kenrith's Transformation afc afc/162 afc G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | When Kenrith's Transformation enters the battlefield, draw a card. | Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. Kindred Summons afc afc/163 afc G G {5}{G}{G} 7 Instant R instant Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. Nature's Lore afc afc/164 afc G G {1}{G} 2 Sorcery C sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Paradise Druid afc afc/165 afc G G {1}{G} 2 Creature - Elf Druid 2 1 U creature Paradise Druid has hexproof as long as it's untapped. | {T}: Add one mana of any color. Rampant Growth afc afc/166 afc G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Rancor afc afc/167 afc G G {G} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+0 and has trample. | When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. Return of the Wildspeaker afc afc/168 afc G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn. Return to Nature afc afc/169 afc G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard. Rishkar's Expertise afc afc/170 afc G G {4}{G}{G} 6 Sorcery R sorcery Draw cards equal to the greatest power among creatures you control. | You may cast a spell with mana value 5 or less from your hand without paying its mana cost. Shamanic Revelation afc afc/171 afc G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater. Utopia Sprawl afc afc/172 afc G G {G} 1 Enchantment - Aura C enchantment Enchant Forest | As Utopia Sprawl enters the battlefield, choose a color. | Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. Verdant Embrace afc afc/173 afc G G {3}{G}{G} 5 Enchantment - Aura R enchantment Create Saproling/spawn [afc] Saproling (G 1/1) Enchant creature | Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." Wild Growth afc afc/174 afc G G {G} 1 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Ashen Rider afc afc/175 afc WB WB {4}{W}{W}{B}{B} 8 Creature - Archon 5 5 M creature /ch Flying | When Ashen Rider enters the battlefield or dies, exile target permanent. Atarka, World Render afc afc/176 afc RG RG {5}{R}{G} 7 Legendary Creature - Dragon 6 4 R creature /ch Flying, trample | Whenever a Dragon you control attacks, it gains double strike until end of turn. Baleful Strix afc afc/177 afc UB UB {U}{B} 2 Artifact Creature - Bird 1 1 R creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card. Bant Charm afc afc/178 afc GWU GWU {G}{W}{U} 3 Instant U instant Choose one - | - Destroy target artifact. | - Put target creature on the bottom of its owner's library. | - Counter target instant spell. Bedevil afc afc/179 afc BR BR {B}{B}{R} 3 Instant R instant Destroy target artifact, creature, or planeswalker. Behemoth Sledge afc afc/180 afc GW GW {1}{G}{W} 3 Artifact - Equipment U artifact Equipped creature gets +2/+2 and has trample and lifelink. | Equip {3} Bituminous Blast afc afc/181 afc BR BR {3}{B}{R} 5 Instant U instant Cascade | Bituminous Blast deals 4 damage to target creature. Cloudblazer afc afc/182 afc WU WU {3}{W}{U} 5 Creature - Human Scout 2 2 U creature /ch Flying | When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. Cold-Eyed Selkie afc afc/183 afc GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Rogue 1 1 R creature Islandwalk | Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Despark afc afc/184 afc WB WB {W}{B} 2 Instant U instant Exile target permanent with mana value 4 or greater. Fleecemane Lion afc afc/185 afc GW GW {G}{W} 2 Creature - Cat 3 3 R creature Monstrosity - Add a +1/+1 counter/ccgreen+1 {3}{G}{W}: Monstrosity 1. | As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. Hostage Taker afc afc/186 afc UB UB {2}{U}{B} 4 Creature - Human Pirate 2 3 R creature When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Knight of Autumn afc afc/187 afc GW GW {1}{G}{W} 3 Creature - Dryad Knight 2 1 R creature When Knight of Autumn enters the battlefield, choose one - | - Put two +1/+1 counters on Knight of Autumn. | - Destroy target artifact or enchantment. | - You gain 4 life. Necrotic Sliver afc afc/188 afc WB WB {1}{W}{B} 3 Creature - Sliver 2 2 U creature All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." Obsessive Stitcher afc afc/189 afc UB UB {1}{U}{B} 3 Creature - Human Wizard 0 3 U creature {T}: Draw a card, then discard a card. | {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. Rakdos Charm afc afc/190 afc BR BR {B}{R} 2 Instant U instant Choose one - | - Exile target player's graveyard. | - Destroy target artifact. | - Each creature deals 1 damage to its controller. Savage Ventmaw afc afc/191 afc RG RG {4}{R}{G} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. Shielding Plax afc afc/192 afc GU GU {2}{G/U} 3 Enchantment - Aura C enchantment Enchant creature | When Shielding Plax enters the battlefield, draw a card. | Enchanted creature can't be the target of spells or abilities your opponents control. Terminate afc afc/193 afc BR BR {B}{R} 2 Instant U instant Destroy target creature. It can't be regenerated. Theater of Horrors afc afc/194 afc BR BR {1}{B}{R} 3 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of your library. | During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. | {3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker. Utter End afc afc/195 afc WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent. Vanish into Memory afc afc/196 afc WU WU {2}{W}{U} 4 Instant U instant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. Arcane Signet afc afc/197 afc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Argentum Armor afc afc/198 afc {6} 6 Artifact - Equipment R artifact Equipped creature gets +6/+6. | Whenever equipped creature attacks, destroy target permanent. | Equip {6} Basilisk Collar afc afc/199 afc {1} 1 Artifact - Equipment R artifact Equipped creature has deathtouch and lifelink. | Equip {2} Burnished Hart afc afc/200 afc {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Chaos Wand afc afc/201 afc {3} 3 Artifact R artifact {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. Colossus Hammer afc afc/202 afc {1} 1 Artifact - Equipment U artifact Equipped creature gets +10/+10 and loses flying. | Equip {8} Commander's Sphere afc afc/203 afc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Dragon's Hoard afc afc/204 afc {3} 3 Artifact R artifact Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. | {T}, Remove a gold counter from Dragon's Hoard: Draw a card. | {T}: Add one mana of any color. Explorer's Scope afc afc/205 afc {1} 1 Artifact - Equipment C artifact Look at top card/vp1pt1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Equip {1} Fellwar Stone afc afc/206 afc {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Gruul Signet afc afc/207 afc RG {2} 2 Artifact C artifact {1}, {T}: Add {R}{G}. Heirloom Blade afc afc/208 afc {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1} Masterwork of Ingenuity afc afc/209 afc {1} 1 Artifact - Equipment R artifact You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. Meteor Golem afc afc/210 afc {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Mind Stone afc afc/211 afc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Moonsilver Spear afc afc/212 afc {4} 4 Artifact - Equipment R artifact Create Angel/spawn [afc] Angel (W 4/4 Flying) Equipped creature has first strike. | Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. | Equip {4} Orazca Relic afc afc/213 afc {3} 3 Artifact C artifact Create City's Blessing/spawn [rix] City's Blessing Ascend | {T}: Add {C}. | {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing. Rakdos Signet afc afc/214 afc BR {2} 2 Artifact U artifact {1}, {T}: Add {B}{R}. Sol Ring afc afc/215 afc {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum afc afc/216 afc {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Swiftfoot Boots afc afc/217 afc {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Sword of the Animist afc afc/218 afc {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Equip {2} Talisman of Indulgence afc afc/219 afc BR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. Unstable Obelisk afc afc/220 afc {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Viridian Longbow afc afc/221 afc {1} 1 Artifact - Equipment C artifact Equipped creature has "{T}: This creature deals 1 damage to any target." | Equip {3} Wayfarer's Bauble afc afc/222 afc {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Arcane Sanctum afc afc/223 afc WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Azorius Chancery afc afc/224 afc WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Bant Panorama afc afc/225 afc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Bojuka Bog afc afc/226 afc B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Canopy Vista afc afc/227 afc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Choked Estuary afc afc/228 afc UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Cinder Glade afc afc/229 afc RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower afc afc/230 afc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Crucible of the Spirit Dragon afc afc/231 afc 0 Land R land {T}: Add {C}. | {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. | {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. Darkwater Catacombs afc afc/232 afc UB 0 Land R land {1}, {T}: Add {U}{B}. Desert afc afc/233 afc 0 Land - Desert U land {T}: Add {C}. | {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step. Dimir Aqueduct afc afc/234 afc UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Esper Panorama afc afc/235 afc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Exotic Orchard afc afc/236 afc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Flood Plain afc afc/237 afc 0 Land U land /cr90 Flood Plain enters the battlefield tapped. | {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. Foreboding Ruins afc afc/238 afc BR 0 Land R land /cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. | {T}: Add {B} or {R}. Fortified Village afc afc/239 afc GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Game Trail afc afc/240 afc RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}. Geier Reach Sanitarium afc afc/241 afc 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card, then discards a card. Grasslands afc afc/242 afc 0 Land U land /cr90 Grasslands enters the battlefield tapped. | {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. Gruul Turf afc afc/243 afc RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Halimar Depths afc afc/244 afc U 0 Land C land yInitialize/cr90 Look at top three cards/vp1pt3 Halimar Depths enters the battlefield tapped. | When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. | {T}: Add {U}. Haven of the Spirit Dragon afc afc/245 afc 0 Land R land {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. | {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. High Market afc afc/246 afc 0 Land R land {T}: Add {C}. | {T}, Sacrifice a creature: You gain 1 life. Lumbering Falls afc afc/247 afc GU 0 Land R land /cr90 Lumbering Falls enters the battlefield tapped. | {T}: Add {G} or {U}. | {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. Mishra's Factory afc afc/248 afc 0 Land U land {T}: Add {C}. | {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. | {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Mortuary Mire afc afc/249 afc B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}. Mossfire Valley afc afc/250 afc RG 0 Land R land {1}, {T}: Add {R}{G}. Mosswort Bridge afc afc/251 afc G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Nimbus Maze afc afc/252 afc WU 0 Land R land {T}: Add {C}. | {T}: Add {W}. Activate only if you control an Island. | {T}: Add {U}. Activate only if you control a Plains. Orzhov Basilica afc afc/253 afc WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Path of Ancestry afc afc/254 afc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Port Town afc afc/255 afc WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}. Prairie Stream afc afc/256 afc WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rakdos Carnarium afc afc/257 afc BR 0 Land U land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Seaside Citadel afc afc/258 afc GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Shadowblood Ridge afc afc/259 afc BR 0 Land R land {1}, {T}: Add {B}{R}. Simic Growth Chamber afc afc/260 afc GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Skycloud Expanse afc afc/261 afc WU 0 Land R land {1}, {T}: Add {W}{U}. Smoldering Marsh afc afc/262 afc BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Spinerock Knoll afc afc/263 afc R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Sungrass Prairie afc afc/264 afc GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow afc afc/265 afc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Tainted Peak afc afc/266 afc BR 0 Land U land {T}: Add {C}. | {T}: Add {B} or {R}. Activate only if you control a Swamp. Terramorphic Expanse afc afc/267 afc 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thriving Grove afc afc/268 afc G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color. Thriving Heath afc afc/269 afc W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Thriving Isle afc afc/270 afc U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Thriving Moor afc afc/271 afc B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Vitu-Ghazi, the City-Tree afc afc/272 afc GW 0 Land U land Create Saproling/spawn [afc] Saproling (G 1/1) {T}: Add {C}. | {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. Zhalfirin Void afc afc/273 afc 0 Land U land Scry 1/vp1pt1 When Zhalfirin Void enters the battlefield, scry 1. | {T}: Add {C}. Dragonspeaker Shaman afc afc/330 afc R R {1}{R}{R} 3 Creature - Human Barbarian Shaman 2 2 U creature Dragon spells you cast cost {2} less to cast. Lightning Greaves afc afc/331 afc {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} [afc] Angel (W 4/4 Flying) afc tafc/1 tafc W 0 Token Creature - Angel 4 4 T /ch Flying [afc] Knight (W 2/2 Vigilance) afc tafc/2 tafc W 0 Token Creature - Knight 2 2 T Vigilance [afc] Illusion (U 1/1) afc tafc/3 tafc U 0 Token Creature - Illusion 1 1 T This creature gets +1/+0 for each other Illusion you control. [afc] Champion of Wits (B 4/4) afc tafc/4 tafc B 0 Token Creature - Zombie Naga Wizard 4 4 T When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. [afc] Rat (B 1/1) afc tafc/5 tafc B 0 Token Creature - Rat 1 1 T [afc] Dragon (R 5/5 Flying) afc tafc/6 tafc R 0 Token Creature - Dragon 5 5 T /ch Flying [afc] Beast (G 3/3) afc tafc/7 tafc G 0 Token Creature - Beast 3 3 T [afc] Saproling (G 1/1) afc tafc/8 tafc G 0 Token Creature - Saproling 1 1 T [afc] Dragon Spirit (RG 5/4) afc tafc/9 tafc RG 0 Token Creature - Dragon Spirit 5 4 T When this creature deals damage, sacrifice it. [afc] Clue afc tafc/10 tafc 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [afc] Servo (1/1) afc tafc/11 tafc 0 Token Artifact Creature - Servo 1 1 T [afc] Thopter (1/1 Flying) afc tafc/12 tafc 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [afc] The Monarch afc tafc/13 tafc 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch. Leinore, Autumn Sovereign mic mic/1 mic GW GW {2}{G}{W} 4 Legendary Creature - Human Noble 0 4 M creature Coven - At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. Wilhelt, the Rotcleaver mic mic/2 mic UB UB {2}{U}{B} 4 Legendary Creature - Zombie Warrior 3 3 M creature Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. | At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. Eloise, Nephalia Sleuth mic mic/3 mic UB UB {3}{U}{B} 5 Legendary Creature - Human Rogue 4 4 M creature Surveil 1/vp1pt1 Create Clue/spawn [soi] Clue Whenever another creature you control dies, investigate. | Whenever you sacrifice a token, surveil 1. Kyler, Sigardian Emissary mic mic/4 mic GW GW {3}{G}{W} 5 Legendary Creature - Human Cleric 2 2 M creature Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. | Other Humans you control get +1/+1 for each counter on Kyler. Celestial Judgment mic mic/5 mic W W {4}{W}{W} 6 Sorcery R sorcery For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. Curse of Conformity mic mic/6 mic W W {4}{W} 5 Enchantment - Aura Curse R enchantment Enchant player | Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. Moorland Rescuer mic mic/7 mic W W {5}{W} 6 Creature - Human Knight 4 4 R creature When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. Sigarda's Vanguard mic mic/8 mic W W {4}{W} 5 Creature - Angel 3 3 R creature /ch Flash | Flying | Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. Stalwart Pathlighter mic mic/9 mic W W {2}{W} 3 Creature - Human Soldier 3 1 R creature Vigilance | Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. Wall of Mourning mic mic/10 mic W W {1}{W} 2 Creature - Wall 0 4 R creature Defender | When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. | Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. Cleaver Skaab mic mic/11 mic U U {3}{U} 4 Creature - Zombie Horror 2 4 R creature Create 2 Copies/spawnx2 [2xm] Copy {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. Curse of Unbinding mic mic/12 mic U U {6}{U} 7 Enchantment - Aura Curse R enchantment Enchant player | At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard. Drown in Dreams mic mic/13 mic U U {X}{2}{U} 3 Instant R instant Choose one. If you control a commander as you cast this spell, you may choose both. | - Target player draws X cards. | - Target player mills twice X cards. Empty the Laboratory mic mic/14 mic U U {X}{U}{U} 2 Sorcery R sorcery Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order. Hordewing Skaab mic mic/15 mic U U {4}{U} 5 Creature - Zombie Horror 3 3 R creature /ch Flying | Other Zombies you control have flying. | Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. Shadow Kin mic mic/16 mic U U {3}{U} 4 Creature - Shapeshifter 2 2 R creature Flash | At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability. Crowded Crypt mic mic/17 mic B B {2}{B} 3 Artifact R artifact Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) {T}: Add {B}. | Whenever a creature you control dies, put a corpse counter on Crowded Crypt. | {4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. Curse of the Restless Dead mic mic/18 mic B B {2}{B} 3 Enchantment - Aura Curse R enchantment Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Enchant player | Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. Ghouls' Night Out mic mic/19 mic B B {3}{B}{B} 5 Sorcery R sorcery For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. Gorex, the Tombshell mic mic/20 mic B B {6}{B}{B} 8 Legendary Creature - Zombie Turtle 4 4 R creature As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. | Deathtouch | Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. Prowling Geistcatcher mic mic/21 mic B B {3}{B} 4 Creature - Human Rogue 2 4 R creature Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. | When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. Ravenous Rotbelly mic mic/22 mic B B {4}{B} 5 Creature - Zombie Horror 4 5 R creature When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. Tomb Tyrant mic mic/23 mic B B {3}{B} 4 Creature - Zombie Noble 3 3 R creature Other Zombies you control get +1/+1. | {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard. Celebrate the Harvest mic mic/24 mic G G {3}{G} 4 Sorcery R sorcery Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. Curse of Clinging Webs mic mic/25 mic G G {2}{G} 3 Enchantment - Aura Curse R enchantment Create Spider/spawn [emn] Spider (G 1/2 Reach) Enchant player | Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach. Heronblade Elite mic mic/26 mic G G {2}{G} 3 Creature - Human Warrior 1 1 R creature Vigilance | Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. | {T}: Add X mana of any one color, where X is Heronblade Elite's power. Kurbis, Harvest Celebrant mic mic/27 mic G G {X}{G}{G} 2 Legendary Creature - Treefolk 0 0 R creature Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. | Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it. Ruinous Intrusion mic mic/28 mic G G {3}{G} 4 Instant R instant Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. Sigardian Zealot mic mic/29 mic G G {4}{G} 5 Creature - Human Cleric 3 3 R creature At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. Somberwald Beastmaster mic mic/30 mic G G {6}{G} 7 Creature - Human Ranger 1 1 R creature /spawn [soi] Wolf (G 2/2) When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. | Creature tokens you control have deathtouch. Avacyn's Memorial mic mic/31 mic W W {5}{W}{W}{W} 8 Legendary Artifact M artifact Indestructible | Other legendary permanents you control have indestructible. Visions of Glory mic mic/32 mic W W {4}{W} 5 Sorcery R sorcery Create Human/spawn [rna] Human (W 1/1) Create 5 Humans/spawnx5 [rna] Human (W 1/1) Create 10 Humans/spawnx10 [rna] Human (W 1/1) Create a 1/1 white Human creature token for each creature you control. | Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. Visions of Duplicity mic mic/33 mic U U {2}{U} 3 Sorcery R sorcery Exchange control of two target creatures you don't control. | Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. Visions of Dread mic mic/34 mic B B {2}{B} 3 Sorcery R sorcery Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. | Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. Curse of Obsession mic mic/35 mic R R {4}{R} 5 Enchantment - Aura Curse R enchantment Enchant player | At the beginning of enchanted player's draw step, that player draws two additional cards. | At the beginning of enchanted player's end step, that player discards their hand. Visions of Ruin mic mic/36 mic R R {3}{R} 4 Sorcery R sorcery Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. | Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. Visions of Dominance mic mic/37 mic G G {2}{G} 3 Sorcery R sorcery Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. | Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. Lynde, Cheerful Tormentor mic mic/38 mic UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Warlock 2 4 M creature Deathtouch | Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. | At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards. Abzan Falconer mic mic/77 mic W W {2}{W} 3 Creature - Human Soldier 2 3 U creature Outlast {W} | Each creature you control with a +1/+1 counter on it has flying. Ainok Bond-Kin mic mic/78 mic W W {1}{W} 2 Creature - Dog Soldier 2 1 C creature Outlast {1}{W} | Each creature you control with a +1/+1 counter on it has first strike. Angel of Glory's Rise mic mic/79 mic W W {5}{W}{W} 7 Creature - Angel 4 6 R creature /ch Flying | When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. Bastion Protector mic mic/80 mic W W {2}{W} 3 Creature - Human Soldier 3 3 R creature Commander creatures you control get +2/+2 and have indestructible. Citadel Siege mic mic/81 mic W W {2}{W}{W} 4 Enchantment R enchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. | - Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls. Cleansing Nova mic mic/82 mic W W {3}{W}{W} 5 Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all artifacts and enchantments. Custodi Soulbinders mic mic/83 mic W W {3}{W} 4 Creature - Human Cleric 0 0 R creature Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. | {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying. Dearly Departed mic mic/84 mic W W {4}{W}{W} 6 Creature - Spirit 5 5 R creature /ch Flying | As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. Elite Scaleguard mic mic/85 mic W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. Herald of War mic mic/86 mic W W {3}{W}{W} 5 Creature - Angel 3 3 R creature /ch Flying | Whenever Herald of War attacks, put a +1/+1 counter on it. | Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. Hour of Reckoning mic mic/87 mic W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures. Knight of the White Orchid mic mic/88 mic W W {W}{W} 2 Creature - Human Knight 2 2 R creature First strike | When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. Mikaeus, the Lunarch mic mic/89 mic W W {X}{W} 1 Legendary Creature - Human Cleric 0 0 M creature Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. | {T}: Put a +1/+1 counter on Mikaeus. | {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. Odric, Master Tactician mic mic/90 mic W W {2}{W}{W} 4 Legendary Creature - Human Soldier 3 4 R creature First strike | Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. Orzhov Advokist mic mic/91 mic W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. Return to Dust mic mic/92 mic W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Riders of Gavony mic mic/93 mic W W {2}{W}{W} 4 Creature - Human Knight 3 3 R creature Vigilance | As Riders of Gavony enters the battlefield, choose a creature type. | Human creatures you control have protection from creatures of the chosen type. Swords to Plowshares mic mic/94 mic W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Unbreakable Formation mic mic/95 mic W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Victory's Envoy mic mic/96 mic W W {3}{W}{W} 5 Creature - Human Cleric 3 3 R creature At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. Aetherspouts mic mic/97 mic U U {3}{U}{U} 5 Instant R instant For each attacking creature, its owner puts it on the top or bottom of their library. Distant Melody mic mic/98 mic U U {3}{U} 4 Sorcery C sorcery Choose a creature type. Draw a card for each permanent you control of that type. Eternal Skylord mic mic/99 mic U U {4}{U} 5 Creature - Zombie Wizard 3 3 U creature Create Zombie Army/spawn [mic] Zombie Army (B 0/0) When Eternal Skylord enters the battlefield, amass Zombies 2. | Zombie tokens you control have flying. Forgotten Creation mic mic/100 mic U U {3}{U} 4 Creature - Zombie Horror 3 3 R creature Skulk | At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. Havengul Runebinder mic mic/101 mic U U {2}{U}{U} 4 Creature - Human Wizard 2 2 R creature Create Zombie/spawn [mic] Zombie (B 2/2) {2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. Hour of Eternity mic mic/102 mic U U {X}{X}{U}{U}{U} 3 Sorcery R sorcery Create Copy/spawn [2xm] Copy Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. Rooftop Storm mic mic/103 mic U U {5}{U} 6 Enchantment R enchantment You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. Stitcher Geralf mic mic/104 mic U U {3}{U}{U} 5 Legendary Creature - Human Wizard 3 4 M creature Create Zombie/spawn [mic] Zombie (U */*) {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. Undead Alchemist mic mic/105 mic U U {3}{U} 4 Creature - Zombie 4 2 R creature Create Zombie/spawn [mic] Zombie (B 2/2) If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. | Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token. Army of the Damned mic mic/106 mic B B {5}{B}{B}{B} 8 Sorcery M sorcery /spawnx13 [mic] Zombie (B 2/2) Create thirteen tapped 2/2 black Zombie creature tokens. | Flashback {7}{B}{B}{B} Butcher of Malakir mic mic/107 mic B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Cemetery Reaper mic mic/108 mic B B {1}{B}{B} 3 Creature - Zombie 2 2 R creature Create Zombie/spawn [mic] Zombie (B 2/2) Other Zombie creatures you control get +1/+1. | {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. Corpse Augur mic mic/109 mic B B {3}{B} 4 Creature - Zombie Wizard 4 2 U creature When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. Dark Salvation mic mic/110 mic B B {X}{X}{B} 1 Sorcery R sorcery Create Zombie/spawn [mic] Zombie (B 2/2) Create 5 Zombies/spawnx5 [mic] Zombie (B 2/2) Create 10 Zombies/spawnx10 [mic] Zombie (B 2/2) Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. Death Baron mic mic/111 mic B B {1}{B}{B} 3 Creature - Zombie Wizard 2 2 R creature Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. Diregraf Colossus mic mic/112 mic B B {2}{B} 3 Creature - Zombie Giant 2 2 R creature Create Zombie/spawn [mic] Zombie (B 2/2) Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. | Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. Dread Summons mic mic/113 mic B B {X}{B}{B} 2 Sorcery R sorcery Create Zombie/spawn [mic] Zombie (B 2/2) Create 5 Zombies/spawnx5 [mic] Zombie (B 2/2) Create 10 Zombies/spawnx10 [mic] Zombie (B 2/2) Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. Dreadhorde Invasion mic mic/114 mic B B {1}{B} 2 Enchantment R enchantment Create Zombie Army/spawn [mic] Zombie Army (B 0/0) At the beginning of your upkeep, you lose 1 life and amass Zombies 1. | Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. Eater of Hope mic mic/115 mic B B {5}{B}{B} 7 Creature - Demon 6 4 R creature /ch Flying | {B}, Sacrifice another creature: Regenerate Eater of Hope. | {2}{B}, Sacrifice two other creatures: Destroy target creature. Endless Ranks of the Dead mic mic/116 mic B B {2}{B}{B} 4 Enchantment R enchantment Create Zombie/spawn [mic] Zombie (B 2/2) Create 5 Zombies/spawnx5 [mic] Zombie (B 2/2) Create 10 Zombies/spawnx10 [mic] Zombie (B 2/2) At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. Feed the Swarm mic mic/117 mic B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Fleshbag Marauder mic mic/118 mic B B {2}{B} 3 Creature - Zombie Warrior 3 1 U creature When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Go for the Throat mic mic/119 mic B B {1}{B} 2 Instant U instant Destroy target nonartifact creature. Gravespawn Sovereign mic mic/120 mic B B {4}{B}{B} 6 Creature - Zombie 3 3 R creature Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. Liliana, Death's Majesty mic mic/121 mic B B {3}{B}{B} 5 Legendary Planeswalker - Liliana 5 M planeswalker yInitialize/ccblue=5 Create Zombie/spawn [mic] Zombie (B 2/2) +1: Create a 2/2 black Zombie creature token. Mill two cards. | -3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. | -7: Destroy all non-Zombie creatures. Liliana's Devotee mic mic/122 mic B B {2}{B} 3 Creature - Human Warlock 2 3 U creature Create Zombie/spawn [mic] Zombie (B 2/2) Zombies you control get +1/+0. | At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token. Liliana's Mastery mic mic/123 mic B B {3}{B}{B} 5 Enchantment R enchantment /spawnx2 [mic] Zombie (B 2/2) Zombies you control get +1/+1. | When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. Lord of the Accursed mic mic/124 mic B B {2}{B} 3 Creature - Zombie 2 3 U creature Other Zombies you control get +1/+1. | {1}{B}, {T}: All Zombies gain menace until end of turn. Midnight Reaper mic mic/125 mic B B {2}{B} 3 Creature - Zombie Knight 3 2 R creature Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. Open the Graves mic mic/126 mic B B {3}{B}{B} 5 Enchantment R enchantment Create Zombie/spawn [mic] Zombie (B 2/2) Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. Overseer of the Damned mic mic/127 mic B B {5}{B}{B} 7 Creature - Demon 5 5 R creature yInitialize/ch Create Zombie/spawn [mic] Zombie (B 2/2) Flying | When Overseer of the Damned enters the battlefield, you may destroy target creature. | Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. Spark Reaper mic mic/128 mic B B {2}{B} 3 Creature - Zombie 2 3 C creature {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. Syphon Flesh mic mic/129 mic B B {4}{B} 5 Sorcery U sorcery Create Zombie/spawn [mic] Zombie (B 2/2) Create 5 Zombies/spawnx5 [mic] Zombie (B 2/2) Create 10 Zombies/spawnx10 [mic] Zombie (B 2/2) Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way. Undead Augur mic mic/130 mic B B {B}{B} 2 Creature - Zombie Wizard 2 2 U creature Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. Zombie Apocalypse mic mic/131 mic B B {3}{B}{B}{B} 6 Sorcery R sorcery Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. Avacyn's Pilgrim mic mic/132 mic G GW {G} 1 Creature - Human Monk 1 1 C creature {T}: Add {W}. Beast Within mic mic/133 mic G G {2}{G} 3 Instant U instant /spawn [mic] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Bestial Menace mic mic/134 mic G G {3}{G}{G} 5 Sorcery U sorcery /spawn [mic] Snake (G 1/1);/spawn [soi] Wolf (G 2/2);/spawn [mic] Elephant (G 3/3) Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. Biogenic Upgrade mic mic/135 mic G G {4}{G}{G} 6 Sorcery U sorcery Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. Champion of Lambholt mic mic/136 mic G G {1}{G}{G} 3 Creature - Human Warrior 1 1 R creature Creatures with power less than Champion of Lambholt's power can't block creatures you control. | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Death's Presence mic mic/137 mic G G {5}{G} 6 Enchantment R enchantment Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. Eternal Witness mic mic/138 mic G G {1}{G}{G} 3 Creature - Human Shaman 2 1 U creature When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Growth Spasm mic mic/139 mic G G {2}{G} 3 Sorcery C sorcery /spawn [mic] Eldrazi Spawn (0/1) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." Gyre Sage mic mic/140 mic G G {1}{G} 2 Creature - Elf Druid 1 2 R creature Evolve | {T}: Add {G} for each +1/+1 counter on Gyre Sage. Inspiring Call mic mic/141 mic G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Kessig Cagebreakers mic mic/142 mic G G {4}{G} 5 Creature - Human Rogue 3 4 R creature Create Wolf/spawn [soi] Wolf (G 2/2) Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. Shamanic Revelation mic mic/143 mic G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater. Somberwald Sage mic mic/144 mic G G {2}{G} 3 Creature - Human Druid 0 1 R creature {T}: Add three mana of any one color. Spend this mana only to cast creature spells. Verdurous Gearhulk mic mic/145 mic G G {3}{G}{G} 5 Artifact Creature - Construct 4 4 M creature Trample | When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. Wild Beastmaster mic mic/146 mic G G {2}{G} 3 Creature - Human Shaman 1 1 R creature Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. Yavimaya Elder mic mic/147 mic G G {1}{G}{G} 3 Creature - Human Druid 2 1 C creature When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | {2}, Sacrifice Yavimaya Elder: Draw a card. Diregraf Captain mic mic/148 mic UB UB {1}{U}{B} 3 Creature - Zombie Soldier 2 2 U creature Deathtouch | Other Zombie creatures you control get +1/+1. | Whenever another Zombie you control dies, target opponent loses 1 life. Enduring Scalelord mic mic/149 mic GW GW {4}{G}{W} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. Gisa and Geralf mic mic/150 mic UB UB {2}{U}{B} 4 Legendary Creature - Human Wizard 4 4 M creature When Gisa and Geralf enters the battlefield, mill four cards. | Once during each of your turns, you may cast a Zombie creature spell from your graveyard. Gleaming Overseer mic mic/151 mic UB UB {1}{U}{B} 3 Creature - Zombie Wizard 1 4 U creature Create Zombie Army/spawn [mic] Zombie Army (B 0/0) When Gleaming Overseer enters the battlefield, amass Zombies 1. | Zombie tokens you control have hexproof and menace. Heron's Grace Champion mic mic/152 mic GW GW {2}{G}{W} 4 Creature - Human Knight 3 3 R creature Flash | Lifelink | When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. Juniper Order Ranger mic mic/153 mic GW GW {3}{G}{W} 5 Creature - Human Knight Ranger 2 4 U creature Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Ruthless Deathfang mic mic/154 mic UB UB {4}{U}{B} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever you sacrifice a creature, target opponent sacrifices a creature. Sigarda, Heron's Grace mic mic/155 mic GW GW {3}{G}{W} 5 Legendary Creature - Angel 4 5 M creature yInitialize/ch Create Human Soldier/spawn [mic] Human Soldier (W 1/1) Flying | You and Humans you control have hexproof. | {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. Trostani's Summoner mic mic/156 mic GW GW {5}{G}{W} 7 Creature - Elf Shaman 1 1 U creature /spawn [mic] Knight (W 2/2 Vigilance);/spawn [mic] Centaur (G 3/3);/spawn [mic] Rhino (G 4/4 Trample) When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. Arcane Signet mic mic/157 mic {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Charcoal Diamond mic mic/158 mic B {2} 2 Artifact C artifact /cr90 Charcoal Diamond enters the battlefield tapped. | {T}: Add {B}. Commander's Sphere mic mic/159 mic {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Lifecrafter's Bestiary mic mic/160 mic G {3} 3 Artifact R artifact Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. | Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. Sky Diamond mic mic/161 mic U {2} 2 Artifact C artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}. Sol Ring mic mic/162 mic {1} 1 Artifact U artifact {T}: Add {C}{C}. Swiftfoot Boots mic mic/163 mic {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Talisman of Dominance mic mic/164 mic UB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Talisman of Unity mic mic/165 mic GW {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. Blighted Woodland mic mic/166 mic G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bojuka Bog mic mic/167 mic B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Canopy Vista mic mic/168 mic GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Choked Estuary mic mic/169 mic UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Command Tower mic mic/170 mic 0 Land C land {T}: Add one mana of any color in your commander's color identity. Darkwater Catacombs mic mic/171 mic UB 0 Land R land {1}, {T}: Add {U}{B}. Dimir Aqueduct mic mic/172 mic UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Exotic Orchard mic mic/173 mic 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Fortified Village mic mic/174 mic GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Krosan Verge mic mic/175 mic 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Mortuary Mire mic mic/176 mic B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}. Myriad Landscape mic mic/177 mic 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Path of Ancestry mic mic/178 mic 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Rogue's Passage mic mic/179 mic 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Selesnya Sanctuary mic mic/180 mic GW 0 Land U land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Sungrass Prairie mic mic/181 mic GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow mic mic/182 mic UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Tainted Isle mic mic/183 mic UB 0 Land U land {T}: Add {C}. | {T}: Add {U} or {B}. Activate only if you control a Swamp. Temple of Deceit mic mic/184 mic UB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Deceit enters the battlefield tapped. | When Temple of Deceit enters the battlefield, scry 1. | {T}: Add {U} or {B}. Temple of Plenty mic mic/185 mic GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Plenty enters the battlefield tapped. | When Temple of Plenty enters the battlefield, scry 1. | {T}: Add {G} or {W}. Temple of the False God mic mic/186 mic 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Unclaimed Territory mic mic/187 mic 0 Land U land As Unclaimed Territory enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. [mic] Eldrazi Spawn (0/1) mic tmic/1 tmic 0 Token Creature - Eldrazi Spawn 0 1 T Sacrifice this creature: Add {C}. [mic] Human Soldier (W 1/1) mic tmic/2 tmic W 0 Token Creature - Human Soldier 1 1 T [mic] Knight (W 2/2 Vigilance) mic tmic/3 tmic W 0 Token Creature - Knight 2 2 T Vigilance [mic] Zombie (U */*) mic tmic/4 tmic U 0 Token Creature - Zombie * * T [mic] Zombie (B 2/2) mic tmic/5 tmic B 0 Token Creature - Zombie 2 2 T [mic] Zombie Army (B 0/0) mic tmic/6 tmic B 0 Token Creature - Zombie Army 0 0 T [mic] Beast (G 3/3) mic tmic/7 tmic G 0 Token Creature - Beast 3 3 T [mic] Centaur (G 3/3) mic tmic/8 tmic G 0 Token Creature - Centaur 3 3 T [mic] Elephant (G 3/3) mic tmic/9 tmic G 0 Token Creature - Elephant 3 3 T [mic] Rhino (G 4/4 Trample) mic tmic/10 tmic G 0 Token Creature - Rhino 4 4 T Trample [mic] Snake (G 1/1) mic tmic/11 tmic G 0 Token Creature - Snake 1 1 T Millicent, Restless Revenant voc voc/1 voc WU WU {5}{W}{U} 7 Legendary Creature - Spirit Soldier 4 4 M creature yInitialize/ch Create Spirit/spawn [soi] Spirit (W 1/1 Flying) This spell costs {1} less to cast for each Spirit you control. | Flying | Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying. Strefan, Maurer Progenitor voc voc/2 voc BR BR {2}{B}{R} 4 Legendary Creature - Vampire Noble 3 2 M creature yInitialize/ch Create Blood/spawn [vow] Blood Create 5 Blood/spawnx5 [vow] Blood Create 10 Blood/spawnx10 [vow] Blood Flying | At the beginning of your end step, create a Blood token for each player who lost life this turn. | Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. Donal, Herald of Wings voc voc/3 voc U U {2}{U}{U} 4 Legendary Creature - Human Wizard 3 3 M creature Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. Timothar, Baron of Bats voc voc/4 voc B B {4}{B}{B} 6 Legendary Creature - Vampire Noble 4 4 M creature Create Bat/spawn [voc] Bat (B 1/1 Flying) Ward-Discard a card. | Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." Drogskol Reinforcements voc voc/5 voc W W {3}{W} 4 Creature - Spirit Soldier 2 2 R creature Melee | Other Spirits you control have melee. | Prevent all noncombat damage that would be dealt to Spirits you control. Haunted Library voc voc/6 voc W W {1}{W} 2 Enchantment R enchantment Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying. Priest of the Blessed Graf voc voc/7 voc W W {2}{W} 3 Creature - Human Cleric 1 2 R creature Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [soi] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [soi] Spirit (W 1/1 Flying) At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. Rhoda, Geist Avenger voc voc/8 voc W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 R creature Partner with Timin, Youthful Geist | Vigilance | Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. Storm of Souls voc voc/9 voc W W {4}{W}{W} 6 Sorcery R sorcery Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls. Sudden Salvation voc voc/10 voc W W {2}{W}{W} 4 Instant R instant Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents. Breath of the Sleepless voc voc/11 voc U U {3}{U} 4 Enchantment R enchantment You may cast Spirit spells as though they had flash. | Whenever you cast a creature spell during an opponent's turn, tap up to one target creature. Ethereal Investigator voc voc/12 voc U U {3}{U} 4 Creature - Spirit 2 3 R creature yInitialize/ch Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Create Clue/spawn [voc] Clue Create 5 Clues/spawnx5 [voc] Clue Create 10 Clues/spawnx10 [voc] Clue Flying | When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. | Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. Haunting Imitation voc voc/13 voc U U {2}{U} 3 Sorcery R sorcery Reveal top card/vp1at1 Create Copy/spawn [2xm] Copy Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. Occult Epiphany voc voc/14 voc U U {X}{U} 1 Instant R instant /spawn [soi] Spirit (W 1/1 Flying) Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. Spectral Arcanist voc voc/15 voc U U {3}{U} 4 Creature - Spirit Wizard 3 2 R creature /ch Flying | When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Timin, Youthful Geist voc voc/16 voc U U {4}{U} 5 Legendary Creature - Spirit 3 4 R creature /ch Partner with Rhoda, Geist Avenger | Flying | At the beginning of each combat, tap up to one target creature. Crossway Troublemakers voc voc/17 voc B B {5}{B} 6 Creature - Vampire 5 5 R creature Attacking Vampires you control have deathtouch and lifelink. | Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. Glass-Cast Heart voc voc/18 voc B B {2}{B} 3 Artifact R artifact Create Blood/spawn [vow] Blood Create Vampire/spawn [vow] Vampire (B 2/3 Flying, Lifelink) Whenever one or more Vampires you control attack, create a Blood token. | {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. | {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. Kamber, the Plunderer voc voc/19 voc B B {3}{B} 4 Legendary Creature - Vampire Rogue 3 4 R creature Create Blood/spawn [vow] Blood Partner with Laurine, the Diversion | Lifelink | Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. Olivia's Wrath voc voc/20 voc B B {4}{B} 5 Sorcery R sorcery Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. Predators' Hour voc voc/21 voc B B {1}{B} 2 Sorcery R sorcery Look at top card/vp1pt1 Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." Shadowgrange Archfiend voc voc/22 voc B B {6}{B} 7 Creature - Demon 8 4 R creature When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. | Madness-{2}{B}, Pay 8 life. Arterial Alchemy voc voc/23 voc R R {2}{R} 3 Enchantment R enchantment Create Blood/spawn [vow] Blood Create 5 Blood/spawnx5 [vow] Blood Create 10 Blood/spawnx10 [vow] Blood When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. | Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. Imposing Grandeur voc voc/24 voc R R {4}{R} 5 Sorcery R sorcery Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. Laurine, the Diversion voc voc/25 voc R R {2}{R} 3 Legendary Creature - Human Rogue 3 3 R creature Partner with Kamber, the Plunderer | First strike | {2}, Sacrifice an artifact or creature: Goad target creature. Markov Enforcer voc voc/26 voc R R {4}{R}{R} 6 Creature - Vampire Soldier 6 6 R creature Create Blood/spawn [vow] Blood Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. | Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. Midnight Arsonist voc voc/27 voc R R {3}{R} 4 Creature - Vampire 3 2 R creature When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control. Scion of Opulence voc voc/28 voc R R {2}{R} 3 Creature - Vampire Noble 3 1 R creature Reveal top card/vp1at1 Create Treasure/spawn [m20] Treasure Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. | {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. Disorder in the Court voc voc/29 voc WU WU {X}{W}{U} 2 Instant R instant Create Clue/spawn [voc] Clue Create 5 Clues/spawnx5 [voc] Clue Create 10 Clues/spawnx10 [voc] Clue Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. Sinister Waltz voc voc/30 voc BR BR {3}{B}{R} 5 Sorcery R sorcery Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library. Breathkeeper Seraph voc voc/31 voc W W {4}{W}{W} 6 Creature - Angel 4 4 R creature /ch Flying, soulbond | As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." Wedding Ring voc voc/32 voc W W {2}{W}{W} 4 Artifact M artifact Create Wedding Ring Copy/spawn [lackey] Wedding Ring (Copy) When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. | Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. | Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. Imperious Mindbreaker voc voc/33 voc U U {1}{U}{U} 3 Creature - Human Wizard 1 4 R creature Soulbond | As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." Doom Weaver voc voc/34 voc B B {4}{B}{B} 6 Creature - Spider Horror 1 8 R creature Reach | Soulbond | As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." Mirage Phalanx voc voc/35 voc R R {4}{R}{R} 6 Creature - Human Soldier 4 4 R creature Create Copy/spawn [2xm] Copy Soulbond | As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat." Hollowhenge Overlord voc voc/36 voc G G {4}{G}{G} 6 Creature - Wolf 4 4 R creature Create Wolf/spawn [soi] Wolf (G 2/2) Create 5 Wolves/spawnx5 [soi] Wolf (G 2/2) Create 10 Wolves/spawnx10 [soi] Wolf (G 2/2) Flash | At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. Thundering Mightmare voc voc/37 voc G G {4}{G} 5 Creature - Horse Spirit 3 3 R creature Soulbond | As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." Umbris, Fear Manifest voc voc/38 voc UB UB {3}{U}{B} 5 Legendary Creature - Nightmare Horror 1 1 M creature Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. | Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. Angel of Flight Alabaster voc voc/77 voc W W {4}{W} 5 Creature - Angel 4 4 R creature /ch Flying | At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. Benevolent Offering voc voc/78 voc W W {3}{W} 4 Instant R instant /spawnx3 [soi] Spirit (W 1/1 Flying) Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. | Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control. Boreas Charger voc voc/79 voc W W {2}{W} 3 Creature - Pegasus 2 1 R creature /ch Flying | When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. Bygone Bishop voc voc/80 voc W W {2}{W} 3 Creature - Spirit Cleric 2 3 R creature yInitialize/ch Create Clue/spawn [voc] Clue Flying | Whenever you cast a creature spell with mana value 3 or less, investigate. Crush Contraband voc voc/81 voc W W {3}{W} 4 Instant U instant Choose one or both - | - Exile target artifact. | - Exile target enchantment. Custodi Soulbinders voc voc/82 voc W W {3}{W} 4 Creature - Human Cleric 0 0 R creature Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. | {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying. Custodi Squire voc voc/83 voc W W {4}{W} 5 Creature - Spirit Cleric 3 3 C creature /ch Flying | Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. Darksteel Mutation voc voc/84 voc W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Fell the Mighty voc voc/85 voc W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power. Field of Souls voc voc/86 voc W W {2}{W}{W} 4 Enchantment U enchantment Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying. Ghostly Prison voc voc/87 voc W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Hallowed Spiritkeeper voc voc/88 voc W W {1}{W}{W} 3 Creature - Avatar 3 2 R creature Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [soi] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [soi] Spirit (W 1/1 Flying) Vigilance | When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard. Hanged Executioner voc voc/89 voc W W {2}{W} 3 Creature - Spirit 1 1 R creature /ch;/spawn [soi] Spirit (W 1/1 Flying) Flying | When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. | {3}{W}, Exile Hanged Executioner: Exile target creature. Karmic Guide voc voc/90 voc W W {3}{W}{W} 5 Creature - Angel Spirit 2 2 R creature /ch Flying, protection from black | Echo {3}{W}{W} | When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. Kirtar's Wrath voc voc/91 voc W W {4}{W}{W} 6 Sorcery R sorcery Create 2 Spirits/spawnx2 [soi] Spirit (W 1/1 Flying) Destroy all creatures. They can't be regenerated. | Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. Knight of the White Orchid voc voc/92 voc W W {W}{W} 2 Creature - Human Knight 2 2 R creature First strike | When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. Mentor of the Meek voc voc/93 voc W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Mirror Entity voc voc/94 voc W W {2}{W} 3 Creature - Shapeshifter 1 1 R creature Changeling | {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. Oyobi, Who Split the Heavens voc voc/95 voc W W {6}{W} 7 Legendary Creature - Spirit 3 6 R creature yInitialize/ch Create Spirit/spawn [voc] Spirit (W 3/3 Flying) Flying | Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying. Promise of Bunrei voc voc/96 voc W W {2}{W} 3 Enchantment R enchantment Create 4 Spirits/spawnx4 [voc] Spirit (1/1) When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens. Remorseful Cleric voc voc/97 voc W W {1}{W} 2 Creature - Spirit Cleric 2 1 R creature /ch Flying | Sacrifice Remorseful Cleric: Exile target player's graveyard. Spectral Shepherd voc voc/98 voc W WU {2}{W} 3 Creature - Spirit 2 2 U creature /ch Flying | {1}{U}: Return target Spirit you control to its owner's hand. Swords to Plowshares voc voc/99 voc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Twilight Drover voc voc/100 voc W W {2}{W} 3 Creature - Spirit 1 1 R creature Create 2 Spirits/spawnx2 [soi] Spirit (W 1/1 Flying) Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. | {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. Windborn Muse voc voc/101 voc W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Arcane Denial voc voc/102 voc U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep. Distant Melody voc voc/103 voc U U {3}{U} 4 Sorcery C sorcery Choose a creature type. Draw a card for each permanent you control of that type. Flood of Tears voc voc/104 voc U U {4}{U}{U} 6 Sorcery R sorcery Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. Ghostly Pilferer voc voc/105 voc U U {1}{U} 2 Creature - Spirit Rogue 2 1 R creature Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. | Whenever an opponent casts a spell from anywhere other than their hand, draw a card. | Discard a card: Ghostly Pilferer can't be blocked this turn. Imprisoned in the Moon voc voc/106 voc U U {2}{U} 3 Enchantment - Aura R enchantment Enchant creature, land, or planeswalker | Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Kami of the Crescent Moon voc voc/107 voc U U {U}{U} 2 Legendary Creature - Spirit 1 3 R creature At the beginning of each player's draw step, that player draws an additional card. Midnight Clock voc voc/108 voc U U {2}{U} 3 Artifact R artifact {T}: Add {U}. | {2}{U}: Put an hour counter on Midnight Clock. | At the beginning of each upkeep, put an hour counter on Midnight Clock. | When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. Nebelgast Herald voc voc/109 voc U U {2}{U} 3 Creature - Spirit 2 1 U creature /ch Flash | Flying | Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. Rattlechains voc voc/110 voc U U {1}{U} 2 Creature - Spirit 2 1 R creature /ch Flash | Flying | When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. | You may cast Spirit spells as though they had flash. Reconnaissance Mission voc voc/111 voc U U {2}{U}{U} 4 Enchantment U enchantment Whenever a creature you control deals combat damage to a player, you may draw a card. | Cycling {2} Shacklegeist voc voc/112 voc U U {1}{U} 2 Creature - Spirit 2 2 R creature /ch Flying | Shacklegeist can block only creatures with flying. | Tap two untapped Spirits you control: Tap target creature you don't control. Sire of the Storm voc voc/113 voc U U {4}{U}{U} 6 Creature - Spirit 3 3 U creature /ch Flying | Whenever you cast a Spirit or Arcane spell, you may draw a card. Spectral Sailor voc voc/114 voc U U {U} 1 Creature - Spirit Pirate 1 1 U creature /ch Flash | Flying | {3}{U}: Draw a card. Supreme Phantom voc voc/115 voc U U {1}{U} 2 Creature - Spirit 1 3 R creature /ch Flying | Other Spirits you control get +1/+1. Verity Circle voc voc/116 voc U U {2}{U} 3 Enchantment R enchantment Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. | {4}{U}: Tap target creature without flying. Ancient Craving voc voc/117 voc B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Anowon, the Ruin Sage voc voc/118 voc B B {3}{B}{B} 5 Legendary Creature - Vampire Shaman 4 3 R creature At the beginning of your upkeep, each player sacrifices a non-Vampire creature. Blood Artist voc voc/119 voc B B {1}{B} 2 Creature - Vampire 0 1 U creature Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. Bloodline Necromancer voc voc/120 voc B B {4}{B} 5 Creature - Vampire Wizard 3 2 U creature Lifelink | When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. Bloodlord of Vaasgoth voc voc/121 voc B B {3}{B}{B} 5 Creature - Vampire Warrior 3 3 M creature yInitialize/ch Bloodthirst - Add 3 +1/+1 counters/ccgreen+3 Bloodthirst 3 | Flying | Whenever you cast a Vampire creature spell, it gains bloodthirst 3. Bloodtracker voc voc/122 voc B B {3}{B} 4 Creature - Vampire Wizard 2 2 R creature /ch Flying | {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. | When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. Butcher of Malakir voc voc/123 voc B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Champion of Dusk voc voc/124 voc B B {3}{B}{B} 5 Creature - Vampire Knight 4 4 R creature When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. Cordial Vampire voc voc/125 voc B B {B}{B} 2 Creature - Vampire 1 1 R creature Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. Damnable Pact voc voc/126 voc B B {X}{B}{B} 2 Sorcery R sorcery Target player draws X cards and loses X life. Dark Impostor voc voc/127 voc B B {2}{B} 3 Creature - Vampire Assassin 2 2 R creature {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. | Dark Impostor has all activated abilities of all creature cards exiled with it. Falkenrath Noble voc voc/128 voc B B {3}{B} 4 Creature - Vampire Noble 2 2 U creature /ch Flying | Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. Feed the Swarm voc voc/129 voc B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Indulgent Aristocrat voc voc/130 voc B B {B} 1 Creature - Vampire Noble 1 1 U creature Lifelink | {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. Malakir Bloodwitch voc voc/131 voc B B {3}{B}{B} 5 Creature - Vampire Shaman 4 4 R creature /ch Flying, protection from white | When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. Necropolis Regent voc voc/132 voc B B {3}{B}{B}{B} 6 Creature - Vampire 6 5 M creature /ch Flying | Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. Night's Whisper voc voc/133 voc B B {1}{B} 2 Sorcery C sorcery You draw two cards and you lose 2 life. Nirkana Revenant voc voc/134 voc B B {4}{B}{B} 6 Creature - Vampire Shade 4 4 M creature Whenever you tap a Swamp for mana, add an additional {B}. | {B}: Nirkana Revenant gets +1/+1 until end of turn. Patron of the Vein voc voc/135 voc B B {4}{B}{B} 6 Creature - Vampire Shaman 4 4 R creature /ch Flying | When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. | Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. Sanctum Seeker voc voc/136 voc B B {2}{B}{B} 4 Creature - Vampire Knight 3 4 R creature Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. Stromkirk Condemned voc voc/137 voc B B {B}{B} 2 Creature - Vampire Horror 2 2 R creature Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. Underworld Connections voc voc/138 voc B B {1}{B}{B} 3 Enchantment - Aura R enchantment Enchant land | Enchanted land has "{T}, Pay 1 life: Draw a card." Urge to Feed voc voc/139 voc B B {B}{B} 2 Instant U instant Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. Vampire Nighthawk voc voc/140 voc B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink Anje's Ravager voc voc/141 voc R R {2}{R} 3 Creature - Vampire Berserker 3 3 R creature Anje's Ravager attacks each combat if able. | Whenever Anje's Ravager attacks, discard your hand, then draw three cards. | Madness {1}{R} Avacyn's Judgment voc voc/142 voc R R {1}{R} 2 Sorcery R sorcery Madness {X}{R} | Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. Blasphemous Act voc voc/143 voc R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Bloodsworn Steward voc voc/144 voc R R {2}{R}{R} 4 Creature - Vampire Knight 4 4 R creature /ch Flying | Commander creatures you control get +2/+2 and have haste. Crimson Honor Guard voc voc/145 voc R R {3}{R}{R} 5 Creature - Vampire Knight 4 5 R creature Trample | At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. Falkenrath Gorger voc voc/146 voc R R {R} 1 Creature - Vampire Berserker 2 1 R creature Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. Mob Rule voc voc/147 voc R R {4}{R}{R} 6 Sorcery R sorcery Choose one - | - Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. | - Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. Molten Echoes voc voc/148 voc R R {2}{R}{R} 4 Enchantment R enchantment Create Copy/spawn [2xm] Copy As Molten Echoes enters the battlefield, choose a creature type. | Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. Rakish Heir voc voc/149 voc R R {2}{R} 3 Creature - Vampire 2 2 U creature Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Stensia Masquerade voc voc/150 voc R R {2}{R} 3 Enchantment U enchantment Attacking creatures you control have first strike. | Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. | Madness {2}{R} Stromkirk Occultist voc voc/151 voc R R {2}{R} 3 Creature - Vampire Horror 3 2 R creature Reveal top card/vp1at1 Trample | Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. | Madness {1}{R} Vandalblast voc voc/152 voc R R {R} 1 Sorcery U sorcery Destroy target artifact you don't control. | Overload {4}{R} Dovin, Grand Arbiter voc voc/153 voc WU WU {1}{W}{U} 3 Legendary Planeswalker - Dovin 3 M planeswalker yInitialize/ccblue=3 Look at top ten cards/vp1pt10 Create Thopter/spawn [voc] Thopter (1/1 Flying) +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. | -1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. | -7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order. Drogskol Captain voc voc/154 voc WU WU {1}{W}{U} 3 Creature - Spirit Soldier 2 2 U creature /ch Flying | Other Spirit creatures you control get +1/+1 and have hexproof. Geist of Saint Traft voc voc/155 voc WU WU {1}{W}{U} 3 Legendary Creature - Spirit Cleric 2 2 M creature Create Angel/spawn [voc] Angel (W 4/4 Flying) Hexproof | Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. Rakdos Charm voc voc/156 voc BR BR {B}{R} 2 Instant U instant Choose one - | - Exile target player's graveyard. | - Destroy target artifact. | - Each creature deals 1 damage to its controller. Stromkirk Captain voc voc/157 voc BR BR {1}{B}{R} 3 Creature - Vampire Soldier 2 2 U creature First strike | Other Vampire creatures you control get +1/+1 and have first strike. Vampiric Dragon voc voc/158 voc BR BR {6}{B}{R} 8 Creature - Vampire Dragon 5 5 R creature /ch Flying | Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. | {1}{R}: Vampiric Dragon deals 1 damage to target creature. Arcane Signet voc voc/159 voc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Azorius Locket voc voc/160 voc WU {3} 3 Artifact C artifact {T}: Add {W} or {U}. | {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards. Azorius Signet voc voc/161 voc WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}. Charcoal Diamond voc voc/162 voc B {2} 2 Artifact C artifact /cr90 Charcoal Diamond enters the battlefield tapped. | {T}: Add {B}. Commander's Sphere voc voc/163 voc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Fire Diamond voc voc/164 voc R {2} 2 Artifact C artifact /cr90 Fire Diamond enters the battlefield tapped. | {T}: Add {R}. Marble Diamond voc voc/165 voc W {2} 2 Artifact C artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}. Rakdos Signet voc voc/166 voc BR {2} 2 Artifact U artifact {1}, {T}: Add {B}{R}. Sky Diamond voc voc/167 voc U {2} 2 Artifact C artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}. Sol Ring voc voc/168 voc {1} 1 Artifact U artifact {T}: Add {C}{C}. Swiftfoot Boots voc voc/169 voc {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Unstable Obelisk voc voc/170 voc {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Azorius Chancery voc voc/171 voc WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Command Tower voc voc/172 voc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Exotic Orchard voc voc/173 voc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Foreboding Ruins voc voc/174 voc BR 0 Land R land /cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. | {T}: Add {B} or {R}. Moorland Haunt voc voc/175 voc WU 0 Land R land Create Spirit/spawn [soi] Spirit (W 1/1 Flying) {T}: Add {C}. | {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. Myriad Landscape voc voc/176 voc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Path of Ancestry voc voc/177 voc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Port Town voc voc/178 voc WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}. Prairie Stream voc voc/179 voc WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rakdos Carnarium voc voc/180 voc BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Shadowblood Ridge voc voc/181 voc BR 0 Land R land {1}, {T}: Add {B}{R}. Skycloud Expanse voc voc/182 voc WU 0 Land R land {1}, {T}: Add {W}{U}. Smoldering Marsh voc voc/183 voc BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Tainted Peak voc voc/184 voc BR 0 Land U land {T}: Add {C}. | {T}: Add {B} or {R}. Activate only if you control a Swamp. Temple of Enlightenment voc voc/185 voc WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Enlightenment enters the battlefield tapped. | When Temple of Enlightenment enters the battlefield, scry 1. | {T}: Add {W} or {U}. Temple of Malice voc voc/186 voc BR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malice enters the battlefield tapped. | When Temple of Malice enters the battlefield, scry 1. | {T}: Add {B} or {R}. Temple of the False God voc voc/187 voc 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Unclaimed Territory voc voc/188 voc 0 Land U land As Unclaimed Territory enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. [voc] Spirit (1/1) voc tvoc/1 tvoc 0 Token Creature - Spirit 1 1 T [voc] Angel (W 4/4 Flying) voc tvoc/2 tvoc W 0 Token Creature - Angel 4 4 T /ch Flying [voc] Spirit (W 3/3 Flying) voc tvoc/3 tvoc W 0 Token Creature - Spirit 3 3 T /ch Flying [voc] Bat (B 1/1 Flying) voc tvoc/4 tvoc B 0 Token Creature - Bat 1 1 T /ch Flying [voc] Clue voc tvoc/5 tvoc 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [voc] Thopter (1/1 Flying) voc tvoc/6 tvoc 0 Token Artifact Creature - Thopter 1 1 T /ch Flying Chishiro, the Shattered Blade nec nec/1 nec RG RG {2}{R}{G} 4 Legendary Creature - Snake Samurai 4 4 M creature Create Spirit/spawn [neo] Spirit (R 2/2 Menace) Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. | At the beginning of your end step, put a +1/+1 counter on each modified creature you control. Kotori, Pilot Prodigy nec nec/2 nec WU WU {1}{W}{U} 3 Legendary Creature - Moonfolk Pilot 2 4 M creature Vehicles you control have crew 2. | At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. Kaima, the Fractured Calm nec nec/3 nec RG RG {2}{R}{G} 4 Legendary Creature - Spirit 3 3 M creature At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. Shorikai, Genesis Engine nec nec/4 nec WU WU {2}{W}{U} 4 Legendary Artifact - Vehicle 8 8 M artifact Create Pilot/spawn [neo] Pilot (1/1) {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." | Crew 8 | Shorikai, Genesis Engine can be your commander. Aerial Surveyor nec nec/5 nec W W {2}{W} 3 Artifact - Vehicle 3 4 R artifact /ch Flying | Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. | Crew 2 Drumbellower nec nec/6 nec W W {2}{W} 3 Creature - Spirit 2 1 R creature /ch Flying | Untap all creatures you control during each other player's untap step. Ironsoul Enforcer nec nec/7 nec W W {4}{W} 5 Artifact Creature - Human Samurai 4 4 R creature Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. Organic Extinction nec nec/8 nec W W {8}{W}{W} 10 Sorcery R sorcery Improvise | Destroy all nonartifact creatures. Release to Memory nec nec/9 nec W W {3}{W} 4 Instant R instant Create Spirit/spawn [ema] Spirit (1/1) Create 5 Spirits/spawnx5 [ema] Spirit (1/1) Create 10 Spirits/spawnx10 [ema] Spirit (1/1) Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. Swift Reconfiguration nec nec/10 nec W W {W} 1 Enchantment - Aura R enchantment Flash | Enchant creature or Vehicle | Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. Access Denied nec nec/11 nec U U {3}{U}{U} 5 Instant R instant Create Thopter/spawn [nec] Thopter (1/1 Flying) Create 5 Thopters/spawnx5 [nec] Thopter (1/1 Flying) Create 10 Thopters/spawnx10 [nec] Thopter (1/1 Flying) Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. Cyberdrive Awakener nec nec/12 nec U U {5}{U} 6 Artifact Creature - Construct 4 4 R creature /ch Flying | Other artifact creatures you control have flying. | When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. Imposter Mech nec nec/13 nec U U {1}{U} 2 Artifact - Vehicle 3 1 R artifact You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. | Crew 3 Kappa Cannoneer nec nec/14 nec U U {5}{U} 6 Artifact Creature - Turtle Warrior 4 4 R creature Improvise | Ward {4} | Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. Katsumasa, the Animator nec nec/15 nec U U {2}{U}{U} 4 Legendary Creature - Moonfolk Artificer 3 3 R creature /ch Flying | {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. | At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. Research Thief nec nec/16 nec U U {4}{U} 5 Artifact Creature - Moonfolk Wizard 3 3 R creature /ch Flash | Flying | Whenever an artifact creature you control deals combat damage to a player, draw a card. Universal Surveillance nec nec/17 nec U U {X}{U}{U}{U} 3 Sorcery R sorcery Improvise | Draw X cards. Akki Battle Squad nec nec/18 nec R R {5}{R} 6 Creature - Goblin Samurai 6 6 R creature Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. Collision of Realms nec nec/19 nec R R {6}{R} 7 Sorcery R sorcery Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. Kami of Celebration nec nec/20 nec R R {4}{R} 5 Creature - Spirit 3 3 R creature Reveal top card/vp1at1 Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. | Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. Komainu Battle Armor nec nec/21 nec R R {2}{R} 3 Artifact Creature - Equipment Dog 2 2 R creature Menace | Equipped creature gets +2/+2 and has menace. | Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. | Reconfigure {4} Smoke Spirits' Aid nec nec/22 nec R R {X}{R} 1 Sorcery R sorcery Create Smoke Blessing/spawn [nec] Smoke Blessing (R) For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." Unquenchable Fury nec nec/23 nec R R {2}{R} 3 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." | When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand. Ascendant Acolyte nec nec/24 nec G G {4}{G} 5 Creature - Human Monk 1 1 R creature Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. | At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. Concord with the Kami nec nec/25 nec G G {3}{G} 4 Enchantment R enchantment Create Spirit/spawn [ema] Spirit (1/1) At the beginning of your end step, choose one or more - | - Put a +1/+1 counter on target creature with a counter on it. | - Draw a card if you control an enchanted creature. | - Create a 1/1 colorless Spirit creature token if you control an equipped creature. Kosei, Penitent Warlord nec nec/26 nec G G {1}{G}{G} 3 Legendary Creature - Ogre Samurai 0 5 R creature As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." One with the Kami nec nec/27 nec G G {3}{G} 4 Enchantment - Aura R enchantment Create Spirit/spawn [ema] Spirit (1/1) Create 5 Spirits/spawnx5 [ema] Spirit (1/1) Create 10 Spirits/spawnx10 [ema] Spirit (1/1) Flash | Enchant creature you control | Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. Rampant Rejuvenator nec nec/28 nec G G {3}{G} 4 Creature - Plant Hydra 0 0 R creature /ccgreen=2 Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. | When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. Silkguard nec nec/29 nec G G {X}{G} 1 Instant R instant Put a +1/+1 counter on each of up to X target creatures you control. | Auras, Equipment, and modified creatures you control gain hexproof until end of turn. Tanuki Transplanter nec nec/30 nec G G {3}{G} 4 Artifact Creature - Equipment Dog 2 4 R creature Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. | Reconfigure {3} Myojin of Blooming Dawn nec nec/31 nec W W {5}{W}{W}{W} 8 Legendary Creature - Spirit 4 6 R creature Create Spirit/spawn [ema] Spirit (1/1) Create 5 Spirits/spawnx5 [ema] Spirit (1/1) Create 10 Spirits/spawnx10 [ema] Spirit (1/1) Create Indestructible Counter/spawn [lackey] Indestructible Counter Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. | Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. Yoshimaru, Ever Faithful nec nec/32 nec W W {W} 1 Legendary Creature - Dog 1 1 M creature Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. | Partner Myojin of Cryptic Dreams nec nec/33 nec U U {5}{U}{U}{U} 8 Legendary Creature - Spirit 3 3 R creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand. | Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. Myojin of Grim Betrayal nec nec/34 nec B B {5}{B}{B}{B} 8 Legendary Creature - Spirit 5 2 R creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. | Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. Ruthless Technomancer nec nec/35 nec B B {3}{B} 4 Creature - Human Wizard 2 4 R creature Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. | {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. Myojin of Roaring Blades nec nec/36 nec R R {5}{R}{R}{R} 8 Legendary Creature - Spirit 7 4 R creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand. | Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. Go-Shintai of Life's Origin nec nec/37 nec G WUBRG {3}{G} 4 Legendary Enchantment Creature - Shrine 3 4 M creature Create Shrine/spawn [nec] Shrine (1/1 Enchantment) {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. | Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. Myojin of Towering Might nec nec/38 nec G G {5}{G}{G}{G} 8 Legendary Creature - Spirit 8 8 R creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. | Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. Aeronaut Admiral nec nec/79 nec W W {3}{W} 4 Creature - Human Pilot 3 1 U creature /ch Flying | Vehicles you control have flying. Armed and Armored nec nec/80 nec W W {1}{W} 2 Instant U instant Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. Cataclysmic Gearhulk nec nec/81 nec W W {3}{W}{W} 5 Artifact Creature - Construct 4 5 M creature Vigilance | When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. Crush Contraband nec nec/82 nec W W {3}{W} 4 Instant U instant Choose one or both - | - Exile target artifact. | - Exile target enchantment. Dispatch nec nec/83 nec W W {W} 1 Instant U instant Tap target creature. | Metalcraft - If you control three or more artifacts, exile that creature. Generous Gift nec nec/84 nec W W {2}{W} 3 Instant U instant /spawn [nec] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Indomitable Archangel nec nec/85 nec W W {2}{W}{W} 4 Creature - Angel 4 4 M creature /ch Flying | Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. Myrsmith nec nec/86 nec W W {1}{W} 2 Creature - Human Artificer 2 1 U creature Create Myr/spawn [nec] Myr (1/1) Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. Parhelion II nec nec/87 nec W W {6}{W}{W} 8 Legendary Artifact - Vehicle 5 5 R artifact yInitialize/ch Create 2 Angels/spawnx2 [nec] Angel (W 4/4 Flying, Vigilance) Flying, first strike, vigilance | Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. | Crew 4 Sram, Senior Edificer nec nec/88 nec W W {1}{W} 2 Legendary Creature - Dwarf Advisor 2 2 R creature Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. Swords to Plowshares nec nec/89 nec W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Teshar, Ancestor's Apostle nec nec/90 nec W W {3}{W} 4 Legendary Creature - Bird Cleric 2 2 R creature /ch Flying | Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. Emry, Lurker of the Loch nec nec/91 nec U U {2}{U} 3 Legendary Creature - Merfolk Wizard 1 2 R creature This spell costs {1} less to cast for each artifact you control. | When Emry, Lurker of the Loch enters the battlefield, mill four cards. | {T}: Choose target artifact card in your graveyard. You may cast that card this turn. Etherium Sculptor nec nec/92 nec U U {1}{U} 2 Artifact Creature - Vedalken Artificer 1 2 C creature Artifact spells you cast cost {1} less to cast. Jace, Architect of Thought nec nec/93 nec U U {2}{U}{U} 4 Legendary Planeswalker - Jace 4 M planeswalker yInitialize/ccblue=4 Reveal top three cards/vp1at3 +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. | -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. | -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. Master of Etherium nec nec/94 nec U U {2}{U} 3 Artifact Creature - Vedalken Wizard * * R creature Master of Etherium's power and toughness are each equal to the number of artifacts you control. | Other artifact creatures you control get +1/+1. Reality Shift nec nec/95 nec U U {1}{U} 2 Instant U instant Exile target creature. Its controller manifests the top card of their library. Riddlesmith nec nec/96 nec U U {1}{U} 2 Creature - Human Artificer 2 1 U creature Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. Sai, Master Thopterist nec nec/97 nec U U {2}{U} 3 Legendary Creature - Human Artificer 1 4 R creature Create Thopter/spawn [nec] Thopter (1/1 Flying) Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. | {1}{U}, Sacrifice two artifacts: Draw a card. Thopter Spy Network nec nec/98 nec U U {2}{U}{U} 4 Enchantment R enchantment Create Thopter/spawn [nec] Thopter (1/1 Flying) At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. | Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. Thoughtcast nec nec/99 nec U U {4}{U} 5 Sorcery C sorcery Affinity for artifacts | Draw two cards. Vedalken Engineer nec nec/100 nec U U {1}{U} 2 Creature - Vedalken Artificer 1 1 C creature {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Whirler Rogue nec nec/101 nec U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [nec] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Agitator Ant nec nec/102 nec R R {2}{R} 3 Creature - Insect 2 2 R creature At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. Chain Reaction nec nec/103 nec R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Chaos Warp nec nec/104 nec R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Elemental Mastery nec nec/105 nec R R {3}{R} 4 Enchantment - Aura R enchantment Create Elemental/spawn [shm] Elemental (R 1/1 Haste) Create 5 Elementals/spawnx5 [shm] Elemental (R 1/1 Haste) Create 10 Elementals/spawnx10 [shm] Elemental (R 1/1 Haste) Enchant creature | Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step." Goblin Razerunners nec nec/106 nec R R {2}{R}{R} 4 Creature - Goblin Warrior 3 4 R creature {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. | At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker. Krenko, Tin Street Kingpin nec nec/107 nec R R {2}{R} 3 Legendary Creature - Goblin 1 2 R creature Create Goblin/spawn [nec] Goblin (R 1/1) Create 5 Goblins/spawnx5 [nec] Goblin (R 1/1) Create 10 Goblins/spawnx10 [nec] Goblin (R 1/1) Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. Ox of Agonas nec nec/108 nec R R {3}{R}{R} 5 Creature - Ox 4 2 M creature When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. | Escape-{R}{R}, Exile eight other cards from your graveyard. | Ox of Agonas escapes with a +1/+1 counter on it. Shifting Shadow nec nec/109 nec R R {2}{R} 3 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." Starstorm nec nec/110 nec R R {X}{R}{R} 2 Instant R instant Starstorm deals X damage to each creature. | Cycling {3} Taurean Mauler nec nec/111 nec R R {2}{R} 3 Creature - Shapeshifter 2 2 R creature Changeling | Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. Acidic Slime nec nec/112 nec G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Bear Umbra nec nec/113 nec G G {2}{G}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." | Totem armor Beast Within nec nec/114 nec G G {2}{G} 3 Instant U instant /spawn [nec] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Champion of Lambholt nec nec/115 nec G G {1}{G}{G} 3 Creature - Human Warrior 1 1 R creature Creatures with power less than Champion of Lambholt's power can't block creatures you control. | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Fertilid nec nec/116 nec G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Forgotten Ancient nec nec/117 nec G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Genesis Hydra nec nec/118 nec G G {X}{G}{G} 2 Creature - Plant Hydra 0 0 R creature When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. | Genesis Hydra enters the battlefield with X +1/+1 counters on it. Hunter's Insight nec nec/119 nec G G {2}{G} 3 Instant U instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Kodama's Reach nec nec/120 nec G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Loyal Guardian nec nec/121 nec G G {4}{G} 5 Creature - Rhino 4 4 U creature Trample | Lieutenant - At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. Ordeal of Nylea nec nec/123 nec G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. | When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Primeval Protector nec nec/124 nec G G {10}{G} 11 Creature - Avatar 10 10 R creature This spell costs {1} less to cast for each creature your opponents control. | When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. Rampant Growth nec nec/125 nec G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Rishkar, Peema Renegade nec nec/126 nec G G {2}{G} 3 Legendary Creature - Elf Druid 2 2 R creature When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | Each creature you control with a counter on it has "{T}: Add {G}." Rishkar's Expertise nec nec/127 nec G G {4}{G}{G} 6 Sorcery R sorcery Draw cards equal to the greatest power among creatures you control. | You may cast a spell with mana value 5 or less from your hand without paying its mana cost. Sakura-Tribe Elder nec nec/128 nec G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Shamanic Revelation nec nec/129 nec G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater. Snake Umbra nec nec/130 nec G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." | Totem armor Soul's Majesty nec nec/131 nec G G {4}{G} 5 Sorcery R sorcery Draw cards equal to the power of target creature you control. Spearbreaker Behemoth nec nec/132 nec G G {5}{G}{G} 7 Creature - Beast 5 5 R creature Indestructible | {1}: Target creature with power 5 or greater gains indestructible until end of turn. Vastwood Surge nec nec/133 nec G G {3}{G} 4 Sorcery U sorcery Kicker {4} | Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control. Whiptongue Hydra nec nec/134 nec G G {5}{G} 6 Creature - Lizard Hydra 4 4 R creature Reach | When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. Arcanist's Owl nec nec/135 nec WU WU {W/U}{W/U}{W/U}{W/U} 4 Artifact Creature - Bird 3 3 U creature yInitialize/ch Look at top four cards/vp1pt4 Flying | When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Dance of the Manse nec nec/136 nec WU WU {X}{W}{U} 2 Sorcery R sorcery Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. Decimate nec nec/137 nec RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land. Grumgully, the Generous nec nec/138 nec RG RG {1}{R}{G} 3 Legendary Creature - Goblin Shaman 3 3 U creature Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. Hanna, Ship's Navigator nec nec/139 nec WU WU {1}{W}{U} 3 Legendary Creature - Human Artificer 1 2 R creature {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. Mage Slayer nec nec/140 nec RG RG {1}{R}{G} 3 Artifact - Equipment U artifact Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. | Equip {3} Raff Capashen, Ship's Mage nec nec/141 nec WU WU {2}{W}{U} 4 Legendary Creature - Human Wizard 3 3 U creature /ch Flash | Flying | You may cast historic spells as though they had flash. Rhythm of the Wild nec nec/142 nec RG RG {1}{R}{G} 3 Enchantment U enchantment Creature spells you control can't be countered. | Nontoken creatures you control have riot. Ulasht, the Hate Seed nec nec/143 nec RG RG {2}{R}{G} 4 Legendary Creature - Hellion Hydra 0 0 R creature Create Saproling/spawn [nec] Saproling (G 1/1) Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. | {1}, Remove a +1/+1 counter from Ulasht: Choose one - | - Ulasht deals 1 damage to target creature. | - Create a 1/1 green Saproling creature token. Arcane Signet nec nec/144 nec {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Azorius Signet nec nec/145 nec WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}. Blackblade Reforged nec nec/146 nec {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 for each land you control. | Equip legendary creature {3} | Equip {7} Bonehoard nec nec/147 nec {4} 4 Artifact - Equipment R artifact /spawn [nec] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. | Equip {2} Colossal Plow nec nec/148 nec W {2} 2 Artifact - Vehicle 6 3 U artifact Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. | Crew 6 Cultivator's Caravan nec nec/149 nec {3} 3 Artifact - Vehicle 5 5 R artifact {T}: Add one mana of any color. | Crew 3 Fellwar Stone nec nec/150 nec {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Fireshrieker nec nec/151 nec {3} 3 Artifact - Equipment U artifact Equipped creature has double strike. | Equip {2} Foundry Inspector nec nec/152 nec {3} 3 Artifact Creature - Construct 3 2 C creature Artifact spells you cast cost {1} less to cast. Gold Myr nec nec/153 nec W {2} 2 Artifact Creature - Myr 1 1 C creature {T}: Add {W}. Mirage Mirror nec nec/154 nec {3} 3 Artifact R artifact {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. Peacewalker Colossus nec nec/155 nec W {3} 3 Artifact - Vehicle 6 6 R artifact {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. | Crew 4 Raiders' Karve nec nec/156 nec {3} 3 Artifact - Vehicle 4 4 C artifact Look at top card/vp1pt1 Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Crew 3 Shimmer Myr nec nec/157 nec {3} 3 Artifact Creature - Myr 2 2 U creature Flash | You may cast artifact spells as though they had flash. Silver Myr nec nec/158 nec U {2} 2 Artifact Creature - Myr 1 1 C creature {T}: Add {U}. Skysovereign, Consul Flagship nec nec/159 nec {5} 5 Legendary Artifact - Vehicle 6 5 M artifact /ch Flying | Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. | Crew 3 Smuggler's Copter nec nec/160 nec {2} 2 Artifact - Vehicle 3 3 R artifact /ch Flying | Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. | Crew 1 Sol Ring nec nec/161 nec {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum nec nec/162 nec {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Swiftfoot Boots nec nec/163 nec {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Sword of Vengeance nec nec/164 nec {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3} Weatherlight nec nec/165 nec {4} 4 Legendary Artifact - Vehicle 4 5 M artifact yInitialize/ch Look at top five cards/vp1pt5 Flying | Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Crew 3 Cinder Glade nec nec/166 nec RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower nec nec/167 nec 0 Land C land {T}: Add one mana of any color in your commander's color identity. Exotic Orchard nec nec/168 nec 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Game Trail nec nec/169 nec RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}. Gruul Turf nec nec/170 nec RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Mossfire Valley nec nec/171 nec RG 0 Land R land {1}, {T}: Add {R}{G}. Opal Palace nec nec/172 nec 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Oran-Rief, the Vastwood nec nec/173 nec G 0 Land R land /cr90 Oran-Rief, the Vastwood enters the battlefield tapped. | {T}: Add {G}. | {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Port Town nec nec/174 nec WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}. Prairie Stream nec nec/175 nec WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Raging Ravine nec nec/176 nec RG 0 Land R land /cr90 Raging Ravine enters the battlefield tapped. | {T}: Add {R} or {G}. | {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Skycloud Expanse nec nec/177 nec WU 0 Land R land {1}, {T}: Add {W}{U}. Spire of Industry nec nec/178 nec 0 Land R land {T}: Add {C}. | {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Temple of Abandon nec nec/179 nec RG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Abandon enters the battlefield tapped. | When Temple of Abandon enters the battlefield, scry 1. | {T}: Add {R} or {G}. Temple of Enlightenment nec nec/180 nec WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Enlightenment enters the battlefield tapped. | When Temple of Enlightenment enters the battlefield, scry 1. | {T}: Add {W} or {U}. [nec] Shrine (1/1 Enchantment) nec tnec/1 tnec 0 Token Enchantment Creature - Shrine 1 1 T [nec] Angel (W 4/4 Flying, Vigilance) nec tnec/2 tnec W 0 Token Creature - Angel 4 4 T /ch Flying, vigilance [nec] Phyrexian Germ (B 0/0) nec tnec/3 tnec B 0 Token Creature - Phyrexian Germ 0 0 T [nec] Elemental (R 1/1) nec tnec/4 tnec R 0 Token Creature - Elemental 1 1 T [nec] Goblin (R 1/1) nec tnec/5 tnec R 0 Token Creature - Goblin 1 1 T [nec] Smoke Blessing (R) nec tnec/6 tnec R 0 Token Enchantment - Aura T Create Treasure/spawn [m20] Treasure Enchant creature | When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token. [nec] Beast (G 3/3) nec tnec/7 tnec G 0 Token Creature - Beast 3 3 T [nec] Elephant (G 3/3) nec tnec/8 tnec G 0 Token Creature - Elephant 3 3 T [nec] Plant (G 0/1) nec tnec/9 tnec G 0 Token Creature - Plant 0 1 T [nec] Saproling (G 1/1) nec tnec/10 tnec G 0 Token Creature - Saproling 1 1 T [nec] Myr (1/1) nec tnec/11 tnec 0 Token Artifact Creature - Myr 1 1 T [nec] Thopter (1/1 Flying) nec tnec/12 tnec 0 Token Artifact Creature - Thopter 1 1 T /ch Flying Anhelo, the Painter ncc ncc/1 ncc UBR UBR {U}{B}{R} 3 Legendary Creature - Vampire Assassin 1 3 M creature Deathtouch | The first instant or sorcery spell you cast each turn has casualty 2. Henzie "Toolbox" Torre ncc ncc/2 ncc BRG BRG {B}{R}{G} 3 Legendary Creature - Devil Rogue 3 3 M creature Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. | Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game. Kamiz, Obscura Oculus ncc ncc/3 ncc WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Cephalid Rogue 2 4 M creature Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. Kitt Kanto, Mayhem Diva ncc ncc/4 ncc RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Cat Bard Druid 3 3 M creature Create Citizen/spawn [snc] Citizen (GW 1/1) When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token. | At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. Perrie, the Pulverizer ncc ncc/5 ncc GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Rhino Soldier 3 3 M creature When Perrie enters the battlefield, put a shield counter on target creature. | Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control. The Beamtown Bullies ncc ncc/6 ncc BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Ogre Devil Warrior 4 4 M creature Vigilance, haste | {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. Kros, Defense Contractor ncc ncc/7 ncc GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Cat Advisor 2 4 M creature At the beginning of your upkeep, put a shield counter on target creature an opponent controls. | Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. Parnesse, the Subtle Brush ncc ncc/8 ncc UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Vampire Wizard 4 4 M creature Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life. | Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy. Phabine, Boss's Confidant ncc ncc/9 ncc RGW RGW {3}{R}{G}{W} 6 Legendary Creature - Cat Advisor 3 6 M creature Reveal top card/vp1at1 Create Citizen/spawn [snc] Citizen (GW 1/1) Create 5 Citizens/spawnx5 [snc] Citizen (GW 1/1) Create 10 Citizens/spawnx10 [snc] Citizen (GW 1/1) Creature tokens you control have haste. | Parley - At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card. Tivit, Seller of Secrets ncc ncc/10 ncc WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Sphinx Rogue 6 6 M creature yInitialize/ch Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Create Clue/spawn [ncc] Clue Flying, ward {3} | Council's dilemma - Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. | While voting, you may vote an additional time. Aerial Extortionist ncc ncc/11 ncc W W {3}{W}{W} 5 Creature - Bird Soldier 4 3 R creature /ch Flying | Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. | Whenever another player casts a spell from anywhere other than their hand, draw a card. Angelic Sleuth ncc ncc/12 ncc W W {2}{W} 3 Creature - Angel Advisor 2 3 R creature yInitialize/ch Create Clue/spawn [ncc] Clue Flying | Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. Boss's Chauffeur ncc ncc/13 ncc W W {4}{W} 5 Creature - Elf Citizen 0 0 R creature Create Citizen/spawn [snc] Citizen (GW 1/1) Create 5 Citizens/spawnx5 [snc] Citizen (GW 1/1) Create 10 Citizens/spawnx10 [snc] Citizen (GW 1/1) Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. | Alliance - Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. | When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. Contractual Safeguard ncc ncc/14 ncc W W {2}{W} 3 Instant R instant Addendum - If you cast this spell during your main phase, put a shield counter on a creature you control. | Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. Damning Verdict ncc ncc/15 ncc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures with no counters on them. Grand Crescendo ncc ncc/16 ncc W W {X}{W}{W} 2 Instant R instant Create Citizen/spawn [snc] Citizen (GW 1/1) Create 5 Citizens/spawnx5 [snc] Citizen (GW 1/1) Create 10 Citizens/spawnx10 [snc] Citizen (GW 1/1) Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. Jailbreak ncc ncc/17 ncc W W {1}{W} 2 Sorcery R sorcery Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield. Master of Ceremonies ncc ncc/18 ncc W W {3}{W} 4 Creature - Rhino Druid 3 4 R creature Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Create Citizen/spawn [snc] Citizen (GW 1/1) Create 5 Citizens/spawnx5 [snc] Citizen (GW 1/1) Create 10 Citizens/spawnx10 [snc] Citizen (GW 1/1) At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. Resourceful Defense ncc ncc/19 ncc W W {2}{W} 3 Enchantment R enchantment Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. | {4}{W}: Move any number of counters from target permanent you control to another target permanent you control. Skyboon Evangelist ncc ncc/20 ncc W W {4}{W} 5 Creature - Bird Advisor 3 3 R creature /ch Flying | When Skyboon Evangelist enters the battlefield, support 6. | Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. Smuggler's Share ncc ncc/21 ncc W W {2}{W} 3 Enchantment R enchantment Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. Aven Courier ncc ncc/22 ncc U U {1}{U} 2 Creature - Bird Advisor 1 1 R creature /ch Flying | Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it. Cephalid Facetaker ncc ncc/23 ncc U U {2}{U} 3 Creature - Cephalid Rogue 1 4 R creature Cephalid Facetaker can't be blocked. | At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." Change of Plans ncc ncc/24 ncc U U {X}{1}{U} 2 Instant R instant Each of X target creatures you control connive. You may have any number of them phase out. Extravagant Replication ncc ncc/25 ncc U U {4}{U}{U} 6 Enchantment R enchantment Create Copy/spawn [2xm] Copy At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. Flawless Forgery ncc ncc/26 ncc U U {3}{U}{U} 5 Sorcery R sorcery Casualty 3 | Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost. In Too Deep ncc ncc/27 ncc U U {U}{U} 2 Enchantment - Aura R enchantment Split second | Enchant creature, planeswalker, or Clue | Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. Mask of the Schemer ncc ncc/28 ncc U U {2}{U} 3 Artifact - Equipment R artifact Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. | Equip {2} Shield Broker ncc ncc/29 ncc U U {3}{U}{U} 5 Creature - Cephalid Advisor 3 4 R creature When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. Sinister Concierge ncc ncc/30 ncc U U {1}{U} 2 Creature - Human Wizard 2 1 R creature When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. Skyway Robber ncc ncc/31 ncc U U {3}{U} 4 Creature - Bird Rogue 3 3 R creature /ch Flying | Escape-{3}{U}, Exile five other cards from your graveyard. | Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost." Storm of Forms ncc ncc/32 ncc U U {3}{U} 4 Instant R instant When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies. | Return target nonland permanent to its owner's hand. Bellowing Mauler ncc ncc/33 ncc B B {4}{B} 5 Creature - Ogre Warrior 4 6 R creature At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature. Body Count ncc ncc/34 ncc B B {2}{B} 3 Instant R instant Spectacle {B} | Draw a card for each creature that died under your control this turn. Dogged Detective ncc ncc/35 ncc B B {1}{B} 2 Creature - Human Rogue 2 1 R creature Surveil 2/vp1pt2 When Dogged Detective enters the battlefield, surveil 2. | Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. Lethal Scheme ncc ncc/36 ncc B B {2}{B}{B} 4 Instant R instant Convoke | Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. Make an Example ncc ncc/37 ncc B B {3}{B} 4 Sorcery R sorcery Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. Misfortune Teller ncc ncc/38 ncc B B {3}{B} 4 Creature - Human Warlock 3 1 R creature Create Rogue/spawn [snc] Rogue (B 2/2) Create Treasure/spawn [m20] Treasure Deathtouch | Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life. Protection Racket ncc ncc/39 ncc B B {2}{B} 3 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. Waste Management ncc ncc/40 ncc B B {2}{B} 3 Instant R instant Create Rogue/spawn [snc] Rogue (B 2/2) Create 5 Rogues/spawnx5 [snc] Rogue (B 2/2) Create 10 Rogues/spawnx10 [snc] Rogue (B 2/2) Kicker {3}{B} | Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way. Wave of Rats ncc ncc/41 ncc B B {3}{B} 4 Creature - Rat 4 2 R creature Trample | When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control. | Blitz {4}{B} Writ of Return ncc ncc/42 ncc B B {3}{B}{B} 5 Sorcery R sorcery Return target creature card from your graveyard to the battlefield tapped. | Cipher Xander's Pact ncc ncc/43 ncc B B {4}{B}{B} 6 Sorcery R sorcery Reveal top card/vp1at1 Casualty 2 | Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost. Audacious Swap ncc ncc/44 ncc R R {3}{R} 4 Instant R instant Reveal top card/vp1at1 Casualty 2 | The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost. Determined Iteration ncc ncc/45 ncc R R {1}{R} 2 Enchantment R enchantment At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. Indulge // Excess ncc ncc/46 ncc R R {2}{R} // {1}{R} 5 Sorcery // Sorcery R sorcery Create Citizen/spawn [snc] Citizen (GW 1/1) Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking. // Aftermath | Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn. Industrial Advancement ncc ncc/47 ncc R R {3}{R} 4 Enchantment R enchantment At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Life of the Party ncc ncc/48 ncc R R {3}{R} 4 Creature - Elemental 0 1 R creature Create Copy/spawn [2xm] Copy First strike, trample, haste | Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. | When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. Mezzio Mugger ncc ncc/49 ncc R R {4}{R} 5 Creature - Viashino Rogue 3 3 R creature Reveal top card/vp1at1 Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. | Blitz {2}{R} Rain of Riches ncc ncc/50 ncc R R {3}{R}{R} 5 Enchantment R enchantment /spawnx2 [m20] Treasure When Rain of Riches enters the battlefield, create two Treasure tokens. | The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. Rose Room Treasurer ncc ncc/51 ncc R R {3}{R} 4 Creature - Ogre Warrior 4 3 R creature Create Treasure/spawn [m20] Treasure Alliance - Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. Seize the Spotlight ncc ncc/52 ncc R R {2}{R} 3 Sorcery R sorcery Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. Spellbinding Soprano ncc ncc/53 ncc R R {1}{R} 2 Creature - Human Bard 2 2 R creature Create Spellbinding Soprano Copy/spawn [lackey] Spellbinding Soprano (Copy) Create 2 Spellbinding Soprano Copies/spawnx2 [lackey] Spellbinding Soprano (Copy) Create 3 Spellbinding Soprano Copies/spawnx3 [lackey] Spellbinding Soprano (Copy) Create 4 Spellbinding Soprano Copies/spawnx4 [lackey] Spellbinding Soprano (Copy) Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast. | Encore {3}{R} Turf War ncc ncc/54 ncc R R {4}{R} 5 Enchantment R enchantment When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. | Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it. Bribe Taker ncc ncc/55 ncc G G {5}{G} 6 Creature - Rhino Warrior 6 6 R creature Trample | When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. Caldaia Guardian ncc ncc/56 ncc G G {3}{G} 4 Creature - Human Soldier 4 3 R creature Create 2 Citizens/spawnx2 [snc] Citizen (GW 1/1) Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. | Blitz {2}{G} Crash the Party ncc ncc/57 ncc G G {5}{G} 6 Instant R instant Create Rhino Warrior/spawn [snc] Rhino Warrior (G 4/4) Create 5 Rhino Warriors/spawnx5 [snc] Rhino Warrior (G 4/4) Create 10 Rhino Warriors/spawnx10 [snc] Rhino Warrior (G 4/4) Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. Dodgy Jalopy ncc ncc/58 ncc G G {2}{G} 3 Artifact - Vehicle * 5 R artifact Trample | Dodgy Jalopy's power is equal to the highest mana value among creatures you control. | Crew 3 | Scavenge {2}{G} Family's Favor ncc ncc/59 ncc G G {2}{G} 3 Enchantment R enchantment Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." First Responder ncc ncc/60 ncc G G {3}{G} 4 Creature - Ogre Citizen 3 3 R creature Vigilance | At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder. Killer Service ncc ncc/61 ncc G G {2}{G} 3 Enchantment R enchantment Create Food/spawn [ncc] Food Create 5 Foods/spawnx5 [ncc] Food Create 10 Foods/spawnx10 [ncc] Food Create Rhino Warrior/spawn [snc] Rhino Warrior (G 4/4) When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. | At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. Next of Kin ncc ncc/62 ncc G G {2}{G} 3 Enchantment - Aura R enchantment Enchant creature | When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step. Park Heights Maverick ncc ncc/63 ncc G G {2}{G} 3 Creature - Human Soldier 2 2 R creature Dethrone | Park Heights Maverick can't be blocked by creatures with power 2 or less. | Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. Scepter of Celebration ncc ncc/64 ncc G G {2}{G} 3 Artifact - Equipment R artifact Create Citizen/spawn [snc] Citizen (GW 1/1) Create 5 Citizens/spawnx5 [snc] Citizen (GW 1/1) Create 10 Citizens/spawnx10 [snc] Citizen (GW 1/1) Equipped creature gets +2/+0 and has trample. | Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. | Equip {3} Vivien's Stampede ncc ncc/65 ncc G G {4}{G}{G} 6 Sorcery R sorcery Each creature you control gains vigilance, trample, and melee until end of turn. | At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. Agent's Toolkit ncc ncc/66 ncc GU GU {1}{G}{U} 3 Artifact - Clue R artifact Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Create Flying Counter/spawn [lackey] Flying Counter Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. | Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature. | {2}, Sacrifice Agent's Toolkit: Draw a card. Bess, Soul Nourisher ncc ncc/67 ncc GW GW {1}{G}{W} 3 Legendary Creature - Human Citizen 1 1 R creature Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher. | Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess. Brokers Confluence ncc ncc/68 ncc GWU GWU {2}{G}{W}{U} 5 Instant R instant Choose three. You may choose the same mode more than once. | - Proliferate. | - Target creature phases out. | - Counter target activated or triggered ability. Cabaretti Confluence ncc ncc/69 ncc RGW RGW {3}{R}{G}{W} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Choose three. You may choose the same mode more than once. | - Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. | - Exile target artifact or enchantment. | - Creatures target player controls get +1/+1 and gain first strike until end of turn. Cryptic Pursuit ncc ncc/70 ncc UR UR {2}{U}{R} 4 Enchantment R enchantment Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. | Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn. Denry Klin, Editor in Chief ncc ncc/71 ncc WU WU {2}{W}{U} 4 Legendary Creature - Cat Advisor 2 2 R creature Create Vigilance Counter/spawn [lackey] Vigilance Counter Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it. | Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature. Grime Gorger ncc ncc/72 ncc BG BG {2}{B}{G} 4 Creature - Horror 3 3 R creature Menace | Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way. Jolene, the Plunder Queen ncc ncc/73 ncc RG RG {2}{R}{G} 4 Legendary Creature - Human Warrior 2 2 R creature Create Treasure/spawn [m20] Treasure Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. | If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | Sacrifice five Treasures: Put five +1/+1 counters on Jolene. Life Insurance ncc ncc/74 ncc WB WB {3}{W}{B} 5 Enchantment R enchantment Create Treasure/spawn [m20] Treasure Extort | Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. Maestros Confluence ncc ncc/75 ncc UBR UBR {3}{U}{B}{R} 6 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Return target monocolored instant or sorcery card from your graveyard to your hand. | - Target creature gets -3/-3 until end of turn. | - Goad each creature target player controls. Obscura Confluence ncc ncc/76 ncc WUB WUB {1}{W}{U}{B} 4 Instant R instant Choose three. You may choose the same mode more than once. | - Until end of turn, target creature loses all abilities and has base power and toughness 1/1. | - Target creature connives. | - Target player returns a creature card from their graveyard to their hand. Oskar, Rubbish Reclaimer ncc ncc/77 ncc UB UB {3}{U}{B} 5 Legendary Creature - Human Wizard 3 3 R creature This spell costs {1} less to cast for each different mana value among cards in your graveyard. | Whenever you discard a nonland card, you may cast it from your graveyard. Prosperous Partnership ncc ncc/78 ncc RW RW {1}{R}{W} 3 Enchantment R enchantment yInitialize/spawnx2 [snc] Citizen (GW 1/1) Create Treasure/spawn [m20] Treasure When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. | Tap three untapped creatures you control: Create a Treasure token. Riveteers Confluence ncc ncc/79 ncc BRG BRG {2}{B}{R}{G} 5 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - You draw a card and you lose 1 life. | - Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control. | - You may put a land card from your hand or graveyard onto the battlefield tapped. Syrix, Carrier of the Flame ncc ncc/80 ncc BR BR {2}{B}{R} 4 Legendary Creature - Phoenix 3 3 R creature /ch Flying, haste | At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. | Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard. Currency Converter ncc ncc/81 ncc {1} 1 Artifact R artifact Create Treasure/spawn [m20] Treasure Create Rogue/spawn [snc] Rogue (B 2/2) Whenever you discard a card, you may exile that card from your graveyard. | {2}, {T}: Draw a card, then discard a card. | {T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. False Floor ncc ncc/82 ncc {4} 4 Artifact R artifact /cr90 False Floor enters the battlefield tapped. | Creatures enter the battlefield tapped. | {2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery. Gavel of the Righteous ncc ncc/83 ncc {2} 2 Artifact - Equipment R artifact At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous. | Equipped creature gets +1/+1 for each counter on Gavel of the Righteous. | As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike. | Equip-Pay {3} or remove a counter from Gavel of the Righteous. Smuggler's Buggy ncc ncc/84 ncc {4} 4 Artifact - Vehicle 5 5 R artifact Look at top 4/vp1pt4 Hideaway 4 | Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand. | Crew 2 Weathered Sentinels ncc ncc/85 ncc {3} 3 Artifact Creature - Wall 2 5 R creature Defender, vigilance, reach, trample | Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. | Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. Bennie Bracks, Zoologist ncc ncc/86 ncc W W {3}{W} 4 Legendary Creature - Elf Druid 3 2 M creature Convoke | At the beginning of each end step, if you created a token this turn, draw a card. Tenuous Truce ncc ncc/87 ncc W W {1}{W} 2 Enchantment - Aura R enchantment Enchant opponent | At the beginning of enchanted opponent's end step, you and that player each draw a card. | When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce. Swindler's Scheme ncc ncc/88 ncc U U {2}{U} 3 Enchantment R enchantment Reveal top card/vp1at1 Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost. Mari, the Killing Quill ncc ncc/89 ncc B B {1}{B}{B} 3 Legendary Creature - Vampire Assassin 3 2 R creature Create 2 Treasures/spawnx2 [m20] Treasure Whenever a creature an opponent controls dies, exile it with a hit counter on it. | Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." Spiteful Repossession ncc ncc/90 ncc R R {4}{R} 5 Sorcery R sorcery Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way. Boxing Ring ncc ncc/91 ncc G G {1}{G} 2 Artifact R artifact Create Treasure/spawn [m20] Treasure Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value. | {T}: Create a Treasure token. Activate only if you control a creature that fought this turn. Vazi, Keen Negotiator ncc ncc/92 ncc BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Human Advisor 3 3 R creature Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Haste | {T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn. | Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card. Threefold Signal ncc ncc/93 ncc {3} 3 Artifact M artifact Scry 3/vp1pt3 When Threefold Signal enters the battlefield, scry 3. | Each spell you cast that's exactly three colors has replicate {3}. Artisan of Kozilek ncc ncc/191 ncc {9} 9 Creature - Eldrazi 10 9 U creature When you cast this spell, you may return target creature card from your graveyard to the battlefield. | Annihilator 2 Archon of Coronation ncc ncc/192 ncc W W {4}{W}{W} 6 Creature - Archon 5 5 M creature yInitialize/ch Create The Monarch/spawn [cn2] The Monarch Flying | When Archon of Coronation enters the battlefield, you become the monarch. | As long as you're the monarch, damage doesn't cause you to lose life. Austere Command ncc ncc/193 ncc W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Avenging Huntbonder ncc ncc/194 ncc W W {3}{W}{W} 5 Creature - Human Warrior 3 3 R creature Create Double Strike Counter/spawn [lackey] Double Strike Counter Double strike | Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature. Call the Coppercoats ncc ncc/195 ncc W W {2}{W} 3 Instant R instant Create Human Soldier/spawn [ncc] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [ncc] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [ncc] Human Soldier (W 1/1) Strive - This spell costs {1}{W} more to cast for each target beyond the first. | Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control. Declaration in Stone ncc ncc/196 ncc W W {1}{W} 2 Sorcery R sorcery Create Clue/spawn [ncc] Clue Create 5 Clues/spawnx5 [ncc] Clue Create 10 Clues/spawnx10 [ncc] Clue Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. Duelist's Heritage ncc ncc/197 ncc W W {2}{W} 3 Enchantment R enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Dusk // Dawn ncc ncc/198 ncc W W {2}{W}{W} // {3}{W}{W} 9 Sorcery // Sorcery R sorcery Destroy all creatures with power 3 or greater. // Aftermath | Return all creature cards with power 2 or less from your graveyard to your hand. Felidar Retreat ncc ncc/199 ncc W W {3}{W} 4 Enchantment R enchantment Create Cat Beast/spawn [ncc] Cat Beast (W 2/2) Landfall - Whenever a land enters the battlefield under your control, choose one - | - Create a 2/2 white Cat Beast creature token. | - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Fell the Mighty ncc ncc/200 ncc W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power. Generous Gift ncc ncc/201 ncc W W {2}{W} 3 Instant U instant /spawn [ncc] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Grateful Apparition ncc ncc/202 ncc W W {1}{W} 2 Creature - Spirit 1 1 U creature /ch Flying | Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. Hoofprints of the Stag ncc ncc/203 ncc W W {1}{W} 2 Tribal Enchantment - Elemental R enchantment Create Elemental/spawn [ncc] Elemental (W 4/4 Flying) Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. | {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. Intangible Virtue ncc ncc/204 ncc W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance. Luminarch Aspirant ncc ncc/205 ncc W W {1}{W} 2 Creature - Human Cleric 1 1 R creature At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Martial Coup ncc ncc/206 ncc W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [dom] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [dom] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [dom] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Orzhov Advokist ncc ncc/207 ncc W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. Path to Exile ncc ncc/208 ncc W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Planar Outburst ncc ncc/209 ncc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all nonland creatures. | Awaken 4-{5}{W}{W}{W} Sun Titan ncc ncc/210 ncc W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Swords to Plowshares ncc ncc/211 ncc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Together Forever ncc ncc/212 ncc W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Champion of Wits ncc ncc/213 ncc U U {2}{U} 3 Creature - Naga Wizard 2 1 R creature Eternalize/spawn [ncc] Champion of Wits (B 4/4) When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. | Eternalize {5}{U}{U} Chasm Skulker ncc ncc/214 ncc U U {2}{U} 3 Creature - Squid Horror 1 1 R creature Create Squid/spawn [ncc] Squid (U 1/1 Islandwalk) Create 5 Squids/spawnx5 [ncc] Squid (U 1/1 Islandwalk) Create 10 Squids/spawnx10 [ncc] Squid (U 1/1 Islandwalk) Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. | When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. Clone Legion ncc ncc/215 ncc U U {7}{U}{U} 9 Sorcery M sorcery Create Copy/spawn [2xm] Copy For each creature target player controls, create a token that's a copy of that creature. Commit // Memory ncc ncc/216 ncc U U {3}{U} // {4}{U}{U} 10 Instant // Sorcery R sorcery Put target spell or nonland permanent into its owner's library second from the top. // Aftermath | Each player shuffles their hand and graveyard into their library, then draws seven cards. Daring Saboteur ncc ncc/217 ncc U U {1}{U} 2 Creature - Human Pirate 2 1 U creature {2}{U}: Daring Saboteur can't be blocked this turn. | Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. Deep Analysis ncc ncc/218 ncc U U {3}{U} 4 Sorcery C sorcery Target player draws two cards. | Flashback-{1}{U}, Pay 3 life. Dig Through Time ncc ncc/219 ncc U U {6}{U}{U} 8 Instant R instant Look at top seven cards/vp1pt7 Delve | Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Drawn from Dreams ncc ncc/220 ncc U U {2}{U}{U} 4 Sorcery R sorcery Look at top seven cards/vp1pt7 Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. Fact or Fiction ncc ncc/221 ncc U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Frantic Search ncc ncc/222 ncc U U {2}{U} 3 Instant C instant Draw two cards, then discard two cards. Untap up to three lands. Ghostly Pilferer ncc ncc/223 ncc U U {1}{U} 2 Creature - Spirit Rogue 2 1 R creature Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. | Whenever an opponent casts a spell from anywhere other than their hand, draw a card. | Discard a card: Ghostly Pilferer can't be blocked this turn. Identity Thief ncc ncc/224 ncc U U {2}{U}{U} 4 Creature - Shapeshifter 0 3 R creature Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. Looter il-Kor ncc ncc/225 ncc U U {1}{U} 2 Creature - Kor Rogue 1 1 C creature Shadow | Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. Midnight Clock ncc ncc/226 ncc U U {2}{U} 3 Artifact R artifact {T}: Add {U}. | {2}{U}: Put an hour counter on Midnight Clock. | At the beginning of each upkeep, put an hour counter on Midnight Clock. | When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. Mystic Confluence ncc ncc/227 ncc U U {3}{U}{U} 5 Instant R instant Choose three. You may choose the same mode more than once. | - Counter target spell unless its controller pays {3}. | - Return target creature to its owner's hand. | - Draw a card. Nadir Kraken ncc ncc/228 ncc U U {1}{U}{U} 3 Creature - Kraken 2 3 R creature Create Tentacle/spawn [ncc] Tentacle (U 1/1) Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. Ponder ncc ncc/229 ncc U U {U} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card. Preordain ncc ncc/230 ncc U U {U} 1 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw a card. River's Rebuke ncc ncc/231 ncc U U {4}{U}{U} 6 Sorcery R sorcery Return all nonland permanents target player controls to their owner's hand. Skyship Plunderer ncc ncc/232 ncc U U {1}{U} 2 Creature - Human Pirate 2 1 U creature /ch Flying | Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Stolen Identity ncc ncc/233 ncc U U {4}{U}{U} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target artifact or creature. | Cipher Talrand's Invocation ncc ncc/234 ncc U U {2}{U}{U} 4 Sorcery U sorcery /spawnx2 [ncc] Drake (U 2/2 Flying) Create two 2/2 blue Drake creature tokens with flying. Tezzeret's Gambit ncc ncc/235 ncc U U {3}{U/P} 4 Sorcery R sorcery Draw two cards, then proliferate. Thrummingbird ncc ncc/236 ncc U U {1}{U} 2 Creature - Phyrexian Bird Horror 1 1 U creature /ch Flying | Whenever Thrummingbird deals combat damage to a player, proliferate. Treasure Cruise ncc ncc/237 ncc U U {7}{U} 8 Sorcery C sorcery Delve | Draw three cards. Whirler Rogue ncc ncc/238 ncc U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [ncc] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Wingspan Mentor ncc ncc/239 ncc U U {2}{U} 3 Creature - Human Wizard 1 3 U creature /spawn [lackey] Flying Counter When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. | {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. Zndrsplt's Judgment ncc ncc/240 ncc U U {4}{U} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand. Aether Snap ncc ncc/241 ncc B B {3}{B}{B} 5 Sorcery R sorcery Remove all counters from all permanents and exile all tokens. Army of the Damned ncc ncc/242 ncc B B {5}{B}{B}{B} 8 Sorcery M sorcery /spawnx13 [ncc] Zombie (B 2/2) Create thirteen tapped 2/2 black Zombie creature tokens. | Flashback {7}{B}{B}{B} Bloodsoaked Champion ncc ncc/243 ncc B B {B} 1 Creature - Human Warrior 2 1 R creature Bloodsoaked Champion can't block. | Raid - {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. Custodi Lich ncc ncc/244 ncc B B {3}{B}{B} 5 Creature - Zombie Cleric 4 2 R creature Create The Monarch/spawn [cn2] The Monarch When Custodi Lich enters the battlefield, you become the monarch. | Whenever you become the monarch, target player sacrifices a creature. Damnable Pact ncc ncc/245 ncc B B {X}{B}{B} 2 Sorcery R sorcery Target player draws X cards and loses X life. Deathbringer Regent ncc ncc/246 ncc B B {5}{B}{B} 7 Creature - Dragon 5 6 R creature /ch Flying | When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. Disciple of Bolas ncc ncc/247 ncc B B {3}{B} 4 Creature - Human Wizard 2 1 R creature When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. Drana, Liberator of Malakir ncc ncc/248 ncc B B {1}{B}{B} 3 Legendary Creature - Vampire Ally 2 3 M creature /ch Flying, first strike | Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. Dread Summons ncc ncc/249 ncc B B {X}{B}{B} 2 Sorcery R sorcery Create Zombie/spawn [ncc] Zombie (B 2/2) Create 5 Zombies/spawnx5 [ncc] Zombie (B 2/2) Create 10 Zombies/spawnx10 [ncc] Zombie (B 2/2) Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. Feed the Swarm ncc ncc/250 ncc B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Graveblade Marauder ncc ncc/251 ncc B B {2}{B} 3 Creature - Human Warrior 1 4 R creature Deathtouch | Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. Hex ncc ncc/252 ncc B B {4}{B}{B} 6 Sorcery R sorcery Destroy six target creatures. Nightmare Unmaking ncc ncc/253 ncc B B {3}{B}{B} 5 Sorcery R sorcery Choose one - | - Exile each creature with power greater than the number of cards in your hand. | - Exile each creature with power less than the number of cards in your hand. Noxious Gearhulk ncc ncc/254 ncc B B {4}{B}{B} 6 Artifact Creature - Construct 5 4 M creature Menace | When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. Painful Truths ncc ncc/255 ncc B B {2}{B} 3 Sorcery R sorcery Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. Profane Command ncc ncc/256 ncc B B {X}{B}{B} 2 Sorcery R sorcery Choose two - | - Target player loses X life. | - Return target creature card with mana value X or less from your graveyard to the battlefield. | - Target creature gets -X/-X until end of turn. | - Up to X target creatures gain fear until end of turn. Puppeteer Clique ncc ncc/257 ncc B B {3}{B}{B} 5 Creature - Faerie Wizard 3 2 R creature /ch Flying | When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. | Persist Reign of the Pit ncc ncc/258 ncc B B {4}{B}{B} 6 Sorcery R sorcery /spawn [ncc] Demon (B */* Flying) Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way. Sever the Bloodline ncc ncc/259 ncc B B {3}{B} 4 Sorcery R sorcery Exile target creature and all other creatures with the same name as that creature. | Flashback {5}{B}{B} Skyclave Shade ncc ncc/260 ncc B B {1}{B} 2 Creature - Shade 3 1 R creature Kicker {2}{B} | Skyclave Shade can't block. | If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. | Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. Victimize ncc ncc/261 ncc B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Woe Strider ncc ncc/262 ncc B B {2}{B} 3 Creature - Horror 3 2 R creature yInitialize/spawn [ncc] Goat (W 0/1) Scry 1/vp1pt1 When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. | Sacrifice another creature: Scry 1. | Escape-{3}{B}{B}, Exile four other cards from your graveyard. | Woe Strider escapes with two +1/+1 counters on it. Agitator Ant ncc ncc/263 ncc R R {2}{R} 3 Creature - Insect 2 2 R creature At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. Blasphemous Act ncc ncc/264 ncc R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Chain Reaction ncc ncc/265 ncc R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Chaos Warp ncc ncc/266 ncc R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Double Vision ncc ncc/267 ncc R R {3}{R}{R} 5 Enchantment R enchantment Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. Etali, Primal Storm ncc ncc/268 ncc R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Inferno Titan ncc ncc/269 ncc R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. Kazuul, Tyrant of the Cliffs ncc ncc/270 ncc R R {3}{R}{R} 5 Legendary Creature - Ogre Warrior 5 4 R creature Create Ogre/spawn [ncc] Ogre (R 3/3) Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. Magus of the Wheel ncc ncc/271 ncc R R {2}{R} 3 Creature - Human Wizard 3 3 R creature {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. Outpost Siege ncc ncc/272 ncc R R {3}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 As Outpost Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. | - Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. Rekindling Phoenix ncc ncc/273 ncc R R {2}{R}{R} 4 Creature - Phoenix 4 3 M creature yInitialize/ch Create Elemental/spawn [ncc] Elemental (R 0/1) Flying | When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." Rite of the Raging Storm ncc ncc/274 ncc R R {3}{R}{R} 5 Enchantment U enchantment Create Lightning Rager/spawn [ncc] Lightning Rager (R 5/1 Trample, Haste) Creatures named Lightning Rager can't attack you or planeswalkers you control. | At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." Squee, the Immortal ncc ncc/275 ncc R R {1}{R}{R} 3 Legendary Creature - Goblin 2 1 R creature You may cast Squee, the Immortal from your graveyard or from exile. Stalking Vengeance ncc ncc/276 ncc R R {5}{R}{R} 7 Creature - Avatar 5 5 R creature Haste | Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker. Warstorm Surge ncc ncc/277 ncc R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Zurzoth, Chaos Rider ncc ncc/278 ncc R R {2}{R} 3 Legendary Creature - Devil 2 3 R creature Create Devil/spawn [ncc] Devil (R 1/1) Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." | Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. Arasta of the Endless Web ncc ncc/279 ncc G G {2}{G}{G} 4 Legendary Enchantment Creature - Spider 3 5 R creature Create Spider/spawn [ncc] Spider (G 1/2 Reach) Reach | Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. Avenger of Zendikar ncc ncc/280 ncc G G {5}{G}{G} 7 Creature - Elemental 5 5 M creature Create Plant/spawn [ncc] Plant (G 0/1) Create 5 Plants/spawnx5 [ncc] Plant (G 0/1) Create 10 Plants/spawnx10 [ncc] Plant (G 0/1) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. | Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. Awakening Zone ncc ncc/281 ncc G G {2}{G} 3 Enchantment R enchantment Create Eldrazi Spawn/spawn [ncc] Eldrazi Spawn (0/1) At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." Beast Within ncc ncc/282 ncc G G {2}{G} 3 Instant U instant /spawn [ncc] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Beastmaster Ascension ncc ncc/283 ncc G G {2}{G} 3 Enchantment R enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. | As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Champion of Lambholt ncc ncc/284 ncc G G {1}{G}{G} 3 Creature - Human Warrior 1 1 R creature Creatures with power less than Champion of Lambholt's power can't block creatures you control. | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Cultivate ncc ncc/285 ncc G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Devoted Druid ncc ncc/286 ncc G G {1}{G} 2 Creature - Elf Druid 0 2 U creature {T}: Add {G}. | Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. Evolution Sage ncc ncc/287 ncc G G {2}{G} 3 Creature - Elf Druid 3 2 U creature Landfall - Whenever a land enters the battlefield under your control, proliferate. Evolutionary Leap ncc ncc/288 ncc G G {1}{G} 2 Enchantment R enchantment {G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. Explore ncc ncc/289 ncc G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Farseek ncc ncc/290 ncc G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Forgotten Ancient ncc ncc/291 ncc G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Garruk's Uprising ncc ncc/292 ncc G G {2}{G} 3 Enchantment U enchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. | Creatures you control have trample. | Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. Giant Adephage ncc ncc/293 ncc G G {5}{G}{G} 7 Creature - Insect 7 7 M creature Create Giant Adephage Copy/spawn [lackey] Giant Adephage (Copy) Trample | Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. Greenwarden of Murasa ncc ncc/294 ncc G G {4}{G}{G} 6 Creature - Elemental 5 4 M creature When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. | When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. Harmonize ncc ncc/295 ncc G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Incubation Druid ncc ncc/296 ncc G G {1}{G} 2 Creature - Elf Druid 0 2 R creature Adapt - Add 3 +1/+1 counters/ccgreen+3 {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. | {3}{G}{G}: Adapt 3. Indrik Stomphowler ncc ncc/297 ncc G G {4}{G} 5 Creature - Beast 4 4 U creature When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. Kodama's Reach ncc ncc/298 ncc G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Leafkin Druid ncc ncc/299 ncc G G {1}{G} 2 Creature - Elemental Druid 0 3 C creature {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. Life's Legacy ncc ncc/300 ncc G G {1}{G} 2 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a creature. | Draw cards equal to the sacrificed creature's power. Migration Path ncc ncc/301 ncc G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | Cycling {2} Mitotic Slime ncc ncc/302 ncc G G {4}{G} 5 Creature - Ooze 4 4 R creature Create 2 Oozes/spawnx2 [ncc] Ooze (G 2/2) When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens." Overgrown Battlement ncc ncc/303 ncc G G {1}{G} 2 Creature - Wall 0 4 U creature Defender | {T}: Add {G} for each creature you control with defender. Rampant Growth ncc ncc/304 ncc G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Rishkar, Peema Renegade ncc ncc/305 ncc G G {2}{G} 3 Legendary Creature - Elf Druid 2 2 R creature When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | Each creature you control with a counter on it has "{T}: Add {G}." Rishkar's Expertise ncc ncc/306 ncc G G {4}{G}{G} 6 Sorcery R sorcery Draw cards equal to the greatest power among creatures you control. | You may cast a spell with mana value 5 or less from your hand without paying its mana cost. Sakura-Tribe Elder ncc ncc/307 ncc G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Sandwurm Convergence ncc ncc/308 ncc G G {6}{G}{G} 8 Enchantment R enchantment Create Wurm/spawn [ncc] Wurm (G 5/5) Creatures with flying can't attack you or planeswalkers you control. | At the beginning of your end step, create a 5/5 green Wurm creature token. Scavenging Ooze ncc ncc/309 ncc G G {1}{G} 2 Creature - Ooze 2 2 R creature {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. Scute Swarm ncc ncc/310 ncc G G {2}{G} 3 Creature - Insect 1 1 R creature Create Scute Swarm Copy/spawn [lackey] Scute Swarm (Copy) Create Insect/spawn [ncc] Insect (G 1/1) Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. Shamanic Revelation ncc ncc/311 ncc G G {3}{G}{G} 5 Sorcery R sorcery Draw a card for each creature you control. | Ferocious - You gain 4 life for each creature you control with power 4 or greater. Slippery Bogbonder ncc ncc/312 ncc G G {3}{G} 4 Creature - Human Druid 3 3 R creature /spawn [lackey] Hexproof Counter Flash | Hexproof | When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. Steelbane Hydra ncc ncc/313 ncc G G {X}{G}{G} 2 Creature - Turtle Hydra 0 0 R creature Steelbane Hydra enters the battlefield with X +1/+1 counters on it. | {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. Sylvan Offering ncc ncc/314 ncc G G {X}{G} 1 Sorcery R sorcery Create Treefolk/spawn [ncc] Treefolk (G */*) Create Elf Warrior/spawn [ncc] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ncc] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ncc] Elf Warrior (G 1/1) Choose an opponent. You and that player each create an X/X green Treefolk creature token. | Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. Temur Sabertooth ncc ncc/315 ncc G G {2}{G}{G} 4 Creature - Cat 4 3 U creature {1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. Thragtusk ncc ncc/316 ncc G G {4}{G} 5 Creature - Beast 5 3 R creature Create Beast/spawn [ncc] Beast (G 3/3) When Thragtusk enters the battlefield, you gain 5 life. | When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. Thunderfoot Baloth ncc ncc/317 ncc G G {4}{G}{G} 6 Creature - Beast 5 5 R creature Trample | Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. Treeshaker Chimera ncc ncc/318 ncc G G {5}{G}{G} 7 Creature - Chimera 8 5 R creature All creatures able to block Treeshaker Chimera do so. | When Treeshaker Chimera dies, draw three cards. Wall of Roots ncc ncc/319 ncc G G {1}{G} 2 Creature - Plant Wall 0 5 C creature Defender | Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn. Wickerbough Elder ncc ncc/320 ncc G G {3}{G} 4 Creature - Treefolk Shaman 4 4 C creature /ccred=1 Wickerbough Elder enters the battlefield with a -1/-1 counter on it. | {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. Wood Elves ncc ncc/321 ncc G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Woodfall Primus ncc ncc/322 ncc G G {5}{G}{G}{G} 8 Creature - Treefolk Shaman 6 6 R creature Trample | When Woodfall Primus enters the battlefield, destroy target noncreature permanent. | Persist World Shaper ncc ncc/323 ncc G G {3}{G} 4 Creature - Merfolk Shaman 3 3 R creature Whenever World Shaper attacks, you may mill three cards. | When World Shaper dies, return all land cards from your graveyard to the battlefield tapped. Ajani Unyielding ncc ncc/324 ncc GW GW {4}{G}{W} 6 Legendary Planeswalker - Ajani 4 M planeswalker yInitialize/ccblue=4 Reveal top three cards/vp1at3 +2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. | -2: Exile target creature. Its controller gains life equal to its power. | -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. Alela, Artful Provocateur ncc ncc/325 ncc WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Faerie Warlock 2 3 M creature yInitialize/ch Create Faerie/spawn [ncc] Faerie (U 1/1 Flying) Flying, deathtouch, lifelink | Other creatures you control with flying get +1/+0. | Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. Artifact Mutation ncc ncc/326 ncc RG RG {R}{G} 2 Instant R instant Create Saproling/spawn [ncc] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [ncc] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [ncc] Saproling (G 1/1) Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value. Assemble the Legion ncc ncc/327 ncc RW RW {3}{R}{W} 5 Enchantment R enchantment Create Soldier/spawn [ncc] Soldier (RW 1/1 Haste) At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. Aura Mutation ncc ncc/328 ncc GW GW {G}{W} 2 Instant R instant Create Saproling/spawn [ncc] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [ncc] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [ncc] Saproling (G 1/1) Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value. Aven Mimeomancer ncc ncc/329 ncc WU WU {1}{W}{U} 3 Creature - Bird Wizard 3 1 R creature /ch Flying | At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it. Bant Charm ncc ncc/330 ncc GWU GWU {G}{W}{U} 3 Instant U instant Choose one - | - Destroy target artifact. | - Put target creature on the bottom of its owner's library. | - Counter target instant spell. Bedevil ncc ncc/331 ncc BR BR {B}{B}{R} 3 Instant R instant Destroy target artifact, creature, or planeswalker. Boros Charm ncc ncc/332 ncc RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn. Call the Skybreaker ncc ncc/333 ncc UR UR {5}{U/R}{U/R} 7 Sorcery R sorcery /spawn [ncc] Elemental (UR 5/5 Flying) Create a 5/5 blue and red Elemental creature token with flying. | Retrace Camaraderie ncc ncc/334 ncc GW GW {4}{G}{W} 6 Sorcery R sorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. Daxos of Meletis ncc ncc/335 ncc WU WU {1}{W}{U} 3 Legendary Creature - Human Soldier 2 2 R creature Reveal top card/vp1at1 Daxos of Meletis can't be blocked by creatures with power 3 or greater. | Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Deathreap Ritual ncc ncc/336 ncc BG BG {2}{B}{G} 4 Enchantment U enchantment Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card. Dragonlord Ojutai ncc ncc/337 ncc WU WU {3}{W}{U} 5 Legendary Creature - Elder Dragon 5 4 M creature yInitialize/ch Look at top three cards/vp1pt3 Flying | Dragonlord Ojutai has hexproof as long as it's untapped. | Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Fallen Shinobi ncc ncc/338 ncc UB UB {3}{U}{B} 5 Creature - Zombie Ninja 5 4 R creature Reveal top two cards/vp1at2 Ninjutsu {2}{U}{B} | Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. Fathom Mage ncc ncc/339 ncc GU GU {2}{G}{U} 4 Creature - Human Wizard 1 1 R creature Evolve | Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. Gahiji, Honored One ncc ncc/340 ncc RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Beast 4 4 M creature Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. Goblin Electromancer ncc ncc/341 ncc UR UR {U}{R} 2 Creature - Goblin Wizard 2 2 C creature Instant and sorcery spells you cast cost {1} less to cast. Inkfathom Witch ncc ncc/342 ncc UB UB {1}{U/B} 2 Creature - Merfolk Wizard 1 1 U creature Fear | {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. Jenara, Asura of War ncc ncc/343 ncc GWU GWU {G}{W}{U} 3 Legendary Creature - Angel 3 3 M creature /ch Flying | {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. Kess, Dissident Mage ncc ncc/344 ncc UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Wizard 3 4 M creature /ch Flying | Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead. Kresh the Bloodbraided ncc ncc/345 ncc BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Human Warrior 3 3 M creature Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. March of the Multitudes ncc ncc/346 ncc GW GW {X}{G}{W}{W} 3 Instant M instant Create Soldier/spawn [ncc] Soldier (W 1/1 Lifelink) Create 5 Soldiers/spawnx5 [ncc] Soldier (W 1/1 Lifelink) Create 10 Soldiers/spawnx10 [ncc] Soldier (W 1/1 Lifelink) Convoke | Create X 1/1 white Soldier creature tokens with lifelink. Mask of Riddles ncc ncc/347 ncc UB UB {U}{B} 2 Artifact - Equipment U artifact Equipped creature has fear. | Whenever equipped creature deals combat damage to a player, you may draw a card. | Equip {2} Primal Empathy ncc ncc/348 ncc GU GU {1}{G}{U} 3 Enchantment U enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. Roalesk, Apex Hybrid ncc ncc/349 ncc GU GU {2}{G}{G}{U} 5 Legendary Creature - Human Mutant 4 5 M creature /ch Flying, trample | When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. | When Roalesk dies, proliferate, then proliferate again. Selvala, Explorer Returned ncc ncc/350 ncc GW GW {1}{G}{W} 3 Legendary Creature - Elf Scout 2 4 R creature Reveal top card/vp1at1 Parley - {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. Shadowmage Infiltrator ncc ncc/351 ncc UB UB {1}{U}{B} 3 Creature - Human Wizard 1 3 R creature Fear | Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. Silent-Blade Oni ncc ncc/352 ncc UB UB {3}{U}{U}{B}{B} 7 Creature - Demon Ninja 6 5 R creature Ninjutsu {4}{U}{B} | Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost. Terminate ncc ncc/353 ncc BR BR {B}{R} 2 Instant U instant Destroy target creature. It can't be regenerated. Thief of Sanity ncc ncc/354 ncc UB UB {1}{U}{B} 3 Creature - Specter 2 2 R creature yInitialize/ch Look at top three cards/vp1pt3 Flying | Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Urban Evolution ncc ncc/355 ncc GU GU {3}{G}{U} 5 Sorcery U sorcery Draw three cards. You may play an additional land this turn. Utter End ncc ncc/356 ncc WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent. Vorel of the Hull Clade ncc ncc/357 ncc GU GU {1}{G}{U} 3 Legendary Creature - Human Merfolk 1 4 R creature {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. Windgrace's Judgment ncc ncc/358 ncc BG BG {3}{B}{G} 5 Instant R instant For any number of opponents, destroy target nonland permanent that player controls. Wrexial, the Risen Deep ncc ncc/359 ncc UB UB {3}{U}{U}{B} 6 Legendary Creature - Kraken 5 8 M creature Islandwalk, swampwalk | Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Arcane Signet ncc ncc/360 ncc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Azorius Signet ncc ncc/361 ncc WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}. Bloodthirsty Blade ncc ncc/362 ncc {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0 and is goaded. | {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. Commander's Sphere ncc ncc/363 ncc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Crystalline Giant ncc ncc/364 ncc {3} 3 Artifact Creature - Giant 3 3 R creature Roll ten-sided die/rolld10 (1) Create Flying Counter/spawn [lackey] Flying Counter (2) Create First Strike Counter/spawn [lackey] First Strike Counter (3) Create Deathtouch Counter/spawn [lackey] Deathtouch Counter (4) Create Hexproof Counter/spawn [lackey] Hexproof Counter (5) Create Lifelink Counter/spawn [lackey] Lifelink Counter (6) Create Menace Counter/spawn [lackey] Menace Counter (7) Create Reach Counter/spawn [lackey] Reach Counter (8) Create Trample Counter/spawn [lackey] Trample Counter (9) Create Vigilance Counter/spawn [lackey] Vigilance Counter At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. Dimir Signet ncc ncc/365 ncc UB {2} 2 Artifact C artifact {1}, {T}: Add {U}{B}. Everflowing Chalice ncc ncc/366 ncc {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Fellwar Stone ncc ncc/367 ncc {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Idol of Oblivion ncc ncc/368 ncc {2} 2 Artifact R artifact Create Eldrazi/spawn [ncc] Eldrazi (10/10) {T}: Draw a card. Activate only if you created a token this turn. | {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Izzet Signet ncc ncc/369 ncc UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}. Lifecrafter's Bestiary ncc ncc/370 ncc G {3} 3 Artifact R artifact Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. | Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. Lightning Greaves ncc ncc/371 ncc {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Mimic Vat ncc ncc/372 ncc {3} 3 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. | {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Oblivion Stone ncc ncc/373 ncc {3} 3 Artifact R artifact {4}, {T}: Put a fate counter on target permanent. | {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Oracle's Vault ncc ncc/374 ncc {4} 4 Artifact R artifact Reveal top card/vp1at1 {2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. | {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault. Orzhov Signet ncc ncc/375 ncc WB {2} 2 Artifact U artifact {1}, {T}: Add {W}{B}. Power Conduit ncc ncc/376 ncc {2} 2 Artifact U artifact {T}, Remove a counter from a permanent you control: Choose one - | - Put a charge counter on target artifact. | - Put a +1/+1 counter on target creature. Quietus Spike ncc ncc/377 ncc {3} 3 Artifact - Equipment R artifact Equipped creature has deathtouch. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3} Rakdos Signet ncc ncc/378 ncc BR {2} 2 Artifact U artifact {1}, {T}: Add {B}{R}. Sol Ring ncc ncc/379 ncc {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum ncc ncc/380 ncc {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Strionic Resonator ncc ncc/381 ncc {2} 2 Artifact R artifact {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. Swiftfoot Boots ncc ncc/382 ncc {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Twinning Staff ncc ncc/383 ncc {3} 3 Artifact R artifact If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. | {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Wayfarer's Bauble ncc ncc/384 ncc {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Arcane Sanctum ncc ncc/385 ncc WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Ash Barrens ncc ncc/386 ncc 0 Land U land {T}: Add {C}. | Basic landcycling {1} Bant Panorama ncc ncc/387 ncc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Blighted Woodland ncc ncc/388 ncc G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Canopy Vista ncc ncc/389 ncc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Cascade Bluffs ncc ncc/390 ncc UR 0 Land R land {T}: Add {C}. | {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Castle Ardenvale ncc ncc/391 ncc W 0 Land R land yInitialize/cr90 Create Human/spawn [ncc] Human (W 1/1) Castle Ardenvale enters the battlefield tapped unless you control a Plains. | {T}: Add {W}. | {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Castle Embereth ncc ncc/392 ncc R 0 Land R land /cr90 Castle Embereth enters the battlefield tapped unless you control a Mountain. | {T}: Add {R}. | {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. Choked Estuary ncc ncc/393 ncc UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Cinder Glade ncc ncc/394 ncc RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower ncc ncc/395 ncc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Creeping Tar Pit ncc ncc/396 ncc UB 0 Land R land /cr90 Creeping Tar Pit enters the battlefield tapped. | {T}: Add {U} or {B}. | {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. Crumbling Necropolis ncc ncc/397 ncc UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Darkwater Catacombs ncc ncc/398 ncc UB 0 Land R land {1}, {T}: Add {U}{B}. Esper Panorama ncc ncc/399 ncc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Exotic Orchard ncc ncc/400 ncc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Fetid Heath ncc ncc/401 ncc WB 0 Land R land {T}: Add {C}. | {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Flooded Grove ncc ncc/402 ncc GU 0 Land R land {T}: Add {C}. | {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Foreboding Ruins ncc ncc/403 ncc BR 0 Land R land /cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. | {T}: Add {B} or {R}. Fortified Village ncc ncc/404 ncc GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Game Trail ncc ncc/405 ncc RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}. Gavony Township ncc ncc/406 ncc GW 0 Land R land {T}: Add {C}. | {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Grixis Panorama ncc ncc/407 ncc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Jund Panorama ncc ncc/408 ncc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. Jungle Shrine ncc ncc/409 ncc RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Karn's Bastion ncc ncc/410 ncc 0 Land R land {T}: Add {C}. | {4}, {T}: Proliferate. Kessig Wolf Run ncc ncc/411 ncc RG 0 Land R land {T}: Add {C}. | {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. Littjara Mirrorlake ncc ncc/412 ncc GU 0 Land U land yInitialize/cr90 Create Copy/spawn [2xm] Copy Littjara Mirrorlake enters the battlefield tapped. | {T}: Add {U}. | {2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery. Llanowar Reborn ncc ncc/413 ncc G 0 Land U land /cr90;/ccgreen=1 Llanowar Reborn enters the battlefield tapped. | {T}: Add {G}. | Graft 1 Mossfire Valley ncc ncc/414 ncc RG 0 Land R land {1}, {T}: Add {R}{G}. Mosswort Bridge ncc ncc/415 ncc G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Myriad Landscape ncc ncc/416 ncc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Naya Panorama ncc ncc/417 ncc 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Nesting Grounds ncc ncc/418 ncc 0 Land R land {T}: Add {C}. | {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. Path of Ancestry ncc ncc/419 ncc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Port Town ncc ncc/420 ncc WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}. Prairie Stream ncc ncc/421 ncc WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rogue's Passage ncc ncc/422 ncc 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Rugged Prairie ncc ncc/423 ncc RW 0 Land R land {T}: Add {C}. | {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Savage Lands ncc ncc/424 ncc BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}. Seaside Citadel ncc ncc/425 ncc GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Shadowblood Ridge ncc ncc/426 ncc BR 0 Land R land {1}, {T}: Add {B}{R}. Skycloud Expanse ncc ncc/427 ncc WU 0 Land R land {1}, {T}: Add {W}{U}. Smoldering Marsh ncc ncc/428 ncc BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Spinerock Knoll ncc ncc/429 ncc R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Sungrass Prairie ncc ncc/430 ncc GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow ncc ncc/431 ncc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Temple of Epiphany ncc ncc/432 ncc UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}. Temple of Malady ncc ncc/433 ncc BG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malady enters the battlefield tapped. | When Temple of Malady enters the battlefield, scry 1. | {T}: Add {B} or {G}. Temple of Mystery ncc ncc/434 ncc GU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Mystery enters the battlefield tapped. | When Temple of Mystery enters the battlefield, scry 1. | {T}: Add {G} or {U}. Temple of Silence ncc ncc/435 ncc WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Temple of the False God ncc ncc/436 ncc 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Temple of Triumph ncc ncc/437 ncc RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}. Thriving Bluff ncc ncc/438 ncc R 0 Land C land /cr90 Thriving Bluff enters the battlefield tapped. | As Thriving Bluff enters the battlefield, choose a color other than red. | {T}: Add {R} or one mana of the chosen color. Thriving Grove ncc ncc/439 ncc G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color. Thriving Heath ncc ncc/440 ncc W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Thriving Isle ncc ncc/441 ncc U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Thriving Moor ncc ncc/442 ncc B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Twilight Mire ncc ncc/443 ncc BG 0 Land R land {T}: Add {C}. | {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Vivid Creek ncc ncc/444 ncc U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. Vivid Grove ncc ncc/445 ncc G 0 Land U land /cr90;/ccblue=2 Vivid Grove enters the battlefield tapped with two charge counters on it. | {T}: Add {G}. | {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. Vivid Meadow ncc ncc/446 ncc W 0 Land U land /cr90;/ccblue=2 Vivid Meadow enters the battlefield tapped with two charge counters on it. | {T}: Add {W}. | {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. Windbrisk Heights ncc ncc/447 ncc W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. [ncc] Eldrazi (10/10) ncc tncc/1 tncc 0 Token Creature - Eldrazi 10 10 T [ncc] Eldrazi Spawn (0/1) ncc tncc/2 tncc 0 Token Creature - Eldrazi Spawn 0 1 T Sacrifice this creature: Add {C}. [ncc] Manifest (2/2) ncc tncc/3 tncc 0 Token Creature 2 2 T (You can cover a face-down manifested creature with this reminder card. | A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.) [ncc] Cat Beast (W 2/2) ncc tncc/4 tncc W 0 Token Creature - Cat Beast 2 2 T [ncc] Elemental (W 4/4 Flying) ncc tncc/5 tncc W 0 Token Creature - Elemental 4 4 T /ch Flying [ncc] Goat (W 0/1) ncc tncc/6 tncc W 0 Token Creature - Goat 0 1 T [ncc] Human (W 1/1) ncc tncc/7 tncc W 0 Token Creature - Human 1 1 T [ncc] Human Soldier (W 1/1) ncc tncc/8 tncc W 0 Token Creature - Human Soldier 1 1 T [ncc] Soldier (W 1/1 Lifelink) ncc tncc/9 tncc W 0 Token Creature - Soldier 1 1 T Lifelink [ncc] Drake (U 2/2 Flying) ncc tncc/10 tncc U 0 Token Creature - Drake 2 2 T /ch Flying [ncc] Faerie (U 1/1 Flying) ncc tncc/11 tncc U 0 Token Creature - Faerie 1 1 T /ch Flying [ncc] Squid (U 1/1 Islandwalk) ncc tncc/12 tncc U 0 Token Creature - Squid 1 1 T Islandwalk [ncc] Tentacle (U 1/1) ncc tncc/13 tncc U 0 Token Creature - Tentacle 1 1 T [ncc] Champion of Wits (B 4/4) ncc tncc/14 tncc B 0 Token Creature - Zombie Naga Wizard 4 4 T When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. [ncc] Demon (B */* Flying) ncc tncc/15 tncc B 0 Token Creature - Demon * * T /ch Flying [ncc] Zombie (B 2/2) ncc tncc/16 tncc B 0 Token Creature - Zombie 2 2 T [ncc] Devil (R 1/1) ncc tncc/17 tncc R 0 Token Creature - Devil 1 1 T When this creature dies, it deals 1 damage to any target. [ncc] Elemental (R 0/1) ncc tncc/18 tncc R 0 Token Creature - Elemental 0 1 T At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn. [ncc] Lightning Rager (R 5/1 Trample, Haste) ncc tncc/19 tncc R 0 Token Creature - Elemental 5 1 T Trample, haste | At the beginning of the end step, sacrifice this creature. [ncc] Ogre (R 3/3) ncc tncc/20 tncc R 0 Token Creature - Ogre 3 3 T [ncc] Beast (G 3/3) ncc tncc/21 tncc G 0 Token Creature - Beast 3 3 T [ncc] Elephant (G 3/3) ncc tncc/22 tncc G 0 Token Creature - Elephant 3 3 T [ncc] Elf Warrior (G 1/1) ncc tncc/23 tncc G 0 Token Creature - Elf Warrior 1 1 T [ncc] Insect (G 1/1) ncc tncc/24 tncc G 0 Token Creature - Insect 1 1 T [ncc] Ooze (G 1/1) ncc tncc/25 tncc G 0 Token Creature - Ooze 1 1 T [ncc] Ooze (G 2/2) ncc tncc/26 tncc G 0 Token Creature - Ooze 2 2 T Create 2 Oozes/spawnx2 [ncc] Ooze (G 1/1) When this creature dies, create two 1/1 green Ooze creature tokens. [ncc] Plant (G 0/1) ncc tncc/27 tncc G 0 Token Creature - Plant 0 1 T [ncc] Saproling (G 1/1) ncc tncc/28 tncc G 0 Token Creature - Saproling 1 1 T [ncc] Spider (G 1/2 Reach) ncc tncc/29 tncc G 0 Token Creature - Spider 1 2 T Reach [ncc] Treefolk (G */*) ncc tncc/30 tncc G 0 Token Creature - Treefolk * * T [ncc] Wurm (G 5/5) ncc tncc/31 tncc G 0 Token Creature - Wurm 5 5 T [ncc] Elemental (UR 5/5 Flying) ncc tncc/32 tncc UR 0 Token Creature - Elemental 5 5 T /ch Flying [ncc] Soldier (RW 1/1 Haste) ncc tncc/33 tncc RW 0 Token Creature - Soldier 1 1 T Haste [ncc] Clue ncc tncc/34 tncc 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [ncc] Food ncc tncc/35 tncc 0 Token Artifact - Food T {2}, {T}, Sacrifice this artifact: You gain 3 life. [ncc] Thopter (1/1 Flying) ncc tncc/36 tncc 0 Token Artifact Creature - Thopter 1 1 T /ch Flying Faceless One clb clb/1 clb {5} 5 Legendary Enchantment Creature - Background 3 3 S creature If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. | Choose a Background Abdel Adrian, Gorion's Ward clb clb/2 clb W W {4}{W} 5 Legendary Creature - Human Warrior 4 4 U creature Create Soldier/spawn [clb] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [clb] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [clb] Soldier (W 1/1) When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. | Choose a Background Ancient Gold Dragon clb clb/3 clb W W {5}{W}{W} 7 Creature - Elder Dragon 7 10 M creature yInitialize/ch Roll 1d20/rolld20 1 Create Faerie Dragon/spawn [clb] Faerie Dragon (U 1/1 Flying) Create 5 Faerie Dragons/spawnx5 [clb] Faerie Dragon (U 1/1 Flying) Create 10 Faerie Dragons/spawnx10 [clb] Faerie Dragon (U 1/1 Flying) Flying | Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. Archivist of Oghma clb clb/4 clb W W {1}{W} 2 Creature - Halfling Cleric 2 2 R creature Flash | Whenever an opponent searches their library, you gain 1 life and draw a card. Ascend from Avernus clb clb/5 clb W W {X}{W}{W}{W} 3 Sorcery R sorcery Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. Astral Confrontation clb clb/6 clb W W {4}{W} 5 Instant C instant This spell costs {1} less to cast for each opponent you're attacking. | Exile target creature. Bane's Invoker clb clb/7 clb W W {1}{W} 2 Creature - Human Cleric 2 2 C creature Wind Walk - {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. Banishment clb clb/8 clb W W {3}{W} 4 Enchantment U enchantment Flash | When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield. Battle Angels of Tyr clb clb/9 clb W W {2}{W}{W} 4 Creature - Angel Knight 4 4 M creature yInitialize/ch Create Treasure/spawn [clb] Treasure Create Battle Angels of Tyr Copy/spawn [lackey] Battle Angels of Tyr (Copy) Create 2 Battle Angels of Tyr Copies/spawnx2 [lackey] Battle Angels of Tyr (Copy) Create 3 Battle Angels of Tyr Copies/spawnx3 [lackey] Battle Angels of Tyr (Copy) Flying, myriad | Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. Beckoning Will-o'-Wisp clb clb/10 clb W W {2}{W} 3 Creature - Spirit 1 3 U creature /ch Flying | Lure the Unwary - At the beginning of combat on your turn, choose an opponent. | Creatures attacking the last chosen player get +1/+0. Blessed Hippogriff clb clb/11 clb W W {3}{W} 4 Creature - Hippogriff 2 3 C creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. // Tyr's Blessing | {W} | Instant - Adventure | Target creature gains indestructible until end of turn. Contraband Livestock clb clb/12 clb W W {1}{W} 2 Instant U instant Roll 1d20/rolld20 1 Create Ox/spawn [clb] Ox (G 4/4) Create Boar/spawn [clb] Boar (G 2/2) Create Goat/spawn [clb] Goat (W 0/1) Exile target creature, then roll a d20. | 1-9 | Its controller creates a 4/4 green Ox creature token. | 10-19 | Its controller creates a 2/2 green Boar creature token. | 20 | Its controller creates a 0/1 white Goat creature token. Crystal Dragon clb clb/13 clb W W {4}{W}{W} 6 Creature - Dragon 4 4 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying, vigilance // Rob the Hoard | {1}{W} | Sorcery - Adventure | Return target artifact, enchantment, or legendary card from your graveyard to your hand. Cut a Deal clb clb/14 clb W W {2}{W} 3 Sorcery U sorcery Each opponent draws a card, then you draw a card for each opponent who drew a card this way. Dawnbringer Cleric clb clb/15 clb W W {1}{W} 2 Creature - Human Cleric 1 3 C creature When Dawnbringer Cleric enters the battlefield, choose one - | - Cure Wounds - You gain 2 life. | - Dispel Magic - Destroy target enchantment. | - Gentle Repose - Exile target card from a graveyard. Ellyn Harbreeze, Busybody clb clb/16 clb W W {3}{W} 4 Legendary Creature - Human Peasant 2 4 U creature {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | Choose a Background Far Traveler clb clb/17 clb W W {2}{W} 3 Legendary Enchantment - Background U enchantment Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." Flaming Fist clb clb/18 clb W W {2}{W} 3 Legendary Enchantment - Background C enchantment Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." Flaming Fist Officer clb clb/19 clb W W {2}{W} 3 Creature - Gnome Soldier 2 2 C creature Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. Githzerai Monk clb clb/20 clb W W {4}{W} 5 Creature - Gith Monk 3 2 U creature /ch Flash | Flying | Psychic Defense - When Githzerai Monk enters the battlefield, tap all creatures you don't control. Goliath Paladin clb clb/21 clb W W {4}{W} 5 Creature - Giant Knight 3 6 C creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Vigilance | When Goliath Paladin enters the battlefield, you take the initiative. Greatsword of Tyr clb clb/22 clb W W {1}{W} 2 Artifact - Equipment C artifact Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. | Equip {W} Guardian Naga clb clb/23 clb W W {5}{W}{W} 7 Creature - Naga 5 6 C creature Create Adventure Marker/spawn [eld] On an Adventure Vigilance | As long as it's your turn, prevent all damage that would be dealt to Guardian Naga. // Banishing Coils | {2}{W} | Instant - Adventure | Exile target artifact or enchantment. Guiding Bolt clb clb/24 clb W W {2}{W} 3 Instant C instant Scry 2/vp1pt2 Destroy target creature with power 4 or greater. | Scry 2. Hammers of Moradin clb clb/25 clb W W {2}{W} 3 Creature - Dwarf Cleric 3 3 U creature Create Hammers of Moradin Copy/spawn [lackey] Hammers of Moradin (Copy) Create 2 Hammers of Moradin Copies/spawnx2 [lackey] Hammers of Moradin (Copy) Create 3 Hammers of Moradin Copies/spawnx3 [lackey] Hammers of Moradin (Copy) Myriad | Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. Horn of Valhalla clb clb/26 clb W W {1}{W} 2 Artifact - Equipment R artifact Create Soldier/spawn [clb] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [clb] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [clb] Soldier (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure Equipped creature gets +1/+1 for each creature you control. | Equip {3} // Ysgard's Call | {X}{W}{W} | Sorcery - Adventure | Create X 1/1 white Soldier creature tokens. Icewind Stalwart clb clb/27 clb W W {3}{W} 4 Creature - Tiefling Warrior 3 3 C creature Protection Fighting Style - When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. Inspiring Leader clb clb/28 clb W W {2}{W} 3 Legendary Enchantment - Background U enchantment Commander creatures you own have "Creature tokens you control get +2/+2." Lae'zel, Vlaakith's Champion clb clb/29 clb W W {2}{W} 3 Legendary Creature - Gith Warrior 3 3 R creature If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. | Choose a Background Lae'zel's Acrobatics clb clb/30 clb W W {3}{W} 4 Instant R instant Roll 1d20/rolld20 1 Exile all nontoken creatures you control, then roll a d20. | 1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. | 10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Legion Loyalty clb clb/31 clb W W {6}{W}{W} 8 Enchantment M enchantment Creatures you control have myriad. Lulu, Loyal Hollyphant clb clb/32 clb W W {3}{W} 4 Legendary Creature - Elephant Angel 3 2 U creature /ch Flying | At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. | Choose a Background Martial Impetus clb clb/33 clb W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and is goaded. | Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Minimus Containment clb clb/34 clb W W {2}{W} 3 Enchantment - Aura C enchantment Enchant nonland permanent | Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. Noble Heritage clb clb/35 clb W W {1}{W} 2 Legendary Enchantment - Background R enchantment Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." Pegasus Guardian clb clb/36 clb W W {5}{W} 6 Creature - Pegasus 3 3 C creature yInitialize/ch Create Pegasus/spawn [clb] Pegasus (W 1/1 Flying) Create Adventure Marker/spawn [eld] On an Adventure Flying | At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying. // Rescue the Foal | {1}{W} | Instant - Adventure | Exile target creature you control, then return that card to the battlefield under its owner's control. Rasaad yn Bashir clb clb/37 clb W W {2}{W} 3 Legendary Creature - Human Monk 0 3 U creature Each creature you control assigns combat damage equal to its toughness rather than its power. | Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. | Choose a Background Recruitment Drive clb clb/38 clb W W {2}{W} 3 Sorcery C sorcery Roll 1d20/rolld20 1 Create 2 Soldiers/spawnx2 [clb] Soldier (W 1/1) Create 2 Knights/spawnx2 [clb] Knight (W 2/2) Create 3 Knights/spawnx3 [clb] Knight (W 2/2) Roll a d20. | 1-9 | Create two 1/1 white Soldier creature tokens. | 10-19 | Create two 2/2 white Knight creature tokens. | 20 | Create three 2/2 white Knight creature tokens. Rescuer Chwinga clb clb/39 clb W W {1}{W} 2 Creature - Elemental Spirit 2 2 U creature Flash | Natural Shelter - When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. Roving Harper clb clb/40 clb W W {2}{W} 3 Creature - Elf Scout 2 2 C creature When Roving Harper enters the battlefield, draw a card. Scouting Hawk clb clb/41 clb W W {2}{W} 3 Creature - Bird 1 1 C creature /ch Flying | Keen Sight - When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Sculpted Sunburst clb clb/42 clb W W {3}{W}{W} 5 Sorcery R sorcery Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. Slaughter the Strong clb clb/43 clb W W {1}{W}{W} 3 Sorcery U sorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. Steadfast Unicorn clb clb/44 clb W W {W} 1 Creature - Unicorn 1 2 C creature {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. Stoneskin clb clb/45 clb W W {2}{W} 3 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature gets +0/+10. Tabaxi Toucaneers clb clb/46 clb W W {4}{W} 5 Creature - Cat Ranger 3 2 C creature yInitialize/ch Create Tabaxi Toucaneers Copy/spawn [lackey] Tabaxi Toucaneers (Copy) Create 2 Tabaxi Toucaneers Copies/spawnx2 [lackey] Tabaxi Toucaneers (Copy) Create 3 Tabaxi Toucaneers Copies/spawnx3 [lackey] Tabaxi Toucaneers (Copy) Flying | Myriad Undercellar Sweep clb clb/47 clb W W {4}{W} 5 Enchantment U enchantment Create 2 Soldiers/spawnx2 [clb] Soldier (W 1/1) Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Undercellar Sweep enters the battlefield, you take the initiative. | Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking. Veteran Soldier clb clb/48 clb W W {1}{W} 2 Legendary Enchantment - Background U enchantment Create Soldier/spawn [clb] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [clb] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [clb] Soldier (W 1/1) Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent." White Plume Adventurer clb clb/49 clb W W {2}{W} 3 Creature - Orc Cleric 3 3 R creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When White Plume Adventurer enters the battlefield, you take the initiative. | At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. Windshaper Planetar clb clb/50 clb W W {4}{W} 5 Creature - Angel 4 4 R creature /ch Flash | Flying | When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. Wyrm's Crossing Patrol clb clb/51 clb W W {W} 1 Creature - Human Soldier 1 1 C creature Create Wyrm's Crossing Patrol Copy/spawn [lackey] Wyrm's Crossing Patrol (Copy) Create 2 Wyrm's Crossing Patrol Copies/spawnx2 [lackey] Wyrm's Crossing Patrol (Copy) Create 3 Wyrm's Crossing Patrol Copies/spawnx3 [lackey] Wyrm's Crossing Patrol (Copy) Myriad Your Temple Is Under Attack clb clb/52 clb W W {2}{W} 3 Instant C instant Choose one - | - Pray for Protection - Creatures you control gain indestructible until end of turn. | - Strike a Deal - You and target opponent each draw two cards. You're Confronted by Robbers clb clb/53 clb W W {3}{W} 4 Instant C instant Create 3 Soldiers/spawnx3 [clb] Soldier (W 1/1) Choose one - | - Stall for Time - Tap up to three target creatures. | - Call for Aid - Create three 1/1 white Soldier creature tokens. Aarakocra Sneak clb clb/54 clb U U {3}{U} 4 Creature - Bird Rogue 1 4 C creature yInitialize/ch Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Flying | When Aarakocra Sneak enters the battlefield, you take the initiative. Alora, Merry Thief clb clb/55 clb U U {2}{U} 3 Legendary Creature - Halfling Rogue 3 2 U creature Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. | Choose a Background Ancient Silver Dragon clb clb/56 clb U U {6}{U}{U} 8 Creature - Elder Dragon 8 8 M creature yInitialize/ch Roll 1d20/rolld20 1 Flying | Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. Bane's Contingency clb clb/57 clb U U {1}{U}{U} 3 Instant U instant Scry 2/vp1pt2 Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. Blur clb clb/58 clb U U {2}{U} 3 Instant C instant Exile target creature you control, then return that card to the battlefield under its owner's control. | Draw a card. Candlekeep Inspiration clb clb/59 clb U U {4}{U} 5 Sorcery U sorcery Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure. Candlekeep Sage clb clb/60 clb U U {2}{U} 3 Legendary Enchantment - Background C enchantment Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." Cone of Cold clb clb/61 clb U U {3}{U} 4 Sorcery U sorcery Roll 1d20/rolld20 1 Roll a d20. | 1-9 | Tap all creatures your opponents control. | 10-19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. | 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped. Contact Other Plane clb clb/62 clb U U {3}{U} 4 Instant C instant Scry 2/vp1pt2 Scry 3/vp1pt3 Roll 1d20/rolld20 1 Roll a d20. | 1-9 | Draw two cards. | 10-19 | Scry 2, then draw two cards. | 20 | Scry 3, then draw three cards. Displacer Kitten clb clb/63 clb U U {3}{U} 4 Creature - Cat Beast 2 2 R creature Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. Draconic Lore clb clb/64 clb U U {5}{U} 6 Instant C instant This spell costs {2} less to cast if you control a Dragon. | Draw three cards. Dragonborn Looter clb clb/65 clb U U {1}{U} 2 Creature - Dragon Rogue 1 2 C creature {1}, {T}: Draw a card, then discard a card. Dream Fracture clb clb/66 clb U U {1}{U}{U} 3 Instant C instant Counter target spell. Its controller draws a card. | Draw a card. Dungeon Delver clb clb/67 clb U U {1}{U} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." Elminster's Simulacrum clb clb/68 clb U U {4}{U}{U} 6 Instant M instant Create Copy/spawn [clb] Copy For each opponent, you create a token that's a copy of up to one target creature that player controls. Feywild Caretaker clb clb/69 clb U U {4}{U} 5 Creature - Orc Wizard 3 4 U creature Create Faerie Dragon/spawn [clb] Faerie Dragon (U 1/1 Flying) Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Feywild Caretaker enters the battlefield, you take the initiative. | At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. Feywild Visitor clb clb/70 clb U U {2}{U} 3 Legendary Enchantment - Background U enchantment Create Faerie Dragon/spawn [clb] Faerie Dragon (U 1/1 Flying) Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." Font of Magic clb clb/71 clb U U {3}{U} 4 Enchantment M enchantment Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. Gale, Waterdeep Prodigy clb clb/72 clb U U {2}{U} 3 Legendary Creature - Human Wizard 1 3 R creature Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. | Choose a Background Gale's Redirection clb clb/73 clb U U {3}{U}{U} 5 Instant R instant Roll 1d20/rolld20 1 Exile target spell, then roll a d20 and add that spell's mana value. | 1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. | 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. Goggles of Night clb clb/74 clb U U {1}{U} 2 Artifact - Equipment C artifact Scry 1/vp1pt1 Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. | Equip {2} Gray Harbor Merfolk clb clb/75 clb U U {1}{U} 2 Creature - Merfolk Rogue 0 3 C creature Gray Harbor Merfolk can't be blocked. | Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. Illithid Harvester clb clb/76 clb U U {4}{U} 5 Creature - Horror 4 4 R creature Create Adventure Marker/spawn [eld] On an Adventure Ceremorphosis - When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. // Plant Tadpoles | {X}{U}{U} | Sorcery - Adventure | Tap X target creatures. They don't untap during their controllers' next untap steps. Imoen, Mystic Trickster clb clb/77 clb U U {2}{U} 3 Legendary Creature - Human Rogue Wizard 2 3 U creature Ward {2} | At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. | Choose a Background Irenicus's Vile Duplication clb clb/78 clb U U {3}{U} 4 Sorcery U sorcery Create Copy/spawn [clb] Copy Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary. Juvenile Mist Dragon clb clb/79 clb U U {3}{U}{U} 5 Creature - Dragon 4 3 U creature /ch Flying | Confounding Clouds - When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. Kenku Artificer clb clb/80 clb U U {2}{U} 3 Creature - Bird Artificer 1 1 C creature Homunculus Servant - When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. Kindred Discovery clb clb/81 clb U U {3}{U}{U} 5 Enchantment R enchantment As Kindred Discovery enters the battlefield, choose a creature type. | Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. Lapis Orb of Dragonkind clb clb/82 clb U U {2}{U} 3 Artifact C artifact Scry 2/vp1pt2 {T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. Modify Memory clb clb/83 clb U U {4}{U} 5 Sorcery U sorcery Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. Moonshae Pixie clb clb/84 clb U U {3}{U} 4 Creature - Faerie 2 2 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. // Pixie Dust | {1}{U} | Instant - Adventure | Up to three target creatures gain flying until end of turn. Mystery Key clb clb/85 clb U U {1}{U} 2 Artifact - Equipment U artifact When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. | Equip {1} Nimbleclaw Adept clb clb/86 clb U U {3}{U} 4 Creature - Dragon Wizard 2 3 C creature Bigby's Hand - {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. Oceanus Dragon clb clb/87 clb U U {4}{U}{U} 6 Creature - Dragon 3 5 C creature /ch Flying | When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. Pseudodragon Familiar clb clb/88 clb U U {2}{U} 3 Creature - Dragon 2 1 C creature /ch Flying | {2}{U}: Target creature gains flying until end of turn. Psychic Impetus clb clb/89 clb U U {2}{U} 3 Enchantment - Aura C enchantment Scry 2/vp1pt2 Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you scry 2. Renari, Merchant of Marvels clb clb/90 clb U U {3}{U} 4 Legendary Creature - Dragon Artificer 2 4 U creature You may cast Dragon spells and artifact spells as though they had flash. | Choose a Background Robe of the Archmagi clb clb/91 clb U U {2}{U} 3 Artifact - Equipment R artifact Whenever equipped creature deals combat damage to a player, you draw that many cards. | Equip {4} | Equip Shaman, Warlock, or Wizard {1} Run Away Together clb clb/92 clb U U {1}{U} 2 Instant C instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. Sailors' Bane clb clb/93 clb U U {7}{U}{U} 9 Creature - Dragon Turtle 7 7 U creature This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. | Ward {4} Sapphire Dragon clb clb/94 clb U U {5}{U}{U} 7 Creature - Dragon 5 6 U creature yInitialize/ch Scry 2/vp1pt2 Create Adventure Marker/spawn [eld] On an Adventure Flying | Whenever Sapphire Dragon attacks or blocks, scry 2. // Psionic Pulse | {2}{U} | Instant - Adventure | Counter target noncreature spell. Sea Hag clb clb/95 clb U U {4}{U} 5 Creature - Hag 3 5 C creature Create Adventure Marker/spawn [eld] On an Adventure When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. // Aquatic Ingress | {2}{U} | Instant - Adventure | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. Shameless Charlatan clb clb/96 clb U U {1}{U} 2 Legendary Enchantment - Background R enchantment Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." Stunning Strike clb clb/97 clb U U {2}{U} 3 Enchantment - Aura C enchantment Flash | Enchant creature | When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat. | As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step. Sword Coast Sailor clb clb/98 clb U U {1}{U} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." Sword Coast Serpent clb clb/99 clb U U {5}{U}{U} 7 Creature - Serpent Dragon 6 6 C creature Create Adventure Marker/spawn [eld] On an Adventure Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. // Capsizing Wave | {1}{U} | Instant - Adventure | Return target creature to its owner's hand. Tomb of Horrors Adventurer clb clb/100 clb U U {5}{U} 6 Creature - Elf Monk 4 4 R creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. | Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. Tymora's Invoker clb clb/101 clb U U {1}{U} 2 Creature - Orc Rogue 1 3 C creature Sleight of Hand - {8}: Draw two cards. Vhal, Candlekeep Researcher clb clb/102 clb U U {3}{U} 4 Legendary Creature - Human Wizard 2 3 U creature Vigilance | {T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. | Choose a Background Volo, Itinerant Scholar clb clb/103 clb U U {2}{U} 3 Legendary Creature - Human Wizard 2 3 M creature When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." | {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. | Choose a Background Winter Eladrin clb clb/104 clb U U {2}{U} 3 Creature - Faerie Elf Wizard 2 2 C creature Gust of Wind - When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand. Wizards of Thay clb clb/105 clb U U {3}{U} 4 Creature - Human Wizard 3 3 R creature Create Wizards of Thay Copy/spawn [lackey] Wizards of Thay (Copy) Create 2 Wizards of Thay Copies/spawnx2 [lackey] Wizards of Thay (Copy) Create 3 Wizards of Thay Copies/spawnx3 [lackey] Wizards of Thay (Copy) Myriad | Instant and sorcery spells you cast cost {1} less to cast. | You may cast sorcery spells as though they had flash. Young Blue Dragon clb clb/106 clb U U {4}{U} 5 Creature - Dragon 3 3 C creature yInitialize/ch Scry 1/vp1pt1 Create Adventure Marker/spawn [eld] On an Adventure Flying // Sand Augury | {1}{U} | Sorcery - Adventure | Scry 1, then draw a card. Agent of the Iron Throne clb clb/107 clb B B {2}{B} 3 Legendary Enchantment - Background U enchantment Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." Agent of the Shadow Thieves clb clb/108 clb B B {1}{B} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." Altar of Bhaal clb clb/109 clb B B {1}{B} 2 Artifact R artifact Create Skeleton/spawn [clb] Skeleton (B 4/1 Menace) Create Adventure Marker/spawn [eld] On an Adventure {2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. // Bone Offering | {2}{B} | Sorcery - Adventure | Create a tapped 4/1 black Skeleton creature token with menace. Ambition's Cost clb clb/110 clb B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Ancient Brass Dragon clb clb/111 clb B B {5}{B}{B} 7 Creature - Elder Dragon 7 6 M creature yInitialize/ch Roll 1d20/rolld20 1 Flying | Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. Armor of Shadows clb clb/112 clb B B {B} 1 Instant C instant Until end of turn, target creature gets +1/+0 and gains indestructible. Arms of Hadar clb clb/113 clb B B {3}{B} 4 Sorcery C sorcery Creatures target player controls get -2/-2 until end of turn. Astarion's Thirst clb clb/114 clb B B {3}{B} 4 Instant R instant Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. Atrocious Experiment clb clb/115 clb B B {2}{B} 3 Sorcery C sorcery Target player mills two cards, draws two cards, and loses 2 life. Blood Money clb clb/116 clb B B {5}{B}{B} 7 Sorcery M sorcery Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. Bonecaller Cleric clb clb/117 clb B B {1}{B} 2 Creature - Human Cleric 2 1 U creature {3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Call to the Void clb clb/118 clb B B {4}{B} 5 Sorcery R sorcery Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. Cast Down clb clb/119 clb B B {1}{B} 2 Instant U instant Destroy target nonlegendary creature. Chain Devil clb clb/120 clb B B {3}{B} 4 Creature - Devil 4 2 C creature Animate Chains - When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. Cloudkill clb clb/121 clb B B {4}{B}{B} 6 Sorcery U sorcery All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. Criminal Past clb clb/122 clb B B {2}{B} 3 Legendary Enchantment - Background U enchantment Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." Cultist of the Absolute clb clb/123 clb B B {B} 1 Legendary Enchantment - Background R enchantment Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward-Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." Deadly Dispute clb clb/124 clb B B {1}{B} 2 Instant C instant /spawn [clb] Treasure As an additional cost to cast this spell, sacrifice an artifact or creature. | Draw two cards and create a Treasure token. Elder Brain clb clb/125 clb B B {5}{B}{B} 7 Creature - Horror 6 6 R creature Menace | Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Eldritch Pact clb clb/126 clb B B {6}{B} 7 Sorcery R sorcery Target player draws X cards and loses X life, where X is the number of cards in their graveyard. Ghastly Death Tyrant clb clb/127 clb B B {4}{B}{B} 6 Creature - Beholder Skeleton 6 5 C creature When Ghastly Death Tyrant enters the battlefield, choose one - | - Disintegration Ray - Destroy target enchantment an opponent controls. You lose life equal to its mana value. | - Death Ray - Creatures you control gain deathtouch until end of turn. Ghost Lantern clb clb/128 clb B B {B} 1 Artifact - Equipment U artifact Create Adventure Marker/spawn [eld] On an Adventure Whenever a creature you control dies, put a +1/+1 counter on equipped creature. | Equip {1} // Bind Spirit | {1}{B} | Instant - Adventure | Return target creature card from your graveyard to your hand. Gray Slaad clb clb/129 clb B B {2}{B} 3 Creature - Frog Horror 4 1 C creature Create Adventure Marker/spawn [eld] On an Adventure As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch. // Entropic Decay | {1}{B} | Sorcery - Adventure | Mill four cards. Guildsworn Prowler clb clb/130 clb B B {1}{B} 2 Creature - Tiefling Rogue Assassin 2 1 C creature Deathtouch | When Guildsworn Prowler dies, if it wasn't blocking, draw a card. Hezrou clb clb/131 clb B B {5}{B}{B} 7 Creature - Frog Demon 6 6 C creature Create Adventure Marker/spawn [eld] On an Adventure Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn. // Demonic Stench | {B} | Instant - Adventure | Each creature that blocked this turn gets -1/-1 until end of turn. Intellect Devourer clb clb/132 clb B B {3}{B} 4 Creature - Horror 2 4 R creature Devour Intellect - When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield. | Body Thief - You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Mold Folk clb clb/133 clb B B {1}{B} 2 Creature - Fungus Warrior 1 1 C creature Lifelink | Mold Harvest - {1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk. Murder clb clb/134 clb B B {1}{B}{B} 3 Instant C instant Destroy target creature. Myrkul's Edict clb clb/135 clb B B {1}{B} 2 Sorcery C sorcery Roll 1d20/rolld20 1 Roll a d20. | 1-9 | Choose an opponent. That player sacrifices a creature. | 10-19 | Each opponent sacrifices a creature. | 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls. Myrkul's Invoker clb clb/136 clb B B {2}{B} 3 Creature - Cat Rogue 2 3 C creature Psychic Blades - {8}: Creatures you control get +2/+0 and gain menace until end of turn. Nefarious Imp clb clb/137 clb B B {2}{B} 3 Creature - Imp 2 1 C creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever one or more permanents you control leave the battlefield, scry 1. Nothic clb clb/138 clb B B {4}{B} 5 Creature - Horror 4 3 U creature Roll 1d20/rolld20 1 Weird Insight - When Nothic dies, roll a d20. | 1-9 | You draw a card and you lose 1 life. | 10-19 | You draw two cards and you lose 2 life. | 20 | You draw seven cards and you lose 7 life. Pact Weapon clb clb/139 clb B B {3}{B} 4 Artifact - Equipment M artifact As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. | Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. | Equip-Discard a card. Parasitic Impetus clb clb/140 clb B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. Passageway Seer clb clb/141 clb B B {3}{B} 4 Creature - Tiefling Warlock 2 2 U creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Lifelink | When Passageway Seer enters the battlefield, you take the initiative. | At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer. Ravenloft Adventurer clb clb/142 clb B B {3}{B} 4 Creature - Human Rogue Assassin 3 4 R creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Ravenloft Adventurer enters the battlefield, you take the initiative. | If a creature an opponent controls would die, instead exile it and put a hit counter on it. | Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. Safana, Calimport Cutthroat clb clb/143 clb B B {2}{B} 3 Legendary Creature - Human Rogue 3 2 U creature Create Treasure/spawn [clb] Treasure Create 3 Treasures/spawnx3 [clb] Treasure Menace | At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. | Choose a Background Sarevok, Deathbringer clb clb/144 clb B B {3}{B} 4 Legendary Creature - Human Knight 3 4 U creature At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. | Choose a Background Scion of Halaster clb clb/145 clb B B {1}{B} 2 Legendary Enchantment - Background C enchantment Look at top two cards/vp1pt2 Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." Shadowheart, Dark Justiciar clb clb/146 clb B B {3}{B} 4 Legendary Creature - Human Elf Cleric 3 4 R creature {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. | Choose a Background Sigil of Myrkul clb clb/147 clb B B {2}{B} 3 Enchantment U enchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. Sivriss, Nightmare Speaker clb clb/148 clb B B {3}{B} 4 Legendary Creature - Snake Cleric Warlock 3 3 U creature {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. | Choose a Background Skullport Merchant clb clb/149 clb B B {2}{B} 3 Creature - Dwarf Citizen 1 4 U creature /spawn [clb] Treasure When Skullport Merchant enters the battlefield, create a Treasure token. | {1}{B}, Sacrifice another creature or a Treasure: Draw a card. Stirge clb clb/150 clb B B {B} 1 Creature - Insect Bat 1 1 C creature /ch Flying | Stirge can't block. | Blood Drain - {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. Summon Undead clb clb/151 clb B B {4}{B} 5 Sorcery C sorcery You may mill three cards. Then return a creature card from your graveyard to the battlefield. Thieves' Tools clb clb/152 clb B B {1}{B} 2 Artifact - Equipment C artifact /spawn [clb] Treasure When Thieves' Tools enters the battlefield, create a Treasure token. | Equipped creature can't be blocked as long as its power is 3 or less. | Equip {2} Topaz Dragon clb clb/153 clb B B {4}{B}{B} 6 Creature - Dragon 4 4 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying, deathtouch // Entropic Cloud | {1}{B} | Instant - Adventure | Creatures you control gain deathtouch until end of turn. Underdark Explorer clb clb/154 clb B B {4}{B} 5 Creature - Lizard Warrior 5 3 C creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Menace | When Underdark Explorer enters the battlefield, you take the initiative. Vicious Battlerager clb clb/155 clb B B {3}{B} 4 Creature - Dwarf Barbarian 1 5 C creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Vicious Battlerager enters the battlefield, you take the initiative. | Spiked Retribution - Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life. Viconia, Drow Apostate clb clb/156 clb B B {2}{B} 3 Legendary Creature - Elf Cleric 2 3 U creature At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. | Choose a Background Vrock clb clb/157 clb B B {3}{B}{B} 5 Creature - Bird Demon 3 3 U creature /ch Flying | Toxic Spores - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. Zhentarim Bandit clb clb/158 clb B B {1}{B} 2 Creature - Halfling Rogue 2 1 C creature Create Treasure/spawn [clb] Treasure Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. Amber Gristle O'Maul clb clb/159 clb R R {3}{R} 4 Legendary Creature - Dwarf Cleric 3 3 U creature Haste | Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. | Choose a Background Amethyst Dragon clb clb/160 clb R R {4}{R}{R} 6 Creature - Dragon 4 4 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying, haste // Explosive Crystal | {4}{R} | Sorcery - Adventure | Explosive Crystal deals 4 damage divided as you choose among any number of targets. Ancient Copper Dragon clb clb/161 clb R R {4}{R}{R} 6 Creature - Elder Dragon 6 5 M creature yInitialize/ch Roll 1d20/rolld20 1 Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure Flying | Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. Balor clb clb/162 clb R R {3}{R}{R} 5 Creature - Demon 5 5 M creature /ch Flying | Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. | - Target opponent draws three cards, then discards three cards at random. | - Target opponent sacrifices a nontoken artifact. | - Balor deals damage to target opponent equal to the number of cards in their hand. Bhaal's Invoker clb clb/163 clb R R {2}{R} 3 Creature - Dragon Shaman 4 2 C creature Scorching Ray - {8}: Bhaal's Invoker deals 4 damage to each opponent. Bloodboil Sorcerer clb clb/164 clb R R {3}{R} 4 Creature - Human Shaman 3 3 U creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Bloodboil Sorcerer enters the battlefield, you take the initiative. | Crown of Madness - {1}{R}, Sacrifice an artifact or creature: Goad target creature. Breath Weapon clb clb/165 clb R R {2}{R} 3 Instant C instant Breath Weapon deals 2 damage to each non-Dragon creature. Carnelian Orb of Dragonkind clb clb/166 clb R R {2}{R} 3 Artifact C artifact {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. Caves of Chaos Adventurer clb clb/167 clb R R {3}{R} 4 Creature - Human Barbarian 5 3 R creature Reveal top card/vp1at1 Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Trample | When Caves of Chaos Adventurer enters the battlefield, you take the initiative. | Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. Coronation of Chaos clb clb/168 clb R R {2}{R} 3 Sorcery C sorcery Up to three target creatures can't block this turn. Goad them. Descent into Avernus clb clb/169 clb R R {2}{R} 3 Enchantment R enchantment Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. Dragon Cultist clb clb/170 clb R R {4}{R} 5 Legendary Enchantment - Background U enchantment Create Dragon/spawn [clb] Dragon (R 4/4 Flying) Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." Earth Tremor clb clb/171 clb R R {3}{R} 4 Instant C instant Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control. Elturel Survivors clb clb/172 clb R R {3}{R} 4 Creature - Tiefling Peasant 0 4 R creature Create Elturel Survivors Copy/spawn [lackey] Elturel Survivors (Copy) Create 2 Elturel Survivors Copies/spawnx2 [lackey] Elturel Survivors (Copy) Create 3 Elturel Survivors Copies/spawnx3 [lackey] Elturel Survivors (Copy) Trample, myriad | As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. Fang Dragon clb clb/173 clb R R {5}{R}{R} 7 Creature - Dragon 6 3 C creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Forktail Sweep | {1}{R} | Sorcery - Adventure | Forktail Sweep deals 1 damage to each creature you don't control. Firbolg Flutist clb clb/174 clb R R {4}{R}{R} 6 Creature - Giant Bard 4 4 R creature Enthralling Performance - When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. Fireball clb clb/175 clb R R {X}{R} 1 Sorcery U sorcery This spell costs {1} more to cast for each target beyond the first. | Fireball deals X damage divided evenly, rounded down, among any number of targets. Ganax, Astral Hunter clb clb/176 clb R R {4}{R} 5 Legendary Creature - Dragon 3 4 U creature yInitialize/ch Create Treasure/spawn [clb] Treasure Flying | Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. | Choose a Background Genasi Enforcers clb clb/177 clb R R {1}{R} 2 Creature - Elemental Shaman 1 3 C creature Create Genasi Enforcers Copy/spawn [lackey] Genasi Enforcers (Copy) Create 2 Genasi Enforcers Copies/spawnx2 [lackey] Genasi Enforcers (Copy) Create 3 Genasi Enforcers Copies/spawnx3 [lackey] Genasi Enforcers (Copy) Myriad | {1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn. Gnoll War Band clb clb/178 clb R R {5}{R} 6 Creature - Gnoll 5 5 U creature Create Gnoll War Band Copy/spawn [lackey] Gnoll War Band (Copy) Create 2 Gnoll War Band Copies/spawnx2 [lackey] Gnoll War Band (Copy) Create 3 Gnoll War Band Copies/spawnx3 [lackey] Gnoll War Band (Copy) This spell costs {1} less to cast for each opponent who was dealt damage this turn. | Menace | Myriad Guild Artisan clb clb/179 clb R R {1}{R} 2 Legendary Enchantment - Background U enchantment Create 2 Treasures/spawnx2 [clb] Treasure Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." Gut, True Soul Zealot clb clb/180 clb R R {2}{R} 3 Legendary Creature - Goblin Shaman 2 2 U creature Create Skeleton/spawn [clb] Skeleton (B 4/1 Menace) Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. | Choose a Background Hoarding Ogre clb clb/181 clb R R {3}{R} 4 Creature - Ogre 3 3 C creature Roll 1d20/rolld20 1 Create Treasure/spawn [clb] Treasure Create 2 Treasures/spawnx2 [clb] Treasure Create 3 Treasures/spawnx3 [clb] Treasure Whenever Hoarding Ogre attacks, roll a d20. | 1-9 | Create a Treasure token. | 10-19 | Create two Treasure tokens. | 20 | Create three Treasure tokens. Ingenious Artillerist clb clb/182 clb R R {2}{R} 3 Creature - Human Artificer 3 1 C creature Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent. Inspired Tinkering clb clb/183 clb R R {4}{R} 5 Sorcery U sorcery yInitialize/spawnx3 [clb] Treasure Reveal top three cards/vp1at3 Exile the top three cards of your library. Until the end of your next turn, you may play those cards. | Create three Treasure tokens. Insufferable Balladeer clb clb/184 clb R R {1}{R} 2 Creature - Dwarf Bard 2 1 C creature Vicious Mockery - When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. Javelin of Lightning clb clb/185 clb R R {1}{R} 2 Artifact - Equipment C artifact Flash | When Javelin of Lightning enters the battlefield, attach it to target creature you control. | As long as it's your turn, equipped creature gets +2/+0 and has first strike. | Equip {4} Karlach, Fury of Avernus clb clb/186 clb R R {4}{R} 5 Legendary Creature - Tiefling Barbarian 5 4 M creature Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. | Choose a Background Lightning Bolt clb clb/187 clb R R {R} 1 Instant C instant Lightning Bolt deals 3 damage to any target. Livaan, Cultist of Tiamat clb clb/188 clb R R {2}{R} 3 Legendary Creature - Dragon Shaman 1 3 U creature Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. | Choose a Background Nemesis Phoenix clb clb/189 clb R R {3}{R}{R} 5 Creature - Phoenix 4 2 U creature /ch Flying | {2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. Pack Attack clb clb/190 clb R R {2}{R} 3 Instant C instant Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. | Draw a card. Patron of the Arts clb clb/191 clb R R {2}{R} 3 Creature - Dragon Noble 3 1 C creature Create Treasure/spawn [clb] Treasure When Patron of the Arts enters the battlefield or dies, create a Treasure token. Popular Entertainer clb clb/192 clb R R {1}{R} 2 Legendary Enchantment - Background R enchantment Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." Reckless Barbarian clb clb/193 clb R R {1}{R} 2 Creature - Dragon Barbarian 2 2 C creature Sacrifice Reckless Barbarian: Add {R}{R}. Shiny Impetus clb clb/194 clb R R {2}{R} 3 Enchantment - Aura C enchantment Create Treasure/spawn [clb] Treasure Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you create a Treasure token. Stirring Bard clb clb/195 clb R R {3}{R} 4 Creature - Dragon Bard 0 4 C creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Defender | When Stirring Bard enters the battlefield, you take the initiative. | Mantle of Inspiration - {T}: Target creature gains menace and haste until end of turn. Storm King's Thunder clb clb/196 clb R R {X}{R}{R}{R} 3 Instant M instant When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. Street Urchin clb clb/197 clb R R {1}{R} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." Swashbuckler Extraordinaire clb clb/198 clb R R {2}{R} 3 Creature - Dragon Rogue Warrior 2 2 U creature /spawn [clb] Treasure When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. | Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. Taunting Kobold clb clb/199 clb R R {R} 1 Creature - Kobold 0 1 U creature Haste | Whenever Taunting Kobold attacks, goad target creature an opponent controls. Tavern Brawler clb clb/200 clb R R {2}{R} 3 Legendary Enchantment - Background C enchantment Reveal top card/vp1at1 Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." Thunderwave clb clb/201 clb R R {2}{R}{R} 4 Sorcery U sorcery Roll 1d20/rolld20 1 Roll a d20. | 1-9 | Thunderwave deals 3 damage to each creature. | 10-19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. | 20 | Thunderwave deals 6 damage to each creature your opponents control. Tiamat's Fanatics clb clb/202 clb R R {4}{R} 5 Creature - Dragon Warrior 4 3 C creature Create Tiamat's Fanatics Copy/spawn [lackey] Tiamat's Fanatics (Copy) Create 2 Tiamat's Fanatics Copies/spawnx2 [lackey] Tiamat's Fanatics (Copy) Create 3 Tiamat's Fanatics Copies/spawnx3 [lackey] Tiamat's Fanatics (Copy) Haste | Myriad Two-Handed Axe clb clb/203 clb R R {2}{R} 3 Artifact - Equipment U artifact Create Adventure Marker/spawn [eld] On an Adventure Whenever equipped creature attacks, double its power until end of turn. | Equip {1}{R} // Sweeping Cleave | {1}{R} | Instant - Adventure | Target creature you control gains double strike until end of turn. Wand of Wonder clb clb/204 clb R R {3}{R} 4 Artifact R artifact Roll 1d20/rolld20 1 {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. | 1-9 | X is one. | 10-19 | X is two. | 20 | X is three. Warehouse Thief clb clb/205 clb R R {3}{R} 4 Creature - Tiefling Rogue 4 2 C creature Reveal top card/vp1at1 {2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card. Wild Magic Surge clb clb/206 clb R R {R}{R} 2 Instant U instant Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. Wrathful Red Dragon clb clb/207 clb R R {3}{R}{R} 5 Creature - Dragon 5 5 R creature /ch Flying | Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. Wyll, Blade of Frontiers clb clb/208 clb R R {1}{R} 2 Legendary Creature - Human Warlock 1 1 R creature If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. | Choose a Background Wyll's Reversal clb clb/209 clb R R {2}{R} 3 Instant R instant Roll 1d20/rolld20 1 Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. | 1-14 | You may choose new targets for that spell or ability. | 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. Young Red Dragon clb clb/210 clb R R {3}{R} 4 Creature - Dragon 3 2 C creature yInitialize/ch Create Treasure/spawn [clb] Treasure Create Adventure Marker/spawn [eld] On an Adventure Flying | Young Red Dragon can't block. // Bathe in Gold | {1}{R} | Instant - Adventure | Create a Treasure token. You've Been Caught Stealing clb clb/211 clb R R {1}{R} 2 Sorcery C sorcery Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure Choose one - | - Threaten the Merchant - Each creature blocks this turn if able. | - Bribe the Guards - You create a Treasure token for each opponent who was dealt damage this turn. Acolyte of Bahamut clb clb/212 clb G G {1}{G} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." Ambitious Dragonborn clb clb/213 clb G G {3}{G} 4 Creature - Dragon Barbarian 0 0 C creature Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. Ancient Bronze Dragon clb clb/214 clb G G {5}{G}{G} 7 Creature - Elder Dragon 7 7 M creature yInitialize/ch Roll 1d20/rolld20 1 Flying | Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. Avenging Hunter clb clb/215 clb G G {4}{G} 5 Creature - Dragon Ranger 5 4 C creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Trample | When Avenging Hunter enters the battlefield, you take the initiative. Band Together clb clb/216 clb G G {2}{G} 3 Instant C instant Up to two target creatures you control each deal damage equal to their power to another target creature. Barroom Brawl clb clb/217 clb G G {1}{G} 2 Sorcery R sorcery Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. Bramble Sovereign clb clb/218 clb G G {2}{G}{G} 4 Creature - Dryad 4 4 M creature Create Copy/spawn [clb] Copy Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. Carefree Swinemaster clb clb/219 clb G G {2}{G} 3 Creature - Gnome Ranger 1 4 C creature Create Boar/spawn [clb] Boar (G 2/2) Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. Circle of the Land Druid clb clb/220 clb G G {1}{G} 2 Creature - Gnome Druid 1 1 C creature When Circle of the Land Druid enters the battlefield, you may mill four cards. | Natural Recovery - When Circle of the Land Druid dies, return target land card from your graveyard to your hand. Cloakwood Hermit clb clb/221 clb G G {2}{G} 3 Legendary Enchantment - Background U enchantment Create 2 Squirrels/spawnx2 [clb] Squirrel (G 1/1) Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." Cloakwood Swarmkeeper clb clb/222 clb G G {G} 1 Creature - Elf Ranger 1 1 C creature Gathered Swarm - Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper. Colossal Badger clb clb/223 clb G G {5}{G} 6 Creature - Badger 6 5 C creature Create Adventure Marker/spawn [eld] On an Adventure When Colossal Badger enters the battlefield, you gain 3 life. // Dig Deep | {1}{G} | Sorcery - Adventure | Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way. Draconic Muralists clb clb/224 clb G G {3}{G} 4 Creature - Dragon Bard 4 3 U creature When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. Dread Linnorm clb clb/225 clb G G {6}{G} 7 Creature - Snake Dragon 7 6 C creature Create Adventure Marker/spawn [eld] On an Adventure Dread Linnorm can't be blocked by creatures with power 3 or less. // Scale Deflection | {3}{G} | Instant - Adventure | Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. Druid of the Emerald Grove clb clb/226 clb G G {3}{G} 4 Creature - Dwarf Druid 2 2 C creature Roll 1d20/rolld20 1 When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. | 9 or less | Put those cards into your hand, then shuffle. | 10-19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. | 20+ | Put those cards onto the battlefield tapped, then shuffle. Druidic Ritual clb clb/227 clb G G {2}{G} 3 Sorcery C sorcery You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. Earthquake Dragon clb clb/228 clb G G {14}{G} 15 Creature - Elemental Dragon 10 10 R creature /ch This spell costs {X} less to cast, where X is the total mana value of Dragons you control. | Flying, trample | {2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. Emerald Dragon clb clb/229 clb G G {4}{G}{G} 6 Creature - Dragon 4 4 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying, trample // Dissonant Wave | {2}{G} | Instant - Adventure | Counter target activated or triggered ability from a noncreature source. Erinis, Gloom Stalker clb clb/230 clb G G {2}{G} 3 Legendary Creature - Halfling Ranger 3 3 U creature Deathtouch | Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. | Choose a Background Ettercap clb clb/231 clb G G {4}{G} 5 Creature - Spider Beast 2 5 C creature Create Adventure Marker/spawn [eld] On an Adventure Reach // Web Shot | {2}{G} | Instant - Adventure | Destroy target creature with flying. Explore the Underdark clb clb/232 clb G G {4}{G} 5 Sorcery U sorcery Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. | You take the initiative. Giant Ankheg clb clb/233 clb G G {6}{G}{G} 8 Creature - Insect 8 8 U creature Trample | Ward {2} | Other creatures you control have trample and ward {2}. Halsin, Emerald Archdruid clb clb/234 clb G G {3}{G} 4 Legendary Creature - Elf Druid 2 4 U creature {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. | Choose a Background Hardy Outlander clb clb/235 clb G G {1}{G} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." Jade Orb of Dragonkind clb clb/236 clb G G {2}{G} 3 Artifact C artifact {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. Jaheira, Friend of the Forest clb clb/237 clb G G {2}{G} 3 Legendary Creature - Human Elf Druid 2 3 R creature Tokens you control have "{T}: Add {G}." | Choose a Background Jaheira's Respite clb clb/238 clb G G {4}{G} 5 Instant R instant Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. | Prevent all combat damage that would be dealt this turn. Lurking Green Dragon clb clb/239 clb G G {3}{G} 4 Creature - Dragon 4 4 C creature /ch Flying | Lurking Green Dragon can't attack unless defending player controls a creature with flying. Majestic Genesis clb clb/240 clb G G {6}{G}{G} 8 Sorcery M sorcery Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Master Chef clb clb/241 clb G G {2}{G} 3 Legendary Enchantment - Background C enchantment Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them." Monster Manual clb clb/242 clb G G {3}{G} 4 Artifact R artifact Create Adventure Marker/spawn [eld] On an Adventure {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. // Zoological Study | {2}{G} | Sorcery - Adventure | Mill five cards, then return a creature card milled this way to your hand. Myconid Spore Tender clb clb/243 clb G G {3}{G} 4 Creature - Fungus 4 1 C creature Infesting Spores - When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment. Nature's Lore clb clb/244 clb G G {1}{G} 2 Sorcery C sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Overwhelming Encounter clb clb/245 clb G G {3}{G}{G} 5 Sorcery U sorcery Roll 1d20/rolld20 1 Creatures you control gain vigilance and trample until end of turn. Roll a d20. | 1-9 | Creatures you control get +2/+2 until end of turn. | 10-19 | Put two +1/+1 counters on each creature you control. | 20 | Put four +1/+1 counters on each creature you control. Owlbear Cub clb clb/246 clb G G {2}{G} 3 Creature - Bird Bear 3 3 R creature Look at top eight cards/vp1pt8 Mama's Coming - Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order. Owlbear Shepherd clb clb/247 clb G G {2}{G} 3 Creature - Goblin Druid 1 4 U creature At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. Poison the Blade clb clb/248 clb G G {1}{G} 2 Instant C instant Target creature gains deathtouch until end of turn. | Draw a card. Predatory Impetus clb clb/249 clb G G {4}{G} 5 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3, must be blocked if able, and is goaded. Raised by Giants clb clb/250 clb G G {5}{G} 6 Legendary Enchantment - Background R enchantment Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. Saddle of the Cavalier clb clb/251 clb G G {2}{G} 3 Artifact - Equipment U artifact Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. | Equip {3} Scaled Nurturer clb clb/252 clb G G {1}{G} 2 Creature - Dragon Druid 0 2 C creature {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. Sharpshooter Elf clb clb/253 clb G G {2}{G} 3 Creature - Elf Ranger * 2 U creature Reach | Sharpshooter Elf's power is equal to the number of creatures you control. | When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. Silvanus's Invoker clb clb/254 clb G G {2}{G} 3 Creature - Dragon Druid 3 2 C creature Conjure Elemental - {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. Skanos Dragonheart clb clb/255 clb G G {4}{G} 5 Legendary Creature - Dragon Ranger 4 4 U creature Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. | Choose a Background Skullwinder clb clb/256 clb G G {2}{G} 3 Creature - Snake 1 3 U creature Deathtouch | When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. Split the Spoils clb clb/257 clb G G {2}{G} 3 Sorcery U sorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Traverse the Outlands clb clb/258 clb G G {4}{G} 5 Sorcery R sorcery Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. Undercellar Myconid clb clb/259 clb G G {2}{G} 3 Creature - Fungus 1 2 C creature Create Saproling/spawn [clb] Saproling (G 1/1) Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. | {T}: Add one mana of any color. Undermountain Adventurer clb clb/260 clb G G {3}{G} 4 Creature - Giant Warrior 3 4 R creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Vigilance | When Undermountain Adventurer enters the battlefield, you take the initiative. | {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. Wilson, Refined Grizzly clb clb/261 clb G G {1}{G} 2 Legendary Creature - Bear Warrior 2 2 U creature This spell can't be countered. | Vigilance, reach, trample | Ward {2} | Choose a Background You Look Upon the Tarrasque clb clb/262 clb G G {4}{G} 5 Instant U instant Choose one - | - Run and Hide - Prevent all combat damage that would be dealt to you and creatures you control this turn. | - Gather Your Courage - Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so. You Meet in a Tavern clb clb/263 clb G G {2}{G}{G} 4 Sorcery C sorcery Look at top five cards/vp1pt5 Choose one - | - Form a Party - Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. | - Start a Brawl - Creatures you control get +2/+2 until end of turn. Alaundo the Seer clb clb/264 clb GU GU {2}{G}{U} 4 Legendary Creature - Human Shaman 3 5 R creature {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. Astarion, the Decadent clb clb/265 clb WB WB {4}{W}{B} 6 Legendary Creature - Vampire Elf Rogue 4 4 R creature Deathtouch, lifelink | At the beginning of your end step, choose one - | - Feed - Target opponent loses life equal to the amount of life they lost this turn. | - Friends - You gain life equal to the amount of life you gained this turn. Baba Lysaga, Night Witch clb clb/266 clb BG BG {1}{B}{G} 3 Legendary Creature - Human Warlock 3 3 R creature {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. Bane, Lord of Darkness clb clb/267 clb WUB WUB {1}{W}{U}{B} 4 Legendary Creature - God 5 2 R creature As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. | Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. Bhaal, Lord of Murder clb clb/268 clb BRG BRG {2}{B}{R}{G} 5 Legendary Creature - God 4 4 R creature As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. | Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. Cadira, Caller of the Small clb clb/269 clb GW GW {1}{G}{W} 3 Legendary Creature - Orc Ranger 3 3 U creature Create Rabbit/spawn [clb] Rabbit (W 1/1) Create 5 Rabbits/spawnx5 [clb] Rabbit (W 1/1) Create 10 Rabbits/spawnx10 [clb] Rabbit (W 1/1) Trample | Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. Commander Liara Portyr clb clb/270 clb RW RW {3}{R}{W} 5 Legendary Creature - Human Soldier 5 3 U creature Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. The Council of Four clb clb/271 clb WU WU {3}{W}{U} 5 Legendary Creature - Human Noble 0 8 R creature Create Knight/spawn [clb] Knight (W 2/2) Whenever a player draws their second card during their turn, you draw a card. | Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. Duke Ulder Ravengard clb clb/272 clb RW RW {4}{R}{W} 6 Legendary Creature - Human Noble Soldier 5 5 R creature At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. Dynaheir, Invoker Adept clb clb/273 clb URW URW {1}{U}{R}{W} 4 Legendary Creature - Human Wizard 4 4 R creature Haste | You may activate abilities of other creatures you control as though those creatures had haste. | {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. Elminster clb clb/274 clb WU WU {3}{W}{U} 5 Legendary Planeswalker - Elminster 5 M planeswalker yInitialize/ccblue=5 Scry 2/vp1pt2 Reveal top card/vp1at1 Create Faerie Dragon/spawn [clb] Faerie Dragon (U 1/1 Flying) Create 5 Faerie Dragons/spawnx5 [clb] Faerie Dragon (U 1/1 Flying) Create 10 Faerie Dragons/spawnx10 [clb] Faerie Dragon (U 1/1 Flying) Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. | +2: Draw a card, then scry 2. | -3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. | Elminster can be your commander. Gluntch, the Bestower clb clb/275 clb GW GW {1}{G}{W} 3 Legendary Creature - Jellyfish 0 5 R creature yInitialize/ch Create 2 Treasures/spawnx2 [clb] Treasure Flying | At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. Gorion, Wise Mentor clb clb/276 clb GWU GWU {G}{W}{U} 3 Legendary Creature - Human Wizard 3 4 R creature Vigilance | Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. Jan Jansen, Chaos Crafter clb clb/277 clb RWB RWB {R}{W}{B} 3 Legendary Creature - Gnome Artificer 3 3 R creature Create 2 Treasures/spawnx2 [clb] Treasure Create 2 Constructs/spawnx2 [clb] Construct (1/1) Haste | {T}, Sacrifice an artifact creature: Create two Treasure tokens. | {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. Jon Irenicus, Shattered One clb clb/278 clb UB UB {2}{U}{B} 4 Legendary Creature - Elf Wizard 3 3 R creature At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." | Whenever a creature you own but don't control attacks, you draw a card. Kagha, Shadow Archdruid clb clb/279 clb BG BG {2}{B}{G} 4 Legendary Creature - Elf Druid 1 4 U creature Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. | Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. Korlessa, Scale Singer clb clb/280 clb GU GU {G}{U} 2 Legendary Creature - Dragon Bard 1 4 U creature Look at top card/vp1pt1 You may look at the top card of your library any time. | You may cast Dragon spells from the top of your library. Lozhan, Dragons' Legacy clb clb/281 clb UR UR {3}{U}{R} 5 Legendary Creature - Dragon Shaman 4 2 U creature /ch Flying | Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. Mahadi, Emporium Master clb clb/282 clb BR BR {1}{B}{R} 3 Legendary Creature - Devil 3 3 U creature Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure At the beginning of your end step, create a Treasure token for each creature that died this turn. Mazzy, Truesword Paladin clb clb/283 clb RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Halfling Knight 3 4 R creature Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. | Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. Miirym, Sentinel Wyrm clb clb/284 clb GUR GUR {3}{G}{U}{R} 6 Legendary Creature - Dragon Spirit 6 6 R creature yInitialize/ch Create Copy/spawn [clb] Copy Flying, ward {2} | Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. Minsc & Boo, Timeless Heroes clb clb/285 clb RG RG {2}{R}{G} 4 Legendary Planeswalker - Minsc 3 M planeswalker yInitialize/ccblue=3 Create Boo/spawn [clb] Boo (R 1/1 Trample, Haste) When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. | +1: Put three +1/+1 counters on up to one target creature with trample or haste. | -2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. | Minsc & Boo, Timeless Heroes can be your commander. Minthara, Merciless Soul clb clb/286 clb WB WB {2}{W}{B} 4 Legendary Creature - Elf Cleric 2 2 U creature Create Experience Counter/spawn [c15] Experience Ward {X}, where X is the number of experience counters you have. | At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. | Creatures you control get +1/+0 for each experience counter you have. Myrkul, Lord of Bones clb clb/287 clb WBG WBG {4}{W}{B}{G} 7 Legendary Creature - God 7 5 R creature Create Copy/spawn [clb] Copy As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. | Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. Neera, Wild Mage clb clb/288 clb UR UR {4}{U}{R} 6 Legendary Creature - Human Elf Shaman 2 7 R creature Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. Nine-Fingers Keene clb clb/289 clb BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Human Rogue 4 4 R creature Look at top nine cards/vp1pt9 Menace | Ward-Pay 9 life. | Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. Oji, the Exquisite Blade clb clb/290 clb WU WU {2}{W}{U} 4 Legendary Creature - Human Monk 2 3 U creature Scry 2/vp1pt2 When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. | Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. Raggadragga, Goreguts Boss clb clb/291 clb RG RG {2}{R}{G} 4 Legendary Creature - Human Boar 4 4 R creature Each creature you control with a mana ability gets +2/+2. | Whenever a creature you control with a mana ability attacks, untap it. | Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. Raphael, Fiendish Savior clb clb/292 clb BR BR {3}{B}{R} 5 Legendary Creature - Devil Noble 4 4 R creature yInitialize/ch Create Devil/spawn [clb] Devil (R 1/1) Flying | Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. | At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Rilsa Rael, Kingpin clb clb/293 clb UB UB {3}{U}{B} 5 Legendary Creature - Human Rogue 2 5 U creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Deathtouch | When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. | Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. Tasha, the Witch Queen clb clb/294 clb UB UB {3}{U}{B} 5 Legendary Planeswalker - Tasha 4 M planeswalker yInitialize/ccblue=4 Create Demon/spawn [clb] Demon (B 3/3) Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. | +1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. | -3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. | Tasha, the Witch Queen can be your commander. Thrakkus the Butcher clb clb/295 clb RG RG {3}{R}{G} 5 Legendary Creature - Dragon Peasant 3 4 U creature Trample | Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. Zevlor, Elturel Exile clb clb/296 clb UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Tiefling Warrior 4 2 R creature Haste | {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. Arcane Encyclopedia clb clb/297 clb {3} 3 Artifact U artifact {3}, {T}: Draw a card. Arcane Signet clb clb/298 clb {2} 2 Artifact U artifact {T}: Add one mana of any color in your commander's color identity. Bag of Holding clb clb/299 clb {1} 1 Artifact U artifact Whenever you discard a card, exile that card from your graveyard. | {2}, {T}: Draw a card, then discard a card. | {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. Basilisk Collar clb clb/300 clb {1} 1 Artifact - Equipment R artifact Equipped creature has deathtouch and lifelink. | Equip {2} Blade of Selves clb clb/301 clb {2} 2 Artifact - Equipment R artifact Create Copy/spawn [clb] Copy Create 2 Copies/spawnx2 [clb] Copy Create 3 Copies/spawnx3 [clb] Copy Equipped creature has myriad. | Equip {4} Bronze Walrus clb clb/302 clb {3} 3 Artifact Creature - Walrus 2 2 C creature Scry 2/vp1pt2 When Bronze Walrus enters the battlefield, scry 2. | {T}: Add one mana of any color. Burnished Hart clb clb/303 clb {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Campfire clb clb/304 clb {1} 1 Artifact U artifact {1}, {T}: You gain 2 life. | {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. Charcoal Diamond clb clb/305 clb B {2} 2 Artifact C artifact /cr90 Charcoal Diamond enters the battlefield tapped. | {T}: Add {B}. Chardalyn Dragon clb clb/306 clb {6} 6 Artifact Creature - Dragon 4 4 C creature /ch Flying Cloak of the Bat clb clb/307 clb {2} 2 Artifact - Equipment C artifact Equipped creature has flying and haste. | Equip {2} Clockwork Fox clb clb/308 clb {3} 3 Artifact Creature - Fox 3 2 C creature When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. Decanter of Endless Water clb clb/309 clb {3} 3 Artifact C artifact You have no maximum hand size. | {T}: Add one mana of any color. Dire Mimic clb clb/310 clb {2} 2 Artifact - Treasure C artifact Flash | {T}, Sacrifice Dire Mimic: Add one mana of any color. | {3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn. Drillworks Mole clb clb/311 clb {1} 1 Artifact Creature - Mole 1 1 U creature {2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control. Dungeoneer's Pack clb clb/312 clb {3} 3 Artifact U artifact yInitialize/cr90 Create Treasure/spawn [clb] Treasure Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Dungeoneer's Pack enters the battlefield tapped. | {2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. Fire Diamond clb clb/313 clb R {2} 2 Artifact C artifact /cr90 Fire Diamond enters the battlefield tapped. | {T}: Add {R}. Fraying Line clb clb/314 clb {4} 4 Artifact R artifact When Fraying Line enters the battlefield, put a rope counter on target creature you control. | At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. Gate Colossus clb clb/315 clb {8} 8 Artifact Creature - Construct 8 8 U creature This spell costs {1} less to cast for each Gate you control. | Gate Colossus can't be blocked by creatures with power 2 or less. | Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. Geode Golem clb clb/316 clb {5} 5 Artifact Creature - Golem 5 3 U creature Trample | Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. Iron Mastiff clb clb/317 clb {4} 4 Artifact Creature - Dog 4 4 U creature Roll 1d20/rolld20 1 Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. | 1-9 | Iron Mastiff deals damage equal to its power to you. | 10-19 | Iron Mastiff deals damage equal to its power to defending player. | 20 | Iron Mastiff deals damage equal to its power to each opponent. Lantern of Revealing clb clb/318 clb {3} 3 Artifact C artifact Look at top card/vp1pt1 {T}: Add one mana of any color. | {4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. Manifold Key clb clb/319 clb {1} 1 Artifact U artifact {1}, {T}: Untap another target artifact. | {3}, {T}: Target creature can't be blocked this turn. Marble Diamond clb clb/320 clb W {2} 2 Artifact C artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}. Marching Duodrone clb clb/321 clb {2} 2 Artifact Creature - Construct 2 2 C creature Create Treasure/spawn [clb] Treasure Whenever Marching Duodrone attacks, each player creates a Treasure token. Marut clb clb/322 clb {8} 8 Artifact Creature - Construct 7 7 C creature Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure Trample | When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. Meteor Golem clb clb/323 clb {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Mighty Servant of Leuk-o clb clb/324 clb {3} 3 Artifact - Vehicle 6 6 R artifact Trample | Ward-Discard a card. | Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. | Crew 4 Mind Stone clb clb/325 clb {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Mirror of Life Trapping clb clb/326 clb {4} 4 Artifact R artifact Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. Moss Diamond clb clb/327 clb G {2} 2 Artifact C artifact /cr90 Moss Diamond enters the battlefield tapped. | {T}: Add {G}. Nautiloid Ship clb clb/328 clb {4} 4 Artifact - Vehicle 5 5 M artifact /ch Flying | When Nautiloid Ship enters the battlefield, exile target player's graveyard. | Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. | Crew 3 Navigation Orb clb clb/329 clb {3} 3 Artifact C artifact {2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Nimblewright Schematic clb clb/330 clb {2} 2 Artifact C artifact Create Construct/spawn [clb] Construct (1/1) When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token. Noble's Purse clb clb/331 clb {2} 2 Artifact U artifact yInitialize/cr90;/ccblue=3 Create Treasure/spawn [clb] Treasure Noble's Purse enters the battlefield tapped and with three coin counters on it. | {T}, Remove a coin counter from Noble's Purse: Create a Treasure token. Patriar's Seal clb clb/332 clb {3} 3 Artifact U artifact {T}: Add one mana of any color. | {1}, {T}: Untap target legendary creature you control. Pilgrim's Eye clb clb/333 clb {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Prized Statue clb clb/334 clb {2} 2 Artifact C artifact Create Treasure/spawn [clb] Treasure When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. Prophetic Prism clb clb/335 clb {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color. Rug of Smothering clb clb/336 clb {3} 3 Artifact Creature - Construct 1 3 U creature /ch Flying | Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn. Sky Diamond clb clb/337 clb U {2} 2 Artifact C artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}. Stonespeaker Crystal clb clb/338 clb {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. Swiftfoot Boots clb clb/339 clb {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Trailblazer's Torch clb clb/340 clb {4} 4 Artifact - Equipment C artifact Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Trailblazer's Torch enters the battlefield, you take the initiative. | Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. | Equip {1} Treasure Keeper clb clb/341 clb {4} 4 Artifact Creature - Construct 3 3 U creature When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. Universal Solvent clb clb/342 clb {1} 1 Artifact C artifact {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. Vexing Puzzlebox clb clb/343 clb {3} 3 Artifact M artifact Roll 1d20/rolld20 1 Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. | {T}: Add one mana of any color. Roll a d20. | {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. Wayfarer's Bauble clb clb/344 clb {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Baldur's Gate clb clb/345 clb 0 Legendary Land - Gate R land {T}: Add {C}. | {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. Basilisk Gate clb clb/346 clb 0 Land - Gate C land {T}: Add {C}. | {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery. Black Dragon Gate clb clb/347 clb B 0 Land - Gate C land /cr90 Black Dragon Gate enters the battlefield tapped. | As Black Dragon Gate enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Bountiful Promenade clb clb/348 clb GW 0 Land R land /cr90 Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. | {T}: Add {G} or {W}. Citadel Gate clb clb/349 clb W 0 Land - Gate C land /cr90 Citadel Gate enters the battlefield tapped. | As Citadel Gate enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Cliffgate clb clb/350 clb R 0 Land - Gate C land /cr90 Cliffgate enters the battlefield tapped. | As Cliffgate enters the battlefield, choose a color other than red. | {T}: Add {R} or one mana of the chosen color. Command Tower clb clb/351 clb 0 Land C land {T}: Add one mana of any color in your commander's color identity. Evolving Wilds clb clb/352 clb 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Gond Gate clb clb/353 clb 0 Land - Gate U land Gates you control enter the battlefield untapped. | {T}: Add {C}. | {T}: Add one mana of any color that a Gate you control could produce. Heap Gate clb clb/354 clb 0 Land - Gate C land Create Treasure/spawn [clb] Treasure {T}: Add {C}. | {1}, {T}: Add one mana of any color. | {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. Luxury Suite clb clb/355 clb BR 0 Land R land /cr90 Luxury Suite enters the battlefield tapped unless you have two or more opponents. | {T}: Add {B} or {R}. Manor Gate clb clb/356 clb G 0 Land - Gate C land /cr90 Manor Gate enters the battlefield tapped. | As Manor Gate enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color. Morphic Pool clb clb/357 clb UB 0 Land R land /cr90 Morphic Pool enters the battlefield tapped unless you have two or more opponents. | {T}: Add {U} or {B}. Reflecting Pool clb clb/358 clb 0 Land R land {T}: Add one mana of any type that a land you control could produce. Sea Gate clb clb/359 clb U 0 Land - Gate C land /cr90 Sea Gate enters the battlefield tapped. | As Sea Gate enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Sea of Clouds clb clb/360 clb WU 0 Land R land /cr90 Sea of Clouds enters the battlefield tapped unless you have two or more opponents. | {T}: Add {W} or {U}. Spire Garden clb clb/361 clb RG 0 Land R land /cr90 Spire Garden enters the battlefield tapped unless you have two or more opponents. | {T}: Add {R} or {G}. Plains clb clb/451 clb W 0 Basic Land - Plains C plains Island clb clb/455 clb U 0 Basic Land - Island C island Swamp clb clb/459 clb B 0 Basic Land - Swamp C swamp Mountain clb clb/463 clb R 0 Basic Land - Mountain C mountain Forest clb clb/467 clb G 0 Basic Land - Forest C forest Captain N'ghathrod clb clb/646 clb UB UB {3}{U}{B} 5 Legendary Creature - Horror Pirate 3 6 M creature Horrors you control have menace. | Whenever a Horror you control deals combat damage to a player, that player mills that many cards. | At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. Faldorn, Dread Wolf Herald clb clb/647 clb RG RG {1}{R}{G} 3 Legendary Creature - Human Druid 3 3 M creature Reveal top card/vp1at1 Create Wolf/spawn [clb] Wolf (G 2/2) Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. | {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. Firkraag, Cunning Instigator clb clb/648 clb UR UR {3}{U}{R} 5 Legendary Creature - Dragon 3 3 M creature /ch Flying, haste | Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. | Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. Nalia de'Arnise clb clb/649 clb WB WB {1}{W}{B} 3 Legendary Creature - Human Rogue 3 3 M creature Look at top card/vp1pt1 You may look at the top card of your library any time. | You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. | At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. Folk Hero clb clb/650 clb W W {1}{W} 2 Legendary Enchantment - Background M enchantment Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." Clan Crafter clb clb/651 clb U U {1}{U} 2 Legendary Enchantment - Background M enchantment Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card." Zellix, Sanity Flayer clb clb/652 clb U U {2}{U} 3 Legendary Creature - Horror 2 3 M creature Create Horror/spawn [clb] Horror (B 1/1) Hive Mind - Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. | {1}, {T}: Target player mills three cards. | Choose a Background Burakos, Party Leader clb clb/653 clb B B {3}{B} 4 Legendary Creature - Orc 2 4 M creature Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard. | Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. | Choose a Background Haunted One clb clb/654 clb B B {2}{B} 3 Legendary Enchantment - Background M enchantment Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." Baeloth Barrityl, Entertainer clb clb/655 clb R R {4}{R} 5 Legendary Creature - Elf Shaman 2 5 M creature Create Treasure/spawn [clb] Treasure Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. | Whenever a goaded attacking or blocking creature dies, you create a Treasure token. | Choose a Background Passionate Archaeologist clb clb/656 clb R R {1}{R} 2 Legendary Enchantment - Background M enchantment Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." Durnan of the Yawning Portal clb clb/657 clb G G {3}{G} 4 Legendary Creature - Human Warrior 3 3 M creature Look at top four cards/vp1pt4 Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. | Choose a Background Deep Gnome Terramancer clb clb/658 clb W W {1}{W} 2 Creature - Gnome Wizard 2 2 R creature Flash | Mold Earth - Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. Harper Recruiter clb clb/659 clb W W {2}{W} 3 Creature - Human Warrior 3 1 R creature yInitialize/ch Look at top four cards/vp1pt4 Flying | Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. Seasoned Dungeoneer clb clb/660 clb W W {3}{W} 4 Creature - Human Warrior 3 4 R creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Seasoned Dungeoneer enters the battlefield, you take the initiative. | Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. Stick Together clb clb/661 clb W W {3}{W}{W} 5 Sorcery R sorcery Each player chooses a party from among creatures they control, then sacrifices the rest. Aboleth Spawn clb clb/662 clb U U {2}{U} 3 Creature - Fish Horror 2 3 R creature Flash | Ward {2} | Probing Telepathy - Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy. Artificer Class clb clb/663 clb U U {1}{U} 2 Enchantment - Class R enchantment Create Copy/spawn [clb] Copy The first artifact spell you cast each turn costs {1} less to cast. | {1}{U}: Level 2 | When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. | {5}{U}: Level 3 | At the beginning of your end step, create a token that's a copy of target artifact you control. Astral Dragon clb clb/664 clb U U {6}{U}{U} 8 Creature - Dragon 4 4 R creature yInitialize/ch Create 2 Copies/spawnx2 [clb] Copy Flying | Project Image - When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. Endless Evil clb clb/665 clb U U {2}{U} 3 Enchantment - Aura R enchantment Create Copy/spawn [clb] Copy Enchant creature you control | At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. | When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand. Grell Philosopher clb clb/666 clb U U {2}{U} 3 Creature - Horror Wizard 1 4 R creature Aberrant Tinkering - When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. Mocking Doppelganger clb clb/667 clb U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature Flash | You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." Psionic Ritual clb clb/668 clb U U {4}{U}{U} 6 Sorcery R sorcery Replicate-Tap an untapped Horror you control. | Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. | Exile Psionic Ritual. Black Market Connections clb clb/669 clb B B {2}{B} 3 Enchantment R enchantment Create Treasure/spawn [clb] Treasure Create Shapeshifter/spawn [clb] Shapeshifter (1/1 Changeling) At the beginning of your precombat main phase, choose one or more - | - Sell Contraband - Create a Treasure token. You lose 1 life. | - Buy Information - Draw a card. You lose 2 life. | - Hire a Mercenary - Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. Brainstealer Dragon clb clb/670 clb B B {5}{B}{B} 7 Creature - Dragon Horror 6 6 R creature yInitialize/ch Reveal top card/vp1at1 Flying | At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. | Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. From the Catacombs clb clb/671 clb B B {3}{B}{B} 5 Sorcery R sorcery Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. | You take the initiative. | Escape-{3}{B}{B}, Exile five other cards from your graveyard. Solemn Doomguide clb clb/672 clb B B {3}{B}{B} 5 Creature - Tiefling Cleric 4 5 R creature /ch Flying | Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. Uchuulon clb clb/673 clb B B {3}{B} 4 Creature - Crab Ooze Horror * 4 R creature Create Uchuulon Copy/spawn [lackey] Uchuulon (Copy) Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. | Horrific Symbiosis - At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon. Bothersome Quasit clb clb/674 clb R R {2}{R} 3 Creature - Demon 3 2 R creature Menace | Goaded creatures your opponents control can't block. | Whenever you cast a noncreature spell, goad target creature an opponent controls. Death Kiss clb clb/675 clb R R {5}{R} 6 Creature - Beholder 5 5 R creature Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. | {X}{X}{R}: Monstrosity X. | When Death Kiss becomes monstrous, goad up to X target creatures your opponents control. Delayed Blast Fireball clb clb/676 clb R R {1}{R}{R} 3 Instant R instant Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. | Foretell {4}{R}{R} Loot Dispute clb clb/677 clb R R {3}{R} 4 Enchantment R enchantment Create Treasure/spawn [clb] Treasure Create Dragon/spawn [clb] Dragon (R 4/4 Flying) Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token. | Whenever you attack the player who has the initiative, create a Treasure token. | Loud Ruckus - Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying. Nalfeshnee clb clb/678 clb R R {5}{R} 6 Creature - Beast Demon 4 6 R creature /ch Flying | Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." Spectacular Showdown clb clb/679 clb R R {1}{R} 2 Sorcery R sorcery /spawn [lackey] Double Strike Counter Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. | Overload {4}{R}{R}{R} Green Slime clb clb/680 clb G G {2}{G} 3 Creature - Ooze 2 2 R creature Flash | When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. | Foretell {G} Journey to the Lost City clb clb/681 clb G G {3}{G} 4 Enchantment R enchantment Reveal top four cards/vp1at4 Roll 1d20/rolld20 1 Create Wolf/spawn [clb] Wolf (G 2/2) At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. | 1-9 | You may put a land card from among those cards onto the battlefield. | 10-19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. | 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. Tlincalli Hunter clb clb/682 clb G G {5}{G}{G} 7 Creature - Scorpion Scout 7 7 R creature Create Adventure Marker/spawn [eld] On an Adventure Trample | Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. // Retrieve Prey | {1}{G} | Sorcery - Adventure | Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. Venture Forth clb clb/683 clb G G {3}{G} 4 Sorcery R sorcery Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. | Suspend 3-{1}{G} Multiclass Baldric clb clb/684 clb {1} 1 Artifact - Equipment R artifact Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. | As long as you have a full party, prevent all damage that would be dealt to equipped creature. | Equip {2} Sarevok's Tome clb clb/685 clb {4} 4 Artifact R artifact Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity When Sarevok's Tome enters the battlefield, you take the initiative. | {T}: Add {C}. If you have the initiative, add {C}{C} instead. | {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon. Archpriest of Iona clb clb/686 clb W W {W} 1 Creature - Human Cleric * 2 R creature Archpriest of Iona's power is equal to the number of creatures in your party. | At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. Austere Command clb clb/687 clb W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Aven Mindcensor clb clb/688 clb W W {2}{W} 3 Creature - Bird Wizard 2 1 U creature /ch Flash | Flying | If an opponent would search a library, that player searches the top four cards of that library instead. Bygone Bishop clb clb/689 clb W W {2}{W} 3 Creature - Spirit Cleric 2 3 R creature yInitialize/ch Create Clue/spawn [clb] Clue Flying | Whenever you cast a creature spell with mana value 3 or less, investigate. Crib Swap clb clb/690 clb W W {2}{W} 3 Tribal Instant - Shapeshifter C instant Create Shapeshifter/spawn [clb] Shapeshifter (1/1 Changeling) Changeling | Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. Dusk // Dawn clb clb/691 clb W W {2}{W}{W} // {3}{W}{W} 9 Sorcery // Sorcery R sorcery Destroy all creatures with power 3 or greater. // Aftermath | Return all creature cards with power 2 or less from your graveyard to your hand. Eight-and-a-Half-Tails clb clb/692 clb W W {W}{W} 2 Legendary Creature - Fox Cleric 2 2 R creature {1}{W}: Target permanent you control gains protection from white until end of turn. | {1}: Target spell or permanent becomes white until end of turn. Frontline Medic clb clb/693 clb W W {2}{W} 3 Creature - Human Cleric 3 3 R creature Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. | Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. Galepowder Mage clb clb/694 clb W W {3}{W} 4 Creature - Kithkin Wizard 3 3 R creature /ch Flying | Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Glorious Protector clb clb/695 clb W W {2}{W}{W} 4 Creature - Angel Cleric 3 4 R creature /ch Flash | Flying | When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. | Foretell {2}{W} Irregular Cohort clb clb/696 clb W W {2}{W}{W} 4 Creature - Shapeshifter 2 2 C creature /spawn [clb] Shapeshifter (2/2 Changeling) Changeling | When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. Jazal Goldmane clb clb/697 clb W W {2}{W}{W} 4 Legendary Creature - Cat Warrior 4 4 M creature First strike | {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. Mage's Attendant clb clb/698 clb W W {2}{W} 3 Creature - Cat Rogue 3 2 U creature /spawn [clb] Wizard (U 1/1) When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}." Magus of the Balance clb clb/699 clb W W {1}{W} 2 Creature - Human Wizard 2 2 R creature {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Mikaeus, the Lunarch clb clb/700 clb W W {X}{W} 1 Legendary Creature - Human Cleric 0 0 M creature Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. | {T}: Put a +1/+1 counter on Mikaeus. | {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. Mirror Entity clb clb/701 clb W W {2}{W} 3 Creature - Shapeshifter 1 1 R creature Changeling | {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. Mother of Runes clb clb/702 clb W W {W} 1 Creature - Human Cleric 1 1 U creature {T}: Target creature you control gains protection from the color of your choice until end of turn. Order of Whiteclay clb clb/703 clb W W {1}{W}{W} 3 Creature - Kithkin Cleric 1 4 R creature {1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Priest of Ancient Lore clb clb/704 clb W W {2}{W} 3 Creature - Dwarf Cleric 2 1 C creature When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. Rumor Gatherer clb clb/705 clb W W {1}{W}{W} 3 Creature - Elf Wizard 2 1 U creature Scry 1/vp1pt1 Alliance - Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. Selfless Spirit clb clb/706 clb W W {1}{W} 2 Creature - Spirit Cleric 2 1 R creature /ch Flying | Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. Sevinne's Reclamation clb clb/707 clb W W {2}{W} 3 Sorcery R sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. | Flashback {4}{W} Solemn Recruit clb clb/708 clb W W {1}{W}{W} 3 Creature - Dwarf Warrior 2 2 R creature Double strike | Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. Squad Commander clb clb/709 clb W W {3}{W} 4 Creature - Kor Warrior 3 3 R creature Create Kor Warrior/spawn [clb] Kor Warrior (W 1/1) Create 5 Kor Warriors/spawnx5 [clb] Kor Warrior (W 1/1) Create 10 Kor Warriors/spawnx10 [clb] Kor Warrior (W 1/1) When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. | At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. Unbreakable Formation clb clb/710 clb W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Valiant Changeling clb clb/711 clb W W {5}{W}{W} 7 Creature - Shapeshifter 3 3 U creature This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. | Changeling | Double strike Aether Gale clb clb/712 clb U U {3}{U}{U} 5 Sorcery R sorcery Return six target nonland permanents to their owners' hands. Angler Turtle clb clb/713 clb U U {5}{U}{U} 7 Creature - Turtle 5 7 R creature Hexproof | Creatures your opponents control attack each combat if able. Chasm Skulker clb clb/714 clb U U {2}{U} 3 Creature - Squid Horror 1 1 R creature Create Squid/spawn [clb] Squid (U 1/1 Islandwalk) Create 5 Squids/spawnx5 [clb] Squid (U 1/1 Islandwalk) Create 10 Squids/spawnx10 [clb] Squid (U 1/1 Islandwalk) Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. | When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. Compulsive Research clb clb/715 clb U U {2}{U} 3 Sorcery C sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card. Curse of the Swine clb clb/716 clb U U {X}{U}{U} 2 Sorcery R sorcery Create Boar/spawn [clb] Boar (G 2/2) Create 5 Boars/spawnx5 [clb] Boar (G 2/2) Create 10 Boars/spawnx10 [clb] Boar (G 2/2) Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Curse of Verbosity clb clb/717 clb U U {2}{U} 3 Enchantment - Aura Curse U enchantment Enchant player | Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. Dissipation Field clb clb/718 clb U U {2}{U}{U} 4 Enchantment R enchantment Whenever a permanent deals damage to you, return it to its owner's hand. Domineering Will clb clb/719 clb U U {3}{U} 4 Instant R instant Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. Fact or Fiction clb clb/720 clb U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Forgotten Creation clb clb/721 clb U U {3}{U} 4 Creature - Zombie Horror 3 3 R creature Skulk | At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. Fractured Sanity clb clb/722 clb U U {U}{U}{U} 3 Sorcery R sorcery Each opponent mills fourteen cards. | Cycling {1}{U} | When you cycle Fractured Sanity, each opponent mills four cards. Grazilaxx, Illithid Scholar clb clb/723 clb U U {1}{U}{U} 3 Legendary Creature - Horror 3 2 R creature Whenever a creature you control becomes blocked, you may return it to its owner's hand. | Whenever one or more creatures you control deal combat damage to a player, draw a card. Hullbreaker Horror clb clb/724 clb U U {5}{U}{U} 7 Creature - Kraken Horror 7 8 R creature Flash | This spell can't be countered. | Whenever you cast a spell, choose up to one - | - Return target spell you don't control to its owner's hand. | - Return target nonland permanent to its owner's hand. Keiga, the Tide Star clb clb/725 clb U U {5}{U} 6 Legendary Creature - Dragon Spirit 5 5 R creature /ch Flying | When Keiga, the Tide Star dies, gain control of target creature. Leyline of Anticipation clb clb/726 clb U U {2}{U}{U} 4 Enchantment R enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. | You may cast spells as though they had flash. Midnight Clock clb clb/727 clb U U {2}{U} 3 Artifact R artifact {T}: Add {U}. | {2}{U}: Put an hour counter on Midnight Clock. | At the beginning of each upkeep, put an hour counter on Midnight Clock. | When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. Mind Flayer clb clb/728 clb U U {3}{U}{U} 5 Creature - Horror 3 3 R creature Dominate Monster - When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. Overcharged Amalgam clb clb/729 clb U U {2}{U}{U} 4 Creature - Zombie Horror 3 3 R creature /ch Flash | Flying | Exploit | When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. Propaganda clb clb/730 clb U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Pull from Tomorrow clb clb/731 clb U U {X}{U}{U} 2 Instant R instant Draw X cards, then discard a card. Pursued Whale clb clb/732 clb U U {5}{U}{U} 7 Creature - Whale 8 8 R creature Create Pirate/spawn [clb] Pirate (R 1/1) When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." | Spells your opponents cast that target Pursued Whale cost {3} more to cast. Reflections of Littjara clb clb/733 clb U U {4}{U} 5 Enchantment R enchantment As Reflections of Littjara enters the battlefield, choose a creature type. | Whenever you cast a spell of the chosen type, copy that spell. Reins of Power clb clb/734 clb U U {2}{U}{U} 4 Instant R instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. Sludge Monster clb clb/735 clb U U {3}{U}{U} 5 Creature - Horror 5 5 R creature Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. | Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. Sly Instigator clb clb/736 clb U U {3}{U} 4 Creature - Human Wizard 2 4 R creature {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. Wharf Infiltrator clb clb/737 clb U U {1}{U} 2 Creature - Human Horror 1 1 R creature Create Eldrazi Horror/spawn [clb] Eldrazi Horror (3/2) Skulk | Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. | Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. Will Kenrith clb clb/738 clb U U {4}{U}{U} 6 Legendary Planeswalker - Will 4 M planeswalker yInitialize/ccblue=4 Create Will Kenrith Emblem/spawn [clb] Will Kenrith Emblem +2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. | -2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. | -8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." | Partner with Rowan Kenrith | Will Kenrith can be your commander. Black Market clb clb/739 clb B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature dies, put a charge counter on Black Market. | At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. Bloodsoaked Champion clb clb/740 clb B B {B} 1 Creature - Human Warrior 2 1 R creature Bloodsoaked Champion can't block. | Raid - {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. Butcher of Malakir clb clb/741 clb B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Calculating Lich clb clb/742 clb B B {4}{B}{B} 6 Creature - Zombie Wizard 5 5 M creature Menace | Whenever a creature attacks one of your opponents, that player loses 1 life. Changeling Outcast clb clb/743 clb B B {B} 1 Creature - Shapeshifter 1 1 C creature Changeling | Changeling Outcast can't block and can't be blocked. Corpse Augur clb clb/744 clb B B {3}{B} 4 Creature - Zombie Wizard 4 2 U creature When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. Crippling Fear clb clb/745 clb B B {2}{B}{B} 4 Sorcery R sorcery Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. Curtains' Call clb clb/746 clb B B {5}{B} 6 Instant R instant Undaunted | Destroy two target creatures. Dark Hatchling clb clb/747 clb B B {4}{B}{B} 6 Creature - Horror 3 3 R creature /ch Flying | When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. Dauthi Horror clb clb/748 clb B B {1}{B} 2 Creature - Dauthi Horror 2 1 C creature Shadow | Dauthi Horror can't be blocked by white creatures. Dire Fleet Ravager clb clb/749 clb B B {3}{B}{B} 5 Creature - Orc Pirate Wizard 4 4 M creature Menace, deathtouch | When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. Dross Harvester clb clb/750 clb B B {1}{B}{B} 3 Creature - Horror 4 4 R creature Protection from white | At the beginning of your end step, you lose 4 life. | Whenever a creature dies, you gain 2 life. Dusk Mangler clb clb/751 clb B B {5}{B}{B} 7 Creature - Horror 5 4 U creature As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. | When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life. Feed the Swarm clb clb/752 clb B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Gonti, Lord of Luxury clb clb/753 clb B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 2 3 R creature Look at top four cards/vp1pt4 Deathtouch | When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Grim Haruspex clb clb/754 clb B B {2}{B} 3 Creature - Human Wizard 3 2 R creature Morph {B} | Whenever another nontoken creature you control dies, draw a card. Grim Hireling clb clb/755 clb B B {3}{B} 4 Creature - Tiefling Rogue 3 2 R creature Create 2 Treasures/spawnx2 [clb] Treasure Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. | {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. Guiltfeeder clb clb/756 clb B B {3}{B}{B} 5 Creature - Horror 0 4 R creature Fear | Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard. Hex clb clb/757 clb B B {4}{B}{B} 6 Sorcery R sorcery Destroy six target creatures. Hunted Horror clb clb/758 clb B B {B}{B} 2 Creature - Horror 7 7 R creature Create 2 Centaurs/spawnx2 [clb] Centaur (G 3/3 Protection from Black) Trample | When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black. In Garruk's Wake clb clb/759 clb B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control and all planeswalkers you don't control. Malakir Blood-Priest clb clb/760 clb B B {1}{B} 2 Creature - Vampire Cleric 2 1 C creature When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. Mardu Strike Leader clb clb/761 clb B B {2}{B} 3 Creature - Human Warrior 3 2 R creature Create Warrior/spawn [clb] Warrior (B 2/1) Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. | Dash {3}{B} Mindblade Render clb clb/762 clb B B {1}{B} 2 Creature - Azra Warrior 1 3 R creature Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. Nighthawk Scavenger clb clb/763 clb B B {1}{B}{B} 3 Creature - Vampire Rogue 1+* 3 R creature /ch Flying, deathtouch, lifelink | Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Nighthowler clb clb/764 clb B B {1}{B}{B} 3 Enchantment Creature - Horror 0 0 R creature Bestow {2}{B}{B} | Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. Nihilith clb clb/765 clb B B {4}{B}{B} 6 Creature - Horror 4 4 R creature Fear | Suspend 7-{1}{B} | Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. Phyrexian Rager clb clb/766 clb B B {2}{B} 3 Creature - Phyrexian Horror 2 2 C creature When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. Plague Spitter clb clb/767 clb B B {2}{B} 3 Creature - Phyrexian Horror 2 2 U creature At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. | When Plague Spitter dies, it deals 1 damage to each creature and each player. Pontiff of Blight clb clb/768 clb B B {4}{B}{B} 6 Creature - Zombie Cleric 2 7 R creature Extort | Other creatures you control have extort. Puppeteer Clique clb clb/769 clb B B {3}{B}{B} 5 Creature - Faerie Wizard 3 2 R creature /ch Flying | When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. | Persist Ravenous Chupacabra clb clb/770 clb B B {2}{B}{B} 4 Creature - Beast Horror 2 2 U creature When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. Sewer Nemesis clb clb/771 clb B B {3}{B} 4 Creature - Horror * * R creature As Sewer Nemesis enters the battlefield, choose a player. | Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. | Whenever the chosen player casts a spell, that player mills a card. Syphon Mind clb clb/772 clb B B {3}{B} 4 Sorcery C sorcery Each other player discards a card. You draw a card for each card discarded this way. Thwart the Grave clb clb/773 clb B B {4}{B}{B} 6 Sorcery U sorcery This spell costs {1} less to cast for each creature in your party. | Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. Woe Strider clb clb/774 clb B B {2}{B} 3 Creature - Horror 3 2 R creature yInitialize/spawn [clb] Goat (W 0/1) Scry 1/vp1pt1 When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. | Sacrifice another creature: Scry 1. | Escape-{3}{B}{B}, Exile four other cards from your graveyard. | Woe Strider escapes with two +1/+1 counters on it. Zulaport Cutthroat clb clb/775 clb B B {1}{B} 2 Creature - Human Rogue Ally 1 1 U creature Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. Agitator Ant clb clb/776 clb R R {2}{R} 3 Creature - Insect 2 2 R creature At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. The Akroan War clb clb/777 clb R R {3}{R} 4 Enchantment - Saga R enchantment /ccblue=1 I - Gain control of target creature for as long as The Akroan War remains on the battlefield. | II - Until your next turn, creatures your opponents control attack each combat if able. | III - Each tapped creature deals damage to itself equal to its power. Aurora Phoenix clb clb/778 clb R R {4}{R}{R} 6 Creature - Phoenix 5 3 R creature /ch Flying | Cascade | Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. Avatar of Slaughter clb clb/779 clb R R {6}{R}{R} 8 Creature - Avatar 8 8 R creature All creatures have double strike and attack each combat if able. Blasphemous Act clb clb/780 clb R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Bonecrusher Giant clb clb/781 clb R R {2}{R} 3 Creature - Giant 4 3 R creature Create Adventure Marker/spawn [eld] On an Adventure Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. // Stomp | {1}{R} | Instant - Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. Brash Taunter clb clb/782 clb R R {4}{R} 5 Creature - Goblin 1 1 R creature Indestructible | Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. | {2}{R}, {T}: Brash Taunter fights another target creature. Chain Reaction clb clb/783 clb R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Chaos Dragon clb clb/784 clb R R {1}{R}{R} 3 Creature - Dragon 4 4 R creature yInitialize/ch Roll 1d20/rolld20 1 Flying, haste | Chaos Dragon attacks each combat if able. | At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. Chaos Warp clb clb/785 clb R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Curse of Opulence clb clb/786 clb R R {R} 1 Enchantment - Aura Curse U enchantment Create Gold/spawn [clb] Gold Enchant player | Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. Demon Bolt clb clb/787 clb R R {2}{R} 3 Instant C instant Demon Bolt deals 4 damage to target creature or planeswalker. | Foretell {R} Dire Fleet Daredevil clb clb/788 clb R R {1}{R} 2 Creature - Human Pirate 2 1 R creature First strike | When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Disrupt Decorum clb clb/789 clb R R {2}{R}{R} 4 Sorcery R sorcery Goad all creatures you don't control. Drakuseth, Maw of Flames clb clb/790 clb R R {4}{R}{R}{R} 7 Legendary Creature - Dragon 7 7 R creature /ch Flying | Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. Dream Pillager clb clb/791 clb R R {5}{R}{R} 7 Creature - Dragon 4 4 R creature /ch Flying | Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. Embereth Shieldbreaker clb clb/792 clb R R {1}{R} 2 Creature - Human Knight 2 1 U creature Create Adventure Marker/spawn [eld] On an Adventure // Battle Display | {R} | Sorcery - Adventure | Destroy target artifact. Etali, Primal Storm clb clb/793 clb R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Geode Rager clb clb/794 clb R R {4}{R}{R} 6 Creature - Elemental 4 3 R creature First strike | Landfall - Whenever a land enters the battlefield under your control, goad each creature target player controls. Goblin Spymaster clb clb/795 clb R R {2}{R} 3 Creature - Goblin Rogue 2 1 R creature Create Goblin/spawn [clb] Goblin (R 1/1) First strike | At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." Greater Gargadon clb clb/796 clb R R {9}{R} 10 Creature - Beast 9 7 R creature Suspend 10-{R} | Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. Ignite the Future clb clb/797 clb R R {3}{R} 4 Sorcery R sorcery Reveal top three cards/vp1at3 Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. | Flashback {7}{R} Izzet Chemister clb clb/798 clb R R {2}{R} 3 Creature - Goblin Wizard 1 3 R creature Haste | {R}, {T}: Exile target instant or sorcery card from your graveyard. | {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. Jeska's Will clb clb/799 clb R R {2}{R} 3 Sorcery R sorcery Reveal top three cards/vp1at3 Choose one. If you control a commander as you cast this spell, you may choose both. | - Add {R} for each card in target opponent's hand. | - Exile the top three cards of your library. You may play them this turn. Kazuul, Tyrant of the Cliffs clb clb/800 clb R R {3}{R}{R} 5 Legendary Creature - Ogre Warrior 5 4 R creature Create Ogre/spawn [clb] Ogre (R 3/3) Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. Laelia, the Blade Reforged clb clb/801 clb R R {2}{R} 3 Legendary Creature - Spirit Warrior 2 2 R creature Reveal top card/vp1at1 Haste | Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. | Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia. Light Up the Stage clb clb/802 clb R R {2}{R} 3 Sorcery U sorcery Reveal top two cards/vp1at2 Spectacle {R} | Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Mizzium Mortars clb clb/803 clb R R {1}{R} 2 Sorcery R sorcery Mizzium Mortars deals 4 damage to target creature you don't control. | Overload {3}{R}{R}{R} Outpost Siege clb clb/804 clb R R {3}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 As Outpost Siege enters the battlefield, choose Khans or Dragons. | - Khans - At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. | - Dragons - Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. Rowan Kenrith clb clb/805 clb R R {4}{R}{R} 6 Legendary Planeswalker - Rowan 4 M planeswalker yInitialize/ccblue=4 Create Rowan Kenrith Emblem/spawn [clb] Rowan Kenrith Emblem +2: During target player's next turn, each creature that player controls attacks if able. | -2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. | -8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." | Partner with Will Kenrith | Rowan Kenrith can be your commander. Ryusei, the Falling Star clb clb/806 clb R R {5}{R} 6 Legendary Creature - Dragon Spirit 5 5 R creature /ch Flying | When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. Stolen Strategy clb clb/807 clb R R {4}{R} 5 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Tectonic Giant clb clb/808 clb R R {2}{R}{R} 4 Creature - Elemental Giant 3 4 R creature Reveal top two cards/vp1at2 Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one - | - Tectonic Giant deals 3 damage to each opponent. | - Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Territorial Hellkite clb clb/809 clb R R {2}{R}{R} 4 Creature - Dragon 6 5 R creature /ch Flying, haste | At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. Thunder Dragon clb clb/810 clb R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying | When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. Urabrask the Hidden clb clb/811 clb R R {3}{R}{R} 5 Legendary Creature - Phyrexian Praetor 4 4 M creature Creatures you control have haste. | Creatures your opponents control enter the battlefield tapped. Vengeful Ancestor clb clb/812 clb R R {2}{R}{R} 4 Creature - Spirit Dragon 3 4 R creature /ch Flying | Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. | Whenever a goaded creature attacks, it deals 1 damage to its controller. Volcanic Torrent clb clb/813 clb R R {4}{R} 5 Sorcery U sorcery Cascade | Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. Warmonger Hellkite clb clb/814 clb R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | All creatures attack each combat if able. | {1}{R}: Attacking creatures get +1/+0 until end of turn. Warstorm Surge clb clb/815 clb R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Wild-Magic Sorcerer clb clb/816 clb R R {3}{R} 4 Creature - Orc Shaman 4 3 R creature The first spell you cast from exile each turn has cascade. Arasta of the Endless Web clb clb/817 clb G G {2}{G}{G} 4 Legendary Enchantment Creature - Spider 3 5 R creature Create Spider/spawn [clb] Spider (G 1/2 Reach) Reach | Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. Battle Mammoth clb clb/818 clb G G {3}{G}{G} 5 Creature - Elephant 6 5 M creature Trample | Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. | Foretell {2}{G}{G} Beanstalk Giant clb clb/819 clb G G {6}{G} 7 Creature - Giant * * U creature Create Adventure Marker/spawn [eld] On an Adventure Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Fertile Footsteps | {2}{G} | Sorcery - Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle. Beast Within clb clb/820 clb G G {2}{G} 3 Instant U instant /spawn [clb] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Cultivate clb clb/821 clb G G {2}{G} 3 Sorcery U sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. End-Raze Forerunners clb clb/822 clb G G {5}{G}{G}{G} 8 Creature - Boar 7 7 R creature Vigilance, trample, haste | When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. Explore clb clb/823 clb G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Ezuri's Predation clb clb/824 clb G G {5}{G}{G}{G} 8 Sorcery R sorcery Create Phyrexian Beast/spawn [clb] Phyrexian Beast (G 4/4) Create 5 Phyrexian Beasts/spawnx5 [clb] Phyrexian Beast (G 4/4) Create 10 Phyrexian Beasts/spawnx10 [clb] Phyrexian Beast (G 4/4) For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. Hornet Queen clb clb/825 clb G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [clb] Insect (G 1/1 Flying, Deathtouch) Flying | Deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. Kodama's Reach clb clb/826 clb G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Lovestruck Beast clb clb/827 clb G G {2}{G} 3 Creature - Beast Noble 5 5 R creature Create Human/spawn [clb] Human (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure Lovestruck Beast can't attack unless you control a 1/1 creature. // Heart's Desire | {G} | Sorcery - Adventure | Create a 1/1 white Human creature token. Managorger Hydra clb clb/828 clb G G {2}{G} 3 Creature - Hydra 1 1 R creature Trample | Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. Natural Reclamation clb clb/829 clb G G {4}{G} 5 Instant C instant Cascade | Destroy target artifact or enchantment. Primeval Bounty clb clb/830 clb G G {5}{G} 6 Enchantment M enchantment Create Beast/spawn [clb] Beast (G 3/3) Whenever you cast a creature spell, create a 3/3 green Beast creature token. | Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. | Landfall - Whenever a land enters the battlefield under your control, you gain 3 life. Return of the Wildspeaker clb clb/831 clb G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn. Sakura-Tribe Elder clb clb/832 clb G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Sandwurm Convergence clb clb/833 clb G G {6}{G}{G} 8 Enchantment R enchantment Create Wurm/spawn [clb] Wurm (G 5/5) Creatures with flying can't attack you or planeswalkers you control. | At the beginning of your end step, create a 5/5 green Wurm creature token. Search for Tomorrow clb clb/834 clb G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. | Suspend 2-{G} Sweet-Gum Recluse clb clb/835 clb G G {4}{G}{G} 6 Creature - Spider 0 3 R creature Flash | Cascade | Reach | When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. Terramorph clb clb/836 clb G G {3}{G} 4 Sorcery U sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. | Rebound Three Visits clb clb/837 clb G G {1}{G} 2 Sorcery U sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Vivien, Champion of the Wilds clb clb/838 clb G G {2}{G} 3 Legendary Planeswalker - Vivien 4 R planeswalker yInitialize/ccblue=4 Look at top three cards/vp1pt3 You may cast creature spells as though they had flash. | +1: Until your next turn, up to one target creature gains vigilance and reach. | -2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. Bloodbraid Elf clb clb/839 clb RG RG {2}{R}{G} 4 Creature - Elf Berserker 3 2 U creature Haste | Cascade Consuming Aberration clb clb/840 clb UB UB {3}{U}{B} 5 Creature - Horror * * R creature Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. | Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. Despark clb clb/841 clb WB WB {W}{B} 2 Instant U instant Exile target permanent with mana value 4 or greater. Drown in the Loch clb clb/842 clb UB UB {U}{B} 2 Instant U instant Choose one - | - Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. | - Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. Escape to the Wilds clb clb/843 clb RG RG {3}{R}{G} 5 Sorcery R sorcery Reveal top five cards/vp1at5 Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. | You may play an additional land this turn. Extract from Darkness clb clb/844 clb UB UB {3}{U}{B} 5 Sorcery U sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. Felisa, Fang of Silverquill clb clb/845 clb WB WB {2}{W}{B} 4 Legendary Creature - Vampire Wizard 3 2 M creature yInitialize/ch Create Inkling/spawn [clb] Inkling (WB 2/1 Flying) Create 5 Inklings/spawnx5 [clb] Inkling (WB 2/1 Flying) Create 10 Inklings/spawnx10 [clb] Inkling (WB 2/1 Flying) Flying | Mentor | Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. Firja's Retribution clb clb/846 clb WB WB {1}{W}{W}{B} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Angel Warrior/spawn [clb] Angel Warrior (W 4/4 Flying, Vigilance) I - Create a 4/4 white Angel Warrior creature token with flying and vigilance. | II - Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." | III - Angels you control gain double strike until end of turn. Grumgully, the Generous clb clb/847 clb RG RG {1}{R}{G} 3 Legendary Creature - Goblin Shaman 3 3 U creature Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. High Priest of Penance clb clb/848 clb WB WB {W}{B} 2 Creature - Human Cleric 1 1 R creature Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. Memory Plunder clb clb/849 clb UB UB {U/B}{U/B}{U/B}{U/B} 4 Instant R instant You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. Nemesis of Reason clb clb/850 clb UB UB {3}{U}{B} 5 Creature - Leviathan Horror 3 7 R creature Whenever Nemesis of Reason attacks, defending player mills ten cards. Niv-Mizzet, Parun clb clb/851 clb UR UR {U}{U}{U}{R}{R}{R} 6 Legendary Creature - Dragon Wizard 5 5 R creature /ch This spell can't be countered. | Flying | Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. | Whenever a player casts an instant or sorcery spell, you draw a card. Sprite Dragon clb clb/852 clb UR UR {U}{R} 2 Creature - Faerie Dragon 1 1 U creature /ch Flying, haste | Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. Xenagos, the Reveler clb clb/853 clb RG RG {2}{R}{G} 4 Legendary Planeswalker - Xenagos 3 M planeswalker yInitialize/ccblue=3 Reveal top seven cards/vp1at7 Create Satyr/spawn [clb] Satyr (RG 2/2 Haste) +1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. | 0: Create a 2/2 red and green Satyr creature token with haste. | -6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Bloodthirsty Blade clb clb/854 clb {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0 and is goaded. | {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. Chaos Wand clb clb/855 clb {3} 3 Artifact R artifact {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. Dimir Keyrune clb clb/856 clb UB {3} 3 Artifact U artifact {T}: Add {U} or {B}. | {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. Dimir Signet clb clb/857 clb UB {2} 2 Artifact C artifact {1}, {T}: Add {U}{B}. Dragon's Hoard clb clb/858 clb {3} 3 Artifact R artifact Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. | {T}, Remove a gold counter from Dragon's Hoard: Draw a card. | {T}: Add one mana of any color. Everflowing Chalice clb clb/859 clb {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Fellwar Stone clb clb/860 clb {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Hedron Archive clb clb/861 clb {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Herald's Horn clb clb/862 clb {3} 3 Artifact U artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Izzet Signet clb clb/863 clb UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}. Lightning Greaves clb clb/864 clb {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Maskwood Nexus clb clb/865 clb {4} 4 Artifact R artifact Create Shapeshifter/spawn [clb] Shapeshifter (U 2/2 Changeling) Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. Mindcrank clb clb/866 clb {2} 2 Artifact U artifact Whenever an opponent loses life, that player mills that many cards. Orzhov Signet clb clb/867 clb WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}. Phyrexian Revoker clb clb/868 clb {2} 2 Artifact Creature - Phyrexian Horror 2 1 R creature As Phyrexian Revoker enters the battlefield, choose a nonland card name. | Activated abilities of sources with the chosen name can't be activated. Psychosis Crawler clb clb/869 clb {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life. Skullclamp clb clb/870 clb {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sol Ring clb clb/871 clb {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum clb clb/872 clb {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Spellskite clb clb/873 clb U {2} 2 Artifact Creature - Phyrexian Horror 0 4 R creature {U/P}: Change a target of target spell or ability to Spellskite. Steel Hellkite clb clb/874 clb {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Stuffy Doll clb clb/875 clb {5} 5 Artifact Creature - Construct 0 1 R creature Indestructible | As Stuffy Doll enters the battlefield, choose a player. | Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. | {T}: Stuffy Doll deals 1 damage to itself. Talisman of Creativity clb clb/876 clb UR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Talisman of Dominance clb clb/877 clb UB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Talisman of Hierarchy clb clb/878 clb WB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Thought Vessel clb clb/879 clb {2} 2 Artifact U artifact You have no maximum hand size. | {T}: Add {C}. Ash Barrens clb clb/880 clb 0 Land U land {T}: Add {C}. | Basic landcycling {1} Blighted Woodland clb clb/881 clb G 0 Land U land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bojuka Bog clb clb/882 clb B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Castle Embereth clb clb/883 clb R 0 Land R land /cr90 Castle Embereth enters the battlefield tapped unless you control a Mountain. | {T}: Add {R}. | {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. Castle Locthwain clb clb/884 clb B 0 Land R land /cr90 Castle Locthwain enters the battlefield tapped unless you control a Swamp. | {T}: Add {B}. | {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. Castle Vantress clb clb/885 clb U 0 Land R land yInitialize/cr90 Scry 2/vp1pt2 Castle Vantress enters the battlefield tapped unless you control an Island. | {T}: Add {U}. | {2}{U}{U}, {T}: Scry 2. Choked Estuary clb clb/886 clb UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Cinder Glade clb clb/887 clb RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Creeping Tar Pit clb clb/888 clb UB 0 Land R land /cr90 Creeping Tar Pit enters the battlefield tapped. | {T}: Add {U} or {B}. | {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. Darkwater Catacombs clb clb/889 clb UB 0 Land R land {1}, {T}: Add {U}{B}. Desolate Lighthouse clb clb/890 clb UR 0 Land R land {T}: Add {C}. | {1}{U}{R}, {T}: Draw a card, then discard a card. Dimir Aqueduct clb clb/891 clb UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Drownyard Temple clb clb/892 clb 0 Land R land {T}: Add {C}. | {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. Exotic Orchard clb clb/893 clb 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Game Trail clb clb/894 clb RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}. Gruul Turf clb clb/895 clb RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Highland Forest clb clb/896 clb RG 0 Snow Land - Mountain Forest C land /cr90 Highland Forest enters the battlefield tapped. Izzet Boilerworks clb clb/897 clb UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Kessig Wolf Run clb clb/898 clb RG 0 Land R land {T}: Add {C}. | {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. Kher Keep clb clb/899 clb R 0 Legendary Land R land Create Kobolds of Kher Keep/spawn [clb] Kobolds of Kher Keep (R 0/1) {T}: Add {C}. | {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Mortuary Mire clb clb/900 clb B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}. Mossfire Valley clb clb/901 clb RG 0 Land R land {1}, {T}: Add {R}{G}. Mosswort Bridge clb clb/902 clb G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Mutavault clb clb/903 clb 0 Land R land {T}: Add {C}. | {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. Myriad Landscape clb clb/904 clb 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Nephalia Drownyard clb clb/905 clb UB 0 Land R land {T}: Add {C}. | {1}{U}{B}, {T}: Target player mills three cards. Orzhov Basilica clb clb/906 clb WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Path of Ancestry clb clb/907 clb 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Port of Karfell clb clb/908 clb UB 0 Land U land /cr90 Port of Karfell enters the battlefield tapped. | {T}: Add {U}. | {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. Prismari Campus clb clb/909 clb UR 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Prismari Campus enters the battlefield tapped. | {T}: Add {U} or {R}. | {4}, {T}: Scry 1. Raging Ravine clb clb/910 clb RG 0 Land R land /cr90 Raging Ravine enters the battlefield tapped. | {T}: Add {R} or {G}. | {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Reliquary Tower clb clb/911 clb 0 Land U land You have no maximum hand size. | {T}: Add {C}. River of Tears clb clb/912 clb UB 0 Land R land {T}: Add {U}. If you played a land this turn, add {B} instead. Rogue's Passage clb clb/913 clb 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Shambling Vent clb clb/914 clb WB 0 Land R land /cr90 Shambling Vent enters the battlefield tapped. | {T}: Add {W} or {B}. | {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. Snowfield Sinkhole clb clb/915 clb WB 0 Snow Land - Plains Swamp C land /cr90 Snowfield Sinkhole enters the battlefield tapped. Spinerock Knoll clb clb/916 clb R 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Spinerock Knoll enters the battlefield tapped. | {T}: Add {R}. | {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Starlit Sanctum clb clb/917 clb WB 0 Land U land {T}: Add {C}. | {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. | {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. Sunken Hollow clb clb/918 clb UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Tainted Field clb clb/919 clb WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp. Tainted Isle clb clb/920 clb UB 0 Land U land {T}: Add {C}. | {T}: Add {U} or {B}. Activate only if you control a Swamp. Temple of Abandon clb clb/921 clb RG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Abandon enters the battlefield tapped. | When Temple of Abandon enters the battlefield, scry 1. | {T}: Add {R} or {G}. Temple of Deceit clb clb/922 clb UB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Deceit enters the battlefield tapped. | When Temple of Deceit enters the battlefield, scry 1. | {T}: Add {U} or {B}. Temple of Epiphany clb clb/923 clb UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}. Temple of Silence clb clb/924 clb WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Temple of the False God clb clb/925 clb 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terrain Generator clb clb/926 clb 0 Land U land {T}: Add {C}. | {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. Vault of the Archangel clb clb/927 clb WB 0 Land R land {T}: Add {C}. | {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Wandering Fumarole clb clb/928 clb UR 0 Land R land /cr90 Wandering Fumarole enters the battlefield tapped. | {T}: Add {U} or {R}. | {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. War Room clb clb/929 clb 0 Land R land {T}: Add {C}. | {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Windbrisk Heights clb clb/930 clb W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. [clb] Goat (W 0/1) clb tclb/1 tclb W 0 Token Creature - Goat 0 1 T [clb] Knight (W 2/2) clb tclb/2 tclb W 0 Token Creature - Knight 2 2 T [clb] Pegasus (W 1/1 Flying) clb tclb/3 tclb W 0 Token Creature - Pegasus 1 1 T /ch Flying [clb] Rabbit (W 1/1) clb tclb/4 tclb W 0 Token Creature - Rabbit 1 1 T [clb] Soldier (W 1/1) clb tclb/5 tclb W 0 Token Creature - Soldier 1 1 T [clb] Faerie Dragon (U 1/1 Flying) clb tclb/6 tclb U 0 Token Creature - Faerie Dragon 1 1 T /ch Flying [clb] Demon (B 3/3) clb tclb/7 tclb B 0 Token Creature - Demon 3 3 T [clb] Skeleton (B 4/1 Menace) clb tclb/8 tclb B 0 Token Creature - Skeleton 4 1 T Menace [clb] Boo (R 1/1 Trample, Haste) clb tclb/9 tclb R 0 Token Legendary Creature - Hamster 1 1 T Trample, haste [clb] Devil (R 1/1) clb tclb/10 tclb R 0 Token Creature - Devil 1 1 T When this creature dies, it deals 1 damage to any target. [clb] Dragon (R 4/4 Flying) clb tclb/11 tclb R 0 Token Creature - Dragon 4 4 T /ch Flying [clb] Boar (G 2/2) clb tclb/12 tclb G 0 Token Creature - Boar 2 2 T [clb] Ox (G 4/4) clb tclb/13 tclb G 0 Token Creature - Ox 4 4 T [clb] Saproling (G 1/1) clb tclb/14 tclb G 0 Token Creature - Saproling 1 1 T [clb] Squirrel (G 1/1) clb tclb/15 tclb G 0 Token Creature - Squirrel 1 1 T [clb] Construct (1/1) clb tclb/16 tclb 0 Token Artifact Creature - Construct 1 1 T [clb] Treasure clb tclb/17 tclb 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color. [clb] Volo's Journal clb tclb/18 tclb 0 Token Legendary Artifact T Hexproof | Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact. [clb] Copy clb tclb/19 tclb 0 Token T [clb] The Initiative clb tclb/20a tclb 0 Token T Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative. | Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. // Undercity [Dungeon - Undercity] You can't enter this dungeon unless you "venture into Undercity." | Secret Entrance - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | Forge - Put two +1/+1 counters on target creature. | Lost Well - Scry 2. | Trap! - Target player loses 5 life. | Arena - Goad target creature. | Stash - Create a Treasure token. | Archives - Draw a card. | Catacombs - Create a 4/1 black Skeleton creature token with menace. | Throne of the Dead Three - Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle. [clb] Undercity clb tclb/20b tclb 0 Token Dungeon - Undercity C Scry 2/vp1pt2 Reveal top ten cards/vp1at10 Create Treasure/spawn [clb] Treasure Create Skeleton/spawn [clb] Skeleton (B 4/1 Menace) You can't enter this dungeon unless you "venture into Undercity." | Secret Entrance - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | Forge - Put two +1/+1 counters on target creature. | Lost Well - Scry 2. | Trap! - Target player loses 5 life. | Arena - Goad target creature. | Stash - Create a Treasure token. | Archives - Draw a card. | Catacombs - Create a 4/1 black Skeleton creature token with menace. | Throne of the Dead Three - Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle. [clb] Eldrazi Horror (3/2) clb tclb/21 tclb 0 Token Creature - Eldrazi Horror 3 2 T [clb] Shapeshifter (1/1 Changeling) clb tclb/22 tclb 0 Token Creature - Shapeshifter 1 1 T Changeling [clb] Shapeshifter (2/2 Changeling) clb tclb/23 tclb 0 Token Creature - Shapeshifter 2 2 T Changeling [clb] Shapeshifter (3/2 Changeling) clb tclb/24 tclb 0 Token Creature - Shapeshifter 3 2 T Changeling [clb] Angel Warrior (W 4/4 Flying, Vigilance) clb tclb/25 tclb W 0 Token Creature - Angel Warrior 4 4 T /ch Flying, vigilance [clb] Human (W 1/1) clb tclb/26 tclb W 0 Token Creature - Human 1 1 T [clb] Kor Warrior (W 1/1) clb tclb/27 tclb W 0 Token Creature - Kor Warrior 1 1 T [clb] Shapeshifter (U 2/2 Changeling) clb tclb/28 tclb U 0 Token Creature - Shapeshifter 2 2 T Changeling [clb] Squid (U 1/1 Islandwalk) clb tclb/29 tclb U 0 Token Creature - Squid 1 1 T Islandwalk [clb] Wizard (U 1/1) clb tclb/30 tclb U 0 Token Creature - Wizard 1 1 T {1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}. [clb] Horror (B 1/1) clb tclb/31 tclb B 0 Token Creature - Horror 1 1 T [clb] Warrior (B 2/1) clb tclb/32 tclb B 0 Token Creature - Warrior 2 1 T [clb] Dragon (R 5/5 Flying) clb tclb/33 tclb R 0 Token Creature - Dragon 5 5 T /ch Flying [clb] Goblin (R 1/1) clb tclb/34 tclb R 0 Token Creature - Goblin 1 1 T Creatures you control attack each combat if able. [clb] Kobolds of Kher Keep (R 0/1) clb tclb/35 tclb R 0 Token Creature - Kobold 0 1 T [clb] Ogre (R 3/3) clb tclb/36 tclb R 0 Token Creature - Ogre 3 3 T [clb] Pirate (R 1/1) clb tclb/37 tclb R 0 Token Creature - Pirate 1 1 T This creature can't block. | Creatures you control attack each combat if able. [clb] Beast (G 3/3) clb tclb/38 tclb G 0 Token Creature - Beast 3 3 T [clb] Centaur (G 3/3 Protection from Black) clb tclb/39 tclb G 0 Token Creature - Centaur 3 3 T Protection from black [clb] Insect (G 1/1 Flying, Deathtouch) clb tclb/40 tclb G 0 Token Creature - Insect 1 1 T /ch Flying, deathtouch [clb] Phyrexian Beast (G 4/4) clb tclb/41 tclb G 0 Token Creature - Phyrexian Beast 4 4 T [clb] Spider (G 1/2 Reach) clb tclb/42 tclb G 0 Token Creature - Spider 1 2 T Reach [clb] Wolf (G 2/2) clb tclb/43 tclb G 0 Token Creature - Wolf 2 2 T [clb] Wurm (G 5/5) clb tclb/44 tclb G 0 Token Creature - Wurm 5 5 T [clb] Inkling (WB 2/1 Flying) clb tclb/45 tclb WB 0 Token Creature - Inkling 2 1 T /ch Flying [clb] Satyr (RG 2/2 Haste) clb tclb/46 tclb RG 0 Token Creature - Satyr 2 2 T Haste [clb] Clue clb tclb/47 tclb 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [clb] Gold clb tclb/48 tclb 0 Token Artifact - Gold T Sacrifice this artifact: Add one mana of any color. [clb] Rowan Kenrith Emblem clb tclb/49 tclb 0 Token Emblem T Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. [clb] Will Kenrith Emblem clb tclb/50 tclb 0 Token Emblem T Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Elminster 1clb clb/362 clb WU WU {3}{W}{U} 5 Legendary Planeswalker - Elminster 5 M planeswalker yInitialize/ccblue=5 Scry 2/vp1pt2 Reveal top card/vp1at1 Create Faerie Dragon/spawn [clb] Faerie Dragon (U 1/1 Flying) Create 5 Faerie Dragons/spawnx5 [clb] Faerie Dragon (U 1/1 Flying) Create 10 Faerie Dragons/spawnx10 [clb] Faerie Dragon (U 1/1 Flying) Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. | +2: Draw a card, then scry 2. | -3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. | Elminster can be your commander. Minsc & Boo, Timeless Heroes 1clb clb/363 clb RG RG {2}{R}{G} 4 Legendary Planeswalker - Minsc 3 M planeswalker yInitialize/ccblue=3 Create Boo/spawn [clb] Boo (R 1/1 Trample, Haste) When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. | +1: Put three +1/+1 counters on up to one target creature with trample or haste. | -2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. | Minsc & Boo, Timeless Heroes can be your commander. Tasha, the Witch Queen 1clb clb/364 clb UB UB {3}{U}{B} 5 Legendary Planeswalker - Tasha 4 M planeswalker yInitialize/ccblue=4 Create Demon/spawn [clb] Demon (B 3/3) Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. | +1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. | -3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. | Tasha, the Witch Queen can be your commander. Ancient Gold Dragon 1clb clb/365 clb W W {5}{W}{W} 7 Creature - Elder Dragon 7 10 M creature yInitialize/ch Roll 1d20/rolld20 1 Create Faerie Dragon/spawn [clb] Faerie Dragon (U 1/1 Flying) Create 5 Faerie Dragons/spawnx5 [clb] Faerie Dragon (U 1/1 Flying) Create 10 Faerie Dragons/spawnx10 [clb] Faerie Dragon (U 1/1 Flying) Flying | Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. Ancient Silver Dragon 1clb clb/366 clb U U {6}{U}{U} 8 Creature - Elder Dragon 8 8 M creature yInitialize/ch Roll 1d20/rolld20 1 Flying | Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. Ancient Brass Dragon 1clb clb/367 clb B B {5}{B}{B} 7 Creature - Elder Dragon 7 6 M creature yInitialize/ch Roll 1d20/rolld20 1 Flying | Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. Ancient Copper Dragon 1clb clb/368 clb R R {4}{R}{R} 6 Creature - Elder Dragon 6 5 M creature yInitialize/ch Roll 1d20/rolld20 1 Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure Flying | Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. Ancient Bronze Dragon 1clb clb/369 clb G G {5}{G}{G} 7 Creature - Elder Dragon 7 7 M creature yInitialize/ch Roll 1d20/rolld20 1 Flying | Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. Battle Angels of Tyr 1clb clb/370 clb W W {2}{W}{W} 4 Creature - Angel Knight 4 4 M creature yInitialize/ch Create Treasure/spawn [clb] Treasure Create Battle Angels of Tyr Copy/spawn [lackey] Battle Angels of Tyr (Copy) Create 2 Battle Angels of Tyr Copies/spawnx2 [lackey] Battle Angels of Tyr (Copy) Create 3 Battle Angels of Tyr Copies/spawnx3 [lackey] Battle Angels of Tyr (Copy) Flying, myriad | Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. Legion Loyalty 1clb clb/371 clb W W {6}{W}{W} 8 Enchantment M enchantment Creatures you control have myriad. Bramble Sovereign 1clb clb/372 clb G G {2}{G}{G} 4 Creature - Dryad 4 4 M creature Create Copy/spawn [clb] Copy Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. Nautiloid Ship 1clb clb/373 clb {4} 4 Artifact - Vehicle 5 5 M artifact /ch Flying | When Nautiloid Ship enters the battlefield, exile target player's graveyard. | Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. | Crew 3 Vexing Puzzlebox 1clb clb/374 clb {3} 3 Artifact M artifact Roll 1d20/rolld20 1 Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. | {T}: Add one mana of any color. Roll a d20. | {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. Abdel Adrian, Gorion's Ward 2clb clb/temp_471 clb W W {4}{W} 5 Legendary Creature - Human Warrior 4 4 U creature Create Soldier/spawn [clb] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [clb] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [clb] Soldier (W 1/1) When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. | Choose a Background Ellyn Harbreeze, Busybody 2clb clb/temp_472 clb W W {3}{W} 4 Legendary Creature - Human Peasant 2 4 U creature {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | Choose a Background Far Traveler 2clb clb/temp_473 clb W W {2}{W} 3 Legendary Enchantment - Background U enchantment Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." Flaming Fist 2clb clb/temp_474 clb W W {2}{W} 3 Legendary Enchantment - Background C enchantment Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." Inspiring Leader 2clb clb/temp_475 clb W W {2}{W} 3 Legendary Enchantment - Background U enchantment Commander creatures you own have "Creature tokens you control get +2/+2." Lae'zel, Vlaakith's Champion 2clb clb/temp_476 clb W W {2}{W} 3 Legendary Creature - Gith Warrior 3 3 R creature If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. | Choose a Background Lulu, Loyal Hollyphant 2clb clb/temp_477 clb W W {3}{W} 4 Legendary Creature - Elephant Angel 3 2 U creature /ch Flying | At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. | Choose a Background Noble Heritage 2clb clb/temp_478 clb W W {1}{W} 2 Legendary Enchantment - Background R enchantment Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." Rasaad yn Bashir 2clb clb/temp_479 clb W W {2}{W} 3 Legendary Creature - Human Monk 0 3 U creature Each creature you control assigns combat damage equal to its toughness rather than its power. | Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. | Choose a Background Veteran Soldier 2clb clb/temp_480 clb W W {1}{W} 2 Legendary Enchantment - Background U enchantment Create Soldier/spawn [clb] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [clb] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [clb] Soldier (W 1/1) Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent." Alora, Merry Thief 2clb clb/temp_481 clb U U {2}{U} 3 Legendary Creature - Halfling Rogue 3 2 U creature Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. | Choose a Background Candlekeep Sage 2clb clb/temp_482 clb U U {2}{U} 3 Legendary Enchantment - Background C enchantment Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." Dungeon Delver 2clb clb/temp_483 clb U U {1}{U} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." Feywild Visitor 2clb clb/temp_484 clb U U {2}{U} 3 Legendary Enchantment - Background U enchantment Create Faerie Dragon/spawn [clb] Faerie Dragon (U 1/1 Flying) Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." Gale, Waterdeep Prodigy 2clb clb/temp_485 clb U U {2}{U} 3 Legendary Creature - Human Wizard 1 3 R creature Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. | Choose a Background Imoen, Mystic Trickster 2clb clb/temp_486 clb U U {2}{U} 3 Legendary Creature - Human Rogue Wizard 2 3 U creature Ward {2} | At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. | Choose a Background Renari, Merchant of Marvels 2clb clb/temp_487 clb U U {3}{U} 4 Legendary Creature - Dragon Artificer 2 4 U creature You may cast Dragon spells and artifact spells as though they had flash. | Choose a Background Shameless Charlatan 2clb clb/temp_488 clb U U {1}{U} 2 Legendary Enchantment - Background R enchantment Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." Sword Coast Sailor 2clb clb/temp_489 clb U U {1}{U} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." Vhal, Candlekeep Researcher 2clb clb/temp_490 clb U U {3}{U} 4 Legendary Creature - Human Wizard 2 3 U creature Vigilance | {T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. | Choose a Background Volo, Itinerant Scholar 2clb clb/temp_491 clb U U {2}{U} 3 Legendary Creature - Human Wizard 2 3 M creature When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." | {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. | Choose a Background Agent of the Iron Throne 2clb clb/temp_492 clb B B {2}{B} 3 Legendary Enchantment - Background U enchantment Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." Agent of the Shadow Thieves 2clb clb/temp_493 clb B B {1}{B} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." Criminal Past 2clb clb/temp_494 clb B B {2}{B} 3 Legendary Enchantment - Background U enchantment Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." Cultist of the Absolute 2clb clb/temp_495 clb B B {B} 1 Legendary Enchantment - Background R enchantment Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward-Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." Safana, Calimport Cutthroat 2clb clb/temp_496 clb B B {2}{B} 3 Legendary Creature - Human Rogue 3 2 U creature Create Treasure/spawn [clb] Treasure Create 3 Treasures/spawnx3 [clb] Treasure Menace | At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. | Choose a Background Sarevok, Deathbringer 2clb clb/temp_497 clb B B {3}{B} 4 Legendary Creature - Human Knight 3 4 U creature At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. | Choose a Background Scion of Halaster 2clb clb/temp_498 clb B B {1}{B} 2 Legendary Enchantment - Background C enchantment Look at top two cards/vp1pt2 Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." Shadowheart, Dark Justiciar 2clb clb/temp_499 clb B B {3}{B} 4 Legendary Creature - Human Elf Cleric 3 4 R creature {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. | Choose a Background Sivriss, Nightmare Speaker 2clb clb/temp_500 clb B B {3}{B} 4 Legendary Creature - Snake Cleric Warlock 3 3 U creature {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. | Choose a Background Viconia, Drow Apostate 2clb clb/temp_501 clb B B {2}{B} 3 Legendary Creature - Elf Cleric 2 3 U creature At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. | Choose a Background Amber Gristle O'Maul 2clb clb/temp_502 clb R R {3}{R} 4 Legendary Creature - Dwarf Cleric 3 3 U creature Haste | Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. | Choose a Background Dragon Cultist 2clb clb/temp_503 clb R R {4}{R} 5 Legendary Enchantment - Background U enchantment Create Dragon/spawn [clb] Dragon (R 4/4 Flying) Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." Ganax, Astral Hunter 2clb clb/temp_504 clb R R {4}{R} 5 Legendary Creature - Dragon 3 4 U creature yInitialize/ch Create Treasure/spawn [clb] Treasure Flying | Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. | Choose a Background Guild Artisan 2clb clb/temp_505 clb R R {1}{R} 2 Legendary Enchantment - Background U enchantment Create 2 Treasures/spawnx2 [clb] Treasure Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." Gut, True Soul Zealot 2clb clb/temp_506 clb R R {2}{R} 3 Legendary Creature - Goblin Shaman 2 2 U creature Create Skeleton/spawn [clb] Skeleton (B 4/1 Menace) Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. | Choose a Background Karlach, Fury of Avernus 2clb clb/temp_507 clb R R {4}{R} 5 Legendary Creature - Tiefling Barbarian 5 4 M creature Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. | Choose a Background Livaan, Cultist of Tiamat 2clb clb/temp_508 clb R R {2}{R} 3 Legendary Creature - Dragon Shaman 1 3 U creature Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. | Choose a Background Popular Entertainer 2clb clb/temp_509 clb R R {1}{R} 2 Legendary Enchantment - Background R enchantment Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." Street Urchin 2clb clb/temp_510 clb R R {1}{R} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." Tavern Brawler 2clb clb/temp_511 clb R R {2}{R} 3 Legendary Enchantment - Background C enchantment Reveal top card/vp1at1 Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." Wyll, Blade of Frontiers 2clb clb/temp_512 clb R R {1}{R} 2 Legendary Creature - Human Warlock 1 1 R creature If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. | Choose a Background Acolyte of Bahamut 2clb clb/temp_513 clb G G {1}{G} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." Cloakwood Hermit 2clb clb/temp_514 clb G G {2}{G} 3 Legendary Enchantment - Background U enchantment Create 2 Squirrels/spawnx2 [clb] Squirrel (G 1/1) Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." Erinis, Gloom Stalker 2clb clb/temp_515 clb G G {2}{G} 3 Legendary Creature - Halfling Ranger 3 3 U creature Deathtouch | Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. | Choose a Background Halsin, Emerald Archdruid 2clb clb/temp_516 clb G G {3}{G} 4 Legendary Creature - Elf Druid 2 4 U creature {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. | Choose a Background Hardy Outlander 2clb clb/temp_517 clb G G {1}{G} 2 Legendary Enchantment - Background U enchantment Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." Jaheira, Friend of the Forest 2clb clb/temp_518 clb G G {2}{G} 3 Legendary Creature - Human Elf Druid 2 3 R creature Tokens you control have "{T}: Add {G}." | Choose a Background Master Chef 2clb clb/temp_519 clb G G {2}{G} 3 Legendary Enchantment - Background C enchantment Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them." Raised by Giants 2clb clb/temp_520 clb G G {5}{G} 6 Legendary Enchantment - Background R enchantment Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. Skanos Dragonheart 2clb clb/temp_521 clb G G {4}{G} 5 Legendary Creature - Dragon Ranger 4 4 U creature Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. | Choose a Background Wilson, Refined Grizzly 2clb clb/temp_522 clb G G {1}{G} 2 Legendary Creature - Bear Warrior 2 2 U creature This spell can't be countered. | Vigilance, reach, trample | Ward {2} | Choose a Background Alaundo the Seer 2clb clb/temp_523 clb GU GU {2}{G}{U} 4 Legendary Creature - Human Shaman 3 5 R creature {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. Astarion, the Decadent 2clb clb/temp_524 clb WB WB {4}{W}{B} 6 Legendary Creature - Vampire Elf Rogue 4 4 R creature Deathtouch, lifelink | At the beginning of your end step, choose one - | - Feed - Target opponent loses life equal to the amount of life they lost this turn. | - Friends - You gain life equal to the amount of life you gained this turn. Baba Lysaga, Night Witch 2clb clb/temp_525 clb BG BG {1}{B}{G} 3 Legendary Creature - Human Warlock 3 3 R creature {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. Bane, Lord of Darkness 2clb clb/temp_526 clb WUB WUB {1}{W}{U}{B} 4 Legendary Creature - God 5 2 R creature As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. | Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. Bhaal, Lord of Murder 2clb clb/temp_527 clb BRG BRG {2}{B}{R}{G} 5 Legendary Creature - God 4 4 R creature As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. | Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. Cadira, Caller of the Small 2clb clb/temp_528 clb GW GW {1}{G}{W} 3 Legendary Creature - Orc Ranger 3 3 U creature Create Rabbit/spawn [clb] Rabbit (W 1/1) Create 5 Rabbits/spawnx5 [clb] Rabbit (W 1/1) Create 10 Rabbits/spawnx10 [clb] Rabbit (W 1/1) Trample | Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. Commander Liara Portyr 2clb clb/temp_529 clb RW RW {3}{R}{W} 5 Legendary Creature - Human Soldier 5 3 U creature Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. The Council of Four 2clb clb/temp_530 clb WU WU {3}{W}{U} 5 Legendary Creature - Human Noble 0 8 R creature Create Knight/spawn [clb] Knight (W 2/2) Whenever a player draws their second card during their turn, you draw a card. | Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. Duke Ulder Ravengard 2clb clb/temp_531 clb RW RW {4}{R}{W} 6 Legendary Creature - Human Noble Soldier 5 5 R creature At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. Dynaheir, Invoker Adept 2clb clb/temp_532 clb URW URW {1}{U}{R}{W} 4 Legendary Creature - Human Wizard 4 4 R creature Haste | You may activate abilities of other creatures you control as though those creatures had haste. | {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. Gluntch, the Bestower 2clb clb/temp_533 clb GW GW {1}{G}{W} 3 Legendary Creature - Jellyfish 0 5 R creature yInitialize/ch Create 2 Treasures/spawnx2 [clb] Treasure Flying | At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. Gorion, Wise Mentor 2clb clb/temp_534 clb GWU GWU {G}{W}{U} 3 Legendary Creature - Human Wizard 3 4 R creature Vigilance | Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. Jan Jansen, Chaos Crafter 2clb clb/temp_535 clb RWB RWB {R}{W}{B} 3 Legendary Creature - Gnome Artificer 3 3 R creature Create 2 Treasures/spawnx2 [clb] Treasure Create 2 Constructs/spawnx2 [clb] Construct (1/1) Haste | {T}, Sacrifice an artifact creature: Create two Treasure tokens. | {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. Jon Irenicus, Shattered One 2clb clb/temp_536 clb UB UB {2}{U}{B} 4 Legendary Creature - Elf Wizard 3 3 R creature At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." | Whenever a creature you own but don't control attacks, you draw a card. Kagha, Shadow Archdruid 2clb clb/temp_537 clb BG BG {2}{B}{G} 4 Legendary Creature - Elf Druid 1 4 U creature Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. | Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. Korlessa, Scale Singer 2clb clb/temp_538 clb GU GU {G}{U} 2 Legendary Creature - Dragon Bard 1 4 U creature Look at top card/vp1pt1 You may look at the top card of your library any time. | You may cast Dragon spells from the top of your library. Lozhan, Dragons' Legacy 2clb clb/temp_539 clb UR UR {3}{U}{R} 5 Legendary Creature - Dragon Shaman 4 2 U creature /ch Flying | Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. Mahadi, Emporium Master 2clb clb/temp_540 clb BR BR {1}{B}{R} 3 Legendary Creature - Devil 3 3 U creature Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure At the beginning of your end step, create a Treasure token for each creature that died this turn. Mazzy, Truesword Paladin 2clb clb/temp_541 clb RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Halfling Knight 3 4 R creature Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. | Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. Miirym, Sentinel Wyrm 2clb clb/temp_542 clb GUR GUR {3}{G}{U}{R} 6 Legendary Creature - Dragon Spirit 6 6 R creature yInitialize/ch Create Copy/spawn [clb] Copy Flying, ward {2} | Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. Minthara, Merciless Soul 2clb clb/temp_543 clb WB WB {2}{W}{B} 4 Legendary Creature - Elf Cleric 2 2 U creature Create Experience Counter/spawn [c15] Experience Ward {X}, where X is the number of experience counters you have. | At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. | Creatures you control get +1/+0 for each experience counter you have. Myrkul, Lord of Bones 2clb clb/temp_544 clb WBG WBG {4}{W}{B}{G} 7 Legendary Creature - God 7 5 R creature Create Copy/spawn [clb] Copy As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. | Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. Neera, Wild Mage 2clb clb/temp_545 clb UR UR {4}{U}{R} 6 Legendary Creature - Human Elf Shaman 2 7 R creature Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. Nine-Fingers Keene 2clb clb/temp_546 clb BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Human Rogue 4 4 R creature Look at top nine cards/vp1pt9 Menace | Ward-Pay 9 life. | Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. Oji, the Exquisite Blade 2clb clb/temp_547 clb WU WU {2}{W}{U} 4 Legendary Creature - Human Monk 2 3 U creature Scry 2/vp1pt2 When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. | Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. Raggadragga, Goreguts Boss 2clb clb/temp_548 clb RG RG {2}{R}{G} 4 Legendary Creature - Human Boar 4 4 R creature Each creature you control with a mana ability gets +2/+2. | Whenever a creature you control with a mana ability attacks, untap it. | Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. Raphael, Fiendish Savior 2clb clb/temp_549 clb BR BR {3}{B}{R} 5 Legendary Creature - Devil Noble 4 4 R creature yInitialize/ch Create Devil/spawn [clb] Devil (R 1/1) Flying | Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. | At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Rilsa Rael, Kingpin 2clb clb/temp_550 clb UB UB {3}{U}{B} 5 Legendary Creature - Human Rogue 2 5 U creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Deathtouch | When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. | Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. Thrakkus the Butcher 2clb clb/temp_551 clb RG RG {3}{R}{G} 5 Legendary Creature - Dragon Peasant 3 4 U creature Trample | Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. Zevlor, Elturel Exile 2clb clb/temp_552 clb UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Tiefling Warrior 4 2 R creature Haste | {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. Captain N'ghathrod 2clb clb/931 clb UB UB {3}{U}{B} 5 Legendary Creature - Horror Pirate 3 6 M creature Horrors you control have menace. | Whenever a Horror you control deals combat damage to a player, that player mills that many cards. | At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. Faldorn, Dread Wolf Herald 2clb clb/932 clb RG RG {1}{R}{G} 3 Legendary Creature - Human Druid 3 3 M creature Reveal top card/vp1at1 Create Wolf/spawn [clb] Wolf (G 2/2) Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. | {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. Firkraag, Cunning Instigator 2clb clb/933 clb UR UR {3}{U}{R} 5 Legendary Creature - Dragon 3 3 M creature /ch Flying, haste | Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. | Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. Nalia de'Arnise 2clb clb/934 clb WB WB {1}{W}{B} 3 Legendary Creature - Human Rogue 3 3 M creature Look at top card/vp1pt1 You may look at the top card of your library any time. | You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. | At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. Abdel Adrian, Gorion's Ward 3clb clb/375 clb W W {4}{W} 5 Legendary Creature - Human Warrior 4 4 U creature Create Soldier/spawn [clb] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [clb] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [clb] Soldier (W 1/1) When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. | Choose a Background Ancient Gold Dragon 3clb clb/376 clb W W {5}{W}{W} 7 Creature - Elder Dragon 7 10 M creature yInitialize/ch Roll 1d20/rolld20 1 Create Faerie Dragon/spawn [clb] Faerie Dragon (U 1/1 Flying) Create 5 Faerie Dragons/spawnx5 [clb] Faerie Dragon (U 1/1 Flying) Create 10 Faerie Dragons/spawnx10 [clb] Faerie Dragon (U 1/1 Flying) Flying | Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. Ellyn Harbreeze, Busybody 3clb clb/377 clb W W {3}{W} 4 Legendary Creature - Human Peasant 2 4 U creature {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | Choose a Background Lae'zel, Vlaakith's Champion 3clb clb/378 clb W W {2}{W} 3 Legendary Creature - Gith Warrior 3 3 R creature If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. | Choose a Background Lulu, Loyal Hollyphant 3clb clb/379 clb W W {3}{W} 4 Legendary Creature - Elephant Angel 3 2 U creature /ch Flying | At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. | Choose a Background Rasaad yn Bashir 3clb clb/380 clb W W {2}{W} 3 Legendary Creature - Human Monk 0 3 U creature Each creature you control assigns combat damage equal to its toughness rather than its power. | Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. | Choose a Background Alora, Merry Thief 3clb clb/381 clb U U {2}{U} 3 Legendary Creature - Halfling Rogue 3 2 U creature Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. | Choose a Background Ancient Silver Dragon 3clb clb/382 clb U U {6}{U}{U} 8 Creature - Elder Dragon 8 8 M creature yInitialize/ch Roll 1d20/rolld20 1 Flying | Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. Gale, Waterdeep Prodigy 3clb clb/383 clb U U {2}{U} 3 Legendary Creature - Human Wizard 1 3 R creature Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. | Choose a Background Goggles of Night 3clb clb/384 clb U U {1}{U} 2 Artifact - Equipment C artifact Scry 1/vp1pt1 Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. | Equip {2} Imoen, Mystic Trickster 3clb clb/385 clb U U {2}{U} 3 Legendary Creature - Human Rogue Wizard 2 3 U creature Ward {2} | At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. | Choose a Background Renari, Merchant of Marvels 3clb clb/386 clb U U {3}{U} 4 Legendary Creature - Dragon Artificer 2 4 U creature You may cast Dragon spells and artifact spells as though they had flash. | Choose a Background Vhal, Candlekeep Researcher 3clb clb/387 clb U U {3}{U} 4 Legendary Creature - Human Wizard 2 3 U creature Vigilance | {T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. | Choose a Background Volo, Itinerant Scholar 3clb clb/388 clb U U {2}{U} 3 Legendary Creature - Human Wizard 2 3 M creature When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." | {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. | Choose a Background Ancient Brass Dragon 3clb clb/389 clb B B {5}{B}{B} 7 Creature - Elder Dragon 7 6 M creature yInitialize/ch Roll 1d20/rolld20 1 Flying | Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. Safana, Calimport Cutthroat 3clb clb/390 clb B B {2}{B} 3 Legendary Creature - Human Rogue 3 2 U creature Create Treasure/spawn [clb] Treasure Create 3 Treasures/spawnx3 [clb] Treasure Menace | At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. | Choose a Background Sarevok, Deathbringer 3clb clb/391 clb B B {3}{B} 4 Legendary Creature - Human Knight 3 4 U creature At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. | Choose a Background Shadowheart, Dark Justiciar 3clb clb/392 clb B B {3}{B} 4 Legendary Creature - Human Elf Cleric 3 4 R creature {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. | Choose a Background Sivriss, Nightmare Speaker 3clb clb/393 clb B B {3}{B} 4 Legendary Creature - Snake Cleric Warlock 3 3 U creature {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. | Choose a Background Viconia, Drow Apostate 3clb clb/394 clb B B {2}{B} 3 Legendary Creature - Elf Cleric 2 3 U creature At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. | Choose a Background Amber Gristle O'Maul 3clb clb/395 clb R R {3}{R} 4 Legendary Creature - Dwarf Cleric 3 3 U creature Haste | Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. | Choose a Background Ancient Copper Dragon 3clb clb/396 clb R R {4}{R}{R} 6 Creature - Elder Dragon 6 5 M creature yInitialize/ch Roll 1d20/rolld20 1 Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure Flying | Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. Fireball 3clb clb/397 clb R R {X}{R} 1 Sorcery U sorcery This spell costs {1} more to cast for each target beyond the first. | Fireball deals X damage divided evenly, rounded down, among any number of targets. Ganax, Astral Hunter 3clb clb/398 clb R R {4}{R} 5 Legendary Creature - Dragon 3 4 U creature yInitialize/ch Create Treasure/spawn [clb] Treasure Flying | Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. | Choose a Background Gut, True Soul Zealot 3clb clb/399 clb R R {2}{R} 3 Legendary Creature - Goblin Shaman 2 2 U creature Create Skeleton/spawn [clb] Skeleton (B 4/1 Menace) Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. | Choose a Background Karlach, Fury of Avernus 3clb clb/400 clb R R {4}{R} 5 Legendary Creature - Tiefling Barbarian 5 4 M creature Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. | Choose a Background Lightning Bolt 3clb clb/401 clb R R {R} 1 Instant C instant Lightning Bolt deals 3 damage to any target. Livaan, Cultist of Tiamat 3clb clb/402 clb R R {2}{R} 3 Legendary Creature - Dragon Shaman 1 3 U creature Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. | Choose a Background Nemesis Phoenix 3clb clb/403 clb R R {3}{R}{R} 5 Creature - Phoenix 4 2 U creature /ch Flying | {2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. Taunting Kobold 3clb clb/404 clb R R {R} 1 Creature - Kobold 0 1 U creature Haste | Whenever Taunting Kobold attacks, goad target creature an opponent controls. Wyll, Blade of Frontiers 3clb clb/405 clb R R {1}{R} 2 Legendary Creature - Human Warlock 1 1 R creature If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. | Choose a Background Ancient Bronze Dragon 3clb clb/406 clb G G {5}{G}{G} 7 Creature - Elder Dragon 7 7 M creature yInitialize/ch Roll 1d20/rolld20 1 Flying | Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. Erinis, Gloom Stalker 3clb clb/407 clb G G {2}{G} 3 Legendary Creature - Halfling Ranger 3 3 U creature Deathtouch | Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. | Choose a Background Halsin, Emerald Archdruid 3clb clb/408 clb G G {3}{G} 4 Legendary Creature - Elf Druid 2 4 U creature {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. | Choose a Background Jaheira, Friend of the Forest 3clb clb/409 clb G G {2}{G} 3 Legendary Creature - Human Elf Druid 2 3 R creature Tokens you control have "{T}: Add {G}." | Choose a Background Skanos Dragonheart 3clb clb/410 clb G G {4}{G} 5 Legendary Creature - Dragon Ranger 4 4 U creature Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. | Choose a Background Wilson, Refined Grizzly 3clb clb/411 clb G G {1}{G} 2 Legendary Creature - Bear Warrior 2 2 U creature This spell can't be countered. | Vigilance, reach, trample | Ward {2} | Choose a Background Alaundo the Seer 3clb clb/412 clb GU GU {2}{G}{U} 4 Legendary Creature - Human Shaman 3 5 R creature {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. Astarion, the Decadent 3clb clb/413 clb WB WB {4}{W}{B} 6 Legendary Creature - Vampire Elf Rogue 4 4 R creature Deathtouch, lifelink | At the beginning of your end step, choose one - | - Feed - Target opponent loses life equal to the amount of life they lost this turn. | - Friends - You gain life equal to the amount of life you gained this turn. Baba Lysaga, Night Witch 3clb clb/414 clb BG BG {1}{B}{G} 3 Legendary Creature - Human Warlock 3 3 R creature {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. Bane, Lord of Darkness 3clb clb/415 clb WUB WUB {1}{W}{U}{B} 4 Legendary Creature - God 5 2 R creature As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. | Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. Bhaal, Lord of Murder 3clb clb/416 clb BRG BRG {2}{B}{R}{G} 5 Legendary Creature - God 4 4 R creature As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. | Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. Cadira, Caller of the Small 3clb clb/417 clb GW GW {1}{G}{W} 3 Legendary Creature - Orc Ranger 3 3 U creature Create Rabbit/spawn [clb] Rabbit (W 1/1) Create 5 Rabbits/spawnx5 [clb] Rabbit (W 1/1) Create 10 Rabbits/spawnx10 [clb] Rabbit (W 1/1) Trample | Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. Commander Liara Portyr 3clb clb/418 clb RW RW {3}{R}{W} 5 Legendary Creature - Human Soldier 5 3 U creature Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. The Council of Four 3clb clb/419 clb WU WU {3}{W}{U} 5 Legendary Creature - Human Noble 0 8 R creature Create Knight/spawn [clb] Knight (W 2/2) Whenever a player draws their second card during their turn, you draw a card. | Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. Duke Ulder Ravengard 3clb clb/420 clb RW RW {4}{R}{W} 6 Legendary Creature - Human Noble Soldier 5 5 R creature At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. Dynaheir, Invoker Adept 3clb clb/421 clb URW URW {1}{U}{R}{W} 4 Legendary Creature - Human Wizard 4 4 R creature Haste | You may activate abilities of other creatures you control as though those creatures had haste. | {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. Gluntch, the Bestower 3clb clb/422 clb GW GW {1}{G}{W} 3 Legendary Creature - Jellyfish 0 5 R creature yInitialize/ch Create 2 Treasures/spawnx2 [clb] Treasure Flying | At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. Gorion, Wise Mentor 3clb clb/423 clb GWU GWU {G}{W}{U} 3 Legendary Creature - Human Wizard 3 4 R creature Vigilance | Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. Jan Jansen, Chaos Crafter 3clb clb/424 clb RWB RWB {R}{W}{B} 3 Legendary Creature - Gnome Artificer 3 3 R creature Create 2 Treasures/spawnx2 [clb] Treasure Create 2 Constructs/spawnx2 [clb] Construct (1/1) Haste | {T}, Sacrifice an artifact creature: Create two Treasure tokens. | {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. Jon Irenicus, Shattered One 3clb clb/425 clb UB UB {2}{U}{B} 4 Legendary Creature - Elf Wizard 3 3 R creature At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." | Whenever a creature you own but don't control attacks, you draw a card. Kagha, Shadow Archdruid 3clb clb/426 clb BG BG {2}{B}{G} 4 Legendary Creature - Elf Druid 1 4 U creature Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. | Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. Korlessa, Scale Singer 3clb clb/427 clb GU GU {G}{U} 2 Legendary Creature - Dragon Bard 1 4 U creature Look at top card/vp1pt1 You may look at the top card of your library any time. | You may cast Dragon spells from the top of your library. Lozhan, Dragons' Legacy 3clb clb/428 clb UR UR {3}{U}{R} 5 Legendary Creature - Dragon Shaman 4 2 U creature /ch Flying | Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. Mahadi, Emporium Master 3clb clb/429 clb BR BR {1}{B}{R} 3 Legendary Creature - Devil 3 3 U creature Create Treasure/spawn [clb] Treasure Create 5 Treasures/spawnx5 [clb] Treasure Create 10 Treasures/spawnx10 [clb] Treasure At the beginning of your end step, create a Treasure token for each creature that died this turn. Mazzy, Truesword Paladin 3clb clb/430 clb RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Halfling Knight 3 4 R creature Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. | Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. Miirym, Sentinel Wyrm 3clb clb/431 clb GUR GUR {3}{G}{U}{R} 6 Legendary Creature - Dragon Spirit 6 6 R creature yInitialize/ch Create Copy/spawn [clb] Copy Flying, ward {2} | Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. Minthara, Merciless Soul 3clb clb/432 clb WB WB {2}{W}{B} 4 Legendary Creature - Elf Cleric 2 2 U creature Create Experience Counter/spawn [c15] Experience Ward {X}, where X is the number of experience counters you have. | At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. | Creatures you control get +1/+0 for each experience counter you have. Myrkul, Lord of Bones 3clb clb/433 clb WBG WBG {4}{W}{B}{G} 7 Legendary Creature - God 7 5 R creature Create Copy/spawn [clb] Copy As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. | Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. Neera, Wild Mage 3clb clb/434 clb UR UR {4}{U}{R} 6 Legendary Creature - Human Elf Shaman 2 7 R creature Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. Nine-Fingers Keene 3clb clb/435 clb BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Human Rogue 4 4 R creature Look at top nine cards/vp1pt9 Menace | Ward-Pay 9 life. | Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. Oji, the Exquisite Blade 3clb clb/436 clb WU WU {2}{W}{U} 4 Legendary Creature - Human Monk 2 3 U creature Scry 2/vp1pt2 When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. | Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. Raggadragga, Goreguts Boss 3clb clb/437 clb RG RG {2}{R}{G} 4 Legendary Creature - Human Boar 4 4 R creature Each creature you control with a mana ability gets +2/+2. | Whenever a creature you control with a mana ability attacks, untap it. | Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. Raphael, Fiendish Savior 3clb clb/438 clb BR BR {3}{B}{R} 5 Legendary Creature - Devil Noble 4 4 R creature yInitialize/ch Create Devil/spawn [clb] Devil (R 1/1) Flying | Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. | At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Rilsa Rael, Kingpin 3clb clb/439 clb UB UB {3}{U}{B} 5 Legendary Creature - Human Rogue 2 5 U creature Take the Initiative/spawn [clb] The Initiative Venture into the Undercity/spawn [clb] Undercity Deathtouch | When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. | Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. Thrakkus the Butcher 3clb clb/440 clb RG RG {3}{R}{G} 5 Legendary Creature - Dragon Peasant 3 4 U creature Trample | Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. Zevlor, Elturel Exile 3clb clb/441 clb UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Tiefling Warrior 4 2 R creature Haste | {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. Charcoal Diamond 3clb clb/442 clb B {2} 2 Artifact C artifact /cr90 Charcoal Diamond enters the battlefield tapped. | {T}: Add {B}. Cloak of the Bat 3clb clb/443 clb {2} 2 Artifact - Equipment C artifact Equipped creature has flying and haste. | Equip {2} Decanter of Endless Water 3clb clb/444 clb {3} 3 Artifact C artifact You have no maximum hand size. | {T}: Add one mana of any color. Fire Diamond 3clb clb/445 clb R {2} 2 Artifact C artifact /cr90 Fire Diamond enters the battlefield tapped. | {T}: Add {R}. Marble Diamond 3clb clb/446 clb W {2} 2 Artifact C artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}. Marching Duodrone 3clb clb/447 clb {2} 2 Artifact Creature - Construct 2 2 C creature Create Treasure/spawn [clb] Treasure Whenever Marching Duodrone attacks, each player creates a Treasure token. Moss Diamond 3clb clb/448 clb G {2} 2 Artifact C artifact /cr90 Moss Diamond enters the battlefield tapped. | {T}: Add {G}. Sky Diamond 3clb clb/449 clb U {2} 2 Artifact C artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}. Stonespeaker Crystal 3clb clb/450 clb {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. Dihada, Binder of Wills dmc dmc/1 dmc RWB RWB {1}{R}{W}{B} 4 Legendary Planeswalker - Dihada 5 M planeswalker yInitialize/ccblue=5 Reveal top four cards/vp1at4 Create Treasure/spawn [dmu] Treasure Create 5 Treasures/spawnx5 [dmu] Treasure Create 10 Treasures/spawnx10 [dmu] Treasure +2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. | -3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. | -11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. | Dihada, Binder of Wills can be your commander. Jared Carthalion dmc dmc/2 dmc WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Planeswalker - Jared 5 M planeswalker yInitialize/ccblue=5 Create Kavu/spawn [dmc] Kavu (WUBRG 3/3 Trample) Create Treasure/spawn [dmu] Treasure +1: Create a 3/3 Kavu creature token with trample that's all colors. | -3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. | -6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. | Jared Carthalion can be your commander. Jenson Carthalion, Druid Exile dmc dmc/3 dmc GW WUBRG {G}{W} 2 Legendary Creature - Human Druid 2 2 M creature Scry 1/vp1pt1 Create Angel/spawn [dmu] Angel (W 4/4 Flying, Vigilance) Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. | {5}, {T}: Add {W}{U}{B}{R}{G}. Shanid, Sleepers' Scourge dmc dmc/4 dmc RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Knight 2 4 M creature Menace | Other legendary creatures you control have menace. | Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. Zeriam, Golden Wind dmc dmc/5 dmc W W {3}{W} 4 Legendary Creature - Griffin 3 4 R creature yInitialize/ch Create Griffin/spawn [dmc] Griffin (W 2/2 Flying) Flying | Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. Moira, Urborg Haunt dmc dmc/6 dmc B B {2}{B} 3 Legendary Creature - Spirit Wizard 3 2 R creature Menace | Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. Mana Cannons dmc dmc/7 dmc R R {2}{R} 3 Enchantment R enchantment Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is. The Reaver Cleaver dmc dmc/8 dmc R R {2}{R} 3 Legendary Artifact - Equipment R artifact Create Treasure/spawn [dmu] Treasure Create 5 Treasures/spawnx5 [dmu] Treasure Create 10 Treasures/spawnx10 [dmu] Treasure Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." | Equip {3} Bladewing, Deathless Tyrant dmc dmc/9 dmc BR BR {5}{B}{R} 7 Legendary Creature - Dragon Skeleton 6 6 R creature yInitialize/ch Create Zombie Knight/spawn [dmc] Zombie Knight (B 2/2 Menace) Create 5 Zombie Knights/spawnx5 [dmc] Zombie Knight (B 2/2 Menace) Create 10 Zombie Knights/spawnx10 [dmc] Zombie Knight (B 2/2 Menace) Flying, haste | Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. Cadric, Soul Kindler dmc dmc/10 dmc RW RW {2}{R}{W} 4 Legendary Creature - Dwarf Wizard 4 3 R creature Create Copy/spawn [2xm] Copy The "legend rule" doesn't apply to tokens you control. | Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. Fallaji Wayfarer dmc dmc/11 dmc WUBRG G {2}{G} 3 Creature - Human Scout 2 4 R creature Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. | Multicolored spells you cast have convoke. Iridian Maelstrom dmc dmc/12 dmc WUBRG WUBRG {W}{U}{B}{R}{G} 5 Sorcery R sorcery Destroy each creature that isn't all colors. Primeval Spawn dmc dmc/13 dmc WUBRG WUBRG {5}{W}{U}{B}{R}{G} 10 Creature - Avatar 10 10 R creature Reveal top ten cards/vp1at10 If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. | Vigilance, trample, lifelink | When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. Two-Headed Hellkite dmc dmc/14 dmc WUBRG WUBRG {1}{W}{U}{B}{R}{G} 6 Creature - Dragon 5 5 R creature /ch Flying, menace, haste | Whenever Two-Headed Hellkite attacks, draw two cards. Unite the Coalition dmc dmc/15 dmc WUBRG WUBRG {2}{W}{U}{B}{R}{G} 7 Instant R instant Choose five. You may choose the same mode more than once. | - Target permanent phases out. | - Target player draws a card. | - Exile target player's graveyard. | - Unite the Coalition deals 2 damage to any target. | - Destroy target artifact or enchantment. Verrak, Warped Sengir dmc dmc/16 dmc WB WB {1}{W}{B} 3 Legendary Creature - Vampire 2 2 R creature /ch Flying, deathtouch, lifelink | Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy. Gerrard's Hourglass Pendant dmc dmc/17 dmc {1} 1 Legendary Artifact R artifact Flash | If a player would begin an extra turn, that player skips that turn instead. | {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. Obsidian Obelisk dmc dmc/18 dmc {2} 2 Artifact R artifact /cr90 Obsidian Obelisk enters the battlefield tapped. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. The Peregrine Dynamo dmc dmc/19 dmc {3} 3 Legendary Artifact Creature - Construct 1 5 R creature Haste | {1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. Tiller Engine dmc dmc/20 dmc {2} 2 Artifact Creature - Construct 1 3 R creature Whenever a land enters the battlefield tapped and under your control, choose one - | - Untap that land. | - Tap target nonland permanent an opponent controls. Historian's Boon dmc dmc/21 dmc W W {3}{W} 4 Enchantment R enchantment Create Soldier/spawn [dmu] Soldier (W 1/1) Create Angel/spawn [dmu] Angel (W 4/4 Flying, Vigilance) Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. | Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. Robaran Mercenaries dmc dmc/22 dmc W W {3}{W} 4 Creature - Human Mercenary 3 4 R creature Vigilance | Robaran Mercenaries has all activated abilities of all legendary creatures you control. Emperor Mihail II dmc dmc/23 dmc U U {1}{U}{U} 3 Legendary Creature - Merfolk Noble 3 3 R creature Look at top card/vp1pt1 Create Merfolk/spawn [dmu] Merfolk (U 1/1) You may look at the top card of your library any time. | You may cast Merfolk spells from the top of your library. | Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. Activated Sleeper dmc dmc/24 dmc B B {2}{B} 3 Creature - Phyrexian Shapeshifter 0 0 R creature Flash | You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types. Rosnakht, Heir of Rohgahh dmc dmc/25 dmc R R {R} 1 Legendary Creature - Kobold Warrior 0 1 R creature Create Kobolds of Kher Keep/spawn [dmu] Kobolds of Kher Keep (R 0/1) Battle cry | Heroic - Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Baru, Wurmspeaker dmc dmc/26 dmc G G {2}{G}{G} 4 Legendary Creature - Human Druid 3 3 R creature Create Wurm/spawn [dmu] Wurm (G 4/4) Wurms you control get +2/+2 and have trample. | {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control. Greensleeves, Maro-Sorcerer dmc dmc/27 dmc G G {3}{G}{G} 5 Legendary Creature - Elemental * * M creature Create Badger/spawn [dmu] Badger (G 3/3) Protection from planeswalkers and from Wizards | Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. | Landfall - Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. The Mana Rig dmc dmc/28 dmc {3} 3 Legendary Artifact M artifact Create Powerstone/spawn [dmu] Powerstone Whenever you cast a multicolored spell, create a tapped Powerstone token. | {X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. Ayesha Tanaka, Armorer dmc dmc/29 dmc WU WU {3}{W}{U} 5 Legendary Creature - Human Artificer 2 4 R creature Look at top four cards/vp1pt4 Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. | Ayesha can't be blocked as long as defending player controls three or more artifacts. The Ever-Changing 'Dane dmc dmc/30 dmc WUB WUB {W}{U}{B} 3 Legendary Creature - Shapeshifter 3 3 R creature {1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability. General Marhault Elsdragon dmc dmc/31 dmc RG RG {2}{R}{G} 4 Legendary Creature - Elf Warrior 4 4 U creature Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it. Hazezon, Shaper of Sand dmc dmc/32 dmc RGW RGW {R}{G}{W} 3 Legendary Creature - Human Warrior 3 3 R creature Create 2 Sand Warriors/spawnx2 [dmu] Sand Warrior (RGW 1/1) Desertwalk | You may play Desert lands from your graveyard. | Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. Jasmine Boreal of the Seven dmc dmc/33 dmc GW GW {1}{G}{W} 3 Legendary Creature - Human Druid 2 4 U creature {T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities. | Creatures you control with no abilities can't be blocked by creatures with abilities. Jedit Ojanen, Mercenary dmc dmc/34 dmc WU GWU {1}{W}{U} 3 Legendary Creature - Cat Mercenary 3 3 M creature Create Cat Warrior/spawn [dmu] Cat Warrior (G 2/2 Forestwalk) Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. The Lady of Otaria dmc dmc/35 dmc RG RG {3}{R}{G} 5 Legendary Creature - Avatar 5 5 M creature Reveal top four cards/vp1at4 You may tap three untapped Dwarves you control rather than pay this spell's mana cost. | At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order. Ohabi Caleria dmc dmc/36 dmc GW GW {1}{G}{W} 3 Legendary Creature - Elf Archer 1 3 R creature Reach | Untap all Archers you control during each other player's untap step. | Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. Orca, Siege Demon dmc dmc/37 dmc BR BR {5}{B}{R} 7 Legendary Creature - Demon 5 5 R creature Trample | Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. | When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. Ramirez DePietro, Pillager dmc dmc/38 dmc UB UB {2}{U}{B} 4 Legendary Creature - Human Pirate 4 3 U creature Reveal top card/vp1at1 Create 2 Treasures/spawnx2 [dmu] Treasure When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. | Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. Ramses, Assassin Lord dmc dmc/39 dmc UB UB {2}{U}{B} 4 Legendary Creature - Human Assassin 4 4 R creature Deathtouch | Other Assassins you control get +1/+1. | Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. Rasputin, the Oneiromancer dmc dmc/40 dmc WU WU {1}{W}{U} 3 Legendary Creature - Human Wizard 4 1 R creature Create Goblin/spawn [dmu] Goblin (R 1/1) Create 5 Goblins/spawnx5 [dmu] Goblin (R 1/1) Create 10 Goblins/spawnx10 [dmu] Goblin (R 1/1) Create Knight/spawn [dmu] Knight (W 2/2 Protection from Red) When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. | {T}, Remove one or more dream counters from Rasputin: Add that much {C}. | {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. Rohgahh, Kher Keep Overlord dmc dmc/41 dmc BR BR {3}{B}{R} 5 Legendary Creature - Kobold Warrior 4 4 R creature Create Dragon/spawn [dmu] Dragon (R 4/4 Flying) Create Kobolds of Kher Keep/spawn [dmu] Kobolds of Kher Keep (R 0/1) Other Kobolds you control get +2/+2. | Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. | Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Stangg, Echo Warrior dmc dmc/42 dmc RG RG {2}{R}{G} 4 Legendary Creature - Human Warrior 3 4 R creature Create Copy/spawn [2xm] Copy Create Stangg Twin/spawn [dmu] Stangg Twin (RG 3/4) Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step. Sivitri, Dragon Master dmc dmc/43 dmc UB UB {2}{U}{B} 4 Legendary Planeswalker - Sivitri 4 M planeswalker /ccblue=4 +1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. | -3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. | -7: Destroy all non-Dragon creatures. | Sivitri, Dragon Master can be your commander. Tetsuo, Imperial Champion dmc dmc/44 dmc UBR UBR {U}{B}{R} 3 Legendary Creature - Human Samurai 3 3 M creature Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one - | - Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. | - You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. Tobias, Doomed Conqueror dmc dmc/45 dmc WU WU {2}{W}{U} 4 Legendary Creature - Human Soldier 3 2 U creature Create Zombie/spawn [dmu] Zombie (B 2/2) Create 5 Zombies/spawnx5 [dmu] Zombie (B 2/2) Create 10 Zombies/spawnx10 [dmu] Zombie (B 2/2) Flash | When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn. Tor Wauki the Younger dmc dmc/46 dmc BR BR {3}{B}{R} 5 Legendary Creature - Human Archer 3 3 U creature Reach, lifelink | If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. | Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target. Torsten, Founder of Benalia dmc dmc/47 dmc GW GW {5}{G}{W} 7 Legendary Creature - Human Soldier 7 7 M creature Reveal top seven cards/vp1at7 Create 7 Soldiers/spawnx7 [dmu] Soldier (W 1/1) When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. | When Torsten dies, create seven 1/1 white Soldier creature tokens. Xira, the Golden Sting dmc dmc/48 dmc BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Insect Assassin 3 3 R creature yInitialize/ch Create Insect/spawn [dmu] Insect (B 1/1 Flying) Flying, haste | Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. Anafenza, Kin-Tree Spirit dmc dmc/97 dmc W W {W}{W} 2 Legendary Creature - Spirit Soldier 2 2 R creature Whenever another nontoken creature enters the battlefield under your control, bolster 1. The Circle of Loyalty dmc dmc/98 dmc W W {4}{W}{W} 6 Legendary Artifact M artifact Create Knight/spawn [dmc] Knight (W 2/2 Vigilance) This spell costs {1} less to cast for each Knight you control. | Creatures you control get +1/+1. | Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. | {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. Day of Destiny dmc dmc/99 dmc W W {3}{W} 4 Legendary Enchantment R enchantment Legendary creatures you control get +2/+2. Generous Gift dmc dmc/100 dmc W W {2}{W} 3 Instant U instant /spawn [dmc] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Hero of Precinct One dmc dmc/101 dmc W W {1}{W} 2 Creature - Human Warrior 2 2 R creature Create Human/spawn [dmc] Human (W 1/1) Whenever you cast a multicolored spell, create a 1/1 white Human creature token. Jazal Goldmane dmc dmc/102 dmc W W {2}{W}{W} 4 Legendary Creature - Cat Warrior 4 4 M creature First strike | {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. Odric, Lunarch Marshal dmc dmc/103 dmc W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 R creature At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. Path to Exile dmc dmc/104 dmc W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Teshar, Ancestor's Apostle dmc dmc/105 dmc W W {3}{W} 4 Legendary Creature - Bird Cleric 2 2 R creature /ch Flying | Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. Unbreakable Formation dmc dmc/106 dmc W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Urza's Ruinous Blast dmc dmc/107 dmc W W {4}{W} 5 Legendary Sorcery R sorcery Exile all nonland permanents that aren't legendary. Zetalpa, Primal Dawn dmc dmc/108 dmc W W {6}{W}{W} 8 Legendary Creature - Elder Dinosaur 4 8 R creature /ch Flying, double strike, vigilance, trample, indestructible Echoing Truth dmc dmc/109 dmc U U {1}{U} 2 Instant C instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Ambition's Cost dmc dmc/110 dmc B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Drana, Liberator of Malakir dmc dmc/111 dmc B B {1}{B}{B} 3 Legendary Creature - Vampire Ally 2 3 M creature /ch Flying, first strike | Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. Hero's Downfall dmc dmc/112 dmc B B {1}{B}{B} 3 Instant U instant Destroy target creature or planeswalker. Josu Vess, Lich Knight dmc dmc/113 dmc B B {2}{B}{B} 4 Legendary Creature - Zombie Knight 4 5 R creature Create 8 Zombie Knights/spawnx8 [dmc] Zombie Knight (B 2/2 Menace) Kicker {5}{B} | Menace | When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. Kothophed, Soul Hoarder dmc dmc/114 dmc B B {4}{B}{B} 6 Legendary Creature - Demon 6 6 R creature /ch Flying | Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. Night's Whisper dmc dmc/115 dmc B B {1}{B} 2 Sorcery C sorcery You draw two cards and you lose 2 life. Painful Truths dmc dmc/116 dmc B B {2}{B} 3 Sorcery R sorcery Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. Read the Bones dmc dmc/117 dmc B B {2}{B} 3 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life. Alesha, Who Smiles at Death dmc dmc/118 dmc R RWB {2}{R} 3 Legendary Creature - Human Warrior 3 2 R creature First strike | Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. Ashling the Pilgrim dmc dmc/119 dmc R R {1}{R} 2 Legendary Creature - Elemental Shaman 1 1 R creature {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Captain Lannery Storm dmc dmc/120 dmc R R {2}{R} 3 Legendary Creature - Human Pirate 2 2 R creature Create Treasure/spawn [dmu] Treasure Haste | Whenever Captain Lannery Storm attacks, create a Treasure token. | Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. Etali, Primal Storm dmc dmc/121 dmc R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Faithless Looting dmc dmc/122 dmc R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Kari Zev, Skyship Raider dmc dmc/123 dmc R R {1}{R} 2 Legendary Creature - Human Pirate 1 3 R creature Create Ragavan/spawn [dmc] Ragavan (R 2/1) First strike, menace | Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. Krenko, Tin Street Kingpin dmc dmc/124 dmc R R {2}{R} 3 Legendary Creature - Goblin 1 2 R creature Create Goblin/spawn [dmu] Goblin (R 1/1) Create 5 Goblins/spawnx5 [dmu] Goblin (R 1/1) Create 10 Goblins/spawnx10 [dmu] Goblin (R 1/1) Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. Neheb, Dreadhorde Champion dmc dmc/125 dmc R R {2}{R}{R} 4 Legendary Creature - Zombie Minotaur Warrior 5 4 R creature Trample | Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. Radiant Flames dmc dmc/126 dmc R R {2}{R} 3 Sorcery R sorcery Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell. Thrill of Possibility dmc dmc/127 dmc R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. Abundant Growth dmc dmc/128 dmc G G {G} 1 Enchantment - Aura C enchantment Enchant land | When Abundant Growth enters the battlefield, draw a card. | Enchanted land has "{T}: Add one mana of any color." Beast Within dmc dmc/129 dmc G G {2}{G} 3 Instant U instant /spawn [dmu] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Cultivate dmc dmc/130 dmc G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Explore dmc dmc/131 dmc G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Explosive Vegetation dmc dmc/132 dmc G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Farseek dmc dmc/133 dmc G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Kodama's Reach dmc dmc/134 dmc G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Migration Path dmc dmc/135 dmc G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | Cycling {2} Path to the World Tree dmc dmc/136 dmc G WUBRG {1}{G} 2 Enchantment U enchantment Create Bear/spawn [dmc] Bear (G 2/2) When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. Search for Tomorrow dmc dmc/137 dmc G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. | Suspend 2-{G} Abzan Charm dmc dmc/138 dmc WBG WBG {W}{B}{G} 3 Instant U instant Choose one - | - Exile target creature with power 3 or greater. | - You draw two cards and you lose 2 life. | - Distribute two +1/+1 counters among one or two target creatures. Adriana, Captain of the Guard dmc dmc/139 dmc RW RW {3}{R}{W} 5 Legendary Creature - Human Knight 4 4 R creature Melee | Other creatures you control have melee. Archelos, Lagoon Mystic dmc dmc/140 dmc BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Turtle Shaman 2 4 R creature As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. | As long as Archelos is untapped, other permanents enter the battlefield untapped. Arvad the Cursed dmc dmc/141 dmc WB WB {3}{W}{B} 5 Legendary Creature - Vampire Knight 3 3 U creature Deathtouch, lifelink | Other legendary creatures you control get +2/+2. Atla Palani, Nest Tender dmc dmc/142 dmc RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Human Shaman 2 3 M creature Create Egg/spawn [dmc] Egg (G 0/1 Defender) {2}, {T}: Create a 0/1 green Egg creature token with defender. | Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Baleful Strix dmc dmc/143 dmc UB UB {U}{B} 2 Artifact Creature - Bird 1 1 R creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card. Bedevil dmc dmc/144 dmc BR BR {B}{B}{R} 3 Instant R instant Destroy target artifact, creature, or planeswalker. Bell Borca, Spectral Sergeant dmc dmc/145 dmc RW RW {2}{R}{W} 4 Legendary Creature - Spirit Soldier * 5 R creature Reveal top card/vp1at1 Note the mana value of each card as it's put into exile. | Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. | At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Chromanticore dmc dmc/146 dmc WUBRG WUBRG {W}{U}{B}{R}{G} 5 Enchantment Creature - Manticore 4 4 M creature /ch Bestow {2}{W}{U}{B}{R}{G} | Flying, first strike, vigilance, trample, lifelink | Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. Coiling Oracle dmc dmc/147 dmc GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 C creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Duneblast dmc dmc/148 dmc WBG WBG {4}{W}{B}{G} 7 Sorcery R sorcery Choose up to one creature. Destroy the rest. Faeburrow Elder dmc dmc/149 dmc GW GW {1}{G}{W} 3 Creature - Treefolk Druid 0 0 R creature Vigilance | Faeburrow Elder gets +1/+1 for each color among permanents you control. | {T}: For each color among permanents you control, add one mana of that color. Fusion Elemental dmc dmc/150 dmc WUBRG WUBRG {W}{U}{B}{R}{G} 5 Creature - Elemental 8 8 U creature Garna, the Bloodflame dmc dmc/151 dmc BR BR {3}{B}{R} 5 Legendary Creature - Human Warrior 3 3 U creature Flash | When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. | Other creatures you control have haste. Glint-Eye Nephilim dmc dmc/152 dmc UBRG UBRG {U}{B}{R}{G} 4 Creature - Nephilim 2 2 R creature Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. | {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. Growth Spiral dmc dmc/153 dmc GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield. Illuna, Apex of Wishes dmc dmc/154 dmc GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Beast Elemental Dinosaur 6 6 M creature /ch Mutate {3}{R/G}{U}{U} | Flying, trample | Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. Kaya's Wrath dmc dmc/155 dmc WB WB {W}{W}{B}{B} 4 Sorcery R sorcery Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. Knight of New Alara dmc dmc/156 dmc GW GW {2}{G}{W} 4 Creature - Human Knight 2 2 R creature Each other multicolored creature you control gets +1/+1 for each of its colors. Lavalanche dmc dmc/157 dmc BRG BRG {X}{B}{R}{G} 3 Sorcery R sorcery Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Maelstrom Archangel dmc dmc/158 dmc WUBRG WUBRG {W}{U}{B}{R}{G} 5 Creature - Angel 5 5 M creature /ch Flying | Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. Maelstrom Nexus dmc dmc/159 dmc WUBRG WUBRG {W}{U}{B}{R}{G} 5 Enchantment M enchantment The first spell you cast each turn has cascade. Merciless Eviction dmc dmc/160 dmc WB WB {4}{W}{B} 6 Sorcery R sorcery Choose one - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all planeswalkers. Mortify dmc dmc/161 dmc WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Naya Charm dmc dmc/162 dmc RGW RGW {R}{G}{W} 3 Instant U instant Choose one - | - Naya Charm deals 3 damage to target creature. | - Return target card from a graveyard to its owner's hand. | - Tap all creatures target player controls. Nethroi, Apex of Death dmc dmc/163 dmc WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Cat Nightmare Beast 5 5 M creature Mutate {4}{G/W}{B}{B} | Deathtouch, lifelink | Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. O-Kagachi, Vengeful Kami dmc dmc/164 dmc WUBRG WUBRG {1}{W}{U}{B}{R}{G} 6 Legendary Creature - Dragon Spirit 6 6 M creature /ch Flying, trample | Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. Primevals' Glorious Rebirth dmc dmc/165 dmc WB WB {5}{W}{B} 7 Legendary Sorcery R sorcery Return all legendary permanent cards from your graveyard to the battlefield. Rienne, Angel of Rebirth dmc dmc/166 dmc RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Angel 5 4 M creature /ch Flying | Other multicolored creatures you control get +1/+0. | Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. Selvala, Explorer Returned dmc dmc/167 dmc GW GW {1}{G}{W} 3 Legendary Creature - Elf Scout 2 4 R creature Reveal top card/vp1at1 Parley - {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. Sultai Charm dmc dmc/168 dmc BGU BGU {B}{G}{U} 3 Instant U instant Choose one - | - Destroy target monocolored creature. | - Destroy target artifact or enchantment. | - Draw two cards, then discard a card. Surrak Dragonclaw dmc dmc/169 dmc GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Human Warrior 6 6 M creature Flash | This spell can't be countered. | Creature spells you control can't be countered. | Other creatures you control have trample. Sylvan Reclamation dmc dmc/170 dmc GW GW {3}{G}{W} 5 Instant U instant Exile up to two target artifacts and/or enchantments. | Basic landcycling {2} Tajic, Blade of the Legion dmc dmc/171 dmc RW RW {2}{R}{W} 4 Legendary Creature - Human Soldier 2 2 R creature Indestructible | Battalion - Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. Terminate dmc dmc/172 dmc BR BR {B}{R} 2 Instant C instant Destroy target creature. It can't be regenerated. Time Wipe dmc dmc/173 dmc WU WU {2}{W}{W}{U} 5 Sorcery R sorcery Return a creature you control to its owner's hand, then destroy all creatures. Wear // Tear dmc dmc/174 dmc RW RW {1}{R} // {W} 3 Instant // Instant U instant Destroy target artifact. | Fuse // Destroy target enchantment. | Fuse Xyris, the Writhing Storm dmc dmc/175 dmc GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Snake Leviathan 3 5 M creature yInitialize/ch Create Snake/spawn [dmc] Snake (G 1/1) Flying | Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. | Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. Zaxara, the Exemplary dmc dmc/176 dmc BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Nightmare Hydra 2 3 M creature Create Hydra/spawn [dmc] Hydra (G 0/0) Deathtouch | {T}: Add two mana of any one color. | Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it. Arcane Signet dmc dmc/177 dmc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Blackblade Reforged dmc dmc/178 dmc {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 for each land you control. | Equip legendary creature {3} | Equip {7} Bontu's Monument dmc dmc/179 dmc {3} 3 Legendary Artifact U artifact Black creature spells you cast cost {1} less to cast. | Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. Coalition Relic dmc dmc/180 dmc {3} 3 Artifact R artifact {T}: Add one mana of any color. | {T}: Put a charge counter on Coalition Relic. | At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. Commander's Sphere dmc dmc/181 dmc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Fellwar Stone dmc dmc/182 dmc {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Hazoret's Monument dmc dmc/183 dmc {3} 3 Legendary Artifact U artifact Red creature spells you cast cost {1} less to cast. | Whenever you cast a creature spell, you may discard a card. If you do, draw a card. Hedron Archive dmc dmc/184 dmc {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Heroes' Podium dmc dmc/185 dmc {5} 5 Legendary Artifact R artifact Each legendary creature you control gets +1/+1 for each other legendary creature you control. | {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Hero's Blade dmc dmc/186 dmc {2} 2 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. | Equip {4} Honor-Worn Shaku dmc dmc/187 dmc {3} 3 Artifact U artifact {T}: Add {C}. | Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Oketra's Monument dmc dmc/188 dmc {3} 3 Legendary Artifact U artifact Create Warrior/spawn [dmc] Warrior (W 1/1 Vigilance) White creature spells you cast cost {1} less to cast. | Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. Prophetic Prism dmc dmc/189 dmc {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color. Sol Ring dmc dmc/190 dmc {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum dmc dmc/191 dmc {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Sword of the Chosen dmc dmc/192 dmc {2} 2 Legendary Artifact R artifact {T}: Target legendary creature gets +2/+2 until end of turn. Tenza, Godo's Maul dmc dmc/193 dmc {3} 3 Legendary Artifact - Equipment U artifact Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. | Equip {1} Transguild Courier dmc dmc/194 dmc WUBRG WUBRG {4} 4 Artifact Creature - Golem 3 3 U creature Transguild Courier is all colors. Traxos, Scourge of Kroog dmc dmc/195 dmc {4} 4 Legendary Artifact Creature - Construct 7 7 R creature /cr90;/ci Trample | Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. | Whenever you cast a historic spell, untap Traxos. Arcane Sanctum dmc dmc/196 dmc WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Bad River dmc dmc/197 dmc 0 Land U land /cr90 Bad River enters the battlefield tapped. | {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. Battlefield Forge dmc dmc/198 dmc RW 0 Land R land {T}: Add {C}. | {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Bojuka Bog dmc dmc/199 dmc B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boros Garrison dmc dmc/200 dmc RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Canopy Vista dmc dmc/201 dmc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Cascading Cataracts dmc dmc/202 dmc 0 Land R land Indestructible | {T}: Add {C}. | {5}, {T}: Add five mana in any combination of colors. Cinder Glade dmc dmc/203 dmc RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower dmc dmc/204 dmc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Crumbling Necropolis dmc dmc/205 dmc UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Crystal Quarry dmc dmc/206 dmc WUBRG 0 Land R land {T}: Add {C}. | {5}, {T}: Add {W}{U}{B}{R}{G}. Dragonskull Summit dmc dmc/207 dmc BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Evolving Wilds dmc dmc/208 dmc 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard dmc dmc/209 dmc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Flood Plain dmc dmc/210 dmc 0 Land U land /cr90 Flood Plain enters the battlefield tapped. | {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. Foreboding Ruins dmc dmc/211 dmc BR 0 Land R land /cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. | {T}: Add {B} or {R}. Frontier Bivouac dmc dmc/212 dmc GUR 0 Land U land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}. Geier Reach Sanitarium dmc dmc/213 dmc 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card, then discards a card. Grasslands dmc dmc/214 dmc 0 Land U land /cr90 Grasslands enters the battlefield tapped. | {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. Jungle Shrine dmc dmc/215 dmc RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Krosan Verge dmc dmc/216 dmc 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Mikokoro, Center of the Sea dmc dmc/217 dmc 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card. Mobilized District dmc dmc/218 dmc 0 Land R land {T}: Add {C}. | {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. Mountain Valley dmc dmc/219 dmc 0 Land U land /cr90 Mountain Valley enters the battlefield tapped. | {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. Murmuring Bosk dmc dmc/220 dmc WBG 0 Land - Forest R land /cr90 As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. | {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. Mystic Monastery dmc dmc/221 dmc URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}. Nomad Outpost dmc dmc/222 dmc RWB 0 Land U land /cr90 Nomad Outpost enters the battlefield tapped. | {T}: Add {R}, {W}, or {B}. Opulent Palace dmc dmc/223 dmc BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}. Orzhov Basilica dmc dmc/224 dmc WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Prairie Stream dmc dmc/225 dmc WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rakdos Carnarium dmc dmc/226 dmc BR 0 Land U land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Reliquary Tower dmc dmc/227 dmc 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rocky Tar Pit dmc dmc/228 dmc 0 Land U land /cr90 Rocky Tar Pit enters the battlefield tapped. | {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. Sandsteppe Citadel dmc dmc/229 dmc WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}. Savage Lands dmc dmc/230 dmc BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}. Seaside Citadel dmc dmc/231 dmc GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Shivan Gorge dmc dmc/232 dmc R 0 Legendary Land R land {T}: Add {C}. | {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. Shizo, Death's Storehouse dmc dmc/233 dmc B 0 Legendary Land R land {T}: Add {B}. | {B}, {T}: Target legendary creature gains fear until end of turn. Smoldering Marsh dmc dmc/234 dmc BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Sunken Hollow dmc dmc/235 dmc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Temple of Malice dmc dmc/236 dmc BR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malice enters the battlefield tapped. | When Temple of Malice enters the battlefield, scry 1. | {T}: Add {B} or {R}. Temple of Silence dmc dmc/237 dmc WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Temple of Triumph dmc dmc/238 dmc RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}. Terramorphic Expanse dmc dmc/239 dmc 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Tyrite Sanctum dmc dmc/240 dmc 0 Land R land Create Indestructible Counter/spawn [lackey] Indestructible Counter {T}: Add {C}. | {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. | {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. [dmc] Griffin (W 2/2 Flying) dmc tdmc/1 tdmc W 0 Token Creature - Griffin 2 2 T /ch Flying [dmc] Human (W 1/1) dmc tdmc/2 tdmc W 0 Token Creature - Human 1 1 T [dmc] Knight (W 2/2 Vigilance) dmc tdmc/3 tdmc W 0 Token Creature - Knight 2 2 T Vigilance [dmc] Warrior (W 1/1 Vigilance) dmc tdmc/4 tdmc W 0 Token Creature - Warrior 1 1 T Vigilance [dmc] Zombie Knight (B 2/2 Menace) dmc tdmc/5 tdmc B 0 Token Creature - Zombie Knight 2 2 T Menace [dmc] Ragavan (R 2/1) dmc tdmc/6 tdmc R 0 Token Legendary Creature - Monkey 2 1 T [dmc] Bear (G 2/2) dmc tdmc/7 tdmc G 0 Token Creature - Bear 2 2 T [dmc] Egg (G 0/1 Defender) dmc tdmc/8 tdmc G 0 Token Creature - Egg 0 1 T Defender [dmc] Elephant (G 3/3) dmc tdmc/9 tdmc G 0 Token Creature - Elephant 3 3 T [dmc] Hydra (G 0/0) dmc tdmc/10 tdmc G 0 Token Creature - Hydra 0 0 T [dmc] Snake (G 1/1) dmc tdmc/11 tdmc G 0 Token Creature - Snake 1 1 T [dmc] Kavu (WUBRG 3/3 Trample) dmc tdmc/12 tdmc WUBRG 0 Token Creature - Kavu 3 3 T This creature is all colors. | Trample Dihada, Binder of Wills 1dmc dmc/temp_49 dmc RWB RWB {1}{R}{W}{B} 4 Legendary Planeswalker - Dihada 5 M planeswalker yInitialize/ccblue=5 Reveal top four cards/vp1at4 Create Treasure/spawn [dmu] Treasure Create 5 Treasures/spawnx5 [dmu] Treasure Create 10 Treasures/spawnx10 [dmu] Treasure +2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. | -3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. | -11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. | Dihada, Binder of Wills can be your commander. Jared Carthalion 1dmc dmc/temp_50 dmc WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Planeswalker - Jared 5 M planeswalker yInitialize/ccblue=5 Create Kavu/spawn [dmc] Kavu (WUBRG 3/3 Trample) Create Treasure/spawn [dmu] Treasure +1: Create a 3/3 Kavu creature token with trample that's all colors. | -3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. | -6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. | Jared Carthalion can be your commander. Ayesha Tanaka, Armorer 1dmc dmc/temp_51 dmc WU WU {3}{W}{U} 5 Legendary Creature - Human Artificer 2 4 R creature Look at top four cards/vp1pt4 Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. | Ayesha can't be blocked as long as defending player controls three or more artifacts. The Ever-Changing 'Dane 1dmc dmc/temp_52 dmc WUB WUB {W}{U}{B} 3 Legendary Creature - Shapeshifter 3 3 R creature {1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability. General Marhault Elsdragon 1dmc dmc/temp_53 dmc RG RG {2}{R}{G} 4 Legendary Creature - Elf Warrior 4 4 U creature Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it. Hazezon, Shaper of Sand 1dmc dmc/temp_54 dmc RGW RGW {R}{G}{W} 3 Legendary Creature - Human Warrior 3 3 R creature Create 2 Sand Warriors/spawnx2 [dmu] Sand Warrior (RGW 1/1) Desertwalk | You may play Desert lands from your graveyard. | Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. Jasmine Boreal of the Seven 1dmc dmc/temp_55 dmc GW GW {1}{G}{W} 3 Legendary Creature - Human Druid 2 4 U creature {T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities. | Creatures you control with no abilities can't be blocked by creatures with abilities. Jedit Ojanen, Mercenary 1dmc dmc/temp_56 dmc WU GWU {1}{W}{U} 3 Legendary Creature - Cat Mercenary 3 3 M creature Create Cat Warrior/spawn [dmu] Cat Warrior (G 2/2 Forestwalk) Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. The Lady of Otaria 1dmc dmc/temp_57 dmc RG RG {3}{R}{G} 5 Legendary Creature - Avatar 5 5 M creature Reveal top four cards/vp1at4 You may tap three untapped Dwarves you control rather than pay this spell's mana cost. | At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order. Ohabi Caleria 1dmc dmc/temp_58 dmc GW GW {1}{G}{W} 3 Legendary Creature - Elf Archer 1 3 R creature Reach | Untap all Archers you control during each other player's untap step. | Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. Orca, Siege Demon 1dmc dmc/temp_59 dmc BR BR {5}{B}{R} 7 Legendary Creature - Demon 5 5 R creature Trample | Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. | When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. Ramirez DePietro, Pillager 1dmc dmc/temp_60 dmc UB UB {2}{U}{B} 4 Legendary Creature - Human Pirate 4 3 U creature Reveal top card/vp1at1 Create 2 Treasures/spawnx2 [dmu] Treasure When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. | Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. Ramses, Assassin Lord 1dmc dmc/temp_61 dmc UB UB {2}{U}{B} 4 Legendary Creature - Human Assassin 4 4 R creature Deathtouch | Other Assassins you control get +1/+1. | Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. Rasputin, the Oneiromancer 1dmc dmc/temp_62 dmc WU WU {1}{W}{U} 3 Legendary Creature - Human Wizard 4 1 R creature Create Goblin/spawn [dmu] Goblin (R 1/1) Create 5 Goblins/spawnx5 [dmu] Goblin (R 1/1) Create 10 Goblins/spawnx10 [dmu] Goblin (R 1/1) Create Knight/spawn [dmu] Knight (W 2/2 Protection from Red) When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. | {T}, Remove one or more dream counters from Rasputin: Add that much {C}. | {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. Rohgahh, Kher Keep Overlord 1dmc dmc/temp_63 dmc BR BR {3}{B}{R} 5 Legendary Creature - Kobold Warrior 4 4 R creature Create Dragon/spawn [dmu] Dragon (R 4/4 Flying) Create Kobolds of Kher Keep/spawn [dmu] Kobolds of Kher Keep (R 0/1) Other Kobolds you control get +2/+2. | Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. | Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Stangg, Echo Warrior 1dmc dmc/temp_64 dmc RG RG {2}{R}{G} 4 Legendary Creature - Human Warrior 3 4 R creature Create Copy/spawn [2xm] Copy Create Stangg Twin/spawn [dmu] Stangg Twin (RG 3/4) Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step. Sivitri, Dragon Master 1dmc dmc/temp_65 dmc UB UB {2}{U}{B} 4 Legendary Planeswalker - Sivitri 4 M planeswalker /ccblue=4 +1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. | -3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. | -7: Destroy all non-Dragon creatures. | Sivitri, Dragon Master can be your commander. Tetsuo, Imperial Champion 1dmc dmc/temp_66 dmc UBR UBR {U}{B}{R} 3 Legendary Creature - Human Samurai 3 3 M creature Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one - | - Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. | - You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. Tobias, Doomed Conqueror 1dmc dmc/temp_67 dmc WU WU {2}{W}{U} 4 Legendary Creature - Human Soldier 3 2 U creature Create Zombie/spawn [dmu] Zombie (B 2/2) Create 5 Zombies/spawnx5 [dmu] Zombie (B 2/2) Create 10 Zombies/spawnx10 [dmu] Zombie (B 2/2) Flash | When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn. Tor Wauki the Younger 1dmc dmc/temp_68 dmc BR BR {3}{B}{R} 5 Legendary Creature - Human Archer 3 3 U creature Reach, lifelink | If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. | Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target. Torsten, Founder of Benalia 1dmc dmc/temp_69 dmc GW GW {5}{G}{W} 7 Legendary Creature - Human Soldier 7 7 M creature Reveal top seven cards/vp1at7 Create 7 Soldiers/spawnx7 [dmu] Soldier (W 1/1) When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. | When Torsten dies, create seven 1/1 white Soldier creature tokens. Xira, the Golden Sting 1dmc dmc/temp_70 dmc BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Insect Assassin 3 3 R creature yInitialize/ch Create Insect/spawn [dmu] Insect (B 1/1 Flying) Flying, haste | Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. And They Shall Know No Fear 40k 40k/9 40k W W {1}{W} 2 Instant U instant Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn. Celestine, the Living Saint 40k 40k/10 40k W W {4}{W} 5 Legendary Creature - Human Warrior 3 4 R creature /ch Flying, lifelink | Healing Tears - At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. Defenders of Humanity 40k 40k/11 40k W W {X}{2}{W} 3 Enchantment R enchantment Create Astartes Warrior/spawn [40k] Astartes Warrior (W 2/2 Vigilance) Create 5 Astartes Warriors/spawnx5 [40k] Astartes Warrior (W 2/2 Vigilance) Create 10 Astartes Warriors/spawnx10 [40k] Astartes Warrior (W 2/2 Vigilance) When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance. | {X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn. For the Emperor! 40k 40k/12 40k W W {3}{W} 4 Sorcery R sorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. Grey Knight Paragon 40k 40k/13 40k W W {4}{W} 5 Creature - Astartes Knight 4 4 U creature Flash | Rites of Banishment - When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. Space Marine Devastator 40k 40k/14 40k W W {3}{W} 4 Creature - Astartes Warrior 3 3 R creature Create Space Marine Devastator/spawn [40k] Space Marine Devastator (W 3/3) Create 2 Space Marine Devastators/spawnx2 [40k] Space Marine Devastator (W 3/3) Create 3 Space Marine Devastators/spawnx3 [40k] Space Marine Devastator (W 3/3) Squad {2} | Grav-cannon - When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. Space Marine Scout 40k 40k/15 40k W W {2}{W} 3 Creature - Astartes Scout 2 1 U creature First strike, vigilance | Concealed Position - When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Thunderwolf Cavalry 40k 40k/16 40k W W {4}{W} 5 Creature - Astartes Warrior 4 4 U creature First strike | Crushing Teeth - Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control. Triumph of Saint Katherine 40k 40k/17 40k W W {4}{W} 5 Creature - Human Warrior 5 5 R creature Lifelink | Praesidium Protectiva - When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. | Miracle {1}{W} Ultramarines Honour Guard 40k 40k/18 40k W W {3}{W} 4 Creature - Astartes Warrior 2 2 R creature Create Ultramarines Honour Guard/spawn [40k] Ultramarines Honour Guard (W 2/2) Create 2 Ultramarines Honour Guards/spawnx2 [40k] Ultramarines Honour Guard (W 2/2) Create 3 Ultramarines Honour Guards/spawnx3 [40k] Ultramarines Honour Guard (W 2/2) Squad {2} | Other creatures you control get +1/+1. Vexilus Praetor 40k 40k/19 40k W W {3}{W} 4 Creature - Custodes Warrior 3 4 R creature Flash | Vigilance | Aegis of the Emperor - Commanders you control have protection from everything. Zephyrim 40k 40k/20 40k W W {3}{W} 4 Creature - Human Warrior 3 3 R creature yInitialize/ch Create Zephyrim/spawn [40k] Zephyrim (W 3/3 Flying, Vigilance) Create 2 Zephyrims/spawnx2 [40k] Zephyrim (W 3/3 Flying, Vigilance) Create 3 Zephyrims/spawnx3 [40k] Zephyrim (W 3/3 Flying, Vigilance) Squad {2} | Flying, vigilance | Miracle {1}{W} Genestealer Locus 40k 40k/21 40k U U {3}{U} 4 Creature - Tyranid Human 3 3 U creature Neurotraumal Rod - Whenever a creature attacks you, it gets -1/-0 until end of turn. | Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn. Genestealer Patriarch 40k 40k/22 40k U U {4}{U} 5 Creature - Tyranid 4 4 R creature Create Copy/spawn [2xm] Copy Genestealer's Kiss - Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls. | Children of the Cult - Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types. Heralds of Tzeentch 40k 40k/23 40k U U {4}{U} 5 Creature - Demon 3 3 U creature /ch Flying | Cascade Lord of Change 40k 40k/24 40k U U {6}{U} 7 Creature - Demon 6 6 R creature /ch Flying, ward {3} | Architect of Deception - When Lord of Change enters the battlefield, draw three cards. Sicarian Infiltrator 40k 40k/25 40k U U {2}{U} 3 Artifact Creature - Human Soldier 1 2 U creature Create Sicarian Infiltrator/spawn [40k] Sicarian Infiltrator (U 1/2) Create 2 Sicarian Infiltrators/spawnx2 [40k] Sicarian Infiltrator (U 1/2) Create 3 Sicarian Infiltrators/spawnx3 [40k] Sicarian Infiltrator (U 1/2) Flash | Squad {2} | Benediction of the Omnissiah - When Sicarian Infiltrator enters the battlefield, draw a card. Sister of Silence 40k 40k/26 40k U U {4}{U} 5 Creature - Human Knight 3 3 R creature Flash | Psychic Abomination - When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability. Vanguard Suppressor 40k 40k/27 40k U U {3}{U} 4 Creature - Astartes Warrior 3 2 R creature yInitialize/ch Create Vanguard Suppressor/spawn [40k] Vanguard Suppressor (U 3/2 Flying) Create 2 Vanguard Suppressors/spawnx2 [40k] Vanguard Suppressor (U 3/2 Flying) Create 3 Vanguard Suppressors/spawnx3 [40k] Vanguard Suppressor (U 3/2 Flying) Squad {2} | Flying | Suppressing Fire - Whenever Vanguard Suppressor deals combat damage to a player, draw a card. Anrakyr the Traveller 40k 40k/28 40k B B {4}{B} 5 Legendary Artifact Creature - Necron 4 4 R creature Lord of the Pyrrhian Legions - Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost. Arco-Flagellant 40k 40k/29 40k B B {2}{B} 3 Creature - Human 3 1 R creature Create Arco-Flagellant/spawn [40k] Arco-Flagellant (B 3/1) Create 2 Arco-Flagellants/spawnx2 [40k] Arco-Flagellant (B 3/1) Create 3 Arco-Flagellants/spawnx3 [40k] Arco-Flagellant (B 3/1) Squad {2} | Arco-Flagellant can't block. | Endurant - Pay 3 life: Arco-Flagellant gains indestructible until end of turn. Biotransference 40k 40k/30 40k B B {2}{B}{B} 4 Enchantment R enchantment Create Necron Warrior/spawn [40k] Necron Warrior (B 2/2) Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token. Blight Grenade 40k 40k/31 40k B B {4}{B} 5 Sorcery R sorcery Destroy target creature. | All creatures get -3/-3 until end of turn. Chronomancer 40k 40k/32 40k B B {1}{B} 2 Artifact Creature - Necron Wizard 1 1 R creature /ch Flying | Atomic Transmutation - {1}, {T}, Sacrifice another artifact: Draw a card. | Unearth {2}{B} Cryptek 40k 40k/33 40k B B {3}{B} 4 Artifact Creature - Necron Wizard 3 3 R creature {1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control. Flayed One 40k 40k/34 40k B B {2}{B} 3 Artifact Creature - Necron 4 1 U creature Lifelink | Flesh Flayer - When Flayed One enters the battlefield, mill three cards. Great Unclean One 40k 40k/35 40k B B {4}{B} 5 Creature - Demon 4 5 R creature Create Plaguebearer of Nurgle/spawn [40k] Plaguebearer of Nurgle (B 1/3) Create 5 Plaguebearer of Nurgles/spawnx5 [40k] Plaguebearer of Nurgle (B 1/3) Create 10 Plaguebearer of Nurgles/spawnx10 [40k] Plaguebearer of Nurgle (B 1/3) Reverberating Summons - At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle. Hexmark Destroyer 40k 40k/36 40k B B {4}{B}{B} 6 Artifact Creature - Necron 6 6 U creature Multi-threat Eliminator - Hexmark Destroyer can't be blocked except by six or more creatures. | Unearth {4}{B}{B} Illuminor Szeras 40k 40k/37 40k B B {2}{B} 3 Legendary Artifact Creature - Necron 3 3 R creature Secrets of the Soul - {T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value. Lokhust Heavy Destroyer 40k 40k/38 40k B B {1}{B}{B}{B} 4 Artifact Creature - Necron 3 2 R creature /ch Flying | Enmitic Exterminator - When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature. | Unearth {5}{B}{B}{B} Lychguard 40k 40k/39 40k B B {2}{B} 3 Artifact Creature - Necron 2 3 R creature Guardian Protocols - {3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand. Mandate of Abaddon 40k 40k/40 40k B B {3}{B} 4 Sorcery R sorcery Choose target creature you control. Destroy all creatures with power less than that creature's power. Mortarion, Daemon Primarch 40k 40k/41 40k B B {5}{B} 6 Legendary Creature - Demon Primarch 5 6 R creature yInitialize/ch Create Astartes Warrior/spawn [40k] Astartes Warrior (B 2/2 Menace) Create 5 Astartes Warriors/spawnx5 [40k] Astartes Warrior (B 2/2 Menace) Create 10 Astartes Warriors/spawnx10 [40k] Astartes Warrior (B 2/2 Menace) Flying | Primarch of the Death Guard - At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. Necron Deathmark 40k 40k/42 40k B B {3}{B}{B} 5 Artifact Creature - Necron 5 3 R creature Flash | Synaptic Disintegrator - When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards. Necron Overlord 40k 40k/43 40k B B {2}{B}{B} 4 Artifact Creature - Necron Noble 2 5 R creature Relentless March - {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life. Nurgle's Conscription 40k 40k/44 40k B B {4}{B} 5 Instant R instant Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard. Nurgle's Rot 40k 40k/45 40k B B {B} 1 Enchantment - Aura U enchantment Create Plaguebearer of Nurgle/spawn [40k] Plaguebearer of Nurgle (B 1/3) Enchant creature an opponent controls | When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle. Out of the Tombs 40k 40k/46 40k B B {2}{B} 3 Enchantment R enchantment At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it. | If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game. Plague Drone 40k 40k/47 40k B B {3}{B} 4 Creature - Demon 3 3 R creature /ch Flying | Rot Fly - If an opponent would gain life, that player loses that much life instead. Plasmancer 40k 40k/48 40k B B {2}{B}{B} 4 Artifact Creature - Necron Wizard 3 3 U creature /ch Flying | Dynastic Advisor - When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle. Poxwalkers 40k 40k/49 40k B B {2}{B} 3 Creature - Zombie 3 1 R creature Deathtouch | Curse of the Walking Pox - Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped. Primaris Eliminator 40k 40k/50 40k B B {4}{B} 5 Creature - Astartes Warrior 3 2 R creature When Primaris Eliminator enters the battlefield, choose one - | - Executioner Round - Destroy target creature. | - Hyperfrag Round - Creatures target player controls get -2/-2 until end of turn. Psychomancer 40k 40k/51 40k B B {1}{B} 2 Artifact Creature - Necron Wizard 1 1 U creature /ch Flying | Harbinger of Despair - Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. Royal Warden 40k 40k/52 40k B B {3}{B}{B} 5 Artifact Creature - Necron 3 2 R creature /spawnx2 [40k] Necron Warrior (B 2/2) Phalanx Commander - When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens. | Unearth {3}{B} Sanguinary Priest 40k 40k/53 40k B B {3}{B} 4 Creature - Astartes Cleric 2 4 U creature Lifelink | Blood Chalice - Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target. Sautekh Immortal 40k 40k/54 40k B B {2}{B} 3 Artifact Creature - Necron 2 2 U creature Flash | Elite Troops - Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn. Shard of the Nightbringer 40k 40k/55 40k B B {5}{B}{B}{B} 8 Creature - C'tan 8 8 R creature /ch Flying | Drain Life - When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. Shard of the Void Dragon 40k 40k/56 40k B B {4}{B}{B}{B} 7 Creature - C'tan 7 7 R creature /ch Flying | Spear of the Void Dragon - Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent. | Matter Absorption - Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon. Skorpekh Destroyer 40k 40k/57 40k B B {2}{B}{B} 4 Artifact Creature - Necron 4 2 U creature Deathtouch | Hyperphase Threshers - Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn. Skorpekh Lord 40k 40k/58 40k B B {2}{B} 3 Artifact Creature - Necron Noble 3 2 R creature Menace | Command Protocols - Other artifact creatures you control get +1/+0 and have menace. | Unearth {2}{B} Sloppity Bilepiper 40k 40k/59 40k B B {3}{B} 4 Creature - Demon 3 3 R creature Jolly Gutpipes - {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. Tallyman of Nurgle 40k 40k/60 40k B B {2}{B} 3 Creature - Astartes Warrior 2 3 R creature Lifelink | The Seven-fold Chant - At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. Technomancer 40k 40k/61 40k B B {5}{B}{B} 7 Artifact Creature - Necron Wizard 5 1 R creature When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield. Their Name Is Death 40k 40k/62 40k B B {3}{B}{B}{B} 6 Sorcery R sorcery Destroy all nonartifact creatures. Their Number Is Legion 40k 40k/63 40k B B {X}{B}{B}{B}{B} 4 Sorcery R sorcery Create Necron Warrior/spawn [40k] Necron Warrior (B 2/2) Create 5 Necron Warriors/spawnx5 [40k] Necron Warrior (B 2/2) Create 10 Necron Warriors/spawnx10 [40k] Necron Warrior (B 2/2) Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion. | You may cast Their Number Is Legion from your graveyard. Tomb Blade 40k 40k/64 40k B B {4}{B}{B} 6 Artifact Creature - Necron 5 4 R creature /ch Flying | Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature. | Unearth {6}{B}{B} Trazyn the Infinite 40k 40k/65 40k B B {4}{B}{B} 6 Legendary Artifact Creature - Necron 4 6 R creature Deathtouch | Prismatic Gallery - As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard. Triarch Praetorian 40k 40k/66 40k B B {1}{B} 2 Artifact Creature - Necron 2 1 U creature /ch Flying | Dynastic Codes - When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life. | Unearth {4}{B} Triarch Stalker 40k 40k/67 40k B B {3}{B}{B} 5 Artifact Creature - Necron 4 5 R creature Targeting Relay - At the beginning of combat on your turn, choose an opponent. | Creatures attacking the last chosen player have menace. Venomcrawler 40k 40k/68 40k B B {3}{B} 4 Artifact Creature - Demon 2 2 R creature Lifelink | Devourer of Souls - Whenever another creature dies, put a +1/+1 counter on Venomcrawler. The War in Heaven 40k 40k/69 40k B B {3}{B}{B}{B} 6 Enchantment - Saga R enchantment /ccblue=1 I - You draw three cards and you lose 3 life. | II - Mill three cards. | III - Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types. Acolyte Hybrid 40k 40k/70 40k R R {2}{R} 3 Creature - Tyranid Human 2 2 U creature Heavy Rock Cutter - Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card. Aspiring Champion 40k 40k/71 40k R R {3}{R} 4 Creature - Astartes Warrior 3 3 R creature Menace | Ruinous Ascension - When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent. Bloodcrusher of Khorne 40k 40k/72 40k R R {3}{R} 4 Creature - Demon Knight 3 3 U creature Trample | Devastating Charge - Other creatures you control have trample. Bloodthirster 40k 40k/73 40k R R {5}{R} 6 Creature - Demon 6 6 R creature /ch Flying, trample | Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase. | Bloodthirster can't attack a player it has already attacked this turn. Chaos Terminator Lord 40k 40k/74 40k R R {3}{R} 4 Creature - Astartes Warrior 3 3 U creature Lord of Chaos - At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. Dark Apostle 40k 40k/75 40k R R {3}{R} 4 Creature - Astartes Warlock 3 3 R creature Gift of Chaos - {3}, {T}: The next noncreature spell you cast this turn has cascade. Exocrine 40k 40k/76 40k R R {X}{2}{R} 3 Creature - Tyranid 2 2 R creature Ravenous | Bio-plasmic Barrage - When Exocrine enters the battlefield, it deals X damage to each player and each other creature. Herald of Slaanesh 40k 40k/77 40k R R {2}{R} 3 Creature - Demon 2 2 U creature Locus of Slaanesh - Demon spells you cast cost {2} less to cast. | Other Demons you control have haste. Keeper of Secrets 40k 40k/78 40k R R {5}{R} 6 Creature - Demon 6 4 R creature First strike, haste | Symphony of Pain - Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent. Kharn the Betrayer 40k 40k/79 40k R R {3}{R} 4 Legendary Creature - Astartes Berserker 5 1 R creature Berzerker - Kharn the Betrayer attacks or blocks each combat if able. | Sigil of Corruption - When you lose control of Kharn the Betrayer, draw two cards. | The Betrayer - If damage would be dealt to Kharn the Betrayer, prevent that damage and an opponent of your choice gains control of it. Knight Rampager 40k 40k/80 40k R R {4}{R} 5 Artifact Creature - Knight 6 5 R creature Trample | Frenzied Rampage - At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able. | When Knight Rampager dies, it deals 4 damage to target opponent chosen at random. Let the Galaxy Burn 40k 40k/81 40k R R {X}{5}{R} 6 Sorcery R sorcery Cascade | Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn. Noise Marine 40k 40k/82 40k R R {4}{R} 5 Creature - Astartes Warrior 3 2 U creature Cascade | Sonic Blaster - When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. The Red Terror 40k 40k/83 40k R R {3}{R} 4 Legendary Creature - Tyranid 4 3 R creature Advanced Species - Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror. Screamer-Killer 40k 40k/84 40k R R {4}{R} 5 Creature - Tyranid 5 5 R creature Trample | Bio-Plasmic Scream - Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target. Seeker of Slaanesh 40k 40k/85 40k R R {3}{R} 4 Creature - Demon 3 3 U creature Haste | Allure of Slaanesh - Each opponent must attack with at least one creature each combat if able. Aberrant 40k 40k/86 40k G G {X}{1}{G} 2 Creature - Tyranid Mutant 0 0 U creature Ravenous | Trample | Heavy Power Hammer - Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. Biophagus 40k 40k/87 40k G G {1}{G} 2 Creature - Human Tyranid Wizard 1 3 R creature Genomic Enhancement - {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. Bone Sabres 40k 40k/88 40k G G {2}{G} 3 Artifact - Equipment R artifact Whenever equipped creature attacks, put four +1/+1 counters on it. | Equip {3} Broodlord 40k 40k/89 40k G G {X}{3}{G} 4 Creature - Tyranid 3 3 R creature Ravenous | Brood Telepathy - When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control. Clamavus 40k 40k/90 40k G G {4}{G} 5 Creature - Human Tyranid Artificer 3 3 R creature Proclamator Hailer - Each creature you control gets +1/+1 for each +1/+1 counter on it. Haruspex 40k 40k/91 40k G G {3}{G} 4 Creature - Tyranid 2 2 R creature Rapacious Hunger - Whenever another creature dies, put a +1/+1 counter on Haruspex. | Devouring Monster - {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color. Hierophant Bio-Titan 40k 40k/92 40k G G {10}{G}{G} 12 Creature - Tyranid 12 12 R creature Frenzied Metabolism - As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way. | Vigilance, reach, ward {2} | Titanic - Hierophant Bio-Titan can't be blocked by creatures with power 2 or less. Hormagaunt Horde 40k 40k/93 40k G G {X}{G} 1 Creature - Tyranid 1 1 R creature Ravenous | Endless Swarm - Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand. Lictor 40k 40k/94 40k G G {3}{G} 4 Creature - Tyranid 3 3 R creature Create Tyranid Warrior/spawn [40k] Tyranid Warrior (G 3/3 Trample) Flash | Pheromone Trail - When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample. Nexos 40k 40k/95 40k G G {1}{G} 2 Creature - Human Tyranid Advisor 2 2 R creature Strategic Coordinator - Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}." Old One Eye 40k 40k/96 40k G G {5}{G} 6 Legendary Creature - Tyranid 6 6 R creature /spawn [40k] Tyranid (G 5/5) Trample | Other creatures you control have trample. | When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token. | Fast Healing - At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand. Purestrain Genestealer 40k 40k/97 40k G G {2}{G} 3 Creature - Tyranid 1 1 U creature /ccgreen=2 Purestrain Genestealer enters the battlefield with two +1/+1 counters on it. | Vanguard Species - Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Sporocyst 40k 40k/98 40k G G {X}{X}{G} 1 Creature - Tyranid 0 0 R creature Ravenous | Defender | Spore Chimney - When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle. Termagant Swarm 40k 40k/99 40k G G {X}{G} 1 Creature - Tyranid 0 0 R creature Create Tyranid/spawn [40k] Tyranid (G 1/1) Create 5 Tyranids/spawnx5 [40k] Tyranid (G 1/1) Create 10 Tyranids/spawnx10 [40k] Tyranid (G 1/1) Ravenous | Death Frenzy - When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power. Tervigon 40k 40k/100 40k G G {X}{1}{G} 2 Creature - Tyranid 0 0 R creature Create Tyranid/spawn [40k] Tyranid (G 1/1) Create 5 Tyranids/spawnx5 [40k] Tyranid (G 1/1) Create 10 Tyranids/spawnx10 [40k] Tyranid (G 1/1) Ravenous | Trample | Spawn Termagants - Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens. Toxicrene 40k 40k/101 40k G G {3}{G} 4 Creature - Tyranid 2 4 R creature Reach, deathtouch | Hypertoxic Miasma - All lands have "{T}: Add one mana of any color" and lose all other abilities. Tyranid Invasion 40k 40k/102 40k G G {3}{G} 4 Sorcery U sorcery Create Tyranid Warrior/spawn [40k] Tyranid Warrior (G 3/3 Trample) Create 5 Tyranid Warriors/spawnx5 [40k] Tyranid Warrior (G 3/3 Trample) Create 10 Tyranid Warriors/spawnx10 [40k] Tyranid Warrior (G 3/3 Trample) Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have. Tyrant Guard 40k 40k/103 40k G G {X}{2}{G} 3 Creature - Tyranid 3 3 R creature Ravenous | Shieldwall - Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. Assault Intercessor 40k 40k/104 40k WB WB {1}{W}{B} 3 Creature - Astartes Warrior 3 2 R creature First strike, menace | Chainsword - Whenever a creature an opponent controls dies, that player loses 2 life. Atalan Jackal 40k 40k/105 40k RG RG {1}{R}{G} 3 Creature - Human Tyranid Scout 2 2 R creature Trample, haste | Skilled Outrider - Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Belisarius Cawl 40k 40k/106 40k WU WU {2}{W}{U} 4 Legendary Artifact Creature - Human 2 4 R creature Create Astartes Warrior/spawn [40k] Astartes Warrior (W 2/2 Vigilance) Ultima Founding - {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance. | Master of Machines - {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Birth of the Imperium 40k 40k/107 40k WUB WUB {2}{W}{U}{B} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Astartes Warrior/spawn [40k] Astartes Warrior (W 2/2 Vigilance) I - Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. | II - Each opponent sacrifices a creature. | III - Draw two cards for each opponent who controls fewer creatures than you. Blood for the Blood God! 40k 40k/108 40k BR BR {8}{B}{B}{R} 11 Instant R instant This spell costs {1} less to cast for each creature that died this turn. | Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God! Callidus Assassin 40k 40k/109 40k UB UB {4}{U}{B} 6 Creature - Human Shapeshifter Assassin 3 3 R creature Flash | Polymorphine - You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature." Chaos Defiler 40k 40k/110 40k BR BR {3}{B}{R} 5 Artifact Creature - Demon Construct 5 4 R creature Trample | Battle Cannon - When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random. Chaos Mutation 40k 40k/111 40k UR UR {3}{U}{R} 5 Instant R instant Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order. Commissar Severina Raine 40k 40k/112 40k WB WB {1}{W}{B} 3 Legendary Creature - Human Soldier 2 2 R creature Leading from the Front - Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. | Summary Execution - {2}, Sacrifice another creature: You gain 2 life and draw a card. Company Commander 40k 40k/113 40k WB WB {2}{W}{B} 4 Creature - Human Soldier 2 4 R creature Create Soldier/spawn [40k] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [40k] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [40k] Soldier (W 1/1) Command Section - When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. | Bring it Down! - Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. Cybernetica Datasmith 40k 40k/114 40k UB UB {1}{U}{B} 3 Artifact Creature - Human Artificer 0 1 R creature Create Robot/spawn [40k] Robot (4/4) Protection from Robots | Field Reprogramming - {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." Deathleaper, Terror Weapon 40k 40k/115 40k RG RG {2}{R}{G} 4 Legendary Creature - Tyranid 3 3 R creature Flash | Haste | Flesh Hooks - Creatures you control that entered the battlefield this turn have double strike. Deny the Witch 40k 40k/116 40k WUB WUB {1}{W}{U}{B} 4 Instant U instant Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control. Drach'Nyen 40k 40k/117 40k BR BR {4}{B}{R} 6 Legendary Artifact - Equipment R artifact Echo of the First Murder - When Drach'Nyen enters the battlefield, exile up to one target creature. | Daemon Sword - Equipped creature has menace and gets +X/+0, where X is the exiled card's power. | Equip {2} Epistolary Librarian 40k 40k/118 40k WU WU {2}{W}{U} 4 Creature - Astartes Wizard 3 4 R creature Veil of Time - Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures. Exalted Flamer of Tzeentch 40k 40k/119 40k UR UR {2}{U}{R} 4 Creature - Demon 2 4 R creature Sorcerous Inspiration - At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Fire of Tzeentch - Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent. Exterminatus 40k 40k/120 40k WB WB {5}{W}{B} 7 Sorcery R sorcery Nonland permanents your opponents control lose indestructible until end of turn. | Destroy all nonland permanents. The First Tyrannic War 40k 40k/121 40k GUR GUR {2}{G}{U}{R} 5 Enchantment - Saga R enchantment /ccblue=1 I - You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control. | II, III - Double the number of each kind of counter on target creature you control. The Flesh Is Weak 40k 40k/122 40k WUB WUB {2}{W}{U}{B} 5 Enchantment R enchantment When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control. | Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. | Nonartifact creatures get -1/-1. Gargoyle Flock 40k 40k/123 40k GU GU {2}{G}{U} 4 Creature - Tyranid Gargoyle 2 2 R creature yInitialize/ch Create Tyranid Gargoyle/spawn [40k] Tyranid Gargoyle (U 1/1 Flying) Flying | Skyswarm - At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying. Ghyrson Starn, Kelermorph 40k 40k/124 40k UR UR {1}{U}{R} 3 Legendary Creature - Tyranid Human 3 2 R creature Ward {2} | Three Autostubs - Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player. Helbrute 40k 40k/125 40k BR BR {3}{B}{R} 5 Artifact Creature - Astartes Dreadnought 5 4 R creature Haste | Sarcophagus - You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs. The Horus Heresy 40k 40k/126 40k UBR UBR {3}{U}{B}{R} 6 Enchantment - Saga R enchantment /ccblue=1 I - For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. | II - Draw a card for each creature you control but don't own. | III - Starting with you, each player chooses a creature. Destroy each creature chosen this way. Inquisitor Eisenhorn 40k 40k/127 40k UB UB {2}{U}{B} 4 Legendary Creature - Human Inquisitor 2 3 R creature Create Cherubael/spawn [40k] Cherubael (B 4/4 Flying) Create Clue/spawn [40k] Clue You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. | Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. Kill! Maim! Burn! 40k 40k/128 40k BR BR {3}{B}{R} 5 Instant R instant Choose one or more - | - Destroy target artifact. | - Destroy target creature. | - Kill! Maim! Burn! deals 3 damage to target player. The Lost and the Damned 40k 40k/129 40k UR UR {1}{U}{R} 3 Enchantment U enchantment Create Spawn/spawn [40k] Spawn (R 3/3) Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token. Lucius the Eternal 40k 40k/130 40k BR BR {3}{B}{R} 5 Legendary Creature - Astartes Warrior 5 3 R creature Haste | Armour of Shrieking Souls - When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control. Magnus the Red 40k 40k/131 40k UR UR {3}{U}{R} 5 Legendary Creature - Demon Primarch 4 5 R creature yInitialize/ch Create Spawn/spawn [40k] Spawn (R 3/3) Flying | Unearthly Power - Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. | Blade of Magnus - Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. Malanthrope 40k 40k/132 40k GU GU {1}{G}{U} 3 Creature - Tyranid 2 2 R creature /ch Flying | Scavenge the Dead - When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way. Mawloc 40k 40k/133 40k RG RG {X}{R}{G} 2 Creature - Tyranid 2 2 R creature Ravenous | Terror from the Deep - When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead. Mutalith Vortex Beast 40k 40k/134 40k UR UR {4}{U}{R} 6 Creature - Mutant Beast 6 6 R creature Flip a coin/flip1 Trample | Warp Vortex - When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player. Neyam Shai Murad 40k 40k/135 40k WB WB {2}{W}{B} 4 Legendary Creature - Human Rogue 3 3 R creature Rogue Trader - Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control. Pink Horror 40k 40k/136 40k UR UR {3}{U}{R} 5 Creature - Demon Horror 4 4 R creature Create 2 Blue Horrors/spawnx2 [40k] Blue Horror (UR 2/2) Coruscating Flames - Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target. | Split - When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target." Primaris Chaplain 40k 40k/137 40k WB WB {2}{W}{B} 4 Creature - Astartes Cleric 3 3 U creature Battle cry | Rosarius - Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. Ravener 40k 40k/138 40k GU GU {X}{G}{U} 2 Creature - Tyranid 0 0 R creature Flash | Ravenous | When Ravener enters the battlefield, target creature attacks target opponent this turn if able. The Ruinous Powers 40k 40k/139 40k BR BR {2}{B}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value. Shadow in the Warp 40k 40k/140 40k RG RG {1}{R}{G} 3 Enchantment R enchantment The first creature spell you cast each turn costs {2} less to cast. | Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player. Sister Hospitaller 40k 40k/141 40k WB WB {4}{W}{B} 6 Creature - Human Cleric 3 2 R creature Medicus Ministorum - When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value. Sister Repentia 40k 40k/142 40k WB WB {3}{W}{B} 5 Creature - Human Warrior 5 1 R creature Martyrdom - When Sister Repentia dies, you gain 2 life and draw two cards. | Miracle {W}{B} Trygon Prime 40k 40k/143 40k GU GU {2}{G}{U} 4 Creature - Tyranid 4 4 U creature Subterranean Assault - Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn. Tyranid Harridan 40k 40k/144 40k GU GU {4}{G}{U} 6 Creature - Tyranid 4 4 R creature yInitialize/ch Create Tyranid Gargoyle/spawn [40k] Tyranid Gargoyle (U 1/1 Flying) Flying, ward {4} | Shrieking Gargoyles - Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying. Tyranid Prime 40k 40k/145 40k GU GU {1}{G}{U} 3 Creature - Tyranid 0 4 R creature Evolve | Synapse Creature - Other creatures you control have evolve. Tzaangor Shaman 40k 40k/146 40k UR UR {2}{U}{R} 4 Creature - Mutant Shaman 3 3 R creature /ch Flying | Sorcerous Elixir - Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy. Venomthrope 40k 40k/147 40k GU GU {1}{G}{U} 3 Creature - Tyranid 2 2 U creature /ch Flying, deathtouch, hexproof Winged Hive Tyrant 40k 40k/148 40k UR UR {3}{U}{R} 5 Creature - Tyranid 4 4 R creature /ch Flying, haste | The Will of the Hive Mind - Other creatures you control with counters on them have flying and haste. Zoanthrope 40k 40k/149 40k UR UR {X}{U}{R} 2 Creature - Tyranid 0 0 R creature /ch Ravenous | Flying, ward {2} | Warp Blast - When Zoanthrope enters the battlefield, it deals X damage to any target. Canoptek Scarab Swarm 40k 40k/150 40k {4} 4 Artifact Creature - Insect 1 1 R creature yInitialize/ch Create Insect/spawn [40k] Insect (1/1 Flying) Create 5 Insects/spawnx5 [40k] Insect (1/1 Flying) Create 10 Insects/spawnx10 [40k] Insect (1/1 Flying) Flying | Feeder Mandibles - When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying. Canoptek Spyder 40k 40k/151 40k {5} 5 Artifact Creature - Spider 4 4 R creature /ch Flying | Fabricator Claw Array - Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card. Canoptek Tomb Sentinel 40k 40k/152 40k {4} 4 Artifact Creature - Insect 4 3 R creature Vigilance | Exile Cannon - When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent. | Unearth {7} Canoptek Wraith 40k 40k/153 40k {3} 3 Artifact Creature - Wraith 2 1 R creature Wraith Form - Canoptek Wraith can't be blocked. | Transdimensional Scout - When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle. Convergence of Dominion 40k 40k/154 40k {3} 3 Artifact R artifact Dynastic Command Node - As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana. | Translocation Protocols - {3}, {T}: Mill three cards. Cryptothrall 40k 40k/155 40k {4} 4 Artifact Creature - Construct 3 3 R creature Protector - Other artifact creatures you control have hexproof. Ghost Ark 40k 40k/156 40k {4} 4 Artifact - Vehicle 3 3 R artifact /ch Flying | Repair Barge - Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn. | Crew 2 The Golden Throne 40k 40k/157 40k {4} 4 Legendary Artifact R artifact Arcane Life-support - If you would lose the game, instead exile The Golden Throne and your life total becomes 1. | A Thousand Souls Die Every Day - {T}, Sacrifice a creature: Add three mana in any combination of colors. Goliath Truck 40k 40k/158 40k {4} 4 Artifact - Vehicle 4 4 U artifact Stowage - Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature. | Crew 2 Inquisitorial Rosette 40k 40k/159 40k {2} 2 Artifact - Equipment R artifact Create Astartes Warrior/spawn [40k] Astartes Warrior (W 2/2 Vigilance) Inquisition Agents - Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. | Equip {3} Knight Paladin 40k 40k/160 40k {5} 5 Artifact - Vehicle 6 6 R artifact Trample | Rapid-fire Battle Cannon - When Knight Paladin enters the battlefield, it deals 4 damage to each opponent. | Crew 1 Necron Monolith 40k 40k/161 40k {7} 7 Artifact - Vehicle 7 7 R artifact yInitialize/ch Create Necron Warrior/spawn [40k] Necron Warrior (B 2/2) Create 5 Necron Warriors/spawnx5 [40k] Necron Warrior (B 2/2) Create 10 Necron Warriors/spawnx10 [40k] Necron Warrior (B 2/2) Flying, indestructible | Eternity Gate - Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token. | Crew 4 Night Scythe 40k 40k/162 40k {3} 3 Artifact - Vehicle 3 1 U artifact /ch;/spawn [40k] Necron Warrior (B 2/2) Flying | Invasion Beams - When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token. | Crew 2 Reaver Titan 40k 40k/163 40k {7} 7 Artifact - Vehicle 10 10 R artifact Void Shields - Protection from mana value 3 or less | Gatling Blaster - Whenever Reaver Titan attacks, it deals 5 damage to each opponent. | Crew 4 Redemptor Dreadnought 40k 40k/164 40k {5} 5 Artifact Creature - Astartes Dreadnought 4 4 R creature Fallen Warrior - As an additional cost to cast this spell, you may exile a creature card from your graveyard. | Trample | Plasma Incinerator - Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. Resurrection Orb 40k 40k/165 40k {2} 2 Artifact - Equipment R artifact Equipped creature has lifelink. | Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. | Equip {4} Sceptre of Eternal Glory 40k 40k/166 40k {4} 4 Legendary Artifact R artifact {T}: Add one mana of any color. | {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. Thunderhawk Gunship 40k 40k/167 40k {6} 6 Artifact - Vehicle 6 6 R artifact /ch;/spawnx2 [40k] Astartes Warrior (W 2/2 Vigilance) Flying | When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. | Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. | Crew 2 Tomb Fortress 40k 40k/168 40k B 0 Land R land /cr90 Tomb Fortress enters the battlefield tapped. | {T}: Add {B}. | {2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery. Imotekh the Stormlord 40k 40k/169 40k B B {2}{B}{B} 4 Legendary Artifact Creature - Necron 3 3 M creature Create 2 Necron Warriors/spawnx2 [40k] Necron Warrior (B 2/2) Phaeron - Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. | Grand Strategist - At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn. Szarekh, the Silent King 40k 40k/170 40k B B {1}{B}{B}{B} 4 Legendary Artifact Creature - Necron 3 4 M creature /ch Flying | My Will Be Done - Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. Abaddon the Despoiler 40k 40k/171 40k UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Astartes Warrior 5 5 M creature Trample | Mark of Chaos Ascendant - During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. Be'lakor, the Dark Master 40k 40k/172 40k UBR UBR {3}{U}{B}{R} 6 Legendary Creature - Demon Noble 6 5 M creature /ch Flying | Prince of Chaos - When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control. | Lord of Torment - Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. Inquisitor Greyfax 40k 40k/173 40k WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Human Inquisitor 3 3 M creature Create Clue/spawn [40k] Clue Vigilance | Unquestionable Wisdom - Other creatures you control get +1/+0 and have vigilance. | Hunt for Heresy - {1}, {T}: Tap target creature an opponent controls. Investigate. Magus Lucea Kane 40k 40k/174 40k GUR GUR {1}{G}{U}{R} 4 Legendary Creature - Human Tyranid Wizard 1 1 M creature Spiritual Leader - At the beginning of combat on your turn, put a +1/+1 counter on target creature. | Psychic Stimulus - {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. Marneus Calgar 40k 40k/175 40k WUB WUB {2}{W}{U}{B} 5 Legendary Creature - Astartes Warrior 3 5 M creature Create 2 Astartes Warriors/spawnx2 [40k] Astartes Warrior (W 2/2 Vigilance) Double strike | Master Tactician - Whenever one or more tokens enter the battlefield under your control, draw a card. | Chapter Master - {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. The Swarmlord 40k 40k/176 40k GUR GUR {3}{G}{U}{R} 6 Legendary Creature - Tyranid 5 5 M creature Rapid Regeneration - The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. | Xenos Cunning - Whenever a creature you control with a counter on it dies, draw a card. Fabricate 40k 40k/181 40k U U {2}{U} 3 Sorcery R sorcery Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Bastion Protector 40k 40k/182 40k W W {2}{W} 3 Creature - Human Soldier 3 3 R creature Commander creatures you control get +2/+2 and have indestructible. Collective Effort 40k 40k/183 40k W W {1}{W}{W} 3 Sorcery R sorcery Escalate-Tap an untapped creature you control. | Choose one or more - | - Destroy target creature with power 4 or greater. | - Destroy target enchantment. | - Put a +1/+1 counter on each creature target player controls. Deploy to the Front 40k 40k/184 40k W W {5}{W}{W} 7 Sorcery R sorcery Create Soldier/spawn [40k] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [40k] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [40k] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. Entrapment Maneuver 40k 40k/185 40k W W {3}{W} 4 Instant R instant Create Soldier/spawn [40k] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [40k] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [40k] Soldier (W 1/1) Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Fell the Mighty 40k 40k/186 40k W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power. Hour of Reckoning 40k 40k/187 40k W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures. Launch the Fleet 40k 40k/188 40k W W {W} 1 Sorcery R sorcery /spawn [40k] Soldier (W 1/1) Strive - This spell costs {1} more to cast for each target beyond the first. | Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking." Martial Coup 40k 40k/189 40k W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [40k] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [40k] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [40k] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Swords to Plowshares 40k 40k/190 40k W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Aetherize 40k 40k/191 40k U U {3}{U} 4 Instant U instant Return all attacking creatures to their owner's hand. Brainstorm 40k 40k/192 40k U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order. Reconnaissance Mission 40k 40k/193 40k U U {2}{U}{U} 4 Enchantment U enchantment Whenever a creature you control deals combat damage to a player, you may draw a card. | Cycling {2} Beacon of Unrest 40k 40k/194 40k B B {3}{B}{B} 5 Sorcery R sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. Bile Blight 40k 40k/195 40k B B {B}{B} 2 Instant U instant Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. Dark Ritual 40k 40k/196 40k B B {B} 1 Instant C instant Add {B}{B}{B}. Darkness 40k 40k/197 40k B B {B} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Decree of Pain 40k 40k/198 40k B B {6}{B}{B} 8 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. | Cycling {3}{B}{B} | When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Defile 40k 40k/199 40k B B {B} 1 Instant U instant Target creature gets -1/-1 until end of turn for each Swamp you control. Dread Return 40k 40k/200 40k B B {2}{B}{B} 4 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | Flashback-Sacrifice three creatures. Go for the Throat 40k 40k/201 40k B B {1}{B} 2 Instant C instant Destroy target nonartifact creature. Living Death 40k 40k/202 40k B B {3}{B}{B} 5 Sorcery R sorcery Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Mutilate 40k 40k/203 40k B B {2}{B}{B} 4 Sorcery R sorcery All creatures get -1/-1 until end of turn for each Swamp you control. Blasphemous Act 40k 40k/204 40k R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Chaos Warp 40k 40k/205 40k R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Past in Flames 40k 40k/206 40k R R {3}{R} 4 Sorcery M sorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. | Flashback {4}{R} Reverberate 40k 40k/207 40k R R {R}{R} 2 Instant R instant Copy target instant or sorcery spell. You may choose new targets for the copy. Starstorm 40k 40k/208 40k R R {X}{R}{R} 2 Instant R instant Starstorm deals X damage to each creature. | Cycling {3} Warstorm Surge 40k 40k/209 40k R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Abundance 40k 40k/210 40k G G {2}{G}{G} 4 Enchantment R enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Cultivate 40k 40k/211 40k G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Death's Presence 40k 40k/212 40k G G {5}{G} 6 Enchantment R enchantment Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. Explore 40k 40k/213 40k G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Farseek 40k 40k/214 40k G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Hardened Scales 40k 40k/215 40k G G {G} 1 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Harrow 40k 40k/216 40k G G {2}{G} 3 Instant C instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. Inspiring Call 40k 40k/217 40k G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. New Horizons 40k 40k/218 40k G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. | Enchanted land has "{T}: Add two mana of any one color." Overgrowth 40k 40k/219 40k G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. Rampant Growth 40k 40k/220 40k G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Bituminous Blast 40k 40k/221 40k BR BR {3}{B}{R} 5 Instant U instant Cascade | Bituminous Blast deals 4 damage to target creature. Bred for the Hunt 40k 40k/222 40k GU GU {1}{G}{U} 3 Enchantment U enchantment Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. Deny Reality 40k 40k/223 40k UB UB {3}{U}{B} 5 Sorcery C sorcery Cascade | Return target permanent to its owner's hand. Hull Breach 40k 40k/224 40k RG RG {R}{G} 2 Sorcery U sorcery Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Destroy target artifact and target enchantment. Mortify 40k 40k/225 40k WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Utter End 40k 40k/226 40k WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent. Arcane Signet 40k 40k/227 40k {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Assault Suit 40k 40k/230 40k {4} 4 Artifact - Equipment U artifact Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. | At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. | Equip {3} Caged Sun 40k 40k/231 40k {6} 6 Artifact R artifact As Caged Sun enters the battlefield, choose a color. | Creatures you control of the chosen color get +1/+1. | Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. Chromatic Lantern 40k 40k/232 40k {3} 3 Artifact R artifact Lands you control have "{T}: Add one mana of any color." | {T}: Add one mana of any color. Commander's Sphere 40k 40k/233 40k {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Cranial Plating 40k 40k/236 40k B {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+0 for each artifact you control. | {B}{B}: Attach Cranial Plating to target creature you control. | Equip {1} Endless Atlas 40k 40k/237 40k {2} 2 Artifact R artifact {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. Everflowing Chalice 40k 40k/238 40k {0} 0 Artifact R artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Gilded Lotus 40k 40k/239 40k {5} 5 Artifact R artifact {T}: Add three mana of any one color. Hedron Archive 40k 40k/240 40k {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Herald's Horn 40k 40k/241 40k {3} 3 Artifact U artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Icon of Ancestry 40k 40k/242 40k {3} 3 Artifact R artifact Look at top three cards/vp1pt3 As Icon of Ancestry enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. | {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Mask of Memory 40k 40k/243 40k {2} 2 Artifact - Equipment U artifact Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. | Equip {1} Mind Stone 40k 40k/244 40k {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Mystic Forge 40k 40k/246 40k {4} 4 Artifact R artifact Look at top card/vp1pt1 Reveal top card/vp1at1 You may look at the top card of your library any time. | You may cast artifact spells and colorless spells from the top of your library. | {T}, Pay 1 life: Exile the top card of your library. Sculpting Steel 40k 40k/247 40k {3} 3 Artifact R artifact You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Skullclamp 40k 40k/248 40k {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sol Ring 40k 40k/249 40k {1} 1 Artifact U artifact {T}: Add {C}{C}. Talisman of Creativity 40k 40k/253 40k UR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Talisman of Dominance 40k 40k/254 40k UB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Talisman of Hierarchy 40k 40k/256 40k WB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Talisman of Indulgence 40k 40k/257 40k BR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. Talisman of Progress 40k 40k/258 40k WU {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. Thought Vessel 40k 40k/259 40k {2} 2 Artifact C artifact You have no maximum hand size. | {T}: Add {C}. Unstable Obelisk 40k 40k/260 40k {3} 3 Artifact C artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Wayfarer's Bauble 40k 40k/261 40k {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Worn Powerstone 40k 40k/263 40k {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}. Arcane Sanctum 40k 40k/264 40k WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Ash Barrens 40k 40k/265 40k 0 Land U land {T}: Add {C}. | Basic landcycling {1} Barren Moor 40k 40k/266 40k B 0 Land U land /cr90 Barren Moor enters the battlefield tapped. | {T}: Add {B}. | Cycling {B} Cave of Temptation 40k 40k/267 40k 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color. | {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery. Choked Estuary 40k 40k/268 40k UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Cinder Glade 40k 40k/269 40k RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower 40k 40k/270 40k 0 Land C land {T}: Add one mana of any color in your commander's color identity. Crumbling Necropolis 40k 40k/273 40k UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Darkwater Catacombs 40k 40k/274 40k UB 0 Land R land {1}, {T}: Add {U}{B}. Desert of the Glorified 40k 40k/275 40k B 0 Land - Desert C land /cr90 Desert of the Glorified enters the battlefield tapped. | {T}: Add {B}. | Cycling {1}{B} Dismal Backwater 40k 40k/276 40k UB 0 Land C land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Evolving Wilds 40k 40k/277 40k 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard 40k 40k/278 40k 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Foreboding Ruins 40k 40k/279 40k BR 0 Land R land /cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. | {T}: Add {B} or {R}. Forgotten Cave 40k 40k/280 40k R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Frontier Bivouac 40k 40k/281 40k GUR 0 Land U land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}. Game Trail 40k 40k/282 40k RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}. Memorial to Glory 40k 40k/283 40k W 0 Land U land yInitialize/cr90 Create 2 Soldiers/spawnx2 [40k] Soldier (W 1/1) Memorial to Glory enters the battlefield tapped. | {T}: Add {W}. | {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. Molten Slagheap 40k 40k/284 40k BR 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Molten Slagheap. | {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. Myriad Landscape 40k 40k/285 40k 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Opal Palace 40k 40k/286 40k 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Path of Ancestry 40k 40k/287 40k 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Polluted Mire 40k 40k/288 40k B 0 Land C land /cr90 Polluted Mire enters the battlefield tapped. | {T}: Add {B}. | Cycling {2} Port Town 40k 40k/289 40k WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}. Prairie Stream 40k 40k/290 40k WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Reliquary Tower 40k 40k/291 40k 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rugged Highlands 40k 40k/292 40k RG 0 Land C land /cr90 Rugged Highlands enters the battlefield tapped. | When Rugged Highlands enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}. Scoured Barrens 40k 40k/293 40k WB 0 Land C land /cr90 Scoured Barrens enters the battlefield tapped. | When Scoured Barrens enters the battlefield, you gain 1 life. | {T}: Add {W} or {B}. Skycloud Expanse 40k 40k/294 40k WU 0 Land R land {1}, {T}: Add {W}{U}. Sunken Hollow 40k 40k/295 40k UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Swiftwater Cliffs 40k 40k/296 40k UR 0 Land C land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}. Temple of Abandon 40k 40k/297 40k RG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Abandon enters the battlefield tapped. | When Temple of Abandon enters the battlefield, scry 1. | {T}: Add {R} or {G}. Temple of Epiphany 40k 40k/298 40k UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}. Temple of Mystery 40k 40k/299 40k GU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Mystery enters the battlefield tapped. | When Temple of Mystery enters the battlefield, scry 1. | {T}: Add {G} or {U}. Temple of the False God 40k 40k/300 40k 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse 40k 40k/301 40k 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thornwood Falls 40k 40k/302 40k GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}. Tranquil Cove 40k 40k/303 40k WU 0 Land C land /cr90 Tranquil Cove enters the battlefield tapped. | When Tranquil Cove enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}. Unclaimed Territory 40k 40k/304 40k 0 Land U land As Unclaimed Territory enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Vault of Whispers 40k 40k/305 40k B 0 Artifact Land C artifact {T}: Add {B}. Plains 40k 40k/306 40k W 0 Basic Land - Plains C plains Island 40k 40k/307 40k U 0 Basic Land - Island C island Swamp 40k 40k/310 40k B 0 Basic Land - Swamp C swamp Mountain 40k 40k/315 40k R 0 Basic Land - Mountain C mountain Forest 40k 40k/317 40k G 0 Basic Land - Forest C forest [40k] Astartes Warrior (W 2/2 Vigilance) 40k t40k/1 t40k W 0 Token Creature - Astartes Warrior 2 2 T Vigilance [40k] Soldier (W 1/1) 40k t40k/2 t40k W 0 Token Creature - Soldier 1 1 T [40k] Space Marine Devastator (W 3/3) 40k t40k/5 t40k W 0 Token Creature - Astartes Warrior 3 3 T When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. [40k] Ultramarines Honour Guard (W 2/2) 40k t40k/6 t40k W 0 Token Creature - Astartes Warrior 2 2 T Other creatures you control get +1/+1. [40k] Zephyrim (W 3/3 Flying, Vigilance) 40k t40k/7 t40k W 0 Token Creature - Human Warrior 3 3 T /ch Flying, vigilance [40k] Sicarian Infiltrator (U 1/2) 40k t40k/8 t40k U 0 Token Artifact Creature - Human Soldier 1 2 T When Sicarian Infiltrator enters the battlefield, draw a card. [40k] Tyranid Gargoyle (U 1/1 Flying) 40k t40k/9 t40k U 0 Token Creature - Tyranid Gargoyle 1 1 T /ch Flying [40k] Vanguard Suppressor (U 3/2 Flying) 40k t40k/10 t40k U 0 Token Creature - Astartes Warrior 3 2 T /ch Flying | Whenever Vanguard Suppressor deals combat damage to a player, draw a card. [40k] Arco-Flagellant (B 3/1) 40k t40k/11 t40k B 0 Token Creature - Human 3 1 T Arco-Flagellant can't block. | Pay 3 life: Arco-Flagellant gains indestructible until end of turn. [40k] Astartes Warrior (B 2/2 Menace) 40k t40k/12 t40k B 0 Token Creature - Astartes Warrior 2 2 T Menace [40k] Cherubael (B 4/4 Flying) 40k t40k/13 t40k B 0 Token Legendary Creature - Demon 4 4 T /ch Flying [40k] Necron Warrior (B 2/2) 40k t40k/14 t40k B 0 Token Artifact Creature - Necron Warrior 2 2 T [40k] Plaguebearer of Nurgle (B 1/3) 40k t40k/15 t40k B 0 Token Creature - Demon 1 3 T [40k] Spawn (R 3/3) 40k t40k/16 t40k R 0 Token Creature - Spawn 3 3 T [40k] Tyranid (G 1/1) 40k t40k/17 t40k G 0 Token Creature - Tyranid 1 1 T [40k] Tyranid (G 5/5) 40k t40k/18 t40k G 0 Token Creature - Tyranid 5 5 T [40k] Tyranid Warrior (G 3/3 Trample) 40k t40k/19 t40k G 0 Token Creature - Tyranid Warrior 3 3 T Trample [40k] Blue Horror (UR 2/2) 40k t40k/20 t40k UR 0 Token Creature - Demon Horror 2 2 T Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target. [40k] Clue 40k t40k/21 t40k 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [40k] Insect (1/1 Flying) 40k t40k/22 t40k 0 Token Artifact Creature - Insect 1 1 T /ch Flying [40k] Robot (4/4) 40k t40k/23 t40k 0 Token Artifact Creature - Robot 4 4 T This creature can't block. Mishra, Eminent One brc brc/1 brc UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Human Artificer 5 4 M creature Create Copy/spawn [brc] Copy At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Urza, Chief Artificer brc brc/2 brc WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Human Artificer 4 5 M creature Create Construct/spawn [mh1] Construct (0/0) Affinity for artifact creatures | Artifact creatures you control have menace. | At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tawnos, Solemn Survivor brc brc/3 brc U WUB {1}{U} 2 Legendary Creature - Human Artificer 1 3 M creature Create Copy/spawn [brc] Copy {2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards. | {1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery. Ashnod the Uncaring brc brc/4 brc UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Human Artificer 1 4 M creature Deathtouch | Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. Sanwell, Avenger Ace brc brc/5 brc W W {1}{W} 2 Legendary Creature - Human Pilot 3 1 R creature Reveal top six cards/vp1at6 As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. | Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. Scholar of New Horizons brc brc/6 brc W W {1}{W} 2 Creature - Human Scout 1 1 R creature /ccgreen=1 Scholar of New Horizons enters the battlefield with a +1/+1 counter on it. | {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. Glint Raker brc brc/7 brc U U {3}{U} 4 Creature - Drake 1 3 R creature /ch Flying | Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. | Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. March of Progress brc brc/8 brc U U {2}{U} 3 Sorcery R sorcery Create Copy/spawn [brc] Copy Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. | Overload {6}{U} Terisiare's Devastation brc brc/9 brc B B {X}{2}{B}{B} 4 Sorcery R sorcery Create Powerstone/spawn [dmu] Powerstone Create 5 Powerstones/spawnx5 [dmu] Powerstone Create 10 Powerstones/spawnx10 [dmu] Powerstone You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. Wire Surgeons brc brc/10 brc B B {4}{B}{B} 6 Creature - Human Artificer 6 5 R creature Fear | Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. Wreck Hunter brc brc/11 brc B B {B}{B} 2 Creature - Human Artificer 2 2 R creature Create Powerstone/spawn [dmu] Powerstone Create 5 Powerstones/spawnx5 [dmu] Powerstone Create 10 Powerstones/spawnx10 [dmu] Powerstone Flash | When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. Blast-Furnace Hellkite brc brc/12 brc R R {7}{R}{R} 9 Creature - Dragon 5 5 R creature /ch Artifact offering | Flying, double strike | Creatures attacking your opponents have double strike. Farid, Enterprising Salvager brc brc/13 brc R R {2}{R} 3 Legendary Creature - Human Soldier 3 3 R creature Create Scrap/spawn [brc] Scrap Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap. | {1}{R}, Sacrifice an artifact: Choose one - | - Put a +1/+1 counter on Farid. It gains menace until end of turn. | - Goad target creature. | - Discard a card, then draw a card. Hexavus brc brc/14 brc {6} 6 Artifact Creature - Construct 0 0 R creature yInitialize/ch;/ccgreen=6 Create Flying Counter/spawn [lackey] Flying Counter Flying | Hexavus enters the battlefield with six +1/+1 counters on it. | {1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. | {1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus. Kayla's Music Box brc brc/15 brc W {2} 2 Legendary Artifact R artifact Look at top card/vp1pt1 {W}, {T}: Look at the top card of your library, then exile it face down. | {T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box. Machine God's Effigy brc brc/16 brc U {4} 4 Artifact R artifact You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." | {T}: Add {U}. Scavenged Brawler brc brc/17 brc {6} 6 Artifact Creature - Construct 4 4 R creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Create Trample Counter/spawn [lackey] Trample Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter Flying, vigilance, trample, lifelink | {5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. Smelting Vat brc brc/18 brc {4} 4 Artifact R artifact Reveal top eight cards/vp1at8 {1}, {T}, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order. Thopter Shop brc brc/19 brc W {3} 3 Artifact R artifact Create Thopter/spawn [m19] Thopter (1/1 Flying) Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn. | {2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Wondrous Crucible brc brc/20 brc {7} 7 Artifact R artifact Permanents you control have ward {2}. | At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. Plains brc brc/29 brc W 0 Basic Land - Plains C plains Island brc brc/31 brc U 0 Basic Land - Island C island Swamp brc brc/33 brc B 0 Basic Land - Swamp C swamp Mountain brc brc/35 brc R 0 Basic Land - Mountain C mountain Angel of the Ruins brc brc/68 brc W W {5}{W}{W} 7 Artifact Creature - Angel 5 7 R creature /ch Flying | When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. | Plainscycling {2} Austere Command brc brc/69 brc W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Bronze Guardian brc brc/70 brc W W {4}{W} 5 Artifact Creature - Golem * 5 R creature Double strike | Ward {2} | Other artifacts you control have ward {2}. | Bronze Guardian's power is equal to the number of artifacts you control. Digsite Engineer brc brc/71 brc W W {2}{W} 3 Creature - Dwarf Artificer 3 3 R creature Create Construct/spawn [mh1] Construct (0/0) Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Indomitable Archangel brc brc/72 brc W W {2}{W}{W} 4 Creature - Angel 4 4 M creature /ch Flying | Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. Losheel, Clockwork Scholar brc brc/73 brc W W {2}{W} 3 Legendary Creature - Elephant Artificer 2 4 R creature Prevent all combat damage that would be dealt to attacking artifact creatures you control. | Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. Phyrexian Rebirth brc brc/74 brc W W {4}{W}{W} 6 Sorcery R sorcery /spawn [brc] Phyrexian Horror (*/*) Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. Swords to Plowshares brc brc/75 brc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Tempered Steel brc brc/76 brc W W {1}{W}{W} 3 Enchantment R enchantment Artifact creatures you control get +2/+2. Teshar, Ancestor's Apostle brc brc/77 brc W W {3}{W} 4 Legendary Creature - Bird Cleric 2 2 R creature /ch Flying | Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. Unbreakable Formation brc brc/78 brc W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Urza's Ruinous Blast brc brc/79 brc W W {4}{W} 5 Legendary Sorcery R sorcery Exile all nonland permanents that aren't legendary. Bident of Thassa brc brc/80 brc U U {2}{U}{U} 4 Legendary Enchantment Artifact R artifact Whenever a creature you control deals combat damage to a player, you may draw a card. | {1}{U}, {T}: Creatures your opponents control attack this turn if able. Emry, Lurker of the Loch brc brc/81 brc U U {2}{U} 3 Legendary Creature - Merfolk Wizard 1 2 R creature This spell costs {1} less to cast for each artifact you control. | When Emry, Lurker of the Loch enters the battlefield, mill four cards. | {T}: Choose target artifact card in your graveyard. You may cast that card this turn. Etherium Sculptor brc brc/82 brc U U {1}{U} 2 Artifact Creature - Vedalken Artificer 1 2 C creature Artifact spells you cast cost {1} less to cast. Ethersworn Adjudicator brc brc/83 brc U WUB {4}{U} 5 Artifact Creature - Vedalken Knight 4 4 M creature /ch Flying | {1}{W}{B}, {T}: Destroy target creature or enchantment. | {2}{U}: Untap Ethersworn Adjudicator. Fact or Fiction brc brc/84 brc U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Filigree Attendant brc brc/85 brc U U {2}{U}{U} 4 Artifact Creature - Homunculus * 3 U creature /ch Flying | Filigree Attendant's power is equal to the number of artifacts you control. Master of Etherium brc brc/86 brc U U {2}{U} 3 Artifact Creature - Vedalken Wizard * * R creature Master of Etherium's power and toughness are each equal to the number of artifacts you control. | Other artifact creatures you control get +1/+1. Master Transmuter brc brc/87 brc U U {3}{U} 4 Artifact Creature - Human Artificer 1 2 R creature {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. Mnemonic Sphere brc brc/88 brc U U {1}{U} 2 Artifact C artifact {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. | Channel - {U}, Discard Mnemonic Sphere: Draw a card. Muzzio, Visionary Architect brc brc/89 brc U U {1}{U}{U} 3 Legendary Creature - Human Artificer 1 3 M creature {3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order. One with the Machine brc brc/90 brc U U {3}{U} 4 Sorcery R sorcery Draw cards equal to the highest mana value among artifacts you control. Padeem, Consul of Innovation brc brc/91 brc U U {3}{U} 4 Legendary Creature - Vedalken Artificer 1 4 R creature Artifacts you control have hexproof. | At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card. Preordain brc brc/92 brc U U {U} 1 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw a card. Sai, Master Thopterist brc brc/93 brc U U {2}{U} 3 Legendary Creature - Human Artificer 1 4 R creature Create Thopter/spawn [m19] Thopter (1/1 Flying) Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. | {1}{U}, Sacrifice two artifacts: Draw a card. Sharding Sphinx brc brc/94 brc U U {4}{U}{U} 6 Artifact Creature - Sphinx 4 4 R creature yInitialize/ch Create Thopter/spawn [brc] Thopter (U 1/1 Flying) Flying | Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. Shimmer Dragon brc brc/95 brc U U {4}{U}{U} 6 Creature - Dragon 5 6 R creature /ch Flying | As long as you control four or more artifacts, Shimmer Dragon has hexproof. | Tap two untapped artifacts you control: Draw a card. Thirst for Knowledge brc brc/96 brc U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard an artifact card. Thopter Spy Network brc brc/97 brc U U {2}{U}{U} 4 Enchantment R enchantment Create Thopter/spawn [m19] Thopter (1/1 Flying) At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. | Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. Thought Monitor brc brc/98 brc U U {6}{U} 7 Artifact Creature - Construct 2 2 R creature /ch Affinity for artifacts | Flying | When Thought Monitor enters the battlefield, draw two cards. Thoughtcast brc brc/99 brc U U {4}{U} 5 Sorcery C sorcery Affinity for artifacts | Draw two cards. Vedalken Humiliator brc brc/100 brc U U {3}{U} 4 Creature - Vedalken Wizard 3 4 R creature Metalcraft - Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. Whirler Rogue brc brc/101 brc U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [m19] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Workshop Elders brc brc/102 brc U U {6}{U} 7 Creature - Human Artificer 4 4 R creature Artifact creatures you control have flying. | At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. Armix, Filigree Thrasher brc brc/103 brc B B {2}{B} 3 Legendary Artifact Creature - Golem 3 2 U creature Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. | Partner Executioner's Capsule brc brc/104 brc B B {B} 1 Artifact C artifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. Fain, the Broker brc brc/105 brc B B {2}{B} 3 Legendary Creature - Human Warlock 3 3 R creature Create Treasure/spawn [m20] Treasure Create Inkling/spawn [brc] Inkling (WB 2/1 Flying) {T}, Sacrifice a creature: Put two +1/+1 counters on target creature. | {T}, Remove a counter from a creature you control: Create a Treasure token. | {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. | {3}{B}: Untap Fain, the Broker. Feed the Swarm brc brc/106 brc B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Geth, Lord of the Vault brc brc/107 brc B B {4}{B}{B} 6 Legendary Creature - Phyrexian Zombie 5 5 M creature Intimidate | {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards. Herald of Anguish brc brc/108 brc B B {5}{B}{B} 7 Creature - Demon 5 5 M creature /ch Improvise | Flying | At the beginning of your end step, each opponent discards a card. | {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. Marionette Master brc brc/109 brc B B {4}{B}{B} 6 Creature - Human Artificer 1 3 R creature Fabricate - Add 3 +1/+1 counters/ccgreen+3 Create 3 Servos/spawnx3 [brc] Servo (1/1) Fabricate 3 | Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. Noxious Gearhulk brc brc/110 brc B B {4}{B}{B} 6 Artifact Creature - Construct 5 4 M creature Menace | When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. Abrade brc brc/111 brc R R {1}{R} 2 Instant U instant Choose one - | - Abrade deals 3 damage to target creature. | - Destroy target artifact. Audacious Reshapers brc brc/112 brc R R {2}{R} 3 Creature - Human Artificer 3 3 R creature {T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way. Blasphemous Act brc brc/113 brc R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Chaos Warp brc brc/114 brc R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Cursed Mirror brc brc/115 brc R R {2}{R} 3 Artifact R artifact {T}: Add {R}. | As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. Faithless Looting brc brc/116 brc R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Hellkite Igniter brc brc/117 brc R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. Slobad, Goblin Tinkerer brc brc/118 brc R R {1}{R} 2 Legendary Creature - Goblin Artificer 1 2 R creature Sacrifice an artifact: Target artifact gains indestructible until end of turn. Alela, Artful Provocateur brc brc/119 brc WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Faerie Warlock 2 3 M creature yInitialize/ch Create Faerie/spawn [brc] Faerie (U 1/1 Flying) Flying, deathtouch, lifelink | Other creatures you control with flying get +1/+0. | Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. Baleful Strix brc brc/120 brc UB UB {U}{B} 2 Artifact Creature - Bird 1 1 R creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card. Bedevil brc brc/121 brc BR BR {B}{B}{R} 3 Instant R instant Destroy target artifact, creature, or planeswalker. Brudiclad, Telchor Engineer brc brc/122 brc UR UR {4}{U}{R} 6 Legendary Artifact Creature - Phyrexian Artificer 4 4 R creature Create Phyrexian Myr/spawn [brc] Phyrexian Myr (U 2/1) Creature tokens you control have haste. | At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. Chrome Courier brc brc/123 brc WU WU {1}{W}{U} 3 Artifact Creature - Thopter 1 1 C creature yInitialize/ch Reveal top two cards/vp1at2 Flying | When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life. Despark brc brc/124 brc WB WB {W}{B} 2 Instant U instant Exile target permanent with mana value 4 or greater. Expressive Iteration brc brc/125 brc UR UR {U}{R} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Jhoira, Weatherlight Captain brc brc/126 brc UR UR {2}{U}{R} 4 Legendary Creature - Human Artificer 3 3 M creature Whenever you cast a historic spell, draw a card. Oni-Cult Anvil brc brc/127 brc BR BR {B}{R} 2 Artifact U artifact Create Construct/spawn [brc] Construct (1/1) Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn. | {T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life. Sharuum the Hegemon brc brc/128 brc WUB WUB {3}{W}{U}{B} 6 Legendary Artifact Creature - Sphinx 5 5 R creature /ch Flying | When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. Silas Renn, Seeker Adept brc brc/129 brc UB UB {1}{U}{B} 3 Legendary Artifact Creature - Human 2 2 M creature Deathtouch | Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. | Partner Sphinx's Revelation brc brc/130 brc WU WU {X}{W}{U}{U} 3 Instant M instant You gain X life and draw X cards. Vindicate brc brc/131 brc WB WB {1}{W}{B} 3 Sorcery R sorcery Destroy target permanent. Arcane Signet brc brc/132 brc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Azorius Signet brc brc/133 brc WU {2} 2 Artifact C artifact {1}, {T}: Add {W}{U}. Chief of the Foundry brc brc/134 brc {3} 3 Artifact Creature - Construct 2 3 U creature Other artifact creatures you control get +1/+1. Commander's Sphere brc brc/135 brc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Cranial Plating brc brc/136 brc B {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+0 for each artifact you control. | {B}{B}: Attach Cranial Plating to target creature you control. | Equip {1} Darksteel Juggernaut brc brc/137 brc {5} 5 Artifact Creature - Juggernaut * * R creature Indestructible | Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. | Darksteel Juggernaut attacks each combat if able. Dimir Signet brc brc/138 brc UB {2} 2 Artifact C artifact {1}, {T}: Add {U}{B}. Dreamstone Hedron brc brc/139 brc {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Etched Champion brc brc/140 brc {3} 3 Artifact Creature - Soldier 2 2 R creature Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. Fellwar Stone brc brc/141 brc {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Hedron Archive brc brc/142 brc {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Ichor Wellspring brc brc/143 brc {2} 2 Artifact U artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. Idol of Oblivion brc brc/144 brc {2} 2 Artifact R artifact Create Eldrazi/spawn [brc] Eldrazi (10/10) {T}: Draw a card. Activate only if you created a token this turn. | {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Liquimetal Torque brc brc/145 brc {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn. Lithoform Engine brc brc/146 brc {4} 4 Legendary Artifact M artifact {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. | {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. | {4}, {T}: Copy target permanent spell you control. Metalwork Colossus brc brc/147 brc {11} 11 Artifact Creature - Construct 10 10 R creature This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. | Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. Mind Stone brc brc/148 brc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Mirrorworks brc brc/149 brc {5} 5 Artifact R artifact Create Copy/spawn [brc] Copy Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact. Mycosynth Wellspring brc brc/150 brc {2} 2 Artifact C artifact When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Myr Battlesphere brc brc/151 brc {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [brc] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Nihil Spellbomb brc brc/152 brc B {1} 1 Artifact C artifact {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. | When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. Oblivion Stone brc brc/153 brc {3} 3 Artifact R artifact {4}, {T}: Put a fate counter on target permanent. | {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Orzhov Signet brc brc/154 brc WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}. Prophetic Prism brc brc/155 brc {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color. Rakdos Signet brc brc/156 brc BR {2} 2 Artifact C artifact {1}, {T}: Add {B}{R}. Relic of Progenitus brc brc/157 brc {1} 1 Artifact U artifact {T}: Target player exiles a card from their graveyard. | {1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card. Servo Schematic brc brc/158 brc {2} 2 Artifact U artifact Create Servo/spawn [brc] Servo (1/1) When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. Skullclamp brc brc/159 brc {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sol Ring brc brc/160 brc {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum brc brc/161 brc {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Spine of Ish Sah brc brc/162 brc {7} 7 Artifact R artifact When Spine of Ish Sah enters the battlefield, destroy target permanent. | When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. Steel Hellkite brc brc/163 brc {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Steel Overseer brc brc/164 brc {2} 2 Artifact Creature - Construct 1 1 R creature {T}: Put a +1/+1 counter on each artifact creature you control. Strionic Resonator brc brc/165 brc {2} 2 Artifact R artifact {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. Swiftfoot Boots brc brc/166 brc {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Thought Vessel brc brc/167 brc {2} 2 Artifact U artifact You have no maximum hand size. | {T}: Add {C}. Thran Dynamo brc brc/168 brc {4} 4 Artifact U artifact {T}: Add {C}{C}{C}. Trading Post brc brc/169 brc {4} 4 Artifact R artifact Create Goat/spawn [brc] Goat (W 0/1) {1}, {T}, Discard a card: You gain 4 life. | {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. | {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. | {1}, {T}, Sacrifice an artifact: Draw a card. Traxos, Scourge of Kroog brc brc/170 brc {4} 4 Legendary Artifact Creature - Construct 7 7 R creature /cr90;/ci Trample | Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. | Whenever you cast a historic spell, untap Traxos. Wayfarer's Bauble brc brc/171 brc {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Ancient Den brc brc/172 brc W 0 Artifact Land C artifact {T}: Add {W}. Arcane Sanctum brc brc/173 brc WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Ash Barrens brc brc/174 brc 0 Land C land {T}: Add {C}. | Basic landcycling {1} Azorius Chancery brc brc/175 brc WU 0 Land U land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Bojuka Bog brc brc/176 brc B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Buried Ruin brc brc/177 brc 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Command Tower brc brc/178 brc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Crumbling Necropolis brc brc/179 brc UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Darksteel Citadel brc brc/180 brc 0 Artifact Land U artifact Indestructible | {T}: Add {C}. Darkwater Catacombs brc brc/181 brc UB 0 Land R land {1}, {T}: Add {U}{B}. Dimir Aqueduct brc brc/182 brc UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Drossforge Bridge brc brc/183 brc BR 0 Artifact Land C artifact /cr90 Drossforge Bridge enters the battlefield tapped. | Indestructible | {T}: Add {B} or {R}. Evolving Wilds brc brc/184 brc 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard brc brc/185 brc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Goldmire Bridge brc brc/186 brc WB 0 Artifact Land C artifact /cr90 Goldmire Bridge enters the battlefield tapped. | Indestructible | {T}: Add {W} or {B}. Great Furnace brc brc/187 brc R 0 Artifact Land C artifact {T}: Add {R}. Izzet Boilerworks brc brc/188 brc UR 0 Land U land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Mistvault Bridge brc brc/189 brc UB 0 Artifact Land C artifact /cr90 Mistvault Bridge enters the battlefield tapped. | Indestructible | {T}: Add {U} or {B}. Myriad Landscape brc brc/190 brc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Orzhov Basilica brc brc/191 brc WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Path of Ancestry brc brc/192 brc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Prairie Stream brc brc/193 brc WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rakdos Carnarium brc brc/194 brc BR 0 Land U land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Razortide Bridge brc brc/195 brc WU 0 Artifact Land C artifact /cr90 Razortide Bridge enters the battlefield tapped. | Indestructible | {T}: Add {W} or {U}. Reliquary Tower brc brc/196 brc 0 Land U land You have no maximum hand size. | {T}: Add {C}. River of Tears brc brc/197 brc UB 0 Land R land {T}: Add {U}. If you played a land this turn, add {B} instead. Seat of the Synod brc brc/198 brc U 0 Artifact Land C artifact {T}: Add {U}. Shadowblood Ridge brc brc/199 brc BR 0 Land R land {1}, {T}: Add {B}{R}. Silverbluff Bridge brc brc/200 brc UR 0 Artifact Land C artifact /cr90 Silverbluff Bridge enters the battlefield tapped. | Indestructible | {T}: Add {U} or {R}. Skycloud Expanse brc brc/201 brc WU 0 Land R land {1}, {T}: Add {W}{U}. Smoldering Marsh brc brc/202 brc BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Spire of Industry brc brc/203 brc 0 Land R land {T}: Add {C}. | {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Sunken Hollow brc brc/204 brc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Temple of Deceit brc brc/205 brc UB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Deceit enters the battlefield tapped. | When Temple of Deceit enters the battlefield, scry 1. | {T}: Add {U} or {B}. Temple of Enlightenment brc brc/206 brc WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Enlightenment enters the battlefield tapped. | When Temple of Enlightenment enters the battlefield, scry 1. | {T}: Add {W} or {U}. Temple of Epiphany brc brc/207 brc UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}. Temple of Malice brc brc/208 brc BR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malice enters the battlefield tapped. | When Temple of Malice enters the battlefield, scry 1. | {T}: Add {B} or {R}. Temple of Silence brc brc/209 brc WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Terramorphic Expanse brc brc/210 brc 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Vault of Whispers brc brc/211 brc B 0 Artifact Land C artifact {T}: Add {B}. [brc] Copy brc tbrc/1 tbrc 0 Token T [brc] Eldrazi (10/10) brc tbrc/2 tbrc 0 Token Creature - Eldrazi 10 10 T [brc] Goat (W 0/1) brc tbrc/3 tbrc W 0 Token Creature - Goat 0 1 T [brc] Faerie (U 1/1 Flying) brc tbrc/4 tbrc U 0 Token Creature - Faerie 1 1 T /ch Flying [brc] Phyrexian Myr (U 2/1) brc tbrc/5 tbrc U 0 Token Artifact Creature - Phyrexian Myr 2 1 T [brc] Thopter (U 1/1 Flying) brc tbrc/6 tbrc U 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [brc] Inkling (WB 2/1 Flying) brc tbrc/7 tbrc WB 0 Token Creature - Inkling 2 1 T /ch Flying [brc] Construct (1/1) brc tbrc/8 tbrc 0 Token Artifact Creature - Construct 1 1 T [brc] Mishra's Warform (4/4) brc tbrc/9 tbrc 0 Token Artifact Creature - Construct 4 4 T [brc] Myr (1/1) brc tbrc/10 tbrc 0 Token Artifact Creature - Myr 1 1 T [brc] Phyrexian Horror (*/*) brc tbrc/11 tbrc 0 Token Artifact Creature - Phyrexian Horror * * T [brc] Scrap brc tbrc/12 tbrc 0 Token Artifact T [brc] Servo (1/1) brc tbrc/13 tbrc 0 Token Artifact Creature - Servo 1 1 T [brc] Elemental (G 5/3) brc tbrc/14 tbrc G 0 Token Creature - Elemental 5 3 T Disciple of Caelus Nin 1brc brc/21 brc W W {4}{W} 5 Creature - Human Wizard 3 4 R creature When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. | Permanents can't phase in. The Brothers' War 1brc brc/22 brc R R {3}{R} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create 2 Powerstones/spawnx2 [dmu] Powerstone I - Create two tapped Powerstone tokens. | II - Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. | III - The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control. Sardian Avenger 1brc brc/23 brc R R {1}{R} 2 Creature - Goblin Warrior 1 1 R creature First strike, trample | Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. | Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. Rootpath Purifier 1brc brc/24 brc G G {3}{G} 4 Creature - Elf Druid 3 4 M creature Lands you control and land cards in your library are basic. Titania, Nature's Force 1brc brc/25 brc G G {4}{G}{G} 6 Legendary Creature - Elemental 6 6 M creature Create Elemental/spawn [brc] Elemental (G 5/3) You may play Forests from your graveyard. | Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token. | Whenever an Elemental you control dies, you may mill three cards. The Archimandrite 1brc brc/26 brc URW URW {2}{U}{R}{W} 5 Legendary Creature - Human Advisor 0 5 R creature At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. | Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. | Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. Staff of Titania 1brc brc/27 brc {2} 2 Artifact - Equipment R artifact Create Forest Dryad/spawn [bro] Forest Dryad (G 1/1) Equipped creature gets +X/+X, where X is the number of Forests you control. | Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. | Equip {3} Urza's Workshop 1brc brc/28 brc 0 Land - Urza's R land {T}: Add {C}. | Metalcraft - {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts. Disciple of Caelus Nin 2brc brc/41 brc W W {4}{W} 5 Creature - Human Wizard 3 4 R creature When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. | Permanents can't phase in. Tawnos, Solemn Survivor 2brc brc/42 brc U WUB {1}{U} 2 Legendary Creature - Human Artificer 1 3 M creature Create Copy/spawn [brc] Copy {2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards. | {1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery. Sardian Avenger 2brc brc/43 brc R R {1}{R} 2 Creature - Goblin Warrior 1 1 R creature First strike, trample | Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. | Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. Rootpath Purifier 2brc brc/44 brc G G {3}{G} 4 Creature - Elf Druid 3 4 M creature Lands you control and land cards in your library are basic. Titania, Nature's Force 2brc brc/45 brc G G {4}{G}{G} 6 Legendary Creature - Elemental 6 6 M creature Create Elemental/spawn [brc] Elemental (G 5/3) You may play Forests from your graveyard. | Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token. | Whenever an Elemental you control dies, you may mill three cards. The Archimandrite 2brc brc/46 brc URW URW {2}{U}{R}{W} 5 Legendary Creature - Human Advisor 0 5 R creature At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. | Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. | Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. Ashnod the Uncaring 2brc brc/47 brc UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Human Artificer 1 4 M creature Deathtouch | Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. Mishra, Eminent One 2brc brc/48 brc UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Human Artificer 5 4 M creature Create Copy/spawn [brc] Copy At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Urza, Chief Artificer 2brc brc/49 brc WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Human Artificer 4 5 M creature Create Construct/spawn [mh1] Construct (0/0) Affinity for artifact creatures | Artifact creatures you control have menace. | At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Staff of Titania 2brc brc/50 brc {2} 2 Artifact - Equipment R artifact Create Forest Dryad/spawn [bro] Forest Dryad (G 1/1) Equipped creature gets +X/+X, where X is the number of Forests you control. | Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. | Equip {3} Urza's Workshop 2brc brc/51 brc 0 Land - Urza's R land {T}: Add {C}. | Metalcraft - {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts. Sanwell, Avenger Ace 2brc brc/52 brc W W {1}{W} 2 Legendary Creature - Human Pilot 3 1 R creature Reveal top six cards/vp1at6 As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. | Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. Scholar of New Horizons 2brc brc/53 brc W W {1}{W} 2 Creature - Human Scout 1 1 R creature /ccgreen=1 Scholar of New Horizons enters the battlefield with a +1/+1 counter on it. | {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. Glint Raker 2brc brc/54 brc U U {3}{U} 4 Creature - Drake 1 3 R creature /ch Flying | Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. | Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. March of Progress 2brc brc/55 brc U U {2}{U} 3 Sorcery R sorcery Create Copy/spawn [brc] Copy Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. | Overload {6}{U} Terisiare's Devastation 2brc brc/56 brc B B {X}{2}{B}{B} 4 Sorcery R sorcery Create Powerstone/spawn [dmu] Powerstone Create 5 Powerstones/spawnx5 [dmu] Powerstone Create 10 Powerstones/spawnx10 [dmu] Powerstone You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. Wire Surgeons 2brc brc/57 brc B B {4}{B}{B} 6 Creature - Human Artificer 6 5 R creature Fear | Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. Wreck Hunter 2brc brc/58 brc B B {B}{B} 2 Creature - Human Artificer 2 2 R creature Create Powerstone/spawn [dmu] Powerstone Create 5 Powerstones/spawnx5 [dmu] Powerstone Create 10 Powerstones/spawnx10 [dmu] Powerstone Flash | When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. Blast-Furnace Hellkite 2brc brc/59 brc R R {7}{R}{R} 9 Creature - Dragon 5 5 R creature /ch Artifact offering | Flying, double strike | Creatures attacking your opponents have double strike. Farid, Enterprising Salvager 2brc brc/60 brc R R {2}{R} 3 Legendary Creature - Human Soldier 3 3 R creature Create Scrap/spawn [brc] Scrap Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap. | {1}{R}, Sacrifice an artifact: Choose one - | - Put a +1/+1 counter on Farid. It gains menace until end of turn. | - Goad target creature. | - Discard a card, then draw a card. Hexavus 2brc brc/61 brc {6} 6 Artifact Creature - Construct 0 0 R creature yInitialize/ch;/ccgreen=6 Create Flying Counter/spawn [lackey] Flying Counter Flying | Hexavus enters the battlefield with six +1/+1 counters on it. | {1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. | {1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus. Kayla's Music Box 2brc brc/62 brc W {2} 2 Legendary Artifact R artifact Look at top card/vp1pt1 {W}, {T}: Look at the top card of your library, then exile it face down. | {T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box. Machine God's Effigy 2brc brc/63 brc U {4} 4 Artifact R artifact You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." | {T}: Add {U}. Scavenged Brawler 2brc brc/64 brc {6} 6 Artifact Creature - Construct 4 4 R creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Create Trample Counter/spawn [lackey] Trample Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter Flying, vigilance, trample, lifelink | {5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. Smelting Vat 2brc brc/65 brc {4} 4 Artifact R artifact Reveal top eight cards/vp1at8 {1}, {T}, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order. Thopter Shop 2brc brc/66 brc W {3} 3 Artifact R artifact Create Thopter/spawn [m19] Thopter (1/1 Flying) Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn. | {2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Wondrous Crucible 2brc brc/67 brc {7} 7 Artifact R artifact Permanents you control have ward {2}. | At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. Ixhel, Scion of Atraxa onc onc/1 onc WBG WBG {1}{W}{B}{G} 4 Legendary Creature - Phyrexian Angel 2 5 M creature yInitialize/ch Look at top card/vp1pt1 Create Poison Counter/spawn [nph] Poison Counter Flying, vigilance, toxic 2 | Corrupted - At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells. Neyali, Suns' Vanguard onc onc/2 onc RW RW {2}{R}{W} 4 Legendary Creature - Human Rebel 3 3 M creature Reveal top card/vp1at1 Attacking tokens you control have double strike. | Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card. Otharri, Suns' Glory onc onc/3 onc RW RW {3}{R}{W} 5 Legendary Creature - Phoenix 3 3 M creature yInitialize/ch Create Rebel/spawn [one] Rebel (R 2/2) Create Experience Counter/spawn [c15] Experience Flying, lifelink, haste | Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. | {2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped. Vishgraz, the Doomhive onc onc/4 onc WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Phyrexian Insect 3 3 M creature yInitialize/spawnx3 [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [nph] Poison Counter Menace, toxic 1 | When Vishgraz, the Doomhive enters the battlefield, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." | Vishgraz gets +1/+1 for each poison counter your opponents have. Clever Concealment onc onc/5 onc W W {2}{W}{W} 4 Instant R instant Convoke | Any number of target nonland permanents you control phase out. Glimmer Lens onc onc/6 onc W W {1}{W} 2 Artifact - Equipment R artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Whenever equipped creature and at least one other creature attack, draw a card. | Equip {1}{W} Kemba's Banner onc onc/7 onc W W {3}{W} 4 Artifact - Equipment R artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equipped creature gets +1/+1 for each creature you control. | Equip {2}{W} Norn's Choirmaster onc onc/8 onc W W {3}{W}{W} 5 Creature - Phyrexian Angel 5 4 R creature /ch Flying, first strike | Whenever a commander you control enters the battlefield or attacks, proliferate. Norn's Decree onc onc/9 onc W W {2}{W} 3 Enchantment R enchantment Create Poison Counter/spawn [nph] Poison Counter Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. | Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card. Staff of the Storyteller onc onc/10 onc W W {1}{W} 2 Artifact R artifact /spawn [onc] Spirit (W 1/1 Flying) When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying. | Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. | {W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card. Geth's Summons onc onc/11 onc B B {2}{B}{B} 4 Sorcery R sorcery Create Poison Counter/spawn [nph] Poison Counter Return up to one target creature card from your graveyard to the battlefield. | Corrupted - For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control. Phyresis Outbreak onc onc/12 onc B B {2}{B} 3 Sorcery R sorcery Create Poison Counter/spawn [nph] Poison Counter Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has. Goldwardens' Gambit onc onc/13 onc R R {6}{R}{R} 8 Sorcery R sorcery /spawnx5 [one] Rebel (R 2/2) Affinity for Equipment | Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it. Hexplate Wallbreaker onc onc/14 onc R R {3}{R}{R} 5 Artifact - Equipment R artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equipped creature gets +2/+2. | Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. | Equip {3}{R} Roar of Resistance onc onc/15 onc R R {1}{R} 2 Enchantment R enchantment Creature tokens you control have haste. | Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. Vulshok Factory onc onc/16 onc R R {2}{R} 3 Artifact R artifact Create Golem/spawn [onc] Golem (*/* Haste) {T}: Add {R}. Put a charge counter on Vulshok Factory. | {2}{R}, {T}, Sacrifice Vulshok Factory: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery. Contaminant Grafter onc onc/17 onc G G {4}{G} 5 Creature - Phyrexian Druid 5 5 R creature Create Poison Counter/spawn [nph] Poison Counter Trample, toxic 1 | Whenever one or more creatures you control deal combat damage to one or more players, proliferate. | Corrupted - At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield. Glissa's Retriever onc onc/18 onc G G {5}{G} 6 Creature - Phyrexian Beast 6 6 R creature Create Poison Counter/spawn [nph] Poison Counter Haste, toxic 3 | Glissa's Retriever can't be blocked by creatures with power 2 or less. | Corrupted - When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters. Wurmquake onc onc/19 onc G G {4}{G}{G} 6 Sorcery R sorcery Create Phyrexian Wurm/spawn [onc] Phyrexian Wurm (G */* Trample, Toxic 1) Create Poison Counter/spawn [nph] Poison Counter Corrupted - Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens. | Flashback {8}{G}{G} Glistening Sphere onc onc/20 onc {3} 3 Artifact R artifact yInitialize/cr90 Create Poison Counter/spawn [nph] Poison Counter Glistening Sphere enters the battlefield tapped. | When Glistening Sphere enters the battlefield, proliferate. | {T}: Add one mana of any color. | Corrupted - {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters. Skyhunter Strike Force onc onc/21 onc W W {2}{W} 3 Creature - Cat Knight 2 2 R creature /ch Flying | Melee | Lieutenant - As long as you control your commander, other creatures you control have melee. Mirage Mockery onc onc/22 onc U U {2}{U} 3 Sorcery R sorcery Create Copy/spawn [2xm] Copy Choose one - | - Create a token that's a copy of target artifact creature you control. | - Create a token that's a copy of target nonartifact creature you control. | Entwine {2}{U} Synthesis Pod onc onc/23 onc U U {3}{U/P} 4 Artifact R artifact {1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost. Monumental Corruption onc onc/24 onc B B {3}{B}{B} 5 Sorcery R sorcery Target player draws X cards and loses X life, where X is the number of artifacts you control. Chiss-Goria, Forge Tyrant onc onc/25 onc R R {6}{R}{R}{R} 9 Legendary Creature - Dragon 5 4 M creature yInitialize/ch Reveal top five cards/vp1at5 Affinity for artifacts | Flying, haste | Whenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts. Tangleweave Armor onc onc/26 onc G G {2}{G}{G} 4 Artifact - Equipment R artifact /spawn [onc] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +X/+X, where X is the greatest mana value among your commanders. | Equip {4} Lux Artillery onc onc/27 onc {4} 4 Artifact R artifact Whenever you cast an artifact creature spell, it gains sunburst. | At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent. Urtet, Remnant of Memnarch onc onc/28 onc WUBRG {3} 3 Legendary Artifact Creature - Myr 2 2 M creature Create Myr/spawn [onc] Myr (1/1) Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. | At the beginning of combat on your turn, untap each Myr you control. | {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn. Battle Screech onc onc/59 onc W W {2}{W}{W} 4 Sorcery U sorcery /spawnx2 [onc] Bird (W 1/1 Flying) Create two 1/1 white Bird creature tokens with flying. | Flashback-Tap three untapped white creatures you control. Call the Coppercoats onc onc/60 onc W W {2}{W} 3 Instant R instant Create Human Soldier/spawn [onc] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [onc] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [onc] Human Soldier (W 1/1) Strive - This spell costs {1}{W} more to cast for each target beyond the first. | Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control. Collective Effort onc onc/61 onc W W {1}{W}{W} 3 Sorcery R sorcery Escalate-Tap an untapped creature you control. | Choose one or more - | - Destroy target creature with power 4 or greater. | - Destroy target enchantment. | - Put a +1/+1 counter on each creature target player controls. Court of Grace onc onc/62 onc W W {2}{W}{W} 4 Enchantment R enchantment Create Spirit/spawn [onc] Spirit (W 1/1 Flying) Create Angel/spawn [onc] Angel (W 4/4 Flying) Create The Monarch/spawn [onc] The Monarch When Court of Grace enters the battlefield, you become the monarch. | At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. Cut a Deal onc onc/63 onc W W {2}{W} 3 Sorcery U sorcery Each opponent draws a card, then you draw a card for each opponent who drew a card this way. Elspeth Tirel onc onc/64 onc W W {3}{W}{W} 5 Legendary Planeswalker - Elspeth 4 M planeswalker yInitialize/ccblue=4 Create 3 Soldiers/spawnx3 [onc] Soldier (W 1/1) +2: You gain 1 life for each creature you control. | -2: Create three 1/1 white Soldier creature tokens. | -5: Destroy all other permanents except for lands and tokens. Emeria Angel onc onc/65 onc W W {2}{W}{W} 4 Creature - Angel 3 3 R creature yInitialize/ch Create Bird/spawn [onc] Bird (W 1/1 Flying) Flying | Landfall - Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. Felidar Retreat onc onc/66 onc W W {3}{W} 4 Enchantment R enchantment Create Cat Beast/spawn [znr] Cat Beast (W 2/2) Landfall - Whenever a land enters the battlefield under your control, choose one - | - Create a 2/2 white Cat Beast creature token. | - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Finale of Glory onc onc/67 onc W W {X}{W}{W} 2 Sorcery M sorcery Create Soldier/spawn [onc] Soldier (W 2/2 Vigilance) Create 5 Soldiers/spawnx5 [onc] Soldier (W 2/2 Vigilance) Create 10 Soldiers/spawnx10 [onc] Soldier (W 2/2 Vigilance) Create Angel/spawn [onc] Angel (W 4/4 Flying, Vigilance) Create 5 Angels/spawnx5 [onc] Angel (W 4/4 Flying, Vigilance) Create 10 Angels/spawnx10 [onc] Angel (W 4/4 Flying, Vigilance) Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. Flawless Maneuver onc onc/68 onc W W {2}{W} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Creatures you control gain indestructible until end of turn. Fumigate onc onc/69 onc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures. You gain 1 life for each creature destroyed this way. Generous Gift onc onc/70 onc W W {2}{W} 3 Instant U instant /spawn [onc] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Ghostly Prison onc onc/71 onc W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Goldnight Commander onc onc/72 onc W W {3}{W} 4 Creature - Human Cleric Soldier 2 2 U creature Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Grateful Apparition onc onc/73 onc W W {1}{W} 2 Creature - Spirit 1 1 U creature /ch Flying | Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. Harmonious Archon onc onc/74 onc W W {4}{W}{W} 6 Creature - Archon 4 5 M creature /ch;/spawnx2 [onc] Human (W 1/1) Flying | Non-Archon creatures have base power and toughness 3/3. | When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. Hour of Reckoning onc onc/75 onc W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures. Increasing Devotion onc onc/76 onc W W {3}{W}{W} 5 Sorcery R sorcery Create 5 Humans/spawnx5 [onc] Human (W 1/1) Create 10 Humans/spawnx10 [onc] Human (W 1/1) Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. | Flashback {7}{W}{W} Intangible Virtue onc onc/77 onc W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance. Mace of the Valiant onc onc/78 onc W W {2}{W} 3 Artifact - Equipment R artifact Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. | Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. | Equip {3} Martial Coup onc onc/79 onc W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [onc] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [onc] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [onc] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Maul of the Skyclaves onc onc/80 onc W W {2}{W} 3 Artifact - Equipment R artifact When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. | Equipped creature gets +2/+2 and has flying and first strike. | Equip {2}{W}{W} Mentor of the Meek onc onc/81 onc W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Midnight Haunting onc onc/82 onc W W {2}{W} 3 Instant U instant /spawnx2 [onc] Spirit (W 1/1 Flying) Create two 1/1 white Spirit creature tokens with flying. Norn's Annex onc onc/83 onc W W {3}{W/P}{W/P} 5 Artifact R artifact Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures. Path to Exile onc onc/84 onc W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Phantom General onc onc/85 onc W W {3}{W} 4 Creature - Spirit Soldier 2 3 U creature Creature tokens you control get +1/+1. Phyrexian Rebirth onc onc/86 onc W W {4}{W}{W} 6 Sorcery R sorcery /spawn [onc] Phyrexian Horror (*/*) Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. Prava of the Steel Legion onc onc/87 onc W W {2}{W} 3 Legendary Creature - Cat Soldier 1 4 U creature Create Soldier/spawn [onc] Soldier (W 1/1) As long as it's your turn, creature tokens you control get +1/+4. | {3}{W}: Create a 1/1 white Soldier creature token. | Partner Silverwing Squadron onc onc/88 onc W W {5}{W} 6 Creature - Human Knight * * R creature yInitialize/ch Create Knight/spawn [ori] Knight (W 2/2 Vigilance) Create 5 Knights/spawnx5 [ori] Knight (W 2/2 Vigilance) Create 10 Knights/spawnx10 [ori] Knight (W 2/2 Vigilance) Flying, vigilance | Silverwing Squadron's power and toughness are each equal to the number of creatures you control. | Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. Swords to Plowshares onc onc/89 onc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. White Sun's Zenith onc onc/90 onc W W {X}{W}{W}{W} 3 Instant R instant Create Cat/spawn [c18] Cat (W 2/2) Create 5 Cats/spawnx5 [c18] Cat (W 2/2) Create 10 Cats/spawnx10 [c18] Cat (W 2/2) Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. Windborn Muse onc onc/91 onc W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Caress of Phyrexia onc onc/92 onc B B {3}{B}{B} 5 Sorcery U sorcery Create Poison Counter/spawn [nph] Poison Counter Target player draws three cards, loses 3 life, and gets three poison counters. Ichor Rats onc onc/93 onc B B {1}{B}{B} 3 Creature - Phyrexian Rat 2 1 U creature Create Poison Counter/spawn [nph] Poison Counter Infect | When Ichor Rats enters the battlefield, each player gets a poison counter. Night's Whisper onc onc/94 onc B B {1}{B} 2 Sorcery C sorcery You draw two cards and you lose 2 life. Painful Truths onc onc/95 onc B B {2}{B} 3 Sorcery R sorcery Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. Plague Stinger onc onc/96 onc B B {1}{B} 2 Creature - Phyrexian Insect Horror 1 1 C creature yInitialize/ch Create Poison Counter/spawn [nph] Poison Counter Flying | Infect Chain Reaction onc onc/97 onc R R {2}{R}{R} 4 Sorcery R sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Dragonmaster Outcast onc onc/98 onc R R {R} 1 Creature - Human Shaman 1 1 M creature Create Dragon/spawn [onc] Dragon (R 5/5 Flying) At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. Hate Mirage onc onc/99 onc R R {3}{R} 4 Sorcery U sorcery Create Copy/spawn [2xm] Copy Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. Hordeling Outburst onc onc/100 onc R R {1}{R}{R} 3 Sorcery U sorcery /spawnx3 [onc] Goblin (R 1/1) Create three 1/1 red Goblin creature tokens. Legion Warboss onc onc/101 onc R R {2}{R} 3 Creature - Goblin Soldier 2 2 R creature Create Goblin/spawn [onc] Goblin (R 1/1) Mentor | At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. Loyal Apprentice onc onc/102 onc R R {1}{R} 2 Creature - Human Artificer 2 1 U creature Create Thopter/spawn [onc] Thopter (1/1 Flying) Haste | Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. Siege-Gang Commander onc onc/103 onc R R {3}{R}{R} 5 Creature - Goblin 2 2 R creature /spawnx3 [onc] Goblin (R 1/1) When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. | {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. Beast Within onc onc/104 onc G G {2}{G} 3 Instant U instant /spawn [onc] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Blight Mamba onc onc/105 onc G G {1}{G} 2 Creature - Phyrexian Snake 1 1 C creature Create Poison Counter/spawn [nph] Poison Counter Infect | {1}{G}: Regenerate Blight Mamba. Carrion Call onc onc/106 onc G G {3}{G} 4 Instant U instant yInitialize/spawnx2 [onc] Phyrexian Insect (G 1/1 Infect) Create Poison Counter/spawn [nph] Poison Counter Create two 1/1 green Phyrexian Insect creature tokens with infect. Cultivate onc onc/107 onc G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Evolution Sage onc onc/108 onc G G {2}{G} 3 Creature - Elf Druid 3 2 U creature Landfall - Whenever a land enters the battlefield under your control, proliferate. Mycosynth Fiend onc onc/109 onc G G {2}{G} 3 Creature - Phyrexian Horror 2 2 U creature Create Poison Counter/spawn [nph] Poison Counter Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. Noxious Revival onc onc/110 onc G G {G/P} 1 Instant U instant Put target card from a graveyard on top of its owner's library. Phyrexian Swarmlord onc onc/111 onc G G {4}{G}{G} 6 Creature - Phyrexian Insect Horror 4 4 R creature Create Phyrexian Insect/spawn [onc] Phyrexian Insect (G 1/1 Infect) Create Poison Counter/spawn [nph] Poison Counter Infect | At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have. Scavenging Ooze onc onc/112 onc G G {1}{G} 2 Creature - Ooze 2 2 R creature {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. Viridian Corrupter onc onc/113 onc G G {1}{G}{G} 3 Creature - Phyrexian Elf Shaman 2 2 U creature Create Poison Counter/spawn [nph] Poison Counter Infect | When Viridian Corrupter enters the battlefield, destroy target artifact. Adriana, Captain of the Guard onc onc/114 onc RW RW {3}{R}{W} 5 Legendary Creature - Human Knight 4 4 R creature Melee | Other creatures you control have melee. Assemble the Legion onc onc/115 onc RW RW {3}{R}{W} 5 Enchantment R enchantment Create Soldier/spawn [onc] Soldier (RW 1/1 Haste) At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. Boros Charm onc onc/116 onc RW RW {R}{W} 2 Instant U instant Choose one - | - Boros Charm deals 4 damage to target player or planeswalker. | - Permanents you control gain indestructible until end of turn. | - Target creature gains double strike until end of turn. Culling Ritual onc onc/117 onc BG BG {2}{B}{G} 4 Sorcery R sorcery Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Heroic Reinforcements onc onc/118 onc RW RW {2}{R}{W} 4 Sorcery U sorcery /spawnx2 [onc] Soldier (W 1/1) Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. Jor Kadeen, the Prevailer onc onc/119 onc RW RW {3}{R}{W} 5 Legendary Creature - Human Warrior 5 4 R creature First strike | Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts. Merciless Eviction onc onc/120 onc WB WB {4}{W}{B} 6 Sorcery R sorcery Choose one - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all planeswalkers. Moldervine Reclamation onc onc/121 onc BG BG {3}{B}{G} 5 Enchantment U enchantment Whenever a creature you control dies, you gain 1 life and draw a card. Mortify onc onc/122 onc WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Putrefy onc onc/123 onc BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated. Rip Apart onc onc/124 onc RW RW {R}{W} 2 Sorcery U sorcery Choose one - | - Rip Apart deals 3 damage to target creature or planeswalker. | - Destroy target artifact or enchantment. Arcane Signet onc onc/125 onc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Boros Signet onc onc/126 onc RW {2} 2 Artifact U artifact {1}, {T}: Add {R}{W}. Chromatic Lantern onc onc/127 onc {3} 3 Artifact R artifact Lands you control have "{T}: Add one mana of any color." | {T}: Add one mana of any color. Commander's Sphere onc onc/128 onc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Contagion Clasp onc onc/129 onc {2} 2 Artifact U artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. | {4}, {T}: Proliferate. Fellwar Stone onc onc/130 onc {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Golgari Signet onc onc/131 onc BG {2} 2 Artifact U artifact {1}, {T}: Add {B}{G}. Grafted Exoskeleton onc onc/132 onc {4} 4 Artifact - Equipment U artifact Create Poison Counter/spawn [nph] Poison Counter Equipped creature gets +2/+2 and has infect. | Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. | Equip {2} Ichorclaw Myr onc onc/133 onc {2} 2 Artifact Creature - Phyrexian Myr 1 1 C creature Create Poison Counter/spawn [nph] Poison Counter Infect | Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. Idol of Oblivion onc onc/134 onc {2} 2 Artifact R artifact Create Eldrazi/spawn [onc] Eldrazi (10/10) {T}: Draw a card. Activate only if you created a token this turn. | {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Loxodon Warhammer onc onc/135 onc {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Mask of Memory onc onc/136 onc {2} 2 Artifact - Equipment U artifact Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. | Equip {1} Mind Stone onc onc/137 onc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Myr Battlesphere onc onc/138 onc {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [onc] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Plague Myr onc onc/139 onc {2} 2 Artifact Creature - Phyrexian Myr 1 1 U creature Create Poison Counter/spawn [nph] Poison Counter Infect | {T}: Add {C}. Sol Ring onc onc/140 onc {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum onc onc/141 onc {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Soul-Guide Lantern onc onc/142 onc {1} 1 Artifact U artifact When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. | {T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. | {1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. Talisman of Conviction onc onc/143 onc RW {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. Trailblazer's Boots onc onc/144 onc {2} 2 Artifact - Equipment U artifact Equipped creature has nonbasic landwalk. | Equip {2} Bojuka Bog onc onc/145 onc B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boros Garrison onc onc/146 onc RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Buried Ruin onc onc/147 onc 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Canopy Vista onc onc/148 onc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Castle Ardenvale onc onc/149 onc W 0 Land R land yInitialize/cr90 Create Human/spawn [onc] Human (W 1/1) Castle Ardenvale enters the battlefield tapped unless you control a Plains. | {T}: Add {W}. | {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Castle Embereth onc onc/150 onc R 0 Land R land /cr90 Castle Embereth enters the battlefield tapped unless you control a Mountain. | {T}: Add {R}. | {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. Command Tower onc onc/151 onc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Exotic Orchard onc onc/152 onc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Forgotten Cave onc onc/153 onc R 0 Land U land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Fortified Village onc onc/154 onc GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Furycalm Snarl onc onc/155 onc RW 0 Land R land /cr90 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. | {T}: Add {R} or {W}. Karn's Bastion onc onc/156 onc 0 Land R land {T}: Add {C}. | {4}, {T}: Proliferate. Kher Keep onc onc/157 onc R 0 Legendary Land R land Create Kobolds of Kher Keep/spawn [onc] Kobolds of Kher Keep (R 0/1) {T}: Add {C}. | {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Krosan Verge onc onc/158 onc 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Myriad Landscape onc onc/159 onc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Necroblossom Snarl onc onc/160 onc BG 0 Land R land /cr90 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. | {T}: Add {B} or {G}. Path of Ancestry onc onc/161 onc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Sandsteppe Citadel onc onc/162 onc WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}. Secluded Steppe onc onc/163 onc W 0 Land U land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Shineshadow Snarl onc onc/164 onc WB 0 Land R land /cr90 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. | {T}: Add {W} or {B}. Slayers' Stronghold onc onc/165 onc RW 0 Land R land {T}: Add {C}. | {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. Sungrass Prairie onc onc/166 onc GW 0 Land R land {1}, {T}: Add {G}{W}. Tainted Field onc onc/167 onc WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp. Tainted Wood onc onc/168 onc BG 0 Land U land {T}: Add {C}. | {T}: Add {B} or {G}. Activate only if you control a Swamp. Temple of Malady onc onc/169 onc BG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malady enters the battlefield tapped. | When Temple of Malady enters the battlefield, scry 1. | {T}: Add {B} or {G}. Temple of Plenty onc onc/170 onc GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Plenty enters the battlefield tapped. | When Temple of Plenty enters the battlefield, scry 1. | {T}: Add {G} or {W}. Temple of Silence onc onc/171 onc WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Temple of the False God onc onc/172 onc 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Temple of Triumph onc onc/173 onc RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}. Windbrisk Heights onc onc/174 onc W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. [onc] Eldrazi (10/10) onc tonc/1 tonc 0 Token Creature - Eldrazi 10 10 T [onc] Angel (W 4/4 Flying) onc tonc/2 tonc W 0 Token Creature - Angel 4 4 T /ch Flying [onc] Angel (W 4/4 Flying, Vigilance) onc tonc/3 tonc W 0 Token Creature - Angel 4 4 T /ch Flying, vigilance [onc] Bird (W 1/1 Flying) onc tonc/4 tonc W 0 Token Creature - Bird 1 1 T /ch Flying [onc] Human (W 1/1) onc tonc/5 tonc W 0 Token Creature - Human 1 1 T [onc] Human Soldier (W 1/1) onc tonc/6 tonc W 0 Token Creature - Human Soldier 1 1 T [onc] Soldier (W 1/1) onc tonc/7 tonc W 0 Token Creature - Soldier 1 1 T [onc] Soldier (W 2/2 Vigilance) onc tonc/8 tonc W 0 Token Creature - Soldier 2 2 T Vigilance [onc] Spirit (W 1/1 Flying) onc tonc/9 tonc W 0 Token Creature - Spirit 1 1 T /ch Flying [onc] Dragon (R 5/5 Flying) onc tonc/10 tonc R 0 Token Creature - Dragon 5 5 T /ch Flying [onc] Goblin (R 1/1) onc tonc/11 tonc R 0 Token Creature - Goblin 1 1 T [onc] Kobolds of Kher Keep (R 0/1) onc tonc/12 tonc R 0 Token Creature - Kobold 0 1 T [onc] Beast (G 3/3) onc tonc/13 tonc G 0 Token Creature - Beast 3 3 T [onc] Elephant (G 3/3) onc tonc/14 tonc G 0 Token Creature - Elephant 3 3 T [onc] Phyrexian Insect (G 1/1 Infect) onc tonc/15 tonc G 0 Token Creature - Phyrexian Insect 1 1 T Create Poison Counter/spawn [nph] Poison Counter Infect [onc] Phyrexian Wurm (G */* Trample, Toxic 1) onc tonc/16 tonc G 0 Token Creature - Phyrexian Wurm * * T Create Poison Counter/spawn [nph] Poison Counter Trample | Toxic 1 [onc] Soldier (RW 1/1 Haste) onc tonc/17 tonc RW 0 Token Creature - Soldier 1 1 T Haste [onc] Golem (*/* Haste) onc tonc/18 tonc 0 Token Artifact Creature - Golem * * T Haste [onc] Myr (1/1) onc tonc/19 tonc 0 Token Artifact Creature - Myr 1 1 T [onc] Phyrexian Horror (*/*) onc tonc/20 tonc 0 Token Artifact Creature - Phyrexian Horror * * T [onc] Thopter (1/1 Flying) onc tonc/21 tonc 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [onc] The Monarch onc tonc/22 tonc 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch. [onc] Phyrexian Germ (B 0/0) onc tonc/23 tonc B 0 Token Creature - Phyrexian Germ 0 0 T Bright-Palm, Soul Awakener moc moc/1 moc RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Fox Shaman 4 3 M creature Backup 1 | Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. Brimaz, Blight of Oreskos moc moc/2 moc WB WB {2}{W}{B} 4 Legendary Creature - Phyrexian Cat 3 4 M creature Create Incubator/spawn [mom] Incubator Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. | At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. Gimbal, Gremlin Prodigy moc moc/3 moc GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Gremlin Artificer 4 4 M creature Create Gremlin/spawn [moc] Gremlin (R 0/0) Artifact creatures you control have trample. | At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. Kasla, the Broken Halo moc moc/4 moc URW URW {3}{U}{R}{W} 6 Legendary Creature - Angel Ally 5 4 M creature yInitialize/ch Scry 2/vp1pt2 Convoke | Flying, vigilance, haste | Whenever you cast another spell that has convoke, scry 2, then draw a card. Sidar Jabari of Zhalfir moc moc/5 moc WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Human Knight 4 3 M creature /ch Eminence - Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. | Flying, first strike | Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. Elenda and Azor moc moc/6 moc WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Vampire Knight Sphinx 6 6 M creature yInitialize/ch Create Vampire Knight/spawn [moc] Vampire Knight (B 1/1 Lifelink) Create 5 Vampire Knights/spawnx5 [moc] Vampire Knight (B 1/1 Lifelink) Create 10 Vampire Knights/spawnx10 [moc] Vampire Knight (B 1/1 Lifelink) Flying, ward {2} | Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. | At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. Moira and Teshar moc moc/7 moc WB WB {3}{W}{B} 5 Legendary Creature - Phyrexian Spirit Bird 4 5 M creature /ch Flying | Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Rashmi and Ragavan moc moc/8 moc GUR GUR {1}{G}{U}{R} 4 Legendary Creature - Elf Monkey 2 4 M creature Reveal top card/vp1at1 Create Treasure/spawn [m20] Treasure Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn. Saint Traft and Rem Karolus moc moc/9 moc URW URW {U}{R}{W} 3 Legendary Creature - Spirit Human 3 4 M creature Create Human/spawn [moc] Human (R 1/1) Create Spirit/spawn [moc] Spirit (U 1/1 Flying) Create Angel/spawn [moc] Angel (W 4/4 Flying) Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. | Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus. Shalai and Hallar moc moc/10 moc RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Angel Elf 3 3 M creature /ch Flying, vigilance | Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. Chivalric Alliance moc moc/11 moc W W {1}{W} 2 Enchantment R enchantment Create Knight/spawn [mom] Knight (WU 2/2 Vigilance) Whenever you attack with two or more creatures, draw a card. | {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance. Conjurer's Mantle moc moc/12 moc W W {1}{W} 2 Artifact - Equipment R artifact Look at top six cards/vp1pt6 Equipped creature gets +1/+1 and has vigilance. | Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Equip {1} Darksteel Splicer moc moc/13 moc W W {6}{W} 7 Creature - Phyrexian Artificer 1 1 R creature Create Phyrexian Golem/spawn [moc] Phyrexian Golem (3/3) Create 5 Phyrexian Golems/spawnx5 [moc] Phyrexian Golem (3/3) Create 10 Phyrexian Golems/spawnx10 [moc] Phyrexian Golem (3/3) Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. | Golems you control have indestructible. Excise the Imperfect moc moc/14 moc W W {1}{W}{W} 3 Instant R instant Create Incubator/spawn [mom] Incubator Exile target nonland permanent. Its controller incubates X, where X is its mana value. Filigree Vector moc moc/15 moc W W {3}{W} 4 Artifact Creature - Phyrexian Construct 1 1 R creature When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. | {1}, {T}, Sacrifice another artifact: Proliferate. Guardian Scalelord moc moc/16 moc W W {4}{W} 5 Creature - Dragon 3 4 R creature /ch Backup 1 | Flying | Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. Nesting Dovehawk moc moc/17 moc W W {3}{W} 4 Creature - Bird 2 2 R creature /ch Flying | At the beginning of combat on your turn, populate. | Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk. Path of the Ghosthunter moc moc/18 moc W W {X}{1}{W} 2 Sorcery R sorcery Create Spirit/spawn [moc] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [moc] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [moc] Spirit (W 1/1 Flying) Create X 1/1 white Spirit creature tokens with flying. | Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Vulpine Harvester moc moc/19 moc W W {3}{W} 4 Creature - Phyrexian Fox 3 3 R creature Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power. Wand of the Worldsoul moc moc/20 moc W W {2}{W} 3 Artifact R artifact /cr90 Wand of the Worldsoul enters the battlefield tapped. | {T}: Add {W}. | {T}: The next spell you cast this turn has convoke. Deluxe Dragster moc moc/21 moc U U {4}{U} 5 Artifact - Vehicle 4 3 R artifact Deluxe Dragster can't be blocked except by Vehicles. | Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. | Crew 2 Herald of Hoofbeats moc moc/22 moc U U {3}{U} 4 Creature - Human Knight 3 3 R creature Horsemanship | Other Knights you control have horsemanship. Path of the Enigma moc moc/23 moc U U {4}{U} 5 Sorcery R sorcery Target player draws four cards. | Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Schema Thief moc moc/24 moc U U {3}{U} 4 Creature - Vedalken Rogue Artificer 3 3 R creature yInitialize/ch Create Copy/spawn [2xm] Copy Flying | Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls. Blight Titan moc moc/25 moc B B {4}{B}{B} 6 Creature - Phyrexian Giant 6 6 R creature Create Incubator/spawn [mom] Incubator Deathtouch | Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. Exsanguinator Cavalry moc moc/26 moc B B {2}{B} 3 Creature - Vampire Knight 2 3 R creature Create Blood/spawn [moc] Blood Menace, lifelink | Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. Locthwain Lancer moc moc/27 moc B B {4}{B} 5 Creature - Human Knight 5 5 R creature Menace | Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. Path of the Schemer moc moc/28 moc B B {4}{B} 5 Sorcery R sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. | Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Dance with Calamity moc moc/29 moc R R {7}{R} 8 Sorcery R sorcery Reveal top card/vp1at1 Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. Death-Greeter's Champion moc moc/30 moc R R {2}{R} 3 Creature - Human Warrior 2 1 R creature Dash {3}{R} | Backup 1 | Double strike Hedron Detonator moc moc/31 moc R R {2}{R} 3 Creature - Goblin Artificer 2 3 R creature Reveal top card/vp1at1 Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. | {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. Mirror-Style Master moc moc/32 moc R R {4}{R}{R} 6 Creature - Human Warrior 3 3 R creature Create Copy/spawn [2xm] Copy Backup 1 | Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. Pain Distributor moc moc/33 moc R R {2}{R} 3 Creature - Devil Citizen 2 3 R creature Create Treasure/spawn [m20] Treasure Menace | Whenever a player casts their first spell each turn, they create a Treasure token. | Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player. Path of the Pyromancer moc moc/34 moc R R {4}{R} 5 Sorcery R sorcery Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. | Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Uncivil Unrest moc moc/35 moc R R {4}{R} 5 Enchantment R enchantment Nontoken creatures you control have riot. | If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. Conclave Sledge-Captain moc moc/36 moc G G {5}{G} 6 Creature - Elephant Soldier 4 4 R creature Backup 1, backup 1, backup 1 | Trample | Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. Emergent Woodwurm moc moc/37 moc G G {6}{G} 7 Creature - Wurm 4 4 R creature Backup 3 | Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Path of the Animist moc moc/38 moc G G {3}{G} 4 Sorcery R sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. Sandsteppe War Riders moc moc/39 moc G G {3}{G} 4 Creature - Human Warrior 4 4 R creature Trample | At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. Cutthroat Negotiator moc moc/40 moc UR UR {2}{U}{R} 4 Creature - Orc Pirate 4 3 R creature Reveal top card/vp1at1 Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Parley - Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card. Flockchaser Phantom moc moc/41 moc WU WU {4}{W}{U} 6 Creature - Spirit 5 5 R creature /ch Convoke | Flying, vigilance | Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. Mistmeadow Vanisher moc moc/42 moc WU WU {2}{W/U} 3 Creature - Kithkin Wizard 3 2 R creature Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Vodalian Wave-Knight moc moc/43 moc WU WU {2}{W}{U} 4 Creature - Merfolk Knight 3 3 R creature Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. Wildfire Awakener moc moc/44 moc RW RW {X}{1}{R}{W} 3 Creature - Human Wizard 3 2 R creature Create Elemental/spawn [moc] Elemental (R 1/1) Create 5 Elementals/spawnx5 [moc] Elemental (R 1/1) Create 10 Elementals/spawnx10 [moc] Elemental (R 1/1) Convoke | When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." Bitterthorn, Nissa's Animus moc moc/45 moc {3} 3 Legendary Artifact - Equipment R artifact /spawn [moc] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Equip {3} Ichor Elixir moc moc/46 moc {4} 4 Artifact R artifact If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. | {T}: Add {C}{C}. The Caldaia moc moc/47 moc 0 Plane - Capenna C Creature spells you cast from your hand have blitz {3}. | Whenever chaos ensues, return target creature card from your graveyard to your hand. Enigma Ridges moc moc/48 moc 0 Plane - Echoir C When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. | Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield. Esper moc moc/49 moc 0 Plane - Alara C Artifact spells cost {1} less to cast. | Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn. The Fertile Lands of Saulvinia moc moc/50 moc 0 Plane - Antausia C Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order. Ghirapur moc moc/51 moc 0 Plane - Kaladesh C At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. | Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand. The Golden City of Orazca moc moc/52 moc 0 Plane - Ixalan C Create Treasure/spawn [m20] Treasure Create City's Blessing/spawn [moc] City's Blessing Ascend | Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing. | Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped. The Great Aerie moc moc/53 moc 0 Plane - Tarkir C When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. | Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. Inys Haen moc moc/54 moc 0 Plane - Cridhe C When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards. | When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped. | Whenever chaos ensues, return target nonland card from your graveyard to your hand. Ketria moc moc/55 moc 0 Plane - Ikoria C Create Trample Counter/spawn [lackey] Trample Counter When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. | Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. Littjara moc moc/56 moc 0 Plane - Kaldheim C Create Shapeshifter/spawn [moc] Shapeshifter (U 2/2 Changeling) When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. | Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type. Megaflora Jungle moc moc/57 moc 0 Plane - Gargantikar C Create Butterfly/spawn [moc] Butterfly (G 1/1 Flying) Each creature with mana value 2 or less gets +2/+2. | Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly. Naktamun moc moc/58 moc 0 Plane - Amonkhet C Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. | Whenever chaos ensues, you may discard a card. If you do, draw a card. New Argive moc moc/59 moc 0 Plane - Dominaria C Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. | Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order. Norn's Seedcore moc moc/60 moc 0 Plane - New Phyrexia C When you planeswalk to Norn's Seedcore, chaos ensues. | Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order. Nyx moc moc/61 moc 0 Plane - Theros C Nontoken creatures are enchantments in addition to their other types. | Constellation - Whenever an enchantment enters the battlefield under your control, you gain 1 life. | Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. Paliano moc moc/62 moc 0 Plane - Fiora C Create Assassin/spawn [moc] Assassin (B 1/1 Deathtouch, Haste) Create The Monarch/spawn [moc] The Monarch When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch. | Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste. The Pit moc moc/63 moc 0 Plane - The Abyss C When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." | Whenever chaos ensues, each player sacrifices a nonartifact creature. Riptide Island moc moc/64 moc 0 Plane - Dominaria C Create 2 Slivers/spawnx2 [moc] Sliver (1/1) When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens. | Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control. Strixhaven moc moc/65 moc 0 Plane - Arcavios C Instant and sorcery spells players cast have demonstrate. | Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand. Ten Wizards Mountain moc moc/66 moc 0 Plane - Shenmeng C Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. | Whenever chaos ensues, creatures you control gain flying until end of turn. Towashi moc moc/67 moc 0 Plane - Kamigawa C Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." | Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control. Unyaro moc moc/68 moc 0 Plane - Zhalfir C Create 2 Knights/spawnx2 [mom] Knight (WU 2/2 Vigilance) At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. | Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance. Valor's Reach moc moc/69 moc 0 Plane - Kylem C Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. | Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. The Western Cloud moc moc/70 moc 0 Plane - Gobakhan C Create 3 Treasures/spawnx3 [m20] Treasure Prevent all damage that would be dealt to creatures and planeswalkers you control. | Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker. The Wilds moc moc/71 moc 0 Plane - Eldraine C Create Food/spawn [moc] Food Create 2 Foods/spawnx2 [moc] Food When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token. | Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater. Elspeth's Talent moc moc/72 moc W W {2}{W}{W} 4 Enchantment - Aura R enchantment Create 3 Soldiers/spawnx3 [moc] Soldier (W 1/1) Enchant planeswalker | Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." | Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn. Firemane Commando moc moc/73 moc W W {3}{W} 4 Creature - Angel Soldier 4 3 R creature /ch Flying | Whenever you attack with two or more creatures, draw a card. | Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. Teferi's Talent moc moc/74 moc U U {3}{U}{U} 5 Enchantment - Aura R enchantment Enchant planeswalker | Enchanted planeswalker has "[-12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" | Whenever you draw a card, put a loyalty counter on enchanted planeswalker. Infernal Sovereign moc moc/75 moc B B {4}{B}{B} 6 Creature - Demon 6 6 M creature /ch Flying, trample | Skip your draw step. | Whenever you play a land or cast a spell, you draw a card and you lose 1 life. Liliana's Talent moc moc/76 moc B B {B}{B} 2 Enchantment - Aura R enchantment Enchant planeswalker | Enchanted planeswalker has "[-8]: Put all creature cards from all graveyards onto the battlefield under your control." | Whenever a creature deals damage to enchanted planeswalker, destroy that creature. Rowan's Talent moc moc/77 moc R R {2}{R}{R} 4 Enchantment - Aura R enchantment Enchant planeswalker | Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." | Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy. Vivien's Talent moc moc/78 moc G G {1}{G}{G} 3 Enchantment - Aura R enchantment Look at top four cards/vp1pt4 Enchant planeswalker | Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." | Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker. Begin the Invasion moc moc/79 moc WUBRG WUBRG {X}{W}{U}{B}{R}{G} 5 Sorcery M sorcery Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle. The Aether Flues moc moc/139 moc 0 Plane - Iquatana C When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. | Whenever chaos ensues, you may put a creature card from your hand onto the battlefield. Bloodhill Bastion moc moc/140 moc 0 Plane - Equilor C Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. | Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control. Chaotic Aether moc moc/141 moc 0 Phenomenon C When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. Gavony moc moc/142 moc 0 Plane - Innistrad C All creatures have vigilance. | Whenever chaos ensues, creatures you control gain indestructible until end of turn. Glimmervoid Basin moc moc/143 moc 0 Plane - Mirrodin C Create Copy/spawn [2xm] Copy Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. | Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature. The Great Forest moc moc/144 moc 0 Plane - Lorwyn C Each creature assigns combat damage equal to its toughness rather than its power. | Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn. Grove of the Dreampods moc moc/145 moc 0 Plane - Fabacin C When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | Whenever chaos ensues, return target creature card from your graveyard to the battlefield. Hedron Fields of Agadeem moc moc/146 moc 0 Plane - Zendikar C Create Eldrazi/spawn [moc] Eldrazi (7/7 Annihilator 1) Creatures with power 7 or greater can't attack or block. | Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. Isle of Vesuva moc moc/147 moc 0 Plane - Dominaria C Create Copy/spawn [2xm] Copy Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. | Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature. Jund moc moc/148 moc 0 Plane - Alara C Create 2 Goblins/spawnx2 [moc] Goblin (R 1/1) Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. | Whenever chaos ensues, create two 1/1 red Goblin creature tokens. Kharasha Foothills moc moc/149 moc 0 Plane - Mongseng C Create Copy/spawn [2xm] Copy Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. | Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. Krosa moc moc/150 moc WUBRG 0 Plane - Dominaria C All creatures get +2/+2. | Whenever chaos ensues, you may add {W}{U}{B}{R}{G}. Mutual Epiphany moc moc/151 moc 0 Phenomenon C When you encounter Mutual Epiphany, each player draws four cards. Orochi Colony moc moc/152 moc 0 Plane - Kamigawa C Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Whenever chaos ensues, target creature can't be blocked this turn. Panopticon moc moc/153 moc 0 Plane - Mirrodin C When you planeswalk to Panopticon, draw a card. | At the beginning of your draw step, draw an additional card. | Whenever chaos ensues, draw a card. Planewide Disaster moc moc/154 moc 0 Phenomenon C When you encounter Planewide Disaster, destroy all creatures. Reality Shaping moc moc/155 moc 0 Phenomenon C When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. Selesnya Loft Gardens moc moc/156 moc 0 Plane - Ravnica C If an effect would create one or more tokens, it creates twice that many of those tokens instead. | If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. | Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced. Sokenzan moc moc/157 moc 0 Plane - Kamigawa C All creatures get +1/+1 and have haste. | Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. Spatial Merging moc moc/158 moc 0 Phenomenon C When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. Stensia moc moc/159 moc 0 Plane - Innistrad C Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. | Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn. Stronghold Furnace moc moc/160 moc 0 Plane - Rath C If a source would deal damage to a permanent or player, it deals double that damage instead. | Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target. Truga Jungle moc moc/161 moc 0 Plane - Ergamon C Reveal top three cards/vp1at3 All lands have "{T}: Add one mana of any color." | Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Turri Island moc moc/162 moc 0 Plane - Ir C Reveal top three cards/vp1at3 Creature spells cost {2} less to cast. | Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Undercity Reaches moc moc/163 moc 0 Plane - Ravnica C Whenever a creature deals combat damage to a player, its controller may draw a card. | Whenever chaos ensues, you have no maximum hand size for the rest of the game. Abzan Battle Priest moc moc/164 moc W W {3}{W} 4 Creature - Human Cleric 3 2 U creature Outlast {W} | Each creature you control with a +1/+1 counter on it has lifelink. Abzan Falconer moc moc/165 moc W W {2}{W} 3 Creature - Human Soldier 2 3 U creature Outlast {W} | Each creature you control with a +1/+1 counter on it has flying. Acclaimed Contender moc moc/166 moc W W {2}{W} 3 Creature - Human Knight 3 3 R creature Look at top five cards/vp1pt5 When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Adeline, Resplendent Cathar moc moc/167 moc W W {1}{W}{W} 3 Legendary Creature - Human Knight * 4 R creature Create Human/spawn [moc] Human (W 1/1) Create 5 Humans/spawnx5 [moc] Human (W 1/1) Create 10 Humans/spawnx10 [moc] Human (W 1/1) Vigilance | Adeline, Resplendent Cathar's power is equal to the number of creatures you control. | Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. Alharu, Solemn Ritualist moc moc/168 moc W W {4}{W} 5 Legendary Creature - Human Monk 3 3 U creature Create Spirit/spawn [moc] Spirit (W 1/1 Flying) When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. | Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. | Partner Angel of Finality moc moc/169 moc W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flying | When Angel of Finality enters the battlefield, exile target player's graveyard. Angel of Salvation moc moc/170 moc W W {6}{W}{W} 8 Creature - Angel 5 5 R creature /ch Flash; convoke | Flying | When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. Angel of the Ruins moc moc/171 moc W W {5}{W}{W} 7 Artifact Creature - Angel 5 7 R creature /ch Flying | When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. | Plainscycling {2} Austere Command moc moc/172 moc W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Banisher Priest moc moc/173 moc W W {1}{W}{W} 3 Creature - Human Cleric 2 2 U creature When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. Battle Screech moc moc/174 moc W W {2}{W}{W} 4 Sorcery U sorcery /spawnx2 [moc] Bird (W 1/1 Flying) Create two 1/1 white Bird creature tokens with flying. | Flashback-Tap three untapped white creatures you control. Blade Splicer moc moc/175 moc W W {2}{W} 3 Creature - Phyrexian Human Artificer 1 1 R creature /spawn [moc] Phyrexian Golem (3/3) When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. | Golems you control have first strike. Cataclysmic Gearhulk moc moc/176 moc W W {3}{W}{W} 5 Artifact Creature - Construct 4 5 M creature Vigilance | When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. Chant of Vitu-Ghazi moc moc/177 moc W W {6}{W}{W} 8 Instant U instant Convoke | Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. Conclave Tribunal moc moc/178 moc W W {3}{W} 4 Enchantment U enchantment Convoke | When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. Constable of the Realm moc moc/179 moc W W {4}{W} 5 Creature - Giant Soldier 3 3 U creature Renown - Add 2 +1/+1 counters/ccgreen+2 Renown 2 | Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield. Devouring Light moc moc/180 moc W W {1}{W}{W} 3 Instant U instant Convoke | Exile target attacking or blocking creature. Elite Scaleguard moc moc/181 moc W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. Elspeth, Sun's Champion moc moc/182 moc W W {4}{W}{W} 6 Legendary Planeswalker - Elspeth 4 M planeswalker yInitialize/ccblue=4 Create 3 Soldiers/spawnx3 [moc] Soldier (W 1/1) Create Elspeth, Sun's Champion Emblem/spawn [moc] Elspeth, Sun's Champion Emblem +1: Create three 1/1 white Soldier creature tokens. | -3: Destroy all creatures with power 4 or greater. | -7: You get an emblem with "Creatures you control get +2/+2 and have flying." Emeria Angel moc moc/183 moc W W {2}{W}{W} 4 Creature - Angel 3 3 R creature yInitialize/ch Create Bird/spawn [moc] Bird (W 1/1 Flying) Flying | Landfall - Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. Ephemeral Shields moc moc/184 moc W W {1}{W} 2 Instant C instant Convoke | Target creature gains indestructible until end of turn. Fell the Mighty moc moc/185 moc W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power. Flight of Equenauts moc moc/186 moc W W {7}{W} 8 Creature - Human Knight 4 5 U creature /ch Convoke | Flying Generous Gift moc moc/187 moc W W {2}{W} 3 Instant U instant /spawn [moc] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Hero of Bladehold moc moc/188 moc W W {2}{W}{W} 4 Creature - Human Knight 3 4 M creature Create 2 Soldiers/spawnx2 [moc] Soldier (W 1/1) Battle cry | Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. High Sentinels of Arashin moc moc/189 moc W W {3}{W} 4 Creature - Bird Soldier 3 4 R creature /ch Flying | High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. | {3}{W}: Put a +1/+1 counter on target creature. Hour of Reckoning moc moc/190 moc W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures. Keeper of the Accord moc moc/191 moc W W {3}{W} 4 Creature - Human Soldier 3 4 R creature Create Soldier/spawn [moc] Soldier (W 1/1) At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. | At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Knight Exemplar moc moc/192 moc W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature First strike | Other Knight creatures you control get +1/+1 and have indestructible. Knight of the White Orchid moc moc/193 moc W W {W}{W} 2 Creature - Human Knight 2 2 R creature First strike | When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. Master Splicer moc moc/194 moc W W {3}{W} 4 Creature - Phyrexian Human Artificer 1 1 U creature /spawn [moc] Phyrexian Golem (3/3) When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. | Golems you control get +1/+1. Maul of the Skyclaves moc moc/195 moc W W {2}{W} 3 Artifact - Equipment R artifact When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. | Equipped creature gets +2/+2 and has flying and first strike. | Equip {2}{W}{W} Mentor of the Meek moc moc/196 moc W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Mikaeus, the Lunarch moc moc/197 moc W W {X}{W} 1 Legendary Creature - Human Cleric 0 0 M creature Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. | {T}: Put a +1/+1 counter on Mikaeus. | {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. Path to Exile moc moc/198 moc W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Phyrexian Rebirth moc moc/199 moc W W {4}{W}{W} 6 Sorcery R sorcery /spawn [moc] Phyrexian Horror (*/*) Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. Promise of Loyalty moc moc/200 moc W W {4}{W} 5 Sorcery R sorcery Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Restoration Angel moc moc/201 moc W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flash | Flying | When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. Return to Dust moc moc/202 moc W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Secure the Wastes moc moc/203 moc W W {X}{W} 1 Instant R instant Create Warrior/spawn [moc] Warrior (W 1/1) Create 5 Warriors/spawnx5 [moc] Warrior (W 1/1) Create 10 Warriors/spawnx10 [moc] Warrior (W 1/1) Create X 1/1 white Warrior creature tokens. Semester's End moc moc/204 moc W W {3}{W} 4 Instant R instant Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. Seraph of the Masses moc moc/205 moc W W {5}{W}{W} 7 Creature - Angel * * U creature /ch Convoke | Flying | Seraph of the Masses's power and toughness are each equal to the number of creatures you control. Shattered Angel moc moc/206 moc W W {3}{W}{W} 5 Creature - Phyrexian Angel 3 3 U creature /ch Flying | Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. Silverwing Squadron moc moc/207 moc W W {5}{W} 6 Creature - Human Knight * * R creature yInitialize/ch Create Knight/spawn [moc] Knight (W 2/2 Vigilance) Create 5 Knights/spawnx5 [moc] Knight (W 2/2 Vigilance) Create 10 Knights/spawnx10 [moc] Knight (W 2/2 Vigilance) Flying, vigilance | Silverwing Squadron's power and toughness are each equal to the number of creatures you control. | Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. Spirited Companion moc moc/208 moc W W {1}{W} 2 Enchantment Creature - Dog 1 1 C creature When Spirited Companion enters the battlefield, draw a card. Sunscorch Regent moc moc/209 moc W W {3}{W}{W} 5 Creature - Dragon 4 3 R creature /ch Flying | Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. Suture Priest moc moc/210 moc W W {1}{W} 2 Creature - Phyrexian Cleric 1 1 C creature Whenever another creature enters the battlefield under your control, you may gain 1 life. | Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Swords to Plowshares moc moc/211 moc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Together Forever moc moc/212 moc W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Unbreakable Formation moc moc/213 moc W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Valiant Knight moc moc/214 moc W W {3}{W} 4 Creature - Human Knight 3 4 R creature Other Knights you control get +1/+1. | {3}{W}{W}: Knights you control gain double strike until end of turn. Venerated Loxodon moc moc/215 moc W W {4}{W} 5 Creature - Elephant Cleric 4 4 R creature Convoke | When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. Village Bell-Ringer moc moc/216 moc W W {2}{W} 3 Creature - Human Scout 1 4 C creature Flash | When Village Bell-Ringer enters the battlefield, untap all creatures you control. Worthy Knight moc moc/217 moc W W {1}{W} 2 Creature - Human Knight 2 2 R creature Create Human/spawn [moc] Human (W 1/1) Whenever you cast a Knight spell, create a 1/1 white Human creature token. Chasm Skulker moc moc/218 moc U U {2}{U} 3 Creature - Squid Horror 1 1 R creature Create Squid/spawn [moc] Squid (U 1/1 Islandwalk) Create 5 Squids/spawnx5 [moc] Squid (U 1/1 Islandwalk) Create 10 Squids/spawnx10 [moc] Squid (U 1/1 Islandwalk) Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. | When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. Cloud of Faeries moc moc/219 moc U U {1}{U} 2 Creature - Faerie 1 1 C creature /ch Flying | When Cloud of Faeries enters the battlefield, untap up to two lands. | Cycling {2} Distant Melody moc moc/220 moc U U {3}{U} 4 Sorcery C sorcery Choose a creature type. Draw a card for each permanent you control of that type. Echo Storm moc moc/221 moc U U {3}{U}{U} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. | Create a token that's a copy of target artifact. Ethersworn Adjudicator moc moc/222 moc U WUB {4}{U} 5 Artifact Creature - Vedalken Knight 4 4 M creature /ch Flying | {1}{W}{B}, {T}: Destroy target creature or enchantment. | {2}{U}: Untap Ethersworn Adjudicator. Fallowsage moc moc/223 moc U U {3}{U} 4 Creature - Merfolk Wizard 2 2 U creature Whenever Fallowsage becomes tapped, you may draw a card. Imprisoned in the Moon moc moc/224 moc U U {2}{U} 3 Enchantment - Aura R enchantment Enchant creature, land, or planeswalker | Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Junk Winder moc moc/225 moc U U {5}{U}{U} 7 Creature - Serpent 5 6 U creature Affinity for tokens | Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. Master of Etherium moc moc/226 moc U U {2}{U} 3 Artifact Creature - Vedalken Wizard * * R creature Master of Etherium's power and toughness are each equal to the number of artifacts you control. | Other artifact creatures you control get +1/+1. Masterful Replication moc moc/227 moc U U {5}{U} 6 Instant R instant Create 2 Golems/spawnx2 [moc] Golem (3/3) Choose one - | - Create two 3/3 colorless Golem artifact creature tokens. | - Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. Nadir Kraken moc moc/228 moc U U {1}{U}{U} 3 Creature - Kraken 2 3 R creature Create Tentacle/spawn [moc] Tentacle (U 1/1) Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. Perplexing Test moc moc/229 moc U U {3}{U}{U} 5 Instant R instant Choose one - | - Return all creature tokens to their owners' hands. | - Return all nontoken creatures to their owners' hands. Pull from Tomorrow moc moc/230 moc U U {X}{U}{U} 2 Instant R instant Draw X cards, then discard a card. Reality Shift moc moc/231 moc U U {1}{U} 2 Instant U instant Exile target creature. Its controller manifests the top card of their library. Reverse Engineer moc moc/232 moc U U {3}{U}{U} 5 Sorcery U sorcery Improvise | Draw three cards. Rise and Shine moc moc/233 moc U U {1}{U} 2 Sorcery R sorcery Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. | Overload {4}{U}{U} Saheeli's Artistry moc moc/234 moc U U {4}{U}{U} 6 Sorcery R sorcery Create Copy/spawn [2xm] Copy Choose one or both - | - Create a token that's a copy of target artifact. | - Create a token that's a copy of target creature, except it's an artifact in addition to its other types. Sharding Sphinx moc moc/235 moc U U {4}{U}{U} 6 Artifact Creature - Sphinx 4 4 R creature yInitialize/ch Create Thopter/spawn [moc] Thopter (U 1/1 Flying) Flying | Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. Shimmer Dragon moc moc/236 moc U U {4}{U}{U} 6 Creature - Dragon 5 6 R creature /ch Flying | As long as you control four or more artifacts, Shimmer Dragon has hexproof. | Tap two untapped artifacts you control: Draw a card. Spell Swindle moc moc/237 moc U U {3}{U}{U} 5 Instant R instant Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Counter target spell. Create X Treasure tokens, where X is that spell's mana value. Stroke of Genius moc moc/238 moc U U {X}{2}{U} 3 Instant R instant Target player draws X cards. Syr Elenora, the Discerning moc moc/239 moc U U {3}{U}{U} 5 Legendary Creature - Human Knight * 4 U creature Syr Elenora, the Discerning's power is equal to the number of cards in your hand. | When Syr Elenora enters the battlefield, draw a card. | Spells your opponents cast that target Syr Elenora cost {2} more to cast. Tetsuko Umezawa, Fugitive moc moc/240 moc U U {1}{U} 2 Legendary Creature - Human Rogue 1 3 U creature Creatures you control with power or toughness 1 or less can't be blocked. Thopter Spy Network moc moc/241 moc U U {2}{U}{U} 4 Enchantment R enchantment Create Thopter/spawn [m19] Thopter (1/1 Flying) At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. | Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. Thoughtcast moc moc/242 moc U U {4}{U} 5 Sorcery C sorcery Affinity for artifacts | Draw two cards. Vedalken Humiliator moc moc/243 moc U U {3}{U} 4 Creature - Vedalken Wizard 3 4 R creature Metalcraft - Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. Whirler Rogue moc moc/244 moc U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [m19] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Workshop Elders moc moc/245 moc U U {6}{U} 7 Creature - Human Artificer 4 4 R creature Artifact creatures you control have flying. | At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. Ambition's Cost moc moc/246 moc B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Bone Shredder moc moc/247 moc B B {2}{B} 3 Creature - Phyrexian Minion 1 1 U creature /ch Flying | Echo {2}{B} | When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. First-Sphere Gargantua moc moc/248 moc B B {4}{B}{B} 6 Creature - Phyrexian Horror 5 4 C creature When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. | Unearth {2}{B} Foulmire Knight moc moc/249 moc B B {B} 1 Creature - Zombie Knight 1 1 U creature Create Adventure Marker/spawn [eld] On an Adventure Deathtouch // Profane Insight | {2}{B} | Instant - Adventure | You draw a card and you lose 1 life. Go for the Throat moc moc/250 moc B B {1}{B} 2 Instant U instant Destroy target nonartifact creature. Graveshifter moc moc/251 moc B B {3}{B} 4 Creature - Shapeshifter 2 2 U creature Changeling | When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. Haakon, Stromgald Scourge moc moc/252 moc B B {1}{B}{B} 3 Legendary Creature - Zombie Knight 3 3 R creature You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. | As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. | When Haakon dies, you lose 2 life. Josu Vess, Lich Knight moc moc/253 moc B B {2}{B}{B} 4 Legendary Creature - Zombie Knight 4 5 R creature Create 8 Zombie Knights/spawnx8 [moc] Zombie Knight (B 2/2 Menace) Kicker {5}{B} | Menace | When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. Keskit, the Flesh Sculptor moc moc/254 moc B B {2}{B} 3 Legendary Creature - Phyrexian Human Artificer 1 3 U creature Look at top three cards/vp1pt3 {T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. | Partner Liliana's Standard Bearer moc moc/255 moc B B {2}{B} 3 Creature - Zombie Knight 3 1 R creature Flash | When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn. Massacre Wurm moc moc/256 moc B B {3}{B}{B}{B} 6 Creature - Phyrexian Wurm 6 5 M creature When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. | Whenever a creature an opponent controls dies, that player loses 2 life. Midnight Reaper moc moc/257 moc B B {2}{B} 3 Creature - Zombie Knight 3 2 R creature Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. Murderous Rider moc moc/258 moc B B {1}{B}{B} 3 Creature - Zombie Knight 2 3 R creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink | When Murderous Rider dies, put it on the bottom of its owner's library. // Swift End | {1}{B}{B} | Instant - Adventure | Destroy target creature or planeswalker. You lose 2 life. Night's Whisper moc moc/259 moc B B {1}{B} 2 Sorcery C sorcery You draw two cards and you lose 2 life. Noxious Gearhulk moc moc/260 moc B B {4}{B}{B} 6 Artifact Creature - Construct 5 4 M creature Menace | When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. Order of Midnight moc moc/261 moc B B {1}{B} 2 Creature - Human Knight 2 2 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | Order of Midnight can't block. // Alter Fate | {1}{B} | Sorcery - Adventure | Return target creature card from your graveyard to your hand. Painful Truths moc moc/262 moc B B {2}{B} 3 Sorcery R sorcery Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. Phyrexian Delver moc moc/263 moc B B {3}{B}{B} 5 Creature - Phyrexian Zombie 3 2 R creature When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. Phyrexian Ghoul moc moc/264 moc B B {2}{B} 3 Creature - Phyrexian Zombie 2 2 C creature Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. Phyrexian Rager moc moc/265 moc B B {2}{B} 3 Creature - Phyrexian Horror 2 2 C creature When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. Phyrexian Scriptures moc moc/266 moc B B {2}{B}{B} 4 Enchantment - Saga M enchantment /ccblue=1 I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. | II - Destroy all nonartifact creatures. | III - Exile all opponents' graveyards. Read the Bones moc moc/267 moc B B {2}{B} 3 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life. Smitten Swordmaster moc moc/268 moc B B {1}{B} 2 Creature - Human Knight 2 1 C creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink // Curry Favor | {B} | Sorcery - Adventure | You gain X life and each opponent loses X life, where X is the number of Knights you control. Syr Konrad, the Grim moc moc/269 moc B B {3}{B}{B} 5 Legendary Creature - Human Knight 5 4 U creature Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. | {1}{B}: Each player mills a card. Victimize moc moc/270 moc B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Yawgmoth's Vile Offering moc moc/271 moc B B {4}{B} 5 Legendary Sorcery R sorcery Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. Brass's Bounty moc moc/272 moc R R {6}{R} 7 Sorcery R sorcery Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure For each land you control, create a Treasure token. Chaos Warp moc moc/273 moc R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Curse of Opulence moc moc/274 moc R R {R} 1 Enchantment - Aura Curse U enchantment Create Gold/spawn [moc] Gold Enchant player | Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. Everquill Phoenix moc moc/275 moc R R {2}{R}{R} 4 Creature - Phoenix 4 4 R creature yInitialize/ch Create Feather/spawn [moc] Feather (R) Mutate {3}{R} | Flying | Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped." Falkenrath Exterminator moc moc/276 moc R R {1}{R} 2 Creature - Vampire Archer 1 1 U creature Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. | {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. Feldon of the Third Path moc moc/277 moc R R {1}{R}{R} 3 Legendary Creature - Human Artificer 2 3 M creature Create Copy/spawn [2xm] Copy {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. Fiery Confluence moc moc/278 moc R R {2}{R}{R} 4 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Fiery Confluence deals 1 damage to each creature. | - Fiery Confluence deals 2 damage to each opponent. | - Destroy target artifact. Flamerush Rider moc moc/279 moc R R {4}{R} 5 Creature - Human Warrior 3 3 R creature Create Copy/spawn [2xm] Copy Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. | Dash {2}{R}{R} Flameshadow Conjuring moc moc/280 moc R R {3}{R} 4 Enchantment R enchantment Create Copy/spawn [2xm] Copy Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. Ghirapur Aether Grid moc moc/281 moc R R {2}{R} 3 Enchantment U enchantment Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target. Goblin Instigator moc moc/282 moc R R {1}{R} 2 Creature - Goblin Rogue 1 1 C creature /spawn [moc] Goblin (R 1/1) When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. Goblin Medics moc moc/283 moc R R {2}{R} 3 Creature - Goblin Shaman 1 1 C creature Whenever Goblin Medics becomes tapped, it deals 1 damage to any target. Hellkite Igniter moc moc/284 moc R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying, haste | {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. Impact Tremors moc moc/285 moc R R {1}{R} 2 Enchantment C enchantment Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. Ion Storm moc moc/286 moc R R {2}{R} 3 Enchantment R enchantment {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target. Krenko, Tin Street Kingpin moc moc/287 moc R R {2}{R} 3 Legendary Creature - Goblin 1 2 R creature Create Goblin/spawn [moc] Goblin (R 1/1) Create 5 Goblins/spawnx5 [moc] Goblin (R 1/1) Create 10 Goblins/spawnx10 [moc] Goblin (R 1/1) Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. Pia and Kiran Nalaar moc moc/288 moc R R {2}{R}{R} 4 Legendary Creature - Human Artificer 2 2 R creature /spawnx2 [m19] Thopter (1/1 Flying) When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target. Vampires' Vengeance moc moc/289 moc R R {2}{R} 3 Instant U instant /spawn [moc] Blood Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. Aid from the Cowl moc moc/290 moc G G {3}{G}{G} 5 Enchantment R enchantment Reveal top card/vp1at1 Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. Armorcraft Judge moc moc/291 moc G G {3}{G} 4 Creature - Elf Artificer 3 3 U creature When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. Brawn moc moc/292 moc G G {3}{G} 4 Creature - Incarnation 3 3 U creature Trample | As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Champion of Lambholt moc moc/293 moc G G {1}{G}{G} 3 Creature - Human Warrior 1 1 R creature Creatures with power less than Champion of Lambholt's power can't block creatures you control. | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Crack Open moc moc/294 moc G G {2}{G} 3 Sorcery C sorcery /spawn [m20] Treasure Destroy target artifact or enchantment. Create a Treasure token. Cultivate moc moc/295 moc G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Fertilid moc moc/296 moc G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Forgotten Ancient moc moc/297 moc G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Genesis Hydra moc moc/298 moc G G {X}{G}{G} 2 Creature - Plant Hydra 0 0 R creature When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. | Genesis Hydra enters the battlefield with X +1/+1 counters on it. Gilded Goose moc moc/299 moc G G {G} 1 Creature - Bird 0 2 R creature yInitialize/ch;/spawn [moc] Food Create Food/spawn [moc] Food Flying | When Gilded Goose enters the battlefield, create a Food token. | {1}{G}, {T}: Create a Food token. | {T}, Sacrifice a Food: Add one mana of any color. Gyre Sage moc moc/300 moc G G {1}{G} 2 Creature - Elf Druid 1 2 R creature Evolve | {T}: Add {G} for each +1/+1 counter on Gyre Sage. Hindervines moc moc/301 moc G G {2}{G} 3 Instant U instant Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. Incubation Druid moc moc/302 moc G G {1}{G} 2 Creature - Elf Druid 0 2 R creature Adapt - Add 3 +1/+1 counters/ccgreen+3 {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. | {3}{G}{G}: Adapt 3. Inscription of Abundance moc moc/303 moc G G {1}{G} 2 Instant R instant Kicker {2}{G} | Choose one. If this spell was kicked, choose any number instead. | - Put two +1/+1 counters on target creature. | - Target player gains X life, where X is the greatest power among creatures they control. | - Target creature you control fights target creature you don't control. Inspiring Call moc moc/304 moc G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Kalonian Hydra moc moc/305 moc G G {3}{G}{G} 5 Creature - Hydra 0 0 M creature /ccgreen=4 Trample | Kalonian Hydra enters the battlefield with four +1/+1 counters on it. | Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. Kodama's Reach moc moc/306 moc G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Managorger Hydra moc moc/307 moc G G {2}{G} 3 Creature - Hydra 1 1 R creature Trample | Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. Pridemalkin moc moc/308 moc G G {2}{G} 3 Creature - Cat 2 1 C creature When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. | Each creature you control with a +1/+1 counter on it has trample. Return to Nature moc moc/309 moc G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard. Rishkar, Peema Renegade moc moc/310 moc G G {2}{G} 3 Legendary Creature - Elf Druid 2 2 R creature When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | Each creature you control with a counter on it has "{T}: Add {G}." Root Out moc moc/311 moc G G {2}{G} 3 Sorcery C sorcery /spawn [moc] Clue Destroy target artifact or enchantment. | Investigate. Slurrk, All-Ingesting moc moc/312 moc G G {5}{G} 6 Legendary Creature - Ooze 0 0 U creature /ccgreen=5 Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. | Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. | Partner Tireless Provisioner moc moc/313 moc G G {2}{G} 3 Creature - Elf Scout 3 2 U creature Create Food/spawn [moc] Food Landfall - Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. Tireless Tracker moc moc/314 moc G G {2}{G} 3 Creature - Human Scout 3 2 R creature Create Clue/spawn [moc] Clue Landfall - Whenever a land enters the battlefield under your control, investigate. | Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. Weirding Wood moc moc/315 moc G G {2}{G} 3 Enchantment - Aura U enchantment /spawn [moc] Clue Enchant land | When Weirding Wood enters the battlefield, investigate. | Enchanted land has "{T}: Add two mana of any one color." Wood Elves moc moc/316 moc G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Arvad the Cursed moc moc/317 moc WB WB {3}{W}{B} 5 Legendary Creature - Vampire Knight 3 3 U creature Deathtouch, lifelink | Other legendary creatures you control get +2/+2. Aryel, Knight of Windgrace moc moc/318 moc WB WB {2}{W}{B} 4 Legendary Creature - Human Knight 4 4 R creature Create Knight/spawn [moc] Knight (W 2/2 Vigilance) Vigilance | {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. | {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. Combine Chrysalis moc moc/319 moc GU GU {G}{U} 2 Artifact U artifact Create Beast/spawn [moc] Beast (G 4/4) Creature tokens you control have flying. | {2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery. Conclave Mentor moc moc/320 moc GW GW {G}{W} 2 Creature - Centaur Cleric 2 2 U creature If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. | When Conclave Mentor dies, you gain life equal to its power. Corpse Knight moc moc/321 moc WB WB {W}{B} 2 Creature - Zombie Knight 2 2 U creature Whenever another creature enters the battlefield under your control, each opponent loses 1 life. Despark moc moc/322 moc WB WB {W}{B} 2 Instant U instant Exile target permanent with mana value 4 or greater. Dromoka's Command moc moc/323 moc GW GW {G}{W} 2 Instant R instant Choose two - | - Prevent all damage target instant or sorcery spell would deal this turn. | - Target player sacrifices an enchantment. | - Put a +1/+1 counter on target creature. | - Target creature you control fights target creature you don't control. Duergar Hedge-Mage moc moc/324 moc RW RW {2}{R/W} 3 Creature - Dwarf Shaman 2 2 U creature When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. | When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. Enduring Scalelord moc moc/325 moc GW GW {4}{G}{W} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. Good-Fortune Unicorn moc moc/326 moc GW GW {1}{G}{W} 3 Creature - Unicorn 2 2 U creature Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. Hamza, Guardian of Arashin moc moc/327 moc GW GW {4}{G}{W} 6 Legendary Creature - Elephant Warrior 5 5 U creature This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. | Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. Heaven // Earth moc moc/328 moc RG RG {X}{G} // {X}{R}{R} 3 Instant // Sorcery R sorcery Heaven deals X damage to each creature with flying. // Aftermath | Earth deals X damage to each creature without flying. Improbable Alliance moc moc/329 moc UR UR {U}{R} 2 Enchantment U enchantment Create Faerie/spawn [moc] Faerie (U 1/1 Flying) Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. | {4}{U}{R}: Draw a card, then discard a card. Juniper Order Ranger moc moc/330 moc GW GW {3}{G}{W} 5 Creature - Human Knight Ranger 2 4 U creature Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Knight of the Last Breath moc moc/331 moc WB WB {5}{W}{B} 7 Creature - Giant Knight 4 4 U creature Create Spirit/spawn [mom] Spirit (WB 1/1 Flying) {3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. | Afterlife 3 Knights of the Black Rose moc moc/332 moc WB WB {3}{W}{B} 5 Creature - Human Knight 4 4 U creature Create The Monarch/spawn [moc] The Monarch When Knights of the Black Rose enters the battlefield, you become the monarch. | Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. Knights' Charge moc moc/333 moc WB WB {1}{W}{B} 3 Enchantment R enchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. | {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. Kykar, Wind's Fury moc moc/334 moc URW URW {1}{U}{R}{W} 4 Legendary Creature - Bird Wizard 3 3 M creature yInitialize/ch Create Spirit/spawn [moc] Spirit (W 1/1 Flying) Flying | Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. | Sacrifice a Spirit: Add {R}. The Locust God moc moc/335 moc UR UR {4}{U}{R} 6 Legendary Creature - God 4 4 M creature yInitialize/ch Create Insect/spawn [moc] Insect (UR 1/1 Flying, Haste) Flying | Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. | {2}{U}{R}: Draw a card, then discard a card. | When The Locust God dies, return it to its owner's hand at the beginning of the next end step. Migratory Route moc moc/336 moc WU WU {3}{W}{U} 5 Sorcery U sorcery /spawnx4 [moc] Bird (W 1/1 Flying) Create four 1/1 white Bird creature tokens with flying. | Basic landcycling {2} Mortify moc moc/337 moc WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Saheeli, Sublime Artificer moc moc/338 moc UR UR {1}{U/R}{U/R} 3 Legendary Planeswalker - Saheeli 5 U planeswalker yInitialize/ccblue=5 Create Servo/spawn [moc] Servo (1/1) Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. | -2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. Struggle // Survive moc moc/339 moc RG RG {2}{R} // {1}{G} 5 Instant // Sorcery U sorcery Struggle deals damage to target creature equal to the number of lands you control. // Aftermath | Each player shuffles their graveyard into their library. Time Wipe moc moc/340 moc WU WU {2}{W}{W}{U} 5 Sorcery R sorcery Return a creature you control to its owner's hand, then destroy all creatures. Utter End moc moc/341 moc WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent. Vona, Butcher of Magan moc moc/342 moc WB WB {3}{W}{B} 5 Legendary Creature - Vampire Knight 4 4 M creature Vigilance, lifelink | {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn. Wear // Tear moc moc/343 moc RW RW {1}{R} // {W} 3 Instant // Instant U instant Destroy target artifact. | Fuse // Destroy target enchantment. | Fuse Whirlwind of Thought moc moc/344 moc URW URW {1}{U}{R}{W} 4 Enchantment R enchantment Whenever you cast a noncreature spell, draw a card. Wintermoor Commander moc moc/345 moc WB WB {W}{B} 2 Creature - Human Knight 2 * U creature Deathtouch | Wintermoor Commander's toughness is equal to the number of Knights you control. | Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. Academy Manufactor moc moc/346 moc {3} 3 Artifact Creature - Assembly-Worker 1 3 R creature If you would create a Clue, Food, or Treasure token, instead create one of each. Ancient Stone Idol moc moc/347 moc {10} 10 Artifact Creature - Golem 12 12 R creature Create Construct/spawn [moc] Construct (6/12 Trample) Flash | This spell costs {1} less to cast for each attacking creature. | Trample | When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. Arcane Signet moc moc/348 moc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Bloodforged Battle-Axe moc moc/349 moc {1} 1 Artifact - Equipment R artifact Create Bloodforged Battle-Axe Copy/spawn [lackey] Bloodforged Battle-Axe (Copy) Equipped creature gets +2/+0. | Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. | Equip {2} Bloodline Pretender moc moc/350 moc {3} 3 Artifact Creature - Shapeshifter 2 2 U creature Changeling | As Bloodline Pretender enters the battlefield, choose a creature type. | Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender. Burnished Hart moc moc/351 moc {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Commander's Sphere moc moc/352 moc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Coveted Jewel moc moc/353 moc {6} 6 Artifact R artifact When Coveted Jewel enters the battlefield, draw three cards. | {T}: Add three mana of any one color. | Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. Cultivator's Caravan moc moc/354 moc {3} 3 Artifact - Vehicle 5 5 R artifact {T}: Add one mana of any color. | Crew 3 Duplicant moc moc/355 moc {6} 6 Artifact Creature - Shapeshifter 2 4 R creature Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. | As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. Fellwar Stone moc moc/356 moc {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Fractured Powerstone moc moc/357 moc {2} 2 Artifact C artifact {T}: Add {C}. | {T}: Roll the planar die. Activate only as a sorcery. Gruul Signet moc moc/358 moc RG {2} 2 Artifact C artifact {1}, {T}: Add {R}{G}. Hedron Archive moc moc/359 moc {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Herald's Horn moc moc/360 moc {3} 3 Artifact U artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Inspiring Statuary moc moc/361 moc {3} 3 Artifact R artifact Nonartifact spells you cast have improvise. Izzet Signet moc moc/362 moc UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}. Meteor Golem moc moc/363 moc {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Mind Stone moc moc/364 moc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Mindless Automaton moc moc/365 moc {4} 4 Artifact Creature - Construct 0 0 U creature /ccgreen=2 Mindless Automaton enters the battlefield with two +1/+1 counters on it. | {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. | Remove two +1/+1 counters from Mindless Automaton: Draw a card. Myr Battlesphere moc moc/366 moc {7} 7 Artifact Creature - Myr Construct 4 7 R creature /spawnx4 [moc] Myr (1/1) When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. | Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Nettlecyst moc moc/367 moc {3} 3 Artifact - Equipment R artifact /spawn [moc] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1 for each artifact and/or enchantment you control. | Equip {2} Orzhov Locket moc moc/368 moc WB {3} 3 Artifact C artifact {T}: Add {W} or {B}. | {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. Orzhov Signet moc moc/369 moc WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}. Phyrexian Triniform moc moc/370 moc {9} 9 Artifact Creature - Phyrexian Golem 9 9 M creature Create 3 Phyrexian Golems/spawnx3 [moc] Phyrexian Golem (3/3) Create Phyrexian Triniform Copy/spawn [lackey] Phyrexian Triniform (Copy) Create 2 Phyrexian Triniform Copies/spawnx2 [lackey] Phyrexian Triniform (Copy) Create 3 Phyrexian Triniform Copies/spawnx3 [lackey] Phyrexian Triniform (Copy) Create 4 Phyrexian Triniform Copies/spawnx4 [lackey] Phyrexian Triniform (Copy) When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. | Encore {12} Psychosis Crawler moc moc/371 moc {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life. Replicating Ring moc moc/372 moc {3} 3 Snow Artifact U artifact Create 8 Replicated Rings/spawnx8 [moc] Replicated Ring {T}: Add one mana of any color. | At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color." Scrap Trawler moc moc/373 moc {3} 3 Artifact Creature - Construct 3 2 R creature Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. Sculpting Steel moc moc/374 moc {3} 3 Artifact R artifact You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Scytheclaw moc moc/375 moc {5} 5 Artifact - Equipment R artifact /spawn [moc] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3} Shimmer Myr moc moc/376 moc {3} 3 Artifact Creature - Myr 2 2 U creature Flash | You may cast artifact spells as though they had flash. Sigiled Sword of Valeron moc moc/377 moc {3} 3 Artifact - Equipment R artifact Create Knight/spawn [moc] Knight (W 2/2 Vigilance) Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. | Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. | Equip {3} Simic Signet moc moc/378 moc GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}. Skullclamp moc moc/379 moc {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Skyclave Relic moc moc/380 moc {3} 3 Artifact R artifact Create 2 Skyclave Relic Copies/spawnx2 [lackey] Skyclave Relic (Copy) Kicker {3} | Indestructible | When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. | {T}: Add one mana of any color. Sol Ring moc moc/381 moc {1} 1 Artifact U artifact {T}: Add {C}{C}. Soul of New Phyrexia moc moc/382 moc {6} 6 Artifact Creature - Phyrexian Avatar 6 6 M creature Trample | {5}: Permanents you control gain indestructible until end of turn. | {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. Spine of Ish Sah moc moc/383 moc {7} 7 Artifact R artifact When Spine of Ish Sah enters the battlefield, destroy target permanent. | When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. Strionic Resonator moc moc/384 moc {2} 2 Artifact R artifact {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. Talisman of Hierarchy moc moc/385 moc WB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Thopter Assembly moc moc/386 moc {6} 6 Artifact Creature - Thopter 5 5 R creature yInitialize/ch Create 5 Thopters/spawnx5 [m19] Thopter (1/1 Flying) Flying | At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. Triskelion moc moc/387 moc {6} 6 Artifact Creature - Construct 1 1 R creature /ccgreen=3 Triskelion enters the battlefield with three +1/+1 counters on it. | Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. Vanquisher's Banner moc moc/388 moc {5} 5 Artifact R artifact As Vanquisher's Banner enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. | Whenever you cast a creature spell of the chosen type, draw a card. Wayfarer's Bauble moc moc/389 moc {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Arcane Sanctum moc moc/390 moc WUB 0 Land U land /cr90 Arcane Sanctum enters the battlefield tapped. | {T}: Add {W}, {U}, or {B}. Bojuka Bog moc moc/391 moc B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Bretagard Stronghold moc moc/392 moc GW 0 Land U land /cr90 Bretagard Stronghold enters the battlefield tapped. | {T}: Add {G}. | {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. Canopy Vista moc moc/393 moc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Choked Estuary moc moc/394 moc UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Cinder Glade moc moc/395 moc RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower moc moc/396 moc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Evolving Wilds moc moc/397 moc 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard moc moc/398 moc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Fetid Heath moc moc/399 moc WB 0 Land R land {T}: Add {C}. | {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Field of Ruin moc moc/400 moc 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Fortified Village moc moc/401 moc GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Frontier Bivouac moc moc/402 moc GUR 0 Land U land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}. Frostboil Snarl moc moc/403 moc UR 0 Land R land /cr90 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. | {T}: Add {U} or {R}. Furycalm Snarl moc moc/404 moc RW 0 Land R land /cr90 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. | {T}: Add {R} or {W}. Game Trail moc moc/405 moc RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}. Gavony Township moc moc/406 moc GW 0 Land R land {T}: Add {C}. | {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Goldmire Bridge moc moc/407 moc WB 0 Artifact Land C artifact /cr90 Goldmire Bridge enters the battlefield tapped. | Indestructible | {T}: Add {W} or {B}. Jungle Shrine moc moc/408 moc RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Karn's Bastion moc moc/409 moc 0 Land R land {T}: Add {C}. | {4}, {T}: Proliferate. Kessig Wolf Run moc moc/410 moc RG 0 Land R land {T}: Add {C}. | {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. Kher Keep moc moc/411 moc R 0 Legendary Land R land Create Kobolds of Kher Keep/spawn [moc] Kobolds of Kher Keep (R 0/1) {T}: Add {C}. | {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Krosan Verge moc moc/412 moc 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Llanowar Reborn moc moc/413 moc G 0 Land U land /cr90;/ccgreen=1 Llanowar Reborn enters the battlefield tapped. | {T}: Add {G}. | Graft 1 Mossfire Valley moc moc/414 moc RG 0 Land R land {1}, {T}: Add {R}{G}. Mosswort Bridge moc moc/415 moc G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Myriad Landscape moc moc/416 moc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Mystic Monastery moc moc/417 moc URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}. Path of Ancestry moc moc/418 moc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Port Town moc moc/419 moc WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}. Prairie Stream moc moc/420 moc WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rogue's Passage moc moc/421 moc 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Shineshadow Snarl moc moc/422 moc WB 0 Land R land /cr90 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. | {T}: Add {W} or {B}. Silverquill Campus moc moc/423 moc WB 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Silverquill Campus enters the battlefield tapped. | {T}: Add {W} or {B}. | {4}, {T}: Scry 1. Simic Growth Chamber moc moc/424 moc GU 0 Land C land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Skycloud Expanse moc moc/425 moc WU 0 Land R land {1}, {T}: Add {W}{U}. Spire of Industry moc moc/426 moc 0 Land R land {T}: Add {C}. | {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Sungrass Prairie moc moc/427 moc GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow moc moc/428 moc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Tainted Field moc moc/429 moc WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp. Temple of Abandon moc moc/430 moc RG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Abandon enters the battlefield tapped. | When Temple of Abandon enters the battlefield, scry 1. | {T}: Add {R} or {G}. Temple of Deceit moc moc/431 moc UB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Deceit enters the battlefield tapped. | When Temple of Deceit enters the battlefield, scry 1. | {T}: Add {U} or {B}. Temple of Enlightenment moc moc/432 moc WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Enlightenment enters the battlefield tapped. | When Temple of Enlightenment enters the battlefield, scry 1. | {T}: Add {W} or {U}. Temple of Epiphany moc moc/433 moc UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}. Temple of Mystery moc moc/434 moc GU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Mystery enters the battlefield tapped. | When Temple of Mystery enters the battlefield, scry 1. | {T}: Add {G} or {U}. Temple of Plenty moc moc/435 moc GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Plenty enters the battlefield tapped. | When Temple of Plenty enters the battlefield, scry 1. | {T}: Add {G} or {W}. Temple of Silence moc moc/436 moc WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Temple of the False God moc moc/437 moc 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Temple of Triumph moc moc/438 moc RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}. Terramorphic Expanse moc moc/439 moc 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thriving Heath moc moc/440 moc W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Thriving Isle moc moc/441 moc U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Thriving Moor moc moc/442 moc B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Vault of the Archangel moc moc/443 moc WB 0 Land R land {T}: Add {C}. | {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Vineglimmer Snarl moc moc/444 moc GU 0 Land R land /cr90 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. | {T}: Add {G} or {U}. Goro-Goro and Satoru moc moc/445 moc UBR UBR {U}{B}{R} 3 Legendary Creature - Goblin Human 3 4 M creature Create Dragon Spirit/spawn [neo] Dragon Spirit (R 5/5 Flying) Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. | {1}{R}: Creatures you control gain haste until end of turn. Katilda and Lier moc moc/446 moc GWU GWU {G}{W}{U} 3 Legendary Creature - Human 3 3 M creature Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Slimefoot and Squee moc moc/447 moc BRG BRG {B}{R}{G} 3 Legendary Creature - Fungus Goblin 3 3 M creature Create Saproling/spawn [c16] Saproling (G 1/1) Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token. | {1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. [moc] Eldrazi (7/7 Annihilator 1) moc tmoc/1 tmoc 0 Token Creature - Eldrazi 7 7 T Annihilator 1 [moc] Sliver (1/1) moc tmoc/2 tmoc 0 Token Creature - Sliver 1 1 T [moc] Angel (W 3/3 Flying) moc tmoc/3 tmoc W 0 Token Creature - Angel 3 3 T /ch Flying [moc] Angel (W 4/4 Flying) moc tmoc/4 tmoc W 0 Token Creature - Angel 4 4 T /ch Flying [moc] Bird (W 1/1 Flying) moc tmoc/5 tmoc W 0 Token Creature - Bird 1 1 T /ch Flying [moc] Human (W 1/1) moc tmoc/6 tmoc W 0 Token Creature - Human 1 1 T [moc] Knight (W 2/2 Vigilance) moc tmoc/7 tmoc W 0 Token Creature - Knight 2 2 T Vigilance [moc] Soldier (W 1/1) moc tmoc/8 tmoc W 0 Token Creature - Soldier 1 1 T [moc] Spirit (W 1/1 Flying) moc tmoc/9 tmoc W 0 Token Creature - Spirit 1 1 T /ch Flying [moc] Warrior (W 1/1) moc tmoc/10 tmoc W 0 Token Creature - Warrior 1 1 T [moc] Faerie (U 1/1 Flying) moc tmoc/11 tmoc U 0 Token Creature - Faerie 1 1 T /ch Flying [moc] Shapeshifter (U 2/2 Changeling) moc tmoc/12 tmoc U 0 Token Creature - Shapeshifter 2 2 T Changeling [moc] Spirit (U 1/1 Flying) moc tmoc/13 tmoc U 0 Token Creature - Spirit 1 1 T /ch Flying [moc] Squid (U 1/1 Islandwalk) moc tmoc/14 tmoc U 0 Token Creature - Squid 1 1 T Islandwalk [moc] Tentacle (U 1/1) moc tmoc/15 tmoc U 0 Token Creature - Tentacle 1 1 T [moc] Thopter (U 1/1 Flying) moc tmoc/16 tmoc U 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [moc] Assassin (B 1/1 Deathtouch, Haste) moc tmoc/17 tmoc B 0 Token Creature - Assassin 1 1 T Deathtouch, haste [moc] Demon (B 6/6 Flying, Trample) moc tmoc/18 tmoc B 0 Token Creature - Demon 6 6 T /ch Flying, trample | At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you. [moc] Phyrexian Germ (B 0/0) moc tmoc/19 tmoc B 0 Token Creature - Phyrexian Germ 0 0 T [moc] Vampire Knight (B 1/1 Lifelink) moc tmoc/20 tmoc B 0 Token Creature - Vampire Knight 1 1 T Lifelink [moc] Zombie Knight (B 2/2 Menace) moc tmoc/21 tmoc B 0 Token Creature - Zombie Knight 2 2 T Menace [moc] Elemental (R 1/1) moc tmoc/22 tmoc R 0 Token Creature - Elemental 1 1 T Whenever this creature becomes tapped, it deals 1 damage to target player. [moc] Feather (R) moc tmoc/23 tmoc R 0 Token Artifact T {1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped. [moc] Goblin (R 1/1) moc tmoc/24 tmoc R 0 Token Creature - Goblin 1 1 T [moc] Gremlin (R 0/0) moc tmoc/25 tmoc R 0 Token Artifact Creature - Gremlin 0 0 T [moc] Human (R 1/1) moc tmoc/26 tmoc R 0 Token Creature - Human 1 1 T [moc] Kobolds of Kher Keep (R 0/1) moc tmoc/27 tmoc R 0 Token Creature - Kobold 0 1 T [moc] Beast (G 4/4) moc tmoc/28 tmoc G 0 Token Creature - Beast 4 4 T [moc] Butterfly (G 1/1 Flying) moc tmoc/29 tmoc G 0 Token Creature - Insect 1 1 T /ch Flying [moc] Elephant (G 3/3) moc tmoc/30 tmoc G 0 Token Creature - Elephant 3 3 T [moc] Insect (UR 1/1 Flying, Haste) moc tmoc/31 tmoc UR 0 Token Creature - Insect 1 1 T /ch Flying, haste [moc] Blood moc tmoc/32 tmoc 0 Token Artifact - Blood T {1}, {T}, Discard a card, Sacrifice this artifact: Draw a card. [moc] Clue moc tmoc/33 tmoc 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [moc] Construct (6/12 Trample) moc tmoc/34 tmoc 0 Token Artifact Creature - Construct 6 12 T Trample [moc] Food moc tmoc/35 tmoc 0 Token Artifact - Food T {2}, {T}, Sacrifice this artifact: You gain 3 life. [moc] Gold moc tmoc/36 tmoc 0 Token Artifact - Gold T Sacrifice this artifact: Add one mana of any color. [moc] Golem (3/3) moc tmoc/37 tmoc 0 Token Artifact Creature - Golem 3 3 T [moc] Myr (1/1) moc tmoc/38 tmoc 0 Token Artifact Creature - Myr 1 1 T [moc] Phyrexian Golem (3/3) moc tmoc/39 tmoc 0 Token Artifact Creature - Phyrexian Golem 3 3 T [moc] Phyrexian Horror (*/*) moc tmoc/40 tmoc 0 Token Artifact Creature - Phyrexian Horror * * T [moc] Replicated Ring moc tmoc/41 tmoc 0 Token Snow Artifact T {T}: Add one mana of any color. [moc] Servo (1/1) moc tmoc/42 tmoc 0 Token Artifact Creature - Servo 1 1 T [moc] Elspeth, Sun's Champion Emblem moc tmoc/43 tmoc 0 Token Emblem T Creatures you control get +2/+2 and have flying. [moc] Teferi's Talent Emblem moc tmoc/44 tmoc 0 Token Emblem T You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant. [moc] City's Blessing moc tmoc/45 tmoc 0 Token T [moc] The Monarch moc tmoc/46 tmoc 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch. Goro-Goro and Satoru 1moc moc/448 moc UBR UBR {U}{B}{R} 3 Legendary Creature - Goblin Human 3 4 M creature Create Dragon Spirit/spawn [neo] Dragon Spirit (R 5/5 Flying) Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. | {1}{R}: Creatures you control gain haste until end of turn. Katilda and Lier 1moc moc/449 moc GWU GWU {G}{W}{U} 3 Legendary Creature - Human 3 3 M creature Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Slimefoot and Squee 1moc moc/450 moc BRG BRG {B}{R}{G} 3 Legendary Creature - Fungus Goblin 3 3 M creature Create Saproling/spawn [c16] Saproling (G 1/1) Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token. | {1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. Eowyn, Shieldmaiden ltc ltc/1 ltc URW URW {2}{U}{R}{W} 5 Legendary Creature - Human Knight 5 4 M creature Create 2 Human Knights/spawnx2 [ltc] Human Knight (R 2/2 Trample, Haste) First strike | At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. Frodo, Adventurous Hobbit ltc ltc/2 ltc WB WB {W}{B} 2 Legendary Creature - Halfling Scout 1 3 M creature Create The Ring/spawn [ltr] The Ring Partner with Sam, Loyal Attendant | Vigilance | Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. Galadriel, Elven-Queen ltc ltc/3 ltc GU GU {2}{G}{U} 4 Legendary Creature - Elf Noble 4 5 M creature Create The Ring/spawn [ltr] The Ring Will of the council - At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. Sauron, Lord of the Rings ltc ltc/4 ltc UBR UBR {5}{U}{B}{R} 8 Legendary Creature - Avatar Horror 9 9 M creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Create The Ring/spawn [ltr] The Ring When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. | Trample | Whenever a commander an opponent controls dies, the Ring tempts you. Aragorn, King of Gondor ltc ltc/5 ltc URW URW {1}{U}{R}{W} 4 Legendary Creature - Human Noble 4 4 M creature Create The Monarch/spawn [ltc] The Monarch Vigilance, lifelink | When Aragorn, King of Gondor enters the battlefield, you become the monarch. | Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. Gandalf, Westward Voyager ltc ltc/6 ltc GU GU {3}{G}{U} 5 Legendary Creature - Avatar Wizard 5 5 M creature Reveal top card/vp1at1 Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. Sam, Loyal Attendant ltc ltc/7 ltc GW GW {1}{G}{W} 3 Legendary Creature - Halfling Peasant 2 4 M creature Create Food/spawn [eld] Food Partner with Frodo, Adventurous Hobbit | At the beginning of combat on your turn, create a Food token. | Activated abilities of Foods you control cost {1} less to activate. Saruman, the White Hand ltc ltc/8 ltc UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Avatar Wizard 2 5 M creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. | Goblins and Orcs you control have ward {2}. Beregond of the Guard ltc ltc/9 ltc W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 R creature Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. Champions of Minas Tirith ltc ltc/10 ltc W W {5}{W} 6 Creature - Human Soldier 4 6 R creature Create The Monarch/spawn [ltc] The Monarch When Champions of Minas Tirith enters the battlefield, you become the monarch. | At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. Field-Tested Frying Pan ltc ltc/11 ltc W W {2}{W} 3 Artifact - Equipment R artifact /spawn [eld] Food When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. | Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." | Equip {2} The Gaffer ltc ltc/12 ltc W W {2}{W} 3 Legendary Creature - Halfling Peasant 2 3 R creature At the beginning of each end step, if you gained 3 or more life this turn, draw a card. Gilraen, Dunedain Protector ltc ltc/13 ltc W W {2}{W} 3 Legendary Creature - Human Noble 2 3 R creature Create Lifelink Counter/spawn [lackey] Lifelink Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. Grey Host Reinforcements ltc ltc/14 ltc W W {3}{W} 4 Creature - Spirit Soldier 1 1 R creature /ch Flying, ward {3} | When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. Gwaihir, Greatest of the Eagles ltc ltc/15 ltc W W {4}{W} 5 Legendary Creature - Bird Noble 5 5 R creature yInitialize/ch Create Bird/spawn [ltc] Bird (W 3/3 Flying) Flying | Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. | At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." Lossarnach Captain ltc ltc/16 ltc W W {3}{W} 4 Creature - Human Soldier 3 1 R creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) First strike | Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. | At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. Of Herbs and Stewed Rabbit ltc ltc/17 ltc W W {2}{W} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Food/spawn [eld] Food Create Halfling/spawn [ltc] Halfling (W 1/1) Create 5 Halflings/spawnx5 [ltc] Halfling (W 1/1) Create 10 Halflings/spawnx10 [ltc] Halfling (W 1/1) I - Put a +1/+1 counter on up to one target creature. Create a Food token. | II - Draw a card. Create a Food token. | III - Create a 1/1 white Halfling creature token for each Food you control. Archivist of Gondor ltc ltc/18 ltc U U {2}{U} 3 Creature - Human Advisor 2 3 R creature Create The Monarch/spawn [ltc] The Monarch When your commander deals combat damage to a player, if there is no monarch, you become the monarch. | At the beginning of the monarch's end step, that player draws a card. Corsairs of Umbar ltc ltc/19 ltc U U {3}{U} 4 Creature - Human Pirate 3 3 R creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. | Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. Denethor, Stone Seer ltc ltc/20 ltc U UR {1}{U} 2 Legendary Creature - Human Noble 1 3 R creature Scry 2/vp1pt2 When Denethor, Stone Seer enters the battlefield, scry 2. | {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. Fealty to the Realm ltc ltc/21 ltc U U {4}{U} 5 Enchantment - Aura R enchantment Create The Monarch/spawn [ltc] The Monarch Enchant creature | When Fealty to the Realm enters the battlefield, you become the monarch. | The monarch controls enchanted creature. | Enchanted creature attacks each combat if able and can't attack you. Monstrosity of the Lake ltc ltc/22 ltc U U {4}{U} 5 Legendary Creature - Kraken 4 6 R creature When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. | Islandcycling {2} Raise the Palisade ltc ltc/23 ltc U U {4}{U} 5 Sorcery R sorcery Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. Subjugate the Hobbits ltc ltc/24 ltc U U {5}{U}{U} 7 Sorcery R sorcery Gain control of each noncommander creature with mana value 3 or less. Trap the Trespassers ltc ltc/25 ltc U U {2}{U} 3 Instant R instant Secret council - Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. Gollum, Obsessed Stalker ltc ltc/26 ltc B B {1}{B} 2 Legendary Creature - Halfling Horror 1 1 R creature Skulk | At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. Lobelia, Defender of Bag End ltc ltc/27 ltc B B {2}{B} 3 Legendary Creature - Halfling Citizen 2 2 R creature Look at top card/vp1pt1 When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. | {T}, Sacrifice an artifact: Choose one - | - Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. | - Each opponent loses 2 life and you gain 2 life. Rapacious Guest ltc ltc/28 ltc B B {2}{B} 3 Creature - Halfling Citizen 2 2 R creature Create Food/spawn [eld] Food Menace | Whenever one or more creatures you control deal combat damage to a player, create a Food token. | Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. | When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. Shelob, Dread Weaver ltc ltc/29 ltc B B {3}{B} 4 Legendary Creature - Spider Demon 3 3 R creature Whenever a nontoken creature an opponent controls dies, exile it. | {2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. | {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. Call for Aid ltc ltc/30 ltc R R {4}{R} 5 Sorcery R sorcery Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. Cavern-Hoard Dragon ltc ltc/31 ltc R R {7}{R}{R} 9 Creature - Dragon 6 6 R creature yInitialize/ch Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. | Flying, trample, haste | Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. Gimli of the Glittering Caves ltc ltc/32 ltc R R {2}{R} 3 Legendary Creature - Dwarf Warrior 1 1 R creature Create Treasure/spawn [m20] Treasure Double strike | Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. | Whenever Gimli deals combat damage to a player, create a Treasure token. Orcish Siegemaster ltc ltc/33 ltc R R {2}{R} 3 Creature - Orc Soldier 0 5 R creature Trample | Other Orcs and Goblins you control have trample. | Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. Rampaging War Mammoth ltc ltc/34 ltc R R {5}{R}{R} 7 Creature - Elephant 9 7 R creature Trample | Cycling {X}{2}{R} | When you cycle Rampaging War Mammoth, destroy up to X target artifacts. Arwen, Weaver of Hope ltc ltc/35 ltc G G {1}{G}{G} 3 Legendary Creature - Elf Noble 2 1 R creature Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. Assemble the Entmoot ltc ltc/36 ltc G G {3}{G} 4 Enchantment R enchantment Create 3 Treefolks/spawnx3 [ltc] Treefolk (G */*) Create Reach Counter/spawn [lackey] Reach Counter Creatures you control have reach. | Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. Feasting Hobbit ltc ltc/37 ltc G G {1}{G} 2 Creature - Halfling Citizen 2 2 R creature Devour Food 3 | Creatures with power less than Feasting Hobbit's power can't block it. Galadhrim Ambush ltc ltc/38 ltc G G {3}{G} 4 Instant R instant Create Elf Warrior/spawn [ltc] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ltc] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ltc] Elf Warrior (G 1/1) Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. | Prevent all combat damage that would be dealt this turn by non-Elf creatures. Haldir, Lorien Lieutenant ltc ltc/39 ltc G G {X}{G} 1 Legendary Creature - Elf Soldier 0 0 R creature Haldir, Lorien Lieutenant enters the battlefield with X +1/+1 counters on it. | Vigilance | {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. Legolas Greenleaf ltc ltc/40 ltc G G {2}{G} 3 Legendary Creature - Elf Archer 2 2 R creature Reach | Legolas Greenleaf can't be blocked by creatures with power 2 or less. | Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. | Whenever Legolas Greenleaf deals combat damage to a player, draw a card. Mirkwood Elk ltc ltc/41 ltc G G {5}{G} 6 Creature - Elk 6 6 R creature Trample | Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. Motivated Pony ltc ltc/42 ltc G G {4}{G} 5 Creature - Horse 3 3 R creature Trample, haste | Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. Prize Pig ltc ltc/43 ltc G G {1}{G} 2 Creature - Boar 0 3 R creature Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. | {T}: Add one mana of any color. Travel Through Caradhras ltc ltc/44 ltc G G {5}{G} 6 Sorcery R sorcery Council's dilemma - Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. | Exile Travel Through Caradhras. Windswift Slice ltc ltc/45 ltc G G {2}{G} 3 Instant R instant Create Elf Warrior/spawn [ltc] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ltc] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ltc] Elf Warrior (G 1/1) Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. The Balrog of Moria ltc ltc/46 ltc BR BR {4}{B}{B}{R} 7 Legendary Creature - Avatar Demon 8 8 R creature Create 2 Treasures/spawnx2 [m20] Treasure Trample, haste | When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. | Cycling {3}{R} | When you cycle The Balrog of Moria, create two Treasure tokens. Banquet Guests ltc ltc/47 ltc GW GW {X}{G}{W} 2 Creature - Halfling Citizen 0 0 R creature Affinity for Food | Trample | Banquet Guests enters the battlefield with twice X +1/+1 counters on it. | {2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. Bilbo, Birthday Celebrant ltc ltc/48 ltc WBG WBG {W}{B}{G} 3 Legendary Creature - Halfling Rogue 2 3 R creature If you would gain life, you gain that much life plus 1 instead. | {2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. Boromir, Gondor's Hope ltc ltc/49 ltc WU WU {2}{W}{U} 4 Legendary Creature - Human Warrior 3 4 R creature Look at top six cards/vp1pt6 Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Cirdan the Shipwright ltc ltc/50 ltc GU GU {3}{G}{U} 5 Legendary Creature - Elf Noble 3 4 R creature Vigilance | Secret council - Whenever Cirdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. Elrond of the White Council ltc ltc/51 ltc GU GU {3}{G}{U} 5 Legendary Creature - Elf Noble 3 3 R creature Secret council - When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. Eomer, King of Rohan ltc ltc/52 ltc RW RW {3}{R}{W} 5 Legendary Creature - Human Noble 2 2 R creature Double strike | Eomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. | When Eomer enters the battlefield, target player becomes the monarch. Eomer deals damage equal to its power to any target. Erestor of the Council ltc ltc/53 ltc GU GU {1}{G}{U} 3 Legendary Creature - Elf Noble 2 4 R creature Create Treasure/spawn [m20] Treasure Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. Faramir, Steward of Gondor ltc ltc/54 ltc WU WU {1}{W}{U} 3 Legendary Creature - Human Noble 2 2 R creature Create 2 Human Soldiers/spawnx2 [iko] Human Soldier (W 1/1) Create The Monarch/spawn [ltc] The Monarch Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. | At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. Farmer Cotton ltc ltc/55 ltc GW GW {X}{G}{W} 2 Legendary Creature - Halfling Peasant 1 1 R creature Create Halfling/spawn [ltc] Halfling (W 1/1) Create 5 Halflings/spawnx5 [ltc] Halfling (W 1/1) Create 10 Halflings/spawnx10 [ltc] Halfling (W 1/1) When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. Forth Eorlingas! ltc ltc/56 ltc RW RW {X}{R}{W} 2 Sorcery R sorcery Create Human Knight/spawn [ltc] Human Knight (R 2/2 Trample, Haste) Create 5 Human Knights/spawnx5 [ltc] Human Knight (R 2/2 Trample, Haste) Create 10 Human Knights/spawnx10 [ltc] Human Knight (R 2/2 Trample, Haste) Create The Monarch/spawn [ltc] The Monarch Create X 2/2 red Human Knight creature tokens with trample and haste. | Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. Grima, Saruman's Footman ltc ltc/57 ltc UB UB {2}{U}{B} 4 Legendary Creature - Human Advisor 1 4 R creature Grima, Saruman's Footman can't be blocked. | Whenever Grima deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. In the Darkness Bind Them ltc ltc/58 ltc UBR UBR {2}{U}{B}{R} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Wraith/spawn [ltc] Wraith (B 3/3 Menace) Create The Ring/spawn [ltr] The Ring I, II, III - Create a 3/3 black Wraith creature token with menace. The Ring tempts you. | IV - For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. Lidless Gaze ltc ltc/59 ltc BR BR {2}{B}{R} 4 Sorcery R sorcery Reveal top card/vp1at1 Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. | Flashback {2}{B}{R} Lord of the Nazgul ltc ltc/60 ltc UB UB {3}{U}{B} 5 Legendary Creature - Wraith Noble 4 3 R creature yInitialize/ch Create Wraith/spawn [ltc] Wraith (B 3/3 Menace) Flying | Wraiths you control have protection from Ring-bearers. | Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. Merry, Warden of Isengard ltc ltc/61 ltc GW GW {1}{G}{W} 3 Legendary Creature - Halfling Advisor 1 4 R creature Create Soldier/spawn [ltc] Soldier (W 1/1 Lifelink) Partner with Pippin, Warden of Isengard | Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. Mirkwood Trapper ltc ltc/62 ltc GU GU {1}{G}{U} 3 Creature - Elf Scout 1 4 R creature Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. | Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. Moria Scavenger ltc ltc/63 ltc BR BR {1}{B}{R} 3 Creature - Orc Rogue 1 4 R creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Deathtouch, haste | {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. Oath of Eorl ltc ltc/64 ltc RW RW {3}{R}{W} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create 2 Human Soldiers/spawnx2 [iko] Human Soldier (W 1/1) Create 2 Human Knights/spawnx2 [ltc] Human Knight (R 2/2 Trample, Haste) Create Indestructible Counter/spawn [lackey] Indestructible Counter Create The Monarch/spawn [ltc] The Monarch I - Create two 1/1 white Human Soldier creature tokens. | II - Create two 2/2 red Human Knight creature tokens with trample and haste. | III - Put an indestructible counter on up to one target Human. You become the monarch. Pippin, Warden of Isengard ltc ltc/65 ltc BG BG {B}{G} 2 Legendary Creature - Halfling Advisor 2 2 R creature Create Food/spawn [eld] Food Partner with Merry, Warden of Isengard | {1}, {T}: Create a Food token. | {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. Radagast, Wizard of Wilds ltc ltc/66 ltc GU GU {2}{G}{U} 4 Legendary Creature - Avatar Wizard 3 5 R creature Create Beast/spawn [ltc] Beast (G 3/3) Create Bird/spawn [ltc] Bird (U 2/2 Flying) Ward {1} | Beasts and Birds you control have ward {1}. | Whenever you cast a spell with mana value 5 or greater, choose one - | - Create a 3/3 green Beast creature token. | - Create a 2/2 blue Bird creature token with flying. Riders of Rohan ltc ltc/67 ltc RW RW {3}{R}{W} 5 Creature - Human Knight 4 4 R creature /spawnx2 [ltc] Human Knight (R 2/2 Trample, Haste) When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. | Dash {4}{R}{W} Sail into the West ltc ltc/68 ltc GU GU {2}{G}{U} 4 Instant R instant Will of the council - Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. Song of Earendil ltc ltc/69 ltc GU GU {3}{G}{U} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 Create Treasure/spawn [m20] Treasure Create Flying Counter/spawn [lackey] Flying Counter I - Scry 2, then draw two cards. | II - Create a Treasure token and a 2/2 blue Bird creature token with flying. | III - Put a flying counter on each creature you control without flying. Summons of Saruman ltc ltc/70 ltc UR UR {X}{U}{R} 2 Sorcery R sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. | Flashback-{3}{U}{R}, Exile X cards from your graveyard. Taunt from the Rampart ltc ltc/71 ltc RW RW {3}{R}{W} 5 Sorcery R sorcery Goad all creatures your opponents control. Until your next turn, those creatures can't block. Too Greedily, Too Deep ltc ltc/72 ltc BR BR {5}{B}{R} 7 Sorcery R sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. Treebeard, Gracious Host ltc ltc/73 ltc GW GW {2}{G}{W} 4 Legendary Creature - Treefolk 0 5 R creature /spawnx2 [eld] Food Trample, ward {2} | When Treebeard, Gracious Host enters the battlefield, create two Food tokens. | Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. Wake the Dragon ltc ltc/74 ltc BR BR {4}{B}{R} 6 Sorcery R sorcery /spawn [ltc] Dragon (BR 6/6 Flying, Menace) Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." | Flashback {6}{B}{R} Crown of Gondor ltc ltc/75 ltc {3} 3 Legendary Artifact - Equipment R artifact Create The Monarch/spawn [ltc] The Monarch Equipped creature gets +1/+1 for each creature you control. | When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. | Equip {4}. This ability costs {3} less to activate if you're the monarch. Hithlain Rope ltc ltc/76 ltc {2} 2 Artifact R artifact Hithlain Rope can't be sacrificed. | {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. | {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. Lothlorien Blade ltc ltc/77 ltc {3} 3 Artifact - Equipment R artifact Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. | Equip Elf {2} | Equip {5} Model of Unity ltc ltc/78 ltc {3} 3 Artifact R artifact Scry 2/vp1pt2 Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. | {T}: Add one mana of any color. Relic of Sauron ltc ltc/79 ltc UBR {4} 4 Artifact R artifact {T}: Add two mana in any combination of {U}, {B}, and/or {R}. | {3}, {T}: Draw two cards, then discard a card. The Black Gate ltc ltc/80 ltc B 0 Legendary Land - Gate R land /cr90 As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {B}. | {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. Banishing Light ltc ltc/161 ltc W W {2}{W} 3 Enchantment U enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. Bastion Protector ltc ltc/162 ltc W W {2}{W} 3 Creature - Human Soldier 3 3 R creature Commander creatures you control get +2/+2 and have indestructible. Call for Unity ltc ltc/163 ltc W W {3}{W}{W} 5 Enchantment R enchantment Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. | Creatures you control get +1/+1 for each unity counter on Call for Unity. Dawn of Hope ltc ltc/164 ltc W W {1}{W} 2 Enchantment R enchantment Create Soldier/spawn [ltc] Soldier (W 1/1 Lifelink) Whenever you gain life, you may pay {2}. If you do, draw a card. | {3}{W}: Create a 1/1 white Soldier creature token with lifelink. Dearly Departed ltc ltc/165 ltc W W {4}{W}{W} 6 Creature - Spirit 5 5 R creature /ch Flying | As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. Dusk // Dawn ltc ltc/166 ltc W W {2}{W}{W} // {3}{W}{W} 9 Sorcery // Sorcery R sorcery Destroy all creatures with power 3 or greater. // Aftermath | Return all creature cards with power 2 or less from your graveyard to your hand. Fell the Mighty ltc ltc/167 ltc W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power. Fiend Hunter ltc ltc/168 ltc W W {1}{W}{W} 3 Creature - Human Cleric 1 3 U creature When Fiend Hunter enters the battlefield, you may exile another target creature. | When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. Frontline Medic ltc ltc/169 ltc W W {2}{W} 3 Creature - Human Cleric 3 3 R creature Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. | Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. Fumigate ltc ltc/170 ltc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures. You gain 1 life for each creature destroyed this way. Increasing Devotion ltc ltc/171 ltc W W {3}{W}{W} 5 Sorcery R sorcery Create 5 Humans/spawnx5 [ltc] Human (W 1/1) Create 10 Humans/spawnx10 [ltc] Human (W 1/1) Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. | Flashback {7}{W}{W} Marshal's Anthem ltc ltc/172 ltc W W {2}{W}{W} 4 Enchantment R enchantment Multikicker {1}{W} | Creatures you control get +1/+1. | When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. Mentor of the Meek ltc ltc/173 ltc W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Palace Jailer ltc ltc/174 ltc W W {2}{W}{W} 4 Creature - Human Soldier 2 2 U creature Create The Monarch/spawn [ltc] The Monarch When Palace Jailer enters the battlefield, you become the monarch. | When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. Path to Exile ltc ltc/175 ltc W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Selfless Squire ltc ltc/176 ltc W W {3}{W} 4 Creature - Human Soldier 1 1 R creature Flash | When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. | Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. Sunset Revelry ltc ltc/177 ltc W W {1}{W} 2 Sorcery U sorcery Create 2 Humans/spawnx2 [ltc] Human (W 1/1) If an opponent has more life than you, you gain 4 life. | If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. | If an opponent has more cards in hand than you, draw a card. Swords to Plowshares ltc ltc/178 ltc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Unbreakable Formation ltc ltc/179 ltc W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Verge Rangers ltc ltc/180 ltc W W {2}{W} 3 Creature - Human Scout Ranger 3 3 R creature Look at top card/vp1pt1 First strike | You may look at the top card of your library any time. | As long as an opponent controls more lands than you, you may play lands from the top of your library. Village Bell-Ringer ltc ltc/181 ltc W W {2}{W} 3 Creature - Human Scout 1 4 C creature Flash | When Village Bell-Ringer enters the battlefield, untap all creatures you control. Visions of Glory ltc ltc/182 ltc W W {4}{W} 5 Sorcery R sorcery Create Human/spawn [ltc] Human (W 1/1) Create 5 Humans/spawnx5 [ltc] Human (W 1/1) Create 10 Humans/spawnx10 [ltc] Human (W 1/1) Create a 1/1 white Human creature token for each creature you control. | Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. Weathered Wayfarer ltc ltc/183 ltc W W {W} 1 Creature - Human Nomad Cleric 1 1 R creature {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. Arcane Denial ltc ltc/184 ltc U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep. Boon of the Wish-Giver ltc ltc/185 ltc U U {4}{U}{U} 6 Sorcery U sorcery Draw four cards. | Cycling {1} Colossal Whale ltc ltc/186 ltc U U {5}{U}{U} 7 Creature - Whale 5 5 R creature Islandwalk | Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. Consider ltc ltc/187 ltc U U {U} 1 Instant C instant Surveil 1/vp1pt1 Surveil 1. | Draw a card. Deep Analysis ltc ltc/188 ltc U U {3}{U} 4 Sorcery C sorcery Target player draws two cards. | Flashback-{1}{U}, Pay 3 life. Devastation Tide ltc ltc/189 ltc U U {3}{U}{U} 5 Sorcery R sorcery Return all nonland permanents to their owners' hands. | Miracle {1}{U} Fact or Fiction ltc ltc/190 ltc U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Forbidden Alchemy ltc ltc/191 ltc U UB {2}{U} 3 Instant C instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. | Flashback {6}{B} Learn from the Past ltc ltc/192 ltc U U {3}{U} 4 Instant U instant Target player shuffles their graveyard into their library. | Draw a card. Mystic Confluence ltc ltc/193 ltc U U {3}{U}{U} 5 Instant R instant Choose three. You may choose the same mode more than once. | - Counter target spell unless its controller pays {3}. | - Return target creature to its owner's hand. | - Draw a card. Opt ltc ltc/194 ltc U U {U} 1 Instant C instant Scry 1/vp1pt1 Scry 1. | Draw a card. Plea for Power ltc ltc/195 ltc U U {3}{U} 4 Sorcery R sorcery Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. Preordain ltc ltc/196 ltc U U {U} 1 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw a card. Swan Song ltc ltc/197 ltc U U {U} 1 Instant R instant /spawn [ltc] Bird (U 2/2 Flying) Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. Crypt Incursion ltc ltc/198 ltc B B {2}{B} 3 Instant C instant Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. Decree of Pain ltc ltc/199 ltc B B {6}{B}{B} 8 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. | Cycling {3}{B}{B} | When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Feed the Swarm ltc ltc/200 ltc B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Go for the Throat ltc ltc/201 ltc B B {1}{B} 2 Instant U instant Destroy target nonartifact creature. Languish ltc ltc/202 ltc B B {2}{B}{B} 4 Sorcery R sorcery All creatures get -4/-4 until end of turn. Living Death ltc ltc/203 ltc B B {3}{B}{B} 5 Sorcery R sorcery Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Merciless Executioner ltc ltc/204 ltc B B {2}{B} 3 Creature - Orc Warrior 3 1 U creature When Merciless Executioner enters the battlefield, each player sacrifices a creature. Night's Whisper ltc ltc/205 ltc B B {1}{B} 2 Sorcery C sorcery You draw two cards and you lose 2 life. Reanimate ltc ltc/206 ltc B B {B} 1 Sorcery R sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. Revenge of Ravens ltc ltc/207 ltc B B {3}{B} 4 Enchantment U enchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. Sanguine Bond ltc ltc/208 ltc B B {3}{B}{B} 5 Enchantment R enchantment Whenever you gain life, target opponent loses that much life. Toxic Deluge ltc ltc/209 ltc B B {2}{B} 3 Sorcery R sorcery As an additional cost to cast this spell, pay X life. | All creatures get -X/-X until end of turn. Anger ltc ltc/210 ltc R R {3}{R} 4 Creature - Incarnation 2 2 U creature Haste | As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Blasphemous Act ltc ltc/211 ltc R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Combat Celebrant ltc ltc/212 ltc R R {2}{R} 3 Creature - Human Warrior 4 1 M creature If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. Court of Ire ltc ltc/213 ltc R R {3}{R}{R} 5 Enchantment R enchantment Create The Monarch/spawn [ltc] The Monarch When Court of Ire enters the battlefield, you become the monarch. | At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. Earthquake ltc ltc/214 ltc R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player. Faithless Looting ltc ltc/215 ltc R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Flamerush Rider ltc ltc/216 ltc R R {4}{R} 5 Creature - Human Warrior 3 3 R creature Create Copy/spawn [2xm] Copy Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. | Dash {2}{R}{R} Frontier Warmonger ltc ltc/217 ltc R R {3}{R} 4 Creature - Human Warrior 4 4 R creature Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. Goblin Cratermaker ltc ltc/218 ltc R R {1}{R} 2 Creature - Goblin Warrior 2 2 U creature {1}, Sacrifice Goblin Cratermaker: Choose one - | - Goblin Cratermaker deals 2 damage to target creature. | - Destroy target colorless nonland permanent. Goblin Dark-Dwellers ltc ltc/219 ltc R R {3}{R}{R} 5 Creature - Goblin 4 4 R creature Menace | When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Guttersnipe ltc ltc/220 ltc R R {2}{R} 3 Creature - Goblin Shaman 2 2 U creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. Harsh Mentor ltc ltc/221 ltc R R {1}{R} 2 Creature - Human Cleric 2 2 R creature Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. Humble Defector ltc ltc/222 ltc R R {1}{R} 2 Creature - Human Rogue 2 1 U creature {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. Inferno Titan ltc ltc/223 ltc R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. Knollspine Dragon ltc ltc/224 ltc R R {5}{R}{R} 7 Creature - Dragon 7 5 R creature /ch Flying | When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. Scourge of the Throne ltc ltc/225 ltc R R {4}{R}{R} 6 Creature - Dragon 5 5 M creature /ch Flying | Dethrone | Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. Shared Animosity ltc ltc/226 ltc R R {2}{R} 3 Enchantment R enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Shiny Impetus ltc ltc/227 ltc R R {2}{R} 3 Enchantment - Aura U enchantment Create Treasure/spawn [m20] Treasure Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you create a Treasure token. Siege-Gang Commander ltc ltc/228 ltc R R {3}{R}{R} 5 Creature - Goblin 2 2 R creature /spawnx3 [ltc] Goblin (R 1/1) When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. | {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. Thrill of Possibility ltc ltc/229 ltc R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. Treasure Nabber ltc ltc/230 ltc R R {2}{R} 3 Creature - Goblin Rogue 3 2 R creature Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. Zealous Conscripts ltc ltc/231 ltc R R {4}{R} 5 Creature - Human Warrior 3 3 R creature Haste | When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Arbor Elf ltc ltc/232 ltc G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Untap target Forest. Asceticism ltc ltc/233 ltc G G {3}{G}{G} 5 Enchantment R enchantment Creatures you control have hexproof. | {1}{G}: Regenerate target creature. Beast Within ltc ltc/234 ltc G G {2}{G} 3 Instant U instant /spawn [ltc] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Birds of Paradise ltc ltc/235 ltc G G {G} 1 Creature - Bird 0 1 R creature /ch Flying | {T}: Add one mana of any color. Cultivate ltc ltc/236 ltc G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Elvish Archdruid ltc ltc/237 ltc G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control. Elvish Mystic ltc ltc/238 ltc G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Elvish Piper ltc ltc/239 ltc G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Visionary ltc ltc/240 ltc G G {1}{G} 2 Creature - Elf Shaman 1 1 C creature When Elvish Visionary enters the battlefield, draw a card. Elvish Warmaster ltc ltc/241 ltc G G {1}{G} 2 Creature - Elf Warrior 2 2 R creature Create Elf Warrior/spawn [ltc] Elf Warrior (G 1/1) Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. | {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. Essence Warden ltc ltc/242 ltc G G {G} 1 Creature - Elf Shaman 1 1 C creature Whenever another creature enters the battlefield, you gain 1 life. Farhaven Elf ltc ltc/243 ltc G G {2}{G} 3 Creature - Elf Druid 1 1 C creature When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Farseek ltc ltc/244 ltc G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Genesis Wave ltc ltc/245 ltc G G {X}{G}{G}{G} 3 Sorcery R sorcery Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. Gilded Goose ltc ltc/246 ltc G G {G} 1 Creature - Bird 0 2 R creature yInitialize/ch;/spawn [eld] Food Create Food/spawn [eld] Food Flying | When Gilded Goose enters the battlefield, create a Food token. | {1}{G}, {T}: Create a Food token. | {T}, Sacrifice a Food: Add one mana of any color. Great Oak Guardian ltc ltc/247 ltc G G {5}{G} 6 Creature - Treefolk 4 5 U creature Flash | Reach | When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. Harmonize ltc ltc/248 ltc G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Heroic Intervention ltc ltc/249 ltc G G {1}{G} 2 Instant R instant Permanents you control gain hexproof and indestructible until end of turn. Hornet Queen ltc ltc/250 ltc G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [ltc] Insect (G 1/1 Flying, Deathtouch) Flying | Deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. Inscription of Abundance ltc ltc/251 ltc G G {1}{G} 2 Instant R instant Kicker {2}{G} | Choose one. If this spell was kicked, choose any number instead. | - Put two +1/+1 counters on target creature. | - Target player gains X life, where X is the greatest power among creatures they control. | - Target creature you control fights target creature you don't control. Lignify ltc ltc/252 ltc G G {1}{G} 2 Tribal Enchantment - Treefolk Aura C enchantment Enchant creature | Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. Orchard Strider ltc ltc/253 ltc G G {4}{G}{G} 6 Creature - Treefolk 6 4 C creature /spawnx2 [eld] Food When Orchard Strider enters the battlefield, create two Food tokens. | Basic landcycling {1}{G} Overwhelming Stampede ltc ltc/254 ltc G G {3}{G}{G} 5 Sorcery R sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Paradise Druid ltc ltc/255 ltc G G {1}{G} 2 Creature - Elf Druid 2 1 U creature Paradise Druid has hexproof as long as it's untapped. | {T}: Add one mana of any color. Prosperous Innkeeper ltc ltc/256 ltc G G {1}{G} 2 Creature - Halfling Citizen 1 1 U creature /spawn [m20] Treasure When Prosperous Innkeeper enters the battlefield, create a Treasure token. | Whenever another creature enters the battlefield under your control, you gain 1 life. Rampant Growth ltc ltc/257 ltc G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Realm Seekers ltc ltc/258 ltc G G {4}{G}{G} 6 Creature - Elf Scout 0 0 R creature Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. | {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. Reclamation Sage ltc ltc/259 ltc G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Seeds of Renewal ltc ltc/260 ltc G G {6}{G} 7 Sorcery R sorcery Undaunted | Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. Sylvan Offering ltc ltc/261 ltc G G {X}{G} 1 Sorcery R sorcery Create Treefolk/spawn [ltc] Treefolk (G */*) Create Elf Warrior/spawn [ltc] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ltc] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ltc] Elf Warrior (G 1/1) Choose an opponent. You and that player each create an X/X green Treefolk creature token. | Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. Tireless Provisioner ltc ltc/262 ltc G G {2}{G} 3 Creature - Elf Scout 3 2 U creature Create Food/spawn [eld] Food Landfall - Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. Wood Elves ltc ltc/263 ltc G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Woodfall Primus ltc ltc/264 ltc G G {5}{G}{G}{G} 8 Creature - Treefolk Shaman 6 6 R creature Trample | When Woodfall Primus enters the battlefield, destroy target noncreature permanent. | Persist Anguished Unmaking ltc ltc/265 ltc WB WB {1}{W}{B} 3 Instant R instant Exile target nonland permanent. You lose 3 life. Extract from Darkness ltc ltc/266 ltc UB UB {3}{U}{B} 5 Sorcery U sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. Growth Spiral ltc ltc/267 ltc GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield. Hostage Taker ltc ltc/268 ltc UB UB {2}{U}{B} 4 Creature - Human Pirate 2 3 R creature When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Mortify ltc ltc/269 ltc WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Notion Thief ltc ltc/270 ltc UB UB {2}{U}{B} 4 Creature - Human Rogue 3 1 R creature Flash | If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. Savvy Hunter ltc ltc/271 ltc BG BG {1}{B}{G} 3 Creature - Human Warrior 3 3 U creature Create Food/spawn [eld] Food Whenever Savvy Hunter attacks or blocks, create a Food token. | Sacrifice two Foods: Draw a card. Supreme Verdict ltc ltc/272 ltc WU WU {1}{W}{W}{U} 4 Sorcery R sorcery This spell can't be countered. | Destroy all creatures. Arcane Signet ltc ltc/273 ltc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Basalt Monolith ltc ltc/274 ltc {3} 3 Artifact U artifact /ci Basalt Monolith doesn't untap during your untap step. | {T}: Add {C}{C}{C}. | {3}: Untap Basalt Monolith. Chromatic Lantern ltc ltc/275 ltc {3} 3 Artifact R artifact Lands you control have "{T}: Add one mana of any color." | {T}: Add one mana of any color. Commander's Sphere ltc ltc/276 ltc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Door of Destinies ltc ltc/277 ltc {4} 4 Artifact R artifact As Door of Destinies enters the battlefield, choose a creature type. | Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. | Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Everflowing Chalice ltc ltc/278 ltc {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Heirloom Blade ltc ltc/279 ltc {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1} Herald's Horn ltc ltc/280 ltc {3} 3 Artifact U artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Lightning Greaves ltc ltc/281 ltc {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Mind Stone ltc ltc/282 ltc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Pristine Talisman ltc ltc/283 ltc {3} 3 Artifact C artifact {T}: Add {C}. You gain 1 life. Sol Ring ltc ltc/284 ltc {1} 1 Artifact U artifact {T}: Add {C}{C}. Talisman of Conviction ltc ltc/285 ltc RW {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. Talisman of Progress ltc ltc/286 ltc WU {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. Thought Vessel ltc ltc/287 ltc {2} 2 Artifact C artifact You have no maximum hand size. | {T}: Add {C}. Trading Post ltc ltc/288 ltc {4} 4 Artifact R artifact Create Goat/spawn [ltc] Goat (W 0/1) {1}, {T}, Discard a card: You gain 4 life. | {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. | {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. | {1}, {T}, Sacrifice an artifact: Draw a card. Vanquisher's Banner ltc ltc/289 ltc {5} 5 Artifact R artifact As Vanquisher's Banner enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. | Whenever you cast a creature spell of the chosen type, draw a card. Wayfarer's Bauble ltc ltc/290 ltc {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Well of Lost Dreams ltc ltc/291 ltc {4} 4 Artifact R artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Whispersilk Cloak ltc ltc/292 ltc {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2} Worn Powerstone ltc ltc/293 ltc {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}. Access Tunnel ltc ltc/294 ltc 0 Land U land {T}: Add {C}. | {3}, {T}: Target creature with power 3 or less can't be blocked this turn. Ash Barrens ltc ltc/295 ltc 0 Land U land {T}: Add {C}. | Basic landcycling {1} Battlefield Forge ltc ltc/296 ltc RW 0 Land R land {T}: Add {C}. | {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Brushland ltc ltc/297 ltc GW 0 Land R land {T}: Add {C}. | {T}: Add {G} or {W}. Brushland deals 1 damage to you. Canopy Vista ltc ltc/298 ltc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Choked Estuary ltc ltc/299 ltc UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Clifftop Retreat ltc ltc/300 ltc RW 0 Land R land /cr90 Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. | {T}: Add {R} or {W}. Command Tower ltc ltc/301 ltc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Crumbling Necropolis ltc ltc/302 ltc UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Desolate Lighthouse ltc ltc/303 ltc UR 0 Land R land {T}: Add {C}. | {1}{U}{R}, {T}: Draw a card, then discard a card. Dragonskull Summit ltc ltc/304 ltc BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Drowned Catacomb ltc ltc/305 ltc UB 0 Land R land /cr90 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. | {T}: Add {U} or {B}. Evolving Wilds ltc ltc/306 ltc 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard ltc ltc/307 ltc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Field of Ruin ltc ltc/308 ltc 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Flooded Grove ltc ltc/309 ltc GU 0 Land R land {T}: Add {C}. | {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Foreboding Ruins ltc ltc/310 ltc BR 0 Land R land /cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. | {T}: Add {B} or {R}. Fortified Village ltc ltc/311 ltc GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Frostboil Snarl ltc ltc/312 ltc UR 0 Land R land /cr90 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. | {T}: Add {U} or {R}. Furycalm Snarl ltc ltc/313 ltc RW 0 Land R land /cr90 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. | {T}: Add {R} or {W}. Ghost Quarter ltc ltc/314 ltc 0 Land U land {T}: Add {C}. | {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Glacial Fortress ltc ltc/315 ltc WU 0 Land R land /cr90 Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. | {T}: Add {W} or {U}. Graypelt Refuge ltc ltc/316 ltc GW 0 Land U land /cr90 Graypelt Refuge enters the battlefield tapped. | When Graypelt Refuge enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}. Hinterland Harbor ltc ltc/317 ltc GU 0 Land R land /cr90 Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. | {T}: Add {G} or {U}. Isolated Chapel ltc ltc/318 ltc WB 0 Land R land /cr90 Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. | {T}: Add {W} or {B}. Lonely Sandbar ltc ltc/319 ltc U 0 Land U land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U} Murmuring Bosk ltc ltc/320 ltc WBG 0 Land - Forest R land /cr90 As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. | {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. Necroblossom Snarl ltc ltc/321 ltc BG 0 Land R land /cr90 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. | {T}: Add {B} or {G}. Path of Ancestry ltc ltc/322 ltc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Port Town ltc ltc/323 ltc WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}. Prairie Stream ltc ltc/324 ltc WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rejuvenating Springs ltc ltc/325 ltc GU 0 Land R land /cr90 Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. | {T}: Add {G} or {U}. Rogue's Passage ltc ltc/326 ltc 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Sandsteppe Citadel ltc ltc/327 ltc WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}. Scattered Groves ltc ltc/328 ltc GW 0 Land - Forest Plains R land /cr90 Scattered Groves enters the battlefield tapped. | Cycling {2} Scoured Barrens ltc ltc/329 ltc WB 0 Land C land /cr90 Scoured Barrens enters the battlefield tapped. | When Scoured Barrens enters the battlefield, you gain 1 life. | {T}: Add {W} or {B}. Secluded Courtyard ltc ltc/330 ltc 0 Land U land As Secluded Courtyard enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Shineshadow Snarl ltc ltc/331 ltc WB 0 Land R land /cr90 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. | {T}: Add {W} or {B}. Smoldering Marsh ltc ltc/332 ltc BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Sulfur Falls ltc ltc/333 ltc UR 0 Land R land /cr90 Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. | {T}: Add {U} or {R}. Sulfurous Springs ltc ltc/334 ltc BR 0 Land R land {T}: Add {C}. | {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. Sunken Hollow ltc ltc/335 ltc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Sunpetal Grove ltc ltc/336 ltc GW 0 Land R land /cr90 Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. | {T}: Add {G} or {W}. Terramorphic Expanse ltc ltc/337 ltc 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thornwood Falls ltc ltc/338 ltc GU 0 Land C land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}. Throne of the High City ltc ltc/339 ltc 0 Land R land Create The Monarch/spawn [ltc] The Monarch {T}: Add {C}. | {4}, {T}, Sacrifice Throne of the High City: You become the monarch. Tranquil Cove ltc ltc/340 ltc WU 0 Land C land /cr90 Tranquil Cove enters the battlefield tapped. | When Tranquil Cove enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}. Tranquil Thicket ltc ltc/341 ltc G 0 Land U land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G} Underground River ltc ltc/342 ltc UB 0 Land R land {T}: Add {C}. | {T}: Add {U} or {B}. Underground River deals 1 damage to you. Vineglimmer Snarl ltc ltc/343 ltc GU 0 Land R land /cr90 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. | {T}: Add {G} or {U}. Wind-Scarred Crag ltc ltc/344 ltc RW 0 Land C land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}. Windbrisk Heights ltc ltc/345 ltc W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Woodland Cemetery ltc ltc/346 ltc BG 0 Land R land /cr90 Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. | {T}: Add {B} or {G}. Woodland Stream ltc ltc/347 ltc GU 0 Land C land /cr90 Woodland Stream enters the battlefield tapped. | {T}: Add {G} or {U}. The Great Henge ltc ltc/348 ltc G G {7}{G}{G} 9 Legendary Artifact M artifact This spell costs {X} less to cast, where X is the greatest power among creatures you control. | {T}: Add {G}{G}. You gain 2 life. | Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. Cloudstone Curio ltc ltc/349 ltc {3} 3 Artifact M artifact Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. Ensnaring Bridge ltc ltc/350 ltc {3} 3 Artifact M artifact Creatures with power greater than the number of cards in your hand can't attack. The Ozolith ltc ltc/351 ltc {1} 1 Legendary Artifact M artifact Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. | At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. Rings of Brighthearth ltc ltc/352 ltc {3} 3 Artifact M artifact Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. Shadowspear ltc ltc/353 ltc {1} 1 Legendary Artifact - Equipment M artifact Equipped creature gets +1/+1 and has trample and lifelink. | {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. | Equip {2} Sword of Hearth and Home ltc ltc/354 ltc {3} 3 Artifact - Equipment M artifact Equipped creature gets +2/+2 and has protection from green and from white. | Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. | Equip {2} Sword of the Animist ltc ltc/355 ltc {2} 2 Legendary Artifact - Equipment M artifact Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Equip {2} Thorn of Amethyst ltc ltc/356 ltc {2} 2 Artifact M artifact Noncreature spells cost {1} more to cast. Ancient Tomb ltc ltc/357 ltc 0 Land M land {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. Bojuka Bog ltc ltc/358 ltc B 0 Land M land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boseiju, Who Shelters All ltc ltc/359 ltc 0 Legendary Land M land /cr90 Boseiju, Who Shelters All enters the battlefield tapped. | {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. Cabal Coffers ltc ltc/360 ltc B 0 Land M land {2}, {T}: Add {B} for each Swamp you control. Castle Ardenvale ltc ltc/361 ltc W 0 Land M land yInitialize/cr90 Create Human/spawn [ltc] Human (W 1/1) Castle Ardenvale enters the battlefield tapped unless you control a Plains. | {T}: Add {W}. | {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Cavern of Souls ltc ltc/362 ltc 0 Land M land As Cavern of Souls enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Deserted Temple ltc ltc/363 ltc 0 Land M land {T}: Add {C}. | {1}, {T}: Untap target land. Gemstone Caverns ltc ltc/364 ltc 0 Legendary Land M land If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. | {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. Homeward Path ltc ltc/365 ltc 0 Land M land {T}: Add {C}. | {T}: Each player gains control of all creatures they own. Horizon Canopy ltc ltc/366 ltc GW 0 Land M land {T}, Pay 1 life: Add {G} or {W}. | {1}, {T}, Sacrifice Horizon Canopy: Draw a card. Karakas ltc ltc/367 ltc W 0 Legendary Land M land {T}: Add {W}. | {T}: Return target legendary creature to its owner's hand. Kor Haven ltc ltc/368 ltc W 0 Legendary Land M land {T}: Add {C}. | {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. Minamo, School at Water's Edge ltc ltc/369 ltc U 0 Legendary Land M land {T}: Add {U}. | {U}, {T}: Untap target legendary permanent. Mouth of Ronom ltc ltc/370 ltc 0 Snow Land M land {T}: Add {C}. | {4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. Oboro, Palace in the Clouds ltc ltc/371 ltc U 0 Legendary Land M land {T}: Add {U}. | {1}: Return Oboro, Palace in the Clouds to its owner's hand. Pillar of the Paruns ltc ltc/372 ltc 0 Land M land {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. Reflecting Pool ltc ltc/373 ltc 0 Land M land {T}: Add one mana of any type that a land you control could produce. Shinka, the Bloodsoaked Keep ltc ltc/374 ltc R 0 Legendary Land M land {T}: Add {R}. | {R}, {T}: Target legendary creature gains first strike until end of turn. Urborg, Tomb of Yawgmoth ltc ltc/375 ltc 0 Legendary Land M land Each land is a Swamp in addition to its other land types. Wasteland ltc ltc/376 ltc 0 Land M land {T}: Add {C}. | {T}, Sacrifice Wasteland: Destroy target nonbasic land. Yavimaya, Cradle of Growth ltc ltc/377 ltc 0 Legendary Land M land Each land is a Forest in addition to its other land types. [ltc] Bird (W 3/3 Flying) ltc tltc/1 tltc W 0 Token Creature - Bird 3 3 T /ch Flying | Whenever this creature attacks, target attacking creature gains flying until end of turn. [ltc] Goat (W 0/1) ltc tltc/2 tltc W 0 Token Creature - Goat 0 1 T [ltc] Halfling (W 1/1) ltc tltc/3 tltc W 0 Token Creature - Halfling 1 1 T [ltc] Human (W 1/1) ltc tltc/4 tltc W 0 Token Creature - Human 1 1 T [ltc] Soldier (W 1/1 Lifelink) ltc tltc/5 tltc W 0 Token Creature - Soldier 1 1 T Lifelink [ltc] Bird (U 2/2 Flying) ltc tltc/6 tltc U 0 Token Creature - Bird 2 2 T /ch Flying [ltc] Wraith (B 3/3 Menace) ltc tltc/7 tltc B 0 Token Creature - Wraith 3 3 T Menace [ltc] Goblin (R 1/1) ltc tltc/8 tltc R 0 Token Creature - Goblin 1 1 T [ltc] Human Knight (R 2/2 Trample, Haste) ltc tltc/9 tltc R 0 Token Creature - Human Knight 2 2 T Trample, haste [ltc] Beast (G 3/3) ltc tltc/10 tltc G 0 Token Creature - Beast 3 3 T [ltc] Elf Warrior (G 1/1) ltc tltc/11 tltc G 0 Token Creature - Elf Warrior 1 1 T [ltc] Insect (G 1/1 Flying, Deathtouch) ltc tltc/12 tltc G 0 Token Creature - Insect 1 1 T /ch Flying, deathtouch [ltc] Treefolk (G */*) ltc tltc/13 tltc G 0 Token Creature - Treefolk * * T [ltc] Dragon (BR 6/6 Flying, Menace) ltc tltc/14 tltc BR 0 Token Creature - Dragon 6 6 T /ch Flying, menace | Whenever this creature deals combat damage to a player, gain control of target artifact that player controls. [ltc] The Monarch ltc tltc/15 tltc 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch. The Great Henge 1ltc ltc/348 ltc G G {7}{G}{G} 9 Legendary Artifact M artifact This spell costs {X} less to cast, where X is the greatest power among creatures you control. | {T}: Add {G}{G}. You gain 2 life. | Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. Cloudstone Curio 1ltc ltc/349 ltc {3} 3 Artifact M artifact Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. Ensnaring Bridge 1ltc ltc/350 ltc {3} 3 Artifact M artifact Creatures with power greater than the number of cards in your hand can't attack. The Ozolith 1ltc ltc/351 ltc {1} 1 Legendary Artifact M artifact Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. | At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. Rings of Brighthearth 1ltc ltc/352 ltc {3} 3 Artifact M artifact Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. Shadowspear 1ltc ltc/353 ltc {1} 1 Legendary Artifact - Equipment M artifact Equipped creature gets +1/+1 and has trample and lifelink. | {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. | Equip {2} Sword of Hearth and Home 1ltc ltc/354 ltc {3} 3 Artifact - Equipment M artifact Equipped creature gets +2/+2 and has protection from green and from white. | Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. | Equip {2} Sword of the Animist 1ltc ltc/355 ltc {2} 2 Legendary Artifact - Equipment M artifact Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Equip {2} Thorn of Amethyst 1ltc ltc/356 ltc {2} 2 Artifact M artifact Noncreature spells cost {1} more to cast. Ancient Tomb 1ltc ltc/357 ltc 0 Land M land {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. Bojuka Bog 1ltc ltc/358 ltc B 0 Land M land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boseiju, Who Shelters All 1ltc ltc/359 ltc 0 Legendary Land M land /cr90 Boseiju, Who Shelters All enters the battlefield tapped. | {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. Cabal Coffers 1ltc ltc/360 ltc B 0 Land M land {2}, {T}: Add {B} for each Swamp you control. Castle Ardenvale 1ltc ltc/361 ltc W 0 Land M land yInitialize/cr90 Create Human/spawn [ltc] Human (W 1/1) Castle Ardenvale enters the battlefield tapped unless you control a Plains. | {T}: Add {W}. | {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Cavern of Souls 1ltc ltc/362 ltc 0 Land M land As Cavern of Souls enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Deserted Temple 1ltc ltc/363 ltc 0 Land M land {T}: Add {C}. | {1}, {T}: Untap target land. Gemstone Caverns 1ltc ltc/364 ltc 0 Legendary Land M land If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. | {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. Homeward Path 1ltc ltc/365 ltc 0 Land M land {T}: Add {C}. | {T}: Each player gains control of all creatures they own. Horizon Canopy 1ltc ltc/366 ltc GW 0 Land M land {T}, Pay 1 life: Add {G} or {W}. | {1}, {T}, Sacrifice Horizon Canopy: Draw a card. Karakas 1ltc ltc/367 ltc W 0 Legendary Land M land {T}: Add {W}. | {T}: Return target legendary creature to its owner's hand. Kor Haven 1ltc ltc/368 ltc W 0 Legendary Land M land {T}: Add {C}. | {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. Minamo, School at Water's Edge 1ltc ltc/369 ltc U 0 Legendary Land M land {T}: Add {U}. | {U}, {T}: Untap target legendary permanent. Mouth of Ronom 1ltc ltc/370 ltc 0 Snow Land M land {T}: Add {C}. | {4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. Oboro, Palace in the Clouds 1ltc ltc/371 ltc U 0 Legendary Land M land {T}: Add {U}. | {1}: Return Oboro, Palace in the Clouds to its owner's hand. Pillar of the Paruns 1ltc ltc/372 ltc 0 Land M land {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. Reflecting Pool 1ltc ltc/373 ltc 0 Land M land {T}: Add one mana of any type that a land you control could produce. Shinka, the Bloodsoaked Keep 1ltc ltc/374 ltc R 0 Legendary Land M land {T}: Add {R}. | {R}, {T}: Target legendary creature gains first strike until end of turn. Urborg, Tomb of Yawgmoth 1ltc ltc/375 ltc 0 Legendary Land M land Each land is a Swamp in addition to its other land types. Wasteland 1ltc ltc/376 ltc 0 Land M land {T}: Add {C}. | {T}, Sacrifice Wasteland: Destroy target nonbasic land. Yavimaya, Cradle of Growth 1ltc ltc/377 ltc 0 Legendary Land M land Each land is a Forest in addition to its other land types. Sol Ring 2ltc ltc/408 ltc {1} 1 Artifact M artifact {T}: Add {C}{C}. Sol Ring 3ltc ltc/409 ltc {1} 1 Artifact M artifact {T}: Add {C}{C}. Sol Ring 4ltc ltc/410 ltc {1} 1 Artifact M artifact {T}: Add {C}{C}. Beregond of the Guard 5ltc ltc/411 ltc W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 R creature Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. Champions of Minas Tirith 5ltc ltc/412 ltc W W {5}{W} 6 Creature - Human Soldier 4 6 R creature Create The Monarch/spawn [ltc] The Monarch When Champions of Minas Tirith enters the battlefield, you become the monarch. | At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. Field-Tested Frying Pan 5ltc ltc/413 ltc W W {2}{W} 3 Artifact - Equipment R artifact /spawn [eld] Food When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. | Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." | Equip {2} The Gaffer 5ltc ltc/414 ltc W W {2}{W} 3 Legendary Creature - Halfling Peasant 2 3 R creature At the beginning of each end step, if you gained 3 or more life this turn, draw a card. Gilraen, Dunedain Protector 5ltc ltc/415 ltc W W {2}{W} 3 Legendary Creature - Human Noble 2 3 R creature Create Lifelink Counter/spawn [lackey] Lifelink Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. Grey Host Reinforcements 5ltc ltc/416 ltc W W {3}{W} 4 Creature - Spirit Soldier 1 1 R creature /ch Flying, ward {3} | When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. Gwaihir, Greatest of the Eagles 5ltc ltc/417 ltc W W {4}{W} 5 Legendary Creature - Bird Noble 5 5 R creature yInitialize/ch Create Bird/spawn [ltc] Bird (W 3/3 Flying) Flying | Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. | At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." Lossarnach Captain 5ltc ltc/418 ltc W W {3}{W} 4 Creature - Human Soldier 3 1 R creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) First strike | Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. | At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. Of Herbs and Stewed Rabbit 5ltc ltc/419 ltc W W {2}{W} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Food/spawn [eld] Food Create Halfling/spawn [ltc] Halfling (W 1/1) Create 5 Halflings/spawnx5 [ltc] Halfling (W 1/1) Create 10 Halflings/spawnx10 [ltc] Halfling (W 1/1) I - Put a +1/+1 counter on up to one target creature. Create a Food token. | II - Draw a card. Create a Food token. | III - Create a 1/1 white Halfling creature token for each Food you control. Archivist of Gondor 5ltc ltc/420 ltc U U {2}{U} 3 Creature - Human Advisor 2 3 R creature Create The Monarch/spawn [ltc] The Monarch When your commander deals combat damage to a player, if there is no monarch, you become the monarch. | At the beginning of the monarch's end step, that player draws a card. Corsairs of Umbar 5ltc ltc/421 ltc U U {3}{U} 4 Creature - Human Pirate 3 3 R creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. | Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. Denethor, Stone Seer 5ltc ltc/422 ltc U UR {1}{U} 2 Legendary Creature - Human Noble 1 3 R creature Scry 2/vp1pt2 When Denethor, Stone Seer enters the battlefield, scry 2. | {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. Fealty to the Realm 5ltc ltc/423 ltc U U {4}{U} 5 Enchantment - Aura R enchantment Create The Monarch/spawn [ltc] The Monarch Enchant creature | When Fealty to the Realm enters the battlefield, you become the monarch. | The monarch controls enchanted creature. | Enchanted creature attacks each combat if able and can't attack you. Monstrosity of the Lake 5ltc ltc/424 ltc U U {4}{U} 5 Legendary Creature - Kraken 4 6 R creature When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. | Islandcycling {2} Raise the Palisade 5ltc ltc/425 ltc U U {4}{U} 5 Sorcery R sorcery Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. Subjugate the Hobbits 5ltc ltc/426 ltc U U {5}{U}{U} 7 Sorcery R sorcery Gain control of each noncommander creature with mana value 3 or less. Trap the Trespassers 5ltc ltc/427 ltc U U {2}{U} 3 Instant R instant Secret council - Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. Gollum, Obsessed Stalker 5ltc ltc/428 ltc B B {1}{B} 2 Legendary Creature - Halfling Horror 1 1 R creature Skulk | At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. Lobelia, Defender of Bag End 5ltc ltc/429 ltc B B {2}{B} 3 Legendary Creature - Halfling Citizen 2 2 R creature Look at top card/vp1pt1 When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. | {T}, Sacrifice an artifact: Choose one - | - Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. | - Each opponent loses 2 life and you gain 2 life. Rapacious Guest 5ltc ltc/430 ltc B B {2}{B} 3 Creature - Halfling Citizen 2 2 R creature Create Food/spawn [eld] Food Menace | Whenever one or more creatures you control deal combat damage to a player, create a Food token. | Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. | When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. Shelob, Dread Weaver 5ltc ltc/431 ltc B B {3}{B} 4 Legendary Creature - Spider Demon 3 3 R creature Whenever a nontoken creature an opponent controls dies, exile it. | {2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. | {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. Call for Aid 5ltc ltc/432 ltc R R {4}{R} 5 Sorcery R sorcery Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. Cavern-Hoard Dragon 5ltc ltc/433 ltc R R {7}{R}{R} 9 Creature - Dragon 6 6 R creature yInitialize/ch Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. | Flying, trample, haste | Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. Gimli of the Glittering Caves 5ltc ltc/434 ltc R R {2}{R} 3 Legendary Creature - Dwarf Warrior 1 1 R creature Create Treasure/spawn [m20] Treasure Double strike | Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. | Whenever Gimli deals combat damage to a player, create a Treasure token. Orcish Siegemaster 5ltc ltc/435 ltc R R {2}{R} 3 Creature - Orc Soldier 0 5 R creature Trample | Other Orcs and Goblins you control have trample. | Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. Rampaging War Mammoth 5ltc ltc/436 ltc R R {5}{R}{R} 7 Creature - Elephant 9 7 R creature Trample | Cycling {X}{2}{R} | When you cycle Rampaging War Mammoth, destroy up to X target artifacts. Arwen, Weaver of Hope 5ltc ltc/437 ltc G G {1}{G}{G} 3 Legendary Creature - Elf Noble 2 1 R creature Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. Assemble the Entmoot 5ltc ltc/438 ltc G G {3}{G} 4 Enchantment R enchantment Create 3 Treefolks/spawnx3 [ltc] Treefolk (G */*) Create Reach Counter/spawn [lackey] Reach Counter Creatures you control have reach. | Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. Feasting Hobbit 5ltc ltc/439 ltc G G {1}{G} 2 Creature - Halfling Citizen 2 2 R creature Devour Food 3 | Creatures with power less than Feasting Hobbit's power can't block it. Galadhrim Ambush 5ltc ltc/440 ltc G G {3}{G} 4 Instant R instant Create Elf Warrior/spawn [ltc] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ltc] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ltc] Elf Warrior (G 1/1) Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. | Prevent all combat damage that would be dealt this turn by non-Elf creatures. Haldir, Lorien Lieutenant 5ltc ltc/441 ltc G G {X}{G} 1 Legendary Creature - Elf Soldier 0 0 R creature Haldir, Lorien Lieutenant enters the battlefield with X +1/+1 counters on it. | Vigilance | {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. Legolas Greenleaf 5ltc ltc/442 ltc G G {2}{G} 3 Legendary Creature - Elf Archer 2 2 R creature Reach | Legolas Greenleaf can't be blocked by creatures with power 2 or less. | Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. | Whenever Legolas Greenleaf deals combat damage to a player, draw a card. Mirkwood Elk 5ltc ltc/443 ltc G G {5}{G} 6 Creature - Elk 6 6 R creature Trample | Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. Motivated Pony 5ltc ltc/444 ltc G G {4}{G} 5 Creature - Horse 3 3 R creature Trample, haste | Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. Prize Pig 5ltc ltc/445 ltc G G {1}{G} 2 Creature - Boar 0 3 R creature Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. | {T}: Add one mana of any color. Travel Through Caradhras 5ltc ltc/446 ltc G G {5}{G} 6 Sorcery R sorcery Council's dilemma - Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. | Exile Travel Through Caradhras. Windswift Slice 5ltc ltc/447 ltc G G {2}{G} 3 Instant R instant Create Elf Warrior/spawn [ltc] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [ltc] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [ltc] Elf Warrior (G 1/1) Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. Aragorn, King of Gondor 5ltc ltc/448 ltc URW URW {1}{U}{R}{W} 4 Legendary Creature - Human Noble 4 4 M creature Create The Monarch/spawn [ltc] The Monarch Vigilance, lifelink | When Aragorn, King of Gondor enters the battlefield, you become the monarch. | Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. The Balrog of Moria 5ltc ltc/449 ltc BR BR {4}{B}{B}{R} 7 Legendary Creature - Avatar Demon 8 8 R creature Create 2 Treasures/spawnx2 [m20] Treasure Trample, haste | When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. | Cycling {3}{R} | When you cycle The Balrog of Moria, create two Treasure tokens. Banquet Guests 5ltc ltc/450 ltc GW GW {X}{G}{W} 2 Creature - Halfling Citizen 0 0 R creature Affinity for Food | Trample | Banquet Guests enters the battlefield with twice X +1/+1 counters on it. | {2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. Bilbo, Birthday Celebrant 5ltc ltc/451 ltc WBG WBG {W}{B}{G} 3 Legendary Creature - Halfling Rogue 2 3 R creature If you would gain life, you gain that much life plus 1 instead. | {2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. Boromir, Gondor's Hope 5ltc ltc/452 ltc WU WU {2}{W}{U} 4 Legendary Creature - Human Warrior 3 4 R creature Look at top six cards/vp1pt6 Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Cirdan the Shipwright 5ltc ltc/453 ltc GU GU {3}{G}{U} 5 Legendary Creature - Elf Noble 3 4 R creature Vigilance | Secret council - Whenever Cirdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. Elrond of the White Council 5ltc ltc/454 ltc GU GU {3}{G}{U} 5 Legendary Creature - Elf Noble 3 3 R creature Secret council - When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. Eomer, King of Rohan 5ltc ltc/455 ltc RW RW {3}{R}{W} 5 Legendary Creature - Human Noble 2 2 R creature Double strike | Eomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. | When Eomer enters the battlefield, target player becomes the monarch. Eomer deals damage equal to its power to any target. Eowyn, Shieldmaiden 5ltc ltc/456 ltc URW URW {2}{U}{R}{W} 5 Legendary Creature - Human Knight 5 4 M creature Create 2 Human Knights/spawnx2 [ltc] Human Knight (R 2/2 Trample, Haste) First strike | At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. Erestor of the Council 5ltc ltc/457 ltc GU GU {1}{G}{U} 3 Legendary Creature - Elf Noble 2 4 R creature Create Treasure/spawn [m20] Treasure Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. Faramir, Steward of Gondor 5ltc ltc/458 ltc WU WU {1}{W}{U} 3 Legendary Creature - Human Noble 2 2 R creature Create 2 Human Soldiers/spawnx2 [iko] Human Soldier (W 1/1) Create The Monarch/spawn [ltc] The Monarch Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. | At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. Farmer Cotton 5ltc ltc/459 ltc GW GW {X}{G}{W} 2 Legendary Creature - Halfling Peasant 1 1 R creature Create Halfling/spawn [ltc] Halfling (W 1/1) Create 5 Halflings/spawnx5 [ltc] Halfling (W 1/1) Create 10 Halflings/spawnx10 [ltc] Halfling (W 1/1) When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. Forth Eorlingas! 5ltc ltc/460 ltc RW RW {X}{R}{W} 2 Sorcery R sorcery Create Human Knight/spawn [ltc] Human Knight (R 2/2 Trample, Haste) Create 5 Human Knights/spawnx5 [ltc] Human Knight (R 2/2 Trample, Haste) Create 10 Human Knights/spawnx10 [ltc] Human Knight (R 2/2 Trample, Haste) Create The Monarch/spawn [ltc] The Monarch Create X 2/2 red Human Knight creature tokens with trample and haste. | Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. Frodo, Adventurous Hobbit 5ltc ltc/461 ltc WB WB {W}{B} 2 Legendary Creature - Halfling Scout 1 3 M creature Create The Ring/spawn [ltr] The Ring Partner with Sam, Loyal Attendant | Vigilance | Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. Galadriel, Elven-Queen 5ltc ltc/462 ltc GU GU {2}{G}{U} 4 Legendary Creature - Elf Noble 4 5 M creature Create The Ring/spawn [ltr] The Ring Will of the council - At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. Gandalf, Westward Voyager 5ltc ltc/463 ltc GU GU {3}{G}{U} 5 Legendary Creature - Avatar Wizard 5 5 M creature Reveal top card/vp1at1 Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. Grima, Saruman's Footman 5ltc ltc/464 ltc UB UB {2}{U}{B} 4 Legendary Creature - Human Advisor 1 4 R creature Grima, Saruman's Footman can't be blocked. | Whenever Grima deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. In the Darkness Bind Them 5ltc ltc/465 ltc UBR UBR {2}{U}{B}{R} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Wraith/spawn [ltc] Wraith (B 3/3 Menace) Create The Ring/spawn [ltr] The Ring I, II, III - Create a 3/3 black Wraith creature token with menace. The Ring tempts you. | IV - For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. Lidless Gaze 5ltc ltc/466 ltc BR BR {2}{B}{R} 4 Sorcery R sorcery Reveal top card/vp1at1 Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. | Flashback {2}{B}{R} Lord of the Nazgul 5ltc ltc/467 ltc UB UB {3}{U}{B} 5 Legendary Creature - Wraith Noble 4 3 R creature yInitialize/ch Create Wraith/spawn [ltc] Wraith (B 3/3 Menace) Flying | Wraiths you control have protection from Ring-bearers. | Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. Merry, Warden of Isengard 5ltc ltc/468 ltc GW GW {1}{G}{W} 3 Legendary Creature - Halfling Advisor 1 4 R creature Create Soldier/spawn [ltc] Soldier (W 1/1 Lifelink) Partner with Pippin, Warden of Isengard | Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. Mirkwood Trapper 5ltc ltc/469 ltc GU GU {1}{G}{U} 3 Creature - Elf Scout 1 4 R creature Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. | Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. Moria Scavenger 5ltc ltc/470 ltc BR BR {1}{B}{R} 3 Creature - Orc Rogue 1 4 R creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Deathtouch, haste | {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. Oath of Eorl 5ltc ltc/471 ltc RW RW {3}{R}{W} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create 2 Human Soldiers/spawnx2 [iko] Human Soldier (W 1/1) Create 2 Human Knights/spawnx2 [ltc] Human Knight (R 2/2 Trample, Haste) Create Indestructible Counter/spawn [lackey] Indestructible Counter Create The Monarch/spawn [ltc] The Monarch I - Create two 1/1 white Human Soldier creature tokens. | II - Create two 2/2 red Human Knight creature tokens with trample and haste. | III - Put an indestructible counter on up to one target Human. You become the monarch. Pippin, Warden of Isengard 5ltc ltc/472 ltc BG BG {B}{G} 2 Legendary Creature - Halfling Advisor 2 2 R creature Create Food/spawn [eld] Food Partner with Merry, Warden of Isengard | {1}, {T}: Create a Food token. | {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. Radagast, Wizard of Wilds 5ltc ltc/473 ltc GU GU {2}{G}{U} 4 Legendary Creature - Avatar Wizard 3 5 R creature Create Beast/spawn [ltc] Beast (G 3/3) Create Bird/spawn [ltc] Bird (U 2/2 Flying) Ward {1} | Beasts and Birds you control have ward {1}. | Whenever you cast a spell with mana value 5 or greater, choose one - | - Create a 3/3 green Beast creature token. | - Create a 2/2 blue Bird creature token with flying. Riders of Rohan 5ltc ltc/474 ltc RW RW {3}{R}{W} 5 Creature - Human Knight 4 4 R creature /spawnx2 [ltc] Human Knight (R 2/2 Trample, Haste) When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. | Dash {4}{R}{W} Sail into the West 5ltc ltc/475 ltc GU GU {2}{G}{U} 4 Instant R instant Will of the council - Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. Sam, Loyal Attendant 5ltc ltc/476 ltc GW GW {1}{G}{W} 3 Legendary Creature - Halfling Peasant 2 4 M creature Create Food/spawn [eld] Food Partner with Frodo, Adventurous Hobbit | At the beginning of combat on your turn, create a Food token. | Activated abilities of Foods you control cost {1} less to activate. Saruman, the White Hand 5ltc ltc/477 ltc UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Avatar Wizard 2 5 M creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. | Goblins and Orcs you control have ward {2}. Sauron, Lord of the Rings 5ltc ltc/478 ltc UBR UBR {5}{U}{B}{R} 8 Legendary Creature - Avatar Horror 9 9 M creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Create The Ring/spawn [ltr] The Ring When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. | Trample | Whenever a commander an opponent controls dies, the Ring tempts you. Song of Earendil 5ltc ltc/479 ltc GU GU {3}{G}{U} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 Create Treasure/spawn [m20] Treasure Create Flying Counter/spawn [lackey] Flying Counter I - Scry 2, then draw two cards. | II - Create a Treasure token and a 2/2 blue Bird creature token with flying. | III - Put a flying counter on each creature you control without flying. Summons of Saruman 5ltc ltc/480 ltc UR UR {X}{U}{R} 2 Sorcery R sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. | Flashback-{3}{U}{R}, Exile X cards from your graveyard. Taunt from the Rampart 5ltc ltc/481 ltc RW RW {3}{R}{W} 5 Sorcery R sorcery Goad all creatures your opponents control. Until your next turn, those creatures can't block. Too Greedily, Too Deep 5ltc ltc/482 ltc BR BR {5}{B}{R} 7 Sorcery R sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. Treebeard, Gracious Host 5ltc ltc/483 ltc GW GW {2}{G}{W} 4 Legendary Creature - Treefolk 0 5 R creature /spawnx2 [eld] Food Trample, ward {2} | When Treebeard, Gracious Host enters the battlefield, create two Food tokens. | Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. Wake the Dragon 5ltc ltc/484 ltc BR BR {4}{B}{R} 6 Sorcery R sorcery /spawn [ltc] Dragon (BR 6/6 Flying, Menace) Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." | Flashback {6}{B}{R} Crown of Gondor 5ltc ltc/485 ltc {3} 3 Legendary Artifact - Equipment R artifact Create The Monarch/spawn [ltc] The Monarch Equipped creature gets +1/+1 for each creature you control. | When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. | Equip {4}. This ability costs {3} less to activate if you're the monarch. Hithlain Rope 5ltc ltc/486 ltc {2} 2 Artifact R artifact Hithlain Rope can't be sacrificed. | {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. | {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. Lothlorien Blade 5ltc ltc/487 ltc {3} 3 Artifact - Equipment R artifact Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. | Equip Elf {2} | Equip {5} Model of Unity 5ltc ltc/488 ltc {3} 3 Artifact R artifact Scry 2/vp1pt2 Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. | {T}: Add one mana of any color. Relic of Sauron 5ltc ltc/489 ltc UBR {4} 4 Artifact R artifact {T}: Add two mana in any combination of {U}, {B}, and/or {R}. | {3}, {T}: Draw two cards, then discard a card. The Black Gate 5ltc ltc/490 ltc B 0 Legendary Land - Gate R land /cr90 As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {B}. | {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. Anduril, Narsil Reforged 5ltc ltc/491 ltc {2} 2 Legendary Artifact - Equipment R artifact Create City's Blessing/spawn [rix] City's Blessing Ascend | Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. | Equip {3} Aragorn, Hornburg Hero 5ltc ltc/492 ltc RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Human Soldier 4 4 M creature Renown - Add a +1/+1 counter/ccgreen+1 Attacking creatures you control have first strike and renown 1. | Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. Legolas's Quick Reflexes 5ltc ltc/493 ltc G G {G} 1 Instant R instant Split second | Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature." Gimli's Reckless Might 5ltc ltc/494 ltc R R {3}{R} 4 Enchantment R enchantment Creatures you control have haste. | Formidable - Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control. Isengard Unleashed 5ltc ltc/495 ltc R R {2}{R}{R}{R} 5 Sorcery R sorcery Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. | Flashback {4}{R}{R}{R} Rohirrim Chargers 5ltc ltc/496 ltc RW RW {2}{R}{W} 4 Creature - Human Knight 4 4 R creature You may exert Rohirrim Chargers as it attacks. | Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. Arboreal Alliance 5ltc ltc/497 ltc G G {X}{G}{G} 2 Enchantment R enchantment /spawn [ltc] Treefolk (G */*) When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. | Whenever you attack with one or more Elves, populate. Galadriel, Light of Valinor 5ltc ltc/498 ltc GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Elf Noble 3 3 M creature Scry 2/vp1pt2 Alliance - Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn - | - Add {G}{G}{G}. | - Put a +1/+1 counter on each creature you control. | - Scry 2, then draw a card. Rally the Galadhrim 5ltc ltc/499 ltc GU GU {2}{G}{U} 4 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target creature you control. | Conspire Galadriel's Dismissal 5ltc ltc/500 ltc W W {W} 1 Instant R instant Kicker {2}{W} | Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. Mists of Lorien 5ltc ltc/501 ltc U U {2}{U} 3 Sorcery R sorcery Replicate {U} | Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands. Galadhrim Brigade 5ltc ltc/502 ltc G G {2}{G} 3 Creature - Elf Soldier 2 2 R creature Create Galadhrim Brigade Copy/spawn [lackey] Galadhrim Brigade (Copy) Create 2 Galadhrim Brigade Copies/spawnx2 [lackey] Galadhrim Brigade (Copy) Create 3 Galadhrim Brigade Copies/spawnx3 [lackey] Galadhrim Brigade (Copy) Squad {1}{G} | Other Elves you control get +1/+1. Olorin's Searing Light 5ltc ltc/503 ltc RW RW {2}{R}{W} 4 Instant R instant Each opponent exiles a creature with the greatest power among creatures that player controls. | Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Olorin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. Sorcerous Squall 5ltc ltc/504 ltc U U {6}{U}{U}{U} 9 Sorcery R sorcery Delve | Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Rammas Echor, Ancient Shield 5ltc ltc/505 ltc W W {3}{W} 4 Legendary Artifact R artifact Create Wall/spawn [war] Wall (W 0/3 Defender) Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. | At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. Courageous Resolve 5ltc ltc/506 ltc W W {2}{W} 3 Instant R instant Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. | Fateful hour - If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. Gandalf of the Secret Fire 5ltc ltc/507 ltc URW URW {1}{U}{R}{W} 4 Legendary Creature - Avatar Wizard 3 4 M creature Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. Fell Beast's Shriek 5ltc ltc/508 ltc UR UR {U}{R} 2 Sorcery R sorcery Each opponent chooses a creature they control. Tap and goad the chosen creatures. | Splice onto instant or sorcery {2}{U}{R} Call Forth the Tempest 5ltc ltc/509 ltc R R {5}{R}{R}{R} 8 Sorcery R sorcery Cascade, cascade | Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. Nazgul Battle-Mace 5ltc ltc/510 ltc {5} 5 Artifact - Equipment R artifact Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." | Equip {3} Witch-king, Sky Scourge 5ltc ltc/511 ltc BR BR {5}{B}{R} 7 Legendary Creature - Wraith Noble 5 5 M creature /ch Flying | Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. | Undying Mordor on the March 5ltc ltc/512 ltc BR BR {3}{B}{R} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. | Storm Fell Beast of Mordor 5ltc ltc/513 ltc B B {2}{B}{B} 4 Creature - Drake Beast 3 3 R creature /ch Flying | Devour 1 | Whenever Fell Beast of Mordor enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it. Minas Morgul, Dark Fortress 5ltc ltc/514 ltc B 0 Legendary Land R land /cr90 Minas Morgul, Dark Fortress enters the battlefield tapped. | {T}: Add {B}. | {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. Kenrith, the Returned King 5ltc ltc/515 ltc W WUBRG {4}{W} 5 Legendary Creature - Human Noble 5 5 M creature {R}: All creatures gain trample and haste until end of turn. | {1}{G}: Put a +1/+1 counter on target creature. | {2}{W}: Target player gains 5 life. | {3}{U}: Target player draws a card. | {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. Ishkanah, Grafwidow 5ltc ltc/516 ltc G BG {4}{G} 5 Legendary Creature - Spider 3 5 M creature Create 3 Spiders/spawnx3 [emn] Spider (G 1/2 Reach) Reach | Delirium - When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. | {6}{B}: Target opponent loses 1 life for each Spider you control. Doran, the Siege Tower 5ltc ltc/517 ltc WBG WBG {W}{B}{G} 3 Legendary Creature - Treefolk Shaman 0 5 R creature Each creature assigns combat damage equal to its toughness rather than its power. Hammerheim 5ltc ltc/518 ltc R 0 Legendary Land R land {T}: Add {R}. | {T}: Target creature loses all landwalk abilities until end of turn. Urborg 5ltc ltc/519 ltc B 0 Legendary Land R land {T}: Add {B}. | {T}: Target creature loses first strike or swampwalk until end of turn. Soul's Attendant 5ltc ltc/520 ltc W W {W} 1 Creature - Human Cleric 1 1 U creature Whenever another creature enters the battlefield, you may gain 1 life. Stonehewer Giant 5ltc ltc/521 ltc W W {3}{W}{W} 5 Creature - Giant Warrior 4 4 R creature Vigilance | {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle. Worship 5ltc ltc/522 ltc W W {3}{W} 4 Enchantment R enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Pact of Negation 5ltc ltc/523 ltc U U {0} 0 Instant R instant Counter target spell. | At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. River Kelpie 5ltc ltc/524 ltc U U {3}{U}{U} 5 Creature - Beast 3 3 R creature Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. | Whenever a player casts a spell from a graveyard, draw a card. | Persist Abyssal Persecutor 5ltc ltc/525 ltc B B {2}{B}{B} 4 Creature - Demon 6 6 M creature /ch Flying, trample | You can't win the game and your opponents can't lose the game. Diabolic Intent 5ltc ltc/526 ltc B B {1}{B} 2 Sorcery M sorcery As an additional cost to cast this spell, sacrifice a creature. | Search your library for a card, put that card into your hand, then shuffle. Elvish Harbinger 5ltc ltc/527 ltc G G {2}{G} 3 Creature - Elf Druid 1 2 U creature When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. | {T}: Add one mana of any color. Explore 5ltc ltc/528 ltc G G {1}{G} 2 Sorcery U sorcery You may play an additional land this turn. | Draw a card. Seasons Past 5ltc ltc/529 ltc G G {4}{G}{G} 6 Sorcery R sorcery Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. Second Harvest 5ltc ltc/530 ltc G G {2}{G}{G} 4 Instant R instant Create Copy/spawn [2xm] Copy For each token you control, create a token that's a copy of that permanent. Sylvan Tutor 5ltc ltc/531 ltc G G {G} 1 Sorcery M sorcery Search your library for a creature card, reveal it, then shuffle and put that card on top. Tempt with Discovery 5ltc ltc/532 ltc G G {3}{G} 4 Sorcery U sorcery Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles. Timber Protector 5ltc ltc/533 ltc G G {4}{G} 5 Creature - Treefolk Warrior 4 6 R creature Other Treefolk creatures you control get +1/+1. | Other Treefolk and Forests you control have indestructible. Myriad Landscape 5ltc ltc/534 ltc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. The Prismatic Piper cmm cmm/1 cmm {5} 5 Legendary Creature - Shapeshifter 3 3 S creature If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. | Partner Kozilek, the Great Distortion cmm cmm/2 cmm {8}{C}{C} 10 Legendary Creature - Eldrazi 12 12 M creature When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. | Menace | Discard a card with mana value X: Counter target spell with mana value X. Morophon, the Boundless cmm cmm/3 cmm WUBRG {7} 7 Legendary Creature - Shapeshifter 6 6 M creature Changeling | As Morophon, the Boundless enters the battlefield, choose a creature type. | Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. | Other creatures you control of the chosen type get +1/+1. Pathrazer of Ulamog cmm cmm/4 cmm {11} 11 Creature - Eldrazi 9 9 U creature Annihilator 3 | Pathrazer of Ulamog can't be blocked except by three or more creatures. Ulamog, the Ceaseless Hunger cmm cmm/5 cmm {10} 10 Legendary Creature - Eldrazi 10 10 M creature When you cast this spell, exile two target permanents. | Indestructible | Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Ulamog's Crusher cmm cmm/6 cmm {8} 8 Creature - Eldrazi 8 8 C creature Annihilator 2 | Ulamog's Crusher attacks each combat if able. Ainok Bond-Kin cmm cmm/7 cmm W W {1}{W} 2 Creature - Dog Soldier 2 1 C creature Outlast {1}{W} | Each creature you control with a +1/+1 counter on it has first strike. Alharu, Solemn Ritualist cmm cmm/8 cmm W W {4}{W} 5 Legendary Creature - Human Monk 3 3 U creature Create Spirit/spawn [cmm] Spirit (W 1/1 Flying) When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. | Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. | Partner All That Glitters cmm cmm/9 cmm W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Alms Collector cmm cmm/10 cmm W W {3}{W} 4 Creature - Cat Cleric 3 4 R creature Flash | If an opponent would draw two or more cards, instead you and that player each draw a card. Anafenza, Kin-Tree Spirit cmm cmm/11 cmm W W {W}{W} 2 Legendary Creature - Spirit Soldier 2 2 U creature Whenever another nontoken creature enters the battlefield under your control, bolster 1. Ancestral Blade cmm cmm/12 cmm W W {1}{W} 2 Artifact - Equipment C artifact /spawn [cmm] Soldier (W 1/1) When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. | Equipped creature gets +1/+1. | Equip {1} Angelic Field Marshal cmm cmm/13 cmm W W {2}{W}{W} 4 Creature - Angel 3 3 R creature /ch Flying | Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. Avacyn, Angel of Hope cmm cmm/14 cmm W W {5}{W}{W}{W} 8 Legendary Creature - Angel 8 8 M creature /ch Flying, vigilance, indestructible | Other permanents you control have indestructible. Baird, Steward of Argive cmm cmm/15 cmm W W {2}{W}{W} 4 Legendary Creature - Human Soldier 2 4 U creature Vigilance | Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. Balan, Wandering Knight cmm cmm/16 cmm W W {2}{W}{W} 4 Legendary Creature - Cat Knight 3 3 R creature First strike | Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. | {1}{W}: Attach all Equipment you control to Balan. Battle Screech cmm cmm/17 cmm W W {2}{W}{W} 4 Sorcery C sorcery /spawnx2 [cmm] Bird (W 1/1 Flying) Create two 1/1 white Bird creature tokens with flying. | Flashback-Tap three untapped white creatures you control. Cartographer's Hawk cmm cmm/18 cmm W W {1}{W} 2 Creature - Bird 2 1 U creature /ch Flying | When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Custodi Squire cmm cmm/19 cmm W W {4}{W} 5 Creature - Spirit Cleric 3 3 C creature /ch Flying | Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. Danitha Capashen, Paragon cmm cmm/20 cmm W W {2}{W} 3 Legendary Creature - Human Knight 2 2 U creature First strike, vigilance, lifelink | Aura and Equipment spells you cast cost {1} less to cast. Darksteel Mutation cmm cmm/21 cmm W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Elite Scaleguard cmm cmm/22 cmm W W {4}{W} 5 Creature - Human Soldier 2 3 U creature When Elite Scaleguard enters the battlefield, bolster 2. | Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. Fencing Ace cmm cmm/23 cmm W W {1}{W} 2 Creature - Human Soldier 1 1 U creature Double strike Flawless Maneuver cmm cmm/24 cmm W W {2}{W} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Creatures you control gain indestructible until end of turn. Gavony Silversmith cmm cmm/25 cmm W W {3}{W} 4 Creature - Human Soldier 2 3 C creature When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Generous Gift cmm cmm/26 cmm W W {2}{W} 3 Instant C instant /spawn [cmm] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Grand Abolisher cmm cmm/27 cmm W W {W}{W} 2 Creature - Human Cleric 2 2 R creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Heavenly Blademaster cmm cmm/28 cmm W W {5}{W} 6 Creature - Angel 3 6 R creature /ch Flying, double strike | When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. | Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. Heliod, Sun-Crowned cmm cmm/29 cmm W W {2}{W} 3 Legendary Enchantment Creature - God 5 5 M creature Indestructible | As long as your devotion to white is less than five, Heliod isn't a creature. | Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. | {1}{W}: Another target creature gains lifelink until end of turn. Herald of the Host cmm cmm/30 cmm W W {3}{W}{W} 5 Creature - Angel 4 4 U creature yInitialize/ch Create Herald of the Host Copy/spawn [lackey] Herald of the Host (Copy) Create 2 Herald of the Host Copies/spawnx2 [lackey] Herald of the Host (Copy) Create 3 Herald of the Host Copies/spawnx3 [lackey] Herald of the Host (Copy) Flying, vigilance | Myriad Intangible Virtue cmm cmm/31 cmm W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance. Jazal Goldmane cmm cmm/32 cmm W W {2}{W}{W} 4 Legendary Creature - Cat Warrior 4 4 R creature First strike | {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. Keleth, Sunmane Familiar cmm cmm/33 cmm W W {1}{W} 2 Legendary Creature - Horse 1 1 U creature Whenever a commander you control attacks, put a +1/+1 counter on it. | Partner Kemba, Kha Regent cmm cmm/34 cmm W W {1}{W}{W} 3 Legendary Creature - Cat Cleric 2 4 U creature Create Cat/spawn [cmm] Cat (W 2/2) Create 5 Cats/spawnx5 [cmm] Cat (W 2/2) Create 10 Cats/spawnx10 [cmm] Cat (W 2/2) At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. Kirtar's Wrath cmm cmm/35 cmm W W {4}{W}{W} 6 Sorcery U sorcery Create 2 Spirits/spawnx2 [cmm] Spirit (W 1/1 Flying) Destroy all creatures. They can't be regenerated. | Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. Knighted Myr cmm cmm/36 cmm W W {2}{W} 3 Artifact Creature - Myr Knight 2 2 C creature Adapt - Add a +1/+1 counter/ccgreen+1 {2}{W}: Adapt 1. | Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. Land Tax cmm cmm/37 cmm W W {W} 1 Enchantment M enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Losheel, Clockwork Scholar cmm cmm/38 cmm W W {2}{W} 3 Legendary Creature - Elephant Artificer 2 4 U creature Prevent all combat damage that would be dealt to attacking artifact creatures you control. | Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. Loyal Retainers cmm cmm/39 cmm W W {2}{W} 3 Creature - Human Advisor 1 1 M creature Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. Loyal Unicorn cmm cmm/40 cmm W W {3}{W} 4 Creature - Unicorn 3 4 U creature Vigilance | Lieutenant - At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. Mace of the Valiant cmm cmm/41 cmm W W {2}{W} 3 Artifact - Equipment U artifact Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. | Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. | Equip {3} Mangara, the Diplomat cmm cmm/42 cmm W W {3}{W} 4 Legendary Creature - Human Cleric 2 4 R creature Lifelink | Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. | Whenever an opponent casts their second spell each turn, draw a card. Ministrant of Obligation cmm cmm/43 cmm W W {2}{W} 3 Creature - Human Cleric 2 1 C creature Afterlife 2 Myrsmith cmm cmm/44 cmm W W {1}{W} 2 Creature - Human Artificer 2 1 C creature Create Myr/spawn [cmm] Myr (1/1) Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. Nahiri, the Lithomancer cmm cmm/45 cmm W W {3}{W}{W} 5 Legendary Planeswalker - Nahiri 3 R planeswalker yInitialize/ccblue=3 Create Kor Soldier/spawn [cmm] Kor Soldier (W 1/1) Create Stoneforged Blade/spawn [cmm] Stoneforged Blade +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. | -2: You may put an Equipment card from your hand or graveyard onto the battlefield. | -10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. | Nahiri, the Lithomancer can be your commander. Odric, Master Tactician cmm cmm/46 cmm W W {2}{W}{W} 4 Legendary Creature - Human Soldier 3 4 R creature First strike | Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. Palace Jailer cmm cmm/47 cmm W W {2}{W}{W} 4 Creature - Human Soldier 2 2 U creature Create The Monarch/spawn [cmm] The Monarch When Palace Jailer enters the battlefield, you become the monarch. | When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. Palace Sentinels cmm cmm/48 cmm W W {3}{W} 4 Creature - Human Soldier 2 4 C creature Create The Monarch/spawn [cmm] The Monarch When Palace Sentinels enters the battlefield, you become the monarch. Path to Exile cmm cmm/49 cmm W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Pianna, Nomad Captain cmm cmm/50 cmm W W {1}{W}{W} 3 Legendary Creature - Human Nomad 2 2 U creature Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. Puresteel Paladin cmm cmm/51 cmm W W {W}{W} 2 Creature - Human Knight 2 2 R creature Whenever an Equipment enters the battlefield under your control, you may draw a card. | Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts. Return to Dust cmm cmm/52 cmm W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Righteous Confluence cmm cmm/53 cmm W W {3}{W}{W} 5 Sorcery R sorcery Create Knight/spawn [cmm] Knight (W 2/2 Vigilance) Choose three. You may choose the same mode more than once. | - Create a 2/2 white Knight creature token with vigilance. | - Exile target enchantment. | - You gain 5 life. Sephara, Sky's Blade cmm cmm/54 cmm W W {4}{W}{W}{W} 7 Legendary Creature - Angel 7 7 R creature /ch You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. | Flying, lifelink | Other creatures you control with flying have indestructible. Sevinne's Reclamation cmm cmm/55 cmm W W {2}{W} 3 Sorcery R sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. | Flashback {4}{W} Shelter cmm cmm/56 cmm W W {1}{W} 2 Instant C instant Target creature you control gains protection from the color of your choice until end of turn. | Draw a card. Smothering Tithe cmm cmm/57 cmm W W {3}{W} 4 Enchantment M enchantment Create Treasure/spawn [cmm] Treasure Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. Spectral Grasp cmm cmm/58 cmm W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack you or planeswalkers you control. | Enchanted creature can't block creatures you control. Steelshaper's Gift cmm cmm/59 cmm W W {W} 1 Sorcery R sorcery Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. Sublime Exhalation cmm cmm/60 cmm W W {6}{W} 7 Sorcery R sorcery Undaunted | Destroy all creatures. Sunblade Angel cmm cmm/61 cmm W W {5}{W} 6 Creature - Angel 3 3 C creature /ch Flying, first strike, vigilance, lifelink Sunspear Shikari cmm cmm/62 cmm W W {1}{W} 2 Creature - Cat Soldier 2 2 C creature As long as Sunspear Shikari is equipped, it has first strike and lifelink. Supply Runners cmm cmm/63 cmm W W {4}{W} 5 Creature - Dog 2 2 C creature When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. Swift Response cmm cmm/64 cmm W W {1}{W} 2 Instant C instant Destroy target tapped creature. Teshar, Ancestor's Apostle cmm cmm/65 cmm W W {3}{W} 4 Legendary Creature - Bird Cleric 2 2 U creature /ch Flying | Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. Thraben Inspector cmm cmm/66 cmm W W {W} 1 Creature - Human Soldier 1 2 C creature /spawn [cmm] Clue When Thraben Inspector enters the battlefield, investigate. Unbounded Potential cmm cmm/67 cmm W W {1}{W} 2 Instant C instant Choose one - | - Put a +1/+1 counter on each of up to two target creatures. | - Proliferate. | Entwine {3}{W} Wakening Sun's Avatar cmm cmm/68 cmm W W {5}{W}{W}{W} 8 Creature - Dinosaur Avatar 7 7 R creature When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. Wanderer's Strike cmm cmm/69 cmm W W {4}{W} 5 Sorcery C sorcery Exile target creature, then proliferate. Wrath of God cmm cmm/70 cmm W W {2}{W}{W} 4 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Zetalpa, Primal Dawn cmm cmm/71 cmm W W {6}{W}{W} 8 Legendary Creature - Elder Dinosaur 4 8 R creature /ch Flying, double strike, vigilance, trample, indestructible Aether Gale cmm cmm/72 cmm U U {3}{U}{U} 5 Sorcery U sorcery Return six target nonland permanents to their owners' hands. Aminatou's Augury cmm cmm/73 cmm U U {6}{U}{U} 8 Sorcery R sorcery Reveal top eight cards/vp1at8 Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. Azami, Lady of Scrolls cmm cmm/74 cmm U U {2}{U}{U}{U} 5 Legendary Creature - Human Wizard 0 2 R creature Tap an untapped Wizard you control: Draw a card. Body Double cmm cmm/75 cmm U U {4}{U} 5 Creature - Shapeshifter 0 0 U creature You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. Braids, Conjurer Adept cmm cmm/76 cmm U U {2}{U}{U} 4 Legendary Creature - Human Wizard 2 2 R creature At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. Bribery cmm cmm/77 cmm U U {3}{U}{U} 5 Sorcery M sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. Brinelin, the Moon Kraken cmm cmm/78 cmm U U {6}{U}{U} 8 Legendary Creature - Kraken 6 8 U creature When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. | Partner Capture of Jingzhou cmm cmm/79 cmm U U {3}{U}{U} 5 Sorcery M sorcery Take an extra turn after this one. Commandeer cmm cmm/80 cmm U U {5}{U}{U} 7 Instant R instant You may exile two blue cards from your hand rather than pay this spell's mana cost. | Gain control of target noncreature spell. You may choose new targets for it. Counterspell cmm cmm/81 cmm U U {U}{U} 2 Instant C instant Counter target spell. Coveted Peacock cmm cmm/82 cmm U U {3}{U}{U} 5 Creature - Bird 3 4 U creature /ch Flying | Whenever Coveted Peacock attacks, you may goad target creature defending player controls. Cryptic Serpent cmm cmm/83 cmm U U {5}{U}{U} 7 Creature - Serpent 6 5 C creature This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Cyclonic Rift cmm cmm/84 cmm U U {1}{U} 2 Instant R instant Return target nonland permanent you don't control to its owner's hand. | Overload {6}{U} Day's Undoing cmm cmm/85 cmm U U {2}{U} 3 Sorcery R sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. Deep Analysis cmm cmm/86 cmm U U {3}{U} 4 Sorcery C sorcery Target player draws two cards. | Flashback-{1}{U}, Pay 3 life. Deranged Assistant cmm cmm/87 cmm U U {1}{U} 2 Creature - Human Wizard 1 1 C creature {T}, Mill a card: Add {C}. Efficient Construction cmm cmm/88 cmm U U {3}{U} 4 Enchantment U enchantment Create Thopter/spawn [cmm] Thopter (1/1 Flying) Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. Evacuation cmm cmm/89 cmm U U {3}{U}{U} 5 Instant R instant Return all creatures to their owners' hands. Exclude cmm cmm/90 cmm U U {2}{U} 3 Instant C instant Counter target creature spell. | Draw a card. Fact or Fiction cmm cmm/91 cmm U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Faerie Artisans cmm cmm/92 cmm U U {3}{U} 4 Creature - Faerie Artificer 2 2 R creature yInitialize/ch Create Copy/spawn [cmm] Copy Flying | Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. Fall from Favor cmm cmm/93 cmm U U {2}{U} 3 Enchantment - Aura C enchantment Create The Monarch/spawn [cmm] The Monarch Enchant creature | When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. | Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch. Fierce Guardianship cmm cmm/94 cmm U U {2}{U} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Counter target noncreature spell. Filigree Attendant cmm cmm/95 cmm U U {2}{U}{U} 4 Artifact Creature - Homunculus * 3 C creature /ch Flying | Filigree Attendant's power is equal to the number of artifacts you control. Frantic Search cmm cmm/96 cmm U U {2}{U} 3 Instant C instant Draw two cards, then discard two cards. Untap up to three lands. Ghost of Ramirez DePietro cmm cmm/97 cmm U U {2}{U} 3 Legendary Creature - Spirit Pirate 2 3 U creature Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. | Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. | Partner Ghostly Flicker cmm cmm/98 cmm U U {2}{U} 3 Instant C instant Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Goliath Sphinx cmm cmm/99 cmm U U {5}{U}{U} 7 Creature - Sphinx 8 7 C creature /ch Flying Inga Rune-Eyes cmm cmm/100 cmm U U {3}{U} 4 Legendary Creature - Human Wizard 3 3 U creature Scry 3/vp1pt3 When Inga Rune-Eyes enters the battlefield, scry 3. | When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. Kaho, Minamo Historian cmm cmm/101 cmm U U {2}{U}{U} 4 Legendary Creature - Human Wizard 2 2 U creature When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. | {X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost. Looter il-Kor cmm cmm/102 cmm U U {1}{U} 2 Creature - Kor Rogue 1 1 C creature Shadow | Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. Lorthos, the Tidemaker cmm cmm/103 cmm U U {5}{U}{U}{U} 8 Legendary Creature - Octopus 8 8 R creature Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. Loyal Drake cmm cmm/104 cmm U U {2}{U} 3 Creature - Drake 2 2 U creature /ch Flying | Lieutenant - At the beginning of combat on your turn, if you control your commander, draw a card. Minds Aglow cmm cmm/105 cmm U U {U} 1 Sorcery R sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. Murder of Crows cmm cmm/106 cmm U U {3}{U}{U} 5 Creature - Bird 4 4 U creature /ch Flying | Whenever another creature dies, you may draw a card. If you do, discard a card. Murmuring Mystic cmm cmm/107 cmm U U {3}{U} 4 Creature - Human Wizard 1 5 C creature Create Bird Illusion/spawn [cmm] Bird Illusion (U 1/1 Flying) Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. Mystic Confluence cmm cmm/108 cmm U U {3}{U}{U} 5 Instant R instant Choose three. You may choose the same mode more than once. | - Counter target spell unless its controller pays {3}. | - Return target creature to its owner's hand. | - Draw a card. Padeem, Consul of Innovation cmm cmm/109 cmm U U {3}{U} 4 Legendary Creature - Vedalken Artificer 1 4 U creature Artifacts you control have hexproof. | At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card. Personal Tutor cmm cmm/110 cmm U U {U} 1 Sorcery R sorcery Search your library for a sorcery card, reveal it, then shuffle and put that card on top. Phyrexian Ingester cmm cmm/111 cmm U U {6}{U} 7 Creature - Phyrexian Beast 3 3 U creature Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. | Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. Portal Mage cmm cmm/112 cmm U U {2}{U} 3 Creature - Human Wizard 2 2 U creature Flash | When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. Reality Shift cmm cmm/113 cmm U U {1}{U} 2 Instant U instant Exile target creature. Its controller manifests the top card of their library. Renowned Weaponsmith cmm cmm/114 cmm U U {1}{U} 2 Creature - Human Artificer 1 3 C creature {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. | {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle. Resculpt cmm cmm/115 cmm U U {1}{U} 2 Instant C instant /spawn [cmm] Elemental (UR 4/4) Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. Reverse Engineer cmm cmm/116 cmm U U {3}{U}{U} 5 Sorcery C sorcery Improvise | Draw three cards. Rise from the Tides cmm cmm/117 cmm U U {5}{U} 6 Sorcery U sorcery Create Zombie/spawn [cmm] Zombie (B 2/2) Create 5 Zombies/spawnx5 [cmm] Zombie (B 2/2) Create 10 Zombies/spawnx10 [cmm] Zombie (B 2/2) Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. Sai, Master Thopterist cmm cmm/118 cmm U U {2}{U} 3 Legendary Creature - Human Artificer 1 4 R creature Create Thopter/spawn [cmm] Thopter (1/1 Flying) Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. | {1}{U}, Sacrifice two artifacts: Draw a card. Shipwreck Dowser cmm cmm/119 cmm U U {3}{U}{U} 5 Creature - Merfolk Wizard 3 3 C creature Prowess | When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Spellseeker cmm cmm/120 cmm U U {2}{U} 3 Creature - Human Wizard 1 1 M creature When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. Stitcher Geralf cmm cmm/121 cmm U U {3}{U}{U} 5 Legendary Creature - Human Wizard 3 4 R creature Create Zombie/spawn [cmm] Zombie (U */*) {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. Stormsurge Kraken cmm cmm/122 cmm U U {3}{U}{U} 5 Creature - Kraken 5 5 R creature Hexproof | Lieutenant - As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." Sun Quan, Lord of Wu cmm cmm/123 cmm U U {4}{U}{U} 6 Legendary Creature - Human Soldier 4 4 M creature Creatures you control have horsemanship. Talrand, Sky Summoner cmm cmm/124 cmm U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [cmm] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Teferi, Temporal Archmage cmm cmm/125 cmm U U {4}{U}{U} 6 Legendary Planeswalker - Teferi 5 R planeswalker yInitialize/ccblue=5 Look at top two cards/vp1pt2 Create Teferi, Temporal Archmage Emblem/spawn [cmm] Teferi, Temporal Archmage Emblem +1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | -1: Untap up to four target permanents. | -10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." | Teferi, Temporal Archmage can be your commander. Tetsuko Umezawa, Fugitive cmm cmm/126 cmm U U {1}{U} 2 Legendary Creature - Human Rogue 1 3 U creature Creatures you control with power or toughness 1 or less can't be blocked. Thryx, the Sudden Storm cmm cmm/127 cmm U U {3}{U}{U} 5 Legendary Creature - Elemental Giant 4 5 U creature /ch Flash | Flying | Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. Torrential Gearhulk cmm cmm/128 cmm U U {4}{U}{U} 6 Artifact Creature - Construct 5 6 R creature Flash | When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Tromokratis cmm cmm/129 cmm U U {5}{U}{U} 7 Legendary Creature - Kraken 8 8 U creature Tromokratis has hexproof unless it's attacking or blocking. | Tromokratis can't be blocked unless all creatures defending player controls block it. Urza, Lord High Artificer cmm cmm/130 cmm U U {2}{U}{U} 4 Legendary Creature - Human Artificer 1 4 M creature yInitialize/spawn [cmm] Construct (0/0) Reveal top card/vp1at1 When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." | Tap an untapped artifact you control: Add {U}. | {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. Vizier of Tumbling Sands cmm cmm/131 cmm U U {2}{U} 3 Creature - Human Cleric 1 3 C creature {T}: Untap another target permanent. | Cycling {1}{U} | When you cycle Vizier of Tumbling Sands, untap target permanent. Whirler Rogue cmm cmm/132 cmm U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [cmm] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Windcaller Aven cmm cmm/133 cmm U U {4}{U}{U} 6 Creature - Bird Wizard 4 3 C creature /ch Flying | Cycling {U} | When you cycle Windcaller Aven, target creature gains flying until end of turn. Windrider Wizard cmm cmm/134 cmm U U {2}{U} 3 Creature - Human Wizard 2 2 C creature /ch Flying | Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. Witching Well cmm cmm/135 cmm U U {U} 1 Artifact C artifact Scry 2/vp1pt2 When Witching Well enters the battlefield, scry 2. | {3}{U}, Sacrifice Witching Well: Draw two cards. Zahid, Djinn of the Lamp cmm cmm/136 cmm U U {4}{U}{U} 6 Legendary Creature - Djinn 5 6 U creature /ch You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. | Flying Archfiend of Despair cmm cmm/137 cmm B B {6}{B}{B} 8 Creature - Demon 6 6 M creature /ch Flying | Your opponents can't gain life. | At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. Bastion of Remembrance cmm cmm/138 cmm B B {2}{B} 3 Enchantment U enchantment /spawn [cmm] Human Soldier (W 1/1) When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. | Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Bloodchief Ascension cmm cmm/139 cmm B B {B} 1 Enchantment R enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. | Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Cabal Patriarch cmm cmm/140 cmm B B {3}{B}{B}{B} 6 Legendary Creature - Human Wizard 5 5 U creature {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. | {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. Cadaver Imp cmm cmm/141 cmm B B {1}{B}{B} 3 Creature - Imp 1 1 C creature /ch Flying | When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. Carrier Thrall cmm cmm/142 cmm B B {1}{B} 2 Creature - Vampire 2 1 C creature Create Eldrazi Scion/spawn [cmm] Eldrazi Scion (1/1) When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Carrion Grub cmm cmm/143 cmm B B {3}{B} 4 Creature - Insect 0 5 C creature Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. | When Carrion Grub enters the battlefield, mill four cards. Chainer, Dementia Master cmm cmm/144 cmm B B {3}{B}{B} 5 Legendary Creature - Human Minion 3 3 R creature All Nightmares get +1/+1. | {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. | When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. Corpse Augur cmm cmm/145 cmm B B {3}{B} 4 Creature - Zombie Wizard 4 2 U creature When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. Curtains' Call cmm cmm/146 cmm B B {5}{B} 6 Instant R instant Undaunted | Destroy two target creatures. Deadly Rollick cmm cmm/147 cmm B B {3}{B} 4 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Exile target creature. Decree of Pain cmm cmm/148 cmm B B {6}{B}{B} 8 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. | Cycling {3}{B}{B} | When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Demon's Disciple cmm cmm/149 cmm B B {2}{B} 3 Creature - Human Cleric 3 1 C creature When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. Demonic Tutor cmm cmm/150 cmm B B {1}{B} 2 Sorcery M sorcery Search your library for a card, put that card into your hand, then shuffle. Demonlord Belzenlok cmm cmm/151 cmm B B {4}{B}{B} 6 Legendary Creature - Elder Demon 6 6 R creature /ch Flying, trample | When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. Dread Drone cmm cmm/152 cmm B B {4}{B} 5 Creature - Eldrazi Drone 4 1 C creature /spawnx2 [cmm] Eldrazi Spawn (0/1) When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Dread Return cmm cmm/153 cmm B B {2}{B}{B} 4 Sorcery C sorcery Return target creature card from your graveyard to the battlefield. | Flashback-Sacrifice three creatures. Drown in Sorrow cmm cmm/154 cmm B B {1}{B}{B} 3 Sorcery C sorcery Scry 1/vp1pt1 All creatures get -2/-2 until end of turn. Scry 1. Endrek Sahr, Master Breeder cmm cmm/155 cmm B B {4}{B} 5 Legendary Creature - Human Wizard 2 2 R creature Create Thrull/spawn [cmm] Thrull (B 1/1) Create 5 Thrulls/spawnx5 [cmm] Thrull (B 1/1) Create 10 Thrulls/spawnx10 [cmm] Thrull (B 1/1) Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. | When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Exsanguinate cmm cmm/156 cmm B B {X}{B}{B} 2 Sorcery U sorcery Each opponent loses X life. You gain life equal to the life lost this way. Extinguish All Hope cmm cmm/157 cmm B B {4}{B}{B} 6 Sorcery U sorcery Destroy all nonenchantment creatures. Feast of Succession cmm cmm/158 cmm B B {4}{B}{B} 6 Sorcery U sorcery Create The Monarch/spawn [cmm] The Monarch All creatures get -4/-4 until end of turn. You become the monarch. Feed the Swarm cmm cmm/159 cmm B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Final Parting cmm cmm/160 cmm B B {3}{B}{B} 5 Sorcery U sorcery Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. Ghoulcaller Gisa cmm cmm/161 cmm B B {3}{B}{B} 5 Legendary Creature - Human Wizard 3 4 R creature Create Zombie/spawn [cmm] Zombie (B 2/2) Create 5 Zombies/spawnx5 [cmm] Zombie (B 2/2) Create 10 Zombies/spawnx10 [cmm] Zombie (B 2/2) {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. Gonti, Lord of Luxury cmm cmm/162 cmm B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 2 3 U creature Look at top four cards/vp1pt4 Deathtouch | When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Goremand cmm cmm/163 cmm B B {4}{B}{B} 6 Creature - Demon 5 5 U creature /ch As an additional cost to cast this spell, sacrifice a creature. | Flying | Trample | When Goremand enters the battlefield, each opponent sacrifices a creature. Gorex, the Tombshell cmm cmm/164 cmm B B {6}{B}{B} 8 Legendary Creature - Zombie Turtle 4 4 U creature As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. | Deathtouch | Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. Grave Pact cmm cmm/165 cmm B B {1}{B}{B}{B} 4 Enchantment M enchantment Whenever a creature you control dies, each other player sacrifices a creature. Heartless Act cmm cmm/166 cmm B B {1}{B} 2 Instant U instant Choose one - | - Destroy target creature with no counters on it. | - Remove up to three counters from target creature. Imp's Mischief cmm cmm/167 cmm B B {1}{B} 2 Instant R instant Change the target of target spell with a single target. You lose life equal to that spell's mana value. Isareth the Awakener cmm cmm/168 cmm B B {1}{B}{B} 3 Legendary Creature - Human Wizard 3 3 U creature Deathtouch | Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Kindred Dominance cmm cmm/169 cmm B B {5}{B}{B} 7 Sorcery R sorcery Choose a creature type. Destroy all creatures that aren't of the chosen type. Legion Vanguard cmm cmm/170 cmm B B {1}{B} 2 Creature - Vampire Soldier 2 2 C creature {1}, Sacrifice another creature: Legion Vanguard explores. Lotleth Giant cmm cmm/171 cmm B B {6}{B} 7 Creature - Zombie Giant 6 5 C creature Undergrowth - When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard. Loyal Subordinate cmm cmm/172 cmm B B {2}{B} 3 Creature - Zombie 3 1 U creature Menace | Lieutenant - At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. Mikaeus, the Unhallowed cmm cmm/173 cmm B B {3}{B}{B}{B} 6 Legendary Creature - Zombie Cleric 5 5 M creature Intimidate | Whenever a Human deals damage to you, destroy it. | Other non-Human creatures you control get +1/+1 and have undying. Mire Triton cmm cmm/174 cmm B B {1}{B} 2 Creature - Zombie Merfolk 2 1 C creature Deathtouch | When Mire Triton enters the battlefield, mill two cards and you gain 2 life. Nadier's Nightblade cmm cmm/175 cmm B B {2}{B} 3 Creature - Elf Warrior 1 3 C creature Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. Ob Nixilis of the Black Oath cmm cmm/176 cmm B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 3 R planeswalker yInitialize/ccblue=3 Create Demon/spawn [cmm] Demon (B 5/5 Flying) Create Ob Nixilis of the Black Oath Emblem/spawn [cmm] Ob Nixilis of the Black Oath Emblem +2: Each opponent loses 1 life. You gain life equal to the life lost this way. | -2: Create a 5/5 black Demon creature token with flying. You lose 2 life. | -8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." | Ob Nixilis of the Black Oath can be your commander. Ogre Slumlord cmm cmm/177 cmm B B {3}{B}{B} 5 Creature - Ogre Rogue 3 3 R creature Create Rat/spawn [cmm] Rat (B 1/1) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. | Rats you control have deathtouch. Phyrexian Gargantua cmm cmm/178 cmm B B {4}{B}{B} 6 Creature - Phyrexian Horror 4 4 C creature When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. Priest of the Blood Rite cmm cmm/179 cmm B B {3}{B}{B} 5 Creature - Human Cleric 2 2 U creature /spawn [cmm] Demon (B 5/5 Flying) When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. | At the beginning of your upkeep, you lose 2 life. Rankle, Master of Pranks cmm cmm/180 cmm B B {2}{B}{B} 4 Legendary Creature - Faerie Rogue 3 3 R creature /ch Flying, haste | Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number - | - Each player discards a card. | - Each player loses 1 life and draws a card. | - Each player sacrifices a creature. Razaketh, the Foulblooded cmm cmm/181 cmm B B {5}{B}{B}{B} 8 Legendary Creature - Demon 8 8 M creature /ch Flying, trample | Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. Read the Bones cmm cmm/182 cmm B B {2}{B} 3 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life. Reassembling Skeleton cmm cmm/183 cmm B B {1}{B} 2 Creature - Skeleton Warrior 1 1 U creature {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. Rune-Scarred Demon cmm cmm/184 cmm B B {5}{B}{B} 7 Creature - Demon 6 6 R creature /ch Flying | When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle. Serrated Scorpion cmm cmm/185 cmm B B {B} 1 Creature - Scorpion 1 2 C creature When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. Shirei, Shizo's Caretaker cmm cmm/186 cmm B B {4}{B} 5 Legendary Creature - Spirit 2 2 U creature Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. Sower of Discord cmm cmm/187 cmm B B {4}{B}{B} 6 Creature - Demon 6 6 R creature /ch Flying | As Sower of Discord enters the battlefield, choose two players. | Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. Supernatural Stamina cmm cmm/188 cmm B B {B} 1 Instant C instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." Taborax, Hope's Demise cmm cmm/189 cmm B B {2}{B} 3 Legendary Creature - Demon Cleric 2 2 U creature /ch Flying | Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. | Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. Thorn of the Black Rose cmm cmm/190 cmm B B {3}{B} 4 Creature - Human Assassin 1 3 C creature Create The Monarch/spawn [cmm] The Monarch Deathtouch | When Thorn of the Black Rose enters the battlefield, you become the monarch. Toxic Deluge cmm cmm/191 cmm B B {2}{B} 3 Sorcery R sorcery As an additional cost to cast this spell, pay X life. | All creatures get -X/-X until end of turn. Tragic Slip cmm cmm/192 cmm B B {B} 1 Instant C instant Target creature gets -1/-1 until end of turn. | Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn. Twilight Prophet cmm cmm/193 cmm B B {2}{B}{B} 4 Creature - Vampire Cleric 2 4 M creature yInitialize/ch Reveal top card/vp1at1 Create City's Blessing/spawn [cmm] City's Blessing Flying | Ascend | At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. Twisted Abomination cmm cmm/194 cmm B B {5}{B} 6 Creature - Zombie Mutant 5 3 C creature {B}: Regenerate Twisted Abomination. | Swampcycling {2} Victimize cmm cmm/195 cmm B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Vindictive Lich cmm cmm/196 cmm B B {3}{B} 4 Creature - Zombie Wizard 4 1 R creature When Vindictive Lich dies, choose one or more. Each mode must target a different player. | - Target opponent sacrifices a creature. | - Target opponent discards two cards. | - Target opponent loses 5 life. Wake the Dead cmm cmm/197 cmm B B {X}{B}{B} 2 Instant R instant Cast this spell only during combat on an opponent's turn. | Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. Whisper, Blood Liturgist cmm cmm/198 cmm B B {3}{B} 4 Legendary Creature - Human Cleric 2 2 U creature {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. Witch's Cauldron cmm cmm/199 cmm B B {B} 1 Artifact C artifact {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. Wretched Confluence cmm cmm/200 cmm B B {3}{B}{B} 5 Instant R instant Choose three. You may choose the same mode more than once. | - Target player draws a card and loses 1 life. | - Target creature gets -2/-2 until end of turn. | - Return target creature card from your graveyard to your hand. Yahenni, Undying Partisan cmm cmm/201 cmm B B {2}{B} 3 Legendary Creature - Aetherborn Vampire 2 2 U creature Haste | Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. | Sacrifice another creature: Yahenni gains indestructible until end of turn. Yargle, Glutton of Urborg cmm cmm/202 cmm B B {4}{B} 5 Legendary Creature - Frog Spirit 9 3 U creature Abrade cmm cmm/203 cmm R R {1}{R} 2 Instant C instant Choose one - | - Abrade deals 3 damage to target creature. | - Destroy target artifact. Anax, Hardened in the Forge cmm cmm/204 cmm R R {1}{R}{R} 3 Legendary Enchantment Creature - Demigod * 3 U creature Create Satyr/spawn [cmm] Satyr (R 1/1) Create 2 Satyrs/spawnx2 [cmm] Satyr (R 1/1) Anax's power is equal to your devotion to red. | Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. Ashling the Pilgrim cmm cmm/205 cmm R R {1}{R} 2 Legendary Creature - Elemental Shaman 1 1 R creature {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Avatar of Slaughter cmm cmm/206 cmm R R {6}{R}{R} 8 Creature - Avatar 8 8 R creature All creatures have double strike and attack each combat if able. Balefire Dragon cmm cmm/207 cmm R R {5}{R}{R} 7 Creature - Dragon 6 6 M creature /ch Flying | Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. Blood Aspirant cmm cmm/208 cmm R R {1}{R} 2 Creature - Satyr Berserker 1 1 C creature Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. | {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. Captain Ripley Vance cmm cmm/209 cmm R R {2}{R} 3 Legendary Creature - Human Pirate 3 2 U creature Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. Champion of the Flame cmm cmm/210 cmm R R {1}{R} 2 Creature - Human Warrior 1 1 C creature Trample | Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. Crimson Fleet Commodore cmm cmm/211 cmm R R {3}{R} 4 Creature - Ogre Pirate 5 2 C creature Create The Monarch/spawn [cmm] The Monarch Trample | When Crimson Fleet Commodore enters the battlefield, you become the monarch. Cyclops Electromancer cmm cmm/212 cmm R R {4}{R} 5 Creature - Cyclops Wizard 4 2 C creature When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. Daretti, Scrap Savant cmm cmm/213 cmm R R {3}{R} 4 Legendary Planeswalker - Daretti 3 R planeswalker yInitialize/ccblue=3 Create Daretti, Scrap Savant Emblem/spawn [cmm] Daretti, Scrap Savant Emblem +2: Discard up to two cards, then draw that many cards. | -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. | -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." | Daretti, Scrap Savant can be your commander. Deflecting Swat cmm cmm/214 cmm R R {2}{R} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | You may choose new targets for target spell or ability. Disrupt Decorum cmm cmm/215 cmm R R {2}{R}{R} 4 Sorcery R sorcery Goad all creatures you don't control. Divergent Transformations cmm cmm/216 cmm R R {6}{R} 7 Instant R instant Undaunted | Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library. Dragon Fodder cmm cmm/217 cmm R R {1}{R} 2 Sorcery C sorcery /spawnx2 [cmm] Goblin (R 1/1) Create two 1/1 red Goblin creature tokens. Drakuseth, Maw of Flames cmm cmm/218 cmm R R {4}{R}{R}{R} 7 Legendary Creature - Dragon 7 7 R creature /ch Flying | Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. Dwarven Hammer cmm cmm/219 cmm R R {2}{R} 3 Artifact - Equipment C artifact Create Dwarf Berserker/spawn [cmm] Dwarf Berserker (R 2/1) When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. | Equipped creature gets +3/+0 and has trample. | Equip {3} Faithless Looting cmm cmm/220 cmm R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Fiendlash cmm cmm/221 cmm R R {1}{R} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0 and has reach. | Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. | Equip {2}{R} Fiery Confluence cmm cmm/222 cmm R R {2}{R}{R} 4 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Fiery Confluence deals 1 damage to each creature. | - Fiery Confluence deals 2 damage to each opponent. | - Destroy target artifact. Fists of Flame cmm cmm/223 cmm R R {1}{R} 2 Instant C instant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. Frontier Warmonger cmm cmm/224 cmm R R {3}{R} 4 Creature - Human Warrior 4 4 U creature Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. Furious Rise cmm cmm/225 cmm R R {2}{R} 3 Enchantment U enchantment Reveal top card/vp1at1 At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. Gargadon cmm cmm/226 cmm R R {5}{R}{R} 7 Creature - Beast 7 5 C creature Trample | Suspend 4-{1}{R} Godo, Bandit Warlord cmm cmm/227 cmm R R {5}{R} 6 Legendary Creature - Human Barbarian 3 3 R creature When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. | Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. Grenzo, Havoc Raiser cmm cmm/228 cmm R R {R}{R} 2 Legendary Creature - Goblin Rogue 2 2 R creature Reveal top card/vp1at1 Whenever a creature you control deals combat damage to a player, choose one - | - Goad target creature that player controls. | - Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Guttersnipe cmm cmm/229 cmm R R {2}{R} 3 Creature - Goblin Shaman 2 2 C creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. Havoc Jester cmm cmm/230 cmm R R {4}{R} 5 Creature - Devil 5 5 U creature Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. Heartless Hidetsugu cmm cmm/231 cmm R R {3}{R}{R} 5 Legendary Creature - Ogre Shaman 4 3 R creature {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. Hellkite Charger cmm cmm/232 cmm R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying, haste | Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. Hoarding Dragon cmm cmm/233 cmm R R {3}{R}{R} 5 Creature - Dragon 4 4 U creature /ch Flying | When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. | When Hoarding Dragon dies, you may put the exiled card into its owner's hand. Impulsive Pilferer cmm cmm/234 cmm R R {R} 1 Creature - Goblin Pirate 1 1 C creature Create Treasure/spawn [cmm] Treasure Create Impulsive Pilferer Copy/spawn [lackey] Impulsive Pilferer (Copy) Create 2 Impulsive Pilferer Copies/spawnx2 [lackey] Impulsive Pilferer (Copy) Create 3 Impulsive Pilferer Copies/spawnx3 [lackey] Impulsive Pilferer (Copy) Create 4 Impulsive Pilferer Copies/spawnx4 [lackey] Impulsive Pilferer (Copy) When Impulsive Pilferer dies, create a Treasure token. | Encore {3}{R} Inferno Titan cmm cmm/235 cmm R R {4}{R}{R} 6 Creature - Giant 6 6 R creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. Insurrection cmm cmm/236 cmm R R {5}{R}{R}{R} 8 Sorcery M sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Kazuul, Tyrant of the Cliffs cmm cmm/237 cmm R R {3}{R}{R} 5 Legendary Creature - Ogre Warrior 5 4 U creature Create Ogre/spawn [cmm] Ogre (R 3/3) Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. Krenko, Mob Boss cmm cmm/238 cmm R R {2}{R}{R} 4 Legendary Creature - Goblin Warrior 3 3 R creature Create Goblin/spawn [cmm] Goblin (R 1/1) Create 5 Goblins/spawnx5 [cmm] Goblin (R 1/1) Create 10 Goblins/spawnx10 [cmm] Goblin (R 1/1) {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. Living Lightning cmm cmm/239 cmm R R {3}{R} 4 Creature - Elemental Shaman 3 2 C creature When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. Loyal Apprentice cmm cmm/240 cmm R R {1}{R} 2 Creature - Human Artificer 2 1 U creature Create Thopter/spawn [cmm] Thopter (1/1 Flying) Haste | Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. Magus of the Wheel cmm cmm/241 cmm R R {2}{R} 3 Creature - Human Wizard 3 3 R creature {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. Makeshift Munitions cmm cmm/242 cmm R R {1}{R} 2 Enchantment C enchantment {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. Meteoric Mace cmm cmm/243 cmm R R {4}{R}{R} 6 Artifact - Equipment U artifact Equipped creature gets +4/+0 and has trample. | Equip {4} | Cascade Neheb, the Eternal cmm cmm/244 cmm R R {3}{R}{R} 5 Legendary Creature - Zombie Minotaur Warrior 4 6 M creature Afflict 3 | At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. Nesting Dragon cmm cmm/245 cmm R R {3}{R}{R} 5 Creature - Dragon 5 4 R creature yInitialize/ch Create Dragon Egg/spawn [cmm] Dragon Egg (R 0/2 Defender) Flying | Landfall - Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" Purphoros, God of the Forge cmm cmm/246 cmm R R {3}{R} 4 Legendary Enchantment Creature - God 6 5 M creature Indestructible | As long as your devotion to red is less than five, Purphoros isn't a creature. | Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. | {2}{R}: Creatures you control get +1/+0 until end of turn. Rakka Mar cmm cmm/247 cmm R R {2}{R}{R} 4 Legendary Creature - Human Shaman 2 2 U creature Create Elemental/spawn [cmm] Elemental (R 3/1 Haste) Haste | {R}, {T}: Create a 3/1 red Elemental creature token with haste. Rapacious Dragon cmm cmm/248 cmm R R {4}{R} 5 Creature - Dragon 3 3 C creature /ch;/spawnx2 [cmm] Treasure Flying | When Rapacious Dragon enters the battlefield, create two Treasure tokens. Rapacious One cmm cmm/249 cmm R R {5}{R} 6 Creature - Eldrazi Drone 5 4 C creature Create Eldrazi Spawn/spawn [cmm] Eldrazi Spawn (0/1) Create 5 Eldrazi Spawns/spawnx5 [cmm] Eldrazi Spawn (0/1) Create 10 Eldrazi Spawns/spawnx10 [cmm] Eldrazi Spawn (0/1) Trample | Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Ravaging Blaze cmm cmm/250 cmm R R {X}{R}{R} 2 Instant U instant Ravaging Blaze deals X damage to target creature. | Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. Rorix Bladewing cmm cmm/251 cmm R R {3}{R}{R}{R} 6 Legendary Creature - Dragon 6 5 U creature /ch Flying, haste Savage Beating cmm cmm/252 cmm R R {3}{R}{R} 5 Instant M instant Cast this spell only during your turn and only during combat. | Choose one - | - Creatures you control gain double strike until end of turn. | - Untap all creatures you control. After this phase, there is an additional combat phase. | Entwine {1}{R} Scourge of the Throne cmm cmm/253 cmm R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | Dethrone | Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. Skyline Despot cmm cmm/254 cmm R R {5}{R}{R} 7 Creature - Dragon 5 5 U creature yInitialize/ch Create Dragon/spawn [cmm] Dragon (R 5/5 Flying) Create The Monarch/spawn [cmm] The Monarch Flying | When Skyline Despot enters the battlefield, you become the monarch. | At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. Slice and Dice cmm cmm/255 cmm R R {4}{R}{R} 6 Sorcery U sorcery Slice and Dice deals 4 damage to each creature. | Cycling {2}{R} | When you cycle Slice and Dice, you may have it deal 1 damage to each creature. Spikeshot Goblin cmm cmm/256 cmm R R {2}{R} 3 Creature - Goblin Shaman 1 2 C creature {R}, {T}: Spikeshot Goblin deals damage equal to its power to any target. Spitebellows cmm cmm/257 cmm R R {5}{R} 6 Creature - Elemental 6 1 C creature When Spitebellows leaves the battlefield, it deals 6 damage to target creature. | Evoke {1}{R}{R} Squee, Goblin Nabob cmm cmm/258 cmm R R {2}{R} 3 Legendary Creature - Goblin 1 1 U creature At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. Star of Extinction cmm cmm/259 cmm R R {5}{R}{R} 7 Sorcery R sorcery Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. Storm-Kiln Artist cmm cmm/260 cmm R R {3}{R} 4 Creature - Dwarf Shaman 2 2 U creature Create Treasure/spawn [cmm] Treasure Storm-Kiln Artist gets +1/+0 for each artifact you control. | Magecraft - Whenever you cast or copy an instant or sorcery spell, create a Treasure token. Subira, Tulzidi Caravanner cmm cmm/261 cmm R R {2}{R} 3 Legendary Creature - Human Shaman 2 3 U creature Haste | {1}: Another target creature with power 2 or less can't be blocked this turn. | {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. Sulfurous Blast cmm cmm/262 cmm R R {2}{R}{R} 4 Instant C instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. Tempt with Vengeance cmm cmm/263 cmm R R {X}{R} 1 Sorcery R sorcery Create Elemental/spawn [cmm] Elemental (R 1/1 Haste) Create 5 Elementals/spawnx5 [cmm] Elemental (R 1/1 Haste) Create 10 Elementals/spawnx10 [cmm] Elemental (R 1/1 Haste) Tempting offer - Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. Temur Battle Rage cmm cmm/264 cmm R R {1}{R} 2 Instant C instant Target creature gains double strike until end of turn. | Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. Treasure Nabber cmm cmm/265 cmm R R {2}{R} 3 Creature - Goblin Rogue 3 2 R creature Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. Valduk, Keeper of the Flame cmm cmm/266 cmm R R {2}{R} 3 Legendary Creature - Human Shaman 3 2 U creature Create Elemental/spawn [cmm] Elemental (R 3/1 Trample, Haste) Create 5 Elementals/spawnx5 [cmm] Elemental (R 3/1 Trample, Haste) Create 10 Elementals/spawnx10 [cmm] Elemental (R 3/1 Trample, Haste) At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. Vandalblast cmm cmm/267 cmm R R {R} 1 Sorcery U sorcery Destroy target artifact you don't control. | Overload {4}{R} Zada, Hedron Grinder cmm cmm/268 cmm R R {3}{R} 4 Legendary Creature - Goblin Ally 3 3 U creature Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. Abundant Harvest cmm cmm/269 cmm G G {G} 1 Sorcery C sorcery Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. Acidic Slime cmm cmm/270 cmm G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Animal Magnetism cmm cmm/271 cmm G G {4}{G} 5 Sorcery U sorcery Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. Arachnogenesis cmm cmm/272 cmm G G {2}{G} 3 Instant R instant Create Spider/spawn [cmm] Spider (G 1/2 Reach) Create 5 Spiders/spawnx5 [cmm] Spider (G 1/2 Reach) Create 10 Spiders/spawnx10 [cmm] Spider (G 1/2 Reach) Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. Armorcraft Judge cmm cmm/273 cmm G G {3}{G} 4 Creature - Elf Artificer 3 3 U creature When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. Azusa, Lost but Seeking cmm cmm/274 cmm G G {2}{G} 3 Legendary Creature - Human Monk 1 2 R creature You may play two additional lands on each of your turns. Beanstalk Giant cmm cmm/275 cmm G G {6}{G} 7 Creature - Giant * * U creature Create Adventure Marker/spawn [eld] On an Adventure Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Fertile Footsteps | {2}{G} | Sorcery - Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle. Bloodspore Thrinax cmm cmm/276 cmm G G {2}{G}{G} 4 Creature - Lizard 2 2 R creature Devour 1 | Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. Broken Wings cmm cmm/277 cmm G G {2}{G} 3 Instant C instant Destroy target artifact, enchantment, or creature with flying. Courage in Crisis cmm cmm/278 cmm G G {2}{G} 3 Sorcery C sorcery Put a +1/+1 counter on target creature, then proliferate. Crash of Rhino Beetles cmm cmm/279 cmm G G {4}{G} 5 Creature - Insect 5 5 C creature Trample | Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. Craterhoof Behemoth cmm cmm/280 cmm G G {5}{G}{G}{G} 8 Creature - Beast 5 5 M creature Haste | When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. Crawling Infestation cmm cmm/281 cmm G G {2}{G} 3 Enchantment C enchantment Create Insect/spawn [cmm] Insect (G 1/1) At the beginning of your upkeep, you may mill two cards. | Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. Deadly Recluse cmm cmm/282 cmm G G {1}{G} 2 Creature - Spider 1 2 C creature Reach | Deathtouch Doubling Season cmm cmm/283 cmm G G {4}{G} 5 Enchantment M enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. | If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Elvish Mystic cmm cmm/284 cmm G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Entourage of Trest cmm cmm/285 cmm G G {4}{G} 5 Creature - Elf Soldier 4 4 C creature Create The Monarch/spawn [cmm] The Monarch When Entourage of Trest enters the battlefield, you become the monarch. | Entourage of Trest can block an additional creature each combat as long as you're the monarch. Eternal Witness cmm cmm/286 cmm G G {1}{G}{G} 3 Creature - Human Shaman 2 1 U creature When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Ezuri's Predation cmm cmm/287 cmm G G {5}{G}{G}{G} 8 Sorcery R sorcery Create Phyrexian Beast/spawn [cmm] Phyrexian Beast (G 4/4) Create 5 Phyrexian Beasts/spawnx5 [cmm] Phyrexian Beast (G 4/4) Create 10 Phyrexian Beasts/spawnx10 [cmm] Phyrexian Beast (G 4/4) For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. Fierce Empath cmm cmm/288 cmm G G {2}{G} 3 Creature - Elf 1 1 C creature When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. Finale of Devastation cmm cmm/289 cmm G G {X}{G}{G} 2 Sorcery M sorcery Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. Freyalise, Llanowar's Fury cmm cmm/290 cmm G G {3}{G}{G} 5 Legendary Planeswalker - Freyalise 3 R planeswalker yInitialize/ccblue=3 Create Elf Druid/spawn [cmm] Elf Druid (G 1/1) +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." | -2: Destroy target artifact or enchantment. | -6: Draw a card for each green creature you control. | Freyalise, Llanowar's Fury can be your commander. Fungal Plots cmm cmm/291 cmm G G {1}{G} 2 Enchantment U enchantment Create Saproling/spawn [cmm] Saproling (G 1/1) {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. | Sacrifice two Saprolings: You gain 2 life and draw a card. Ghalta, Primal Hunger cmm cmm/292 cmm G G {10}{G}{G} 12 Legendary Creature - Elder Dinosaur 12 12 R creature This spell costs {X} less to cast, where X is the total power of creatures you control. | Trample Goreclaw, Terror of Qal Sisma cmm cmm/293 cmm G G {3}{G} 4 Legendary Creature - Bear 4 3 U creature Creature spells you cast with power 4 or greater cost {2} less to cast. | Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. The Great Henge cmm cmm/294 cmm G G {7}{G}{G} 9 Legendary Artifact M artifact This spell costs {X} less to cast, where X is the greatest power among creatures you control. | {T}: Add {G}{G}. You gain 2 life. | Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. Heroic Intervention cmm cmm/295 cmm G G {1}{G} 2 Instant R instant Permanents you control gain hexproof and indestructible until end of turn. Hunter's Insight cmm cmm/296 cmm G G {2}{G} 3 Instant U instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Ilysian Caryatid cmm cmm/297 cmm G G {1}{G} 2 Creature - Plant 1 1 C creature {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. Jade Mage cmm cmm/298 cmm G G {1}{G} 2 Creature - Human Shaman 2 1 U creature Create Saproling/spawn [cmm] Saproling (G 1/1) {2}{G}: Create a 1/1 green Saproling creature token. Jolrael, Mwonvuli Recluse cmm cmm/299 cmm G G {1}{G} 2 Legendary Creature - Human Druid 1 2 R creature Create Cat/spawn [cmm] Cat (G 2/2) Whenever you draw your second card each turn, create a 2/2 green Cat creature token. | {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. Kodama's Reach cmm cmm/300 cmm G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Kozilek's Predator cmm cmm/301 cmm G G {3}{G} 4 Creature - Eldrazi Drone 3 3 C creature /spawnx2 [cmm] Eldrazi Spawn (0/1) When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Krosan Tusker cmm cmm/302 cmm G G {5}{G}{G} 7 Creature - Boar Beast 6 5 C creature Cycling {2}{G} | When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Lifeblood Hydra cmm cmm/303 cmm G G {X}{G}{G}{G} 3 Creature - Hydra 0 0 R creature Trample | Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. | When Lifeblood Hydra dies, you gain life and draw cards equal to its power. Loyal Guardian cmm cmm/304 cmm G G {4}{G} 5 Creature - Rhino 4 4 U creature Trample | Lieutenant - At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. Molimo, Maro-Sorcerer cmm cmm/305 cmm G G {4}{G}{G}{G} 7 Legendary Creature - Elemental * * U creature Trample | Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Mowu, Loyal Companion cmm cmm/306 cmm G G {3}{G} 4 Legendary Creature - Dog 3 3 U creature Vigilance, trample | If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. Nemata, Grove Guardian cmm cmm/307 cmm G G {4}{G}{G} 6 Legendary Creature - Treefolk 4 5 U creature Create Saproling/spawn [cmm] Saproling (G 1/1) {2}{G}: Create a 1/1 green Saproling creature token. | Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. Obscuring Haze cmm cmm/308 cmm G G {2}{G} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Prevent all damage that would be dealt this turn by creatures your opponents control. Ohran Frostfang cmm cmm/309 cmm G G {3}{G}{G} 5 Snow Creature - Snake 2 6 R creature Attacking creatures you control have deathtouch. | Whenever a creature you control deals combat damage to a player, draw a card. Omnath, Locus of Mana cmm cmm/310 cmm G G {2}{G} 3 Legendary Creature - Elemental 1 1 M creature You don't lose unspent green mana as steps and phases end. | Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. Oviya Pashiri, Sage Lifecrafter cmm cmm/311 cmm G G {G} 1 Legendary Creature - Human Artificer 1 2 U creature Create Servo/spawn [cmm] Servo (1/1) Create Construct/spawn [cmm] Construct (*/*) {2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. | {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. Pollenbright Druid cmm cmm/312 cmm G G {1}{G} 2 Creature - Elf Druid 1 1 C creature When Pollenbright Druid enters the battlefield, choose one - | - Put a +1/+1 counter on target creature. | - Proliferate. Predatory Rampage cmm cmm/313 cmm G G {3}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. Ram Through cmm cmm/314 cmm G G {1}{G} 2 Instant C instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. Rampaging Brontodon cmm cmm/315 cmm G G {5}{G}{G} 7 Creature - Dinosaur 7 7 U creature Trample | Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. Regal Behemoth cmm cmm/316 cmm G G {4}{G}{G} 6 Creature - Dinosaur 5 5 R creature Create The Monarch/spawn [cmm] The Monarch Trample | When Regal Behemoth enters the battlefield, you become the monarch. | Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. Rishkar, Peema Renegade cmm cmm/317 cmm G G {2}{G} 3 Legendary Creature - Elf Druid 2 2 U creature When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | Each creature you control with a counter on it has "{T}: Add {G}." Rot Shambler cmm cmm/318 cmm G G {1}{G} 2 Creature - Fungus 1 1 C creature Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. Sakiko, Mother of Summer cmm cmm/319 cmm G G {4}{G}{G} 6 Legendary Creature - Snake Shaman 3 3 R creature Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. Selvala, Heart of the Wilds cmm cmm/320 cmm G G {1}{G}{G} 3 Legendary Creature - Elf Scout 2 3 M creature Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. | {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. Skyshroud Claim cmm cmm/321 cmm G G {3}{G} 4 Sorcery C sorcery Search your library for up to two Forest cards, put them onto the battlefield, then shuffle. Skysnare Spider cmm cmm/322 cmm G G {4}{G}{G} 6 Creature - Spider 6 6 C creature Vigilance | Reach Snakeskin Veil cmm cmm/323 cmm G G {G} 1 Instant C instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. Song of the Dryads cmm cmm/324 cmm G G {2}{G} 3 Enchantment - Aura R enchantment Enchant permanent | Enchanted permanent is a colorless Forest land. Stonehoof Chieftain cmm cmm/325 cmm G G {7}{G} 8 Creature - Centaur Warrior 8 8 R creature Trample, indestructible | Whenever another creature you control attacks, it gains trample and indestructible until end of turn. Surrak, the Hunt Caller cmm cmm/326 cmm G G {2}{G}{G} 4 Legendary Creature - Human Warrior 5 4 U creature Formidable - At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. Tooth and Nail cmm cmm/327 cmm G G {5}{G}{G} 7 Sorcery R sorcery Choose one - | - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. | - Put up to two creature cards from your hand onto the battlefield. | Entwine {2} Tuskguard Captain cmm cmm/328 cmm G G {2}{G} 3 Creature - Human Warrior 2 3 C creature Outlast {G} | Each creature you control with a +1/+1 counter on it has trample. Verdant Confluence cmm cmm/329 cmm G G {4}{G}{G} 6 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Put two +1/+1 counters on target creature. | - Return target permanent card from your graveyard to your hand. | - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Verdeloth the Ancient cmm cmm/330 cmm G G {4}{G}{G} 6 Legendary Creature - Treefolk 4 7 U creature Create Saproling/spawn [cmm] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [cmm] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [cmm] Saproling (G 1/1) Kicker {X} | Saproling creatures and other Treefolk creatures get +1/+1. | When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. Wayward Swordtooth cmm cmm/331 cmm G G {2}{G} 3 Creature - Dinosaur 5 5 R creature Create City's Blessing/spawn [cmm] City's Blessing Ascend | You may play an additional land on each of your turns. | Wayward Swordtooth can't attack or block unless you have the city's blessing. Wildwood Scourge cmm cmm/332 cmm G G {X}{G} 1 Creature - Hydra 0 0 U creature Wildwood Scourge enters the battlefield with X +1/+1 counters on it. | Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. Yedora, Grave Gardener cmm cmm/333 cmm G G {4}{G} 5 Legendary Creature - Treefolk Druid 5 5 U creature Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. Yisan, the Wanderer Bard cmm cmm/334 cmm G G {2}{G} 3 Legendary Creature - Human Rogue Bard 2 3 R creature {2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle. Akiri, Fearless Voyager cmm cmm/335 cmm RW RW {1}{R}{W} 3 Legendary Creature - Kor Warrior 3 3 U creature Whenever you attack a player with one or more equipped creatures, draw a card. | {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. Aryel, Knight of Windgrace cmm cmm/336 cmm WB WB {2}{W}{B} 4 Legendary Creature - Human Knight 4 4 U creature Create Knight/spawn [cmm] Knight (W 2/2 Vigilance) Vigilance | {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. | {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. Experiment Kraj cmm cmm/337 cmm GU GU {2}{G}{G}{U}{U} 6 Legendary Creature - Ooze Mutant 4 6 R creature Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. | {T}: Put a +1/+1 counter on target creature. Gisela, Blade of Goldnight cmm cmm/338 cmm RW RW {4}{R}{W}{W} 7 Legendary Creature - Angel 5 5 R creature /ch Flying, first strike | If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. | If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. Hamza, Guardian of Arashin cmm cmm/339 cmm GW GW {4}{G}{W} 6 Legendary Creature - Elephant Warrior 5 5 U creature This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. | Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. Hanna, Ship's Navigator cmm cmm/340 cmm WU WU {1}{W}{U} 3 Legendary Creature - Human Artificer 1 2 R creature {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. Judith, the Scourge Diva cmm cmm/341 cmm BR BR {1}{B}{R} 3 Legendary Creature - Human Shaman 2 2 U creature Other creatures you control get +1/+0. | Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. Karador, Ghost Chieftain cmm cmm/342 cmm WBG WBG {5}{W}{B}{G} 8 Legendary Creature - Centaur Spirit 3 4 R creature This spell costs {1} less to cast for each creature card in your graveyard. | Once during each of your turns, you may cast a creature spell from your graveyard. Kykar, Wind's Fury cmm cmm/343 cmm URW URW {1}{U}{R}{W} 4 Legendary Creature - Bird Wizard 3 3 R creature yInitialize/ch Create Spirit/spawn [cmm] Spirit (W 1/1 Flying) Flying | Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. | Sacrifice a Spirit: Add {R}. Maelstrom Wanderer cmm cmm/344 cmm GUR GUR {5}{G}{U}{R} 8 Legendary Creature - Elemental 7 5 R creature Creatures you control have haste. | Cascade, cascade Melek, Izzet Paragon cmm cmm/345 cmm UR UR {4}{U}{R} 6 Legendary Creature - Weird Wizard 2 4 U creature Reveal top card/vp1p1 Play with the top card of your library revealed. | You may cast instant and sorcery spells from the top of your library. | Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. Meren of Clan Nel Toth cmm cmm/346 cmm BG BG {2}{B}{G} 4 Legendary Creature - Human Shaman 3 4 R creature Create Experience Counter/spawn [c15] Experience Whenever another creature you control dies, you get an experience counter. | At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. Mirri, Weatherlight Duelist cmm cmm/347 cmm GW GW {1}{G}{W} 3 Legendary Creature - Cat Warrior 3 2 R creature First strike | Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. | As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. Mizzix of the Izmagnus cmm cmm/348 cmm UR UR {2}{U}{R} 4 Legendary Creature - Goblin Wizard 2 2 R creature Create Experience Counter/spawn [c15] Experience Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. | Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. Nekusar, the Mindrazer cmm cmm/349 cmm UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Zombie Wizard 2 4 R creature At the beginning of each player's draw step, that player draws an additional card. | Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. Queen Marchesa cmm cmm/350 cmm RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Assassin 3 3 R creature Create Assassin/spawn [cmm] Assassin (B 1/1 Deathtouch, Haste) Create The Monarch/spawn [cmm] The Monarch Deathtouch, haste | When Queen Marchesa enters the battlefield, you become the monarch. | At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. Raff Capashen, Ship's Mage cmm cmm/351 cmm WU WU {2}{W}{U} 4 Legendary Creature - Human Wizard 3 3 U creature /ch Flash | Flying | You may cast historic spells as though they had flash. Rafiq of the Many cmm cmm/352 cmm GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Human Knight 3 3 R creature Exalted | Whenever a creature you control attacks alone, it gains double strike until end of turn. The Scarab God cmm cmm/353 cmm UB UB {3}{U}{B} 5 Legendary Creature - God 5 5 M creature Create Copy/spawn [cmm] Copy At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. | {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. | When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. Sek'Kuar, Deathkeeper cmm cmm/354 cmm BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Orc Shaman 4 3 R creature Create Graveborn/spawn [cmm] Graveborn (BR 3/1 Haste) Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. Sidisi, Brood Tyrant cmm cmm/355 cmm BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Naga Shaman 3 3 R creature Create Zombie/spawn [cmm] Zombie (B 2/2) Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. | Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. Slimefoot, the Stowaway cmm cmm/356 cmm BG BG {1}{B}{G} 3 Legendary Creature - Fungus 2 3 U creature Create Saproling/spawn [cmm] Saproling (G 1/1) Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. | {4}: Create a 1/1 green Saproling creature token. Taigam, Sidisi's Hand cmm cmm/357 cmm UB UB {3}{U}{B} 5 Legendary Creature - Human Wizard 3 4 U creature Look at top three cards/vp1pt3 Skip your draw step. | At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. Tatyova, Benthic Druid cmm cmm/358 cmm GU GU {3}{G}{U} 5 Legendary Creature - Merfolk Druid 3 3 U creature Landfall - Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. Teysa Karlov cmm cmm/359 cmm WB WB {2}{W}{B} 4 Legendary Creature - Human Advisor 2 4 R creature If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Creature tokens you control have vigilance and lifelink. Tuya Bearclaw cmm cmm/360 cmm RG RG {1}{R}{G} 3 Legendary Creature - Human Warrior 2 2 U creature Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. The Ur-Dragon cmm cmm/361 cmm WUBRG WUBRG {4}{W}{U}{B}{R}{G} 9 Legendary Creature - Dragon Avatar 10 10 M creature /ch Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. | Flying | Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. Xantcha, Sleeper Agent cmm cmm/362 cmm BR BR {1}{B}{R} 3 Legendary Creature - Phyrexian Minion 5 5 R creature Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. | Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. | {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. Yennett, Cryptic Sovereign cmm cmm/363 cmm WUB WUB {2}{W}{U}{B} 5 Legendary Creature - Sphinx 3 5 R creature yInitialize/ch Reveal top card/vp1at1 Flying, vigilance, menace | Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. Yuriko, the Tiger's Shadow cmm cmm/364 cmm UB UB {1}{U}{B} 3 Legendary Creature - Human Ninja 1 3 R creature Reveal top card/vp1at1 Commander ninjutsu {U}{B} | Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. Zacama, Primal Calamity cmm cmm/365 cmm RGW RGW {6}{R}{G}{W} 9 Legendary Creature - Elder Dinosaur 9 9 R creature Vigilance, reach, trample | When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. | {2}{R}: Zacama deals 3 damage to target creature. | {2}{G}: Destroy target artifact or enchantment. | {2}{W}: You gain 3 life. Zilortha, Strength Incarnate cmm cmm/366 cmm RG RG {3}{R}{G} 5 Legendary Creature - Dinosaur 7 3 R creature Trample | Lethal damage dealt to creatures you control is determined by their power rather than their toughness. Arcane Signet cmm cmm/367 cmm {2} 2 Artifact U artifact {T}: Add one mana of any color in your commander's color identity. Ashnod's Altar cmm cmm/368 cmm {3} 3 Artifact U artifact Sacrifice a creature: Add {C}{C}. Assault Suit cmm cmm/369 cmm {4} 4 Artifact - Equipment U artifact Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. | At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. | Equip {3} Bonder's Ornament cmm cmm/370 cmm {3} 3 Artifact C artifact {T}: Add one mana of any color. | {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card. Boompile cmm cmm/371 cmm {4} 4 Artifact R artifact Flip a coin/flip1 {T}: Flip a coin. If you win the flip, destroy all nonland permanents. Brass Knuckles cmm cmm/372 cmm {4} 4 Artifact - Equipment C artifact Create Brass Knuckles Copy/spawn [lackey] Brass Knuckles (Copy) When you cast this spell, copy it. | Equipped creature has double strike as long as two or more Equipment are attached to it. | Equip {1} Burnished Hart cmm cmm/373 cmm {3} 3 Artifact Creature - Elk 2 2 U creature {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Campfire cmm cmm/374 cmm {1} 1 Artifact C artifact {1}, {T}: You gain 2 life. | {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. Champion's Helm cmm cmm/375 cmm {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+2. | As long as equipped creature is legendary, it has hexproof. | Equip {1} Chromatic Lantern cmm cmm/376 cmm {3} 3 Artifact R artifact Lands you control have "{T}: Add one mana of any color." | {T}: Add one mana of any color. Commander's Sphere cmm cmm/377 cmm {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Darksteel Ingot cmm cmm/378 cmm {3} 3 Artifact C artifact Indestructible | {T}: Add one mana of any color. Emerald Medallion cmm cmm/379 cmm {2} 2 Artifact R artifact Green spells you cast cost {1} less to cast. Explorer's Scope cmm cmm/380 cmm {1} 1 Artifact - Equipment C artifact Look at top card/vp1pt1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Equip {1} Extraplanar Lens cmm cmm/381 cmm {3} 3 Artifact M artifact Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control. | Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. Fellwar Stone cmm cmm/382 cmm {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Firemind Vessel cmm cmm/383 cmm {4} 4 Artifact C artifact /cr90 Firemind Vessel enters the battlefield tapped. | {T}: Add two mana of different colors. Forebear's Blade cmm cmm/384 cmm {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+0 and has vigilance and trample. | Whenever equipped creature dies, attach Forebear's Blade to target creature you control. | Equip {3} Foundry Inspector cmm cmm/385 cmm {3} 3 Artifact Creature - Construct 3 2 C creature Artifact spells you cast cost {1} less to cast. Geode Golem cmm cmm/386 cmm {5} 5 Artifact Creature - Golem 5 3 U creature Trample | Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. Gilded Lotus cmm cmm/387 cmm {5} 5 Artifact R artifact {T}: Add three mana of any one color. Hammer of Nazahn cmm cmm/388 cmm {4} 4 Legendary Artifact - Equipment R artifact Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. | Equipped creature gets +2/+0 and has indestructible. | Equip {4} Haunted Cloak cmm cmm/389 cmm {3} 3 Artifact - Equipment C artifact Equipped creature has vigilance, trample, and haste. | Equip {1} Heart-Piercer Bow cmm cmm/390 cmm {2} 2 Artifact - Equipment C artifact Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. | Equip {1} Hero's Blade cmm cmm/391 cmm {2} 2 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. | Equip {4} Idol of Oblivion cmm cmm/392 cmm {2} 2 Artifact R artifact Create Eldrazi/spawn [cmm] Eldrazi (10/10) {T}: Draw a card. Activate only if you created a token this turn. | {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. The Immortal Sun cmm cmm/393 cmm {6} 6 Legendary Artifact M artifact Players can't activate planeswalkers' loyalty abilities. | At the beginning of your draw step, draw an additional card. | Spells you cast cost {1} less to cast. | Creatures you control get +1/+1. Inspiring Statuary cmm cmm/394 cmm {3} 3 Artifact R artifact Nonartifact spells you cast have improvise. Jet Medallion cmm cmm/395 cmm {2} 2 Artifact R artifact Black spells you cast cost {1} less to cast. Jeweled Lotus cmm cmm/396 cmm {0} 0 Artifact M artifact {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Letter of Acceptance cmm cmm/397 cmm {3} 3 Artifact C artifact {T}: Add one mana of any color. | {2}, {T}, Sacrifice Letter of Acceptance: Draw a card. Lightning Greaves cmm cmm/398 cmm {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Meteor Golem cmm cmm/399 cmm {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Myr Sire cmm cmm/400 cmm {2} 2 Artifact Creature - Phyrexian Myr 1 1 C creature Create Phyrexian Myr/spawn [cmm] Phyrexian Myr (1/1) When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. Pearl Medallion cmm cmm/401 cmm {2} 2 Artifact R artifact White spells you cast cost {1} less to cast. Pilgrim's Eye cmm cmm/402 cmm {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Prismatic Lens cmm cmm/403 cmm {2} 2 Artifact C artifact {T}: Add {C}. | {1}, {T}: Add one mana of any color. Prophetic Prism cmm cmm/404 cmm {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color. Ruby Medallion cmm cmm/405 cmm {2} 2 Artifact R artifact Red spells you cast cost {1} less to cast. Sandstone Oracle cmm cmm/406 cmm {7} 7 Artifact Creature - Sphinx 4 4 U creature /ch Flying | When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Sapphire Medallion cmm cmm/407 cmm {2} 2 Artifact R artifact Blue spells you cast cost {1} less to cast. Scytheclaw cmm cmm/408 cmm {5} 5 Artifact - Equipment R artifact /spawn [cmm] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3} Shimmer Myr cmm cmm/409 cmm {3} 3 Artifact Creature - Myr 2 2 U creature Flash | You may cast artifact spells as though they had flash. Sol Ring cmm cmm/410 cmm {1} 1 Artifact U artifact {T}: Add {C}{C}. Spectral Searchlight cmm cmm/411 cmm {3} 3 Artifact U artifact {T}: Choose a player. That player adds one mana of any color they choose. Staunch Throneguard cmm cmm/412 cmm {5} 5 Artifact Creature - Construct 2 5 C creature Create The Monarch/spawn [cmm] The Monarch Vigilance | When Staunch Throneguard enters the battlefield, you become the monarch. Sword of the Animist cmm cmm/413 cmm {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Equip {2} Thought Vessel cmm cmm/414 cmm {2} 2 Artifact U artifact You have no maximum hand size. | {T}: Add {C}. Thran Dynamo cmm cmm/415 cmm {4} 4 Artifact U artifact {T}: Add {C}{C}{C}. Unstable Obelisk cmm cmm/416 cmm {3} 3 Artifact C artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Vial of Dragonfire cmm cmm/417 cmm {2} 2 Artifact C artifact {2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature. Vulshok Battlegear cmm cmm/418 cmm {3} 3 Artifact - Equipment C artifact Equipped creature gets +3/+3. | Equip {3} Ash Barrens cmm cmm/419 cmm 0 Land C land {T}: Add {C}. | Basic landcycling {1} Command Tower cmm cmm/420 cmm 0 Land C land {T}: Add one mana of any color in your commander's color identity. Myriad Landscape cmm cmm/421 cmm 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Opal Palace cmm cmm/422 cmm 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Path of Ancestry cmm cmm/423 cmm 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Rejuvenating Springs cmm cmm/424 cmm GU 0 Land R land /cr90 Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. | {T}: Add {G} or {U}. Reliquary Tower cmm cmm/425 cmm 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rogue's Passage cmm cmm/426 cmm 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Spectator Seating cmm cmm/427 cmm RW 0 Land R land /cr90 Spectator Seating enters the battlefield tapped unless you have two or more opponents. | {T}: Add {R} or {W}. Terramorphic Expanse cmm cmm/428 cmm 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thriving Bluff cmm cmm/429 cmm R 0 Land C land /cr90 Thriving Bluff enters the battlefield tapped. | As Thriving Bluff enters the battlefield, choose a color other than red. | {T}: Add {R} or one mana of the chosen color. Thriving Grove cmm cmm/430 cmm G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color. Thriving Heath cmm cmm/431 cmm W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Thriving Isle cmm cmm/432 cmm U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Thriving Moor cmm cmm/433 cmm B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Training Center cmm cmm/434 cmm UR 0 Land R land /cr90 Training Center enters the battlefield tapped unless you have two or more opponents. | {T}: Add {U} or {R}. Undergrowth Stadium cmm cmm/435 cmm BG 0 Land R land /cr90 Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. | {T}: Add {B} or {G}. Vault of Champions cmm cmm/436 cmm WB 0 Land R land /cr90 Vault of Champions enters the battlefield tapped unless you have two or more opponents. | {T}: Add {W} or {B}. Plains cmm cmm/437 cmm W 0 Basic Land - Plains C plains Island cmm cmm/440 cmm U 0 Basic Land - Island C island Swamp cmm cmm/443 cmm B 0 Basic Land - Swamp C swamp Mountain cmm cmm/446 cmm R 0 Basic Land - Mountain C mountain Forest cmm cmm/449 cmm G 0 Basic Land - Forest C forest Zhulodok, Void Gorger cmm cmm/704 cmm {5}{C} 6 Legendary Creature - Eldrazi 7 4 M creature Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." Anikthea, Hand of Erebos cmm cmm/705 cmm WBG WBG {2}{W}{B}{G} 5 Legendary Enchantment Creature - Demigod 4 4 M creature Create Copy/spawn [cmm] Copy Menace | Other enchantment creatures you control have menace. | Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. Commodore Guff cmm cmm/706 cmm URW URW {1}{U}{R}{W} 4 Legendary Planeswalker - Guff 5 M planeswalker yInitialize/ccblue=5 Create Wizard/spawn [cmm] Wizard (R 1/1) At the beginning of your end step, put a loyalty counter on another target planeswalker you control. | +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." | -3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. | Commodore Guff can be your commander. Sliver Gravemother cmm cmm/707 cmm WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Sliver 6 6 M creature Create Sliver Gravemother Copy/spawn [lackey] Sliver Gravemother (Copy) Create 2 Sliver Gravemother Copies/spawnx2 [lackey] Sliver Gravemother (Copy) Create 3 Sliver Gravemother Copies/spawnx3 [lackey] Sliver Gravemother (Copy) Create 4 Sliver Gravemother Copies/spawnx4 [lackey] Sliver Gravemother (Copy) The "legend rule" doesn't apply to Slivers you control. | Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. | Encore {5} Omarthis, Ghostfire Initiate cmm cmm/708 cmm {X}{X} 0 Legendary Creature - Spirit Naga 0 0 M creature Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. | Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. | When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. Leori, Sparktouched Hunter cmm cmm/709 cmm URW URW {U}{R}{W} 3 Legendary Creature - Elemental Cat 3 3 M creature /ch Flying, vigilance | Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies. Narci, Fable Singer cmm cmm/710 cmm WBG WBG {1}{W}{B}{G} 4 Legendary Creature - Human Bard 3 3 M creature Lifelink | Whenever you sacrifice an enchantment, draw a card. | Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value. Rukarumel, Biologist cmm cmm/711 cmm WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Human Wizard 3 3 M creature Create Sliver/spawn [cmm] Sliver (1/1) As Rukarumel, Biologist enters the battlefield, choose a creature type. | Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | {3}, {T}: Create a 1/1 colorless Sliver creature token. Abstruse Archaic cmm cmm/712 cmm {4} 4 Creature - Avatar 3 4 R creature Vigilance | {1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. Calamity of the Titans cmm cmm/713 cmm {4}{C}{C} 6 Sorcery R sorcery As an additional cost to cast this spell, reveal a colorless creature card from your hand. | Exile each creature and planeswalker with mana value less than the revealed card's mana value. Desecrate Reality cmm cmm/714 cmm {7} 7 Instant R instant For each opponent, exile up to one target permanent that player controls with an even mana value. | Adamant - If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. Flayer of Loyalties cmm cmm/715 cmm {8}{C}{C} 10 Creature - Eldrazi 10 10 R creature When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. | Annihilator 2 | Trample Rise of the Eldrazi cmm cmm/716 cmm {9}{C}{C}{C} 12 Sorcery R sorcery This spell can't be countered. | Destroy target permanent. Target player draws four cards. Take an extra turn after this one. | Exile Rise of the Eldrazi. Skittering Cicada cmm cmm/717 cmm {3} 3 Creature - Insect 2 2 R creature Flash | You may cast colorless spells as though they had flash. | Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. Ugin's Mastery cmm cmm/718 cmm {4} 4 Enchantment R enchantment Whenever you cast a colorless creature spell, manifest the top card of your library. | Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. Battle at the Helvault cmm cmm/719 cmm W W {4}{W}{W} 6 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Avacyn/spawn [cmm] Avacyn (W 8/8 Flying, Vigilance, Indestructible) I, II - For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. | III - Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible. Boon of the Spirit Realm cmm cmm/720 cmm W W {3}{W}{W} 5 Enchantment R enchantment Constellation - Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. | Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm. Gatewatch Beacon cmm cmm/721 cmm W W {2}{W} 3 Artifact R artifact /ccblue=3 Gatewatch Beacon enters the battlefield with three loyalty counters on it. | {T}: Add {W}. | Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker. Onakke Oathkeeper cmm cmm/722 cmm W W {1}{W} 2 Creature - Ogre Spirit 0 4 R creature Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control. | {4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield. Ondu Spiritdancer cmm cmm/723 cmm W W {4}{W} 5 Creature - Kor Cleric 3 3 R creature Create Copy/spawn [cmm] Copy Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn. Regal Sliver cmm cmm/724 cmm W W {3}{W} 4 Creature - Sliver 3 3 R creature Create The Monarch/spawn [cmm] The Monarch Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." Teyo, Geometric Tactician cmm cmm/725 cmm W W {2}{W} 3 Legendary Planeswalker - Teyo 3 R planeswalker /ccblue=3;/spawn [cmm] Wall (W 0/4 Defender, Flying) When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. | +1: You and target opponent each draw a card. | -2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. Sparkshaper Visionary cmm cmm/726 cmm U U {2}{U} 3 Creature - Human Wizard 0 5 R creature Scry 1/vp1pt1 At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." Taunting Sliver cmm cmm/727 cmm U U {3}{U} 4 Creature - Sliver 3 3 R creature Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." Titan of Littjara cmm cmm/728 cmm U U {4}{U}{U} 6 Creature - Illusion 6 6 R creature As Titan of Littjara enters the battlefield, choose a creature type. | Titan of Littjara is the chosen type in addition to its other types. | Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. Vronos, Masked Inquisitor cmm cmm/729 cmm U U {3}{U}{U} 5 Legendary Planeswalker - Vronos 5 R planeswalker /ccblue=5 +1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. | -2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. | -7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." Cacophony Unleashed cmm cmm/730 cmm B B {5}{B}{B} 7 Enchantment R enchantment When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. | Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. Demon of Fate's Design cmm cmm/731 cmm B B {4}{B}{B} 6 Enchantment Creature - Demon 6 6 R creature /ch Flying, trample | Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. | {2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. Ghoulish Impetus cmm cmm/732 cmm B B {2}{B} 3 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +1/+1, has deathtouch, and is goaded. | When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step. Lazotep Sliver cmm cmm/733 cmm B B {3}{B} 4 Creature - Zombie Sliver 4 4 R creature Create Zombie Army/spawn [cmm] Zombie Army (B 0/0) Sliver creatures you control have afflict 2. | Whenever a nontoken Sliver you control dies, amass Slivers 2. Capricious Sliver cmm cmm/734 cmm R R {3}{R} 4 Creature - Sliver 3 3 R creature Reveal top card/vp1at1 Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." Chandra, Legacy of Fire cmm cmm/735 cmm R R {4}{R} 5 Legendary Planeswalker - Chandra 3 R planeswalker /ccblue=3 At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control. | +1: Add {R} for each planeswalker you control. | 0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn. Descendants' Fury cmm cmm/736 cmm R R {3}{R} 4 Enchantment R enchantment Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Guff Rewrites History cmm cmm/737 cmm R R {2}{R} 3 Instant R instant For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. Jaya's Phoenix cmm cmm/738 cmm R R {4}{R} 5 Creature - Phoenix 3 3 R creature /ch Flying, haste | Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. | Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield. Composer of Spring cmm cmm/739 cmm G G {1}{G} 2 Creature - Satyr Bard 1 3 R creature Constellation - Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped. For the Ancestors cmm cmm/740 cmm G G {2}{G} 3 Instant R instant Look at top six cards/vp1pt6 Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. | Flashback {3}{G} Hatchery Sliver cmm cmm/741 cmm G G {1}{G} 2 Creature - Sliver 2 2 R creature Replicate {1}{G} | Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. Nyxborn Behemoth cmm cmm/742 cmm G G {10}{G}{G} 12 Enchantment Creature - Beast 10 10 R creature This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. | Trample | {1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn. Darksteel Monolith cmm cmm/743 cmm {8} 8 Artifact R artifact Indestructible | Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell that you cast from your hand. All Is Dust cmm cmm/800 cmm {7} 7 Tribal Sorcery - Eldrazi M sorcery Each player sacrifices all permanents they control that are one or more colors. Artisan of Kozilek cmm cmm/801 cmm {9} 9 Creature - Eldrazi 10 9 U creature When you cast this spell, you may return target creature card from your graveyard to the battlefield. | Annihilator 2 Bane of Bala Ged cmm cmm/802 cmm {7} 7 Creature - Eldrazi 7 5 U creature Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control. Endbringer cmm cmm/803 cmm {5}{C} 6 Creature - Eldrazi 5 5 R creature Untap Endbringer during each other player's untap step. | {T}: Endbringer deals 1 damage to any target. | {C}, {T}: Target creature can't attack or block this turn. | {C}{C}, {T}: Draw a card. Endless One cmm cmm/804 cmm {X} 0 Creature - Eldrazi 0 0 R creature Endless One enters the battlefield with X +1/+1 counters on it. It That Betrays cmm cmm/805 cmm {12} 12 Creature - Eldrazi 11 11 R creature Annihilator 2 | Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. Matter Reshaper cmm cmm/806 cmm {2}{C} 3 Creature - Eldrazi 3 2 R creature Reveal top card/vp1at1 When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. Not of This World cmm cmm/807 cmm {7} 7 Tribal Instant - Eldrazi U instant Counter target spell or ability that targets a permanent you control. | This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. Oblivion Sower cmm cmm/808 cmm {6} 6 Creature - Eldrazi 5 8 M creature Reveal top four cards/vp1at4 When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. Spatial Contortion cmm cmm/809 cmm {1}{C} 2 Instant U instant Target creature gets +3/-3 until end of turn. Titan's Presence cmm cmm/810 cmm {3} 3 Instant U instant As an additional cost to cast this spell, reveal a colorless creature card from your hand. | Exile target creature if its power is less than or equal to the revealed card's power. Ugin, the Ineffable cmm cmm/811 cmm {6} 6 Legendary Planeswalker - Ugin 4 R planeswalker yInitialize/ccblue=4 Look at top card/vp1pt1 Create Spirit/spawn [cmm] Spirit (2/2) Colorless spells you cast cost {2} less to cast. | +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. | -3: Destroy target permanent that's one or more colors. Warping Wail cmm cmm/812 cmm {1}{C} 2 Instant U instant Create Eldrazi Scion/spawn [cmm] Eldrazi Scion (1/1) Choose one - | - Exile target creature with power or toughness 1 or less. | - Counter target sorcery spell. | - Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Ajani Steadfast cmm cmm/813 cmm W W {3}{W} 4 Legendary Planeswalker - Ajani 4 M planeswalker yInitialize/ccblue=4 Create Ajani Steadfast Emblem/spawn [cmm] Ajani Steadfast Emblem +1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. | -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. | -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." Archon of Sun's Grace cmm cmm/814 cmm W W {2}{W}{W} 4 Creature - Archon 3 4 R creature yInitialize/ch Create Pegasus/spawn [cmm] Pegasus (W 2/2 Flying) Flying, lifelink | Pegasus creatures you control have lifelink. | Constellation - Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. Bonescythe Sliver cmm cmm/815 cmm W W {3}{W} 4 Creature - Sliver 2 2 R creature Sliver creatures you control have double strike. Cast Out cmm cmm/816 cmm W W {3}{W} 4 Enchantment U enchantment Flash | When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. | Cycling {W} Cleansing Nova cmm cmm/817 cmm W W {3}{W}{W} 5 Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all artifacts and enchantments. Constricting Sliver cmm cmm/818 cmm W W {5}{W} 6 Creature - Sliver 3 3 U creature Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." Deploy the Gatewatch cmm cmm/819 cmm W W {4}{W}{W} 6 Sorcery M sorcery Look at top seven cards/vp1pt7 Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Elspeth, Sun's Champion cmm cmm/820 cmm W W {4}{W}{W} 6 Legendary Planeswalker - Elspeth 4 M planeswalker yInitialize/ccblue=4 Create 3 Soldiers/spawnx3 [cmm] Soldier (W 1/1) Create Elspeth, Sun's Champion Emblem/spawn [cmm] Elspeth, Sun's Champion Emblem +1: Create three 1/1 white Soldier creature tokens. | -3: Destroy all creatures with power 4 or greater. | -7: You get an emblem with "Creatures you control get +2/+2 and have flying." Felidar Retreat cmm cmm/821 cmm W W {3}{W} 4 Enchantment R enchantment Create Cat Beast/spawn [cmm] Cat Beast (W 2/2) Landfall - Whenever a land enters the battlefield under your control, choose one - | - Create a 2/2 white Cat Beast creature token. | - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Gideon Jura cmm cmm/822 cmm W W {3}{W}{W} 5 Legendary Planeswalker - Gideon 6 M planeswalker /ccblue=6 +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. | -2: Destroy target tapped creature. | 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Grasp of Fate cmm cmm/823 cmm W W {1}{W}{W} 3 Enchantment R enchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. Grateful Apparition cmm cmm/824 cmm W W {1}{W} 2 Creature - Spirit 1 1 U creature /ch Flying | Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. Harsh Mercy cmm cmm/825 cmm W W {2}{W} 3 Sorcery R sorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. Heliod, God of the Sun cmm cmm/826 cmm W W {3}{W} 4 Legendary Enchantment Creature - God 5 6 M creature Create Cleric/spawn [cmm] Cleric (W 2/1 Enchantment) Indestructible | As long as your devotion to white is less than five, Heliod isn't a creature. | Other creatures you control have vigilance. | {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. Love Song of Night and Day cmm cmm/827 cmm W W {2}{W} 3 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Bird/spawn [cmm] Bird (W 1/1 Flying) Read ahead | I - You and target opponent each draw two cards. | II - Create a 1/1 white Bird creature token with flying. | III - Put a +1/+1 counter on each of up to two target creatures. Mesa Enchantress cmm cmm/828 cmm W W {1}{W}{W} 3 Creature - Human Druid 0 2 R creature Whenever you cast an enchantment spell, you may draw a card. Norn's Annex cmm cmm/829 cmm W W {3}{W/P}{W/P} 5 Artifact R artifact Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures. Oath of Gideon cmm cmm/830 cmm W W {2}{W} 3 Legendary Enchantment R enchantment /spawnx2 [cmm] Kor Ally (W 1/1) When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. | Each planeswalker you control enters the battlefield with an additional loyalty counter on it. Omen of the Sun cmm cmm/831 cmm W W {2}{W} 3 Enchantment C enchantment yInitialize/spawnx2 [cmm] Human Soldier (W 1/1) Scry 2/vp1pt2 Flash | When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. | {2}{W}, Sacrifice Omen of the Sun: Scry 2. Oreskos Explorer cmm cmm/832 cmm W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. Promise of Loyalty cmm cmm/833 cmm W W {4}{W} 5 Sorcery R sorcery Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Semester's End cmm cmm/834 cmm W W {3}{W} 4 Instant R instant Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. Sentinel Sliver cmm cmm/835 cmm W W {1}{W} 2 Creature - Sliver 2 2 C creature Sliver creatures you control have vigilance. Sigil of the Empty Throne cmm cmm/836 cmm W W {3}{W}{W} 5 Enchantment R enchantment Create Angel/spawn [cmm] Angel (W 4/4 Flying) Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. Sinew Sliver cmm cmm/837 cmm W W {1}{W} 2 Creature - Sliver 1 1 C creature All Sliver creatures get +1/+1. Spirited Companion cmm cmm/838 cmm W W {1}{W} 2 Enchantment Creature - Dog 1 1 C creature When Spirited Companion enters the battlefield, draw a card. Starfield Mystic cmm cmm/839 cmm W W {1}{W} 2 Creature - Human Cleric 2 2 R creature Enchantment spells you cast cost {1} less to cast. | Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. Starfield of Nyx cmm cmm/840 cmm W W {4}{W} 5 Enchantment M enchantment At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. | As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value. Swords to Plowshares cmm cmm/841 cmm W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Urza's Ruinous Blast cmm cmm/842 cmm W W {4}{W} 5 Legendary Sorcery R sorcery Exile all nonland permanents that aren't legendary. The Wanderer cmm cmm/843 cmm W W {3}{W} 4 Legendary Planeswalker 5 U planeswalker /ccblue=5 Prevent all noncombat damage that would be dealt to you and other permanents you control. | -2: Exile target creature with power 4 or greater. Deepglow Skate cmm cmm/844 cmm U U {4}{U} 5 Creature - Fish 3 3 R creature When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. Diffusion Sliver cmm cmm/845 cmm U U {1}{U} 2 Creature - Sliver 1 1 U creature Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Distant Melody cmm cmm/846 cmm U U {3}{U} 4 Sorcery C sorcery Choose a creature type. Draw a card for each permanent you control of that type. Flux Channeler cmm cmm/847 cmm U U {2}{U} 3 Creature - Human Wizard 2 2 U creature Whenever you cast a noncreature spell, proliferate. Fog Bank cmm cmm/848 cmm U U {1}{U} 2 Creature - Wall 0 2 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank. Galerider Sliver cmm cmm/849 cmm U U {U} 1 Creature - Sliver 1 1 R creature Sliver creatures you control have flying. Jace Beleren cmm cmm/850 cmm U U {1}{U}{U} 3 Legendary Planeswalker - Jace 3 M planeswalker /ccblue=3 +2: Each player draws a card. | -1: Target player draws a card. | -10: Target player mills twenty cards. Jace, Architect of Thought cmm cmm/851 cmm U U {2}{U}{U} 4 Legendary Planeswalker - Jace 4 M planeswalker yInitialize/ccblue=4 Reveal top three cards/vp1at3 +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. | -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. | -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. Jace, Mirror Mage cmm cmm/852 cmm U U {1}{U}{U} 3 Legendary Planeswalker - Jace 4 M planeswalker yInitialize/ccblue=4 Scry 2/vp1pt2 Create Jace, Mirror Mage Copy/spawn [lackey] Jace, Mirror Mage (Copy) Kicker {2} | When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. | +1: Scry 2. | 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage. Narset, Parter of Veils cmm cmm/853 cmm U U {1}{U}{U} 3 Legendary Planeswalker - Narset 5 U planeswalker yInitialize/ccblue=5 Look at top four cards/vp1pt4 Each opponent can't draw more than one card each turn. | -2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Oath of Jace cmm cmm/854 cmm U U {2}{U} 3 Legendary Enchantment R enchantment When Oath of Jace enters the battlefield, draw three cards, then discard two cards. | At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. Shifting Sliver cmm cmm/855 cmm U U {3}{U} 4 Creature - Sliver 2 2 U creature Slivers can't be blocked except by Slivers. Spark Double cmm cmm/856 cmm U U {3}{U} 4 Creature - Illusion 0 0 R creature You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. Synapse Sliver cmm cmm/857 cmm U U {4}{U} 5 Creature - Sliver 3 3 R creature Whenever a Sliver deals combat damage to a player, its controller may draw a card. Thrummingbird cmm cmm/858 cmm U U {1}{U} 2 Creature - Phyrexian Bird Horror 1 1 U creature /ch Flying | Whenever Thrummingbird deals combat damage to a player, proliferate. Windfall cmm cmm/859 cmm U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Winged Sliver cmm cmm/860 cmm U U {1}{U} 2 Creature - Sliver 1 1 C creature All Sliver creatures have flying. Clot Sliver cmm cmm/861 cmm B B {1}{B} 2 Creature - Sliver 1 1 C creature All Slivers have "{2}: Regenerate this permanent." Crippling Fear cmm cmm/862 cmm B B {2}{B}{B} 4 Sorcery R sorcery Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. Crypt Sliver cmm cmm/863 cmm B B {1}{B} 2 Creature - Sliver 1 1 C creature All Slivers have "{T}: Regenerate target Sliver." Cunning Rhetoric cmm cmm/864 cmm B B {2}{B} 3 Enchantment R enchantment Reveal top card/vp1at1 Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. Doomwake Giant cmm cmm/865 cmm B B {4}{B} 5 Enchantment Creature - Giant 4 6 R creature Constellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. Dreadhorde Invasion cmm cmm/866 cmm B B {1}{B} 2 Enchantment R enchantment Create Zombie Army/spawn [cmm] Zombie Army (B 0/0) At the beginning of your upkeep, you lose 1 life and amass Zombies 1. | Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. The Eldest Reborn cmm cmm/867 cmm B B {4}{B} 5 Enchantment - Saga U enchantment /ccblue=1 I - Each opponent sacrifices a creature or planeswalker. | II - Each opponent discards a card. | III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control. Erebos, Bleak-Hearted cmm cmm/868 cmm B B {3}{B} 4 Legendary Enchantment Creature - God 5 6 M creature Indestructible | As long as your devotion to black is less than five, Erebos isn't a creature. | Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. | {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn. Mindwrack Harpy cmm cmm/869 cmm B B {3}{B} 4 Enchantment Creature - Harpy 3 2 C creature /ch Flying | At the beginning of combat on your turn, each player mills three cards. Syphon Sliver cmm cmm/870 cmm B B {2}{B} 3 Creature - Sliver 2 2 R creature Sliver creatures you control have lifelink. Blade Sliver cmm cmm/871 cmm R R {2}{R} 3 Creature - Sliver 2 2 U creature All Sliver creatures get +1/+0. Blasphemous Act cmm cmm/872 cmm R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Blur Sliver cmm cmm/873 cmm R R {2}{R} 3 Creature - Sliver 2 2 C creature Sliver creatures you control have haste. Bonesplitter Sliver cmm cmm/874 cmm R R {3}{R} 4 Creature - Sliver 2 2 C creature All Sliver creatures get +2/+0. Chandra, Awakened Inferno cmm cmm/875 cmm R R {4}{R}{R} 6 Legendary Planeswalker - Chandra 6 M planeswalker yInitialize/ccblue=6 Create Chandra, Awakened Inferno Emblem/spawn [cmm] Chandra, Awakened Inferno Emblem This spell can't be countered. | +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." | -3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. | -X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. Chandra, Torch of Defiance cmm cmm/876 cmm R R {2}{R}{R} 4 Legendary Planeswalker - Chandra 4 M planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Create Chandra, Torch of Defiance Emblem/spawn [cmm] Chandra, Torch of Defiance Emblem +1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. | +1: Add {R}{R}. | -3: Chandra, Torch of Defiance deals 4 damage to target creature. | -7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." Cleaving Sliver cmm cmm/877 cmm R R {3}{R} 4 Creature - Sliver 2 2 C creature Sliver creatures you control get +2/+0. Hollowhead Sliver cmm cmm/878 cmm R R {2}{R} 3 Creature - Sliver 2 2 U creature Sliver creatures you control have "{T}, Discard a card: Draw a card." Repeated Reverberation cmm cmm/879 cmm R R {2}{R}{R} 4 Instant R instant When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies. Sarkhan the Masterless cmm cmm/880 cmm R R {3}{R}{R} 5 Legendary Planeswalker - Sarkhan 5 R planeswalker yInitialize/ccblue=5 Create Dragon/spawn [cmm] Dragon (R 4/4 Flying) Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. | +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. | -3: Create a 4/4 red Dragon creature token with flying. Spiteful Sliver cmm cmm/881 cmm R R {2}{R} 3 Creature - Sliver 2 2 R creature Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." Striking Sliver cmm cmm/882 cmm R R {R} 1 Creature - Sliver 1 1 C creature Sliver creatures you control have first strike. Two-Headed Sliver cmm cmm/883 cmm R R {1}{R} 2 Creature - Sliver 1 1 C creature All Sliver creatures have menace. Abundance cmm cmm/884 cmm G G {2}{G}{G} 4 Enchantment R enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Arasta of the Endless Web cmm cmm/885 cmm G G {2}{G}{G} 4 Legendary Enchantment Creature - Spider 3 5 R creature Create Spider/spawn [cmm] Spider (G 1/2 Reach) Reach | Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. The Binding of the Titans cmm cmm/886 cmm G G {1}{G} 2 Enchantment - Saga U enchantment /ccblue=1 I - Each player mills three cards. | II - Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. | III - Return target creature or land card from your graveyard to your hand. Brood Sliver cmm cmm/887 cmm G G {4}{G} 5 Creature - Sliver 3 3 R creature Create Sliver/spawn [cmm] Sliver (1/1) Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. Courser of Kruphix cmm cmm/888 cmm G G {1}{G}{G} 3 Enchantment Creature - Centaur 2 4 R creature Reveal top card/vp1p1 Play with the top card of your library revealed. | You may play lands from the top of your library. | Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. Cultivate cmm cmm/889 cmm G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Destiny Spinner cmm cmm/890 cmm G G {1}{G} 2 Enchantment Creature - Human 2 3 U creature Creature and enchantment spells you control can't be countered. | {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. Dryad of the Ilysian Grove cmm cmm/891 cmm G G {2}{G} 3 Enchantment Creature - Nymph Dryad 2 4 R creature You may play an additional land on each of your turns. | Lands you control are every basic land type in addition to their other types. Eidolon of Blossoms cmm cmm/892 cmm G G {2}{G}{G} 4 Enchantment Creature - Spirit 2 2 R creature Constellation - Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. Enchantress's Presence cmm cmm/893 cmm G G {2}{G} 3 Enchantment R enchantment Whenever you cast an enchantment spell, draw a card. Farseek cmm cmm/894 cmm G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Font of Fertility cmm cmm/895 cmm G G {G} 1 Enchantment C enchantment {1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Gemhide Sliver cmm cmm/896 cmm G G {1}{G} 2 Creature - Sliver 1 1 C creature All Slivers have "{T}: Add one mana of any color." Greater Tanuki cmm cmm/897 cmm G G {4}{G}{G} 6 Enchantment Creature - Dog 6 5 C creature Trample | Channel - {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Herald of the Pantheon cmm cmm/898 cmm G G {1}{G} 2 Creature - Centaur Shaman 2 2 R creature Enchantment spells you cast cost {1} less to cast. | Whenever you cast an enchantment spell, you gain 1 life. Khalni Heart Expedition cmm cmm/899 cmm G G {1}{G} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Manaweft Sliver cmm cmm/900 cmm G G {1}{G} 2 Creature - Sliver 1 1 U creature Sliver creatures you control have "{T}: Add one mana of any color." Megantic Sliver cmm cmm/901 cmm G G {5}{G} 6 Creature - Sliver 3 3 R creature Sliver creatures you control get +3/+3. The Mending of Dominaria cmm cmm/902 cmm G G {3}{G}{G} 5 Enchantment - Saga R enchantment /ccblue=1 I, II - Mill two cards, then you may return a creature card from your graveyard to your hand. | III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. Might Sliver cmm cmm/903 cmm G G {4}{G} 5 Creature - Sliver 2 2 U creature All Sliver creatures get +2/+2. Nature's Lore cmm cmm/904 cmm G G {1}{G} 2 Sorcery C sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Nessian Wanderer cmm cmm/905 cmm G G {1}{G} 2 Creature - Satyr Scout 1 3 U creature Look at top three cards/vp1pt3 Constellation - Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. Omen of the Hunt cmm cmm/906 cmm G G {2}{G} 3 Enchantment C enchantment Scry 2/vp1pt2 Flash | When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | {2}{G}, Sacrifice Omen of the Hunt: Scry 2. Quick Sliver cmm cmm/907 cmm G G {1}{G} 2 Creature - Sliver 1 1 C creature Flash | Any player may cast Sliver spells as though they had flash. Rampant Growth cmm cmm/908 cmm G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Realmwalker cmm cmm/909 cmm G G {2}{G} 3 Creature - Shapeshifter 2 3 R creature Look at top card/vp1pt1 Changeling | As Realmwalker enters the battlefield, choose a creature type. | You may look at the top card of your library any time. | You may cast creature spells of the chosen type from the top of your library. Sanctum Weaver cmm cmm/910 cmm G G {1}{G} 2 Enchantment Creature - Dryad 0 2 R creature {T}: Add X mana of any one color, where X is the number of enchantments you control. Sandwurm Convergence cmm cmm/911 cmm G G {6}{G}{G} 8 Enchantment R enchantment Create Wurm/spawn [cmm] Wurm (G 5/5) Creatures with flying can't attack you or planeswalkers you control. | At the beginning of your end step, create a 5/5 green Wurm creature token. Setessan Champion cmm cmm/912 cmm G G {2}{G} 3 Creature - Human Warrior 1 3 R creature Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. Three Visits cmm cmm/913 cmm G G {1}{G} 2 Sorcery U sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Venom Sliver cmm cmm/914 cmm G G {1}{G} 2 Creature - Sliver 1 1 U creature Sliver creatures you control have deathtouch. Verduran Enchantress cmm cmm/915 cmm G G {1}{G}{G} 3 Creature - Human Druid 0 2 R creature Whenever you cast an enchantment spell, you may draw a card. Battle for Bretagard cmm cmm/916 cmm GW GW {1}{G}{W} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Copy/spawn [cmm] Copy Create Human Warrior/spawn [cmm] Human Warrior (W 1/1) Create Elf Warrior/spawn [cmm] Elf Warrior (G 1/1) I - Create a 1/1 white Human Warrior creature token. | II - Create a 1/1 green Elf Warrior creature token. | III - Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. Binding the Old Gods cmm cmm/917 cmm BG BG {2}{B}{G} 4 Enchantment - Saga U enchantment /ccblue=1 I - Destroy target nonland permanent an opponent controls. | II - Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. | III - Creatures you control gain deathtouch until end of turn. Calix, Destiny's Hand cmm cmm/918 cmm GW GW {2}{G}{W} 4 Legendary Planeswalker - Calix 4 M planeswalker yInitialize/ccblue=4 Look at top four cards/vp1pt4 +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. | -3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. | -7: Return all enchantment cards from your graveyard to the battlefield. Cloudshredder Sliver cmm cmm/919 cmm RW RW {R}{W} 2 Creature - Sliver 1 1 R creature Sliver creatures you control have flying and haste. Crystalline Sliver cmm cmm/920 cmm WU WU {W}{U} 2 Creature - Sliver 2 2 U creature All Slivers have shroud. Culling Ritual cmm cmm/921 cmm BG BG {2}{B}{G} 4 Sorcery R sorcery Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Decimate cmm cmm/922 cmm RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land. Firewake Sliver cmm cmm/923 cmm RG RG {1}{R}{G} 3 Creature - Sliver 1 1 U creature All Sliver creatures have haste. | All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." Harmonic Sliver cmm cmm/924 cmm GW GW {1}{G}{W} 3 Creature - Sliver 1 1 U creature All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." Hibernation Sliver cmm cmm/925 cmm UB UB {U}{B} 2 Creature - Sliver 2 2 U creature All Slivers have "Pay 2 life: Return this permanent to its owner's hand." Jukai Naturalist cmm cmm/926 cmm GW GW {G}{W} 2 Enchantment Creature - Human Monk 2 2 U creature Lifelink | Enchantment spells you cast cost {1} less to cast. Lavabelly Sliver cmm cmm/927 cmm RW RW {1}{R}{W} 3 Creature - Sliver 2 2 U creature Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." Mirari's Wake cmm cmm/928 cmm GW GW {3}{G}{W} 5 Enchantment M enchantment Creatures you control get +1/+1. | Whenever you tap a land for mana, add one mana of any type that land produced. Nahiri, the Harbinger cmm cmm/929 cmm RW RW {2}{R}{W} 4 Legendary Planeswalker - Nahiri 4 M planeswalker /ccblue=4 +2: You may discard a card. If you do, draw a card. | -2: Exile target enchantment, tapped artifact, or tapped creature. | -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step. Narset of the Ancient Way cmm cmm/930 cmm URW URW {1}{U}{R}{W} 4 Legendary Planeswalker - Narset 4 M planeswalker yInitialize/ccblue=4 Create Narset of the Ancient Way Emblem/spawn [cmm] Narset of the Ancient Way Emblem +1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. | -2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. | -6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target." Narset, Enlightened Master cmm cmm/931 cmm URW URW {3}{U}{R}{W} 6 Legendary Creature - Human Monk 3 2 M creature Reveal top four cards/vp1at4 First strike, hexproof | Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. Necrotic Sliver cmm cmm/932 cmm WB WB {1}{W}{B} 3 Creature - Sliver 2 2 U creature All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." Nyx Weaver cmm cmm/933 cmm BG BG {1}{B}{G} 3 Enchantment Creature - Spider 2 3 U creature Reach | At the beginning of your upkeep, mill two cards. | {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. Oath of Teferi cmm cmm/934 cmm WU WU {3}{W}{U} 5 Legendary Enchantment R enchantment When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. | You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. Saheeli, Sublime Artificer cmm cmm/935 cmm UR UR {1}{U/R}{U/R} 3 Legendary Planeswalker - Saheeli 5 U planeswalker yInitialize/ccblue=5 Create Servo/spawn [cmm] Servo (1/1) Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. | -2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. Satyr Enchanter cmm cmm/936 cmm GW GW {1}{G}{W} 3 Creature - Satyr Druid 2 2 U creature Whenever you cast an enchantment spell, draw a card. Sliver Hivelord cmm cmm/937 cmm WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Sliver 5 5 M creature Sliver creatures you control have indestructible. Sythis, Harvest's Hand cmm cmm/938 cmm GW GW {G}{W} 2 Legendary Enchantment Creature - Nymph 1 2 R creature Whenever you cast an enchantment spell, you gain 1 life and draw a card. Wall of Denial cmm cmm/939 cmm WU WU {1}{W}{U} 3 Creature - Wall 0 8 U creature /ch Defender, flying | Shroud Ancient Stone Idol cmm cmm/940 cmm {10} 10 Artifact Creature - Golem 12 12 R creature Create Construct/spawn [cmm] Construct (6/12 Trample) Flash | This spell costs {1} less to cast for each attacking creature. | Trample | When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. Azorius Signet cmm cmm/941 cmm WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}. Boros Signet cmm cmm/942 cmm RW {2} 2 Artifact U artifact {1}, {T}: Add {R}{W}. The Chain Veil cmm cmm/943 cmm {4} 4 Legendary Artifact M artifact At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. | {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. Crashing Drawbridge cmm cmm/944 cmm {2} 2 Artifact Creature - Wall 0 4 C creature Defender | {T}: Creatures you control gain haste until end of turn. Dreamstone Hedron cmm cmm/945 cmm {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Duplicant cmm cmm/946 cmm {6} 6 Artifact Creature - Shapeshifter 2 4 R creature Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. | As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. Endless Atlas cmm cmm/947 cmm {2} 2 Artifact R artifact {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. Everflowing Chalice cmm cmm/948 cmm {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Fireshrieker cmm cmm/949 cmm {3} 3 Artifact - Equipment U artifact Equipped creature has double strike. | Equip {2} Forsaken Monument cmm cmm/950 cmm {5} 5 Legendary Artifact M artifact Colorless creatures you control get +2/+2. | Whenever you tap a permanent for {C}, add an additional {C}. | Whenever you cast a colorless spell, you gain 2 life. Hangarback Walker cmm cmm/951 cmm {X}{X} 0 Artifact Creature - Construct 0 0 R creature Create Thopter/spawn [cmm] Thopter (1/1 Flying) Hangarback Walker enters the battlefield with X +1/+1 counters on it. | When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. | {1}, {T}: Put a +1/+1 counter on Hangarback Walker. Hedron Archive cmm cmm/952 cmm {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Herald's Horn cmm cmm/953 cmm {3} 3 Artifact U artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Honor-Worn Shaku cmm cmm/954 cmm {3} 3 Artifact U artifact {T}: Add {C}. | Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Icon of Ancestry cmm cmm/955 cmm {3} 3 Artifact R artifact Look at top three cards/vp1pt3 As Icon of Ancestry enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. | {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Investigator's Journal cmm cmm/956 cmm {2} 2 Artifact - Clue R artifact Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. | {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. | {2}, Sacrifice Investigator's Journal: Draw a card. Izzet Signet cmm cmm/957 cmm UR {2} 2 Artifact U artifact {1}, {T}: Add {U}{R}. Kaldra Compleat cmm cmm/958 cmm {7} 7 Legendary Artifact - Equipment M artifact /spawn [cmm] Phyrexian Germ (B 0/0) Living weapon | Indestructible | Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." | Equip {7} Mazemind Tome cmm cmm/959 cmm {2} 2 Artifact R artifact Scry 1/vp1pt1 {T}, Put a page counter on Mazemind Tome: Scry 1. | {2}, {T}, Put a page counter on Mazemind Tome: Draw a card. | When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. Metalwork Colossus cmm cmm/960 cmm {11} 11 Artifact Creature - Construct 10 10 R creature This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. | Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. Mind Stone cmm cmm/961 cmm {2} 2 Artifact C artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Mirage Mirror cmm cmm/962 cmm {3} 3 Artifact R artifact {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. Myriad Construct cmm cmm/963 cmm {4} 4 Artifact Creature - Construct 4 4 R creature Create Construct/spawn [cmm] Construct (1/1) Create 5 Constructs/spawnx5 [cmm] Construct (1/1) Create 10 Constructs/spawnx10 [cmm] Construct (1/1) Kicker {3} | If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. | When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. Mystic Forge cmm cmm/964 cmm {4} 4 Artifact R artifact Look at top card/vp1pt1 Reveal top card/vp1at1 You may look at the top card of your library any time. | You may cast artifact spells and colorless spells from the top of your library. | {T}, Pay 1 life: Exile the top card of your library. Nevinyrral's Disk cmm cmm/965 cmm {4} 4 Artifact R artifact /cr90 Nevinyrral's Disk enters the battlefield tapped. | {1}, {T}: Destroy all artifacts, creatures, and enchantments. Ornithopter of Paradise cmm cmm/966 cmm {2} 2 Artifact Creature - Thopter 0 2 C creature /ch Flying | {T}: Add one mana of any color. Palladium Myr cmm cmm/967 cmm {3} 3 Artifact Creature - Myr 2 2 U creature {T}: Add {C}{C}. Perilous Vault cmm cmm/968 cmm {4} 4 Artifact M artifact {5}, {T}, Exile Perilous Vault: Exile all nonland permanents. Phyrexian Triniform cmm cmm/969 cmm {9} 9 Artifact Creature - Phyrexian Golem 9 9 M creature Create 3 Phyrexian Golems/spawnx3 [cmm] Phyrexian Golem (3/3) Create Phyrexian Triniform Copy/spawn [lackey] Phyrexian Triniform (Copy) Create 2 Phyrexian Triniform Copies/spawnx2 [lackey] Phyrexian Triniform (Copy) Create 3 Phyrexian Triniform Copies/spawnx3 [lackey] Phyrexian Triniform (Copy) Create 4 Phyrexian Triniform Copies/spawnx4 [lackey] Phyrexian Triniform (Copy) When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. | Encore {12} Pillar of Origins cmm cmm/970 cmm {2} 2 Artifact U artifact As Pillar of Origins enters the battlefield, choose a creature type. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Scaretiller cmm cmm/971 cmm {4} 4 Artifact Creature - Scarecrow 1 4 C creature Whenever Scaretiller becomes tapped, choose one - | - You may put a land card from your hand onto the battlefield tapped. | - Return target land card from your graveyard to the battlefield tapped. Silent Arbiter cmm cmm/972 cmm {4} 4 Artifact Creature - Construct 1 5 R creature No more than one creature can attack each combat. | No more than one creature can block each combat. Solemn Simulacrum cmm cmm/973 cmm {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Soul of New Phyrexia cmm cmm/974 cmm {6} 6 Artifact Creature - Phyrexian Avatar 6 6 M creature Trample | {5}: Permanents you control gain indestructible until end of turn. | {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. Steel Hellkite cmm cmm/975 cmm {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Stonecoil Serpent cmm cmm/976 cmm {X} 0 Artifact Creature - Snake 0 0 R creature Reach, trample, protection from multicolored | Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. Suspicious Bookcase cmm cmm/977 cmm {2} 2 Artifact Creature - Wall 0 4 U creature Defender | {3}, {T}: Target creature can't be blocked this turn. Talisman of Conviction cmm cmm/978 cmm RW {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. Talisman of Creativity cmm cmm/979 cmm UR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Talisman of Progress cmm cmm/980 cmm WU {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. Transmogrifying Wand cmm cmm/981 cmm {3} 3 Artifact R artifact yInitialize/ccblue=3 Create Ox/spawn [cmm] Ox (W 2/4) Transmogrifying Wand enters the battlefield with three charge counters on it. | {1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery. Vanquisher's Banner cmm cmm/982 cmm {5} 5 Artifact R artifact As Vanquisher's Banner enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. | Whenever you cast a creature spell of the chosen type, draw a card. Wayfarer's Bauble cmm cmm/983 cmm {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Worn Powerstone cmm cmm/984 cmm {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}. Arcane Lighthouse cmm cmm/985 cmm 0 Land U land {T}: Add {C}. | {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. Arch of Orazca cmm cmm/986 cmm 0 Land R land Create City's Blessing/spawn [cmm] City's Blessing Ascend | {T}: Add {C}. | {5}, {T}: Draw a card. Activate only if you have the city's blessing. Blast Zone cmm cmm/987 cmm 0 Land R land /ccblue=1 Blast Zone enters the battlefield with a charge counter on it. | {T}: Add {C}. | {X}{X}, {T}: Put X charge counters on Blast Zone. | {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. Bonders' Enclave cmm cmm/988 cmm 0 Land R land {T}: Add {C}. | {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. Canopy Vista cmm cmm/989 cmm GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Cascade Bluffs cmm cmm/990 cmm UR 0 Land R land {T}: Add {C}. | {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Cinder Glade cmm cmm/991 cmm RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Eldrazi Temple cmm cmm/992 cmm 0 Land U land {T}: Add {C}. | {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. Exotic Orchard cmm cmm/993 cmm 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Flood Plain cmm cmm/994 cmm 0 Land U land /cr90 Flood Plain enters the battlefield tapped. | {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. Forge of Heroes cmm cmm/995 cmm 0 Land C land {T}: Add {C}. | {T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. Fortified Village cmm cmm/996 cmm GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Frontier Bivouac cmm cmm/997 cmm GUR 0 Land U land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}. Frostboil Snarl cmm cmm/998 cmm UR 0 Land R land /cr90 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. | {T}: Add {U} or {R}. Furycalm Snarl cmm cmm/999 cmm RW 0 Land R land /cr90 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. | {T}: Add {R} or {W}. Geier Reach Sanitarium cmm cmm/1000 cmm 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card, then discards a card. Golgari Rot Farm cmm cmm/1001 cmm BG 0 Land C land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Grasslands cmm cmm/1002 cmm 0 Land U land /cr90 Grasslands enters the battlefield tapped. | {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. Guildless Commons cmm cmm/1003 cmm 0 Land U land /cr90 Guildless Commons enters the battlefield tapped. | When Guildless Commons enters the battlefield, return a land you control to its owner's hand. | {T}: Add {C}{C}. Interplanar Beacon cmm cmm/1004 cmm 0 Land U land Whenever you cast a planeswalker spell, you gain 1 life. | {T}: Add {C}. | {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells. Irrigated Farmland cmm cmm/1005 cmm WU 0 Land - Plains Island R land /cr90 Irrigated Farmland enters the battlefield tapped. | Cycling {2} Jungle Shrine cmm cmm/1006 cmm RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Karn's Bastion cmm cmm/1007 cmm 0 Land R land {T}: Add {C}. | {4}, {T}: Proliferate. Krosan Verge cmm cmm/1008 cmm 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Mage-Ring Network cmm cmm/1009 cmm 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Mage-Ring Network. | {T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way. Mirrorpool cmm cmm/1010 cmm 0 Land M land yInitialize/cr90 Create Copy/spawn [cmm] Copy Mirrorpool enters the battlefield tapped. | {T}: Add {C}. | {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. | {4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control. Mobilized District cmm cmm/1011 cmm 0 Land R land {T}: Add {C}. | {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. Mountain Valley cmm cmm/1012 cmm 0 Land U land /cr90 Mountain Valley enters the battlefield tapped. | {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. Mystic Gate cmm cmm/1013 cmm WU 0 Land R land {T}: Add {C}. | {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. Mystic Monastery cmm cmm/1014 cmm URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}. Necroblossom Snarl cmm cmm/1015 cmm BG 0 Land R land /cr90 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. | {T}: Add {B} or {G}. Nomad Outpost cmm cmm/1016 cmm RWB 0 Land U land /cr90 Nomad Outpost enters the battlefield tapped. | {T}: Add {R}, {W}, or {B}. Opulent Palace cmm cmm/1017 cmm BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}. Orzhov Basilica cmm cmm/1018 cmm WB 0 Land U land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Port Town cmm cmm/1019 cmm WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}. Prairie Stream cmm cmm/1020 cmm WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Rocky Tar Pit cmm cmm/1021 cmm 0 Land U land /cr90 Rocky Tar Pit enters the battlefield tapped. | {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. Rugged Prairie cmm cmm/1022 cmm RW 0 Land R land {T}: Add {C}. | {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Ruins of Oran-Rief cmm cmm/1023 cmm 0 Land R land /cr90 Ruins of Oran-Rief enters the battlefield tapped. | {T}: Add {C}. | {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. Sandsteppe Citadel cmm cmm/1024 cmm WBG 0 Land U land /cr90 Sandsteppe Citadel enters the battlefield tapped. | {T}: Add {W}, {B}, or {G}. Savage Lands cmm cmm/1025 cmm BRG 0 Land U land /cr90 Savage Lands enters the battlefield tapped. | {T}: Add {B}, {R}, or {G}. Scattered Groves cmm cmm/1026 cmm GW 0 Land - Forest Plains R land /cr90 Scattered Groves enters the battlefield tapped. | Cycling {2} Scavenger Grounds cmm cmm/1027 cmm 0 Land - Desert R land {T}: Add {C}. | {2}, {T}, Sacrifice a Desert: Exile all graveyards. Sea Gate Wreckage cmm cmm/1028 cmm 0 Land R land {T}: Add {C}. | {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand. Seaside Citadel cmm cmm/1029 cmm GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Secluded Courtyard cmm cmm/1030 cmm 0 Land U land As Secluded Courtyard enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Selesnya Sanctuary cmm cmm/1031 cmm GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Sheltered Thicket cmm cmm/1032 cmm RG 0 Land - Mountain Forest R land /cr90 Sheltered Thicket enters the battlefield tapped. | Cycling {2} Shineshadow Snarl cmm cmm/1033 cmm WB 0 Land R land /cr90 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. | {T}: Add {W} or {B}. Shrine of the Forsaken Gods cmm cmm/1034 cmm 0 Land R land {T}: Add {C}. | {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. Skycloud Expanse cmm cmm/1035 cmm WU 0 Land R land {1}, {T}: Add {W}{U}. Smoldering Marsh cmm cmm/1036 cmm BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Sungrass Prairie cmm cmm/1037 cmm GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow cmm cmm/1038 cmm UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Tainted Field cmm cmm/1039 cmm WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp. Tainted Wood cmm cmm/1040 cmm BG 0 Land U land {T}: Add {C}. | {T}: Add {B} or {G}. Activate only if you control a Swamp. Temple of Enlightenment cmm cmm/1041 cmm WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Enlightenment enters the battlefield tapped. | When Temple of Enlightenment enters the battlefield, scry 1. | {T}: Add {W} or {U}. Temple of Epiphany cmm cmm/1042 cmm UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}. Temple of Malady cmm cmm/1043 cmm BG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malady enters the battlefield tapped. | When Temple of Malady enters the battlefield, scry 1. | {T}: Add {B} or {G}. Temple of Plenty cmm cmm/1044 cmm GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Plenty enters the battlefield tapped. | When Temple of Plenty enters the battlefield, scry 1. | {T}: Add {G} or {W}. Temple of Silence cmm cmm/1045 cmm WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Temple of the False God cmm cmm/1046 cmm 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Temple of Triumph cmm cmm/1047 cmm RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}. Tomb of the Spirit Dragon cmm cmm/1048 cmm 0 Land U land {T}: Add {C}. | {2}, {T}: You gain 1 life for each colorless creature you control. Tyrite Sanctum cmm cmm/1049 cmm 0 Land R land Create Indestructible Counter/spawn [lackey] Indestructible Counter {T}: Add {C}. | {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. | {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. Unclaimed Territory cmm cmm/1050 cmm 0 Land U land As Unclaimed Territory enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Urza's Mine cmm cmm/1051 cmm 0 Land - Urza's Mine C land {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. Urza's Power Plant cmm cmm/1052 cmm 0 Land - Urza's Power-Plant C land {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. Urza's Tower cmm cmm/1053 cmm 0 Land - Urza's Tower C land {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. War Room cmm cmm/1054 cmm 0 Land R land {T}: Add {C}. | {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Wastes cmm cmm/1055 cmm 0 Basic Land C land {T}: Add {C}. [cmm] Eldrazi (10/10) cmm tcmm/1 tcmm 0 Token Creature - Eldrazi 10 10 T [cmm] Eldrazi Scion (1/1) cmm tcmm/2 tcmm 0 Token Creature - Eldrazi Scion 1 1 T Sacrifice this creature: Add {C}. [cmm] Eldrazi Spawn (0/1) cmm tcmm/3 tcmm 0 Token Creature - Eldrazi Spawn 0 1 T Sacrifice this creature: Add {C}. [cmm] Bird (W 1/1 Flying) cmm tcmm/4 tcmm W 0 Token Creature - Bird 1 1 T /ch Flying [cmm] Cat (W 2/2) cmm tcmm/5 tcmm W 0 Token Creature - Cat 2 2 T [cmm] Human Soldier (W 1/1) cmm tcmm/6 tcmm W 0 Token Creature - Human Soldier 1 1 T [cmm] Knight (W 2/2 Vigilance) cmm tcmm/7 tcmm W 0 Token Creature - Knight 2 2 T Vigilance [cmm] Kor Soldier (W 1/1) cmm tcmm/8 tcmm W 0 Token Creature - Kor Soldier 1 1 T [cmm] Soldier (W 1/1) cmm tcmm/9 tcmm W 0 Token Creature - Soldier 1 1 T [cmm] Spirit (W 1/1 Flying) cmm tcmm/10 tcmm W 0 Token Creature - Spirit 1 1 T /ch Flying [cmm] Bird Illusion (U 1/1 Flying) cmm tcmm/11 tcmm U 0 Token Creature - Bird Illusion 1 1 T /ch Flying [cmm] Drake (U 2/2 Flying) cmm tcmm/12 tcmm U 0 Token Creature - Drake 2 2 T /ch Flying [cmm] Zombie (U */*) cmm tcmm/13 tcmm U 0 Token Creature - Zombie * * T [cmm] Assassin (B 1/1 Deathtouch, Haste) cmm tcmm/14 tcmm B 0 Token Creature - Assassin 1 1 T Deathtouch, haste [cmm] Demon (B 5/5 Flying) cmm tcmm/15 tcmm B 0 Token Creature - Demon 5 5 T /ch Flying [cmm] Phyrexian Germ (B 0/0) cmm tcmm/16 tcmm B 0 Token Creature - Phyrexian Germ 0 0 T [cmm] Rat (B 1/1) cmm tcmm/17 tcmm B 0 Token Creature - Rat 1 1 T [cmm] Thrull (B 1/1) cmm tcmm/18 tcmm B 0 Token Creature - Thrull 1 1 T [cmm] Zombie (B 2/2) cmm tcmm/19 tcmm B 0 Token Creature - Zombie 2 2 T [cmm] Dragon (R 2/2 Flying) cmm tcmm/20 tcmm R 0 Token Creature - Dragon 2 2 T /ch Flying | {R}: This creature gets +1/+0 until end of turn. [cmm] Dragon (R 5/5 Flying) cmm tcmm/21 tcmm R 0 Token Creature - Dragon 5 5 T /ch Flying [cmm] Dragon Egg (R 0/2 Defender) cmm tcmm/22 tcmm R 0 Token Creature - Dragon Egg 0 2 T Create Dragon/spawn [cmm] Dragon (R 2/2 Flying) Defender | When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn." [cmm] Dwarf Berserker (R 2/1) cmm tcmm/23 tcmm R 0 Token Creature - Dwarf Berserker 2 1 T [cmm] Elemental (R 1/1 Haste) cmm tcmm/24 tcmm R 0 Token Creature - Elemental 1 1 T Haste [cmm] Elemental (R 3/1 Haste) cmm tcmm/25 tcmm R 0 Token Creature - Elemental 3 1 T Haste [cmm] Elemental (R 3/1 Trample, Haste) cmm tcmm/26 tcmm R 0 Token Creature - Elemental 3 1 T Trample, haste [cmm] Goblin (R 1/1) cmm tcmm/27 tcmm R 0 Token Creature - Goblin 1 1 T [cmm] Ogre (R 3/3) cmm tcmm/28 tcmm R 0 Token Creature - Ogre 3 3 T [cmm] Satyr (R 1/1) cmm tcmm/29 tcmm R 0 Token Creature - Satyr 1 1 T This creature can't block. [cmm] Cat (G 2/2) cmm tcmm/30 tcmm G 0 Token Creature - Cat 2 2 T [cmm] Elephant (G 3/3) cmm tcmm/31 tcmm G 0 Token Creature - Elephant 3 3 T [cmm] Elf Druid (G 1/1) cmm tcmm/32 tcmm G 0 Token Creature - Elf Druid 1 1 T {T}: Add {G}. [cmm] Insect (G 1/1) cmm tcmm/33 tcmm G 0 Token Creature - Insect 1 1 T [cmm] Phyrexian Beast (G 4/4) cmm tcmm/34 tcmm G 0 Token Creature - Phyrexian Beast 4 4 T [cmm] Saproling (G 1/1) cmm tcmm/35 tcmm G 0 Token Creature - Saproling 1 1 T [cmm] Spider (G 1/2 Reach) cmm tcmm/36 tcmm G 0 Token Creature - Spider 1 2 T Reach [cmm] Elemental (UR 4/4) cmm tcmm/37 tcmm UR 0 Token Creature - Elemental 4 4 T [cmm] Graveborn (BR 3/1 Haste) cmm tcmm/38 tcmm BR 0 Token Creature - Graveborn 3 1 T Haste [cmm] Spirit (WB 1/1 Flying) cmm tcmm/39 tcmm WB 0 Token Creature - Spirit 1 1 T /ch Flying [cmm] Clue cmm tcmm/40 tcmm 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [cmm] Construct (0/0) cmm tcmm/41 tcmm 0 Token Artifact Creature - Construct 0 0 T This creature gets +1/+1 for each artifact you control. [cmm] Construct (*/*) cmm tcmm/42 tcmm 0 Token Artifact Creature - Construct * * T [cmm] Myr (1/1) cmm tcmm/43 tcmm 0 Token Artifact Creature - Myr 1 1 T [cmm] Phyrexian Myr (1/1) cmm tcmm/44 tcmm 0 Token Artifact Creature - Phyrexian Myr 1 1 T [cmm] Servo (1/1) cmm tcmm/45 tcmm 0 Token Artifact Creature - Servo 1 1 T [cmm] Stoneforged Blade cmm tcmm/46 tcmm 0 Token Artifact - Equipment T Indestructible | Equipped creature gets +5/+5 and has double strike. | Equip {0} [cmm] Thopter (1/1 Flying) cmm tcmm/47 tcmm 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [cmm] Treasure cmm tcmm/48 tcmm 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color. [cmm] City's Blessing cmm tcmm/49 tcmm 0 Token T [cmm] The Monarch cmm tcmm/50 tcmm 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch. [cmm] Daretti, Scrap Savant Emblem cmm tcmm/51 tcmm 0 Token Emblem T Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step. [cmm] Ob Nixilis of the Black Oath Emblem cmm tcmm/52 tcmm 0 Token Emblem T {1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power. [cmm] Teferi, Temporal Archmage Emblem cmm tcmm/53 tcmm 0 Token Emblem T You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant. [cmm] Copy cmm tcmm/54 tcmm 0 Token T [cmm] Manifest (2/2) cmm tcmm/56 tcmm 0 Token Creature 2 2 T (You can cover a face-down manifested creature with this reminder card. | A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.) [cmm] Sliver (1/1) cmm tcmm/57 tcmm 0 Token Creature - Sliver 1 1 T [cmm] Spirit (2/2) cmm tcmm/58 tcmm 0 Token Creature - Spirit 2 2 T [cmm] Angel (W 4/4 Flying) cmm tcmm/59 tcmm W 0 Token Creature - Angel 4 4 T /ch Flying [cmm] Avacyn (W 8/8 Flying, Vigilance, Indestructible) cmm tcmm/60 tcmm W 0 Token Legendary Creature - Angel 8 8 T /ch Flying, vigilance, indestructible [cmm] Cat Beast (W 2/2) cmm tcmm/61 tcmm W 0 Token Creature - Cat Beast 2 2 T [cmm] Cleric (W 2/1 Enchantment) cmm tcmm/62 tcmm W 0 Token Enchantment Creature - Cleric 2 1 T [cmm] Human Warrior (W 1/1) cmm tcmm/63 tcmm W 0 Token Creature - Human Warrior 1 1 T [cmm] Kor Ally (W 1/1) cmm tcmm/64 tcmm W 0 Token Creature - Kor Ally 1 1 T [cmm] Ox (W 2/4) cmm tcmm/65 tcmm W 0 Token Creature - Ox 2 4 T [cmm] Pegasus (W 2/2 Flying) cmm tcmm/66 tcmm W 0 Token Creature - Pegasus 2 2 T /ch Flying [cmm] Wall (W 0/4 Defender, Flying) cmm tcmm/67 tcmm W 0 Token Creature - Wall 0 4 T /ch Defender, flying [cmm] Sliver Army (B 0/0) cmm tcmm/68 tcmm B 0 Token Creature - Sliver Army 0 0 T [cmm] Zombie Army (B 0/0) cmm tcmm/69 tcmm B 0 Token Creature - Zombie Army 0 0 T [cmm] Dragon (R 4/4 Flying) cmm tcmm/70 tcmm R 0 Token Creature - Dragon 4 4 T /ch Flying [cmm] Wizard (R 1/1) cmm tcmm/71 tcmm R 0 Token Creature - Wizard 1 1 T {T}: Add {R}. Spend this mana only to cast a planeswalker spell. [cmm] Elf Warrior (G 1/1) cmm tcmm/72 tcmm G 0 Token Creature - Elf Warrior 1 1 T [cmm] Wurm (G 5/5) cmm tcmm/73 tcmm G 0 Token Creature - Wurm 5 5 T [cmm] Construct (1/1) cmm tcmm/74 tcmm 0 Token Artifact Creature - Construct 1 1 T [cmm] Construct (6/12 Trample) cmm tcmm/75 tcmm 0 Token Artifact Creature - Construct 6 12 T Trample [cmm] Phyrexian Golem (3/3) cmm tcmm/76 tcmm 0 Token Artifact Creature - Phyrexian Golem 3 3 T [cmm] Ajani Steadfast Emblem cmm tcmm/77 tcmm 0 Token Emblem T If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage. [cmm] Chandra, Awakened Inferno Emblem cmm tcmm/78 tcmm 0 Token Emblem T At the beginning of your upkeep, this emblem deals 1 damage to you. [cmm] Chandra, Torch of Defiance Emblem cmm tcmm/79 tcmm 0 Token Emblem T Whenever you cast a spell, this emblem deals 5 damage to any target. [cmm] Elspeth, Sun's Champion Emblem cmm tcmm/80 tcmm 0 Token Emblem T Creatures you control get +2/+2 and have flying. [cmm] Narset of the Ancient Way Emblem cmm tcmm/81 tcmm 0 Token Emblem T Whenever you cast a noncreature spell, this emblem deals 2 damage to any target. All That Glitters 1cmm cmm/622 cmm W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Darksteel Mutation 1cmm cmm/623 cmm W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Generous Gift 1cmm cmm/624 cmm W W {2}{W} 3 Instant C instant /spawn [cmm] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Grand Abolisher 1cmm cmm/625 cmm W W {W}{W} 2 Creature - Human Cleric 2 2 R creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Path to Exile 1cmm cmm/626 cmm W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Puresteel Paladin 1cmm cmm/627 cmm W W {W}{W} 2 Creature - Human Knight 2 2 R creature Whenever an Equipment enters the battlefield under your control, you may draw a card. | Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts. Return to Dust 1cmm cmm/628 cmm W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Steelshaper's Gift 1cmm cmm/629 cmm W W {W} 1 Sorcery R sorcery Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. Counterspell 1cmm cmm/630 cmm U U {U}{U} 2 Instant C instant Counter target spell. Fact or Fiction 1cmm cmm/631 cmm U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Frantic Search 1cmm cmm/632 cmm U U {2}{U} 3 Instant C instant Draw two cards, then discard two cards. Untap up to three lands. Personal Tutor 1cmm cmm/633 cmm U U {U} 1 Sorcery R sorcery Search your library for a sorcery card, reveal it, then shuffle and put that card on top. Reality Shift 1cmm cmm/634 cmm U U {1}{U} 2 Instant U instant Exile target creature. Its controller manifests the top card of their library. Spellseeker 1cmm cmm/635 cmm U U {2}{U} 3 Creature - Human Wizard 1 1 M creature When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. Bloodchief Ascension 1cmm cmm/636 cmm B B {B} 1 Enchantment R enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. | Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Dread Return 1cmm cmm/637 cmm B B {2}{B}{B} 4 Sorcery C sorcery Return target creature card from your graveyard to the battlefield. | Flashback-Sacrifice three creatures. Exsanguinate 1cmm cmm/638 cmm B B {X}{B}{B} 2 Sorcery U sorcery Each opponent loses X life. You gain life equal to the life lost this way. Grave Pact 1cmm cmm/639 cmm B B {1}{B}{B}{B} 4 Enchantment M enchantment Whenever a creature you control dies, each other player sacrifices a creature. Kindred Dominance 1cmm cmm/640 cmm B B {5}{B}{B} 7 Sorcery R sorcery Choose a creature type. Destroy all creatures that aren't of the chosen type. Nadier's Nightblade 1cmm cmm/641 cmm B B {2}{B} 3 Creature - Elf Warrior 1 3 C creature Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. Faithless Looting 1cmm cmm/642 cmm R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Magus of the Wheel 1cmm cmm/643 cmm R R {2}{R} 3 Creature - Human Wizard 3 3 R creature {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. Storm-Kiln Artist 1cmm cmm/644 cmm R R {3}{R} 4 Creature - Dwarf Shaman 2 2 U creature Create Treasure/spawn [cmm] Treasure Storm-Kiln Artist gets +1/+0 for each artifact you control. | Magecraft - Whenever you cast or copy an instant or sorcery spell, create a Treasure token. Treasure Nabber 1cmm cmm/645 cmm R R {2}{R} 3 Creature - Goblin Rogue 3 2 R creature Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. Vandalblast 1cmm cmm/646 cmm R R {R} 1 Sorcery U sorcery Destroy target artifact you don't control. | Overload {4}{R} Arachnogenesis 1cmm cmm/647 cmm G G {2}{G} 3 Instant R instant Create Spider/spawn [cmm] Spider (G 1/2 Reach) Create 5 Spiders/spawnx5 [cmm] Spider (G 1/2 Reach) Create 10 Spiders/spawnx10 [cmm] Spider (G 1/2 Reach) Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. Elvish Mystic 1cmm cmm/648 cmm G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Kodama's Reach 1cmm cmm/649 cmm G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Ohran Frostfang 1cmm cmm/650 cmm G G {3}{G}{G} 5 Snow Creature - Snake 2 6 R creature Attacking creatures you control have deathtouch. | Whenever a creature you control deals combat damage to a player, draw a card. Regal Behemoth 1cmm cmm/651 cmm G G {4}{G}{G} 6 Creature - Dinosaur 5 5 R creature Create The Monarch/spawn [cmm] The Monarch Trample | When Regal Behemoth enters the battlefield, you become the monarch. | Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. Tooth and Nail 1cmm cmm/652 cmm G G {5}{G}{G} 7 Sorcery R sorcery Choose one - | - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. | - Put up to two creature cards from your hand onto the battlefield. | Entwine {2} Arcane Signet 1cmm cmm/653 cmm {2} 2 Artifact U artifact {T}: Add one mana of any color in your commander's color identity. Champion's Helm 1cmm cmm/654 cmm {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+2. | As long as equipped creature is legendary, it has hexproof. | Equip {1} Commander's Sphere 1cmm cmm/655 cmm {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Extraplanar Lens 1cmm cmm/656 cmm {3} 3 Artifact M artifact Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control. | Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. Fellwar Stone 1cmm cmm/657 cmm {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Thran Dynamo 1cmm cmm/658 cmm {4} 4 Artifact U artifact {T}: Add {C}{C}{C}. Command Tower 1cmm cmm/659 cmm 0 Land C land {T}: Add one mana of any color in your commander's color identity. Myriad Landscape 1cmm cmm/660 cmm 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Path of Ancestry 1cmm cmm/661 cmm 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Rejuvenating Springs 1cmm cmm/662 cmm GU 0 Land R land /cr90 Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. | {T}: Add {G} or {U}. Reliquary Tower 1cmm cmm/663 cmm 0 Land U land You have no maximum hand size. | {T}: Add {C}. Spectator Seating 1cmm cmm/664 cmm RW 0 Land R land /cr90 Spectator Seating enters the battlefield tapped unless you have two or more opponents. | {T}: Add {R} or {W}. Training Center 1cmm cmm/665 cmm UR 0 Land R land /cr90 Training Center enters the battlefield tapped unless you have two or more opponents. | {T}: Add {U} or {R}. Undergrowth Stadium 1cmm cmm/666 cmm BG 0 Land R land /cr90 Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. | {T}: Add {B} or {G}. Vault of Champions 1cmm cmm/667 cmm WB 0 Land R land /cr90 Vault of Champions enters the battlefield tapped unless you have two or more opponents. | {T}: Add {W} or {B}. Kozilek, the Great Distortion 1cmm cmm/668 cmm {8}{C}{C} 10 Legendary Creature - Eldrazi 12 12 M creature When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. | Menace | Discard a card with mana value X: Counter target spell with mana value X. Morophon, the Boundless 1cmm cmm/669 cmm WUBRG {7} 7 Legendary Creature - Shapeshifter 6 6 M creature Changeling | As Morophon, the Boundless enters the battlefield, choose a creature type. | Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. | Other creatures you control of the chosen type get +1/+1. Ulamog, the Ceaseless Hunger 1cmm cmm/670 cmm {10} 10 Legendary Creature - Eldrazi 10 10 M creature When you cast this spell, exile two target permanents. | Indestructible | Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Kemba, Kha Regent 1cmm cmm/671 cmm W W {1}{W}{W} 3 Legendary Creature - Cat Cleric 2 4 U creature Create Cat/spawn [cmm] Cat (W 2/2) Create 5 Cats/spawnx5 [cmm] Cat (W 2/2) Create 10 Cats/spawnx10 [cmm] Cat (W 2/2) At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. Azami, Lady of Scrolls 1cmm cmm/672 cmm U U {2}{U}{U}{U} 5 Legendary Creature - Human Wizard 0 2 R creature Tap an untapped Wizard you control: Draw a card. Talrand, Sky Summoner 1cmm cmm/673 cmm U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [cmm] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Urza, Lord High Artificer 1cmm cmm/674 cmm U U {2}{U}{U} 4 Legendary Creature - Human Artificer 1 4 M creature yInitialize/spawn [cmm] Construct (0/0) Reveal top card/vp1at1 When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." | Tap an untapped artifact you control: Add {U}. | {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. Mikaeus, the Unhallowed 1cmm cmm/675 cmm B B {3}{B}{B}{B} 6 Legendary Creature - Zombie Cleric 5 5 M creature Intimidate | Whenever a Human deals damage to you, destroy it. | Other non-Human creatures you control get +1/+1 and have undying. Shirei, Shizo's Caretaker 1cmm cmm/676 cmm B B {4}{B} 5 Legendary Creature - Spirit 2 2 U creature Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. Grenzo, Havoc Raiser 1cmm cmm/677 cmm R R {R}{R} 2 Legendary Creature - Goblin Rogue 2 2 R creature Reveal top card/vp1at1 Whenever a creature you control deals combat damage to a player, choose one - | - Goad target creature that player controls. | - Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Neheb, the Eternal 1cmm cmm/678 cmm R R {3}{R}{R} 5 Legendary Creature - Zombie Minotaur Warrior 4 6 M creature Afflict 3 | At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. Azusa, Lost but Seeking 1cmm cmm/679 cmm G G {2}{G} 3 Legendary Creature - Human Monk 1 2 R creature You may play two additional lands on each of your turns. Omnath, Locus of Mana 1cmm cmm/680 cmm G G {2}{G} 3 Legendary Creature - Elemental 1 1 M creature You don't lose unspent green mana as steps and phases end. | Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. Selvala, Heart of the Wilds 1cmm cmm/681 cmm G G {1}{G}{G} 3 Legendary Creature - Elf Scout 2 3 M creature Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. | {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. Gisela, Blade of Goldnight 1cmm cmm/682 cmm RW RW {4}{R}{W}{W} 7 Legendary Creature - Angel 5 5 R creature /ch Flying, first strike | If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. | If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. Kykar, Wind's Fury 1cmm cmm/683 cmm URW URW {1}{U}{R}{W} 4 Legendary Creature - Bird Wizard 3 3 R creature yInitialize/ch Create Spirit/spawn [cmm] Spirit (W 1/1 Flying) Flying | Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. | Sacrifice a Spirit: Add {R}. Maelstrom Wanderer 1cmm cmm/684 cmm GUR GUR {5}{G}{U}{R} 8 Legendary Creature - Elemental 7 5 R creature Creatures you control have haste. | Cascade, cascade Meren of Clan Nel Toth 1cmm cmm/685 cmm BG BG {2}{B}{G} 4 Legendary Creature - Human Shaman 3 4 R creature Create Experience Counter/spawn [c15] Experience Whenever another creature you control dies, you get an experience counter. | At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. Slimefoot, the Stowaway 1cmm cmm/686 cmm BG BG {1}{B}{G} 3 Legendary Creature - Fungus 2 3 U creature Create Saproling/spawn [cmm] Saproling (G 1/1) Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. | {4}: Create a 1/1 green Saproling creature token. Tatyova, Benthic Druid 1cmm cmm/687 cmm GU GU {3}{G}{U} 5 Legendary Creature - Merfolk Druid 3 3 U creature Landfall - Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. Teysa Karlov 1cmm cmm/688 cmm WB WB {2}{W}{B} 4 Legendary Creature - Human Advisor 2 4 R creature If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Creature tokens you control have vigilance and lifelink. The Ur-Dragon 1cmm cmm/689 cmm WUBRG WUBRG {4}{W}{U}{B}{R}{G} 9 Legendary Creature - Dragon Avatar 10 10 M creature /ch Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. | Flying | Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. Yuriko, the Tiger's Shadow 1cmm cmm/690 cmm UB UB {1}{U}{B} 3 Legendary Creature - Human Ninja 1 3 R creature Reveal top card/vp1at1 Commander ninjutsu {U}{B} | Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. Zacama, Primal Calamity 1cmm cmm/691 cmm RGW RGW {6}{R}{G}{W} 9 Legendary Creature - Elder Dinosaur 9 9 R creature Vigilance, reach, trample | When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. | {2}{R}: Zacama deals 3 damage to target creature. | {2}{G}: Destroy target artifact or enchantment. | {2}{W}: You gain 3 life. Flawless Maneuver 1cmm cmm/692 cmm W W {2}{W} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Creatures you control gain indestructible until end of turn. Smothering Tithe 1cmm cmm/693 cmm W W {3}{W} 4 Enchantment M enchantment Create Treasure/spawn [cmm] Treasure Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. Fierce Guardianship 1cmm cmm/694 cmm U U {2}{U} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Counter target noncreature spell. Deadly Rollick 1cmm cmm/695 cmm B B {3}{B} 4 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Exile target creature. Demonic Tutor 1cmm cmm/696 cmm B B {1}{B} 2 Sorcery M sorcery Search your library for a card, put that card into your hand, then shuffle. Balefire Dragon 1cmm cmm/697 cmm R R {5}{R}{R} 7 Creature - Dragon 6 6 M creature /ch Flying | Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. Deflecting Swat 1cmm cmm/698 cmm R R {2}{R} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | You may choose new targets for target spell or ability. Insurrection 1cmm cmm/699 cmm R R {5}{R}{R}{R} 8 Sorcery M sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Finale of Devastation 1cmm cmm/700 cmm G G {X}{G}{G} 2 Sorcery M sorcery Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. Obscuring Haze 1cmm cmm/701 cmm G G {2}{G} 3 Instant R instant If you control a commander, you may cast this spell without paying its mana cost. | Prevent all damage that would be dealt this turn by creatures your opponents control. Jeweled Lotus 1cmm cmm/702 cmm {0} 0 Artifact M artifact {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Sol Ring 1cmm cmm/703 cmm {1} 1 Artifact U artifact {T}: Add {C}{C}. Disrupt Decorum 1cmm cmm/1067 cmm R R {2}{R}{R} 4 Sorcery R sorcery Goad all creatures you don't control. Tegwyll, Duke of Splendor woc woc/1 woc UB UB {1}{U}{B} 3 Legendary Creature - Faerie Noble 2 3 M creature /ch Flying, deathtouch | Other Faeries you control get +1/+1. | Whenever another Faerie you control dies, you draw a card and you lose 1 life. Ellivere of the Wild Court woc woc/2 woc GW GW {2}{G}{W} 4 Legendary Creature - Human Knight 4 4 M creature Create Virtuous Role/spawn [woc] Virtuous Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. | Whenever an enchanted creature you control deals combat damage to a player, draw a card. Alela, Cunning Conqueror woc woc/3 woc UB UB {2}{U}{B} 4 Legendary Creature - Faerie Warlock 2 4 M creature yInitialize/ch Create Faerie Rogue/spawn [woc] Faerie Rogue (B 1/1 Flying) Flying | Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. | Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. Gylwain, Casting Director woc woc/4 woc GW GW {1}{G}{W} 3 Legendary Creature - Human Bard 2 3 M creature Create Royal Role/spawn [woc] Royal Create Sorcerer Role/spawn [woc] Sorcerer Create Monster Role/spawn [woc] Monster Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one - | - Create a Royal Role token attached to that creature. | - Create a Sorcerer Role token attached to that creature. | - Create a Monster Role token attached to that creature. Liberated Livestock woc woc/5 woc W W {5}{W} 6 Creature - Cat Bird Ox 4 6 R creature Create Cat/spawn [woc] Cat (W 1/1 Lifelink) Create Bird/spawn [c16] Bird (W 1/1 Flying) Create Ox/spawn [woc] Ox (W 2/4) When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. Ox Drover woc woc/6 woc W W {3}{W} 4 Creature - Human Peasant 4 4 R creature Create Ox/spawn [woc] Ox (W 2/4) Vigilance | Ox Drover can't be blocked by Oxen. | Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. Songbirds' Blessing woc woc/7 woc W W {3}{W} 4 Enchantment - Aura R enchantment Enchant creature | Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. Unfinished Business woc woc/8 woc W W {3}{W}{W} 5 Sorcery R sorcery Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. Archmage of Echoes woc woc/9 woc U U {4}{U} 5 Creature - Faerie Wizard 4 4 R creature /ch Flying, ward {2} | Whenever you cast a Faerie or Wizard permanent spell, copy it. Malleable Impostor woc woc/10 woc U U {3}{U} 4 Creature - Faerie Shapeshifter 0 0 R creature /ch Flash | Flying | You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. Misleading Signpost woc woc/11 woc U U {2}{U} 3 Artifact R artifact Flash | When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. | {T}: Add {U}. Shadow Puppeteers woc woc/12 woc U U {6}{U} 7 Creature - Faerie Wizard 4 4 R creature /ch;/spawnx2 [woc] Faerie Rogue (B 1/1 Flying) Flying, ward {2} | When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. | Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. Blightwing Bandit woc woc/13 woc B B {3}{B} 4 Creature - Faerie Rogue 2 2 R creature yInitialize/ch Look at top card/vp1pt1 Flying, deathtouch | Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. Faerie Bladecrafter woc woc/14 woc B B {2}{B} 3 Creature - Faerie Rogue 2 2 R creature /ch Flying | Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. | When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. Nettling Nuisance woc woc/15 woc B B {2}{B} 3 Creature - Faerie Rogue 3 1 R creature yInitialize/ch Create Pirate/spawn [woc] Pirate (R 4/2 This Creature Can't Block) Flying | Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. Tegwyll's Scouring woc woc/16 woc B B {4}{B}{B} 6 Sorcery R sorcery /spawnx3 [woc] Faerie Rogue (B 1/1 Flying) You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. | Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. Giant Inheritance woc woc/17 woc G G {4}{G} 5 Enchantment - Aura R enchantment Create Monster Role/spawn [woc] Monster Enchant creature | Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." | When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. Knickknack Ouphe woc woc/18 woc G G {X}{G} 1 Creature - Ouphe 1 1 R creature Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. | When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. Loamcrafter Faun woc woc/19 woc G G {2}{G} 3 Creature - Satyr Druid 3 3 R creature When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. Timber Paladin woc woc/20 woc G G {1}{G} 2 Artifact Creature - Knight 1 1 R creature As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. | As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. | As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. Court of Ardenvale woc woc/21 woc W W {2}{W}{W} 4 Enchantment R enchantment Create The Monarch/spawn [cn2] The Monarch When Court of Ardenvale enters the battlefield, you become the monarch. | At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. Court of Vantress woc woc/22 woc U U {2}{U}{U} 4 Enchantment R enchantment Create Copy/spawn [woc] Copy Create The Monarch/spawn [cn2] The Monarch When Court of Vantress enters the battlefield, you become the monarch. | At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. Court of Locthwain woc woc/23 woc B B {2}{B}{B} 4 Enchantment R enchantment Reveal top card/vp1at1 Create The Monarch/spawn [cn2] The Monarch When Court of Locthwain enters the battlefield, you become the monarch. | At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. Court of Embereth woc woc/24 woc R R {2}{R}{R} 4 Enchantment R enchantment Create Knight/spawn [lackey] Knight (R 3/1) Create The Monarch/spawn [cn2] The Monarch When Court of Embereth enters the battlefield, you become the monarch. | At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. Court of Garenbrig woc woc/25 woc G G {1}{G}{G} 3 Enchantment R enchantment Create The Monarch/spawn [cn2] The Monarch When Court of Garenbrig enters the battlefield, you become the monarch. | At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. Korvold, Gleeful Glutton woc woc/26 woc BRG BRG {5}{B}{R}{G} 8 Legendary Creature - Dragon Noble 4 4 M creature /ch This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. | Flying, trample, haste | Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. Brenard, Ginger Sculptor woc woc/27 woc GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Human Artificer 3 3 M creature Create Copy/spawn [woc] Copy Each creature you control that's a Food or a Golem gets +2/+2 and has trample. | Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this artifact: You gain 3 life." Throne of Eldraine woc woc/28 woc {5} 5 Legendary Artifact R artifact As Throne of Eldraine enters the battlefield, choose a color. | {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. | {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability. Ajani's Chosen woc woc/59 woc W W {2}{W}{W} 4 Creature - Cat Soldier 3 3 R creature Create Cat/spawn [woc] Cat (W 2/2) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. Angelic Destiny woc woc/60 woc W W {2}{W}{W} 4 Enchantment - Aura M enchantment Enchant creature | Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. | When enchanted creature dies, return Angelic Destiny to its owner's hand. Archon of Sun's Grace woc woc/61 woc W W {2}{W}{W} 4 Creature - Archon 3 4 R creature yInitialize/ch Create Pegasus/spawn [woc] Pegasus (W 2/2 Flying) Flying, lifelink | Pegasus creatures you control have lifelink. | Constellation - Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. Austere Command woc woc/62 woc W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Celestial Archon woc woc/63 woc W W {3}{W}{W} 5 Enchantment Creature - Archon 4 4 R creature /ch Bestow {5}{W}{W} | Flying, first strike | Enchanted creature gets +4/+4 and has flying and first strike. Danitha Capashen, Paragon woc woc/64 woc W W {2}{W} 3 Legendary Creature - Human Knight 2 2 U creature First strike, vigilance, lifelink | Aura and Equipment spells you cast cost {1} less to cast. Daybreak Coronet woc woc/65 woc W W {W}{W} 2 Enchantment - Aura R enchantment Enchant creature with another Aura attached to it | Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. Eidolon of Countless Battles woc woc/66 woc W W {1}{W}{W} 3 Enchantment Creature - Spirit 0 0 R creature Bestow {2}{W}{W} | Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. Ethereal Armor woc woc/67 woc W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 for each enchantment you control and has first strike. Generous Gift woc woc/68 woc W W {2}{W} 3 Instant U instant /spawn [woc] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Kor Spiritdancer woc woc/69 woc W W {1}{W} 2 Creature - Kor Wizard 0 2 R creature Kor Spiritdancer gets +2/+2 for each Aura attached to it. | Whenever you cast an Aura spell, you may draw a card. Mantle of the Ancients woc woc/70 woc W W {3}{W}{W} 5 Enchantment - Aura R enchantment Enchant creature you control | When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature. | Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. Realm-Cloaked Giant woc woc/71 woc W W {5}{W}{W} 7 Creature - Giant 7 7 M creature Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Cast Off | {3}{W}{W} | Sorcery - Adventure | Destroy all non-Giant creatures. Retether woc woc/72 woc W W {3}{W} 4 Sorcery R sorcery Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. Sage's Reverie woc woc/73 woc W W {3}{W} 4 Enchantment - Aura U enchantment Enchant creature | When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. | Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. Shalai, Voice of Plenty woc woc/74 woc W GW {3}{W} 4 Legendary Creature - Angel 3 4 R creature /ch Flying | You, planeswalkers you control, and other creatures you control have hexproof. | {4}{G}{G}: Put a +1/+1 counter on each creature you control. Spectral Steel woc woc/75 woc W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2. | {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. Starfield Mystic woc woc/76 woc W W {1}{W} 2 Creature - Human Cleric 2 2 R creature Enchantment spells you cast cost {1} less to cast. | Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. Sun Titan woc woc/77 woc W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Swords to Plowshares woc woc/78 woc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Timely Ward woc woc/79 woc W W {2}{W} 3 Enchantment - Aura R enchantment You may cast Timely Ward as though it had flash if it targets a commander. | Enchant creature | Enchanted creature has indestructible. Tithe Taker woc woc/80 woc W W {1}{W} 2 Creature - Human Soldier 2 1 R creature During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. | Afterlife 1 Transcendent Envoy woc woc/81 woc W W {1}{W} 2 Enchantment Creature - Griffin 1 2 C creature /ch Flying | Aura spells you cast cost {1} less to cast. Umbra Mystic woc woc/82 woc W W {2}{W} 3 Creature - Human Wizard 2 2 R creature Auras attached to permanents you control have totem armor. Winds of Rath woc woc/83 woc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. Arcane Denial woc woc/84 woc U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep. Brazen Borrower woc woc/85 woc U U {1}{U}{U} 3 Creature - Faerie Rogue 3 1 M creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flash | Flying | Brazen Borrower can block only creatures with flying. // Petty Theft | {1}{U} | Instant - Adventure | Return target nonland permanent an opponent controls to its owner's hand. Cloud of Faeries woc woc/86 woc U U {1}{U} 2 Creature - Faerie 1 1 C creature /ch Flying | When Cloud of Faeries enters the battlefield, untap up to two lands. | Cycling {2} Consider woc woc/87 woc U U {U} 1 Instant C instant Surveil 1/vp1pt1 Surveil 1. | Draw a card. Dig Through Time woc woc/88 woc U U {6}{U}{U} 8 Instant R instant Look at top seven cards/vp1pt7 Delve | Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Distant Melody woc woc/89 woc U U {3}{U} 4 Sorcery C sorcery Choose a creature type. Draw a card for each permanent you control of that type. Fact or Fiction woc woc/90 woc U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Faerie Formation woc woc/91 woc U U {4}{U} 5 Creature - Faerie 5 4 R creature yInitialize/ch Create Faerie/spawn [woc] Faerie (U 1/1 Flying) Flying | {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. Faerie Seer woc woc/92 woc U U {U} 1 Creature - Faerie Wizard 1 1 C creature yInitialize/ch Scry 2/vp1pt2 Flying | When Faerie Seer enters the battlefield, scry 2. Frantic Search woc woc/93 woc U U {2}{U} 3 Instant C instant Draw two cards, then discard two cards. Untap up to three lands. Glen Elendra Archmage woc woc/94 woc U U {3}{U} 4 Creature - Faerie Wizard 2 2 R creature /ch Flying | {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. | Persist Hullbreaker Horror woc woc/95 woc U U {5}{U}{U} 7 Creature - Kraken Horror 7 8 R creature Flash | This spell can't be countered. | Whenever you cast a spell, choose up to one - | - Return target spell you don't control to its owner's hand. | - Return target nonland permanent to its owner's hand. Hypnotic Sprite woc woc/96 woc U U {U}{U} 2 Creature - Faerie 2 1 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Mesmeric Glare | {2}{U} | Instant - Adventure | Counter target spell with mana value 3 or less. Illusionist's Gambit woc woc/97 woc U U {2}{U}{U} 4 Instant R instant Cast this spell only during the declare blockers step on an opponent's turn. | Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. Keep Watch woc woc/98 woc U U {2}{U} 3 Instant C instant Draw a card for each attacking creature. Midnight Clock woc woc/99 woc U U {2}{U} 3 Artifact R artifact {T}: Add {U}. | {2}{U}: Put an hour counter on Midnight Clock. | At the beginning of each upkeep, put an hour counter on Midnight Clock. | When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. Nightveil Sprite woc woc/100 woc U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever Nightveil Sprite attacks, surveil 1. Opt woc woc/101 woc U U {U} 1 Instant C instant Scry 1/vp1pt1 Scry 1. | Draw a card. Perplexing Test woc woc/102 woc U U {3}{U}{U} 5 Instant R instant Choose one - | - Return all creature tokens to their owners' hands. | - Return all nontoken creatures to their owners' hands. Quickling woc woc/103 woc U U {1}{U} 2 Creature - Faerie Rogue 2 2 U creature /ch Flash | Flying | When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. Reality Shift woc woc/104 woc U U {1}{U} 2 Instant U instant Exile target creature. Its controller manifests the top card of their library. Reconnaissance Mission woc woc/105 woc U U {2}{U}{U} 4 Enchantment U enchantment Whenever a creature you control deals combat damage to a player, you may draw a card. | Cycling {2} Reflections of Littjara woc woc/106 woc U U {4}{U} 5 Enchantment R enchantment As Reflections of Littjara enters the battlefield, choose a creature type. | Whenever you cast a spell of the chosen type, copy that spell. Repulse woc woc/107 woc U U {2}{U} 3 Instant C instant Return target creature to its owner's hand. | Draw a card. Run Away Together woc woc/108 woc U U {1}{U} 2 Instant C instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. Scion of Oona woc woc/109 woc U U {2}{U} 3 Creature - Faerie Soldier 1 1 R creature /ch Flash | Flying | Other Faerie creatures you control get +1/+1. | Other Faeries you control have shroud. Snap woc woc/110 woc U U {1}{U} 2 Instant C instant Return target creature to its owner's hand. Untap up to two lands. Sower of Temptation woc woc/111 woc U U {2}{U}{U} 4 Creature - Faerie Wizard 2 2 R creature /ch Flying | When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. Theoretical Duplication woc woc/112 woc U U {2}{U} 3 Instant R instant Create Copy/spawn [woc] Copy Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. Kindred Dominance woc woc/113 woc B B {5}{B}{B} 7 Sorcery R sorcery Choose a creature type. Destroy all creatures that aren't of the chosen type. Nightmare Unmaking woc woc/114 woc B B {3}{B}{B} 5 Sorcery R sorcery Choose one - | - Exile each creature with power greater than the number of cards in your hand. | - Exile each creature with power less than the number of cards in your hand. Puppeteer Clique woc woc/115 woc B B {3}{B}{B} 5 Creature - Faerie Wizard 3 2 R creature /ch Flying | When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. | Persist Rankle, Master of Pranks woc woc/116 woc B B {2}{B}{B} 4 Legendary Creature - Faerie Rogue 3 3 R creature /ch Flying, haste | Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number - | - Each player discards a card. | - Each player loses 1 life and draws a card. | - Each player sacrifices a creature. Reckless Spite woc woc/117 woc B B {1}{B}{B} 3 Instant U instant Destroy two target nonblack creatures. You lose 5 life. Thrilling Encore woc woc/118 woc B B {4}{B} 5 Instant R instant Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. Ancestral Mask woc woc/119 woc G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 for each other enchantment on the battlefield. Aura Gnarlid woc woc/120 woc G G {2}{G} 3 Creature - Beast 2 2 C creature Creatures with power less than Aura Gnarlid's power can't block it. | Aura Gnarlid gets +1/+1 for each Aura on the battlefield. Bear Umbra woc woc/121 woc G G {2}{G}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." | Totem armor Careful Cultivation woc woc/122 woc G G {2}{G} 3 Enchantment - Aura C enchantment Create Human Monk/spawn [woc] Human Monk (G 1/1) Enchant artifact or creature | As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." | Channel - {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." Destiny Spinner woc woc/123 woc G G {1}{G} 2 Enchantment Creature - Human 2 3 U creature Creature and enchantment spells you control can't be countered. | {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. Eidolon of Blossoms woc woc/124 woc G G {2}{G}{G} 4 Enchantment Creature - Spirit 2 2 R creature Constellation - Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. Enchantress's Presence woc woc/125 woc G G {2}{G} 3 Enchantment R enchantment Whenever you cast an enchantment spell, draw a card. Fertile Ground woc woc/126 woc G G {1}{G} 2 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Indomitable Might woc woc/127 woc G G {3}{G} 4 Enchantment - Aura R enchantment Flash | Enchant creature | Enchanted creature gets +3/+3. | Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. Kenrith's Transformation woc woc/128 woc G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | When Kenrith's Transformation enters the battlefield, draw a card. | Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. Paradise Druid woc woc/129 woc G G {1}{G} 2 Creature - Elf Druid 2 1 U creature Paradise Druid has hexproof as long as it's untapped. | {T}: Add one mana of any color. Rishkar's Expertise woc woc/130 woc G G {4}{G}{G} 6 Sorcery R sorcery Draw cards equal to the greatest power among creatures you control. | You may cast a spell with mana value 5 or less from your hand without paying its mana cost. Sanctum Weaver woc woc/131 woc G G {1}{G} 2 Enchantment Creature - Dryad 0 2 R creature {T}: Add X mana of any one color, where X is the number of enchantments you control. Setessan Champion woc woc/132 woc G G {2}{G} 3 Creature - Human Warrior 1 3 R creature Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. Snake Umbra woc woc/133 woc G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." | Totem armor Sylvan Ranger woc woc/134 woc G G {1}{G} 2 Creature - Elf Scout Ranger 1 1 C creature When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Utopia Sprawl woc woc/135 woc G G {G} 1 Enchantment - Aura C enchantment Enchant Forest | As Utopia Sprawl enters the battlefield, choose a color. | Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. Verdant Embrace woc woc/136 woc G G {3}{G}{G} 5 Enchantment - Aura R enchantment Create Saproling/spawn [woc] Saproling (G 1/1) Enchant creature | Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." Warbriar Blessing woc woc/137 woc G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature you control | When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. | Enchanted creature gets +0/+2. Glen Elendra Liege woc woc/138 woc UB UB {1}{U/B}{U/B}{U/B} 4 Creature - Faerie Knight 2 3 R creature /ch Flying | Other blue creatures you control get +1/+1. | Other black creatures you control get +1/+1. Halo Forager woc woc/139 woc UB UB {1}{U}{B} 3 Creature - Faerie Rogue 3 1 U creature /ch Flying | When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Jukai Naturalist woc woc/140 woc GW GW {G}{W} 2 Enchantment Creature - Human Monk 2 2 U creature Lifelink | Enchantment spells you cast cost {1} less to cast. Nymris, Oona's Trickster woc woc/141 woc UB UB {3}{U}{B} 5 Legendary Creature - Faerie Knight 1 6 R creature yInitialize/ch Look at top two cards/vp1pt2 Flash | Flying | Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. Oona, Queen of the Fae woc woc/142 woc UB UB {3}{U/B}{U/B}{U/B} 6 Legendary Creature - Faerie Wizard 5 5 R creature yInitialize/ch Create Faerie Rogue/spawn [woc] Faerie Rogue (UB 1/1 Flying) Create 5 Faerie Rogues/spawnx5 [woc] Faerie Rogue (UB 1/1 Flying) Create 10 Faerie Rogues/spawnx10 [woc] Faerie Rogue (UB 1/1 Flying) Flying | {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. Pollenbright Wings woc woc/143 woc GW GW {4}{G}{W} 6 Enchantment - Aura U enchantment Create Saproling/spawn [woc] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [woc] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [woc] Saproling (G 1/1) Enchant creature | Enchanted creature has flying. | Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Siona, Captain of the Pyleas woc woc/144 woc GW GW {1}{G}{W} 3 Legendary Creature - Human Soldier 2 2 U creature Look at top seven cards/vp1pt7 Create Human Soldier/spawn [woc] Human Soldier (W 1/1) When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. Arcane Signet woc woc/145 woc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Dimir Signet woc woc/146 woc UB {2} 2 Artifact U artifact {1}, {T}: Add {U}{B}. Fellwar Stone woc woc/147 woc {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Mind Stone woc woc/148 woc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Sol Ring woc woc/149 woc {1} 1 Artifact U artifact {T}: Add {C}{C}. Talisman of Dominance woc woc/150 woc UB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Wayfarer's Bauble woc woc/151 woc {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Bojuka Bog woc woc/152 woc B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Canopy Vista woc woc/153 woc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Castle Ardenvale woc woc/154 woc W 0 Land R land yInitialize/cr90 Create Human/spawn [rna] Human (W 1/1) Castle Ardenvale enters the battlefield tapped unless you control a Plains. | {T}: Add {W}. | {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Choked Estuary woc woc/155 woc UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Command Tower woc woc/156 woc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Darkwater Catacombs woc woc/157 woc UB 0 Land R land {1}, {T}: Add {U}{B}. Dimir Aqueduct woc woc/158 woc UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Exotic Orchard woc woc/159 woc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Faerie Conclave woc woc/160 woc U 0 Land U land /cr90 Faerie Conclave enters the battlefield tapped. | {T}: Add {U}. | {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. Fortified Village woc woc/161 woc GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Hall of Heliod's Generosity woc woc/162 woc W 0 Legendary Land R land {T}: Add {C}. | {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. Krosan Verge woc woc/163 woc 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Myriad Landscape woc woc/164 woc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Path of Ancestry woc woc/165 woc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Secluded Glen woc woc/166 woc UB 0 Land R land /cr90 As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. | {T}: Add {U} or {B}. Sungrass Prairie woc woc/167 woc GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow woc woc/168 woc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Tainted Isle woc woc/169 woc UB 0 Land U land {T}: Add {C}. | {T}: Add {U} or {B}. Activate only if you control a Swamp. Temple of Deceit woc woc/170 woc UB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Deceit enters the battlefield tapped. | When Temple of Deceit enters the battlefield, scry 1. | {T}: Add {U} or {B}. Temple of Plenty woc woc/171 woc GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Plenty enters the battlefield tapped. | When Temple of Plenty enters the battlefield, scry 1. | {T}: Add {G} or {W}. Temple of the False God woc woc/172 woc 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Vitu-Ghazi, the City-Tree woc woc/173 woc GW 0 Land U land Create Saproling/spawn [woc] Saproling (G 1/1) {T}: Add {C}. | {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. [woc] Monster woc twoc/1 twoc 0 Token Enchantment - Aura Role T Flip/spawn [woc] Virtuous Enchant creature | Enchanted creature gets +1/+1 and has trample. // Virtuous [Token Enchantment - Aura Role] Enchant creature | Enchanted creature gets +1/+1 for each enchantment you control. [woc] Virtuous woc twoc/1flipped twoc 0 Token Enchantment - Aura Role C Enchant creature | Enchanted creature gets +1/+1 for each enchantment you control. [woc] Royal woc twoc/2 twoc 0 Token Enchantment - Aura Role T Flip/spawn [woc] Virtuous Enchant creature | Enchanted creature gets +1/+1 and has ward {1}. | // Virtuous [Token Enchantment - Aura Role] Enchant creature | Enchanted creature gets +1/+1 for each enchantment you control. [woc] Virtuous woc twoc/2flipped twoc 0 Token Enchantment - Aura Role C Enchant creature | Enchanted creature gets +1/+1 for each enchantment you control. [woc] Sorcerer woc twoc/3 twoc 0 Token Enchantment - Aura Role T Scry 1/vp1pt1 Flip/spawn [woc] Virtuous Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1." // Virtuous [Token Enchantment - Aura Role] Enchant creature | Enchanted creature gets +1/+1 for each enchantment you control. [woc] Virtuous woc twoc/3flipped twoc 0 Token Enchantment - Aura Role C Enchant creature | Enchanted creature gets +1/+1 for each enchantment you control. [woc] Copy woc twoc/4 twoc 0 Token T [woc] Cat (W 2/2) woc twoc/5 twoc W 0 Token Creature - Cat 2 2 T [woc] Cat (W 1/1 Lifelink) woc twoc/6 twoc W 0 Token Creature - Cat 1 1 T Lifelink [woc] Human Soldier (W 1/1) woc twoc/7 twoc W 0 Token Creature - Human Soldier 1 1 T [woc] Ox (W 2/4) woc twoc/8 twoc W 0 Token Creature - Ox 2 4 T [woc] Pegasus (W 2/2 Flying) woc twoc/9 twoc W 0 Token Creature - Pegasus 2 2 T /ch Flying [woc] Faerie (U 1/1 Flying) woc twoc/10 twoc U 0 Token Creature - Faerie 1 1 T /ch Flying [woc] Faerie Rogue (B 1/1 Flying) woc twoc/11 twoc B 0 Token Creature - Faerie Rogue 1 1 T /ch Flying [woc] Pirate (R 4/2 This Creature Can't Block) woc twoc/12 twoc R 0 Token Creature - Pirate 4 2 T This creature can't block [woc] Elephant (G 3/3) woc twoc/13 twoc G 0 Token Creature - Elephant 3 3 T [woc] Human Monk (G 1/1) woc twoc/14 twoc G 0 Token Creature - Human Monk 1 1 T {T}: Add {G}. [woc] Saproling (G 1/1) woc twoc/15 twoc G 0 Token Creature - Saproling 1 1 T [woc] Faerie Rogue (UB 1/1 Flying) woc twoc/16 twoc UB 0 Token Creature - Faerie Rogue 1 1 T /ch Flying [woc] Spirit (WB 1/1 Flying) woc twoc/17 twoc WB 0 Token Creature - Spirit 1 1 T /ch Flying Davros, Dalek Creator who who/1 who UBR UBR {1}{U}{B}{R} 4 Legendary Artifact Creature - Alien Scientist 3 4 M creature Create Dalek/spawn [who] Dalek (B 3/3 Menace) Menace | At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice - You draw a card, or that player discards a card. The Fourth Doctor who who/2 who GU GU {2}{G}{U} 4 Legendary Creature - Time Lord Doctor 4 4 M creature Look at top card/vp1pt1 Create Food/spawn [who] Food You may look at the top card of your library any time. | Would You Like A...? - Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. The Tenth Doctor who who/3 who UR UR {3}{U}{R} 5 Legendary Creature - Time Lord Doctor 3 5 M creature Allons-y! - Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. | Timey-Wimey - {7}: Time travel three times. Activate only as a sorcery. The Thirteenth Doctor who who/4 who GU GU {1}{G}{U} 3 Legendary Creature - Time Lord Doctor 2 2 M creature Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. | Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it. Rose Tyler who who/5 who W W {1}{W} 2 Legendary Creature - Human 2 2 R creature Rose Tyler gets +1/+1 for each time counter on it. | Bad Wolf - Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. | Doctor's companion Sarah Jane Smith who who/6 who W W {1}{W} 2 Legendary Creature - Human Detective 2 1 R creature Create Clue/spawn [who] Clue Whenever you cast a historic spell, investigate. This ability triggers only once each turn. | Doctor's companion Yasmin Khan who who/7 who R R {3}{R} 4 Legendary Creature - Human Detective 3 3 R creature Reveal top card/vp1at1 {T}: Exile the top card of your library. Until your next end step, you may play it. | Doctor's companion Missy who who/8 who UBR UBR {3}{U}{B}{R} 6 Legendary Creature - Time Lord Rogue 4 5 R creature Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. | At the beginning of your end step, each opponent faces a villainous choice - Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. Clara Oswald who who/9 who {6} 6 Legendary Creature - Human Advisor 2 6 R creature Impossible Girl - If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. | If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. | Doctor's companion Adipose Offspring who who/10 who W W {3}{W} 4 Creature - Alien 2 2 R creature yInitialize/spawn [who] Alien (W 2/2) Create Alien/spawn [who] Alien (W 2/2) Create 5 Aliens/spawnx5 [who] Alien (W 2/2) Create 10 Aliens/spawnx10 [who] Alien (W 2/2) Emerge {5}{W} | When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness. Astrid Peth who who/11 who W W {1}{W} 2 Legendary Creature - Human 2 2 R creature Create Food/spawn [who] Food Whenever Astrid Peth enters the battlefield or attacks, create a Food token. | Brand-new Sky - Whenever you sacrifice a Clue or Food, Astrid Peth explores. Atraxi Warden who who/12 who W W {4}{W}{W} 6 Creature - Alien Eye 6 6 U creature /ch Flying | When Atraxi Warden enters the battlefield, exile up to one target tapped creature. | Suspend 5-{1}{W} Banish to Another Universe who who/13 who W W {4}{W} 5 Enchantment U enchantment Affinity for historic permanents | When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield. Barbara Wright who who/14 who W W {1}{W} 2 Legendary Creature - Human Advisor 1 3 R creature History Teacher - Sagas you control have read ahead. | Doctor's companion The Caves of Androzani who who/15 who W W {3}{W} 4 Enchantment - Saga R enchantment /ccblue=1 I - Put two stun counters on each of up to two target tapped creatures. | II, III - For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. | IV - Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. Crack in Time who who/16 who W W {3}{W} 4 Enchantment R enchantment /ccblue=3 Vanishing 3 | When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield. Crisis of Conscience who who/17 who W W {4}{W}{W} 6 Sorcery R sorcery Choose one - | - Destroy all tokens. | - Destroy all nonland, nontoken permanents. Everybody Lives! who who/18 who W W {1}{W} 2 Instant R instant All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. Everything Comes to Dust who who/19 who W W {7}{W}{W}{W} 10 Sorcery R sorcery Convoke | Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments. Four Knocks who who/20 who W W {2}{W} 3 Enchantment R enchantment /ccblue=4 Vanishing 4 | At the beginning of your precombat main phase, draw a card. The Girl in the Fireplace who who/21 who W W {2}{W} 3 Enchantment - Saga R enchantment yInitialize/ccblue=3 Create Human Noble/spawn [who] Human Noble (W 1/1 Vanishing 3) Create Horse/spawn [who] Horse (W 2/2) I - Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." | II - Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." | III - Whenever a creature you control deals combat damage to a player this turn, time travel. Ian Chesterton who who/22 who W W {2}{W} 3 Legendary Creature - Human Scientist 2 3 R creature Science Teacher - Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. | Doctor's companion Jo Grant who who/23 who W W {2}{W} 3 Legendary Creature - Human Soldier 3 2 R creature Each historic card in your hand has cycling {2}{W}. | Whenever you cycle a card, put a +1/+1 counter on Jo Grant. | Doctor's companion The Night of the Doctor who who/24 who W W {4}{W}{W} 6 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Lifelink Counter/spawn [lackey] Lifelink Counter I - Destroy all creatures. | II - Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it. The Pandorica who who/25 who W W {2}{W} 3 Legendary Artifact R artifact You may choose not to untap The Pandorica during your untap step. | {1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery. Peri Brown who who/26 who W W {3}{W} 4 Legendary Creature - Human 2 3 R creature The first historic spell you cast each turn has convoke. | Doctor's companion Romana II who who/27 who W W {3}{W} 4 Legendary Creature - Time Lord Scientist 3 3 R creature Create Copy/spawn [who] Copy Vigilance | {1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn. | Doctor's companion Tegan Jovanka who who/28 who W W {2}{W} 3 Legendary Creature - Human 2 2 R creature Brave Heart - Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. | Doctor's companion Trial of a Time Lord who who/29 who W W {1}{W}{W} 3 Enchantment - Saga R enchantment /ccblue=1 I, II, III - Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield. | IV - Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library. The War Games who who/30 who W W {2}{W}{W} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create 3 Warriors/spawnx3 [who] Warrior (W 1/1) I - Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. | II, III - Put a +1/+1 counter on each Warrior creature. | IV - You may exile a nontoken creature you control. When you do, exile all Warriors. The Wedding of River Song who who/31 who W W {2}{W} 3 Sorcery R sorcery Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. | Time travel. Wilfred Mott who who/32 who W W {3}{W} 4 Legendary Creature - Human Soldier 2 4 R creature Look to the Stars - At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Adric, Mathematical Genius who who/33 who U U {1}{U} 2 Legendary Creature - Human Artificer 1 1 R creature {2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. | Ultimate Sacrifice - {1}{U}, Sacrifice Adric: Counter target activated or triggered ability. | Doctor's companion All of History, All at Once who who/34 who U U {2}{U}{U} 4 Sorcery R sorcery Time travel. | Storm An Unearthly Child who who/35 who U U {1}{U}{U} 3 Enchantment - Saga R enchantment /ccblue=1 I, II, III - Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order. Auton Soldier who who/36 who U U {4}{U}{U} 6 Artifact Creature - Alien Soldier 0 0 R creature You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. Become the Pilot who who/37 who U U {3}{U}{U} 5 Enchantment - Aura R enchantment Enchant noncommander creature | You control enchanted creature. | Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls. Cyber Conversion who who/38 who U U {U}{U} 2 Instant R instant Turn target creature face down. It's a 2/2 Cyberman artifact creature. Danny Pink who who/39 who U U {3}{U} 4 Legendary Creature - Human Soldier Advisor 4 3 R creature Mentor | Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." Don't Blink who who/40 who U U {1}{U} 2 Instant U instant Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. | Cycling {2} The Eleventh Hour who who/41 who U U {3}{U} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Food/spawn [who] Food Create Human/spawn [who] Human (W 1/1) Create Copy/spawn [who] Copy I - Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. | II - Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast." | III - Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero. Five Hundred Year Diary who who/42 who U U {3}{U} 4 Legendary Artifact - Clue R artifact /cr90 Five Hundred Year Diary enters the battlefield tapped. | {T}: Add {U} for each Clue you control. | {2}, Sacrifice Five Hundred Year Diary: Draw a card. Flatline who who/43 who U U {2}{U} 3 Instant R instant Creatures your opponents control have base power and toughness 0/1 until end of turn. Flesh Duplicate who who/44 who U U {U}{U} 2 Creature - Shapeshifter Rebel 0 0 R creature /ccblue=3 You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. The Flood of Mars who who/45 who U U {2}{U}{U} 4 Creature - Alien Zombie Horror 3 3 R creature Islandwalk | Water Always Wins - Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. Hunted by The Family who who/46 who U U {5}{U}{U} 7 Sorcery R sorcery Create Copy/spawn [who] Copy Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. K-9, Mark I who who/47 who U U {U} 1 Legendary Artifact Creature - Robot Dog 1 1 R creature Negative - As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}. | Affirmative - {1}{U}, {T}: Target legendary creature can't be blocked this turn. | Doctor's companion Martha Jones who who/48 who U U {2}{U} 3 Legendary Creature - Human Cleric 3 2 R creature /spawn [who] Clue Woman Who Walked the Earth - When Martha Jones enters the battlefield, investigate. | Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn. | Doctor's companion Nanogene Conversion who who/49 who U U {3}{U} 4 Sorcery R sorcery Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary. Nardole, Resourceful Cyborg who who/50 who U U {1}{U} 2 Legendary Artifact Creature - Scientist 1 2 R creature {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. | Undying | Doctor's companion Nyssa of Traken who who/51 who U U {3}{U} 4 Legendary Creature - Human Scientist 3 4 R creature You have no maximum hand size. | Sonic Booster - Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. | Doctor's companion Quantum Misalignment who who/52 who U U {4}{U} 5 Sorcery R sorcery Create Copy/spawn [who] Copy Create a token that's a copy of target creature you control, except it isn't legendary. | Rebound Renegade Silent who who/53 who U U {3}{U} 4 Creature - Alien Horror 3 3 U creature At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. Reverse the Polarity who who/54 who U U {1}{U}{U} 3 Instant R instant Choose one - | - Counter all other spells. | - Switch each creature's power and toughness until end of turn. | - Creatures can't be blocked this turn. Star Whale who who/55 who U U {6}{U}{U} 8 Creature - Alien Whale 8 8 U creature /ch Flying, vigilance | Other creatures you control have ward {2}. | Suspend 6-{1}{U} Start the TARDIS who who/56 who U U {1}{U} 2 Sorcery U sorcery Surveil 2/vp1pt2 Surveil 2, then draw a card. You may planeswalk. | Jump-start Surge of Brilliance who who/57 who U U {1}{U} 2 Instant U instant Paradox - Draw a card for each spell you've cast this turn from anywhere other than your hand. | Foretell {1}{U} Time Beetle who who/58 who U U {1}{U} 2 Creature - Alien Insect 1 1 U creature Skulk | Parallel Universe - Whenever Time Beetle deals combat damage to a player, time travel. Time Lord Regeneration who who/59 who U U {U} 1 Instant U instant Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order." Traverse Eternity who who/60 who U U {2}{U}{U} 4 Sorcery R sorcery Draw cards equal to the highest mana value among historic permanents you control. Twice Upon a Time who who/61 who U U {4}{U}{U} 6 Sorcery R sorcery Create Adventure Marker/spawn [eld] On an Adventure Cast this spell only if you control two or more Doctors. | Take an extra turn after this one. Exile Twice Upon a Time. // Unlikely Meeting | {2}{U} | Sorcery - Adventure | Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. Wibbly-wobbly, Timey-wimey who who/62 who U U {1}{U} 2 Sorcery C sorcery Time travel. | Draw a card. Zygon Infiltrator who who/63 who U U {2}{U} 3 Creature - Alien Shapeshifter Soldier 3 2 U creature Body-print - {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. Dalek Drone who who/64 who B B {3}{B}{B} 5 Artifact Creature - Dalek 3 3 R creature /ch Flying, menace | Exterminate! - When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. Dalek Squadron who who/65 who B B {2}{B} 3 Artifact Creature - Dalek 3 3 U creature Create Dalek Squadron Copy/spawn [lackey] Dalek Squadron (Copy) Create 2 Dalek Squadron Copies/spawnx2 [lackey] Dalek Squadron (Copy) Create 3 Dalek Squadron Copies/spawnx3 [lackey] Dalek Squadron (Copy) Menace | Myriad Death in Heaven who who/66 who B B {3}{B} 4 Enchantment - Saga R enchantment /ccblue=1 I, II - Target player mills two cards, then exiles their graveyard. | III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Doomsday Confluence who who/67 who B B {X}{X}{B} 1 Sorcery R sorcery Create Dalek/spawn [who] Dalek (B 3/3 Menace) Choose X. You may choose the same mode more than once. | - Each player sacrifices a nonartifact creature. | - Create a 3/3 black Dalek artifact creature token with menace. | - Each opponent discards a card. Exterminate! who who/68 who B B {2}{B} 3 Sorcery U sorcery Replicate-Tap an untapped Dalek you control. | Destroy target creature. Its controller loses 3 life. Genesis of the Daleks who who/69 who B B {4}{B}{B} 6 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Dalek/spawn [who] Dalek (B 3/3 Menace) I, II, III - Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. | IV - Target opponent faces a villainous choice - Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. This Is How It Ends who who/70 who B B {3}{B} 4 Instant R instant Target creature's owner shuffles it into their library, then faces a villainous choice - They lose 5 life, or they shuffle another creature they own into their library. Time Reaper who who/71 who B B {3}{B}{B} 5 Creature - Alien Horror 4 4 R creature /ch Flying, haste | Consume Anomaly - Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. The Toymaker's Trap who who/72 who B B {2}{B} 3 Enchantment R enchantment At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. Vashta Nerada who who/73 who B B {2}{B} 3 Creature - Alien Horror 1 1 R creature Indestructible | Shadow | Morbid - At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. Vislor Turlough who who/74 who B B {3}{B} 4 Legendary Creature - Rogue 2 5 R creature Deal with the Black Guardian - When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. | At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. | Doctor's companion Amy Pond who who/75 who R R {2}{R} 3 Legendary Creature - Human 2 2 R creature Partner with Rory Williams | Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. | Doctor's companion Bill Potts who who/76 who R R {3}{R} 4 Legendary Creature - Human 2 4 R creature Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. | Doctor's companion Coward // Killer who who/77 who R R {1}{R} // {2}{R}{R} 6 Sorcery // Sorcery R sorcery Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. | Time travel. // Killer deals 3 damage to target creature and each other creature that shares a creature type with it. Dan Lewis who who/78 who R R {1}{R} 2 Legendary Creature - Human 2 2 R creature Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}. | Doctor's companion Day of the Moon who who/79 who R R {2}{R} 3 Enchantment - Saga R enchantment /ccblue=1 I, II, III - Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. Decaying Time Loop who who/80 who R R {3}{R} 4 Instant U instant Discard all the cards in your hand, then draw that many cards. | Retrace Delete who who/81 who R R {X}{R}{R} 2 Sorcery R sorcery Delete deals X damage to each nonartifact creature and each player. Donna Noble who who/82 who R R {3}{R} 4 Legendary Creature - Human 2 4 R creature Soulbond | Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. | Doctor's companion Ecstatic Beauty who who/83 who R R {2}{R} 3 Sorcery R sorcery Reveal top three cards/vp1at3 Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. | Suspend 4-{R} Ensnared by the Mara who who/84 who R R {2}{R}{R} 4 Sorcery R sorcery Reveal top four cards/vp1at4 Each opponent faces a villainous choice - They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player. Flaming Tyrannosaurus who who/85 who R R {5}{R}{R} 7 Creature - Dinosaur 5 5 R creature Menace | Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. | When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. The Flux who who/86 who R R {2}{R}{R} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Reveal top card/vp1at1 I - The Flux deals 4 damage to target creature an opponent controls. | II, III, IV, V - Exile the top card of your library. You may play that card this turn. | VI - Add six {R}. Impending Flux who who/87 who R R {2}{R} 3 Sorcery R sorcery Paradox - Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. | Foretell {1}{R}{R} Into the Time Vortex who who/88 who R R {4}{R} 5 Sorcery R sorcery Cascade | Rebound Iraxxa, Empress of Mars who who/89 who R R {2}{R}{R} 4 Legendary Creature - Alien Warrior 5 4 U creature Create Alien Warrior/spawn [who] Alien Warrior (R 2/2) Trample | Battle cry | Paradox - Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token. Memory Worm who who/90 who R R {1}{R} 2 Creature - Alien Worm 1 1 U creature Paradox - Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. The Parting of the Ways who who/91 who R R {4}{R}{R} 6 Enchantment - Saga R enchantment yInitialize/ccblue=1 Reveal top five cards/vp1at5 I - Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. | II - Time travel, then time travel. | III - For each opponent, destroy up to one target artifact that player controls. Return the Past who who/92 who R R {4}{R}{R} 6 Enchantment R enchantment As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. RMS Titanic who who/93 who R R {3}{R} 4 Legendary Artifact - Vehicle 7 1 R artifact yInitialize/ch Create Treasure/spawn [who] Treasure Create 5 Treasures/spawnx5 [who] Treasure Create 10 Treasures/spawnx10 [who] Treasure Flying, trample | When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. | Crew 3 Ryan Sinclair who who/94 who R R {2}{R} 3 Legendary Creature - Human 2 2 R creature Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. | Doctor's companion Sibylline Soothsayer who who/95 who R R {2}{R} 3 Creature - Human Warlock 3 2 U creature Temporal Foresight - When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order. Sontaran General who who/96 who R R {4}{R} 5 Creature - Alien Soldier 5 5 U creature Trample, haste | Battalion - Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. The Sound of Drums who who/97 who R R {2}{R} 3 Enchantment - Aura R enchantment Enchant creature | Enchanted creature is goaded. | If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. | {2}{R}: Return The Sound of Drums from your graveyard to your hand. Ace, Fearless Rebel who who/98 who G G {3}{G} 4 Legendary Creature - Human Rebel 2 2 R creature Nitro-9 - Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. | Doctor's companion City of Death who who/99 who G G {2}{G} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Copy/spawn [who] Copy Create Treasure/spawn [who] Treasure I - Create a Treasure token. | II, III, IV, V, VI - Create a token that's a copy of target non-Saga token you control. Displaced Dinosaurs who who/100 who G G {5}{G}{G} 7 Creature - Dinosaur 7 7 U creature As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. The Five Doctors who who/101 who G G {5}{G} 6 Sorcery R sorcery Kicker {5} | Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand. The Foretold Soldier who who/102 who G G {2}{G}{G} 4 Creature - Alien Zombie Soldier 6 6 R creature The Foretold Soldier must be blocked if able. | The Foretold Soldier can't be blocked by more than one creature. | Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. | Foretell {1}{G} Fugitive of the Judoon who who/103 who G G {4}{G} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Clue/spawn [who] Clue Create Human/spawn [who] Human (W 1/1 Ward {2}) Create Alien Rhino/spawn [who] Alien Rhino (W 4/4) Create Clue/spawn [who] Clue I - Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token. | II - Investigate. | III - You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle. Graham O'Brien who who/104 who G G {1}{G} 2 Legendary Creature - Human Pilot 2 2 R creature Create Food/spawn [who] Food Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. | Doctor's companion Jamie McCrimmon who who/105 who G G {2}{G} 3 Legendary Creature - Human Warrior 2 2 R creature Trample | Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. | Doctor's companion Karvanista, Loyal Lupari who who/106 who G G {4}{G} 5 Legendary Creature - Alien Dog Soldier 5 5 R creature Create Adventure Marker/spawn [eld] On an Adventure Vigilance, trample, haste | Whenever Karvanista attacks, put a +1/+1 counter on each Human you control. // Lupari Shield | {1}{G} | Sorcery - Adventure | Humans you control gain indestructible until your next turn. Leela, Sevateem Warrior who who/107 who G G {3}{G} 4 Legendary Creature - Human Warrior 3 3 R creature Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. | Doctor's companion The Sea Devils who who/108 who G G {2}{G} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Alien Salamander/spawn [who] Alien Salamander (G 2/2 Islandwalk) I, II - Create a 2/2 green Alien Salamander creature token with islandwalk. | III - Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. Sisterhood of Karn who who/109 who G G {1}{G} 2 Creature - Cleric 0 0 R creature /ccgreen=1 Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. | Paradox - Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. Susan Foreman who who/110 who G G {1}{G} 2 Legendary Creature - Time Lord 1 1 R creature If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. | {T}: Add {G}. | Doctor's companion Thijarian Witness who who/111 who G G {1}{G} 2 Creature - Alien Cleric 0 4 U creature Create Clue/spawn [who] Clue Flash | Bear Witness - Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. Alistair, the Brigadier who who/112 who GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Human Soldier 3 3 R creature Create Soldier/spawn [who] Soldier (W 1/1) Whenever you cast a historic spell, create a 1/1 white Soldier creature token. | Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. Ashad, the Lone Cyberman who who/113 who UBR UBR {1}{U}{B}{R} 4 Legendary Artifact Creature - Cyberman 3 3 R creature The first nonlegendary artifact spell you cast each turn has casualty 2. | Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. The Beast, Deathless Prince who who/114 who BR BR {2}{B}{R} 4 Legendary Creature - Demon 6 6 R creature When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. | The Beast enters the battlefield tapped with six stun counters on it. | Whenever a creature deals combat damage to its owner, untap The Beast and draw a card. Bigger on the Inside who who/115 who RG RG {3}{R}{G} 5 Enchantment - Aura U enchantment Enchant artifact or land | Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." Blink who who/116 who UB UB {2}{U}{B} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Alien Angel/spawn [who] Alien Angel (B 2/2 First Strike, Vigilance) Create Clue/spawn [who] Clue I, III - Choose target creature. Its owner shuffles it into their library, then investigates. | II, IV - Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." Cult of Skaro who who/117 who UBR UBR {1}{U}{B}{R} 4 Legendary Artifact Creature - Dalek 4 4 R creature Create Dalek/spawn [who] Dalek (B 3/3 Menace) Whenever Cult of Skaro attacks, choose one at random - | - Thay - Put a +1/+1 counter on each artifact creature you control. | - Caan - Draw two cards. | - Sec - Create a 3/3 black Dalek artifact creature token with menace. | - Jast - Each opponent loses 4 life. The Curse of Fenric who who/118 who GW GW {2}{G}{W} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Mutant/spawn [who] Mutant (G 3/3 Deathtouch) Create 5 Mutants/spawnx5 [who] Mutant (G 3/3 Deathtouch) Create 10 Mutants/spawnx10 [who] Mutant (G 3/3 Deathtouch) I - For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch. | II - Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities. | III - Target Mutant fights another target creature named Fenric. The Cyber-Controller who who/119 who UB UB {X}{U}{U}{B} 3 Legendary Artifact Creature - Cyberman 3 3 R creature When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. | Other artifact creatures you control get +1/+1. The Dalek Emperor who who/120 who BR BR {5}{B}{R} 7 Legendary Artifact Creature - Dalek 6 6 R creature Create Dalek/spawn [who] Dalek (B 3/3 Menace) Affinity for Daleks | Other Daleks you control have haste. | At the beginning of combat on your turn, each opponent faces a villainous choice - That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace. The Day of the Doctor who who/121 who RW RW {3}{R}{W} 5 Enchantment - Saga R enchantment /ccblue=1 I, II, III - Exile cards from the top of your library until you exile a legendary card. You may play that card for as long a The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. | IV - Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you. Dinosaurs on a Spaceship who who/122 who RW RW {4}{R}{W} 6 Creature - Dinosaur 7 7 R creature Create Dinosaur/spawn [who] Dinosaur (RW 2/2 Flying, Haste) Vigilance, trample | Other Dinosaurs you control get +1/+1 and have vigilance and trample. | Suspend 4-{3}{R}{W} | Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste. Duggan, Private Detective who who/123 who GU GU {2}{G}{U} 4 Legendary Creature - Human Detective * * R creature Create Clue/spawn [who] Clue Duggan's power and toughness are each equal to the number of cards in your hand. | Whenever Duggan enters the battlefield or attacks, investigate. | The Most Important Punch in History - {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. The Eighth Doctor who who/124 who WU WU {4}{W}{U} 6 Legendary Creature - Time Lord Doctor 4 4 R creature When The Eighth Doctor enters the battlefield, mill three cards. | Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." The Eleventh Doctor who who/125 who WU WU {1}{W}{U} 3 Legendary Creature - Time Lord Doctor 3 2 R creature I. AM. TALKING! - Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. | {2}: Target creature with power 3 or less can't be blocked this turn. The Face of Boe who who/126 who URW URW {1}{U}{R}{W} 4 Legendary Creature - Alien Advisor 0 4 R creature {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery. The Fifth Doctor who who/127 who WU WU {2}{W}{U} 4 Legendary Creature - Time Lord Doctor 2 2 R creature Peaceful Coexistence - At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures. The First Doctor who who/128 who WU WU {1}{W}{U} 3 Legendary Creature - Time Lord Doctor 2 2 R creature When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. | Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature. Frost Fair Lure Fish who who/129 who UR UR {5}{U}{R} 7 Creature - Fish 7 7 R creature /spawnx2 [who] Fish (U 1/1) When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. | Fish you control have haste and can't be blocked by Humans. | Foretell {3}{U}{R} The Fugitive Doctor who who/130 who RG RG {3}{R}{G} 5 Legendary Creature - Time Lord Doctor 4 4 R creature /spawn [who] Clue When The Fugitive Doctor enters the battlefield, investigate. | Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. Gallifrey Falls // No More who who/131 who RW RW {4}{R}{R} // {2}{W} 9 Instant // Instant R instant Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | Fuse // Any number of target creatures you control phase out. | Fuse Gallifrey Stands who who/132 who WU WU {4}{W}{U} 6 Legendary Enchantment R enchantment When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand. | At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game. Great Intelligence's Plan who who/133 who UB UB {4}{U}{B} 6 Sorcery U sorcery Draw three cards. Then target opponent faces a villainous choice - They discard three cards, or you may cast a spell from your hand without paying its mana cost. Heaven Sent who who/134 who UR UR {U}{R} 2 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Clue/spawn [who] Clue I, II - Investigate. | III - Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn. Idris, Soul of the TARDIS who who/135 who UR UR {1}{U}{R} 3 Legendary Creature - Human Incarnation 3 3 R creature /ccblue=3 Vanishing 3 | Imprint - When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield. | Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value. Jenny Flint who who/136 who UR UR {1}{U}{R} 3 Legendary Creature - Human Detective 2 2 R creature Partner with Madame Vastra | First strike | Training | Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. Jenny, Generated Anomaly who who/137 who RW RW {2}{R}{W} 4 Legendary Creature - Time Lord Soldier 2 3 R creature Double strike | Whenever Jenny deals combat damage to a player, it explores. Judoon Enforcers who who/138 who RW RW {5}{R}{W} 7 Creature - Alien Rhino Soldier 8 8 U creature Trample | No more than one creature can attack you each combat. | Suspend 6-{1}{R}{W} Kate Stewart who who/139 who URW URW {1}{U}{R}{W} 4 Legendary Creature - Human Scientist 3 3 R creature Create Soldier/spawn [who] Soldier (W 1/1) Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. | Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control. Last Night Together who who/140 who RG RG {3}{R}{G} 5 Sorcery R sorcery Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. Lunar Hatchling who who/141 who GU GU {4}{G}{U} 6 Creature - Alien Beast 6 6 R creature /ch Flying, trample | Basic landcycling {2} | Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. Madame Vastra who who/142 who GU GU {2}{G}{U} 4 Legendary Creature - Lizard Detective 3 3 R creature Create Clue/spawn [who] Clue Partner with Jenny Flint | Madame Vastra must be blocked if able. | Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. The Master, Formed Anew who who/143 who UB UB {U}{B} 2 Legendary Creature - Time Lord Rogue 0 1 R creature Body Thief - When you cast this spell, you may exile a creature you control and put a takeover counter on it. | You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it. The Master, Gallifrey's End who who/144 who BR BR {2}{B}{R} 4 Legendary Creature - Time Lord Rogue 4 3 R creature Create Copy/spawn [who] Copy Make Them Pay - Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice - They lose 4 life, or you create a token that's a copy of that card. The Master, Mesmerist who who/145 who UB UB {2}{U}{B} 4 Legendary Creature - Time Lord Rogue 3 3 R creature {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. | Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. The Master, Multiplied who who/146 who BR BR {4}{B}{R} 6 Legendary Creature - Time Lord Rogue 4 3 R creature Create The Master, Multiplied Copy/spawn [lackey] The Master, Multiplied (Copy) Create 2 The Master, Multiplied Copies/spawnx2 [lackey] The Master, Multiplied (Copy) Create 3 The Master, Multiplied Copies/spawnx3 [lackey] The Master, Multiplied (Copy) Myriad | The "legend rule" doesn't apply to creature tokens you control. | Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control. Me, the Immortal who who/147 who GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Human Rogue 3 3 R creature Create Menace Counter/spawn [lackey] Menace Counter At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. | Counters remain on Me as it moves to any zone other than a player's hand or library. | You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. The Ninth Doctor who who/148 who UR UR {1}{U}{R} 3 Legendary Creature - Time Lord Doctor 2 4 R creature Haste | Into the TARDIS - Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step. The Rani who who/149 who UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Time Lord Scientist 3 4 R creature Create Mark of the Rani/spawn [who] Mark of the Rani (R) Create Clue/spawn [who] Clue Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." | Whenever a goaded creature deals combat damage to one of your opponents, investigate. Rassilon, the War President who who/150 who UB UB {3}{U}{B} 5 Legendary Creature - Time Lord Noble 3 4 R creature Reveal top card/vp1at1 At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. | Each noncreature spell you cast from exile has conspire. Regenerations Restored who who/151 who WU WU {W}{U} 2 Enchantment R enchantment yInitialize/ccblue=12 Scry 1/vp1pt1 Vanishing 12 | Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. River Song who who/152 who UR UR {1}{U}{R} 3 Legendary Creature - Human Time Lord Rogue 2 2 R creature Meet in Reverse - You draw cards from the bottom of your library rather than the top. | Spoilers - Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. Rory Williams who who/153 who WU WU {W}{U} 2 Legendary Creature - Human Soldier 3 3 R creature Create Clue/spawn [who] Clue Partner with Amy Pond | First strike, lifelink | The Last Centurion - When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. Run for Your Life who who/154 who UR UR {U}{R} 2 Instant R instant One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. | Escape-{2}{U}{R}, Exile four other cards from your graveyard. Sally Sparrow who who/155 who WU WU {2}{W}{U} 4 Legendary Creature - Human Detective 2 3 R creature Create Clue/spawn [who] Clue You may cast creature spells as though they had flash. | Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. The Second Doctor who who/156 who WU WU {2}{W}{U} 4 Legendary Creature - Time Lord Doctor 2 4 R creature Players have no maximum hand size. | How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. Sergeant John Benton who who/157 who GW GW {1}{G}{W} 3 Legendary Creature - Human Soldier 2 4 R creature Trample, haste | Share Intelligence - Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. The Seventh Doctor who who/158 who WU WU {3}{W}{U} 5 Legendary Creature - Time Lord Doctor 3 6 R creature Create Clue/spawn [who] Clue Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. The Sixth Doctor who who/159 who GU GU {4}{G}{U} 6 Legendary Creature - Time Lord Doctor 3 3 R creature Time Lord's Prerogative - Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. Strax, Sontaran Nurse who who/160 who RG RG {3}{R}{G} 5 Legendary Creature - Alien Cleric 5 5 R creature Vigilance, trample | Grenades! - {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. | Glory of Battle - Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. Sycorax Commander who who/161 who BR BR {2}{B}{R} 4 Creature - Alien Soldier 4 2 R creature First strike, haste | Sanctified Rules of Combat - When Sycorax Commander enters the battlefield, each opponent faces a villainous choice - That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. The Third Doctor who who/162 who GU GU {2}{G}{U} 4 Legendary Creature - Time Lord Doctor 2 2 R creature Trample | The Third Doctor gets +1/+1 for each noncreature token you control. | When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token. Truth or Consequences who who/163 who UR UR {2}{U}{R} 4 Sorcery U sorcery Secret council - Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. The Twelfth Doctor who who/164 who UR UR {3}{U}{R} 5 Legendary Creature - Time Lord Doctor 4 4 R creature The first spell you cast from anywhere other than your hand each turn has demonstrate. | Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. The Valeyard who who/165 who UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Time Lord Noble 4 5 R creature If an opponent would face a villainous choice, they face that choice an additional time. | While voting, you may vote an additional time. Vrestin, Menoptra Leader who who/166 who GW GW {X}{G}{G}{W} 3 Legendary Creature - Alien Insect Scout 0 0 R creature yInitialize/ch Create Alien Insect/spawn [who] Alien Insect (GW 1/1 Flying) Create 5 Alien Insects/spawnx5 [who] Alien Insect (GW 1/1 Flying) Create 10 Alien Insects/spawnx10 [who] Alien Insect (GW 1/1 Flying) Flying | Vrestin enters the battlefield with X +1/+1 counters on it. | When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying. | Whenever you attack with one or more Insects, put a +1/+1 counter on each of them. The War Doctor who who/167 who RW RW {2}{R}{W} 4 Legendary Creature - Time Lord Doctor 3 5 R creature Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. | Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. Weeping Angel who who/168 who UB UB {1}{U}{B} 3 Artifact Creature - Alien Angel 2 2 R creature Flash | First strike, vigilance | Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. | If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. Wreck and Rebuild who who/169 who RG RG {1}{R}{G} 3 Sorcery U sorcery Choose one - | - Destroy target artifact or enchantment. | - Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. | Flashback {3}{R}{G} Ace's Baseball Bat who who/170 who {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +3/+0. | As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. | Equip legendary creature {1} | Equip {3} Bessie, the Doctor's Roadster who who/171 who {2} 2 Legendary Artifact - Vehicle 3 4 R artifact Haste | Whenever Bessie attacks, another target legendary creature can't be blocked this turn. | Crew 2 Clockwork Droid who who/172 who {2} 2 Artifact Creature - Robot 3 1 U creature Scry 1/vp1pt1 You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. Confession Dial who who/173 who {3} 3 Artifact R artifact Surveil 3/vp1pt3 When Confession Dial enters the battlefield, surveil 3. | {T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. Cyberman Patrol who who/174 who {2} 2 Artifact Creature - Cyberman 2 2 U creature Artifact creatures you control have afflict 3. Cybermat who who/175 who {2} 2 Artifact Creature - Robot 2 1 U creature Skulk | Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures. Cybermen Squadron who who/176 who {7} 7 Artifact Creature - Cyberman 5 5 R creature Nonlegendary artifact creatures you control have myriad. Cybership who who/177 who {6} 6 Artifact - Vehicle 8 8 R artifact /ch Flying | Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. | Crew 4 Laser Screwdriver who who/178 who {3} 3 Artifact U artifact Surveil 1/vp1pt1 {T}: Add one mana of any color. | {1}, {T}: Tap target artifact. | {2}, {T}: Surveil 1. | {3}, {T}: Goad target creature. Midnight Crusader Shuttle who who/179 who {4} 4 Artifact - Vehicle 3 4 U artifact Midnight Entity - Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. | Crew 2 The Moment who who/180 who {2} 2 Legendary Artifact R artifact At the beginning of your upkeep, put a time counter on The Moment. | {2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield. | {3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery. Psychic Paper who who/181 who {2} 2 Artifact - Equipment U artifact As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. | Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. | Equip {2} River Song's Diary who who/182 who {3} 3 Artifact R artifact Imprint - Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. | At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost. Rotating Fireplace who who/183 who {3} 3 Artifact R artifact /cr90;/ccblue=1 Rotating Fireplace enters the battlefield tapped with a time counter on it. | {T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace. | {4}, {T}: Time travel. Activate only as a sorcery. Sonic Screwdriver who who/184 who {3} 3 Artifact U artifact Scry 1/vp1pt1 {T}: Add one mana of any color. | {1}, {T}: Untap another target artifact. | {2}, {T}: Scry 1. | {3}, {T}: Target creature can't be blocked this turn. TARDIS who who/187 who {2} 2 Artifact - Vehicle 2 4 U artifact /ch Flying | Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. | Crew 2 Gallifrey Council Chamber who who/188 who 0 Legendary Land R land Surveil 1/vp1pt1 When Gallifrey Council Chamber enters the battlefield, surveil 1. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien. Ominous Cemetery who who/189 who 0 Land U land {T}: Add {C}. | {5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library. Trenzalore Clocktower who who/190 who U 0 Legendary Land R land {T}: Add {U}. Put a time counter on Trenzalore Clocktower. | {1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord. Osgood, Operation Double who who/191 who U U {2}{U}{U} 4 Legendary Creature - Human Alien Shapeshifter 2 2 R creature Create Osgood, Operation Double/spawn [who] Osgood, Operation Double (U 2/2) Create Clue/spawn [who] Clue When you cast this spell, create a token that's a copy of it, except it isn't legendary. | {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. | Paradox - Whenever you cast a spell from anywhere other than your hand, investigate. Plains who who/196 who W 0 Basic Land - Plains C plains Island who who/198 who U 0 Basic Land - Island C island Swamp who who/200 who B 0 Basic Land - Swamp C swamp Mountain who who/202 who R 0 Basic Land - Mountain C mountain Forest who who/204 who G 0 Basic Land - Forest C forest Day of Destiny who who/206 who W W {3}{W} 4 Legendary Enchantment R enchantment Legendary creatures you control get +2/+2. Farewell who who/207 who W W {4}{W}{W} 6 Sorcery R sorcery Choose one or more - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all graveyards. Grasp of Fate who who/208 who W W {1}{W}{W} 3 Enchantment R enchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. Out of Time who who/209 who W W {1}{W}{W} 3 Enchantment R enchantment When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. | Vanishing Path to Exile who who/210 who W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return to Dust who who/211 who W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Swords to Plowshares who who/212 who W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Wedding Ring who who/213 who W W {2}{W}{W} 4 Artifact M artifact Create Wedding Ring Copy/spawn [lackey] Wedding Ring (Copy) When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. | Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. | Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. As Foretold who who/214 who U U {2}{U} 3 Enchantment R enchantment At the beginning of your upkeep, put a time counter on As Foretold. | Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. Clockspinning who who/215 who U U {U} 1 Instant C instant Buyback {3} | Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. Inspiring Refrain who who/216 who U U {4}{U}{U} 6 Sorcery R sorcery Draw two cards. Exile Inspiring Refrain with three time counters on it. | Suspend 3-{2}{U} Ponder who who/217 who U U {U} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card. Preordain who who/218 who U U {U} 1 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw a card. Propaganda who who/219 who U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Think Twice who who/220 who U U {1}{U} 2 Instant C instant Draw a card. | Flashback {2}{U} Feed the Swarm who who/221 who B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Snuff Out who who/222 who B B {3}{B} 4 Instant U instant If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. | Destroy target nonblack creature. It can't be regenerated. Wound Reflection who who/223 who B B {5}{B} 6 Enchantment R enchantment At the beginning of each end step, each opponent loses life equal to the life they lost this turn. Blasphemous Act who who/224 who R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Chaos Warp who who/225 who R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Cursed Mirror who who/226 who R R {2}{R} 3 Artifact R artifact {T}: Add {R}. | As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. Throes of Chaos who who/227 who R R {3}{R} 4 Sorcery U sorcery Cascade | Retrace Beast Within who who/228 who G G {2}{G} 3 Instant U instant /spawn [who] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Carpet of Flowers who who/229 who G G {G} 1 Enchantment R enchantment At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. Cultivate who who/230 who G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Explore who who/231 who G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Farseek who who/232 who G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Heroic Intervention who who/233 who G G {1}{G} 2 Instant R instant Permanents you control gain hexproof and indestructible until end of turn. Search for Tomorrow who who/234 who G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. | Suspend 2-{G} Three Visits who who/235 who G G {1}{G} 2 Sorcery U sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Fractured Identity who who/236 who WU WU {3}{W}{U} 5 Sorcery R sorcery Create Copy/spawn [who] Copy Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. Growth Spiral who who/237 who GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield. Time Wipe who who/238 who WU WU {2}{W}{W}{U} 5 Sorcery R sorcery Return a creature you control to its owner's hand, then destroy all creatures. Arcane Signet who who/239 who {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Commander's Sphere who who/240 who {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Hero's Blade who who/241 who {2} 2 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. | Equip {4} Heroes' Podium who who/242 who {5} 5 Legendary Artifact R artifact Each legendary creature you control gets +1/+1 for each other legendary creature you control. | {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Lightning Greaves who who/243 who {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Mind Stone who who/244 who {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Sol Ring who who/245 who {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum who who/246 who {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Talisman of Conviction who who/247 who RW {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. Talisman of Creativity who who/248 who UR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Talisman of Curiosity who who/249 who GU {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. Talisman of Dominance who who/250 who UB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Talisman of Impulse who who/251 who RG {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you. Talisman of Indulgence who who/252 who BR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. Talisman of Progress who who/253 who WU {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. Talisman of Unity who who/254 who GW {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. Thought Vessel who who/255 who {2} 2 Artifact U artifact You have no maximum hand size. | {T}: Add {C}. Wayfarer's Bauble who who/256 who {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Ash Barrens who who/257 who 0 Land U land {T}: Add {C}. | Basic landcycling {1} Canopy Vista who who/258 who GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Canyon Slough who who/259 who BR 0 Land - Swamp Mountain R land /cr90 Canyon Slough enters the battlefield tapped. | Cycling {2} Celestial Colonnade who who/260 who WU 0 Land R land /cr90 Celestial Colonnade enters the battlefield tapped. | {T}: Add {W} or {U}. | {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. Choked Estuary who who/261 who UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Cinder Glade who who/262 who RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower who who/263 who 0 Land C land {T}: Add one mana of any color in your commander's color identity. Creeping Tar Pit who who/267 who UB 0 Land R land /cr90 Creeping Tar Pit enters the battlefield tapped. | {T}: Add {U} or {B}. | {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. Crumbling Necropolis who who/268 who UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Darkwater Catacombs who who/269 who UB 0 Land R land {1}, {T}: Add {U}{B}. Deserted Beach who who/270 who WU 0 Land R land /cr90 Deserted Beach enters the battlefield tapped unless you control two or more other lands. | {T}: Add {W} or {U}. Desolate Lighthouse who who/271 who UR 0 Land R land {T}: Add {C}. | {1}{U}{R}, {T}: Draw a card, then discard a card. Dragonskull Summit who who/272 who BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Dreamroot Cascade who who/273 who GU 0 Land R land /cr90 Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. | {T}: Add {G} or {U}. Drowned Catacomb who who/274 who UB 0 Land R land /cr90 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. | {T}: Add {U} or {B}. Evolving Wilds who who/275 who 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard who who/276 who 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Fetid Pools who who/277 who UB 0 Land - Island Swamp R land /cr90 Fetid Pools enters the battlefield tapped. | Cycling {2} Fiery Islet who who/278 who UR 0 Land R land {T}, Pay 1 life: Add {U} or {R}. | {1}, {T}, Sacrifice Fiery Islet: Draw a card. Foreboding Ruins who who/279 who BR 0 Land R land /cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. | {T}: Add {B} or {R}. Fortified Village who who/280 who GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Frontier Bivouac who who/281 who GUR 0 Land U land /cr90 Frontier Bivouac enters the battlefield tapped. | {T}: Add {G}, {U}, or {R}. Frostboil Snarl who who/282 who UR 0 Land R land /cr90 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. | {T}: Add {U} or {R}. Furycalm Snarl who who/283 who RW 0 Land R land /cr90 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. | {T}: Add {R} or {W}. Game Trail who who/284 who RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}. Glacial Fortress who who/285 who WU 0 Land R land /cr90 Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. | {T}: Add {W} or {U}. Haunted Ridge who who/286 who BR 0 Land R land /cr90 Haunted Ridge enters the battlefield tapped unless you control two or more other lands. | {T}: Add {B} or {R}. Horizon Canopy who who/287 who GW 0 Land R land {T}, Pay 1 life: Add {G} or {W}. | {1}, {T}, Sacrifice Horizon Canopy: Draw a card. Irrigated Farmland who who/288 who WU 0 Land - Plains Island R land /cr90 Irrigated Farmland enters the battlefield tapped. | Cycling {2} Lavaclaw Reaches who who/289 who BR 0 Land R land /cr90 Lavaclaw Reaches enters the battlefield tapped. | {T}: Add {B} or {R}. | {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. Myriad Landscape who who/290 who 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Mystic Monastery who who/291 who URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}. Overgrown Farmland who who/292 who GW 0 Land R land /cr90 Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. | {T}: Add {G} or {W}. Path of Ancestry who who/293 who 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Port Town who who/294 who WU 0 Land R land /cr90 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. | {T}: Add {W} or {U}. Prairie Stream who who/295 who WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Reliquary Tower who who/296 who 0 Land U land You have no maximum hand size. | {T}: Add {C}. River of Tears who who/297 who UB 0 Land R land {T}: Add {U}. If you played a land this turn, add {B} instead. Rockfall Vale who who/298 who RG 0 Land R land /cr90 Rockfall Vale enters the battlefield tapped unless you control two or more other lands. | {T}: Add {R} or {G}. Rogue's Passage who who/299 who 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Rootbound Crag who who/300 who RG 0 Land R land /cr90 Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. | {T}: Add {R} or {G}. Scattered Groves who who/301 who GW 0 Land - Forest Plains R land /cr90 Scattered Groves enters the battlefield tapped. | Cycling {2} Seaside Citadel who who/302 who GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Shadowblood Ridge who who/303 who BR 0 Land R land {1}, {T}: Add {B}{R}. Sheltered Thicket who who/304 who RG 0 Land - Mountain Forest R land /cr90 Sheltered Thicket enters the battlefield tapped. | Cycling {2} Shipwreck Marsh who who/305 who UB 0 Land R land /cr90 Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. | {T}: Add {U} or {B}. Skycloud Expanse who who/306 who WU 0 Land R land {1}, {T}: Add {W}{U}. Smoldering Marsh who who/307 who BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Stormcarved Coast who who/308 who UR 0 Land R land /cr90 Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. | {T}: Add {U} or {R}. Sunbaked Canyon who who/309 who RW 0 Land R land {T}, Pay 1 life: Add {R} or {W}. | {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card. Sundown Pass who who/310 who RW 0 Land R land /cr90 Sundown Pass enters the battlefield tapped unless you control two or more other lands. | {T}: Add {R} or {W}. Sungrass Prairie who who/311 who GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow who who/312 who UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Temple of Abandon who who/313 who RG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Abandon enters the battlefield tapped. | When Temple of Abandon enters the battlefield, scry 1. | {T}: Add {R} or {G}. Temple of Deceit who who/314 who UB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Deceit enters the battlefield tapped. | When Temple of Deceit enters the battlefield, scry 1. | {T}: Add {U} or {B}. Temple of Enlightenment who who/315 who WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Enlightenment enters the battlefield tapped. | When Temple of Enlightenment enters the battlefield, scry 1. | {T}: Add {W} or {U}. Temple of Epiphany who who/316 who UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}. Temple of Malice who who/317 who BR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malice enters the battlefield tapped. | When Temple of Malice enters the battlefield, scry 1. | {T}: Add {B} or {R}. Temple of Mystery who who/318 who GU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Mystery enters the battlefield tapped. | When Temple of Mystery enters the battlefield, scry 1. | {T}: Add {G} or {U}. Temple of Plenty who who/319 who GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Plenty enters the battlefield tapped. | When Temple of Plenty enters the battlefield, scry 1. | {T}: Add {G} or {W}. Temple of the False God who who/320 who 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Temple of Triumph who who/321 who RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}. Terramorphic Expanse who who/322 who 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thespian's Stage who who/323 who 0 Land R land {T}: Add {C}. | {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. Thriving Bluff who who/324 who R 0 Land C land /cr90 Thriving Bluff enters the battlefield tapped. | As Thriving Bluff enters the battlefield, choose a color other than red. | {T}: Add {R} or one mana of the chosen color. Thriving Grove who who/325 who G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color. Thriving Heath who who/326 who W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Thriving Isle who who/327 who U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Thriving Moor who who/328 who B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Vineglimmer Snarl who who/329 who GU 0 Land R land /cr90 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. | {T}: Add {G} or {U}. War Room who who/330 who 0 Land R land {T}: Add {C}. | {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Waterlogged Grove who who/331 who GU 0 Land R land {T}, Pay 1 life: Add {G} or {U}. | {1}, {T}, Sacrifice Waterlogged Grove: Draw a card. Past in Flames who who/565 who R R {3}{R} 4 Sorcery R sorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. | Flashback {4}{R} Amy's Home who who/566 who 0 Plane - Earth C When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. | Whenever chaos ensues, time travel. Antarctic Research Base who who/567 who 0 Plane - Earth C Create Clue/spawn [who] Clue When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate. | Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types. Aplan Mortarium who who/568 who 0 Plane - Alfava Metraxis C Create 2 Alien Angels/spawnx2 [who] Alien Angel (B 2/2 First Strike, Vigilance) Byzantium Radiation - At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. | Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." Bad Wolf Bay who who/569 who 0 Plane - Earth C At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. | When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk. Besieged Viking Village who who/570 who 0 Plane - Earth C Create Indestructible Counter/spawn [lackey] Indestructible Counter All creatures have "Boast - {1}: Put a +1/+1 counter on this creature." | Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn. Bowie Base One who who/571 who 0 Plane - Mars C At the beginning of your end step, goad target creature controlled by the player to your left. | Whenever chaos ensues, target creature gains islandwalk until end of turn. Caught in a Parallel Universe who who/572 who 0 Phenomenon C Create Copy/spawn [who] Copy When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. The Cave of Skulls who who/573 who 0 Plane - Earth C Create 2 Warriors/spawnx2 [who] Warrior (W 1/1) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. | Whenever chaos ensues, create two 1/1 white Warrior creature tokens. The Cheetah Planet who who/574 who 0 Plane - Outside Mutter's Spiral C When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types. | Whenever chaos ensues, all Cats gain provoke until end of turn. City of the Daleks who who/575 who 0 Plane - Skaro C Create Dalek/spawn [who] Dalek (B 3/3 Menace) Create 5 Daleks/spawnx5 [who] Dalek (B 3/3 Menace) Create 10 Daleks/spawnx10 [who] Dalek (B 3/3 Menace) Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. | Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step. Coal Hill School who who/576 who 0 Plane - Earth C Whenever a player casts a historic spell, that player draws a card. | Whenever chaos ensues, return target historic card from your graveyard to your hand. Dalek Intensive Care who who/577 who 0 Plane - The Dalek Asylum C Create Dalek/spawn [who] Dalek (B 3/3 Menace) When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. | Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control. The Dining Car who who/578 who 0 Plane - Spacecraft C Create Food/spawn [who] Food Create Clue/spawn [who] Clue When you planeswalk to The Dining Car, each player creates a Food token. | Sixty-Six Seconds - At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. | Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn. The Doctor's Childhood Barn who who/579 who 0 Plane - Gallifrey C Creatures enter the battlefield tapped. | Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in. The Doctor's Tomb who who/580 who 0 Plane - Trenzalore C If a creature would die, instead exile it and that creature's controller loses 2 life. | Whenever chaos ensues, redistribute any number of players' life totals. The Drum, Mining Facility who who/581 who 0 Plane - Earth C Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. | Whenever chaos ensues, end the turn. Fixed Point in Time who who/582 who 0 Phenomenon C When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. Gardens of Tranquil Repose who who/583 who 0 Plane - Necros C Create Dalek/spawn [who] Dalek (B 3/3 Menace) Create 5 Daleks/spawnx5 [who] Dalek (B 3/3 Menace) Create 10 Daleks/spawnx10 [who] Dalek (B 3/3 Menace) Suspended Animation - Whenever a creature dies, exile it. Its controller scries 1. | Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose. Hotel of Fears who who/584 who 0 Plane - Spacecraft C Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn. | Praise Him - Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. Human-Time Lord Meta-Crisis who who/585 who 0 Phenomenon C Create Copy/spawn [who] Copy When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. Kerblam! Warehouse who who/586 who 0 Plane - Kandoka C Flip a coin/flip1 Create Treasure/spawn [who] Treasure Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. | Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target." Lake Silencio who who/587 who 0 Plane - Earth C Still Point in Time - All spells have split second. | Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead. The Lux Foundation Library who who/588 who 0 Plane - The Library C Players have no maximum hand size. | Whenever a creature you control deals combat damage to a player, you may draw a card. | Whenever chaos ensues, put a shadow counter on target creature. The Matrix of Time who who/589 who 0 Plane - Gallifrey C Reveal top card/vp1at1 Create 2 Treasures/spawnx2 [who] Treasure When you planeswalk to The Matrix of Time, each player exiles the top card of their library. | During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time. | Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library. | Whenever chaos ensues, create two Treasure tokens. Mondassian Colony Ship who who/590 who 0 Plane - Spacecraft C Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. | Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature. The Moonbase who who/591 who 0 Plane - Moon C Low Gravity - All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." | Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. New New York who who/592 who 0 Plane - New Earth C Create Treasure/spawn [who] Treasure At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. | Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token. North Pole Research Base who who/593 who 0 Plane - Earth C Create Treasure/spawn [who] Treasure Create Alien/spawn [who] Alien (W 2/2) At the beginning of your upkeep, target opponent draws a card and creates a Treasure token. | Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. Ood Sphere who who/594 who 0 Plane - Horsehead Nebula C Song of the Ood - Noncreature spells have convoke. | Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers. Pompeii who who/595 who 0 Plane - Earth C Scry 2/vp1pt2 When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it. | Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii. | When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land. Then planeswalk. Prime Minister's Cabinet Room who who/596 who 0 Plane - Earth C At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. | Will of the council - Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes. The Pyramid of Mars who who/597 who 0 Plane - Mars C Surveil 2/vp1pt2 When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. | Whenever chaos ensues, return target creature card from your graveyard to the battlefield. Singing Towers of Darillium who who/598 who 0 Plane - Darillium C Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. | Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn. Spectrox Mines who who/599 who 0 Plane - Androzani Minor C Create Treasure/spawn [who] Treasure Create Food/spawn [who] Food When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token. | Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token. Stormcage Containment Facility who who/600 who 0 Plane - Unknown Planet C Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. | Whenever chaos ensues, detain target creature an opponent controls. TARDIS Bay who who/601 who 0 Plane - Gallifrey C The first spell you cast during each of your turns with mana value 2 or greater has cascade. | When chaos ensues, gain control of target artifact. Then planeswalk. Temple of Atropos who who/602 who 0 Plane - Time C At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. | When chaos ensues, reverse the game's turn order. Then planeswalk. Two Streams Facility who who/603 who 0 Plane - Apalapucia C Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. | Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. | Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. UNIT Headquarters who who/604 who 0 Plane - Earth C Create Soldier/spawn [who] Soldier (W 1/1) When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. | Whenever chaos ensues, put a +1/+1 counter on each creature you control. Unleash the Flux who who/605 who 0 Phenomenon C Flip a coin/flip1 When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. [who] Copy who twho/1 twho 0 Token T [who] Alien (W 2/2) who twho/2 twho W 0 Token Creature - Alien 2 2 T [who] Alien Rhino (W 4/4) who twho/3 twho W 0 Token Creature - Alien Rhino 4 4 T [who] Horse (W 2/2) who twho/4 twho W 0 Token Creature - Horse 2 2 T Doctors you control have horsemanship. [who] Human (W 1/1) who twho/5 twho W 0 Token Creature - Human 1 1 T Doctor spells you cast cost {1} less to cast. [who] Human (W 1/1 Ward {2}) who twho/6 twho W 0 Token Creature - Human 1 1 T Ward {2} [who] Human Noble (W 1/1 Vanishing 3) who twho/7 twho W 0 Token Creature - Human Noble 1 1 T /ccblue=3 Vanishing 3 | Prevent all damage that would be dealt to this creature. [who] Soldier (W 1/1) who twho/8 twho W 0 Token Creature - Soldier 1 1 T [who] Warrior (W 1/1) who twho/9 twho W 0 Token Creature - Warrior 1 1 T [who] Fish (U 1/1) who twho/10 twho U 0 Token Creature - Fish 1 1 T [who] Alien Angel (B 2/2 First Strike, Vigilance) who twho/11 twho B 0 Token Artifact Creature - Alien Angel 2 2 T First strike, vigilance | Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn. [who] Dalek (B 3/3 Menace) who twho/12 twho B 0 Token Artifact Creature - Dalek 3 3 T Menace [who] Human Rogue (B 2/2) who twho/13 twho B 0 Token Creature - Human Rogue 2 2 T [who] Alien Warrior (R 2/2) who twho/14 twho R 0 Token Creature - Alien Warrior 2 2 T [who] Mark of the Rani (R) who twho/15 twho R 0 Token Enchantment - Aura T Enchant creature | Enchanted creature gets +2/+2 and is goaded. [who] Alien Salamander (G 2/2 Islandwalk) who twho/16 twho G 0 Token Creature - Alien Salamander 2 2 T Islandwalk [who] Beast (G 3/3) who twho/17 twho G 0 Token Creature - Beast 3 3 T [who] Mutant (G 3/3 Deathtouch) who twho/18 twho G 0 Token Creature - Mutant 3 3 T Deathtouch [who] Alien Insect (GW 1/1 Flying) who twho/19 twho GW 0 Token Creature - Alien Insect 1 1 T /ch Flying [who] Dinosaur (RW 2/2 Flying, Haste) who twho/20 twho RW 0 Token Creature - Dinosaur 2 2 T /ch Flying, haste [who] Clue who twho/21 twho 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [who] Cyberman (2/2) who twho/24 twho 0 Token Artifact Creature - Cyberman 2 2 T [who] Food who twho/25 twho 0 Token Artifact - Food T {2}, {T}, Sacrifice this artifact: You gain 3 life. [who] Treasure who twho/28 twho 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color. [who] Osgood, Operation Double (U 2/2) who twho/32 twho U {2}{U}{U} 4 Token Creature - Human Alien Shapeshifter 2 2 T Create Clue/spawn [who] Clue {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. | Paradox - Whenever you cast a spell from anywhere other than your hand, investigate. | Rose Tyler 1who who/535 who W W {1}{W} 2 Legendary Creature - Human 2 2 R creature Rose Tyler gets +1/+1 for each time counter on it. | Bad Wolf - Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. | Doctor's companion Sarah Jane Smith 1who who/536 who W W {1}{W} 2 Legendary Creature - Human Detective 2 1 R creature Create Clue/spawn [who] Clue Whenever you cast a historic spell, investigate. This ability triggers only once each turn. | Doctor's companion K-9, Mark I 1who who/537 who U U {U} 1 Legendary Artifact Creature - Robot Dog 1 1 R creature Negative - As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}. | Affirmative - {1}{U}, {T}: Target legendary creature can't be blocked this turn. | Doctor's companion Dalek Squadron 1who who/538 who B B {2}{B} 3 Artifact Creature - Dalek 3 3 U creature Create Dalek Squadron Copy/spawn [lackey] Dalek Squadron (Copy) Create 2 Dalek Squadron Copies/spawnx2 [lackey] Dalek Squadron (Copy) Create 3 Dalek Squadron Copies/spawnx3 [lackey] Dalek Squadron (Copy) Menace | Myriad Yasmin Khan 1who who/539 who R R {3}{R} 4 Legendary Creature - Human Detective 3 3 R creature Reveal top card/vp1at1 {T}: Exile the top card of your library. Until your next end step, you may play it. | Doctor's companion Davros, Dalek Creator 1who who/540 who UBR UBR {1}{U}{B}{R} 4 Legendary Artifact Creature - Alien Scientist 3 4 M creature Create Dalek/spawn [who] Dalek (B 3/3 Menace) Menace | At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice - You draw a card, or that player discards a card. The Fugitive Doctor 1who who/541 who RG RG {3}{R}{G} 5 Legendary Creature - Time Lord Doctor 4 4 R creature /spawn [who] Clue When The Fugitive Doctor enters the battlefield, investigate. | Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. The Master, Formed Anew 1who who/542 who UB UB {U}{B} 2 Legendary Creature - Time Lord Rogue 0 1 R creature Body Thief - When you cast this spell, you may exile a creature you control and put a takeover counter on it. | You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it. The Master, Gallifrey's End 1who who/543 who BR BR {2}{B}{R} 4 Legendary Creature - Time Lord Rogue 4 3 R creature Create Copy/spawn [who] Copy Make Them Pay - Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice - They lose 4 life, or you create a token that's a copy of that card. The Master, Mesmerist 1who who/544 who UB UB {2}{U}{B} 4 Legendary Creature - Time Lord Rogue 3 3 R creature {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. | Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. The Master, Multiplied 1who who/545 who BR BR {4}{B}{R} 6 Legendary Creature - Time Lord Rogue 4 3 R creature Create The Master, Multiplied Copy/spawn [lackey] The Master, Multiplied (Copy) Create 2 The Master, Multiplied Copies/spawnx2 [lackey] The Master, Multiplied (Copy) Create 3 The Master, Multiplied Copies/spawnx3 [lackey] The Master, Multiplied (Copy) Myriad | The "legend rule" doesn't apply to creature tokens you control. | Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control. Missy 1who who/546 who UBR UBR {3}{U}{B}{R} 6 Legendary Creature - Time Lord Rogue 4 5 R creature Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. | At the beginning of your end step, each opponent faces a villainous choice - Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. River Song 1who who/547 who UR UR {1}{U}{R} 3 Legendary Creature - Human Time Lord Rogue 2 2 R creature Meet in Reverse - You draw cards from the bottom of your library rather than the top. | Spoilers - Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. The War Doctor 1who who/548 who RW RW {2}{R}{W} 4 Legendary Creature - Time Lord Doctor 3 5 R creature Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. | Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. Weeping Angel 1who who/549 who UB UB {1}{U}{B} 3 Artifact Creature - Alien Angel 2 2 R creature Flash | First strike, vigilance | Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. | If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. Cyberman Patrol 1who who/550 who {2} 2 Artifact Creature - Cyberman 2 2 U creature Artifact creatures you control have afflict 3. TARDIS 1who who/551 who {2} 2 Artifact - Vehicle 2 4 U artifact /ch Flying | Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. | Crew 2 The First Doctor 1who who/552 who WU WU {1}{W}{U} 3 Legendary Creature - Time Lord Doctor 2 2 R creature When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. | Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature. The Second Doctor 1who who/553 who WU WU {2}{W}{U} 4 Legendary Creature - Time Lord Doctor 2 4 R creature Players have no maximum hand size. | How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. The Third Doctor 1who who/554 who GU GU {2}{G}{U} 4 Legendary Creature - Time Lord Doctor 2 2 R creature Trample | The Third Doctor gets +1/+1 for each noncreature token you control. | When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token. The Fourth Doctor 1who who/555 who GU GU {2}{G}{U} 4 Legendary Creature - Time Lord Doctor 4 4 M creature Look at top card/vp1pt1 Create Food/spawn [who] Food You may look at the top card of your library any time. | Would You Like A...? - Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. The Fifth Doctor 1who who/556 who WU WU {2}{W}{U} 4 Legendary Creature - Time Lord Doctor 2 2 R creature Peaceful Coexistence - At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures. The Sixth Doctor 1who who/557 who GU GU {4}{G}{U} 6 Legendary Creature - Time Lord Doctor 3 3 R creature Time Lord's Prerogative - Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. The Seventh Doctor 1who who/558 who WU WU {3}{W}{U} 5 Legendary Creature - Time Lord Doctor 3 6 R creature Create Clue/spawn [who] Clue Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. The Eighth Doctor 1who who/559 who WU WU {4}{W}{U} 6 Legendary Creature - Time Lord Doctor 4 4 R creature When The Eighth Doctor enters the battlefield, mill three cards. | Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." The Ninth Doctor 1who who/560 who UR UR {1}{U}{R} 3 Legendary Creature - Time Lord Doctor 2 4 R creature Haste | Into the TARDIS - Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step. The Tenth Doctor 1who who/561 who UR UR {3}{U}{R} 5 Legendary Creature - Time Lord Doctor 3 5 M creature Allons-y! - Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. | Timey-Wimey - {7}: Time travel three times. Activate only as a sorcery. The Eleventh Doctor 1who who/562 who WU WU {1}{W}{U} 3 Legendary Creature - Time Lord Doctor 3 2 R creature I. AM. TALKING! - Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. | {2}: Target creature with power 3 or less can't be blocked this turn. The Twelfth Doctor 1who who/563 who UR UR {3}{U}{R} 5 Legendary Creature - Time Lord Doctor 4 4 R creature The first spell you cast from anywhere other than your hand each turn has demonstrate. | Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. The Thirteenth Doctor 1who who/564 who GU GU {1}{G}{U} 3 Legendary Creature - Time Lord Doctor 2 2 M creature Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. | Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it. Admiral Brass, Unsinkable lcc lcc/1 lcc UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Human Pirate 3 3 M creature When Admiral Brass, Unsinkable enters the battlefield, mill four cards. | At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. Clavileno, First of the Blessed lcc lcc/2 lcc WB WB {1}{W}{B} 3 Legendary Creature - Vampire Cleric 2 2 M creature Create Vampire Demon/spawn [lci] Vampire Demon (WB 4/3 Flying) Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." Hakbal of the Surging Soul lcc lcc/3 lcc GU GU {2}{G}{U} 4 Legendary Creature - Merfolk Scout 3 3 M creature At the beginning of combat on your turn, each Merfolk creature you control explores. | Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. Pantlaza, Sun-Favored lcc lcc/4 lcc RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Dinosaur 4 4 M creature Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. Carmen, Cruel Skymarcher lcc lcc/5 lcc WB WB {3}{W}{B} 5 Legendary Creature - Vampire Soldier 2 2 M creature /ch Flying | Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. | Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. Don Andres, the Renegade lcc lcc/6 lcc UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Vampire Pirate 4 3 M creature Create 2 Treasures/spawnx2 [m20] Treasure Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. | Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. Wayta, Trainer Prodigy lcc lcc/7 lcc RGW RGW {R}{G}{W} 3 Legendary Creature - Human Warrior 1 5 M creature Haste | {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. | If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Xolatoyac, the Smiling Flood lcc lcc/8 lcc GU GU {4}{G}{U} 6 Legendary Creature - Salamander Serpent 6 6 M creature Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. | At the beginning of your end step, untap each permanent you control with a counter on it. Illustrious Wanderglyph lcc lcc/9 lcc W W {4}{W} 5 Artifact Creature - Golem 2 2 R creature Create Gnome/spawn [ust] Gnome (1/1) Create City's Blessing/spawn [lcc] City's Blessing Ascend | Other artifact creatures you control get +2/+2 as long as you have the city's blessing. | At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. Altar of the Wretched lcc lcc/10a lcc B B {2}{B} 3 Artifact R artifact Transform/spawn [lcc] Wretched Bonemass When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. | Craft with one or more creatures {2}{B}{B} | {2}{B}: Return Altar of the Wretched from your graveyard to your hand. // Wretched Bonemass [Creature - Skeleton Horror] Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. | Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. */* [lcc] Wretched Bonemass lcc lcc/10b lcc B 3 Token Creature - Skeleton Horror * * R Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. | Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Ore-Rich Stalactite lcc lcc/11a lcc R R {1}{R} 2 Artifact R artifact Transform/spawn [lcc] Cosmium Catalyst {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. | Craft with four or more red instant and/or sorcery cards {3}{R}{R} // Cosmium Catalyst [Artifact] {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. [lcc] Cosmium Catalyst lcc lcc/11b lcc R 2 Token Artifact R {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. Contest of Claws lcc lcc/12 lcc G G {1}{G} 2 Sorcery R sorcery Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. Tetzin, Gnome Champion lcc lcc/13a lcc URW URW {U}{R}{W} 3 Legendary Artifact Creature - Gnome 2 2 R creature Transform/spawn [lcc] The Golden-Gear Colossus Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. | Craft with six artifacts {4} // The Golden-Gear Colossus [Legendary Artifact Creature - Gnome] Vigilance, trample | Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. 6/6 [lcc] The Golden-Gear Colossus lcc lcc/13b lcc URW 3 Token Legendary Artifact Creature - Gnome 6 6 R Create 2 Gnomes/spawnx2 [ust] Gnome (1/1) Vigilance, trample | Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. Xavier Sal, Infested Captain lcc lcc/14 lcc BGU BGU {B}{G}{U} 3 Legendary Creature - Human Fungus Pirate 3 3 R creature {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. | {T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. Eye of Ojer Taq lcc lcc/15a lcc {3} 3 Artifact M artifact Transform/spawn [lcc] Apex Observatory {T}: Add one mana of any color. | Craft with two that share a card type {6} // Apex Observatory [Artifact] Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. | {T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. [lcc] Apex Observatory lcc lcc/15b lcc 3 Token Artifact M /cr90 Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. | {T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. Paleontologist's Pick-Axe lcc lcc/16a lcc {2} 2 Artifact - Equipment M artifact Transform/spawn [lcc] Dinosaur Headdress Whenever equipped creature attacks, draw a card, then discard a card. | Equip {1} | Craft with one or more creatures {5} // Dinosaur Headdress [Artifact - Equipment] When Dinosaur Headdress enters the battlefield, attach it to target creature you control. | As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. | Equipped creature is a copy of the last chosen card. | Equip {2} [lcc] Dinosaur Headdress lcc lcc/16b lcc 2 Token Artifact - Equipment M When Dinosaur Headdress enters the battlefield, attach it to target creature you control. | As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. | Equipped creature is a copy of the last chosen card. | Equip {2} Bronzebeak Foragers lcc lcc/69 lcc W W {3}{W} 4 Creature - Dinosaur 3 4 R creature When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. | {X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. Charismatic Conqueror lcc lcc/70 lcc W W {1}{W} 2 Creature - Vampire Soldier 2 2 R creature Create Vampire/spawn [2x2] Vampire (W 1/1 Lifelink) Vigilance | Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. Elenda's Hierophant lcc lcc/71 lcc W W {2}{W} 3 Creature - Vampire Cleric 1 1 R creature yInitialize/ch Create Vampire/spawn [2x2] Vampire (W 1/1 Lifelink) Create 5 Vampires/spawnx5 [2x2] Vampire (W 1/1 Lifelink) Create 10 Vampires/spawnx10 [2x2] Vampire (W 1/1 Lifelink) Flying | Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. | When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. From the Rubble lcc lcc/72 lcc W W {4}{W}{W} 6 Enchantment R enchantment As From the Rubble enters the battlefield, choose a creature type. | At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. March of the Canonized lcc lcc/73 lcc W W {X}{W}{W} 2 Enchantment R enchantment Create Vampire/spawn [2x2] Vampire (W 1/1 Lifelink) Create 5 Vampires/spawnx5 [2x2] Vampire (W 1/1 Lifelink) Create 10 Vampires/spawnx10 [2x2] Vampire (W 1/1 Lifelink) Create Vampire Demon/spawn [lci] Vampire Demon (WB 4/3 Flying) When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. | At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. Redemption Choir lcc lcc/74 lcc W W {2}{W}{W} 4 Creature - Vampire Cleric 3 3 R creature Lifelink | Coven - Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. The Indomitable lcc lcc/75 lcc U U {2}{U}{U} 4 Legendary Artifact - Vehicle 6 6 R artifact Trample | Whenever a creature you control deals combat damage to a player, draw a card. | Crew 3 | You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. Mist Dancer lcc lcc/76 lcc U U {4}{U} 5 Creature - Merfolk Wizard 3 3 R creature yInitialize/ch Create Mist Dancer Copy/spawn [lackey] Mist Dancer (Copy) Create 2 Mist Dancer Copies/spawnx2 [lackey] Mist Dancer (Copy) Create 3 Mist Dancer Copies/spawnx3 [lackey] Mist Dancer (Copy) Create 4 Mist Dancer Copies/spawnx4 [lackey] Mist Dancer (Copy) Flying | Other Merfolk you control get +1/+0 and have flying. | Encore {5}{U}{U} Ripples of Potential lcc lcc/77 lcc U U {1}{U} 2 Instant R instant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. Storm Fleet Negotiator lcc lcc/78 lcc U U {2}{U} 3 Creature - Siren Pirate 2 2 R creature yInitialize/ch Reveal top card/vp1at1 Flying | Parley - Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. Wave Goodbye lcc lcc/79 lcc U U {2}{U}{U} 4 Sorcery R sorcery Return each creature without a +1/+1 counter on it to its owner's hand. Dusk Legion Sergeant lcc lcc/80 lcc B B {1}{B} 2 Creature - Vampire Soldier 2 2 R creature Menace | {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. Francisco, Fowl Marauder lcc lcc/81 lcc B B {1}{B} 2 Legendary Creature - Bird Pirate 0 1 R creature /ch Flying | Francisco, Fowl Marauder can't block. | Whenever one or more Pirates you control deal damage to a player, Francisco explores. | Partner The Grim Captain's Locker lcc lcc/82 lcc B B {3}{B} 4 Legendary Artifact R artifact Surveil 1/vp1pt1 {T}: Surveil 1. | {T}: Until end of turn, each creature card in your graveyard gains "Escape-{3}{B}, Exile four other cards from your graveyard." Master of Dark Rites lcc lcc/83 lcc B B {B} 1 Creature - Vampire Cleric 1 1 R creature {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. Promise of Aclazotz lcc lcc/84 lcc B B {1}{B} 2 Enchantment R enchantment Create Vampire Demon/spawn [lci] Vampire Demon (WB 4/3 Flying) Create Adventure Marker/spawn [eld] On an Adventure At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. // Foul Rebirth | {2}{B} | Sorcery - Adventure | Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying. Skeleton Crew lcc lcc/85 lcc B B {3}{B} 4 Creature - Skeleton Pirate 3 3 R creature Create Skeleton Pirate/spawn [lci] Skeleton Pirate (B 2/2) Each other creature you control that's a Skeleton or Pirate gets +1/+1. | Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. | {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. Broadside Bombardiers lcc lcc/86 lcc R R {2}{R} 3 Creature - Goblin Pirate 2 2 R creature Menace, haste | Boast - Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. Gemcutter Buccaneer lcc lcc/87 lcc R R {3}{R} 4 Creature - Orc Pirate Artificer 1 3 R creature Create Treasure/spawn [m20] Treasure Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. | Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. Wrathful Raptors lcc lcc/88 lcc R R {4}{R} 5 Creature - Dinosaur 5 5 R creature Trample | Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. Bygone Marvels lcc lcc/89 lcc G G {G}{G} 2 Sorcery R sorcery Descend 8 - When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. | Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. Curious Altisaur lcc lcc/90 lcc G G {3}{G} 4 Creature - Dinosaur 2 5 R creature Vigilance, reach | Whenever a Dinosaur you control deals combat damage to a player, draw a card. Deeproot Historian lcc lcc/91 lcc G G {3}{G} 4 Creature - Merfolk Druid 3 3 R creature Merfolk and Druid cards in your graveyard have retrace. Dinosaur Egg lcc lcc/92 lcc G G {1}{G} 2 Creature - Dinosaur Egg 0 3 R creature Evolve | When Dinosaur Egg dies, you may discover X, where X is its toughness. Scion of Calamity lcc lcc/93 lcc G G {3}{G}{G} 5 Creature - Dinosaur 5 5 R creature Create Scion of Calamity Copy/spawn [lackey] Scion of Calamity (Copy) Create 2 Scion of Calamity Copies/spawnx2 [lackey] Scion of Calamity (Copy) Create 3 Scion of Calamity Copies/spawnx3 [lackey] Scion of Calamity (Copy) Myriad | Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. Sunfrill Imitator lcc lcc/94 lcc G G {2}{G} 3 Creature - Dinosaur 3 3 R creature Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. Topography Tracker lcc lcc/95 lcc G G {2}{G} 3 Creature - Merfolk Scout 2 2 R creature When Topography Tracker enters the battlefield, create a Map token. | If a creature you control would explore, instead it explores, then it explores again. Tributary Instructor lcc lcc/96 lcc G G {3}{G} 4 Creature - Merfolk Shaman 4 4 R creature Mentor | Whenever a creature you control with a +1/+1 counter on it dies, draw a card. Order of Sacred Dusk lcc lcc/97 lcc WB WB {6}{W}{B} 8 Creature - Vampire Knight 5 5 R creature /ch Convoke | Flying, lifelink, haste | Exalted | Other Vampires you control have exalted. Singer of Swift Rivers lcc lcc/98 lcc GU GU {1}{G}{U} 3 Creature - Merfolk Shaman 3 2 R creature Flash | When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. | You may cast Merfolk spells as though they had flash. Arm-Mounted Anchor lcc lcc/99 lcc {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+2 and has menace. | Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. | Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. Progenitor's Icon lcc lcc/100 lcc {3} 3 Artifact R artifact As Progenitor's Icon enters the battlefield, choose a creature type. | {T}: Add one mana of any color. | {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. Archaeomancer's Map lcc lcc/101 lcc W W {2}{W} 3 Artifact R artifact When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. | Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. Wedding Ring lcc lcc/102 lcc W W {2}{W}{W} 4 Artifact M artifact Create Wedding Ring Copy/spawn [lackey] Wedding Ring (Copy) When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. | Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. | Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. Amulet of Vigor lcc lcc/103 lcc {1} 1 Artifact R artifact Whenever a permanent enters the battlefield tapped and under your control, untap it. Chalice of the Void lcc lcc/105 lcc {X}{X} 0 Artifact M artifact Chalice of the Void enters the battlefield with X charge counters on it. | Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. Chimil, the Inner Sun lcc lcc/106 lcc {6} 6 Legendary Artifact M artifact Spells you control can't be countered. | At the beginning of your end step, discover 5. Chromatic Orrery lcc lcc/107 lcc {7} 7 Legendary Artifact M artifact You may spend mana as though it were mana of any color. | {T}: Add {C}{C}{C}{C}{C}. | {5}, {T}: Draw a card for each color among permanents you control. Coat of Arms lcc lcc/108 lcc {5} 5 Artifact R artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. Coercive Portal lcc lcc/109 lcc {4} 4 Artifact M artifact Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. Colossus Hammer lcc lcc/110 lcc {1} 1 Artifact - Equipment U artifact Equipped creature gets +10/+10 and loses flying. | Equip {8} Everflowing Chalice lcc lcc/111 lcc {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Expedition Map lcc lcc/112 lcc {1} 1 Artifact U artifact {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. Fist of Suns lcc lcc/113 lcc WUBRG {3} 3 Artifact R artifact You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. Lightning Greaves lcc lcc/114 lcc {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Mimic Vat lcc lcc/115 lcc {3} 3 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. | {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Strionic Resonator lcc lcc/116 lcc {2} 2 Artifact R artifact {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. Temple Bell lcc lcc/117 lcc {3} 3 Artifact R artifact {T}: Each player draws a card. Thought Vessel lcc lcc/118 lcc {2} 2 Artifact U artifact You have no maximum hand size. | {T}: Add {C}. Whispersilk Cloak lcc lcc/119 lcc {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2} Worn Powerstone lcc lcc/120 lcc {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}. Akroma's Will lcc lcc/125 lcc W W {3}{W} 4 Instant R instant Choose one. If you control a commander as you cast this spell, you may choose both. | - Creatures you control gain flying, vigilance, and double strike until end of turn. | - Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. Austere Command lcc lcc/126 lcc W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Bellowing Aegisaur lcc lcc/127 lcc W W {5}{W} 6 Creature - Dinosaur 3 5 U creature Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. Generous Gift lcc lcc/128 lcc W W {2}{W} 3 Instant U instant /spawn [lcc] Elephant (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. Kindred Boon lcc lcc/129 lcc W W {2}{W}{W} 4 Enchantment R enchantment As Kindred Boon enters the battlefield, choose a creature type. | {1}{W}: Put a divinity counter on target creature you control of the chosen type. | Each creature you control with a divinity counter on it has indestructible. Kinjalli's Sunwing lcc lcc/130 lcc W W {2}{W} 3 Creature - Dinosaur 2 3 R creature /ch Flying | Creatures your opponents control enter the battlefield tapped. Majestic Heliopterus lcc lcc/131 lcc W W {3}{W} 4 Creature - Dinosaur 2 2 U creature /ch Flying | Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. Martyr of Dusk lcc lcc/132 lcc W W {1}{W} 2 Creature - Vampire Soldier 2 1 C creature Create Vampire/spawn [2x2] Vampire (W 1/1 Lifelink) When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. Mavren Fein, Dusk Apostle lcc lcc/133 lcc W W {2}{W} 3 Legendary Creature - Vampire Cleric 2 2 R creature Create Vampire/spawn [2x2] Vampire (W 1/1 Lifelink) Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. Path to Exile lcc lcc/134 lcc W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Radiant Destiny lcc lcc/135 lcc W W {2}{W} 3 Enchantment R enchantment Create City's Blessing/spawn [lcc] City's Blessing Ascend | As Radiant Destiny enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. Return to Dust lcc lcc/136 lcc W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Swords to Plowshares lcc lcc/137 lcc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Temple Altisaur lcc lcc/138 lcc W W {4}{W} 5 Creature - Dinosaur 3 4 R creature If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. Wakening Sun's Avatar lcc lcc/139 lcc W W {5}{W}{W}{W} 8 Creature - Dinosaur Avatar 7 7 M creature When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. Welcoming Vampire lcc lcc/140 lcc W W {2}{W} 3 Creature - Vampire 2 3 R creature /ch Flying | Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. Zetalpa, Primal Dawn lcc lcc/141 lcc W W {6}{W}{W} 8 Legendary Creature - Elder Dinosaur 4 8 R creature /ch Flying, double strike, vigilance, trample, indestructible Aetherize lcc lcc/142 lcc U U {3}{U} 4 Instant U instant Return all attacking creatures to their owner's hand. Amphin Mutineer lcc lcc/143 lcc U U {3}{U} 4 Creature - Salamander Pirate 3 3 R creature Create Salamander Warrior/spawn [lcc] Salamander Warrior (U 4/3) Create Amphin Mutineer Copy/spawn [lackey] Amphin Mutineer (Copy) Create 2 Amphin Mutineer Copies/spawnx2 [lackey] Amphin Mutineer (Copy) Create 3 Amphin Mutineer Copies/spawnx3 [lackey] Amphin Mutineer (Copy) Create 4 Amphin Mutineer Copies/spawnx4 [lackey] Amphin Mutineer (Copy) When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. | Encore {4}{U}{U} Azure Fleet Admiral lcc lcc/144 lcc U U {3}{U} 4 Creature - Human Pirate 3 3 C creature Create The Monarch/spawn [lcc] The Monarch When Azure Fleet Admiral enters the battlefield, you become the monarch. | Azure Fleet Admiral can't be blocked by creatures the monarch controls. Benthic Biomancer lcc lcc/145 lcc U U {U} 1 Creature - Merfolk Wizard Mutant 1 1 R creature Adapt - Add a +1/+1 counter/ccgreen+1 {1}{U}: Adapt 1. | Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. Bident of Thassa lcc lcc/146 lcc U U {2}{U}{U} 4 Legendary Enchantment Artifact R artifact Whenever a creature you control deals combat damage to a player, you may draw a card. | {1}{U}, {T}: Creatures your opponents control attack this turn if able. Commit // Memory lcc lcc/147 lcc U U {3}{U} // {4}{U}{U} 10 Instant // Sorcery R sorcery Put target spell or nonland permanent into its owner's library second from the top. // Aftermath | Each player shuffles their hand and graveyard into their library, then draws seven cards. Coralhelm Commander lcc lcc/148 lcc U U {U}{U} 2 Creature - Merfolk Soldier 2 2 R creature /ch Level up {1} | LEVEL 2-3 | 3/3 | Flying | LEVEL 4+ | 4/4 | Flying | Other Merfolk creatures you control get +1/+1. Corsair Captain lcc lcc/149 lcc U U {2}{U} 3 Creature - Human Pirate 2 2 R creature /spawn [m20] Treasure When Corsair Captain enters the battlefield, create a Treasure token. | Other Pirates you control get +1/+1. Curse of the Swine lcc lcc/150 lcc U U {X}{U}{U} 2 Sorcery R sorcery Create Boar/spawn [lcc] Boar (G 2/2) Create 5 Boars/spawnx5 [lcc] Boar (G 2/2) Create 10 Boars/spawnx10 [lcc] Boar (G 2/2) Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Daring Saboteur lcc lcc/151 lcc U U {1}{U} 2 Creature - Human Pirate 2 1 U creature {2}{U}: Daring Saboteur can't be blocked this turn. | Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. Deeproot Waters lcc lcc/152 lcc U U {2}{U} 3 Enchantment U enchantment Create Merfolk/spawn [xln] Merfolk (U 1/1 Hexproof) Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. Departed Deckhand lcc lcc/153 lcc U U {1}{U} 2 Creature - Spirit Pirate 2 2 U creature When Departed Deckhand becomes the target of a spell, sacrifice it. | Departed Deckhand can't be blocked except by Spirits. | {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. Distant Melody lcc lcc/154 lcc U U {3}{U} 4 Sorcery C sorcery Choose a creature type. Draw a card for each permanent you control of that type. Emperor Mihail II lcc lcc/155 lcc U U {1}{U}{U} 3 Legendary Creature - Merfolk Noble 3 3 R creature Look at top card/vp1pt1 Create Merfolk/spawn [lcc] Merfolk (U 1/1) You may look at the top card of your library any time. | You may cast Merfolk spells from the top of your library. | Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. Evacuation lcc lcc/156 lcc U U {3}{U}{U} 5 Instant R instant Return all creatures to their owners' hands. Ghost of Ramirez DePietro lcc lcc/157 lcc U U {2}{U} 3 Legendary Creature - Spirit Pirate 2 3 U creature Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. | Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. | Partner Herald of Secret Streams lcc lcc/158 lcc U U {3}{U} 4 Creature - Merfolk Warrior 2 3 R creature Creatures you control with +1/+1 counters on them can't be blocked. Kindred Discovery lcc lcc/159 lcc U U {3}{U}{U} 5 Enchantment R enchantment As Kindred Discovery enters the battlefield, choose a creature type. | Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. Kopala, Warden of Waves lcc lcc/160 lcc U U {1}{U}{U} 3 Legendary Creature - Merfolk Wizard 2 2 R creature Spells your opponents cast that target a Merfolk you control cost {2} more to cast. | Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. Malcolm, Keen-Eyed Navigator lcc lcc/161 lcc U U {2}{U} 3 Legendary Creature - Siren Pirate 2 2 U creature yInitialize/ch Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Flying | Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. | Partner Master of the Pearl Trident lcc lcc/162 lcc U U {U}{U} 2 Creature - Merfolk 2 2 R creature Other Merfolk creatures you control get +1/+1 and have islandwalk. Merchant Raiders lcc lcc/163 lcc U U {3}{U} 4 Creature - Human Pirate 2 4 U creature Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. Merfolk Sovereign lcc lcc/164 lcc U U {1}{U}{U} 3 Creature - Merfolk Noble 2 2 R creature Other Merfolk creatures you control get +1/+1. | {T}: Target Merfolk creature can't be blocked this turn. Merrow Reejerey lcc lcc/165 lcc U U {2}{U} 3 Creature - Merfolk Soldier 2 2 U creature Other Merfolk creatures you control get +1/+1. | Whenever you cast a Merfolk spell, you may tap or untap target permanent. Rapid Hybridization lcc lcc/166 lcc U U {U} 1 Instant U instant /spawn [lcc] Frog Lizard (G 3/3) Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. Ravenform lcc lcc/167 lcc U U {2}{U} 3 Sorcery C sorcery /spawn [lcc] Bird (U 1/1 Flying) Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. | Foretell {U} Reflections of Littjara lcc lcc/168 lcc U U {4}{U} 5 Enchantment R enchantment As Reflections of Littjara enters the battlefield, choose a creature type. | Whenever you cast a spell of the chosen type, copy that spell. Sage of Fables lcc lcc/169 lcc U U {2}{U} 3 Creature - Merfolk Wizard 2 2 U creature Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. | {2}, Remove a +1/+1 counter from a creature you control: Draw a card. Seafloor Oracle lcc lcc/170 lcc U U {2}{U}{U} 4 Creature - Merfolk Wizard 2 3 R creature Whenever a Merfolk you control deals combat damage to a player, draw a card. Siren Stormtamer lcc lcc/171 lcc U U {U} 1 Creature - Siren Pirate Wizard 1 1 U creature /ch Flying | {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. Spectral Sailor lcc lcc/172 lcc U U {U} 1 Creature - Spirit Pirate 1 1 U creature /ch Flash | Flying | {3}{U}: Draw a card. Stonybrook Banneret lcc lcc/173 lcc U U {1}{U} 2 Creature - Merfolk Wizard 1 1 C creature Islandwalk | Merfolk spells and Wizard spells you cast cost {1} less to cast. Surgespanner lcc lcc/174 lcc U U {2}{U}{U} 4 Creature - Merfolk Wizard 2 2 R creature Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. Svyelun of Sea and Sky lcc lcc/175 lcc U U {1}{U}{U} 3 Legendary Creature - Merfolk God 3 4 M creature Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. | Whenever Svyelun attacks, draw a card. | Other Merfolk you control have ward {1}. Thassa, God of the Sea lcc lcc/176 lcc U U {2}{U} 3 Legendary Enchantment Creature - God 5 5 M creature Scry 1/vp1pt1 Indestructible | As long as your devotion to blue is less than five, Thassa isn't a creature. | At the beginning of your upkeep, scry 1. | {1}{U}: Target creature you control can't be blocked this turn. Thieving Skydiver lcc lcc/177 lcc U U {1}{U} 2 Creature - Merfolk Rogue 2 1 R creature /ch Kicker {X}. X can't be 0. | Flying | When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. Timestream Navigator lcc lcc/178 lcc U U {1}{U} 2 Creature - Human Pirate Wizard 1 1 M creature Create City's Blessing/spawn [lcc] City's Blessing Ascend | {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing. Warkite Marauder lcc lcc/179 lcc U U {1}{U} 2 Creature - Human Pirate 2 1 R creature /ch Flying | Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. Windfall lcc lcc/180 lcc U U {2}{U} 3 Sorcery U sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Black Market Connections lcc lcc/181 lcc B B {2}{B} 3 Enchantment R enchantment Create Treasure/spawn [m20] Treasure Create Shapeshifter/spawn [lcc] Shapeshifter (3/2 Changeling) At the beginning of your precombat main phase, choose one or more - | - Sell Contraband - Create a Treasure token. You lose 1 life. | - Buy Information - Draw a card. You lose 2 life. | - Hire a Mercenary - Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. Blood Artist lcc lcc/182 lcc B B {1}{B} 2 Creature - Vampire 0 1 U creature Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. Blood Money lcc lcc/183 lcc B B {5}{B}{B} 7 Sorcery M sorcery Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. Bloodghast lcc lcc/184 lcc B B {B}{B} 2 Creature - Vampire Spirit 2 1 R creature Bloodghast can't block. | Bloodghast has haste as long as an opponent has 10 or less life. | Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. Bloodline Necromancer lcc lcc/185 lcc B B {4}{B} 5 Creature - Vampire Wizard 3 2 U creature Lifelink | When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. Bloodtracker lcc lcc/186 lcc B B {3}{B} 4 Creature - Vampire Wizard 2 2 R creature /ch Flying | {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. | When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. Butcher of Malakir lcc lcc/187 lcc B B {5}{B}{B} 7 Creature - Vampire Warrior 5 4 R creature /ch Flying | Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Champion of Dusk lcc lcc/188 lcc B B {3}{B}{B} 5 Creature - Vampire Knight 4 4 R creature When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. Cordial Vampire lcc lcc/189 lcc B B {B}{B} 2 Creature - Vampire 1 1 R creature Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. Crossway Troublemakers lcc lcc/190 lcc B B {5}{B} 6 Creature - Vampire 5 5 R creature Attacking Vampires you control have deathtouch and lifelink. | Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. Damn lcc lcc/191 lcc B WB {B}{B} 2 Sorcery R sorcery Destroy target creature. A creature destroyed this way can't be regenerated. | Overload {2}{W}{W} Dire Fleet Ravager lcc lcc/192 lcc B B {3}{B}{B} 5 Creature - Orc Pirate Wizard 4 4 M creature Menace, deathtouch | When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. Drana, Liberator of Malakir lcc lcc/193 lcc B B {1}{B}{B} 3 Legendary Creature - Vampire Ally 2 3 M creature /ch Flying, first strike | Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. Dusk Legion Zealot lcc lcc/194 lcc B B {1}{B} 2 Creature - Vampire Soldier 1 1 C creature When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. Exquisite Blood lcc lcc/195 lcc B B {4}{B} 5 Enchantment R enchantment Whenever an opponent loses life, you gain that much life. Falkenrath Noble lcc lcc/196 lcc B B {3}{B} 4 Creature - Vampire Noble 2 2 U creature /ch Flying | Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. Fathom Fleet Captain lcc lcc/197 lcc B B {1}{B} 2 Creature - Human Pirate 2 1 R creature Create Pirate/spawn [lcc] Pirate (B 2/2 Menace) Menace | Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. Feed the Swarm lcc lcc/198 lcc B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Glass-Cast Heart lcc lcc/199 lcc B B {2}{B} 3 Artifact R artifact Create Blood/spawn [lcc] Blood Create Vampire/spawn [lcc] Vampire (B 1/1 Lifelink) Whenever one or more Vampires you control attack, create a Blood token. | {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. | {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. Indulgent Aristocrat lcc lcc/200 lcc B B {B} 1 Creature - Vampire Noble 1 1 U creature Lifelink | {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. Lethal Scheme lcc lcc/201 lcc B B {2}{B}{B} 4 Instant R instant Convoke | Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. New Blood lcc lcc/202 lcc B B {2}{B}{B} 4 Sorcery R sorcery As an additional cost to cast this spell, tap an untapped Vampire you control. | Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. Nighthawk Scavenger lcc lcc/203 lcc B B {1}{B}{B} 3 Creature - Vampire Rogue 1+* 3 R creature /ch Flying, deathtouch, lifelink | Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Oathsworn Vampire lcc lcc/204 lcc B B {1}{B} 2 Creature - Vampire Knight 2 2 U creature /cr90 Oathsworn Vampire enters the battlefield tapped. | You may cast Oathsworn Vampire from your graveyard if you gained life this turn. Olivia's Wrath lcc lcc/205 lcc B B {4}{B} 5 Sorcery R sorcery Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. Pact of the Serpent lcc lcc/206 lcc B B {1}{B}{B} 3 Sorcery R sorcery Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. Patron of the Vein lcc lcc/207 lcc B B {4}{B}{B} 6 Creature - Vampire Shaman 4 4 R creature /ch Flying | When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. | Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. Pitiless Plunderer lcc lcc/208 lcc B B {3}{B} 4 Creature - Human Pirate 1 4 U creature Create Treasure/spawn [m20] Treasure Whenever another creature you control dies, create a Treasure token. Sanctum Seeker lcc lcc/209 lcc B B {2}{B}{B} 4 Creature - Vampire Knight 3 4 R creature Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. Timothar, Baron of Bats lcc lcc/210 lcc B B {4}{B}{B} 6 Legendary Creature - Vampire Noble 4 4 M creature Create Bat/spawn [m19] Bat (B 1/1 Flying) Ward-Discard a card. | Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." Twilight Prophet lcc lcc/211 lcc B B {2}{B}{B} 4 Creature - Vampire Cleric 2 4 M creature yInitialize/ch Reveal top card/vp1at1 Create City's Blessing/spawn [lcc] City's Blessing Flying | Ascend | At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. Village Rites lcc lcc/212 lcc B B {B} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. Viscera Seer lcc lcc/213 lcc B B {B} 1 Creature - Vampire Wizard 1 1 C creature Scry 1/vp1pt1 Sacrifice a creature: Scry 1. Yahenni, Undying Partisan lcc lcc/214 lcc B B {2}{B} 3 Legendary Creature - Aetherborn Vampire 2 2 R creature Haste | Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. | Sacrifice another creature: Yahenni gains indestructible until end of turn. Angrath's Marauders lcc lcc/215 lcc R R {5}{R}{R} 7 Creature - Human Pirate 4 4 R creature If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Blasphemous Act lcc lcc/216 lcc R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Breeches, Brazen Plunderer lcc lcc/217 lcc R R {3}{R} 4 Legendary Creature - Goblin Pirate 3 3 U creature Menace | Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. | Partner Captain Lannery Storm lcc lcc/218 lcc R R {2}{R} 3 Legendary Creature - Human Pirate 2 2 R creature Create Treasure/spawn [m20] Treasure Haste | Whenever Captain Lannery Storm attacks, create a Treasure token. | Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. Captivating Crew lcc lcc/219 lcc R R {3}{R} 4 Creature - Human Pirate 4 3 R creature {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. Chandra's Ignition lcc lcc/220 lcc R R {3}{R}{R} 5 Sorcery R sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. Chaos Warp lcc lcc/221 lcc R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Coercive Recruiter lcc lcc/222 lcc R R {4}{R} 5 Creature - Orc Pirate 4 3 R creature Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. Dire Fleet Daredevil lcc lcc/223 lcc R R {1}{R} 2 Creature - Human Pirate 2 1 R creature First strike | When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Etali, Primal Storm lcc lcc/224 lcc R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Faithless Looting lcc lcc/225 lcc R R {R} 1 Sorcery C sorcery Draw two cards, then discard two cards. | Flashback {2}{R} Fiery Confluence lcc lcc/226 lcc R R {2}{R}{R} 4 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Fiery Confluence deals 1 damage to each creature. | - Fiery Confluence deals 2 damage to each opponent. | - Destroy target artifact. Kari Zev, Skyship Raider lcc lcc/227 lcc R R {1}{R} 2 Legendary Creature - Human Pirate 1 3 R creature Create Ragavan/spawn [lcc] Ragavan (R 2/1) First strike, menace | Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. Marauding Raptor lcc lcc/228 lcc R R {1}{R} 2 Creature - Dinosaur 2 3 R creature Creature spells you cast cost {1} less to cast. | Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. Otepec Huntmaster lcc lcc/229 lcc R R {1}{R} 2 Creature - Human Shaman 1 2 U creature Dinosaur spells you cast cost {1} less to cast. | {T}: Target Dinosaur gains haste until end of turn. Port Razer lcc lcc/230 lcc R R {3}{R}{R} 5 Creature - Orc Pirate 4 4 M creature Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase. | Port Razer can't attack a player it has already attacked this turn. Shared Animosity lcc lcc/231 lcc R R {2}{R} 3 Enchantment R enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Apex Altisaur lcc lcc/232 lcc G G {7}{G}{G} 9 Creature - Dinosaur 10 10 R creature When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. | Enrage - Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. Beast Within lcc lcc/233 lcc G G {2}{G} 3 Instant U instant /spawn [lcc] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Branching Evolution lcc lcc/234 lcc G G {2}{G} 3 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Cultivate lcc lcc/235 lcc G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Deathgorge Scavenger lcc lcc/236 lcc G G {2}{G} 3 Creature - Dinosaur 3 2 R creature Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. Deeproot Elite lcc lcc/237 lcc G G {1}{G} 2 Creature - Merfolk Warrior 1 1 R creature Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. Descendants' Path lcc lcc/238 lcc G G {2}{G} 3 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. Drover of the Mighty lcc lcc/239 lcc G G {1}{G} 2 Creature - Human Druid 1 1 U creature Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. | {T}: Add one mana of any color. Evolution Sage lcc lcc/240 lcc G G {2}{G} 3 Creature - Elf Druid 3 2 U creature Landfall - Whenever a land enters the battlefield under your control, proliferate. Explore lcc lcc/241 lcc G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Farseek lcc lcc/242 lcc G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Hardened Scales lcc lcc/243 lcc G G {G} 1 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Inspiring Call lcc lcc/244 lcc G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Kodama's Reach lcc lcc/245 lcc G G {2}{G} 3 Sorcery - Arcane C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Migration Path lcc lcc/246 lcc G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | Cycling {2} Rampaging Brontodon lcc lcc/247 lcc G G {5}{G}{G} 7 Creature - Dinosaur 7 7 R creature Trample | Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. Rampant Growth lcc lcc/248 lcc G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Ranging Raptors lcc lcc/249 lcc G G {2}{G} 3 Creature - Dinosaur 2 3 U creature Enrage - Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Realmwalker lcc lcc/250 lcc G G {2}{G} 3 Creature - Shapeshifter 2 3 R creature Look at top card/vp1pt1 Changeling | As Realmwalker enters the battlefield, choose a creature type. | You may look at the top card of your library any time. | You may cast creature spells of the chosen type from the top of your library. Regal Behemoth lcc lcc/251 lcc G G {4}{G}{G} 6 Creature - Dinosaur 5 5 R creature Create The Monarch/spawn [lcc] The Monarch Trample | When Regal Behemoth enters the battlefield, you become the monarch. | Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. Return of the Wildspeaker lcc lcc/252 lcc G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn. Ripjaw Raptor lcc lcc/253 lcc G G {2}{G}{G} 4 Creature - Dinosaur 4 5 R creature Enrage - Whenever Ripjaw Raptor is dealt damage, draw a card. Rishkar's Expertise lcc lcc/254 lcc G G {4}{G}{G} 6 Sorcery R sorcery Draw cards equal to the greatest power among creatures you control. | You may cast a spell with mana value 5 or less from your hand without paying its mana cost. Ruinous Intrusion lcc lcc/255 lcc G G {3}{G} 4 Instant R instant Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. Runic Armasaur lcc lcc/256 lcc G G {1}{G}{G} 3 Creature - Dinosaur 2 5 R creature Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. Savage Stomp lcc lcc/257 lcc G G {2}{G} 3 Sorcery U sorcery This spell costs {2} less to cast if it targets a Dinosaur you control. | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. Shifting Ceratops lcc lcc/258 lcc G G {2}{G}{G} 4 Creature - Dinosaur 5 4 R creature This spell can't be countered. | Protection from blue | {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. Thunderherd Migration lcc lcc/259 lcc G G {1}{G} 2 Sorcery U sorcery As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thundering Spineback lcc lcc/260 lcc G G {5}{G}{G} 7 Creature - Dinosaur 5 5 U creature Create Dinosaur/spawn [lcc] Dinosaur (G 3/3 Trample) Other Dinosaurs you control get +1/+1. | {5}{G}: Create a 3/3 green Dinosaur creature token with trample. Topiary Stomper lcc lcc/261 lcc G G {1}{G}{G} 3 Creature - Plant Dinosaur 4 4 R creature Vigilance | When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Topiary Stomper can't attack or block unless you control seven or more lands. Verdant Sun's Avatar lcc lcc/262 lcc G G {5}{G}{G} 7 Creature - Dinosaur Avatar 5 5 R creature Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. Wayward Swordtooth lcc lcc/263 lcc G G {2}{G} 3 Creature - Dinosaur 5 5 R creature Create City's Blessing/spawn [lcc] City's Blessing Ascend | You may play an additional land on each of your turns. | Wayward Swordtooth can't attack or block unless you have the city's blessing. Admiral Beckett Brass lcc lcc/264 lcc UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Pirate 3 3 M creature Other Pirates you control get +1/+1. | At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. Atzocan Seer lcc lcc/265 lcc GW GW {1}{G}{W} 3 Creature - Human Druid 2 3 U creature {T}: Add one mana of any color. | Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. Cold-Eyed Selkie lcc lcc/266 lcc GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Rogue 1 1 R creature Islandwalk | Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Cruel Celebrant lcc lcc/267 lcc WB WB {W}{B} 2 Creature - Vampire 1 2 U creature Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. Elenda, the Dusk Rose lcc lcc/268 lcc WB WB {2}{W}{B} 4 Legendary Creature - Vampire Knight 1 1 M creature Create Vampire/spawn [2x2] Vampire (W 1/1 Lifelink) Create 5 Vampires/spawnx5 [2x2] Vampire (W 1/1 Lifelink) Create 10 Vampires/spawnx10 [2x2] Vampire (W 1/1 Lifelink) Lifelink | Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. | When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. Etchings of the Chosen lcc lcc/269 lcc WB WB {1}{W}{B} 3 Enchantment U enchantment As Etchings of the Chosen enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. | {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. Growth Spiral lcc lcc/270 lcc GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield. Hostage Taker lcc lcc/271 lcc UB UB {2}{U}{B} 4 Creature - Human Pirate 2 3 R creature When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. King Narfi's Betrayal lcc lcc/272 lcc UB UB {1}{U}{B} 3 Enchantment - Saga R enchantment /ccblue=1 I - Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. | II, III - Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. Kiora's Follower lcc lcc/273 lcc GU GU {G}{U} 2 Creature - Merfolk 2 2 U creature {T}: Untap another target permanent. Kumena, Tyrant of Orazca lcc lcc/274 lcc GU GU {1}{G}{U} 3 Legendary Creature - Merfolk Shaman 2 4 M creature Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. | Tap three untapped Merfolk you control: Draw a card. | Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. Legion Lieutenant lcc lcc/275 lcc WB WB {W}{B} 2 Creature - Vampire Knight 2 2 U creature Other Vampires you control get +1/+1. Merfolk Mistbinder lcc lcc/276 lcc GU GU {G}{U} 2 Creature - Merfolk Shaman 2 2 U creature Other Merfolk you control get +1/+1. Merfolk Skydiver lcc lcc/277 lcc GU GU {G}{U} 2 Creature - Merfolk Mutant 1 1 U creature /ch Flying | When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. | {3}{G}{U}: Proliferate. Prime Speaker Zegana lcc lcc/278 lcc GU GU {2}{G}{G}{U}{U} 6 Legendary Creature - Merfolk Wizard 1 1 M creature Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. | When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. Prismari Command lcc lcc/279 lcc UR UR {1}{U}{R} 3 Instant R instant Create Treasure/spawn [m20] Treasure Choose two - | - Prismari Command deals 2 damage to any target. | - Target player draws two cards, then discards two cards. | - Target player creates a Treasure token. | - Destroy target artifact. Quandrix Command lcc lcc/280 lcc GU GU {1}{G}{U} 3 Instant R instant Choose two - | - Return target creature or planeswalker to its owner's hand. | - Counter target artifact or enchantment spell. | - Put two +1/+1 counters on target creature. | - Target player shuffles up to three target cards from their graveyard into their library. Quartzwood Crasher lcc lcc/281 lcc RG RG {2}{R}{R}{G} 5 Creature - Dinosaur Beast 6 6 R creature Create Dinosaur Beast/spawn [lcc] Dinosaur Beast (G */* Trample) Trample | Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. Raging Regisaur lcc lcc/282 lcc RG RG {2}{R}{G} 4 Creature - Dinosaur 4 4 U creature Whenever Raging Regisaur attacks, it deals 1 damage to any target. Raging Swordtooth lcc lcc/283 lcc RG RG {3}{R}{G} 5 Creature - Dinosaur 5 5 U creature Trample | When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. Rakdos Charm lcc lcc/284 lcc BR BR {B}{R} 2 Instant U instant Choose one - | - Exile target player's graveyard. | - Destroy target artifact. | - Each creature deals 1 damage to its controller. Ramirez DePietro, Pillager lcc lcc/285 lcc UB UB {2}{U}{B} 4 Legendary Creature - Human Pirate 4 3 U creature Reveal top card/vp1at1 Create 2 Treasures/spawnx2 [m20] Treasure When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. | Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. Regisaur Alpha lcc lcc/286 lcc RG RG {3}{R}{G} 5 Creature - Dinosaur 4 4 R creature /spawn [lcc] Dinosaur (G 3/3 Trample) Other Dinosaurs you control have haste. | When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. Rhythm of the Wild lcc lcc/287 lcc RG RG {1}{R}{G} 3 Enchantment U enchantment Creature spells you control can't be countered. | Nontoken creatures you control have riot. Simic Ascendancy lcc lcc/288 lcc GU GU {G}{U} 2 Enchantment R enchantment {1}{G}{U}: Put a +1/+1 counter on target creature you control. | Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. | At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. Sorin, Lord of Innistrad lcc lcc/289 lcc WB WB {2}{W}{B} 4 Legendary Planeswalker - Sorin 3 M planeswalker yInitialize/ccblue=3 Create Vampire/spawn [lcc] Vampire (B 1/1 Lifelink) Create Sorin, Lord of Innistrad Emblem/spawn [lcc] Sorin, Lord of Innistrad Emblem +1: Create a 1/1 black Vampire creature token with lifelink. | -2: You get an emblem with "Creatures you control get +1/+0." | -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. Tatyova, Benthic Druid lcc lcc/290 lcc GU GU {3}{G}{U} 5 Legendary Creature - Merfolk Druid 3 3 U creature Landfall - Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. Tishana, Voice of Thunder lcc lcc/291 lcc GU GU {5}{G}{U} 7 Legendary Creature - Merfolk Shaman * * M creature Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. | You have no maximum hand size. | When Tishana enters the battlefield, draw a card for each creature you control. Utter End lcc lcc/292 lcc WB WB {2}{W}{B} 4 Instant R instant Exile target nonland permanent. Vona, Butcher of Magan lcc lcc/293 lcc WB WB {3}{W}{B} 5 Legendary Creature - Vampire Knight 4 4 M creature Vigilance, lifelink | {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn. Vorel of the Hull Clade lcc lcc/294 lcc GU GU {1}{G}{U} 3 Legendary Creature - Human Merfolk 1 4 R creature {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. Xenagos, God of Revels lcc lcc/295 lcc RG RG {3}{R}{G} 5 Legendary Enchantment Creature - God 6 5 M creature Indestructible | As long as your devotion to red and green is less than seven, Xenagos isn't a creature. | At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. Zacama, Primal Calamity lcc lcc/296 lcc RGW RGW {6}{R}{G}{W} 9 Legendary Creature - Elder Dinosaur 9 9 M creature Vigilance, reach, trample | When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. | {2}{R}: Zacama deals 3 damage to target creature. | {2}{G}: Destroy target artifact or enchantment. | {2}{W}: You gain 3 life. Zara, Renegade Recruiter lcc lcc/297 lcc UR UR {3}{U}{R} 5 Legendary Creature - Human Pirate 4 3 R creature /ch Flying | Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. Zegana, Utopian Speaker lcc lcc/298 lcc GU GU {2}{G}{U} 4 Legendary Creature - Merfolk Wizard 4 4 R creature Adapt - Add 4 +1/+1 counters/ccgreen+4 When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. | {4}{G}{U}: Adapt 4. | Each creature you control with a +1/+1 counter on it has trample. Arcane Signet lcc lcc/299 lcc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Blade of the Bloodchief lcc lcc/300 lcc {1} 1 Artifact - Equipment R artifact Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. | Equip {1} Commander's Sphere lcc lcc/301 lcc {3} 3 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. | Sacrifice Commander's Sphere: Draw a card. Dimir Signet lcc lcc/302 lcc UB {2} 2 Artifact U artifact {1}, {T}: Add {U}{B}. Heirloom Blade lcc lcc/303 lcc {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1} Herald's Horn lcc lcc/304 lcc {3} 3 Artifact U artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Icon of Ancestry lcc lcc/305 lcc {3} 3 Artifact R artifact Look at top three cards/vp1pt3 As Icon of Ancestry enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. | {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Izzet Signet lcc lcc/306 lcc UR {2} 2 Artifact U artifact {1}, {T}: Add {U}{R}. Lifecrafter's Bestiary lcc lcc/307 lcc G {3} 3 Artifact R artifact Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. | Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. Metallic Mimic lcc lcc/308 lcc {2} 2 Artifact Creature - Shapeshifter 2 1 R creature As Metallic Mimic enters the battlefield, choose a creature type. | Metallic Mimic is the chosen type in addition to its other types. | Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. Mind Stone lcc lcc/309 lcc {2} 2 Artifact C artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Orzhov Signet lcc lcc/310 lcc WB {2} 2 Artifact U artifact {1}, {T}: Add {W}{B}. Rakdos Signet lcc lcc/311 lcc BR {2} 2 Artifact U artifact {1}, {T}: Add {B}{R}. Simic Signet lcc lcc/312 lcc GU {2} 2 Artifact U artifact {1}, {T}: Add {G}{U}. Sol Ring lcc lcc/313 lcc {1} 1 Artifact U artifact {T}: Add {C}{C}. Swiftfoot Boots lcc lcc/314 lcc {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Talisman of Hierarchy lcc lcc/315 lcc WB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Vanquisher's Banner lcc lcc/316 lcc {5} 5 Artifact R artifact As Vanquisher's Banner enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. | Whenever you cast a creature spell of the chosen type, draw a card. Wayfarer's Bauble lcc lcc/317 lcc {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Alchemist's Refuge lcc lcc/318 lcc GU 0 Land R land {T}: Add {C}. | {G}{U}, {T}: You may cast spells this turn as though they had flash. Arch of Orazca lcc lcc/319 lcc 0 Land R land Create City's Blessing/spawn [lcc] City's Blessing Ascend | {T}: Add {C}. | {5}, {T}: Draw a card. Activate only if you have the city's blessing. Bojuka Bog lcc lcc/320 lcc B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Canopy Vista lcc lcc/321 lcc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Choked Estuary lcc lcc/322 lcc UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Cinder Glade lcc lcc/323 lcc RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Clifftop Retreat lcc lcc/324 lcc RW 0 Land R land /cr90 Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. | {T}: Add {R} or {W}. Command Tower lcc lcc/325 lcc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Crumbling Necropolis lcc lcc/326 lcc UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Desolate Lighthouse lcc lcc/327 lcc UR 0 Land R land {T}: Add {C}. | {1}{U}{R}, {T}: Draw a card, then discard a card. Evolving Wilds lcc lcc/328 lcc 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard lcc lcc/329 lcc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Foreboding Ruins lcc lcc/330 lcc BR 0 Land R land /cr90 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. | {T}: Add {B} or {R}. Fortified Village lcc lcc/331 lcc GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Frostboil Snarl lcc lcc/332 lcc UR 0 Land R land /cr90 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. | {T}: Add {U} or {R}. Furycalm Snarl lcc lcc/333 lcc RW 0 Land R land /cr90 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. | {T}: Add {R} or {W}. Game Trail lcc lcc/334 lcc RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}. Geier Reach Sanitarium lcc lcc/335 lcc 0 Legendary Land R land {T}: Add {C}. | {2}, {T}: Each player draws a card, then discards a card. Hinterland Harbor lcc lcc/336 lcc GU 0 Land R land /cr90 Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. | {T}: Add {G} or {U}. Isolated Chapel lcc lcc/337 lcc WB 0 Land R land /cr90 Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. | {T}: Add {W} or {B}. Jungle Shrine lcc lcc/338 lcc RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Karn's Bastion lcc lcc/339 lcc 0 Land R land {T}: Add {C}. | {4}, {T}: Proliferate. Kessig Wolf Run lcc lcc/340 lcc RG 0 Land R land {T}: Add {C}. | {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. Llanowar Reborn lcc lcc/341 lcc G 0 Land U land /cr90;/ccgreen=1 Llanowar Reborn enters the battlefield tapped. | {T}: Add {G}. | Graft 1 Mosswort Bridge lcc lcc/342 lcc G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Myriad Landscape lcc lcc/343 lcc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Nephalia Drownyard lcc lcc/344 lcc UB 0 Land R land {T}: Add {C}. | {1}{U}{B}, {T}: Target player mills three cards. Orzhov Basilica lcc lcc/345 lcc WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Path of Ancestry lcc lcc/346 lcc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Port of Karfell lcc lcc/347 lcc UB 0 Land U land /cr90 Port of Karfell enters the battlefield tapped. | {T}: Add {U}. | {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. Reliquary Tower lcc lcc/348 lcc 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rogue's Passage lcc lcc/349 lcc 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Secluded Courtyard lcc lcc/350 lcc 0 Land U land As Secluded Courtyard enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Shineshadow Snarl lcc lcc/351 lcc WB 0 Land R land /cr90 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. | {T}: Add {W} or {B}. Simic Growth Chamber lcc lcc/352 lcc GU 0 Land C land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Smoldering Marsh lcc lcc/353 lcc BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Sulfur Falls lcc lcc/354 lcc UR 0 Land R land /cr90 Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. | {T}: Add {U} or {R}. Sunken Hollow lcc lcc/355 lcc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Tainted Field lcc lcc/356 lcc WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp. Temple of Mystery lcc lcc/357 lcc GU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Mystery enters the battlefield tapped. | When Temple of Mystery enters the battlefield, scry 1. | {T}: Add {G} or {U}. Temple of Silence lcc lcc/358 lcc WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Temple of the False God lcc lcc/359 lcc 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Terramorphic Expanse lcc lcc/360 lcc 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thriving Bluff lcc lcc/361 lcc R 0 Land C land /cr90 Thriving Bluff enters the battlefield tapped. | As Thriving Bluff enters the battlefield, choose a color other than red. | {T}: Add {R} or one mana of the chosen color. Thriving Grove lcc lcc/362 lcc G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color. Thriving Heath lcc lcc/363 lcc W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Thriving Isle lcc lcc/364 lcc U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Thriving Moor lcc lcc/365 lcc B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Unclaimed Territory lcc lcc/366 lcc 0 Land U land As Unclaimed Territory enters the battlefield, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Vault of the Archangel lcc lcc/367 lcc WB 0 Land R land {T}: Add {C}. | {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Vineglimmer Snarl lcc lcc/368 lcc GU 0 Land R land /cr90 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. | {T}: Add {G} or {U}. Voldaren Estate lcc lcc/369 lcc 0 Land R land Create Blood/spawn [lcc] Blood {T}: Add {C}. | {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. | {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. Windbrisk Heights lcc lcc/370 lcc W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. [lcc] Shapeshifter (3/2 Changeling) lcc tlcc/1 tlcc 0 Token Creature - Shapeshifter 3 2 T Changeling [lcc] Bird (U 1/1 Flying) lcc tlcc/2 tlcc U 0 Token Creature - Bird 1 1 T /ch Flying [lcc] Merfolk (U 1/1) lcc tlcc/3 tlcc U 0 Token Creature - Merfolk 1 1 T [lcc] Salamander Warrior (U 4/3) lcc tlcc/4 tlcc U 0 Token Creature - Salamander Warrior 4 3 T [lcc] Pirate (B 2/2 Menace) lcc tlcc/5 tlcc B 0 Token Creature - Pirate 2 2 T Menace [lcc] Vampire (B 1/1 Lifelink) lcc tlcc/6 tlcc B 0 Token Creature - Vampire 1 1 T Lifelink [lcc] Ragavan (R 2/1) lcc tlcc/7 tlcc R 0 Token Legendary Creature - Monkey 2 1 T [lcc] Beast (G 3/3) lcc tlcc/8 tlcc G 0 Token Creature - Beast 3 3 T [lcc] Boar (G 2/2) lcc tlcc/9 tlcc G 0 Token Creature - Boar 2 2 T [lcc] Dinosaur (G 3/3 Trample) lcc tlcc/10 tlcc G 0 Token Creature - Dinosaur 3 3 T Trample [lcc] Dinosaur Beast (G */* Trample) lcc tlcc/11 tlcc G 0 Token Creature - Dinosaur Beast * * T Trample [lcc] Elephant (G 3/3) lcc tlcc/12 tlcc G 0 Token Creature - Elephant 3 3 T [lcc] Frog Lizard (G 3/3) lcc tlcc/13 tlcc G 0 Token Creature - Frog Lizard 3 3 T [lcc] Vampire (WB 1/1 Lifelink) lcc tlcc/14 tlcc WB 0 Token Creature - Vampire 1 1 T Lifelink [lcc] Blood lcc tlcc/15 tlcc 0 Token Artifact - Blood T {1}, {T}, Discard a card, Sacrifice this artifact: Draw a card. [lcc] Sorin, Lord of Innistrad Emblem lcc tlcc/16 tlcc 0 Token Emblem T Creatures you control get +1/+0. [lcc] City's Blessing lcc tlcc/17 tlcc 0 Token T [lcc] The Monarch lcc tlcc/18 tlcc 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch. Admiral Brass, Unsinkable 1lcc lcc/17 lcc UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Human Pirate 3 3 M creature When Admiral Brass, Unsinkable enters the battlefield, mill four cards. | At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. Clavileno, First of the Blessed 1lcc lcc/18 lcc WB WB {1}{W}{B} 3 Legendary Creature - Vampire Cleric 2 2 M creature Create Vampire Demon/spawn [lci] Vampire Demon (WB 4/3 Flying) Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." Hakbal of the Surging Soul 1lcc lcc/19 lcc GU GU {2}{G}{U} 4 Legendary Creature - Merfolk Scout 3 3 M creature At the beginning of combat on your turn, each Merfolk creature you control explores. | Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. Pantlaza, Sun-Favored 1lcc lcc/20 lcc RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Dinosaur 4 4 M creature Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. Archaeomancer's Map 1lcc lcc/101 lcc W W {2}{W} 3 Artifact R artifact When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. | Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. Wedding Ring 1lcc lcc/102 lcc W W {2}{W}{W} 4 Artifact M artifact Create Wedding Ring Copy/spawn [lackey] Wedding Ring (Copy) When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. | Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. | Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. Amulet of Vigor 1lcc lcc/103 lcc {1} 1 Artifact R artifact Whenever a permanent enters the battlefield tapped and under your control, untap it. Arcane Signet 1lcc lcc/104 lcc {2} 2 Artifact U artifact {T}: Add one mana of any color in your commander's color identity. Chalice of the Void 1lcc lcc/105 lcc {X}{X} 0 Artifact M artifact Chalice of the Void enters the battlefield with X charge counters on it. | Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. Chimil, the Inner Sun 1lcc lcc/106 lcc {6} 6 Legendary Artifact M artifact Spells you control can't be countered. | At the beginning of your end step, discover 5. Chromatic Orrery 1lcc lcc/107 lcc {7} 7 Legendary Artifact M artifact You may spend mana as though it were mana of any color. | {T}: Add {C}{C}{C}{C}{C}. | {5}, {T}: Draw a card for each color among permanents you control. Coat of Arms 1lcc lcc/108 lcc {5} 5 Artifact R artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. Coercive Portal 1lcc lcc/109 lcc {4} 4 Artifact M artifact Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. Colossus Hammer 1lcc lcc/110 lcc {1} 1 Artifact - Equipment U artifact Equipped creature gets +10/+10 and loses flying. | Equip {8} Everflowing Chalice 1lcc lcc/111 lcc {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Expedition Map 1lcc lcc/112 lcc {1} 1 Artifact U artifact {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. Fist of Suns 1lcc lcc/113 lcc WUBRG {3} 3 Artifact R artifact You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. Lightning Greaves 1lcc lcc/114 lcc {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Mimic Vat 1lcc lcc/115 lcc {3} 3 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. | {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Strionic Resonator 1lcc lcc/116 lcc {2} 2 Artifact R artifact {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. Temple Bell 1lcc lcc/117 lcc {3} 3 Artifact R artifact {T}: Each player draws a card. Thought Vessel 1lcc lcc/118 lcc {2} 2 Artifact U artifact You have no maximum hand size. | {T}: Add {C}. Whispersilk Cloak 1lcc lcc/119 lcc {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2} Worn Powerstone 1lcc lcc/120 lcc {3} 3 Artifact U artifact /cr90 Worn Powerstone enters the battlefield tapped. | {T}: Add {C}{C}. Kaust, Eyes of the Glade mkc mkc/1 mkc RGW RGW {R/W}{G} 2 Legendary Creature - Dryad Detective 2 2 M creature Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. | {T}: Turn target face-down attacking creature you control face up. Mirko, Obsessive Theorist mkc mkc/2 mkc UB UB {1}{U}{B} 3 Legendary Creature - Vampire Detective 1 3 M creature /ch Flying, vigilance | Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. | At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. Morska, Undersea Sleuth mkc mkc/3 mkc GWU GWU {G}{W}{U} 3 Legendary Creature - Vedalken Fish Detective 2 3 M creature Create Clue/spawn [mkc] Clue You have no maximum hand size. | At the beginning of your upkeep, investigate. | Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. Nelly Borca, Impulsive Accuser mkc mkc/4 mkc RW RW {2}{R}{W} 4 Legendary Creature - Human Detective 2 4 M creature Vigilance | Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. | Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. Duskana, the Rage Mother mkc mkc/5 mkc RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Bear 5 5 M creature When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. | Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. Feather, Radiant Arbiter mkc mkc/6 mkc RW RW {R}{W}{W} 3 Legendary Creature - Angel 4 3 M creature /ch Flying, lifelink | Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. Marvo, Deep Operative mkc mkc/7 mkc UB UB {3}{U}{B} 5 Legendary Creature - Octopus Rogue 1 8 M creature Whenever Marvo, Deep Operative attacks, clash with defending player. | Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. Sophia, Dogged Detective mkc mkc/8 mkc GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Human Detective 3 4 M creature yInitialize/spawn [mkc] Tiny (G 2/2 Trample) Create Food/spawn [mkc] Food Create Clue/spawn [mkc] Clue When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. | {1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. | Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. Armed with Proof mkc mkc/9 mkc W W {2}{W} 3 Enchantment R enchantment /spawnx2 [mkc] Clue When Armed with Proof enters the battlefield, investigate twice. | Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. Immortal Obligation mkc mkc/10 mkc W W {1}{W} 2 Instant R instant Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. Merchant of Truth mkc mkc/11 mkc W W {2}{W}{W} 4 Creature - Angel Detective 2 5 R creature yInitialize/ch Create Clue/spawn [mkc] Clue Flying | Whenever a nontoken creature you control dies, investigate. | Clues you control have exalted. Otherworldly Escort mkc mkc/12 mkc W W {3}{W} 4 Creature - Human Detective 4 3 R creature Flash | When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. | {1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. Redemption Arc mkc mkc/13 mkc W W {2}{W} 3 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has indestructible and is goaded. | {1}{W}: Exile enchanted creature. Serene Sleuth mkc mkc/14 mkc W W {1}{W} 2 Creature - Human Detective 2 2 R creature /spawn [mkc] Clue When Serene Sleuth enters the battlefield, investigate. | At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. Trouble in Pairs mkc mkc/15 mkc W W {2}{W}{W} 4 Enchantment R enchantment If an opponent would begin an extra turn, that player skips that turn instead. | Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. True Identity mkc mkc/16 mkc W W {1}{W} 2 Enchantment R enchantment Scry 1/vp1pt1 Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. | Disguise {W} Unexplained Absence mkc mkc/17 mkc W W {3}{W} 4 Instant R instant For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. Veiled Ascension mkc mkc/18 mkc W W {3}{W} 4 Enchantment R enchantment /spawn [lackey] Flying Counter When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. | Face-down creatures you control enter the battlefield with a flying counter on them. | At the beginning of your upkeep, you may cloak the top card of your library. Case of the Shifting Visage mkc mkc/19 mkc U U {1}{U}{U} 3 Enchantment - Case R enchantment Surveil 1/vp1pt1 At the beginning of your upkeep, surveil 1. | To solve - There are fifteen or more cards in your graveyard. | Solved - Whenever you cast a nonlegendary creature spell, copy that spell. Copy Catchers mkc mkc/20 mkc U U {1}{U} 2 Creature - Faerie 2 1 R creature yInitialize/ch Create Copy Catchers Copy/spawn [lackey] Copy Catchers (Copy) Flying | Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. Detective of the Month mkc mkc/21 mkc U U {2}{U} 3 Creature - Human Detective 2 3 R creature Create Detective/spawn [mkm] Detective (WU 2/2) Create City's Blessing/spawn [mkc] City's Blessing Ascend | As long as you have the city's blessing, Detectives you control can't be blocked. | Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. Final-Word Phantom mkc mkc/22 mkc U U {2}{U} 3 Creature - Spirit Detective 1 4 R creature /ch Flash | Flying | During each opponent's end step, you may cast spells as though they had flash. Follow the Bodies mkc mkc/23 mkc U U {2}{U} 3 Sorcery R sorcery /spawn [mkc] Clue Gravestorm | Investigate. Tangletrove Kelp mkc mkc/24 mkc U U {5}{U}{U} 7 Artifact Creature - Clue Plant 6 6 R creature Ward {2} | At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. | {2}, Sacrifice Tangletrove Kelp: Draw a card. Watcher of Hours mkc mkc/25 mkc U U {5}{U} 6 Creature - Sphinx 6 6 R creature yInitialize/ch Surveil 1/vp1pt1 Flying, ward {3} | Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. | Suspend 6-{1}{U} Charnel Serenade mkc mkc/26 mkc B B {4}{B}{B} 6 Sorcery R sorcery Surveil 3/vp1pt3 Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. | Suspend 3-{2}{B} Eye of Duskmantle mkc mkc/27 mkc B B {5}{B}{B} 7 Creature - Eye 3 8 R creature /ch Flying, lifelink | You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. Foreboding Steamboat mkc mkc/28 mkc B B {3}{B}{B} 5 Artifact - Vehicle 5 7 R artifact Create Clue/spawn [mkc] Clue When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. | Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. | Crew 2 Unshakable Tail mkc mkc/29 mkc B B {2}{B} 3 Creature - Zombie Detective 3 2 R creature Surveil 1/vp1pt1 Create Clue/spawn [mkc] Clue When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. | Whenever one or more creature cards are put into your graveyard from your library, investigate. | {2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. Boltbender mkc mkc/30 mkc R R {3}{R} 4 Creature - Goblin Wizard 4 2 R creature Disguise {1}{R} | When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. Havoc Eater mkc mkc/31 mkc R R {5}{R}{R} 7 Creature - Elemental 3 3 R creature /ch Flying | When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. Hot Pursuit mkc mkc/32 mkc R R {1}{R} 2 Enchantment R enchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. | At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. Mob Verdict mkc mkc/33 mkc R R {2}{R}{R} 4 Sorcery R sorcery Secret council - Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. Prisoner's Dilemma mkc mkc/34 mkc R R {3}{R}{R} 5 Sorcery R sorcery Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. | Flashback {5}{R}{R} Showstopping Surprise mkc mkc/35 mkc R R {3}{R}{R} 5 Instant R instant Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. Tesak, Judith's Hellhound mkc mkc/36 mkc R R {3}{R} 4 Legendary Creature - Elemental Dog 3 3 R creature Unleash | Other Dogs you control have unleash. | Creatures you control with counters on them have haste. | Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. Experiment Twelve mkc mkc/37 mkc G G {3}{G} 4 Creature - Elf Lizard Warrior 4 4 R creature Trample | Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. | Disguise {4}{G} Innocuous Researcher mkc mkc/38 mkc G G {3}{G} 4 Creature - Centaur Detective 3 4 R creature Reveal top card/vp1at1 Create Clue/spawn [mkc] Clue Parley - Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. | At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. On the Trail mkc mkc/39 mkc G G {1}{G} 2 Enchantment R enchantment Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. Printlifter Ooze mkc mkc/40 mkc G G {1}{G} 2 Creature - Ooze 2 2 R creature Create Ooze/spawn [mkm] Ooze (G 0/0 Trample) Deathtouch | Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. | Disguise {3}{G} Counterpoint mkc mkc/41 mkc UB UB {3}{U}{B} 5 Instant R instant Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. Knowledge Is Power mkc mkc/42 mkc WU WU {3}{W}{U} 5 Enchantment R enchantment Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. Take the Bait mkc mkc/43 mkc RW RW {2}{R}{W} 4 Instant R instant Cast this spell only during an opponent's turn and only during combat. | Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. Panoptic Projektor mkc mkc/44 mkc {4} 4 Artifact R artifact {T}: The next face-down creature spell you cast this turn costs {3} less to cast. | If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Ransom Note mkc mkc/45 mkc {1} 1 Artifact - Clue R artifact Surveil 1/vp1pt1 When Ransom Note enters the battlefield, surveil 1. | {2}, Sacrifice Ransom Note: Choose one - | - Cloak the top card of your library. | - Goad target creature. | - Draw a card. Ugin's Mastery mkc mkc/53 mkc {4} 4 Enchantment R enchantment Whenever you cast a colorless creature spell, manifest the top card of your library. | Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. Aerial Extortionist mkc mkc/54 mkc W W {3}{W}{W} 5 Creature - Bird Soldier 4 3 R creature /ch Flying | Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. | Whenever another player casts a spell from anywhere other than their hand, draw a card. Angel of the Ruins mkc mkc/55 mkc W W {5}{W}{W} 7 Artifact Creature - Angel 5 7 R creature /ch Flying | When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. | Plainscycling {2} Austere Command mkc mkc/56 mkc W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Bennie Bracks, Zoologist mkc mkc/57 mkc W W {3}{W} 4 Legendary Creature - Elf Druid 3 2 M creature Convoke | At the beginning of each end step, if you created a token this turn, draw a card. Comeuppance mkc mkc/58 mkc W W {3}{W} 4 Instant R instant Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. Darien, King of Kjeldor mkc mkc/59 mkc W W {4}{W}{W} 6 Legendary Creature - Human Soldier 3 3 R creature Create Soldier/spawn [mkc] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [mkc] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [mkc] Soldier (W 1/1) Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. Duelist's Heritage mkc mkc/60 mkc W W {2}{W} 3 Enchantment R enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Dusk // Dawn mkc mkc/61 mkc W W {2}{W}{W} // {3}{W}{W} 9 Sorcery // Sorcery R sorcery Destroy all creatures with power 3 or greater. // Aftermath | Return all creature cards with power 2 or less from your graveyard to your hand. Elspeth, Sun's Champion mkc mkc/62 mkc W W {4}{W}{W} 6 Legendary Planeswalker - Elspeth 4 M planeswalker yInitialize/ccblue=4 Create 3 Soldiers/spawnx3 [mkc] Soldier (W 1/1) Create Elspeth, Sun's Champion Emblem/spawn [ths] Elspeth, Sun's Champion Emblem +1: Create three 1/1 white Soldier creature tokens. | -3: Destroy all creatures with power 4 or greater. | -7: You get an emblem with "Creatures you control get +2/+2 and have flying." Exalted Angel mkc mkc/63 mkc W W {4}{W}{W} 6 Creature - Angel 4 5 R creature /ch Flying | Whenever Exalted Angel deals damage, you gain that much life. | Morph {2}{W}{W} Farewell mkc mkc/64 mkc W W {4}{W}{W} 6 Sorcery R sorcery Choose one or more - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all graveyards. Fell the Mighty mkc mkc/65 mkc W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power. Fumigate mkc mkc/66 mkc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures. You gain 1 life for each creature destroyed this way. Ghostly Prison mkc mkc/67 mkc W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Gideon's Sacrifice mkc mkc/68 mkc W W {W} 1 Instant C instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead. Hidden Dragonslayer mkc mkc/69 mkc W W {1}{W} 2 Creature - Human Warrior 2 1 R creature Lifelink | Megamorph {2}{W} | When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. Keeper of the Accord mkc mkc/70 mkc W W {3}{W} 4 Creature - Human Soldier 3 4 R creature Create Soldier/spawn [mkc] Soldier (W 1/1) At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. | At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Loran of the Third Path mkc mkc/71 mkc W W {2}{W} 3 Legendary Creature - Human Artificer 2 1 R creature Vigilance | When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. | {T}: You and target opponent each draw a card. Martial Impetus mkc mkc/72 mkc W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and is goaded. | Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Master of Pearls mkc mkc/73 mkc W W {1}{W} 2 Creature - Human Monk 2 2 R creature Morph {3}{W}{W} | When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. Mastery of the Unseen mkc mkc/74 mkc W W {1}{W} 2 Enchantment R enchantment Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. | {3}{W}: Manifest the top card of your library. Mirror Entity mkc mkc/75 mkc W W {2}{W} 3 Creature - Shapeshifter 1 1 R creature Changeling | {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. Organic Extinction mkc mkc/76 mkc W W {8}{W}{W} 10 Sorcery R sorcery Improvise | Destroy all nonartifact creatures. Orzhov Advokist mkc mkc/77 mkc W W {2}{W} 3 Creature - Human Advisor 1 4 U creature At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. Path to Exile mkc mkc/78 mkc W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Promise of Loyalty mkc mkc/79 mkc W W {4}{W} 5 Sorcery R sorcery Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Seal of Cleansing mkc mkc/80 mkc W W {1}{W} 2 Enchantment U enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. Search the Premises mkc mkc/81 mkc W W {3}{W} 4 Enchantment R enchantment Create Clue/spawn [mkc] Clue Whenever a creature attacks you or a planeswalker you control, investigate. Selfless Squire mkc mkc/82 mkc W W {3}{W} 4 Creature - Human Soldier 1 1 R creature Flash | When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. | Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. Sevinne's Reclamation mkc mkc/83 mkc W W {2}{W} 3 Sorcery R sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. | Flashback {4}{W} Smuggler's Share mkc mkc/84 mkc W W {2}{W} 3 Enchantment R enchantment Create Treasure/spawn [mkc] Treasure Create 5 Treasures/spawnx5 [mkc] Treasure Create 10 Treasures/spawnx10 [mkc] Treasure At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. Soul Snare mkc mkc/85 mkc W W {W} 1 Enchantment U enchantment {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. Stalking Leonin mkc mkc/86 mkc W W {2}{W} 3 Creature - Cat Archer 3 3 R creature When Stalking Leonin enters the battlefield, secretly choose an opponent. | Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. Sun Titan mkc mkc/87 mkc W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Swords to Plowshares mkc mkc/88 mkc W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Vow of Duty mkc mkc/89 mkc W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. Wall of Omens mkc mkc/90 mkc W W {1}{W} 2 Creature - Wall 0 4 U creature Defender | When Wall of Omens enters the battlefield, draw a card. Welcoming Vampire mkc mkc/91 mkc W W {2}{W} 3 Creature - Vampire 2 3 R creature /ch Flying | Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. Windborn Muse mkc mkc/92 mkc W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Winds of Rath mkc mkc/93 mkc W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. Alandra, Sky Dreamer mkc mkc/94 mkc U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 4 R creature Create Drake/spawn [mkc] Drake (U 2/2 Flying) Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. | Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. Amphin Mutineer mkc mkc/95 mkc U U {3}{U} 4 Creature - Salamander Pirate 3 3 R creature Create Salamander Warrior/spawn [mkc] Salamander Warrior (U 4/3) Create Amphin Mutineer Copy/spawn [lackey] Amphin Mutineer (Copy) Create 2 Amphin Mutineer Copies/spawnx2 [lackey] Amphin Mutineer (Copy) Create 3 Amphin Mutineer Copies/spawnx3 [lackey] Amphin Mutineer (Copy) Create 4 Amphin Mutineer Copies/spawnx4 [lackey] Amphin Mutineer (Copy) When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. | Encore {4}{U}{U} Brainstorm mkc mkc/96 mkc U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order. Confirm Suspicions mkc mkc/97 mkc U U {3}{U}{U} 5 Instant R instant /spawnx3 [mkc] Clue Counter target spell. | Investigate three times. Consider mkc mkc/98 mkc U U {U} 1 Instant C instant Surveil 1/vp1pt1 Surveil 1. | Draw a card. Curate mkc mkc/99 mkc U U {1}{U} 2 Instant C instant Surveil 2/vp1pt2 Surveil 2. | Draw a card. Deep Analysis mkc mkc/100 mkc U U {3}{U} 4 Sorcery C sorcery Target player draws two cards. | Flashback-{1}{U}, Pay 3 life. Dream Eater mkc mkc/101 mkc U U {4}{U}{U} 6 Creature - Nightmare Sphinx 4 3 M creature yInitialize/ch Surveil 4/vp1pt4 Flash | Flying | When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. Enhanced Surveillance mkc mkc/102 mkc U U {1}{U} 2 Enchantment U enchantment You may look at an additional two cards each time you surveil. | Exile Enhanced Surveillance: Shuffle your graveyard into your library. Ephara's Dispersal mkc mkc/103 mkc U U {2}{U} 3 Instant C instant Surveil 2/vp1pt2 This spell costs {2} less to cast if it targets an attacking creature. | Return target creature to its owner's hand. Surveil 2. Erdwal Illuminator mkc mkc/104 mkc U U {1}{U} 2 Creature - Spirit 1 3 U creature yInitialize/ch Create Clue/spawn [mkc] Clue Flying | Whenever you investigate for the first time each turn, investigate an additional time. Ethereal Investigator mkc mkc/105 mkc U U {3}{U} 4 Creature - Spirit 2 3 R creature yInitialize/ch Create Spirit/spawn [mkc] Spirit (W 1/1 Flying) Create Clue/spawn [mkc] Clue Create 5 Clues/spawnx5 [mkc] Clue Create 10 Clues/spawnx10 [mkc] Clue Flying | When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. | Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. Finale of Revelation mkc mkc/106 mkc U U {X}{U}{U} 2 Sorcery M sorcery Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. | Exile Finale of Revelation. Junk Winder mkc mkc/107 mkc U U {5}{U}{U} 7 Creature - Serpent 5 6 U creature Affinity for tokens | Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. Kappa Cannoneer mkc mkc/108 mkc U U {5}{U} 6 Artifact Creature - Turtle Warrior 4 4 R creature Improvise | Ward {4} | Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. Mechanized Production mkc mkc/109 mkc U U {2}{U}{U} 4 Enchantment - Aura M enchantment Create Copy/spawn [mkc] Copy Enchant artifact you control | At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. Mission Briefing mkc mkc/110 mkc U U {U}{U} 2 Instant R instant Surveil 2/vp1pt2 Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. Mulldrifter mkc mkc/111 mkc U U {4}{U} 5 Creature - Elemental 2 2 U creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Nadir Kraken mkc mkc/112 mkc U U {1}{U}{U} 3 Creature - Kraken 2 3 R creature Create Tentacle/spawn [mkc] Tentacle (U 1/1) Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. Nightveil Sprite mkc mkc/113 mkc U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever Nightveil Sprite attacks, surveil 1. Ongoing Investigation mkc mkc/114 mkc U GU {1}{U} 2 Enchantment U enchantment Create Clue/spawn [mkc] Clue Whenever one or more creatures you control deal combat damage to a player, investigate. | {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. Otherworldly Gaze mkc mkc/115 mkc U U {U} 1 Instant C instant Surveil 3/vp1pt3 Surveil 3. | Flashback {1}{U} Phyrexian Metamorph mkc mkc/116 mkc U U {3}{U/P} 4 Artifact Creature - Phyrexian Shapeshifter 0 0 R creature You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. Shimmer Dragon mkc mkc/117 mkc U U {4}{U}{U} 6 Creature - Dragon 5 6 R creature /ch Flying | As long as you control four or more artifacts, Shimmer Dragon has hexproof. | Tap two untapped artifacts you control: Draw a card. Sphinx of the Second Sun mkc mkc/118 mkc U U {6}{U}{U} 8 Creature - Sphinx 6 6 M creature /ch Flying | At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. Teferi's Ageless Insight mkc mkc/119 mkc U U {2}{U}{U} 4 Legendary Enchantment R enchantment If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. Tezzeret, Betrayer of Flesh mkc mkc/120 mkc U U {2}{U}{U} 4 Legendary Planeswalker - Tezzeret 4 M planeswalker yInitialize/ccblue=4 Create Tezzeret, Betrayer of Flesh Emblem/spawn [neo] Tezzeret, Betrayer of Flesh Emblem The first activated ability of an artifact you activate each turn costs {2} less to activate. | +1: Draw two cards. Then discard two cards unless you discard an artifact card. | -2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. | -6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Thought Monitor mkc mkc/121 mkc U U {6}{U} 7 Artifact Creature - Construct 2 2 R creature /ch Affinity for artifacts | Flying | When Thought Monitor enters the battlefield, draw two cards. Thoughtbound Phantasm mkc mkc/122 mkc U U {U} 1 Creature - Spirit 2 2 U creature Defender | Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. | As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. Vizier of Many Faces mkc mkc/123 mkc U U {2}{U}{U} 4 Creature - Shapeshifter Cleric 0 0 R creature Embalm/spawn [mkc] Vizier of Many Faces (W 0/0) You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. | Embalm {3}{U}{U} Whirler Rogue mkc mkc/124 mkc U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [m19] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Animate Dead mkc mkc/125 mkc B B {1}{B} 2 Enchantment - Aura U enchantment Enchant creature card in a graveyard | When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. | Enchanted creature gets -1/-0. Black Sun's Zenith mkc mkc/126 mkc B B {X}{B}{B} 2 Sorcery R sorcery Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. Dogged Detective mkc mkc/127 mkc B B {1}{B} 2 Creature - Human Rogue 2 1 R creature Surveil 2/vp1pt2 When Dogged Detective enters the battlefield, surveil 2. | Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. Doom Whisperer mkc mkc/128 mkc B B {3}{B}{B} 5 Creature - Nightmare Demon 6 6 M creature yInitialize/ch Surveil 2/vp1pt2 Flying, trample | Pay 2 life: Surveil 2. Grave Titan mkc mkc/129 mkc B B {4}{B}{B} 6 Creature - Giant 6 6 M creature Create 2 Zombies/spawnx2 [mkc] Zombie (B 2/2) Deathtouch | Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. Massacre Wurm mkc mkc/130 mkc B B {3}{B}{B}{B} 6 Creature - Phyrexian Wurm 6 5 M creature When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. | Whenever a creature an opponent controls dies, that player loses 2 life. Necromancy mkc mkc/131 mkc B B {2}{B} 3 Enchantment U enchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. Overseer of the Damned mkc mkc/132 mkc B B {5}{B}{B} 7 Creature - Demon 5 5 R creature yInitialize/ch Create Zombie/spawn [mkc] Zombie (B 2/2) Flying | When Overseer of the Damned enters the battlefield, you may destroy target creature. | Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. Phyrexian Arena mkc mkc/133 mkc B B {1}{B}{B} 3 Enchantment R enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Pile On mkc mkc/134 mkc B B {3}{B} 4 Instant R instant Surveil 2/vp1pt2 Convoke | Destroy target creature or planeswalker. Surveil 2. Price of Fame mkc mkc/135 mkc B B {3}{B} 4 Instant U instant Surveil 2/vp1pt2 This spell costs {2} less to cast if it targets a legendary creature. | Destroy target creature. | Surveil 2. Ravenous Chupacabra mkc mkc/136 mkc B B {2}{B}{B} 4 Creature - Beast Horror 2 2 U creature When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. Reanimate mkc mkc/137 mkc B B {B} 1 Sorcery R sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. Rise of the Dark Realms mkc mkc/138 mkc B B {7}{B}{B} 9 Sorcery M sorcery Put all creature cards from all graveyards onto the battlefield under your control. Shriekmaw mkc mkc/139 mkc B B {4}{B} 5 Creature - Elemental 3 2 U creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B} Sinister Starfish mkc mkc/140 mkc B B {1}{B} 2 Creature - Starfish 0 3 C creature Surveil 1/vp1pt1 {T}: Surveil 1. Syr Konrad, the Grim mkc mkc/141 mkc B B {3}{B}{B} 5 Legendary Creature - Human Knight 5 4 U creature Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. | {1}{B}: Each player mills a card. Toxic Deluge mkc mkc/142 mkc B B {2}{B} 3 Sorcery R sorcery As an additional cost to cast this spell, pay X life. | All creatures get -X/-X until end of turn. Twilight Prophet mkc mkc/143 mkc B B {2}{B}{B} 4 Creature - Vampire Cleric 2 4 M creature yInitialize/ch Reveal top card/vp1at1 Create City's Blessing/spawn [mkc] City's Blessing Flying | Ascend | At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. Whispering Snitch mkc mkc/144 mkc B B {1}{B} 2 Creature - Vampire Rogue 1 3 U creature Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. Agitator Ant mkc mkc/145 mkc R R {2}{R} 3 Creature - Insect 2 2 R creature At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. Akroma, Angel of Fury mkc mkc/146 mkc R R {5}{R}{R}{R} 8 Legendary Creature - Angel 6 6 M creature /ch This spell can't be countered. | Flying, trample, protection from white and from blue | {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. | Morph {3}{R}{R}{R} Ashcloud Phoenix mkc mkc/147 mkc R R {2}{R}{R} 4 Creature - Phoenix 4 1 M creature /ch Flying | When Ashcloud Phoenix dies, return it to the battlefield face down under your control. | Morph {4}{R}{R} | When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. Brash Taunter mkc mkc/148 mkc R R {4}{R} 5 Creature - Goblin 1 1 R creature Indestructible | Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. | {2}{R}, {T}: Brash Taunter fights another target creature. Chaos Warp mkc mkc/149 mkc R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Curse of Opulence mkc mkc/150 mkc R R {R} 1 Enchantment - Aura Curse U enchantment Create Gold/spawn [mkc] Gold Enchant player | Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. Disrupt Decorum mkc mkc/151 mkc R R {2}{R}{R} 4 Sorcery R sorcery Goad all creatures you don't control. Etali, Primal Storm mkc mkc/152 mkc R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Fiendish Duo mkc mkc/153 mkc R R {4}{R}{R} 6 Creature - Devil 5 5 M creature First strike | If a source would deal damage to an opponent, it deals double that damage to that player instead. Frontier Warmonger mkc mkc/154 mkc R R {3}{R} 4 Creature - Human Warrior 4 4 U creature Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. Imperial Hellkite mkc mkc/155 mkc R R {5}{R}{R} 7 Creature - Dragon 6 6 R creature /ch Flying | Morph {6}{R}{R} | When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. Jeska's Will mkc mkc/156 mkc R R {2}{R} 3 Sorcery R sorcery Reveal top three cards/vp1at3 Choose one. If you control a commander as you cast this spell, you may choose both. | - Add {R} for each card in target opponent's hand. | - Exile the top three cards of your library. You may play them this turn. Kazuul, Tyrant of the Cliffs mkc mkc/157 mkc R R {3}{R}{R} 5 Legendary Creature - Ogre Warrior 5 4 U creature Create Ogre/spawn [mkc] Ogre (R 3/3) Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. Neheb, the Eternal mkc mkc/158 mkc R R {3}{R}{R} 5 Legendary Creature - Zombie Minotaur Warrior 4 6 M creature Afflict 3 | At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. Rite of the Raging Storm mkc mkc/159 mkc R R {3}{R}{R} 5 Enchantment U enchantment Create Lightning Rager/spawn [mkc] Lightning Rager (R 5/1 Trample, Haste) Creatures named Lightning Rager can't attack you or planeswalkers you control. | At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." Scourge of the Throne mkc mkc/160 mkc R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | Dethrone | Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. Shiny Impetus mkc mkc/161 mkc R R {2}{R} 3 Enchantment - Aura U enchantment Create Treasure/spawn [mkc] Treasure Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you create a Treasure token. Spectacular Showdown mkc mkc/162 mkc R R {1}{R} 2 Sorcery R sorcery /spawn [lackey] Double Strike Counter Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. | Overload {4}{R}{R}{R} Vengeful Ancestor mkc mkc/163 mkc R R {2}{R}{R} 4 Creature - Spirit Dragon 3 4 R creature /ch Flying | Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. | Whenever a goaded creature attacks, it deals 1 damage to its controller. Vow of Lightning mkc mkc/164 mkc R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. Ainok Survivalist mkc mkc/165 mkc G G {1}{G} 2 Creature - Dog Shaman 2 1 U creature Megamorph {1}{G} | When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. Beast Whisperer mkc mkc/166 mkc G G {2}{G}{G} 4 Creature - Elf Druid 2 3 R creature Whenever you cast a creature spell, draw a card. Broodhatch Nantuko mkc mkc/167 mkc G G {1}{G} 2 Creature - Insect Druid 1 1 U creature Create Insect/spawn [mkc] Insect (G 1/1) Create 5 Insects/spawnx5 [mkc] Insect (G 1/1) Create 10 Insects/spawnx10 [mkc] Insect (G 1/1) Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. | Morph {2}{G} Deathmist Raptor mkc mkc/168 mkc G G {1}{G}{G} 3 Creature - Dinosaur Beast 3 3 M creature Deathtouch | Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. | Megamorph {4}{G} Den Protector mkc mkc/169 mkc G G {1}{G} 2 Creature - Human Warrior 2 1 R creature Creatures with power less than Den Protector's power can't block it. | Megamorph {1}{G} | When Den Protector is turned face up, return target card from your graveyard to your hand. Graf Mole mkc mkc/170 mkc G G {2}{G} 3 Creature - Mole Beast 2 4 U creature Whenever you sacrifice a Clue, you gain 3 life. Hooded Hydra mkc mkc/171 mkc G G {X}{G}{G} 2 Creature - Snake Hydra 0 0 M creature Create Snake/spawn [mkc] Snake (G 1/1) Create 5 Snakes/spawnx5 [mkc] Snake (G 1/1) Create 10 Snakes/spawnx10 [mkc] Snake (G 1/1) Hooded Hydra enters the battlefield with X +1/+1 counters on it. | When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. | Morph {3}{G}{G} | As Hooded Hydra is turned face up, put five +1/+1 counters on it. Hornet Queen mkc mkc/172 mkc G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [mkc] Insect (G 1/1 Flying, Deathtouch) Flying | Deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. Jolrael, Mwonvuli Recluse mkc mkc/173 mkc G G {1}{G} 2 Legendary Creature - Human Druid 1 2 R creature Create Cat/spawn [mkc] Cat (G 2/2) Whenever you draw your second card each turn, create a 2/2 green Cat creature token. | {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. Killer Service mkc mkc/174 mkc G G {2}{G} 3 Enchantment R enchantment Create Food/spawn [mkc] Food Create 5 Foods/spawnx5 [mkc] Food Create 10 Foods/spawnx10 [mkc] Food Create Rhino Warrior/spawn [mkc] Rhino Warrior (G 4/4) When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. | At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. Krosan Cloudscraper mkc mkc/175 mkc G G {7}{G}{G}{G} 10 Creature - Beast Mutant 13 13 R creature At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. | Morph {7}{G}{G} Krosan Colossus mkc mkc/176 mkc G G {6}{G}{G}{G} 9 Creature - Beast 9 9 U creature Morph {6}{G}{G} Nantuko Vigilante mkc mkc/177 mkc G G {3}{G} 4 Creature - Insect Druid Mutant 3 2 C creature Morph {1}{G} | When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. Nature's Lore mkc mkc/178 mkc G G {1}{G} 2 Sorcery C sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Obscuring Aether mkc mkc/179 mkc G G {G} 1 Enchantment R enchantment Face-down creature spells you cast cost {1} less to cast. | {1}{G}: Turn Obscuring Aether face down. Ohran Frostfang mkc mkc/180 mkc G G {3}{G}{G} 5 Snow Creature - Snake 2 6 R creature Attacking creatures you control have deathtouch. | Whenever a creature you control deals combat damage to a player, draw a card. Return of the Wildspeaker mkc mkc/181 mkc G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn. Root Elemental mkc mkc/182 mkc G G {4}{G}{G} 6 Creature - Elemental 6 5 R creature Morph {5}{G}{G} | When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. Sakura-Tribe Elder mkc mkc/183 mkc G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Salt Road Ambushers mkc mkc/184 mkc G G {3}{G} 4 Creature - Dog Warrior 3 3 U creature Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. | Megamorph {3}{G}{G} Saryth, the Viper's Fang mkc mkc/185 mkc G G {2}{G}{G} 4 Legendary Creature - Human Warlock 3 4 R creature Other tapped creatures you control have deathtouch. | Other untapped creatures you control have hexproof. | {1}, {T}: Untap another target creature or land you control. Seedborn Muse mkc mkc/186 mkc G G {3}{G}{G} 5 Creature - Spirit 2 4 R creature Untap all permanents you control during each other player's untap step. Temur War Shaman mkc mkc/187 mkc G G {4}{G}{G} 6 Creature - Human Shaman 4 5 R creature When Temur War Shaman enters the battlefield, manifest the top card of your library. | Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. Thelonite Hermit mkc mkc/188 mkc G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature Create 4 Saprolings/spawnx4 [mkc] Saproling (G 1/1) All Saprolings get +1/+1. | Morph {3}{G}{G} | When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. Three Visits mkc mkc/189 mkc G G {1}{G} 2 Sorcery U sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Tireless Tracker mkc mkc/190 mkc G G {2}{G} 3 Creature - Human Scout 3 2 R creature Create Clue/spawn [mkc] Clue Landfall - Whenever a land enters the battlefield under your control, investigate. | Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. Toski, Bearer of Secrets mkc mkc/191 mkc G G {3}{G} 4 Legendary Creature - Squirrel 1 1 R creature This spell can't be countered. | Indestructible | Toski, Bearer of Secrets attacks each combat if able. | Whenever a creature you control deals combat damage to a player, draw a card. Trail of Mystery mkc mkc/192 mkc G G {1}{G} 2 Enchantment R enchantment Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. Ulvenwald Mysteries mkc mkc/193 mkc G G {2}{G} 3 Enchantment U enchantment Create Human Soldier/spawn [mkc] Human Soldier (W 1/1) Create Clue/spawn [mkc] Clue Whenever a nontoken creature you control dies, investigate. | Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. Whisperwood Elemental mkc mkc/194 mkc G G {3}{G}{G} 5 Creature - Elemental 4 4 M creature At the beginning of your end step, manifest the top card of your library. | Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." Wild Growth mkc mkc/195 mkc G G {G} 1 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Wilderness Reclamation mkc mkc/196 mkc G G {3}{G} 4 Enchantment U enchantment At the beginning of your end step, untap all lands you control. Yedora, Grave Gardener mkc mkc/197 mkc G G {4}{G} 5 Legendary Creature - Treefolk Druid 5 5 U creature Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. Adrix and Nev, Twincasters mkc mkc/198 mkc GU GU {2}{G}{U} 4 Legendary Creature - Merfolk Wizard 2 2 M creature Ward {2} | If one or more tokens would be created under your control, twice that many of those tokens are created instead. Anya, Merciless Angel mkc mkc/199 mkc RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 M creature /ch Flying | Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. | As long as an opponent's life total is less than half their starting life total, Anya has indestructible. Baleful Strix mkc mkc/200 mkc UB UB {U}{B} 2 Artifact Creature - Bird 1 1 R creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card. Boros Reckoner mkc mkc/201 mkc RW RW {R/W}{R/W}{R/W} 3 Creature - Minotaur Wizard 3 3 R creature Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. | {R/W}: Boros Reckoner gains first strike until end of turn. Chulane, Teller of Tales mkc mkc/202 mkc GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Human Druid 2 4 M creature Vigilance | Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. | {3}, {T}: Return target creature you control to its owner's hand. Connive // Concoct mkc mkc/203 mkc UB UB {2}{U/B}{U/B} // {3}{U}{B} 9 Sorcery // Sorcery R sorcery Surveil 3/vp1pt3 Gain control of target creature with power 2 or less. // Surveil 3, then return a creature card from your graveyard to the battlefield. Decimate mkc mkc/204 mkc RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land. Deflecting Palm mkc mkc/205 mkc RW RW {R}{W} 2 Instant R instant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. Dimir Spybug mkc mkc/206 mkc UB UB {U}{B} 2 Creature - Insect 1 1 U creature /ch Flying | Menace | Whenever you surveil, put a +1/+1 counter on Dimir Spybug. Discovery // Dispersal mkc mkc/207 mkc UB UB {1}{U/B} // {3}{U}{B} 7 Sorcery // Instant U sorcery Surveil 2/vp1pt2 Surveil 2, then draw a card. // Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. Disinformation Campaign mkc mkc/208 mkc UB UB {1}{U}{B} 3 Enchantment U enchantment When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. | Whenever you surveil, return Disinformation Campaign to its owner's hand. Disorder in the Court mkc mkc/209 mkc WU WU {X}{W}{U} 2 Instant R instant Create Clue/spawn [mkc] Clue Create 5 Clues/spawnx5 [mkc] Clue Create 10 Clues/spawnx10 [mkc] Clue Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. Esix, Fractal Bloom mkc mkc/210 mkc GU GU {4}{G}{U} 6 Legendary Creature - Fractal 4 4 M creature yInitialize/ch Create Copy/spawn [mkc] Copy Create 5 Copies/spawnx5 [mkc] Copy Create 10 Copies/spawnx10 [mkc] Copy Flying | The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. Gisela, Blade of Goldnight mkc mkc/211 mkc RW RW {4}{R}{W}{W} 7 Legendary Creature - Angel 5 5 R creature /ch Flying, first strike | If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. | If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. Hydroid Krasis mkc mkc/212 mkc GU GU {X}{G}{U} 2 Creature - Jellyfish Hydra Beast 0 0 M creature /ch When you cast this spell, you gain half X life and draw half X cards. Round down each time. | Flying, trample | Hydroid Krasis enters the battlefield with X +1/+1 counters on it. Koma, Cosmos Serpent mkc mkc/213 mkc GU GU {3}{G}{G}{U}{U} 7 Legendary Creature - Serpent 6 6 M creature Create Koma's Coil/spawn [mkc] Koma's Coil (U 3/3) This spell can't be countered. | At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. | Sacrifice another Serpent: Choose one - | - Tap target permanent. Its activated abilities can't be activated this turn. | - Koma, Cosmos Serpent gains indestructible until end of turn. Lazav, the Multifarious mkc mkc/214 mkc UB UB {U}{B} 2 Legendary Creature - Shapeshifter 1 3 R creature Surveil 1/vp1pt1 When Lazav, the Multifarious enters the battlefield, surveil 1. | {X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. Lonis, Cryptozoologist mkc mkc/215 mkc GU GU {G}{U} 2 Legendary Creature - Snake Elf Scout 1 2 R creature Create Clue/spawn [mkc] Clue Whenever another nontoken creature enters the battlefield under your control, investigate. | {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order. Master of Death mkc mkc/216 mkc UB UB {1}{U}{B} 3 Creature - Zombie Wizard 3 1 R creature Surveil 2/vp1pt2 When Master of Death enters the battlefield, surveil 2. | At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. Notion Rain mkc mkc/217 mkc UB UB {1}{U}{B} 3 Sorcery C sorcery Surveil 2/vp1pt2 Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. Selvala, Explorer Returned mkc mkc/218 mkc GW GW {1}{G}{W} 3 Legendary Creature - Elf Scout 2 4 R creature Reveal top card/vp1at1 Parley - {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. Sidar Kondo of Jamuraa mkc mkc/219 mkc GW GW {2}{G}{W} 4 Legendary Creature - Human Knight 2 5 M creature Flanking | Creatures your opponents control without flying or reach can't block creatures with power 2 or less. | Partner Wavesifter mkc mkc/220 mkc GU GU {3}{G}{U} 5 Creature - Elemental 3 2 C creature /ch;/spawnx2 [mkc] Clue Flying | When Wavesifter enters the battlefield, investigate twice. | Evoke {G}{U} Academy Manufactor mkc mkc/221 mkc {3} 3 Artifact Creature - Assembly-Worker 1 3 R creature If you would create a Clue, Food, or Treasure token, instead create one of each. Ancient Stone Idol mkc mkc/222 mkc {10} 10 Artifact Creature - Golem 12 12 R creature Create Construct/spawn [mkc] Construct (6/12 Trample) Flash | This spell costs {1} less to cast for each attacking creature. | Trample | When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. Arcane Signet mkc mkc/223 mkc {2} 2 Artifact C artifact {T}: Add one mana of any color in your commander's color identity. Azorius Signet mkc mkc/224 mkc WU {2} 2 Artifact U artifact {1}, {T}: Add {W}{U}. Bloodthirsty Blade mkc mkc/225 mkc {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0 and is goaded. | {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. Dimir Signet mkc mkc/226 mkc UB {2} 2 Artifact U artifact {1}, {T}: Add {U}{B}. Everflowing Chalice mkc mkc/227 mkc {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Fellwar Stone mkc mkc/228 mkc {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Idol of Oblivion mkc mkc/229 mkc {2} 2 Artifact R artifact Create Eldrazi/spawn [mkc] Eldrazi (10/10) {T}: Draw a card. Activate only if you created a token this turn. | {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Inspiring Statuary mkc mkc/230 mkc {3} 3 Artifact R artifact Nonartifact spells you cast have improvise. Lifecrafter's Bestiary mkc mkc/231 mkc G {3} 3 Artifact R artifact Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. | Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. Mind Stone mkc mkc/232 mkc {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Nettlecyst mkc mkc/233 mkc {3} 3 Artifact - Equipment R artifact /spawn [mkc] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1 for each artifact and/or enchantment you control. | Equip {2} Psychosis Crawler mkc mkc/234 mkc {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life. Scroll of Fate mkc mkc/235 mkc {3} 3 Artifact R artifact {T}: Manifest a card from your hand. Simic Signet mkc mkc/236 mkc GU {2} 2 Artifact U artifact {1}, {T}: Add {G}{U}. Sol Ring mkc mkc/237 mkc {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum mkc mkc/238 mkc {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Steel Hellkite mkc mkc/239 mkc {6} 6 Artifact Creature - Dragon 5 5 R creature /ch Flying | {2}: Steel Hellkite gets +1/+0 until end of turn. | {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Talisman of Conviction mkc mkc/240 mkc RW {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. Talisman of Curiosity mkc mkc/241 mkc GU {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. Talisman of Dominance mkc mkc/242 mkc UB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Talisman of Progress mkc mkc/243 mkc WU {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. Talisman of Unity mkc mkc/244 mkc GW {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. Thought Vessel mkc mkc/245 mkc {2} 2 Artifact U artifact You have no maximum hand size. | {T}: Add {C}. Tome of Legends mkc mkc/246 mkc {2} 2 Artifact R artifact /ccblue=1 Tome of Legends enters the battlefield with a page counter on it. | Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. | {1}, {T}, Remove a page counter from Tome of Legends: Draw a card. Access Tunnel mkc mkc/247 mkc 0 Land U land {T}: Add {C}. | {3}, {T}: Target creature with power 3 or less can't be blocked this turn. Ash Barrens mkc mkc/248 mkc 0 Land U land {T}: Add {C}. | Basic landcycling {1} Azorius Chancery mkc mkc/249 mkc WU 0 Land C land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Bojuka Bog mkc mkc/250 mkc B 0 Land C land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Boros Garrison mkc mkc/251 mkc RW 0 Land U land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Canopy Vista mkc mkc/252 mkc GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Castle Ardenvale mkc mkc/253 mkc W 0 Land R land yInitialize/cr90 Create Human/spawn [rna] Human (W 1/1) Castle Ardenvale enters the battlefield tapped unless you control a Plains. | {T}: Add {W}. | {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Choked Estuary mkc mkc/254 mkc UB 0 Land R land /cr90 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. | {T}: Add {U} or {B}. Cinder Glade mkc mkc/255 mkc RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Command Tower mkc mkc/256 mkc 0 Land C land {T}: Add one mana of any color in your commander's color identity. Darkwater Catacombs mkc mkc/257 mkc UB 0 Land R land {1}, {T}: Add {U}{B}. Dimir Aqueduct mkc mkc/258 mkc UB 0 Land U land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Drownyard Temple mkc mkc/259 mkc 0 Land R land {T}: Add {C}. | {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. Exotic Orchard mkc mkc/260 mkc 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Fetid Pools mkc mkc/261 mkc UB 0 Land - Island Swamp R land /cr90 Fetid Pools enters the battlefield tapped. | Cycling {2} Fortified Village mkc mkc/262 mkc GW 0 Land R land /cr90 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. | {T}: Add {G} or {W}. Furycalm Snarl mkc mkc/263 mkc RW 0 Land R land /cr90 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. | {T}: Add {R} or {W}. Game Trail mkc mkc/264 mkc RG 0 Land R land /cr90 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. | {T}: Add {R} or {G}. Gruul Turf mkc mkc/265 mkc RG 0 Land U land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Hostile Desert mkc mkc/266 mkc 0 Land - Desert R land {T}: Add {C}. | {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. Irrigated Farmland mkc mkc/267 mkc WU 0 Land - Plains Island R land /cr90 Irrigated Farmland enters the battlefield tapped. | Cycling {2} Jungle Shrine mkc mkc/268 mkc RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Kessig Wolf Run mkc mkc/269 mkc RG 0 Land R land {T}: Add {C}. | {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. Kher Keep mkc mkc/270 mkc R 0 Legendary Land R land Create Kobolds of Kher Keep/spawn [mkc] Kobolds of Kher Keep (R 0/1) {T}: Add {C}. | {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Krosan Verge mkc mkc/271 mkc 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Labyrinth of Skophos mkc mkc/272 mkc 0 Land R land {T}: Add {C}. | {4}, {T}: Remove target attacking or blocking creature from combat. Lonely Sandbar mkc mkc/273 mkc U 0 Land U land /cr90 Lonely Sandbar enters the battlefield tapped. | {T}: Add {U}. | Cycling {U} Mossfire Valley mkc mkc/274 mkc RG 0 Land R land {1}, {T}: Add {R}{G}. Mosswort Bridge mkc mkc/275 mkc G 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Mosswort Bridge enters the battlefield tapped. | {T}: Add {G}. | {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Myriad Landscape mkc mkc/276 mkc 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Mystic Sanctuary mkc mkc/277 mkc U 0 Land - Island C land /cr90 Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. | When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. Needle Spires mkc mkc/278 mkc RW 0 Land R land /cr90 Needle Spires enters the battlefield tapped. | {T}: Add {R} or {W}. | {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. Path of Ancestry mkc mkc/279 mkc 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Port of Karfell mkc mkc/280 mkc UB 0 Land U land /cr90 Port of Karfell enters the battlefield tapped. | {T}: Add {U}. | {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. Prairie Stream mkc mkc/281 mkc WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Reliquary Tower mkc mkc/282 mkc 0 Land U land You have no maximum hand size. | {T}: Add {C}. River of Tears mkc mkc/283 mkc UB 0 Land R land {T}: Add {U}. If you played a land this turn, add {B} instead. Rogue's Passage mkc mkc/284 mkc 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Sacred Peaks mkc mkc/285 mkc RW 0 Land - Mountain Plains C land /cr90 Sacred Peaks enters the battlefield tapped. Scattered Groves mkc mkc/286 mkc GW 0 Land - Forest Plains R land /cr90 Scattered Groves enters the battlefield tapped. | Cycling {2} Scavenger Grounds mkc mkc/287 mkc 0 Land - Desert R land {T}: Add {C}. | {2}, {T}, Sacrifice a Desert: Exile all graveyards. Seaside Citadel mkc mkc/288 mkc GWU 0 Land U land /cr90 Seaside Citadel enters the battlefield tapped. | {T}: Add {G}, {W}, or {U}. Secluded Steppe mkc mkc/289 mkc W 0 Land C land /cr90 Secluded Steppe enters the battlefield tapped. | {T}: Add {W}. | Cycling {W} Selesnya Sanctuary mkc mkc/290 mkc GW 0 Land U land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Sheltered Thicket mkc mkc/291 mkc RG 0 Land - Mountain Forest R land /cr90 Sheltered Thicket enters the battlefield tapped. | Cycling {2} Shrine of the Forsaken Gods mkc mkc/292 mkc 0 Land R land {T}: Add {C}. | {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. Simic Growth Chamber mkc mkc/293 mkc GU 0 Land U land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Skycloud Expanse mkc mkc/294 mkc WU 0 Land R land {1}, {T}: Add {W}{U}. Slayers' Stronghold mkc mkc/295 mkc RW 0 Land R land {T}: Add {C}. | {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. Spire of Industry mkc mkc/296 mkc 0 Land R land {T}: Add {C}. | {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Sungrass Prairie mkc mkc/297 mkc GW 0 Land R land {1}, {T}: Add {G}{W}. Sunhome, Fortress of the Legion mkc mkc/298 mkc RW 0 Land U land {T}: Add {C}. | {2}{R}{W}, {T}: Target creature gains double strike until end of turn. Sunken Hollow mkc mkc/299 mkc UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Tainted Isle mkc mkc/300 mkc UB 0 Land U land {T}: Add {C}. | {T}: Add {U} or {B}. Activate only if you control a Swamp. Temple of Abandon mkc mkc/301 mkc RG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Abandon enters the battlefield tapped. | When Temple of Abandon enters the battlefield, scry 1. | {T}: Add {R} or {G}. Temple of Enlightenment mkc mkc/302 mkc WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Enlightenment enters the battlefield tapped. | When Temple of Enlightenment enters the battlefield, scry 1. | {T}: Add {W} or {U}. Temple of Mystery mkc mkc/303 mkc GU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Mystery enters the battlefield tapped. | When Temple of Mystery enters the battlefield, scry 1. | {T}: Add {G} or {U}. Temple of Plenty mkc mkc/304 mkc GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Plenty enters the battlefield tapped. | When Temple of Plenty enters the battlefield, scry 1. | {T}: Add {G} or {W}. Temple of the False God mkc mkc/305 mkc 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Temple of Triumph mkc mkc/306 mkc RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}. Throne of the High City mkc mkc/307 mkc 0 Land R land Create The Monarch/spawn [mkc] The Monarch {T}: Add {C}. | {4}, {T}, Sacrifice Throne of the High City: You become the monarch. Tocasia's Dig Site mkc mkc/308 mkc 0 Land C land Surveil 1/vp1pt1 {T}: Add {C}. | {3}, {T}: Surveil 1. Tranquil Thicket mkc mkc/309 mkc G 0 Land C land /cr90 Tranquil Thicket enters the battlefield tapped. | {T}: Add {G}. | Cycling {G} War Room mkc mkc/310 mkc 0 Land R land {T}: Add {C}. | {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Zoetic Cavern mkc mkc/311 mkc 0 Land U land {T}: Add {C}. | Morph {2} [mkc] Eldrazi (10/10) mkc tmkc/1 tmkc 0 Token Creature - Eldrazi 10 10 T [mkc] Human Soldier (W 1/1) mkc tmkc/2 tmkc W 0 Token Creature - Human Soldier 1 1 T [mkc] Soldier (W 1/1) mkc tmkc/3 tmkc W 0 Token Creature - Soldier 1 1 T [mkc] Spirit (W 1/1 Flying) mkc tmkc/4 tmkc W 0 Token Creature - Spirit 1 1 T /ch Flying [mkc] Vizier of Many Faces (W 0/0) mkc tmkc/5 tmkc W 0 Token Creature - Zombie Shapeshifter Cleric 0 0 T You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except has no mana cost, it's white, and it's a Zombie in addition to its other types. [mkc] Drake (U 2/2 Flying) mkc tmkc/6 tmkc U 0 Token Creature - Drake 2 2 T /ch Flying [mkc] Koma's Coil (U 3/3) mkc tmkc/7 tmkc U 0 Token Creature - Serpent 3 3 T [mkc] Salamander Warrior (U 4/3) mkc tmkc/8 tmkc U 0 Token Creature - Salamander Warrior 4 3 T [mkc] Tentacle (U 1/1) mkc tmkc/9 tmkc U 0 Token Creature - Tentacle 1 1 T [mkc] Phyrexian Germ (B 0/0) mkc tmkc/10 tmkc B 0 Token Creature - Phyrexian Germ 0 0 T [mkc] Zombie (B 2/2) mkc tmkc/11 tmkc B 0 Token Creature - Zombie 2 2 T [mkc] Kobolds of Kher Keep (R 0/1) mkc tmkc/12 tmkc R 0 Token Creature - Kobold 0 1 T [mkc] Lightning Rager (R 5/1 Trample, Haste) mkc tmkc/13 tmkc R 0 Token Creature - Elemental 5 1 T Trample, haste | At the beginning of the end step, sacrifice this creature. [mkc] Ogre (R 3/3) mkc tmkc/14 tmkc R 0 Token Creature - Ogre 3 3 T [mkc] Cat (G 2/2) mkc tmkc/15 tmkc G 0 Token Creature - Cat 2 2 T [mkc] Insect (G 1/1) mkc tmkc/16 tmkc G 0 Token Creature - Insect 1 1 T [mkc] Insect (G 1/1 Flying, Deathtouch) mkc tmkc/17 tmkc G 0 Token Creature - Insect 1 1 T /ch Flying, deathtouch [mkc] Rhino Warrior (G 4/4) mkc tmkc/18 tmkc G 0 Token Creature - Rhino Warrior 4 4 T [mkc] Saproling (G 1/1) mkc tmkc/19 tmkc G 0 Token Creature - Saproling 1 1 T [mkc] Snake (G 1/1) mkc tmkc/20 tmkc G 0 Token Creature - Snake 1 1 T [mkc] Tiny (G 2/2 Trample) mkc tmkc/21 tmkc G 0 Token Legendary Creature - Dog Detective 2 2 T Trample [mkc] Clue mkc tmkc/22 tmkc 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [mkc] Construct (6/12 Trample) mkc tmkc/23 tmkc 0 Token Artifact Creature - Construct 6 12 T Trample [mkc] Food mkc tmkc/24 tmkc 0 Token Artifact - Food T {2}, {T}, Sacrifice this artifact: You gain 3 life. [mkc] Gold mkc tmkc/25 tmkc 0 Token Artifact - Gold T Sacrifice this artifact: Add one mana of any color. [mkc] Treasure mkc tmkc/26 tmkc 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color. [mkc] Copy mkc tmkc/27 tmkc 0 Token T [mkc] City's Blessing mkc tmkc/28 tmkc 0 Token T [mkc] Manifest (2/2) mkc tmkc/29 tmkc 0 Token Creature 2 2 T (You can cover a face-down manifested creature with this reminder card. | A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.) [mkc] Morph (2/2) mkc tmkc/30 tmkc 0 Token Creature 2 2 T (You can cover a face-down creature with this reminder card. | A card with morph can be turned face up any time for its morph cost.) [mkc] The Monarch mkc tmkc/31 tmkc 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch.