Name Set ImageFile ActualSet Color ColorID Cost ManaValue Type Power Toughness Loyalty Rarity DraftQualities Sound Script Text Alabaster Dragon portal por/1 por W W {4}{W}{W} 6 Creature - Dragon 4 4 R creature /ch Flying | When Alabaster Dragon dies, shuffle it into its owner's library. Angelic Blessing portal por/2 por W W {2}{W} 3 Sorcery C sorcery Target creature gets +3/+3 and gains flying until end of turn. Archangel portal por/3 por W W {5}{W}{W} 7 Creature - Angel 5 5 R creature /ch Flying, vigilance Ardent Militia portal por/4 por W W {4}{W} 5 Creature - Human Soldier 2 5 U creature Vigilance Armageddon portal por/5 por W W {3}{W} 4 Sorcery R sorcery Destroy all lands. Armored Pegasus portal por/6 por W W {1}{W} 2 Creature - Pegasus 1 2 C creature /ch Flying Blessed Reversal portal por/7 por W W {1}{W} 2 Instant R instant You gain 3 life for each creature attacking you. Blinding Light portal por/8 por W W {2}{W} 3 Sorcery R sorcery Tap all nonwhite creatures. Border Guard portal por/9 por W W {2}{W} 3 Creature - Human Soldier 1 4 C creature Breath of Life portal por/10 por W W {3}{W} 4 Sorcery C sorcery Return target creature card from your graveyard to the battlefield. Charging Paladin portal por/11 por W W {2}{W} 3 Creature - Human Knight 2 2 U creature Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Defiant Stand portal por/12 por W W {1}{W} 2 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Target creature gets +1/+3 until end of turn. Untap that creature. Devoted Hero portal por/13 por W W {W} 1 Creature - Elf Soldier 1 2 C creature False Peace portal por/14 por W W {W} 1 Sorcery C sorcery Target player skips all combat phases of their next turn. Fleet-Footed Monk portal por/15 por W W {1}{W} 2 Creature - Human Monk 1 1 C creature Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. Foot Soldiers portal por/16 por W W {3}{W} 4 Creature - Human Soldier 2 4 C creature Gift of Estates portal por/17 por W W {1}{W} 2 Sorcery R sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle. Harsh Justice portal por/18 por W W {2}{W} 3 Instant R instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. Keen-Eyed Archers portal por/19 por W W {2}{W} 3 Creature - Elf Archer 2 2 C creature Reach Knight Errant portal por/20 por W W {1}{W} 2 Creature - Human Knight 2 2 C creature Path of Peace portal por/21 por W W {3}{W} 4 Sorcery C sorcery Destroy target creature. Its owner gains 4 life. Regal Unicorn portal por/22 por W W {2}{W} 3 Creature - Unicorn 2 3 C creature Renewing Dawn portal por/23 por W W {1}{W} 2 Sorcery U sorcery You gain 2 life for each Mountain target opponent controls. Sacred Knight portal por/24 por W W {3}{W} 4 Creature - Human Knight 3 2 C creature Sacred Knight can't be blocked by black and/or red creatures. Sacred Nectar portal por/25 por W W {1}{W} 2 Sorcery C sorcery You gain 4 life. Seasoned Marshal portal por/26 por W W {2}{W}{W} 4 Creature - Human Soldier 2 2 U creature Whenever Seasoned Marshal attacks, you may tap target creature. Spiritual Guardian portal por/27 por W W {3}{W}{W} 5 Creature - Spirit 3 4 R creature When Spiritual Guardian enters, you gain 4 life. Spotted Griffin portal por/28 por W W {3}{W} 4 Creature - Griffin 2 3 C creature /ch Flying Starlight portal por/29 por W W {1}{W} 2 Sorcery U sorcery You gain 3 life for each black creature target opponent controls. Starlit Angel portal por/30 por W W {3}{W}{W} 5 Creature - Angel 3 4 U creature /ch Flying Steadfastness portal por/31 por W W {1}{W} 2 Sorcery C sorcery Creatures you control get +0/+3 until end of turn. Stern Marshal portal por/32 por W W {2}{W} 3 Creature - Human Soldier 2 2 R creature {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. Temporary Truce portal por/33 por W W {1}{W} 2 Sorcery R sorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Valorous Charge portal por/34 por W W {1}{W}{W} 3 Sorcery U sorcery White creatures get +2/+0 until end of turn. Venerable Monk portal por/35 por W W {2}{W} 3 Creature - Human Monk Cleric 2 2 U creature When Venerable Monk enters, you gain 2 life. Vengeance portal por/36 por W W {3}{W} 4 Sorcery U sorcery Destroy target tapped creature. Wall of Swords portal por/37 por W W {3}{W} 4 Creature - Wall 3 5 U creature /ch Defender | Flying Warrior's Charge portal por/38 por W W {2}{W} 3 Sorcery C sorcery Creatures you control get +1/+1 until end of turn. Wrath of God portal por/39 por W W {2}{W}{W} 4 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Ancestral Memories portal por/40 por U U {2}{U}{U}{U} 5 Sorcery R sorcery Look at top seven cards/vp1pt7 Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Balance of Power portal por/41 por U U {3}{U}{U} 5 Sorcery R sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Baleful Stare portal por/42 por U U {2}{U} 3 Sorcery U sorcery Target opponent reveals their hand. You draw a card for each Mountain and red card in it. Capricious Sorcerer portal por/43 por U U {2}{U} 3 Creature - Human Wizard 1 1 R creature {T}: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared. Cloak of Feathers portal por/44 por U U {U} 1 Sorcery C sorcery Target creature gains flying until end of turn. | Draw a card. Cloud Dragon portal por/45 por U U {5}{U} 6 Creature - Illusion Dragon 5 4 R creature /ch Flying | Cloud Dragon can block only creatures with flying. Cloud Pirates portal por/46 por U U {U} 1 Creature - Human Pirate 1 1 C creature /ch Flying | Cloud Pirates can block only creatures with flying. Cloud Spirit portal por/47 por U U {2}{U} 3 Creature - Spirit 3 1 U creature /ch Flying | Cloud Spirit can block only creatures with flying. Command of Unsummoning portal por/48 por U U {2}{U} 3 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Return one or two target attacking creatures to their owner's hand. Coral Eel portal por/49 por U U {1}{U} 2 Creature - Fish 2 1 C creature Cruel Fate portal por/50 por U U {4}{U} 5 Sorcery R sorcery Look at top five cards/vp1pt5 Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order. Deep-Sea Serpent portal por/51 por U U {4}{U}{U} 6 Creature - Serpent 5 5 U creature Deep-Sea Serpent can't attack unless defending player controls an Island. Djinn of the Lamp portal por/52 por U U {5}{U}{U} 7 Creature - Djinn 5 6 R creature /ch Flying Deja Vu portal por/53 por U U {2}{U} 3 Sorcery C sorcery Return target sorcery card from your graveyard to your hand. Exhaustion portal por/54 por U U {2}{U} 3 Sorcery R sorcery Creatures and lands target opponent controls don't untap during their next untap step. Flux portal por/55 por U U {2}{U} 3 Sorcery U sorcery Each player discards any number of cards, then draws that many cards. | Draw a card. Giant Octopus portal por/56 por U U {3}{U} 4 Creature - Octopus 3 3 C creature Horned Turtle portal por/57 por U U {2}{U} 3 Creature - Turtle 1 4 C creature Ingenious Thief portal por/58 por U U {1}{U} 2 Creature - Human Rogue 1 1 U creature /ch Flying | When Ingenious Thief enters, look at target player's hand. Man-o'-War portal por/59 por U U {2}{U} 3 Creature - Jellyfish 2 2 U creature When Man-o'-War enters, return target creature to its owner's hand. Merfolk of the Pearl Trident portal por/60 por U U {U} 1 Creature - Merfolk 1 1 C creature Mystic Denial portal por/61 por U U {1}{U}{U} 3 Instant U instant Counter target creature or sorcery spell. Omen portal por/62 por U U {1}{U} 2 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card. Owl Familiar portal por/63 por U U {1}{U} 2 Creature - Bird 1 1 C creature /ch Flying | When Owl Familiar enters, draw a card, then discard a card. Personal Tutor portal por/64 por U U {U} 1 Sorcery U sorcery Search your library for a sorcery card, reveal it, then shuffle and put that card on top. Phantom Warrior portal por/65 por U U {1}{U}{U} 3 Creature - Illusion Warrior 2 2 R creature Phantom Warrior can't be blocked. Prosperity portal por/66 por U U {X}{U} 1 Sorcery R sorcery Each player draws X cards. Snapping Drake portal por/67 por U U {3}{U} 4 Creature - Drake 3 2 C creature /ch Flying Sorcerous Sight portal por/68 por U U {U} 1 Sorcery C sorcery Look at target opponent's hand. | Draw a card. Storm Crow portal por/69 por U U {1}{U} 2 Creature - Bird 1 2 C creature /ch Flying Symbol of Unsummoning portal por/70 por U U {2}{U} 3 Sorcery C sorcery Return target creature to its owner's hand. | Draw a card. Taunt portal por/71 por U U {U} 1 Sorcery R sorcery During target player's next turn, creatures that player controls attack you if able. Theft of Dreams portal por/72 por U U {2}{U} 3 Sorcery U sorcery Draw a card for each tapped creature target opponent controls. Thing from the Deep portal por/73 por U U {6}{U}{U}{U} 9 Creature - Leviathan 9 9 R creature Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. Tidal Surge portal por/74 por U U {1}{U} 2 Sorcery C sorcery Tap up to three target creatures without flying. Time Ebb portal por/75 por U U {2}{U} 3 Sorcery C sorcery Put target creature on top of its owner's library. Touch of Brilliance portal por/76 por U U {3}{U} 4 Sorcery C sorcery Draw two cards. Wind Drake portal por/77 por U U {2}{U} 3 Creature - Drake 2 2 C creature /ch Flying Withering Gaze portal por/78 por U U {2}{U} 3 Sorcery U sorcery Target opponent reveals their hand. You draw a card for each Forest and green card in it. Arrogant Vampire portal por/79 por B B {3}{B}{B} 5 Creature - Vampire 4 3 U creature /ch Flying Assassin's Blade portal por/80 por B B {1}{B} 2 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Destroy target nonblack attacking creature. Bog Imp portal por/81 por B B {1}{B} 2 Creature - Imp 1 1 C creature /ch Flying Bog Raiders portal por/82 por B B {2}{B} 3 Creature - Zombie 2 2 C creature Swampwalk Bog Wraith portal por/83 por B B {3}{B} 4 Creature - Wraith 3 3 U creature Swampwalk Charging Bandits portal por/84 por B B {4}{B} 5 Creature - Human Rogue 3 3 U creature Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. Craven Knight portal por/85 por B B {1}{B} 2 Creature - Human Knight 2 2 C creature Craven Knight can't block. Cruel Bargain portal por/86 por B B {B}{B}{B} 3 Sorcery R sorcery Draw four cards. You lose half your life, rounded up. Cruel Tutor portal por/87 por B B {2}{B} 3 Sorcery R sorcery Search your library for a card, then shuffle and put that card on top. You lose 2 life. Dread Charge portal por/88 por B B {3}{B} 4 Sorcery R sorcery Black creatures you control can't be blocked this turn except by black creatures. Dread Reaper portal por/89 por B B {3}{B}{B}{B} 6 Creature - Horror 6 5 R creature /ch Flying | When Dread Reaper enters, you lose 5 life. Dry Spell portal por/90 por B B {1}{B} 2 Sorcery U sorcery Dry Spell deals 1 damage to each creature and each player. Ebon Dragon portal por/91 por B B {5}{B}{B} 7 Creature - Dragon 5 4 R creature /ch Flying | When Ebon Dragon enters, you may have target opponent discard a card. Endless Cockroaches portal por/92 por B B {1}{B}{B} 3 Creature - Insect 1 1 R creature When Endless Cockroaches dies, return it to its owner's hand. Feral Shadow portal por/93 por B B {2}{B} 3 Creature - Nightstalker 2 1 C creature /ch Flying Final Strike portal por/94 por B B {2}{B}{B} 4 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a creature. | Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power. Gravedigger portal por/95 por B B {3}{B} 4 Creature - Zombie 2 2 U creature When Gravedigger enters, you may return target creature card from your graveyard to your hand. Hand of Death portal por/96 por B B {2}{B} 3 Sorcery C sorcery Destroy target nonblack creature. Howling Fury portal por/97 por B B {2}{B} 3 Sorcery C sorcery Target creature gets +4/+0 until end of turn. King's Assassin portal por/98 por B B {1}{B}{B} 3 Creature - Human Assassin 1 1 R creature {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. Mercenary Knight portal por/99 por B B {2}{B} 3 Creature - Human Mercenary Knight 4 4 R creature When Mercenary Knight enters, sacrifice it unless you discard a creature card. Mind Knives portal por/100 por B B {1}{B} 2 Sorcery C sorcery Target opponent discards a card at random. Mind Rot portal por/101 por B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Muck Rats portal por/102 por B B {B} 1 Creature - Rat 1 1 C creature Nature's Ruin portal por/103 por B B {2}{B} 3 Sorcery U sorcery Destroy all green creatures. Noxious Toad portal por/104 por B B {2}{B} 3 Creature - Frog 1 1 U creature When Noxious Toad dies, each opponent discards a card. Python portal por/105 por B B {1}{B}{B} 3 Creature - Snake 3 2 C creature Rain of Tears portal por/106 por B B {1}{B}{B} 3 Sorcery U sorcery Destroy target land. Raise Dead portal por/107 por B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Serpent Assassin portal por/108 por B B {3}{B}{B} 5 Creature - Snake Assassin 2 2 R creature When Serpent Assassin enters, you may destroy target nonblack creature. Serpent Warrior portal por/109 por B B {2}{B} 3 Creature - Snake Warrior 3 3 C creature When Serpent Warrior enters, you lose 3 life. Skeletal Crocodile portal por/110 por B B {3}{B} 4 Creature - Crocodile Skeleton 5 1 C creature Skeletal Snake portal por/111 por B B {1}{B} 2 Creature - Snake Skeleton 2 1 C creature Soul Shred portal por/112 por B B {3}{B}{B} 5 Sorcery C sorcery Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. Undying Beast portal por/113 por B B {3}{B} 4 Creature - Beast 3 2 C creature When Undying Beast dies, put it on top of its owner's library. Vampiric Feast portal por/114 por B B {5}{B}{B} 7 Sorcery U sorcery Vampiric Feast deals 4 damage to any target and you gain 4 life. Vampiric Touch portal por/115 por B B {2}{B} 3 Sorcery C sorcery Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life. Virtue's Ruin portal por/116 por B B {2}{B} 3 Sorcery U sorcery Destroy all white creatures. Wicked Pact portal por/117 por B B {1}{B}{B} 3 Sorcery R sorcery Destroy two target nonblack creatures. You lose 5 life. Blaze portal por/118 por R R {X}{R} 1 Sorcery U sorcery Blaze deals X damage to any target. Boiling Seas portal por/119 por R R {3}{R} 4 Sorcery U sorcery Destroy all Islands. Burning Cloak portal por/120 por R R {R} 1 Sorcery C sorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. Craven Giant portal por/121 por R R {2}{R} 3 Creature - Giant 4 1 C creature Craven Giant can't block. Desert Drake portal por/122 por R R {3}{R} 4 Creature - Drake 2 2 U creature /ch Flying Devastation portal por/123 por R R {5}{R}{R} 7 Sorcery R sorcery Destroy all creatures and lands. Earthquake portal por/124 por R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player. Fire Dragon portal por/125 por R R {6}{R}{R}{R} 9 Creature - Dragon 6 6 R creature /ch Flying | When Fire Dragon enters, it deals damage to target creature equal to the number of Mountains you control. Fire Imp portal por/126 por R R {2}{R} 3 Creature - Imp 2 1 U creature When Fire Imp enters, it deals 2 damage to target creature. Fire Snake portal por/127 por R R {4}{R} 5 Creature - Snake 3 1 C creature When Fire Snake dies, destroy target land. Fire Tempest portal por/128 por R R {5}{R}{R} 7 Sorcery R sorcery Fire Tempest deals 6 damage to each creature and each player. Flashfires portal por/129 por R R {3}{R} 4 Sorcery U sorcery Destroy all Plains. Forked Lightning portal por/130 por R R {3}{R} 4 Sorcery R sorcery Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. Goblin Bully portal por/131 por R R {1}{R} 2 Creature - Goblin 2 1 C creature Highland Giant portal por/132 por R R {2}{R}{R} 4 Creature - Giant 3 4 C creature Hill Giant portal por/133 por R R {3}{R} 4 Creature - Giant 3 3 C creature Hulking Cyclops portal por/134 por R R {3}{R}{R} 5 Creature - Cyclops 5 5 U creature Hulking Cyclops can't block. Hulking Goblin portal por/135 por R R {1}{R} 2 Creature - Goblin 2 2 C creature Hulking Goblin can't block. Last Chance portal por/136 por R R {R}{R} 2 Sorcery R sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Lava Axe portal por/137 por R R {4}{R} 5 Sorcery C sorcery Lava Axe deals 5 damage to target player or planeswalker. Lava Flow portal por/138 por R R {3}{R}{R} 5 Sorcery U sorcery Destroy target creature or land. Lizard Warrior portal por/139 por R R {3}{R} 4 Creature - Lizard Warrior 4 2 C creature Minotaur Warrior portal por/140 por R R {2}{R} 3 Creature - Minotaur Warrior 2 3 C creature Mountain Goat portal por/141 por R R {R} 1 Creature - Goat 1 1 U creature Mountainwalk Pillaging Horde portal por/142 por R R {2}{R}{R} 4 Creature - Human Barbarian 5 5 R creature When Pillaging Horde enters, sacrifice it unless you discard a card at random. Pyroclasm portal por/143 por R R {1}{R} 2 Sorcery R sorcery Pyroclasm deals 2 damage to each creature. Raging Cougar portal por/144 por R R {2}{R} 3 Creature - Cat 2 2 C creature Haste Raging Goblin portal por/145 por R R {R} 1 Creature - Goblin Berserker 1 1 C creature Haste Raging Minotaur portal por/146 por R R {2}{R}{R} 4 Creature - Minotaur Berserker 3 3 C creature Haste Rain of Salt portal por/147 por R R {4}{R}{R} 6 Sorcery U sorcery Destroy two target lands. Scorching Spear portal por/148 por R R {R} 1 Sorcery C sorcery Scorching Spear deals 1 damage to any target. Scorching Winds portal por/149 por R R {R} 1 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Scorching Winds deals 1 damage to each attacking creature. Spitting Earth portal por/150 por R R {1}{R} 2 Sorcery C sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. Stone Rain portal por/151 por R R {2}{R} 3 Sorcery C sorcery Destroy target land. Thundermare portal por/152 por R R {5}{R} 6 Creature - Elemental Horse 5 5 R creature Haste | When Thundermare enters, tap all other creatures. Volcanic Dragon portal por/153 por R R {4}{R}{R} 6 Creature - Dragon 4 4 R creature /ch Flying, haste Volcanic Hammer portal por/154 por R R {1}{R} 2 Sorcery C sorcery Volcanic Hammer deals 3 damage to any target. Wall of Granite portal por/155 por R R {2}{R} 3 Creature - Wall 0 7 U creature Defender Winds of Change portal por/156 por R R {R} 1 Sorcery R sorcery Each player shuffles the cards from their hand into their library, then draws that many cards. Alluring Scent portal por/157 por G G {1}{G}{G} 3 Sorcery R sorcery All creatures able to block target creature this turn do so. Anaconda portal por/158 por G G {3}{G} 4 Creature - Snake 3 3 U creature Swampwalk Bee Sting portal por/159 por G G {3}{G} 4 Sorcery U sorcery Bee Sting deals 2 damage to any target. Bull Hippo portal por/160 por G G {3}{G} 4 Creature - Hippo 3 3 U creature Islandwalk Charging Rhino portal por/161 por G G {3}{G}{G} 5 Creature - Rhino 4 4 R creature Charging Rhino can't be blocked by more than one creature. Deep Wood portal por/162 por G G {1}{G} 2 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Prevent all damage that would be dealt to you this turn by attacking creatures. Elite Cat Warrior portal por/163 por G G {2}{G} 3 Creature - Cat Warrior 2 3 C creature Forestwalk Elven Cache portal por/164 por G G {2}{G}{G} 4 Sorcery C sorcery Return target card from your graveyard to your hand. Elvish Ranger portal por/165 por G G {2}{G} 3 Creature - Elf Ranger 4 1 C creature Fruition portal por/166 por G G {G} 1 Sorcery C sorcery You gain 1 life for each Forest on the battlefield. Giant Spider portal por/167 por G G {3}{G} 4 Creature - Spider 2 4 C creature Reach Gorilla Warrior portal por/168 por G G {2}{G} 3 Creature - Ape Warrior 3 2 C creature Grizzly Bears portal por/169 por G G {1}{G} 2 Creature - Bear 2 2 C creature Hurricane portal por/170 por G G {X}{G} 1 Sorcery R sorcery Hurricane deals X damage to each creature with flying and each player. Jungle Lion portal por/171 por G G {G} 1 Creature - Cat 2 1 C creature Jungle Lion can't block. Mobilize portal por/172 por G G {G} 1 Sorcery C sorcery Untap all creatures you control. Monstrous Growth portal por/173 por G G {1}{G} 2 Sorcery C sorcery Target creature gets +4/+4 until end of turn. Moon Sprite portal por/174 por G G {1}{G} 2 Creature - Faerie 1 1 U creature /ch Flying Natural Order portal por/175 por G G {2}{G}{G} 4 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a green creature. | Search your library for a green creature card, put it onto the battlefield, then shuffle. Natural Spring portal por/176 por G G {3}{G}{G} 5 Sorcery U sorcery Target player gains 8 life. Nature's Cloak portal por/177 por G G {2}{G} 3 Sorcery R sorcery Green creatures you control gain forestwalk until end of turn. Nature's Lore portal por/178 por G G {1}{G} 2 Sorcery C sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Needle Storm portal por/179 por G G {2}{G} 3 Sorcery U sorcery Needle Storm deals 4 damage to each creature with flying. Panther Warriors portal por/180 por G G {4}{G} 5 Creature - Cat Warrior 6 3 C creature Plant Elemental portal por/181 por G G {1}{G} 2 Creature - Plant Elemental 3 4 U creature When Plant Elemental enters, sacrifice it unless you sacrifice a Forest. Primeval Force portal por/182 por G G {2}{G}{G}{G} 5 Creature - Elemental 8 8 R creature When Primeval Force enters, sacrifice it unless you sacrifice three Forests. Redwood Treefolk portal por/183 por G G {4}{G} 5 Creature - Treefolk 3 6 C creature Rowan Treefolk portal por/184 por G G {3}{G} 4 Creature - Treefolk 3 4 C creature Spined Wurm portal por/185 por G G {4}{G} 5 Creature - Wurm 5 4 C creature Stalking Tiger portal por/186 por G G {3}{G} 4 Creature - Cat 3 3 C creature Stalking Tiger can't be blocked by more than one creature. Summer Bloom portal por/187 por G G {1}{G} 2 Sorcery R sorcery You may play up to three additional lands this turn. Sylvan Tutor portal por/188 por G G {G} 1 Sorcery R sorcery Search your library for a creature card, reveal it, then shuffle and put that card on top. Thundering Wurm portal por/189 por G G {2}{G} 3 Creature - Wurm 4 4 R creature When Thundering Wurm enters, sacrifice it unless you discard a land card. Treetop Defense portal por/190 por G G {1}{G} 2 Instant R instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Creatures you control gain reach until end of turn. Untamed Wilds portal por/191 por G G {2}{G} 3 Sorcery U sorcery Search your library for a basic land card, put that card onto the battlefield, then shuffle. Whiptail Wurm portal por/192 por G G {6}{G} 7 Creature - Wurm 8 5 U creature Willow Dryad portal por/193 por G G {G} 1 Creature - Dryad 1 1 C creature Forestwalk Winter's Grasp portal por/194 por G G {1}{G}{G} 3 Sorcery U sorcery Destroy target land. Wood Elves portal por/195 por G G {2}{G} 3 Creature - Elf Scout 1 1 R creature When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. Plains portal por/196 por W 0 Basic Land - Plains C plains Island portal por/200 por U 0 Basic Land - Island C island Swamp portal por/204 por B 0 Basic Land - Swamp C swamp Mountain portal por/208 por R 0 Basic Land - Mountain C mountain Forest portal por/212 por G 0 Basic Land - Forest C forest Alaborn Cavalier portal2 p02/1 p02 W W {2}{W}{W} 4 Creature - Human Knight 2 2 U creature Whenever Alaborn Cavalier attacks, you may tap target creature. Alaborn Grenadier portal2 p02/2 p02 W W {W}{W} 2 Creature - Human Soldier 2 2 C creature Vigilance Alaborn Musketeer portal2 p02/3 p02 W W {1}{W} 2 Creature - Human Soldier 2 1 C creature Reach Alaborn Trooper portal2 p02/4 p02 W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Alaborn Veteran portal2 p02/5 p02 W W {2}{W} 3 Creature - Human Knight 2 2 R creature {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. Alaborn Zealot portal2 p02/6 p02 W W {W} 1 Creature - Human Soldier 1 1 U creature When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. Angel of Fury portal2 p02/7 p02 W W {4}{W}{W} 6 Creature - Angel 3 5 R creature /ch Flying | When Angel of Fury dies, you may shuffle it into its owner's library. Angel of Mercy portal2 p02/8 p02 W W {4}{W} 5 Creature - Angel 3 3 U creature /ch Flying | When Angel of Mercy enters, you gain 3 life. Angelic Blessing portal2 p02/9 p02 W W {2}{W} 3 Sorcery C sorcery Target creature gets +3/+3 and gains flying until end of turn. Angelic Wall portal2 p02/10 p02 W W {1}{W} 2 Creature - Wall 0 4 C creature /ch Defender | Flying Archangel portal2 p02/11 p02 W W {5}{W}{W} 7 Creature - Angel 5 5 R creature /ch Flying, vigilance Armageddon portal2 p02/12 p02 W W {3}{W} 4 Sorcery R sorcery Destroy all lands. Armored Griffin portal2 p02/13 p02 W W {3}{W} 4 Creature - Griffin 2 3 U creature /ch Flying, vigilance Bargain portal2 p02/14 p02 W W {2}{W} 3 Sorcery U sorcery Target opponent draws a card. | You gain 7 life. Breath of Life portal2 p02/15 p02 W W {3}{W} 4 Sorcery C sorcery Return target creature card from your graveyard to the battlefield. Festival of Trokin portal2 p02/16 p02 W W {W} 1 Sorcery C sorcery You gain 2 life for each creature you control. Just Fate portal2 p02/17 p02 W W {2}{W} 3 Instant R instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Destroy target attacking creature. Path of Peace portal2 p02/18 p02 W W {3}{W} 4 Sorcery C sorcery Destroy target creature. Its owner gains 4 life. Rally the Troops portal2 p02/19 p02 W W {W} 1 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Untap all creatures you control. Righteous Charge portal2 p02/20 p02 W W {1}{W}{W} 3 Sorcery C sorcery Creatures you control get +2/+2 until end of turn. Righteous Fury portal2 p02/21 p02 W W {4}{W}{W} 6 Sorcery R sorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. Steam Catapult portal2 p02/22 p02 W W {3}{W}{W} 5 Creature - Human Soldier 2 3 R creature {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. Temple Acolyte portal2 p02/23 p02 W W {1}{W} 2 Creature - Human Cleric 1 3 C creature When Temple Acolyte enters, you gain 3 life. Temple Elder portal2 p02/24 p02 W W {2}{W} 3 Creature - Human Cleric 1 2 U creature {T}: You gain 1 life. Activate only during your turn, before attackers are declared. Town Sentry portal2 p02/25 p02 W W {2}{W} 3 Creature - Human Soldier 2 2 C creature Whenever Town Sentry blocks, it gets +0/+2 until end of turn. Trokin High Guard portal2 p02/26 p02 W W {3}{W} 4 Creature - Human Knight 3 3 C creature Vengeance portal2 p02/27 p02 W W {3}{W} 4 Sorcery U sorcery Destroy target tapped creature. Volunteer Militia portal2 p02/28 p02 W W {W} 1 Creature - Human Soldier 1 2 C creature Warrior's Stand portal2 p02/29 p02 W W {1}{W} 2 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Creatures you control get +2/+2 until end of turn. Wild Griffin portal2 p02/30 p02 W W {2}{W} 3 Creature - Griffin 2 2 C creature /ch Flying Air Elemental portal2 p02/31 p02 U U {3}{U}{U} 5 Creature - Elemental 4 4 U creature /ch Flying Apprentice Sorcerer portal2 p02/32 p02 U U {2}{U} 3 Creature - Human Wizard 1 1 U creature {T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared. Armored Galleon portal2 p02/33 p02 U U {4}{U} 5 Creature - Human Pirate 5 4 U creature Armored Galleon can't attack unless defending player controls an Island. Coastal Wizard portal2 p02/34 p02 U U {2}{U}{U} 4 Creature - Human Wizard 1 1 R creature {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. Denizen of the Deep portal2 p02/35 p02 U U {6}{U}{U} 8 Creature - Serpent 11 11 R creature When Denizen of the Deep enters, return each other creature you control to its owner's hand. Deja Vu portal2 p02/36 p02 U U {2}{U} 3 Sorcery C sorcery Return target sorcery card from your graveyard to your hand. Exhaustion portal2 p02/37 p02 U U {2}{U} 3 Sorcery R sorcery Creatures and lands target opponent controls don't untap during their next untap step. Extinguish portal2 p02/38 p02 U U {1}{U} 2 Instant C instant Counter target sorcery spell. Eye Spy portal2 p02/39 p02 U U {U} 1 Sorcery U sorcery Look at top card/vp1pt1 Look at the top card of target player's library. You may put that card into their graveyard. False Summoning portal2 p02/40 p02 U U {1}{U} 2 Instant C instant Counter target creature spell. Mystic Denial portal2 p02/41 p02 U U {1}{U}{U} 3 Instant U instant Counter target creature or sorcery spell. Piracy portal2 p02/42 p02 U U {U}{U} 2 Sorcery R sorcery Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. Remove portal2 p02/43 p02 U U {U} 1 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Return target attacking creature to its owner's hand. Screeching Drake portal2 p02/44 p02 U U {3}{U} 4 Creature - Drake 2 2 C creature /ch Flying | When Screeching Drake enters, draw a card, then discard a card. Sea Drake portal2 p02/45 p02 U U {2}{U} 3 Creature - Drake 4 3 U creature /ch Flying | When Sea Drake enters, return two target lands you control to their owner's hand. Sleight of Hand portal2 p02/46 p02 U U {U} 1 Sorcery C sorcery Look at top two cards/vp1pt2 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Steam Frigate portal2 p02/47 p02 U U {2}{U} 3 Creature - Human Pirate 3 3 C creature Steam Frigate can't attack unless defending player controls an Island. Talas Air Ship portal2 p02/48 p02 U U {3}{U} 4 Creature - Human Pirate 3 2 C creature /ch Flying Talas Explorer portal2 p02/49 p02 U U {1}{U} 2 Creature - Human Pirate Scout 1 1 C creature /ch Flying | When Talas Explorer enters, look at target opponent's hand. Talas Merchant portal2 p02/50 p02 U U {1}{U} 2 Creature - Human Pirate 1 3 C creature Talas Researcher portal2 p02/51 p02 U U {4}{U} 5 Creature - Human Pirate Wizard 1 1 R creature {T}: Draw a card. Activate only during your turn, before attackers are declared. Talas Scout portal2 p02/52 p02 U U {1}{U} 2 Creature - Human Pirate Scout 1 2 C creature /ch Flying Talas Warrior portal2 p02/53 p02 U U {1}{U}{U} 3 Creature - Human Pirate Warrior 2 2 R creature Talas Warrior can't be blocked. Temporal Manipulation portal2 p02/54 p02 U U {3}{U}{U} 5 Sorcery R sorcery Take an extra turn after this one. Theft of Dreams portal2 p02/55 p02 U U {2}{U} 3 Sorcery U sorcery Draw a card for each tapped creature target opponent controls. Tidal Surge portal2 p02/56 p02 U U {1}{U} 2 Sorcery C sorcery Tap up to three target creatures without flying. Time Ebb portal2 p02/57 p02 U U {2}{U} 3 Sorcery C sorcery Put target creature on top of its owner's library. Touch of Brilliance portal2 p02/58 p02 U U {3}{U} 4 Sorcery C sorcery Draw two cards. Undo portal2 p02/59 p02 U U {1}{U}{U} 3 Sorcery U sorcery Return two target creatures to their owners' hands. Wind Sail portal2 p02/60 p02 U U {1}{U} 2 Sorcery C sorcery One or two target creatures gain flying until end of turn. Abyssal Nightstalker portal2 p02/61 p02 B B {3}{B} 4 Creature - Nightstalker 2 2 U creature Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. Ancient Craving portal2 p02/62 p02 B B {3}{B} 4 Sorcery R sorcery You draw three cards and you lose 3 life. Bloodcurdling Scream portal2 p02/63 p02 B B {X}{B} 1 Sorcery U sorcery Target creature gets +X/+0 until end of turn. Brutal Nightstalker portal2 p02/64 p02 B B {3}{B}{B} 5 Creature - Nightstalker 3 2 U creature When Brutal Nightstalker enters, you may have target opponent discard a card. Chorus of Woe portal2 p02/65 p02 B B {B} 1 Sorcery C sorcery Creatures you control get +1/+0 until end of turn. Coercion portal2 p02/66 p02 B B {2}{B} 3 Sorcery U sorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Cruel Edict portal2 p02/67 p02 B B {1}{B} 2 Sorcery C sorcery Target opponent sacrifices a creature. Dakmor Bat portal2 p02/68 p02 B B {1}{B} 2 Creature - Bat 1 1 C creature /ch Flying Dakmor Plague portal2 p02/69 p02 B B {3}{B}{B} 5 Sorcery U sorcery Dakmor Plague deals 3 damage to each creature and each player. Dakmor Scorpion portal2 p02/70 p02 B B {1}{B} 2 Creature - Scorpion 2 1 C creature Dakmor Sorceress portal2 p02/71 p02 B B {5}{B} 6 Creature - Human Wizard * 4 R creature Dakmor Sorceress's power is equal to the number of Swamps you control. Dark Offering portal2 p02/72 p02 B B {4}{B}{B} 6 Sorcery U sorcery Destroy target nonblack creature. You gain 3 life. Foul Spirit portal2 p02/73 p02 B B {2}{B} 3 Creature - Spirit 3 2 U creature /ch Flying | When Foul Spirit enters, sacrifice a land. Hand of Death portal2 p02/74 p02 B B {2}{B} 3 Sorcery C sorcery Destroy target nonblack creature. Hidden Horror portal2 p02/75 p02 B B {1}{B}{B} 3 Creature - Horror 4 4 R creature When Hidden Horror enters, sacrifice it unless you discard a creature card. Kiss of Death portal2 p02/76 p02 B B {4}{B}{B} 6 Sorcery U sorcery Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life. Lurking Nightstalker portal2 p02/77 p02 B B {B}{B} 2 Creature - Nightstalker 1 1 C creature Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. Mind Rot portal2 p02/78 p02 B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Moaning Spirit portal2 p02/79 p02 B B {2}{B} 3 Creature - Spirit 2 1 C creature /ch Flying Muck Rats portal2 p02/80 p02 B B {B} 1 Creature - Rat 1 1 C creature Nightstalker Engine portal2 p02/81 p02 B B {4}{B} 5 Creature - Nightstalker * 3 R creature Nightstalker Engine's power is equal to the number of creature cards in your graveyard. Predatory Nightstalker portal2 p02/82 p02 B B {3}{B}{B} 5 Creature - Nightstalker 3 2 U creature When Predatory Nightstalker enters, you may have target opponent sacrifice a creature. Prowling Nightstalker portal2 p02/83 p02 B B {3}{B} 4 Creature - Nightstalker 2 2 C creature Prowling Nightstalker can't be blocked except by black creatures. Raiding Nightstalker portal2 p02/84 p02 B B {2}{B} 3 Creature - Nightstalker 2 2 C creature Swampwalk Rain of Daggers portal2 p02/85 p02 B B {4}{B}{B} 6 Sorcery R sorcery Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. Raise Dead portal2 p02/86 p02 B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Ravenous Rats portal2 p02/87 p02 B B {1}{B} 2 Creature - Rat 1 1 C creature When Ravenous Rats enters, target opponent discards a card. Return of the Nightstalkers portal2 p02/88 p02 B B {5}{B}{B} 7 Sorcery R sorcery Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. Swarm of Rats portal2 p02/89 p02 B B {1}{B} 2 Creature - Rat * 1 C creature Swarm of Rats's power is equal to the number of Rats you control. Vampiric Spirit portal2 p02/90 p02 B B {2}{B}{B} 4 Creature - Spirit 4 3 R creature /ch Flying | When Vampiric Spirit enters, you lose 4 life. Blaze portal2 p02/91 p02 R R {X}{R} 1 Sorcery U sorcery Blaze deals X damage to any target. Brimstone Dragon portal2 p02/92 p02 R R {6}{R}{R} 8 Creature - Dragon 6 6 R mb1-old-frame creature /ch Flying, haste Cunning Giant portal2 p02/93 p02 R R {5}{R} 6 Creature - Giant 4 4 R creature If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. Earthquake portal2 p02/94 p02 R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player. Goblin Cavaliers portal2 p02/95 p02 R R {2}{R} 3 Creature - Goblin 3 2 C creature Goblin Firestarter portal2 p02/96 p02 R R {R} 1 Creature - Goblin 1 1 U creature Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. Goblin General portal2 p02/97 p02 R R {1}{R}{R} 3 Creature - Goblin Warrior 1 1 R creature Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Goblin Glider portal2 p02/98 p02 R R {1}{R} 2 Creature - Goblin 1 1 C creature /ch Flying | Goblin Glider can't block. Goblin Lore portal2 p02/99 p02 R R {1}{R} 2 Sorcery U sorcery Draw four cards, then discard three cards at random. Goblin Matron portal2 p02/100 p02 R R {2}{R} 3 Creature - Goblin 1 1 U creature When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. Goblin Mountaineer portal2 p02/101 p02 R R {R} 1 Creature - Goblin Scout 1 1 C creature Mountainwalk Goblin Piker portal2 p02/102 p02 R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Goblin Raider portal2 p02/103 p02 R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature Goblin Raider can't block. Goblin War Cry portal2 p02/104 p02 R R {2}{R} 3 Sorcery U sorcery Target opponent chooses a creature they control. Other creatures they control can't block this turn. Goblin War Strike portal2 p02/105 p02 R R {R} 1 Sorcery C sorcery Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control. Jagged Lightning portal2 p02/106 p02 R R {3}{R}{R} 5 Sorcery U sorcery Jagged Lightning deals 3 damage to each of two target creatures. Lava Axe portal2 p02/107 p02 R R {4}{R} 5 Sorcery C sorcery Lava Axe deals 5 damage to target player or planeswalker. Magma Giant portal2 p02/108 p02 R R {5}{R}{R} 7 Creature - Giant 5 5 R creature When Magma Giant enters, it deals 2 damage to each creature and each player. Obsidian Giant portal2 p02/109 p02 R R {4}{R} 5 Creature - Giant 4 4 U creature Ogre Arsonist portal2 p02/110 p02 R R {4}{R} 5 Creature - Ogre 3 3 U creature When Ogre Arsonist enters, destroy target land. Ogre Berserker portal2 p02/111 p02 R R {4}{R} 5 Creature - Ogre Berserker 4 2 C creature Haste Ogre Taskmaster portal2 p02/112 p02 R R {3}{R} 4 Creature - Ogre 4 3 U creature Ogre Taskmaster can't block. Ogre Warrior portal2 p02/113 p02 R R {3}{R} 4 Creature - Ogre Warrior 3 3 C creature Raging Goblin portal2 p02/114 p02 R R {R} 1 Creature - Goblin Berserker 1 1 C creature Haste Relentless Assault portal2 p02/115 p02 R R {2}{R}{R} 4 Sorcery R sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Spitting Earth portal2 p02/116 p02 R R {1}{R} 2 Sorcery C sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. Stone Rain portal2 p02/117 p02 R R {2}{R} 3 Sorcery C sorcery Destroy target land. Tremor portal2 p02/118 p02 R R {R} 1 Sorcery C sorcery Tremor deals 1 damage to each creature without flying. Volcanic Hammer portal2 p02/119 p02 R R {1}{R} 2 Sorcery C sorcery Volcanic Hammer deals 3 damage to any target. Wildfire portal2 p02/120 p02 R R {4}{R}{R} 6 Sorcery R sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Alluring Scent portal2 p02/121 p02 G G {1}{G}{G} 3 Sorcery R sorcery All creatures able to block target creature this turn do so. Barbtooth Wurm portal2 p02/122 p02 G G {5}{G} 6 Creature - Wurm 6 4 C creature Bear Cub portal2 p02/123 p02 G G {1}{G} 2 Creature - Bear 2 2 C mb1-old-frame creature Bee Sting portal2 p02/124 p02 G G {3}{G} 4 Sorcery U sorcery Bee Sting deals 2 damage to any target. Deathcoil Wurm portal2 p02/125 p02 G G {6}{G}{G} 8 Creature - Wurm 7 6 R creature You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. Deep Wood portal2 p02/126 p02 G G {1}{G} 2 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Prevent all damage that would be dealt to you this turn by attacking creatures. Golden Bear portal2 p02/127 p02 G G {3}{G} 4 Creature - Bear 4 3 C creature Harmony of Nature portal2 p02/128 p02 G G {2}{G} 3 Sorcery U sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Hurricane portal2 p02/129 p02 G G {X}{G} 1 Sorcery R sorcery Hurricane deals X damage to each creature with flying and each player. Ironhoof Ox portal2 p02/130 p02 G G {3}{G}{G} 5 Creature - Ox 4 4 U creature Ironhoof Ox can't be blocked by more than one creature. Lone Wolf portal2 p02/131 p02 G G {2}{G} 3 Creature - Wolf 2 2 U creature You may have Lone Wolf assign its combat damage as though it weren't blocked. Lynx portal2 p02/132 p02 G G {1}{G} 2 Creature - Cat 2 1 C creature Forestwalk Monstrous Growth portal2 p02/133 p02 G G {1}{G} 2 Sorcery C sorcery Target creature gets +4/+4 until end of turn. Natural Spring portal2 p02/134 p02 G G {3}{G}{G} 5 Sorcery C sorcery Target player gains 8 life. Nature's Lore portal2 p02/135 p02 G G {1}{G} 2 Sorcery C sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Norwood Archers portal2 p02/136 p02 G G {3}{G} 4 Creature - Elf Archer 3 3 C creature Reach Norwood Priestess portal2 p02/137 p02 G G {2}{G}{G} 4 Creature - Elf Druid 1 1 R creature {T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared. Norwood Ranger portal2 p02/138 p02 G G {G} 1 Creature - Elf Scout Ranger 1 2 C creature Norwood Riders portal2 p02/139 p02 G G {3}{G} 4 Creature - Elf 3 3 C creature Norwood Riders can't be blocked by more than one creature. Norwood Warrior portal2 p02/140 p02 G G {2}{G} 3 Creature - Elf Warrior 2 2 C creature Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. Plated Wurm portal2 p02/141 p02 G G {4}{G} 5 Creature - Wurm 4 5 C creature Razorclaw Bear portal2 p02/142 p02 G G {2}{G}{G} 4 Creature - Bear 3 3 R creature Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. Renewing Touch portal2 p02/143 p02 G G {G} 1 Sorcery U sorcery Shuffle any number of target creature cards from your graveyard into your library. River Bear portal2 p02/144 p02 G G {3}{G} 4 Creature - Bear 3 3 U creature Islandwalk Salvage portal2 p02/145 p02 G G {G} 1 Sorcery C sorcery Put target card from your graveyard on top of your library. Sylvan Basilisk portal2 p02/146 p02 G G {3}{G}{G} 5 Creature - Basilisk 2 4 R creature Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Yeti portal2 p02/147 p02 G G {2}{G}{G} 4 Creature - Yeti * 4 R creature Sylvan Yeti's power is equal to the number of cards in your hand. Tree Monkey portal2 p02/148 p02 G G {G} 1 Creature - Monkey 1 1 C creature Reach Untamed Wilds portal2 p02/149 p02 G G {2}{G} 3 Sorcery U sorcery Search your library for a basic land card, put that card onto the battlefield, then shuffle. Wild Ox portal2 p02/150 p02 G G {3}{G} 4 Creature - Ox 3 3 U creature Swampwalk Plains portal2 p02/151 p02 W 0 Basic Land - Plains C plains Island portal2 p02/154 p02 U 0 Basic Land - Island C island Swamp portal2 p02/157 p02 B 0 Basic Land - Swamp C swamp Mountain portal2 p02/160 p02 R 0 Basic Land - Mountain C mountain Forest portal2 p02/163 p02 G 0 Basic Land - Forest C forest Alert Shu Infantry p3k ptk/1 ptk W W {2}{W} 3 Creature - Human Soldier 2 2 U creature Vigilance Eightfold Maze p3k ptk/2 ptk W W {2}{W} 3 Instant R instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Destroy target attacking creature. Empty City Ruse p3k ptk/3 ptk W W {W} 1 Sorcery U sorcery Target opponent skips all combat phases of their next turn. False Defeat p3k ptk/4 ptk W W {3}{W} 4 Sorcery C sorcery Return target creature card from your graveyard to the battlefield. Flanking Troops p3k ptk/5 ptk W W {2}{W}{W} 4 Creature - Human Soldier 2 2 U creature Whenever Flanking Troops attacks, you may tap target creature. Guan Yu, Sainted Warrior p3k ptk/6 ptk W W {3}{W}{W} 5 Legendary Creature - Human Soldier Warrior 3 5 R creature Horsemanship | When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. Guan Yu's 1,000-Li March p3k ptk/7 ptk W W {4}{W}{W} 6 Sorcery R sorcery Destroy all tapped creatures. Huang Zhong, Shu General p3k ptk/8 ptk W W {2}{W}{W} 4 Legendary Creature - Human Soldier 2 3 R creature Huang Zhong, Shu General can't be blocked by more than one creature. Kongming, "Sleeping Dragon" p3k ptk/9 ptk W W {2}{W}{W} 4 Legendary Creature - Human Advisor 2 2 R creature Other creatures you control get +1/+1. Kongming's Contraptions p3k ptk/10 ptk W W {3}{W} 4 Creature - Human Soldier 2 4 R creature {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step. Liu Bei, Lord of Shu p3k ptk/11 ptk W W {3}{W}{W} 5 Legendary Creature - Human Soldier 2 4 R creature Horsemanship | Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. Loyal Retainers p3k ptk/12 ptk W W {2}{W} 3 Creature - Human Advisor 1 1 U creature Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. Misfortune's Gain p3k ptk/13 ptk W W {3}{W} 4 Sorcery C sorcery Destroy target creature. Its owner gains 4 life. Pang Tong, "Young Phoenix" p3k ptk/14 ptk W W {1}{W}{W} 3 Legendary Creature - Human Advisor 1 2 R creature {T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared. Peach Garden Oath p3k ptk/15 ptk W W {W} 1 Sorcery U sorcery You gain 2 life for each creature you control. Rally the Troops p3k ptk/16 ptk W W {W} 1 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Untap all creatures you control. Ravages of War p3k ptk/17 ptk W W {3}{W} 4 Sorcery R sorcery Destroy all lands. Riding Red Hare p3k ptk/18 ptk W W {2}{W} 3 Sorcery C sorcery Target creature gets +3/+3 and gains horsemanship until end of turn. Shu Cavalry p3k ptk/19 ptk W W {2}{W} 3 Creature - Human Soldier 2 2 C creature Horsemanship Shu Defender p3k ptk/20 ptk W W {2}{W} 3 Creature - Human Soldier 2 2 C creature Whenever Shu Defender blocks, it gets +0/+2 until end of turn. Shu Elite Companions p3k ptk/21 ptk W W {4}{W} 5 Creature - Human Soldier 3 3 U creature Horsemanship Shu Elite Infantry p3k ptk/22 ptk W W {3}{W} 4 Creature - Human Soldier 3 3 C creature Shu Farmer p3k ptk/23 ptk W W {1}{W} 2 Creature - Human 1 1 C creature {T}: You gain 1 life. Activate only during your turn, before attackers are declared. Shu Foot Soldiers p3k ptk/24 ptk W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Shu General p3k ptk/25 ptk W W {3}{W} 4 Creature - Human Soldier 2 2 U creature Vigilance; horsemanship Shu Grain Caravan p3k ptk/26 ptk W W {2}{W} 3 Creature - Human Soldier 2 2 C creature When Shu Grain Caravan enters, you gain 2 life. Shu Soldier-Farmers p3k ptk/27 ptk W W {4}{W} 5 Creature - Human Soldier 2 4 U creature When Shu Soldier-Farmers enters, you gain 4 life. Vengeance p3k ptk/28 ptk W W {3}{W} 4 Sorcery U sorcery Destroy target tapped creature. Virtuous Charge p3k ptk/29 ptk W W {2}{W} 3 Sorcery C sorcery Creatures you control get +1/+1 until end of turn. Volunteer Militia p3k ptk/30 ptk W W {W} 1 Creature - Human Soldier 1 2 C creature Warrior's Stand p3k ptk/31 ptk W W {1}{W} 2 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Creatures you control get +2/+2 until end of turn. Zhang Fei, Fierce Warrior p3k ptk/32 ptk W W {4}{W}{W} 6 Legendary Creature - Human Soldier Warrior 4 4 R creature Vigilance; horsemanship Zhao Zilong, Tiger General p3k ptk/33 ptk W W {3}{W}{W} 5 Legendary Creature - Human Soldier Warrior 3 3 R creature Horsemanship | Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. Balance of Power p3k ptk/34 ptk U U {3}{U}{U} 5 Sorcery R sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Borrowing 100,000 Arrows p3k ptk/35 ptk U U {2}{U} 3 Sorcery U sorcery Draw a card for each tapped creature target opponent controls. Brilliant Plan p3k ptk/36 ptk U U {4}{U} 5 Sorcery U sorcery Draw three cards. Broken Dam p3k ptk/37 ptk U U {U} 1 Sorcery C sorcery Tap one or two target creatures without horsemanship. Capture of Jingzhou p3k ptk/38 ptk U U {3}{U}{U} 5 Sorcery R sorcery Take an extra turn after this one. Champion's Victory p3k ptk/39 ptk U U {U} 1 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Return target attacking creature to its owner's hand. Council of Advisors p3k ptk/40 ptk U U {2}{U} 3 Creature - Human Advisor 1 1 U creature When Council of Advisors enters, draw a card. Counterintelligence p3k ptk/41 ptk U U {2}{U}{U} 4 Sorcery U sorcery Return one or two target creatures to their owners' hands. Exhaustion p3k ptk/42 ptk U U {2}{U} 3 Sorcery R sorcery Creatures and lands target opponent controls don't untap during their next untap step. Extinguish p3k ptk/43 ptk U U {1}{U} 2 Instant C instant Counter target sorcery spell. Forced Retreat p3k ptk/44 ptk U U {2}{U} 3 Sorcery C sorcery Put target creature on top of its owner's library. Lady Sun p3k ptk/45 ptk U U {1}{U}{U} 3 Legendary Creature - Human Advisor 1 1 R creature {T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. Lu Meng, Wu General p3k ptk/46 ptk U U {3}{U}{U} 5 Legendary Creature - Human Soldier 4 4 R creature Horsemanship Lu Su, Wu Advisor p3k ptk/47 ptk U U {3}{U}{U} 5 Legendary Creature - Human Advisor 1 2 R creature {T}: Draw a card. Activate only during your turn, before attackers are declared. Lu Xun, Scholar General p3k ptk/48 ptk U U {2}{U}{U} 4 Legendary Creature - Human Soldier 1 3 R creature Horsemanship | Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. Mystic Denial p3k ptk/49 ptk U U {1}{U}{U} 3 Instant U instant Counter target creature or sorcery spell. Preemptive Strike p3k ptk/50 ptk U U {1}{U} 2 Instant C instant Counter target creature spell. Red Cliffs Armada p3k ptk/51 ptk U U {4}{U} 5 Creature - Human Soldier 5 4 U creature Red Cliffs Armada can't attack unless defending player controls an Island. Sage's Knowledge p3k ptk/52 ptk U U {2}{U} 3 Sorcery C sorcery Return target sorcery card from your graveyard to your hand. Strategic Planning p3k ptk/53 ptk U U {1}{U} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Straw Soldiers p3k ptk/54 ptk U U {1}{U} 2 Creature - Scarecrow Soldier 1 3 C creature Sun Ce, Young Conquerer p3k ptk/55 ptk U U {3}{U}{U} 5 Legendary Creature - Human Soldier 3 3 R creature Horsemanship | When Sun Ce, Young Conquerer enters, you may return target creature to its owner's hand. Sun Quan, Lord of Wu p3k ptk/56 ptk U U {4}{U}{U} 6 Legendary Creature - Human Soldier 4 4 R creature Creatures you control have horsemanship. Wu Admiral p3k ptk/57 ptk U U {4}{U} 5 Creature - Human Soldier 3 3 U creature Wu Admiral gets +1/+1 as long as an opponent controls an Island. Wu Elite Cavalry p3k ptk/58 ptk U U {3}{U} 4 Creature - Human Soldier 2 3 C creature Horsemanship Wu Infantry p3k ptk/59 ptk U U {1}{U} 2 Creature - Human Soldier 2 1 C creature Wu Light Cavalry p3k ptk/60 ptk U U {1}{U} 2 Creature - Human Soldier 1 2 C creature Horsemanship Wu Longbowman p3k ptk/61 ptk U U {2}{U} 3 Creature - Human Soldier Archer 1 1 U creature {T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared. Wu Scout p3k ptk/62 ptk U U {1}{U} 2 Creature - Human Soldier Scout 1 1 C creature Horsemanship | When Wu Scout enters, look at target opponent's hand. Wu Spy p3k ptk/63 ptk U U {1}{U} 2 Creature - Human Soldier Rogue 1 1 U creature Look at top two cards/vp1pt2 When Wu Spy enters, look at the top two cards of target player's library. Put one of them into their graveyard. Wu Warship p3k ptk/64 ptk U U {2}{U} 3 Creature - Human Soldier 3 3 C creature Wu Warship can't attack unless defending player controls an Island. Zhou Yu, Chief Commander p3k ptk/65 ptk U U {5}{U}{U} 7 Legendary Creature - Human Soldier 8 8 R creature Zhou Yu, Chief Commander can't attack unless defending player controls an Island. Zhuge Jin, Wu Strategist p3k ptk/66 ptk U U {1}{U}{U} 3 Legendary Creature - Human Advisor 1 1 R creature {T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared. Ambition's Cost p3k ptk/67 ptk B B {3}{B} 4 Sorcery R sorcery You draw three cards and you lose 3 life. Cao Cao, Lord of Wei p3k ptk/68 ptk B B {3}{B}{B} 5 Legendary Creature - Human Soldier 3 3 R creature {T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared. Cao Ren, Wei Commander p3k ptk/69 ptk B B {2}{B}{B} 4 Legendary Creature - Human Soldier Warrior 3 3 R creature Horsemanship | When Cao Ren, Wei Commander enters, you lose 3 life. Coercion p3k ptk/70 ptk B B {2}{B} 3 Sorcery U sorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Corrupt Court Official p3k ptk/71 ptk B B {1}{B} 2 Creature - Human Advisor 1 1 U creature When Corrupt Court Official enters, target opponent discards a card. Cunning Advisor p3k ptk/72 ptk B B {3}{B} 4 Creature - Human Advisor 1 1 U creature {T}: Target opponent discards a card. Activate only during your turn, before attackers are declared. Deception p3k ptk/73 ptk B B {2}{B} 3 Sorcery C sorcery Target opponent discards two cards. Desperate Charge p3k ptk/74 ptk B B {2}{B} 3 Sorcery U sorcery Creatures you control get +2/+0 until end of turn. Famine p3k ptk/75 ptk B B {3}{B}{B} 5 Sorcery U sorcery Famine deals 3 damage to each creature and each player. Ghostly Visit p3k ptk/76 ptk B B {2}{B} 3 Sorcery C sorcery Destroy target nonblack creature. Imperial Edict p3k ptk/77 ptk B B {1}{B} 2 Sorcery C sorcery Target opponent chooses a creature they control. Destroy that creature. Imperial Seal p3k ptk/78 ptk B B {B} 1 Sorcery R sorcery Search your library for a card, then shuffle and put that card on top. You lose 2 life. Overwhelming Forces p3k ptk/79 ptk B B {6}{B}{B} 8 Sorcery R sorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. Poison Arrow p3k ptk/80 ptk B B {4}{B}{B} 6 Sorcery U sorcery Destroy target nonblack creature. You gain 3 life. Return to Battle p3k ptk/81 ptk B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Sima Yi, Wei Field Marshal p3k ptk/82 ptk B B {5}{B} 6 Legendary Creature - Human Soldier * 4 R creature Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. Stolen Grain p3k ptk/83 ptk B B {4}{B}{B} 6 Sorcery U sorcery Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life. Stone Catapult p3k ptk/84 ptk B B {4}{B} 5 Creature - Human Soldier 1 2 R creature {T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared. Wei Ambush Force p3k ptk/85 ptk B B {1}{B} 2 Creature - Human Soldier 1 1 C creature Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. Wei Assassins p3k ptk/86 ptk B B {3}{B}{B} 5 Creature - Human Soldier Assassin 3 2 U creature When Wei Assassins enters, target opponent chooses a creature they control. Destroy that creature. Wei Elite Companions p3k ptk/87 ptk B B {4}{B} 5 Creature - Human Soldier 3 3 U creature Horsemanship Wei Infantry p3k ptk/88 ptk B B {1}{B} 2 Creature - Human Soldier 2 1 C creature Wei Night Raiders p3k ptk/89 ptk B B {2}{B}{B} 4 Creature - Human Soldier 2 2 U creature Horsemanship | Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. Wei Scout p3k ptk/90 ptk B B {1}{B} 2 Creature - Human Soldier Scout 1 1 C creature Horsemanship Wei Strike Force p3k ptk/91 ptk B B {2}{B} 3 Creature - Human Soldier 2 1 C creature Horsemanship Xiahou Dun, the One-Eyed p3k ptk/92 ptk B B {2}{B}{B} 4 Legendary Creature - Human Soldier 3 2 R creature Horsemanship | Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared. Xun Yu, Wei Advisor p3k ptk/93 ptk B B {1}{B}{B} 3 Legendary Creature - Human Advisor 1 1 R creature {T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared. Young Wei Recruits p3k ptk/94 ptk B B {1}{B} 2 Creature - Human Soldier 2 2 C creature Young Wei Recruits can't block. Zhang He, Wei General p3k ptk/95 ptk B B {3}{B}{B} 5 Legendary Creature - Human Soldier 4 2 R creature Horsemanship | Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. Zhang Liao, Hero of Hefei p3k ptk/96 ptk B B {4}{B}{B} 6 Legendary Creature - Human Soldier 3 3 R creature Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. Zodiac Pig p3k ptk/97 ptk B B {3}{B} 4 Creature - Boar 3 3 U creature Swampwalk Zodiac Rat p3k ptk/98 ptk B B {B} 1 Creature - Rat 1 1 C creature Swampwalk Zodiac Snake p3k ptk/99 ptk B B {2}{B} 3 Creature - Snake 2 2 C creature Swampwalk Barbarian General p3k ptk/100 ptk R R {4}{R} 5 Creature - Human Barbarian Soldier 3 2 U creature Horsemanship Barbarian Horde p3k ptk/101 ptk R R {3}{R} 4 Creature - Human Barbarian Soldier 3 3 C creature Blaze p3k ptk/102 ptk R R {X}{R} 1 Sorcery U sorcery Blaze deals X damage to any target. Burning Fields p3k ptk/103 ptk R R {4}{R} 5 Sorcery C sorcery Burning Fields deals 5 damage to target opponent or planeswalker. Burning of Xinye p3k ptk/104 ptk R R {4}{R}{R} 6 Sorcery R sorcery You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature. Control of the Court p3k ptk/105 ptk R R {1}{R} 2 Sorcery U sorcery Draw four cards, then discard three cards at random. Corrupt Eunuchs p3k ptk/106 ptk R R {3}{R} 4 Creature - Human Advisor 2 2 U creature When Corrupt Eunuchs enters, it deals 2 damage to target creature. Desert Sandstorm p3k ptk/107 ptk R R {2}{R} 3 Sorcery C sorcery Desert Sandstorm deals 1 damage to each creature. Diaochan, Artful Beauty p3k ptk/108 ptk R R {3}{R} 4 Legendary Creature - Human Advisor 1 1 R creature {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. Dong Zhou, the Tyrant p3k ptk/109 ptk R R {4}{R} 5 Legendary Creature - Human Soldier 3 3 R creature When Dong Zhou, the Tyrant enters, target creature an opponent controls deals damage equal to its power to that player. Eunuchs' Intrigues p3k ptk/110 ptk R R {2}{R} 3 Sorcery U sorcery Target opponent chooses a creature they control. Other creatures they control can't block this turn. Fire Ambush p3k ptk/111 ptk R R {1}{R} 2 Sorcery C sorcery Fire Ambush deals 3 damage to any target. Fire Bowman p3k ptk/112 ptk R R {R} 1 Creature - Human Soldier Archer 1 1 U creature Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. Imperial Recruiter p3k ptk/113 ptk R R {2}{R} 3 Creature - Human Advisor 1 1 U creature When Imperial Recruiter enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. Independent Troops p3k ptk/114 ptk R R {1}{R} 2 Creature - Human Soldier 2 1 C creature Lu Bu, Master-at-Arms p3k ptk/115 ptk R R {5}{R} 6 Legendary Creature - Human Soldier Warrior 4 3 R creature Haste; horsemanship Ma Chao, Western Warrior p3k ptk/116 ptk R R {3}{R}{R} 5 Legendary Creature - Human Soldier Warrior 3 3 R creature Horsemanship | Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat. Mountain Bandit p3k ptk/117 ptk R R {R} 1 Creature - Human Soldier Rogue 1 1 C creature Haste Ravaging Horde p3k ptk/118 ptk R R {3}{R}{R} 5 Creature - Human Soldier 3 3 U creature When Ravaging Horde enters, destroy target land. Relentless Assault p3k ptk/119 ptk R R {2}{R}{R} 4 Sorcery R sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Renegade Troops p3k ptk/120 ptk R R {4}{R} 5 Creature - Human Soldier 4 2 U creature Haste Rockslide Ambush p3k ptk/121 ptk R R {1}{R} 2 Sorcery U sorcery Rockslide Ambush deals damage to target creature equal to the number of Mountains you control. Rolling Earthquake p3k ptk/122 ptk R R {X}{R} 1 Sorcery R sorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player. Stone Rain p3k ptk/123 ptk R R {2}{R} 3 Sorcery C sorcery Destroy target land. Warrior's Oath p3k ptk/124 ptk R R {R}{R} 2 Sorcery R sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Yellow Scarves Cavalry p3k ptk/125 ptk R R {1}{R} 2 Creature - Human Soldier 1 1 C creature Horsemanship | Yellow Scarves Cavalry can't block. Yellow Scarves General p3k ptk/126 ptk R R {3}{R} 4 Creature - Human Soldier 2 2 R creature Horsemanship | Yellow Scarves General can't block. Yellow Scarves Troops p3k ptk/127 ptk R R {1}{R} 2 Creature - Human Soldier 2 2 C creature Yellow Scarves Troops can't block. Yuan Shao, the Indecisive p3k ptk/128 ptk R R {4}{R} 5 Legendary Creature - Human Soldier 2 3 R creature Horsemanship | Each creature you control can't be blocked by more than one creature. Yuan Shao's Infantry p3k ptk/129 ptk R R {3}{R} 4 Creature - Human Soldier 2 2 U creature Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. Zodiac Dog p3k ptk/130 ptk R R {2}{R} 3 Creature - Dog 2 2 C creature Mountainwalk Zodiac Dragon p3k ptk/131 ptk R R {7}{R}{R} 9 Creature - Dragon 8 8 R creature When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. Zodiac Goat p3k ptk/132 ptk R R {R} 1 Creature - Goat 1 1 C creature Mountainwalk Borrowing the East Wind p3k ptk/133 ptk G G {X}{G}{G} 2 Sorcery R sorcery Borrowing the East Wind deals X damage to each creature with horsemanship and each player. False Mourning p3k ptk/134 ptk G G {G} 1 Sorcery U sorcery Put target card from your graveyard on top of your library. Forest Bear p3k ptk/135 ptk G G {1}{G} 2 Creature - Bear 2 2 C creature Heavy Fog p3k ptk/136 ptk G G {1}{G} 2 Instant U instant Cast this spell only during the declare attackers step and only if you've been attacked this step. | Prevent all damage that would be dealt to you this turn by attacking creatures. Hua Tuo, Honored Physician p3k ptk/137 ptk G G {1}{G}{G} 3 Legendary Creature - Human 1 2 R creature {T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared. Hunting Cheetah p3k ptk/138 ptk G G {2}{G} 3 Creature - Cat 2 3 U creature Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle. Lady Zhurong, Warrior Queen p3k ptk/139 ptk G G {4}{G} 5 Legendary Creature - Human Soldier Warrior 4 3 R creature Horsemanship Lone Wolf p3k ptk/140 ptk G G {2}{G} 3 Creature - Wolf 2 2 U creature You may have Lone Wolf assign its combat damage as though it weren't blocked. Marshaling the Troops p3k ptk/141 ptk G G {1}{G} 2 Sorcery R sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Meng Huo, Barbarian King p3k ptk/142 ptk G G {3}{G}{G} 5 Legendary Creature - Human Barbarian Soldier 4 4 R creature Other green creatures you control get +1/+1. Meng Huo's Horde p3k ptk/143 ptk G G {4}{G} 5 Creature - Human Soldier 4 5 C creature Riding the Dilu Horse p3k ptk/144 ptk G G {2}{G} 3 Sorcery R sorcery Target creature gets +2/+2 and gains horsemanship. Slashing Tiger p3k ptk/145 ptk G G {2}{G}{G} 4 Creature - Cat 3 3 R creature Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. Southern Elephant p3k ptk/146 ptk G G {3}{G} 4 Creature - Elephant 3 4 C creature Spoils of Victory p3k ptk/147 ptk G G {2}{G} 3 Sorcery U sorcery Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle. Spring of Eternal Peace p3k ptk/148 ptk G G {3}{G}{G} 5 Sorcery C sorcery You gain 8 life. Stalking Tiger p3k ptk/149 ptk G G {3}{G} 4 Creature - Cat 3 3 C creature Stalking Tiger can't be blocked by more than one creature. Taoist Hermit p3k ptk/150 ptk G G {2}{G} 3 Creature - Human Mystic 2 2 U creature Hexproof Taoist Mystic p3k ptk/151 ptk G G {2}{G} 3 Creature - Human Mystic 2 2 R creature Taoist Mystic can't be blocked by creatures with horsemanship. Taunting Challenge p3k ptk/152 ptk G G {1}{G}{G} 3 Sorcery R sorcery All creatures able to block target creature this turn do so. Three Visits p3k ptk/153 ptk G G {1}{G} 2 Sorcery C sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Trained Cheetah p3k ptk/154 ptk G G {2}{G} 3 Creature - Cat 2 2 U creature Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. Trained Jackal p3k ptk/155 ptk G G {G} 1 Creature - Jackal 1 2 C creature Trip Wire p3k ptk/156 ptk G G {2}{G} 3 Sorcery U sorcery Destroy target creature with horsemanship. Wielding the Green Dragon p3k ptk/157 ptk G G {1}{G} 2 Sorcery C sorcery Target creature gets +4/+4 until end of turn. Wolf Pack p3k ptk/158 ptk G G {6}{G}{G} 8 Creature - Wolf 7 6 R creature You may have Wolf Pack assign its combat damage as though it weren't blocked. Zodiac Horse p3k ptk/159 ptk G G {3}{G} 4 Creature - Horse 3 3 U creature Islandwalk Zodiac Monkey p3k ptk/160 ptk G G {1}{G} 2 Creature - Monkey 2 1 C creature Forestwalk Zodiac Ox p3k ptk/161 ptk G G {3}{G} 4 Creature - Ox 3 3 U creature Swampwalk Zodiac Rabbit p3k ptk/162 ptk G G {G} 1 Creature - Rabbit 1 1 C creature Forestwalk Zodiac Rooster p3k ptk/163 ptk G G {1}{G} 2 Creature - Bird 2 1 C creature Plainswalk Zodiac Tiger p3k ptk/164 ptk G G {2}{G}{G} 4 Creature - Cat 3 4 U creature Forestwalk Zuo Ci, the Mocking Sage p3k ptk/165 ptk G G {1}{G}{G} 3 Legendary Creature - Human Advisor 1 2 R creature Hexproof | Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. Plains p3k ptk/166 ptk W 0 Basic Land - Plains C plains Island p3k ptk/169 ptk U 0 Basic Land - Island C island Swamp p3k ptk/172 ptk B 0 Basic Land - Swamp C swamp Mountain p3k ptk/175 ptk R 0 Basic Land - Mountain C mountain Forest p3k ptk/178 ptk G 0 Basic Land - Forest C forest Angel of Light starter s99/1 s99 W W {4}{W} 5 Creature - Angel 3 3 U creature /ch Flying, vigilance Angel of Mercy starter s99/2 s99 W W {4}{W} 5 Creature - Angel 3 3 U creature /ch Flying | When Angel of Mercy enters, you gain 3 life. Angelic Blessing starter s99/3 s99 W W {2}{W} 3 Sorcery C sorcery Target creature gets +3/+3 and gains flying until end of turn. Archangel starter s99/4 s99 W W {5}{W}{W} 7 Creature - Angel 5 5 R creature /ch Flying, vigilance Ardent Militia starter s99/5 s99 W W {4}{W} 5 Creature - Human Soldier 2 5 U creature Vigilance Armageddon starter s99/6 s99 W W {3}{W} 4 Sorcery R sorcery Destroy all lands. Bargain starter s99/7 s99 W W {2}{W} 3 Sorcery U sorcery Target opponent draws a card. | You gain 7 life. Blinding Light starter s99/8 s99 W W {2}{W} 3 Sorcery R sorcery Tap all nonwhite creatures. Border Guard starter s99/9 s99 W W {2}{W} 3 Creature - Human Soldier 1 4 C creature Breath of Life starter s99/10 s99 W W {3}{W} 4 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. Champion Lancer starter s99/11 s99 W W {4}{W}{W} 6 Creature - Human Knight 3 3 R creature Prevent all damage that would be dealt to Champion Lancer by creatures. Charging Paladin starter s99/12 s99 W W {2}{W} 3 Creature - Human Knight 2 2 U creature Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Devoted Hero starter s99/13 s99 W W {W} 1 Creature - Elf Soldier 1 2 C creature Devout Monk starter s99/14 s99 W W {W} 1 Creature - Human Monk Cleric 1 1 C creature When Devout Monk enters, you gain 1 life. Eager Cadet starter s99/15 s99 W W {W} 1 Creature - Human Soldier 1 1 C creature False Peace starter s99/16 s99 W W {W} 1 Sorcery U sorcery Target player skips all combat phases of their next turn. Foot Soldiers starter s99/17 s99 W W {3}{W} 4 Creature - Human Soldier 2 4 C creature Gerrard's Wisdom starter s99/18 s99 W W {2}{W}{W} 4 Sorcery R sorcery You gain 2 life for each card in your hand. Knight Errant starter s99/19 s99 W W {1}{W} 2 Creature - Human Knight 2 2 C creature Loyal Sentry starter s99/20 s99 W W {W} 1 Creature - Human Soldier 1 1 R creature When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. Path of Peace starter s99/21 s99 W W {3}{W} 4 Sorcery C sorcery Destroy target creature. Its owner gains 4 life. Righteous Charge starter s99/22 s99 W W {1}{W}{W} 3 Sorcery U sorcery Creatures you control get +2/+2 until end of turn. Righteous Fury starter s99/23 s99 W W {4}{W}{W} 6 Sorcery R sorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. Royal Falcon starter s99/24 s99 W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying Royal Trooper starter s99/25 s99 W W {2}{W} 3 Creature - Human Soldier 2 2 U creature Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. Sacred Nectar starter s99/26 s99 W W {1}{W} 2 Sorcery C sorcery You gain 4 life. Steadfastness starter s99/27 s99 W W {1}{W} 2 Sorcery C sorcery Creatures you control get +0/+3 until end of turn. Venerable Monk starter s99/28 s99 W W {2}{W} 3 Creature - Human Monk Cleric 2 2 C creature When Venerable Monk enters, you gain 2 life. Vengeance starter s99/29 s99 W W {3}{W} 4 Sorcery U sorcery Destroy target tapped creature. Veteran Cavalier starter s99/30 s99 W W {W}{W} 2 Creature - Human Knight 2 2 U creature Vigilance Wild Griffin starter s99/31 s99 W W {2}{W} 3 Creature - Griffin 2 2 C creature /ch Flying Air Elemental starter s99/32 s99 U U {3}{U}{U} 5 Creature - Elemental 4 4 U creature /ch Flying Coral Eel starter s99/33 s99 U U {1}{U} 2 Creature - Fish 2 1 C creature Counterspell starter s99/34 s99 U U {U}{U} 2 Instant U instant Counter target spell. Denizen of the Deep starter s99/35 s99 U U {6}{U}{U} 8 Creature - Serpent 11 11 R creature When Denizen of the Deep enters, return each other creature you control to its owner's hand. Exhaustion starter s99/36 s99 U U {2}{U} 3 Sorcery U sorcery Creatures and lands target opponent controls don't untap during their next untap step. Extinguish starter s99/37 s99 U U {1}{U} 2 Instant C instant Counter target sorcery spell. Eye Spy starter s99/38 s99 U U {U} 1 Sorcery U sorcery Look at top card/vp1pt1 Look at the top card of target player's library. You may put that card into their graveyard. Giant Octopus starter s99/39 s99 U U {3}{U} 4 Creature - Octopus 3 3 C creature Ingenious Thief starter s99/40 s99 U U {1}{U} 2 Creature - Human Rogue 1 1 C creature /ch Flying | When Ingenious Thief enters, look at target player's hand. Man-o'-War starter s99/41 s99 U U {2}{U} 3 Creature - Jellyfish 2 2 U creature When Man-o'-War enters, return target creature to its owner's hand. Merfolk of the Pearl Trident starter s99/42 s99 U U {U} 1 Creature - Merfolk 1 1 C creature Owl Familiar starter s99/43 s99 U U {1}{U} 2 Creature - Bird 1 1 U creature /ch Flying | When Owl Familiar enters, draw a card, then discard a card. Phantom Warrior starter s99/44 s99 U U {1}{U}{U} 3 Creature - Illusion Warrior 2 2 R creature Phantom Warrior can't be blocked. Piracy starter s99/45 s99 U U {U}{U} 2 Sorcery R sorcery Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. Psychic Transfer starter s99/46 s99 U U {4}{U} 5 Sorcery R sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Ransack starter s99/47 s99 U U {3}{U} 4 Sorcery R sorcery Look at top five cards/vp1pt5 Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Relearn starter s99/48 s99 U U {1}{U}{U} 3 Sorcery U sorcery Return target instant or sorcery card from your graveyard to your hand. Remove Soul starter s99/49 s99 U U {1}{U} 2 Instant C instant Counter target creature spell. Sea Eagle starter s99/50 s99 U U {1}{U} 2 Creature - Bird 1 1 C creature /ch Flying Sleight of Hand starter s99/51 s99 U U {U} 1 Sorcery C sorcery Look at top two cards/vp1pt2 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Snapping Drake starter s99/52 s99 U U {3}{U} 4 Creature - Drake 3 2 C creature /ch Flying Storm Crow starter s99/53 s99 U U {1}{U} 2 Creature - Bird 1 2 C creature /ch Flying Tidings starter s99/54 s99 U U {3}{U}{U} 5 Sorcery U sorcery Draw four cards. Time Ebb starter s99/55 s99 U U {2}{U} 3 Sorcery C sorcery Put target creature on top of its owner's library. Time Warp starter s99/56 s99 U U {3}{U}{U} 5 Sorcery R sorcery Target player takes an extra turn after this one. Touch of Brilliance starter s99/57 s99 U U {3}{U} 4 Sorcery C sorcery Draw two cards. Undo starter s99/58 s99 U U {1}{U}{U} 3 Sorcery U sorcery Return two target creatures to their owners' hands. Vizzerdrix starter s99/59 s99 U U {6}{U} 7 Creature - Rabbit Beast 6 6 R creature Water Elemental starter s99/60 s99 U U {3}{U}{U} 5 Creature - Elemental 5 4 U creature Wind Drake starter s99/61 s99 U U {2}{U} 3 Creature - Drake 2 2 C creature /ch Flying Wind Sail starter s99/62 s99 U U {1}{U} 2 Sorcery U sorcery One or two target creatures gain flying until end of turn. Abyssal Horror starter s99/63 s99 B B {4}{B}{B} 6 Creature - Horror 2 2 R creature /ch Flying | When Abyssal Horror enters, target player discards two cards. Ancient Craving starter s99/64 s99 B B {3}{B} 4 Sorcery R sorcery You draw three cards and you lose 3 life. Bog Imp starter s99/65 s99 B B {1}{B} 2 Creature - Imp 1 1 C creature /ch Flying Bog Raiders starter s99/66 s99 B B {2}{B} 3 Creature - Zombie 2 2 C creature Swampwalk Bog Wraith starter s99/67 s99 B B {3}{B} 4 Creature - Wraith 3 3 U creature Swampwalk Chorus of Woe starter s99/68 s99 B B {B} 1 Sorcery C sorcery Creatures you control get +1/+0 until end of turn. Coercion starter s99/69 s99 B B {2}{B} 3 Sorcery U sorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Dakmor Ghoul starter s99/70 s99 B B {2}{B}{B} 4 Creature - Zombie 2 2 U creature When Dakmor Ghoul enters, target opponent loses 2 life and you gain 2 life. Dakmor Lancer starter s99/71 s99 B B {4}{B}{B} 6 Creature - Human Knight 3 3 R creature When Dakmor Lancer enters, destroy target nonblack creature. Dakmor Plague starter s99/72 s99 B B {3}{B}{B} 5 Sorcery U sorcery Dakmor Plague deals 3 damage to each creature and each player. Dakmor Scorpion starter s99/73 s99 B B {1}{B} 2 Creature - Scorpion 2 1 C creature Dakmor Sorceress starter s99/74 s99 B B {5}{B} 6 Creature - Human Wizard * 4 R creature Dakmor Sorceress's power is equal to the number of Swamps you control. Dark Offering starter s99/75 s99 B B {4}{B}{B} 6 Sorcery U sorcery Destroy target nonblack creature. You gain 3 life. Dread Reaper starter s99/76 s99 B B {3}{B}{B}{B} 6 Creature - Horror 6 5 R creature /ch Flying | When Dread Reaper enters, you lose 5 life. Feral Shadow starter s99/77 s99 B B {2}{B} 3 Creature - Nightstalker 2 1 C creature /ch Flying Gravedigger starter s99/78 s99 B B {3}{B} 4 Creature - Zombie 2 2 U creature When Gravedigger enters, you may return target creature card from your graveyard to your hand. Grim Tutor starter s99/79 s99 B B {1}{B}{B} 3 Sorcery R sorcery Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. Hand of Death starter s99/80 s99 B B {2}{B} 3 Sorcery C sorcery Destroy target nonblack creature. Hollow Dogs starter s99/81 s99 B B {4}{B} 5 Creature - Phyrexian Zombie Dog 3 3 C creature Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Howling Fury starter s99/82 s99 B B {2}{B} 3 Sorcery U sorcery Target creature gets +4/+0 until end of turn. Mind Rot starter s99/83 s99 B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Muck Rats starter s99/84 s99 B B {B} 1 Creature - Rat 1 1 C creature Raise Dead starter s99/85 s99 B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Ravenous Rats starter s99/86 s99 B B {1}{B} 2 Creature - Rat 1 1 U creature When Ravenous Rats enters, target opponent discards a card. Scathe Zombies starter s99/87 s99 B B {2}{B} 3 Creature - Zombie 2 2 C creature Serpent Warrior starter s99/88 s99 B B {2}{B} 3 Creature - Snake Warrior 3 3 C creature When Serpent Warrior enters, you lose 3 life. Shrieking Specter starter s99/89 s99 B B {5}{B} 6 Creature - Specter 2 2 U creature /ch Flying | Whenever Shrieking Specter attacks, defending player discards a card. Soul Feast starter s99/90 s99 B B {3}{B}{B} 5 Sorcery U sorcery Target player loses 4 life and you gain 4 life. Stream of Acid starter s99/91 s99 B B {2}{B}{B} 4 Sorcery U sorcery Destroy target land or nonblack creature. Wicked Pact starter s99/92 s99 B B {1}{B}{B} 3 Sorcery R sorcery Destroy two target nonblack creatures. You lose 5 life. Cinder Storm starter s99/93 s99 R R {6}{R} 7 Sorcery U sorcery Cinder Storm deals 7 damage to any target. Devastation starter s99/94 s99 R R {5}{R}{R} 7 Sorcery R sorcery Destroy all creatures and lands. Earth Elemental starter s99/95 s99 R R {3}{R}{R} 5 Creature - Elemental 4 5 U creature Fire Elemental starter s99/96 s99 R R {3}{R}{R} 5 Creature - Elemental 5 4 U creature Fire Tempest starter s99/97 s99 R R {5}{R}{R} 7 Sorcery R sorcery Fire Tempest deals 6 damage to each creature and each player. Goblin Cavaliers starter s99/98 s99 R R {2}{R} 3 Creature - Goblin 3 2 C creature Goblin Chariot starter s99/99 s99 R R {2}{R} 3 Creature - Goblin Warrior 2 2 C creature Haste Goblin Commando starter s99/100 s99 R R {4}{R} 5 Creature - Goblin 2 2 U creature When Goblin Commando enters, it deals 2 damage to target creature. Goblin General starter s99/101 s99 R R {1}{R}{R} 3 Creature - Goblin Warrior 1 1 U creature Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Goblin Glider starter s99/102 s99 R R {1}{R} 2 Creature - Goblin 1 1 U creature /ch Flying | Goblin Glider can't block. Goblin Hero starter s99/103 s99 R R {2}{R} 3 Creature - Goblin 2 2 C creature Goblin Lore starter s99/104 s99 R R {1}{R} 2 Sorcery U sorcery Draw four cards, then discard three cards at random. Goblin Mountaineer starter s99/105 s99 R R {R} 1 Creature - Goblin Scout 1 1 C creature Mountainwalk Goblin Settler starter s99/106 s99 R R {3}{R} 4 Creature - Goblin 1 1 U creature When Goblin Settler enters, destroy target land. Hulking Goblin starter s99/107 s99 R R {1}{R} 2 Creature - Goblin 2 2 C creature Hulking Goblin can't block. Hulking Ogre starter s99/108 s99 R R {2}{R} 3 Creature - Ogre 3 3 U creature Hulking Ogre can't block. Jagged Lightning starter s99/109 s99 R R {3}{R}{R} 5 Sorcery U sorcery Jagged Lightning deals 3 damage to each of two target creatures. Last Chance starter s99/110 s99 R R {R}{R} 2 Sorcery R sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Lava Axe starter s99/111 s99 R R {4}{R} 5 Sorcery C sorcery Lava Axe deals 5 damage to target player or planeswalker. Mons's Goblin Raiders starter s99/112 s99 R R {R} 1 Creature - Goblin 1 1 R creature Ogre Warrior starter s99/113 s99 R R {3}{R} 4 Creature - Ogre Warrior 3 3 C creature Raging Goblin starter s99/114 s99 R R {R} 1 Creature - Goblin Berserker 1 1 C creature Haste Relentless Assault starter s99/115 s99 R R {2}{R}{R} 4 Sorcery R sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Scorching Spear starter s99/116 s99 R R {R} 1 Sorcery C sorcery Scorching Spear deals 1 damage to any target. Spitting Earth starter s99/117 s99 R R {1}{R} 2 Sorcery U sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. Stone Rain starter s99/118 s99 R R {2}{R} 3 Sorcery C sorcery Destroy target land. Thunder Dragon starter s99/119 s99 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying | When Thunder Dragon enters, it deals 3 damage to each creature without flying. Trained Orgg starter s99/120 s99 R R {6}{R} 7 Creature - Orgg 6 6 R creature Tremor starter s99/121 s99 R R {R} 1 Sorcery C sorcery Tremor deals 1 damage to each creature without flying. Volcanic Dragon starter s99/122 s99 R R {4}{R}{R} 6 Creature - Dragon 4 4 R creature /ch Flying, haste Volcanic Hammer starter s99/123 s99 R R {1}{R} 2 Sorcery C sorcery Volcanic Hammer deals 3 damage to any target. Alluring Scent starter s99/124 s99 G G {1}{G}{G} 3 Sorcery R sorcery All creatures able to block target creature this turn do so. Barbtooth Wurm starter s99/125 s99 G G {5}{G} 6 Creature - Wurm 6 4 C creature Bull Hippo starter s99/126 s99 G G {3}{G} 4 Creature - Hippo 3 3 U creature Islandwalk Durkwood Boars starter s99/127 s99 G G {4}{G} 5 Creature - Boar 4 4 C creature Gorilla Warrior starter s99/128 s99 G G {2}{G} 3 Creature - Ape Warrior 3 2 C creature Grizzly Bears starter s99/129 s99 G G {1}{G} 2 Creature - Bear 2 2 C creature Lone Wolf starter s99/130 s99 G G {2}{G} 3 Creature - Wolf 2 2 C creature You may have Lone Wolf assign its combat damage as though it weren't blocked. Lynx starter s99/131 s99 G G {1}{G} 2 Creature - Cat 2 1 U creature Forestwalk Monstrous Growth starter s99/132 s99 G G {1}{G} 2 Sorcery C sorcery Target creature gets +4/+4 until end of turn. Moon Sprite starter s99/133 s99 G G {1}{G} 2 Creature - Faerie 1 1 U creature /ch Flying Natural Spring starter s99/134 s99 G G {3}{G}{G} 5 Sorcery U sorcery Target player gains 8 life. Nature's Cloak starter s99/135 s99 G G {2}{G} 3 Sorcery R sorcery Green creatures you control gain forestwalk until end of turn. Nature's Lore starter s99/136 s99 G G {1}{G} 2 Sorcery C sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Norwood Archers starter s99/137 s99 G G {3}{G} 4 Creature - Elf Archer 3 3 C creature Reach Norwood Ranger starter s99/138 s99 G G {G} 1 Creature - Elf Scout Ranger 1 2 C creature Pride of Lions starter s99/139 s99 G G {3}{G}{G} 5 Creature - Cat 4 4 U creature You may have Pride of Lions assign its combat damage as though it weren't blocked. Renewing Touch starter s99/140 s99 G G {G} 1 Sorcery U sorcery Shuffle any number of target creature cards from your graveyard into your library. Silverback Ape starter s99/141 s99 G G {3}{G}{G} 5 Creature - Ape 5 5 U creature Southern Elephant starter s99/142 s99 G G {3}{G} 4 Creature - Elephant 3 4 C creature Squall starter s99/143 s99 G G {2}{G} 3 Sorcery C sorcery Squall deals 2 damage to each creature with flying. Summer Bloom starter s99/144 s99 G G {1}{G} 2 Sorcery R sorcery You may play up to three additional lands this turn. Sylvan Basilisk starter s99/145 s99 G G {3}{G}{G} 5 Creature - Basilisk 2 4 R creature Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Yeti starter s99/146 s99 G G {2}{G}{G} 4 Creature - Yeti * 4 R creature Sylvan Yeti's power is equal to the number of cards in your hand. Thorn Elemental starter s99/147 s99 G G {5}{G}{G} 7 Creature - Elemental 7 7 R creature You may have Thorn Elemental assign its combat damage as though it weren't blocked. Untamed Wilds starter s99/148 s99 G G {2}{G} 3 Sorcery U sorcery Search your library for a basic land card, put that card onto the battlefield, then shuffle. Whiptail Wurm starter s99/149 s99 G G {6}{G} 7 Creature - Wurm 8 5 U creature Whirlwind starter s99/150 s99 G G {2}{G}{G} 4 Sorcery R sorcery Destroy all creatures with flying. Wild Ox starter s99/151 s99 G G {3}{G} 4 Creature - Ox 3 3 U creature Swampwalk Willow Elf starter s99/152 s99 G G {G} 1 Creature - Elf 1 1 C creature Wood Elves starter s99/153 s99 G G {2}{G} 3 Creature - Elf Scout 1 1 U creature When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. Plains starter s99/154 s99 W 0 Basic Land - Plains C plains Island starter s99/158 s99 U 0 Basic Land - Island C island Swamp starter s99/162 s99 B 0 Basic Land - Swamp C swamp Mountain starter s99/166 s99 R 0 Basic Land - Mountain C mountain Forest starter s99/170 s99 G 0 Basic Land - Forest C forest Mu Yanling gs1 gs1/1 gs1 U U {4}{U}{U} 6 Legendary Planeswalker - Yanling 5 M planeswalker /ccblue=5 +2: Target creature can't be blocked this turn. | -3: Draw two cards. | -10: Tap all creatures your opponents control. You take an extra turn after this one. [gs1] Mowu (G 3/3) gs1 gs1/T1 gs1 G 0 Token Legendary Creature - Dog 3 3 T Colorful Feiyi Sparrow gs1 gs1/2 gs1 W W {1}{W} 2 Creature - Bird 1 3 C creature /ch Flying Purple-Crystal Crab gs1 gs1/3 gs1 U U {1}{U} 2 Creature - Crab 1 1 C mb1-blue-a creature When Purple-Crystal Crab dies, draw a card. Vivid Flying Fish gs1 gs1/4 gs1 U U {1}{U} 2 Creature - Fish Lizard 1 1 C creature Vivid Flying Fish has flying as long as it's attacking. Welkin Tern gs1 gs1/5 gs1 U U {1}{U} 2 Creature - Bird 2 1 C mb1-blue-a creature /ch Flying | Welkin Tern can block only creatures with flying. Heavenly Qilin gs1 gs1/6 gs1 W W {2}{W} 3 Creature - Kirin 2 2 C creature /ch Flying | Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. Armored Whirl Turtle gs1 gs1/7 gs1 U U {2}{U} 3 Creature - Turtle 0 5 C creature Nine-Tail White Fox gs1 gs1/8 gs1 U U {2}{U} 3 Creature - Fox Spirit 2 2 C mb1-blue-a creature Whenever Nine-Tail White Fox deals combat damage to a player, draw a card. Earth-Origin Yak gs1 gs1/9 gs1 W W {3}{W} 4 Creature - Ox 2 4 C creature When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn. Moon-Eating Dog gs1 gs1/10 gs1 U U {3}{U} 4 Creature - Dog 3 3 U creature As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. Stormcloud Spirit gs1 gs1/11 gs1 U U {3}{U}{U} 5 Creature - Spirit 4 4 U creature /ch Flying Ancestor Dragon gs1 gs1/12 gs1 W W {4}{W}{W} 6 Creature - Dragon 5 6 R creature /ch Flying | Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. Cloak of Mists gs1 gs1/13 gs1 U U {1}{U} 2 Enchantment - Aura C mb1-blue-a enchantment Enchant creature | Enchanted creature can't be blocked. Qilin's Blessing gs1 gs1/14 gs1 W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. Drown in Shapelessness gs1 gs1/15 gs1 U U {1}{U} 2 Instant C instant Return target creature to its owner's hand. Dragon's Presence gs1 gs1/16 gs1 W W {2}{W} 3 Instant C mb1-white-a instant Dragon's Presence deals 5 damage to target attacking or blocking creature. Brilliant Plan gs1 gs1/17 gs1 U U {4}{U} 5 Sorcery U sorcery Draw three cards. Rhythmic Water Vortex gs1 gs1/18 gs1 U U {3}{U}{U} 5 Sorcery R sorcery Return up to two target creatures to their owner's hand. | Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle. Meandering River gs1 gs1/19 gs1 WU 0 Land C land /cr90 Meandering River enters tapped. | {T}: Add {W} or {U}. Plains gs1 gs1/20 gs1 W 0 Basic Land - Plains C plains Island gs1 gs1/21 gs1 U 0 Basic Land - Island C island Jiang Yanggu gs1 gs1/22 gs1 G G {4}{G} 5 Legendary Planeswalker - Yanggu 4 M planeswalker yInitialize/ccblue=4 Create Mowu/spawn [gs1] Mowu (G 3/3) +1: Target creature gets +2/+2 until end of turn. | -1: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. | -5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control. Leopard-Spotted Jiao gs1 gs1/23 gs1 R R {1}{R} 2 Creature - Beast 3 1 C mb1-red-a creature Feiyi Snake gs1 gs1/24 gs1 G G {1}{G} 2 Creature - Snake 2 1 C creature Reach Sacred White Deer gs1 gs1/25 gs1 G G {1}{G} 2 Creature - Elk 2 2 U creature {3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker. Reckless Pangolin gs1 gs1/26 gs1 G G {2}{G} 3 Creature - Pangolin 2 2 C creature Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn. Giant Spider gs1 gs1/27 gs1 G G {3}{G} 4 Creature - Spider 2 4 C creature Reach Ferocious Zheng gs1 gs1/28 gs1 G G {2}{G}{G} 4 Creature - Cat Beast 4 4 C mb1-green-b creature Fire-Omen Crane gs1 gs1/29 gs1 R R {3}{R}{R} 5 Creature - Bird Spirit 3 3 U creature /ch Flying | Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls. Screeching Phoenix gs1 gs1/30 gs1 R R {4}{R}{R} 6 Creature - Phoenix 4 4 R creature /ch Flying | {2}{R}: Creatures you control get +1/+0 until end of turn. Earthshaking Si gs1 gs1/31 gs1 G G {5}{G} 6 Creature - Beast 5 5 C creature Trample Hardened-Scale Armor gs1 gs1/32 gs1 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3. Breath of Fire gs1 gs1/33 gs1 R R {1}{R} 2 Instant C instant Breath of Fire deals 2 damage to target creature. Aggressive Instinct gs1 gs1/34 gs1 G G {1}{G} 2 Sorcery C mb1-green-b sorcery Target creature you control deals damage equal to its power to target creature you don't control. Confidence from Strength gs1 gs1/35 gs1 G G {2}{G} 3 Sorcery C sorcery Target creature gets +4/+4 and gains trample until end of turn. Journey for the Elixir gs1 gs1/36 gs1 G G {2}{G} 3 Sorcery R sorcery Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle. Cleansing Screech gs1 gs1/37 gs1 R R {4}{R} 5 Sorcery C mb1-red-b sorcery Cleansing Screech deals 4 damage to any target. Timber Gorge gs1 gs1/38 gs1 RG 0 Land C land /cr90 Timber Gorge enters tapped. | {T}: Add {R} or {G}. Mountain gs1 gs1/39 gs1 R 0 Basic Land - Mountain C mountain Forest gs1 gs1/40 gs1 G 0 Basic Land - Forest C forest