Name Set ImageFile ActualSet Color ColorID Cost ManaValue Type Power Toughness Loyalty Rarity DraftQualities Sound Script Text
Karn, Scion of Urza dom dom/1 dom {4} 4 Legendary Planeswalker - Karn 5 M planeswalker yInitialize/ccblue=5 Reveal top two cards/vp1at2 Create Construct/spawn [dom] Construct (0/0) +1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. | -1: Put a card you own with a silver counter on it from exile into your hand. | -2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Adamant Will dom dom/2 dom W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains indestructible until end of turn.
Aven Sentry dom dom/3 dom W W {3}{W} 4 Creature - Bird Soldier 3 2 C mb1-white-b creature /ch Flying
Baird, Steward of Argive dom dom/4 dom W W {2}{W}{W} 4 Legendary Creature - Human Soldier 2 4 U creature Vigilance | Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Benalish Honor Guard dom dom/5 dom W W {1}{W} 2 Creature - Human Knight 2 2 C creature Benalish Honor Guard gets +1/+0 for each legendary creature you control.
Benalish Marshal dom dom/6 dom W W {W}{W}{W} 3 Creature - Human Knight 3 3 R creature Other creatures you control get +1/+1.
Blessed Light dom dom/7 dom W W {4}{W} 5 Instant C instant Exile target creature or enchantment.
Board the Weatherlight dom dom/8 dom W W {1}{W} 2 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Call the Cavalry dom dom/9 dom W W {3}{W} 4 Sorcery C sorcery /spawnx2 [dom] Knight (W 2/2 Vigilance) Create two 2/2 white Knight creature tokens with vigilance.
Charge dom dom/10 dom W W {W} 1 Instant C mb1-white-b instant Creatures you control get +1/+1 until end of turn.
D'Avenant Trapper dom dom/11 dom W W {2}{W} 3 Creature - Human Archer 3 2 C creature Whenever you cast a historic spell, tap target creature an opponent controls.
Danitha Capashen, Paragon dom dom/12 dom W W {2}{W} 3 Legendary Creature - Human Knight 2 2 U mb1-white-a creature First strike, vigilance, lifelink | Aura and Equipment spells you cast cost {1} less to cast.
Daring Archaeologist dom dom/13 dom W W {3}{W} 4 Creature - Human Artificer 3 3 R creature When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. | Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist.
Dauntless Bodyguard dom dom/14 dom W W {W} 1 Creature - Human Knight 2 1 U creature As Dauntless Bodyguard enters the battlefield, choose another creature you control. | Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
Dub dom dom/15 dom W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
Evra, Halcyon Witness dom dom/16 dom W W {4}{W}{W} 6 Legendary Creature - Avatar 4 4 R mb1-rare creature Lifelink | {4}: Exchange your life total with Evra, Halcyon Witness's power.
Excavation Elephant dom dom/17 dom W W {4}{W} 5 Creature - Elephant 3 5 C mb1-white-b creature Kicker {1}{W} | When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
Fall of the Thran dom dom/18 dom W W {5}{W} 6 Enchantment - Saga R enchantment /ccblue=1 I - Destroy all lands. | II, III - Each player returns two land cards from their graveyard to the battlefield.
Gideon's Reproach dom dom/19 dom W W {1}{W} 2 Instant C instant Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Healing Grace dom dom/20 dom W W {W} 1 Instant C mb1-white-b instant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
History of Benalia dom dom/21 dom W W {1}{W}{W} 3 Enchantment - Saga M enchantment yInitialize/ccblue=1 Create Knight/spawn [dom] Knight (W 2/2 Vigilance) I, II - Create a 2/2 white Knight creature token with vigilance. | III - Knights you control get +2/+1 until end of turn.
Invoke the Divine dom dom/22 dom W W {2}{W} 3 Instant C instant Destroy target artifact or enchantment. You gain 4 life.
Knight of Grace dom dom/23 dom W W {1}{W} 2 Creature - Human Knight 2 2 U creature First strike | Hexproof from black | Knight of Grace gets +1/+0 as long as any player controls a black permanent.
Knight of New Benalia dom dom/24 dom W W {1}{W} 2 Creature - Human Knight 3 1 C creature
Kwende, Pride of Femeref dom dom/25 dom W W {3}{W} 4 Legendary Creature - Human Knight 2 2 U creature Double strike | Creatures you control with first strike have double strike.
Lyra Dawnbringer dom dom/26 dom W W {3}{W}{W} 5 Legendary Creature - Angel 5 5 M creature /ch Flying, first strike, lifelink | Other Angels you control get +1/+1 and have lifelink.
Mesa Unicorn dom dom/27 dom W W {1}{W} 2 Creature - Unicorn 2 2 C creature Lifelink
On Serra's Wings dom dom/28 dom W W {3}{W} 4 Legendary Enchantment - Aura U enchantment Enchant creature | Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Pegasus Courser dom dom/29 dom W W {2}{W} 3 Creature - Pegasus 1 3 C creature /ch Flying | Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
Sanctum Spirit dom dom/30 dom W W {3}{W} 4 Creature - Spirit 3 2 U creature Lifelink | Discard a historic card: Sanctum Spirit gains indestructible until end of turn.
Seal Away dom dom/31 dom W W {1}{W} 2 Enchantment U enchantment Flash | When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Sergeant-at-Arms dom dom/32 dom W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Create 2 Soldiers/spawnx2 [dom] Soldier (W 1/1) Kicker {2}{W} | When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
Serra Angel dom dom/33 dom W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying, vigilance
Serra Disciple dom dom/34 dom W W {1}{W} 2 Creature - Bird Cleric 1 1 C mb1-white-b creature /ch Flying, first strike | Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn.
Shalai, Voice of Plenty dom dom/35 dom W GW {3}{W} 4 Legendary Creature - Angel 3 4 R creature /ch Flying | You, planeswalkers you control, and other creatures you control have hexproof. | {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Teshar, Ancestor's Apostle dom dom/36 dom W W {3}{W} 4 Legendary Creature - Bird Cleric 2 2 R creature /ch Flying | Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Tragic Poet dom dom/37 dom W W {W} 1 Creature - Human 1 1 C creature {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Triumph of Gerrard dom dom/38 dom W W {1}{W} 2 Enchantment - Saga U enchantment /ccblue=1 I, II - Put a +1/+1 counter on target creature you control with the greatest power. | III - Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Urza's Ruinous Blast dom dom/39 dom W W {4}{W} 5 Legendary Sorcery R sorcery Exile all nonland permanents that aren't legendary.
Academy Drake dom dom/40 dom U U {2}{U} 3 Creature - Drake 2 2 C creature /ch Kicker {4} | Flying | If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
Academy Journeymage dom dom/41 dom U U {4}{U} 5 Creature - Human Wizard 3 2 C mb1-blue-b creature This spell costs {1} less to cast if you control a Wizard. | When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
The Antiquities War dom dom/42 dom U U {3}{U} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Look at top five cards/vp1pt5 I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Arcane Flight dom dom/43 dom U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has flying.
Artificer's Assistant dom dom/44 dom U U {U} 1 Creature - Bird 1 1 C mb1-blue-a creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cast a historic spell, scry 1.
Befuddle dom dom/45 dom U U {2}{U} 3 Instant C instant Target creature gets -4/-0 until end of turn. | Draw a card.
Blink of an Eye dom dom/46 dom U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Cloudreader Sphinx dom dom/47 dom U U {4}{U} 5 Creature - Sphinx 3 4 C mb1-blue-b creature yInitialize/ch Scry 2/vp1pt2 Flying | When Cloudreader Sphinx enters the battlefield, scry 2.
Cold-Water Snapper dom dom/48 dom U U {5}{U} 6 Creature - Turtle 4 5 C creature Hexproof
Curator's Ward dom dom/49 dom U U {2}{U} 3 Enchantment - Aura U enchantment Enchant permanent | Enchanted permanent has hexproof. | When enchanted permanent leaves the battlefield, if it was historic, draw two cards.
Deep Freeze dom dom/50 dom U U {2}{U} 3 Enchantment - Aura C mb1-blue-a enchantment Enchant creature | Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Diligent Excavator dom dom/51 dom U U {1}{U} 2 Creature - Human Artificer 1 3 U creature Whenever you cast a historic spell, target player mills two cards.
Divination dom dom/52 dom U U {2}{U} 3 Sorcery C sorcery Draw two cards.
Homarid Explorer dom dom/53 dom U U {3}{U} 4 Creature - Homarid Scout 3 3 C creature When Homarid Explorer enters the battlefield, target player mills four cards.
In Bolas's Clutches dom dom/54 dom U U {4}{U}{U} 6 Legendary Enchantment - Aura U enchantment Enchant permanent | You control enchanted permanent. | Enchanted permanent is legendary.
Karn's Temporal Sundering dom dom/55 dom U U {4}{U}{U} 6 Legendary Sorcery R sorcery Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Merfolk Trickster dom dom/56 dom U U {U}{U} 2 Creature - Merfolk Wizard 2 2 U creature Flash | When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
The Mirari Conjecture dom dom/57 dom U U {4}{U} 5 Enchantment - Saga R mb1-rare enchantment /ccblue=1 I - Return target instant card from your graveyard to your hand. | II - Return target sorcery card from your graveyard to your hand. | III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Naban, Dean of Iteration dom dom/58 dom U U {1}{U} 2 Legendary Creature - Human Wizard 2 1 R creature If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Naru Meha, Master Wizard dom dom/59 dom U U {2}{U}{U} 4 Legendary Creature - Human Wizard 3 3 M creature Flash | When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. | Other Wizards you control get +1/+1.
Opt dom dom/60 dom U U {U} 1 Instant C mb1-blue-b instant Scry 1/vp1pt1 Scry 1. | Draw a card.
Precognition Field dom dom/61 dom U U {3}{U} 4 Enchantment R enchantment Look at top card/vp1pt1 Reveal top card/vp1at1 You may look at the top card of your library any time. | You may cast instant and sorcery spells from the top of your library. | {3}: Exile the top card of your library.
Relic Runner dom dom/62 dom U U {1}{U} 2 Creature - Human Rogue 2 1 C creature Relic Runner can't be blocked if you've cast a historic spell this turn.
Rescue dom dom/63 dom U U {U} 1 Instant C instant Return target permanent you control to its owner's hand.
Sage of Lat-Nam dom dom/64 dom U U {1}{U} 2 Creature - Human Artificer 1 2 U mb1-blue-b creature {T}, Sacrifice an artifact: Draw a card.
Sentinel of the Pearl Trident dom dom/65 dom U U {4}{U} 5 Creature - Merfolk Soldier 3 3 U creature Flash | When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Slinn Voda, the Rising Deep dom dom/66 dom U U {6}{U}{U} 8 Legendary Creature - Leviathan 8 8 U creature Kicker {1}{U} | When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Syncopate dom dom/67 dom U U {X}{U} 1 Instant C mb1-blue-b instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Tempest Djinn dom dom/68 dom U U {U}{U}{U} 3 Creature - Djinn 0 4 R creature /ch Flying | Tempest Djinn gets +1/+0 for each basic Island you control.
Tetsuko Umezawa, Fugitive dom dom/69 dom U U {1}{U} 2 Legendary Creature - Human Rogue 1 3 U creature Creatures you control with power or toughness 1 or less can't be blocked.
Time of Ice dom dom/70 dom U U {3}{U} 4 Enchantment - Saga U enchantment /ccblue=1 I, II - Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. | III - Return all tapped creatures to their owners' hands.
Tolarian Scholar dom dom/71 dom U U {2}{U} 3 Creature - Human Wizard 2 3 C creature
Unwind dom dom/72 dom U U {2}{U} 3 Instant C instant Counter target noncreature spell. Untap up to three lands.
Vodalian Arcanist dom dom/73 dom U U {1}{U} 2 Creature - Merfolk Wizard 1 3 C creature {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Weight of Memory dom dom/74 dom U U {3}{U}{U} 5 Sorcery U sorcery Draw three cards. Target player mills three cards.
Wizard's Retort dom dom/75 dom U U {1}{U}{U} 3 Instant U instant This spell costs {1} less to cast if you control a Wizard. | Counter target spell.
Zahid, Djinn of the Lamp dom dom/76 dom U U {4}{U}{U} 6 Legendary Creature - Djinn 5 6 R creature /ch You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. | Flying
Blessing of Belzenlok dom dom/77 dom B B {B} 1 Instant C mb1-black-b instant Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Cabal Evangel dom dom/78 dom B B {1}{B} 2 Creature - Human Cleric 2 2 C creature
Cabal Paladin dom dom/79 dom B B {3}{B} 4 Creature - Human Knight 4 2 C creature Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent.
Caligo Skin-Witch dom dom/80 dom B B {1}{B} 2 Creature - Human Wizard 1 3 C mb1-black-b creature Kicker {3}{B} | When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.
Cast Down dom dom/81 dom B B {1}{B} 2 Instant U instant Destroy target nonlegendary creature.
Chainer's Torment dom dom/82 dom B B {3}{B} 4 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Nightmare Horror/spawn [dom] Nightmare Horror (B */*) I, II - Chainer's Torment deals 2 damage to each opponent and you gain 2 life. | III - Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Dark Bargain dom dom/83 dom B B {3}{B} 4 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Deathbloom Thallid dom dom/84 dom B B {2}{B} 3 Creature - Fungus 3 2 C creature Create Saproling/spawn [dom] Saproling (G 1/1) When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
Demonic Vigor dom dom/85 dom B B {B} 1 Enchantment - Aura C mb1-black-a enchantment Enchant creature | Enchanted creature gets +1/+1. | When enchanted creature dies, return that card to its owner's hand.
Demonlord Belzenlok dom dom/86 dom B B {4}{B}{B} 6 Legendary Creature - Elder Demon 6 6 M creature /ch Flying, trample | When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Divest dom dom/87 dom B B {B} 1 Sorcery C sorcery Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Dread Shade dom dom/88 dom B B {B}{B}{B} 3 Creature - Shade 3 3 R creature {B}: Dread Shade gets +1/+1 until end of turn.
Drudge Sentinel dom dom/89 dom B B {2}{B} 3 Creature - Skeleton Warrior 2 1 C mb1-black-b creature {3}: Tap Drudge Sentinel. It gains indestructible until end of turn.
The Eldest Reborn dom dom/90 dom B B {4}{B} 5 Enchantment - Saga U mb1-black-a enchantment /ccblue=1 I - Each opponent sacrifices a creature or planeswalker. | II - Each opponent discards a card. | III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Eviscerate dom dom/91 dom B B {3}{B} 4 Sorcery C sorcery Destroy target creature.
Feral Abomination dom dom/92 dom B B {5}{B} 6 Creature - Thrull 5 5 C mb1-black-b creature Deathtouch
Final Parting dom dom/93 dom B B {3}{B}{B} 5 Sorcery U sorcery Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Fungal Infection dom dom/94 dom B B {B} 1 Instant C mb1-black-b instant /spawn [dom] Saproling (G 1/1) Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Josu Vess, Lich Knight dom dom/95 dom B B {2}{B}{B} 4 Legendary Creature - Zombie Knight 4 5 R creature Create 8 Zombie Knights/spawnx8 [dom] Zombie Knight (B 2/2 Menace) Kicker {5}{B} | Menace | When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Kazarov, Sengir Pureblood dom dom/96 dom B BR {5}{B}{B} 7 Legendary Creature - Vampire 4 4 R creature /ch Flying | Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. | {3}{R}: Kazarov deals 2 damage to target creature.
Knight of Malice dom dom/97 dom B B {1}{B} 2 Creature - Human Knight 2 2 U creature First strike | Hexproof from white | Knight of Malice gets +1/+0 as long as any player controls a white permanent.
Lich's Mastery dom dom/98 dom B B {3}{B}{B}{B} 6 Legendary Enchantment R enchantment Hexproof | You can't lose the game. | Whenever you gain life, draw that many cards. | Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. | When Lich's Mastery leaves the battlefield, you lose the game.
Lingering Phantom dom dom/99 dom B B {5}{B} 6 Creature - Spirit 5 4 U creature Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand.
Phyrexian Scriptures dom dom/100 dom B B {2}{B}{B} 4 Enchantment - Saga M enchantment /ccblue=1 I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. | II - Destroy all nonartifact creatures. | III - Exile all opponents' graveyards.
Rat Colony dom dom/101 dom B B {1}{B} 2 Creature - Rat 2 1 C creature Rat Colony gets +1/+0 for each other Rat you control. | A deck can have any number of cards named Rat Colony.
Rite of Belzenlok dom dom/102 dom B B {2}{B}{B} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create 2 Clerics/spawnx2 [dom] Cleric (B 0/1) Create Demon/spawn [dom] Demon (B 6/6 Flying, Trample) I, II - Create two 0/1 black Cleric creature tokens. | III - Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Settle the Score dom dom/103 dom B B {2}{B}{B} 4 Sorcery U sorcery Exile target creature. Put two loyalty counters on a planeswalker you control.
Soul Salvage dom dom/104 dom B B {2}{B} 3 Sorcery C sorcery Return up to two target creature cards from your graveyard to your hand.
Stronghold Confessor dom dom/105 dom B B {B} 1 Creature - Human Cleric 1 1 C creature Kicker {3} | Menace | If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
Thallid Omnivore dom dom/106 dom B B {3}{B} 4 Creature - Fungus 3 3 C mb1-black-a creature {1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Thallid Soothsayer dom dom/107 dom B B {3}{B} 4 Creature - Fungus 2 3 U creature {2}, Sacrifice a creature: Draw a card.
Torgaar, Famine Incarnate dom dom/108 dom B B {6}{B}{B} 8 Legendary Creature - Avatar 7 6 R creature As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. | When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.
Urgoros, the Empty One dom dom/109 dom B B {4}{B}{B} 6 Legendary Creature - Specter 4 3 U creature /ch Flying | Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
Vicious Offering dom dom/110 dom B B {1}{B} 2 Instant C instant Kicker-Sacrifice a creature. | Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Whisper, Blood Liturgist dom dom/111 dom B B {3}{B} 4 Legendary Creature - Human Cleric 2 2 U creature {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Windgrace Acolyte dom dom/112 dom B B {4}{B} 5 Creature - Cat Warrior 3 2 C mb1-black-b creature /ch Flying | When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
Yargle, Glutton of Urborg dom dom/113 dom B B {4}{B} 5 Legendary Creature - Frog Spirit 9 3 U mb1-black-a creature
Yawgmoth's Vile Offering dom dom/114 dom B B {4}{B} 5 Legendary Sorcery R sorcery Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Bloodstone Goblin dom dom/115 dom R R {1}{R} 2 Creature - Goblin Warrior 2 2 C mb1-red-a creature Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn.
Champion of the Flame dom dom/116 dom R R {1}{R} 2 Creature - Human Warrior 1 1 U creature Trample | Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Fervent Strike dom dom/117 dom R R {R} 1 Instant C mb1-red-b instant Target creature gets +1/+0 and gains first strike and haste until end of turn.
Fiery Intervention dom dom/118 dom R R {4}{R} 5 Sorcery C sorcery Choose one - | - Fiery Intervention deals 5 damage to target creature. | - Destroy target artifact.
Fight with Fire dom dom/119 dom R R {2}{R} 3 Sorcery U sorcery Kicker {5}{R} | Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead.
Fire Elemental dom dom/120 dom R R {3}{R}{R} 5 Creature - Elemental 5 4 C creature
Firefist Adept dom dom/121 dom R R {4}{R} 5 Creature - Human Wizard 3 3 U creature When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
The First Eruption dom dom/122 dom R R {2}{R} 3 Enchantment - Saga R enchantment /ccblue=1 I - The First Eruption deals 1 damage to each creature without flying. | II - Add {R}{R}. | III - Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.
The Flame of Keld dom dom/123 dom R R {1}{R} 2 Enchantment - Saga U enchantment /ccblue=1 I - Discard your hand. | II - Draw two cards. | III - If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Frenzied Rage dom dom/124 dom R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+1 and has menace.
Ghitu Chronicler dom dom/125 dom R R {1}{R} 2 Creature - Human Wizard 1 3 C creature Kicker {3}{R} | When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Ghitu Journeymage dom dom/126 dom R R {2}{R} 3 Creature - Human Wizard 3 2 C creature When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
Ghitu Lavarunner dom dom/127 dom R R {R} 1 Creature - Human Wizard 1 2 C mb1-red-a creature As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Goblin Barrage dom dom/128 dom R R {3}{R} 4 Sorcery U sorcery Kicker-Sacrifice an artifact or Goblin. | Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
Goblin Chainwhirler dom dom/129 dom R R {R}{R}{R} 3 Creature - Goblin Warrior 3 3 R creature First strike | When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
Goblin Warchief dom dom/130 dom R R {1}{R}{R} 3 Creature - Goblin Warrior 2 2 U mb1-red-b creature Goblin spells you cast cost {1} less to cast. | Goblins you control have haste.
Haphazard Bombardment dom dom/131 dom R R {5}{R} 6 Enchantment R enchantment When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. | At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
Jaya Ballard dom dom/132 dom R R {2}{R}{R}{R} 5 Legendary Planeswalker - Jaya 5 M planeswalker yInitialize/ccblue=5 Create Jaya Ballard Emblem/spawn [dom] Jaya Ballard Emblem +1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. | +1: Discard up to three cards, then draw that many cards. | -8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Jaya's Immolating Inferno dom dom/133 dom R R {X}{R}{R} 2 Legendary Sorcery R sorcery Jaya's Immolating Inferno deals X damage to each of up to three targets.
Keldon Overseer dom dom/134 dom R R {2}{R} 3 Creature - Human Warrior 3 1 C mb1-red-b creature Kicker {3}{R} | Haste | When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Keldon Raider dom dom/135 dom R R {2}{R}{R} 4 Creature - Human Warrior 4 3 C creature When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon Warcaller dom dom/136 dom R R {1}{R} 2 Creature - Human Warrior 2 2 C creature Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
Orcish Vandal dom dom/137 dom R R {1}{R} 2 Creature - Orc Warrior 1 1 U creature {T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
Radiating Lightning dom dom/138 dom R R {3}{R} 4 Instant C instant Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Rampaging Cyclops dom dom/139 dom R R {3}{R} 4 Creature - Cyclops 4 4 C mb1-red-b creature Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Run Amok dom dom/140 dom R R {1}{R} 2 Instant C mb1-red-b instant Target attacking creature gets +3/+3 and gains trample until end of turn.
Seismic Shift dom dom/141 dom R R {3}{R} 4 Sorcery C mb1-red-a sorcery Destroy target land. Up to two target creatures can't block this turn.
Shivan Fire dom dom/142 dom R R {R} 1 Instant C instant Kicker {4} | Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Siege-Gang Commander dom dom/143 dom R R {3}{R}{R} 5 Creature - Goblin 2 2 R creature /spawnx3 [dom] Goblin (R 1/1) When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. | {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
Skirk Prospector dom dom/144 dom R R {R} 1 Creature - Goblin 1 1 C mb1-red-b creature Sacrifice a Goblin: Add {R}.
Skizzik dom dom/145 dom R R {3}{R} 4 Creature - Elemental 5 3 U creature Kicker {R} | Trample, haste | At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
Squee, the Immortal dom dom/146 dom R R {1}{R}{R} 3 Legendary Creature - Goblin 2 1 R creature You may cast Squee, the Immortal from your graveyard or from exile.
Two-Headed Giant dom dom/147 dom R R {2}{R}{R} 4 Creature - Giant Warrior 4 4 R mb1-rare creature Flip two coins/flip2 Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Valduk, Keeper of the Flame dom dom/148 dom R R {2}{R} 3 Legendary Creature - Human Shaman 3 2 U creature Create Elemental/spawn [dom] Elemental (R 3/1 Trample, Haste) Create 5 Elementals/spawnx5 [dom] Elemental (R 3/1 Trample, Haste) Create 10 Elementals/spawnx10 [dom] Elemental (R 3/1 Trample, Haste) At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Verix Bladewing dom dom/149 dom R R {2}{R}{R} 4 Legendary Creature - Dragon 4 4 M creature yInitialize/ch Create Karox Bladewing/spawn [dom] Karox Bladewing (R 4/4 Flying) Kicker {3} | Flying | When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Warcry Phoenix dom dom/150 dom R R {3}{R} 4 Creature - Phoenix 2 2 U creature /ch Flying, haste | Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
Warlord's Fury dom dom/151 dom R R {R} 1 Sorcery C sorcery Creatures you control gain first strike until end of turn. | Draw a card.
Wizard's Lightning dom dom/152 dom R R {2}{R} 3 Instant U instant This spell costs {2} less to cast if you control a Wizard. | Wizard's Lightning deals 3 damage to any target.
Adventurous Impulse dom dom/153 dom G G {G} 1 Sorcery C mb1-green-b sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Ancient Animus dom dom/154 dom G G {1}{G} 2 Instant C instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls.
Arbor Armament dom dom/155 dom G G {G} 1 Instant C mb1-green-a instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Baloth Gorger dom dom/156 dom G G {2}{G}{G} 4 Creature - Beast 4 4 C mb1-green-b creature Kicker {4} | If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
Broken Bond dom dom/157 dom G G {1}{G} 2 Sorcery C mb1-green-b sorcery Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Corrosive Ooze dom dom/158 dom G G {1}{G} 2 Creature - Ooze 2 2 C creature Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Elfhame Druid dom dom/159 dom G G {1}{G} 2 Creature - Elf Druid 0 2 U creature {T}: Add {G}. | {T}: Add {G}{G}. Spend this mana only to cast kicked spells.
Fungal Plots dom dom/160 dom G G {1}{G} 2 Enchantment U enchantment Create Saproling/spawn [dom] Saproling (G 1/1) {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. | Sacrifice two Saprolings: You gain 2 life and draw a card.
Gaea's Blessing dom dom/161 dom G G {1}{G} 2 Sorcery U mb1-green-a sorcery Target player shuffles up to three target cards from their graveyard into their library. | Draw a card. | When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Gaea's Protector dom dom/162 dom G G {3}{G} 4 Creature - Elemental Warrior 4 2 C mb1-green-a creature Gaea's Protector must be blocked if able.
Gift of Growth dom dom/163 dom G G {1}{G} 2 Instant C mb1-green-a instant Kicker {2} | Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Grow from the Ashes dom dom/164 dom G G {2}{G} 3 Sorcery C sorcery Kicker {2} | Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Grunn, the Lonely King dom dom/165 dom G G {4}{G}{G} 6 Legendary Creature - Ape Warrior 5 5 U creature Kicker {3} | If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. | Whenever Grunn attacks alone, double its power and toughness until end of turn.
Kamahl's Druidic Vow dom dom/166 dom G G {X}{G}{G} 2 Legendary Sorcery R sorcery Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Krosan Druid dom dom/167 dom G G {2}{G} 3 Creature - Centaur Druid 2 3 C mb1-green-a creature Kicker {4}{G} | When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.
Llanowar Elves dom dom/168 dom G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}.
Llanowar Envoy dom dom/169 dom G G {2}{G} 3 Creature - Elf Scout 3 2 C creature {1}{G}: Add one mana of any color.
Llanowar Scout dom dom/170 dom G G {1}{G} 2 Creature - Elf Scout 1 3 C creature {T}: You may put a land card from your hand onto the battlefield.
Mammoth Spider dom dom/171 dom G G {4}{G} 5 Creature - Spider 3 5 C creature Reach
Marwyn, the Nurturer dom dom/172 dom G G {2}{G} 3 Legendary Creature - Elf Druid 1 1 R creature Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. | {T}: Add an amount of {G} equal to Marwyn's power.
The Mending of Dominaria dom dom/173 dom G G {3}{G}{G} 5 Enchantment - Saga R enchantment /ccblue=1 I, II - Mill two cards, then you may return a creature card from your graveyard to your hand. | III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Multani, Yavimaya's Avatar dom dom/174 dom G G {4}{G}{G} 6 Legendary Creature - Elemental Avatar 0 0 M creature Reach, trample | Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. | {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
Nature's Spiral dom dom/175 dom G G {1}{G} 2 Sorcery U sorcery Return target permanent card from your graveyard to your hand.
Pierce the Sky dom dom/176 dom G G {1}{G} 2 Instant C mb1-green-a instant Pierce the Sky deals 7 damage to target creature with flying.
Primordial Wurm dom dom/177 dom G G {4}{G}{G} 6 Creature - Wurm 7 6 C creature
Saproling Migration dom dom/178 dom G G {1}{G} 2 Sorcery C mb1-green-a sorcery Create 2 Saprolings/spawnx2 [dom] Saproling (G 1/1) Create 4 Saprolings/spawnx4 [dom] Saproling (G 1/1) Kicker {4} | Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Song of Freyalise dom dom/179 dom G G {1}{G} 2 Enchantment - Saga U enchantment /ccblue=1 I, II - Until your next turn, creatures you control gain "{T}: Add one mana of any color." | III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Spore Swarm dom dom/180 dom G G {3}{G} 4 Instant U instant /spawnx3 [dom] Saproling (G 1/1) Create three 1/1 green Saproling creature tokens.
Sporecrown Thallid dom dom/181 dom G G {1}{G} 2 Creature - Fungus 2 2 U creature Each other creature you control that's a Fungus or Saproling gets +1/+1.
Steel Leaf Champion dom dom/182 dom G G {G}{G}{G} 3 Creature - Elf Knight 5 4 R creature Steel Leaf Champion can't be blocked by creatures with power 2 or less.
Sylvan Awakening dom dom/183 dom G G {2}{G} 3 Sorcery R sorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Territorial Allosaurus dom dom/184 dom G G {2}{G}{G} 4 Creature - Dinosaur 5 5 R creature Kicker {2}{G} | When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
Thorn Elemental dom dom/185 dom G G {5}{G}{G} 7 Creature - Elemental 7 7 U creature You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Untamed Kavu dom dom/186 dom G G {1}{G} 2 Creature - Kavu 2 2 U creature Kicker {3} | Vigilance, trample | If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
Verdant Force dom dom/187 dom G G {5}{G}{G}{G} 8 Creature - Elemental 7 7 R creature Create Saproling/spawn [dom] Saproling (G 1/1) At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Wild Onslaught dom dom/188 dom G G {3}{G} 4 Instant U instant Kicker {4} | Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
Yavimaya Sapherd dom dom/189 dom G G {2}{G} 3 Creature - Fungus 2 2 C mb1-green-a creature /spawn [dom] Saproling (G 1/1) When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
Adeliz, the Cinder Wind dom dom/190 dom UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 2 2 U creature /ch Flying, haste | Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Arvad the Cursed dom dom/191 dom WB WB {3}{W}{B} 5 Legendary Creature - Vampire Knight 3 3 U creature Deathtouch, lifelink | Other legendary creatures you control get +2/+2.
Aryel, Knight of Windgrace dom dom/192 dom WB WB {2}{W}{B} 4 Legendary Creature - Human Knight 4 4 R creature Create Knight/spawn [dom] Knight (W 2/2 Vigilance) Vigilance | {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. | {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
Darigaaz Reincarnated dom dom/193 dom BRG BRG {4}{B}{R}{G} 7 Legendary Creature - Dragon 7 7 M creature /ch Flying, trample, haste | If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. | At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
Garna, the Bloodflame dom dom/194 dom BR BR {3}{B}{R} 5 Legendary Creature - Human Warrior 3 3 U creature Flash | When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. | Other creatures you control have haste.
Grand Warlord Radha dom dom/195 dom RG RG {2}{R}{G} 4 Legendary Creature - Elf Warrior 3 4 R creature Haste | Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Hallar, the Firefletcher dom dom/196 dom RG RG {1}{R}{G} 3 Legendary Creature - Elf Archer 3 3 U creature Trample | Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Jhoira, Weatherlight Captain dom dom/197 dom UR UR {2}{U}{R} 4 Legendary Creature - Human Artificer 3 3 M creature Whenever you cast a historic spell, draw a card.
Jodah, Archmage Eternal dom dom/198 dom URW WUBRG {1}{U}{R}{W} 4 Legendary Creature - Human Wizard 4 3 R creature /ch Flying | You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Muldrotha, the Gravetide dom dom/199 dom BGU BGU {3}{B}{G}{U} 6 Legendary Creature - Elemental Avatar 6 6 M creature During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard.
Oath of Teferi dom dom/200 dom WU WU {3}{W}{U} 5 Legendary Enchantment R enchantment When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. | You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
Primevals' Glorious Rebirth dom dom/201 dom WB WB {5}{W}{B} 7 Legendary Sorcery R sorcery Return all legendary permanent cards from your graveyard to the battlefield.
Raff Capashen, Ship's Mage dom dom/202 dom WU WU {2}{W}{U} 4 Legendary Creature - Human Wizard 3 3 U mb1-multicolor creature /ch Flash | Flying | You may cast historic spells as though they had flash.
Rona, Disciple of Gix dom dom/203 dom UB UB {1}{U}{B} 3 Legendary Creature - Human Artificer 2 2 U creature Reveal top card/vp1at1 When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. | You may cast spells from among cards exiled with Rona. | {4}, {T}: Exile the top card of your library.
Shanna, Sisay's Legacy dom dom/204 dom GW GW {G}{W} 2 Legendary Creature - Human Warrior 0 0 U creature Shanna, Sisay's Legacy can't be the target of abilities your opponents control. | Shanna gets +1/+1 for each creature you control.
Slimefoot, the Stowaway dom dom/205 dom BG BG {1}{B}{G} 3 Legendary Creature - Fungus 2 3 U creature Create Saproling/spawn [dom] Saproling (G 1/1) Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. | {4}: Create a 1/1 green Saproling creature token.
Tatyova, Benthic Druid dom dom/206 dom GU GU {3}{G}{U} 5 Legendary Creature - Merfolk Druid 3 3 U mb1-multicolor creature Landfall - Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Teferi, Hero of Dominaria dom dom/207 dom WU WU {3}{W}{U} 5 Legendary Planeswalker - Teferi 4 M planeswalker yInitialize/ccblue=4 Create Teferi, Hero of Dominaria Emblem/spawn [dom] Teferi, Hero of Dominaria Emblem +1: Draw a card. At the beginning of the next end step, untap up to two lands. | -3: Put target nonland permanent into its owner's library third from the top. | -8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Tiana, Ship's Caretaker dom dom/208 dom RW RW {3}{R}{W} 5 Legendary Creature - Angel Artificer 3 3 U creature /ch Flying, first strike | Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Aesthir Glider dom dom/209 dom {3} 3 Artifact Creature - Bird Construct 2 1 C creature /ch Flying | Aesthir Glider can't block.
Amaranthine Wall dom dom/210 dom {4} 4 Artifact Creature - Wall 0 6 U creature Defender | {2}: Amaranthine Wall gains indestructible until end of turn.
Blackblade Reforged dom dom/211 dom {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 for each land you control. | Equip legendary creature {3} | Equip {7}
Bloodtallow Candle dom dom/212 dom {1} 1 Artifact C artifact {6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Damping Sphere dom dom/213 dom {2} 2 Artifact U artifact If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. | Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Forebear's Blade dom dom/214 dom {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has vigilance and trample. | Whenever equipped creature dies, attach Forebear's Blade to target creature you control. | Equip {3}
Gilded Lotus dom dom/215 dom {5} 5 Artifact R artifact {T}: Add three mana of any one color.
Guardians of Koilos dom dom/216 dom {5} 5 Artifact Creature - Construct 4 4 C creature When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand.
Helm of the Host dom dom/217 dom {4} 4 Legendary Artifact - Equipment R artifact Create Copy/spawn [2xm] Copy At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. | Equip {5}
Howling Golem dom dom/218 dom {3} 3 Artifact Creature - Golem 2 3 U creature Whenever Howling Golem attacks or blocks, each player draws a card.
Icy Manipulator dom dom/219 dom {4} 4 Artifact U mb1-colorless artifact {1}, {T}: Tap target artifact, creature, or land.
Jhoira's Familiar dom dom/220 dom {4} 4 Artifact Creature - Bird 2 2 U creature /ch Flying | Historic spells you cast cost {1} less to cast.
Jousting Lance dom dom/221 dom {2} 2 Artifact - Equipment C artifact Equipped creature gets +2/+0. | As long as it's your turn, equipped creature has first strike. | Equip {3}
Juggernaut dom dom/222 dom {4} 4 Artifact Creature - Juggernaut 5 3 U creature Juggernaut attacks each combat if able. | Juggernaut can't be blocked by Walls.
Mishra's Self-Replicator dom dom/223 dom {5} 5 Artifact Creature - Assembly-Worker 2 2 R creature Create Mishra's Self-Replicator Copy/spawn [lackey] Mishra's Self-Replicator (Copy) Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator.
Mox Amber dom dom/224 dom {0} 0 Legendary Artifact M artifact {T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Navigator's Compass dom dom/225 dom {1} 1 Artifact C artifact When Navigator's Compass enters the battlefield, you gain 3 life. | {T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
Pardic Wanderer dom dom/226 dom {6} 6 Artifact Creature - Golem 5 5 C creature Trample
Powerstone Shard dom dom/227 dom {3} 3 Artifact C artifact {T}: Add {C} for each artifact you control named Powerstone Shard.
Shield of the Realm dom dom/228 dom {2} 2 Artifact - Equipment U artifact If a source would deal damage to equipped creature, prevent 2 of that damage. | Equip {1}
Short Sword dom dom/229 dom {1} 1 Artifact - Equipment C mb1-colorless artifact Equipped creature gets +1/+1. | Equip {1}
Skittering Surveyor dom dom/230 dom {3} 3 Artifact Creature - Construct 1 2 C creature When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcerer's Wand dom dom/231 dom {1} 1 Artifact - Equipment U artifact Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." | Equip {3}
Sparring Construct dom dom/232 dom {1} 1 Artifact Creature - Construct 1 1 C creature When Sparring Construct dies, put a +1/+1 counter on target creature you control.
Thran Temporal Gateway dom dom/233 dom {4} 4 Legendary Artifact R artifact {4}, {T}: You may put a historic permanent card from your hand onto the battlefield.
Traxos, Scourge of Kroog dom dom/234 dom {4} 4 Legendary Artifact Creature - Construct 7 7 R creature /cr90;/ci Trample | Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. | Whenever you cast a historic spell, untap Traxos.
Urza's Tome dom dom/235 dom {2} 2 Artifact U artifact {3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard.
Voltaic Servant dom dom/236 dom {2} 2 Artifact Creature - Construct 1 3 C creature At the beginning of your end step, untap target artifact.
Weatherlight dom dom/237 dom {4} 4 Legendary Artifact - Vehicle 4 5 M artifact yInitialize/ch Look at top five cards/vp1pt5 Flying | Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Crew 3
Cabal Stronghold dom dom/238 dom B 0 Land R land {T}: Add {C}. | {3}, {T}: Add {B} for each basic Swamp you control.
Clifftop Retreat dom dom/239 dom RW 0 Land R land /cr90 Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. | {T}: Add {R} or {W}.
Hinterland Harbor dom dom/240 dom GU 0 Land R land /cr90 Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. | {T}: Add {G} or {U}.
Isolated Chapel dom dom/241 dom WB 0 Land R land /cr90 Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. | {T}: Add {W} or {B}.
Memorial to Folly dom dom/242 dom B 0 Land U land /cr90 Memorial to Folly enters the battlefield tapped. | {T}: Add {B}. | {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Memorial to Genius dom dom/243 dom U 0 Land U land /cr90 Memorial to Genius enters the battlefield tapped. | {T}: Add {U}. | {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Memorial to Glory dom dom/244 dom W 0 Land U land yInitialize/cr90 Create 2 Soldiers/spawnx2 [dom] Soldier (W 1/1) Memorial to Glory enters the battlefield tapped. | {T}: Add {W}. | {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Memorial to Unity dom dom/245 dom G 0 Land U land yInitialize/cr90 Look at top five cards/vp1pt5 Memorial to Unity enters the battlefield tapped. | {T}: Add {G}. | {2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Memorial to War dom dom/246 dom R 0 Land U land /cr90 Memorial to War enters the battlefield tapped. | {T}: Add {R}. | {4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.
Sulfur Falls dom dom/247 dom UR 0 Land R land /cr90 Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. | {T}: Add {U} or {R}.
Woodland Cemetery dom dom/248 dom BG 0 Land R land /cr90 Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. | {T}: Add {B} or {G}.
Zhalfirin Void dom dom/249 dom 0 Land U land Scry 1/vp1pt1 When Zhalfirin Void enters the battlefield, scry 1. | {T}: Add {C}.
Plains dom dom/250 dom W 0 Basic Land - Plains C plains
Island dom dom/254 dom U 0 Basic Land - Island C island
Swamp dom dom/258 dom B 0 Basic Land - Swamp C swamp
Mountain dom dom/262 dom R 0 Basic Land - Mountain C mountain
Forest dom dom/266 dom G 0 Basic Land - Forest C forest
Teferi, Timebender dom dom/270 dom WU WU {4}{W}{U} 6 Legendary Planeswalker - Teferi 5 M notInPacks planeswalker /ccblue=5 +2: Untap up to one target artifact or creature. | -3: You gain 2 life and draw two cards. | -9: Take an extra turn after this one.
Temporal Machinations dom dom/271 dom U U {2}{U} 3 Sorcery C notInPacks sorcery Return target creature to its owner's hand. If you control an artifact, draw a card.
Niambi, Faithful Healer dom dom/272 dom WU WU {1}{W}{U} 3 Legendary Creature - Human Cleric 2 2 R notInPacks creature When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
Teferi's Sentinel dom dom/273 dom {5} 5 Artifact Creature - Golem 2 6 U notInPacks creature As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
Meandering River dom dom/274 dom WU 0 Land C notInPacks land /cr90 Meandering River enters the battlefield tapped. | {T}: Add {W} or {U}.
Chandra, Bold Pyromancer dom dom/275 dom R R {4}{R}{R} 6 Legendary Planeswalker - Chandra 5 M notInPacks planeswalker /ccblue=5 +1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player. | -3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. | -7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
Chandra's Outburst dom dom/276 dom R R {3}{R}{R} 5 Sorcery R notInPacks sorcery Chandra's Outburst deals 4 damage to target player or planeswalker. | Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
Karplusan Hound dom dom/277 dom R R {3}{R} 4 Creature - Dog 3 3 U notInPacks creature Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
Pyromantic Pilgrim dom dom/278 dom R R {2}{R} 3 Creature - Human Wizard 3 1 C notInPacks creature Haste
Timber Gorge dom dom/279 dom RG 0 Land C notInPacks land /cr90 Timber Gorge enters the battlefield tapped. | {T}: Add {R} or {G}.
Firesong and Sunspeaker dom dom/280 dom RW RW {4}{R}{W} 6 Legendary Creature - Minotaur Cleric 4 6 R notInPacks creature Red instant and sorcery spells you control have lifelink. | Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
[dom] Knight (W 2/2 Vigilance) dom tdom/1 tdom W 0 Token Creature - Knight 2 2 T Vigilance
[dom] Soldier (W 1/1) dom tdom/3 tdom W 0 Token Creature - Soldier 1 1 T
[dom] Cleric (B 0/1) dom tdom/4 tdom B 0 Token Creature - Cleric 0 1 T
[dom] Zombie Knight (B 2/2 Menace) dom tdom/5 tdom B 0 Token Creature - Zombie Knight 2 2 T Menace
[dom] Nightmare Horror (B */*) dom tdom/6 tdom B 0 Token Creature - Nightmare Horror * * T
[dom] Demon (B 6/6 Flying, Trample) dom tdom/7 tdom B 0 Token Creature - Demon 6 6 T /ch Flying, trample | At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you.
[dom] Elemental (R 3/1 Trample, Haste) dom tdom/8 tdom R 0 Token Creature - Elemental 3 1 T Trample, haste
[dom] Goblin (R 1/1) dom tdom/9 tdom R 0 Token Creature - Goblin 1 1 T
[dom] Karox Bladewing (R 4/4 Flying) dom tdom/10 tdom R 0 Token Legendary Creature - Dragon 4 4 T /ch Flying
[dom] Saproling (G 1/1) dom tdom/11 tdom G 0 Token Creature - Saproling 1 1 T
[dom] Construct (0/0) dom tdom/14 tdom 0 Token Artifact Creature - Construct 0 0 T This creature gets +1/+1 for each artifact you control.
[dom] Jaya Ballard Emblem dom tdom/15 tdom 0 Token Emblem T You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
[dom] Teferi, Hero of Dominaria Emblem dom tdom/16 tdom 0 Token Emblem T Whenever you draw a card, exile target permanent an opponent controls.
Blade Instructor grn grn/1 grn W W {2}{W} 3 Creature - Human Soldier 3 1 C mb1-white-b creature Mentor
Bounty Agent grn grn/2 grn W W {1}{W} 2 Creature - Human Soldier 2 2 R creature Vigilance | {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Candlelight Vigil grn grn/3 grn W W {3}{W} 4 Enchantment - Aura C mb1-white-b enchantment Enchant creature | Enchanted creature gets +3/+2 and has vigilance.
Citywide Bust grn grn/4 grn W W {1}{W}{W} 3 Sorcery R sorcery Destroy all creatures with toughness 4 or greater.
Collar the Culprit grn grn/5 grn W W {3}{W} 4 Instant C mb1-white-b instant Destroy target creature with toughness 4 or greater.
Conclave Tribunal grn grn/6 grn W W {3}{W} 4 Enchantment U enchantment Convoke | When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Crush Contraband grn grn/7 grn W W {3}{W} 4 Instant U instant Choose one or both - | - Exile target artifact. | - Exile target enchantment.
Dawn of Hope grn grn/8 grn W W {1}{W} 2 Enchantment R enchantment Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever you gain life, you may pay {2}. If you do, draw a card. | {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Demotion grn grn/9 grn W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't block, and its activated abilities can't be activated.
Divine Visitation grn grn/10 grn W W {3}{W}{W} 5 Enchantment M enchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Flight of Equenauts grn grn/11 grn W W {7}{W} 8 Creature - Human Knight 4 5 U creature /ch Convoke | Flying
Gird for Battle grn grn/12 grn W W {W} 1 Sorcery U sorcery Put a +1/+1 counter on each of up to two target creatures.
Haazda Marshal grn grn/13 grn W W {W} 1 Creature - Human Soldier 1 1 U creature Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Healer's Hawk grn grn/14 grn W W {W} 1 Creature - Bird 1 1 C mb1-white-b creature /ch Flying, lifelink
Hunted Witness grn grn/15 grn W W {W} 1 Creature - Human 1 1 C creature Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
Inspiring Unicorn grn grn/16 grn W W {2}{W}{W} 4 Creature - Unicorn 2 2 U creature Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
Intrusive Packbeast grn grn/17 grn W W {4}{W} 5 Creature - Beast 3 3 C mb1-white-b creature Vigilance | When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
Ledev Guardian grn grn/18 grn W W {3}{W} 4 Creature - Human Knight 2 4 C creature Convoke
Light of the Legion grn grn/19 grn W W {4}{W}{W} 6 Creature - Angel 5 5 R creature /ch Flying | Mentor | When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
Loxodon Restorer grn grn/20 grn W W {4}{W}{W} 6 Creature - Elephant Cleric 3 4 C creature Convoke | When Loxodon Restorer enters the battlefield, you gain 4 life.
Luminous Bonds grn grn/21 grn W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block.
Parhelion Patrol grn grn/22 grn W W {3}{W} 4 Creature - Human Knight 2 3 C creature /ch Flying, vigilance | Mentor
Righteous Blow grn grn/23 grn W W {W} 1 Instant C instant Righteous Blow deals 2 damage to target attacking or blocking creature.
Roc Charger grn grn/24 grn W W {2}{W} 3 Creature - Bird 1 3 U creature /ch Flying | Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
Skyline Scout grn grn/25 grn W W {1}{W} 2 Creature - Human Scout 2 1 C creature Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
Sunhome Stalwart grn grn/26 grn W W {1}{W} 2 Creature - Human Soldier 2 2 U creature First strike | Mentor
Sworn Companions grn grn/27 grn W W {2}{W} 3 Sorcery C sorcery /spawnx2 [grn] Soldier (W 1/1 Lifelink) Create two 1/1 white Soldier creature tokens with lifelink.
Take Heart grn grn/28 grn W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Tenth District Guard grn grn/29 grn W W {1}{W} 2 Creature - Human Soldier 2 2 C creature When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
Venerated Loxodon grn grn/30 grn W W {4}{W} 5 Creature - Elephant Cleric 4 4 R creature Convoke | When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
Capture Sphere grn grn/31 grn U U {3}{U} 4 Enchantment - Aura C mb1-blue-a enchantment Flash | Enchant creature | When Capture Sphere enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step.
Chemister's Insight grn grn/32 grn U U {3}{U} 4 Instant U instant Draw two cards. | Jump-start
Citywatch Sphinx grn grn/33 grn U U {5}{U} 6 Creature - Sphinx 5 4 U mb1-blue-b creature yInitialize/ch Surveil 2/vp1pt2 Flying | When Citywatch Sphinx dies, surveil 2.
Dazzling Lights grn grn/34 grn U U {U} 1 Instant C mb1-blue-b instant Surveil 2/vp1pt2 Target creature gets -3/-0 until end of turn. | Surveil 2.
Devious Cover-Up grn grn/35 grn U U {2}{U}{U} 4 Instant C instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Dimir Informant grn grn/36 grn U U {2}{U} 3 Creature - Human Rogue 1 4 C creature Surveil 2/vp1pt2 When Dimir Informant enters the battlefield, surveil 2.
Disdainful Stroke grn grn/37 grn U U {1}{U} 2 Instant C instant Counter target spell with mana value 4 or greater.
Dream Eater grn grn/38 grn U U {4}{U}{U} 6 Creature - Nightmare Sphinx 4 3 M creature yInitialize/ch Surveil 4/vp1pt4 Flash | Flying | When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.
Drowned Secrets grn grn/39 grn U U {1}{U} 2 Enchantment R enchantment Whenever you cast a blue spell, target player mills two cards.
Enhanced Surveillance grn grn/40 grn U U {1}{U} 2 Enchantment U enchantment You may look at an additional two cards each time you surveil. | Exile Enhanced Surveillance: Shuffle your graveyard into your library.
Guild Summit grn grn/41 grn U U {2}{U} 3 Enchantment U enchantment When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. | Whenever a Gate enters the battlefield under your control, draw a card.
Leapfrog grn grn/42 grn U U {2}{U} 3 Creature - Frog 3 1 C mb1-blue-b creature Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
Maximize Altitude grn grn/43 grn U U {U} 1 Sorcery C mb1-blue-b sorcery Target creature gets +1/+1 and gains flying until end of turn. | Jump-start
Mission Briefing grn grn/44 grn U U {U}{U} 2 Instant R instant Surveil 2/vp1pt2 Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead.
Murmuring Mystic grn grn/45 grn U U {3}{U} 4 Creature - Human Wizard 1 5 U creature Create Bird Illusion/spawn [grn] Bird Illusion (U 1/1 Flying) Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Muse Drake grn grn/46 grn U U {3}{U} 4 Creature - Drake 1 3 C creature /ch Flying | When Muse Drake enters the battlefield, draw a card.
Narcomoeba grn grn/47 grn U U {1}{U} 2 Creature - Illusion 1 1 R creature /ch Flying | When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
Nightveil Sprite grn grn/48 grn U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever Nightveil Sprite attacks, surveil 1.
Omnispell Adept grn grn/49 grn U U {4}{U} 5 Creature - Human Wizard 3 4 R creature {2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
Passwall Adept grn grn/50 grn U U {1}{U} 2 Creature - Human Wizard 1 3 C creature {2}{U}: Target creature can't be blocked this turn.
Quasiduplicate grn grn/51 grn U U {1}{U}{U} 3 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target creature you control. | Jump-start
Radical Idea grn grn/52 grn U U {1}{U} 2 Instant C instant Draw a card. | Jump-start
Selective Snare grn grn/53 grn U U {X}{U} 1 Sorcery U sorcery Return X target creatures of the creature type of your choice to their owner's hand.
Sinister Sabotage grn grn/54 grn U U {1}{U}{U} 3 Instant U instant Surveil 1/vp1pt1 Counter target spell. | Surveil 1.
Thoughtbound Phantasm grn grn/55 grn U U {U} 1 Creature - Spirit 2 2 U creature Defender | Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. | As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
Unexplained Disappearance grn grn/56 grn U U {1}{U} 2 Instant C instant Surveil 1/vp1pt1 Return target creature to its owner's hand. | Surveil 1.
Vedalken Mesmerist grn grn/57 grn U U {1}{U} 2 Creature - Vedalken Wizard 2 1 C creature Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Wall of Mist grn grn/58 grn U U {1}{U} 2 Creature - Wall 0 5 C creature Defender
Watcher in the Mist grn grn/59 grn U U {3}{U}{U} 5 Creature - Spirit 3 4 C creature yInitialize/ch Surveil 2/vp1pt2 Flying | When Watcher in the Mist enters the battlefield, surveil 2.
Wishcoin Crab grn grn/60 grn U U {3}{U} 4 Creature - Crab 2 5 C mb1-blue-a creature
Barrier of Bones grn grn/61 grn B B {B} 1 Creature - Skeleton Wall 0 3 C creature Surveil 1/vp1pt1 Defender | When Barrier of Bones enters the battlefield, surveil 1.
Bartizan Bats grn grn/62 grn B B {3}{B} 4 Creature - Bat 3 1 C mb1-black-b creature /ch Flying
Blood Operative grn grn/63 grn B B {1}{B}{B} 3 Creature - Vampire Assassin 3 1 R creature Lifelink | When Blood Operative enters the battlefield, you may exile target card from a graveyard. | Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
Burglar Rat grn grn/64 grn B B {1}{B} 2 Creature - Rat 1 1 C creature When Burglar Rat enters the battlefield, each opponent discards a card.
Child of Night grn grn/65 grn B B {1}{B} 2 Creature - Vampire 2 1 C creature Lifelink
Creeping Chill grn grn/66 grn B B {3}{B} 4 Sorcery U sorcery Creeping Chill deals 3 damage to each opponent and you gain 3 life. | When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Dead Weight grn grn/67 grn B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-2.
Deadly Visit grn grn/68 grn B B {3}{B}{B} 5 Sorcery C sorcery Surveil 2/vp1pt2 Destroy target creature. | Surveil 2.
Doom Whisperer grn grn/69 grn B B {3}{B}{B} 5 Creature - Nightmare Demon 6 6 M creature yInitialize/ch Surveil 2/vp1pt2 Flying, trample | Pay 2 life: Surveil 2.
Douser of Lights grn grn/70 grn B B {4}{B} 5 Creature - Horror 4 5 C creature
Gruesome Menagerie grn grn/71 grn B B {3}{B}{B} 5 Sorcery R sorcery Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
Hired Poisoner grn grn/72 grn B B {B} 1 Creature - Human Assassin 1 1 C creature Deathtouch
Kraul Swarm grn grn/73 grn B B {4}{B} 5 Creature - Insect Warrior 4 1 U creature /ch Flying | {2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
Lotleth Giant grn grn/74 grn B B {6}{B} 7 Creature - Zombie Giant 6 5 U creature Undergrowth - When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
Mausoleum Secrets grn grn/75 grn B B {1}{B} 2 Instant R instant Undergrowth - Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
Mephitic Vapors grn grn/76 grn B B {2}{B} 3 Sorcery C mb1-black-b sorcery Surveil 2/vp1pt2 All creatures get -1/-1 until end of turn. | Surveil 2.
Midnight Reaper grn grn/77 grn B B {2}{B} 3 Creature - Zombie Knight 3 2 R creature Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
Moodmark Painter grn grn/78 grn B B {2}{B}{B} 4 Creature - Human Shaman 2 3 C creature Undergrowth - When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Necrotic Wound grn grn/79 grn B B {B} 1 Instant U instant Undergrowth - Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
Never Happened grn grn/80 grn B B {2}{B} 3 Sorcery C mb1-black-a sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Pilfering Imp grn grn/81 grn B B {B} 1 Creature - Imp 1 1 U creature /ch Flying | {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Plaguecrafter grn grn/82 grn B B {2}{B} 3 Creature - Human Shaman 3 2 U mb1-black-a creature When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
Price of Fame grn grn/83 grn B B {3}{B} 4 Instant U instant Surveil 2/vp1pt2 This spell costs {2} less to cast if it targets a legendary creature. | Destroy target creature. | Surveil 2.
Ritual of Soot grn grn/84 grn B B {2}{B}{B} 4 Sorcery R sorcery Destroy all creatures with mana value 3 or less.
Severed Strands grn grn/85 grn B B {1}{B} 2 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature. | You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Spinal Centipede grn grn/86 grn B B {2}{B} 3 Creature - Insect 3 2 C creature When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
Undercity Necrolisk grn grn/87 grn B B {3}{B} 4 Creature - Zombie Lizard 3 3 U creature {1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery.
Veiled Shade grn grn/88 grn B B {2}{B} 3 Creature - Shade 2 2 C creature {1}{B}: Veiled Shade gets +1/+1 until end of turn.
Vicious Rumors grn grn/89 grn B B {B} 1 Sorcery C sorcery Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Whispering Snitch grn grn/90 grn B B {1}{B} 2 Creature - Vampire Rogue 1 3 U creature Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
Arclight Phoenix grn grn/91 grn R R {3}{R} 4 Creature - Phoenix 3 2 M creature /ch Flying, haste | At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Barging Sergeant grn grn/92 grn R R {4}{R} 5 Creature - Minotaur Soldier 4 2 C mb1-red-b creature Haste | Mentor
Book Devourer grn grn/93 grn R R {5}{R} 6 Creature - Beast 4 5 U creature Trample | Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
Command the Storm grn grn/94 grn R R {4}{R} 5 Instant C instant Command the Storm deals 5 damage to target creature.
Cosmotronic Wave grn grn/95 grn R R {3}{R} 4 Sorcery C mb1-red-b sorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Direct Current grn grn/96 grn R R {1}{R}{R} 3 Sorcery C mb1-red-a sorcery Direct Current deals 2 damage to any target. | Jump-start
Electrostatic Field grn grn/97 grn R R {1}{R} 2 Creature - Wall 0 4 U creature Defender | Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
Erratic Cyclops grn grn/98 grn R R {3}{R} 4 Creature - Cyclops Shaman 0 8 R creature Trample | Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
Experimental Frenzy grn grn/99 grn R R {3}{R} 4 Enchantment R enchantment Look at top card/vp1pt1 You may look at the top card of your library any time. | You may play lands and cast spells from the top of your library. | You can't play lands or cast spells from your hand. | {3}{R}: Destroy Experimental Frenzy.
Fearless Halberdier grn grn/100 grn R R {2}{R} 3 Creature - Human Warrior 3 2 C creature
Fire Urchin grn grn/101 grn R R {1}{R} 2 Creature - Elemental 1 3 C creature Trample | Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
Goblin Banneret grn grn/102 grn R R {R} 1 Creature - Goblin Soldier 1 1 U creature Mentor | {1}{R}: Goblin Banneret gets +2/+0 until end of turn.
Goblin Cratermaker grn grn/103 grn R R {1}{R} 2 Creature - Goblin Warrior 2 2 U creature {1}, Sacrifice Goblin Cratermaker: Choose one - | - Goblin Cratermaker deals 2 damage to target creature. | - Destroy target colorless nonland permanent.
Goblin Locksmith grn grn/104 grn R R {1}{R} 2 Creature - Goblin Rogue 2 1 C mb1-red-b creature Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
Gravitic Punch grn grn/105 grn R R {3}{R} 4 Sorcery C mb1-red-a sorcery Target creature you control deals damage equal to its power to target player. | Jump-start
Hellkite Whelp grn grn/106 grn R R {4}{R} 5 Creature - Dragon 3 3 U creature /ch Flying | Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
Inescapable Blaze grn grn/107 grn R R {4}{R}{R} 6 Instant U instant This spell can't be countered. | Inescapable Blaze deals 6 damage to any target.
Lava Coil grn grn/108 grn R R {1}{R} 2 Sorcery U sorcery Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Legion Warboss grn grn/109 grn R R {2}{R} 3 Creature - Goblin Soldier 2 2 R creature Create Goblin/spawn [grn] Goblin (R 1/1) Mentor | At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Maniacal Rage grn grn/110 grn R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and can't block.
Maximize Velocity grn grn/111 grn R R {R} 1 Sorcery C mb1-red-a sorcery Target creature gets +1/+1 and gains haste until end of turn. | Jump-start
Ornery Goblin grn grn/112 grn R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Risk Factor grn grn/113 grn R R {2}{R} 3 Instant R instant Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. | Jump-start
Rubblebelt Boar grn grn/114 grn R R {3}{R} 4 Creature - Boar 3 3 C creature When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
Runaway Steam-Kin grn grn/115 grn R R {1}{R} 2 Creature - Elemental 1 1 R creature Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. | Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
Smelt-Ward Minotaur grn grn/116 grn R R {2}{R} 3 Creature - Minotaur Warrior 2 3 U creature Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
Street Riot grn grn/117 grn R R {4}{R} 5 Enchantment U enchantment As long as it's your turn, creatures you control get +1/+0 and have trample.
Sure Strike grn grn/118 grn R R {1}{R} 2 Instant C instant Target creature gets +3/+0 and gains first strike until end of turn.
Torch Courier grn grn/119 grn R R {R} 1 Creature - Goblin 1 1 C mb1-red-a creature Haste | Sacrifice Torch Courier: Another target creature gains haste until end of turn.
Wojek Bodyguard grn grn/120 grn R R {2}{R} 3 Creature - Human Soldier 3 3 C mb1-red-a creature Mentor | Wojek Bodyguard can't attack or block alone.
Affectionate Indrik grn grn/121 grn G G {5}{G} 6 Creature - Beast 4 4 U mb1-green-a creature When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.
Arboretum Elemental grn grn/122 grn G G {7}{G}{G} 9 Creature - Elemental 7 5 U creature Convoke | Hexproof
Beast Whisperer grn grn/123 grn G G {2}{G}{G} 4 Creature - Elf Druid 2 3 R creature Whenever you cast a creature spell, draw a card.
Bounty of Might grn grn/124 grn G G {4}{G}{G} 6 Instant R instant Target creature gets +3/+3 until end of turn. | Target creature gets +3/+3 until end of turn. | Target creature gets +3/+3 until end of turn.
Circuitous Route grn grn/125 grn G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Crushing Canopy grn grn/126 grn G G {2}{G} 3 Instant C mb1-green-b instant Choose one - | - Destroy target creature with flying. | - Destroy target enchantment.
Devkarin Dissident grn grn/127 grn G G {1}{G} 2 Creature - Elf Warrior 2 2 C creature {4}{G}: Devkarin Dissident gets +2/+2 until end of turn.
District Guide grn grn/128 grn G G {2}{G} 3 Creature - Elf Scout 2 2 U creature When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Generous Stray grn grn/129 grn G G {2}{G} 3 Creature - Cat 1 2 C creature When Generous Stray enters the battlefield, draw a card.
Golgari Raiders grn grn/130 grn G G {3}{G} 4 Creature - Elf Warrior 0 0 U creature Haste | Undergrowth - Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
Grappling Sundew grn grn/131 grn G G {1}{G} 2 Creature - Plant 0 4 U creature Defender, reach | {4}{G}: Grappling Sundew gains indestructible until end of turn.
Hatchery Spider grn grn/132 grn G G {5}{G}{G} 7 Creature - Spider 5 7 R creature Reach | Undergrowth - When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Hitchclaw Recluse grn grn/133 grn G G {2}{G} 3 Creature - Spider 1 4 C creature Reach
Ironshell Beetle grn grn/134 grn G G {1}{G} 2 Creature - Insect 1 1 C creature When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Kraul Foragers grn grn/135 grn G G {4}{G} 5 Creature - Insect Scout 4 4 C mb1-green-a creature Undergrowth - When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
Kraul Harpooner grn grn/136 grn G G {1}{G} 2 Creature - Insect Warrior 3 2 U creature Reach | Undergrowth - When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
Might of the Masses grn grn/137 grn G G {G} 1 Instant U instant Target creature gets +1/+1 until end of turn for each creature you control.
Nullhide Ferox grn grn/138 grn G G {2}{G}{G} 4 Creature - Beast 6 6 M creature Hexproof | You can't cast noncreature spells. | {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. | If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
Pack's Favor grn grn/139 grn G G {2}{G} 3 Instant C mb1-green-a instant Convoke | Target creature gets +3/+3 until end of turn.
Pause for Reflection grn grn/140 grn G G {2}{G} 3 Instant C instant Convoke | Prevent all combat damage that would be dealt this turn.
Pelt Collector grn grn/141 grn G G {G} 1 Creature - Elf Warrior 1 1 R creature Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. | As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Portcullis Vine grn grn/142 grn G G {G} 1 Creature - Plant Wall 0 3 C creature Defender | {2}, {T}, Sacrifice a creature with defender: Draw a card.
Prey Upon grn grn/143 grn G G {G} 1 Sorcery C mb1-green-a sorcery Target creature you control fights target creature you don't control.
Siege Wurm grn grn/144 grn G G {5}{G}{G} 7 Creature - Wurm 5 5 C mb1-green-a creature Convoke | Trample
Sprouting Renewal grn grn/145 grn G G {2}{G} 3 Sorcery U sorcery Create Elf Knight/spawn [grn] Elf Knight (GW 2/2 Vigilance) Convoke | Choose one - | - Create a 2/2 green and white Elf Knight creature token with vigilance. | - Destroy target artifact or enchantment.
Urban Utopia grn grn/146 grn G G {1}{G} 2 Enchantment - Aura C enchantment Enchant land | When Urban Utopia enters the battlefield, draw a card. | Enchanted land has "{T}: Add one mana of any color."
Vigorspore Wurm grn grn/147 grn G G {5}{G} 6 Creature - Wurm 6 4 C creature Undergrowth - When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. | Vigorspore Wurm can't be blocked by more than one creature.
Vivid Revival grn grn/148 grn G G {4}{G} 5 Sorcery R sorcery Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Wary Okapi grn grn/149 grn G G {2}{G} 3 Creature - Antelope 3 2 C creature Vigilance
Wild Ceratok grn grn/150 grn G G {3}{G} 4 Creature - Rhino 4 3 C creature
Artful Takedown grn grn/151 grn UB UB {2}{U}{B} 4 Instant C instant Choose one or both - | - Tap target creature. | - Target creature gets -2/-4 until end of turn.
Assassin's Trophy grn grn/152 grn BG BG {B}{G} 2 Instant R instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Aurelia, Exemplar of Justice grn grn/153 grn RW RW {2}{R}{W} 4 Legendary Creature - Angel 2 5 M creature /ch Flying | Mentor | At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Beacon Bolt grn grn/154 grn UR UR {1}{U}{R} 3 Sorcery U sorcery Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | Jump-start
Beamsplitter Mage grn grn/155 grn UR UR {U}{R} 2 Creature - Vedalken Wizard 2 2 U creature Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Boros Challenger grn grn/156 grn RW RW {R}{W} 2 Creature - Human Soldier 2 3 U mb1-multicolor creature Mentor | {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.
Camaraderie grn grn/157 grn GW GW {4}{G}{W} 6 Sorcery R sorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Centaur Peacemaker grn grn/158 grn GW GW {1}{G}{W} 3 Creature - Centaur Cleric 3 3 C creature When Centaur Peacemaker enters the battlefield, each player gains 4 life.
Chance for Glory grn grn/159 grn RW RW {1}{R}{W} 3 Instant M instant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Charnel Troll grn grn/160 grn BG BG {1}{B}{G} 3 Creature - Troll 4 4 R creature Trample | At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. | {B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll.
Conclave Cavalier grn grn/161 grn GW GW {G}{G}{W}{W} 4 Creature - Centaur Knight 4 4 U creature Create 2 Elf Knights/spawnx2 [grn] Elf Knight (GW 2/2 Vigilance) Vigilance | When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
Conclave Guildmage grn grn/162 grn GW GW {G}{W} 2 Creature - Elf Cleric 2 2 U creature Create Elf Knight/spawn [grn] Elf Knight (GW 2/2 Vigilance) {G}, {T}: Creatures you control gain trample until end of turn. | {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
Crackling Drake grn grn/163 grn UR UR {U}{U}{R}{R} 4 Creature - Drake * 4 U creature /ch Flying | Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | When Crackling Drake enters the battlefield, draw a card.
Darkblade Agent grn grn/164 grn UB UB {1}{U}{B} 3 Creature - Human Assassin 2 3 C creature As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
Deafening Clarion grn grn/165 grn RW RW {1}{R}{W} 3 Sorcery R sorcery Choose one or both - | - Deafening Clarion deals 3 damage to each creature. | - Creatures you control gain lifelink until end of turn.
Dimir Spybug grn grn/166 grn UB UB {U}{B} 2 Creature - Insect 1 1 U creature /ch Flying | Menace | Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Disinformation Campaign grn grn/167 grn UB UB {1}{U}{B} 3 Enchantment U enchantment When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. | Whenever you surveil, return Disinformation Campaign to its owner's hand.
Emmara, Soul of the Accord grn grn/168 grn GW GW {G}{W} 2 Legendary Creature - Elf Cleric 2 2 R creature Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Erstwhile Trooper grn grn/169 grn BG BG {1}{B}{G} 3 Creature - Zombie Soldier 2 2 C creature Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Etrata, the Silencer grn grn/170 grn UB UB {2}{U}{B} 4 Legendary Creature - Vampire Assassin 3 5 R creature Etrata, the Silencer can't be blocked. | Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Firemind's Research grn grn/171 grn UR UR {U}{R} 2 Enchantment R enchantment Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. | {1}{U}, Remove two charge counters from Firemind's Research: Draw a card. | {1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
Garrison Sergeant grn grn/172 grn RW RW {3}{R}{W} 5 Creature - Viashino Soldier 3 3 C creature Garrison Sergeant has double strike as long as you control a Gate.
Glowspore Shaman grn grn/173 grn BG BG {B}{G} 2 Creature - Elf Shaman 3 1 U creature When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
Goblin Electromancer grn grn/174 grn UR UR {U}{R} 2 Creature - Goblin Wizard 2 2 C creature Instant and sorcery spells you cast cost {1} less to cast.
Golgari Findbroker grn grn/175 grn BG BG {B}{B}{G}{G} 4 Creature - Elf Shaman 3 4 U creature When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
Hammer Dropper grn grn/176 grn RW RW {2}{R}{W} 4 Creature - Giant Soldier 5 2 C mb1-multicolor creature Mentor
House Guildmage grn grn/177 grn UB UB {U}{B} 2 Creature - Human Wizard 2 2 U creature Surveil 2/vp1pt2 {1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. | {2}{B}, {T}: Surveil 2.
Hypothesizzle grn grn/178 grn UR UR {3}{U}{R} 5 Instant C mb1-multicolor instant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Ionize grn grn/179 grn UR UR {1}{U}{R} 3 Instant R instant Counter target spell. Ionize deals 2 damage to that spell's controller.
Izoni, Thousand-Eyed grn grn/180 grn BG BG {2}{B}{B}{G}{G} 6 Legendary Creature - Elf Shaman 2 3 R creature Create Insect/spawn [grn] Insect (BG 1/1) Create 5 Insects/spawnx5 [grn] Insect (BG 1/1) Create 10 Insects/spawnx10 [grn] Insect (BG 1/1) Undergrowth - When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. | {B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
Join Shields grn grn/181 grn GW GW {3}{G}{W} 5 Instant U mb1-multicolor instant Untap all creatures you control. They gain hexproof and indestructible until end of turn.
Justice Strike grn grn/182 grn RW RW {R}{W} 2 Instant U instant Target creature deals damage to itself equal to its power.
Knight of Autumn grn grn/183 grn GW GW {1}{G}{W} 3 Creature - Dryad Knight 2 1 R creature When Knight of Autumn enters the battlefield, choose one - | - Put two +1/+1 counters on Knight of Autumn. | - Destroy target artifact or enchantment. | - You gain 4 life.
Lazav, the Multifarious grn grn/184 grn UB UB {U}{B} 2 Legendary Creature - Shapeshifter 1 3 M creature Surveil 1/vp1pt1 When Lazav, the Multifarious enters the battlefield, surveil 1. | {X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
League Guildmage grn grn/185 grn UR UR {U}{R} 2 Creature - Human Wizard 2 2 U creature {3}{U}, {T}: Draw a card. | {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Ledev Champion grn grn/186 grn GW GW {1}{G}{W} 3 Creature - Elf Knight 2 2 U creature Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. | {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
Legion Guildmage grn grn/187 grn RW RW {R}{W} 2 Creature - Human Wizard 2 2 U creature {5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. | {2}{W}, {T}: Tap another target creature.
March of the Multitudes grn grn/188 grn GW GW {X}{G}{W}{W} 3 Instant M instant Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Create 5 Soldiers/spawnx5 [grn] Soldier (W 1/1 Lifelink) Create 10 Soldiers/spawnx10 [grn] Soldier (W 1/1 Lifelink) Convoke | Create X 1/1 white Soldier creature tokens with lifelink.
Mnemonic Betrayal grn grn/189 grn UB UB {1}{U}{B} 3 Sorcery M sorcery Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. | Exile Mnemonic Betrayal.
Molderhulk grn grn/190 grn BG BG {7}{B}{G} 9 Creature - Fungus Zombie 6 6 U creature Undergrowth - This spell costs {1} less to cast for each creature card in your graveyard. | When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
Nightveil Predator grn grn/191 grn UB UB {U}{U}{B}{B} 4 Creature - Vampire 3 3 U creature /ch Flying, deathtouch | Hexproof
Niv-Mizzet, Parun grn grn/192 grn UR UR {U}{U}{U}{R}{R}{R} 6 Legendary Creature - Dragon Wizard 5 5 R creature /ch This spell can't be countered. | Flying | Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. | Whenever a player casts an instant or sorcery spell, you draw a card.
Notion Rain grn grn/193 grn UB UB {1}{U}{B} 3 Sorcery C sorcery Surveil 2/vp1pt2 Surveil 2, then draw two cards. Notion Rain deals 2 damage to you.
Ochran Assassin grn grn/194 grn BG BG {1}{B}{G} 3 Creature - Elf Assassin 1 1 U mb1-multicolor creature Deathtouch | All creatures able to block Ochran Assassin do so.
Ral, Izzet Viceroy grn grn/195 grn UR UR {3}{U}{R} 5 Legendary Planeswalker - Ral 5 M planeswalker yInitialize/ccblue=5 Look at top two cards/vp1pt2 Create Ral, Izzet Viceroy Emblem/spawn [grn] Ral, Izzet Viceroy Emblem +1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. | -3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | -8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Rhizome Lurcher grn grn/196 grn BG BG {2}{B}{G} 4 Creature - Fungus Zombie 2 2 C creature Undergrowth - Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
Rosemane Centaur grn grn/197 grn GW GW {3}{G}{W} 5 Creature - Centaur Soldier 4 4 C mb1-multicolor creature Convoke | Vigilance
Skyknight Legionnaire grn grn/198 grn RW RW {1}{R}{W} 3 Creature - Human Knight 2 2 C creature /ch Flying, haste
Sonic Assault grn grn/199 grn UR UR {1}{U}{R} 3 Instant C instant Tap target creature. Sonic Assault deals 2 damage to that creature's controller. | Jump-start
Sumala Woodshaper grn grn/200 grn GW GW {2}{G}{W} 4 Creature - Elf Druid 2 1 C creature Look at top four cards/vp1pt4 When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Swarm Guildmage grn grn/201 grn BG BG {B}{G} 2 Creature - Elf Shaman 2 2 U creature {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. | {1}{G}, {T}: You gain 2 life.
Swathcutter Giant grn grn/202 grn RW RW {4}{R}{W} 6 Creature - Giant Soldier 5 5 U creature Vigilance | Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.
Swiftblade Vindicator grn grn/203 grn RW RW {R}{W} 2 Creature - Human Soldier 1 1 R creature Double strike, vigilance, trample
Tajic, Legion's Edge grn grn/204 grn RW RW {1}{R}{W} 3 Legendary Creature - Human Soldier 3 2 R creature Haste | Mentor | Prevent all noncombat damage that would be dealt to other creatures you control. | {R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
Thief of Sanity grn grn/205 grn UB UB {1}{U}{B} 3 Creature - Specter 2 2 R creature yInitialize/ch Look at top three cards/vp1pt3 Flying | Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Thought Erasure grn grn/206 grn UB UB {U}{B} 2 Sorcery U mb1-multicolor sorcery Surveil 1/vp1pt1 Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Surveil 1.
Thousand-Year Storm grn grn/207 grn UR UR {4}{U}{R} 6 Enchantment M enchantment Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Trostani Discordant grn grn/208 grn GW GW {3}{G}{W} 5 Legendary Creature - Dryad 1 4 M creature /spawnx2 [grn] Soldier (W 1/1 Lifelink) Other creatures you control get +1/+1. | When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. | At the beginning of your end step, each player gains control of all creatures they own.
Truefire Captain grn grn/209 grn RW RW {R}{R}{W}{W} 4 Creature - Human Knight 4 3 U creature Mentor | Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
Undercity Uprising grn grn/210 grn BG BG {2}{B}{G} 4 Sorcery C sorcery Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control.
Underrealm Lich grn grn/211 grn BG BG {3}{B}{G} 5 Creature - Zombie Elf Shaman 4 3 M creature Look at top three cards/vp1pt3 If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. | Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
Unmoored Ego grn grn/212 grn UB UB {1}{U}{B} 3 Sorcery R sorcery Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Vraska, Golgari Queen grn grn/213 grn BG BG {2}{B}{G} 4 Legendary Planeswalker - Vraska 4 M planeswalker yInitialize/ccblue=4 Create Vraska, Golgari Queen Emblem/spawn [grn] Vraska, Golgari Queen Emblem +2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. | -3: Destroy target nonland permanent with mana value 3 or less. | -9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Wee Dragonauts grn grn/214 grn UR UR {1}{U}{R} 3 Creature - Faerie Wizard 1 3 U mb1-multicolor creature /ch Flying | Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Worldsoul Colossus grn grn/215 grn GW GW {X}{G}{W} 2 Creature - Elemental 0 0 U creature Convoke | Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.
Fresh-Faced Recruit grn grn/216 grn RW RW {1}{R/W} 2 Creature - Human Soldier 2 1 C creature As long as it's your turn, Fresh-Faced Recruit has first strike.
Piston-Fist Cyclops grn grn/217 grn UR UR {1}{U/R}{U/R} 3 Creature - Cyclops 4 3 C creature Defender | As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
Pitiless Gorgon grn grn/218 grn BG BG {1}{B/G}{B/G} 3 Creature - Gorgon 2 2 C creature Deathtouch
Vernadi Shieldmate grn grn/219 grn GW GW {1}{G/W} 2 Creature - Human Soldier 2 2 C creature Vigilance
Whisper Agent grn grn/220 grn UB UB {1}{U/B}{U/B} 3 Creature - Human Rogue 3 2 C creature Surveil 1/vp1pt1 Flash | When Whisper Agent enters the battlefield, surveil 1.
Assure // Assemble grn grn/221 grn GW GW {G/W}{G/W} // {4}{G}{W} 8 Instant // Instant R instant Create 3 Elf Knights/spawnx3 [grn] Elf Knight (GW 2/2 Vigilance) Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. // Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Connive // Concoct grn grn/222 grn UB UB {2}{U/B}{U/B} // {3}{U}{B} 9 Sorcery // Sorcery R sorcery Surveil 3/vp1pt3 Gain control of target creature with power 2 or less. // Surveil 3, then return a creature card from your graveyard to the battlefield.
Discovery // Dispersal grn grn/223 grn UB UB {1}{U/B} // {3}{U}{B} 7 Sorcery // Instant U sorcery Surveil 2/vp1pt2 Surveil 2, then draw a card. // Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
Expansion // Explosion grn grn/224 grn UR UR {U/R}{U/R} // {X}{U}{U}{R}{R} 6 Instant // Instant R instant Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy. // Explosion deals X damage to any target. Target player draws X cards.
Find // Finality grn grn/225 grn BG BG {B/G}{B/G} // {4}{B}{G} 8 Sorcery // Sorcery R sorcery Return up to two target creature cards from your graveyard to your hand. // You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Flower // Flourish grn grn/226 grn GW GW {G/W} // {4}{G}{W} 7 Sorcery // Sorcery U sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle. // Creatures you control get +2/+2 until end of turn.
Integrity // Intervention grn grn/227 grn RW RW {R/W} // {2}{R}{W} 5 Instant // Instant U instant Target creature gets +2/+2 until end of turn. // Intervention deals 3 damage to any target and you gain 3 life.
Invert // Invent grn grn/228 grn UR UR {U/R} // {4}{U}{R} 7 Instant // Instant U instant Switch the power and toughness of each of up to two target creatures until end of turn. // Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Response // Resurgence grn grn/229 grn RW RW {R/W}{R/W} // {3}{R}{W} 7 Instant // Sorcery R sorcery Response deals 5 damage to target attacking or blocking creature. // Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Status // Statue grn grn/230 grn BG BG {B/G} // {2}{B}{G} 5 Instant // Instant U instant Target creature gets +1/+1 and gains deathtouch until end of turn. // Destroy target artifact, creature, or enchantment.
Boros Locket grn grn/231 grn RW {3} 3 Artifact C artifact {T}: Add {R} or {W}. | {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.
Chamber Sentry grn grn/232 grn WUBRG {X} 0 Artifact Creature - Construct 0 0 R creature Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. | {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. | {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
Chromatic Lantern grn grn/233 grn {3} 3 Artifact R mb1-rare artifact Lands you control have "{T}: Add one mana of any color." | {T}: Add one mana of any color.
Dimir Locket grn grn/234 grn UB {3} 3 Artifact C artifact {T}: Add {U} or {B}. | {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
Gatekeeper Gargoyle grn grn/235 grn {6} 6 Artifact Creature - Gargoyle 3 3 U creature /ch Flying | Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
Glaive of the Guildpact grn grn/236 grn {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. | Equip {3}
Golgari Locket grn grn/237 grn BG {3} 3 Artifact C artifact {T}: Add {B} or {G}. | {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
Izzet Locket grn grn/238 grn UR {3} 3 Artifact C artifact {T}: Add {U} or {R}. | {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
Rampaging Monument grn grn/239 grn {4} 4 Artifact Creature - Cleric 0 0 U creature /ccgreen=3 Trample | Rampaging Monument enters the battlefield with three +1/+1 counters on it. | Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
Selesnya Locket grn grn/240 grn GW {3} 3 Artifact C artifact {T}: Add {G} or {W}. | {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
Silent Dart grn grn/241 grn {1} 1 Artifact U artifact {4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
Wand of Vertebrae grn grn/242 grn {1} 1 Artifact U artifact {T}: Mill a card. | {2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.
Boros Guildgate grn grn/243 grn RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}.
Dimir Guildgate grn grn/245 grn UB 0 Land - Gate C land /cr90 Dimir Guildgate enters the battlefield tapped. | {T}: Add {U} or {B}.
Gateway Plaza grn grn/247 grn 0 Land - Gate C mb1-colorless land /cr90 Gateway Plaza enters the battlefield tapped. | When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Golgari Guildgate grn grn/248 grn BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}.
Guildmages' Forum grn grn/250 grn 0 Land R land {T}: Add {C}. | {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Izzet Guildgate grn grn/251 grn UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}.
Overgrown Tomb grn grn/253 grn BG 0 Land - Swamp Forest R land /cr90 As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Sacred Foundry grn grn/254 grn RW 0 Land - Mountain Plains R land /cr90 As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Selesnya Guildgate grn grn/255 grn GW 0 Land - Gate C land /cr90 Selesnya Guildgate enters the battlefield tapped. | {T}: Add {G} or {W}.
Steam Vents grn grn/257 grn UR 0 Land - Island Mountain R land /cr90 As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Temple Garden grn grn/258 grn GW 0 Land - Forest Plains R land /cr90 As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Watery Grave grn grn/259 grn UB 0 Land - Island Swamp R land /cr90 As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Plains grn grn/260 grn W 0 Basic Land - Plains C notInPacks plains
Island grn grn/261 grn U 0 Basic Land - Island C notInPacks island
Swamp grn grn/262 grn B 0 Basic Land - Swamp C notInPacks swamp
Mountain grn grn/263 grn R 0 Basic Land - Mountain C notInPacks mountain
Forest grn grn/264 grn G 0 Basic Land - Forest C notInPacks forest
Ral, Caller of Storms grn grn/265 grn UR UR {4}{U}{R} 6 Legendary Planeswalker - Ral 4 M notInPacks planeswalker /ccblue=4 +1: Draw a card. | -2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. | -7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.
Ral's Dispersal grn grn/266 grn U U {3}{U}{U} 5 Instant R notInPacks instant Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
Precision Bolt grn grn/267 grn R R {2}{R} 3 Sorcery C notInPacks sorcery Precision Bolt deals 3 damage to any target.
Ral's Staticaster grn grn/268 grn UR UR {2}{U}{R} 4 Creature - Viashino Wizard 3 3 U notInPacks creature Trample | Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
Vraska, Regal Gorgon grn grn/269 grn BG BG {5}{B}{G} 7 Legendary Planeswalker - Vraska 5 M notInPacks planeswalker /ccblue=5 +2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. | -3: Destroy target creature. | -10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.
Kraul Raider grn grn/270 grn B B {2}{B} 3 Creature - Insect Warrior 2 3 C notInPacks creature Menace
Attendant of Vraska grn grn/271 grn BG BG {1}{B}{G} 3 Creature - Zombie Soldier 3 3 U notInPacks creature When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
Vraska's Stoneglare grn grn/272 grn BG BG {4}{B}{G} 6 Sorcery R notInPacks sorcery Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Impervious Greatwurm grn grn/273 grn G G {7}{G}{G}{G} 10 Creature - Wurm 16 16 M notInPacks creature Convoke | Indestructible
[grn] Angel (W 4/4 Flying, Vigilance) grn tgrn/1 tgrn W 0 Token Creature - Angel 4 4 T /ch Flying, vigilance
[grn] Soldier (W 1/1 Lifelink) grn tgrn/2 tgrn W 0 Token Creature - Soldier 1 1 T Lifelink
[grn] Bird Illusion (U 1/1 Flying) grn tgrn/3 tgrn U 0 Token Creature - Bird Illusion 1 1 T /ch Flying
[grn] Goblin (R 1/1) grn tgrn/4 tgrn R 0 Token Creature - Goblin 1 1 T
[grn] Insect (BG 1/1) grn tgrn/5 tgrn BG 0 Token Creature - Insect 1 1 T
[grn] Elf Knight (GW 2/2 Vigilance) grn tgrn/6 tgrn GW 0 Token Creature - Elf Knight 2 2 T Vigilance
[grn] Ral, Izzet Viceroy Emblem grn tgrn/7 tgrn 0 Token Emblem T Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.
[grn] Vraska, Golgari Queen Emblem grn tgrn/8 tgrn 0 Token Emblem T Whenever a creature you control deals combat damage to a player, that player loses the game.
Angel of Grace rna rna/1 rna W W {3}{W}{W} 5 Creature - Angel 5 4 M creature /ch Flash | Flying | When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. | {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
Angelic Exaltation rna rna/2 rna W W {3}{W} 4 Enchantment U enchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Archway Angel rna rna/3 rna W W {5}{W} 6 Creature - Angel 3 4 U creature /ch Flying | When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
Arrester's Zeal rna rna/4 rna W W {W} 1 Instant C mb1-white-a instant Target creature gets +2/+2 until end of turn. | Addendum - If you cast this spell during your main phase, that creature gains flying until end of turn.
Bring to Trial rna rna/5 rna W W {2}{W} 3 Sorcery C sorcery Exile target creature with power 4 or greater.
Civic Stalwart rna rna/6 rna W W {3}{W} 4 Creature - Elephant Soldier 3 3 C creature When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
Concordia Pegasus rna rna/7 rna W W {1}{W} 2 Creature - Pegasus 1 3 C creature /ch Flying
Expose to Daylight rna rna/8 rna W W {2}{W} 3 Instant C instant Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1.
Forbidding Spirit rna rna/9 rna W W {1}{W}{W} 3 Creature - Spirit Cleric 3 3 U creature When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
Haazda Officer rna rna/10 rna W W {2}{W} 3 Creature - Human Soldier 3 2 C creature When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
Hero of Precinct One rna rna/11 rna W W {1}{W} 2 Creature - Human Warrior 2 2 R creature Create Human/spawn [rna] Human (W 1/1) Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Impassioned Orator rna rna/12 rna W W {1}{W} 2 Creature - Human Cleric 2 2 C creature Whenever another creature enters the battlefield under your control, you gain 1 life.
Justiciar's Portal rna rna/13 rna W W {1}{W} 2 Instant C instant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Knight of Sorrows rna rna/14 rna W W {4}{W} 5 Creature - Human Knight 3 3 C mb1-white-a creature Knight of Sorrows can block an additional creature each combat. | Afterlife 1
Lumbering Battlement rna rna/15 rna W W {4}{W} 5 Creature - Beast 4 5 R creature Vigilance | When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. | Lumbering Battlement gets +2/+2 for each card exiled with it.
Ministrant of Obligation rna rna/16 rna W W {2}{W} 3 Creature - Human Cleric 2 1 U creature Afterlife 2
Prowling Caracal rna rna/17 rna W W {1}{W} 2 Creature - Cat 3 1 C mb1-white-a creature
Rally to Battle rna rna/18 rna W W {3}{W} 4 Instant U instant Creatures you control get +1/+3 until end of turn. Untap them.
Resolute Watchdog rna rna/19 rna W W {W} 1 Creature - Dog 1 3 U creature Defender | {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn.
Sentinel's Mark rna rna/20 rna W W {1}{W} 2 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature gets +1/+2 and has vigilance. | Addendum - When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Sky Tether rna rna/21 rna W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has defender and loses flying.
Smothering Tithe rna rna/22 rna W W {3}{W} 4 Enchantment R enchantment Create Treasure/spawn [rna] Treasure Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token.
Spirit of the Spires rna rna/23 rna W W {3}{W} 4 Creature - Spirit 2 4 U creature /ch Flying | Other creatures you control with flying get +0/+1.
Summary Judgment rna rna/24 rna W W {1}{W} 2 Instant C instant Summary Judgment deals 3 damage to target tapped creature. | Addendum - If you cast this spell during your main phase, it deals 5 damage instead.
Syndicate Messenger rna rna/25 rna W W {3}{W} 4 Creature - Bird 2 3 C creature /ch Flying | Afterlife 1
Tenth District Veteran rna rna/26 rna W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Vigilance | Whenever Tenth District Veteran attacks, untap another target creature you control.
Tithe Taker rna rna/27 rna W W {1}{W} 2 Creature - Human Soldier 2 1 R creature During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. | Afterlife 1
Twilight Panther rna rna/28 rna W WB {W} 1 Creature - Cat Spirit 1 2 C creature {B}: Twilight Panther gains deathtouch until end of turn.
Unbreakable Formation rna rna/29 rna W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Watchful Giant rna rna/30 rna W W {5}{W} 6 Creature - Giant Soldier 3 6 C creature /spawn [rna] Human (W 1/1) When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Arrester's Admonition rna rna/31 rna U U {2}{U} 3 Instant C instant Return target creature to its owner's hand. | Addendum - If you cast this spell during your main phase, draw a card.
Benthic Biomancer rna rna/32 rna U U {U} 1 Creature - Merfolk Wizard Mutant 1 1 R creature Adapt - Add a +1/+1 counter/ccgreen+1 {1}{U}: Adapt 1. | Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
Chillbringer rna rna/33 rna U U {4}{U} 5 Creature - Elemental 3 3 C mb1-blue-a creature /ch Flying | When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Clear the Mind rna rna/34 rna U U {2}{U} 3 Sorcery C mb1-blue-a sorcery Target player shuffles their graveyard into their library. | Draw a card.
Code of Constraint rna rna/35 rna U U {2}{U} 3 Instant U instant Target creature gets -4/-0 until end of turn. | Draw a card. | Addendum - If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Coral Commando rna rna/36 rna U U {2}{U} 3 Creature - Merfolk Warrior 3 2 C creature
Essence Capture rna rna/37 rna U U {U}{U} 2 Instant U instant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Eyes Everywhere rna rna/38 rna U U {2}{U} 3 Enchantment U enchantment Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. | {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
Faerie Duelist rna rna/39 rna U U {1}{U} 2 Creature - Faerie Rogue 1 2 C creature /ch Flash | Flying | When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Gateway Sneak rna rna/40 rna U U {2}{U} 3 Creature - Vedalken Rogue 1 3 U creature Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. | Whenever Gateway Sneak deals combat damage to a player, draw a card.
Humongulus rna rna/41 rna U U {4}{U} 5 Creature - Homunculus 2 5 C mb1-blue-a creature Hexproof
Mass Manipulation rna rna/42 rna U U {X}{X}{U}{U}{U}{U} 4 Sorcery R sorcery Gain control of X target creatures and/or planeswalkers.
Mesmerizing Benthid rna rna/43 rna U U {3}{U}{U} 5 Creature - Octopus 4 5 M creature /spawnx2 [rna] Illusion (U 0/2) When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." | Mesmerizing Benthid has hexproof as long as you control an Illusion.
Persistent Petitioners rna rna/44 rna U U {1}{U} 2 Creature - Human Advisor 1 3 C creature {1}, {T}: Target player mills a card. | Tap four untapped Advisors you control: Target player mills twelve cards. | A deck can have any number of cards named Persistent Petitioners.
Precognitive Perception rna rna/45 rna U U {3}{U}{U} 5 Instant R instant Scry 3/vp1pt3 Draw three cards. | Addendum - If you cast this spell during your main phase, instead scry 3, then draw three cards.
Prying Eyes rna rna/46 rna U U {4}{U}{U} 6 Instant C instant Draw four cards, then discard two cards.
Pteramander rna rna/47 rna U U {U} 1 Creature - Salamander Drake 1 1 U creature yInitialize/ch Adapt - Add 4 +1/+1 counters/ccgreen+4 Flying | {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard.
Quench rna rna/48 rna U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {2}.
Sage's Row Savant rna rna/49 rna U U {1}{U} 2 Creature - Vedalken Wizard 2 1 C creature Scry 2/vp1pt2 When Sage's Row Savant enters the battlefield, scry 2.
Senate Courier rna rna/50 rna U WU {2}{U} 3 Creature - Bird 1 4 C creature /ch Flying | {1}{W}: Senate Courier gains vigilance until end of turn.
Shimmer of Possibility rna rna/51 rna U U {1}{U} 2 Sorcery C sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Skatewing Spy rna rna/52 rna U U {3}{U} 4 Creature - Vedalken Rogue Mutant 2 3 U creature Adapt - Add 2 +1/+1 counters/ccgreen+2 {5}{U}: Adapt 2. | Each creature you control with a +1/+1 counter on it has flying.
Skitter Eel rna rna/53 rna U U {3}{U} 4 Creature - Fish Crab 3 3 C mb1-blue-a creature Adapt - Add 2 +1/+1 counters/ccgreen+2 {2}{U}: Adapt 2.
Slimebind rna rna/54 rna U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets -4/-0.
Sphinx of Foresight rna rna/55 rna U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Scry 3/vp1pt3 Scry 1/vp1pt1 You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. | Flying | At the beginning of your upkeep, scry 1.
Swirling Torrent rna rna/56 rna U U {5}{U} 6 Sorcery U sorcery Choose one or both - | - Put target creature on top of its owner's library. | - Return target creature to its owner's hand.
Thought Collapse rna rna/57 rna U U {1}{U}{U} 3 Instant C mb1-blue-a instant Counter target spell. Its controller mills three cards.
Verity Circle rna rna/58 rna U U {2}{U} 3 Enchantment R enchantment Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. | {4}{U}: Tap target creature without flying.
Wall of Lost Thoughts rna rna/59 rna U U {1}{U} 2 Creature - Wall 0 4 U creature Defender | When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Windstorm Drake rna rna/60 rna U U {4}{U} 5 Creature - Drake 3 3 U creature /ch Flying | Other creatures you control with flying get +1/+0.
Awaken the Erstwhile rna rna/61 rna B B {3}{B}{B} 5 Sorcery R sorcery Create Zombie/spawn [rna] Zombie (B 2/2) Create 5 Zombies/spawnx5 [rna] Zombie (B 2/2) Create 10 Zombies/spawnx10 [rna] Zombie (B 2/2) Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Bankrupt in Blood rna rna/62 rna B B {1}{B} 2 Sorcery U sorcery As an additional cost to cast this spell, sacrifice two creatures. | Draw three cards.
Blade Juggler rna rna/63 rna B B {4}{B} 5 Creature - Human Rogue 3 2 C creature Spectacle {2}{B} | When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
Bladebrand rna rna/64 rna B B {1}{B} 2 Instant C instant Target creature gains deathtouch until end of turn. | Draw a card.
Bloodmist Infiltrator rna rna/65 rna B B {2}{B} 3 Creature - Vampire 3 1 U creature Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
Carrion Imp rna rna/66 rna B B {3}{B} 4 Creature - Imp 2 3 C mb1-black-b creature /ch Flying | When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Catacomb Crocodile rna rna/67 rna B B {4}{B} 5 Creature - Crocodile 3 7 C mb1-black-b creature
Clear the Stage rna rna/68 rna B B {4}{B} 5 Instant U instant Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
Consign to the Pit rna rna/69 rna B B {5}{B} 6 Sorcery C sorcery Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
Cry of the Carnarium rna rna/70 rna B B {1}{B}{B} 3 Sorcery U sorcery All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Dead Revels rna rna/71 rna B B {3}{B} 4 Sorcery C sorcery Spectacle {1}{B} | Return up to two target creature cards from your graveyard to your hand.
Debtors' Transport rna rna/72 rna B B {5}{B} 6 Creature - Thrull 5 3 C creature Afterlife 2
Drill Bit rna rna/73 rna B B {2}{B} 3 Sorcery U sorcery Spectacle {B} | Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Font of Agonies rna rna/74 rna B B {B} 1 Enchantment R enchantment Whenever you pay life, put that many blood counters on Font of Agonies. | {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.
Grotesque Demise rna rna/75 rna B B {2}{B} 3 Instant C instant Exile target creature with power 3 or less.
Gutterbones rna rna/76 rna B B {B} 1 Creature - Skeleton Warrior 2 1 R creature /cr90 Gutterbones enters the battlefield tapped. | {1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Ill-Gotten Inheritance rna rna/77 rna B B {3}{B} 4 Enchantment C enchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. | {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
Noxious Groodion rna rna/78 rna B B {2}{B} 3 Creature - Beast 2 2 C creature Deathtouch
Orzhov Enforcer rna rna/79 rna B B {1}{B} 2 Creature - Human Rogue 1 2 U creature Deathtouch | Afterlife 1
Orzhov Racketeers rna rna/80 rna B B {4}{B} 5 Creature - Human Rogue 3 2 U creature Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. | Afterlife 2
Pestilent Spirit rna rna/81 rna B B {2}{B} 3 Creature - Spirit 3 2 R creature Menace, deathtouch | Instant and sorcery spells you control have deathtouch.
Plague Wight rna rna/82 rna B B {1}{B} 2 Creature - Zombie 2 1 C mb1-black-b creature Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Priest of Forgotten Gods rna rna/83 rna B B {1}{B} 2 Creature - Human Cleric 1 2 R creature {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
Rakdos Trumpeter rna rna/84 rna B BR {1}{B} 2 Creature - Human Shaman 1 3 C creature Menace | {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
Spawn of Mayhem rna rna/85 rna B B {2}{B}{B} 4 Creature - Demon 4 4 M creature /ch Spectacle {1}{B}{B} | Flying, trample | At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
Spire Mangler rna rna/86 rna B B {2}{B} 3 Creature - Insect 2 1 U creature /ch Flash | Flying | When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
Thirsting Shade rna rna/87 rna B B {B} 1 Creature - Shade 1 1 C creature Lifelink | {2}{B}: Thirsting Shade gets +1/+1 until end of turn.
Undercity Scavenger rna rna/88 rna B B {3}{B} 4 Creature - Ogre Warrior 3 3 C creature Scry 2/vp1pt2 When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
Undercity's Embrace rna rna/89 rna B B {2}{B} 3 Instant C mb1-black-a instant Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Vindictive Vampire rna rna/90 rna B B {3}{B} 4 Creature - Vampire 2 3 U creature Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
Act of Treason rna rna/91 rna R R {2}{R} 3 Sorcery C mb1-red-b sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Amplifire rna rna/92 rna R R {2}{R}{R} 4 Creature - Elemental 1 1 R creature At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Burn Bright rna rna/93 rna R R {2}{R} 3 Instant C instant Creatures you control get +2/+0 until end of turn.
Burning-Tree Vandal rna rna/94 rna R R {2}{R} 3 Creature - Human Rogue 2 1 C creature Riot | Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
Cavalcade of Calamity rna rna/95 rna R R {1}{R} 2 Enchantment U enchantment Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Clamor Shaman rna rna/96 rna R R {2}{R} 3 Creature - Goblin Shaman 1 1 U creature Riot | Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
Dagger Caster rna rna/97 rna R R {3}{R} 4 Creature - Viashino Rogue 2 3 U creature When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Deface rna rna/98 rna R R {R} 1 Sorcery C sorcery Choose one - | - Destroy target artifact. | - Destroy target creature with defender.
Electrodominance rna rna/99 rna R R {X}{R}{R} 2 Instant R instant Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Feral Maaka rna rna/100 rna R R {1}{R} 2 Creature - Cat 2 2 C creature
Flames of the Raze-Boar rna rna/101 rna R R {5}{R} 6 Instant U instant Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Gates Ablaze rna rna/102 rna R R {2}{R} 3 Sorcery U sorcery Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Ghor-Clan Wrecker rna rna/103 rna R R {3}{R} 4 Creature - Human Warrior 2 2 C creature Riot | Menace
Goblin Gathering rna rna/104 rna R R {2}{R} 3 Sorcery C sorcery Create Goblin/spawn [rna] Goblin (R 1/1) Create 5 Goblins/spawnx5 [rna] Goblin (R 1/1) Create 10 Goblins/spawnx10 [rna] Goblin (R 1/1) Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Gravel-Hide Goblin rna rna/105 rna R RG {1}{R} 2 Creature - Goblin Shaman 2 1 C creature {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
Immolation Shaman rna rna/106 rna R R {1}{R} 2 Creature - Viashino Shaman 1 3 R creature Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. | {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Light Up the Stage rna rna/107 rna R R {2}{R} 3 Sorcery U sorcery Reveal top two cards/vp1at2 Spectacle {R} | Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Mirror March rna rna/108 rna R R {5}{R} 6 Enchantment R enchantment Flip a coin/flip1 Create Copy/spawn [2xm] Copy Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Rix Maadi Reveler rna rna/109 rna R BR {1}{R} 2 Creature - Human Shaman 2 2 R creature Spectacle {2}{B}{R} | When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
Rubble Reading rna rna/110 rna R R {3}{R} 4 Sorcery C sorcery Scry 2/vp1pt2 Destroy target land. Scry 2.
Rubblebelt Recluse rna rna/111 rna R R {4}{R} 5 Creature - Ogre Berserker 6 5 C creature Rubblebelt Recluse attacks each combat if able.
Rumbling Ruin rna rna/112 rna R R {5}{R} 6 Creature - Elemental 6 6 U creature When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Scorchmark rna rna/113 rna R R {1}{R} 2 Instant C instant Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Skarrgan Hellkite rna rna/114 rna R R {3}{R}{R} 5 Creature - Dragon 4 4 M creature /ch Riot | Flying | {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
Skewer the Critics rna rna/115 rna R R {2}{R} 3 Sorcery C sorcery Spectacle {R} | Skewer the Critics deals 3 damage to any target.
Smelt-Ward Ignus rna rna/116 rna R R {1}{R} 2 Creature - Elemental 2 1 U creature {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Spear Spewer rna rna/117 rna R R {R} 1 Creature - Goblin Warrior 0 2 C creature Defender | {T}: Spear Spewer deals 1 damage to each player.
Spikewheel Acrobat rna rna/118 rna R R {3}{R} 4 Creature - Human Rogue 5 2 C creature Spectacle {2}{R}
Storm Strike rna rna/119 rna R R {R} 1 Instant C instant Scry 1/vp1pt1 Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Tin Street Dodger rna rna/120 rna R R {R} 1 Creature - Goblin Rogue 1 1 U creature Haste | {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
Axebane Beast rna rna/121 rna G G {3}{G} 4 Creature - Beast 3 4 C creature
Biogenic Ooze rna rna/122 rna G G {3}{G}{G} 5 Creature - Ooze 2 2 M creature yInitialize/spawn [rna] Ooze (G 2/2) Create Ooze/spawn [rna] Ooze (G 2/2) When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. | At the beginning of your end step, put a +1/+1 counter on each Ooze you control. | {1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
Biogenic Upgrade rna rna/123 rna G G {4}{G}{G} 6 Sorcery U sorcery Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
End-Raze Forerunners rna rna/124 rna G G {5}{G}{G}{G} 8 Creature - Boar 7 7 R creature Vigilance, trample, haste | When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Enraged Ceratok rna rna/125 rna G G {2}{G}{G} 4 Creature - Rhino 4 4 U creature Enraged Ceratok can't be blocked by creatures with power 2 or less.
Gatebreaker Ram rna rna/126 rna G G {2}{G} 3 Creature - Sheep 2 2 U creature Gatebreaker Ram gets +1/+1 for each Gate you control. | As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Gift of Strength rna rna/127 rna G G {1}{G} 2 Instant C instant Target creature gets +3/+3 and gains reach until end of turn.
Growth-Chamber Guardian rna rna/128 rna G G {1}{G} 2 Creature - Elf Crab Warrior 2 2 R creature Adapt - Add 2 +1/+1 counters/ccgreen+2 {2}{G}: Adapt 2. | Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Gruul Beastmaster rna rna/129 rna G G {3}{G} 4 Creature - Human Shaman 2 2 U creature Riot | Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
Guardian Project rna rna/130 rna G G {3}{G} 4 Enchantment R enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Incubation Druid rna rna/131 rna G G {1}{G} 2 Creature - Elf Druid 0 2 R creature Adapt - Add 3 +1/+1 counters/ccgreen+3 {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. | {3}{G}{G}: Adapt 3.
Mammoth Spider rna rna/132 rna G G {4}{G} 5 Creature - Spider 3 5 C creature Reach
Open the Gates rna rna/133 rna G G {G} 1 Sorcery C sorcery Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Rampage of the Clans rna rna/134 rna G G {3}{G} 4 Instant R instant Create Centaur/spawn [rna] Centaur (G 3/3) Create 5 Centaurs/spawnx5 [rna] Centaur (G 3/3) Create 10 Centaurs/spawnx10 [rna] Centaur (G 3/3) Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Rampaging Rendhorn rna rna/135 rna G G {4}{G} 5 Creature - Beast 4 4 C creature Riot
Regenesis rna rna/136 rna G G {3}{G}{G} 5 Instant U instant Return up to two target permanent cards from your graveyard to your hand.
Root Snare rna rna/137 rna G G {1}{G} 2 Instant C instant Prevent all combat damage that would be dealt this turn.
Sagittars' Volley rna rna/138 rna G G {2}{G} 3 Instant C instant Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Saruli Caretaker rna rna/139 rna G G {G} 1 Creature - Dryad 0 3 C creature Defender | {T}, Tap an untapped creature you control: Add one mana of any color.
Sauroform Hybrid rna rna/140 rna G G {1}{G} 2 Creature - Human Lizard Warrior 2 2 C creature Adapt - Add 4 +1/+1 counters/ccgreen+4 {4}{G}{G}: Adapt 4.
Silhana Wayfinder rna rna/141 rna G G {1}{G} 2 Creature - Elf Scout 2 1 U creature Look at top four cards/vp1pt4 When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Steeple Creeper rna rna/142 rna G GU {2}{G} 3 Creature - Frog Snake 4 2 C creature {3}{U}: Steeple Creeper gains flying until end of turn.
Stony Strength rna rna/143 rna G G {G} 1 Instant C instant Put a +1/+1 counter on target creature you control. Untap that creature.
Sylvan Brushstrider rna rna/144 rna G G {2}{G} 3 Creature - Beast 3 2 C creature When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Territorial Boar rna rna/145 rna G G {1}{G} 2 Creature - Boar 2 2 C creature Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
Titanic Brawl rna rna/146 rna G G {1}{G} 2 Instant C instant This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. | Target creature you control fights target creature you don't control.
Tower Defense rna rna/147 rna G G {1}{G} 2 Instant U instant Creatures you control get +0/+5 and gain reach until end of turn.
Trollbred Guardian rna rna/148 rna G G {4}{G} 5 Creature - Troll Frog Warrior 5 5 U creature Adapt - Add 2 +1/+1 counters/ccgreen+2 {2}{G}: Adapt 2. | Each creature you control with a +1/+1 counter on it has trample.
Wilderness Reclamation rna rna/149 rna G G {3}{G} 4 Enchantment U enchantment At the beginning of your end step, untap all lands you control.
Wrecking Beast rna rna/150 rna G G {5}{G}{G} 7 Creature - Beast 6 6 C creature Riot | Trample
Absorb rna rna/151 rna WU WU {W}{U}{U} 3 Instant R instant Counter target spell. You gain 3 life.
Aeromunculus rna rna/152 rna GU GU {1}{G}{U} 3 Creature - Homunculus Mutant 2 3 C creature yInitialize/ch Adapt - Add a +1/+1 counter/ccgreen+1 Flying | {2}{G}{U}: Adapt 1.
Applied Biomancy rna rna/153 rna GU GU {G}{U} 2 Instant C instant Choose one or both - | - Target creature gets +1/+1 until end of turn. | - Return target creature to its owner's hand.
Azorius Knight-Arbiter rna rna/154 rna WU WU {3}{W}{U} 5 Creature - Human Knight 2 5 C creature Vigilance | Azorius Knight-Arbiter can't be blocked.
Azorius Skyguard rna rna/155 rna WU WU {4}{W}{U} 6 Creature - Human Knight 3 3 U creature /ch Flying, first strike | Creatures your opponents control get -1/-0.
Basilica Bell-Haunt rna rna/156 rna WB WB {W}{W}{B}{B} 4 Creature - Spirit 3 4 U creature When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
Bedevil rna rna/157 rna BR BR {B}{B}{R} 3 Instant R instant Destroy target artifact, creature, or planeswalker.
Biomancer's Familiar rna rna/158 rna GU GU {G}{U} 2 Creature - Mutant 2 2 R creature Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. | {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Bolrac-Clan Crusher rna rna/159 rna RG RG {3}{R}{G} 5 Creature - Ogre Warrior 4 4 U creature {T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
Captive Audience rna rna/160 rna BR BR {5}{B}{R} 7 Enchantment M enchantment Create 5 Zombies/spawnx5 [rna] Zombie (B 2/2) Captive Audience enters the battlefield under the control of an opponent of your choice. | At the beginning of your upkeep, choose one that hasn't been chosen - | - Your life total becomes 4. | - Discard your hand. | - Each opponent creates five 2/2 black Zombie creature tokens.
Cindervines rna rna/161 rna RG RG {R}{G} 2 Enchantment R enchantment Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. | {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
Clan Guildmage rna rna/162 rna RG RG {R}{G} 2 Creature - Human Shaman 2 2 U creature {1}{R}, {T}: Target creature can't block this turn. | {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Combine Guildmage rna rna/163 rna GU GU {G}{U} 2 Creature - Merfolk Wizard 2 2 U creature {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. | {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
Cult Guildmage rna rna/164 rna BR BR {B}{R} 2 Creature - Human Shaman 2 2 U creature {3}{B}, {T}: Target player discards a card. Activate only as a sorcery. | {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker.
Deputy of Detention rna rna/165 rna WU WU {1}{W}{U} 3 Creature - Vedalken Wizard 1 3 R creature When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
Domri, Chaos Bringer rna rna/166 rna RG RG {2}{R}{G} 4 Legendary Planeswalker - Domri 5 M planeswalker yInitialize/ccblue=5 Look at top four cards/vp1pt4 Create Beast/spawn [rna] Beast (RG 4/4 Trample) Create Domri, Chaos Bringer Emblem/spawn [rna] Domri, Chaos Bringer Emblem +1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. | -3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. | -8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
Dovin, Grand Arbiter rna rna/167 rna WU WU {1}{W}{U} 3 Legendary Planeswalker - Dovin 3 M planeswalker yInitialize/ccblue=3 Look at top ten cards/vp1pt10 Create Thopter/spawn [rna] Thopter (1/1 Flying) +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. | -1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. | -7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Dovin's Acuity rna rna/168 rna WU WU {1}{W}{U} 3 Enchantment U enchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. | Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Emergency Powers rna rna/169 rna WU WU {5}{W}{U} 7 Instant M instant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. | Addendum - If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Ethereal Absolution rna rna/170 rna WB WB {4}{W}{B} 6 Enchantment R enchantment Create Spirit/spawn [rna] Spirit (WB 1/1 Flying) Creatures you control get +1/+1. | Creatures your opponents control get -1/-1. | {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Final Payment rna rna/171 rna WB WB {W}{B} 2 Instant C instant As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. | Destroy target creature.
Fireblade Artist rna rna/172 rna BR BR {B}{R} 2 Creature - Human Shaman 2 2 U creature Haste | At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
Frenzied Arynx rna rna/173 rna RG RG {2}{R}{G} 4 Creature - Cat Beast 3 3 C creature Riot | Trample | {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
Frilled Mystic rna rna/174 rna GU GU {G}{G}{U}{U} 4 Creature - Elf Lizard Wizard 3 2 U creature Flash | When Frilled Mystic enters the battlefield, you may counter target spell.
Galloping Lizrog rna rna/175 rna GU GU {3}{G}{U} 5 Creature - Frog Lizard 3 3 U creature Trample | When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
Get the Point rna rna/176 rna BR BR {3}{B}{R} 5 Instant C instant Scry 1/vp1pt1 Destroy target creature. Scry 1.
Grasping Thrull rna rna/177 rna WB WB {3}{W}{B} 5 Creature - Thrull 3 3 C creature /ch Flying | When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
Growth Spiral rna rna/178 rna GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield.
Gruul Spellbreaker rna rna/179 rna RG RG {1}{R}{G} 3 Creature - Ogre Warrior 3 3 R creature Riot | Trample | As long as it's your turn, you and Gruul Spellbreaker have hexproof.
Gyre Engineer rna rna/180 rna GU GU {1}{G}{U} 3 Creature - Vedalken Wizard 1 1 U creature {T}: Add {G}{U}.
Hackrobat rna rna/181 rna BR BR {1}{B}{R} 3 Creature - Human Rogue 2 3 U creature Spectacle {B}{R} | {B}: Hackrobat gains deathtouch until end of turn. | {R}: Hackrobat gets +2/-2 until end of turn.
High Alert rna rna/182 rna WU WU {1}{W}{U} 3 Enchantment U enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. | Creatures you control can attack as though they didn't have defender. | {2}{W}{U}: Untap target creature.
Hydroid Krasis rna rna/183 rna GU GU {X}{G}{U} 2 Creature - Jellyfish Hydra Beast 0 0 M creature /ch When you cast this spell, you gain half X life and draw half X cards. Round down each time. | Flying, trample | Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Imperious Oligarch rna rna/184 rna WB WB {W}{B} 2 Creature - Human Cleric 2 1 C creature Vigilance | Afterlife 1
Judith, the Scourge Diva rna rna/185 rna BR BR {1}{B}{R} 3 Legendary Creature - Human Shaman 2 2 R creature Other creatures you control get +1/+0. | Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
Kaya, Orzhov Usurper rna rna/186 rna WB WB {1}{W}{B} 3 Legendary Planeswalker - Kaya 3 M planeswalker /ccblue=3 +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. | -1: Exile target nonland permanent with mana value 1 or less. | -5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Kaya's Wrath rna rna/187 rna WB WB {W}{W}{B}{B} 4 Sorcery R sorcery Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Knight of the Last Breath rna rna/188 rna WB WB {5}{W}{B} 7 Creature - Giant Knight 4 4 U creature Create Spirit/spawn [rna] Spirit (WB 1/1 Flying) {3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. | Afterlife 3
Lavinia, Azorius Renegade rna rna/189 rna WU WU {W}{U} 2 Legendary Creature - Human Soldier 2 2 R creature Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. | Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Lawmage's Binding rna rna/190 rna WU WU {1}{W}{U} 3 Enchantment - Aura C mb1-multicolor enchantment Flash | Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated.
Macabre Mockery rna rna/191 rna BR BR {2}{B}{R} 4 Instant U instant Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Mortify rna rna/192 rna WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment.
Nikya of the Old Ways rna rna/193 rna RG RG {3}{R}{G} 5 Legendary Creature - Centaur Druid 5 5 R creature You can't cast noncreature spells. | Whenever you tap a land for mana, add one mana of any type that land produced.
Pitiless Pontiff rna rna/194 rna WB WB {W}{B} 2 Creature - Vampire Cleric 2 2 U creature {1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn.
Prime Speaker Vannifar rna rna/195 rna GU GU {2}{G}{U} 4 Legendary Creature - Elf Ooze Wizard 2 4 M creature {T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Rafter Demon rna rna/196 rna BR BR {2}{B}{R} 4 Creature - Demon 4 2 C creature Spectacle {3}{B}{R} | When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.
Rakdos Firewheeler rna rna/197 rna BR BR {B}{B}{R}{R} 4 Creature - Human Rogue 4 3 U creature When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Rakdos Roustabout rna rna/198 rna BR BR {1}{B}{R} 3 Creature - Ogre Warrior 3 2 C creature Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Rakdos, the Showstopper rna rna/199 rna BR BR {4}{B}{R} 6 Legendary Creature - Demon 6 6 M creature yInitialize/ch Flip a coin/flip1 Flying, trample | When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Ravager Wurm rna rna/200 rna RG RG {3}{R}{G}{G} 6 Creature - Wurm 4 5 M creature Riot | When Ravager Wurm enters the battlefield, choose up to one - | - Ravager Wurm fights target creature you don't control. | - Destroy target land with an activated ability that isn't a mana ability.
Rhythm of the Wild rna rna/201 rna RG RG {1}{R}{G} 3 Enchantment U enchantment Creature spells you control can't be countered. | Nontoken creatures you control have riot.
Rubblebelt Runner rna rna/202 rna RG RG {1}{R}{G} 3 Creature - Viashino Warrior 3 3 C creature Rubblebelt Runner can't be blocked by creature tokens.
Savage Smash rna rna/203 rna RG RG {1}{R}{G} 3 Sorcery C sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
Senate Guildmage rna rna/204 rna WU WU {W}{U} 2 Creature - Human Wizard 2 2 U creature {W}, {T}: You gain 2 life. | {U}, {T}: Draw a card, then discard a card.
Seraph of the Scales rna rna/205 rna WB WB {2}{W}{B} 4 Creature - Angel 4 3 M creature /ch Flying | {W}: Seraph of the Scales gains vigilance until end of turn. | {B}: Seraph of the Scales gains deathtouch until end of turn. | Afterlife 2
Sharktocrab rna rna/206 rna GU GU {2}{G}{U} 4 Creature - Shark Octopus Crab 4 4 U creature Adapt - Add a +1/+1 counter/ccgreen+1 {2}{G}{U}: Adapt 1. | Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Simic Ascendancy rna rna/207 rna GU GU {G}{U} 2 Enchantment R enchantment {1}{G}{U}: Put a +1/+1 counter on target creature you control. | Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. | At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Sphinx of New Prahv rna rna/208 rna WU WU {W}{W}{U}{U} 4 Creature - Sphinx 4 3 U creature /ch Flying, vigilance | Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.
Sphinx's Insight rna rna/209 rna WU WU {2}{W}{U} 4 Instant C instant Draw two cards. | Addendum - If you cast this spell during your main phase, you gain 2 life.
Sunder Shaman rna rna/210 rna RG RG {R}{R}{G}{G} 4 Creature - Giant Shaman 5 5 U creature Sunder Shaman can't be blocked by more than one creature. | Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
Syndicate Guildmage rna rna/211 rna WB WB {W}{B} 2 Creature - Human Cleric 2 2 U creature {1}{W}, {T}: Tap target creature with power 4 or greater. | {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
Teysa Karlov rna rna/212 rna WB WB {2}{W}{B} 4 Legendary Creature - Human Advisor 2 4 R creature If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Creature tokens you control have vigilance and lifelink.
Theater of Horrors rna rna/213 rna BR BR {1}{B}{R} 3 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of your library. | During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. | {3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Zegana, Utopian Speaker rna rna/214 rna GU GU {2}{G}{U} 4 Legendary Creature - Merfolk Wizard 4 4 R creature Adapt - Add 4 +1/+1 counters/ccgreen+4 When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. | {4}{G}{U}: Adapt 4. | Each creature you control with a +1/+1 counter on it has trample.
Zhur-Taa Goblin rna rna/215 rna RG RG {R}{G} 2 Creature - Goblin Berserker 2 2 U creature Riot
Footlight Fiend rna rna/216 rna BR BR {B/R} 1 Creature - Devil 1 1 C creature When Footlight Fiend dies, it deals 1 damage to any target.
Rubble Slinger rna rna/217 rna RG RG {2}{R/G} 3 Creature - Human Warrior 2 3 C creature Reach
Scuttlegator rna rna/218 rna GU GU {4}{G/U}{G/U} 6 Creature - Crab Turtle Crocodile 6 6 C creature Adapt - Add 3 +1/+1 counters/ccgreen+3 Defender | {6}{G/U}{G/U}: Adapt 3. | As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
Senate Griffin rna rna/219 rna WU WU {2}{W/U}{W/U} 4 Creature - Griffin 3 2 C creature yInitialize/ch Scry 1/vp1pt1 Flying | When Senate Griffin enters the battlefield, scry 1.
Vizkopa Vampire rna rna/220 rna WB WB {2}{W/B} 3 Creature - Vampire 3 1 C creature Lifelink
Bedeck // Bedazzle rna rna/221 rna BR BR {B/R}{B/R} // {4}{B}{R} 8 Instant // Instant R instant Target creature gets +3/-3 until end of turn. // Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Carnival // Carnage rna rna/222 rna BR BR {B/R} // {2}{B}{R} 5 Instant // Sorcery U sorcery Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. // Carnage deals 3 damage to target opponent. That player discards two cards.
Collision // Colossus rna rna/223 rna RG RG {1}{R/G} // {R}{G} 4 Instant // Instant U instant Collision deals 6 damage to target creature with flying. // Target creature gets +4/+2 and gains trample until end of turn.
Consecrate // Consume rna rna/224 rna WB WB {1}{W/B} // {2}{W}{B} 6 Instant // Sorcery U sorcery Exile target card from a graveyard. | Draw a card. // Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Depose // Deploy rna rna/225 rna WU WU {1}{W/U} // {2}{W}{U} 6 Instant // Instant U instant Create 2 Thopters/spawnx2 [rna] Thopter (1/1 Flying) Tap target creature. | Draw a card. // Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Incubation // Incongruity rna rna/226 rna GU GU {G/U} // {1}{G}{U} 4 Sorcery // Instant U sorcery Look at top five cards/vp1pt5 Create Frog Lizard/spawn [rna] Frog Lizard (G 3/3) Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Repudiate // Replicate rna rna/227 rna GU GU {G/U}{G/U} // {1}{G}{U} 5 Instant // Sorcery R sorcery Create Copy/spawn [2xm] Copy Counter target activated or triggered ability. // Create a token that's a copy of target creature you control.
Revival // Revenge rna rna/228 rna WB WB {W/B}{W/B} // {4}{W}{B} 8 Sorcery // Sorcery R sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. // Double your life total. Target opponent loses half their life, rounded up.
Thrash // Threat rna rna/229 rna RG RG {R/G}{R/G} // {2}{R}{G} 6 Instant // Sorcery R sorcery Create Beast/spawn [rna] Beast (RG 4/4 Trample) Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. // Create a 4/4 red and green Beast creature token with trample.
Warrant // Warden rna rna/230 rna WU WU {W/U}{W/U} // {3}{W}{U} 7 Instant // Sorcery R sorcery Create Sphinx/spawn [rna] Sphinx (WU 4/4 Flying, Vigilance) Put target attacking or blocking creature on top of its owner's library. // Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Azorius Locket rna rna/231 rna WU {3} 3 Artifact C artifact {T}: Add {W} or {U}. | {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
Gate Colossus rna rna/232 rna {8} 8 Artifact Creature - Construct 8 8 U creature This spell costs {1} less to cast for each Gate you control. | Gate Colossus can't be blocked by creatures with power 2 or less. | Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
Glass of the Guildpact rna rna/233 rna {2} 2 Artifact R artifact Multicolored creatures you control get +1/+1.
Gruul Locket rna rna/234 rna RG {3} 3 Artifact C artifact {T}: Add {R} or {G}. | {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
Junktroller rna rna/235 rna {4} 4 Artifact Creature - Golem 0 6 U creature Defender | {T}: Put target card from a graveyard on the bottom of its owner's library.
Orzhov Locket rna rna/236 rna WB {3} 3 Artifact C artifact {T}: Add {W} or {B}. | {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
Rakdos Locket rna rna/237 rna BR {3} 3 Artifact C artifact {T}: Add {B} or {R}. | {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
Scrabbling Claws rna rna/238 rna {1} 1 Artifact U artifact {T}: Target player exiles a card from their graveyard. | {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Screaming Shield rna rna/239 rna {1} 1 Artifact - Equipment U artifact Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." | Equip {3}
Simic Locket rna rna/240 rna GU {3} 3 Artifact C mb1-colorless artifact {T}: Add {G} or {U}. | {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
Sphinx of the Guildpact rna rna/241 rna WUBRG WUBRG {7} 7 Artifact Creature - Sphinx 5 5 U creature /ch Sphinx of the Guildpact is all colors. | Flying | Hexproof from monocolored
Tome of the Guildpact rna rna/242 rna {5} 5 Artifact R artifact Whenever you cast a multicolored spell, draw a card. | {T}: Add one mana of any color.
Azorius Guildgate rna rna/243 rna WU 0 Land - Gate C land /cr90 Azorius Guildgate enters the battlefield tapped. | {T}: Add {W} or {U}.
Blood Crypt rna rna/245 rna BR 0 Land - Swamp Mountain R land /cr90 As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Breeding Pool rna rna/246 rna GU 0 Land - Forest Island R land /cr90 As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Gateway Plaza rna rna/247 rna 0 Land - Gate C land /cr90 Gateway Plaza enters the battlefield tapped. | When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Godless Shrine rna rna/248 rna WB 0 Land - Plains Swamp R land /cr90 As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Gruul Guildgate rna rna/249 rna RG 0 Land - Gate C land /cr90 Gruul Guildgate enters the battlefield tapped. | {T}: Add {R} or {G}.
Hallowed Fountain rna rna/251 rna WU 0 Land - Plains Island R land /cr90 As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Orzhov Guildgate rna rna/252 rna WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}.
Plaza of Harmony rna rna/254 rna 0 Land R land When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. | {T}: Add {C}. | {T}: Add one mana of any type that a Gate you control could produce.
Rakdos Guildgate rna rna/255 rna BR 0 Land - Gate C land /cr90 Rakdos Guildgate enters the battlefield tapped. | {T}: Add {B} or {R}.
Simic Guildgate rna rna/257 rna GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}.
Stomping Ground rna rna/259 rna RG 0 Land - Mountain Forest R land /cr90 As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Plains rna rna/260 rna W 0 Basic Land - Plains C notInPacks plains
Island rna rna/261 rna U 0 Basic Land - Island C notInPacks island
Swamp rna rna/262 rna B 0 Basic Land - Swamp C notInPacks swamp
Mountain rna rna/263 rna R 0 Basic Land - Mountain C notInPacks mountain
Forest rna rna/264 rna G 0 Basic Land - Forest C notInPacks forest
Dovin, Architect of Law rna rna/265 rna WU WU {4}{W}{U} 6 Legendary Planeswalker - Dovin 5 M notInPacks planeswalker /ccblue=5 +1: You gain 2 life and draw a card. | -1: Tap target creature. It doesn't untap during its controller's next untap step. | -9: Tap all permanents target opponent controls. That player skips their next untap step.
Elite Arrester rna rna/266 rna W WU {W} 1 Creature - Human Soldier 0 3 C notInPacks creature {1}{U}, {T}: Tap target creature.
Dovin's Dismissal rna rna/267 rna WU WU {2}{W}{U} 4 Instant R notInPacks instant Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
Dovin's Automaton rna rna/268 rna {4} 4 Artifact Creature - Homunculus 3 3 U notInPacks creature As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance.
Domri, City Smasher rna rna/269 rna RG RG {4}{R}{G} 6 Legendary Planeswalker - Domri 4 M notInPacks planeswalker /ccblue=4 +2: Creatures you control get +1/+1 and gain haste until end of turn. | -3: Domri, City Smasher deals 3 damage to any target. | -8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Ragefire rna rna/270 rna R R {1}{R} 2 Sorcery C notInPacks sorcery Ragefire deals 3 damage to target creature.
Charging War Boar rna rna/271 rna RG RG {1}{R}{G} 3 Creature - Boar 3 1 U notInPacks creature Haste | As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample.
Domri's Nodorog rna rna/272 rna RG RG {3}{R}{G} 5 Creature - Beast 5 2 R notInPacks creature Trample | When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
The Haunt of Hightower rna rna/273 rna B B {4}{B}{B} 6 Legendary Creature - Vampire 3 3 M notInPacks creature /ch Flying, lifelink | Whenever The Haunt of Hightower attacks, defending player discards a card. | Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
[rna] Human (W 1/1) rna trna/1 trna W 0 Token Creature - Human 1 1 T
[rna] Illusion (U 0/2) rna trna/2 trna U 0 Token Creature - Illusion 0 2 T Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
[rna] Zombie (B 2/2) rna trna/3 trna B 0 Token Creature - Zombie 2 2 T
[rna] Goblin (R 1/1) rna trna/4 trna R 0 Token Creature - Goblin 1 1 T
[rna] Centaur (G 3/3) rna trna/5 trna G 0 Token Creature - Centaur 3 3 T
[rna] Frog Lizard (G 3/3) rna trna/6 trna G 0 Token Creature - Frog Lizard 3 3 T
[rna] Ooze (G 2/2) rna trna/7 trna G 0 Token Creature - Ooze 2 2 T
[rna] Beast (RG 4/4 Trample) rna trna/8 trna RG 0 Token Creature - Beast 4 4 T Trample
[rna] Sphinx (WU 4/4 Flying, Vigilance) rna trna/9 trna WU 0 Token Creature - Sphinx 4 4 T /ch Flying, vigilance
[rna] Spirit (WB 1/1 Flying) rna trna/10 trna WB 0 Token Creature - Spirit 1 1 T /ch Flying
[rna] Thopter (1/1 Flying) rna trna/11 trna 0 Token Artifact Creature - Thopter 1 1 T /ch Flying
[rna] Treasure rna trna/12 trna 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color.
[rna] Domri, Chaos Bringer Emblem rna trna/13 trna 0 Token Emblem T Create Beast/spawn [rna] Beast (RG 4/4 Trample) At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.
Karn, the Great Creator war war/1 war {4} 4 Legendary Planeswalker - Karn 5 R planeswalker /ccblue=5 Activated abilities of artifacts your opponents control can't be activated. | +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. | -2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Ugin, the Ineffable war war/2 war {6} 6 Legendary Planeswalker - Ugin 4 R planeswalker yInitialize/ccblue=4 Look at top card/vp1pt1 Create Spirit/spawn [war] Spirit (2/2) Colorless spells you cast cost {2} less to cast. | +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. | -3: Destroy target permanent that's one or more colors.
Ugin's Conjurant war war/3 war {X} 0 Creature - Spirit Monk 0 0 U creature Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. | If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
Ajani's Pridemate war war/4 war W W {1}{W} 2 Creature - Cat Soldier 2 2 U mb1-white-b creature Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Battlefield Promotion war war/5 war W W {1}{W} 2 Instant C instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Bond of Discipline war war/6 war W W {4}{W} 5 Sorcery U sorcery Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Bulwark Giant war war/7 war W W {5}{W} 6 Creature - Giant Soldier 3 6 C mb1-white-a creature When Bulwark Giant enters the battlefield, you gain 5 life.
Charmed Stray war war/8 war W W {W} 1 Creature - Cat 1 1 C creature Lifelink | When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
Defiant Strike war war/9 war W W {W} 1 Instant C mb1-white-a instant Target creature gets +1/+0 until end of turn. | Draw a card.
Divine Arrow war war/10 war W W {1}{W} 2 Instant C instant Divine Arrow deals 4 damage to target attacking or blocking creature.
Enforcer Griffin war war/11 war W W {4}{W} 5 Creature - Griffin 3 4 C creature /ch Flying
Finale of Glory war war/12 war W W {X}{W}{W} 2 Sorcery M sorcery Create Soldier/spawn [war] Soldier (W 2/2 Vigilance) Create 5 Soldiers/spawnx5 [war] Soldier (W 2/2 Vigilance) Create 10 Soldiers/spawnx10 [war] Soldier (W 2/2 Vigilance) Create Angel/spawn [war] Angel (W 4/4 Flying, Vigilance) Create 5 Angels/spawnx5 [war] Angel (W 4/4 Flying, Vigilance) Create 10 Angels/spawnx10 [war] Angel (W 4/4 Flying, Vigilance) Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Gideon Blackblade war war/13 war W W {1}{W}{W} 3 Legendary Planeswalker - Gideon 4 M planeswalker /ccblue=4 As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. | Prevent all damage that would be dealt to Gideon Blackblade during your turn. | +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. | -6: Exile target nonland permanent.
Gideon's Sacrifice war war/14 war W W {W} 1 Instant C instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead.
Gideon's Triumph war war/15 war W W {1}{W} 2 Instant U instant Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
God-Eternal Oketra war war/16 war W W {3}{W}{W} 5 Legendary Creature - Zombie God 3 6 M creature Create Zombie Warrior/spawn [war] Zombie Warrior (B 4/4 Vigilance) Double strike | Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. | When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Grateful Apparition war war/17 war W W {1}{W} 2 Creature - Spirit 1 1 U creature /ch Flying | Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate.
Ignite the Beacon war war/18 war W W {4}{W} 5 Instant R instant Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
Ironclad Krovod war war/19 war W W {3}{W} 4 Creature - Beast 2 5 C creature
Law-Rune Enforcer war war/20 war W W {W} 1 Creature - Human Soldier 1 2 C creature {1}, {T}: Tap target creature with mana value 2 or greater.
Loxodon Sergeant war war/21 war W W {3}{W} 4 Creature - Elephant Soldier 3 3 C creature Vigilance | When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.
Makeshift Battalion war war/22 war W W {2}{W} 3 Creature - Human Soldier 3 2 C creature Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Martyr for the Cause war war/23 war W W {1}{W} 2 Creature - Human Soldier 2 2 C creature When Martyr for the Cause dies, proliferate.
Parhelion II war war/24 war W W {6}{W}{W} 8 Legendary Artifact - Vehicle 5 5 R artifact yInitialize/ch Create 2 Angels/spawnx2 [war] Angel (W 4/4 Flying, Vigilance) Flying, first strike, vigilance | Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. | Crew 4
Pouncing Lynx war war/25 war W W {1}{W} 2 Creature - Cat 2 1 C creature As long as it's your turn, Pouncing Lynx has first strike.
Prison Realm war war/26 war W W {2}{W} 3 Enchantment U enchantment Scry 1/vp1pt1 When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. | When Prison Realm enters the battlefield, scry 1.
Rally of Wings war war/27 war W W {1}{W} 2 Instant U instant Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Ravnica at War war war/28 war W W {3}{W} 4 Sorcery R sorcery Exile all multicolored permanents.
Rising Populace war war/29 war W W {2}{W} 3 Creature - Human 2 2 C creature Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
Single Combat war war/30 war W W {3}{W}{W} 5 Sorcery R sorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Sunblade Angel war war/31 war W W {5}{W} 6 Creature - Angel 3 3 U creature /ch Flying, first strike, vigilance, lifelink
Teyo, the Shieldmage war war/32 war W W {2}{W} 3 Legendary Planeswalker - Teyo 5 U planeswalker yInitialize/ccblue=5 Create Wall/spawn [war] Wall (W 0/3 Defender) You have hexproof. | -2: Create a 0/3 white Wall creature token with defender.
Teyo's Lightshield war war/33 war W W {2}{W} 3 Creature - Illusion 0 3 C creature When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
Tomik, Distinguished Advokist war war/34 war W W {W}{W} 2 Legendary Creature - Human Advisor 2 3 R creature /ch Flying | Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. | Your opponents can't play land cards from graveyards.
Topple the Statue war war/35 war W W {2}{W} 3 Instant C instant Tap target permanent. If it's an artifact, destroy it. | Draw a card.
Trusted Pegasus war war/36 war W W {2}{W} 3 Creature - Pegasus 2 2 C creature /ch Flying | Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
The Wanderer war war/37 war W W {3}{W} 4 Legendary Planeswalker 5 U planeswalker /ccblue=5 Prevent all noncombat damage that would be dealt to you and other permanents you control. | -2: Exile target creature with power 4 or greater.
Wanderer's Strike war war/38 war W W {4}{W} 5 Sorcery C sorcery Exile target creature, then proliferate.
War Screecher war war/39 war W W {1}{W} 2 Creature - Bird 1 3 C creature /ch Flying | {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Ashiok's Skulker war war/40 war U U {4}{U} 5 Creature - Nightmare 3 5 C creature {3}{U}: Ashiok's Skulker can't be blocked this turn.
Augur of Bolas war war/41 war U U {1}{U} 2 Creature - Merfolk Wizard 1 3 U creature Look at top three cards/vp1pt3 When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Aven Eternal war war/42 war U U {2}{U} 3 Creature - Zombie Bird Warrior 2 2 C creature yInitialize/ch Create Zombie Army/spawn [war] Zombie Army (B 0/0) Flying | When Aven Eternal enters the battlefield, amass Zombies 1.
Bond of Insight war war/43 war U U {3}{U} 4 Sorcery U sorcery Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Callous Dismissal war war/44 war U U {1}{U} 2 Sorcery C sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Return target nonland permanent to its owner's hand. | Amass Zombies 1.
Commence the Endgame war war/45 war U U {4}{U}{U} 6 Instant R instant Create Zombie Army/spawn [war] Zombie Army (B 0/0) This spell can't be countered. | Draw two cards, then amass Zombies X, where X is the number of cards in your hand.
Contentious Plan war war/46 war U U {1}{U} 2 Sorcery C sorcery Proliferate. | Draw a card.
Crush Dissent war war/47 war U U {3}{U} 4 Instant C mb1-blue-a instant Create Zombie Army/spawn [war] Zombie Army (B 0/0) Counter target spell unless its controller pays {2}. | Amass Zombies 2.
Erratic Visionary war war/48 war U U {1}{U} 2 Creature - Human Wizard 1 3 C creature {1}{U}, {T}: Draw a card, then discard a card.
Eternal Skylord war war/49 war U U {4}{U} 5 Creature - Zombie Wizard 3 3 U creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When Eternal Skylord enters the battlefield, amass Zombies 2. | Zombie tokens you control have flying.
Fblthp, the Lost war war/50 war U U {1}{U} 2 Legendary Creature - Homunculus 1 1 R mb1-rare creature When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. | When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Finale of Revelation war war/51 war U U {X}{U}{U} 2 Sorcery M sorcery Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. | Exile Finale of Revelation.
Flux Channeler war war/52 war U U {2}{U} 3 Creature - Human Wizard 2 2 U creature Whenever you cast a noncreature spell, proliferate.
God-Eternal Kefnet war war/53 war U U {2}{U}{U} 4 Legendary Creature - Zombie God 4 5 M creature /ch Flying | You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. | When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Jace, Wielder of Mysteries war war/54 war U U {1}{U}{U}{U} 4 Legendary Planeswalker - Jace 4 R planeswalker /ccblue=4 If you would draw a card while your library has no cards in it, you win the game instead. | +1: Target player mills two cards. Draw a card. | -8: Draw seven cards. Then if your library has no cards in it, you win the game.
Jace's Triumph war war/55 war U U {2}{U} 3 Sorcery U sorcery Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Kasmina, Enigmatic Mentor war war/56 war U U {3}{U} 4 Legendary Planeswalker - Kasmina 5 U planeswalker yInitialize/ccblue=5 Create Wizard/spawn [war] Wizard (U 2/2) Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. | -2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Kasmina's Transmutation war war/57 war U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature loses all abilities and has base power and toughness 1/1.
Kiora's Dambreaker war war/58 war U U {5}{U} 6 Creature - Leviathan 5 6 C mb1-blue-a creature When Kiora's Dambreaker enters the battlefield, proliferate.
Lazotep Plating war war/59 war U U {1}{U} 2 Instant U instant Create Zombie Army/spawn [war] Zombie Army (B 0/0) Amass Zombies 1. | You and permanents you control gain hexproof until end of turn.
Naga Eternal war war/60 war U U {2}{U} 3 Creature - Zombie Naga 3 2 C creature
Narset, Parter of Veils war war/61 war U U {1}{U}{U} 3 Legendary Planeswalker - Narset 5 U planeswalker yInitialize/ccblue=5 Look at top four cards/vp1pt4 Each opponent can't draw more than one card each turn. | -2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Narset's Reversal war war/62 war U U {U}{U} 2 Instant R instant Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
No Escape war war/63 war U U {2}{U} 3 Instant C instant Scry 1/vp1pt1 Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | Scry 1.
Relentless Advance war war/64 war U U {3}{U} 4 Sorcery C sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Amass Zombies 3.
Rescuer Sphinx war war/65 war U U {2}{U}{U} 4 Creature - Sphinx 3 2 U creature /ch Flying | As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
Silent Submersible war war/66 war U U {U}{U} 2 Artifact - Vehicle 2 3 R artifact Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. | Crew 2
Sky Theater Strix war war/67 war U U {1}{U} 2 Creature - Bird 1 2 C creature /ch Flying | Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
Spark Double war war/68 war U U {3}{U} 4 Creature - Illusion 0 0 R creature You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Spellkeeper Weird war war/69 war U U {2}{U} 3 Creature - Weird 1 4 C creature {2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
Stealth Mission war war/70 war U U {2}{U} 3 Sorcery C sorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Tamiyo's Epiphany war war/71 war U U {3}{U} 4 Sorcery C sorcery Scry 4/vp1pt4 Scry 4, then draw two cards.
Teferi's Time Twist war war/72 war U U {1}{U} 2 Instant C instant Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Thunder Drake war war/73 war U U {3}{U} 4 Creature - Elemental Drake 2 3 C mb1-blue-a creature /ch Flying | Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
Totally Lost war war/74 war U U {4}{U} 5 Instant C instant Put target nonland permanent on top of its owner's library.
Wall of Runes war war/75 war U U {U} 1 Creature - Wall 0 4 C creature Scry 1/vp1pt1 Defender | When Wall of Runes enters the battlefield, scry 1.
Aid the Fallen war war/76 war B B {1}{B} 2 Sorcery C mb1-black-a sorcery Choose one or both - | - Return target creature card from your graveyard to your hand. | - Return target planeswalker card from your graveyard to your hand.
Banehound war war/77 war B B {B} 1 Creature - Nightmare Dog 1 1 C creature Lifelink, haste
Bleeding Edge war war/78 war B B {1}{B}{B} 3 Sorcery U sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2.
Bolas's Citadel war war/79 war B B {3}{B}{B}{B} 6 Legendary Artifact R artifact Look at top card/vp1pt1 You may look at the top card of your library any time. | You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. | {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Bond of Revival war war/80 war B B {4}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
Charity Extractor war war/81 war B B {3}{B} 4 Creature - Human Knight 1 5 C creature Lifelink
Command the Dreadhorde war war/82 war B B {4}{B}{B} 6 Sorcery R sorcery Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Davriel, Rogue Shadowmage war war/83 war B B {2}{B} 3 Legendary Planeswalker - Davriel 3 U planeswalker /ccblue=3 At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. | -1: Target player discards a card.
Davriel's Shadowfugue war war/84 war B B {3}{B} 4 Sorcery C sorcery Target player discards two cards and loses 2 life.
Deliver Unto Evil war war/85 war B B {2}{B} 3 Sorcery R sorcery Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. | Exile Deliver Unto Evil.
Dreadhorde Invasion war war/86 war B B {1}{B} 2 Enchantment R enchantment Create Zombie Army/spawn [war] Zombie Army (B 0/0) At the beginning of your upkeep, you lose 1 life and amass Zombies 1. | Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Dreadmalkin war war/87 war B B {B} 1 Creature - Zombie Cat 1 1 U creature Menace | {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
Duskmantle Operative war war/88 war B B {1}{B} 2 Creature - Human Rogue 2 2 C creature Duskmantle Operative can't be blocked by creatures with power 4 or greater.
The Elderspell war war/89 war B B {B}{B} 2 Sorcery R sorcery Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Eternal Taskmaster war war/90 war B B {1}{B} 2 Creature - Zombie 2 3 U creature /cr90 Eternal Taskmaster enters the battlefield tapped. | Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Finale of Eternity war war/91 war B B {X}{B}{B} 2 Sorcery M sorcery Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
God-Eternal Bontu war war/92 war B B {3}{B}{B} 5 Legendary Creature - Zombie God 5 6 M creature Menace | When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. | When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Herald of the Dreadhorde war war/93 war B B {3}{B} 4 Creature - Zombie Warrior 3 2 C creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When Herald of the Dreadhorde dies, amass Zombies 2.
Kaya's Ghostform war war/94 war B B {B} 1 Enchantment - Aura C enchantment Enchant creature or planeswalker you control | When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Lazotep Behemoth war war/95 war B B {4}{B} 5 Creature - Zombie Hippo 5 4 C mb1-black-a creature
Lazotep Reaver war war/96 war B B {1}{B} 2 Creature - Zombie Beast 1 2 C creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When Lazotep Reaver enters the battlefield, amass Zombies 1.
Liliana, Dreadhorde General war war/97 war B B {4}{B}{B} 6 Legendary Planeswalker - Liliana 6 M planeswalker yInitialize/ccblue=6 Create Zombie/spawn [war] Zombie (B 2/2) Whenever a creature you control dies, draw a card. | +1: Create a 2/2 black Zombie creature token. | -4: Each player sacrifices two creatures. | -9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Liliana's Triumph war war/98 war B B {1}{B} 2 Instant U instant Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
Massacre Girl war war/99 war B B {3}{B}{B} 5 Legendary Creature - Human Assassin 4 4 R creature Menace | When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Ob Nixilis, the Hate-Twisted war war/100 war B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 5 U planeswalker /ccblue=5 Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. | -2: Destroy target creature. Its controller draws two cards.
Ob Nixilis's Cruelty war war/101 war B B {2}{B} 3 Instant C instant Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Price of Betrayal war war/102 war B B {B} 1 Sorcery U sorcery Remove up to five counters from target artifact, creature, planeswalker, or opponent.
Shriekdiver war war/103 war B B {2}{B} 3 Creature - Zombie Bird Warrior 2 1 C creature /ch Flying | {1}: Shriekdiver gains haste until end of turn.
Sorin's Thirst war war/104 war B B {B}{B} 2 Instant C instant Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Spark Harvest war war/105 war B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. | Destroy target creature or planeswalker.
Spark Reaper war war/106 war B B {2}{B} 3 Creature - Zombie 2 3 C creature {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Tithebearer Giant war war/107 war B B {5}{B} 6 Creature - Giant Warrior 4 5 C creature When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
Toll of the Invasion war war/108 war B B {2}{B} 3 Sorcery C sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Amass Zombies 1.
Unlikely Aid war war/109 war B B {1}{B} 2 Instant C instant Target creature gets +2/+0 and gains indestructible until end of turn.
Vampire Opportunist war war/110 war B B {1}{B} 2 Creature - Vampire 2 1 C creature {6}{B}: Each opponent loses 2 life and you gain 2 life.
Vizier of the Scorpion war war/111 war B B {2}{B} 3 Creature - Zombie Wizard 1 1 U creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When Vizier of the Scorpion enters the battlefield, amass Zombies 1. | Zombie tokens you control have deathtouch.
Vraska's Finisher war war/112 war B B {2}{B} 3 Creature - Gorgon Assassin 3 2 C mb1-black-a creature When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Ahn-Crop Invader war war/113 war R R {2}{R} 3 Creature - Zombie Minotaur Warrior 2 2 C creature As long as it's your turn, Ahn-Crop Invader has first strike. | {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
Blindblast war war/114 war R R {2}{R} 3 Instant C mb1-red-a instant Blindblast deals 1 damage to target creature. That creature can't block this turn. | Draw a card.
Bolt Bend war war/115 war R R {3}{R} 4 Instant U instant This spell costs {3} less to cast if you control a creature with power 4 or greater. | Change the target of target spell or ability with a single target.
Bond of Passion war war/116 war R R {4}{R}{R} 6 Sorcery U sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Burning Prophet war war/117 war R R {1}{R} 2 Creature - Human Wizard 1 3 C creature Scry 1/vp1pt1 Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
Chainwhip Cyclops war war/118 war R R {4}{R} 5 Creature - Cyclops Warrior 4 4 C creature {3}{R}: Target creature can't block this turn.
Chandra, Fire Artisan war war/119 war R R {2}{R}{R} 4 Legendary Planeswalker - Chandra 4 R planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Reveal top seven cards/vp1at7 Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. | +1: Exile the top card of your library. You may play it this turn. | -7: Exile the top seven cards of your library. You may play them this turn.
Chandra's Pyrohelix war war/120 war R R {1}{R} 2 Instant C mb1-red-a instant Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Chandra's Triumph war war/121 war R R {1}{R} 2 Instant U instant Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
Cyclops Electromancer war war/122 war R R {4}{R} 5 Creature - Cyclops Wizard 4 2 U creature When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Demolish war war/123 war R R {3}{R} 4 Sorcery C sorcery Destroy target artifact or land.
Devouring Hellion war war/124 war R R {2}{R} 3 Creature - Hellion 2 2 U creature As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Dreadhorde Arcanist war war/125 war R R {1}{R} 2 Creature - Zombie Wizard 1 3 R creature Trample | Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Dreadhorde Twins war war/126 war R R {3}{R} 4 Creature - Zombie Jackal Warrior 2 2 U creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When Dreadhorde Twins enters the battlefield, amass Zombies 2. | Zombie tokens you control have trample.
Finale of Promise war war/127 war R R {X}{R}{R} 2 Sorcery M sorcery You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Goblin Assailant war war/128 war R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature
Goblin Assault Team war war/129 war R R {3}{R} 4 Creature - Goblin Warrior 4 1 C creature Haste | When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
Grim Initiate war war/130 war R R {R} 1 Creature - Zombie Warrior 1 1 C creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) First strike | When Grim Initiate dies, amass Zombies 1.
Heartfire war war/131 war R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature or planeswalker. | Heartfire deals 4 damage to any target.
Honor the God-Pharaoh war war/132 war R R {2}{R} 3 Sorcery C sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) As an additional cost to cast this spell, discard a card. | Draw two cards. Amass Zombies 1.
Ilharg, the Raze-Boar war war/133 war R R {3}{R}{R} 5 Legendary Creature - Boar God 6 6 M creature Trample | Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. | When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Invading Manticore war war/134 war R R {5}{R} 6 Creature - Zombie Manticore 4 5 C creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When Invading Manticore enters the battlefield, amass Zombies 2.
Jaya, Venerated Firemage war war/135 war R R {4}{R} 5 Legendary Planeswalker - Jaya 5 U planeswalker /ccblue=5 If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. | -2: Jaya, Venerated Firemage deals 2 damage to any target.
Jaya's Greeting war war/136 war R R {1}{R} 2 Instant C instant Scry 1/vp1pt1 Jaya's Greeting deals 3 damage to target creature. Scry 1.
Krenko, Tin Street Kingpin war war/137 war R R {2}{R} 3 Legendary Creature - Goblin 1 2 R creature Create Goblin/spawn [war] Goblin (R 1/1) Create 5 Goblins/spawnx5 [war] Goblin (R 1/1) Create 10 Goblins/spawnx10 [war] Goblin (R 1/1) Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Mizzium Tank war war/138 war R R {1}{R}{R} 3 Artifact - Vehicle 3 2 R artifact Trample | Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. | Crew 1
Nahiri's Stoneblades war war/139 war R R {1}{R} 2 Instant C instant Up to two target creatures each get +2/+0 until end of turn.
Neheb, Dreadhorde Champion war war/140 war R R {2}{R}{R} 4 Legendary Creature - Zombie Minotaur Warrior 5 4 R creature Trample | Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Raging Kronch war war/141 war R R {2}{R} 3 Creature - Beast 4 3 C creature Raging Kronch can't attack alone.
Samut's Sprint war war/142 war R R {R} 1 Instant C mb1-red-a instant Scry 1/vp1pt1 Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Sarkhan the Masterless war war/143 war R R {3}{R}{R} 5 Legendary Planeswalker - Sarkhan 5 R planeswalker yInitialize/ccblue=5 Create Dragon/spawn [war] Dragon (R 4/4 Flying) Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. | +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. | -3: Create a 4/4 red Dragon creature token with flying.
Sarkhan's Catharsis war war/144 war R R {4}{R} 5 Instant C instant Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
Spellgorger Weird war war/145 war R R {2}{R} 3 Creature - Weird 2 2 C creature Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Tibalt, Rakish Instigator war war/146 war R R {2}{R} 3 Legendary Planeswalker - Tibalt 5 U planeswalker yInitialize/ccblue=5 Create Devil/spawn [war] Devil (R 1/1) Your opponents can't gain life. | -2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Tibalt's Rager war war/147 war R R {1}{R} 2 Creature - Devil 1 2 U mb1-red-a creature When Tibalt's Rager dies, it deals 1 damage to any target. | {1}{R}: Tibalt's Rager gets +2/+0 until end of turn.
Turret Ogre war war/148 war R R {3}{R} 4 Creature - Ogre Warrior 4 3 C creature Reach | When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Arboreal Grazer war war/149 war G G {G} 1 Creature - Beast 0 3 C creature Reach | When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
Arlinn, Voice of the Pack war war/150 war G G {4}{G}{G} 6 Legendary Planeswalker - Arlinn 7 U planeswalker yInitialize/ccblue=7 Create Wolf/spawn [war] Wolf (G 2/2) Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. | -2: Create a 2/2 green Wolf creature token.
Arlinn's Wolf war war/151 war G G {2}{G} 3 Creature - Wolf 3 2 C creature Arlinn's Wolf can't be blocked by creatures with power 2 or less.
Awakening of Vitu-Ghazi war war/152 war G G {3}{G}{G} 5 Instant R instant Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Band Together war war/153 war G G {2}{G} 3 Instant C instant Up to two target creatures you control each deal damage equal to their power to another target creature.
Bloom Hulk war war/154 war G G {3}{G} 4 Creature - Plant Elemental 4 4 C creature When Bloom Hulk enters the battlefield, proliferate.
Bond of Flourishing war war/155 war G G {1}{G} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Centaur Nurturer war war/156 war G G {3}{G} 4 Creature - Centaur Druid 2 4 C creature When Centaur Nurturer enters the battlefield, you gain 3 life. | {T}: Add one mana of any color.
Challenger Troll war war/157 war G G {4}{G} 5 Creature - Troll 6 5 U creature Each creature you control with power 4 or greater can't be blocked by more than one creature.
Courage in Crisis war war/158 war G G {2}{G} 3 Sorcery C sorcery Put a +1/+1 counter on target creature, then proliferate.
Evolution Sage war war/159 war G G {2}{G} 3 Creature - Elf Druid 3 2 U creature Landfall - Whenever a land enters the battlefield under your control, proliferate.
Finale of Devastation war war/160 war G G {X}{G}{G} 2 Sorcery M sorcery Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Forced Landing war war/161 war G G {1}{G} 2 Instant C instant Put target creature with flying on the bottom of its owner's library.
Giant Growth war war/162 war G G {G} 1 Instant C instant Target creature gets +3/+3 until end of turn.
God-Eternal Rhonas war war/163 war G G {3}{G}{G} 5 Legendary Creature - Zombie God 5 5 M creature Deathtouch | When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. | When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Jiang Yanggu, Wildcrafter war war/164 war G G {2}{G} 3 Legendary Planeswalker - Yanggu 3 U planeswalker /ccblue=3 Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." | -1: Put a +1/+1 counter on target creature.
Kraul Stinger war war/165 war G G {2}{G} 3 Creature - Insect Assassin 2 2 C creature Deathtouch
Kronch Wrangler war war/166 war G G {1}{G} 2 Creature - Human Warrior 2 1 C creature Trample | Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
Mowu, Loyal Companion war war/167 war G G {3}{G} 4 Legendary Creature - Dog 3 3 U creature Vigilance, trample | If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
New Horizons war war/168 war G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. | Enchanted land has "{T}: Add two mana of any one color."
Nissa, Who Shakes the World war war/169 war G G {3}{G}{G} 5 Legendary Planeswalker - Nissa 5 R planeswalker yInitialize/ccblue=5 Create Nissa, Who Shakes the World Emblem/spawn [war] Nissa, Who Shakes the World Emblem Whenever you tap a Forest for mana, add an additional {G}. | +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. | -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Nissa's Triumph war war/170 war G G {G}{G} 2 Sorcery U sorcery Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
Paradise Druid war war/171 war G G {1}{G} 2 Creature - Elf Druid 2 1 U creature Paradise Druid has hexproof as long as it's untapped. | {T}: Add one mana of any color.
Planewide Celebration war war/172 war G G {5}{G}{G} 7 Sorcery R sorcery Create Citizen/spawn [war] Citizen (WUBRG 2/2) Choose four. You may choose the same mode more than once. | - Create a 2/2 Citizen creature token that's all colors. | - Return target permanent card from your graveyard to your hand. | - Proliferate. | - You gain 4 life.
Pollenbright Druid war war/173 war G G {1}{G} 2 Creature - Elf Druid 1 1 C creature When Pollenbright Druid enters the battlefield, choose one - | - Put a +1/+1 counter on target creature. | - Proliferate.
Primordial Wurm war war/174 war G G {4}{G}{G} 6 Creature - Wurm 7 6 C creature
Return to Nature war war/175 war G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard.
Snarespinner war war/176 war G G {1}{G} 2 Creature - Spider 1 3 C creature Reach | Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
Steady Aim war war/177 war G G {1}{G} 2 Instant C instant Untap target creature. It gets +1/+4 and gains reach until end of turn.
Storm the Citadel war war/178 war G G {4}{G} 5 Sorcery U sorcery Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Thundering Ceratok war war/179 war G G {4}{G} 5 Creature - Rhino 4 5 C creature Trample | When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
Vivien, Champion of the Wilds war war/180 war G G {2}{G} 3 Legendary Planeswalker - Vivien 4 R planeswalker yInitialize/ccblue=4 Look at top three cards/vp1pt3 You may cast creature spells as though they had flash. | +1: Until your next turn, up to one target creature gains vigilance and reach. | -2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.
Vivien's Arkbow war war/181 war G G {1}{G} 2 Legendary Artifact R artifact {X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Vivien's Grizzly war war/182 war G G {2}{G} 3 Creature - Bear Spirit 2 3 C creature Look at top card/vp1pt1 {3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Wardscale Crocodile war war/183 war G G {4}{G} 5 Creature - Crocodile 5 3 C creature Hexproof
Ajani, the Greathearted war war/184 war GW GW {2}{G}{W} 4 Legendary Planeswalker - Ajani 5 R planeswalker /ccblue=5 Creatures you control have vigilance. | +1: You gain 3 life. | -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Angrath's Rampage war war/185 war BR BR {B}{R} 2 Sorcery U sorcery Choose one - | - Target player sacrifices an artifact. | - Target player sacrifices a creature. | - Target player sacrifices a planeswalker.
Bioessence Hydra war war/186 war GU GU {3}{G}{U} 5 Creature - Hydra Mutant 4 4 R creature Trample | Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. | Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
Casualties of War war war/187 war BG BG {2}{B}{B}{G}{G} 6 Sorcery R sorcery Choose one or more - | - Destroy target artifact. | - Destroy target creature. | - Destroy target enchantment. | - Destroy target land. | - Destroy target planeswalker.
Cruel Celebrant war war/188 war WB WB {W}{B} 2 Creature - Vampire 1 2 U creature Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Deathsprout war war/189 war BG BG {1}{B}{B}{G} 4 Instant U instant Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Despark war war/190 war WB WB {W}{B} 2 Instant U instant Exile target permanent with mana value 4 or greater.
Domri, Anarch of Bolas war war/191 war RG RG {1}{R}{G} 3 Legendary Planeswalker - Domri 3 R planeswalker /ccblue=3 Creatures you control get +1/+0. | +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. | -2: Target creature you control fights target creature you don't control.
Domri's Ambush war war/192 war RG RG {R}{G} 2 Sorcery U sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Dovin's Veto war war/193 war WU WU {W}{U} 2 Instant U instant This spell can't be countered. | Counter target noncreature spell.
Dreadhorde Butcher war war/194 war BR BR {B}{R} 2 Creature - Zombie Warrior 1 1 R creature Haste | Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. | When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
Elite Guardmage war war/195 war WU WU {2}{W}{U} 4 Creature - Human Wizard 2 3 U creature /ch Flying | When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
Enter the God-Eternals war war/196 war UB UB {2}{U}{U}{B} 5 Sorcery R sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4.
Feather, the Redeemed war war/197 war RW RW {R}{W}{W} 3 Legendary Creature - Angel 3 4 R creature /ch Flying | Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Gleaming Overseer war war/198 war UB UB {1}{U}{B} 3 Creature - Zombie Wizard 1 4 U creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When Gleaming Overseer enters the battlefield, amass Zombies 1. | Zombie tokens you control have hexproof and menace.
Heartwarming Redemption war war/199 war RW RW {2}{R}{W} 4 Instant U instant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Huatli's Raptor war war/200 war GW GW {G}{W} 2 Creature - Dinosaur 2 3 U creature Vigilance | When Huatli's Raptor enters the battlefield, proliferate.
Invade the City war war/201 war UR UR {1}{U}{R} 3 Sorcery U sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard.
Leyline Prowler war war/202 war BG BG {1}{B}{G} 3 Creature - Nightmare Beast 2 3 U creature Deathtouch, lifelink | {T}: Add one mana of any color.
Living Twister war war/203 war RG RG {R}{R}{G} 3 Creature - Elemental 2 5 R creature {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. | {G}: Return a tapped land you control to its owner's hand.
Mayhem Devil war war/204 war BR BR {1}{B}{R} 3 Creature - Devil 3 3 U creature Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Merfolk Skydiver war war/205 war GU GU {G}{U} 2 Creature - Merfolk Mutant 1 1 U creature /ch Flying | When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. | {3}{G}{U}: Proliferate.
Neoform war war/206 war GU GU {G}{U} 2 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a creature. | Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Nicol Bolas, Dragon-God war war/207 war UBR UBR {U}{B}{B}{B}{R} 5 Legendary Planeswalker - Bolas 4 M planeswalker /ccblue=4 Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. | +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. | -3: Destroy target creature or planeswalker. | -8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Niv-Mizzet Reborn war war/208 war WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Dragon Avatar 6 6 M creature yInitialize/ch Reveal top ten cards/vp1at10 Flying | When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Oath of Kaya war war/209 war WB WB {1}{W}{B} 3 Legendary Enchantment R enchantment When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. | Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
Pledge of Unity war war/210 war GW GW {1}{G}{W} 3 Instant U instant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Ral, Storm Conduit war war/211 war UR UR {2}{U}{R} 4 Legendary Planeswalker - Ral 4 R planeswalker yInitialize/ccblue=4 Scry 1/vp1pt1 Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. | +2: Scry 1. | -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Ral's Outburst war war/212 war UR UR {2}{U}{R} 4 Instant U instant Look at top two cards/vp1pt2 Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Roalesk, Apex Hybrid war war/213 war GU GU {2}{G}{G}{U} 5 Legendary Creature - Human Mutant 4 5 M creature /ch Flying, trample | When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. | When Roalesk dies, proliferate, then proliferate again.
Role Reversal war war/214 war UR UR {U}{U}{R} 3 Sorcery R sorcery Exchange control of two target permanents that share a permanent type.
Rubblebelt Rioters war war/215 war RG RG {1}{R}{G} 3 Creature - Human Berserker 0 4 U creature Haste | Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Solar Blaze war war/216 war RW RW {2}{R}{W} 4 Sorcery R sorcery Each creature deals damage to itself equal to its power.
Sorin, Vengeful Bloodlord war war/217 war WB WB {2}{W}{B} 4 Legendary Planeswalker - Sorin 4 R planeswalker /ccblue=4 As long as it's your turn, creatures and planeswalkers you control have lifelink. | +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. | -X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Soul Diviner war war/218 war UB UB {U}{B} 2 Creature - Zombie Wizard 2 3 R creature {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
Storrev, Devkarin Lich war war/219 war BG BG {1}{B}{B}{G} 4 Legendary Creature - Zombie Elf Wizard 5 4 R creature Trample | Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
Tamiyo, Collector of Tales war war/220 war GU GU {2}{G}{U} 4 Legendary Planeswalker - Tamiyo 5 R planeswalker yInitialize/ccblue=5 Reveal top four cards/vp1at4 Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. | +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. | -3: Return target card from your graveyard to your hand.
Teferi, Time Raveler war war/221 war WU WU {1}{W}{U} 3 Legendary Planeswalker - Teferi 4 R planeswalker /ccblue=4 Each opponent can cast spells only any time they could cast a sorcery. | +1: Until your next turn, you may cast sorcery spells as though they had flash. | -3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Tenth District Legionnaire war war/222 war RW RW {R}{W} 2 Creature - Human Soldier 2 2 U creature Scry 1/vp1pt1 Haste | Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
Time Wipe war war/223 war WU WU {2}{W}{W}{U} 5 Sorcery R sorcery Return a creature you control to its owner's hand, then destroy all creatures.
Tolsimir, Friend to Wolves war war/224 war GW GW {2}{G}{G}{W} 5 Legendary Creature - Elf Scout 3 3 R creature /spawn [war] Voja, Friend to Elves (GW 3/3) When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. | Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
Tyrant's Scorn war war/225 war UB UB {U}{B} 2 Instant U instant Choose one - | - Destroy target creature with mana value 3 or less. | - Return target creature to its owner's hand.
Widespread Brutality war war/226 war BR BR {1}{B}{R}{R} 4 Sorcery R sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature.
Angrath, Captain of Chaos war war/227 war BR BR {2}{B/R}{B/R} 4 Legendary Planeswalker - Angrath 5 U planeswalker yInitialize/ccblue=5 Create Zombie Army/spawn [war] Zombie Army (B 0/0) Creatures you control have menace. | -2: Amass Zombies 2.
Ashiok, Dream Render war war/228 war UB UB {1}{U/B}{U/B} 3 Legendary Planeswalker - Ashiok 5 U planeswalker /ccblue=5 Spells and abilities your opponents control can't cause their controller to search their library. | -1: Target player mills four cards. Then exile each opponent's graveyard.
Dovin, Hand of Control war war/229 war WU WU {2}{W/U} 3 Legendary Planeswalker - Dovin 5 U planeswalker /ccblue=5 Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. | -1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Huatli, the Sun's Heart war war/230 war GW GW {2}{G/W} 3 Legendary Planeswalker - Huatli 7 U planeswalker /ccblue=7 Each creature you control assigns combat damage equal to its toughness rather than its power. | -3: You gain life equal to the greatest toughness among creatures you control.
Kaya, Bane of the Dead war war/231 war WB WB {3}{W/B}{W/B}{W/B} 6 Legendary Planeswalker - Kaya 7 U planeswalker /ccblue=7 Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. | -3: Exile target creature.
Kiora, Behemoth Beckoner war war/232 war GU GU {2}{G/U} 3 Legendary Planeswalker - Kiora 7 U planeswalker /ccblue=7 Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. | -1: Untap target permanent.
Nahiri, Storm of Stone war war/233 war RW RW {2}{R/W}{R/W} 4 Legendary Planeswalker - Nahiri 6 U planeswalker /ccblue=6 As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. | -X: Nahiri, Storm of Stone deals X damage to target tapped creature.
Saheeli, Sublime Artificer war war/234 war UR UR {1}{U/R}{U/R} 3 Legendary Planeswalker - Saheeli 5 U planeswalker yInitialize/ccblue=5 Create Servo/spawn [war] Servo (1/1) Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. | -2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Samut, Tyrant Smasher war war/235 war RG RG {2}{R/G}{R/G} 4 Legendary Planeswalker - Samut 5 U planeswalker yInitialize/ccblue=5 Scry 1/vp1pt1 Creatures you control have haste. | -1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Vraska, Swarm's Eminence war war/236 war BG BG {2}{B/G}{B/G} 4 Legendary Planeswalker - Vraska 5 U planeswalker yInitialize/ccblue=5 Create Assassin/spawn [war] Assassin (B 1/1 Deathtouch) Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. | -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
Firemind Vessel war war/237 war {4} 4 Artifact U artifact /cr90 Firemind Vessel enters the battlefield tapped. | {T}: Add two mana of different colors.
God-Pharaoh's Statue war war/238 war {6} 6 Legendary Artifact U artifact Spells your opponents cast cost {2} more to cast. | At the beginning of your end step, each opponent loses 1 life.
Guild Globe war war/239 war {2} 2 Artifact C artifact When Guild Globe enters the battlefield, draw a card. | {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
Iron Bully war war/240 war {3} 3 Artifact Creature - Golem 1 1 C creature Menace | When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Mana Geode war war/241 war {3} 3 Artifact C artifact Scry 1/vp1pt1 When Mana Geode enters the battlefield, scry 1. | {T}: Add one mana of any color.
Prismite war war/242 war {2} 2 Artifact Creature - Golem 2 1 C creature {2}: Add one mana of any color.
Saheeli's Silverwing war war/243 war {4} 4 Artifact Creature - Drake 2 3 C creature yInitialize/ch Look at top card/vp1pt1 Flying | When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
Blast Zone war war/244 war 0 Land R land /ccblue=1 Blast Zone enters the battlefield with a charge counter on it. | {T}: Add {C}. | {X}{X}, {T}: Put X charge counters on Blast Zone. | {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Emergence Zone war war/245 war 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Gateway Plaza war war/246 war 0 Land - Gate C land /cr90 Gateway Plaza enters the battlefield tapped. | When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Interplanar Beacon war war/247 war 0 Land U land Whenever you cast a planeswalker spell, you gain 1 life. | {T}: Add {C}. | {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Karn's Bastion war war/248 war 0 Land R land {T}: Add {C}. | {4}, {T}: Proliferate.
Mobilized District war war/249 war 0 Land R land {T}: Add {C}. | {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Plains war war/250 war W 0 Basic Land - Plains C plains
Island war war/253 war U 0 Basic Land - Island C island
Swamp war war/256 war B 0 Basic Land - Swamp C swamp
Mountain war war/259 war R 0 Basic Land - Mountain C mountain
Forest war war/262 war G 0 Basic Land - Forest C forest
Gideon, the Oathsworn war war/265 war W W {4}{W}{W} 6 Legendary Planeswalker - Gideon 4 M notInPacks planeswalker /ccblue=4 Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. | +2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. | -9: Exile Gideon, the Oathsworn and each creature your opponents control.
Desperate Lunge war war/266 war W W {1}{W} 2 Instant C notInPacks instant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Gideon's Battle Cry war war/267 war W W {2}{W}{W} 4 Sorcery R notInPacks sorcery Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle.
Gideon's Company war war/268 war W W {3}{W} 4 Creature - Human Soldier 3 3 U notInPacks creature Whenever you gain life, put two +1/+1 counters on Gideon's Company. | {3}{W}: Put a loyalty counter on target Gideon planeswalker.
Orzhov Guildgate war war/269 war WB 0 Land - Gate C notInPacks land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}.
Jace, Arcane Strategist war war/270 war U U {4}{U}{U} 6 Legendary Planeswalker - Jace 4 M notInPacks planeswalker /ccblue=4 Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. | +1: Draw a card. | -7: Creatures you control can't be blocked this turn.
Guildpact Informant war war/271 war U U {2}{U} 3 Creature - Faerie Rogue 1 1 C notInPacks creature /ch Flying | Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate.
Jace's Projection war war/272 war U U {2}{U}{U} 4 Creature - Wizard Illusion 2 2 U notInPacks creature Whenever you draw a card, put a +1/+1 counter on Jace's Projection. | {3}{U}: Put a loyalty counter on target Jace planeswalker.
Jace's Ruse war war/273 war U U {3}{U}{U} 5 Sorcery R notInPacks sorcery Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.
Simic Guildgate war war/274 war GU 0 Land - Gate C notInPacks land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}.
Tezzeret, Master of the Bridge war war/275 war UB UB {4}{U}{B} 6 Legendary Planeswalker - Tezzeret 5 M notInPacks planeswalker yInitialize/ccblue=5 Reveal top ten cards/vp1at10 Creature and planeswalker spells you cast have affinity for artifacts. | +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. | -3: Return target artifact card from your graveyard to your hand. | -8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
[war] Spirit (2/2) war twar/1 twar 0 Token Creature - Spirit 2 2 T
[war] Angel (W 4/4 Flying, Vigilance) war twar/2 twar W 0 Token Creature - Angel 4 4 T /ch Flying, vigilance
[war] Soldier (W 2/2 Vigilance) war twar/3 twar W 0 Token Creature - Soldier 2 2 T Vigilance
[war] Wall (W 0/3 Defender) war twar/4 twar W 0 Token Creature - Wall 0 3 T Defender
[war] Wizard (U 2/2) war twar/5 twar U 0 Token Creature - Wizard 2 2 T
[war] Assassin (B 1/1 Deathtouch) war twar/6 twar B 0 Token Creature - Assassin 1 1 T Deathtouch | Whenever this creature deals damage to a planeswalker, destroy that planeswalker.
[war] Zombie (B 2/2) war twar/7 twar B 0 Token Creature - Zombie 2 2 T
[war] Zombie Army (B 0/0) war twar/10 twar B 0 Token Creature - Zombie Army 0 0 T
[war] Zombie Warrior (B 4/4 Vigilance) war twar/11 twar B 0 Token Creature - Zombie Warrior 4 4 T Vigilance
[war] Devil (R 1/1) war twar/12 twar R 0 Token Creature - Devil 1 1 T When this creature dies, it deals 1 damage to any target.
[war] Dragon (R 4/4 Flying) war twar/13 twar R 0 Token Creature - Dragon 4 4 T /ch Flying
[war] Goblin (R 1/1) war twar/14 twar R 0 Token Creature - Goblin 1 1 T
[war] Wolf (G 2/2) war twar/15 twar G 0 Token Creature - Wolf 2 2 T
[war] Citizen (WUBRG 2/2) war twar/16 twar WUBRG 0 Token Creature - Citizen 2 2 T This creature is all colors.
[war] Voja, Friend to Elves (GW 3/3) war twar/17 twar GW 0 Token Legendary Creature - Wolf 3 3 T
[war] Servo (1/1) war twar/18 twar 0 Token Artifact Creature - Servo 1 1 T
[war] Nissa, Who Shakes the World Emblem war twar/19 twar 0 Token Emblem T Lands you control have indestructible.
Acclaimed Contender eld eld/1 eld W W {2}{W} 3 Creature - Human Knight 3 3 R creature Look at top five cards/vp1pt5 When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
All That Glitters eld eld/2 eld W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Archon of Absolution eld eld/3 eld W W {3}{W} 4 Creature - Archon 3 2 U creature /ch Flying | Protection from white | Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Ardenvale Paladin eld eld/4 eld W W {3}{W} 4 Creature - Human Knight 2 5 C creature Adamant - If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
Ardenvale Tactician eld eld/5 eld W W {1}{W}{W} 3 Creature - Human Knight 2 3 C creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Dizzying Swoop | {1}{W} | Instant - Adventure | Tap up to two target creatures.
Bartered Cow eld eld/6 eld W W {3}{W} 4 Creature - Ox 3 3 C mb1-white-a creature Create Food/spawn [eld] Food When Bartered Cow dies or when you discard it, create a Food token.
Beloved Princess eld eld/7 eld W W {W} 1 Creature - Human Noble 1 1 C creature Lifelink | Beloved Princess can't be blocked by creatures with power 3 or greater.
Charming Prince eld eld/8 eld W W {1}{W} 2 Creature - Human Noble 2 2 R creature Scry 2/vp1pt2 When Charming Prince enters the battlefield, choose one - | - Scry 2. | - You gain 3 life. | - Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
The Circle of Loyalty eld eld/9 eld W W {4}{W}{W} 6 Legendary Artifact M artifact Create Knight/spawn [eld] Knight (W 2/2 Vigilance) This spell costs {1} less to cast for each Knight you control. | Creatures you control get +1/+1. | Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. | {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Deafening Silence eld eld/10 eld W W {W} 1 Enchantment U enchantment Each player can't cast more than one noncreature spell each turn.
Faerie Guidemother eld eld/11 eld W W {W} 1 Creature - Faerie 1 1 C creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Gift of the Fae | {1}{W} | Sorcery - Adventure | Target creature gets +2/+1 and gains flying until end of turn.
Flutterfox eld eld/12 eld W W {1}{W} 2 Creature - Fox 2 2 C creature As long as you control an artifact or enchantment, Flutterfox has flying.
Fortifying Provisions eld eld/13 eld W W {2}{W} 3 Enchantment C enchantment /spawn [eld] Food Creatures you control get +0/+1. | When Fortifying Provisions enters the battlefield, create a Food token.
Giant Killer eld eld/14 eld W W {W} 1 Creature - Human Peasant 1 2 R creature Create Adventure Marker/spawn [eld] On an Adventure {1}{W}, {T}: Tap target creature. // Chop Down | {2}{W} | Instant - Adventure | Destroy target creature with power 4 or greater.
Glass Casket eld eld/15 eld W W {1}{W} 2 Artifact U artifact When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
Happily Ever After eld eld/16 eld W W {2}{W} 3 Enchantment R enchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. | At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Harmonious Archon eld eld/17 eld W W {4}{W}{W} 6 Creature - Archon 4 5 M creature /ch;/spawnx2 [eld] Human (W 1/1) Flying | Non-Archon creatures have base power and toughness 3/3. | When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
Hushbringer eld eld/18 eld W W {1}{W} 2 Creature - Faerie 1 2 R creature /ch Flying, lifelink | Creatures entering the battlefield or dying don't cause abilities to trigger.
Knight of the Keep eld eld/19 eld W W {2}{W} 3 Creature - Human Knight 3 2 C creature
Linden, the Steadfast Queen eld eld/20 eld W W {W}{W}{W} 3 Legendary Creature - Human Noble 3 3 R creature Vigilance | Whenever a white creature you control attacks, you gain 1 life.
Lonesome Unicorn eld eld/21 eld W W {4}{W} 5 Creature - Unicorn 3 3 C mb1-white-a creature Create Knight/spawn [eld] Knight (W 2/2 Vigilance) Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Rider in Need | {2}{W} | Sorcery - Adventure | Create a 2/2 white Knight creature token with vigilance.
Mysterious Pathlighter eld eld/22 eld W W {2}{W} 3 Creature - Faerie 2 2 U creature /ch Flying | Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it.
Outflank eld eld/23 eld W W {W} 1 Instant C instant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Prized Griffin eld eld/24 eld W W {4}{W} 5 Creature - Griffin 3 4 C creature /ch Flying
Rally for the Throne eld eld/25 eld W W {2}{W} 3 Instant U instant /spawnx2 [eld] Human (W 1/1) Create two 1/1 white Human creature tokens. | Adamant - If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Realm-Cloaked Giant eld eld/26 eld W W {5}{W}{W} 7 Creature - Giant 7 7 M creature Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Cast Off | {3}{W}{W} | Sorcery - Adventure | Destroy all non-Giant creatures.
Righteousness eld eld/27 eld W W {W} 1 Instant U instant Target blocking creature gets +7/+7 until end of turn.
Shepherd of the Flock eld eld/28 eld W W {1}{W} 2 Creature - Human Peasant 3 1 U creature Create Adventure Marker/spawn [eld] On an Adventure // Usher to Safety | {W} | Instant - Adventure | Return target permanent you control to its owner's hand.
Shining Armor eld eld/29 eld W W {1}{W} 2 Artifact - Equipment C mb1-white-a artifact Flash | When Shining Armor enters the battlefield, attach it to target Knight you control. | Equipped creature gets +0/+2 and has vigilance. | Equip {3}
Silverflame Ritual eld eld/30 eld W W {3}{W} 4 Sorcery C sorcery Put a +1/+1 counter on each creature you control. | Adamant - If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Silverflame Squire eld eld/31 eld W W {1}{W} 2 Creature - Human Soldier 2 1 C creature Create Adventure Marker/spawn [eld] On an Adventure // On Alert | {2}{W} | Instant - Adventure | Target creature gets +2/+2 until end of turn. Untap it.
Syr Alin, the Lion's Claw eld eld/32 eld W W {3}{W}{W} 5 Legendary Creature - Human Knight 4 4 U creature First strike | Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
Trapped in the Tower eld eld/33 eld W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature without flying | Enchanted creature can't attack or block, and its activated abilities can't be activated.
True Love's Kiss eld eld/34 eld W W {2}{W}{W} 4 Instant C instant Exile target artifact or enchantment. | Draw a card.
Venerable Knight eld eld/35 eld W W {W} 1 Creature - Human Knight 2 1 U creature When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
Worthy Knight eld eld/36 eld W W {1}{W} 2 Creature - Human Knight 2 2 R creature Create Human/spawn [eld] Human (W 1/1) Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Youthful Knight eld eld/37 eld W W {1}{W} 2 Creature - Human Knight 2 1 C creature First strike
Animating Faerie eld eld/38 eld U U {2}{U} 3 Creature - Faerie 2 2 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Bring to Life | {2}{U} | Sorcery - Adventure | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
Brazen Borrower eld eld/39 eld U U {1}{U}{U} 3 Creature - Faerie Rogue 3 1 M creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flash | Flying | Brazen Borrower can block only creatures with flying. // Petty Theft | {1}{U} | Instant - Adventure | Return target nonland permanent an opponent controls to its owner's hand.
Charmed Sleep eld eld/40 eld U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | When Charmed Sleep enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step.
Corridor Monitor eld eld/41 eld U U {1}{U} 2 Artifact Creature - Construct 1 4 C creature When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
Didn't Say Please eld eld/42 eld U U {1}{U}{U} 3 Instant C instant Counter target spell. Its controller mills three cards.
Emry, Lurker of the Loch eld eld/43 eld U U {2}{U} 3 Legendary Creature - Merfolk Wizard 1 2 R creature This spell costs {1} less to cast for each artifact you control. | When Emry, Lurker of the Loch enters the battlefield, mill four cards. | {T}: Choose target artifact card in your graveyard. You may cast that card this turn.
Fae of Wishes eld eld/44 eld U U {1}{U} 2 Creature - Faerie Wizard 1 4 R creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand. // Granted | {3}{U} | Sorcery - Adventure | You may reveal a noncreature card you own from outside the game and put it into your hand.
Faerie Vandal eld eld/45 eld U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature /ch Flash | Flying | Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Folio of Fancies eld eld/46 eld U U {1}{U} 2 Artifact R artifact Players have no maximum hand size. | {X}{X}, {T}: Each player draws X cards. | {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Frogify eld eld/47 eld U U {1}{U} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Gadwick, the Wizened eld eld/48 eld U U {X}{U}{U}{U} 3 Legendary Creature - Human Wizard 3 3 R creature When Gadwick, the Wizened enters the battlefield, draw X cards. | Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
Hypnotic Sprite eld eld/49 eld U U {U}{U} 2 Creature - Faerie 2 1 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Mesmeric Glare | {2}{U} | Instant - Adventure | Counter target spell with mana value 3 or less.
Into the Story eld eld/50 eld U U {5}{U}{U} 7 Instant U instant This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. | Draw four cards.
The Magic Mirror eld eld/51 eld U U {6}{U}{U}{U} 9 Legendary Artifact M artifact This spell costs {1} less to cast for each instant and sorcery card in your graveyard. | You have no maximum hand size. | At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
Mantle of Tides eld eld/52 eld U U {U} 1 Artifact - Equipment C artifact Equipped creature gets +1/+2. | Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. | Equip {3}
Merfolk Secretkeeper eld eld/53 eld U U {U} 1 Creature - Merfolk Wizard 0 4 C creature Create Adventure Marker/spawn [eld] On an Adventure // Venture Deeper | {U} | Sorcery - Adventure | Target player mills four cards.
Midnight Clock eld eld/54 eld U U {2}{U} 3 Artifact R artifact {T}: Add {U}. | {2}{U}: Put an hour counter on Midnight Clock. | At the beginning of each upkeep, put an hour counter on Midnight Clock. | When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Mirrormade eld eld/55 eld U U {1}{U}{U} 3 Enchantment R enchantment You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Mistford River Turtle eld eld/56 eld U U {3}{U} 4 Creature - Turtle 1 5 C creature Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
Moonlit Scavengers eld eld/57 eld U U {5}{U} 6 Creature - Merfolk Rogue 4 5 C creature When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
Mystical Dispute eld eld/58 eld U U {2}{U} 3 Instant U instant This spell costs {2} less to cast if it targets a blue spell. | Counter target spell unless its controller pays {3}.
Opt eld eld/59 eld U U {U} 1 Instant C instant Scry 1/vp1pt1 Scry 1. | Draw a card.
Overwhelmed Apprentice eld eld/60 eld U U {U} 1 Creature - Human Wizard 1 2 U creature Scry 2/vp1pt2 When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2.
Queen of Ice eld eld/61 eld U U {2}{U} 3 Creature - Human Noble Wizard 2 3 C creature Create Adventure Marker/spawn [eld] On an Adventure Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. // Rage of Winter | {1}{U} | Sorcery - Adventure | Tap target creature. It doesn't untap during its controller's next untap step.
Run Away Together eld eld/62 eld U U {1}{U} 2 Instant C instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Sage of the Falls eld eld/63 eld U U {4}{U} 5 Creature - Merfolk Wizard 2 5 U creature Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
So Tiny eld eld/64 eld U U {U} 1 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Steelgaze Griffin eld eld/65 eld U U {4}{U} 5 Creature - Griffin 2 4 C creature /ch Flying | Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
Stolen by the Fae eld eld/66 eld U U {X}{U}{U} 2 Sorcery R sorcery Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Create 5 Faeries/spawnx5 [eld] Faerie (U 1/1 Flying) Create 10 Faeries/spawnx10 [eld] Faerie (U 1/1 Flying) Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Syr Elenora, the Discerning eld eld/67 eld U U {3}{U}{U} 5 Legendary Creature - Human Knight * 4 U mb1-blue-a creature Syr Elenora, the Discerning's power is equal to the number of cards in your hand. | When Syr Elenora enters the battlefield, draw a card. | Spells your opponents cast that target Syr Elenora cost {2} more to cast.
Tome Raider eld eld/68 eld U U {2}{U} 3 Creature - Faerie 1 1 C creature /ch Flying | When Tome Raider enters the battlefield, draw a card.
Turn into a Pumpkin eld eld/69 eld U U {3}{U} 4 Instant U instant Create Food/spawn [eld] Food Return target nonland permanent to its owner's hand. Draw a card. | Adamant - If at least three blue mana was spent to cast this spell, create a Food token.
Unexplained Vision eld eld/70 eld U U {4}{U} 5 Sorcery C sorcery Scry 3/vp1pt3 Draw three cards. | Adamant - If at least three blue mana was spent to cast this spell, scry 3.
Vantress Gargoyle eld eld/71 eld U U {1}{U} 2 Artifact Creature - Gargoyle 5 4 R creature /ch Flying | Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. | Vantress Gargoyle can't block unless you have four or more cards in hand. | {T}: Each player mills a card.
Vantress Paladin eld eld/72 eld U U {3}{U} 4 Creature - Human Knight 2 2 C creature /ch Flying | Adamant - If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.
Wishful Merfolk eld eld/73 eld U U {1}{U} 2 Creature - Merfolk 3 2 C mb1-blue-a creature Defender | {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
Witching Well eld eld/74 eld U U {U} 1 Artifact C artifact Scry 2/vp1pt2 When Witching Well enters the battlefield, scry 2. | {3}{U}, Sacrifice Witching Well: Draw two cards.
Ayara, First of Locthwain eld eld/75 eld B B {B}{B}{B} 3 Legendary Creature - Elf Noble 2 3 R creature Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. | {T}, Sacrifice another black creature: Draw a card.
Bake into a Pie eld eld/76 eld B B {2}{B}{B} 4 Instant C instant /spawn [eld] Food Destroy target creature. Create a Food token.
Barrow Witches eld eld/77 eld B B {4}{B} 5 Creature - Human Warlock 3 4 C creature When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
Belle of the Brawl eld eld/78 eld B B {2}{B} 3 Creature - Human Knight 3 2 U creature Menace | Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Blacklance Paragon eld eld/79 eld B B {1}{B} 2 Creature - Human Knight 3 1 R creature Flash | When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.
Bog Naughty eld eld/80 eld B B {3}{B}{B} 5 Creature - Faerie 3 3 U creature /ch Flying | {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
Cauldron Familiar eld eld/81 eld B B {B} 1 Creature - Cat 1 1 U creature When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. | Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
The Cauldron of Eternity eld eld/82 eld B B {10}{B}{B} 12 Legendary Artifact M artifact This spell costs {2} less to cast for each creature card in your graveyard. | Whenever a creature you control dies, put it on the bottom of its owner's library. | {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Cauldron's Gift eld eld/83 eld B B {4}{B} 5 Sorcery U sorcery Adamant - If at least three black mana was spent to cast this spell, mill four cards. | You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Clackbridge Troll eld eld/84 eld B B {3}{B}{B} 5 Creature - Troll 8 8 R creature Create 3 Goats/spawnx3 [eld] Goat (W 0/1) Trample, haste | When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. | At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
Epic Downfall eld eld/85 eld B B {1}{B} 2 Sorcery U sorcery Exile target creature with mana value 3 or greater.
Eye Collector eld eld/86 eld B B {B} 1 Creature - Faerie 1 1 C creature /ch Flying | Whenever Eye Collector deals combat damage to a player, each player mills a card.
Festive Funeral eld eld/87 eld B B {4}{B} 5 Instant C instant Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Foreboding Fruit eld eld/88 eld B B {2}{B} 3 Sorcery C sorcery Create Food/spawn [eld] Food Target player draws two cards and loses 2 life. | Adamant - If at least three black mana was spent to cast this spell, create a Food token.
Forever Young eld eld/89 eld B B {1}{B} 2 Sorcery C sorcery Put any number of target creature cards from your graveyard on top of your library. | Draw a card.
Foulmire Knight eld eld/90 eld B B {B} 1 Creature - Zombie Knight 1 1 U creature Create Adventure Marker/spawn [eld] On an Adventure Deathtouch // Profane Insight | {2}{B} | Instant - Adventure | You draw a card and you lose 1 life.
Giant's Skewer eld eld/91 eld B B {1}{B} 2 Artifact - Equipment C artifact Create Food/spawn [eld] Food Equipped creature gets +2/+1. | Whenever equipped creature deals combat damage to a creature, create a Food token. | Equip {3}
Lash of Thorns eld eld/92 eld B B {B} 1 Instant C instant Target creature gets +2/+1 and gains deathtouch until end of turn.
Locthwain Paladin eld eld/93 eld B B {3}{B} 4 Creature - Human Knight 3 2 C creature Menace | Adamant - If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.
Lost Legion eld eld/94 eld B B {1}{B}{B} 3 Creature - Spirit Knight 2 3 C creature Scry 2/vp1pt2 When Lost Legion enters the battlefield, scry 2.
Malevolent Noble eld eld/95 eld B B {1}{B} 2 Creature - Human Noble 2 2 C creature {2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
Memory Theft eld eld/96 eld B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Murderous Rider eld eld/97 eld B B {1}{B}{B} 3 Creature - Zombie Knight 2 3 R creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink | When Murderous Rider dies, put it on the bottom of its owner's library. // Swift End | {1}{B}{B} | Instant - Adventure | Destroy target creature or planeswalker. You lose 2 life.
Oathsworn Knight eld eld/98 eld B B {1}{B}{B} 3 Creature - Human Knight 0 0 R creature /ccgreen=4 Oathsworn Knight enters the battlefield with four +1/+1 counters on it. | Oathsworn Knight attacks each combat if able. | If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Order of Midnight eld eld/99 eld B B {1}{B} 2 Creature - Human Knight 2 2 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | Order of Midnight can't block. // Alter Fate | {1}{B} | Sorcery - Adventure | Return target creature card from your graveyard to your hand.
Piper of the Swarm eld eld/100 eld B B {1}{B} 2 Creature - Human Warlock 1 3 R creature Create Rat/spawn [eld] Rat (B 1/1) Rats you control have menace. | {1}{B}, {T}: Create a 1/1 black Rat creature token. | {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Rankle, Master of Pranks eld eld/101 eld B B {2}{B}{B} 4 Legendary Creature - Faerie Rogue 3 3 M creature /ch Flying, haste | Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number - | - Each player discards a card. | - Each player loses 1 life and draws a card. | - Each player sacrifices a creature.
Reaper of Night eld eld/102 eld B B {5}{B}{B} 7 Creature - Specter 4 5 C mb1-black-a creature Create Adventure Marker/spawn [eld] On an Adventure Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. // Harvest Fear | {3}{B} | Sorcery - Adventure | Target opponent discards two cards.
Reave Soul eld eld/103 eld B B {1}{B} 2 Sorcery C sorcery Destroy target creature with power 3 or less.
Revenge of Ravens eld eld/104 eld B B {3}{B} 4 Enchantment U enchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Smitten Swordmaster eld eld/105 eld B B {1}{B} 2 Creature - Human Knight 2 1 C creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink // Curry Favor | {B} | Sorcery - Adventure | You gain X life and each opponent loses X life, where X is the number of Knights you control.
Specter's Shriek eld eld/106 eld B B {B} 1 Sorcery U sorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
Syr Konrad, the Grim eld eld/107 eld B B {3}{B}{B} 5 Legendary Creature - Human Knight 5 4 U creature Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. | {1}{B}: Each player mills a card.
Tempting Witch eld eld/108 eld B B {2}{B} 3 Creature - Human Warlock 1 3 C creature /spawn [eld] Food When Tempting Witch enters the battlefield, create a Food token. | {2}, {T}, Sacrifice a Food: Target player loses 3 life.
Wicked Guardian eld eld/109 eld B B {3}{B} 4 Creature - Human Noble 4 2 C creature When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Wishclaw Talisman eld eld/110 eld B B {1}{B} 2 Artifact R artifact /ccblue=3 Wishclaw Talisman enters the battlefield with three wish counters on it. | {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
Witch's Vengeance eld eld/111 eld B B {1}{B}{B} 3 Sorcery R sorcery Creatures of the creature type of your choice get -3/-3 until end of turn.
Barge In eld eld/112 eld R R {R} 1 Instant C instant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Bloodhaze Wolverine eld eld/113 eld R R {1}{R} 2 Creature - Wolverine 2 1 C creature Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
Blow Your House Down eld eld/114 eld R R {2}{R} 3 Sorcery C mb1-red-a sorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Bonecrusher Giant eld eld/115 eld R R {2}{R} 3 Creature - Giant 4 3 R creature Create Adventure Marker/spawn [eld] On an Adventure Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. // Stomp | {1}{R} | Instant - Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Brimstone Trebuchet eld eld/116 eld R R {2}{R} 3 Artifact Creature - Wall 1 3 C creature Defender, reach | {T}: Brimstone Trebuchet deals 1 damage to each opponent. | Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
Burning-Yard Trainer eld eld/117 eld R R {4}{R} 5 Creature - Human Knight 3 3 U creature Trample, haste | When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Claim the Firstborn eld eld/118 eld R R {R} 1 Sorcery U sorcery Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Crystal Slipper eld eld/119 eld R R {1}{R} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has haste. | Equip {1}
Embercleave eld eld/120 eld R R {4}{R}{R} 6 Legendary Artifact - Equipment M artifact Flash | This spell costs {1} less to cast for each attacking creature you control. | When Embercleave enters the battlefield, attach it to target creature you control. | Equipped creature gets +1/+1 and has double strike and trample. | Equip {3}
Embereth Paladin eld eld/121 eld R R {3}{R} 4 Creature - Human Knight 4 1 C creature Haste | Adamant - If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
Embereth Shieldbreaker eld eld/122 eld R R {1}{R} 2 Creature - Human Knight 2 1 U creature Create Adventure Marker/spawn [eld] On an Adventure // Battle Display | {R} | Sorcery - Adventure | Destroy target artifact.
Ferocity of the Wilds eld eld/123 eld R R {2}{R} 3 Enchantment U enchantment Attacking non-Human creatures you control get +1/+0 and have trample.
Fervent Champion eld eld/124 eld R R {R} 1 Creature - Human Knight 1 1 R creature First strike, haste | Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. | Equip abilities you activate that target Fervent Champion cost {3} less to activate.
Fires of Invention eld eld/125 eld R R {3}{R} 4 Enchantment R enchantment You can cast spells only during your turn and you can cast no more than two spells each turn. | You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Fling eld eld/126 eld R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target.
Irencrag Feat eld eld/127 eld R R {1}{R}{R}{R} 4 Sorcery R sorcery Add seven {R}. You can cast only one more spell this turn.
Irencrag Pyromancer eld eld/128 eld R R {2}{R} 3 Creature - Human Wizard 0 4 R creature Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
Joust eld eld/129 eld R R {1}{R} 2 Sorcery U sorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other.
Mad Ratter eld eld/130 eld R R {3}{R} 4 Creature - Goblin 1 2 U creature Create 2 Rats/spawnx2 [eld] Rat (B 1/1) Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Merchant of the Vale eld eld/131 eld R R {2}{R} 3 Creature - Human Peasant 2 3 C creature Create Adventure Marker/spawn [eld] On an Adventure {2}{R}, Discard a card: Draw a card. // Haggle | {R} | Instant - Adventure | You may discard a card. If you do, draw a card.
Ogre Errant eld eld/132 eld R R {3}{R} 4 Creature - Ogre Knight 3 4 C creature Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn.
Opportunistic Dragon eld eld/133 eld R R {2}{R}{R} 4 Creature - Dragon 4 3 R creature /ch Flying | When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Raging Redcap eld eld/134 eld R R {2}{R} 3 Creature - Goblin Knight 1 2 C creature Double strike
Redcap Melee eld eld/135 eld R R {R} 1 Instant U instant Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
Redcap Raiders eld eld/136 eld R R {2}{R} 3 Creature - Goblin Warrior 3 2 C creature Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
Rimrock Knight eld eld/137 eld R R {1}{R} 2 Creature - Dwarf Knight 3 1 C creature Create Adventure Marker/spawn [eld] On an Adventure Rimrock Knight can't block. // Boulder Rush | {R} | Instant - Adventure | Target creature gets +2/+0 until end of turn.
Robber of the Rich eld eld/138 eld R R {1}{R} 2 Creature - Human Archer Rogue 2 2 M creature Reveal top card/vp1at1 Reach, haste | Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Scorching Dragonfire eld eld/139 eld R R {1}{R} 2 Instant C instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Searing Barrage eld eld/140 eld R R {4}{R} 5 Instant C instant Searing Barrage deals 5 damage to target creature. | Adamant - If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
Seven Dwarves eld eld/141 eld R R {1}{R} 2 Creature - Dwarf 2 2 C creature Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. | A deck can have up to seven cards named Seven Dwarves.
Skullknocker Ogre eld eld/142 eld R R {3}{R} 4 Creature - Ogre 4 3 U creature Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
Slaying Fire eld eld/143 eld R R {2}{R} 3 Instant U instant Slaying Fire deals 3 damage to any target. | Adamant - If at least three red mana was spent to cast this spell, it deals 4 damage instead.
Sundering Stroke eld eld/144 eld R R {6}{R} 7 Sorcery R sorcery Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Syr Carah, the Bold eld eld/145 eld R R {3}{R}{R} 5 Legendary Creature - Human Knight 3 3 U creature Reveal top card/vp1at1 Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. | {T}: Syr Carah deals 1 damage to any target.
Thrill of Possibility eld eld/146 eld R R {1}{R} 2 Instant C mb1-red-a instant As an additional cost to cast this spell, discard a card. | Draw two cards.
Torbran, Thane of Red Fell eld eld/147 eld R R {1}{R}{R}{R} 4 Legendary Creature - Dwarf Noble 2 4 R creature If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Weaselback Redcap eld eld/148 eld R R {R} 1 Creature - Goblin Knight 1 1 C creature {1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
Beanstalk Giant eld eld/149 eld G G {6}{G} 7 Creature - Giant * * U creature Create Adventure Marker/spawn [eld] On an Adventure Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Fertile Footsteps | {2}{G} | Sorcery - Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle.
Curious Pair eld eld/150 eld G G {1}{G} 2 Creature - Human Peasant 1 3 C creature Create Food/spawn [eld] Food Create Adventure Marker/spawn [eld] On an Adventure // Treats to Share | {G} | Sorcery - Adventure | Create a Food token.
Edgewall Innkeeper eld eld/151 eld G G {G} 1 Creature - Human Peasant 1 1 U creature Whenever you cast a creature spell that has an Adventure, draw a card.
Feasting Troll King eld eld/152 eld G G {2}{G}{G}{G}{G} 6 Creature - Troll Noble 7 6 R creature Create 3 Foods/spawnx3 [eld] Food Vigilance, trample | When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. | Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.
Fell the Pheasant eld eld/153 eld G G {1}{G} 2 Instant C instant /spawn [eld] Food Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token.
Fierce Witchstalker eld eld/154 eld G G {2}{G}{G} 4 Creature - Wolf 4 4 C creature /spawn [eld] Food Trample | When Fierce Witchstalker enters the battlefield, create a Food token.
Flaxen Intruder eld eld/155 eld G G {G} 1 Creature - Human Berserker 1 2 U creature Create 3 Bears/spawnx3 [eld] Bear (G 2/2) Create Adventure Marker/spawn [eld] On an Adventure Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. // Welcome Home | {5}{G}{G} | Sorcery - Adventure | Create three 2/2 green Bear creature tokens.
Garenbrig Carver eld eld/156 eld G G {3}{G} 4 Creature - Human Warrior 3 2 C creature Create Adventure Marker/spawn [eld] On an Adventure // Shield's Might | {1}{G} | Instant - Adventure | Target creature gets +2/+2 until end of turn.
Garenbrig Paladin eld eld/157 eld G G {4}{G} 5 Creature - Giant Knight 4 4 C creature Adamant - If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. | Garenbrig Paladin can't be blocked by creatures with power 2 or less.
Garenbrig Squire eld eld/158 eld G G {1}{G} 2 Creature - Human Soldier 2 2 C creature Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn.
Giant Opportunity eld eld/159 eld G G {2}{G} 3 Sorcery U sorcery Create Giant/spawn [eld] Giant (G 7/7) Create 3 Foods/spawnx3 [eld] Food You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens.
Gilded Goose eld eld/160 eld G G {G} 1 Creature - Bird 0 2 R creature yInitialize/ch;/spawn [eld] Food Create Food/spawn [eld] Food Flying | When Gilded Goose enters the battlefield, create a Food token. | {1}{G}, {T}: Create a Food token. | {T}, Sacrifice a Food: Add one mana of any color.
The Great Henge eld eld/161 eld G G {7}{G}{G} 9 Legendary Artifact M artifact This spell costs {X} less to cast, where X is the greatest power among creatures you control. | {T}: Add {G}{G}. You gain 2 life. | Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
Insatiable Appetite eld eld/162 eld G G {1}{G} 2 Instant C instant You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Keeper of Fables eld eld/163 eld G G {3}{G}{G} 5 Creature - Cat 4 5 U creature Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Kenrith's Transformation eld eld/164 eld G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | When Kenrith's Transformation enters the battlefield, draw a card. | Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Lovestruck Beast eld eld/165 eld G G {2}{G} 3 Creature - Beast Noble 5 5 R creature Create Human/spawn [eld] Human (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure Lovestruck Beast can't attack unless you control a 1/1 creature. // Heart's Desire | {G} | Sorcery - Adventure | Create a 1/1 white Human creature token.
Maraleaf Rider eld eld/166 eld G G {1}{G} 2 Creature - Elf Knight 3 1 C creature Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
Oakhame Adversary eld eld/167 eld G G {3}{G} 4 Creature - Elf Warrior 2 3 U creature This spell costs {2} less to cast if an opponent controls a green permanent. | Deathtouch | Whenever Oakhame Adversary deals combat damage to a player, draw a card.
Once and Future eld eld/168 eld G G {3}{G} 4 Instant U instant Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. | Adamant - If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Once Upon a Time eld eld/169 eld G G {1}{G} 2 Instant R instant Look at top five cards/vp1pt5 If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. | Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Outmuscle eld eld/170 eld G G {3}{G} 4 Sorcery C sorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. | Adamant - If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Questing Beast eld eld/171 eld G G {2}{G}{G} 4 Legendary Creature - Beast 4 4 M creature Vigilance, deathtouch, haste | Questing Beast can't be blocked by creatures with power 2 or less. | Combat damage that would be dealt by creatures you control can't be prevented. | Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Return of the Wildspeaker eld eld/172 eld G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn.
Return to Nature eld eld/173 eld G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard.
Rosethorn Acolyte eld eld/174 eld G G {2}{G} 3 Creature - Elf Druid 2 3 C creature Create Adventure Marker/spawn [eld] On an Adventure {T}: Add one mana of any color. // Seasonal Ritual | {G} | Sorcery - Adventure | Add one mana of any color.
Rosethorn Halberd eld eld/175 eld G G {G} 1 Artifact - Equipment C mb1-green-a artifact When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. | Equipped creature gets +2/+1. | Equip {5}
Sporecap Spider eld eld/176 eld G G {2}{G} 3 Creature - Spider 1 5 C creature Reach
Syr Faren, the Hengehammer eld eld/177 eld G G {G}{G} 2 Legendary Creature - Human Knight 2 2 U creature Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Tall as a Beanstalk eld eld/178 eld G G {3}{G} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
Trail of Crumbs eld eld/179 eld G G {1}{G} 2 Enchantment U enchantment yInitialize/spawn [eld] Food Look at top two cards/vp1pt2 When Trail of Crumbs enters the battlefield, create a Food token. | Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Tuinvale Treefolk eld eld/180 eld G G {5}{G} 6 Creature - Treefolk Druid 6 5 C creature Create Adventure Marker/spawn [eld] On an Adventure // Oaken Boon | {3}{G} | Sorcery - Adventure | Put two +1/+1 counters on target creature.
Wicked Wolf eld eld/181 eld G G {2}{G}{G} 4 Creature - Wolf 3 3 R creature When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. | Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
Wildborn Preserver eld eld/182 eld G G {1}{G} 2 Creature - Elf Archer 2 2 R creature Flash | Reach | Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
Wildwood Tracker eld eld/183 eld G G {G} 1 Creature - Elf Warrior 1 1 C creature Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
Wolf's Quarry eld eld/184 eld G G {4}{G}{G} 6 Sorcery C sorcery /spawnx3 [eld] Boar (G 1/1) Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token."
Yorvo, Lord of Garenbrig eld eld/185 eld G G {G}{G}{G} 3 Legendary Creature - Giant Noble 0 0 R creature /ccgreen=4 Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. | Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Dance of the Manse eld eld/186 eld WU WU {X}{W}{U} 2 Sorcery R sorcery Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Doom Foretold eld eld/187 eld WB WB {2}{W}{B} 4 Enchantment R enchantment Create Knight/spawn [eld] Knight (W 2/2 Vigilance) At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Drown in the Loch eld eld/188 eld UB UB {U}{B} 2 Instant U instant Choose one - | - Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. | - Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Escape to the Wilds eld eld/189 eld RG RG {3}{R}{G} 5 Sorcery R sorcery Reveal top five cards/vp1at5 Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. | You may play an additional land this turn.
Faeburrow Elder eld eld/190 eld GW GW {1}{G}{W} 3 Creature - Treefolk Druid 0 0 R creature Vigilance | Faeburrow Elder gets +1/+1 for each color among permanents you control. | {T}: For each color among permanents you control, add one mana of that color.
Garruk, Cursed Huntsman eld eld/191 eld BG BG {4}{B}{G} 6 Legendary Planeswalker - Garruk 5 M planeswalker yInitialize/ccblue=5 Create 2 Wolves/spawnx2 [eld] Wolf (BG 2/2) Create Garruk, Cursed Huntsman Emblem/spawn [eld] Garruk, Cursed Huntsman Emblem 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." | -3: Destroy target creature. Draw a card. | -6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Grumgully, the Generous eld eld/192 eld RG RG {1}{R}{G} 3 Legendary Creature - Goblin Shaman 3 3 U creature Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Improbable Alliance eld eld/193 eld UR UR {U}{R} 2 Enchantment U enchantment Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. | {4}{U}{R}: Draw a card, then discard a card.
Inspiring Veteran eld eld/194 eld RW RW {R}{W} 2 Creature - Human Knight 2 2 U creature Other Knights you control get +1/+1.
Lochmere Serpent eld eld/195 eld UB UB {4}{U}{B} 6 Creature - Serpent 7 7 R creature Flash | {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. | {B}, Sacrifice a Swamp: You gain 1 life and draw a card. | {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
Maraleaf Pixie eld eld/196 eld GU GU {G}{U} 2 Creature - Faerie 2 2 U creature /ch Flying | {T}: Add {G} or {U}.
Oko, Thief of Crowns eld eld/197 eld GU GU {1}{G}{U} 3 Legendary Planeswalker - Oko 4 M planeswalker yInitialize/ccblue=4 Create Food/spawn [eld] Food +2: Create a Food token. | +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. | -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Outlaws' Merriment eld eld/198 eld RW RW {1}{R}{W}{W} 4 Enchantment M enchantment Create Human Warrior/spawn [eld] Human Warrior (RW 3/1 Trample, Haste) Create Human Cleric/spawn [eld] Human Cleric (RW 2/1 Lifelink, Haste) Create Human Rogue/spawn [eld] Human Rogue (RW 1/2 Haste) At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. | - 3/1 Human Warrior with trample and haste. | - 2/1 Human Cleric with lifelink and haste. | - 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
The Royal Scions eld eld/199 eld UR UR {1}{U}{R} 3 Legendary Planeswalker - Will Rowan 5 M planeswalker /ccblue=5 +1: Draw a card, then discard a card. | +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. | -8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Savvy Hunter eld eld/200 eld BG BG {1}{B}{G} 3 Creature - Human Warrior 3 3 U creature Create Food/spawn [eld] Food Whenever Savvy Hunter attacks or blocks, create a Food token. | Sacrifice two Foods: Draw a card.
Shinechaser eld eld/201 eld WU WU {1}{W}{U} 3 Creature - Faerie 1 1 U creature /ch Flying, vigilance | Shinechaser gets +1/+1 as long as you control an artifact. | Shinechaser gets +1/+1 as long as you control an enchantment.
Steelclaw Lance eld eld/202 eld BR BR {B}{R} 2 Artifact - Equipment U artifact Equipped creature gets +2/+2. | Equip Knight {1} | Equip {3}
Stormfist Crusader eld eld/203 eld BR BR {B}{R} 2 Creature - Human Knight 2 2 R creature Menace | At the beginning of your upkeep, each player draws a card and loses 1 life.
Wandermare eld eld/204 eld GW GW {1}{G}{W} 3 Creature - Horse 3 3 U creature Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare.
Wintermoor Commander eld eld/205 eld WB WB {W}{B} 2 Creature - Human Knight 2 * U creature Deathtouch | Wintermoor Commander's toughness is equal to the number of Knights you control. | Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn.
Arcanist's Owl eld eld/206 eld WU WU {W/U}{W/U}{W/U}{W/U} 4 Artifact Creature - Bird 3 3 U creature yInitialize/ch Look at top four cards/vp1pt4 Flying | When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Covetous Urge eld eld/207 eld UB UB {U/B}{U/B}{U/B}{U/B} 4 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Deathless Knight eld eld/208 eld BG BG {B/G}{B/G}{B/G}{B/G} 4 Creature - Skeleton Knight 4 2 U creature Haste | When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.
Elite Headhunter eld eld/209 eld BR BR {B/R}{B/R}{B/R}{B/R} 4 Creature - Human Knight 2 3 U creature Menace | {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Fireborn Knight eld eld/210 eld RW RW {R/W}{R/W}{R/W}{R/W} 4 Creature - Human Knight 2 3 U creature Double strike | {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
Loch Dragon eld eld/211 eld UR UR {U/R}{U/R}{U/R}{U/R} 4 Creature - Dragon 3 2 U creature /ch Flying | Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.
Oakhame Ranger eld eld/212 eld GW GW {G/W}{G/W}{G/W}{G/W} 4 Creature - Elf Knight Ranger 2 2 U creature Create 2 Humans/spawnx2 [eld] Human (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure {T}: Creatures you control get +1/+1 until end of turn. // Bring Back | {G/W}{G/W}{G/W}{G/W} | Sorcery - Adventure | Create two 1/1 white Human creature tokens.
Rampart Smasher eld eld/213 eld RG RG {R/G}{R/G}{R/G}{R/G} 4 Creature - Giant 5 5 U creature Rampart Smasher can't be blocked by Knights or Walls.
Resolute Rider eld eld/214 eld WB WB {W/B}{W/B}{W/B}{W/B} 4 Creature - Human Knight 4 2 U creature {W/B}{W/B}: Resolute Rider gains lifelink until end of turn. | {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn.
Thunderous Snapper eld eld/215 eld GU GU {G/U}{G/U}{G/U}{G/U} 4 Creature - Turtle Hydra 4 4 U creature Whenever you cast a spell with mana value 5 or greater, draw a card.
Clockwork Servant eld eld/216 eld {3} 3 Artifact Creature - Gnome 2 3 U creature Adamant - When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
Crashing Drawbridge eld eld/217 eld {2} 2 Artifact Creature - Wall 0 4 C creature Defender | {T}: Creatures you control gain haste until end of turn.
Enchanted Carriage eld eld/218 eld {5} 5 Artifact - Vehicle 4 4 U artifact /spawnx2 [eld] Mouse (W 1/1) When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. | Crew 2
Gingerbrute eld eld/219 eld {1} 1 Artifact Creature - Food Golem 1 1 C creature Haste | {1}: Gingerbrute can't be blocked this turn except by creatures with haste. | {2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
Golden Egg eld eld/220 eld {2} 2 Artifact - Food C artifact When Golden Egg enters the battlefield, draw a card. | {1}, {T}, Sacrifice Golden Egg: Add one mana of any color. | {2}, {T}, Sacrifice Golden Egg: You gain 3 life.
Henge Walker eld eld/221 eld {3} 3 Artifact Creature - Golem 2 2 C creature Adamant - If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
Heraldic Banner eld eld/222 eld {3} 3 Artifact U artifact As Heraldic Banner enters the battlefield, choose a color. | Creatures you control of the chosen color get +1/+0. | {T}: Add one mana of the chosen color.
Inquisitive Puppet eld eld/223 eld {1} 1 Artifact Creature - Construct 0 2 U creature Scry 1/vp1pt1 Create Human/spawn [eld] Human (W 1/1) When Inquisitive Puppet enters the battlefield, scry 1. | Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
Jousting Dummy eld eld/224 eld {2} 2 Artifact Creature - Scarecrow Knight 2 1 C creature {3}: Jousting Dummy gets +1/+0 until end of turn.
Locthwain Gargoyle eld eld/225 eld {1} 1 Artifact Creature - Gargoyle 0 3 C creature {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
Lucky Clover eld eld/226 eld {2} 2 Artifact U artifact Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Prophet of the Peak eld eld/227 eld {6} 6 Artifact Creature - Cat 5 5 C creature Scry 2/vp1pt2 When Prophet of the Peak enters the battlefield, scry 2.
Roving Keep eld eld/228 eld {7} 7 Artifact Creature - Wall 5 7 C creature Defender | {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Scalding Cauldron eld eld/229 eld {1} 1 Artifact C artifact {3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
Shambling Suit eld eld/230 eld {3} 3 Artifact Creature - Construct * 3 U creature Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Signpost Scarecrow eld eld/231 eld {4} 4 Artifact Creature - Scarecrow 2 4 C creature Vigilance | {2}: Add one mana of any color.
Sorcerer's Broom eld eld/232 eld {2} 2 Artifact Creature - Spirit 2 1 U mb1-colorless creature Create Sorcerer's Broom Copy/spawn [lackey] Sorcerer's Broom (Copy) Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.
Sorcerous Spyglass eld eld/233 eld {2} 2 Artifact R artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. | Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Spinning Wheel eld eld/234 eld {3} 3 Artifact U artifact {T}: Add one mana of any color. | {5}, {T}: Tap target creature.
Stonecoil Serpent eld eld/235 eld {X} 0 Artifact Creature - Snake 0 0 R creature Reach, trample, protection from multicolored | Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
Weapon Rack eld eld/236 eld {4} 4 Artifact C artifact /ccgreen=3 Weapon Rack enters the battlefield with three +1/+1 counters on it. | {T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.
Witch's Oven eld eld/237 eld {1} 1 Artifact U artifact Create Food/spawn [eld] Food Create 2 Foods/spawnx2 [eld] Food {T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead.
Castle Ardenvale eld eld/238 eld W 0 Land R land yInitialize/cr90 Create Human/spawn [eld] Human (W 1/1) Castle Ardenvale enters the battlefield tapped unless you control a Plains. | {T}: Add {W}. | {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Castle Embereth eld eld/239 eld R 0 Land R land /cr90 Castle Embereth enters the battlefield tapped unless you control a Mountain. | {T}: Add {R}. | {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Castle Garenbrig eld eld/240 eld G 0 Land R land /cr90 Castle Garenbrig enters the battlefield tapped unless you control a Forest. | {T}: Add {G}. | {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Locthwain eld eld/241 eld B 0 Land R land /cr90 Castle Locthwain enters the battlefield tapped unless you control a Swamp. | {T}: Add {B}. | {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Vantress eld eld/242 eld U 0 Land R land yInitialize/cr90 Scry 2/vp1pt2 Castle Vantress enters the battlefield tapped unless you control an Island. | {T}: Add {U}. | {2}{U}{U}, {T}: Scry 2.
Dwarven Mine eld eld/243 eld R 0 Land - Mountain C land yInitialize/cr90 Create Dwarf/spawn [eld] Dwarf (R 1/1) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. | When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
Fabled Passage eld eld/244 eld 0 Land R land {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Gingerbread Cabin eld eld/245 eld G 0 Land - Forest C land yInitialize/cr90 Create Food/spawn [eld] Food Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. | When Gingerbread Cabin enters the battlefield untapped, create a Food token.
Idyllic Grange eld eld/246 eld W 0 Land - Plains C land /cr90 Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. | When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
Mystic Sanctuary eld eld/247 eld U 0 Land - Island C land /cr90 Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. | When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Tournament Grounds eld eld/248 eld RWB 0 Land U land {T}: Add {C}. | {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Witch's Cottage eld eld/249 eld B 0 Land - Swamp C land /cr90 Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. | When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
Plains eld eld/250 eld W 0 Basic Land - Plains C plains
Island eld eld/254 eld U 0 Basic Land - Island C island
Swamp eld eld/258 eld B 0 Basic Land - Swamp C swamp
Mountain eld eld/262 eld R 0 Basic Land - Mountain C mountain
Forest eld eld/266 eld G 0 Basic Land - Forest C forest
Kenrith, the Returned King eld eld/303 eld W WUBRG {4}{W} 5 Legendary Creature - Human Noble 5 5 M notInPacks creature {R}: All creatures gain trample and haste until end of turn. | {1}{G}: Put a +1/+1 counter on target creature. | {2}{W}: Target player gains 5 life. | {3}{U}: Target player draws a card. | {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
Rowan, Fearless Sparkmage eld eld/304 eld R R {3}{R}{R} 5 Legendary Planeswalker - Rowan 5 M notInPacks planeswalker /ccblue=5 +1: Up to one target creature gets +3/+0 and gains first strike until end of turn. | -2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. | -9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Garrison Griffin eld eld/305 eld W W {2}{W} 3 Creature - Griffin 2 2 C notInPacks creature /ch Flying | Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.
Rowan's Battleguard eld eld/306 eld R R {3}{R} 4 Creature - Human Knight 3 3 U notInPacks creature First strike | As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.
Rowan's Stalwarts eld eld/307 eld R R {4}{R} 5 Creature - Human Knight 5 2 R notInPacks creature When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
Wind-Scarred Crag eld eld/308 eld RW 0 Land C notInPacks land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}.
Oko, the Trickster eld eld/309 eld GU GU {4}{G}{U} 6 Legendary Planeswalker - Oko 4 M notInPacks planeswalker /ccblue=4 +1: Put two +1/+1 counters on up to one target creature you control. | 0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. | -7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Oko's Accomplices eld eld/310 eld U U {2}{U} 3 Creature - Faerie 2 3 C notInPacks creature /ch Flying
Bramblefort Fink eld eld/311 eld G G {1}{G} 2 Creature - Ouphe 2 2 U notInPacks creature {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.
Oko's Hospitality eld eld/312 eld GU GU {3}{G}{U} 5 Instant R notInPacks instant Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
Thornwood Falls eld eld/313 eld GU 0 Land C notInPacks land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}.
Mace of the Valiant eld eld/314 eld W W {2}{W} 3 Artifact - Equipment R notInPacks artifact Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. | Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. | Equip {3}
Silverwing Squadron eld eld/315 eld W W {5}{W} 6 Creature - Human Knight * * R notInPacks creature yInitialize/ch Create Knight/spawn [eld] Knight (W 2/2 Vigilance) Create 5 Knights/spawnx5 [eld] Knight (W 2/2 Vigilance) Create 10 Knights/spawnx10 [eld] Knight (W 2/2 Vigilance) Flying, vigilance | Silverwing Squadron's power and toughness are each equal to the number of creatures you control. | Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Faerie Formation eld eld/316 eld U U {4}{U} 5 Creature - Faerie 5 4 R notInPacks creature yInitialize/ch Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Flying | {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Shimmer Dragon eld eld/317 eld U U {4}{U}{U} 6 Creature - Dragon 5 6 R notInPacks creature /ch Flying | As long as you control four or more artifacts, Shimmer Dragon has hexproof. | Tap two untapped artifacts you control: Draw a card.
Workshop Elders eld eld/318 eld U U {6}{U} 7 Creature - Human Artificer 4 4 R notInPacks creature Artifact creatures you control have flying. | At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Chittering Witch eld eld/319 eld B B {3}{B} 4 Creature - Human Warlock 2 2 R notInPacks creature Create Rat/spawn [eld] Rat (B 1/1) Create 5 Rats/spawnx5 [eld] Rat (B 1/1) Create 10 Rats/spawnx10 [eld] Rat (B 1/1) When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. | {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Taste of Death eld eld/320 eld B B {4}{B}{B} 6 Sorcery R notInPacks sorcery /spawnx3 [eld] Food Each player sacrifices three creatures. You create three Food tokens.
Embereth Skyblazer eld eld/321 eld R R {3}{R} 4 Creature - Human Knight 4 3 R notInPacks creature As long as it's your turn, Embereth Skyblazer has flying. | Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
Steelbane Hydra eld eld/322 eld G G {X}{G}{G} 2 Creature - Turtle Hydra 0 0 R notInPacks creature Steelbane Hydra enters the battlefield with X +1/+1 counters on it. | {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
Thorn Mammoth eld eld/323 eld G G {5}{G}{G} 7 Creature - Elephant 6 6 R notInPacks creature Trample | Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
Alela, Artful Provocateur eld eld/324 eld WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Faerie Warlock 2 3 M notInPacks creature yInitialize/ch Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Flying, deathtouch, lifelink | Other creatures you control with flying get +1/+0. | Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Banish into Fable eld eld/325 eld WU WU {4}{W}{U} 6 Instant R notInPacks instant /spawn [eld] Knight (W 2/2 Vigilance) When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. | Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Chulane, Teller of Tales eld eld/326 eld GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Human Druid 2 4 M notInPacks creature Vigilance | Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. | {3}, {T}: Return target creature you control to its owner's hand.
Gluttonous Troll eld eld/327 eld BG BG {2}{B}{G} 4 Creature - Troll 3 3 R notInPacks creature Create Food/spawn [eld] Food Create 5 Foods/spawnx5 [eld] Food Create 10 Foods/spawnx10 [eld] Food Trample | When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. | {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
Knights' Charge eld eld/328 eld WB WB {1}{W}{B} 3 Enchantment R notInPacks enchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. | {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
Korvold, Fae-Cursed King eld eld/329 eld BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Dragon Noble 4 4 M notInPacks creature /ch Flying | Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. | Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Syr Gwyn, Hero of Ashvale eld eld/330 eld RWB RWB {3}{R}{W}{B} 6 Legendary Creature - Human Knight 5 5 M notInPacks creature Vigilance, menace | Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. | Equipment you control have equip Knight {0}.
Arcane Signet eld eld/331 eld {2} 2 Artifact C notInPacks artifact {T}: Add one mana of any color in your commander's color identity.
Tome of Legends eld eld/332 eld {2} 2 Artifact R notInPacks artifact /ccblue=1 Tome of Legends enters the battlefield with a page counter on it. | Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. | {1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
Command Tower eld eld/333 eld 0 Land C notInPacks land {T}: Add one mana of any color in your commander's color identity.
[eld] Goat (W 0/1) eld teld/1 teld W 0 Token Creature - Goat 0 1 T
[eld] Human (W 1/1) eld teld/2 teld W 0 Token Creature - Human 1 1 T
[eld] Knight (W 2/2 Vigilance) eld teld/3 teld W 0 Token Creature - Knight 2 2 T Vigilance
[eld] Mouse (W 1/1) eld teld/4 teld W 0 Token Creature - Mouse 1 1 T
[eld] Faerie (U 1/1 Flying) eld teld/5 teld U 0 Token Creature - Faerie 1 1 T /ch Flying
[eld] Rat (B 1/1) eld teld/6 teld B 0 Token Creature - Rat 1 1 T
[eld] Dwarf (R 1/1) eld teld/7 teld R 0 Token Creature - Dwarf 1 1 T
[eld] Bear (G 2/2) eld teld/8 teld G 0 Token Creature - Bear 2 2 T
[eld] Boar (G 1/1) eld teld/9 teld G 0 Token Creature - Boar 1 1 T Create Food/spawn [eld] Food When this creature dies, create a Food token.
[eld] Giant (G 7/7) eld teld/10 teld G 0 Token Creature - Giant 7 7 T
[eld] Human Cleric (RW 2/1 Lifelink, Haste) eld teld/11 teld RW 0 Token Creature - Human Cleric 2 1 T Lifelink, haste
[eld] Human Rogue (RW 1/2 Haste) eld teld/12 teld RW 0 Token Creature - Human Rogue 1 2 T Haste | When this creature enters the battlefield, it deals 1 damage to any target.
[eld] Human Warrior (RW 3/1 Trample, Haste) eld teld/13 teld RW 0 Token Creature - Human Warrior 3 1 T Trample, haste
[eld] Wolf (BG 2/2) eld teld/14 teld BG 0 Token Creature - Wolf 2 2 T When this creature dies, put a loyalty counter on each Garruk you control.
[eld] Food eld teld/15 teld 0 Token Artifact - Food T {2}, {T}, Sacrifice this artifact: You gain 3 life.
[eld] Garruk, Cursed Huntsman Emblem eld teld/19 teld 0 Token Emblem T Creatures you control get +3/+3 and have trample.
[eld] On an Adventure eld teld/20 teld 0 Token T After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.
Ardenvale Tactician celd eld/273 eld W W {1}{W}{W} 3 Creature - Human Knight 2 3 C notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Dizzying Swoop | {1}{W} | Instant - Adventure | Tap up to two target creatures.
Faerie Guidemother celd eld/274 eld W W {W} 1 Creature - Faerie 1 1 C notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Gift of the Fae | {1}{W} | Sorcery - Adventure | Target creature gets +2/+1 and gains flying until end of turn.
Giant Killer celd eld/275 eld W W {W} 1 Creature - Human Peasant 1 2 R notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure {1}{W}, {T}: Tap target creature. // Chop Down | {2}{W} | Instant - Adventure | Destroy target creature with power 4 or greater.
Lonesome Unicorn celd eld/276 eld W W {4}{W} 5 Creature - Unicorn 3 3 C notInPacks creature Create Knight/spawn [eld] Knight (W 2/2 Vigilance) Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Rider in Need | {2}{W} | Sorcery - Adventure | Create a 2/2 white Knight creature token with vigilance.
Realm-Cloaked Giant celd eld/277 eld W W {5}{W}{W} 7 Creature - Giant 7 7 M notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Cast Off | {3}{W}{W} | Sorcery - Adventure | Destroy all non-Giant creatures.
Shepherd of the Flock celd eld/278 eld W W {1}{W} 2 Creature - Human Peasant 3 1 U notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Usher to Safety | {W} | Instant - Adventure | Return target permanent you control to its owner's hand.
Silverflame Squire celd eld/279 eld W W {1}{W} 2 Creature - Human Soldier 2 1 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // On Alert | {2}{W} | Instant - Adventure | Target creature gets +2/+2 until end of turn. Untap it.
Animating Faerie celd eld/280 eld U U {2}{U} 3 Creature - Faerie 2 2 U notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Bring to Life | {2}{U} | Sorcery - Adventure | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
Brazen Borrower celd eld/281 eld U U {1}{U}{U} 3 Creature - Faerie Rogue 3 1 M notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flash | Flying | Brazen Borrower can block only creatures with flying. // Petty Theft | {1}{U} | Instant - Adventure | Return target nonland permanent an opponent controls to its owner's hand.
Fae of Wishes celd eld/282 eld U U {1}{U} 2 Creature - Faerie Wizard 1 4 R notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand. // Granted | {3}{U} | Sorcery - Adventure | You may reveal a noncreature card you own from outside the game and put it into your hand.
Hypnotic Sprite celd eld/283 eld U U {U}{U} 2 Creature - Faerie 2 1 U notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Mesmeric Glare | {2}{U} | Instant - Adventure | Counter target spell with mana value 3 or less.
Merfolk Secretkeeper celd eld/284 eld U U {U} 1 Creature - Merfolk Wizard 0 4 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Venture Deeper | {U} | Sorcery - Adventure | Target player mills four cards.
Queen of Ice celd eld/285 eld U U {2}{U} 3 Creature - Human Noble Wizard 2 3 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. // Rage of Winter | {1}{U} | Sorcery - Adventure | Tap target creature. It doesn't untap during its controller's next untap step.
Foulmire Knight celd eld/286 eld B B {B} 1 Creature - Zombie Knight 1 1 U notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Deathtouch // Profane Insight | {2}{B} | Instant - Adventure | You draw a card and you lose 1 life.
Murderous Rider celd eld/287 eld B B {1}{B}{B} 3 Creature - Zombie Knight 2 3 R notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink | When Murderous Rider dies, put it on the bottom of its owner's library. // Swift End | {1}{B}{B} | Instant - Adventure | Destroy target creature or planeswalker. You lose 2 life.
Order of Midnight celd eld/288 eld B B {1}{B} 2 Creature - Human Knight 2 2 U notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | Order of Midnight can't block. // Alter Fate | {1}{B} | Sorcery - Adventure | Return target creature card from your graveyard to your hand.
Reaper of Night celd eld/289 eld B B {5}{B}{B} 7 Creature - Specter 4 5 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. // Harvest Fear | {3}{B} | Sorcery - Adventure | Target opponent discards two cards.
Smitten Swordmaster celd eld/290 eld B B {1}{B} 2 Creature - Human Knight 2 1 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink // Curry Favor | {B} | Sorcery - Adventure | You gain X life and each opponent loses X life, where X is the number of Knights you control.
Bonecrusher Giant celd eld/291 eld R R {2}{R} 3 Creature - Giant 4 3 R notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. // Stomp | {1}{R} | Instant - Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Embereth Shieldbreaker celd eld/292 eld R R {1}{R} 2 Creature - Human Knight 2 1 U notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Battle Display | {R} | Sorcery - Adventure | Destroy target artifact.
Merchant of the Vale celd eld/293 eld R R {2}{R} 3 Creature - Human Peasant 2 3 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure {2}{R}, Discard a card: Draw a card. // Haggle | {R} | Instant - Adventure | You may discard a card. If you do, draw a card.
Rimrock Knight celd eld/294 eld R R {1}{R} 2 Creature - Dwarf Knight 3 1 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Rimrock Knight can't block. // Boulder Rush | {R} | Instant - Adventure | Target creature gets +2/+0 until end of turn.
Beanstalk Giant celd eld/295 eld G G {6}{G} 7 Creature - Giant * * U notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Fertile Footsteps | {2}{G} | Sorcery - Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle.
Curious Pair celd eld/296 eld G G {1}{G} 2 Creature - Human Peasant 1 3 C notInPacks creature Create Food/spawn [eld] Food Create Adventure Marker/spawn [eld] On an Adventure // Treats to Share | {G} | Sorcery - Adventure | Create a Food token.
Flaxen Intruder celd eld/297 eld G G {G} 1 Creature - Human Berserker 1 2 U notInPacks creature Create 3 Bears/spawnx3 [eld] Bear (G 2/2) Create Adventure Marker/spawn [eld] On an Adventure Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. // Welcome Home | {5}{G}{G} | Sorcery - Adventure | Create three 2/2 green Bear creature tokens.
Garenbrig Carver celd eld/298 eld G G {3}{G} 4 Creature - Human Warrior 3 2 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Shield's Might | {1}{G} | Instant - Adventure | Target creature gets +2/+2 until end of turn.
Lovestruck Beast celd eld/299 eld G G {2}{G} 3 Creature - Beast Noble 5 5 R notInPacks creature Create Human/spawn [eld] Human (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure Lovestruck Beast can't attack unless you control a 1/1 creature. // Heart's Desire | {G} | Sorcery - Adventure | Create a 1/1 white Human creature token.
Rosethorn Acolyte celd eld/300 eld G G {2}{G} 3 Creature - Elf Druid 2 3 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure {T}: Add one mana of any color. // Seasonal Ritual | {G} | Sorcery - Adventure | Add one mana of any color.
Tuinvale Treefolk celd eld/301 eld G G {5}{G} 6 Creature - Treefolk Druid 6 5 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Oaken Boon | {3}{G} | Sorcery - Adventure | Put two +1/+1 counters on target creature.
Oakhame Ranger celd eld/302 eld GW GW {G/W}{G/W}{G/W}{G/W} 4 Creature - Elf Knight Ranger 2 2 U notInPacks creature Create 2 Humans/spawnx2 [eld] Human (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure {T}: Creatures you control get +1/+1 until end of turn. // Bring Back | {G/W}{G/W}{G/W}{G/W} | Sorcery - Adventure | Create two 1/1 white Human creature tokens.
Garruk, Cursed Huntsman 1eld eld/270 eld BG BG {4}{B}{G} 6 Legendary Planeswalker - Garruk 5 M notInPacks planeswalker yInitialize/ccblue=5 Create 2 Wolves/spawnx2 [eld] Wolf (BG 2/2) Create Garruk, Cursed Huntsman Emblem/spawn [eld] Garruk, Cursed Huntsman Emblem 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." | -3: Destroy target creature. Draw a card. | -6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Oko, Thief of Crowns 1eld eld/271 eld GU GU {1}{G}{U} 3 Legendary Planeswalker - Oko 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Food/spawn [eld] Food +2: Create a Food token. | +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. | -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
The Royal Scions 1eld eld/272 eld UR UR {1}{U}{R} 3 Legendary Planeswalker - Will Rowan 5 M notInPacks planeswalker /ccblue=5 +1: Draw a card, then discard a card. | +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. | -8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Alseid of Life's Bounty thb thb/1 thb W W {W} 1 Enchantment Creature - Nymph 1 1 U creature Lifelink | {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Archon of Falling Stars thb thb/2 thb W W {4}{W}{W} 6 Creature - Archon 4 4 U creature /ch Flying | When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
Archon of Sun's Grace thb thb/3 thb W W {2}{W}{W} 4 Creature - Archon 3 4 R creature yInitialize/ch Create Pegasus/spawn [thb] Pegasus (W 2/2 Flying) Flying, lifelink | Pegasus creatures you control have lifelink. | Constellation - Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
Banishing Light thb thb/4 thb W W {2}{W} 3 Enchantment U enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
The Birth of Meletis thb thb/5 thb W W {1}{W} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Wall/spawn [thb] Wall (0/4 Defender) I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | II - Create a 0/4 colorless Wall artifact creature token with defender. | III - You gain 2 life.
Captivating Unicorn thb thb/6 thb W W {4}{W} 5 Creature - Unicorn 4 4 C creature Constellation - Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
Commanding Presence thb thb/7 thb W W {3}{W} 4 Enchantment - Aura U enchantment Create Human Soldier/spawn [thb] Human Soldier (W 1/1) Enchant creature | Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Dawn Evangel thb thb/8 thb W W {2}{W} 3 Enchantment Creature - Human Cleric 2 3 U creature Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Daxos, Blessed by the Sun thb thb/9 thb W W {W}{W} 2 Legendary Enchantment Creature - Demigod 2 * U creature Daxos's toughness is equal to your devotion to white. | Whenever another creature you control enters the battlefield or dies, you gain 1 life.
Daybreak Chimera thb thb/10 thb W W {3}{W}{W} 5 Creature - Chimera 3 3 C creature /ch This spell costs {X} less to cast, where X is your devotion to white. | Flying
Dreadful Apathy thb thb/11 thb W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {2}{W}: Exile enchanted creature.
Eidolon of Obstruction thb thb/12 thb W W {1}{W} 2 Enchantment Creature - Spirit 2 1 R creature First strike | Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.
Elspeth Conquers Death thb thb/13 thb W W {3}{W}{W} 5 Enchantment - Saga R enchantment /ccblue=1 I - Exile target permanent an opponent controls with mana value 3 or greater. | II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. | III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Elspeth, Sun's Nemesis thb thb/14 thb W W {2}{W}{W} 4 Legendary Planeswalker - Elspeth 5 M planeswalker yInitialize/ccblue=5 Create 2 Human Soldiers/spawnx2 [thb] Human Soldier (W 1/1) -1: Up to two target creatures you control each get +2/+1 until end of turn. | -2: Create two 1/1 white Human Soldier creature tokens. | -3: You gain 5 life. | Escape-{4}{W}{W}, Exile four other cards from your graveyard.
Favored of Iroas thb thb/15 thb W W {2}{W} 3 Creature - Human Soldier 2 2 U creature Constellation - Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.
Flicker of Fate thb thb/16 thb W W {1}{W} 2 Instant C instant Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Glory Bearers thb thb/17 thb W W {3}{W} 4 Enchantment Creature - Human Cleric 3 4 C creature Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Heliod, Sun-Crowned thb thb/18 thb W W {2}{W} 3 Legendary Enchantment Creature - God 5 5 M creature Indestructible | As long as your devotion to white is less than five, Heliod isn't a creature. | Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. | {1}{W}: Another target creature gains lifelink until end of turn.
Heliod's Intervention thb thb/19 thb W W {X}{W}{W} 2 Instant R instant Choose one - | - Destroy X target artifacts and/or enchantments. | - Target player gains twice X life.
Heliod's Pilgrim thb thb/20 thb W W {2}{W} 3 Creature - Human Cleric 1 2 C creature When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Heliod's Punishment thb thb/21 thb W W {1}{W} 2 Enchantment - Aura U enchantment /ccblue=4 Enchant creature | Heliod's Punishment enters the battlefield with four task counters on it. | Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Hero of the Pride thb thb/22 thb W W {1}{W} 2 Creature - Cat Soldier 2 2 C creature Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
Hero of the Winds thb thb/23 thb W W {3}{W} 4 Creature - Human Soldier 1 4 U creature /ch Flying | Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
Idyllic Tutor thb thb/24 thb W W {2}{W} 3 Sorcery R sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Indomitable Will thb thb/25 thb W W {1}{W} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +1/+2.
Karametra's Blessing thb thb/26 thb W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn.
Lagonna-Band Storyteller thb thb/27 thb W W {3}{W} 4 Creature - Centaur Advisor 3 4 U creature When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Leonin of the Lost Pride thb thb/28 thb W W {1}{W} 2 Creature - Cat Warrior 3 1 C creature When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
Nyxborn Courser thb thb/29 thb W W {1}{W}{W} 3 Enchantment Creature - Centaur Scout 2 4 C creature
Omen of the Sun thb thb/30 thb W W {2}{W} 3 Enchantment C enchantment yInitialize/spawnx2 [thb] Human Soldier (W 1/1) Scry 2/vp1pt2 Flash | When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. | {2}{W}, Sacrifice Omen of the Sun: Scry 2.
Phalanx Tactics thb thb/31 thb W W {1}{W} 2 Instant U instant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Pious Wayfarer thb thb/32 thb W W {W} 1 Creature - Human Scout 1 2 C creature Constellation - Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Reverent Hoplite thb thb/33 thb W W {4}{W} 5 Creature - Human Soldier 1 2 U creature Create Human Soldier/spawn [thb] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [thb] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [thb] Human Soldier (W 1/1) When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white.
Revoke Existence thb thb/34 thb W W {1}{W} 2 Sorcery C sorcery Exile target artifact or enchantment.
Rumbling Sentry thb thb/35 thb W W {3}{W}{W} 5 Creature - Giant 3 6 C creature Scry 1/vp1pt1 When Rumbling Sentry enters the battlefield, scry 1.
Sentinel's Eyes thb thb/36 thb W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has vigilance. | Escape-{W}, Exile two other cards from your graveyard.
Shatter the Sky thb thb/37 thb W W {2}{W}{W} 4 Sorcery R sorcery Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Sunmane Pegasus thb thb/38 thb W W {3}{W} 4 Creature - Pegasus 2 3 C creature /ch Flying | {1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn.
Taranika, Akroan Veteran thb thb/39 thb W W {1}{W}{W} 3 Legendary Creature - Human Soldier 3 3 R creature Vigilance | Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
Transcendent Envoy thb thb/40 thb W W {1}{W} 2 Enchantment Creature - Griffin 1 2 C creature /ch Flying | Aura spells you cast cost {1} less to cast.
Triumphant Surge thb thb/41 thb W W {3}{W} 4 Instant C instant Destroy target creature with power 4 or greater. You gain 3 life.
Alirios, Enraptured thb thb/42 thb U U {2}{U} 3 Legendary Creature - Human 2 3 U creature yInitialize/cr90 Create Reflection/spawn [thb] Reflection (U 3/2) Alirios, Enraptured enters the battlefield tapped. | Alirios doesn't untap during your untap step if you control a Reflection. | When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.
Ashiok's Erasure thb thb/43 thb U U {2}{U}{U} 4 Enchantment R enchantment Flash | When Ashiok's Erasure enters the battlefield, exile target spell. | Your opponents can't cast spells with the same name as the exiled card. | When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
Brine Giant thb thb/44 thb U U {6}{U} 7 Creature - Giant 5 6 C creature This spell costs {1} less to cast for each enchantment you control.
Callaphe, Beloved of the Sea thb thb/45 thb U U {1}{U}{U} 3 Legendary Enchantment Creature - Demigod * 3 U creature Callaphe's power is equal to your devotion to blue. | Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
Chain to Memory thb thb/46 thb U U {U} 1 Instant C instant Scry 2/vp1pt2 Target creature gets -4/-0 until end of turn. Scry 2.
Deny the Divine thb thb/47 thb U U {2}{U} 3 Instant C instant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Eidolon of Philosophy thb thb/48 thb U U {U} 1 Enchantment Creature - Spirit 1 2 C creature {6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.
Elite Instructor thb thb/49 thb U U {2}{U} 3 Creature - Human Wizard 2 2 C creature When Elite Instructor enters the battlefield, draw a card, then discard a card.
Glimpse of Freedom thb thb/50 thb U U {1}{U} 2 Instant U instant Draw a card. | Escape-{2}{U}, Exile five other cards from your graveyard.
Ichthyomorphosis thb thb/51 thb U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Kiora Bests the Sea God thb thb/52 thb U U {5}{U}{U} 7 Enchantment - Saga M enchantment yInitialize/ccblue=1 Create Kraken/spawn [thb] Kraken (U 8/8 Hexproof) I - Create an 8/8 blue Kraken creature token with hexproof. | II - Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. | III - Gain control of target permanent an opponent controls. Untap it.
Medomai's Prophecy thb thb/53 thb U U {1}{U} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 Look at top card/vp1pt1 I - Scry 2. | II - Choose a card name. | III - When you cast a spell with the chosen name for the first time this turn, draw two cards. | IV - Look at the top card of each player's library.
Memory Drain thb thb/54 thb U U {2}{U}{U} 4 Instant C instant Scry 2/vp1pt2 Counter target spell. Scry 2.
Nadir Kraken thb thb/55 thb U U {1}{U}{U} 3 Creature - Kraken 2 3 R creature Create Tentacle/spawn [thb] Tentacle (U 1/1) Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
Naiad of Hidden Coves thb thb/56 thb U U {2}{U} 3 Enchantment Creature - Nymph 2 3 C creature As long as it's not your turn, spells you cast cost {1} less to cast.
Nyxborn Seaguard thb thb/57 thb U U {2}{U}{U} 4 Enchantment Creature - Merfolk Soldier 2 5 C creature
Omen of the Sea thb thb/58 thb U U {1}{U} 2 Enchantment C enchantment Scry 2/vp1pt2 Flash | When Omen of the Sea enters the battlefield, scry 2, then draw a card. | {2}{U}, Sacrifice Omen of the Sea: Scry 2.
One with the Stars thb thb/59 thb U U {3}{U} 4 Enchantment - Aura U enchantment Enchant creature or enchantment | Enchanted permanent is an enchantment and loses all other card types.
Protean Thaumaturge thb thb/60 thb U U {1}{U} 2 Creature - Human Wizard 1 1 R creature Constellation - Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
Riptide Turtle thb thb/61 thb U U {1}{U} 2 Creature - Turtle 0 5 C creature Flash | Defender
Sage of Mysteries thb thb/62 thb U U {U} 1 Creature - Human Wizard 0 2 U creature Constellation - Whenever an enchantment enters the battlefield under your control, target player mills two cards.
Sea God's Scorn thb thb/63 thb U U {4}{U}{U} 6 Sorcery U sorcery Return up to three target creatures and/or enchantments to their owners' hands.
Shimmerwing Chimera thb thb/64 thb U U {3}{U} 4 Enchantment Creature - Chimera 3 2 U creature /ch Flying | At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Shoal Kraken thb thb/65 thb U U {4}{U} 5 Creature - Kraken 3 5 U creature Constellation - Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
Sleep of the Dead thb thb/66 thb U U {U} 1 Sorcery C sorcery Tap target creature. It doesn't untap during its controller's next untap step. | Escape-{2}{U}, Exile three other cards from your graveyard.
Starlit Mantle thb thb/67 thb U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature you control | When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. | Enchanted creature gets +1/+1.
Stern Dismissal thb thb/68 thb U U {U} 1 Instant C instant Return target creature or enchantment an opponent controls to its owner's hand.
Stinging Lionfish thb thb/69 thb U U {1}{U} 2 Enchantment Creature - Fish 2 1 U creature Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Sweet Oblivion thb thb/70 thb U U {1}{U} 2 Sorcery U sorcery Target player mills four cards. | Escape-{3}{U}, Exile four other cards from your graveyard.
Thassa, Deep-Dwelling thb thb/71 thb U U {3}{U} 4 Legendary Enchantment Creature - God 6 5 M creature Indestructible | As long as your devotion to blue is less than five, Thassa isn't a creature. | At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. | {3}{U}: Tap another target creature.
Thassa's Intervention thb thb/72 thb U U {X}{U}{U} 2 Instant R instant Choose one - | - Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. | - Counter target spell unless its controller pays twice {X}.
Thassa's Oracle thb thb/73 thb U U {U}{U} 2 Creature - Merfolk Wizard 1 3 R creature When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game.
Thirst for Meaning thb thb/74 thb U U {2}{U} 3 Instant C instant Draw three cards. Then discard two cards unless you discard an enchantment card.
Threnody Singer thb thb/75 thb U U {1}{U} 2 Creature - Siren 1 3 U creature /ch Flash | Flying | When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue.
Thryx, the Sudden Storm thb thb/76 thb U U {3}{U}{U} 5 Legendary Creature - Elemental Giant 4 5 R creature /ch Flash | Flying | Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
Towering-Wave Mystic thb thb/77 thb U U {1}{U} 2 Creature - Merfolk Wizard 2 1 C creature Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Triton Waverider thb thb/78 thb U U {3}{U} 4 Creature - Merfolk Wizard 3 3 C creature Constellation - Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
Vexing Gull thb thb/79 thb U U {2}{U} 3 Creature - Bird 2 2 C creature /ch Flash | Flying
Wavebreak Hippocamp thb thb/80 thb U U {2}{U} 3 Enchantment Creature - Horse Fish 2 2 R creature Whenever you cast your first spell during each opponent's turn, draw a card.
Whirlwind Denial thb thb/81 thb U U {2}{U} 3 Instant U instant For each spell and ability your opponents control, counter it unless its controller pays {4}.
Witness of Tomorrows thb thb/82 thb U U {4}{U} 5 Enchantment Creature - Sphinx 3 4 C creature yInitialize/ch Scry 1/vp1pt1 Flying | {3}{U}: Scry 1.
Agonizing Remorse thb thb/83 thb B B {1}{B} 2 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Aphemia, the Cacophony thb thb/84 thb B B {1}{B} 2 Legendary Enchantment Creature - Harpy 2 1 R creature yInitialize/ch Create Zombie/spawn [thb] Zombie (B 2/2) Flying | At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Aspect of Lamprey thb thb/85 thb B B {3}{B} 4 Enchantment - Aura C enchantment Enchant creature you control | When Aspect of Lamprey enters the battlefield, target opponent discards two cards. | Enchanted creature has lifelink.
Blight-Breath Catoblepas thb thb/86 thb B B {4}{B}{B} 6 Creature - Beast 3 2 C creature When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black.
Cling to Dust thb thb/87 thb B B {B} 1 Instant U instant Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. | Escape-{3}{B}, Exile five other cards from your graveyard.
Discordant Piper thb thb/88 thb B B {1}{B} 2 Creature - Zombie Satyr 2 1 C creature Create Goat/spawn [thb] Goat (W 0/1) When Discordant Piper dies, create a 0/1 white Goat creature token.
Drag to the Underworld thb thb/89 thb B B {2}{B}{B} 4 Instant U instant This spell costs {X} less to cast, where X is your devotion to black. | Destroy target creature.
Eat to Extinction thb thb/90 thb B B {3}{B} 4 Instant R instant Surveil 1/vp1pt1 Exile target creature or planeswalker. Surveil 1.
Elspeth's Nightmare thb thb/91 thb B B {2}{B} 3 Enchantment - Saga U enchantment /ccblue=1 I - Destroy target creature an opponent controls with power 2 or less. | II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | III - Exile target opponent's graveyard.
Enemy of Enlightenment thb thb/92 thb B B {5}{B} 6 Enchantment Creature - Demon 5 5 U creature /ch Flying | Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. | At the beginning of your upkeep, each player discards a card.
Erebos, Bleak-Hearted thb thb/93 thb B B {3}{B} 4 Legendary Enchantment Creature - God 5 6 M creature Indestructible | As long as your devotion to black is less than five, Erebos isn't a creature. | Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. | {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Erebos's Intervention thb thb/94 thb B B {X}{B} 1 Instant R instant Choose one - | - Target creature gets -X/-X until end of turn. You gain X life. | - Exile up to twice X target cards from graveyards.
Final Death thb thb/95 thb B B {4}{B} 5 Instant C instant Exile target creature.
Fruit of Tizerus thb thb/96 thb B B {B} 1 Sorcery C sorcery Target player loses 2 life. | Escape-{3}{B}, Exile three other cards from your graveyard.
Funeral Rites thb thb/97 thb B B {2}{B} 3 Sorcery C sorcery You draw two cards, lose 2 life, then mill two cards.
Gravebreaker Lamia thb thb/98 thb B B {4}{B} 5 Enchantment Creature - Snake Lamia 4 4 R creature Lifelink | When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle. | Spells you cast from your graveyard cost {1} less to cast.
Gray Merchant of Asphodel thb thb/99 thb B B {3}{B}{B} 5 Creature - Zombie 2 4 U creature When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.
Grim Physician thb thb/100 thb B B {B} 1 Creature - Zombie 1 1 C creature When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
Hateful Eidolon thb thb/101 thb B B {B} 1 Enchantment Creature - Spirit 1 2 U creature Lifelink | Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Inevitable End thb thb/102 thb B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
Lampad of Death's Vigil thb thb/103 thb B B {1}{B} 2 Enchantment Creature - Nymph 1 3 C creature {1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Minion's Return thb thb/104 thb B B {2}{B} 3 Enchantment - Aura U enchantment Flash | Enchant creature | When enchanted creature dies, return that card to the battlefield under your control.
Mire Triton thb thb/105 thb B B {1}{B} 2 Creature - Zombie Merfolk 2 1 U creature Deathtouch | When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Mire's Grasp thb thb/106 thb B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -3/-3.
Mogis's Favor thb thb/107 thb B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/-1. | Escape-{2}{B}, Exile two other cards from your graveyard.
Nightmare Shepherd thb thb/108 thb B B {2}{B}{B} 4 Enchantment Creature - Demon 4 4 R creature yInitialize/ch Create Copy/spawn [2xm] Copy Flying | Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Nyxborn Marauder thb thb/109 thb B B {2}{B}{B} 4 Enchantment Creature - Minotaur 4 3 C creature
Omen of the Dead thb thb/110 thb B B {B} 1 Enchantment C enchantment Scry 2/vp1pt2 Flash | When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. | {2}{B}, Sacrifice Omen of the Dead: Scry 2.
Pharika's Libation thb thb/111 thb B B {2}{B} 3 Instant C instant Choose one - | - Target opponent sacrifices a creature. | - Target opponent sacrifices an enchantment.
Pharika's Spawn thb thb/112 thb B B {3}{B} 4 Creature - Gorgon 3 4 U creature Escape-{5}{B}, Exile three other cards from your graveyard. | Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature.
Rage-Scarred Berserker thb thb/113 thb B B {4}{B} 5 Creature - Minotaur Berserker 5 4 C creature When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn.
Scavenging Harpy thb thb/114 thb B B {2}{B} 3 Creature - Harpy 2 1 C creature /ch Flying | When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
Soulreaper of Mogis thb thb/115 thb B B {2}{B} 3 Enchantment Creature - Minotaur Shaman 2 3 C creature {2}{B}, Sacrifice a creature: Draw a card.
Temple Thief thb thb/116 thb B B {1}{B} 2 Creature - Human Rogue 2 2 C creature Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
Treacherous Blessing thb thb/117 thb B B {2}{B} 3 Enchantment R enchantment When Treacherous Blessing enters the battlefield, draw three cards. | Whenever you cast a spell, you lose 1 life. | When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Tymaret Calls the Dead thb thb/118 thb B B {2}{B} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Zombie/spawn [thb] Zombie (B 2/2) I, II - Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. | III - You gain X life and scry X, where X is the number of Zombies you control.
Tymaret, Chosen from Death thb thb/119 thb B B {B}{B} 2 Legendary Enchantment Creature - Demigod 2 * U creature Tymaret's toughness is equal to your devotion to black. | {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Underworld Charger thb thb/120 thb B B {2}{B} 3 Creature - Nightmare Horse 3 3 C creature Underworld Charger can't block. | Escape-{4}{B}, Exile three other cards from your graveyard. | Underworld Charger escapes with two +1/+1 counters on it.
Underworld Dreams thb thb/121 thb B B {B}{B}{B} 3 Enchantment U enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Venomous Hierophant thb thb/122 thb B B {3}{B} 4 Creature - Gorgon Cleric 3 3 C creature Deathtouch | When Venomous Hierophant enters the battlefield, mill three cards.
Woe Strider thb thb/123 thb B B {2}{B} 3 Creature - Horror 3 2 R creature yInitialize/spawn [thb] Goat (W 0/1) Scry 1/vp1pt1 When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. | Sacrifice another creature: Scry 1. | Escape-{3}{B}{B}, Exile four other cards from your graveyard. | Woe Strider escapes with two +1/+1 counters on it.
The Akroan War thb thb/124 thb R R {3}{R} 4 Enchantment - Saga R enchantment /ccblue=1 I - Gain control of target creature for as long as The Akroan War remains on the battlefield. | II - Until your next turn, creatures your opponents control attack each combat if able. | III - Each tapped creature deals damage to itself equal to its power.
Anax, Hardened in the Forge thb thb/125 thb R R {1}{R}{R} 3 Legendary Enchantment Creature - Demigod * 3 U creature Create Satyr/spawn [thb] Satyr (R 1/1) Create 2 Satyrs/spawnx2 [thb] Satyr (R 1/1) Anax's power is equal to your devotion to red. | Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
Arena Trickster thb thb/126 thb R R {3}{R} 4 Creature - Human Shaman 3 3 C creature Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
Aspect of Manticore thb thb/127 thb R R {2}{R} 3 Enchantment - Aura C enchantment Flash | Enchant creature | When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. | Enchanted creature gets +2/+0.
Blood Aspirant thb thb/128 thb R R {1}{R} 2 Creature - Satyr Berserker 1 1 U creature Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. | {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
Careless Celebrant thb thb/129 thb R R {1}{R} 2 Creature - Satyr Shaman 2 1 U creature When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
Dreamshaper Shaman thb thb/130 thb R R {5}{R} 6 Enchantment Creature - Minotaur Shaman 5 4 U creature At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Dreamstalker Manticore thb thb/131 thb R R {2}{R} 3 Enchantment Creature - Manticore 4 2 U creature Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
Escape Velocity thb thb/132 thb R R {R} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+0 and has haste. | Escape-{1}{R}, Exile two other cards from your graveyard.
Fateful End thb thb/133 thb R R {2}{R} 3 Instant U instant Scry 1/vp1pt1 Fateful End deals 3 damage to any target. Scry 1.
Final Flare thb thb/134 thb R R {2}{R} 3 Instant C instant As an additional cost to cast this spell, sacrifice a creature or enchantment. | Final Flare deals 5 damage to target creature.
Flummoxed Cyclops thb thb/135 thb R R {3}{R} 4 Creature - Cyclops 4 4 C creature Reach | Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.
Furious Rise thb thb/136 thb R R {2}{R} 3 Enchantment U enchantment Reveal top card/vp1at1 At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Hero of the Games thb thb/137 thb R R {2}{R} 3 Creature - Human Soldier 3 2 C creature Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
Heroes of the Revel thb thb/138 thb R R {4}{R} 5 Creature - Satyr Soldier 4 4 U creature /spawn [thb] Satyr (R 1/1) When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." | Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
Impending Doom thb thb/139 thb R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3 and attacks each combat if able. | When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.
Incendiary Oracle thb thb/140 thb R R {1}{R} 2 Creature - Human Shaman 2 2 C creature {1}{R}: Incendiary Oracle gets +1/+0 until end of turn. | If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.
Infuriate thb thb/141 thb R R {R} 1 Instant C instant Target creature gets +3/+2 until end of turn.
Iroas's Blessing thb thb/142 thb R R {3}{R} 4 Enchantment - Aura C enchantment Enchant creature you control | When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. | Enchanted creature gets +1/+1.
Irreverent Revelers thb thb/143 thb R R {2}{R} 3 Creature - Satyr 2 2 C creature When Irreverent Revelers enters the battlefield, choose one - | - Destroy target artifact. | - Irreverent Revelers gains haste until end of turn.
Nyxborn Brute thb thb/144 thb R R {3}{R}{R} 5 Enchantment Creature - Cyclops 7 3 C creature
Omen of the Forge thb thb/145 thb R R {1}{R} 2 Enchantment C enchantment Scry 2/vp1pt2 Flash | When Omen of the Forge enters the battlefield, it deals 2 damage to any target. | {2}{R}, Sacrifice Omen of the Forge: Scry 2.
Oread of Mountain's Blaze thb thb/146 thb R R {1}{R} 2 Enchantment Creature - Nymph 1 3 C creature {2}{R}, Discard a card: Draw a card.
Ox of Agonas thb thb/147 thb R R {3}{R}{R} 5 Creature - Ox 4 2 M creature When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. | Escape-{R}{R}, Exile eight other cards from your graveyard. | Ox of Agonas escapes with a +1/+1 counter on it.
Phoenix of Ash thb thb/148 thb R R {1}{R}{R} 3 Creature - Phoenix 2 2 R creature /ch Flying, haste | {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. | Escape-{2}{R}{R}, Exile three other cards from your graveyard. | Phoenix of Ash escapes with a +1/+1 counter on it.
Portent of Betrayal thb thb/149 thb R R {3}{R} 4 Sorcery C sorcery Scry 1/vp1pt1 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1.
Purphoros, Bronze-Blooded thb thb/150 thb R R {4}{R} 5 Legendary Enchantment Creature - God 7 6 M creature Indestructible | As long as your devotion to red is less than five, Purphoros isn't a creature. | Other creatures you control have haste. | {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Purphoros's Intervention thb thb/151 thb R R {X}{R} 1 Sorcery R sorcery Create Elemental/spawn [thb] Elemental (R */1 Trample, Haste) Choose one - | - Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. | - Purphoros's Intervention deals twice X damage to target creature or planeswalker.
Satyr's Cunning thb thb/152 thb R R {R} 1 Sorcery C sorcery /spawn [thb] Satyr (R 1/1) Create a 1/1 red Satyr creature token with "This creature can't block." | Escape-{2}{R}, Exile two other cards from your graveyard.
Skophos Maze-Warden thb thb/153 thb R R {3}{R} 4 Creature - Minotaur Warrior 3 4 U creature {1}: Skophos Maze-Warden gets +1/-1 until end of turn. | Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature.
Skophos Warleader thb thb/154 thb R R {4}{R} 5 Creature - Minotaur Warrior 4 5 C creature {R}, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn.
Stampede Rider thb thb/155 thb R R {2}{R} 3 Creature - Satyr 2 3 C creature Trample | At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.
Storm Herald thb thb/156 thb R R {2}{R} 3 Creature - Human Shaman 3 2 R creature Haste | When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
Storm's Wrath thb thb/157 thb R R {2}{R}{R} 4 Sorcery R sorcery Storm's Wrath deals 4 damage to each creature and each planeswalker.
Tectonic Giant thb thb/158 thb R R {2}{R}{R} 4 Creature - Elemental Giant 3 4 R creature Reveal top two cards/vp1at2 Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one - | - Tectonic Giant deals 3 damage to each opponent. | - Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Thrill of Possibility thb thb/159 thb R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards.
The Triumph of Anax thb thb/160 thb R R {2}{R} 3 Enchantment - Saga U enchantment /ccblue=1 I, II, III - Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. | IV - Target creature you control fights up to one target creature you don't control.
Underworld Breach thb thb/161 thb R R {1}{R} 2 Enchantment R enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. | At the beginning of the end step, sacrifice Underworld Breach.
Underworld Fires thb thb/162 thb R R {1}{R} 2 Sorcery U sorcery Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Underworld Rage-Hound thb thb/163 thb R R {1}{R} 2 Creature - Elemental Dog 3 1 C creature Underworld Rage-Hound attacks each combat if able. | Escape-{3}{R}, Exile three other cards from your graveyard. | Underworld Rage-Hound escapes with a +1/+1 counter on it.
Wrap in Flames thb thb/164 thb R R {3}{R} 4 Sorcery C sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Arasta of the Endless Web thb thb/165 thb G G {2}{G}{G} 4 Legendary Enchantment Creature - Spider 3 5 R creature Create Spider/spawn [thb] Spider (G 1/2 Reach) Reach | Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
The Binding of the Titans thb thb/166 thb G G {1}{G} 2 Enchantment - Saga U enchantment /ccblue=1 I - Each player mills three cards. | II - Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. | III - Return target creature or land card from your graveyard to your hand.
Chainweb Aracnir thb thb/167 thb G G {G} 1 Creature - Spider 1 2 U creature Reach | When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. | Escape-{3}{G}{G}, Exile four other cards from your graveyard. | Chainweb Aracnir escapes with three +1/+1 counters on it.
Destiny Spinner thb thb/168 thb G G {1}{G} 2 Enchantment Creature - Human 2 3 U creature Creature and enchantment spells you control can't be countered. | {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Dryad of the Ilysian Grove thb thb/169 thb G G {2}{G} 3 Enchantment Creature - Nymph Dryad 2 4 R creature You may play an additional land on each of your turns. | Lands you control are every basic land type in addition to their other types.
The First Iroan Games thb thb/170 thb G G {2}{G} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Human Soldier/spawn [thb] Human Soldier (W 1/1) Create Gold/spawn [thb] Gold I - Create a 1/1 white Human Soldier creature token. | II - Put three +1/+1 counters on target creature you control. | III - If you control a creature with power 4 or greater, draw two cards. | IV - Create a Gold token.
Gift of Strength thb thb/171 thb G G {1}{G} 2 Instant C instant Target creature gets +3/+3 and gains reach until end of turn.
Hydra's Growth thb thb/172 thb G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. | At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Hyrax Tower Scout thb thb/173 thb G G {2}{G} 3 Creature - Human Scout 3 3 C creature When Hyrax Tower Scout enters the battlefield, untap target creature.
Ilysian Caryatid thb thb/174 thb G G {1}{G} 2 Creature - Plant 1 1 C creature {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Inspire Awe thb thb/175 thb G G {3}{G} 4 Instant C instant Scry 2/vp1pt2 Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Klothys's Design thb thb/176 thb G G {5}{G} 6 Sorcery U sorcery Creatures you control get +X/+X until end of turn, where X is your devotion to green.
Loathsome Chimera thb thb/177 thb G G {2}{G} 3 Creature - Chimera 4 1 C creature Escape-{4}{G}, Exile three other cards from your graveyard. | Loathsome Chimera escapes with a +1/+1 counter on it.
Mantle of the Wolf thb thb/178 thb G G {3}{G} 4 Enchantment - Aura R enchantment Create 2 Wolves/spawnx2 [thb] Wolf (G 2/2) Enchant creature | Enchanted creature gets +4/+4. | When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Moss Viper thb thb/179 thb G G {G} 1 Creature - Snake 1 1 C creature Deathtouch
Mystic Repeal thb thb/180 thb G G {G} 1 Instant U instant Put target enchantment on the bottom of its owner's library.
Nessian Boar thb thb/181 thb G G {3}{G}{G} 5 Creature - Boar 10 6 R creature All creatures able to block Nessian Boar do so. | Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
Nessian Hornbeetle thb thb/182 thb G G {1}{G} 2 Creature - Insect 2 2 U creature At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
Nessian Wanderer thb thb/183 thb G G {1}{G} 2 Creature - Satyr Scout 1 3 U creature Look at top three cards/vp1pt3 Constellation - Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Nexus Wardens thb thb/184 thb G G {2}{G} 3 Creature - Satyr Archer 1 4 C creature Reach | Constellation - Whenever an enchantment enters the battlefield under your control, you gain 2 life.
Nylea, Keen-Eyed thb thb/185 thb G G {3}{G} 4 Legendary Enchantment Creature - God 5 6 M creature Reveal top card/vp1at1 Indestructible | As long as your devotion to green is less than five, Nylea isn't a creature. | Creature spells you cast cost {1} less to cast. | {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Nylea's Forerunner thb thb/186 thb G G {4}{G} 5 Enchantment Creature - Beast 5 3 C creature Trample | Other creatures you control have trample.
Nylea's Huntmaster thb thb/187 thb G G {3}{G} 4 Creature - Centaur Shaman 4 3 C creature When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green.
Nylea's Intervention thb thb/188 thb G G {X}{G}{G} 2 Sorcery R sorcery Choose one - | - Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. | - Nylea's Intervention deals twice X damage to each creature with flying.
Nyx Herald thb thb/189 thb G G {2}{G} 3 Enchantment Creature - Centaur Shaman 2 3 U creature At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
Nyxbloom Ancient thb thb/190 thb G G {4}{G}{G}{G} 7 Enchantment Creature - Elemental 5 5 M creature Trample | If you tap a permanent for mana, it produces three times as much of that mana instead.
Nyxborn Colossus thb thb/191 thb G G {3}{G}{G}{G} 6 Enchantment Creature - Giant 6 7 C creature
Omen of the Hunt thb thb/192 thb G G {2}{G} 3 Enchantment C enchantment Scry 2/vp1pt2 Flash | When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | {2}{G}, Sacrifice Omen of the Hunt: Scry 2.
Pheres-Band Brawler thb thb/193 thb G G {4}{G}{G} 6 Creature - Centaur Warrior 4 4 U creature When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control.
Plummet thb thb/194 thb G G {1}{G} 2 Instant C instant Destroy target creature with flying.
Relentless Pursuit thb thb/195 thb G G {2}{G} 3 Sorcery C sorcery Reveal top four cards/vp1at4 Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Renata, Called to the Hunt thb thb/196 thb G G {2}{G}{G} 4 Legendary Enchantment Creature - Demigod * 3 U creature Renata's power is equal to your devotion to green. | Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
Return to Nature thb thb/197 thb G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard.
Setessan Champion thb thb/198 thb G G {2}{G} 3 Creature - Human Warrior 1 3 R creature Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
Setessan Petitioner thb thb/199 thb G G {1}{G}{G} 3 Creature - Human Druid 2 2 U creature When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green.
Setessan Skirmisher thb thb/200 thb G G {1}{G} 2 Creature - Human Warrior 2 1 C creature Constellation - Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
Setessan Training thb thb/201 thb G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature you control | When Setessan Training enters the battlefield, draw a card. | Enchanted creature gets +1/+0 and has trample.
Skola Grovedancer thb thb/202 thb G G {1}{G} 2 Enchantment Creature - Satyr Druid 2 2 C creature Whenever a land card is put into your graveyard from anywhere, you gain 1 life. | {2}{G}: Mill a card.
Voracious Typhon thb thb/203 thb G G {2}{G}{G} 4 Creature - Snake Beast 4 4 C creature Escape-{5}{G}{G}, Exile four other cards from your graveyard. | Voracious Typhon escapes with three +1/+1 counters on it.
Warbriar Blessing thb thb/204 thb G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature you control | When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. | Enchanted creature gets +0/+2.
Wolfwillow Haven thb thb/205 thb G G {1}{G} 2 Enchantment - Aura U enchantment Create Wolf/spawn [thb] Wolf (G 2/2) Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}. | {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Acolyte of Affliction thb thb/206 thb BG BG {2}{B}{G} 4 Creature - Human Cleric 2 3 U creature When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
Allure of the Unknown thb thb/207 thb BR BR {3}{B}{R} 5 Sorcery R sorcery Reveal top six cards/vp1at6 Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Ashiok, Nightmare Muse thb thb/208 thb UB UB {3}{U}{B} 5 Legendary Planeswalker - Ashiok 5 M planeswalker yInitialize/ccblue=5 Reveal top two cards/vp1at2 Create Nightmare/spawn [thb] Nightmare (UB 2/3) +1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." | -3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. | -7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Atris, Oracle of Half-Truths thb thb/209 thb UB UB {2}{U}{B} 4 Legendary Creature - Human Advisor 3 2 R creature Look at top three cards/vp1pt3 Menace | When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Bronzehide Lion thb thb/210 thb GW GW {G}{W} 2 Creature - Cat 3 3 R creature {G}{W}: Bronzehide Lion gains indestructible until end of turn. | When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
Calix, Destiny's Hand thb thb/211 thb GW GW {2}{G}{W} 4 Legendary Planeswalker - Calix 4 M planeswalker yInitialize/ccblue=4 Look at top four cards/vp1pt4 +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. | -3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. | -7: Return all enchantment cards from your graveyard to the battlefield.
Dalakos, Crafter of Wonders thb thb/212 thb UR UR {1}{U}{R} 3 Legendary Creature - Merfolk Artificer 2 4 R creature {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. | Equipped creatures you control have flying and haste.
Devourer of Memory thb thb/213 thb UB UB {U}{B} 2 Creature - Nightmare 2 1 U creature Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. | {1}{U}{B}: Mill a card.
Dream Trawler thb thb/214 thb WU WU {2}{W}{W}{U}{U} 6 Creature - Sphinx 3 5 R creature /ch Flying, lifelink | Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. | Whenever Dream Trawler attacks, draw a card. | Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
Enigmatic Incarnation thb thb/215 thb GU GU {2}{G}{U} 4 Enchantment R enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Eutropia the Twice-Favored thb thb/216 thb GU GU {1}{G}{U} 3 Legendary Creature - Human Wizard 2 2 U creature Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Gallia of the Endless Dance thb thb/217 thb RG RG {R}{G} 2 Legendary Creature - Satyr 2 2 R creature Haste | Other Satyrs you control get +1/+1 and have haste. | Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
Haktos the Unscarred thb thb/218 thb RW RW {R}{R}{W}{W} 4 Legendary Creature - Human Warrior 6 1 R creature Haktos the Unscarred attacks each combat if able. | As Haktos enters the battlefield, choose 2, 3, or 4 at random. | Haktos has protection from each mana value other than the chosen number.
Hero of the Nyxborn thb thb/219 thb RW RW {1}{R}{W} 3 Enchantment Creature - Human Soldier 2 2 U creature /spawn [thb] Human Soldier (W 1/1) When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. | Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
Klothys, God of Destiny thb thb/220 thb RG RG {1}{R}{G} 3 Legendary Enchantment Creature - God 4 5 M creature Indestructible | As long as your devotion to red and green is less than seven, Klothys isn't a creature. | At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Kroxa, Titan of Death's Hunger thb thb/221 thb BR BR {B}{R} 2 Legendary Creature - Elder Giant 6 6 M creature When Kroxa enters the battlefield, sacrifice it unless it escaped. | Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. | Escape-{B}{B}{R}{R}, Exile five other cards from your graveyard.
Kunoros, Hound of Athreos thb thb/222 thb WB WB {1}{W}{B} 3 Legendary Creature - Dog 3 3 R creature Vigilance, menace, lifelink | Creature cards in graveyards can't enter the battlefield. | Players can't cast spells from graveyards.
Mischievous Chimera thb thb/223 thb UR UR {U}{R} 2 Enchantment Creature - Chimera 2 2 U creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
Polukranos, Unchained thb thb/224 thb BG BG {2}{B}{G} 4 Legendary Creature - Zombie Hydra 0 0 M creature Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. | If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. | {1}{B}{G}: Polukranos fights another target creature. | Escape-{4}{B}{G}, Exile six other cards from your graveyard.
Rise to Glory thb thb/225 thb WB WB {3}{W}{B} 5 Sorcery U sorcery Choose one or both - | - Return target creature card from your graveyard to the battlefield. | - Return target Aura card from your graveyard to the battlefield.
Siona, Captain of the Pyleas thb thb/226 thb GW GW {1}{G}{W} 3 Legendary Creature - Human Soldier 2 2 U creature Look at top seven cards/vp1pt7 Create Human Soldier/spawn [thb] Human Soldier (W 1/1) When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
Slaughter-Priest of Mogis thb thb/227 thb BR BR {B}{R} 2 Creature - Minotaur Shaman 2 2 U creature Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. | {2}, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.
Staggering Insight thb thb/228 thb WU WU {W}{U} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Uro, Titan of Nature's Wrath thb thb/229 thb GU GU {1}{G}{U} 3 Legendary Creature - Elder Giant 6 6 M creature When Uro enters the battlefield, sacrifice it unless it escaped. | Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. | Escape-{G}{G}{U}{U}, Exile five other cards from your graveyard.
Warden of the Chained thb thb/230 thb RG RG {1}{R}{G} 3 Creature - Minotaur Warrior 4 4 U creature Trample | Warden of the Chained can't attack unless you control another creature with power 4 or greater.
Altar of the Pantheon thb thb/231 thb {3} 3 Artifact C artifact Your devotion to each color and each combination of colors is increased by one. | {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Bronze Sword thb thb/232 thb {1} 1 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Equip {3}
Entrancing Lyre thb thb/233 thb {3} 3 Artifact U artifact You may choose not to untap Entrancing Lyre during your untap step. | {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
Mirror Shield thb thb/234 thb {2} 2 Artifact - Equipment U artifact Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." | Equip {2}
Nyx Lotus thb thb/235 thb {4} 4 Legendary Artifact R artifact /cr90 Nyx Lotus enters the battlefield tapped. | {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color.
Shadowspear thb thb/236 thb {1} 1 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 and has trample and lifelink. | {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. | Equip {2}
Soul-Guide Lantern thb thb/237 thb {1} 1 Artifact U artifact When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. | {T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. | {1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
Thaumaturge's Familiar thb thb/238 thb {3} 3 Artifact Creature - Bird 1 3 C creature yInitialize/ch Scry 1/vp1pt1 Flying | When Thaumaturge's Familiar enters the battlefield, scry 1.
Thundering Chariot thb thb/239 thb {4} 4 Artifact - Vehicle 3 3 U artifact First strike, trample, haste | Crew 1
Traveler's Amulet thb thb/240 thb {1} 1 Artifact C artifact {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Wings of Hubris thb thb/241 thb {2} 2 Artifact - Equipment C artifact Equipped creature has flying. | Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. | Equip {1}
Field of Ruin thb thb/242 thb 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Labyrinth of Skophos thb thb/243 thb 0 Land R land {T}: Add {C}. | {4}, {T}: Remove target attacking or blocking creature from combat.
Temple of Abandon thb thb/244 thb RG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Abandon enters the battlefield tapped. | When Temple of Abandon enters the battlefield, scry 1. | {T}: Add {R} or {G}.
Temple of Deceit thb thb/245 thb UB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Deceit enters the battlefield tapped. | When Temple of Deceit enters the battlefield, scry 1. | {T}: Add {U} or {B}.
Temple of Enlightenment thb thb/246 thb WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Enlightenment enters the battlefield tapped. | When Temple of Enlightenment enters the battlefield, scry 1. | {T}: Add {W} or {U}.
Temple of Malice thb thb/247 thb BR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malice enters the battlefield tapped. | When Temple of Malice enters the battlefield, scry 1. | {T}: Add {B} or {R}.
Temple of Plenty thb thb/248 thb GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Plenty enters the battlefield tapped. | When Temple of Plenty enters the battlefield, scry 1. | {T}: Add {G} or {W}.
Unknown Shores thb thb/249 thb 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color.
Plains thb thb/250 thb W 0 Basic Land - Plains C plains
Island thb thb/251 thb U 0 Basic Land - Island C island
Swamp thb thb/252 thb B 0 Basic Land - Swamp C swamp
Mountain thb thb/253 thb R 0 Basic Land - Mountain C mountain
Forest thb thb/254 thb G 0 Basic Land - Forest C forest
Athreos, Shroud-Veiled thb thb/269 thb WB WB {4}{W}{B} 6 Legendary Enchantment Creature - God 4 7 M notInPacks creature Indestructible | As long as your devotion to white and black is less than seven, Athreos isn't a creature. | At the beginning of your end step, put a coin counter on another target creature. | Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Elspeth, Undaunted Hero thb thb/270 thb W W {2}{W}{W}{W} 5 Legendary Planeswalker - Elspeth 5 M notInPacks planeswalker /ccblue=5 +2: Put a +1/+1 counter on each of up to two target creatures. | -2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. | -8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
Eidolon of Inspiration thb thb/271 thb W W {1}{W}{W} 3 Enchantment Creature - Spirit 2 2 U notInPacks creature At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Elspeth's Devotee thb thb/272 thb W W {2}{W}{W} 4 Creature - Human Soldier 3 3 R notInPacks creature When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sunlit Hoplite thb thb/273 thb W W {1}{W} 2 Creature - Human Soldier 2 1 C notInPacks creature As long as it's your turn, Sunlit Hoplite has first strike. | Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
Ashiok, Sculptor of Fears thb thb/274 thb UB UB {4}{U}{B} 6 Legendary Planeswalker - Ashiok 4 M notInPacks planeswalker /ccblue=4 +2: Draw a card. Each player mills two cards. | -5: Put target creature card from a graveyard onto the battlefield under your control. | -11: Gain control of all creatures target opponent controls.
Swimmer in Nightmares thb thb/275 thb U U {2}{U} 3 Creature - Nightmare Merfolk 1 4 U notInPacks creature Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. | Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.
Mindwrack Harpy thb thb/276 thb B B {3}{B} 4 Enchantment Creature - Harpy 3 2 C notInPacks creature /ch Flying | At the beginning of combat on your turn, each player mills three cards.
Ashiok's Forerunner thb thb/277 thb UB UB {3}{U}{B} 5 Creature - Human Wizard 3 3 R notInPacks creature Flash | When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
Grasping Giant thb thb/288 thb W W {5}{W} 6 Creature - Giant 5 7 R notInPacks creature Vigilance | Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
Victory's Envoy thb thb/289 thb W W {3}{W}{W} 5 Creature - Human Cleric 3 3 R notInPacks creature At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Sphinx Mindbreaker thb thb/290 thb U U {5}{U}{U} 7 Creature - Sphinx 6 6 R notInPacks creature /ch Flying | When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.
Serpent of Yawning Depths thb thb/291 thb U U {4}{U}{U} 6 Enchantment Creature - Serpent 6 6 R notInPacks creature Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Demon of Loathing thb thb/292 thb B B {5}{B}{B} 7 Creature - Demon 7 7 R notInPacks creature /ch Flying, trample | Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
Underworld Sentinel thb thb/293 thb B B {3}{B}{B} 5 Creature - Skeleton Soldier 4 5 R notInPacks creature Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. | When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
Deathbellow War Cry thb thb/294 thb R R {5}{R}{R}{R} 8 Sorcery R notInPacks sorcery Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
Terror of Mount Velus thb thb/295 thb R R {5}{R}{R} 7 Creature - Dragon 5 5 R notInPacks creature /ch Flying, double strike | When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.
Ironscale Hydra thb thb/296 thb G G {3}{G}{G} 5 Creature - Hydra 5 5 R notInPacks creature If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
Treeshaker Chimera thb thb/297 thb G G {5}{G}{G} 7 Creature - Chimera 8 5 R notInPacks creature All creatures able to block Treeshaker Chimera do so. | When Treeshaker Chimera dies, draw three cards.
[thb] Goat (W 0/1) thb tthb/1 tthb W 0 Token Creature - Goat 0 1 T
[thb] Human Soldier (W 1/1) thb tthb/2 tthb W 0 Token Creature - Human Soldier 1 1 T
[thb] Pegasus (W 2/2 Flying) thb tthb/3 tthb W 0 Token Creature - Pegasus 2 2 T /ch Flying
[thb] Kraken (U 8/8 Hexproof) thb tthb/4 tthb U 0 Token Creature - Kraken 8 8 T Hexproof
[thb] Reflection (U 3/2) thb tthb/5 tthb U 0 Token Creature - Reflection 3 2 T
[thb] Tentacle (U 1/1) thb tthb/6 tthb U 0 Token Creature - Tentacle 1 1 T
[thb] Zombie (B 2/2) thb tthb/7 tthb B 0 Token Creature - Zombie 2 2 T
[thb] Elemental (R */1 Trample, Haste) thb tthb/8 tthb R 0 Token Creature - Elemental * 1 T Trample, haste
[thb] Satyr (R 1/1) thb tthb/9 tthb R 0 Token Creature - Satyr 1 1 T This creature can't block.
[thb] Spider (G 1/2 Reach) thb tthb/10 tthb G 0 Token Creature - Spider 1 2 T Reach
[thb] Wolf (G 2/2) thb tthb/11 tthb G 0 Token Creature - Wolf 2 2 T
[thb] Nightmare (UB 2/3) thb tthb/12 tthb UB 0 Token Creature - Nightmare 2 3 T Reveal top two cards/vp1at2 Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.
[thb] Gold thb tthb/13 tthb 0 Token Artifact - Gold T Sacrifice this artifact: Add one mana of any color.
[thb] Wall (0/4 Defender) thb tthb/14 tthb 0 Token Artifact Creature - Wall 0 4 T Defender
Daxos, Blessed by the Sun cthb thb/258 thb W W {W}{W} 2 Legendary Enchantment Creature - Demigod 2 * U notInPacks creature Daxos's toughness is equal to your devotion to white. | Whenever another creature you control enters the battlefield or dies, you gain 1 life.
Heliod, Sun-Crowned cthb thb/259 thb W W {2}{W} 3 Legendary Enchantment Creature - God 5 5 M notInPacks creature Indestructible | As long as your devotion to white is less than five, Heliod isn't a creature. | Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. | {1}{W}: Another target creature gains lifelink until end of turn.
Callaphe, Beloved of the Sea cthb thb/260 thb U U {1}{U}{U} 3 Legendary Enchantment Creature - Demigod * 3 U notInPacks creature Callaphe's power is equal to your devotion to blue. | Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
Thassa, Deep-Dwelling cthb thb/261 thb U U {3}{U} 4 Legendary Enchantment Creature - God 6 5 M notInPacks creature Indestructible | As long as your devotion to blue is less than five, Thassa isn't a creature. | At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. | {3}{U}: Tap another target creature.
Erebos, Bleak-Hearted cthb thb/262 thb B B {3}{B} 4 Legendary Enchantment Creature - God 5 6 M notInPacks creature Indestructible | As long as your devotion to black is less than five, Erebos isn't a creature. | Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. | {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Tymaret, Chosen from Death cthb thb/263 thb B B {B}{B} 2 Legendary Enchantment Creature - Demigod 2 * U notInPacks creature Tymaret's toughness is equal to your devotion to black. | {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Anax, Hardened in the Forge cthb thb/264 thb R R {1}{R}{R} 3 Legendary Enchantment Creature - Demigod * 3 U notInPacks creature Create Satyr/spawn [thb] Satyr (R 1/1) Create 2 Satyrs/spawnx2 [thb] Satyr (R 1/1) Anax's power is equal to your devotion to red. | Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
Purphoros, Bronze-Blooded cthb thb/265 thb R R {4}{R} 5 Legendary Enchantment Creature - God 7 6 M notInPacks creature Indestructible | As long as your devotion to red is less than five, Purphoros isn't a creature. | Other creatures you control have haste. | {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Nylea, Keen-Eyed cthb thb/266 thb G G {3}{G} 4 Legendary Enchantment Creature - God 5 6 M notInPacks creature Reveal top card/vp1at1 Indestructible | As long as your devotion to green is less than five, Nylea isn't a creature. | Creature spells you cast cost {1} less to cast. | {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Renata, Called to the Hunt cthb thb/267 thb G G {2}{G}{G} 4 Legendary Enchantment Creature - Demigod * 3 U notInPacks creature Renata's power is equal to your devotion to green. | Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
Klothys, God of Destiny cthb thb/268 thb RG RG {1}{R}{G} 3 Legendary Enchantment Creature - God 4 5 M notInPacks creature Indestructible | As long as your devotion to red and green is less than seven, Klothys isn't a creature. | At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Elspeth, Sun's Nemesis 1thb thb/255 thb W W {2}{W}{W} 4 Legendary Planeswalker - Elspeth 5 M notInPacks planeswalker yInitialize/ccblue=5 Create 2 Human Soldiers/spawnx2 [thb] Human Soldier (W 1/1) -1: Up to two target creatures you control each get +2/+1 until end of turn. | -2: Create two 1/1 white Human Soldier creature tokens. | -3: You gain 5 life. | Escape-{4}{W}{W}, Exile four other cards from your graveyard.
Ashiok, Nightmare Muse 1thb thb/256 thb UB UB {3}{U}{B} 5 Legendary Planeswalker - Ashiok 5 M notInPacks planeswalker yInitialize/ccblue=5 Reveal top two cards/vp1at2 Create Nightmare/spawn [thb] Nightmare (UB 2/3) +1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." | -3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. | -7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Calix, Destiny's Hand 1thb thb/257 thb GW GW {2}{G}{W} 4 Legendary Planeswalker - Calix 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top four cards/vp1pt4 +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. | -3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. | -7: Return all enchantment cards from your graveyard to the battlefield.
Adaptive Shimmerer iko iko/1 iko {5} 5 Creature - Insect 0 0 C creature /ccgreen=3 Flash | Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
Farfinder iko iko/2 iko {3} 3 Creature - Fox 1 1 C creature Vigilance | When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Mysterious Egg iko iko/3 iko {1} 1 Creature - Egg 0 2 C creature Whenever this creature mutates, put a +1/+1 counter on it.
Blade Banish iko iko/4 iko W W {3}{W} 4 Instant C instant Exile target creature with power 4 or greater.
Checkpoint Officer iko iko/5 iko W W {1}{W} 2 Creature - Human Soldier 1 2 C creature {1}{W}, {T}: Tap target creature.
Coordinated Charge iko iko/6 iko W W {4}{W} 5 Instant C instant Creatures you control get +2/+1 until end of turn. | Cycling {2}
Cubwarden iko iko/7 iko W W {3}{W} 4 Creature - Cat 3 5 R creature Create 2 Cats/spawnx2 [iko] Cat (W 1/1 Lifelink) Mutate {2}{W}{W} | Lifelink | Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Daysquad Marshal iko iko/8 iko W W {3}{W} 4 Creature - Human Soldier 3 3 C creature /spawn [iko] Human Soldier (W 1/1) When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
Divine Arrow iko iko/9 iko W W {1}{W} 2 Instant C instant Divine Arrow deals 4 damage to target attacking or blocking creature.
Drannith Healer iko iko/10 iko W W {1}{W} 2 Creature - Human Cleric 2 2 C creature Whenever you cycle another card, you gain 1 life. | Cycling {1}
Drannith Magistrate iko iko/11 iko W W {1}{W} 2 Creature - Human Wizard 1 3 R creature Your opponents can't cast spells from anywhere other than their hands.
Fight as One iko iko/12 iko W W {W} 1 Instant U instant Choose one or both - | - Target Human creature you control gets +1/+1 and gains indestructible until end of turn. | - Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Flourishing Fox iko iko/13 iko W W {W} 1 Creature - Fox 1 1 U creature Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. | Cycling {1}
Garrison Cat iko iko/14 iko W W {W} 1 Creature - Cat 1 1 C creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
Helica Glider iko iko/15 iko W W {2}{W} 3 Creature - Nightmare Squirrel 2 2 C creature Create First Strike Counter/spawn [lackey] First Strike Counter Create Flying Counter/spawn [lackey] Flying Counter Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
Huntmaster Liger iko iko/16 iko W W {3}{W} 4 Creature - Cat 3 4 U creature Mutate {2}{W} | Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Imposing Vantasaur iko iko/17 iko W W {5}{W} 6 Creature - Dinosaur 3 6 C creature Vigilance | Cycling {1}
Keensight Mentor iko iko/18 iko W W {2}{W} 3 Creature - Human Cleric 1 4 U creature /spawn [lackey] Vigilance Counter When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. | {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
Lavabrink Venturer iko iko/19 iko W W {2}{W} 3 Creature - Human Soldier 3 3 R creature As Lavabrink Venturer enters the battlefield, choose odd or even. | Lavabrink Venturer has protection from each mana value of the chosen quality.
Light of Hope iko iko/20 iko W W {W} 1 Instant C instant Choose one - | - You gain 4 life. | - Destroy target enchantment. | - Put a +1/+1 counter on target creature.
Luminous Broodmoth iko iko/21 iko W W {2}{W}{W} 4 Creature - Insect 3 4 M creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flying | Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Majestic Auricorn iko iko/22 iko W W {4}{W} 5 Creature - Unicorn 4 4 U creature Mutate {3}{W} | Vigilance | Whenever this creature mutates, you gain 4 life.
Maned Serval iko iko/23 iko W W {1}{W} 2 Creature - Cat 1 4 C creature Vigilance
Mythos of Snapdax iko iko/24 iko W RWB {2}{W}{W} 4 Sorcery R sorcery Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.
Pacifism iko iko/25 iko W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block.
Patagia Tiger iko iko/26 iko W W {4}{W} 5 Creature - Cat 3 4 C creature /ch Flying | When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.
Perimeter Sergeant iko iko/27 iko W W {2}{W} 3 Creature - Human Soldier 3 2 C creature Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
Sanctuary Lockdown iko iko/28 iko W W {2}{W} 3 Enchantment U enchantment Humans you control get +1/+1. | {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
Savai Sabertooth iko iko/29 iko W W {1}{W} 2 Creature - Cat 3 1 C creature
Snare Tactician iko iko/30 iko W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Whenever you cycle a card, tap target creature an opponent controls.
Solid Footing iko iko/31 iko W W {W} 1 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +1/+1. | As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Splendor Mare iko iko/32 iko W W {2}{W} 3 Creature - Elk Unicorn 3 3 U creature Create Lifelink Counter/spawn [lackey] Lifelink Counter Lifelink | Cycling {1}{W} | When you cycle Splendor Mare, put a lifelink counter on target creature you control.
Spontaneous Flight iko iko/33 iko W W {2}{W} 3 Instant C instant /spawn [lackey] Flying Counter Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Stormwild Capridor iko iko/34 iko W W {2}{W} 3 Creature - Bird Goat 1 3 U creature /ch Flying | If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
Swallow Whole iko iko/35 iko W W {W} 1 Sorcery U sorcery As an additional cost to cast this spell, tap an untapped creature you control. | Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
Valiant Rescuer iko iko/36 iko W W {1}{W} 2 Creature - Human Soldier 3 1 U creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. | Cycling {2}
Vulpikeet iko iko/37 iko W W {3}{W} 4 Creature - Fox Bird 2 3 C creature /ch Mutate {2}{W} | Flying | Whenever this creature mutates, put a +1/+1 counter on it.
Will of the All-Hunter iko iko/38 iko W W {1}{W} 2 Instant U instant Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. | Cycling {2}
Aegis Turtle iko iko/39 iko U U {U} 1 Creature - Turtle 0 5 C creature
Anticipate iko iko/40 iko U U {1}{U} 2 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Archipelagore iko iko/41 iko U U {5}{U}{U} 7 Creature - Leviathan 7 7 U creature Mutate {5}{U} | Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Avian Oddity iko iko/42 iko U U {3}{U} 4 Creature - Bird 2 4 U creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flying | Cycling {2}{U} | When you cycle Avian Oddity, put a flying counter on target creature you control.
Boon of the Wish-Giver iko iko/43 iko U U {4}{U}{U} 6 Sorcery U sorcery Draw four cards. | Cycling {1}
Capture Sphere iko iko/44 iko U U {3}{U} 4 Enchantment - Aura C enchantment Flash | Enchant creature | When Capture Sphere enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step.
Convolute iko iko/45 iko U U {2}{U} 3 Instant C instant Counter target spell unless its controller pays {4}.
Crystacean iko iko/46 iko U U {3}{U} 4 Creature - Crab 1 6 C creature Flash
Dreamtail Heron iko iko/47 iko U U {4}{U} 5 Creature - Elemental Bird 3 4 C creature /ch Mutate {3}{U} | Flying | Whenever this creature mutates, draw a card.
Escape Protocol iko iko/48 iko U U {1}{U} 2 Enchantment U enchantment Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Essence Scatter iko iko/49 iko U U {1}{U} 2 Instant C instant Counter target creature spell.
Facet Reader iko iko/50 iko U U {1}{U} 2 Creature - Human Wizard 1 2 C creature {1}, {T}: Draw a card, then discard a card.
Frost Lynx iko iko/51 iko U U {2}{U} 3 Creature - Elemental Cat 2 2 C creature When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Frostveil Ambush iko iko/52 iko U U {3}{U}{U} 5 Instant C instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | Cycling {1}
Glimmerbell iko iko/53 iko U U {1}{U} 2 Creature - Elemental Jellyfish 1 3 C creature /ch Flying | {1}{U}: Untap Glimmerbell.
Gust of Wind iko iko/54 iko U U {3}{U} 4 Sorcery C sorcery This spell costs {2} less to cast if you control a creature with flying. | Return target nonland permanent you don't control to its owner's hand. | Draw a card.
Hampering Snare iko iko/55 iko U U {1}{U} 2 Instant C instant Creatures your opponents control get -2/-0 until end of turn. | Cycling {2}
Keep Safe iko iko/56 iko U U {1}{U} 2 Instant C instant Counter target spell that targets a permanent you control. | Draw a card.
Mystic Subdual iko iko/57 iko U U {1}{U} 2 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature gets -2/-0 and loses all abilities.
Mythos of Illuna iko iko/58 iko U GUR {2}{U}{U} 4 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
Neutralize iko iko/59 iko U U {1}{U}{U} 3 Instant U instant Counter target spell. | Cycling {2}
Of One Mind iko iko/60 iko U U {2}{U} 3 Sorcery C sorcery This spell costs {2} less to cast if you control a Human creature and a non-Human creature. | Draw two cards.
Ominous Seas iko iko/61 iko U U {1}{U} 2 Enchantment U enchantment Create Kraken/spawn [iko] Kraken (U 8/8) Whenever you draw a card, put a foreshadow counter on Ominous Seas. | Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. | Cycling {2}
Phase Dolphin iko iko/62 iko U U {2}{U} 3 Creature - Elemental Whale 1 4 C creature Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
Pollywog Symbiote iko iko/63 iko U U {1}{U} 2 Creature - Frog 1 3 U creature Each creature spell you cast costs {1} less to cast if it has mutate. | Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Pouncing Shoreshark iko iko/64 iko U U {4}{U} 5 Creature - Shark Beast 4 3 U creature Mutate {3}{U} | Flash | Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Reconnaissance Mission iko iko/65 iko U U {2}{U}{U} 4 Enchantment U enchantment Whenever a creature you control deals combat damage to a player, you may draw a card. | Cycling {2}
Sea-Dasher Octopus iko iko/66 iko U U {1}{U}{U} 3 Creature - Octopus 2 2 R creature Mutate {1}{U} | Flash | Whenever this creature deals combat damage to a player, draw a card.
Shark Typhoon iko iko/67 iko U U {5}{U} 6 Enchantment R enchantment Create Shark/spawn [iko] Shark (U */* Flying) Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. | Cycling {X}{1}{U} | When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
Startling Development iko iko/68 iko U U {1}{U} 2 Instant C instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. | Cycling {1}
Thieving Otter iko iko/69 iko U U {2}{U} 3 Creature - Otter 2 2 C creature Whenever Thieving Otter deals damage to an opponent, draw a card.
Voracious Greatshark iko iko/70 iko U U {3}{U}{U} 5 Creature - Shark 5 4 R creature Flash | When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.
Wingfold Pteron iko iko/71 iko U U {5}{U} 6 Creature - Dinosaur 3 6 C creature Create Flying Counter/spawn [lackey] Flying Counter Create Hexproof Counter/spawn [lackey] Hexproof Counter Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it.
Wingspan Mentor iko iko/72 iko U U {2}{U} 3 Creature - Human Wizard 1 3 U creature /spawn [lackey] Flying Counter When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. | {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.
Bastion of Remembrance iko iko/73 iko B B {2}{B} 3 Enchantment U enchantment /spawn [iko] Human Soldier (W 1/1) When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. | Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Blitz Leech iko iko/74 iko B B {5}{B} 6 Creature - Leech 5 2 C creature Flash | When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
Blood Curdle iko iko/75 iko B B {3}{B} 4 Instant C instant /spawn [lackey] Menace Counter Destroy target creature. Put a menace counter on a creature you control.
Boot Nipper iko iko/76 iko B B {1}{B} 2 Creature - Beast 2 1 C creature Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
Bushmeat Poacher iko iko/77 iko B B {3}{B} 4 Creature - Human Soldier 2 4 C creature {1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
Call of the Death-Dweller iko iko/78 iko B B {2}{B} 3 Sorcery U sorcery /spawn [lackey] Deathtouch Counter;/spawn [lackey] Menace Counter Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
Cavern Whisperer iko iko/79 iko B B {4}{B} 5 Creature - Nightmare 4 4 C creature Mutate {3}{B} | Menace | Whenever this creature mutates, each opponent discards a card.
Chittering Harvester iko iko/80 iko B B {5}{B} 6 Creature - Nightmare 4 6 U creature Mutate {4}{B} | Whenever this creature mutates, each opponent sacrifices a creature.
Corpse Churn iko iko/81 iko B B {1}{B} 2 Instant C instant Mill three cards, then you may return a creature card from your graveyard to your hand.
Dark Bargain iko iko/82 iko B B {3}{B} 4 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Dead Weight iko iko/83 iko B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-2.
Dirge Bat iko iko/84 iko B B {2}{B}{B} 4 Creature - Bat 3 3 R creature /ch Mutate {4}{B}{B} | Flash | Flying | Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Durable Coilbug iko iko/85 iko B B {1}{B} 2 Creature - Insect 2 2 C creature {4}{B}: Return Durable Coilbug from your graveyard to your hand.
Duskfang Mentor iko iko/86 iko B B {2}{B} 3 Creature - Human Cleric 1 3 U creature /spawn [lackey] Lifelink Counter When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. | {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.
Easy Prey iko iko/87 iko B B {1}{B} 2 Instant U instant Destroy target creature with mana value 2 or less. | Cycling {2}
Extinction Event iko iko/88 iko B B {3}{B} 4 Sorcery R sorcery Choose odd or even. Exile each creature with mana value of the chosen quality.
Gloom Pangolin iko iko/89 iko B B {2}{B} 3 Creature - Nightmare Pangolin 1 5 C creature
Grimdancer iko iko/90 iko B B {1}{B}{B} 3 Creature - Nightmare 3 3 U creature Create Menace Counter/spawn [lackey] Menace Counter Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
Heartless Act iko iko/91 iko B B {1}{B} 2 Instant U instant Choose one - | - Destroy target creature with no counters on it. | - Remove up to three counters from target creature.
Hunted Nightmare iko iko/92 iko B B {1}{B}{B} 3 Creature - Nightmare 4 5 R creature /spawn [lackey] Deathtouch Counter Menace | When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
Insatiable Hemophage iko iko/93 iko B B {3}{B} 4 Creature - Nightmare 3 3 U creature Mutate {2}{B} | Deathtouch | Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Lurking Deadeye iko iko/94 iko B B {3}{B} 4 Creature - Human Assassin 4 2 C creature Flash | When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
Memory Leak iko iko/95 iko B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. | Cycling {1}
Mutual Destruction iko iko/96 iko B B {B} 1 Sorcery C sorcery This spell has flash as long as you control a permanent with flash. | As an additional cost to cast this spell, sacrifice a creature. | Destroy target creature.
Mythos of Nethroi iko iko/97 iko B WBG {2}{B} 3 Instant R instant Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
Nightsquad Commando iko iko/98 iko B B {2}{B} 3 Creature - Human Soldier 2 3 C creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Serrated Scorpion iko iko/99 iko B B {B} 1 Creature - Scorpion 1 2 C creature When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
Suffocating Fumes iko iko/100 iko B B {2}{B} 3 Instant C instant Creatures your opponents control get -1/-1 until end of turn. | Cycling {2}
Unbreakable Bond iko iko/101 iko B B {4}{B} 5 Sorcery U sorcery /spawn [lackey] Lifelink Counter Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
Unexpected Fangs iko iko/102 iko B B {1}{B} 2 Instant C instant /spawn [lackey] Lifelink Counter Put a +1/+1 counter and a lifelink counter on target creature.
Unlikely Aid iko iko/103 iko B B {1}{B} 2 Instant C instant Target creature gets +2/+0 and gains indestructible until end of turn.
Void Beckoner iko iko/104 iko B B {6}{B}{B} 8 Creature - Nightmare Horror 8 8 U creature Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Deathtouch | Cycling {2}{B} | When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
Whisper Squad iko iko/105 iko B B {B} 1 Creature - Human Soldier 1 1 C creature {1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
Zagoth Mamba iko iko/106 iko B B {B} 1 Creature - Nightmare Snake 1 1 U creature Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
Blazing Volley iko iko/107 iko R R {R} 1 Sorcery C sorcery Blazing Volley deals 1 damage to each creature your opponents control.
Blisterspit Gremlin iko iko/108 iko R R {R} 1 Creature - Gremlin 1 1 C creature {1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. | Whenever you cast a noncreature spell, untap Blisterspit Gremlin.
Blitz of the Thunder-Raptor iko iko/109 iko R R {1}{R} 2 Instant U instant Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
Cathartic Reunion iko iko/110 iko R R {1}{R} 2 Sorcery C sorcery As an additional cost to cast this spell, discard two cards. | Draw three cards.
Clash of Titans iko iko/111 iko R R {3}{R}{R} 5 Instant U instant Target creature fights another target creature.
Cloudpiercer iko iko/112 iko R R {4}{R} 5 Creature - Dinosaur 5 4 C creature Mutate {3}{R} | Reach | Whenever this creature mutates, you may discard a card. If you do, draw a card.
Drannith Stinger iko iko/113 iko R R {1}{R} 2 Creature - Human Wizard 2 2 C creature Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. | Cycling {1}
Everquill Phoenix iko iko/114 iko R R {2}{R}{R} 4 Creature - Phoenix 4 4 R creature yInitialize/ch Create Feather/spawn [iko] Feather (R) Mutate {3}{R} | Flying | Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
Ferocious Tigorilla iko iko/115 iko R R {3}{R} 4 Creature - Cat Ape 4 3 C creature Create Menace Counter/spawn [lackey] Menace Counter Create Trample Counter/spawn [lackey] Trample Counter Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it.
Fire Prophecy iko iko/116 iko R R {1}{R} 2 Instant C instant Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Flame Spill iko iko/117 iko R R {2}{R} 3 Instant U instant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Footfall Crater iko iko/118 iko R R {R} 1 Enchantment - Aura U enchantment Enchant land | Enchanted land has "{T}: Target creature gains trample and haste until end of turn." | Cycling {1}
Forbidden Friendship iko iko/119 iko R R {1}{R} 2 Sorcery C sorcery /spawn [iko] Dinosaur (R 1/1 Haste);/spawn [iko] Human Soldier (W 1/1) Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Frenzied Raptor iko iko/120 iko R R {2}{R} 3 Creature - Dinosaur 4 2 C creature
Frillscare Mentor iko iko/121 iko R R {2}{R} 3 Creature - Human Warrior 3 2 U creature /spawn [lackey] Menace Counter When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. | {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
Go for Blood iko iko/122 iko R R {1}{R} 2 Sorcery C sorcery Target creature you control fights target creature you don't control. | Cycling {1}
Heightened Reflexes iko iko/123 iko R R {R} 1 Instant C instant /spawn [lackey] First Strike Counter Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Lava Serpent iko iko/124 iko R R {5}{R} 6 Creature - Elemental Serpent 5 5 C creature Haste | Cycling {2}
Lukka, Coppercoat Outcast iko iko/125 iko R R {3}{R}{R} 5 Legendary Planeswalker - Lukka 5 M planeswalker yInitialize/ccblue=5 Reveal top three cards/vp1at3 +1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." | -2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | -7: Each creature you control deals damage equal to its power to each opponent.
Momentum Rumbler iko iko/126 iko R R {3}{R} 4 Creature - Dinosaur 3 3 U creature Create First Strike Counter/spawn [lackey] First Strike Counter Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. | Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.
Mythos of Vadrok iko iko/127 iko R URW {2}{R}{R} 4 Sorcery R sorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Porcuparrot iko iko/128 iko R R {3}{R} 4 Creature - Bird Beast 3 4 U creature Mutate {2}{R} | {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated.
Prickly Marmoset iko iko/129 iko R R {2}{R} 3 Creature - Monkey 2 3 C creature First strike | Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
Pyroceratops iko iko/130 iko R R {3}{R} 4 Creature - Elemental Dinosaur 2 3 C creature Trample | Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
Raking Claws iko iko/131 iko R R {1}{R} 2 Instant C instant Target creature gains double strike until end of turn. | Cycling {2}
Reptilian Reflection iko iko/132 iko R R {2}{R} 3 Enchantment U enchantment Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Rooting Moloch iko iko/133 iko R R {4}{R} 5 Creature - Lizard 4 4 U creature When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. | Cycling {2}
Rumbling Rockslide iko iko/134 iko R R {3}{R} 4 Sorcery C sorcery Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Sanctuary Smasher iko iko/135 iko R R {4}{R}{R} 6 Creature - Rhino Beast 6 4 U creature Create First Strike Counter/spawn [lackey] First Strike Counter First strike | Cycling {2}{R} | When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.
Shredded Sails iko iko/136 iko R R {1}{R} 2 Instant C instant Choose one - | - Destroy target artifact. | - Shredded Sails deals 4 damage to target creature with flying. | Cycling {2}
Spelleater Wolverine iko iko/137 iko R R {2}{R} 3 Creature - Wolverine 3 2 C creature Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
Tentative Connection iko iko/138 iko R R {3}{R} 4 Sorcery C sorcery This spell costs {3} less to cast if you control a creature with menace. | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Unpredictable Cyclone iko iko/139 iko R R {3}{R}{R} 5 Enchantment R enchantment If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. | Cycling {2}
Weaponize the Monsters iko iko/140 iko R R {R} 1 Enchantment U enchantment {2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
Yidaro, Wandering Monster iko iko/141 iko R R {5}{R}{R} 7 Legendary Creature - Dinosaur Turtle 8 8 R creature Trample, haste | Cycling {1}{R} | When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead.
Adventurous Impulse iko iko/142 iko G G {G} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Almighty Brushwagg iko iko/143 iko G G {G} 1 Creature - Brushwagg 1 1 C creature Trample | {3}{G}: Almighty Brushwagg gets +3/+3 until end of turn.
Auspicious Starrix iko iko/144 iko G G {4}{G} 5 Creature - Elk Beast 6 6 U creature Mutate {5}{G} | Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Barrier Breach iko iko/145 iko G G {2}{G} 3 Instant U instant Exile up to three target enchantments. | Cycling {2}
Bristling Boar iko iko/146 iko G G {3}{G} 4 Creature - Boar 4 3 C creature Bristling Boar can't be blocked by more than one creature.
Charge of the Forever-Beast iko iko/147 iko G G {2}{G} 3 Sorcery U sorcery As an additional cost to cast this spell, reveal a creature card from your hand. | Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
Colossification iko iko/148 iko G G {5}{G}{G} 7 Enchantment - Aura R enchantment Enchant creature | When Colossification enters the battlefield, tap enchanted creature. | Enchanted creature gets +20/+20.
Essence Symbiote iko iko/149 iko G G {1}{G} 2 Creature - Beast 2 2 C creature Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
Excavation Mole iko iko/150 iko G G {2}{G} 3 Creature - Mole 3 3 C creature Trample | When Excavation Mole enters the battlefield, mill three cards.
Exuberant Wolfbear iko iko/151 iko G G {3}{G} 4 Creature - Wolf Bear 4 4 U creature Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
Fertilid iko iko/152 iko G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Flycatcher Giraffid iko iko/153 iko G G {4}{G} 5 Creature - Antelope Lizard 3 5 C creature Create Reach Counter/spawn [lackey] Reach Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
Fully Grown iko iko/154 iko G G {2}{G} 3 Instant C instant /spawn [lackey] Trample Counter Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Gemrazer iko iko/155 iko G G {3}{G} 4 Creature - Beast 4 4 R creature Mutate {1}{G}{G} | Reach, trample | Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Glowstone Recluse iko iko/156 iko G G {2}{G} 3 Creature - Spider 2 3 U creature Mutate {3}{G} | Reach | Whenever this creature mutates, put two +1/+1 counters on it.
Greater Sandwurm iko iko/157 iko G G {5}{G}{G} 7 Creature - Wurm 7 7 C creature Greater Sandwurm can't be blocked by creatures with power 2 or less. | Cycling {2}
Honey Mammoth iko iko/158 iko G G {4}{G}{G} 6 Creature - Elephant 6 6 C creature When Honey Mammoth enters the battlefield, you gain 4 life.
Hornbash Mentor iko iko/159 iko G G {2}{G} 3 Creature - Human Warrior 3 3 U creature /spawn [lackey] Trample Counter When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. | {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.
Humble Naturalist iko iko/160 iko G G {1}{G} 2 Creature - Human Druid 1 3 C creature {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Ivy Elemental iko iko/161 iko G G {X}{G} 1 Creature - Elemental 0 0 U creature Ivy Elemental enters the battlefield with X +1/+1 counters on it.
Kogla, the Titan Ape iko iko/162 iko G G {3}{G}{G}{G} 6 Legendary Creature - Ape 7 6 R creature When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. | Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. | {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Lead the Stampede iko iko/163 iko G G {2}{G} 3 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Migration Path iko iko/164 iko G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | Cycling {2}
Migratory Greathorn iko iko/165 iko G G {3}{G} 4 Creature - Beast 3 4 C creature Mutate {2}{G} | Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Monstrous Step iko iko/166 iko G G {4}{G} 5 Sorcery U sorcery Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. | Cycling {2}
Mosscoat Goriak iko iko/167 iko G G {2}{G} 3 Creature - Beast 2 4 C creature Vigilance
Mythos of Brokkos iko iko/168 iko G BGU {2}{G}{G} 4 Sorcery R sorcery If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. | Return up to two permanent cards from your graveyard to your hand.
Plummet iko iko/169 iko G G {1}{G} 2 Instant C instant Destroy target creature with flying.
Ram Through iko iko/170 iko G G {1}{G} 2 Instant C instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Sudden Spinnerets iko iko/171 iko G G {G} 1 Instant C instant /spawn [lackey] Reach Counter Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
Survivors' Bond iko iko/172 iko G G {1}{G} 2 Sorcery C sorcery Choose one or both - | - Return target Human creature card from your graveyard to your hand. | - Return target non-Human creature card from your graveyard to your hand.
Thwart the Enemy iko iko/173 iko G G {2}{G} 3 Instant C instant Prevent all damage that would be dealt this turn by creatures your opponents control.
Titanoth Rex iko iko/174 iko G G {7}{G}{G} 9 Creature - Dinosaur Beast 11 11 U creature Create Trample Counter/spawn [lackey] Trample Counter Trample | Cycling {1}{G} | When you cycle Titanoth Rex, put a trample counter on target creature you control.
Vivien, Monsters' Advocate iko iko/175 iko G G {3}{G}{G} 5 Legendary Planeswalker - Vivien 3 M planeswalker yInitialize/ccblue=3 Look at top card/vp1pt1 Create Beast/spawn [iko] Beast (G 3/3) Create Reach Counter/spawn [lackey] Reach Counter Create Trample Counter/spawn [lackey] Trample Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter You may look at the top card of your library any time. | You may cast creature spells from the top of your library. | +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. | -2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
Wilt iko iko/176 iko G G {1}{G} 2 Instant C instant Destroy target artifact or enchantment. | Cycling {2}
Back for More iko iko/177 iko BG BG {4}{B}{G} 6 Instant U instant Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control.
Boneyard Lurker iko iko/178 iko BG BG {2}{B}{G} 4 Creature - Nightmare Beast 4 4 U creature Mutate {2}{B/G}{B/G} | Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Brokkos, Apex of Forever iko iko/179 iko BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Nightmare Beast Elemental 6 6 M creature Mutate {2}{U/B}{G}{G} | Trample | You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
Channeled Force iko iko/180 iko UR UR {2}{U}{R} 4 Instant U instant As an additional cost to cast this spell, discard X cards. | Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Chevill, Bane of Monsters iko iko/181 iko BG BG {B}{G} 2 Legendary Creature - Human Rogue 1 3 M creature Deathtouch | At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. | Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Death's Oasis iko iko/182 iko WBG WBG {W}{B}{G} 3 Enchantment R enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. | {1}, Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.
Dire Tactics iko iko/183 iko WB WB {W}{B} 2 Instant U instant Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Eerie Ultimatum iko iko/184 iko WBG WBG {W}{W}{B}{B}{B}{G}{G} 7 Sorcery R sorcery Return any number of permanent cards with different names from your graveyard to the battlefield.
Emergent Ultimatum iko iko/185 iko BGU BGU {B}{B}{G}{G}{G}{U}{U} 7 Sorcery R sorcery Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Frondland Felidar iko iko/186 iko GW GW {2}{G}{W} 4 Creature - Cat Beast 3 5 R creature Vigilance | Creatures you control with vigilance have "{1}, {T}: Tap target creature."
General Kudro of Drannith iko iko/187 iko WB WB {1}{W}{B} 3 Legendary Creature - Human Soldier 3 3 M creature Other Humans you control get +1/+1. | Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. | {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
General's Enforcer iko iko/188 iko WB WB {W}{B} 2 Creature - Human Soldier 2 3 U creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Legendary Humans you control have indestructible. | {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
Genesis Ultimatum iko iko/189 iko GUR GUR {G}{G}{U}{U}{U}{R}{R} 7 Sorcery R sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Illuna, Apex of Wishes iko iko/190 iko GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Beast Elemental Dinosaur 6 6 M creature /ch Mutate {3}{R/G}{U}{U} | Flying, trample | Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Inspired Ultimatum iko iko/191 iko URW URW {U}{U}{R}{R}{R}{W}{W} 7 Sorcery R sorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Kinnan, Bonder Prodigy iko iko/192 iko GU GU {G}{U} 2 Legendary Creature - Human Druid 2 2 M creature Look at top five cards/vp1pt5 Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. | {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Labyrinth Raptor iko iko/193 iko BR BR {B}{R} 2 Creature - Nightmare Dinosaur 2 2 R creature Menace | Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. | {B}{R}: Creatures you control with menace get +1/+0 until end of turn.
Lore Drakkis iko iko/194 iko UR UR {1}{U}{R} 3 Creature - Lizard Beast 2 3 U creature Mutate {U/R}{U/R} | Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
Narset of the Ancient Way iko iko/195 iko URW URW {1}{U}{R}{W} 4 Legendary Planeswalker - Narset 4 M planeswalker yInitialize/ccblue=4 Create Narset of the Ancient Way Emblem/spawn [iko] Narset of the Ancient Way Emblem +1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. | -2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. | -6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
Necropanther iko iko/196 iko WB WB {1}{W}{B} 3 Creature - Cat Nightmare 3 3 U creature Mutate {2}{W/B}{W/B} | Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Nethroi, Apex of Death iko iko/197 iko WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Cat Nightmare Beast 5 5 M creature Mutate {4}{G/W}{B}{B} | Deathtouch, lifelink | Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Offspring's Revenge iko iko/198 iko RWB RWB {2}{R}{W}{B} 5 Enchantment R enchantment Create Copy/spawn [2xm] Copy At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
Parcelbeast iko iko/199 iko GU GU {2}{G}{U} 4 Creature - Elemental Beast 2 4 U creature Look at top card/vp1pt1 Mutate {G}{U} | {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Primal Empathy iko iko/200 iko GU GU {1}{G}{U} 3 Enchantment U enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Quartzwood Crasher iko iko/201 iko RG RG {2}{R}{R}{G} 5 Creature - Dinosaur Beast 6 6 R creature Create Dinosaur Beast/spawn [iko] Dinosaur Beast (G */* Trample) Trample | Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Regal Leosaur iko iko/202 iko RW RW {R}{W} 2 Creature - Dinosaur Cat 2 2 U creature Mutate {1}{R/W}{R/W} | Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
Rielle, the Everwise iko iko/203 iko UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 0 3 M creature Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. | Whenever you discard one or more cards for the first time each turn, draw that many cards.
Ruinous Ultimatum iko iko/204 iko RWB RWB {R}{R}{W}{W}{W}{B}{B} 7 Sorcery R sorcery Destroy all nonland permanents your opponents control.
Savai Thundermane iko iko/205 iko RW RW {R}{W} 2 Creature - Elemental Cat 3 2 U creature Whenever you cycle a card, you may pay {2}. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
Skull Prophet iko iko/206 iko BG BG {B}{G} 2 Creature - Human Druid 3 1 U creature {T}: Add {B} or {G}. | {T}: Mill two cards.
Skycat Sovereign iko iko/207 iko WU WU {W}{U} 2 Creature - Elemental Cat 1 1 R creature yInitialize/ch Create Cat Bird/spawn [iko] Cat Bird (W 1/1 Flying) Flying | Skycat Sovereign gets +1/+1 for each other creature you control with flying. | {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
Slitherwisp iko iko/208 iko UB UB {U}{B}{B} 3 Creature - Elemental Nightmare 3 2 R creature Flash | Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
Snapdax, Apex of the Hunt iko iko/209 iko RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Dinosaur Cat Nightmare 3 5 M creature Mutate {2}{B/R}{W}{W} | Double strike | Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
Song of Creation iko iko/210 iko GUR GUR {1}{G}{U}{R} 4 Enchantment R enchantment You may play an additional land on each of your turns. | Whenever you cast a spell, draw two cards. | At the beginning of your end step, discard your hand.
Sprite Dragon iko iko/211 iko UR UR {U}{R} 2 Creature - Faerie Dragon 1 1 U creature /ch Flying, haste | Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Titans' Nest iko iko/212 iko BGU BGU {1}{B}{G}{U} 4 Enchantment R enchantment Surveil 1/vp1pt1 At the beginning of your upkeep, surveil 1. | Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
Trumpeting Gnarr iko iko/213 iko GU GU {1}{G}{U} 3 Creature - Beast 3 3 U creature Create Beast/spawn [iko] Beast (G 3/3) Mutate {3}{G/U}{G/U} | Whenever this creature mutates, create a 3/3 green Beast creature token.
Vadrok, Apex of Thunder iko iko/214 iko URW URW {U}{R}{W} 3 Legendary Creature - Elemental Dinosaur Cat 3 3 M creature /ch Mutate {1}{W/U}{R}{R} | Flying, first strike | Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Whirlwind of Thought iko iko/215 iko URW URW {1}{U}{R}{W} 4 Enchantment R enchantment Whenever you cast a noncreature spell, draw a card.
Winota, Joiner of Forces iko iko/216 iko RW RW {2}{R}{W} 4 Legendary Creature - Human Warrior 4 4 M creature Look at top six cards/vp1pt6 Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Zenith Flare iko iko/217 iko RW RW {2}{R}{W} 4 Instant U instant Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Alert Heedbonder iko iko/218 iko GW GW {1}{G/W}{G/W} 3 Creature - Human Scout 2 4 U creature Vigilance | At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Cunning Nightbonder iko iko/219 iko UB UB {U/B}{U/B} 2 Creature - Human Rogue 2 2 U creature Flash | Spells with flash you cast cost {1} less to cast and can't be countered.
Fiend Artisan iko iko/220 iko BG BG {B/G}{B/G} 2 Creature - Nightmare 1 1 M creature Fiend Artisan gets +1/+1 for each creature card in your graveyard. | {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Gyruda, Doom of Depths iko iko/221 iko UB UB {4}{U/B}{U/B} 6 Legendary Creature - Demon Kraken 6 6 R creature Companion - Your starting deck contains only cards with even mana values. | When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Jegantha, the Wellspring iko iko/222 iko RG WUBRG {4}{R/G} 5 Legendary Creature - Elemental Elk 5 5 R creature Companion - No card in your starting deck has more than one of the same mana symbol in its mana cost. | {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
Jubilant Skybonder iko iko/223 iko WU WU {1}{W/U}{W/U} 3 Creature - Human Wizard 2 2 U creature /ch Flying | Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."
Kaheera, the Orphanguard iko iko/224 iko GW GW {1}{G/W}{G/W} 3 Legendary Creature - Cat Beast 3 2 R creature Companion - Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. | Vigilance | Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
Keruga, the Macrosage iko iko/225 iko GU GU {3}{G/U}{G/U} 5 Legendary Creature - Dinosaur Hippo 5 4 R creature Companion - Your starting deck contains only cards with mana value 3 or greater and land cards. | When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
Lurrus of the Dream-Den iko iko/226 iko WB WB {1}{W/B}{W/B} 3 Legendary Creature - Cat Nightmare 3 2 R creature Companion - Each permanent card in your starting deck has mana value 2 or less. | Lifelink | Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lutri, the Spellchaser iko iko/227 iko UR UR {1}{U/R}{U/R} 3 Legendary Creature - Elemental Otter 3 2 R creature Companion - Each nonland card in your starting deck has a different name. | Flash | When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Obosh, the Preypiercer iko iko/228 iko BR BR {3}{B/R}{B/R} 5 Legendary Creature - Hellion Horror 3 5 R creature Companion - Your starting deck contains only cards with odd mana values and land cards. | If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Proud Wildbonder iko iko/229 iko RG RG {2}{R/G}{R/G} 4 Creature - Human Warrior 4 3 U creature Trample | Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
Sonorous Howlbonder iko iko/230 iko BR BR {1}{B/R}{B/R} 3 Creature - Human Warrior 2 2 U creature Menace | Each creature you control with menace can't be blocked except by three or more creatures.
Umori, the Collector iko iko/231 iko BG BG {2}{B/G}{B/G} 4 Legendary Creature - Ooze 4 5 R creature Companion - Each nonland card in your starting deck shares a card type. | As Umori, the Collector enters the battlefield, choose a card type. | Spells you cast of the chosen type cost {1} less to cast.
Yorion, Sky Nomad iko iko/232 iko WU WU {3}{W/U}{W/U} 5 Legendary Creature - Bird Serpent 4 5 R creature /ch Companion - Your starting deck contains at least twenty cards more than the minimum deck size. | Flying | When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Zirda, the Dawnwaker iko iko/233 iko RW RW {1}{R/W}{R/W} 3 Legendary Creature - Elemental Fox 3 3 R creature Companion - Each permanent card in your starting deck has an activated ability. | Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. | {1}, {T}: Target creature can't block this turn.
Crystalline Giant iko iko/234 iko {3} 3 Artifact Creature - Giant 3 3 R creature Roll ten-sided die/rolld10 (1) Create Flying Counter/spawn [lackey] Flying Counter (2) Create First Strike Counter/spawn [lackey] First Strike Counter (3) Create Deathtouch Counter/spawn [lackey] Deathtouch Counter (4) Create Hexproof Counter/spawn [lackey] Hexproof Counter (5) Create Lifelink Counter/spawn [lackey] Lifelink Counter (6) Create Menace Counter/spawn [lackey] Menace Counter (7) Create Reach Counter/spawn [lackey] Reach Counter (8) Create Trample Counter/spawn [lackey] Trample Counter (9) Create Vigilance Counter/spawn [lackey] Vigilance Counter At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
Indatha Crystal iko iko/235 iko WBG {3} 3 Artifact U artifact {T}: Add {W}, {B}, or {G}. | Cycling {2}
Ketria Crystal iko iko/236 iko GUR {3} 3 Artifact U artifact {T}: Add {G}, {U}, or {R}. | Cycling {2}
The Ozolith iko iko/237 iko {1} 1 Legendary Artifact R artifact Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. | At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Raugrin Crystal iko iko/238 iko URW {3} 3 Artifact U artifact {T}: Add {U}, {R}, or {W}. | Cycling {2}
Savai Crystal iko iko/239 iko RWB {3} 3 Artifact U artifact {T}: Add {R}, {W}, or {B}. | Cycling {2}
Sleeper Dart iko iko/240 iko {2} 2 Artifact C artifact When Sleeper Dart enters the battlefield, draw a card. | {T}, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.
Springjaw Trap iko iko/241 iko {1} 1 Artifact C artifact Flash | {4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target.
Zagoth Crystal iko iko/242 iko BGU {3} 3 Artifact U artifact {T}: Add {B}, {G}, or {U}. | Cycling {2}
Bloodfell Caves iko iko/243 iko BR 0 Land C tapland land /cr90 Bloodfell Caves enters the battlefield tapped. | When Bloodfell Caves enters the battlefield, you gain 1 life. | {T}: Add {B} or {R}.
Blossoming Sands iko iko/244 iko GW 0 Land C tapland land /cr90 Blossoming Sands enters the battlefield tapped. | When Blossoming Sands enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}.
Bonders' Enclave iko iko/245 iko 0 Land R land {T}: Add {C}. | {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Dismal Backwater iko iko/246 iko UB 0 Land C tapland land /cr90 Dismal Backwater enters the battlefield tapped. | When Dismal Backwater enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Evolving Wilds iko iko/247 iko 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Indatha Triome iko iko/248 iko WBG 0 Land - Plains Swamp Forest R land /cr90 Indatha Triome enters the battlefield tapped. | Cycling {3}
Jungle Hollow iko iko/249 iko BG 0 Land C tapland land /cr90 Jungle Hollow enters the battlefield tapped. | When Jungle Hollow enters the battlefield, you gain 1 life. | {T}: Add {B} or {G}.
Ketria Triome iko iko/250 iko GUR 0 Land - Forest Island Mountain R land /cr90 Ketria Triome enters the battlefield tapped. | Cycling {3}
Raugrin Triome iko iko/251 iko URW 0 Land - Island Mountain Plains R land /cr90 Raugrin Triome enters the battlefield tapped. | Cycling {3}
Rugged Highlands iko iko/252 iko RG 0 Land C tapland land /cr90 Rugged Highlands enters the battlefield tapped. | When Rugged Highlands enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}.
Savai Triome iko iko/253 iko RWB 0 Land - Mountain Plains Swamp R land /cr90 Savai Triome enters the battlefield tapped. | Cycling {3}
Scoured Barrens iko iko/254 iko WB 0 Land C tapland land /cr90 Scoured Barrens enters the battlefield tapped. | When Scoured Barrens enters the battlefield, you gain 1 life. | {T}: Add {W} or {B}.
Swiftwater Cliffs iko iko/255 iko UR 0 Land C tapland land /cr90 Swiftwater Cliffs enters the battlefield tapped. | When Swiftwater Cliffs enters the battlefield, you gain 1 life. | {T}: Add {U} or {R}.
Thornwood Falls iko iko/256 iko GU 0 Land C tapland land /cr90 Thornwood Falls enters the battlefield tapped. | When Thornwood Falls enters the battlefield, you gain 1 life. | {T}: Add {G} or {U}.
Tranquil Cove iko iko/257 iko WU 0 Land C tapland land /cr90 Tranquil Cove enters the battlefield tapped. | When Tranquil Cove enters the battlefield, you gain 1 life. | {T}: Add {W} or {U}.
Wind-Scarred Crag iko iko/258 iko RW 0 Land C tapland land /cr90 Wind-Scarred Crag enters the battlefield tapped. | When Wind-Scarred Crag enters the battlefield, you gain 1 life. | {T}: Add {R} or {W}.
Zagoth Triome iko iko/259 iko BGU 0 Land - Swamp Forest Island R land /cr90 Zagoth Triome enters the battlefield tapped. | Cycling {3}
Plains iko iko/260 iko W 0 Basic Land - Plains C plains
Island iko iko/263 iko U 0 Basic Land - Island C island
Swamp iko iko/266 iko B 0 Basic Land - Swamp C swamp
Mountain iko iko/269 iko R 0 Basic Land - Mountain C mountain
Forest iko iko/272 iko G 0 Basic Land - Forest C forest
Zilortha, Strength Incarnate iko iko/275 iko RG RG {3}{R}{G} 5 Legendary Creature - Dinosaur 7 3 M notInPacks creature Trample | Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
[iko] Cat (W 1/1 Lifelink) iko tiko/1 tiko W 0 Token Creature - Cat 1 1 T Lifelink
[iko] Cat Bird (W 1/1 Flying) iko tiko/2 tiko W 0 Token Creature - Cat Bird 1 1 T /ch Flying
[iko] Human Soldier (W 1/1) iko tiko/3 tiko W 0 Token Creature - Human Soldier 1 1 T
[iko] Kraken (U 8/8) iko tiko/6 tiko U 0 Token Creature - Kraken 8 8 T
[iko] Shark (U */* Flying) iko tiko/7 tiko U 0 Token Creature - Shark * * T /ch Flying
[iko] Dinosaur (R 1/1 Haste) iko tiko/8 tiko R 0 Token Creature - Dinosaur 1 1 T Haste
[iko] Feather (R) iko tiko/9 tiko R 0 Token Artifact T {1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped.
[iko] Beast (G 3/3) iko tiko/10 tiko G 0 Token Creature - Beast 3 3 T
[iko] Dinosaur Beast (G */* Trample) iko tiko/11 tiko G 0 Token Creature - Dinosaur Beast * * T Trample
[iko] Narset of the Ancient Way Emblem iko tiko/12 tiko 0 Token Emblem T Whenever you cast a noncreature spell, this emblem deals 2 damage to any target.
[iko] Companion iko tiko/13 tiko 0 Token T As each game begins, you can place one card with companion here if your starting deck meets its condition. You may cast it once from here.
Lukka, Coppercoat Outcast 1iko iko/276 iko R R {3}{R}{R} 5 Legendary Planeswalker - Lukka 5 M notInPacks planeswalker yInitialize/ccblue=5 Reveal top three cards/vp1at3 +1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." | -2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | -7: Each creature you control deals damage equal to its power to each opponent.
Vivien, Monsters' Advocate 1iko iko/277 iko G G {3}{G}{G} 5 Legendary Planeswalker - Vivien 3 M notInPacks planeswalker yInitialize/ccblue=3 Look at top card/vp1pt1 Create Beast/spawn [iko] Beast (G 3/3) Create Reach Counter/spawn [lackey] Reach Counter Create Trample Counter/spawn [lackey] Trample Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter You may look at the top card of your library any time. | You may cast creature spells from the top of your library. | +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. | -2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
Narset of the Ancient Way 1iko iko/278 iko URW URW {1}{U}{R}{W} 4 Legendary Planeswalker - Narset 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Narset of the Ancient Way Emblem/spawn [iko] Narset of the Ancient Way Emblem +1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. | -2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. | -6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
Cubwarden 1iko iko/279 iko W W {3}{W} 4 Creature - Cat 3 5 R notInPacks creature Create 2 Cats/spawnx2 [iko] Cat (W 1/1 Lifelink) Mutate {2}{W}{W} | Lifelink | Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Huntmaster Liger 1iko iko/280 iko W W {3}{W} 4 Creature - Cat 3 4 U notInPacks creature Mutate {2}{W} | Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Majestic Auricorn 1iko iko/281 iko W W {4}{W} 5 Creature - Unicorn 4 4 U notInPacks creature Mutate {3}{W} | Vigilance | Whenever this creature mutates, you gain 4 life.
Vulpikeet 1iko iko/282 iko W W {3}{W} 4 Creature - Fox Bird 2 3 C notInPacks creature /ch Mutate {2}{W} | Flying | Whenever this creature mutates, put a +1/+1 counter on it.
Archipelagore 1iko iko/283 iko U U {5}{U}{U} 7 Creature - Leviathan 7 7 U notInPacks creature Mutate {5}{U} | Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Dreamtail Heron 1iko iko/284 iko U U {4}{U} 5 Creature - Elemental Bird 3 4 C notInPacks creature /ch Mutate {3}{U} | Flying | Whenever this creature mutates, draw a card.
Pouncing Shoreshark 1iko iko/285 iko U U {4}{U} 5 Creature - Shark Beast 4 3 U notInPacks creature Mutate {3}{U} | Flash | Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Sea-Dasher Octopus 1iko iko/286 iko U U {1}{U}{U} 3 Creature - Octopus 2 2 R notInPacks creature Mutate {1}{U} | Flash | Whenever this creature deals combat damage to a player, draw a card.
Cavern Whisperer 1iko iko/287 iko B B {4}{B} 5 Creature - Nightmare 4 4 C notInPacks creature Mutate {3}{B} | Menace | Whenever this creature mutates, each opponent discards a card.
Chittering Harvester 1iko iko/288 iko B B {5}{B} 6 Creature - Nightmare 4 6 U notInPacks creature Mutate {4}{B} | Whenever this creature mutates, each opponent sacrifices a creature.
Dirge Bat 1iko iko/289 iko B B {2}{B}{B} 4 Creature - Bat 3 3 R notInPacks creature /ch Mutate {4}{B}{B} | Flash | Flying | Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Insatiable Hemophage 1iko iko/290 iko B B {3}{B} 4 Creature - Nightmare 3 3 U notInPacks creature Mutate {2}{B} | Deathtouch | Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Cloudpiercer 1iko iko/291 iko R R {4}{R} 5 Creature - Dinosaur 5 4 C notInPacks creature Mutate {3}{R} | Reach | Whenever this creature mutates, you may discard a card. If you do, draw a card.
Everquill Phoenix 1iko iko/292 iko R R {2}{R}{R} 4 Creature - Phoenix 4 4 R notInPacks creature yInitialize/ch Create Feather/spawn [iko] Feather (R) Mutate {3}{R} | Flying | Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
Porcuparrot 1iko iko/293 iko R R {3}{R} 4 Creature - Bird Beast 3 4 U notInPacks creature Mutate {2}{R} | {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated.
Auspicious Starrix 1iko iko/294 iko G G {4}{G} 5 Creature - Elk Beast 6 6 U notInPacks creature Mutate {5}{G} | Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Gemrazer 1iko iko/295 iko G G {3}{G} 4 Creature - Beast 4 4 R notInPacks creature Mutate {1}{G}{G} | Reach, trample | Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Glowstone Recluse 1iko iko/296 iko G G {2}{G} 3 Creature - Spider 2 3 U notInPacks creature Mutate {3}{G} | Reach | Whenever this creature mutates, put two +1/+1 counters on it.
Migratory Greathorn 1iko iko/297 iko G G {3}{G} 4 Creature - Beast 3 4 C notInPacks creature Mutate {2}{G} | Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Boneyard Lurker 1iko iko/298 iko BG BG {2}{B}{G} 4 Creature - Nightmare Beast 4 4 U notInPacks creature Mutate {2}{B/G}{B/G} | Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Brokkos, Apex of Forever 1iko iko/299 iko BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Nightmare Beast Elemental 6 6 M notInPacks creature Mutate {2}{U/B}{G}{G} | Trample | You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
Illuna, Apex of Wishes 1iko iko/300 iko GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Beast Elemental Dinosaur 6 6 M notInPacks creature /ch Mutate {3}{R/G}{U}{U} | Flying, trample | Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Lore Drakkis 1iko iko/301 iko UR UR {1}{U}{R} 3 Creature - Lizard Beast 2 3 U notInPacks creature Mutate {U/R}{U/R} | Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
Necropanther 1iko iko/302 iko WB WB {1}{W}{B} 3 Creature - Cat Nightmare 3 3 U notInPacks creature Mutate {2}{W/B}{W/B} | Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Nethroi, Apex of Death 1iko iko/303 iko WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Cat Nightmare Beast 5 5 M notInPacks creature Mutate {4}{G/W}{B}{B} | Deathtouch, lifelink | Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Parcelbeast 1iko iko/304 iko GU GU {2}{G}{U} 4 Creature - Elemental Beast 2 4 U notInPacks creature Look at top card/vp1pt1 Mutate {G}{U} | {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Regal Leosaur 1iko iko/305 iko RW RW {R}{W} 2 Creature - Dinosaur Cat 2 2 U notInPacks creature Mutate {1}{R/W}{R/W} | Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
Snapdax, Apex of the Hunt 1iko iko/306 iko RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Dinosaur Cat Nightmare 3 5 M notInPacks creature Mutate {2}{B/R}{W}{W} | Double strike | Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
Trumpeting Gnarr 1iko iko/307 iko GU GU {1}{G}{U} 3 Creature - Beast 3 3 U notInPacks creature Create Beast/spawn [iko] Beast (G 3/3) Mutate {3}{G/U}{G/U} | Whenever this creature mutates, create a 3/3 green Beast creature token.
Vadrok, Apex of Thunder 1iko iko/308 iko URW URW {U}{R}{W} 3 Legendary Creature - Elemental Dinosaur Cat 3 3 M notInPacks creature /ch Mutate {1}{W/U}{R}{R} | Flying, first strike | Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Indatha Triome 1iko iko/309 iko WBG 0 Land - Plains Swamp Forest R notInPacks land /cr90 Indatha Triome enters the battlefield tapped. | Cycling {3}
Ketria Triome 1iko iko/310 iko GUR 0 Land - Forest Island Mountain R notInPacks land /cr90 Ketria Triome enters the battlefield tapped. | Cycling {3}
Raugrin Triome 1iko iko/311 iko URW 0 Land - Island Mountain Plains R notInPacks land /cr90 Raugrin Triome enters the battlefield tapped. | Cycling {3}
Savai Triome 1iko iko/312 iko RWB 0 Land - Mountain Plains Swamp R notInPacks land /cr90 Savai Triome enters the battlefield tapped. | Cycling {3}
Zagoth Triome 1iko iko/313 iko BGU 0 Land - Swamp Forest Island R notInPacks land /cr90 Zagoth Triome enters the battlefield tapped. | Cycling {3}
Huntmaster Liger 2iko iko/370 iko W W {3}{W} 4 Creature - Cat 3 4 U notInPacks creature Mutate {2}{W} | Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Luminous Broodmoth 2iko iko/371 iko W W {2}{W}{W} 4 Creature - Insect 3 4 M notInPacks creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flying | Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Pollywog Symbiote 2iko iko/372 iko U U {1}{U} 2 Creature - Frog 1 3 U notInPacks creature Each creature spell you cast costs {1} less to cast if it has mutate. | Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Everquill Phoenix 2iko iko/374 iko R R {2}{R}{R} 4 Creature - Phoenix 4 4 R notInPacks creature yInitialize/ch Create Feather/spawn [iko] Feather (R) Mutate {3}{R} | Flying | Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
Yidaro, Wandering Monster 2iko iko/375 iko R R {5}{R}{R} 7 Legendary Creature - Dinosaur Turtle 8 8 R notInPacks creature Trample, haste | Cycling {1}{R} | When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead.
Gemrazer 2iko iko/376 iko G G {3}{G} 4 Creature - Beast 4 4 R notInPacks creature Mutate {1}{G}{G} | Reach, trample | Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Titanoth Rex 2iko iko/377 iko G G {7}{G}{G} 9 Creature - Dinosaur Beast 11 11 U notInPacks creature Create Trample Counter/spawn [lackey] Trample Counter Trample | Cycling {1}{G} | When you cycle Titanoth Rex, put a trample counter on target creature you control.
Brokkos, Apex of Forever 2iko iko/378 iko BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Nightmare Beast Elemental 6 6 M notInPacks creature Mutate {2}{U/B}{G}{G} | Trample | You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
Illuna, Apex of Wishes 2iko iko/379 iko GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Beast Elemental Dinosaur 6 6 M notInPacks creature /ch Mutate {3}{R/G}{U}{U} | Flying, trample | Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Nethroi, Apex of Death 2iko iko/380 iko WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Cat Nightmare Beast 5 5 M notInPacks creature Mutate {4}{G/W}{B}{B} | Deathtouch, lifelink | Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Snapdax, Apex of the Hunt 2iko iko/381 iko RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Dinosaur Cat Nightmare 3 5 M notInPacks creature Mutate {2}{B/R}{W}{W} | Double strike | Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
Sprite Dragon 2iko iko/382 iko UR UR {U}{R} 2 Creature - Faerie Dragon 1 1 U notInPacks creature /ch Flying, haste | Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Vadrok, Apex of Thunder 2iko iko/383 iko URW URW {U}{R}{W} 3 Legendary Creature - Elemental Dinosaur Cat 3 3 M notInPacks creature /ch Mutate {1}{W/U}{R}{R} | Flying, first strike | Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Gyruda, Doom of Depths 2iko iko/384 iko UB UB {4}{U/B}{U/B} 6 Legendary Creature - Demon Kraken 6 6 R notInPacks creature Companion - Your starting deck contains only cards with even mana values. | When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Mysterious Egg 2iko iko/385 iko {1} 1 Creature - Egg 0 2 C notInPacks creature Whenever this creature mutates, put a +1/+1 counter on it.
Dirge Bat 2iko iko/386 iko B B {2}{B}{B} 4 Creature - Bat 3 3 R notInPacks creature /ch Mutate {4}{B}{B} | Flash | Flying | Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Crystalline Giant 2iko iko/387 iko {3} 3 Artifact Creature - Giant 3 3 R notInPacks creature Roll ten-sided die/rolld10 (1) Create Flying Counter/spawn [lackey] Flying Counter (2) Create First Strike Counter/spawn [lackey] First Strike Counter (3) Create Deathtouch Counter/spawn [lackey] Deathtouch Counter (4) Create Hexproof Counter/spawn [lackey] Hexproof Counter (5) Create Lifelink Counter/spawn [lackey] Lifelink Counter (6) Create Menace Counter/spawn [lackey] Menace Counter (7) Create Reach Counter/spawn [lackey] Reach Counter (8) Create Trample Counter/spawn [lackey] Trample Counter (9) Create Vigilance Counter/spawn [lackey] Vigilance Counter At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
Allied Assault znr znr/1 znr W W {2}{W} 3 Instant U instant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party.
Angel of Destiny znr znr/2 znr W W {3}{W}{W} 5 Creature - Angel Cleric 2 6 M creature /ch Flying, double strike | Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. | At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Angelheart Protector znr znr/3 znr W W {2}{W} 3 Creature - Human Cleric 3 2 C creature When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn.
Archon of Emeria znr znr/4 znr W W {2}{W} 3 Creature - Archon 2 3 R creature /ch Flying | Each player can't cast more than one spell each turn. | Nonbasic lands your opponents control enter the battlefield tapped.
Archpriest of Iona znr znr/5 znr W W {W} 1 Creature - Human Cleric * 2 R creature Archpriest of Iona's power is equal to the number of creatures in your party. | At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Attended Healer znr znr/6 znr W W {3}{W} 4 Creature - Kor Cleric 2 3 U creature Create Cat/spawn [znr] Cat (W 1/1) Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. | {2}{W}: Another target Cleric gains lifelink until end of turn.
Canyon Jerboa znr znr/7 znr W W {2}{W} 3 Creature - Mouse 1 2 U creature Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Cliffhaven Sell-Sword znr znr/8 znr W W {1}{W} 2 Creature - Kor Warrior 3 1 C creature
Dauntless Unity znr znr/9 znr W W {1}{W} 2 Instant C instant Kicker {1}{W} | Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Disenchant znr znr/10 znr W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment.
Emeria Captain znr znr/11 znr W W {3}{W} 4 Creature - Angel Warrior 1 1 U creature /ch Flying, vigilance | When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party.
Emeria's Call znr znr/12a znr W W {4}{W}{W}{W} 7 Sorcery M sorcery yInitialize/spawnx2 [znr] Angel Warrior (W 4/4 Flying) Create other side/spawn [znr] Emeria, Shattered Skyclave Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. // Emeria, Shattered Skyclave [Land] As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {W}.
[znr] Emeria, Shattered Skyclave znr znr/12b znr 7 Token Land M /cr90 As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {W}.
Expedition Healer znr znr/13 znr W W {1}{W} 2 Creature - Kor Cleric 2 2 C creature Vigilance | Expedition Healer has lifelink as long as you control another Cleric.
Farsight Adept znr znr/14 znr W W {2}{W} 3 Creature - Kor Wizard 3 3 C creature When Farsight Adept enters the battlefield, you and target opponent each draw a card.
Fearless Fledgling znr znr/15 znr W W {1}{W} 2 Creature - Griffin 1 1 U creature Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Felidar Retreat znr znr/16 znr W W {3}{W} 4 Enchantment R enchantment Create Cat Beast/spawn [znr] Cat Beast (W 2/2) Landfall - Whenever a land enters the battlefield under your control, choose one - | - Create a 2/2 white Cat Beast creature token. | - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Journey to Oblivion znr znr/17 znr W W {4}{W} 5 Enchantment U enchantment This spell costs {1} less to cast for each creature in your party. | When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
Kabira Outrider znr znr/18 znr W W {3}{W} 4 Creature - Human Warrior 3 3 C creature When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party.
Kabira Takedown znr znr/19a znr W W {1}{W} 2 Instant U instant Create other side/spawn [znr] Kabira Plateau Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. // Kabira Plateau [Land] Kabira Plateau enters the battlefield tapped. | {T}: Add {W}.
[znr] Kabira Plateau znr znr/19b znr 2 Token Land U /cr90 Kabira Plateau enters the battlefield tapped. | {T}: Add {W}.
Kitesail Cleric znr znr/20 znr W W {W} 1 Creature - Kor Cleric 1 1 U creature /ch Kicker {2}{W} | Flying | When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
Kor Blademaster znr znr/21 znr W W {1}{W} 2 Creature - Kor Warrior 1 1 U creature Double strike | Equipped Warriors you control have double strike.
Kor Celebrant znr znr/22 znr W W {2}{W} 3 Creature - Kor Cleric 1 4 C creature Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Legion Angel znr znr/23 znr W W {2}{W}{W} 4 Creature - Angel Warrior 4 3 R creature /ch Flying | When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Luminarch Aspirant znr znr/24 znr W W {1}{W} 2 Creature - Human Cleric 1 1 R creature At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Makindi Ox znr znr/25 znr W W {4}{W} 5 Creature - Ox 4 4 C creature Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
Makindi Stampede znr znr/26a znr W W {3}{W}{W} 5 Sorcery U sorcery Create other side/spawn [znr] Makindi Mesas Creatures you control get +2/+2 until end of turn. // Makindi Mesas [Land] Makindi Mesas enters the battlefield tapped. | {T}: Add {W}.
[znr] Makindi Mesas znr znr/26b znr 5 Token Land U /cr90 Makindi Mesas enters the battlefield tapped. | {T}: Add {W}.
Maul of the Skyclaves znr znr/27 znr W W {2}{W} 3 Artifact - Equipment R artifact When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. | Equipped creature gets +2/+2 and has flying and first strike. | Equip {2}{W}{W}
Mesa Lynx znr znr/28 znr W W {1}{W} 2 Creature - Cat 2 1 C creature As long as it's not your turn, Mesa Lynx gets +0/+2.
Nahiri's Binding znr znr/29 znr W W {1}{W}{W} 3 Enchantment - Aura C enchantment Enchant creature or planeswalker | Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Ondu Inversion znr znr/30a znr W W {6}{W}{W} 8 Sorcery R sorcery Create other side/spawn [znr] Ondu Skyruins Destroy all nonland permanents. // Ondu Skyruins [Land] Ondu Skyruins enters the battlefield tapped. | {T}: Add {W}.
[znr] Ondu Skyruins znr znr/30b znr 8 Token Land R /cr90 Ondu Skyruins enters the battlefield tapped. | {T}: Add {W}.
Paired Tactician znr znr/31 znr W W {2}{W} 3 Creature - Human Warrior 3 2 U creature Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
Practiced Tactics znr znr/32 znr W W {W} 1 Instant C instant Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party.
Pressure Point znr znr/33 znr W W {1}{W} 2 Instant C instant Tap target creature. | Draw a card.
Prowling Felidar znr znr/34 znr W W {3}{W} 4 Creature - Cat Beast 2 3 C creature Vigilance | Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
Resolute Strike znr znr/35 znr W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Sea Gate Banneret znr znr/36 znr W W {W} 1 Creature - Kor Warrior 1 2 C creature {4}{W}: Creatures you control get +1/+1 until end of turn.
Sejiri Shelter znr znr/37a znr W W {1}{W} 2 Instant U instant Create other side/spawn [znr] Sejiri Glacier Target creature you control gains protection from the color of your choice until end of turn. // Sejiri Glacier [Land] Sejiri Glacier enters the battlefield tapped. | {T}: Add {W}.
[znr] Sejiri Glacier znr znr/37b znr 2 Token Land U /cr90 Sejiri Glacier enters the battlefield tapped. | {T}: Add {W}.
Shepherd of Heroes znr znr/38 znr W W {4}{W} 5 Creature - Angel Cleric 3 4 C creature /ch Flying | When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party.
Skyclave Apparition znr znr/39 znr W W {1}{W}{W} 3 Creature - Kor Spirit 2 2 R creature Create Illusion/spawn [znr] Illusion (U */*) When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. | When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Skyclave Cleric znr znr/40a znr W W {1}{W} 2 Creature - Kor Cleric 1 3 U creature Create other side/spawn [znr] Skyclave Basilica When Skyclave Cleric enters the battlefield, you gain 2 life. // Skyclave Basilica [Land] Skyclave Basilica enters the battlefield tapped. | {T}: Add {W}.
[znr] Skyclave Basilica znr znr/40b znr 2 Token Land U /cr90 Skyclave Basilica enters the battlefield tapped. | {T}: Add {W}.
Squad Commander znr znr/41 znr W W {3}{W} 4 Creature - Kor Warrior 3 3 R creature Create Kor Warrior/spawn [znr] Kor Warrior (W 1/1) Create 5 Kor Warriors/spawnx5 [znr] Kor Warrior (W 1/1) Create 10 Kor Warriors/spawnx10 [znr] Kor Warrior (W 1/1) When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. | At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Smite the Monstrous znr znr/42 znr W W {3}{W} 4 Instant C instant Destroy target creature with power 4 or greater.
Tazeem Raptor znr znr/43 znr W W {2}{W} 3 Creature - Bird 2 2 C creature /ch Flying | When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.
Tazri, Beacon of Unity znr znr/44 znr W WUBRG {4}{W} 5 Legendary Creature - Human Warrior 4 6 M creature Look at top six cards/vp1pt6 This spell costs {1} less to cast for each creature in your party. | {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Anticognition znr znr/45 znr U U {1}{U} 2 Instant C instant Scry 2/vp1pt2 Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Beyeen Veil znr znr/46a znr U U {1}{U} 2 Instant U instant Create other side/spawn [znr] Beyeen Coast Creatures your opponents control get -2/-0 until end of turn. // Beyeen Coast [Land] Beyeen Coast enters the battlefield tapped. | {T}: Add {U}.
[znr] Beyeen Coast znr znr/46b znr 2 Token Land U /cr90 Beyeen Coast enters the battlefield tapped. | {T}: Add {U}.
Bubble Snare znr znr/47 znr U U {U} 1 Enchantment - Aura C enchantment Kicker {2}{U} | Enchant creature | When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step.
Cascade Seer znr znr/48 znr U U {3}{U} 4 Creature - Merfolk Wizard 3 3 C creature When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party.
Charix, the Raging Isle znr znr/49 znr U U {2}{U}{U} 4 Legendary Creature - Leviathan Crab 0 17 R creature Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. | {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Chilling Trap znr znr/50 znr U U {U} 1 Instant C instant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Cleric of Chill Depths znr znr/51 znr U U {1}{U} 2 Creature - Merfolk Cleric 1 3 C creature Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.
Concerted Defense znr znr/52 znr U U {U} 1 Instant U instant Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party.
Confounding Conundrum znr znr/53 znr U U {1}{U} 2 Enchantment R enchantment When Confounding Conundrum enters the battlefield, draw a card. | Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Coralhelm Chronicler znr znr/54 znr U U {2}{U} 3 Creature - Merfolk Wizard 2 2 R creature Look at top five cards/vp1pt5 Whenever you cast a kicked spell, draw a card, then discard a card. | When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Cunning Geysermage znr znr/55 znr U U {2}{U} 3 Creature - Human Wizard 3 2 C creature Kicker {2}{U} | When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
Deliberate znr znr/56 znr U U {1}{U} 2 Instant C instant Scry 2/vp1pt2 Scry 2, then draw a card.
Expedition Diviner znr znr/57 znr U U {3}{U} 4 Creature - Merfolk Wizard 3 2 C creature /ch Flying | As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Field Research znr znr/58 znr U U {2}{U} 3 Sorcery C sorcery Kicker {2}{U} | Draw two cards. If this spell was kicked, draw three cards instead.
Glacial Grasp znr znr/59 znr U U {2}{U} 3 Instant C instant Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. | Draw a card.
Glasspool Mimic znr znr/60a znr U U {2}{U} 3 Creature - Shapeshifter Rogue 0 0 R creature Create other side/spawn [znr] Glasspool Shore You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. // Glasspool Shore [Land] Glasspool Shore enters the battlefield tapped. | {T}: Add {U}.
[znr] Glasspool Shore znr znr/60b znr 3 Token Land R /cr90 Glasspool Shore enters the battlefield tapped. | {T}: Add {U}.
Inscription of Insight znr znr/61 znr U U {3}{U} 4 Sorcery R sorcery Scry 2/vp1pt2 Create Illusion/spawn [znr] Illusion (U */*) Kicker {2}{U}{U} | Choose one. If this spell was kicked, choose any number instead. | - Return up to two target creatures to their owners' hands. | - Scry 2, then draw two cards. | - Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Into the Roil znr znr/62 znr U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Jace, Mirror Mage znr znr/63 znr U U {1}{U}{U} 3 Legendary Planeswalker - Jace 4 M planeswalker yInitialize/ccblue=4 Scry 2/vp1pt2 Create Jace, Mirror Mage Copy/spawn [lackey] Jace, Mirror Mage (Copy) Kicker {2} | When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. | +1: Scry 2. | 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
Jwari Disruption znr znr/64a znr U U {1}{U} 2 Instant U instant Create other side/spawn [znr] Jwari Ruins Counter target spell unless its controller pays {1}. // Jwari Ruins [Land] Jwari Ruins enters the battlefield tapped. | {T}: Add {U}.
[znr] Jwari Ruins znr znr/64b znr 2 Token Land U /cr90 Jwari Ruins enters the battlefield tapped. | {T}: Add {U}.
Living Tempest znr znr/65 znr U U {4}{U} 5 Creature - Elemental 3 3 C creature /ch Flash | Flying
Lullmage's Domination znr znr/66 znr U U {X}{U}{U}{U} 3 Sorcery U sorcery This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. | Gain control of target creature with mana value X.
Maddening Cacophony znr znr/67 znr U U {1}{U} 2 Sorcery R sorcery Kicker {3}{U} | Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Master of Winds znr znr/68 znr U U {2}{U}{U} 4 Creature - Sphinx Wizard 1 4 R creature /ch Flying | When Master of Winds enters the battlefield, draw two cards, then discard a card. | Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Merfolk Falconer znr znr/69 znr U U {3}{U}{U} 5 Creature - Merfolk Wizard 4 4 U creature yInitialize/ch Scry 2/vp1pt2 Flying | Whenever you cast a kicked spell, scry 2.
Merfolk Windrobber znr znr/70 znr U U {U} 1 Creature - Merfolk Rogue 1 1 U creature /ch Flying | Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. | Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Negate znr znr/71 znr U U {1}{U} 2 Instant C instant Counter target noncreature spell.
Nimble Trapfinder znr znr/72 znr U U {1}{U} 2 Creature - Human Rogue 2 1 R creature Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. | At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Risen Riptide znr znr/73 znr U U {2}{U} 3 Creature - Elemental 0 5 C creature Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
Roost of Drakes znr znr/74 znr U U {U} 1 Enchantment U enchantment Create Drake/spawn [znr] Drake (U 2/2 Flying) Kicker {2}{U} | When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. | Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Ruin Crab znr znr/75 znr U U {U} 1 Creature - Crab 0 3 U creature Landfall - Whenever a land enters the battlefield under your control, each opponent mills three cards.
Sea Gate Restoration znr znr/76a znr U U {4}{U}{U}{U} 7 Sorcery M sorcery Create other side/spawn [znr] Sea Gate, Reborn Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // Sea Gate, Reborn [Land] As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {U}.
[znr] Sea Gate, Reborn znr znr/76b znr 7 Token Land M /cr90 As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {U}.
Sea Gate Stormcaller znr znr/77 znr U U {1}{U} 2 Creature - Human Wizard 2 1 M creature Kicker {4}{U} | When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Seafloor Stalker znr znr/78 znr U U {2}{U} 3 Creature - Merfolk Rogue 2 3 C creature {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party.
Shell Shield znr znr/79 znr U U {U} 1 Instant C instant Kicker {1} | Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.
Silundi Vision znr znr/80a znr U U {2}{U} 3 Instant U instant Look at top six cards/vp1pt6 Create other side/spawn [znr] Silundi Isle Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Silundi Isle [Land] Silundi Isle enters the battlefield tapped. | {T}: Add {U}.
[znr] Silundi Isle znr znr/80b znr 3 Token Land U /cr90 Silundi Isle enters the battlefield tapped. | {T}: Add {U}.
Skyclave Plunder znr znr/81 znr U U {4}{U} 5 Sorcery U sorcery Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order.
Skyclave Squid znr znr/82 znr U U {1}{U} 2 Creature - Squid 3 2 C creature Defender | Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
Sure-Footed Infiltrator znr znr/83 znr U U {3}{U} 4 Creature - Merfolk Rogue 2 3 U creature Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. | Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
Tazeem Roilmage znr znr/84 znr U U {1}{U} 2 Creature - Merfolk Wizard 2 1 C creature Kicker {4} | When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Thieving Skydiver znr znr/85 znr U U {1}{U} 2 Creature - Merfolk Rogue 2 1 R creature /ch Kicker {X}. X can't be 0. | Flying | When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Umara Wizard znr znr/86a znr U U {4}{U} 5 Creature - Merfolk Wizard 4 3 U creature Create other side/spawn [znr] Umara Skyfalls Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. // Umara Skyfalls [Land] Umara Skyfalls enters the battlefield tapped. | {T}: Add {U}.
[znr] Umara Skyfalls znr znr/86b znr 5 Token Land U /cr90 Umara Skyfalls enters the battlefield tapped. | {T}: Add {U}.
Windrider Wizard znr znr/87 znr U U {2}{U} 3 Creature - Human Wizard 2 2 U creature /ch Flying | Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Zulaport Duelist znr znr/88 znr U U {U} 1 Creature - Human Rogue 1 1 C creature Flash | When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards.
Acquisitions Expert znr znr/89 znr B B {1}{B} 2 Creature - Human Rogue 1 2 U creature When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.
Agadeem's Awakening znr znr/90a znr B B {X}{B}{B}{B} 3 Sorcery M sorcery Create other side/spawn [znr] Agadeem, the Undercrypt Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. // Agadeem, the Undercrypt [Land] As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {B}.
[znr] Agadeem, the Undercrypt znr znr/90b znr 3 Token Land M /cr90 As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {B}.
Blackbloom Rogue znr znr/91a znr B B {2}{B} 3 Creature - Human Rogue 2 3 U creature Create other side/spawn [znr] Blackbloom Bog Menace | Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. // Blackbloom Bog [Land] Blackbloom Bog enters the battlefield tapped. | {T}: Add {B}.
[znr] Blackbloom Bog znr znr/91b znr 3 Token Land U /cr90 Blackbloom Bog enters the battlefield tapped. | {T}: Add {B}.
Blood Beckoning znr znr/92 znr B B {B} 1 Sorcery C sorcery Kicker {3} | Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Blood Price znr znr/93 znr B B {3}{B} 4 Sorcery C sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Bloodchief's Thirst znr znr/94 znr B B {B} 1 Sorcery U sorcery Kicker {2}{B} | Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Coveted Prize znr znr/95 znr B B {4}{B} 5 Sorcery R sorcery This spell costs {1} less to cast for each creature in your party. | Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Deadly Alliance znr znr/96 znr B B {4}{B} 5 Instant C instant This spell costs {1} less to cast for each creature in your party. | Destroy target creature or planeswalker.
Demon's Disciple znr znr/97 znr B B {2}{B} 3 Creature - Human Cleric 3 1 U creature When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
Drana, the Last Bloodchief znr znr/98 znr B B {3}{B}{B} 5 Legendary Creature - Vampire Cleric 4 4 M creature /ch Flying | Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Drana's Silencer znr znr/99 znr B B {5}{B} 6 Creature - Vampire Rogue 3 2 C creature When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party.
Dreadwurm znr znr/100 znr B B {4}{B} 5 Creature - Wurm Horror 5 4 C creature Landfall - Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn.
Expedition Skulker znr znr/101 znr B B {1}{B} 2 Creature - Vampire Rogue 2 2 C creature Expedition Skulker has deathtouch as long as you control another Rogue.
Feed the Swarm znr znr/102 znr B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Ghastly Gloomhunter znr znr/103 znr B B {1}{B} 2 Creature - Zombie Bat 1 1 C creature /ch Kicker {3}{B} | Flying, lifelink | If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
Guul Draz Mucklord znr znr/104 znr B B {2}{B} 3 Creature - Crocodile 2 3 C creature When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
Hagra Constrictor znr znr/105 znr B B {2}{B} 3 Creature - Snake 0 0 C creature /ccgreen=2 Hagra Constrictor enters the battlefield with two +1/+1 counters on it. | Each creature you control with a +1/+1 counter on it has menace.
Hagra Mauling znr znr/106a znr B B {2}{B}{B} 4 Instant R instant Create other side/spawn [znr] Hagra Broodpit This spell costs {1} less to cast if an opponent controls no basic lands. | Destroy target creature. // Hagra Broodpit [Land] Hagra Broodpit enters the battlefield tapped. | {T}: Add {B}.
[znr] Hagra Broodpit znr znr/106b znr 4 Token Land R /cr90 Hagra Broodpit enters the battlefield tapped. | {T}: Add {B}.
Highborn Vampire znr znr/107 znr B B {3}{B} 4 Creature - Vampire Warrior 4 3 C creature
Inscription of Ruin znr znr/108 znr B B {2}{B} 3 Sorcery R sorcery Kicker {2}{B}{B} | Choose one. If this spell was kicked, choose any number instead. | - Target opponent discards two cards. | - Return target creature card with mana value 2 or less from your graveyard to the battlefield. | - Destroy target creature with mana value 3 or less.
Lithoform Blight znr znr/109 znr B B {1}{B} 2 Enchantment - Aura U enchantment Enchant land | When Lithoform Blight enters the battlefield, draw a card. | Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Malakir Blood-Priest znr znr/110 znr B B {1}{B} 2 Creature - Vampire Cleric 2 1 C creature When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party.
Malakir Rebirth znr znr/111a znr B B {B} 1 Instant U instant Create other side/spawn [znr] Malakir Mire Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // Malakir Mire [Land] Malakir Mire enters the battlefield tapped. | {T}: Add {B}.
[znr] Malakir Mire znr znr/111b znr 1 Token Land U /cr90 Malakir Mire enters the battlefield tapped. | {T}: Add {B}.
Marauding Blight-Priest znr znr/112 znr B B {2}{B} 3 Creature - Vampire Cleric 3 2 C creature Whenever you gain life, each opponent loses 1 life.
Mind Carver znr znr/113 znr B B {B} 1 Artifact - Equipment U artifact When Mind Carver enters the battlefield, attach it to target creature you control. | Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. | Equip {2}{B}
Mind Drain znr znr/114 znr B B {2}{B} 3 Sorcery C sorcery Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life.
Nighthawk Scavenger znr znr/115 znr B B {1}{B}{B} 3 Creature - Vampire Rogue 1+* 3 R creature /ch Flying, deathtouch, lifelink | Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Nimana Skitter-Sneak znr znr/116 znr B B {3}{B} 4 Creature - Human Rogue 3 4 C creature As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace.
Nimana Skydancer znr znr/117 znr B B {2}{B} 3 Creature - Human Rogue 2 1 C creature /ch Flash | Flying | When Nimana Skydancer enters the battlefield, target opponent mills two cards.
Nullpriest of Oblivion znr znr/118 znr B B {1}{B} 2 Creature - Vampire Cleric 2 1 R creature Kicker {3}{B} | Menace, lifelink | When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Oblivion's Hunger znr znr/119 znr B B {1}{B} 2 Instant C instant Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it.
Pelakka Predation znr znr/120a znr B B {2}{B} 3 Sorcery U sorcery Create other side/spawn [znr] Pelakka Caverns Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card. // Pelakka Caverns [Land] Pelakka Caverns enters the battlefield tapped. | {T}: Add {B}.
[znr] Pelakka Caverns znr znr/120b znr 3 Token Land U /cr90 Pelakka Caverns enters the battlefield tapped. | {T}: Add {B}.
Scion of the Swarm znr znr/121 znr B B {3}{B}{B} 5 Creature - Vampire Cleric 3 3 U creature /ch Flying | Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Scourge of the Skyclaves znr znr/122 znr B B {1}{B} 2 Creature - Demon * * M creature Kicker {4}{B} | When you cast this spell, if it was kicked, each player loses half their life, rounded up. | Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Shadow Stinger znr znr/123 znr B B {2}{B} 3 Creature - Vampire Rogue 1 4 U creature Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. | Whenever Shadow Stinger deals combat damage to a player, that player mills three cards.
Shadows' Verdict znr znr/124 znr B B {3}{B}{B} 5 Sorcery R sorcery Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Skyclave Shade znr znr/125 znr B B {1}{B} 2 Creature - Shade 3 1 R creature Kicker {2}{B} | Skyclave Shade can't block. | If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. | Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Skyclave Shadowcat znr znr/126 znr B B {3}{B} 4 Creature - Cat Horror 3 3 U creature {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. | Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Soul Shatter znr znr/127 znr B B {2}{B} 3 Instant R instant Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
Subtle Strike znr znr/128 znr B B {1}{B} 2 Instant C instant Choose one or both - | - Target creature gets -1/-1 until end of turn. | - Put a +1/+1 counter on target creature.
Taborax, Hope's Demise znr znr/129 znr B B {2}{B} 3 Legendary Creature - Demon Cleric 2 2 R creature /ch Flying | Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. | Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Thwart the Grave znr znr/130 znr B B {4}{B}{B} 6 Sorcery U sorcery This spell costs {1} less to cast for each creature in your party. | Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Vanquish the Weak znr znr/131 znr B B {2}{B} 3 Instant C instant Destroy target creature with power 3 or less.
Zof Consumption znr znr/132a znr B B {4}{B}{B} 6 Sorcery U sorcery Create other side/spawn [znr] Zof Bloodbog Each opponent loses 4 life and you gain 4 life. // Zof Bloodbog [Land] Zof Bloodbog enters the battlefield tapped. | {T}: Add {B}.
[znr] Zof Bloodbog znr znr/132b znr 6 Token Land U /cr90 Zof Bloodbog enters the battlefield tapped. | {T}: Add {B}.
Akoum Hellhound znr znr/133 znr R R {R} 1 Creature - Elemental Dog 0 1 C creature Landfall - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Akoum Warrior znr znr/134a znr R R {5}{R} 6 Creature - Minotaur Warrior 4 5 U creature Create other side/spawn [znr] Akoum Teeth Trample // Akoum Teeth [Land] Akoum Teeth enters the battlefield tapped. | {T}: Add {R}.
[znr] Akoum Teeth znr znr/134b znr 6 Token Land U /cr90 Akoum Teeth enters the battlefield tapped. | {T}: Add {R}.
Ardent Electromancer znr znr/135 znr R R {2}{R} 3 Creature - Human Wizard 3 2 C creature When Ardent Electromancer enters the battlefield, add {R} for each creature in your party.
Cinderclasm znr znr/136 znr R R {1}{R} 2 Instant U instant Kicker {R} | Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Cleansing Wildfire znr znr/137 znr R R {1}{R} 2 Sorcery C sorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. | Draw a card.
Expedition Champion znr znr/138 znr R R {2}{R} 3 Creature - Human Warrior 2 3 C creature Expedition Champion gets +2/+0 as long as you control another Warrior.
Fireblade Charger znr znr/139 znr R R {R} 1 Creature - Goblin Warrior 1 1 U creature As long as Fireblade Charger is equipped, it has haste. | When Fireblade Charger dies, it deals damage equal to its power to any target.
Fissure Wizard znr znr/140 znr R R {1}{R} 2 Creature - Goblin Wizard 2 1 C creature When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.
Goma Fada Vanguard znr znr/141 znr R R {1}{R} 2 Creature - Human Warrior 2 2 U creature Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Grotag Bug-Catcher znr znr/142 znr R R {1}{R} 2 Creature - Goblin Warrior 1 2 C creature Trample | Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party.
Grotag Night-Runner znr znr/143 znr R R {2}{R} 3 Creature - Goblin Rogue 2 3 U creature Reveal top card/vp1at1 Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Inordinate Rage znr znr/144 znr R R {1}{R} 2 Instant C instant Scry 1/vp1pt1 Target creature gets +3/+2 until end of turn. Scry 1.
Kargan Intimidator znr znr/145 znr R R {1}{R} 2 Creature - Human Warrior 3 1 R creature Cowards can't block Warriors. | {1}: Choose one that hasn't been chosen this turn - | - Kargan Intimidator gets +1/+1 until end of turn. | - Target creature becomes a Coward until end of turn. | - Target Warrior gains trample until end of turn.
Kazuul's Fury znr znr/146a znr R R {2}{R} 3 Instant U instant Create other side/spawn [znr] Kazuul's Cliffs As an additional cost to cast this spell, sacrifice a creature. | Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. // Kazuul's Cliffs [Land] Kazuul's Cliffs enters the battlefield tapped. | {T}: Add {R}.
[znr] Kazuul's Cliffs znr znr/146b znr 3 Token Land U /cr90 Kazuul's Cliffs enters the battlefield tapped. | {T}: Add {R}.
Leyline Tyrant znr znr/147 znr R R {2}{R}{R} 4 Creature - Dragon 4 4 M creature /ch Flying | You don't lose unspent red mana as steps and phases end. | When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Magmatic Channeler znr znr/148 znr R R {1}{R} 2 Creature - Human Wizard 1 3 R creature Reveal top two cards/vp1at2 As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. | {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Molten Blast znr znr/149 znr R R {2}{R} 3 Instant C instant Choose one - | - Molten Blast deals 2 damage to target creature or planeswalker. | - Destroy target artifact.
Moraug, Fury of Akoum znr znr/150 znr R R {4}{R}{R} 6 Legendary Creature - Minotaur Warrior 6 6 M creature Each creature you control gets +1/+0 for each time it has attacked this turn. | Landfall - Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Nahiri's Lithoforming znr znr/151 znr R R {X}{R}{R} 2 Sorcery R sorcery Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
Pyroclastic Hellion znr znr/152 znr R R {4}{R} 5 Creature - Hellion 4 5 C creature When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.
Relic Robber znr znr/153 znr R R {2}{R} 3 Creature - Goblin Rogue 2 2 R creature Create Goblin Construct/spawn [znr] Goblin Construct (0/1) Haste | Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
Rockslide Sorcerer znr znr/154 znr R R {3}{R} 4 Creature - Human Wizard 3 3 U creature Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
Roil Eruption znr znr/155 znr R R {1}{R} 2 Sorcery C sorcery Kicker {5} | Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Roiling Vortex znr znr/156 znr R R {1}{R} 2 Enchantment R enchantment At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. | Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. | {R}: Your opponents can't gain life this turn.
Scavenged Blade znr znr/157 znr R R {1}{R} 2 Artifact - Equipment C artifact When Scavenged Blade enters the battlefield, attach it to target creature you control. | Equipped creature gets +2/+0. | Equip {2}{R}
Scorch Rider znr znr/158 znr R R {3}{R} 4 Creature - Human Warrior 4 3 C creature Kicker {1}{R} | When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.
Shatterskull Charger znr znr/159 znr R R {1}{R}{R} 3 Creature - Giant Warrior 4 3 R creature Kicker {2} | Trample, haste | If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. | At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
Shatterskull Minotaur znr znr/160 znr R R {4}{R}{R} 6 Creature - Minotaur Warrior 5 4 U creature This spell costs {1} less to cast for each creature in your party. | Haste
Shatterskull Smashing znr znr/161a znr R R {X}{R}{R} 2 Sorcery M sorcery Create other side/spawn [znr] Shatterskull, the Hammer Pass Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // Shatterskull, the Hammer Pass [Land] As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {R}.
[znr] Shatterskull, the Hammer Pass znr znr/161b znr 2 Token Land M /cr90 As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {R}.
Sizzling Barrage znr znr/162 znr R R {1}{R} 2 Instant C instant Sizzling Barrage deals 4 damage to target creature that blocked this turn.
Skyclave Geopede znr znr/163 znr R R {2}{R} 3 Creature - Insect 3 1 U creature Trample | Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
Sneaking Guide znr znr/164 znr R R {R} 1 Creature - Goblin Rogue 1 1 C creature {2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Song-Mad Treachery znr znr/165a znr R R {3}{R}{R} 5 Sorcery U sorcery Create other side/spawn [znr] Song-Mad Ruins Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. // Song-Mad Ruins [Land] Song-Mad Ruins enters the battlefield tapped. | {T}: Add {R}.
[znr] Song-Mad Ruins znr znr/165b znr 5 Token Land U /cr90 Song-Mad Ruins enters the battlefield tapped. | {T}: Add {R}.
Spikefield Hazard znr znr/166a znr R R {R} 1 Instant U instant Create other side/spawn [znr] Spikefield Cave Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. // Spikefield Cave [Land] Spikefield Cave enters the battlefield tapped. | {T}: Add {R}.
[znr] Spikefield Cave znr znr/166b znr 1 Token Land U /cr90 Spikefield Cave enters the battlefield tapped. | {T}: Add {R}.
Spitfire Lagac znr znr/167 znr R R {3}{R} 4 Creature - Lizard 3 4 C creature Landfall - Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
Synchronized Spellcraft znr znr/168 znr R R {4}{R} 5 Instant C instant Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party.
Teeterpeak Ambusher znr znr/169 znr R R {1}{R} 2 Creature - Goblin Warrior 1 3 C creature {2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
Thundering Rebuke znr znr/170 znr R R {1}{R} 2 Sorcery U sorcery Thundering Rebuke deals 4 damage to target creature or planeswalker.
Thundering Sparkmage znr znr/171 znr R R {3}{R} 4 Creature - Human Wizard 2 2 U creature When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party.
Tormenting Voice znr znr/172 znr R R {1}{R} 2 Sorcery C sorcery As an additional cost to cast this spell, discard a card. | Draw two cards.
Tuktuk Rubblefort znr znr/173 znr R R {2}{R} 3 Creature - Wall 0 3 C creature Defender, reach | Creatures you control have haste.
Valakut Awakening znr znr/174a znr R R {2}{R} 3 Instant R instant Create other side/spawn [znr] Valakut Stoneforge Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // Valakut Stoneforge [Land] Valakut Stoneforge enters the battlefield tapped. | {T}: Add {R}.
[znr] Valakut Stoneforge znr znr/174b znr 3 Token Land R /cr90 Valakut Stoneforge enters the battlefield tapped. | {T}: Add {R}.
Valakut Exploration znr znr/175 znr R R {2}{R} 3 Enchantment R enchantment Reveal top card/vp1at1 Landfall - Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. | At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Wayward Guide-Beast znr znr/176 znr R R {R} 1 Creature - Beast 2 2 R creature Trample, haste | Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Adventure Awaits znr znr/177 znr G G {1}{G} 2 Sorcery C sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Ancient Greenwarden znr znr/178 znr G G {4}{G}{G} 6 Creature - Elemental 5 7 M creature Reach | You may play lands from your graveyard. | If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Ashaya, Soul of the Wild znr znr/179 znr G G {3}{G}{G} 5 Legendary Creature - Elemental * * M creature Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. | Nontoken creatures you control are Forest lands in addition to their other types.
Bala Ged Recovery znr znr/180a znr G G {2}{G} 3 Sorcery U sorcery Create other side/spawn [znr] Bala Ged Sanctuary Return target card from your graveyard to your hand. // Bala Ged Sanctuary [Land] Bala Ged Sanctuary enters the battlefield tapped. | {T}: Add {G}.
[znr] Bala Ged Sanctuary znr znr/180b znr 3 Token Land U /cr90 Bala Ged Sanctuary enters the battlefield tapped. | {T}: Add {G}.
Broken Wings znr znr/181 znr G G {2}{G} 3 Instant C instant Destroy target artifact, enchantment, or creature with flying.
Canopy Baloth znr znr/182 znr G G {3}{G} 4 Creature - Beast 4 3 C creature Landfall - Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
Cragplate Baloth znr znr/183 znr G G {5}{G}{G} 7 Creature - Beast 6 6 R creature Kicker {2}{G} | This spell can't be countered. | Hexproof, haste | If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
Dauntless Survivor znr znr/184 znr G G {1}{G} 2 Creature - Human Warrior 1 1 C creature When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
Gnarlid Colony znr znr/185 znr G G {1}{G} 2 Creature - Beast 2 2 C creature Kicker {2}{G} | If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. | Each creature you control with a +1/+1 counter on it has trample.
Inscription of Abundance znr znr/186 znr G G {1}{G} 2 Instant R instant Kicker {2}{G} | Choose one. If this spell was kicked, choose any number instead. | - Put two +1/+1 counters on target creature. | - Target player gains X life, where X is the greatest power among creatures they control. | - Target creature you control fights target creature you don't control.
Iridescent Hornbeetle znr znr/187 znr G G {4}{G} 5 Creature - Insect 3 4 U creature Create Insect/spawn [znr] Insect (G 1/1) Create 5 Insects/spawnx5 [znr] Insect (G 1/1) Create 10 Insects/spawnx10 [znr] Insect (G 1/1) At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Joraga Visionary znr znr/188 znr G G {3}{G} 4 Creature - Elf Wizard 3 2 C creature When Joraga Visionary enters the battlefield, draw a card.
Kazandu Mammoth znr znr/189a znr G G {1}{G}{G} 3 Creature - Elephant 3 3 R creature Create other side/spawn [znr] Kazandu Valley Landfall - Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. // Kazandu Valley [Land] Kazandu Valley enters the battlefield tapped. | {T}: Add {G}.
[znr] Kazandu Valley znr znr/189b znr 3 Token Land R /cr90 Kazandu Valley enters the battlefield tapped. | {T}: Add {G}.
Kazandu Nectarpot znr znr/190 znr G G {1}{G} 2 Creature - Insect 1 3 C creature Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.
Kazandu Stomper znr znr/191 znr G G {5}{G} 6 Creature - Beast 6 5 C creature Trample | When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
Khalni Ambush znr znr/192a znr G G {2}{G} 3 Instant U instant Create other side/spawn [znr] Khalni Territory Target creature you control fights target creature you don't control. // Khalni Territory [Land] Khalni Territory enters the battlefield tapped. | {T}: Add {G}.
[znr] Khalni Territory znr znr/192b znr 3 Token Land U /cr90 Khalni Territory enters the battlefield tapped. | {T}: Add {G}.
Lotus Cobra znr znr/193 znr G G {1}{G} 2 Creature - Snake 2 1 R creature Landfall - Whenever a land enters the battlefield under your control, add one mana of any color.
Might of Murasa znr znr/194 znr G G {1}{G} 2 Instant C instant Kicker {2}{G} | Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Murasa Brute znr znr/195 znr G G {2}{G} 3 Creature - Troll Warrior 3 3 C creature
Murasa Sproutling znr znr/196 znr G G {2}{G} 3 Creature - Plant Elemental 3 3 U creature Kicker {1}{G} | When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Nissa's Zendikon znr znr/197 znr G G {3}{G} 4 Enchantment - Aura C enchantment Enchant land | Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. | When enchanted land dies, return that card to its owner's hand.
Oran-Rief Ooze znr znr/198 znr G G {2}{G} 3 Creature - Ooze 2 2 R creature When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. | Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Rabid Bite znr znr/199 znr G G {1}{G} 2 Sorcery C sorcery Target creature you control deals damage equal to its power to target creature you don't control.
Reclaim the Wastes znr znr/200 znr G G {G} 1 Sorcery C sorcery Kicker {3} | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
Roiling Regrowth znr znr/201 znr G G {2}{G} 3 Instant U instant Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Scale the Heights znr znr/202 znr G G {2}{G} 3 Sorcery C sorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. | Draw a card.
Scute Swarm znr znr/203 znr G G {2}{G} 3 Creature - Insect 1 1 R creature Create Scute Swarm Copy/spawn [lackey] Scute Swarm (Copy) Create Insect/spawn [znr] Insect (G 1/1) Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
Skyclave Pick-Axe znr znr/204 znr G G {G} 1 Artifact - Equipment U artifact When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. | Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. | Equip {2}{G}
Springmantle Cleric znr znr/205 znr G G {4}{G} 5 Creature - Elf Cleric 2 3 U creature Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Strength of Solidarity znr znr/206 znr G G {G} 1 Sorcery C sorcery Choose target creature you control. Put a +1/+1 counter on it for each creature in your party.
Swarm Shambler znr znr/207 znr G G {G} 1 Creature - Fungus Beast 0 0 R creature yInitialize/ccgreen=1 Create Insect/spawn [znr] Insect (G 1/1) Swarm Shambler enters the battlefield with a +1/+1 counter on it. | Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. | {1}, {T}: Put a +1/+1 counter on Swarm Shambler.
Tajuru Blightblade znr znr/208 znr G G {G} 1 Creature - Elf Rogue 1 1 C creature Deathtouch
Tajuru Paragon znr znr/209 znr G G {1}{G} 2 Creature - Elf 3 2 R creature Reveal top six cards/vp1at6 Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. | Kicker {3} | When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Tajuru Snarecaster znr znr/210 znr G G {2}{G} 3 Creature - Elf Rogue 1 4 C creature Reach
Tangled Florahedron znr znr/211a znr G G {1}{G} 2 Creature - Elemental 1 1 U creature Create other side/spawn [znr] Tangled Vale {T}: Add {G}. // Tangled Vale [Land] Tangled Vale enters the battlefield tapped. | {T}: Add {G}.
[znr] Tangled Vale znr znr/211b znr 2 Token Land U /cr90 Tangled Vale enters the battlefield tapped. | {T}: Add {G}.
Taunting Arbormage znr znr/212 znr G G {2}{G} 3 Creature - Elf Wizard 2 3 U creature Kicker {3} | When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
Territorial Scythecat znr znr/213 znr G G {2}{G} 3 Creature - Cat 2 1 C creature Trample | Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
Turntimber Ascetic znr znr/214 znr G G {4}{G} 5 Creature - Giant Cleric 5 4 C creature When Turntimber Ascetic enters the battlefield, you gain 3 life.
Turntimber Symbiosis znr znr/215a znr G G {4}{G}{G}{G} 7 Sorcery M sorcery Look at top seven cards/vp1pt7 Create other side/spawn [znr] Turntimber, Serpentine Wood Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. // Turntimber, Serpentine Wood [Land] As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {G}.
[znr] Turntimber, Serpentine Wood znr znr/215b znr 7 Token Land M /cr90 As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. | {T}: Add {G}.
Vastwood Fortification znr znr/216a znr G G {G} 1 Instant U instant Create other side/spawn [znr] Vastwood Thicket Put a +1/+1 counter on target creature. // Vastwood Thicket [Land] Vastwood Thicket enters the battlefield tapped. | {T}: Add {G}.
[znr] Vastwood Thicket znr znr/216b znr 1 Token Land U /cr90 Vastwood Thicket enters the battlefield tapped. | {T}: Add {G}.
Vastwood Surge znr znr/217 znr G G {3}{G} 4 Sorcery U sorcery Kicker {4} | Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Veteran Adventurer znr znr/218 znr G G {5}{G} 6 Creature - Human 5 5 U creature Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. | This spell costs {1} less to cast for each creature in your party. | Vigilance
Vine Gecko znr znr/219 znr G G {1}{G} 2 Creature - Elemental Lizard 2 2 U creature The first kicked spell you cast each turn costs {1} less to cast. | Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
Akiri, Fearless Voyager znr znr/220 znr RW RW {1}{R}{W} 3 Legendary Creature - Kor Warrior 3 3 R creature Whenever you attack a player with one or more equipped creatures, draw a card. | {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Brushfire Elemental znr znr/221 znr RG RG {R}{G} 2 Creature - Elemental 1 1 U creature Haste | Brushfire Elemental can't be blocked by creatures with power 2 or less. | Landfall - Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Cleric of Life's Bond znr znr/222 znr WB WB {W}{B} 2 Creature - Vampire Cleric 2 2 U creature Whenever another Cleric enters the battlefield under your control, you gain 1 life. | Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
Grakmaw, Skyclave Ravager znr znr/223 znr BG BG {1}{B}{G} 3 Legendary Creature - Hydra Horror 0 0 R creature yInitialize/ccgreen=3 Create Hydra/spawn [znr] Hydra (BG */*) Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. | Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. | When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Kargan Warleader znr znr/224 znr RW RW {1}{R}{W} 3 Creature - Human Warrior 3 3 U creature Other Warriors you control get +1/+1.
Kaza, Roil Chaser znr znr/225 znr UR UR {U}{R} 2 Legendary Creature - Human Wizard 1 2 R creature /ch Flying, haste | {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
Linvala, Shield of Sea Gate znr znr/226 znr WU WU {1}{W}{U} 3 Legendary Creature - Angel Wizard 3 3 R creature /ch Flying | At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. | Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Lullmage's Familiar znr znr/227 znr GU GU {1}{G}{U} 3 Creature - Beast 2 4 U creature {T}: Add {G} or {U}. | Whenever you cast a kicked spell, you gain 2 life.
Moss-Pit Skeleton znr znr/228 znr BG BG {B}{G} 2 Creature - Plant Skeleton 2 2 U creature Kicker {3} | If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. | Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
Murasa Rootgrazer znr znr/229 znr GW GW {G}{W} 2 Creature - Beast 2 3 U creature Vigilance | {T}: You may put a basic land card from your hand onto the battlefield. | {T}: Return target basic land you control to its owner's hand.
Nahiri, Heir of the Ancients znr znr/230 znr RW RW {2}{R}{W} 4 Legendary Planeswalker - Nahiri 4 M planeswalker yInitialize/ccblue=4 Look at top six cards/vp1pt6 Create Kor Warrior/spawn [znr] Kor Warrior (W 1/1) +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. | -2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | -3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Nissa of Shadowed Boughs znr znr/231 znr BG BG {2}{B}{G} 4 Legendary Planeswalker - Nissa 4 M planeswalker /ccblue=4 Landfall - Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. | +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. | -5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Omnath, Locus of Creation znr znr/232 znr RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Elemental 4 4 M creature When Omnath, Locus of Creation enters the battlefield, draw a card. | Landfall - Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Orah, Skyclave Hierophant znr znr/233 znr WB WB {2}{W}{B} 4 Legendary Creature - Kor Cleric 3 3 R creature Lifelink | Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Phylath, World Sculptor znr znr/234 znr RG RG {4}{R}{G} 6 Legendary Creature - Elemental 5 5 R creature Create Plant/spawn [znr] Plant (G 0/1) Create 5 Plants/spawnx5 [znr] Plant (G 0/1) Create 10 Plants/spawnx10 [znr] Plant (G 0/1) When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. | Landfall - Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Ravager's Mace znr znr/235 znr BR BR {1}{B}{R} 3 Artifact - Equipment U artifact When Ravager's Mace enters the battlefield, attach it to target creature you control. | Equipped creature gets +1/+0 for each creature in your party and has menace. | Equip {2}{B}{R}
Soaring Thought-Thief znr znr/236 znr UB UB {U}{B} 2 Creature - Human Rogue 1 3 U creature /ch Flash | Flying | As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. | Whenever one or more Rogues you control attack, each opponent mills two cards.
Spoils of Adventure znr znr/237 znr WU WU {4}{W}{U} 6 Instant U instant This spell costs {1} less to cast for each creature in your party. | You gain 3 life and draw three cards.
Umara Mystic znr znr/238 znr UR UR {1}{U}{R} 3 Creature - Merfolk Wizard 1 3 U creature /ch Flying | Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
Verazol, the Split Current znr znr/239 znr GU GU {X}{G}{U} 2 Legendary Creature - Serpent 0 0 R creature Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. | Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy.
Yasharn, Implacable Earth znr znr/240 znr GW GW {2}{G}{W} 4 Legendary Creature - Elemental Boar 4 4 R creature When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. | Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Zagras, Thief of Heartbeats znr znr/241 znr BR BR {4}{B}{R} 6 Legendary Creature - Vampire Rogue 4 4 R creature /ch This spell costs {1} less to cast for each creature in your party. | Flying, deathtouch, haste | Other creatures you control have deathtouch. | Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Zareth San, the Trickster znr znr/242 znr UB UB {3}{U}{B} 5 Legendary Creature - Merfolk Rogue 4 4 R creature Flash | {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. | Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Cliffhaven Kitesail znr znr/243 znr {1} 1 Artifact - Equipment C artifact When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. | Equipped creature has flying. | Equip {2}
Forsaken Monument znr znr/244 znr {5} 5 Legendary Artifact M artifact Colorless creatures you control get +2/+2. | Whenever you tap a permanent for {C}, add an additional {C}. | Whenever you cast a colorless spell, you gain 2 life.
Lithoform Engine znr znr/245 znr {4} 4 Legendary Artifact M artifact {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. | {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. | {4}, {T}: Copy target permanent spell you control.
Myriad Construct znr znr/246 znr {4} 4 Artifact Creature - Construct 4 4 R creature Create Construct/spawn [znr] Construct (1/1) Create 5 Constructs/spawnx5 [znr] Construct (1/1) Create 10 Constructs/spawnx10 [znr] Construct (1/1) Kicker {3} | If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. | When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Relic Amulet znr znr/247 znr {2} 2 Artifact U artifact Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. | {2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
Relic Axe znr znr/248 znr {2} 2 Artifact - Equipment U artifact When Relic Axe enters the battlefield, attach it to target creature you control. | Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. | Equip {2}
Relic Golem znr znr/249 znr {3} 3 Artifact Creature - Golem 6 6 U creature Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. | {2}, {T}: Target player mills two cards.
Relic Vial znr znr/250 znr {3} 3 Artifact U artifact {2}, {T}, Sacrifice a creature: Draw a card. | As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Sea Gate Colossus znr znr/251 znr {7} 7 Artifact Creature - Golem Warrior 7 5 C creature This spell costs {1} less to cast for each creature in your party.
Skyclave Relic znr znr/252 znr {3} 3 Artifact R artifact Create 2 Skyclave Relic Copies/spawnx2 [lackey] Skyclave Relic (Copy) Kicker {3} | Indestructible | When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. | {T}: Add one mana of any color.
Skyclave Sentinel znr znr/253 znr {3} 3 Artifact Creature - Gargoyle 2 3 C creature /ch Kicker {4} | Flying, defender | If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. | As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
Spare Supplies znr znr/254 znr {2} 2 Artifact C artifact /cr90 Spare Supplies enters the battlefield tapped. | When Spare Supplies enters the battlefield, draw a card. | {2}, {T}, Sacrifice Spare Supplies: Draw a card.
Stonework Packbeast znr znr/255 znr {2} 2 Artifact Creature - Beast 2 1 C creature Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. | {2}: Add one mana of any color.
Utility Knife znr znr/256 znr {1} 1 Artifact - Equipment C artifact When Utility Knife enters the battlefield, attach it to target creature you control. | Equipped creature gets +1/+1. | Equip {3}
Base Camp znr znr/257 znr 0 Land U land /cr90 Base Camp enters the battlefield tapped. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Branchloft Pathway znr znr/258a znr GW 0 Land R land Create other side/spawn [znr] Boulderloft Pathway {T}: Add {G}. // Boulderloft Pathway [Land] {T}: Add {W}.
[znr] Boulderloft Pathway znr znr/258b znr 0 Token Land R {T}: Add {W}.
Brightclimb Pathway znr znr/259a znr WB 0 Land R land Create other side/spawn [znr] Grimclimb Pathway {T}: Add {W}. // Grimclimb Pathway [Land] {T}: Add {B}.
[znr] Grimclimb Pathway znr znr/259b znr 0 Token Land R {T}: Add {B}.
Clearwater Pathway znr znr/260a znr UB 0 Land R land Create other side/spawn [znr] Murkwater Pathway {T}: Add {U}. // Murkwater Pathway [Land] {T}: Add {B}.
[znr] Murkwater Pathway znr znr/260b znr 0 Token Land R {T}: Add {B}.
Cragcrown Pathway znr znr/261a znr RG 0 Land R land Create other side/spawn [znr] Timbercrown Pathway {T}: Add {R}. // Timbercrown Pathway [Land] {T}: Add {G}.
[znr] Timbercrown Pathway znr znr/261b znr 0 Token Land R {T}: Add {G}.
Crawling Barrens znr znr/262 znr 0 Land R land {T}: Add {C}. | {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Needleverge Pathway znr znr/263a znr RW 0 Land R land Create other side/spawn [znr] Pillarverge Pathway {T}: Add {R}. // Pillarverge Pathway [Land] {T}: Add {W}.
[znr] Pillarverge Pathway znr znr/263b znr 0 Token Land R {T}: Add {W}.
Riverglide Pathway znr znr/264a znr UR 0 Land R land Create other side/spawn [znr] Lavaglide Pathway {T}: Add {U}. // Lavaglide Pathway [Land] {T}: Add {R}.
[znr] Lavaglide Pathway znr znr/264b znr 0 Token Land R {T}: Add {R}.
Throne of Makindi znr znr/265 znr 0 Land R land {T}: Add {C}. | {1}, {T}: Put a charge counter on Throne of Makindi. | {T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Plains znr znr/266 znr W 0 Basic Land - Plains C plains
Island znr znr/269 znr U 0 Basic Land - Island C island
Swamp znr znr/272 znr B 0 Basic Land - Swamp C swamp
Mountain znr znr/275 znr R 0 Basic Land - Mountain C mountain
Forest znr znr/278 znr G 0 Basic Land - Forest C forest
[znr] Angel Warrior (W 4/4 Flying) znr tznr/1 tznr W 0 Token Creature - Angel Warrior 4 4 T /ch Flying
[znr] Cat (W 1/1) znr tznr/2 tznr W 0 Token Creature - Cat 1 1 T
[znr] Cat Beast (W 2/2) znr tznr/3 tznr W 0 Token Creature - Cat Beast 2 2 T
[znr] Kor Warrior (W 1/1) znr tznr/4 tznr W 0 Token Creature - Kor Warrior 1 1 T
[znr] Drake (U 2/2 Flying) znr tznr/5 tznr U 0 Token Creature - Drake 2 2 T /ch Flying
[znr] Illusion (U */*) znr tznr/6 tznr U 0 Token Creature - Illusion * * T
[znr] Insect (G 1/1) znr tznr/7 tznr G 0 Token Creature - Insect 1 1 T
[znr] Plant (G 0/1) znr tznr/8 tznr G 0 Token Creature - Plant 0 1 T
[znr] Hydra (BG */*) znr tznr/9 tznr BG 0 Token Creature - Hydra * * T
[znr] Construct (1/1) znr tznr/10 tznr 0 Token Artifact Creature - Construct 1 1 T
[znr] Goblin Construct (0/1) znr tznr/11 tznr 0 Token Artifact Creature - Goblin Construct 0 1 T This creature can't block. | At the beginning of your upkeep, this creature deals 1 damage to you.
[znr] Copy znr tznr/12 tznr 0 Token T
Jace, Mirror Mage 1znr znr/281 znr U U {1}{U}{U} 3 Legendary Planeswalker - Jace 4 M notInPacks planeswalker yInitialize/ccblue=4 Scry 2/vp1pt2 Create Jace, Mirror Mage Copy/spawn [lackey] Jace, Mirror Mage (Copy) Kicker {2} | When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. | +1: Scry 2. | 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
Nahiri, Heir of the Ancients 1znr znr/282 znr RW RW {2}{R}{W} 4 Legendary Planeswalker - Nahiri 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top six cards/vp1pt6 Create Kor Warrior/spawn [znr] Kor Warrior (W 1/1) +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. | -2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | -3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Nissa of Shadowed Boughs 1znr znr/283 znr BG BG {2}{B}{G} 4 Legendary Planeswalker - Nissa 4 M notInPacks planeswalker /ccblue=4 Landfall - Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. | +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. | -5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Branchloft Pathway 1znr znr/284a znr GW 0 Land R notInPacks land Create other side/spawn [1znr] Boulderloft Pathway {T}: Add {G}. // Boulderloft Pathway [Land] {T}: Add {W}.
[1znr] Boulderloft Pathway 1znr znr/284b znr 0 Token Land R {T}: Add {W}.
Brightclimb Pathway 1znr znr/285a znr WB 0 Land R notInPacks land Create other side/spawn [1znr] Grimclimb Pathway {T}: Add {W}. // Grimclimb Pathway [Land] {T}: Add {B}.
[1znr] Grimclimb Pathway 1znr znr/285b znr 0 Token Land R {T}: Add {B}.
Clearwater Pathway 1znr znr/286a znr UB 0 Land R notInPacks land Create other side/spawn [1znr] Murkwater Pathway {T}: Add {U}. // Murkwater Pathway [Land] {T}: Add {B}.
[1znr] Murkwater Pathway 1znr znr/286b znr 0 Token Land R {T}: Add {B}.
Cragcrown Pathway 1znr znr/287a znr RG 0 Land R notInPacks land Create other side/spawn [1znr] Timbercrown Pathway {T}: Add {R}. // Timbercrown Pathway [Land] {T}: Add {G}.
[1znr] Timbercrown Pathway 1znr znr/287b znr 0 Token Land R {T}: Add {G}.
Needleverge Pathway 1znr znr/288a znr RW 0 Land R notInPacks land Create other side/spawn [1znr] Pillarverge Pathway {T}: Add {R}. // Pillarverge Pathway [Land] {T}: Add {W}.
[1znr] Pillarverge Pathway 1znr znr/288b znr 0 Token Land R {T}: Add {W}.
Riverglide Pathway 1znr znr/289a znr UR 0 Land R notInPacks land Create other side/spawn [1znr] Lavaglide Pathway {T}: Add {U}. // Lavaglide Pathway [Land] {T}: Add {R}.
[1znr] Lavaglide Pathway 1znr znr/289b znr 0 Token Land R {T}: Add {R}.
Canyon Jerboa 1znr znr/290 znr W W {2}{W} 3 Creature - Mouse 1 2 U notInPacks creature Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Fearless Fledgling 1znr znr/291 znr W W {1}{W} 2 Creature - Griffin 1 1 U notInPacks creature Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Felidar Retreat 1znr znr/292 znr W W {3}{W} 4 Enchantment R notInPacks enchantment Create Cat Beast/spawn [znr] Cat Beast (W 2/2) Landfall - Whenever a land enters the battlefield under your control, choose one - | - Create a 2/2 white Cat Beast creature token. | - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Makindi Ox 1znr znr/293 znr W W {4}{W} 5 Creature - Ox 4 4 C notInPacks creature Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
Prowling Felidar 1znr znr/294 znr W W {3}{W} 4 Creature - Cat Beast 2 3 C notInPacks creature Vigilance | Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
Ruin Crab 1znr znr/295 znr U U {U} 1 Creature - Crab 0 3 U notInPacks creature Landfall - Whenever a land enters the battlefield under your control, each opponent mills three cards.
Skyclave Squid 1znr znr/296 znr U U {1}{U} 2 Creature - Squid 3 2 C notInPacks creature Defender | Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
Dreadwurm 1znr znr/297 znr B B {4}{B} 5 Creature - Wurm Horror 5 4 C notInPacks creature Landfall - Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn.
Skyclave Shade 1znr znr/298 znr B B {1}{B} 2 Creature - Shade 3 1 R notInPacks creature Kicker {2}{B} | Skyclave Shade can't block. | If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. | Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Akoum Hellhound 1znr znr/299 znr R R {R} 1 Creature - Elemental Dog 0 1 C notInPacks creature Landfall - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Moraug, Fury of Akoum 1znr znr/300 znr R R {4}{R}{R} 6 Legendary Creature - Minotaur Warrior 6 6 M notInPacks creature Each creature you control gets +1/+0 for each time it has attacked this turn. | Landfall - Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Skyclave Geopede 1znr znr/301 znr R R {2}{R} 3 Creature - Insect 3 1 U notInPacks creature Trample | Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
Spitfire Lagac 1znr znr/302 znr R R {3}{R} 4 Creature - Lizard 3 4 C notInPacks creature Landfall - Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
Valakut Exploration 1znr znr/303 znr R R {2}{R} 3 Enchantment R notInPacks enchantment Reveal top card/vp1at1 Landfall - Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. | At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Canopy Baloth 1znr znr/304 znr G G {3}{G} 4 Creature - Beast 4 3 C notInPacks creature Landfall - Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
Kazandu Mammoth 1znr znr/305a znr G G {1}{G}{G} 3 Creature - Elephant 3 3 R notInPacks creature Create other side/spawn [1znr] Kazandu Valley Landfall - Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. // Kazandu Valley [Land] Kazandu Valley enters the battlefield tapped. | {T}: Add {G}.
[1znr] Kazandu Valley 1znr znr/305b znr 3 Token Land R /cr90 Kazandu Valley enters the battlefield tapped. | {T}: Add {G}.
Kazandu Nectarpot 1znr znr/306 znr G G {1}{G} 2 Creature - Insect 1 3 C notInPacks creature Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.
Lotus Cobra 1znr znr/307 znr G G {1}{G} 2 Creature - Snake 2 1 R notInPacks creature Landfall - Whenever a land enters the battlefield under your control, add one mana of any color.
Scute Swarm 1znr znr/308 znr G G {2}{G} 3 Creature - Insect 1 1 R notInPacks creature Create Scute Swarm Copy/spawn [lackey] Scute Swarm (Copy) Create Insect/spawn [znr] Insect (G 1/1) Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
Skyclave Pick-Axe 1znr znr/309 znr G G {G} 1 Artifact - Equipment U notInPacks artifact When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. | Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. | Equip {2}{G}
Territorial Scythecat 1znr znr/310 znr G G {2}{G} 3 Creature - Cat 2 1 C notInPacks creature Trample | Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
Brushfire Elemental 1znr znr/311 znr RG RG {R}{G} 2 Creature - Elemental 1 1 U notInPacks creature Haste | Brushfire Elemental can't be blocked by creatures with power 2 or less. | Landfall - Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Omnath, Locus of Creation 1znr znr/312 znr RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Elemental 4 4 M notInPacks creature When Omnath, Locus of Creation enters the battlefield, draw a card. | Landfall - Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Phylath, World Sculptor 1znr znr/313 znr RG RG {4}{R}{G} 6 Legendary Creature - Elemental 5 5 R notInPacks creature Create Plant/spawn [znr] Plant (G 0/1) Create 5 Plants/spawnx5 [znr] Plant (G 0/1) Create 10 Plants/spawnx10 [znr] Plant (G 0/1) When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. | Landfall - Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Axgard Braggart khm khm/1 khm W W {3}{W} 4 Creature - Dwarf Warrior 3 3 C creature Boast - {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it.
Battershield Warrior khm khm/2 khm W W {2}{W} 3 Creature - Human Warrior 2 2 U creature Boast - {1}{W}: Creatures you control get +1/+1 until end of turn.
Battlefield Raptor khm khm/3 khm W W {W} 1 Creature - Bird 1 2 C creature /ch Flying, first strike
Beskir Shieldmate khm khm/4 khm W W {1}{W} 2 Creature - Human Warrior 2 1 C creature Create Human Warrior/spawn [khm] Human Warrior (W 1/1) When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.
Bound in Gold khm khm/5 khm W W {2}{W} 3 Enchantment - Aura C enchantment Enchant permanent | Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Clarion Spirit khm khm/6 khm W W {1}{W} 2 Creature - Spirit 2 2 U creature Create Spirit/spawn [khm] Spirit (W 1/1 Flying) Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Codespell Cleric khm khm/7 khm W W {W} 1 Creature - Human Cleric 1 1 C creature Vigilance | When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Divine Gambit khm khm/8 khm W W {W}{W} 2 Sorcery U sorcery Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Doomskar khm khm/9 khm W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures. | Foretell {1}{W}{W}
Doomskar Oracle khm khm/10 khm W W {2}{W} 3 Creature - Human Cleric 3 2 C creature Whenever you cast your second spell each turn, you gain 2 life. | Foretell {W}
Giant Ox khm khm/11 khm W W {1}{W} 2 Creature - Ox 0 6 C creature Giant Ox crews Vehicles using its toughness rather than its power.
Glorious Protector khm khm/12 khm W W {2}{W}{W} 4 Creature - Angel Cleric 3 4 R creature /ch Flash | Flying | When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. | Foretell {2}{W}
Gods' Hall Guardian khm khm/13 khm W W {5}{W} 6 Creature - Cat 3 6 C creature Vigilance | Foretell {3}{W}
Goldmaw Champion khm khm/14 khm W W {2}{W} 3 Creature - Dwarf Warrior 2 3 C creature Boast - {1}{W}: Tap target creature.
Halvar, God of Battle khm khm/15a khm W W {2}{W}{W} 4 Legendary Creature - God 4 4 M creature Create other side/spawn [khm] Sword of the Realms Creatures you control that are enchanted or equipped have double strike. | At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // Sword of the Realms [Legendary Artifact - Equipment] Equipped creature gets +2/+0 and has vigilance. | Whenever equipped creature dies, return it to its owner's hand. | Equip {1}{W}
[khm] Sword of the Realms khm khm/15b khm W {1}{W} 4 Token Legendary Artifact - Equipment M Equipped creature gets +2/+0 and has vigilance. | Whenever equipped creature dies, return it to its owner's hand. | Equip {1}{W}
Invoke the Divine khm khm/16 khm W W {2}{W} 3 Instant C instant Destroy target artifact or enchantment. You gain 4 life.
Iron Verdict khm khm/17 khm W W {2}{W} 3 Instant C instant Iron Verdict deals 5 damage to target tapped creature. | Foretell {W}
Kaya's Onslaught khm khm/18 khm W W {2}{W} 3 Instant U instant Target creature gets +1/+1 and gains double strike until end of turn. | Foretell {W}
Master Skald khm khm/19 khm W W {4}{W} 5 Creature - Dwarf Warrior 4 4 C creature When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
Rally the Ranks khm khm/20 khm W W {1}{W} 2 Enchantment R enchantment As Rally the Ranks enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1.
Reidane, God of the Worthy khm khm/21a khm W W {2}{W} 3 Legendary Creature - God 2 3 R creature yInitialize/ch Create other side/spawn [khm] Valkmira, Protector's Shield Flying, vigilance | Snow lands your opponents control enter the battlefield tapped. | Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. // Valkmira, Protector's Shield [Legendary Artifact] If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. | Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
[khm] Valkmira, Protector's Shield khm khm/21b khm W {3}{W} 3 Token Legendary Artifact R If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. | Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Resplendent Marshal khm khm/22 khm W W {1}{W}{W} 3 Creature - Angel Warrior 3 3 M creature /ch Flying | When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
Revitalize khm khm/23 khm W W {1}{W} 2 Instant C instant You gain 3 life. | Draw a card.
Righteous Valkyrie khm khm/24 khm W W {2}{W} 3 Creature - Angel Cleric 2 4 R creature /ch Flying | Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. | As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Rune of Sustenance khm khm/25 khm W W {1}{W} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When Rune of Sustenance enters the battlefield, draw a card. | As long as enchanted permanent is a creature, it has lifelink. | As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Runeforge Champion khm khm/26 khm W W {2}{W} 3 Creature - Dwarf Warrior 2 3 R creature When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. | You may pay {1} rather than pay the mana cost for Rune spells you cast.
Search for Glory khm khm/27 khm W W {2}{W} 3 Snow Sorcery R sorcery Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Shepherd of the Cosmos khm khm/28 khm W W {4}{W}{W} 6 Creature - Angel Warrior 3 3 U creature /ch Flying | When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. | Foretell {3}{W}
Sigrid, God-Favored khm khm/29 khm W W {1}{W}{W} 3 Legendary Creature - Human Warrior 2 2 R creature Flash | First strike, protection from God creatures | When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Spectral Steel khm khm/30 khm W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2. | {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Stalwart Valkyrie khm khm/31 khm W W {3}{W} 4 Creature - Angel Warrior 3 2 C creature /ch You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. | Flying
Starnheim Courser khm khm/32 khm W W {2}{W} 3 Creature - Pegasus 2 2 C creature /ch Flying | Artifact and enchantment spells you cast cost {1} less to cast.
Starnheim Unleashed khm khm/33 khm W W {2}{W}{W} 4 Sorcery M sorcery Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create 5 Angel Warriors/spawnx5 [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create 10 Angel Warriors/spawnx10 [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. | Foretell {X}{X}{W}
Story Seeker khm khm/34 khm W W {1}{W} 2 Creature - Dwarf Cleric 2 2 C creature Lifelink
Usher of the Fallen khm khm/35 khm W W {W} 1 Creature - Spirit Warrior 2 1 U creature Create Human Warrior/spawn [khm] Human Warrior (W 1/1) Boast - {1}{W}: Create a 1/1 white Human Warrior creature token.
Valkyrie's Sword khm khm/36 khm W W {1}{W} 2 Artifact - Equipment U artifact Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. | Equipped creature gets +2/+1. | Equip {3}
Valor of the Worthy khm khm/37 khm W W {W} 1 Enchantment - Aura C enchantment Create Spirit/spawn [khm] Spirit (W 1/1 Flying) Enchant creature | Enchanted creature gets +1/+1. | When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Warhorn Blast khm khm/38 khm W W {4}{W} 5 Instant C instant Creatures you control get +2/+1 until end of turn. | Foretell {2}{W}
Wings of the Cosmos khm khm/39 khm W W {W} 1 Instant C instant Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Alrund, God of the Cosmos khm khm/40a khm U U {3}{U}{U} 5 Legendary Creature - God 1 1 M creature Reveal top two cards/vp1at2 Create other side/spawn [khm] Hakka, Whispering Raven Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. | At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. // Hakka, Whispering Raven [Legendary Creature - Bird] Flying | Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3
[khm] Hakka, Whispering Raven khm khm/40b khm U {1}{U} 5 Token Legendary Creature - Bird 2 3 M yInitialize/ch Scry 2/vp1pt2 Flying | Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
Alrund's Epiphany khm khm/41 khm U U {5}{U}{U} 7 Sorcery M sorcery /spawnx2 [khm] Bird (U 1/1 Flying) Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. | Foretell {4}{U}{U}
Annul khm khm/42 khm U U {U} 1 Instant C instant Counter target artifact or enchantment spell.
Ascendant Spirit khm khm/43 khm U U {U} 1 Snow Creature - Spirit 1 1 R creature Create Flying Counter/spawn [lackey] Flying Counter {S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. | {S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. | {S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Augury Raven khm khm/44 khm U U {3}{U} 4 Creature - Bird 3 3 C creature /ch Flying | Foretell {1}{U}
Avalanche Caller khm khm/45 khm U U {1}{U} 2 Snow Creature - Human Wizard 1 3 U creature {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land.
Behold the Multiverse khm khm/46 khm U U {3}{U} 4 Instant C instant Scry 2/vp1pt2 Scry 2, then draw two cards. | Foretell {1}{U}
Berg Strider khm khm/47 khm U U {4}{U} 5 Snow Creature - Giant Wizard 4 4 C creature When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step.
Bind the Monster khm khm/48 khm U U {U} 1 Enchantment - Aura C enchantment Enchant creature | When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. | Enchanted creature doesn't untap during its controller's untap step.
Brinebarrow Intruder khm khm/49 khm U U {U} 1 Creature - Human Rogue 1 2 C creature Flash | When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Cosima, God of the Voyage khm khm/50a khm U U {2}{U} 3 Legendary Creature - God 2 4 R creature Create other side/spawn [khm] The Omenkeel At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." // The Omenkeel [Legendary Artifact - Vehicle] Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. | Crew 1
[khm] The Omenkeel khm khm/50b khm U {1}{U} 3 Token Legendary Artifact - Vehicle 3 3 R Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. | Crew 1
Cosmos Charger khm khm/51 khm U U {3}{U} 4 Creature - Horse Spirit 3 3 R creature /ch Flash | Flying | Foretelling cards from your hand costs {1} less and can be done on any player's turn. | Foretell {2}{U}
Cyclone Summoner khm khm/52 khm U U {5}{U}{U} 7 Creature - Giant Wizard 7 7 R creature When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Depart the Realm khm khm/53 khm U U {1}{U} 2 Instant C instant Return target nonland permanent to its owner's hand. | Foretell {U}
Disdainful Stroke khm khm/54 khm U U {1}{U} 2 Instant C instant Counter target spell with mana value 4 or greater.
Draugr Thought-Thief khm khm/55 khm U U {2}{U} 3 Creature - Zombie Rogue 3 2 C creature Look at top card/vp1pt1 When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.
Frost Augur khm khm/56 khm U U {U} 1 Snow Creature - Human Wizard 1 2 U creature Look at top card/vp1pt1 {S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand.
Frostpeak Yeti khm khm/57 khm U U {3}{U} 4 Snow Creature - Yeti 3 3 C creature {1}{S}: Frostpeak Yeti can't be blocked this turn.
Frostpyre Arcanist khm khm/58 khm U U {4}{U} 5 Creature - Giant Wizard 2 5 U creature This spell costs {1} less to cast if you control a Giant or a Wizard. | When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
Giant's Amulet khm khm/59 khm U U {U} 1 Artifact - Equipment U artifact Create Giant Wizard/spawn [khm] Giant Wizard (U 4/4) When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. | Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." | Equip {2}
Glimpse the Cosmos khm khm/60 khm U U {1}{U} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
Graven Lore khm khm/61 khm U U {3}{U}{U} 5 Snow Instant R instant Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards.
Icebind Pillar khm khm/62 khm U U {2}{U} 3 Snow Artifact U artifact {S}, {T}: Tap target artifact or creature.
Icebreaker Kraken khm khm/63 khm U U {10}{U}{U} 12 Snow Creature - Kraken 8 8 R creature This spell costs {1} less to cast for each snow land you control. | When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. | Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.
Inga Rune-Eyes khm khm/64 khm U U {3}{U} 4 Legendary Creature - Human Wizard 3 3 U creature Scry 3/vp1pt3 When Inga Rune-Eyes enters the battlefield, scry 3. | When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Karfell Harbinger khm khm/65 khm U U {1}{U} 2 Creature - Zombie Wizard 1 3 C creature {T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Littjara Kinseekers khm khm/66 khm U U {3}{U} 4 Creature - Shapeshifter 2 4 C creature Scry 1/vp1pt1 Changeling | When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
Mists of Littjara khm khm/67 khm U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature or Vehicle | Enchanted creature gets -3/-0.
Mistwalker khm khm/68 khm U U {2}{U} 3 Creature - Shapeshifter 1 4 C creature /ch Changeling | Flying | {1}{U}: Mistwalker gets +1/-1 until end of turn.
Mystic Reflection khm khm/69 khm U U {1}{U} 2 Instant R instant Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. | Foretell {U}
Orvar, the All-Form khm khm/70 khm U U {3}{U} 4 Legendary Creature - Shapeshifter 3 3 M creature Create Copy/spawn [2xm] Copy Changeling | Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. | When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Pilfering Hawk khm khm/71 khm U U {1}{U} 2 Snow Creature - Bird 1 2 C creature /ch Flying | {S}, {T}: Draw a card, then discard a card.
Ravenform khm khm/72 khm U U {2}{U} 3 Sorcery C sorcery /spawn [khm] Bird (U 1/1 Flying) Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. | Foretell {U}
Reflections of Littjara khm khm/73 khm U U {4}{U} 5 Enchantment R enchantment As Reflections of Littjara enters the battlefield, choose a creature type. | Whenever you cast a spell of the chosen type, copy that spell.
Run Ashore khm khm/74 khm U U {4}{U}{U} 6 Instant C instant Choose one or both - | - The owner of target nonland permanent puts it on the top or bottom of their library. | - Return target nonland permanent to its owner's hand.
Rune of Flight khm khm/75 khm U U {1}{U} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When Rune of Flight enters the battlefield, draw a card. | As long as enchanted permanent is a creature, it has flying. | As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Saw It Coming khm khm/76 khm U U {1}{U}{U} 3 Instant U instant Counter target spell. | Foretell {1}{U}
Strategic Planning khm khm/77 khm U U {1}{U} 2 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Undersea Invader khm khm/78 khm U U {4}{U}{U} 6 Creature - Giant Rogue 5 6 C creature /cr90 Flash | Undersea Invader enters the battlefield tapped.
Blood on the Snow khm khm/79 khm B B {4}{B}{B} 6 Snow Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all planeswalkers. | Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell.
Bloodsky Berserker khm khm/80 khm B B {1}{B} 2 Creature - Human Berserker 1 1 U creature Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn.
Burning-Rune Demon khm khm/81 khm B B {4}{B}{B} 6 Creature - Demon Berserker 6 6 M creature /ch Flying | When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Crippling Fear khm khm/82 khm B B {2}{B}{B} 4 Sorcery R sorcery Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Deathknell Berserker khm khm/83 khm B B {1}{B} 2 Creature - Elf Berserker 2 2 C creature Create Zombie Berserker/spawn [khm] Zombie Berserker (B 2/2) When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
Demonic Gifts khm khm/84 khm B B {1}{B} 2 Instant C instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Dogged Pursuit khm khm/85 khm B B {3}{B} 4 Enchantment C enchantment At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Draugr Necromancer khm khm/86 khm B B {3}{B} 4 Snow Creature - Zombie Cleric 4 4 R creature If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. | You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Draugr Recruiter khm khm/87 khm B B {3}{B} 4 Creature - Zombie Cleric 3 3 C creature Boast - {3}{B}: Return target creature card from your graveyard to your hand.
Draugr's Helm khm khm/88 khm B B {1}{B} 2 Artifact - Equipment U artifact Create Zombie Berserker/spawn [khm] Zombie Berserker (B 2/2) When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. | Equipped creature gets +2/+2 and has menace. | Equip {4}
Dread Rider khm khm/89 khm B B {5}{B} 6 Creature - Spirit Knight 3 7 C creature {1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
Dream Devourer khm khm/90 khm B B {1}{B} 2 Creature - Demon Cleric 0 3 R creature Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. | Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
Duskwielder khm khm/91 khm B B {B} 1 Creature - Elf Berserker 1 2 C creature Boast - {1}: Target opponent loses 1 life and you gain 1 life.
Egon, God of Death khm khm/92a khm B B {2}{B} 3 Legendary Creature - God 6 6 R creature Create other side/spawn [khm] Throne of Death Deathtouch | At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. // Throne of Death [Legendary Artifact] At the beginning of your upkeep, mill a card. | {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
[khm] Throne of Death khm khm/92b khm B {B} 3 Token Legendary Artifact R At the beginning of your upkeep, mill a card. | {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
Elderfang Disciple khm khm/93 khm B B {1}{B} 2 Creature - Elf Cleric 1 1 C creature When Elderfang Disciple enters the battlefield, each opponent discards a card.
Eradicator Valkyrie khm khm/94 khm B B {2}{B}{B} 4 Creature - Angel Berserker 4 3 M creature /ch Flying, lifelink, hexproof from planeswalkers | Boast - {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker.
Feed the Serpent khm khm/95 khm B B {2}{B}{B} 4 Instant C instant Exile target creature or planeswalker.
Grim Draugr khm khm/96 khm B B {2}{B} 3 Snow Creature - Zombie Berserker 3 2 C creature {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn.
Hailstorm Valkyrie khm khm/97 khm B B {3}{B} 4 Snow Creature - Angel Wizard 2 2 U creature /ch Flying, trample | {S}{S}: Hailstorm Valkyrie gets +2/+2 until end of turn.
Haunting Voyage khm khm/98 khm B B {4}{B}{B} 6 Sorcery M sorcery Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. | Foretell {5}{B}{B}
Infernal Pet khm khm/99 khm B B {2}{B} 3 Creature - Imp 2 2 C creature Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
Jarl of the Forsaken khm khm/100 khm B B {3}{B} 4 Creature - Zombie Cleric 3 2 C creature Flash | When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. | Foretell {1}{B}
Karfell Kennel-Master khm khm/101 khm B B {4}{B} 5 Creature - Zombie Berserker 4 4 C creature When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn.
Koma's Faithful khm khm/102 khm B B {2}{B} 3 Creature - Elf Cleric 3 1 C creature Lifelink | When Koma's Faithful dies, each player mills three cards.
Poison the Cup khm khm/103 khm B B {1}{B}{B} 3 Instant U instant Scry 2/vp1pt2 Destroy target creature. If this spell was foretold, scry 2. | Foretell {1}{B}
Priest of the Haunted Edge khm khm/104 khm B B {1}{B} 2 Snow Creature - Zombie Cleric 0 4 C creature {T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
Raise the Draugr khm khm/105 khm B B {1}{B} 2 Instant C instant Choose one - | - Return target creature card from your graveyard to your hand. | - Return two target creature cards that share a creature type from your graveyard to your hand.
Return Upon the Tide khm khm/106 khm B B {4}{B} 5 Sorcery U sorcery Create 2 Elf Warriors/spawnx2 [khm] Elf Warrior (G 1/1) Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. | Foretell {3}{B}
Rise of the Dread Marn khm khm/107 khm B B {2}{B} 3 Instant R instant Create Zombie Berserker/spawn [khm] Zombie Berserker (B 2/2) Create 5 Zombie Berserkers/spawnx5 [khm] Zombie Berserker (B 2/2) Create 10 Zombie Berserkers/spawnx10 [khm] Zombie Berserker (B 2/2) Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. | Foretell {B}
Rune of Mortality khm khm/108 khm B B {1}{B} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When Rune of Mortality enters the battlefield, draw a card. | As long as enchanted permanent is a creature, it has deathtouch. | As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Skemfar Avenger khm khm/109 khm B B {1}{B} 2 Creature - Elf Berserker 3 1 R creature Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Skemfar Shadowsage khm khm/110 khm B B {3}{B} 4 Creature - Elf Cleric 2 5 U creature When Skemfar Shadowsage enters the battlefield, choose one - | - Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. | - You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Skull Raid khm khm/111 khm B B {3}{B} 4 Sorcery C sorcery Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. | Foretell {1}{B}
Tergrid, God of Fright khm khm/112a khm B B {3}{B}{B} 5 Legendary Creature - God 4 5 R creature Create other side/spawn [khm] Tergrid's Lantern Menace | Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. // Tergrid's Lantern [Legendary Artifact] {T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. | {3}{B}: Untap Tergrid's Lantern.
[khm] Tergrid's Lantern khm khm/112b khm B {3}{B} 5 Token Legendary Artifact R {T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. | {3}{B}: Untap Tergrid's Lantern.
Tergrid's Shadow khm khm/113 khm B B {3}{B}{B} 5 Instant U instant Each player sacrifices two creatures. | Foretell {2}{B}{B}
Valki, God of Lies khm khm/114a khm B BR {1}{B} 2 Legendary Creature - God 2 1 M creature Create other side/spawn [khm] Tibalt, Cosmic Impostor When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. | {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. // Tibalt, Cosmic Impostor [Legendary Planeswalker - Tibalt] As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." | +2: Exile the top card of each player's library. | -3: Exile target artifact or creature. | -8: Exile all graveyards. Add {R}{R}{R}.
[khm] Tibalt, Cosmic Impostor khm khm/114b khm BR {5}{B}{R} 2 Token Legendary Planeswalker - Tibalt 5 M yInitialize/ccblue=5 Reveal top card/vp1at1 Create Tibalt, Cosmic Impostor Emblem/spawn [khm] Tibalt, Cosmic Impostor Emblem As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." | +2: Exile the top card of each player's library. | -3: Exile target artifact or creature. | -8: Exile all graveyards. Add {R}{R}{R}.
Varragoth, Bloodsky Sire khm khm/115 khm B B {2}{B} 3 Legendary Creature - Demon Rogue 2 3 R creature Deathtouch | Boast - {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top.
Vengeful Reaper khm khm/116 khm B B {3}{B} 4 Creature - Angel Cleric 2 3 U creature /ch Flying, deathtouch, haste | Foretell {1}{B}
Village Rites khm khm/117 khm B B {B} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards.
Weigh Down khm khm/118 khm B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, exile a creature card from your graveyard. | Target creature gets -3/-3 until end of turn.
Withercrown khm khm/119 khm B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
Arni Brokenbrow khm khm/120 khm R R {2}{R} 3 Legendary Creature - Human Berserker 3 3 R creature Haste | Boast - {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn.
Axgard Cavalry khm khm/121 khm R R {1}{R} 2 Creature - Dwarf Berserker 2 2 C creature {T}: Target creature gains haste until end of turn.
Basalt Ravager khm khm/122 khm R R {3}{R} 4 Creature - Giant Wizard 4 2 U creature When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Birgi, God of Storytelling khm khm/123a khm R R {2}{R} 3 Legendary Creature - God 3 3 R creature Create other side/spawn [khm] Harnfel, Horn of Bounty Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. | Creatures you control can boast twice during each of your turns rather than once. // Harnfel, Horn of Bounty [Legendary Artifact] Discard a card: Exile the top two cards of your library. You may play those cards this turn.
[khm] Harnfel, Horn of Bounty khm khm/123b khm R {4}{R} 3 Token Legendary Artifact R Reveal top two cards/vp1at2 Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Breakneck Berserker khm khm/124 khm R R {2}{R} 3 Creature - Dwarf Berserker 3 2 C creature Haste
Calamity Bearer khm khm/125 khm R R {2}{R}{R} 4 Creature - Giant Berserker 3 4 R creature If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Cinderheart Giant khm khm/126 khm R R {5}{R}{R} 7 Creature - Giant Berserker 7 6 C creature Trample | When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.
Craven Hulk khm khm/127 khm R R {3}{R} 4 Creature - Giant Coward 4 4 C creature Craven Hulk can't block alone.
Crush the Weak khm khm/128 khm R R {2}{R} 3 Sorcery U sorcery Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | Foretell {R}
Demon Bolt khm khm/129 khm R R {2}{R} 3 Instant C instant Demon Bolt deals 4 damage to target creature or planeswalker. | Foretell {R}
Doomskar Titan khm khm/130 khm R R {4}{R}{R} 6 Creature - Giant Berserker 4 4 U creature When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. | Foretell {4}{R}
Dragonkin Berserker khm khm/131 khm R R {1}{R} 2 Creature - Human Berserker 2 2 R creature Create Dragon/spawn [khm] Dragon (R 5/5 Flying) First strike | Boast abilities you activate cost {1} less to activate for each Dragon you control. | Boast - {4}{R}: Create a 5/5 red Dragon creature token with flying.
Dual Strike khm khm/132 khm R R {R}{R} 2 Instant U instant When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. | Foretell {R}
Dwarven Hammer khm khm/133 khm R R {2}{R} 3 Artifact - Equipment U artifact Create Dwarf Berserker/spawn [khm] Dwarf Berserker (R 2/1) When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. | Equipped creature gets +3/+0 and has trample. | Equip {3}
Dwarven Reinforcements khm khm/134 khm R R {3}{R} 4 Sorcery C sorcery /spawnx2 [khm] Dwarf Berserker (R 2/1) Create two 2/1 red Dwarf Berserker creature tokens. | Foretell {1}{R}
Fearless Liberator khm khm/135 khm R R {1}{R} 2 Creature - Dwarf Berserker 2 1 U creature Create Dwarf Berserker/spawn [khm] Dwarf Berserker (R 2/1) Boast - {2}{R}: Create a 2/1 red Dwarf Berserker creature token.
Fearless Pup khm khm/136 khm R R {R} 1 Creature - Wolf 1 1 C creature First strike | Boast - {2}{R}: Fearless Pup gets +2/+0 until end of turn.
Frenzied Raider khm khm/137 khm R R {1}{R} 2 Creature - Demon Berserker 2 2 U creature Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
Frost Bite khm khm/138 khm R R {R} 1 Snow Instant C instant Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Goldspan Dragon khm khm/139 khm R R {3}{R}{R} 5 Creature - Dragon 4 4 M creature yInitialize/ch Create Treasure/spawn [khm] Treasure Flying, haste | Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. | Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Hagi Mob khm khm/140 khm R R {4}{R} 5 Creature - Troll Berserker 5 4 C creature Boast - {1}{R}: Hagi Mob deals 1 damage to any target.
Immersturm Raider khm khm/141 khm R R {1}{R} 2 Creature - Demon Berserker 2 1 C creature When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.
Magda, Brazen Outlaw khm khm/142 khm R R {1}{R} 2 Legendary Creature - Dwarf Berserker 2 1 R creature Create Treasure/spawn [khm] Treasure Other Dwarves you control get +1/+0. | Whenever a Dwarf you control becomes tapped, create a Treasure token. | Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Open the Omenpaths khm khm/143 khm R R {2}{R} 3 Instant C instant Choose one - | - Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. | - Creatures you control get +1/+0 until end of turn.
Provoke the Trolls khm khm/144 khm R R {3}{R} 4 Instant U instant Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
Quakebringer khm khm/145 khm R R {3}{R}{R} 5 Creature - Giant Berserker 5 4 M creature Your opponents can't gain life. | At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. | Foretell {2}{R}{R}
Reckless Crew khm khm/146 khm R R {3}{R} 4 Sorcery R sorcery Create Dwarf Berserker/spawn [khm] Dwarf Berserker (R 2/1) Create 5 Dwarf Berserkers/spawnx5 [khm] Dwarf Berserker (R 2/1) Create 10 Dwarf Berserkers/spawnx10 [khm] Dwarf Berserker (R 2/1) Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Run Amok khm khm/147 khm R R {1}{R} 2 Instant C instant Target attacking creature gets +3/+3 and gains trample until end of turn.
Rune of Speed khm khm/148 khm R R {1}{R} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When Rune of Speed enters the battlefield, draw a card. | As long as enchanted permanent is a creature, it gets +1/+0 and has haste. | As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Seize the Spoils khm khm/149 khm R R {2}{R} 3 Sorcery C sorcery /spawn [khm] Treasure As an additional cost to cast this spell, discard a card. | Draw two cards and create a Treasure token.
Shackles of Treachery khm khm/150 khm R R {2}{R} 3 Sorcery C sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Smashing Success khm khm/151 khm R R {3}{R} 4 Instant C instant Create Treasure/spawn [khm] Treasure Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token.
Squash khm khm/152 khm R R {4}{R} 5 Instant C instant This spell costs {3} less to cast if you control a Giant. | Squash deals 6 damage to target creature or planeswalker.
Tibalt's Trickery khm khm/153 khm R R {1}{R} 2 Instant R instant Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Toralf, God of Fury khm khm/154a khm R R {2}{R}{R} 4 Legendary Creature - God 5 4 M creature Create other side/spawn [khm] Toralf's Hammer Trample | Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. // Toralf's Hammer [Legendary Artifact - Equipment] Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." | Equipped creature gets +3/+0 as long as it's legendary. | Equip {1}{R}
[khm] Toralf's Hammer khm khm/154b khm R {1}{R} 4 Token Legendary Artifact - Equipment M Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." | Equipped creature gets +3/+0 as long as it's legendary. | Equip {1}{R}
Tormentor's Helm khm khm/155 khm R R {R} 1 Artifact - Equipment C artifact Equipped creature gets +1/+1. | Whenever equipped creature becomes blocked, it deals 1 damage to defending player. | Equip {1}
Tundra Fumarole khm khm/156 khm R R {1}{R}{R} 3 Snow Sorcery R sorcery Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end.
Tuskeri Firewalker khm khm/157 khm R R {2}{R} 3 Creature - Human Berserker 3 2 C creature Reveal top card/vp1at1 Boast - {1}: Exile the top card of your library. You may play that card this turn.
Vault Robber khm khm/158 khm R R {1}{R} 2 Creature - Dwarf Rogue 1 3 C creature Create Treasure/spawn [khm] Treasure {1}, {T}, Exile a creature card from your graveyard: Create a Treasure token.
Arachnoform khm khm/159 khm G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2, has reach, and is every creature type.
Battle Mammoth khm khm/160 khm G G {3}{G}{G} 5 Creature - Elephant 6 5 M creature Trample | Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. | Foretell {2}{G}{G}
Blessing of Frost khm khm/161 khm G G {3}{G} 4 Snow Sorcery R sorcery Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Blizzard Brawl khm khm/162 khm G G {G} 1 Snow Sorcery U sorcery Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other.
Boreal Outrider khm khm/163 khm G G {2}{G} 3 Snow Creature - Elf Warrior 3 2 U creature Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it.
Broken Wings khm khm/164 khm G G {2}{G} 3 Instant C instant Destroy target artifact, enchantment, or creature with flying.
Elderleaf Mentor khm khm/165 khm G G {3}{G} 4 Creature - Elf Warrior 3 2 C creature /spawn [khm] Elf Warrior (G 1/1) When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
Elven Bow khm khm/166 khm G G {G} 1 Artifact - Equipment U artifact Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. | Equipped creature gets +1/+2 and has reach. | Equip {3}
Elvish Warmaster khm khm/167 khm G G {1}{G} 2 Creature - Elf Warrior 2 2 R creature Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. | {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
Esika, God of the Tree khm khm/168a khm G WUBRG {1}{G}{G} 3 Legendary Creature - God 1 4 M creature Create other side/spawn [khm] The Prismatic Bridge Vigilance | {T}: Add one mana of any color. | Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." // The Prismatic Bridge [Legendary Enchantment] At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
[khm] The Prismatic Bridge khm khm/168b khm WUBRG {W}{U}{B}{R}{G} 3 Token Legendary Enchantment M At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Esika's Chariot khm khm/169 khm G G {3}{G} 4 Legendary Artifact - Vehicle 4 4 R artifact yInitialize/spawnx2 [khm] Cat (G 2/2) Create Copy/spawn [2xm] Copy When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. | Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. | Crew 4
Fynn, the Fangbearer khm khm/170 khm G G {1}{G} 2 Legendary Creature - Human Warrior 1 3 U creature Create Poison Counter/spawn [nph] Poison Counter Deathtouch | Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.
Glittering Frost khm khm/171 khm G G {2}{G} 3 Snow Enchantment - Aura C enchantment Enchant land | Enchanted land is snow. | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Gnottvold Recluse khm khm/172 khm G G {2}{G} 3 Creature - Spider 4 2 C creature Reach
Grizzled Outrider khm khm/173 khm G G {4}{G} 5 Creature - Elf Warrior 5 5 C creature
Guardian Gladewalker khm khm/174 khm G G {1}{G} 2 Creature - Shapeshifter 1 1 C creature Changeling | When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.
Horizon Seeker khm khm/175 khm G G {2}{G} 3 Creature - Human Warrior 3 2 C creature Boast - {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Icehide Troll khm khm/176 khm G G {2}{G} 3 Snow Creature - Troll Warrior 2 3 C creature {S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it.
In Search of Greatness khm khm/177 khm G G {G}{G} 2 Enchantment R enchantment Scry 1/vp1pt1 At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Jaspera Sentinel khm khm/178 khm G G {G} 1 Creature - Elf Rogue 1 2 C creature Reach | {T}, Tap an untapped creature you control: Add one mana of any color.
Jorn, God of Winter khm khm/179a khm G BGU {2}{G} 3 Legendary Snow Creature - God 3 3 R creature Create other side/spawn [khm] Kaldring, the Rimestaff Whenever Jorn attacks, untap each snow permanent you control. // Kaldring, the Rimestaff [Legendary Snow Artifact] {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
[khm] Kaldring, the Rimestaff khm khm/179b khm UB {1}{U}{B} 3 Token Legendary Snow Artifact R /cr90 {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
King Harald's Revenge khm khm/180 khm G G {2}{G} 3 Sorcery C sorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Kolvori, God of Kinship khm khm/181a khm G G {2}{G}{G} 4 Legendary Creature - God 2 4 R creature Look at top six cards/vp1pt6 Create other side/spawn [khm] The Ringhart Crest As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. | {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // The Ringhart Crest [Legendary Artifact] As The Ringhart Crest enters the battlefield, choose a creature type. | {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
[khm] The Ringhart Crest khm khm/181b khm G {1}{G} 4 Token Legendary Artifact R As The Ringhart Crest enters the battlefield, choose a creature type. | {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Littjara Glade-Warden khm khm/182 khm G G {3}{G} 4 Creature - Shapeshifter 3 3 U creature Changeling | {2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Mammoth Growth khm khm/183 khm G G {2}{G} 3 Instant C instant Target creature gets +4/+4 until end of turn. | Foretell {G}
Masked Vandal khm khm/184 khm G G {1}{G} 2 Creature - Shapeshifter 1 3 C creature Changeling | When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Old-Growth Troll khm khm/185 khm G G {G}{G}{G} 3 Creature - Troll Warrior 4 4 R creature Create Troll Warrior/spawn [khm] Troll Warrior (G 4/4 Trample) Trample | When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
Path to the World Tree khm khm/186 khm G WUBRG {1}{G} 2 Enchantment U enchantment Create Bear/spawn [khm] Bear (G 2/2) When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Ravenous Lindwurm khm khm/187 khm G G {4}{G}{G} 6 Creature - Wurm 6 6 C creature When Ravenous Lindwurm enters the battlefield, you gain 4 life.
Realmwalker khm khm/188 khm G G {2}{G} 3 Creature - Shapeshifter 2 3 R creature Look at top card/vp1pt1 Changeling | As Realmwalker enters the battlefield, choose a creature type. | You may look at the top card of your library any time. | You may cast creature spells of the chosen type from the top of your library.
Rootless Yew khm khm/189 khm G G {3}{G}{G} 5 Creature - Treefolk 5 4 U creature When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
Roots of Wisdom khm khm/190 khm G G {1}{G} 2 Sorcery C sorcery Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card.
Rune of Might khm khm/191 khm G G {1}{G} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When Rune of Might enters the battlefield, draw a card. | As long as enchanted permanent is a creature, it gets +1/+1 and has trample. | As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Sarulf's Packmate khm khm/192 khm G G {3}{G} 4 Creature - Wolf 3 3 C creature When Sarulf's Packmate enters the battlefield, draw a card. | Foretell {1}{G}
Sculptor of Winter khm khm/193 khm G G {1}{G} 2 Snow Creature - Elf Rogue 2 2 C creature {T}: Untap target snow land.
Snakeskin Veil khm khm/194 khm G G {G} 1 Instant C instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
Spirit of the Aldergard khm khm/195 khm G G {3}{G} 4 Snow Creature - Bear Spirit 0 4 U creature When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle. | Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.
Struggle for Skemfar khm khm/196 khm G G {3}{G} 4 Sorcery C sorcery Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. | Foretell {G}
Toski, Bearer of Secrets khm khm/197 khm G G {3}{G} 4 Legendary Creature - Squirrel 1 1 R creature This spell can't be countered. | Indestructible | Toski, Bearer of Secrets attacks each combat if able. | Whenever a creature you control deals combat damage to a player, draw a card.
Tyvar Kell khm khm/198 khm G BG {2}{G}{G} 4 Legendary Planeswalker - Tyvar 3 M planeswalker yInitialize/ccblue=3 Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) Create Tyvar Kell Emblem/spawn [khm] Tyvar Kell Emblem Elves you control have "{T}: Add {B}." | +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. | 0: Create a 1/1 green Elf Warrior creature token. | -6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Vorinclex, Monstrous Raider khm khm/199 khm G G {4}{G}{G} 6 Legendary Creature - Phyrexian Praetor 6 6 M creature Trample, haste | If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. | If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Aegar, the Freezing Flame khm khm/200 khm UR UR {1}{U}{R} 3 Legendary Creature - Giant Wizard 3 3 U creature Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Arni Slays the Troll khm khm/201 khm RG RG {R}{G} 2 Enchantment - Saga U enchantment /ccblue=1 I - Target creature you control fights up to one target creature you don't control. | II - Add {R}. Put two +1/+1 counters on up to one target creature you control. | III - You gain life equal to the greatest power among creatures you control.
Ascent of the Worthy khm khm/202 khm WB WB {1}{W}{B} 3 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Flying Counter/spawn [lackey] Flying Counter I, II - Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. | III - Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Battle for Bretagard khm khm/203 khm GW GW {1}{G}{W} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Copy/spawn [2xm] Copy Create Human Warrior/spawn [khm] Human Warrior (W 1/1) Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) I - Create a 1/1 white Human Warrior creature token. | II - Create a 1/1 green Elf Warrior creature token. | III - Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Battle of Frost and Fire khm khm/204 khm UR UR {3}{U}{R} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Scry 3/vp1pt3 I - Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. | II - Scry 3. | III - Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
The Bears of Littjara khm khm/205 khm GU GU {1}{G}{U} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Shapeshifter/spawn [khm] Shapeshifter (U 2/2 Changeling) I - Create a 2/2 blue Shapeshifter creature token with changeling. | II - Any number of target Shapeshifter creatures you control have base power and toughness 4/4. | III - Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
Binding the Old Gods khm khm/206 khm BG BG {2}{B}{G} 4 Enchantment - Saga U enchantment /ccblue=1 I - Destroy target nonland permanent an opponent controls. | II - Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. | III - Creatures you control gain deathtouch until end of turn.
The Bloodsky Massacre khm khm/207 khm BR BR {1}{B}{R} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Demon Berserker/spawn [khm] Demon Berserker (R 2/3 Menace) I - Create a 2/3 red Demon Berserker creature token with menace. | II - Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. | III - Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
Fall of the Impostor khm khm/208 khm GW GW {1}{G}{W} 3 Enchantment - Saga U enchantment /ccblue=1 I, II - Put a +1/+1 counter on up to one target creature. | III - Exile a creature with the greatest power among creatures target opponent controls.
Firja, Judge of Valor khm khm/209 khm WB WB {2}{W}{B}{B} 5 Legendary Creature - Angel Cleric 2 4 U creature yInitialize/ch Look at top three cards/vp1pt3 Flying, lifelink | Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Firja's Retribution khm khm/210 khm WB WB {1}{W}{W}{B} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) I - Create a 4/4 white Angel Warrior creature token with flying and vigilance. | II - Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." | III - Angels you control gain double strike until end of turn.
Forging the Tyrite Sword khm khm/211 khm RW RW {1}{R}{W} 3 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Treasure/spawn [khm] Treasure I, II - Create a Treasure token. | III - Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Harald, King of Skemfar khm khm/212 khm BG BG {1}{B}{G} 3 Legendary Creature - Elf Warrior 3 2 U creature Look at top five cards/vp1pt5 Menace | When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Harald Unites the Elves khm khm/213 khm BG BG {2}{B}{G} 4 Enchantment - Saga R enchantment /ccblue=1 I - Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. | II - Put a +1/+1 counter on each Elf you control. | III - Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Immersturm Predator khm khm/214 khm BR BR {2}{B}{R} 4 Creature - Vampire Dragon 3 3 R creature /ch Flying | Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. | Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
Invasion of the Giants khm khm/215 khm UR UR {U}{R} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 I - Scry 2. | II - Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. | III - The next Giant spell you cast this turn costs {2} less to cast.
Kardur, Doomscourge khm khm/216 khm BR BR {2}{B}{R} 4 Legendary Creature - Demon Berserker 4 3 U creature When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. | Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Kardur's Vicious Return khm khm/217 khm BR BR {2}{B}{R} 4 Enchantment - Saga U enchantment /ccblue=1 I - You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. | II - Each player discards a card. | III - Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Kaya the Inexorable khm khm/218 khm WB WB {3}{W}{B} 5 Legendary Planeswalker - Kaya 5 M planeswalker yInitialize/ccblue=5 Create Spirit/spawn [khm] Spirit (W 1/1 Flying) Create Kaya the Inexorable Emblem/spawn [khm] Kaya the Inexorable Emblem +1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." | -3: Exile target nonland permanent. | -7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
King Narfi's Betrayal khm khm/219 khm UB UB {1}{U}{B} 3 Enchantment - Saga R enchantment /ccblue=1 I - Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. | II, III - Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
Koll, the Forgemaster khm khm/220 khm RW RW {R}{W} 2 Legendary Creature - Dwarf Warrior 2 2 U creature Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. | Creature tokens you control that are enchanted or equipped get +1/+1.
Koma, Cosmos Serpent khm khm/221 khm GU GU {3}{G}{G}{U}{U} 7 Legendary Creature - Serpent 6 6 M creature Create Koma's Coil/spawn [khm] Koma's Coil (U 3/3) This spell can't be countered. | At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. | Sacrifice another Serpent: Choose one - | - Tap target permanent. Its activated abilities can't be activated this turn. | - Koma, Cosmos Serpent gains indestructible until end of turn.
Maja, Bretagard Protector khm khm/222 khm GW GW {2}{G}{W}{W} 5 Legendary Creature - Human Warrior 2 3 U creature Create Human Warrior/spawn [khm] Human Warrior (W 1/1) Other creatures you control get +1/+1. | Landfall - Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
Moritte of the Frost khm khm/223 khm GU GU {2}{G}{U}{U} 5 Legendary Snow Creature - Shapeshifter 0 0 U creature Changeling | You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Narfi, Betrayer King khm khm/224 khm UB UB {3}{U}{B} 5 Legendary Snow Creature - Zombie Wizard 4 3 U creature Other snow and Zombie creatures you control get +1/+1. | {S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
Niko Aris khm khm/225 khm WU WU {X}{W}{U}{U} 3 Legendary Planeswalker - Niko 3 M planeswalker yInitialize/ccblue=3 Create Shard/spawn [khm] Shard Create 5 Shards/spawnx5 [khm] Shard Create 10 Shards/spawnx10 [khm] Shard When Niko Aris enters the battlefield, create X Shard tokens. | +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. | -1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. | -1: Create a Shard token.
Niko Defies Destiny khm khm/226 khm WU WU {1}{W}{U} 3 Enchantment - Saga U enchantment /ccblue=1 I - You gain 2 life for each foretold card you own in exile. | II - Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. | III - Return target card with foretell from your graveyard to your hand.
The Raven's Warning khm khm/227 khm WU WU {1}{W}{U} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Bird/spawn [khm] Bird (U 1/1 Flying) I - Create a 1/1 blue Bird creature token with flying. You gain 2 life. | II - Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. | III - You may put a card you own from outside the game on top of your library.
Sarulf, Realm Eater khm khm/228 khm BG BG {1}{B}{G} 3 Legendary Creature - Wolf 3 3 R creature Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. | At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
Showdown of the Skalds khm khm/229 khm RW RW {2}{R}{W} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Reveal top four cards/vp1at4 I - Exile the top four cards of your library. Until the end of your next turn, you may play those cards. | II, III - Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Svella, Ice Shaper khm khm/230 khm RG RG {1}{R}{G} 3 Legendary Snow Creature - Troll Warrior 2 4 U creature Look at top four cards/vp1pt4 Create Icy Manalith/spawn [khm] Icy Manalith {3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." | {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
The Three Seasons khm khm/231 khm GU GU {G}{U} 2 Enchantment - Saga U enchantment /ccblue=1 I - Mill three cards. | II - Return up to two target snow permanent cards from your graveyard to your hand. | III - Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
The Trickster-God's Heist khm khm/232 khm UB UB {2}{U}{B} 4 Enchantment - Saga U enchantment /ccblue=1 I - You may exchange control of two target creatures. | II - You may exchange control of two target nonbasic, noncreature permanents that share a card type. | III - Target player loses 3 life and you gain 3 life.
Vega, the Watcher khm khm/233 khm WU WU {1}{W}{U} 3 Legendary Creature - Bird Spirit 2 2 U creature /ch Flying | Whenever you cast a spell from anywhere other than your hand, draw a card.
Waking the Trolls khm khm/234 khm RG RG {4}{R}{G} 6 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Troll Warrior/spawn [khm] Troll Warrior (G 4/4 Trample) Create 5 Troll Warriors/spawnx5 [khm] Troll Warrior (G 4/4 Trample) Create 10 Troll Warriors/spawnx10 [khm] Troll Warrior (G 4/4 Trample) I - Destroy target land. | II - Put target land card from a graveyard onto the battlefield under your control. | III - Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Bloodline Pretender khm khm/235 khm {3} 3 Artifact Creature - Shapeshifter 2 2 U creature Changeling | As Bloodline Pretender enters the battlefield, choose a creature type. | Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
Colossal Plow khm khm/236 khm W {2} 2 Artifact - Vehicle 6 3 U artifact Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. | Crew 6
Cosmos Elixir khm khm/237 khm {4} 4 Artifact R artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Funeral Longboat khm khm/238 khm {2} 2 Artifact - Vehicle 3 3 C artifact Vigilance | Crew 1
Goldvein Pick khm khm/239 khm {2} 2 Artifact - Equipment C artifact Create Treasure/spawn [khm] Treasure Equipped creature gets +1/+1. | Whenever equipped creature deals combat damage to a player, create a Treasure token. | Equip {1}
Maskwood Nexus khm khm/240 khm {4} 4 Artifact R artifact Create Shapeshifter/spawn [khm] Shapeshifter (U 2/2 Changeling) Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Pyre of Heroes khm khm/241 khm {2} 2 Artifact R artifact {2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Raiders' Karve khm khm/242 khm {3} 3 Artifact - Vehicle 4 4 C artifact Look at top card/vp1pt1 Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Crew 3
Raven Wings khm khm/243 khm {2} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. | Equip {2}
Replicating Ring khm khm/244 khm {3} 3 Snow Artifact U artifact Create 8 Replicated Rings/spawnx8 [khm] Replicated Ring {T}: Add one mana of any color. | At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
Runed Crown khm khm/245 khm {3} 3 Artifact - Equipment U artifact When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle. | Equipped creature gets +1/+1. | Equip {2}
Scorn Effigy khm khm/246 khm {3} 3 Artifact Creature - Scarecrow 2 3 C creature Foretell {0}
Weathered Runestone khm khm/247 khm {2} 2 Artifact U artifact Nonland permanent cards in graveyards and libraries can't enter the battlefield. | Players can't cast spells from graveyards or libraries.
Alpine Meadow khm khm/248 khm RW 0 Snow Land - Mountain Plains C land /cr90 Alpine Meadow enters the battlefield tapped.
Arctic Treeline khm khm/249 khm GW 0 Snow Land - Forest Plains C land /cr90 Arctic Treeline enters the battlefield tapped.
Axgard Armory khm khm/250 khm RW 0 Land U land /cr90 Axgard Armory enters the battlefield tapped. | {T}: Add {W}. | {1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Barkchannel Pathway khm khm/251a khm GU 0 Land R land Create other side/spawn [khm] Tidechannel Pathway {T}: Add {G}. // Tidechannel Pathway [Land] {T}: Add {U}.
[khm] Tidechannel Pathway khm khm/251b khm 0 Token Land R {T}: Add {U}.
Blightstep Pathway khm khm/252a khm BR 0 Land R land Create other side/spawn [khm] Searstep Pathway {T}: Add {B}. // Searstep Pathway [Land] {T}: Add {R}.
[khm] Searstep Pathway khm khm/252b khm 0 Token Land R {T}: Add {R}.
Bretagard Stronghold khm khm/253 khm GW 0 Land U land /cr90 Bretagard Stronghold enters the battlefield tapped. | {T}: Add {G}. | {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Darkbore Pathway khm khm/254a khm BG 0 Land R land Create other side/spawn [khm] Slitherbore Pathway {T}: Add {B}. // Slitherbore Pathway [Land] {T}: Add {G}.
[khm] Slitherbore Pathway khm khm/254b khm 0 Token Land R {T}: Add {G}.
Faceless Haven khm khm/255 khm 0 Snow Land R land {T}: Add {C}. | {S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land.
Gates of Istfell khm khm/256 khm WU 0 Land U land /cr90 Gates of Istfell enters the battlefield tapped. | {T}: Add {W}. | {2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
Glacial Floodplain khm khm/257 khm WU 0 Snow Land - Plains Island C land /cr90 Glacial Floodplain enters the battlefield tapped.
Gnottvold Slumbermound khm khm/258 khm RG 0 Land U land yInitialize/cr90 Create Troll Warrior/spawn [khm] Troll Warrior (G 4/4 Trample) Gnottvold Slumbermound enters the battlefield tapped. | {T}: Add {R}. | {3}{R}{G}{G}, {T}, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Great Hall of Starnheim khm khm/259 khm WB 0 Land U land yInitialize/cr90 Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) Great Hall of Starnheim enters the battlefield tapped. | {T}: Add {B}. | {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Hengegate Pathway khm khm/260a khm WU 0 Land R land Create other side/spawn [khm] Mistgate Pathway {T}: Add {W}. // Mistgate Pathway [Land] {T}: Add {U}.
[khm] Mistgate Pathway khm khm/260b khm 0 Token Land R {T}: Add {U}.
Highland Forest khm khm/261 khm RG 0 Snow Land - Mountain Forest C land /cr90 Highland Forest enters the battlefield tapped.
Ice Tunnel khm khm/262 khm UB 0 Snow Land - Island Swamp C land /cr90 Ice Tunnel enters the battlefield tapped.
Immersturm Skullcairn khm khm/263 khm BR 0 Land U land /cr90 Immersturm Skullcairn enters the battlefield tapped. | {T}: Add {B}. | {1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
Littjara Mirrorlake khm khm/264 khm GU 0 Land U land yInitialize/cr90 Create Copy/spawn [2xm] Copy Littjara Mirrorlake enters the battlefield tapped. | {T}: Add {U}. | {2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.
Port of Karfell khm khm/265 khm UB 0 Land U land /cr90 Port of Karfell enters the battlefield tapped. | {T}: Add {U}. | {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped.
Rimewood Falls khm khm/266 khm GU 0 Snow Land - Forest Island C land /cr90 Rimewood Falls enters the battlefield tapped.
Shimmerdrift Vale khm khm/267 khm 0 Snow Land C land /cr90 Shimmerdrift Vale enters the battlefield tapped. | As Shimmerdrift Vale enters the battlefield, choose a color. | {T}: Add one mana of the chosen color.
Skemfar Elderhall khm khm/268 khm BG 0 Land U land yInitialize/cr90 Create 2 Elf Warriors/spawnx2 [khm] Elf Warrior (G 1/1) Skemfar Elderhall enters the battlefield tapped. | {T}: Add {G}. | {2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Snowfield Sinkhole khm khm/269 khm WB 0 Snow Land - Plains Swamp C land /cr90 Snowfield Sinkhole enters the battlefield tapped.
Sulfurous Mire khm khm/270 khm BR 0 Snow Land - Swamp Mountain C land /cr90 Sulfurous Mire enters the battlefield tapped.
Surtland Frostpyre khm khm/271 khm UR 0 Land U land yInitialize/cr90 Scry 2/vp1pt2 Surtland Frostpyre enters the battlefield tapped. | {T}: Add {R}. | {2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
Tyrite Sanctum khm khm/272 khm 0 Land R land Create Indestructible Counter/spawn [lackey] Indestructible Counter {T}: Add {C}. | {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. | {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
Volatile Fjord khm khm/273 khm UR 0 Snow Land - Island Mountain C land /cr90 Volatile Fjord enters the battlefield tapped.
Woodland Chasm khm khm/274 khm BG 0 Snow Land - Swamp Forest C land /cr90 Woodland Chasm enters the battlefield tapped.
The World Tree khm khm/275 khm WUBRG 0 Land R land /cr90 The World Tree enters the battlefield tapped. | {T}: Add {G}. | As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." | {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Snow-Covered Plains khm khm/276 khm W 0 Basic Snow Land - Plains C plains
Snow-Covered Island khm khm/278 khm U 0 Basic Snow Land - Island C island
Snow-Covered Swamp khm khm/280 khm B 0 Basic Snow Land - Swamp C swamp
Snow-Covered Mountain khm khm/282 khm R 0 Basic Snow Land - Mountain C mountain
Snow-Covered Forest khm khm/284 khm G 0 Basic Snow Land - Forest C forest
Valkyrie Harbinger khm khm/374 khm W W {4}{W}{W} 6 Creature - Angel Cleric 4 5 R notInPacks creature yInitialize/ch Create Angel/spawn [mh1] Angel (W 4/4 Flying, Vigilance) Flying, lifelink | At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Surtland Elementalist khm khm/375 khm U U {5}{U}{U} 7 Creature - Giant Wizard 8 8 R notInPacks creature As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. | Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Cleaving Reaper khm khm/376 khm B B {3}{B}{B} 5 Creature - Angel Berserker 5 3 R notInPacks creature /ch Flying, trample | Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.
Surtland Flinger khm khm/377 khm R R {3}{R}{R} 5 Creature - Giant Berserker 4 6 R notInPacks creature Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.
Canopy Tactician khm khm/378 khm G G {3}{G} 4 Creature - Elf Warrior 3 3 R notInPacks creature Other Elves you control get +1/+1. | {T}: Add {G}{G}{G}.
Armed and Armored khm khm/379 khm W W {1}{W} 2 Instant U notInPacks instant Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Starnheim Aspirant khm khm/380 khm W W {2}{W} 3 Creature - Human Cleric 2 2 U notInPacks creature Angel spells you cast cost {2} less to cast.
Warchanter Skald khm khm/381 khm W W {2}{W} 3 Creature - Dwarf Cleric 2 3 U notInPacks creature Create Dwarf Berserker/spawn [khm] Dwarf Berserker (R 2/1) Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
Youthful Valkyrie khm khm/382 khm W W {1}{W} 2 Creature - Angel 1 3 U notInPacks creature /ch Flying | Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
Absorb Identity khm khm/383 khm U U {1}{U} 2 Instant U notInPacks instant Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Giant's Grasp khm khm/384 khm U U {2}{U}{U} 4 Enchantment - Aura U notInPacks enchantment Enchant Giant you control | When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.
Elderfang Ritualist khm khm/385 khm B B {2}{B} 3 Creature - Elf Cleric 3 1 U notInPacks creature When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
Renegade Reaper khm khm/386 khm B B {2}{B} 3 Creature - Angel Berserker 2 3 U notInPacks creature /ch Flying | When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life.
Thornmantle Striker khm khm/387 khm B B {4}{B} 5 Creature - Elf Rogue 4 3 U notInPacks creature When Thornmantle Striker enters the battlefield, choose one - | - Remove X counters from target permanent, where X is the number of Elves you control. | - Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
Bearded Axe khm khm/388 khm R R {2}{R} 3 Artifact - Equipment U notInPacks artifact Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. | Equip {2}
Fire Giant's Fury khm khm/389 khm R R {1}{R} 2 Sorcery U notInPacks sorcery Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Gilded Assault Cart khm khm/390 khm R R {1}{R}{R} 3 Artifact - Vehicle 5 1 U notInPacks artifact Trample | Crew 2 | Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand.
Elven Ambush khm khm/391 khm G G {3}{G} 4 Instant U notInPacks instant Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [khm] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [khm] Elf Warrior (G 1/1) Create a 1/1 green Elf Warrior creature token for each Elf you control.
Gladewalker Ritualist khm khm/392 khm G G {2}{G} 3 Creature - Shapeshifter 3 3 U notInPacks creature Changeling | Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.
Rampage of the Valkyries khm khm/393 khm WB WB {3}{W}{B} 5 Enchantment U notInPacks enchantment /spawn [mh1] Angel (W 4/4 Flying, Vigilance) When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance. | Whenever an Angel you control dies, each other player sacrifices a creature.
Plains khm khm/394 khm W 0 Basic Land - Plains C notInPacks plains
Island khm khm/395 khm U 0 Basic Land - Island C notInPacks island
Swamp khm khm/396 khm B 0 Basic Land - Swamp C notInPacks swamp
Mountain khm khm/397 khm R 0 Basic Land - Mountain C notInPacks mountain
Forest khm khm/398 khm G 0 Basic Land - Forest C notInPacks forest
[khm] Shard khm tkhm/1 tkhm 0 Token Enchantment - Shard T Scry 1/vp1pt1 {2}, Sacrifice this enchantment: Scry 1, then draw a card.
[khm] Angel Warrior (W 4/4 Flying, Vigilance) khm tkhm/2 tkhm W 0 Token Creature - Angel Warrior 4 4 T /ch Flying, vigilance
[khm] Human Warrior (W 1/1) khm tkhm/3 tkhm W 0 Token Creature - Human Warrior 1 1 T
[khm] Spirit (W 1/1 Flying) khm tkhm/4 tkhm W 0 Token Creature - Spirit 1 1 T /ch Flying
[khm] Bird (U 1/1 Flying) khm tkhm/5 tkhm U 0 Token Creature - Bird 1 1 T /ch Flying
[khm] Giant Wizard (U 4/4) khm tkhm/6 tkhm U 0 Token Creature - Giant Wizard 4 4 T
[khm] Koma's Coil (U 3/3) khm tkhm/7 tkhm U 0 Token Creature - Serpent 3 3 T
[khm] Shapeshifter (U 2/2 Changeling) khm tkhm/8 tkhm U 0 Token Creature - Shapeshifter 2 2 T Changeling
[khm] Zombie Berserker (B 2/2) khm tkhm/9 tkhm B 0 Token Creature - Zombie Berserker 2 2 T
[khm] Demon Berserker (R 2/3 Menace) khm tkhm/10 tkhm R 0 Token Creature - Demon Berserker 2 3 T Menace
[khm] Dragon (R 5/5 Flying) khm tkhm/11 tkhm R 0 Token Creature - Dragon 5 5 T /ch Flying
[khm] Dwarf Berserker (R 2/1) khm tkhm/12 tkhm R 0 Token Creature - Dwarf Berserker 2 1 T
[khm] Bear (G 2/2) khm tkhm/13 tkhm G 0 Token Creature - Bear 2 2 T
[khm] Cat (G 2/2) khm tkhm/14 tkhm G 0 Token Creature - Cat 2 2 T
[khm] Elf Warrior (G 1/1) khm tkhm/15 tkhm G 0 Token Creature - Elf Warrior 1 1 T
[khm] Troll Warrior (G 4/4 Trample) khm tkhm/16 tkhm G 0 Token Creature - Troll Warrior 4 4 T Trample
[khm] Icy Manalith khm tkhm/17 tkhm 0 Token Snow Artifact T {T}: Add one mana of any color.
[khm] Replicated Ring khm tkhm/18 tkhm 0 Token Snow Artifact T {T}: Add one mana of any color.
[khm] Treasure khm tkhm/19 tkhm 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color.
[khm] Kaya the Inexorable Emblem khm tkhm/20 tkhm 0 Token Emblem T At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost.
[khm] Tibalt, Cosmic Impostor Emblem khm tkhm/21 tkhm 0 Token Emblem T You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells.
[khm] Tyvar Kell Emblem khm tkhm/22 tkhm 0 Token Emblem T Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards.
[khm] Foretell khm tkhm/23 tkhm 0 Token T
Valki, God of Lies 1khm khm/286a khm B BR {1}{B} 2 Legendary Creature - God 2 1 M notInPacks creature Create other side/spawn [1khm] Tibalt, Cosmic Impostor When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. | {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. // Tibalt, Cosmic Impostor [Legendary Planeswalker - Tibalt] As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." | +2: Exile the top card of each player's library. | -3: Exile target artifact or creature. | -8: Exile all graveyards. Add {R}{R}{R}.
[1khm] Tibalt, Cosmic Impostor 1khm khm/286b khm BR {5}{B}{R} 2 Token Legendary Planeswalker - Tibalt 5 M yInitialize/ccblue=5 Reveal top card/vp1at1 Create Tibalt, Cosmic Impostor Emblem/spawn [khm] Tibalt, Cosmic Impostor Emblem As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." | +2: Exile the top card of each player's library. | -3: Exile target artifact or creature. | -8: Exile all graveyards. Add {R}{R}{R}.
Tyvar Kell 1khm khm/287 khm G BG {2}{G}{G} 4 Legendary Planeswalker - Tyvar 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) Create Tyvar Kell Emblem/spawn [khm] Tyvar Kell Emblem Elves you control have "{T}: Add {B}." | +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. | 0: Create a 1/1 green Elf Warrior creature token. | -6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Kaya the Inexorable 1khm khm/288 khm WB WB {3}{W}{B} 5 Legendary Planeswalker - Kaya 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Spirit/spawn [khm] Spirit (W 1/1 Flying) Create Kaya the Inexorable Emblem/spawn [khm] Kaya the Inexorable Emblem +1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." | -3: Exile target nonland permanent. | -7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
Niko Aris 1khm khm/289 khm WU WU {X}{W}{U}{U} 3 Legendary Planeswalker - Niko 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Shard/spawn [khm] Shard Create 5 Shards/spawnx5 [khm] Shard Create 10 Shards/spawnx10 [khm] Shard When Niko Aris enters the battlefield, create X Shard tokens. | +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. | -1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. | -1: Create a Shard token.
Barkchannel Pathway 1khm khm/290a khm GU 0 Land R notInPacks land Create other side/spawn [1khm] Tidechannel Pathway {T}: Add {G}. // Tidechannel Pathway [Land] {T}: Add {U}.
[1khm] Tidechannel Pathway 1khm khm/290b khm 0 Token Land R {T}: Add {U}.
Blightstep Pathway 1khm khm/291a khm BR 0 Land R notInPacks land Create other side/spawn [1khm] Searstep Pathway {T}: Add {B}. // Searstep Pathway [Land] {T}: Add {R}.
[1khm] Searstep Pathway 1khm khm/291b khm 0 Token Land R {T}: Add {R}.
Darkbore Pathway 1khm khm/292a khm BG 0 Land R notInPacks land Create other side/spawn [1khm] Slitherbore Pathway {T}: Add {B}. // Slitherbore Pathway [Land] {T}: Add {G}.
[1khm] Slitherbore Pathway 1khm khm/292b khm 0 Token Land R {T}: Add {G}.
Hengegate Pathway 1khm khm/293a khm WU 0 Land R notInPacks land Create other side/spawn [1khm] Mistgate Pathway {T}: Add {W}. // Mistgate Pathway [Land] {T}: Add {U}.
[1khm] Mistgate Pathway 1khm khm/293b khm 0 Token Land R {T}: Add {U}.
Starnheim Unleashed 1khm khm/294 khm W W {2}{W}{W} 4 Sorcery M notInPacks sorcery Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create 5 Angel Warriors/spawnx5 [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create 10 Angel Warriors/spawnx10 [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. | Foretell {X}{X}{W}
Alrund's Epiphany 1khm khm/295 khm U U {5}{U}{U} 7 Sorcery M notInPacks sorcery /spawnx2 [khm] Bird (U 1/1 Flying) Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. | Foretell {4}{U}{U}
Haunting Voyage 1khm khm/296 khm B B {4}{B}{B} 6 Sorcery M notInPacks sorcery Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. | Foretell {5}{B}{B}
Quakebringer 1khm khm/297 khm R R {3}{R}{R} 5 Creature - Giant Berserker 5 4 M notInPacks creature Your opponents can't gain life. | At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. | Foretell {2}{R}{R}
Battle Mammoth 1khm khm/298 khm G G {3}{G}{G} 5 Creature - Elephant 6 5 M notInPacks creature Trample | Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. | Foretell {2}{G}{G}
Halvar, God of Battle 1khm khm/299a khm W W {2}{W}{W} 4 Legendary Creature - God 4 4 M notInPacks creature Create other side/spawn [1khm] Sword of the Realms Creatures you control that are enchanted or equipped have double strike. | At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // Sword of the Realms [Legendary Artifact - Equipment] Equipped creature gets +2/+0 and has vigilance. | Whenever equipped creature dies, return it to its owner's hand. | Equip {1}{W}
[1khm] Sword of the Realms 1khm khm/299b khm W {1}{W} 4 Token Legendary Artifact - Equipment M Equipped creature gets +2/+0 and has vigilance. | Whenever equipped creature dies, return it to its owner's hand. | Equip {1}{W}
Reidane, God of the Worthy 1khm khm/300a khm W W {2}{W} 3 Legendary Creature - God 2 3 R notInPacks creature yInitialize/ch Create other side/spawn [1khm] Valkmira, Protector's Shield Flying, vigilance | Snow lands your opponents control enter the battlefield tapped. | Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. // Valkmira, Protector's Shield [Legendary Artifact] If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. | Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
[1khm] Valkmira, Protector's Shield 1khm khm/300b khm W {3}{W} 3 Token Legendary Artifact R If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. | Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Sigrid, God-Favored 1khm khm/301 khm W W {1}{W}{W} 3 Legendary Creature - Human Warrior 2 2 R notInPacks creature Flash | First strike, protection from God creatures | When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Alrund, God of the Cosmos 1khm khm/302a khm U U {3}{U}{U} 5 Legendary Creature - God 1 1 M notInPacks creature Reveal top two cards/vp1at2 Create other side/spawn [1khm] Hakka, Whispering Raven Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. | At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. // Hakka, Whispering Raven [Legendary Creature - Bird] Flying | Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3
[1khm] Hakka, Whispering Raven 1khm khm/302b khm U {1}{U} 5 Token Legendary Creature - Bird 2 3 M yInitialize/ch Scry 2/vp1pt2 Flying | Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
Cosima, God of the Voyage 1khm khm/303a khm U U {2}{U} 3 Legendary Creature - God 2 4 R notInPacks creature Create other side/spawn [1khm] The Omenkeel At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." // The Omenkeel [Legendary Artifact - Vehicle] Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. | Crew 1
[1khm] The Omenkeel 1khm khm/303b khm U {1}{U} 3 Token Legendary Artifact - Vehicle 3 3 R Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. | Crew 1
Inga Rune-Eyes 1khm khm/304 khm U U {3}{U} 4 Legendary Creature - Human Wizard 3 3 U notInPacks creature Scry 3/vp1pt3 When Inga Rune-Eyes enters the battlefield, scry 3. | When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Orvar, the All-Form 1khm khm/305 khm U U {3}{U} 4 Legendary Creature - Shapeshifter 3 3 M notInPacks creature Create Copy/spawn [2xm] Copy Changeling | Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. | When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Egon, God of Death 1khm khm/306a khm B B {2}{B} 3 Legendary Creature - God 6 6 R notInPacks creature Create other side/spawn [1khm] Throne of Death Deathtouch | At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. // Throne of Death [Legendary Artifact] At the beginning of your upkeep, mill a card. | {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
[1khm] Throne of Death 1khm khm/306b khm B {B} 3 Token Legendary Artifact R At the beginning of your upkeep, mill a card. | {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
Tergrid, God of Fright 1khm khm/307a khm B B {3}{B}{B} 5 Legendary Creature - God 4 5 R notInPacks creature Create other side/spawn [1khm] Tergrid's Lantern Menace | Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. // Tergrid's Lantern [Legendary Artifact] {T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. | {3}{B}: Untap Tergrid's Lantern.
[1khm] Tergrid's Lantern 1khm khm/307b khm B {3}{B} 5 Token Legendary Artifact R {T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. | {3}{B}: Untap Tergrid's Lantern.
Varragoth, Bloodsky Sire 1khm khm/309 khm B B {2}{B} 3 Legendary Creature - Demon Rogue 2 3 R notInPacks creature Deathtouch | Boast - {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top.
Arni Brokenbrow 1khm khm/310 khm R R {2}{R} 3 Legendary Creature - Human Berserker 3 3 R notInPacks creature Haste | Boast - {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn.
Birgi, God of Storytelling 1khm khm/311a khm R R {2}{R} 3 Legendary Creature - God 3 3 R notInPacks creature Create other side/spawn [1khm] Harnfel, Horn of Bounty Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. | Creatures you control can boast twice during each of your turns rather than once. // Harnfel, Horn of Bounty [Legendary Artifact] Discard a card: Exile the top two cards of your library. You may play those cards this turn.
[1khm] Harnfel, Horn of Bounty 1khm khm/311b khm R {4}{R} 3 Token Legendary Artifact R Reveal top two cards/vp1at2 Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Magda, Brazen Outlaw 1khm khm/312 khm R R {1}{R} 2 Legendary Creature - Dwarf Berserker 2 1 R notInPacks creature Create Treasure/spawn [khm] Treasure Other Dwarves you control get +1/+0. | Whenever a Dwarf you control becomes tapped, create a Treasure token. | Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Toralf, God of Fury 1khm khm/313a khm R R {2}{R}{R} 4 Legendary Creature - God 5 4 M notInPacks creature Create other side/spawn [1khm] Toralf's Hammer Trample | Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. // Toralf's Hammer [Legendary Artifact - Equipment] Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." | Equipped creature gets +3/+0 as long as it's legendary. | Equip {1}{R}
[1khm] Toralf's Hammer 1khm khm/313b khm R {1}{R} 4 Token Legendary Artifact - Equipment M Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." | Equipped creature gets +3/+0 as long as it's legendary. | Equip {1}{R}
Esika, God of the Tree 1khm khm/314a khm G WUBRG {1}{G}{G} 3 Legendary Creature - God 1 4 M notInPacks creature Create other side/spawn [1khm] The Prismatic Bridge Vigilance | {T}: Add one mana of any color. | Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." // The Prismatic Bridge [Legendary Enchantment] At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
[1khm] The Prismatic Bridge 1khm khm/314b khm WUBRG {W}{U}{B}{R}{G} 3 Token Legendary Enchantment M At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Esika's Chariot 1khm khm/315 khm G G {3}{G} 4 Legendary Artifact - Vehicle 4 4 R notInPacks artifact yInitialize/spawnx2 [khm] Cat (G 2/2) Create Copy/spawn [2xm] Copy When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. | Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. | Crew 4
Fynn, the Fangbearer 1khm khm/316 khm G G {1}{G} 2 Legendary Creature - Human Warrior 1 3 U notInPacks creature Create Poison Counter/spawn [nph] Poison Counter Deathtouch | Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.
Jorn, God of Winter 1khm khm/317a khm G BGU {2}{G} 3 Legendary Snow Creature - God 3 3 R notInPacks creature Create other side/spawn [1khm] Kaldring, the Rimestaff Whenever Jorn attacks, untap each snow permanent you control. // Kaldring, the Rimestaff [Legendary Snow Artifact] {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
[1khm] Kaldring, the Rimestaff 1khm khm/317b khm UB {1}{U}{B} 3 Token Legendary Snow Artifact R /cr90 {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
Kolvori, God of Kinship 1khm khm/318a khm G G {2}{G}{G} 4 Legendary Creature - God 2 4 R notInPacks creature Look at top six cards/vp1pt6 Create other side/spawn [1khm] The Ringhart Crest As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. | {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // The Ringhart Crest [Legendary Artifact] As The Ringhart Crest enters the battlefield, choose a creature type. | {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
[1khm] The Ringhart Crest 1khm khm/318b khm G {1}{G} 4 Token Legendary Artifact R As The Ringhart Crest enters the battlefield, choose a creature type. | {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Toski, Bearer of Secrets 1khm khm/319 khm G G {3}{G} 4 Legendary Creature - Squirrel 1 1 R notInPacks creature This spell can't be countered. | Indestructible | Toski, Bearer of Secrets attacks each combat if able. | Whenever a creature you control deals combat damage to a player, draw a card.
Aegar, the Freezing Flame 1khm khm/321 khm UR UR {1}{U}{R} 3 Legendary Creature - Giant Wizard 3 3 U notInPacks creature Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Firja, Judge of Valor 1khm khm/322 khm WB WB {2}{W}{B}{B} 5 Legendary Creature - Angel Cleric 2 4 U notInPacks creature yInitialize/ch Look at top three cards/vp1pt3 Flying, lifelink | Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Harald, King of Skemfar 1khm khm/323 khm BG BG {1}{B}{G} 3 Legendary Creature - Elf Warrior 3 2 U notInPacks creature Look at top five cards/vp1pt5 Menace | When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Kardur, Doomscourge 1khm khm/324 khm BR BR {2}{B}{R} 4 Legendary Creature - Demon Berserker 4 3 U notInPacks creature When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. | Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Koll, the Forgemaster 1khm khm/325 khm RW RW {R}{W} 2 Legendary Creature - Dwarf Warrior 2 2 U notInPacks creature Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. | Creature tokens you control that are enchanted or equipped get +1/+1.
Koma, Cosmos Serpent 1khm khm/326 khm GU GU {3}{G}{G}{U}{U} 7 Legendary Creature - Serpent 6 6 M notInPacks creature Create Koma's Coil/spawn [khm] Koma's Coil (U 3/3) This spell can't be countered. | At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. | Sacrifice another Serpent: Choose one - | - Tap target permanent. Its activated abilities can't be activated this turn. | - Koma, Cosmos Serpent gains indestructible until end of turn.
Maja, Bretagard Protector 1khm khm/327 khm GW GW {2}{G}{W}{W} 5 Legendary Creature - Human Warrior 2 3 U notInPacks creature Create Human Warrior/spawn [khm] Human Warrior (W 1/1) Other creatures you control get +1/+1. | Landfall - Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
Moritte of the Frost 1khm khm/328 khm GU GU {2}{G}{U}{U} 5 Legendary Snow Creature - Shapeshifter 0 0 U notInPacks creature Changeling | You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Narfi, Betrayer King 1khm khm/329 khm UB UB {3}{U}{B} 5 Legendary Snow Creature - Zombie Wizard 4 3 U notInPacks creature Other snow and Zombie creatures you control get +1/+1. | {S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
Sarulf, Realm Eater 1khm khm/330 khm BG BG {1}{B}{G} 3 Legendary Creature - Wolf 3 3 R notInPacks creature Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. | At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
Svella, Ice Shaper 1khm khm/331 khm RG RG {1}{R}{G} 3 Legendary Snow Creature - Troll Warrior 2 4 U notInPacks creature Look at top four cards/vp1pt4 Create Icy Manalith/spawn [khm] Icy Manalith {3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." | {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Vega, the Watcher 1khm khm/332 khm WU WU {1}{W}{U} 3 Legendary Creature - Bird Spirit 2 2 U notInPacks creature /ch Flying | Whenever you cast a spell from anywhere other than your hand, draw a card.
Vorinclex, Monstrous Raider 1khm khm/406 khm G G {4}{G}{G} 6 Legendary Creature - Phyrexian Praetor 6 6 M notInPacks creature Trample, haste | If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. | If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Environmental Sciences stx stx/1 stx {2} 2 Sorcery - Lesson C sorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Expanded Anatomy stx stx/2 stx {3} 3 Sorcery - Lesson C sorcery Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Introduction to Annihilation stx stx/3 stx {5} 5 Sorcery - Lesson C sorcery Exile target nonland permanent. Its controller draws a card.
Introduction to Prophecy stx stx/4 stx {3} 3 Sorcery - Lesson C sorcery Scry 2/vp1pt2 Scry 2, then draw a card.
Mascot Exhibition stx stx/5 stx {7} 7 Sorcery - Lesson M sorcery /spawn [stx] Inkling (WB 2/1 Flying);/spawn [stx] Spirit (RW 3/2);/spawn [stx] Elemental (UR 4/4) Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Wandering Archaic stx stx/6a stx {5} 5 Creature - Avatar 4 4 R creature Create other side/spawn [stx] Explore the Vastlands Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy. // Explore the Vastlands [Sorcery] Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
[stx] Explore the Vastlands stx stx/6b stx {3} 5 Token Sorcery R Look at top five cards/vp1pt5 Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Academic Probation stx stx/7 stx W W {1}{W} 2 Sorcery - Lesson R sorcery Choose one - | - Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. | - Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Ageless Guardian stx stx/8 stx W W {1}{W} 2 Creature - Spirit Soldier 1 4 C creature
Beaming Defiance stx stx/9 stx W W {1}{W} 2 Instant C instant Target creature you control gets +2/+2 and gains hexproof until end of turn.
Clever Lumimancer stx stx/10 stx W W {W} 1 Creature - Human Wizard 0 1 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
Combat Professor stx stx/11 stx W W {3}{W} 4 Creature - Bird Cleric 2 3 C creature /ch Flying | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Defend the Campus stx stx/12 stx W W {3}{W} 4 Instant C instant Choose one - | - Creatures you control get +1/+1 until end of turn. | - Destroy target creature with power 4 or greater.
Detention Vortex stx stx/13 stx W W {W} 1 Enchantment - Aura U enchantment Enchant nonland permanent | Enchanted permanent can't attack or block, and its activated abilities can't be activated. | {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
Devastating Mastery stx stx/14 stx W W {2}{W}{W}{W}{W} 6 Sorcery R sorcery You may pay {2}{W}{W} rather than pay this spell's mana cost. | If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. | Destroy all nonland permanents.
Dueling Coach stx stx/15 stx W W {3}{W} 4 Creature - Human Monk 2 2 U creature When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. | {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Eager First-Year stx stx/16 stx W W {1}{W} 2 Creature - Human Wizard 2 2 C creature Magecraft - Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
Elite Spellbinder stx stx/17 stx W W {2}{W} 3 Creature - Human Cleric 3 1 R creature /ch Flying | When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Expel stx stx/18 stx W W {2}{W} 3 Instant C instant Exile target tapped creature.
Guiding Voice stx stx/19 stx W W {W} 1 Sorcery C sorcery Put a +1/+1 counter on target creature. | Learn.
Leonin Lightscribe stx stx/20 stx W W {1}{W} 2 Creature - Cat Cleric 2 2 R creature Magecraft - Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Mavinda, Students' Advocate stx stx/21 stx W W {2}{W} 3 Legendary Creature - Bird Advisor 2 3 M creature /ch Flying | {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.
Pilgrim of the Ages stx stx/22 stx W W {2}{W} 3 Creature - Spirit 2 1 C creature When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | {6}: Return Pilgrim of the Ages from your graveyard to your hand.
Pillardrop Rescuer stx stx/23 stx W W {4}{W} 5 Creature - Spirit Cleric 2 2 C creature /ch Flying | When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.
Professor of Symbology stx stx/24 stx W W {1}{W} 2 Creature - Kor Cleric 2 1 U creature When Professor of Symbology enters the battlefield, learn.
Reduce to Memory stx stx/25 stx W W {1}{W}{W} 3 Sorcery - Lesson U sorcery Create Spirit/spawn [stx] Spirit (RW 3/2) Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Secret Rendezvous stx stx/26 stx W W {1}{W}{W} 3 Sorcery U sorcery You and target opponent each draw three cards.
Semester's End stx stx/27 stx W W {3}{W} 4 Instant R instant Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Show of Confidence stx stx/28 stx W W {1}{W} 2 Instant U instant When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. | Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Sparring Regimen stx stx/29 stx W W {2}{W} 3 Enchantment R enchantment When Sparring Regimen enters the battlefield, learn. | Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Star Pupil stx stx/30 stx W W {W} 1 Creature - Human Wizard 0 0 C creature /ccgreen=1 Star Pupil enters the battlefield with a +1/+1 counter on it. | When Star Pupil dies, put its counters on target creature you control.
Stonebinder's Familiar stx stx/31 stx W W {W} 1 Creature - Spirit Dog 1 1 U creature Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
Stonerise Spirit stx stx/32 stx W W {1}{W} 2 Creature - Spirit Bird 1 2 C creature /ch Flying | {4}, Exile a card from your graveyard: Target creature gains flying until end of turn.
Strict Proctor stx stx/33 stx W W {1}{W} 2 Creature - Spirit Cleric 1 3 R creature /ch Flying | Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
Study Break stx stx/34 stx W W {1}{W} 2 Instant C instant Tap up to two target creatures. | Learn.
Thunderous Orator stx stx/35 stx W W {1}{W} 2 Creature - Kor Wizard 2 2 U creature Vigilance | Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Arcane Subtraction stx stx/36 stx U U {1}{U} 2 Instant C instant Target creature gets -4/-0 until end of turn. | Learn.
Archmage Emeritus stx stx/37 stx U U {2}{U}{U} 4 Creature - Human Wizard 2 2 R creature Magecraft - Whenever you cast or copy an instant or sorcery spell, draw a card.
Burrog Befuddler stx stx/38 stx U U {1}{U} 2 Creature - Frog Wizard 2 1 C creature Flash | When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.
Bury in Books stx stx/39 stx U U {4}{U} 5 Instant C instant This spell costs {2} less to cast if it targets an attacking creature. | Put target creature into its owner's library second from the top.
Curate stx stx/40 stx U U {1}{U} 2 Instant C instant Surveil 2/vp1pt2 Surveil 2. | Draw a card.
Divide by Zero stx stx/41 stx U U {2}{U} 3 Instant U instant Return target spell or permanent with mana value 1 or greater to its owner's hand. | Learn.
Dream Strix stx stx/42 stx U U {2}{U} 3 Creature - Bird Illusion 3 2 R creature /ch Flying | When Dream Strix becomes the target of a spell, sacrifice it. | When Dream Strix dies, learn.
Frost Trickster stx stx/43 stx U U {2}{U} 3 Creature - Bird Wizard 2 2 C creature /ch Flying | When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Ingenious Mastery stx stx/44 stx U U {X}{2}{U} 3 Sorcery R sorcery Scry 2/vp1pt2 Create 2 Treasures/spawnx2 [stx] Treasure You may pay {2}{U} rather than pay this spell's mana cost. | If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Kelpie Guide stx stx/45 stx U U {2}{U} 3 Creature - Beast 2 2 U creature {T}: Untap another target permanent you control. | {T}: Tap target permanent. Activate only if you control eight or more lands.
Mentor's Guidance stx stx/46 stx U U {2}{U} 3 Sorcery U sorcery Scry 1/vp1pt1 When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. | Scry 1, then draw a card.
Mercurial Transformation stx stx/47 stx U U {1}{U} 2 Sorcery - Lesson U sorcery Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Multiple Choice stx stx/48 stx U U {X}{U} 1 Sorcery R sorcery Scry 1/vp1pt1 Create Elemental/spawn [stx] Elemental (UR 4/4) If X is 1, scry 1, then draw a card. | If X is 2, you may choose a player. They return a creature they control to its owner's hand. | If X is 3, create a 4/4 blue and red Elemental creature token. | If X is 4 or more, do all of the above.
Pop Quiz stx stx/49 stx U U {2}{U} 3 Instant C instant Draw a card. | Learn.
Reject stx stx/50 stx U U {1}{U} 2 Instant C instant Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Resculpt stx stx/51 stx U U {1}{U} 2 Instant C instant /spawn [stx] Elemental (UR 4/4) Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Serpentine Curve stx stx/52 stx U U {3}{U} 4 Sorcery C sorcery /spawn [stx] Fractal (GU 0/0) Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Snow Day stx stx/53 stx U U {4}{U}{U} 6 Instant U instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | Draw two cards, then discard a card.
Solve the Equation stx stx/54 stx U U {2}{U} 3 Sorcery U sorcery Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Soothsayer Adept stx stx/55 stx U U {1}{U} 2 Creature - Merfolk Wizard 1 3 C creature {1}{U}, {T}: Draw a card, then discard a card.
Symmetry Sage stx stx/56 stx U U {U} 1 Creature - Human Wizard 0 2 U creature /ch Flying | Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
Teachings of the Archaics stx stx/57 stx U U {2}{U} 3 Sorcery - Lesson R sorcery If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Tempted by the Oriq stx stx/58 stx U U {1}{U}{U}{U} 4 Sorcery R sorcery For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Test of Talents stx stx/59 stx U U {1}{U} 2 Instant U instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Vortex Runner stx stx/60 stx U U {2}{U} 3 Creature - Human Wizard 2 3 C creature As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
Waterfall Aerialist stx stx/61 stx U U {3}{U} 4 Creature - Djinn Wizard 3 1 C creature /ch Flying | Ward {2}
Wormhole Serpent stx stx/62 stx U U {4}{U} 5 Creature - Serpent 3 5 U creature {3}{U}: Target creature can't be blocked this turn.
Arrogant Poet stx stx/63 stx B B {1}{B} 2 Creature - Human Warlock 2 1 C creature Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
Baleful Mastery stx stx/64 stx B B {3}{B} 4 Instant R instant You may pay {1}{B} rather than pay this spell's mana cost. | If the {1}{B} cost was paid, an opponent draws a card. | Exile target creature or planeswalker.
Brackish Trudge stx stx/65 stx B B {2}{B} 3 Creature - Fungus Beast 4 2 U creature /cr90 Brackish Trudge enters the battlefield tapped. | {1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn.
Callous Bloodmage stx stx/66 stx B B {2}{B} 3 Creature - Vampire Warlock 2 1 R creature Create Pest/spawn [stx] Pest (BG 1/1) When Callous Bloodmage enters the battlefield, choose one - | - Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." | - You draw a card and you lose 1 life. | - Exile target player's graveyard.
Confront the Past stx stx/67 stx B B {X}{B} 1 Sorcery - Lesson R sorcery Choose one - | - Return target planeswalker card with mana value X or less from your graveyard to the battlefield. | - Remove twice X loyalty counters from target planeswalker an opponent controls.
Crushing Disappointment stx stx/68 stx B B {3}{B} 4 Instant C instant Each player loses 2 life. You draw two cards.
Essence Infusion stx stx/69 stx B B {1}{B} 2 Sorcery C sorcery Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Eyetwitch stx stx/70 stx B B {B} 1 Creature - Eye Bat 1 1 U creature /ch Flying | When Eyetwitch dies, learn.
Flunk stx stx/71 stx B B {1}{B} 2 Instant U instant Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
Go Blank stx stx/72 stx B B {2}{B} 3 Sorcery U sorcery Target player discards two cards. Then exile that player's graveyard.
Hunt for Specimens stx stx/73 stx B B {1}{B} 2 Sorcery C sorcery /spawn [stx] Pest (BG 1/1) Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." | Learn.
Lash of Malice stx stx/74 stx B B {B} 1 Instant C instant Target creature gets +2/-2 until end of turn.
Leech Fanatic stx stx/75 stx B B {1}{B} 2 Creature - Human Warlock 2 2 C creature As long as it's your turn, Leech Fanatic has lifelink.
Mage Hunter stx stx/76 stx B B {3}{B} 4 Creature - Horror 3 4 U creature Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
Mage Hunters' Onslaught stx stx/77 stx B B {2}{B}{B} 4 Sorcery C sorcery Destroy target creature or planeswalker. | Whenever a creature blocks this turn, its controller loses 1 life.
Necrotic Fumes stx stx/78 stx B B {1}{B}{B} 3 Sorcery - Lesson U sorcery As an additional cost to cast this spell, exile a creature you control. | Exile target creature or planeswalker.
Novice Dissector stx stx/79 stx B B {3}{B} 4 Creature - Troll Warlock 3 3 C creature {1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Oriq Loremage stx stx/80 stx B B {2}{B}{B} 4 Creature - Human Warlock 3 3 R creature {T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
Plumb the Forbidden stx stx/81 stx B B {1}{B} 2 Instant U instant As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. | You draw a card and you lose 1 life.
Poet's Quill stx stx/82 stx B B {1}{B} 2 Artifact - Equipment R artifact When Poet's Quill enters the battlefield, learn. | Equipped creature gets +1/+1 and has lifelink. | Equip {1}{B}
Professor Onyx stx stx/83 stx B B {4}{B}{B} 6 Legendary Planeswalker - Liliana 5 M planeswalker yInitialize/ccblue=5 Look at top three cards/vp1pt3 Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. | +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | -3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. | -8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Professor's Warning stx stx/84 stx B B {B} 1 Instant C instant Choose one - | - Put a +1/+1 counter on target creature. | - Target creature gains indestructible until end of turn.
Promising Duskmage stx stx/85 stx B B {2}{B} 3 Creature - Human Warlock 2 3 C creature When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.
Sedgemoor Witch stx stx/86 stx B B {2}{B} 3 Creature - Human Warlock 3 2 R creature Create Pest/spawn [stx] Pest (BG 1/1) Menace | Ward-Pay 3 life. | Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Specter of the Fens stx stx/87 stx B B {3}{B} 4 Creature - Specter 2 3 C creature /ch Flying | {5}{B}: Target opponent loses 2 life and you gain 2 life.
Tenured Inkcaster stx stx/88 stx B B {4}{B} 5 Creature - Vampire Warlock 2 2 U creature When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. | Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Umbral Juke stx stx/89 stx B B {2}{B} 3 Instant U instant Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Choose one - | - Target player sacrifices a creature or planeswalker. | - Create a 2/1 white and black Inkling creature token with flying.
Unwilling Ingredient stx stx/90 stx B B {B} 1 Creature - Frog 1 1 C creature Menace | {2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
Academic Dispute stx stx/91 stx R R {R} 1 Instant U instant Target creature blocks this turn if able. You may have it gain reach until end of turn. | Learn.
Ardent Dustspeaker stx stx/92 stx R R {4}{R} 5 Creature - Minotaur Shaman 3 4 U creature Reveal top two cards/vp1at2 Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Blood Age General stx stx/93 stx R R {1}{R} 2 Creature - Spirit Warrior 2 2 C creature {T}: Attacking Spirits get +1/+0 until end of turn.
Conspiracy Theorist stx stx/94 stx R R {1}{R} 2 Creature - Human Shaman 2 2 R creature Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. | Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Crackle with Power stx stx/95 stx R R {X}{X}{X}{R}{R} 2 Sorcery M sorcery Crackle with Power deals five times X damage to each of up to X targets.
Draconic Intervention stx stx/96 stx R R {2}{R}{R} 4 Sorcery R sorcery As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. | Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. | Exile Draconic Intervention.
Dragon's Approach stx stx/97 stx R R {2}{R} 3 Sorcery C sorcery Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. | A deck can have any number of cards named Dragon's Approach.
Efreet Flamepainter stx stx/98 stx R R {3}{R} 4 Creature - Efreet Shaman 1 4 R creature Double strike | Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Enthusiastic Study stx stx/99 stx R R {2}{R} 3 Instant C instant Target creature gets +3/+1 and gains trample until end of turn. | Learn.
Explosive Welcome stx stx/100 stx R R {7}{R} 8 Instant U instant Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Fervent Mastery stx stx/101 stx R R {3}{R}{R} 5 Sorcery R sorcery You may pay {2}{R}{R} rather than pay this spell's mana cost. | If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. | Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
First Day of Class stx stx/102 stx R R {1}{R} 2 Instant C instant Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. | Learn.
Fuming Effigy stx stx/103 stx R R {3}{R} 4 Creature - Spirit 4 3 C creature Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
Grinning Ignus stx stx/104 stx R R {2}{R} 3 Creature - Elemental 2 2 U creature {R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
Hall Monitor stx stx/105 stx R R {R} 1 Creature - Lizard Shaman 1 1 U creature Haste | {1}{R}, {T}: Target creature can't block this turn.
Heated Debate stx stx/106 stx R R {2}{R} 3 Instant C instant This spell can't be countered. | Heated Debate deals 4 damage to target creature or planeswalker.
Igneous Inspiration stx stx/107 stx R R {2}{R} 3 Sorcery U sorcery Igneous Inspiration deals 3 damage to any target. | Learn.
Illuminate History stx stx/108 stx R R {2}{R}{R} 4 Sorcery - Lesson R sorcery Create Spirit/spawn [stx] Spirit (RW 3/2) Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Illustrious Historian stx stx/109 stx R R {1}{R} 2 Creature - Human Shaman 2 1 C creature Create Spirit/spawn [stx] Spirit (RW 3/2) {5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Mascot Interception stx stx/110 stx R R {3}{R} 4 Sorcery U sorcery This spell costs {3} less to cast if it targets a creature token. | Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Pigment Storm stx stx/111 stx R R {3}{R}{R} 5 Sorcery C sorcery Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Pillardrop Warden stx stx/112 stx R R {3}{R} 4 Creature - Spirit Dwarf 1 5 C creature Reach | {2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Retriever Phoenix stx stx/113 stx R R {3}{R} 4 Creature - Phoenix 2 2 R creature /ch Flying, haste | When Retriever Phoenix enters the battlefield, if you cast it, learn. | As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.
Start from Scratch stx stx/114 stx R R {2}{R} 3 Sorcery - Lesson U sorcery Choose one - | - Start from Scratch deals 1 damage to any target. | - Destroy target artifact.
Storm-Kiln Artist stx stx/115 stx R R {3}{R} 4 Creature - Dwarf Shaman 2 2 U creature Create Treasure/spawn [stx] Treasure Storm-Kiln Artist gets +1/+0 for each artifact you control. | Magecraft - Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Sudden Breakthrough stx stx/116 stx R R {1}{R} 2 Instant C instant /spawn [stx] Treasure Target creature gets +2/+0 and gains first strike until end of turn. | Create a Treasure token.
Tome Shredder stx stx/117 stx R R {2}{R} 3 Creature - Wolf 2 2 C creature Haste | {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
Twinscroll Shaman stx stx/118 stx R R {2}{R} 3 Creature - Dwarf Shaman 1 2 C creature Double strike
Accomplished Alchemist stx stx/119 stx G G {3}{G} 4 Creature - Elf Druid 2 5 R creature {T}: Add one mana of any color. | {T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Basic Conjuration stx stx/120 stx G G {1}{G}{G} 3 Sorcery - Lesson R sorcery Look at top six cards/vp1pt6 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Bayou Groff stx stx/121 stx G G {1}{G} 2 Creature - Plant Dog 5 4 C creature As an additional cost to cast this spell, sacrifice a creature or pay {3}.
Big Play stx stx/122 stx G G {1}{G} 2 Instant C instant Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Bookwurm stx stx/123 stx G G {7}{G} 8 Creature - Wurm 7 7 U creature Trample | When Bookwurm enters the battlefield, you gain 3 life and draw a card. | {2}{G}: Put Bookwurm from your graveyard into your library third from the top.
Charge Through stx stx/124 stx G G {G} 1 Instant C instant Target creature gains trample until end of turn. | Draw a card.
Containment Breach stx stx/125 stx G G {2}{G} 3 Sorcery - Lesson U sorcery Create Pest/spawn [stx] Pest (BG 1/1) Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Devouring Tendrils stx stx/126 stx G G {1}{G} 2 Sorcery U sorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Dragonsguard Elite stx stx/127 stx G G {1}{G} 2 Creature - Human Druid 2 2 R creature Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. | {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
Ecological Appreciation stx stx/128 stx G G {X}{2}{G} 3 Sorcery M sorcery Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Emergent Sequence stx stx/129 stx G G {1}{G} 2 Sorcery U sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Exponential Growth stx stx/130 stx G G {X}{X}{G}{G} 2 Sorcery R sorcery Until end of turn, double target creature's power X times.
Field Trip stx stx/131 stx G G {2}{G} 3 Sorcery C sorcery Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. | Learn.
Fortifying Draught stx stx/132 stx G G {G} 1 Instant U instant You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Gnarled Professor stx stx/133 stx G G {2}{G}{G} 4 Creature - Treefolk Druid 5 4 R creature Trample | When Gnarled Professor enters the battlefield, learn.
Honor Troll stx stx/134 stx G G {2}{G} 3 Creature - Troll Druid 2 3 U creature Vigilance | If you would gain life, you gain that much life plus 1 instead. | Honor Troll gets +2/+1 as long as you have 25 or more life.
Karok Wrangler stx stx/135 stx G G {4}{G} 5 Creature - Elf Druid 3 3 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
Leyline Invocation stx stx/136 stx G G {5}{G} 6 Sorcery C sorcery /spawn [stx] Fractal (GU 0/0) Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
Mage Duel stx stx/137 stx G G {2}{G} 3 Sorcery C sorcery This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. | Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control.
Master Symmetrist stx stx/138 stx G G {2}{G}{G} 4 Creature - Rhino Druid 4 4 U creature Reach | Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Overgrown Arch stx stx/139 stx G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | {T}: You gain 1 life. | {2}, Sacrifice Overgrown Arch: Learn.
Professor of Zoomancy stx stx/140 stx G G {3}{G} 4 Creature - Bear Druid 4 3 C creature /spawn [stx] Pest (BG 1/1) When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Reckless Amplimancer stx stx/141 stx G G {1}{G} 2 Creature - Elf Druid 2 2 C creature {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn.
Scurrid Colony stx stx/142 stx G G {1}{G} 2 Creature - Squirrel 2 2 C creature Reach | Scurrid Colony gets +2/+2 as long as you control eight or more lands.
Spined Karok stx stx/143 stx G G {2}{G} 3 Creature - Crocodile 2 4 C creature
Springmane Cervin stx stx/144 stx G G {2}{G} 3 Creature - Elk 3 2 C creature When Springmane Cervin enters the battlefield, you gain 2 life.
Tangletrap stx stx/145 stx G G {1}{G} 2 Instant C instant Choose one - | - Tangletrap deals 5 damage to target creature with flying. | - Destroy target artifact.
Verdant Mastery stx stx/146 stx G G {5}{G} 6 Sorcery R sorcery You may pay {3}{G} rather than pay this spell's mana cost. | Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Augmenter Pugilist stx stx/147a stx G GU {1}{G}{G} 3 Creature - Troll Druid 3 3 R creature Create other side/spawn [stx] Echoing Equation Trample | As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. // Echoing Equation [Sorcery] Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
[stx] Echoing Equation stx stx/147b stx U {3}{U}{U} 3 Token Sorcery R Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Blex, Vexing Pest stx stx/148a stx G BG {2}{G} 3 Legendary Creature - Pest 3 2 M creature Create other side/spawn [stx] Search for Blex Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. | When Blex, Vexing Pest dies, you gain 4 life. // Search for Blex [Sorcery] Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
[stx] Search for Blex stx stx/148b stx B {2}{B}{B} 3 Token Sorcery M Look at top five cards/vp1pt5 Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
Extus, Oriq Overlord stx stx/149a stx WB RWB {1}{W}{B}{B} 4 Legendary Creature - Human Warlock 2 4 M creature Create other side/spawn [stx] Awaken the Blood Avatar Double strike | Magecraft - Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand. // Awaken the Blood Avatar [Sorcery] As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. | Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
[stx] Awaken the Blood Avatar stx stx/149b stx BR {6}{B}{R} 4 Token Sorcery M Create Avatar/spawn [stx] Avatar (BR 3/6 Haste) As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. | Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Flamescroll Celebrant stx stx/150a stx R RW {1}{R} 2 Creature - Human Shaman 2 1 R creature Create other side/spawn [stx] Revel in Silence Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. | {1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn. // Revel in Silence [Instant] Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. | Exile Revel in Silence.
[stx] Revel in Silence stx stx/150b stx W {W}{W} 2 Token Instant R Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. | Exile Revel in Silence.
Jadzi, Oracle of Arcavios stx stx/151a stx U GU {6}{U}{U} 8 Legendary Creature - Human Wizard 5 5 M creature Reveal top card/vp1at1 Create other side/spawn [stx] Journey to the Oracle Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand. | Magecraft - Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield. // Journey to the Oracle [Sorcery] You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
[stx] Journey to the Oracle stx stx/151b stx G {2}{G}{G} 8 Token Sorcery M You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
Kianne, Dean of Substance stx stx/152a stx G GU {2}{G} 3 Legendary Creature - Elf Druid 2 2 R creature Reveal top card/vp1at1 Create other side/spawn [stx] Imbraham, Dean of Theory Create Fractal/spawn [stx] Fractal (GU 0/0) {T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. | {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. // Imbraham, Dean of Theory [Legendary Creature - Bird Wizard] Flying | {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand. 3/3
[stx] Imbraham, Dean of Theory stx stx/152b stx U {2}{U}{U} 3 Token Legendary Creature - Bird Wizard 3 3 R /ch Flying | {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
Mila, Crafty Companion stx stx/153a stx W RW {1}{W}{W} 3 Legendary Creature - Fox 2 3 M creature Create other side/spawn [stx] Lukka, Wayward Bonder Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. | Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. // Lukka, Wayward Bonder [Legendary Planeswalker - Lukka] +1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. | -2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. | -7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."
[stx] Lukka, Wayward Bonder stx stx/153b stx R {4}{R}{R} 3 Token Legendary Planeswalker - Lukka 5 M yInitialize/ccblue=5 Create Lukka, Wayward Bonder Emblem/spawn [stx] Lukka, Wayward Bonder Emblem +1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. | -2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. | -7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."
Pestilent Cauldron stx stx/154a stx B BG {2}{B} 3 Artifact R artifact Create other side/spawn [stx] Restorative Burst Create Pest/spawn [stx] Pest (BG 1/1) {T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." | {1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn. | {4}, {T}: Exile four target cards from a single graveyard. Draw a card. // Restorative Burst [Sorcery] Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
[stx] Restorative Burst stx stx/154b stx G {3}{G}{G} 3 Token Sorcery R Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
Plargg, Dean of Chaos stx stx/155a stx R RW {1}{R} 2 Legendary Creature - Orc Shaman 2 2 R creature Create other side/spawn [stx] Augusta, Dean of Order {T}, Discard a card: Draw a card. | {4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. // Augusta, Dean of Order [Legendary Creature - Human Cleric] Other tapped creatures you control get +1/+0. | Other untapped creatures you control get +0/+1. | Whenever you attack, untap each creature you control, then tap any number of creatures you control. 1/3
[stx] Augusta, Dean of Order stx stx/155b stx W {2}{W} 2 Token Legendary Creature - Human Cleric 1 3 R Other tapped creatures you control get +1/+0. | Other untapped creatures you control get +0/+1. | Whenever you attack, untap each creature you control, then tap any number of creatures you control.
Rowan, Scholar of Sparks stx stx/156a stx R UR {2}{R} 3 Legendary Planeswalker - Rowan 2 M planeswalker yInitialize/ccblue=2 Create other side/spawn [stx] Will, Scholar of Frost Create Rowan, Scholar of Sparks Emblem/spawn [stx] Rowan, Scholar of Sparks Emblem Instant and sorcery spells you cast cost {1} less to cast. | +1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. | -4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy." // Will, Scholar of Frost [Legendary Planeswalker - Will] Instant and sorcery spells you cast cost {1} less to cast. | +1: Up to one target creature has base power and toughness 0/2 until your next turn. | -3: Draw two cards. | -7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
[stx] Will, Scholar of Frost stx stx/156b stx U {4}{U} 3 Token Legendary Planeswalker - Will 4 M yInitialize/ccblue=4 Create Elemental/spawn [stx] Elemental (UR 4/4) Create 5 Elementals/spawnx5 [stx] Elemental (UR 4/4) Create 10 Elementals/spawnx10 [stx] Elemental (UR 4/4) Instant and sorcery spells you cast cost {1} less to cast. | +1: Up to one target creature has base power and toughness 0/2 until your next turn. | -3: Draw two cards. | -7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Selfless Glyphweaver stx stx/157a stx W WB {2}{W} 3 Creature - Human Cleric 2 3 R creature Create other side/spawn [stx] Deadly Vanity Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. // Deadly Vanity [Sorcery] Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
[stx] Deadly Vanity stx stx/157b stx B {5}{B}{B}{B} 3 Token Sorcery R Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
Shaile, Dean of Radiance stx stx/158a stx W WB {1}{W} 2 Legendary Creature - Bird Cleric 1 1 R creature yInitialize/ch Create other side/spawn [stx] Embrose, Dean of Shadow Flying, vigilance | {T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn. // Embrose, Dean of Shadow [Legendary Creature - Human Warlock] {T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. | Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 4/4
[stx] Embrose, Dean of Shadow stx stx/158b stx B {2}{B}{B} 2 Token Legendary Creature - Human Warlock 4 4 R {T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. | Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Torrent Sculptor stx stx/159a stx U UR {2}{U}{U} 4 Creature - Merfolk Wizard 2 2 R creature Create other side/spawn [stx] Flamethrower Sonata Ward {2} | When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up. // Flamethrower Sonata [Sorcery] Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
[stx] Flamethrower Sonata stx stx/159b stx R {1}{R} 4 Token Sorcery R Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
Uvilda, Dean of Perfection stx stx/160a stx U UR {2}{U} 3 Legendary Creature - Djinn Wizard 2 2 R creature Create other side/spawn [stx] Nassari, Dean of Expression {T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way." // Nassari, Dean of Expression [Legendary Creature - Efreet Shaman] At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. | Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression. 4/4
[stx] Nassari, Dean of Expression stx stx/160b stx R {3}{R}{R} 3 Token Legendary Creature - Efreet Shaman 4 4 R Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. | Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
Valentin, Dean of the Vein stx stx/161a stx B BG {B} 1 Legendary Creature - Vampire Warlock 1 1 R creature Create other side/spawn [stx] Lisette, Dean of the Root Create Pest/spawn [stx] Pest (BG 1/1) Menace, lifelink | If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // Lisette, Dean of the Root [Legendary Creature - Human Druid] Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4
[stx] Lisette, Dean of the Root stx stx/161b stx G {2}{G}{G} 1 Token Legendary Creature - Human Druid 4 4 R Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
Aether Helix stx stx/162 stx GU GU {3}{G}{U} 5 Sorcery U sorcery Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Beledros Witherbloom stx stx/163 stx BG BG {5}{B}{G} 7 Legendary Creature - Elder Dragon 4 4 M creature yInitialize/ch Create Pest/spawn [stx] Pest (BG 1/1) Flying | At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." | Pay 10 life: Untap all lands you control. Activate only once each turn.
Biomathematician stx stx/164 stx GU GU {1}{G}{U} 3 Creature - Human Wizard 2 2 C creature /spawn [stx] Fractal (GU 0/0) When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
Blade Historian stx stx/165 stx RW RW {R/W}{R/W}{R/W}{R/W} 4 Creature - Human Cleric 2 3 R creature Attacking creatures you control have double strike.
Blood Researcher stx stx/166 stx BG BG {1}{B}{G} 3 Creature - Vampire Druid 2 2 C creature Menace | Whenever you gain life, put a +1/+1 counter on Blood Researcher.
Blot Out the Sky stx stx/167 stx WB WB {X}{W}{B} 2 Sorcery M sorcery Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Create 5 Inklings/spawnx5 [stx] Inkling (WB 2/1 Flying) Create 10 Inklings/spawnx10 [stx] Inkling (WB 2/1 Flying) Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Body of Research stx stx/168 stx GU GU {G}{G}{G}{U}{U}{U} 6 Sorcery M sorcery /spawn [stx] Fractal (GU 0/0) Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Closing Statement stx stx/169 stx WB WB {3}{W}{B} 5 Instant U instant This spell costs {2} less to cast during your end step. | Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
Cram Session stx stx/170 stx BG BG {1}{B/G} 2 Sorcery C sorcery You gain 4 life. | Learn.
Creative Outburst stx stx/171 stx UR UR {3}{U}{U}{R}{R} 7 Instant U instant yInitialize/spawn [stx] Treasure Look at top five cards/vp1pt5 Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. | {U/R}{U/R}, Discard Creative Outburst: Create a Treasure token.
Culling Ritual stx stx/172 stx BG BG {2}{B}{G} 4 Sorcery R sorcery Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Culmination of Studies stx stx/173 stx UR UR {X}{U}{R} 2 Sorcery R sorcery Create Treasure/spawn [stx] Treasure Create 5 Treasures/spawnx5 [stx] Treasure Create 10 Treasures/spawnx10 [stx] Treasure Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Daemogoth Titan stx stx/174 stx BG BG {B/G}{B/G}{B/G}{B/G} 4 Creature - Demon 11 10 R creature Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.
Daemogoth Woe-Eater stx stx/175 stx BG BG {1}{B}{B/G}{G} 4 Creature - Demon 7 6 U creature At the beginning of your upkeep, sacrifice a creature. | When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
Deadly Brew stx stx/176 stx BG BG {B}{G} 2 Sorcery U sorcery Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Decisive Denial stx stx/177 stx GU GU {G}{U} 2 Instant U instant Choose one - | - Target creature you control fights target creature you don't control. | - Counter target noncreature spell unless its controller pays {3}.
Dina, Soul Steeper stx stx/178 stx BG BG {B}{G} 2 Legendary Creature - Dryad Druid 1 3 U creature Whenever you gain life, each opponent loses 1 life. | {1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Double Major stx stx/179 stx GU GU {G}{U} 2 Instant R instant Copy target creature spell you control, except it isn't legendary if the spell is legendary.
Dramatic Finale stx stx/180 stx WB WB {W/B}{W/B}{W/B}{W/B} 4 Enchantment R enchantment Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Creature tokens you control get +1/+1. | Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Elemental Expressionist stx stx/181 stx UR UR {U/R}{U/R}{U/R}{U/R} 4 Creature - Orc Wizard 4 4 R creature Create Elemental/spawn [stx] Elemental (UR 4/4) Magecraft - Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token."
Elemental Masterpiece stx stx/182 stx UR UR {5}{U}{R} 7 Sorcery C sorcery Create 2 Elementals/spawnx2 [stx] Elemental (UR 4/4) Create Treasure/spawn [stx] Treasure Create two 4/4 blue and red Elemental creature tokens. | {U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token.
Elemental Summoning stx stx/183 stx UR UR {3}{U/R}{U/R} 5 Sorcery - Lesson C sorcery Create Elemental/spawn [stx] Elemental (UR 4/4) Create a 4/4 blue and red Elemental creature token.
Eureka Moment stx stx/184 stx GU GU {2}{G}{U} 4 Instant C instant Draw two cards. You may put a land card from your hand onto the battlefield.
Exhilarating Elocution stx stx/185 stx WB WB {2}{W}{B} 4 Sorcery C sorcery Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Expressive Iteration stx stx/186 stx UR UR {U}{R} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Fractal Summoning stx stx/187 stx GU GU {X}{G/U}{G/U} 2 Sorcery - Lesson C sorcery Create Fractal/spawn [stx] Fractal (GU 0/0) Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Fracture stx stx/188 stx WB WB {W}{B} 2 Instant U instant Destroy target artifact, enchantment, or planeswalker.
Galazeth Prismari stx stx/189 stx UR UR {2}{U}{R} 4 Legendary Creature - Elder Dragon 3 4 M creature /ch;/spawn [stx] Treasure Flying | When Galazeth Prismari enters the battlefield, create a Treasure token. | Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Golden Ratio stx stx/190 stx GU GU {1}{G}{U} 3 Sorcery U sorcery Draw a card for each different power among creatures you control.
Harness Infinity stx stx/191 stx BG BG {1}{B}{B}{B}{G}{G}{G} 7 Instant M instant Exchange your hand and graveyard. | Exile Harness Infinity.
Hofri Ghostforge stx stx/192 stx RW RW {3}{R}{W} 5 Legendary Creature - Dwarf Cleric 4 5 M creature Create Copy/spawn [2xm] Copy Spirits you control get +1/+1 and have trample and haste. | Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
Humiliate stx stx/193 stx WB WB {W}{B} 2 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Infuse with Vitality stx stx/194 stx BG BG {B}{G} 2 Instant C instant Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." | You gain 2 life.
Inkling Summoning stx stx/195 stx WB WB {1}{W/B}{W/B} 3 Sorcery - Lesson C sorcery Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Create a 2/1 white and black Inkling creature token with flying.
Kasmina, Enigma Sage stx stx/196 stx GU GU {1}{G}{U} 3 Legendary Planeswalker - Kasmina 2 M planeswalker yInitialize/ccblue=2 Scry 1/vp1pt1 Create Fractal/spawn [stx] Fractal (GU 0/0) Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. | +2: Scry 1. | -X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. | -8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Killian, Ink Duelist stx stx/197 stx WB WB {W}{B} 2 Legendary Creature - Human Warlock 2 2 U creature Lifelink | Menace | Spells you cast that target a creature cost {2} less to cast.
Lorehold Apprentice stx stx/198 stx RW RW {R}{W} 2 Creature - Human Cleric 2 2 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
Lorehold Command stx stx/199 stx RW RW {3}{R}{W} 5 Instant R instant Create Spirit/spawn [stx] Spirit (RW 3/2) Choose two - | - Create a 3/2 red and white Spirit creature token. | - Creatures you control get +1/+0 and gain indestructible and haste until end of turn. | - Lorehold Command deals 3 damage to any target. Target player gains 3 life. | - Sacrifice a permanent, then draw two cards.
Lorehold Excavation stx stx/200 stx RW RW {R}{W} 2 Enchantment U enchantment Create Spirit/spawn [stx] Spirit (RW 3/2) At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. | {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Lorehold Pledgemage stx stx/201 stx RW RW {1}{R/W}{R/W} 3 Creature - Kor Shaman 2 2 C creature First strike | Magecraft - Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.
Maelstrom Muse stx stx/202 stx UR UR {1}{U}{U/R}{R} 4 Creature - Djinn Wizard 2 4 U creature /ch Flying | Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
Magma Opus stx stx/203 stx UR UR {6}{U}{R} 8 Instant M instant Create Elemental/spawn [stx] Elemental (UR 4/4) Create Treasure/spawn [stx] Treasure Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. | {U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Make Your Mark stx stx/204 stx RW RW {R/W} 1 Instant C instant /spawn [stx] Spirit (RW 3/2) Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Manifestation Sage stx stx/205 stx GU GU {G/U}{G/U}{G/U}{G/U} 4 Creature - Human Wizard 2 2 R creature /spawn [stx] Fractal (GU 0/0) When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Moldering Karok stx stx/206 stx BG BG {2}{B}{G} 4 Creature - Zombie Crocodile 3 3 C creature Trample, lifelink
Mortality Spear stx stx/207 stx BG BG {2}{B}{G} 4 Instant U instant This spell costs {2} less to cast if you gained life this turn. | Destroy target nonland permanent.
Needlethorn Drake stx stx/208 stx GU GU {G}{U} 2 Creature - Drake 1 1 C creature /ch Flying, deathtouch
Oggyar Battle-Seer stx stx/209 stx UR UR {3}{U}{R} 5 Creature - Ogre Shaman 3 4 C creature Scry 1/vp1pt1 Haste | {T}: Scry 1.
Owlin Shieldmage stx stx/210 stx WB WB {3}{W}{B} 5 Creature - Bird Warlock 3 3 C creature /ch Flying | Ward-Pay 3 life.
Pest Summoning stx stx/211 stx BG BG {1}{B/G}{B/G} 3 Sorcery - Lesson C sorcery Create 2 Pests/spawnx2 [stx] Pest (BG 1/1) Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Practical Research stx stx/212 stx UR UR {3}{U}{R} 5 Instant U instant Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Prismari Apprentice stx stx/213 stx UR UR {U}{R} 2 Creature - Human Shaman 2 2 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.
Prismari Command stx stx/214 stx UR UR {1}{U}{R} 3 Instant R instant Create Treasure/spawn [stx] Treasure Choose two - | - Prismari Command deals 2 damage to any target. | - Target player draws two cards, then discards two cards. | - Target player creates a Treasure token. | - Destroy target artifact.
Prismari Pledgemage stx stx/215 stx UR UR {U/R}{U/R} 2 Creature - Orc Wizard 3 3 C creature Defender | Magecraft - Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
Quandrix Apprentice stx stx/216 stx GU GU {G}{U} 2 Creature - Human Wizard 2 2 U creature Look at top three cards/vp1pt3 Magecraft - Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Quandrix Command stx stx/217 stx GU GU {1}{G}{U} 3 Instant R instant Choose two - | - Return target creature or planeswalker to its owner's hand. | - Counter target artifact or enchantment spell. | - Put two +1/+1 counters on target creature. | - Target player shuffles up to three target cards from their graveyard into their library.
Quandrix Cultivator stx stx/218 stx GU GU {1}{G}{G/U}{U} 4 Creature - Turtle Druid 3 4 U creature When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Quandrix Pledgemage stx stx/219 stx GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Druid 2 2 C creature Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.
Quintorius, Field Historian stx stx/220 stx RW RW {3}{R}{W} 5 Legendary Creature - Elephant Cleric 2 4 U creature Create Spirit/spawn [stx] Spirit (RW 3/2) Spirits you control get +1/+0. | Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Radiant Scrollwielder stx stx/221 stx RW RW {2}{R}{W} 4 Creature - Dwarf Cleric 2 4 R creature Instant and sorcery spells you control have lifelink. | At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Reconstruct History stx stx/222 stx RW RW {2}{R}{W} 4 Sorcery U sorcery Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. | Exile Reconstruct History.
Relic Sloth stx stx/223 stx RW RW {3}{R}{W} 5 Creature - Beast 4 4 C creature Vigilance | Menace
Returned Pastcaller stx stx/224 stx RW RW {3}{R}{R/W}{W} 6 Creature - Spirit Cleric 4 2 U creature /ch Flying | When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand.
Rip Apart stx stx/225 stx RW RW {R}{W} 2 Sorcery U sorcery Choose one - | - Rip Apart deals 3 damage to target creature or planeswalker. | - Destroy target artifact or enchantment.
Rise of Extus stx stx/226 stx WB WB {4}{W/B}{W/B} 6 Sorcery C sorcery Exile target creature. Exile up to one target instant or sorcery card from a graveyard. | Learn.
Rootha, Mercurial Artist stx stx/227 stx UR UR {1}{U}{R} 3 Legendary Creature - Orc Shaman 1 4 U creature {2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Rushed Rebirth stx stx/228 stx BG BG {B}{G} 2 Instant R instant Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Shadewing Laureate stx stx/229 stx WB WB {W}{W/B}{B} 3 Creature - Human Warlock 2 2 U creature /ch Flying | Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
Shadrix Silverquill stx stx/230 stx WB WB {3}{W}{B} 5 Legendary Creature - Elder Dragon 2 5 M creature yInitialize/ch Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Flying, double strike | At the beginning of combat on your turn, you may choose two. Each mode must target a different player. | - Target player creates a 2/1 white and black Inkling creature token with flying. | - Target player draws a card and loses 1 life. | - Target player puts a +1/+1 counter on each creature they control.
Silverquill Apprentice stx stx/231 stx WB WB {W}{B} 2 Creature - Human Warlock 2 2 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
Silverquill Command stx stx/232 stx WB WB {2}{W}{B} 4 Sorcery R sorcery Choose two - | - Target creature gets +3/+3 and gains flying until end of turn. | - Return target creature card with mana value 2 or less from your graveyard to the battlefield. | - Target player draws a card and loses 1 life. | - Target opponent sacrifices a creature.
Silverquill Pledgemage stx stx/233 stx WB WB {1}{W/B}{W/B} 3 Creature - Vampire Cleric 3 1 C creature Magecraft - Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
Silverquill Silencer stx stx/234 stx WB WB {W}{B} 2 Creature - Human Cleric 3 2 R creature As Silverquill Silencer enters the battlefield, choose a nonland card name. | Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Spectacle Mage stx stx/235 stx UR UR {1}{U}{R} 3 Creature - Bird Shaman 2 2 C creature /ch Flying | Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.
Spirit Summoning stx stx/236 stx RW RW {1}{R/W}{R/W} 3 Sorcery - Lesson C sorcery Create Spirit/spawn [stx] Spirit (RW 3/2) Create a 3/2 red and white Spirit creature token.
Spiteful Squad stx stx/237 stx WB WB {2}{W}{B} 4 Creature - Human Warlock 0 0 C creature /ccgreen=2 Deathtouch | Spiteful Squad enters the battlefield with two +1/+1 counters on it. | When Spiteful Squad dies, put its counters on target creature you control.
Square Up stx stx/238 stx GU GU {1}{G/U} 2 Instant C instant Target creature has base power and toughness 4/4 until end of turn.
Stonebound Mentor stx stx/239 stx RW RW {1}{R}{W} 3 Creature - Spirit Advisor 3 3 C creature Scry 1/vp1pt1 Whenever one or more cards leave your graveyard, scry 1.
Tanazir Quandrix stx stx/240 stx GU GU {3}{G}{U} 5 Legendary Creature - Elder Dragon 4 4 M creature /ch Flying, trample | When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. | Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Teach by Example stx stx/241 stx UR UR {U/R}{U/R} 2 Instant C instant When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Tend the Pests stx stx/242 stx BG BG {B}{G} 2 Instant U instant Create Pest/spawn [stx] Pest (BG 1/1) Create 5 Pests/spawnx5 [stx] Pest (BG 1/1) Create 10 Pests/spawnx10 [stx] Pest (BG 1/1) As an additional cost to cast this spell, sacrifice a creature. | Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
Thrilling Discovery stx stx/243 stx RW RW {R}{W} 2 Sorcery C sorcery You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Vanishing Verse stx stx/244 stx WB WB {W}{B} 2 Instant R instant Exile target monocolored permanent.
Velomachus Lorehold stx stx/245 stx RW RW {5}{R}{W} 7 Legendary Creature - Elder Dragon 5 5 M creature yInitialize/ch Look at top seven cards/vp1pt7 Flying, vigilance, haste | Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Venerable Warsinger stx stx/246 stx RW RW {1}{R}{W} 3 Creature - Spirit Cleric 3 3 R creature Vigilance, trample | Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
Witherbloom Apprentice stx stx/247 stx BG BG {B}{G} 2 Creature - Human Druid 2 2 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Witherbloom Command stx stx/248 stx BG BG {B}{G} 2 Sorcery R sorcery Choose two - | - Target player mills three cards, then you return a land card from your graveyard to your hand. | - Destroy target noncreature, nonland permanent with mana value 2 or less. | - Target creature gets -3/-1 until end of turn. | - Target opponent loses 2 life and you gain 2 life.
Witherbloom Pledgemage stx stx/249 stx BG BG {3}{B/G}{B/G} 5 Creature - Treefolk Warlock 5 5 C creature Magecraft - Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
Zimone, Quandrix Prodigy stx stx/250 stx GU GU {G}{U} 2 Legendary Creature - Human Wizard 1 2 U creature {1}, {T}: You may put a land card from your hand onto the battlefield tapped. | {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
Biblioplex Assistant stx stx/251 stx {4} 4 Artifact Creature - Gargoyle 2 1 C creature /ch Flying | When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.
Campus Guide stx stx/252 stx {2} 2 Artifact Creature - Golem 2 1 C creature When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Codie, Vociferous Codex stx stx/253 stx WUBRG {3} 3 Legendary Artifact Creature - Construct 1 4 R creature You can't cast permanent spells. | {4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Cogwork Archivist stx stx/254 stx {6} 6 Artifact Creature - Construct 4 5 C creature Reach | {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Excavated Wall stx stx/255 stx {1} 1 Artifact Creature - Wall 0 4 C creature Defender | {1}, {T}: Mill a card.
Letter of Acceptance stx stx/256 stx {3} 3 Artifact C artifact {T}: Add one mana of any color. | {2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
Reflective Golem stx stx/257 stx {3} 3 Artifact Creature - Golem 2 3 U creature Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
Spell Satchel stx stx/258 stx {2} 2 Artifact U artifact Magecraft - Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. | {T}, Remove a book counter from Spell Satchel: Add {C}. | {3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Strixhaven Stadium stx stx/259 stx {3} 3 Artifact R artifact {T}: Add {C}. Put a point counter on Strixhaven Stadium. | Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. | Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Team Pennant stx stx/260 stx {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/+1 and has vigilance and trample. | Equip creature token {1} | Equip {3}
Zephyr Boots stx stx/261 stx {1} 1 Artifact - Equipment U artifact Equipped creature has flying. | Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. | Equip {2}
Access Tunnel stx stx/262 stx 0 Land U land {T}: Add {C}. | {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Archway Commons stx stx/263 stx 0 Land C land /cr90 Archway Commons enters the battlefield tapped. | When Archway Commons enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
The Biblioplex stx stx/264 stx 0 Land R land Look at top card/vp1pt1 {T}: Add {C}. | {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Frostboil Snarl stx stx/265 stx UR 0 Land R land /cr90 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. | {T}: Add {U} or {R}.
Furycalm Snarl stx stx/266 stx RW 0 Land R land /cr90 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. | {T}: Add {R} or {W}.
Hall of Oracles stx stx/267 stx 0 Land R land {T}: Add {C}. | {1}, {T}: Add one mana of any color. | {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Lorehold Campus stx stx/268 stx RW 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Lorehold Campus enters the battlefield tapped. | {T}: Add {R} or {W}. | {4}, {T}: Scry 1.
Necroblossom Snarl stx stx/269 stx BG 0 Land R land /cr90 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. | {T}: Add {B} or {G}.
Prismari Campus stx stx/270 stx UR 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Prismari Campus enters the battlefield tapped. | {T}: Add {U} or {R}. | {4}, {T}: Scry 1.
Quandrix Campus stx stx/271 stx GU 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Quandrix Campus enters the battlefield tapped. | {T}: Add {G} or {U}. | {4}, {T}: Scry 1.
Shineshadow Snarl stx stx/272 stx WB 0 Land R land /cr90 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. | {T}: Add {W} or {B}.
Silverquill Campus stx stx/273 stx WB 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Silverquill Campus enters the battlefield tapped. | {T}: Add {W} or {B}. | {4}, {T}: Scry 1.
Vineglimmer Snarl stx stx/274 stx GU 0 Land R land /cr90 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. | {T}: Add {G} or {U}.
Witherbloom Campus stx stx/275 stx BG 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Witherbloom Campus enters the battlefield tapped. | {T}: Add {B} or {G}. | {4}, {T}: Scry 1.
Plains stx stx/366 stx W 0 Basic Land - Plains C plains
Island stx stx/368 stx U 0 Basic Land - Island C island
Swamp stx stx/370 stx B 0 Basic Land - Swamp C swamp
Mountain stx stx/372 stx R 0 Basic Land - Mountain C mountain
Forest stx stx/374 stx G 0 Basic Land - Forest C forest
[stx] Avatar (BR 3/6 Haste) stx tstx/1 tstx BR 0 Token Creature - Avatar 3 6 T Haste | Whenever this creature attacks, it deals 3 damage to each opponent.
[stx] Elemental (UR 4/4) stx tstx/2 tstx UR 0 Token Creature - Elemental 4 4 T
[stx] Fractal (GU 0/0) stx tstx/3 tstx GU 0 Token Creature - Fractal 0 0 T
[stx] Inkling (WB 2/1 Flying) stx tstx/4 tstx WB 0 Token Creature - Inkling 2 1 T /ch Flying
[stx] Pest (BG 1/1) stx tstx/5 tstx BG 0 Token Creature - Pest 1 1 T When this creature dies, you gain 1 life.
[stx] Spirit (RW 3/2) stx tstx/6 tstx RW 0 Token Creature - Spirit 3 2 T
[stx] Treasure stx tstx/7 tstx 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color.
[stx] Lukka, Wayward Bonder Emblem stx tstx/8 tstx 0 Token Emblem T Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
[stx] Rowan, Scholar of Sparks Emblem stx tstx/9 tstx 0 Token Emblem T Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
Professor Onyx 1stx stx/276 stx B B {4}{B}{B} 6 Legendary Planeswalker - Liliana 5 M notInPacks planeswalker yInitialize/ccblue=5 Look at top three cards/vp1pt3 Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. | +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | -3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. | -8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Mila, Crafty Companion 1stx stx/277a stx W RW {1}{W}{W} 3 Legendary Creature - Fox 2 3 M notInPacks creature Create other side/spawn [1stx] Lukka, Wayward Bonder Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. | Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. // Lukka, Wayward Bonder [Legendary Planeswalker - Lukka] +1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. | -2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. | -7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."
[1stx] Lukka, Wayward Bonder 1stx stx/277b stx R {4}{R}{R} 3 Token Legendary Planeswalker - Lukka 5 M yInitialize/ccblue=5 Create Lukka, Wayward Bonder Emblem/spawn [stx] Lukka, Wayward Bonder Emblem +1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. | -2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. | -7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."
Rowan, Scholar of Sparks 1stx stx/278a stx R UR {2}{R} 3 Legendary Planeswalker - Rowan 2 M notInPacks planeswalker yInitialize/ccblue=2 Create other side/spawn [1stx] Will, Scholar of Frost Create Rowan, Scholar of Sparks Emblem/spawn [stx] Rowan, Scholar of Sparks Emblem Instant and sorcery spells you cast cost {1} less to cast. | +1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. | -4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy." // Will, Scholar of Frost [Legendary Planeswalker - Will] Instant and sorcery spells you cast cost {1} less to cast. | +1: Up to one target creature has base power and toughness 0/2 until your next turn. | -3: Draw two cards. | -7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
[1stx] Will, Scholar of Frost 1stx stx/278b stx U {4}{U} 3 Token Legendary Planeswalker - Will 4 M yInitialize/ccblue=4 Create Elemental/spawn [stx] Elemental (UR 4/4) Create 5 Elementals/spawnx5 [stx] Elemental (UR 4/4) Create 10 Elementals/spawnx10 [stx] Elemental (UR 4/4) Instant and sorcery spells you cast cost {1} less to cast. | +1: Up to one target creature has base power and toughness 0/2 until your next turn. | -3: Draw two cards. | -7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Kasmina, Enigma Sage 1stx stx/279 stx GU GU {1}{G}{U} 3 Legendary Planeswalker - Kasmina 2 M notInPacks planeswalker yInitialize/ccblue=2 Scry 1/vp1pt1 Create Fractal/spawn [stx] Fractal (GU 0/0) Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. | +2: Scry 1. | -X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. | -8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Shadrix Silverquill 1stx stx/280 stx WB WB {3}{W}{B} 5 Legendary Creature - Elder Dragon 2 5 M notInPacks creature yInitialize/ch Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Flying, double strike | At the beginning of combat on your turn, you may choose two. Each mode must target a different player. | - Target player creates a 2/1 white and black Inkling creature token with flying. | - Target player draws a card and loses 1 life. | - Target player puts a +1/+1 counter on each creature they control.
Galazeth Prismari 1stx stx/281 stx UR UR {2}{U}{R} 4 Legendary Creature - Elder Dragon 3 4 M notInPacks creature /ch;/spawn [stx] Treasure Flying | When Galazeth Prismari enters the battlefield, create a Treasure token. | Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Beledros Witherbloom 1stx stx/282 stx BG BG {5}{B}{G} 7 Legendary Creature - Elder Dragon 4 4 M notInPacks creature yInitialize/ch Create Pest/spawn [stx] Pest (BG 1/1) Flying | At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." | Pay 10 life: Untap all lands you control. Activate only once each turn.
Velomachus Lorehold 1stx stx/283 stx RW RW {5}{R}{W} 7 Legendary Creature - Elder Dragon 5 5 M notInPacks creature yInitialize/ch Look at top seven cards/vp1pt7 Flying, vigilance, haste | Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Tanazir Quandrix 1stx stx/284 stx GU GU {3}{G}{U} 5 Legendary Creature - Elder Dragon 4 4 M notInPacks creature /ch Flying, trample | When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. | Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
+2 Mace afr afr/1 afr W W {1}{W} 2 Artifact - Equipment C artifact Equipped creature gets +2/+2. | Equip {3}
Arborea Pegasus afr afr/2 afr W W {3}{W} 4 Creature - Pegasus 2 3 C creature /ch Flying | When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
Blink Dog afr afr/3 afr W W {2}{W} 3 Creature - Dog 1 1 U creature Double strike | Teleport - {3}{W}: Blink Dog phases out.
The Book of Exalted Deeds afr afr/4 afr W W {W}{W}{W} 3 Legendary Artifact M artifact Create Angel/spawn [afr] Angel (W 3/3 Flying) At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. | {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Celestial Unicorn afr afr/5 afr W W {2}{W} 3 Creature - Unicorn 3 2 C creature Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Cleric Class afr afr/6 afr W W {W} 1 Enchantment - Class U enchantment If you would gain life, you gain that much life plus 1 instead. | {3}{W}: Level 2 | Whenever you gain life, put a +1/+1 counter on target creature you control. | {4}{W}: Level 3 | When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Cloister Gargoyle afr afr/7 afr W W {2}{W} 3 Artifact Creature - Gargoyle 0 4 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Cloister Gargoyle enters the battlefield, venture into the dungeon. | As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Dancing Sword afr afr/8 afr W W {1}{W} 2 Artifact - Equipment R artifact Equipped creature gets +2/+1. | When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. | Equip {1}
Dawnbringer Cleric afr afr/9 afr W W {1}{W} 2 Creature - Human Cleric 1 3 C creature When Dawnbringer Cleric enters the battlefield, choose one - | - Cure Wounds - You gain 2 life. | - Dispel Magic - Destroy target enchantment. | - Gentle Repose - Exile target card from a graveyard.
Delver's Torch afr afr/10 afr W W {1}{W} 2 Artifact - Equipment C artifact Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Equipped creature gets +1/+1. | Whenever equipped creature attacks, venture into the dungeon. | Equip {3}
Devoted Paladin afr afr/11 afr W W {4}{W} 5 Creature - Orc Knight 4 4 C creature Beacon of Hope - When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Divine Smite afr afr/12 afr W W {1}{W} 2 Instant U instant Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.
Dragon's Disciple afr afr/13 afr W W {1}{W} 2 Creature - Human Monk 1 3 U creature As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. | Dragons you control have ward {1}.
Dwarfhold Champion afr afr/14 afr W W {1}{W} 2 Creature - Dwarf Warrior 3 1 C creature As long as Dwarfhold Champion is equipped, it gets +0/+2.
Flumph afr afr/15 afr W W {1}{W} 2 Creature - Jellyfish 0 4 R creature /ch Defender, flying | Whenever Flumph is dealt damage, you and target opponent each draw a card.
Gloom Stalker afr afr/16 afr W W {2}{W} 3 Creature - Dwarf Ranger 2 3 C creature As long as you've completed a dungeon, Gloom Stalker has double strike.
Grand Master of Flowers afr afr/17 afr W W {2}{W}{W} 4 Legendary Planeswalker - Bahamut 3 M planeswalker /ccblue=3 As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. | +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. | +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Guardian of Faith afr afr/18 afr W W {1}{W}{W} 3 Creature - Spirit Knight 3 2 R creature Flash | Vigilance | When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
Half-Elf Monk afr afr/19 afr W W {3}{W} 4 Creature - Human Elf Monk 1 4 C creature Vigilance | Stunning Strike - {1}{W}, {T}: Tap target creature.
Icingdeath, Frost Tyrant afr afr/20 afr W W {2}{W}{W} 4 Legendary Creature - Dragon 4 3 M creature /ch Flying, vigilance | When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
Ingenious Smith afr afr/21 afr W W {1}{W} 2 Creature - Human Artificer 1 1 U creature Look at top four cards/vp1pt4 When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
Keen-Eared Sentry afr afr/22 afr W W {1}{W} 2 Creature - Human Soldier 2 1 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage You have hexproof. | Each opponent can't venture into the dungeon more than once each turn.
Loyal Warhound afr afr/23 afr W W {1}{W} 2 Creature - Dog 3 1 R creature Vigilance | When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Minimus Containment afr afr/24 afr W W {2}{W} 3 Enchantment - Aura C enchantment Enchant nonland permanent | Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.
Monk of the Open Hand afr afr/25 afr W W {W} 1 Creature - Elf Monk 1 1 U creature Flurry of Blows - Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
Moon-Blessed Cleric afr afr/26 afr W W {2}{W} 3 Creature - Human Elf Cleric 3 2 U creature Divine Intervention - When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Nadaar, Selfless Paladin afr afr/27 afr W W {2}{W} 3 Legendary Creature - Dragon Knight 3 3 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Vigilance | Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. | Other creatures you control get +1/+1 as long as you've completed a dungeon.
Oswald Fiddlebender afr afr/28 afr W W {1}{W} 2 Legendary Creature - Gnome Artificer 2 2 R creature Magical Tinkering - {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Paladin Class afr afr/29 afr W W {W} 1 Enchantment - Class R enchantment Spells your opponents cast during your turn cost {1} more to cast. | {2}{W}: Level 2 | Creatures you control get +1/+1. | {4}{W}: Level 3 | Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Paladin's Shield afr afr/30 afr W W {1}{W} 2 Artifact - Equipment C artifact Flash | When Paladin's Shield enters the battlefield, attach it to target creature you control. | Equipped creature gets +0/+2. | Equip {3}
Planar Ally afr afr/31 afr W W {3}{W}{W} 5 Creature - Angel 3 3 C creature yInitialize/ch Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Flying | Whenever Planar Ally attacks, venture into the dungeon.
Plate Armor afr afr/32 afr W W {2}{W} 3 Artifact - Equipment U artifact Equipped creature gets +3/+3 and has ward {1}. | Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Portable Hole afr afr/33 afr W W {W} 1 Artifact U artifact When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
Potion of Healing afr afr/34 afr W W {1}{W} 2 Artifact C artifact When Potion of Healing enters the battlefield, draw a card. | {W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
Priest of Ancient Lore afr afr/35 afr W W {2}{W} 3 Creature - Dwarf Cleric 2 1 C creature When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
Rally Maneuver afr afr/36 afr W W {2}{W} 3 Instant U instant Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Ranger's Hawk afr afr/37 afr W W {W} 1 Creature - Bird 1 1 C creature yInitialize/ch Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Flying | {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.
Steadfast Paladin afr afr/38 afr W W {1}{W} 2 Creature - Dwarf Knight 2 2 C creature Lifelink
Teleportation Circle afr afr/39 afr W W {3}{W} 4 Enchantment R enchantment At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Veteran Dungeoneer afr afr/40 afr W W {3}{W} 4 Creature - Human Warrior 3 4 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Veteran Dungeoneer enters the battlefield, venture into the dungeon.
White Dragon afr afr/41 afr W W {4}{W}{W} 6 Creature - Dragon 4 4 U creature /ch Flying | Cold Breath - When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
You Hear Something on Watch afr afr/42 afr W W {1}{W} 2 Instant C instant Choose one - | - Rouse the Party - Creatures you control get +1/+1 until end of turn. | - Set Off Traps - This spell deals 5 damage to target attacking creature.
You're Ambushed on the Road afr afr/43 afr W W {W} 1 Instant C instant Choose one - | - Make a Retreat - Return target creature you control to its owner's hand. | - Stand and Fight - Target creature gets +1/+3 until end of turn.
Aberrant Mind Sorcerer afr afr/44 afr U U {4}{U} 5 Creature - Human Elf Shaman 3 4 U creature Roll 1d20/rolld20 1 Psionic Spells - When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. | 1-9 | You may put that card on top of your library. | 10-20 | Return that card to your hand.
Air-Cult Elemental afr afr/45 afr U U {4}{U}{U} 6 Creature - Elemental 2 5 C creature /ch Flying | Whirlwind - When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
Arcane Investigator afr afr/46 afr U U {1}{U} 2 Creature - Elf Wizard 2 1 C creature Look at top three cards/vp1pt3 Roll 1d20/rolld20 1 Search the Room - {5}{U}: Roll a d20. | 1-9 | Draw a card. | 10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bar the Gate afr afr/47 afr U U {2}{U} 3 Instant C instant Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Counter target creature or planeswalker spell. Venture into the dungeon.
The Blackstaff of Waterdeep afr afr/48 afr U U {U} 1 Legendary Artifact R artifact You may choose not to untap The Blackstaff of Waterdeep during your untap step. | Animate Walking Statue - {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
Blue Dragon afr afr/49 afr U U {5}{U}{U} 7 Creature - Dragon 5 5 U creature /ch Flying | Lightning Breath - When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
Charmed Sleep afr afr/50 afr U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | When Charmed Sleep enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step.
Clever Conjurer afr afr/51 afr U U {2}{U} 3 Creature - Gnome Wizard 2 3 C creature Mage Hand - {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Contact Other Plane afr afr/52 afr U U {3}{U} 4 Instant C instant Scry 2/vp1pt2 Scry 3/vp1pt3 Roll 1d20/rolld20 1 Roll a d20. | 1-9 | Draw two cards. | 10-19 | Scry 2, then draw two cards. | 20 | Scry 3, then draw three cards.
Demilich afr afr/53 afr U U {U}{U}{U}{U} 4 Creature - Skeleton Wizard 4 3 M creature This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. | Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. | You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Displacer Beast afr afr/54 afr U U {2}{U} 3 Creature - Cat Beast 3 2 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Displacer Beast enters the battlefield, venture into the dungeon. | Displacement - {3}{U}: Return Displacer Beast to its owner's hand.
Djinni Windseer afr afr/55 afr U U {3}{U} 4 Creature - Djinn 3 3 C creature yInitialize/ch Scry 1/vp1pt1 Scry 2/vp1pt2 Scry 3/vp1pt3 Roll 1d20/rolld20 1 Flying | When Djinni Windseer enters the battlefield, roll a d20. | 1-9 | Scry 1. | 10-19 | Scry 2. | 20 | Scry 3.
Dragon Turtle afr afr/56 afr U U {1}{U}{U} 3 Creature - Dragon Turtle 3 5 R creature Flash | Drag Below - When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Eccentric Apprentice afr afr/57 afr U U {2}{U} 3 Creature - Tiefling Wizard 2 2 U creature yInitialize/ch Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Flying | When Eccentric Apprentice enters the battlefield, venture into the dungeon. | At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Feywild Trickster afr afr/58 afr U U {2}{U} 3 Creature - Gnome Warlock 2 2 U creature Create Faerie Dragon/spawn [afr] Faerie Dragon (U 1/1 Flying) Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Fly afr afr/59 afr U U {U} 1 Enchantment - Aura U enchantment Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Enchant creature | Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."
Grazilaxx, Illithid Scholar afr afr/60 afr U U {1}{U}{U} 3 Legendary Creature - Horror 3 2 R creature Whenever a creature you control becomes blocked, you may return it to its owner's hand. | Whenever one or more creatures you control deal combat damage to a player, draw a card.
Guild Thief afr afr/61 afr U U {1}{U} 2 Creature - Orc Rogue 1 1 U creature Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. | Cunning Action - {3}{U}: Guild Thief can't be blocked this turn.
Iymrith, Desert Doom afr afr/62 afr U U {3}{U}{U} 5 Legendary Creature - Dragon 5 5 M creature /ch Flying | Iymrith, Desert Doom has ward {4} as long as it's untapped. | Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Mind Flayer afr afr/63 afr U U {3}{U}{U} 5 Creature - Horror 3 3 R creature Dominate Monster - When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
Mordenkainen afr afr/64 afr U U {4}{U}{U} 6 Legendary Planeswalker - Mordenkainen 5 M planeswalker yInitialize/ccblue=5 Create Dog Illusion/spawn [afr] Dog Illusion (U */*) Create Mordenkainen Emblem/spawn [afr] Mordenkainen Emblem +2: Draw two cards, then put a card from your hand on the bottom of your library. | -2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." | -10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Mordenkainen's Polymorph afr afr/65 afr U U {1}{U} 2 Instant C instant Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.
Pixie Guide afr afr/66 afr U U {1}{U} 2 Creature - Faerie 1 3 C creature /ch Flying | Grant an Advantage - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Power of Persuasion afr afr/67 afr U U {2}{U} 3 Sorcery U sorcery Roll 1d20/rolld20 1 Choose target creature an opponent controls, then roll a d20. | 1-9 | Return it to its owner's hand. | 10-19 | Its owner puts it on the top or bottom of their library. | 20 | Gain control of it until the end of your next turn.
Ray of Frost afr afr/68 afr U U {1}{U} 2 Enchantment - Aura U enchantment Flash | Enchant creature | When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. | As long as enchanted creature is red, it loses all abilities. | Enchanted creature doesn't untap during its controller's untap step.
Rimeshield Frost Giant afr afr/69 afr U U {3}{U}{U} 5 Creature - Giant Warrior 4 5 C creature Ward {3}
Scion of Stygia afr afr/70 afr U U {2}{U} 3 Creature - Tiefling Shaman 2 1 C creature Roll 1d20/rolld20 1 Flash | Cone of Cold - When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. | 1-9 | Tap that creature. | 10-20 | Tap that creature. It doesn't untap during its controller's next untap step.
Secret Door afr afr/71 afr U U {U} 1 Artifact Creature - Wall 0 4 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Defender | {4}{U}: Venture into the dungeon. Activate only as a sorcery.
Shocking Grasp afr afr/72 afr U U {1}{U} 2 Instant C instant Target creature gets -2/-0 until end of turn. | Draw a card.
Shortcut Seeker afr afr/73 afr U U {3}{U} 4 Creature - Human Rogue 2 5 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.
Silver Raven afr afr/74 afr U U {U} 1 Artifact Creature - Bird 1 1 C creature yInitialize/ch Scry 1/vp1pt1 Flying | When Silver Raven enters the battlefield, scry 1.
Soulknife Spy afr afr/75 afr U U {2}{U} 3 Creature - Elf Rogue 3 2 C creature Whenever Soulknife Spy deals combat damage to a player, draw a card.
Split the Party afr afr/76 afr U U {3}{U}{U} 5 Sorcery U sorcery Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Sudden Insight afr afr/77 afr U U {4}{U}{U} 6 Instant U instant Draw a card for each different mana value among nonland cards in your graveyard.
Tasha's Hideous Laughter afr afr/78 afr U U {1}{U}{U} 3 Sorcery R sorcery Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
Trickster's Talisman afr afr/79 afr U U {U} 1 Artifact - Equipment U artifact Create Copy/spawn [2xm] Copy Invoke Duplicity - Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." | Equip {2}
True Polymorph afr afr/80 afr U U {4}{U}{U} 6 Instant R instant Target artifact or creature becomes a copy of another target artifact or creature.
Wizard Class afr afr/81 afr U U {U} 1 Enchantment - Class U enchantment You have no maximum hand size. | {2}{U}: Level 2 | When this Class becomes level 2, draw two cards. | {4}{U}: Level 3 | Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard's Spellbook afr afr/82 afr U U {5}{U}{U} 7 Artifact R artifact Roll 1d20/rolld20 1 {T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. | 1-9 | Copy that card. You may cast the copy. | 10-19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. | 20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
You Come to a River afr afr/83 afr U U {1}{U} 2 Instant C instant Choose one - | - Fight the Current - Return target nonland permanent to its owner's hand. | - Find a Crossing - Target creature gets +1/+0 until end of turn and can't be blocked this turn.
You Find the Villains' Lair afr afr/84 afr U U {1}{U}{U} 3 Instant C instant Choose one - | - Foil Their Scheme - Counter target spell. | - Learn Their Secrets - Draw two cards, then discard two cards.
You See a Guard Approach afr afr/85 afr U U {U} 1 Instant C instant Choose one - | - Distract the Guard - Tap target creature. | - Hide - Target creature you control gains hexproof until end of turn.
Yuan-Ti Malison afr afr/86 afr U U {1}{U} 2 Creature - Snake Rogue 2 1 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Yuan-Ti Malison can't be blocked as long as it's attacking alone. | Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.
Acererak the Archlich afr afr/87 afr B B {2}{B} 3 Legendary Creature - Zombie Wizard 5 5 M creature Create Zombie/spawn [afr] Zombie (B 2/2) Create 5 Zombies/spawnx5 [afr] Zombie (B 2/2) Create 10 Zombies/spawnx10 [afr] Zombie (B 2/2) Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. | Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
Asmodeus the Archfiend afr afr/88 afr B B {4}{B}{B} 6 Legendary Creature - Devil God 6 6 R creature Binding Contract - If you would draw a card, exile the top card of your library face down instead. | {B}{B}{B}: Draw seven cards. | {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
Baleful Beholder afr afr/89 afr B B {4}{B}{B} 6 Creature - Beholder 6 5 C creature When Baleful Beholder enters the battlefield, choose one - | - Antimagic Cone - Each opponent sacrifices an enchantment. | - Fear Ray - Creatures you control gain menace until end of turn.
Black Dragon afr afr/90 afr B B {5}{B}{B} 7 Creature - Dragon 4 4 U creature /ch Flying | Acid Breath - When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
The Book of Vile Darkness afr afr/91 afr B B {B}{B}{B} 3 Legendary Artifact M artifact Create Zombie/spawn [afr] Zombie (B 2/2) Create Vecna/spawn [afr] Vecna (B 8/8 Indestructible) At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. | {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Check for Traps afr afr/92 afr B B {1}{B} 2 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Clattering Skeletons afr afr/93 afr B B {3}{B} 4 Creature - Skeleton 4 3 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Clattering Skeletons dies, venture into the dungeon.
Deadly Dispute afr afr/94 afr B B {1}{B} 2 Instant C instant /spawn [afr] Treasure As an additional cost to cast this spell, sacrifice an artifact or creature. | Draw two cards and create a Treasure token.
Death-Priest of Myrkul afr afr/95 afr B B {2}{B}{B} 4 Creature - Tiefling Cleric 2 2 U creature Create Skeleton/spawn [afr] Skeleton (B 1/1) Skeletons, Vampires, and Zombies you control get +1/+1. | At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
Demogorgon's Clutches afr afr/96 afr B B {2}{B} 3 Sorcery U sorcery Target opponent discards two cards, mills two cards, and loses 2 life.
Devour Intellect afr afr/97 afr B B {B} 1 Sorcery C sorcery Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Drider afr afr/98 afr B B {4}{B} 5 Creature - Elf Spider 4 3 U creature Create Spider/spawn [afr] Spider (B 2/1 Menace, Reach) Reach | Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
Dungeon Crawler afr afr/99 afr B B {B} 1 Creature - Zombie 2 1 U creature /cr90 Dungeon Crawler enters the battlefield tapped. | Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.
Ebondeath, Dracolich afr afr/100 afr B B {2}{B}{B} 4 Legendary Creature - Zombie Dragon 5 2 M creature /ch;/cr90 Flash | Flying | Ebondeath, Dracolich enters the battlefield tapped. | You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
Eyes of the Beholder afr afr/101 afr B B {4}{B}{B} 6 Instant C instant Target creature gets -11/-11 until end of turn.
Fates' Reversal afr afr/102 afr B B {1}{B} 2 Sorcery C sorcery Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.
Feign Death afr afr/103 afr B B {B} 1 Instant C instant Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Forsworn Paladin afr afr/104 afr B B {B} 1 Creature - Human Knight 1 1 R creature Create Treasure/spawn [afr] Treasure Menace | {1}{B}, {T}, Pay 1 life: Create a Treasure token. | {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
Gelatinous Cube afr afr/105 afr B B {2}{B}{B} 4 Creature - Ooze 4 3 R creature Engulf - When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. | Dissolve - {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
Grim Bounty afr afr/106 afr B B {2}{B}{B} 4 Sorcery C sorcery /spawn [afr] Treasure Destroy target creature or planeswalker. Create a Treasure token.
Grim Wanderer afr afr/107 afr B B {1}{B} 2 Creature - Goblin Warlock 5 3 U creature Flash | Tragic Backstory - Cast this spell only if a creature died this turn.
Herald of Hadar afr afr/108 afr B B {4}{B} 5 Creature - Human Warlock 4 4 C creature Roll 1d20/rolld20 1 Create 2 Treasures/spawnx2 [afr] Treasure Circle of Death - {5}{B}: Roll a d20. | 1-9 | Each opponent loses 2 life. | 10-19 | Each opponent loses 2 life and you gain 2 life. | 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.
Hired Hexblade afr afr/109 afr B B {1}{B} 2 Creature - Elf Warlock 2 2 C creature When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Hoard Robber afr afr/110 afr B B {1}{B} 2 Creature - Tiefling Rogue 1 3 C creature Create Treasure/spawn [afr] Treasure Whenever Hoard Robber deals combat damage to a player, create a Treasure token.
Lightfoot Rogue afr afr/111 afr B B {1}{B} 2 Creature - Halfling Rogue 2 1 U creature Roll 1d20/rolld20 1 Sneak Attack - Whenever Lightfoot Rogue attacks, roll a d20. | 1-9 | Lightfoot Rogue gains deathtouch until end of turn. | 10-19 | It gets +1/+0 and gains deathtouch until end of turn. | 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
Lolth, Spider Queen afr afr/112 afr B B {3}{B}{B} 5 Legendary Planeswalker - Lolth 4 M planeswalker yInitialize/ccblue=4 Create 2 Spiders/spawnx2 [afr] Spider (B 2/1 Menace, Reach) Create Lolth, Spider Queen Emblem/spawn [afr] Lolth, Spider Queen Emblem Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. | 0: You draw a card and you lose 1 life. | -3: Create two 2/1 black Spider creature tokens with menace and reach. | -8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Manticore afr afr/113 afr B B {3}{B} 4 Creature - Manticore 2 1 C creature /ch Flash | Flying | Tail Spikes - When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Power Word Kill afr afr/114 afr B B {1}{B} 2 Instant U instant Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Precipitous Drop afr afr/115 afr B B {2}{B} 3 Enchantment - Aura C enchantment Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Enchant creature | When Precipitous Drop enters the battlefield, venture into the dungeon. | Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Ray of Enfeeblement afr afr/116 afr B B {B} 1 Instant U instant Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Reaper's Talisman afr afr/117 afr B B {B} 1 Artifact - Equipment U artifact Whenever equipped creature attacks, it gains deathtouch until end of turn. | Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. | Equip {2}
Sepulcher Ghoul afr afr/118 afr B B {1}{B} 2 Creature - Zombie 2 1 C creature Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Shambling Ghast afr afr/119 afr B B {B} 1 Creature - Zombie 1 1 C creature Create Treasure/spawn [afr] Treasure When Shambling Ghast dies, choose one - | - Brave the Stench - Target creature an opponent controls gets -1/-1 until end of turn. | - Search the Body - Create a Treasure token.
Skullport Merchant afr afr/120 afr B B {2}{B} 3 Creature - Dwarf Citizen 1 4 U creature /spawn [afr] Treasure When Skullport Merchant enters the battlefield, create a Treasure token. | {1}{B}, Sacrifice another creature or a Treasure: Draw a card.
Sphere of Annihilation afr afr/121 afr B B {X}{B} 1 Artifact R artifact Sphere of Annihilation enters the battlefield with X void counters on it. | At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Thieves' Tools afr afr/122 afr B B {1}{B} 2 Artifact - Equipment C artifact /spawn [afr] Treasure When Thieves' Tools enters the battlefield, create a Treasure token. | Equipped creature can't be blocked as long as its power is 3 or less. | Equip {2}
Vampire Spawn afr afr/123 afr B B {2}{B} 3 Creature - Vampire 2 3 C creature When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.
Vorpal Sword afr afr/124 afr B B {B} 1 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has deathtouch. | {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." | Equip {B}{B}
Warlock Class afr afr/125 afr B B {B} 1 Enchantment - Class U enchantment Look at top three cards/vp1pt3 At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. | {1}{B}: Level 2 | When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | {6}{B}: Level 3 | At the beginning of your end step, each opponent loses life equal to the life they lost this turn.
Westgate Regent afr afr/126 afr B B {3}{B}{B} 5 Creature - Vampire 4 4 R creature /ch Flying | Ward-Discard a card. | Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
Wight afr afr/127 afr B B {1}{B} 2 Creature - Zombie Soldier 3 2 R creature yInitialize/cr90 Create Zombie/spawn [afr] Zombie (B 2/2) Wight enters the battlefield tapped. | Life Drain - Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Yuan-Ti Fang-Blade afr afr/128 afr B B {2}{B} 3 Creature - Snake Rogue 2 2 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Deathtouch | Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.
Zombie Ogre afr afr/129 afr B B {3}{B}{B} 5 Creature - Zombie Ogre 3 5 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage At the beginning of your end step, if a creature died this turn, venture into the dungeon.
Armory Veteran afr afr/130 afr R R {1}{R} 2 Creature - Orc Warrior 2 2 C creature As long as Armory Veteran is equipped, it has menace.
Barbarian Class afr afr/131 afr R R {R} 1 Enchantment - Class U enchantment If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | {1}{R}: Level 2 | Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. | {2}{R}: Level 3 | Creatures you control have haste.
Battle Cry Goblin afr afr/132 afr R R {1}{R} 2 Creature - Goblin 2 2 U creature Create Goblin/spawn [afr] Goblin (R 1/1) {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. | Pack tactics - Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Boots of Speed afr afr/133 afr R R {R} 1 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has haste. | Equip {1}
Brazen Dwarf afr afr/134 afr R R {1}{R} 2 Creature - Dwarf Shaman 1 3 C creature Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.
Burning Hands afr afr/135 afr R R {1}{R} 2 Instant U instant Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
Chaos Channeler afr afr/136 afr R R {2}{R}{R} 4 Creature - Human Shaman 4 3 U creature Reveal top card/vp1at1 Reveal top two cards/vp1at2 Reveal top three cards/vp1at3 Roll 1d20/rolld20 1 Wild Magic Surge - Whenever Chaos Channeler attacks, roll a d20. | 1-9 | Exile the top card of your library. You may play it this turn. | 10-19 | Exile the top two cards of your library. You may play them this turn. | 20 | Exile the top three cards of your library. You may play them this turn.
Critical Hit afr afr/137 afr R R {1}{R} 2 Instant U instant Target creature gains double strike until end of turn. | When you roll a natural 20, return Critical Hit from your graveyard to your hand.
Delina, Wild Mage afr afr/138 afr R R {3}{R} 4 Legendary Creature - Elf Shaman 3 2 R creature Roll 1d20/rolld20 1 Create Copy/spawn [2xm] Copy Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. | 1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." | 15-20 | Create one of those tokens. You may roll again.
Dragon's Fire afr afr/139 afr R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. | Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Dueling Rapier afr afr/140 afr R R {R} 1 Artifact - Equipment C artifact Flash | When Dueling Rapier enters the battlefield, attach it to target creature you control. | Equipped creature gets +2/+0. | Equip {4}
Earth-Cult Elemental afr afr/141 afr R R {4}{R}{R} 6 Creature - Elemental 6 6 C creature Roll 1d20/rolld20 1 Siege Monster - When Earth-Cult Elemental enters the battlefield, roll a d20. | 1-9 | Each player sacrifices a permanent. | 10-19 | Each opponent sacrifices a permanent. | 20 | Each opponent sacrifices two permanents.
Farideh's Fireball afr afr/142 afr R R {3}{R}{R} 5 Instant C instant Roll 1d20/rolld20 1 Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. | 1-9 | Farideh's Fireball deals 2 damage to each player. | 10-20 | Farideh's Fireball deals 2 damage to each opponent.
Flameskull afr afr/143 afr R R {1}{R}{R} 3 Creature - Skeleton 3 1 M creature yInitialize/ch Reveal top card/vp1at1 Flying | Flameskull can't block. | Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
Goblin Javelineer afr afr/144 afr R R {R} 1 Creature - Goblin Warrior 1 1 C creature Haste | Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
Goblin Morningstar afr afr/145 afr R R {1}{R} 2 Artifact - Equipment U artifact Roll 1d20/rolld20 1 Create Goblin/spawn [afr] Goblin (R 1/1) Equipped creature gets +1/+0 and has trample. | Equip {1}{R} | When Goblin Morningstar enters the battlefield, roll a d20. | 1-9 | Create a 1/1 red Goblin creature token. | 10-20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
Hoarding Ogre afr afr/146 afr R R {3}{R} 4 Creature - Ogre 3 3 C creature Roll 1d20/rolld20 1 Create Treasure/spawn [afr] Treasure Create 2 Treasures/spawnx2 [afr] Treasure Create 3 Treasures/spawnx3 [afr] Treasure Whenever Hoarding Ogre attacks, roll a d20. | 1-9 | Create a Treasure token. | 10-19 | Create two Treasure tokens. | 20 | Create three Treasure tokens.
Hobgoblin Bandit Lord afr afr/147 afr R R {1}{R}{R} 3 Creature - Goblin Rogue 2 3 R creature Other Goblins you control get +1/+1. | {R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
Hobgoblin Captain afr afr/148 afr R R {1}{R} 2 Creature - Goblin Barbarian 3 1 C creature Pack tactics - Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
Hulking Bugbear afr afr/149 afr R R {1}{R}{R} 3 Creature - Goblin 3 3 U creature Haste
Improvised Weaponry afr afr/150 afr R R {2}{R} 3 Sorcery C sorcery /spawn [afr] Treasure Improvised Weaponry deals 2 damage to any target. Create a Treasure token.
Inferno of the Star Mounts afr afr/151 afr R R {4}{R}{R} 6 Legendary Creature - Dragon 6 6 M creature /ch This spell can't be countered. | Flying, haste | {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
Jaded Sell-Sword afr afr/152 afr R R {3}{R} 4 Creature - Dragon Warrior 4 3 C creature When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
Kick in the Door afr afr/153 afr R R {R} 1 Sorcery C sorcery Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.
Magic Missile afr afr/154 afr R R {1}{R}{R} 3 Sorcery U sorcery This spell can't be countered. | Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Meteor Swarm afr afr/155 afr R R {X}{R}{R}{R} 3 Sorcery R sorcery Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Minion of the Mighty afr afr/156 afr R R {R} 1 Creature - Kobold 0 1 R creature Menace | Pack tactics - Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Orb of Dragonkind afr afr/157 afr R R {1}{R} 2 Artifact R artifact Look at top seven cards/vp1pt7 {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. | {R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Plundering Barbarian afr afr/158 afr R R {2}{R} 3 Creature - Dwarf Barbarian 2 2 C creature Create Treasure/spawn [afr] Treasure When Plundering Barbarian enters the battlefield, choose one - | - Smash the Chest - Destroy target artifact. | - Pry It Open - Create a Treasure token.
Price of Loyalty afr afr/159 afr R R {2}{R} 3 Sorcery C sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
Red Dragon afr afr/160 afr R R {4}{R}{R} 6 Creature - Dragon 4 4 U creature /ch Flying | Fire Breath - When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
Rust Monster afr afr/161 afr R R {2}{R} 3 Creature - Beast 2 1 U creature First strike | Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.
Swarming Goblins afr afr/162 afr R R {4}{R} 5 Creature - Goblin 4 3 C creature Roll 1d20/rolld20 1 Create Goblin/spawn [afr] Goblin (R 1/1) Create 2 Goblins/spawnx2 [afr] Goblin (R 1/1) Create 3 Goblins/spawnx3 [afr] Goblin (R 1/1) When Swarming Goblins enters the battlefield, roll a d20. | 1-9 | Create a 1/1 red Goblin creature token. | 10-19 | Create two of those tokens. | 20 | Create three of those tokens.
Tiger-Tribe Hunter afr afr/163 afr R R {3}{R}{R} 5 Creature - Human Barbarian 4 4 U creature Trample | Pack tactics - Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.
Unexpected Windfall afr afr/164 afr R R {2}{R}{R} 4 Instant C instant /spawnx2 [afr] Treasure As an additional cost to cast this spell, discard a card. | Draw two cards and create two Treasure tokens.
Valor Singer afr afr/165 afr R R {2}{R} 3 Creature - Tiefling Bard 2 3 C creature Combat Inspiration - At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
Wish afr afr/166 afr R R {2}{R} 3 Sorcery R sorcery You may play a card you own from outside the game this turn.
Xorn afr afr/167 afr R R {2}{R} 3 Creature - Elemental 3 2 R creature If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
You Come to the Gnoll Camp afr afr/168 afr R R {1}{R} 2 Instant C instant Choose one - | - Intimidate Them - Up to two target creatures can't block this turn. | - Fend Them Off - Target creature gets +3/+1 until end of turn.
You Find Some Prisoners afr afr/169 afr R R {1}{R} 2 Instant U instant Reveal top three cards/vp1at3 Choose one - | - Break Their Chains - Destroy target artifact. | - Interrogate Them - Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
You See a Pair of Goblins afr afr/170 afr R R {2}{R} 3 Instant U instant Create 2 Goblins/spawnx2 [afr] Goblin (R 1/1) Choose one - | - Charge Them - Creatures you control get +2/+0 until end of turn. | - Befriend Them - Create two 1/1 red Goblin creature tokens.
Zalto, Fire Giant Duke afr afr/171 afr R R {3}{R}{R} 5 Legendary Creature - Giant Barbarian 7 3 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Trample | Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon.
Zariel, Archduke of Avernus afr afr/172 afr R R {2}{R}{R} 4 Legendary Planeswalker - Zariel 4 M planeswalker yInitialize/ccblue=4 Create Devil/spawn [afr] Devil (R 1/1) Create Zariel, Archduke of Avernus Emblem/spawn [afr] Zariel, Archduke of Avernus Emblem +1: Creatures you control get +1/+0 and gain haste until end of turn. | 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." | -6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Bulette afr afr/173 afr G G {3}{G} 4 Creature - Beast 3 3 C creature At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
Bull's Strength afr afr/174 afr G G {1}{G} 2 Instant C instant Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Choose Your Weapon afr afr/175 afr G G {2}{G} 3 Instant U instant Choose one - | - Two-Weapon Fighting - Double target creature's power and toughness until end of turn. | - Archery - This spell deals 5 damage to target creature with flying.
Circle of Dreams Druid afr afr/176 afr G G {G}{G}{G} 3 Creature - Elf Druid 2 1 R creature {T}: Add {G} for each creature you control.
Circle of the Moon Druid afr afr/177 afr G G {2}{G} 3 Creature - Human Elf Druid 2 4 C creature Bear Form - As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2.
Compelled Duel afr afr/178 afr G G {1}{G} 2 Sorcery C sorcery Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
Dire Wolf Prowler afr afr/179 afr G G {2}{G} 3 Creature - Wolf 2 2 C creature {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Druid Class afr afr/180 afr G G {1}{G} 2 Enchantment - Class U enchantment Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. | {2}{G}: Level 2 | You may play an additional land on each of your turns. | {4}{G}: Level 3 | When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Ellywick Tumblestrum afr afr/181 afr G G {2}{G}{G} 4 Legendary Planeswalker - Ellywick 4 M planeswalker yInitialize/ccblue=4 Look at top six cards/vp1pt6 Create Ellywick Tumblestrum Emblem/spawn [afr] Ellywick Tumblestrum Emblem Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage +1: Venture into the dungeon. | -2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. | -7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Elturgard Ranger afr afr/182 afr G G {4}{G} 5 Creature - Human Elf Ranger 4 1 C creature /spawn [afr] Wolf (G 2/2) Reach | When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.
Find the Path afr afr/183 afr G G {2}{G} 3 Enchantment - Aura C enchantment Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Enchant land | When Find the Path enters the battlefield, venture into the dungeon. | Enchanted land has "{T}: Add {G}{G}."
Froghemoth afr afr/184 afr G G {3}{G}{G} 5 Creature - Frog Horror 4 4 R creature Trample, haste | Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Gnoll Hunter afr afr/185 afr G G {1}{G} 2 Creature - Gnoll 2 2 C creature Pack tactics - Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
Green Dragon afr afr/186 afr G G {4}{G}{G} 6 Creature - Dragon 4 4 U creature /ch Flying | Poison Breath - When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Hill Giant Herdgorger afr afr/187 afr G G {4}{G}{G} 6 Creature - Giant 7 6 C creature When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
Hunter's Mark afr afr/188 afr G G {3}{G} 4 Instant U instant This spell costs {3} less to cast if it targets a blue permanent you don't control. | This spell can't be countered. | Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
Inspiring Bard afr afr/189 afr G G {3}{G} 4 Creature - Elf Bard 3 3 C creature When Inspiring Bard enters the battlefield, choose one - | - Bardic Inspiration - Target creature gets +2/+2 until end of turn. | - Song of Rest - You gain 3 life.
Instrument of the Bards afr afr/190 afr G G {G} 1 Legendary Artifact R artifact Create Treasure/spawn [afr] Treasure At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. | {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Intrepid Outlander afr afr/191 afr G G {1}{G} 2 Creature - Orc Ranger 2 3 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Reach | Pack tactics - Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.
Loathsome Troll afr afr/192 afr G G {3}{G}{G} 5 Creature - Troll 6 2 U creature Roll 1d20/rolld20 1 {3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard. | 1-9 | Put Loathsome Troll on top of your library. | 10-19 | Return Loathsome Troll to your hand. | 20 | Return Loathsome Troll to the battlefield tapped.
Long Rest afr afr/193 afr G G {X}{G}{G}{G} 3 Sorcery R sorcery Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Lurking Roper afr afr/194 afr G G {2}{G} 3 Creature - Horror 4 5 U creature /ci Lurking Roper doesn't untap during your untap step. | Whenever you gain life, untap Lurking Roper.
Neverwinter Dryad afr afr/195 afr G G {G} 1 Creature - Dryad 1 1 C creature {2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Ochre Jelly afr afr/196 afr G G {X}{G} 1 Creature - Ooze 0 0 R creature Create Copy/spawn [2xm] Copy Trample | Ochre Jelly enters the battlefield with X +1/+1 counters on it. | Split - When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
Old Gnawbone afr afr/197 afr G G {5}{G}{G} 7 Legendary Creature - Dragon 7 7 M creature yInitialize/ch Create Treasure/spawn [afr] Treasure Create 5 Treasures/spawnx5 [afr] Treasure Create 10 Treasures/spawnx10 [afr] Treasure Flying | Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Owlbear afr afr/198 afr G G {3}{G}{G} 5 Creature - Bird Bear 4 4 C creature Trample | Keen Senses - When Owlbear enters the battlefield, draw a card.
Plummet afr afr/199 afr G G {1}{G} 2 Instant C instant Destroy target creature with flying.
Prosperous Innkeeper afr afr/200 afr G G {1}{G} 2 Creature - Halfling Citizen 1 1 U creature /spawn [afr] Treasure When Prosperous Innkeeper enters the battlefield, create a Treasure token. | Whenever another creature enters the battlefield under your control, you gain 1 life.
Purple Worm afr afr/201 afr G G {5}{G}{G} 7 Creature - Worm 8 7 U creature This spell costs {2} less to cast if a creature died this turn. | Ward {2}
Ranger Class afr afr/202 afr G G {1}{G} 2 Enchantment - Class R enchantment yInitialize/spawn [afr] Wolf (G 2/2) Look at top card/vp1pt1 When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. | {1}{G}: Level 2 | Whenever you attack, put a +1/+1 counter on target attacking creature. | {3}{G}: Level 3 | You may look at the top card of your library any time. | You may cast creature spells from the top of your library.
Ranger's Longbow afr afr/203 afr G G {1}{G} 2 Artifact - Equipment C artifact Equipped creature gets +2/+1 and has reach. | Equip {3}
Scaled Herbalist afr afr/204 afr G G {1}{G} 2 Creature - Lizard Druid 1 3 C creature {T}: You may put a land card from your hand onto the battlefield.
Spoils of the Hunt afr afr/205 afr G G {2}{G} 3 Instant C instant Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
Sylvan Shepherd afr afr/206 afr G G {2}{G} 3 Creature - Human Druid 2 3 C creature Roll 1d20/rolld20 1 Vigilance | Whenever Sylvan Shepherd attacks, roll a d20. | 1-9 | You gain 1 life. | 10-19 | You gain 2 life. | 20 | You gain 5 life.
The Tarrasque afr afr/207 afr G G {6}{G}{G}{G} 9 Legendary Creature - Dinosaur 10 10 M creature The Tarrasque has haste and ward {10} as long as it was cast. | Whenever The Tarrasque attacks, it fights target creature defending player controls.
Underdark Basilisk afr afr/208 afr G G {1}{G} 2 Creature - Basilisk 1 2 C creature Deathtouch
Varis, Silverymoon Ranger afr afr/209 afr G G {1}{G}{G} 3 Legendary Creature - Human Elf Ranger 3 3 R creature Create Wolf/spawn [afr] Wolf (G 2/2) Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Reach, ward {1} | Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. | Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Wandering Troubadour afr afr/210 afr G G {3}{G} 4 Creature - Dragon Bard 4 2 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.
Werewolf Pack Leader afr afr/211 afr G G {G}{G} 2 Creature - Human Werewolf 3 3 R creature Pack tactics - Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. | {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
Wild Shape afr afr/212 afr G G {G} 1 Instant U instant Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. | - 1/3 Turtle with hexproof. | - 1/5 Spider with reach. | - 3/3 Elephant with trample.
You Find a Cursed Idol afr afr/213 afr G G {1}{G} 2 Sorcery C sorcery Create Treasure/spawn [afr] Treasure Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Choose one - | - Smash It - Destroy target artifact. | - Lift the Curse - Destroy target enchantment. | - Steal Its Eyes - Create a Treasure token and venture into the dungeon.
You Happen On a Glade afr afr/214 afr G G {2}{G} 3 Instant U instant Choose one - | - Journey On - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | - Make Camp - Return target permanent card from your graveyard to your hand.
You Meet in a Tavern afr afr/215 afr G G {2}{G}{G} 4 Sorcery U sorcery Look at top five cards/vp1pt5 Choose one - | - Form a Party - Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. | - Start a Brawl - Creatures you control get +2/+2 until end of turn.
Adult Gold Dragon afr afr/216 afr RW RW {3}{R}{W} 5 Creature - Dragon 4 3 R creature /ch Flying, lifelink, haste
Bard Class afr afr/217 afr RG RG {R}{G} 2 Enchantment - Class R enchantment Reveal top two cards/vp1at2 Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. | {R}{G}: Level 2 | Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. | {3}{R}{G}: Level 3 | Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Barrowin of Clan Undurr afr afr/218 afr WB WB {2}{W}{B} 4 Legendary Creature - Dwarf Cleric 3 3 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. | Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Bruenor Battlehammer afr afr/219 afr RW RW {2}{R}{W} 4 Legendary Creature - Dwarf Warrior 5 3 U creature Each creature you control gets +2/+0 for each Equipment attached to it. | You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Drizzt Do'Urden afr afr/220 afr GW GW {3}{G}{W} 5 Legendary Creature - Elf Ranger 3 3 R creature /spawn [afr] Guenhwyvar (G 4/1 Trample) Double strike | When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. | Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Farideh, Devil's Chosen afr afr/221 afr UR UR {2}{U}{R} 4 Legendary Creature - Tiefling Warlock 3 3 U creature Dark One's Own Luck - Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Fighter Class afr afr/222 afr RW RW {R}{W} 2 Enchantment - Class R enchantment When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. | {1}{R}{W}: Level 2 | Equip abilities you activate cost {2} less to activate. | {3}{R}{W}: Level 3 | Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Gretchen Titchwillow afr afr/223 afr GU GU {G}{U} 2 Legendary Creature - Halfling Druid 0 4 U creature {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
Hama Pashar, Ruin Seeker afr afr/224 afr WU WU {1}{W}{U} 3 Legendary Creature - Human Wizard 2 3 U creature Room abilities of dungeons you own trigger an additional time.
Kalain, Reclusive Painter afr afr/225 afr BR BR {B}{R} 2 Legendary Creature - Human Elf Bard 1 2 U creature /spawn [afr] Treasure When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. | Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Krydle of Baldur's Gate afr afr/226 afr UB UB {U}{B} 2 Legendary Creature - Human Elf Rogue 1 3 U creature Scry 1/vp1pt1 Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. | Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
Minsc, Beloved Ranger afr afr/227 afr RGW RGW {R}{G}{W} 3 Legendary Creature - Human Ranger 3 3 M creature /spawn [afr] Boo (R 1/1 Trample, Haste) When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. | {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
Monk Class afr afr/228 afr WU WU {W}{U} 2 Enchantment - Class R enchantment Reveal top card/vp1at1 The second spell you cast each turn costs {1} less to cast. | {W}{U}: Level 2 | When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. | {1}{W}{U}: Level 3 | At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Orcus, Prince of Undeath afr afr/229 afr BR BR {X}{2}{B}{R} 4 Legendary Creature - Demon 5 3 R creature /ch Flying, trample | When Orcus, Prince of Undeath enters the battlefield, choose one - | - Each other creature gets -X/-X until end of turn. You lose X life. | - Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Rogue Class afr afr/230 afr UB UB {U}{B} 2 Enchantment - Class R enchantment Look at top card/vp1pt1 Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. | {1}{U}{B}: Level 2 | Creatures you control have menace. | {2}{U}{B}: Level 3 | You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Shessra, Death's Whisper afr afr/231 afr BG BG {2}{B}{G} 4 Legendary Creature - Human Elf Warlock 1 3 U creature Bewitching Whispers - When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. | Whispers of the Grave - At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Skeletal Swarming afr afr/232 afr BG BG {3}{B}{G} 5 Enchantment R enchantment Create Skeleton/spawn [afr] Skeleton (B 1/1) Create 2 Skeletons/spawnx2 [afr] Skeleton (B 1/1) Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. | At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Sorcerer Class afr afr/233 afr UR UR {U}{R} 2 Enchantment - Class R enchantment When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. | {U}{R}: Level 2 | Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." | {3}{U}{R}: Level 3 | Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Targ Nar, Demon-Fang Gnoll afr afr/234 afr RG RG {R}{G} 2 Legendary Creature - Gnoll 2 2 U creature Pack tactics - Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. | {2}{R}{G}: Double Targ Nar's power and toughness until end of turn.
Tiamat afr afr/235 afr WUBRG WUBRG {2}{W}{U}{B}{R}{G} 7 Legendary Creature - Dragon God 7 7 M creature /ch Flying | When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Trelasarra, Moon Dancer afr afr/236 afr GW GW {G}{W} 2 Legendary Creature - Elf Cleric 2 2 U creature Scry 1/vp1pt1 Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.
Triumphant Adventurer afr afr/237 afr WB WB {W}{B} 2 Creature - Human Knight 1 1 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Deathtouch | As long as it's your turn, Triumphant Adventurer has first strike. | Whenever Triumphant Adventurer attacks, venture into the dungeon.
Volo, Guide to Monsters afr afr/238 afr GU GU {2}{G}{U} 4 Legendary Creature - Human Wizard 3 2 R creature Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
Xanathar, Guild Kingpin afr afr/239 afr UB UB {4}{U}{B} 6 Legendary Creature - Beholder 5 6 M creature Look at top card/vp1pt1 At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Bag of Holding afr afr/240 afr {1} 1 Artifact U artifact Whenever you discard a card, exile that card from your graveyard. | {2}, {T}: Draw a card, then discard a card. | {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
The Deck of Many Things afr afr/241 afr {5} 5 Legendary Artifact M artifact Roll 1d20/rolld20 1 {2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. | 1-9 | Return a card at random from your graveyard to your hand. | 10-19 | Draw two cards. | 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Dungeon Map afr afr/242 afr {3} 3 Artifact U artifact Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage {T}: Add {C}. | {3}, {T}: Venture into the dungeon. Activate only as a sorcery.
Eye of Vecna afr afr/243 afr {2} 2 Legendary Artifact R artifact When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life. | At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
Fifty Feet of Rope afr afr/244 afr {1} 1 Artifact U artifact Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Climb Over - {T}: Target Wall can't block this turn. | Tie Up - {3}, {T}: Target creature doesn't untap during its controller's next untap step. | Rappel Down - {4}, {T}: Venture into the dungeon. Activate only as a sorcery.
Greataxe afr afr/245 afr {1} 1 Artifact - Equipment C artifact Equipped creature gets +4/+0. | Equip {5}
Hand of Vecna afr afr/246 afr {3} 3 Legendary Artifact - Equipment R artifact At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. | Equip-Pay 1 life for each card in your hand. | Equip {2}
Iron Golem afr afr/247 afr {4} 4 Artifact Creature - Golem 5 3 U creature Vigilance | Iron Golem attacks or blocks each combat if able.
Leather Armor afr afr/248 afr {1} 1 Artifact - Equipment C artifact Equipped creature gets +0/+1 and has ward {1}. | Equip {0}. Activate only once each turn.
Mimic afr afr/249 afr {2} 2 Artifact - Treasure C artifact {T}, Sacrifice Mimic: Add one mana of any color. | {2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Spare Dagger afr afr/250 afr {1} 1 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." | Equip {1}
Spiked Pit Trap afr afr/251 afr {1} 1 Artifact C artifact Roll 1d20/rolld20 1 Create Treasure/spawn [afr] Treasure Flash | {5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. | 1-9 | Spiked Pit Trap deals 5 damage to that creature. | 10-20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
Treasure Chest afr afr/252 afr {3} 3 Artifact R artifact Roll 1d20/rolld20 1 Create 5 Treasures/spawnx5 [afr] Treasure {4}, Sacrifice Treasure Chest: Roll a d20. | 1 | Trapped! - You lose 3 life. | 2-9 | Create five Treasure tokens. | 10-19 | You gain 3 life and draw three cards. | 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Cave of the Frost Dragon afr afr/253 afr W 0 Land R land /cr90 If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. | {T}: Add {W}. | {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Den of the Bugbear afr afr/254 afr R 0 Land R land yInitialize/cr90 Create Goblin/spawn [afr] Goblin (R 1/1) If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. | {T}: Add {R}. | {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Dungeon Descent afr afr/255 afr 0 Land R land yInitialize/cr90 Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Dungeon Descent enters the battlefield tapped. | {T}: Add {C}. | {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Evolving Wilds afr afr/256 afr 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Hall of Storm Giants afr afr/257 afr U 0 Land R land /cr90 If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. | {T}: Add {U}. | {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.
Hive of the Eye Tyrant afr afr/258 afr B 0 Land R land /cr90 If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. | {T}: Add {B}. | {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Lair of the Hydra afr afr/259 afr G 0 Land R land /cr90 If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. | {T}: Add {G}. | {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Temple of the Dragon Queen afr afr/260 afr 0 Land U land /cr90 As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. | As Temple of the Dragon Queen enters the battlefield, choose a color. | {T}: Add one mana of the chosen color.
Treasure Vault afr afr/261 afr 0 Artifact Land R artifact Create Treasure/spawn [afr] Treasure Create 5 Treasures/spawnx5 [afr] Treasure Create 10 Treasures/spawnx10 [afr] Treasure {T}: Add {C}. | {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
Plains afr afr/262 afr W 0 Basic Land - Plains C plains
Island afr afr/266 afr U 0 Basic Land - Island C island
Swamp afr afr/270 afr B 0 Basic Land - Swamp C swamp
Mountain afr afr/274 afr R 0 Basic Land - Mountain C mountain
Forest afr afr/278 afr G 0 Basic Land - Forest C forest
[afr] Angel (W 3/3 Flying) afr tafr/1 tafr W 0 Token Creature - Angel 3 3 T /ch Flying
[afr] Icingdeath, Frost Tongue (W) afr tafr/2 tafr W 0 Token Legendary Artifact - Equipment T Equipped creature gets +2/+0. | Whenever equipped creature attacks, tap target creature defending player controls. | Equip {2}
[afr] Dog Illusion (U */*) afr tafr/3 tafr U 0 Token Creature - Dog Illusion * * T This creature's power and toughness are each equal to twice the number of cards in your hand.
[afr] Faerie Dragon (U 1/1 Flying) afr tafr/4 tafr U 0 Token Creature - Faerie Dragon 1 1 T /ch Flying
[afr] The Atropal (B 4/4 Deathtouch) afr tafr/5 tafr B 0 Token Legendary Creature - God Horror 4 4 T Deathtouch
[afr] Skeleton (B 1/1) afr tafr/6 tafr B 0 Token Creature - Skeleton 1 1 T
[afr] Spider (B 2/1 Menace, Reach) afr tafr/7 tafr B 0 Token Creature - Spider 2 1 T Menace, reach
[afr] Vecna (B 8/8 Indestructible) afr tafr/8 tafr B 0 Token Legendary Creature - Zombie God 8 8 T Indestructible
[afr] Zombie (B 2/2) afr tafr/9 tafr B 0 Token Creature - Zombie 2 2 T
[afr] Boo (R 1/1 Trample, Haste) afr tafr/10 tafr R 0 Token Legendary Creature - Hamster 1 1 T Trample, haste
[afr] Devil (R 1/1) afr tafr/11 tafr R 0 Token Creature - Devil 1 1 T When this creature dies, it deals 1 damage to any target.
[afr] Goblin (R 1/1) afr tafr/12 tafr R 0 Token Creature - Goblin 1 1 T
[afr] Guenhwyvar (G 4/1 Trample) afr tafr/13 tafr G 0 Token Legendary Creature - Cat 4 1 T Trample
[afr] Wolf (G 2/2) afr tafr/14 tafr G 0 Token Creature - Wolf 2 2 T
[afr] Treasure afr tafr/15 tafr 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color.
[afr] Ellywick Tumblestrum Emblem afr tafr/16 tafr 0 Token Emblem T Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed.
[afr] Lolth, Spider Queen Emblem afr tafr/17 tafr 0 Token Emblem T Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference.
[afr] Mordenkainen Emblem afr tafr/18 tafr 0 Token Emblem T You have no maximum hand size.
[afr] Zariel, Archduke of Avernus Emblem afr tafr/19 tafr 0 Token Emblem T At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase.
[afr] Dungeon of the Mad Mage afr tafr/20 tafr 0 Token Dungeon C Scry 1/vp1pt1 Scry 2/vp1pt2 Scry 3/vp1pt3 Reveal top two cards/vp1at2 Create Treasure/spawn [afr] Treasure Create 2 Skeletons/spawnx2 [afr] Skeleton (B 1/1) Yawning Portal - You gain 1 life. | Dungeon Level - Scry 1. | Goblin Bazaar - Create a Treasure token. | Twisted Caverns - Target creature can't attack until your next turn. | Lost Level - Scry 2. | Runestone Caverns - Exile the top two cards of your library. You may play them. | Muiral's Graveyard - Create two 1/1 black Skeleton creature tokens. | Deep Mines - Scry 3. | Mad Wizard's Lair - Draw three cards and reveal them. You may cast one of them without paying its mana cost.
[afr] Lost Mine of Phandelver afr tafr/21 tafr 0 Token Dungeon C Scry 1/vp1pt1 Create Goblin/spawn [afr] Goblin (R 1/1) Create Treasure/spawn [afr] Treasure Cave Entrance - Scry 1. | Goblin Lair - Create a 1/1 red Goblin creature token. | Mine Tunnels - Create a Treasure token. | Storeroom - Put a +1/+1 counter on target creature. | Dark Pool - Each opponent loses 1 life and you gain 1 life. | Fungi Cavern - Target creature gets -4/-0 until your next turn. | Temple of Dumathoin - Draw a card.
[afr] Tomb of Annihilation afr tafr/22 tafr 0 Token Dungeon C Create The Atropal/spawn [afr] The Atropal (B 4/4 Deathtouch) Trapped Entry - Each player loses 1 life. | Veils of Fear - Each player loses 2 life unless they discard a card. | Sandfall Cell - Each player loses 2 life unless they sacrifice a creature, artifact, or land. | Oubliette - Discard a card and sacrifice a creature, an artifact, and a land. | Cradle of the Death God - Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Arborea Pegasus 1afr afr/299 afr W W {3}{W} 4 Creature - Pegasus 2 3 C notInPacks creature /ch Flying | When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
Blink Dog 1afr afr/300 afr W W {2}{W} 3 Creature - Dog 1 1 U notInPacks creature Double strike | Teleport - {3}{W}: Blink Dog phases out.
Celestial Unicorn 1afr afr/301 afr W W {2}{W} 3 Creature - Unicorn 3 2 C notInPacks creature Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Cloister Gargoyle 1afr afr/302 afr W W {2}{W} 3 Artifact Creature - Gargoyle 0 4 U notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Cloister Gargoyle enters the battlefield, venture into the dungeon. | As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Nadaar, Selfless Paladin 1afr afr/303 afr W W {2}{W} 3 Legendary Creature - Dragon Knight 3 3 R notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Vigilance | Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. | Other creatures you control get +1/+1 as long as you've completed a dungeon.
Oswald Fiddlebender 1afr afr/304 afr W W {1}{W} 2 Legendary Creature - Gnome Artificer 2 2 R notInPacks creature Magical Tinkering - {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Displacer Beast 1afr afr/305 afr U U {2}{U} 3 Creature - Cat Beast 3 2 U notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Displacer Beast enters the battlefield, venture into the dungeon. | Displacement - {3}{U}: Return Displacer Beast to its owner's hand.
Djinni Windseer 1afr afr/306 afr U U {3}{U} 4 Creature - Djinn 3 3 C notInPacks creature yInitialize/ch Scry 1/vp1pt1 Scry 2/vp1pt2 Scry 3/vp1pt3 Roll 1d20/rolld20 1 Flying | When Djinni Windseer enters the battlefield, roll a d20. | 1-9 | Scry 1. | 10-19 | Scry 2. | 20 | Scry 3.
Dragon Turtle 1afr afr/307 afr U U {1}{U}{U} 3 Creature - Dragon Turtle 3 5 R notInPacks creature Flash | Drag Below - When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Mind Flayer 1afr afr/308 afr U U {3}{U}{U} 5 Creature - Horror 3 3 R notInPacks creature Dominate Monster - When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
Pixie Guide 1afr afr/309 afr U U {1}{U} 2 Creature - Faerie 1 3 C notInPacks creature /ch Flying | Grant an Advantage - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Rimeshield Frost Giant 1afr afr/310 afr U U {3}{U}{U} 5 Creature - Giant Warrior 4 5 C notInPacks creature Ward {3}
Baleful Beholder 1afr afr/311 afr B B {4}{B}{B} 6 Creature - Beholder 6 5 C notInPacks creature When Baleful Beholder enters the battlefield, choose one - | - Antimagic Cone - Each opponent sacrifices an enchantment. | - Fear Ray - Creatures you control gain menace until end of turn.
Clattering Skeletons 1afr afr/312 afr B B {3}{B} 4 Creature - Skeleton 4 3 C notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Clattering Skeletons dies, venture into the dungeon.
Gelatinous Cube 1afr afr/313 afr B B {2}{B}{B} 4 Creature - Ooze 4 3 R notInPacks creature Engulf - When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. | Dissolve - {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
Manticore 1afr afr/314 afr B B {3}{B} 4 Creature - Manticore 2 1 C notInPacks creature /ch Flash | Flying | Tail Spikes - When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Westgate Regent 1afr afr/315 afr B B {3}{B}{B} 5 Creature - Vampire 4 4 R notInPacks creature /ch Flying | Ward-Discard a card. | Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
Wight 1afr afr/316 afr B B {1}{B} 2 Creature - Zombie Soldier 3 2 R notInPacks creature yInitialize/cr90 Create Zombie/spawn [afr] Zombie (B 2/2) Wight enters the battlefield tapped. | Life Drain - Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Delina, Wild Mage 1afr afr/317 afr R R {3}{R} 4 Legendary Creature - Elf Shaman 3 2 R notInPacks creature Roll 1d20/rolld20 1 Create Copy/spawn [2xm] Copy Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. | 1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." | 15-20 | Create one of those tokens. You may roll again.
Goblin Javelineer 1afr afr/318 afr R R {R} 1 Creature - Goblin Warrior 1 1 C notInPacks creature Haste | Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
Hulking Bugbear 1afr afr/319 afr R R {1}{R}{R} 3 Creature - Goblin 3 3 U notInPacks creature Haste
Minion of the Mighty 1afr afr/320 afr R R {R} 1 Creature - Kobold 0 1 R notInPacks creature Menace | Pack tactics - Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Rust Monster 1afr afr/321 afr R R {2}{R} 3 Creature - Beast 2 1 U notInPacks creature First strike | Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.
Xorn 1afr afr/322 afr R R {2}{R} 3 Creature - Elemental 3 2 R notInPacks creature If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Zalto, Fire Giant Duke 1afr afr/323 afr R R {3}{R}{R} 5 Legendary Creature - Giant Barbarian 7 3 R notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Trample | Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon.
Bulette 1afr afr/324 afr G G {3}{G} 4 Creature - Beast 3 3 C notInPacks creature At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
Dire Wolf Prowler 1afr afr/325 afr G G {2}{G} 3 Creature - Wolf 2 2 C notInPacks creature {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Gnoll Hunter 1afr afr/326 afr G G {1}{G} 2 Creature - Gnoll 2 2 C notInPacks creature Pack tactics - Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
Loathsome Troll 1afr afr/327 afr G G {3}{G}{G} 5 Creature - Troll 6 2 U notInPacks creature Roll 1d20/rolld20 1 {3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard. | 1-9 | Put Loathsome Troll on top of your library. | 10-19 | Return Loathsome Troll to your hand. | 20 | Return Loathsome Troll to the battlefield tapped.
Lurking Roper 1afr afr/328 afr G G {2}{G} 3 Creature - Horror 4 5 U notInPacks creature /ci Lurking Roper doesn't untap during your untap step. | Whenever you gain life, untap Lurking Roper.
Neverwinter Dryad 1afr afr/329 afr G G {G} 1 Creature - Dryad 1 1 C notInPacks creature {2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Ochre Jelly 1afr afr/330 afr G G {X}{G} 1 Creature - Ooze 0 0 R notInPacks creature Create Copy/spawn [2xm] Copy Trample | Ochre Jelly enters the battlefield with X +1/+1 counters on it. | Split - When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
Owlbear 1afr afr/331 afr G G {3}{G}{G} 5 Creature - Bird Bear 4 4 C notInPacks creature Trample | Keen Senses - When Owlbear enters the battlefield, draw a card.
Purple Worm 1afr afr/332 afr G G {5}{G}{G} 7 Creature - Worm 8 7 U notInPacks creature This spell costs {2} less to cast if a creature died this turn. | Ward {2}
The Tarrasque 1afr afr/333 afr G G {6}{G}{G}{G} 9 Legendary Creature - Dinosaur 10 10 M notInPacks creature The Tarrasque has haste and ward {10} as long as it was cast. | Whenever The Tarrasque attacks, it fights target creature defending player controls.
Underdark Basilisk 1afr afr/334 afr G G {1}{G} 2 Creature - Basilisk 1 2 C notInPacks creature Deathtouch
Varis, Silverymoon Ranger 1afr afr/335 afr G G {1}{G}{G} 3 Legendary Creature - Human Elf Ranger 3 3 R notInPacks creature Create Wolf/spawn [afr] Wolf (G 2/2) Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Reach, ward {1} | Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. | Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Barrowin of Clan Undurr 1afr afr/336 afr WB WB {2}{W}{B} 4 Legendary Creature - Dwarf Cleric 3 3 U notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. | Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Bruenor Battlehammer 1afr afr/337 afr RW RW {2}{R}{W} 4 Legendary Creature - Dwarf Warrior 5 3 U notInPacks creature Each creature you control gets +2/+0 for each Equipment attached to it. | You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Drizzt Do'Urden 1afr afr/338 afr GW GW {3}{G}{W} 5 Legendary Creature - Elf Ranger 3 3 R notInPacks creature /spawn [afr] Guenhwyvar (G 4/1 Trample) Double strike | When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. | Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Farideh, Devil's Chosen 1afr afr/339 afr UR UR {2}{U}{R} 4 Legendary Creature - Tiefling Warlock 3 3 U notInPacks creature Dark One's Own Luck - Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Gretchen Titchwillow 1afr afr/340 afr GU GU {G}{U} 2 Legendary Creature - Halfling Druid 0 4 U notInPacks creature {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
Hama Pashar, Ruin Seeker 1afr afr/341 afr WU WU {1}{W}{U} 3 Legendary Creature - Human Wizard 2 3 U notInPacks creature Room abilities of dungeons you own trigger an additional time.
Kalain, Reclusive Painter 1afr afr/342 afr BR BR {B}{R} 2 Legendary Creature - Human Elf Bard 1 2 U notInPacks creature /spawn [afr] Treasure When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. | Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Krydle of Baldur's Gate 1afr afr/343 afr UB UB {U}{B} 2 Legendary Creature - Human Elf Rogue 1 3 U notInPacks creature Scry 1/vp1pt1 Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. | Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
Minsc, Beloved Ranger 1afr afr/344 afr RGW RGW {R}{G}{W} 3 Legendary Creature - Human Ranger 3 3 M notInPacks creature /spawn [afr] Boo (R 1/1 Trample, Haste) When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. | {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
Shessra, Death's Whisper 1afr afr/345 afr BG BG {2}{B}{G} 4 Legendary Creature - Human Elf Warlock 1 3 U notInPacks creature Bewitching Whispers - When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. | Whispers of the Grave - At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Trelasarra, Moon Dancer 1afr afr/346 afr GW GW {G}{W} 2 Legendary Creature - Elf Cleric 2 2 U notInPacks creature Scry 1/vp1pt1 Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.
Volo, Guide to Monsters 1afr afr/347 afr GU GU {2}{G}{U} 4 Legendary Creature - Human Wizard 3 2 R notInPacks creature Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
Iron Golem 1afr afr/348 afr {4} 4 Artifact Creature - Golem 5 3 U notInPacks creature Vigilance | Iron Golem attacks or blocks each combat if able.
Mimic 1afr afr/349 afr {2} 2 Artifact - Treasure C notInPacks artifact {T}, Sacrifice Mimic: Add one mana of any color. | {2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Cave of the Frost Dragon 1afr afr/350 afr W 0 Land R notInPacks land /cr90 If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. | {T}: Add {W}. | {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Den of the Bugbear 1afr afr/351 afr R 0 Land R notInPacks land yInitialize/cr90 Create Goblin/spawn [afr] Goblin (R 1/1) If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. | {T}: Add {R}. | {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Dungeon Descent 1afr afr/352 afr 0 Land R notInPacks land yInitialize/cr90 Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Dungeon Descent enters the battlefield tapped. | {T}: Add {C}. | {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Evolving Wilds 1afr afr/353 afr 0 Land C notInPacks land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Hall of Storm Giants 1afr afr/354 afr U 0 Land R notInPacks land /cr90 If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. | {T}: Add {U}. | {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.
Hive of the Eye Tyrant 1afr afr/355 afr B 0 Land R notInPacks land /cr90 If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. | {T}: Add {B}. | {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Lair of the Hydra 1afr afr/356 afr G 0 Land R notInPacks land /cr90 If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. | {T}: Add {G}. | {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Temple of the Dragon Queen 1afr afr/357 afr 0 Land U notInPacks land /cr90 As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. | As Temple of the Dragon Queen enters the battlefield, choose a color. | {T}: Add one mana of the chosen color.
Treasure Vault 1afr afr/358 afr 0 Artifact Land R notInPacks artifact Create Treasure/spawn [afr] Treasure Create 5 Treasures/spawnx5 [afr] Treasure Create 10 Treasures/spawnx10 [afr] Treasure {T}: Add {C}. | {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
Grand Master of Flowers 2afr afr/282 afr W W {2}{W}{W} 4 Legendary Planeswalker - Bahamut 3 M notInPacks planeswalker /ccblue=3 As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. | +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. | +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Mordenkainen 2afr afr/283 afr U U {4}{U}{U} 6 Legendary Planeswalker - Mordenkainen 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Dog Illusion/spawn [afr] Dog Illusion (U */*) Create Mordenkainen Emblem/spawn [afr] Mordenkainen Emblem +2: Draw two cards, then put a card from your hand on the bottom of your library. | -2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." | -10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Lolth, Spider Queen 2afr afr/284 afr B B {3}{B}{B} 5 Legendary Planeswalker - Lolth 4 M notInPacks planeswalker yInitialize/ccblue=4 Create 2 Spiders/spawnx2 [afr] Spider (B 2/1 Menace, Reach) Create Lolth, Spider Queen Emblem/spawn [afr] Lolth, Spider Queen Emblem Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. | 0: You draw a card and you lose 1 life. | -3: Create two 2/1 black Spider creature tokens with menace and reach. | -8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Zariel, Archduke of Avernus 2afr afr/285 afr R R {2}{R}{R} 4 Legendary Planeswalker - Zariel 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Devil/spawn [afr] Devil (R 1/1) Create Zariel, Archduke of Avernus Emblem/spawn [afr] Zariel, Archduke of Avernus Emblem +1: Creatures you control get +1/+0 and gain haste until end of turn. | 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." | -6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Ellywick Tumblestrum 2afr afr/286 afr G G {2}{G}{G} 4 Legendary Planeswalker - Ellywick 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top six cards/vp1pt6 Create Ellywick Tumblestrum Emblem/spawn [afr] Ellywick Tumblestrum Emblem Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage +1: Venture into the dungeon. | -2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. | -7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Icingdeath, Frost Tyrant 2afr afr/287 afr W W {2}{W}{W} 4 Legendary Creature - Dragon 4 3 M notInPacks creature /ch Flying, vigilance | When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
White Dragon 2afr afr/288 afr W W {4}{W}{W} 6 Creature - Dragon 4 4 U notInPacks creature /ch Flying | Cold Breath - When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Blue Dragon 2afr afr/289 afr U U {5}{U}{U} 7 Creature - Dragon 5 5 U notInPacks creature /ch Flying | Lightning Breath - When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
Iymrith, Desert Doom 2afr afr/290 afr U U {3}{U}{U} 5 Legendary Creature - Dragon 5 5 M notInPacks creature /ch Flying | Iymrith, Desert Doom has ward {4} as long as it's untapped. | Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Black Dragon 2afr afr/291 afr B B {5}{B}{B} 7 Creature - Dragon 4 4 U notInPacks creature /ch Flying | Acid Breath - When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
Ebondeath, Dracolich 2afr afr/292 afr B B {2}{B}{B} 4 Legendary Creature - Zombie Dragon 5 2 M notInPacks creature /ch;/cr90 Flash | Flying | Ebondeath, Dracolich enters the battlefield tapped. | You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
Inferno of the Star Mounts 2afr afr/293 afr R R {4}{R}{R} 6 Legendary Creature - Dragon 6 6 M notInPacks creature /ch This spell can't be countered. | Flying, haste | {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
Red Dragon 2afr afr/294 afr R R {4}{R}{R} 6 Creature - Dragon 4 4 U notInPacks creature /ch Flying | Fire Breath - When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
Green Dragon 2afr afr/295 afr G G {4}{G}{G} 6 Creature - Dragon 4 4 U notInPacks creature /ch Flying | Poison Breath - When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Old Gnawbone 2afr afr/296 afr G G {5}{G}{G} 7 Legendary Creature - Dragon 7 7 M notInPacks creature yInitialize/ch Create Treasure/spawn [afr] Treasure Create 5 Treasures/spawnx5 [afr] Treasure Create 10 Treasures/spawnx10 [afr] Treasure Flying | Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Adult Gold Dragon 2afr afr/297 afr RW RW {3}{R}{W} 5 Creature - Dragon 4 3 R notInPacks creature /ch Flying, lifelink, haste
Tiamat 2afr afr/298 afr WUBRG WUBRG {2}{W}{U}{B}{R}{G} 7 Legendary Creature - Dragon God 7 7 M notInPacks creature /ch Flying | When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Adeline, Resplendent Cathar mid mid/1 mid W W {1}{W}{W} 3 Legendary Creature - Human Knight * 4 R creature Create Human/spawn [mid] Human (W 1/1) Create 5 Humans/spawnx5 [mid] Human (W 1/1) Create 10 Humans/spawnx10 [mid] Human (W 1/1) Vigilance | Adeline, Resplendent Cathar's power is equal to the number of creatures you control. | Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Ambitious Farmhand mid mid/2a mid W W {1}{W} 2 Creature - Human Peasant 1 1 U creature Transform/spawn [mid] Seasoned Cathar When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | Coven - {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. // Seasoned Cathar [Creature - Human Knight] Lifelink 3/3
[mid] Seasoned Cathar mid mid/2b mid W 2 Token Creature - Human Knight 3 3 U Lifelink
Beloved Beggar mid mid/3a mid W W {1}{W} 2 Creature - Human Peasant 0 4 U creature Transform/spawn [mid] Generous Soul Disturb {4}{W}{W} // Generous Soul [Creature - Spirit] Flying, vigilance | If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4
[mid] Generous Soul mid mid/3b mid W 2 Token Creature - Spirit 4 4 U /ch Flying, vigilance | If Generous Soul would be put into a graveyard from anywhere, exile it instead.
Bereaved Survivor mid mid/4a mid W W {2}{W} 3 Creature - Human Peasant 2 1 U creature Transform/spawn [mid] Dauntless Avenger When another creature you control dies, transform Bereaved Survivor. // Dauntless Avenger [Creature - Human Soldier] Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. 3/2
[mid] Dauntless Avenger mid mid/4b mid W 3 Token Creature - Human Soldier 3 2 U Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
Blessed Defiance mid mid/5 mid W W {W} 1 Instant C instant /spawn [mid] Spirit (W 1/1 Flying) Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Borrowed Time mid mid/6 mid W W {2}{W} 3 Enchantment U enchantment When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
Brutal Cathar mid mid/7a mid W RW {2}{W} 3 Creature - Human Soldier Werewolf 2 2 R creature Transform/spawn [mid] Moonrage Brute Create Day/spawn [mid] Day When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. | Daybound // Moonrage Brute [Creature - Werewolf] First strike | Ward-Pay 3 life. | Nightbound 3/3
[mid] Moonrage Brute mid mid/7b mid R 3 Token Creature - Werewolf 3 3 R First strike | Ward-Pay 3 life. | Nightbound
Candlegrove Witch mid mid/8 mid W W {1}{W} 2 Creature - Human Warlock 2 2 C creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Candletrap mid mid/9 mid W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has defender. | Prevent all combat damage that would be dealt by enchanted creature. | Coven - {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Cathar Commando mid mid/10 mid W W {1}{W} 2 Creature - Human Soldier 3 1 C creature Flash | {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
Cathar's Call mid mid/11 mid W W {2}{W} 3 Enchantment - Aura U enchantment Create Human/spawn [mid] Human (W 1/1) Enchant creature | Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Celestus Sanctifier mid mid/12 mid W W {2}{W} 3 Creature - Human Cleric 3 2 C creature Look at top two cards/vp1pt2 If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. | Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Chaplain of Alms mid mid/13a mid W W {W} 1 Creature - Human Cleric 1 1 U creature Transform/spawn [mid] Chapel Shieldgeist First strike | Ward {1} | Disturb {3}{W} // Chapel Shieldgeist [Creature - Spirit Cleric] Flying, first strike | Each creature you control has ward {1}. | If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1
[mid] Chapel Shieldgeist mid mid/13b mid W 1 Token Creature - Spirit Cleric 2 1 U /ch Flying, first strike | Each creature you control has ward {1}. | If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Clarion Cathars mid mid/14 mid W W {3}{W} 4 Creature - Human Knight 3 3 C creature /spawn [mid] Human (W 1/1) When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
Curse of Silence mid mid/15 mid W W {W} 1 Enchantment - Aura Curse R enchantment Enchant player | As Curse of Silence enters the battlefield, choose a card name. | Spells with the chosen name enchanted player casts cost {2} more to cast. | Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Duelcraft Trainer mid mid/16 mid W W {3}{W} 4 Creature - Human Soldier 3 3 U creature First strike | Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Enduring Angel mid mid/17a mid W W {2}{W}{W}{W} 5 Creature - Angel 3 3 M creature yInitialize/ch Transform/spawn [mid] Angelic Enforcer Flying, double strike | You have hexproof. | If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. // Angelic Enforcer [Creature - Angel] Flying | You have hexproof. | Angelic Enforcer's power and toughness are each equal to your life total. | Whenever Angelic Enforcer attacks, double your life total. */*
[mid] Angelic Enforcer mid mid/17b mid W 5 Token Creature - Angel * * M /ch Flying | You have hexproof. | Angelic Enforcer's power and toughness are each equal to your life total. | Whenever Angelic Enforcer attacks, double your life total.
Fateful Absence mid mid/18 mid W W {1}{W} 2 Instant R instant /spawn [mid] Clue Destroy target creature or planeswalker. Its controller investigates.
Flare of Faith mid mid/19 mid W W {1}{W} 2 Instant C instant Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
Gavony Dawnguard mid mid/20 mid W W {1}{W}{W} 3 Creature - Human Soldier 3 3 U creature Look at top four cards/vp1pt4 Ward {1} | If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. | Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Gavony Silversmith mid mid/21 mid W W {3}{W} 4 Creature - Human Soldier 2 3 C creature When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Gavony Trapper mid mid/22 mid W W {W} 1 Creature - Human Soldier 0 2 C creature {2}, {T}: Tap target creature.
Hedgewitch's Mask mid mid/23 mid W W {W} 1 Artifact - Equipment C artifact Equipped creature gets +1/+1. | Equipped creature can't be blocked by creatures with power 4 or greater. | Equip {2}
Homestead Courage mid mid/24 mid W W {W} 1 Sorcery C sorcery Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. | Flashback {W}
Intrepid Adversary mid mid/25 mid W W {1}{W} 2 Creature - Human Scout 3 1 M creature Lifelink | When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. | Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
Loyal Gryff mid mid/26 mid W W {2}{W} 3 Creature - Hippogriff 2 2 U creature /ch Flash | Flying | When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
Lunarch Veteran mid mid/27a mid W W {W} 1 Creature - Human Cleric 1 1 C creature Transform/spawn [mid] Luminous Phantom Whenever another creature enters the battlefield under your control, you gain 1 life. | Disturb {1}{W} // Luminous Phantom [Creature - Spirit Cleric] Flying | Whenever another creature you control leaves the battlefield, you gain 1 life. | If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
[mid] Luminous Phantom mid mid/27b mid W 1 Token Creature - Spirit Cleric 1 1 C /ch Flying | Whenever another creature you control leaves the battlefield, you gain 1 life. | If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Mourning Patrol mid mid/28a mid W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Transform/spawn [mid] Morning Apparition Vigilance | Disturb {3}{W} // Morning Apparition [Creature - Spirit Soldier] Flying, vigilance | If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1
[mid] Morning Apparition mid mid/28b mid W 3 Token Creature - Spirit Soldier 2 1 C /ch Flying, vigilance | If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Odric's Outrider mid mid/29 mid W W {3}{W} 4 Creature - Human Knight 2 4 U creature Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Ritual Guardian mid mid/30 mid W W {2}{W} 3 Creature - Human Soldier 3 2 C creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
Ritual of Hope mid mid/31 mid W W {1}{W} 2 Instant U instant Creatures you control get +1/+1 until end of turn. | Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Search Party Captain mid mid/32 mid W W {3}{W} 4 Creature - Human Soldier 2 2 C creature This spell costs {1} less to cast for each creature you attacked with this turn. | When Search Party Captain enters the battlefield, draw a card.
Sigarda's Splendor mid mid/33 mid W W {2}{W}{W} 4 Enchantment R enchantment As Sigarda's Splendor enters the battlefield, note your life total. | At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. | Whenever you cast a white spell, you gain 1 life.
Sigardian Savior mid mid/34 mid W W {3}{W}{W} 5 Creature - Angel 3 3 M creature /ch Flying | When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Soul-Guide Gryff mid mid/35 mid W W {4}{W} 5 Creature - Hippogriff Spirit 3 4 C creature /ch Flying | When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
Sungold Barrage mid mid/36 mid W W {2}{W} 3 Instant C instant Destroy target creature with toughness 4 or greater.
Sungold Sentinel mid mid/37 mid W W {1}{W} 2 Creature - Human Soldier 3 2 R creature Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. | Coven - {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Sunset Revelry mid mid/38 mid W W {1}{W} 2 Sorcery U sorcery Create 2 Humans/spawnx2 [mid] Human (W 1/1) If an opponent has more life than you, you gain 4 life. | If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. | If an opponent has more cards in hand than you, draw a card.
Thraben Exorcism mid mid/39 mid W W {1}{W} 2 Instant C instant Exile target Spirit, creature with disturb, or enchantment.
Unruly Mob mid mid/40 mid W W {1}{W} 2 Creature - Human 1 1 C creature Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Vanquish the Horde mid mid/41 mid W W {6}{W}{W} 8 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Destroy all creatures.
Baithook Angler mid mid/42a mid U U {1}{U} 2 Creature - Human Peasant 2 1 C creature Transform/spawn [mid] Hook-Haunt Drifter Disturb {1}{U} // Hook-Haunt Drifter [Creature - Spirit] Flying | If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 1/2
[mid] Hook-Haunt Drifter mid mid/42b mid U 2 Token Creature - Spirit 1 2 C /ch Flying | If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Component Collector mid mid/43 mid U U {2}{U} 3 Creature - Homunculus 1 4 C creature If it's neither day nor night, it becomes day as Component Collector enters the battlefield. | Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
Consider mid mid/44 mid U U {U} 1 Instant C instant Surveil 1/vp1pt1 Surveil 1. | Draw a card.
Covetous Castaway mid mid/45a mid U U {1}{U} 2 Creature - Human 1 3 U creature Transform/spawn [mid] Ghostly Castigator When Covetous Castaway dies, mill three cards. | Disturb {3}{U}{U} // Ghostly Castigator [Creature - Spirit] Flying | When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. | If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4
[mid] Ghostly Castigator mid mid/45b mid U 2 Token Creature - Spirit 3 4 U /ch Flying | When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. | If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Curse of Surveillance mid mid/46 mid U U {4}{U} 5 Enchantment - Aura Curse R enchantment Enchant player | At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Delver of Secrets mid mid/47a mid U U {U} 1 Creature - Human Wizard 1 1 U creature Look at top card/vp1pt1 Transform/spawn [mid] Insectile Aberration At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. // Insectile Aberration [Creature - Human Insect] Flying 3/2
[mid] Insectile Aberration mid mid/47b mid U 1 Token Creature - Human Insect 3 2 U /ch Flying
Devious Cover-Up mid mid/48 mid U U {2}{U}{U} 4 Instant C instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Dissipate mid mid/49 mid U U {1}{U}{U} 3 Instant U instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Drownyard Amalgam mid mid/50 mid U U {4}{U} 5 Creature - Zombie Horror 3 6 C creature When Drownyard Amalgam enters the battlefield, target player mills three cards. | {2}{U}: Drownyard Amalgam can't be blocked this turn.
Fading Hope mid mid/51 mid U U {U} 1 Instant U instant Scry 1/vp1pt1 Return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
Falcon Abomination mid mid/52 mid U U {2}{U} 3 Creature - Zombie Bird 2 2 C creature /ch;/spawn [mid] Zombie (B 2/2 Decayed) Flying | When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed.
Firmament Sage mid mid/53 mid U U {3}{U} 4 Creature - Human Wizard 2 3 U creature If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. | Whenever day becomes night or night becomes day, draw a card.
Flip the Switch mid mid/54 mid U U {2}{U} 3 Instant C instant /spawn [mid] Zombie (B 2/2 Decayed) Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed.
Galedrifter mid mid/55a mid U U {3}{U} 4 Creature - Hippogriff 3 2 C creature yInitialize/ch Transform/spawn [mid] Waildrifter Flying | Disturb {4}{U} // Waildrifter [Creature - Hippogriff Spirit] Flying | If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2
[mid] Waildrifter mid mid/55b mid U 4 Token Creature - Hippogriff Spirit 2 2 C /ch Flying | If Waildrifter would be put into a graveyard from anywhere, exile it instead.
Geistwave mid mid/56 mid U U {1}{U} 2 Instant C instant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Grafted Identity mid mid/57 mid U U {2}{U}{U} 4 Enchantment - Aura R enchantment As an additional cost to cast this spell, sacrifice a creature. | Enchant creature | You control enchanted creature. | Enchanted creature gets +1/+1.
Larder Zombie mid mid/58 mid U U {U} 1 Creature - Zombie 1 3 C creature Surveil 1/vp1pt1 Defender | Tap three untapped creatures you control: Surveil 1.
Lier, Disciple of the Drowned mid mid/59 mid U U {3}{U}{U} 5 Legendary Creature - Human Wizard 3 4 M creature Spells can't be countered. | Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Locked in the Cemetery mid mid/60 mid U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step.
Malevolent Hermit mid mid/61a mid U U {1}{U} 2 Creature - Human Wizard 2 1 R creature Transform/spawn [mid] Benevolent Geist {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. | Disturb {2}{U} // Benevolent Geist [Creature - Spirit Wizard] Flying | Noncreature spells you control can't be countered. | If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2
[mid] Benevolent Geist mid mid/61b mid U 2 Token Creature - Spirit Wizard 2 2 R /ch Flying | Noncreature spells you control can't be countered. | If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Memory Deluge mid mid/62 mid U U {2}{U}{U} 4 Instant R instant Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. | Flashback {5}{U}{U}
Mysterious Tome mid mid/63a mid U U {2}{U} 3 Artifact U artifact Transform/spawn [mid] Chilling Chronicle {2}, {T}: Draw a card. Transform Mysterious Tome. // Chilling Chronicle [Artifact] {1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.
[mid] Chilling Chronicle mid mid/63b mid U 3 Token Artifact U {1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.
Nebelgast Intruder mid mid/64 mid U U {2}{U} 3 Creature - Spirit 2 1 U creature /ch Flash | Flying | When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
Ominous Roost mid mid/65 mid U U {2}{U} 3 Enchantment U enchantment Create Bird/spawn [mid] Bird (U 1/1 Flying) When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
Organ Hoarder mid mid/66 mid U U {3}{U} 4 Creature - Zombie 3 2 C creature Look at top three cards/vp1pt3 When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
Otherworldly Gaze mid mid/67 mid U U {U} 1 Instant C instant Surveil 3/vp1pt3 Surveil 3. | Flashback {1}{U}
Overwhelmed Archivist mid mid/68a mid U U {2}{U} 3 Creature - Human Wizard 3 2 U creature Transform/spawn [mid] Archive Haunt When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. | Disturb {3}{U} // Archive Haunt [Creature - Spirit Wizard] Flying | Whenever Archive Haunt attacks, draw a card, then discard a card. | If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1
[mid] Archive Haunt mid mid/68b mid U 3 Token Creature - Spirit Wizard 2 1 U /ch Flying | Whenever Archive Haunt attacks, draw a card, then discard a card. | If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Patrician Geist mid mid/69 mid U U {2}{U} 3 Creature - Spirit Knight 2 2 R creature /ch Flying | Other Spirits you control get +1/+1. | Spells you cast from your graveyard cost {1} less to cast.
Phantom Carriage mid mid/70 mid U U {4}{U}{U} 6 Creature - Spirit 4 4 U creature /ch Flying | When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Poppet Stitcher mid mid/71a mid U U {2}{U} 3 Creature - Human Wizard 2 3 M creature Transform/spawn [mid] Poppet Factory Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. | At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. // Poppet Factory [Artifact] Creature tokens you control lose all abilities and have base power and toughness 3/3. | At the beginning of your upkeep, you may transform Poppet Factory.
[mid] Poppet Factory mid mid/71b mid U 3 Token Artifact M Creature tokens you control lose all abilities and have base power and toughness 3/3. | At the beginning of your upkeep, you may transform Poppet Factory.
Revenge of the Drowned mid mid/72 mid U U {3}{U} 4 Instant C instant /spawn [mid] Zombie (B 2/2 Decayed) Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed.
Secrets of the Key mid mid/73 mid U U {U} 1 Instant C instant /spawn [mid] Clue Investigate. If this spell was cast from a graveyard, investigate twice instead. | Flashback {3}{U}
Shipwreck Sifters mid mid/74 mid U U {1}{U} 2 Creature - Spirit 1 2 C creature When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. | Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
Skaab Wrangler mid mid/75 mid U U {1}{U} 2 Creature - Human Wizard 2 1 U creature Tap three untapped creatures you control: Tap target creature.
Sludge Monster mid mid/76 mid U U {3}{U}{U} 5 Creature - Horror 5 5 R creature Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. | Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Spectral Adversary mid mid/77 mid U U {1}{U} 2 Creature - Spirit 2 1 M creature /ch Flash | Flying | When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Startle mid mid/78 mid U U {1}{U} 2 Instant C instant /spawn [mid] Zombie (B 2/2 Decayed) Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. | Draw a card.
Stormrider Spirit mid mid/79 mid U U {4}{U} 5 Creature - Spirit 3 3 C creature /ch Flash | Flying
Suspicious Stowaway mid mid/80a mid U GU {1}{U} 2 Creature - Human Rogue Werewolf 1 1 R creature Transform/spawn [mid] Seafaring Werewolf Create Day/spawn [mid] Day Suspicious Stowaway can't be blocked. | Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. | Daybound // Seafaring Werewolf [Creature - Werewolf] Seafaring Werewolf can't be blocked. | Whenever Seafaring Werewolf deals combat damage to a player, draw a card. | Nightbound 2/1
[mid] Seafaring Werewolf mid mid/80b mid G 2 Token Creature - Werewolf 2 1 R Seafaring Werewolf can't be blocked. | Whenever Seafaring Werewolf deals combat damage to a player, draw a card. | Nightbound
Triskaidekaphile mid mid/81 mid U U {1}{U} 2 Creature - Human Wizard 1 3 R creature You have no maximum hand size. | At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. | {3}{U}: Draw a card.
Unblinking Observer mid mid/82 mid U U {1}{U} 2 Creature - Homunculus 2 1 C creature {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
Vivisection mid mid/83 mid U U {3}{U} 4 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a creature. | Draw three cards.
Arrogant Outlaw mid mid/84 mid B B {2}{B} 3 Creature - Vampire Noble 3 2 C creature When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Baneblade Scoundrel mid mid/85a mid B B {3}{B} 4 Creature - Human Rogue Werewolf 4 3 U creature Transform/spawn [mid] Baneclaw Marauder Create Day/spawn [mid] Day Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Daybound // Baneclaw Marauder [Creature - Werewolf] Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. | Nightbound 5/4
[mid] Baneclaw Marauder mid mid/85b mid B 4 Token Creature - Werewolf 5 4 U Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. | Nightbound
Bat Whisperer mid mid/86 mid B B {3}{B} 4 Creature - Vampire 4 2 C creature Create Bat/spawn [mid] Bat (B 1/1 Flying) When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Bladebrand mid mid/87 mid B B {1}{B} 2 Instant C instant Target creature gains deathtouch until end of turn. | Draw a card.
Blood Pact mid mid/88 mid B B {2}{B} 3 Instant C instant Target player draws two cards and loses 2 life.
Bloodline Culling mid mid/89 mid B B {1}{B}{B} 3 Instant R instant Choose one - | - Target creature gets -5/-5 until end of turn. | - Creature tokens get -2/-2 until end of turn.
Bloodtithe Collector mid mid/90 mid B B {4}{B} 5 Creature - Vampire Noble 3 4 U creature /ch Flying | When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
Champion of the Perished mid mid/91 mid B B {B} 1 Creature - Zombie 1 1 R creature Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Covert Cutpurse mid mid/92a mid B B {2}{B} 3 Creature - Human Rogue 2 1 U creature Transform/spawn [mid] Covetous Geist When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. | Disturb {4}{B} // Covetous Geist [Creature - Spirit Rogue] Flying, deathtouch | If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2
[mid] Covetous Geist mid mid/92b mid B 3 Token Creature - Spirit Rogue 2 2 U /ch Flying, deathtouch | If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
Crawl from the Cellar mid mid/93 mid B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. | Flashback {3}{B}
Curse of Leeches mid mid/94a mid B B {2}{B} 3 Enchantment - Aura Curse R enchantment Transform/spawn [mid] Leeching Lurker Create Day/spawn [mid] Day Enchant player | As this permanent transforms into Curse of Leeches, attach it to a player. | At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. | Daybound // Leeching Lurker [Creature - Leech Horror] Lifelink | Nightbound 4/4
[mid] Leeching Lurker mid mid/94b mid B 3 Token Creature - Leech Horror 4 4 R Lifelink | Nightbound
Defenestrate mid mid/95 mid B B {2}{B} 3 Instant C instant Destroy target creature without flying.
Diregraf Horde mid mid/96 mid B B {4}{B} 5 Creature - Zombie 3 4 C creature /spawnx2 [mid] Zombie (B 2/2 Decayed) When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.
Dreadhound mid mid/97 mid B B {4}{B}{B} 6 Creature - Demon Dog 6 6 U creature When Dreadhound enters the battlefield, mill three cards. | Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Duress mid mid/98 mid B B {B} 1 Sorcery C sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Eaten Alive mid mid/99 mid B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. | Exile target creature or planeswalker.
Ecstatic Awakener mid mid/100a mid B B {B} 1 Creature - Human Wizard 1 1 C creature Transform/spawn [mid] Awoken Demon {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. // Awoken Demon [Creature - Demon] 4/4
[mid] Awoken Demon mid mid/100b mid B 1 Token Creature - Demon 4 4 C
Foul Play mid mid/101 mid B B {1}{B} 2 Sorcery U sorcery /spawn [mid] Clue Destroy target creature with power 2 or less. Investigate.
Ghoulish Procession mid mid/102 mid B B {1}{B} 2 Enchantment U enchantment Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn.
Gisa, Glorious Resurrector mid mid/103 mid B B {2}{B}{B} 4 Legendary Creature - Human Wizard 4 4 R creature If a creature an opponent controls would die, exile it instead. | At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.
Graveyard Trespasser mid mid/104a mid B B {2}{B} 3 Creature - Human Werewolf 3 3 R creature Transform/spawn [mid] Graveyard Glutton Create Day/spawn [mid] Day Ward-Discard a card. | Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. | Daybound // Graveyard Glutton [Creature - Werewolf] Ward-Discard a card. | Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. | Nightbound 4/4
[mid] Graveyard Glutton mid mid/104b mid B 3 Token Creature - Werewolf 4 4 R Ward-Discard a card. | Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. | Nightbound
Heirloom Mirror mid mid/105a mid B B {1}{B} 2 Artifact U artifact Transform/spawn [mid] Inherited Fiend {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. // Inherited Fiend [Creature - Demon] Flying | {2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend. 4/4
[mid] Inherited Fiend mid mid/105b mid B 2 Token Creature - Demon 4 4 U /ch Flying | {2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
Hobbling Zombie mid mid/106 mid B B {2}{B} 3 Creature - Zombie 2 2 C creature Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Deathtouch | When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed.
Infernal Grasp mid mid/107 mid B B {1}{B} 2 Instant U instant Destroy target creature. You lose 2 life.
Jadar, Ghoulcaller of Nephalia mid mid/108 mid B B {1}{B} 2 Legendary Creature - Human Wizard 1 1 R creature Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.
Jerren, Corrupted Bishop mid mid/109a mid B B {2}{B} 3 Legendary Creature - Human Cleric 2 3 M creature Transform/spawn [mid] Ormendahl, the Corrupter Create Human/spawn [mid] Human (W 1/1) Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. | {2}: Target Human you control gains lifelink until end of turn. | At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. // Ormendahl, the Corrupter [Legendary Creature - Demon] Flying, trample, lifelink | Sacrifice another creature: Draw a card. 6/6
[mid] Ormendahl, the Corrupter mid mid/109b mid B 3 Token Legendary Creature - Demon 6 6 M /ch Flying, trample, lifelink | Sacrifice another creature: Draw a card.
Lord of the Forsaken mid mid/110 mid B B {4}{B}{B} 6 Creature - Demon 6 6 M creature /ch Flying, trample | {B}, Sacrifice another creature: Target player mills three cards. | Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
Mask of Griselbrand mid mid/111 mid B B {1}{B}{B} 3 Legendary Artifact - Equipment R artifact Equipped creature has flying and lifelink. | Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. | Equip {3}
The Meathook Massacre mid mid/112 mid B B {X}{B}{B} 2 Legendary Enchantment M enchantment When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. | Whenever a creature you control dies, each opponent loses 1 life. | Whenever a creature an opponent controls dies, you gain 1 life.
Morbid Opportunist mid mid/113 mid B B {2}{B} 3 Creature - Human Rogue 1 3 U creature Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Morkrut Behemoth mid mid/114 mid B B {4}{B} 5 Creature - Zombie Giant 7 6 C creature As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. | Menace
Necrosynthesis mid mid/115 mid B B {1}{B} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." | When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
No Way Out mid mid/116 mid B B {2}{B} 3 Sorcery C sorcery /spawn [mid] Zombie (B 2/2 Decayed) Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed.
Novice Occultist mid mid/117 mid B B {1}{B} 2 Creature - Human Wizard 1 2 C creature When Novice Occultist dies, you draw a card and you lose 1 life.
Olivia's Midnight Ambush mid mid/118 mid B B {1}{B} 2 Instant C instant Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
Rotten Reunion mid mid/119 mid B B {B} 1 Instant C instant /spawn [mid] Zombie (B 2/2 Decayed) Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. | Flashback {1}{B}
Shady Traveler mid mid/120a mid B B {2}{B} 3 Creature - Human Werewolf 2 3 C creature Transform/spawn [mid] Stalking Predator Create Day/spawn [mid] Day Menace | Daybound // Stalking Predator [Creature - Werewolf] Menace | Nightbound 4/4
[mid] Stalking Predator mid mid/120b mid B 3 Token Creature - Werewolf 4 4 C Menace | Nightbound
Siege Zombie mid mid/121 mid B B {1}{B} 2 Creature - Zombie 2 2 C creature Tap three untapped creatures you control: Each opponent loses 1 life.
Slaughter Specialist mid mid/122 mid B B {1}{B} 2 Creature - Vampire Warrior 3 3 R creature Create Human/spawn [mid] Human (W 1/1) When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. | Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
Stromkirk Bloodthief mid mid/123 mid B B {2}{B} 3 Creature - Vampire Rogue 2 2 U creature At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Tainted Adversary mid mid/124 mid B B {1}{B} 2 Creature - Zombie 2 3 M creature Deathtouch | When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed.
Vampire Interloper mid mid/125 mid B B {1}{B} 2 Creature - Vampire Scout 2 1 C creature /ch Flying | Vampire Interloper can't block.
Vengeful Strangler mid mid/126a mid B B {1}{B} 2 Creature - Human Rogue 2 1 U creature Transform/spawn [mid] Strangling Grasp Vengeful Strangler can't block. | When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. // Strangling Grasp [Enchantment - Aura] Enchant creature or planeswalker an opponent controls | At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
[mid] Strangling Grasp mid mid/126b mid B 2 Token Enchantment - Aura U Enchant creature or planeswalker an opponent controls | At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
Abandon the Post mid mid/127 mid R R {1}{R} 2 Sorcery C sorcery Up to two target creatures can't block this turn. | Flashback {3}{R}
Ardent Elementalist mid mid/128 mid R R {3}{R} 4 Creature - Human Shaman 2 1 C creature When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Bloodthirsty Adversary mid mid/129 mid R R {1}{R} 2 Creature - Vampire 2 2 M creature Haste | When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Brimstone Vandal mid mid/130 mid R R {2}{R} 3 Creature - Devil 2 3 C creature Menace | If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. | Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.
Burn Down the House mid mid/131 mid R R {3}{R}{R} 5 Sorcery R sorcery Create 3 Devils/spawnx3 [mid] Devil (R 1/1) Choose one - | - Burn Down the House deals 5 damage to each creature and each planeswalker. | - Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Burn the Accursed mid mid/132 mid R R {4}{R} 5 Instant C instant Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Cathartic Pyre mid mid/133 mid R R {1}{R} 2 Instant U instant Choose one - | - Cathartic Pyre deals 3 damage to target creature or planeswalker. | - Discard up to two cards, then draw that many cards.
Curse of Shaken Faith mid mid/134 mid R R {1}{R} 2 Enchantment - Aura Curse R enchantment Enchant player | Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Electric Revelation mid mid/135 mid R R {2}{R} 3 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. | Flashback {3}{R}
Falkenrath Perforator mid mid/136 mid R R {1}{R} 2 Creature - Vampire 2 1 C creature Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
Falkenrath Pit Fighter mid mid/137 mid R R {R} 1 Creature - Vampire Warrior 2 1 R creature {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Famished Foragers mid mid/138 mid R R {3}{R} 4 Creature - Vampire 4 3 C creature When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}. | {2}{R}, Discard a card: Draw a card.
Fangblade Brigand mid mid/139a mid R R {3}{R} 4 Creature - Human Werewolf 3 4 U creature Transform/spawn [mid] Fangblade Eviscerator Create Day/spawn [mid] Day {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. | Daybound // Fangblade Eviscerator [Creature - Werewolf] {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. | {4}{R}: Creatures you control get +2/+0 until end of turn. | Nightbound 4/5
[mid] Fangblade Eviscerator mid mid/139b mid R 4 Token Creature - Werewolf 4 5 U {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. | {4}{R}: Creatures you control get +2/+0 until end of turn. | Nightbound
Festival Crasher mid mid/140 mid R R {1}{R} 2 Creature - Devil 1 3 C creature Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
Flame Channeler mid mid/141a mid R R {1}{R} 2 Creature - Human Wizard 2 2 U creature Transform/spawn [mid] Embodiment of Flame When a spell you control deals damage, transform Flame Channeler. // Embodiment of Flame [Creature - Elemental Wizard] Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. | {1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. 3/3
[mid] Embodiment of Flame mid mid/141b mid R 2 Token Creature - Elemental Wizard 3 3 U Reveal top card/vp1at1 Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. | {1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
Geistflame Reservoir mid mid/142 mid R R {2}{R} 3 Artifact R artifact Reveal top card/vp1at1 Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. | {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. | {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Harvesttide Infiltrator mid mid/143a mid R R {2}{R} 3 Creature - Human Werewolf 3 2 C creature Transform/spawn [mid] Harvesttide Assailant Create Day/spawn [mid] Day Trample | Daybound // Harvesttide Assailant [Creature - Werewolf] Trample | Nightbound 4/4
[mid] Harvesttide Assailant mid mid/143b mid R 3 Token Creature - Werewolf 4 4 C Trample | Nightbound
Immolation mid mid/144 mid R R {R} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/-2.
Lambholt Harrier mid mid/145 mid R R {1}{R} 2 Creature - Wolf 2 2 C creature {3}{R}: Target creature can't block this turn.
Light Up the Night mid mid/146 mid R R {X}{R} 1 Sorcery R sorcery Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. | Flashback-{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
Lunar Frenzy mid mid/147 mid R R {X}{R} 1 Instant U instant Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Moonrager's Slash mid mid/148 mid R R {2}{R} 3 Instant C instant This spell costs {2} less to cast if it's night. | Moonrager's Slash deals 3 damage to any target.
Moonveil Regent mid mid/149 mid R R {3}{R} 4 Creature - Dragon 4 4 M creature /ch Flying | Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. | When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Mounted Dreadknight mid mid/150 mid R R {4}{R} 5 Creature - Vampire Knight 5 4 C creature Trample | Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
Neonate's Rush mid mid/151 mid R R {2}{R} 3 Instant C instant This spell costs {1} less to cast if you control a Vampire. | Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Obsessive Astronomer mid mid/152 mid R R {1}{R} 2 Creature - Human Wizard 2 2 U creature If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. | Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Pack's Betrayal mid mid/153 mid R R {2}{R} 3 Sorcery C sorcery Scry 2/vp1pt2 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2.
Play with Fire mid mid/154 mid R R {R} 1 Instant U instant Scry 1/vp1pt1 Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.
Purifying Dragon mid mid/155 mid R R {3}{R}{R} 5 Creature - Dragon 4 3 U creature /ch Flying | Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
Raze the Effigy mid mid/156 mid R R {R} 1 Instant C instant Choose one - | - Destroy target artifact. | - Target attacking creature gets +2/+2 until end of turn.
Reckless Stormseeker mid mid/157a mid R R {2}{R} 3 Creature - Human Werewolf 2 3 R creature Transform/spawn [mid] Storm-Charged Slasher Create Day/spawn [mid] Day At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. | Daybound // Storm-Charged Slasher [Creature - Werewolf] At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. | Nightbound 3/4
[mid] Storm-Charged Slasher mid mid/157b mid R 3 Token Creature - Werewolf 3 4 R At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. | Nightbound
Seize the Storm mid mid/158 mid R R {4}{R} 5 Sorcery U sorcery /spawn [mid] Elemental (R */* Trample) Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." | Flashback {6}{R}
Smoldering Egg mid mid/159a mid R R {1}{R} 2 Creature - Dragon Egg 0 4 R creature Transform/spawn [mid] Ashmouth Dragon Defender | Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. // Ashmouth Dragon [Creature - Dragon] Flying | Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4
[mid] Ashmouth Dragon mid mid/159b mid R 2 Token Creature - Dragon 4 4 R /ch Flying | Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
Spellrune Painter mid mid/160a mid R R {2}{R} 3 Creature - Human Shaman Werewolf 2 3 U creature Transform/spawn [mid] Spellrune Howler Create Day/spawn [mid] Day Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. | Daybound // Spellrune Howler [Creature - Werewolf] Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. | Nightbound 3/4
[mid] Spellrune Howler mid mid/160b mid R 3 Token Creature - Werewolf 3 4 U Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. | Nightbound
Stolen Vitality mid mid/161 mid R R {1}{R} 2 Instant C instant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Sunstreak Phoenix mid mid/162 mid R R {2}{R}{R} 4 Creature - Phoenix 4 2 M creature /ch Flying | If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. | Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
Tavern Ruffian mid mid/163a mid R R {3}{R} 4 Creature - Human Warrior Werewolf 2 5 C creature Transform/spawn [mid] Tavern Smasher Create Day/spawn [mid] Day Daybound // Tavern Smasher [Creature - Werewolf] Nightbound 6/5
[mid] Tavern Smasher mid mid/163b mid R 4 Token Creature - Werewolf 6 5 C Nightbound
Thermo-Alchemist mid mid/164 mid R R {1}{R} 2 Creature - Human Shaman 0 3 U creature Defender | {T}: Thermo-Alchemist deals 1 damage to each opponent. | Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Village Watch mid mid/165a mid R R {4}{R} 5 Creature - Human Werewolf 4 3 U creature Transform/spawn [mid] Village Reavers Create Day/spawn [mid] Day Haste | Daybound // Village Reavers [Creature - Werewolf] Wolves and Werewolves you control have haste. | Nightbound 5/4
[mid] Village Reavers mid mid/165b mid R 5 Token Creature - Werewolf 5 4 U Wolves and Werewolves you control have haste. | Nightbound
Voldaren Ambusher mid mid/166 mid R R {2}{R} 3 Creature - Vampire Archer 2 2 U creature When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
Voldaren Stinger mid mid/167 mid R R {R} 1 Creature - Vampire Warrior 1 1 C creature Voldaren Stinger has first strike as long as it's attacking. | {2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
Augur of Autumn mid mid/168 mid G G {1}{G}{G} 3 Creature - Human Druid 2 3 R creature Look at top card/vp1pt1 You may look at the top card of your library any time. | You may play lands from the top of your library. | Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Bird Admirer mid mid/169a mid G G {2}{G} 3 Creature - Human Archer Werewolf 1 4 C creature Transform/spawn [mid] Wing Shredder Create Day/spawn [mid] Day Reach | Daybound // Wing Shredder [Creature - Werewolf] Reach | Nightbound 3/5
[mid] Wing Shredder mid mid/169b mid G 3 Token Creature - Werewolf 3 5 C Reach | Nightbound
Bounding Wolf mid mid/170 mid G G {2}{G} 3 Creature - Wolf 3 2 C creature Flash | Reach
Bramble Armor mid mid/171 mid G G {1}{G} 2 Artifact - Equipment C artifact When Bramble Armor enters the battlefield, attach it to target creature you control. | Equipped creature gets +2/+1. | Equip {4}
Briarbridge Tracker mid mid/172 mid G G {2}{G} 3 Creature - Human Scout 2 3 R creature Create Clue/spawn [mid] Clue Vigilance | When Briarbridge Tracker enters the battlefield, investigate. | As long as you control a token, Briarbridge Tracker gets +2/+0.
Brood Weaver mid mid/173 mid G G {3}{G} 4 Creature - Spider 2 4 U creature Create Spider/spawn [mid] Spider (G 1/2 Reach) Reach | When Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Burly Breaker mid mid/174a mid G G {3}{G}{G} 5 Creature - Human Werewolf 6 5 U creature Transform/spawn [mid] Dire-Strain Demolisher Create Day/spawn [mid] Day Ward {1} | Daybound // Dire-Strain Demolisher [Creature - Werewolf] Ward {3} | Nightbound 8/7
[mid] Dire-Strain Demolisher mid mid/174b mid G 5 Token Creature - Werewolf 8 7 U Ward {3} | Nightbound
Candlelit Cavalry mid mid/175 mid G G {4}{G} 5 Creature - Human Knight 5 5 C creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Clear Shot mid mid/176 mid G G {2}{G} 3 Instant U instant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Consuming Blob mid mid/177 mid G G {3}{G}{G} 5 Creature - Ooze * *+1 M creature Create Ooze/spawn [mid] Ooze (G */*+1) Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. | At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
Contortionist Troupe mid mid/178 mid G G {X}{G} 1 Creature - Human 0 0 U creature Contortionist Troupe enters the battlefield with X +1/+1 counters on it. | Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
Dawnhart Mentor mid mid/179 mid G G {2}{G} 3 Creature - Human Warlock 0 4 U creature /spawn [mid] Human (W 1/1) When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. | Coven - {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Dawnhart Rejuvenator mid mid/180 mid G G {3}{G} 4 Creature - Human Warlock 2 4 C creature When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. | {T}: Add one mana of any color.
Deathbonnet Sprout mid mid/181a mid G G {G} 1 Creature - Fungus 1 1 U creature Transform/spawn [mid] Deathbonnet Hulk At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. // Deathbonnet Hulk [Creature - Fungus Horror] At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. 3/3
[mid] Deathbonnet Hulk mid mid/181b mid G 1 Token Creature - Fungus Horror 3 3 U At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
Defend the Celestus mid mid/182 mid G G {2}{G}{G} 4 Instant U instant Distribute three +1/+1 counters among one, two, or three target creatures you control.
Dryad's Revival mid mid/183 mid G G {2}{G} 3 Sorcery U sorcery Return target card from your graveyard to your hand. | Flashback {4}{G}
Duel for Dominance mid mid/184 mid G G {1}{G} 2 Instant C instant Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.
Eccentric Farmer mid mid/185 mid G G {2}{G} 3 Creature - Human Peasant 2 3 C creature When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand.
Harvesttide Sentry mid mid/186 mid G G {1}{G} 2 Creature - Human Warrior 3 1 C creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
Hound Tamer mid mid/187a mid G G {2}{G} 3 Creature - Human Werewolf 3 3 U creature Transform/spawn [mid] Untamed Pup Create Day/spawn [mid] Day Trample | {3}{G}: Put a +1/+1 counter on target creature. | Daybound // Untamed Pup [Creature - Werewolf] Trample | Other Wolves and Werewolves you control have trample. | {3}{G}: Put a +1/+1 counter on target creature. | Nightbound 4/4
[mid] Untamed Pup mid mid/187b mid G 3 Token Creature - Werewolf 4 4 U Trample | Other Wolves and Werewolves you control have trample. | {3}{G}: Put a +1/+1 counter on target creature. | Nightbound
Howl of the Hunt mid mid/188 mid G G {2}{G} 3 Enchantment - Aura C enchantment Flash | Enchant creature | When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. | Enchanted creature gets +2/+2 and has vigilance.
Might of the Old Ways mid mid/189 mid G G {1}{G} 2 Instant C instant Target creature gets +2/+2 until end of turn. | Coven - Then if you control three or more creatures with different powers, draw a card.
Outland Liberator mid mid/190a mid G G {1}{G} 2 Creature - Human Werewolf 2 2 U creature Transform/spawn [mid] Frenzied Trapbreaker Create Day/spawn [mid] Day {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. | Daybound // Frenzied Trapbreaker [Creature - Werewolf] {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. | Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. | Nightbound 3/3
[mid] Frenzied Trapbreaker mid mid/190b mid G 2 Token Creature - Werewolf 3 3 U {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. | Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. | Nightbound
Path to the Festival mid mid/191 mid G G {2}{G} 3 Sorcery C sorcery Scry 1/vp1pt1 Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. | Flashback {4}{G}
Pestilent Wolf mid mid/192 mid G G {1}{G} 2 Creature - Wolf 2 2 C creature {2}{G}: Pestilent Wolf gains deathtouch until end of turn.
Plummet mid mid/193 mid G G {1}{G} 2 Instant C instant Destroy target creature with flying.
Primal Adversary mid mid/194 mid G G {2}{G} 3 Creature - Wolf 4 3 M creature Trample | When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Return to Nature mid mid/195 mid G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard.
Rise of the Ants mid mid/196 mid G G {4}{G}{G} 6 Sorcery U sorcery /spawnx2 [mid] Insect (G 3/3) Create two 3/3 green Insect creature tokens. You gain 2 life. | Flashback {6}{G}{G}
Saryth, the Viper's Fang mid mid/197 mid G G {2}{G}{G} 4 Legendary Creature - Human Warlock 3 4 R creature Other tapped creatures you control have deathtouch. | Other untapped creatures you control have hexproof. | {1}, {T}: Untap another target creature or land you control.
Shadowbeast Sighting mid mid/198 mid G G {3}{G} 4 Sorcery C sorcery /spawn [mid] Beast (G 4/4) Create a 4/4 green Beast creature token. | Flashback {6}{G}
Snarling Wolf mid mid/199 mid G G {G} 1 Creature - Wolf 1 1 C creature {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
Storm the Festival mid mid/200 mid G G {3}{G}{G}{G} 6 Sorcery R sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | Flashback {7}{G}{G}{G}
Tapping at the Window mid mid/201 mid G G {1}{G} 2 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. | Flashback {2}{G}
Timberland Guide mid mid/202 mid G G {1}{G} 2 Creature - Human Scout 1 1 C creature When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
Tireless Hauler mid mid/203a mid G G {4}{G} 5 Creature - Human Werewolf 4 5 C creature Transform/spawn [mid] Dire-Strain Brawler Create Day/spawn [mid] Day Vigilance | Daybound // Dire-Strain Brawler [Creature - Werewolf] Vigilance | Nightbound 6/6
[mid] Dire-Strain Brawler mid mid/203b mid G 5 Token Creature - Werewolf 6 6 C Vigilance | Nightbound
Tovolar's Huntmaster mid mid/204a mid G G {4}{G}{G} 6 Creature - Human Werewolf 6 6 R creature yInitialize/spawnx2 [mid] Wolf (G 2/2) Transform/spawn [mid] Tovolar's Packleader Create Day/spawn [mid] Day When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. | Daybound // Tovolar's Packleader [Creature - Werewolf] Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. | {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. | Nightbound 7/7
[mid] Tovolar's Packleader mid mid/204b mid G 6 Token Creature - Werewolf 7 7 R Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. | {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. | Nightbound
Turn the Earth mid mid/205 mid G G {G} 1 Instant U instant Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. | Flashback {1}{G}
Unnatural Growth mid mid/206 mid G G {1}{G}{G}{G}{G} 5 Enchantment R enchantment At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Willow Geist mid mid/207 mid G G {G} 1 Creature - Treefolk Spirit 1 1 R creature Trample | Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. | When Willow Geist dies, you gain life equal to its power.
Wrenn and Seven mid mid/208 mid G G {3}{G}{G} 5 Legendary Planeswalker - Wrenn 5 M planeswalker yInitialize/ccblue=5 Reveal top four cards/vp1at4 Create Treefolk/spawn [mid] Treefolk (G */* Reach) Create Wrenn and Seven Emblem/spawn [mid] Wrenn and Seven Emblem +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | 0: Put any number of land cards from your hand onto the battlefield tapped. | -3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." | -8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Angelfire Ignition mid mid/209 mid RW RW {1}{R}{W} 3 Sorcery R sorcery Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. | Flashback {2}{R}{W}
Arcane Infusion mid mid/210 mid UR UR {U}{R} 2 Instant U instant Look at top four cards/vp1pt4 Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Flashback {3}{U}{R}
Arlinn, the Pack's Hope mid mid/211a mid RG RG {2}{R}{G} 4 Legendary Planeswalker - Arlinn 4 M planeswalker yInitialize/ccblue=4 Transform/spawn [mid] Arlinn, the Moon's Fury Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Create Day/spawn [mid] Day Daybound | +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. | -3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury [Legendary Planeswalker - Arlinn] Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
[mid] Arlinn, the Moon's Fury mid mid/211b mid RG 4 Token Legendary Planeswalker - Arlinn 4 M /ccblue=4 Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Bladestitched Skaab mid mid/212 mid UB UB {U}{B} 2 Creature - Zombie Soldier 2 3 U creature Other Zombies you control get +1/+0.
Can't Stay Away mid mid/213 mid WB WB {W}{B} 2 Sorcery R sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." | Flashback {3}{W}{B}
Corpse Cobble mid mid/214 mid UB UB {U}{B} 2 Instant U instant /spawn [mid] Zombie (UB */* Menace) As an additional cost to cast this spell, sacrifice any number of creatures. | Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. | Flashback {3}{U}{B}
Croaking Counterpart mid mid/215 mid GU GU {1}{G}{U} 3 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. | Flashback {3}{G}{U}
Dawnhart Wardens mid mid/216 mid GW GW {1}{G}{W} 3 Creature - Human Warlock 3 3 U creature Vigilance | Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Dennick, Pious Apprentice mid mid/217a mid WU WU {W}{U} 2 Legendary Creature - Human Soldier 2 3 R creature Transform/spawn [mid] Dennick, Pious Apparition Lifelink | Cards in graveyards can't be the targets of spells or abilities. | Disturb {2}{W}{U} // Dennick, Pious Apparition [Legendary Creature - Spirit Soldier] Flying | Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. | If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2
[mid] Dennick, Pious Apparition mid mid/217b mid WU 2 Token Legendary Creature - Spirit Soldier 3 2 R yInitialize/ch Create Clue/spawn [mid] Clue Flying | Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. | If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
Devoted Grafkeeper mid mid/218a mid WU WU {W}{U} 2 Creature - Human Peasant 2 1 U creature Transform/spawn [mid] Departed Soulkeeper When Devoted Grafkeeper enters the battlefield, mill two cards. | Whenever you cast a spell from your graveyard, tap target creature you don't control. | Disturb {1}{W}{U} // Departed Soulkeeper [Creature - Spirit] Flying | Departed Soulkeeper can block only creatures with flying. | If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1
[mid] Departed Soulkeeper mid mid/218b mid WU 2 Token Creature - Spirit 3 1 U /ch Flying | Departed Soulkeeper can block only creatures with flying. | If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
Dire-Strain Rampage mid mid/219 mid RG RG {1}{R}{G} 3 Sorcery R sorcery Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. | Flashback {3}{R}{G}
Diregraf Rebirth mid mid/220 mid BG BG {3}{B}{G} 5 Sorcery U sorcery This spell costs {1} less to cast for each creature that died this turn. | Return target creature card from your graveyard to the battlefield. | Flashback {5}{B}{G}
Faithful Mending mid mid/221 mid WU WU {W}{U} 2 Instant U instant You gain 2 life, draw two cards, then discard two cards. | Flashback {1}{W}{U}
Fleshtaker mid mid/222 mid WB WB {W}{B} 2 Creature - Human Assassin 2 2 U creature Scry 1/vp1pt1 Whenever you sacrifice another creature, you gain 1 life and scry 1. | {1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
Florian, Voldaren Scion mid mid/223 mid BR BR {1}{B}{R} 3 Legendary Creature - Vampire Noble 3 3 R creature First strike | At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Galvanic Iteration mid mid/224 mid UR UR {U}{R} 2 Instant R instant When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | Flashback {1}{U}{R}
Ghoulcaller's Harvest mid mid/225 mid BG BG {B}{G} 2 Sorcery R sorcery Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Create 5 Zombies/spawnx5 [mid] Zombie (B 2/2 Decayed) Create 10 Zombies/spawnx10 [mid] Zombie (B 2/2 Decayed) Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. | Flashback {3}{B}{G}
Grizzly Ghoul mid mid/226 mid BG BG {2}{B}{G} 4 Creature - Zombie Bear 4 3 U creature Trample | Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Hallowed Respite mid mid/227 mid WU WU {W}{U} 2 Sorcery R sorcery Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. | Flashback {1}{W}{U}
Hungry for More mid mid/228 mid BR BR {B}{R} 2 Sorcery U sorcery /spawn [mid] Vampire (BR 3/1 Trample, Lifelink, Haste) Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. | Flashback {1}{B}{R}
Join the Dance mid mid/229 mid GW GW {G}{W} 2 Sorcery U sorcery /spawnx2 [mid] Human (W 1/1) Create two 1/1 white Human creature tokens. | Flashback {3}{G}{W}
Katilda, Dawnhart Prime mid mid/230 mid GW GW {G}{W} 2 Legendary Creature - Human Warlock 1 1 R creature Protection from Werewolves | Human creatures you control have "{T}: Add one mana of any of this creature's colors." | {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Kessig Naturalist mid mid/231a mid RG RG {R}{G} 2 Creature - Human Werewolf 2 2 U creature Transform/spawn [mid] Lord of the Ulvenwald Create Day/spawn [mid] Day Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Daybound // Lord of the Ulvenwald [Creature - Werewolf] Other Wolves and Werewolves you control get +1/+1. | Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Nightbound 3/3
[mid] Lord of the Ulvenwald mid mid/231b mid RG 2 Token Creature - Werewolf 3 3 U Other Wolves and Werewolves you control get +1/+1. | Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Nightbound
Liesa, Forgotten Archangel mid mid/232 mid WB WB {2}{W}{W}{B} 5 Legendary Creature - Angel 4 5 R creature /ch Flying, lifelink | Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. | If a creature an opponent controls would die, exile it instead.
Ludevic, Necrogenius mid mid/233a mid UB UB {U}{B} 2 Legendary Creature - Human Wizard 2 3 R creature Transform/spawn [mid] Olag, Ludevic's Hubris Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. | {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. // Olag, Ludevic's Hubris [Legendary Creature - Zombie] As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. 4/4
[mid] Olag, Ludevic's Hubris mid mid/233b mid UB 2 Token Legendary Creature - Zombie 4 4 R As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
Old Stickfingers mid mid/234 mid BG BG {X}{B}{G} 2 Legendary Creature - Horror * * R creature When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. | Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Rem Karolus, Stalwart Slayer mid mid/235 mid RW RW {1}{R}{W} 3 Legendary Creature - Human Knight 2 3 R creature /ch Flying, haste | If a spell would deal damage to you or another permanent you control, prevent that damage. | If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Rite of Harmony mid mid/236 mid GW GW {G}{W} 2 Instant R instant Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. | Flashback {2}{G}{W}
Rite of Oblivion mid mid/237 mid WB WB {W}{B} 2 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a nonland permanent. | Exile target nonland permanent. | Flashback {2}{W}{B}
Rootcoil Creeper mid mid/238 mid GU GU {G}{U} 2 Creature - Plant Horror 2 2 U creature {T}: Add one mana of any color. | {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. | {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
Sacred Fire mid mid/239 mid RW RW {R}{W} 2 Instant U instant Sacred Fire deals 2 damage to any target and you gain 2 life. | Flashback {4}{R}{W}
Sigarda, Champion of Light mid mid/240 mid GW GW {1}{G}{W}{W} 4 Legendary Creature - Angel 4 4 M creature yInitialize/ch Look at top five cards/vp1pt5 Flying, trample | Humans you control get +1/+1. | Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Siphon Insight mid mid/241 mid UB UB {U}{B} 2 Instant R instant Look at top two cards/vp1pt2 Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. | Flashback {1}{U}{B}
Slogurk, the Overslime mid mid/242 mid GU GU {1}{G}{U} 3 Legendary Creature - Ooze 3 3 R creature Trample | Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. | Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. | When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Storm Skreelix mid mid/243 mid UR UR {3}{U}{R} 5 Creature - Drake Horror 2 4 U creature /ch Flying | Instant and sorcery spells you cast cost {1} less to cast. | Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
Sunrise Cavalier mid mid/244 mid RW RW {1}{R}{W} 3 Creature - Human Knight 3 3 U creature Trample, haste | If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. | Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Teferi, Who Slows the Sunset mid mid/245 mid WU WU {2}{W}{U} 4 Legendary Planeswalker - Teferi 4 M planeswalker yInitialize/ccblue=4 Look at top three cards/vp1pt3 Create Teferi, Who Slows the Sunset Emblem/spawn [mid] Teferi, Who Slows the Sunset Emblem +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. | -2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | -7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Tovolar, Dire Overlord mid mid/246a mid RG RG {1}{R}{G} 3 Legendary Creature - Human Werewolf 3 3 R creature Transform/spawn [mid] Tovolar, the Midnight Scourge Create Day/spawn [mid] Day Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. | Daybound // Tovolar, the Midnight Scourge [Legendary Creature - Werewolf] Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. | Nightbound 4/4
[mid] Tovolar, the Midnight Scourge mid mid/246b mid RG 3 Token Legendary Creature - Werewolf 4 4 R Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. | Nightbound
Unnatural Moonrise mid mid/247 mid RG RG {R}{G} 2 Sorcery U sorcery It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." | Flashback {2}{R}{G}
Vadrik, Astral Archmage mid mid/248 mid UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 1 2 R creature If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. | Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. | Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Vampire Socialite mid mid/249 mid BR BR {B}{R} 2 Creature - Vampire Noble 2 2 U creature Menace | When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. | As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
Wake to Slaughter mid mid/250 mid BR BR {3}{B}{R} 5 Sorcery R sorcery Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. | Flashback {4}{B}{R}
Winterthorn Blessing mid mid/251 mid GU GU {G}{U} 2 Sorcery U sorcery Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. | Flashback {1}{G}{U}
The Celestus mid mid/252 mid {3} 3 Legendary Artifact R artifact If it's neither day nor night, it becomes day as The Celestus enters the battlefield. | {T}: Add one mana of any color. | {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. | Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Crossroads Candleguide mid mid/253 mid {4} 4 Artifact Creature - Scarecrow 3 4 C creature When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. | {2}: Add one mana of any color.
Jack-o'-Lantern mid mid/254 mid {1} 1 Artifact C artifact {1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. | {1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
Moonsilver Key mid mid/255 mid {2} 2 Artifact U artifact {1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Mystic Skull mid mid/256a mid {2} 2 Artifact U artifact Transform/spawn [mid] Mystic Monstrosity {1}, {T}: Add one mana of any color. | {5}, {T}: Transform Mystic Skull. // Mystic Monstrosity [Artifact Creature - Construct] Lands you control have "{T}: Add one mana of any color." 5/6
[mid] Mystic Monstrosity mid mid/256b mid 2 Token Artifact Creature - Construct 5 6 U Lands you control have "{T}: Add one mana of any color."
Pithing Needle mid mid/257 mid {1} 1 Artifact R artifact As Pithing Needle enters the battlefield, choose a card name. | Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Silver Bolt mid mid/258 mid {1} 1 Artifact C artifact {3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Stuffed Bear mid mid/259 mid {2} 2 Artifact C artifact {2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
Deserted Beach mid mid/260 mid WU 0 Land R land /cr90 Deserted Beach enters the battlefield tapped unless you control two or more other lands. | {T}: Add {W} or {U}.
Evolving Wilds mid mid/261 mid 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Field of Ruin mid mid/262 mid 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Haunted Ridge mid mid/263 mid BR 0 Land R land /cr90 Haunted Ridge enters the battlefield tapped unless you control two or more other lands. | {T}: Add {B} or {R}.
Hostile Hostel mid mid/264a mid B 0 Land M land Transform/spawn [mid] Creeping Inn {T}: Add {C}. | {1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. // Creeping Inn [Artifact Creature - Horror Construct] Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. | {4}: Creeping Inn phases out. 3/7
[mid] Creeping Inn mid mid/264b mid B 0 Token Artifact Creature - Horror Construct 3 7 M Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. | {4}: Creeping Inn phases out.
Overgrown Farmland mid mid/265 mid GW 0 Land R land /cr90 Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. | {T}: Add {G} or {W}.
Rockfall Vale mid mid/266 mid RG 0 Land R land /cr90 Rockfall Vale enters the battlefield tapped unless you control two or more other lands. | {T}: Add {R} or {G}.
Shipwreck Marsh mid mid/267 mid UB 0 Land R land /cr90 Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. | {T}: Add {U} or {B}.
Plains mid mid/268 mid W 0 Basic Land - Plains C plains
Island mid mid/270 mid U 0 Basic Land - Island C island
Swamp mid mid/272 mid B 0 Basic Land - Swamp C swamp
Mountain mid mid/274 mid R 0 Basic Land - Mountain C mountain
Forest mid mid/276 mid G 0 Basic Land - Forest C forest
[mid] Human (W 1/1) mid tmid/1 tmid W 0 Token Creature - Human 1 1 T
[mid] Spirit (W 1/1 Flying) mid tmid/2 tmid W 0 Token Creature - Spirit 1 1 T /ch Flying
[mid] Bird (U 1/1 Flying) mid tmid/3 tmid U 0 Token Creature - Bird 1 1 T /ch Flying | This creature can block only creatures with flying.
[mid] Bat (B 1/1 Flying) mid tmid/4 tmid B 0 Token Creature - Bat 1 1 T /ch Flying
[mid] Zombie (B 2/2 Decayed) mid tmid/5 tmid B 0 Token Creature - Zombie 2 2 T Decayed
[mid] Devil (R 1/1) mid tmid/6 tmid R 0 Token Creature - Devil 1 1 T When this creature dies, it deals 1 damage to any target.
[mid] Elemental (R */* Trample) mid tmid/7 tmid R 0 Token Creature - Elemental * * T Trample | This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile.
[mid] Beast (G 4/4) mid tmid/8 tmid G 0 Token Creature - Beast 4 4 T
[mid] Insect (G 3/3) mid tmid/9 tmid G 0 Token Creature - Insect 3 3 T
[mid] Ooze (G */*+1) mid tmid/10 tmid G 0 Token Creature - Ooze * *+1 T This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
[mid] Spider (G 1/2 Reach) mid tmid/11 tmid G 0 Token Creature - Spider 1 2 T Reach
[mid] Treefolk (G */* Reach) mid tmid/12 tmid G 0 Token Creature - Treefolk * * T Reach | This creature's power and toughness are each equal to the number of lands you control.
[mid] Wolf (G 2/2) mid tmid/13 tmid G 0 Token Creature - Wolf 2 2 T
[mid] Vampire (BR 3/1 Trample, Lifelink, Haste) mid tmid/14 tmid BR 0 Token Creature - Vampire 3 1 T Trample, lifelink, haste
[mid] Zombie (UB */* Menace) mid tmid/15 tmid UB 0 Token Creature - Zombie * * T Menace
[mid] Clue mid tmid/16 tmid 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card.
[mid] Teferi, Who Slows the Sunset Emblem mid tmid/17 tmid 0 Token Emblem T Untap all permanents you control during each opponent's untap step. | You draw a card during each opponent's draw step.
[mid] Wrenn and Seven Emblem mid tmid/18 tmid 0 Token Emblem T You have no maximum hand size.
[mid] Day mid tmid/19a tmid 0 Token T Transform/spawn [mid] Night As it becomes day, transform all nightbound permanents. | If a player casts no spells during their own turn, it becomes night next turn. // Night [Card] As it becomes night, transform all daybound permanents. | Permanents enter the battlefield nightbound. | If a player casts at least two spells during their own turn, it becomes day next turn.
[mid] Night mid tmid/19b tmid 0 Token C As it becomes night, transform all daybound permanents. | Permanents enter the battlefield nightbound. | If a player casts at least two spells during their own turn, it becomes day next turn.
Brutal Cathar 1mid mid/286a mid W RW {2}{W} 3 Creature - Human Soldier Werewolf 2 2 R notInPacks creature Transform/spawn [1mid] Moonrage Brute Create Day/spawn [mid] Day When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. | Daybound // Moonrage Brute [Creature - Werewolf] First strike | Ward-Pay 3 life. | Nightbound 3/3
[1mid] Moonrage Brute 1mid mid/286b mid R 3 Token Creature - Werewolf 3 3 R First strike | Ward-Pay 3 life. | Nightbound
Candlegrove Witch 1mid mid/287 mid W W {1}{W} 2 Creature - Human Warlock 2 2 C notInPacks creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Suspicious Stowaway 1mid mid/288a mid U GU {1}{U} 2 Creature - Human Rogue Werewolf 1 1 R notInPacks creature Transform/spawn [1mid] Seafaring Werewolf Create Day/spawn [mid] Day Suspicious Stowaway can't be blocked. | Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. | Daybound // Seafaring Werewolf [Creature - Werewolf] Seafaring Werewolf can't be blocked. | Whenever Seafaring Werewolf deals combat damage to a player, draw a card. | Nightbound 2/1
[1mid] Seafaring Werewolf 1mid mid/288b mid G 2 Token Creature - Werewolf 2 1 R Seafaring Werewolf can't be blocked. | Whenever Seafaring Werewolf deals combat damage to a player, draw a card. | Nightbound
Baneblade Scoundrel 1mid mid/289a mid B B {3}{B} 4 Creature - Human Rogue Werewolf 4 3 U notInPacks creature Transform/spawn [1mid] Baneclaw Marauder Create Day/spawn [mid] Day Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Daybound // Baneclaw Marauder [Creature - Werewolf] Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. | Nightbound 5/4
[1mid] Baneclaw Marauder 1mid mid/289b mid B 4 Token Creature - Werewolf 5 4 U Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. | Nightbound
Graveyard Trespasser 1mid mid/290a mid B B {2}{B} 3 Creature - Human Werewolf 3 3 R notInPacks creature Transform/spawn [1mid] Graveyard Glutton Create Day/spawn [mid] Day Ward-Discard a card. | Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. | Daybound // Graveyard Glutton [Creature - Werewolf] Ward-Discard a card. | Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. | Nightbound 4/4
[1mid] Graveyard Glutton 1mid mid/290b mid B 3 Token Creature - Werewolf 4 4 R Ward-Discard a card. | Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. | Nightbound
Shady Traveler 1mid mid/291a mid B B {2}{B} 3 Creature - Human Werewolf 2 3 C notInPacks creature Transform/spawn [1mid] Stalking Predator Create Day/spawn [mid] Day Menace | Daybound // Stalking Predator [Creature - Werewolf] Menace | Nightbound 4/4
[1mid] Stalking Predator 1mid mid/291b mid B 3 Token Creature - Werewolf 4 4 C Menace | Nightbound
Fangblade Brigand 1mid mid/292a mid R R {3}{R} 4 Creature - Human Werewolf 3 4 U notInPacks creature Transform/spawn [1mid] Fangblade Eviscerator Create Day/spawn [mid] Day {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. | Daybound // Fangblade Eviscerator [Creature - Werewolf] {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. | {4}{R}: Creatures you control get +2/+0 until end of turn. | Nightbound 4/5
[1mid] Fangblade Eviscerator 1mid mid/292b mid R 4 Token Creature - Werewolf 4 5 U {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. | {4}{R}: Creatures you control get +2/+0 until end of turn. | Nightbound
Harvesttide Infiltrator 1mid mid/293a mid R R {2}{R} 3 Creature - Human Werewolf 3 2 C notInPacks creature Transform/spawn [1mid] Harvesttide Assailant Create Day/spawn [mid] Day Trample | Daybound // Harvesttide Assailant [Creature - Werewolf] Trample | Nightbound 4/4
[1mid] Harvesttide Assailant 1mid mid/293b mid R 3 Token Creature - Werewolf 4 4 C Trample | Nightbound
Reckless Stormseeker 1mid mid/294a mid R R {2}{R} 3 Creature - Human Werewolf 2 3 R notInPacks creature Transform/spawn [1mid] Storm-Charged Slasher Create Day/spawn [mid] Day At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. | Daybound // Storm-Charged Slasher [Creature - Werewolf] At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. | Nightbound 3/4
[1mid] Storm-Charged Slasher 1mid mid/294b mid R 3 Token Creature - Werewolf 3 4 R At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. | Nightbound
Spellrune Painter 1mid mid/295a mid R R {2}{R} 3 Creature - Human Shaman Werewolf 2 3 U notInPacks creature Transform/spawn [1mid] Spellrune Howler Create Day/spawn [mid] Day Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. | Daybound // Spellrune Howler [Creature - Werewolf] Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. | Nightbound 3/4
[1mid] Spellrune Howler 1mid mid/295b mid R 3 Token Creature - Werewolf 3 4 U Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. | Nightbound
Tavern Ruffian 1mid mid/296a mid R R {3}{R} 4 Creature - Human Warrior Werewolf 2 5 C notInPacks creature Transform/spawn [1mid] Tavern Smasher Create Day/spawn [mid] Day Daybound // Tavern Smasher [Creature - Werewolf] Nightbound 6/5
[1mid] Tavern Smasher 1mid mid/296b mid R 4 Token Creature - Werewolf 6 5 C Nightbound
Village Watch 1mid mid/297a mid R R {4}{R} 5 Creature - Human Werewolf 4 3 U notInPacks creature Transform/spawn [1mid] Village Reavers Create Day/spawn [mid] Day Haste | Daybound // Village Reavers [Creature - Werewolf] Wolves and Werewolves you control have haste. | Nightbound 5/4
[1mid] Village Reavers 1mid mid/297b mid R 5 Token Creature - Werewolf 5 4 U Wolves and Werewolves you control have haste. | Nightbound
Bird Admirer 1mid mid/298a mid G G {2}{G} 3 Creature - Human Archer Werewolf 1 4 C notInPacks creature Transform/spawn [1mid] Wing Shredder Create Day/spawn [mid] Day Reach | Daybound // Wing Shredder [Creature - Werewolf] Reach | Nightbound 3/5
[1mid] Wing Shredder 1mid mid/298b mid G 3 Token Creature - Werewolf 3 5 C Reach | Nightbound
Burly Breaker 1mid mid/299a mid G G {3}{G}{G} 5 Creature - Human Werewolf 6 5 U notInPacks creature Transform/spawn [1mid] Dire-Strain Demolisher Create Day/spawn [mid] Day Ward {1} | Daybound // Dire-Strain Demolisher [Creature - Werewolf] Ward {3} | Nightbound 8/7
[1mid] Dire-Strain Demolisher 1mid mid/299b mid G 5 Token Creature - Werewolf 8 7 U Ward {3} | Nightbound
Dawnhart Mentor 1mid mid/300 mid G G {2}{G} 3 Creature - Human Warlock 0 4 U notInPacks creature /spawn [mid] Human (W 1/1) When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. | Coven - {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Dawnhart Rejuvenator 1mid mid/301 mid G G {3}{G} 4 Creature - Human Warlock 2 4 C notInPacks creature When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. | {T}: Add one mana of any color.
Hound Tamer 1mid mid/302a mid G G {2}{G} 3 Creature - Human Werewolf 3 3 U notInPacks creature Transform/spawn [1mid] Untamed Pup Create Day/spawn [mid] Day Trample | {3}{G}: Put a +1/+1 counter on target creature. | Daybound // Untamed Pup [Creature - Werewolf] Trample | Other Wolves and Werewolves you control have trample. | {3}{G}: Put a +1/+1 counter on target creature. | Nightbound 4/4
[1mid] Untamed Pup 1mid mid/302b mid G 3 Token Creature - Werewolf 4 4 U Trample | Other Wolves and Werewolves you control have trample. | {3}{G}: Put a +1/+1 counter on target creature. | Nightbound
Outland Liberator 1mid mid/303a mid G G {1}{G} 2 Creature - Human Werewolf 2 2 U notInPacks creature Transform/spawn [1mid] Frenzied Trapbreaker Create Day/spawn [mid] Day {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. | Daybound // Frenzied Trapbreaker [Creature - Werewolf] {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. | Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. | Nightbound 3/3
[1mid] Frenzied Trapbreaker 1mid mid/303b mid G 2 Token Creature - Werewolf 3 3 U {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. | Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. | Nightbound
Saryth, the Viper's Fang 1mid mid/304 mid G G {2}{G}{G} 4 Legendary Creature - Human Warlock 3 4 R notInPacks creature Other tapped creatures you control have deathtouch. | Other untapped creatures you control have hexproof. | {1}, {T}: Untap another target creature or land you control.
Tireless Hauler 1mid mid/305a mid G G {4}{G} 5 Creature - Human Werewolf 4 5 C notInPacks creature Transform/spawn [1mid] Dire-Strain Brawler Create Day/spawn [mid] Day Vigilance | Daybound // Dire-Strain Brawler [Creature - Werewolf] Vigilance | Nightbound 6/6
[1mid] Dire-Strain Brawler 1mid mid/305b mid G 5 Token Creature - Werewolf 6 6 C Vigilance | Nightbound
Tovolar's Huntmaster 1mid mid/306a mid G G {4}{G}{G} 6 Creature - Human Werewolf 6 6 R notInPacks creature yInitialize/spawnx2 [mid] Wolf (G 2/2) Transform/spawn [1mid] Tovolar's Packleader Create Day/spawn [mid] Day When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. | Daybound // Tovolar's Packleader [Creature - Werewolf] Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. | {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. | Nightbound 7/7
[1mid] Tovolar's Packleader 1mid mid/306b mid G 6 Token Creature - Werewolf 7 7 R Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. | {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. | Nightbound
Arlinn, the Pack's Hope 1mid mid/307a mid RG RG {2}{R}{G} 4 Legendary Planeswalker - Arlinn 4 M notInPacks planeswalker yInitialize/ccblue=4 Transform/spawn [1mid] Arlinn, the Moon's Fury Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Create Day/spawn [mid] Day Daybound | +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. | -3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury [Legendary Planeswalker - Arlinn] Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
[1mid] Arlinn, the Moon's Fury 1mid mid/307b mid RG 4 Token Legendary Planeswalker - Arlinn 4 M /ccblue=4 Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Dawnhart Wardens 1mid mid/308 mid GW GW {1}{G}{W} 3 Creature - Human Warlock 3 3 U notInPacks creature Vigilance | Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Katilda, Dawnhart Prime 1mid mid/309 mid GW GW {G}{W} 2 Legendary Creature - Human Warlock 1 1 R notInPacks creature Protection from Werewolves | Human creatures you control have "{T}: Add one mana of any of this creature's colors." | {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Kessig Naturalist 1mid mid/310a mid RG RG {R}{G} 2 Creature - Human Werewolf 2 2 U notInPacks creature Transform/spawn [1mid] Lord of the Ulvenwald Create Day/spawn [mid] Day Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Daybound // Lord of the Ulvenwald [Creature - Werewolf] Other Wolves and Werewolves you control get +1/+1. | Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Nightbound 3/3
[1mid] Lord of the Ulvenwald 1mid mid/310b mid RG 2 Token Creature - Werewolf 3 3 U Other Wolves and Werewolves you control get +1/+1. | Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Nightbound
Tovolar, Dire Overlord 1mid mid/311a mid RG RG {1}{R}{G} 3 Legendary Creature - Human Werewolf 3 3 R notInPacks creature Transform/spawn [1mid] Tovolar, the Midnight Scourge Create Day/spawn [mid] Day Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. | Daybound // Tovolar, the Midnight Scourge [Legendary Creature - Werewolf] Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. | Nightbound 4/4
[1mid] Tovolar, the Midnight Scourge 1mid mid/311b mid RG 3 Token Legendary Creature - Werewolf 4 4 R Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. | Nightbound
Adeline, Resplendent Cathar 1mid mid/312 mid W W {1}{W}{W} 3 Legendary Creature - Human Knight * 4 R notInPacks creature Create Human/spawn [mid] Human (W 1/1) Create 5 Humans/spawnx5 [mid] Human (W 1/1) Create 10 Humans/spawnx10 [mid] Human (W 1/1) Vigilance | Adeline, Resplendent Cathar's power is equal to the number of creatures you control. | Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Lier, Disciple of the Drowned 1mid mid/313 mid U U {3}{U}{U} 5 Legendary Creature - Human Wizard 3 4 M notInPacks creature Spells can't be countered. | Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Gisa, Glorious Resurrector 1mid mid/314 mid B B {2}{B}{B} 4 Legendary Creature - Human Wizard 4 4 R notInPacks creature If a creature an opponent controls would die, exile it instead. | At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.
Jadar, Ghoulcaller of Nephalia 1mid mid/315 mid B B {1}{B} 2 Legendary Creature - Human Wizard 1 1 R notInPacks creature Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.
Jerren, Corrupted Bishop 1mid mid/316a mid B B {2}{B} 3 Legendary Creature - Human Cleric 2 3 M notInPacks creature Transform/spawn [1mid] Ormendahl, the Corrupter Create Human/spawn [mid] Human (W 1/1) Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. | {2}: Target Human you control gains lifelink until end of turn. | At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. // Ormendahl, the Corrupter [Legendary Creature - Demon] Flying, trample, lifelink | Sacrifice another creature: Draw a card. 6/6
[1mid] Ormendahl, the Corrupter 1mid mid/316b mid B 3 Token Legendary Creature - Demon 6 6 M /ch Flying, trample, lifelink | Sacrifice another creature: Draw a card.
Dennick, Pious Apprentice 1mid mid/317a mid WU WU {W}{U} 2 Legendary Creature - Human Soldier 2 3 R notInPacks creature Transform/spawn [1mid] Dennick, Pious Apparition Lifelink | Cards in graveyards can't be the targets of spells or abilities. | Disturb {2}{W}{U} // Dennick, Pious Apparition [Legendary Creature - Spirit Soldier] Flying | Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. | If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2
[1mid] Dennick, Pious Apparition 1mid mid/317b mid WU 2 Token Legendary Creature - Spirit Soldier 3 2 R yInitialize/ch Create Clue/spawn [mid] Clue Flying | Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. | If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
Florian, Voldaren Scion 1mid mid/318 mid BR BR {1}{B}{R} 3 Legendary Creature - Vampire Noble 3 3 R notInPacks creature First strike | At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Liesa, Forgotten Archangel 1mid mid/319 mid WB WB {2}{W}{W}{B} 5 Legendary Creature - Angel 4 5 R notInPacks creature /ch Flying, lifelink | Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. | If a creature an opponent controls would die, exile it instead.
Ludevic, Necrogenius 1mid mid/320a mid UB UB {U}{B} 2 Legendary Creature - Human Wizard 2 3 R notInPacks creature Transform/spawn [1mid] Olag, Ludevic's Hubris Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. | {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. // Olag, Ludevic's Hubris [Legendary Creature - Zombie] As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. 4/4
[1mid] Olag, Ludevic's Hubris 1mid mid/320b mid UB 2 Token Legendary Creature - Zombie 4 4 R As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
Old Stickfingers 1mid mid/321 mid BG BG {X}{B}{G} 2 Legendary Creature - Horror * * R notInPacks creature When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. | Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Rem Karolus, Stalwart Slayer 1mid mid/322 mid RW RW {1}{R}{W} 3 Legendary Creature - Human Knight 2 3 R notInPacks creature /ch Flying, haste | If a spell would deal damage to you or another permanent you control, prevent that damage. | If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Sigarda, Champion of Light 1mid mid/323 mid GW GW {1}{G}{W}{W} 4 Legendary Creature - Angel 4 4 M notInPacks creature yInitialize/ch Look at top five cards/vp1pt5 Flying, trample | Humans you control get +1/+1. | Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Slogurk, the Overslime 1mid mid/324 mid GU GU {1}{G}{U} 3 Legendary Creature - Ooze 3 3 R notInPacks creature Trample | Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. | Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. | When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Vadrik, Astral Archmage 1mid mid/325 mid UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 1 2 R notInPacks creature If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. | Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. | Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Wrenn and Seven 2mid mid/278 mid G G {3}{G}{G} 5 Legendary Planeswalker - Wrenn 5 M notInPacks planeswalker yInitialize/ccblue=5 Reveal top four cards/vp1at4 Create Treefolk/spawn [mid] Treefolk (G */* Reach) Create Wrenn and Seven Emblem/spawn [mid] Wrenn and Seven Emblem +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | 0: Put any number of land cards from your hand onto the battlefield tapped. | -3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." | -8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Arlinn, the Pack's Hope 2mid mid/279a mid RG RG {2}{R}{G} 4 Legendary Planeswalker - Arlinn 4 M notInPacks planeswalker yInitialize/ccblue=4 Transform/spawn [2mid] Arlinn, the Moon's Fury Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Create Day/spawn [mid] Day Daybound | +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. | -3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury [Legendary Planeswalker - Arlinn] Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
[2mid] Arlinn, the Moon's Fury 2mid mid/279b mid RG 4 Token Legendary Planeswalker - Arlinn 4 M /ccblue=4 Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Teferi, Who Slows the Sunset 2mid mid/280 mid WU WU {2}{W}{U} 4 Legendary Planeswalker - Teferi 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top three cards/vp1pt3 Create Teferi, Who Slows the Sunset Emblem/spawn [mid] Teferi, Who Slows the Sunset Emblem +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. | -2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | -7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Deserted Beach 2mid mid/281 mid WU 0 Land R notInPacks land /cr90 Deserted Beach enters the battlefield tapped unless you control two or more other lands. | {T}: Add {W} or {U}.
Haunted Ridge 2mid mid/282 mid BR 0 Land R notInPacks land /cr90 Haunted Ridge enters the battlefield tapped unless you control two or more other lands. | {T}: Add {B} or {R}.
Overgrown Farmland 2mid mid/283 mid GW 0 Land R notInPacks land /cr90 Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. | {T}: Add {G} or {W}.
Rockfall Vale 2mid mid/284 mid RG 0 Land R notInPacks land /cr90 Rockfall Vale enters the battlefield tapped unless you control two or more other lands. | {T}: Add {R} or {G}.
Shipwreck Marsh 2mid mid/285 mid UB 0 Land R notInPacks land /cr90 Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. | {T}: Add {U} or {B}.
Adamant Will vow vow/1 vow W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains indestructible until end of turn.
Angelic Quartermaster vow vow/2 vow W W {3}{W}{W} 5 Creature - Angel Soldier 3 3 U creature /ch Flying | When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Arm the Cathars vow vow/3 vow W W {1}{W}{W} 3 Sorcery U sorcery Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Bride's Gown vow vow/4 vow W W {1}{W} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. | Equip {2}
By Invitation Only vow vow/5 vow W W {3}{W}{W} 5 Sorcery R sorcery Choose a number between 0 and 13. Each player sacrifices that many creatures.
Cemetery Protector vow vow/6 vow W W {2}{W}{W} 4 Creature - Human Soldier 3 4 M creature Create Human/spawn [vow] Human (W 1/1) Flash | When Cemetery Protector enters the battlefield, exile a card from a graveyard. | Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Circle of Confinement vow vow/7 vow W W {1}{W} 2 Enchantment U enchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. | Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Dawnhart Geist vow vow/8 vow W W {1}{W} 2 Creature - Spirit Warlock 1 3 U creature Whenever you cast an enchantment spell, you gain 2 life.
Distracting Geist vow vow/9a vow W W {2}{W} 3 Creature - Spirit 2 1 U creature Transform/spawn [vow] Clever Distraction Whenever Distracting Geist attacks, tap target creature defending player controls. | Disturb {4}{W} // Clever Distraction [Enchantment - Aura] Enchant creature | Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." | If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
[vow] Clever Distraction vow vow/9b vow W 3 Token Enchantment - Aura U Enchant creature | Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." | If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Drogskol Infantry vow vow/10a vow W W {1}{W} 2 Creature - Spirit Soldier 2 2 C creature Transform/spawn [vow] Drogskol Armaments Disturb {3}{W} // Drogskol Armaments [Enchantment - Aura] Enchant creature | Enchanted creature gets +2/+2. | If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
[vow] Drogskol Armaments vow vow/10b vow W 2 Token Enchantment - Aura C Enchant creature | Enchanted creature gets +2/+2. | If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Estwald Shieldbasher vow vow/11 vow W W {3}{W} 4 Creature - Human Soldier 4 2 C creature Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn.
Faithbound Judge vow vow/12a vow W W {1}{W}{W} 3 Creature - Spirit Soldier 4 4 M creature yInitialize/ch Transform/spawn [vow] Sinner's Judgment Defender, flying, vigilance | At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. | As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. | Disturb {5}{W}{W} // Sinner's Judgment [Enchantment - Aura Curse] Enchant player | At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. | If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
[vow] Sinner's Judgment vow vow/12b vow W 3 Token Enchantment - Aura Curse M Enchant player | At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. | If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Fierce Retribution vow vow/13 vow W W {1}{W} 2 Instant C instant Cleave {5}{W} | Destroy target [attacking] creature.
Fleeting Spirit vow vow/14 vow W W {1}{W} 2 Creature - Spirit 3 1 U creature {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. | Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
Gryff Rider vow vow/15 vow W W {2}{W} 3 Creature - Human Knight 2 1 C creature /ch Flying | Training
Gryffwing Cavalry vow vow/16 vow W W {3}{W} 4 Creature - Human Knight 2 2 U creature /ch Flying | Training | Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.
Hallowed Haunting vow vow/17 vow W W {2}{W}{W} 4 Enchantment M enchantment Create Spirit Cleric/spawn [vow] Spirit Cleric (W */*) As long as you control seven or more enchantments, creatures you control have flying and vigilance. | Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Heron of Hope vow vow/18 vow W W {3}{W} 4 Creature - Bird 2 3 C creature /ch Flying | If you would gain life, you gain that much life plus 1 instead. | {1}{W}: Heron of Hope gains lifelink until end of turn.
Heron-Blessed Geist vow vow/19 vow W W {4}{W} 5 Creature - Spirit 3 3 C creature yInitialize/ch Create 2 Spirits/spawnx2 [vow] Spirit (W 1/1 Flying) Flying | {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Hopeful Initiate vow vow/20 vow W W {W} 1 Creature - Human Warlock 1 2 R creature Training | {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Katilda, Dawnhart Martyr vow vow/21a vow W W {1}{W}{W} 3 Legendary Creature - Spirit Warlock * * R creature yInitialize/ch Transform/spawn [vow] Katilda's Rising Dawn Flying, lifelink, protection from Vampires | Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. | Disturb {3}{W}{W} // Katilda's Rising Dawn [Legendary Enchantment - Aura] Enchant creature | Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. | If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
[vow] Katilda's Rising Dawn vow vow/21b vow W 3 Token Legendary Enchantment - Aura R Enchant creature | Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. | If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Kindly Ancestor vow vow/22a vow W W {2}{W} 3 Creature - Spirit 2 3 C creature Transform/spawn [vow] Ancestor's Embrace Lifelink | Disturb {1}{W} // Ancestor's Embrace [Enchantment - Aura] Enchant creature | Enchanted creature has lifelink. | If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
[vow] Ancestor's Embrace vow vow/22b vow W 3 Token Enchantment - Aura C Enchant creature | Enchanted creature has lifelink. | If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
Lantern Flare vow vow/23 vow W RW {1}{W} 2 Instant R instant Cleave {X}{R}{W} | Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Militia Rallier vow vow/24 vow W W {2}{W} 3 Creature - Human Soldier 3 3 C creature Militia Rallier can't attack alone. | Whenever Militia Rallier attacks, untap target creature.
Nebelgast Beguiler vow vow/25 vow W W {4}{W} 5 Creature - Spirit 2 5 C creature {W}, {T}: Tap target creature.
Nurturing Presence vow vow/26 vow W W {1}{W} 2 Enchantment - Aura C enchantment /spawn [vow] Spirit (W 1/1 Flying) Enchant creature | Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." | When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
Ollenbock Escort vow vow/27 vow W W {W} 1 Creature - Human Cleric 1 1 U creature Vigilance | Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
Panicked Bystander vow vow/28a vow W WB {1}{W} 2 Creature - Human Peasant 2 2 U creature Transform/spawn [vow] Cackling Culprit Whenever Panicked Bystander or another creature you control dies, you gain 1 life. | At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. // Cackling Culprit [Creature - Human Rogue] Whenever Cackling Culprit or another creature you control dies, you gain 1 life. | {1}{B}: Cackling Culprit gains deathtouch until end of turn. 3/5
[vow] Cackling Culprit vow vow/28b vow B 2 Token Creature - Human Rogue 3 5 U Whenever Cackling Culprit or another creature you control dies, you gain 1 life. | {1}{B}: Cackling Culprit gains deathtouch until end of turn.
Parish-Blade Trainee vow vow/29 vow W W {1}{W} 2 Creature - Human Soldier 1 2 C creature Training | When Parish-Blade Trainee dies, put its counters on target creature you control.
Piercing Light vow vow/30 vow W W {W} 1 Instant C instant Scry 1/vp1pt1 Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1.
Radiant Grace vow vow/31a vow W W {W} 1 Enchantment - Aura U enchantment Transform/spawn [vow] Radiant Restraints Enchant creature | Enchanted creature gets +1/+0 and has vigilance. | When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. // Radiant Restraints [Enchantment - Aura Curse] Enchant player | Creatures enchanted player controls enter the battlefield tapped.
[vow] Radiant Restraints vow vow/31b vow W 1 Token Enchantment - Aura Curse U Enchant player | Creatures enchanted player controls enter the battlefield tapped.
Resistance Squad vow vow/32 vow W W {2}{W} 3 Creature - Human Soldier 3 2 U creature When Resistance Squad enters the battlefield, if you control another Human, draw a card.
Sanctify vow vow/33 vow W W {1}{W} 2 Sorcery C sorcery Destroy target artifact or enchantment. You gain 3 life.
Savior of Ollenbock vow vow/34 vow W W {1}{W}{W} 3 Creature - Human Soldier 1 2 M creature Training | Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. | When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Sigarda's Imprisonment vow vow/35 vow W W {2}{W} 3 Enchantment - Aura C enchantment Create Blood/spawn [vow] Blood Enchant creature | Enchanted creature can't attack or block. | {4}{W}: Exile enchanted creature. Create a Blood token.
Sigarda's Summons vow vow/36 vow W W {4}{W}{W} 6 Enchantment R enchantment Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Supernatural Rescue vow vow/37 vow W W {3}{W} 4 Enchantment - Aura C enchantment This spell has flash as long as you control a Spirit. | When you cast this spell, tap up to two target creatures you don't control. | Enchant creature you control | Enchanted creature gets +1/+2.
Thalia, Guardian of Thraben vow vow/38 vow W W {1}{W} 2 Legendary Creature - Human Soldier 2 1 R creature First strike | Noncreature spells cost {1} more to cast.
Traveling Minister vow vow/39 vow W W {W} 1 Creature - Human Cleric 1 1 C creature {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Twinblade Geist vow vow/40a vow W W {1}{W} 2 Creature - Spirit Warrior 1 1 U creature Transform/spawn [vow] Twinblade Invocation Double strike | Disturb {2}{W} // Twinblade Invocation [Enchantment - Aura] Enchant creature | Enchanted creature has double strike. | If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
[vow] Twinblade Invocation vow vow/40b vow W 2 Token Enchantment - Aura U Enchant creature | Enchanted creature has double strike. | If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Unholy Officiant vow vow/41 vow W W {W} 1 Creature - Vampire Cleric 1 2 C creature Vigilance | {4}{W}: Put a +1/+1 counter on Unholy Officiant.
Valorous Stance vow vow/42 vow W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater.
Vampire Slayer vow vow/43 vow W W {1}{W} 2 Creature - Human Soldier 2 2 C creature Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.
Voice of the Blessed vow vow/44 vow W W {W}{W} 2 Creature - Spirit Cleric 2 2 R creature Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. | As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. | As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.
Wedding Announcement vow vow/45a vow W W {2}{W} 3 Enchantment R enchantment Transform/spawn [vow] Wedding Festivity Create Human/spawn [vow] Human (W 1/1) At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. // Wedding Festivity [Enchantment] Creatures you control get +1/+1.
[vow] Wedding Festivity vow vow/45b vow W 3 Token Enchantment R Creatures you control get +1/+1.
Welcoming Vampire vow vow/46 vow W W {2}{W} 3 Creature - Vampire 2 3 R creature /ch Flying | Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Alchemist's Retrieval vow vow/47 vow U U {U} 1 Instant C instant Cleave {1}{U} | Return target nonland permanent [you control] to its owner's hand.
Binding Geist vow vow/48a vow U U {2}{U} 3 Creature - Spirit 3 1 C creature Transform/spawn [vow] Spectral Binding Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. | Disturb {1}{U} // Spectral Binding [Enchantment - Aura] Enchant creature | Enchanted creature gets -2/-0. | If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
[vow] Spectral Binding vow vow/48b vow U 3 Token Enchantment - Aura C Enchant creature | Enchanted creature gets -2/-0. | If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Biolume Egg vow vow/49a vow U U {2}{U} 3 Creature - Serpent Egg 0 4 U creature Scry 2/vp1pt2 Transform/spawn [vow] Biolume Serpent Defender | When Biolume Egg enters the battlefield, scry 2. | When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. // Biolume Serpent [Creature - Serpent] Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4
[vow] Biolume Serpent vow vow/49b vow U 3 Token Creature - Serpent 4 4 U Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
Cemetery Illuminator vow vow/50 vow U U {1}{U}{U} 3 Creature - Spirit 2 3 M creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. | You may look at the top card of your library any time. | Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
Chill of the Grave vow vow/51 vow U U {2}{U} 3 Instant C instant This spell costs {1} less to cast if you control a Zombie. | Tap target creature. It doesn't untap during its controller's next untap step. | Draw a card.
Cobbled Lancer vow vow/52 vow U U {U} 1 Creature - Zombie Horse 3 3 U creature As an additional cost to cast this spell, exile a creature card from your graveyard. | {3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
Consuming Tide vow vow/53 vow U U {2}{U}{U} 4 Sorcery R sorcery Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Cradle of Safety vow vow/54 vow U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature you control | When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. | Enchanted creature gets +1/+1.
Cruel Witness vow vow/55 vow U U {2}{U}{U} 4 Creature - Bird Horror 3 3 C creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever you cast a noncreature spell, surveil 1.
Diver Skaab vow vow/56 vow U U {3}{U}{U} 5 Creature - Zombie 3 5 U creature Exploit | When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.
Dreadlight Monstrosity vow vow/57 vow U U {4}{U}{U} 6 Creature - Crab Horror 5 5 C creature Ward {2} | {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
Dreamshackle Geist vow vow/58 vow U U {1}{U}{U} 3 Creature - Spirit 3 1 R creature /ch Flying | At the beginning of combat on your turn, choose up to one - | - Tap target creature. | - Target creature doesn't untap during its controller's next untap step.
Fear of Death vow vow/59 vow U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | When Fear of Death enters the battlefield, mill two cards. | Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Geistlight Snare vow vow/60 vow U U {2}{U} 3 Instant U instant This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. | Counter target spell unless its controller pays {3}.
Geralf, Visionary Stitcher vow vow/61 vow U U {2}{U} 3 Legendary Creature - Human Wizard 1 4 R creature Create Zombie/spawn [vow] Zombie (U */*) Zombies you control have flying. | {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
Gutter Skulker vow vow/62a vow U U {3}{U} 4 Creature - Spirit 3 3 U creature Transform/spawn [vow] Gutter Shortcut Gutter Skulker can't be blocked as long as it's attacking alone. | Disturb {3}{U} // Gutter Shortcut [Enchantment - Aura] Enchant creature | Enchanted creature can't be blocked as long as it's attacking alone. | If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
[vow] Gutter Shortcut vow vow/62b vow U 4 Token Enchantment - Aura U Enchant creature | Enchanted creature can't be blocked as long as it's attacking alone. | If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Hullbreaker Horror vow vow/63 vow U U {5}{U}{U} 7 Creature - Kraken Horror 7 8 R creature Flash | This spell can't be countered. | Whenever you cast a spell, choose up to one - | - Return target spell you don't control to its owner's hand. | - Return target nonland permanent to its owner's hand.
Inspired Idea vow vow/64 vow U U {2}{U} 3 Sorcery R sorcery Cleave {3}{U}{U} | Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Jacob Hauken, Inspector vow vow/65a vow U U {1}{U} 2 Legendary Creature - Human Advisor 0 2 M creature Transform/spawn [vow] Hauken's Insight {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. // Hauken's Insight [Legendary Enchantment] At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. | Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
[vow] Hauken's Insight vow vow/65b vow U 2 Token Legendary Enchantment M Look at top card/vp1pt1 At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. | Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Lantern Bearer vow vow/66a vow U U {U} 1 Creature - Spirit 1 1 C creature yInitialize/ch Transform/spawn [vow] Lanterns' Lift Flying | Disturb {2}{U} // Lanterns' Lift [Enchantment - Aura] Enchant creature | Enchanted creature gets +1/+1 and has flying. | If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
[vow] Lanterns' Lift vow vow/66b vow U 1 Token Enchantment - Aura C Enchant creature | Enchanted creature gets +1/+1 and has flying. | If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
Lunar Rejection vow vow/67 vow U U {1}{U} 2 Instant U instant Cleave {3}{U} | Return target [Wolf or Werewolf] creature to its owner's hand. | Draw a card.
Mirrorhall Mimic vow vow/68a vow U U {3}{U} 4 Creature - Spirit 0 0 R creature Transform/spawn [vow] Ghastly Mimicry You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. | Disturb {3}{U}{U} // Ghastly Mimicry [Enchantment - Aura] Enchant creature | At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. | If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
[vow] Ghastly Mimicry vow vow/68b vow U 4 Token Enchantment - Aura R Create Copy/spawn [vow] Copy Enchant creature | At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. | If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Mischievous Catgeist vow vow/69a vow U U {1}{U} 2 Creature - Cat Spirit 1 1 U creature Transform/spawn [vow] Catlike Curiosity Whenever Mischievous Catgeist deals combat damage to a player, draw a card. | Disturb {2}{U} // Catlike Curiosity [Enchantment - Aura] Enchant creature | Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." | If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
[vow] Catlike Curiosity vow vow/69b vow U 2 Token Enchantment - Aura U Enchant creature | Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." | If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Necroduality vow vow/70 vow U U {3}{U} 4 Enchantment M enchantment Create Copy/spawn [vow] Copy Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
Overcharged Amalgam vow vow/71 vow U U {2}{U}{U} 4 Creature - Zombie Horror 3 3 R creature /ch Flash | Flying | Exploit | When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
Patchwork Crawler vow vow/72 vow U U {1}{U} 2 Creature - Zombie Horror 1 2 R creature {2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. | Patchwork Crawler has all activated abilities of all creature cards exiled with it.
Repository Skaab vow vow/73 vow U U {3}{U} 4 Creature - Zombie 3 3 C creature Exploit | When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
Scattered Thoughts vow vow/74 vow U U {3}{U} 4 Instant C instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
Screaming Swarm vow vow/75 vow U U {5}{U} 6 Creature - Bird Horror 4 4 U creature /ch Flying | Whenever you attack with one or more creatures, target player mills that many cards. | {2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.
Selhoff Entomber vow vow/76 vow U U {1}{U} 2 Creature - Zombie 1 3 C creature {T}, Discard a creature card: Draw a card.
Serpentine Ambush vow vow/77 vow U U {1}{U} 2 Instant C instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Skywarp Skaab vow vow/78 vow U U {3}{U}{U} 5 Creature - Zombie Drake 2 5 C creature /ch Flying | When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.
Soulcipher Board vow vow/79a vow U U {1}{U} 2 Artifact U artifact yInitialize/ccblue=3 Look at top two cards/vp1pt2 Transform/spawn [vow] Cipherbound Spirit Soulcipher Board enters the battlefield with three omen counters on it. | {1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. | Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. // Cipherbound Spirit [Creature - Spirit] Flying | Cipherbound Spirit can block only creatures with flying. | {3}{U}: Draw two cards, then discard a card. 3/2
[vow] Cipherbound Spirit vow vow/79b vow U 2 Token Creature - Spirit 3 2 U /ch Flying | Cipherbound Spirit can block only creatures with flying. | {3}{U}: Draw two cards, then discard a card.
Steelclad Spirit vow vow/80 vow U U {1}{U} 2 Creature - Spirit 3 3 C creature Defender | Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
Stitched Assistant vow vow/81 vow U U {2}{U} 3 Creature - Zombie 3 2 C creature Scry 1/vp1pt1 Exploit | When Stitched Assistant exploits a creature, scry 1, then draw a card.
Stormchaser Drake vow vow/82 vow U U {1}{U} 2 Creature - Drake 2 1 U creature /ch Flying | Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.
Syncopate vow vow/83 vow U U {X}{U} 1 Instant C instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Syphon Essence vow vow/84 vow U U {2}{U} 3 Instant C instant /spawn [vow] Blood Counter target creature or planeswalker spell. Create a Blood token.
Thirst for Discovery vow vow/85 vow U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard a basic land card.
Wanderlight Spirit vow vow/86 vow U U {2}{U} 3 Creature - Spirit 2 3 C creature /ch Flying | Wanderlight Spirit can block only creatures with flying.
Wash Away vow vow/87 vow U U {U} 1 Instant U instant Cleave {1}{U}{U} | Counter target spell [that wasn't cast from its owner's hand].
Whispering Wizard vow vow/88 vow U U {3}{U} 4 Creature - Human Wizard 3 2 U creature Create Spirit/spawn [vow] Spirit (W 1/1 Flying) Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
Winged Portent vow vow/89 vow U GU {1}{U}{U} 3 Instant R instant Cleave {4}{G}{U} | Draw a card for each creature [with flying] you control.
Witness the Future vow vow/90 vow U U {2}{U} 3 Sorcery U sorcery Look at top four cards/vp1pt4 Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
Wretched Throng vow vow/91 vow U U {1}{U} 2 Creature - Zombie Horror 2 1 C creature When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Aim for the Head vow vow/92 vow B B {2}{B} 3 Sorcery C sorcery Choose one - | - Exile target Zombie. | - Target opponent exiles two cards from their hand.
Archghoul of Thraben vow vow/93 vow B B {2}{B} 3 Creature - Zombie Cleric 3 2 U creature Look at top card/vp1pt1 Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Bleed Dry vow vow/94 vow B B {2}{B}{B} 4 Instant C instant Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Blood Fountain vow vow/95 vow B B {B} 1 Artifact C artifact /spawn [vow] Blood When Blood Fountain enters the battlefield, create a Blood token. | {3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
Bloodcrazed Socialite vow vow/96 vow B B {3}{B} 4 Creature - Vampire 3 3 C creature /spawn [vow] Blood Menace | When Bloodcrazed Socialite enters the battlefield, create a Blood token. | Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Bloodsworn Squire vow vow/97a vow B B {3}{B} 4 Creature - Vampire Soldier 3 3 U creature Transform/spawn [vow] Bloodsworn Knight {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. // Bloodsworn Knight [Creature - Vampire Knight] Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. | {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. */*
[vow] Bloodsworn Knight vow vow/97b vow B 4 Token Creature - Vampire Knight * * U Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. | {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.
Bloodvial Purveyor vow vow/98 vow B B {2}{B}{B} 4 Creature - Vampire 5 6 R creature yInitialize/ch Create Blood/spawn [vow] Blood Flying, trample | Whenever an opponent casts a spell, that player creates a Blood token. | Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Catapult Fodder vow vow/99a vow B B {2}{B} 3 Creature - Zombie 1 5 U creature Transform/spawn [vow] Catapult Captain At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. // Catapult Captain [Creature - Zombie] {2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. 2/6
[vow] Catapult Captain vow vow/99b vow B 3 Token Creature - Zombie 2 6 U {2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
Cemetery Desecrator vow vow/100 vow B B {4}{B}{B} 6 Creature - Zombie 4 4 M creature Menace | When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one - | - Remove X counters from target permanent, where X is the mana value of the exiled card. | - Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Concealing Curtains vow vow/101a vow B B {B} 1 Creature - Wall 0 4 R creature Transform/spawn [vow] Revealing Eye Defender | {2}{B}: Transform Concealing Curtains. Activate only as a sorcery. // Revealing Eye [Creature - Eye Horror] Menace | When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. 3/4
[vow] Revealing Eye vow vow/101b vow B 1 Token Creature - Eye Horror 3 4 R Menace | When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
Courier Bat vow vow/102 vow B B {2}{B} 3 Creature - Bat 2 2 C creature /ch Flying | When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Demonic Bargain vow vow/103 vow B B {2}{B} 3 Sorcery R sorcery Reveal top thirteen cards/vp1at13 Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Desperate Farmer vow vow/104a vow B B {2}{B} 3 Creature - Human Peasant 2 2 C creature Transform/spawn [vow] Depraved Harvester Lifelink | When another creature you control dies, transform Desperate Farmer. // Depraved Harvester [Creature - Human Knight] Lifelink 4/3
[vow] Depraved Harvester vow vow/104b vow B 3 Token Creature - Human Knight 4 3 C Lifelink
Diregraf Scavenger vow vow/105 vow B B {3}{B} 4 Creature - Zombie Bear 2 3 C creature Deathtouch | When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Doomed Dissenter vow vow/106 vow B B {1}{B} 2 Creature - Human 1 1 C creature Create Zombie/spawn [vow] Zombie (B 2/2) When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
Dread Fugue vow vow/107 vow B B {B} 1 Sorcery U sorcery Cleave {2}{B} | Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
Dreadfeast Demon vow vow/108 vow B B {5}{B}{B} 7 Creature - Demon 6 6 R creature yInitialize/ch Create Dreadfeast Demon Copy/spawn [lackey] Dreadfeast Demon (Copy) Flying | At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.
Dying to Serve vow vow/109 vow B B {2}{B} 3 Enchantment R enchantment Create Zombie/spawn [vow] Zombie (B 2/2) Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Edgar's Awakening vow vow/110 vow B B {3}{B}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
Falkenrath Forebear vow vow/111 vow B B {2}{B} 3 Creature - Vampire 3 1 R creature yInitialize/ch Create Blood/spawn [vow] Blood Flying | Falkenrath Forebear can't block. | Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. | {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
Fell Stinger vow vow/112 vow B B {2}{B} 3 Creature - Zombie Scorpion 3 2 U creature Deathtouch | Exploit | When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.
Gift of Fangs vow vow/113 vow B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
Gluttonous Guest vow vow/114 vow B B {2}{B} 3 Creature - Vampire 1 4 C creature /spawn [vow] Blood When Gluttonous Guest enters the battlefield, create a Blood token. | Whenever you sacrifice a Blood token, you gain 1 life.
Graf Reaver vow vow/115 vow B B {1}{B} 2 Creature - Zombie Warrior 3 3 R creature Exploit | When Graf Reaver exploits a creature, destroy target planeswalker. | At the beginning of your upkeep, Graf Reaver deals 1 damage to you.
Grisly Ritual vow vow/116 vow B B {5}{B} 6 Sorcery C sorcery /spawnx2 [vow] Blood Destroy target creature or planeswalker. Create two Blood tokens.
Groom's Finery vow vow/117 vow B B {1}{B} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. | Equip {2}
Headless Rider vow vow/118 vow B B {2}{B} 3 Creature - Zombie 3 1 R creature Create Zombie/spawn [vow] Zombie (B 2/2) Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Henrika Domnathi vow vow/119a vow B B {2}{B}{B} 4 Legendary Creature - Vampire 1 3 M creature yInitialize/ch Transform/spawn [vow] Henrika, Infernal Seer Flying | At the beginning of combat on your turn, choose one that hasn't been chosen - | - Each player sacrifices a creature. | - You draw a card and you lose 1 life. | - Transform Henrika Domnathi. // Henrika, Infernal Seer [Legendary Creature - Vampire] Flying, deathtouch, lifelink | {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4
[vow] Henrika, Infernal Seer vow vow/119b vow B 4 Token Legendary Creature - Vampire 3 4 M /ch Flying, deathtouch, lifelink | {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
Hero's Downfall vow vow/120 vow B B {1}{B}{B} 3 Instant U instant Destroy target creature or planeswalker.
Innocent Traveler vow vow/121a vow B B {2}{B}{B} 4 Creature - Human 1 3 U creature Transform/spawn [vow] Malicious Invader At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. // Malicious Invader [Creature - Vampire] Flying | Malicious Invader gets +2/+0 as long as an opponent controls a Human. 3/3
[vow] Malicious Invader vow vow/121b vow B 4 Token Creature - Vampire 3 3 U /ch Flying | Malicious Invader gets +2/+0 as long as an opponent controls a Human.
Mindleech Ghoul vow vow/122 vow B B {1}{B} 2 Creature - Zombie 2 2 C creature Exploit | When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.
Parasitic Grasp vow vow/123 vow B B {1}{B} 2 Instant U instant Cleave {1}{B}{B} | Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Path of Peril vow vow/124 vow B WB {1}{B}{B} 3 Sorcery R sorcery Cleave {4}{W}{B} | Destroy all creatures [with mana value 2 or less].
Persistent Specimen vow vow/125 vow B B {B} 1 Creature - Skeleton 1 1 C creature {2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
Pointed Discussion vow vow/126 vow B B {2}{B} 3 Sorcery C sorcery /spawn [vow] Blood You draw two cards, lose 2 life, then create a Blood token.
Ragged Recluse vow vow/127a vow B B {1}{B} 2 Creature - Human Peasant 2 1 C creature Transform/spawn [vow] Odious Witch At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. // Odious Witch [Creature - Human Warlock] Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3
[vow] Odious Witch vow vow/127b vow B 2 Token Creature - Human Warlock 3 3 C Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.
Restless Bloodseeker vow vow/128a vow B B {1}{B} 2 Creature - Vampire 1 3 U creature Transform/spawn [vow] Bloodsoaked Reveler Create Blood/spawn [vow] Blood At the beginning of your end step, if you gained life this turn, create a Blood token. | Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler [Creature - Vampire] At the beginning of your end step, if you gained life this turn, create a Blood token. | {4}{B}: Each opponent loses 2 life and you gain 2 life. 3/3
[vow] Bloodsoaked Reveler vow vow/128b vow B 2 Token Creature - Vampire 3 3 U Create Blood/spawn [vow] Blood At the beginning of your end step, if you gained life this turn, create a Blood token. | {4}{B}: Each opponent loses 2 life and you gain 2 life.
Rot-Tide Gargantua vow vow/129 vow B B {3}{B}{B} 5 Creature - Zombie Kraken 5 4 C creature Exploit | When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.
Skulking Killer vow vow/130 vow B B {3}{B} 4 Creature - Vampire Assassin 4 2 U creature When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
Sorin the Mirthless vow vow/131 vow B B {2}{B}{B} 4 Legendary Planeswalker - Sorin 4 M planeswalker yInitialize/ccblue=4 Look at top card/vp1pt1 Create Vampire/spawn [vow] Vampire (B 2/3 Flying, Lifelink) +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. | -2: Create a 2/3 black Vampire creature token with flying and lifelink. | -7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
Toxrill, the Corrosive vow vow/132 vow B UB {5}{B}{B} 7 Legendary Creature - Slug Horror 7 7 M creature Create Slug/spawn [vow] Slug (B 1/1) At the beginning of each end step, put a slime counter on each creature you don't control. | Creatures you don't control get -1/-1 for each slime counter on them. | Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. | {U}{B}, Sacrifice a Slug: Draw a card.
Undead Butler vow vow/133 vow B B {1}{B} 2 Creature - Zombie 1 2 U creature When Undead Butler enters the battlefield, mill three cards. | When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Undying Malice vow vow/134 vow B B {B} 1 Instant C instant Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Unhallowed Phalanx vow vow/135 vow B B {4}{B} 5 Creature - Zombie Soldier 1 13 C creature /cr90 Unhallowed Phalanx enters the battlefield tapped.
Vampire's Kiss vow vow/136 vow B B {1}{B} 2 Sorcery C sorcery /spawnx2 [vow] Blood Target player loses 2 life and you gain 2 life. Create two Blood tokens.
Voldaren Bloodcaster vow vow/137a vow B B {1}{B} 2 Creature - Vampire Wizard 2 1 R creature yInitialize/ch Transform/spawn [vow] Bloodbat Summoner Create Blood/spawn [vow] Blood Flying | Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. | Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner [Creature - Vampire Wizard] Flying | At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3
[vow] Bloodbat Summoner vow vow/137b vow B 2 Token Creature - Vampire Wizard 3 3 R /ch Flying | At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
Wedding Security vow vow/138 vow B B {3}{B}{B} 5 Creature - Vampire Soldier 4 4 U creature Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.
Abrade vow vow/139 vow R R {1}{R} 2 Instant C instant Choose one - | - Abrade deals 3 damage to target creature. | - Destroy target artifact.
Alchemist's Gambit vow vow/140 vow R UR {1}{R}{R} 3 Sorcery R sorcery Cleave {4}{U}{U}{R} | Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] | Exile Alchemist's Gambit.
Alluring Suitor vow vow/141a vow R R {2}{R} 3 Creature - Vampire 2 3 U creature Transform/spawn [vow] Deadly Dancer When you attack with exactly two creatures, transform Alluring Suitor. // Deadly Dancer [Creature - Vampire] Trample | When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. | {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3
[vow] Deadly Dancer vow vow/141b vow R 3 Token Creature - Vampire 3 3 U Trample | When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. | {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.
Ancestral Anger vow vow/142 vow R R {R} 1 Sorcery C sorcery Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. | Draw a card.
Ballista Watcher vow vow/143a vow R R {2}{R}{R} 4 Creature - Human Soldier Werewolf 4 3 U creature Transform/spawn [vow] Ballista Wielder Create Day/spawn [vow] Day {2}{R}, {T}: Ballista Watcher deals 1 damage to any target. | Daybound // Ballista Wielder [Creature - Werewolf] {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. | Nightbound 5/5
[vow] Ballista Wielder vow vow/143b vow R 4 Token Creature - Werewolf 5 5 U {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. | Nightbound
Belligerent Guest vow vow/144 vow R R {2}{R} 3 Creature - Vampire 3 2 C creature Create Blood/spawn [vow] Blood Trample | Whenever Belligerent Guest deals combat damage to a player, create a Blood token.
Blood Hypnotist vow vow/145 vow R R {2}{R} 3 Creature - Vampire 3 3 U creature Blood Hypnotist can't block. | Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Blood Petal Celebrant vow vow/146 vow R R {1}{R} 2 Creature - Vampire 2 1 C creature Create Blood/spawn [vow] Blood Blood Petal Celebrant has first strike as long as it's attacking. | When Blood Petal Celebrant dies, create a Blood token.
Bloody Betrayal vow vow/147 vow R R {2}{R} 3 Sorcery C sorcery /spawn [vow] Blood Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token.
Cemetery Gatekeeper vow vow/148 vow R R {1}{R} 2 Creature - Vampire 2 1 M creature First strike | When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. | Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
Chandra, Dressed to Kill vow vow/149 vow R R {1}{R}{R} 3 Legendary Planeswalker - Chandra 3 M planeswalker yInitialize/ccblue=3 Reveal top card/vp1at1 Reveal top five cards/vp1at5 Create Chandra, Dressed to Kill Emblem/spawn [vow] Chandra, Dressed to Kill Emblem +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. | +1: Exile the top card of your library. If it's red, you may cast it this turn. | -7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Change of Fortune vow vow/150 vow R R {3}{R} 4 Sorcery R sorcery Discard your hand, then draw a card for each card you've discarded this turn.
Creepy Puppeteer vow vow/151 vow R R {3}{R} 4 Creature - Human Rogue 4 3 R creature Haste | Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Curse of Hospitality vow vow/152 vow R R {2}{R} 3 Enchantment - Aura Curse R enchantment Reveal top card/vp1at1 Enchant player | Creatures attacking enchanted player have trample. | Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Daybreak Combatants vow vow/153 vow R R {2}{R} 3 Creature - Human Warrior 2 2 C creature Haste | When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.
Dominating Vampire vow vow/154 vow R R {1}{R}{R} 3 Creature - Vampire 3 3 R creature When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
End the Festivities vow vow/155 vow R R {R} 1 Sorcery C sorcery End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Falkenrath Celebrants vow vow/156 vow R R {4}{R} 5 Creature - Vampire 4 4 C creature /spawnx2 [vow] Blood Menace | When Falkenrath Celebrants enters the battlefield, create two Blood tokens.
Fearful Villager vow vow/157a vow R R {2}{R} 3 Creature - Human Werewolf 2 3 C creature Transform/spawn [vow] Fearsome Werewolf Create Day/spawn [vow] Day Menace | Daybound // Fearsome Werewolf [Creature - Werewolf] Menace | Nightbound 4/3
[vow] Fearsome Werewolf vow vow/157b vow R 3 Token Creature - Werewolf 4 3 C Menace | Nightbound
Flame-Blessed Bolt vow vow/158 vow R R {R} 1 Instant C instant Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Frenzied Devils vow vow/159 vow R R {4}{R} 5 Creature - Devil 3 3 U creature Haste | Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.
Honeymoon Hearse vow vow/160 vow R R {2}{R} 3 Artifact - Vehicle 5 5 U artifact Trample | Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
Hungry Ridgewolf vow vow/161 vow R R {1}{R} 2 Creature - Wolf 2 2 C creature As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
Ill-Tempered Loner vow vow/162a vow R R {2}{R}{R} 4 Creature - Human Werewolf 3 3 R creature