Name Set ImageFile ActualSet Color ColorID Cost ManaValue Type Power Toughness Loyalty Rarity DraftQualities Sound Script Text Angel of Mercy 8e 8ed/1 8ed W W {4}{W} 5 Creature - Angel 3 3 U creature /ch Flying | When Angel of Mercy enters the battlefield, you gain 3 life. Eager Cadet 8e 8ed/S1 8ed W W {W} 1 Creature - Human Soldier 1 1 C notInPacks creature Angelic Page 8e 8ed/2 8ed W W {1}{W} 2 Creature - Angel Spirit 1 1 C creature /ch Flying | {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Vengeance 8e 8ed/S2 8ed W W {3}{W} 4 Sorcery U notInPacks sorcery Destroy target tapped creature. Ardent Militia 8e 8ed/3 8ed W W {4}{W} 5 Creature - Human Soldier 2 5 U creature Vigilance Giant Octopus 8e 8ed/S3 8ed U U {3}{U} 4 Creature - Octopus 3 3 C notInPacks creature Avatar of Hope 8e 8ed/4 8ed W W {6}{W}{W} 8 Creature - Avatar 4 9 R creature /ch If you have 3 or less life, this spell costs {6} less to cast. | Flying | Avatar of Hope can block any number of creatures. Sea Eagle 8e 8ed/S4 8ed U U {1}{U} 2 Creature - Bird 1 1 C notInPacks creature /ch Flying Aven Cloudchaser 8e 8ed/5 8ed W W {3}{W} 4 Creature - Bird Soldier 2 2 C creature /ch Flying | When Aven Cloudchaser enters the battlefield, destroy target enchantment. Vizzerdrix 8e 8ed/S5 8ed U U {6}{U} 7 Creature - Rabbit Beast 6 6 R notInPacks creature Aven Flock 8e 8ed/6 8ed W W {4}{W} 5 Creature - Bird Soldier 2 3 C creature /ch Flying | {W}: Aven Flock gets +0/+1 until end of turn. Enormous Baloth 8e 8ed/S6 8ed G G {6}{G} 7 Creature - Beast 7 7 U notInPacks creature Blessed Reversal 8e 8ed/7 8ed W W {1}{W} 2 Instant R instant You gain 3 life for each creature attacking you. Silverback Ape 8e 8ed/S7 8ed G G {3}{G}{G} 5 Creature - Ape 5 5 U notInPacks creature Blinding Angel 8e 8ed/8 8ed W W {3}{W}{W} 5 Creature - Angel 2 4 R creature /ch Flying | Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. Chastise 8e 8ed/9 8ed W W {3}{W} 4 Instant U instant Destroy target attacking creature. You gain life equal to its power. Circle of Protection: Black 8e 8ed/10 8ed W W {1}{W} 2 Enchantment U enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 8e 8ed/11 8ed W W {1}{W} 2 Enchantment U enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 8e 8ed/12 8ed W W {1}{W} 2 Enchantment U enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 8e 8ed/13 8ed W W {1}{W} 2 Enchantment U enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 8e 8ed/14 8ed W W {1}{W} 2 Enchantment U enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Crossbow Infantry 8e 8ed/15 8ed W W {1}{W} 2 Creature - Human Soldier Archer 1 1 C creature {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Demystify 8e 8ed/16 8ed W W {W} 1 Instant C instant Destroy target enchantment. Diving Griffin 8e 8ed/17 8ed W W {1}{W}{W} 3 Creature - Griffin 2 2 C creature /ch Flying, vigilance Elite Archers 8e 8ed/18 8ed W W {5}{W} 6 Creature - Human Soldier Archer 3 3 R creature {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Elite Javelineer 8e 8ed/19 8ed W W {2}{W} 3 Creature - Human Soldier 2 2 U creature Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Glorious Anthem 8e 8ed/20 8ed W W {1}{W}{W} 3 Enchantment R enchantment Creatures you control get +1/+1. Glory Seeker 8e 8ed/21 8ed W W {1}{W} 2 Creature - Human Soldier 2 2 C creature Healing Salve 8e 8ed/22 8ed W W {W} 1 Instant C instant Choose one - | - Target player gains 3 life. | - Prevent the next 3 damage that would be dealt to any target this turn. Holy Day 8e 8ed/23 8ed W W {W} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Holy Strength 8e 8ed/24 8ed W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+2. Honor Guard 8e 8ed/25 8ed W W {W} 1 Creature - Human Soldier 1 1 C creature {W}: Honor Guard gets +0/+1 until end of turn. Intrepid Hero 8e 8ed/26 8ed W W {2}{W} 3 Creature - Human Soldier 1 1 R creature {T}: Destroy target creature with power 4 or greater. Ivory Mask 8e 8ed/27 8ed W W {2}{W}{W} 4 Enchantment R enchantment You have shroud. Karma 8e 8ed/28 8ed W W {2}{W}{W} 4 Enchantment U enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. Master Decoy 8e 8ed/29 8ed W W {1}{W} 2 Creature - Human Soldier 1 2 C creature {W}, {T}: Tap target creature. Master Healer 8e 8ed/30 8ed W W {4}{W} 5 Creature - Human Cleric 1 4 R creature {T}: Prevent the next 4 damage that would be dealt to any target this turn. Noble Purpose 8e 8ed/31 8ed W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature you control deals combat damage, you gain that much life. Oracle's Attendants 8e 8ed/32 8ed W W {3}{W} 4 Creature - Human Soldier 1 5 R creature {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Pacifism 8e 8ed/33 8ed W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Peach Garden Oath 8e 8ed/34 8ed W W {W} 1 Sorcery U sorcery You gain 2 life for each creature you control. Rain of Blades 8e 8ed/35 8ed W W {W} 1 Instant U instant Rain of Blades deals 1 damage to each attacking creature. Razorfoot Griffin 8e 8ed/36 8ed W W {3}{W} 4 Creature - Griffin 2 2 C creature /ch Flying | First strike Redeem 8e 8ed/37 8ed W W {1}{W} 2 Instant C instant Prevent all damage that would be dealt this turn to up to two target creatures. Rolling Stones 8e 8ed/38 8ed W W {1}{W} 2 Enchantment R enchantment Wall creatures can attack as though they didn't have defender. Sacred Ground 8e 8ed/39 8ed W W {1}{W} 2 Enchantment R enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. Sacred Nectar 8e 8ed/40 8ed W W {1}{W} 2 Sorcery C sorcery You gain 4 life. Samite Healer 8e 8ed/41 8ed W W {1}{W} 2 Creature - Human Cleric 1 1 C creature {T}: Prevent the next 1 damage that would be dealt to any target this turn. Sanctimony 8e 8ed/42 8ed W W {1}{W} 2 Enchantment U enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. Savannah Lions 8e 8ed/43 8ed W W {W} 1 Creature - Cat 2 1 R creature Seasoned Marshal 8e 8ed/44 8ed W W {2}{W}{W} 4 Creature - Human Soldier 2 2 U creature Whenever Seasoned Marshal attacks, you may tap target creature. Serra Angel 8e 8ed/45 8ed W W {3}{W}{W} 5 Creature - Angel 4 4 R creature /ch Flying, vigilance Solidarity 8e 8ed/46 8ed W W {3}{W} 4 Instant C instant Creatures you control get +0/+5 until end of turn. Spirit Link 8e 8ed/47 8ed W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage, you gain that much life. Standing Troops 8e 8ed/48 8ed W W {2}{W} 3 Creature - Human Soldier 1 4 C creature Vigilance Staunch Defenders 8e 8ed/49 8ed W W {3}{W}{W} 5 Creature - Human Soldier 3 4 U creature When Staunch Defenders enters the battlefield, you gain 4 life. Story Circle 8e 8ed/50 8ed W W {1}{W}{W} 3 Enchantment R enchantment As Story Circle enters the battlefield, choose a color. | {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Suntail Hawk 8e 8ed/51 8ed W W {W} 1 Creature - Bird 1 1 C creature /ch Flying Sunweb 8e 8ed/52 8ed W W {3}{W} 4 Creature - Wall 5 6 R creature /ch Defender | Flying | Sunweb can't block creatures with power 2 or less. Sword Dancer 8e 8ed/53 8ed W W {1}{W} 2 Creature - Human Rebel 1 2 U creature {W}{W}: Target attacking creature gets -1/-0 until end of turn. Tundra Wolves 8e 8ed/54 8ed W W {W} 1 Creature - Wolf 1 1 C creature First strike Venerable Monk 8e 8ed/55 8ed W W {2}{W} 3 Creature - Human Monk Cleric 2 2 C creature When Venerable Monk enters the battlefield, you gain 2 life. Wall of Swords 8e 8ed/56 8ed W W {3}{W} 4 Creature - Wall 3 5 U creature /ch Defender | Flying Worship 8e 8ed/57 8ed W W {3}{W} 4 Enchantment R enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 8e 8ed/58 8ed W W {2}{W}{W} 4 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Air Elemental 8e 8ed/59 8ed U U {3}{U}{U} 5 Creature - Elemental 4 4 U creature /ch Flying Archivist 8e 8ed/60 8ed U U {2}{U}{U} 4 Creature - Human Wizard 1 1 R creature {T}: Draw a card. Aven Fisher 8e 8ed/61 8ed U U {3}{U} 4 Creature - Bird Soldier 2 2 C creature /ch Flying | When Aven Fisher dies, you may draw a card. Balance of Power 8e 8ed/62 8ed U U {3}{U}{U} 5 Sorcery R sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Boomerang 8e 8ed/63 8ed U U {U}{U} 2 Instant C instant Return target permanent to its owner's hand. Bribery 8e 8ed/64 8ed U U {3}{U}{U} 5 Sorcery R sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. Catalog 8e 8ed/65 8ed U U {2}{U} 3 Instant C instant Draw two cards, then discard a card. Coastal Hornclaw 8e 8ed/66 8ed U U {4}{U} 5 Creature - Bird 3 3 C creature Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Coastal Piracy 8e 8ed/67 8ed U U {2}{U}{U} 4 Enchantment R enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. Concentrate 8e 8ed/68 8ed U U {2}{U}{U} 4 Sorcery U sorcery Draw three cards. Confiscate 8e 8ed/69 8ed U U {4}{U}{U} 6 Enchantment - Aura U enchantment Enchant permanent | You control enchanted permanent. Coral Eel 8e 8ed/70 8ed U U {1}{U} 2 Creature - Fish 2 1 C creature Cowardice 8e 8ed/71 8ed U U {3}{U}{U} 5 Enchantment R enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. Curiosity 8e 8ed/72 8ed U U {U} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage to an opponent, you may draw a card. Daring Apprentice 8e 8ed/73 8ed U U {1}{U}{U} 3 Creature - Human Wizard 1 1 R creature {T}, Sacrifice Daring Apprentice: Counter target spell. Deflection 8e 8ed/74 8ed U U {3}{U} 4 Instant R instant Change the target of target spell with a single target. Dehydration 8e 8ed/75 8ed U U {3}{U} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature doesn't untap during its controller's untap step. Evacuation 8e 8ed/76 8ed U U {3}{U}{U} 5 Instant R instant Return all creatures to their owners' hands. Fighting Drake 8e 8ed/77 8ed U U {2}{U}{U} 4 Creature - Drake 2 4 U creature /ch Flying Flash Counter 8e 8ed/78 8ed U U {1}{U} 2 Instant C instant Counter target instant spell. Fleeting Image 8e 8ed/79 8ed U U {2}{U} 3 Creature - Illusion 2 1 R creature /ch Flying | {1}{U}: Return Fleeting Image to its owner's hand. Flight 8e 8ed/80 8ed U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has flying. Fugitive Wizard 8e 8ed/81 8ed U U {U} 1 Creature - Human Wizard 1 1 C creature Hibernation 8e 8ed/82 8ed U U {2}{U} 3 Instant U instant Return all green permanents to their owners' hands. Horned Turtle 8e 8ed/83 8ed U U {2}{U} 3 Creature - Turtle 1 4 C creature Index 8e 8ed/84 8ed U U {U} 1 Sorcery C sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library, then put them back in any order. Inspiration 8e 8ed/85 8ed U U {3}{U} 4 Instant C instant Target player draws two cards. Intruder Alarm 8e 8ed/86 8ed U U {2}{U} 3 Enchantment R mb1-foil enchantment Creatures don't untap during their controllers' untap steps. | Whenever a creature enters the battlefield, untap all creatures. Invisibility 8e 8ed/87 8ed U U {U}{U} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't be blocked except by Walls. Mahamoti Djinn 8e 8ed/88 8ed U U {4}{U}{U} 6 Creature - Djinn 5 6 R creature /ch Flying Mana Leak 8e 8ed/89 8ed U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {3}. Merchant of Secrets 8e 8ed/90 8ed U U {2}{U} 3 Creature - Human Wizard 1 1 C creature When Merchant of Secrets enters the battlefield, draw a card. Merchant Scroll 8e 8ed/91 8ed U U {1}{U} 2 Sorcery U sorcery Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Mind Bend 8e 8ed/92 8ed U U {U} 1 Instant R instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. Phantom Warrior 8e 8ed/93 8ed U U {1}{U}{U} 3 Creature - Illusion Warrior 2 2 U creature Phantom Warrior can't be blocked. Puppeteer 8e 8ed/94 8ed U U {2}{U} 3 Creature - Human Wizard 1 2 U creature {U}, {T}: You may tap or untap target creature. Remove Soul 8e 8ed/95 8ed U U {1}{U} 2 Instant C instant Counter target creature spell. Rewind 8e 8ed/96 8ed U U {2}{U}{U} 4 Instant U instant Counter target spell. Untap up to four lands. Sage of Lat-Nam 8e 8ed/97 8ed U U {1}{U} 2 Creature - Human Artificer 1 2 R creature {T}, Sacrifice an artifact: Draw a card. Sage Owl 8e 8ed/98 8ed U U {1}{U} 2 Creature - Bird 1 1 C creature yInitialize/ch Look at top four cards/vp1pt4 Flying | When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Sea Monster 8e 8ed/99 8ed U U {4}{U}{U} 6 Creature - Serpent 6 6 C creature Sea Monster can't attack unless defending player controls an Island. Shifting Sky 8e 8ed/100 8ed U U {2}{U} 3 Enchantment R enchantment As Shifting Sky enters the battlefield, choose a color. | All nonland permanents are the chosen color. Sneaky Homunculus 8e 8ed/101 8ed U U {1}{U} 2 Creature - Homunculus Illusion 1 1 C creature Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Spiketail Hatchling 8e 8ed/102 8ed U U {1}{U} 2 Creature - Drake 1 1 U creature /ch Flying | Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. Steal Artifact 8e 8ed/103 8ed U U {2}{U}{U} 4 Enchantment - Aura U enchantment Enchant artifact | You control enchanted artifact. Storm Crow 8e 8ed/104 8ed U U {1}{U} 2 Creature - Bird 1 2 C creature /ch Flying Telepathy 8e 8ed/105 8ed U U {U} 1 Enchantment U enchantment Your opponents play with their hands revealed. Temporal Adept 8e 8ed/106 8ed U U {1}{U}{U} 3 Creature - Human Wizard 1 1 R creature {U}{U}{U}, {T}: Return target permanent to its owner's hand. Thieving Magpie 8e 8ed/107 8ed U U {2}{U}{U} 4 Creature - Bird 1 3 U creature /ch Flying | Whenever Thieving Magpie deals damage to an opponent, draw a card. Tidal Kraken 8e 8ed/108 8ed U U {5}{U}{U}{U} 8 Creature - Kraken 6 6 R creature Tidal Kraken can't be blocked. Trade Routes 8e 8ed/109 8ed U U {1}{U} 2 Enchantment R enchantment {1}: Return target land you control to its owner's hand. | {1}, Discard a land card: Draw a card. Treasure Trove 8e 8ed/110 8ed U U {2}{U}{U} 4 Enchantment U enchantment {2}{U}{U}: Draw a card. Twiddle 8e 8ed/111 8ed U U {U} 1 Instant C instant You may tap or untap target artifact, creature, or land. Unsummon 8e 8ed/112 8ed U U {U} 1 Instant C instant Return target creature to its owner's hand. Wall of Air 8e 8ed/113 8ed U U {1}{U}{U} 3 Creature - Wall 1 5 U creature /ch Defender, flying Wind Drake 8e 8ed/114 8ed U U {2}{U} 3 Creature - Drake 2 2 C creature /ch Flying Wrath of Marit Lage 8e 8ed/115 8ed U U {3}{U}{U} 5 Enchantment U enchantment When Wrath of Marit Lage enters the battlefield, tap all red creatures. | Red creatures don't untap during their controllers' untap steps. Zur's Weirding 8e 8ed/116 8ed U U {3}{U} 4 Enchantment R mb1-foil enchantment Players play with their hands revealed. | If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. Abyssal Specter 8e 8ed/117 8ed B B {2}{B}{B} 4 Creature - Specter 2 3 U creature /ch Flying | Whenever Abyssal Specter deals damage to a player, that player discards a card. Ambition's Cost 8e 8ed/118 8ed B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Bog Imp 8e 8ed/119 8ed B B {1}{B} 2 Creature - Imp 1 1 C creature /ch Flying Bog Wraith 8e 8ed/120 8ed B B {3}{B} 4 Creature - Wraith 3 3 U creature Swampwalk Carrion Wall 8e 8ed/121 8ed B B {1}{B}{B} 3 Creature - Wall 3 2 U creature Defender | {1}{B}: Regenerate Carrion Wall. Coercion 8e 8ed/122 8ed B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Dark Banishing 8e 8ed/123 8ed B B {2}{B} 3 Instant C instant Destroy target nonblack creature. It can't be regenerated. Death Pit Offering 8e 8ed/124 8ed B B {2}{B}{B} 4 Enchantment R enchantment When Death Pit Offering enters the battlefield, sacrifice all creatures you control. | Creatures you control get +2/+2. Death Pits of Rath 8e 8ed/125 8ed B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Deathgazer 8e 8ed/126 8ed B B {3}{B} 4 Creature - Lizard 2 2 U creature Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deepwood Ghoul 8e 8ed/127 8ed B B {2}{B} 3 Creature - Zombie 2 1 C creature Pay 2 life: Regenerate Deepwood Ghoul. Diabolic Tutor 8e 8ed/128 8ed B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card, put that card into your hand, then shuffle. Drudge Skeletons 8e 8ed/129 8ed B B {1}{B} 2 Creature - Skeleton 1 1 C creature {B}: Regenerate Drudge Skeletons. Dusk Imp 8e 8ed/130 8ed B B {2}{B} 3 Creature - Imp 2 1 C creature /ch Flying Eastern Paladin 8e 8ed/131 8ed B B {2}{B}{B} 4 Creature - Phyrexian Zombie Knight 3 3 R creature {B}{B}, {T}: Destroy target green creature. Execute 8e 8ed/132 8ed B B {2}{B} 3 Instant U instant Destroy target white creature. It can't be regenerated. | Draw a card. Fallen Angel 8e 8ed/133 8ed B B {3}{B}{B} 5 Creature - Angel 3 3 R creature /ch Flying | Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fear 8e 8ed/134 8ed B B {B}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has fear. Giant Cockroach 8e 8ed/135 8ed B B {3}{B} 4 Creature - Insect 4 2 C creature Gluttonous Zombie 8e 8ed/136 8ed B B {4}{B} 5 Creature - Zombie 3 3 U creature Fear Grave Pact 8e 8ed/137 8ed B B {1}{B}{B}{B} 4 Enchantment R enchantment Whenever a creature you control dies, each other player sacrifices a creature. Gravedigger 8e 8ed/138 8ed B B {3}{B} 4 Creature - Zombie 2 2 C creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Larceny 8e 8ed/139 8ed B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature you control deals combat damage to a player, that player discards a card. Looming Shade 8e 8ed/140 8ed B B {2}{B} 3 Creature - Shade 1 1 C creature {B}: Looming Shade gets +1/+1 until end of turn. Lord of the Undead 8e 8ed/141 8ed B B {1}{B}{B} 3 Creature - Zombie 2 2 R creature Other Zombie creatures get +1/+1. | {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Maggot Carrier 8e 8ed/142 8ed B B {B} 1 Creature - Zombie 1 1 C creature When Maggot Carrier enters the battlefield, each player loses 1 life. Megrim 8e 8ed/143 8ed B B {2}{B} 3 Enchantment U enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Rot 8e 8ed/144 8ed B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Mind Slash 8e 8ed/145 8ed B B {1}{B}{B} 3 Enchantment U enchantment {B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. Mind Sludge 8e 8ed/146 8ed B B {4}{B} 5 Sorcery U sorcery Target player discards a card for each Swamp you control. Murderous Betrayal 8e 8ed/147 8ed B B {B}{B}{B} 3 Enchantment R enchantment {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. Nausea 8e 8ed/148 8ed B B {1}{B} 2 Sorcery C sorcery All creatures get -1/-1 until end of turn. Nekrataal 8e 8ed/149 8ed B B {2}{B}{B} 4 Creature - Human Assassin 2 1 U creature First strike | When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 8e 8ed/150 8ed B B {5}{B} 6 Creature - Nightmare Horse * * R creature /ch Flying | Nightmare's power and toughness are each equal to the number of Swamps you control. Persecute 8e 8ed/151 8ed B B {2}{B}{B} 4 Sorcery R sorcery Choose a color. Target player reveals their hand and discards all cards of that color. Phyrexian Arena 8e 8ed/152 8ed B B {1}{B}{B} 3 Enchantment R enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Plaguelord 8e 8ed/153 8ed B B {3}{B}{B} 5 Creature - Phyrexian Carrier 4 4 R creature {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. | Sacrifice a creature: Target creature gets -1/-1 until end of turn. Plague Beetle 8e 8ed/154 8ed B B {B} 1 Creature - Insect 1 1 C creature Swampwalk Plague Wind 8e 8ed/155 8ed B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control. They can't be regenerated. Primeval Shambler 8e 8ed/156 8ed B B {4}{B} 5 Creature - Horror Mercenary 3 3 U creature {B}: Primeval Shambler gets +1/+1 until end of turn. Raise Dead 8e 8ed/157 8ed B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Ravenous Rats 8e 8ed/158 8ed B B {1}{B} 2 Creature - Rat 1 1 C creature When Ravenous Rats enters the battlefield, target opponent discards a card. Royal Assassin 8e 8ed/159 8ed B B {1}{B}{B} 3 Creature - Human Assassin 1 1 R creature {T}: Destroy target tapped creature. Scathe Zombies 8e 8ed/160 8ed B B {2}{B} 3 Creature - Zombie 2 2 C creature Serpent Warrior 8e 8ed/161 8ed B B {2}{B} 3 Creature - Snake Warrior 3 3 C creature When Serpent Warrior enters the battlefield, you lose 3 life. Sever Soul 8e 8ed/162 8ed B B {3}{B}{B} 5 Sorcery U sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Severed Legion 8e 8ed/163 8ed B B {1}{B}{B} 3 Creature - Zombie 2 2 C creature Fear Slay 8e 8ed/164 8ed B B {2}{B} 3 Instant U instant Destroy target green creature. It can't be regenerated. | Draw a card. Soul Feast 8e 8ed/165 8ed B B {3}{B}{B} 5 Sorcery U sorcery Target player loses 4 life and you gain 4 life. Spineless Thug 8e 8ed/166 8ed B B {1}{B} 2 Creature - Phyrexian Zombie Mercenary 2 2 C creature Spineless Thug can't block. Swarm of Rats 8e 8ed/167 8ed B B {1}{B} 2 Creature - Rat * 1 U creature Swarm of Rats's power is equal to the number of Rats you control. Underworld Dreams 8e 8ed/168 8ed B B {B}{B}{B} 3 Enchantment R enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. Unholy Strength 8e 8ed/169 8ed B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+1. Vampiric Spirit 8e 8ed/170 8ed B B {2}{B}{B} 4 Creature - Spirit 4 3 R creature /ch Flying | When Vampiric Spirit enters the battlefield, you lose 4 life. Vicious Hunger 8e 8ed/171 8ed B B {B}{B} 2 Sorcery C sorcery Vicious Hunger deals 2 damage to target creature and you gain 2 life. Warped Devotion 8e 8ed/172 8ed B B {2}{B} 3 Enchantment R enchantment Whenever a permanent is returned to a player's hand, that player discards a card. Western Paladin 8e 8ed/173 8ed B B {2}{B}{B} 4 Creature - Phyrexian Zombie Knight 3 3 R creature {B}{B}, {T}: Destroy target white creature. Zombify 8e 8ed/174 8ed B B {3}{B} 4 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. Anaba Shaman 8e 8ed/175 8ed R R {3}{R} 4 Creature - Minotaur Shaman 2 2 C creature {R}, {T}: Anaba Shaman deals 1 damage to any target. Balduvian Barbarians 8e 8ed/176 8ed R R {1}{R}{R} 3 Creature - Human Barbarian 3 2 C creature Blaze 8e 8ed/177 8ed R R {X}{R} 1 Sorcery U sorcery Blaze deals X damage to any target. Blood Moon 8e 8ed/178 8ed R R {2}{R} 3 Enchantment R enchantment Nonbasic lands are Mountains. Bloodshot Cyclops 8e 8ed/179 8ed R R {5}{R} 6 Creature - Cyclops Giant 4 4 R creature {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target. Boil 8e 8ed/180 8ed R R {3}{R} 4 Instant U instant Destroy all Islands. Canyon Wildcat 8e 8ed/181 8ed R R {1}{R} 2 Creature - Cat 2 1 C creature Mountainwalk Cinder Wall 8e 8ed/182 8ed R R {R} 1 Creature - Wall 3 3 C creature Defender | When Cinder Wall blocks, destroy it at end of combat. Demolish 8e 8ed/183 8ed R R {3}{R} 4 Sorcery U sorcery Destroy target artifact or land. Dwarven Demolition Team 8e 8ed/184 8ed R R {2}{R} 3 Creature - Dwarf 1 1 U creature {T}: Destroy target Wall. Enrage 8e 8ed/185 8ed R R {X}{R} 1 Instant U instant Target creature gets +X/+0 until end of turn. Flashfires 8e 8ed/186 8ed R R {3}{R} 4 Sorcery U sorcery Destroy all Plains. Furnace of Rath 8e 8ed/187 8ed R R {1}{R}{R}{R} 4 Enchantment R enchantment If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Goblin Chariot 8e 8ed/188 8ed R R {2}{R} 3 Creature - Goblin Warrior 2 2 C creature Haste Goblin Glider 8e 8ed/189 8ed R R {1}{R} 2 Creature - Goblin 1 1 U creature /ch Flying | Goblin Glider can't block. Goblin King 8e 8ed/190 8ed R R {1}{R}{R} 3 Creature - Goblin 2 2 R creature Other Goblins get +1/+1 and have mountainwalk. Goblin Raider 8e 8ed/191 8ed R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature Goblin Raider can't block. Guerrilla Tactics 8e 8ed/192 8ed R R {1}{R} 2 Instant U instant Guerrilla Tactics deals 2 damage to any target. | When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target. Hammer of Bogardan 8e 8ed/193 8ed R R {1}{R}{R} 3 Sorcery R sorcery Hammer of Bogardan deals 3 damage to any target. | {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep. Hill Giant 8e 8ed/194 8ed R R {3}{R} 4 Creature - Giant 3 3 C creature Hulking Cyclops 8e 8ed/195 8ed R R {3}{R}{R} 5 Creature - Cyclops 5 5 U creature Hulking Cyclops can't block. Inferno 8e 8ed/196 8ed R R {5}{R}{R} 7 Instant R instant Inferno deals 6 damage to each creature and each player. Lava Axe 8e 8ed/197 8ed R R {4}{R} 5 Sorcery C sorcery Lava Axe deals 5 damage to target player or planeswalker. Lava Hounds 8e 8ed/198 8ed R R {2}{R}{R} 4 Creature - Dog 4 4 R creature Haste | When Lava Hounds enters the battlefield, it deals 4 damage to you. Lesser Gargadon 8e 8ed/199 8ed R R {2}{R}{R} 4 Creature - Beast 6 4 U creature Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Lightning Blast 8e 8ed/200 8ed R R {3}{R} 4 Instant U instant Lightning Blast deals 4 damage to any target. Lightning Elemental 8e 8ed/201 8ed R R {3}{R} 4 Creature - Elemental 4 1 C creature Haste Mana Clash 8e 8ed/202 8ed R R {R} 1 Sorcery R sorcery Flip a coin/flip1 You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mogg Sentry 8e 8ed/203 8ed R R {R} 1 Creature - Goblin Warrior 1 1 R creature Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. Obliterate 8e 8ed/204 8ed R R {6}{R}{R} 8 Sorcery R sorcery This spell can't be countered. | Destroy all artifacts, creatures, and lands. They can't be regenerated. Ogre Taskmaster 8e 8ed/205 8ed R R {3}{R} 4 Creature - Ogre 4 3 U creature Ogre Taskmaster can't block. Okk 8e 8ed/206 8ed R R {1}{R} 2 Creature - Goblin 4 4 R creature Okk can't attack unless a creature with greater power also attacks. | Okk can't block unless a creature with greater power also blocks. Orcish Artillery 8e 8ed/207 8ed R R {1}{R}{R} 3 Creature - Orc Warrior 1 3 U creature {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. Orcish Spy 8e 8ed/208 8ed R R {R} 1 Creature - Orc Rogue 1 1 C creature Look at top three cards/vp1pt3 {T}: Look at the top three cards of target player's library. Panic Attack 8e 8ed/209 8ed R R {2}{R} 3 Sorcery C sorcery Up to three target creatures can't block this turn. Pyroclasm 8e 8ed/210 8ed R R {1}{R} 2 Sorcery U sorcery Pyroclasm deals 2 damage to each creature. Pyrotechnics 8e 8ed/211 8ed R R {4}{R} 5 Sorcery U sorcery Pyrotechnics deals 4 damage divided as you choose among any number of targets. Raging Goblin 8e 8ed/212 8ed R R {R} 1 Creature - Goblin Berserker 1 1 C creature Haste Reflexes 8e 8ed/213 8ed R R {R} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has first strike. Relentless Assault 8e 8ed/214 8ed R R {2}{R}{R} 4 Sorcery R sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Ridgeline Rager 8e 8ed/215 8ed R R {2}{R} 3 Creature - Beast 1 2 C creature {R}: Ridgeline Rager gets +1/+0 until end of turn. Rukh Egg 8e 8ed/216 8ed R R {3}{R} 4 Creature - Bird Egg 0 3 R creature Create Bird/spawn [lackey] Bird (R 4/4 Flying) When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step. Sabretooth Tiger 8e 8ed/217 8ed R R {2}{R} 3 Creature - Cat 2 1 C creature First strike Searing Wind 8e 8ed/218 8ed R R {8}{R} 9 Instant R instant Searing Wind deals 10 damage to any target. Seismic Assault 8e 8ed/219 8ed R R {R}{R}{R} 3 Enchantment R enchantment Discard a land card: Seismic Assault deals 2 damage to any target. Shatter 8e 8ed/220 8ed R R {1}{R} 2 Instant C instant Destroy target artifact. Shivan Dragon 8e 8ed/221 8ed R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {R}: Shivan Dragon gets +1/+0 until end of turn. Shock 8e 8ed/222 8ed R R {R} 1 Instant C instant Shock deals 2 damage to any target. Shock Troops 8e 8ed/223 8ed R R {3}{R} 4 Creature - Human Soldier 2 2 C creature Sacrifice Shock Troops: It deals 2 damage to any target. Sizzle 8e 8ed/224 8ed R R {2}{R} 3 Sorcery C sorcery Sizzle deals 3 damage to each opponent. Stone Rain 8e 8ed/225 8ed R R {2}{R} 3 Sorcery C sorcery Destroy target land. Sudden Impact 8e 8ed/226 8ed R R {3}{R} 4 Instant U instant Sudden Impact deals damage to target player equal to the number of cards in that player's hand. Thieves' Auction 8e 8ed/227 8ed R R {4}{R}{R}{R} 7 Sorcery R sorcery Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen. Tremor 8e 8ed/228 8ed R R {R} 1 Sorcery C sorcery Tremor deals 1 damage to each creature without flying. Two-Headed Dragon 8e 8ed/229 8ed R R {4}{R}{R} 6 Creature - Dragon 4 4 R creature /ch Flying | Menace | Two-Headed Dragon can block an additional creature each combat. | {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Viashino Sandstalker 8e 8ed/230 8ed R R {1}{R}{R} 3 Creature - Viashino Warrior 4 2 U creature Haste | At the beginning of the end step, return Viashino Sandstalker to its owner's hand. Volcanic Hammer 8e 8ed/231 8ed R R {1}{R} 2 Sorcery C sorcery Volcanic Hammer deals 3 damage to any target. Wall of Stone 8e 8ed/232 8ed R R {1}{R}{R} 3 Creature - Wall 0 8 U creature Defender Birds of Paradise 8e 8ed/233 8ed G G {G} 1 Creature - Bird 0 1 R creature /ch Flying | {T}: Add one mana of any color. Blanchwood Armor 8e 8ed/234 8ed G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 for each Forest you control. Call of the Wild 8e 8ed/235 8ed G G {2}{G}{G} 4 Enchantment R enchantment Reveal top card/vp1at1 {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Canopy Spider 8e 8ed/236 8ed G G {1}{G} 2 Creature - Spider 1 3 C creature Reach Choke 8e 8ed/237 8ed G G {2}{G} 3 Enchantment U enchantment Islands don't untap during their controllers' untap steps. Collective Unconscious 8e 8ed/238 8ed G G {4}{G}{G} 6 Sorcery R sorcery Draw a card for each creature you control. Craw Wurm 8e 8ed/239 8ed G G {4}{G}{G} 6 Creature - Wurm 6 4 C creature Creeping Mold 8e 8ed/240 8ed G G {2}{G}{G} 4 Sorcery U sorcery Destroy target artifact, enchantment, or land. Elvish Champion 8e 8ed/241 8ed G G {1}{G}{G} 3 Creature - Elf 2 2 R creature Other Elf creatures get +1/+1 and have forestwalk. Elvish Lyrist 8e 8ed/242 8ed G G {G} 1 Creature - Elf 1 1 U creature {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Elvish Pioneer 8e 8ed/243 8ed G G {G} 1 Creature - Elf Druid 1 1 C creature When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. Elvish Piper 8e 8ed/244 8ed G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Scrapper 8e 8ed/245 8ed G G {G} 1 Creature - Elf 1 1 U creature {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. Emperor Crocodile 8e 8ed/246 8ed G G {3}{G} 4 Creature - Crocodile 5 5 R creature When you control no other creatures, sacrifice Emperor Crocodile. Fecundity 8e 8ed/247 8ed G G {2}{G} 3 Enchantment U enchantment Whenever a creature dies, that creature's controller may draw a card. Fertile Ground 8e 8ed/248 8ed G G {1}{G} 2 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Foratog 8e 8ed/249 8ed G G {2}{G} 3 Creature - Atog 1 2 U creature {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Fungusaur 8e 8ed/250 8ed G G {3}{G} 4 Creature - Fungus Dinosaur 2 2 R mb1-foil creature Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Fyndhorn Elder 8e 8ed/251 8ed G G {2}{G} 3 Creature - Elf Druid 1 1 U creature {T}: Add {G}{G}. Gaea's Herald 8e 8ed/252 8ed G G {1}{G} 2 Creature - Elf 1 1 R creature Creature spells can't be countered. Giant Badger 8e 8ed/253 8ed G G {1}{G}{G} 3 Creature - Badger 2 2 C creature Whenever Giant Badger blocks, it gets +2/+2 until end of turn. Giant Growth 8e 8ed/254 8ed G G {G} 1 Instant C instant Target creature gets +3/+3 until end of turn. Giant Spider 8e 8ed/255 8ed G G {3}{G} 4 Creature - Spider 2 4 C creature Reach Grizzly Bears 8e 8ed/256 8ed G G {1}{G} 2 Creature - Bear 2 2 C creature Horned Troll 8e 8ed/257 8ed G G {2}{G} 3 Creature - Troll 2 2 C creature {G}: Regenerate Horned Troll. Hunted Wumpus 8e 8ed/258 8ed G G {3}{G} 4 Creature - Beast 6 6 U creature When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield. Lhurgoyf 8e 8ed/259 8ed G G {2}{G}{G} 4 Creature - Lhurgoyf * 1+* R creature Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Living Terrain 8e 8ed/260 8ed G G {2}{G}{G} 4 Enchantment - Aura U enchantment Enchant land | Enchanted land is a 5/6 green Treefolk creature that's still a land. Llanowar Behemoth 8e 8ed/261 8ed G G {3}{G}{G} 5 Creature - Elemental 4 4 U creature Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Lone Wolf 8e 8ed/262 8ed G G {2}{G} 3 Creature - Wolf 2 2 C creature You may have Lone Wolf assign its combat damage as though it weren't blocked. Lure 8e 8ed/263 8ed G G {1}{G}{G} 3 Enchantment - Aura U enchantment Enchant creature | All creatures able to block enchanted creature do so. Maro 8e 8ed/264 8ed G G {2}{G}{G} 4 Creature - Elemental * * R mb1-foil creature Maro's power and toughness are each equal to the number of cards in your hand. Might of Oaks 8e 8ed/265 8ed G G {3}{G} 4 Instant R instant Target creature gets +7/+7 until end of turn. Monstrous Growth 8e 8ed/266 8ed G G {1}{G} 2 Sorcery C sorcery Target creature gets +4/+4 until end of turn. Moss Monster 8e 8ed/267 8ed G G {3}{G}{G} 5 Creature - Elemental 3 6 C creature Nantuko Disciple 8e 8ed/268 8ed G G {3}{G} 4 Creature - Insect Druid 2 2 C creature {G}, {T}: Target creature gets +2/+2 until end of turn. Natural Affinity 8e 8ed/269 8ed G G {2}{G} 3 Instant R instant All lands become 2/2 creatures until end of turn. They're still lands. Naturalize 8e 8ed/270 8ed G G {1}{G} 2 Instant C instant Destroy target artifact or enchantment. Norwood Ranger 8e 8ed/271 8ed G G {G} 1 Creature - Elf Scout Ranger 1 2 C creature Plow Under 8e 8ed/272 8ed G G {3}{G}{G} 5 Sorcery R sorcery Put two target lands on top of their owners' libraries. Primeval Force 8e 8ed/273 8ed G G {2}{G}{G}{G} 5 Creature - Elemental 8 8 R creature When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. Rampant Growth 8e 8ed/274 8ed G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Regeneration 8e 8ed/275 8ed G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | {G}: Regenerate enchanted creature. Revive 8e 8ed/276 8ed G G {1}{G} 2 Sorcery U sorcery Return target green card from your graveyard to your hand. Rhox 8e 8ed/277 8ed G G {4}{G}{G} 6 Creature - Rhino Beast 5 5 R creature You may have Rhox assign its combat damage as though it weren't blocked. | {2}{G}: Regenerate Rhox. Rushwood Dryad 8e 8ed/278 8ed G G {1}{G} 2 Creature - Dryad 2 1 C creature Forestwalk Spined Wurm 8e 8ed/279 8ed G G {4}{G} 5 Creature - Wurm 5 4 C creature Spitting Spider 8e 8ed/280 8ed G G {3}{G}{G} 5 Creature - Spider 3 5 U creature Reach | Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Spreading Algae 8e 8ed/281 8ed G G {G} 1 Enchantment - Aura U enchantment Enchant Swamp | When enchanted land becomes tapped, destroy it. | When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. Stream of Life 8e 8ed/282 8ed G G {X}{G} 1 Sorcery U sorcery Target player gains X life. Thorn Elemental 8e 8ed/283 8ed G G {5}{G}{G} 7 Creature - Elemental 7 7 R creature You may have Thorn Elemental assign its combat damage as though it weren't blocked. Trained Armodon 8e 8ed/284 8ed G G {1}{G}{G} 3 Creature - Elephant 3 3 C creature Verduran Enchantress 8e 8ed/285 8ed G G {1}{G}{G} 3 Creature - Human Druid 0 2 R creature Whenever you cast an enchantment spell, you may draw a card. Vernal Bloom 8e 8ed/286 8ed G G {3}{G} 4 Enchantment R enchantment Whenever a Forest is tapped for mana, its controller adds an additional {G}. Vine Trellis 8e 8ed/287 8ed G G {1}{G} 2 Creature - Plant Wall 0 4 C creature Defender | {T}: Add {G}. Wing Snare 8e 8ed/288 8ed G G {2}{G} 3 Sorcery U sorcery Destroy target creature with flying. Wood Elves 8e 8ed/289 8ed G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Yavimaya Enchantress 8e 8ed/290 8ed G G {2}{G} 3 Creature - Human Druid 2 2 U creature Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Aladdin's Ring 8e 8ed/291 8ed {8} 8 Artifact R artifact {8}, {T}: Aladdin's Ring deals 4 damage to any target. Beast of Burden 8e 8ed/292 8ed {6} 6 Artifact Creature - Golem * * R creature Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Brass Herald 8e 8ed/293 8ed {6} 6 Artifact Creature - Golem 2 2 R creature Reveal top four cards/vp1at4 As Brass Herald enters the battlefield, choose a creature type. | When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. | Creatures of the chosen type get +1/+1. Coat of Arms 8e 8ed/294 8ed {5} 5 Artifact R artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. Crystal Rod 8e 8ed/295 8ed {1} 1 Artifact U artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Defense Grid 8e 8ed/296 8ed {2} 2 Artifact R artifact Each spell costs {3} more to cast except during its controller's turn. Dingus Egg 8e 8ed/297 8ed {4} 4 Artifact R artifact Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter 8e 8ed/298 8ed {3} 3 Artifact R artifact {3}, {T}: Target player discards a card. Activate only during your turn. Distorting Lens 8e 8ed/299 8ed {2} 2 Artifact R artifact {T}: Target permanent becomes the color of your choice until end of turn. Ensnaring Bridge 8e 8ed/300 8ed {3} 3 Artifact R artifact Creatures with power greater than the number of cards in your hand can't attack. Flying Carpet 8e 8ed/301 8ed {4} 4 Artifact R artifact {2}, {T}: Target creature gains flying until end of turn. Fodder Cannon 8e 8ed/302 8ed {4} 4 Artifact U artifact {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Howling Mine 8e 8ed/303 8ed {2} 2 Artifact R artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Iron Star 8e 8ed/304 8ed {1} 1 Artifact U artifact Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup 8e 8ed/305 8ed {1} 1 Artifact U artifact Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Jayemdae Tome 8e 8ed/306 8ed {4} 4 Artifact R artifact {4}, {T}: Draw a card. Millstone 8e 8ed/307 8ed {2} 2 Artifact R artifact {2}, {T}: Target player mills two cards. Patagia Golem 8e 8ed/308 8ed {4} 4 Artifact Creature - Golem 2 3 U creature {3}: Patagia Golem gains flying until end of turn. Phyrexian Colossus 8e 8ed/309 8ed {7} 7 Artifact Creature - Phyrexian Golem 8 8 R creature /ci Phyrexian Colossus doesn't untap during your untap step. | Pay 8 life: Untap Phyrexian Colossus. | Phyrexian Colossus can't be blocked except by three or more creatures. Phyrexian Hulk 8e 8ed/310 8ed {6} 6 Artifact Creature - Phyrexian Golem 5 4 U creature Planar Portal 8e 8ed/311 8ed {6} 6 Artifact R artifact {6}, {T}: Search your library for a card, put that card into your hand, then shuffle. Rod of Ruin 8e 8ed/312 8ed {4} 4 Artifact U artifact {3}, {T}: Rod of Ruin deals 1 damage to any target. Skull of Orm 8e 8ed/313 8ed {3} 3 Artifact R artifact {5}, {T}: Return target enchantment card from your graveyard to your hand. Spellbook 8e 8ed/314 8ed {0} 0 Artifact U artifact You have no maximum hand size. Star Compass 8e 8ed/315 8ed {2} 2 Artifact U artifact /cr90 Star Compass enters the battlefield tapped. | {T}: Add one mana of any color that a basic land you control could produce. Teferi's Puzzle Box 8e 8ed/316 8ed {4} 4 Artifact R mb1-foil artifact At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. Throne of Bone 8e 8ed/317 8ed {1} 1 Artifact U artifact Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Urza's Armor 8e 8ed/318 8ed {6} 6 Artifact R artifact If a source would deal damage to you, prevent 1 of that damage. Vexing Arcanix 8e 8ed/319 8ed {4} 4 Artifact R artifact Reveal top card/vp1at1 {3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them. Wall of Spears 8e 8ed/320 8ed {3} 3 Artifact Creature - Wall 2 3 U creature Defender | First strike Wooden Sphere 8e 8ed/321 8ed {1} 1 Artifact U artifact Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. City of Brass 8e 8ed/322 8ed 0 Land R land Whenever City of Brass becomes tapped, it deals 1 damage to you. | {T}: Add one mana of any color. Coastal Tower 8e 8ed/323 8ed WU 0 Land U land /cr90 Coastal Tower enters the battlefield tapped. | {T}: Add {W} or {U}. Elfhame Palace 8e 8ed/324 8ed GW 0 Land U land /cr90 Elfhame Palace enters the battlefield tapped. | {T}: Add {G} or {W}. Salt Marsh 8e 8ed/325 8ed UB 0 Land U land /cr90 Salt Marsh enters the battlefield tapped. | {T}: Add {U} or {B}. Shivan Oasis 8e 8ed/326 8ed RG 0 Land U land /cr90 Shivan Oasis enters the battlefield tapped. | {T}: Add {R} or {G}. Urborg Volcano 8e 8ed/327 8ed BR 0 Land U land /cr90 Urborg Volcano enters the battlefield tapped. | {T}: Add {B} or {R}. Urza's Mine 8e 8ed/328 8ed 0 Land - Urza's Mine U land {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. Urza's Power Plant 8e 8ed/329 8ed 0 Land - Urza's Power-Plant U land {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. Urza's Tower 8e 8ed/330 8ed 0 Land - Urza's Tower U land {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. Plains 8e 8ed/331 8ed W 0 Basic Land - Plains C plains Island 8e 8ed/335 8ed U 0 Basic Land - Island C island Swamp 8e 8ed/339 8ed B 0 Basic Land - Swamp C swamp Mountain 8e 8ed/343 8ed R 0 Basic Land - Mountain C mountain Forest 8e 8ed/347 8ed G 0 Basic Land - Forest C forest Angel of Mercy 9e 9ed/1 9ed W W {4}{W} 5 Creature - Angel 3 3 U creature /ch Flying | When Angel of Mercy enters the battlefield, you gain 3 life. Eager Cadet 9e 9ed/S1 9ed W W {W} 1 Creature - Human Soldier 1 1 C notInPacks creature Angelic Blessing 9e 9ed/2 9ed W W {2}{W} 3 Sorcery C sorcery Target creature gets +3/+3 and gains flying until end of turn. Vengeance 9e 9ed/S2 9ed W W {3}{W} 4 Sorcery U notInPacks sorcery Destroy target tapped creature. Aven Cloudchaser 9e 9ed/3 9ed W W {3}{W} 4 Creature - Bird Soldier 2 2 C creature /ch Flying | When Aven Cloudchaser enters the battlefield, destroy target enchantment. Coral Eel 9e 9ed/S3 9ed U U {1}{U} 2 Creature - Fish 2 1 C notInPacks creature Aven Flock 9e 9ed/4 9ed W W {4}{W} 5 Creature - Bird Soldier 2 3 C creature /ch Flying | {W}: Aven Flock gets +0/+1 until end of turn. Giant Octopus 9e 9ed/S4 9ed U U {3}{U} 4 Creature - Octopus 3 3 C notInPacks creature Ballista Squad 9e 9ed/5 9ed W W {3}{W} 4 Creature - Human Rebel 2 2 U creature {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. Index 9e 9ed/S5 9ed U U {U} 1 Sorcery C notInPacks sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library, then put them back in any order. Blessed Orator 9e 9ed/6 9ed W W {3}{W} 4 Creature - Human Cleric 1 4 U creature Other creatures you control get +0/+1. Blinding Angel 9e 9ed/7 9ed W W {3}{W}{W} 5 Creature - Angel 2 4 R creature /ch Flying | Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. Vizzerdrix 9e 9ed/S7 9ed U U {6}{U} 7 Creature - Rabbit Beast 6 6 R notInPacks creature Blinking Spirit 9e 9ed/8 9ed W W {3}{W} 4 Creature - Spirit 2 2 R creature {0}: Return Blinking Spirit to its owner's hand. Goblin Raider 9e 9ed/S8 9ed R R {1}{R} 2 Creature - Goblin Warrior 2 2 C notInPacks creature Goblin Raider can't block. Chastise 9e 9ed/9 9ed W W {3}{W} 4 Instant U instant Destroy target attacking creature. You gain life equal to its power. Enormous Baloth 9e 9ed/S9 9ed G G {6}{G} 7 Creature - Beast 7 7 U notInPacks creature Circle of Protection: Black 9e 9ed/10 9ed W W {1}{W} 2 Enchantment U enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Spined Wurm 9e 9ed/S10 9ed G G {4}{G} 5 Creature - Wurm 5 4 C notInPacks creature Circle of Protection: Red 9e 9ed/11 9ed W W {1}{W} 2 Enchantment U enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Crossbow Infantry 9e 9ed/12 9ed W W {1}{W} 2 Creature - Human Soldier Archer 1 1 C creature {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Demystify 9e 9ed/13 9ed W W {W} 1 Instant C instant Destroy target enchantment. Foot Soldiers 9e 9ed/14 9ed W W {3}{W} 4 Creature - Human Soldier 2 4 C creature Gift of Estates 9e 9ed/15 9ed W W {1}{W} 2 Sorcery U sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle. Glorious Anthem 9e 9ed/16 9ed W W {1}{W}{W} 3 Enchantment R enchantment Creatures you control get +1/+1. Glory Seeker 9e 9ed/17 9ed W W {1}{W} 2 Creature - Human Soldier 2 2 C creature Holy Day 9e 9ed/18 9ed W W {W} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Holy Strength 9e 9ed/19 9ed W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+2. Honor Guard 9e 9ed/20 9ed W W {W} 1 Creature - Human Soldier 1 1 C creature {W}: Honor Guard gets +0/+1 until end of turn. Infantry Veteran 9e 9ed/21 9ed W W {W} 1 Creature - Human Soldier 1 1 C creature {T}: Target attacking creature gets +1/+1 until end of turn. Inspirit 9e 9ed/22 9ed W W {2}{W} 3 Instant U instant Untap target creature. It gets +2/+4 until end of turn. Ivory Mask 9e 9ed/23 9ed W W {2}{W}{W} 4 Enchantment R enchantment You have shroud. Kami of Old Stone 9e 9ed/24 9ed W W {3}{W} 4 Creature - Spirit 1 7 U creature Leonin Skyhunter 9e 9ed/25 9ed W W {W}{W} 2 Creature - Cat Knight 2 2 U creature /ch Flying Marble Titan 9e 9ed/26 9ed W W {3}{W} 4 Creature - Giant 3 3 R creature Creatures with power 3 or greater don't untap during their controllers' untap steps. Master Decoy 9e 9ed/27 9ed W W {1}{W} 2 Creature - Human Soldier 1 2 C creature {W}, {T}: Tap target creature. Master Healer 9e 9ed/28 9ed W W {4}{W} 5 Creature - Human Cleric 1 4 R creature {T}: Prevent the next 4 damage that would be dealt to any target this turn. Mending Hands 9e 9ed/29 9ed W W {W} 1 Instant C instant Prevent the next 4 damage that would be dealt to any target this turn. Oracle's Attendants 9e 9ed/30 9ed W W {3}{W} 4 Creature - Human Soldier 1 5 R creature {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Pacifism 9e 9ed/31 9ed W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Paladin en-Vec 9e 9ed/32 9ed W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature First strike, protection from black and from red Peace of Mind 9e 9ed/33 9ed W W {1}{W} 2 Enchantment U enchantment {W}, Discard a card: You gain 3 life. Pegasus Charger 9e 9ed/34 9ed W W {2}{W} 3 Creature - Pegasus 2 1 C creature /ch Flying | First strike Reverse Damage 9e 9ed/35 9ed W W {1}{W}{W} 3 Instant R instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness 9e 9ed/36 9ed W W {W} 1 Instant R instant Target blocking creature gets +7/+7 until end of turn. Sacred Ground 9e 9ed/37 9ed W W {1}{W} 2 Enchantment R enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. Sacred Nectar 9e 9ed/38 9ed W W {1}{W} 2 Sorcery C sorcery You gain 4 life. Samite Healer 9e 9ed/39 9ed W W {1}{W} 2 Creature - Human Cleric 1 1 C creature {T}: Prevent the next 1 damage that would be dealt to any target this turn. Sanctum Guardian 9e 9ed/40 9ed W W {1}{W}{W} 3 Creature - Human Cleric 1 4 U creature Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. Savannah Lions 9e 9ed/41 9ed W W {W} 1 Creature - Cat 2 1 R creature Seasoned Marshal 9e 9ed/42 9ed W W {2}{W}{W} 4 Creature - Human Soldier 2 2 U creature Whenever Seasoned Marshal attacks, you may tap target creature. Serra Angel 9e 9ed/43 9ed W W {3}{W}{W} 5 Creature - Angel 4 4 R creature /ch Flying, vigilance Serra's Blessing 9e 9ed/44 9ed W W {1}{W} 2 Enchantment U enchantment Creatures you control have vigilance. Skyhunter Prowler 9e 9ed/45 9ed W W {2}{W} 3 Creature - Cat Knight 1 3 C creature /ch Flying, vigilance Soul Warden 9e 9ed/46 9ed W W {W} 1 Creature - Human Cleric 1 1 U creature Whenever another creature enters the battlefield, you gain 1 life. Spirit Link 9e 9ed/47 9ed W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage, you gain that much life. Story Circle 9e 9ed/48 9ed W W {1}{W}{W} 3 Enchantment R enchantment As Story Circle enters the battlefield, choose a color. | {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Suntail Hawk 9e 9ed/49 9ed W W {W} 1 Creature - Bird 1 1 C creature /ch Flying Tempest of Light 9e 9ed/50 9ed W W {2}{W} 3 Instant U instant Destroy all enchantments. Venerable Monk 9e 9ed/51 9ed W W {2}{W} 3 Creature - Human Monk Cleric 2 2 C creature When Venerable Monk enters the battlefield, you gain 2 life. Veteran Cavalier 9e 9ed/52 9ed W W {W}{W} 2 Creature - Human Knight 2 2 C creature Vigilance Warrior's Honor 9e 9ed/53 9ed W W {2}{W} 3 Instant C instant Creatures you control get +1/+1 until end of turn. Weathered Wayfarer 9e 9ed/54 9ed W W {W} 1 Creature - Human Nomad Cleric 1 1 R creature {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. Worship 9e 9ed/55 9ed W W {3}{W} 4 Enchantment R enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 9e 9ed/56 9ed W W {2}{W}{W} 4 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Zealous Inquisitor 9e 9ed/57 9ed W W {2}{W} 3 Creature - Human Cleric 2 2 U creature {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Air Elemental 9e 9ed/58 9ed U U {3}{U}{U} 5 Creature - Elemental 4 4 U creature /ch Flying Annex 9e 9ed/59 9ed U U {2}{U}{U} 4 Enchantment - Aura U enchantment Enchant land | You control enchanted land. Archivist 9e 9ed/60 9ed U U {2}{U}{U} 4 Creature - Human Wizard 1 1 R creature {T}: Draw a card. Aven Fisher 9e 9ed/61 9ed U U {3}{U} 4 Creature - Bird Soldier 2 2 C creature /ch Flying | When Aven Fisher dies, you may draw a card. Aven Windreader 9e 9ed/62 9ed U U {3}{U}{U} 5 Creature - Bird Soldier Wizard 3 3 C creature yInitialize/ch Reveal top card/vp1at1 Flying | {1}{U}: Target player reveals the top card of their library. Azure Drake 9e 9ed/63 9ed U U {3}{U} 4 Creature - Drake 2 4 U creature /ch Flying Baleful Stare 9e 9ed/64 9ed U U {2}{U} 3 Sorcery U sorcery Target opponent reveals their hand. You draw a card for each Mountain and red card in it. Battle of Wits 9e 9ed/65 9ed U U {3}{U}{U} 5 Enchantment R enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Boomerang 9e 9ed/66 9ed U U {U}{U} 2 Instant C instant Return target permanent to its owner's hand. Clone 9e 9ed/67 9ed U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature You may have Clone enter the battlefield as a copy of any creature on the battlefield. Confiscate 9e 9ed/68 9ed U U {4}{U}{U} 6 Enchantment - Aura U enchantment Enchant permanent | You control enchanted permanent. Counsel of the Soratami 9e 9ed/69 9ed U U {2}{U} 3 Sorcery C sorcery Draw two cards. Cowardice 9e 9ed/70 9ed U U {3}{U}{U} 5 Enchantment R enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. Crafty Pathmage 9e 9ed/71 9ed U U {2}{U} 3 Creature - Human Wizard 1 1 C creature {T}: Target creature with power 2 or less can't be blocked this turn. Daring Apprentice 9e 9ed/72 9ed U U {1}{U}{U} 3 Creature - Human Wizard 1 1 R creature {T}, Sacrifice Daring Apprentice: Counter target spell. Dehydration 9e 9ed/73 9ed U U {3}{U} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature doesn't untap during its controller's untap step. Dream Prowler 9e 9ed/74 9ed U U {2}{U}{U} 4 Creature - Illusion 1 5 U creature Dream Prowler can't be blocked as long as it's attacking alone. Evacuation 9e 9ed/75 9ed U U {3}{U}{U} 5 Instant R instant Return all creatures to their owners' hands. Exhaustion 9e 9ed/76 9ed U U {2}{U} 3 Sorcery U sorcery Creatures and lands target opponent controls don't untap during their next untap step. Fishliver Oil 9e 9ed/77 9ed U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has islandwalk. Fleeting Image 9e 9ed/78 9ed U U {2}{U} 3 Creature - Illusion 2 1 R creature /ch Flying | {1}{U}: Return Fleeting Image to its owner's hand. Flight 9e 9ed/79 9ed U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has flying. Fugitive Wizard 9e 9ed/80 9ed U U {U} 1 Creature - Human Wizard 1 1 C creature Horned Turtle 9e 9ed/81 9ed U U {2}{U} 3 Creature - Turtle 1 4 C creature Imaginary Pet 9e 9ed/82 9ed U U {1}{U} 2 Creature - Illusion 4 4 R creature At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. Levitation 9e 9ed/83 9ed U U {2}{U}{U} 4 Enchantment U enchantment Creatures you control have flying. Lumengrid Warden 9e 9ed/84 9ed U U {1}{U} 2 Creature - Human Wizard 1 3 C creature Mahamoti Djinn 9e 9ed/85 9ed U U {4}{U}{U} 6 Creature - Djinn 5 6 R creature /ch Flying Mana Leak 9e 9ed/86 9ed U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {3}. Mind Bend 9e 9ed/87 9ed U U {U} 1 Instant R instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. Phantom Warrior 9e 9ed/88 9ed U U {1}{U}{U} 3 Creature - Illusion Warrior 2 2 U creature Phantom Warrior can't be blocked. Plagiarize 9e 9ed/89 9ed U U {3}{U} 4 Instant R instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Polymorph 9e 9ed/90 9ed U U {3}{U} 4 Sorcery R sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library. Puppeteer 9e 9ed/91 9ed U U {2}{U} 3 Creature - Human Wizard 1 2 U creature {U}, {T}: You may tap or untap target creature. Reminisce 9e 9ed/92 9ed U U {2}{U} 3 Sorcery U sorcery Target player shuffles their graveyard into their library. Remove Soul 9e 9ed/93 9ed U U {1}{U} 2 Instant C instant Counter target creature spell. Rewind 9e 9ed/94 9ed U U {2}{U}{U} 4 Instant U instant Counter target spell. Untap up to four lands. Sage Aven 9e 9ed/95 9ed U U {3}{U} 4 Creature - Bird Wizard 1 3 C creature yInitialize/ch Look at top four cards/vp1pt4 Flying | When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. Sea Monster 9e 9ed/96 9ed U U {4}{U}{U} 6 Creature - Serpent 6 6 C creature Sea Monster can't attack unless defending player controls an Island. Sea's Claim 9e 9ed/97 9ed U U {U} 1 Enchantment - Aura C enchantment Enchant land | Enchanted land is an Island. Sift 9e 9ed/98 9ed U U {3}{U} 4 Sorcery C sorcery Draw three cards, then discard a card. Sleight of Hand 9e 9ed/99 9ed U U {U} 1 Sorcery C sorcery Look at top two cards/vp1pt2 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Storm Crow 9e 9ed/100 9ed U U {1}{U} 2 Creature - Bird 1 2 C mb1-foil creature /ch Flying Telepathy 9e 9ed/101 9ed U U {U} 1 Enchantment U enchantment Your opponents play with their hands revealed. Temporal Adept 9e 9ed/102 9ed U U {1}{U}{U} 3 Creature - Human Wizard 1 1 R creature {U}{U}{U}, {T}: Return target permanent to its owner's hand. Thieving Magpie 9e 9ed/103 9ed U U {2}{U}{U} 4 Creature - Bird 1 3 U creature /ch Flying | Whenever Thieving Magpie deals damage to an opponent, draw a card. Thought Courier 9e 9ed/104 9ed U U {1}{U} 2 Creature - Human Wizard 1 1 U creature {T}: Draw a card, then discard a card. Tidal Kraken 9e 9ed/105 9ed U U {5}{U}{U}{U} 8 Creature - Kraken 6 6 R creature Tidal Kraken can't be blocked. Tidings 9e 9ed/106 9ed U U {3}{U}{U} 5 Sorcery U sorcery Draw four cards. Time Ebb 9e 9ed/107 9ed U U {2}{U} 3 Sorcery C sorcery Put target creature on top of its owner's library. Trade Routes 9e 9ed/108 9ed U U {1}{U} 2 Enchantment R enchantment {1}: Return target land you control to its owner's hand. | {1}, Discard a land card: Draw a card. Traumatize 9e 9ed/109 9ed U U {3}{U}{U} 5 Sorcery R sorcery Target player mills half their library, rounded down. Treasure Trove 9e 9ed/110 9ed U U {2}{U}{U} 4 Enchantment U enchantment {2}{U}{U}: Draw a card. Wanderguard Sentry 9e 9ed/111 9ed U U {4}{U} 5 Creature - Drone 3 3 C creature When Wanderguard Sentry enters the battlefield, look at target opponent's hand. Wind Drake 9e 9ed/112 9ed U U {2}{U} 3 Creature - Drake 2 2 C creature /ch Flying Withering Gaze 9e 9ed/113 9ed U U {2}{U} 3 Sorcery U sorcery Target opponent reveals their hand. You draw a card for each Forest and green card in it. Zur's Weirding 9e 9ed/114 9ed U U {3}{U} 4 Enchantment R enchantment Players play with their hands revealed. | If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. Blackmail 9e 9ed/115 9ed B B {B} 1 Sorcery U sorcery Target player reveals three cards from their hand and you choose one of them. That player discards that card. Bog Imp 9e 9ed/116 9ed B B {1}{B} 2 Creature - Imp 1 1 C creature /ch Flying Bog Wraith 9e 9ed/117 9ed B B {3}{B} 4 Creature - Wraith 3 3 U creature Swampwalk Coercion 9e 9ed/118 9ed B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Consume Spirit 9e 9ed/119 9ed B B {X}{1}{B} 2 Sorcery U sorcery Spend only black mana on X. | Consume Spirit deals X damage to any target and you gain X life. Contaminated Bond 9e 9ed/120 9ed B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Whenever enchanted creature attacks or blocks, its controller loses 3 life. Cruel Edict 9e 9ed/121 9ed B B {1}{B} 2 Sorcery U sorcery Target opponent sacrifices a creature. Dark Banishing 9e 9ed/122 9ed B B {2}{B} 3 Instant C instant Destroy target nonblack creature. It can't be regenerated. Death Pits of Rath 9e 9ed/123 9ed B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Deathgazer 9e 9ed/124 9ed B B {3}{B} 4 Creature - Lizard 2 2 U creature Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Diabolic Tutor 9e 9ed/125 9ed B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card, put that card into your hand, then shuffle. Drudge Skeletons 9e 9ed/126 9ed B B {1}{B} 2 Creature - Skeleton 1 1 U creature {B}: Regenerate Drudge Skeletons. Enfeeblement 9e 9ed/127 9ed B B {B}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-2. Execute 9e 9ed/128 9ed B B {2}{B} 3 Instant U instant Destroy target white creature. It can't be regenerated. | Draw a card. Fear 9e 9ed/129 9ed B B {B}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has fear. Festering Goblin 9e 9ed/130 9ed B B {B} 1 Creature - Zombie Goblin 1 1 C creature When Festering Goblin dies, target creature gets -1/-1 until end of turn. Final Punishment 9e 9ed/131 9ed B B {3}{B}{B} 5 Sorcery R sorcery Target player loses life equal to the damage already dealt to that player this turn. Foul Imp 9e 9ed/132 9ed B B {B}{B} 2 Creature - Imp 2 2 C creature /ch Flying | When Foul Imp enters the battlefield, you lose 2 life. Giant Cockroach 9e 9ed/133 9ed B B {3}{B} 4 Creature - Insect 4 2 C creature Gluttonous Zombie 9e 9ed/134 9ed B B {4}{B} 5 Creature - Zombie 3 3 U creature Fear Grave Pact 9e 9ed/135 9ed B B {1}{B}{B}{B} 4 Enchantment R enchantment Whenever a creature you control dies, each other player sacrifices a creature. Gravedigger 9e 9ed/136 9ed B B {3}{B} 4 Creature - Zombie 2 2 C creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Hell's Caretaker 9e 9ed/137 9ed B B {3}{B} 4 Creature - Horror 1 1 R creature {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep. Highway Robber 9e 9ed/138 9ed B B {2}{B}{B} 4 Creature - Human Mercenary 2 2 C creature When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. Hollow Dogs 9e 9ed/139 9ed B B {4}{B} 5 Creature - Phyrexian Zombie Dog 3 3 C creature Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Horror of Horrors 9e 9ed/140 9ed B B {3}{B}{B} 5 Enchantment U enchantment Sacrifice a Swamp: Regenerate target black creature. Hypnotic Specter 9e 9ed/141 9ed B B {1}{B}{B} 3 Creature - Specter 2 2 R creature /ch Flying | Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Looming Shade 9e 9ed/142 9ed B B {2}{B} 3 Creature - Shade 1 1 C creature {B}: Looming Shade gets +1/+1 until end of turn. Lord of the Undead 9e 9ed/143 9ed B B {1}{B}{B} 3 Creature - Zombie 2 2 R creature Other Zombie creatures get +1/+1. | {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Megrim 9e 9ed/144 9ed B B {2}{B} 3 Enchantment U enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Rot 9e 9ed/145 9ed B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Mindslicer 9e 9ed/146 9ed B B {2}{B}{B} 4 Creature - Horror 4 3 R creature When Mindslicer dies, each player discards their hand. Mortivore 9e 9ed/147 9ed B B {2}{B}{B} 4 Creature - Lhurgoyf * * R creature Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. | {B}: Regenerate Mortivore. Nantuko Husk 9e 9ed/148 9ed B B {2}{B} 3 Creature - Zombie Insect 2 2 U creature Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Nekrataal 9e 9ed/149 9ed B B {2}{B}{B} 4 Creature - Human Assassin 2 1 U creature First strike | When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 9e 9ed/150 9ed B B {5}{B} 6 Creature - Nightmare Horse * * R creature /ch Flying | Nightmare's power and toughness are each equal to the number of Swamps you control. Persecute 9e 9ed/151 9ed B B {2}{B}{B} 4 Sorcery R sorcery Choose a color. Target player reveals their hand and discards all cards of that color. Phyrexian Arena 9e 9ed/152 9ed B B {1}{B}{B} 3 Enchantment R enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Gargantua 9e 9ed/153 9ed B B {4}{B}{B} 6 Creature - Phyrexian Horror 4 4 U creature When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. Plague Beetle 9e 9ed/154 9ed B B {B} 1 Creature - Insect 1 1 C creature Swampwalk Plague Wind 9e 9ed/155 9ed B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control. They can't be regenerated. Raise Dead 9e 9ed/156 9ed B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Ravenous Rats 9e 9ed/157 9ed B B {1}{B} 2 Creature - Rat 1 1 C creature When Ravenous Rats enters the battlefield, target opponent discards a card. Razortooth Rats 9e 9ed/158 9ed B B {2}{B} 3 Creature - Rat 2 1 C creature Fear Royal Assassin 9e 9ed/159 9ed B B {1}{B}{B} 3 Creature - Human Assassin 1 1 R creature {T}: Destroy target tapped creature. Scathe Zombies 9e 9ed/160 9ed B B {2}{B} 3 Creature - Zombie 2 2 C creature Sengir Vampire 9e 9ed/161 9ed B B {3}{B}{B} 5 Creature - Vampire 4 4 R creature /ch Flying | Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. Serpent Warrior 9e 9ed/162 9ed B B {2}{B} 3 Creature - Snake Warrior 3 3 C creature When Serpent Warrior enters the battlefield, you lose 3 life. Slay 9e 9ed/163 9ed B B {2}{B} 3 Instant U instant Destroy target green creature. It can't be regenerated. | Draw a card. Soul Feast 9e 9ed/164 9ed B B {3}{B}{B} 5 Sorcery U sorcery Target player loses 4 life and you gain 4 life. Spineless Thug 9e 9ed/165 9ed B B {1}{B} 2 Creature - Phyrexian Zombie Mercenary 2 2 C creature Spineless Thug can't block. Swarm of Rats 9e 9ed/166 9ed B B {1}{B} 2 Creature - Rat * 1 U creature Swarm of Rats's power is equal to the number of Rats you control. Underworld Dreams 9e 9ed/167 9ed B B {B}{B}{B} 3 Enchantment R enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. Unholy Strength 9e 9ed/168 9ed B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+1. Will-o'-the-Wisp 9e 9ed/169 9ed B B {B} 1 Creature - Spirit 0 1 R creature /ch Flying | {B}: Regenerate Will-o'-the-Wisp. Yawgmoth Demon 9e 9ed/170 9ed B B {4}{B}{B} 6 Creature - Phyrexian Demon 6 6 R creature /ch Flying | First strike | At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. Zombify 9e 9ed/171 9ed B B {3}{B} 4 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. Anaba Shaman 9e 9ed/172 9ed R R {3}{R} 4 Creature - Minotaur Shaman 2 2 C creature {R}, {T}: Anaba Shaman deals 1 damage to any target. Anarchist 9e 9ed/173 9ed R R {4}{R} 5 Creature - Human Wizard 2 2 U creature When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Balduvian Barbarians 9e 9ed/174 9ed R R {1}{R}{R} 3 Creature - Human Barbarian 3 2 C creature Blaze 9e 9ed/175 9ed R R {X}{R} 1 Sorcery U sorcery Blaze deals X damage to any target. Blood Moon 9e 9ed/176 9ed R R {2}{R} 3 Enchantment R enchantment Nonbasic lands are Mountains. Bloodfire Colossus 9e 9ed/177 9ed R R {6}{R}{R} 8 Creature - Giant 6 6 R creature {R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player. Boiling Seas 9e 9ed/178 9ed R R {3}{R} 4 Sorcery U sorcery Destroy all Islands. Demolish 9e 9ed/179 9ed R R {3}{R} 4 Sorcery U sorcery Destroy target artifact or land. Enrage 9e 9ed/180 9ed R R {X}{R} 1 Instant U instant Target creature gets +X/+0 until end of turn. Firebreathing 9e 9ed/181 9ed R R {R} 1 Enchantment - Aura C enchantment Enchant creature | {R}: Enchanted creature gets +1/+0 until end of turn. Flame Wave 9e 9ed/182 9ed R R {3}{R}{R}{R}{R} 7 Sorcery U sorcery Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Flashfires 9e 9ed/183 9ed R R {3}{R} 4 Sorcery U sorcery Destroy all Plains. Flowstone Crusher 9e 9ed/184 9ed R R {3}{R}{R} 5 Creature - Beast 4 4 U creature {R}: Flowstone Crusher gets +1/-1 until end of turn. Flowstone Shambler 9e 9ed/185 9ed R R {2}{R} 3 Creature - Beast 2 2 C creature {R}: Flowstone Shambler gets +1/-1 until end of turn. Flowstone Slide 9e 9ed/186 9ed R R {X}{2}{R}{R} 4 Sorcery R sorcery All creatures get +X/-X until end of turn. Form of the Dragon 9e 9ed/187 9ed R R {4}{R}{R}{R} 7 Enchantment R mb1-foil enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. | At the beginning of each end step, your life total becomes 5. | Creatures without flying can't attack you. Furnace of Rath 9e 9ed/188 9ed R R {1}{R}{R}{R} 4 Enchantment R enchantment If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Goblin Balloon Brigade 9e 9ed/189 9ed R R {R} 1 Creature - Goblin Warrior 1 1 U creature {R}: Goblin Balloon Brigade gains flying until end of turn. Goblin Brigand 9e 9ed/190 9ed R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature Goblin Brigand attacks each combat if able. Goblin Chariot 9e 9ed/191 9ed R R {2}{R} 3 Creature - Goblin Warrior 2 2 C creature Haste Goblin King 9e 9ed/192 9ed R R {1}{R}{R} 3 Creature - Goblin 2 2 R creature Other Goblins get +1/+1 and have mountainwalk. Goblin Mountaineer 9e 9ed/193 9ed R R {R} 1 Creature - Goblin Scout 1 1 C creature Mountainwalk Goblin Piker 9e 9ed/194 9ed R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Goblin Sky Raider 9e 9ed/195 9ed R R {2}{R} 3 Creature - Goblin Warrior 1 2 C creature /ch Flying Guerrilla Tactics 9e 9ed/196 9ed R R {1}{R} 2 Instant U instant Guerrilla Tactics deals 2 damage to any target. | When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target. Hill Giant 9e 9ed/197 9ed R R {3}{R} 4 Creature - Giant 3 3 C creature Karplusan Yeti 9e 9ed/198 9ed R R {3}{R}{R} 5 Creature - Yeti 3 3 R creature {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. Kird Ape 9e 9ed/199 9ed R R {R} 1 Creature - Ape 1 1 U creature Kird Ape gets +1/+2 as long as you control a Forest. Lava Axe 9e 9ed/200 9ed R R {4}{R} 5 Sorcery C sorcery Lava Axe deals 5 damage to target player or planeswalker. Lightning Elemental 9e 9ed/201 9ed R R {3}{R} 4 Creature - Elemental 4 1 C creature Haste Magnivore 9e 9ed/202 9ed R R {2}{R}{R} 4 Creature - Lhurgoyf * * R creature Haste | Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. Mana Clash 9e 9ed/203 9ed R R {R} 1 Sorcery R sorcery Flip a coin/flip1 You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mogg Sentry 9e 9ed/204 9ed R R {R} 1 Creature - Goblin Warrior 1 1 R creature Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. Ogre Taskmaster 9e 9ed/205 9ed R R {3}{R} 4 Creature - Ogre 4 3 U creature Ogre Taskmaster can't block. Orcish Artillery 9e 9ed/206 9ed R R {1}{R}{R} 3 Creature - Orc Warrior 1 3 U creature {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. Panic Attack 9e 9ed/207 9ed R R {2}{R} 3 Sorcery C sorcery Up to three target creatures can't block this turn. Pyroclasm 9e 9ed/208 9ed R R {1}{R} 2 Sorcery U sorcery Pyroclasm deals 2 damage to each creature. Raging Goblin 9e 9ed/209 9ed R R {R} 1 Creature - Goblin Berserker 1 1 C creature Haste Rathi Dragon 9e 9ed/210 9ed R R {2}{R}{R} 4 Creature - Dragon 5 5 R creature /ch Flying | When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. Reflexes 9e 9ed/211 9ed R R {R} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has first strike. Relentless Assault 9e 9ed/212 9ed R R {2}{R}{R} 4 Sorcery R sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Rogue Kavu 9e 9ed/213 9ed R R {1}{R} 2 Creature - Kavu 1 1 C creature Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. Rukh Egg 9e 9ed/214 9ed R R {3}{R} 4 Creature - Bird Egg 0 3 R creature Create Bird/spawn [lackey] Bird (R 4/4 Flying) When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step. Sandstone Warrior 9e 9ed/215 9ed R R {2}{R}{R} 4 Creature - Human Soldier Warrior 1 3 C creature First strike | {R}: Sandstone Warrior gets +1/+0 until end of turn. Seething Song 9e 9ed/216 9ed R R {2}{R} 3 Instant C instant Add {R}{R}{R}{R}{R}. Shard Phoenix 9e 9ed/217 9ed R R {4}{R} 5 Creature - Phoenix 2 2 R creature /ch Flying | Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. | {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep. Shatter 9e 9ed/218 9ed R R {1}{R} 2 Instant C instant Destroy target artifact. Shivan Dragon 9e 9ed/219 9ed R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {R}: Shivan Dragon gets +1/+0 until end of turn. Shock 9e 9ed/220 9ed R R {R} 1 Instant C instant Shock deals 2 damage to any target. Stone Rain 9e 9ed/221 9ed R R {2}{R} 3 Sorcery C sorcery Destroy target land. Sudden Impact 9e 9ed/222 9ed R R {3}{R} 4 Instant U instant Sudden Impact deals damage to target player equal to the number of cards in that player's hand. Threaten 9e 9ed/223 9ed R R {2}{R} 3 Sorcery U sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Thundermare 9e 9ed/224 9ed R R {5}{R} 6 Creature - Elemental Horse 5 5 R creature Haste | When Thundermare enters the battlefield, tap all other creatures. Viashino Sandstalker 9e 9ed/225 9ed R R {1}{R}{R} 3 Creature - Viashino Warrior 4 2 U creature Haste | At the beginning of the end step, return Viashino Sandstalker to its owner's hand. Volcanic Hammer 9e 9ed/226 9ed R R {1}{R} 2 Sorcery C sorcery Volcanic Hammer deals 3 damage to any target. Whip Sergeant 9e 9ed/227 9ed R R {2}{R} 3 Creature - Human Soldier 2 1 U creature {R}: Target creature gains haste until end of turn. Wildfire 9e 9ed/228 9ed R R {4}{R}{R} 6 Sorcery R sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Anaconda 9e 9ed/229 9ed G G {3}{G} 4 Creature - Snake 3 3 U creature Swampwalk Ancient Silverback 9e 9ed/230 9ed G G {4}{G}{G} 6 Creature - Ape 6 5 R creature {G}: Regenerate Ancient Silverback. Biorhythm 9e 9ed/231 9ed G G {6}{G}{G} 8 Sorcery R sorcery Each player's life total becomes the number of creatures they control. Blanchwood Armor 9e 9ed/232 9ed G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 for each Forest you control. Craw Wurm 9e 9ed/233 9ed G G {4}{G}{G} 6 Creature - Wurm 6 4 C creature Creeping Mold 9e 9ed/234 9ed G G {2}{G}{G} 4 Sorcery U sorcery Destroy target artifact, enchantment, or land. Early Harvest 9e 9ed/235 9ed G G {1}{G}{G} 3 Instant R instant Target player untaps all basic lands they control. Elvish Bard 9e 9ed/236 9ed G G {3}{G}{G} 5 Creature - Elf Shaman Bard 2 4 U creature All creatures able to block Elvish Bard do so. Elvish Berserker 9e 9ed/237 9ed G G {G} 1 Creature - Elf Berserker 1 1 C creature Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Champion 9e 9ed/238 9ed G G {1}{G}{G} 3 Creature - Elf 2 2 R creature Other Elf creatures get +1/+1 and have forestwalk. Elvish Piper 9e 9ed/239 9ed G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Warrior 9e 9ed/240 9ed G G {G}{G} 2 Creature - Elf Warrior 2 3 C creature Emperor Crocodile 9e 9ed/241 9ed G G {3}{G} 4 Creature - Crocodile 5 5 R creature When you control no other creatures, sacrifice Emperor Crocodile. Force of Nature 9e 9ed/242 9ed G G {2}{G}{G}{G}{G} 6 Creature - Elemental 8 8 R creature Trample | At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Giant Growth 9e 9ed/243 9ed G G {G} 1 Instant C instant Target creature gets +3/+3 until end of turn. Giant Spider 9e 9ed/244 9ed G G {3}{G} 4 Creature - Spider 2 4 C creature Reach Greater Good 9e 9ed/245 9ed G G {2}{G}{G} 4 Enchantment R enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Grizzly Bears 9e 9ed/246 9ed G G {1}{G} 2 Creature - Bear 2 2 C creature Groundskeeper 9e 9ed/247 9ed G G {G} 1 Creature - Human Druid 1 1 U creature {1}{G}: Return target basic land card from your graveyard to your hand. Hunted Wumpus 9e 9ed/248 9ed G G {3}{G} 4 Creature - Beast 6 6 U creature When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield. Kavu Climber 9e 9ed/249 9ed G G {3}{G}{G} 5 Creature - Kavu 3 3 C creature When Kavu Climber enters the battlefield, draw a card. King Cheetah 9e 9ed/250 9ed G G {3}{G} 4 Creature - Cat 3 2 U creature Flash Ley Druid 9e 9ed/251 9ed G G {2}{G} 3 Creature - Human Druid 1 1 U creature {T}: Untap target land. Llanowar Behemoth 9e 9ed/252 9ed G G {3}{G}{G} 5 Creature - Elemental 4 4 U creature Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Llanowar Elves 9e 9ed/253 9ed G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Maro 9e 9ed/254 9ed G G {2}{G}{G} 4 Creature - Elemental * * R creature Maro's power and toughness are each equal to the number of cards in your hand. Might of Oaks 9e 9ed/255 9ed G G {3}{G} 4 Instant R instant Target creature gets +7/+7 until end of turn. Natural Affinity 9e 9ed/256 9ed G G {2}{G} 3 Instant R instant All lands become 2/2 creatures until end of turn. They're still lands. Natural Spring 9e 9ed/257 9ed G G {3}{G}{G} 5 Sorcery C sorcery Target player gains 8 life. Naturalize 9e 9ed/258 9ed G G {1}{G} 2 Instant C instant Destroy target artifact or enchantment. Needle Storm 9e 9ed/259 9ed G G {2}{G} 3 Sorcery U sorcery Needle Storm deals 4 damage to each creature with flying. Norwood Ranger 9e 9ed/260 9ed G G {G} 1 Creature - Elf Scout Ranger 1 2 C creature Order of the Sacred Bell 9e 9ed/261 9ed G G {3}{G} 4 Creature - Human Monk 4 3 C creature Overgrowth 9e 9ed/262 9ed G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. Rampant Growth 9e 9ed/263 9ed G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Reclaim 9e 9ed/264 9ed G G {G} 1 Instant C instant Put target card from your graveyard on top of your library. Regeneration 9e 9ed/265 9ed G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | {G}: Regenerate enchanted creature. River Bear 9e 9ed/266 9ed G G {3}{G} 4 Creature - Bear 3 3 U creature Islandwalk Rootbreaker Wurm 9e 9ed/267 9ed G G {5}{G}{G} 7 Creature - Wurm 6 6 U creature Trample Rootwalla 9e 9ed/268 9ed G G {2}{G} 3 Creature - Lizard 2 2 C creature {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Scaled Wurm 9e 9ed/269 9ed G G {7}{G} 8 Creature - Wurm 7 6 C creature Seedborn Muse 9e 9ed/270 9ed G G {3}{G}{G} 5 Creature - Spirit 2 4 R creature Untap all permanents you control during each other player's untap step. Silklash Spider 9e 9ed/271 9ed G G {3}{G}{G} 5 Creature - Spider 2 7 R creature Reach | {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. Stream of Life 9e 9ed/272 9ed G G {X}{G} 1 Sorcery U sorcery Target player gains X life. Summer Bloom 9e 9ed/273 9ed G G {1}{G} 2 Sorcery U sorcery You may play up to three additional lands this turn. Trained Armodon 9e 9ed/274 9ed G G {1}{G}{G} 3 Creature - Elephant 3 3 C creature Tree Monkey 9e 9ed/275 9ed G G {G} 1 Creature - Monkey 1 1 C creature Reach Treetop Bracers 9e 9ed/276 9ed G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Utopia Tree 9e 9ed/277 9ed G G {1}{G} 2 Creature - Plant 0 2 R creature {T}: Add one mana of any color. Verdant Force 9e 9ed/278 9ed G G {5}{G}{G}{G} 8 Creature - Elemental 7 7 R creature Create Saproling/spawn [c16] Saproling (G 1/1) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Verduran Enchantress 9e 9ed/279 9ed G G {1}{G}{G} 3 Creature - Human Druid 0 2 R creature Whenever you cast an enchantment spell, you may draw a card. Viridian Shaman 9e 9ed/280 9ed G G {2}{G} 3 Creature - Elf Shaman 2 2 U creature When Viridian Shaman enters the battlefield, destroy target artifact. Web 9e 9ed/281 9ed G G {G} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +0/+2 and has reach. Weird Harvest 9e 9ed/282 9ed G G {X}{G}{G} 2 Sorcery R sorcery Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle. Wood Elves 9e 9ed/283 9ed G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Yavimaya Enchantress 9e 9ed/284 9ed G G {2}{G} 3 Creature - Human Druid 2 2 U creature Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Zodiac Monkey 9e 9ed/285 9ed G G {1}{G} 2 Creature - Monkey 2 1 C creature Forestwalk Aladdin's Ring 9e 9ed/286 9ed {8} 8 Artifact R artifact {8}, {T}: Aladdin's Ring deals 4 damage to any target. Angel's Feather 9e 9ed/287 9ed {2} 2 Artifact U artifact Whenever a player casts a white spell, you may gain 1 life. Beast of Burden 9e 9ed/288 9ed {6} 6 Artifact Creature - Golem * * R creature Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Booby Trap 9e 9ed/289 9ed {6} 6 Artifact R artifact As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. | The chosen player reveals each card they draw. | When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Bottle Gnomes 9e 9ed/290 9ed {3} 3 Artifact Creature - Gnome 1 3 U creature Sacrifice Bottle Gnomes: You gain 3 life. Coat of Arms 9e 9ed/291 9ed {5} 5 Artifact R artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. Dancing Scimitar 9e 9ed/292 9ed {4} 4 Artifact Creature - Spirit 1 5 U creature /ch Flying Defense Grid 9e 9ed/293 9ed {2} 2 Artifact R artifact Each spell costs {3} more to cast except during its controller's turn. Demon's Horn 9e 9ed/294 9ed {2} 2 Artifact U artifact Whenever a player casts a black spell, you may gain 1 life. Disrupting Scepter 9e 9ed/295 9ed {3} 3 Artifact R artifact {3}, {T}: Target player discards a card. Activate only during your turn. Dragon's Claw 9e 9ed/296 9ed {2} 2 Artifact U artifact Whenever a player casts a red spell, you may gain 1 life. Fellwar Stone 9e 9ed/297 9ed {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Howling Mine 9e 9ed/298 9ed {2} 2 Artifact R artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Icy Manipulator 9e 9ed/299 9ed {4} 4 Artifact U artifact {1}, {T}: Tap target artifact, creature, or land. Jade Statue 9e 9ed/300 9ed {4} 4 Artifact R artifact {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. Jester's Cap 9e 9ed/301 9ed {4} 4 Artifact R artifact {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. Kraken's Eye 9e 9ed/302 9ed {2} 2 Artifact U artifact Whenever a player casts a blue spell, you may gain 1 life. Loxodon Warhammer 9e 9ed/303 9ed {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Millstone 9e 9ed/304 9ed {2} 2 Artifact R artifact {2}, {T}: Target player mills two cards. Ornithopter 9e 9ed/305 9ed {0} 0 Artifact Creature - Thopter 0 2 U creature /ch Flying Phyrexian Hulk 9e 9ed/306 9ed {6} 6 Artifact Creature - Phyrexian Golem 5 4 U creature Rod of Ruin 9e 9ed/307 9ed {4} 4 Artifact U artifact {3}, {T}: Rod of Ruin deals 1 damage to any target. Slate of Ancestry 9e 9ed/308 9ed {4} 4 Artifact R artifact {4}, {T}, Discard your hand: Draw a card for each creature you control. Spellbook 9e 9ed/309 9ed {0} 0 Artifact U artifact You have no maximum hand size. Storage Matrix 9e 9ed/310 9ed {3} 3 Artifact R artifact As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step. Tanglebloom 9e 9ed/311 9ed {1} 1 Artifact U artifact {1}, {T}: You gain 1 life. Teferi's Puzzle Box 9e 9ed/312 9ed {4} 4 Artifact R artifact At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. Thran Golem 9e 9ed/313 9ed {5} 5 Artifact Creature - Golem 3 3 R creature As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. Ur-Golem's Eye 9e 9ed/314 9ed {4} 4 Artifact U artifact {T}: Add {C}{C}. Vulshok Morningstar 9e 9ed/315 9ed {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+2. | Equip {2} Wurm's Tooth 9e 9ed/316 9ed {2} 2 Artifact U artifact Whenever a player casts a green spell, you may gain 1 life. Adarkar Wastes 9e 9ed/317 9ed WU 0 Land R land {T}: Add {C}. | {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. Battlefield Forge 9e 9ed/318 9ed RW 0 Land R land {T}: Add {C}. | {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Brushland 9e 9ed/319 9ed GW 0 Land R land {T}: Add {C}. | {T}: Add {G} or {W}. Brushland deals 1 damage to you. Caves of Koilos 9e 9ed/320 9ed WB 0 Land R land {T}: Add {C}. | {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. Karplusan Forest 9e 9ed/321 9ed RG 0 Land R land {T}: Add {C}. | {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. Llanowar Wastes 9e 9ed/322 9ed BG 0 Land R land {T}: Add {C}. | {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Quicksand 9e 9ed/323 9ed 0 Land U land {T}: Add {C}. | {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Shivan Reef 9e 9ed/324 9ed UR 0 Land R land {T}: Add {C}. | {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Sulfurous Springs 9e 9ed/325 9ed BR 0 Land R land {T}: Add {C}. | {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. Underground River 9e 9ed/326 9ed UB 0 Land R land {T}: Add {C}. | {T}: Add {U} or {B}. Underground River deals 1 damage to you. Urza's Mine 9e 9ed/327 9ed 0 Land - Urza's Mine U land {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. Urza's Power Plant 9e 9ed/328 9ed 0 Land - Urza's Power-Plant U land {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. Urza's Tower 9e 9ed/329 9ed 0 Land - Urza's Tower U land {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. Yavimaya Coast 9e 9ed/330 9ed GU 0 Land R land {T}: Add {C}. | {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. Plains 9e 9ed/331 9ed W 0 Basic Land - Plains C plains Island 9e 9ed/335 9ed U 0 Basic Land - Island C island Swamp 9e 9ed/339 9ed B 0 Basic Land - Swamp C swamp Mountain 9e 9ed/343 9ed R 0 Basic Land - Mountain C mountain Forest 9e 9ed/347 9ed G 0 Basic Land - Forest C forest Ancestor's Chosen 10e 10e/1 10e W W {5}{W}{W} 7 Creature - Human Cleric 4 4 U creature First strike | When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. Angel of Mercy 10e 10e/2 10e W W {4}{W} 5 Creature - Angel 3 3 U creature /ch Flying | When Angel of Mercy enters the battlefield, you gain 3 life. Angelic Blessing 10e 10e/3 10e W W {2}{W} 3 Sorcery C sorcery Target creature gets +3/+3 and gains flying until end of turn. Angelic Chorus 10e 10e/4 10e W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. Angelic Wall 10e 10e/5 10e W W {1}{W} 2 Creature - Wall 0 4 C creature /ch Defender | Flying Aura of Silence 10e 10e/6 10e W W {1}{W}{W} 3 Enchantment U enchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. | Sacrifice Aura of Silence: Destroy target artifact or enchantment. Aven Cloudchaser 10e 10e/7 10e W W {3}{W} 4 Creature - Bird Soldier 2 2 C creature /ch Flying | When Aven Cloudchaser enters the battlefield, destroy target enchantment. Ballista Squad 10e 10e/8 10e W W {3}{W} 4 Creature - Human Rebel 2 2 U creature {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. Bandage 10e 10e/9 10e W W {W} 1 Instant C instant Prevent the next 1 damage that would be dealt to any target this turn. | Draw a card. Beacon of Immortality 10e 10e/10 10e W W {5}{W} 6 Instant R instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Benalish Knight 10e 10e/11 10e W W {2}{W} 3 Creature - Human Knight 2 2 C creature Flash | First strike Cho-Manno, Revolutionary 10e 10e/12 10e W W {2}{W}{W} 4 Legendary Creature - Human Rebel 2 2 R creature Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Condemn 10e 10e/13 10e W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Demystify 10e 10e/14 10e W W {W} 1 Instant C instant Destroy target enchantment. Field Marshal 10e 10e/15 10e W W {1}{W}{W} 3 Creature - Human Soldier 2 2 R creature Other Soldier creatures get +1/+1 and have first strike. Ghost Warden 10e 10e/16 10e W W {1}{W} 2 Creature - Spirit 1 1 C creature {T}: Target creature gets +1/+1 until end of turn. Glorious Anthem 10e 10e/17 10e W W {1}{W}{W} 3 Enchantment R enchantment Creatures you control get +1/+1. Hail of Arrows 10e 10e/18 10e W W {X}{W} 1 Instant U instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. Heart of Light 10e 10e/19 10e W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Prevent all damage that would be dealt to and dealt by enchanted creature. High Ground 10e 10e/20 10e W W {W} 1 Enchantment U enchantment Each creature you control can block an additional creature each combat. Holy Day 10e 10e/21 10e W W {W} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Holy Strength 10e 10e/22 10e W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+2. Honor Guard 10e 10e/23 10e W W {W} 1 Creature - Human Soldier 1 1 C creature {W}: Honor Guard gets +0/+1 until end of turn. Icatian Priest 10e 10e/24 10e W W {W} 1 Creature - Human Cleric 1 1 U creature {1}{W}{W}: Target creature gets +1/+1 until end of turn. Kjeldoran Royal Guard 10e 10e/25 10e W W {3}{W}{W} 5 Creature - Human Soldier 2 5 R creature {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Loxodon Mystic 10e 10e/26 10e W W {3}{W}{W} 5 Creature - Elephant Cleric 3 3 C creature {W}, {T}: Tap target creature. Loyal Sentry 10e 10e/27 10e W W {W} 1 Creature - Human Soldier 1 1 R creature When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. Luminesce 10e 10e/28 10e W W {W} 1 Instant U instant Prevent all damage that black sources and red sources would deal this turn. Mobilization 10e 10e/29 10e W W {2}{W} 3 Enchantment R enchantment Create Soldier/spawn [10e] Soldier (W 1/1) Soldier creatures have vigilance. | {2}{W}: Create a 1/1 white Soldier creature token. Nomad Mythmaker 10e 10e/30 10e W W {2}{W} 3 Creature - Human Nomad Cleric 2 2 R creature {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. Pacifism 10e 10e/31 10e W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Paladin en-Vec 10e 10e/32 10e W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature First strike, protection from black and from red Pariah 10e 10e/33 10e W W {2}{W} 3 Enchantment - Aura R enchantment Enchant creature | All damage that would be dealt to you is dealt to enchanted creature instead. Reviving Dose 10e 10e/34 10e W W {2}{W} 3 Instant C instant You gain 3 life. | Draw a card. Reya Dawnbringer 10e 10e/35 10e W W {6}{W}{W}{W} 9 Legendary Creature - Angel 4 6 R creature /ch Flying | At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. Righteousness 10e 10e/36 10e W W {W} 1 Instant R instant Target blocking creature gets +7/+7 until end of turn. Rule of Law 10e 10e/37 10e W W {2}{W} 3 Enchantment U enchantment Each player can't cast more than one spell each turn. Samite Healer 10e 10e/38 10e W W {1}{W} 2 Creature - Human Cleric 1 1 C creature {T}: Prevent the next 1 damage that would be dealt to any target this turn. Serra Angel 10e 10e/39 10e W W {3}{W}{W} 5 Creature - Angel 4 4 R creature /ch Flying, vigilance Serra's Embrace 10e 10e/40 10e W W {2}{W}{W} 4 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and has flying and vigilance. Skyhunter Patrol 10e 10e/41 10e W W {2}{W}{W} 4 Creature - Cat Knight 2 3 C creature /ch Flying, first strike Skyhunter Prowler 10e 10e/42 10e W W {2}{W} 3 Creature - Cat Knight 1 3 C creature /ch Flying, vigilance Skyhunter Skirmisher 10e 10e/43 10e W W {1}{W}{W} 3 Creature - Cat Knight 1 1 U creature /ch Flying, double strike Soul Warden 10e 10e/44 10e W W {W} 1 Creature - Human Cleric 1 1 U creature Whenever another creature enters the battlefield, you gain 1 life. Spirit Link 10e 10e/45 10e W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage, you gain that much life. Spirit Weaver 10e 10e/46 10e W W {1}{W} 2 Creature - Human Wizard 2 1 U creature {2}: Target green or blue creature gets +0/+1 until end of turn. Starlight Invoker 10e 10e/47 10e W W {1}{W} 2 Creature - Human Cleric Mutant 1 3 U creature {7}{W}: You gain 5 life. Steadfast Guard 10e 10e/48 10e W W {W}{W} 2 Creature - Human Rebel 2 2 C creature Vigilance Story Circle 10e 10e/49 10e W W {1}{W}{W} 3 Enchantment R enchantment As Story Circle enters the battlefield, choose a color. | {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Suntail Hawk 10e 10e/50 10e W W {W} 1 Creature - Bird 1 1 C creature /ch Flying Tempest of Light 10e 10e/51 10e W W {2}{W} 3 Instant U instant Destroy all enchantments. Treasure Hunter 10e 10e/52 10e W W {2}{W} 3 Creature - Human 2 2 U creature When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. True Believer 10e 10e/53 10e W W {W}{W} 2 Creature - Human Cleric 2 2 R creature You have shroud. Tundra Wolves 10e 10e/54 10e W W {W} 1 Creature - Wolf 1 1 C creature First strike Venerable Monk 10e 10e/55 10e W W {2}{W} 3 Creature - Human Monk Cleric 2 2 C creature When Venerable Monk enters the battlefield, you gain 2 life. Voice of All 10e 10e/56 10e W W {2}{W}{W} 4 Creature - Angel 2 2 R creature /ch Flying | As Voice of All enters the battlefield, choose a color. | Voice of All has protection from the chosen color. Wall of Swords 10e 10e/57 10e W W {3}{W} 4 Creature - Wall 3 5 U creature /ch Defender | Flying Warrior's Honor 10e 10e/58 10e W W {2}{W} 3 Instant C instant Creatures you control get +1/+1 until end of turn. Wild Griffin 10e 10e/59 10e W W {2}{W} 3 Creature - Griffin 2 2 C creature /ch Flying Windborn Muse 10e 10e/60 10e W W {3}{W} 4 Creature - Spirit 2 3 R creature /ch Flying | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Wrath of God 10e 10e/61 10e W W {2}{W}{W} 4 Sorcery R sorcery Destroy all creatures. They can't be regenerated. Youthful Knight 10e 10e/62 10e W W {1}{W} 2 Creature - Human Knight 2 1 C creature First strike Academy Researchers 10e 10e/63 10e U U {1}{U}{U} 3 Creature - Human Wizard 2 2 U creature When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. Air Elemental 10e 10e/64 10e U U {3}{U}{U} 5 Creature - Elemental 4 4 U creature /ch Flying Ambassador Laquatus 10e 10e/65 10e U U {1}{U}{U} 3 Legendary Creature - Merfolk Wizard 1 3 R creature {3}: Target player mills three cards. Arcanis the Omnipotent 10e 10e/66 10e U U {3}{U}{U}{U} 6 Legendary Creature - Wizard 3 4 R creature {T}: Draw three cards. | {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. Aura Graft 10e 10e/67 10e U U {1}{U} 2 Instant U instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aven Fisher 10e 10e/68 10e U U {3}{U} 4 Creature - Bird Soldier 2 2 C creature /ch Flying | When Aven Fisher dies, you may draw a card. Aven Windreader 10e 10e/69 10e U U {3}{U}{U} 5 Creature - Bird Soldier Wizard 3 3 C creature yInitialize/ch Reveal top card/vp1at1 Flying | {1}{U}: Target player reveals the top card of their library. Boomerang 10e 10e/70 10e U U {U}{U} 2 Instant C instant Return target permanent to its owner's hand. Cancel 10e 10e/71 10e U U {1}{U}{U} 3 Instant C instant Counter target spell. Cephalid Constable 10e 10e/72 10e U U {1}{U}{U} 3 Creature - Cephalid Wizard 1 1 R creature Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand. Clone 10e 10e/73 10e U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature You may have Clone enter the battlefield as a copy of any creature on the battlefield. Cloud Elemental 10e 10e/74 10e U U {2}{U} 3 Creature - Elemental 2 3 C creature /ch Flying | Cloud Elemental can block only creatures with flying. Cloud Sprite 10e 10e/75 10e U U {U} 1 Creature - Faerie 1 1 C creature /ch Flying | Cloud Sprite can block only creatures with flying. Counsel of the Soratami 10e 10e/76 10e U U {2}{U} 3 Sorcery C sorcery Draw two cards. Crafty Pathmage 10e 10e/77 10e U U {2}{U} 3 Creature - Human Wizard 1 1 C creature {T}: Target creature with power 2 or less can't be blocked this turn. Dehydration 10e 10e/78 10e U U {3}{U} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature doesn't untap during its controller's untap step. Deluge 10e 10e/79 10e U U {2}{U} 3 Instant U instant Tap all creatures without flying. Denizen of the Deep 10e 10e/80 10e U U {6}{U}{U} 8 Creature - Serpent 11 11 R creature When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. Discombobulate 10e 10e/81 10e U U {2}{U}{U} 4 Instant U instant Look at top four cards/vp1pt4 Counter target spell. Look at the top four cards of your library, then put them back in any order. Dreamborn Muse 10e 10e/82 10e U U {2}{U}{U} 4 Creature - Spirit 2 2 R creature At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand. Evacuation 10e 10e/83 10e U U {3}{U}{U} 5 Instant R instant Return all creatures to their owners' hands. Flashfreeze 10e 10e/84 10e U U {1}{U} 2 Instant U instant Counter target red or green spell. Fog Elemental 10e 10e/85 10e U U {2}{U} 3 Creature - Elemental 4 4 U creature /ch Flying | When Fog Elemental attacks or blocks, sacrifice it at end of combat. Fugitive Wizard 10e 10e/86 10e U U {U} 1 Creature - Human Wizard 1 1 C creature Horseshoe Crab 10e 10e/87 10e U U {2}{U} 3 Creature - Crab 1 3 C creature {U}: Untap Horseshoe Crab. Hurkyl's Recall 10e 10e/88 10e U U {1}{U} 2 Instant R instant Return all artifacts target player owns to their hand. Lumengrid Warden 10e 10e/89 10e U U {1}{U} 2 Creature - Human Wizard 1 3 C creature Mahamoti Djinn 10e 10e/90 10e U U {4}{U}{U} 6 Creature - Djinn 5 6 R creature /ch Flying March of the Machines 10e 10e/91 10e U U {3}{U} 4 Enchantment R enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. Merfolk Looter 10e 10e/92 10e U U {1}{U} 2 Creature - Merfolk Rogue 1 1 C creature {T}: Draw a card, then discard a card. Mind Bend 10e 10e/93 10e U U {U} 1 Instant R instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. Peek 10e 10e/94 10e U U {U} 1 Instant C instant Look at target player's hand. | Draw a card. Persuasion 10e 10e/95 10e U U {3}{U}{U} 5 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. Phantom Warrior 10e 10e/96 10e U U {1}{U}{U} 3 Creature - Illusion Warrior 2 2 U creature Phantom Warrior can't be blocked. Plagiarize 10e 10e/97 10e U U {3}{U} 4 Instant R instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Puppeteer 10e 10e/98 10e U U {2}{U} 3 Creature - Human Wizard 1 2 U creature {U}, {T}: You may tap or untap target creature. Reminisce 10e 10e/99 10e U U {2}{U} 3 Sorcery U sorcery Target player shuffles their graveyard into their library. Remove Soul 10e 10e/100 10e U U {1}{U} 2 Instant C instant Counter target creature spell. Robe of Mirrors 10e 10e/101 10e U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has shroud. Rootwater Commando 10e 10e/102 10e U U {2}{U} 3 Creature - Merfolk 2 2 C creature Islandwalk Rootwater Matriarch 10e 10e/103 10e U U {2}{U}{U} 4 Creature - Merfolk 2 3 R creature {T}: Gain control of target creature for as long as that creature is enchanted. Sage Owl 10e 10e/104 10e U U {1}{U} 2 Creature - Bird 1 1 C creature yInitialize/ch Look at top four cards/vp1pt4 Flying | When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Scalpelexis 10e 10e/105 10e U U {4}{U} 5 Creature - Beast 1 5 R creature yInitialize/ch Reveal top four cards/vp1at4 Flying | Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. Sea Monster 10e 10e/106 10e U U {4}{U}{U} 6 Creature - Serpent 6 6 C creature Sea Monster can't attack unless defending player controls an Island. Shimmering Wings 10e 10e/107 10e U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has flying. | {U}: Return Shimmering Wings to its owner's hand. Sift 10e 10e/108 10e U U {3}{U} 4 Sorcery C sorcery Draw three cards, then discard a card. Sky Weaver 10e 10e/109 10e U U {1}{U} 2 Creature - Metathran Wizard 2 1 U creature {2}: Target white or black creature gains flying until end of turn. Snapping Drake 10e 10e/110 10e U U {3}{U} 4 Creature - Drake 3 2 C creature /ch Flying Spiketail Hatchling 10e 10e/111 10e U U {1}{U} 2 Creature - Drake 1 1 U creature /ch Flying | Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. Sunken Hope 10e 10e/112 10e U U {3}{U}{U} 5 Enchantment R enchantment At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand. Telepathy 10e 10e/113 10e U U {U} 1 Enchantment U enchantment Your opponents play with their hands revealed. Telling Time 10e 10e/114 10e U U {1}{U} 2 Instant U instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Thieving Magpie 10e 10e/115 10e U U {2}{U}{U} 4 Creature - Bird 1 3 U creature /ch Flying | Whenever Thieving Magpie deals damage to an opponent, draw a card. Tidings 10e 10e/116 10e U U {3}{U}{U} 5 Sorcery U sorcery Draw four cards. Time Stop 10e 10e/117 10e U U {4}{U}{U} 6 Instant R instant End the turn. Time Stretch 10e 10e/118 10e U U {8}{U}{U} 10 Sorcery R sorcery Target player takes two extra turns after this one. Traumatize 10e 10e/119 10e U U {3}{U}{U} 5 Sorcery R sorcery Target player mills half their library, rounded down. Twincast 10e 10e/120 10e U U {U}{U} 2 Instant R instant Copy target instant or sorcery spell. You may choose new targets for the copy. Twitch 10e 10e/121 10e U U {2}{U} 3 Instant C instant You may tap or untap target artifact, creature, or land. | Draw a card. Unsummon 10e 10e/122 10e U U {U} 1 Instant C instant Return target creature to its owner's hand. Vedalken Mastermind 10e 10e/123 10e U U {U}{U} 2 Creature - Vedalken Wizard 1 2 U creature {U}, {T}: Return target permanent you control to its owner's hand. Wall of Air 10e 10e/124 10e U U {1}{U}{U} 3 Creature - Wall 1 5 U creature /ch Defender, flying Afflict 10e 10e/125 10e B B {2}{B} 3 Instant C instant Target creature gets -1/-1 until end of turn. | Draw a card. Agonizing Memories 10e 10e/126 10e B B {2}{B}{B} 4 Sorcery U sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Ascendant Evincar 10e 10e/127 10e B B {4}{B}{B} 6 Legendary Creature - Phyrexian Vampire Noble 3 3 R creature /ch Flying | Other black creatures get +1/+1. | Nonblack creatures get -1/-1. Assassinate 10e 10e/128 10e B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature. Beacon of Unrest 10e 10e/129 10e B B {3}{B}{B} 5 Sorcery R sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. Bog Wraith 10e 10e/130 10e B B {3}{B} 4 Creature - Wraith 3 3 U creature Swampwalk Consume Spirit 10e 10e/131 10e B B {X}{1}{B} 2 Sorcery U sorcery Spend only black mana on X. | Consume Spirit deals X damage to any target and you gain X life. Contaminated Bond 10e 10e/132 10e B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Whenever enchanted creature attacks or blocks, its controller loses 3 life. Cruel Edict 10e 10e/133 10e B B {1}{B} 2 Sorcery U sorcery Target opponent sacrifices a creature. Deathmark 10e 10e/134 10e B B {B} 1 Sorcery U sorcery Destroy target green or white creature. Diabolic Tutor 10e 10e/135 10e B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card, put that card into your hand, then shuffle. Distress 10e 10e/136 10e B B {B}{B} 2 Sorcery C sorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. Doomed Necromancer 10e 10e/137 10e B B {2}{B} 3 Creature - Human Cleric Mercenary 2 2 R creature {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. Dross Crocodile 10e 10e/138 10e B B {3}{B} 4 Creature - Zombie Crocodile 5 1 C creature Drudge Skeletons 10e 10e/139 10e B B {1}{B} 2 Creature - Skeleton 1 1 U creature {B}: Regenerate Drudge Skeletons. Dusk Imp 10e 10e/140 10e B B {2}{B} 3 Creature - Imp 2 1 C creature /ch Flying Essence Drain 10e 10e/141 10e B B {4}{B} 5 Sorcery C sorcery Essence Drain deals 3 damage to any target and you gain 3 life. Fear 10e 10e/142 10e B B {B}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has fear. Festering Goblin 10e 10e/143 10e B B {B} 1 Creature - Zombie Goblin 1 1 C creature When Festering Goblin dies, target creature gets -1/-1 until end of turn. Grave Pact 10e 10e/144 10e B B {1}{B}{B}{B} 4 Enchantment R enchantment Whenever a creature you control dies, each other player sacrifices a creature. Graveborn Muse 10e 10e/145 10e B B {2}{B}{B} 4 Creature - Zombie Spirit 3 3 R creature At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Gravedigger 10e 10e/146 10e B B {3}{B} 4 Creature - Zombie 2 2 C creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Hate Weaver 10e 10e/147 10e B B {1}{B} 2 Creature - Zombie Wizard 2 1 U creature {2}: Target blue or red creature gets +1/+0 until end of turn. Head Games 10e 10e/148 10e B B {3}{B}{B} 5 Sorcery R sorcery Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles. Hidden Horror 10e 10e/149 10e B B {1}{B}{B} 3 Creature - Horror 4 4 U creature When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. Highway Robber 10e 10e/150 10e B B {2}{B}{B} 4 Creature - Human Mercenary 2 2 C creature When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. Hypnotic Specter 10e 10e/151 10e B B {1}{B}{B} 3 Creature - Specter 2 2 R creature /ch Flying | Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Knight of Dusk 10e 10e/152 10e B B {1}{B}{B} 3 Creature - Human Knight 2 2 U creature {B}{B}: Destroy target creature blocking Knight of Dusk. Looming Shade 10e 10e/153 10e B B {2}{B} 3 Creature - Shade 1 1 C creature {B}: Looming Shade gets +1/+1 until end of turn. Lord of the Pit 10e 10e/154 10e B B {4}{B}{B}{B} 7 Creature - Demon 7 7 R creature /ch Flying, trample | At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lord of the Undead 10e 10e/155 10e B B {1}{B}{B} 3 Creature - Zombie 2 2 R creature Other Zombie creatures get +1/+1. | {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Mass of Ghouls 10e 10e/156 10e B B {3}{B}{B} 5 Creature - Zombie Warrior 5 3 C creature Megrim 10e 10e/157 10e B B {2}{B} 3 Enchantment U enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Midnight Ritual 10e 10e/158 10e B B {X}{2}{B} 3 Sorcery R sorcery Create Zombie/spawn [10e] Zombie (B 2/2) Create 5 Zombies/spawnx5 [10e] Zombie (B 2/2) Create 10 Zombies/spawnx10 [10e] Zombie (B 2/2) Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token. Mind Rot 10e 10e/159 10e B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Mortal Combat 10e 10e/160 10e B B {2}{B}{B} 4 Enchantment R enchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. Mortivore 10e 10e/161 10e B B {2}{B}{B} 4 Creature - Lhurgoyf * * R creature Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. | {B}: Regenerate Mortivore. Nantuko Husk 10e 10e/162 10e B B {2}{B} 3 Creature - Zombie Insect 2 2 U creature Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Nekrataal 10e 10e/163 10e B B {2}{B}{B} 4 Creature - Human Assassin 2 1 U creature First strike | When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 10e 10e/164 10e B B {5}{B} 6 Creature - Nightmare Horse * * R creature /ch Flying | Nightmare's power and toughness are each equal to the number of Swamps you control. No Rest for the Wicked 10e 10e/165 10e B B {1}{B} 2 Enchantment U enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. Phage the Untouchable 10e 10e/166 10e B B {3}{B}{B}{B}{B} 7 Legendary Creature - Avatar Minion 4 4 R creature When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. | Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. | Whenever Phage deals combat damage to a player, that player loses the game. Phyrexian Rager 10e 10e/167 10e B B {2}{B} 3 Creature - Phyrexian Horror 2 2 C creature When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. Plague Beetle 10e 10e/168 10e B B {B} 1 Creature - Insect 1 1 C creature Swampwalk Plague Wind 10e 10e/169 10e B B {7}{B}{B} 9 Sorcery R sorcery Destroy all creatures you don't control. They can't be regenerated. Rain of Tears 10e 10e/170 10e B B {1}{B}{B} 3 Sorcery U sorcery Destroy target land. Ravenous Rats 10e 10e/171 10e B B {1}{B} 2 Creature - Rat 1 1 C creature When Ravenous Rats enters the battlefield, target opponent discards a card. Recover 10e 10e/172 10e B B {2}{B} 3 Sorcery C sorcery Return target creature card from your graveyard to your hand. | Draw a card. Relentless Rats 10e 10e/173 10e B B {1}{B}{B} 3 Creature - Rat 2 2 U creature Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. | A deck can have any number of cards named Relentless Rats. Royal Assassin 10e 10e/174 10e B B {1}{B}{B} 3 Creature - Human Assassin 1 1 R creature {T}: Destroy target tapped creature. Scathe Zombies 10e 10e/175 10e B B {2}{B} 3 Creature - Zombie 2 2 C creature Sengir Vampire 10e 10e/176 10e B B {3}{B}{B} 5 Creature - Vampire 4 4 R creature /ch Flying | Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. Severed Legion 10e 10e/177 10e B B {1}{B}{B} 3 Creature - Zombie 2 2 C creature Fear Sleeper Agent 10e 10e/178 10e B B {B} 1 Creature - Phyrexian Minion 3 3 R creature When Sleeper Agent enters the battlefield, target opponent gains control of it. | At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. Soul Feast 10e 10e/179 10e B B {3}{B}{B} 5 Sorcery U sorcery Target player loses 4 life and you gain 4 life. Spineless Thug 10e 10e/180 10e B B {1}{B} 2 Creature - Phyrexian Zombie Mercenary 2 2 C creature Spineless Thug can't block. Stronghold Discipline 10e 10e/181 10e B B {2}{B}{B} 4 Sorcery U sorcery Each player loses 1 life for each creature they control. Terror 10e 10e/182 10e B B {1}{B} 2 Instant C instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Thrull Surgeon 10e 10e/183 10e B B {1}{B} 2 Creature - Thrull 1 1 U creature {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery. Underworld Dreams 10e 10e/184 10e B B {B}{B}{B} 3 Enchantment R enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. Unholy Strength 10e 10e/185 10e B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+1. Vampire Bats 10e 10e/186 10e B B {B} 1 Creature - Bat 0 1 C creature /ch Flying | {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. Anaba Bodyguard 10e 10e/187 10e R R {3}{R} 4 Creature - Minotaur 2 3 C creature First strike Arcane Teachings 10e 10e/188 10e R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target." Beacon of Destruction 10e 10e/189 10e R R {3}{R}{R} 5 Instant R instant Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library. Blaze 10e 10e/190 10e R R {X}{R} 1 Sorcery U sorcery Blaze deals X damage to any target. Bloodfire Colossus 10e 10e/191 10e R R {6}{R}{R} 8 Creature - Giant 6 6 R creature {R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player. Bloodrock Cyclops 10e 10e/192 10e R R {2}{R} 3 Creature - Cyclops 3 3 C creature Bloodrock Cyclops attacks each combat if able. Bogardan Firefiend 10e 10e/193 10e R R {2}{R} 3 Creature - Elemental Spirit 2 1 C creature When Bogardan Firefiend dies, it deals 2 damage to target creature. Cone of Flame 10e 10e/194 10e R R {3}{R}{R} 5 Sorcery U sorcery Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. Cryoclasm 10e 10e/195 10e R R {2}{R} 3 Sorcery U sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Demolish 10e 10e/196 10e R R {3}{R} 4 Sorcery C sorcery Destroy target artifact or land. Dragon Roost 10e 10e/197 10e R R {4}{R}{R} 6 Enchantment R enchantment Create Dragon/spawn [10e] Dragon (R 5/5 Flying) {5}{R}{R}: Create a 5/5 red Dragon creature token with flying. Duct Crawler 10e 10e/198 10e R R {R} 1 Creature - Insect 1 1 C creature {1}{R}: Target creature can't block Duct Crawler this turn. Earth Elemental 10e 10e/199 10e R R {3}{R}{R} 5 Creature - Elemental 4 5 U creature Firebreathing 10e 10e/200 10e R R {R} 1 Enchantment - Aura C enchantment Enchant creature | {R}: Enchanted creature gets +1/+0 until end of turn. Fists of the Anvil 10e 10e/201 10e R R {1}{R} 2 Instant C instant Target creature gets +4/+0 until end of turn. Flamewave Invoker 10e 10e/202 10e R R {2}{R} 3 Creature - Goblin Mutant 2 2 U creature {7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker. Flowstone Slide 10e 10e/203 10e R R {X}{2}{R}{R} 4 Sorcery R sorcery All creatures get +X/-X until end of turn. Furnace of Rath 10e 10e/204 10e R R {1}{R}{R}{R} 4 Enchantment R enchantment If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Furnace Whelp 10e 10e/205 10e R R {2}{R}{R} 4 Creature - Dragon 2 2 U creature /ch Flying | {R}: Furnace Whelp gets +1/+0 until end of turn. Goblin Elite Infantry 10e 10e/206 10e R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin King 10e 10e/207 10e R R {1}{R}{R} 3 Creature - Goblin 2 2 R creature Other Goblins get +1/+1 and have mountainwalk. Goblin Lore 10e 10e/208 10e R R {1}{R} 2 Sorcery U sorcery Draw four cards, then discard three cards at random. Goblin Piker 10e 10e/209 10e R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Goblin Sky Raider 10e 10e/210 10e R R {2}{R} 3 Creature - Goblin Warrior 1 2 C creature /ch Flying Guerrilla Tactics 10e 10e/211 10e R R {1}{R} 2 Instant U mb1-foil instant Guerrilla Tactics deals 2 damage to any target. | When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target. Hill Giant 10e 10e/212 10e R R {3}{R} 4 Creature - Giant 3 3 C creature Incinerate 10e 10e/213 10e R R {1}{R} 2 Instant C instant Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. Kamahl, Pit Fighter 10e 10e/214 10e R R {4}{R}{R} 6 Legendary Creature - Human Barbarian 6 1 R creature Haste | {T}: Kamahl, Pit Fighter deals 3 damage to any target. Lava Axe 10e 10e/215 10e R R {4}{R} 5 Sorcery C sorcery Lava Axe deals 5 damage to target player or planeswalker. Lavaborn Muse 10e 10e/216 10e R R {3}{R} 4 Creature - Spirit 3 3 R creature At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player. Lightning Elemental 10e 10e/217 10e R R {3}{R} 4 Creature - Elemental 4 1 C creature Haste Manabarbs 10e 10e/218 10e R R {3}{R} 4 Enchantment R enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mogg Fanatic 10e 10e/219 10e R R {R} 1 Creature - Goblin 1 1 U creature Sacrifice Mogg Fanatic: It deals 1 damage to any target. Orcish Artillery 10e 10e/220 10e R R {1}{R}{R} 3 Creature - Orc Warrior 1 3 U creature {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. Prodigal Pyromancer 10e 10e/221 10e R R {2}{R} 3 Creature - Human Wizard 1 1 C creature {T}: Prodigal Pyromancer deals 1 damage to any target. Pyroclasm 10e 10e/222 10e R R {1}{R} 2 Sorcery U sorcery Pyroclasm deals 2 damage to each creature. Rage Weaver 10e 10e/223 10e R R {1}{R} 2 Creature - Human Wizard 2 1 U creature {2}: Target black or green creature gains haste until end of turn. Raging Goblin 10e 10e/224 10e R R {R} 1 Creature - Goblin Berserker 1 1 C creature Haste Relentless Assault 10e 10e/225 10e R R {2}{R}{R} 4 Sorcery R sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Rock Badger 10e 10e/226 10e R R {4}{R} 5 Creature - Badger Beast 3 3 C creature Mountainwalk Scoria Wurm 10e 10e/227 10e R R {4}{R} 5 Creature - Wurm 7 7 R creature Flip a coin/flip1 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. Seismic Assault 10e 10e/228 10e R R {R}{R}{R} 3 Enchantment R enchantment Discard a land card: Seismic Assault deals 2 damage to any target. Shatterstorm 10e 10e/229 10e R R {2}{R}{R} 4 Sorcery U sorcery Destroy all artifacts. They can't be regenerated. Shivan Dragon 10e 10e/230 10e R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {R}: Shivan Dragon gets +1/+0 until end of turn. Shivan Hellkite 10e 10e/231 10e R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature /ch Flying | {1}{R}: Shivan Hellkite deals 1 damage to any target. Shock 10e 10e/232 10e R R {R} 1 Instant C instant Shock deals 2 damage to any target. Shunt 10e 10e/233 10e R R {1}{R}{R} 3 Instant R instant Change the target of target spell with a single target. Siege-Gang Commander 10e 10e/234 10e R R {3}{R}{R} 5 Creature - Goblin 2 2 R creature /spawnx3 [10e] Goblin (R 1/1) When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. | {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. Smash 10e 10e/235 10e R R {2}{R} 3 Instant C instant Destroy target artifact. | Draw a card. Soulblast 10e 10e/236 10e R R {3}{R}{R}{R} 6 Instant R instant As an additional cost to cast this spell, sacrifice all creatures you control. | Soulblast deals damage to any target equal to the total power of the sacrificed creatures. Spark Elemental 10e 10e/237 10e R R {R} 1 Creature - Elemental 3 1 U creature Trample, haste | At the beginning of the end step, sacrifice Spark Elemental. Spitting Earth 10e 10e/238 10e R R {1}{R} 2 Sorcery C sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. Squee, Goblin Nabob 10e 10e/239 10e R R {2}{R} 3 Legendary Creature - Goblin 1 1 R creature At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. Stun 10e 10e/240 10e R R {1}{R} 2 Instant C instant Target creature can't block this turn. | Draw a card. Sudden Impact 10e 10e/241 10e R R {3}{R} 4 Instant U instant Sudden Impact deals damage to target player equal to the number of cards in that player's hand. Threaten 10e 10e/242 10e R R {2}{R} 3 Sorcery U sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Thundering Giant 10e 10e/243 10e R R {3}{R}{R} 5 Creature - Giant 4 3 U creature Haste Uncontrollable Anger 10e 10e/244 10e R R {2}{R}{R} 4 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +2/+2 and attacks each combat if able. Viashino Runner 10e 10e/245 10e R R {3}{R} 4 Creature - Viashino 3 2 C creature Menace Viashino Sandscout 10e 10e/246 10e R R {1}{R} 2 Creature - Viashino Scout 2 1 C creature Haste | At the beginning of the end step, return Viashino Sandscout to its owner's hand. Wall of Fire 10e 10e/247 10e R R {1}{R}{R} 3 Creature - Wall 0 5 U creature Defender | {R}: Wall of Fire gets +1/+0 until end of turn. Warp World 10e 10e/248 10e R R {5}{R}{R}{R} 8 Sorcery R sorcery Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library. Abundance 10e 10e/249 10e G G {2}{G}{G} 4 Enchantment R enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Aggressive Urge 10e 10e/250 10e G G {1}{G} 2 Instant C instant Target creature gets +1/+1 until end of turn. | Draw a card. Avatar of Might 10e 10e/251 10e G G {6}{G}{G} 8 Creature - Avatar 8 8 R creature If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. | Trample Birds of Paradise 10e 10e/252 10e G G {G} 1 Creature - Bird 0 1 R creature /ch Flying | {T}: Add one mana of any color. Blanchwood Armor 10e 10e/253 10e G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 for each Forest you control. Canopy Spider 10e 10e/254 10e G G {1}{G} 2 Creature - Spider 1 3 C creature Reach Civic Wayfinder 10e 10e/255 10e G G {2}{G} 3 Creature - Elf Druid Warrior 2 2 C creature When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Commune with Nature 10e 10e/256 10e G G {G} 1 Sorcery C sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Craw Wurm 10e 10e/257 10e G G {4}{G}{G} 6 Creature - Wurm 6 4 C creature Creeping Mold 10e 10e/258 10e G G {2}{G}{G} 4 Sorcery U sorcery Destroy target artifact, enchantment, or land. Elven Riders 10e 10e/259 10e G G {3}{G}{G} 5 Creature - Elf 3 3 U creature Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Berserker 10e 10e/260 10e G G {G} 1 Creature - Elf Berserker 1 1 C creature Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Champion 10e 10e/261 10e G G {1}{G}{G} 3 Creature - Elf 2 2 R creature Other Elf creatures get +1/+1 and have forestwalk. Elvish Piper 10e 10e/262 10e G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature {G}, {T}: You may put a creature card from your hand onto the battlefield. Enormous Baloth 10e 10e/263 10e G G {6}{G} 7 Creature - Beast 7 7 U creature Femeref Archers 10e 10e/264 10e G G {2}{G} 3 Creature - Human Archer 2 2 U creature {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Gaea's Herald 10e 10e/265 10e G G {1}{G} 2 Creature - Elf 1 1 R creature Creature spells can't be countered. Giant Growth 10e 10e/266 10e G G {G} 1 Instant C instant Target creature gets +3/+3 until end of turn. Giant Spider 10e 10e/267 10e G G {3}{G} 4 Creature - Spider 2 4 C creature Reach Grizzly Bears 10e 10e/268 10e G G {1}{G} 2 Creature - Bear 2 2 C creature Hunted Wumpus 10e 10e/269 10e G G {3}{G} 4 Creature - Beast 6 6 U creature When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield. Hurricane 10e 10e/270 10e G G {X}{G} 1 Sorcery R mb1-old-frame sorcery Hurricane deals X damage to each creature with flying and each player. Joiner Adept 10e 10e/271 10e G G {1}{G} 2 Creature - Elf Druid 2 1 R creature Lands you control have "{T}: Add one mana of any color." Karplusan Strider 10e 10e/272 10e G G {3}{G} 4 Creature - Yeti 3 4 U creature Karplusan Strider can't be the target of blue or black spells. Kavu Climber 10e 10e/273 10e G G {3}{G}{G} 5 Creature - Kavu 3 3 C creature When Kavu Climber enters the battlefield, draw a card. Llanowar Elves 10e 10e/274 10e G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Llanowar Sentinel 10e 10e/275 10e G G {2}{G} 3 Creature - Elf 2 3 C creature When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle. Lure 10e 10e/276 10e G G {1}{G}{G} 3 Enchantment - Aura U enchantment Enchant creature | All creatures able to block enchanted creature do so. Might of Oaks 10e 10e/277 10e G G {3}{G} 4 Instant R instant Target creature gets +7/+7 until end of turn. Might Weaver 10e 10e/278 10e G G {1}{G} 2 Creature - Human Wizard 2 1 U creature {2}: Target red or white creature gains trample until end of turn. Mirri, Cat Warrior 10e 10e/279 10e G G {1}{G}{G} 3 Legendary Creature - Cat Warrior 2 3 R creature First strike, forestwalk, vigilance Molimo, Maro-Sorcerer 10e 10e/280 10e G G {4}{G}{G}{G} 7 Legendary Creature - Elemental * * R creature Trample | Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Natural Spring 10e 10e/281 10e G G {3}{G}{G} 5 Sorcery C sorcery Target player gains 8 life. Naturalize 10e 10e/282 10e G G {1}{G} 2 Instant C instant Destroy target artifact or enchantment. Overgrowth 10e 10e/283 10e G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. Overrun 10e 10e/284 10e G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn. Pincher Beetles 10e 10e/285 10e G G {2}{G} 3 Creature - Insect 3 1 C creature Shroud Primal Rage 10e 10e/286 10e G G {1}{G} 2 Enchantment U enchantment Creatures you control have trample. Quirion Dryad 10e 10e/287 10e G G {1}{G} 2 Creature - Dryad 1 1 R creature Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. Rampant Growth 10e 10e/288 10e G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Recollect 10e 10e/289 10e G G {2}{G} 3 Sorcery U sorcery Return target card from your graveyard to your hand. Regeneration 10e 10e/290 10e G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | {G}: Regenerate enchanted creature. Rhox 10e 10e/291 10e G G {4}{G}{G} 6 Creature - Rhino Beast 5 5 R mb1-foil creature You may have Rhox assign its combat damage as though it weren't blocked. | {2}{G}: Regenerate Rhox. Root Maze 10e 10e/292 10e G G {G} 1 Enchantment R enchantment Artifacts and lands enter the battlefield tapped. Rootwalla 10e 10e/293 10e G G {2}{G} 3 Creature - Lizard 2 2 C creature {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Rushwood Dryad 10e 10e/294 10e G G {1}{G} 2 Creature - Dryad 2 1 C creature Forestwalk Scion of the Wild 10e 10e/295 10e G G {1}{G}{G} 3 Creature - Avatar * * R creature Scion of the Wild's power and toughness are each equal to the number of creatures you control. Seedborn Muse 10e 10e/296 10e G G {3}{G}{G} 5 Creature - Spirit 2 4 R creature Untap all permanents you control during each other player's untap step. Skyshroud Ranger 10e 10e/297 10e G G {G} 1 Creature - Elf Ranger 1 1 C creature {T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery. Spined Wurm 10e 10e/298 10e G G {4}{G} 5 Creature - Wurm 5 4 C creature Stalking Tiger 10e 10e/299 10e G G {3}{G} 4 Creature - Cat 3 3 C creature Stalking Tiger can't be blocked by more than one creature. Stampeding Wildebeests 10e 10e/300 10e G G {2}{G}{G} 4 Creature - Antelope Beast 5 4 U creature Trample | At the beginning of your upkeep, return a green creature you control to its owner's hand. Sylvan Basilisk 10e 10e/301 10e G G {3}{G}{G} 5 Creature - Basilisk 2 4 U creature Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Scrying 10e 10e/302 10e G G {1}{G} 2 Sorcery U sorcery Search your library for a land card, reveal it, put it into your hand, then shuffle. Tangle Spider 10e 10e/303 10e G G {4}{G}{G} 6 Creature - Spider 3 4 U creature Flash | Reach Treetop Bracers 10e 10e/304 10e G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Troll Ascetic 10e 10e/305 10e G G {1}{G}{G} 3 Creature - Troll Shaman 3 2 R creature Hexproof | {1}{G}: Regenerate Troll Ascetic. Upwelling 10e 10e/306 10e G G {3}{G} 4 Enchantment R enchantment Players don't lose unspent mana as steps and phases end. Verdant Force 10e 10e/307 10e G G {5}{G}{G}{G} 8 Creature - Elemental 7 7 R creature Create Saproling/spawn [10e] Saproling (G 1/1) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Viridian Shaman 10e 10e/308 10e G G {2}{G} 3 Creature - Elf Shaman 2 2 U creature When Viridian Shaman enters the battlefield, destroy target artifact. Wall of Wood 10e 10e/309 10e G G {G} 1 Creature - Wall 0 3 C creature Defender Yavimaya Enchantress 10e 10e/310 10e G G {2}{G} 3 Creature - Human Druid 2 2 U creature Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Angel's Feather 10e 10e/311 10e {2} 2 Artifact U artifact Whenever a player casts a white spell, you may gain 1 life. Bottle Gnomes 10e 10e/312 10e {3} 3 Artifact Creature - Gnome 1 3 U creature Sacrifice Bottle Gnomes: You gain 3 life. Chimeric Staff 10e 10e/313 10e {4} 4 Artifact R artifact {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. Chromatic Star 10e 10e/314 10e {1} 1 Artifact U artifact {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color. | When Chromatic Star is put into a graveyard from the battlefield, draw a card. Citanul Flute 10e 10e/315 10e {5} 5 Artifact R artifact {X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. Coat of Arms 10e 10e/316 10e {5} 5 Artifact R artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. Colossus of Sardia 10e 10e/317 10e {9} 9 Artifact Creature - Golem 9 9 R creature /ci Trample | Colossus of Sardia doesn't untap during your untap step. | {9}: Untap Colossus of Sardia. Activate only during your upkeep. Composite Golem 10e 10e/318 10e WUBRG {6} 6 Artifact Creature - Golem 4 4 U creature Sacrifice Composite Golem: Add {W}{U}{B}{R}{G}. Crucible of Worlds 10e 10e/319 10e {3} 3 Artifact R artifact You may play lands from your graveyard. Demon's Horn 10e 10e/320 10e {2} 2 Artifact U artifact Whenever a player casts a black spell, you may gain 1 life. Doubling Cube 10e 10e/321 10e {2} 2 Artifact R artifact {3}, {T}: Double the amount of each type of unspent mana you have. Dragon's Claw 10e 10e/322 10e {2} 2 Artifact U artifact Whenever a player casts a red spell, you may gain 1 life. Fountain of Youth 10e 10e/323 10e {0} 0 Artifact U artifact {2}, {T}: You gain 1 life. The Hive 10e 10e/324 10e {5} 5 Artifact R artifact Create Wasp/spawn [10e] Wasp (1/1 Flying) {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. Howling Mine 10e 10e/325 10e {2} 2 Artifact R artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Icy Manipulator 10e 10e/326 10e {4} 4 Artifact U artifact {1}, {T}: Tap target artifact, creature, or land. Jayemdae Tome 10e 10e/327 10e {4} 4 Artifact R artifact {4}, {T}: Draw a card. Juggernaut 10e 10e/328 10e {4} 4 Artifact Creature - Juggernaut 5 3 U creature Juggernaut attacks each combat if able. | Juggernaut can't be blocked by Walls. Kraken's Eye 10e 10e/329 10e {2} 2 Artifact U artifact Whenever a player casts a blue spell, you may gain 1 life. Legacy Weapon 10e 10e/330 10e WUBRG {7} 7 Legendary Artifact R artifact {W}{U}{B}{R}{G}: Exile target permanent. | If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. Leonin Scimitar 10e 10e/331 10e {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/+1. | Equip {1} Loxodon Warhammer 10e 10e/332 10e {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Mantis Engine 10e 10e/333 10e {5} 5 Artifact Creature - Insect 3 3 U creature {2}: Mantis Engine gains flying until end of turn. | {2}: Mantis Engine gains first strike until end of turn. Millstone 10e 10e/334 10e {2} 2 Artifact R artifact {2}, {T}: Target player mills two cards. Mind Stone 10e 10e/335 10e {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Ornithopter 10e 10e/336 10e {0} 0 Artifact Creature - Thopter 0 2 U creature /ch Flying Phyrexian Vault 10e 10e/337 10e {3} 3 Artifact U artifact {2}, {T}, Sacrifice a creature: Draw a card. Pithing Needle 10e 10e/338 10e {1} 1 Artifact R artifact As Pithing Needle enters the battlefield, choose a card name. | Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Platinum Angel 10e 10e/339 10e {7} 7 Artifact Creature - Angel 4 4 R creature /ch Flying | You can't lose the game and your opponents can't win the game. Razormane Masticore 10e 10e/340 10e {5} 5 Artifact Creature - Masticore 5 5 R creature First strike | At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. | At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. Rod of Ruin 10e 10e/341 10e {4} 4 Artifact U artifact {3}, {T}: Rod of Ruin deals 1 damage to any target. Sculpting Steel 10e 10e/342 10e {3} 3 Artifact R artifact You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Spellbook 10e 10e/343 10e {0} 0 Artifact U artifact You have no maximum hand size. Steel Golem 10e 10e/344 10e {3} 3 Artifact Creature - Golem 3 4 U creature You can't cast creature spells. Whispersilk Cloak 10e 10e/345 10e {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2} Wurm's Tooth 10e 10e/346 10e {2} 2 Artifact U artifact Whenever a player casts a green spell, you may gain 1 life. Adarkar Wastes 10e 10e/347 10e WU 0 Land R land {T}: Add {C}. | {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. Battlefield Forge 10e 10e/348 10e RW 0 Land R land {T}: Add {C}. | {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Brushland 10e 10e/349 10e GW 0 Land R land {T}: Add {C}. | {T}: Add {G} or {W}. Brushland deals 1 damage to you. Caves of Koilos 10e 10e/350 10e WB 0 Land R land {T}: Add {C}. | {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. Faerie Conclave 10e 10e/351 10e U 0 Land U land /cr90 Faerie Conclave enters the battlefield tapped. | {T}: Add {U}. | {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. Forbidding Watchtower 10e 10e/352 10e W 0 Land U land /cr90 Forbidding Watchtower enters the battlefield tapped. | {T}: Add {W}. | {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. Ghitu Encampment 10e 10e/353 10e R 0 Land U land /cr90 Ghitu Encampment enters the battlefield tapped. | {T}: Add {R}. | {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. Karplusan Forest 10e 10e/354 10e RG 0 Land R land {T}: Add {C}. | {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. Llanowar Wastes 10e 10e/355 10e BG 0 Land R land {T}: Add {C}. | {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Quicksand 10e 10e/356 10e 0 Land U land {T}: Add {C}. | {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Shivan Reef 10e 10e/357 10e UR 0 Land R land {T}: Add {C}. | {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Spawning Pool 10e 10e/358 10e B 0 Land U land /cr90 Spawning Pool enters the battlefield tapped. | {T}: Add {B}. | {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. Sulfurous Springs 10e 10e/359 10e BR 0 Land R land {T}: Add {C}. | {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. Terramorphic Expanse 10e 10e/360 10e 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Treetop Village 10e 10e/361 10e G 0 Land U land /cr90 Treetop Village enters the battlefield tapped. | {T}: Add {G}. | {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. Underground River 10e 10e/362 10e UB 0 Land R land {T}: Add {C}. | {T}: Add {U} or {B}. Underground River deals 1 damage to you. Yavimaya Coast 10e 10e/363 10e GU 0 Land R land {T}: Add {C}. | {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. Plains 10e 10e/364 10e W 0 Basic Land - Plains C plains Island 10e 10e/368 10e U 0 Basic Land - Island C island Swamp 10e 10e/372 10e B 0 Basic Land - Swamp C swamp Mountain 10e 10e/376 10e R 0 Basic Land - Mountain C mountain Forest 10e 10e/380 10e G 0 Basic Land - Forest C forest [10e] Soldier (W 1/1) 10e t10e/1 t10e W 0 Token Creature - Soldier 1 1 T [10e] Zombie (B 2/2) 10e t10e/2 t10e B 0 Token Creature - Zombie 2 2 T [10e] Dragon (R 5/5 Flying) 10e t10e/3 t10e R 0 Token Creature - Dragon 5 5 T /ch Flying [10e] Goblin (R 1/1) 10e t10e/4 t10e R 0 Token Creature - Goblin 1 1 T [10e] Saproling (G 1/1) 10e t10e/5 t10e G 0 Token Creature - Saproling 1 1 T [10e] Wasp (1/1 Flying) 10e t10e/6 t10e 0 Token Artifact Creature - Insect 1 1 T /ch Flying Ajani Goldmane 2010 m10/1 m10 W W {2}{W}{W} 4 Legendary Planeswalker - Ajani 4 M planeswalker yInitialize/ccblue=4 Create Avatar/spawn [m10] Avatar (W */*) +1: You gain 2 life. | -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. | -6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." Angel's Mercy 2010 m10/2 m10 W W {2}{W}{W} 4 Instant C instant You gain 7 life. Armored Ascension 2010 m10/3 m10 W W {3}{W} 4 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 for each Plains you control and has flying. Baneslayer Angel 2010 m10/4 m10 W W {3}{W}{W} 5 Creature - Angel 5 5 M creature /ch Flying, first strike, lifelink, protection from Demons and from Dragons Blinding Mage 2010 m10/5 m10 W W {1}{W} 2 Creature - Human Wizard 1 2 C creature {W}, {T}: Tap target creature. Captain of the Watch 2010 m10/6 m10 W W {4}{W}{W} 6 Creature - Human Soldier 3 3 R creature /spawnx3 [m10] Soldier (W 1/1) Vigilance | Other Soldier creatures you control get +1/+1 and have vigilance. | When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. Celestial Purge 2010 m10/7 m10 W W {1}{W} 2 Instant U instant Exile target black or red permanent. Divine Verdict 2010 m10/8 m10 W W {3}{W} 4 Instant C instant Destroy target attacking or blocking creature. Elite Vanguard 2010 m10/9 m10 W W {W} 1 Creature - Human Soldier 2 1 U creature Excommunicate 2010 m10/10 m10 W W {2}{W} 3 Sorcery C sorcery Put target creature on top of its owner's library. Glorious Charge 2010 m10/11 m10 W W {1}{W} 2 Instant C instant Creatures you control get +1/+1 until end of turn. Griffin Sentinel 2010 m10/12 m10 W W {2}{W} 3 Creature - Griffin 1 3 C creature /ch Flying | Vigilance Guardian Seraph 2010 m10/13 m10 W W {2}{W}{W} 4 Creature - Angel 3 4 R creature /ch Flying | If a source an opponent controls would deal damage to you, prevent 1 of that damage. Harm's Way 2010 m10/14 m10 W W {W} 1 Instant U instant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. Holy Strength 2010 m10/15 m10 W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+2. Honor of the Pure 2010 m10/16 m10 W W {1}{W} 2 Enchantment R enchantment White creatures you control get +1/+1. Indestructibility 2010 m10/17 m10 W W {3}{W} 4 Enchantment - Aura R enchantment Enchant permanent | Enchanted permanent has indestructible. Lifelink 2010 m10/18 m10 W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has lifelink. Lightwielder Paladin 2010 m10/19 m10 W W {3}{W}{W} 5 Creature - Human Knight 4 4 R creature First strike | Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. Mesa Enchantress 2010 m10/20 m10 W W {1}{W}{W} 3 Creature - Human Druid 0 2 R creature Whenever you cast an enchantment spell, you may draw a card. Open the Vaults 2010 m10/21 m10 W W {4}{W}{W} 6 Sorcery R sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. Pacifism 2010 m10/22 m10 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Palace Guard 2010 m10/23 m10 W W {2}{W} 3 Creature - Human Soldier 1 4 C creature Palace Guard can block any number of creatures. Planar Cleansing 2010 m10/24 m10 W W {3}{W}{W}{W} 6 Sorcery R sorcery Destroy all nonland permanents. Razorfoot Griffin 2010 m10/25 m10 W W {3}{W} 4 Creature - Griffin 2 2 C creature /ch Flying | First strike Rhox Pikemaster 2010 m10/26 m10 W W {2}{W}{W} 4 Creature - Rhino Soldier 3 3 U creature First strike | Other Soldier creatures you control have first strike. Righteousness 2010 m10/27 m10 W W {W} 1 Instant U instant Target blocking creature gets +7/+7 until end of turn. Safe Passage 2010 m10/28 m10 W W {2}{W} 3 Instant C instant Prevent all damage that would be dealt to you and creatures you control this turn. Serra Angel 2010 m10/29 m10 W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying, vigilance Siege Mastodon 2010 m10/30 m10 W W {4}{W} 5 Creature - Elephant 3 5 C creature Silence 2010 m10/31 m10 W W {W} 1 Instant R instant Your opponents can't cast spells this turn. Silvercoat Lion 2010 m10/32 m10 W W {1}{W} 2 Creature - Cat 2 2 C creature Solemn Offering 2010 m10/33 m10 W W {2}{W} 3 Sorcery C sorcery Destroy target artifact or enchantment. You gain 4 life. Soul Warden 2010 m10/34 m10 W W {W} 1 Creature - Human Cleric 1 1 C creature Whenever another creature enters the battlefield, you gain 1 life. Stormfront Pegasus 2010 m10/35 m10 W W {1}{W} 2 Creature - Pegasus 2 1 C creature /ch Flying Tempest of Light 2010 m10/36 m10 W W {2}{W} 3 Instant U instant Destroy all enchantments. Undead Slayer 2010 m10/37 m10 W W {2}{W} 3 Creature - Human Cleric 2 2 U creature {W}, {T}: Exile target Skeleton, Vampire, or Zombie. Veteran Armorsmith 2010 m10/38 m10 W W {W}{W} 2 Creature - Human Soldier 2 3 C creature Other Soldier creatures you control get +0/+1. Veteran Swordsmith 2010 m10/39 m10 W W {2}{W} 3 Creature - Human Soldier 3 2 C creature Other Soldier creatures you control get +1/+0. Wall of Faith 2010 m10/40 m10 W W {3}{W} 4 Creature - Wall 0 5 C creature Defender | {W}: Wall of Faith gets +0/+1 until end of turn. White Knight 2010 m10/41 m10 W W {W}{W} 2 Creature - Human Knight 2 2 U mb1-foil creature First strike | Protection from black Air Elemental 2010 m10/42 m10 U U {3}{U}{U} 5 Creature - Elemental 4 4 U creature /ch Flying Alluring Siren 2010 m10/43 m10 U U {1}{U} 2 Creature - Siren 1 1 U creature {T}: Target creature an opponent controls attacks you this turn if able. Cancel 2010 m10/44 m10 U U {1}{U}{U} 3 Instant C instant Counter target spell. Clone 2010 m10/45 m10 U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature You may have Clone enter the battlefield as a copy of any creature on the battlefield. Convincing Mirage 2010 m10/46 m10 U U {1}{U} 2 Enchantment - Aura C enchantment Enchant land | As Convincing Mirage enters the battlefield, choose a basic land type. | Enchanted land is the chosen type. Coral Merfolk 2010 m10/47 m10 U U {1}{U} 2 Creature - Merfolk 2 1 C creature Disorient 2010 m10/48 m10 U U {3}{U} 4 Instant C instant Target creature gets -7/-0 until end of turn. Divination 2010 m10/49 m10 U U {2}{U} 3 Sorcery C sorcery Draw two cards. Djinn of Wishes 2010 m10/50 m10 U U {3}{U}{U} 5 Creature - Djinn 4 4 R creature yInitialize/ch;/ccblue=3 Reveal top card/vp1at1 Flying | Djinn of Wishes enters the battlefield with three wish counters on it. | {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. Essence Scatter 2010 m10/51 m10 U U {1}{U} 2 Instant C instant Counter target creature spell. Fabricate 2010 m10/52 m10 U U {2}{U} 3 Sorcery U sorcery Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Flashfreeze 2010 m10/53 m10 U U {1}{U} 2 Instant U instant Counter target red or green spell. Hive Mind 2010 m10/54 m10 U U {5}{U} 6 Enchantment R enchantment Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy. Horned Turtle 2010 m10/55 m10 U U {2}{U} 3 Creature - Turtle 1 4 C creature Ice Cage 2010 m10/56 m10 U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. | When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. Illusionary Servant 2010 m10/57 m10 U U {1}{U}{U} 3 Creature - Illusion 3 4 C creature /ch Flying | When Illusionary Servant becomes the target of a spell or ability, sacrifice it. Jace Beleren 2010 m10/58 m10 U U {1}{U}{U} 3 Legendary Planeswalker - Jace 3 M planeswalker /ccblue=3 +2: Each player draws a card. | -1: Target player draws a card. | -10: Target player mills twenty cards. Jump 2010 m10/59 m10 U U {U} 1 Instant C instant Target creature gains flying until end of turn. Levitation 2010 m10/60 m10 U U {2}{U}{U} 4 Enchantment U enchantment Creatures you control have flying. Merfolk Looter 2010 m10/61 m10 U U {1}{U} 2 Creature - Merfolk Rogue 1 1 C creature {T}: Draw a card, then discard a card. Merfolk Sovereign 2010 m10/62 m10 U U {1}{U}{U} 3 Creature - Merfolk Noble 2 2 R creature Other Merfolk creatures you control get +1/+1. | {T}: Target Merfolk creature can't be blocked this turn. Mind Control 2010 m10/63 m10 U U {3}{U}{U} 5 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. Mind Spring 2010 m10/64 m10 U U {X}{U}{U} 2 Sorcery R sorcery Draw X cards. Negate 2010 m10/65 m10 U U {1}{U} 2 Instant C instant Counter target noncreature spell. Phantom Warrior 2010 m10/66 m10 U U {1}{U}{U} 3 Creature - Illusion Warrior 2 2 U creature Phantom Warrior can't be blocked. Polymorph 2010 m10/67 m10 U U {3}{U} 4 Sorcery R sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library. Ponder 2010 m10/68 m10 U U {U} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card. Sage Owl 2010 m10/69 m10 U U {1}{U} 2 Creature - Bird 1 1 C creature yInitialize/ch Look at top four cards/vp1pt4 Flying | When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Serpent of the Endless Sea 2010 m10/70 m10 U U {4}{U} 5 Creature - Serpent * * C creature Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. | Serpent of the Endless Sea can't attack unless defending player controls an Island. Sleep 2010 m10/71 m10 U U {2}{U}{U} 4 Sorcery U sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Snapping Drake 2010 m10/72 m10 U U {3}{U} 4 Creature - Drake 3 2 C creature /ch Flying Sphinx Ambassador 2010 m10/73 m10 U U {5}{U}{U} 7 Creature - Sphinx 5 5 M creature /ch Flying | Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. Telepathy 2010 m10/74 m10 U U {U} 1 Enchantment U enchantment Your opponents play with their hands revealed. Time Warp 2010 m10/75 m10 U U {3}{U}{U} 5 Sorcery M sorcery Target player takes an extra turn after this one. Tome Scour 2010 m10/76 m10 U U {U} 1 Sorcery C sorcery Target player mills five cards. Traumatize 2010 m10/77 m10 U U {3}{U}{U} 5 Sorcery R sorcery Target player mills half their library, rounded down. Twincast 2010 m10/78 m10 U U {U}{U} 2 Instant R instant Copy target instant or sorcery spell. You may choose new targets for the copy. Unsummon 2010 m10/79 m10 U U {U} 1 Instant C instant Return target creature to its owner's hand. Wall of Frost 2010 m10/80 m10 U U {1}{U}{U} 3 Creature - Wall 0 7 U creature Defender | Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. Wind Drake 2010 m10/81 m10 U U {2}{U} 3 Creature - Drake 2 2 C creature /ch Flying Zephyr Sprite 2010 m10/82 m10 U U {U} 1 Creature - Faerie 1 1 C creature /ch Flying Acolyte of Xathrid 2010 m10/83 m10 B B {B} 1 Creature - Human Cleric 0 1 C creature {1}{B}, {T}: Target player loses 1 life. Assassinate 2010 m10/84 m10 B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature. Black Knight 2010 m10/85 m10 B B {B}{B} 2 Creature - Human Knight 2 2 U mb1-old-frame creature First strike | Protection from white Bog Wraith 2010 m10/86 m10 B B {3}{B} 4 Creature - Wraith 3 3 U creature Swampwalk Cemetery Reaper 2010 m10/87 m10 B B {1}{B}{B} 3 Creature - Zombie 2 2 R creature Create Zombie/spawn [m10] Zombie (B 2/2) Other Zombie creatures you control get +1/+1. | {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. Child of Night 2010 m10/88 m10 B B {1}{B} 2 Creature - Vampire 2 1 C creature Lifelink Consume Spirit 2010 m10/89 m10 B B {X}{1}{B} 2 Sorcery U sorcery Spend only black mana on X. | Consume Spirit deals X damage to any target and you gain X life. Deathmark 2010 m10/90 m10 B B {B} 1 Sorcery U sorcery Destroy target green or white creature. Diabolic Tutor 2010 m10/91 m10 B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card, put that card into your hand, then shuffle. Disentomb 2010 m10/92 m10 B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Doom Blade 2010 m10/93 m10 B B {1}{B} 2 Instant C instant Destroy target nonblack creature. Dread Warlock 2010 m10/94 m10 B B {1}{B}{B} 3 Creature - Human Wizard Warlock 2 2 C creature Dread Warlock can't be blocked except by black creatures. Drudge Skeletons 2010 m10/95 m10 B B {1}{B} 2 Creature - Skeleton 1 1 C creature {B}: Regenerate Drudge Skeletons. Duress 2010 m10/96 m10 B B {B} 1 Sorcery C sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Gravedigger 2010 m10/97 m10 B B {3}{B} 4 Creature - Zombie 2 2 C creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Haunting Echoes 2010 m10/98 m10 B B {3}{B}{B} 5 Sorcery R sorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles. Howling Banshee 2010 m10/99 m10 B B {2}{B}{B} 4 Creature - Spirit 3 3 U creature /ch Flying | When Howling Banshee enters the battlefield, each player loses 3 life. Hypnotic Specter 2010 m10/100 m10 B B {1}{B}{B} 3 Creature - Specter 2 2 R mb1-old-frame creature /ch Flying | Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Kelinore Bat 2010 m10/101 m10 B B {2}{B} 3 Creature - Bat 2 1 C creature /ch Flying Liliana Vess 2010 m10/102 m10 B B {3}{B}{B} 5 Legendary Planeswalker - Liliana 5 M planeswalker /ccblue=5 +1: Target player discards a card. | -2: Search your library for a card, then shuffle and put that card on top. | -8: Put all creature cards from all graveyards onto the battlefield under your control. Looming Shade 2010 m10/103 m10 B B {2}{B} 3 Creature - Shade 1 1 C creature {B}: Looming Shade gets +1/+1 until end of turn. Megrim 2010 m10/104 m10 B B {2}{B} 3 Enchantment U enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Rot 2010 m10/105 m10 B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Mind Shatter 2010 m10/106 m10 B B {X}{B}{B} 2 Sorcery R sorcery Target player discards X cards at random. Nightmare 2010 m10/107 m10 B B {5}{B} 6 Creature - Nightmare Horse * * R creature /ch Flying | Nightmare's power and toughness are each equal to the number of Swamps you control. Relentless Rats 2010 m10/108 m10 B B {1}{B}{B} 3 Creature - Rat 2 2 U creature Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. | A deck can have any number of cards named Relentless Rats. Rise from the Grave 2010 m10/109 m10 B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Royal Assassin 2010 m10/110 m10 B B {1}{B}{B} 3 Creature - Human Assassin 1 1 R creature {T}: Destroy target tapped creature. Sanguine Bond 2010 m10/111 m10 B B {3}{B}{B} 5 Enchantment R enchantment Whenever you gain life, target opponent loses that much life. Sign in Blood 2010 m10/112 m10 B B {B}{B} 2 Sorcery C sorcery Target player draws two cards and loses 2 life. Soul Bleed 2010 m10/113 m10 B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. Tendrils of Corruption 2010 m10/114 m10 B B {3}{B} 4 Instant C instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Underworld Dreams 2010 m10/115 m10 B B {B}{B}{B} 3 Enchantment R enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. Unholy Strength 2010 m10/116 m10 B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+1. Vampire Aristocrat 2010 m10/117 m10 B B {2}{B} 3 Creature - Vampire Rogue Noble 2 2 C creature Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. Vampire Nocturnus 2010 m10/118 m10 B B {1}{B}{B}{B} 4 Creature - Vampire 3 3 M creature Reveal top card/vp1p1 Play with the top card of your library revealed. | As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. Wall of Bone 2010 m10/119 m10 B B {2}{B} 3 Creature - Skeleton Wall 1 4 U creature Defender | {B}: Regenerate Wall of Bone. Warpath Ghoul 2010 m10/120 m10 B B {2}{B} 3 Creature - Zombie 3 2 C creature Weakness 2010 m10/121 m10 B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-1. Xathrid Demon 2010 m10/122 m10 B B {3}{B}{B}{B} 6 Creature - Demon 7 7 M creature /ch Flying, trample | At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. Zombie Goliath 2010 m10/123 m10 B B {4}{B} 5 Creature - Zombie Giant 4 3 C creature Act of Treason 2010 m10/124 m10 R R {2}{R} 3 Sorcery U sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Ball Lightning 2010 m10/125 m10 R R {R}{R}{R} 3 Creature - Elemental 6 1 R creature Trample | Haste | At the beginning of the end step, sacrifice Ball Lightning. Berserkers of Blood Ridge 2010 m10/126 m10 R R {4}{R} 5 Creature - Human Berserker 4 4 C creature Berserkers of Blood Ridge attacks each combat if able. Bogardan Hellkite 2010 m10/127 m10 R R {6}{R}{R} 8 Creature - Dragon 5 5 M creature /ch Flash | Flying | When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. Burning Inquiry 2010 m10/128 m10 R R {R} 1 Sorcery C mb1-foil sorcery Each player draws three cards, then discards three cards at random. Burst of Speed 2010 m10/129 m10 R R {R} 1 Sorcery C sorcery Creatures you control gain haste until end of turn. Canyon Minotaur 2010 m10/130 m10 R R {3}{R} 4 Creature - Minotaur Warrior 3 3 C creature Capricious Efreet 2010 m10/131 m10 R R {4}{R}{R} 6 Creature - Efreet 6 4 R creature At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. Chandra Nalaar 2010 m10/132 m10 R R {3}{R}{R} 5 Legendary Planeswalker - Chandra 6 M planeswalker /ccblue=6 +1: Chandra Nalaar deals 1 damage to target player or planeswalker. | -X: Chandra Nalaar deals X damage to target creature. | -8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Dragon Whelp 2010 m10/133 m10 R R {2}{R}{R} 4 Creature - Dragon 2 3 U creature /ch Flying | {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Earthquake 2010 m10/134 m10 R R {X}{R} 1 Sorcery R sorcery Earthquake deals X damage to each creature without flying and each player. Fiery Hellhound 2010 m10/135 m10 R R {1}{R}{R} 3 Creature - Elemental Dog 2 2 C creature {R}: Fiery Hellhound gets +1/+0 until end of turn. Fireball 2010 m10/136 m10 R R {X}{R} 1 Sorcery U sorcery This spell costs {1} more to cast for each target beyond the first. | Fireball deals X damage divided evenly, rounded down, among any number of targets. Firebreathing 2010 m10/137 m10 R R {R} 1 Enchantment - Aura C enchantment Enchant creature | {R}: Enchanted creature gets +1/+0 until end of turn. Goblin Artillery 2010 m10/138 m10 R R {1}{R}{R} 3 Creature - Goblin Warrior 1 3 U creature {T}: Goblin Artillery deals 2 damage to any target and 3 damage to you. Goblin Chieftain 2010 m10/139 m10 R R {1}{R}{R} 3 Creature - Goblin 2 2 R creature Haste | Other Goblin creatures you control get +1/+1 and have haste. Goblin Piker 2010 m10/140 m10 R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Ignite Disorder 2010 m10/141 m10 R R {1}{R} 2 Instant U instant Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. Inferno Elemental 2010 m10/142 m10 R R {4}{R}{R} 6 Creature - Elemental 4 4 U creature Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. Jackal Familiar 2010 m10/143 m10 R R {R} 1 Creature - Jackal 2 2 C creature Jackal Familiar can't attack or block alone. Kindled Fury 2010 m10/144 m10 R R {R} 1 Instant C instant Target creature gets +1/+0 and gains first strike until end of turn. Lava Axe 2010 m10/145 m10 R R {4}{R} 5 Sorcery C sorcery Lava Axe deals 5 damage to target player or planeswalker. Lightning Bolt 2010 m10/146 m10 R R {R} 1 Instant C instant Lightning Bolt deals 3 damage to any target. Lightning Elemental 2010 m10/147 m10 R R {3}{R} 4 Creature - Elemental 4 1 C creature Haste Magma Phoenix 2010 m10/148 m10 R R {3}{R}{R} 5 Creature - Phoenix 3 3 R creature /ch Flying | When Magma Phoenix dies, it deals 3 damage to each creature and each player. | {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. Manabarbs 2010 m10/149 m10 R R {3}{R} 4 Enchantment R enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Panic Attack 2010 m10/150 m10 R R {2}{R} 3 Sorcery C sorcery Up to three target creatures can't block this turn. Prodigal Pyromancer 2010 m10/151 m10 R R {2}{R} 3 Creature - Human Wizard 1 1 U creature {T}: Prodigal Pyromancer deals 1 damage to any target. Pyroclasm 2010 m10/152 m10 R R {1}{R} 2 Sorcery U sorcery Pyroclasm deals 2 damage to each creature. Raging Goblin 2010 m10/153 m10 R R {R} 1 Creature - Goblin Berserker 1 1 C creature Haste Seismic Strike 2010 m10/154 m10 R R {2}{R} 3 Instant C instant Seismic Strike deals damage to target creature equal to the number of Mountains you control. Shatter 2010 m10/155 m10 R R {1}{R} 2 Instant C instant Destroy target artifact. Shivan Dragon 2010 m10/156 m10 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | {R}: Shivan Dragon gets +1/+0 until end of turn. Siege-Gang Commander 2010 m10/157 m10 R R {3}{R}{R} 5 Creature - Goblin 2 2 R creature /spawnx3 [m10] Goblin (R 1/1) When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. | {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. Sparkmage Apprentice 2010 m10/158 m10 R R {1}{R} 2 Creature - Human Wizard 1 1 C creature When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target. Stone Giant 2010 m10/159 m10 R R {2}{R}{R} 4 Creature - Giant 3 4 U creature {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Trumpet Blast 2010 m10/160 m10 R R {2}{R} 3 Instant C instant Attacking creatures get +2/+0 until end of turn. Viashino Spearhunter 2010 m10/161 m10 R R {2}{R} 3 Creature - Viashino Warrior 2 1 C creature First strike Wall of Fire 2010 m10/162 m10 R R {1}{R}{R} 3 Creature - Wall 0 5 U creature Defender | {R}: Wall of Fire gets +1/+0 until end of turn. Warp World 2010 m10/163 m10 R R {5}{R}{R}{R} 8 Sorcery R sorcery Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library. Yawning Fissure 2010 m10/164 m10 R R {4}{R} 5 Sorcery C sorcery Each opponent sacrifices a land. Acidic Slime 2010 m10/165 m10 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Ant Queen 2010 m10/166 m10 G G {3}{G}{G} 5 Creature - Insect 5 5 R creature Create Insect/spawn [m10] Insect (G 1/1) {1}{G}: Create a 1/1 green Insect creature token. Awakener Druid 2010 m10/167 m10 G G {2}{G} 3 Creature - Human Druid 1 1 U creature When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. Birds of Paradise 2010 m10/168 m10 G G {G} 1 Creature - Bird 0 1 R creature /ch Flying | {T}: Add one mana of any color. Borderland Ranger 2010 m10/169 m10 G G {2}{G} 3 Creature - Human Scout Ranger 2 2 C creature When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Bountiful Harvest 2010 m10/170 m10 G G {4}{G} 5 Sorcery C sorcery You gain 1 life for each land you control. Bramble Creeper 2010 m10/171 m10 G G {4}{G} 5 Creature - Elemental 0 3 C creature Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. Centaur Courser 2010 m10/172 m10 G G {2}{G} 3 Creature - Centaur Warrior 3 3 C creature Craw Wurm 2010 m10/173 m10 G G {4}{G}{G} 6 Creature - Wurm 6 4 C creature Cudgel Troll 2010 m10/174 m10 G G {2}{G}{G} 4 Creature - Troll 4 3 U creature {G}: Regenerate Cudgel Troll. Deadly Recluse 2010 m10/175 m10 G G {1}{G} 2 Creature - Spider 1 2 C creature Reach | Deathtouch Elvish Archdruid 2010 m10/176 m10 G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control. Elvish Piper 2010 m10/177 m10 G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Visionary 2010 m10/178 m10 G G {1}{G} 2 Creature - Elf Shaman 1 1 C creature When Elvish Visionary enters the battlefield, draw a card. Emerald Oryx 2010 m10/179 m10 G G {3}{G} 4 Creature - Antelope 2 3 C creature Forestwalk Enormous Baloth 2010 m10/180 m10 G G {6}{G} 7 Creature - Beast 7 7 U creature Entangling Vines 2010 m10/181 m10 G G {3}{G} 4 Enchantment - Aura C enchantment Enchant tapped creature | Enchanted creature doesn't untap during its controller's untap step. Fog 2010 m10/182 m10 G G {G} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Garruk Wildspeaker 2010 m10/183 m10 G G {2}{G}{G} 4 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [m10] Beast (G 3/3) +1: Untap two target lands. | -1: Create a 3/3 green Beast creature token. | -4: Creatures you control get +3/+3 and gain trample until end of turn. Giant Growth 2010 m10/184 m10 G G {G} 1 Instant C instant Target creature gets +3/+3 until end of turn. Giant Spider 2010 m10/185 m10 G G {3}{G} 4 Creature - Spider 2 4 C creature Reach Great Sable Stag 2010 m10/186 m10 G G {1}{G}{G} 3 Creature - Elk 3 3 R creature This spell can't be countered. | Protection from blue and from black Howl of the Night Pack 2010 m10/187 m10 G G {6}{G} 7 Sorcery U sorcery Create Wolf/spawn [m10] Wolf (G 2/2) Create 5 Wolves/spawnx5 [m10] Wolf (G 2/2) Create 10 Wolves/spawnx10 [m10] Wolf (G 2/2) Create a 2/2 green Wolf creature token for each Forest you control. Kalonian Behemoth 2010 m10/188 m10 G G {5}{G}{G} 7 Creature - Beast 9 9 R creature Shroud Llanowar Elves 2010 m10/189 m10 G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Lurking Predators 2010 m10/190 m10 G G {4}{G}{G} 6 Enchantment R enchantment Reveal top card/vp1at1 Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. Master of the Wild Hunt 2010 m10/191 m10 G G {2}{G}{G} 4 Creature - Human Shaman 3 3 M creature Create Wolf/spawn [m10] Wolf (G 2/2) At the beginning of your upkeep, create a 2/2 green Wolf creature token. | {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. Might of Oaks 2010 m10/192 m10 G G {3}{G} 4 Instant R instant Target creature gets +7/+7 until end of turn. Mist Leopard 2010 m10/193 m10 G G {3}{G} 4 Creature - Cat 3 2 C creature Shroud Mold Adder 2010 m10/194 m10 G G {G} 1 Creature - Fungus Snake 1 1 U creature Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. Naturalize 2010 m10/195 m10 G G {1}{G} 2 Instant C instant Destroy target artifact or enchantment. Nature's Spiral 2010 m10/196 m10 G G {1}{G} 2 Sorcery U sorcery Return target permanent card from your graveyard to your hand. Oakenform 2010 m10/197 m10 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3. Overrun 2010 m10/198 m10 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn. Prized Unicorn 2010 m10/199 m10 G G {3}{G} 4 Creature - Unicorn 2 2 U creature All creatures able to block Prized Unicorn do so. Protean Hydra 2010 m10/200 m10 G G {X}{G} 1 Creature - Hydra 0 0 M creature Protean Hydra enters the battlefield with X +1/+1 counters on it. | If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. | Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. Rampant Growth 2010 m10/201 m10 G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Regenerate 2010 m10/202 m10 G G {1}{G} 2 Instant C instant Regenerate target creature. Runeclaw Bear 2010 m10/203 m10 G G {1}{G} 2 Creature - Bear 2 2 C creature Stampeding Rhino 2010 m10/204 m10 G G {4}{G} 5 Creature - Rhino 4 4 C creature Trample Windstorm 2010 m10/205 m10 G G {X}{G} 1 Instant U instant Windstorm deals X damage to each creature with flying. Angel's Feather 2010 m10/206 m10 {2} 2 Artifact U artifact Whenever a player casts a white spell, you may gain 1 life. Coat of Arms 2010 m10/207 m10 {5} 5 Artifact R artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. Darksteel Colossus 2010 m10/208 m10 {11} 11 Artifact Creature - Golem 11 11 M creature Trample, indestructible | If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Demon's Horn 2010 m10/209 m10 {2} 2 Artifact U artifact Whenever a player casts a black spell, you may gain 1 life. Dragon's Claw 2010 m10/210 m10 {2} 2 Artifact U artifact Whenever a player casts a red spell, you may gain 1 life. Gorgon Flail 2010 m10/211 m10 {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+1 and has deathtouch. | Equip {2} Howling Mine 2010 m10/212 m10 {2} 2 Artifact R artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Kraken's Eye 2010 m10/213 m10 {2} 2 Artifact U artifact Whenever a player casts a blue spell, you may gain 1 life. Magebane Armor 2010 m10/214 m10 {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+4 and loses flying. | Prevent all noncombat damage that would be dealt to equipped creature. | Equip {2} Mirror of Fate 2010 m10/215 m10 {5} 5 Artifact R artifact {T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. Ornithopter 2010 m10/216 m10 {0} 0 Artifact Creature - Thopter 0 2 U creature /ch Flying Pithing Needle 2010 m10/217 m10 {1} 1 Artifact R artifact As Pithing Needle enters the battlefield, choose a card name. | Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Platinum Angel 2010 m10/218 m10 {7} 7 Artifact Creature - Angel 4 4 M creature /ch Flying | You can't lose the game and your opponents can't win the game. Rod of Ruin 2010 m10/219 m10 {4} 4 Artifact U artifact {3}, {T}: Rod of Ruin deals 1 damage to any target. Spellbook 2010 m10/220 m10 {0} 0 Artifact U artifact You have no maximum hand size. Whispersilk Cloak 2010 m10/221 m10 {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2} Wurm's Tooth 2010 m10/222 m10 {2} 2 Artifact U artifact Whenever a player casts a green spell, you may gain 1 life. Dragonskull Summit 2010 m10/223 m10 BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Drowned Catacomb 2010 m10/224 m10 UB 0 Land R land /cr90 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. | {T}: Add {U} or {B}. Gargoyle Castle 2010 m10/225 m10 0 Land R land Create Gargoyle/spawn [m10] Gargoyle (3/4 Flying) {T}: Add {C}. | {5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying. Glacial Fortress 2010 m10/226 m10 WU 0 Land R land /cr90 Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. | {T}: Add {W} or {U}. Rootbound Crag 2010 m10/227 m10 RG 0 Land R land /cr90 Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. | {T}: Add {R} or {G}. Sunpetal Grove 2010 m10/228 m10 GW 0 Land R land /cr90 Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. | {T}: Add {G} or {W}. Terramorphic Expanse 2010 m10/229 m10 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Plains 2010 m10/230 m10 W 0 Basic Land - Plains C plains Island 2010 m10/234 m10 U 0 Basic Land - Island C island Swamp 2010 m10/238 m10 B 0 Basic Land - Swamp C swamp Mountain 2010 m10/242 m10 R 0 Basic Land - Mountain C mountain Forest 2010 m10/246 m10 G 0 Basic Land - Forest C forest [m10] Avatar (W */*) 2010 tm10/1 tm10 W 0 Token Creature - Avatar * * T This creature's power and toughness are each equal to your life total. [m10] Soldier (W 1/1) 2010 tm10/2 tm10 W 0 Token Creature - Soldier 1 1 T [m10] Zombie (B 2/2) 2010 tm10/3 tm10 B 0 Token Creature - Zombie 2 2 T [m10] Goblin (R 1/1) 2010 tm10/4 tm10 R 0 Token Creature - Goblin 1 1 T [m10] Beast (G 3/3) 2010 tm10/5 tm10 G 0 Token Creature - Beast 3 3 T [m10] Insect (G 1/1) 2010 tm10/6 tm10 G 0 Token Creature - Insect 1 1 T [m10] Wolf (G 2/2) 2010 tm10/7 tm10 G 0 Token Creature - Wolf 2 2 T [m10] Gargoyle (3/4 Flying) 2010 tm10/8 tm10 0 Token Artifact Creature - Gargoyle 3 4 T /ch Flying Ajani Goldmane 2011 m11/1 m11 W W {2}{W}{W} 4 Legendary Planeswalker - Ajani 4 M planeswalker yInitialize/ccblue=4 Create Avatar/spawn [m11] Avatar (W */*) +1: You gain 2 life. | -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. | -6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total." Ajani's Mantra 2011 m11/2 m11 W W {1}{W} 2 Enchantment C enchantment At the beginning of your upkeep, you may gain 1 life. Ajani's Pridemate 2011 m11/3 m11 W W {1}{W} 2 Creature - Cat Soldier 2 2 U creature Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. Angelic Arbiter 2011 m11/4 m11 W W {5}{W}{W} 7 Creature - Angel 5 6 R creature /ch Flying | Each opponent who cast a spell this turn can't attack with creatures. | Each opponent who attacked with a creature this turn can't cast spells. Armored Ascension 2011 m11/5 m11 W W {3}{W} 4 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 for each Plains you control and has flying. Assault Griffin 2011 m11/6 m11 W W {3}{W} 4 Creature - Griffin 3 2 C creature /ch Flying Baneslayer Angel 2011 m11/7 m11 W W {3}{W}{W} 5 Creature - Angel 5 5 M creature /ch Flying, first strike, lifelink, protection from Demons and from Dragons Blinding Mage 2011 m11/8 m11 W W {1}{W} 2 Creature - Human Wizard 1 2 C creature {W}, {T}: Tap target creature. Celestial Purge 2011 m11/9 m11 W W {1}{W} 2 Instant U instant Exile target black or red permanent. Cloud Crusader 2011 m11/10 m11 W W {2}{W}{W} 4 Creature - Human Knight 2 3 C creature /ch Flying | First strike Condemn 2011 m11/11 m11 W W {W} 1 Instant U instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Day of Judgment 2011 m11/12 m11 W W {2}{W}{W} 4 Sorcery R sorcery Destroy all creatures. Elite Vanguard 2011 m11/13 m11 W W {W} 1 Creature - Human Soldier 2 1 U creature Excommunicate 2011 m11/14 m11 W W {2}{W} 3 Sorcery C sorcery Put target creature on top of its owner's library. Goldenglow Moth 2011 m11/15 m11 W W {W} 1 Creature - Insect 0 1 C creature /ch Flying | Whenever Goldenglow Moth blocks, you may gain 4 life. Holy Strength 2011 m11/16 m11 W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+2. Honor of the Pure 2011 m11/17 m11 W W {1}{W} 2 Enchantment R enchantment White creatures you control get +1/+1. Infantry Veteran 2011 m11/18 m11 W W {W} 1 Creature - Human Soldier 1 1 C creature {T}: Target attacking creature gets +1/+1 until end of turn. Inspired Charge 2011 m11/19 m11 W W {2}{W}{W} 4 Instant C instant Creatures you control get +2/+1 until end of turn. Knight Exemplar 2011 m11/20 m11 W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature First strike | Other Knight creatures you control get +1/+1 and have indestructible. Leyline of Sanctity 2011 m11/21 m11 W W {2}{W}{W} 4 Enchantment R enchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. | You have hexproof. Mighty Leap 2011 m11/22 m11 W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains flying until end of turn. Pacifism 2011 m11/23 m11 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Palace Guard 2011 m11/24 m11 W W {2}{W} 3 Creature - Human Soldier 1 4 C creature Palace Guard can block any number of creatures. Roc Egg 2011 m11/25 m11 W W {2}{W} 3 Creature - Bird Egg 0 3 U creature Create Bird/spawn [m11] Bird (W 3/3 Flying) Defender | When Roc Egg dies, create a 3/3 white Bird creature token with flying. Safe Passage 2011 m11/26 m11 W W {2}{W} 3 Instant C instant Prevent all damage that would be dealt to you and creatures you control this turn. Serra Angel 2011 m11/27 m11 W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying, vigilance Serra Ascendant 2011 m11/28 m11 W W {W} 1 Creature - Human Monk 1 1 R creature Lifelink | As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. Siege Mastodon 2011 m11/29 m11 W W {4}{W} 5 Creature - Elephant 3 5 C creature Silence 2011 m11/30 m11 W W {W} 1 Instant R instant Your opponents can't cast spells this turn. Silvercoat Lion 2011 m11/31 m11 W W {1}{W} 2 Creature - Cat 2 2 C creature Solemn Offering 2011 m11/32 m11 W W {2}{W} 3 Sorcery C sorcery Destroy target artifact or enchantment. You gain 4 life. Squadron Hawk 2011 m11/33 m11 W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying | When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle. Stormfront Pegasus 2011 m11/34 m11 W W {1}{W} 2 Creature - Pegasus 2 1 C creature /ch Flying Sun Titan 2011 m11/35 m11 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Tireless Missionaries 2011 m11/36 m11 W W {4}{W} 5 Creature - Human Cleric 2 3 C creature When Tireless Missionaries enters the battlefield, you gain 3 life. Vengeful Archon 2011 m11/37 m11 W W {4}{W}{W}{W} 7 Creature - Archon 7 7 R creature /ch Flying | {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker. War Priest of Thune 2011 m11/38 m11 W W {1}{W} 2 Creature - Human Cleric 2 2 U creature When War Priest of Thune enters the battlefield, you may destroy target enchantment. White Knight 2011 m11/39 m11 W W {W}{W} 2 Creature - Human Knight 2 2 U creature First strike | Protection from black Wild Griffin 2011 m11/40 m11 W W {2}{W} 3 Creature - Griffin 2 2 C creature /ch Flying Aether Adept 2011 m11/41 m11 U U {1}{U}{U} 3 Creature - Human Wizard 2 2 C creature When Aether Adept enters the battlefield, return target creature to its owner's hand. Air Servant 2011 m11/42 m11 U U {4}{U} 5 Creature - Elemental 4 3 U creature /ch Flying | {2}{U}: Tap target creature with flying. Alluring Siren 2011 m11/43 m11 U U {1}{U} 2 Creature - Siren 1 1 U creature {T}: Target creature an opponent controls attacks you this turn if able. Armored Cancrix 2011 m11/44 m11 U U {4}{U} 5 Creature - Crab 2 5 C creature Augury Owl 2011 m11/45 m11 U U {1}{U} 2 Creature - Bird 1 1 C creature yInitialize/ch Scry 3/vp1pt3 Flying | When Augury Owl enters the battlefield, scry 3. Azure Drake 2011 m11/46 m11 U U {3}{U} 4 Creature - Drake 2 4 C creature /ch Flying Call to Mind 2011 m11/47 m11 U U {2}{U} 3 Sorcery U sorcery Return target instant or sorcery card from your graveyard to your hand. Cancel 2011 m11/48 m11 U U {1}{U}{U} 3 Instant C instant Counter target spell. Clone 2011 m11/49 m11 U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature You may have Clone enter the battlefield as a copy of any creature on the battlefield. Cloud Elemental 2011 m11/50 m11 U U {2}{U} 3 Creature - Elemental 2 3 C creature /ch Flying | Cloud Elemental can block only creatures with flying. Conundrum Sphinx 2011 m11/51 m11 U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. Diminish 2011 m11/52 m11 U U {U} 1 Instant C instant Target creature has base power and toughness 1/1 until end of turn. Flashfreeze 2011 m11/53 m11 U U {1}{U} 2 Instant U instant Counter target red or green spell. Foresee 2011 m11/54 m11 U U {3}{U} 4 Sorcery C sorcery Scry 4/vp1pt4 Scry 4, then draw two cards. Frost Titan 2011 m11/55 m11 U U {4}{U}{U} 6 Creature - Giant 6 6 M creature Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. | Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. Harbor Serpent 2011 m11/56 m11 U U {4}{U}{U} 6 Creature - Serpent 5 5 C creature Islandwalk | Harbor Serpent can't attack unless there are five or more Islands on the battlefield. Ice Cage 2011 m11/57 m11 U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. | When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. Jace Beleren 2011 m11/58 m11 U U {1}{U}{U} 3 Legendary Planeswalker - Jace 3 M planeswalker /ccblue=3 +2: Each player draws a card. | -1: Target player draws a card. | -10: Target player mills twenty cards. Jace's Erasure 2011 m11/59 m11 U U {1}{U} 2 Enchantment C enchantment Whenever you draw a card, you may have target player mill a card. Jace's Ingenuity 2011 m11/60 m11 U U {3}{U}{U} 5 Instant U instant Draw three cards. Leyline of Anticipation 2011 m11/61 m11 U U {2}{U}{U} 4 Enchantment R enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. | You may cast spells as though they had flash. Mana Leak 2011 m11/62 m11 U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {3}. Maritime Guard 2011 m11/63 m11 U U {1}{U} 2 Creature - Merfolk Soldier 1 3 C creature Mass Polymorph 2011 m11/64 m11 U U {5}{U} 6 Sorcery R sorcery Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. Merfolk Sovereign 2011 m11/65 m11 U U {1}{U}{U} 3 Creature - Merfolk Noble 2 2 R creature Other Merfolk creatures you control get +1/+1. | {T}: Target Merfolk creature can't be blocked this turn. Merfolk Spy 2011 m11/66 m11 U U {U} 1 Creature - Merfolk Rogue 1 1 C creature Islandwalk | Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand. Mind Control 2011 m11/67 m11 U U {3}{U}{U} 5 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. Negate 2011 m11/68 m11 U U {1}{U} 2 Instant C instant Counter target noncreature spell. Phantom Beast 2011 m11/69 m11 U U {3}{U} 4 Creature - Illusion Beast 4 5 C creature When Phantom Beast becomes the target of a spell or ability, sacrifice it. Preordain 2011 m11/70 m11 U U {U} 1 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw a card. Redirect 2011 m11/71 m11 U U {U}{U} 2 Instant R instant You may choose new targets for target spell. Scroll Thief 2011 m11/72 m11 U U {2}{U} 3 Creature - Merfolk Rogue 1 3 C creature Whenever Scroll Thief deals combat damage to a player, draw a card. Sleep 2011 m11/73 m11 U U {2}{U}{U} 4 Sorcery U sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Stormtide Leviathan 2011 m11/74 m11 U U {5}{U}{U}{U} 8 Creature - Leviathan 8 8 R creature Islandwalk | All lands are Islands in addition to their other types. | Creatures without flying or islandwalk can't attack. Time Reversal 2011 m11/75 m11 U U {3}{U}{U} 5 Sorcery M sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. Tome Scour 2011 m11/76 m11 U U {U} 1 Sorcery C sorcery Target player mills five cards. Traumatize 2011 m11/77 m11 U U {3}{U}{U} 5 Sorcery R sorcery Target player mills half their library, rounded down. Unsummon 2011 m11/78 m11 U U {U} 1 Instant C instant Return target creature to its owner's hand. Wall of Frost 2011 m11/79 m11 U U {1}{U}{U} 3 Creature - Wall 0 7 U creature Defender | Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. Water Servant 2011 m11/80 m11 U U {2}{U}{U} 4 Creature - Elemental 3 4 U creature {U}: Water Servant gets +1/-1 until end of turn. | {U}: Water Servant gets -1/+1 until end of turn. Assassinate 2011 m11/81 m11 B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature. Barony Vampire 2011 m11/82 m11 B B {2}{B} 3 Creature - Vampire 3 2 C creature Black Knight 2011 m11/83 m11 B B {B}{B} 2 Creature - Human Knight 2 2 U creature First strike | Protection from white Blood Tithe 2011 m11/84 m11 B B {3}{B} 4 Sorcery C sorcery Each opponent loses 3 life. You gain life equal to the life lost this way. Bloodthrone Vampire 2011 m11/85 m11 B B {1}{B} 2 Creature - Vampire 1 1 C creature Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. Bog Raiders 2011 m11/86 m11 B B {2}{B} 3 Creature - Zombie 2 2 C creature Swampwalk Captivating Vampire 2011 m11/87 m11 B B {1}{B}{B} 3 Creature - Vampire 2 2 R creature Other Vampire creatures you control get +1/+1. | Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. Child of Night 2011 m11/88 m11 B B {1}{B} 2 Creature - Vampire 2 1 C creature Lifelink Corrupt 2011 m11/89 m11 B B {5}{B} 6 Sorcery U sorcery Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. Dark Tutelage 2011 m11/90 m11 B B {2}{B} 3 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. Deathmark 2011 m11/91 m11 B B {B} 1 Sorcery U sorcery Destroy target green or white creature. Demon of Death's Gate 2011 m11/92 m11 B B {6}{B}{B}{B} 9 Creature - Demon 9 9 M creature /ch You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. | Flying, trample Diabolic Tutor 2011 m11/93 m11 B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card, put that card into your hand, then shuffle. Disentomb 2011 m11/94 m11 B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Doom Blade 2011 m11/95 m11 B B {1}{B} 2 Instant C instant Destroy target nonblack creature. Duress 2011 m11/96 m11 B B {B} 1 Sorcery C sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Grave Titan 2011 m11/97 m11 B B {4}{B}{B} 6 Creature - Giant 6 6 M creature Create 2 Zombies/spawnx2 [m11] Zombie (B 2/2) Deathtouch | Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. Gravedigger 2011 m11/98 m11 B B {3}{B} 4 Creature - Zombie 2 2 C creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Haunting Echoes 2011 m11/99 m11 B B {3}{B}{B} 5 Sorcery R sorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles. Howling Banshee 2011 m11/100 m11 B B {2}{B}{B} 4 Creature - Spirit 3 3 U creature /ch Flying | When Howling Banshee enters the battlefield, each player loses 3 life. Leyline of the Void 2011 m11/101 m11 B B {2}{B}{B} 4 Enchantment R enchantment If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. | If a card would be put into an opponent's graveyard from anywhere, exile it instead. Liliana Vess 2011 m11/102 m11 B B {3}{B}{B} 5 Legendary Planeswalker - Liliana 5 M planeswalker /ccblue=5 +1: Target player discards a card. | -2: Search your library for a card, then shuffle and put that card on top. | -8: Put all creature cards from all graveyards onto the battlefield under your control. Liliana's Caress 2011 m11/103 m11 B B {1}{B} 2 Enchantment U enchantment Whenever an opponent discards a card, that player loses 2 life. Liliana's Specter 2011 m11/104 m11 B B {1}{B}{B} 3 Creature - Specter 2 1 C creature /ch Flying | When Liliana's Specter enters the battlefield, each opponent discards a card. Mind Rot 2011 m11/105 m11 B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Nantuko Shade 2011 m11/106 m11 B B {B}{B} 2 Creature - Insect Shade 2 1 R creature {B}: Nantuko Shade gets +1/+1 until end of turn. Necrotic Plague 2011 m11/107 m11 B B {2}{B}{B} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." | When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. Nether Horror 2011 m11/108 m11 B B {3}{B} 4 Creature - Horror 4 2 C creature Nightwing Shade 2011 m11/109 m11 B B {4}{B} 5 Creature - Shade 2 2 C creature /ch Flying | {1}{B}: Nightwing Shade gets +1/+1 until end of turn. Phylactery Lich 2011 m11/110 m11 B B {B}{B}{B} 3 Creature - Zombie 5 5 R creature Indestructible | As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. | When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. Quag Sickness 2011 m11/111 m11 B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -1/-1 for each Swamp you control. Reassembling Skeleton 2011 m11/112 m11 B B {1}{B} 2 Creature - Skeleton Warrior 1 1 U creature {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. Relentless Rats 2011 m11/113 m11 B B {1}{B}{B} 3 Creature - Rat 2 2 U creature Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. | A deck can have any number of cards named Relentless Rats. Rise from the Grave 2011 m11/114 m11 B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Rotting Legion 2011 m11/115 m11 B B {4}{B} 5 Creature - Zombie 4 5 C creature /cr90 Rotting Legion enters the battlefield tapped. Royal Assassin 2011 m11/116 m11 B B {1}{B}{B} 3 Creature - Human Assassin 1 1 R creature {T}: Destroy target tapped creature. Sign in Blood 2011 m11/117 m11 B B {B}{B} 2 Sorcery C sorcery Target player draws two cards and loses 2 life. Stabbing Pain 2011 m11/118 m11 B B {B} 1 Instant C instant Target creature gets -1/-1 until end of turn. Tap that creature. Unholy Strength 2011 m11/119 m11 B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+1. Viscera Seer 2011 m11/120 m11 B B {B} 1 Creature - Vampire Wizard 1 1 C mb1-foil creature Scry 1/vp1pt1 Sacrifice a creature: Scry 1. Act of Treason 2011 m11/121 m11 R R {2}{R} 3 Sorcery C sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Ancient Hellkite 2011 m11/122 m11 R R {4}{R}{R}{R} 7 Creature - Dragon 6 6 R creature /ch Flying | {R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking. Arc Runner 2011 m11/123 m11 R R {2}{R} 3 Creature - Elemental Ox 5 1 C creature Haste | At the beginning of the end step, sacrifice Arc Runner. Berserkers of Blood Ridge 2011 m11/124 m11 R R {4}{R} 5 Creature - Human Berserker 4 4 C creature Berserkers of Blood Ridge attacks each combat if able. Bloodcrazed Goblin 2011 m11/125 m11 R R {R} 1 Creature - Goblin Berserker 2 2 C creature Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. Canyon Minotaur 2011 m11/126 m11 R R {3}{R} 4 Creature - Minotaur Warrior 3 3 C creature Chandra Nalaar 2011 m11/127 m11 R R {3}{R}{R} 5 Legendary Planeswalker - Chandra 6 M planeswalker /ccblue=6 +1: Chandra Nalaar deals 1 damage to target player or planeswalker. | -X: Chandra Nalaar deals X damage to target creature. | -8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Chandra's Outrage 2011 m11/128 m11 R R {2}{R}{R} 4 Instant C instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. Chandra's Spitfire 2011 m11/129 m11 R R {2}{R} 3 Creature - Elemental 1 3 U creature /ch Flying | Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. Combust 2011 m11/130 m11 R R {1}{R} 2 Instant U instant This spell can't be countered. | Combust deals 5 damage to target white or blue creature. The damage can't be prevented. Cyclops Gladiator 2011 m11/131 m11 R R {1}{R}{R}{R} 4 Creature - Cyclops Warrior 4 4 R creature Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. Demolish 2011 m11/132 m11 R R {3}{R} 4 Sorcery C sorcery Destroy target artifact or land. Destructive Force 2011 m11/133 m11 R R {5}{R}{R} 7 Sorcery R sorcery Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. Earth Servant 2011 m11/134 m11 R R {5}{R} 6 Creature - Elemental 4 4 U creature Earth Servant gets +0/+1 for each Mountain you control. Ember Hauler 2011 m11/135 m11 R R {R}{R} 2 Creature - Goblin 2 2 U creature {1}, Sacrifice Ember Hauler: It deals 2 damage to any target. Fiery Hellhound 2011 m11/136 m11 R R {1}{R}{R} 3 Creature - Elemental Dog 2 2 C creature {R}: Fiery Hellhound gets +1/+0 until end of turn. Fire Servant 2011 m11/137 m11 R R {3}{R}{R} 5 Creature - Elemental 4 3 U creature If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. Fireball 2011 m11/138 m11 R R {X}{R} 1 Sorcery U sorcery This spell costs {1} more to cast for each target beyond the first. | Fireball deals X damage divided evenly, rounded down, among any number of targets. Fling 2011 m11/139 m11 R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target. Goblin Balloon Brigade 2011 m11/140 m11 R R {R} 1 Creature - Goblin Warrior 1 1 C creature {R}: Goblin Balloon Brigade gains flying until end of turn. Goblin Chieftain 2011 m11/141 m11 R R {1}{R}{R} 3 Creature - Goblin 2 2 R creature Haste | Other Goblin creatures you control get +1/+1 and have haste. Goblin Piker 2011 m11/142 m11 R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Goblin Tunneler 2011 m11/143 m11 R R {1}{R} 2 Creature - Goblin Rogue 1 1 C creature {T}: Target creature with power 2 or less can't be blocked this turn. Hoarding Dragon 2011 m11/144 m11 R R {3}{R}{R} 5 Creature - Dragon 4 4 R creature /ch Flying | When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. | When Hoarding Dragon dies, you may put the exiled card into its owner's hand. Incite 2011 m11/145 m11 R R {R} 1 Instant C instant Target creature becomes red until end of turn and attacks this turn if able. Inferno Titan 2011 m11/146 m11 R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. Lava Axe 2011 m11/147 m11 R R {4}{R} 5 Sorcery C sorcery Lava Axe deals 5 damage to target player or planeswalker. Leyline of Punishment 2011 m11/148 m11 R R {2}{R}{R} 4 Enchantment R enchantment If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. | Players can't gain life. | Damage can't be prevented. Lightning Bolt 2011 m11/149 m11 R R {R} 1 Instant C instant Lightning Bolt deals 3 damage to any target. Magma Phoenix 2011 m11/150 m11 R R {3}{R}{R} 5 Creature - Phoenix 3 3 R creature /ch Flying | When Magma Phoenix dies, it deals 3 damage to each creature and each player. | {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. Manic Vandal 2011 m11/151 m11 R R {2}{R} 3 Creature - Human Warrior 2 2 C creature When Manic Vandal enters the battlefield, destroy target artifact. Prodigal Pyromancer 2011 m11/152 m11 R R {2}{R} 3 Creature - Human Wizard 1 1 U creature {T}: Prodigal Pyromancer deals 1 damage to any target. Pyretic Ritual 2011 m11/153 m11 R R {1}{R} 2 Instant C mb1-foil instant Add {R}{R}{R}. Pyroclasm 2011 m11/154 m11 R R {1}{R} 2 Sorcery U sorcery Pyroclasm deals 2 damage to each creature. Reverberate 2011 m11/155 m11 R R {R}{R} 2 Instant R instant Copy target instant or sorcery spell. You may choose new targets for the copy. Shiv's Embrace 2011 m11/156 m11 R R {2}{R}{R} 4 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and has flying. | {R}: Enchanted creature gets +1/+0 until end of turn. Thunder Strike 2011 m11/157 m11 R R {1}{R} 2 Instant C instant Target creature gets +2/+0 and gains first strike until end of turn. Volcanic Strength 2011 m11/158 m11 R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and has mountainwalk. Vulshok Berserker 2011 m11/159 m11 R R {3}{R} 4 Creature - Human Berserker 3 2 C creature Haste Wild Evocation 2011 m11/160 m11 R R {5}{R} 6 Enchantment R enchantment At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. Acidic Slime 2011 m11/161 m11 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Autumn's Veil 2011 m11/162 m11 G G {G} 1 Instant U instant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. Awakener Druid 2011 m11/163 m11 G G {2}{G} 3 Creature - Human Druid 1 1 U creature When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. Back to Nature 2011 m11/164 m11 G G {1}{G} 2 Instant U instant Destroy all enchantments. Birds of Paradise 2011 m11/165 m11 G G {G} 1 Creature - Bird 0 1 R creature /ch Flying | {T}: Add one mana of any color. Brindle Boar 2011 m11/166 m11 G G {2}{G} 3 Creature - Boar 2 2 C creature Sacrifice Brindle Boar: You gain 4 life. Cudgel Troll 2011 m11/167 m11 G G {2}{G}{G} 4 Creature - Troll 4 3 U creature {G}: Regenerate Cudgel Troll. Cultivate 2011 m11/168 m11 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Dryad's Favor 2011 m11/169 m11 G G {G} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has forestwalk. Duskdale Wurm 2011 m11/170 m11 G G {5}{G}{G} 7 Creature - Wurm 7 7 U creature Trample Elvish Archdruid 2011 m11/171 m11 G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control. Fauna Shaman 2011 m11/172 m11 G G {1}{G} 2 Creature - Elf Shaman 2 2 R creature {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle. Fog 2011 m11/173 m11 G G {G} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Gaea's Revenge 2011 m11/174 m11 G G {5}{G}{G} 7 Creature - Elemental 8 5 M creature This spell can't be countered. | Haste | Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. Garruk Wildspeaker 2011 m11/175 m11 G G {2}{G}{G} 4 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [m11] Beast (G 3/3) +1: Untap two target lands. | -1: Create a 3/3 green Beast creature token. | -4: Creatures you control get +3/+3 and gain trample until end of turn. Garruk's Companion 2011 m11/176 m11 G G {G}{G} 2 Creature - Beast 3 2 C creature Trample Garruk's Packleader 2011 m11/177 m11 G G {4}{G} 5 Creature - Beast 4 4 U creature Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. Giant Growth 2011 m11/178 m11 G G {G} 1 Instant C instant Target creature gets +3/+3 until end of turn. Giant Spider 2011 m11/179 m11 G G {3}{G} 4 Creature - Spider 2 4 C creature Reach Greater Basilisk 2011 m11/180 m11 G G {3}{G}{G} 5 Creature - Basilisk 3 5 C creature Deathtouch Hornet Sting 2011 m11/181 m11 G G {G} 1 Instant C mb1-foil instant Hornet Sting deals 1 damage to any target. Hunters' Feast 2011 m11/182 m11 G G {3}{G} 4 Sorcery C sorcery Any number of target players each gain 6 life. Leyline of Vitality 2011 m11/183 m11 G G {2}{G}{G} 4 Enchantment R enchantment If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. | Creatures you control get +0/+1. | Whenever a creature enters the battlefield under your control, you may gain 1 life. Llanowar Elves 2011 m11/184 m11 G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Mitotic Slime 2011 m11/185 m11 G G {4}{G} 5 Creature - Ooze 4 4 R creature Create 2 Oozes/spawnx2 [m11] Ooze (G 2/2) When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens." Naturalize 2011 m11/186 m11 G G {1}{G} 2 Instant C instant Destroy target artifact or enchantment. Nature's Spiral 2011 m11/187 m11 G G {1}{G} 2 Sorcery U sorcery Return target permanent card from your graveyard to your hand. Obstinate Baloth 2011 m11/188 m11 G G {2}{G}{G} 4 Creature - Beast 4 4 R creature When Obstinate Baloth enters the battlefield, you gain 4 life. | If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. Overwhelming Stampede 2011 m11/189 m11 G G {3}{G}{G} 5 Sorcery R sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Plummet 2011 m11/190 m11 G G {1}{G} 2 Instant C instant Destroy target creature with flying. Primal Cocoon 2011 m11/191 m11 G G {G} 1 Enchantment - Aura C enchantment Enchant creature | At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. | When enchanted creature attacks or blocks, sacrifice Primal Cocoon. Primeval Titan 2011 m11/192 m11 G G {4}{G}{G} 6 Creature - Giant 6 6 M creature Trample | Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Prized Unicorn 2011 m11/193 m11 G G {3}{G} 4 Creature - Unicorn 2 2 U creature All creatures able to block Prized Unicorn do so. Protean Hydra 2011 m11/194 m11 G G {X}{G} 1 Creature - Hydra 0 0 R creature Protean Hydra enters the battlefield with X +1/+1 counters on it. | If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. | Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. Runeclaw Bear 2011 m11/195 m11 G G {1}{G} 2 Creature - Bear 2 2 C creature Sacred Wolf 2011 m11/196 m11 G G {2}{G} 3 Creature - Wolf 3 1 C creature Hexproof Spined Wurm 2011 m11/197 m11 G G {4}{G} 5 Creature - Wurm 5 4 C creature Sylvan Ranger 2011 m11/198 m11 G G {1}{G} 2 Creature - Elf Scout Ranger 1 1 C creature When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Wall of Vines 2011 m11/199 m11 G G {G} 1 Creature - Plant Wall 0 3 C creature Defender | Reach Yavimaya Wurm 2011 m11/200 m11 G G {4}{G}{G} 6 Creature - Wurm 6 4 C creature Trample Angel's Feather 2011 m11/201 m11 {2} 2 Artifact U artifact Whenever a player casts a white spell, you may gain 1 life. Brittle Effigy 2011 m11/202 m11 {1} 1 Artifact R artifact {4}, {T}, Exile Brittle Effigy: Exile target creature. Crystal Ball 2011 m11/203 m11 {3} 3 Artifact U artifact Scry 2/vp1pt2 {1}, {T}: Scry 2. Demon's Horn 2011 m11/204 m11 {2} 2 Artifact U artifact Whenever a player casts a black spell, you may gain 1 life. Dragon's Claw 2011 m11/205 m11 {2} 2 Artifact U artifact Whenever a player casts a red spell, you may gain 1 life. Elixir of Immortality 2011 m11/206 m11 {1} 1 Artifact U mb1-old-frame artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Gargoyle Sentinel 2011 m11/207 m11 {3} 3 Artifact Creature - Gargoyle 3 3 U creature Defender | {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. Jinxed Idol 2011 m11/208 m11 {2} 2 Artifact R artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. | Sacrifice a creature: Target opponent gains control of Jinxed Idol. Juggernaut 2011 m11/209 m11 {4} 4 Artifact Creature - Juggernaut 5 3 U creature Juggernaut attacks each combat if able. | Juggernaut can't be blocked by Walls. Kraken's Eye 2011 m11/210 m11 {2} 2 Artifact U artifact Whenever a player casts a blue spell, you may gain 1 life. Ornithopter 2011 m11/211 m11 {0} 0 Artifact Creature - Thopter 0 2 U creature /ch Flying Platinum Angel 2011 m11/212 m11 {7} 7 Artifact Creature - Angel 4 4 M creature /ch Flying | You can't lose the game and your opponents can't win the game. Sorcerer's Strongbox 2011 m11/213 m11 {4} 4 Artifact U artifact Flip a coin/flip1 {2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. Steel Overseer 2011 m11/214 m11 {2} 2 Artifact Creature - Construct 1 1 R creature {T}: Put a +1/+1 counter on each artifact creature you control. Stone Golem 2011 m11/215 m11 {5} 5 Artifact Creature - Golem 4 4 U creature Sword of Vengeance 2011 m11/216 m11 {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3} Temple Bell 2011 m11/217 m11 {3} 3 Artifact R artifact {T}: Each player draws a card. Triskelion 2011 m11/218 m11 {6} 6 Artifact Creature - Construct 1 1 R mb1-foil creature /ccgreen=3 Triskelion enters the battlefield with three +1/+1 counters on it. | Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. Voltaic Key 2011 m11/219 m11 {1} 1 Artifact U artifact {1}, {T}: Untap target artifact. Warlord's Axe 2011 m11/220 m11 {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Equip {4} Whispersilk Cloak 2011 m11/221 m11 {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2} Wurm's Tooth 2011 m11/222 m11 {2} 2 Artifact U artifact Whenever a player casts a green spell, you may gain 1 life. Dragonskull Summit 2011 m11/223 m11 BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Drowned Catacomb 2011 m11/224 m11 UB 0 Land R land /cr90 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. | {T}: Add {U} or {B}. Glacial Fortress 2011 m11/225 m11 WU 0 Land R land /cr90 Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. | {T}: Add {W} or {U}. Mystifying Maze 2011 m11/226 m11 0 Land R land {T}: Add {C}. | {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control. Rootbound Crag 2011 m11/227 m11 RG 0 Land R land /cr90 Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. | {T}: Add {R} or {G}. Sunpetal Grove 2011 m11/228 m11 GW 0 Land R land /cr90 Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. | {T}: Add {G} or {W}. Terramorphic Expanse 2011 m11/229 m11 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Plains 2011 m11/230 m11 W 0 Basic Land - Plains C plains Island 2011 m11/234 m11 U 0 Basic Land - Island C island Swamp 2011 m11/238 m11 B 0 Basic Land - Swamp C swamp Mountain 2011 m11/242 m11 R 0 Basic Land - Mountain C mountain Forest 2011 m11/246 m11 G 0 Basic Land - Forest C forest [m11] Avatar (W */*) 2011 tm11/1 tm11 W 0 Token Creature - Avatar * * T This creature's power and toughness are each equal to your life total. [m11] Bird (W 3/3 Flying) 2011 tm11/2 tm11 W 0 Token Creature - Bird 3 3 T /ch Flying [m11] Zombie (B 2/2) 2011 tm11/3 tm11 B 0 Token Creature - Zombie 2 2 T [m11] Beast (G 3/3) 2011 tm11/4 tm11 G 0 Token Creature - Beast 3 3 T [m11] Ooze (G 2/2) 2011 tm11/5 tm11 G 0 Token Creature - Ooze 2 2 T Create 2 Oozes/spawnx2 [m11] Ooze (G 1/1) When this creature dies, create two 1/1 green Ooze creature tokens. [m11] Ooze (G 1/1) 2011 tm11/6 tm11 G 0 Token Creature - Ooze 1 1 T Aegis Angel 2012 m12/1 m12 W W {4}{W}{W} 6 Creature - Angel 5 5 R creature /ch Flying | When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. Alabaster Mage 2012 m12/2 m12 W W {1}{W} 2 Creature - Human Wizard 2 1 U creature {1}{W}: Target creature you control gains lifelink until end of turn. Angelic Destiny 2012 m12/3 m12 W W {2}{W}{W} 4 Enchantment - Aura M mb1-old-frame enchantment Enchant creature | Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. | When enchanted creature dies, return Angelic Destiny to its owner's hand. Angel's Mercy 2012 m12/4 m12 W W {2}{W}{W} 4 Instant C instant You gain 7 life. Arbalest Elite 2012 m12/5 m12 W W {2}{W}{W} 4 Creature - Human Archer 2 3 U creature {2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. Archon of Justice 2012 m12/6 m12 W W {3}{W}{W} 5 Creature - Archon 4 4 R creature /ch Flying | When Archon of Justice dies, exile target permanent. Armored Warhorse 2012 m12/7 m12 W W {W}{W} 2 Creature - Horse 2 3 C creature Assault Griffin 2012 m12/8 m12 W W {3}{W} 4 Creature - Griffin 3 2 C creature /ch Flying Auramancer 2012 m12/9 m12 W W {2}{W} 3 Creature - Human Wizard 2 2 C creature When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. Benalish Veteran 2012 m12/10 m12 W W {2}{W} 3 Creature - Human Soldier 2 2 C creature Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. Celestial Purge 2012 m12/11 m12 W W {1}{W} 2 Instant U instant Exile target black or red permanent. Day of Judgment 2012 m12/12 m12 W W {2}{W}{W} 4 Sorcery R sorcery Destroy all creatures. Demystify 2012 m12/13 m12 W W {W} 1 Instant C instant Destroy target enchantment. Divine Favor 2012 m12/14 m12 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | When Divine Favor enters the battlefield, you gain 3 life. | Enchanted creature gets +1/+3. Elite Vanguard 2012 m12/15 m12 W W {W} 1 Creature - Human Soldier 2 1 U creature Gideon Jura 2012 m12/16 m12 W W {3}{W}{W} 5 Legendary Planeswalker - Gideon 6 M planeswalker /ccblue=6 +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. | -2: Destroy target tapped creature. | 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Gideon's Avenger 2012 m12/17 m12 W W {1}{W}{W} 3 Creature - Human Soldier 2 2 R creature Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. Gideon's Lawkeeper 2012 m12/18 m12 W W {W} 1 Creature - Human Soldier 1 1 C creature {W}, {T}: Tap target creature. Grand Abolisher 2012 m12/19 m12 W W {W}{W} 2 Creature - Human Cleric 2 2 R creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Griffin Rider 2012 m12/20 m12 W W {1}{W} 2 Creature - Human Knight 1 1 C creature As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. Griffin Sentinel 2012 m12/21 m12 W W {2}{W} 3 Creature - Griffin 1 3 C creature /ch Flying | Vigilance Guardians' Pledge 2012 m12/22 m12 W W {1}{W}{W} 3 Instant C instant White creatures you control get +2/+2 until end of turn. Honor of the Pure 2012 m12/23 m12 W W {1}{W} 2 Enchantment R enchantment White creatures you control get +1/+1. Lifelink 2012 m12/24 m12 W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has lifelink. Mesa Enchantress 2012 m12/25 m12 W W {1}{W}{W} 3 Creature - Human Druid 0 2 R creature Whenever you cast an enchantment spell, you may draw a card. Mighty Leap 2012 m12/26 m12 W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains flying until end of turn. Oblivion Ring 2012 m12/27 m12 W W {2}{W} 3 Enchantment U enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. | When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. Pacifism 2012 m12/28 m12 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Peregrine Griffin 2012 m12/29 m12 W W {4}{W} 5 Creature - Griffin 2 4 C creature /ch Flying | First strike Personal Sanctuary 2012 m12/30 m12 W W {2}{W} 3 Enchantment R enchantment During your turn, prevent all damage that would be dealt to you. Pride Guardian 2012 m12/31 m12 W W {W} 1 Creature - Cat Monk 0 3 C creature Defender | Whenever Pride Guardian blocks, you gain 3 life. Roc Egg 2012 m12/32 m12 W W {2}{W} 3 Creature - Bird Egg 0 3 U creature Create Bird/spawn [m12] Bird (W 3/3 Flying) Defender | When Roc Egg dies, create a 3/3 white Bird creature token with flying. Serra Angel 2012 m12/33 m12 W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying, vigilance Siege Mastodon 2012 m12/34 m12 W W {4}{W} 5 Creature - Elephant 3 5 C creature Spirit Mantle 2012 m12/35 m12 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has protection from creatures. Stave Off 2012 m12/36 m12 W W {W} 1 Instant C instant Target creature gains protection from the color of your choice until end of turn. Stonehorn Dignitary 2012 m12/37 m12 W W {3}{W} 4 Creature - Rhino Soldier 1 4 C creature When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase. Stormfront Pegasus 2012 m12/38 m12 W W {1}{W} 2 Creature - Pegasus 2 1 C creature /ch Flying Sun Titan 2012 m12/39 m12 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Timely Reinforcements 2012 m12/40 m12 W W {2}{W} 3 Sorcery U mb1-old-frame sorcery Create 3 Soldiers/spawnx3 [m12] Soldier (W 1/1) If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. Aether Adept 2012 m12/41 m12 U U {1}{U}{U} 3 Creature - Human Wizard 2 2 C creature When Aether Adept enters the battlefield, return target creature to its owner's hand. Alluring Siren 2012 m12/42 m12 U U {1}{U} 2 Creature - Siren 1 1 U creature {T}: Target creature an opponent controls attacks you this turn if able. Amphin Cutthroat 2012 m12/43 m12 U U {3}{U} 4 Creature - Salamander Rogue 2 4 C creature Aven Fleetwing 2012 m12/44 m12 U U {3}{U} 4 Creature - Bird Soldier 2 2 C creature /ch Flying | Hexproof Azure Mage 2012 m12/45 m12 U U {1}{U} 2 Creature - Human Wizard 2 1 U creature {3}{U}: Draw a card. Belltower Sphinx 2012 m12/46 m12 U U {4}{U} 5 Creature - Sphinx 2 5 U creature /ch Flying | Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. Cancel 2012 m12/47 m12 U U {1}{U}{U} 3 Instant C instant Counter target spell. Chasm Drake 2012 m12/48 m12 U U {4}{U} 5 Creature - Drake 3 3 C creature /ch Flying | Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. Coral Merfolk 2012 m12/49 m12 U U {1}{U} 2 Creature - Merfolk 2 1 C creature Divination 2012 m12/50 m12 U U {2}{U} 3 Sorcery C sorcery Draw two cards. Djinn of Wishes 2012 m12/51 m12 U U {3}{U}{U} 5 Creature - Djinn 4 4 R creature yInitialize/ch;/ccblue=3 Reveal top card/vp1at1 Flying | Djinn of Wishes enters the battlefield with three wish counters on it. | {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. Flashfreeze 2012 m12/52 m12 U U {1}{U} 2 Instant U instant Counter target red or green spell. Flight 2012 m12/53 m12 U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has flying. Frost Breath 2012 m12/54 m12 U U {2}{U} 3 Instant C instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Frost Titan 2012 m12/55 m12 U U {4}{U}{U} 6 Creature - Giant 6 6 M creature Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. | Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. Harbor Serpent 2012 m12/56 m12 U U {4}{U}{U} 6 Creature - Serpent 5 5 C creature Islandwalk | Harbor Serpent can't attack unless there are five or more Islands on the battlefield. Ice Cage 2012 m12/57 m12 U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. | When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. Jace, Memory Adept 2012 m12/58 m12 U U {3}{U}{U} 5 Legendary Planeswalker - Jace 4 M planeswalker /ccblue=4 +1: Draw a card. Target player mills a card. | 0: Target player mills ten cards. | -7: Any number of target players each draw twenty cards. Jace's Archivist 2012 m12/59 m12 U U {1}{U}{U} 3 Creature - Vedalken Wizard 2 2 R creature {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Jace's Erasure 2012 m12/60 m12 U U {1}{U} 2 Enchantment C enchantment Whenever you draw a card, you may have target player mill a card. Levitation 2012 m12/61 m12 U U {2}{U}{U} 4 Enchantment U enchantment Creatures you control have flying. Lord of the Unreal 2012 m12/62 m12 U U {U}{U} 2 Creature - Human Wizard 2 2 R creature Illusion creatures you control get +1/+1 and have hexproof. Mana Leak 2012 m12/63 m12 U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {3}. Master Thief 2012 m12/64 m12 U U {2}{U}{U} 4 Creature - Human Rogue 2 2 U creature When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. Merfolk Looter 2012 m12/65 m12 U U {1}{U} 2 Creature - Merfolk Rogue 1 1 C creature {T}: Draw a card, then discard a card. Merfolk Mesmerist 2012 m12/66 m12 U U {1}{U} 2 Creature - Merfolk Wizard 1 2 C creature {U}, {T}: Target player mills two cards. Mind Control 2012 m12/67 m12 U U {3}{U}{U} 5 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. Mind Unbound 2012 m12/68 m12 U U {4}{U}{U} 6 Enchantment R enchantment At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. Negate 2012 m12/69 m12 U U {1}{U} 2 Instant C instant Counter target noncreature spell. Phantasmal Bear 2012 m12/70 m12 U U {U} 1 Creature - Bear Illusion 2 2 C creature When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. Phantasmal Dragon 2012 m12/71 m12 U U {2}{U}{U} 4 Creature - Dragon Illusion 5 5 U creature /ch Flying | When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. Phantasmal Image 2012 m12/72 m12 U U {1}{U} 2 Creature - Illusion 0 0 R creature You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it." Ponder 2012 m12/73 m12 U U {U} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card. Redirect 2012 m12/74 m12 U U {U}{U} 2 Instant R instant You may choose new targets for target spell. Skywinder Drake 2012 m12/75 m12 U U {2}{U} 3 Creature - Drake 3 1 C creature /ch Flying | Skywinder Drake can block only creatures with flying. Sphinx of Uthuun 2012 m12/76 m12 U U {5}{U}{U} 7 Creature - Sphinx 5 6 R creature yInitialize/ch Reveal top five cards/vp1at5 Flying | When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Time Reversal 2012 m12/77 m12 U U {3}{U}{U} 5 Sorcery M sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. Turn to Frog 2012 m12/78 m12 U U {1}{U} 2 Instant U instant Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. Unsummon 2012 m12/79 m12 U U {U} 1 Instant C instant Return target creature to its owner's hand. Visions of Beyond 2012 m12/80 m12 U U {U} 1 Instant R instant Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. Blood Seeker 2012 m12/81 m12 B B {1}{B} 2 Creature - Vampire Shaman 1 1 C creature Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. Bloodlord of Vaasgoth 2012 m12/82 m12 B B {3}{B}{B} 5 Creature - Vampire Warrior 3 3 M creature yInitialize/ch Bloodthirst - Add 3 +1/+1 counters/ccgreen+3 Bloodthirst 3 | Flying | Whenever you cast a Vampire creature spell, it gains bloodthirst 3. Bloodrage Vampire 2012 m12/83 m12 B B {2}{B} 3 Creature - Vampire 3 1 C creature Bloodthirst - Add a +1/+1 counter/ccgreen+1 Bloodthirst 1 Brink of Disaster 2012 m12/84 m12 B B {2}{B}{B} 4 Enchantment - Aura C enchantment Enchant creature or land | When enchanted permanent becomes tapped, destroy it. Call to the Grave 2012 m12/85 m12 B B {4}{B} 5 Enchantment R enchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. | At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. Cemetery Reaper 2012 m12/86 m12 B B {1}{B}{B} 3 Creature - Zombie 2 2 R creature Create Zombie/spawn [m12] Zombie (B 2/2) Other Zombie creatures you control get +1/+1. | {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. Child of Night 2012 m12/87 m12 B B {1}{B} 2 Creature - Vampire 2 1 C creature Lifelink Consume Spirit 2012 m12/88 m12 B B {X}{1}{B} 2 Sorcery U sorcery Spend only black mana on X. | Consume Spirit deals X damage to any target and you gain X life. Dark Favor 2012 m12/89 m12 B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | When Dark Favor enters the battlefield, you lose 1 life. | Enchanted creature gets +3/+1. Deathmark 2012 m12/90 m12 B B {B} 1 Sorcery U sorcery Destroy target green or white creature. Devouring Swarm 2012 m12/91 m12 B B {1}{B}{B} 3 Creature - Insect 2 1 C creature /ch Flying | Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. Diabolic Tutor 2012 m12/92 m12 B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card, put that card into your hand, then shuffle. Disentomb 2012 m12/93 m12 B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Distress 2012 m12/94 m12 B B {B}{B} 2 Sorcery C sorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. Doom Blade 2012 m12/95 m12 B B {1}{B} 2 Instant C instant Destroy target nonblack creature. Drifting Shade 2012 m12/96 m12 B B {3}{B} 4 Creature - Shade 1 1 C creature /ch Flying | {B}: Drifting Shade gets +1/+1 until end of turn. Duskhunter Bat 2012 m12/97 m12 B B {1}{B} 2 Creature - Bat 1 1 C creature yInitialize/ch Bloodthirst - Add a +1/+1 counter/ccgreen+1 Bloodthirst 1 | Flying Grave Titan 2012 m12/98 m12 B B {4}{B}{B} 6 Creature - Giant 6 6 M creature Create 2 Zombies/spawnx2 [m12] Zombie (B 2/2) Deathtouch | Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. Gravedigger 2012 m12/99 m12 B B {3}{B} 4 Creature - Zombie 2 2 C creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Hideous Visage 2012 m12/100 m12 B B {2}{B} 3 Sorcery C sorcery Creatures you control gain intimidate until end of turn. Mind Rot 2012 m12/101 m12 B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Monomania 2012 m12/102 m12 B B {3}{B}{B} 5 Sorcery R sorcery Target player chooses a card in their hand and discards the rest. Onyx Mage 2012 m12/103 m12 B B {1}{B} 2 Creature - Human Wizard 2 1 U creature {1}{B}: Target creature you control gains deathtouch until end of turn. Reassembling Skeleton 2012 m12/104 m12 B B {1}{B} 2 Creature - Skeleton Warrior 1 1 U creature {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. Royal Assassin 2012 m12/105 m12 B B {1}{B}{B} 3 Creature - Human Assassin 1 1 R creature {T}: Destroy target tapped creature. Rune-Scarred Demon 2012 m12/106 m12 B B {5}{B}{B} 7 Creature - Demon 6 6 R creature /ch Flying | When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle. Sengir Vampire 2012 m12/107 m12 B B {3}{B}{B} 5 Creature - Vampire 4 4 U creature /ch Flying | Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. Smallpox 2012 m12/108 m12 B B {B}{B} 2 Sorcery U sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Sorin Markov 2012 m12/109 m12 B B {3}{B}{B}{B} 6 Legendary Planeswalker - Sorin 4 M planeswalker /ccblue=4 +2: Sorin Markov deals 2 damage to any target and you gain 2 life. | -3: Target opponent's life total becomes 10. | -7: You control target player during that player's next turn. Sorin's Thirst 2012 m12/110 m12 B B {B}{B} 2 Instant C instant Sorin's Thirst deals 2 damage to target creature and you gain 2 life. Sorin's Vengeance 2012 m12/111 m12 B B {4}{B}{B}{B} 7 Sorcery R sorcery Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life. Sutured Ghoul 2012 m12/112 m12 B B {4}{B}{B}{B} 7 Creature - Zombie * * R creature Trample | As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. | Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. Taste of Blood 2012 m12/113 m12 B B {B} 1 Sorcery C sorcery Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life. Tormented Soul 2012 m12/114 m12 B B {B} 1 Creature - Spirit 1 1 C creature Tormented Soul can't block and can't be blocked. Vampire Outcasts 2012 m12/115 m12 B B {2}{B}{B} 4 Creature - Vampire 2 2 U creature Bloodthirst - Add 2 +1/+1 counters/ccgreen+2 Bloodthirst 2 | Lifelink Vengeful Pharaoh 2012 m12/116 m12 B B {2}{B}{B}{B} 5 Creature - Zombie 5 4 R creature Deathtouch | Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. Warpath Ghoul 2012 m12/117 m12 B B {2}{B} 3 Creature - Zombie 3 2 C creature Wring Flesh 2012 m12/118 m12 B B {B} 1 Instant C instant Target creature gets -3/-1 until end of turn. Zombie Goliath 2012 m12/119 m12 B B {4}{B} 5 Creature - Zombie Giant 4 3 C creature Zombie Infestation 2012 m12/120 m12 B B {1}{B} 2 Enchantment U enchantment Create Zombie/spawn [m12] Zombie (B 2/2) Discard two cards: Create a 2/2 black Zombie creature token. Act of Treason 2012 m12/121 m12 R R {2}{R} 3 Sorcery C sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Blood Ogre 2012 m12/122 m12 R R {2}{R} 3 Creature - Ogre Warrior 2 2 C creature Bloodthirst - Add a +1/+1 counter/ccgreen+1 Bloodthirst 1 | First strike Bonebreaker Giant 2012 m12/123 m12 R R {4}{R} 5 Creature - Giant 4 4 C creature Chandra, the Firebrand 2012 m12/124 m12 R R {3}{R} 4 Legendary Planeswalker - Chandra 3 M planeswalker /ccblue=3 +1: Chandra, the Firebrand deals 1 damage to any target. | -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | -6: Chandra, the Firebrand deals 6 damage to each of up to six targets. Chandra's Outrage 2012 m12/125 m12 R R {2}{R}{R} 4 Instant C instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. Chandra's Phoenix 2012 m12/126 m12 R R {1}{R}{R} 3 Creature - Phoenix 2 2 R creature /ch Flying | Haste | Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. Circle of Flame 2012 m12/127 m12 R R {1}{R} 2 Enchantment U enchantment Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. Combust 2012 m12/128 m12 R R {1}{R} 2 Instant U instant This spell can't be countered. | Combust deals 5 damage to target white or blue creature. The damage can't be prevented. Crimson Mage 2012 m12/129 m12 R R {1}{R} 2 Creature - Human Shaman 2 1 U creature {R}: Target creature you control gains haste until end of turn. Fiery Hellhound 2012 m12/130 m12 R R {1}{R}{R} 3 Creature - Elemental Dog 2 2 C creature {R}: Fiery Hellhound gets +1/+0 until end of turn. Fireball 2012 m12/131 m12 R R {X}{R} 1 Sorcery U sorcery This spell costs {1} more to cast for each target beyond the first. | Fireball deals X damage divided evenly, rounded down, among any number of targets. Firebreathing 2012 m12/132 m12 R R {R} 1 Enchantment - Aura C enchantment Enchant creature | {R}: Enchanted creature gets +1/+0 until end of turn. Flameblast Dragon 2012 m12/133 m12 R R {4}{R}{R} 6 Creature - Dragon 5 5 R creature /ch Flying | Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target. Fling 2012 m12/134 m12 R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target. Furyborn Hellkite 2012 m12/135 m12 R R {4}{R}{R}{R} 7 Creature - Dragon 6 6 M creature yInitialize/ch Bloodthirst - Add 6 +1/+1 counters/ccgreen+6 Bloodthirst 6 | Flying Goblin Arsonist 2012 m12/136 m12 R R {R} 1 Creature - Goblin Shaman 1 1 C creature When Goblin Arsonist dies, you may have it deal 1 damage to any target. Goblin Bangchuckers 2012 m12/137 m12 R R {2}{R}{R} 4 Creature - Goblin Warrior 2 2 U creature Flip a coin/flip1 {T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. Goblin Chieftain 2012 m12/138 m12 R R {1}{R}{R} 3 Creature - Goblin 2 2 R creature Haste | Other Goblin creatures you control get +1/+1 and have haste. Goblin Fireslinger 2012 m12/139 m12 R R {R} 1 Creature - Goblin Warrior 1 1 C creature {T}: Goblin Fireslinger deals 1 damage to target player or planeswalker. Goblin Grenade 2012 m12/140 m12 R R {R} 1 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a Goblin. | Goblin Grenade deals 5 damage to any target. Goblin Piker 2012 m12/141 m12 R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Goblin Tunneler 2012 m12/142 m12 R R {1}{R} 2 Creature - Goblin Rogue 1 1 C creature {T}: Target creature with power 2 or less can't be blocked this turn. Goblin War Paint 2012 m12/143 m12 R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and has haste. Gorehorn Minotaurs 2012 m12/144 m12 R R {2}{R}{R} 4 Creature - Minotaur Warrior 3 3 C creature Bloodthirst - Add 2 +1/+1 counters/ccgreen+2 Bloodthirst 2 Grim Lavamancer 2012 m12/145 m12 R R {R} 1 Creature - Human Wizard 1 1 R creature {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. Incinerate 2012 m12/146 m12 R R {1}{R} 2 Instant C instant Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. Inferno Titan 2012 m12/147 m12 R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. Lava Axe 2012 m12/148 m12 R R {4}{R} 5 Sorcery C sorcery Lava Axe deals 5 damage to target player or planeswalker. Lightning Elemental 2012 m12/149 m12 R R {3}{R} 4 Creature - Elemental 4 1 C creature Haste Manabarbs 2012 m12/150 m12 R R {3}{R} 4 Enchantment R enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Manic Vandal 2012 m12/151 m12 R R {2}{R} 3 Creature - Human Warrior 2 2 C creature When Manic Vandal enters the battlefield, destroy target artifact. Reverberate 2012 m12/152 m12 R R {R}{R} 2 Instant R instant Copy target instant or sorcery spell. You may choose new targets for the copy. Scrambleverse 2012 m12/153 m12 R R {6}{R}{R} 8 Sorcery R sorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents. Shock 2012 m12/154 m12 R R {R} 1 Instant C instant Shock deals 2 damage to any target. Slaughter Cry 2012 m12/155 m12 R R {2}{R} 3 Instant C instant Target creature gets +3/+0 and gains first strike until end of turn. Stormblood Berserker 2012 m12/156 m12 R R {1}{R} 2 Creature - Human Berserker 1 1 U creature Bloodthirst - Add 2 +1/+1 counters/ccgreen+2 Bloodthirst 2 | Menace Tectonic Rift 2012 m12/157 m12 R R {3}{R} 4 Sorcery U sorcery Destroy target land. Creatures without flying can't block this turn. Volcanic Dragon 2012 m12/158 m12 R R {4}{R}{R} 6 Creature - Dragon 4 4 U creature /ch Flying, haste Wall of Torches 2012 m12/159 m12 R R {1}{R} 2 Creature - Wall 4 1 C creature Defender Warstorm Surge 2012 m12/160 m12 R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Acidic Slime 2012 m12/161 m12 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Arachnus Spinner 2012 m12/162 m12 G G {5}{G} 6 Creature - Spider 5 7 R creature Reach | Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle. Arachnus Web 2012 m12/163 m12 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. | At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. Autumn's Veil 2012 m12/164 m12 G G {G} 1 Instant U instant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. Birds of Paradise 2012 m12/165 m12 G G {G} 1 Creature - Bird 0 1 R creature /ch Flying | {T}: Add one mana of any color. Bountiful Harvest 2012 m12/166 m12 G G {4}{G} 5 Sorcery C sorcery You gain 1 life for each land you control. Brindle Boar 2012 m12/167 m12 G G {2}{G} 3 Creature - Boar 2 2 C creature Sacrifice Brindle Boar: You gain 4 life. Carnage Wurm 2012 m12/168 m12 G G {6}{G} 7 Creature - Wurm 6 6 U creature Bloodthirst - Add 3 +1/+1 counters/ccgreen+3 Bloodthirst 3 | Trample Cudgel Troll 2012 m12/169 m12 G G {2}{G}{G} 4 Creature - Troll 4 3 U creature {G}: Regenerate Cudgel Troll. Doubling Chant 2012 m12/170 m12 G G {5}{G} 6 Sorcery R sorcery For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle. Dungrove Elder 2012 m12/171 m12 G G {2}{G} 3 Creature - Treefolk * * R mb1-old-frame creature Hexproof | Dungrove Elder's power and toughness are each equal to the number of Forests you control. Elvish Archdruid 2012 m12/172 m12 G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control. Fog 2012 m12/173 m12 G G {G} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Garruk, Primal Hunter 2012 m12/174 m12 G G {2}{G}{G}{G} 5 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [m12] Beast (G 3/3) Create Wurm/spawn [m12] Wurm (G 6/6) Create 5 Wurms/spawnx5 [m12] Wurm (G 6/6) Create 10 Wurms/spawnx10 [m12] Wurm (G 6/6) +1: Create a 3/3 green Beast creature token. | -3: Draw cards equal to the greatest power among creatures you control. | -6: Create a 6/6 green Wurm creature token for each land you control. Garruk's Companion 2012 m12/175 m12 G G {G}{G} 2 Creature - Beast 3 2 C creature Trample Garruk's Horde 2012 m12/176 m12 G G {5}{G}{G} 7 Creature - Beast 7 7 R creature Reveal top card/vp1p1 Trample | Play with the top card of your library revealed. | You may cast creature spells from the top of your library. Giant Spider 2012 m12/177 m12 G G {3}{G} 4 Creature - Spider 2 4 C creature Reach Gladecover Scout 2012 m12/178 m12 G G {G} 1 Creature - Elf Scout 1 1 C creature Hexproof Greater Basilisk 2012 m12/179 m12 G G {3}{G}{G} 5 Creature - Basilisk 3 5 C creature Deathtouch Hunter's Insight 2012 m12/180 m12 G G {2}{G} 3 Instant U instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Jade Mage 2012 m12/181 m12 G G {1}{G} 2 Creature - Human Shaman 2 1 U creature Create Saproling/spawn [m12] Saproling (G 1/1) {2}{G}: Create a 1/1 green Saproling creature token. Llanowar Elves 2012 m12/182 m12 G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Lure 2012 m12/183 m12 G G {1}{G}{G} 3 Enchantment - Aura U enchantment Enchant creature | All creatures able to block enchanted creature do so. Lurking Crocodile 2012 m12/184 m12 G G {2}{G} 3 Creature - Crocodile 2 2 C creature Bloodthirst - Add a +1/+1 counter/ccgreen+1 Bloodthirst 1 | Islandwalk Naturalize 2012 m12/185 m12 G G {1}{G} 2 Instant C instant Destroy target artifact or enchantment. Overrun 2012 m12/186 m12 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn. Plummet 2012 m12/187 m12 G G {1}{G} 2 Instant C instant Destroy target creature with flying. Primeval Titan 2012 m12/188 m12 G G {4}{G}{G} 6 Creature - Giant 6 6 M creature Trample | Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Primordial Hydra 2012 m12/189 m12 G G {X}{G}{G} 2 Creature - Hydra 0 0 M creature Primordial Hydra enters the battlefield with X +1/+1 counters on it. | At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. | Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. Rampant Growth 2012 m12/190 m12 G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Reclaim 2012 m12/191 m12 G G {G} 1 Instant C instant Put target card from your graveyard on top of your library. Rites of Flourishing 2012 m12/192 m12 G G {2}{G} 3 Enchantment R enchantment At the beginning of each player's draw step, that player draws an additional card. | Each player may play an additional land on each of their turns. Runeclaw Bear 2012 m12/193 m12 G G {1}{G} 2 Creature - Bear 2 2 C creature Sacred Wolf 2012 m12/194 m12 G G {2}{G} 3 Creature - Wolf 3 1 C creature Hexproof Skinshifter 2012 m12/195 m12 G G {1}{G} 2 Creature - Human Shaman 1 1 R creature {G}: Choose one. Activate only once each turn. | - Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. | - Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. | - Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. Stampeding Rhino 2012 m12/196 m12 G G {4}{G} 5 Creature - Rhino 4 4 C creature Trample Stingerfling Spider 2012 m12/197 m12 G G {4}{G} 5 Creature - Spider 2 5 U creature Reach | When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. Titanic Growth 2012 m12/198 m12 G G {1}{G} 2 Instant C instant Target creature gets +4/+4 until end of turn. Trollhide 2012 m12/199 m12 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." Vastwood Gorger 2012 m12/200 m12 G G {5}{G} 6 Creature - Wurm 5 6 C creature Adaptive Automaton 2012 m12/201 m12 {3} 3 Artifact Creature - Construct 2 2 R creature As Adaptive Automaton enters the battlefield, choose a creature type. | Adaptive Automaton is the chosen type in addition to its other types. | Other creatures you control of the chosen type get +1/+1. Angel's Feather 2012 m12/202 m12 {2} 2 Artifact U artifact Whenever a player casts a white spell, you may gain 1 life. Crown of Empires 2012 m12/203 m12 {2} 2 Artifact U artifact {3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. Crumbling Colossus 2012 m12/204 m12 {5} 5 Artifact Creature - Golem 7 4 U creature Trample | When Crumbling Colossus attacks, sacrifice it at end of combat. Demon's Horn 2012 m12/205 m12 {2} 2 Artifact U artifact Whenever a player casts a black spell, you may gain 1 life. Dragon's Claw 2012 m12/206 m12 {2} 2 Artifact U artifact Whenever a player casts a red spell, you may gain 1 life. Druidic Satchel 2012 m12/207 m12 {3} 3 Artifact R artifact Reveal top card/vp1at1 Create Saproling/spawn [m12] Saproling (G 1/1) {2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. Elixir of Immortality 2012 m12/208 m12 {1} 1 Artifact U artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Greatsword 2012 m12/209 m12 {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+0. | Equip {3} Kite Shield 2012 m12/210 m12 {0} 0 Artifact - Equipment U artifact Equipped creature gets +0/+3. | Equip {3} Kraken's Eye 2012 m12/211 m12 {2} 2 Artifact U artifact Whenever a player casts a blue spell, you may gain 1 life. Manalith 2012 m12/212 m12 {3} 3 Artifact C artifact {T}: Add one mana of any color. Pentavus 2012 m12/213 m12 {7} 7 Artifact Creature - Construct 0 0 R creature yInitialize/ccgreen=5 Create Pentavite/spawn [m12] Pentavite (1/1 Flying) Pentavus enters the battlefield with five +1/+1 counters on it. | {1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. | {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. Quicksilver Amulet 2012 m12/214 m12 {4} 4 Artifact R artifact {4}, {T}: You may put a creature card from your hand onto the battlefield. Rusted Sentinel 2012 m12/215 m12 {4} 4 Artifact Creature - Golem 3 4 U creature /cr90 Rusted Sentinel enters the battlefield tapped. Scepter of Empires 2012 m12/216 m12 {3} 3 Artifact U artifact {T}: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires. Solemn Simulacrum 2012 m12/217 m12 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Sundial of the Infinite 2012 m12/218 m12 {2} 2 Artifact R mb1-foil artifact {1}, {T}: End the turn. Activate only during your turn. Swiftfoot Boots 2012 m12/219 m12 {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Thran Golem 2012 m12/220 m12 {5} 5 Artifact Creature - Golem 3 3 U creature As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. Throne of Empires 2012 m12/221 m12 {4} 4 Artifact R artifact Create Soldier/spawn [m12] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [m12] Soldier (W 1/1) {1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires. Worldslayer 2012 m12/222 m12 {5} 5 Artifact - Equipment R artifact Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. | Equip {5} Wurm's Tooth 2012 m12/223 m12 {2} 2 Artifact U artifact Whenever a player casts a green spell, you may gain 1 life. Buried Ruin 2012 m12/224 m12 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Dragonskull Summit 2012 m12/225 m12 BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Drowned Catacomb 2012 m12/226 m12 UB 0 Land R land /cr90 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. | {T}: Add {U} or {B}. Glacial Fortress 2012 m12/227 m12 WU 0 Land R land /cr90 Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. | {T}: Add {W} or {U}. Rootbound Crag 2012 m12/228 m12 RG 0 Land R land /cr90 Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. | {T}: Add {R} or {G}. Sunpetal Grove 2012 m12/229 m12 GW 0 Land R land /cr90 Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. | {T}: Add {G} or {W}. Plains 2012 m12/230 m12 W 0 Basic Land - Plains C plains Island 2012 m12/234 m12 U 0 Basic Land - Island C island Swamp 2012 m12/238 m12 B 0 Basic Land - Swamp C swamp Mountain 2012 m12/242 m12 R 0 Basic Land - Mountain C mountain Forest 2012 m12/246 m12 G 0 Basic Land - Forest C forest [m12] Bird (W 3/3 Flying) 2012 tm12/1 tm12 W 0 Token Creature - Bird 3 3 T /ch Flying [m12] Soldier (W 1/1) 2012 tm12/2 tm12 W 0 Token Creature - Soldier 1 1 T [m12] Zombie (B 2/2) 2012 tm12/3 tm12 B 0 Token Creature - Zombie 2 2 T [m12] Beast (G 3/3) 2012 tm12/4 tm12 G 0 Token Creature - Beast 3 3 T [m12] Saproling (G 1/1) 2012 tm12/5 tm12 G 0 Token Creature - Saproling 1 1 T [m12] Wurm (G 6/6) 2012 tm12/6 tm12 G 0 Token Creature - Wurm 6 6 T [m12] Pentavite (1/1 Flying) 2012 tm12/7 tm12 0 Token Artifact Creature - Pentavite 1 1 T /ch Flying Ajani, Caller of the Pride 2013 m13/1 m13 W W {1}{W}{W} 3 Legendary Planeswalker - Ajani 4 M planeswalker yInitialize/ccblue=4 Create Cat/spawn [m13] Cat (W 2/2) Create 5 Cats/spawnx5 [m13] Cat (W 2/2) Create 10 Cats/spawnx10 [m13] Cat (W 2/2) +1: Put a +1/+1 counter on up to one target creature. | -3: Target creature gains flying and double strike until end of turn. | -8: Create X 2/2 white Cat creature tokens, where X is your life total. Ajani's Sunstriker 2013 m13/2 m13 W W {W}{W} 2 Creature - Cat Cleric 2 2 C creature Lifelink Angel's Mercy 2013 m13/3 m13 W W {2}{W}{W} 4 Instant C instant You gain 7 life. Angelic Benediction 2013 m13/4 m13 W W {3}{W} 4 Enchantment U enchantment Exalted | Whenever a creature you control attacks alone, you may tap target creature. Attended Knight 2013 m13/5 m13 W W {2}{W} 3 Creature - Human Knight 2 2 C creature /spawn [m13] Soldier (W 1/1) First strike | When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token. Aven Squire 2013 m13/6 m13 W W {1}{W} 2 Creature - Bird Soldier 1 1 C creature /ch Flying | Exalted Battleflight Eagle 2013 m13/7 m13 W W {4}{W} 5 Creature - Bird 2 2 C creature /ch Flying | When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. Captain of the Watch 2013 m13/8 m13 W W {4}{W}{W} 6 Creature - Human Soldier 3 3 R creature /spawnx3 [m13] Soldier (W 1/1) Vigilance | Other Soldier creatures you control get +1/+1 and have vigilance. | When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. Captain's Call 2013 m13/9 m13 W W {3}{W} 4 Sorcery C sorcery /spawnx3 [m13] Soldier (W 1/1) Create three 1/1 white Soldier creature tokens. Crusader of Odric 2013 m13/10 m13 W W {2}{W} 3 Creature - Human Soldier * * U creature Crusader of Odric's power and toughness are each equal to the number of creatures you control. Divine Favor 2013 m13/11 m13 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | When Divine Favor enters the battlefield, you gain 3 life. | Enchanted creature gets +1/+3. Divine Verdict 2013 m13/12 m13 W W {3}{W} 4 Instant C instant Destroy target attacking or blocking creature. Erase 2013 m13/13 m13 W W {W} 1 Instant C instant Exile target enchantment. Faith's Reward 2013 m13/14 m13 W W {3}{W} 4 Instant R instant Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. Glorious Charge 2013 m13/15 m13 W W {1}{W} 2 Instant C instant Creatures you control get +1/+1 until end of turn. Griffin Protector 2013 m13/16 m13 W W {3}{W} 4 Creature - Griffin 2 3 C creature /ch Flying | Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. Guardian Lions 2013 m13/17 m13 W W {4}{W} 5 Creature - Cat 1 6 C creature Vigilance Guardians of Akrasa 2013 m13/18 m13 W W {2}{W} 3 Creature - Human Soldier 0 4 C creature Defender | Exalted Healer of the Pride 2013 m13/19 m13 W W {3}{W} 4 Creature - Cat Cleric 2 3 U creature Whenever another creature enters the battlefield under your control, you gain 2 life. Intrepid Hero 2013 m13/20 m13 W W {2}{W} 3 Creature - Human Soldier 1 1 R creature {T}: Destroy target creature with power 4 or greater. Knight of Glory 2013 m13/21 m13 W W {1}{W} 2 Creature - Human Knight 2 1 U creature Protection from black | Exalted Oblivion Ring 2013 m13/22 m13 W W {2}{W} 3 Enchantment U enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. | When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. Odric, Master Tactician 2013 m13/23 m13 W W {2}{W}{W} 4 Legendary Creature - Human Soldier 3 4 R creature First strike | Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. Pacifism 2013 m13/24 m13 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Pillarfield Ox 2013 m13/25 m13 W W {3}{W} 4 Creature - Ox 2 4 C creature Planar Cleansing 2013 m13/26 m13 W W {3}{W}{W}{W} 6 Sorcery R sorcery Destroy all nonland permanents. Prized Elephant 2013 m13/27 m13 W GW {3}{W} 4 Creature - Elephant 3 3 U creature Prized Elephant gets +1/+1 as long as you control a Forest. | {G}: Prized Elephant gains trample until end of turn. Rain of Blades 2013 m13/28 m13 W W {W} 1 Instant U instant Rain of Blades deals 1 damage to each attacking creature. Rhox Faithmender 2013 m13/29 m13 W W {3}{W} 4 Creature - Rhino Monk 1 5 R creature Lifelink | If you would gain life, you gain twice that much life instead. Safe Passage 2013 m13/30 m13 W W {2}{W} 3 Instant C instant Prevent all damage that would be dealt to you and creatures you control this turn. Serra Angel 2013 m13/31 m13 W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying, vigilance Serra Avatar 2013 m13/32 m13 W W {4}{W}{W}{W} 7 Creature - Avatar * * M creature Serra Avatar's power and toughness are each equal to your life total. | When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. Serra Avenger 2013 m13/33 m13 W W {W}{W} 2 Creature - Angel 3 3 R creature /ch You can't cast this spell during your first, second, or third turns of the game. | Flying, vigilance Show of Valor 2013 m13/34 m13 W W {1}{W} 2 Instant C instant Target creature gets +2/+4 until end of turn. Silvercoat Lion 2013 m13/35 m13 W W {1}{W} 2 Creature - Cat 2 2 C creature Sublime Archangel 2013 m13/36 m13 W W {2}{W}{W} 4 Creature - Angel 4 3 M creature /ch Flying | Exalted | Other creatures you control have exalted. Touch of the Eternal 2013 m13/37 m13 W W {5}{W}{W} 7 Enchantment R enchantment At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. War Falcon 2013 m13/38 m13 W W {W} 1 Creature - Bird 2 1 C creature /ch Flying | War Falcon can't attack unless you control a Knight or a Soldier. War Priest of Thune 2013 m13/39 m13 W W {1}{W} 2 Creature - Human Cleric 2 2 U creature When War Priest of Thune enters the battlefield, you may destroy target enchantment. Warclamp Mastiff 2013 m13/40 m13 W W {W} 1 Creature - Dog 1 1 C creature First strike Archaeomancer 2013 m13/41 m13 U U {2}{U}{U} 4 Creature - Human Wizard 1 2 C creature When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Arctic Aven 2013 m13/42 m13 U WU {2}{U} 3 Creature - Bird Wizard 2 1 U creature /ch Flying | Arctic Aven gets +1/+1 as long as you control a Plains. | {W}: Arctic Aven gains lifelink until end of turn. Augur of Bolas 2013 m13/43 m13 U U {1}{U} 2 Creature - Merfolk Wizard 1 3 U creature Look at top three cards/vp1pt3 When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Battle of Wits 2013 m13/44 m13 U U {3}{U}{U} 5 Enchantment R enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Clone 2013 m13/45 m13 U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature You may have Clone enter the battlefield as a copy of any creature on the battlefield. Courtly Provocateur 2013 m13/46 m13 U U {2}{U} 3 Creature - Human Wizard 1 1 U creature {T}: Target creature attacks this turn if able. | {T}: Target creature blocks this turn if able. Divination 2013 m13/47 m13 U U {2}{U} 3 Sorcery C sorcery Draw two cards. Downpour 2013 m13/48 m13 U U {1}{U} 2 Instant C instant Tap up to three target creatures. Encrust 2013 m13/49 m13 U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant artifact or creature | Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. Essence Scatter 2013 m13/50 m13 U U {1}{U} 2 Instant C instant Counter target creature spell. Faerie Invaders 2013 m13/51 m13 U U {4}{U} 5 Creature - Faerie Rogue 3 3 C creature /ch Flash | Flying Fog Bank 2013 m13/52 m13 U U {1}{U} 2 Creature - Wall 0 2 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank. Harbor Serpent 2013 m13/53 m13 U U {4}{U}{U} 6 Creature - Serpent 5 5 C creature Islandwalk | Harbor Serpent can't attack unless there are five or more Islands on the battlefield. Hydrosurge 2013 m13/54 m13 U U {U} 1 Instant C instant Target creature gets -5/-0 until end of turn. Index 2013 m13/55 m13 U U {U} 1 Sorcery C sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library, then put them back in any order. Jace, Memory Adept 2013 m13/56 m13 U U {3}{U}{U} 5 Legendary Planeswalker - Jace 4 M planeswalker /ccblue=4 +1: Draw a card. Target player mills a card. | 0: Target player mills ten cards. | -7: Any number of target players each draw twenty cards. Jace's Phantasm 2013 m13/57 m13 U U {U} 1 Creature - Illusion 1 1 U creature /ch Flying | Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. Kraken Hatchling 2013 m13/58 m13 U U {U} 1 Creature - Kraken 0 4 C creature Master of the Pearl Trident 2013 m13/59 m13 U U {U}{U} 2 Creature - Merfolk 2 2 R creature Other Merfolk creatures you control get +1/+1 and have islandwalk. Merfolk of the Pearl Trident 2013 m13/60 m13 U U {U} 1 Creature - Merfolk 1 1 C creature Mind Sculpt 2013 m13/61 m13 U U {1}{U} 2 Sorcery C sorcery Target opponent mills seven cards. Negate 2013 m13/62 m13 U U {1}{U} 2 Instant C instant Counter target noncreature spell. Omniscience 2013 m13/63 m13 U U {7}{U}{U}{U} 10 Enchantment M enchantment You may cast spells from your hand without paying their mana costs. Redirect 2013 m13/64 m13 U U {U}{U} 2 Instant R instant You may choose new targets for target spell. Rewind 2013 m13/65 m13 U U {2}{U}{U} 4 Instant U instant Counter target spell. Untap up to four lands. Scroll Thief 2013 m13/66 m13 U U {2}{U} 3 Creature - Merfolk Rogue 1 3 C creature Whenever Scroll Thief deals combat damage to a player, draw a card. Sleep 2013 m13/67 m13 U U {2}{U}{U} 4 Sorcery U sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Spelltwine 2013 m13/68 m13 U U {5}{U} 6 Sorcery R sorcery Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. Sphinx of Uthuun 2013 m13/69 m13 U U {5}{U}{U} 7 Creature - Sphinx 5 6 R creature yInitialize/ch Reveal top five cards/vp1at5 Flying | When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Stormtide Leviathan 2013 m13/70 m13 U U {5}{U}{U}{U} 8 Creature - Leviathan 8 8 R creature Islandwalk | All lands are Islands in addition to their other types. | Creatures without flying or islandwalk can't attack. Switcheroo 2013 m13/71 m13 U U {4}{U} 5 Sorcery U sorcery Exchange control of two target creatures. Talrand, Sky Summoner 2013 m13/72 m13 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [m13] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Talrand's Invocation 2013 m13/73 m13 U U {2}{U}{U} 4 Sorcery U sorcery /spawnx2 [m13] Drake (U 2/2 Flying) Create two 2/2 blue Drake creature tokens with flying. Tricks of the Trade 2013 m13/74 m13 U U {3}{U} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+0 and can't be blocked. Unsummon 2013 m13/75 m13 U U {U} 1 Instant C instant Return target creature to its owner's hand. Vedalken Entrancer 2013 m13/76 m13 U U {3}{U} 4 Creature - Vedalken Wizard 1 4 C creature {U}, {T}: Target player mills two cards. Void Stalker 2013 m13/77 m13 U U {1}{U} 2 Creature - Elemental 2 1 R creature {2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. Watercourser 2013 m13/78 m13 U U {2}{U} 3 Creature - Elemental 2 3 C creature {U}: Watercourser gets +1/-1 until end of turn. Welkin Tern 2013 m13/79 m13 U U {1}{U} 2 Creature - Bird 2 1 C creature /ch Flying | Welkin Tern can block only creatures with flying. Wind Drake 2013 m13/80 m13 U U {2}{U} 3 Creature - Drake 2 2 C creature /ch Flying Blood Reckoning 2013 m13/81 m13 B B {3}{B} 4 Enchantment U enchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. Bloodhunter Bat 2013 m13/82 m13 B B {3}{B} 4 Creature - Bat 2 2 C creature /ch Flying | When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. Bloodthrone Vampire 2013 m13/83 m13 B B {1}{B} 2 Creature - Vampire 1 1 C creature Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. Cower in Fear 2013 m13/84 m13 B B {1}{B}{B} 3 Instant U instant Creatures your opponents control get -1/-1 until end of turn. Crippling Blight 2013 m13/85 m13 B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -1/-1 and can't block. Dark Favor 2013 m13/86 m13 B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | When Dark Favor enters the battlefield, you lose 1 life. | Enchanted creature gets +3/+1. Diabolic Revelation 2013 m13/87 m13 B B {X}{3}{B}{B} 5 Sorcery R sorcery Search your library for up to X cards, put those cards into your hand, then shuffle. Disciple of Bolas 2013 m13/88 m13 B B {3}{B} 4 Creature - Human Wizard 2 1 R creature When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. Disentomb 2013 m13/89 m13 B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Duress 2013 m13/90 m13 B B {B} 1 Sorcery C sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Duskmantle Prowler 2013 m13/91 m13 B B {3}{B} 4 Creature - Vampire Rogue 2 2 U creature Haste | Exalted Duty-Bound Dead 2013 m13/92 m13 B B {B} 1 Creature - Skeleton 0 2 C creature Exalted | {3}{B}: Regenerate Duty-Bound Dead. Essence Drain 2013 m13/93 m13 B B {4}{B} 5 Sorcery C sorcery Essence Drain deals 3 damage to any target and you gain 3 life. Giant Scorpion 2013 m13/94 m13 B B {2}{B} 3 Creature - Scorpion 1 3 C creature Deathtouch Harbor Bandit 2013 m13/95 m13 B UB {2}{B} 3 Creature - Human Rogue 2 2 U creature Harbor Bandit gets +1/+1 as long as you control an Island. | {1}{U}: Harbor Bandit can't be blocked this turn. Knight of Infamy 2013 m13/96 m13 B B {1}{B} 2 Creature - Human Knight 2 1 U creature Protection from white | Exalted Liliana of the Dark Realms 2013 m13/97 m13 B B {2}{B}{B} 4 Legendary Planeswalker - Liliana 3 M planeswalker yInitialize/ccblue=3 Create Liliana of the Dark Realms Emblem/spawn [m13] Liliana of the Dark Realms Emblem +1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. | -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. | -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'" Liliana's Shade 2013 m13/98 m13 B B {2}{B}{B} 4 Creature - Shade 1 1 C creature When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. | {B}: Liliana's Shade gets +1/+1 until end of turn. Mark of the Vampire 2013 m13/99 m13 B B {3}{B} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and has lifelink. Mind Rot 2013 m13/100 m13 B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Murder 2013 m13/101 m13 B B {1}{B}{B} 3 Instant C instant Destroy target creature. Mutilate 2013 m13/102 m13 B B {2}{B}{B} 4 Sorcery R sorcery All creatures get -1/-1 until end of turn for each Swamp you control. Nefarox, Overlord of Grixis 2013 m13/103 m13 B B {4}{B}{B} 6 Legendary Creature - Demon 5 5 R creature /ch Flying | Exalted | Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature. Phylactery Lich 2013 m13/104 m13 B B {B}{B}{B} 3 Creature - Zombie 5 5 R creature Indestructible | As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. | When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. Public Execution 2013 m13/105 m13 B B {5}{B} 6 Instant U instant Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. Ravenous Rats 2013 m13/106 m13 B B {1}{B} 2 Creature - Rat 1 1 C creature When Ravenous Rats enters the battlefield, target opponent discards a card. Rise from the Grave 2013 m13/107 m13 B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Servant of Nefarox 2013 m13/108 m13 B B {2}{B} 3 Creature - Human Cleric 3 1 C creature Exalted Shimian Specter 2013 m13/109 m13 B B {2}{B}{B} 4 Creature - Specter 2 2 R creature /ch Flying | Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles. Sign in Blood 2013 m13/110 m13 B B {B}{B} 2 Sorcery C sorcery Target player draws two cards and loses 2 life. Tormented Soul 2013 m13/111 m13 B B {B} 1 Creature - Spirit 1 1 C creature Tormented Soul can't block and can't be blocked. Vampire Nighthawk 2013 m13/112 m13 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink Vampire Nocturnus 2013 m13/113 m13 B B {1}{B}{B}{B} 4 Creature - Vampire 3 3 M creature Reveal top card/vp1p1 Play with the top card of your library revealed. | As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. Veilborn Ghoul 2013 m13/114 m13 B B {4}{B} 5 Creature - Zombie 4 1 U creature Veilborn Ghoul can't block. | Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. Vile Rebirth 2013 m13/115 m13 B B {B} 1 Instant C instant /spawn [m13] Zombie (B 2/2) Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. Walking Corpse 2013 m13/116 m13 B B {1}{B} 2 Creature - Zombie 2 2 C creature Wit's End 2013 m13/117 m13 B B {5}{B}{B} 7 Sorcery R sorcery Target player discards their hand. Xathrid Gorgon 2013 m13/118 m13 B B {5}{B} 6 Creature - Gorgon 3 6 R creature Deathtouch | {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. Zombie Goliath 2013 m13/119 m13 B B {4}{B} 5 Creature - Zombie Giant 4 3 C creature Arms Dealer 2013 m13/120 m13 R R {2}{R} 3 Creature - Goblin Rogue 1 1 U creature {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. Bladetusk Boar 2013 m13/121 m13 R R {3}{R} 4 Creature - Boar 3 2 C creature Intimidate Canyon Minotaur 2013 m13/122 m13 R R {3}{R} 4 Creature - Minotaur Warrior 3 3 C creature Chandra, the Firebrand 2013 m13/123 m13 R R {3}{R} 4 Legendary Planeswalker - Chandra 3 M planeswalker /ccblue=3 +1: Chandra, the Firebrand deals 1 damage to any target. | -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | -6: Chandra, the Firebrand deals 6 damage to each of up to six targets. Chandra's Fury 2013 m13/124 m13 R R {4}{R} 5 Instant C instant Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls. Cleaver Riot 2013 m13/125 m13 R R {4}{R} 5 Sorcery U sorcery Creatures you control gain double strike until end of turn. Craterize 2013 m13/126 m13 R R {3}{R} 4 Sorcery C sorcery Destroy target land. Crimson Muckwader 2013 m13/127 m13 R BR {1}{R} 2 Creature - Lizard 2 1 U creature Crimson Muckwader gets +1/+1 as long as you control a Swamp. | {2}{B}: Regenerate Crimson Muckwader. Dragon Hatchling 2013 m13/128 m13 R R {1}{R} 2 Creature - Dragon 0 1 C creature /ch Flying | {R}: Dragon Hatchling gets +1/+0 until end of turn. Fervor 2013 m13/129 m13 R R {2}{R} 3 Enchantment R enchantment Creatures you control have haste. Fire Elemental 2013 m13/130 m13 R R {3}{R}{R} 5 Creature - Elemental 5 4 C creature Firewing Phoenix 2013 m13/131 m13 R R {3}{R} 4 Creature - Phoenix 4 2 R creature /ch Flying | {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. Flames of the Firebrand 2013 m13/132 m13 R R {2}{R} 3 Sorcery U sorcery Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. Furnace Whelp 2013 m13/133 m13 R R {2}{R}{R} 4 Creature - Dragon 2 2 U creature /ch Flying | {R}: Furnace Whelp gets +1/+0 until end of turn. Goblin Arsonist 2013 m13/134 m13 R R {R} 1 Creature - Goblin Shaman 1 1 C creature When Goblin Arsonist dies, you may have it deal 1 damage to any target. Goblin Battle Jester 2013 m13/135 m13 R R {3}{R} 4 Creature - Goblin 2 2 C creature Whenever you cast a red spell, target creature can't block this turn. Hamletback Goliath 2013 m13/136 m13 R R {6}{R} 7 Creature - Giant Warrior 6 6 R creature Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. Kindled Fury 2013 m13/137 m13 R R {R} 1 Instant C instant Target creature gets +1/+0 and gains first strike until end of turn. Krenko, Mob Boss 2013 m13/138 m13 R R {2}{R}{R} 4 Legendary Creature - Goblin Warrior 3 3 R creature Create Goblin/spawn [m13] Goblin (R 1/1) Create 5 Goblins/spawnx5 [m13] Goblin (R 1/1) Create 10 Goblins/spawnx10 [m13] Goblin (R 1/1) {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. Krenko's Command 2013 m13/139 m13 R R {1}{R} 2 Sorcery C sorcery /spawnx2 [m13] Goblin (R 1/1) Create two 1/1 red Goblin creature tokens. Magmaquake 2013 m13/140 m13 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker. Mark of Mutiny 2013 m13/141 m13 R R {2}{R} 3 Sorcery U sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. Mindclaw Shaman 2013 m13/142 m13 R R {4}{R} 5 Creature - Viashino Shaman 2 2 U creature When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost. Mogg Flunkies 2013 m13/143 m13 R R {1}{R} 2 Creature - Goblin 3 3 C creature Mogg Flunkies can't attack or block alone. Reckless Brute 2013 m13/144 m13 R R {2}{R} 3 Creature - Ogre Warrior 3 1 C creature Haste | Reckless Brute attacks each combat if able. Reverberate 2013 m13/145 m13 R R {R}{R} 2 Instant R instant Copy target instant or sorcery spell. You may choose new targets for the copy. Rummaging Goblin 2013 m13/146 m13 R R {2}{R} 3 Creature - Goblin Rogue 1 1 C creature {T}, Discard a card: Draw a card. Searing Spear 2013 m13/147 m13 R R {1}{R} 2 Instant C instant Searing Spear deals 3 damage to any target. Slumbering Dragon 2013 m13/148 m13 R R {R} 1 Creature - Dragon 3 3 R creature /ch Flying | Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. | Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. Smelt 2013 m13/149 m13 R R {R} 1 Instant C instant Destroy target artifact. Thundermaw Hellkite 2013 m13/150 m13 R R {3}{R}{R} 5 Creature - Dragon 5 5 M creature /ch Flying | Haste | When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. Torch Fiend 2013 m13/151 m13 R R {1}{R} 2 Creature - Devil 2 1 U creature {R}, Sacrifice Torch Fiend: Destroy target artifact. Trumpet Blast 2013 m13/152 m13 R R {2}{R} 3 Instant C instant Attacking creatures get +2/+0 until end of turn. Turn to Slag 2013 m13/153 m13 R R {3}{R}{R} 5 Sorcery C sorcery Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. Volcanic Geyser 2013 m13/154 m13 R R {X}{R}{R} 2 Instant U instant Volcanic Geyser deals X damage to any target. Volcanic Strength 2013 m13/155 m13 R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and has mountainwalk. Wall of Fire 2013 m13/156 m13 R R {1}{R}{R} 3 Creature - Wall 0 5 C creature Defender | {R}: Wall of Fire gets +1/+0 until end of turn. Wild Guess 2013 m13/157 m13 R R {R}{R} 2 Sorcery C sorcery As an additional cost to cast this spell, discard a card. | Draw two cards. Worldfire 2013 m13/158 m13 R R {6}{R}{R}{R} 9 Sorcery M sorcery Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. Acidic Slime 2013 m13/159 m13 G G {3}{G}{G} 5 Creature - Ooze 2 2 U creature Deathtouch | When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Arbor Elf 2013 m13/160 m13 G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Untap target Forest. Bond Beetle 2013 m13/161 m13 G G {G} 1 Creature - Insect 0 1 C creature When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. Boundless Realms 2013 m13/162 m13 G G {6}{G} 7 Sorcery R mb1-foil sorcery Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle. Bountiful Harvest 2013 m13/163 m13 G G {4}{G} 5 Sorcery C sorcery You gain 1 life for each land you control. Centaur Courser 2013 m13/164 m13 G G {2}{G} 3 Creature - Centaur Warrior 3 3 C creature Deadly Recluse 2013 m13/165 m13 G G {1}{G} 2 Creature - Spider 1 2 C creature Reach | Deathtouch Duskdale Wurm 2013 m13/166 m13 G G {5}{G}{G} 7 Creature - Wurm 7 7 U creature Trample Elderscale Wurm 2013 m13/167 m13 G G {4}{G}{G}{G} 7 Creature - Wurm 7 7 M creature Trample | When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. | As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. Elvish Archdruid 2013 m13/168 m13 G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control. Elvish Visionary 2013 m13/169 m13 G G {1}{G} 2 Creature - Elf Shaman 1 1 C creature When Elvish Visionary enters the battlefield, draw a card. Farseek 2013 m13/170 m13 G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Flinthoof Boar 2013 m13/171 m13 G RG {1}{G} 2 Creature - Boar 2 2 U creature Flinthoof Boar gets +1/+1 as long as you control a Mountain. | {R}: Flinthoof Boar gains haste until end of turn. Fog 2013 m13/172 m13 G G {G} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Fungal Sprouting 2013 m13/173 m13 G G {3}{G} 4 Sorcery U sorcery Create Saproling/spawn [m13] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [m13] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [m13] Saproling (G 1/1) Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control. Garruk, Primal Hunter 2013 m13/174 m13 G G {2}{G}{G}{G} 5 Legendary Planeswalker - Garruk 3 M planeswalker yInitialize/ccblue=3 Create Beast/spawn [m13] Beast (G 3/3) Create Wurm/spawn [m13] Wurm (G 6/6) Create 5 Wurms/spawnx5 [m13] Wurm (G 6/6) Create 10 Wurms/spawnx10 [m13] Wurm (G 6/6) +1: Create a 3/3 green Beast creature token. | -3: Draw cards equal to the greatest power among creatures you control. | -6: Create a 6/6 green Wurm creature token for each land you control. Garruk's Packleader 2013 m13/175 m13 G G {4}{G} 5 Creature - Beast 4 4 U creature Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. Ground Seal 2013 m13/176 m13 G G {1}{G} 2 Enchantment R enchantment When Ground Seal enters the battlefield, draw a card. | Cards in graveyards can't be the targets of spells or abilities. Mwonvuli Beast Tracker 2013 m13/177 m13 G G {1}{G}{G} 3 Creature - Human Scout 2 1 U creature When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top. Naturalize 2013 m13/178 m13 G G {1}{G} 2 Instant C instant Destroy target artifact or enchantment. Plummet 2013 m13/179 m13 G G {1}{G} 2 Instant C instant Destroy target creature with flying. Predatory Rampage 2013 m13/180 m13 G G {3}{G}{G} 5 Sorcery R sorcery Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. Prey Upon 2013 m13/181 m13 G G {G} 1 Sorcery C sorcery Target creature you control fights target creature you don't control. Primal Huntbeast 2013 m13/182 m13 G G {3}{G} 4 Creature - Beast 3 3 C creature Hexproof Primordial Hydra 2013 m13/183 m13 G G {X}{G}{G} 2 Creature - Hydra 0 0 M creature Primordial Hydra enters the battlefield with X +1/+1 counters on it. | At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. | Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. Quirion Dryad 2013 m13/184 m13 G G {1}{G} 2 Creature - Dryad 1 1 R creature Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. Rancor 2013 m13/185 m13 G G {G} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+0 and has trample. | When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. Ranger's Path 2013 m13/186 m13 G G {3}{G} 4 Sorcery C sorcery Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. Revive 2013 m13/187 m13 G G {1}{G} 2 Sorcery U sorcery Return target green card from your graveyard to your hand. Roaring Primadox 2013 m13/188 m13 G G {3}{G} 4 Creature - Beast 4 4 U creature At the beginning of your upkeep, return a creature you control to its owner's hand. Sentinel Spider 2013 m13/189 m13 G G {3}{G}{G} 5 Creature - Spider 4 4 C creature Vigilance, reach Serpent's Gift 2013 m13/190 m13 G G {2}{G} 3 Instant C instant Target creature gains deathtouch until end of turn. Silklash Spider 2013 m13/191 m13 G G {3}{G}{G} 5 Creature - Spider 2 7 R creature Reach | {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. Spiked Baloth 2013 m13/192 m13 G G {3}{G} 4 Creature - Beast 4 2 C creature Trample Thragtusk 2013 m13/193 m13 G G {4}{G} 5 Creature - Beast 5 3 R creature Create Beast/spawn [m13] Beast (G 3/3) When Thragtusk enters the battlefield, you gain 5 life. | When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. Timberpack Wolf 2013 m13/194 m13 G G {1}{G} 2 Creature - Wolf 2 2 C creature Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. Titanic Growth 2013 m13/195 m13 G G {1}{G} 2 Instant C instant Target creature gets +4/+4 until end of turn. Vastwood Gorger 2013 m13/196 m13 G G {5}{G} 6 Creature - Wurm 5 6 C creature Yeva, Nature's Herald 2013 m13/197 m13 G G {2}{G}{G} 4 Legendary Creature - Elf Shaman 4 4 R creature Flash | You may cast green creature spells as though they had flash. Yeva's Forcemage 2013 m13/198 m13 G G {2}{G} 3 Creature - Elf Shaman 2 2 C creature When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. Nicol Bolas, Planeswalker 2013 m13/199 m13 UBR UBR {4}{U}{B}{B}{R} 8 Legendary Planeswalker - Bolas 5 M planeswalker /ccblue=5 +3: Destroy target noncreature permanent. | -2: Gain control of target creature. | -9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents. Akroma's Memorial 2013 m13/200 m13 {7} 7 Legendary Artifact M artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. Chronomaton 2013 m13/201 m13 {1} 1 Artifact Creature - Golem 1 1 U creature {1}, {T}: Put a +1/+1 counter on Chronomaton. Clock of Omens 2013 m13/202 m13 {4} 4 Artifact U artifact Tap two untapped artifacts you control: Untap target artifact. Door to Nothingness 2013 m13/203 m13 WUBRG {5} 5 Artifact R artifact /cr90 Door to Nothingness enters the battlefield tapped. | {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. Elixir of Immortality 2013 m13/204 m13 {1} 1 Artifact U artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Gem of Becoming 2013 m13/205 m13 {3} 3 Artifact U artifact {3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle. Gilded Lotus 2013 m13/206 m13 {5} 5 Artifact R artifact {T}: Add three mana of any one color. Jayemdae Tome 2013 m13/207 m13 {4} 4 Artifact U artifact {4}, {T}: Draw a card. Kitesail 2013 m13/208 m13 {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+0 and has flying. | Equip {2} Phyrexian Hulk 2013 m13/209 m13 {6} 6 Artifact Creature - Phyrexian Golem 5 4 U creature Primal Clay 2013 m13/210 m13 {4} 4 Artifact Creature - Shapeshifter * * U creature As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. Ring of Evos Isle 2013 m13/211 m13 {2} 2 Artifact - Equipment U artifact {2}: Equipped creature gains hexproof until end of turn. | At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. | Equip {1} Ring of Kalonia 2013 m13/212 m13 {2} 2 Artifact - Equipment U artifact Equipped creature has trample. | At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. | Equip {1} Ring of Thune 2013 m13/213 m13 {2} 2 Artifact - Equipment U artifact Equipped creature has vigilance. | At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. | Equip {1} Ring of Valkas 2013 m13/214 m13 {2} 2 Artifact - Equipment U artifact Equipped creature has haste. | At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. | Equip {1} Ring of Xathrid 2013 m13/215 m13 {2} 2 Artifact - Equipment U artifact {2}: Regenerate equipped creature. | At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. | Equip {1} Sands of Delirium 2013 m13/216 m13 {3} 3 Artifact R artifact {X}, {T}: Target player mills X cards. Staff of Nin 2013 m13/217 m13 {6} 6 Artifact R artifact At the beginning of your upkeep, draw a card. | {T}: Staff of Nin deals 1 damage to any target. Stuffy Doll 2013 m13/218 m13 {5} 5 Artifact Creature - Construct 0 1 R creature Indestructible | As Stuffy Doll enters the battlefield, choose a player. | Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. | {T}: Stuffy Doll deals 1 damage to itself. Tormod's Crypt 2013 m13/219 m13 {0} 0 Artifact U artifact {T}, Sacrifice Tormod's Crypt: Exile target player's graveyard. Trading Post 2013 m13/220 m13 {4} 4 Artifact R artifact Create Goat/spawn [m13] Goat (W 0/1) {1}, {T}, Discard a card: You gain 4 life. | {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. | {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. | {1}, {T}, Sacrifice an artifact: Draw a card. Cathedral of War 2013 m13/221 m13 0 Land R land /cr90 Cathedral of War enters the battlefield tapped. | Exalted | {T}: Add {C}. Dragonskull Summit 2013 m13/222 m13 BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Drowned Catacomb 2013 m13/223 m13 UB 0 Land R land /cr90 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. | {T}: Add {U} or {B}. Evolving Wilds 2013 m13/224 m13 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Glacial Fortress 2013 m13/225 m13 WU 0 Land R land /cr90 Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. | {T}: Add {W} or {U}. Hellion Crucible 2013 m13/226 m13 R 0 Land R land Create Hellion/spawn [lackey] Hellion (R 4/4 Haste) {T}: Add {C}. | {1}{R}, {T}: Put a pressure counter on Hellion Crucible. | {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. Reliquary Tower 2013 m13/227 m13 0 Land U land You have no maximum hand size. | {T}: Add {C}. Rootbound Crag 2013 m13/228 m13 RG 0 Land R land /cr90 Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. | {T}: Add {R} or {G}. Sunpetal Grove 2013 m13/229 m13 GW 0 Land R land /cr90 Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. | {T}: Add {G} or {W}. Plains 2013 m13/230 m13 W 0 Basic Land - Plains C plains Island 2013 m13/234 m13 U 0 Basic Land - Island C island Swamp 2013 m13/238 m13 B 0 Basic Land - Swamp C swamp Mountain 2013 m13/242 m13 R 0 Basic Land - Mountain C mountain Forest 2013 m13/246 m13 G 0 Basic Land - Forest C forest [m13] Cat (W 2/2) 2013 tm13/1 tm13 W 0 Token Creature - Cat 2 2 T [m13] Goat (W 0/1) 2013 tm13/2 tm13 W 0 Token Creature - Goat 0 1 T [m13] Soldier (W 1/1) 2013 tm13/3 tm13 W 0 Token Creature - Soldier 1 1 T [m13] Drake (U 2/2 Flying) 2013 tm13/4 tm13 U 0 Token Creature - Drake 2 2 T /ch Flying [m13] Zombie (B 2/2) 2013 tm13/5 tm13 B 0 Token Creature - Zombie 2 2 T [m13] Goblin (R 1/1) 2013 tm13/6 tm13 R 0 Token Creature - Goblin 1 1 T [m13] Hellion (R 4/4) 2013 tm13/7 tm13 R 0 Token Creature - Hellion 4 4 T [m13] Beast (G 3/3) 2013 tm13/8 tm13 G 0 Token Creature - Beast 3 3 T [m13] Saproling (G 1/1) 2013 tm13/9 tm13 G 0 Token Creature - Saproling 1 1 T [m13] Wurm (G 6/6) 2013 tm13/10 tm13 G 0 Token Creature - Wurm 6 6 T [m13] Liliana of the Dark Realms Emblem 2013 tm13/11 tm13 0 Token Emblem T Swamps you control have '{T}: Add {B}{B}{B}{B}.'