Name Set ImageFile ActualSet Color ColorID Cost ManaValue Type Power Toughness Loyalty Rarity DraftQualities Sound Script Text Karn, Scion of Urza dom dom/1 dom {4} 4 Legendary Planeswalker - Karn 5 M planeswalker yInitialize/ccblue=5 Reveal top two cards/vp1at2 Create Construct/spawn [dom] Construct (0/0) +1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. | -1: Put a card you own with a silver counter on it from exile into your hand. | -2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Adamant Will dom dom/2 dom W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains indestructible until end of turn. Aven Sentry dom dom/3 dom W W {3}{W} 4 Creature - Bird Soldier 3 2 C mb1-white-b creature /ch Flying Baird, Steward of Argive dom dom/4 dom W W {2}{W}{W} 4 Legendary Creature - Human Soldier 2 4 U creature Vigilance | Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. Benalish Honor Guard dom dom/5 dom W W {1}{W} 2 Creature - Human Knight 2 2 C creature This creature gets +1/+0 for each legendary creature you control. Benalish Marshal dom dom/6 dom W W {W}{W}{W} 3 Creature - Human Knight 3 3 R creature Other creatures you control get +1/+1. Blessed Light dom dom/7 dom W W {4}{W} 5 Instant C instant Exile target creature or enchantment. Board the Weatherlight dom dom/8 dom W W {1}{W} 2 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Call the Cavalry dom dom/9 dom W W {3}{W} 4 Sorcery C sorcery /spawnx2 [dom] Knight (W 2/2 Vigilance) Create two 2/2 white Knight creature tokens with vigilance. Charge dom dom/10 dom W W {W} 1 Instant C mb1-white-b instant Creatures you control get +1/+1 until end of turn. D'Avenant Trapper dom dom/11 dom W W {2}{W} 3 Creature - Human Archer 3 2 C creature Whenever you cast a historic spell, tap target creature an opponent controls. Danitha Capashen, Paragon dom dom/12 dom W W {2}{W} 3 Legendary Creature - Human Knight 2 2 U mb1-white-a creature First strike, vigilance, lifelink | Aura and Equipment spells you cast cost {1} less to cast. Daring Archaeologist dom dom/13 dom W W {3}{W} 4 Creature - Human Artificer 3 3 R creature When this creature enters, you may return target artifact card from your graveyard to your hand. | Whenever you cast a historic spell, put a +1/+1 counter on this creature. Dauntless Bodyguard dom dom/14 dom W W {W} 1 Creature - Human Knight 2 1 U creature As this creature enters, choose another creature you control. | Sacrifice this creature: The chosen creature gains indestructible until end of turn. Dub dom dom/15 dom W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. Evra, Halcyon Witness dom dom/16 dom W W {4}{W}{W} 6 Legendary Creature - Avatar 4 4 R mb1-rare creature Lifelink | {4}: Exchange your life total with Evra's power. Excavation Elephant dom dom/17 dom W W {4}{W} 5 Creature - Elephant 3 5 C mb1-white-b creature Kicker {1}{W} | When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand. Fall of the Thran dom dom/18 dom W W {5}{W} 6 Enchantment - Saga R enchantment /ccblue=1 I - Destroy all lands. | II, III - Each player returns two land cards from their graveyard to the battlefield. Gideon's Reproach dom dom/19 dom W W {1}{W} 2 Instant C instant Gideon's Reproach deals 4 damage to target attacking or blocking creature. Healing Grace dom dom/20 dom W W {W} 1 Instant C mb1-white-b instant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. History of Benalia dom dom/21 dom W W {1}{W}{W} 3 Enchantment - Saga M enchantment yInitialize/ccblue=1 Create Knight/spawn [dom] Knight (W 2/2 Vigilance) I, II - Create a 2/2 white Knight creature token with vigilance. | III - Knights you control get +2/+1 until end of turn. Invoke the Divine dom dom/22 dom W W {2}{W} 3 Instant C instant Destroy target artifact or enchantment. You gain 4 life. Knight of Grace dom dom/23 dom W W {1}{W} 2 Creature - Human Knight 2 2 U creature First strike | Hexproof from black | This creature gets +1/+0 as long as any player controls a black permanent. Knight of New Benalia dom dom/24 dom W W {1}{W} 2 Creature - Human Knight 3 1 C creature Kwende, Pride of Femeref dom dom/25 dom W W {3}{W} 4 Legendary Creature - Human Knight 2 2 U creature Double strike | Creatures you control with first strike have double strike. Lyra Dawnbringer dom dom/26 dom W W {3}{W}{W} 5 Legendary Creature - Angel 5 5 M creature /ch Flying | First strike | Lifelink | Other Angels you control get +1/+1 and have lifelink. Mesa Unicorn dom dom/27 dom W W {1}{W} 2 Creature - Unicorn 2 2 C creature Lifelink On Serra's Wings dom dom/28 dom W W {3}{W} 4 Legendary Enchantment - Aura U enchantment Enchant creature | Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. Pegasus Courser dom dom/29 dom W W {2}{W} 3 Creature - Pegasus 1 3 C creature /ch Flying | Whenever this creature attacks, another target attacking creature gains flying until end of turn. Sanctum Spirit dom dom/30 dom W W {3}{W} 4 Creature - Spirit 3 2 U creature Lifelink | Discard a historic card: This creature gains indestructible until end of turn. Seal Away dom dom/31 dom W W {1}{W} 2 Enchantment U enchantment Flash | When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield. Sergeant-at-Arms dom dom/32 dom W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Create 2 Soldiers/spawnx2 [dom] Soldier (W 1/1) Kicker {2}{W} | When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. Serra Angel dom dom/33 dom W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying | Vigilance Serra Disciple dom dom/34 dom W W {1}{W} 2 Creature - Bird Cleric 1 1 C mb1-white-b creature /ch Flying, first strike | Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. Shalai, Voice of Plenty dom dom/35 dom W GW {3}{W} 4 Legendary Creature - Angel 3 4 R creature /ch Flying | You, planeswalkers you control, and other creatures you control have hexproof. | {4}{G}{G}: Put a +1/+1 counter on each creature you control. Teshar, Ancestor's Apostle dom dom/36 dom W W {3}{W} 4 Legendary Creature - Bird Cleric 2 2 R creature /ch Flying | Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. Tragic Poet dom dom/37 dom W W {W} 1 Creature - Human 1 1 C creature {T}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand. Triumph of Gerrard dom dom/38 dom W W {1}{W} 2 Enchantment - Saga U enchantment /ccblue=1 I, II - Put a +1/+1 counter on target creature you control with the greatest power. | III - Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. Urza's Ruinous Blast dom dom/39 dom W W {4}{W} 5 Legendary Sorcery R sorcery Exile all nonland permanents that aren't legendary. Academy Drake dom dom/40 dom U U {2}{U} 3 Creature - Drake 2 2 C creature /ch Kicker {4} | Flying | If this creature was kicked, it enters with two +1/+1 counters on it. Academy Journeymage dom dom/41 dom U U {4}{U} 5 Creature - Human Wizard 3 2 C mb1-blue-b creature This spell costs {1} less to cast if you control a Wizard. | When this creature enters, return target creature an opponent controls to its owner's hand. The Antiquities War dom dom/42 dom U U {3}{U} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Look at top five cards/vp1pt5 I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. Arcane Flight dom dom/43 dom U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has flying. Artificer's Assistant dom dom/44 dom U U {U} 1 Creature - Bird 1 1 C mb1-blue-a creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cast a historic spell, scry 1. Befuddle dom dom/45 dom U U {2}{U} 3 Instant C instant Target creature gets -4/-0 until end of turn. | Draw a card. Blink of an Eye dom dom/46 dom U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Cloudreader Sphinx dom dom/47 dom U U {4}{U} 5 Creature - Sphinx 3 4 C mb1-blue-b creature yInitialize/ch Scry 2/vp1pt2 Flying | When this creature enters, scry 2. Cold-Water Snapper dom dom/48 dom U U {5}{U} 6 Creature - Turtle 4 5 C creature Hexproof Curator's Ward dom dom/49 dom U U {2}{U} 3 Enchantment - Aura U enchantment Enchant permanent | Enchanted permanent has hexproof. | When enchanted permanent leaves the battlefield, if it was historic, draw two cards. Deep Freeze dom dom/50 dom U U {2}{U} 3 Enchantment - Aura C mb1-blue-a enchantment Enchant creature | Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. Diligent Excavator dom dom/51 dom U U {1}{U} 2 Creature - Human Artificer 1 3 U creature Whenever you cast a historic spell, target player mills two cards. Divination dom dom/52 dom U U {2}{U} 3 Sorcery C sorcery Draw two cards. Homarid Explorer dom dom/53 dom U U {3}{U} 4 Creature - Homarid Scout 3 3 C creature When this creature enters, target player mills four cards. In Bolas's Clutches dom dom/54 dom U U {4}{U}{U} 6 Legendary Enchantment - Aura U enchantment Enchant permanent | You control enchanted permanent. | Enchanted permanent is legendary. Karn's Temporal Sundering dom dom/55 dom U U {4}{U}{U} 6 Legendary Sorcery R sorcery Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. Merfolk Trickster dom dom/56 dom U U {U}{U} 2 Creature - Merfolk Wizard 2 2 U creature Flash | When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn. The Mirari Conjecture dom dom/57 dom U U {4}{U} 5 Enchantment - Saga R mb1-rare enchantment /ccblue=1 I - Return target instant card from your graveyard to your hand. | II - Return target sorcery card from your graveyard to your hand. | III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Naban, Dean of Iteration dom dom/58 dom U U {1}{U} 2 Legendary Creature - Human Wizard 2 1 R creature If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Naru Meha, Master Wizard dom dom/59 dom U U {2}{U}{U} 4 Legendary Creature - Human Wizard 3 3 M creature Flash | When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. | Other Wizards you control get +1/+1. Opt dom dom/60 dom U U {U} 1 Instant C mb1-blue-b instant Scry 1/vp1pt1 Scry 1. | Draw a card. Precognition Field dom dom/61 dom U U {3}{U} 4 Enchantment R enchantment Look at top card/vp1pt1 Reveal top card/vp1at1 You may look at the top card of your library any time. | You may cast instant and sorcery spells from the top of your library. | {3}: Exile the top card of your library. Relic Runner dom dom/62 dom U U {1}{U} 2 Creature - Human Rogue 2 1 C creature This creature can't be blocked if you've cast a historic spell this turn. Rescue dom dom/63 dom U U {U} 1 Instant C instant Return target permanent you control to its owner's hand. Sage of Lat-Nam dom dom/64 dom U U {1}{U} 2 Creature - Human Artificer 1 2 U mb1-blue-b creature {T}, Sacrifice an artifact: Draw a card. Sentinel of the Pearl Trident dom dom/65 dom U U {4}{U} 5 Creature - Merfolk Soldier 3 3 U creature Flash | When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Slinn Voda, the Rising Deep dom dom/66 dom U U {6}{U}{U} 8 Legendary Creature - Leviathan 8 8 U creature Kicker {1}{U} | When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. Syncopate dom dom/67 dom U U {X}{U} 1 Instant C mb1-blue-b instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Tempest Djinn dom dom/68 dom U U {U}{U}{U} 3 Creature - Djinn 0 4 R creature /ch Flying | This creature gets +1/+0 for each basic Island you control. Tetsuko Umezawa, Fugitive dom dom/69 dom U U {1}{U} 2 Legendary Creature - Human Rogue 1 3 U creature Creatures you control with power or toughness 1 or less can't be blocked. Time of Ice dom dom/70 dom U U {3}{U} 4 Enchantment - Saga U enchantment /ccblue=1 I, II - Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga. | III - Return all tapped creatures to their owners' hands. Tolarian Scholar dom dom/71 dom U U {2}{U} 3 Creature - Human Wizard 2 3 C creature Unwind dom dom/72 dom U U {2}{U} 3 Instant C instant Counter target noncreature spell. Untap up to three lands. Vodalian Arcanist dom dom/73 dom U U {1}{U} 2 Creature - Merfolk Wizard 1 3 C creature {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. Weight of Memory dom dom/74 dom U U {3}{U}{U} 5 Sorcery U sorcery Draw three cards. Target player mills three cards. Wizard's Retort dom dom/75 dom U U {1}{U}{U} 3 Instant U instant This spell costs {1} less to cast if you control a Wizard. | Counter target spell. Zahid, Djinn of the Lamp dom dom/76 dom U U {4}{U}{U} 6 Legendary Creature - Djinn 5 6 R creature /ch You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. | Flying Blessing of Belzenlok dom dom/77 dom B B {B} 1 Instant C mb1-black-b instant Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. Cabal Evangel dom dom/78 dom B B {1}{B} 2 Creature - Human Cleric 2 2 C creature Cabal Paladin dom dom/79 dom B B {3}{B} 4 Creature - Human Knight 4 2 C creature Whenever you cast a historic spell, this creature deals 2 damage to each opponent. Caligo Skin-Witch dom dom/80 dom B B {1}{B} 2 Creature - Human Wizard 1 3 C mb1-black-b creature Kicker {3}{B} | When this creature enters, if it was kicked, each opponent discards two cards. Cast Down dom dom/81 dom B B {1}{B} 2 Instant U instant Destroy target nonlegendary creature. Chainer's Torment dom dom/82 dom B B {3}{B} 4 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Nightmare Horror/spawn [dom] Nightmare Horror (B */*) I, II - This Saga deals 2 damage to each opponent and you gain 2 life. | III - Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you. Dark Bargain dom dom/83 dom B B {3}{B} 4 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. Deathbloom Thallid dom dom/84 dom B B {2}{B} 3 Creature - Fungus 3 2 C creature Create Saproling/spawn [dom] Saproling (G 1/1) When this creature dies, create a 1/1 green Saproling creature token. Demonic Vigor dom dom/85 dom B B {B} 1 Enchantment - Aura C mb1-black-a enchantment Enchant creature | Enchanted creature gets +1/+1. | When enchanted creature dies, return that card to its owner's hand. Demonlord Belzenlok dom dom/86 dom B B {4}{B}{B} 6 Legendary Creature - Elder Demon 6 6 M creature /ch Flying, trample | When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. Divest dom dom/87 dom B B {B} 1 Sorcery C sorcery Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. Dread Shade dom dom/88 dom B B {B}{B}{B} 3 Creature - Shade 3 3 R creature {B}: This creature gets +1/+1 until end of turn. Drudge Sentinel dom dom/89 dom B B {2}{B} 3 Creature - Skeleton Warrior 2 1 C mb1-black-b creature {3}: Tap this creature. It gains indestructible until end of turn. The Eldest Reborn dom dom/90 dom B B {4}{B} 5 Enchantment - Saga U mb1-black-a enchantment /ccblue=1 I - Each opponent sacrifices a creature or planeswalker of their choice. | II - Each opponent discards a card. | III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control. Eviscerate dom dom/91 dom B B {3}{B} 4 Sorcery C sorcery Destroy target creature. Feral Abomination dom dom/92 dom B B {5}{B} 6 Creature - Thrull 5 5 C mb1-black-b creature Deathtouch Final Parting dom dom/93 dom B B {3}{B}{B} 5 Sorcery U sorcery Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. Fungal Infection dom dom/94 dom B B {B} 1 Instant C mb1-black-b instant /spawn [dom] Saproling (G 1/1) Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. Josu Vess, Lich Knight dom dom/95 dom B B {2}{B}{B} 4 Legendary Creature - Zombie Knight 4 5 R creature Create 8 Zombie Knights/spawnx8 [dom] Zombie Knight (B 2/2 Menace) Kicker {5}{B} | Menace | When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. Kazarov, Sengir Pureblood dom dom/96 dom B BR {5}{B}{B} 7 Legendary Creature - Vampire 4 4 R creature /ch Flying | Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov. | {3}{R}: Kazarov deals 2 damage to target creature. Knight of Malice dom dom/97 dom B B {1}{B} 2 Creature - Human Knight 2 2 U creature First strike | Hexproof from white | This creature gets +1/+0 as long as any player controls a white permanent. Lich's Mastery dom dom/98 dom B B {3}{B}{B}{B} 6 Legendary Enchantment R enchantment Hexproof | You can't lose the game. | Whenever you gain life, draw that many cards. | Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. | When Lich's Mastery leaves the battlefield, you lose the game. Lingering Phantom dom dom/99 dom B B {5}{B} 6 Creature - Spirit 5 4 U creature Whenever you cast a historic spell, you may pay {B}. If you do, return this card from your graveyard to your hand. Phyrexian Scriptures dom dom/100 dom B B {2}{B}{B} 4 Enchantment - Saga M enchantment /ccblue=1 I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. | II - Destroy all nonartifact creatures. | III - Exile all opponents' graveyards. Rat Colony dom dom/101 dom B B {1}{B} 2 Creature - Rat 2 1 C creature This creature gets +1/+0 for each other Rat you control. | A deck can have any number of cards named Rat Colony. Rite of Belzenlok dom dom/102 dom B B {2}{B}{B} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create 2 Clerics/spawnx2 [dom] Cleric (B 0/1) Create Demon/spawn [dom] Demon (B 6/6 Flying, Trample) I, II - Create two 0/1 black Cleric creature tokens. | III - Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you." Settle the Score dom dom/103 dom B B {2}{B}{B} 4 Sorcery U sorcery Exile target creature. Put two loyalty counters on a planeswalker you control. Soul Salvage dom dom/104 dom B B {2}{B} 3 Sorcery C sorcery Return up to two target creature cards from your graveyard to your hand. Stronghold Confessor dom dom/105 dom B B {B} 1 Creature - Human Cleric 1 1 C creature Kicker {3} | Menace | If this creature was kicked, it enters with two +1/+1 counters on it. Thallid Omnivore dom dom/106 dom B B {3}{B} 4 Creature - Fungus 3 3 C mb1-black-a creature {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life. Thallid Soothsayer dom dom/107 dom B B {3}{B} 4 Creature - Fungus 2 3 U creature {2}, Sacrifice a creature: Draw a card. Torgaar, Famine Incarnate dom dom/108 dom B B {6}{B}{B} 8 Legendary Creature - Avatar 7 6 R creature As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. | When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down. Urgoros, the Empty One dom dom/109 dom B B {4}{B}{B} 6 Legendary Creature - Specter 4 3 U creature /ch Flying | Whenever Urgoros deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. Vicious Offering dom dom/110 dom B B {1}{B} 2 Instant C instant Kicker-Sacrifice a creature. | Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. Whisper, Blood Liturgist dom dom/111 dom B B {3}{B} 4 Legendary Creature - Human Cleric 2 2 U creature {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. Windgrace Acolyte dom dom/112 dom B B {4}{B} 5 Creature - Cat Warrior 3 2 C mb1-black-b creature /ch Flying | When this creature enters, mill three cards and you gain 3 life. Yargle, Glutton of Urborg dom dom/113 dom B B {4}{B} 5 Legendary Creature - Frog Spirit 9 3 U mb1-black-a creature Yawgmoth's Vile Offering dom dom/114 dom B B {4}{B} 5 Legendary Sorcery R sorcery Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. Bloodstone Goblin dom dom/115 dom R R {1}{R} 2 Creature - Goblin Warrior 2 2 C mb1-red-a creature Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. Champion of the Flame dom dom/116 dom R R {1}{R} 2 Creature - Human Warrior 1 1 U creature Trample | This creature gets +2/+2 for each Aura and Equipment attached to it. Fervent Strike dom dom/117 dom R R {R} 1 Instant C mb1-red-b instant Target creature gets +1/+0 and gains first strike and haste until end of turn. Fiery Intervention dom dom/118 dom R R {4}{R} 5 Sorcery C sorcery Choose one - | - Fiery Intervention deals 5 damage to target creature. | - Destroy target artifact. Fight with Fire dom dom/119 dom R R {2}{R} 3 Sorcery U sorcery Kicker {5}{R} | Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. Fire Elemental dom dom/120 dom R R {3}{R}{R} 5 Creature - Elemental 5 4 C creature Firefist Adept dom dom/121 dom R R {4}{R} 5 Creature - Human Wizard 3 3 U creature When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. The First Eruption dom dom/122 dom R R {2}{R} 3 Enchantment - Saga R enchantment /ccblue=1 I - This Saga deals 1 damage to each creature without flying. | II - Add {R}{R}. | III - Sacrifice a Mountain. If you do, this Saga deals 3 damage to each creature. The Flame of Keld dom dom/123 dom R R {1}{R} 2 Enchantment - Saga U enchantment /ccblue=1 I - Discard your hand. | II - Draw two cards. | III - If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. Frenzied Rage dom dom/124 dom R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+1 and has menace. Ghitu Chronicler dom dom/125 dom R R {1}{R} 2 Creature - Human Wizard 1 3 C creature Kicker {3}{R} | When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand. Ghitu Journeymage dom dom/126 dom R R {2}{R} 3 Creature - Human Wizard 3 2 C creature When this creature enters, if you control another Wizard, this creature deals 2 damage to each opponent. Ghitu Lavarunner dom dom/127 dom R R {R} 1 Creature - Human Wizard 1 2 C mb1-red-a creature As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. Goblin Barrage dom dom/128 dom R R {3}{R} 4 Sorcery U sorcery Kicker-Sacrifice an artifact or Goblin. | Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker. Goblin Chainwhirler dom dom/129 dom R R {R}{R}{R} 3 Creature - Goblin Warrior 3 3 R creature First strike | When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control. Goblin Warchief dom dom/130 dom R R {1}{R}{R} 3 Creature - Goblin Warrior 2 2 U mb1-red-b creature Goblin spells you cast cost {1} less to cast. | Goblins you control have haste. Haphazard Bombardment dom dom/131 dom R R {5}{R} 6 Enchantment R enchantment When this enchantment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them. | At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. Jaya Ballard dom dom/132 dom R R {2}{R}{R}{R} 5 Legendary Planeswalker - Jaya 5 M planeswalker yInitialize/ccblue=5 Create Jaya Ballard Emblem/spawn [dom] Jaya Ballard Emblem +1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. | +1: Discard up to three cards, then draw that many cards. | -8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead." Jaya's Immolating Inferno dom dom/133 dom R R {X}{R}{R} 2 Legendary Sorcery R sorcery Jaya's Immolating Inferno deals X damage to each of up to three targets. Keldon Overseer dom dom/134 dom R R {2}{R} 3 Creature - Human Warrior 3 1 C mb1-red-b creature Kicker {3}{R} | Haste | When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Keldon Raider dom dom/135 dom R R {2}{R}{R} 4 Creature - Human Warrior 4 3 C creature When this creature enters, you may discard a card. If you do, draw a card. Keldon Warcaller dom dom/136 dom R R {1}{R} 2 Creature - Human Warrior 2 2 C creature Whenever this creature attacks, put a lore counter on target Saga you control. Orcish Vandal dom dom/137 dom R R {1}{R} 2 Creature - Orc Warrior 1 1 U creature {T}, Sacrifice an artifact: This creature deals 2 damage to any target. Radiating Lightning dom dom/138 dom R R {3}{R} 4 Instant C instant Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls. Rampaging Cyclops dom dom/139 dom R R {3}{R} 4 Creature - Cyclops 4 4 C mb1-red-b creature This creature gets -2/-0 as long as two or more creatures are blocking it. Run Amok dom dom/140 dom R R {1}{R} 2 Instant C mb1-red-b instant Target attacking creature gets +3/+3 and gains trample until end of turn. Seismic Shift dom dom/141 dom R R {3}{R} 4 Sorcery C mb1-red-a sorcery Destroy target land. Up to two target creatures can't block this turn. Shivan Fire dom dom/142 dom R R {R} 1 Instant C instant Kicker {4} | Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead. Siege-Gang Commander dom dom/143 dom R R {3}{R}{R} 5 Creature - Goblin 2 2 R creature /spawnx3 [dom] Goblin (R 1/1) When this creature enters, create three 1/1 red Goblin creature tokens. | {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target. Skirk Prospector dom dom/144 dom R R {R} 1 Creature - Goblin 1 1 C mb1-red-b creature Sacrifice a Goblin: Add {R}. Skizzik dom dom/145 dom R R {3}{R} 4 Creature - Elemental 5 3 U creature Kicker {R} | Trample, haste | At the beginning of the end step, if this creature wasn't kicked, sacrifice it. Squee, the Immortal dom dom/146 dom R R {1}{R}{R} 3 Legendary Creature - Goblin 2 1 R creature You may cast this card from your graveyard or from exile. Two-Headed Giant dom dom/147 dom R R {2}{R}{R} 4 Creature - Giant Warrior 4 4 R mb1-rare creature Flip two coins/flip2 Whenever this creature attacks, flip two coins. If both coins come up heads, this creature gains double strike until end of turn. If both coins come up tails, this creature gains menace until end of turn. Valduk, Keeper of the Flame dom dom/148 dom R R {2}{R} 3 Legendary Creature - Human Shaman 3 2 U creature Create Elemental/spawn [dom] Elemental (R 3/1 Trample, Haste) Create 5 Elementals/spawnx5 [dom] Elemental (R 3/1 Trample, Haste) Create 10 Elementals/spawnx10 [dom] Elemental (R 3/1 Trample, Haste) At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. Verix Bladewing dom dom/149 dom R R {2}{R}{R} 4 Legendary Creature - Dragon 4 4 M creature yInitialize/ch Create Karox Bladewing/spawn [dom] Karox Bladewing (R 4/4 Flying) Kicker {3} | Flying | When Verix enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. Warcry Phoenix dom dom/150 dom R R {3}{R} 4 Creature - Phoenix 2 2 U creature /ch Flying, haste | Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking. Warlord's Fury dom dom/151 dom R R {R} 1 Sorcery C sorcery Creatures you control gain first strike until end of turn. | Draw a card. Wizard's Lightning dom dom/152 dom R R {2}{R} 3 Instant U instant This spell costs {2} less to cast if you control a Wizard. | Wizard's Lightning deals 3 damage to any target. Adventurous Impulse dom dom/153 dom G G {G} 1 Sorcery C mb1-green-b sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Ancient Animus dom dom/154 dom G G {1}{G} 2 Instant C instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. Arbor Armament dom dom/155 dom G G {G} 1 Instant C mb1-green-a instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. Baloth Gorger dom dom/156 dom G G {2}{G}{G} 4 Creature - Beast 4 4 C mb1-green-b creature Kicker {4} | If this creature was kicked, it enters with three +1/+1 counters on it. Broken Bond dom dom/157 dom G G {1}{G} 2 Sorcery C mb1-green-b sorcery Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. Corrosive Ooze dom dom/158 dom G G {1}{G} 2 Creature - Ooze 2 2 C creature Whenever this creature blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. Elfhame Druid dom dom/159 dom G G {1}{G} 2 Creature - Elf Druid 0 2 U creature {T}: Add {G}. | {T}: Add {G}{G}. Spend this mana only to cast kicked spells. Fungal Plots dom dom/160 dom G G {1}{G} 2 Enchantment U enchantment Create Saproling/spawn [dom] Saproling (G 1/1) {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. | Sacrifice two Saprolings: You gain 2 life and draw a card. Gaea's Blessing dom dom/161 dom G G {1}{G} 2 Sorcery U mb1-green-a sorcery Target player shuffles up to three target cards from their graveyard into their library. | Draw a card. | When this card is put into your graveyard from your library, shuffle your graveyard into your library. Gaea's Protector dom dom/162 dom G G {3}{G} 4 Creature - Elemental Warrior 4 2 C mb1-green-a creature This creature must be blocked if able. Gift of Growth dom dom/163 dom G G {1}{G} 2 Instant C mb1-green-a instant Kicker {2} | Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. Grow from the Ashes dom dom/164 dom G G {2}{G} 3 Sorcery C sorcery Kicker {2} | Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle. Grunn, the Lonely King dom dom/165 dom G G {4}{G}{G} 6 Legendary Creature - Ape Warrior 5 5 U creature Kicker {3} | If Grunn was kicked, it enters with five +1/+1 counters on it. | Whenever Grunn attacks alone, double its power and toughness until end of turn. Kamahl's Druidic Vow dom dom/166 dom G G {X}{G}{G} 2 Legendary Sorcery R sorcery Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard. Krosan Druid dom dom/167 dom G G {2}{G} 3 Creature - Centaur Druid 2 3 C mb1-green-a creature Kicker {4}{G} | When this creature enters, if it was kicked, you gain 10 life. Llanowar Elves dom dom/168 dom G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Llanowar Envoy dom dom/169 dom G G {2}{G} 3 Creature - Elf Scout 3 2 C creature {1}{G}: Add one mana of any color. Llanowar Scout dom dom/170 dom G G {1}{G} 2 Creature - Elf Scout 1 3 C creature {T}: You may put a land card from your hand onto the battlefield. Mammoth Spider dom dom/171 dom G G {4}{G} 5 Creature - Spider 3 5 C creature Reach Marwyn, the Nurturer dom dom/172 dom G G {2}{G} 3 Legendary Creature - Elf Druid 1 1 R creature Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. | {T}: Add an amount of {G} equal to Marwyn's power. The Mending of Dominaria dom dom/173 dom G G {3}{G}{G} 5 Enchantment - Saga R enchantment /ccblue=1 I, II - Mill two cards, then you may return a creature card from your graveyard to your hand. | III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. Multani, Yavimaya's Avatar dom dom/174 dom G G {4}{G}{G} 6 Legendary Creature - Elemental Avatar 0 0 M creature Reach, trample | Multani gets +1/+1 for each land you control and each land card in your graveyard. | {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. Nature's Spiral dom dom/175 dom G G {1}{G} 2 Sorcery U sorcery Return target permanent card from your graveyard to your hand. Pierce the Sky dom dom/176 dom G G {1}{G} 2 Instant C mb1-green-a instant Pierce the Sky deals 7 damage to target creature with flying. Primordial Wurm dom dom/177 dom G G {4}{G}{G} 6 Creature - Wurm 7 6 C creature Saproling Migration dom dom/178 dom G G {1}{G} 2 Sorcery C mb1-green-a sorcery Create 2 Saprolings/spawnx2 [dom] Saproling (G 1/1) Create 4 Saprolings/spawnx4 [dom] Saproling (G 1/1) Kicker {4} | Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. Song of Freyalise dom dom/179 dom G G {1}{G} 2 Enchantment - Saga U enchantment /ccblue=1 I, II - Until your next turn, creatures you control gain "{T}: Add one mana of any color." | III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. Spore Swarm dom dom/180 dom G G {3}{G} 4 Instant U instant /spawnx3 [dom] Saproling (G 1/1) Create three 1/1 green Saproling creature tokens. Sporecrown Thallid dom dom/181 dom G G {1}{G} 2 Creature - Fungus 2 2 U creature Each other creature you control that's a Fungus or Saproling gets +1/+1. Steel Leaf Champion dom dom/182 dom G G {G}{G}{G} 3 Creature - Elf Knight 5 4 R creature This creature can't be blocked by creatures with power 2 or less. Sylvan Awakening dom dom/183 dom G G {2}{G} 3 Sorcery R sorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. Territorial Allosaurus dom dom/184 dom G G {2}{G}{G} 4 Creature - Dinosaur 5 5 R creature Kicker {2}{G} | When this creature enters, if it was kicked, it fights another target creature. Thorn Elemental dom dom/185 dom G G {5}{G}{G} 7 Creature - Elemental 7 7 U creature You may have this creature assign its combat damage as though it weren't blocked. Untamed Kavu dom dom/186 dom G G {1}{G} 2 Creature - Kavu 2 2 U creature Kicker {3} | Vigilance, trample | If this creature was kicked, it enters with three +1/+1 counters on it. Verdant Force dom dom/187 dom G G {5}{G}{G}{G} 8 Creature - Elemental 7 7 R creature Create Saproling/spawn [dom] Saproling (G 1/1) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Wild Onslaught dom dom/188 dom G G {3}{G} 4 Instant U instant Kicker {4} | Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead. Yavimaya Sapherd dom dom/189 dom G G {2}{G} 3 Creature - Fungus 2 2 C mb1-green-a creature /spawn [dom] Saproling (G 1/1) When this creature enters, create a 1/1 green Saproling creature token. Adeliz, the Cinder Wind dom dom/190 dom UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 2 2 U creature /ch Flying, haste | Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. Arvad the Cursed dom dom/191 dom WB WB {3}{W}{B} 5 Legendary Creature - Vampire Knight 3 3 U creature Deathtouch, lifelink | Other legendary creatures you control get +2/+2. Aryel, Knight of Windgrace dom dom/192 dom WB WB {2}{W}{B} 4 Legendary Creature - Human Knight 4 4 R creature Create Knight/spawn [dom] Knight (W 2/2 Vigilance) Vigilance | {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. | {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. Darigaaz Reincarnated dom dom/193 dom BRG BRG {4}{B}{R}{G} 7 Legendary Creature - Dragon 7 7 M creature /ch Flying, trample, haste | If Darigaaz would die, instead exile it with three egg counters on it. | At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield. Garna, the Bloodflame dom dom/194 dom BR BR {3}{B}{R} 5 Legendary Creature - Human Warrior 3 3 U creature Flash | When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. | Other creatures you control have haste. Grand Warlord Radha dom dom/195 dom RG RG {2}{R}{G} 4 Legendary Creature - Elf Warrior 3 4 R creature Haste | Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. Hallar, the Firefletcher dom dom/196 dom RG RG {1}{R}{G} 3 Legendary Creature - Elf Archer 3 3 U creature Trample | Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. Jhoira, Weatherlight Captain dom dom/197 dom UR UR {2}{U}{R} 4 Legendary Creature - Human Artificer 3 3 M creature Whenever you cast a historic spell, draw a card. Jodah, Archmage Eternal dom dom/198 dom URW WUBRG {1}{U}{R}{W} 4 Legendary Creature - Human Wizard 4 3 R creature /ch Flying | You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast. Muldrotha, the Gravetide dom dom/199 dom BGU BGU {3}{B}{G}{U} 6 Legendary Creature - Elemental Avatar 6 6 M creature During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. Oath of Teferi dom dom/200 dom WU WU {3}{W}{U} 5 Legendary Enchantment R enchantment When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. | You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. Primevals' Glorious Rebirth dom dom/201 dom WB WB {5}{W}{B} 7 Legendary Sorcery R sorcery Return all legendary permanent cards from your graveyard to the battlefield. Raff Capashen, Ship's Mage dom dom/202 dom WU WU {2}{W}{U} 4 Legendary Creature - Human Wizard 3 3 U mb1-multicolor creature /ch Flash | Flying | You may cast historic spells as though they had flash. Rona, Disciple of Gix dom dom/203 dom UB UB {1}{U}{B} 3 Legendary Creature - Human Artificer 2 2 U creature Reveal top card/vp1at1 When Rona enters, you may exile target historic card from your graveyard. | You may cast spells from among cards exiled with Rona. | {4}, {T}: Exile the top card of your library. Shanna, Sisay's Legacy dom dom/204 dom GW GW {G}{W} 2 Legendary Creature - Human Warrior 0 0 U creature Shanna can't be the target of abilities your opponents control. | Shanna gets +1/+1 for each creature you control. Slimefoot, the Stowaway dom dom/205 dom BG BG {1}{B}{G} 3 Legendary Creature - Fungus 2 3 U creature Create Saproling/spawn [dom] Saproling (G 1/1) Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. | {4}: Create a 1/1 green Saproling creature token. Tatyova, Benthic Druid dom dom/206 dom GU GU {3}{G}{U} 5 Legendary Creature - Merfolk Druid 3 3 U mb1-multicolor creature Landfall - Whenever a land you control enters, you gain 1 life and draw a card. Teferi, Hero of Dominaria dom dom/207 dom WU WU {3}{W}{U} 5 Legendary Planeswalker - Teferi 4 M planeswalker yInitialize/ccblue=4 Create Teferi, Hero of Dominaria Emblem/spawn [dom] Teferi, Hero of Dominaria Emblem +1: Draw a card. At the beginning of the next end step, untap up to two lands. | -3: Put target nonland permanent into its owner's library third from the top. | -8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." Tiana, Ship's Caretaker dom dom/208 dom RW RW {3}{R}{W} 5 Legendary Creature - Angel Artificer 3 3 U creature /ch Flying, first strike | Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. Aesthir Glider dom dom/209 dom {3} 3 Artifact Creature - Bird Construct 2 1 C creature /ch Flying | This creature can't block. Amaranthine Wall dom dom/210 dom {4} 4 Artifact Creature - Wall 0 6 U creature Defender | {2}: This creature gains indestructible until end of turn. Blackblade Reforged dom dom/211 dom {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 for each land you control. | Equip legendary creature {3} | Equip {7} Bloodtallow Candle dom dom/212 dom {1} 1 Artifact C artifact {6}, {T}, Sacrifice this artifact: Target creature gets -5/-5 until end of turn. Damping Sphere dom dom/213 dom {2} 2 Artifact U artifact If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. | Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. Forebear's Blade dom dom/214 dom {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has vigilance and trample. | Whenever equipped creature dies, attach this Equipment to target creature you control. | Equip {3} Gilded Lotus dom dom/215 dom {5} 5 Artifact R artifact {T}: Add three mana of any one color. Guardians of Koilos dom dom/216 dom {5} 5 Artifact Creature - Construct 4 4 C creature When this creature enters, you may return another target historic permanent you control to its owner's hand. Helm of the Host dom dom/217 dom {4} 4 Legendary Artifact - Equipment R artifact Create Copy/spawn [2xm] Copy At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. | Equip {5} Howling Golem dom dom/218 dom {3} 3 Artifact Creature - Golem 2 3 U creature Whenever this creature attacks or blocks, each player draws a card. Icy Manipulator dom dom/219 dom {4} 4 Artifact U mb1-colorless artifact {1}, {T}: Tap target artifact, creature, or land. Jhoira's Familiar dom dom/220 dom {4} 4 Artifact Creature - Bird 2 2 U creature /ch Flying | Historic spells you cast cost {1} less to cast. Jousting Lance dom dom/221 dom {2} 2 Artifact - Equipment C artifact Equipped creature gets +2/+0. | During your turn, equipped creature has first strike. | Equip {3} Juggernaut dom dom/222 dom {4} 4 Artifact Creature - Juggernaut 5 3 U creature This creature attacks each combat if able. | This creature can't be blocked by Walls. Mishra's Self-Replicator dom dom/223 dom {5} 5 Artifact Creature - Assembly-Worker 2 2 R creature Create Mishra's Self-Replicator/spawn [lackey] Mishra's Self-Replicator (2/2) Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of this creature. Mox Amber dom dom/224 dom {0} 0 Legendary Artifact M artifact {T}: Add one mana of any color among legendary creatures and planeswalkers you control. Navigator's Compass dom dom/225 dom {1} 1 Artifact C artifact When this artifact enters, you gain 3 life. | {T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types. Pardic Wanderer dom dom/226 dom {6} 6 Artifact Creature - Golem 5 5 C creature Trample Powerstone Shard dom dom/227 dom {3} 3 Artifact C artifact {T}: Add {C} for each artifact you control named Powerstone Shard. Shield of the Realm dom dom/228 dom {2} 2 Artifact - Equipment U artifact If a source would deal damage to equipped creature, prevent 2 of that damage. | Equip {1} Short Sword dom dom/229 dom {1} 1 Artifact - Equipment C mb1-colorless artifact Equipped creature gets +1/+1. | Equip {1} Skittering Surveyor dom dom/230 dom {3} 3 Artifact Creature - Construct 1 2 C creature When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Sorcerer's Wand dom dom/231 dom {1} 1 Artifact - Equipment U artifact Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." | Equip {3} Sparring Construct dom dom/232 dom {1} 1 Artifact Creature - Construct 1 1 C creature When this creature dies, put a +1/+1 counter on target creature you control. Thran Temporal Gateway dom dom/233 dom {4} 4 Legendary Artifact R artifact {4}, {T}: You may put a historic permanent card from your hand onto the battlefield. Traxos, Scourge of Kroog dom dom/234 dom {4} 4 Legendary Artifact Creature - Construct 7 7 R creature /cr90;/ci Trample | Traxos enters tapped and doesn't untap during your untap step. | Whenever you cast a historic spell, untap Traxos. Urza's Tome dom dom/235 dom {2} 2 Artifact U artifact {3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. Voltaic Servant dom dom/236 dom {2} 2 Artifact Creature - Construct 1 3 C creature At the beginning of your end step, untap target artifact. Weatherlight dom dom/237 dom {4} 4 Legendary Artifact - Vehicle 4 5 M artifact yInitialize/ch Look at top five cards/vp1pt5 Flying | Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Crew 3 Cabal Stronghold dom dom/238 dom B 0 Land R land {T}: Add {C}. | {3}, {T}: Add {B} for each basic Swamp you control. Clifftop Retreat dom dom/239 dom RW 0 Land R land /cr90 This land enters tapped unless you control a Mountain or a Plains. | {T}: Add {R} or {W}. Hinterland Harbor dom dom/240 dom GU 0 Land R land /cr90 This land enters tapped unless you control a Forest or an Island. | {T}: Add {G} or {U}. Isolated Chapel dom dom/241 dom WB 0 Land R land /cr90 This land enters tapped unless you control a Plains or a Swamp. | {T}: Add {W} or {B}. Memorial to Folly dom dom/242 dom B 0 Land U land /cr90 This land enters tapped. | {T}: Add {B}. | {2}{B}, {T}, Sacrifice this land: Return target creature card from your graveyard to your hand. Memorial to Genius dom dom/243 dom U 0 Land U land /cr90 This land enters tapped. | {T}: Add {U}. | {4}{U}, {T}, Sacrifice this land: Draw two cards. Memorial to Glory dom dom/244 dom W 0 Land U land yInitialize/cr90 Create 2 Soldiers/spawnx2 [dom] Soldier (W 1/1) This land enters tapped. | {T}: Add {W}. | {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens. Memorial to Unity dom dom/245 dom G 0 Land U land yInitialize/cr90 Look at top five cards/vp1pt5 This land enters tapped. | {T}: Add {G}. | {2}{G}, {T}, Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order. Memorial to War dom dom/246 dom R 0 Land U land /cr90 This land enters tapped. | {T}: Add {R}. | {4}{R}, {T}, Sacrifice this land: Destroy target land. Sulfur Falls dom dom/247 dom UR 0 Land R land /cr90 This land enters tapped unless you control an Island or a Mountain. | {T}: Add {U} or {R}. Woodland Cemetery dom dom/248 dom BG 0 Land R land /cr90 This land enters tapped unless you control a Swamp or a Forest. | {T}: Add {B} or {G}. Zhalfirin Void dom dom/249 dom 0 Land U land Scry 1/vp1pt1 When this land enters, scry 1. | {T}: Add {C}. Plains dom dom/250 dom W 0 Basic Land - Plains C plains Island dom dom/254 dom U 0 Basic Land - Island C island Swamp dom dom/258 dom B 0 Basic Land - Swamp C swamp Mountain dom dom/262 dom R 0 Basic Land - Mountain C mountain Forest dom dom/266 dom G 0 Basic Land - Forest C forest Teferi, Timebender dom dom/270 dom WU WU {4}{W}{U} 6 Legendary Planeswalker - Teferi 5 M notInPacks planeswalker /ccblue=5 +2: Untap up to one target artifact or creature. | -3: You gain 2 life and draw two cards. | -9: Take an extra turn after this one. Temporal Machinations dom dom/271 dom U U {2}{U} 3 Sorcery C notInPacks sorcery Return target creature to its owner's hand. If you control an artifact, draw a card. Niambi, Faithful Healer dom dom/272 dom WU WU {1}{W}{U} 3 Legendary Creature - Human Cleric 2 2 R notInPacks creature When Niambi enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle. Teferi's Sentinel dom dom/273 dom {5} 5 Artifact Creature - Golem 2 6 U notInPacks creature As long as you control a Teferi planeswalker, this creature gets +4/+0. Meandering River dom dom/274 dom WU 0 Land C notInPacks land /cr90 This land enters tapped. | {T}: Add {W} or {U}. Chandra, Bold Pyromancer dom dom/275 dom R R {4}{R}{R} 6 Legendary Planeswalker - Chandra 5 M notInPacks planeswalker /ccblue=5 +1: Add {R}{R}. Chandra deals 2 damage to target player. | -3: Chandra deals 3 damage to target creature or planeswalker. | -7: Chandra deals 10 damage to target player and each creature and planeswalker they control. Chandra's Outburst dom dom/276 dom R R {3}{R}{R} 5 Sorcery R notInPacks sorcery Chandra's Outburst deals 4 damage to target player or planeswalker. | Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle. Karplusan Hound dom dom/277 dom R R {3}{R} 4 Creature - Dog 3 3 U notInPacks creature Whenever this creature attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target. Pyromantic Pilgrim dom dom/278 dom R R {2}{R} 3 Creature - Human Wizard 3 1 C notInPacks creature Haste Timber Gorge dom dom/279 dom RG 0 Land C notInPacks land /cr90 This land enters tapped. | {T}: Add {R} or {G}. Firesong and Sunspeaker dom dom/280 dom RW RW {4}{R}{W} 6 Legendary Creature - Minotaur Cleric 4 6 R notInPacks creature Red instant and sorcery spells you control have lifelink. | Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. [dom] Knight (W 2/2 Vigilance) dom tdom/1 tdom W 0 Token Creature - Knight 2 2 T Vigilance [dom] Soldier (W 1/1) dom tdom/3 tdom W 0 Token Creature - Soldier 1 1 T [dom] Cleric (B 0/1) dom tdom/4 tdom B 0 Token Creature - Cleric 0 1 T [dom] Zombie Knight (B 2/2 Menace) dom tdom/5 tdom B 0 Token Creature - Zombie Knight 2 2 T Menace [dom] Nightmare Horror (B */*) dom tdom/6 tdom B 0 Token Creature - Nightmare Horror * * T [dom] Demon (B 6/6 Flying, Trample) dom tdom/7 tdom B 0 Token Creature - Demon 6 6 T /ch Flying, trample | At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you. [dom] Elemental (R 3/1 Trample, Haste) dom tdom/8 tdom R 0 Token Creature - Elemental 3 1 T Trample, haste [dom] Goblin (R 1/1) dom tdom/9 tdom R 0 Token Creature - Goblin 1 1 T [dom] Karox Bladewing (R 4/4 Flying) dom tdom/10 tdom R 0 Token Legendary Creature - Dragon 4 4 T /ch Flying [dom] Saproling (G 1/1) dom tdom/11 tdom G 0 Token Creature - Saproling 1 1 T [dom] Construct (0/0) dom tdom/14 tdom 0 Token Artifact Creature - Construct 0 0 T This token gets +1/+1 for each artifact you control. [dom] Jaya Ballard Emblem dom tdom/15 tdom 0 Token Emblem T You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead. [dom] Teferi, Hero of Dominaria Emblem dom tdom/16 tdom 0 Token Emblem T Whenever you draw a card, exile target permanent an opponent controls. Blade Instructor grn grn/1 grn W W {2}{W} 3 Creature - Human Soldier 3 1 C mb1-white-b creature Mentor Bounty Agent grn grn/2 grn W W {1}{W} 2 Creature - Human Soldier 2 2 R creature Vigilance | {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment. Candlelight Vigil grn grn/3 grn W W {3}{W} 4 Enchantment - Aura C mb1-white-b enchantment Enchant creature | Enchanted creature gets +3/+2 and has vigilance. Citywide Bust grn grn/4 grn W W {1}{W}{W} 3 Sorcery R sorcery Destroy all creatures with toughness 4 or greater. Collar the Culprit grn grn/5 grn W W {3}{W} 4 Instant C mb1-white-b instant Destroy target creature with toughness 4 or greater. Conclave Tribunal grn grn/6 grn W W {3}{W} 4 Enchantment U enchantment Convoke | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Crush Contraband grn grn/7 grn W W {3}{W} 4 Instant U instant Choose one or both - | - Exile target artifact. | - Exile target enchantment. Dawn of Hope grn grn/8 grn W W {1}{W} 2 Enchantment R enchantment Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever you gain life, you may pay {2}. If you do, draw a card. | {3}{W}: Create a 1/1 white Soldier creature token with lifelink. Demotion grn grn/9 grn W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't block, and its activated abilities can't be activated. Divine Visitation grn grn/10 grn W W {3}{W}{W} 5 Enchantment M enchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. Flight of Equenauts grn grn/11 grn W W {7}{W} 8 Creature - Human Knight 4 5 U creature /ch Convoke | Flying Gird for Battle grn grn/12 grn W W {W} 1 Sorcery U sorcery Put a +1/+1 counter on each of up to two target creatures. Haazda Marshal grn grn/13 grn W W {W} 1 Creature - Human Soldier 1 1 U creature Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. Healer's Hawk grn grn/14 grn W W {W} 1 Creature - Bird 1 1 C mb1-white-b creature /ch Flying | Lifelink Hunted Witness grn grn/15 grn W W {W} 1 Creature - Human 1 1 C creature Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) When this creature dies, create a 1/1 white Soldier creature token with lifelink. Inspiring Unicorn grn grn/16 grn W W {2}{W}{W} 4 Creature - Unicorn 2 2 U creature Whenever this creature attacks, creatures you control get +1/+1 until end of turn. Intrusive Packbeast grn grn/17 grn W W {4}{W} 5 Creature - Beast 3 3 C mb1-white-b creature Vigilance | When this creature enters, tap up to two target creatures your opponents control. Ledev Guardian grn grn/18 grn W W {3}{W} 4 Creature - Human Knight 2 4 C creature Convoke Light of the Legion grn grn/19 grn W W {4}{W}{W} 6 Creature - Angel 5 5 R creature /ch Flying | Mentor | When this creature dies, put a +1/+1 counter on each white creature you control. Loxodon Restorer grn grn/20 grn W W {4}{W}{W} 6 Creature - Elephant Cleric 3 4 C creature Convoke | When this creature enters, you gain 4 life. Luminous Bonds grn grn/21 grn W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Parhelion Patrol grn grn/22 grn W W {3}{W} 4 Creature - Human Knight 2 3 C creature /ch Flying | Vigilance | Mentor Righteous Blow grn grn/23 grn W W {W} 1 Instant C instant Righteous Blow deals 2 damage to target attacking or blocking creature. Roc Charger grn grn/24 grn W W {2}{W} 3 Creature - Bird 1 3 U creature /ch Flying | Whenever this creature attacks, target attacking creature without flying gains flying until end of turn. Skyline Scout grn grn/25 grn W W {1}{W} 2 Creature - Human Scout 2 1 C creature Whenever this creature attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. Sunhome Stalwart grn grn/26 grn W W {1}{W} 2 Creature - Human Soldier 2 2 U creature First strike | Mentor Sworn Companions grn grn/27 grn W W {2}{W} 3 Sorcery C sorcery /spawnx2 [grn] Soldier (W 1/1 Lifelink) Create two 1/1 white Soldier creature tokens with lifelink. Take Heart grn grn/28 grn W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. Tenth District Guard grn grn/29 grn W W {1}{W} 2 Creature - Human Soldier 2 2 C creature When this creature enters, target creature gets +0/+1 until end of turn. Venerated Loxodon grn grn/30 grn W W {4}{W} 5 Creature - Elephant Cleric 4 4 R creature Convoke | When this creature enters, put a +1/+1 counter on each creature that convoked it. Capture Sphere grn grn/31 grn U U {3}{U} 4 Enchantment - Aura C mb1-blue-a enchantment Flash | Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Chemister's Insight grn grn/32 grn U U {3}{U} 4 Instant U instant Draw two cards. | Jump-start Citywatch Sphinx grn grn/33 grn U U {5}{U} 6 Creature - Sphinx 5 4 U mb1-blue-b creature yInitialize/ch Surveil 2/vp1pt2 Flying | When this creature dies, surveil 2. Dazzling Lights grn grn/34 grn U U {U} 1 Instant C mb1-blue-b instant Surveil 2/vp1pt2 Target creature gets -3/-0 until end of turn. | Surveil 2. Devious Cover-Up grn grn/35 grn U U {2}{U}{U} 4 Instant C instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. Dimir Informant grn grn/36 grn U U {2}{U} 3 Creature - Human Rogue 1 4 C creature Surveil 2/vp1pt2 When this creature enters, surveil 2. Disdainful Stroke grn grn/37 grn U U {1}{U} 2 Instant C instant Counter target spell with mana value 4 or greater. Dream Eater grn grn/38 grn U U {4}{U}{U} 6 Creature - Nightmare Sphinx 4 3 M creature yInitialize/ch Surveil 4/vp1pt4 Flash | Flying | When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. Drowned Secrets grn grn/39 grn U U {1}{U} 2 Enchantment R enchantment Whenever you cast a blue spell, target player mills two cards. Enhanced Surveillance grn grn/40 grn U U {1}{U} 2 Enchantment U enchantment You may look at an additional two cards each time you surveil. | Exile this enchantment: Shuffle your graveyard into your library. Guild Summit grn grn/41 grn U U {2}{U} 3 Enchantment U enchantment When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. | Whenever a Gate you control enters, draw a card. Leapfrog grn grn/42 grn U U {2}{U} 3 Creature - Frog 3 1 C mb1-blue-b creature This creature has flying as long as you've cast an instant or sorcery spell this turn. Maximize Altitude grn grn/43 grn U U {U} 1 Sorcery C mb1-blue-b sorcery Target creature gets +1/+1 and gains flying until end of turn. | Jump-start Mission Briefing grn grn/44 grn U U {U}{U} 2 Instant R instant Surveil 2/vp1pt2 Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. Murmuring Mystic grn grn/45 grn U U {3}{U} 4 Creature - Human Wizard 1 5 U creature Create Bird Illusion/spawn [grn] Bird Illusion (U 1/1 Flying) Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. Muse Drake grn grn/46 grn U U {3}{U} 4 Creature - Drake 1 3 C creature /ch Flying | When this creature enters, draw a card. Narcomoeba grn grn/47 grn U U {1}{U} 2 Creature - Illusion 1 1 R creature /ch Flying | When this card is put into your graveyard from your library, you may put it onto the battlefield. Nightveil Sprite grn grn/48 grn U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever this creature attacks, surveil 1. Omnispell Adept grn grn/49 grn U U {4}{U} 5 Creature - Human Wizard 3 4 R creature {2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost. Passwall Adept grn grn/50 grn U U {1}{U} 2 Creature - Human Wizard 1 3 C creature {2}{U}: Target creature can't be blocked this turn. Quasiduplicate grn grn/51 grn U U {1}{U}{U} 3 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target creature you control. | Jump-start Radical Idea grn grn/52 grn U U {1}{U} 2 Instant C instant Draw a card. | Jump-start Selective Snare grn grn/53 grn U U {X}{U} 1 Sorcery U sorcery Return X target creatures of the creature type of your choice to their owner's hand. Sinister Sabotage grn grn/54 grn U U {1}{U}{U} 3 Instant U instant Surveil 1/vp1pt1 Counter target spell. | Surveil 1. Thoughtbound Phantasm grn grn/55 grn U U {U} 1 Creature - Spirit 2 2 U creature Defender | Whenever you surveil, put a +1/+1 counter on this creature. | As long as this creature has three or more +1/+1 counters on it, it can attack as though it didn't have defender. Unexplained Disappearance grn grn/56 grn U U {1}{U} 2 Instant C instant Surveil 1/vp1pt1 Return target creature to its owner's hand. | Surveil 1. Vedalken Mesmerist grn grn/57 grn U U {1}{U} 2 Creature - Vedalken Wizard 2 1 C creature Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn. Wall of Mist grn grn/58 grn U U {1}{U} 2 Creature - Wall 0 5 C creature Defender Watcher in the Mist grn grn/59 grn U U {3}{U}{U} 5 Creature - Spirit 3 4 C creature yInitialize/ch Surveil 2/vp1pt2 Flying | When this creature enters, surveil 2. Wishcoin Crab grn grn/60 grn U U {3}{U} 4 Creature - Crab 2 5 C mb1-blue-a creature Barrier of Bones grn grn/61 grn B B {B} 1 Creature - Skeleton Wall 0 3 C creature Surveil 1/vp1pt1 Defender | When this creature enters, surveil 1. Bartizan Bats grn grn/62 grn B B {3}{B} 4 Creature - Bat 3 1 C mb1-black-b creature /ch Flying Blood Operative grn grn/63 grn B B {1}{B}{B} 3 Creature - Vampire Assassin 3 1 R creature Lifelink | When this creature enters, you may exile target card from a graveyard. | Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand. Burglar Rat grn grn/64 grn B B {1}{B} 2 Creature - Rat 1 1 C creature When this creature enters, each opponent discards a card. Child of Night grn grn/65 grn B B {1}{B} 2 Creature - Vampire 2 1 C creature Lifelink Creeping Chill grn grn/66 grn B B {3}{B} 4 Sorcery U sorcery Creeping Chill deals 3 damage to each opponent and you gain 3 life. | When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. Dead Weight grn grn/67 grn B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-2. Deadly Visit grn grn/68 grn B B {3}{B}{B} 5 Sorcery C sorcery Surveil 2/vp1pt2 Destroy target creature. | Surveil 2. Doom Whisperer grn grn/69 grn B B {3}{B}{B} 5 Creature - Nightmare Demon 6 6 M creature yInitialize/ch Surveil 2/vp1pt2 Flying, trample | Pay 2 life: Surveil 2. Douser of Lights grn grn/70 grn B B {4}{B} 5 Creature - Horror 4 5 C creature Gruesome Menagerie grn grn/71 grn B B {3}{B}{B} 5 Sorcery R sorcery Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield. Hired Poisoner grn grn/72 grn B B {B} 1 Creature - Human Assassin 1 1 C creature Deathtouch Kraul Swarm grn grn/73 grn B B {4}{B} 5 Creature - Insect Warrior 4 1 U creature /ch Flying | {2}{B}, Discard a creature card: Return this card from your graveyard to your hand. Lotleth Giant grn grn/74 grn B B {6}{B} 7 Creature - Zombie Giant 6 5 U creature Undergrowth - When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard. Mausoleum Secrets grn grn/75 grn B B {1}{B} 2 Instant R instant Undergrowth - Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle. Mephitic Vapors grn grn/76 grn B B {2}{B} 3 Sorcery C mb1-black-b sorcery Surveil 2/vp1pt2 All creatures get -1/-1 until end of turn. | Surveil 2. Midnight Reaper grn grn/77 grn B B {2}{B} 3 Creature - Zombie Knight 3 2 R creature Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card. Moodmark Painter grn grn/78 grn B B {2}{B}{B} 4 Creature - Human Shaman 2 3 C creature Undergrowth - When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Necrotic Wound grn grn/79 grn B B {B} 1 Instant U instant Undergrowth - Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. Never Happened grn grn/80 grn B B {2}{B} 3 Sorcery C mb1-black-a sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Pilfering Imp grn grn/81 grn B B {B} 1 Creature - Imp 1 1 U creature /ch Flying | {1}{B}, {T}, Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery. Plaguecrafter grn grn/82 grn B B {2}{B} 3 Creature - Human Shaman 3 2 U mb1-black-a creature When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card. Price of Fame grn grn/83 grn B B {3}{B} 4 Instant U instant Surveil 2/vp1pt2 This spell costs {2} less to cast if it targets a legendary creature. | Destroy target creature. | Surveil 2. Ritual of Soot grn grn/84 grn B B {2}{B}{B} 4 Sorcery R sorcery Destroy all creatures with mana value 3 or less. Severed Strands grn grn/85 grn B B {1}{B} 2 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature. | You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. Spinal Centipede grn grn/86 grn B B {2}{B} 3 Creature - Insect 3 2 C creature When this creature dies, put a +1/+1 counter on target creature you control. Undercity Necrolisk grn grn/87 grn B B {3}{B} 4 Creature - Zombie Lizard 3 3 U creature {1}, Sacrifice another creature: Put a +1/+1 counter on this creature. It gains menace until end of turn. Activate only as a sorcery. Veiled Shade grn grn/88 grn B B {2}{B} 3 Creature - Shade 2 2 C creature {1}{B}: This creature gets +1/+1 until end of turn. Vicious Rumors grn grn/89 grn B B {B} 1 Sorcery C sorcery Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life. Whispering Snitch grn grn/90 grn B B {1}{B} 2 Creature - Vampire Rogue 1 3 U creature Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life. Arclight Phoenix grn grn/91 grn R R {3}{R} 4 Creature - Phoenix 3 2 M creature /ch Flying, haste | At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield. Barging Sergeant grn grn/92 grn R R {4}{R} 5 Creature - Minotaur Soldier 4 2 C mb1-red-b creature Haste | Mentor Book Devourer grn grn/93 grn R R {5}{R} 6 Creature - Beast 4 5 U creature Trample | Whenever this creature deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. Command the Storm grn grn/94 grn R R {4}{R} 5 Instant C instant Command the Storm deals 5 damage to target creature. Cosmotronic Wave grn grn/95 grn R R {3}{R} 4 Sorcery C mb1-red-b sorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. Direct Current grn grn/96 grn R R {1}{R}{R} 3 Sorcery C mb1-red-a sorcery Direct Current deals 2 damage to any target. | Jump-start Electrostatic Field grn grn/97 grn R R {1}{R} 2 Creature - Wall 0 4 U creature Defender | Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. Erratic Cyclops grn grn/98 grn R R {3}{R} 4 Creature - Cyclops Shaman 0 8 R creature Trample | Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value. Experimental Frenzy grn grn/99 grn R R {3}{R} 4 Enchantment R enchantment Look at top card/vp1pt1 You may look at the top card of your library any time. | You may play lands and cast spells from the top of your library. | You can't play lands or cast spells from your hand. | {3}{R}: Destroy this enchantment. Fearless Halberdier grn grn/100 grn R R {2}{R} 3 Creature - Human Warrior 3 2 C creature Fire Urchin grn grn/101 grn R R {1}{R} 2 Creature - Elemental 1 3 C creature Trample | Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. Goblin Banneret grn grn/102 grn R R {R} 1 Creature - Goblin Soldier 1 1 U creature Mentor | {1}{R}: This creature gets +2/+0 until end of turn. Goblin Cratermaker grn grn/103 grn R R {1}{R} 2 Creature - Goblin Warrior 2 2 U creature {1}, Sacrifice this creature: Choose one - | - This creature deals 2 damage to target creature. | - Destroy target colorless nonland permanent. Goblin Locksmith grn grn/104 grn R R {1}{R} 2 Creature - Goblin Rogue 2 1 C mb1-red-b creature Whenever this creature attacks, creatures with defender can't block this turn. Gravitic Punch grn grn/105 grn R R {3}{R} 4 Sorcery C mb1-red-a sorcery Target creature you control deals damage equal to its power to target player. | Jump-start Hellkite Whelp grn grn/106 grn R R {4}{R} 5 Creature - Dragon 3 3 U creature /ch Flying | Whenever this creature attacks, it deals 1 damage to target creature defending player controls. Inescapable Blaze grn grn/107 grn R R {4}{R}{R} 6 Instant U instant This spell can't be countered. | Inescapable Blaze deals 6 damage to any target. Lava Coil grn grn/108 grn R R {1}{R} 2 Sorcery U sorcery Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. Legion Warboss grn grn/109 grn R R {2}{R} 3 Creature - Goblin Soldier 2 2 R creature Create Goblin/spawn [grn] Goblin (R 1/1) Mentor | At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. Maniacal Rage grn grn/110 grn R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and can't block. Maximize Velocity grn grn/111 grn R R {R} 1 Sorcery C mb1-red-a sorcery Target creature gets +1/+1 and gains haste until end of turn. | Jump-start Ornery Goblin grn grn/112 grn R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. Risk Factor grn grn/113 grn R R {2}{R} 3 Instant R instant Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. | Jump-start Rubblebelt Boar grn grn/114 grn R R {3}{R} 4 Creature - Boar 3 3 C creature When this creature enters, target creature gets +2/+0 until end of turn. Runaway Steam-Kin grn grn/115 grn R R {1}{R} 2 Creature - Elemental 1 1 R creature Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. | Remove three +1/+1 counters from this creature: Add {R}{R}{R}. Smelt-Ward Minotaur grn grn/116 grn R R {2}{R} 3 Creature - Minotaur Warrior 2 3 U creature Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. Street Riot grn grn/117 grn R R {4}{R} 5 Enchantment U enchantment During your turn, creatures you control get +1/+0 and have trample. Sure Strike grn grn/118 grn R R {1}{R} 2 Instant C instant Target creature gets +3/+0 and gains first strike until end of turn. Torch Courier grn grn/119 grn R R {R} 1 Creature - Goblin 1 1 C mb1-red-a creature Haste | Sacrifice this creature: Another target creature gains haste until end of turn. Wojek Bodyguard grn grn/120 grn R R {2}{R} 3 Creature - Human Soldier 3 3 C mb1-red-a creature Mentor | This creature can't attack or block alone. Affectionate Indrik grn grn/121 grn G G {5}{G} 6 Creature - Beast 4 4 U mb1-green-a creature When this creature enters, you may have it fight target creature you don't control. Arboretum Elemental grn grn/122 grn G G {7}{G}{G} 9 Creature - Elemental 7 5 U creature Convoke | Hexproof Beast Whisperer grn grn/123 grn G G {2}{G}{G} 4 Creature - Elf Druid 2 3 R creature Whenever you cast a creature spell, draw a card. Bounty of Might grn grn/124 grn G G {4}{G}{G} 6 Instant R instant Target creature gets +3/+3 until end of turn. | Target creature gets +3/+3 until end of turn. | Target creature gets +3/+3 until end of turn. Circuitous Route grn grn/125 grn G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. Crushing Canopy grn grn/126 grn G G {2}{G} 3 Instant C mb1-green-b instant Choose one - | - Destroy target creature with flying. | - Destroy target enchantment. Devkarin Dissident grn grn/127 grn G G {1}{G} 2 Creature - Elf Warrior 2 2 C creature {4}{G}: This creature gets +2/+2 until end of turn. District Guide grn grn/128 grn G G {2}{G} 3 Creature - Elf Scout 2 2 U creature When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. Generous Stray grn grn/129 grn G G {2}{G} 3 Creature - Cat 1 2 C creature When this creature enters, draw a card. Golgari Raiders grn grn/130 grn G G {3}{G} 4 Creature - Elf Warrior 0 0 U creature Haste | Undergrowth - This creature enters with a +1/+1 counter on it for each creature card in your graveyard. Grappling Sundew grn grn/131 grn G G {1}{G} 2 Creature - Plant 0 4 U creature Defender, reach | {4}{G}: This creature gains indestructible until end of turn. Hatchery Spider grn grn/132 grn G G {5}{G}{G} 7 Creature - Spider 5 7 R creature Reach | Undergrowth - When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Hitchclaw Recluse grn grn/133 grn G G {2}{G} 3 Creature - Spider 1 4 C creature Reach Ironshell Beetle grn grn/134 grn G G {1}{G} 2 Creature - Insect 1 1 C creature When this creature enters, put a +1/+1 counter on target creature. Kraul Foragers grn grn/135 grn G G {4}{G} 5 Creature - Insect Scout 4 4 C mb1-green-a creature Undergrowth - When this creature enters, you gain 1 life for each creature card in your graveyard. Kraul Harpooner grn grn/136 grn G G {1}{G} 2 Creature - Insect Warrior 3 2 U creature Reach | Undergrowth - When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature. Might of the Masses grn grn/137 grn G G {G} 1 Instant U instant Target creature gets +1/+1 until end of turn for each creature you control. Nullhide Ferox grn grn/138 grn G G {2}{G}{G} 4 Creature - Beast 6 6 M creature Hexproof | You can't cast noncreature spells. | {2}: This creature loses all abilities until end of turn. Any player may activate this ability. | If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard. Pack's Favor grn grn/139 grn G G {2}{G} 3 Instant C mb1-green-a instant Convoke | Target creature gets +3/+3 until end of turn. Pause for Reflection grn grn/140 grn G G {2}{G} 3 Instant C instant Convoke | Prevent all combat damage that would be dealt this turn. Pelt Collector grn grn/141 grn G G {G} 1 Creature - Elf Warrior 1 1 R creature Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1 counter on this creature. | As long as this creature has three or more +1/+1 counters on it, it has trample. Portcullis Vine grn grn/142 grn G G {G} 1 Creature - Plant Wall 0 3 C creature Defender | {2}, {T}, Sacrifice a creature with defender: Draw a card. Prey Upon grn grn/143 grn G G {G} 1 Sorcery C mb1-green-a sorcery Target creature you control fights target creature you don't control. Siege Wurm grn grn/144 grn G G {5}{G}{G} 7 Creature - Wurm 5 5 C mb1-green-a creature Convoke | Trample Sprouting Renewal grn grn/145 grn G G {2}{G} 3 Sorcery U sorcery Create Elf Knight/spawn [grn] Elf Knight (GW 2/2 Vigilance) Convoke | Choose one - | - Create a 2/2 green and white Elf Knight creature token with vigilance. | - Destroy target artifact or enchantment. Urban Utopia grn grn/146 grn G G {1}{G} 2 Enchantment - Aura C enchantment Enchant land | When this Aura enters, draw a card. | Enchanted land has "{T}: Add one mana of any color." Vigorspore Wurm grn grn/147 grn G G {5}{G} 6 Creature - Wurm 6 4 C creature Undergrowth - When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. | This creature can't be blocked by more than one creature. Vivid Revival grn grn/148 grn G G {4}{G} 5 Sorcery R sorcery Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. Wary Okapi grn grn/149 grn G G {2}{G} 3 Creature - Antelope 3 2 C creature Vigilance Wild Ceratok grn grn/150 grn G G {3}{G} 4 Creature - Rhino 4 3 C creature Artful Takedown grn grn/151 grn UB UB {2}{U}{B} 4 Instant C instant Choose one or both - | - Tap target creature. | - Target creature gets -2/-4 until end of turn. Assassin's Trophy grn grn/152 grn BG BG {B}{G} 2 Instant R instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Aurelia, Exemplar of Justice grn grn/153 grn RW RW {2}{R}{W} 4 Legendary Creature - Angel 2 5 M creature /ch Flying | Mentor | At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. Beacon Bolt grn grn/154 grn UR UR {1}{U}{R} 3 Sorcery U sorcery Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | Jump-start Beamsplitter Mage grn grn/155 grn UR UR {U}{R} 2 Creature - Vedalken Wizard 2 2 U creature Whenever you cast an instant or sorcery spell that targets only this creature, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. Boros Challenger grn grn/156 grn RW RW {R}{W} 2 Creature - Human Soldier 2 3 U mb1-multicolor creature Mentor | {2}{R}{W}: This creature gets +1/+1 until end of turn. Camaraderie grn grn/157 grn GW GW {4}{G}{W} 6 Sorcery R sorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. Centaur Peacemaker grn grn/158 grn GW GW {1}{G}{W} 3 Creature - Centaur Cleric 3 3 C creature When this creature enters, each player gains 4 life. Chance for Glory grn grn/159 grn RW RW {1}{R}{W} 3 Instant M instant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Charnel Troll grn grn/160 grn BG BG {1}{B}{G} 3 Creature - Troll 4 4 R creature Trample | At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on this creature. Otherwise, sacrifice it. | {B}{G}, Discard a creature card: Put a +1/+1 counter on this creature. Conclave Cavalier grn grn/161 grn GW GW {G}{G}{W}{W} 4 Creature - Centaur Knight 4 4 U creature Create 2 Elf Knights/spawnx2 [grn] Elf Knight (GW 2/2 Vigilance) Vigilance | When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. Conclave Guildmage grn grn/162 grn GW GW {G}{W} 2 Creature - Elf Cleric 2 2 U creature Create Elf Knight/spawn [grn] Elf Knight (GW 2/2 Vigilance) {G}, {T}: Creatures you control gain trample until end of turn. | {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. Crackling Drake grn grn/163 grn UR UR {U}{U}{R}{R} 4 Creature - Drake * 4 U creature /ch Flying | Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | When this creature enters, draw a card. Darkblade Agent grn grn/164 grn UB UB {1}{U}{B} 3 Creature - Human Assassin 2 3 C creature As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." Deafening Clarion grn grn/165 grn RW RW {1}{R}{W} 3 Sorcery R sorcery Choose one or both - | - Deafening Clarion deals 3 damage to each creature. | - Creatures you control gain lifelink until end of turn. Dimir Spybug grn grn/166 grn UB UB {U}{B} 2 Creature - Insect 1 1 U creature /ch Flying | Menace | Whenever you surveil, put a +1/+1 counter on this creature. Disinformation Campaign grn grn/167 grn UB UB {1}{U}{B} 3 Enchantment U enchantment When this enchantment enters, you draw a card and each opponent discards a card. | Whenever you surveil, return this enchantment to its owner's hand. Emmara, Soul of the Accord grn grn/168 grn GW GW {G}{W} 2 Legendary Creature - Elf Cleric 2 2 R creature Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink. Erstwhile Trooper grn grn/169 grn BG BG {1}{B}{G} 3 Creature - Zombie Soldier 2 2 C creature Discard a creature card: This creature gets +2/+2 and gains trample until end of turn. Activate only once each turn. Etrata, the Silencer grn grn/170 grn UB UB {2}{U}{B} 4 Legendary Creature - Vampire Assassin 3 5 R creature Etrata can't be blocked. | Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. Firemind's Research grn grn/171 grn UR UR {U}{R} 2 Enchantment R enchantment Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment. | {1}{U}, Remove two charge counters from this enchantment: Draw a card. | {1}{R}, Remove five charge counters from this enchantment: It deals 5 damage to any target. Garrison Sergeant grn grn/172 grn RW RW {3}{R}{W} 5 Creature - Lizard Soldier 3 3 C creature This creature has double strike as long as you control a Gate. Glowspore Shaman grn grn/173 grn BG BG {B}{G} 2 Creature - Elf Shaman 3 1 U creature When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. Goblin Electromancer grn grn/174 grn UR UR {U}{R} 2 Creature - Goblin Wizard 2 2 C creature Instant and sorcery spells you cast cost {1} less to cast. Golgari Findbroker grn grn/175 grn BG BG {B}{B}{G}{G} 4 Creature - Elf Shaman 3 4 U creature When this creature enters, return target permanent card from your graveyard to your hand. Hammer Dropper grn grn/176 grn RW RW {2}{R}{W} 4 Creature - Giant Soldier 5 2 C mb1-multicolor creature Mentor House Guildmage grn grn/177 grn UB UB {U}{B} 2 Creature - Human Wizard 2 2 U creature Surveil 2/vp1pt2 {1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. | {2}{B}, {T}: Surveil 2. Hypothesizzle grn grn/178 grn UR UR {3}{U}{R} 5 Instant C mb1-multicolor instant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. Ionize grn grn/179 grn UR UR {1}{U}{R} 3 Instant R instant Counter target spell. Ionize deals 2 damage to that spell's controller. Izoni, Thousand-Eyed grn grn/180 grn BG BG {2}{B}{B}{G}{G} 6 Legendary Creature - Elf Shaman 2 3 R creature Create Insect/spawn [grn] Insect (BG 1/1) Create 5 Insects/spawnx5 [grn] Insect (BG 1/1) Create 10 Insects/spawnx10 [grn] Insect (BG 1/1) Undergrowth - When Izoni enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard. | {B}{G}, Sacrifice another creature: You gain 1 life and draw a card. Join Shields grn grn/181 grn GW GW {3}{G}{W} 5 Instant U mb1-multicolor instant Untap all creatures you control. They gain hexproof and indestructible until end of turn. Justice Strike grn grn/182 grn RW RW {R}{W} 2 Instant U instant Target creature deals damage to itself equal to its power. Knight of Autumn grn grn/183 grn GW GW {1}{G}{W} 3 Creature - Dryad Knight 2 1 R creature When this creature enters, choose one - | - Put two +1/+1 counters on this creature. | - Destroy target artifact or enchantment. | - You gain 4 life. Lazav, the Multifarious grn grn/184 grn UB UB {U}{B} 2 Legendary Creature - Shapeshifter 1 3 M creature Surveil 1/vp1pt1 When Lazav enters, surveil 1. | {X}: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. League Guildmage grn grn/185 grn UR UR {U}{R} 2 Creature - Human Wizard 2 2 U creature {3}{U}, {T}: Draw a card. | {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. Ledev Champion grn grn/186 grn GW GW {1}{G}{W} 3 Creature - Elf Knight 2 2 U creature Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way. | {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink. Legion Guildmage grn grn/187 grn RW RW {R}{W} 2 Creature - Human Wizard 2 2 U creature {5}{R}, {T}: This creature deals 3 damage to each opponent. | {2}{W}, {T}: Tap another target creature. March of the Multitudes grn grn/188 grn GW GW {X}{G}{W}{W} 3 Instant M instant Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Create 5 Soldiers/spawnx5 [grn] Soldier (W 1/1 Lifelink) Create 10 Soldiers/spawnx10 [grn] Soldier (W 1/1 Lifelink) Convoke | Create X 1/1 white Soldier creature tokens with lifelink. Mnemonic Betrayal grn grn/189 grn UB UB {1}{U}{B} 3 Sorcery M sorcery Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. | Exile Mnemonic Betrayal. Molderhulk grn grn/190 grn BG BG {7}{B}{G} 9 Creature - Fungus Zombie 6 6 U creature Undergrowth - This spell costs {1} less to cast for each creature card in your graveyard. | When this creature enters, return target land card from your graveyard to the battlefield. Nightveil Predator grn grn/191 grn UB UB {U}{U}{B}{B} 4 Creature - Vampire 3 3 U creature /ch Flying, deathtouch | Hexproof Niv-Mizzet, Parun grn grn/192 grn UR UR {U}{U}{U}{R}{R}{R} 6 Legendary Creature - Dragon Wizard 5 5 R creature /ch This spell can't be countered. | Flying | Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. | Whenever a player casts an instant or sorcery spell, you draw a card. Notion Rain grn grn/193 grn UB UB {1}{U}{B} 3 Sorcery C sorcery Surveil 2/vp1pt2 Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. Ochran Assassin grn grn/194 grn BG BG {1}{B}{G} 3 Creature - Elf Assassin 1 1 U mb1-multicolor creature Deathtouch | All creatures able to block this creature do so. Ral, Izzet Viceroy grn grn/195 grn UR UR {3}{U}{R} 5 Legendary Planeswalker - Ral 5 M planeswalker yInitialize/ccblue=5 Look at top two cards/vp1pt2 Create Ral, Izzet Viceroy Emblem/spawn [grn] Ral, Izzet Viceroy Emblem +1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. | -3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. | -8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." Rhizome Lurcher grn grn/196 grn BG BG {2}{B}{G} 4 Creature - Fungus Zombie 2 2 C creature Undergrowth - This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. Rosemane Centaur grn grn/197 grn GW GW {3}{G}{W} 5 Creature - Centaur Soldier 4 4 C mb1-multicolor creature Convoke | Vigilance Skyknight Legionnaire grn grn/198 grn RW RW {1}{R}{W} 3 Creature - Human Knight 2 2 C creature /ch Flying, haste Sonic Assault grn grn/199 grn UR UR {1}{U}{R} 3 Instant C instant Tap target creature. Sonic Assault deals 2 damage to that creature's controller. | Jump-start Sumala Woodshaper grn grn/200 grn GW GW {2}{G}{W} 4 Creature - Elf Druid 2 1 C creature Look at top four cards/vp1pt4 When this creature enters, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Swarm Guildmage grn grn/201 grn BG BG {B}{G} 2 Creature - Elf Shaman 2 2 U creature {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. | {1}{G}, {T}: You gain 2 life. Swathcutter Giant grn grn/202 grn RW RW {4}{R}{W} 6 Creature - Giant Soldier 5 5 U creature Vigilance | Whenever this creature attacks, it deals 1 damage to each creature defending player controls. Swiftblade Vindicator grn grn/203 grn RW RW {R}{W} 2 Creature - Human Soldier 1 1 R creature Double strike | Vigilance | Trample Tajic, Legion's Edge grn grn/204 grn RW RW {1}{R}{W} 3 Legendary Creature - Human Soldier 3 2 R creature Haste | Mentor | Prevent all noncombat damage that would be dealt to other creatures you control. | {R}{W}: Tajic gains first strike until end of turn. Thief of Sanity grn grn/205 grn UB UB {1}{U}{B} 3 Creature - Specter 2 2 R creature yInitialize/ch Look at top three cards/vp1pt3 Flying | Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Thought Erasure grn grn/206 grn UB UB {U}{B} 2 Sorcery U mb1-multicolor sorcery Surveil 1/vp1pt1 Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Surveil 1. Thousand-Year Storm grn grn/207 grn UR UR {4}{U}{R} 6 Enchantment M enchantment Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. Trostani Discordant grn grn/208 grn GW GW {3}{G}{W} 5 Legendary Creature - Dryad 1 4 M creature /spawnx2 [grn] Soldier (W 1/1 Lifelink) Other creatures you control get +1/+1. | When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. | At the beginning of your end step, each player gains control of all creatures they own. Truefire Captain grn grn/209 grn RW RW {R}{R}{W}{W} 4 Creature - Human Knight 4 3 U creature Mentor | Whenever this creature is dealt damage, it deals that much damage to target player. Undercity Uprising grn grn/210 grn BG BG {2}{B}{G} 4 Sorcery C sorcery Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. Underrealm Lich grn grn/211 grn BG BG {3}{B}{G} 5 Creature - Zombie Elf Shaman 4 3 M creature Look at top three cards/vp1pt3 If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. | Pay 4 life: This creature gains indestructible until end of turn. Tap it. Unmoored Ego grn grn/212 grn UB UB {1}{U}{B} 3 Sorcery R sorcery Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Vraska, Golgari Queen grn grn/213 grn BG BG {2}{B}{G} 4 Legendary Planeswalker - Vraska 4 M planeswalker yInitialize/ccblue=4 Create Vraska, Golgari Queen Emblem/spawn [grn] Vraska, Golgari Queen Emblem +2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. | -3: Destroy target nonland permanent with mana value 3 or less. | -9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game." Wee Dragonauts grn grn/214 grn UR UR {1}{U}{R} 3 Creature - Faerie Wizard 1 3 U mb1-multicolor creature /ch Flying | Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn. Worldsoul Colossus grn grn/215 grn GW GW {X}{G}{W} 2 Creature - Elemental 0 0 U creature Convoke | This creature enters with X +1/+1 counters on it. Fresh-Faced Recruit grn grn/216 grn RW RW {1}{R/W} 2 Creature - Human Soldier 2 1 C creature During your turn, this creature has first strike. Piston-Fist Cyclops grn grn/217 grn UR UR {1}{U/R}{U/R} 3 Creature - Cyclops 4 3 C creature Defender | As long as you've cast an instant or sorcery spell this turn, this creature can attack as though it didn't have defender. Pitiless Gorgon grn grn/218 grn BG BG {1}{B/G}{B/G} 3 Creature - Gorgon 2 2 C creature Deathtouch Vernadi Shieldmate grn grn/219 grn GW GW {1}{G/W} 2 Creature - Human Soldier 2 2 C creature Vigilance Whisper Agent grn grn/220 grn UB UB {1}{U/B}{U/B} 3 Creature - Human Rogue 3 2 C creature Surveil 1/vp1pt1 Flash | When this creature enters, surveil 1. Assure // Assemble grn grn/221 grn GW GW {G/W}{G/W} // {4}{G}{W} 8 Instant // Instant R instant Create 3 Elf Knights/spawnx3 [grn] Elf Knight (GW 2/2 Vigilance) Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. // Create three 2/2 green and white Elf Knight creature tokens with vigilance. Connive // Concoct grn grn/222 grn UB UB {2}{U/B}{U/B} // {3}{U}{B} 9 Sorcery // Sorcery R sorcery Surveil 3/vp1pt3 Gain control of target creature with power 2 or less. // Surveil 3, then return a creature card from your graveyard to the battlefield. Discovery // Dispersal grn grn/223 grn UB UB {1}{U/B} // {3}{U}{B} 7 Sorcery // Instant U sorcery Surveil 2/vp1pt2 Surveil 2, then draw a card. // Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. Expansion // Explosion grn grn/224 grn UR UR {U/R}{U/R} // {X}{U}{U}{R}{R} 6 Instant // Instant R instant Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy. // Explosion deals X damage to any target. Target player draws X cards. Find // Finality grn grn/225 grn BG BG {B/G}{B/G} // {4}{B}{G} 8 Sorcery // Sorcery R sorcery Return up to two target creature cards from your graveyard to your hand. // You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. Flower // Flourish grn grn/226 grn GW GW {G/W} // {4}{G}{W} 7 Sorcery // Sorcery U sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle. // Creatures you control get +2/+2 until end of turn. Integrity // Intervention grn grn/227 grn RW RW {R/W} // {2}{R}{W} 5 Instant // Instant U instant Target creature gets +2/+2 until end of turn. // Intervention deals 3 damage to any target and you gain 3 life. Invert // Invent grn grn/228 grn UR UR {U/R} // {4}{U}{R} 7 Instant // Instant U instant Switch the power and toughness of each of up to two target creatures until end of turn. // Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle. Response // Resurgence grn grn/229 grn RW RW {R/W}{R/W} // {3}{R}{W} 7 Instant // Sorcery R sorcery Response deals 5 damage to target attacking or blocking creature. // Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. Status // Statue grn grn/230 grn BG BG {B/G} // {2}{B}{G} 5 Instant // Instant U instant Target creature gets +1/+1 and gains deathtouch until end of turn. // Destroy target artifact, creature, or enchantment. Boros Locket grn grn/231 grn RW {3} 3 Artifact C artifact {T}: Add {R} or {W}. | {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards. Chamber Sentry grn grn/232 grn WUBRG {X} 0 Artifact Creature - Construct 0 0 R creature This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. | {X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target. | {W}{U}{B}{R}{G}: Return this card from your graveyard to your hand. Chromatic Lantern grn grn/233 grn {3} 3 Artifact R mb1-rare artifact Lands you control have "{T}: Add one mana of any color." | {T}: Add one mana of any color. Dimir Locket grn grn/234 grn UB {3} 3 Artifact C artifact {T}: Add {U} or {B}. | {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice this artifact: Draw two cards. Gatekeeper Gargoyle grn grn/235 grn {6} 6 Artifact Creature - Gargoyle 3 3 U creature /ch Flying | This creature enters with a +1/+1 counter on it for each Gate you control. Glaive of the Guildpact grn grn/236 grn {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. | Equip {3} Golgari Locket grn grn/237 grn BG {3} 3 Artifact C artifact {T}: Add {B} or {G}. | {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice this artifact: Draw two cards. Izzet Locket grn grn/238 grn UR {3} 3 Artifact C artifact {T}: Add {U} or {R}. | {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice this artifact: Draw two cards. Rampaging Monument grn grn/239 grn {4} 4 Artifact Creature - Cleric 0 0 U creature /ccgreen=3 Trample | This creature enters with three +1/+1 counters on it. | Whenever you cast a multicolored spell, put a +1/+1 counter on this creature. Selesnya Locket grn grn/240 grn GW {3} 3 Artifact C artifact {T}: Add {G} or {W}. | {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice this artifact: Draw two cards. Silent Dart grn grn/241 grn {1} 1 Artifact U artifact {4}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. Wand of Vertebrae grn grn/242 grn {1} 1 Artifact U artifact {T}: Mill a card. | {2}, {T}, Exile this artifact: Shuffle up to five target cards from your graveyard into your library. Boros Guildgate grn grn/243 grn RW 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {R} or {W}. Dimir Guildgate grn grn/245 grn UB 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {U} or {B}. Gateway Plaza grn grn/247 grn 0 Land - Gate C mb1-colorless land /cr90 This land enters tapped. | When this land enters, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Golgari Guildgate grn grn/248 grn BG 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {B} or {G}. Guildmages' Forum grn grn/250 grn 0 Land R land {T}: Add {C}. | {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it. Izzet Guildgate grn grn/251 grn UR 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {U} or {R}. Overgrown Tomb grn grn/253 grn BG 0 Land - Swamp Forest R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Sacred Foundry grn grn/254 grn RW 0 Land - Mountain Plains R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Selesnya Guildgate grn grn/255 grn GW 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {G} or {W}. Steam Vents grn grn/257 grn UR 0 Land - Island Mountain R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Temple Garden grn grn/258 grn GW 0 Land - Forest Plains R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Watery Grave grn grn/259 grn UB 0 Land - Island Swamp R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Plains grn grn/260 grn W 0 Basic Land - Plains C notInPacks plains Island grn grn/261 grn U 0 Basic Land - Island C notInPacks island Swamp grn grn/262 grn B 0 Basic Land - Swamp C notInPacks swamp Mountain grn grn/263 grn R 0 Basic Land - Mountain C notInPacks mountain Forest grn grn/264 grn G 0 Basic Land - Forest C notInPacks forest Ral, Caller of Storms grn grn/265 grn UR UR {4}{U}{R} 6 Legendary Planeswalker - Ral 4 M notInPacks planeswalker /ccblue=4 +1: Draw a card. | -2: Ral deals 3 damage divided as you choose among one, two, or three targets. | -7: Draw seven cards. Ral deals 7 damage to each creature your opponents control. Ral's Dispersal grn grn/266 grn U U {3}{U}{U} 5 Instant R notInPacks instant Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle. Precision Bolt grn grn/267 grn R R {2}{R} 3 Sorcery C notInPacks sorcery Precision Bolt deals 3 damage to any target. Ral's Staticaster grn grn/268 grn UR UR {2}{U}{R} 4 Creature - Lizard Wizard 3 3 U notInPacks creature Trample | Whenever this creature attacks, if you control a Ral planeswalker, this creature gets +1/+0 for each card in your hand until end of turn. Vraska, Regal Gorgon grn grn/269 grn BG BG {5}{B}{G} 7 Legendary Planeswalker - Vraska 5 M notInPacks planeswalker /ccblue=5 +2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. | -3: Destroy target creature. | -10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control. Kraul Raider grn grn/270 grn B B {2}{B} 3 Creature - Insect Warrior 2 3 C notInPacks creature Menace Attendant of Vraska grn grn/271 grn BG BG {1}{B}{G} 3 Creature - Zombie Soldier 3 3 U notInPacks creature When this creature dies, if you control a Vraska planeswalker, you gain life equal to this creature's power. Vraska's Stoneglare grn grn/272 grn BG BG {4}{B}{G} 6 Sorcery R notInPacks sorcery Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle. Impervious Greatwurm grn grn/273 grn G G {7}{G}{G}{G} 10 Creature - Wurm 16 16 M notInPacks creature Convoke | Indestructible [grn] Angel (W 4/4 Flying, Vigilance) grn tgrn/1 tgrn W 0 Token Creature - Angel 4 4 T /ch Flying, vigilance [grn] Soldier (W 1/1 Lifelink) grn tgrn/2 tgrn W 0 Token Creature - Soldier 1 1 T Lifelink [grn] Bird Illusion (U 1/1 Flying) grn tgrn/3 tgrn U 0 Token Creature - Bird Illusion 1 1 T /ch Flying [grn] Goblin (R 1/1) grn tgrn/4 tgrn R 0 Token Creature - Goblin 1 1 T [grn] Insect (BG 1/1) grn tgrn/5 tgrn BG 0 Token Creature - Insect 1 1 T [grn] Elf Knight (GW 2/2 Vigilance) grn tgrn/6 tgrn GW 0 Token Creature - Elf Knight 2 2 T Vigilance [grn] Ral, Izzet Viceroy Emblem grn tgrn/7 tgrn 0 Token Emblem T Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards. [grn] Vraska, Golgari Queen Emblem grn tgrn/8 tgrn 0 Token Emblem T Whenever a creature you control deals combat damage to a player, that player loses the game. Angel of Grace rna rna/1 rna W W {3}{W}{W} 5 Creature - Angel 5 4 M creature /ch Flash | Flying | When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. | {4}{W}{W}, Exile this card from your graveyard: Your life total becomes 10. Angelic Exaltation rna rna/2 rna W W {3}{W} 4 Enchantment U enchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. Archway Angel rna rna/3 rna W W {5}{W} 6 Creature - Angel 3 4 U creature /ch Flying | When this creature enters, you gain 2 life for each Gate you control. Arrester's Zeal rna rna/4 rna W W {W} 1 Instant C mb1-white-a instant Target creature gets +2/+2 until end of turn. | Addendum - If you cast this spell during your main phase, that creature gains flying until end of turn. Bring to Trial rna rna/5 rna W W {2}{W} 3 Sorcery C sorcery Exile target creature with power 4 or greater. Civic Stalwart rna rna/6 rna W W {3}{W} 4 Creature - Elephant Soldier 3 3 C creature When this creature enters, creatures you control get +1/+1 until end of turn. Concordia Pegasus rna rna/7 rna W W {1}{W} 2 Creature - Pegasus 1 3 C creature /ch Flying Expose to Daylight rna rna/8 rna W W {2}{W} 3 Instant C instant Scry 1/vp1pt1 Destroy target artifact or enchantment. Scry 1. Forbidding Spirit rna rna/9 rna W W {1}{W}{W} 3 Creature - Spirit Cleric 3 3 U creature When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures. Haazda Officer rna rna/10 rna W W {2}{W} 3 Creature - Human Soldier 3 2 C creature When this creature enters, target creature you control gets +1/+1 until end of turn. Hero of Precinct One rna rna/11 rna W W {1}{W} 2 Creature - Human Warrior 2 2 R creature Create Human/spawn [rna] Human (W 1/1) Whenever you cast a multicolored spell, create a 1/1 white Human creature token. Impassioned Orator rna rna/12 rna W W {1}{W} 2 Creature - Human Cleric 2 2 C creature Whenever another creature you control enters, you gain 1 life. Justiciar's Portal rna rna/13 rna W W {1}{W} 2 Instant C instant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. Knight of Sorrows rna rna/14 rna W W {4}{W} 5 Creature - Human Knight 3 3 C mb1-white-a creature Create Spirit/spawn [rna] Spirit (WB 1/1 Flying) This creature can block an additional creature each combat. | Afterlife 1 Lumbering Battlement rna rna/15 rna W W {4}{W} 5 Creature - Beast 4 5 R creature Vigilance | When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield. | This creature gets +2/+2 for each card exiled with it. Ministrant of Obligation rna rna/16 rna W W {2}{W} 3 Creature - Human Cleric 2 1 U creature Create 2 Spirits/spawnx2 [rna] Spirit (WB 1/1 Flying) Afterlife 2 Prowling Caracal rna rna/17 rna W W {1}{W} 2 Creature - Cat 3 1 C mb1-white-a creature Rally to Battle rna rna/18 rna W W {3}{W} 4 Instant U instant Creatures you control get +1/+3 until end of turn. Untap them. Resolute Watchdog rna rna/19 rna W W {W} 1 Creature - Dog 1 3 U creature Defender | {1}, Sacrifice this creature: Target creature you control gains indestructible until end of turn. Sentinel's Mark rna rna/20 rna W W {1}{W} 2 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature gets +1/+2 and has vigilance. | Addendum - When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn. Sky Tether rna rna/21 rna W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has defender and loses flying. Smothering Tithe rna rna/22 rna W W {3}{W} 4 Enchantment R enchantment Create Treasure/spawn [rna] Treasure Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. Spirit of the Spires rna rna/23 rna W W {3}{W} 4 Creature - Spirit 2 4 U creature /ch Flying | Other creatures you control with flying get +0/+1. Summary Judgment rna rna/24 rna W W {1}{W} 2 Instant C instant Summary Judgment deals 3 damage to target tapped creature. | Addendum - If you cast this spell during your main phase, it deals 5 damage instead. Syndicate Messenger rna rna/25 rna W W {3}{W} 4 Creature - Bird 2 3 C creature yInitialize/ch Create Spirit/spawn [rna] Spirit (WB 1/1 Flying) Flying | Afterlife 1 Tenth District Veteran rna rna/26 rna W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Vigilance | Whenever this creature attacks, untap another target creature you control. Tithe Taker rna rna/27 rna W W {1}{W} 2 Creature - Human Soldier 2 1 R creature Create Spirit/spawn [rna] Spirit (WB 1/1 Flying) During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. | Afterlife 1 Twilight Panther rna rna/28 rna W WB {W} 1 Creature - Cat Spirit 1 2 C creature {B}: This creature gains deathtouch until end of turn. Unbreakable Formation rna rna/29 rna W W {2}{W} 3 Instant R instant Creatures you control gain indestructible until end of turn. | Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Watchful Giant rna rna/30 rna W W {5}{W} 6 Creature - Giant Soldier 3 6 C creature /spawn [rna] Human (W 1/1) When this creature enters, create a 1/1 white Human creature token. Arrester's Admonition rna rna/31 rna U U {2}{U} 3 Instant C instant Return target creature to its owner's hand. | Addendum - If you cast this spell during your main phase, draw a card. Benthic Biomancer rna rna/32 rna U U {U} 1 Creature - Merfolk Wizard Mutant 1 1 R creature Adapt - Add a +1/+1 counter/ccgreen+1 {1}{U}: Adapt 1. | Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card. Chillbringer rna rna/33 rna U U {4}{U} 5 Creature - Elemental 3 3 C mb1-blue-a creature /ch Flying | When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. Clear the Mind rna rna/34 rna U U {2}{U} 3 Sorcery C mb1-blue-a sorcery Target player shuffles their graveyard into their library. | Draw a card. Code of Constraint rna rna/35 rna U U {2}{U} 3 Instant U instant Target creature gets -4/-0 until end of turn. | Draw a card. | Addendum - If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. Coral Commando rna rna/36 rna U U {2}{U} 3 Creature - Merfolk Warrior 3 2 C creature Essence Capture rna rna/37 rna U U {U}{U} 2 Instant U instant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. Eyes Everywhere rna rna/38 rna U U {2}{U} 3 Enchantment U enchantment Scry 1/vp1pt1 At the beginning of your upkeep, scry 1. | {5}{U}: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery. Faerie Duelist rna rna/39 rna U U {1}{U} 2 Creature - Faerie Rogue 1 2 C creature /ch Flash | Flying | When this creature enters, target creature an opponent controls gets -2/-0 until end of turn. Gateway Sneak rna rna/40 rna U U {2}{U} 3 Creature - Vedalken Rogue 1 3 U creature Whenever a Gate you control enters, this creature can't be blocked this turn. | Whenever this creature deals combat damage to a player, draw a card. Humongulus rna rna/41 rna U U {4}{U} 5 Creature - Homunculus 2 5 C mb1-blue-a creature Hexproof Mass Manipulation rna rna/42 rna U U {X}{X}{U}{U}{U}{U} 4 Sorcery R sorcery Gain control of X target creatures and/or planeswalkers. Mesmerizing Benthid rna rna/43 rna U U {3}{U}{U} 5 Creature - Octopus 4 5 M creature /spawnx2 [rna] Illusion (U 0/2) When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step." | This creature has hexproof as long as you control an Illusion. Persistent Petitioners rna rna/44 rna U U {1}{U} 2 Creature - Human Advisor 1 3 C creature {1}, {T}: Target player mills a card. | Tap four untapped Advisors you control: Target player mills twelve cards. | A deck can have any number of cards named Persistent Petitioners. Precognitive Perception rna rna/45 rna U U {3}{U}{U} 5 Instant R instant Scry 3/vp1pt3 Draw three cards. | Addendum - If you cast this spell during your main phase, instead scry 3, then draw three cards. Prying Eyes rna rna/46 rna U U {4}{U}{U} 6 Instant C instant Draw four cards, then discard two cards. Pteramander rna rna/47 rna U U {U} 1 Creature - Salamander Drake 1 1 U creature yInitialize/ch Adapt - Add 4 +1/+1 counters/ccgreen+4 Flying | {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. Quench rna rna/48 rna U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {2}. Sage's Row Savant rna rna/49 rna U U {1}{U} 2 Creature - Vedalken Wizard 2 1 C creature Scry 2/vp1pt2 When this creature enters, scry 2. Senate Courier rna rna/50 rna U WU {2}{U} 3 Creature - Bird 1 4 C creature /ch Flying | {1}{W}: This creature gains vigilance until end of turn. Shimmer of Possibility rna rna/51 rna U U {1}{U} 2 Sorcery C sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. Skatewing Spy rna rna/52 rna U U {3}{U} 4 Creature - Vedalken Rogue Mutant 2 3 U creature Adapt - Add 2 +1/+1 counters/ccgreen+2 {5}{U}: Adapt 2. | Each creature you control with a +1/+1 counter on it has flying. Skitter Eel rna rna/53 rna U U {3}{U} 4 Creature - Fish Crab 3 3 C mb1-blue-a creature Adapt - Add 2 +1/+1 counters/ccgreen+2 {2}{U}: Adapt 2. Slimebind rna rna/54 rna U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets -4/-0. Sphinx of Foresight rna rna/55 rna U U {2}{U}{U} 4 Creature - Sphinx 4 4 R creature yInitialize/ch Scry 3/vp1pt3 Scry 1/vp1pt1 You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. | Flying | At the beginning of your upkeep, scry 1. Swirling Torrent rna rna/56 rna U U {5}{U} 6 Sorcery U sorcery Choose one or both - | - Put target creature on top of its owner's library. | - Return target creature to its owner's hand. Thought Collapse rna rna/57 rna U U {1}{U}{U} 3 Instant C mb1-blue-a instant Counter target spell. Its controller mills three cards. Verity Circle rna rna/58 rna U U {2}{U} 3 Enchantment R enchantment Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. | {4}{U}: Tap target creature without flying. Wall of Lost Thoughts rna rna/59 rna U U {1}{U} 2 Creature - Wall 0 4 U creature Defender | When this creature enters, target player mills four cards. Windstorm Drake rna rna/60 rna U U {4}{U} 5 Creature - Drake 3 3 U creature /ch Flying | Other creatures you control with flying get +1/+0. Awaken the Erstwhile rna rna/61 rna B B {3}{B}{B} 5 Sorcery R sorcery Create Zombie/spawn [rna] Zombie (B 2/2) Create 5 Zombies/spawnx5 [rna] Zombie (B 2/2) Create 10 Zombies/spawnx10 [rna] Zombie (B 2/2) Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. Bankrupt in Blood rna rna/62 rna B B {1}{B} 2 Sorcery U sorcery As an additional cost to cast this spell, sacrifice two creatures. | Draw three cards. Blade Juggler rna rna/63 rna B B {4}{B} 5 Creature - Human Rogue 3 2 C creature Spectacle {2}{B} | When this creature enters, it deals 1 damage to you and you draw a card. Bladebrand rna rna/64 rna B B {1}{B} 2 Instant C instant Target creature gains deathtouch until end of turn. | Draw a card. Bloodmist Infiltrator rna rna/65 rna B B {2}{B} 3 Creature - Vampire 3 1 U creature Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn. Carrion Imp rna rna/66 rna B B {3}{B} 4 Creature - Imp 2 3 C mb1-black-b creature /ch Flying | When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life. Catacomb Crocodile rna rna/67 rna B B {4}{B} 5 Creature - Crocodile 3 7 C mb1-black-b creature Clear the Stage rna rna/68 rna B B {4}{B} 5 Instant U instant Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. Consign to the Pit rna rna/69 rna B B {5}{B} 6 Sorcery C sorcery Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. Cry of the Carnarium rna rna/70 rna B B {1}{B}{B} 3 Sorcery U sorcery All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. Dead Revels rna rna/71 rna B B {3}{B} 4 Sorcery C sorcery Spectacle {1}{B} | Return up to two target creature cards from your graveyard to your hand. Debtors' Transport rna rna/72 rna B B {5}{B} 6 Creature - Thrull 5 3 C creature Create 2 Spirits/spawnx2 [rna] Spirit (WB 1/1 Flying) Afterlife 2 Drill Bit rna rna/73 rna B B {2}{B} 3 Sorcery U sorcery Spectacle {B} | Target player reveals their hand. You choose a nonland card from it. That player discards that card. Font of Agonies rna rna/74 rna B B {B} 1 Enchantment R enchantment Whenever you pay life, put that many blood counters on this enchantment. | {1}{B}, Remove four blood counters from this enchantment: Destroy target creature. Grotesque Demise rna rna/75 rna B B {2}{B} 3 Instant C instant Exile target creature with power 3 or less. Gutterbones rna rna/76 rna B B {B} 1 Creature - Skeleton Warrior 2 1 R creature /cr90 This creature enters tapped. | {1}{B}: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn. Ill-Gotten Inheritance rna rna/77 rna B B {3}{B} 4 Enchantment C enchantment At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. | {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life. Noxious Groodion rna rna/78 rna B B {2}{B} 3 Creature - Beast 2 2 C creature Deathtouch Orzhov Enforcer rna rna/79 rna B B {1}{B} 2 Creature - Human Rogue 1 2 U creature Create Spirit/spawn [rna] Spirit (WB 1/1 Flying) Deathtouch | Afterlife 1 Orzhov Racketeers rna rna/80 rna B B {4}{B} 5 Creature - Human Rogue 3 2 U creature Create 2 Spirits/spawnx2 [rna] Spirit (WB 1/1 Flying) Whenever this creature deals combat damage to a player, that player discards a card. | Afterlife 2 Pestilent Spirit rna rna/81 rna B B {2}{B} 3 Creature - Spirit 3 2 R creature Menace, deathtouch | Instant and sorcery spells you control have deathtouch. Plague Wight rna rna/82 rna B B {1}{B} 2 Creature - Zombie 2 1 C mb1-black-b creature Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Priest of Forgotten Gods rna rna/83 rna B B {1}{B} 2 Creature - Human Cleric 1 2 R creature {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card. Rakdos Trumpeter rna rna/84 rna B BR {1}{B} 2 Creature - Human Shaman 1 3 C creature Menace | {3}{R}: This creature gets +2/+0 until end of turn. Spawn of Mayhem rna rna/85 rna B B {2}{B}{B} 4 Creature - Demon 4 4 M creature /ch Spectacle {1}{B}{B} | Flying, trample | At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature. Spire Mangler rna rna/86 rna B B {2}{B} 3 Creature - Insect 2 1 U creature /ch Flash | Flying | When this creature enters, target creature you control with flying gets +2/+0 until end of turn. Thirsting Shade rna rna/87 rna B B {B} 1 Creature - Shade 1 1 C creature Lifelink | {2}{B}: This creature gets +1/+1 until end of turn. Undercity Scavenger rna rna/88 rna B B {3}{B} 4 Creature - Ogre Warrior 3 3 C creature Scry 2/vp1pt2 When this creature enters, you may sacrifice another creature. If you do, put two +1/+1 counters on this creature, then scry 2. Undercity's Embrace rna rna/89 rna B B {2}{B} 3 Instant C mb1-black-a instant Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life. Vindictive Vampire rna rna/90 rna B B {3}{B} 4 Creature - Vampire 2 3 U creature Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life. Act of Treason rna rna/91 rna R R {2}{R} 3 Sorcery C mb1-red-b sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Amplifire rna rna/92 rna R R {2}{R}{R} 4 Creature - Elemental 1 1 R creature At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. Burn Bright rna rna/93 rna R R {2}{R} 3 Instant C instant Creatures you control get +2/+0 until end of turn. Burning-Tree Vandal rna rna/94 rna R R {2}{R} 3 Creature - Human Rogue 2 1 C creature Riot | Whenever this creature attacks, you may discard a card. If you do, draw a card. Cavalcade of Calamity rna rna/95 rna R R {1}{R} 2 Enchantment U enchantment Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking. Clamor Shaman rna rna/96 rna R R {2}{R} 3 Creature - Goblin Shaman 1 1 U creature Riot | Whenever this creature attacks, target creature an opponent controls can't block this turn. Dagger Caster rna rna/97 rna R R {3}{R} 4 Creature - Lizard Rogue 2 3 U creature When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. Deface rna rna/98 rna R R {R} 1 Sorcery C sorcery Choose one - | - Destroy target artifact. | - Destroy target creature with defender. Electrodominance rna rna/99 rna R R {X}{R}{R} 2 Instant R instant Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost. Feral Maaka rna rna/100 rna R R {1}{R} 2 Creature - Cat 2 2 C creature Flames of the Raze-Boar rna rna/101 rna R R {5}{R} 6 Instant U instant Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. Gates Ablaze rna rna/102 rna R R {2}{R} 3 Sorcery U sorcery Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. Ghor-Clan Wrecker rna rna/103 rna R R {3}{R} 4 Creature - Human Warrior 2 2 C creature Riot | Menace Goblin Gathering rna rna/104 rna R R {2}{R} 3 Sorcery C sorcery Create Goblin/spawn [rna] Goblin (R 1/1) Create 5 Goblins/spawnx5 [rna] Goblin (R 1/1) Create 10 Goblins/spawnx10 [rna] Goblin (R 1/1) Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. Gravel-Hide Goblin rna rna/105 rna R RG {1}{R} 2 Creature - Goblin Shaman 2 1 C creature {3}{G}: This creature gets +2/+2 until end of turn. Immolation Shaman rna rna/106 rna R R {1}{R} 2 Creature - Lizard Shaman 1 3 R creature Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player. | {3}{R}{R}: This creature gets +3/+3 and gains menace until end of turn. Light Up the Stage rna rna/107 rna R R {2}{R} 3 Sorcery U sorcery Reveal top two cards/vp1at2 Spectacle {R} | Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Mirror March rna rna/108 rna R R {5}{R} 6 Enchantment R enchantment Flip a coin/flip1 Create Copy/spawn [2xm] Copy Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. Rix Maadi Reveler rna rna/109 rna R BR {1}{R} 2 Creature - Human Shaman 2 2 R creature Spectacle {2}{B}{R} | When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards. Rubble Reading rna rna/110 rna R R {3}{R} 4 Sorcery C sorcery Scry 2/vp1pt2 Destroy target land. Scry 2. Rubblebelt Recluse rna rna/111 rna R R {4}{R} 5 Creature - Ogre Berserker 6 5 C creature This creature attacks each combat if able. Rumbling Ruin rna rna/112 rna R R {5}{R} 6 Creature - Elemental 6 6 U creature When this creature enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. Scorchmark rna rna/113 rna R R {1}{R} 2 Instant C instant Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. Skarrgan Hellkite rna rna/114 rna R R {3}{R}{R} 5 Creature - Dragon 4 4 M creature /ch Riot | Flying | {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it. Skewer the Critics rna rna/115 rna R R {2}{R} 3 Sorcery C sorcery Spectacle {R} | Skewer the Critics deals 3 damage to any target. Smelt-Ward Ignus rna rna/116 rna R R {1}{R} 2 Creature - Elemental 2 1 U creature {2}{R}, Sacrifice this creature: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. Spear Spewer rna rna/117 rna R R {R} 1 Creature - Goblin Warrior 0 2 C creature Defender | {T}: This creature deals 1 damage to each player. Spikewheel Acrobat rna rna/118 rna R R {3}{R} 4 Creature - Human Rogue 5 2 C creature Spectacle {2}{R} Storm Strike rna rna/119 rna R R {R} 1 Instant C instant Scry 1/vp1pt1 Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. Tin Street Dodger rna rna/120 rna R R {R} 1 Creature - Goblin Rogue 1 1 U creature Haste | {R}: This creature can't be blocked this turn except by creatures with defender. Axebane Beast rna rna/121 rna G G {3}{G} 4 Creature - Beast 3 4 C creature Biogenic Ooze rna rna/122 rna G G {3}{G}{G} 5 Creature - Ooze 2 2 M creature yInitialize/spawn [rna] Ooze (G 2/2) Create Ooze/spawn [rna] Ooze (G 2/2) When this creature enters, create a 2/2 green Ooze creature token. | At the beginning of your end step, put a +1/+1 counter on each Ooze you control. | {1}{G}{G}{G}: Create a 2/2 green Ooze creature token. Biogenic Upgrade rna rna/123 rna G G {4}{G}{G} 6 Sorcery U sorcery Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. End-Raze Forerunners rna rna/124 rna G G {5}{G}{G}{G} 8 Creature - Boar 7 7 R creature Vigilance, trample, haste | When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. Enraged Ceratok rna rna/125 rna G G {2}{G}{G} 4 Creature - Rhino 4 4 U creature This creature can't be blocked by creatures with power 2 or less. Gatebreaker Ram rna rna/126 rna G G {2}{G} 3 Creature - Sheep 2 2 U creature This creature gets +1/+1 for each Gate you control. | As long as you control two or more Gates, this creature has vigilance and trample. Gift of Strength rna rna/127 rna G G {1}{G} 2 Instant C instant Target creature gets +3/+3 and gains reach until end of turn. Growth-Chamber Guardian rna rna/128 rna G G {1}{G} 2 Creature - Elf Crab Warrior 2 2 R creature Adapt - Add 2 +1/+1 counters/ccgreen+2 {2}{G}: Adapt 2. | Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. Gruul Beastmaster rna rna/129 rna G G {3}{G} 4 Creature - Human Shaman 2 2 U creature Riot | Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power. Guardian Project rna rna/130 rna G G {3}{G} 4 Enchantment R enchantment Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. Incubation Druid rna rna/131 rna G G {1}{G} 2 Creature - Elf Druid 0 2 R creature Adapt - Add 3 +1/+1 counters/ccgreen+3 {T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. | {3}{G}{G}: Adapt 3. Mammoth Spider rna rna/132 rna G G {4}{G} 5 Creature - Spider 3 5 C creature Reach Open the Gates rna rna/133 rna G G {G} 1 Sorcery C sorcery Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. Rampage of the Clans rna rna/134 rna G G {3}{G} 4 Instant R instant Create Centaur/spawn [rna] Centaur (G 3/3) Create 5 Centaurs/spawnx5 [rna] Centaur (G 3/3) Create 10 Centaurs/spawnx10 [rna] Centaur (G 3/3) Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. Rampaging Rendhorn rna rna/135 rna G G {4}{G} 5 Creature - Beast 4 4 C creature Riot Regenesis rna rna/136 rna G G {3}{G}{G} 5 Instant U instant Return up to two target permanent cards from your graveyard to your hand. Root Snare rna rna/137 rna G G {1}{G} 2 Instant C instant Prevent all combat damage that would be dealt this turn. Sagittars' Volley rna rna/138 rna G G {2}{G} 3 Instant C instant Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. Saruli Caretaker rna rna/139 rna G G {G} 1 Creature - Dryad 0 3 C creature Defender | {T}, Tap an untapped creature you control: Add one mana of any color. Sauroform Hybrid rna rna/140 rna G G {1}{G} 2 Creature - Human Lizard Warrior 2 2 C creature Adapt - Add 4 +1/+1 counters/ccgreen+4 {4}{G}{G}: Adapt 4. Silhana Wayfinder rna rna/141 rna G G {1}{G} 2 Creature - Elf Scout 2 1 U creature Look at top four cards/vp1pt4 When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. Steeple Creeper rna rna/142 rna G GU {2}{G} 3 Creature - Frog Snake 4 2 C creature {3}{U}: This creature gains flying until end of turn. Stony Strength rna rna/143 rna G G {G} 1 Instant C instant Put a +1/+1 counter on target creature you control. Untap that creature. Sylvan Brushstrider rna rna/144 rna G G {2}{G} 3 Creature - Beast 3 2 C creature When this creature enters, you gain 2 life. Territorial Boar rna rna/145 rna G G {1}{G} 2 Creature - Boar 2 2 C creature Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn. Titanic Brawl rna rna/146 rna G G {1}{G} 2 Instant C instant This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. | Target creature you control fights target creature you don't control. Tower Defense rna rna/147 rna G G {1}{G} 2 Instant U instant Creatures you control get +0/+5 and gain reach until end of turn. Trollbred Guardian rna rna/148 rna G G {4}{G} 5 Creature - Troll Frog Warrior 5 5 U creature Adapt - Add 2 +1/+1 counters/ccgreen+2 {2}{G}: Adapt 2. | Each creature you control with a +1/+1 counter on it has trample. Wilderness Reclamation rna rna/149 rna G G {3}{G} 4 Enchantment U enchantment At the beginning of your end step, untap all lands you control. Wrecking Beast rna rna/150 rna G G {5}{G}{G} 7 Creature - Beast 6 6 C creature Riot | Trample Absorb rna rna/151 rna WU WU {W}{U}{U} 3 Instant R instant Counter target spell. You gain 3 life. Aeromunculus rna rna/152 rna GU GU {1}{G}{U} 3 Creature - Homunculus Mutant 2 3 C creature yInitialize/ch Adapt - Add a +1/+1 counter/ccgreen+1 Flying | {2}{G}{U}: Adapt 1. Applied Biomancy rna rna/153 rna GU GU {G}{U} 2 Instant C instant Choose one or both - | - Target creature gets +1/+1 until end of turn. | - Return target creature to its owner's hand. Azorius Knight-Arbiter rna rna/154 rna WU WU {3}{W}{U} 5 Creature - Human Knight 2 5 C creature Vigilance | This creature can't be blocked. Azorius Skyguard rna rna/155 rna WU WU {4}{W}{U} 6 Creature - Human Knight 3 3 U creature /ch Flying, first strike | Creatures your opponents control get -1/-0. Basilica Bell-Haunt rna rna/156 rna WB WB {W}{W}{B}{B} 4 Creature - Spirit 3 4 U creature When this creature enters, each opponent discards a card and you gain 3 life. Bedevil rna rna/157 rna BR BR {B}{B}{R} 3 Instant R instant Destroy target artifact, creature, or planeswalker. Biomancer's Familiar rna rna/158 rna GU GU {G}{U} 2 Creature - Mutant 2 2 R creature Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. | {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. Bolrac-Clan Crusher rna rna/159 rna RG RG {3}{R}{G} 5 Creature - Ogre Warrior 4 4 U creature {T}, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target. Captive Audience rna rna/160 rna BR BR {5}{B}{R} 7 Enchantment M enchantment Create 5 Zombies/spawnx5 [rna] Zombie (B 2/2) This enchantment enters under the control of an opponent of your choice. | At the beginning of your upkeep, choose one that hasn't been chosen - | - Your life total becomes 4. | - Discard your hand. | - Each opponent creates five 2/2 black Zombie creature tokens. Cindervines rna rna/161 rna RG RG {R}{G} 2 Enchantment R enchantment Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. | {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller. Clan Guildmage rna rna/162 rna RG RG {R}{G} 2 Creature - Human Shaman 2 2 U creature {1}{R}, {T}: Target creature can't block this turn. | {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Combine Guildmage rna rna/163 rna GU GU {G}{U} 2 Creature - Merfolk Wizard 2 2 U creature {1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. | {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. Cult Guildmage rna rna/164 rna BR BR {B}{R} 2 Creature - Human Shaman 2 2 U creature {3}{B}, {T}: Target player discards a card. Activate only as a sorcery. | {R}, {T}: This creature deals 1 damage to target opponent or planeswalker. Deputy of Detention rna rna/165 rna WU WU {1}{W}{U} 3 Creature - Vedalken Wizard 1 3 R creature When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield. Domri, Chaos Bringer rna rna/166 rna RG RG {2}{R}{G} 4 Legendary Planeswalker - Domri 5 M planeswalker yInitialize/ccblue=5 Look at top four cards/vp1pt4 Create Beast/spawn [rna] Beast (RG 4/4 Trample) Create Domri, Chaos Bringer Emblem/spawn [rna] Domri, Chaos Bringer Emblem +1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. | -3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. | -8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample." Dovin, Grand Arbiter rna rna/167 rna WU WU {1}{W}{U} 3 Legendary Planeswalker - Dovin 3 M planeswalker yInitialize/ccblue=3 Look at top ten cards/vp1pt10 Create Thopter/spawn [rna] Thopter (1/1 Flying) +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. | -1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. | -7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order. Dovin's Acuity rna rna/168 rna WU WU {1}{W}{U} 3 Enchantment U enchantment When this enchantment enters, you gain 2 life and draw a card. | Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand. Emergency Powers rna rna/169 rna WU WU {5}{W}{U} 7 Instant M instant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. | Addendum - If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield. Ethereal Absolution rna rna/170 rna WB WB {4}{W}{B} 6 Enchantment R enchantment Create Spirit/spawn [rna] Spirit (WB 1/1 Flying) Creatures you control get +1/+1. | Creatures your opponents control get -1/-1. | {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. Final Payment rna rna/171 rna WB WB {W}{B} 2 Instant C instant As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. | Destroy target creature. Fireblade Artist rna rna/172 rna BR BR {B}{R} 2 Creature - Human Shaman 2 2 U creature Haste | At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker. Frenzied Arynx rna rna/173 rna RG RG {2}{R}{G} 4 Creature - Cat Beast 3 3 C creature Riot | Trample | {4}{R}{G}: This creature gets +3/+0 until end of turn. Frilled Mystic rna rna/174 rna GU GU {G}{G}{U}{U} 4 Creature - Elf Lizard Wizard 3 2 U creature Flash | When this creature enters, you may counter target spell. Galloping Lizrog rna rna/175 rna GU GU {3}{G}{U} 5 Creature - Frog Lizard 3 3 U creature Trample | When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature. Get the Point rna rna/176 rna BR BR {3}{B}{R} 5 Instant C instant Scry 1/vp1pt1 Destroy target creature. Scry 1. Grasping Thrull rna rna/177 rna WB WB {3}{W}{B} 5 Creature - Thrull 3 3 C creature /ch Flying | When this creature enters, it deals 2 damage to each opponent and you gain 2 life. Growth Spiral rna rna/178 rna GU GU {G}{U} 2 Instant C instant Draw a card. You may put a land card from your hand onto the battlefield. Gruul Spellbreaker rna rna/179 rna RG RG {1}{R}{G} 3 Creature - Ogre Warrior 3 3 R creature Riot | Trample | During your turn, you and this creature have hexproof. Gyre Engineer rna rna/180 rna GU GU {1}{G}{U} 3 Creature - Vedalken Wizard 1 1 U creature {T}: Add {G}{U}. Hackrobat rna rna/181 rna BR BR {1}{B}{R} 3 Creature - Human Rogue 2 3 U creature Spectacle {B}{R} | {B}: This creature gains deathtouch until end of turn. | {R}: This creature gets +2/-2 until end of turn. High Alert rna rna/182 rna WU WU {1}{W}{U} 3 Enchantment U enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. | Creatures you control can attack as though they didn't have defender. | {2}{W}{U}: Untap target creature. Hydroid Krasis rna rna/183 rna GU GU {X}{G}{U} 2 Creature - Jellyfish Hydra Beast 0 0 M creature /ch When you cast this spell, you gain half X life and draw half X cards. Round down each time. | Flying, trample | This creature enters with X +1/+1 counters on it. Imperious Oligarch rna rna/184 rna WB WB {W}{B} 2 Creature - Human Cleric 2 1 C creature Create Spirit/spawn [rna] Spirit (WB 1/1 Flying) Vigilance | Afterlife 1 Judith, the Scourge Diva rna rna/185 rna BR BR {1}{B}{R} 3 Legendary Creature - Human Shaman 2 2 R creature Other creatures you control get +1/+0. | Whenever a nontoken creature you control dies, Judith deals 1 damage to any target. Kaya, Orzhov Usurper rna rna/186 rna WB WB {1}{W}{B} 3 Legendary Planeswalker - Kaya 3 M planeswalker /ccblue=3 +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. | -1: Exile target nonland permanent with mana value 1 or less. | -5: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life. Kaya's Wrath rna rna/187 rna WB WB {W}{W}{B}{B} 4 Sorcery R sorcery Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. Knight of the Last Breath rna rna/188 rna WB WB {5}{W}{B} 7 Creature - Giant Knight 4 4 U creature Create Spirit/spawn [rna] Spirit (WB 1/1 Flying) Create 3 Spirits/spawnx3 [rna] Spirit (WB 1/1 Flying) {3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. | Afterlife 3 Lavinia, Azorius Renegade rna rna/189 rna WU WU {W}{U} 2 Legendary Creature - Human Soldier 2 2 R creature Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. | Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Lawmage's Binding rna rna/190 rna WU WU {1}{W}{U} 3 Enchantment - Aura C mb1-multicolor enchantment Flash | Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. Macabre Mockery rna rna/191 rna BR BR {2}{B}{R} 4 Instant U instant Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. Mortify rna rna/192 rna WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Nikya of the Old Ways rna rna/193 rna RG RG {3}{R}{G} 5 Legendary Creature - Centaur Druid 5 5 R creature You can't cast noncreature spells. | Whenever you tap a land for mana, add one mana of any type that land produced. Pitiless Pontiff rna rna/194 rna WB WB {W}{B} 2 Creature - Vampire Cleric 2 2 U creature {1}, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. Prime Speaker Vannifar rna rna/195 rna GU GU {2}{G}{U} 4 Legendary Creature - Elf Ooze Wizard 2 4 M creature {T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. Rafter Demon rna rna/196 rna BR BR {2}{B}{R} 4 Creature - Demon 4 2 C creature Spectacle {3}{B}{R} | When this creature enters, if its spectacle cost was paid, each opponent discards a card. Rakdos Firewheeler rna rna/197 rna BR BR {B}{B}{R}{R} 4 Creature - Human Rogue 4 3 U creature When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. Rakdos Roustabout rna rna/198 rna BR BR {1}{B}{R} 3 Creature - Ogre Warrior 3 2 C creature Whenever this creature becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. Rakdos, the Showstopper rna rna/199 rna BR BR {4}{B}{R} 6 Legendary Creature - Demon 6 6 M creature yInitialize/ch Flip a coin/flip1 Flying, trample | When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. Ravager Wurm rna rna/200 rna RG RG {3}{R}{G}{G} 6 Creature - Wurm 4 5 M creature Riot | When this creature enters, choose up to one - | - This creature fights target creature you don't control. | - Destroy target land with an activated ability that isn't a mana ability. Rhythm of the Wild rna rna/201 rna RG RG {1}{R}{G} 3 Enchantment U enchantment Creature spells you control can't be countered. | Nontoken creatures you control have riot. Rubblebelt Runner rna rna/202 rna RG RG {1}{R}{G} 3 Creature - Lizard Warrior 3 3 C creature This creature can't be blocked by creature tokens. Savage Smash rna rna/203 rna RG RG {1}{R}{G} 3 Sorcery C sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. Senate Guildmage rna rna/204 rna WU WU {W}{U} 2 Creature - Human Wizard 2 2 U creature {W}, {T}: You gain 2 life. | {U}, {T}: Draw a card, then discard a card. Seraph of the Scales rna rna/205 rna WB WB {2}{W}{B} 4 Creature - Angel 4 3 M creature yInitialize/ch Create 2 Spirits/spawnx2 [rna] Spirit (WB 1/1 Flying) Flying | {W}: This creature gains vigilance until end of turn. | {B}: This creature gains deathtouch until end of turn. | Afterlife 2 Sharktocrab rna rna/206 rna GU GU {2}{G}{U} 4 Creature - Shark Octopus Crab 4 4 U creature Adapt - Add a +1/+1 counter/ccgreen+1 {2}{G}{U}: Adapt 1. | Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Simic Ascendancy rna rna/207 rna GU GU {G}{U} 2 Enchantment R enchantment {1}{G}{U}: Put a +1/+1 counter on target creature you control. | Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. | At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game. Sphinx of New Prahv rna rna/208 rna WU WU {W}{W}{U}{U} 4 Creature - Sphinx 4 3 U creature /ch Flying, vigilance | Spells your opponents cast that target this creature cost {2} more to cast. Sphinx's Insight rna rna/209 rna WU WU {2}{W}{U} 4 Instant C instant Draw two cards. | Addendum - If you cast this spell during your main phase, you gain 2 life. Sunder Shaman rna rna/210 rna RG RG {R}{R}{G}{G} 4 Creature - Giant Shaman 5 5 U creature This creature can't be blocked by more than one creature. | Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls. Syndicate Guildmage rna rna/211 rna WB WB {W}{B} 2 Creature - Human Cleric 2 2 U creature {1}{W}, {T}: Tap target creature with power 4 or greater. | {4}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker. Teysa Karlov rna rna/212 rna WB WB {2}{W}{B} 4 Legendary Creature - Human Advisor 2 4 R creature If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Creature tokens you control have vigilance and lifelink. Theater of Horrors rna rna/213 rna BR BR {1}{B}{R} 3 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of your library. | During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. | {3}{R}: This enchantment deals 1 damage to target opponent or planeswalker. Zegana, Utopian Speaker rna rna/214 rna GU GU {2}{G}{U} 4 Legendary Creature - Merfolk Wizard 4 4 R creature Adapt - Add 4 +1/+1 counters/ccgreen+4 When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. | {4}{G}{U}: Adapt 4. | Each creature you control with a +1/+1 counter on it has trample. Zhur-Taa Goblin rna rna/215 rna RG RG {R}{G} 2 Creature - Goblin Berserker 2 2 U creature Riot Footlight Fiend rna rna/216 rna BR BR {B/R} 1 Creature - Devil 1 1 C creature When this creature dies, it deals 1 damage to any target. Rubble Slinger rna rna/217 rna RG RG {2}{R/G} 3 Creature - Human Warrior 2 3 C creature Reach Scuttlegator rna rna/218 rna GU GU {4}{G/U}{G/U} 6 Creature - Crab Turtle Crocodile 6 6 C creature Adapt - Add 3 +1/+1 counters/ccgreen+3 Defender | {6}{G/U}{G/U}: Adapt 3. | As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender. Senate Griffin rna rna/219 rna WU WU {2}{W/U}{W/U} 4 Creature - Griffin 3 2 C creature yInitialize/ch Scry 1/vp1pt1 Flying | When this creature enters, scry 1. Vizkopa Vampire rna rna/220 rna WB WB {2}{W/B} 3 Creature - Vampire 3 1 C creature Lifelink Bedeck // Bedazzle rna rna/221 rna BR BR {B/R}{B/R} // {4}{B}{R} 8 Instant // Instant R instant Target creature gets +3/-3 until end of turn. // Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. Carnival // Carnage rna rna/222 rna BR BR {B/R} // {2}{B}{R} 5 Instant // Sorcery U sorcery Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. // Carnage deals 3 damage to target opponent. That player discards two cards. Collision // Colossus rna rna/223 rna RG RG {1}{R/G} // {R}{G} 4 Instant // Instant U instant Collision deals 6 damage to target creature with flying. // Target creature gets +4/+2 and gains trample until end of turn. Consecrate // Consume rna rna/224 rna WB WB {1}{W/B} // {2}{W}{B} 6 Instant // Sorcery U sorcery Exile target card from a graveyard. | Draw a card. // Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. Depose // Deploy rna rna/225 rna WU WU {1}{W/U} // {2}{W}{U} 6 Instant // Instant U instant Create 2 Thopters/spawnx2 [rna] Thopter (1/1 Flying) Tap target creature. | Draw a card. // Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. Incubation // Incongruity rna rna/226 rna GU GU {G/U} // {1}{G}{U} 4 Sorcery // Instant U sorcery Look at top five cards/vp1pt5 Create Frog Lizard/spawn [rna] Frog Lizard (G 3/3) Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. Repudiate // Replicate rna rna/227 rna GU GU {G/U}{G/U} // {1}{G}{U} 5 Instant // Sorcery R sorcery Create Copy/spawn [2xm] Copy Counter target activated or triggered ability. // Create a token that's a copy of target creature you control. Revival // Revenge rna rna/228 rna WB WB {W/B}{W/B} // {4}{W}{B} 8 Sorcery // Sorcery R sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. // Double your life total. Target opponent loses half their life, rounded up. Thrash // Threat rna rna/229 rna RG RG {R/G}{R/G} // {2}{R}{G} 6 Instant // Sorcery R sorcery Create Beast/spawn [rna] Beast (RG 4/4 Trample) Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. // Create a 4/4 red and green Beast creature token with trample. Warrant // Warden rna rna/230 rna WU WU {W/U}{W/U} // {3}{W}{U} 7 Instant // Sorcery R sorcery Create Sphinx/spawn [rna] Sphinx (WU 4/4 Flying, Vigilance) Put target attacking or blocking creature on top of its owner's library. // Create a 4/4 white and blue Sphinx creature token with flying and vigilance. Azorius Locket rna rna/231 rna WU {3} 3 Artifact C artifact {T}: Add {W} or {U}. | {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice this artifact: Draw two cards. Gate Colossus rna rna/232 rna {8} 8 Artifact Creature - Construct 8 8 U creature Affinity for Gates | This creature can't be blocked by creatures with power 2 or less. | Whenever a Gate you control enters, you may put this card from your graveyard on top of your library. Glass of the Guildpact rna rna/233 rna {2} 2 Artifact R artifact Multicolored creatures you control get +1/+1. Gruul Locket rna rna/234 rna RG {3} 3 Artifact C artifact {T}: Add {R} or {G}. | {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice this artifact: Draw two cards. Junktroller rna rna/235 rna {4} 4 Artifact Creature - Golem 0 6 U creature Defender | {T}: Put target card from a graveyard on the bottom of its owner's library. Orzhov Locket rna rna/236 rna WB {3} 3 Artifact C artifact {T}: Add {W} or {B}. | {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice this artifact: Draw two cards. Rakdos Locket rna rna/237 rna BR {3} 3 Artifact C artifact {T}: Add {B} or {R}. | {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice this artifact: Draw two cards. Scrabbling Claws rna rna/238 rna {1} 1 Artifact U artifact {T}: Target player exiles a card from their graveyard. | {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card. Screaming Shield rna rna/239 rna {1} 1 Artifact - Equipment U artifact Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." | Equip {3} Simic Locket rna rna/240 rna GU {3} 3 Artifact C mb1-colorless artifact {T}: Add {G} or {U}. | {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice this artifact: Draw two cards. Sphinx of the Guildpact rna rna/241 rna WUBRG WUBRG {7} 7 Artifact Creature - Sphinx 5 5 U creature /ch Sphinx of the Guildpact is all colors. | Flying | Hexproof from monocolored Tome of the Guildpact rna rna/242 rna {5} 5 Artifact R artifact Whenever you cast a multicolored spell, draw a card. | {T}: Add one mana of any color. Azorius Guildgate rna rna/243 rna WU 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {W} or {U}. Blood Crypt rna rna/245 rna BR 0 Land - Swamp Mountain R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Breeding Pool rna rna/246 rna GU 0 Land - Forest Island R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Gateway Plaza rna rna/247 rna 0 Land - Gate C land /cr90 This land enters tapped. | When this land enters, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Godless Shrine rna rna/248 rna WB 0 Land - Plains Swamp R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Gruul Guildgate rna rna/249 rna RG 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {R} or {G}. Hallowed Fountain rna rna/251 rna WU 0 Land - Plains Island R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Orzhov Guildgate rna rna/252 rna WB 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {W} or {B}. Plaza of Harmony rna rna/254 rna 0 Land R land When this land enters, if you control two or more Gates, you gain 3 life. | {T}: Add {C}. | {T}: Add one mana of any type that a Gate you control could produce. Rakdos Guildgate rna rna/255 rna BR 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {B} or {R}. Simic Guildgate rna rna/257 rna GU 0 Land - Gate C land /cr90 This land enters tapped. | {T}: Add {G} or {U}. Stomping Ground rna rna/259 rna RG 0 Land - Mountain Forest R land /cr90 As this land enters, you may pay 2 life. If you don't, it enters tapped. Plains rna rna/260 rna W 0 Basic Land - Plains C notInPacks plains Island rna rna/261 rna U 0 Basic Land - Island C notInPacks island Swamp rna rna/262 rna B 0 Basic Land - Swamp C notInPacks swamp Mountain rna rna/263 rna R 0 Basic Land - Mountain C notInPacks mountain Forest rna rna/264 rna G 0 Basic Land - Forest C notInPacks forest Dovin, Architect of Law rna rna/265 rna WU WU {4}{W}{U} 6 Legendary Planeswalker - Dovin 5 M notInPacks planeswalker /ccblue=5 +1: You gain 2 life and draw a card. | -1: Tap target creature. It doesn't untap during its controller's next untap step. | -9: Tap all permanents target opponent controls. That player skips their next untap step. Elite Arrester rna rna/266 rna W WU {W} 1 Creature - Human Soldier 0 3 C notInPacks creature {1}{U}, {T}: Tap target creature. Dovin's Dismissal rna rna/267 rna WU WU {2}{W}{U} 4 Instant R notInPacks instant Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle. Dovin's Automaton rna rna/268 rna {4} 4 Artifact Creature - Homunculus 3 3 U notInPacks creature As long as you control a Dovin planeswalker, this creature gets +2/+2 and has vigilance. Domri, City Smasher rna rna/269 rna RG RG {4}{R}{G} 6 Legendary Planeswalker - Domri 4 M notInPacks planeswalker /ccblue=4 +2: Creatures you control get +1/+1 and gain haste until end of turn. | -3: Domri deals 3 damage to any target. | -8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Ragefire rna rna/270 rna R R {1}{R} 2 Sorcery C notInPacks sorcery Ragefire deals 3 damage to target creature. Charging War Boar rna rna/271 rna RG RG {1}{R}{G} 3 Creature - Boar 3 1 U notInPacks creature Haste | As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. Domri's Nodorog rna rna/272 rna RG RG {3}{R}{G} 5 Creature - Beast 5 2 R notInPacks creature Trample | When this creature enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle. The Haunt of Hightower rna rna/273 rna B B {4}{B}{B} 6 Legendary Creature - Vampire 3 3 M notInPacks creature /ch Flying, lifelink | Whenever The Haunt of Hightower attacks, defending player discards a card. | Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. [rna] Human (W 1/1) rna trna/1 trna W 0 Token Creature - Human 1 1 T [rna] Illusion (U 0/2) rna trna/2 trna U 0 Token Creature - Illusion 0 2 T Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step. [rna] Zombie (B 2/2) rna trna/3 trna B 0 Token Creature - Zombie 2 2 T [rna] Goblin (R 1/1) rna trna/4 trna R 0 Token Creature - Goblin 1 1 T [rna] Centaur (G 3/3) rna trna/5 trna G 0 Token Creature - Centaur 3 3 T [rna] Frog Lizard (G 3/3) rna trna/6 trna G 0 Token Creature - Frog Lizard 3 3 T [rna] Ooze (G 2/2) rna trna/7 trna G 0 Token Creature - Ooze 2 2 T [rna] Beast (RG 4/4 Trample) rna trna/8 trna RG 0 Token Creature - Beast 4 4 T Trample [rna] Sphinx (WU 4/4 Flying, Vigilance) rna trna/9 trna WU 0 Token Creature - Sphinx 4 4 T /ch Flying, vigilance [rna] Spirit (WB 1/1 Flying) rna trna/10 trna WB 0 Token Creature - Spirit 1 1 T /ch Flying [rna] Thopter (1/1 Flying) rna trna/11 trna 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [rna] Treasure rna trna/12 trna 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [rna] Domri, Chaos Bringer Emblem rna trna/13 trna 0 Token Emblem T Create Beast/spawn [rna] Beast (RG 4/4 Trample) At the beginning of each end step, create a 4/4 red and green Beast creature token with trample. Karn, the Great Creator war war/1 war {4} 4 Legendary Planeswalker - Karn 5 R planeswalker /ccblue=5 Activated abilities of artifacts your opponents control can't be activated. | +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. | -2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. Ugin, the Ineffable war war/2 war {6} 6 Legendary Planeswalker - Ugin 4 R planeswalker yInitialize/ccblue=4 Look at top card/vp1pt1 Create Spirit/spawn [war] Spirit (2/2) Colorless spells you cast cost {2} less to cast. | +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. | -3: Destroy target permanent that's one or more colors. Ugin's Conjurant war war/3 war {X} 0 Creature - Spirit Monk 0 0 U creature This creature enters with X +1/+1 counters on it. | If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature. Ajani's Pridemate war war/4 war W W {1}{W} 2 Creature - Cat Soldier 2 2 U mb1-white-b creature Whenever you gain life, put a +1/+1 counter on this creature. Battlefield Promotion war war/5 war W W {1}{W} 2 Instant C instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. Bond of Discipline war war/6 war W W {4}{W} 5 Sorcery U sorcery Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. Bulwark Giant war war/7 war W W {5}{W} 6 Creature - Giant Soldier 3 6 C mb1-white-a creature When this creature enters, you gain 5 life. Charmed Stray war war/8 war W W {W} 1 Creature - Cat 1 1 C creature Lifelink | When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray. Defiant Strike war war/9 war W W {W} 1 Instant C mb1-white-a instant Target creature gets +1/+0 until end of turn. | Draw a card. Divine Arrow war war/10 war W W {1}{W} 2 Instant C instant Divine Arrow deals 4 damage to target attacking or blocking creature. Enforcer Griffin war war/11 war W W {4}{W} 5 Creature - Griffin 3 4 C creature /ch Flying Finale of Glory war war/12 war W W {X}{W}{W} 2 Sorcery M sorcery Create Soldier/spawn [war] Soldier (W 2/2 Vigilance) Create 5 Soldiers/spawnx5 [war] Soldier (W 2/2 Vigilance) Create 10 Soldiers/spawnx10 [war] Soldier (W 2/2 Vigilance) Create Angel/spawn [war] Angel (W 4/4 Flying, Vigilance) Create 5 Angels/spawnx5 [war] Angel (W 4/4 Flying, Vigilance) Create 10 Angels/spawnx10 [war] Angel (W 4/4 Flying, Vigilance) Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. Gideon Blackblade war war/13 war W W {1}{W}{W} 3 Legendary Planeswalker - Gideon 4 M planeswalker /ccblue=4 During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. | Prevent all damage that would be dealt to Gideon Blackblade during your turn. | +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. | -6: Exile target nonland permanent. Gideon's Sacrifice war war/14 war W W {W} 1 Instant C instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead. Gideon's Triumph war war/15 war W W {1}{W} 2 Instant U instant Target opponent sacrifices a creature of their choice that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures of their choice instead. God-Eternal Oketra war war/16 war W W {3}{W}{W} 5 Legendary Creature - Zombie God 3 6 M creature Create Zombie Warrior/spawn [war] Zombie Warrior (B 4/4 Vigilance) Double strike | Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. | When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. Grateful Apparition war war/17 war W W {1}{W} 2 Creature - Spirit 1 1 U creature /ch Flying | Whenever this creature deals combat damage to a player or planeswalker, proliferate. Ignite the Beacon war war/18 war W W {4}{W} 5 Instant R instant Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle. Ironclad Krovod war war/19 war W W {3}{W} 4 Creature - Beast 2 5 C creature Law-Rune Enforcer war war/20 war W W {W} 1 Creature - Human Soldier 1 2 C creature {1}, {T}: Tap target creature with mana value 2 or greater. Loxodon Sergeant war war/21 war W W {3}{W} 4 Creature - Elephant Soldier 3 3 C creature Vigilance | When this creature enters, other creatures you control gain vigilance until end of turn. Makeshift Battalion war war/22 war W W {2}{W} 3 Creature - Human Soldier 3 2 C creature Battalion - Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature. Martyr for the Cause war war/23 war W W {1}{W} 2 Creature - Human Soldier 2 2 C creature When this creature dies, proliferate. Parhelion II war war/24 war W W {6}{W}{W} 8 Legendary Artifact - Vehicle 5 5 R artifact yInitialize/ch Create 2 Angels/spawnx2 [war] Angel (W 4/4 Flying, Vigilance) Flying, first strike, vigilance | Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. | Crew 4 Pouncing Lynx war war/25 war W W {1}{W} 2 Creature - Cat 2 1 C creature During your turn, this creature has first strike. Prison Realm war war/26 war W W {2}{W} 3 Enchantment U enchantment Scry 1/vp1pt1 When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. | When this enchantment enters, scry 1. Rally of Wings war war/27 war W W {1}{W} 2 Instant U instant Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. Ravnica at War war war/28 war W W {3}{W} 4 Sorcery R sorcery Exile all multicolored permanents. Rising Populace war war/29 war W W {2}{W} 3 Creature - Human 2 2 C creature Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature. Single Combat war war/30 war W W {3}{W}{W} 5 Sorcery R sorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. Sunblade Angel war war/31 war W W {5}{W} 6 Creature - Angel 3 3 U creature /ch Flying, first strike, vigilance, lifelink Teyo, the Shieldmage war war/32 war W W {2}{W} 3 Legendary Planeswalker - Teyo 5 U planeswalker yInitialize/ccblue=5 Create Wall/spawn [war] Wall (W 0/3 Defender) You have hexproof. | -2: Create a 0/3 white Wall creature token with defender. Teyo's Lightshield war war/33 war W W {2}{W} 3 Creature - Illusion 0 3 C creature When this creature enters, put a +1/+1 counter on target creature you control. Tomik, Distinguished Advokist war war/34 war W W {W}{W} 2 Legendary Creature - Human Advisor 2 3 R creature /ch Flying | Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. | Your opponents can't play land cards from graveyards. Topple the Statue war war/35 war W W {2}{W} 3 Instant C instant Tap target permanent. If it's an artifact, destroy it. | Draw a card. Trusted Pegasus war war/36 war W W {2}{W} 3 Creature - Pegasus 2 2 C creature /ch Flying | Whenever this creature attacks, target attacking creature without flying gains flying until end of turn. The Wanderer war war/37 war W W {3}{W} 4 Legendary Planeswalker 5 U planeswalker /ccblue=5 Prevent all noncombat damage that would be dealt to you and other permanents you control. | -2: Exile target creature with power 4 or greater. Wanderer's Strike war war/38 war W W {4}{W} 5 Sorcery C sorcery Exile target creature, then proliferate. War Screecher war war/39 war W W {1}{W} 2 Creature - Bird 1 3 C creature /ch Flying | {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. Ashiok's Skulker war war/40 war U U {4}{U} 5 Creature - Nightmare 3 5 C creature {3}{U}: This creature can't be blocked this turn. Augur of Bolas war war/41 war U U {1}{U} 2 Creature - Merfolk Wizard 1 3 U creature Look at top three cards/vp1pt3 When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Aven Eternal war war/42 war U U {2}{U} 3 Creature - Zombie Bird Warrior 2 2 C creature yInitialize/ch Create Zombie Army/spawn [war] Zombie Army (B 0/0) Flying | When this creature enters, amass Zombies 1. Bond of Insight war war/43 war U U {3}{U} 4 Sorcery U sorcery Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. Callous Dismissal war war/44 war U U {1}{U} 2 Sorcery C sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Return target nonland permanent to its owner's hand. | Amass Zombies 1. Commence the Endgame war war/45 war U U {4}{U}{U} 6 Instant R instant Create Zombie Army/spawn [war] Zombie Army (B 0/0) This spell can't be countered. | Draw two cards, then amass Zombies X, where X is the number of cards in your hand. Contentious Plan war war/46 war U U {1}{U} 2 Sorcery C sorcery Proliferate. | Draw a card. Crush Dissent war war/47 war U U {3}{U} 4 Instant C mb1-blue-a instant Create Zombie Army/spawn [war] Zombie Army (B 0/0) Counter target spell unless its controller pays {2}. | Amass Zombies 2. Erratic Visionary war war/48 war U U {1}{U} 2 Creature - Human Wizard 1 3 C creature {1}{U}, {T}: Draw a card, then discard a card. Eternal Skylord war war/49 war U U {4}{U} 5 Creature - Zombie Wizard 3 3 U creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When this creature enters, amass Zombies 2. | Zombie tokens you control have flying. Fblthp, the Lost war war/50 war U U {1}{U} 2 Legendary Creature - Homunculus 1 1 R mb1-rare creature When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. | When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. Finale of Revelation war war/51 war U U {X}{U}{U} 2 Sorcery M sorcery Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. | Exile Finale of Revelation. Flux Channeler war war/52 war U U {2}{U} 3 Creature - Human Wizard 2 2 U creature Whenever you cast a noncreature spell, proliferate. God-Eternal Kefnet war war/53 war U U {2}{U}{U} 4 Legendary Creature - Zombie God 4 5 M creature /ch Flying | You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. | When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. Jace, Wielder of Mysteries war war/54 war U U {1}{U}{U}{U} 4 Legendary Planeswalker - Jace 4 R planeswalker /ccblue=4 If you would draw a card while your library has no cards in it, you win the game instead. | +1: Target player mills two cards. Draw a card. | -8: Draw seven cards. Then if your library has no cards in it, you win the game. Jace's Triumph war war/55 war U U {2}{U} 3 Sorcery U sorcery Draw two cards. If you control a Jace planeswalker, draw three cards instead. Kasmina, Enigmatic Mentor war war/56 war U U {3}{U} 4 Legendary Planeswalker - Kasmina 5 U planeswalker yInitialize/ccblue=5 Create Wizard/spawn [war] Wizard (U 2/2) Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. | -2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. Kasmina's Transmutation war war/57 war U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature loses all abilities and has base power and toughness 1/1. Kiora's Dambreaker war war/58 war U U {5}{U} 6 Creature - Leviathan 5 6 C mb1-blue-a creature When this creature enters, proliferate. Lazotep Plating war war/59 war U U {1}{U} 2 Instant U instant Create Zombie Army/spawn [war] Zombie Army (B 0/0) Amass Zombies 1. | You and permanents you control gain hexproof until end of turn. Naga Eternal war war/60 war U U {2}{U} 3 Creature - Zombie Snake 3 2 C creature Narset, Parter of Veils war war/61 war U U {1}{U}{U} 3 Legendary Planeswalker - Narset 5 U planeswalker yInitialize/ccblue=5 Look at top four cards/vp1pt4 Each opponent can't draw more than one card each turn. | -2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Narset's Reversal war war/62 war U U {U}{U} 2 Instant R instant Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. No Escape war war/63 war U U {2}{U} 3 Instant C instant Scry 1/vp1pt1 Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | Scry 1. Relentless Advance war war/64 war U U {3}{U} 4 Sorcery C sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Amass Zombies 3. Rescuer Sphinx war war/65 war U U {2}{U}{U} 4 Creature - Sphinx 3 2 U creature /ch Flying | As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it. Silent Submersible war war/66 war U U {U}{U} 2 Artifact - Vehicle 2 3 R artifact Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card. | Crew 2 Sky Theater Strix war war/67 war U U {1}{U} 2 Creature - Bird 1 2 C creature /ch Flying | Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn. Spark Double war war/68 war U U {3}{U} 4 Creature - Illusion 0 0 R creature You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. Spellkeeper Weird war war/69 war U U {2}{U} 3 Creature - Weird 1 4 C creature {2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Stealth Mission war war/70 war U U {2}{U} 3 Sorcery C sorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. Tamiyo's Epiphany war war/71 war U U {3}{U} 4 Sorcery C sorcery Scry 4/vp1pt4 Scry 4, then draw two cards. Teferi's Time Twist war war/72 war U U {1}{U} 2 Instant C instant Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it. Thunder Drake war war/73 war U U {3}{U} 4 Creature - Elemental Drake 2 3 C mb1-blue-a creature /ch Flying | Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Totally Lost war war/74 war U U {4}{U} 5 Instant C instant Put target nonland permanent on top of its owner's library. Wall of Runes war war/75 war U U {U} 1 Creature - Wall 0 4 C creature Scry 1/vp1pt1 Defender | When this creature enters, scry 1. Aid the Fallen war war/76 war B B {1}{B} 2 Sorcery C mb1-black-a sorcery Choose one or both - | - Return target creature card from your graveyard to your hand. | - Return target planeswalker card from your graveyard to your hand. Banehound war war/77 war B B {B} 1 Creature - Nightmare Dog 1 1 C creature Lifelink, haste Bleeding Edge war war/78 war B B {1}{B}{B} 3 Sorcery U sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. Bolas's Citadel war war/79 war B B {3}{B}{B}{B} 6 Legendary Artifact R artifact Look at top card/vp1pt1 You may look at the top card of your library any time. | You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. | {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life. Bond of Revival war war/80 war B B {4}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. Charity Extractor war war/81 war B B {3}{B} 4 Creature - Human Knight 1 5 C creature Lifelink Command the Dreadhorde war war/82 war B B {4}{B}{B} 6 Sorcery R sorcery Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control. Davriel, Rogue Shadowmage war war/83 war B B {2}{B} 3 Legendary Planeswalker - Davriel 3 U planeswalker /ccblue=3 At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel deals 2 damage to them. | -1: Target player discards a card. Davriel's Shadowfugue war war/84 war B B {3}{B} 4 Sorcery C sorcery Target player discards two cards and loses 2 life. Deliver Unto Evil war war/85 war B B {2}{B} 3 Sorcery R sorcery Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. | Exile Deliver Unto Evil. Dreadhorde Invasion war war/86 war B B {1}{B} 2 Enchantment R enchantment Create Zombie Army/spawn [war] Zombie Army (B 0/0) At the beginning of your upkeep, you lose 1 life and amass Zombies 1. | Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. Dreadmalkin war war/87 war B B {B} 1 Creature - Zombie Cat 1 1 U creature Menace | {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on this creature. Duskmantle Operative war war/88 war B B {1}{B} 2 Creature - Human Rogue 2 2 C creature This creature can't be blocked by creatures with power 4 or greater. The Elderspell war war/89 war B B {B}{B} 2 Sorcery R sorcery Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way. Eternal Taskmaster war war/90 war B B {1}{B} 2 Creature - Zombie 2 3 U creature /cr90 This creature enters tapped. | Whenever this creature attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand. Finale of Eternity war war/91 war B B {X}{B}{B} 2 Sorcery M sorcery Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. God-Eternal Bontu war war/92 war B B {3}{B}{B} 5 Legendary Creature - Zombie God 5 6 M creature Menace | When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. | When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. Herald of the Dreadhorde war war/93 war B B {3}{B} 4 Creature - Zombie Warrior 3 2 C creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When this creature dies, amass Zombies 2. Kaya's Ghostform war war/94 war B B {B} 1 Enchantment - Aura C enchantment Enchant creature or planeswalker you control | When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. Lazotep Behemoth war war/95 war B B {4}{B} 5 Creature - Zombie Hippo 5 4 C mb1-black-a creature Lazotep Reaver war war/96 war B B {1}{B} 2 Creature - Zombie Beast 1 2 C creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When this creature enters, amass Zombies 1. Liliana, Dreadhorde General war war/97 war B B {4}{B}{B} 6 Legendary Planeswalker - Liliana 6 M planeswalker yInitialize/ccblue=6 Create Zombie/spawn [war] Zombie (B 2/2) Whenever a creature you control dies, draw a card. | +1: Create a 2/2 black Zombie creature token. | -4: Each player sacrifices two creatures of their choice. | -9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. Liliana's Triumph war war/98 war B B {1}{B} 2 Instant U instant Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card. Massacre Girl war war/99 war B B {3}{B}{B} 5 Legendary Creature - Human Assassin 4 4 R creature Menace | When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. Ob Nixilis, the Hate-Twisted war war/100 war B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 5 U planeswalker /ccblue=5 Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player. | -2: Destroy target creature. Its controller draws two cards. Ob Nixilis's Cruelty war war/101 war B B {2}{B} 3 Instant C instant Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. Price of Betrayal war war/102 war B B {B} 1 Sorcery U sorcery Remove up to five counters from target artifact, creature, planeswalker, or opponent. Shriekdiver war war/103 war B B {2}{B} 3 Creature - Zombie Bird Warrior 2 1 C creature /ch Flying | {1}: This creature gains haste until end of turn. Sorin's Thirst war war/104 war B B {B}{B} 2 Instant C instant Sorin's Thirst deals 2 damage to target creature and you gain 2 life. Spark Harvest war war/105 war B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. | Destroy target creature or planeswalker. Spark Reaper war war/106 war B B {2}{B} 3 Creature - Zombie 2 3 C creature {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. Tithebearer Giant war war/107 war B B {5}{B} 6 Creature - Giant Warrior 4 5 C creature When this creature enters, you draw a card and you lose 1 life. Toll of the Invasion war war/108 war B B {2}{B} 3 Sorcery C sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Amass Zombies 1. Unlikely Aid war war/109 war B B {1}{B} 2 Instant C instant Target creature gets +2/+0 and gains indestructible until end of turn. Vampire Opportunist war war/110 war B B {1}{B} 2 Creature - Vampire 2 1 C creature {6}{B}: Each opponent loses 2 life and you gain 2 life. Vizier of the Scorpion war war/111 war B B {2}{B} 3 Creature - Zombie Wizard 1 1 U creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When this creature enters, amass Zombies 1. | Zombie tokens you control have deathtouch. Vraska's Finisher war war/112 war B B {2}{B} 3 Creature - Gorgon Assassin 3 2 C mb1-black-a creature When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Ahn-Crop Invader war war/113 war R R {2}{R} 3 Creature - Zombie Minotaur Warrior 2 2 C creature During your turn, this creature has first strike. | {1}, Sacrifice another creature: This creature gets +2/+0 until end of turn. Blindblast war war/114 war R R {2}{R} 3 Instant C mb1-red-a instant Blindblast deals 1 damage to target creature. That creature can't block this turn. | Draw a card. Bolt Bend war war/115 war R R {3}{R} 4 Instant U instant This spell costs {3} less to cast if you control a creature with power 4 or greater. | Change the target of target spell or ability with a single target. Bond of Passion war war/116 war R R {4}{R}{R} 6 Sorcery U sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. Burning Prophet war war/117 war R R {1}{R} 2 Creature - Human Wizard 1 3 C creature Scry 1/vp1pt1 Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1. Chainwhip Cyclops war war/118 war R R {4}{R} 5 Creature - Cyclops Warrior 4 4 C creature {3}{R}: Target creature can't block this turn. Chandra, Fire Artisan war war/119 war R R {2}{R}{R} 4 Legendary Planeswalker - Chandra 4 R planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Reveal top seven cards/vp1at7 Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker. | +1: Exile the top card of your library. You may play it this turn. | -7: Exile the top seven cards of your library. You may play them this turn. Chandra's Pyrohelix war war/120 war R R {1}{R} 2 Instant C mb1-red-a instant Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. Chandra's Triumph war war/121 war R R {1}{R} 2 Instant U instant Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker. Cyclops Electromancer war war/122 war R R {4}{R} 5 Creature - Cyclops Wizard 4 2 U creature When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. Demolish war war/123 war R R {3}{R} 4 Sorcery C sorcery Destroy target artifact or land. Devouring Hellion war war/124 war R R {2}{R} 3 Creature - Hellion 2 2 U creature As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. Dreadhorde Arcanist war war/125 war R R {1}{R} 2 Creature - Zombie Wizard 1 3 R creature Trample | Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Dreadhorde Twins war war/126 war R R {3}{R} 4 Creature - Zombie Jackal Warrior 2 2 U creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When this creature enters, amass Zombies 2. | Zombie tokens you control have trample. Finale of Promise war war/127 war R R {X}{R}{R} 2 Sorcery M sorcery You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. Goblin Assailant war war/128 war R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature Goblin Assault Team war war/129 war R R {3}{R} 4 Creature - Goblin Warrior 4 1 C creature Haste | When this creature dies, put a +1/+1 counter on target creature you control. Grim Initiate war war/130 war R R {R} 1 Creature - Zombie Warrior 1 1 C creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) First strike | When this creature dies, amass Zombies 1. Heartfire war war/131 war R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature or planeswalker. | Heartfire deals 4 damage to any target. Honor the God-Pharaoh war war/132 war R R {2}{R} 3 Sorcery C sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) As an additional cost to cast this spell, discard a card. | Draw two cards. Amass Zombies 1. Ilharg, the Raze-Boar war war/133 war R R {3}{R}{R} 5 Legendary Creature - Boar God 6 6 M creature Trample | Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. | When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. Invading Manticore war war/134 war R R {5}{R} 6 Creature - Zombie Manticore 4 5 C creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When this creature enters, amass Zombies 2. Jaya, Venerated Firemage war war/135 war R R {4}{R} 5 Legendary Planeswalker - Jaya 5 U planeswalker /ccblue=5 If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. | -2: Jaya deals 2 damage to any target. Jaya's Greeting war war/136 war R R {1}{R} 2 Instant C instant Scry 1/vp1pt1 Jaya's Greeting deals 3 damage to target creature. Scry 1. Krenko, Tin Street Kingpin war war/137 war R R {2}{R} 3 Legendary Creature - Goblin 1 2 R creature Create Goblin/spawn [war] Goblin (R 1/1) Create 5 Goblins/spawnx5 [war] Goblin (R 1/1) Create 10 Goblins/spawnx10 [war] Goblin (R 1/1) Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. Mizzium Tank war war/138 war R R {1}{R}{R} 3 Artifact - Vehicle 3 2 R artifact Trample | Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn. | Crew 1 Nahiri's Stoneblades war war/139 war R R {1}{R} 2 Instant C instant Up to two target creatures each get +2/+0 until end of turn. Neheb, Dreadhorde Champion war war/140 war R R {2}{R}{R} 4 Legendary Creature - Zombie Minotaur Warrior 5 4 R creature Trample | Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. Raging Kronch war war/141 war R R {2}{R} 3 Creature - Beast 4 3 C creature This creature can't attack alone. Samut's Sprint war war/142 war R R {R} 1 Instant C mb1-red-a instant Scry 1/vp1pt1 Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Sarkhan the Masterless war war/143 war R R {3}{R}{R} 5 Legendary Planeswalker - Sarkhan 5 R planeswalker yInitialize/ccblue=5 Create Dragon/spawn [war] Dragon (R 4/4 Flying) Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. | +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. | -3: Create a 4/4 red Dragon creature token with flying. Sarkhan's Catharsis war war/144 war R R {4}{R} 5 Instant C instant Sarkhan's Catharsis deals 5 damage to target player or planeswalker. Spellgorger Weird war war/145 war R R {2}{R} 3 Creature - Weird 2 2 C creature Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. Tibalt, Rakish Instigator war war/146 war R R {2}{R} 3 Legendary Planeswalker - Tibalt 5 U planeswalker yInitialize/ccblue=5 Create Devil/spawn [war] Devil (R 1/1) Your opponents can't gain life. | -2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Tibalt's Rager war war/147 war R R {1}{R} 2 Creature - Devil 1 2 U mb1-red-a creature When this creature dies, it deals 1 damage to any target. | {1}{R}: This creature gets +2/+0 until end of turn. Turret Ogre war war/148 war R R {3}{R} 4 Creature - Ogre Warrior 4 3 C creature Reach | When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent. Arboreal Grazer war war/149 war G G {G} 1 Creature - Sloth Beast 0 3 C creature Reach | When this creature enters, you may put a land card from your hand onto the battlefield tapped. Arlinn, Voice of the Pack war war/150 war G G {4}{G}{G} 6 Legendary Planeswalker - Arlinn 7 U planeswalker yInitialize/ccblue=7 Create Wolf/spawn [war] Wolf (G 2/2) Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. | -2: Create a 2/2 green Wolf creature token. Arlinn's Wolf war war/151 war G G {2}{G} 3 Creature - Wolf 3 2 C creature This creature can't be blocked by creatures with power 2 or less. Awakening of Vitu-Ghazi war war/152 war G G {3}{G}{G} 5 Instant R instant Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. Band Together war war/153 war G G {2}{G} 3 Instant C instant Up to two target creatures you control each deal damage equal to their power to another target creature. Bloom Hulk war war/154 war G G {3}{G} 4 Creature - Plant Elemental 4 4 C creature When this creature enters, proliferate. Bond of Flourishing war war/155 war G G {1}{G} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. Centaur Nurturer war war/156 war G G {3}{G} 4 Creature - Centaur Druid 2 4 C creature When this creature enters, you gain 3 life. | {T}: Add one mana of any color. Challenger Troll war war/157 war G G {4}{G} 5 Creature - Troll 6 5 U creature Each creature you control with power 4 or greater can't be blocked by more than one creature. Courage in Crisis war war/158 war G G {2}{G} 3 Sorcery C sorcery Put a +1/+1 counter on target creature, then proliferate. Evolution Sage war war/159 war G G {2}{G} 3 Creature - Elf Druid 3 2 U creature Landfall - Whenever a land you control enters, proliferate. Finale of Devastation war war/160 war G G {X}{G}{G} 2 Sorcery M sorcery Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. Forced Landing war war/161 war G G {1}{G} 2 Instant C instant Put target creature with flying on the bottom of its owner's library. Giant Growth war war/162 war G G {G} 1 Instant C instant Target creature gets +3/+3 until end of turn. God-Eternal Rhonas war war/163 war G G {3}{G}{G} 5 Legendary Creature - Zombie God 5 5 M creature Deathtouch | When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. | When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. Jiang Yanggu, Wildcrafter war war/164 war G G {2}{G} 3 Legendary Planeswalker - Yanggu 3 U planeswalker /ccblue=3 Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." | -1: Put a +1/+1 counter on target creature. Kraul Stinger war war/165 war G G {2}{G} 3 Creature - Insect Assassin 2 2 C creature Deathtouch Kronch Wrangler war war/166 war G G {1}{G} 2 Creature - Human Warrior 2 1 C creature Trample | Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature. Mowu, Loyal Companion war war/167 war G G {3}{G} 4 Legendary Creature - Dog 3 3 U creature Vigilance, trample | If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead. New Horizons war war/168 war G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When this Aura enters, put a +1/+1 counter on target creature you control. | Enchanted land has "{T}: Add two mana of any one color." Nissa, Who Shakes the World war war/169 war G G {3}{G}{G} 5 Legendary Planeswalker - Nissa 5 R planeswalker yInitialize/ccblue=5 Create Nissa, Who Shakes the World Emblem/spawn [war] Nissa, Who Shakes the World Emblem Whenever you tap a Forest for mana, add an additional {G}. | +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. | -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. Nissa's Triumph war war/170 war G G {G}{G} 2 Sorcery U sorcery Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle. Paradise Druid war war/171 war G G {1}{G} 2 Creature - Elf Druid 2 1 U creature This creature has hexproof as long as it's untapped. | {T}: Add one mana of any color. Planewide Celebration war war/172 war G G {5}{G}{G} 7 Sorcery R sorcery Create Citizen/spawn [war] Citizen (WUBRG 2/2) Choose four. You may choose the same mode more than once. | - Create a 2/2 Citizen creature token that's all colors. | - Return target permanent card from your graveyard to your hand. | - Proliferate. | - You gain 4 life. Pollenbright Druid war war/173 war G G {1}{G} 2 Creature - Elf Druid 1 1 C creature When this creature enters, choose one - | - Put a +1/+1 counter on target creature. | - Proliferate. Primordial Wurm war war/174 war G G {4}{G}{G} 6 Creature - Wurm 7 6 C creature Return to Nature war war/175 war G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard. Snarespinner war war/176 war G G {1}{G} 2 Creature - Spider 1 3 C creature Reach | Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn. Steady Aim war war/177 war G G {1}{G} 2 Instant C instant Untap target creature. It gets +1/+4 and gains reach until end of turn. Storm the Citadel war war/178 war G G {4}{G} 5 Sorcery U sorcery Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." Thundering Ceratok war war/179 war G G {4}{G} 5 Creature - Rhino 4 5 C creature Trample | When this creature enters, other creatures you control gain trample until end of turn. Vivien, Champion of the Wilds war war/180 war G G {2}{G} 3 Legendary Planeswalker - Vivien 4 R planeswalker yInitialize/ccblue=4 Look at top three cards/vp1pt3 You may cast creature spells as though they had flash. | +1: Until your next turn, up to one target creature gains vigilance and reach. | -2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell. Vivien's Arkbow war war/181 war G G {1}{G} 2 Legendary Artifact R artifact {X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Vivien's Grizzly war war/182 war G G {2}{G} 3 Creature - Bear Spirit 2 3 C creature Look at top card/vp1pt1 {3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. Wardscale Crocodile war war/183 war G G {4}{G} 5 Creature - Crocodile 5 3 C creature Hexproof Ajani, the Greathearted war war/184 war GW GW {2}{G}{W} 4 Legendary Planeswalker - Ajani 5 R planeswalker /ccblue=5 Creatures you control have vigilance. | +1: You gain 3 life. | -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. Angrath's Rampage war war/185 war BR BR {B}{R} 2 Sorcery U sorcery Choose one - | - Target player sacrifices an artifact of their choice. | - Target player sacrifices a creature of their choice. | - Target player sacrifices a planeswalker of their choice. Bioessence Hydra war war/186 war GU GU {3}{G}{U} 5 Creature - Hydra Mutant 4 4 R creature Trample | This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. | Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature. Casualties of War war war/187 war BG BG {2}{B}{B}{G}{G} 6 Sorcery R sorcery Choose one or more - | - Destroy target artifact. | - Destroy target creature. | - Destroy target enchantment. | - Destroy target land. | - Destroy target planeswalker. Cruel Celebrant war war/188 war WB WB {W}{B} 2 Creature - Vampire 1 2 U creature Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. Deathsprout war war/189 war BG BG {1}{B}{B}{G} 4 Instant U instant Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Despark war war/190 war WB WB {W}{B} 2 Instant U instant Exile target permanent with mana value 4 or greater. Domri, Anarch of Bolas war war/191 war RG RG {1}{R}{G} 3 Legendary Planeswalker - Domri 3 R planeswalker /ccblue=3 Creatures you control get +1/+0. | +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. | -2: Target creature you control fights target creature you don't control. Domri's Ambush war war/192 war RG RG {R}{G} 2 Sorcery U sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. Dovin's Veto war war/193 war WU WU {W}{U} 2 Instant U instant This spell can't be countered. | Counter target noncreature spell. Dreadhorde Butcher war war/194 war BR BR {B}{R} 2 Creature - Zombie Warrior 1 1 R creature Haste | Whenever this creature deals combat damage to a player or planeswalker, put a +1/+1 counter on this creature. | When this creature dies, it deals damage equal to its power to any target. Elite Guardmage war war/195 war WU WU {2}{W}{U} 4 Creature - Human Wizard 2 3 U creature /ch Flying | When this creature enters, you gain 3 life and draw a card. Enter the God-Eternals war war/196 war UB UB {2}{U}{U}{B} 5 Sorcery R sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. Feather, the Redeemed war war/197 war RW RW {R}{W}{W} 3 Legendary Creature - Angel 3 4 R creature /ch Flying | Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. Gleaming Overseer war war/198 war UB UB {1}{U}{B} 3 Creature - Zombie Wizard 1 4 U creature Create Zombie Army/spawn [war] Zombie Army (B 0/0) When this creature enters, amass Zombies 1. | Zombie tokens you control have hexproof and menace. Heartwarming Redemption war war/199 war RW RW {2}{R}{W} 4 Instant U instant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. Huatli's Raptor war war/200 war GW GW {G}{W} 2 Creature - Dinosaur 2 3 U creature Vigilance | When this creature enters, proliferate. Invade the City war war/201 war UR UR {1}{U}{R} 3 Sorcery U sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. Leyline Prowler war war/202 war BG BG {1}{B}{G} 3 Creature - Nightmare Beast 2 3 U creature Deathtouch, lifelink | {T}: Add one mana of any color. Living Twister war war/203 war RG RG {R}{R}{G} 3 Creature - Elemental 2 5 R creature {1}{R}, Discard a land card: This creature deals 2 damage to any target. | {G}: Return a tapped land you control to its owner's hand. Mayhem Devil war war/204 war BR BR {1}{B}{R} 3 Creature - Devil 3 3 U creature Whenever a player sacrifices a permanent, this creature deals 1 damage to any target. Merfolk Skydiver war war/205 war GU GU {G}{U} 2 Creature - Merfolk Mutant 1 1 U creature /ch Flying | When this creature enters, put a +1/+1 counter on target creature you control. | {3}{G}{U}: Proliferate. Neoform war war/206 war GU GU {G}{U} 2 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a creature. | Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle. Nicol Bolas, Dragon-God war war/207 war UBR UBR {U}{B}{B}{B}{R} 5 Legendary Planeswalker - Bolas 4 M planeswalker /ccblue=4 Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield. | +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. | -3: Destroy target creature or planeswalker. | -8: Each opponent who doesn't control a legendary creature or planeswalker loses the game. Niv-Mizzet Reborn war war/208 war WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Dragon Avatar 6 6 M creature yInitialize/ch Reveal top ten cards/vp1at10 Flying | When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. Oath of Kaya war war/209 war WB WB {1}{W}{B} 3 Legendary Enchantment R enchantment When Oath of Kaya enters, it deals 3 damage to any target and you gain 3 life. | Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. Pledge of Unity war war/210 war GW GW {1}{G}{W} 3 Instant U instant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. Ral, Storm Conduit war war/211 war UR UR {2}{U}{R} 4 Legendary Planeswalker - Ral 4 R planeswalker yInitialize/ccblue=4 Scry 1/vp1pt1 Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. | +2: Scry 1. | -2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Ral's Outburst war war/212 war UR UR {2}{U}{R} 4 Instant U instant Look at top two cards/vp1pt2 Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Roalesk, Apex Hybrid war war/213 war GU GU {2}{G}{G}{U} 5 Legendary Creature - Human Mutant 4 5 M creature /ch Flying, trample | When Roalesk enters, put two +1/+1 counters on another target creature you control. | When Roalesk dies, proliferate, then proliferate again. Role Reversal war war/214 war UR UR {U}{U}{R} 3 Sorcery R sorcery Exchange control of two target permanents that share a permanent type. Rubblebelt Rioters war war/215 war RG RG {1}{R}{G} 3 Creature - Human Berserker 0 4 U creature Haste | Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. Solar Blaze war war/216 war RW RW {2}{R}{W} 4 Sorcery R sorcery Each creature deals damage to itself equal to its power. Sorin, Vengeful Bloodlord war war/217 war WB WB {2}{W}{B} 4 Legendary Planeswalker - Sorin 4 R planeswalker /ccblue=4 During your turn, creatures and planeswalkers you control have lifelink. | +2: Sorin deals 1 damage to target player or planeswalker. | -X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. Soul Diviner war war/218 war UB UB {U}{B} 2 Creature - Zombie Wizard 2 3 R creature {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. Storrev, Devkarin Lich war war/219 war BG BG {1}{B}{B}{G} 4 Legendary Creature - Zombie Elf Wizard 5 4 R creature Trample | Whenever Storrev deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. Tamiyo, Collector of Tales war war/220 war GU GU {2}{G}{U} 4 Legendary Planeswalker - Tamiyo 5 R planeswalker yInitialize/ccblue=5 Reveal top four cards/vp1at4 Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. | +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. | -3: Return target card from your graveyard to your hand. Teferi, Time Raveler war war/221 war WU WU {1}{W}{U} 3 Legendary Planeswalker - Teferi 4 R planeswalker /ccblue=4 Each opponent can cast spells only any time they could cast a sorcery. | +1: Until your next turn, you may cast sorcery spells as though they had flash. | -3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. Tenth District Legionnaire war war/222 war RW RW {R}{W} 2 Creature - Human Soldier 2 2 U creature Scry 1/vp1pt1 Haste | Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1. Time Wipe war war/223 war WU WU {2}{W}{W}{U} 5 Sorcery R sorcery Return a creature you control to its owner's hand, then destroy all creatures. Tolsimir, Friend to Wolves war war/224 war GW GW {2}{G}{G}{W} 5 Legendary Creature - Elf Scout 3 3 R creature /spawn [war] Voja, Friend to Elves (GW 3/3) When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. | Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control. Tyrant's Scorn war war/225 war UB UB {U}{B} 2 Instant U instant Choose one - | - Destroy target creature with mana value 3 or less. | - Return target creature to its owner's hand. Widespread Brutality war war/226 war BR BR {1}{B}{R}{R} 4 Sorcery R sorcery Create Zombie Army/spawn [war] Zombie Army (B 0/0) Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. Angrath, Captain of Chaos war war/227 war BR BR {2}{B/R}{B/R} 4 Legendary Planeswalker - Angrath 5 U planeswalker yInitialize/ccblue=5 Create Zombie Army/spawn [war] Zombie Army (B 0/0) Creatures you control have menace. | -2: Amass Zombies 2. Ashiok, Dream Render war war/228 war UB UB {1}{U/B}{U/B} 3 Legendary Planeswalker - Ashiok 5 U planeswalker /ccblue=5 Spells and abilities your opponents control can't cause their controller to search their library. | -1: Target player mills four cards. Then exile each opponent's graveyard. Dovin, Hand of Control war war/229 war WU WU {2}{W/U} 3 Legendary Planeswalker - Dovin 5 U planeswalker /ccblue=5 Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. | -1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. Huatli, the Sun's Heart war war/230 war GW GW {2}{G/W} 3 Legendary Planeswalker - Huatli 7 U planeswalker /ccblue=7 Each creature you control assigns combat damage equal to its toughness rather than its power. | -3: You gain life equal to the greatest toughness among creatures you control. Kaya, Bane of the Dead war war/231 war WB WB {3}{W/B}{W/B}{W/B} 6 Legendary Planeswalker - Kaya 7 U planeswalker /ccblue=7 Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. | -3: Exile target creature. Kiora, Behemoth Beckoner war war/232 war GU GU {2}{G/U} 3 Legendary Planeswalker - Kiora 7 U planeswalker /ccblue=7 Whenever a creature you control with power 4 or greater enters, draw a card. | -1: Untap target permanent. Nahiri, Storm of Stone war war/233 war RW RW {2}{R/W}{R/W} 4 Legendary Planeswalker - Nahiri 6 U planeswalker /ccblue=6 During your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. | -X: Nahiri deals X damage to target tapped creature. Saheeli, Sublime Artificer war war/234 war UR UR {1}{U/R}{U/R} 3 Legendary Planeswalker - Saheeli 5 U planeswalker yInitialize/ccblue=5 Create Servo/spawn [war] Servo (1/1) Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. | -2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. Samut, Tyrant Smasher war war/235 war RG RG {2}{R/G}{R/G} 4 Legendary Planeswalker - Samut 5 U planeswalker yInitialize/ccblue=5 Scry 1/vp1pt1 Creatures you control have haste. | -1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Vraska, Swarm's Eminence war war/236 war BG BG {2}{B/G}{B/G} 4 Legendary Planeswalker - Vraska 5 U planeswalker yInitialize/ccblue=5 Create Assassin/spawn [war] Assassin (B 1/1 Deathtouch) Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. | -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker." Firemind Vessel war war/237 war {4} 4 Artifact U artifact /cr90 This artifact enters tapped. | {T}: Add two mana of different colors. God-Pharaoh's Statue war war/238 war {6} 6 Legendary Artifact U artifact Spells your opponents cast cost {2} more to cast. | At the beginning of your end step, each opponent loses 1 life. Guild Globe war war/239 war {2} 2 Artifact C artifact When this artifact enters, draw a card. | {2}, {T}, Sacrifice this artifact: Add two mana of different colors. Iron Bully war war/240 war {3} 3 Artifact Creature - Golem 1 1 C creature Menace | When this creature enters, put a +1/+1 counter on target creature. Mana Geode war war/241 war {3} 3 Artifact C artifact Scry 1/vp1pt1 When this artifact enters, scry 1. | {T}: Add one mana of any color. Prismite war war/242 war {2} 2 Artifact Creature - Golem 2 1 C creature {2}: Add one mana of any color. Saheeli's Silverwing war war/243 war {4} 4 Artifact Creature - Drake 2 3 C creature yInitialize/ch Look at top card/vp1pt1 Flying | When this creature enters, look at the top card of target opponent's library. Blast Zone war war/244 war 0 Land R land /ccblue=1 This land enters with a charge counter on it. | {T}: Add {C}. | {X}{X}, {T}: Put X charge counters on this land. | {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land. Emergence Zone war war/245 war 0 Land U land {T}: Add {C}. | {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash. Gateway Plaza war war/246 war 0 Land - Gate C land /cr90 This land enters tapped. | When this land enters, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Interplanar Beacon war war/247 war 0 Land U land Whenever you cast a planeswalker spell, you gain 1 life. | {T}: Add {C}. | {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells. Karn's Bastion war war/248 war 0 Land R land {T}: Add {C}. | {4}, {T}: Proliferate. Mobilized District war war/249 war 0 Land R land {T}: Add {C}. | {4}: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. Plains war war/250 war W 0 Basic Land - Plains C plains Island war war/253 war U 0 Basic Land - Island C island Swamp war war/256 war B 0 Basic Land - Swamp C swamp Mountain war war/259 war R 0 Basic Land - Mountain C mountain Forest war war/262 war G 0 Basic Land - Forest C forest Gideon, the Oathsworn war war/265 war W W {4}{W}{W} 6 Legendary Planeswalker - Gideon 4 M notInPacks planeswalker /ccblue=4 Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. | +2: Until end of turn, Gideon becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. | -9: Exile Gideon and each creature your opponents control. Desperate Lunge war war/266 war W W {1}{W} 2 Instant C notInPacks instant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. Gideon's Battle Cry war war/267 war W W {2}{W}{W} 4 Sorcery R notInPacks sorcery Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle. Gideon's Company war war/268 war W W {3}{W} 4 Creature - Human Soldier 3 3 U notInPacks creature Whenever you gain life, put two +1/+1 counters on this creature. | {3}{W}: Put a loyalty counter on target Gideon planeswalker. Orzhov Guildgate war war/269 war WB 0 Land - Gate C notInPacks land /cr90 This land enters tapped. | {T}: Add {W} or {B}. Jace, Arcane Strategist war war/270 war U U {4}{U}{U} 6 Legendary Planeswalker - Jace 4 M notInPacks planeswalker /ccblue=4 Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. | +1: Draw a card. | -7: Creatures you control can't be blocked this turn. Guildpact Informant war war/271 war U U {2}{U} 3 Creature - Faerie Rogue 1 1 C notInPacks creature /ch Flying | Whenever this creature deals combat damage to a player or planeswalker, proliferate. Jace's Projection war war/272 war U U {2}{U}{U} 4 Creature - Wizard Illusion 2 2 U notInPacks creature Whenever you draw a card, put a +1/+1 counter on this creature. | {3}{U}: Put a loyalty counter on target Jace planeswalker. Jace's Ruse war war/273 war U U {3}{U}{U} 5 Sorcery R notInPacks sorcery Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle. Simic Guildgate war war/274 war GU 0 Land - Gate C notInPacks land /cr90 This land enters tapped. | {T}: Add {G} or {U}. Tezzeret, Master of the Bridge war war/275 war UB UB {4}{U}{B} 6 Legendary Planeswalker - Tezzeret 5 M notInPacks planeswalker yInitialize/ccblue=5 Reveal top ten cards/vp1at10 Creature and planeswalker spells you cast have affinity for artifacts. | +2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. | -3: Return target artifact card from your graveyard to your hand. | -8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield. [war] Spirit (2/2) war twar/1 twar 0 Token Creature - Spirit 2 2 T [war] Angel (W 4/4 Flying, Vigilance) war twar/2 twar W 0 Token Creature - Angel 4 4 T /ch Flying, vigilance [war] Soldier (W 2/2 Vigilance) war twar/3 twar W 0 Token Creature - Soldier 2 2 T Vigilance [war] Wall (W 0/3 Defender) war twar/4 twar W 0 Token Creature - Wall 0 3 T Defender [war] Wizard (U 2/2) war twar/5 twar U 0 Token Creature - Wizard 2 2 T [war] Assassin (B 1/1 Deathtouch) war twar/6 twar B 0 Token Creature - Assassin 1 1 T Deathtouch | Whenever this token deals damage to a planeswalker, destroy that planeswalker. [war] Zombie (B 2/2) war twar/7 twar B 0 Token Creature - Zombie 2 2 T [war] Zombie Army (B 0/0) war twar/10 twar B 0 Token Creature - Zombie Army 0 0 T [war] Zombie Warrior (B 4/4 Vigilance) war twar/11 twar B 0 Token Creature - Zombie Warrior 4 4 T Vigilance [war] Devil (R 1/1) war twar/12 twar R 0 Token Creature - Devil 1 1 T When this token dies, it deals 1 damage to any target. [war] Dragon (R 4/4 Flying) war twar/13 twar R 0 Token Creature - Dragon 4 4 T /ch Flying [war] Goblin (R 1/1) war twar/14 twar R 0 Token Creature - Goblin 1 1 T [war] Wolf (G 2/2) war twar/15 twar G 0 Token Creature - Wolf 2 2 T [war] Citizen (WUBRG 2/2) war twar/16 twar WUBRG 0 Token Creature - Citizen 2 2 T This token is all colors. [war] Voja, Friend to Elves (GW 3/3) war twar/17 twar GW 0 Token Legendary Creature - Wolf 3 3 T [war] Servo (1/1) war twar/18 twar 0 Token Artifact Creature - Servo 1 1 T [war] Nissa, Who Shakes the World Emblem war twar/19 twar 0 Token Emblem T Lands you control have indestructible. Acclaimed Contender eld eld/1 eld W W {2}{W} 3 Creature - Human Knight 3 3 R creature Look at top five cards/vp1pt5 When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. All That Glitters eld eld/2 eld W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Archon of Absolution eld eld/3 eld W W {3}{W} 4 Creature - Archon 3 2 U creature /ch Flying | Protection from white | Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. Ardenvale Paladin eld eld/4 eld W W {3}{W} 4 Creature - Human Knight 2 5 C creature Adamant - If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. Ardenvale Tactician eld eld/5 eld W W {1}{W}{W} 3 Creature - Human Knight 2 3 C creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Dizzying Swoop | {1}{W} | Instant - Adventure | Tap up to two target creatures. Bartered Cow eld eld/6 eld W W {3}{W} 4 Creature - Ox 3 3 C mb1-white-a creature Create Food/spawn [eld] Food When this creature dies and when you discard this card, create a Food token. Beloved Princess eld eld/7 eld W W {W} 1 Creature - Human Noble 1 1 C creature Lifelink | This creature can't be blocked by creatures with power 3 or greater. Charming Prince eld eld/8 eld W W {1}{W} 2 Creature - Human Noble 2 2 R creature Scry 2/vp1pt2 When this creature enters, choose one - | - Scry 2. | - You gain 3 life. | - Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. The Circle of Loyalty eld eld/9 eld W W {4}{W}{W} 6 Legendary Artifact M artifact Create Knight/spawn [eld] Knight (W 2/2 Vigilance) Affinity for Knights | Creatures you control get +1/+1. | Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. | {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. Deafening Silence eld eld/10 eld W W {W} 1 Enchantment U enchantment Each player can't cast more than one noncreature spell each turn. Faerie Guidemother eld eld/11 eld W W {W} 1 Creature - Faerie 1 1 C creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Gift of the Fae | {1}{W} | Sorcery - Adventure | Target creature gets +2/+1 and gains flying until end of turn. Flutterfox eld eld/12 eld W W {1}{W} 2 Creature - Fox 2 2 C creature As long as you control an artifact or enchantment, this creature has flying. Fortifying Provisions eld eld/13 eld W W {2}{W} 3 Enchantment C enchantment /spawn [eld] Food Creatures you control get +0/+1. | When this enchantment enters, create a Food token. Giant Killer eld eld/14 eld W W {W} 1 Creature - Human Peasant 1 2 R creature Create Adventure Marker/spawn [eld] On an Adventure {1}{W}, {T}: Tap target creature. // Chop Down | {2}{W} | Instant - Adventure | Destroy target creature with power 4 or greater. Glass Casket eld eld/15 eld W W {1}{W} 2 Artifact U artifact When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield. Happily Ever After eld eld/16 eld W W {2}{W} 3 Enchantment R enchantment When this enchantment enters, each player gains 5 life and draws a card. | At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. Harmonious Archon eld eld/17 eld W W {4}{W}{W} 6 Creature - Archon 4 5 M creature /ch;/spawnx2 [eld] Human (W 1/1) Flying | Non-Archon creatures have base power and toughness 3/3. | When this creature enters, create two 1/1 white Human creature tokens. Hushbringer eld eld/18 eld W W {1}{W} 2 Creature - Faerie 1 2 R creature /ch Flying, lifelink | Creatures entering or dying don't cause abilities to trigger. Knight of the Keep eld eld/19 eld W W {2}{W} 3 Creature - Human Knight 3 2 C creature Linden, the Steadfast Queen eld eld/20 eld W W {W}{W}{W} 3 Legendary Creature - Human Noble 3 3 R creature Vigilance | Whenever a white creature you control attacks, you gain 1 life. Lonesome Unicorn eld eld/21 eld W W {4}{W} 5 Creature - Unicorn 3 3 C mb1-white-a creature Create Knight/spawn [eld] Knight (W 2/2 Vigilance) Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Rider in Need | {2}{W} | Sorcery - Adventure | Create a 2/2 white Knight creature token with vigilance. Mysterious Pathlighter eld eld/22 eld W W {2}{W} 3 Creature - Faerie 2 2 U creature /ch Flying | Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. Outflank eld eld/23 eld W W {W} 1 Instant C instant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. Prized Griffin eld eld/24 eld W W {4}{W} 5 Creature - Griffin 3 4 C creature /ch Flying Rally for the Throne eld eld/25 eld W W {2}{W} 3 Instant U instant /spawnx2 [eld] Human (W 1/1) Create two 1/1 white Human creature tokens. | Adamant - If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. Realm-Cloaked Giant eld eld/26 eld W W {5}{W}{W} 7 Creature - Giant 7 7 M creature Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Cast Off | {3}{W}{W} | Sorcery - Adventure | Destroy all non-Giant creatures. Righteousness eld eld/27 eld W W {W} 1 Instant U instant Target blocking creature gets +7/+7 until end of turn. Shepherd of the Flock eld eld/28 eld W W {1}{W} 2 Creature - Human Peasant 3 1 U creature Create Adventure Marker/spawn [eld] On an Adventure // Usher to Safety | {W} | Instant - Adventure | Return target permanent you control to its owner's hand. Shining Armor eld eld/29 eld W W {1}{W} 2 Artifact - Equipment C mb1-white-a artifact Flash | When this Equipment enters, attach it to target Knight you control. | Equipped creature gets +0/+2 and has vigilance. | Equip {3} Silverflame Ritual eld eld/30 eld W W {3}{W} 4 Sorcery C sorcery Put a +1/+1 counter on each creature you control. | Adamant - If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. Silverflame Squire eld eld/31 eld W W {1}{W} 2 Creature - Human Soldier 2 1 C creature Create Adventure Marker/spawn [eld] On an Adventure // On Alert | {2}{W} | Instant - Adventure | Target creature gets +2/+2 until end of turn. Untap it. Syr Alin, the Lion's Claw eld eld/32 eld W W {3}{W}{W} 5 Legendary Creature - Human Knight 4 4 U creature First strike | Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn. Trapped in the Tower eld eld/33 eld W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature without flying | Enchanted creature can't attack or block, and its activated abilities can't be activated. True Love's Kiss eld eld/34 eld W W {2}{W}{W} 4 Instant C instant Exile target artifact or enchantment. | Draw a card. Venerable Knight eld eld/35 eld W W {W} 1 Creature - Human Knight 2 1 U creature When this creature dies, put a +1/+1 counter on target Knight you control. Worthy Knight eld eld/36 eld W W {1}{W} 2 Creature - Human Knight 2 2 R creature Create Human/spawn [eld] Human (W 1/1) Whenever you cast a Knight spell, create a 1/1 white Human creature token. Youthful Knight eld eld/37 eld W W {1}{W} 2 Creature - Human Knight 2 1 C creature First strike Animating Faerie eld eld/38 eld U U {2}{U} 3 Creature - Faerie 2 2 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Bring to Life | {2}{U} | Sorcery - Adventure | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. Brazen Borrower eld eld/39 eld U U {1}{U}{U} 3 Creature - Faerie Rogue 3 1 M creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flash | Flying | This creature can block only creatures with flying. // Petty Theft | {1}{U} | Instant - Adventure | Return target nonland permanent an opponent controls to its owner's hand. Charmed Sleep eld eld/40 eld U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Corridor Monitor eld eld/41 eld U U {1}{U} 2 Artifact Creature - Construct 1 4 C creature When this creature enters, untap target artifact or creature you control. Didn't Say Please eld eld/42 eld U U {1}{U}{U} 3 Instant C instant Counter target spell. Its controller mills three cards. Emry, Lurker of the Loch eld eld/43 eld U U {2}{U} 3 Legendary Creature - Merfolk Wizard 1 2 R creature Affinity for artifacts | When Emry enters, mill four cards. | {T}: Choose target artifact card in your graveyard. You may cast that card this turn. Fae of Wishes eld eld/44 eld U U {1}{U} 2 Creature - Faerie Wizard 1 4 R creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | {1}{U}, Discard two cards: Return this creature to its owner's hand. // Granted | {3}{U} | Sorcery - Adventure | You may reveal a noncreature card you own from outside the game and put it into your hand. Faerie Vandal eld eld/45 eld U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature /ch Flash | Flying | Whenever you draw your second card each turn, put a +1/+1 counter on this creature. Folio of Fancies eld eld/46 eld U U {1}{U} 2 Artifact R artifact Players have no maximum hand size. | {X}{X}, {T}: Each player draws X cards. | {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand. Frogify eld eld/47 eld U U {1}{U} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. Gadwick, the Wizened eld eld/48 eld U U {X}{U}{U}{U} 3 Legendary Creature - Human Wizard 3 3 R creature When Gadwick enters, draw X cards. | Whenever you cast a blue spell, tap target nonland permanent an opponent controls. Hypnotic Sprite eld eld/49 eld U U {U}{U} 2 Creature - Faerie 2 1 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Mesmeric Glare | {2}{U} | Instant - Adventure | Counter target spell with mana value 3 or less. Into the Story eld eld/50 eld U U {5}{U}{U} 7 Instant U instant This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. | Draw four cards. The Magic Mirror eld eld/51 eld U U {6}{U}{U}{U} 9 Legendary Artifact M artifact This spell costs {1} less to cast for each instant and sorcery card in your graveyard. | You have no maximum hand size. | At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. Mantle of Tides eld eld/52 eld U U {U} 1 Artifact - Equipment C artifact Equipped creature gets +1/+2. | Whenever you draw your second card each turn, attach this Equipment to target creature you control. | Equip {3} Merfolk Secretkeeper eld eld/53 eld U U {U} 1 Creature - Merfolk Wizard 0 4 C creature Create Adventure Marker/spawn [eld] On an Adventure // Venture Deeper | {U} | Sorcery - Adventure | Target player mills four cards. Midnight Clock eld eld/54 eld U U {2}{U} 3 Artifact R artifact {T}: Add {U}. | {2}{U}: Put an hour counter on this artifact. | At the beginning of each upkeep, put an hour counter on this artifact. | When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact. Mirrormade eld eld/55 eld U U {1}{U}{U} 3 Enchantment R enchantment You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield. Mistford River Turtle eld eld/56 eld U U {3}{U} 4 Creature - Turtle 1 5 C creature Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn. Moonlit Scavengers eld eld/57 eld U U {5}{U} 6 Creature - Merfolk Rogue 4 5 C creature When this creature enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. Mystical Dispute eld eld/58 eld U U {2}{U} 3 Instant U instant This spell costs {2} less to cast if it targets a blue spell. | Counter target spell unless its controller pays {3}. Opt eld eld/59 eld U U {U} 1 Instant C instant Scry 1/vp1pt1 Scry 1. | Draw a card. Overwhelmed Apprentice eld eld/60 eld U U {U} 1 Creature - Human Wizard 1 2 U creature Scry 2/vp1pt2 When this creature enters, each opponent mills two cards. Then you scry 2. Queen of Ice eld eld/61 eld U U {2}{U} 3 Creature - Human Noble Wizard 2 3 C creature Create Adventure Marker/spawn [eld] On an Adventure Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. // Rage of Winter | {1}{U} | Sorcery - Adventure | Tap target creature. It doesn't untap during its controller's next untap step. Run Away Together eld eld/62 eld U U {1}{U} 2 Instant C instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. Sage of the Falls eld eld/63 eld U U {4}{U} 5 Creature - Merfolk Wizard 2 5 U creature Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card. So Tiny eld eld/64 eld U U {U} 1 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard. Steelgaze Griffin eld eld/65 eld U U {4}{U} 5 Creature - Griffin 2 4 C creature /ch Flying | Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn. Stolen by the Fae eld eld/66 eld U U {X}{U}{U} 2 Sorcery R sorcery Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Create 5 Faeries/spawnx5 [eld] Faerie (U 1/1 Flying) Create 10 Faeries/spawnx10 [eld] Faerie (U 1/1 Flying) Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. Syr Elenora, the Discerning eld eld/67 eld U U {3}{U}{U} 5 Legendary Creature - Human Knight * 4 U mb1-blue-a creature Syr Elenora's power is equal to the number of cards in your hand. | When Syr Elenora enters, draw a card. | Spells your opponents cast that target Syr Elenora cost {2} more to cast. Tome Raider eld eld/68 eld U U {2}{U} 3 Creature - Faerie 1 1 C creature /ch Flying | When this creature enters, draw a card. Turn into a Pumpkin eld eld/69 eld U U {3}{U} 4 Instant U instant Create Food/spawn [eld] Food Return target nonland permanent to its owner's hand. Draw a card. | Adamant - If at least three blue mana was spent to cast this spell, create a Food token. Unexplained Vision eld eld/70 eld U U {4}{U} 5 Sorcery C sorcery Scry 3/vp1pt3 Draw three cards. | Adamant - If at least three blue mana was spent to cast this spell, scry 3. Vantress Gargoyle eld eld/71 eld U U {1}{U} 2 Artifact Creature - Gargoyle 5 4 R creature /ch Flying | This creature can't attack unless defending player has seven or more cards in their graveyard. | This creature can't block unless you have four or more cards in hand. | {T}: Each player mills a card. Vantress Paladin eld eld/72 eld U U {3}{U} 4 Creature - Human Knight 2 2 C creature /ch Flying | Adamant - If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. Wishful Merfolk eld eld/73 eld U U {1}{U} 2 Creature - Merfolk 3 2 C mb1-blue-a creature Defender | {1}{U}: This creature loses defender and becomes a Human until end of turn. Witching Well eld eld/74 eld U U {U} 1 Artifact C artifact Scry 2/vp1pt2 When this artifact enters, scry 2. | {3}{U}, Sacrifice this artifact: Draw two cards. Ayara, First of Locthwain eld eld/75 eld B B {B}{B}{B} 3 Legendary Creature - Elf Noble 2 3 R creature Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. | {T}, Sacrifice another black creature: Draw a card. Bake into a Pie eld eld/76 eld B B {2}{B}{B} 4 Instant C instant /spawn [eld] Food Destroy target creature. Create a Food token. Barrow Witches eld eld/77 eld B B {4}{B} 5 Creature - Human Warlock 3 4 C creature When this creature enters, return target Knight card from your graveyard to your hand. Belle of the Brawl eld eld/78 eld B B {2}{B} 3 Creature - Human Knight 3 2 U creature Menace | Whenever this creature attacks, other Knights you control get +1/+0 until end of turn. Blacklance Paragon eld eld/79 eld B B {1}{B} 2 Creature - Human Knight 3 1 R creature Flash | When this creature enters, target Knight gains deathtouch and lifelink until end of turn. Bog Naughty eld eld/80 eld B B {3}{B}{B} 5 Creature - Faerie 3 3 U creature /ch Flying | {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn. Cauldron Familiar eld eld/81 eld B B {B} 1 Creature - Cat 1 1 U creature When this creature enters, each opponent loses 1 life and you gain 1 life. | Sacrifice a Food: Return this card from your graveyard to the battlefield. The Cauldron of Eternity eld eld/82 eld B B {10}{B}{B} 12 Legendary Artifact M artifact This spell costs {2} less to cast for each creature card in your graveyard. | Whenever a creature you control dies, put it on the bottom of its owner's library. | {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Cauldron's Gift eld eld/83 eld B B {4}{B} 5 Sorcery U sorcery Adamant - If at least three black mana was spent to cast this spell, mill four cards. | You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. Clackbridge Troll eld eld/84 eld B B {3}{B}{B} 5 Creature - Troll 8 8 R creature Create 3 Goats/spawnx3 [eld] Goat (W 0/1) Trample, haste | When this creature enters, target opponent creates three 0/1 white Goat creature tokens. | At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card. Epic Downfall eld eld/85 eld B B {1}{B} 2 Sorcery U sorcery Exile target creature with mana value 3 or greater. Eye Collector eld eld/86 eld B B {B} 1 Creature - Faerie 1 1 C creature /ch Flying | Whenever this creature deals combat damage to a player, each player mills a card. Festive Funeral eld eld/87 eld B B {4}{B} 5 Instant C instant Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. Foreboding Fruit eld eld/88 eld B B {2}{B} 3 Sorcery C sorcery Create Food/spawn [eld] Food Target player draws two cards and loses 2 life. | Adamant - If at least three black mana was spent to cast this spell, create a Food token. Forever Young eld eld/89 eld B B {1}{B} 2 Sorcery C sorcery Put any number of target creature cards from your graveyard on top of your library. | Draw a card. Foulmire Knight eld eld/90 eld B B {B} 1 Creature - Zombie Knight 1 1 U creature Create Adventure Marker/spawn [eld] On an Adventure Deathtouch // Profane Insight | {2}{B} | Instant - Adventure | You draw a card and you lose 1 life. Giant's Skewer eld eld/91 eld B B {1}{B} 2 Artifact - Equipment C artifact Create Food/spawn [eld] Food Equipped creature gets +2/+1. | Whenever equipped creature deals combat damage to a creature, create a Food token. | Equip {3} Lash of Thorns eld eld/92 eld B B {B} 1 Instant C instant Target creature gets +2/+1 and gains deathtouch until end of turn. Locthwain Paladin eld eld/93 eld B B {3}{B} 4 Creature - Human Knight 3 2 C creature Menace | Adamant - If at least three black mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. Lost Legion eld eld/94 eld B B {1}{B}{B} 3 Creature - Spirit Knight 2 3 C creature Scry 2/vp1pt2 When this creature enters, scry 2. Malevolent Noble eld eld/95 eld B B {1}{B} 2 Creature - Human Noble 2 2 C creature {2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature. Memory Theft eld eld/96 eld B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. Murderous Rider eld eld/97 eld B B {1}{B}{B} 3 Creature - Zombie Knight 2 3 R creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink | When this creature dies, put it on the bottom of its owner's library. // Swift End | {1}{B}{B} | Instant - Adventure | Destroy target creature or planeswalker. You lose 2 life. Oathsworn Knight eld eld/98 eld B B {1}{B}{B} 3 Creature - Human Knight 0 0 R creature /ccgreen=4 This creature enters with four +1/+1 counters on it. | This creature attacks each combat if able. | If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. Order of Midnight eld eld/99 eld B B {1}{B} 2 Creature - Human Knight 2 2 U creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | This creature can't block. // Alter Fate | {1}{B} | Sorcery - Adventure | Return target creature card from your graveyard to your hand. Piper of the Swarm eld eld/100 eld B B {1}{B} 2 Creature - Human Warlock 1 3 R creature Create Rat/spawn [eld] Rat (B 1/1) Rats you control have menace. | {1}{B}, {T}: Create a 1/1 black Rat creature token. | {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. Rankle, Master of Pranks eld eld/101 eld B B {2}{B}{B} 4 Legendary Creature - Faerie Rogue 3 3 M creature /ch Flying, haste | Whenever Rankle deals combat damage to a player, choose any number - | - Each player discards a card. | - Each player loses 1 life and draws a card. | - Each player sacrifices a creature of their choice. Reaper of Night eld eld/102 eld B B {5}{B}{B} 7 Creature - Specter 4 5 C mb1-black-a creature Create Adventure Marker/spawn [eld] On an Adventure Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. // Harvest Fear | {3}{B} | Sorcery - Adventure | Target opponent discards two cards. Reave Soul eld eld/103 eld B B {1}{B} 2 Sorcery C sorcery Destroy target creature with power 3 or less. Revenge of Ravens eld eld/104 eld B B {3}{B} 4 Enchantment U enchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. Smitten Swordmaster eld eld/105 eld B B {1}{B} 2 Creature - Human Knight 2 1 C creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink // Curry Favor | {B} | Sorcery - Adventure | You gain X life and each opponent loses X life, where X is the number of Knights you control. Specter's Shriek eld eld/106 eld B B {B} 1 Sorcery U sorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand. Syr Konrad, the Grim eld eld/107 eld B B {3}{B}{B} 5 Legendary Creature - Human Knight 5 4 U creature Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. | {1}{B}: Each player mills a card. Tempting Witch eld eld/108 eld B B {2}{B} 3 Creature - Human Warlock 1 3 C creature /spawn [eld] Food When this creature enters, create a Food token. | {2}, {T}, Sacrifice a Food: Target player loses 3 life. Wicked Guardian eld eld/109 eld B B {3}{B} 4 Creature - Human Noble 4 2 C creature When this creature enters, you may have it deal 2 damage to another creature you control. If you do, draw a card. Wishclaw Talisman eld eld/110 eld B B {1}{B} 2 Artifact R artifact /ccblue=3 This artifact enters with three wish counters on it. | {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn. Witch's Vengeance eld eld/111 eld B B {1}{B}{B} 3 Sorcery R sorcery Creatures of the creature type of your choice get -3/-3 until end of turn. Barge In eld eld/112 eld R R {R} 1 Instant C instant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. Bloodhaze Wolverine eld eld/113 eld R R {1}{R} 2 Creature - Wolverine 2 1 C creature Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn. Blow Your House Down eld eld/114 eld R R {2}{R} 3 Sorcery C mb1-red-a sorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls. Bonecrusher Giant eld eld/115 eld R R {2}{R} 3 Creature - Giant 4 3 R creature Create Adventure Marker/spawn [eld] On an Adventure Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller. // Stomp | {1}{R} | Instant - Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. Brimstone Trebuchet eld eld/116 eld R R {2}{R} 3 Artifact Creature - Wall 1 3 C creature Defender, reach | {T}: This creature deals 1 damage to each opponent. | Whenever a Knight you control enters, untap this creature. Burning-Yard Trainer eld eld/117 eld R R {4}{R} 5 Creature - Human Knight 3 3 U creature Trample, haste | When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. Claim the Firstborn eld eld/118 eld R R {R} 1 Sorcery U sorcery Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Crystal Slipper eld eld/119 eld R R {1}{R} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has haste. | Equip {1} Embercleave eld eld/120 eld R R {4}{R}{R} 6 Legendary Artifact - Equipment M artifact Flash | This spell costs {1} less to cast for each attacking creature you control. | When Embercleave enters, attach it to target creature you control. | Equipped creature gets +1/+1 and has double strike and trample. | Equip {3} Embereth Paladin eld eld/121 eld R R {3}{R} 4 Creature - Human Knight 4 1 C creature Haste | Adamant - If at least three red mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. Embereth Shieldbreaker eld eld/122 eld R R {1}{R} 2 Creature - Human Knight 2 1 U creature Create Adventure Marker/spawn [eld] On an Adventure // Battle Display | {R} | Sorcery - Adventure | Destroy target artifact. Ferocity of the Wilds eld eld/123 eld R R {2}{R} 3 Enchantment U enchantment Attacking non-Human creatures you control get +1/+0 and have trample. Fervent Champion eld eld/124 eld R R {R} 1 Creature - Human Knight 1 1 R creature First strike, haste | Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. | Equip abilities you activate that target this creature cost {3} less to activate. Fires of Invention eld eld/125 eld R R {3}{R} 4 Enchantment R enchantment You can cast spells only during your turn and you can cast no more than two spells each turn. | You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs. Fling eld eld/126 eld R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target. Irencrag Feat eld eld/127 eld R R {1}{R}{R}{R} 4 Sorcery R sorcery Add seven {R}. You can cast only one more spell this turn. Irencrag Pyromancer eld eld/128 eld R R {2}{R} 3 Creature - Human Wizard 0 4 R creature Whenever you draw your second card each turn, this creature deals 3 damage to any target. Joust eld eld/129 eld R R {1}{R} 2 Sorcery U sorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. Mad Ratter eld eld/130 eld R R {3}{R} 4 Creature - Goblin 1 2 U creature Create 2 Rats/spawnx2 [eld] Rat (B 1/1) Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. Merchant of the Vale eld eld/131 eld R R {2}{R} 3 Creature - Human Peasant 2 3 C creature Create Adventure Marker/spawn [eld] On an Adventure {2}{R}, Discard a card: Draw a card. // Haggle | {R} | Instant - Adventure | You may discard a card. If you do, draw a card. Ogre Errant eld eld/132 eld R R {3}{R} 4 Creature - Ogre Knight 3 4 C creature Whenever this creature attacks, another target attacking Knight gains menace until end of turn. Opportunistic Dragon eld eld/133 eld R R {2}{R}{R} 4 Creature - Dragon 4 3 R creature /ch Flying | When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. Raging Redcap eld eld/134 eld R R {2}{R} 3 Creature - Goblin Knight 1 2 C creature Double strike Redcap Melee eld eld/135 eld R R {R} 1 Instant U instant Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. Redcap Raiders eld eld/136 eld R R {2}{R} 3 Creature - Goblin Warrior 3 2 C creature Whenever this creature attacks, you may tap an untapped non-Human creature you control. If you do, this creature gets +1/+1 and gains trample until end of turn. Rimrock Knight eld eld/137 eld R R {1}{R} 2 Creature - Dwarf Knight 3 1 C creature Create Adventure Marker/spawn [eld] On an Adventure This creature can't block. // Boulder Rush | {R} | Instant - Adventure | Target creature gets +2/+0 until end of turn. Robber of the Rich eld eld/138 eld R R {1}{R} 2 Creature - Human Archer Rogue 2 2 M creature Reveal top card/vp1at1 Reach, haste | Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Scorching Dragonfire eld eld/139 eld R R {1}{R} 2 Instant C instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Searing Barrage eld eld/140 eld R R {4}{R} 5 Instant C instant Searing Barrage deals 5 damage to target creature. | Adamant - If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. Seven Dwarves eld eld/141 eld R R {1}{R} 2 Creature - Dwarf 2 2 C creature This creature gets +1/+1 for each other creature named Seven Dwarves you control. | A deck can have up to seven cards named Seven Dwarves. Skullknocker Ogre eld eld/142 eld R R {3}{R} 4 Creature - Ogre 4 3 U creature Whenever this creature deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. Slaying Fire eld eld/143 eld R R {2}{R} 3 Instant U instant Slaying Fire deals 3 damage to any target. | Adamant - If at least three red mana was spent to cast this spell, it deals 4 damage instead. Sundering Stroke eld eld/144 eld R R {6}{R} 7 Sorcery R sorcery Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. Syr Carah, the Bold eld eld/145 eld R R {3}{R}{R} 5 Legendary Creature - Human Knight 3 3 U creature Reveal top card/vp1at1 Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. | {T}: Syr Carah deals 1 damage to any target. Thrill of Possibility eld eld/146 eld R R {1}{R} 2 Instant C mb1-red-a instant As an additional cost to cast this spell, discard a card. | Draw two cards. Torbran, Thane of Red Fell eld eld/147 eld R R {1}{R}{R}{R} 4 Legendary Creature - Dwarf Noble 2 4 R creature If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Weaselback Redcap eld eld/148 eld R R {R} 1 Creature - Goblin Knight 1 1 C creature {1}{R}: This creature gets +2/+0 until end of turn. Beanstalk Giant eld eld/149 eld G G {6}{G} 7 Creature - Giant * * U creature Create Adventure Marker/spawn [eld] On an Adventure Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Fertile Footsteps | {2}{G} | Sorcery - Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle. Curious Pair eld eld/150 eld G G {1}{G} 2 Creature - Human Peasant 1 3 C creature Create Food/spawn [eld] Food Create Adventure Marker/spawn [eld] On an Adventure // Treats to Share | {G} | Sorcery - Adventure | Create a Food token. Edgewall Innkeeper eld eld/151 eld G G {G} 1 Creature - Human Peasant 1 1 U creature Whenever you cast a creature spell that has an Adventure, draw a card. Feasting Troll King eld eld/152 eld G G {2}{G}{G}{G}{G} 6 Creature - Troll Noble 7 6 R creature Create 3 Foods/spawnx3 [eld] Food Vigilance, trample | When this creature enters, if you cast it from your hand, create three Food tokens. | Sacrifice three Foods: Return this card from your graveyard to the battlefield. Activate only during your turn. Fell the Pheasant eld eld/153 eld G G {1}{G} 2 Instant C instant /spawn [eld] Food Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. Fierce Witchstalker eld eld/154 eld G G {2}{G}{G} 4 Creature - Wolf 4 4 C creature /spawn [eld] Food Trample | When this creature enters, create a Food token. Flaxen Intruder eld eld/155 eld G G {G} 1 Creature - Human Berserker 1 2 U creature Create 3 Bears/spawnx3 [eld] Bear (G 2/2) Create Adventure Marker/spawn [eld] On an Adventure Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. // Welcome Home | {5}{G}{G} | Sorcery - Adventure | Create three 2/2 green Bear creature tokens. Garenbrig Carver eld eld/156 eld G G {3}{G} 4 Creature - Human Warrior 3 2 C creature Create Adventure Marker/spawn [eld] On an Adventure // Shield's Might | {1}{G} | Instant - Adventure | Target creature gets +2/+2 until end of turn. Garenbrig Paladin eld eld/157 eld G G {4}{G} 5 Creature - Giant Knight 4 4 C creature Adamant - If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. | This creature can't be blocked by creatures with power 2 or less. Garenbrig Squire eld eld/158 eld G G {1}{G} 2 Creature - Human Soldier 2 2 C creature Whenever you cast a creature spell that has an Adventure, this creature gets +1/+1 until end of turn. Giant Opportunity eld eld/159 eld G G {2}{G} 3 Sorcery U sorcery Create Giant/spawn [eld] Giant (G 7/7) Create 3 Foods/spawnx3 [eld] Food You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. Gilded Goose eld eld/160 eld G G {G} 1 Creature - Bird 0 2 R creature yInitialize/ch;/spawn [eld] Food Create Food/spawn [eld] Food Flying | When this creature enters, create a Food token. | {1}{G}, {T}: Create a Food token. | {T}, Sacrifice a Food: Add one mana of any color. The Great Henge eld eld/161 eld G G {7}{G}{G} 9 Legendary Artifact M artifact This spell costs {X} less to cast, where X is the greatest power among creatures you control. | {T}: Add {G}{G}. You gain 2 life. | Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. Insatiable Appetite eld eld/162 eld G G {1}{G} 2 Instant C instant You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. Keeper of Fables eld eld/163 eld G G {3}{G}{G} 5 Creature - Cat 4 5 U creature Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. Kenrith's Transformation eld eld/164 eld G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | When this Aura enters, draw a card. | Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. Lovestruck Beast eld eld/165 eld G G {2}{G} 3 Creature - Beast Noble 5 5 R creature Create Human/spawn [eld] Human (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure This creature can't attack unless you control a 1/1 creature. // Heart's Desire | {G} | Sorcery - Adventure | Create a 1/1 white Human creature token. Maraleaf Rider eld eld/166 eld G G {1}{G} 2 Creature - Elf Knight 3 1 C creature Sacrifice a Food: Target creature blocks this creature this turn if able. Oakhame Adversary eld eld/167 eld G G {3}{G} 4 Creature - Elf Warrior 2 3 U creature This spell costs {2} less to cast if an opponent controls a green permanent. | Deathtouch | Whenever this creature deals combat damage to a player, draw a card. Once and Future eld eld/168 eld G G {3}{G} 4 Instant U instant Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. | Adamant - If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. Once Upon a Time eld eld/169 eld G G {1}{G} 2 Instant R instant Look at top five cards/vp1pt5 If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. | Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Outmuscle eld eld/170 eld G G {3}{G} 4 Sorcery C sorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. | Adamant - If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. Questing Beast eld eld/171 eld G G {2}{G}{G} 4 Legendary Creature - Beast 4 4 M creature Vigilance, deathtouch, haste | Questing Beast can't be blocked by creatures with power 2 or less. | Combat damage that would be dealt by creatures you control can't be prevented. | Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. Return of the Wildspeaker eld eld/172 eld G G {4}{G} 5 Instant R instant Choose one - | - Draw cards equal to the greatest power among non-Human creatures you control. | - Non-Human creatures you control get +3/+3 until end of turn. Return to Nature eld eld/173 eld G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard. Rosethorn Acolyte eld eld/174 eld G G {2}{G} 3 Creature - Elf Druid 2 3 C creature Create Adventure Marker/spawn [eld] On an Adventure {T}: Add one mana of any color. // Seasonal Ritual | {G} | Sorcery - Adventure | Add one mana of any color. Rosethorn Halberd eld eld/175 eld G G {G} 1 Artifact - Equipment C mb1-green-a artifact When this Equipment enters, attach it to target non-Human creature you control. | Equipped creature gets +2/+1. | Equip {5} Sporecap Spider eld eld/176 eld G G {2}{G} 3 Creature - Spider 1 5 C creature Reach Syr Faren, the Hengehammer eld eld/177 eld G G {G}{G} 2 Legendary Creature - Human Knight 2 2 U creature Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. Tall as a Beanstalk eld eld/178 eld G G {3}{G} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. Trail of Crumbs eld eld/179 eld G G {1}{G} 2 Enchantment U enchantment yInitialize/spawn [eld] Food Look at top two cards/vp1pt2 When this enchantment enters, create a Food token. | Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Tuinvale Treefolk eld eld/180 eld G G {5}{G} 6 Creature - Treefolk Druid 6 5 C creature Create Adventure Marker/spawn [eld] On an Adventure // Oaken Boon | {3}{G} | Sorcery - Adventure | Put two +1/+1 counters on target creature. Wicked Wolf eld eld/181 eld G G {2}{G}{G} 4 Creature - Wolf 3 3 R creature When this creature enters, it fights up to one target creature you don't control. | Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it. Wildborn Preserver eld eld/182 eld G G {1}{G} 2 Creature - Elf Archer 2 2 R creature Flash | Reach | Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature. Wildwood Tracker eld eld/183 eld G G {G} 1 Creature - Elf Warrior 1 1 C creature Whenever this creature attacks or blocks, if you control another non-Human creature, this creature gets +1/+1 until end of turn. Wolf's Quarry eld eld/184 eld G G {4}{G}{G} 6 Sorcery C sorcery /spawnx3 [eld] Boar (G 1/1) Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token." Yorvo, Lord of Garenbrig eld eld/185 eld G G {G}{G}{G} 3 Legendary Creature - Giant Noble 0 0 R creature /ccgreen=4 Yorvo enters with four +1/+1 counters on it. | Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. Dance of the Manse eld eld/186 eld WU WU {X}{W}{U} 2 Sorcery R sorcery Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. Doom Foretold eld eld/187 eld WB WB {2}{W}{B} 4 Enchantment R enchantment Create Knight/spawn [eld] Knight (W 2/2 Vigilance) At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment. Drown in the Loch eld eld/188 eld UB UB {U}{B} 2 Instant U instant Choose one - | - Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. | - Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. Escape to the Wilds eld eld/189 eld RG RG {3}{R}{G} 5 Sorcery R sorcery Reveal top five cards/vp1at5 Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. | You may play an additional land this turn. Faeburrow Elder eld eld/190 eld GW GW {1}{G}{W} 3 Creature - Treefolk Druid 0 0 R creature Vigilance | This creature gets +1/+1 for each color among permanents you control. | {T}: For each color among permanents you control, add one mana of that color. Garruk, Cursed Huntsman eld eld/191 eld BG BG {4}{B}{G} 6 Legendary Planeswalker - Garruk 5 M planeswalker yInitialize/ccblue=5 Create 2 Wolves/spawnx2 [eld] Wolf (BG 2/2) Create Garruk, Cursed Huntsman Emblem/spawn [eld] Garruk, Cursed Huntsman Emblem 0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." | -3: Destroy target creature. Draw a card. | -6: You get an emblem with "Creatures you control get +3/+3 and have trample." Grumgully, the Generous eld eld/192 eld RG RG {1}{R}{G} 3 Legendary Creature - Goblin Shaman 3 3 U creature Each other non-Human creature you control enters with an additional +1/+1 counter on it. Improbable Alliance eld eld/193 eld UR UR {U}{R} 2 Enchantment U enchantment Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. | {4}{U}{R}: Draw a card, then discard a card. Inspiring Veteran eld eld/194 eld RW RW {R}{W} 2 Creature - Human Knight 2 2 U creature Other Knights you control get +1/+1. Lochmere Serpent eld eld/195 eld UB UB {4}{U}{B} 6 Creature - Serpent 7 7 R creature Flash | {U}, Sacrifice an Island: This creature can't be blocked this turn. | {B}, Sacrifice a Swamp: You gain 1 life and draw a card. | {U}{B}: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery. Maraleaf Pixie eld eld/196 eld GU GU {G}{U} 2 Creature - Faerie 2 2 U creature /ch Flying | {T}: Add {G} or {U}. Oko, Thief of Crowns eld eld/197 eld GU GU {1}{G}{U} 3 Legendary Planeswalker - Oko 4 M planeswalker yInitialize/ccblue=4 Create Food/spawn [eld] Food +2: Create a Food token. | +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. | -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. Outlaws' Merriment eld eld/198 eld RW RW {1}{R}{W}{W} 4 Enchantment M enchantment Create Human Warrior/spawn [eld] Human Warrior (RW 3/1 Trample, Haste) Create Human Cleric/spawn [eld] Human Cleric (RW 2/1 Lifelink, Haste) Create Human Rogue/spawn [eld] Human Rogue (RW 1/2 Haste) At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. | - 3/1 Human Warrior with trample and haste. | - 2/1 Human Cleric with lifelink and haste. | - 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target." The Royal Scions eld eld/199 eld UR UR {1}{U}{R} 3 Legendary Planeswalker - Will Rowan 5 M planeswalker /ccblue=5 +1: Draw a card, then discard a card. | +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. | -8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. Savvy Hunter eld eld/200 eld BG BG {1}{B}{G} 3 Creature - Human Warrior 3 3 U creature Create Food/spawn [eld] Food Whenever this creature attacks or blocks, create a Food token. | Sacrifice two Foods: Draw a card. Shinechaser eld eld/201 eld WU WU {1}{W}{U} 3 Creature - Faerie 1 1 U creature /ch Flying, vigilance | This creature gets +1/+1 as long as you control an artifact. | This creature gets +1/+1 as long as you control an enchantment. Steelclaw Lance eld eld/202 eld BR BR {B}{R} 2 Artifact - Equipment U artifact Equipped creature gets +2/+2. | Equip Knight {1} | Equip {3} Stormfist Crusader eld eld/203 eld BR BR {B}{R} 2 Creature - Human Knight 2 2 R creature Menace | At the beginning of your upkeep, each player draws a card and loses 1 life. Wandermare eld eld/204 eld GW GW {1}{G}{W} 3 Creature - Horse 3 3 U creature Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. Wintermoor Commander eld eld/205 eld WB WB {W}{B} 2 Creature - Human Knight 2 * U creature Deathtouch | Wintermoor Commander's toughness is equal to the number of Knights you control. | Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. Arcanist's Owl eld eld/206 eld WU WU {W/U}{W/U}{W/U}{W/U} 4 Artifact Creature - Bird 3 3 U creature yInitialize/ch Look at top four cards/vp1pt4 Flying | When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Covetous Urge eld eld/207 eld UB UB {U/B}{U/B}{U/B}{U/B} 4 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Deathless Knight eld eld/208 eld BG BG {B/G}{B/G}{B/G}{B/G} 4 Creature - Skeleton Knight 4 2 U creature Haste | When you gain life for the first time each turn, return this card from your graveyard to your hand. Elite Headhunter eld eld/209 eld BR BR {B/R}{B/R}{B/R}{B/R} 4 Creature - Human Knight 2 3 U creature Menace | {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker. Fireborn Knight eld eld/210 eld RW RW {R/W}{R/W}{R/W}{R/W} 4 Creature - Human Knight 2 3 U creature Double strike | {R/W}{R/W}{R/W}{R/W}: This creature gets +1/+1 until end of turn. Loch Dragon eld eld/211 eld UR UR {U/R}{U/R}{U/R}{U/R} 4 Creature - Dragon 3 2 U creature /ch Flying | Whenever this creature enters or attacks, you may discard a card. If you do, draw a card. Oakhame Ranger eld eld/212 eld GW GW {G/W}{G/W}{G/W}{G/W} 4 Creature - Elf Knight Ranger 2 2 U creature Create 2 Humans/spawnx2 [eld] Human (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure {T}: Creatures you control get +1/+1 until end of turn. // Bring Back | {G/W}{G/W}{G/W}{G/W} | Sorcery - Adventure | Create two 1/1 white Human creature tokens. Rampart Smasher eld eld/213 eld RG RG {R/G}{R/G}{R/G}{R/G} 4 Creature - Giant 5 5 U creature This creature can't be blocked by Knights or Walls. Resolute Rider eld eld/214 eld WB WB {W/B}{W/B}{W/B}{W/B} 4 Creature - Human Knight 4 2 U creature {W/B}{W/B}: This creature gains lifelink until end of turn. | {W/B}{W/B}{W/B}: This creature gains indestructible until end of turn. Thunderous Snapper eld eld/215 eld GU GU {G/U}{G/U}{G/U}{G/U} 4 Creature - Turtle Hydra 4 4 U creature Whenever you cast a spell with mana value 5 or greater, draw a card. Clockwork Servant eld eld/216 eld {3} 3 Artifact Creature - Gnome 2 3 U creature Adamant - When this creature enters, if at least three mana of the same color was spent to cast it, draw a card. Crashing Drawbridge eld eld/217 eld {2} 2 Artifact Creature - Wall 0 4 C creature Defender | {T}: Creatures you control gain haste until end of turn. Enchanted Carriage eld eld/218 eld {5} 5 Artifact - Vehicle 4 4 U artifact /spawnx2 [eld] Mouse (W 1/1) When this Vehicle enters, create two 1/1 white Mouse creature tokens. | Crew 2 Gingerbrute eld eld/219 eld {1} 1 Artifact Creature - Food Golem 1 1 C creature Haste | {1}: This creature can't be blocked this turn except by creatures with haste. | {2}, {T}, Sacrifice this creature: You gain 3 life. Golden Egg eld eld/220 eld {2} 2 Artifact - Food C artifact When this artifact enters, draw a card. | {1}, {T}, Sacrifice this artifact: Add one mana of any color. | {2}, {T}, Sacrifice this artifact: You gain 3 life. Henge Walker eld eld/221 eld {3} 3 Artifact Creature - Golem 2 2 C creature Adamant - If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it. Heraldic Banner eld eld/222 eld {3} 3 Artifact U artifact As this artifact enters, choose a color. | Creatures you control of the chosen color get +1/+0. | {T}: Add one mana of the chosen color. Inquisitive Puppet eld eld/223 eld {1} 1 Artifact Creature - Construct 0 2 U creature Scry 1/vp1pt1 Create Human/spawn [eld] Human (W 1/1) When this creature enters, scry 1. | Exile this creature: Create a 1/1 white Human creature token. Jousting Dummy eld eld/224 eld {2} 2 Artifact Creature - Scarecrow Knight 2 1 C creature {3}: This creature gets +1/+0 until end of turn. Locthwain Gargoyle eld eld/225 eld {1} 1 Artifact Creature - Gargoyle 0 3 C creature {4}: This creature gets +2/+0 and gains flying until end of turn. Lucky Clover eld eld/226 eld {2} 2 Artifact U artifact Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. Prophet of the Peak eld eld/227 eld {6} 6 Artifact Creature - Cat 5 5 C creature Scry 2/vp1pt2 When this creature enters, scry 2. Roving Keep eld eld/228 eld {7} 7 Artifact Creature - Wall 5 7 C creature Defender | {7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. Scalding Cauldron eld eld/229 eld {1} 1 Artifact C artifact {3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. Shambling Suit eld eld/230 eld {3} 3 Artifact Creature - Construct * 3 U creature Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. Signpost Scarecrow eld eld/231 eld {4} 4 Artifact Creature - Scarecrow 2 4 C creature Vigilance | {2}: Add one mana of any color. Sorcerer's Broom eld eld/232 eld {2} 2 Artifact Creature - Spirit 2 1 U mb1-colorless creature Create Sorcerer's Broom/spawn [lackey] Sorcerer's Broom (2/1) Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of this creature. Sorcerous Spyglass eld eld/233 eld {2} 2 Artifact R artifact As this artifact enters, look at an opponent's hand, then choose any card name. | Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Spinning Wheel eld eld/234 eld {3} 3 Artifact U artifact {T}: Add one mana of any color. | {5}, {T}: Tap target creature. Stonecoil Serpent eld eld/235 eld {X} 0 Artifact Creature - Snake 0 0 R creature Reach, trample, protection from multicolored | This creature enters with X +1/+1 counters on it. Weapon Rack eld eld/236 eld {4} 4 Artifact C artifact /ccgreen=3 This artifact enters with three +1/+1 counters on it. | {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery. Witch's Oven eld eld/237 eld {1} 1 Artifact U artifact Create Food/spawn [eld] Food Create 2 Foods/spawnx2 [eld] Food {T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. Castle Ardenvale eld eld/238 eld W 0 Land R land yInitialize/cr90 Create Human/spawn [eld] Human (W 1/1) This land enters tapped unless you control a Plains. | {T}: Add {W}. | {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Castle Embereth eld eld/239 eld R 0 Land R land /cr90 This land enters tapped unless you control a Mountain. | {T}: Add {R}. | {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. Castle Garenbrig eld eld/240 eld G 0 Land R land /cr90 This land enters tapped unless you control a Forest. | {T}: Add {G}. | {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures. Castle Locthwain eld eld/241 eld B 0 Land R land /cr90 This land enters tapped unless you control a Swamp. | {T}: Add {B}. | {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. Castle Vantress eld eld/242 eld U 0 Land R land yInitialize/cr90 Scry 2/vp1pt2 This land enters tapped unless you control an Island. | {T}: Add {U}. | {2}{U}{U}, {T}: Scry 2. Dwarven Mine eld eld/243 eld R 0 Land - Mountain C land yInitialize/cr90 Create Dwarf/spawn [eld] Dwarf (R 1/1) This land enters tapped unless you control three or more other Mountains. | When this land enters untapped, create a 1/1 red Dwarf creature token. Fabled Passage eld eld/244 eld 0 Land R land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Gingerbread Cabin eld eld/245 eld G 0 Land - Forest C land yInitialize/cr90 Create Food/spawn [eld] Food This land enters tapped unless you control three or more other Forests. | When this land enters untapped, create a Food token. Idyllic Grange eld eld/246 eld W 0 Land - Plains C land /cr90 This land enters tapped unless you control three or more other Plains. | When this land enters untapped, put a +1/+1 counter on target creature you control. Mystic Sanctuary eld eld/247 eld U 0 Land - Island C land /cr90 This land enters tapped unless you control three or more other Islands. | When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library. Tournament Grounds eld eld/248 eld RWB 0 Land U land {T}: Add {C}. | {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell. Witch's Cottage eld eld/249 eld B 0 Land - Swamp C land /cr90 This land enters tapped unless you control three or more other Swamps. | When this land enters untapped, you may put target creature card from your graveyard on top of your library. Plains eld eld/250 eld W 0 Basic Land - Plains C plains Island eld eld/254 eld U 0 Basic Land - Island C island Swamp eld eld/258 eld B 0 Basic Land - Swamp C swamp Mountain eld eld/262 eld R 0 Basic Land - Mountain C mountain Forest eld eld/266 eld G 0 Basic Land - Forest C forest Kenrith, the Returned King eld eld/303 eld W WUBRG {4}{W} 5 Legendary Creature - Human Noble 5 5 M notInPacks creature {R}: All creatures gain trample and haste until end of turn. | {1}{G}: Put a +1/+1 counter on target creature. | {2}{W}: Target player gains 5 life. | {3}{U}: Target player draws a card. | {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. Rowan, Fearless Sparkmage eld eld/304 eld R R {3}{R}{R} 5 Legendary Planeswalker - Rowan 5 M notInPacks planeswalker /ccblue=5 +1: Up to one target creature gets +3/+0 and gains first strike until end of turn. | -2: Rowan deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. | -9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. Garrison Griffin eld eld/305 eld W W {2}{W} 3 Creature - Griffin 2 2 C notInPacks creature /ch Flying | Whenever this creature attacks, target Knight you control gains flying until end of turn. Rowan's Battleguard eld eld/306 eld R R {3}{R} 4 Creature - Human Knight 3 3 U notInPacks creature First strike | As long as you control a Rowan planeswalker, this creature gets +3/+0. Rowan's Stalwarts eld eld/307 eld R R {4}{R} 5 Creature - Human Knight 5 2 R notInPacks creature When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle. Wind-Scarred Crag eld eld/308 eld RW 0 Land C notInPacks land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {W}. Oko, the Trickster eld eld/309 eld GU GU {4}{G}{U} 6 Legendary Planeswalker - Oko 4 M notInPacks planeswalker /ccblue=4 +1: Put two +1/+1 counters on up to one target creature you control. | 0: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. | -7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. Oko's Accomplices eld eld/310 eld U U {2}{U} 3 Creature - Faerie 2 3 C notInPacks creature /ch Flying Bramblefort Fink eld eld/311 eld G G {1}{G} 2 Creature - Ouphe 2 2 U notInPacks creature {8}: This creature has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker. Oko's Hospitality eld eld/312 eld GU GU {3}{G}{U} 5 Instant R notInPacks instant Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle. Thornwood Falls eld eld/313 eld GU 0 Land C notInPacks land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {U}. Mace of the Valiant eld eld/314 eld W W {2}{W} 3 Artifact - Equipment R notInPacks artifact Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. | Whenever a creature you control enters, put a charge counter on this Equipment. | Equip {3} Silverwing Squadron eld eld/315 eld W W {5}{W} 6 Creature - Human Knight * * R notInPacks creature yInitialize/ch Create Knight/spawn [eld] Knight (W 2/2 Vigilance) Create 5 Knights/spawnx5 [eld] Knight (W 2/2 Vigilance) Create 10 Knights/spawnx10 [eld] Knight (W 2/2 Vigilance) Flying, vigilance | Silverwing Squadron's power and toughness are each equal to the number of creatures you control. | Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. Faerie Formation eld eld/316 eld U U {4}{U} 5 Creature - Faerie 5 4 R notInPacks creature yInitialize/ch Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Flying | {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. Shimmer Dragon eld eld/317 eld U U {4}{U}{U} 6 Creature - Dragon 5 6 R notInPacks creature /ch Flying | As long as you control four or more artifacts, this creature has hexproof. | Tap two untapped artifacts you control: Draw a card. Workshop Elders eld eld/318 eld U U {6}{U} 7 Creature - Human Artificer 4 4 R notInPacks creature Artifact creatures you control have flying. | At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. Chittering Witch eld eld/319 eld B B {3}{B} 4 Creature - Human Warlock 2 2 R notInPacks creature Create Rat/spawn [eld] Rat (B 1/1) Create 5 Rats/spawnx5 [eld] Rat (B 1/1) Create 10 Rats/spawnx10 [eld] Rat (B 1/1) When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. | {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. Taste of Death eld eld/320 eld B B {4}{B}{B} 6 Sorcery R notInPacks sorcery /spawnx3 [eld] Food Each player sacrifices three creatures of their choice. You create three Food tokens. Embereth Skyblazer eld eld/321 eld R R {3}{R} 4 Creature - Human Knight 4 3 R notInPacks creature During your turn, this creature has flying. | Whenever this creature attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. Steelbane Hydra eld eld/322 eld G G {X}{G}{G} 2 Creature - Turtle Hydra 0 0 R notInPacks creature This creature enters with X +1/+1 counters on it. | {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. Thorn Mammoth eld eld/323 eld G G {5}{G}{G} 7 Creature - Elephant 6 6 R notInPacks creature Trample | Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control. Alela, Artful Provocateur eld eld/324 eld WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Faerie Warlock 2 3 M notInPacks creature yInitialize/ch Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Flying, deathtouch, lifelink | Other creatures you control with flying get +1/+0. | Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. Banish into Fable eld eld/325 eld WU WU {4}{W}{U} 6 Instant R notInPacks instant /spawn [eld] Knight (W 2/2 Vigilance) When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. | Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. Chulane, Teller of Tales eld eld/326 eld GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Human Druid 2 4 M notInPacks creature Vigilance | Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. | {3}, {T}: Return target creature you control to its owner's hand. Gluttonous Troll eld eld/327 eld BG BG {2}{B}{G} 4 Creature - Troll 3 3 R notInPacks creature Create Food/spawn [eld] Food Create 5 Foods/spawnx5 [eld] Food Create 10 Foods/spawnx10 [eld] Food Trample | When this creature enters, create a number of Food tokens equal to the number of opponents you have. | {1}{G}, Sacrifice another nonland permanent: This creature gets +2/+2 until end of turn. Knights' Charge eld eld/328 eld WB WB {1}{W}{B} 3 Enchantment R notInPacks enchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. | {6}{W}{B}, Sacrifice this enchantment: Return all Knight creature cards from your graveyard to the battlefield. Korvold, Fae-Cursed King eld eld/329 eld BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Dragon Noble 4 4 M notInPacks creature /ch Flying | Whenever Korvold enters or attacks, sacrifice another permanent. | Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. Syr Gwyn, Hero of Ashvale eld eld/330 eld RWB RWB {3}{R}{W}{B} 6 Legendary Creature - Human Knight 5 5 M notInPacks creature Vigilance, menace | Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. | Equipment you control have equip Knight {0}. Arcane Signet eld eld/331 eld {2} 2 Artifact C notInPacks artifact {T}: Add one mana of any color in your commander's color identity. Tome of Legends eld eld/332 eld {2} 2 Artifact R notInPacks artifact /ccblue=1 This artifact enters with a page counter on it. | Whenever your commander enters or attacks, put a page counter on this artifact. | {1}, {T}, Remove a page counter from this artifact: Draw a card. Command Tower eld eld/333 eld 0 Land C notInPacks land {T}: Add one mana of any color in your commander's color identity. [eld] Goat (W 0/1) eld teld/1 teld W 0 Token Creature - Goat 0 1 T [eld] Human (W 1/1) eld teld/2 teld W 0 Token Creature - Human 1 1 T [eld] Knight (W 2/2 Vigilance) eld teld/3 teld W 0 Token Creature - Knight 2 2 T Vigilance [eld] Mouse (W 1/1) eld teld/4 teld W 0 Token Creature - Mouse 1 1 T [eld] Faerie (U 1/1 Flying) eld teld/5 teld U 0 Token Creature - Faerie 1 1 T /ch Flying [eld] Rat (B 1/1) eld teld/6 teld B 0 Token Creature - Rat 1 1 T [eld] Dwarf (R 1/1) eld teld/7 teld R 0 Token Creature - Dwarf 1 1 T [eld] Bear (G 2/2) eld teld/8 teld G 0 Token Creature - Bear 2 2 T [eld] Boar (G 1/1) eld teld/9 teld G 0 Token Creature - Boar 1 1 T Create Food/spawn [eld] Food When this token dies, create a Food token. [eld] Giant (G 7/7) eld teld/10 teld G 0 Token Creature - Giant 7 7 T [eld] Human Cleric (RW 2/1 Lifelink, Haste) eld teld/11 teld RW 0 Token Creature - Human Cleric 2 1 T Lifelink, haste [eld] Human Rogue (RW 1/2 Haste) eld teld/12 teld RW 0 Token Creature - Human Rogue 1 2 T Haste | When this token enters the battlefield, it deals 1 damage to any target. [eld] Human Warrior (RW 3/1 Trample, Haste) eld teld/13 teld RW 0 Token Creature - Human Warrior 3 1 T Trample, haste [eld] Wolf (BG 2/2) eld teld/14 teld BG 0 Token Creature - Wolf 2 2 T When this token dies, put a loyalty counter on each Garruk you control. [eld] Food eld teld/15 teld 0 Token Artifact - Food T {2}, {T}, Sacrifice this token: You gain 3 life. [eld] Garruk, Cursed Huntsman Emblem eld teld/19 teld 0 Token Emblem T Creatures you control get +3/+3 and have trample. [eld] On an Adventure eld teld/20 teld 0 Token T After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile. Ardenvale Tactician celd eld/273 eld W W {1}{W}{W} 3 Creature - Human Knight 2 3 C notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Dizzying Swoop | {1}{W} | Instant - Adventure | Tap up to two target creatures. Faerie Guidemother celd eld/274 eld W W {W} 1 Creature - Faerie 1 1 C notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Gift of the Fae | {1}{W} | Sorcery - Adventure | Target creature gets +2/+1 and gains flying until end of turn. Giant Killer celd eld/275 eld W W {W} 1 Creature - Human Peasant 1 2 R notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure {1}{W}, {T}: Tap target creature. // Chop Down | {2}{W} | Instant - Adventure | Destroy target creature with power 4 or greater. Lonesome Unicorn celd eld/276 eld W W {4}{W} 5 Creature - Unicorn 3 3 C notInPacks creature Create Knight/spawn [eld] Knight (W 2/2 Vigilance) Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Rider in Need | {2}{W} | Sorcery - Adventure | Create a 2/2 white Knight creature token with vigilance. Realm-Cloaked Giant celd eld/277 eld W W {5}{W}{W} 7 Creature - Giant 7 7 M notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Vigilance // Cast Off | {3}{W}{W} | Sorcery - Adventure | Destroy all non-Giant creatures. Shepherd of the Flock celd eld/278 eld W W {1}{W} 2 Creature - Human Peasant 3 1 U notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Usher to Safety | {W} | Instant - Adventure | Return target permanent you control to its owner's hand. Silverflame Squire celd eld/279 eld W W {1}{W} 2 Creature - Human Soldier 2 1 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // On Alert | {2}{W} | Instant - Adventure | Target creature gets +2/+2 until end of turn. Untap it. Animating Faerie celd eld/280 eld U U {2}{U} 3 Creature - Faerie 2 2 U notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Bring to Life | {2}{U} | Sorcery - Adventure | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. Brazen Borrower celd eld/281 eld U U {1}{U}{U} 3 Creature - Faerie Rogue 3 1 M notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flash | Flying | This creature can block only creatures with flying. // Petty Theft | {1}{U} | Instant - Adventure | Return target nonland permanent an opponent controls to its owner's hand. Fae of Wishes celd eld/282 eld U U {1}{U} 2 Creature - Faerie Wizard 1 4 R notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | {1}{U}, Discard two cards: Return this creature to its owner's hand. // Granted | {3}{U} | Sorcery - Adventure | You may reveal a noncreature card you own from outside the game and put it into your hand. Hypnotic Sprite celd eld/283 eld U U {U}{U} 2 Creature - Faerie 2 1 U notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying // Mesmeric Glare | {2}{U} | Instant - Adventure | Counter target spell with mana value 3 or less. Merfolk Secretkeeper celd eld/284 eld U U {U} 1 Creature - Merfolk Wizard 0 4 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Venture Deeper | {U} | Sorcery - Adventure | Target player mills four cards. Queen of Ice celd eld/285 eld U U {2}{U} 3 Creature - Human Noble Wizard 2 3 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. // Rage of Winter | {1}{U} | Sorcery - Adventure | Tap target creature. It doesn't untap during its controller's next untap step. Foulmire Knight celd eld/286 eld B B {B} 1 Creature - Zombie Knight 1 1 U notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Deathtouch // Profane Insight | {2}{B} | Instant - Adventure | You draw a card and you lose 1 life. Murderous Rider celd eld/287 eld B B {1}{B}{B} 3 Creature - Zombie Knight 2 3 R notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink | When this creature dies, put it on the bottom of its owner's library. // Swift End | {1}{B}{B} | Instant - Adventure | Destroy target creature or planeswalker. You lose 2 life. Order of Midnight celd eld/288 eld B B {1}{B} 2 Creature - Human Knight 2 2 U notInPacks creature yInitialize/ch Create Adventure Marker/spawn [eld] On an Adventure Flying | This creature can't block. // Alter Fate | {1}{B} | Sorcery - Adventure | Return target creature card from your graveyard to your hand. Reaper of Night celd eld/289 eld B B {5}{B}{B} 7 Creature - Specter 4 5 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. // Harvest Fear | {3}{B} | Sorcery - Adventure | Target opponent discards two cards. Smitten Swordmaster celd eld/290 eld B B {1}{B} 2 Creature - Human Knight 2 1 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Lifelink // Curry Favor | {B} | Sorcery - Adventure | You gain X life and each opponent loses X life, where X is the number of Knights you control. Bonecrusher Giant celd eld/291 eld R R {2}{R} 3 Creature - Giant 4 3 R notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller. // Stomp | {1}{R} | Instant - Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. Embereth Shieldbreaker celd eld/292 eld R R {1}{R} 2 Creature - Human Knight 2 1 U notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Battle Display | {R} | Sorcery - Adventure | Destroy target artifact. Merchant of the Vale celd eld/293 eld R R {2}{R} 3 Creature - Human Peasant 2 3 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure {2}{R}, Discard a card: Draw a card. // Haggle | {R} | Instant - Adventure | You may discard a card. If you do, draw a card. Rimrock Knight celd eld/294 eld R R {1}{R} 2 Creature - Dwarf Knight 3 1 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure This creature can't block. // Boulder Rush | {R} | Instant - Adventure | Target creature gets +2/+0 until end of turn. Beanstalk Giant celd eld/295 eld G G {6}{G} 7 Creature - Giant * * U notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Fertile Footsteps | {2}{G} | Sorcery - Adventure | Search your library for a basic land card, put it onto the battlefield, then shuffle. Curious Pair celd eld/296 eld G G {1}{G} 2 Creature - Human Peasant 1 3 C notInPacks creature Create Food/spawn [eld] Food Create Adventure Marker/spawn [eld] On an Adventure // Treats to Share | {G} | Sorcery - Adventure | Create a Food token. Flaxen Intruder celd eld/297 eld G G {G} 1 Creature - Human Berserker 1 2 U notInPacks creature Create 3 Bears/spawnx3 [eld] Bear (G 2/2) Create Adventure Marker/spawn [eld] On an Adventure Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. // Welcome Home | {5}{G}{G} | Sorcery - Adventure | Create three 2/2 green Bear creature tokens. Garenbrig Carver celd eld/298 eld G G {3}{G} 4 Creature - Human Warrior 3 2 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Shield's Might | {1}{G} | Instant - Adventure | Target creature gets +2/+2 until end of turn. Lovestruck Beast celd eld/299 eld G G {2}{G} 3 Creature - Beast Noble 5 5 R notInPacks creature Create Human/spawn [eld] Human (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure This creature can't attack unless you control a 1/1 creature. // Heart's Desire | {G} | Sorcery - Adventure | Create a 1/1 white Human creature token. Rosethorn Acolyte celd eld/300 eld G G {2}{G} 3 Creature - Elf Druid 2 3 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure {T}: Add one mana of any color. // Seasonal Ritual | {G} | Sorcery - Adventure | Add one mana of any color. Tuinvale Treefolk celd eld/301 eld G G {5}{G} 6 Creature - Treefolk Druid 6 5 C notInPacks creature Create Adventure Marker/spawn [eld] On an Adventure // Oaken Boon | {3}{G} | Sorcery - Adventure | Put two +1/+1 counters on target creature. Oakhame Ranger celd eld/302 eld GW GW {G/W}{G/W}{G/W}{G/W} 4 Creature - Elf Knight Ranger 2 2 U notInPacks creature Create 2 Humans/spawnx2 [eld] Human (W 1/1) Create Adventure Marker/spawn [eld] On an Adventure {T}: Creatures you control get +1/+1 until end of turn. // Bring Back | {G/W}{G/W}{G/W}{G/W} | Sorcery - Adventure | Create two 1/1 white Human creature tokens. Garruk, Cursed Huntsman 1eld eld/270 eld BG BG {4}{B}{G} 6 Legendary Planeswalker - Garruk 5 M notInPacks planeswalker yInitialize/ccblue=5 Create 2 Wolves/spawnx2 [eld] Wolf (BG 2/2) Create Garruk, Cursed Huntsman Emblem/spawn [eld] Garruk, Cursed Huntsman Emblem 0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." | -3: Destroy target creature. Draw a card. | -6: You get an emblem with "Creatures you control get +3/+3 and have trample." Oko, Thief of Crowns 1eld eld/271 eld GU GU {1}{G}{U} 3 Legendary Planeswalker - Oko 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Food/spawn [eld] Food +2: Create a Food token. | +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. | -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. The Royal Scions 1eld eld/272 eld UR UR {1}{U}{R} 3 Legendary Planeswalker - Will Rowan 5 M notInPacks planeswalker /ccblue=5 +1: Draw a card, then discard a card. | +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. | -8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. Alseid of Life's Bounty thb thb/1 thb W W {W} 1 Enchantment Creature - Nymph 1 1 U creature Lifelink | {1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn. Archon of Falling Stars thb thb/2 thb W W {4}{W}{W} 6 Creature - Archon 4 4 U creature /ch Flying | When this creature dies, you may return target enchantment card from your graveyard to the battlefield. Archon of Sun's Grace thb thb/3 thb W W {2}{W}{W} 4 Creature - Archon 3 4 R creature yInitialize/ch Create Pegasus/spawn [thb] Pegasus (W 2/2 Flying) Flying | Lifelink | Pegasus creatures you control have lifelink. | Constellation - Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying. Banishing Light thb thb/4 thb W W {2}{W} 3 Enchantment U enchantment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. The Birth of Meletis thb thb/5 thb W W {1}{W} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Wall/spawn [thb] Wall (0/4 Defender) I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | II - Create a 0/4 colorless Wall artifact creature token with defender. | III - You gain 2 life. Captivating Unicorn thb thb/6 thb W W {4}{W} 5 Creature - Unicorn 4 4 C creature Constellation - Whenever an enchantment you control enters, tap target creature an opponent controls. Commanding Presence thb thb/7 thb W W {3}{W} 4 Enchantment - Aura U enchantment Create Human Soldier/spawn [thb] Human Soldier (W 1/1) Enchant creature | Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." Dawn Evangel thb thb/8 thb W W {2}{W} 3 Enchantment Creature - Human Cleric 2 3 U creature Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. Daxos, Blessed by the Sun thb thb/9 thb W W {W}{W} 2 Legendary Enchantment Creature - Demigod 2 * U creature Daxos's toughness is equal to your devotion to white. | Whenever another creature you control enters or dies, you gain 1 life. Daybreak Chimera thb thb/10 thb W W {3}{W}{W} 5 Creature - Chimera 3 3 C creature /ch This spell costs {X} less to cast, where X is your devotion to white. | Flying Dreadful Apathy thb thb/11 thb W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {2}{W}: Exile enchanted creature. Eidolon of Obstruction thb thb/12 thb W W {1}{W} 2 Enchantment Creature - Spirit 2 1 R creature First strike | Loyalty abilities of planeswalkers your opponents control cost {1} more to activate. Elspeth Conquers Death thb thb/13 thb W W {3}{W}{W} 5 Enchantment - Saga R enchantment /ccblue=1 I - Exile target permanent an opponent controls with mana value 3 or greater. | II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. | III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. Elspeth, Sun's Nemesis thb thb/14 thb W W {2}{W}{W} 4 Legendary Planeswalker - Elspeth 5 M planeswalker yInitialize/ccblue=5 Create 2 Human Soldiers/spawnx2 [thb] Human Soldier (W 1/1) -1: Up to two target creatures you control each get +2/+1 until end of turn. | -2: Create two 1/1 white Human Soldier creature tokens. | -3: You gain 5 life. | Escape-{4}{W}{W}, Exile four other cards from your graveyard. Favored of Iroas thb thb/15 thb W W {2}{W} 3 Creature - Human Soldier 2 2 U creature Constellation - Whenever an enchantment you control enters, this creature gains double strike until end of turn. Flicker of Fate thb thb/16 thb W W {1}{W} 2 Instant C instant Exile target creature or enchantment, then return it to the battlefield under its owner's control. Glory Bearers thb thb/17 thb W W {3}{W} 4 Enchantment Creature - Human Cleric 3 4 C creature Whenever another creature you control attacks, it gets +0/+1 until end of turn. Heliod, Sun-Crowned thb thb/18 thb W W {2}{W} 3 Legendary Enchantment Creature - God 5 5 M creature Indestructible | As long as your devotion to white is less than five, Heliod isn't a creature. | Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. | {1}{W}: Another target creature gains lifelink until end of turn. Heliod's Intervention thb thb/19 thb W W {X}{W}{W} 2 Instant R instant Choose one - | - Destroy X target artifacts and/or enchantments. | - Target player gains twice X life. Heliod's Pilgrim thb thb/20 thb W W {2}{W} 3 Creature - Human Cleric 1 2 C creature When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle. Heliod's Punishment thb thb/21 thb W W {1}{W} 2 Enchantment - Aura U enchantment /ccblue=4 Enchant creature | This Aura enters with four task counters on it. | Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment." Hero of the Pride thb thb/22 thb W W {1}{W} 2 Creature - Cat Soldier 2 2 C creature Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn. Hero of the Winds thb thb/23 thb W W {3}{W} 4 Creature - Human Soldier 1 4 U creature /ch Flying | Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn. Idyllic Tutor thb thb/24 thb W W {2}{W} 3 Sorcery R sorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. Indomitable Will thb thb/25 thb W W {1}{W} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +1/+2. Karametra's Blessing thb thb/26 thb W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. Lagonna-Band Storyteller thb thb/27 thb W W {3}{W} 4 Creature - Centaur Advisor 3 4 U creature When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value. Leonin of the Lost Pride thb thb/28 thb W W {1}{W} 2 Creature - Cat Warrior 3 1 C creature When this creature dies, exile target card from an opponent's graveyard. Nyxborn Courser thb thb/29 thb W W {1}{W}{W} 3 Enchantment Creature - Centaur Scout 2 4 C creature Omen of the Sun thb thb/30 thb W W {2}{W} 3 Enchantment C enchantment yInitialize/spawnx2 [thb] Human Soldier (W 1/1) Scry 2/vp1pt2 Flash | When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. | {2}{W}, Sacrifice this enchantment: Scry 2. Phalanx Tactics thb thb/31 thb W W {1}{W} 2 Instant U instant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. Pious Wayfarer thb thb/32 thb W W {W} 1 Creature - Human Scout 1 2 C creature Constellation - Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn. Reverent Hoplite thb thb/33 thb W W {4}{W} 5 Creature - Human Soldier 1 2 U creature Create Human Soldier/spawn [thb] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [thb] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [thb] Human Soldier (W 1/1) When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. Revoke Existence thb thb/34 thb W W {1}{W} 2 Sorcery C sorcery Exile target artifact or enchantment. Rumbling Sentry thb thb/35 thb W W {3}{W}{W} 5 Creature - Giant 3 6 C creature Scry 1/vp1pt1 When this creature enters, scry 1. Sentinel's Eyes thb thb/36 thb W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has vigilance. | Escape-{W}, Exile two other cards from your graveyard. Shatter the Sky thb thb/37 thb W W {2}{W}{W} 4 Sorcery R sorcery Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. Sunmane Pegasus thb thb/38 thb W W {3}{W} 4 Creature - Pegasus 2 3 C creature /ch Flying | {1}{W}: This creature gains vigilance and lifelink until end of turn. Taranika, Akroan Veteran thb thb/39 thb W W {1}{W}{W} 3 Legendary Creature - Human Soldier 3 3 R creature Vigilance | Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. Transcendent Envoy thb thb/40 thb W W {1}{W} 2 Enchantment Creature - Griffin 1 2 C creature /ch Flying | Aura spells you cast cost {1} less to cast. Triumphant Surge thb thb/41 thb W W {3}{W} 4 Instant C instant Destroy target creature with power 4 or greater. You gain 3 life. Alirios, Enraptured thb thb/42 thb U U {2}{U} 3 Legendary Creature - Human 2 3 U creature /cr90;/spawn [thb] Reflection (U 3/2) Alirios enters tapped. | Alirios doesn't untap during your untap step if you control a Reflection. | When Alirios enters, create a 3/2 blue Reflection creature token. Ashiok's Erasure thb thb/43 thb U U {2}{U}{U} 4 Enchantment R enchantment Flash | When this enchantment enters, exile target spell. | Your opponents can't cast spells with the same name as the exiled card. | When this enchantment leaves the battlefield, return the exiled card to its owner's hand. Brine Giant thb thb/44 thb U U {6}{U} 7 Creature - Giant 5 6 C creature Affinity for enchantments Callaphe, Beloved of the Sea thb thb/45 thb U U {1}{U}{U} 3 Legendary Enchantment Creature - Demigod * 3 U creature Callaphe's power is equal to your devotion to blue. | Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast." Chain to Memory thb thb/46 thb U U {U} 1 Instant C instant Scry 2/vp1pt2 Target creature gets -4/-0 until end of turn. Scry 2. Deny the Divine thb thb/47 thb U U {2}{U} 3 Instant C instant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Eidolon of Philosophy thb thb/48 thb U U {U} 1 Enchantment Creature - Spirit 1 2 C creature {6}{U}, Sacrifice this creature: Draw three cards. Elite Instructor thb thb/49 thb U U {2}{U} 3 Creature - Human Wizard 2 2 C creature When this creature enters, draw a card, then discard a card. Glimpse of Freedom thb thb/50 thb U U {1}{U} 2 Instant U instant Draw a card. | Escape-{2}{U}, Exile five other cards from your graveyard. Ichthyomorphosis thb thb/51 thb U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. Kiora Bests the Sea God thb thb/52 thb U U {5}{U}{U} 7 Enchantment - Saga M enchantment yInitialize/ccblue=1 Create Kraken/spawn [thb] Kraken (U 8/8 Hexproof) I - Create an 8/8 blue Kraken creature token with hexproof. | II - Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. | III - Gain control of target permanent an opponent controls. Untap it. Medomai's Prophecy thb thb/53 thb U U {1}{U} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 Look at top card/vp1pt1 I - Scry 2. | II - Choose a card name. | III - When you cast a spell with the chosen name for the first time this turn, draw two cards. | IV - Look at the top card of each player's library. Memory Drain thb thb/54 thb U U {2}{U}{U} 4 Instant C instant Scry 2/vp1pt2 Counter target spell. Scry 2. Nadir Kraken thb thb/55 thb U U {1}{U}{U} 3 Creature - Kraken 2 3 R creature Create Tentacle/spawn [thb] Tentacle (U 1/1) Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token. Naiad of Hidden Coves thb thb/56 thb U U {2}{U} 3 Enchantment Creature - Nymph 2 3 C creature During turns other than yours, spells you cast cost {1} less to cast. Nyxborn Seaguard thb thb/57 thb U U {2}{U}{U} 4 Enchantment Creature - Merfolk Soldier 2 5 C creature Omen of the Sea thb thb/58 thb U U {1}{U} 2 Enchantment C enchantment Scry 2/vp1pt2 Flash | When this enchantment enters, scry 2, then draw a card. | {2}{U}, Sacrifice this enchantment: Scry 2. One with the Stars thb thb/59 thb U U {3}{U} 4 Enchantment - Aura U enchantment Enchant creature or enchantment | Enchanted permanent is an enchantment and loses all other card types. Protean Thaumaturge thb thb/60 thb U U {1}{U} 2 Creature - Human Wizard 1 1 R creature Constellation - Whenever an enchantment you control enters, you may have this creature become a copy of another target creature, except it has this ability. Riptide Turtle thb thb/61 thb U U {1}{U} 2 Creature - Turtle 0 5 C creature Flash | Defender Sage of Mysteries thb thb/62 thb U U {U} 1 Creature - Human Wizard 0 2 U creature Constellation - Whenever an enchantment you control enters, target player mills two cards. Sea God's Scorn thb thb/63 thb U U {4}{U}{U} 6 Sorcery U sorcery Return up to three target creatures and/or enchantments to their owners' hands. Shimmerwing Chimera thb thb/64 thb U U {3}{U} 4 Enchantment Creature - Chimera 3 2 U creature /ch Flying | At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. Shoal Kraken thb thb/65 thb U U {4}{U} 5 Creature - Kraken 3 5 U creature Constellation - Whenever an enchantment you control enters, you may draw a card. If you do, discard a card. Sleep of the Dead thb thb/66 thb U U {U} 1 Sorcery C sorcery Tap target creature. It doesn't untap during its controller's next untap step. | Escape-{2}{U}, Exile three other cards from your graveyard. Starlit Mantle thb thb/67 thb U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature you control | When this Aura enters, enchanted creature gains hexproof until end of turn. | Enchanted creature gets +1/+1. Stern Dismissal thb thb/68 thb U U {U} 1 Instant C instant Return target creature or enchantment an opponent controls to its owner's hand. Stinging Lionfish thb thb/69 thb U U {1}{U} 2 Enchantment Creature - Fish 2 1 U creature Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. Sweet Oblivion thb thb/70 thb U U {1}{U} 2 Sorcery U sorcery Target player mills four cards. | Escape-{3}{U}, Exile four other cards from your graveyard. Thassa, Deep-Dwelling thb thb/71 thb U U {3}{U} 4 Legendary Enchantment Creature - God 6 5 M creature Indestructible | As long as your devotion to blue is less than five, Thassa isn't a creature. | At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. | {3}{U}: Tap another target creature. Thassa's Intervention thb thb/72 thb U U {X}{U}{U} 2 Instant R instant Choose one - | - Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. | - Counter target spell unless its controller pays twice {X}. Thassa's Oracle thb thb/73 thb U U {U}{U} 2 Creature - Merfolk Wizard 1 3 R creature When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. Thirst for Meaning thb thb/74 thb U U {2}{U} 3 Instant C instant Draw three cards. Then discard two cards unless you discard an enchantment card. Threnody Singer thb thb/75 thb U U {1}{U} 2 Creature - Siren 1 3 U creature /ch Flash | Flying | When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. Thryx, the Sudden Storm thb thb/76 thb U U {3}{U}{U} 5 Legendary Creature - Elemental Giant 4 5 R creature /ch Flash | Flying | Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. Towering-Wave Mystic thb thb/77 thb U U {1}{U} 2 Creature - Merfolk Wizard 2 1 C creature Whenever this creature deals damage, target player mills that many cards. Triton Waverider thb thb/78 thb U U {3}{U} 4 Creature - Merfolk Wizard 3 3 C creature Constellation - Whenever an enchantment you control enters, this creature gains flying until end of turn. Vexing Gull thb thb/79 thb U U {2}{U} 3 Creature - Bird 2 2 C creature /ch Flash | Flying Wavebreak Hippocamp thb thb/80 thb U U {2}{U} 3 Enchantment Creature - Horse Fish 2 2 R creature Whenever you cast your first spell during each opponent's turn, draw a card. Whirlwind Denial thb thb/81 thb U U {2}{U} 3 Instant U instant For each spell and ability your opponents control, counter it unless its controller pays {4}. Witness of Tomorrows thb thb/82 thb U U {4}{U} 5 Enchantment Creature - Sphinx 3 4 C creature yInitialize/ch Scry 1/vp1pt1 Flying | {3}{U}: Scry 1. Agonizing Remorse thb thb/83 thb B B {1}{B} 2 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. Aphemia, the Cacophony thb thb/84 thb B B {1}{B} 2 Legendary Enchantment Creature - Harpy 2 1 R creature yInitialize/ch Create Zombie/spawn [thb] Zombie (B 2/2) Flying | At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. Aspect of Lamprey thb thb/85 thb B B {3}{B} 4 Enchantment - Aura C enchantment Enchant creature you control | When this Aura enters, target opponent discards two cards. | Enchanted creature has lifelink. Blight-Breath Catoblepas thb thb/86 thb B B {4}{B}{B} 6 Creature - Beast 3 2 C creature When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. Cling to Dust thb thb/87 thb B B {B} 1 Instant U instant Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. | Escape-{3}{B}, Exile five other cards from your graveyard. Discordant Piper thb thb/88 thb B B {1}{B} 2 Creature - Zombie Satyr 2 1 C creature Create Goat/spawn [thb] Goat (W 0/1) When this creature dies, create a 0/1 white Goat creature token. Drag to the Underworld thb thb/89 thb B B {2}{B}{B} 4 Instant U instant This spell costs {X} less to cast, where X is your devotion to black. | Destroy target creature. Eat to Extinction thb thb/90 thb B B {3}{B} 4 Instant R instant Surveil 1/vp1pt1 Exile target creature or planeswalker. Surveil 1. Elspeth's Nightmare thb thb/91 thb B B {2}{B} 3 Enchantment - Saga U enchantment /ccblue=1 I - Destroy target creature an opponent controls with power 2 or less. | II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | III - Exile target opponent's graveyard. Enemy of Enlightenment thb thb/92 thb B B {5}{B} 6 Enchantment Creature - Demon 5 5 U creature /ch Flying | This creature gets -1/-1 for each card in your opponents' hands. | At the beginning of your upkeep, each player discards a card. Erebos, Bleak-Hearted thb thb/93 thb B B {3}{B} 4 Legendary Enchantment Creature - God 5 6 M creature Indestructible | As long as your devotion to black is less than five, Erebos isn't a creature. | Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. | {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn. Erebos's Intervention thb thb/94 thb B B {X}{B} 1 Instant R instant Choose one - | - Target creature gets -X/-X until end of turn. You gain X life. | - Exile up to twice X target cards from graveyards. Final Death thb thb/95 thb B B {4}{B} 5 Instant C instant Exile target creature. Fruit of Tizerus thb thb/96 thb B B {B} 1 Sorcery C sorcery Target player loses 2 life. | Escape-{3}{B}, Exile three other cards from your graveyard. Funeral Rites thb thb/97 thb B B {2}{B} 3 Sorcery C sorcery You draw two cards, lose 2 life, then mill two cards. Gravebreaker Lamia thb thb/98 thb B B {4}{B} 5 Enchantment Creature - Snake Lamia 4 4 R creature Lifelink | When this creature enters, search your library for a card, put it into your graveyard, then shuffle. | Spells you cast from your graveyard cost {1} less to cast. Gray Merchant of Asphodel thb thb/99 thb B B {3}{B}{B} 5 Creature - Zombie 2 4 U creature When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. Grim Physician thb thb/100 thb B B {B} 1 Creature - Zombie 1 1 C creature When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. Hateful Eidolon thb thb/101 thb B B {B} 1 Enchantment Creature - Spirit 1 2 U creature Lifelink | Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. Inevitable End thb thb/102 thb B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." Lampad of Death's Vigil thb thb/103 thb B B {1}{B} 2 Enchantment Creature - Nymph 1 3 C creature {1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. Minion's Return thb thb/104 thb B B {2}{B} 3 Enchantment - Aura U enchantment Flash | Enchant creature | When enchanted creature dies, return that card to the battlefield under your control. Mire Triton thb thb/105 thb B B {1}{B} 2 Creature - Zombie Merfolk 2 1 U creature Deathtouch | When this creature enters, mill two cards and you gain 2 life. Mire's Grasp thb thb/106 thb B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -3/-3. Mogis's Favor thb thb/107 thb B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/-1. | Escape-{2}{B}, Exile two other cards from your graveyard. Nightmare Shepherd thb thb/108 thb B B {2}{B}{B} 4 Enchantment Creature - Demon 4 4 R creature yInitialize/ch Create Copy/spawn [2xm] Copy Flying | Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. Nyxborn Marauder thb thb/109 thb B B {2}{B}{B} 4 Enchantment Creature - Minotaur 4 3 C creature Omen of the Dead thb thb/110 thb B B {B} 1 Enchantment C enchantment Scry 2/vp1pt2 Flash | When this enchantment enters, return target creature card from your graveyard to your hand. | {2}{B}, Sacrifice this enchantment: Scry 2. Pharika's Libation thb thb/111 thb B B {2}{B} 3 Instant C instant Choose one - | - Target opponent sacrifices a creature of their choice. | - Target opponent sacrifices an enchantment of their choice. Pharika's Spawn thb thb/112 thb B B {3}{B} 4 Creature - Gorgon 3 4 U creature Escape-{5}{B}, Exile three other cards from your graveyard. | This creature escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature of their choice. Rage-Scarred Berserker thb thb/113 thb B B {4}{B} 5 Creature - Minotaur Berserker 5 4 C creature When this creature enters, target creature you control gets +1/+0 and gains indestructible until end of turn. Scavenging Harpy thb thb/114 thb B B {2}{B} 3 Creature - Harpy 2 1 C creature /ch Flying | When this creature enters, exile target card from an opponent's graveyard. Soulreaper of Mogis thb thb/115 thb B B {2}{B} 3 Enchantment Creature - Minotaur Shaman 2 3 C creature {2}{B}, Sacrifice a creature: Draw a card. Temple Thief thb thb/116 thb B B {1}{B} 2 Creature - Human Rogue 2 2 C creature This creature can't be blocked by enchanted creatures or enchantment creatures. Treacherous Blessing thb thb/117 thb B B {2}{B} 3 Enchantment R enchantment When this enchantment enters, draw three cards. | Whenever you cast a spell, you lose 1 life. | When this enchantment becomes the target of a spell or ability, sacrifice it. Tymaret Calls the Dead thb thb/118 thb B B {2}{B} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Zombie/spawn [thb] Zombie (B 2/2) I, II - Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. | III - You gain X life and scry X, where X is the number of Zombies you control. Tymaret, Chosen from Death thb thb/119 thb B B {B}{B} 2 Legendary Enchantment Creature - Demigod 2 * U creature Tymaret's toughness is equal to your devotion to black. | {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. Underworld Charger thb thb/120 thb B B {2}{B} 3 Creature - Nightmare Horse 3 3 C creature This creature can't block. | Escape-{4}{B}, Exile three other cards from your graveyard. | This creature escapes with two +1/+1 counters on it. Underworld Dreams thb thb/121 thb B B {B}{B}{B} 3 Enchantment U enchantment Whenever an opponent draws a card, this enchantment deals 1 damage to that player. Venomous Hierophant thb thb/122 thb B B {3}{B} 4 Creature - Gorgon Cleric 3 3 C creature Deathtouch | When this creature enters, mill three cards. Woe Strider thb thb/123 thb B B {2}{B} 3 Creature - Horror 3 2 R creature yInitialize/spawn [thb] Goat (W 0/1) Scry 1/vp1pt1 When this creature enters, create a 0/1 white Goat creature token. | Sacrifice another creature: Scry 1. | Escape-{3}{B}{B}, Exile four other cards from your graveyard. | This creature escapes with two +1/+1 counters on it. The Akroan War thb thb/124 thb R R {3}{R} 4 Enchantment - Saga R enchantment /ccblue=1 I - Gain control of target creature for as long as this Saga remains on the battlefield. | II - Until your next turn, creatures your opponents control attack each combat if able. | III - Each tapped creature deals damage to itself equal to its power. Anax, Hardened in the Forge thb thb/125 thb R R {1}{R}{R} 3 Legendary Enchantment Creature - Demigod * 3 U creature Create Satyr/spawn [thb] Satyr (R 1/1) Create 2 Satyrs/spawnx2 [thb] Satyr (R 1/1) Anax's power is equal to your devotion to red. | Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead. Arena Trickster thb thb/126 thb R R {3}{R} 4 Creature - Human Shaman 3 3 C creature Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature. Aspect of Manticore thb thb/127 thb R R {2}{R} 3 Enchantment - Aura C enchantment Flash | Enchant creature | When this Aura enters, enchanted creature gains first strike until end of turn. | Enchanted creature gets +2/+0. Blood Aspirant thb thb/128 thb R R {1}{R} 2 Creature - Satyr Berserker 1 1 U creature Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. | {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn. Careless Celebrant thb thb/129 thb R R {1}{R} 2 Creature - Satyr Shaman 2 1 U creature When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls. Dreamshaper Shaman thb thb/130 thb R R {5}{R} 6 Enchantment Creature - Minotaur Shaman 5 4 U creature At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Dreamstalker Manticore thb thb/131 thb R R {2}{R} 3 Enchantment Creature - Manticore 4 2 U creature Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to any target. Escape Velocity thb thb/132 thb R R {R} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+0 and has haste. | Escape-{1}{R}, Exile two other cards from your graveyard. Fateful End thb thb/133 thb R R {2}{R} 3 Instant U instant Scry 1/vp1pt1 Fateful End deals 3 damage to any target. Scry 1. Final Flare thb thb/134 thb R R {2}{R} 3 Instant C instant As an additional cost to cast this spell, sacrifice a creature or enchantment. | Final Flare deals 5 damage to target creature. Flummoxed Cyclops thb thb/135 thb R R {3}{R} 4 Creature - Cyclops 4 4 C creature Reach | Whenever two or more creatures your opponents control attack, this creature can't block this combat. Furious Rise thb thb/136 thb R R {2}{R} 3 Enchantment U enchantment Reveal top card/vp1at1 At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment. Hero of the Games thb thb/137 thb R R {2}{R} 3 Creature - Human Soldier 3 2 C creature Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn. Heroes of the Revel thb thb/138 thb R R {4}{R} 5 Creature - Satyr Soldier 4 4 U creature /spawn [thb] Satyr (R 1/1) When this creature enters, create a 1/1 red Satyr creature token with "This token can't block." | Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn. Impending Doom thb thb/139 thb R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3 and attacks each combat if able. | When enchanted creature dies, this Aura deals 3 damage to that creature's controller. Incendiary Oracle thb thb/140 thb R R {1}{R} 2 Creature - Human Shaman 2 2 C creature {1}{R}: This creature gets +1/+0 until end of turn. | If a creature dealt damage by this creature this turn would die, exile it instead. Infuriate thb thb/141 thb R R {R} 1 Instant C instant Target creature gets +3/+2 until end of turn. Iroas's Blessing thb thb/142 thb R R {3}{R} 4 Enchantment - Aura C enchantment Enchant creature you control | When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls. | Enchanted creature gets +1/+1. Irreverent Revelers thb thb/143 thb R R {2}{R} 3 Creature - Satyr 2 2 C creature When this creature enters, choose one - | - Destroy target artifact. | - This creature gains haste until end of turn. Nyxborn Brute thb thb/144 thb R R {3}{R}{R} 5 Enchantment Creature - Cyclops 7 3 C creature Omen of the Forge thb thb/145 thb R R {1}{R} 2 Enchantment C enchantment Scry 2/vp1pt2 Flash | When this enchantment enters, it deals 2 damage to any target. | {2}{R}, Sacrifice this enchantment: Scry 2. Oread of Mountain's Blaze thb thb/146 thb R R {1}{R} 2 Enchantment Creature - Nymph 1 3 C creature {2}{R}, Discard a card: Draw a card. Ox of Agonas thb thb/147 thb R R {3}{R}{R} 5 Creature - Ox 4 2 M creature When this creature enters, discard your hand, then draw three cards. | Escape-{R}{R}, Exile eight other cards from your graveyard. | This creature escapes with a +1/+1 counter on it. Phoenix of Ash thb thb/148 thb R R {1}{R}{R} 3 Creature - Phoenix 2 2 R creature /ch Flying, haste | {2}{R}: This creature gets +2/+0 until end of turn. | Escape-{2}{R}{R}, Exile three other cards from your graveyard. | This creature escapes with a +1/+1 counter on it. Portent of Betrayal thb thb/149 thb R R {3}{R} 4 Sorcery C sorcery Scry 1/vp1pt1 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. Purphoros, Bronze-Blooded thb thb/150 thb R R {4}{R} 5 Legendary Enchantment Creature - God 7 6 M creature Indestructible | As long as your devotion to red is less than five, Purphoros isn't a creature. | Other creatures you control have haste. | {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. Purphoros's Intervention thb thb/151 thb R R {X}{R} 1 Sorcery R sorcery Create Elemental/spawn [thb] Elemental (R */1 Trample, Haste) Choose one - | - Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. | - Purphoros's Intervention deals twice X damage to target creature or planeswalker. Satyr's Cunning thb thb/152 thb R R {R} 1 Sorcery C sorcery /spawn [thb] Satyr (R 1/1) Create a 1/1 red Satyr creature token with "This token can't block." | Escape-{2}{R}, Exile two other cards from your graveyard. Skophos Maze-Warden thb thb/153 thb R R {3}{R} 4 Creature - Minotaur Warrior 3 4 U creature {1}: This creature gets +1/-1 until end of turn. | Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. Skophos Warleader thb thb/154 thb R R {4}{R} 5 Creature - Minotaur Warrior 4 5 C creature {R}, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. Stampede Rider thb thb/155 thb R R {2}{R} 3 Creature - Satyr 2 3 C creature Trample | At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn. Storm Herald thb thb/156 thb R R {2}{R} 3 Creature - Human Shaman 3 2 R creature Haste | When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. Storm's Wrath thb thb/157 thb R R {2}{R}{R} 4 Sorcery R sorcery Storm's Wrath deals 4 damage to each creature and each planeswalker. Tectonic Giant thb thb/158 thb R R {2}{R}{R} 4 Creature - Elemental Giant 3 4 R creature Reveal top two cards/vp1at2 Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one - | - This creature deals 3 damage to each opponent. | - Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Thrill of Possibility thb thb/159 thb R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. The Triumph of Anax thb thb/160 thb R R {2}{R} 3 Enchantment - Saga U enchantment /ccblue=1 I, II, III - Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga. | IV - Target creature you control fights up to one target creature you don't control. Underworld Breach thb thb/161 thb R R {1}{R} 2 Enchantment R enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. | At the beginning of the end step, sacrifice this enchantment. Underworld Fires thb thb/162 thb R R {1}{R} 2 Sorcery U sorcery Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. Underworld Rage-Hound thb thb/163 thb R R {1}{R} 2 Creature - Elemental Dog 3 1 C creature This creature attacks each combat if able. | Escape-{3}{R}, Exile three other cards from your graveyard. | This creature escapes with a +1/+1 counter on it. Wrap in Flames thb thb/164 thb R R {3}{R} 4 Sorcery C sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. Arasta of the Endless Web thb thb/165 thb G G {2}{G}{G} 4 Legendary Enchantment Creature - Spider 3 5 R creature Create Spider/spawn [thb] Spider (G 1/2 Reach) Reach | Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. The Binding of the Titans thb thb/166 thb G G {1}{G} 2 Enchantment - Saga U enchantment /ccblue=1 I - Each player mills three cards. | II - Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. | III - Return target creature or land card from your graveyard to your hand. Chainweb Aracnir thb thb/167 thb G G {G} 1 Creature - Spider 1 2 U creature Reach | When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls. | Escape-{3}{G}{G}, Exile four other cards from your graveyard. | This creature escapes with three +1/+1 counters on it. Destiny Spinner thb thb/168 thb G G {1}{G} 2 Enchantment Creature - Human 2 3 U creature Creature and enchantment spells you control can't be countered. | {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. Dryad of the Ilysian Grove thb thb/169 thb G G {2}{G} 3 Enchantment Creature - Nymph Dryad 2 4 R creature You may play an additional land on each of your turns. | Lands you control are every basic land type in addition to their other types. The First Iroan Games thb thb/170 thb G G {2}{G} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Human Soldier/spawn [thb] Human Soldier (W 1/1) Create Gold/spawn [thb] Gold I - Create a 1/1 white Human Soldier creature token. | II - Put three +1/+1 counters on target creature you control. | III - If you control a creature with power 4 or greater, draw two cards. | IV - Create a Gold token. Gift of Strength thb thb/171 thb G G {1}{G} 2 Instant C instant Target creature gets +3/+3 and gains reach until end of turn. Hydra's Growth thb thb/172 thb G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | When this Aura enters, put a +1/+1 counter on enchanted creature. | At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. Hyrax Tower Scout thb thb/173 thb G G {2}{G} 3 Creature - Human Scout 3 3 C creature When this creature enters, untap target creature. Ilysian Caryatid thb thb/174 thb G G {1}{G} 2 Creature - Plant 1 1 C creature {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. Inspire Awe thb thb/175 thb G G {3}{G} 4 Instant C instant Scry 2/vp1pt2 Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2. Klothys's Design thb thb/176 thb G G {5}{G} 6 Sorcery U sorcery Creatures you control get +X/+X until end of turn, where X is your devotion to green. Loathsome Chimera thb thb/177 thb G G {2}{G} 3 Creature - Chimera 4 1 C creature Escape-{4}{G}, Exile three other cards from your graveyard. | This creature escapes with a +1/+1 counter on it. Mantle of the Wolf thb thb/178 thb G G {3}{G} 4 Enchantment - Aura R enchantment Create 2 Wolves/spawnx2 [thb] Wolf (G 2/2) Enchant creature | Enchanted creature gets +4/+4. | When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. Moss Viper thb thb/179 thb G G {G} 1 Creature - Snake 1 1 C creature Deathtouch Mystic Repeal thb thb/180 thb G G {G} 1 Instant U instant Put target enchantment on the bottom of its owner's library. Nessian Boar thb thb/181 thb G G {3}{G}{G} 5 Creature - Boar 10 6 R creature All creatures able to block this creature do so. | Whenever this creature becomes blocked by a creature, that creature's controller draws a card. Nessian Hornbeetle thb thb/182 thb G G {1}{G} 2 Creature - Insect 2 2 U creature At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature. Nessian Wanderer thb thb/183 thb G G {1}{G} 2 Creature - Satyr Scout 1 3 U creature Look at top three cards/vp1pt3 Constellation - Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. Nexus Wardens thb thb/184 thb G G {2}{G} 3 Creature - Satyr Archer 1 4 C creature Reach | Constellation - Whenever an enchantment you control enters, you gain 2 life. Nylea, Keen-Eyed thb thb/185 thb G G {3}{G} 4 Legendary Enchantment Creature - God 5 6 M creature Reveal top card/vp1at1 Indestructible | As long as your devotion to green is less than five, Nylea isn't a creature. | Creature spells you cast cost {1} less to cast. | {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. Nylea's Forerunner thb thb/186 thb G G {4}{G} 5 Enchantment Creature - Beast 5 3 C creature Trample | Other creatures you control have trample. Nylea's Huntmaster thb thb/187 thb G G {3}{G} 4 Creature - Centaur Shaman 4 3 C creature When this creature enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. Nylea's Intervention thb thb/188 thb G G {X}{G}{G} 2 Sorcery R sorcery Choose one - | - Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. | - Nylea's Intervention deals twice X damage to each creature with flying. Nyx Herald thb thb/189 thb G G {2}{G} 3 Enchantment Creature - Centaur Shaman 2 3 U creature At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. Nyxbloom Ancient thb thb/190 thb G G {4}{G}{G}{G} 7 Enchantment Creature - Elemental 5 5 M creature Trample | If you tap a permanent for mana, it produces three times as much of that mana instead. Nyxborn Colossus thb thb/191 thb G G {3}{G}{G}{G} 6 Enchantment Creature - Giant 6 7 C creature Omen of the Hunt thb thb/192 thb G G {2}{G} 3 Enchantment C enchantment Scry 2/vp1pt2 Flash | When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | {2}{G}, Sacrifice this enchantment: Scry 2. Pheres-Band Brawler thb thb/193 thb G G {4}{G}{G} 6 Creature - Centaur Warrior 4 4 U creature When this creature enters, it fights up to one target creature you don't control. Plummet thb thb/194 thb G G {1}{G} 2 Instant C instant Destroy target creature with flying. Relentless Pursuit thb thb/195 thb G G {2}{G} 3 Sorcery C sorcery Reveal top four cards/vp1at4 Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. Renata, Called to the Hunt thb thb/196 thb G G {2}{G}{G} 4 Legendary Enchantment Creature - Demigod * 3 U creature Renata's power is equal to your devotion to green. | Each other creature you control enters with an additional +1/+1 counter on it. Return to Nature thb thb/197 thb G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard. Setessan Champion thb thb/198 thb G G {2}{G} 3 Creature - Human Warrior 1 3 R creature Constellation - Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card. Setessan Petitioner thb thb/199 thb G G {1}{G}{G} 3 Creature - Human Druid 2 2 U creature When this creature enters, you gain life equal to your devotion to green. Setessan Skirmisher thb thb/200 thb G G {1}{G} 2 Creature - Human Warrior 2 1 C creature Constellation - Whenever an enchantment you control enters, this creature gets +1/+1 until end of turn. Setessan Training thb thb/201 thb G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature you control | When this Aura enters, draw a card. | Enchanted creature gets +1/+0 and has trample. Skola Grovedancer thb thb/202 thb G G {1}{G} 2 Enchantment Creature - Satyr Druid 2 2 C creature Whenever a land card is put into your graveyard from anywhere, you gain 1 life. | {2}{G}: Mill a card. Voracious Typhon thb thb/203 thb G G {2}{G}{G} 4 Creature - Snake Beast 4 4 C creature Escape-{5}{G}{G}, Exile four other cards from your graveyard. | This creature escapes with three +1/+1 counters on it. Warbriar Blessing thb thb/204 thb G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature you control | When this Aura enters, enchanted creature fights up to one target creature you don't control. | Enchanted creature gets +0/+2. Wolfwillow Haven thb thb/205 thb G G {1}{G} 2 Enchantment - Aura U enchantment Create Wolf/spawn [thb] Wolf (G 2/2) Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}. | {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn. Acolyte of Affliction thb thb/206 thb BG BG {2}{B}{G} 4 Creature - Human Cleric 2 3 U creature When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand. Allure of the Unknown thb thb/207 thb BR BR {3}{B}{R} 5 Sorcery R sorcery Reveal top six cards/vp1at6 Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. Ashiok, Nightmare Muse thb thb/208 thb UB UB {3}{U}{B} 5 Legendary Planeswalker - Ashiok 5 M planeswalker yInitialize/ccblue=5 Reveal top two cards/vp1at2 Create Nightmare/spawn [thb] Nightmare (UB 2/3) +1: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library." | -3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. | -7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs. Atris, Oracle of Half-Truths thb thb/209 thb UB UB {2}{U}{B} 4 Legendary Creature - Human Advisor 3 2 R creature Look at top three cards/vp1pt3 Menace | When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. Bronzehide Lion thb thb/210 thb GW GW {G}{W} 2 Creature - Cat 3 3 R creature {G}{W}: This creature gains indestructible until end of turn. | When this creature dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. Calix, Destiny's Hand thb thb/211 thb GW GW {2}{G}{W} 4 Legendary Planeswalker - Calix 4 M planeswalker yInitialize/ccblue=4 Look at top four cards/vp1pt4 +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. | -3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. | -7: Return all enchantment cards from your graveyard to the battlefield. Dalakos, Crafter of Wonders thb thb/212 thb UR UR {1}{U}{R} 3 Legendary Creature - Merfolk Artificer 2 4 R creature {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. | Equipped creatures you control have flying and haste. Devourer of Memory thb thb/213 thb UB UB {U}{B} 2 Creature - Nightmare 2 1 U creature Whenever one or more cards are put into your graveyard from your library, this creature gets +1/+1 until end of turn and can't be blocked this turn. | {1}{U}{B}: Mill a card. Dream Trawler thb thb/214 thb WU WU {2}{W}{W}{U}{U} 6 Creature - Sphinx 3 5 R creature /ch Flying, lifelink | Whenever you draw a card, this creature gets +1/+0 until end of turn. | Whenever this creature attacks, draw a card. | Discard a card: This creature gains hexproof until end of turn. Tap it. Enigmatic Incarnation thb thb/215 thb GU GU {2}{G}{U} 4 Enchantment R enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. Eutropia the Twice-Favored thb thb/216 thb GU GU {1}{G}{U} 3 Legendary Creature - Human Wizard 2 2 U creature Constellation - Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn. Gallia of the Endless Dance thb thb/217 thb RG RG {R}{G} 2 Legendary Creature - Satyr 2 2 R creature Haste | Other Satyrs you control get +1/+1 and have haste. | Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. Haktos the Unscarred thb thb/218 thb RW RW {R}{R}{W}{W} 4 Legendary Creature - Human Warrior 6 1 R creature Haktos attacks each combat if able. | As Haktos enters, choose 2, 3, or 4 at random. | Haktos has protection from each mana value other than the chosen number. Hero of the Nyxborn thb thb/219 thb RW RW {1}{R}{W} 3 Enchantment Creature - Human Soldier 2 2 U creature /spawn [thb] Human Soldier (W 1/1) When this creature enters, create a 1/1 white Human Soldier creature token. | Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn. Klothys, God of Destiny thb thb/220 thb RG RG {1}{R}{G} 3 Legendary Enchantment Creature - God 4 5 M creature Indestructible | As long as your devotion to red and green is less than seven, Klothys isn't a creature. | At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. Kroxa, Titan of Death's Hunger thb thb/221 thb BR BR {B}{R} 2 Legendary Creature - Elder Giant 6 6 M creature When Kroxa enters, sacrifice it unless it escaped. | Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. | Escape-{B}{B}{R}{R}, Exile five other cards from your graveyard. Kunoros, Hound of Athreos thb thb/222 thb WB WB {1}{W}{B} 3 Legendary Creature - Dog 3 3 R creature Vigilance, menace, lifelink | Creature cards in graveyards can't enter the battlefield. | Players can't cast spells from graveyards. Mischievous Chimera thb thb/223 thb UR UR {U}{R} 2 Enchantment Creature - Chimera 2 2 U creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1. Polukranos, Unchained thb thb/224 thb BG BG {2}{B}{G} 4 Legendary Creature - Zombie Hydra 0 0 M creature /ccgreen=6 Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. | If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. | {1}{B}{G}: Polukranos fights another target creature. | Escape-{4}{B}{G}, Exile six other cards from your graveyard. Rise to Glory thb thb/225 thb WB WB {3}{W}{B} 5 Sorcery U sorcery Choose one or both - | - Return target creature card from your graveyard to the battlefield. | - Return target Aura card from your graveyard to the battlefield. Siona, Captain of the Pyleas thb thb/226 thb GW GW {1}{G}{W} 3 Legendary Creature - Human Soldier 2 2 U creature Look at top seven cards/vp1pt7 Create Human Soldier/spawn [thb] Human Soldier (W 1/1) When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. Slaughter-Priest of Mogis thb thb/227 thb BR BR {B}{R} 2 Creature - Minotaur Shaman 2 2 U creature Whenever you sacrifice a permanent, this creature gets +2/+0 until end of turn. | {2}, Sacrifice another creature or an enchantment: This creature gains first strike until end of turn. Staggering Insight thb thb/228 thb WU WU {W}{U} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." Uro, Titan of Nature's Wrath thb thb/229 thb GU GU {1}{G}{U} 3 Legendary Creature - Elder Giant 6 6 M creature When Uro enters, sacrifice it unless it escaped. | Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. | Escape-{G}{G}{U}{U}, Exile five other cards from your graveyard. Warden of the Chained thb thb/230 thb RG RG {1}{R}{G} 3 Creature - Minotaur Warrior 4 4 U creature Trample | This creature can't attack unless you control another creature with power 4 or greater. Altar of the Pantheon thb thb/231 thb {3} 3 Artifact C artifact Your devotion to each color and each combination of colors is increased by one. | {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. Bronze Sword thb thb/232 thb {1} 1 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Equip {3} Entrancing Lyre thb thb/233 thb {3} 3 Artifact U artifact You may choose not to untap this artifact during your untap step. | {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped. Mirror Shield thb thb/234 thb {2} 2 Artifact - Equipment U artifact Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." | Equip {2} Nyx Lotus thb thb/235 thb {4} 4 Legendary Artifact R artifact /cr90 Nyx Lotus enters tapped. | {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. Shadowspear thb thb/236 thb {1} 1 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 and has trample and lifelink. | {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. | Equip {2} Soul-Guide Lantern thb thb/237 thb {1} 1 Artifact U artifact When this artifact enters, exile target card from a graveyard. | {T}, Sacrifice this artifact: Exile each opponent's graveyard. | {1}, {T}, Sacrifice this artifact: Draw a card. Thaumaturge's Familiar thb thb/238 thb {3} 3 Artifact Creature - Bird 1 3 C creature yInitialize/ch Scry 1/vp1pt1 Flying | When this creature enters, scry 1. Thundering Chariot thb thb/239 thb {4} 4 Artifact - Vehicle 3 3 U artifact First strike, trample, haste | Crew 1 Traveler's Amulet thb thb/240 thb {1} 1 Artifact C artifact {1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Wings of Hubris thb thb/241 thb {2} 2 Artifact - Equipment C artifact Equipped creature has flying. | Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. | Equip {1} Field of Ruin thb thb/242 thb 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Labyrinth of Skophos thb thb/243 thb 0 Land R land {T}: Add {C}. | {4}, {T}: Remove target attacking or blocking creature from combat. Temple of Abandon thb thb/244 thb RG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | When this land enters, scry 1. | {T}: Add {R} or {G}. Temple of Deceit thb thb/245 thb UB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | When this land enters, scry 1. | {T}: Add {U} or {B}. Temple of Enlightenment thb thb/246 thb WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | When this land enters, scry 1. | {T}: Add {W} or {U}. Temple of Malice thb thb/247 thb BR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | When this land enters, scry 1. | {T}: Add {B} or {R}. Temple of Plenty thb thb/248 thb GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | When this land enters, scry 1. | {T}: Add {G} or {W}. Unknown Shores thb thb/249 thb 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color. Plains thb thb/250 thb W 0 Basic Land - Plains C plains Island thb thb/251 thb U 0 Basic Land - Island C island Swamp thb thb/252 thb B 0 Basic Land - Swamp C swamp Mountain thb thb/253 thb R 0 Basic Land - Mountain C mountain Forest thb thb/254 thb G 0 Basic Land - Forest C forest Athreos, Shroud-Veiled thb thb/269 thb WB WB {4}{W}{B} 6 Legendary Enchantment Creature - God 4 7 M notInPacks creature Indestructible | As long as your devotion to white and black is less than seven, Athreos isn't a creature. | At the beginning of your end step, put a coin counter on another target creature. | Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. Elspeth, Undaunted Hero thb thb/270 thb W W {2}{W}{W}{W} 5 Legendary Planeswalker - Elspeth 5 M notInPacks planeswalker /ccblue=5 +2: Put a +1/+1 counter on each of up to two target creatures. | -2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. | -8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white. Eidolon of Inspiration thb thb/271 thb W W {1}{W}{W} 3 Enchantment Creature - Spirit 2 2 U notInPacks creature At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Elspeth's Devotee thb thb/272 thb W W {2}{W}{W} 4 Creature - Human Soldier 3 3 R notInPacks creature When this creature enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle. Sunlit Hoplite thb thb/273 thb W W {1}{W} 2 Creature - Human Soldier 2 1 C notInPacks creature During your turn, this creature has first strike. | This creature gets +1/+0 as long as you control an Elspeth planeswalker. Ashiok, Sculptor of Fears thb thb/274 thb UB UB {4}{U}{B} 6 Legendary Planeswalker - Ashiok 4 M notInPacks planeswalker /ccblue=4 +2: Draw a card. Each player mills two cards. | -5: Put target creature card from a graveyard onto the battlefield under your control. | -11: Gain control of all creatures target opponent controls. Swimmer in Nightmares thb thb/275 thb U U {2}{U} 3 Creature - Nightmare Merfolk 1 4 U notInPacks creature This creature gets +3/+0 as long as there are ten or more cards in a single graveyard. | This creature can't be blocked as long as you control an Ashiok planeswalker. Mindwrack Harpy thb thb/276 thb B B {3}{B} 4 Enchantment Creature - Harpy 3 2 C notInPacks creature /ch Flying | At the beginning of combat on your turn, each player mills three cards. Ashiok's Forerunner thb thb/277 thb UB UB {3}{U}{B} 5 Creature - Human Wizard 3 3 R notInPacks creature Flash | When this creature enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle. Grasping Giant thb thb/288 thb W W {5}{W} 6 Creature - Giant 5 7 R notInPacks creature Vigilance | Whenever this creature becomes blocked by a creature, exile that creature until this creature leaves the battlefield. Victory's Envoy thb thb/289 thb W W {3}{W}{W} 5 Creature - Human Cleric 3 3 R notInPacks creature At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. Sphinx Mindbreaker thb thb/290 thb U U {5}{U}{U} 7 Creature - Sphinx 6 6 R notInPacks creature /ch Flying | When this creature enters, each opponent mills ten cards. Serpent of Yawning Depths thb thb/291 thb U U {4}{U}{U} 6 Enchantment Creature - Serpent 6 6 R notInPacks creature Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. Demon of Loathing thb thb/292 thb B B {5}{B}{B} 7 Creature - Demon 7 7 R notInPacks creature /ch Flying, trample | Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice. Underworld Sentinel thb thb/293 thb B B {3}{B}{B} 5 Creature - Skeleton Soldier 4 5 R notInPacks creature Whenever this creature attacks, exile target creature card from your graveyard. | When this creature dies, put all cards exiled with it onto the battlefield. Deathbellow War Cry thb thb/294 thb R R {5}{R}{R}{R} 8 Sorcery R notInPacks sorcery Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle. Terror of Mount Velus thb thb/295 thb R R {5}{R}{R} 7 Creature - Dragon 5 5 R notInPacks creature /ch Flying | Double strike | When this creature enters, creatures you control gain double strike until end of turn. Ironscale Hydra thb thb/296 thb G G {3}{G}{G} 5 Creature - Hydra 5 5 R notInPacks creature If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature. Treeshaker Chimera thb thb/297 thb G G {5}{G}{G} 7 Creature - Chimera 8 5 R notInPacks creature All creatures able to block this creature do so. | When this creature dies, draw three cards. [thb] Goat (W 0/1) thb tthb/1 tthb W 0 Token Creature - Goat 0 1 T [thb] Human Soldier (W 1/1) thb tthb/2 tthb W 0 Token Creature - Human Soldier 1 1 T [thb] Pegasus (W 2/2 Flying) thb tthb/3 tthb W 0 Token Creature - Pegasus 2 2 T /ch Flying [thb] Kraken (U 8/8 Hexproof) thb tthb/4 tthb U 0 Token Creature - Kraken 8 8 T Hexproof [thb] Reflection (U 3/2) thb tthb/5 tthb U 0 Token Creature - Reflection 3 2 T [thb] Tentacle (U 1/1) thb tthb/6 tthb U 0 Token Creature - Tentacle 1 1 T [thb] Zombie (B 2/2) thb tthb/7 tthb B 0 Token Creature - Zombie 2 2 T [thb] Elemental (R */1 Trample, Haste) thb tthb/8 tthb R 0 Token Creature - Elemental * 1 T Trample, haste [thb] Satyr (R 1/1) thb tthb/9 tthb R 0 Token Creature - Satyr 1 1 T This token can't block. [thb] Spider (G 1/2 Reach) thb tthb/10 tthb G 0 Token Creature - Spider 1 2 T Reach [thb] Wolf (G 2/2) thb tthb/11 tthb G 0 Token Creature - Wolf 2 2 T [thb] Nightmare (UB 2/3) thb tthb/12 tthb UB 0 Token Creature - Nightmare 2 3 T Reveal top two cards/vp1at2 Whenever this token attacks or blocks, each opponent exiles the top two cards of their library. [thb] Gold thb tthb/13 tthb 0 Token Artifact - Gold T Sacrifice this token: Add one mana of any color. [thb] Wall (0/4 Defender) thb tthb/14 tthb 0 Token Artifact Creature - Wall 0 4 T Defender Daxos, Blessed by the Sun cthb thb/258 thb W W {W}{W} 2 Legendary Enchantment Creature - Demigod 2 * U notInPacks creature Daxos's toughness is equal to your devotion to white. | Whenever another creature you control enters or dies, you gain 1 life. Heliod, Sun-Crowned cthb thb/259 thb W W {2}{W} 3 Legendary Enchantment Creature - God 5 5 M notInPacks creature Indestructible | As long as your devotion to white is less than five, Heliod isn't a creature. | Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. | {1}{W}: Another target creature gains lifelink until end of turn. Callaphe, Beloved of the Sea cthb thb/260 thb U U {1}{U}{U} 3 Legendary Enchantment Creature - Demigod * 3 U notInPacks creature Callaphe's power is equal to your devotion to blue. | Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast." Thassa, Deep-Dwelling cthb thb/261 thb U U {3}{U} 4 Legendary Enchantment Creature - God 6 5 M notInPacks creature Indestructible | As long as your devotion to blue is less than five, Thassa isn't a creature. | At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. | {3}{U}: Tap another target creature. Erebos, Bleak-Hearted cthb thb/262 thb B B {3}{B} 4 Legendary Enchantment Creature - God 5 6 M notInPacks creature Indestructible | As long as your devotion to black is less than five, Erebos isn't a creature. | Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. | {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn. Tymaret, Chosen from Death cthb thb/263 thb B B {B}{B} 2 Legendary Enchantment Creature - Demigod 2 * U notInPacks creature Tymaret's toughness is equal to your devotion to black. | {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. Anax, Hardened in the Forge cthb thb/264 thb R R {1}{R}{R} 3 Legendary Enchantment Creature - Demigod * 3 U notInPacks creature Create Satyr/spawn [thb] Satyr (R 1/1) Create 2 Satyrs/spawnx2 [thb] Satyr (R 1/1) Anax's power is equal to your devotion to red. | Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead. Purphoros, Bronze-Blooded cthb thb/265 thb R R {4}{R} 5 Legendary Enchantment Creature - God 7 6 M notInPacks creature Indestructible | As long as your devotion to red is less than five, Purphoros isn't a creature. | Other creatures you control have haste. | {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. Nylea, Keen-Eyed cthb thb/266 thb G G {3}{G} 4 Legendary Enchantment Creature - God 5 6 M notInPacks creature Reveal top card/vp1at1 Indestructible | As long as your devotion to green is less than five, Nylea isn't a creature. | Creature spells you cast cost {1} less to cast. | {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. Renata, Called to the Hunt cthb thb/267 thb G G {2}{G}{G} 4 Legendary Enchantment Creature - Demigod * 3 U notInPacks creature Renata's power is equal to your devotion to green. | Each other creature you control enters with an additional +1/+1 counter on it. Klothys, God of Destiny cthb thb/268 thb RG RG {1}{R}{G} 3 Legendary Enchantment Creature - God 4 5 M notInPacks creature Indestructible | As long as your devotion to red and green is less than seven, Klothys isn't a creature. | At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. Elspeth, Sun's Nemesis 1thb thb/255 thb W W {2}{W}{W} 4 Legendary Planeswalker - Elspeth 5 M notInPacks planeswalker yInitialize/ccblue=5 Create 2 Human Soldiers/spawnx2 [thb] Human Soldier (W 1/1) -1: Up to two target creatures you control each get +2/+1 until end of turn. | -2: Create two 1/1 white Human Soldier creature tokens. | -3: You gain 5 life. | Escape-{4}{W}{W}, Exile four other cards from your graveyard. Ashiok, Nightmare Muse 1thb thb/256 thb UB UB {3}{U}{B} 5 Legendary Planeswalker - Ashiok 5 M notInPacks planeswalker yInitialize/ccblue=5 Reveal top two cards/vp1at2 Create Nightmare/spawn [thb] Nightmare (UB 2/3) +1: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library." | -3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. | -7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs. Calix, Destiny's Hand 1thb thb/257 thb GW GW {2}{G}{W} 4 Legendary Planeswalker - Calix 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top four cards/vp1pt4 +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. | -3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. | -7: Return all enchantment cards from your graveyard to the battlefield. Adaptive Shimmerer iko iko/1 iko {5} 5 Creature - Insect 0 0 C creature /ccgreen=3 Flash | This creature enters with three +1/+1 counters on it. Farfinder iko iko/2 iko {3} 3 Creature - Fox 1 1 C creature Vigilance | When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Mysterious Egg iko iko/3 iko {1} 1 Creature - Egg 0 2 C creature Whenever this creature mutates, put a +1/+1 counter on it. Blade Banish iko iko/4 iko W W {3}{W} 4 Instant C instant Exile target creature with power 4 or greater. Checkpoint Officer iko iko/5 iko W W {1}{W} 2 Creature - Human Soldier 1 2 C creature {1}{W}, {T}: Tap target creature. Coordinated Charge iko iko/6 iko W W {4}{W} 5 Instant C instant Creatures you control get +2/+1 until end of turn. | Cycling {2} Cubwarden iko iko/7 iko W W {3}{W} 4 Creature - Cat 3 5 R creature Create 2 Cats/spawnx2 [iko] Cat (W 1/1 Lifelink) Mutate {2}{W}{W} | Lifelink | Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink. Daysquad Marshal iko iko/8 iko W W {3}{W} 4 Creature - Human Soldier 3 3 C creature /spawn [iko] Human Soldier (W 1/1) When this creature enters, create a 1/1 white Human Soldier creature token. Divine Arrow iko iko/9 iko W W {1}{W} 2 Instant C instant Divine Arrow deals 4 damage to target attacking or blocking creature. Drannith Healer iko iko/10 iko W W {1}{W} 2 Creature - Human Cleric 2 2 C creature Whenever you cycle another card, you gain 1 life. | Cycling {1} Drannith Magistrate iko iko/11 iko W W {1}{W} 2 Creature - Human Wizard 1 3 R creature Your opponents can't cast spells from anywhere other than their hands. Fight as One iko iko/12 iko W W {W} 1 Instant U instant Choose one or both - | - Target Human creature you control gets +1/+1 and gains indestructible until end of turn. | - Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn. Flourishing Fox iko iko/13 iko W W {W} 1 Creature - Fox 1 1 U creature Whenever you cycle another card, put a +1/+1 counter on this creature. | Cycling {1} Garrison Cat iko iko/14 iko W W {W} 1 Creature - Cat 1 1 C creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) When this creature dies, create a 1/1 white Human Soldier creature token. Helica Glider iko iko/15 iko W W {2}{W} 3 Creature - Nightmare Squirrel 2 2 C creature Create First Strike Counter/spawn [lackey] First Strike Counter Create Flying Counter/spawn [lackey] Flying Counter This creature enters with your choice of a flying counter or a first strike counter on it. Huntmaster Liger iko iko/16 iko W W {3}{W} 4 Creature - Cat 3 4 U creature Mutate {2}{W} | Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. Imposing Vantasaur iko iko/17 iko W W {5}{W} 6 Creature - Dinosaur 3 6 C creature Vigilance | Cycling {1} Keensight Mentor iko iko/18 iko W W {2}{W} 3 Creature - Human Cleric 1 4 U creature /spawn [lackey] Vigilance Counter When this creature enters, put a vigilance counter on target non-Human creature you control. | {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. Lavabrink Venturer iko iko/19 iko W W {2}{W} 3 Creature - Human Soldier 3 3 R creature As this creature enters, choose odd or even. | This creature has protection from each mana value of the chosen quality. Light of Hope iko iko/20 iko W W {W} 1 Instant C instant Choose one - | - You gain 4 life. | - Destroy target enchantment. | - Put a +1/+1 counter on target creature. Luminous Broodmoth iko iko/21 iko W W {2}{W}{W} 4 Creature - Insect 3 4 M creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flying | Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. Majestic Auricorn iko iko/22 iko W W {4}{W} 5 Creature - Unicorn 4 4 U creature Mutate {3}{W} | Vigilance | Whenever this creature mutates, you gain 4 life. Maned Serval iko iko/23 iko W W {1}{W} 2 Creature - Cat 1 4 C creature Vigilance Mythos of Snapdax iko iko/24 iko W RWB {2}{W}{W} 4 Sorcery R sorcery Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead. Pacifism iko iko/25 iko W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Patagia Tiger iko iko/26 iko W W {4}{W} 5 Creature - Cat 3 4 C creature /ch Flying | When this creature enters, target Human you control gets +2/+2 until end of turn. Perimeter Sergeant iko iko/27 iko W W {2}{W} 3 Creature - Human Soldier 3 2 C creature Whenever this creature attacks, other Humans you control get +1/+0 until end of turn. Sanctuary Lockdown iko iko/28 iko W W {2}{W} 3 Enchantment U enchantment Humans you control get +1/+1. | {2}, Tap two untapped Humans you control: Tap target creature an opponent controls. Savai Sabertooth iko iko/29 iko W W {1}{W} 2 Creature - Cat 3 1 C creature Snare Tactician iko iko/30 iko W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Whenever you cycle a card, tap target creature an opponent controls. Solid Footing iko iko/31 iko W W {W} 1 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +1/+1. | As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. Splendor Mare iko iko/32 iko W W {2}{W} 3 Creature - Elk Unicorn 3 3 U creature Create Lifelink Counter/spawn [lackey] Lifelink Counter Lifelink | Cycling {1}{W} | When you cycle this card, put a lifelink counter on target creature you control. Spontaneous Flight iko iko/33 iko W W {2}{W} 3 Instant C instant /spawn [lackey] Flying Counter Target creature gets +2/+2 until end of turn. Put a flying counter on it. Stormwild Capridor iko iko/34 iko W W {2}{W} 3 Creature - Bird Goat 1 3 U creature /ch Flying | If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way. Swallow Whole iko iko/35 iko W W {W} 1 Sorcery U sorcery As an additional cost to cast this spell, tap an untapped creature you control. | Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. Valiant Rescuer iko iko/36 iko W W {1}{W} 2 Creature - Human Soldier 3 1 U creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. | Cycling {2} Vulpikeet iko iko/37 iko W W {3}{W} 4 Creature - Fox Bird 2 3 C creature /ch Mutate {2}{W} | Flying | Whenever this creature mutates, put a +1/+1 counter on it. Will of the All-Hunter iko iko/38 iko W W {1}{W} 2 Instant U instant Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. | Cycling {2} Aegis Turtle iko iko/39 iko U U {U} 1 Creature - Turtle 0 5 C creature Anticipate iko iko/40 iko U U {1}{U} 2 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Archipelagore iko iko/41 iko U U {5}{U}{U} 7 Creature - Leviathan 7 7 U creature Mutate {5}{U} | Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. Avian Oddity iko iko/42 iko U U {3}{U} 4 Creature - Bird 2 4 U creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flying | Cycling {2}{U} | When you cycle this card, put a flying counter on target creature you control. Boon of the Wish-Giver iko iko/43 iko U U {4}{U}{U} 6 Sorcery U sorcery Draw four cards. | Cycling {1} Capture Sphere iko iko/44 iko U U {3}{U} 4 Enchantment - Aura C enchantment Flash | Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Convolute iko iko/45 iko U U {2}{U} 3 Instant C instant Counter target spell unless its controller pays {4}. Crystacean iko iko/46 iko U U {3}{U} 4 Creature - Crab 1 6 C creature Flash Dreamtail Heron iko iko/47 iko U U {4}{U} 5 Creature - Elemental Bird 3 4 C creature /ch Mutate {3}{U} | Flying | Whenever this creature mutates, draw a card. Escape Protocol iko iko/48 iko U U {1}{U} 2 Enchantment U enchantment Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. Essence Scatter iko iko/49 iko U U {1}{U} 2 Instant C instant Counter target creature spell. Facet Reader iko iko/50 iko U U {1}{U} 2 Creature - Human Wizard 1 2 C creature {1}, {T}: Draw a card, then discard a card. Frost Lynx iko iko/51 iko U U {2}{U} 3 Creature - Elemental Cat 2 2 C creature When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Frostveil Ambush iko iko/52 iko U U {3}{U}{U} 5 Instant C instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | Cycling {1} Glimmerbell iko iko/53 iko U U {1}{U} 2 Creature - Elemental Jellyfish 1 3 C creature /ch Flying | {1}{U}: Untap this creature. Gust of Wind iko iko/54 iko U U {3}{U} 4 Sorcery C sorcery This spell costs {2} less to cast if you control a creature with flying. | Return target nonland permanent you don't control to its owner's hand. | Draw a card. Hampering Snare iko iko/55 iko U U {1}{U} 2 Instant C instant Creatures your opponents control get -2/-0 until end of turn. | Cycling {2} Keep Safe iko iko/56 iko U U {1}{U} 2 Instant C instant Counter target spell that targets a permanent you control. | Draw a card. Mystic Subdual iko iko/57 iko U U {1}{U} 2 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature gets -2/-0 and loses all abilities. Mythos of Illuna iko iko/58 iko U GUR {2}{U}{U} 4 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control." Neutralize iko iko/59 iko U U {1}{U}{U} 3 Instant U instant Counter target spell. | Cycling {2} Of One Mind iko iko/60 iko U U {2}{U} 3 Sorcery C sorcery This spell costs {2} less to cast if you control a Human creature and a non-Human creature. | Draw two cards. Ominous Seas iko iko/61 iko U U {1}{U} 2 Enchantment U enchantment Create Kraken/spawn [iko] Kraken (U 8/8) Whenever you draw a card, put a foreshadow counter on this enchantment. | Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. | Cycling {2} Phase Dolphin iko iko/62 iko U U {2}{U} 3 Creature - Elemental Whale 1 4 C creature Whenever this creature attacks, another target attacking creature can't be blocked this turn. Pollywog Symbiote iko iko/63 iko U U {1}{U} 2 Creature - Frog 1 3 U creature Each creature spell you cast costs {1} less to cast if it has mutate. | Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. Pouncing Shoreshark iko iko/64 iko U U {4}{U} 5 Creature - Shark Beast 4 3 U creature Mutate {3}{U} | Flash | Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. Reconnaissance Mission iko iko/65 iko U U {2}{U}{U} 4 Enchantment U enchantment Whenever a creature you control deals combat damage to a player, you may draw a card. | Cycling {2} Sea-Dasher Octopus iko iko/66 iko U U {1}{U}{U} 3 Creature - Octopus 2 2 R creature Mutate {1}{U} | Flash | Whenever this creature deals combat damage to a player, draw a card. Shark Typhoon iko iko/67 iko U U {5}{U} 6 Enchantment R enchantment Create Shark/spawn [iko] Shark (U */* Flying) Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. | Cycling {X}{1}{U} | When you cycle this card, create an X/X blue Shark creature token with flying. Startling Development iko iko/68 iko U U {1}{U} 2 Instant C instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. | Cycling {1} Thieving Otter iko iko/69 iko U U {2}{U} 3 Creature - Otter 2 2 C creature Whenever this creature deals damage to an opponent, draw a card. Voracious Greatshark iko iko/70 iko U U {3}{U}{U} 5 Creature - Shark 5 4 R creature Flash | When this creature enters, counter target artifact or creature spell. Wingfold Pteron iko iko/71 iko U U {5}{U} 6 Creature - Dinosaur 3 6 C creature Create Flying Counter/spawn [lackey] Flying Counter Create Hexproof Counter/spawn [lackey] Hexproof Counter This creature enters with your choice of a flying counter or a hexproof counter on it. Wingspan Mentor iko iko/72 iko U U {2}{U} 3 Creature - Human Wizard 1 3 U creature /spawn [lackey] Flying Counter When this creature enters, put a flying counter on target non-Human creature you control. | {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. Bastion of Remembrance iko iko/73 iko B B {2}{B} 3 Enchantment U enchantment /spawn [iko] Human Soldier (W 1/1) When this enchantment enters, create a 1/1 white Human Soldier creature token. | Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Blitz Leech iko iko/74 iko B B {5}{B} 6 Creature - Leech 5 2 C creature Flash | When this creature enters, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. Blood Curdle iko iko/75 iko B B {3}{B} 4 Instant C instant /spawn [lackey] Menace Counter Destroy target creature. Put a menace counter on a creature you control. Boot Nipper iko iko/76 iko B B {1}{B} 2 Creature - Beast 2 1 C creature Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter This creature enters with your choice of a deathtouch counter or a lifelink counter on it. Bushmeat Poacher iko iko/77 iko B B {3}{B} 4 Creature - Human Soldier 2 4 C creature {1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card. Call of the Death-Dweller iko iko/78 iko B B {2}{B} 3 Sorcery U sorcery /spawn [lackey] Deathtouch Counter;/spawn [lackey] Menace Counter Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. Cavern Whisperer iko iko/79 iko B B {4}{B} 5 Creature - Nightmare 4 4 C creature Mutate {3}{B} | Menace | Whenever this creature mutates, each opponent discards a card. Chittering Harvester iko iko/80 iko B B {5}{B} 6 Creature - Nightmare 4 6 U creature Mutate {4}{B} | Whenever this creature mutates, each opponent sacrifices a creature of their choice. Corpse Churn iko iko/81 iko B B {1}{B} 2 Instant C instant Mill three cards, then you may return a creature card from your graveyard to your hand. Dark Bargain iko iko/82 iko B B {3}{B} 4 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. Dead Weight iko iko/83 iko B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-2. Dirge Bat iko iko/84 iko B B {2}{B}{B} 4 Creature - Bat 3 3 R creature /ch Mutate {4}{B}{B} | Flash | Flying | Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. Durable Coilbug iko iko/85 iko B B {1}{B} 2 Creature - Insect 2 2 C creature {4}{B}: Return this card from your graveyard to your hand. Duskfang Mentor iko iko/86 iko B B {2}{B} 3 Creature - Human Cleric 1 3 U creature /spawn [lackey] Lifelink Counter When this creature enters, put a lifelink counter on target non-Human creature you control. | {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. Easy Prey iko iko/87 iko B B {1}{B} 2 Instant U instant Destroy target creature with mana value 2 or less. | Cycling {2} Extinction Event iko iko/88 iko B B {3}{B} 4 Sorcery R sorcery Choose odd or even. Exile each creature with mana value of the chosen quality. Gloom Pangolin iko iko/89 iko B B {2}{B} 3 Creature - Nightmare Pangolin 1 5 C creature Grimdancer iko iko/90 iko B B {1}{B}{B} 3 Creature - Nightmare 3 3 U creature Create Menace Counter/spawn [lackey] Menace Counter Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter This creature enters with your choice of two different counters on it from among menace, deathtouch, and lifelink. Heartless Act iko iko/91 iko B B {1}{B} 2 Instant U instant Choose one - | - Destroy target creature with no counters on it. | - Remove up to three counters from target creature. Hunted Nightmare iko iko/92 iko B B {1}{B}{B} 3 Creature - Nightmare 4 5 R creature /spawn [lackey] Deathtouch Counter Menace | When this creature enters, target opponent puts a deathtouch counter on a creature they control. Insatiable Hemophage iko iko/93 iko B B {3}{B} 4 Creature - Nightmare 3 3 U creature Mutate {2}{B} | Deathtouch | Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated. Lurking Deadeye iko iko/94 iko B B {3}{B} 4 Creature - Human Assassin 4 2 C creature Flash | When this creature enters, destroy target creature that was dealt damage this turn. Memory Leak iko iko/95 iko B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. | Cycling {1} Mutual Destruction iko iko/96 iko B B {B} 1 Sorcery C sorcery This spell has flash as long as you control a permanent with flash. | As an additional cost to cast this spell, sacrifice a creature. | Destroy target creature. Mythos of Nethroi iko iko/97 iko B WBG {2}{B} 3 Instant R instant Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell. Nightsquad Commando iko iko/98 iko B B {2}{B} 3 Creature - Human Soldier 2 3 C creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) When this creature enters, if you attacked this turn, create a 1/1 white Human Soldier creature token. Serrated Scorpion iko iko/99 iko B B {B} 1 Creature - Scorpion 1 2 C creature When this creature dies, it deals 2 damage to each opponent and you gain 2 life. Suffocating Fumes iko iko/100 iko B B {2}{B} 3 Instant C instant Creatures your opponents control get -1/-1 until end of turn. | Cycling {2} Unbreakable Bond iko iko/101 iko B B {4}{B} 5 Sorcery U sorcery /spawn [lackey] Lifelink Counter Return target creature card from your graveyard to the battlefield with a lifelink counter on it. Unexpected Fangs iko iko/102 iko B B {1}{B} 2 Instant C instant /spawn [lackey] Lifelink Counter Put a +1/+1 counter and a lifelink counter on target creature. Unlikely Aid iko iko/103 iko B B {1}{B} 2 Instant C instant Target creature gets +2/+0 and gains indestructible until end of turn. Void Beckoner iko iko/104 iko B B {6}{B}{B} 8 Creature - Nightmare Horror 8 8 U creature Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Deathtouch | Cycling {2}{B} | When you cycle this card, put a deathtouch counter on target creature you control. Whisper Squad iko iko/105 iko B B {B} 1 Creature - Human Soldier 1 1 C creature {1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle. Zagoth Mamba iko iko/106 iko B B {B} 1 Creature - Nightmare Snake 1 1 U creature Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. Blazing Volley iko iko/107 iko R R {R} 1 Sorcery C sorcery Blazing Volley deals 1 damage to each creature your opponents control. Blisterspit Gremlin iko iko/108 iko R R {R} 1 Creature - Gremlin 1 1 C creature {1}, {T}: This creature deals 1 damage to each opponent. | Whenever you cast a noncreature spell, untap this creature. Blitz of the Thunder-Raptor iko iko/109 iko R R {1}{R} 2 Instant U instant Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead. Cathartic Reunion iko iko/110 iko R R {1}{R} 2 Sorcery C sorcery As an additional cost to cast this spell, discard two cards. | Draw three cards. Clash of Titans iko iko/111 iko R R {3}{R}{R} 5 Instant U instant Target creature fights another target creature. Cloudpiercer iko iko/112 iko R R {4}{R} 5 Creature - Dinosaur 5 4 C creature Mutate {3}{R} | Reach | Whenever this creature mutates, you may discard a card. If you do, draw a card. Drannith Stinger iko iko/113 iko R R {1}{R} 2 Creature - Human Wizard 2 2 C creature Whenever you cycle another card, this creature deals 1 damage to each opponent. | Cycling {1} Everquill Phoenix iko iko/114 iko R R {2}{R}{R} 4 Creature - Phoenix 4 4 R creature yInitialize/ch Create Feather/spawn [iko] Feather (R) Mutate {3}{R} | Flying | Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped." Ferocious Tigorilla iko iko/115 iko R R {3}{R} 4 Creature - Cat Ape 4 3 C creature Create Menace Counter/spawn [lackey] Menace Counter Create Trample Counter/spawn [lackey] Trample Counter This creature enters with your choice of a trample counter or a menace counter on it. Fire Prophecy iko iko/116 iko R R {1}{R} 2 Instant C instant Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. Flame Spill iko iko/117 iko R R {2}{R} 3 Instant U instant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. Footfall Crater iko iko/118 iko R R {R} 1 Enchantment - Aura U enchantment Enchant land | Enchanted land has "{T}: Target creature gains trample and haste until end of turn." | Cycling {1} Forbidden Friendship iko iko/119 iko R R {1}{R} 2 Sorcery C sorcery /spawn [iko] Dinosaur (R 1/1 Haste);/spawn [iko] Human Soldier (W 1/1) Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token. Frenzied Raptor iko iko/120 iko R R {2}{R} 3 Creature - Dinosaur 4 2 C creature Frillscare Mentor iko iko/121 iko R R {2}{R} 3 Creature - Human Warrior 3 2 U creature /spawn [lackey] Menace Counter When this creature enters, put a menace counter on target non-Human creature you control. | {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace. Go for Blood iko iko/122 iko R R {1}{R} 2 Sorcery C sorcery Target creature you control fights target creature you don't control. | Cycling {1} Heightened Reflexes iko iko/123 iko R R {R} 1 Instant C instant /spawn [lackey] First Strike Counter Target creature gets +1/+0 until end of turn. Put a first strike counter on it. Lava Serpent iko iko/124 iko R R {5}{R} 6 Creature - Elemental Serpent 5 5 C creature Haste | Cycling {2} Lukka, Coppercoat Outcast iko iko/125 iko R R {3}{R}{R} 5 Legendary Planeswalker - Lukka 5 M planeswalker yInitialize/ccblue=5 Reveal top three cards/vp1at3 +1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." | -2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | -7: Each creature you control deals damage equal to its power to each opponent. Momentum Rumbler iko iko/126 iko R R {3}{R} 4 Creature - Dinosaur 3 3 U creature Create First Strike Counter/spawn [lackey] First Strike Counter Whenever this creature attacks, if it doesn't have first strike, put a first strike counter on it. | Whenever this creature attacks, if it has first strike, it gains double strike until end of turn. Mythos of Vadrok iko iko/127 iko R URW {2}{R}{R} 4 Sorcery R sorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. Porcuparrot iko iko/128 iko R R {3}{R} 4 Creature - Bird Beast 3 4 U creature Mutate {2}{R} | {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated. Prickly Marmoset iko iko/129 iko R R {2}{R} 3 Creature - Monkey 2 3 C creature First strike | Whenever you cycle a card, this creature gets +2/+0 until end of turn. Pyroceratops iko iko/130 iko R R {3}{R} 4 Creature - Elemental Dinosaur 2 3 C creature Trample | Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. Raking Claws iko iko/131 iko R R {1}{R} 2 Instant C instant Target creature gains double strike until end of turn. | Cycling {2} Reptilian Reflection iko iko/132 iko R R {2}{R} 3 Enchantment U enchantment Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. Rooting Moloch iko iko/133 iko R R {4}{R} 5 Creature - Lizard 4 4 U creature When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. | Cycling {2} Rumbling Rockslide iko iko/134 iko R R {3}{R} 4 Sorcery C sorcery Rumbling Rockslide deals damage to target creature equal to the number of lands you control. Sanctuary Smasher iko iko/135 iko R R {4}{R}{R} 6 Creature - Rhino Beast 6 4 U creature Create First Strike Counter/spawn [lackey] First Strike Counter First strike | Cycling {2}{R} | When you cycle this card, put a first strike counter on target creature you control. Shredded Sails iko iko/136 iko R R {1}{R} 2 Instant C instant Choose one - | - Destroy target artifact. | - Shredded Sails deals 4 damage to target creature with flying. | Cycling {2} Spelleater Wolverine iko iko/137 iko R R {2}{R} 3 Creature - Wolverine 3 2 C creature This creature has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. Tentative Connection iko iko/138 iko R R {3}{R} 4 Sorcery C sorcery This spell costs {3} less to cast if you control a creature with menace. | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Unpredictable Cyclone iko iko/139 iko R R {3}{R}{R} 5 Enchantment R enchantment If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. | Cycling {2} Weaponize the Monsters iko iko/140 iko R R {R} 1 Enchantment U enchantment {2}, Sacrifice a creature: This enchantment deals 2 damage to any target. Yidaro, Wandering Monster iko iko/141 iko R R {5}{R}{R} 7 Legendary Creature - Dinosaur Turtle 8 8 R creature Trample, haste | Cycling {1}{R} | When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. Adventurous Impulse iko iko/142 iko G G {G} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Almighty Brushwagg iko iko/143 iko G G {G} 1 Creature - Brushwagg 1 1 C creature Trample | {3}{G}: This creature gets +3/+3 until end of turn. Auspicious Starrix iko iko/144 iko G G {4}{G} 5 Creature - Elk Beast 6 6 U creature Mutate {5}{G} | Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. Barrier Breach iko iko/145 iko G G {2}{G} 3 Instant U instant Exile up to three target enchantments. | Cycling {2} Bristling Boar iko iko/146 iko G G {3}{G} 4 Creature - Boar 4 3 C creature This creature can't be blocked by more than one creature. Charge of the Forever-Beast iko iko/147 iko G G {2}{G} 3 Sorcery U sorcery As an additional cost to cast this spell, reveal a creature card from your hand. | Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. Colossification iko iko/148 iko G G {5}{G}{G} 7 Enchantment - Aura R enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature gets +20/+20. Essence Symbiote iko iko/149 iko G G {1}{G} 2 Creature - Beast 2 2 C creature Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. Excavation Mole iko iko/150 iko G G {2}{G} 3 Creature - Mole 3 3 C creature Trample | When this creature enters, mill three cards. Exuberant Wolfbear iko iko/151 iko G G {3}{G} 4 Creature - Wolf Bear 4 4 U creature Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn. Fertilid iko iko/152 iko G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 This creature enters with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Flycatcher Giraffid iko iko/153 iko G G {4}{G} 5 Creature - Antelope Lizard 3 5 C creature Create Reach Counter/spawn [lackey] Reach Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter This creature enters with your choice of a vigilance counter or a reach counter on it. Fully Grown iko iko/154 iko G G {2}{G} 3 Instant C instant /spawn [lackey] Trample Counter Target creature gets +3/+3 until end of turn. Put a trample counter on it. Gemrazer iko iko/155 iko G G {3}{G} 4 Creature - Beast 4 4 R creature Mutate {1}{G}{G} | Reach, trample | Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. Glowstone Recluse iko iko/156 iko G G {2}{G} 3 Creature - Spider 2 3 U creature Mutate {3}{G} | Reach | Whenever this creature mutates, put two +1/+1 counters on it. Greater Sandwurm iko iko/157 iko G G {5}{G}{G} 7 Creature - Wurm 7 7 C creature This creature can't be blocked by creatures with power 2 or less. | Cycling {2} Honey Mammoth iko iko/158 iko G G {4}{G}{G} 6 Creature - Elephant 6 6 C creature When this creature enters, you gain 4 life. Hornbash Mentor iko iko/159 iko G G {2}{G} 3 Creature - Human Warrior 3 3 U creature /spawn [lackey] Trample Counter When this creature enters, put a trample counter on target non-Human creature you control. | {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample. Humble Naturalist iko iko/160 iko G G {1}{G} 2 Creature - Human Druid 1 3 C creature {T}: Add one mana of any color. Spend this mana only to cast a creature spell. Ivy Elemental iko iko/161 iko G G {X}{G} 1 Creature - Elemental 0 0 U creature This creature enters with X +1/+1 counters on it. Kogla, the Titan Ape iko iko/162 iko G G {3}{G}{G}{G} 6 Legendary Creature - Ape 7 6 R creature When Kogla enters, it fights up to one target creature you don't control. | Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. | {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. Lead the Stampede iko iko/163 iko G G {2}{G} 3 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Migration Path iko iko/164 iko G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | Cycling {2} Migratory Greathorn iko iko/165 iko G G {3}{G} 4 Creature - Beast 3 4 C creature Mutate {2}{G} | Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Monstrous Step iko iko/166 iko G G {4}{G} 5 Sorcery U sorcery Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. | Cycling {2} Mosscoat Goriak iko iko/167 iko G G {2}{G} 3 Creature - Beast 2 4 C creature Vigilance Mythos of Brokkos iko iko/168 iko G BGU {2}{G}{G} 4 Sorcery R sorcery If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. | Return up to two permanent cards from your graveyard to your hand. Plummet iko iko/169 iko G G {1}{G} 2 Instant C instant Destroy target creature with flying. Ram Through iko iko/170 iko G G {1}{G} 2 Instant C instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. Sudden Spinnerets iko iko/171 iko G G {G} 1 Instant C instant /spawn [lackey] Reach Counter Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. Survivors' Bond iko iko/172 iko G G {1}{G} 2 Sorcery C sorcery Choose one or both - | - Return target Human creature card from your graveyard to your hand. | - Return target non-Human creature card from your graveyard to your hand. Thwart the Enemy iko iko/173 iko G G {2}{G} 3 Instant C instant Prevent all damage that would be dealt this turn by creatures your opponents control. Titanoth Rex iko iko/174 iko G G {7}{G}{G} 9 Creature - Dinosaur Beast 11 11 U creature Create Trample Counter/spawn [lackey] Trample Counter Trample | Cycling {1}{G} | When you cycle this card, put a trample counter on target creature you control. Vivien, Monsters' Advocate iko iko/175 iko G G {3}{G}{G} 5 Legendary Planeswalker - Vivien 3 M planeswalker yInitialize/ccblue=3 Look at top card/vp1pt1 Create Beast/spawn [iko] Beast (G 3/3) Create Reach Counter/spawn [lackey] Reach Counter Create Trample Counter/spawn [lackey] Trample Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter You may look at the top card of your library any time. | You may cast creature spells from the top of your library. | +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. | -2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle. Wilt iko iko/176 iko G G {1}{G} 2 Instant C instant Destroy target artifact or enchantment. | Cycling {2} Back for More iko iko/177 iko BG BG {4}{B}{G} 6 Instant U instant Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. Boneyard Lurker iko iko/178 iko BG BG {2}{B}{G} 4 Creature - Nightmare Beast 4 4 U creature Mutate {2}{B/G}{B/G} | Whenever this creature mutates, return target permanent card from your graveyard to your hand. Brokkos, Apex of Forever iko iko/179 iko BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Nightmare Beast Elemental 6 6 M creature Mutate {2}{U/B}{G}{G} | Trample | You may cast this card from your graveyard using its mutate ability. Channeled Force iko iko/180 iko UR UR {2}{U}{R} 4 Instant U instant As an additional cost to cast this spell, discard X cards. | Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. Chevill, Bane of Monsters iko iko/181 iko BG BG {B}{G} 2 Legendary Creature - Human Rogue 1 3 M creature Deathtouch | At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. | Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. Death's Oasis iko iko/182 iko WBG WBG {W}{B}{G} 3 Enchantment R enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. | {1}, Sacrifice this enchantment: You gain life equal to the highest mana value among creatures you control. Dire Tactics iko iko/183 iko WB WB {W}{B} 2 Instant U instant Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. Eerie Ultimatum iko iko/184 iko WBG WBG {W}{W}{B}{B}{B}{G}{G} 7 Sorcery R sorcery Return any number of permanent cards with different names from your graveyard to the battlefield. Emergent Ultimatum iko iko/185 iko BGU BGU {B}{B}{G}{G}{G}{U}{U} 7 Sorcery R sorcery Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. Frondland Felidar iko iko/186 iko GW GW {2}{G}{W} 4 Creature - Cat Beast 3 5 R creature Vigilance | Creatures you control with vigilance have "{1}, {T}: Tap target creature." General Kudro of Drannith iko iko/187 iko WB WB {1}{W}{B} 3 Legendary Creature - Human Soldier 3 3 M creature Other Humans you control get +1/+1. | Whenever General Kudro or another Human you control enters, exile target card from an opponent's graveyard. | {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater. General's Enforcer iko iko/188 iko WB WB {W}{B} 2 Creature - Human Soldier 2 3 U creature Create Human Soldier/spawn [iko] Human Soldier (W 1/1) Legendary Humans you control have indestructible. | {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. Genesis Ultimatum iko iko/189 iko GUR GUR {G}{G}{U}{U}{U}{R}{R} 7 Sorcery R sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. Illuna, Apex of Wishes iko iko/190 iko GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Beast Elemental Dinosaur 6 6 M creature /ch Mutate {3}{R/G}{U}{U} | Flying, trample | Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. Inspired Ultimatum iko iko/191 iko URW URW {U}{U}{R}{R}{R}{W}{W} 7 Sorcery R sorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. Kinnan, Bonder Prodigy iko iko/192 iko GU GU {G}{U} 2 Legendary Creature - Human Druid 2 2 M creature Look at top five cards/vp1pt5 Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. | {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Labyrinth Raptor iko iko/193 iko BR BR {B}{R} 2 Creature - Nightmare Dinosaur 2 2 R creature Menace | Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. | {B}{R}: Creatures you control with menace get +1/+0 until end of turn. Lore Drakkis iko iko/194 iko UR UR {1}{U}{R} 3 Creature - Lizard Beast 2 3 U creature Mutate {U/R}{U/R} | Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. Narset of the Ancient Way iko iko/195 iko URW URW {1}{U}{R}{W} 4 Legendary Planeswalker - Narset 4 M planeswalker yInitialize/ccblue=4 Create Narset of the Ancient Way Emblem/spawn [iko] Narset of the Ancient Way Emblem +1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. | -2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset deals damage equal to that card's mana value to target creature or planeswalker. | -6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target." Necropanther iko iko/196 iko WB WB {1}{W}{B} 3 Creature - Cat Nightmare 3 3 U creature Mutate {2}{W/B}{W/B} | Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield. Nethroi, Apex of Death iko iko/197 iko WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Cat Nightmare Beast 5 5 M creature Mutate {4}{G/W}{B}{B} | Deathtouch, lifelink | Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Offspring's Revenge iko iko/198 iko RWB RWB {2}{R}{W}{B} 5 Enchantment R enchantment Create Copy/spawn [2xm] Copy At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. Parcelbeast iko iko/199 iko GU GU {2}{G}{U} 4 Creature - Elemental Beast 2 4 U creature Look at top card/vp1pt1 Mutate {G}{U} | {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. Primal Empathy iko iko/200 iko GU GU {1}{G}{U} 3 Enchantment U enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. Quartzwood Crasher iko iko/201 iko RG RG {2}{R}{R}{G} 5 Creature - Dinosaur Beast 6 6 R creature Create Dinosaur Beast/spawn [iko] Dinosaur Beast (G */* Trample) Trample | Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. Regal Leosaur iko iko/202 iko RW RW {R}{W} 2 Creature - Dinosaur Cat 2 2 U creature Mutate {1}{R/W}{R/W} | Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. Rielle, the Everwise iko iko/203 iko UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 0 3 M creature Rielle gets +1/+0 for each instant and sorcery card in your graveyard. | Whenever you discard one or more cards for the first time each turn, draw that many cards. Ruinous Ultimatum iko iko/204 iko RWB RWB {R}{R}{W}{W}{W}{B}{B} 7 Sorcery R sorcery Destroy all nonland permanents your opponents control. Savai Thundermane iko iko/205 iko RW RW {R}{W} 2 Creature - Elemental Cat 3 2 U creature Whenever you cycle a card, you may pay {2}. When you do, this creature deals 2 damage to target creature and you gain 2 life. Skull Prophet iko iko/206 iko BG BG {B}{G} 2 Creature - Human Druid 3 1 U creature {T}: Add {B} or {G}. | {T}: Mill two cards. Skycat Sovereign iko iko/207 iko WU WU {W}{U} 2 Creature - Elemental Cat 1 1 R creature yInitialize/ch Create Cat Bird/spawn [iko] Cat Bird (W 1/1 Flying) Flying | This creature gets +1/+1 for each other creature you control with flying. | {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying. Slitherwisp iko iko/208 iko UB UB {U}{B}{B} 3 Creature - Elemental Nightmare 3 2 R creature Flash | Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. Snapdax, Apex of the Hunt iko iko/209 iko RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Dinosaur Cat Nightmare 3 5 M creature Mutate {2}{B/R}{W}{W} | Double strike | Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life. Song of Creation iko iko/210 iko GUR GUR {1}{G}{U}{R} 4 Enchantment R enchantment You may play an additional land on each of your turns. | Whenever you cast a spell, draw two cards. | At the beginning of your end step, discard your hand. Sprite Dragon iko iko/211 iko UR UR {U}{R} 2 Creature - Faerie Dragon 1 1 U creature /ch Flying, haste | Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. Titans' Nest iko iko/212 iko BGU BGU {1}{B}{G}{U} 4 Enchantment R enchantment Surveil 1/vp1pt1 At the beginning of your upkeep, surveil 1. | Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost. Trumpeting Gnarr iko iko/213 iko GU GU {1}{G}{U} 3 Creature - Beast 3 3 U creature Create Beast/spawn [iko] Beast (G 3/3) Mutate {3}{G/U}{G/U} | Whenever this creature mutates, create a 3/3 green Beast creature token. Vadrok, Apex of Thunder iko iko/214 iko URW URW {U}{R}{W} 3 Legendary Creature - Elemental Dinosaur Cat 3 3 M creature /ch Mutate {1}{W/U}{R}{R} | Flying, first strike | Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost. Whirlwind of Thought iko iko/215 iko URW URW {1}{U}{R}{W} 4 Enchantment R enchantment Whenever you cast a noncreature spell, draw a card. Winota, Joiner of Forces iko iko/216 iko RW RW {2}{R}{W} 4 Legendary Creature - Human Warrior 4 4 M creature Look at top six cards/vp1pt6 Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. Zenith Flare iko iko/217 iko RW RW {2}{R}{W} 4 Instant U instant Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard. Alert Heedbonder iko iko/218 iko GW GW {1}{G/W}{G/W} 3 Creature - Human Scout 2 4 U creature Vigilance | At the beginning of your end step, you gain 1 life for each creature you control with vigilance. Cunning Nightbonder iko iko/219 iko UB UB {U/B}{U/B} 2 Creature - Human Rogue 2 2 U creature Flash | Spells with flash you cast cost {1} less to cast and can't be countered. Fiend Artisan iko iko/220 iko BG BG {B/G}{B/G} 2 Creature - Nightmare 1 1 M creature This creature gets +1/+1 for each creature card in your graveyard. | {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery. Gyruda, Doom of Depths iko iko/221 iko UB UB {4}{U/B}{U/B} 6 Legendary Creature - Demon Kraken 6 6 R creature Companion - Your starting deck contains only cards with even mana values. | When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control. Jegantha, the Wellspring iko iko/222 iko RG WUBRG {4}{R/G} 5 Legendary Creature - Elemental Elk 5 5 R creature Companion - No card in your starting deck has more than one of the same mana symbol in its mana cost. | {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. Jubilant Skybonder iko iko/223 iko WU WU {1}{W/U}{W/U} 3 Creature - Human Wizard 2 2 U creature /ch Flying | Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast." Kaheera, the Orphanguard iko iko/224 iko GW GW {1}{G/W}{G/W} 3 Legendary Creature - Cat Beast 3 2 R creature Companion - Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. | Vigilance | Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. Keruga, the Macrosage iko iko/225 iko GU GU {3}{G/U}{G/U} 5 Legendary Creature - Dinosaur Hippo 5 4 R creature Companion - Your starting deck contains only cards with mana value 3 or greater and land cards. | When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater. Lurrus of the Dream-Den iko iko/226 iko WB WB {1}{W/B}{W/B} 3 Legendary Creature - Cat Nightmare 3 2 R creature Companion - Each permanent card in your starting deck has mana value 2 or less. | Lifelink | Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard. Lutri, the Spellchaser iko iko/227 iko UR UR {1}{U/R}{U/R} 3 Legendary Creature - Elemental Otter 3 2 R creature Companion - Each nonland card in your starting deck has a different name. | Flash | When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy. Obosh, the Preypiercer iko iko/228 iko BR BR {3}{B/R}{B/R} 5 Legendary Creature - Hellion Horror 3 5 R creature Companion - Your starting deck contains only cards with odd mana values and land cards. | If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Proud Wildbonder iko iko/229 iko RG RG {2}{R/G}{R/G} 4 Creature - Human Warrior 4 3 U creature Trample | Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." Sonorous Howlbonder iko iko/230 iko BR BR {1}{B/R}{B/R} 3 Creature - Human Warrior 2 2 U creature Menace | Each creature you control with menace can't be blocked except by three or more creatures. Umori, the Collector iko iko/231 iko BG BG {2}{B/G}{B/G} 4 Legendary Creature - Ooze 4 5 R creature Companion - Each nonland card in your starting deck shares a card type. | As Umori enters, choose a card type. | Spells you cast of the chosen type cost {1} less to cast. Yorion, Sky Nomad iko iko/232 iko WU WU {3}{W/U}{W/U} 5 Legendary Creature - Bird Serpent 4 5 R creature /ch Companion - Your starting deck contains at least twenty cards more than the minimum deck size. | Flying | When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. Zirda, the Dawnwaker iko iko/233 iko RW RW {1}{R/W}{R/W} 3 Legendary Creature - Elemental Fox 3 3 R creature Companion - Each permanent card in your starting deck has an activated ability. | Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. | {1}, {T}: Target creature can't block this turn. Crystalline Giant iko iko/234 iko {3} 3 Artifact Creature - Giant 3 3 R creature Roll ten-sided die/rolld10 (1) Create Flying Counter/spawn [lackey] Flying Counter (2) Create First Strike Counter/spawn [lackey] First Strike Counter (3) Create Deathtouch Counter/spawn [lackey] Deathtouch Counter (4) Create Hexproof Counter/spawn [lackey] Hexproof Counter (5) Create Lifelink Counter/spawn [lackey] Lifelink Counter (6) Create Menace Counter/spawn [lackey] Menace Counter (7) Create Reach Counter/spawn [lackey] Reach Counter (8) Create Trample Counter/spawn [lackey] Trample Counter (9) Create Vigilance Counter/spawn [lackey] Vigilance Counter At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature. Indatha Crystal iko iko/235 iko WBG {3} 3 Artifact U artifact {T}: Add {W}, {B}, or {G}. | Cycling {2} Ketria Crystal iko iko/236 iko GUR {3} 3 Artifact U artifact {T}: Add {G}, {U}, or {R}. | Cycling {2} The Ozolith iko iko/237 iko {1} 1 Legendary Artifact R artifact Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. | At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. Raugrin Crystal iko iko/238 iko URW {3} 3 Artifact U artifact {T}: Add {U}, {R}, or {W}. | Cycling {2} Savai Crystal iko iko/239 iko RWB {3} 3 Artifact U artifact {T}: Add {R}, {W}, or {B}. | Cycling {2} Sleeper Dart iko iko/240 iko {2} 2 Artifact C artifact When this artifact enters, draw a card. | {T}, Sacrifice this artifact: Target creature doesn't untap during its controller's next untap step. Springjaw Trap iko iko/241 iko {1} 1 Artifact C artifact Flash | {4}, {T}, Sacrifice this artifact: It deals 3 damage to any target. Zagoth Crystal iko iko/242 iko BGU {3} 3 Artifact U artifact {T}: Add {B}, {G}, or {U}. | Cycling {2} Bloodfell Caves iko iko/243 iko BR 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {R}. Blossoming Sands iko iko/244 iko GW 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {W}. Bonders' Enclave iko iko/245 iko 0 Land R land {T}: Add {C}. | {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. Dismal Backwater iko iko/246 iko UB 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {B}. Evolving Wilds iko iko/247 iko 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Indatha Triome iko iko/248 iko WBG 0 Land - Plains Swamp Forest R land /cr90 This land enters tapped. | Cycling {3} Jungle Hollow iko iko/249 iko BG 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {G}. Ketria Triome iko iko/250 iko GUR 0 Land - Forest Island Mountain R land /cr90 This land enters tapped. | Cycling {3} Raugrin Triome iko iko/251 iko URW 0 Land - Island Mountain Plains R land /cr90 This land enters tapped. | Cycling {3} Rugged Highlands iko iko/252 iko RG 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {G}. Savai Triome iko iko/253 iko RWB 0 Land - Mountain Plains Swamp R land /cr90 This land enters tapped. | Cycling {3} Scoured Barrens iko iko/254 iko WB 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {B}. Swiftwater Cliffs iko iko/255 iko UR 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {R}. Thornwood Falls iko iko/256 iko GU 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {U}. Tranquil Cove iko iko/257 iko WU 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {U}. Wind-Scarred Crag iko iko/258 iko RW 0 Land C tapland land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {W}. Zagoth Triome iko iko/259 iko BGU 0 Land - Swamp Forest Island R land /cr90 This land enters tapped. | Cycling {3} Plains iko iko/260 iko W 0 Basic Land - Plains C plains Island iko iko/263 iko U 0 Basic Land - Island C island Swamp iko iko/266 iko B 0 Basic Land - Swamp C swamp Mountain iko iko/269 iko R 0 Basic Land - Mountain C mountain Forest iko iko/272 iko G 0 Basic Land - Forest C forest Zilortha, Strength Incarnate iko iko/275 iko RG RG {3}{R}{G} 5 Legendary Creature - Dinosaur 7 3 M notInPacks creature Trample | Lethal damage dealt to creatures you control is determined by their power rather than their toughness. [iko] Cat (W 1/1 Lifelink) iko tiko/1 tiko W 0 Token Creature - Cat 1 1 T Lifelink [iko] Cat Bird (W 1/1 Flying) iko tiko/2 tiko W 0 Token Creature - Cat Bird 1 1 T /ch Flying [iko] Human Soldier (W 1/1) iko tiko/3 tiko W 0 Token Creature - Human Soldier 1 1 T [iko] Kraken (U 8/8) iko tiko/6 tiko U 0 Token Creature - Kraken 8 8 T [iko] Shark (U */* Flying) iko tiko/7 tiko U 0 Token Creature - Shark * * T /ch Flying [iko] Dinosaur (R 1/1 Haste) iko tiko/8 tiko R 0 Token Creature - Dinosaur 1 1 T Haste [iko] Feather (R) iko tiko/9 tiko R 0 Token Artifact T {1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped. [iko] Beast (G 3/3) iko tiko/10 tiko G 0 Token Creature - Beast 3 3 T [iko] Dinosaur Beast (G */* Trample) iko tiko/11 tiko G 0 Token Creature - Dinosaur Beast * * T Trample [iko] Narset of the Ancient Way Emblem iko tiko/12 tiko 0 Token Emblem T Whenever you cast a noncreature spell, this emblem deals 2 damage to any target. [iko] Companion iko tiko/13 tiko 0 Token T As each game begins, you can place one card with companion here if your starting deck meets its condition. You may cast it once from here. Lukka, Coppercoat Outcast 1iko iko/276 iko R R {3}{R}{R} 5 Legendary Planeswalker - Lukka 5 M notInPacks planeswalker yInitialize/ccblue=5 Reveal top three cards/vp1at3 +1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." | -2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | -7: Each creature you control deals damage equal to its power to each opponent. Vivien, Monsters' Advocate 1iko iko/277 iko G G {3}{G}{G} 5 Legendary Planeswalker - Vivien 3 M notInPacks planeswalker yInitialize/ccblue=3 Look at top card/vp1pt1 Create Beast/spawn [iko] Beast (G 3/3) Create Reach Counter/spawn [lackey] Reach Counter Create Trample Counter/spawn [lackey] Trample Counter Create Vigilance Counter/spawn [lackey] Vigilance Counter You may look at the top card of your library any time. | You may cast creature spells from the top of your library. | +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. | -2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle. Narset of the Ancient Way 1iko iko/278 iko URW URW {1}{U}{R}{W} 4 Legendary Planeswalker - Narset 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Narset of the Ancient Way Emblem/spawn [iko] Narset of the Ancient Way Emblem +1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. | -2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset deals damage equal to that card's mana value to target creature or planeswalker. | -6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target." Cubwarden 1iko iko/279 iko W W {3}{W} 4 Creature - Cat 3 5 R notInPacks creature Create 2 Cats/spawnx2 [iko] Cat (W 1/1 Lifelink) Mutate {2}{W}{W} | Lifelink | Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink. Huntmaster Liger 1iko iko/280 iko W W {3}{W} 4 Creature - Cat 3 4 U notInPacks creature Mutate {2}{W} | Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. Majestic Auricorn 1iko iko/281 iko W W {4}{W} 5 Creature - Unicorn 4 4 U notInPacks creature Mutate {3}{W} | Vigilance | Whenever this creature mutates, you gain 4 life. Vulpikeet 1iko iko/282 iko W W {3}{W} 4 Creature - Fox Bird 2 3 C notInPacks creature /ch Mutate {2}{W} | Flying | Whenever this creature mutates, put a +1/+1 counter on it. Archipelagore 1iko iko/283 iko U U {5}{U}{U} 7 Creature - Leviathan 7 7 U notInPacks creature Mutate {5}{U} | Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. Dreamtail Heron 1iko iko/284 iko U U {4}{U} 5 Creature - Elemental Bird 3 4 C notInPacks creature /ch Mutate {3}{U} | Flying | Whenever this creature mutates, draw a card. Pouncing Shoreshark 1iko iko/285 iko U U {4}{U} 5 Creature - Shark Beast 4 3 U notInPacks creature Mutate {3}{U} | Flash | Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. Sea-Dasher Octopus 1iko iko/286 iko U U {1}{U}{U} 3 Creature - Octopus 2 2 R notInPacks creature Mutate {1}{U} | Flash | Whenever this creature deals combat damage to a player, draw a card. Cavern Whisperer 1iko iko/287 iko B B {4}{B} 5 Creature - Nightmare 4 4 C notInPacks creature Mutate {3}{B} | Menace | Whenever this creature mutates, each opponent discards a card. Chittering Harvester 1iko iko/288 iko B B {5}{B} 6 Creature - Nightmare 4 6 U notInPacks creature Mutate {4}{B} | Whenever this creature mutates, each opponent sacrifices a creature of their choice. Dirge Bat 1iko iko/289 iko B B {2}{B}{B} 4 Creature - Bat 3 3 R notInPacks creature /ch Mutate {4}{B}{B} | Flash | Flying | Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. Insatiable Hemophage 1iko iko/290 iko B B {3}{B} 4 Creature - Nightmare 3 3 U notInPacks creature Mutate {2}{B} | Deathtouch | Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated. Cloudpiercer 1iko iko/291 iko R R {4}{R} 5 Creature - Dinosaur 5 4 C notInPacks creature Mutate {3}{R} | Reach | Whenever this creature mutates, you may discard a card. If you do, draw a card. Everquill Phoenix 1iko iko/292 iko R R {2}{R}{R} 4 Creature - Phoenix 4 4 R notInPacks creature yInitialize/ch Create Feather/spawn [iko] Feather (R) Mutate {3}{R} | Flying | Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped." Porcuparrot 1iko iko/293 iko R R {3}{R} 4 Creature - Bird Beast 3 4 U notInPacks creature Mutate {2}{R} | {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated. Auspicious Starrix 1iko iko/294 iko G G {4}{G} 5 Creature - Elk Beast 6 6 U notInPacks creature Mutate {5}{G} | Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. Gemrazer 1iko iko/295 iko G G {3}{G} 4 Creature - Beast 4 4 R notInPacks creature Mutate {1}{G}{G} | Reach, trample | Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. Glowstone Recluse 1iko iko/296 iko G G {2}{G} 3 Creature - Spider 2 3 U notInPacks creature Mutate {3}{G} | Reach | Whenever this creature mutates, put two +1/+1 counters on it. Migratory Greathorn 1iko iko/297 iko G G {3}{G} 4 Creature - Beast 3 4 C notInPacks creature Mutate {2}{G} | Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Boneyard Lurker 1iko iko/298 iko BG BG {2}{B}{G} 4 Creature - Nightmare Beast 4 4 U notInPacks creature Mutate {2}{B/G}{B/G} | Whenever this creature mutates, return target permanent card from your graveyard to your hand. Brokkos, Apex of Forever 1iko iko/299 iko BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Nightmare Beast Elemental 6 6 M notInPacks creature Mutate {2}{U/B}{G}{G} | Trample | You may cast this card from your graveyard using its mutate ability. Illuna, Apex of Wishes 1iko iko/300 iko GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Beast Elemental Dinosaur 6 6 M notInPacks creature /ch Mutate {3}{R/G}{U}{U} | Flying, trample | Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. Lore Drakkis 1iko iko/301 iko UR UR {1}{U}{R} 3 Creature - Lizard Beast 2 3 U notInPacks creature Mutate {U/R}{U/R} | Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. Necropanther 1iko iko/302 iko WB WB {1}{W}{B} 3 Creature - Cat Nightmare 3 3 U notInPacks creature Mutate {2}{W/B}{W/B} | Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield. Nethroi, Apex of Death 1iko iko/303 iko WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Cat Nightmare Beast 5 5 M notInPacks creature Mutate {4}{G/W}{B}{B} | Deathtouch, lifelink | Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Parcelbeast 1iko iko/304 iko GU GU {2}{G}{U} 4 Creature - Elemental Beast 2 4 U notInPacks creature Look at top card/vp1pt1 Mutate {G}{U} | {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. Regal Leosaur 1iko iko/305 iko RW RW {R}{W} 2 Creature - Dinosaur Cat 2 2 U notInPacks creature Mutate {1}{R/W}{R/W} | Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. Snapdax, Apex of the Hunt 1iko iko/306 iko RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Dinosaur Cat Nightmare 3 5 M notInPacks creature Mutate {2}{B/R}{W}{W} | Double strike | Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life. Trumpeting Gnarr 1iko iko/307 iko GU GU {1}{G}{U} 3 Creature - Beast 3 3 U notInPacks creature Create Beast/spawn [iko] Beast (G 3/3) Mutate {3}{G/U}{G/U} | Whenever this creature mutates, create a 3/3 green Beast creature token. Vadrok, Apex of Thunder 1iko iko/308 iko URW URW {U}{R}{W} 3 Legendary Creature - Elemental Dinosaur Cat 3 3 M notInPacks creature /ch Mutate {1}{W/U}{R}{R} | Flying, first strike | Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost. Indatha Triome 1iko iko/309 iko WBG 0 Land - Plains Swamp Forest R notInPacks land /cr90 This land enters tapped. | Cycling {3} Ketria Triome 1iko iko/310 iko GUR 0 Land - Forest Island Mountain R notInPacks land /cr90 This land enters tapped. | Cycling {3} Raugrin Triome 1iko iko/311 iko URW 0 Land - Island Mountain Plains R notInPacks land /cr90 This land enters tapped. | Cycling {3} Savai Triome 1iko iko/312 iko RWB 0 Land - Mountain Plains Swamp R notInPacks land /cr90 This land enters tapped. | Cycling {3} Zagoth Triome 1iko iko/313 iko BGU 0 Land - Swamp Forest Island R notInPacks land /cr90 This land enters tapped. | Cycling {3} Huntmaster Liger 2iko iko/370 iko W W {3}{W} 4 Creature - Cat 3 4 U notInPacks creature Mutate {2}{W} | Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. Luminous Broodmoth 2iko iko/371 iko W W {2}{W}{W} 4 Creature - Insect 3 4 M notInPacks creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flying | Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. Pollywog Symbiote 2iko iko/372 iko U U {1}{U} 2 Creature - Frog 1 3 U notInPacks creature Each creature spell you cast costs {1} less to cast if it has mutate. | Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. Everquill Phoenix 2iko iko/374 iko R R {2}{R}{R} 4 Creature - Phoenix 4 4 R notInPacks creature yInitialize/ch Create Feather/spawn [iko] Feather (R) Mutate {3}{R} | Flying | Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped." Yidaro, Wandering Monster 2iko iko/375 iko R R {5}{R}{R} 7 Legendary Creature - Dinosaur Turtle 8 8 R notInPacks creature Trample, haste | Cycling {1}{R} | When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. Gemrazer 2iko iko/376 iko G G {3}{G} 4 Creature - Beast 4 4 R notInPacks creature Mutate {1}{G}{G} | Reach, trample | Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. Titanoth Rex 2iko iko/377 iko G G {7}{G}{G} 9 Creature - Dinosaur Beast 11 11 U notInPacks creature Create Trample Counter/spawn [lackey] Trample Counter Trample | Cycling {1}{G} | When you cycle this card, put a trample counter on target creature you control. Brokkos, Apex of Forever 2iko iko/378 iko BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Nightmare Beast Elemental 6 6 M notInPacks creature Mutate {2}{U/B}{G}{G} | Trample | You may cast this card from your graveyard using its mutate ability. Illuna, Apex of Wishes 2iko iko/379 iko GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Beast Elemental Dinosaur 6 6 M notInPacks creature /ch Mutate {3}{R/G}{U}{U} | Flying, trample | Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. Nethroi, Apex of Death 2iko iko/380 iko WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Cat Nightmare Beast 5 5 M notInPacks creature Mutate {4}{G/W}{B}{B} | Deathtouch, lifelink | Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Snapdax, Apex of the Hunt 2iko iko/381 iko RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Dinosaur Cat Nightmare 3 5 M notInPacks creature Mutate {2}{B/R}{W}{W} | Double strike | Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life. Sprite Dragon 2iko iko/382 iko UR UR {U}{R} 2 Creature - Faerie Dragon 1 1 U notInPacks creature /ch Flying, haste | Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. Vadrok, Apex of Thunder 2iko iko/383 iko URW URW {U}{R}{W} 3 Legendary Creature - Elemental Dinosaur Cat 3 3 M notInPacks creature /ch Mutate {1}{W/U}{R}{R} | Flying, first strike | Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost. Gyruda, Doom of Depths 2iko iko/384 iko UB UB {4}{U/B}{U/B} 6 Legendary Creature - Demon Kraken 6 6 R notInPacks creature Companion - Your starting deck contains only cards with even mana values. | When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control. Mysterious Egg 2iko iko/385 iko {1} 1 Creature - Egg 0 2 C notInPacks creature Whenever this creature mutates, put a +1/+1 counter on it. Dirge Bat 2iko iko/386 iko B B {2}{B}{B} 4 Creature - Bat 3 3 R notInPacks creature /ch Mutate {4}{B}{B} | Flash | Flying | Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. Crystalline Giant 2iko iko/387 iko {3} 3 Artifact Creature - Giant 3 3 R notInPacks creature Roll ten-sided die/rolld10 (1) Create Flying Counter/spawn [lackey] Flying Counter (2) Create First Strike Counter/spawn [lackey] First Strike Counter (3) Create Deathtouch Counter/spawn [lackey] Deathtouch Counter (4) Create Hexproof Counter/spawn [lackey] Hexproof Counter (5) Create Lifelink Counter/spawn [lackey] Lifelink Counter (6) Create Menace Counter/spawn [lackey] Menace Counter (7) Create Reach Counter/spawn [lackey] Reach Counter (8) Create Trample Counter/spawn [lackey] Trample Counter (9) Create Vigilance Counter/spawn [lackey] Vigilance Counter At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature. Allied Assault znr znr/1 znr W W {2}{W} 3 Instant U instant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. Angel of Destiny znr znr/2 znr W W {3}{W}{W} 5 Creature - Angel Cleric 2 6 M creature /ch Flying, double strike | Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. | At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game. Angelheart Protector znr znr/3 znr W W {2}{W} 3 Creature - Human Cleric 3 2 C creature When this creature enters, target creature you control gains indestructible until end of turn. Archon of Emeria znr znr/4 znr W W {2}{W} 3 Creature - Archon 2 3 R creature /ch Flying | Each player can't cast more than one spell each turn. | Nonbasic lands your opponents control enter tapped. Archpriest of Iona znr znr/5 znr W W {W} 1 Creature - Human Cleric * 2 R creature Archpriest of Iona's power is equal to the number of creatures in your party. | At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. Attended Healer znr znr/6 znr W W {3}{W} 4 Creature - Kor Cleric 2 3 U creature Create Cat/spawn [znr] Cat (W 1/1) Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. | {2}{W}: Another target Cleric gains lifelink until end of turn. Canyon Jerboa znr znr/7 znr W W {2}{W} 3 Creature - Mouse 1 2 U creature Landfall - Whenever a land you control enters, creatures you control get +1/+1 until end of turn. Cliffhaven Sell-Sword znr znr/8 znr W W {1}{W} 2 Creature - Kor Warrior 3 1 C creature Dauntless Unity znr znr/9 znr W W {1}{W} 2 Instant C instant Kicker {1}{W} | Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. Disenchant znr znr/10 znr W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment. Emeria Captain znr znr/11 znr W W {3}{W} 4 Creature - Angel Warrior 1 1 U creature /ch Flying, vigilance | When this creature enters, put a +1/+1 counter on it for each creature in your party. Emeria's Call znr znr/12a znr W W {4}{W}{W}{W} 7 Sorcery M sorcery yInitialize/spawnx2 [znr] Angel Warrior (W 4/4 Flying) Create other side/spawn [znr] Emeria, Shattered Skyclave Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. // Emeria, Shattered Skyclave [Land] As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {W}. [znr] Emeria, Shattered Skyclave znr znr/12b znr 7 Token Land M /cr90 As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {W}. Expedition Healer znr znr/13 znr W W {1}{W} 2 Creature - Kor Cleric 2 2 C creature Vigilance | This creature has lifelink as long as you control another Cleric. Farsight Adept znr znr/14 znr W W {2}{W} 3 Creature - Kor Wizard 3 3 C creature When this creature enters, you and target opponent each draw a card. Fearless Fledgling znr znr/15 znr W W {1}{W} 2 Creature - Griffin 1 1 U creature Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn. Felidar Retreat znr znr/16 znr W W {3}{W} 4 Enchantment R enchantment Create Cat Beast/spawn [znr] Cat Beast (W 2/2) Landfall - Whenever a land you control enters, choose one - | - Create a 2/2 white Cat Beast creature token. | - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Journey to Oblivion znr znr/17 znr W W {4}{W} 5 Enchantment U enchantment This spell costs {1} less to cast for each creature in your party. | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Kabira Outrider znr znr/18 znr W W {3}{W} 4 Creature - Human Warrior 3 3 C creature When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. Kabira Takedown znr znr/19a znr W W {1}{W} 2 Instant U instant Create other side/spawn [znr] Kabira Plateau Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. // Kabira Plateau [Land] This land enters tapped. | {T}: Add {W}. [znr] Kabira Plateau znr znr/19b znr 2 Token Land U /cr90 This land enters tapped. | {T}: Add {W}. Kitesail Cleric znr znr/20 znr W W {W} 1 Creature - Kor Cleric 1 1 U creature /ch Kicker {2}{W} | Flying | When this creature enters, if it was kicked, tap up to two target creatures. Kor Blademaster znr znr/21 znr W W {1}{W} 2 Creature - Kor Warrior 1 1 U creature Double strike | Equipped Warriors you control have double strike. Kor Celebrant znr znr/22 znr W W {2}{W} 3 Creature - Kor Cleric 1 4 C creature Whenever this creature or another creature you control enters, you gain 1 life. Legion Angel znr znr/23 znr W W {2}{W}{W} 4 Creature - Angel Warrior 4 3 R creature /ch Flying | When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. Luminarch Aspirant znr znr/24 znr W W {1}{W} 2 Creature - Human Cleric 1 1 R creature At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Makindi Ox znr znr/25 znr W W {4}{W} 5 Creature - Ox 4 4 C creature Landfall - Whenever a land you control enters, tap target creature an opponent controls. Makindi Stampede znr znr/26a znr W W {3}{W}{W} 5 Sorcery U sorcery Create other side/spawn [znr] Makindi Mesas Creatures you control get +2/+2 until end of turn. // Makindi Mesas [Land] This land enters tapped. | {T}: Add {W}. [znr] Makindi Mesas znr znr/26b znr 5 Token Land U /cr90 This land enters tapped. | {T}: Add {W}. Maul of the Skyclaves znr znr/27 znr W W {2}{W} 3 Artifact - Equipment R artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +2/+2 and has flying and first strike. | Equip {2}{W}{W} Mesa Lynx znr znr/28 znr W W {1}{W} 2 Creature - Cat 2 1 C creature During turns other than yours, this creature gets +0/+2. Nahiri's Binding znr znr/29 znr W W {1}{W}{W} 3 Enchantment - Aura C enchantment Enchant creature or planeswalker | Enchanted permanent can't attack or block, and its activated abilities can't be activated. Ondu Inversion znr znr/30a znr W W {6}{W}{W} 8 Sorcery R sorcery Create other side/spawn [znr] Ondu Skyruins Destroy all nonland permanents. // Ondu Skyruins [Land] This land enters tapped. | {T}: Add {W}. [znr] Ondu Skyruins znr znr/30b znr 8 Token Land R /cr90 This land enters tapped. | {T}: Add {W}. Paired Tactician znr znr/31 znr W W {2}{W} 3 Creature - Human Warrior 3 2 U creature Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature. Practiced Tactics znr znr/32 znr W W {W} 1 Instant C instant Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. Pressure Point znr znr/33 znr W W {1}{W} 2 Instant C instant Tap target creature. | Draw a card. Prowling Felidar znr znr/34 znr W W {3}{W} 4 Creature - Cat Beast 2 3 C creature Vigilance | Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. Resolute Strike znr znr/35 znr W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. Sea Gate Banneret znr znr/36 znr W W {W} 1 Creature - Kor Warrior 1 2 C creature {4}{W}: Creatures you control get +1/+1 until end of turn. Sejiri Shelter znr znr/37a znr W W {1}{W} 2 Instant U instant Create other side/spawn [znr] Sejiri Glacier Target creature you control gains protection from the color of your choice until end of turn. // Sejiri Glacier [Land] This land enters tapped. | {T}: Add {W}. [znr] Sejiri Glacier znr znr/37b znr 2 Token Land U /cr90 This land enters tapped. | {T}: Add {W}. Shepherd of Heroes znr znr/38 znr W W {4}{W} 5 Creature - Angel Cleric 3 4 C creature /ch Flying | When this creature enters, you gain 2 life for each creature in your party. Skyclave Apparition znr znr/39 znr W W {1}{W}{W} 3 Creature - Kor Spirit 2 2 R creature Create Illusion/spawn [znr] Illusion (U */*) When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. | When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. Skyclave Cleric znr znr/40a znr W W {1}{W} 2 Creature - Kor Cleric 1 3 U creature Create other side/spawn [znr] Skyclave Basilica When this creature enters, you gain 2 life. // Skyclave Basilica [Land] This land enters tapped. | {T}: Add {W}. [znr] Skyclave Basilica znr znr/40b znr 2 Token Land U /cr90 This land enters tapped. | {T}: Add {W}. Squad Commander znr znr/41 znr W W {3}{W} 4 Creature - Kor Warrior 3 3 R creature Create Kor Warrior/spawn [znr] Kor Warrior (W 1/1) Create 5 Kor Warriors/spawnx5 [znr] Kor Warrior (W 1/1) Create 10 Kor Warriors/spawnx10 [znr] Kor Warrior (W 1/1) When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. | At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. Smite the Monstrous znr znr/42 znr W W {3}{W} 4 Instant C instant Destroy target creature with power 4 or greater. Tazeem Raptor znr znr/43 znr W W {2}{W} 3 Creature - Bird 2 2 C creature /ch Flying | When this creature enters, you may return a land you control to its owner's hand. Tazri, Beacon of Unity znr znr/44 znr W WUBRG {4}{W} 5 Legendary Creature - Human Warrior 4 6 M creature Look at top six cards/vp1pt6 This spell costs {1} less to cast for each creature in your party. | {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Anticognition znr znr/45 znr U U {1}{U} 2 Instant C instant Scry 2/vp1pt2 Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. Beyeen Veil znr znr/46a znr U U {1}{U} 2 Instant U instant Create other side/spawn [znr] Beyeen Coast Creatures your opponents control get -2/-0 until end of turn. // Beyeen Coast [Land] This land enters tapped. | {T}: Add {U}. [znr] Beyeen Coast znr znr/46b znr 2 Token Land U /cr90 This land enters tapped. | {T}: Add {U}. Bubble Snare znr znr/47 znr U U {U} 1 Enchantment - Aura C enchantment Kicker {2}{U} | Enchant creature | When this Aura enters, if it was kicked, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Cascade Seer znr znr/48 znr U U {3}{U} 4 Creature - Merfolk Wizard 3 3 C creature When this creature enters, scry X, where X is the number of creatures in your party. Charix, the Raging Isle znr znr/49 znr U U {2}{U}{U} 4 Legendary Creature - Leviathan Crab 0 17 R creature Spells your opponents cast that target Charix cost {2} more to cast. | {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. Chilling Trap znr znr/50 znr U U {U} 1 Instant C instant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Cleric of Chill Depths znr znr/51 znr U U {1}{U} 2 Creature - Merfolk Cleric 1 3 C creature Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step. Concerted Defense znr znr/52 znr U U {U} 1 Instant U instant Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. Confounding Conundrum znr znr/53 znr U U {1}{U} 2 Enchantment R enchantment When this enchantment enters, draw a card. | Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. Coralhelm Chronicler znr znr/54 znr U U {2}{U} 3 Creature - Merfolk Wizard 2 2 R creature Look at top five cards/vp1pt5 Whenever you cast a kicked spell, draw a card, then discard a card. | When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Cunning Geysermage znr znr/55 znr U U {2}{U} 3 Creature - Human Wizard 3 2 C creature Kicker {2}{U} | When this creature enters, if it was kicked, return up to one other target creature to its owner's hand. Deliberate znr znr/56 znr U U {1}{U} 2 Instant C instant Scry 2/vp1pt2 Scry 2, then draw a card. Expedition Diviner znr znr/57 znr U U {3}{U} 4 Creature - Merfolk Wizard 3 2 C creature /ch Flying | As long as you control another Wizard, this creature has "When this creature dies, draw a card." Field Research znr znr/58 znr U U {2}{U} 3 Sorcery C sorcery Kicker {2}{U} | Draw two cards. If this spell was kicked, draw three cards instead. Glacial Grasp znr znr/59 znr U U {2}{U} 3 Instant C instant Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. | Draw a card. Glasspool Mimic znr znr/60a znr U U {2}{U} 3 Creature - Shapeshifter Rogue 0 0 R creature Create other side/spawn [znr] Glasspool Shore You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. // Glasspool Shore [Land] This land enters tapped. | {T}: Add {U}. [znr] Glasspool Shore znr znr/60b znr 3 Token Land R /cr90 This land enters tapped. | {T}: Add {U}. Inscription of Insight znr znr/61 znr U U {3}{U} 4 Sorcery R sorcery Scry 2/vp1pt2 Create Illusion/spawn [znr] Illusion (U */*) Kicker {2}{U}{U} | Choose one. If this spell was kicked, choose any number instead. | - Return up to two target creatures to their owners' hands. | - Scry 2, then draw two cards. | - Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. Into the Roil znr znr/62 znr U U {1}{U} 2 Instant C instant Kicker {1}{U} | Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Jace, Mirror Mage znr znr/63 znr U U {1}{U}{U} 3 Legendary Planeswalker - Jace 4 M planeswalker yInitialize/ccblue=4 Scry 2/vp1pt2 Create Jace, Mirror Mage/spawn [lackey] Jace, Mirror Mage (U) Kicker {2} | When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1. | +1: Scry 2. | 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace. Jwari Disruption znr znr/64a znr U U {1}{U} 2 Instant U instant Create other side/spawn [znr] Jwari Ruins Counter target spell unless its controller pays {1}. // Jwari Ruins [Land] This land enters tapped. | {T}: Add {U}. [znr] Jwari Ruins znr znr/64b znr 2 Token Land U /cr90 This land enters tapped. | {T}: Add {U}. Living Tempest znr znr/65 znr U U {4}{U} 5 Creature - Elemental 3 3 C creature /ch Flash | Flying Lullmage's Domination znr znr/66 znr U U {X}{U}{U}{U} 3 Sorcery U sorcery This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. | Gain control of target creature with mana value X. Maddening Cacophony znr znr/67 znr U U {1}{U} 2 Sorcery R sorcery Kicker {3}{U} | Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. Master of Winds znr znr/68 znr U U {2}{U}{U} 4 Creature - Sphinx Wizard 1 4 R creature /ch Flying | When this creature enters, draw two cards, then discard a card. | Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn. Merfolk Falconer znr znr/69 znr U U {3}{U}{U} 5 Creature - Merfolk Wizard 4 4 U creature yInitialize/ch Scry 2/vp1pt2 Flying | Whenever you cast a kicked spell, scry 2. Merfolk Windrobber znr znr/70 znr U U {U} 1 Creature - Merfolk Rogue 1 1 U creature /ch Flying | Whenever this creature deals combat damage to a player, that player mills a card. | Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard. Negate znr znr/71 znr U U {1}{U} 2 Instant C instant Counter target noncreature spell. Nimble Trapfinder znr znr/72 znr U U {1}{U} 2 Creature - Human Rogue 2 1 R creature This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. | At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. Risen Riptide znr znr/73 znr U U {2}{U} 3 Creature - Elemental 0 5 C creature Whenever you cast a kicked spell, this creature has base power and toughness 5/5 until end of turn. Roost of Drakes znr znr/74 znr U U {U} 1 Enchantment U enchantment Create Drake/spawn [znr] Drake (U 2/2 Flying) Kicker {2}{U} | When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying. | Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying. Ruin Crab znr znr/75 znr U U {U} 1 Creature - Crab 0 3 U creature Landfall - Whenever a land you control enters, each opponent mills three cards. Sea Gate Restoration znr znr/76a znr U U {4}{U}{U}{U} 7 Sorcery M sorcery Create other side/spawn [znr] Sea Gate, Reborn Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // Sea Gate, Reborn [Land] As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {U}. [znr] Sea Gate, Reborn znr znr/76b znr 7 Token Land M /cr90 As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {U}. Sea Gate Stormcaller znr znr/77 znr U U {1}{U} 2 Creature - Human Wizard 2 1 M creature Kicker {4}{U} | When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies. Seafloor Stalker znr znr/78 znr U U {2}{U} 3 Creature - Merfolk Rogue 2 3 C creature {4}{U}: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. Shell Shield znr znr/79 znr U U {U} 1 Instant C instant Kicker {1} | Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. Silundi Vision znr znr/80a znr U U {2}{U} 3 Instant U instant Look at top six cards/vp1pt6 Create other side/spawn [znr] Silundi Isle Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Silundi Isle [Land] This land enters tapped. | {T}: Add {U}. [znr] Silundi Isle znr znr/80b znr 3 Token Land U /cr90 This land enters tapped. | {T}: Add {U}. Skyclave Plunder znr znr/81 znr U U {4}{U} 5 Sorcery U sorcery Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. Skyclave Squid znr znr/82 znr U U {1}{U} 2 Creature - Squid 3 2 C creature Defender | Landfall - Whenever a land you control enters, this creature can attack this turn as though it didn't have defender. Sure-Footed Infiltrator znr znr/83 znr U U {3}{U} 4 Creature - Merfolk Rogue 2 3 U creature Tap another untapped Rogue you control: This creature can't be blocked this turn. | Whenever this creature deals combat damage to a player, draw a card. Tazeem Roilmage znr znr/84 znr U U {1}{U} 2 Creature - Merfolk Wizard 2 1 C creature Kicker {4} | When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand. Thieving Skydiver znr znr/85 znr U U {1}{U} 2 Creature - Merfolk Rogue 2 1 R creature /ch Kicker {X}. X can't be 0. | Flying | When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature. Umara Wizard znr znr/86a znr U U {4}{U} 5 Creature - Merfolk Wizard 4 3 U creature Create other side/spawn [znr] Umara Skyfalls Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn. // Umara Skyfalls [Land] This land enters tapped. | {T}: Add {U}. [znr] Umara Skyfalls znr znr/86b znr 5 Token Land U /cr90 This land enters tapped. | {T}: Add {U}. Windrider Wizard znr znr/87 znr U U {2}{U} 3 Creature - Human Wizard 2 2 U creature /ch Flying | Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. Zulaport Duelist znr znr/88 znr U U {U} 1 Creature - Human Rogue 1 1 C creature Flash | When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. Acquisitions Expert znr znr/89 znr B B {1}{B} 2 Creature - Human Rogue 1 2 U creature When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. Agadeem's Awakening znr znr/90a znr B B {X}{B}{B}{B} 3 Sorcery M sorcery Create other side/spawn [znr] Agadeem, the Undercrypt Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. // Agadeem, the Undercrypt [Land] As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {B}. [znr] Agadeem, the Undercrypt znr znr/90b znr 3 Token Land M /cr90 As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {B}. Blackbloom Rogue znr znr/91a znr B B {2}{B} 3 Creature - Human Rogue 2 3 U creature Create other side/spawn [znr] Blackbloom Bog Menace | Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. // Blackbloom Bog [Land] Blackbloom Bog enters tapped. | {T}: Add {B}. [znr] Blackbloom Bog znr znr/91b znr 3 Token Land U /cr90 Blackbloom Bog enters tapped. | {T}: Add {B}. Blood Beckoning znr znr/92 znr B B {B} 1 Sorcery C sorcery Kicker {3} | Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand. Blood Price znr znr/93 znr B B {3}{B} 4 Sorcery C sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. Bloodchief's Thirst znr znr/94 znr B B {B} 1 Sorcery U sorcery Kicker {2}{B} | Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. Coveted Prize znr znr/95 znr B B {4}{B} 5 Sorcery R sorcery This spell costs {1} less to cast for each creature in your party. | Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost. Deadly Alliance znr znr/96 znr B B {4}{B} 5 Instant C instant This spell costs {1} less to cast for each creature in your party. | Destroy target creature or planeswalker. Demon's Disciple znr znr/97 znr B B {2}{B} 3 Creature - Human Cleric 3 1 U creature When this creature enters, each player sacrifices a creature or planeswalker of their choice. Drana, the Last Bloodchief znr znr/98 znr B B {3}{B}{B} 5 Legendary Creature - Vampire Cleric 4 4 M creature /ch Flying | Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. Drana's Silencer znr znr/99 znr B B {5}{B} 6 Creature - Vampire Rogue 3 2 C creature When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. Dreadwurm znr znr/100 znr B B {4}{B} 5 Creature - Wurm Horror 5 4 C creature Landfall - Whenever a land you control enters, this creature gains indestructible until end of turn. Expedition Skulker znr znr/101 znr B B {1}{B} 2 Creature - Vampire Rogue 2 2 C creature This creature has deathtouch as long as you control another Rogue. Feed the Swarm znr znr/102 znr B B {1}{B} 2 Sorcery C sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Ghastly Gloomhunter znr znr/103 znr B B {1}{B} 2 Creature - Zombie Bat 1 1 C creature /ch Kicker {3}{B} | Flying, lifelink | If this creature was kicked, it enters with two +1/+1 counters on it. Guul Draz Mucklord znr znr/104 znr B B {2}{B} 3 Creature - Crocodile 2 3 C creature When this creature dies, put a +1/+1 counter on target creature you control. Hagra Constrictor znr znr/105 znr B B {2}{B} 3 Creature - Snake 0 0 C creature /ccgreen=2 This creature enters with two +1/+1 counters on it. | Each creature you control with a +1/+1 counter on it has menace. Hagra Mauling znr znr/106a znr B B {2}{B}{B} 4 Instant R instant Create other side/spawn [znr] Hagra Broodpit This spell costs {1} less to cast if an opponent controls no basic lands. | Destroy target creature. // Hagra Broodpit [Land] This land enters tapped. | {T}: Add {B}. [znr] Hagra Broodpit znr znr/106b znr 4 Token Land R /cr90 This land enters tapped. | {T}: Add {B}. Highborn Vampire znr znr/107 znr B B {3}{B} 4 Creature - Vampire Warrior 4 3 C creature Inscription of Ruin znr znr/108 znr B B {2}{B} 3 Sorcery R sorcery Kicker {2}{B}{B} | Choose one. If this spell was kicked, choose any number instead. | - Target opponent discards two cards. | - Return target creature card with mana value 2 or less from your graveyard to the battlefield. | - Destroy target creature with mana value 3 or less. Lithoform Blight znr znr/109 znr B B {1}{B} 2 Enchantment - Aura U enchantment Enchant land | When this Aura enters, draw a card. | Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color." Malakir Blood-Priest znr znr/110 znr B B {1}{B} 2 Creature - Vampire Cleric 2 1 C creature When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. Malakir Rebirth znr znr/111a znr B B {B} 1 Instant U instant Create other side/spawn [znr] Malakir Mire Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // Malakir Mire [Land] This land enters tapped. | {T}: Add {B}. [znr] Malakir Mire znr znr/111b znr 1 Token Land U /cr90 This land enters tapped. | {T}: Add {B}. Marauding Blight-Priest znr znr/112 znr B B {2}{B} 3 Creature - Vampire Cleric 3 2 C creature Whenever you gain life, each opponent loses 1 life. Mind Carver znr znr/113 znr B B {B} 1 Artifact - Equipment U artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. | Equip {2}{B} Mind Drain znr znr/114 znr B B {2}{B} 3 Sorcery C sorcery Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. Nighthawk Scavenger znr znr/115 znr B B {1}{B}{B} 3 Creature - Vampire Rogue 1+* 3 R creature /ch Flying, deathtouch, lifelink | Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Nimana Skitter-Sneak znr znr/116 znr B B {3}{B} 4 Creature - Human Rogue 3 4 C creature As long as an opponent has eight or more cards in their graveyard, this creature gets +1/+0 and has menace. Nimana Skydancer znr znr/117 znr B B {2}{B} 3 Creature - Human Rogue 2 1 C creature /ch Flash | Flying | When this creature enters, target opponent mills two cards. Nullpriest of Oblivion znr znr/118 znr B B {1}{B} 2 Creature - Vampire Cleric 2 1 R creature Kicker {3}{B} | Lifelink | Menace | When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield. Oblivion's Hunger znr znr/119 znr B B {1}{B} 2 Instant C instant Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. Pelakka Predation znr znr/120a znr B B {2}{B} 3 Sorcery U sorcery Create other side/spawn [znr] Pelakka Caverns Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card. // Pelakka Caverns [Land] This land enters tapped. | {T}: Add {B}. [znr] Pelakka Caverns znr znr/120b znr 3 Token Land U /cr90 This land enters tapped. | {T}: Add {B}. Scion of the Swarm znr znr/121 znr B B {3}{B}{B} 5 Creature - Vampire Cleric 3 3 U creature /ch Flying | Whenever you gain life, put a +1/+1 counter on this creature. Scourge of the Skyclaves znr znr/122 znr B B {1}{B} 2 Creature - Demon * * M creature Kicker {4}{B} | When you cast this spell, if it was kicked, each player loses half their life, rounded up. | Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. Shadow Stinger znr znr/123 znr B B {2}{B} 3 Creature - Vampire Rogue 1 4 U creature Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. | Whenever this creature deals combat damage to a player, that player mills three cards. Shadows' Verdict znr znr/124 znr B B {3}{B}{B} 5 Sorcery R sorcery Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards. Skyclave Shade znr znr/125 znr B B {1}{B} 2 Creature - Shade 3 1 R creature Kicker {2}{B} | This creature can't block. | If this creature was kicked, it enters with two +1/+1 counters on it. | Landfall - Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn. Skyclave Shadowcat znr znr/126 znr B B {3}{B} 4 Creature - Cat Horror 3 3 U creature {1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. | Whenever a creature you control with a +1/+1 counter on it dies, draw a card. Soul Shatter znr znr/127 znr B B {2}{B} 3 Instant R instant Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control. Subtle Strike znr znr/128 znr B B {1}{B} 2 Instant C instant Choose one or both - | - Target creature gets -1/-1 until end of turn. | - Put a +1/+1 counter on target creature. Taborax, Hope's Demise znr znr/129 znr B B {2}{B} 3 Legendary Creature - Demon Cleric 2 2 R creature /ch Flying | Taborax has lifelink as long as it has five or more +1/+1 counters on it. | Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. Thwart the Grave znr znr/130 znr B B {4}{B}{B} 6 Sorcery U sorcery This spell costs {1} less to cast for each creature in your party. | Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. Vanquish the Weak znr znr/131 znr B B {2}{B} 3 Instant C instant Destroy target creature with power 3 or less. Zof Consumption znr znr/132a znr B B {4}{B}{B} 6 Sorcery U sorcery Create other side/spawn [znr] Zof Bloodbog Each opponent loses 4 life and you gain 4 life. // Zof Bloodbog [Land] This land enters tapped. | {T}: Add {B}. [znr] Zof Bloodbog znr znr/132b znr 6 Token Land U /cr90 This land enters tapped. | {T}: Add {B}. Akoum Hellhound znr znr/133 znr R R {R} 1 Creature - Elemental Dog 0 1 C creature Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. Akoum Warrior znr znr/134a znr R R {5}{R} 6 Creature - Minotaur Warrior 4 5 U creature Create other side/spawn [znr] Akoum Teeth Trample // Akoum Teeth [Land] This land enters tapped. | {T}: Add {R}. [znr] Akoum Teeth znr znr/134b znr 6 Token Land U /cr90 This land enters tapped. | {T}: Add {R}. Ardent Electromancer znr znr/135 znr R R {2}{R} 3 Creature - Human Wizard 3 2 C creature When this creature enters, add {R} for each creature in your party. Cinderclasm znr znr/136 znr R R {1}{R} 2 Instant U instant Kicker {R} | Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. Cleansing Wildfire znr znr/137 znr R R {1}{R} 2 Sorcery C sorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. | Draw a card. Expedition Champion znr znr/138 znr R R {2}{R} 3 Creature - Human Warrior 2 3 C creature This creature gets +2/+0 as long as you control another Warrior. Fireblade Charger znr znr/139 znr R R {R} 1 Creature - Goblin Warrior 1 1 U creature As long as this creature is equipped, it has haste. | When this creature dies, it deals damage equal to its power to any target. Fissure Wizard znr znr/140 znr R R {1}{R} 2 Creature - Goblin Wizard 2 1 C creature When this creature enters, you may discard a card. If you do, draw a card. Goma Fada Vanguard znr znr/141 znr R R {1}{R} 2 Creature - Human Warrior 2 2 U creature Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. Grotag Bug-Catcher znr znr/142 znr R R {1}{R} 2 Creature - Goblin Warrior 1 2 C creature Trample | Whenever this creature attacks, it gets +1/+0 until end of turn for each creature in your party. Grotag Night-Runner znr znr/143 znr R R {2}{R} 3 Creature - Goblin Rogue 2 3 U creature Reveal top card/vp1at1 Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn. Inordinate Rage znr znr/144 znr R R {1}{R} 2 Instant C instant Scry 1/vp1pt1 Target creature gets +3/+2 until end of turn. Scry 1. Kargan Intimidator znr znr/145 znr R R {1}{R} 2 Creature - Human Warrior 3 1 R creature Cowards can't block Warriors. | {1}: Choose one that hasn't been chosen this turn - | - This creature gets +1/+1 until end of turn. | - Target creature becomes a Coward until end of turn. | - Target Warrior gains trample until end of turn. Kazuul's Fury znr znr/146a znr R R {2}{R} 3 Instant U instant Create other side/spawn [znr] Kazuul's Cliffs As an additional cost to cast this spell, sacrifice a creature. | Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. // Kazuul's Cliffs [Land] This land enters tapped. | {T}: Add {R}. [znr] Kazuul's Cliffs znr znr/146b znr 3 Token Land U /cr90 This land enters tapped. | {T}: Add {R}. Leyline Tyrant znr znr/147 znr R R {2}{R}{R} 4 Creature - Dragon 4 4 M creature /ch Flying | You don't lose unspent red mana as steps and phases end. | When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. Magmatic Channeler znr znr/148 znr R R {1}{R} 2 Creature - Human Wizard 1 3 R creature Reveal top two cards/vp1at2 As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. | {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. Molten Blast znr znr/149 znr R R {2}{R} 3 Instant C instant Choose one - | - Molten Blast deals 2 damage to target creature or planeswalker. | - Destroy target artifact. Moraug, Fury of Akoum znr znr/150 znr R R {4}{R}{R} 6 Legendary Creature - Minotaur Warrior 6 6 M creature Each creature you control gets +1/+0 for each time it has attacked this turn. | Landfall - Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. Nahiri's Lithoforming znr znr/151 znr R R {X}{R}{R} 2 Sorcery R sorcery Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn. Pyroclastic Hellion znr znr/152 znr R R {4}{R} 5 Creature - Hellion 4 5 C creature When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent. Relic Robber znr znr/153 znr R R {2}{R} 3 Creature - Goblin Rogue 2 2 R creature Create Goblin Construct/spawn [znr] Goblin Construct (0/1) Haste | Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you." Rockslide Sorcerer znr znr/154 znr R R {3}{R} 4 Creature - Human Wizard 3 3 U creature Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target. Roil Eruption znr znr/155 znr R R {1}{R} 2 Sorcery C sorcery Kicker {5} | Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. Roiling Vortex znr znr/156 znr R R {1}{R} 2 Enchantment R enchantment At the beginning of each player's upkeep, this enchantment deals 1 damage to them. | Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. | {R}: Your opponents can't gain life this turn. Scavenged Blade znr znr/157 znr R R {1}{R} 2 Artifact - Equipment C artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +2/+0. | Equip {2}{R} Scorch Rider znr znr/158 znr R R {3}{R} 4 Creature - Human Warrior 4 3 C creature Kicker {1}{R} | When this creature enters, if it was kicked, it gains haste until end of turn. Shatterskull Charger znr znr/159 znr R R {1}{R}{R} 3 Creature - Giant Warrior 4 3 R creature Kicker {2} | Trample, haste | If this creature was kicked, it enters with a +1/+1 counter on it. | At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand. Shatterskull Minotaur znr znr/160 znr R R {4}{R}{R} 6 Creature - Minotaur Warrior 5 4 U creature This spell costs {1} less to cast for each creature in your party. | Haste Shatterskull Smashing znr znr/161a znr R R {X}{R}{R} 2 Sorcery M sorcery Create other side/spawn [znr] Shatterskull, the Hammer Pass Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // Shatterskull, the Hammer Pass [Land] As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {R}. [znr] Shatterskull, the Hammer Pass znr znr/161b znr 2 Token Land M /cr90 As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {R}. Sizzling Barrage znr znr/162 znr R R {1}{R} 2 Instant C instant Sizzling Barrage deals 4 damage to target creature that blocked this turn. Skyclave Geopede znr znr/163 znr R R {2}{R} 3 Creature - Insect 3 1 U creature Trample | Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. Sneaking Guide znr znr/164 znr R R {R} 1 Creature - Goblin Rogue 1 1 C creature {2}, {T}: Target creature with power 2 or less can't be blocked this turn. Song-Mad Treachery znr znr/165a znr R R {3}{R}{R} 5 Sorcery U sorcery Create other side/spawn [znr] Song-Mad Ruins Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. // Song-Mad Ruins [Land] This land enters tapped. | {T}: Add {R}. [znr] Song-Mad Ruins znr znr/165b znr 5 Token Land U /cr90 This land enters tapped. | {T}: Add {R}. Spikefield Hazard znr znr/166a znr R R {R} 1 Instant U instant Create other side/spawn [znr] Spikefield Cave Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. // Spikefield Cave [Land] This land enters tapped. | {T}: Add {R}. [znr] Spikefield Cave znr znr/166b znr 1 Token Land U /cr90 This land enters tapped. | {T}: Add {R}. Spitfire Lagac znr znr/167 znr R R {3}{R} 4 Creature - Lizard 3 4 C creature Landfall - Whenever a land you control enters, this creature deals 1 damage to each opponent. Synchronized Spellcraft znr znr/168 znr R R {4}{R} 5 Instant C instant Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. Teeterpeak Ambusher znr znr/169 znr R R {1}{R} 2 Creature - Goblin Warrior 1 3 C creature {2}{R}: This creature gets +2/+0 until end of turn. Thundering Rebuke znr znr/170 znr R R {1}{R} 2 Sorcery U sorcery Thundering Rebuke deals 4 damage to target creature or planeswalker. Thundering Sparkmage znr znr/171 znr R R {3}{R} 4 Creature - Human Wizard 2 2 U creature When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. Tormenting Voice znr znr/172 znr R R {1}{R} 2 Sorcery C sorcery As an additional cost to cast this spell, discard a card. | Draw two cards. Tuktuk Rubblefort znr znr/173 znr R R {2}{R} 3 Creature - Wall 0 3 C creature Defender, reach | Creatures you control have haste. Valakut Awakening znr znr/174a znr R R {2}{R} 3 Instant R instant Create other side/spawn [znr] Valakut Stoneforge Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // Valakut Stoneforge [Land] This land enters tapped. | {T}: Add {R}. [znr] Valakut Stoneforge znr znr/174b znr 3 Token Land R /cr90 This land enters tapped. | {T}: Add {R}. Valakut Exploration znr znr/175 znr R R {2}{R} 3 Enchantment R enchantment Reveal top card/vp1at1 Landfall - Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. | At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent. Wayward Guide-Beast znr znr/176 znr R R {R} 1 Creature - Beast 2 2 R creature Trample, haste | Whenever this creature deals combat damage to a player, return a land you control to its owner's hand. Adventure Awaits znr znr/177 znr G G {1}{G} 2 Sorcery C sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. Ancient Greenwarden znr znr/178 znr G G {4}{G}{G} 6 Creature - Elemental 5 7 M creature Reach | You may play lands from your graveyard. | If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Ashaya, Soul of the Wild znr znr/179 znr G G {3}{G}{G} 5 Legendary Creature - Elemental * * M creature Ashaya's power and toughness are each equal to the number of lands you control. | Nontoken creatures you control are Forest lands in addition to their other types. Bala Ged Recovery znr znr/180a znr G G {2}{G} 3 Sorcery U sorcery Create other side/spawn [znr] Bala Ged Sanctuary Return target card from your graveyard to your hand. // Bala Ged Sanctuary [Land] This land enters tapped. | {T}: Add {G}. [znr] Bala Ged Sanctuary znr znr/180b znr 3 Token Land U /cr90 This land enters tapped. | {T}: Add {G}. Broken Wings znr znr/181 znr G G {2}{G} 3 Instant C instant Destroy target artifact, enchantment, or creature with flying. Canopy Baloth znr znr/182 znr G G {3}{G} 4 Creature - Beast 4 3 C creature Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. Cragplate Baloth znr znr/183 znr G G {5}{G}{G} 7 Creature - Beast 6 6 R creature Kicker {2}{G} | This spell can't be countered. | Hexproof, haste | If this creature was kicked, it enters with four +1/+1 counters on it. Dauntless Survivor znr znr/184 znr G G {1}{G} 2 Creature - Human Warrior 1 1 C creature When this creature enters, put a +1/+1 counter on target creature. Gnarlid Colony znr znr/185 znr G G {1}{G} 2 Creature - Beast 2 2 C creature Kicker {2}{G} | If this creature was kicked, it enters with two +1/+1 counters on it. | Each creature you control with a +1/+1 counter on it has trample. Inscription of Abundance znr znr/186 znr G G {1}{G} 2 Instant R instant Kicker {2}{G} | Choose one. If this spell was kicked, choose any number instead. | - Put two +1/+1 counters on target creature. | - Target player gains X life, where X is the greatest power among creatures they control. | - Target creature you control fights target creature you don't control. Iridescent Hornbeetle znr znr/187 znr G G {4}{G} 5 Creature - Insect 3 4 U creature Create Insect/spawn [znr] Insect (G 1/1) Create 5 Insects/spawnx5 [znr] Insect (G 1/1) Create 10 Insects/spawnx10 [znr] Insect (G 1/1) At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. Joraga Visionary znr znr/188 znr G G {3}{G} 4 Creature - Elf Wizard 3 2 C creature When this creature enters, draw a card. Kazandu Mammoth znr znr/189a znr G G {1}{G}{G} 3 Creature - Elephant 3 3 R creature Create other side/spawn [znr] Kazandu Valley Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. // Kazandu Valley [Land] This land enters tapped. | {T}: Add {G}. [znr] Kazandu Valley znr znr/189b znr 3 Token Land R /cr90 This land enters tapped. | {T}: Add {G}. Kazandu Nectarpot znr znr/190 znr G G {1}{G} 2 Creature - Insect 1 3 C creature Landfall - Whenever a land you control enters, you gain 1 life. Kazandu Stomper znr znr/191 znr G G {5}{G} 6 Creature - Beast 6 5 C creature Trample | When this creature enters, return up to two lands you control to their owner's hand. Khalni Ambush znr znr/192a znr G G {2}{G} 3 Instant U instant Create other side/spawn [znr] Khalni Territory Target creature you control fights target creature you don't control. // Khalni Territory [Land] This land enters tapped. | {T}: Add {G}. [znr] Khalni Territory znr znr/192b znr 3 Token Land U /cr90 This land enters tapped. | {T}: Add {G}. Lotus Cobra znr znr/193 znr G G {1}{G} 2 Creature - Snake 2 1 R creature Landfall - Whenever a land you control enters, add one mana of any color. Might of Murasa znr znr/194 znr G G {1}{G} 2 Instant C instant Kicker {2}{G} | Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. Murasa Brute znr znr/195 znr G G {2}{G} 3 Creature - Troll Warrior 3 3 C creature Murasa Sproutling znr znr/196 znr G G {2}{G} 3 Creature - Plant Elemental 3 3 U creature Kicker {1}{G} | When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand. Nissa's Zendikon znr znr/197 znr G G {3}{G} 4 Enchantment - Aura C enchantment Enchant land | Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. | When enchanted land dies, return that card to its owner's hand. Oran-Rief Ooze znr znr/198 znr G G {2}{G} 3 Creature - Ooze 2 2 R creature When this creature enters, put a +1/+1 counter on target creature you control. | Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. Rabid Bite znr znr/199 znr G G {1}{G} 2 Sorcery C sorcery Target creature you control deals damage equal to its power to target creature you don't control. Reclaim the Wastes znr znr/200 znr G G {G} 1 Sorcery C sorcery Kicker {3} | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one. Roiling Regrowth znr znr/201 znr G G {2}{G} 3 Instant U instant Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Scale the Heights znr znr/202 znr G G {2}{G} 3 Sorcery C sorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. | Draw a card. Scute Swarm znr znr/203 znr G G {2}{G} 3 Creature - Insect 1 1 R creature Create Scute Swarm/spawn [lackey] Scute Swarm (G 1/1) Create Insect/spawn [znr] Insect (G 1/1) Landfall - Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. Skyclave Pick-Axe znr znr/204 znr G G {G} 1 Artifact - Equipment U artifact When this Equipment enters, attach it to target creature you control. | Landfall - Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. | Equip {2}{G} Springmantle Cleric znr znr/205 znr G G {4}{G} 5 Creature - Elf Cleric 2 3 U creature This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Strength of Solidarity znr znr/206 znr G G {G} 1 Sorcery C sorcery Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. Swarm Shambler znr znr/207 znr G G {G} 1 Creature - Fungus Beast 0 0 R creature yInitialize/ccgreen=1 Create Insect/spawn [znr] Insect (G 1/1) This creature enters with a +1/+1 counter on it. | Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. | {1}, {T}: Put a +1/+1 counter on this creature. Tajuru Blightblade znr znr/208 znr G G {G} 1 Creature - Elf Rogue 1 1 C creature Deathtouch Tajuru Paragon znr znr/209 znr G G {1}{G} 2 Creature - Elf 3 2 R creature Reveal top six cards/vp1at6 Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. | Kicker {3} | When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. Tajuru Snarecaster znr znr/210 znr G G {2}{G} 3 Creature - Elf Rogue 1 4 C creature Reach Tangled Florahedron znr znr/211a znr G G {1}{G} 2 Creature - Elemental 1 1 U creature Create other side/spawn [znr] Tangled Vale {T}: Add {G}. // Tangled Vale [Land] This land enters tapped. | {T}: Add {G}. [znr] Tangled Vale znr znr/211b znr 2 Token Land U /cr90 This land enters tapped. | {T}: Add {G}. Taunting Arbormage znr znr/212 znr G G {2}{G} 3 Creature - Elf Wizard 2 3 U creature Kicker {3} | When this creature enters, if it was kicked, all creatures able to block target creature this turn do so. Territorial Scythecat znr znr/213 znr G G {2}{G} 3 Creature - Cat 2 1 C creature Trample | Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. Turntimber Ascetic znr znr/214 znr G G {4}{G} 5 Creature - Giant Cleric 5 4 C creature When this creature enters, you gain 3 life. Turntimber Symbiosis znr znr/215a znr G G {4}{G}{G}{G} 7 Sorcery M sorcery Look at top seven cards/vp1pt7 Create other side/spawn [znr] Turntimber, Serpentine Wood Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. // Turntimber, Serpentine Wood [Land] As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {G}. [znr] Turntimber, Serpentine Wood znr znr/215b znr 7 Token Land M /cr90 As this land enters, you may pay 3 life. If you don't, it enters tapped. | {T}: Add {G}. Vastwood Fortification znr znr/216a znr G G {G} 1 Instant U instant Create other side/spawn [znr] Vastwood Thicket Put a +1/+1 counter on target creature. // Vastwood Thicket [Land] This land enters tapped. | {T}: Add {G}. [znr] Vastwood Thicket znr znr/216b znr 1 Token Land U /cr90 This land enters tapped. | {T}: Add {G}. Vastwood Surge znr znr/217 znr G G {3}{G} 4 Sorcery U sorcery Kicker {4} | Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control. Veteran Adventurer znr znr/218 znr G G {5}{G} 6 Creature - Human 5 5 U creature Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. | This spell costs {1} less to cast for each creature in your party. | Vigilance Vine Gecko znr znr/219 znr G G {1}{G} 2 Creature - Elemental Lizard 2 2 U creature The first kicked spell you cast each turn costs {1} less to cast. | Whenever you cast a kicked spell, put a +1/+1 counter on this creature. Akiri, Fearless Voyager znr znr/220 znr RW RW {1}{R}{W} 3 Legendary Creature - Kor Warrior 3 3 R creature Whenever you attack a player with one or more equipped creatures, draw a card. | {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. Brushfire Elemental znr znr/221 znr RG RG {R}{G} 2 Creature - Elemental 1 1 U creature Haste | This creature can't be blocked by creatures with power 2 or less. | Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. Cleric of Life's Bond znr znr/222 znr WB WB {W}{B} 2 Creature - Vampire Cleric 2 2 U creature Whenever another Cleric you control enters, you gain 1 life. | Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature. Grakmaw, Skyclave Ravager znr znr/223 znr BG BG {1}{B}{G} 3 Legendary Creature - Hydra Horror 0 0 R creature yInitialize/ccgreen=3 Create Hydra/spawn [znr] Hydra (BG */*) Grakmaw enters with three +1/+1 counters on it. | Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. | When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. Kargan Warleader znr znr/224 znr RW RW {1}{R}{W} 3 Creature - Human Warrior 3 3 U creature Other Warriors you control get +1/+1. Kaza, Roil Chaser znr znr/225 znr UR UR {U}{R} 2 Legendary Creature - Human Wizard 1 2 R creature /ch Flying, haste | {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. Linvala, Shield of Sea Gate znr znr/226 znr WU WU {1}{W}{U} 3 Legendary Creature - Angel Wizard 3 3 R creature /ch Flying | At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. | Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. Lullmage's Familiar znr znr/227 znr GU GU {1}{G}{U} 3 Creature - Beast 2 4 U creature {T}: Add {G} or {U}. | Whenever you cast a kicked spell, you gain 2 life. Moss-Pit Skeleton znr znr/228 znr BG BG {B}{G} 2 Creature - Plant Skeleton 2 2 U creature Kicker {3} | If this creature was kicked, it enters with three +1/+1 counters on it. | Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library. Murasa Rootgrazer znr znr/229 znr GW GW {G}{W} 2 Creature - Beast 2 3 U creature Vigilance | {T}: You may put a basic land card from your hand onto the battlefield. | {T}: Return target basic land you control to its owner's hand. Nahiri, Heir of the Ancients znr znr/230 znr RW RW {2}{R}{W} 4 Legendary Planeswalker - Nahiri 4 M planeswalker yInitialize/ccblue=4 Look at top six cards/vp1pt6 Create Kor Warrior/spawn [znr] Kor Warrior (W 1/1) +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. | -2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | -3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control. Nissa of Shadowed Boughs znr znr/231 znr BG BG {2}{B}{G} 4 Legendary Planeswalker - Nissa 4 M planeswalker /ccblue=4 Landfall - Whenever a land you control enters, put a loyalty counter on Nissa. | +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. | -5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Omnath, Locus of Creation znr znr/232 znr RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Elemental 4 4 M creature When Omnath enters, draw a card. | Landfall - Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. Orah, Skyclave Hierophant znr znr/233 znr WB WB {2}{W}{B} 4 Legendary Creature - Kor Cleric 3 3 R creature Lifelink | Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield. Phylath, World Sculptor znr znr/234 znr RG RG {4}{R}{G} 6 Legendary Creature - Elemental 5 5 R creature Create Plant/spawn [znr] Plant (G 0/1) Create 5 Plants/spawnx5 [znr] Plant (G 0/1) Create 10 Plants/spawnx10 [znr] Plant (G 0/1) When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. | Landfall - Whenever a land you control enters, put four +1/+1 counters on target Plant you control. Ravager's Mace znr znr/235 znr BR BR {1}{B}{R} 3 Artifact - Equipment U artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +1/+0 for each creature in your party and has menace. | Equip {2}{B}{R} Soaring Thought-Thief znr znr/236 znr UB UB {U}{B} 2 Creature - Human Rogue 1 3 U creature /ch Flash | Flying | As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. | Whenever one or more Rogues you control attack, each opponent mills two cards. Spoils of Adventure znr znr/237 znr WU WU {4}{W}{U} 6 Instant U instant This spell costs {1} less to cast for each creature in your party. | You gain 3 life and draw three cards. Umara Mystic znr znr/238 znr UR UR {1}{U}{R} 3 Creature - Merfolk Wizard 1 3 U creature /ch Flying | Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn. Verazol, the Split Current znr znr/239 znr GU GU {X}{G}{U} 2 Legendary Creature - Serpent 0 0 R creature Verazol enters with a +1/+1 counter on it for each mana spent to cast it. | Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. Yasharn, Implacable Earth znr znr/240 znr GW GW {2}{G}{W} 4 Legendary Creature - Elemental Boar 4 4 R creature When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. | Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. Zagras, Thief of Heartbeats znr znr/241 znr BR BR {4}{B}{R} 6 Legendary Creature - Vampire Rogue 4 4 R creature /ch This spell costs {1} less to cast for each creature in your party. | Flying, deathtouch, haste | Other creatures you control have deathtouch. | Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. Zareth San, the Trickster znr znr/242 znr UB UB {3}{U}{B} 5 Legendary Creature - Merfolk Rogue 4 4 R creature Flash | {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. | Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. Cliffhaven Kitesail znr znr/243 znr {1} 1 Artifact - Equipment C artifact When this Equipment enters, attach it to target creature you control. | Equipped creature has flying. | Equip {2} Forsaken Monument znr znr/244 znr {5} 5 Legendary Artifact M artifact Colorless creatures you control get +2/+2. | Whenever you tap a permanent for {C}, add an additional {C}. | Whenever you cast a colorless spell, you gain 2 life. Lithoform Engine znr znr/245 znr {4} 4 Legendary Artifact M artifact {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. | {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. | {4}, {T}: Copy target permanent spell you control. Myriad Construct znr znr/246 znr {4} 4 Artifact Creature - Construct 4 4 R creature Create Construct/spawn [znr] Construct (1/1) Create 5 Constructs/spawnx5 [znr] Construct (1/1) Create 10 Constructs/spawnx10 [znr] Construct (1/1) Kicker {3} | If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. | When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. Relic Amulet znr znr/247 znr {2} 2 Artifact U artifact Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. | {2}, {T}, Remove all charge counters from this artifact: It deals that much damage to target creature. Relic Axe znr znr/248 znr {2} 2 Artifact - Equipment U artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. | Equip {2} Relic Golem znr znr/249 znr {3} 3 Artifact Creature - Golem 6 6 U creature This creature can't attack or block unless an opponent has eight or more cards in their graveyard. | {2}, {T}: Target player mills two cards. Relic Vial znr znr/250 znr {3} 3 Artifact U artifact {2}, {T}, Sacrifice a creature: Draw a card. | As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life." Sea Gate Colossus znr znr/251 znr {7} 7 Artifact Creature - Golem Warrior 7 5 C creature This spell costs {1} less to cast for each creature in your party. Skyclave Relic znr znr/252 znr {3} 3 Artifact R artifact Create 2 Skyclave Relics/spawnx2 [lackey] Skyclave Relic Kicker {3} | Indestructible | When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. | {T}: Add one mana of any color. Skyclave Sentinel znr znr/253 znr {3} 3 Artifact Creature - Gargoyle 2 3 C creature /ch Kicker {4} | Flying, defender | If this creature was kicked, it enters with two +1/+1 counters on it. | As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender. Spare Supplies znr znr/254 znr {2} 2 Artifact C artifact /cr90 This artifact enters tapped. | When this artifact enters, draw a card. | {2}, {T}, Sacrifice this artifact: Draw a card. Stonework Packbeast znr znr/255 znr {2} 2 Artifact Creature - Beast 2 1 C creature Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. | {2}: Add one mana of any color. Utility Knife znr znr/256 znr {1} 1 Artifact - Equipment C artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +1/+1. | Equip {3} Base Camp znr znr/257 znr 0 Land U land /cr90 This land enters tapped. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. Branchloft Pathway znr znr/258a znr GW 0 Land R land Create other side/spawn [znr] Boulderloft Pathway {T}: Add {G}. // Boulderloft Pathway [Land] {T}: Add {W}. [znr] Boulderloft Pathway znr znr/258b znr 0 Token Land R {T}: Add {W}. Brightclimb Pathway znr znr/259a znr WB 0 Land R land Create other side/spawn [znr] Grimclimb Pathway {T}: Add {W}. // Grimclimb Pathway [Land] {T}: Add {B}. [znr] Grimclimb Pathway znr znr/259b znr 0 Token Land R {T}: Add {B}. Clearwater Pathway znr znr/260a znr UB 0 Land R land Create other side/spawn [znr] Murkwater Pathway {T}: Add {U}. // Murkwater Pathway [Land] {T}: Add {B}. [znr] Murkwater Pathway znr znr/260b znr 0 Token Land R {T}: Add {B}. Cragcrown Pathway znr znr/261a znr RG 0 Land R land Create other side/spawn [znr] Timbercrown Pathway {T}: Add {R}. // Timbercrown Pathway [Land] {T}: Add {G}. [znr] Timbercrown Pathway znr znr/261b znr 0 Token Land R {T}: Add {G}. Crawling Barrens znr znr/262 znr 0 Land R land {T}: Add {C}. | {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. Needleverge Pathway znr znr/263a znr RW 0 Land R land Create other side/spawn [znr] Pillarverge Pathway {T}: Add {R}. // Pillarverge Pathway [Land] {T}: Add {W}. [znr] Pillarverge Pathway znr znr/263b znr 0 Token Land R {T}: Add {W}. Riverglide Pathway znr znr/264a znr UR 0 Land R land Create other side/spawn [znr] Lavaglide Pathway {T}: Add {U}. // Lavaglide Pathway [Land] {T}: Add {R}. [znr] Lavaglide Pathway znr znr/264b znr 0 Token Land R {T}: Add {R}. Throne of Makindi znr znr/265 znr 0 Land R land {T}: Add {C}. | {1}, {T}: Put a charge counter on this land. | {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells. Plains znr znr/266 znr W 0 Basic Land - Plains C plains Island znr znr/269 znr U 0 Basic Land - Island C island Swamp znr znr/272 znr B 0 Basic Land - Swamp C swamp Mountain znr znr/275 znr R 0 Basic Land - Mountain C mountain Forest znr znr/278 znr G 0 Basic Land - Forest C forest [znr] Angel Warrior (W 4/4 Flying) znr tznr/1 tznr W 0 Token Creature - Angel Warrior 4 4 T /ch Flying [znr] Cat (W 1/1) znr tznr/2 tznr W 0 Token Creature - Cat 1 1 T [znr] Cat Beast (W 2/2) znr tznr/3 tznr W 0 Token Creature - Cat Beast 2 2 T [znr] Kor Warrior (W 1/1) znr tznr/4 tznr W 0 Token Creature - Kor Warrior 1 1 T [znr] Drake (U 2/2 Flying) znr tznr/5 tznr U 0 Token Creature - Drake 2 2 T /ch Flying [znr] Illusion (U */*) znr tznr/6 tznr U 0 Token Creature - Illusion * * T [znr] Insect (G 1/1) znr tznr/7 tznr G 0 Token Creature - Insect 1 1 T [znr] Plant (G 0/1) znr tznr/8 tznr G 0 Token Creature - Plant 0 1 T [znr] Hydra (BG */*) znr tznr/9 tznr BG 0 Token Creature - Hydra * * T [znr] Construct (1/1) znr tznr/10 tznr 0 Token Artifact Creature - Construct 1 1 T [znr] Goblin Construct (0/1) znr tznr/11 tznr 0 Token Artifact Creature - Goblin Construct 0 1 T This token can't block. | At the beginning of your upkeep, this token deals 1 damage to you. [znr] Copy znr tznr/12 tznr 0 Token T Jace, Mirror Mage 1znr znr/281 znr U U {1}{U}{U} 3 Legendary Planeswalker - Jace 4 M notInPacks planeswalker yInitialize/ccblue=4 Scry 2/vp1pt2 Create Jace, Mirror Mage/spawn [lackey] Jace, Mirror Mage (U) Kicker {2} | When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1. | +1: Scry 2. | 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace. Nahiri, Heir of the Ancients 1znr znr/282 znr RW RW {2}{R}{W} 4 Legendary Planeswalker - Nahiri 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top six cards/vp1pt6 Create Kor Warrior/spawn [znr] Kor Warrior (W 1/1) +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. | -2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | -3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control. Nissa of Shadowed Boughs 1znr znr/283 znr BG BG {2}{B}{G} 4 Legendary Planeswalker - Nissa 4 M notInPacks planeswalker /ccblue=4 Landfall - Whenever a land you control enters, put a loyalty counter on Nissa. | +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. | -5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Branchloft Pathway 1znr znr/284a znr GW 0 Land R notInPacks land Create other side/spawn [1znr] Boulderloft Pathway {T}: Add {G}. // Boulderloft Pathway [Land] {T}: Add {W}. [1znr] Boulderloft Pathway 1znr znr/284b znr 0 Token Land R {T}: Add {W}. Brightclimb Pathway 1znr znr/285a znr WB 0 Land R notInPacks land Create other side/spawn [1znr] Grimclimb Pathway {T}: Add {W}. // Grimclimb Pathway [Land] {T}: Add {B}. [1znr] Grimclimb Pathway 1znr znr/285b znr 0 Token Land R {T}: Add {B}. Clearwater Pathway 1znr znr/286a znr UB 0 Land R notInPacks land Create other side/spawn [1znr] Murkwater Pathway {T}: Add {U}. // Murkwater Pathway [Land] {T}: Add {B}. [1znr] Murkwater Pathway 1znr znr/286b znr 0 Token Land R {T}: Add {B}. Cragcrown Pathway 1znr znr/287a znr RG 0 Land R notInPacks land Create other side/spawn [1znr] Timbercrown Pathway {T}: Add {R}. // Timbercrown Pathway [Land] {T}: Add {G}. [1znr] Timbercrown Pathway 1znr znr/287b znr 0 Token Land R {T}: Add {G}. Needleverge Pathway 1znr znr/288a znr RW 0 Land R notInPacks land Create other side/spawn [1znr] Pillarverge Pathway {T}: Add {R}. // Pillarverge Pathway [Land] {T}: Add {W}. [1znr] Pillarverge Pathway 1znr znr/288b znr 0 Token Land R {T}: Add {W}. Riverglide Pathway 1znr znr/289a znr UR 0 Land R notInPacks land Create other side/spawn [1znr] Lavaglide Pathway {T}: Add {U}. // Lavaglide Pathway [Land] {T}: Add {R}. [1znr] Lavaglide Pathway 1znr znr/289b znr 0 Token Land R {T}: Add {R}. Canyon Jerboa 1znr znr/290 znr W W {2}{W} 3 Creature - Mouse 1 2 U notInPacks creature Landfall - Whenever a land you control enters, creatures you control get +1/+1 until end of turn. Fearless Fledgling 1znr znr/291 znr W W {1}{W} 2 Creature - Griffin 1 1 U notInPacks creature Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn. Felidar Retreat 1znr znr/292 znr W W {3}{W} 4 Enchantment R notInPacks enchantment Create Cat Beast/spawn [znr] Cat Beast (W 2/2) Landfall - Whenever a land you control enters, choose one - | - Create a 2/2 white Cat Beast creature token. | - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Makindi Ox 1znr znr/293 znr W W {4}{W} 5 Creature - Ox 4 4 C notInPacks creature Landfall - Whenever a land you control enters, tap target creature an opponent controls. Prowling Felidar 1znr znr/294 znr W W {3}{W} 4 Creature - Cat Beast 2 3 C notInPacks creature Vigilance | Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. Ruin Crab 1znr znr/295 znr U U {U} 1 Creature - Crab 0 3 U notInPacks creature Landfall - Whenever a land you control enters, each opponent mills three cards. Skyclave Squid 1znr znr/296 znr U U {1}{U} 2 Creature - Squid 3 2 C notInPacks creature Defender | Landfall - Whenever a land you control enters, this creature can attack this turn as though it didn't have defender. Dreadwurm 1znr znr/297 znr B B {4}{B} 5 Creature - Wurm Horror 5 4 C notInPacks creature Landfall - Whenever a land you control enters, this creature gains indestructible until end of turn. Skyclave Shade 1znr znr/298 znr B B {1}{B} 2 Creature - Shade 3 1 R notInPacks creature Kicker {2}{B} | This creature can't block. | If this creature was kicked, it enters with two +1/+1 counters on it. | Landfall - Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn. Akoum Hellhound 1znr znr/299 znr R R {R} 1 Creature - Elemental Dog 0 1 C notInPacks creature Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. Moraug, Fury of Akoum 1znr znr/300 znr R R {4}{R}{R} 6 Legendary Creature - Minotaur Warrior 6 6 M notInPacks creature Each creature you control gets +1/+0 for each time it has attacked this turn. | Landfall - Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. Skyclave Geopede 1znr znr/301 znr R R {2}{R} 3 Creature - Insect 3 1 U notInPacks creature Trample | Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. Spitfire Lagac 1znr znr/302 znr R R {3}{R} 4 Creature - Lizard 3 4 C notInPacks creature Landfall - Whenever a land you control enters, this creature deals 1 damage to each opponent. Valakut Exploration 1znr znr/303 znr R R {2}{R} 3 Enchantment R notInPacks enchantment Reveal top card/vp1at1 Landfall - Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. | At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent. Canopy Baloth 1znr znr/304 znr G G {3}{G} 4 Creature - Beast 4 3 C notInPacks creature Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. Kazandu Mammoth 1znr znr/305a znr G G {1}{G}{G} 3 Creature - Elephant 3 3 R notInPacks creature Create other side/spawn [1znr] Kazandu Valley Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. // Kazandu Valley [Land] This land enters tapped. | {T}: Add {G}. [1znr] Kazandu Valley 1znr znr/305b znr 3 Token Land R /cr90 This land enters tapped. | {T}: Add {G}. Kazandu Nectarpot 1znr znr/306 znr G G {1}{G} 2 Creature - Insect 1 3 C notInPacks creature Landfall - Whenever a land you control enters, you gain 1 life. Lotus Cobra 1znr znr/307 znr G G {1}{G} 2 Creature - Snake 2 1 R notInPacks creature Landfall - Whenever a land you control enters, add one mana of any color. Scute Swarm 1znr znr/308 znr G G {2}{G} 3 Creature - Insect 1 1 R notInPacks creature Create Scute Swarm/spawn [lackey] Scute Swarm (G 1/1) Create Insect/spawn [znr] Insect (G 1/1) Landfall - Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. Skyclave Pick-Axe 1znr znr/309 znr G G {G} 1 Artifact - Equipment U notInPacks artifact When this Equipment enters, attach it to target creature you control. | Landfall - Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. | Equip {2}{G} Territorial Scythecat 1znr znr/310 znr G G {2}{G} 3 Creature - Cat 2 1 C notInPacks creature Trample | Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. Brushfire Elemental 1znr znr/311 znr RG RG {R}{G} 2 Creature - Elemental 1 1 U notInPacks creature Haste | This creature can't be blocked by creatures with power 2 or less. | Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn. Omnath, Locus of Creation 1znr znr/312 znr RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Elemental 4 4 M notInPacks creature When Omnath enters, draw a card. | Landfall - Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. Phylath, World Sculptor 1znr znr/313 znr RG RG {4}{R}{G} 6 Legendary Creature - Elemental 5 5 R notInPacks creature Create Plant/spawn [znr] Plant (G 0/1) Create 5 Plants/spawnx5 [znr] Plant (G 0/1) Create 10 Plants/spawnx10 [znr] Plant (G 0/1) When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. | Landfall - Whenever a land you control enters, put four +1/+1 counters on target Plant you control. Axgard Braggart khm khm/1 khm W W {3}{W} 4 Creature - Dwarf Warrior 3 3 C creature Boast - {1}{W}: Untap this creature. Put a +1/+1 counter on it. Battershield Warrior khm khm/2 khm W W {2}{W} 3 Creature - Human Warrior 2 2 U creature Boast - {1}{W}: Creatures you control get +1/+1 until end of turn. Battlefield Raptor khm khm/3 khm W W {W} 1 Creature - Bird 1 2 C creature /ch Flying, first strike Beskir Shieldmate khm khm/4 khm W W {1}{W} 2 Creature - Human Warrior 2 1 C creature Create Human Warrior/spawn [khm] Human Warrior (W 1/1) When this creature dies, create a 1/1 white Human Warrior creature token. Bound in Gold khm khm/5 khm W W {2}{W} 3 Enchantment - Aura C enchantment Enchant permanent | Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities. Clarion Spirit khm khm/6 khm W W {1}{W} 2 Creature - Spirit 2 2 U creature Create Spirit/spawn [khm] Spirit (W 1/1 Flying) Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. Codespell Cleric khm khm/7 khm W W {W} 1 Creature - Human Cleric 1 1 C creature Vigilance | When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. Divine Gambit khm khm/8 khm W W {W}{W} 2 Sorcery U sorcery Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. Doomskar khm khm/9 khm W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures. | Foretell {1}{W}{W} Doomskar Oracle khm khm/10 khm W W {2}{W} 3 Creature - Human Cleric 3 2 C creature Whenever you cast your second spell each turn, you gain 2 life. | Foretell {W} Giant Ox khm khm/11 khm W W {1}{W} 2 Creature - Ox 0 6 C creature This creature crews Vehicles using its toughness rather than its power. Glorious Protector khm khm/12 khm W W {2}{W}{W} 4 Creature - Angel Cleric 3 4 R creature /ch Flash | Flying | When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. | Foretell {2}{W} Gods' Hall Guardian khm khm/13 khm W W {5}{W} 6 Creature - Cat 3 6 C creature Vigilance | Foretell {3}{W} Goldmaw Champion khm khm/14 khm W W {2}{W} 3 Creature - Dwarf Warrior 2 3 C creature Boast - {1}{W}: Tap target creature. Halvar, God of Battle khm khm/15a khm W W {2}{W}{W} 4 Legendary Creature - God 4 4 M creature Create other side/spawn [khm] Sword of the Realms Creatures you control that are enchanted or equipped have double strike. | At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // Sword of the Realms [Legendary Artifact - Equipment] Equipped creature gets +2/+0 and has vigilance. | Whenever equipped creature dies, return it to its owner's hand. | Equip {1}{W} [khm] Sword of the Realms khm khm/15b khm W {1}{W} 4 Token Legendary Artifact - Equipment M Equipped creature gets +2/+0 and has vigilance. | Whenever equipped creature dies, return it to its owner's hand. | Equip {1}{W} Invoke the Divine khm khm/16 khm W W {2}{W} 3 Instant C instant Destroy target artifact or enchantment. You gain 4 life. Iron Verdict khm khm/17 khm W W {2}{W} 3 Instant C instant Iron Verdict deals 5 damage to target tapped creature. | Foretell {W} Kaya's Onslaught khm khm/18 khm W W {2}{W} 3 Instant U instant Target creature gets +1/+1 and gains double strike until end of turn. | Foretell {W} Master Skald khm khm/19 khm W W {4}{W} 5 Creature - Dwarf Warrior 4 4 C creature When this creature enters, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. Rally the Ranks khm khm/20 khm W W {1}{W} 2 Enchantment R enchantment As this enchantment enters, choose a creature type. | Creatures you control of the chosen type get +1/+1. Reidane, God of the Worthy khm khm/21a khm W W {2}{W} 3 Legendary Creature - God 2 3 R creature yInitialize/ch Create other side/spawn [khm] Valkmira, Protector's Shield Flying, vigilance | Snow lands your opponents control enter tapped. | Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. // Valkmira, Protector's Shield [Legendary Artifact] If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. | Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. [khm] Valkmira, Protector's Shield khm khm/21b khm W {3}{W} 3 Token Legendary Artifact R If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. | Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. Resplendent Marshal khm khm/22 khm W W {1}{W}{W} 3 Creature - Angel Warrior 3 3 M creature /ch Flying | When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card. Revitalize khm khm/23 khm W W {1}{W} 2 Instant C instant You gain 3 life. | Draw a card. Righteous Valkyrie khm khm/24 khm W W {2}{W} 3 Creature - Angel Cleric 2 4 R creature /ch Flying | Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. | As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. Rune of Sustenance khm khm/25 khm W W {1}{W} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When this Aura enters, draw a card. | As long as enchanted permanent is a creature, it has lifelink. | As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink." Runeforge Champion khm khm/26 khm W W {2}{W} 3 Creature - Dwarf Warrior 2 3 R creature When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. | You may pay {1} rather than pay the mana cost for Rune spells you cast. Search for Glory khm khm/27 khm W W {2}{W} 3 Snow Sorcery R sorcery Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. Shepherd of the Cosmos khm khm/28 khm W W {4}{W}{W} 6 Creature - Angel Warrior 3 3 U creature /ch Flying | When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. | Foretell {3}{W} Sigrid, God-Favored khm khm/29 khm W W {1}{W}{W} 3 Legendary Creature - Human Warrior 2 2 R creature Flash | First strike, protection from God creatures | When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. Spectral Steel khm khm/30 khm W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2. | {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. Stalwart Valkyrie khm khm/31 khm W W {3}{W} 4 Creature - Angel Warrior 3 2 C creature /ch You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. | Flying Starnheim Courser khm khm/32 khm W W {2}{W} 3 Creature - Pegasus 2 2 C creature /ch Flying | Artifact and enchantment spells you cast cost {1} less to cast. Starnheim Unleashed khm khm/33 khm W W {2}{W}{W} 4 Sorcery M sorcery Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create 5 Angel Warriors/spawnx5 [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create 10 Angel Warriors/spawnx10 [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. | Foretell {X}{X}{W} Story Seeker khm khm/34 khm W W {1}{W} 2 Creature - Dwarf Cleric 2 2 C creature Lifelink Usher of the Fallen khm khm/35 khm W W {W} 1 Creature - Spirit Warrior 2 1 U creature Create Human Warrior/spawn [khm] Human Warrior (W 1/1) Boast - {1}{W}: Create a 1/1 white Human Warrior creature token. Valkyrie's Sword khm khm/36 khm W W {1}{W} 2 Artifact - Equipment U artifact Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. | Equipped creature gets +2/+1. | Equip {3} Valor of the Worthy khm khm/37 khm W W {W} 1 Enchantment - Aura C enchantment Create Spirit/spawn [khm] Spirit (W 1/1 Flying) Enchant creature | Enchanted creature gets +1/+1. | When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. Warhorn Blast khm khm/38 khm W W {4}{W} 5 Instant C instant Creatures you control get +2/+1 until end of turn. | Foretell {2}{W} Wings of the Cosmos khm khm/39 khm W W {W} 1 Instant C instant Target creature gets +1/+3 and gains flying until end of turn. Untap it. Alrund, God of the Cosmos khm khm/40a khm U U {3}{U}{U} 5 Legendary Creature - God 1 1 M creature Reveal top two cards/vp1at2 Create other side/spawn [khm] Hakka, Whispering Raven Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. | At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. // Hakka, Whispering Raven [Legendary Creature - Bird] Flying | Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3 [khm] Hakka, Whispering Raven khm khm/40b khm U {1}{U} 5 Token Legendary Creature - Bird 2 3 M yInitialize/ch Scry 2/vp1pt2 Flying | Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2. Alrund's Epiphany khm khm/41 khm U U {5}{U}{U} 7 Sorcery M sorcery /spawnx2 [khm] Bird (U 1/1 Flying) Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. | Foretell {4}{U}{U} Annul khm khm/42 khm U U {U} 1 Instant C instant Counter target artifact or enchantment spell. Ascendant Spirit khm khm/43 khm U U {U} 1 Snow Creature - Spirit 1 1 R creature Create Flying Counter/spawn [lackey] Flying Counter {S}{S}: This creature becomes a Spirit Warrior with base power and toughness 2/3. | {S}{S}{S}: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. | {S}{S}{S}{S}: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." Augury Raven khm khm/44 khm U U {3}{U} 4 Creature - Bird 3 3 C creature /ch Flying | Foretell {1}{U} Avalanche Caller khm khm/45 khm U U {1}{U} 2 Snow Creature - Human Wizard 1 3 U creature {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. Behold the Multiverse khm khm/46 khm U U {3}{U} 4 Instant C instant Scry 2/vp1pt2 Scry 2, then draw two cards. | Foretell {1}{U} Berg Strider khm khm/47 khm U U {4}{U} 5 Snow Creature - Giant Wizard 4 4 C creature When this creature enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. Bind the Monster khm khm/48 khm U U {U} 1 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, tap enchanted creature. It deals damage to you equal to its power. | Enchanted creature doesn't untap during its controller's untap step. Brinebarrow Intruder khm khm/49 khm U U {U} 1 Creature - Human Rogue 1 2 C creature Flash | When this creature enters, target creature an opponent controls gets -2/-0 until end of turn. Cosima, God of the Voyage khm khm/50a khm U U {2}{U} 3 Legendary Creature - God 2 4 R creature Create other side/spawn [khm] The Omenkeel At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." // The Omenkeel [Legendary Artifact - Vehicle] Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. | Crew 1 [khm] The Omenkeel khm khm/50b khm U {1}{U} 3 Token Legendary Artifact - Vehicle 3 3 R Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. | Crew 1 Cosmos Charger khm khm/51 khm U U {3}{U} 4 Creature - Horse Spirit 3 3 R creature /ch Flash | Flying | Foretelling cards from your hand costs {1} less and can be done on any player's turn. | Foretell {2}{U} Cyclone Summoner khm khm/52 khm U U {5}{U}{U} 7 Creature - Giant Wizard 7 7 R creature When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands. Depart the Realm khm khm/53 khm U U {1}{U} 2 Instant C instant Return target nonland permanent to its owner's hand. | Foretell {U} Disdainful Stroke khm khm/54 khm U U {1}{U} 2 Instant C instant Counter target spell with mana value 4 or greater. Draugr Thought-Thief khm khm/55 khm U U {2}{U} 3 Creature - Zombie Rogue 3 2 C creature Look at top card/vp1pt1 When this creature enters, look at the top card of target player's library. You may put that card into their graveyard. Frost Augur khm khm/56 khm U U {U} 1 Snow Creature - Human Wizard 1 2 U creature Look at top card/vp1pt1 {S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. Frostpeak Yeti khm khm/57 khm U U {3}{U} 4 Snow Creature - Yeti 3 3 C creature {1}{S}: This creature can't be blocked this turn. Frostpyre Arcanist khm khm/58 khm U U {4}{U} 5 Creature - Giant Wizard 2 5 U creature This spell costs {1} less to cast if you control a Giant or a Wizard. | When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle. Giant's Amulet khm khm/59 khm U U {U} 1 Artifact - Equipment U artifact Create Giant Wizard/spawn [khm] Giant Wizard (U 4/4) When this Equipment enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it. | Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." | Equip {2} Glimpse the Cosmos khm khm/60 khm U U {1}{U} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | As long as you control a Giant, you may cast this card from your graveyard by paying {U} rather than paying its mana cost. If you cast this card this way and it would be put into your graveyard, exile it instead. Graven Lore khm khm/61 khm U U {3}{U}{U} 5 Snow Instant R instant Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. Icebind Pillar khm khm/62 khm U U {2}{U} 3 Snow Artifact U artifact {S}, {T}: Tap target artifact or creature. Icebreaker Kraken khm khm/63 khm U U {10}{U}{U} 12 Snow Creature - Kraken 8 8 R creature Affinity for snow lands | When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. | Return three snow lands you control to their owner's hand: Return this creature to its owner's hand. Inga Rune-Eyes khm khm/64 khm U U {3}{U} 4 Legendary Creature - Human Wizard 3 3 U creature Scry 3/vp1pt3 When Inga Rune-Eyes enters, scry 3. | When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. Karfell Harbinger khm khm/65 khm U U {1}{U} 2 Creature - Zombie Wizard 1 3 C creature {T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. Littjara Kinseekers khm khm/66 khm U U {3}{U} 4 Creature - Shapeshifter 2 4 C creature Scry 1/vp1pt1 Changeling | When this creature enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on this creature, then scry 1. Mists of Littjara khm khm/67 khm U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature or Vehicle | Enchanted creature gets -3/-0. Mistwalker khm khm/68 khm U U {2}{U} 3 Creature - Shapeshifter 1 4 C creature /ch Changeling | Flying | {1}{U}: This creature gets +1/-1 until end of turn. Mystic Reflection khm khm/69 khm U U {1}{U} 2 Instant R instant Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. | Foretell {U} Orvar, the All-Form khm khm/70 khm U U {3}{U} 4 Legendary Creature - Shapeshifter 3 3 M creature Create Copy/spawn [2xm] Copy Changeling | Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. | When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent. Pilfering Hawk khm khm/71 khm U U {1}{U} 2 Snow Creature - Bird 1 2 C creature /ch Flying | {S}, {T}: Draw a card, then discard a card. Ravenform khm khm/72 khm U U {2}{U} 3 Sorcery C sorcery /spawn [khm] Bird (U 1/1 Flying) Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. | Foretell {U} Reflections of Littjara khm khm/73 khm U U {4}{U} 5 Enchantment R enchantment As this enchantment enters, choose a creature type. | Whenever you cast a spell of the chosen type, copy that spell. Run Ashore khm khm/74 khm U U {4}{U}{U} 6 Instant C instant Choose one or both - | - The owner of target nonland permanent puts it on their choice of the top or bottom of their library. | - Return target nonland permanent to its owner's hand. Rune of Flight khm khm/75 khm U U {1}{U} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When this Aura enters, draw a card. | As long as enchanted permanent is a creature, it has flying. | As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." Saw It Coming khm khm/76 khm U U {1}{U}{U} 3 Instant U instant Counter target spell. | Foretell {1}{U} Strategic Planning khm khm/77 khm U U {1}{U} 2 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Undersea Invader khm khm/78 khm U U {4}{U}{U} 6 Creature - Giant Rogue 5 6 C creature /cr90 Flash | This creature enters tapped. Blood on the Snow khm khm/79 khm B B {4}{B}{B} 6 Snow Sorcery R sorcery Choose one - | - Destroy all creatures. | - Destroy all planeswalkers. | Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. Bloodsky Berserker khm khm/80 khm B B {1}{B} 2 Creature - Human Berserker 1 1 U creature Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. Burning-Rune Demon khm khm/81 khm B B {4}{B}{B} 6 Creature - Demon Berserker 6 6 M creature /ch Flying | When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle. Crippling Fear khm khm/82 khm B B {2}{B}{B} 4 Sorcery R sorcery Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. Deathknell Berserker khm khm/83 khm B B {1}{B} 2 Creature - Elf Berserker 2 2 C creature Create Zombie Berserker/spawn [khm] Zombie Berserker (B 2/2) When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token. Demonic Gifts khm khm/84 khm B B {1}{B} 2 Instant C instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." Dogged Pursuit khm khm/85 khm B B {3}{B} 4 Enchantment C enchantment At the beginning of your end step, each opponent loses 1 life and you gain 1 life. Draugr Necromancer khm khm/86 khm B B {3}{B} 4 Snow Creature - Zombie Cleric 4 4 R creature If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. | You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. Draugr Recruiter khm khm/87 khm B B {3}{B} 4 Creature - Zombie Cleric 3 3 C creature Boast - {3}{B}: Return target creature card from your graveyard to your hand. Draugr's Helm khm khm/88 khm B B {1}{B} 2 Artifact - Equipment U artifact Create Zombie Berserker/spawn [khm] Zombie Berserker (B 2/2) When this Equipment enters, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach this Equipment to it. | Equipped creature gets +2/+2 and has menace. | Equip {4} Dread Rider khm khm/89 khm B B {5}{B} 6 Creature - Spirit Knight 3 7 C creature {1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. Dream Devourer khm khm/90 khm B B {1}{B} 2 Creature - Demon Cleric 0 3 R creature Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. | Whenever you foretell a card, this creature gets +2/+0 until end of turn. Duskwielder khm khm/91 khm B B {B} 1 Creature - Elf Berserker 1 2 C creature Boast - {1}: Target opponent loses 1 life and you gain 1 life. Egon, God of Death khm khm/92a khm B B {2}{B} 3 Legendary Creature - God 6 6 R creature Create other side/spawn [khm] Throne of Death Deathtouch | At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. // Throne of Death [Legendary Artifact] At the beginning of your upkeep, mill a card. | {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. [khm] Throne of Death khm khm/92b khm B {B} 3 Token Legendary Artifact R At the beginning of your upkeep, mill a card. | {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. Elderfang Disciple khm khm/93 khm B B {1}{B} 2 Creature - Elf Cleric 1 1 C creature When this creature enters, each opponent discards a card. Eradicator Valkyrie khm khm/94 khm B B {2}{B}{B} 4 Creature - Angel Berserker 4 3 M creature /ch Flying, lifelink, hexproof from planeswalkers | Boast - {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. Feed the Serpent khm khm/95 khm B B {2}{B}{B} 4 Instant C instant Exile target creature or planeswalker. Grim Draugr khm khm/96 khm B B {2}{B} 3 Snow Creature - Zombie Berserker 3 2 C creature {1}{S}: This creature gets +1/+0 and gains menace until end of turn. Hailstorm Valkyrie khm khm/97 khm B B {3}{B} 4 Snow Creature - Angel Wizard 2 2 U creature /ch Flying, trample | {S}{S}: This creature gets +2/+2 until end of turn. Haunting Voyage khm khm/98 khm B B {4}{B}{B} 6 Sorcery M sorcery Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. | Foretell {5}{B}{B} Infernal Pet khm khm/99 khm B B {2}{B} 3 Creature - Imp 2 2 C creature Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and it gains flying until end of turn. Jarl of the Forsaken khm khm/100 khm B B {3}{B} 4 Creature - Zombie Cleric 3 2 C creature Flash | When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. | Foretell {1}{B} Karfell Kennel-Master khm khm/101 khm B B {4}{B} 5 Creature - Zombie Berserker 4 4 C creature When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. Koma's Faithful khm khm/102 khm B B {2}{B} 3 Creature - Elf Cleric 3 1 C creature Lifelink | When this creature dies, each player mills three cards. Poison the Cup khm khm/103 khm B B {1}{B}{B} 3 Instant U instant Scry 2/vp1pt2 Destroy target creature. If this spell was foretold, scry 2. | Foretell {1}{B} Priest of the Haunted Edge khm khm/104 khm B B {1}{B} 2 Snow Creature - Zombie Cleric 0 4 C creature {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery. Raise the Draugr khm khm/105 khm B B {1}{B} 2 Instant C instant Choose one - | - Return target creature card from your graveyard to your hand. | - Return two target creature cards that share a creature type from your graveyard to your hand. Return Upon the Tide khm khm/106 khm B B {4}{B} 5 Sorcery U sorcery Create 2 Elf Warriors/spawnx2 [khm] Elf Warrior (G 1/1) Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. | Foretell {3}{B} Rise of the Dread Marn khm khm/107 khm B B {2}{B} 3 Instant R instant Create Zombie Berserker/spawn [khm] Zombie Berserker (B 2/2) Create 5 Zombie Berserkers/spawnx5 [khm] Zombie Berserker (B 2/2) Create 10 Zombie Berserkers/spawnx10 [khm] Zombie Berserker (B 2/2) Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. | Foretell {B} Rune of Mortality khm khm/108 khm B B {1}{B} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When this Aura enters, draw a card. | As long as enchanted permanent is a creature, it has deathtouch. | As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch." Skemfar Avenger khm khm/109 khm B B {1}{B} 2 Creature - Elf Berserker 3 1 R creature Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. Skemfar Shadowsage khm khm/110 khm B B {3}{B} 4 Creature - Elf Cleric 2 5 U creature When this creature enters, choose one - | - Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. | - You gain X life, where X is the greatest number of creatures you control that have a creature type in common. Skull Raid khm khm/111 khm B B {3}{B} 4 Sorcery C sorcery Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. | Foretell {1}{B} Tergrid, God of Fright khm khm/112a khm B B {3}{B}{B} 5 Legendary Creature - God 4 5 R creature Create other side/spawn [khm] Tergrid's Lantern Menace | Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. // Tergrid's Lantern [Legendary Artifact] {T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. | {3}{B}: Untap Tergrid's Lantern. [khm] Tergrid's Lantern khm khm/112b khm B {3}{B} 5 Token Legendary Artifact R {T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. | {3}{B}: Untap Tergrid's Lantern. Tergrid's Shadow khm khm/113 khm B B {3}{B}{B} 5 Instant U instant Each player sacrifices two creatures. | Foretell {2}{B}{B} Valki, God of Lies khm khm/114a khm B BR {1}{B} 2 Legendary Creature - God 2 1 M creature Create other side/spawn [khm] Tibalt, Cosmic Impostor When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. | {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. // Tibalt, Cosmic Impostor [Legendary Planeswalker - Tibalt] As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." | +2: Exile the top card of each player's library. | -3: Exile target artifact or creature. | -8: Exile all graveyards. Add {R}{R}{R}. [khm] Tibalt, Cosmic Impostor khm khm/114b khm BR {5}{B}{R} 2 Token Legendary Planeswalker - Tibalt 5 M yInitialize/ccblue=5 Reveal top card/vp1at1 Create Tibalt, Cosmic Impostor Emblem/spawn [khm] Tibalt, Cosmic Impostor Emblem As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." | +2: Exile the top card of each player's library. | -3: Exile target artifact or creature. | -8: Exile all graveyards. Add {R}{R}{R}. Varragoth, Bloodsky Sire khm khm/115 khm B B {2}{B} 3 Legendary Creature - Demon Rogue 2 3 R creature Deathtouch | Boast - {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. Vengeful Reaper khm khm/116 khm B B {3}{B} 4 Creature - Angel Cleric 2 3 U creature /ch Flying, deathtouch, haste | Foretell {1}{B} Village Rites khm khm/117 khm B B {B} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. Weigh Down khm khm/118 khm B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, exile a creature card from your graveyard. | Target creature gets -3/-3 until end of turn. Withercrown khm khm/119 khm B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature." Arni Brokenbrow khm khm/120 khm R R {2}{R} 3 Legendary Creature - Human Berserker 3 3 R creature Haste | Boast - {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. Axgard Cavalry khm khm/121 khm R R {1}{R} 2 Creature - Dwarf Berserker 2 2 C creature {T}: Target creature gains haste until end of turn. Basalt Ravager khm khm/122 khm R R {3}{R} 4 Creature - Giant Wizard 4 2 U creature When this creature enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common. Birgi, God of Storytelling khm khm/123a khm R R {2}{R} 3 Legendary Creature - God 3 3 R creature Create other side/spawn [khm] Harnfel, Horn of Bounty Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. | Creatures you control can boast twice during each of your turns rather than once. // Harnfel, Horn of Bounty [Legendary Artifact] Discard a card: Exile the top two cards of your library. You may play those cards this turn. [khm] Harnfel, Horn of Bounty khm khm/123b khm R {4}{R} 3 Token Legendary Artifact R Reveal top two cards/vp1at2 Discard a card: Exile the top two cards of your library. You may play those cards this turn. Breakneck Berserker khm khm/124 khm R R {2}{R} 3 Creature - Dwarf Berserker 3 2 C creature Haste Calamity Bearer khm khm/125 khm R R {2}{R}{R} 4 Creature - Giant Berserker 3 4 R creature If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Cinderheart Giant khm khm/126 khm R R {5}{R}{R} 7 Creature - Giant Berserker 7 6 C creature Trample | When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random. Craven Hulk khm khm/127 khm R R {3}{R} 4 Creature - Giant Coward 4 4 C creature This creature can't block alone. Crush the Weak khm khm/128 khm R R {2}{R} 3 Sorcery U sorcery Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | Foretell {R} Demon Bolt khm khm/129 khm R R {2}{R} 3 Instant C instant Demon Bolt deals 4 damage to target creature or planeswalker. | Foretell {R} Doomskar Titan khm khm/130 khm R R {4}{R}{R} 6 Creature - Giant Berserker 4 4 U creature When this creature enters, creatures you control get +1/+0 and gain haste until end of turn. | Foretell {4}{R} Dragonkin Berserker khm khm/131 khm R R {1}{R} 2 Creature - Human Berserker 2 2 R creature Create Dragon/spawn [khm] Dragon (R 5/5 Flying) First strike | Boast abilities you activate cost {1} less to activate for each Dragon you control. | Boast - {4}{R}: Create a 5/5 red Dragon creature token with flying. Dual Strike khm khm/132 khm R R {R}{R} 2 Instant U instant When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. | Foretell {R} Dwarven Hammer khm khm/133 khm R R {2}{R} 3 Artifact - Equipment U artifact Create Dwarf Berserker/spawn [khm] Dwarf Berserker (R 2/1) When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. | Equipped creature gets +3/+0 and has trample. | Equip {3} Dwarven Reinforcements khm khm/134 khm R R {3}{R} 4 Sorcery C sorcery /spawnx2 [khm] Dwarf Berserker (R 2/1) Create two 2/1 red Dwarf Berserker creature tokens. | Foretell {1}{R} Fearless Liberator khm khm/135 khm R R {1}{R} 2 Creature - Dwarf Berserker 2 1 U creature Create Dwarf Berserker/spawn [khm] Dwarf Berserker (R 2/1) Boast - {2}{R}: Create a 2/1 red Dwarf Berserker creature token. Fearless Pup khm khm/136 khm R R {R} 1 Creature - Wolf 1 1 C creature First strike | Boast - {2}{R}: This creature gets +2/+0 until end of turn. Frenzied Raider khm khm/137 khm R R {1}{R} 2 Creature - Demon Berserker 2 2 U creature Whenever you activate a boast ability, put a +1/+1 counter on this creature. Frost Bite khm khm/138 khm R R {R} 1 Snow Instant C instant Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead. Goldspan Dragon khm khm/139 khm R R {3}{R}{R} 5 Creature - Dragon 4 4 M creature yInitialize/ch Create Treasure/spawn [khm] Treasure Flying, haste | Whenever this creature attacks or becomes the target of a spell, create a Treasure token. | Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." Hagi Mob khm khm/140 khm R R {4}{R} 5 Creature - Troll Berserker 5 4 C creature Boast - {1}{R}: This creature deals 1 damage to any target. Immersturm Raider khm khm/141 khm R R {1}{R} 2 Creature - Demon Berserker 2 1 C creature When this creature enters, you may discard a card. If you do, draw a card. Magda, Brazen Outlaw khm khm/142 khm R R {1}{R} 2 Legendary Creature - Dwarf Berserker 2 1 R creature Create Treasure/spawn [khm] Treasure Other Dwarves you control get +1/+0. | Whenever a Dwarf you control becomes tapped, create a Treasure token. | Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle. Open the Omenpaths khm khm/143 khm R R {2}{R} 3 Instant C instant Choose one - | - Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. | - Creatures you control get +1/+0 until end of turn. Provoke the Trolls khm khm/144 khm R R {3}{R} 4 Instant U instant Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn. Quakebringer khm khm/145 khm R R {3}{R}{R} 5 Creature - Giant Berserker 5 4 M creature Your opponents can't gain life. | At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. | Foretell {2}{R}{R} Reckless Crew khm khm/146 khm R R {3}{R} 4 Sorcery R sorcery Create Dwarf Berserker/spawn [khm] Dwarf Berserker (R 2/1) Create 5 Dwarf Berserkers/spawnx5 [khm] Dwarf Berserker (R 2/1) Create 10 Dwarf Berserkers/spawnx10 [khm] Dwarf Berserker (R 2/1) Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. Run Amok khm khm/147 khm R R {1}{R} 2 Instant C instant Target attacking creature gets +3/+3 and gains trample until end of turn. Rune of Speed khm khm/148 khm R R {1}{R} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When this Aura enters, draw a card. | As long as enchanted permanent is a creature, it gets +1/+0 and has haste. | As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste." Seize the Spoils khm khm/149 khm R R {2}{R} 3 Sorcery C sorcery /spawn [khm] Treasure As an additional cost to cast this spell, discard a card. | Draw two cards and create a Treasure token. Shackles of Treachery khm khm/150 khm R R {2}{R} 3 Sorcery C sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it." Smashing Success khm khm/151 khm R R {3}{R} 4 Instant C instant Create Treasure/spawn [khm] Treasure Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. Squash khm khm/152 khm R R {4}{R} 5 Instant C instant This spell costs {3} less to cast if you control a Giant. | Squash deals 6 damage to target creature or planeswalker. Tibalt's Trickery khm khm/153 khm R R {1}{R} 2 Instant R instant Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. Toralf, God of Fury khm khm/154a khm R R {2}{R}{R} 4 Legendary Creature - God 5 4 M creature Create other side/spawn [khm] Toralf's Hammer Trample | Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. // Toralf's Hammer [Legendary Artifact - Equipment] Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." | Equipped creature gets +3/+0 as long as it's legendary. | Equip {1}{R} [khm] Toralf's Hammer khm khm/154b khm R {1}{R} 4 Token Legendary Artifact - Equipment M Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." | Equipped creature gets +3/+0 as long as it's legendary. | Equip {1}{R} Tormentor's Helm khm khm/155 khm R R {R} 1 Artifact - Equipment C artifact Equipped creature gets +1/+1. | Whenever equipped creature becomes blocked, it deals 1 damage to defending player. | Equip {1} Tundra Fumarole khm khm/156 khm R R {1}{R}{R} 3 Snow Sorcery R sorcery Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. Tuskeri Firewalker khm khm/157 khm R R {2}{R} 3 Creature - Human Berserker 3 2 C creature Reveal top card/vp1at1 Boast - {1}: Exile the top card of your library. You may play that card this turn. Vault Robber khm khm/158 khm R R {1}{R} 2 Creature - Dwarf Rogue 1 3 C creature Create Treasure/spawn [khm] Treasure {1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. Arachnoform khm khm/159 khm G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2, has reach, and is every creature type. Battle Mammoth khm khm/160 khm G G {3}{G}{G} 5 Creature - Elephant 6 5 M creature Trample | Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. | Foretell {2}{G}{G} Blessing of Frost khm khm/161 khm G G {3}{G} 4 Snow Sorcery R sorcery Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater. Blizzard Brawl khm khm/162 khm G G {G} 1 Snow Sorcery U sorcery Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. Boreal Outrider khm khm/163 khm G G {2}{G} 3 Snow Creature - Elf Warrior 3 2 U creature Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. Broken Wings khm khm/164 khm G G {2}{G} 3 Instant C instant Destroy target artifact, enchantment, or creature with flying. Elderleaf Mentor khm khm/165 khm G G {3}{G} 4 Creature - Elf Warrior 3 2 C creature /spawn [khm] Elf Warrior (G 1/1) When this creature enters, create a 1/1 green Elf Warrior creature token. Elven Bow khm khm/166 khm G G {G} 1 Artifact - Equipment U artifact Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) When this Equipment enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. | Equipped creature gets +1/+2 and has reach. | Equip {3} Elvish Warmaster khm khm/167 khm G G {1}{G} 2 Creature - Elf Warrior 2 2 R creature Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. | {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. Esika, God of the Tree khm khm/168a khm G WUBRG {1}{G}{G} 3 Legendary Creature - God 1 4 M creature Create other side/spawn [khm] The Prismatic Bridge Vigilance | {T}: Add one mana of any color. | Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." // The Prismatic Bridge [Legendary Enchantment] At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. [khm] The Prismatic Bridge khm khm/168b khm WUBRG {W}{U}{B}{R}{G} 3 Token Legendary Enchantment M At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Esika's Chariot khm khm/169 khm G G {3}{G} 4 Legendary Artifact - Vehicle 4 4 R artifact yInitialize/spawnx2 [khm] Cat (G 2/2) Create Copy/spawn [2xm] Copy When Esika's Chariot enters, create two 2/2 green Cat creature tokens. | Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. | Crew 4 Fynn, the Fangbearer khm khm/170 khm G G {1}{G} 2 Legendary Creature - Human Warrior 1 3 U creature Create Poison Counter/spawn [nph] Poison Counter Deathtouch | Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. Glittering Frost khm khm/171 khm G G {2}{G} 3 Snow Enchantment - Aura C enchantment Enchant land | Enchanted land is snow. | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Gnottvold Recluse khm khm/172 khm G G {2}{G} 3 Creature - Spider 4 2 C creature Reach Grizzled Outrider khm khm/173 khm G G {4}{G} 5 Creature - Elf Warrior 5 5 C creature Guardian Gladewalker khm khm/174 khm G G {1}{G} 2 Creature - Shapeshifter 1 1 C creature Changeling | When this creature enters, put a +1/+1 counter on target creature. Horizon Seeker khm khm/175 khm G G {2}{G} 3 Creature - Human Warrior 3 2 C creature Boast - {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Icehide Troll khm khm/176 khm G G {2}{G} 3 Snow Creature - Troll Warrior 2 3 C creature {S}{S}: This creature gets +2/+0 and gains indestructible until end of turn. Tap it. In Search of Greatness khm khm/177 khm G G {G}{G} 2 Enchantment R enchantment Scry 1/vp1pt1 At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1. Jaspera Sentinel khm khm/178 khm G G {G} 1 Creature - Elf Rogue 1 2 C creature Reach | {T}, Tap an untapped creature you control: Add one mana of any color. Jorn, God of Winter khm khm/179a khm G BGU {2}{G} 3 Legendary Snow Creature - God 3 3 R creature Create other side/spawn [khm] Kaldring, the Rimestaff Whenever Jorn attacks, untap each snow permanent you control. // Kaldring, the Rimestaff [Legendary Snow Artifact] {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped. [khm] Kaldring, the Rimestaff khm khm/179b khm UB {1}{U}{B} 3 Token Legendary Snow Artifact R /cr90 {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped. King Harald's Revenge khm khm/180 khm G G {2}{G} 3 Sorcery C sorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able. Kolvori, God of Kinship khm khm/181a khm G G {2}{G}{G} 4 Legendary Creature - God 2 4 R creature Look at top six cards/vp1pt6 Create other side/spawn [khm] The Ringhart Crest As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. | {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // The Ringhart Crest [Legendary Artifact] As The Ringhart Crest enters, choose a creature type. | {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell. [khm] The Ringhart Crest khm khm/181b khm G {1}{G} 4 Token Legendary Artifact R As The Ringhart Crest enters, choose a creature type. | {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell. Littjara Glade-Warden khm khm/182 khm G G {3}{G} 4 Creature - Shapeshifter 3 3 U creature Changeling | {2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. Mammoth Growth khm khm/183 khm G G {2}{G} 3 Instant C instant Target creature gets +4/+4 until end of turn. | Foretell {G} Masked Vandal khm khm/184 khm G G {1}{G} 2 Creature - Shapeshifter 1 3 C creature Changeling | When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls. Old-Growth Troll khm khm/185 khm G G {G}{G}{G} 3 Creature - Troll Warrior 4 4 R creature Create Troll Warrior/spawn [khm] Troll Warrior (G 4/4 Trample) Trample | When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'" Path to the World Tree khm khm/186 khm G WUBRG {1}{G} 2 Enchantment U enchantment Create Bear/spawn [khm] Bear (G 2/2) When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {2}{W}{U}{B}{R}{G}, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. Ravenous Lindwurm khm khm/187 khm G G {4}{G}{G} 6 Creature - Wurm 6 6 C creature When this creature enters, you gain 4 life. Realmwalker khm khm/188 khm G G {2}{G} 3 Creature - Shapeshifter 2 3 R creature Look at top card/vp1pt1 Changeling | As this creature enters, choose a creature type. | You may look at the top card of your library any time. | You may cast creature spells of the chosen type from the top of your library. Rootless Yew khm khm/189 khm G G {3}{G}{G} 5 Creature - Treefolk 5 4 U creature When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle. Roots of Wisdom khm khm/190 khm G G {1}{G} 2 Sorcery C sorcery Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. Rune of Might khm khm/191 khm G G {1}{G} 2 Enchantment - Aura Rune U enchantment Enchant permanent | When this Aura enters, draw a card. | As long as enchanted permanent is a creature, it gets +1/+1 and has trample. | As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." Sarulf's Packmate khm khm/192 khm G G {3}{G} 4 Creature - Wolf 3 3 C creature When this creature enters, draw a card. | Foretell {1}{G} Sculptor of Winter khm khm/193 khm G G {1}{G} 2 Snow Creature - Elf Rogue 2 2 C creature {T}: Untap target snow land. Snakeskin Veil khm khm/194 khm G G {G} 1 Instant C instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. Spirit of the Aldergard khm khm/195 khm G G {3}{G} 4 Snow Creature - Bear Spirit 0 4 U creature When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. | This creature gets +1/+0 for each other snow permanent you control. Struggle for Skemfar khm khm/196 khm G G {3}{G} 4 Sorcery C sorcery Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. | Foretell {G} Toski, Bearer of Secrets khm khm/197 khm G G {3}{G} 4 Legendary Creature - Squirrel 1 1 R creature This spell can't be countered. | Indestructible | Toski attacks each combat if able. | Whenever a creature you control deals combat damage to a player, draw a card. Tyvar Kell khm khm/198 khm G BG {2}{G}{G} 4 Legendary Planeswalker - Tyvar 3 M planeswalker yInitialize/ccblue=3 Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) Create Tyvar Kell Emblem/spawn [khm] Tyvar Kell Emblem Elves you control have "{T}: Add {B}." | +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. | 0: Create a 1/1 green Elf Warrior creature token. | -6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards." Vorinclex, Monstrous Raider khm khm/199 khm G G {4}{G}{G} 6 Legendary Creature - Phyrexian Praetor 6 6 M creature Trample, haste | If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. | If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. Aegar, the Freezing Flame khm khm/200 khm UR UR {1}{U}{R} 3 Legendary Creature - Giant Wizard 3 3 U creature Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. Arni Slays the Troll khm khm/201 khm RG RG {R}{G} 2 Enchantment - Saga U enchantment /ccblue=1 I - Target creature you control fights up to one target creature you don't control. | II - Add {R}. Put two +1/+1 counters on up to one target creature you control. | III - You gain life equal to the greatest power among creatures you control. Ascent of the Worthy khm khm/202 khm WB WB {1}{W}{B} 3 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Flying Counter/spawn [lackey] Flying Counter I, II - Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. | III - Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types. Battle for Bretagard khm khm/203 khm GW GW {1}{G}{W} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Copy/spawn [2xm] Copy Create Human Warrior/spawn [khm] Human Warrior (W 1/1) Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) I - Create a 1/1 white Human Warrior creature token. | II - Create a 1/1 green Elf Warrior creature token. | III - Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. Battle of Frost and Fire khm khm/204 khm UR UR {3}{U}{R} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Scry 3/vp1pt3 I - This Saga deals 4 damage to each non-Giant creature and each planeswalker. | II - Scry 3. | III - Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card. The Bears of Littjara khm khm/205 khm GU GU {1}{G}{U} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Shapeshifter/spawn [khm] Shapeshifter (U 2/2 Changeling) I - Create a 2/2 blue Shapeshifter creature token with changeling. | II - Any number of target Shapeshifter creatures you control have base power and toughness 4/4. | III - Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent. Binding the Old Gods khm khm/206 khm BG BG {2}{B}{G} 4 Enchantment - Saga U enchantment /ccblue=1 I - Destroy target nonland permanent an opponent controls. | II - Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. | III - Creatures you control gain deathtouch until end of turn. The Bloodsky Massacre khm khm/207 khm BR BR {1}{B}{R} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Demon Berserker/spawn [khm] Demon Berserker (R 2/3 Menace) I - Create a 2/3 red Demon Berserker creature token with menace. | II - Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. | III - Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end. Fall of the Impostor khm khm/208 khm GW GW {1}{G}{W} 3 Enchantment - Saga U enchantment /ccblue=1 I, II - Put a +1/+1 counter on up to one target creature. | III - Exile a creature with the greatest power among creatures target opponent controls. Firja, Judge of Valor khm khm/209 khm WB WB {2}{W}{B}{B} 5 Legendary Creature - Angel Cleric 2 4 U creature yInitialize/ch Look at top three cards/vp1pt3 Flying, lifelink | Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Firja's Retribution khm khm/210 khm WB WB {1}{W}{W}{B} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) I - Create a 4/4 white Angel Warrior creature token with flying and vigilance. | II - Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." | III - Angels you control gain double strike until end of turn. Forging the Tyrite Sword khm khm/211 khm RW RW {1}{R}{W} 3 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Treasure/spawn [khm] Treasure I, II - Create a Treasure token. | III - Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle. Harald, King of Skemfar khm khm/212 khm BG BG {1}{B}{G} 3 Legendary Creature - Elf Warrior 3 2 U creature Look at top five cards/vp1pt5 Menace | When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Harald Unites the Elves khm khm/213 khm BG BG {2}{B}{G} 4 Enchantment - Saga R enchantment /ccblue=1 I - Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. | II - Put a +1/+1 counter on each Elf you control. | III - Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. Immersturm Predator khm khm/214 khm BR BR {2}{B}{R} 4 Creature - Vampire Dragon 3 3 R creature /ch Flying | Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. | Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. Invasion of the Giants khm khm/215 khm UR UR {U}{R} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 I - Scry 2. | II - Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. | III - The next Giant spell you cast this turn costs {2} less to cast. Kardur, Doomscourge khm khm/216 khm BR BR {2}{B}{R} 4 Legendary Creature - Demon Berserker 4 3 U creature When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. | Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. Kardur's Vicious Return khm khm/217 khm BR BR {2}{B}{R} 4 Enchantment - Saga U enchantment /ccblue=1 I - You may sacrifice a creature. When you do, this Saga deals 3 damage to any target. | II - Each player discards a card. | III - Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn. Kaya the Inexorable khm khm/218 khm WB WB {3}{W}{B} 5 Legendary Planeswalker - Kaya 5 M planeswalker yInitialize/ccblue=5 Create Spirit/spawn [khm] Spirit (W 1/1 Flying) Create Kaya the Inexorable Emblem/spawn [khm] Kaya the Inexorable Emblem +1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." | -3: Exile target nonland permanent. | -7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost." King Narfi's Betrayal khm khm/219 khm UB UB {1}{U}{B} 3 Enchantment - Saga R enchantment /ccblue=1 I - Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. | II, III - Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells. Koll, the Forgemaster khm khm/220 khm RW RW {R}{W} 2 Legendary Creature - Dwarf Warrior 2 2 U creature Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. | Creature tokens you control that are enchanted or equipped get +1/+1. Koma, Cosmos Serpent khm khm/221 khm GU GU {3}{G}{G}{U}{U} 7 Legendary Creature - Serpent 6 6 M creature Create Koma's Coil/spawn [khm] Koma's Coil (U 3/3) This spell can't be countered. | At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. | Sacrifice another Serpent: Choose one - | - Tap target permanent. Its activated abilities can't be activated this turn. | - Koma gains indestructible until end of turn. Maja, Bretagard Protector khm khm/222 khm GW GW {2}{G}{W}{W} 5 Legendary Creature - Human Warrior 2 3 U creature Create Human Warrior/spawn [khm] Human Warrior (W 1/1) Other creatures you control get +1/+1. | Landfall - Whenever a land you control enters, create a 1/1 white Human Warrior creature token. Moritte of the Frost khm khm/223 khm GU GU {2}{G}{U}{U} 5 Legendary Snow Creature - Shapeshifter 0 0 U creature Changeling | You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. Narfi, Betrayer King khm khm/224 khm UB UB {3}{U}{B} 5 Legendary Snow Creature - Zombie Wizard 4 3 U creature Other snow and Zombie creatures you control get +1/+1. | {S}{S}{S}: Return this card from your graveyard to the battlefield tapped. Niko Aris khm khm/225 khm WU WU {X}{W}{U}{U} 3 Legendary Planeswalker - Niko 3 M planeswalker yInitialize/ccblue=3 Create Shard/spawn [khm] Shard Create 5 Shards/spawnx5 [khm] Shard Create 10 Shards/spawnx10 [khm] Shard When Niko Aris enters, create X Shard tokens. | +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. | -1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. | -1: Create a Shard token. Niko Defies Destiny khm khm/226 khm WU WU {1}{W}{U} 3 Enchantment - Saga U enchantment /ccblue=1 I - You gain 2 life for each foretold card you own in exile. | II - Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. | III - Return target card with foretell from your graveyard to your hand. The Raven's Warning khm khm/227 khm WU WU {1}{W}{U} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Bird/spawn [khm] Bird (U 1/1 Flying) I - Create a 1/1 blue Bird creature token with flying. You gain 2 life. | II - Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. | III - You may put a card you own from outside the game on top of your library. Sarulf, Realm Eater khm khm/228 khm BG BG {1}{B}{G} 3 Legendary Creature - Wolf 3 3 R creature Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. | At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. Showdown of the Skalds khm khm/229 khm RW RW {2}{R}{W} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Reveal top four cards/vp1at4 I - Exile the top four cards of your library. Until the end of your next turn, you may play those cards. | II, III - Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. Svella, Ice Shaper khm khm/230 khm RG RG {1}{R}{G} 3 Legendary Snow Creature - Troll Warrior 2 4 U creature Look at top four cards/vp1pt4 Create Icy Manalith/spawn [khm] Icy Manalith {3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." | {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. The Three Seasons khm khm/231 khm GU GU {G}{U} 2 Enchantment - Saga U enchantment /ccblue=1 I - Mill three cards. | II - Return up to two target snow permanent cards from your graveyard to your hand. | III - Choose three cards in each graveyard. Their owners shuffle those cards into their libraries. The Trickster-God's Heist khm khm/232 khm UB UB {2}{U}{B} 4 Enchantment - Saga U enchantment /ccblue=1 I - You may exchange control of two target creatures. | II - You may exchange control of two target nonbasic, noncreature permanents that share a card type. | III - Target player loses 3 life and you gain 3 life. Vega, the Watcher khm khm/233 khm WU WU {1}{W}{U} 3 Legendary Creature - Bird Spirit 2 2 U creature /ch Flying | Whenever you cast a spell from anywhere other than your hand, draw a card. Waking the Trolls khm khm/234 khm RG RG {4}{R}{G} 6 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Troll Warrior/spawn [khm] Troll Warrior (G 4/4 Trample) Create 5 Troll Warriors/spawnx5 [khm] Troll Warrior (G 4/4 Trample) Create 10 Troll Warriors/spawnx10 [khm] Troll Warrior (G 4/4 Trample) I - Destroy target land. | II - Put target land card from a graveyard onto the battlefield under your control. | III - Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference. Bloodline Pretender khm khm/235 khm {3} 3 Artifact Creature - Shapeshifter 2 2 U creature Changeling | As this creature enters, choose a creature type. | Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature. Colossal Plow khm khm/236 khm W {2} 2 Artifact - Vehicle 6 3 U artifact Whenever this Vehicle attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. | Crew 6 Cosmos Elixir khm khm/237 khm {4} 4 Artifact R artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life. Funeral Longboat khm khm/238 khm {2} 2 Artifact - Vehicle 3 3 C artifact Vigilance | Crew 1 Goldvein Pick khm khm/239 khm {2} 2 Artifact - Equipment C artifact Create Treasure/spawn [khm] Treasure Equipped creature gets +1/+1. | Whenever equipped creature deals combat damage to a player, create a Treasure token. | Equip {1} Maskwood Nexus khm khm/240 khm {4} 4 Artifact R artifact Create Shapeshifter/spawn [khm] Shapeshifter (U 2/2 Changeling) Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. Pyre of Heroes khm khm/241 khm {2} 2 Artifact R artifact {2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery. Raiders' Karve khm khm/242 khm {3} 3 Artifact - Vehicle 4 4 C artifact Look at top card/vp1pt1 Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Crew 3 Raven Wings khm khm/243 khm {2} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. | Equip {2} Replicating Ring khm khm/244 khm {3} 3 Snow Artifact U artifact Create 8 Replicated Rings/spawnx8 [khm] Replicated Ring {T}: Add one mana of any color. | At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color." Runed Crown khm khm/245 khm {3} 3 Artifact - Equipment U artifact When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle. | Equipped creature gets +1/+1. | Equip {2} Scorn Effigy khm khm/246 khm {3} 3 Artifact Creature - Scarecrow 2 3 C creature Foretell {0} Weathered Runestone khm khm/247 khm {2} 2 Artifact U artifact Nonland permanent cards in graveyards and libraries can't enter the battlefield. | Players can't cast spells from graveyards or libraries. Alpine Meadow khm khm/248 khm RW 0 Snow Land - Mountain Plains C land /cr90 This land enters tapped. Arctic Treeline khm khm/249 khm GW 0 Snow Land - Forest Plains C land /cr90 This land enters tapped. Axgard Armory khm khm/250 khm RW 0 Land U land /cr90 This land enters tapped. | {T}: Add {W}. | {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle. Barkchannel Pathway khm khm/251a khm GU 0 Land R land Create other side/spawn [khm] Tidechannel Pathway {T}: Add {G}. // Tidechannel Pathway [Land] {T}: Add {U}. [khm] Tidechannel Pathway khm khm/251b khm 0 Token Land R {T}: Add {U}. Blightstep Pathway khm khm/252a khm BR 0 Land R land Create other side/spawn [khm] Searstep Pathway {T}: Add {B}. // Searstep Pathway [Land] {T}: Add {R}. [khm] Searstep Pathway khm khm/252b khm 0 Token Land R {T}: Add {R}. Bretagard Stronghold khm khm/253 khm GW 0 Land U land /cr90 This land enters tapped. | {T}: Add {G}. | {G}{W}{W}, {T}, Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. Darkbore Pathway khm khm/254a khm BG 0 Land R land Create other side/spawn [khm] Slitherbore Pathway {T}: Add {B}. // Slitherbore Pathway [Land] {T}: Add {G}. [khm] Slitherbore Pathway khm khm/254b khm 0 Token Land R {T}: Add {G}. Faceless Haven khm khm/255 khm 0 Snow Land R land {T}: Add {C}. | {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. Gates of Istfell khm khm/256 khm WU 0 Land U land /cr90 This land enters tapped. | {T}: Add {W}. | {2}{W}{U}{U}, {T}, Sacrifice this land: You gain 2 life and draw two cards. Glacial Floodplain khm khm/257 khm WU 0 Snow Land - Plains Island C land /cr90 This land enters tapped. Gnottvold Slumbermound khm khm/258 khm RG 0 Land U land yInitialize/cr90 Create Troll Warrior/spawn [khm] Troll Warrior (G 4/4 Trample) This land enters tapped. | {T}: Add {R}. | {3}{R}{G}{G}, {T}, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample. Great Hall of Starnheim khm khm/259 khm WB 0 Land U land yInitialize/cr90 Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) This land enters tapped. | {T}: Add {B}. | {W}{W}{B}, {T}, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery. Hengegate Pathway khm khm/260a khm WU 0 Land R land Create other side/spawn [khm] Mistgate Pathway {T}: Add {W}. // Mistgate Pathway [Land] {T}: Add {U}. [khm] Mistgate Pathway khm khm/260b khm 0 Token Land R {T}: Add {U}. Highland Forest khm khm/261 khm RG 0 Snow Land - Mountain Forest C land /cr90 This land enters tapped. Ice Tunnel khm khm/262 khm UB 0 Snow Land - Island Swamp C land /cr90 This land enters tapped. Immersturm Skullcairn khm khm/263 khm BR 0 Land U land /cr90 This land enters tapped. | {T}: Add {B}. | {1}{B}{R}{R}, {T}, Sacrifice this land: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery. Littjara Mirrorlake khm khm/264 khm GU 0 Land U land yInitialize/cr90 Create Copy/spawn [2xm] Copy This land enters tapped. | {T}: Add {U}. | {2}{G}{G}{U}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery. Port of Karfell khm khm/265 khm UB 0 Land U land /cr90 This land enters tapped. | {T}: Add {U}. | {3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. Rimewood Falls khm khm/266 khm GU 0 Snow Land - Forest Island C land /cr90 This land enters tapped. Shimmerdrift Vale khm khm/267 khm 0 Snow Land C land /cr90 This land enters tapped. | As this land enters, choose a color. | {T}: Add one mana of the chosen color. Skemfar Elderhall khm khm/268 khm BG 0 Land U land yInitialize/cr90 Create 2 Elf Warriors/spawnx2 [khm] Elf Warrior (G 1/1) This land enters tapped. | {T}: Add {G}. | {2}{B}{B}{G}, {T}, Sacrifice this land: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery. Snowfield Sinkhole khm khm/269 khm WB 0 Snow Land - Plains Swamp C land /cr90 This land enters tapped. Sulfurous Mire khm khm/270 khm BR 0 Snow Land - Swamp Mountain C land /cr90 This land enters tapped. Surtland Frostpyre khm khm/271 khm UR 0 Land U land yInitialize/cr90 Scry 2/vp1pt2 This land enters tapped. | {T}: Add {R}. | {2}{U}{U}{R}, {T}, Sacrifice this land: Scry 2. This land deals 2 damage to each creature. Activate only as a sorcery. Tyrite Sanctum khm khm/272 khm 0 Land R land Create Indestructible Counter/spawn [lackey] Indestructible Counter {T}: Add {C}. | {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. | {4}, {T}, Sacrifice this land: Put an indestructible counter on target God. Volatile Fjord khm khm/273 khm UR 0 Snow Land - Island Mountain C land /cr90 This land enters tapped. Woodland Chasm khm khm/274 khm BG 0 Snow Land - Swamp Forest C land /cr90 This land enters tapped. The World Tree khm khm/275 khm WUBRG 0 Land R land /cr90 This land enters tapped. | {T}: Add {G}. | As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." | {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle. Snow-Covered Plains khm khm/276 khm W 0 Basic Snow Land - Plains C plains Snow-Covered Island khm khm/278 khm U 0 Basic Snow Land - Island C island Snow-Covered Swamp khm khm/280 khm B 0 Basic Snow Land - Swamp C swamp Snow-Covered Mountain khm khm/282 khm R 0 Basic Snow Land - Mountain C mountain Snow-Covered Forest khm khm/284 khm G 0 Basic Snow Land - Forest C forest Valkyrie Harbinger khm khm/374 khm W W {4}{W}{W} 6 Creature - Angel Cleric 4 5 R notInPacks creature yInitialize/ch Create Angel/spawn [mh1] Angel (W 4/4 Flying, Vigilance) Flying | Lifelink | At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. Surtland Elementalist khm khm/375 khm U U {5}{U}{U} 7 Creature - Giant Wizard 8 8 R notInPacks creature As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. | Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. Cleaving Reaper khm khm/376 khm B B {3}{B}{B} 5 Creature - Angel Berserker 5 3 R notInPacks creature /ch Flying, trample | Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn. Surtland Flinger khm khm/377 khm R R {3}{R}{R} 5 Creature - Giant Berserker 4 6 R notInPacks creature Whenever this creature attacks, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, this creature deals twice that much damage instead. Canopy Tactician khm khm/378 khm G G {3}{G} 4 Creature - Elf Warrior 3 3 R notInPacks creature Other Elves you control get +1/+1. | {T}: Add {G}{G}{G}. Armed and Armored khm khm/379 khm W W {1}{W} 2 Instant U notInPacks instant Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. Starnheim Aspirant khm khm/380 khm W W {2}{W} 3 Creature - Human Cleric 2 2 U notInPacks creature Angel spells you cast cost {2} less to cast. Warchanter Skald khm khm/381 khm W W {2}{W} 3 Creature - Dwarf Cleric 2 3 U notInPacks creature Create Dwarf Berserker/spawn [khm] Dwarf Berserker (R 2/1) Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token. Youthful Valkyrie khm khm/382 khm W W {1}{W} 2 Creature - Angel 1 3 U notInPacks creature /ch Flying | Whenever another Angel you control enters, put a +1/+1 counter on this creature. Absorb Identity khm khm/383 khm U U {1}{U} 2 Instant U notInPacks instant Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn. Giant's Grasp khm khm/384 khm U U {2}{U}{U} 4 Enchantment - Aura U notInPacks enchantment Enchant Giant you control | When this Aura enters, gain control of target nonland permanent for as long as this Aura remains on the battlefield. Elderfang Ritualist khm khm/385 khm B B {2}{B} 3 Creature - Elf Cleric 3 1 U notInPacks creature When this creature dies, return another target Elf card from your graveyard to your hand. Renegade Reaper khm khm/386 khm B B {2}{B} 3 Creature - Angel Berserker 2 3 U notInPacks creature /ch Flying | When this creature enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life. Thornmantle Striker khm khm/387 khm B B {4}{B} 5 Creature - Elf Rogue 4 3 U notInPacks creature When this creature enters, choose one - | - Remove X counters from target permanent, where X is the number of Elves you control. | - Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. Bearded Axe khm khm/388 khm R R {2}{R} 3 Artifact - Equipment U notInPacks artifact Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. | Equip {2} Fire Giant's Fury khm khm/389 khm R R {1}{R} 2 Sorcery U notInPacks sorcery Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. Gilded Assault Cart khm khm/390 khm R R {1}{R}{R} 3 Artifact - Vehicle 5 1 U notInPacks artifact Trample | Crew 2 | Sacrifice two Treasures: Return this card from your graveyard to your hand. Elven Ambush khm khm/391 khm G G {3}{G} 4 Instant U notInPacks instant Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) Create 5 Elf Warriors/spawnx5 [khm] Elf Warrior (G 1/1) Create 10 Elf Warriors/spawnx10 [khm] Elf Warrior (G 1/1) Create a 1/1 green Elf Warrior creature token for each Elf you control. Gladewalker Ritualist khm khm/392 khm G G {2}{G} 3 Creature - Shapeshifter 3 3 U notInPacks creature Changeling | Whenever another creature you control named Gladewalker Ritualist enters, draw a card. Rampage of the Valkyries khm khm/393 khm WB WB {3}{W}{B} 5 Enchantment U notInPacks enchantment /spawn [mh1] Angel (W 4/4 Flying, Vigilance) When this enchantment enters, create a 4/4 white Angel creature token with flying and vigilance. | Whenever an Angel you control dies, each other player sacrifices a creature of their choice. Plains khm khm/394 khm W 0 Basic Land - Plains C notInPacks plains Island khm khm/395 khm U 0 Basic Land - Island C notInPacks island Swamp khm khm/396 khm B 0 Basic Land - Swamp C notInPacks swamp Mountain khm khm/397 khm R 0 Basic Land - Mountain C notInPacks mountain Forest khm khm/398 khm G 0 Basic Land - Forest C notInPacks forest [khm] Shard khm tkhm/1 tkhm 0 Token Enchantment - Shard T Scry 1/vp1pt1 {2}, Sacrifice this token: Scry 1, then draw a card. [khm] Angel Warrior (W 4/4 Flying, Vigilance) khm tkhm/2 tkhm W 0 Token Creature - Angel Warrior 4 4 T /ch Flying, vigilance [khm] Human Warrior (W 1/1) khm tkhm/3 tkhm W 0 Token Creature - Human Warrior 1 1 T [khm] Spirit (W 1/1 Flying) khm tkhm/4 tkhm W 0 Token Creature - Spirit 1 1 T /ch Flying [khm] Bird (U 1/1 Flying) khm tkhm/5 tkhm U 0 Token Creature - Bird 1 1 T /ch Flying [khm] Giant Wizard (U 4/4) khm tkhm/6 tkhm U 0 Token Creature - Giant Wizard 4 4 T [khm] Koma's Coil (U 3/3) khm tkhm/7 tkhm U 0 Token Creature - Serpent 3 3 T [khm] Shapeshifter (U 2/2 Changeling) khm tkhm/8 tkhm U 0 Token Creature - Shapeshifter 2 2 T Changeling [khm] Zombie Berserker (B 2/2) khm tkhm/9 tkhm B 0 Token Creature - Zombie Berserker 2 2 T [khm] Demon Berserker (R 2/3 Menace) khm tkhm/10 tkhm R 0 Token Creature - Demon Berserker 2 3 T Menace [khm] Dragon (R 5/5 Flying) khm tkhm/11 tkhm R 0 Token Creature - Dragon 5 5 T /ch Flying [khm] Dwarf Berserker (R 2/1) khm tkhm/12 tkhm R 0 Token Creature - Dwarf Berserker 2 1 T [khm] Bear (G 2/2) khm tkhm/13 tkhm G 0 Token Creature - Bear 2 2 T [khm] Cat (G 2/2) khm tkhm/14 tkhm G 0 Token Creature - Cat 2 2 T [khm] Elf Warrior (G 1/1) khm tkhm/15 tkhm G 0 Token Creature - Elf Warrior 1 1 T [khm] Troll Warrior (G 4/4 Trample) khm tkhm/16 tkhm G 0 Token Creature - Troll Warrior 4 4 T Trample [khm] Icy Manalith khm tkhm/17 tkhm 0 Token Snow Artifact T {T}: Add one mana of any color. [khm] Replicated Ring khm tkhm/18 tkhm 0 Token Snow Artifact T {T}: Add one mana of any color. [khm] Treasure khm tkhm/19 tkhm 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [khm] Kaya the Inexorable Emblem khm tkhm/20 tkhm 0 Token Emblem T At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost. [khm] Tibalt, Cosmic Impostor Emblem khm tkhm/21 tkhm 0 Token Emblem T You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells. [khm] Tyvar Kell Emblem khm tkhm/22 tkhm 0 Token Emblem T Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards. [khm] Foretell khm tkhm/23 tkhm 0 Token T Valki, God of Lies 1khm khm/286a khm B BR {1}{B} 2 Legendary Creature - God 2 1 M notInPacks creature Create other side/spawn [1khm] Tibalt, Cosmic Impostor When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. | {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. // Tibalt, Cosmic Impostor [Legendary Planeswalker - Tibalt] As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." | +2: Exile the top card of each player's library. | -3: Exile target artifact or creature. | -8: Exile all graveyards. Add {R}{R}{R}. [1khm] Tibalt, Cosmic Impostor 1khm khm/286b khm BR {5}{B}{R} 2 Token Legendary Planeswalker - Tibalt 5 M yInitialize/ccblue=5 Reveal top card/vp1at1 Create Tibalt, Cosmic Impostor Emblem/spawn [khm] Tibalt, Cosmic Impostor Emblem As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." | +2: Exile the top card of each player's library. | -3: Exile target artifact or creature. | -8: Exile all graveyards. Add {R}{R}{R}. Tyvar Kell 1khm khm/287 khm G BG {2}{G}{G} 4 Legendary Planeswalker - Tyvar 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Elf Warrior/spawn [khm] Elf Warrior (G 1/1) Create Tyvar Kell Emblem/spawn [khm] Tyvar Kell Emblem Elves you control have "{T}: Add {B}." | +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. | 0: Create a 1/1 green Elf Warrior creature token. | -6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards." Kaya the Inexorable 1khm khm/288 khm WB WB {3}{W}{B} 5 Legendary Planeswalker - Kaya 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Spirit/spawn [khm] Spirit (W 1/1 Flying) Create Kaya the Inexorable Emblem/spawn [khm] Kaya the Inexorable Emblem +1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." | -3: Exile target nonland permanent. | -7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost." Niko Aris 1khm khm/289 khm WU WU {X}{W}{U}{U} 3 Legendary Planeswalker - Niko 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Shard/spawn [khm] Shard Create 5 Shards/spawnx5 [khm] Shard Create 10 Shards/spawnx10 [khm] Shard When Niko Aris enters, create X Shard tokens. | +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. | -1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. | -1: Create a Shard token. Barkchannel Pathway 1khm khm/290a khm GU 0 Land R notInPacks land Create other side/spawn [1khm] Tidechannel Pathway {T}: Add {G}. // Tidechannel Pathway [Land] {T}: Add {U}. [1khm] Tidechannel Pathway 1khm khm/290b khm 0 Token Land R {T}: Add {U}. Blightstep Pathway 1khm khm/291a khm BR 0 Land R notInPacks land Create other side/spawn [1khm] Searstep Pathway {T}: Add {B}. // Searstep Pathway [Land] {T}: Add {R}. [1khm] Searstep Pathway 1khm khm/291b khm 0 Token Land R {T}: Add {R}. Darkbore Pathway 1khm khm/292a khm BG 0 Land R notInPacks land Create other side/spawn [1khm] Slitherbore Pathway {T}: Add {B}. // Slitherbore Pathway [Land] {T}: Add {G}. [1khm] Slitherbore Pathway 1khm khm/292b khm 0 Token Land R {T}: Add {G}. Hengegate Pathway 1khm khm/293a khm WU 0 Land R notInPacks land Create other side/spawn [1khm] Mistgate Pathway {T}: Add {W}. // Mistgate Pathway [Land] {T}: Add {U}. [1khm] Mistgate Pathway 1khm khm/293b khm 0 Token Land R {T}: Add {U}. Starnheim Unleashed 1khm khm/294 khm W W {2}{W}{W} 4 Sorcery M notInPacks sorcery Create Angel Warrior/spawn [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create 5 Angel Warriors/spawnx5 [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create 10 Angel Warriors/spawnx10 [khm] Angel Warrior (W 4/4 Flying, Vigilance) Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. | Foretell {X}{X}{W} Alrund's Epiphany 1khm khm/295 khm U U {5}{U}{U} 7 Sorcery M notInPacks sorcery /spawnx2 [khm] Bird (U 1/1 Flying) Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. | Foretell {4}{U}{U} Haunting Voyage 1khm khm/296 khm B B {4}{B}{B} 6 Sorcery M notInPacks sorcery Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. | Foretell {5}{B}{B} Quakebringer 1khm khm/297 khm R R {3}{R}{R} 5 Creature - Giant Berserker 5 4 M notInPacks creature Your opponents can't gain life. | At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. | Foretell {2}{R}{R} Battle Mammoth 1khm khm/298 khm G G {3}{G}{G} 5 Creature - Elephant 6 5 M notInPacks creature Trample | Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. | Foretell {2}{G}{G} Halvar, God of Battle 1khm khm/299a khm W W {2}{W}{W} 4 Legendary Creature - God 4 4 M notInPacks creature Create other side/spawn [1khm] Sword of the Realms Creatures you control that are enchanted or equipped have double strike. | At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // Sword of the Realms [Legendary Artifact - Equipment] Equipped creature gets +2/+0 and has vigilance. | Whenever equipped creature dies, return it to its owner's hand. | Equip {1}{W} [1khm] Sword of the Realms 1khm khm/299b khm W {1}{W} 4 Token Legendary Artifact - Equipment M Equipped creature gets +2/+0 and has vigilance. | Whenever equipped creature dies, return it to its owner's hand. | Equip {1}{W} Reidane, God of the Worthy 1khm khm/300a khm W W {2}{W} 3 Legendary Creature - God 2 3 R notInPacks creature yInitialize/ch Create other side/spawn [1khm] Valkmira, Protector's Shield Flying, vigilance | Snow lands your opponents control enter tapped. | Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. // Valkmira, Protector's Shield [Legendary Artifact] If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. | Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. [1khm] Valkmira, Protector's Shield 1khm khm/300b khm W {3}{W} 3 Token Legendary Artifact R If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. | Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. Sigrid, God-Favored 1khm khm/301 khm W W {1}{W}{W} 3 Legendary Creature - Human Warrior 2 2 R notInPacks creature Flash | First strike, protection from God creatures | When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. Alrund, God of the Cosmos 1khm khm/302a khm U U {3}{U}{U} 5 Legendary Creature - God 1 1 M notInPacks creature Reveal top two cards/vp1at2 Create other side/spawn [1khm] Hakka, Whispering Raven Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. | At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. // Hakka, Whispering Raven [Legendary Creature - Bird] Flying | Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3 [1khm] Hakka, Whispering Raven 1khm khm/302b khm U {1}{U} 5 Token Legendary Creature - Bird 2 3 M yInitialize/ch Scry 2/vp1pt2 Flying | Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2. Cosima, God of the Voyage 1khm khm/303a khm U U {2}{U} 3 Legendary Creature - God 2 4 R notInPacks creature Create other side/spawn [1khm] The Omenkeel At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." // The Omenkeel [Legendary Artifact - Vehicle] Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. | Crew 1 [1khm] The Omenkeel 1khm khm/303b khm U {1}{U} 3 Token Legendary Artifact - Vehicle 3 3 R Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. | Crew 1 Inga Rune-Eyes 1khm khm/304 khm U U {3}{U} 4 Legendary Creature - Human Wizard 3 3 U notInPacks creature Scry 3/vp1pt3 When Inga Rune-Eyes enters, scry 3. | When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. Orvar, the All-Form 1khm khm/305 khm U U {3}{U} 4 Legendary Creature - Shapeshifter 3 3 M notInPacks creature Create Copy/spawn [2xm] Copy Changeling | Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. | When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent. Egon, God of Death 1khm khm/306a khm B B {2}{B} 3 Legendary Creature - God 6 6 R notInPacks creature Create other side/spawn [1khm] Throne of Death Deathtouch | At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. // Throne of Death [Legendary Artifact] At the beginning of your upkeep, mill a card. | {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. [1khm] Throne of Death 1khm khm/306b khm B {B} 3 Token Legendary Artifact R At the beginning of your upkeep, mill a card. | {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. Tergrid, God of Fright 1khm khm/307a khm B B {3}{B}{B} 5 Legendary Creature - God 4 5 R notInPacks creature Create other side/spawn [1khm] Tergrid's Lantern Menace | Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. // Tergrid's Lantern [Legendary Artifact] {T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. | {3}{B}: Untap Tergrid's Lantern. [1khm] Tergrid's Lantern 1khm khm/307b khm B {3}{B} 5 Token Legendary Artifact R {T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. | {3}{B}: Untap Tergrid's Lantern. Varragoth, Bloodsky Sire 1khm khm/309 khm B B {2}{B} 3 Legendary Creature - Demon Rogue 2 3 R notInPacks creature Deathtouch | Boast - {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. Arni Brokenbrow 1khm khm/310 khm R R {2}{R} 3 Legendary Creature - Human Berserker 3 3 R notInPacks creature Haste | Boast - {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. Birgi, God of Storytelling 1khm khm/311a khm R R {2}{R} 3 Legendary Creature - God 3 3 R notInPacks creature Create other side/spawn [1khm] Harnfel, Horn of Bounty Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. | Creatures you control can boast twice during each of your turns rather than once. // Harnfel, Horn of Bounty [Legendary Artifact] Discard a card: Exile the top two cards of your library. You may play those cards this turn. [1khm] Harnfel, Horn of Bounty 1khm khm/311b khm R {4}{R} 3 Token Legendary Artifact R Reveal top two cards/vp1at2 Discard a card: Exile the top two cards of your library. You may play those cards this turn. Magda, Brazen Outlaw 1khm khm/312 khm R R {1}{R} 2 Legendary Creature - Dwarf Berserker 2 1 R notInPacks creature Create Treasure/spawn [khm] Treasure Other Dwarves you control get +1/+0. | Whenever a Dwarf you control becomes tapped, create a Treasure token. | Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle. Toralf, God of Fury 1khm khm/313a khm R R {2}{R}{R} 4 Legendary Creature - God 5 4 M notInPacks creature Create other side/spawn [1khm] Toralf's Hammer Trample | Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. // Toralf's Hammer [Legendary Artifact - Equipment] Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." | Equipped creature gets +3/+0 as long as it's legendary. | Equip {1}{R} [1khm] Toralf's Hammer 1khm khm/313b khm R {1}{R} 4 Token Legendary Artifact - Equipment M Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." | Equipped creature gets +3/+0 as long as it's legendary. | Equip {1}{R} Esika, God of the Tree 1khm khm/314a khm G WUBRG {1}{G}{G} 3 Legendary Creature - God 1 4 M notInPacks creature Create other side/spawn [1khm] The Prismatic Bridge Vigilance | {T}: Add one mana of any color. | Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." // The Prismatic Bridge [Legendary Enchantment] At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. [1khm] The Prismatic Bridge 1khm khm/314b khm WUBRG {W}{U}{B}{R}{G} 3 Token Legendary Enchantment M At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Esika's Chariot 1khm khm/315 khm G G {3}{G} 4 Legendary Artifact - Vehicle 4 4 R notInPacks artifact yInitialize/spawnx2 [khm] Cat (G 2/2) Create Copy/spawn [2xm] Copy When Esika's Chariot enters, create two 2/2 green Cat creature tokens. | Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. | Crew 4 Fynn, the Fangbearer 1khm khm/316 khm G G {1}{G} 2 Legendary Creature - Human Warrior 1 3 U notInPacks creature Create Poison Counter/spawn [nph] Poison Counter Deathtouch | Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. Jorn, God of Winter 1khm khm/317a khm G BGU {2}{G} 3 Legendary Snow Creature - God 3 3 R notInPacks creature Create other side/spawn [1khm] Kaldring, the Rimestaff Whenever Jorn attacks, untap each snow permanent you control. // Kaldring, the Rimestaff [Legendary Snow Artifact] {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped. [1khm] Kaldring, the Rimestaff 1khm khm/317b khm UB {1}{U}{B} 3 Token Legendary Snow Artifact R /cr90 {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped. Kolvori, God of Kinship 1khm khm/318a khm G G {2}{G}{G} 4 Legendary Creature - God 2 4 R notInPacks creature Look at top six cards/vp1pt6 Create other side/spawn [1khm] The Ringhart Crest As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. | {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // The Ringhart Crest [Legendary Artifact] As The Ringhart Crest enters, choose a creature type. | {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell. [1khm] The Ringhart Crest 1khm khm/318b khm G {1}{G} 4 Token Legendary Artifact R As The Ringhart Crest enters, choose a creature type. | {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell. Toski, Bearer of Secrets 1khm khm/319 khm G G {3}{G} 4 Legendary Creature - Squirrel 1 1 R notInPacks creature This spell can't be countered. | Indestructible | Toski attacks each combat if able. | Whenever a creature you control deals combat damage to a player, draw a card. Aegar, the Freezing Flame 1khm khm/321 khm UR UR {1}{U}{R} 3 Legendary Creature - Giant Wizard 3 3 U notInPacks creature Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. Firja, Judge of Valor 1khm khm/322 khm WB WB {2}{W}{B}{B} 5 Legendary Creature - Angel Cleric 2 4 U notInPacks creature yInitialize/ch Look at top three cards/vp1pt3 Flying, lifelink | Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Harald, King of Skemfar 1khm khm/323 khm BG BG {1}{B}{G} 3 Legendary Creature - Elf Warrior 3 2 U notInPacks creature Look at top five cards/vp1pt5 Menace | When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Kardur, Doomscourge 1khm khm/324 khm BR BR {2}{B}{R} 4 Legendary Creature - Demon Berserker 4 3 U notInPacks creature When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. | Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. Koll, the Forgemaster 1khm khm/325 khm RW RW {R}{W} 2 Legendary Creature - Dwarf Warrior 2 2 U notInPacks creature Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. | Creature tokens you control that are enchanted or equipped get +1/+1. Koma, Cosmos Serpent 1khm khm/326 khm GU GU {3}{G}{G}{U}{U} 7 Legendary Creature - Serpent 6 6 M notInPacks creature Create Koma's Coil/spawn [khm] Koma's Coil (U 3/3) This spell can't be countered. | At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. | Sacrifice another Serpent: Choose one - | - Tap target permanent. Its activated abilities can't be activated this turn. | - Koma gains indestructible until end of turn. Maja, Bretagard Protector 1khm khm/327 khm GW GW {2}{G}{W}{W} 5 Legendary Creature - Human Warrior 2 3 U notInPacks creature Create Human Warrior/spawn [khm] Human Warrior (W 1/1) Other creatures you control get +1/+1. | Landfall - Whenever a land you control enters, create a 1/1 white Human Warrior creature token. Moritte of the Frost 1khm khm/328 khm GU GU {2}{G}{U}{U} 5 Legendary Snow Creature - Shapeshifter 0 0 U notInPacks creature Changeling | You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. Narfi, Betrayer King 1khm khm/329 khm UB UB {3}{U}{B} 5 Legendary Snow Creature - Zombie Wizard 4 3 U notInPacks creature Other snow and Zombie creatures you control get +1/+1. | {S}{S}{S}: Return this card from your graveyard to the battlefield tapped. Sarulf, Realm Eater 1khm khm/330 khm BG BG {1}{B}{G} 3 Legendary Creature - Wolf 3 3 R notInPacks creature Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. | At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. Svella, Ice Shaper 1khm khm/331 khm RG RG {1}{R}{G} 3 Legendary Snow Creature - Troll Warrior 2 4 U notInPacks creature Look at top four cards/vp1pt4 Create Icy Manalith/spawn [khm] Icy Manalith {3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." | {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Vega, the Watcher 1khm khm/332 khm WU WU {1}{W}{U} 3 Legendary Creature - Bird Spirit 2 2 U notInPacks creature /ch Flying | Whenever you cast a spell from anywhere other than your hand, draw a card. Vorinclex, Monstrous Raider 1khm khm/406 khm G G {4}{G}{G} 6 Legendary Creature - Phyrexian Praetor 6 6 M notInPacks creature Trample, haste | If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. | If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. Environmental Sciences stx stx/1 stx {2} 2 Sorcery - Lesson C sorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. Expanded Anatomy stx stx/2 stx {3} 3 Sorcery - Lesson C sorcery Put two +1/+1 counters on target creature. It gains vigilance until end of turn. Introduction to Annihilation stx stx/3 stx {5} 5 Sorcery - Lesson C sorcery Exile target nonland permanent. Its controller draws a card. Introduction to Prophecy stx stx/4 stx {3} 3 Sorcery - Lesson C sorcery Scry 2/vp1pt2 Scry 2, then draw a card. Mascot Exhibition stx stx/5 stx {7} 7 Sorcery - Lesson M sorcery /spawn [stx] Inkling (WB 2/1 Flying);/spawn [stx] Spirit (RW 3/2);/spawn [stx] Elemental (UR 4/4) Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. Wandering Archaic stx stx/6a stx {5} 5 Creature - Avatar 4 4 R creature Create other side/spawn [stx] Explore the Vastlands Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy. // Explore the Vastlands [Sorcery] Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life. [stx] Explore the Vastlands stx stx/6b stx {3} 5 Token Sorcery R Look at top five cards/vp1pt5 Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life. Academic Probation stx stx/7 stx W W {1}{W} 2 Sorcery - Lesson R sorcery Choose one - | - Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. | - Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Ageless Guardian stx stx/8 stx W W {1}{W} 2 Creature - Spirit Soldier 1 4 C creature Beaming Defiance stx stx/9 stx W W {1}{W} 2 Instant C instant Target creature you control gets +2/+2 and gains hexproof until end of turn. Clever Lumimancer stx stx/10 stx W W {W} 1 Creature - Human Wizard 0 1 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn. Combat Professor stx stx/11 stx W W {3}{W} 4 Creature - Bird Cleric 2 3 C creature /ch Flying | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. Defend the Campus stx stx/12 stx W W {3}{W} 4 Instant C instant Choose one - | - Creatures you control get +1/+1 until end of turn. | - Destroy target creature with power 4 or greater. Detention Vortex stx stx/13 stx W W {W} 1 Enchantment - Aura U enchantment Enchant nonland permanent | Enchanted permanent can't attack or block, and its activated abilities can't be activated. | {3}: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery. Devastating Mastery stx stx/14 stx W W {2}{W}{W}{W}{W} 6 Sorcery R sorcery You may pay {2}{W}{W} rather than pay this spell's mana cost. | If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. | Destroy all nonland permanents. Dueling Coach stx stx/15 stx W W {3}{W} 4 Creature - Human Monk 2 2 U creature When this creature enters, put a +1/+1 counter on target creature. | {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Eager First-Year stx stx/16 stx W W {1}{W} 2 Creature - Human Wizard 2 2 C creature Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn. Elite Spellbinder stx stx/17 stx W W {2}{W} 3 Creature - Human Cleric 3 1 R creature /ch Flying | When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Expel stx stx/18 stx W W {2}{W} 3 Instant C instant Exile target tapped creature. Guiding Voice stx stx/19 stx W W {W} 1 Sorcery C sorcery Put a +1/+1 counter on target creature. | Learn. Leonin Lightscribe stx stx/20 stx W W {1}{W} 2 Creature - Cat Cleric 2 2 R creature Magecraft - Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn. Mavinda, Students' Advocate stx stx/21 stx W W {2}{W} 3 Legendary Creature - Bird Advisor 2 3 M creature /ch Flying | {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. Pilgrim of the Ages stx stx/22 stx W W {2}{W} 3 Creature - Spirit 2 1 C creature When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | {6}: Return this card from your graveyard to your hand. Pillardrop Rescuer stx stx/23 stx W W {4}{W} 5 Creature - Spirit Cleric 2 2 C creature /ch Flying | When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand. Professor of Symbology stx stx/24 stx W W {1}{W} 2 Creature - Kor Cleric 2 1 U creature When this creature enters, learn. Reduce to Memory stx stx/25 stx W W {1}{W}{W} 3 Sorcery - Lesson U sorcery /spawn [stx] Spirit (RW 3/2) Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. Secret Rendezvous stx stx/26 stx W W {1}{W}{W} 3 Sorcery U sorcery You and target opponent each draw three cards. Semester's End stx stx/27 stx W W {3}{W} 4 Instant R instant Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. Show of Confidence stx stx/28 stx W W {1}{W} 2 Instant U instant When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. | Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Sparring Regimen stx stx/29 stx W W {2}{W} 3 Enchantment R enchantment When this enchantment enters, learn. | Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. Star Pupil stx stx/30 stx W W {W} 1 Creature - Human Wizard 0 0 C creature /ccgreen=1 This creature enters with a +1/+1 counter on it. | When this creature dies, put its counters on target creature you control. Stonebinder's Familiar stx stx/31 stx W W {W} 1 Creature - Spirit Dog 1 1 U creature Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn. Stonerise Spirit stx stx/32 stx W W {1}{W} 2 Creature - Spirit Bird 1 2 C creature /ch Flying | {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. Strict Proctor stx stx/33 stx W W {1}{W} 2 Creature - Spirit Cleric 1 3 R creature /ch Flying | Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}. Study Break stx stx/34 stx W W {1}{W} 2 Instant C instant Tap up to two target creatures. | Learn. Thunderous Orator stx stx/35 stx W W {1}{W} 2 Creature - Kor Wizard 2 2 U creature Vigilance | Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. Arcane Subtraction stx stx/36 stx U U {1}{U} 2 Instant C instant Target creature gets -4/-0 until end of turn. | Learn. Archmage Emeritus stx stx/37 stx U U {2}{U}{U} 4 Creature - Human Wizard 2 2 R creature Magecraft - Whenever you cast or copy an instant or sorcery spell, draw a card. Burrog Befuddler stx stx/38 stx U U {1}{U} 2 Creature - Frog Wizard 2 1 C creature Flash | When this creature enters, target creature an opponent controls gets -1/-0 until end of turn. Bury in Books stx stx/39 stx U U {4}{U} 5 Instant C instant This spell costs {2} less to cast if it targets an attacking creature. | Put target creature into its owner's library second from the top. Curate stx stx/40 stx U U {1}{U} 2 Instant C instant Surveil 2/vp1pt2 Surveil 2. | Draw a card. Divide by Zero stx stx/41 stx U U {2}{U} 3 Instant U instant Return target spell or permanent with mana value 1 or greater to its owner's hand. | Learn. Dream Strix stx stx/42 stx U U {2}{U} 3 Creature - Bird Illusion 3 2 R creature /ch Flying | When this creature becomes the target of a spell, sacrifice it. | When this creature dies, learn. Frost Trickster stx stx/43 stx U U {2}{U} 3 Creature - Bird Wizard 2 2 C creature /ch Flying | When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Ingenious Mastery stx stx/44 stx U U {X}{2}{U} 3 Sorcery R sorcery Scry 2/vp1pt2 Create 2 Treasures/spawnx2 [stx] Treasure You may pay {2}{U} rather than pay this spell's mana cost. | If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards. Kelpie Guide stx stx/45 stx U U {2}{U} 3 Creature - Beast 2 2 U creature {T}: Untap another target permanent you control. | {T}: Tap target permanent. Activate only if you control eight or more lands. Mentor's Guidance stx stx/46 stx U U {2}{U} 3 Sorcery U sorcery Scry 1/vp1pt1 When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. | Scry 1, then draw a card. Mercurial Transformation stx stx/47 stx U U {1}{U} 2 Sorcery - Lesson U sorcery Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4. Multiple Choice stx stx/48 stx U U {X}{U} 1 Sorcery R sorcery Scry 1/vp1pt1 Create Elemental/spawn [stx] Elemental (UR 4/4) If X is 1, scry 1, then draw a card. | If X is 2, you may choose a player. They return a creature they control to its owner's hand. | If X is 3, create a 4/4 blue and red Elemental creature token. | If X is 4 or more, do all of the above. Pop Quiz stx stx/49 stx U U {2}{U} 3 Instant C instant Draw a card. | Learn. Reject stx stx/50 stx U U {1}{U} 2 Instant C instant Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Resculpt stx stx/51 stx U U {1}{U} 2 Instant C instant /spawn [stx] Elemental (UR 4/4) Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. Serpentine Curve stx stx/52 stx U U {3}{U} 4 Sorcery C sorcery /spawn [stx] Fractal (GU 0/0) Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard. Snow Day stx stx/53 stx U U {4}{U}{U} 6 Instant U instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | Draw two cards, then discard a card. Solve the Equation stx stx/54 stx U U {2}{U} 3 Sorcery U sorcery Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Soothsayer Adept stx stx/55 stx U U {1}{U} 2 Creature - Merfolk Wizard 1 3 C creature {1}{U}, {T}: Draw a card, then discard a card. Symmetry Sage stx stx/56 stx U U {U} 1 Creature - Human Wizard 0 2 U creature /ch Flying | Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. Teachings of the Archaics stx stx/57 stx U U {2}{U} 3 Sorcery - Lesson R sorcery If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. Tempted by the Oriq stx stx/58 stx U U {1}{U}{U}{U} 4 Sorcery R sorcery For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. Test of Talents stx stx/59 stx U U {1}{U} 2 Instant U instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Vortex Runner stx stx/60 stx U U {2}{U} 3 Creature - Human Wizard 2 3 C creature As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked. Waterfall Aerialist stx stx/61 stx U U {3}{U} 4 Creature - Djinn Wizard 3 1 C creature /ch Flying | Ward {2} Wormhole Serpent stx stx/62 stx U U {4}{U} 5 Creature - Serpent 3 5 U creature {3}{U}: Target creature can't be blocked this turn. Arrogant Poet stx stx/63 stx B B {1}{B} 2 Creature - Human Warlock 2 1 C creature Whenever this creature attacks, you may pay 2 life. If you do, it gains flying until end of turn. Baleful Mastery stx stx/64 stx B B {3}{B} 4 Instant R instant You may pay {1}{B} rather than pay this spell's mana cost. | If the {1}{B} cost was paid, an opponent draws a card. | Exile target creature or planeswalker. Brackish Trudge stx stx/65 stx B B {2}{B} 3 Creature - Fungus Beast 4 2 U creature /cr90 This creature enters tapped. | {1}{B}: Return this card from your graveyard to your hand. Activate only if you gained life this turn. Callous Bloodmage stx stx/66 stx B B {2}{B} 3 Creature - Vampire Warlock 2 1 R creature Create Pest/spawn [stx] Pest (BG 1/1) When this creature enters, choose one - | - Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." | - You draw a card and you lose 1 life. | - Exile target player's graveyard. Confront the Past stx stx/67 stx B B {X}{B} 1 Sorcery - Lesson R sorcery Choose one - | - Return target planeswalker card with mana value X or less from your graveyard to the battlefield. | - Remove twice X loyalty counters from target planeswalker an opponent controls. Crushing Disappointment stx stx/68 stx B B {3}{B} 4 Instant C instant Each player loses 2 life. You draw two cards. Essence Infusion stx stx/69 stx B B {1}{B} 2 Sorcery C sorcery Put two +1/+1 counters on target creature. It gains lifelink until end of turn. Eyetwitch stx stx/70 stx B B {B} 1 Creature - Eye Bat 1 1 U creature /ch Flying | When this creature dies, learn. Flunk stx stx/71 stx B B {1}{B} 2 Instant U instant Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand. Go Blank stx stx/72 stx B B {2}{B} 3 Sorcery U sorcery Target player discards two cards. Then exile that player's graveyard. Hunt for Specimens stx stx/73 stx B B {1}{B} 2 Sorcery C sorcery /spawn [stx] Pest (BG 1/1) Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." | Learn. Lash of Malice stx stx/74 stx B B {B} 1 Instant C instant Target creature gets +2/-2 until end of turn. Leech Fanatic stx stx/75 stx B B {1}{B} 2 Creature - Human Warlock 2 2 C creature During your turn, this creature has lifelink. Mage Hunter stx stx/76 stx B B {3}{B} 4 Creature - Horror 3 4 U creature Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. Mage Hunters' Onslaught stx stx/77 stx B B {2}{B}{B} 4 Sorcery C sorcery Destroy target creature or planeswalker. | Whenever a creature blocks this turn, its controller loses 1 life. Necrotic Fumes stx stx/78 stx B B {1}{B}{B} 3 Sorcery - Lesson U sorcery As an additional cost to cast this spell, exile a creature you control. | Exile target creature or planeswalker. Novice Dissector stx stx/79 stx B B {3}{B} 4 Creature - Troll Warlock 3 3 C creature {1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery. Oriq Loremage stx stx/80 stx B B {2}{B}{B} 4 Creature - Human Warlock 3 3 R creature {T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on this creature. Plumb the Forbidden stx stx/81 stx B B {1}{B} 2 Instant U instant As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. | You draw a card and you lose 1 life. Poet's Quill stx stx/82 stx B B {1}{B} 2 Artifact - Equipment R artifact When this Equipment enters, learn. | Equipped creature gets +1/+1 and has lifelink. | Equip {1}{B} Professor Onyx stx stx/83 stx B B {4}{B}{B} 6 Legendary Planeswalker - Liliana 5 M planeswalker yInitialize/ccblue=5 Look at top three cards/vp1pt3 Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. | +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | -3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. | -8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Professor's Warning stx stx/84 stx B B {B} 1 Instant C instant Choose one - | - Put a +1/+1 counter on target creature. | - Target creature gains indestructible until end of turn. Promising Duskmage stx stx/85 stx B B {2}{B} 3 Creature - Human Warlock 2 3 C creature When this creature dies, if it had a +1/+1 counter on it, draw a card. Sedgemoor Witch stx stx/86 stx B B {2}{B} 3 Creature - Human Warlock 3 2 R creature Create Pest/spawn [stx] Pest (BG 1/1) Menace | Ward-Pay 3 life. | Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Specter of the Fens stx stx/87 stx B B {3}{B} 4 Creature - Specter 2 3 C creature /ch Flying | {5}{B}: Target opponent loses 2 life and you gain 2 life. Tenured Inkcaster stx stx/88 stx B B {4}{B} 5 Creature - Vampire Warlock 2 2 U creature When this creature enters, put a +1/+1 counter on target creature. | Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. Umbral Juke stx stx/89 stx B B {2}{B} 3 Instant U instant Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Choose one - | - Target player sacrifices a creature or planeswalker of their choice. | - Create a 2/1 white and black Inkling creature token with flying. Unwilling Ingredient stx stx/90 stx B B {B} 1 Creature - Frog 1 1 C creature Menace | {2}{B}, Exile this card from your graveyard: You draw a card and you lose 1 life. Academic Dispute stx stx/91 stx R R {R} 1 Instant U instant Target creature blocks this turn if able. You may have it gain reach until end of turn. | Learn. Ardent Dustspeaker stx stx/92 stx R R {4}{R} 5 Creature - Minotaur Shaman 3 4 U creature Reveal top two cards/vp1at2 Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn. Blood Age General stx stx/93 stx R R {1}{R} 2 Creature - Spirit Warrior 2 2 C creature {T}: Attacking Spirits get +1/+0 until end of turn. Conspiracy Theorist stx stx/94 stx R R {1}{R} 2 Creature - Human Shaman 2 2 R creature Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. | Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. Crackle with Power stx stx/95 stx R R {X}{X}{X}{R}{R} 2 Sorcery M sorcery Crackle with Power deals five times X damage to each of up to X targets. Draconic Intervention stx stx/96 stx R R {2}{R}{R} 4 Sorcery R sorcery As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. | Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. | Exile Draconic Intervention. Dragon's Approach stx stx/97 stx R R {2}{R} 3 Sorcery C sorcery Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. | A deck can have any number of cards named Dragon's Approach. Efreet Flamepainter stx stx/98 stx R R {3}{R} 4 Creature - Efreet Shaman 1 4 R creature Double strike | Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Enthusiastic Study stx stx/99 stx R R {2}{R} 3 Instant C instant Target creature gets +3/+1 and gains trample until end of turn. | Learn. Explosive Welcome stx stx/100 stx R R {7}{R} 8 Instant U instant Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}. Fervent Mastery stx stx/101 stx R R {3}{R}{R} 5 Sorcery R sorcery You may pay {2}{R}{R} rather than pay this spell's mana cost. | If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. | Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. First Day of Class stx stx/102 stx R R {1}{R} 2 Instant C instant Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. | Learn. Fuming Effigy stx stx/103 stx R R {3}{R} 4 Creature - Spirit 4 3 C creature Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent. Grinning Ignus stx stx/104 stx R R {2}{R} 3 Creature - Elemental 2 2 U creature {R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery. Hall Monitor stx stx/105 stx R R {R} 1 Creature - Lizard Shaman 1 1 U creature Haste | {1}{R}, {T}: Target creature can't block this turn. Heated Debate stx stx/106 stx R R {2}{R} 3 Instant C instant This spell can't be countered. | Heated Debate deals 4 damage to target creature or planeswalker. Igneous Inspiration stx stx/107 stx R R {2}{R} 3 Sorcery U sorcery Igneous Inspiration deals 3 damage to any target. | Learn. Illuminate History stx stx/108 stx R R {2}{R}{R} 4 Sorcery - Lesson R sorcery Create Spirit/spawn [stx] Spirit (RW 3/2) Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. Illustrious Historian stx stx/109 stx R R {1}{R} 2 Creature - Human Shaman 2 1 C creature Create Spirit/spawn [stx] Spirit (RW 3/2) {5}, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. Mascot Interception stx stx/110 stx R R {3}{R} 4 Sorcery U sorcery This spell costs {3} less to cast if it targets a creature token. | Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Pigment Storm stx stx/111 stx R R {3}{R}{R} 5 Sorcery C sorcery Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead. Pillardrop Warden stx stx/112 stx R R {3}{R} 4 Creature - Spirit Dwarf 1 5 C creature Reach | {2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery. Retriever Phoenix stx stx/113 stx R R {3}{R} 4 Creature - Phoenix 2 2 R creature /ch Flying, haste | When this creature enters, if you cast it, learn. | As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield. Start from Scratch stx stx/114 stx R R {2}{R} 3 Sorcery - Lesson U sorcery Choose one - | - Start from Scratch deals 1 damage to any target. | - Destroy target artifact. Storm-Kiln Artist stx stx/115 stx R R {3}{R} 4 Creature - Dwarf Shaman 2 2 U creature Create Treasure/spawn [stx] Treasure This creature gets +1/+0 for each artifact you control. | Magecraft - Whenever you cast or copy an instant or sorcery spell, create a Treasure token. Sudden Breakthrough stx stx/116 stx R R {1}{R} 2 Instant C instant /spawn [stx] Treasure Target creature gets +2/+0 and gains first strike until end of turn. | Create a Treasure token. Tome Shredder stx stx/117 stx R R {2}{R} 3 Creature - Wolf 2 2 C creature Haste | {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on this creature. Twinscroll Shaman stx stx/118 stx R R {2}{R} 3 Creature - Dwarf Shaman 1 2 C creature Double strike Accomplished Alchemist stx stx/119 stx G G {3}{G} 4 Creature - Elf Druid 2 5 R creature {T}: Add one mana of any color. | {T}: Add X mana of any one color, where X is the amount of life you gained this turn. Basic Conjuration stx stx/120 stx G G {1}{G}{G} 3 Sorcery - Lesson R sorcery Look at top six cards/vp1pt6 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. Bayou Groff stx stx/121 stx G G {1}{G} 2 Creature - Plant Dog 5 4 C creature As an additional cost to cast this spell, sacrifice a creature or pay {3}. Big Play stx stx/122 stx G G {1}{G} 2 Instant C instant Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. Bookwurm stx stx/123 stx G G {7}{G} 8 Creature - Wurm 7 7 U creature Trample | When this creature enters, you gain 3 life and draw a card. | {2}{G}: Put this card from your graveyard into your library third from the top. Charge Through stx stx/124 stx G G {G} 1 Instant C instant Target creature gains trample until end of turn. | Draw a card. Containment Breach stx stx/125 stx G G {2}{G} 3 Sorcery - Lesson U sorcery Create Pest/spawn [stx] Pest (BG 1/1) Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Devouring Tendrils stx stx/126 stx G G {1}{G} 2 Sorcery U sorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life. Dragonsguard Elite stx stx/127 stx G G {1}{G} 2 Creature - Human Druid 2 2 R creature Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. | {4}{G}{G}: Double the number of +1/+1 counters on this creature. Ecological Appreciation stx stx/128 stx G G {X}{2}{G} 3 Sorcery M sorcery Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. Emergent Sequence stx stx/129 stx G G {1}{G} 2 Sorcery U sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. Exponential Growth stx stx/130 stx G G {X}{X}{G}{G} 2 Sorcery R sorcery Until end of turn, double target creature's power X times. Field Trip stx stx/131 stx G G {2}{G} 3 Sorcery C sorcery Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. | Learn. Fortifying Draught stx stx/132 stx G G {G} 1 Instant U instant You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. Gnarled Professor stx stx/133 stx G G {2}{G}{G} 4 Creature - Treefolk Druid 5 4 R creature Trample | When this creature enters, learn. Honor Troll stx stx/134 stx G G {2}{G} 3 Creature - Troll Druid 2 3 U creature Vigilance | If you would gain life, you gain that much life plus 1 instead. | This creature gets +2/+1 as long as you have 25 or more life. Karok Wrangler stx stx/135 stx G G {4}{G} 5 Creature - Elf Druid 3 3 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. Leyline Invocation stx stx/136 stx G G {5}{G} 6 Sorcery C sorcery /spawn [stx] Fractal (GU 0/0) Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control. Mage Duel stx stx/137 stx G G {2}{G} 3 Sorcery C sorcery This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. | Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. Master Symmetrist stx stx/138 stx G G {2}{G}{G} 4 Creature - Rhino Druid 4 4 U creature Reach | Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. Overgrown Arch stx stx/139 stx G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | {T}: You gain 1 life. | {2}, Sacrifice this creature: Learn. Professor of Zoomancy stx stx/140 stx G G {3}{G} 4 Creature - Bear Druid 4 3 C creature /spawn [stx] Pest (BG 1/1) When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Reckless Amplimancer stx stx/141 stx G G {1}{G} 2 Creature - Elf Druid 2 2 C creature {4}{G}: Double this creature's power and toughness until end of turn. Scurrid Colony stx stx/142 stx G G {1}{G} 2 Creature - Squirrel 2 2 C creature Reach | This creature gets +2/+2 as long as you control eight or more lands. Spined Karok stx stx/143 stx G G {2}{G} 3 Creature - Crocodile 2 4 C creature Springmane Cervin stx stx/144 stx G G {2}{G} 3 Creature - Elk 3 2 C creature When this creature enters, you gain 2 life. Tangletrap stx stx/145 stx G G {1}{G} 2 Instant C instant Choose one - | - Tangletrap deals 5 damage to target creature with flying. | - Destroy target artifact. Verdant Mastery stx stx/146 stx G G {5}{G} 6 Sorcery R sorcery You may pay {3}{G} rather than pay this spell's mana cost. | Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. Augmenter Pugilist stx stx/147a stx G GU {1}{G}{G} 3 Creature - Troll Druid 3 3 R creature Create other side/spawn [stx] Echoing Equation Trample | As long as you control eight or more lands, this creature gets +5/+5. // Echoing Equation [Sorcery] Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary. [stx] Echoing Equation stx stx/147b stx U {3}{U}{U} 3 Token Sorcery R Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary. Blex, Vexing Pest stx stx/148a stx G BG {2}{G} 3 Legendary Creature - Pest 3 2 M creature Create other side/spawn [stx] Search for Blex Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. | When Blex dies, you gain 4 life. // Search for Blex [Sorcery] Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way. [stx] Search for Blex stx stx/148b stx B {2}{B}{B} 3 Token Sorcery M Look at top five cards/vp1pt5 Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way. Extus, Oriq Overlord stx stx/149a stx WB RWB {1}{W}{B}{B} 4 Legendary Creature - Human Warlock 2 4 M creature Create other side/spawn [stx] Awaken the Blood Avatar Double strike | Magecraft - Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand. // Awaken the Blood Avatar [Sorcery] As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. | Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this token attacks, it deals 3 damage to each opponent." [stx] Awaken the Blood Avatar stx stx/149b stx BR {6}{B}{R} 4 Token Sorcery M /spawn [stx] Avatar (BR 3/6 Haste) As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. | Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this token attacks, it deals 3 damage to each opponent." Flamescroll Celebrant stx stx/150a stx R RW {1}{R} 2 Creature - Human Shaman 2 1 R creature Create other side/spawn [stx] Revel in Silence Whenever an opponent activates an ability that isn't a mana ability, this creature deals 1 damage to that player. | {1}{R}: This creature gets +2/+0 until end of turn. // Revel in Silence [Instant] Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. | Exile Revel in Silence. [stx] Revel in Silence stx stx/150b stx W {W}{W} 2 Token Instant R Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. | Exile Revel in Silence. Jadzi, Oracle of Arcavios stx stx/151a stx U GU {6}{U}{U} 8 Legendary Creature - Human Wizard 5 5 M creature Reveal top card/vp1at1 Create other side/spawn [stx] Journey to the Oracle Discard a card: Return Jadzi to its owner's hand. | Magecraft - Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield. // Journey to the Oracle [Sorcery] You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand. [stx] Journey to the Oracle stx stx/151b stx G {2}{G}{G} 8 Token Sorcery M You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand. Kianne, Dean of Substance stx stx/152a stx G GU {2}{G} 3 Legendary Creature - Elf Druid 2 2 R creature Reveal top card/vp1at1 Create other side/spawn [stx] Imbraham, Dean of Theory Create Fractal/spawn [stx] Fractal (GU 0/0) {T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. | {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. // Imbraham, Dean of Theory [Legendary Creature - Bird Wizard] Flying | {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand. 3/3 [stx] Imbraham, Dean of Theory stx stx/152b stx U {2}{U}{U} 3 Token Legendary Creature - Bird Wizard 3 3 R /ch Flying | {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand. Mila, Crafty Companion stx stx/153a stx W RW {1}{W}{W} 3 Legendary Creature - Fox 2 3 M creature Create other side/spawn [stx] Lukka, Wayward Bonder Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. | Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. // Lukka, Wayward Bonder [Legendary Planeswalker - Lukka] +1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. | -2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. | -7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target." [stx] Lukka, Wayward Bonder stx stx/153b stx R {4}{R}{R} 3 Token Legendary Planeswalker - Lukka 5 M yInitialize/ccblue=5 Create Lukka, Wayward Bonder Emblem/spawn [stx] Lukka, Wayward Bonder Emblem +1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. | -2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. | -7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target." Pestilent Cauldron stx stx/154a stx B BG {2}{B} 3 Artifact R artifact Create other side/spawn [stx] Restorative Burst Create Pest/spawn [stx] Pest (BG 1/1) {T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." | {1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn. | {4}, {T}: Exile four target cards from a single graveyard. Draw a card. // Restorative Burst [Sorcery] Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst. [stx] Restorative Burst stx stx/154b stx G {3}{G}{G} 3 Token Sorcery R Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst. Plargg, Dean of Chaos stx stx/155a stx R RW {1}{R} 2 Legendary Creature - Orc Shaman 2 2 R creature Create other side/spawn [stx] Augusta, Dean of Order {T}, Discard a card: Draw a card. | {4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. // Augusta, Dean of Order [Legendary Creature - Human Cleric] Other tapped creatures you control get +1/+0. | Other untapped creatures you control get +0/+1. | Whenever you attack, untap each creature you control, then tap any number of creatures you control. 1/3 [stx] Augusta, Dean of Order stx stx/155b stx W {2}{W} 2 Token Legendary Creature - Human Cleric 1 3 R Other tapped creatures you control get +1/+0. | Other untapped creatures you control get +0/+1. | Whenever you attack, untap each creature you control, then tap any number of creatures you control. Rowan, Scholar of Sparks stx stx/156a stx R UR {2}{R} 3 Legendary Planeswalker - Rowan 2 M planeswalker yInitialize/ccblue=2 Create other side/spawn [stx] Will, Scholar of Frost Create Rowan, Scholar of Sparks Emblem/spawn [stx] Rowan, Scholar of Sparks Emblem Instant and sorcery spells you cast cost {1} less to cast. | +1: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. | -4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy." // Will, Scholar of Frost [Legendary Planeswalker - Will] Instant and sorcery spells you cast cost {1} less to cast. | +1: Up to one target creature has base power and toughness 0/2 until your next turn. | -3: Draw two cards. | -7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. [stx] Will, Scholar of Frost stx stx/156b stx U {4}{U} 3 Token Legendary Planeswalker - Will 4 M yInitialize/ccblue=4 Create Elemental/spawn [stx] Elemental (UR 4/4) Create 5 Elementals/spawnx5 [stx] Elemental (UR 4/4) Create 10 Elementals/spawnx10 [stx] Elemental (UR 4/4) Instant and sorcery spells you cast cost {1} less to cast. | +1: Up to one target creature has base power and toughness 0/2 until your next turn. | -3: Draw two cards. | -7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. Selfless Glyphweaver stx stx/157a stx W WB {2}{W} 3 Creature - Human Cleric 2 3 R creature Create other side/spawn [stx] Deadly Vanity Exile this creature: Creatures you control gain indestructible until end of turn. // Deadly Vanity [Sorcery] Choose a creature or planeswalker, then destroy all other creatures and planeswalkers. [stx] Deadly Vanity stx stx/157b stx B {5}{B}{B}{B} 3 Token Sorcery R Choose a creature or planeswalker, then destroy all other creatures and planeswalkers. Shaile, Dean of Radiance stx stx/158a stx W WB {1}{W} 2 Legendary Creature - Bird Cleric 1 1 R creature yInitialize/ch Create other side/spawn [stx] Embrose, Dean of Shadow Flying, vigilance | {T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn. // Embrose, Dean of Shadow [Legendary Creature - Human Warlock] {T}: Put a +1/+1 counter on another target creature, then Embrose deals 2 damage to that creature. | Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 4/4 [stx] Embrose, Dean of Shadow stx stx/158b stx B {2}{B}{B} 2 Token Legendary Creature - Human Warlock 4 4 R {T}: Put a +1/+1 counter on another target creature, then Embrose deals 2 damage to that creature. | Whenever a creature you control with a +1/+1 counter on it dies, draw a card. Torrent Sculptor stx stx/159a stx U UR {2}{U}{U} 4 Creature - Merfolk Wizard 2 2 R creature Create other side/spawn [stx] Flamethrower Sonata Ward {2} | When this creature enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on this creature equal to half that card's mana value, rounded up. // Flamethrower Sonata [Sorcery] Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control. [stx] Flamethrower Sonata stx stx/159b stx R {1}{R} 4 Token Sorcery R Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control. Uvilda, Dean of Perfection stx stx/160a stx U UR {2}{U} 3 Legendary Creature - Djinn Wizard 2 2 R creature Create other side/spawn [stx] Nassari, Dean of Expression {T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way." // Nassari, Dean of Expression [Legendary Creature - Efreet Shaman] At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. | Whenever you cast a spell from exile, put a +1/+1 counter on Nassari. 4/4 [stx] Nassari, Dean of Expression stx stx/160b stx R {3}{R}{R} 3 Token Legendary Creature - Efreet Shaman 4 4 R Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. | Whenever you cast a spell from exile, put a +1/+1 counter on Nassari. Valentin, Dean of the Vein stx stx/161a stx B BG {B} 1 Legendary Creature - Vampire Warlock 1 1 R creature Create other side/spawn [stx] Lisette, Dean of the Root Create Pest/spawn [stx] Pest (BG 1/1) Menace, lifelink | If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." // Lisette, Dean of the Root [Legendary Creature - Human Druid] Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4 [stx] Lisette, Dean of the Root stx stx/161b stx G {2}{G}{G} 1 Token Legendary Creature - Human Druid 4 4 R Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. Aether Helix stx stx/162 stx GU GU {3}{G}{U} 5 Sorcery U sorcery Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. Beledros Witherbloom stx stx/163 stx BG BG {5}{B}{G} 7 Legendary Creature - Elder Dragon 4 4 M creature yInitialize/ch Create Pest/spawn [stx] Pest (BG 1/1) Flying | At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." | Pay 10 life: Untap all lands you control. Activate only once each turn. Biomathematician stx stx/164 stx GU GU {1}{G}{U} 3 Creature - Human Wizard 2 2 C creature /spawn [stx] Fractal (GU 0/0) When this creature enters, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. Blade Historian stx stx/165 stx RW RW {R/W}{R/W}{R/W}{R/W} 4 Creature - Human Cleric 2 3 R creature Attacking creatures you control have double strike. Blood Researcher stx stx/166 stx BG BG {1}{B}{G} 3 Creature - Vampire Druid 2 2 C creature Menace | Whenever you gain life, put a +1/+1 counter on this creature. Blot Out the Sky stx stx/167 stx WB WB {X}{W}{B} 2 Sorcery M sorcery Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Create 5 Inklings/spawnx5 [stx] Inkling (WB 2/1 Flying) Create 10 Inklings/spawnx10 [stx] Inkling (WB 2/1 Flying) Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. Body of Research stx stx/168 stx GU GU {G}{G}{G}{U}{U}{U} 6 Sorcery M sorcery /spawn [stx] Fractal (GU 0/0) Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. Closing Statement stx stx/169 stx WB WB {3}{W}{B} 5 Instant U instant This spell costs {2} less to cast during your end step. | Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control. Cram Session stx stx/170 stx BG BG {1}{B/G} 2 Sorcery C sorcery You gain 4 life. | Learn. Creative Outburst stx stx/171 stx UR UR {3}{U}{U}{R}{R} 7 Instant U instant yInitialize/spawn [stx] Treasure Look at top five cards/vp1pt5 Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. | {U/R}{U/R}, Discard this card: Create a Treasure token. Culling Ritual stx stx/172 stx BG BG {2}{B}{G} 4 Sorcery R sorcery Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Culmination of Studies stx stx/173 stx UR UR {X}{U}{R} 2 Sorcery R sorcery Create Treasure/spawn [stx] Treasure Create 5 Treasures/spawnx5 [stx] Treasure Create 10 Treasures/spawnx10 [stx] Treasure Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. Daemogoth Titan stx stx/174 stx BG BG {B/G}{B/G}{B/G}{B/G} 4 Creature - Demon 11 10 R creature Whenever this creature attacks or blocks, sacrifice a creature. Daemogoth Woe-Eater stx stx/175 stx BG BG {1}{B}{B/G}{G} 4 Creature - Demon 7 6 U creature At the beginning of your upkeep, sacrifice a creature. | When you sacrifice this creature, each opponent discards a card, you draw a card, and you gain 2 life. Deadly Brew stx stx/176 stx BG BG {B}{G} 2 Sorcery U sorcery Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. Decisive Denial stx stx/177 stx GU GU {G}{U} 2 Instant U instant Choose one - | - Target creature you control fights target creature you don't control. | - Counter target noncreature spell unless its controller pays {3}. Dina, Soul Steeper stx stx/178 stx BG BG {B}{G} 2 Legendary Creature - Dryad Druid 1 3 U creature Whenever you gain life, each opponent loses 1 life. | {1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power. Double Major stx stx/179 stx GU GU {G}{U} 2 Instant R instant Copy target creature spell you control, except it isn't legendary if the spell is legendary. Dramatic Finale stx stx/180 stx WB WB {W/B}{W/B}{W/B}{W/B} 4 Enchantment R enchantment Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Creature tokens you control get +1/+1. | Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. Elemental Expressionist stx stx/181 stx UR UR {U/R}{U/R}{U/R}{U/R} 4 Creature - Orc Wizard 4 4 R creature Create Elemental/spawn [stx] Elemental (UR 4/4) Magecraft - Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." Elemental Masterpiece stx stx/182 stx UR UR {5}{U}{R} 7 Sorcery C sorcery Create 2 Elementals/spawnx2 [stx] Elemental (UR 4/4) Create Treasure/spawn [stx] Treasure Create two 4/4 blue and red Elemental creature tokens. | {U/R}{U/R}, Discard this card: Create a Treasure token. Elemental Summoning stx stx/183 stx UR UR {3}{U/R}{U/R} 5 Sorcery - Lesson C sorcery /spawn [stx] Elemental (UR 4/4) Create a 4/4 blue and red Elemental creature token. Eureka Moment stx stx/184 stx GU GU {2}{G}{U} 4 Instant C instant Draw two cards. You may put a land card from your hand onto the battlefield. Exhilarating Elocution stx stx/185 stx WB WB {2}{W}{B} 4 Sorcery C sorcery Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn. Expressive Iteration stx stx/186 stx UR UR {U}{R} 2 Sorcery U sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Fractal Summoning stx stx/187 stx GU GU {X}{G/U}{G/U} 2 Sorcery - Lesson C sorcery /spawn [stx] Fractal (GU 0/0) Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Fracture stx stx/188 stx WB WB {W}{B} 2 Instant U instant Destroy target artifact, enchantment, or planeswalker. Galazeth Prismari stx stx/189 stx UR UR {2}{U}{R} 4 Legendary Creature - Elder Dragon 3 4 M creature /ch;/spawn [stx] Treasure Flying | When Galazeth Prismari enters, create a Treasure token. | Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." Golden Ratio stx stx/190 stx GU GU {1}{G}{U} 3 Sorcery U sorcery Draw a card for each different power among creatures you control. Harness Infinity stx stx/191 stx BG BG {1}{B}{B}{B}{G}{G}{G} 7 Instant M instant Exchange your hand and graveyard. | Exile Harness Infinity. Hofri Ghostforge stx stx/192 stx RW RW {3}{R}{W} 5 Legendary Creature - Dwarf Cleric 4 5 M creature Create Copy/spawn [2xm] Copy Spirits you control get +1/+1 and have trample and haste. | Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard." Humiliate stx stx/193 stx WB WB {W}{B} 2 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control. Infuse with Vitality stx stx/194 stx BG BG {B}{G} 2 Instant C instant Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." | You gain 2 life. Inkling Summoning stx stx/195 stx WB WB {1}{W/B}{W/B} 3 Sorcery - Lesson C sorcery /spawn [stx] Inkling (WB 2/1 Flying) Create a 2/1 white and black Inkling creature token with flying. Kasmina, Enigma Sage stx stx/196 stx GU GU {1}{G}{U} 3 Legendary Planeswalker - Kasmina 2 M planeswalker yInitialize/ccblue=2 Scry 1/vp1pt1 Create Fractal/spawn [stx] Fractal (GU 0/0) Each other planeswalker you control has the loyalty abilities of Kasmina. | +2: Scry 1. | -X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. | -8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. Killian, Ink Duelist stx stx/197 stx WB WB {W}{B} 2 Legendary Creature - Human Warlock 2 2 U creature Lifelink | Menace | Spells you cast that target a creature cost {2} less to cast. Lorehold Apprentice stx stx/198 stx RW RW {R}{W} 2 Creature - Human Cleric 2 2 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent." Lorehold Command stx stx/199 stx RW RW {3}{R}{W} 5 Instant R instant Create Spirit/spawn [stx] Spirit (RW 3/2) Choose two - | - Create a 3/2 red and white Spirit creature token. | - Creatures you control get +1/+0 and gain indestructible and haste until end of turn. | - Lorehold Command deals 3 damage to any target. Target player gains 3 life. | - Sacrifice a permanent, then draw two cards. Lorehold Excavation stx stx/200 stx RW RW {R}{W} 2 Enchantment U enchantment Create Spirit/spawn [stx] Spirit (RW 3/2) At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. | {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. Lorehold Pledgemage stx stx/201 stx RW RW {1}{R/W}{R/W} 3 Creature - Kor Shaman 2 2 C creature First strike | Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn. Maelstrom Muse stx stx/202 stx UR UR {1}{U}{U/R}{R} 4 Creature - Djinn Wizard 2 4 U creature /ch Flying | Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is this creature's power as this ability resolves. Magma Opus stx stx/203 stx UR UR {6}{U}{R} 8 Instant M instant Create Elemental/spawn [stx] Elemental (UR 4/4) Create Treasure/spawn [stx] Treasure Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. | {U/R}{U/R}, Discard this card: Create a Treasure token. Make Your Mark stx stx/204 stx RW RW {R/W} 1 Instant C instant /spawn [stx] Spirit (RW 3/2) Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. Manifestation Sage stx stx/205 stx GU GU {G/U}{G/U}{G/U}{G/U} 4 Creature - Human Wizard 2 2 R creature /spawn [stx] Fractal (GU 0/0) When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. Moldering Karok stx stx/206 stx BG BG {2}{B}{G} 4 Creature - Zombie Crocodile 3 3 C creature Trample, lifelink Mortality Spear stx stx/207 stx BG BG {2}{B}{G} 4 Instant U instant This spell costs {2} less to cast if you gained life this turn. | Destroy target nonland permanent. Needlethorn Drake stx stx/208 stx GU GU {G}{U} 2 Creature - Drake 1 1 C creature /ch Flying, deathtouch Oggyar Battle-Seer stx stx/209 stx UR UR {3}{U}{R} 5 Creature - Ogre Shaman 3 4 C creature Scry 1/vp1pt1 Haste | {T}: Scry 1. Owlin Shieldmage stx stx/210 stx WB WB {3}{W}{B} 5 Creature - Bird Warlock 3 3 C creature /ch Flying | Ward-Pay 3 life. Pest Summoning stx stx/211 stx BG BG {1}{B/G}{B/G} 3 Sorcery - Lesson C sorcery /spawnx2 [stx] Pest (BG 1/1) Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life." Practical Research stx stx/212 stx UR UR {3}{U}{R} 5 Instant U instant Draw four cards. Then discard two cards unless you discard an instant or sorcery card. Prismari Apprentice stx stx/213 stx UR UR {U}{R} 2 Creature - Human Shaman 2 2 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature. Prismari Command stx stx/214 stx UR UR {1}{U}{R} 3 Instant R instant Create Treasure/spawn [stx] Treasure Choose two - | - Prismari Command deals 2 damage to any target. | - Target player draws two cards, then discards two cards. | - Target player creates a Treasure token. | - Destroy target artifact. Prismari Pledgemage stx stx/215 stx UR UR {U/R}{U/R} 2 Creature - Orc Wizard 3 3 C creature Defender | Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender. Quandrix Apprentice stx stx/216 stx GU GU {G}{U} 2 Creature - Human Wizard 2 2 U creature Look at top three cards/vp1pt3 Magecraft - Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. Quandrix Command stx stx/217 stx GU GU {1}{G}{U} 3 Instant R instant Choose two - | - Return target creature or planeswalker to its owner's hand. | - Counter target artifact or enchantment spell. | - Put two +1/+1 counters on target creature. | - Target player shuffles up to three target cards from their graveyard into their library. Quandrix Cultivator stx stx/218 stx GU GU {1}{G}{G/U}{U} 4 Creature - Turtle Druid 3 4 U creature When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle. Quandrix Pledgemage stx stx/219 stx GU GU {1}{G/U}{G/U} 3 Creature - Merfolk Druid 2 2 C creature Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. Quintorius, Field Historian stx stx/220 stx RW RW {3}{R}{W} 5 Legendary Creature - Elephant Cleric 2 4 U creature Create Spirit/spawn [stx] Spirit (RW 3/2) Spirits you control get +1/+0. | Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. Radiant Scrollwielder stx stx/221 stx RW RW {2}{R}{W} 4 Creature - Dwarf Cleric 2 4 R creature Instant and sorcery spells you control have lifelink. | At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. Reconstruct History stx stx/222 stx RW RW {2}{R}{W} 4 Sorcery U sorcery Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. | Exile Reconstruct History. Relic Sloth stx stx/223 stx RW RW {3}{R}{W} 5 Creature - Sloth Beast 4 4 C creature Vigilance | Menace Returned Pastcaller stx stx/224 stx RW RW {3}{R}{R/W}{W} 6 Creature - Spirit Cleric 4 2 U creature /ch Flying | When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand. Rip Apart stx stx/225 stx RW RW {R}{W} 2 Sorcery U sorcery Choose one - | - Rip Apart deals 3 damage to target creature or planeswalker. | - Destroy target artifact or enchantment. Rise of Extus stx stx/226 stx WB WB {4}{W/B}{W/B} 6 Sorcery C sorcery Exile target creature. Exile up to one target instant or sorcery card from a graveyard. | Learn. Rootha, Mercurial Artist stx stx/227 stx UR UR {1}{U}{R} 3 Legendary Creature - Orc Shaman 1 4 U creature {2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Rushed Rebirth stx stx/228 stx BG BG {B}{G} 2 Instant R instant Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. Shadewing Laureate stx stx/229 stx WB WB {W}{W/B}{B} 3 Creature - Human Warlock 2 2 U creature /ch Flying | Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control. Shadrix Silverquill stx stx/230 stx WB WB {3}{W}{B} 5 Legendary Creature - Elder Dragon 2 5 M creature yInitialize/ch Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Flying, double strike | At the beginning of combat on your turn, you may choose two. Each mode must target a different player. | - Target player creates a 2/1 white and black Inkling creature token with flying. | - Target player draws a card and loses 1 life. | - Target player puts a +1/+1 counter on each creature they control. Silverquill Apprentice stx stx/231 stx WB WB {W}{B} 2 Creature - Human Warlock 2 2 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. Silverquill Command stx stx/232 stx WB WB {2}{W}{B} 4 Sorcery R sorcery Choose two - | - Target creature gets +3/+3 and gains flying until end of turn. | - Return target creature card with mana value 2 or less from your graveyard to the battlefield. | - Target player draws a card and loses 1 life. | - Target opponent sacrifices a creature of their choice. Silverquill Pledgemage stx stx/233 stx WB WB {1}{W/B}{W/B} 3 Creature - Vampire Cleric 3 1 C creature Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn. Silverquill Silencer stx stx/234 stx WB WB {W}{B} 2 Creature - Human Cleric 3 2 R creature As this creature enters, choose a nonland card name. | Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. Spectacle Mage stx stx/235 stx UR UR {1}{U}{R} 3 Creature - Bird Shaman 2 2 C creature /ch Flying | Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast. Spirit Summoning stx stx/236 stx RW RW {1}{R/W}{R/W} 3 Sorcery - Lesson C sorcery /spawn [stx] Spirit (RW 3/2) Create a 3/2 red and white Spirit creature token. Spiteful Squad stx stx/237 stx WB WB {2}{W}{B} 4 Creature - Human Warlock 0 0 C creature /ccgreen=2 Deathtouch | This creature enters with two +1/+1 counters on it. | When this creature dies, put its counters on target creature you control. Square Up stx stx/238 stx GU GU {1}{G/U} 2 Instant C instant Target creature has base power and toughness 4/4 until end of turn. Stonebound Mentor stx stx/239 stx RW RW {1}{R}{W} 3 Creature - Spirit Advisor 3 3 C creature Scry 1/vp1pt1 Whenever one or more cards leave your graveyard, scry 1. Tanazir Quandrix stx stx/240 stx GU GU {3}{G}{U} 5 Legendary Creature - Elder Dragon 4 4 M creature /ch Flying, trample | When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. | Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. Teach by Example stx stx/241 stx UR UR {U/R}{U/R} 2 Instant C instant When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Tend the Pests stx stx/242 stx BG BG {B}{G} 2 Instant U instant Create Pest/spawn [stx] Pest (BG 1/1) Create 5 Pests/spawnx5 [stx] Pest (BG 1/1) Create 10 Pests/spawnx10 [stx] Pest (BG 1/1) As an additional cost to cast this spell, sacrifice a creature. | Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power. Thrilling Discovery stx stx/243 stx RW RW {R}{W} 2 Sorcery C sorcery You gain 2 life. Then you may discard two cards. If you do, draw three cards. Vanishing Verse stx stx/244 stx WB WB {W}{B} 2 Instant R instant Exile target monocolored permanent. Velomachus Lorehold stx stx/245 stx RW RW {5}{R}{W} 7 Legendary Creature - Elder Dragon 5 5 M creature yInitialize/ch Look at top seven cards/vp1pt7 Flying, vigilance, haste | Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Venerable Warsinger stx stx/246 stx RW RW {1}{R}{W} 3 Creature - Spirit Cleric 3 3 R creature Vigilance, trample | Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player. Witherbloom Apprentice stx stx/247 stx BG BG {B}{G} 2 Creature - Human Druid 2 2 U creature Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. Witherbloom Command stx stx/248 stx BG BG {B}{G} 2 Sorcery R sorcery Choose two - | - Target player mills three cards, then you return a land card from your graveyard to your hand. | - Destroy target noncreature, nonland permanent with mana value 2 or less. | - Target creature gets -3/-1 until end of turn. | - Target opponent loses 2 life and you gain 2 life. Witherbloom Pledgemage stx stx/249 stx BG BG {3}{B/G}{B/G} 5 Creature - Treefolk Warlock 5 5 C creature Magecraft - Whenever you cast or copy an instant or sorcery spell, you gain 1 life. Zimone, Quandrix Prodigy stx stx/250 stx GU GU {G}{U} 2 Legendary Creature - Human Wizard 1 2 U creature {1}, {T}: You may put a land card from your hand onto the battlefield tapped. | {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. Biblioplex Assistant stx stx/251 stx {4} 4 Artifact Creature - Gargoyle 2 1 C creature /ch Flying | When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library. Campus Guide stx stx/252 stx {2} 2 Artifact Creature - Golem 2 1 C creature When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Codie, Vociferous Codex stx stx/253 stx WUBRG {3} 3 Legendary Artifact Creature - Construct 1 4 R creature You can't cast permanent spells. | {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. Cogwork Archivist stx stx/254 stx {6} 6 Artifact Creature - Construct 4 5 C creature Reach | {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. Excavated Wall stx stx/255 stx {1} 1 Artifact Creature - Wall 0 4 C creature Defender | {1}, {T}: Mill a card. Letter of Acceptance stx stx/256 stx {3} 3 Artifact C artifact {T}: Add one mana of any color. | {2}, {T}, Sacrifice this artifact: Draw a card. Reflective Golem stx stx/257 stx {3} 3 Artifact Creature - Golem 2 3 U creature Whenever you cast an instant or sorcery spell that targets only this creature, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. Spell Satchel stx stx/258 stx {2} 2 Artifact U artifact Magecraft - Whenever you cast or copy an instant or sorcery spell, put a book counter on this artifact. | {T}, Remove a book counter from this artifact: Add {C}. | {3}, {T}, Remove three book counters from this artifact: Draw a card. Strixhaven Stadium stx stx/259 stx {3} 3 Artifact R artifact {T}: Add {C}. Put a point counter on this artifact. | Whenever a creature deals combat damage to you, remove a point counter from this artifact. | Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game. Team Pennant stx stx/260 stx {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/+1 and has vigilance and trample. | Equip creature token {1} | Equip {3} Zephyr Boots stx stx/261 stx {1} 1 Artifact - Equipment U artifact Equipped creature has flying. | Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. | Equip {2} Access Tunnel stx stx/262 stx 0 Land U land {T}: Add {C}. | {3}, {T}: Target creature with power 3 or less can't be blocked this turn. Archway Commons stx stx/263 stx 0 Land C land /cr90 This land enters tapped. | When this land enters, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. The Biblioplex stx stx/264 stx 0 Land R land Look at top card/vp1pt1 {T}: Add {C}. | {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. Frostboil Snarl stx stx/265 stx UR 0 Land R land /cr90 As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. | {T}: Add {U} or {R}. Furycalm Snarl stx stx/266 stx RW 0 Land R land /cr90 As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. | {T}: Add {R} or {W}. Hall of Oracles stx stx/267 stx 0 Land R land {T}: Add {C}. | {1}, {T}: Add one mana of any color. | {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. Lorehold Campus stx stx/268 stx RW 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | {T}: Add {R} or {W}. | {4}, {T}: Scry 1. Necroblossom Snarl stx stx/269 stx BG 0 Land R land /cr90 As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. | {T}: Add {B} or {G}. Prismari Campus stx stx/270 stx UR 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | {T}: Add {U} or {R}. | {4}, {T}: Scry 1. Quandrix Campus stx stx/271 stx GU 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | {T}: Add {G} or {U}. | {4}, {T}: Scry 1. Shineshadow Snarl stx stx/272 stx WB 0 Land R land /cr90 As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. | {T}: Add {W} or {B}. Silverquill Campus stx stx/273 stx WB 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | {T}: Add {W} or {B}. | {4}, {T}: Scry 1. Vineglimmer Snarl stx stx/274 stx GU 0 Land R land /cr90 As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. | {T}: Add {G} or {U}. Witherbloom Campus stx stx/275 stx BG 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | {T}: Add {B} or {G}. | {4}, {T}: Scry 1. Plains stx stx/366 stx W 0 Basic Land - Plains C plains Island stx stx/368 stx U 0 Basic Land - Island C island Swamp stx stx/370 stx B 0 Basic Land - Swamp C swamp Mountain stx stx/372 stx R 0 Basic Land - Mountain C mountain Forest stx stx/374 stx G 0 Basic Land - Forest C forest [stx] Avatar (BR 3/6 Haste) stx tstx/1 tstx BR 0 Token Creature - Avatar 3 6 T Haste | Whenever this token attacks, it deals 3 damage to each opponent. [stx] Elemental (UR 4/4) stx tstx/2 tstx UR 0 Token Creature - Elemental 4 4 T [stx] Fractal (GU 0/0) stx tstx/3 tstx GU 0 Token Creature - Fractal 0 0 T [stx] Inkling (WB 2/1 Flying) stx tstx/4 tstx WB 0 Token Creature - Inkling 2 1 T /ch Flying [stx] Pest (BG 1/1) stx tstx/5 tstx BG 0 Token Creature - Pest 1 1 T When this token dies, you gain 1 life. [stx] Spirit (RW 3/2) stx tstx/6 tstx RW 0 Token Creature - Spirit 3 2 T [stx] Treasure stx tstx/7 tstx 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [stx] Lukka, Wayward Bonder Emblem stx tstx/8 tstx 0 Token Emblem T Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. [stx] Rowan, Scholar of Sparks Emblem stx tstx/9 tstx 0 Token Emblem T Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. Professor Onyx 1stx stx/276 stx B B {4}{B}{B} 6 Legendary Planeswalker - Liliana 5 M notInPacks planeswalker yInitialize/ccblue=5 Look at top three cards/vp1pt3 Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. | +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | -3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. | -8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Mila, Crafty Companion 1stx stx/277a stx W RW {1}{W}{W} 3 Legendary Creature - Fox 2 3 M notInPacks creature Create other side/spawn [1stx] Lukka, Wayward Bonder Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. | Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. // Lukka, Wayward Bonder [Legendary Planeswalker - Lukka] +1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. | -2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. | -7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target." [1stx] Lukka, Wayward Bonder 1stx stx/277b stx R {4}{R}{R} 3 Token Legendary Planeswalker - Lukka 5 M yInitialize/ccblue=5 Create Lukka, Wayward Bonder Emblem/spawn [stx] Lukka, Wayward Bonder Emblem +1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. | -2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. | -7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target." Rowan, Scholar of Sparks 1stx stx/278a stx R UR {2}{R} 3 Legendary Planeswalker - Rowan 2 M notInPacks planeswalker yInitialize/ccblue=2 Create other side/spawn [1stx] Will, Scholar of Frost Create Rowan, Scholar of Sparks Emblem/spawn [stx] Rowan, Scholar of Sparks Emblem Instant and sorcery spells you cast cost {1} less to cast. | +1: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. | -4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy." // Will, Scholar of Frost [Legendary Planeswalker - Will] Instant and sorcery spells you cast cost {1} less to cast. | +1: Up to one target creature has base power and toughness 0/2 until your next turn. | -3: Draw two cards. | -7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. [1stx] Will, Scholar of Frost 1stx stx/278b stx U {4}{U} 3 Token Legendary Planeswalker - Will 4 M yInitialize/ccblue=4 Create Elemental/spawn [stx] Elemental (UR 4/4) Create 5 Elementals/spawnx5 [stx] Elemental (UR 4/4) Create 10 Elementals/spawnx10 [stx] Elemental (UR 4/4) Instant and sorcery spells you cast cost {1} less to cast. | +1: Up to one target creature has base power and toughness 0/2 until your next turn. | -3: Draw two cards. | -7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. Kasmina, Enigma Sage 1stx stx/279 stx GU GU {1}{G}{U} 3 Legendary Planeswalker - Kasmina 2 M notInPacks planeswalker yInitialize/ccblue=2 Scry 1/vp1pt1 Create Fractal/spawn [stx] Fractal (GU 0/0) Each other planeswalker you control has the loyalty abilities of Kasmina. | +2: Scry 1. | -X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. | -8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. Shadrix Silverquill 1stx stx/280 stx WB WB {3}{W}{B} 5 Legendary Creature - Elder Dragon 2 5 M notInPacks creature yInitialize/ch Create Inkling/spawn [stx] Inkling (WB 2/1 Flying) Flying, double strike | At the beginning of combat on your turn, you may choose two. Each mode must target a different player. | - Target player creates a 2/1 white and black Inkling creature token with flying. | - Target player draws a card and loses 1 life. | - Target player puts a +1/+1 counter on each creature they control. Galazeth Prismari 1stx stx/281 stx UR UR {2}{U}{R} 4 Legendary Creature - Elder Dragon 3 4 M notInPacks creature /ch;/spawn [stx] Treasure Flying | When Galazeth Prismari enters, create a Treasure token. | Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." Beledros Witherbloom 1stx stx/282 stx BG BG {5}{B}{G} 7 Legendary Creature - Elder Dragon 4 4 M notInPacks creature yInitialize/ch Create Pest/spawn [stx] Pest (BG 1/1) Flying | At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." | Pay 10 life: Untap all lands you control. Activate only once each turn. Velomachus Lorehold 1stx stx/283 stx RW RW {5}{R}{W} 7 Legendary Creature - Elder Dragon 5 5 M notInPacks creature yInitialize/ch Look at top seven cards/vp1pt7 Flying, vigilance, haste | Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Tanazir Quandrix 1stx stx/284 stx GU GU {3}{G}{U} 5 Legendary Creature - Elder Dragon 4 4 M notInPacks creature /ch Flying, trample | When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. | Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. +2 Mace afr afr/1 afr W W {1}{W} 2 Artifact - Equipment C artifact Equipped creature gets +2/+2. | Equip {3} Arborea Pegasus afr afr/2 afr W W {3}{W} 4 Creature - Pegasus 2 3 C creature /ch Flying | When this creature enters, target creature gets +1/+1 and gains flying until end of turn. Blink Dog afr afr/3 afr W W {2}{W} 3 Creature - Dog 1 1 U creature Double strike | Teleport - {3}{W}: This creature phases out. The Book of Exalted Deeds afr afr/4 afr W W {W}{W}{W} 3 Legendary Artifact M artifact Create Angel/spawn [afr] Angel (W 3/3 Flying) At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. | {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. Celestial Unicorn afr afr/5 afr W W {2}{W} 3 Creature - Unicorn 3 2 C creature Whenever you gain life, put a +1/+1 counter on this creature. Cleric Class afr afr/6 afr W W {W} 1 Enchantment - Class U enchantment If you would gain life, you gain that much life plus 1 instead. | {3}{W}: Level 2 | Whenever you gain life, put a +1/+1 counter on target creature you control. | {4}{W}: Level 3 | When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. Cloister Gargoyle afr afr/7 afr W W {2}{W} 3 Artifact Creature - Gargoyle 0 4 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When this creature enters, venture into the dungeon. | As long as you've completed a dungeon, this creature gets +3/+0 and has flying. Dancing Sword afr afr/8 afr W W {1}{W} 2 Artifact - Equipment R artifact Equipped creature gets +2/+1. | When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. | Equip {1} Dawnbringer Cleric afr afr/9 afr W W {1}{W} 2 Creature - Human Cleric 1 3 C creature When this creature enters, choose one - | - Cure Wounds - You gain 2 life. | - Dispel Magic - Destroy target enchantment. | - Gentle Repose - Exile target card from a graveyard. Delver's Torch afr afr/10 afr W W {1}{W} 2 Artifact - Equipment C artifact Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Equipped creature gets +1/+1. | Whenever equipped creature attacks, venture into the dungeon. | Equip {3} Devoted Paladin afr afr/11 afr W W {4}{W} 5 Creature - Orc Knight 4 4 C creature Beacon of Hope - When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. Divine Smite afr afr/12 afr W W {1}{W} 2 Instant U instant Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. Dragon's Disciple afr afr/13 afr W W {1}{W} 2 Creature - Human Monk 1 3 U creature As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it. | Dragons you control have ward {1}. Dwarfhold Champion afr afr/14 afr W W {1}{W} 2 Creature - Dwarf Warrior 3 1 C creature As long as this creature is equipped, it gets +0/+2. Flumph afr afr/15 afr W W {1}{W} 2 Creature - Jellyfish 0 4 R creature /ch Defender, flying | Whenever this creature is dealt damage, you and target opponent each draw a card. Gloom Stalker afr afr/16 afr W W {2}{W} 3 Creature - Dwarf Ranger 2 3 C creature As long as you've completed a dungeon, this creature has double strike. Grand Master of Flowers afr afr/17 afr W W {2}{W}{W} 4 Legendary Planeswalker - Bahamut 3 M planeswalker /ccblue=3 As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. | +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. | +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. Guardian of Faith afr afr/18 afr W W {1}{W}{W} 3 Creature - Spirit Knight 3 2 R creature Flash | Vigilance | When this creature enters, any number of other target creatures you control phase out. Half-Elf Monk afr afr/19 afr W W {3}{W} 4 Creature - Human Elf Monk 1 4 C creature Vigilance | Stunning Strike - {1}{W}, {T}: Tap target creature. Icingdeath, Frost Tyrant afr afr/20 afr W W {2}{W}{W} 4 Legendary Creature - Dragon 4 3 M creature yInitialize/ch Create Icingdeath, Frost Tongue/spawn [afr] Icingdeath, Frost Tongue (W) Flying, vigilance | When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}. Ingenious Smith afr afr/21 afr W W {1}{W} 2 Creature - Human Artificer 1 1 U creature Look at top four cards/vp1pt4 When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn. Keen-Eared Sentry afr afr/22 afr W W {1}{W} 2 Creature - Human Soldier 2 1 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage You have hexproof. | Each opponent can't venture into the dungeon more than once each turn. Loyal Warhound afr afr/23 afr W W {1}{W} 2 Creature - Dog 3 1 R creature Vigilance | When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Minimus Containment afr afr/24 afr W W {2}{W} 3 Enchantment - Aura C enchantment Enchant nonland permanent | Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. Monk of the Open Hand afr afr/25 afr W W {W} 1 Creature - Elf Monk 1 1 U creature Flurry of Blows - Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Moon-Blessed Cleric afr afr/26 afr W W {2}{W} 3 Creature - Human Elf Cleric 3 2 U creature Divine Intervention - When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. Nadaar, Selfless Paladin afr afr/27 afr W W {2}{W} 3 Legendary Creature - Dragon Knight 3 3 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Vigilance | Whenever Nadaar enters or attacks, venture into the dungeon. | Other creatures you control get +1/+1 as long as you've completed a dungeon. Oswald Fiddlebender afr afr/28 afr W W {1}{W} 2 Legendary Creature - Gnome Artificer 2 2 R creature Magical Tinkering - {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. Paladin Class afr afr/29 afr W W {W} 1 Enchantment - Class R enchantment Spells your opponents cast during your turn cost {1} more to cast. | {2}{W}: Level 2 | Creatures you control get +1/+1. | {4}{W}: Level 3 | Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. Paladin's Shield afr afr/30 afr W W {1}{W} 2 Artifact - Equipment C artifact Flash | When this Equipment enters, attach it to target creature you control. | Equipped creature gets +0/+2. | Equip {3} Planar Ally afr afr/31 afr W W {3}{W}{W} 5 Creature - Angel 3 3 C creature yInitialize/ch Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Flying | Whenever this creature attacks, venture into the dungeon. Plate Armor afr afr/32 afr W W {2}{W} 3 Artifact - Equipment U artifact Equipped creature gets +3/+3 and has ward {1}. | Equip {3}. This ability costs {1} less to activate for each other Equipment you control. Portable Hole afr afr/33 afr W W {W} 1 Artifact U artifact When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield. Potion of Healing afr afr/34 afr W W {1}{W} 2 Artifact C artifact When this artifact enters, draw a card. | {W}, {T}, Sacrifice this artifact: You gain 3 life. Priest of Ancient Lore afr afr/35 afr W W {2}{W} 3 Creature - Dwarf Cleric 2 1 C creature When this creature enters, you gain 1 life and draw a card. Rally Maneuver afr afr/36 afr W W {2}{W} 3 Instant U instant Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. Ranger's Hawk afr afr/37 afr W W {W} 1 Creature - Bird 1 1 C creature yInitialize/ch Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Flying | {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. Steadfast Paladin afr afr/38 afr W W {1}{W} 2 Creature - Dwarf Knight 2 2 C creature Lifelink Teleportation Circle afr afr/39 afr W W {3}{W} 4 Enchantment R enchantment At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. Veteran Dungeoneer afr afr/40 afr W W {3}{W} 4 Creature - Human Warrior 3 4 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When this creature enters, venture into the dungeon. White Dragon afr afr/41 afr W W {4}{W}{W} 6 Creature - Dragon 4 4 U creature /ch Flying | Cold Breath - When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. You Hear Something on Watch afr afr/42 afr W W {1}{W} 2 Instant C instant Choose one - | - Rouse the Party - Creatures you control get +1/+1 until end of turn. | - Set Off Traps - This spell deals 5 damage to target attacking creature. You're Ambushed on the Road afr afr/43 afr W W {W} 1 Instant C instant Choose one - | - Make a Retreat - Return target creature you control to its owner's hand. | - Stand and Fight - Target creature gets +1/+3 until end of turn. Aberrant Mind Sorcerer afr afr/44 afr U U {4}{U} 5 Creature - Human Elf Shaman 3 4 U creature Roll 1d20/rolld20 1 Psionic Spells - When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20. | 1-9 | You may put that card on top of your library. | 10-20 | Return that card to your hand. Air-Cult Elemental afr afr/45 afr U U {4}{U}{U} 6 Creature - Elemental 2 5 C creature /ch Flying | Whirlwind - When this creature enters, return up to one other target creature to its owner's hand. Arcane Investigator afr afr/46 afr U U {1}{U} 2 Creature - Elf Wizard 2 1 C creature Look at top three cards/vp1pt3 Roll 1d20/rolld20 1 Search the Room - {5}{U}: Roll a d20. | 1-9 | Draw a card. | 10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Bar the Gate afr afr/47 afr U U {2}{U} 3 Instant C instant Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Counter target creature or planeswalker spell. Venture into the dungeon. The Blackstaff of Waterdeep afr afr/48 afr U U {U} 1 Legendary Artifact R artifact You may choose not to untap The Blackstaff of Waterdeep during your untap step. | Animate Walking Statue - {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery. Blue Dragon afr afr/49 afr U U {5}{U}{U} 7 Creature - Dragon 5 5 U creature /ch Flying | Lightning Breath - When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. Charmed Sleep afr afr/50 afr U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Clever Conjurer afr afr/51 afr U U {2}{U} 3 Creature - Gnome Wizard 2 3 C creature Mage Hand - {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. Contact Other Plane afr afr/52 afr U U {3}{U} 4 Instant C instant Scry 2/vp1pt2 Scry 3/vp1pt3 Roll 1d20/rolld20 1 Roll a d20. | 1-9 | Draw two cards. | 10-19 | Scry 2, then draw two cards. | 20 | Scry 3, then draw three cards. Demilich afr afr/53 afr U U {U}{U}{U}{U} 4 Creature - Skeleton Wizard 4 3 M creature This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. | Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. | You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. Displacer Beast afr afr/54 afr U U {2}{U} 3 Creature - Cat Beast 3 2 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When this creature enters, venture into the dungeon. | Displacement - {3}{U}: Return this creature to its owner's hand. Djinni Windseer afr afr/55 afr U U {3}{U} 4 Creature - Djinn 3 3 C creature yInitialize/ch Scry 1/vp1pt1 Scry 2/vp1pt2 Scry 3/vp1pt3 Roll 1d20/rolld20 1 Flying | When this creature enters, roll a d20. | 1-9 | Scry 1. | 10-19 | Scry 2. | 20 | Scry 3. Dragon Turtle afr afr/56 afr U U {1}{U}{U} 3 Creature - Dragon Turtle 3 5 R creature Flash | Drag Below - When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. Eccentric Apprentice afr afr/57 afr U U {2}{U} 3 Creature - Tiefling Wizard 2 2 U creature yInitialize/ch Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Flying | When this creature enters, venture into the dungeon. | At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. Feywild Trickster afr afr/58 afr U U {2}{U} 3 Creature - Gnome Warlock 2 2 U creature Create Faerie Dragon/spawn [afr] Faerie Dragon (U 1/1 Flying) Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. Fly afr afr/59 afr U U {U} 1 Enchantment - Aura U enchantment Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Enchant creature | Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." Grazilaxx, Illithid Scholar afr afr/60 afr U U {1}{U}{U} 3 Legendary Creature - Horror 3 2 R creature Whenever a creature you control becomes blocked, you may return it to its owner's hand. | Whenever one or more creatures you control deal combat damage to a player, draw a card. Guild Thief afr afr/61 afr U U {1}{U} 2 Creature - Orc Rogue 1 1 U creature Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. | Cunning Action - {3}{U}: This creature can't be blocked this turn. Iymrith, Desert Doom afr afr/62 afr U U {3}{U}{U} 5 Legendary Creature - Dragon 5 5 M creature /ch Flying | Iymrith has ward {4} as long as it's untapped. | Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. Mind Flayer afr afr/63 afr U U {3}{U}{U} 5 Creature - Horror 3 3 R creature Dominate Monster - When this creature enters, gain control of target creature for as long as you control this creature. Mordenkainen afr afr/64 afr U U {4}{U}{U} 6 Legendary Planeswalker - Mordenkainen 5 M planeswalker yInitialize/ccblue=5 Create Dog Illusion/spawn [afr] Dog Illusion (U */*) Create Mordenkainen Emblem/spawn [afr] Mordenkainen Emblem +2: Draw two cards, then put a card from your hand on the bottom of your library. | -2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand." | -10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." Mordenkainen's Polymorph afr afr/65 afr U U {1}{U} 2 Instant C instant Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. Pixie Guide afr afr/66 afr U U {1}{U} 2 Creature - Faerie 1 3 C creature /ch Flying | Grant an Advantage - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Power of Persuasion afr afr/67 afr U U {2}{U} 3 Sorcery U sorcery Roll 1d20/rolld20 1 Choose target creature an opponent controls, then roll a d20. | 1-9 | Return it to its owner's hand. | 10-19 | Its owner puts it on their choice of the top or bottom of their library. | 20 | Gain control of it until the end of your next turn. Ray of Frost afr afr/68 afr U U {1}{U} 2 Enchantment - Aura U enchantment Flash | Enchant creature | When this Aura enters, if enchanted creature is red, tap it. | As long as enchanted creature is red, it loses all abilities. | Enchanted creature doesn't untap during its controller's untap step. Rimeshield Frost Giant afr afr/69 afr U U {3}{U}{U} 5 Creature - Giant Warrior 4 5 C creature Ward {3} Scion of Stygia afr afr/70 afr U U {2}{U} 3 Creature - Tiefling Shaman 2 1 C creature Roll 1d20/rolld20 1 Flash | Cone of Cold - When this creature enters, choose target creature an opponent controls, then roll a d20. | 1-9 | Tap that creature. | 10-20 | Tap that creature. It doesn't untap during its controller's next untap step. Secret Door afr afr/71 afr U U {U} 1 Artifact Creature - Wall 0 4 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Defender | {4}{U}: Venture into the dungeon. Activate only as a sorcery. Shocking Grasp afr afr/72 afr U U {1}{U} 2 Instant C instant Target creature gets -2/-0 until end of turn. | Draw a card. Shortcut Seeker afr afr/73 afr U U {3}{U} 4 Creature - Human Rogue 2 5 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Whenever this creature deals combat damage to a player, venture into the dungeon. Silver Raven afr afr/74 afr U U {U} 1 Artifact Creature - Bird 1 1 C creature yInitialize/ch Scry 1/vp1pt1 Flying | When this creature enters, scry 1. Soulknife Spy afr afr/75 afr U U {2}{U} 3 Creature - Elf Rogue 3 2 C creature Whenever this creature deals combat damage to a player, draw a card. Split the Party afr afr/76 afr U U {3}{U}{U} 5 Sorcery U sorcery Choose target player. Return half the creatures they control to their owner's hand, rounded up. Sudden Insight afr afr/77 afr U U {4}{U}{U} 6 Instant U instant Draw a card for each different mana value among nonland cards in your graveyard. Tasha's Hideous Laughter afr afr/78 afr U U {1}{U}{U} 3 Sorcery R sorcery Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. Trickster's Talisman afr afr/79 afr U U {U} 1 Artifact - Equipment U artifact Create Copy/spawn [2xm] Copy Invoke Duplicity - Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." | Equip {2} True Polymorph afr afr/80 afr U U {4}{U}{U} 6 Instant R instant Target artifact or creature becomes a copy of another target artifact or creature. Wizard Class afr afr/81 afr U U {U} 1 Enchantment - Class U enchantment You have no maximum hand size. | {2}{U}: Level 2 | When this Class becomes level 2, draw two cards. | {4}{U}: Level 3 | Whenever you draw a card, put a +1/+1 counter on target creature you control. Wizard's Spellbook afr afr/82 afr U U {5}{U}{U} 7 Artifact R artifact Roll 1d20/rolld20 1 {T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. | 1-9 | Copy that card. You may cast the copy. | 10-19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. | 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs. You Come to a River afr afr/83 afr U U {1}{U} 2 Instant C instant Choose one - | - Fight the Current - Return target nonland permanent to its owner's hand. | - Find a Crossing - Target creature gets +1/+0 until end of turn and can't be blocked this turn. You Find the Villains' Lair afr afr/84 afr U U {1}{U}{U} 3 Instant C instant Choose one - | - Foil Their Scheme - Counter target spell. | - Learn Their Secrets - Draw two cards, then discard two cards. You See a Guard Approach afr afr/85 afr U U {U} 1 Instant C instant Choose one - | - Distract the Guard - Tap target creature. | - Hide - Target creature you control gains hexproof until end of turn. Yuan-Ti Malison afr afr/86 afr U U {1}{U} 2 Creature - Snake Rogue 2 1 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage This creature can't be blocked as long as it's attacking alone. | Whenever this creature deals combat damage to a player, venture into the dungeon. Acererak the Archlich afr afr/87 afr B B {2}{B} 3 Legendary Creature - Zombie Wizard 5 5 M creature Create Zombie/spawn [afr] Zombie (B 2/2) Create 5 Zombies/spawnx5 [afr] Zombie (B 2/2) Create 10 Zombies/spawnx10 [afr] Zombie (B 2/2) Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. | Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice. Asmodeus the Archfiend afr afr/88 afr B B {4}{B}{B} 6 Legendary Creature - Devil God 6 6 R creature Binding Contract - If you would draw a card, exile the top card of your library face down instead. | {B}{B}{B}: Draw seven cards. | {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life. Baleful Beholder afr afr/89 afr B B {4}{B}{B} 6 Creature - Beholder 6 5 C creature When this creature enters, choose one - | - Antimagic Cone - Each opponent sacrifices an enchantment of their choice. | - Fear Ray - Creatures you control gain menace until end of turn. Black Dragon afr afr/90 afr B B {5}{B}{B} 7 Creature - Dragon 4 4 U creature /ch Flying | Acid Breath - When this creature enters, target creature an opponent controls gets -3/-3 until end of turn. The Book of Vile Darkness afr afr/91 afr B B {B}{B}{B} 3 Legendary Artifact M artifact Create Zombie/spawn [afr] Zombie (B 2/2) Create Vecna/spawn [afr] Vecna (B 8/8 Indestructible) At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. | {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards. Check for Traps afr afr/92 afr B B {1}{B} 2 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. Clattering Skeletons afr afr/93 afr B B {3}{B} 4 Creature - Skeleton 4 3 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When this creature dies, venture into the dungeon. Deadly Dispute afr afr/94 afr B B {1}{B} 2 Instant C instant /spawn [afr] Treasure As an additional cost to cast this spell, sacrifice an artifact or creature. | Draw two cards and create a Treasure token. Death-Priest of Myrkul afr afr/95 afr B B {2}{B}{B} 4 Creature - Tiefling Cleric 2 2 U creature Create Skeleton/spawn [afr] Skeleton (B 1/1) Skeletons, Vampires, and Zombies you control get +1/+1. | At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token. Demogorgon's Clutches afr afr/96 afr B B {2}{B} 3 Sorcery U sorcery Target opponent discards two cards, mills two cards, and loses 2 life. Devour Intellect afr afr/97 afr B B {B} 1 Sorcery C sorcery Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. Drider afr afr/98 afr B B {4}{B} 5 Creature - Elf Spider 4 3 U creature Create Spider/spawn [afr] Spider (B 2/1 Menace, Reach) Reach | Whenever this creature deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. Dungeon Crawler afr afr/99 afr B B {B} 1 Creature - Zombie 2 1 U creature /cr90 This creature enters tapped. | Whenever you complete a dungeon, you may return this card from your graveyard to your hand. Ebondeath, Dracolich afr afr/100 afr B B {2}{B}{B} 4 Legendary Creature - Zombie Dragon 5 2 M creature /ch;/cr90 Flash | Flying | Ebondeath enters tapped. | You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn. Eyes of the Beholder afr afr/101 afr B B {4}{B}{B} 6 Instant C instant Target creature gets -11/-11 until end of turn. Fates' Reversal afr afr/102 afr B B {1}{B} 2 Sorcery C sorcery Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. Feign Death afr afr/103 afr B B {B} 1 Instant C instant Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." Forsworn Paladin afr afr/104 afr B B {B} 1 Creature - Human Knight 1 1 R creature Create Treasure/spawn [afr] Treasure Menace | {1}{B}, {T}, Pay 1 life: Create a Treasure token. | {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn. Gelatinous Cube afr afr/105 afr B B {2}{B}{B} 4 Creature - Ooze 4 3 R creature Engulf - When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. | Dissolve - {X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard. Grim Bounty afr afr/106 afr B B {2}{B}{B} 4 Sorcery C sorcery /spawn [afr] Treasure Destroy target creature or planeswalker. Create a Treasure token. Grim Wanderer afr afr/107 afr B B {1}{B} 2 Creature - Goblin Warlock 5 3 U creature Flash | Tragic Backstory - Cast this spell only if a creature died this turn. Herald of Hadar afr afr/108 afr B B {4}{B} 5 Creature - Human Warlock 4 4 C creature Roll 1d20/rolld20 1 Create 2 Treasures/spawnx2 [afr] Treasure Circle of Death - {5}{B}: Roll a d20. | 1-9 | Each opponent loses 2 life. | 10-19 | Each opponent loses 2 life and you gain 2 life. | 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. Hired Hexblade afr afr/109 afr B B {1}{B} 2 Creature - Elf Warlock 2 2 C creature When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. Hoard Robber afr afr/110 afr B B {1}{B} 2 Creature - Tiefling Rogue 1 3 C creature Create Treasure/spawn [afr] Treasure Whenever this creature deals combat damage to a player, create a Treasure token. Lightfoot Rogue afr afr/111 afr B B {1}{B} 2 Creature - Halfling Rogue 2 1 U creature Roll 1d20/rolld20 1 Sneak Attack - Whenever this creature attacks, roll a d20. | 1-9 | This creature gains deathtouch until end of turn. | 10-19 | It gets +1/+0 and gains deathtouch until end of turn. | 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn. Lolth, Spider Queen afr afr/112 afr B B {3}{B}{B} 5 Legendary Planeswalker - Lolth 4 M planeswalker yInitialize/ccblue=4 Create 2 Spiders/spawnx2 [afr] Spider (B 2/1 Menace, Reach) Create Lolth, Spider Queen Emblem/spawn [afr] Lolth, Spider Queen Emblem Whenever a creature you control dies, put a loyalty counter on Lolth. | 0: You draw a card and you lose 1 life. | -3: Create two 2/1 black Spider creature tokens with menace and reach. | -8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference." Manticore afr afr/113 afr B B {3}{B} 4 Creature - Manticore 2 1 C creature /ch Flash | Flying | Tail Spikes - When this creature enters, destroy target creature an opponent controls that was dealt damage this turn. Power Word Kill afr afr/114 afr B B {1}{B} 2 Instant U instant Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. Precipitous Drop afr afr/115 afr B B {2}{B} 3 Enchantment - Aura C enchantment Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Enchant creature | When this Aura enters, venture into the dungeon. | Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon. Ray of Enfeeblement afr afr/116 afr B B {B} 1 Instant U instant Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. Reaper's Talisman afr afr/117 afr B B {B} 1 Artifact - Equipment U artifact Whenever equipped creature attacks, it gains deathtouch until end of turn. | Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. | Equip {2} Sepulcher Ghoul afr afr/118 afr B B {1}{B} 2 Creature - Zombie 2 1 C creature Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. Shambling Ghast afr afr/119 afr B B {B} 1 Creature - Zombie 1 1 C creature Create Treasure/spawn [afr] Treasure When this creature dies, choose one - | - Target creature an opponent controls gets -1/-1 until end of turn. | - Create a Treasure token. Skullport Merchant afr afr/120 afr B B {2}{B} 3 Creature - Dwarf Citizen 1 4 U creature /spawn [afr] Treasure When this creature enters, create a Treasure token. | {1}{B}, Sacrifice another creature or a Treasure: Draw a card. Sphere of Annihilation afr afr/121 afr B B {X}{B} 1 Artifact R artifact This artifact enters with X void counters on it. | At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it. Thieves' Tools afr afr/122 afr B B {1}{B} 2 Artifact - Equipment C artifact /spawn [afr] Treasure When this Equipment enters, create a Treasure token. | Equipped creature can't be blocked as long as its power is 3 or less. | Equip {2} Vampire Spawn afr afr/123 afr B B {2}{B} 3 Creature - Vampire 2 3 C creature When this creature enters, each opponent loses 2 life and you gain 2 life. Vorpal Sword afr afr/124 afr B B {B} 1 Artifact - Equipment R artifact Equipped creature gets +2/+0 and has deathtouch. | {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." | Equip {B}{B} Warlock Class afr afr/125 afr B B {B} 1 Enchantment - Class U enchantment Look at top three cards/vp1pt3 At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. | {1}{B}: Level 2 | When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | {6}{B}: Level 3 | At the beginning of your end step, each opponent loses life equal to the life they lost this turn. Westgate Regent afr afr/126 afr B B {3}{B}{B} 5 Creature - Vampire 4 4 R creature /ch Flying | Ward-Discard a card. | Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. Wight afr afr/127 afr B B {1}{B} 2 Creature - Zombie Soldier 3 2 R creature yInitialize/cr90 Create Zombie/spawn [afr] Zombie (B 2/2) This creature enters tapped. | Life Drain - Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. Yuan-Ti Fang-Blade afr afr/128 afr B B {2}{B} 3 Creature - Snake Rogue 2 2 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Deathtouch | Whenever this creature deals combat damage to a player, venture into the dungeon. Zombie Ogre afr afr/129 afr B B {3}{B}{B} 5 Creature - Zombie Ogre 3 5 C creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage At the beginning of your end step, if a creature died this turn, venture into the dungeon. Armory Veteran afr afr/130 afr R R {1}{R} 2 Creature - Orc Warrior 2 2 C creature As long as this creature is equipped, it has menace. Barbarian Class afr afr/131 afr R R {R} 1 Enchantment - Class U enchantment If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | {1}{R}: Level 2 | Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. | {2}{R}: Level 3 | Creatures you control have haste. Battle Cry Goblin afr afr/132 afr R R {1}{R} 2 Creature - Goblin 2 2 U creature Create Goblin/spawn [afr] Goblin (R 1/1) {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. | Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. Boots of Speed afr afr/133 afr R R {R} 1 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has haste. | Equip {1} Brazen Dwarf afr afr/134 afr R R {1}{R} 2 Creature - Dwarf Shaman 1 3 C creature Whenever you roll one or more dice, this creature deals 1 damage to each opponent. Burning Hands afr afr/135 afr R R {1}{R} 2 Instant U instant Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. Chaos Channeler afr afr/136 afr R R {2}{R}{R} 4 Creature - Human Shaman 4 3 U creature Reveal top card/vp1at1 Reveal top two cards/vp1at2 Reveal top three cards/vp1at3 Roll 1d20/rolld20 1 Wild Magic Surge - Whenever this creature attacks, roll a d20. | 1-9 | Exile the top card of your library. You may play it this turn. | 10-19 | Exile the top two cards of your library. You may play them this turn. | 20 | Exile the top three cards of your library. You may play them this turn. Critical Hit afr afr/137 afr R R {1}{R} 2 Instant U instant Target creature gains double strike until end of turn. | When you roll a natural 20, return this card from your graveyard to your hand. Delina, Wild Mage afr afr/138 afr R R {3}{R} 4 Legendary Creature - Elf Shaman 3 2 R creature Roll 1d20/rolld20 1 Create Copy/spawn [2xm] Copy Whenever Delina attacks, choose target creature you control, then roll a d20. | 1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." | 15-20 | Create one of those tokens. You may roll again. Dragon's Fire afr afr/139 afr R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. | Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead. Dueling Rapier afr afr/140 afr R R {R} 1 Artifact - Equipment C artifact Flash | When this Equipment enters, attach it to target creature you control. | Equipped creature gets +2/+0. | Equip {4} Earth-Cult Elemental afr afr/141 afr R R {4}{R}{R} 6 Creature - Elemental 6 6 C creature Roll 1d20/rolld20 1 Siege Monster - When this creature enters, roll a d20. | 1-9 | Each player sacrifices a permanent of their choice. | 10-19 | Each opponent sacrifices a permanent of their choice. | 20 | Each opponent sacrifices two permanents of their choice. Farideh's Fireball afr afr/142 afr R R {3}{R}{R} 5 Instant C instant Roll 1d20/rolld20 1 Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. | 1-9 | Farideh's Fireball deals 2 damage to each player. | 10-20 | Farideh's Fireball deals 2 damage to each opponent. Flameskull afr afr/143 afr R R {1}{R}{R} 3 Creature - Skeleton 3 1 M creature yInitialize/ch Reveal top card/vp1at1 Flying | This creature can't block. | Rejuvenation - When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. Goblin Javelineer afr afr/144 afr R R {R} 1 Creature - Goblin Warrior 1 1 C creature Haste | Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it. Goblin Morningstar afr afr/145 afr R R {1}{R} 2 Artifact - Equipment U artifact Roll 1d20/rolld20 1 Create Goblin/spawn [afr] Goblin (R 1/1) Equipped creature gets +1/+0 and has trample. | Equip {1}{R} | When this Equipment enters, roll a d20. | 1-9 | Create a 1/1 red Goblin creature token. | 10-20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it. Hoarding Ogre afr afr/146 afr R R {3}{R} 4 Creature - Ogre 3 3 C creature Roll 1d20/rolld20 1 Create Treasure/spawn [afr] Treasure Create 2 Treasures/spawnx2 [afr] Treasure Create 3 Treasures/spawnx3 [afr] Treasure Whenever this creature attacks, roll a d20. | 1-9 | Create a Treasure token. | 10-19 | Create two Treasure tokens. | 20 | Create three Treasure tokens. Hobgoblin Bandit Lord afr afr/147 afr R R {1}{R}{R} 3 Creature - Goblin Rogue 2 3 R creature Other Goblins you control get +1/+1. | {R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target. Hobgoblin Captain afr afr/148 afr R R {1}{R} 2 Creature - Goblin Barbarian 3 1 C creature Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn. Hulking Bugbear afr afr/149 afr R R {1}{R}{R} 3 Creature - Goblin 3 3 U creature Haste Improvised Weaponry afr afr/150 afr R R {2}{R} 3 Sorcery C sorcery /spawn [afr] Treasure Improvised Weaponry deals 2 damage to any target. Create a Treasure token. Inferno of the Star Mounts afr afr/151 afr R R {4}{R}{R} 6 Legendary Creature - Dragon 6 6 M creature /ch This spell can't be countered. | Flying, haste | {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. Jaded Sell-Sword afr afr/152 afr R R {3}{R} 4 Creature - Dragon Warrior 4 3 C creature When this creature enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. Kick in the Door afr afr/153 afr R R {R} 1 Sorcery C sorcery Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. Magic Missile afr afr/154 afr R R {1}{R}{R} 3 Sorcery U sorcery This spell can't be countered. | Magic Missile deals 3 damage divided as you choose among one, two, or three targets. Meteor Swarm afr afr/155 afr R R {X}{R}{R}{R} 3 Sorcery R sorcery Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers. Minion of the Mighty afr afr/156 afr R R {R} 1 Creature - Kobold 0 1 R creature Menace | Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. Orb of Dragonkind afr afr/157 afr R R {1}{R} 2 Artifact R artifact Look at top seven cards/vp1pt7 {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. | {R}, {T}, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Plundering Barbarian afr afr/158 afr R R {2}{R} 3 Creature - Dwarf Barbarian 2 2 C creature Create Treasure/spawn [afr] Treasure When this creature enters, choose one - | - Smash the Chest - Destroy target artifact. | - Pry It Open - Create a Treasure token. Price of Loyalty afr afr/159 afr R R {2}{R} 3 Sorcery C sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. Red Dragon afr afr/160 afr R R {4}{R}{R} 6 Creature - Dragon 4 4 U creature /ch Flying | Fire Breath - When this creature enters, it deals 4 damage to each opponent. Rust Monster afr afr/161 afr R R {2}{R} 3 Creature - Beast 2 1 U creature First strike | Sacrifice an artifact: This creature gets +2/+0 until end of turn. Swarming Goblins afr afr/162 afr R R {4}{R} 5 Creature - Goblin 4 3 C creature Roll 1d20/rolld20 1 Create Goblin/spawn [afr] Goblin (R 1/1) Create 2 Goblins/spawnx2 [afr] Goblin (R 1/1) Create 3 Goblins/spawnx3 [afr] Goblin (R 1/1) When this creature enters, roll a d20. | 1-9 | Create a 1/1 red Goblin creature token. | 10-19 | Create two of those tokens. | 20 | Create three of those tokens. Tiger-Tribe Hunter afr afr/163 afr R R {3}{R}{R} 5 Creature - Human Barbarian 4 4 U creature Trample | Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature. Unexpected Windfall afr afr/164 afr R R {2}{R}{R} 4 Instant C instant /spawnx2 [afr] Treasure As an additional cost to cast this spell, discard a card. | Draw two cards and create two Treasure tokens. Valor Singer afr afr/165 afr R R {2}{R} 3 Creature - Tiefling Bard 2 3 C creature Combat Inspiration - At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Wish afr afr/166 afr R R {2}{R} 3 Sorcery R sorcery You may play a card you own from outside the game this turn. Xorn afr afr/167 afr R R {2}{R} 3 Creature - Elemental 3 2 R creature If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. You Come to the Gnoll Camp afr afr/168 afr R R {1}{R} 2 Instant C instant Choose one - | - Intimidate Them - Up to two target creatures can't block this turn. | - Fend Them Off - Target creature gets +3/+1 until end of turn. You Find Some Prisoners afr afr/169 afr R R {1}{R} 2 Instant U instant Reveal top three cards/vp1at3 Choose one - | - Break Their Chains - Destroy target artifact. | - Interrogate Them - Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it. You See a Pair of Goblins afr afr/170 afr R R {2}{R} 3 Instant U instant Create 2 Goblins/spawnx2 [afr] Goblin (R 1/1) Choose one - | - Charge Them - Creatures you control get +2/+0 until end of turn. | - Befriend Them - Create two 1/1 red Goblin creature tokens. Zalto, Fire Giant Duke afr afr/171 afr R R {3}{R}{R} 5 Legendary Creature - Giant Barbarian 7 3 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Trample | Whenever Zalto is dealt damage, venture into the dungeon. Zariel, Archduke of Avernus afr afr/172 afr R R {2}{R}{R} 4 Legendary Planeswalker - Zariel 4 M planeswalker yInitialize/ccblue=4 Create Devil/spawn [afr] Devil (R 1/1) Create Zariel, Archduke of Avernus Emblem/spawn [afr] Zariel, Archduke of Avernus Emblem +1: Creatures you control get +1/+0 and gain haste until end of turn. | 0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." | -6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." Bulette afr afr/173 afr G G {3}{G} 4 Creature - Beast 3 3 C creature At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature. Bull's Strength afr afr/174 afr G G {1}{G} 2 Instant C instant Target creature gets +2/+2 and gains trample until end of turn. Untap it. Choose Your Weapon afr afr/175 afr G G {2}{G} 3 Instant U instant Choose one - | - Two-Weapon Fighting - Double target creature's power and toughness until end of turn. | - Archery - This spell deals 5 damage to target creature with flying. Circle of Dreams Druid afr afr/176 afr G G {G}{G}{G} 3 Creature - Elf Druid 2 1 R creature {T}: Add {G} for each creature you control. Circle of the Moon Druid afr afr/177 afr G G {2}{G} 3 Creature - Human Elf Druid 2 4 C creature Bear Form - During your turn, this creature is a Bear with base power and toughness 4/2. Compelled Duel afr afr/178 afr G G {1}{G} 2 Sorcery C sorcery Target creature gets +3/+3 until end of turn and must be blocked this turn if able. Dire Wolf Prowler afr afr/179 afr G G {2}{G} 3 Creature - Wolf 2 2 C creature {1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn. Druid Class afr afr/180 afr G G {1}{G} 2 Enchantment - Class U enchantment Landfall - Whenever a land you control enters, you gain 1 life. | {2}{G}: Level 2 | You may play an additional land on each of your turns. | {4}{G}: Level 3 | When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. Ellywick Tumblestrum afr afr/181 afr G G {2}{G}{G} 4 Legendary Planeswalker - Ellywick 4 M planeswalker yInitialize/ccblue=4 Look at top six cards/vp1pt6 Create Ellywick Tumblestrum Emblem/spawn [afr] Ellywick Tumblestrum Emblem Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage +1: Venture into the dungeon. | -2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. | -7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Elturgard Ranger afr afr/182 afr G G {4}{G} 5 Creature - Human Elf Ranger 4 1 C creature /spawn [afr] Wolf (G 2/2) Reach | When this creature enters, create a 2/2 green Wolf creature token. Find the Path afr afr/183 afr G G {2}{G} 3 Enchantment - Aura C enchantment Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Enchant land | When this Aura enters, venture into the dungeon. | Enchanted land has "{T}: Add {G}{G}." Froghemoth afr afr/184 afr G G {3}{G}{G} 5 Creature - Frog Horror 4 4 R creature Trample, haste | Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way. Gnoll Hunter afr afr/185 afr G G {1}{G} 2 Creature - Gnoll 2 2 C creature Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature. Green Dragon afr afr/186 afr G G {4}{G}{G} 6 Creature - Dragon 4 4 U creature /ch Flying | Poison Breath - When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. Hill Giant Herdgorger afr afr/187 afr G G {4}{G}{G} 6 Creature - Giant 7 6 C creature When this creature enters, you gain 3 life. Hunter's Mark afr afr/188 afr G G {3}{G} 4 Instant U instant This spell costs {3} less to cast if it targets a blue permanent you don't control. | This spell can't be countered. | Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. Inspiring Bard afr afr/189 afr G G {3}{G} 4 Creature - Elf Bard 3 3 C creature When this creature enters, choose one - | - Bardic Inspiration - Target creature gets +2/+2 until end of turn. | - Song of Rest - You gain 3 life. Instrument of the Bards afr afr/190 afr G G {G} 1 Legendary Artifact R artifact Create Treasure/spawn [afr] Treasure At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. | {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle. Intrepid Outlander afr afr/191 afr G G {1}{G} 2 Creature - Orc Ranger 2 3 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Reach | Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. Loathsome Troll afr afr/192 afr G G {3}{G}{G} 5 Creature - Troll 6 2 U creature Roll 1d20/rolld20 1 {3}{G}: Roll a d20. Activate only if this card is in your graveyard. | 1-9 | Put this card on top of your library. | 10-19 | Return this card to your hand. | 20 | Return this card to the battlefield tapped. Long Rest afr afr/193 afr G G {X}{G}{G}{G} 3 Sorcery R sorcery Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. Lurking Roper afr afr/194 afr G G {2}{G} 3 Creature - Horror 4 5 U creature /ci This creature doesn't untap during your untap step. | Whenever you gain life, untap this creature. Neverwinter Dryad afr afr/195 afr G G {G} 1 Creature - Dryad 1 1 C creature {2}, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. Ochre Jelly afr afr/196 afr G G {X}{G} 1 Creature - Ooze 0 0 R creature Create Ochre Jelly/spawn [lackey] Ochre Jelly (G 0/0 Trample) Trample | This creature enters with X +1/+1 counters on it. | Split - When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down. Old Gnawbone afr afr/197 afr G G {5}{G}{G} 7 Legendary Creature - Dragon 7 7 M creature yInitialize/ch Create Treasure/spawn [afr] Treasure Create 5 Treasures/spawnx5 [afr] Treasure Create 10 Treasures/spawnx10 [afr] Treasure Flying | Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. Owlbear afr afr/198 afr G G {3}{G}{G} 5 Creature - Bird Bear 4 4 C creature Trample | Keen Senses - When this creature enters, draw a card. Plummet afr afr/199 afr G G {1}{G} 2 Instant C instant Destroy target creature with flying. Prosperous Innkeeper afr afr/200 afr G G {1}{G} 2 Creature - Halfling Citizen 1 1 U creature /spawn [afr] Treasure When this creature enters, create a Treasure token. | Whenever another creature you control enters, you gain 1 life. Purple Worm afr afr/201 afr G G {5}{G}{G} 7 Creature - Worm 8 7 U creature This spell costs {2} less to cast if a creature died this turn. | Ward {2} Ranger Class afr afr/202 afr G G {1}{G} 2 Enchantment - Class R enchantment yInitialize/spawn [afr] Wolf (G 2/2) Look at top card/vp1pt1 When this Class enters, create a 2/2 green Wolf creature token. | {1}{G}: Level 2 | Whenever you attack, put a +1/+1 counter on target attacking creature. | {3}{G}: Level 3 | You may look at the top card of your library any time. | You may cast creature spells from the top of your library. Ranger's Longbow afr afr/203 afr G G {1}{G} 2 Artifact - Equipment C artifact Equipped creature gets +2/+1 and has reach. | Equip {3} Scaled Herbalist afr afr/204 afr G G {1}{G} 2 Creature - Lizard Druid 1 3 C creature {T}: You may put a land card from your hand onto the battlefield. Spoils of the Hunt afr afr/205 afr G G {2}{G} 3 Instant C instant Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. Sylvan Shepherd afr afr/206 afr G G {2}{G} 3 Creature - Human Druid 2 3 C creature Roll 1d20/rolld20 1 Vigilance | Whenever this creature attacks, roll a d20. | 1-9 | You gain 1 life. | 10-19 | You gain 2 life. | 20 | You gain 5 life. The Tarrasque afr afr/207 afr G G {6}{G}{G}{G} 9 Legendary Creature - Dinosaur 10 10 M creature The Tarrasque has haste and ward {10} as long as it was cast. | Whenever The Tarrasque attacks, it fights target creature defending player controls. Underdark Basilisk afr afr/208 afr G G {1}{G} 2 Creature - Basilisk 1 2 C creature Deathtouch Varis, Silverymoon Ranger afr afr/209 afr G G {1}{G}{G} 3 Legendary Creature - Human Elf Ranger 3 3 R creature Create Wolf/spawn [afr] Wolf (G 2/2) Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Reach, ward {1} | Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. | Whenever you complete a dungeon, create a 2/2 green Wolf creature token. Wandering Troubadour afr afr/210 afr G G {3}{G} 4 Creature - Dragon Bard 4 2 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. Werewolf Pack Leader afr afr/211 afr G G {G}{G} 2 Creature - Human Werewolf 3 3 R creature Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. | {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human. Wild Shape afr afr/212 afr G G {G} 1 Instant U instant Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. | - 1/3 Turtle with hexproof. | - 1/5 Spider with reach. | - 3/3 Elephant with trample. You Find a Cursed Idol afr afr/213 afr G G {1}{G} 2 Sorcery C sorcery Create Treasure/spawn [afr] Treasure Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Choose one - | - Smash It - Destroy target artifact. | - Lift the Curse - Destroy target enchantment. | - Steal Its Eyes - Create a Treasure token and venture into the dungeon. You Happen On a Glade afr afr/214 afr G G {2}{G} 3 Instant U instant Choose one - | - Journey On - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | - Make Camp - Return target permanent card from your graveyard to your hand. You Meet in a Tavern afr afr/215 afr G G {2}{G}{G} 4 Sorcery U sorcery Look at top five cards/vp1pt5 Choose one - | - Form a Party - Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. | - Start a Brawl - Creatures you control get +2/+2 until end of turn. Adult Gold Dragon afr afr/216 afr RW RW {3}{R}{W} 5 Creature - Dragon 4 3 R creature /ch Flying, lifelink, haste Bard Class afr afr/217 afr RG RG {R}{G} 2 Enchantment - Class R enchantment Reveal top two cards/vp1at2 Legendary creatures you control enter with an additional +1/+1 counter on them. | {R}{G}: Level 2 | Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. | {3}{R}{G}: Level 3 | Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. Barrowin of Clan Undurr afr afr/218 afr WB WB {2}{W}{B} 4 Legendary Creature - Dwarf Cleric 3 3 U creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Barrowin enters, venture into the dungeon. | Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. Bruenor Battlehammer afr afr/219 afr RW RW {2}{R}{W} 4 Legendary Creature - Dwarf Warrior 5 3 U creature Each creature you control gets +2/+0 for each Equipment attached to it. | You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Drizzt Do'Urden afr afr/220 afr GW GW {3}{G}{W} 5 Legendary Creature - Elf Ranger 3 3 R creature /spawn [afr] Guenhwyvar (G 4/1 Trample) Double strike | When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. | Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. Farideh, Devil's Chosen afr afr/221 afr UR UR {2}{U}{R} 4 Legendary Creature - Tiefling Warlock 3 3 U creature Dark One's Own Luck - Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. Fighter Class afr afr/222 afr RW RW {R}{W} 2 Enchantment - Class R enchantment When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. | {1}{R}{W}: Level 2 | Equip abilities you activate cost {2} less to activate. | {3}{R}{W}: Level 3 | Whenever a creature you control attacks, up to one target creature blocks it this combat if able. Gretchen Titchwillow afr afr/223 afr GU GU {G}{U} 2 Legendary Creature - Halfling Druid 0 4 U creature {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. Hama Pashar, Ruin Seeker afr afr/224 afr WU WU {1}{W}{U} 3 Legendary Creature - Human Wizard 2 3 U creature Room abilities of dungeons you own trigger an additional time. Kalain, Reclusive Painter afr afr/225 afr BR BR {B}{R} 2 Legendary Creature - Human Elf Bard 1 2 U creature /spawn [afr] Treasure When Kalain enters, create a Treasure token. | Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. Krydle of Baldur's Gate afr afr/226 afr UB UB {U}{B} 2 Legendary Creature - Human Elf Rogue 1 3 U creature Scry 1/vp1pt1 Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. | Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. Minsc, Beloved Ranger afr afr/227 afr RGW RGW {R}{G}{W} 3 Legendary Creature - Human Ranger 3 3 M creature /spawn [afr] Boo (R 1/1 Trample, Haste) When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. | {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. Monk Class afr afr/228 afr WU WU {W}{U} 2 Enchantment - Class R enchantment Reveal top card/vp1at1 The second spell you cast each turn costs {1} less to cast. | {W}{U}: Level 2 | When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. | {1}{W}{U}: Level 3 | At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." Orcus, Prince of Undeath afr afr/229 afr BR BR {X}{2}{B}{R} 4 Legendary Creature - Demon 5 3 R creature /ch Flying, trample | When Orcus enters, choose one - | - Each other creature gets -X/-X until end of turn. You lose X life. | - Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn. Rogue Class afr afr/230 afr UB UB {U}{B} 2 Enchantment - Class R enchantment Look at top card/vp1pt1 Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. | {1}{U}{B}: Level 2 | Creatures you control have menace. | {2}{U}{B}: Level 3 | You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells. Shessra, Death's Whisper afr afr/231 afr BG BG {2}{B}{G} 4 Legendary Creature - Human Elf Warlock 1 3 U creature Bewitching Whispers - When Shessra enters, target creature blocks this turn if able. | Whispers of the Grave - At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. Skeletal Swarming afr afr/232 afr BG BG {3}{B}{G} 5 Enchantment R enchantment Create Skeleton/spawn [afr] Skeleton (B 1/1) Create 2 Skeletons/spawnx2 [afr] Skeleton (B 1/1) Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. | At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. Sorcerer Class afr afr/233 afr UR UR {U}{R} 2 Enchantment - Class R enchantment When this Class enters, draw two cards, then discard two cards. | {U}{R}: Level 2 | Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." | {3}{U}{R}: Level 3 | Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. Targ Nar, Demon-Fang Gnoll afr afr/234 afr RG RG {R}{G} 2 Legendary Creature - Gnoll 2 2 U creature Pack tactics - Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. | {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. Tiamat afr afr/235 afr WUBRG WUBRG {2}{W}{U}{B}{R}{G} 7 Legendary Creature - Dragon God 7 7 M creature /ch Flying | When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. Trelasarra, Moon Dancer afr afr/236 afr GW GW {G}{W} 2 Legendary Creature - Elf Cleric 2 2 U creature Scry 1/vp1pt1 Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. Triumphant Adventurer afr afr/237 afr WB WB {W}{B} 2 Creature - Human Knight 1 1 R creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Deathtouch | During your turn, this creature has first strike. | Whenever this creature attacks, venture into the dungeon. Volo, Guide to Monsters afr afr/238 afr GU GU {2}{G}{U} 4 Legendary Creature - Human Wizard 3 2 R creature Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. Xanathar, Guild Kingpin afr afr/239 afr UB UB {4}{U}{B} 6 Legendary Creature - Beholder 5 6 M creature Look at top card/vp1pt1 At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. Bag of Holding afr afr/240 afr {1} 1 Artifact U artifact Whenever you discard a card, exile that card from your graveyard. | {2}, {T}: Draw a card, then discard a card. | {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand. The Deck of Many Things afr afr/241 afr {5} 5 Legendary Artifact M artifact Roll 1d20/rolld20 1 {2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. | 1-9 | Return a card at random from your graveyard to your hand. | 10-19 | Draw two cards. | 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. Dungeon Map afr afr/242 afr {3} 3 Artifact U artifact Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage {T}: Add {C}. | {3}, {T}: Venture into the dungeon. Activate only as a sorcery. Eye of Vecna afr afr/243 afr {2} 2 Legendary Artifact R artifact When Eye of Vecna enters, you draw a card and you lose 2 life. | At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life. Fifty Feet of Rope afr afr/244 afr {1} 1 Artifact U artifact Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Climb Over - {T}: Target Wall can't block this turn. | Tie Up - {3}, {T}: Target creature doesn't untap during its controller's next untap step. | Rappel Down - {4}, {T}: Venture into the dungeon. Activate only as a sorcery. Greataxe afr afr/245 afr {1} 1 Artifact - Equipment C artifact Equipped creature gets +4/+0. | Equip {5} Hand of Vecna afr afr/246 afr {3} 3 Legendary Artifact - Equipment R artifact At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. | Equip-Pay 1 life for each card in your hand. | Equip {2} Iron Golem afr afr/247 afr {4} 4 Artifact Creature - Golem 5 3 U creature Vigilance | This creature attacks or blocks each combat if able. Leather Armor afr afr/248 afr {1} 1 Artifact - Equipment C artifact Equipped creature gets +0/+1 and has ward {1}. | Equip {0}. Activate only once each turn. Mimic afr afr/249 afr {2} 2 Artifact - Treasure C artifact {T}, Sacrifice this artifact: Add one mana of any color. | {2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn. Spare Dagger afr afr/250 afr {1} 1 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." | Equip {1} Spiked Pit Trap afr afr/251 afr {1} 1 Artifact C artifact Roll 1d20/rolld20 1 Create Treasure/spawn [afr] Treasure Flash | {5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20. | 1-9 | This artifact deals 5 damage to that creature. | 10-20 | This artifact deals 5 damage to that creature. Create a Treasure token. Treasure Chest afr afr/252 afr {3} 3 Artifact R artifact Roll 1d20/rolld20 1 Create 5 Treasures/spawnx5 [afr] Treasure {4}, Sacrifice this artifact: Roll a d20. | 1 | Trapped! - You lose 3 life. | 2-9 | Create five Treasure tokens. | 10-19 | You gain 3 life and draw three cards. | 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Cave of the Frost Dragon afr afr/253 afr W 0 Land R land /cr90 If you control two or more other lands, this land enters tapped. | {T}: Add {W}. | {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. Den of the Bugbear afr afr/254 afr R 0 Land R land yInitialize/cr90 Create Goblin/spawn [afr] Goblin (R 1/1) If you control two or more other lands, this land enters tapped. | {T}: Add {R}. | {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. Dungeon Descent afr afr/255 afr 0 Land R land yInitialize/cr90 Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage This land enters tapped. | {T}: Add {C}. | {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. Evolving Wilds afr afr/256 afr 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Hall of Storm Giants afr afr/257 afr U 0 Land R land /cr90 If you control two or more other lands, this land enters tapped. | {T}: Add {U}. | {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. Hive of the Eye Tyrant afr afr/258 afr B 0 Land R land /cr90 If you control two or more other lands, this land enters tapped. | {T}: Add {B}. | {3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land. Lair of the Hydra afr afr/259 afr G 0 Land R land /cr90 If you control two or more other lands, this land enters tapped. | {T}: Add {G}. | {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0. Temple of the Dragon Queen afr afr/260 afr 0 Land U land /cr90 As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. | As this land enters, choose a color. | {T}: Add one mana of the chosen color. Treasure Vault afr afr/261 afr 0 Artifact Land R artifact Create Treasure/spawn [afr] Treasure Create 5 Treasures/spawnx5 [afr] Treasure Create 10 Treasures/spawnx10 [afr] Treasure {T}: Add {C}. | {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. Plains afr afr/262 afr W 0 Basic Land - Plains C plains Island afr afr/266 afr U 0 Basic Land - Island C island Swamp afr afr/270 afr B 0 Basic Land - Swamp C swamp Mountain afr afr/274 afr R 0 Basic Land - Mountain C mountain Forest afr afr/278 afr G 0 Basic Land - Forest C forest [afr] Angel (W 3/3 Flying) afr tafr/1 tafr W 0 Token Creature - Angel 3 3 T /ch Flying [afr] Icingdeath, Frost Tongue (W) afr tafr/2 tafr W 0 Token Legendary Artifact - Equipment T Equipped creature gets +2/+0. | Whenever equipped creature attacks, tap target creature defending player controls. | Equip {2} [afr] Dog Illusion (U */*) afr tafr/3 tafr U 0 Token Creature - Dog Illusion * * T This token's power and toughness are each equal to twice the number of cards in your hand. [afr] Faerie Dragon (U 1/1 Flying) afr tafr/4 tafr U 0 Token Creature - Faerie Dragon 1 1 T /ch Flying [afr] The Atropal (B 4/4 Deathtouch) afr tafr/5 tafr B 0 Token Legendary Creature - God Horror 4 4 T Deathtouch [afr] Skeleton (B 1/1) afr tafr/6 tafr B 0 Token Creature - Skeleton 1 1 T [afr] Spider (B 2/1 Menace, Reach) afr tafr/7 tafr B 0 Token Creature - Spider 2 1 T Menace, reach [afr] Vecna (B 8/8 Indestructible) afr tafr/8 tafr B 0 Token Legendary Creature - Zombie God 8 8 T Indestructible [afr] Zombie (B 2/2) afr tafr/9 tafr B 0 Token Creature - Zombie 2 2 T [afr] Boo (R 1/1 Trample, Haste) afr tafr/10 tafr R 0 Token Legendary Creature - Hamster 1 1 T Trample, haste [afr] Devil (R 1/1) afr tafr/11 tafr R 0 Token Creature - Devil 1 1 T When this token dies, it deals 1 damage to any target. [afr] Goblin (R 1/1) afr tafr/12 tafr R 0 Token Creature - Goblin 1 1 T [afr] Guenhwyvar (G 4/1 Trample) afr tafr/13 tafr G 0 Token Legendary Creature - Cat 4 1 T Trample [afr] Wolf (G 2/2) afr tafr/14 tafr G 0 Token Creature - Wolf 2 2 T [afr] Treasure afr tafr/15 tafr 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [afr] Ellywick Tumblestrum Emblem afr tafr/16 tafr 0 Token Emblem T Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed. [afr] Lolth, Spider Queen Emblem afr tafr/17 tafr 0 Token Emblem T Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference. [afr] Mordenkainen Emblem afr tafr/18 tafr 0 Token Emblem T You have no maximum hand size. [afr] Zariel, Archduke of Avernus Emblem afr tafr/19 tafr 0 Token Emblem T At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase. [afr] Dungeon of the Mad Mage afr tafr/20 tafr 0 Token Dungeon C Scry 1/vp1pt1 Scry 2/vp1pt2 Scry 3/vp1pt3 Reveal top two cards/vp1at2 Create Treasure/spawn [afr] Treasure Create 2 Skeletons/spawnx2 [afr] Skeleton (B 1/1) Yawning Portal - You gain 1 life. | Dungeon Level - Scry 1. | Goblin Bazaar - Create a Treasure token. | Twisted Caverns - Target creature can't attack until your next turn. | Lost Level - Scry 2. | Runestone Caverns - Exile the top two cards of your library. You may play them. | Muiral's Graveyard - Create two 1/1 black Skeleton creature tokens. | Deep Mines - Scry 3. | Mad Wizard's Lair - Draw three cards and reveal them. You may cast one of them without paying its mana cost. [afr] Lost Mine of Phandelver afr tafr/21 tafr 0 Token Dungeon C Scry 1/vp1pt1 Create Goblin/spawn [afr] Goblin (R 1/1) Create Treasure/spawn [afr] Treasure Cave Entrance - Scry 1. | Goblin Lair - Create a 1/1 red Goblin creature token. | Mine Tunnels - Create a Treasure token. | Storeroom - Put a +1/+1 counter on target creature. | Dark Pool - Each opponent loses 1 life and you gain 1 life. | Fungi Cavern - Target creature gets -4/-0 until your next turn. | Temple of Dumathoin - Draw a card. [afr] Tomb of Annihilation afr tafr/22 tafr 0 Token Dungeon C Create The Atropal/spawn [afr] The Atropal (B 4/4 Deathtouch) Trapped Entry - Each player loses 1 life. | Veils of Fear - Each player loses 2 life unless they discard a card. | Sandfall Cell - Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. | Oubliette - Discard a card and sacrifice a creature, an artifact, and a land. | Cradle of the Death God - Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch. Arborea Pegasus 1afr afr/299 afr W W {3}{W} 4 Creature - Pegasus 2 3 C notInPacks creature /ch Flying | When this creature enters, target creature gets +1/+1 and gains flying until end of turn. Blink Dog 1afr afr/300 afr W W {2}{W} 3 Creature - Dog 1 1 U notInPacks creature Double strike | Teleport - {3}{W}: This creature phases out. Celestial Unicorn 1afr afr/301 afr W W {2}{W} 3 Creature - Unicorn 3 2 C notInPacks creature Whenever you gain life, put a +1/+1 counter on this creature. Cloister Gargoyle 1afr afr/302 afr W W {2}{W} 3 Artifact Creature - Gargoyle 0 4 U notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When this creature enters, venture into the dungeon. | As long as you've completed a dungeon, this creature gets +3/+0 and has flying. Nadaar, Selfless Paladin 1afr afr/303 afr W W {2}{W} 3 Legendary Creature - Dragon Knight 3 3 R notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Vigilance | Whenever Nadaar enters or attacks, venture into the dungeon. | Other creatures you control get +1/+1 as long as you've completed a dungeon. Oswald Fiddlebender 1afr afr/304 afr W W {1}{W} 2 Legendary Creature - Gnome Artificer 2 2 R notInPacks creature Magical Tinkering - {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. Displacer Beast 1afr afr/305 afr U U {2}{U} 3 Creature - Cat Beast 3 2 U notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When this creature enters, venture into the dungeon. | Displacement - {3}{U}: Return this creature to its owner's hand. Djinni Windseer 1afr afr/306 afr U U {3}{U} 4 Creature - Djinn 3 3 C notInPacks creature yInitialize/ch Scry 1/vp1pt1 Scry 2/vp1pt2 Scry 3/vp1pt3 Roll 1d20/rolld20 1 Flying | When this creature enters, roll a d20. | 1-9 | Scry 1. | 10-19 | Scry 2. | 20 | Scry 3. Dragon Turtle 1afr afr/307 afr U U {1}{U}{U} 3 Creature - Dragon Turtle 3 5 R notInPacks creature Flash | Drag Below - When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. Mind Flayer 1afr afr/308 afr U U {3}{U}{U} 5 Creature - Horror 3 3 R notInPacks creature Dominate Monster - When this creature enters, gain control of target creature for as long as you control this creature. Pixie Guide 1afr afr/309 afr U U {1}{U} 2 Creature - Faerie 1 3 C notInPacks creature /ch Flying | Grant an Advantage - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Rimeshield Frost Giant 1afr afr/310 afr U U {3}{U}{U} 5 Creature - Giant Warrior 4 5 C notInPacks creature Ward {3} Baleful Beholder 1afr afr/311 afr B B {4}{B}{B} 6 Creature - Beholder 6 5 C notInPacks creature When this creature enters, choose one - | - Antimagic Cone - Each opponent sacrifices an enchantment of their choice. | - Fear Ray - Creatures you control gain menace until end of turn. Clattering Skeletons 1afr afr/312 afr B B {3}{B} 4 Creature - Skeleton 4 3 C notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When this creature dies, venture into the dungeon. Gelatinous Cube 1afr afr/313 afr B B {2}{B}{B} 4 Creature - Ooze 4 3 R notInPacks creature Engulf - When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. | Dissolve - {X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard. Manticore 1afr afr/314 afr B B {3}{B} 4 Creature - Manticore 2 1 C notInPacks creature /ch Flash | Flying | Tail Spikes - When this creature enters, destroy target creature an opponent controls that was dealt damage this turn. Westgate Regent 1afr afr/315 afr B B {3}{B}{B} 5 Creature - Vampire 4 4 R notInPacks creature /ch Flying | Ward-Discard a card. | Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. Wight 1afr afr/316 afr B B {1}{B} 2 Creature - Zombie Soldier 3 2 R notInPacks creature yInitialize/cr90 Create Zombie/spawn [afr] Zombie (B 2/2) This creature enters tapped. | Life Drain - Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. Delina, Wild Mage 1afr afr/317 afr R R {3}{R} 4 Legendary Creature - Elf Shaman 3 2 R notInPacks creature Roll 1d20/rolld20 1 Create Copy/spawn [2xm] Copy Whenever Delina attacks, choose target creature you control, then roll a d20. | 1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." | 15-20 | Create one of those tokens. You may roll again. Goblin Javelineer 1afr afr/318 afr R R {R} 1 Creature - Goblin Warrior 1 1 C notInPacks creature Haste | Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it. Hulking Bugbear 1afr afr/319 afr R R {1}{R}{R} 3 Creature - Goblin 3 3 U notInPacks creature Haste Minion of the Mighty 1afr afr/320 afr R R {R} 1 Creature - Kobold 0 1 R notInPacks creature Menace | Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. Rust Monster 1afr afr/321 afr R R {2}{R} 3 Creature - Beast 2 1 U notInPacks creature First strike | Sacrifice an artifact: This creature gets +2/+0 until end of turn. Xorn 1afr afr/322 afr R R {2}{R} 3 Creature - Elemental 3 2 R notInPacks creature If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Zalto, Fire Giant Duke 1afr afr/323 afr R R {3}{R}{R} 5 Legendary Creature - Giant Barbarian 7 3 R notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Trample | Whenever Zalto is dealt damage, venture into the dungeon. Bulette 1afr afr/324 afr G G {3}{G} 4 Creature - Beast 3 3 C notInPacks creature At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature. Dire Wolf Prowler 1afr afr/325 afr G G {2}{G} 3 Creature - Wolf 2 2 C notInPacks creature {1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn. Gnoll Hunter 1afr afr/326 afr G G {1}{G} 2 Creature - Gnoll 2 2 C notInPacks creature Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature. Loathsome Troll 1afr afr/327 afr G G {3}{G}{G} 5 Creature - Troll 6 2 U notInPacks creature Roll 1d20/rolld20 1 {3}{G}: Roll a d20. Activate only if this card is in your graveyard. | 1-9 | Put this card on top of your library. | 10-19 | Return this card to your hand. | 20 | Return this card to the battlefield tapped. Lurking Roper 1afr afr/328 afr G G {2}{G} 3 Creature - Horror 4 5 U notInPacks creature /ci This creature doesn't untap during your untap step. | Whenever you gain life, untap this creature. Neverwinter Dryad 1afr afr/329 afr G G {G} 1 Creature - Dryad 1 1 C notInPacks creature {2}, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. Ochre Jelly 1afr afr/330 afr G G {X}{G} 1 Creature - Ooze 0 0 R notInPacks creature Create Ochre Jelly/spawn [lackey] Ochre Jelly (G 0/0 Trample) Trample | This creature enters with X +1/+1 counters on it. | Split - When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down. Owlbear 1afr afr/331 afr G G {3}{G}{G} 5 Creature - Bird Bear 4 4 C notInPacks creature Trample | Keen Senses - When this creature enters, draw a card. Purple Worm 1afr afr/332 afr G G {5}{G}{G} 7 Creature - Worm 8 7 U notInPacks creature This spell costs {2} less to cast if a creature died this turn. | Ward {2} The Tarrasque 1afr afr/333 afr G G {6}{G}{G}{G} 9 Legendary Creature - Dinosaur 10 10 M notInPacks creature The Tarrasque has haste and ward {10} as long as it was cast. | Whenever The Tarrasque attacks, it fights target creature defending player controls. Underdark Basilisk 1afr afr/334 afr G G {1}{G} 2 Creature - Basilisk 1 2 C notInPacks creature Deathtouch Varis, Silverymoon Ranger 1afr afr/335 afr G G {1}{G}{G} 3 Legendary Creature - Human Elf Ranger 3 3 R notInPacks creature Create Wolf/spawn [afr] Wolf (G 2/2) Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage Reach, ward {1} | Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. | Whenever you complete a dungeon, create a 2/2 green Wolf creature token. Barrowin of Clan Undurr 1afr afr/336 afr WB WB {2}{W}{B} 4 Legendary Creature - Dwarf Cleric 3 3 U notInPacks creature Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage When Barrowin enters, venture into the dungeon. | Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. Bruenor Battlehammer 1afr afr/337 afr RW RW {2}{R}{W} 4 Legendary Creature - Dwarf Warrior 5 3 U notInPacks creature Each creature you control gets +2/+0 for each Equipment attached to it. | You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Drizzt Do'Urden 1afr afr/338 afr GW GW {3}{G}{W} 5 Legendary Creature - Elf Ranger 3 3 R notInPacks creature /spawn [afr] Guenhwyvar (G 4/1 Trample) Double strike | When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. | Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. Farideh, Devil's Chosen 1afr afr/339 afr UR UR {2}{U}{R} 4 Legendary Creature - Tiefling Warlock 3 3 U notInPacks creature Dark One's Own Luck - Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. Gretchen Titchwillow 1afr afr/340 afr GU GU {G}{U} 2 Legendary Creature - Halfling Druid 0 4 U notInPacks creature {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. Hama Pashar, Ruin Seeker 1afr afr/341 afr WU WU {1}{W}{U} 3 Legendary Creature - Human Wizard 2 3 U notInPacks creature Room abilities of dungeons you own trigger an additional time. Kalain, Reclusive Painter 1afr afr/342 afr BR BR {B}{R} 2 Legendary Creature - Human Elf Bard 1 2 U notInPacks creature /spawn [afr] Treasure When Kalain enters, create a Treasure token. | Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. Krydle of Baldur's Gate 1afr afr/343 afr UB UB {U}{B} 2 Legendary Creature - Human Elf Rogue 1 3 U notInPacks creature Scry 1/vp1pt1 Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. | Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. Minsc, Beloved Ranger 1afr afr/344 afr RGW RGW {R}{G}{W} 3 Legendary Creature - Human Ranger 3 3 M notInPacks creature /spawn [afr] Boo (R 1/1 Trample, Haste) When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. | {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. Shessra, Death's Whisper 1afr afr/345 afr BG BG {2}{B}{G} 4 Legendary Creature - Human Elf Warlock 1 3 U notInPacks creature Bewitching Whispers - When Shessra enters, target creature blocks this turn if able. | Whispers of the Grave - At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. Trelasarra, Moon Dancer 1afr afr/346 afr GW GW {G}{W} 2 Legendary Creature - Elf Cleric 2 2 U notInPacks creature Scry 1/vp1pt1 Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. Volo, Guide to Monsters 1afr afr/347 afr GU GU {2}{G}{U} 4 Legendary Creature - Human Wizard 3 2 R notInPacks creature Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. Iron Golem 1afr afr/348 afr {4} 4 Artifact Creature - Golem 5 3 U notInPacks creature Vigilance | This creature attacks or blocks each combat if able. Mimic 1afr afr/349 afr {2} 2 Artifact - Treasure C notInPacks artifact {T}, Sacrifice this artifact: Add one mana of any color. | {2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn. Cave of the Frost Dragon 1afr afr/350 afr W 0 Land R notInPacks land /cr90 If you control two or more other lands, this land enters tapped. | {T}: Add {W}. | {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. Den of the Bugbear 1afr afr/351 afr R 0 Land R notInPacks land yInitialize/cr90 Create Goblin/spawn [afr] Goblin (R 1/1) If you control two or more other lands, this land enters tapped. | {T}: Add {R}. | {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. Dungeon Descent 1afr afr/352 afr 0 Land R notInPacks land yInitialize/cr90 Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage This land enters tapped. | {T}: Add {C}. | {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. Evolving Wilds 1afr afr/353 afr 0 Land C notInPacks land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Hall of Storm Giants 1afr afr/354 afr U 0 Land R notInPacks land /cr90 If you control two or more other lands, this land enters tapped. | {T}: Add {U}. | {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. Hive of the Eye Tyrant 1afr afr/355 afr B 0 Land R notInPacks land /cr90 If you control two or more other lands, this land enters tapped. | {T}: Add {B}. | {3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land. Lair of the Hydra 1afr afr/356 afr G 0 Land R notInPacks land /cr90 If you control two or more other lands, this land enters tapped. | {T}: Add {G}. | {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0. Temple of the Dragon Queen 1afr afr/357 afr 0 Land U notInPacks land /cr90 As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. | As this land enters, choose a color. | {T}: Add one mana of the chosen color. Treasure Vault 1afr afr/358 afr 0 Artifact Land R notInPacks artifact Create Treasure/spawn [afr] Treasure Create 5 Treasures/spawnx5 [afr] Treasure Create 10 Treasures/spawnx10 [afr] Treasure {T}: Add {C}. | {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. Grand Master of Flowers 2afr afr/282 afr W W {2}{W}{W} 4 Legendary Planeswalker - Bahamut 3 M notInPacks planeswalker /ccblue=3 As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. | +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. | +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. Mordenkainen 2afr afr/283 afr U U {4}{U}{U} 6 Legendary Planeswalker - Mordenkainen 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Dog Illusion/spawn [afr] Dog Illusion (U */*) Create Mordenkainen Emblem/spawn [afr] Mordenkainen Emblem +2: Draw two cards, then put a card from your hand on the bottom of your library. | -2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand." | -10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." Lolth, Spider Queen 2afr afr/284 afr B B {3}{B}{B} 5 Legendary Planeswalker - Lolth 4 M notInPacks planeswalker yInitialize/ccblue=4 Create 2 Spiders/spawnx2 [afr] Spider (B 2/1 Menace, Reach) Create Lolth, Spider Queen Emblem/spawn [afr] Lolth, Spider Queen Emblem Whenever a creature you control dies, put a loyalty counter on Lolth. | 0: You draw a card and you lose 1 life. | -3: Create two 2/1 black Spider creature tokens with menace and reach. | -8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference." Zariel, Archduke of Avernus 2afr afr/285 afr R R {2}{R}{R} 4 Legendary Planeswalker - Zariel 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Devil/spawn [afr] Devil (R 1/1) Create Zariel, Archduke of Avernus Emblem/spawn [afr] Zariel, Archduke of Avernus Emblem +1: Creatures you control get +1/+0 and gain haste until end of turn. | 0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." | -6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." Ellywick Tumblestrum 2afr afr/286 afr G G {2}{G}{G} 4 Legendary Planeswalker - Ellywick 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top six cards/vp1pt6 Create Ellywick Tumblestrum Emblem/spawn [afr] Ellywick Tumblestrum Emblem Venture into the Tomb of Annihilation/spawn [afr] Tomb of Annihilation Venture into the Lost Mine of Phandelver/spawn [afr] Lost Mine of Phandelver Venture into the Dungeon of the Mad Mage/spawn [afr] Dungeon of the Mad Mage +1: Venture into the dungeon. | -2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. | -7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Icingdeath, Frost Tyrant 2afr afr/287 afr W W {2}{W}{W} 4 Legendary Creature - Dragon 4 3 M notInPacks creature yInitialize/ch Create Icingdeath, Frost Tongue/spawn [afr] Icingdeath, Frost Tongue (W) Flying, vigilance | When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}. White Dragon 2afr afr/288 afr W W {4}{W}{W} 6 Creature - Dragon 4 4 U notInPacks creature /ch Flying | Cold Breath - When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Blue Dragon 2afr afr/289 afr U U {5}{U}{U} 7 Creature - Dragon 5 5 U notInPacks creature /ch Flying | Lightning Breath - When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. Iymrith, Desert Doom 2afr afr/290 afr U U {3}{U}{U} 5 Legendary Creature - Dragon 5 5 M notInPacks creature /ch Flying | Iymrith has ward {4} as long as it's untapped. | Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. Black Dragon 2afr afr/291 afr B B {5}{B}{B} 7 Creature - Dragon 4 4 U notInPacks creature /ch Flying | Acid Breath - When this creature enters, target creature an opponent controls gets -3/-3 until end of turn. Ebondeath, Dracolich 2afr afr/292 afr B B {2}{B}{B} 4 Legendary Creature - Zombie Dragon 5 2 M notInPacks creature /ch;/cr90 Flash | Flying | Ebondeath enters tapped. | You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn. Inferno of the Star Mounts 2afr afr/293 afr R R {4}{R}{R} 6 Legendary Creature - Dragon 6 6 M notInPacks creature /ch This spell can't be countered. | Flying, haste | {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. Red Dragon 2afr afr/294 afr R R {4}{R}{R} 6 Creature - Dragon 4 4 U notInPacks creature /ch Flying | Fire Breath - When this creature enters, it deals 4 damage to each opponent. Green Dragon 2afr afr/295 afr G G {4}{G}{G} 6 Creature - Dragon 4 4 U notInPacks creature /ch Flying | Poison Breath - When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. Old Gnawbone 2afr afr/296 afr G G {5}{G}{G} 7 Legendary Creature - Dragon 7 7 M notInPacks creature yInitialize/ch Create Treasure/spawn [afr] Treasure Create 5 Treasures/spawnx5 [afr] Treasure Create 10 Treasures/spawnx10 [afr] Treasure Flying | Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. Adult Gold Dragon 2afr afr/297 afr RW RW {3}{R}{W} 5 Creature - Dragon 4 3 R notInPacks creature /ch Flying, lifelink, haste Tiamat 2afr afr/298 afr WUBRG WUBRG {2}{W}{U}{B}{R}{G} 7 Legendary Creature - Dragon God 7 7 M notInPacks creature /ch Flying | When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. Adeline, Resplendent Cathar mid mid/1 mid W W {1}{W}{W} 3 Legendary Creature - Human Knight * 4 R creature Create Human/spawn [mid] Human (W 1/1) Create 5 Humans/spawnx5 [mid] Human (W 1/1) Create 10 Humans/spawnx10 [mid] Human (W 1/1) Vigilance | Adeline's power is equal to the number of creatures you control. | Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. Ambitious Farmhand mid mid/2a mid W W {1}{W} 2 Creature - Human Peasant 1 1 U creature Transform/spawn [mid] Seasoned Cathar When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | Coven - {1}{W}{W}: Transform this creature. Activate only if you control three or more creatures with different powers. // Seasoned Cathar [Creature - Human Knight] Lifelink 3/3 [mid] Seasoned Cathar mid mid/2b mid W 2 Token Creature - Human Knight 3 3 U Lifelink Beloved Beggar mid mid/3a mid W W {1}{W} 2 Creature - Human Peasant 0 4 U creature Transform/spawn [mid] Generous Soul Disturb {4}{W}{W} // Generous Soul [Creature - Spirit] Flying, vigilance | If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4 [mid] Generous Soul mid mid/3b mid W 2 Token Creature - Spirit 4 4 U /ch Flying, vigilance | If Generous Soul would be put into a graveyard from anywhere, exile it instead. Bereaved Survivor mid mid/4a mid W W {2}{W} 3 Creature - Human Peasant 2 1 U creature Transform/spawn [mid] Dauntless Avenger When another creature you control dies, transform this creature. // Dauntless Avenger [Creature - Human Soldier] Whenever this creature attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. 3/2 [mid] Dauntless Avenger mid mid/4b mid W 3 Token Creature - Human Soldier 3 2 U Whenever this creature attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. Blessed Defiance mid mid/5 mid W W {W} 1 Instant C instant /spawn [mid] Spirit (W 1/1 Flying) Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. Borrowed Time mid mid/6 mid W W {2}{W} 3 Enchantment U enchantment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Brutal Cathar mid mid/7a mid W RW {2}{W} 3 Creature - Human Soldier Werewolf 2 2 R creature Transform/spawn [mid] Moonrage Brute Create Day/spawn [mid] Day Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. | Daybound // Moonrage Brute [Creature - Werewolf] First strike | Ward-Pay 3 life. | Nightbound 3/3 [mid] Moonrage Brute mid mid/7b mid R 3 Token Creature - Werewolf 3 3 R First strike | Ward-Pay 3 life. | Nightbound Candlegrove Witch mid mid/8 mid W W {1}{W} 2 Creature - Human Warlock 2 2 C creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn. Candletrap mid mid/9 mid W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has defender. | Prevent all combat damage that would be dealt by enchanted creature. | Coven - {2}{W}, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers. Cathar Commando mid mid/10 mid W W {1}{W} 2 Creature - Human Soldier 3 1 C creature Flash | {1}, Sacrifice this creature: Destroy target artifact or enchantment. Cathar's Call mid mid/11 mid W W {2}{W} 3 Enchantment - Aura U enchantment Create Human/spawn [mid] Human (W 1/1) Enchant creature | Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." Celestus Sanctifier mid mid/12 mid W W {2}{W} 3 Creature - Human Cleric 3 2 C creature Look at top two cards/vp1pt2 If it's neither day nor night, it becomes day as this creature enters. | Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. Chaplain of Alms mid mid/13a mid W W {W} 1 Creature - Human Cleric 1 1 U creature Transform/spawn [mid] Chapel Shieldgeist First strike | Ward {1} | Disturb {3}{W} // Chapel Shieldgeist [Creature - Spirit Cleric] Flying, first strike | Each creature you control has ward {1}. | If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1 [mid] Chapel Shieldgeist mid mid/13b mid W 1 Token Creature - Spirit Cleric 2 1 U /ch Flying, first strike | Each creature you control has ward {1}. | If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. Clarion Cathars mid mid/14 mid W W {3}{W} 4 Creature - Human Knight 3 3 C creature /spawn [mid] Human (W 1/1) When this creature enters, create a 1/1 white Human creature token. Curse of Silence mid mid/15 mid W W {W} 1 Enchantment - Aura Curse R enchantment Enchant player | As this Aura enters, choose a card name. | Spells with the chosen name enchanted player casts cost {2} more to cast. | Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card. Duelcraft Trainer mid mid/16 mid W W {3}{W} 4 Creature - Human Soldier 3 3 U creature First strike | Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. Enduring Angel mid mid/17a mid W W {2}{W}{W}{W} 5 Creature - Angel 3 3 M creature yInitialize/ch Transform/spawn [mid] Angelic Enforcer Flying, double strike | You have hexproof. | If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game. // Angelic Enforcer [Creature - Angel] Flying | You have hexproof. | Angelic Enforcer's power and toughness are each equal to your life total. | Whenever this creature attacks, double your life total. */* [mid] Angelic Enforcer mid mid/17b mid W 5 Token Creature - Angel * * M /ch Flying | You have hexproof. | Angelic Enforcer's power and toughness are each equal to your life total. | Whenever this creature attacks, double your life total. Fateful Absence mid mid/18 mid W W {1}{W} 2 Instant R instant /spawn [mid] Clue Destroy target creature or planeswalker. Its controller investigates. Flare of Faith mid mid/19 mid W W {1}{W} 2 Instant C instant Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. Gavony Dawnguard mid mid/20 mid W W {1}{W}{W} 3 Creature - Human Soldier 3 3 U creature Look at top four cards/vp1pt4 Ward {1} | If it's neither day nor night, it becomes day as this creature enters. | Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. Gavony Silversmith mid mid/21 mid W W {3}{W} 4 Creature - Human Soldier 2 3 C creature When this creature enters, put a +1/+1 counter on each of up to two target creatures. Gavony Trapper mid mid/22 mid W W {W} 1 Creature - Human Soldier 0 2 C creature {2}, {T}: Tap target creature. Hedgewitch's Mask mid mid/23 mid W W {W} 1 Artifact - Equipment C artifact Equipped creature gets +1/+1. | Equipped creature can't be blocked by creatures with power 4 or greater. | Equip {2} Homestead Courage mid mid/24 mid W W {W} 1 Sorcery C sorcery Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. | Flashback {W} Intrepid Adversary mid mid/25 mid W W {1}{W} 2 Creature - Human Scout 3 1 M creature Lifelink | When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature. | Creatures you control get +1/+1 for each valor counter on this creature. Loyal Gryff mid mid/26 mid W W {2}{W} 3 Creature - Hippogriff 2 2 U creature /ch Flash | Flying | When this creature enters, you may return another creature you control to its owner's hand. Lunarch Veteran mid mid/27a mid W W {W} 1 Creature - Human Cleric 1 1 C creature Transform/spawn [mid] Luminous Phantom Whenever another creature you control enters, you gain 1 life. | Disturb {1}{W} // Luminous Phantom [Creature - Spirit Cleric] Flying | Whenever another creature you control leaves the battlefield, you gain 1 life. | If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1 [mid] Luminous Phantom mid mid/27b mid W 1 Token Creature - Spirit Cleric 1 1 C /ch Flying | Whenever another creature you control leaves the battlefield, you gain 1 life. | If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. Mourning Patrol mid mid/28a mid W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Transform/spawn [mid] Morning Apparition Vigilance | Disturb {3}{W} // Morning Apparition [Creature - Spirit Soldier] Flying, vigilance | If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1 [mid] Morning Apparition mid mid/28b mid W 3 Token Creature - Spirit Soldier 2 1 C /ch Flying, vigilance | If Morning Apparition would be put into a graveyard from anywhere, exile it instead. Odric's Outrider mid mid/29 mid W W {3}{W} 4 Creature - Human Knight 2 4 U creature Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control. Ritual Guardian mid mid/30 mid W W {2}{W} 3 Creature - Human Soldier 3 2 C creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn. Ritual of Hope mid mid/31 mid W W {1}{W} 2 Instant U instant Creatures you control get +1/+1 until end of turn. | Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. Search Party Captain mid mid/32 mid W W {3}{W} 4 Creature - Human Soldier 2 2 C creature This spell costs {1} less to cast for each creature you attacked with this turn. | When this creature enters, draw a card. Sigarda's Splendor mid mid/33 mid W W {2}{W}{W} 4 Enchantment R enchantment As this enchantment enters, note your life total. | At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. | Whenever you cast a white spell, you gain 1 life. Sigardian Savior mid mid/34 mid W W {3}{W}{W} 5 Creature - Angel 3 3 M creature /ch Flying | When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. Soul-Guide Gryff mid mid/35 mid W W {4}{W} 5 Creature - Hippogriff Spirit 3 4 C creature /ch Flying | When this creature enters, exile up to one target card from a graveyard. Sungold Barrage mid mid/36 mid W W {2}{W} 3 Instant C instant Destroy target creature with toughness 4 or greater. Sungold Sentinel mid mid/37 mid W W {1}{W} 2 Creature - Human Soldier 3 2 R creature Whenever this creature enters or attacks, exile up to one target card from a graveyard. | Coven - {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. Sunset Revelry mid mid/38 mid W W {1}{W} 2 Sorcery U sorcery Create 2 Humans/spawnx2 [mid] Human (W 1/1) If an opponent has more life than you, you gain 4 life. | If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. | If an opponent has more cards in hand than you, draw a card. Thraben Exorcism mid mid/39 mid W W {1}{W} 2 Instant C instant Exile target Spirit, creature with disturb, or enchantment. Unruly Mob mid mid/40 mid W W {1}{W} 2 Creature - Human 1 1 C creature Whenever another creature you control dies, put a +1/+1 counter on this creature. Vanquish the Horde mid mid/41 mid W W {6}{W}{W} 8 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Destroy all creatures. Baithook Angler mid mid/42a mid U U {1}{U} 2 Creature - Human Peasant 2 1 C creature Transform/spawn [mid] Hook-Haunt Drifter Disturb {1}{U} // Hook-Haunt Drifter [Creature - Spirit] Flying | If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 1/2 [mid] Hook-Haunt Drifter mid mid/42b mid U 2 Token Creature - Spirit 1 2 C /ch Flying | If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. Component Collector mid mid/43 mid U U {2}{U} 3 Creature - Homunculus 1 4 C creature If it's neither day nor night, it becomes day as this creature enters. | Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. Consider mid mid/44 mid U U {U} 1 Instant C instant Surveil 1/vp1pt1 Surveil 1. | Draw a card. Covetous Castaway mid mid/45a mid U U {1}{U} 2 Creature - Human 1 3 U creature Transform/spawn [mid] Ghostly Castigator When this creature dies, mill three cards. | Disturb {3}{U}{U} // Ghostly Castigator [Creature - Spirit] Flying | When this creature enters, you may shuffle up to three target cards from your graveyard into your library. | If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 [mid] Ghostly Castigator mid mid/45b mid U 2 Token Creature - Spirit 3 4 U /ch Flying | When this creature enters, you may shuffle up to three target cards from your graveyard into your library. | If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. Curse of Surveillance mid mid/46 mid U U {4}{U} 5 Enchantment - Aura Curse R enchantment Enchant player | At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. Delver of Secrets mid mid/47a mid U U {U} 1 Creature - Human Wizard 1 1 U creature Look at top card/vp1pt1 Transform/spawn [mid] Insectile Aberration At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature. // Insectile Aberration [Creature - Human Insect] Flying 3/2 [mid] Insectile Aberration mid mid/47b mid U 1 Token Creature - Human Insect 3 2 U /ch Flying Devious Cover-Up mid mid/48 mid U U {2}{U}{U} 4 Instant C instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. Dissipate mid mid/49 mid U U {1}{U}{U} 3 Instant U instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Drownyard Amalgam mid mid/50 mid U U {4}{U} 5 Creature - Zombie Horror 3 6 C creature When this creature enters, target player mills three cards. | {2}{U}: This creature can't be blocked this turn. Fading Hope mid mid/51 mid U U {U} 1 Instant U instant Scry 1/vp1pt1 Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. Falcon Abomination mid mid/52 mid U U {2}{U} 3 Creature - Zombie Bird 2 2 C creature /ch;/spawn [mid] Zombie (B 2/2 Decayed) Flying | When this creature enters, create a 2/2 black Zombie creature token with decayed. Firmament Sage mid mid/53 mid U U {3}{U} 4 Creature - Human Wizard 2 3 U creature If it's neither day nor night, it becomes day as this creature enters. | Whenever day becomes night or night becomes day, draw a card. Flip the Switch mid mid/54 mid U U {2}{U} 3 Instant C instant /spawn [mid] Zombie (B 2/2 Decayed) Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. Galedrifter mid mid/55a mid U U {3}{U} 4 Creature - Hippogriff 3 2 C creature yInitialize/ch Transform/spawn [mid] Waildrifter Flying | Disturb {4}{U} // Waildrifter [Creature - Hippogriff Spirit] Flying | If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2 [mid] Waildrifter mid mid/55b mid U 4 Token Creature - Hippogriff Spirit 2 2 C /ch Flying | If Waildrifter would be put into a graveyard from anywhere, exile it instead. Geistwave mid mid/56 mid U U {1}{U} 2 Instant C instant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. Grafted Identity mid mid/57 mid U U {2}{U}{U} 4 Enchantment - Aura R enchantment As an additional cost to cast this spell, sacrifice a creature. | Enchant creature | You control enchanted creature. | Enchanted creature gets +1/+1. Larder Zombie mid mid/58 mid U U {U} 1 Creature - Zombie 1 3 C creature Surveil 1/vp1pt1 Defender | Tap three untapped creatures you control: Surveil 1. Lier, Disciple of the Drowned mid mid/59 mid U U {3}{U}{U} 5 Legendary Creature - Human Wizard 3 4 M creature Spells can't be countered. | Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. Locked in the Cemetery mid mid/60 mid U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, if there are five or more cards in your graveyard, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Malevolent Hermit mid mid/61a mid U U {1}{U} 2 Creature - Human Wizard 2 1 R creature Transform/spawn [mid] Benevolent Geist {U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {3}. | Disturb {2}{U} // Benevolent Geist [Creature - Spirit Wizard] Flying | Noncreature spells you control can't be countered. | If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 [mid] Benevolent Geist mid mid/61b mid U 2 Token Creature - Spirit Wizard 2 2 R /ch Flying | Noncreature spells you control can't be countered. | If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. Memory Deluge mid mid/62 mid U U {2}{U}{U} 4 Instant R instant Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. | Flashback {5}{U}{U} Mysterious Tome mid mid/63a mid U U {2}{U} 3 Artifact U artifact Transform/spawn [mid] Chilling Chronicle {2}, {T}: Draw a card. Transform this artifact. // Chilling Chronicle [Artifact] {1}, {T}: Tap target nonland permanent. Transform this artifact. [mid] Chilling Chronicle mid mid/63b mid U 3 Token Artifact U {1}, {T}: Tap target nonland permanent. Transform this artifact. Nebelgast Intruder mid mid/64 mid U U {2}{U} 3 Creature - Spirit 2 1 U creature /ch Flash | Flying | When this creature enters, up to one target creature an opponent controls gets -2/-0 until end of turn. Ominous Roost mid mid/65 mid U U {2}{U} 3 Enchantment U enchantment Create Bird/spawn [mid] Bird (U 1/1 Flying) When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying." Organ Hoarder mid mid/66 mid U U {3}{U} 4 Creature - Zombie 3 2 C creature Look at top three cards/vp1pt3 When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard. Otherworldly Gaze mid mid/67 mid U U {U} 1 Instant C instant Surveil 3/vp1pt3 Surveil 3. | Flashback {1}{U} Overwhelmed Archivist mid mid/68a mid U U {2}{U} 3 Creature - Human Wizard 3 2 U creature Transform/spawn [mid] Archive Haunt When this creature enters, draw a card, then discard a card. | Disturb {3}{U} // Archive Haunt [Creature - Spirit Wizard] Flying | Whenever this creature attacks, draw a card, then discard a card. | If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 [mid] Archive Haunt mid mid/68b mid U 3 Token Creature - Spirit Wizard 2 1 U /ch Flying | Whenever this creature attacks, draw a card, then discard a card. | If Archive Haunt would be put into a graveyard from anywhere, exile it instead. Patrician Geist mid mid/69 mid U U {2}{U} 3 Creature - Spirit Knight 2 2 R creature /ch Flying | Other Spirits you control get +1/+1. | Spells you cast from your graveyard cost {1} less to cast. Phantom Carriage mid mid/70 mid U U {4}{U}{U} 6 Creature - Spirit 4 4 U creature /ch Flying | When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. Poppet Stitcher mid mid/71a mid U U {2}{U} 3 Creature - Human Wizard 2 3 M creature Transform/spawn [mid] Poppet Factory Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. | At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature. // Poppet Factory [Artifact] Creature tokens you control lose all abilities and have base power and toughness 3/3. | At the beginning of your upkeep, you may transform this artifact. [mid] Poppet Factory mid mid/71b mid U 3 Token Artifact M Creature tokens you control lose all abilities and have base power and toughness 3/3. | At the beginning of your upkeep, you may transform this artifact. Revenge of the Drowned mid mid/72 mid U U {3}{U} 4 Instant C instant /spawn [mid] Zombie (B 2/2 Decayed) Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. Secrets of the Key mid mid/73 mid U U {U} 1 Instant C instant /spawn [mid] Clue Investigate. If this spell was cast from a graveyard, investigate twice instead. | Flashback {3}{U} Shipwreck Sifters mid mid/74 mid U U {1}{U} 2 Creature - Spirit 1 2 C creature When this creature enters, draw a card, then discard a card. | Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature. Skaab Wrangler mid mid/75 mid U U {1}{U} 2 Creature - Human Wizard 2 1 U creature Tap three untapped creatures you control: Tap target creature. Sludge Monster mid mid/76 mid U U {3}{U}{U} 5 Creature - Horror 5 5 R creature Whenever this creature enters or attacks, put a slime counter on up to one other target creature. | Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. Spectral Adversary mid mid/77 mid U U {1}{U} 2 Creature - Spirit 2 1 M creature /ch Flash | Flying | When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out. Startle mid mid/78 mid U U {1}{U} 2 Instant C instant /spawn [mid] Zombie (B 2/2 Decayed) Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. | Draw a card. Stormrider Spirit mid mid/79 mid U U {4}{U} 5 Creature - Spirit 3 3 C creature /ch Flash | Flying Suspicious Stowaway mid mid/80a mid U GU {1}{U} 2 Creature - Human Rogue Werewolf 1 1 R creature Transform/spawn [mid] Seafaring Werewolf Create Day/spawn [mid] Day This creature can't be blocked. | Whenever this creature deals combat damage to a player, draw a card, then discard a card. | Daybound // Seafaring Werewolf [Creature - Werewolf] This creature can't be blocked. | Whenever this creature deals combat damage to a player, draw a card. | Nightbound 2/1 [mid] Seafaring Werewolf mid mid/80b mid G 2 Token Creature - Werewolf 2 1 R This creature can't be blocked. | Whenever this creature deals combat damage to a player, draw a card. | Nightbound Triskaidekaphile mid mid/81 mid U U {1}{U} 2 Creature - Human Wizard 1 3 R creature You have no maximum hand size. | At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. | {3}{U}: Draw a card. Unblinking Observer mid mid/82 mid U U {1}{U} 2 Creature - Homunculus 2 1 C creature {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. Vivisection mid mid/83 mid U U {3}{U} 4 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a creature. | Draw three cards. Arrogant Outlaw mid mid/84 mid B B {2}{B} 3 Creature - Vampire Noble 3 2 C creature When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. Baneblade Scoundrel mid mid/85a mid B B {3}{B} 4 Creature - Human Rogue Werewolf 4 3 U creature Transform/spawn [mid] Baneclaw Marauder Create Day/spawn [mid] Day Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Daybound // Baneclaw Marauder [Creature - Werewolf] Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Whenever a creature blocking this creature dies, that creature's controller loses 1 life. | Nightbound 5/4 [mid] Baneclaw Marauder mid mid/85b mid B 4 Token Creature - Werewolf 5 4 U Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Whenever a creature blocking this creature dies, that creature's controller loses 1 life. | Nightbound Bat Whisperer mid mid/86 mid B B {3}{B} 4 Creature - Vampire 4 2 C creature Create Bat/spawn [mid] Bat (B 1/1 Flying) When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. Bladebrand mid mid/87 mid B B {1}{B} 2 Instant C instant Target creature gains deathtouch until end of turn. | Draw a card. Blood Pact mid mid/88 mid B B {2}{B} 3 Instant C instant Target player draws two cards and loses 2 life. Bloodline Culling mid mid/89 mid B B {1}{B}{B} 3 Instant R instant Choose one - | - Target creature gets -5/-5 until end of turn. | - Creature tokens get -2/-2 until end of turn. Bloodtithe Collector mid mid/90 mid B B {4}{B} 5 Creature - Vampire Noble 3 4 U creature /ch Flying | When this creature enters, if an opponent lost life this turn, each opponent discards a card. Champion of the Perished mid mid/91 mid B B {B} 1 Creature - Zombie 1 1 R creature Whenever another Zombie you control enters, put a +1/+1 counter on this creature. Covert Cutpurse mid mid/92a mid B B {2}{B} 3 Creature - Human Rogue 2 1 U creature Transform/spawn [mid] Covetous Geist When this creature enters, destroy target creature you don't control that was dealt damage this turn. | Disturb {4}{B} // Covetous Geist [Creature - Spirit Rogue] Flying, deathtouch | If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 [mid] Covetous Geist mid mid/92b mid B 3 Token Creature - Spirit Rogue 2 2 U /ch Flying, deathtouch | If Covetous Geist would be put into a graveyard from anywhere, exile it instead. Crawl from the Cellar mid mid/93 mid B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. | Flashback {3}{B} Curse of Leeches mid mid/94a mid B B {2}{B} 3 Enchantment - Aura Curse R enchantment Transform/spawn [mid] Leeching Lurker Create Day/spawn [mid] Day Enchant player | As this permanent transforms into Curse of Leeches, attach it to a player. | At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. | Daybound // Leeching Lurker [Creature - Leech Horror] Lifelink | Nightbound 4/4 [mid] Leeching Lurker mid mid/94b mid B 3 Token Creature - Leech Horror 4 4 R Lifelink | Nightbound Defenestrate mid mid/95 mid B B {2}{B} 3 Instant C instant Destroy target creature without flying. Diregraf Horde mid mid/96 mid B B {4}{B} 5 Creature - Zombie 3 4 C creature /spawnx2 [mid] Zombie (B 2/2 Decayed) When this creature enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. Dreadhound mid mid/97 mid B B {4}{B}{B} 6 Creature - Demon Dog 6 6 U creature When this creature enters, mill three cards. | Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. Duress mid mid/98 mid B B {B} 1 Sorcery C sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Eaten Alive mid mid/99 mid B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. | Exile target creature or planeswalker. Ecstatic Awakener mid mid/100a mid B B {B} 1 Creature - Human Wizard 1 1 C creature Transform/spawn [mid] Awoken Demon {2}{B}, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn. // Awoken Demon [Creature - Demon] 4/4 [mid] Awoken Demon mid mid/100b mid B 1 Token Creature - Demon 4 4 C Foul Play mid mid/101 mid B B {1}{B} 2 Sorcery U sorcery /spawn [mid] Clue Destroy target creature with power 2 or less. Investigate. Ghoulish Procession mid mid/102 mid B B {1}{B} 2 Enchantment U enchantment Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. Gisa, Glorious Resurrector mid mid/103 mid B B {2}{B}{B} 4 Legendary Creature - Human Wizard 4 4 R creature If a creature an opponent controls would die, exile it instead. | At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. Graveyard Trespasser mid mid/104a mid B B {2}{B} 3 Creature - Human Werewolf 3 3 R creature Transform/spawn [mid] Graveyard Glutton Create Day/spawn [mid] Day Ward-Discard a card. | Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. | Daybound // Graveyard Glutton [Creature - Werewolf] Ward-Discard a card. | Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. | Nightbound 4/4 [mid] Graveyard Glutton mid mid/104b mid B 3 Token Creature - Werewolf 4 4 R Ward-Discard a card. | Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. | Nightbound Heirloom Mirror mid mid/105a mid B B {1}{B} 2 Artifact U artifact Transform/spawn [mid] Inherited Fiend {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on this artifact. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. // Inherited Fiend [Creature - Demon] Flying | {2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on this creature. 4/4 [mid] Inherited Fiend mid mid/105b mid B 2 Token Creature - Demon 4 4 U /ch Flying | {2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on this creature. Hobbling Zombie mid mid/106 mid B B {2}{B} 3 Creature - Zombie 2 2 C creature Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Deathtouch | When this creature dies, create a 2/2 black Zombie creature token with decayed. Infernal Grasp mid mid/107 mid B B {1}{B} 2 Instant U instant Destroy target creature. You lose 2 life. Jadar, Ghoulcaller of Nephalia mid mid/108 mid B B {1}{B} 2 Legendary Creature - Human Wizard 1 1 R creature Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. Jerren, Corrupted Bishop mid mid/109a mid B B {2}{B} 3 Legendary Creature - Human Cleric 2 3 M creature Transform/spawn [mid] Ormendahl, the Corrupter Create Human/spawn [mid] Human (W 1/1) Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. | {2}: Target Human you control gains lifelink until end of turn. | At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. // Ormendahl, the Corrupter [Legendary Creature - Demon] Flying, trample, lifelink | Sacrifice another creature: Draw a card. 6/6 [mid] Ormendahl, the Corrupter mid mid/109b mid B 3 Token Legendary Creature - Demon 6 6 M /ch Flying, trample, lifelink | Sacrifice another creature: Draw a card. Lord of the Forsaken mid mid/110 mid B B {4}{B}{B} 6 Creature - Demon 6 6 M creature /ch Flying, trample | {B}, Sacrifice another creature: Target player mills three cards. | Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. Mask of Griselbrand mid mid/111 mid B B {1}{B}{B} 3 Legendary Artifact - Equipment R artifact Equipped creature has flying and lifelink. | Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. | Equip {3} The Meathook Massacre mid mid/112 mid B B {X}{B}{B} 2 Legendary Enchantment M enchantment When The Meathook Massacre enters, each creature gets -X/-X until end of turn. | Whenever a creature you control dies, each opponent loses 1 life. | Whenever a creature an opponent controls dies, you gain 1 life. Morbid Opportunist mid mid/113 mid B B {2}{B} 3 Creature - Human Rogue 1 3 U creature Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. Morkrut Behemoth mid mid/114 mid B B {4}{B} 5 Creature - Zombie Giant 7 6 C creature As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. | Menace Necrosynthesis mid mid/115 mid B B {1}{B} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." | When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. No Way Out mid mid/116 mid B B {2}{B} 3 Sorcery C sorcery /spawn [mid] Zombie (B 2/2 Decayed) Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. Novice Occultist mid mid/117 mid B B {1}{B} 2 Creature - Human Wizard 1 2 C creature When this creature dies, you draw a card and you lose 1 life. Olivia's Midnight Ambush mid mid/118 mid B B {1}{B} 2 Instant C instant Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. Rotten Reunion mid mid/119 mid B B {B} 1 Instant C instant /spawn [mid] Zombie (B 2/2 Decayed) Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. | Flashback {1}{B} Shady Traveler mid mid/120a mid B B {2}{B} 3 Creature - Human Werewolf 2 3 C creature Transform/spawn [mid] Stalking Predator Create Day/spawn [mid] Day Menace | Daybound // Stalking Predator [Creature - Werewolf] Menace | Nightbound 4/4 [mid] Stalking Predator mid mid/120b mid B 3 Token Creature - Werewolf 4 4 C Menace | Nightbound Siege Zombie mid mid/121 mid B B {1}{B} 2 Creature - Zombie 2 2 C creature Tap three untapped creatures you control: Each opponent loses 1 life. Slaughter Specialist mid mid/122 mid B B {1}{B} 2 Creature - Vampire Warrior 3 3 R creature Create Human/spawn [mid] Human (W 1/1) When this creature enters, each opponent creates a 1/1 white Human creature token. | Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature. Stromkirk Bloodthief mid mid/123 mid B B {2}{B} 3 Creature - Vampire Rogue 2 2 U creature At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. Tainted Adversary mid mid/124 mid B B {1}{B} 2 Creature - Zombie 2 3 M creature Deathtouch | When this creature enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. Vampire Interloper mid mid/125 mid B B {1}{B} 2 Creature - Vampire Scout 2 1 C creature /ch Flying | This creature can't block. Vengeful Strangler mid mid/126a mid B B {1}{B} 2 Creature - Human Rogue 2 1 U creature Transform/spawn [mid] Strangling Grasp This creature can't block. | When this creature dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. // Strangling Grasp [Enchantment - Aura] Enchant creature or planeswalker an opponent controls | At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then that player loses 1 life. [mid] Strangling Grasp mid mid/126b mid B 2 Token Enchantment - Aura U Enchant creature or planeswalker an opponent controls | At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then that player loses 1 life. Abandon the Post mid mid/127 mid R R {1}{R} 2 Sorcery C sorcery Up to two target creatures can't block this turn. | Flashback {3}{R} Ardent Elementalist mid mid/128 mid R R {3}{R} 4 Creature - Human Shaman 2 1 C creature When this creature enters, return target instant or sorcery card from your graveyard to your hand. Bloodthirsty Adversary mid mid/129 mid R R {1}{R} 2 Creature - Vampire 2 2 M creature Haste | When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. Brimstone Vandal mid mid/130 mid R R {2}{R} 3 Creature - Devil 2 3 C creature Menace | If it's neither day nor night, it becomes day as this creature enters. | Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent. Burn Down the House mid mid/131 mid R R {3}{R}{R} 5 Sorcery R sorcery Create 3 Devils/spawnx3 [mid] Devil (R 1/1) Choose one - | - Burn Down the House deals 5 damage to each creature and each planeswalker. | - Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn. Burn the Accursed mid mid/132 mid R R {4}{R} 5 Instant C instant Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. Cathartic Pyre mid mid/133 mid R R {1}{R} 2 Instant U instant Choose one - | - Cathartic Pyre deals 3 damage to target creature or planeswalker. | - Discard up to two cards, then draw that many cards. Curse of Shaken Faith mid mid/134 mid R R {1}{R} 2 Enchantment - Aura Curse R enchantment Enchant player | Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them. Electric Revelation mid mid/135 mid R R {2}{R} 3 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. | Flashback {3}{R} Falkenrath Perforator mid mid/136 mid R R {1}{R} 2 Creature - Vampire 2 1 C creature Whenever this creature attacks, it deals 1 damage to defending player. Falkenrath Pit Fighter mid mid/137 mid R R {R} 1 Creature - Vampire Warrior 2 1 R creature {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. Famished Foragers mid mid/138 mid R R {3}{R} 4 Creature - Vampire 4 3 C creature When this creature enters, if an opponent lost life this turn, add {R}{R}{R}. | {2}{R}, Discard a card: Draw a card. Fangblade Brigand mid mid/139a mid R R {3}{R} 4 Creature - Human Werewolf 3 4 U creature Transform/spawn [mid] Fangblade Eviscerator Create Day/spawn [mid] Day {1}{R}: This creature gets +1/+0 and gains first strike until end of turn. | Daybound // Fangblade Eviscerator [Creature - Werewolf] {1}{R}: This creature gets +1/+0 and gains first strike until end of turn. | {4}{R}: Creatures you control get +2/+0 until end of turn. | Nightbound 4/5 [mid] Fangblade Eviscerator mid mid/139b mid R 4 Token Creature - Werewolf 4 5 U {1}{R}: This creature gets +1/+0 and gains first strike until end of turn. | {4}{R}: Creatures you control get +2/+0 until end of turn. | Nightbound Festival Crasher mid mid/140 mid R R {1}{R} 2 Creature - Devil 1 3 C creature Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn. Flame Channeler mid mid/141a mid R R {1}{R} 2 Creature - Human Wizard 2 2 U creature Transform/spawn [mid] Embodiment of Flame When a spell you control deals damage, transform this creature. // Embodiment of Flame [Creature - Elemental Wizard] Whenever a spell you control deals damage, put a flame counter on this creature. | {1}, Remove a flame counter from this creature: Exile the top card of your library. You may play that card this turn. 3/3 [mid] Embodiment of Flame mid mid/141b mid R 2 Token Creature - Elemental Wizard 3 3 U Reveal top card/vp1at1 Whenever a spell you control deals damage, put a flame counter on this creature. | {1}, Remove a flame counter from this creature: Exile the top card of your library. You may play that card this turn. Geistflame Reservoir mid mid/142 mid R R {2}{R} 3 Artifact R artifact Reveal top card/vp1at1 Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. | {1}{R}, {T}, Remove any number of charge counters from this artifact: It deals that much damage to any target. | {1}{R}, {T}: Exile the top card of your library. You may play that card this turn. Harvesttide Infiltrator mid mid/143a mid R R {2}{R} 3 Creature - Human Werewolf 3 2 C creature Transform/spawn [mid] Harvesttide Assailant Create Day/spawn [mid] Day Trample | Daybound // Harvesttide Assailant [Creature - Werewolf] Trample | Nightbound 4/4 [mid] Harvesttide Assailant mid mid/143b mid R 3 Token Creature - Werewolf 4 4 C Trample | Nightbound Immolation mid mid/144 mid R R {R} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/-2. Lambholt Harrier mid mid/145 mid R R {1}{R} 2 Creature - Wolf 2 2 C creature {3}{R}: Target creature can't block this turn. Light Up the Night mid mid/146 mid R R {X}{R} 1 Sorcery R sorcery Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. | Flashback-{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. Lunar Frenzy mid mid/147 mid R R {X}{R} 1 Instant U instant Target creature you control gets +X/+0 and gains first strike and trample until end of turn. Moonrager's Slash mid mid/148 mid R R {2}{R} 3 Instant C instant This spell costs {2} less to cast if it's night. | Moonrager's Slash deals 3 damage to any target. Moonveil Regent mid mid/149 mid R R {3}{R} 4 Creature - Dragon 4 4 M creature /ch Flying | Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. | When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control. Mounted Dreadknight mid mid/150 mid R R {4}{R} 5 Creature - Vampire Knight 5 4 C creature Trample | This creature enters with a +1/+1 counter on it if an opponent lost life this turn. Neonate's Rush mid mid/151 mid R R {2}{R} 3 Instant C instant This spell costs {1} less to cast if you control a Vampire. | Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. Obsessive Astronomer mid mid/152 mid R R {1}{R} 2 Creature - Human Wizard 2 2 U creature If it's neither day nor night, it becomes day as this creature enters. | Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. Pack's Betrayal mid mid/153 mid R R {2}{R} 3 Sorcery C sorcery Scry 2/vp1pt2 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. Play with Fire mid mid/154 mid R R {R} 1 Instant U instant Scry 1/vp1pt1 Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. Purifying Dragon mid mid/155 mid R R {3}{R}{R} 5 Creature - Dragon 4 3 U creature /ch Flying | Whenever this creature attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, this creature deals 2 damage to it instead. Raze the Effigy mid mid/156 mid R R {R} 1 Instant C instant Choose one - | - Destroy target artifact. | - Target attacking creature gets +2/+2 until end of turn. Reckless Stormseeker mid mid/157a mid R R {2}{R} 3 Creature - Human Werewolf 2 3 R creature Transform/spawn [mid] Storm-Charged Slasher Create Day/spawn [mid] Day At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. | Daybound // Storm-Charged Slasher [Creature - Werewolf] At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. | Nightbound 3/4 [mid] Storm-Charged Slasher mid mid/157b mid R 3 Token Creature - Werewolf 3 4 R At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. | Nightbound Seize the Storm mid mid/158 mid R R {4}{R} 5 Sorcery U sorcery /spawn [mid] Elemental (R */* Trample) Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." | Flashback {6}{R} Smoldering Egg mid mid/159a mid R R {1}{R} 2 Creature - Dragon Egg 0 4 R creature Transform/spawn [mid] Ashmouth Dragon Defender | Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature. // Ashmouth Dragon [Creature - Dragon] Flying | Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target. 4/4 [mid] Ashmouth Dragon mid mid/159b mid R 2 Token Creature - Dragon 4 4 R /ch Flying | Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target. Spellrune Painter mid mid/160a mid R R {2}{R} 3 Creature - Human Shaman Werewolf 2 3 U creature Transform/spawn [mid] Spellrune Howler Create Day/spawn [mid] Day Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. | Daybound // Spellrune Howler [Creature - Werewolf] Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn. | Nightbound 3/4 [mid] Spellrune Howler mid mid/160b mid R 3 Token Creature - Werewolf 3 4 U Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn. | Nightbound Stolen Vitality mid mid/161 mid R R {1}{R} 2 Instant C instant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. Sunstreak Phoenix mid mid/162 mid R R {2}{R}{R} 4 Creature - Phoenix 4 2 M creature /ch Flying | If it's neither day nor night, it becomes day as this creature enters. | Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return this card from your graveyard to the battlefield tapped. Tavern Ruffian mid mid/163a mid R R {3}{R} 4 Creature - Human Warrior Werewolf 2 5 C creature Transform/spawn [mid] Tavern Smasher Create Day/spawn [mid] Day Daybound // Tavern Smasher [Creature - Werewolf] Nightbound 6/5 [mid] Tavern Smasher mid mid/163b mid R 4 Token Creature - Werewolf 6 5 C Nightbound Thermo-Alchemist mid mid/164 mid R R {1}{R} 2 Creature - Human Shaman 0 3 U creature Defender | {T}: This creature deals 1 damage to each opponent. | Whenever you cast an instant or sorcery spell, untap this creature. Village Watch mid mid/165a mid R R {4}{R} 5 Creature - Human Werewolf 4 3 U creature Transform/spawn [mid] Village Reavers Create Day/spawn [mid] Day Haste | Daybound // Village Reavers [Creature - Werewolf] Wolves and Werewolves you control have haste. | Nightbound 5/4 [mid] Village Reavers mid mid/165b mid R 5 Token Creature - Werewolf 5 4 U Wolves and Werewolves you control have haste. | Nightbound Voldaren Ambusher mid mid/166 mid R R {2}{R} 3 Creature - Vampire Archer 2 2 U creature When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. Voldaren Stinger mid mid/167 mid R R {R} 1 Creature - Vampire Warrior 1 1 C creature This creature has first strike as long as it's attacking. | {2}{R}: This creature gets +2/+0 until end of turn. Augur of Autumn mid mid/168 mid G G {1}{G}{G} 3 Creature - Human Druid 2 3 R creature Look at top card/vp1pt1 You may look at the top card of your library any time. | You may play lands from the top of your library. | Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. Bird Admirer mid mid/169a mid G G {2}{G} 3 Creature - Human Archer Werewolf 1 4 C creature Transform/spawn [mid] Wing Shredder Create Day/spawn [mid] Day Reach | Daybound // Wing Shredder [Creature - Werewolf] Reach | Nightbound 3/5 [mid] Wing Shredder mid mid/169b mid G 3 Token Creature - Werewolf 3 5 C Reach | Nightbound Bounding Wolf mid mid/170 mid G G {2}{G} 3 Creature - Wolf 3 2 C creature Flash | Reach Bramble Armor mid mid/171 mid G G {1}{G} 2 Artifact - Equipment C artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +2/+1. | Equip {4} Briarbridge Tracker mid mid/172 mid G G {2}{G} 3 Creature - Human Scout 2 3 R creature /spawn [mid] Clue Vigilance | When this creature enters, investigate. | As long as you control a token, this creature gets +2/+0. Brood Weaver mid mid/173 mid G G {3}{G} 4 Creature - Spider 2 4 U creature Create Spider/spawn [mid] Spider (G 1/2 Reach) Reach | When this creature dies, create a 1/2 green Spider creature token with reach. Burly Breaker mid mid/174a mid G G {3}{G}{G} 5 Creature - Human Werewolf 6 5 U creature Transform/spawn [mid] Dire-Strain Demolisher Create Day/spawn [mid] Day Ward {1} | Daybound // Dire-Strain Demolisher [Creature - Werewolf] Ward {3} | Nightbound 8/7 [mid] Dire-Strain Demolisher mid mid/174b mid G 5 Token Creature - Werewolf 8 7 U Ward {3} | Nightbound Candlelit Cavalry mid mid/175 mid G G {4}{G} 5 Creature - Human Knight 5 5 C creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains trample until end of turn. Clear Shot mid mid/176 mid G G {2}{G} 3 Instant U instant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Consuming Blob mid mid/177 mid G G {3}{G}{G} 5 Creature - Ooze * *+1 M creature Create Ooze/spawn [mid] Ooze (G */*+1) Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. | At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." Contortionist Troupe mid mid/178 mid G G {X}{G} 1 Creature - Human 0 0 U creature This creature enters with X +1/+1 counters on it. | Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. Dawnhart Mentor mid mid/179 mid G G {2}{G} 3 Creature - Human Warlock 0 4 U creature /spawn [mid] Human (W 1/1) When this creature enters, create a 1/1 white Human creature token. | Coven - {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. Dawnhart Rejuvenator mid mid/180 mid G G {3}{G} 4 Creature - Human Warlock 2 4 C creature When this creature enters, you gain 3 life. | {T}: Add one mana of any color. Deathbonnet Sprout mid mid/181a mid G G {G} 1 Creature - Fungus 1 1 U creature Transform/spawn [mid] Deathbonnet Hulk At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform this creature. // Deathbonnet Hulk [Creature - Fungus Horror] At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on this creature. 3/3 [mid] Deathbonnet Hulk mid mid/181b mid G 1 Token Creature - Fungus Horror 3 3 U At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on this creature. Defend the Celestus mid mid/182 mid G G {2}{G}{G} 4 Instant U instant Distribute three +1/+1 counters among one, two, or three target creatures you control. Dryad's Revival mid mid/183 mid G G {2}{G} 3 Sorcery U sorcery Return target card from your graveyard to your hand. | Flashback {4}{G} Duel for Dominance mid mid/184 mid G G {1}{G} 2 Instant C instant Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. Eccentric Farmer mid mid/185 mid G G {2}{G} 3 Creature - Human Peasant 2 3 C creature When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. Harvesttide Sentry mid mid/186 mid G G {1}{G} 2 Creature - Human Warrior 3 1 C creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn. Hound Tamer mid mid/187a mid G G {2}{G} 3 Creature - Human Werewolf 3 3 U creature Transform/spawn [mid] Untamed Pup Create Day/spawn [mid] Day Trample | {3}{G}: Put a +1/+1 counter on target creature. | Daybound // Untamed Pup [Creature - Werewolf] Trample | Other Wolves and Werewolves you control have trample. | {3}{G}: Put a +1/+1 counter on target creature. | Nightbound 4/4 [mid] Untamed Pup mid mid/187b mid G 3 Token Creature - Werewolf 4 4 U Trample | Other Wolves and Werewolves you control have trample. | {3}{G}: Put a +1/+1 counter on target creature. | Nightbound Howl of the Hunt mid mid/188 mid G G {2}{G} 3 Enchantment - Aura C enchantment Flash | Enchant creature | When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature. | Enchanted creature gets +2/+2 and has vigilance. Might of the Old Ways mid mid/189 mid G G {1}{G} 2 Instant C instant Target creature gets +2/+2 until end of turn. | Coven - Then if you control three or more creatures with different powers, draw a card. Outland Liberator mid mid/190a mid G G {1}{G} 2 Creature - Human Werewolf 2 2 U creature Transform/spawn [mid] Frenzied Trapbreaker Create Day/spawn [mid] Day {1}, Sacrifice this creature: Destroy target artifact or enchantment. | Daybound // Frenzied Trapbreaker [Creature - Werewolf] {1}, Sacrifice this creature: Destroy target artifact or enchantment. | Whenever this creature attacks, destroy target artifact or enchantment defending player controls. | Nightbound 3/3 [mid] Frenzied Trapbreaker mid mid/190b mid G 2 Token Creature - Werewolf 3 3 U {1}, Sacrifice this creature: Destroy target artifact or enchantment. | Whenever this creature attacks, destroy target artifact or enchantment defending player controls. | Nightbound Path to the Festival mid mid/191 mid G G {2}{G} 3 Sorcery C sorcery Scry 1/vp1pt1 Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. | Flashback {4}{G} Pestilent Wolf mid mid/192 mid G G {1}{G} 2 Creature - Wolf 2 2 C creature {2}{G}: This creature gains deathtouch until end of turn. Plummet mid mid/193 mid G G {1}{G} 2 Instant C instant Destroy target creature with flying. Primal Adversary mid mid/194 mid G G {2}{G} 3 Creature - Wolf 4 3 M creature Trample | When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Return to Nature mid mid/195 mid G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard. Rise of the Ants mid mid/196 mid G G {4}{G}{G} 6 Sorcery U sorcery /spawnx2 [mid] Insect (G 3/3) Create two 3/3 green Insect creature tokens. You gain 2 life. | Flashback {6}{G}{G} Saryth, the Viper's Fang mid mid/197 mid G G {2}{G}{G} 4 Legendary Creature - Human Warlock 3 4 R creature Other tapped creatures you control have deathtouch. | Other untapped creatures you control have hexproof. | {1}, {T}: Untap another target creature or land you control. Shadowbeast Sighting mid mid/198 mid G G {3}{G} 4 Sorcery C sorcery /spawn [mid] Beast (G 4/4) Create a 4/4 green Beast creature token. | Flashback {6}{G} Snarling Wolf mid mid/199 mid G G {G} 1 Creature - Wolf 1 1 C creature {1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Storm the Festival mid mid/200 mid G G {3}{G}{G}{G} 6 Sorcery R sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | Flashback {7}{G}{G}{G} Tapping at the Window mid mid/201 mid G G {1}{G} 2 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. | Flashback {2}{G} Timberland Guide mid mid/202 mid G G {1}{G} 2 Creature - Human Scout 1 1 C creature When this creature enters, put a +1/+1 counter on target creature. Tireless Hauler mid mid/203a mid G G {4}{G} 5 Creature - Human Werewolf 4 5 C creature Transform/spawn [mid] Dire-Strain Brawler Create Day/spawn [mid] Day Vigilance | Daybound // Dire-Strain Brawler [Creature - Werewolf] Vigilance | Nightbound 6/6 [mid] Dire-Strain Brawler mid mid/203b mid G 5 Token Creature - Werewolf 6 6 C Vigilance | Nightbound Tovolar's Huntmaster mid mid/204a mid G G {4}{G}{G} 6 Creature - Human Werewolf 6 6 R creature yInitialize/spawnx2 [mid] Wolf (G 2/2) Transform/spawn [mid] Tovolar's Packleader Create Day/spawn [mid] Day When this creature enters, create two 2/2 green Wolf creature tokens. | Daybound // Tovolar's Packleader [Creature - Werewolf] Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens. | {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. | Nightbound 7/7 [mid] Tovolar's Packleader mid mid/204b mid G 6 Token Creature - Werewolf 7 7 R Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens. | {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. | Nightbound Turn the Earth mid mid/205 mid G G {G} 1 Instant U instant Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. | Flashback {1}{G} Unnatural Growth mid mid/206 mid G G {1}{G}{G}{G}{G} 5 Enchantment R enchantment At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Willow Geist mid mid/207 mid G G {G} 1 Creature - Treefolk Spirit 1 1 R creature Trample | Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. | When this creature dies, you gain life equal to its power. Wrenn and Seven mid mid/208 mid G G {3}{G}{G} 5 Legendary Planeswalker - Wrenn 5 M planeswalker yInitialize/ccblue=5 Reveal top four cards/vp1at4 Create Treefolk/spawn [mid] Treefolk (G */* Reach) Create Wrenn and Seven Emblem/spawn [mid] Wrenn and Seven Emblem +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | 0: Put any number of land cards from your hand onto the battlefield tapped. | -3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." | -8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Angelfire Ignition mid mid/209 mid RW RW {1}{R}{W} 3 Sorcery R sorcery Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. | Flashback {2}{R}{W} Arcane Infusion mid mid/210 mid UR UR {U}{R} 2 Instant U instant Look at top four cards/vp1pt4 Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Flashback {3}{U}{R} Arlinn, the Pack's Hope mid mid/211a mid RG RG {2}{R}{G} 4 Legendary Planeswalker - Arlinn 4 M planeswalker yInitialize/ccblue=4 Transform/spawn [mid] Arlinn, the Moon's Fury Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Create Day/spawn [mid] Day Daybound | +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. | -3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury [Legendary Planeswalker - Arlinn] Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste. [mid] Arlinn, the Moon's Fury mid mid/211b mid RG 4 Token Legendary Planeswalker - Arlinn 4 M /ccblue=4 Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Bladestitched Skaab mid mid/212 mid UB UB {U}{B} 2 Creature - Zombie Soldier 2 3 U creature Other Zombies you control get +1/+0. Can't Stay Away mid mid/213 mid WB WB {W}{B} 2 Sorcery R sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." | Flashback {3}{W}{B} Corpse Cobble mid mid/214 mid UB UB {U}{B} 2 Instant U instant /spawn [mid] Zombie (UB */* Menace) As an additional cost to cast this spell, sacrifice any number of creatures. | Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. | Flashback {3}{U}{B} Croaking Counterpart mid mid/215 mid GU GU {1}{G}{U} 3 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. | Flashback {3}{G}{U} Dawnhart Wardens mid mid/216 mid GW GW {1}{G}{W} 3 Creature - Human Warlock 3 3 U creature Vigilance | Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. Dennick, Pious Apprentice mid mid/217a mid WU WU {W}{U} 2 Legendary Creature - Human Soldier 2 3 R creature Transform/spawn [mid] Dennick, Pious Apparition Lifelink | Cards in graveyards can't be the targets of spells or abilities. | Disturb {2}{W}{U} // Dennick, Pious Apparition [Legendary Creature - Spirit Soldier] Flying | Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. | If Dennick would be put into a graveyard from anywhere, exile it instead. 3/2 [mid] Dennick, Pious Apparition mid mid/217b mid WU 2 Token Legendary Creature - Spirit Soldier 3 2 R yInitialize/ch Create Clue/spawn [mid] Clue Flying | Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. | If Dennick would be put into a graveyard from anywhere, exile it instead. Devoted Grafkeeper mid mid/218a mid WU WU {W}{U} 2 Creature - Human Peasant 2 1 U creature Transform/spawn [mid] Departed Soulkeeper When this creature enters, mill two cards. | Whenever you cast a spell from your graveyard, tap target creature you don't control. | Disturb {1}{W}{U} // Departed Soulkeeper [Creature - Spirit] Flying | This creature can block only creatures with flying. | If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 [mid] Departed Soulkeeper mid mid/218b mid WU 2 Token Creature - Spirit 3 1 U /ch Flying | This creature can block only creatures with flying. | If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. Dire-Strain Rampage mid mid/219 mid RG RG {1}{R}{G} 3 Sorcery R sorcery Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. | Flashback {3}{R}{G} Diregraf Rebirth mid mid/220 mid BG BG {3}{B}{G} 5 Sorcery U sorcery This spell costs {1} less to cast for each creature that died this turn. | Return target creature card from your graveyard to the battlefield. | Flashback {5}{B}{G} Faithful Mending mid mid/221 mid WU WU {W}{U} 2 Instant U instant You gain 2 life, draw two cards, then discard two cards. | Flashback {1}{W}{U} Fleshtaker mid mid/222 mid WB WB {W}{B} 2 Creature - Human Assassin 2 2 U creature Scry 1/vp1pt1 Whenever you sacrifice another creature, you gain 1 life and scry 1. | {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Florian, Voldaren Scion mid mid/223 mid BR BR {1}{B}{R} 3 Legendary Creature - Vampire Noble 3 3 R creature First strike | At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Galvanic Iteration mid mid/224 mid UR UR {U}{R} 2 Instant R instant When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | Flashback {1}{U}{R} Ghoulcaller's Harvest mid mid/225 mid BG BG {B}{G} 2 Sorcery R sorcery Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) Create 5 Zombies/spawnx5 [mid] Zombie (B 2/2 Decayed) Create 10 Zombies/spawnx10 [mid] Zombie (B 2/2 Decayed) Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. | Flashback {3}{B}{G} Grizzly Ghoul mid mid/226 mid BG BG {2}{B}{G} 4 Creature - Zombie Bear 4 3 U creature Trample | This creature enters with a +1/+1 counter on it for each creature that died this turn. Hallowed Respite mid mid/227 mid WU WU {W}{U} 2 Sorcery R sorcery Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. | Flashback {1}{W}{U} Hungry for More mid mid/228 mid BR BR {B}{R} 2 Sorcery U sorcery /spawn [mid] Vampire (BR 3/1 Trample, Lifelink, Haste) Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. | Flashback {1}{B}{R} Join the Dance mid mid/229 mid GW GW {G}{W} 2 Sorcery U sorcery /spawnx2 [mid] Human (W 1/1) Create two 1/1 white Human creature tokens. | Flashback {3}{G}{W} Katilda, Dawnhart Prime mid mid/230 mid GW GW {G}{W} 2 Legendary Creature - Human Warlock 1 1 R creature Protection from Werewolves | Human creatures you control have "{T}: Add one mana of any of this creature's colors." | {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Kessig Naturalist mid mid/231a mid RG RG {R}{G} 2 Creature - Human Werewolf 2 2 U creature Transform/spawn [mid] Lord of the Ulvenwald Create Day/spawn [mid] Day Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Daybound // Lord of the Ulvenwald [Creature - Werewolf] Other Wolves and Werewolves you control get +1/+1. | Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Nightbound 3/3 [mid] Lord of the Ulvenwald mid mid/231b mid RG 2 Token Creature - Werewolf 3 3 U Other Wolves and Werewolves you control get +1/+1. | Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Nightbound Liesa, Forgotten Archangel mid mid/232 mid WB WB {2}{W}{W}{B} 5 Legendary Creature - Angel 4 5 R creature /ch Flying, lifelink | Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. | If a creature an opponent controls would die, exile it instead. Ludevic, Necrogenius mid mid/233a mid UB UB {U}{B} 2 Legendary Creature - Human Wizard 2 3 R creature Transform/spawn [mid] Olag, Ludevic's Hubris Whenever Ludevic enters or attacks, mill a card. | {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. // Olag, Ludevic's Hubris [Legendary Creature - Zombie] As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. 4/4 [mid] Olag, Ludevic's Hubris mid mid/233b mid UB 2 Token Legendary Creature - Zombie 4 4 R As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. Old Stickfingers mid mid/234 mid BG BG {X}{B}{G} 2 Legendary Creature - Horror * * R creature When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. | Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard. Rem Karolus, Stalwart Slayer mid mid/235 mid RW RW {1}{R}{W} 3 Legendary Creature - Human Knight 2 3 R creature /ch Flying, haste | If a spell would deal damage to you or another permanent you control, prevent that damage. | If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Rite of Harmony mid mid/236 mid GW GW {G}{W} 2 Instant R instant Whenever a creature or enchantment you control enters this turn, draw a card. | Flashback {2}{G}{W} Rite of Oblivion mid mid/237 mid WB WB {W}{B} 2 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a nonland permanent. | Exile target nonland permanent. | Flashback {2}{W}{B} Rootcoil Creeper mid mid/238 mid GU GU {G}{U} 2 Creature - Plant Horror 2 2 U creature {T}: Add one mana of any color. | {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. | {G}{U}, {T}, Exile this creature: Return target card with flashback you own from exile to your hand. Sacred Fire mid mid/239 mid RW RW {R}{W} 2 Instant U instant Sacred Fire deals 2 damage to any target and you gain 2 life. | Flashback {4}{R}{W} Sigarda, Champion of Light mid mid/240 mid GW GW {1}{G}{W}{W} 4 Legendary Creature - Angel 4 4 M creature yInitialize/ch Look at top five cards/vp1pt5 Flying, trample | Humans you control get +1/+1. | Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Siphon Insight mid mid/241 mid UB UB {U}{B} 2 Instant R instant Look at top two cards/vp1pt2 Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. | Flashback {1}{U}{B} Slogurk, the Overslime mid mid/242 mid GU GU {1}{G}{U} 3 Legendary Creature - Ooze 3 3 R creature Trample | Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. | Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. | When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. Storm Skreelix mid mid/243 mid UR UR {3}{U}{R} 5 Creature - Drake Horror 2 4 U creature /ch Flying | Instant and sorcery spells you cast cost {1} less to cast. | Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn. Sunrise Cavalier mid mid/244 mid RW RW {1}{R}{W} 3 Creature - Human Knight 3 3 U creature Trample, haste | If it's neither day nor night, it becomes day as this creature enters. | Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. Teferi, Who Slows the Sunset mid mid/245 mid WU WU {2}{W}{U} 4 Legendary Planeswalker - Teferi 4 M planeswalker yInitialize/ccblue=4 Look at top three cards/vp1pt3 Create Teferi, Who Slows the Sunset Emblem/spawn [mid] Teferi, Who Slows the Sunset Emblem +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. | -2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | -7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." Tovolar, Dire Overlord mid mid/246a mid RG RG {1}{R}{G} 3 Legendary Creature - Human Werewolf 3 3 R creature Transform/spawn [mid] Tovolar, the Midnight Scourge Create Day/spawn [mid] Day Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. | Daybound // Tovolar, the Midnight Scourge [Legendary Creature - Werewolf] Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. | Nightbound 4/4 [mid] Tovolar, the Midnight Scourge mid mid/246b mid RG 3 Token Legendary Creature - Werewolf 4 4 R Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. | Nightbound Unnatural Moonrise mid mid/247 mid RG RG {R}{G} 2 Sorcery U sorcery It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." | Flashback {2}{R}{G} Vadrik, Astral Archmage mid mid/248 mid UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 1 2 R creature If it's neither day nor night, it becomes day as Vadrik enters. | Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. | Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. Vampire Socialite mid mid/249 mid BR BR {B}{R} 2 Creature - Vampire Noble 2 2 U creature Menace | When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. | As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it. Wake to Slaughter mid mid/250 mid BR BR {3}{B}{R} 5 Sorcery R sorcery Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. | Flashback {4}{B}{R} Winterthorn Blessing mid mid/251 mid GU GU {G}{U} 2 Sorcery U sorcery Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. | Flashback {1}{G}{U} The Celestus mid mid/252 mid {3} 3 Legendary Artifact R artifact If it's neither day nor night, it becomes day as The Celestus enters. | {T}: Add one mana of any color. | {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. | Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. Crossroads Candleguide mid mid/253 mid {4} 4 Artifact Creature - Scarecrow 3 4 C creature When this creature enters, exile up to one target card from a graveyard. | {2}: Add one mana of any color. Jack-o'-Lantern mid mid/254 mid {1} 1 Artifact C artifact {1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card. | {1}, Exile this card from your graveyard: Add one mana of any color. Moonsilver Key mid mid/255 mid {2} 2 Artifact U artifact {1}, {T}, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. Mystic Skull mid mid/256a mid {2} 2 Artifact U artifact Transform/spawn [mid] Mystic Monstrosity {1}, {T}: Add one mana of any color. | {5}, {T}: Transform this artifact. // Mystic Monstrosity [Artifact Creature - Construct] Lands you control have "{T}: Add one mana of any color." 5/6 [mid] Mystic Monstrosity mid mid/256b mid 2 Token Artifact Creature - Construct 5 6 U Lands you control have "{T}: Add one mana of any color." Pithing Needle mid mid/257 mid {1} 1 Artifact R artifact As this artifact enters, choose a card name. | Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Silver Bolt mid mid/258 mid {1} 1 Artifact C artifact {3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. Stuffed Bear mid mid/259 mid {2} 2 Artifact C artifact {2}: This artifact becomes a 4/4 green Bear artifact creature until end of turn. Deserted Beach mid mid/260 mid WU 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {W} or {U}. Evolving Wilds mid mid/261 mid 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Field of Ruin mid mid/262 mid 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Haunted Ridge mid mid/263 mid BR 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {B} or {R}. Hostile Hostel mid mid/264a mid B 0 Land M land Transform/spawn [mid] Creeping Inn {T}: Add {C}. | {1}, {T}, Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. // Creeping Inn [Artifact Creature - Horror Construct] Whenever this creature attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with this creature. | {4}: This creature phases out. 3/7 [mid] Creeping Inn mid mid/264b mid B 0 Token Artifact Creature - Horror Construct 3 7 M Whenever this creature attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with this creature. | {4}: This creature phases out. Overgrown Farmland mid mid/265 mid GW 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {G} or {W}. Rockfall Vale mid mid/266 mid RG 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {R} or {G}. Shipwreck Marsh mid mid/267 mid UB 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {U} or {B}. Plains mid mid/268 mid W 0 Basic Land - Plains C plains Island mid mid/270 mid U 0 Basic Land - Island C island Swamp mid mid/272 mid B 0 Basic Land - Swamp C swamp Mountain mid mid/274 mid R 0 Basic Land - Mountain C mountain Forest mid mid/276 mid G 0 Basic Land - Forest C forest [mid] Human (W 1/1) mid tmid/1 tmid W 0 Token Creature - Human 1 1 T [mid] Spirit (W 1/1 Flying) mid tmid/2 tmid W 0 Token Creature - Spirit 1 1 T /ch Flying [mid] Bird (U 1/1 Flying) mid tmid/3 tmid U 0 Token Creature - Bird 1 1 T /ch Flying | This token can block only creatures with flying. [mid] Bat (B 1/1 Flying) mid tmid/4 tmid B 0 Token Creature - Bat 1 1 T /ch Flying [mid] Zombie (B 2/2 Decayed) mid tmid/5 tmid B 0 Token Creature - Zombie 2 2 T Decayed [mid] Devil (R 1/1) mid tmid/6 tmid R 0 Token Creature - Devil 1 1 T When this token dies, it deals 1 damage to any target. [mid] Elemental (R */* Trample) mid tmid/7 tmid R 0 Token Creature - Elemental * * T Trample | This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile. [mid] Beast (G 4/4) mid tmid/8 tmid G 0 Token Creature - Beast 4 4 T [mid] Insect (G 3/3) mid tmid/9 tmid G 0 Token Creature - Insect 3 3 T [mid] Ooze (G */*+1) mid tmid/10 tmid G 0 Token Creature - Ooze * *+1 T This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. [mid] Spider (G 1/2 Reach) mid tmid/11 tmid G 0 Token Creature - Spider 1 2 T Reach [mid] Treefolk (G */* Reach) mid tmid/12 tmid G 0 Token Creature - Treefolk * * T Reach | This token's power and toughness are each equal to the number of lands you control. [mid] Wolf (G 2/2) mid tmid/13 tmid G 0 Token Creature - Wolf 2 2 T [mid] Vampire (BR 3/1 Trample, Lifelink, Haste) mid tmid/14 tmid BR 0 Token Creature - Vampire 3 1 T Trample, lifelink, haste [mid] Zombie (UB */* Menace) mid tmid/15 tmid UB 0 Token Creature - Zombie * * T Menace [mid] Clue mid tmid/16 tmid 0 Token Artifact - Clue T {2}, Sacrifice this token: Draw a card. [mid] Teferi, Who Slows the Sunset Emblem mid tmid/17 tmid 0 Token Emblem T Untap all permanents you control during each opponent's untap step. | You draw a card during each opponent's draw step. [mid] Wrenn and Seven Emblem mid tmid/18 tmid 0 Token Emblem T You have no maximum hand size. [mid] Day mid tmid/19a tmid 0 Token T Transform/spawn [mid] Night As it becomes day, transform all nightbound permanents. | If a player casts no spells during their own turn, it becomes night next turn. // Night [Card] As it becomes night, transform all daybound permanents. | Permanents enter the battlefield nightbound. | If a player casts at least two spells during their own turn, it becomes day next turn. [mid] Night mid tmid/19b tmid 0 Token C As it becomes night, transform all daybound permanents. | Permanents enter the battlefield nightbound. | If a player casts at least two spells during their own turn, it becomes day next turn. Brutal Cathar 1mid mid/286a mid W RW {2}{W} 3 Creature - Human Soldier Werewolf 2 2 R notInPacks creature Transform/spawn [1mid] Moonrage Brute Create Day/spawn [mid] Day Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. | Daybound // Moonrage Brute [Creature - Werewolf] First strike | Ward-Pay 3 life. | Nightbound 3/3 [1mid] Moonrage Brute 1mid mid/286b mid R 3 Token Creature - Werewolf 3 3 R First strike | Ward-Pay 3 life. | Nightbound Candlegrove Witch 1mid mid/287 mid W W {1}{W} 2 Creature - Human Warlock 2 2 C notInPacks creature Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn. Suspicious Stowaway 1mid mid/288a mid U GU {1}{U} 2 Creature - Human Rogue Werewolf 1 1 R notInPacks creature Transform/spawn [1mid] Seafaring Werewolf Create Day/spawn [mid] Day This creature can't be blocked. | Whenever this creature deals combat damage to a player, draw a card, then discard a card. | Daybound // Seafaring Werewolf [Creature - Werewolf] This creature can't be blocked. | Whenever this creature deals combat damage to a player, draw a card. | Nightbound 2/1 [1mid] Seafaring Werewolf 1mid mid/288b mid G 2 Token Creature - Werewolf 2 1 R This creature can't be blocked. | Whenever this creature deals combat damage to a player, draw a card. | Nightbound Baneblade Scoundrel 1mid mid/289a mid B B {3}{B} 4 Creature - Human Rogue Werewolf 4 3 U notInPacks creature Transform/spawn [1mid] Baneclaw Marauder Create Day/spawn [mid] Day Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Daybound // Baneclaw Marauder [Creature - Werewolf] Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Whenever a creature blocking this creature dies, that creature's controller loses 1 life. | Nightbound 5/4 [1mid] Baneclaw Marauder 1mid mid/289b mid B 4 Token Creature - Werewolf 5 4 U Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. | Whenever a creature blocking this creature dies, that creature's controller loses 1 life. | Nightbound Graveyard Trespasser 1mid mid/290a mid B B {2}{B} 3 Creature - Human Werewolf 3 3 R notInPacks creature Transform/spawn [1mid] Graveyard Glutton Create Day/spawn [mid] Day Ward-Discard a card. | Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. | Daybound // Graveyard Glutton [Creature - Werewolf] Ward-Discard a card. | Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. | Nightbound 4/4 [1mid] Graveyard Glutton 1mid mid/290b mid B 3 Token Creature - Werewolf 4 4 R Ward-Discard a card. | Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. | Nightbound Shady Traveler 1mid mid/291a mid B B {2}{B} 3 Creature - Human Werewolf 2 3 C notInPacks creature Transform/spawn [1mid] Stalking Predator Create Day/spawn [mid] Day Menace | Daybound // Stalking Predator [Creature - Werewolf] Menace | Nightbound 4/4 [1mid] Stalking Predator 1mid mid/291b mid B 3 Token Creature - Werewolf 4 4 C Menace | Nightbound Fangblade Brigand 1mid mid/292a mid R R {3}{R} 4 Creature - Human Werewolf 3 4 U notInPacks creature Transform/spawn [1mid] Fangblade Eviscerator Create Day/spawn [mid] Day {1}{R}: This creature gets +1/+0 and gains first strike until end of turn. | Daybound // Fangblade Eviscerator [Creature - Werewolf] {1}{R}: This creature gets +1/+0 and gains first strike until end of turn. | {4}{R}: Creatures you control get +2/+0 until end of turn. | Nightbound 4/5 [1mid] Fangblade Eviscerator 1mid mid/292b mid R 4 Token Creature - Werewolf 4 5 U {1}{R}: This creature gets +1/+0 and gains first strike until end of turn. | {4}{R}: Creatures you control get +2/+0 until end of turn. | Nightbound Harvesttide Infiltrator 1mid mid/293a mid R R {2}{R} 3 Creature - Human Werewolf 3 2 C notInPacks creature Transform/spawn [1mid] Harvesttide Assailant Create Day/spawn [mid] Day Trample | Daybound // Harvesttide Assailant [Creature - Werewolf] Trample | Nightbound 4/4 [1mid] Harvesttide Assailant 1mid mid/293b mid R 3 Token Creature - Werewolf 4 4 C Trample | Nightbound Reckless Stormseeker 1mid mid/294a mid R R {2}{R} 3 Creature - Human Werewolf 2 3 R notInPacks creature Transform/spawn [1mid] Storm-Charged Slasher Create Day/spawn [mid] Day At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. | Daybound // Storm-Charged Slasher [Creature - Werewolf] At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. | Nightbound 3/4 [1mid] Storm-Charged Slasher 1mid mid/294b mid R 3 Token Creature - Werewolf 3 4 R At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. | Nightbound Spellrune Painter 1mid mid/295a mid R R {2}{R} 3 Creature - Human Shaman Werewolf 2 3 U notInPacks creature Transform/spawn [1mid] Spellrune Howler Create Day/spawn [mid] Day Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. | Daybound // Spellrune Howler [Creature - Werewolf] Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn. | Nightbound 3/4 [1mid] Spellrune Howler 1mid mid/295b mid R 3 Token Creature - Werewolf 3 4 U Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn. | Nightbound Tavern Ruffian 1mid mid/296a mid R R {3}{R} 4 Creature - Human Warrior Werewolf 2 5 C notInPacks creature Transform/spawn [1mid] Tavern Smasher Create Day/spawn [mid] Day Daybound // Tavern Smasher [Creature - Werewolf] Nightbound 6/5 [1mid] Tavern Smasher 1mid mid/296b mid R 4 Token Creature - Werewolf 6 5 C Nightbound Village Watch 1mid mid/297a mid R R {4}{R} 5 Creature - Human Werewolf 4 3 U notInPacks creature Transform/spawn [1mid] Village Reavers Create Day/spawn [mid] Day Haste | Daybound // Village Reavers [Creature - Werewolf] Wolves and Werewolves you control have haste. | Nightbound 5/4 [1mid] Village Reavers 1mid mid/297b mid R 5 Token Creature - Werewolf 5 4 U Wolves and Werewolves you control have haste. | Nightbound Bird Admirer 1mid mid/298a mid G G {2}{G} 3 Creature - Human Archer Werewolf 1 4 C notInPacks creature Transform/spawn [1mid] Wing Shredder Create Day/spawn [mid] Day Reach | Daybound // Wing Shredder [Creature - Werewolf] Reach | Nightbound 3/5 [1mid] Wing Shredder 1mid mid/298b mid G 3 Token Creature - Werewolf 3 5 C Reach | Nightbound Burly Breaker 1mid mid/299a mid G G {3}{G}{G} 5 Creature - Human Werewolf 6 5 U notInPacks creature Transform/spawn [1mid] Dire-Strain Demolisher Create Day/spawn [mid] Day Ward {1} | Daybound // Dire-Strain Demolisher [Creature - Werewolf] Ward {3} | Nightbound 8/7 [1mid] Dire-Strain Demolisher 1mid mid/299b mid G 5 Token Creature - Werewolf 8 7 U Ward {3} | Nightbound Dawnhart Mentor 1mid mid/300 mid G G {2}{G} 3 Creature - Human Warlock 0 4 U notInPacks creature /spawn [mid] Human (W 1/1) When this creature enters, create a 1/1 white Human creature token. | Coven - {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. Dawnhart Rejuvenator 1mid mid/301 mid G G {3}{G} 4 Creature - Human Warlock 2 4 C notInPacks creature When this creature enters, you gain 3 life. | {T}: Add one mana of any color. Hound Tamer 1mid mid/302a mid G G {2}{G} 3 Creature - Human Werewolf 3 3 U notInPacks creature Transform/spawn [1mid] Untamed Pup Create Day/spawn [mid] Day Trample | {3}{G}: Put a +1/+1 counter on target creature. | Daybound // Untamed Pup [Creature - Werewolf] Trample | Other Wolves and Werewolves you control have trample. | {3}{G}: Put a +1/+1 counter on target creature. | Nightbound 4/4 [1mid] Untamed Pup 1mid mid/302b mid G 3 Token Creature - Werewolf 4 4 U Trample | Other Wolves and Werewolves you control have trample. | {3}{G}: Put a +1/+1 counter on target creature. | Nightbound Outland Liberator 1mid mid/303a mid G G {1}{G} 2 Creature - Human Werewolf 2 2 U notInPacks creature Transform/spawn [1mid] Frenzied Trapbreaker Create Day/spawn [mid] Day {1}, Sacrifice this creature: Destroy target artifact or enchantment. | Daybound // Frenzied Trapbreaker [Creature - Werewolf] {1}, Sacrifice this creature: Destroy target artifact or enchantment. | Whenever this creature attacks, destroy target artifact or enchantment defending player controls. | Nightbound 3/3 [1mid] Frenzied Trapbreaker 1mid mid/303b mid G 2 Token Creature - Werewolf 3 3 U {1}, Sacrifice this creature: Destroy target artifact or enchantment. | Whenever this creature attacks, destroy target artifact or enchantment defending player controls. | Nightbound Saryth, the Viper's Fang 1mid mid/304 mid G G {2}{G}{G} 4 Legendary Creature - Human Warlock 3 4 R notInPacks creature Other tapped creatures you control have deathtouch. | Other untapped creatures you control have hexproof. | {1}, {T}: Untap another target creature or land you control. Tireless Hauler 1mid mid/305a mid G G {4}{G} 5 Creature - Human Werewolf 4 5 C notInPacks creature Transform/spawn [1mid] Dire-Strain Brawler Create Day/spawn [mid] Day Vigilance | Daybound // Dire-Strain Brawler [Creature - Werewolf] Vigilance | Nightbound 6/6 [1mid] Dire-Strain Brawler 1mid mid/305b mid G 5 Token Creature - Werewolf 6 6 C Vigilance | Nightbound Tovolar's Huntmaster 1mid mid/306a mid G G {4}{G}{G} 6 Creature - Human Werewolf 6 6 R notInPacks creature yInitialize/spawnx2 [mid] Wolf (G 2/2) Transform/spawn [1mid] Tovolar's Packleader Create Day/spawn [mid] Day When this creature enters, create two 2/2 green Wolf creature tokens. | Daybound // Tovolar's Packleader [Creature - Werewolf] Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens. | {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. | Nightbound 7/7 [1mid] Tovolar's Packleader 1mid mid/306b mid G 6 Token Creature - Werewolf 7 7 R Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens. | {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. | Nightbound Arlinn, the Pack's Hope 1mid mid/307a mid RG RG {2}{R}{G} 4 Legendary Planeswalker - Arlinn 4 M notInPacks planeswalker yInitialize/ccblue=4 Transform/spawn [1mid] Arlinn, the Moon's Fury Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Create Day/spawn [mid] Day Daybound | +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. | -3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury [Legendary Planeswalker - Arlinn] Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste. [1mid] Arlinn, the Moon's Fury 1mid mid/307b mid RG 4 Token Legendary Planeswalker - Arlinn 4 M /ccblue=4 Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Dawnhart Wardens 1mid mid/308 mid GW GW {1}{G}{W} 3 Creature - Human Warlock 3 3 U notInPacks creature Vigilance | Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. Katilda, Dawnhart Prime 1mid mid/309 mid GW GW {G}{W} 2 Legendary Creature - Human Warlock 1 1 R notInPacks creature Protection from Werewolves | Human creatures you control have "{T}: Add one mana of any of this creature's colors." | {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Kessig Naturalist 1mid mid/310a mid RG RG {R}{G} 2 Creature - Human Werewolf 2 2 U notInPacks creature Transform/spawn [1mid] Lord of the Ulvenwald Create Day/spawn [mid] Day Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Daybound // Lord of the Ulvenwald [Creature - Werewolf] Other Wolves and Werewolves you control get +1/+1. | Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Nightbound 3/3 [1mid] Lord of the Ulvenwald 1mid mid/310b mid RG 2 Token Creature - Werewolf 3 3 U Other Wolves and Werewolves you control get +1/+1. | Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. | Nightbound Tovolar, Dire Overlord 1mid mid/311a mid RG RG {1}{R}{G} 3 Legendary Creature - Human Werewolf 3 3 R notInPacks creature Transform/spawn [1mid] Tovolar, the Midnight Scourge Create Day/spawn [mid] Day Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. | Daybound // Tovolar, the Midnight Scourge [Legendary Creature - Werewolf] Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. | Nightbound 4/4 [1mid] Tovolar, the Midnight Scourge 1mid mid/311b mid RG 3 Token Legendary Creature - Werewolf 4 4 R Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. | {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. | Nightbound Adeline, Resplendent Cathar 1mid mid/312 mid W W {1}{W}{W} 3 Legendary Creature - Human Knight * 4 R notInPacks creature Create Human/spawn [mid] Human (W 1/1) Create 5 Humans/spawnx5 [mid] Human (W 1/1) Create 10 Humans/spawnx10 [mid] Human (W 1/1) Vigilance | Adeline's power is equal to the number of creatures you control. | Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. Lier, Disciple of the Drowned 1mid mid/313 mid U U {3}{U}{U} 5 Legendary Creature - Human Wizard 3 4 M notInPacks creature Spells can't be countered. | Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. Gisa, Glorious Resurrector 1mid mid/314 mid B B {2}{B}{B} 4 Legendary Creature - Human Wizard 4 4 R notInPacks creature If a creature an opponent controls would die, exile it instead. | At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. Jadar, Ghoulcaller of Nephalia 1mid mid/315 mid B B {1}{B} 2 Legendary Creature - Human Wizard 1 1 R notInPacks creature Create Zombie/spawn [mid] Zombie (B 2/2 Decayed) At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. Jerren, Corrupted Bishop 1mid mid/316a mid B B {2}{B} 3 Legendary Creature - Human Cleric 2 3 M notInPacks creature Transform/spawn [1mid] Ormendahl, the Corrupter Create Human/spawn [mid] Human (W 1/1) Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. | {2}: Target Human you control gains lifelink until end of turn. | At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. // Ormendahl, the Corrupter [Legendary Creature - Demon] Flying, trample, lifelink | Sacrifice another creature: Draw a card. 6/6 [1mid] Ormendahl, the Corrupter 1mid mid/316b mid B 3 Token Legendary Creature - Demon 6 6 M /ch Flying, trample, lifelink | Sacrifice another creature: Draw a card. Dennick, Pious Apprentice 1mid mid/317a mid WU WU {W}{U} 2 Legendary Creature - Human Soldier 2 3 R notInPacks creature Transform/spawn [1mid] Dennick, Pious Apparition Lifelink | Cards in graveyards can't be the targets of spells or abilities. | Disturb {2}{W}{U} // Dennick, Pious Apparition [Legendary Creature - Spirit Soldier] Flying | Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. | If Dennick would be put into a graveyard from anywhere, exile it instead. 3/2 [1mid] Dennick, Pious Apparition 1mid mid/317b mid WU 2 Token Legendary Creature - Spirit Soldier 3 2 R yInitialize/ch Create Clue/spawn [mid] Clue Flying | Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. | If Dennick would be put into a graveyard from anywhere, exile it instead. Florian, Voldaren Scion 1mid mid/318 mid BR BR {1}{B}{R} 3 Legendary Creature - Vampire Noble 3 3 R notInPacks creature First strike | At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Liesa, Forgotten Archangel 1mid mid/319 mid WB WB {2}{W}{W}{B} 5 Legendary Creature - Angel 4 5 R notInPacks creature /ch Flying, lifelink | Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. | If a creature an opponent controls would die, exile it instead. Ludevic, Necrogenius 1mid mid/320a mid UB UB {U}{B} 2 Legendary Creature - Human Wizard 2 3 R notInPacks creature Transform/spawn [1mid] Olag, Ludevic's Hubris Whenever Ludevic enters or attacks, mill a card. | {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. // Olag, Ludevic's Hubris [Legendary Creature - Zombie] As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. 4/4 [1mid] Olag, Ludevic's Hubris 1mid mid/320b mid UB 2 Token Legendary Creature - Zombie 4 4 R As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. Old Stickfingers 1mid mid/321 mid BG BG {X}{B}{G} 2 Legendary Creature - Horror * * R notInPacks creature When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. | Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard. Rem Karolus, Stalwart Slayer 1mid mid/322 mid RW RW {1}{R}{W} 3 Legendary Creature - Human Knight 2 3 R notInPacks creature /ch Flying, haste | If a spell would deal damage to you or another permanent you control, prevent that damage. | If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Sigarda, Champion of Light 1mid mid/323 mid GW GW {1}{G}{W}{W} 4 Legendary Creature - Angel 4 4 M notInPacks creature yInitialize/ch Look at top five cards/vp1pt5 Flying, trample | Humans you control get +1/+1. | Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Slogurk, the Overslime 1mid mid/324 mid GU GU {1}{G}{U} 3 Legendary Creature - Ooze 3 3 R notInPacks creature Trample | Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. | Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. | When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. Vadrik, Astral Archmage 1mid mid/325 mid UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 1 2 R notInPacks creature If it's neither day nor night, it becomes day as Vadrik enters. | Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. | Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. Wrenn and Seven 2mid mid/278 mid G G {3}{G}{G} 5 Legendary Planeswalker - Wrenn 5 M notInPacks planeswalker yInitialize/ccblue=5 Reveal top four cards/vp1at4 Create Treefolk/spawn [mid] Treefolk (G */* Reach) Create Wrenn and Seven Emblem/spawn [mid] Wrenn and Seven Emblem +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | 0: Put any number of land cards from your hand onto the battlefield tapped. | -3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." | -8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Arlinn, the Pack's Hope 2mid mid/279a mid RG RG {2}{R}{G} 4 Legendary Planeswalker - Arlinn 4 M notInPacks planeswalker yInitialize/ccblue=4 Transform/spawn [2mid] Arlinn, the Moon's Fury Create 2 Wolves/spawnx2 [mid] Wolf (G 2/2) Create Day/spawn [mid] Day Daybound | +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. | -3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury [Legendary Planeswalker - Arlinn] Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste. [2mid] Arlinn, the Moon's Fury 2mid mid/279b mid RG 4 Token Legendary Planeswalker - Arlinn 4 M /ccblue=4 Nightbound | +2: Add {R}{G}. | 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Teferi, Who Slows the Sunset 2mid mid/280 mid WU WU {2}{W}{U} 4 Legendary Planeswalker - Teferi 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top three cards/vp1pt3 Create Teferi, Who Slows the Sunset Emblem/spawn [mid] Teferi, Who Slows the Sunset Emblem +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. | -2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | -7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." Deserted Beach 2mid mid/281 mid WU 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {W} or {U}. Haunted Ridge 2mid mid/282 mid BR 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {B} or {R}. Overgrown Farmland 2mid mid/283 mid GW 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {G} or {W}. Rockfall Vale 2mid mid/284 mid RG 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {R} or {G}. Shipwreck Marsh 2mid mid/285 mid UB 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {U} or {B}. Adamant Will vow vow/1 vow W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains indestructible until end of turn. Angelic Quartermaster vow vow/2 vow W W {3}{W}{W} 5 Creature - Angel Soldier 3 3 U creature /ch Flying | When this creature enters, put a +1/+1 counter on each of up to two other target creatures. Arm the Cathars vow vow/3 vow W W {1}{W}{W} 3 Sorcery U sorcery Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. Bride's Gown vow vow/4 vow W W {1}{W} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. | Equip {2} By Invitation Only vow vow/5 vow W W {3}{W}{W} 5 Sorcery R sorcery Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice. Cemetery Protector vow vow/6 vow W W {2}{W}{W} 4 Creature - Human Soldier 3 4 M creature Create Human/spawn [vow] Human (W 1/1) Flash | When this creature enters, exile a card from a graveyard. | Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. Circle of Confinement vow vow/7 vow W W {1}{W} 2 Enchantment U enchantment When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield. | Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life. Dawnhart Geist vow vow/8 vow W W {1}{W} 2 Creature - Spirit Warlock 1 3 U creature Whenever you cast an enchantment spell, you gain 2 life. Distracting Geist vow vow/9a vow W W {2}{W} 3 Creature - Spirit 2 1 U creature Transform/spawn [vow] Clever Distraction Whenever this creature attacks, tap target creature defending player controls. | Disturb {4}{W} // Clever Distraction [Enchantment - Aura] Enchant creature | Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." | If Clever Distraction would be put into a graveyard from anywhere, exile it instead. [vow] Clever Distraction vow vow/9b vow W 3 Token Enchantment - Aura U Enchant creature | Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." | If Clever Distraction would be put into a graveyard from anywhere, exile it instead. Drogskol Infantry vow vow/10a vow W W {1}{W} 2 Creature - Spirit Soldier 2 2 C creature Transform/spawn [vow] Drogskol Armaments Disturb {3}{W} // Drogskol Armaments [Enchantment - Aura] Enchant creature | Enchanted creature gets +2/+2. | If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. [vow] Drogskol Armaments vow vow/10b vow W 2 Token Enchantment - Aura C Enchant creature | Enchanted creature gets +2/+2. | If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. Estwald Shieldbasher vow vow/11 vow W W {3}{W} 4 Creature - Human Soldier 4 2 C creature Whenever this creature attacks, you may pay {1}. If you do, it gains indestructible until end of turn. Faithbound Judge vow vow/12a vow W W {1}{W}{W} 3 Creature - Spirit Soldier 4 4 M creature yInitialize/ch Transform/spawn [vow] Sinner's Judgment Defender, flying, vigilance | At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it. | As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender. | Disturb {5}{W}{W} // Sinner's Judgment [Enchantment - Aura Curse] Enchant player | At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game. | If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. [vow] Sinner's Judgment vow vow/12b vow W 3 Token Enchantment - Aura Curse M Enchant player | At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game. | If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. Fierce Retribution vow vow/13 vow W W {1}{W} 2 Instant C instant Cleave {5}{W} | Destroy target [attacking] creature. Fleeting Spirit vow vow/14 vow W W {1}{W} 2 Creature - Spirit 3 1 U creature {W}, Exile three cards from your graveyard: This creature gains first strike until end of turn. | Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Gryff Rider vow vow/15 vow W W {2}{W} 3 Creature - Human Knight 2 1 C creature /ch Flying | Training Gryffwing Cavalry vow vow/16 vow W W {3}{W} 4 Creature - Human Knight 2 2 U creature /ch Flying | Training | Whenever this creature attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. Hallowed Haunting vow vow/17 vow W W {2}{W}{W} 4 Enchantment M enchantment Create Spirit Cleric/spawn [vow] Spirit Cleric (W */*) As long as you control seven or more enchantments, creatures you control have flying and vigilance. | Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control." Heron of Hope vow vow/18 vow W W {3}{W} 4 Creature - Bird 2 3 C creature /ch Flying | If you would gain life, you gain that much life plus 1 instead. | {1}{W}: This creature gains lifelink until end of turn. Heron-Blessed Geist vow vow/19 vow W W {4}{W} 5 Creature - Spirit 3 3 C creature yInitialize/ch Create 2 Spirits/spawnx2 [vow] Spirit (W 1/1 Flying) Flying | {3}{W}, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. Hopeful Initiate vow vow/20 vow W W {W} 1 Creature - Human Warlock 1 2 R creature Training | {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. Katilda, Dawnhart Martyr vow vow/21a vow W W {1}{W}{W} 3 Legendary Creature - Spirit Warlock * * R creature yInitialize/ch Transform/spawn [vow] Katilda's Rising Dawn Flying, lifelink, protection from Vampires | Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. | Disturb {3}{W}{W} // Katilda's Rising Dawn [Legendary Enchantment - Aura] Enchant creature | Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. | If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. [vow] Katilda's Rising Dawn vow vow/21b vow W 3 Token Legendary Enchantment - Aura R Enchant creature | Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. | If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. Kindly Ancestor vow vow/22a vow W W {2}{W} 3 Creature - Spirit 2 3 C creature Transform/spawn [vow] Ancestor's Embrace Lifelink | Disturb {1}{W} // Ancestor's Embrace [Enchantment - Aura] Enchant creature | Enchanted creature has lifelink. | If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. [vow] Ancestor's Embrace vow vow/22b vow W 3 Token Enchantment - Aura C Enchant creature | Enchanted creature has lifelink. | If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. Lantern Flare vow vow/23 vow W RW {1}{W} 2 Instant R instant Cleave {X}{R}{W} | Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.] Militia Rallier vow vow/24 vow W W {2}{W} 3 Creature - Human Soldier 3 3 C creature This creature can't attack alone. | Whenever this creature attacks, untap target creature. Nebelgast Beguiler vow vow/25 vow W W {4}{W} 5 Creature - Spirit 2 5 C creature {W}, {T}: Tap target creature. Nurturing Presence vow vow/26 vow W W {1}{W} 2 Enchantment - Aura C enchantment /spawn [vow] Spirit (W 1/1 Flying) Enchant creature | Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn." | When this Aura enters, create a 1/1 white Spirit creature token with flying. Ollenbock Escort vow vow/27 vow W W {W} 1 Creature - Human Cleric 1 1 U creature Vigilance | Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. Panicked Bystander vow vow/28a vow W WB {1}{W} 2 Creature - Human Peasant 2 2 U creature Transform/spawn [vow] Cackling Culprit Whenever this creature or another creature you control dies, you gain 1 life. | At the beginning of your end step, if you gained 3 or more life this turn, transform this creature. // Cackling Culprit [Creature - Human Rogue] Whenever this creature or another creature you control dies, you gain 1 life. | {1}{B}: This creature gains deathtouch until end of turn. 3/5 [vow] Cackling Culprit vow vow/28b vow B 2 Token Creature - Human Rogue 3 5 U Whenever this creature or another creature you control dies, you gain 1 life. | {1}{B}: This creature gains deathtouch until end of turn. Parish-Blade Trainee vow vow/29 vow W W {1}{W} 2 Creature - Human Soldier 1 2 C creature Training | When this creature dies, put its counters on target creature you control. Piercing Light vow vow/30 vow W W {W} 1 Instant C instant Scry 1/vp1pt1 Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. Radiant Grace vow vow/31a vow W W {W} 1 Enchantment - Aura U enchantment Transform/spawn [vow] Radiant Restraints Enchant creature | Enchanted creature gets +1/+0 and has vigilance. | When enchanted creature dies, return this card to the battlefield transformed under your control attached to target opponent. // Radiant Restraints [Enchantment - Aura Curse] Enchant player | Creatures enchanted player controls enter tapped. [vow] Radiant Restraints vow vow/31b vow W 1 Token Enchantment - Aura Curse U Enchant player | Creatures enchanted player controls enter tapped. Resistance Squad vow vow/32 vow W W {2}{W} 3 Creature - Human Soldier 3 2 U creature When this creature enters, if you control another Human, draw a card. Sanctify vow vow/33 vow W W {1}{W} 2 Sorcery C sorcery Destroy target artifact or enchantment. You gain 3 life. Savior of Ollenbock vow vow/34 vow W W {1}{W}{W} 3 Creature - Human Soldier 1 2 M creature Training | Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard. | When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. Sigarda's Imprisonment vow vow/35 vow W W {2}{W} 3 Enchantment - Aura C enchantment Create Blood/spawn [vow] Blood Enchant creature | Enchanted creature can't attack or block. | {4}{W}: Exile enchanted creature. Create a Blood token. Sigarda's Summons vow vow/36 vow W W {4}{W}{W} 6 Enchantment R enchantment Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. Supernatural Rescue vow vow/37 vow W W {3}{W} 4 Enchantment - Aura C enchantment This spell has flash as long as you control a Spirit. | When you cast this spell, tap up to two target creatures you don't control. | Enchant creature you control | Enchanted creature gets +1/+2. Thalia, Guardian of Thraben vow vow/38 vow W W {1}{W} 2 Legendary Creature - Human Soldier 2 1 R creature First strike | Noncreature spells cost {1} more to cast. Traveling Minister vow vow/39 vow W W {W} 1 Creature - Human Cleric 1 1 C creature {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. Twinblade Geist vow vow/40a vow W W {1}{W} 2 Creature - Spirit Warrior 1 1 U creature Transform/spawn [vow] Twinblade Invocation Double strike | Disturb {2}{W} // Twinblade Invocation [Enchantment - Aura] Enchant creature | Enchanted creature has double strike. | If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. [vow] Twinblade Invocation vow vow/40b vow W 2 Token Enchantment - Aura U Enchant creature | Enchanted creature has double strike. | If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. Unholy Officiant vow vow/41 vow W W {W} 1 Creature - Vampire Cleric 1 2 C creature Vigilance | {4}{W}: Put a +1/+1 counter on this creature. Valorous Stance vow vow/42 vow W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater. Vampire Slayer vow vow/43 vow W W {1}{W} 2 Creature - Human Soldier 2 2 C creature Whenever this creature deals damage to a Vampire, destroy that creature. Voice of the Blessed vow vow/44 vow W W {W}{W} 2 Creature - Spirit Cleric 2 2 R creature Whenever you gain life, put a +1/+1 counter on this creature. | As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. | As long as this creature has ten or more +1/+1 counters on it, it has indestructible. Wedding Announcement vow vow/45a vow W W {2}{W} 3 Enchantment R enchantment Transform/spawn [vow] Wedding Festivity Create Human/spawn [vow] Human (W 1/1) At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it. // Wedding Festivity [Enchantment] Creatures you control get +1/+1. [vow] Wedding Festivity vow vow/45b vow W 3 Token Enchantment R Creatures you control get +1/+1. Welcoming Vampire vow vow/46 vow W W {2}{W} 3 Creature - Vampire 2 3 R creature /ch Flying | Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. Alchemist's Retrieval vow vow/47 vow U U {U} 1 Instant C instant Cleave {1}{U} | Return target nonland permanent [you control] to its owner's hand. Binding Geist vow vow/48a vow U U {2}{U} 3 Creature - Spirit 3 1 C creature Transform/spawn [vow] Spectral Binding Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn. | Disturb {1}{U} // Spectral Binding [Enchantment - Aura] Enchant creature | Enchanted creature gets -2/-0. | If Spectral Binding would be put into a graveyard from anywhere, exile it instead. [vow] Spectral Binding vow vow/48b vow U 3 Token Enchantment - Aura C Enchant creature | Enchanted creature gets -2/-0. | If Spectral Binding would be put into a graveyard from anywhere, exile it instead. Biolume Egg vow vow/49a vow U U {2}{U} 3 Creature - Serpent Egg 0 4 U creature Scry 2/vp1pt2 Transform/spawn [vow] Biolume Serpent Defender | When this creature enters, scry 2. | When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step. // Biolume Serpent [Creature - Serpent] Sacrifice two Islands: This creature can't be blocked this turn. 4/4 [vow] Biolume Serpent vow vow/49b vow U 3 Token Creature - Serpent 4 4 U Sacrifice two Islands: This creature can't be blocked this turn. Cemetery Illuminator vow vow/50 vow U U {1}{U}{U} 3 Creature - Spirit 2 3 M creature yInitialize/ch Look at top card/vp1pt1 Flying | Whenever this creature enters or attacks, exile a card from a graveyard. | You may look at the top card of your library any time. | Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature. Chill of the Grave vow vow/51 vow U U {2}{U} 3 Instant C instant This spell costs {1} less to cast if you control a Zombie. | Tap target creature. It doesn't untap during its controller's next untap step. | Draw a card. Cobbled Lancer vow vow/52 vow U U {U} 1 Creature - Zombie Horse 3 3 U creature As an additional cost to cast this spell, exile a creature card from your graveyard. | {3}{U}, Exile this card from your graveyard: Draw a card. Consuming Tide vow vow/53 vow U U {2}{U}{U} 4 Sorcery R sorcery Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. Cradle of Safety vow vow/54 vow U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature you control | When this Aura enters, enchanted creature gains hexproof until end of turn. | Enchanted creature gets +1/+1. Cruel Witness vow vow/55 vow U U {2}{U}{U} 4 Creature - Bird Horror 3 3 C creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever you cast a noncreature spell, surveil 1. Diver Skaab vow vow/56 vow U U {3}{U}{U} 5 Creature - Zombie 3 5 U creature Exploit | When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library. Dreadlight Monstrosity vow vow/57 vow U U {4}{U}{U} 6 Creature - Crab Horror 5 5 C creature Ward {2} | {3}{U}{U}: This creature can't be blocked this turn. Activate only if you own a card in exile. Dreamshackle Geist vow vow/58 vow U U {1}{U}{U} 3 Creature - Spirit 3 1 R creature /ch Flying | At the beginning of combat on your turn, choose up to one - | - Tap target creature. | - Target creature doesn't untap during its controller's next untap step. Fear of Death vow vow/59 vow U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, mill two cards. | Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. Geistlight Snare vow vow/60 vow U U {2}{U} 3 Instant U instant This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. | Counter target spell unless its controller pays {3}. Geralf, Visionary Stitcher vow vow/61 vow U U {2}{U} 3 Legendary Creature - Human Wizard 1 4 R creature Create Zombie/spawn [vow] Zombie (U */*) Zombies you control have flying. | {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. Gutter Skulker vow vow/62a vow U U {3}{U} 4 Creature - Spirit 3 3 U creature Transform/spawn [vow] Gutter Shortcut This creature can't be blocked as long as it's attacking alone. | Disturb {3}{U} // Gutter Shortcut [Enchantment - Aura] Enchant creature | Enchanted creature can't be blocked as long as it's attacking alone. | If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. [vow] Gutter Shortcut vow vow/62b vow U 4 Token Enchantment - Aura U Enchant creature | Enchanted creature can't be blocked as long as it's attacking alone. | If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. Hullbreaker Horror vow vow/63 vow U U {5}{U}{U} 7 Creature - Kraken Horror 7 8 R creature Flash | This spell can't be countered. | Whenever you cast a spell, choose up to one - | - Return target spell you don't control to its owner's hand. | - Return target nonland permanent to its owner's hand. Inspired Idea vow vow/64 vow U U {2}{U} 3 Sorcery R sorcery Cleave {3}{U}{U} | Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] Jacob Hauken, Inspector vow vow/65a vow U U {1}{U} 2 Legendary Creature - Human Advisor 0 2 M creature Transform/spawn [vow] Hauken's Insight {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken. // Hauken's Insight [Legendary Enchantment] At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. | Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. [vow] Hauken's Insight vow vow/65b vow U 2 Token Legendary Enchantment M Look at top card/vp1pt1 At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. | Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. Lantern Bearer vow vow/66a vow U U {U} 1 Creature - Spirit 1 1 C creature yInitialize/ch Transform/spawn [vow] Lanterns' Lift Flying | Disturb {2}{U} // Lanterns' Lift [Enchantment - Aura] Enchant creature | Enchanted creature gets +1/+1 and has flying. | If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. [vow] Lanterns' Lift vow vow/66b vow U 1 Token Enchantment - Aura C Enchant creature | Enchanted creature gets +1/+1 and has flying. | If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. Lunar Rejection vow vow/67 vow U U {1}{U} 2 Instant U instant Cleave {3}{U} | Return target [Wolf or Werewolf] creature to its owner's hand. | Draw a card. Mirrorhall Mimic vow vow/68a vow U U {3}{U} 4 Creature - Spirit 0 0 R creature Transform/spawn [vow] Ghastly Mimicry You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. | Disturb {3}{U}{U} // Ghastly Mimicry [Enchantment - Aura] Enchant creature | At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. | If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. [vow] Ghastly Mimicry vow vow/68b vow U 4 Token Enchantment - Aura R Create Copy/spawn [vow] Copy Enchant creature | At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. | If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. Mischievous Catgeist vow vow/69a vow U U {1}{U} 2 Creature - Cat Spirit 1 1 U creature Transform/spawn [vow] Catlike Curiosity Whenever this creature deals combat damage to a player, draw a card. | Disturb {2}{U} // Catlike Curiosity [Enchantment - Aura] Enchant creature | Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." | If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. [vow] Catlike Curiosity vow vow/69b vow U 2 Token Enchantment - Aura U Enchant creature | Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." | If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. Necroduality vow vow/70 vow U U {3}{U} 4 Enchantment M enchantment Create Copy/spawn [vow] Copy Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature. Overcharged Amalgam vow vow/71 vow U U {2}{U}{U} 4 Creature - Zombie Horror 3 3 R creature /ch Flash | Flying | Exploit | When this creature exploits a creature, counter target spell, activated ability, or triggered ability. Patchwork Crawler vow vow/72 vow U U {1}{U} 2 Creature - Zombie Horror 1 2 R creature {2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on this creature. | This creature has all activated abilities of all creature cards exiled with it. Repository Skaab vow vow/73 vow U U {3}{U} 4 Creature - Zombie 3 3 C creature Exploit | When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand. Scattered Thoughts vow vow/74 vow U U {3}{U} 4 Instant C instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. Screaming Swarm vow vow/75 vow U U {5}{U} 6 Creature - Bird Horror 4 4 U creature /ch Flying | Whenever you attack with one or more creatures, target player mills that many cards. | {2}{U}: Put this card from your graveyard into your library second from the top. Selhoff Entomber vow vow/76 vow U U {1}{U} 2 Creature - Zombie 1 3 C creature {T}, Discard a creature card: Draw a card. Serpentine Ambush vow vow/77 vow U U {1}{U} 2 Instant C instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. Skywarp Skaab vow vow/78 vow U U {3}{U}{U} 5 Creature - Zombie Drake 2 5 C creature /ch Flying | When this creature enters, you may exile two creature cards from your graveyard. If you do, draw a card. Soulcipher Board vow vow/79a vow U U {1}{U} 2 Artifact U artifact yInitialize/ccblue=3 Look at top two cards/vp1pt2 Transform/spawn [vow] Cipherbound Spirit This artifact enters with three omen counters on it. | {1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. | Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it. // Cipherbound Spirit [Creature - Spirit] Flying | This creature can block only creatures with flying. | {3}{U}: Draw two cards, then discard a card. 3/2 [vow] Cipherbound Spirit vow vow/79b vow U 2 Token Creature - Spirit 3 2 U /ch Flying | This creature can block only creatures with flying. | {3}{U}: Draw two cards, then discard a card. Steelclad Spirit vow vow/80 vow U U {1}{U} 2 Creature - Spirit 3 3 C creature Defender | Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender. Stitched Assistant vow vow/81 vow U U {2}{U} 3 Creature - Zombie 3 2 C creature Scry 1/vp1pt1 Exploit | When this creature exploits a creature, scry 1, then draw a card. Stormchaser Drake vow vow/82 vow U U {1}{U} 2 Creature - Drake 2 1 U creature /ch Flying | Whenever this creature becomes the target of a spell you control, draw a card. Syncopate vow vow/83 vow U U {X}{U} 1 Instant C instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Syphon Essence vow vow/84 vow U U {2}{U} 3 Instant C instant /spawn [vow] Blood Counter target creature or planeswalker spell. Create a Blood token. Thirst for Discovery vow vow/85 vow U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard a basic land card. Wanderlight Spirit vow vow/86 vow U U {2}{U} 3 Creature - Spirit 2 3 C creature /ch Flying | This creature can block only creatures with flying. Wash Away vow vow/87 vow U U {U} 1 Instant U instant Cleave {1}{U}{U} | Counter target spell [that wasn't cast from its owner's hand]. Whispering Wizard vow vow/88 vow U U {3}{U} 4 Creature - Human Wizard 3 2 U creature Create Spirit/spawn [vow] Spirit (W 1/1 Flying) Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. Winged Portent vow vow/89 vow U GU {1}{U}{U} 3 Instant R instant Cleave {4}{G}{U} | Draw a card for each creature [with flying] you control. Witness the Future vow vow/90 vow U U {2}{U} 3 Sorcery U sorcery Look at top four cards/vp1pt4 Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. Wretched Throng vow vow/91 vow U U {1}{U} 2 Creature - Zombie Horror 2 1 C creature When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. Aim for the Head vow vow/92 vow B B {2}{B} 3 Sorcery C sorcery Choose one - | - Exile target Zombie. | - Target opponent exiles two cards from their hand. Archghoul of Thraben vow vow/93 vow B B {2}{B} 3 Creature - Zombie Cleric 3 2 U creature Look at top card/vp1pt1 Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Bleed Dry vow vow/94 vow B B {2}{B}{B} 4 Instant C instant Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. Blood Fountain vow vow/95 vow B B {B} 1 Artifact C artifact /spawn [vow] Blood When this artifact enters, create a Blood token. | {3}{B}, {T}, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand. Bloodcrazed Socialite vow vow/96 vow B B {3}{B} 4 Creature - Vampire 3 3 C creature /spawn [vow] Blood Menace | When this creature enters, create a Blood token. | Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. Bloodsworn Squire vow vow/97a vow B B {3}{B} 4 Creature - Vampire Soldier 3 3 U creature Transform/spawn [vow] Bloodsworn Knight {1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. // Bloodsworn Knight [Creature - Vampire Knight] Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. | {1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. */* [vow] Bloodsworn Knight vow vow/97b vow B 4 Token Creature - Vampire Knight * * U Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. | {1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. Bloodvial Purveyor vow vow/98 vow B B {2}{B}{B} 4 Creature - Vampire 5 6 R creature yInitialize/ch Create Blood/spawn [vow] Blood Flying, trample | Whenever an opponent casts a spell, that player creates a Blood token. | Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. Catapult Fodder vow vow/99a vow B B {2}{B} 3 Creature - Zombie 1 5 U creature Transform/spawn [vow] Catapult Captain At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature. // Catapult Captain [Creature - Zombie] {2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. 2/6 [vow] Catapult Captain vow vow/99b vow B 3 Token Creature - Zombie 2 6 U {2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. Cemetery Desecrator vow vow/100 vow B B {4}{B}{B} 6 Creature - Zombie 4 4 M creature Menace | When this creature enters or dies, exile another card from a graveyard. When you do, choose one - | - Remove X counters from target permanent, where X is the mana value of the exiled card. | - Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card. Concealing Curtains vow vow/101a vow B B {B} 1 Creature - Wall 0 4 R creature Transform/spawn [vow] Revealing Eye Defender | {2}{B}: Transform this creature. Activate only as a sorcery. // Revealing Eye [Creature - Eye Horror] Menace | When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. 3/4 [vow] Revealing Eye vow vow/101b vow B 1 Token Creature - Eye Horror 3 4 R Menace | When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. Courier Bat vow vow/102 vow B B {2}{B} 3 Creature - Bat 2 2 C creature /ch Flying | When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand. Demonic Bargain vow vow/103 vow B B {2}{B} 3 Sorcery R sorcery Reveal top thirteen cards/vp1at13 Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. Desperate Farmer vow vow/104a vow B B {2}{B} 3 Creature - Human Peasant 2 2 C creature Transform/spawn [vow] Depraved Harvester Lifelink | When another creature you control dies, transform this creature. // Depraved Harvester [Creature - Human Knight] Lifelink 4/3 [vow] Depraved Harvester vow vow/104b vow B 3 Token Creature - Human Knight 4 3 C Lifelink Diregraf Scavenger vow vow/105 vow B B {3}{B} 4 Creature - Zombie Bear 2 3 C creature Deathtouch | When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. Doomed Dissenter vow vow/106 vow B B {1}{B} 2 Creature - Human 1 1 C creature Create Zombie/spawn [vow] Zombie (B 2/2) When this creature dies, create a 2/2 black Zombie creature token. Dread Fugue vow vow/107 vow B B {B} 1 Sorcery U sorcery Cleave {2}{B} | Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. Dreadfeast Demon vow vow/108 vow B B {5}{B}{B} 7 Creature - Demon 6 6 R creature yInitialize/ch Create Dreadfeast Demon/spawn [lackey] Dreadfeast Demon (B 6/6 Flying) Flying | At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature. Dying to Serve vow vow/109 vow B B {2}{B} 3 Enchantment R enchantment Create Zombie/spawn [vow] Zombie (B 2/2) Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. Edgar's Awakening vow vow/110 vow B B {3}{B}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | When you discard this card, you may pay {B}. When you do, return target creature card from your graveyard to your hand. Falkenrath Forebear vow vow/111 vow B B {2}{B} 3 Creature - Vampire 3 1 R creature yInitialize/ch Create Blood/spawn [vow] Blood Flying | This creature can't block. | Whenever this creature deals combat damage to a player, create a Blood token. | {B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield. Fell Stinger vow vow/112 vow B B {2}{B} 3 Creature - Zombie Scorpion 3 2 U creature Deathtouch | Exploit | When this creature exploits a creature, target player draws two cards and loses 2 life. Gift of Fangs vow vow/113 vow B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. Gluttonous Guest vow vow/114 vow B B {2}{B} 3 Creature - Vampire 1 4 C creature /spawn [vow] Blood When this creature enters, create a Blood token. | Whenever you sacrifice a Blood token, you gain 1 life. Graf Reaver vow vow/115 vow B B {1}{B} 2 Creature - Zombie Warrior 3 3 R creature Exploit | When this creature exploits a creature, destroy target planeswalker. | At the beginning of your upkeep, this creature deals 1 damage to you. Grisly Ritual vow vow/116 vow B B {5}{B} 6 Sorcery C sorcery /spawnx2 [vow] Blood Destroy target creature or planeswalker. Create two Blood tokens. Groom's Finery vow vow/117 vow B B {1}{B} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. | Equip {2} Headless Rider vow vow/118 vow B B {2}{B} 3 Creature - Zombie 3 1 R creature Create Zombie/spawn [vow] Zombie (B 2/2) Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. Henrika Domnathi vow vow/119a vow B B {2}{B}{B} 4 Legendary Creature - Vampire 1 3 M creature yInitialize/ch Transform/spawn [vow] Henrika, Infernal Seer Flying | At the beginning of combat on your turn, choose one that hasn't been chosen - | - Each player sacrifices a creature of their choice. | - You draw a card and you lose 1 life. | - Transform Henrika. // Henrika, Infernal Seer [Legendary Creature - Vampire] Flying, deathtouch, lifelink | {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4 [vow] Henrika, Infernal Seer vow vow/119b vow B 4 Token Legendary Creature - Vampire 3 4 M /ch Flying, deathtouch, lifelink | {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. Hero's Downfall vow vow/120 vow B B {1}{B}{B} 3 Instant U instant Destroy target creature or planeswalker. Innocent Traveler vow vow/121a vow B B {2}{B}{B} 4 Creature - Human 1 3 U creature Transform/spawn [vow] Malicious Invader At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature. // Malicious Invader [Creature - Vampire] Flying | This creature gets +2/+0 as long as an opponent controls a Human. 3/3 [vow] Malicious Invader vow vow/121b vow B 4 Token Creature - Vampire 3 3 U /ch Flying | This creature gets +2/+0 as long as an opponent controls a Human. Mindleech Ghoul vow vow/122 vow B B {1}{B} 2 Creature - Zombie 2 2 C creature Exploit | When this creature exploits a creature, each opponent exiles a card from their hand. Parasitic Grasp vow vow/123 vow B B {1}{B} 2 Instant U instant Cleave {1}{B}{B} | Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. Path of Peril vow vow/124 vow B WB {1}{B}{B} 3 Sorcery R sorcery Cleave {4}{W}{B} | Destroy all creatures [with mana value 2 or less]. Persistent Specimen vow vow/125 vow B B {B} 1 Creature - Skeleton 1 1 C creature {2}{B}: Return this card from your graveyard to the battlefield tapped. Pointed Discussion vow vow/126 vow B B {2}{B} 3 Sorcery C sorcery /spawn [vow] Blood You draw two cards, lose 2 life, then create a Blood token. Ragged Recluse vow vow/127a vow B B {1}{B} 2 Creature - Human Peasant 2 1 C creature Transform/spawn [vow] Odious Witch At the beginning of your end step, if you discarded a card this turn, transform this creature. // Odious Witch [Creature - Human Warlock] Whenever this creature attacks, defending player loses 1 life and you gain 1 life. 3/3 [vow] Odious Witch vow vow/127b vow B 2 Token Creature - Human Warlock 3 3 C Whenever this creature attacks, defending player loses 1 life and you gain 1 life. Restless Bloodseeker vow vow/128a vow B B {1}{B} 2 Creature - Vampire 1 3 U creature Transform/spawn [vow] Bloodsoaked Reveler Create Blood/spawn [vow] Blood At the beginning of your end step, if you gained life this turn, create a Blood token. | Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery. // Bloodsoaked Reveler [Creature - Vampire] At the beginning of your end step, if you gained life this turn, create a Blood token. | {4}{B}: Each opponent loses 2 life and you gain 2 life. 3/3 [vow] Bloodsoaked Reveler vow vow/128b vow B 2 Token Creature - Vampire 3 3 U Create Blood/spawn [vow] Blood At the beginning of your end step, if you gained life this turn, create a Blood token. | {4}{B}: Each opponent loses 2 life and you gain 2 life. Rot-Tide Gargantua vow vow/129 vow B B {3}{B}{B} 5 Creature - Zombie Kraken 5 4 C creature Exploit | When this creature exploits a creature, each opponent sacrifices a creature of their choice. Skulking Killer vow vow/130 vow B B {3}{B} 4 Creature - Vampire Assassin 4 2 U creature When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. Sorin the Mirthless vow vow/131 vow B B {2}{B}{B} 4 Legendary Planeswalker - Sorin 4 M planeswalker yInitialize/ccblue=4 Look at top card/vp1pt1 Create Vampire/spawn [vow] Vampire (B 2/3 Flying, Lifelink) +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. | -2: Create a 2/3 black Vampire creature token with flying and lifelink. | -7: Sorin deals 13 damage to any target. You gain 13 life. Toxrill, the Corrosive vow vow/132 vow B UB {5}{B}{B} 7 Legendary Creature - Slug Horror 7 7 M creature Create Slug/spawn [vow] Slug (B 1/1) At the beginning of each end step, put a slime counter on each creature you don't control. | Creatures you don't control get -1/-1 for each slime counter on them. | Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. | {U}{B}, Sacrifice a Slug: Draw a card. Undead Butler vow vow/133 vow B B {1}{B} 2 Creature - Zombie 1 2 U creature When this creature enters, mill three cards. | When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand. Undying Malice vow vow/134 vow B B {B} 1 Instant C instant Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." Unhallowed Phalanx vow vow/135 vow B B {4}{B} 5 Creature - Zombie Soldier 1 13 C creature /cr90 This creature enters tapped. Vampire's Kiss vow vow/136 vow B B {1}{B} 2 Sorcery C sorcery /spawnx2 [vow] Blood Target player loses 2 life and you gain 2 life. Create two Blood tokens. Voldaren Bloodcaster vow vow/137a vow B B {1}{B} 2 Creature - Vampire Wizard 2 1 R creature yInitialize/ch Transform/spawn [vow] Bloodbat Summoner Create Blood/spawn [vow] Blood Flying | Whenever this creature or another nontoken creature you control dies, create a Blood token. | Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature. // Bloodbat Summoner [Creature - Vampire Wizard] Flying | At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 [vow] Bloodbat Summoner vow vow/137b vow B 2 Token Creature - Vampire Wizard 3 3 R /ch Flying | At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. Wedding Security vow vow/138 vow B B {3}{B}{B} 5 Creature - Vampire Soldier 4 4 U creature Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card. Abrade vow vow/139 vow R R {1}{R} 2 Instant C instant Choose one - | - Abrade deals 3 damage to target creature. | - Destroy target artifact. Alchemist's Gambit vow vow/140 vow R UR {1}{R}{R} 3 Sorcery R sorcery Cleave {4}{U}{U}{R} | Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] | Exile Alchemist's Gambit. Alluring Suitor vow vow/141a vow R R {2}{R} 3 Creature - Vampire 2 3 U creature Transform/spawn [vow] Deadly Dancer When you attack with exactly two creatures, transform this creature. // Deadly Dancer [Creature - Vampire] Trample | When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. | {R}{R}: This creature and another target creature each get +1/+0 until end of turn. 3/3 [vow] Deadly Dancer vow vow/141b vow R 3 Token Creature - Vampire 3 3 U Trample | When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. | {R}{R}: This creature and another target creature each get +1/+0 until end of turn. Ancestral Anger vow vow/142 vow R R {R} 1 Sorcery C sorcery Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. | Draw a card. Ballista Watcher vow vow/143a vow R R {2}{R}{R} 4 Creature - Human Soldier Werewolf 4 3 U creature Transform/spawn [vow] Ballista Wielder Create Day/spawn [vow] Day {2}{R}, {T}: This creature deals 1 damage to any target. | Daybound // Ballista Wielder [Creature - Werewolf] {2}{R}: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn. | Nightbound 5/5 [vow] Ballista Wielder vow vow/143b vow R 4 Token Creature - Werewolf 5 5 U {2}{R}: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn. | Nightbound Belligerent Guest vow vow/144 vow R R {2}{R} 3 Creature - Vampire 3 2 C creature Create Blood/spawn [vow] Blood Trample | Whenever this creature deals combat damage to a player, create a Blood token. Blood Hypnotist vow vow/145 vow R R {2}{R} 3 Creature - Vampire 3 3 U creature This creature can't block. | Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. Blood Petal Celebrant vow vow/146 vow R R {1}{R} 2 Creature - Vampire 2 1 C creature Create Blood/spawn [vow] Blood This creature has first strike as long as it's attacking. | When this creature dies, create a Blood token. Bloody Betrayal vow vow/147 vow R R {2}{R} 3 Sorcery C sorcery /spawn [vow] Blood Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. Cemetery Gatekeeper vow vow/148 vow R R {1}{R} 2 Creature - Vampire 2 1 M creature First strike | When this creature enters, exile a card from a graveyard. | Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player. Chandra, Dressed to Kill vow vow/149 vow R R {1}{R}{R} 3 Legendary Planeswalker - Chandra 3 M planeswalker yInitialize/ccblue=3 Reveal top card/vp1at1 Reveal top five cards/vp1at5 Create Chandra, Dressed to Kill Emblem/spawn [vow] Chandra, Dressed to Kill Emblem +1: Add {R}. Chandra deals 1 damage to up to one target player or planeswalker. | +1: Exile the top card of your library. If it's red, you may cast it this turn. | -7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." Change of Fortune vow vow/150 vow R R {3}{R} 4 Sorcery R sorcery Discard your hand, then draw a card for each card you've discarded this turn. Creepy Puppeteer vow vow/151 vow R R {3}{R} 4 Creature - Human Rogue 4 3 R creature Haste | Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. Curse of Hospitality vow vow/152 vow R R {2}{R} 3 Enchantment - Aura Curse R enchantment Reveal top card/vp1at1 Enchant player | Creatures attacking enchanted player have trample. | Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. Daybreak Combatants vow vow/153 vow R R {2}{R} 3 Creature - Human Warrior 2 2 C creature Haste | When this creature enters, target creature gets +2/+0 until end of turn. Dominating Vampire vow vow/154 vow R R {1}{R}{R} 3 Creature - Vampire 3 3 R creature When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. End the Festivities vow vow/155 vow R R {R} 1 Sorcery C sorcery End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control. Falkenrath Celebrants vow vow/156 vow R R {4}{R} 5 Creature - Vampire 4 4 C creature /spawnx2 [vow] Blood Menace | When this creature enters, create two Blood tokens. Fearful Villager vow vow/157a vow R R {2}{R} 3 Creature - Human Werewolf 2 3 C creature Transform/spawn [vow] Fearsome Werewolf Create Day/spawn [vow] Day Menace | Daybound // Fearsome Werewolf [Creature - Werewolf] Menace | Nightbound 4/3 [vow] Fearsome Werewolf vow vow/157b vow R 3 Token Creature - Werewolf 4 3 C Menace | Nightbound Flame-Blessed Bolt vow vow/158 vow R R {R} 1 Instant C instant Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Frenzied Devils vow vow/159 vow R R {4}{R} 5 Creature - Devil 3 3 U creature Haste | Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn. Honeymoon Hearse vow vow/160 vow R R {2}{R} 3 Artifact - Vehicle 5 5 U artifact Trample | Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn. Hungry Ridgewolf vow vow/161 vow R R {1}{R} 2 Creature - Wolf 2 2 C creature As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample. Ill-Tempered Loner vow vow/162a vow R R {2}{R}{R} 4 Creature - Human Werewolf 3 3 R creature Transform/spawn [vow] Howlpack Avenger Create Day/spawn [vow] Day Whenever this creature is dealt damage, it deals that much damage to any target. | {1}{R}: This creature gets +2/+0 until end of turn. | Daybound // Howlpack Avenger [Creature - Werewolf] Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. | {1}{R}: This creature gets +2/+0 until end of turn. | Nightbound 4/4 [vow] Howlpack Avenger vow vow/162b vow R 4 Token Creature - Werewolf 4 4 R Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. | {1}{R}: This creature gets +2/+0 until end of turn. | Nightbound Into the Night vow vow/163 vow R R {3}{R} 4 Sorcery U sorcery It becomes night. Discard any number of cards, then draw that many cards plus one. Kessig Flamebreather vow vow/164 vow R R {1}{R} 2 Creature - Human Shaman 1 3 C creature Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. Kessig Wolfrider vow vow/165 vow R R {R} 1 Creature - Human Knight 1 2 R creature Create Wolf/spawn [vow] Wolf (R 3/2) Menace | {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. Lacerate Flesh vow vow/166 vow R R {4}{R} 5 Sorcery C sorcery Create Blood/spawn [vow] Blood Create 5 Blood/spawnx5 [vow] Blood Create 10 Blood/spawnx10 [vow] Blood Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. Lambholt Raconteur vow vow/167a vow R R {3}{R} 4 Creature - Human Werewolf 2 4 U creature Transform/spawn [vow] Lambholt Ravager Create Day/spawn [vow] Day Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. | Daybound // Lambholt Ravager [Creature - Werewolf] Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent. | Nightbound 4/4 [vow] Lambholt Ravager vow vow/167b vow R 4 Token Creature - Werewolf 4 4 U Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent. | Nightbound Lightning Wolf vow vow/168 vow R R {3}{R} 4 Creature - Wolf 4 3 C creature {1}{R}: This creature gains first strike until end of turn. Activate only as a sorcery. Magma Pummeler vow vow/169 vow R R {X}{R}{R} 2 Creature - Elemental 0 0 U creature This creature enters with X +1/+1 counters on it. | If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from this creature this way, it deals that much damage to any target. Manaform Hellkite vow vow/170 vow R R {2}{R}{R} 4 Creature - Dragon 4 4 M creature yInitialize/ch Create Dragon Illusion/spawn [vow] Dragon Illusion (R */* Flying, Haste) Flying | Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. Markov Retribution vow vow/171 vow R R {2}{R} 3 Sorcery U sorcery Choose one or both - | - Creatures you control get +1/+0 until end of turn. | - Target Vampire you control deals damage equal to its power to another target creature. Olivia's Attendants vow vow/172 vow R R {4}{R}{R} 6 Creature - Vampire 6 6 R creature Create Blood/spawn [vow] Blood Create 5 Blood/spawnx5 [vow] Blood Create 10 Blood/spawnx10 [vow] Blood Menace | Whenever this creature deals damage, create that many Blood tokens. | {2}{R}: This creature deals 1 damage to any target. Pyre Spawn vow vow/173 vow R R {4}{R}{R} 6 Creature - Elemental 6 4 C creature When this creature dies, it deals 3 damage to any target. Reckless Impulse vow vow/174 vow R R {1}{R} 2 Sorcery C sorcery Reveal top two cards/vp1at2 Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Rending Flame vow vow/175 vow R R {2}{R} 3 Instant U instant Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. Runebound Wolf vow vow/176 vow R R {1}{R} 2 Creature - Wolf 2 2 U creature {3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent. Sanguine Statuette vow vow/177 vow R R {1}{R} 2 Artifact U artifact /spawn [vow] Blood When this artifact enters, create a Blood token. | Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn. Stensia Uprising vow vow/178 vow R R {2}{R}{R} 4 Enchantment R enchantment Create Human/spawn [vow] Human (R 1/1) At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target. Sure Strike vow vow/179 vow R R {1}{R} 2 Instant C instant Target creature gets +3/+0 and gains first strike until end of turn. Vampires' Vengeance vow vow/180 vow R R {2}{R} 3 Instant U instant /spawn [vow] Blood Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. Volatile Arsonist vow vow/181a vow R R {3}{R}{R} 5 Creature - Human Werewolf 4 4 M creature Transform/spawn [vow] Dire-Strain Anarchist Create Day/spawn [vow] Day Menace, haste | Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. | Daybound // Dire-Strain Anarchist [Creature - Werewolf] Menace, haste | Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. | Nightbound 5/5 [vow] Dire-Strain Anarchist vow vow/181b vow R 5 Token Creature - Werewolf 5 5 M Menace, haste | Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. | Nightbound Voldaren Epicure vow vow/182 vow R R {R} 1 Creature - Vampire 1 1 C creature Create Blood/spawn [vow] Blood When this creature enters, it deals 1 damage to each opponent. Create a Blood token. Voltaic Visionary vow vow/183a vow R R {1}{R} 2 Creature - Human Wizard 3 1 U creature Reveal top card/vp1at1 Transform/spawn [vow] Volt-Charged Berserker {T}: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. | When you play a card exiled with this creature, transform this creature. // Volt-Charged Berserker [Creature - Human Berserker] This creature can't block. 4/3 [vow] Volt-Charged Berserker vow vow/183b vow R 2 Token Creature - Human Berserker 4 3 U This creature can't block. Weary Prisoner vow vow/184a vow R R {3}{R} 4 Creature - Human Werewolf 2 6 C creature Transform/spawn [vow] Wrathful Jailbreaker Create Day/spawn [vow] Day Defender | Daybound // Wrathful Jailbreaker [Creature - Werewolf] This creature attacks each combat if able. | Nightbound 6/6 [vow] Wrathful Jailbreaker vow vow/184b vow R 4 Token Creature - Werewolf 6 6 C This creature attacks each combat if able. | Nightbound Apprentice Sharpshooter vow vow/185 vow G G {2}{G} 3 Creature - Human Archer 1 4 C creature Reach | Training Ascendant Packleader vow vow/186 vow G G {G} 1 Creature - Wolf 2 1 R creature This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. | Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature. Avabruck Caretaker vow vow/187a vow G G {4}{G}{G} 6 Creature - Human Werewolf 4 4 M creature Transform/spawn [vow] Hollowhenge Huntmaster Create Day/spawn [vow] Day Hexproof | At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. | Daybound // Hollowhenge Huntmaster [Creature - Werewolf] Hexproof | Other permanents you control have hexproof. | At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. | Nightbound 6/6 [vow] Hollowhenge Huntmaster vow vow/187b vow G 6 Token Creature - Werewolf 6 6 M Hexproof | Other permanents you control have hexproof. | At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. | Nightbound Bramble Armor vow vow/188 vow G G {1}{G} 2 Artifact - Equipment C artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +2/+1. | Equip {4} Bramble Wurm vow vow/189 vow G G {6}{G} 7 Creature - Wurm 7 6 U creature Reach, trample | When this creature enters, you gain 5 life. | {2}{G}, Exile this card from your graveyard: You gain 5 life. Cartographer's Survey vow vow/190 vow G G {3}{G} 4 Sorcery U sorcery Look at top seven cards/vp1pt7 Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Cemetery Prowler vow vow/191 vow G G {1}{G}{G} 3 Creature - Wolf 3 4 M creature Vigilance | Whenever this creature enters or attacks, exile a card from a graveyard. | Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature. Cloaked Cadet vow vow/192 vow G G {4}{G} 5 Creature - Human Ranger 2 4 U creature Training | Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. Crawling Infestation vow vow/193 vow G G {2}{G} 3 Enchantment U enchantment Create Insect/spawn [vow] Insect (G 1/1) At the beginning of your upkeep, you may mill two cards. | Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. Crushing Canopy vow vow/194 vow G G {2}{G} 3 Instant C instant Choose one - | - Destroy target creature with flying. | - Destroy target enchantment. Cultivator Colossus vow vow/195 vow G G {4}{G}{G}{G} 7 Creature - Plant Beast * * M creature Trample | Cultivator Colossus's power and toughness are each equal to the number of lands you control. | When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. Dawnhart Disciple vow vow/196 vow G G {1}{G} 2 Creature - Human Warlock 2 2 C creature Whenever another Human you control enters, this creature gets +1/+1 until end of turn. Dig Up vow vow/197 vow G BG {G} 1 Sorcery R sorcery Cleave {1}{B}{B}{G} | Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. Dormant Grove vow vow/198a vow G G {3}{G} 4 Enchantment U enchantment Transform/spawn [vow] Gnarled Grovestrider At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment. // Gnarled Grovestrider [Creature - Treefolk] Vigilance | Other creatures you control have vigilance. 3/6 [vow] Gnarled Grovestrider vow vow/198b vow G 4 Token Creature - Treefolk 3 6 U Vigilance | Other creatures you control have vigilance. Flourishing Hunter vow vow/199 vow G G {4}{G}{G} 6 Creature - Wolf Spirit 6 6 C creature When this creature enters, you gain life equal to the greatest toughness among other creatures you control. Glorious Sunrise vow vow/200 vow G G {3}{G}{G} 5 Enchantment R enchantment At the beginning of combat on your turn, choose one - | - Creatures you control get +1/+1 and gain trample until end of turn. | - Target land gains "{T}: Add {G}{G}{G}" until end of turn. | - Draw a card if you control a creature with power 3 or greater. | - You gain 3 life. Hamlet Vanguard vow vow/201 vow G G {2}{G} 3 Creature - Human Warrior 1 1 R creature Ward {2} | This creature enters with two +1/+1 counters on it for each other nontoken Human you control. Hiveheart Shaman vow vow/202 vow G G {3}{G} 4 Creature - Human Shaman 3 5 R creature Create Insect/spawn [vow] Insect (G 1/1) Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. | {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. Hookhand Mariner vow vow/203a vow G G {3}{G} 4 Creature - Human Werewolf 4 4 C creature Transform/spawn [vow] Riphook Raider Create Day/spawn [vow] Day Daybound // Riphook Raider [Creature - Werewolf] This creature can't be blocked by creatures with power 2 or less. | Nightbound 6/4 [vow] Riphook Raider vow vow/203b vow G 4 Token Creature - Werewolf 6 4 C This creature can't be blocked by creatures with power 2 or less. | Nightbound Howling Moon vow vow/204 vow G G {2}{G} 3 Enchantment R enchantment Create Wolf/spawn [vow] Wolf (G 2/2) At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. | Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. Howlpack Piper vow vow/205a vow G G {3}{G} 4 Creature - Human Werewolf 2 2 R creature Transform/spawn [vow] Wildsong Howler Create Day/spawn [vow] Day This spell can't be countered. | {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery. | Daybound // Wildsong Howler [Creature - Werewolf] Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Nightbound 4/4 [vow] Wildsong Howler vow vow/205b vow G 4 Token Creature - Werewolf 4 4 R Look at top six cards/vp1pt6 Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Nightbound Infestation Expert vow vow/206a vow G G {4}{G} 5 Creature - Human Werewolf 3 4 U creature Transform/spawn [vow] Infested Werewolf Create Insect/spawn [vow] Insect (G 1/1) Create Day/spawn [vow] Day Whenever this creature enters or attacks, create a 1/1 green Insect creature token. | Daybound // Infested Werewolf [Creature - Werewolf] Whenever this creature enters or attacks, create two 1/1 green Insect creature tokens. | Nightbound 4/5 [vow] Infested Werewolf vow vow/206b vow G 5 Token Creature - Werewolf 4 5 U Create 2 Insects/spawnx2 [vow] Insect (G 1/1) Whenever this creature enters or attacks, create two 1/1 green Insect creature tokens. | Nightbound Laid to Rest vow vow/207 vow G G {3}{G} 4 Enchantment U enchantment Whenever a Human you control dies, draw a card. | Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. Massive Might vow vow/208 vow G G {G} 1 Instant C instant Target creature gets +2/+2 and gains trample until end of turn. Moldgraf Millipede vow vow/209 vow G G {4}{G} 5 Creature - Insect Horror 2 2 C creature When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. Mulch vow vow/210 vow G G {1}{G} 2 Sorcery C sorcery Reveal top four cards/vp1at4 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Nature's Embrace vow vow/211 vow G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature or land | As long as enchanted permanent is a creature, it gets +2/+2. | As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." Oakshade Stalker vow vow/212a vow G G {2}{G} 3 Creature - Human Ranger Werewolf 3 3 U creature Transform/spawn [vow] Moonlit Ambusher Create Day/spawn [vow] Day You may cast this spell as though it had flash if you pay {2} more to cast it. | Daybound // Moonlit Ambusher [Creature - Werewolf] Nightbound 6/3 [vow] Moonlit Ambusher vow vow/212b vow G 3 Token Creature - Werewolf 6 3 U Nightbound Packsong Pup vow vow/213 vow G G {1}{G} 2 Creature - Wolf 1 1 U creature At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. | When this creature dies, you gain life equal to its power. Reclusive Taxidermist vow vow/214 vow G G {1}{G} 2 Creature - Human Druid 1 2 U creature This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. | {T}: Add one mana of any color. Retrieve vow vow/215 vow G G {2}{G} 3 Sorcery U sorcery Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve. Rural Recruit vow vow/216 vow G G {3}{G} 4 Creature - Human Peasant 1 1 C creature /spawn [vow] Boar (G 3/1) Training | When this creature enters, create a 3/1 green Boar creature token. Sawblade Slinger vow vow/217 vow G G {3}{G} 4 Creature - Human Archer 4 3 U creature When this creature enters, choose up to one - | - Destroy target artifact an opponent controls. | - This creature fights target Zombie an opponent controls. Sheltering Boughs vow vow/218 vow G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, draw a card. | Enchanted creature gets +1/+3. Snarling Wolf vow vow/219 vow G G {G} 1 Creature - Wolf 1 1 C creature {1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Spiked Ripsaw vow vow/220 vow G G {2}{G} 3 Artifact - Equipment U artifact Equipped creature gets +3/+3. | Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. | Equip {3} Splendid Reclamation vow vow/221 vow G G {3}{G} 4 Sorcery R sorcery Return all land cards from your graveyard to the battlefield tapped. Spore Crawler vow vow/222 vow G G {2}{G} 3 Creature - Fungus 3 2 C creature When this creature dies, draw a card. Sporeback Wolf vow vow/223 vow G G {1}{G} 2 Creature - Wolf 2 2 C creature During your turn, this creature gets +0/+2. Toxic Scorpion vow vow/224 vow G G {1}{G} 2 Creature - Scorpion 1 1 C creature Deathtouch | When this creature enters, another target creature you control gains deathtouch until end of turn. Ulvenwald Oddity vow vow/225a vow G G {2}{G}{G} 4 Creature - Beast 4 4 R creature Transform/spawn [vow] Ulvenwald Behemoth Trample, haste | {5}{G}{G}: Transform this creature. // Ulvenwald Behemoth [Creature - Beast Horror] Trample, haste | Other creatures you control get +1/+1 and have trample and haste. 8/8 [vow] Ulvenwald Behemoth vow vow/225b vow G 4 Token Creature - Beast Horror 8 8 R Trample, haste | Other creatures you control get +1/+1 and have trample and haste. Weaver of Blossoms vow vow/226a vow G G {2}{G} 3 Creature - Human Werewolf 2 3 C creature Transform/spawn [vow] Blossom-Clad Werewolf Create Day/spawn [vow] Day {T}: Add one mana of any color. | Daybound // Blossom-Clad Werewolf [Creature - Werewolf] {T}: Add two mana of any one color. | Nightbound 3/4 [vow] Blossom-Clad Werewolf vow vow/226b vow G 3 Token Creature - Werewolf 3 4 C {T}: Add two mana of any one color. | Nightbound Witch's Web vow vow/227 vow G G {1}{G} 2 Instant C instant Target creature gets +3/+3 and gains reach until end of turn. Untap it. Wolf Strike vow vow/228 vow G G {2}{G} 3 Instant C instant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. Wolfkin Outcast vow vow/229a vow G G {5}{G} 6 Creature - Human Werewolf 5 4 U creature Transform/spawn [vow] Wedding Crasher Create Day/spawn [vow] Day This spell costs {2} less to cast if you control a Wolf or Werewolf. | Daybound // Wedding Crasher [Creature - Werewolf] Whenever this creature or another Wolf or Werewolf you control dies, draw a card. | Nightbound 6/5 [vow] Wedding Crasher vow vow/229b vow G 6 Token Creature - Werewolf 6 5 U Whenever this creature or another Wolf or Werewolf you control dies, draw a card. | Nightbound Ancient Lumberknot vow vow/230 vow BG BG {2}{B}{G} 4 Creature - Treefolk 1 4 U creature Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. Anje, Maid of Dishonor vow vow/231 vow BR BR {2}{B}{R} 4 Legendary Creature - Vampire 4 5 R creature Create Blood/spawn [vow] Blood Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. | {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. Bloodtithe Harvester vow vow/232 vow BR BR {B}{R} 2 Creature - Vampire 3 2 U creature /spawn [vow] Blood When this creature enters, create a Blood token. | {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. Brine Comber vow vow/233a vow WU WU {1}{W}{U} 3 Creature - Spirit 1 1 U creature Transform/spawn [vow] Brinebound Gift Create Spirit/spawn [vow] Spirit (W 1/1 Flying) Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. | Disturb {W}{U} // Brinebound Gift [Enchantment - Aura] Enchant creature | Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. | If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. [vow] Brinebound Gift vow vow/233b vow WU 3 Token Enchantment - Aura U Create Spirit/spawn [vow] Spirit (W 1/1 Flying) Enchant creature | Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. | If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. Child of the Pack vow vow/234a vow RG RG {2}{R}{G} 4 Creature - Human Werewolf 2 5 U creature Transform/spawn [vow] Savage Packmate Create Wolf/spawn [vow] Wolf (G 2/2) Create Day/spawn [vow] Day {2}{R}{G}: Create a 2/2 green Wolf creature token. | Daybound // Savage Packmate [Creature - Werewolf] Trample | Other creatures you control get +1/+0. | Nightbound 5/5 [vow] Savage Packmate vow vow/234b vow RG 4 Token Creature - Werewolf 5 5 U Trample | Other creatures you control get +1/+0. | Nightbound Dorothea, Vengeful Victim vow vow/235a vow WU WU {W}{U} 2 Legendary Creature - Spirit 4 4 R creature yInitialize/ch Transform/spawn [vow] Dorothea's Retribution Flying | When Dorothea attacks or blocks, sacrifice it at end of combat. | Disturb {1}{W}{U} // Dorothea's Retribution [Enchantment - Aura] Enchant creature | Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." | If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. [vow] Dorothea's Retribution vow vow/235b vow WU 2 Token Enchantment - Aura R Create Spirit/spawn [vow] Spirit (W 4/4 Flying) Enchant creature | Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." | If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. Edgar, Charmed Groom vow vow/236a vow WB WB {2}{W}{B} 4 Legendary Creature - Vampire Noble 4 4 R creature Transform/spawn [vow] Edgar Markov's Coffin Other Vampires you control get +1/+1. | When Edgar dies, return it to the battlefield transformed under its owner's control. // Edgar Markov's Coffin [Legendary Artifact] At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. [vow] Edgar Markov's Coffin vow vow/236b vow WB 4 Token Legendary Artifact R Create Vampire/spawn [vow] Vampire (WB 1/1 Lifelink) At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. Eruth, Tormented Prophet vow vow/237 vow UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 2 4 R creature Reveal top two cards/vp1at2 If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. Grolnok, the Omnivore vow vow/238 vow GU GU {2}{G}{U} 4 Legendary Creature - Frog 3 3 R creature Whenever a Frog you control attacks, mill three cards. | Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. | You may play lands and cast spells from among cards you own in exile with croak counters on them. Halana and Alena, Partners vow vow/239 vow RG RG {2}{R}{G} 4 Legendary Creature - Human Ranger 2 3 R creature First strike | Reach | At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. Kaya, Geist Hunter vow vow/240 vow WB WB {1}{W}{B} 3 Legendary Planeswalker - Kaya 3 M planeswalker yInitialize/ccblue=3 Create Spirit/spawn [vow] Spirit (W 1/1 Flying) +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. | -2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. | -6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. Markov Purifier vow vow/241 vow WB WB {1}{W}{B} 3 Creature - Vampire Cleric 2 3 U creature Lifelink | At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. Markov Waltzer vow vow/242 vow RW RW {2}{R}{W} 4 Creature - Vampire 1 3 U creature /ch Flying, haste | At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. Odric, Blood-Cursed vow vow/243 vow RW RW {1}{R}{W} 3 Legendary Creature - Vampire Soldier 3 3 R creature Create Blood/spawn [vow] Blood Create 5 Blood/spawnx5 [vow] Blood Create 10 Blood/spawnx10 [vow] Blood When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. Old Rutstein vow vow/244 vow BG BG {1}{B}{G} 3 Legendary Creature - Human Peasant 1 4 R creature Create Treasure/spawn [vow] Treasure Create Insect/spawn [vow] Insect (G 1/1) Create Blood/spawn [vow] Blood When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. Olivia, Crimson Bride vow vow/245 vow BR BR {4}{B}{R} 6 Legendary Creature - Vampire Noble 3 4 M creature /ch Flying, haste | Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." Runo Stromkirk vow vow/246a vow UB UB {1}{U}{B} 3 Legendary Creature - Vampire Cleric 1 4 R creature yInitialize/ch Look at top card/vp1pt1 Transform/spawn [vow] Krothuss, Lord of the Deep Flying | When Runo enters, put up to one target creature card from your graveyard on top of your library. | At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo. // Krothuss, Lord of the Deep [Legendary Creature - Kraken Horror] Flying | Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 [vow] Krothuss, Lord of the Deep vow vow/246b vow UB 3 Token Legendary Creature - Kraken Horror 3 5 R yInitialize/ch Create Copy/spawn [vow] Copy Create 2 Copies/spawnx2 [vow] Copy Flying | Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. Sigardian Paladin vow vow/247 vow GW GW {2}{G}{W} 4 Creature - Human Knight 4 4 U creature As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. | {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. Skull Skaab vow vow/248 vow UB UB {U}{B} 2 Creature - Zombie 2 2 U creature Create Zombie/spawn [vow] Zombie (B 2/2) Exploit | Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. Torens, Fist of the Angels vow vow/249 vow GW GW {1}{G}{W} 3 Legendary Creature - Human Cleric 2 2 R creature Create Human Soldier/spawn [vow] Human Soldier (GW 1/1 Training) Training | Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. Vilespawn Spider vow vow/250 vow GU GU {G}{U} 2 Creature - Spider 2 3 U creature Create Insect/spawn [vow] Insect (G 1/1) Create 5 Insects/spawnx5 [vow] Insect (G 1/1) Create 10 Insects/spawnx10 [vow] Insect (G 1/1) Reach | At the beginning of your upkeep, mill a card. | {2}{G}{U}, {T}, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. Wandering Mind vow vow/251 vow UR UR {1}{U}{R} 3 Creature - Horror 2 1 U creature yInitialize/ch Look at top six cards/vp1pt6 Flying | When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Blood Servitor vow vow/252 vow {3} 3 Artifact Creature - Construct 2 2 C creature /spawn [vow] Blood When this creature enters, create a Blood token. Boarded Window vow vow/253 vow {3} 3 Artifact U artifact Creatures attacking you get -1/-0. | At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact. Ceremonial Knife vow vow/254 vow {1} 1 Artifact - Equipment C artifact Create Blood/spawn [vow] Blood Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." | Equip {2} Dollhouse of Horrors vow vow/255 vow {5} 5 Artifact R artifact Create Copy/spawn [vow] Copy {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. Foreboding Statue vow vow/256a vow {3} 3 Artifact Creature - Construct 1 2 U creature Transform/spawn [vow] Forsaken Thresher {T}: Add one mana of any color. Put an omen counter on this creature. | At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it. // Forsaken Thresher [Artifact Creature - Construct] At the beginning of your first main phase, add one mana of any color. 5/5 [vow] Forsaken Thresher vow vow/256b vow 3 Token Artifact Creature - Construct 5 5 U At the beginning of your first main phase, add one mana of any color. Honored Heirloom vow vow/257 vow {3} 3 Artifact C artifact {T}: Add one mana of any color. | {2}, {T}: Exile target card from a graveyard. Investigator's Journal vow vow/258 vow {2} 2 Artifact - Clue R artifact This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. | {2}, {T}, Remove a suspect counter from this artifact: Draw a card. | {2}, Sacrifice this artifact: Draw a card. Lantern of the Lost vow vow/259 vow {1} 1 Artifact U artifact When this artifact enters, exile target card from a graveyard. | {1}, {T}, Exile this artifact: Exile all cards from all graveyards, then draw a card. Wedding Invitation vow vow/260 vow {2} 2 Artifact C artifact When this artifact enters, draw a card. | {T}, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. Deathcap Glade vow vow/261 vow BG 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {B} or {G}. Dreamroot Cascade vow vow/262 vow GU 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {G} or {U}. Evolving Wilds vow vow/263 vow 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Shattered Sanctum vow vow/264 vow WB 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {W} or {B}. Stormcarved Coast vow vow/265 vow UR 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {U} or {R}. Sundown Pass vow vow/266 vow RW 0 Land R land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {R} or {W}. Voldaren Estate vow vow/267 vow 0 Land R land Create Blood/spawn [vow] Blood {T}: Add {C}. | {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. | {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. Plains vow vow/268 vow W 0 Basic Land - Plains C plains Island vow vow/270 vow U 0 Basic Land - Island C island Swamp vow vow/272 vow B 0 Basic Land - Swamp C swamp Mountain vow vow/274 vow R 0 Basic Land - Mountain C mountain Forest vow vow/276 vow G 0 Basic Land - Forest C forest [vow] Human (W 1/1) vow tvow/1 tvow W 0 Token Creature - Human 1 1 T [vow] Spirit (W 1/1 Flying) vow tvow/2 tvow W 0 Token Creature - Spirit 1 1 T /ch Flying [vow] Spirit (W 4/4 Flying) vow tvow/3 tvow W 0 Token Creature - Spirit 4 4 T /ch Flying [vow] Spirit Cleric (W */*) vow tvow/4 tvow W 0 Token Creature - Spirit Cleric * * T This token's power and toughness are each equal to the number of Spirits you control. [vow] Zombie (U */*) vow tvow/5 tvow U 0 Token Creature - Zombie * * T [vow] Slug (B 1/1) vow tvow/6 tvow B 0 Token Creature - Slug 1 1 T [vow] Vampire (B 2/3 Flying, Lifelink) vow tvow/7 tvow B 0 Token Creature - Vampire 2 3 T /ch Flying, lifelink [vow] Zombie (B 2/2) vow tvow/8 tvow B 0 Token Creature - Zombie 2 2 T [vow] Dragon Illusion (R */* Flying, Haste) vow tvow/9 tvow R 0 Token Creature - Dragon Illusion * * T /ch Flying, haste [vow] Human (R 1/1) vow tvow/10 tvow R 0 Token Creature - Human 1 1 T [vow] Wolf (R 3/2) vow tvow/11 tvow R 0 Token Creature - Wolf 3 2 T [vow] Boar (G 3/1) vow tvow/12 tvow G 0 Token Creature - Boar 3 1 T [vow] Insect (G 1/1) vow tvow/13 tvow G 0 Token Creature - Insect 1 1 T [vow] Wolf (G 2/2) vow tvow/14 tvow G 0 Token Creature - Wolf 2 2 T [vow] Human Soldier (GW 1/1 Training) vow tvow/15 tvow GW 0 Token Creature - Human Soldier 1 1 T Training [vow] Vampire (WB 1/1 Lifelink) vow tvow/16 tvow WB 0 Token Creature - Vampire 1 1 T Lifelink [vow] Blood vow tvow/17 tvow 0 Token Artifact - Blood T {1}, {T}, Discard a card, Sacrifice this token: Draw a card. [vow] Treasure vow tvow/18 tvow 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [vow] Copy vow tvow/19 tvow 0 Token T [vow] Chandra, Dressed to Kill Emblem vow tvow/20 tvow 0 Token Emblem T Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell. [vow] Day vow tvow/21a tvow 0 Token T Transform/spawn [vow] Night As it becomes day, transform all nightbound permanents. | If a player casts no spells during their own turn, it becomes night next turn. // Night [Card] As it becomes night, transform all daybound permanents. | Permanents enter the battlefield nightbound. | If a player casts at least two spells during their own turn, it becomes day next turn. [vow] Night vow tvow/21b tvow 0 Token C As it becomes night, transform all daybound permanents. | Permanents enter the battlefield nightbound. | If a player casts at least two spells during their own turn, it becomes day next turn. Unholy Officiant 1vow vow/286 vow W W {W} 1 Creature - Vampire Cleric 1 2 C notInPacks creature Vigilance | {4}{W}: Put a +1/+1 counter on this creature. Welcoming Vampire 1vow vow/287 vow W W {2}{W} 3 Creature - Vampire 2 3 R notInPacks creature /ch Flying | Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. Bloodcrazed Socialite 1vow vow/288 vow B B {3}{B} 4 Creature - Vampire 3 3 C notInPacks creature /spawn [vow] Blood Menace | When this creature enters, create a Blood token. | Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. Bloodsworn Squire 1vow vow/289a vow B B {3}{B} 4 Creature - Vampire Soldier 3 3 U notInPacks creature Transform/spawn [1vow] Bloodsworn Knight {1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. // Bloodsworn Knight [Creature - Vampire Knight] Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. | {1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. */* [1vow] Bloodsworn Knight 1vow vow/289b vow B 4 Token Creature - Vampire Knight * * U Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. | {1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. Bloodvial Purveyor 1vow vow/290 vow B B {2}{B}{B} 4 Creature - Vampire 5 6 R notInPacks creature yInitialize/ch Create Blood/spawn [vow] Blood Flying, trample | Whenever an opponent casts a spell, that player creates a Blood token. | Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. Falkenrath Forebear 1vow vow/291 vow B B {2}{B} 3 Creature - Vampire 3 1 R notInPacks creature yInitialize/ch Create Blood/spawn [vow] Blood Flying | This creature can't block. | Whenever this creature deals combat damage to a player, create a Blood token. | {B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield. Gluttonous Guest 1vow vow/292 vow B B {2}{B} 3 Creature - Vampire 1 4 C notInPacks creature /spawn [vow] Blood When this creature enters, create a Blood token. | Whenever you sacrifice a Blood token, you gain 1 life. Henrika Domnathi 1vow vow/293a vow B B {2}{B}{B} 4 Legendary Creature - Vampire 1 3 M notInPacks creature yInitialize/ch Transform/spawn [1vow] Henrika, Infernal Seer Flying | At the beginning of combat on your turn, choose one that hasn't been chosen - | - Each player sacrifices a creature of their choice. | - You draw a card and you lose 1 life. | - Transform Henrika. // Henrika, Infernal Seer [Legendary Creature - Vampire] Flying, deathtouch, lifelink | {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4 [1vow] Henrika, Infernal Seer 1vow vow/293b vow B 4 Token Legendary Creature - Vampire 3 4 M /ch Flying, deathtouch, lifelink | {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. Innocent Traveler 1vow vow/294a vow B B {2}{B}{B} 4 Creature - Human 1 3 U notInPacks creature Transform/spawn [1vow] Malicious Invader At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature. // Malicious Invader [Creature - Vampire] Flying | This creature gets +2/+0 as long as an opponent controls a Human. 3/3 [1vow] Malicious Invader 1vow vow/294b vow B 4 Token Creature - Vampire 3 3 U /ch Flying | This creature gets +2/+0 as long as an opponent controls a Human. Restless Bloodseeker 1vow vow/295a vow B B {1}{B} 2 Creature - Vampire 1 3 U notInPacks creature Transform/spawn [1vow] Bloodsoaked Reveler Create Blood/spawn [vow] Blood At the beginning of your end step, if you gained life this turn, create a Blood token. | Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery. // Bloodsoaked Reveler [Creature - Vampire] At the beginning of your end step, if you gained life this turn, create a Blood token. | {4}{B}: Each opponent loses 2 life and you gain 2 life. 3/3 [1vow] Bloodsoaked Reveler 1vow vow/295b vow B 2 Token Creature - Vampire 3 3 U Create Blood/spawn [vow] Blood At the beginning of your end step, if you gained life this turn, create a Blood token. | {4}{B}: Each opponent loses 2 life and you gain 2 life. Skulking Killer 1vow vow/296 vow B B {3}{B} 4 Creature - Vampire Assassin 4 2 U notInPacks creature When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. Sorin the Mirthless 1vow vow/297 vow B B {2}{B}{B} 4 Legendary Planeswalker - Sorin 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top card/vp1pt1 Create Vampire/spawn [vow] Vampire (B 2/3 Flying, Lifelink) +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. | -2: Create a 2/3 black Vampire creature token with flying and lifelink. | -7: Sorin deals 13 damage to any target. You gain 13 life. Voldaren Bloodcaster 1vow vow/298a vow B B {1}{B} 2 Creature - Vampire Wizard 2 1 R notInPacks creature yInitialize/ch Transform/spawn [1vow] Bloodbat Summoner Create Blood/spawn [vow] Blood Flying | Whenever this creature or another nontoken creature you control dies, create a Blood token. | Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature. // Bloodbat Summoner [Creature - Vampire Wizard] Flying | At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 [1vow] Bloodbat Summoner 1vow vow/298b vow B 2 Token Creature - Vampire Wizard 3 3 R /ch Flying | At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. Wedding Security 1vow vow/299 vow B B {3}{B}{B} 5 Creature - Vampire Soldier 4 4 U notInPacks creature Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card. Alluring Suitor 1vow vow/300a vow R R {2}{R} 3 Creature - Vampire 2 3 U notInPacks creature Transform/spawn [1vow] Deadly Dancer When you attack with exactly two creatures, transform this creature. // Deadly Dancer [Creature - Vampire] Trample | When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. | {R}{R}: This creature and another target creature each get +1/+0 until end of turn. 3/3 [1vow] Deadly Dancer 1vow vow/300b vow R 3 Token Creature - Vampire 3 3 U Trample | When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. | {R}{R}: This creature and another target creature each get +1/+0 until end of turn. Belligerent Guest 1vow vow/301 vow R R {2}{R} 3 Creature - Vampire 3 2 C notInPacks creature Create Blood/spawn [vow] Blood Trample | Whenever this creature deals combat damage to a player, create a Blood token. Blood Hypnotist 1vow vow/302 vow R R {2}{R} 3 Creature - Vampire 3 3 U notInPacks creature This creature can't block. | Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. Blood Petal Celebrant 1vow vow/303 vow R R {1}{R} 2 Creature - Vampire 2 1 C notInPacks creature Create Blood/spawn [vow] Blood This creature has first strike as long as it's attacking. | When this creature dies, create a Blood token. Cemetery Gatekeeper 1vow vow/304 vow R R {1}{R} 2 Creature - Vampire 2 1 M notInPacks creature First strike | When this creature enters, exile a card from a graveyard. | Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player. Dominating Vampire 1vow vow/305 vow R R {1}{R}{R} 3 Creature - Vampire 3 3 R notInPacks creature When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. Falkenrath Celebrants 1vow vow/306 vow R R {4}{R} 5 Creature - Vampire 4 4 C notInPacks creature /spawnx2 [vow] Blood Menace | When this creature enters, create two Blood tokens. Olivia's Attendants 1vow vow/307 vow R R {4}{R}{R} 6 Creature - Vampire 6 6 R notInPacks creature Create Blood/spawn [vow] Blood Create 5 Blood/spawnx5 [vow] Blood Create 10 Blood/spawnx10 [vow] Blood Menace | Whenever this creature deals damage, create that many Blood tokens. | {2}{R}: This creature deals 1 damage to any target. Voldaren Epicure 1vow vow/308 vow R R {R} 1 Creature - Vampire 1 1 C notInPacks creature Create Blood/spawn [vow] Blood When this creature enters, it deals 1 damage to each opponent. Create a Blood token. Anje, Maid of Dishonor 1vow vow/309 vow BR BR {2}{B}{R} 4 Legendary Creature - Vampire 4 5 R notInPacks creature Create Blood/spawn [vow] Blood Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. | {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. Bloodtithe Harvester 1vow vow/310 vow BR BR {B}{R} 2 Creature - Vampire 3 2 U notInPacks creature /spawn [vow] Blood When this creature enters, create a Blood token. | {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. Edgar, Charmed Groom 1vow vow/311a vow WB WB {2}{W}{B} 4 Legendary Creature - Vampire Noble 4 4 R notInPacks creature Transform/spawn [1vow] Edgar Markov's Coffin Other Vampires you control get +1/+1. | When Edgar dies, return it to the battlefield transformed under its owner's control. // Edgar Markov's Coffin [Legendary Artifact] At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. [1vow] Edgar Markov's Coffin 1vow vow/311b vow WB 4 Token Legendary Artifact R Create Vampire/spawn [vow] Vampire (WB 1/1 Lifelink) At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. Markov Purifier 1vow vow/312 vow WB WB {1}{W}{B} 3 Creature - Vampire Cleric 2 3 U notInPacks creature Lifelink | At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. Markov Waltzer 1vow vow/313 vow RW RW {2}{R}{W} 4 Creature - Vampire 1 3 U notInPacks creature /ch Flying, haste | At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. Odric, Blood-Cursed 1vow vow/314 vow RW RW {1}{R}{W} 3 Legendary Creature - Vampire Soldier 3 3 R notInPacks creature Create Blood/spawn [vow] Blood Create 5 Blood/spawnx5 [vow] Blood Create 10 Blood/spawnx10 [vow] Blood When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. Olivia, Crimson Bride 1vow vow/315 vow BR BR {4}{B}{R} 6 Legendary Creature - Vampire Noble 3 4 M notInPacks creature /ch Flying, haste | Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." Runo Stromkirk 1vow vow/316a vow UB UB {1}{U}{B} 3 Legendary Creature - Vampire Cleric 1 4 R notInPacks creature yInitialize/ch Look at top card/vp1pt1 Transform/spawn [1vow] Krothuss, Lord of the Deep Flying | When Runo enters, put up to one target creature card from your graveyard on top of your library. | At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo. // Krothuss, Lord of the Deep [Legendary Creature - Kraken Horror] Flying | Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 [1vow] Krothuss, Lord of the Deep 1vow vow/316b vow UB 3 Token Legendary Creature - Kraken Horror 3 5 R yInitialize/ch Create Copy/spawn [vow] Copy Create 2 Copies/spawnx2 [vow] Copy Flying | Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. Katilda, Dawnhart Martyr 1vow vow/317a vow W W {1}{W}{W} 3 Legendary Creature - Spirit Warlock * * R notInPacks creature yInitialize/ch Transform/spawn [1vow] Katilda's Rising Dawn Flying, lifelink, protection from Vampires | Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. | Disturb {3}{W}{W} // Katilda's Rising Dawn [Legendary Enchantment - Aura] Enchant creature | Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. | If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. [1vow] Katilda's Rising Dawn 1vow vow/317b vow W 3 Token Legendary Enchantment - Aura R Enchant creature | Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. | If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. Thalia, Guardian of Thraben 1vow vow/318 vow W W {1}{W} 2 Legendary Creature - Human Soldier 2 1 R notInPacks creature First strike | Noncreature spells cost {1} more to cast. Geralf, Visionary Stitcher 1vow vow/319 vow U U {2}{U} 3 Legendary Creature - Human Wizard 1 4 R notInPacks creature Create Zombie/spawn [vow] Zombie (U */*) Zombies you control have flying. | {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. Jacob Hauken, Inspector 1vow vow/320a vow U U {1}{U} 2 Legendary Creature - Human Advisor 0 2 M notInPacks creature Transform/spawn [1vow] Hauken's Insight {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken. // Hauken's Insight [Legendary Enchantment] At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. | Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. [1vow] Hauken's Insight 1vow vow/320b vow U 2 Token Legendary Enchantment M Look at top card/vp1pt1 At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. | Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. Toxrill, the Corrosive 1vow vow/321 vow B UB {5}{B}{B} 7 Legendary Creature - Slug Horror 7 7 M notInPacks creature Create Slug/spawn [vow] Slug (B 1/1) At the beginning of each end step, put a slime counter on each creature you don't control. | Creatures you don't control get -1/-1 for each slime counter on them. | Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. | {U}{B}, Sacrifice a Slug: Draw a card. Dorothea, Vengeful Victim 1vow vow/322a vow WU WU {W}{U} 2 Legendary Creature - Spirit 4 4 R notInPacks creature yInitialize/ch Transform/spawn [1vow] Dorothea's Retribution Flying | When Dorothea attacks or blocks, sacrifice it at end of combat. | Disturb {1}{W}{U} // Dorothea's Retribution [Enchantment - Aura] Enchant creature | Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." | If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. [1vow] Dorothea's Retribution 1vow vow/322b vow WU 2 Token Enchantment - Aura R Create Spirit/spawn [vow] Spirit (W 4/4 Flying) Enchant creature | Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." | If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. Eruth, Tormented Prophet 1vow vow/323 vow UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 2 4 R notInPacks creature Reveal top two cards/vp1at2 If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. Grolnok, the Omnivore 1vow vow/324 vow GU GU {2}{G}{U} 4 Legendary Creature - Frog 3 3 R notInPacks creature Whenever a Frog you control attacks, mill three cards. | Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. | You may play lands and cast spells from among cards you own in exile with croak counters on them. Halana and Alena, Partners 1vow vow/325 vow RG RG {2}{R}{G} 4 Legendary Creature - Human Ranger 2 3 R notInPacks creature First strike | Reach | At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. Old Rutstein 1vow vow/326 vow BG BG {1}{B}{G} 3 Legendary Creature - Human Peasant 1 4 R notInPacks creature Create Treasure/spawn [vow] Treasure Create Insect/spawn [vow] Insect (G 1/1) Create Blood/spawn [vow] Blood When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. Torens, Fist of the Angels 1vow vow/328 vow GW GW {1}{G}{W} 3 Legendary Creature - Human Cleric 2 2 R notInPacks creature Create Human Soldier/spawn [vow] Human Soldier (GW 1/1 Training) Training | Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. Sorin the Mirthless 2vow vow/278 vow B B {2}{B}{B} 4 Legendary Planeswalker - Sorin 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top card/vp1pt1 Create Vampire/spawn [vow] Vampire (B 2/3 Flying, Lifelink) +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. | -2: Create a 2/3 black Vampire creature token with flying and lifelink. | -7: Sorin deals 13 damage to any target. You gain 13 life. Chandra, Dressed to Kill 2vow vow/279 vow R R {1}{R}{R} 3 Legendary Planeswalker - Chandra 3 M notInPacks planeswalker yInitialize/ccblue=3 Reveal top card/vp1at1 Reveal top five cards/vp1at5 Create Chandra, Dressed to Kill Emblem/spawn [vow] Chandra, Dressed to Kill Emblem +1: Add {R}. Chandra deals 1 damage to up to one target player or planeswalker. | +1: Exile the top card of your library. If it's red, you may cast it this turn. | -7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." Kaya, Geist Hunter 2vow vow/280 vow WB WB {1}{W}{B} 3 Legendary Planeswalker - Kaya 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Spirit/spawn [vow] Spirit (W 1/1 Flying) +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. | -2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. | -6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. Deathcap Glade 2vow vow/281 vow BG 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {B} or {G}. Dreamroot Cascade 2vow vow/282 vow GU 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {G} or {U}. Shattered Sanctum 2vow vow/283 vow WB 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {W} or {B}. Stormcarved Coast 2vow vow/284 vow UR 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {U} or {R}. Sundown Pass 2vow vow/285 vow RW 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or more other lands. | {T}: Add {R} or {W}. Circle of Confinement 3vow vow/329 vow W W {1}{W} 2 Enchantment U notInPacks enchantment When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield. | Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life. Savior of Ollenbock 3vow vow/330 vow W W {1}{W}{W} 3 Creature - Human Soldier 1 2 M notInPacks creature Training | Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard. | When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. Thalia, Guardian of Thraben 3vow vow/331 vow W W {1}{W} 2 Legendary Creature - Human Soldier 2 1 R notInPacks creature First strike | Noncreature spells cost {1} more to cast. Jacob Hauken, Inspector 3vow vow/332a vow U U {1}{U} 2 Legendary Creature - Human Advisor 0 2 M notInPacks creature Transform/spawn [3vow] Hauken's Insight {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken. // Hauken's Insight [Legendary Enchantment] At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. | Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. [3vow] Hauken's Insight 3vow vow/332b vow U 2 Token Legendary Enchantment M Look at top card/vp1pt1 At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. | Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. Thirst for Discovery 3vow vow/333 vow U U {2}{U} 3 Instant U notInPacks instant Draw three cards. Then discard two cards unless you discard a basic land card. Falkenrath Forebear 3vow vow/334 vow B B {2}{B} 3 Creature - Vampire 3 1 R notInPacks creature yInitialize/ch Create Blood/spawn [vow] Blood Flying | This creature can't block. | Whenever this creature deals combat damage to a player, create a Blood token. | {B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield. Henrika Domnathi 3vow vow/335a vow B B {2}{B}{B} 4 Legendary Creature - Vampire 1 3 M notInPacks creature yInitialize/ch Transform/spawn [3vow] Henrika, Infernal Seer Flying | At the beginning of combat on your turn, choose one that hasn't been chosen - | - Each player sacrifices a creature of their choice. | - You draw a card and you lose 1 life. | - Transform Henrika. // Henrika, Infernal Seer [Legendary Creature - Vampire] Flying, deathtouch, lifelink | {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4 [3vow] Henrika, Infernal Seer 3vow vow/335b vow B 4 Token Legendary Creature - Vampire 3 4 M /ch Flying, deathtouch, lifelink | {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. Innocent Traveler 3vow vow/336a vow B B {2}{B}{B} 4 Creature - Human 1 3 U notInPacks creature Transform/spawn [3vow] Malicious Invader At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature. // Malicious Invader [Creature - Vampire] Flying | This creature gets +2/+0 as long as an opponent controls a Human. 3/3 [3vow] Malicious Invader 3vow vow/336b vow B 4 Token Creature - Vampire 3 3 U /ch Flying | This creature gets +2/+0 as long as an opponent controls a Human. Sorin the Mirthless 3vow vow/337 vow B B {2}{B}{B} 4 Legendary Planeswalker - Sorin 4 M notInPacks planeswalker yInitialize/ccblue=4 Look at top card/vp1pt1 Create Vampire/spawn [vow] Vampire (B 2/3 Flying, Lifelink) +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. | -2: Create a 2/3 black Vampire creature token with flying and lifelink. | -7: Sorin deals 13 damage to any target. You gain 13 life. Voldaren Bloodcaster 3vow vow/338a vow B B {1}{B} 2 Creature - Vampire Wizard 2 1 R notInPacks creature yInitialize/ch Transform/spawn [3vow] Bloodbat Summoner Create Blood/spawn [vow] Blood Flying | Whenever this creature or another nontoken creature you control dies, create a Blood token. | Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature. // Bloodbat Summoner [Creature - Vampire Wizard] Flying | At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 [3vow] Bloodbat Summoner 3vow vow/338b vow B 2 Token Creature - Vampire Wizard 3 3 R /ch Flying | At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. Vampires' Vengeance 3vow vow/339 vow R R {2}{R} 3 Instant U notInPacks instant /spawn [vow] Blood Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. Reclusive Taxidermist 3vow vow/340 vow G G {1}{G} 2 Creature - Human Druid 1 2 U notInPacks creature This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. | {T}: Add one mana of any color. Edgar, Charmed Groom 3vow vow/341a vow WB WB {2}{W}{B} 4 Legendary Creature - Vampire Noble 4 4 R notInPacks creature Transform/spawn [3vow] Edgar Markov's Coffin Other Vampires you control get +1/+1. | When Edgar dies, return it to the battlefield transformed under its owner's control. // Edgar Markov's Coffin [Legendary Artifact] At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. [3vow] Edgar Markov's Coffin 3vow vow/341b vow WB 4 Token Legendary Artifact R Create Vampire/spawn [vow] Vampire (WB 1/1 Lifelink) At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. Eruth, Tormented Prophet 3vow vow/342 vow UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 2 4 R notInPacks creature Reveal top two cards/vp1at2 If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. Olivia, Crimson Bride 3vow vow/343 vow BR BR {4}{B}{R} 6 Legendary Creature - Vampire Noble 3 4 M notInPacks creature /ch Flying, haste | Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." Torens, Fist of the Angels 3vow vow/344 vow GW GW {1}{G}{W} 3 Legendary Creature - Human Cleric 2 2 R notInPacks creature Create Human Soldier/spawn [vow] Human Soldier (GW 1/1 Training) Training | Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. Investigator's Journal 3vow vow/345 vow {2} 2 Artifact - Clue R notInPacks artifact This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. | {2}, {T}, Remove a suspect counter from this artifact: Draw a card. | {2}, Sacrifice this artifact: Draw a card. Voldaren Estate 3vow vow/403 vow 0 Land R notInPacks land Create Blood/spawn [vow] Blood {T}: Add {C}. | {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. | {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. Ancestral Katana neo neo/1 neo W W {1}{W} 2 Artifact - Equipment C artifact Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it. | Equipped creature gets +2/+1. | Equip {3} Ao, the Dawn Sky neo neo/2 neo W W {3}{W}{W} 5 Legendary Creature - Dragon Spirit 5 4 M creature yInitialize/ch Look at top seven cards/vp1pt7 Flying, vigilance | When Ao dies, choose one - | - Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | - Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. Banishing Slash neo neo/3 neo W W {W}{W} 2 Sorcery U sorcery Create Samurai/spawn [neo] Samurai (W 2/2 Vigilance) Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. Befriending the Moths neo neo/4a neo W W {3}{W} 4 Enchantment - Saga C enchantment yInitialize/ccblue=1 Transform/spawn [neo] Imperial Moth I, II - Target creature you control gets +1/+1 and gains flying until end of turn. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Imperial Moth [Enchantment Creature - Insect] Flying 2/4 [neo] Imperial Moth neo neo/4b neo W 4 Token Enchantment Creature - Insect 2 4 C /ch Flying Blade-Blizzard Kitsune neo neo/5 neo W W {2}{W} 3 Creature - Fox Ninja 2 2 U creature Ninjutsu {3}{W} | Double strike Born to Drive neo neo/6 neo W W {2}{W} 3 Enchantment - Aura U enchantment Create 2 Pilots/spawnx2 [neo] Pilot (1/1) Enchant artifact or creature | As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. | Channel - {2}{W}, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater." Brilliant Restoration neo neo/7 neo W W {3}{W}{W}{W}{W} 7 Sorcery R sorcery Return all artifact and enchantment cards from your graveyard to the battlefield. Cloudsteel Kirin neo neo/8 neo W W {2}{W} 3 Artifact Creature - Equipment Kirin 3 2 R creature /ch Flying | Equipped creature has flying and "You can't lose the game and your opponents can't win the game." | Reconfigure {5} Dragonfly Suit neo neo/9 neo W W {2}{W} 3 Artifact - Vehicle 3 2 C artifact /ch Flying | Crew 1 Eiganjo Exemplar neo neo/10 neo W W {1}{W} 2 Enchantment Creature - Human Samurai 2 1 C creature Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. Era of Enlightenment neo neo/11a neo W W {1}{W} 2 Enchantment - Saga C enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 Transform/spawn [neo] Hand of Enlightenment I - Scry 2. | II - You gain 2 life. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Hand of Enlightenment [Enchantment Creature - Human Monk] First strike 2/2 [neo] Hand of Enlightenment neo neo/11b neo W 2 Token Enchantment Creature - Human Monk 2 2 C First strike The Fall of Lord Konda neo neo/12a neo W W {2}{W} 3 Enchantment - Saga U enchantment yInitialize/ccblue=1 Transform/spawn [neo] Fragment of Konda I - Exile target creature an opponent controls with mana value 4 or greater. | II - Each player gains control of all permanents they own. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Fragment of Konda [Enchantment Creature - Human Noble] Defender | When this creature dies, draw a card. 1/3 [neo] Fragment of Konda neo neo/12b neo W 3 Token Enchantment Creature - Human Noble 1 3 U Defender | When this creature dies, draw a card. Farewell neo neo/13 neo W W {4}{W}{W} 6 Sorcery R sorcery Choose one or more - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all graveyards. Go-Shintai of Shared Purpose neo neo/14 neo W W {3}{W} 4 Legendary Enchantment Creature - Shrine 1 3 U creature Create Spirit/spawn [neo] Spirit (1/1) Create 5 Spirits/spawnx5 [neo] Spirit (1/1) Create 10 Spirits/spawnx10 [neo] Spirit (1/1) Vigilance | At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. Golden-Tail Disciple neo neo/15 neo W W {2}{W} 3 Enchantment Creature - Fox Monk 2 3 C creature Lifelink Hotshot Mechanic neo neo/16 neo W W {W} 1 Artifact Creature - Fox Pilot 2 1 U creature This creature crews Vehicles as though its power were 2 greater. Imperial Oath neo neo/17 neo W W {5}{W} 6 Sorcery C sorcery yInitialize/spawnx3 [neo] Samurai (W 2/2 Vigilance) Scry 3/vp1pt3 Create three 2/2 white Samurai creature tokens with vigilance. Scry 3. Imperial Recovery Unit neo neo/18 neo W W {2}{W} 3 Artifact - Vehicle 3 4 U artifact Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. | Crew 2 Imperial Subduer neo neo/19 neo W W {2}{W} 3 Creature - Human Samurai 3 2 C creature Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. Intercessor's Arrest neo neo/20 neo W W {2}{W} 3 Enchantment - Aura C enchantment Enchant permanent | Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. Invoke Justice neo neo/21 neo W W {1}{W}{W}{W}{W} 5 Sorcery R sorcery Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. Kitsune Ace neo neo/22 neo W W {1}{W} 2 Creature - Fox Pilot 2 2 C creature Whenever a Vehicle you control attacks, choose one - | - That Vehicle gains first strike until end of turn. | - Untap this creature. Kyodai, Soul of Kamigawa neo neo/23 neo W WUBRG {3}{W} 4 Legendary Creature - Dragon Spirit 3 3 R creature /ch Flash | Flying | When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai. | {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn. Light the Way neo neo/24 neo W W {W} 1 Instant C instant Choose one - | - Put a +1/+1 counter on target creature or Vehicle. Untap it. | - Return target permanent you control to its owner's hand. Light-Paws, Emperor's Voice neo neo/25 neo W W {1}{W} 2 Legendary Creature - Fox Advisor 2 2 R creature Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle. Lion Sash neo neo/26 neo W W {1}{W} 2 Artifact Creature - Equipment Cat 1 1 R creature {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. | Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. | Reconfigure {2} Lucky Offering neo neo/27 neo W W {W} 1 Sorcery C sorcery Destroy target artifact with mana value 3 or less. You gain 3 life. March of Otherworldly Light neo neo/28 neo W W {X}{W} 1 Instant R instant As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. | Exile target artifact, creature, or enchantment with mana value X or less. Michiko's Reign of Truth neo neo/29a neo W W {1}{W} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Transform/spawn [neo] Portrait of Michiko I, II - Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Portrait of Michiko [Enchantment Creature - Human Noble] This creature gets +1/+1 for each artifact and/or enchantment you control. 0/0 [neo] Portrait of Michiko neo neo/29b neo W 2 Token Enchantment Creature - Human Noble 0 0 U This creature gets +1/+1 for each artifact and/or enchantment you control. Mothrider Patrol neo neo/30 neo W W {W} 1 Creature - Fox Warrior 1 1 C creature /ch Flying | {3}{W}, {T}: Tap target creature. Norika Yamazaki, the Poet neo neo/31 neo W W {2}{W} 3 Legendary Creature - Human Samurai 3 2 U creature Vigilance | Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. Regent's Authority neo neo/32 neo W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn. Repel the Vile neo neo/33 neo W W {3}{W} 4 Instant C instant Choose one - | - Exile target creature with power 4 or greater. | - Exile target enchantment. The Restoration of Eiganjo neo neo/34a neo W W {2}{W} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Transform/spawn [neo] Architect of Restoration I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | II - You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Architect of Restoration [Enchantment Creature - Fox Monk] Vigilance | Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token. 3/4 [neo] Architect of Restoration neo neo/34b neo W 3 Token Enchantment Creature - Fox Monk 3 4 R Create Spirit/spawn [neo] Spirit (1/1) Vigilance | Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token. Selfless Samurai neo neo/35 neo W W {1}{W} 2 Creature - Fox Samurai 2 2 U creature Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. | Sacrifice this creature: Another target creature you control gains indestructible until end of turn. Seven-Tail Mentor neo neo/36 neo W W {3}{W} 4 Creature - Fox Samurai 2 3 C creature When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control. Sky-Blessed Samurai neo neo/37 neo W W {6}{W} 7 Enchantment Creature - Human Samurai 4 4 U creature /ch Affinity for enchantments | Flying Spirited Companion neo neo/38 neo W W {1}{W} 2 Enchantment Creature - Dog 1 1 C creature When this creature enters, draw a card. Sunblade Samurai neo neo/39 neo W W {4}{W} 5 Enchantment Creature - Human Samurai 4 4 C creature Vigilance | Channel - {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. Touch the Spirit Realm neo neo/40 neo W W {2}{W} 3 Enchantment U enchantment When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. | Channel - {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Wanderer's Intervention neo neo/41 neo W W {1}{W} 2 Instant C instant Wanderer's Intervention deals 4 damage to target attacking or blocking creature. The Wandering Emperor neo neo/42 neo W W {2}{W}{W} 4 Legendary Planeswalker 3 M planeswalker yInitialize/ccblue=3 Create Samurai/spawn [neo] Samurai (W 2/2 Vigilance) Flash | As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. | +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. | -1: Create a 2/2 white Samurai creature token with vigilance. | -2: Exile target tapped creature. You gain 2 life. When We Were Young neo neo/43 neo W W {3}{W} 4 Instant U instant Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn. Acquisition Octopus neo neo/44 neo U U {2}{U} 3 Artifact Creature - Equipment Octopus 2 2 U creature Whenever this creature or equipped creature deals combat damage to a player, draw a card. | Reconfigure {2} Anchor to Reality neo neo/45 neo U U {2}{U}{U} 4 Sorcery U sorcery Scry 2/vp1pt2 As an additional cost to cast this spell, sacrifice an artifact or creature. | Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2. Armguard Familiar neo neo/46 neo U U {1}{U} 2 Artifact Creature - Equipment Beast 2 1 C creature Ward {2} | Equipped creature gets +2/+1 and has ward {2}. | Reconfigure {4} Awakened Awareness neo neo/47 neo U U {X}{U}{U} 2 Enchantment - Aura U enchantment Enchant artifact or creature | When this Aura enters, put X +1/+1 counters on enchanted permanent. | As long as enchanted permanent is a creature, it has base power and toughness 1/1. Behold the Unspeakable neo neo/48a neo U U {3}{U}{U} 5 Enchantment - Saga U enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 Transform/spawn [neo] Vision of the Unspeakable I - Creatures you don't control get -2/-0 until your next turn. | II - If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Vision of the Unspeakable [Enchantment Creature - Spirit] Flying, trample | This creature gets +1/+1 for each card in your hand. 0/0 [neo] Vision of the Unspeakable neo neo/48b neo U 5 Token Enchantment Creature - Spirit 0 0 U /ch Flying, trample | This creature gets +1/+1 for each card in your hand. Covert Technician neo neo/49 neo U U {2}{U} 3 Artifact Creature - Human Ninja 2 4 U creature Ninjutsu {1}{U} | Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. Discover the Impossible neo neo/50 neo U U {2}{U} 3 Instant U instant Look at top five cards/vp1pt5 Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand. Disruption Protocol neo neo/51 neo U U {U}{U} 2 Instant C instant As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. | Counter target spell. Essence Capture neo neo/52 neo U U {U}{U} 2 Instant U instant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. Futurist Operative neo neo/53 neo U U {3}{U} 4 Creature - Human Ninja 3 4 U creature As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. | {2}{U}: Untap this creature. Futurist Sentinel neo neo/54 neo U U {3}{U} 4 Artifact - Vehicle 6 6 C artifact Crew 3 Go-Shintai of Lost Wisdom neo neo/55 neo U U {1}{U} 2 Legendary Enchantment Creature - Shrine 0 4 U creature /ch Flying | At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. Guardians of Oboro neo neo/56 neo U U {2}{U} 3 Creature - Moonfolk Samurai 3 4 C creature Defender | Modified creatures you control can attack as though they didn't have defender. Inventive Iteration neo neo/57a neo U U {3}{U} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Transform/spawn [neo] Living Breakthrough I - Return up to one target creature or planeswalker to its owner's hand. | II - Return an artifact card from your graveyard to your hand. If you can't, draw a card. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Living Breakthrough [Enchantment Creature - Moonfolk] Flying | Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. 3/3 [neo] Living Breakthrough neo neo/57b neo U 4 Token Enchantment Creature - Moonfolk 3 3 R /ch Flying | Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. Invoke the Winds neo neo/58 neo U U {1}{U}{U}{U}{U} 5 Sorcery R sorcery Gain control of target artifact or creature. Untap it. Jin-Gitaxias, Progress Tyrant neo neo/59 neo U U {5}{U}{U} 7 Legendary Creature - Phyrexian Praetor 5 5 M creature Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. | Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Kairi, the Swirling Sky neo neo/60 neo U U {4}{U}{U} 6 Legendary Creature - Dragon Spirit 6 6 M creature /ch Flying, ward {3} | When Kairi dies, choose one - | - Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. | - Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. March of Swirling Mist neo neo/61 neo U U {X}{U} 1 Instant R instant As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. | Up to X target creatures phase out. Mindlink Mech neo neo/62 neo U U {2}{U} 3 Artifact - Vehicle 4 3 R artifact /ch Flying | Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. | Crew 1 Mirrorshell Crab neo neo/63 neo U U {5}{U}{U} 7 Artifact Creature - Crab 5 7 C creature Ward {3} | Channel - {2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}. Mnemonic Sphere neo neo/64 neo U U {1}{U} 2 Artifact C artifact {1}{U}, Sacrifice this artifact: Draw two cards. | Channel - {U}, Discard this card: Draw a card. Mobilizer Mech neo neo/65 neo U U {1}{U} 2 Artifact - Vehicle 3 4 U artifact /ch Flying | Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. | Crew 3 The Modern Age neo neo/66a neo U U {1}{U} 2 Enchantment - Saga C enchantment yInitialize/ccblue=1 Transform/spawn [neo] Vector Glider I, II - Draw a card, then discard a card. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Vector Glider [Enchantment Creature - Spirit] Flying 2/3 [neo] Vector Glider neo neo/66b neo U 2 Token Enchantment Creature - Spirit 2 3 C /ch Flying Moon-Circuit Hacker neo neo/67 neo U U {1}{U} 2 Enchantment Creature - Human Ninja 2 1 C creature Ninjutsu {U} | Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn. Moonfolk Puzzlemaker neo neo/68 neo U U {2}{U} 3 Artifact Creature - Moonfolk Wizard 1 4 C creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever this creature becomes tapped, scry 1. Moonsnare Prototype neo neo/69 neo U U {U} 1 Artifact C artifact {T}, Tap an untapped artifact or creature you control: Add {C}. | Channel - {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library. Moonsnare Specialist neo neo/70 neo U U {3}{U} 4 Creature - Human Ninja 2 2 C creature Ninjutsu {2}{U} | When this creature enters, return up to one target creature to its owner's hand. Network Disruptor neo neo/71 neo U U {U} 1 Artifact Creature - Moonfolk Rogue 1 1 C creature /ch Flying | When this creature enters, tap target permanent. Planar Incision neo neo/72 neo U U {1}{U} 2 Instant C instant Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Prosperous Thief neo neo/73 neo U U {2}{U} 3 Creature - Human Ninja 3 2 U creature Create Treasure/spawn [neo] Treasure Ninjutsu {1}{U} | Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. The Reality Chip neo neo/74 neo U U {1}{U} 2 Legendary Artifact Creature - Equipment Jellyfish 0 4 R creature Look at top card/vp1pt1 You may look at the top card of your library any time. | As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. | Reconfigure {2}{U} Reality Heist neo neo/75 neo U U {5}{U}{U} 7 Instant U instant Look at top seven cards/vp1pt7 Affinity for artifacts | Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Replication Specialist neo neo/76 neo U U {4}{U} 5 Creature - Moonfolk Artificer 3 4 U creature yInitialize/ch Create Copy/spawn [2xm] Copy Flying | Whenever a nontoken artifact you control enters, you may pay {1}{U}. If you do, create a token that's a copy of that artifact. Saiba Trespassers neo neo/77 neo U U {4}{U} 5 Artifact Creature - Moonfolk Rogue 3 5 C creature Channel - {3}{U}, Discard this card: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. Short Circuit neo neo/78 neo U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant artifact or creature | As long as enchanted permanent is a creature, it gets -3/-0 and loses flying. Skyswimmer Koi neo neo/79 neo U U {3}{U} 4 Creature - Fish 3 3 C creature /ch Flying | Whenever an artifact you control enters, you may draw a card. If you do, discard a card. Spell Pierce neo neo/80 neo U U {U} 1 Instant C instant Counter target noncreature spell unless its controller pays {2}. Suit Up neo neo/81 neo U U {2}{U} 3 Instant C instant Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. | Draw a card. Tameshi, Reality Architect neo neo/82 neo U WU {2}{U} 3 Legendary Creature - Moonfolk Wizard 2 3 R creature Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. | {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. Tamiyo's Compleation neo neo/83 neo U U {3}{U} 4 Enchantment - Aura C enchantment Flash | Enchant artifact, creature, or planeswalker | When this Aura enters, tap enchanted permanent. If it's an Equipment, unattach it. | Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. Tezzeret, Betrayer of Flesh neo neo/84 neo U U {2}{U}{U} 4 Legendary Planeswalker - Tezzeret 4 M planeswalker yInitialize/ccblue=4 Create Tezzeret, Betrayer of Flesh Emblem/spawn [neo] Tezzeret, Betrayer of Flesh Emblem The first activated ability of an artifact you activate each turn costs {2} less to activate. | +1: Draw two cards. Then discard two cards unless you discard an artifact card. | -2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. | -6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Thirst for Knowledge neo neo/85 neo U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard an artifact card. Thousand-Faced Shadow neo neo/86 neo U U {U} 1 Creature - Human Ninja 1 1 R creature yInitialize/ch Create Copy/spawn [2xm] Copy Ninjutsu {2}{U}{U} | Flying | When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking. Assassin's Ink neo neo/87 neo B B {2}{B}{B} 4 Instant U instant This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment. | Destroy target creature or planeswalker. Biting-Palm Ninja neo neo/88 neo B B {2}{B} 3 Creature - Human Ninja 3 3 R creature yInitialize/ccblue=1 Create Menace Counter/spawn [lackey] Menace Counter Ninjutsu {2}{B} | This creature enters with a menace counter on it. | Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. Blade of the Oni neo neo/89 neo B B {1}{B} 2 Artifact Creature - Equipment Demon 3 1 M creature Menace | Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. | Reconfigure {2}{B}{B} Chainflail Centipede neo neo/90 neo B B {2}{B} 3 Artifact Creature - Equipment Insect 2 2 C creature Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. | Reconfigure {2} Clawing Torment neo neo/91 neo B B {B} 1 Enchantment - Aura C enchantment Enchant artifact or creature | As long as enchanted permanent is a creature, it gets -1/-1 and can't block. | Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." Debt to the Kami neo neo/92 neo B B {2}{B} 3 Instant C instant Choose one - | - Target opponent exiles a creature they control. | - Target opponent exiles an enchantment they control. Dockside Chef neo neo/93 neo B B {B} 1 Enchantment Creature - Human Citizen 1 2 U creature {1}{B}, Sacrifice an artifact or creature: Draw a card. Dokuchi Shadow-Walker neo neo/94 neo B B {4}{B}{B} 6 Creature - Ogre Ninja 5 5 C creature Ninjutsu {3}{B} Dokuchi Silencer neo neo/95 neo B B {1}{B} 2 Creature - Human Ninja 2 1 U creature Ninjutsu {1}{B} | Whenever this creature deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. Enormous Energy Blade neo neo/96 neo B B {2}{B} 3 Artifact - Equipment U artifact Equipped creature gets +4/+0. | Whenever this Equipment becomes attached to a creature, tap that creature. | Equip {2} Go-Shintai of Hidden Cruelty neo neo/97 neo B B {3}{B} 4 Legendary Enchantment Creature - Shrine 2 2 U creature Deathtouch | At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control. Gravelighter neo neo/98 neo B B {2}{B} 3 Creature - Spirit 2 2 U creature /ch Flying | When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice. Hidetsugu, Devouring Chaos neo neo/99 neo B BR {3}{B} 4 Legendary Creature - Ogre Demon 4 4 R creature Scry 2/vp1pt2 Reveal top card/vp1at1 {B}, Sacrifice a creature: Scry 2. | {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target. Inkrise Infiltrator neo neo/100 neo B B {1}{B} 2 Creature - Human Ninja 1 2 C creature /ch Flying | {3}{B}: This creature gets +2/+2 until end of turn. Invoke Despair neo neo/101 neo B B {1}{B}{B}{B}{B} 5 Sorcery R sorcery Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Junji, the Midnight Sky neo neo/102 neo B B {3}{B}{B} 5 Legendary Creature - Dragon Spirit 5 5 M creature /ch Flying, menace | When Junji dies, choose one - | - Each opponent discards two cards and loses 2 life. | - Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. Kaito's Pursuit neo neo/103 neo B B {2}{B} 3 Sorcery C sorcery Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. Kami of Restless Shadows neo neo/104 neo B B {4}{B} 5 Creature - Spirit 3 3 C creature When this creature enters, choose one - | - Return up to one target Ninja or Rogue creature card from your graveyard to your hand. | - Put target creature card from your graveyard on top of your library. Kami of Terrible Secrets neo neo/105 neo B B {3}{B} 4 Creature - Spirit 3 4 C creature When this creature enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life. Leech Gauntlet neo neo/106 neo B B {1}{B} 2 Artifact Creature - Equipment Leech 2 2 U creature Lifelink | Equipped creature has lifelink. | Reconfigure {4} Lethal Exploit neo neo/107 neo B B {1}{B} 2 Instant C instant Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. Life of Toshiro Umezawa neo neo/108a neo B B {1}{B} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Transform/spawn [neo] Memory of Toshiro I, II - Choose one - | - Target creature gets +2/+2 until end of turn. | - Target creature gets -1/-1 until end of turn. | - You gain 2 life. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Memory of Toshiro [Enchantment Creature - Human Samurai] {T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. 2/3 [neo] Memory of Toshiro neo neo/108b neo B 2 Token Enchantment Creature - Human Samurai 2 3 U {T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. The Long Reach of Night neo neo/109a neo B B {3}{B} 4 Enchantment - Saga U enchantment yInitialize/ccblue=1 Transform/spawn [neo] Animus of Night's Reach I, II - Each opponent sacrifices a creature of their choice unless they discard a card. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Animus of Night's Reach [Enchantment Creature - Spirit] Menace | Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4 [neo] Animus of Night's Reach neo neo/109b neo B 4 Token Enchantment Creature - Spirit 0 4 U Menace | Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. Malicious Malfunction neo neo/110 neo B B {1}{B}{B} 3 Sorcery U sorcery All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. March of Wretched Sorrow neo neo/111 neo B B {X}{B} 1 Instant R instant As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way. | March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. Mukotai Ambusher neo neo/112 neo B B {3}{B} 4 Artifact Creature - Rat Ninja 3 2 C creature Ninjutsu {1}{B} | Lifelink Mukotai Soulripper neo neo/113 neo B B {1}{B} 2 Artifact - Vehicle 4 3 R artifact Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn. | Crew 2 Nashi, Moon Sage's Scion neo neo/114 neo B B {1}{B}{B} 3 Legendary Creature - Rat Ninja 3 2 M creature Reveal top card/vp1at1 Ninjutsu {3}{B} | Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Nezumi Bladeblesser neo neo/115 neo B B {2}{B} 3 Creature - Rat Samurai 3 2 C creature This creature has deathtouch as long as you control an artifact. | This creature has menace as long as you control an enchantment. Nezumi Prowler neo neo/116 neo B B {1}{B} 2 Artifact Creature - Rat Ninja 3 1 U creature Ninjutsu {1}{B} | When this creature enters, target creature you control gains deathtouch and lifelink until end of turn. Okiba Reckoner Raid neo neo/117a neo B B {B} 1 Enchantment - Saga C enchantment yInitialize/ccblue=1 Transform/spawn [neo] Nezumi Road Captain I, II - Each opponent loses 1 life and you gain 1 life. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Nezumi Road Captain [Enchantment Creature - Rat Rogue] Menace | Vehicles you control have menace. 2/2 [neo] Nezumi Road Captain neo neo/117b neo B 1 Token Enchantment Creature - Rat Rogue 2 2 C Menace | Vehicles you control have menace. Okiba Salvage neo neo/118 neo B B {4}{B} 5 Sorcery U sorcery Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. Reckoner Shakedown neo neo/119 neo B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. Reckoner's Bargain neo neo/120 neo B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice an artifact or creature. | You gain life equal to the sacrificed permanent's mana value. Draw two cards. Return to Action neo neo/121 neo B B {1}{B} 2 Instant C instant Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control." Soul Transfer neo neo/122 neo B B {1}{B}{B} 3 Sorcery R sorcery Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. | - Exile target creature or planeswalker. | - Return target creature or planeswalker card from your graveyard to your hand. Tatsunari, Toad Rider neo neo/123 neo B BGU {2}{B} 3 Legendary Creature - Human Ninja 3 3 R creature Create Keimi/spawn [neo] Keimi (BG 3/3) Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." | {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach. Tribute to Horobi neo neo/124a neo B B {1}{B} 2 Enchantment - Saga R enchantment yInitialize/ccblue=1 Transform/spawn [neo] Echo of Death's Wail Create Rat Rogue/spawn [neo] Rat Rogue (B 1/1) I, II - Each opponent creates a 1/1 black Rat Rogue creature token. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Echo of Death's Wail [Enchantment Creature - Spirit] Flying, haste | When this creature enters, gain control of all Rat tokens. | Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card. 3/3 [neo] Echo of Death's Wail neo neo/124b neo B 2 Token Enchantment Creature - Spirit 3 3 R /ch Flying, haste | When this creature enters, gain control of all Rat tokens. | Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card. Twisted Embrace neo neo/125 neo B B {2}{B}{B} 4 Enchantment - Aura C enchantment Enchant artifact or creature you control | When this Aura enters, destroy target creature or planeswalker an opponent controls. | As long as enchanted permanent is a creature, it gets +1/+1. Undercity Scrounger neo neo/126 neo B B {2}{B} 3 Artifact Creature - Human Rogue 1 4 C creature Create Treasure/spawn [neo] Treasure {T}: Create a Treasure token. Activate only if a creature died this turn. Unforgiving One neo neo/127 neo B B {2}{B} 3 Creature - Spirit 2 3 U creature Menace | Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. Virus Beetle neo neo/128 neo B B {1}{B} 2 Artifact Creature - Insect 1 1 C creature When this creature enters, each opponent discards a card. You Are Already Dead neo neo/129 neo B B {B} 1 Instant C instant Destroy target creature that was dealt damage this turn. | Draw a card. Akki Ember-Keeper neo neo/130 neo R R {1}{R} 2 Enchantment Creature - Goblin Warrior 2 1 C creature Create Spirit/spawn [neo] Spirit (1/1) Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. Akki Ronin neo neo/131 neo R R {1}{R} 2 Creature - Goblin Samurai 1 3 C creature Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. Akki War Paint neo neo/132 neo R R {R} 1 Enchantment - Aura C enchantment Enchant artifact or creature | As long as enchanted permanent is a creature, it gets +2/+1. Ambitious Assault neo neo/133 neo R R {2}{R} 3 Instant C instant Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. Atsushi, the Blazing Sky neo neo/134 neo R R {2}{R}{R} 4 Legendary Creature - Dragon Spirit 4 4 M creature yInitialize/ch Reveal top two cards/vp1at2 Create 3 Treasures/spawnx3 [neo] Treasure Flying, trample | When Atsushi dies, choose one - | - Exile the top two cards of your library. Until the end of your next turn, you may play those cards. | - Create three Treasure tokens. Bronzeplate Boar neo neo/135 neo R R {2}{R} 3 Artifact Creature - Equipment Boar 3 2 U creature Trample | Equipped creature gets +3/+2 and has trample. | Reconfigure {5} Crackling Emergence neo neo/136 neo R R {1}{R} 2 Enchantment - Aura C enchantment Enchant land you control | Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. | If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn. Dragonspark Reactor neo neo/137 neo R R {1}{R} 2 Artifact U artifact Whenever this artifact or another artifact you control enters, put a charge counter on this artifact. | {4}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature. Experimental Synthesizer neo neo/138 neo R R {R} 1 Artifact C artifact Reveal top card/vp1at1 Create Samurai/spawn [neo] Samurai (W 2/2 Vigilance) When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. | {2}{R}, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery. Explosive Entry neo neo/139 neo R R {1}{R} 2 Sorcery C sorcery Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. Explosive Singularity neo neo/140 neo R R {8}{R}{R} 10 Sorcery M sorcery As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. | Explosive Singularity deals 10 damage to any target. Fable of the Mirror-Breaker neo neo/141a neo R R {2}{R} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Transform/spawn [neo] Reflection of Kiki-Jiki Create Goblin Shaman/spawn [neo] Goblin Shaman (R 2/2) I - Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token." | II - You may discard up to two cards. If you do, draw that many cards. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Reflection of Kiki-Jiki [Enchantment Creature - Goblin Shaman] {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2 [neo] Reflection of Kiki-Jiki neo neo/141b neo R 3 Token Enchantment Creature - Goblin Shaman 2 2 R Create Copy/spawn [2xm] Copy {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Flame Discharge neo neo/142 neo R R {X}{R} 1 Instant U instant Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. Gift of Wrath neo neo/143 neo R R {3}{R} 4 Enchantment - Aura C enchantment Create Spirit/spawn [neo] Spirit (R 2/2 Menace) Enchant artifact or creature | As long as enchanted permanent is a creature, it gets +2/+2 and has menace. | When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace. Go-Shintai of Ancient Wars neo neo/144 neo R R {2}{R} 3 Legendary Enchantment Creature - Shrine 2 2 U creature First strike | At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. Goro-Goro, Disciple of Ryusei neo neo/145 neo R R {1}{R} 2 Legendary Creature - Goblin Samurai 2 2 R creature Create Dragon Spirit/spawn [neo] Dragon Spirit (R 5/5 Flying) {R}: Creatures you control gain haste until end of turn. | {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. Heiko Yamazaki, the General neo neo/146 neo R R {3}{R} 4 Legendary Creature - Human Samurai 3 3 U creature Trample | Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. Invoke Calamity neo neo/147 neo R R {1}{R}{R}{R}{R} 5 Instant R instant You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. Ironhoof Boar neo neo/148 neo R R {5}{R} 6 Artifact Creature - Boar 5 4 C creature Trample, haste | Channel - {1}{R}, Discard this card: Target creature gets +3/+1 and gains trample until end of turn. Kami of Industry neo neo/149 neo R R {4}{R} 5 Creature - Spirit 3 6 C creature When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Kami's Flare neo neo/150 neo R R {1}{R} 2 Instant C instant Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. Kindled Fury neo neo/151 neo R R {R} 1 Instant C instant Target creature gets +1/+0 and gains first strike until end of turn. Kumano Faces Kakkazan neo neo/152a neo R R {R} 1 Enchantment - Saga U enchantment yInitialize/ccblue=1 Transform/spawn [neo] Etching of Kumano I - This Saga deals 1 damage to each opponent and each planeswalker they control. | II - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Etching of Kumano [Enchantment Creature - Human Shaman] Haste | If a creature dealt damage this turn by a source you controlled would die, exile it instead. 2/2 [neo] Etching of Kumano neo neo/152b neo R 1 Token Enchantment Creature - Human Shaman 2 2 U Haste | If a creature dealt damage this turn by a source you controlled would die, exile it instead. Lizard Blades neo neo/153 neo R R {1}{R} 2 Artifact Creature - Equipment Lizard 1 1 R creature Double strike | Equipped creature has double strike. | Reconfigure {2} March of Reckless Joy neo neo/154 neo R R {X}{R} 1 Instant R instant As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. | Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. Ogre-Head Helm neo neo/155 neo R R {1}{R} 2 Artifact Creature - Equipment Ogre 2 2 R creature Equipped creature gets +2/+2. | Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. | Reconfigure {3} Peerless Samurai neo neo/156 neo R R {2}{R} 3 Creature - Human Samurai 2 3 C creature Menace | Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. Rabbit Battery neo neo/157 neo R R {R} 1 Artifact Creature - Equipment Rabbit 1 1 U creature Haste | Equipped creature gets +1/+1 and has haste. | Reconfigure {R} Reinforced Ronin neo neo/158 neo R R {R} 1 Artifact Creature - Human Samurai 2 2 U creature Haste | At the beginning of your end step, return this creature to its owner's hand. | Channel - {1}{R}, Discard this card: Draw a card. Scrap Welder neo neo/159 neo R R {2}{R} 3 Creature - Goblin Artificer 3 3 R creature {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. Scrapyard Steelbreaker neo neo/160 neo R R {3}{R} 4 Artifact Creature - Human Warrior 3 4 C creature {1}, Sacrifice another artifact: This creature gets +2/+1 until end of turn. Seismic Wave neo neo/161 neo R R {2}{R} 3 Instant U instant Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. The Shattered States Era neo neo/162a neo R R {4}{R} 5 Enchantment - Saga C enchantment yInitialize/ccblue=1 Transform/spawn [neo] Nameless Conqueror I - Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. | II - Creatures you control get +1/+0 until end of turn. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Nameless Conqueror [Enchantment Creature - Human Samurai] Trample, haste 3/3 [neo] Nameless Conqueror neo neo/162b neo R 5 Token Enchantment Creature - Human Samurai 3 3 C Trample, haste Simian Sling neo neo/163 neo R R {R} 1 Artifact Creature - Equipment Monkey 1 1 C creature Equipped creature gets +1/+1. | Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. | Reconfigure {2} Sokenzan Smelter neo neo/164 neo R R {1}{R} 2 Creature - Goblin Artificer 2 2 U creature Create Construct/spawn [neo] Construct (R 3/1 Haste) At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. Tempered in Solitude neo neo/165 neo R R {1}{R} 2 Enchantment U enchantment Reveal top card/vp1at1 Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn. Thundering Raiju neo neo/166 neo R R {2}{R}{R} 4 Creature - Spirit 3 3 R creature Haste | Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. Towashi Songshaper neo neo/167 neo R R {1}{R} 2 Artifact Creature - Human Artificer 2 2 C creature Whenever another artifact you control enters, this creature gets +1/+0 until end of turn. Twinshot Sniper neo neo/168 neo R R {3}{R} 4 Artifact Creature - Goblin Archer 2 3 U creature Reach | When this creature enters, it deals 2 damage to any target. | Channel - {1}{R}, Discard this card: It deals 2 damage to any target. Unstoppable Ogre neo neo/169 neo R R {2}{R} 3 Artifact Creature - Ogre Warrior 4 1 C creature When this creature enters, target creature can't block this turn. Upriser Renegade neo neo/170 neo R R {1}{R} 2 Creature - Human Samurai 1 3 U creature This creature gets +2/+0 for each other modified creature you control. Voltage Surge neo neo/171 neo R R {R} 1 Instant C instant As an additional cost to cast this spell, you may sacrifice an artifact. | Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead. Azusa's Many Journeys neo neo/172a neo G G {1}{G} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Transform/spawn [neo] Likeness of the Seeker I - You may play an additional land this turn. | II - You gain 3 life. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Likeness of the Seeker [Enchantment Creature - Human Monk] Whenever this creature becomes blocked, untap up to three lands you control. 3/3 [neo] Likeness of the Seeker neo neo/172b neo G 2 Token Enchantment Creature - Human Monk 3 3 U Whenever this creature becomes blocked, untap up to three lands you control. Bamboo Grove Archer neo neo/173 neo G G {1}{G} 2 Enchantment Creature - Snake Archer 3 3 C creature Defender, reach | Channel - {4}{G}, Discard this card: Destroy target creature with flying. Bearer of Memory neo neo/174 neo G G {2}{G} 3 Enchantment Creature - Human Monk 3 2 C creature {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. Blossom Prancer neo neo/175 neo G G {3}{G}{G} 5 Creature - Spirit 4 4 U creature Look at top five cards/vp1pt5 Reach | When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. Boon of Boseiju neo neo/176 neo G G {1}{G} 2 Instant U instant Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it. Boseiju Reaches Skyward neo neo/177a neo G G {3}{G} 4 Enchantment - Saga U enchantment yInitialize/ccblue=1 Transform/spawn [neo] Branch of Boseiju I - Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. | II - Put up to one target land card from your graveyard on top of your library. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Branch of Boseiju [Enchantment Creature - Plant] Reach | This creature gets +1/+1 for each land you control. 0/0 [neo] Branch of Boseiju neo neo/177b neo G 4 Token Enchantment Creature - Plant 0 0 U Reach | This creature gets +1/+1 for each land you control. Careful Cultivation neo neo/178 neo G G {2}{G} 3 Enchantment - Aura C enchantment Create Human Monk/spawn [neo] Human Monk (G 1/1) Enchant artifact or creature | As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." | Channel - {1}{G}, Discard this card: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." Coiling Stalker neo neo/179 neo G G {1}{G} 2 Creature - Snake Ninja 2 1 C creature Ninjutsu {1}{G} | Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. Commune with Spirits neo neo/180 neo G G {G} 1 Sorcery C sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. The Dragon-Kami Reborn neo neo/181a neo G G {2}{G} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Look at top three cards/vp1pt3 Transform/spawn [neo] Dragon-Kami's Egg I, II - You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Dragon-Kami's Egg [Enchantment Creature - Egg] Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. 0/1 [neo] Dragon-Kami's Egg neo neo/181b neo G 3 Token Enchantment Creature - Egg 0 1 R Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. Fade into Antiquity neo neo/182 neo G G {2}{G} 3 Sorcery C sorcery Exile target artifact or enchantment. Fang of Shigeki neo neo/183 neo G G {G} 1 Enchantment Creature - Snake Ninja 1 1 C creature Deathtouch Favor of Jukai neo neo/184 neo G G {3}{G} 4 Enchantment - Aura C enchantment Enchant artifact or creature | As long as enchanted permanent is a creature, it gets +3/+3 and has reach. | Channel - {1}{G}, Discard this card: Target creature gets +3/+3 and gains reach until end of turn. Generous Visitor neo neo/185 neo G G {G} 1 Creature - Spirit 1 1 U creature Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. Geothermal Kami neo neo/186 neo G G {3}{G} 4 Creature - Spirit 4 3 C creature When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life. Go-Shintai of Boundless Vigor neo neo/187 neo G G {1}{G} 2 Legendary Enchantment Creature - Shrine 1 1 U creature Trample | At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. Grafted Growth neo neo/188 neo G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control. | Enchanted land has "{T}: Add two mana of any one color." Greater Tanuki neo neo/189 neo G G {4}{G}{G} 6 Enchantment Creature - Dog 6 5 C creature Trample | Channel - {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonious Emergence neo neo/190 neo G G {3}{G} 4 Enchantment - Aura C enchantment Enchant land you control | Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. | If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn. Heir of the Ancient Fang neo neo/191 neo G G {2}{G} 3 Creature - Snake Samurai 2 3 C creature This creature enters with a +1/+1 counter on it if you control a modified creature. Historian's Wisdom neo neo/192 neo G G {2}{G} 3 Enchantment - Aura U enchantment Enchant artifact or creature | When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. | As long as enchanted permanent is a creature, it gets +2/+1. Invoke the Ancients neo neo/193 neo G G {1}{G}{G}{G}{G} 5 Sorcery R sorcery /spawnx2 [neo] Spirit (G 4/5);/spawn [lackey] Reach Counter;/spawn [lackey] Trample Counter;/spawn [lackey] Vigilance Counter Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. Jugan Defends the Temple neo neo/194a neo G G {2}{G} 3 Enchantment - Saga M enchantment yInitialize/ccblue=1 Transform/spawn [neo] Remnant of the Rising Star Create Human Monk/spawn [neo] Human Monk (G 1/1) I - Create a 1/1 green Human Monk creature token with "{T}: Add {G}." | II - Put a +1/+1 counter on each of up to two target creatures. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Remnant of the Rising Star [Enchantment Creature - Dragon Spirit] Flying | Whenever another creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on that creature. | As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. 2/2 [neo] Remnant of the Rising Star neo neo/194b neo G 3 Token Enchantment Creature - Dragon Spirit 2 2 M /ch Flying | Whenever another creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on that creature. | As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. Jukai Preserver neo neo/195 neo G G {3}{G} 4 Enchantment Creature - Human Druid 3 3 C creature When this creature enters, put a +1/+1 counter on target creature you control. | Channel - {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control. Jukai Trainee neo neo/196 neo G G {1}{G} 2 Creature - Human Samurai 2 2 C creature Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn. Kami of Transience neo neo/197 neo G G {1}{G} 2 Creature - Spirit 2 2 R creature Trample | Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. | At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand. Kappa Tech-Wrecker neo neo/198 neo G G {1}{G} 2 Creature - Turtle Ninja 1 3 U creature yInitialize/ccblue=1 Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Ninjutsu {1}{G} | This creature enters with a deathtouch counter on it. | Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. Kodama of the West Tree neo neo/199 neo G G {2}{G} 3 Legendary Creature - Spirit 3 3 M creature Reach | Modified creatures you control have trample. | Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kura, the Boundless Sky neo neo/200 neo G G {3}{G}{G} 5 Legendary Creature - Dragon Spirit 4 4 M creature yInitialize/ch Create Spirit/spawn [neo] Spirit (G */*) Flying, deathtouch | When Kura dies, choose one - | - Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. | - Create an X/X green Spirit creature token, where X is the number of lands you control. March of Burgeoning Life neo neo/201 neo G G {X}{G} 1 Instant R instant As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. | Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. Master's Rebuke neo neo/202 neo G G {1}{G} 2 Instant C instant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Orochi Merge-Keeper neo neo/203 neo G G {1}{G} 2 Creature - Snake Druid 1 1 U creature {T}: Add {G}. | As long as this creature is modified, it has "{T}: Add {G}{G}." Roaring Earth neo neo/204 neo G G {1}{G} 2 Enchantment U enchantment Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. | Channel - {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. Season of Renewal neo neo/205 neo G G {2}{G} 3 Instant C instant Choose one or both - | - Return target creature card from your graveyard to your hand. | - Return target enchantment card from your graveyard to your hand. Shigeki, Jukai Visionary neo neo/206 neo G G {1}{G} 2 Legendary Enchantment Creature - Snake Druid 1 3 R creature Reveal top four cards/vp1at4 {1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. | Channel - {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand. Spinning Wheel Kick neo neo/207 neo G G {X}{X}{G}{G} 2 Sorcery U sorcery Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers. Spring-Leaf Avenger neo neo/208 neo G G {3}{G}{G} 5 Creature - Insect Ninja 6 5 R creature Ninjutsu {3}{G} | Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand. Storyweave neo neo/209 neo G G {2}{G} 3 Instant U instant Choose one - | - Put two +1/+1 counters on target creature you control. | - Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it. Tales of Master Seshiro neo neo/210a neo G G {4}{G} 5 Enchantment - Saga C enchantment yInitialize/ccblue=1 Transform/spawn [neo] Seshiro's Living Legacy I, II - Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Seshiro's Living Legacy [Enchantment Creature - Snake Warrior] Vigilance, haste 5/5 [neo] Seshiro's Living Legacy neo neo/210b neo G 5 Token Enchantment Creature - Snake Warrior 5 5 C Vigilance, haste Tamiyo's Safekeeping neo neo/211 neo G G {G} 1 Instant C instant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. Teachings of the Kirin neo neo/212a neo G G {1}{G} 2 Enchantment - Saga R enchantment yInitialize/ccblue=1 Transform/spawn [neo] Kirin-Touched Orochi Create Spirit/spawn [neo] Spirit (1/1) I - Mill three cards. Create a 1/1 colorless Spirit creature token. | II - Put a +1/+1 counter on target creature you control. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Kirin-Touched Orochi [Enchantment Creature - Snake Monk] Whenever this creature attacks, choose one - | - Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. | - Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. 1/1 [neo] Kirin-Touched Orochi neo neo/212b neo G 2 Token Enchantment Creature - Snake Monk 1 1 R Create Spirit/spawn [neo] Spirit (1/1) Whenever this creature attacks, choose one - | - Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. | - Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. Weaver of Harmony neo neo/213 neo G G {1}{G} 2 Enchantment Creature - Snake Druid 2 2 R creature Other enchantment creatures you control get +1/+1. | {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. Webspinner Cuff neo neo/214 neo G G {2}{G} 3 Artifact Creature - Equipment Spider 1 4 U creature Reach | Equipped creature gets +1/+4 and has reach. | Reconfigure {4} Asari Captain neo neo/215 neo RW RW {3}{R}{W} 5 Creature - Human Samurai 4 3 U creature Haste | Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. Colossal Skyturtle neo neo/216 neo GU GU {4}{G}{G}{U} 7 Enchantment Creature - Turtle 6 5 U creature /ch Flying, ward {2} | Channel - {2}{G}, Discard this card: Return target card from your graveyard to your hand. | Channel - {1}{U}, Discard this card: Return target creature to its owner's hand. Eiganjo Uprising neo neo/217 neo RW RW {X}{R}{W} 2 Sorcery R sorcery Create Samurai/spawn [neo] Samurai (W 2/2 Vigilance) Create 5 Samurais/spawnx5 [neo] Samurai (W 2/2 Vigilance) Create 10 Samurais/spawnx10 [neo] Samurai (W 2/2 Vigilance) Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. | Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. Enthusiastic Mechanaut neo neo/218 neo UR UR {U}{R} 2 Artifact Creature - Goblin Artificer 2 2 U creature /ch Flying | Artifact spells you cast cost {1} less to cast. Gloomshrieker neo neo/219 neo BG BG {1}{B}{G} 3 Enchantment Creature - Cat Beast 2 1 U creature Menace | When this creature enters, return target permanent card from your graveyard to your hand. | If this creature would die, exile it instead. Greasefang, Okiba Boss neo neo/220 neo WB WB {1}{W}{B} 3 Legendary Creature - Rat Pilot 4 3 R creature At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. Hidetsugu Consumes All neo neo/221a neo BR BR {1}{B}{R} 3 Enchantment - Saga M enchantment yInitialize/ccblue=1 Transform/spawn [neo] Vessel of the All-Consuming I - Destroy each nonland permanent with mana value 1 or less. | II - Exile all graveyards. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Vessel of the All-Consuming [Enchantment Creature - Ogre Shaman] Trample | Whenever this creature deals damage, put a +1/+1 counter on it. | Whenever this creature deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. 3/3 [neo] Vessel of the All-Consuming neo neo/221b neo BR 3 Token Enchantment Creature - Ogre Shaman 3 3 M Trample | Whenever this creature deals damage, put a +1/+1 counter on it. | Whenever this creature deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. Hinata, Dawn-Crowned neo neo/222 neo URW URW {1}{U}{R}{W} 4 Legendary Creature - Kirin Spirit 4 4 R creature /ch Flying, trample | Spells you cast cost {1} less to cast for each target. | Spells your opponents cast cost {1} more to cast for each target. Invigorating Hot Spring neo neo/223 neo RG RG {1}{R}{G} 3 Enchantment U enchantment /ccgreen=4 This enchantment enters with four +1/+1 counters on it. | Modified creatures you control have haste. | Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. Isshin, Two Heavens as One neo neo/224 neo RWB RWB {R}{W}{B} 3 Legendary Creature - Human Samurai 3 4 R creature If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Jukai Naturalist neo neo/225 neo GW GW {G}{W} 2 Enchantment Creature - Human Monk 2 2 U creature Lifelink | Enchantment spells you cast cost {1} less to cast. Kaito Shizuki neo neo/226 neo UB UB {1}{U}{B} 3 Legendary Planeswalker - Kaito 3 M planeswalker yInitialize/ccblue=3 Create Ninja/spawn [neo] Ninja (U 1/1) Create Kaito Shizuki Emblem/spawn [neo] Kaito Shizuki Emblem At the beginning of your end step, if Kaito entered this turn, he phases out. | +1: Draw a card. Then discard a card unless you attacked this turn. | -2: Create a 1/1 blue Ninja creature token with "This token can't be blocked." | -7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." The Kami War neo neo/227a neo WUBRG WUBRG {1}{W}{U}{B}{R}{G} 6 Enchantment - Saga M enchantment yInitialize/ccblue=1 Transform/spawn [neo] O-Kagachi Made Manifest I - Exile target nonland permanent an opponent controls. | II - Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. | III - Exile this Saga, then return it to the battlefield transformed under your control. // O-Kagachi Made Manifest [Enchantment Creature - Dragon Spirit] O-Kagachi Made Manifest is all colors. | Flying, trample | Whenever this creature attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. This creature gets +X/+0 until end of turn, where X is the mana value of that card. 6/6 [neo] O-Kagachi Made Manifest neo neo/227b neo WUBRG 6 Token Enchantment Creature - Dragon Spirit 6 6 M /ch O-Kagachi Made Manifest is all colors. | Flying, trample | Whenever this creature attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. This creature gets +X/+0 until end of turn, where X is the mana value of that card. Kotose, the Silent Spider neo neo/228 neo UB UB {3}{U}{B} 5 Legendary Creature - Human Ninja 4 4 R creature When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. Naomi, Pillar of Order neo neo/229 neo WB WB {3}{W}{B} 5 Legendary Creature - Human Advisor 4 4 U creature Create Samurai/spawn [neo] Samurai (W 2/2 Vigilance) Whenever Naomi enters or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. Oni-Cult Anvil neo neo/230 neo BR BR {B}{R} 2 Artifact U artifact Create Construct/spawn [neo] Construct (1/1) Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn. | {T}, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life. Prodigy's Prototype neo neo/231 neo WU WU {1}{W}{U} 3 Artifact - Vehicle 3 4 U artifact Create Pilot/spawn [neo] Pilot (1/1) Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." | Crew 2 Raiyuu, Storm's Edge neo neo/232 neo RW RW {2}{R}{W} 4 Legendary Creature - Human Samurai 3 3 R creature First strike | Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. Risona, Asari Commander neo neo/233 neo RW RW {1}{R}{W} 3 Legendary Creature - Human Samurai 3 3 R creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Haste | Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. | Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Satoru Umezawa neo neo/234 neo UB UB {1}{U}{B} 3 Legendary Creature - Human Ninja 2 4 R creature Look at top three cards/vp1pt3 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. | Each creature card in your hand has ninjutsu {2}{U}{B}. Satsuki, the Living Lore neo neo/235 neo GW GW {G}{W} 2 Legendary Creature - Human Druid 1 3 R creature {T}: Put a lore counter on each Saga you control. Activate only as a sorcery. | When Satsuki dies, choose up to one - | - Return target Saga or enchantment creature you control to its owner's hand. | - Return target Saga card from your graveyard to your hand. Silver-Fur Master neo neo/236 neo UB UB {U}{B} 2 Creature - Rat Ninja 2 2 U creature Ninjutsu {U}{B} | Ninjutsu abilities you activate cost {1} less to activate. | Other Ninja and Rogue creatures you control get +1/+1. Spirit-Sister's Call neo neo/237 neo WB WB {3}{W}{B} 5 Enchantment M enchantment At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Tamiyo, Compleated Sage neo neo/238 neo GU GU {2}{G}{G/U/P}{U} 5 Legendary Planeswalker - Tamiyo 5 M planeswalker yInitialize/ccblue=5 Create Copy/spawn [2xm] Copy Create Tamiyo's Notebook/spawn [neo] Tamiyo's Notebook Compleated | +1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. | -X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. | -7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Automated Artificer neo neo/239 neo {2} 2 Artifact Creature - Artificer 1 3 C creature {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. Bronze Cudgels neo neo/240 neo {1} 1 Artifact - Equipment U artifact {2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. | Equip {1} Brute Suit neo neo/241 neo {3} 3 Artifact - Vehicle 4 3 C artifact Vigilance | Crew 1 Circuit Mender neo neo/242 neo {3} 3 Artifact Creature - Insect 2 3 U creature When this creature enters, you gain 2 life. | When this creature leaves the battlefield, draw a card. Containment Construct neo neo/243 neo {2} 2 Artifact Creature - Construct 2 1 U creature Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. Dramatist's Puppet neo neo/244 neo {4} 4 Artifact Creature - Construct 2 4 C creature When this creature enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. Eater of Virtue neo neo/245 neo {1} 1 Legendary Artifact - Equipment R artifact Whenever equipped creature dies, exile it. | Equipped creature gets +2/+0. | As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. | Equip {1} Ecologist's Terrarium neo neo/246 neo {2} 2 Artifact C artifact When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {2}, {T}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery. High-Speed Hoverbike neo neo/247 neo {2} 2 Artifact - Vehicle 2 2 U artifact /ch Flash | Flying | When this Vehicle enters, tap up to one target creature. | Crew 1 Iron Apprentice neo neo/248 neo {1} 1 Artifact Creature - Construct 0 0 C creature /ccgreen=1 This creature enters with a +1/+1 counter on it. | When this creature dies, if it had counters on it, put those counters on target creature you control. Mechtitan Core neo neo/249 neo {2} 2 Artifact - Vehicle 2 4 R artifact Create Mechtitan/spawn [neo] Mechtitan (WUBRG 10/10 Flying, Vigilance, Trample, Lifelink, Haste) {5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control. | Crew 2 Mirror Box neo neo/250 neo {3} 3 Artifact R artifact The "legend rule" doesn't apply to permanents you control. | Each legendary creature you control gets +1/+1. | Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. Network Terminal neo neo/251 neo {3} 3 Artifact C artifact {T}: Add one mana of any color. | {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card. Ninja's Kunai neo neo/252 neo {1} 1 Artifact - Equipment C artifact Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target." | Equip {1} Papercraft Decoy neo neo/253 neo {2} 2 Artifact Creature - Frog 2 1 C creature When this creature leaves the battlefield, you may pay {2}. If you do, draw a card. Patchwork Automaton neo neo/254 neo {2} 2 Artifact Creature - Construct 1 1 U creature Ward {2} | Whenever you cast an artifact spell, put a +1/+1 counter on this creature. Reckoner Bankbuster neo neo/255 neo {2} 2 Artifact - Vehicle 4 4 R artifact yInitialize/ccblue=3 Create Treasure/spawn [neo] Treasure This Vehicle enters with three charge counters on it. | {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." | Crew 3 Reito Sentinel neo neo/256 neo {3} 3 Artifact Creature - Construct 3 3 U creature Defender | When this creature enters, target player mills three cards. | {3}: Put target card from a graveyard on the bottom of its owner's library. Runaway Trash-Bot neo neo/257 neo {3} 3 Artifact Creature - Construct 0 4 U creature Trample | This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard. Searchlight Companion neo neo/258 neo {3} 3 Artifact Creature - Drone 1 1 C creature /ch;/spawn [neo] Spirit (1/1) Flying | When this creature enters, create a 1/1 colorless Spirit creature token. Shrine Steward neo neo/259 neo {5} 5 Artifact Creature - Construct 3 2 C creature When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle. Surgehacker Mech neo neo/260 neo {4} 4 Artifact - Vehicle 5 5 R artifact Menace | When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. | Crew 4 Thundersteel Colossus neo neo/261 neo {7} 7 Artifact - Vehicle 7 7 C artifact Trample, haste | Crew 2 Towashi Guide-Bot neo neo/262 neo {4} 4 Artifact Creature - Construct 2 1 U creature When this creature enters, put a +1/+1 counter on target creature you control. | {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. Walking Skyscraper neo neo/263 neo {8} 8 Artifact Creature - Construct 8 8 U creature This spell costs {1} less to cast for each modified creature you control. | Trample | This creature has hexproof as long as it's untapped. Bloodfell Caves neo neo/264 neo BR 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {R}. Blossoming Sands neo neo/265 neo GW 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {W}. Boseiju, Who Endures neo neo/266 neo G 0 Legendary Land R land {T}: Add {G}. | Channel - {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. Dismal Backwater neo neo/267 neo UB 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {B}. Eiganjo, Seat of the Empire neo neo/268 neo W 0 Legendary Land R land {T}: Add {W}. | Channel - {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. Jungle Hollow neo neo/269 neo BG 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {G}. Mech Hangar neo neo/270 neo 0 Land U land {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. | {3}, {T}: Target Vehicle becomes an artifact creature until end of turn. Otawara, Soaring City neo neo/271 neo U 0 Legendary Land R land {T}: Add {U}. | Channel - {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. Roadside Reliquary neo neo/272 neo 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment. Rugged Highlands neo neo/273 neo RG 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {G}. Scoured Barrens neo neo/274 neo WB 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {B}. Secluded Courtyard neo neo/275 neo 0 Land U land As this land enters, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. Sokenzan, Crucible of Defiance neo neo/276 neo R 0 Legendary Land R land Create 2 Spirits/spawnx2 [neo] Spirit (1/1) {T}: Add {R}. | Channel - {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. Swiftwater Cliffs neo neo/277 neo UR 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {R}. Takenuma, Abandoned Mire neo neo/278 neo B 0 Legendary Land R land {T}: Add {B}. | Channel - {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. Thornwood Falls neo neo/279 neo GU 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {U}. Tranquil Cove neo neo/280 neo WU 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {U}. Uncharted Haven neo neo/281 neo 0 Land C land /cr90 This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. Wind-Scarred Crag neo neo/282 neo RW 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {W}. Plains neo neo/293 neo W 0 Basic Land - Plains C plains Island neo neo/295 neo U 0 Basic Land - Island C island Swamp neo neo/297 neo B 0 Basic Land - Swamp C swamp Mountain neo neo/299 neo R 0 Basic Land - Mountain C mountain Forest neo neo/301 neo G 0 Basic Land - Forest C forest [neo] Pilot (1/1) neo tneo/1 tneo 0 Token Creature - Pilot 1 1 T This token crews Vehicles as though its power were 2 greater. [neo] Spirit (1/1) neo tneo/2 tneo 0 Token Creature - Spirit 1 1 T [neo] Samurai (W 2/2 Vigilance) neo tneo/3 tneo W 0 Token Creature - Samurai 2 2 T Vigilance [neo] Ninja (U 1/1) neo tneo/4 tneo U 0 Token Creature - Ninja 1 1 T This token can't be blocked. [neo] Rat Rogue (B 1/1) neo tneo/5 tneo B 0 Token Creature - Rat Rogue 1 1 T [neo] Construct (R 3/1 Haste) neo tneo/6 tneo R 0 Token Artifact Creature - Construct 3 1 T Haste [neo] Dragon Spirit (R 5/5 Flying) neo tneo/7 tneo R 0 Token Creature - Dragon Spirit 5 5 T /ch Flying [neo] Goblin Shaman (R 2/2) neo tneo/8 tneo R 0 Token Creature - Goblin Shaman 2 2 T Create Treasure/spawn [neo] Treasure Whenever this token attacks, create a Treasure token. [neo] Spirit (R 2/2 Menace) neo tneo/9 tneo R 0 Token Creature - Spirit 2 2 T Menace [neo] Human Monk (G 1/1) neo tneo/10 tneo G 0 Token Creature - Human Monk 1 1 T {T}: Add {G}. [neo] Spirit (G 4/5) neo tneo/11 tneo G 0 Token Creature - Spirit 4 5 T [neo] Spirit (G */*) neo tneo/12 tneo G 0 Token Creature - Spirit * * T [neo] Keimi (BG 3/3) neo tneo/13 tneo BG 0 Token Legendary Creature - Frog 3 3 T Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life. [neo] Mechtitan (WUBRG 10/10 Flying, Vigilance, Trample, Lifelink, Haste) neo tneo/14 tneo WUBRG 0 Token Legendary Artifact Creature - Construct 10 10 T /ch This token is all colors. | Flying, vigilance, trample, lifelink, haste [neo] Construct (1/1) neo tneo/15 tneo 0 Token Artifact Creature - Construct 1 1 T [neo] Tamiyo's Notebook neo tneo/16 tneo 0 Token Legendary Artifact T Spells you cast cost {2} less to cast. | {T}: Draw a card. [neo] Treasure neo tneo/17 tneo 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [neo] Kaito Shizuki Emblem neo tneo/18 tneo 0 Token Emblem T Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle. [neo] Tezzeret, Betrayer of Flesh Emblem neo tneo/19 tneo 0 Token Emblem T Whenever an artifact you control becomes tapped, draw a card. The Wandering Emperor 1neo neo/303 neo W W {2}{W}{W} 4 Legendary Planeswalker 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Samurai/spawn [neo] Samurai (W 2/2 Vigilance) Flash | As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. | +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. | -1: Create a 2/2 white Samurai creature token with vigilance. | -2: Exile target tapped creature. You gain 2 life. Tezzeret, Betrayer of Flesh 1neo neo/304 neo U U {2}{U}{U} 4 Legendary Planeswalker - Tezzeret 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Tezzeret, Betrayer of Flesh Emblem/spawn [neo] Tezzeret, Betrayer of Flesh Emblem The first activated ability of an artifact you activate each turn costs {2} less to activate. | +1: Draw two cards. Then discard two cards unless you discard an artifact card. | -2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. | -6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Kaito Shizuki 1neo neo/305 neo UB UB {1}{U}{B} 3 Legendary Planeswalker - Kaito 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Ninja/spawn [neo] Ninja (U 1/1) Create Kaito Shizuki Emblem/spawn [neo] Kaito Shizuki Emblem At the beginning of your end step, if Kaito entered this turn, he phases out. | +1: Draw a card. Then discard a card unless you attacked this turn. | -2: Create a 1/1 blue Ninja creature token with "This token can't be blocked." | -7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Tamiyo, Compleated Sage 1neo neo/306 neo GU GU {2}{G}{G/U/P}{U} 5 Legendary Planeswalker - Tamiyo 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Copy/spawn [2xm] Copy Create Tamiyo's Notebook/spawn [neo] Tamiyo's Notebook Compleated | +1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. | -X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. | -7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Ao, the Dawn Sky 1neo neo/406 neo W W {3}{W}{W} 5 Legendary Creature - Dragon Spirit 5 4 M notInPacks creature yInitialize/ch Look at top seven cards/vp1pt7 Flying, vigilance | When Ao dies, choose one - | - Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | - Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. Kyodai, Soul of Kamigawa 1neo neo/407 neo W WUBRG {3}{W} 4 Legendary Creature - Dragon Spirit 3 3 R notInPacks creature /ch Flash | Flying | When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai. | {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn. Kairi, the Swirling Sky 1neo neo/408 neo U U {4}{U}{U} 6 Legendary Creature - Dragon Spirit 6 6 M notInPacks creature /ch Flying, ward {3} | When Kairi dies, choose one - | - Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. | - Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. Junji, the Midnight Sky 1neo neo/409 neo B B {3}{B}{B} 5 Legendary Creature - Dragon Spirit 5 5 M notInPacks creature /ch Flying, menace | When Junji dies, choose one - | - Each opponent discards two cards and loses 2 life. | - Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. Atsushi, the Blazing Sky 1neo neo/410 neo R R {2}{R}{R} 4 Legendary Creature - Dragon Spirit 4 4 M notInPacks creature yInitialize/ch Reveal top two cards/vp1at2 Create 3 Treasures/spawnx3 [neo] Treasure Flying, trample | When Atsushi dies, choose one - | - Exile the top two cards of your library. Until the end of your next turn, you may play those cards. | - Create three Treasure tokens. Kura, the Boundless Sky 1neo neo/411 neo G G {3}{G}{G} 5 Legendary Creature - Dragon Spirit 4 4 M notInPacks creature yInitialize/ch Create Spirit/spawn [neo] Spirit (G */*) Flying, deathtouch | When Kura dies, choose one - | - Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. | - Create an X/X green Spirit creature token, where X is the number of lands you control. Boseiju, Who Endures 1neo neo/412 neo G 0 Legendary Land R notInPacks land {T}: Add {G}. | Channel - {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. Eiganjo, Seat of the Empire 1neo neo/413 neo W 0 Legendary Land R notInPacks land {T}: Add {W}. | Channel - {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. Otawara, Soaring City 1neo neo/414 neo U 0 Legendary Land R notInPacks land {T}: Add {U}. | Channel - {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. Sokenzan, Crucible of Defiance 1neo neo/415 neo R 0 Legendary Land R notInPacks land Create 2 Spirits/spawnx2 [neo] Spirit (1/1) {T}: Add {R}. | Channel - {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. Takenuma, Abandoned Mire 1neo neo/416 neo B 0 Legendary Land R notInPacks land {T}: Add {B}. | Channel - {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. Satoru Umezawa 1neo neo/507 neo UB UB {1}{U}{B} 3 Legendary Creature - Human Ninja 2 4 R notInPacks creature Look at top three cards/vp1pt3 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. | Each creature card in your hand has ninjutsu {2}{U}{B}. Jin-Gitaxias, Progress Tyrant 1neo neo/513 neo U U {5}{U}{U} 7 Legendary Creature - Phyrexian Praetor 5 5 M notInPacks creature Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. | Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Eiganjo Exemplar 2neo neo/309 neo W W {1}{W} 2 Enchantment Creature - Human Samurai 2 1 C notInPacks creature Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. Imperial Subduer 2neo neo/310 neo W W {2}{W} 3 Creature - Human Samurai 3 2 C notInPacks creature Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. Norika Yamazaki, the Poet 2neo neo/311 neo W W {2}{W} 3 Legendary Creature - Human Samurai 3 2 U notInPacks creature Vigilance | Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. Selfless Samurai 2neo neo/312 neo W W {1}{W} 2 Creature - Fox Samurai 2 2 U notInPacks creature Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. | Sacrifice this creature: Another target creature you control gains indestructible until end of turn. Seven-Tail Mentor 2neo neo/313 neo W W {3}{W} 4 Creature - Fox Samurai 2 3 C notInPacks creature When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control. Sky-Blessed Samurai 2neo neo/314 neo W W {6}{W} 7 Enchantment Creature - Human Samurai 4 4 U notInPacks creature /ch Affinity for enchantments | Flying Sunblade Samurai 2neo neo/315 neo W W {4}{W} 5 Enchantment Creature - Human Samurai 4 4 C notInPacks creature Vigilance | Channel - {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. The Wandering Emperor 2neo neo/316 neo W W {2}{W}{W} 4 Legendary Planeswalker 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Samurai/spawn [neo] Samurai (W 2/2 Vigilance) Flash | As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. | +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. | -1: Create a 2/2 white Samurai creature token with vigilance. | -2: Exile target tapped creature. You gain 2 life. Guardians of Oboro 2neo neo/317 neo U U {2}{U} 3 Creature - Moonfolk Samurai 3 4 C notInPacks creature Defender | Modified creatures you control can attack as though they didn't have defender. Nezumi Bladeblesser 2neo neo/318 neo B B {2}{B} 3 Creature - Rat Samurai 3 2 C notInPacks creature This creature has deathtouch as long as you control an artifact. | This creature has menace as long as you control an enchantment. Akki Ronin 2neo neo/319 neo R R {1}{R} 2 Creature - Goblin Samurai 1 3 C notInPacks creature Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. Goro-Goro, Disciple of Ryusei 2neo neo/320 neo R R {1}{R} 2 Legendary Creature - Goblin Samurai 2 2 R notInPacks creature Create Dragon Spirit/spawn [neo] Dragon Spirit (R 5/5 Flying) {R}: Creatures you control gain haste until end of turn. | {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. Heiko Yamazaki, the General 2neo neo/321 neo R R {3}{R} 4 Legendary Creature - Human Samurai 3 3 U notInPacks creature Trample | Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. Peerless Samurai 2neo neo/322 neo R R {2}{R} 3 Creature - Human Samurai 2 3 C notInPacks creature Menace | Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. Reinforced Ronin 2neo neo/323 neo R R {R} 1 Artifact Creature - Human Samurai 2 2 U notInPacks creature Haste | At the beginning of your end step, return this creature to its owner's hand. | Channel - {1}{R}, Discard this card: Draw a card. Upriser Renegade 2neo neo/324 neo R R {1}{R} 2 Creature - Human Samurai 1 3 U notInPacks creature This creature gets +2/+0 for each other modified creature you control. Heir of the Ancient Fang 2neo neo/325 neo G G {2}{G} 3 Creature - Snake Samurai 2 3 C notInPacks creature This creature enters with a +1/+1 counter on it if you control a modified creature. Jukai Trainee 2neo neo/326 neo G G {1}{G} 2 Creature - Human Samurai 2 2 C notInPacks creature Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn. Asari Captain 2neo neo/327 neo RW RW {3}{R}{W} 5 Creature - Human Samurai 4 3 U notInPacks creature Haste | Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. Isshin, Two Heavens as One 2neo neo/328 neo RWB RWB {R}{W}{B} 3 Legendary Creature - Human Samurai 3 4 R notInPacks creature If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Raiyuu, Storm's Edge 2neo neo/329 neo RW RW {2}{R}{W} 4 Legendary Creature - Human Samurai 3 3 R notInPacks creature First strike | Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. Risona, Asari Commander 2neo neo/330 neo RW RW {1}{R}{W} 3 Legendary Creature - Human Samurai 3 3 R notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Haste | Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. | Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Blade-Blizzard Kitsune 2neo neo/331 neo W W {2}{W} 3 Creature - Fox Ninja 2 2 U notInPacks creature Ninjutsu {3}{W} | Double strike Covert Technician 2neo neo/332 neo U U {2}{U} 3 Artifact Creature - Human Ninja 2 4 U notInPacks creature Ninjutsu {1}{U} | Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. Futurist Operative 2neo neo/333 neo U U {3}{U} 4 Creature - Human Ninja 3 4 U notInPacks creature As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. | {2}{U}: Untap this creature. Moon-Circuit Hacker 2neo neo/334 neo U U {1}{U} 2 Enchantment Creature - Human Ninja 2 1 C notInPacks creature Ninjutsu {U} | Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn. Moonsnare Specialist 2neo neo/335 neo U U {3}{U} 4 Creature - Human Ninja 2 2 C notInPacks creature Ninjutsu {2}{U} | When this creature enters, return up to one target creature to its owner's hand. Prosperous Thief 2neo neo/336 neo U U {2}{U} 3 Creature - Human Ninja 3 2 U notInPacks creature Create Treasure/spawn [neo] Treasure Ninjutsu {1}{U} | Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. Thousand-Faced Shadow 2neo neo/337 neo U U {U} 1 Creature - Human Ninja 1 1 R notInPacks creature yInitialize/ch Create Copy/spawn [2xm] Copy Ninjutsu {2}{U}{U} | Flying | When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking. Biting-Palm Ninja 2neo neo/338 neo B B {2}{B} 3 Creature - Human Ninja 3 3 R notInPacks creature yInitialize/ccblue=1 Create Menace Counter/spawn [lackey] Menace Counter Ninjutsu {2}{B} | This creature enters with a menace counter on it. | Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. Dokuchi Shadow-Walker 2neo neo/339 neo B B {4}{B}{B} 6 Creature - Ogre Ninja 5 5 C notInPacks creature Ninjutsu {3}{B} Dokuchi Silencer 2neo neo/340 neo B B {1}{B} 2 Creature - Human Ninja 2 1 U notInPacks creature Ninjutsu {1}{B} | Whenever this creature deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. Inkrise Infiltrator 2neo neo/341 neo B B {1}{B} 2 Creature - Human Ninja 1 2 C notInPacks creature /ch Flying | {3}{B}: This creature gets +2/+2 until end of turn. Mukotai Ambusher 2neo neo/342 neo B B {3}{B} 4 Artifact Creature - Rat Ninja 3 2 C notInPacks creature Ninjutsu {1}{B} | Lifelink Nashi, Moon Sage's Scion 2neo neo/343 neo B B {1}{B}{B} 3 Legendary Creature - Rat Ninja 3 2 M notInPacks creature Reveal top card/vp1at1 Ninjutsu {3}{B} | Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Nezumi Prowler 2neo neo/344 neo B B {1}{B} 2 Artifact Creature - Rat Ninja 3 1 U notInPacks creature Ninjutsu {1}{B} | When this creature enters, target creature you control gains deathtouch and lifelink until end of turn. Tatsunari, Toad Rider 2neo neo/345 neo B BGU {2}{B} 3 Legendary Creature - Human Ninja 3 3 R notInPacks creature Create Keimi/spawn [neo] Keimi (BG 3/3) Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." | {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach. Coiling Stalker 2neo neo/346 neo G G {1}{G} 2 Creature - Snake Ninja 2 1 C notInPacks creature Ninjutsu {1}{G} | Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. Fang of Shigeki 2neo neo/347 neo G G {G} 1 Enchantment Creature - Snake Ninja 1 1 C notInPacks creature Deathtouch Kappa Tech-Wrecker 2neo neo/348 neo G G {1}{G} 2 Creature - Turtle Ninja 1 3 U notInPacks creature yInitialize/ccblue=1 Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Ninjutsu {1}{G} | This creature enters with a deathtouch counter on it. | Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. Spring-Leaf Avenger 2neo neo/349 neo G G {3}{G}{G} 5 Creature - Insect Ninja 6 5 R notInPacks creature Ninjutsu {3}{G} | Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand. Kaito Shizuki 2neo neo/350 neo UB UB {1}{U}{B} 3 Legendary Planeswalker - Kaito 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Ninja/spawn [neo] Ninja (U 1/1) Create Kaito Shizuki Emblem/spawn [neo] Kaito Shizuki Emblem At the beginning of your end step, if Kaito entered this turn, he phases out. | +1: Draw a card. Then discard a card unless you attacked this turn. | -2: Create a 1/1 blue Ninja creature token with "This token can't be blocked." | -7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kotose, the Silent Spider 2neo neo/351 neo UB UB {3}{U}{B} 5 Legendary Creature - Human Ninja 4 4 R notInPacks creature When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. Satoru Umezawa 2neo neo/352 neo UB UB {1}{U}{B} 3 Legendary Creature - Human Ninja 2 4 R notInPacks creature Look at top three cards/vp1pt3 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. | Each creature card in your hand has ninjutsu {2}{U}{B}. Silver-Fur Master 2neo neo/353 neo UB UB {U}{B} 2 Creature - Rat Ninja 2 2 U notInPacks creature Ninjutsu {U}{B} | Ninjutsu abilities you activate cost {1} less to activate. | Other Ninja and Rogue creatures you control get +1/+1. The Restoration of Eiganjo 2neo neo/354a neo W W {2}{W} 3 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Transform/spawn [2neo] Architect of Restoration I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | II - You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Architect of Restoration [Enchantment Creature - Fox Monk] Vigilance | Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token. 3/4 [2neo] Architect of Restoration 2neo neo/354b neo W 3 Token Enchantment Creature - Fox Monk 3 4 R Create Spirit/spawn [neo] Spirit (1/1) Vigilance | Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token. Inventive Iteration 2neo neo/355a neo U U {3}{U} 4 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Transform/spawn [2neo] Living Breakthrough I - Return up to one target creature or planeswalker to its owner's hand. | II - Return an artifact card from your graveyard to your hand. If you can't, draw a card. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Living Breakthrough [Enchantment Creature - Moonfolk] Flying | Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. 3/3 [2neo] Living Breakthrough 2neo neo/355b neo U 4 Token Enchantment Creature - Moonfolk 3 3 R /ch Flying | Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. Tribute to Horobi 2neo neo/356a neo B B {1}{B} 2 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Transform/spawn [2neo] Echo of Death's Wail Create Rat Rogue/spawn [neo] Rat Rogue (B 1/1) I, II - Each opponent creates a 1/1 black Rat Rogue creature token. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Echo of Death's Wail [Enchantment Creature - Spirit] Flying, haste | When this creature enters, gain control of all Rat tokens. | Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card. 3/3 [2neo] Echo of Death's Wail 2neo neo/356b neo B 2 Token Enchantment Creature - Spirit 3 3 R /ch Flying, haste | When this creature enters, gain control of all Rat tokens. | Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card. Fable of the Mirror-Breaker 2neo neo/357a neo R R {2}{R} 3 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Transform/spawn [2neo] Reflection of Kiki-Jiki Create Goblin Shaman/spawn [neo] Goblin Shaman (R 2/2) I - Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token." | II - You may discard up to two cards. If you do, draw that many cards. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Reflection of Kiki-Jiki [Enchantment Creature - Goblin Shaman] {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2 [2neo] Reflection of Kiki-Jiki 2neo neo/357b neo R 3 Token Enchantment Creature - Goblin Shaman 2 2 R Create Copy/spawn [2xm] Copy {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. The Dragon-Kami Reborn 2neo neo/358a neo G G {2}{G} 3 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Look at top three cards/vp1pt3 Transform/spawn [2neo] Dragon-Kami's Egg I, II - You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Dragon-Kami's Egg [Enchantment Creature - Egg] Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. 0/1 [2neo] Dragon-Kami's Egg 2neo neo/358b neo G 3 Token Enchantment Creature - Egg 0 1 R Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. Jugan Defends the Temple 2neo neo/359a neo G G {2}{G} 3 Enchantment - Saga M notInPacks enchantment yInitialize/ccblue=1 Transform/spawn [2neo] Remnant of the Rising Star Create Human Monk/spawn [neo] Human Monk (G 1/1) I - Create a 1/1 green Human Monk creature token with "{T}: Add {G}." | II - Put a +1/+1 counter on each of up to two target creatures. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Remnant of the Rising Star [Enchantment Creature - Dragon Spirit] Flying | Whenever another creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on that creature. | As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. 2/2 [2neo] Remnant of the Rising Star 2neo neo/359b neo G 3 Token Enchantment Creature - Dragon Spirit 2 2 M /ch Flying | Whenever another creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on that creature. | As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. Teachings of the Kirin 2neo neo/360a neo G G {1}{G} 2 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Transform/spawn [2neo] Kirin-Touched Orochi Create Spirit/spawn [neo] Spirit (1/1) I - Mill three cards. Create a 1/1 colorless Spirit creature token. | II - Put a +1/+1 counter on target creature you control. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Kirin-Touched Orochi [Enchantment Creature - Snake Monk] Whenever this creature attacks, choose one - | - Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. | - Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. 1/1 [2neo] Kirin-Touched Orochi 2neo neo/360b neo G 2 Token Enchantment Creature - Snake Monk 1 1 R Create Spirit/spawn [neo] Spirit (1/1) Whenever this creature attacks, choose one - | - Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. | - Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. Hidetsugu Consumes All 2neo neo/361a neo BR BR {1}{B}{R} 3 Enchantment - Saga M notInPacks enchantment yInitialize/ccblue=1 Transform/spawn [2neo] Vessel of the All-Consuming I - Destroy each nonland permanent with mana value 1 or less. | II - Exile all graveyards. | III - Exile this Saga, then return it to the battlefield transformed under your control. // Vessel of the All-Consuming [Enchantment Creature - Ogre Shaman] Trample | Whenever this creature deals damage, put a +1/+1 counter on it. | Whenever this creature deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. 3/3 [2neo] Vessel of the All-Consuming 2neo neo/361b neo BR 3 Token Enchantment Creature - Ogre Shaman 3 3 M Trample | Whenever this creature deals damage, put a +1/+1 counter on it. | Whenever this creature deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. The Kami War 2neo neo/362a neo WUBRG WUBRG {1}{W}{U}{B}{R}{G} 6 Enchantment - Saga M notInPacks enchantment yInitialize/ccblue=1 Transform/spawn [2neo] O-Kagachi Made Manifest I - Exile target nonland permanent an opponent controls. | II - Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. | III - Exile this Saga, then return it to the battlefield transformed under your control. // O-Kagachi Made Manifest [Enchantment Creature - Dragon Spirit] O-Kagachi Made Manifest is all colors. | Flying, trample | Whenever this creature attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. This creature gets +X/+0 until end of turn, where X is the mana value of that card. 6/6 [2neo] O-Kagachi Made Manifest 2neo neo/362b neo WUBRG 6 Token Enchantment Creature - Dragon Spirit 6 6 M /ch O-Kagachi Made Manifest is all colors. | Flying, trample | Whenever this creature attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. This creature gets +X/+0 until end of turn, where X is the mana value of that card. Brilliant Restoration 2neo neo/363 neo W W {3}{W}{W}{W}{W} 7 Sorcery R notInPacks sorcery Return all artifact and enchantment cards from your graveyard to the battlefield. Cloudsteel Kirin 2neo neo/364 neo W W {2}{W} 3 Artifact Creature - Equipment Kirin 3 2 R notInPacks creature /ch Flying | Equipped creature has flying and "You can't lose the game and your opponents can't win the game." | Reconfigure {5} Farewell 2neo neo/365 neo W W {4}{W}{W} 6 Sorcery R notInPacks sorcery Choose one or more - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all graveyards. Invoke Justice 2neo neo/366 neo W W {1}{W}{W}{W}{W} 5 Sorcery R notInPacks sorcery Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. Light-Paws, Emperor's Voice 2neo neo/367 neo W W {1}{W} 2 Legendary Creature - Fox Advisor 2 2 R notInPacks creature Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle. Lion Sash 2neo neo/368 neo W W {1}{W} 2 Artifact Creature - Equipment Cat 1 1 R notInPacks creature {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. | Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. | Reconfigure {2} March of Otherworldly Light 2neo neo/369 neo W W {X}{W} 1 Instant R notInPacks instant As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. | Exile target artifact, creature, or enchantment with mana value X or less. Invoke the Winds 2neo neo/370 neo U U {1}{U}{U}{U}{U} 5 Sorcery R notInPacks sorcery Gain control of target artifact or creature. Untap it. Jin-Gitaxias, Progress Tyrant 2neo neo/371 neo U U {5}{U}{U} 7 Legendary Creature - Phyrexian Praetor 5 5 M notInPacks creature Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. | Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. March of Swirling Mist 2neo neo/372 neo U U {X}{U} 1 Instant R notInPacks instant As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. | Up to X target creatures phase out. Mindlink Mech 2neo neo/373 neo U U {2}{U} 3 Artifact - Vehicle 4 3 R notInPacks artifact /ch Flying | Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. | Crew 1 The Reality Chip 2neo neo/374 neo U U {1}{U} 2 Legendary Artifact Creature - Equipment Jellyfish 0 4 R notInPacks creature Look at top card/vp1pt1 You may look at the top card of your library any time. | As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. | Reconfigure {2}{U} Tameshi, Reality Architect 2neo neo/375 neo U WU {2}{U} 3 Legendary Creature - Moonfolk Wizard 2 3 R notInPacks creature Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. | {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. Tezzeret, Betrayer of Flesh 2neo neo/376 neo U U {2}{U}{U} 4 Legendary Planeswalker - Tezzeret 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Tezzeret, Betrayer of Flesh Emblem/spawn [neo] Tezzeret, Betrayer of Flesh Emblem The first activated ability of an artifact you activate each turn costs {2} less to activate. | +1: Draw two cards. Then discard two cards unless you discard an artifact card. | -2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. | -6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Blade of the Oni 2neo neo/377 neo B B {1}{B} 2 Artifact Creature - Equipment Demon 3 1 M notInPacks creature Menace | Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. | Reconfigure {2}{B}{B} Hidetsugu, Devouring Chaos 2neo neo/378 neo B BR {3}{B} 4 Legendary Creature - Ogre Demon 4 4 R notInPacks creature Scry 2/vp1pt2 Reveal top card/vp1at1 {B}, Sacrifice a creature: Scry 2. | {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target. Invoke Despair 2neo neo/379 neo B B {1}{B}{B}{B}{B} 5 Sorcery R notInPacks sorcery Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. March of Wretched Sorrow 2neo neo/380 neo B B {X}{B} 1 Instant R notInPacks instant As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way. | March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. Mukotai Soulripper 2neo neo/381 neo B B {1}{B} 2 Artifact - Vehicle 4 3 R notInPacks artifact Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn. | Crew 2 Soul Transfer 2neo neo/382 neo B B {1}{B}{B} 3 Sorcery R notInPacks sorcery Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. | - Exile target creature or planeswalker. | - Return target creature or planeswalker card from your graveyard to your hand. Explosive Singularity 2neo neo/383 neo R R {8}{R}{R} 10 Sorcery M notInPacks sorcery As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. | Explosive Singularity deals 10 damage to any target. Invoke Calamity 2neo neo/384 neo R R {1}{R}{R}{R}{R} 5 Instant R notInPacks instant You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. Lizard Blades 2neo neo/385 neo R R {1}{R} 2 Artifact Creature - Equipment Lizard 1 1 R notInPacks creature Double strike | Equipped creature has double strike. | Reconfigure {2} March of Reckless Joy 2neo neo/386 neo R R {X}{R} 1 Instant R notInPacks instant As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. | Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. Ogre-Head Helm 2neo neo/387 neo R R {1}{R} 2 Artifact Creature - Equipment Ogre 2 2 R notInPacks creature Equipped creature gets +2/+2. | Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. | Reconfigure {3} Scrap Welder 2neo neo/388 neo R R {2}{R} 3 Creature - Goblin Artificer 3 3 R notInPacks creature {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. Thundering Raiju 2neo neo/389 neo R R {2}{R}{R} 4 Creature - Spirit 3 3 R notInPacks creature Haste | Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. Invoke the Ancients 2neo neo/390 neo G G {1}{G}{G}{G}{G} 5 Sorcery R notInPacks sorcery /spawnx2 [neo] Spirit (G 4/5);/spawn [lackey] Reach Counter;/spawn [lackey] Trample Counter;/spawn [lackey] Vigilance Counter Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. Kami of Transience 2neo neo/391 neo G G {1}{G} 2 Creature - Spirit 2 2 R notInPacks creature Trample | Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. | At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand. Kodama of the West Tree 2neo neo/392 neo G G {2}{G} 3 Legendary Creature - Spirit 3 3 M notInPacks creature Reach | Modified creatures you control have trample. | Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. March of Burgeoning Life 2neo neo/393 neo G G {X}{G} 1 Instant R notInPacks instant As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. | Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. Shigeki, Jukai Visionary 2neo neo/394 neo G G {1}{G} 2 Legendary Enchantment Creature - Snake Druid 1 3 R notInPacks creature Reveal top four cards/vp1at4 {1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. | Channel - {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand. Weaver of Harmony 2neo neo/395 neo G G {1}{G} 2 Enchantment Creature - Snake Druid 2 2 R notInPacks creature Other enchantment creatures you control get +1/+1. | {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. Eiganjo Uprising 2neo neo/396 neo RW RW {X}{R}{W} 2 Sorcery R notInPacks sorcery Create Samurai/spawn [neo] Samurai (W 2/2 Vigilance) Create 5 Samurais/spawnx5 [neo] Samurai (W 2/2 Vigilance) Create 10 Samurais/spawnx10 [neo] Samurai (W 2/2 Vigilance) Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. | Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. Greasefang, Okiba Boss 2neo neo/397 neo WB WB {1}{W}{B} 3 Legendary Creature - Rat Pilot 4 3 R notInPacks creature At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. Hinata, Dawn-Crowned 2neo neo/398 neo URW URW {1}{U}{R}{W} 4 Legendary Creature - Kirin Spirit 4 4 R notInPacks creature /ch Flying, trample | Spells you cast cost {1} less to cast for each target. | Spells your opponents cast cost {1} more to cast for each target. Satsuki, the Living Lore 2neo neo/399 neo GW GW {G}{W} 2 Legendary Creature - Human Druid 1 3 R notInPacks creature {T}: Put a lore counter on each Saga you control. Activate only as a sorcery. | When Satsuki dies, choose up to one - | - Return target Saga or enchantment creature you control to its owner's hand. | - Return target Saga card from your graveyard to your hand. Spirit-Sister's Call 2neo neo/400 neo WB WB {3}{W}{B} 5 Enchantment M notInPacks enchantment At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Eater of Virtue 2neo neo/401 neo {1} 1 Legendary Artifact - Equipment R notInPacks artifact Whenever equipped creature dies, exile it. | Equipped creature gets +2/+0. | As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. | Equip {1} Mechtitan Core 2neo neo/402 neo {2} 2 Artifact - Vehicle 2 4 R notInPacks artifact Create Mechtitan/spawn [neo] Mechtitan (WUBRG 10/10 Flying, Vigilance, Trample, Lifelink, Haste) {5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control. | Crew 2 Mirror Box 2neo neo/403 neo {3} 3 Artifact R notInPacks artifact The "legend rule" doesn't apply to permanents you control. | Each legendary creature you control gets +1/+1. | Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. Reckoner Bankbuster 2neo neo/404 neo {2} 2 Artifact - Vehicle 4 4 R notInPacks artifact yInitialize/ccblue=3 Create Treasure/spawn [neo] Treasure This Vehicle enters with three charge counters on it. | {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." | Crew 3 Surgehacker Mech 2neo neo/405 neo {4} 4 Artifact - Vehicle 5 5 R notInPacks artifact Menace | When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. | Crew 4 Jin-Gitaxias, Progress Tyrant 3neo neo/307 neo U U {5}{U}{U} 7 Legendary Creature - Phyrexian Praetor 5 5 M notInPacks creature Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. | Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Tamiyo, Compleated Sage 3neo neo/308 neo GU GU {2}{G}{G/U/P}{U} 5 Legendary Planeswalker - Tamiyo 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Copy/spawn [2xm] Copy Create Tamiyo's Notebook/spawn [neo] Tamiyo's Notebook Compleated | +1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step. | -X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card. | -7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Angelic Observer snc snc/1 snc W W {5}{W} 6 Creature - Angel Advisor 3 3 U creature /ch Affinity for Citizens | Flying Backup Agent snc snc/2 snc W W {1}{W} 2 Creature - Human Citizen 1 1 C creature When this creature enters, put a +1/+1 counter on target creature. Ballroom Brawlers snc snc/3 snc W W {3}{W}{W} 5 Creature - Human Warrior 3 5 U creature Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. Boon of Safety snc snc/4 snc W W {W} 1 Instant C instant Scry 1/vp1pt1 Put a shield counter on target creature. | Scry 1. Brokers Initiate snc snc/5 snc W GWU {W} 1 Creature - Cat Citizen 0 4 C creature {4}{G/U}: This creature has base power and toughness 5/5 until end of turn. Buy Your Silence snc snc/6 snc W W {4}{W} 5 Sorcery C sorcery /spawn [snc] Treasure Exile target nonland permanent. Its controller creates a Treasure token. Celebrity Fencer snc snc/7 snc W W {3}{W} 4 Creature - Elf Druid 3 2 C creature Alliance - Whenever another creature you control enters, put a +1/+1 counter on this creature. Citizen's Crowbar snc snc/8 snc W W {1}{W} 2 Artifact - Equipment U artifact /spawn [snc] Citizen (GW 1/1) When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. | Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." | Equip {2} Dapper Shieldmate snc snc/9 snc W W {3}{W} 4 Creature - Human Soldier 2 2 C creature /ccblue=1 This creature enters with a shield counter on it. | During your turn, this creature gets +2/+0. Depopulate snc snc/10 snc W W {2}{W}{W} 4 Sorcery R sorcery Each player who controls a multicolored creature draws a card. Then destroy all creatures. Elspeth Resplendent snc snc/11 snc W W {3}{W}{W} 5 Legendary Planeswalker - Elspeth 5 M planeswalker yInitialize/ccblue=5 Look at top seven cards/vp1pt7 Create 5 Angels/spawnx5 [snc] Angel (W 3/3 Flying) +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. | -3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. | -7: Create five 3/3 white Angel creature tokens with flying. Extraction Specialist snc snc/12 snc W W {2}{W} 3 Creature - Human Rogue 3 2 R creature Lifelink | When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature. Gathering Throng snc snc/13 snc W W {2}{W} 3 Creature - Human Citizen 3 1 C creature When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle. Giada, Font of Hope snc snc/14 snc W W {1}{W} 2 Legendary Creature - Angel 2 2 R creature /ch Flying, vigilance | Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. | {T}: Add {W}. Spend this mana only to cast an Angel spell. Halo Fountain snc snc/15 snc W W {2}{W} 3 Artifact M artifact Create Citizen/spawn [snc] Citizen (GW 1/1) {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. | {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. | {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game. Hold for Ransom snc snc/16 snc W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery." Illuminator Virtuoso snc snc/17 snc W W {1}{W} 2 Creature - Human Rogue 1 1 U creature Double strike | Whenever this creature becomes the target of a spell you control, it connives. Inspiring Overseer snc snc/18 snc W W {2}{W} 3 Creature - Angel Cleric 2 1 C creature /ch Flying | When this creature enters, you gain 1 life and draw a card. Kill Shot snc snc/19 snc W W {2}{W} 3 Instant C instant Destroy target attacking creature. Knockout Blow snc snc/20 snc W W {2}{W} 3 Instant U instant This spell costs {2} less to cast if it targets a red creature. | Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life. Mage's Attendant snc snc/21 snc W W {2}{W} 3 Creature - Cat Rogue 3 2 U creature /spawn [snc] Wizard (U 1/1) When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}." Mysterious Limousine snc snc/22 snc W W {3}{W}{W} 5 Artifact - Vehicle 4 4 R artifact Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control. | Crew 2 Patch Up snc snc/23 snc W W {2}{W} 3 Sorcery U sorcery Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Rabble Rousing snc snc/24 snc W W {4}{W} 5 Enchantment R enchantment Look at top 5/vp1pt5 Create Citizen/spawn [snc] Citizen (GW 1/1) Create 5 Citizens/spawnx5 [snc] Citizen (GW 1/1) Create 10 Citizens/spawnx10 [snc] Citizen (GW 1/1) Hideaway 5 | Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. Raffine's Guidance snc snc/25 snc W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1. | You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost. Raffine's Informant snc snc/26 snc W W {1}{W} 2 Creature - Human Wizard 2 1 C creature When this creature enters, it connives. Refuse to Yield snc snc/27 snc W W {1}{W} 2 Instant U instant Target creature gets +2/+7 until end of turn. Untap it. Revelation of Power snc snc/28 snc W W {1}{W} 2 Instant C instant Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn. Rumor Gatherer snc snc/29 snc W W {1}{W}{W} 3 Creature - Elf Wizard 2 1 U creature Scry 1/vp1pt1 Alliance - Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. Sanctuary Warden snc snc/30 snc W W {4}{W}{W} 6 Creature - Angel Soldier 5 5 M creature yInitialize/ch;/ccblue=2 Create Citizen/spawn [snc] Citizen (GW 1/1) Flying | This creature enters with two shield counters on it. | Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. Sky Crier snc snc/31 snc W W {1}{W} 2 Creature - Bird Citizen 1 1 C creature /ch Flying, lifelink | {3}{W}: You and target opponent each draw a card. Speakeasy Server snc snc/32 snc W W {4}{W} 5 Creature - Bird Citizen 3 3 C creature /ch Flying | When this creature enters, you gain 1 life for each other creature you control. Swooping Protector snc snc/33 snc W W {3}{W} 4 Creature - Bird Citizen 2 1 U creature /ch;/ccblue=1 Flash | Flying | This creature enters with a shield counter on it. All-Seeing Arbiter snc snc/34 snc U U {4}{U}{U} 6 Creature - Avatar 5 4 M creature /ch Flying | Whenever this creature enters or attacks, draw two cards, then discard a card. | Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. Backstreet Bruiser snc snc/35 snc U U {1}{U} 2 Creature - Octopus Rogue 3 3 C creature Defender | As long as there are two or more counters among creatures you control, this creature can attack as though it didn't have defender. Brokers Veteran snc snc/36 snc U U {1}{U} 2 Creature - Human Soldier 2 1 C creature When this creature dies, put a shield counter on target creature you control. Case the Joint snc snc/37 snc U U {3}{U} 4 Instant C instant Look at top card/vp1pt1 Draw two cards, then look at the top card of each player's library. Cut Your Losses snc snc/38 snc U U {4}{U}{U} 6 Sorcery R sorcery Casualty 2 | Target player mills half their library, rounded down. Disdainful Stroke snc snc/39 snc U U {1}{U} 2 Instant C instant Counter target spell with mana value 4 or greater. Echo Inspector snc snc/40 snc U U {3}{U} 4 Creature - Bird Rogue 2 3 C creature /ch Flying | When this creature enters, it connives. Errant, Street Artist snc snc/41 snc U U {U} 1 Legendary Creature - Human Rogue 0 3 R creature Flash | Defender, haste | {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy. Even the Score snc snc/42 snc U U {X}{U}{U}{U} 3 Instant M instant This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn. | Draw X cards. Expendable Lackey snc snc/43 snc U U {U} 1 Creature - Human Citizen 1 1 C creature Create Fish/spawn [snc] Fish (U 1/1) {1}{U}, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery. Faerie Vandal snc snc/44 snc U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature /ch Flash | Flying | Whenever you draw your second card each turn, put a +1/+1 counter on this creature. Hypnotic Grifter snc snc/45 snc U U {U} 1 Creature - Human Rogue 1 2 U creature {3}: This creature connives. Ledger Shredder snc snc/46 snc U U {1}{U} 2 Creature - Bird Advisor 1 3 R creature /ch Flying | Whenever a player casts their second spell each turn, this creature connives. A Little Chat snc snc/47 snc U U {1}{U} 2 Instant U instant Look at top two cards/vp1pt2 Casualty 1 | Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Majestic Metamorphosis snc snc/48 snc U U {2}{U} 3 Instant C instant Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. | Draw a card. Make Disappear snc snc/49 snc U U {1}{U} 2 Instant C instant Casualty 1 | Counter target spell unless its controller pays {2}. Obscura Initiate snc snc/50 snc U WUB {2}{U} 3 Creature - Bird Citizen 2 2 C creature /ch Flying | {1}{W/B}: This creature gains lifelink until end of turn. An Offer You Can't Refuse snc snc/51 snc U U {U} 1 Instant U instant /spawnx2 [snc] Treasure Counter target noncreature spell. Its controller creates two Treasure tokens. Out of the Way snc snc/52 snc U U {3}{U} 4 Instant U instant This spell costs {2} less to cast if it targets a green permanent. | Return target nonland permanent an opponent controls to its owner's hand. | Draw a card. Psionic Snoop snc snc/53 snc U U {2}{U} 3 Creature - Human Rogue 0 3 C creature Flash | When this creature enters, it connives. Psychic Pickpocket snc snc/54 snc U U {4}{U} 5 Creature - Octopus Rogue 3 2 U creature When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. Public Enemy snc snc/55 snc U U {2}{U} 3 Enchantment - Aura U enchantment Enchant creature | All creatures attack enchanted creature's controller each combat if able. | When enchanted creature dies, draw a card. Reservoir Kraken snc snc/56 snc U U {2}{U}{U} 4 Creature - Kraken 6 6 R creature Create Fish/spawn [snc] Fish (U 1/1) Trample, ward {2} | At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked." Rooftop Nuisance snc snc/57 snc U U {2}{U} 3 Sorcery C sorcery Casualty 1 | Tap target creature. It doesn't untap during its controller's next untap step. | Draw a card. Run Out of Town snc snc/58 snc U U {3}{U} 4 Instant C instant The owner of target nonland permanent puts it on their choice of the top or bottom of their library. Security Bypass snc snc/59 snc U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | As long as enchanted creature is attacking alone, it can't be blocked. | Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." Sewer Crocodile snc snc/60 snc U U {5}{U} 6 Creature - Crocodile 4 6 C creature {3}{U}: This creature can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. Sleep with the Fishes snc snc/61 snc U U {2}{U}{U} 4 Enchantment - Aura U enchantment Create Fish/spawn [snc] Fish (U 1/1) Enchant creature | When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked." | Enchanted creature doesn't untap during its controller's untap step. Slip Out the Back snc snc/62 snc U U {U} 1 Instant U instant Put a +1/+1 counter on target creature. It phases out. Undercover Operative snc snc/63 snc U U {2}{U}{U} 4 Creature - Shapeshifter Rogue 0 0 R creature You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. Wingshield Agent snc snc/64 snc U U {2}{U} 3 Creature - Human Soldier 2 3 U creature /ccblue=1 This creature enters with a shield counter on it. | Whenever this creature attacks, up to one other target creature gains flying until end of turn. Wiretapping snc snc/65 snc U U {4}{U} 5 Enchantment R enchantment Look at top 5/vp1pt5 Hideaway 5 | Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. Witness Protection snc snc/66 snc U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. Angel of Suffering snc snc/67 snc B B {3}{B}{B} 5 Creature - Nightmare Angel 5 3 M creature /ch Flying | If damage would be dealt to you, prevent that damage and mill twice that many cards. Body Launderer snc snc/68 snc B B {2}{B}{B} 4 Creature - Ogre Rogue 3 3 M creature Deathtouch | Whenever another nontoken creature you control dies, this creature connives. | When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield. Cemetery Tampering snc snc/69 snc B B {2}{B} 3 Enchantment R enchantment Look at top 5/vp1pt5 Hideaway 5 | At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost. Corrupt Court Official snc snc/70 snc B B {1}{B} 2 Creature - Human Advisor 1 1 C creature When this creature enters, target opponent discards a card. Crooked Custodian snc snc/71 snc B B {1}{B} 2 Creature - Ogre Rogue 3 2 C creature /cr90 This creature enters tapped. Cut of the Profits snc snc/72 snc B B {X}{B}{B} 2 Sorcery R sorcery Casualty 3 | You draw X cards and you lose X life. Cutthroat Contender snc snc/73 snc B B {B} 1 Creature - Vampire Warrior 1 1 C creature Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn. Deal Gone Bad snc snc/74 snc B B {3}{B} 4 Instant C instant Target creature gets -3/-3 until end of turn. Target player mills three cards. Demon's Due snc snc/75 snc B B {3}{B} 4 Instant C instant Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life. Dig Up the Body snc snc/76 snc B B {2}{B} 3 Instant C instant Casualty 1 | Mill two cards, then you may return a creature card from your graveyard to your hand. Dusk Mangler snc snc/77 snc B B {5}{B}{B} 7 Creature - Horror 5 4 U creature As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. | When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life. Extract the Truth snc snc/78 snc B B {1}{B} 2 Sorcery C sorcery Choose one - | - Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card. | - Target opponent sacrifices an enchantment of their choice. Fake Your Own Death snc snc/79 snc B B {1}{B} 2 Instant C instant /spawn [snc] Treasure Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." Girder Goons snc snc/80 snc B B {4}{B} 5 Creature - Ogre Warrior 4 4 C creature Create Rogue/spawn [snc] Rogue (B 2/2) When this creature dies, create a tapped 2/2 black Rogue creature token. | Blitz {3}{B} Graveyard Shift snc snc/81 snc B B {4}{B} 5 Sorcery U sorcery This spell has flash as long as there are five or more mana values among cards in your graveyard. | Return target creature card from your graveyard to the battlefield. Grisly Sigil snc snc/82 snc B B {B} 1 Sorcery U sorcery Casualty 1 | Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life. Illicit Shipment snc snc/83 snc B B {3}{B}{B} 5 Sorcery U sorcery Casualty 3 | Search your library for a card, put it into your hand, then shuffle. Incriminate snc snc/84 snc B B {1}{B} 2 Sorcery C sorcery Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice. Join the Maestros snc snc/85 snc B B {4}{B} 5 Sorcery C sorcery /spawn [snc] Ogre Warrior (B 4/3) Casualty 2 | Create a 4/3 black Ogre Warrior creature token. Maestros Initiate snc snc/86 snc B UBR {2}{B} 3 Creature - Human Citizen 3 1 C creature {4}{U/R}, Exile this card from your graveyard: Draw two cards, then discard a card. Midnight Assassin snc snc/87 snc B B {2}{B} 3 Creature - Vampire Assassin 1 2 C creature /ch Flying | Deathtouch Murder snc snc/88 snc B B {1}{B}{B} 3 Instant C instant Destroy target creature. Night Clubber snc snc/89 snc B B {1}{B}{B} 3 Creature - Human Warrior 2 2 U creature When this creature enters, creatures your opponents control get -1/-1 until end of turn. | Blitz {2}{B} Raffine's Silencer snc snc/90 snc B B {2}{B} 3 Creature - Human Assassin 1 1 U creature When this creature enters, it connives. | When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power. Revel Ruiner snc snc/91 snc B B {3}{B} 4 Creature - Octopus Rogue 3 1 C creature Menace | When this creature enters, it connives. Rogues' Gallery snc snc/92 snc B B {2}{B} 3 Sorcery U sorcery For each color, return up to one target creature card of that color from your graveyard to your hand. Sanguine Spy snc snc/93 snc B B {2}{B} 3 Creature - Vampire Rogue 2 3 R creature Surveil 1/vp1pt1 Menace, lifelink | {1}, Sacrifice another creature: Surveil 1. | At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. Shadow of Mortality snc snc/94 snc B B {13}{B}{B} 15 Creature - Avatar 7 7 R creature If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference. Shakedown Heavy snc snc/95 snc B B {2}{B} 3 Creature - Ogre Warrior 6 4 R creature Menace | Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat. Tavern Swindler snc snc/96 snc B B {1}{B} 2 Creature - Human Rogue 2 2 U creature Flip a coin/flip1 {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. Tenacious Underdog snc snc/97 snc B B {1}{B} 2 Creature - Human Warrior 3 2 R creature Blitz-{2}{B}{B}, Pay 2 life. | You may cast this card from your graveyard using its blitz ability. Vampire Scrivener snc snc/98 snc B B {4}{B} 5 Creature - Vampire Warlock 2 2 U creature /ch Flying | Whenever you gain life during your turn, put a +1/+1 counter on this creature. | Whenever you lose life during your turn, put a +1/+1 counter on this creature. Whack snc snc/99 snc B B {3}{B} 4 Sorcery U sorcery This spell costs {3} less to cast if it targets a white creature. | Target creature gets -4/-4 until end of turn. Antagonize snc snc/100 snc R R {1}{R} 2 Instant C instant Target creature gets +4/+3 until end of turn. Arcane Bombardment snc snc/101 snc R R {4}{R}{R} 6 Enchantment M enchantment Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs. Big Score snc snc/102 snc R R {3}{R} 4 Instant C instant /spawnx2 [snc] Treasure As an additional cost to cast this spell, discard a card. | Draw two cards and create two Treasure tokens. Call In a Professional snc snc/103 snc R R {2}{R} 3 Instant U instant Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. Daring Escape snc snc/104 snc R R {R} 1 Instant C instant Scry 1/vp1pt1 Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. Devilish Valet snc snc/105 snc R R {2}{R} 3 Creature - Devil Warrior 1 3 R creature Trample, haste | Alliance - Whenever another creature you control enters, double this creature's power until end of turn. Exhibition Magician snc snc/106 snc R R {2}{R} 3 Creature - Human Wizard 2 1 C creature Create Citizen/spawn [snc] Citizen (GW 1/1) Create Treasure/spawn [snc] Treasure When this creature enters, choose one - | - Create a 1/1 green and white Citizen creature token. | - Create a Treasure token. Glittering Stockpile snc snc/107 snc R R {2}{R} 3 Artifact - Treasure U artifact {T}: Add {R}. Put a stash counter on this artifact. | {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact. Goldhound snc snc/108 snc R R {R} 1 Artifact Creature - Treasure Dog 1 1 C creature First strike | Menace | {T}, Sacrifice this creature: Add one mana of any color. Hoard Hauler snc snc/109 snc R R {3}{R} 4 Artifact - Vehicle 5 5 R artifact Create Treasure/spawn [snc] Treasure Create 5 Treasures/spawnx5 [snc] Treasure Create 10 Treasures/spawnx10 [snc] Treasure Trample | Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control. | Crew 3 Involuntary Employment snc snc/110 snc R R {3}{R} 4 Sorcery U sorcery /spawn [snc] Treasure Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. Jackhammer snc snc/111 snc R R {1}{R} 2 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Equip {2} Jaxis, the Troublemaker snc snc/112 snc R R {3}{R} 4 Legendary Creature - Human Warrior 2 3 R creature Create Copy/spawn [snc] Copy {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. | Blitz {1}{R} Light 'Em Up snc snc/113 snc R R {1}{R} 2 Sorcery C sorcery Casualty 2 | Light 'Em Up deals 2 damage to target creature or planeswalker. Mayhem Patrol snc snc/114 snc R R {1}{R} 2 Creature - Devil Warrior 1 2 C creature Menace | Whenever this creature attacks, target creature gets +1/+0 until end of turn. | Blitz {1}{R} Plasma Jockey snc snc/115 snc R R {3}{R} 4 Creature - Lizard Warrior 3 1 C creature Whenever this creature attacks, target creature an opponent controls can't block this turn. | Blitz {2}{R} Professional Face-Breaker snc snc/116 snc R R {2}{R} 3 Creature - Human Warrior 2 3 R creature Reveal top card/vp1at1 Create Treasure/spawn [snc] Treasure Menace | Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. | Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. Pugnacious Pugilist snc snc/117 snc R R {3}{R}{R} 5 Creature - Ogre Warrior 4 4 U creature Create Devil/spawn [snc] Devil (R 1/1) Whenever this creature attacks, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." | Blitz {3}{R} Pyre-Sledge Arsonist snc snc/118 snc R R {2}{R} 3 Creature - Lizard Shaman 2 2 U creature {1}, {T}: This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn. Ready to Rumble snc snc/119 snc R R {4}{R} 5 Sorcery C sorcery Choose one - | - Ready to Rumble deals 5 damage to target creature or planeswalker. | - Destroy target artifact. Riveteers Initiate snc snc/120 snc R BRG {1}{R} 2 Creature - Lizard Citizen 2 2 C creature {1}{B/G}: This creature gains deathtouch until end of turn. Riveteers Requisitioner snc snc/121 snc R R {1}{R} 2 Creature - Lizard Rogue 3 1 U creature Create Treasure/spawn [snc] Treasure When this creature dies, create a Treasure token. | Blitz {2}{R} Rob the Archives snc snc/122 snc R R {1}{R} 2 Sorcery U sorcery Reveal top two cards/vp1at2 Casualty 1 | Exile the top two cards of your library. You may play those cards this turn. Sizzling Soloist snc snc/123 snc R R {3}{R} 4 Creature - Human Citizen 3 2 U creature Alliance - Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. Sticky Fingers snc snc/124 snc R R {R} 1 Enchantment - Aura C enchantment Create Treasure/spawn [snc] Treasure Enchant creature | Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." | When enchanted creature dies, draw a card. Strangle snc snc/125 snc R R {R} 1 Sorcery C sorcery Strangle deals 3 damage to target creature or planeswalker. Structural Assault snc snc/126 snc R R {3}{R}{R} 5 Sorcery R sorcery Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn. Torch Breath snc snc/127 snc R R {X}{R} 1 Instant U instant This spell costs {2} less to cast if it targets a blue permanent. | This spell can't be countered. | Torch Breath deals X damage to target creature or planeswalker. Unlucky Witness snc snc/128 snc R R {R} 1 Creature - Human Citizen 1 1 U creature Reveal top two cards/vp1at2 When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. Urabrask, Heretic Praetor snc snc/129 snc R R {3}{R}{R} 5 Legendary Creature - Phyrexian Praetor 4 4 M creature Reveal top card/vp1at1 Haste | At the beginning of your upkeep, exile the top card of your library. You may play it this turn. | At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. Widespread Thieving snc snc/130 snc R WUBRG {2}{R} 3 Enchantment R enchantment Look at top 5/vp1pt5 Create Treasure/spawn [snc] Treasure Hideaway 5 | Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost. Witty Roastmaster snc snc/131 snc R R {2}{R} 3 Creature - Devil Citizen 3 2 C creature Alliance - Whenever another creature you control enters, this creature deals 1 damage to each opponent. Wrecking Crew snc snc/132 snc R R {4}{R} 5 Creature - Human Warrior 4 5 C creature Reach | Trample Attended Socialite snc snc/133 snc G G {1}{G} 2 Creature - Elf Druid 2 1 C creature Alliance - Whenever another creature you control enters, this creature gets +1/+1 until end of turn. Bootleggers' Stash snc snc/134 snc G G {5}{G} 6 Artifact M artifact Create Treasure/spawn [snc] Treasure Lands you control have "{T}: Create a Treasure token." Bouncer's Beatdown snc snc/135 snc G G {2}{G} 3 Instant U instant This spell costs {2} less to cast if it targets a black permanent. | Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead. Broken Wings snc snc/136 snc G G {2}{G} 3 Instant C instant Destroy target artifact, enchantment, or creature with flying. Cabaretti Initiate snc snc/137 snc G RGW {G} 1 Creature - Raccoon Citizen 1 2 C creature {2}{R/W}: This creature gains double strike until end of turn. Caldaia Strongarm snc snc/138 snc G G {4}{G} 5 Creature - Human Warrior 2 3 C creature When this creature enters, put two +1/+1 counters on target creature. | Blitz {3}{G} Capenna Express snc snc/139 snc G G {3}{G} 4 Artifact - Vehicle 6 6 C artifact Sacrifice a Treasure: This Vehicle becomes an artifact creature until end of turn. | Crew 3 Civic Gardener snc snc/140 snc G G {1}{G} 2 Creature - Human Citizen 2 2 C creature Whenever this creature attacks, untap target creature or land. Cleanup Crew snc snc/141 snc G G {4}{G}{G} 6 Creature - Human Citizen 6 6 U creature When this creature enters, choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile target card from a graveyard. | - You gain 4 life. Courier's Briefcase snc snc/142 snc G WUBRG {1}{G} 2 Artifact - Treasure U artifact /spawn [snc] Citizen (GW 1/1) When this artifact enters, create a 1/1 green and white Citizen creature token. | {T}, Sacrifice this artifact: Add one mana of any color. | {W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Draw three cards. Elegant Entourage snc snc/143 snc G G {3}{G} 4 Creature - Elf Druid 4 4 U creature Alliance - Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn. Evolving Door snc snc/144 snc G G {2}{G} 3 Artifact R artifact {1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery. Fight Rigging snc snc/145 snc G G {2}{G} 3 Enchantment R enchantment Look at top 5/vp1pt5 Hideaway 5 | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. For the Family snc snc/146 snc G G {G} 1 Instant C instant Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead. Freelance Muscle snc snc/147 snc G G {4}{G} 5 Creature - Rhino Warrior 4 4 U creature Whenever this creature attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. Gala Greeters snc snc/148 snc G G {1}{G} 2 Creature - Elf Druid 1 1 R creature Create Treasure/spawn [snc] Treasure Alliance - Whenever another creature you control enters, choose one that hasn't been chosen this turn - | - Put a +1/+1 counter on this creature. | - Create a tapped Treasure token. | - You gain 2 life. Glittermonger snc snc/149 snc G G {3}{G} 4 Creature - Elf Rogue 1 4 C creature Create Treasure/spawn [snc] Treasure {T}: Create a Treasure token. High-Rise Sawjack snc snc/150 snc G G {2}{G} 3 Creature - Elf Citizen 2 3 C creature Reach | Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn. Jewel Thief snc snc/151 snc G G {2}{G} 3 Creature - Cat Rogue 3 3 C creature /spawn [snc] Treasure Vigilance, trample | When this creature enters, create a Treasure token. Luxurious Libation snc snc/152 snc G G {X}{G} 1 Instant U instant /spawn [snc] Citizen (GW 1/1) Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token. Most Wanted snc snc/153 snc G G {2}{G} 3 Enchantment - Aura C enchantment Create 2 Treasures/spawnx2 [snc] Treasure Flash | Enchant creature | Enchanted creature gets +2/+1. | When enchanted creature dies, create two Treasure tokens. Prizefight snc snc/154 snc G G {1}{G} 2 Instant C instant /spawn [snc] Treasure Target creature you control fights target creature you don't control. | Create a Treasure token. Rhox Pummeler snc snc/155 snc G G {5}{G} 6 Creature - Rhino Soldier 6 3 C creature /ccblue=1 This creature enters with a shield counter on it. | This creature has trample as long as it has a shield counter on it. Riveteers Decoy snc snc/156 snc G G {1}{G} 2 Creature - Human Warrior 3 1 U creature This creature must be blocked if able. | Blitz {3}{G} Social Climber snc snc/157 snc G G {2}{G} 3 Creature - Human Druid 3 2 C creature Alliance - Whenever another creature you control enters, you gain 1 life. Take to the Streets snc snc/158 snc G G {4}{G} 5 Sorcery U sorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. Titan of Industry snc snc/159 snc G G {4}{G}{G}{G} 7 Creature - Elemental 7 7 M creature Create Rhino Warrior/spawn [snc] Rhino Warrior (G 4/4) Reach, trample | When this creature enters, choose two - | - Destroy target artifact or enchantment. | - Target player gains 5 life. | - Create a 4/4 green Rhino Warrior creature token. | - Put a shield counter on a creature you control. Topiary Stomper snc snc/160 snc G G {1}{G}{G} 3 Creature - Plant Dinosaur 4 4 R creature Vigilance | When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | This creature can't attack or block unless you control seven or more lands. Venom Connoisseur snc snc/161 snc G G {1}{G} 2 Creature - Human Druid 2 2 U creature Alliance - Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. Vivien on the Hunt snc snc/162 snc G G {4}{G}{G} 6 Legendary Planeswalker - Vivien 4 M planeswalker yInitialize/ccblue=4 Create Rhino Warrior/spawn [snc] Rhino Warrior (G 4/4) +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. | +1: Mill five cards, then put any number of creature cards milled this way into your hand. | -1: Create a 4/4 green Rhino Warrior creature token. Voice of the Vermin snc snc/163 snc G G {3}{G} 4 Creature - Human Citizen 2 2 U creature /ccblue=1 This creature enters with a shield counter on it. | Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn. Warm Welcome snc snc/164 snc G G {2}{G} 3 Instant C instant yInitialize/spawn [snc] Citizen (GW 1/1) Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token. Workshop Warchief snc snc/165 snc G G {3}{G}{G} 5 Creature - Rhino Warrior 5 3 R creature Create Rhino Warrior/spawn [snc] Rhino Warrior (G 4/4) Trample | When this creature enters, you gain 3 life. | When this creature dies, create a 4/4 green Rhino Warrior creature token. | Blitz {4}{G}{G} Aven Heartstabber snc snc/166 snc UB UB {U}{B} 2 Creature - Bird Assassin 1 1 R creature /ch Flying | As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. | When this creature dies, mill two cards, then draw a card. Black Market Tycoon snc snc/167 snc RG RG {R}{G} 2 Creature - Cat Rogue 2 2 R creature Create Treasure/spawn [snc] Treasure At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. | {T}: Create a Treasure token. Body Dropper snc snc/168 snc BR BR {B}{R} 2 Creature - Devil Warrior 2 2 C creature Whenever you sacrifice another creature, put a +1/+1 counter on this creature. | {B}{R}, Sacrifice another creature: This creature gains menace until end of turn. Brazen Upstart snc snc/169 snc RGW RGW {R}{G}{W} 3 Creature - Elf Shaman 4 2 U creature Look at top five cards/vp1pt5 Vigilance | When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Brokers Ascendancy snc snc/170 snc GWU GWU {G}{W}{U} 3 Enchantment R enchantment At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. Brokers Charm snc snc/171 snc GWU GWU {G}{W}{U} 3 Instant U instant Choose one - | - Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. | - Destroy target enchantment. | - Draw two cards. Cabaretti Ascendancy snc snc/172 snc RGW RGW {R}{G}{W} 3 Enchantment R enchantment Look at top card/vp1pt1 At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library. Cabaretti Charm snc snc/173 snc RGW RGW {R}{G}{W} 3 Instant U instant Create 2 Citizens/spawnx2 [snc] Citizen (GW 1/1) Choose one - | - Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. | - Creatures you control get +1/+1 and gain trample until end of turn. | - Create two 1/1 green and white Citizen creature tokens. Celestial Regulator snc snc/174 snc WU WU {1}{W}{U} 3 Creature - Angel Advisor 2 3 C creature /ch Flying | When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. Ceremonial Groundbreaker snc snc/175 snc GW GW {1}{G}{W} 3 Artifact - Equipment U artifact Equipped creature gets +2/+1 and has trample. | Equip Citizen {1} | Equip {3} Civil Servant snc snc/176 snc GW GW {G}{W} 2 Creature - Cat Citizen 2 3 C creature Whenever this creature attacks, you may tap another untapped Citizen you control. If you do, this creature gets +1/+0 and gains lifelink until end of turn. Cormela, Glamour Thief snc snc/177 snc UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Vampire Rogue 2 4 U creature Haste | {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. | When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand. Corpse Appraiser snc snc/178 snc UBR UBR {U}{B}{R} 3 Creature - Vampire Rogue 3 3 U creature Look at top three cards/vp1pt3 When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. Corpse Explosion snc snc/179 snc BR BR {1}{B}{R} 3 Sorcery R sorcery As an additional cost to cast this spell, exile a creature card from your graveyard. | Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker. Crew Captain snc snc/180 snc BRG BRG {B}{R}{G} 3 Creature - Human Warrior 4 2 U creature Haste | This creature has indestructible as long as it entered this turn. Darling of the Masses snc snc/181 snc GW GW {2}{G}{W} 4 Creature - Elf Citizen 2 4 U creature Create Citizen/spawn [snc] Citizen (GW 1/1) Other Citizens you control get +1/+0. | Whenever this creature attacks, create a 1/1 green and white Citizen creature token. Disciplined Duelist snc snc/182 snc GWU GWU {G}{W}{U} 3 Creature - Human Citizen 2 1 U creature /ccblue=1 Double strike | This creature enters with a shield counter on it. Endless Detour snc snc/183 snc GWU GWU {G}{W}{U} 3 Instant R instant The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library. Evelyn, the Covetous snc snc/184 snc UBR UBR {2}{U/B}{B}{B/R} 5 Legendary Creature - Vampire Rogue 2 5 R creature Reveal top card/vp1at1 Flash | Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. | Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it. Exotic Pets snc snc/185 snc WU WU {1}{W}{U} 3 Instant U instant /spawnx2 [snc] Fish (U 1/1) Create two 1/1 blue Fish creature tokens with "This token can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens. Falco Spara, Pactweaver snc snc/186 snc GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Bird Demon 3 3 M creature yInitialize/ch;/ccblue=1 Look at top card/vp1pt1 Flying, trample | Falco Spara enters with a shield counter on it. | You may look at the top card of your library any time. | You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs. Fatal Grudge snc snc/187 snc BR BR {B}{R} 2 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a nonland permanent. | Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. | Draw a card. Fleetfoot Dancer snc snc/188 snc RGW RGW {1}{R}{G}{W} 4 Creature - Elf Druid 4 4 R creature Trample, lifelink, haste Forge Boss snc snc/189 snc BR BR {2}{B}{R} 4 Creature - Human Warrior 3 4 U creature Whenever you sacrifice one or more other creatures, this creature deals 2 damage to each opponent. This ability triggers only once each turn. Glamorous Outlaw snc snc/190 snc UBR UBR {3}{U}{B}{R} 6 Creature - Vampire Rogue 4 5 C creature Scry 2/vp1pt2 When this creature enters, it deals 2 damage to each opponent and you scry 2. | {2}, Exile this card from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Hostile Takeover snc snc/191 snc UBR UBR {2}{U}{B}{R} 5 Sorcery R sorcery Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. Incandescent Aria snc snc/192 snc RGW RGW {R}{G}{W} 3 Sorcery R sorcery Incandescent Aria deals 3 damage to each nontoken creature. Jetmir, Nexus of Revels snc snc/193 snc RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Cat Demon 5 4 M creature Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. | Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. | Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. Jetmir's Fixer snc snc/194 snc RG RG {R}{G} 2 Creature - Cat Warrior 2 2 C creature {R}{G}: This creature gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on this creature instead. Jinnie Fay, Jetmir's Second snc snc/195 snc RGW RGW {R/G}{G}{G/W} 3 Legendary Creature - Elf Druid 3 3 R creature If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. Lagrella, the Magpie snc snc/196 snc GWU GWU {G}{W}{U} 3 Legendary Creature - Human Soldier 2 3 U creature When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it. Lord Xander, the Collector snc snc/197 snc UBR UBR {4}{U}{B}{R} 7 Legendary Creature - Vampire Demon Noble 6 6 M creature When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. | Whenever Lord Xander attacks, defending player mills half their library, rounded down. | When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down. Maestros Ascendancy snc snc/198 snc UBR UBR {U}{B}{R} 3 Enchantment R enchantment Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. Maestros Charm snc snc/199 snc UBR UBR {U}{B}{R} 3 Instant U instant Look at top five cards/vp1pt5 Choose one - | - Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. | - Each opponent loses 3 life and you gain 3 life. | - Maestros Charm deals 5 damage to target creature or planeswalker. Maestros Diabolist snc snc/200 snc UBR UBR {U}{B}{R} 3 Creature - Vampire Warrior 1 4 R creature Create Devil/spawn [snc] Devil (R 1/1) Deathtouch, haste | Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Masked Bandits snc snc/201 snc BRG BRG {3}{B}{R}{G} 6 Creature - Raccoon Rogue 5 5 C creature Vigilance | Menace | {2}, Exile this card from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Meeting of the Five snc snc/202 snc WUBRG WUBRG {3}{W}{U}{B}{R}{G} 8 Sorcery M sorcery Reveal top ten cards/vp1at10 Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors. Metropolis Angel snc snc/203 snc WU WU {2}{W}{U} 4 Creature - Angel Soldier 3 1 U creature /ch Flying | Whenever you attack with one or more creatures with counters on them, draw a card. Mr. Orfeo, the Boulder snc snc/204 snc BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Rhino Warrior 2 4 U creature Whenever you attack, double target creature's power until end of turn. Nimble Larcenist snc snc/205 snc WUB WUB {W}{U}{B} 3 Creature - Bird Rogue 2 1 U creature /ch Flying | When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. Ob Nixilis, the Adversary snc snc/206 snc BR BR {1}{B}{R} 3 Legendary Planeswalker - Nixilis 3 M planeswalker yInitialize/ccblue=3 Create Ob Nixilis, the Adversary/spawn [lackey] Ob Nixilis, the Adversary (BR) Casualty X. The copy isn't legendary and has starting loyalty X. | +1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. | -2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." | -7: Target player draws seven cards and loses 7 life. Obscura Ascendancy snc snc/207 snc WUB WUB {W}{U}{B} 3 Enchantment R enchantment Create Spirit/spawn [snc] Spirit (W 2/2 Flying) Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. | As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3. Obscura Charm snc snc/208 snc WUB WUB {W}{U}{B} 3 Instant U instant Choose one - | - Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. | - Counter target instant or sorcery spell. | - Destroy target creature or planeswalker with mana value 3 or less. Obscura Interceptor snc snc/209 snc WUB WUB {1}{W}{U}{B} 4 Creature - Octopus Wizard 3 1 R creature Flash | Lifelink | When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. Ognis, the Dragon's Lash snc snc/210 snc BRG BRG {1}{B/R}{R}{R/G} 4 Legendary Creature - Lizard Warrior 3 3 R creature Create Treasure/spawn [snc] Treasure Haste | Whenever a creature you control with haste attacks, create a tapped Treasure token. Park Heights Pegasus snc snc/211 snc GW GW {G}{W} 2 Creature - Pegasus 2 1 R creature /ch Flying, trample | Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. Queza, Augur of Agonies snc snc/212 snc WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Octopus Advisor 3 4 U creature Whenever you draw a card, target opponent loses 1 life and you gain 1 life. Raffine, Scheming Seer snc snc/213 snc WUB WUB {W}{U}{B} 3 Legendary Creature - Sphinx Demon 1 4 M creature /ch Flying, ward {1} | Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. Rakish Revelers snc snc/214 snc RGW RGW {2}{R}{G}{W} 5 Creature - Elf Druid Rogue 5 3 C creature /spawn [snc] Citizen (GW 1/1) When this creature enters, create a 1/1 green and white Citizen creature token. | {2}, Exile this card from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Rigo, Streetwise Mentor snc snc/215 snc GWU GWU {G/W}{W}{W/U} 3 Legendary Creature - Cat Citizen 2 2 R creature /ccblue=1 Rigo enters with a shield counter on it. | Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. Riveteers Ascendancy snc snc/216 snc BRG BRG {B}{R}{G} 3 Enchantment R enchantment Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn. Riveteers Charm snc snc/217 snc BRG BRG {B}{R}{G} 3 Instant U instant Reveal top three cards/vp1at3 Choose one - | - Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. | - Exile the top three cards of your library. Until your next end step, you may play those cards. | - Exile target player's graveyard. Rocco, Cabaretti Caterer snc snc/218 snc RGW RGW {X}{R}{G}{W} 3 Legendary Creature - Elf Druid 3 1 U creature When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Scheming Fence snc snc/219 snc WU WU {W}{U} 2 Creature - Human Citizen 2 3 R creature As this creature enters, you may choose a nonland permanent. | Activated abilities of the chosen permanent can't be activated. | This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. Security Rhox snc snc/220 snc RG RG {2}{R}{G} 4 Creature - Rhino Warrior 5 4 U creature You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. Shattered Seraph snc snc/221 snc WUB WUB {4}{W}{U}{B} 7 Creature - Angel Rogue 4 4 C creature /ch Flying | When this creature enters, you gain 3 life. | {2}, Exile this card from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Snooping Newsie snc snc/222 snc UB UB {U}{B} 2 Creature - Human Rogue 2 2 C creature When this creature enters, mill two cards. | As long as there are five or more mana values among cards in your graveyard, this creature gets +1/+1 and has lifelink. Soul of Emancipation snc snc/223 snc GWU GWU {4}{G}{W}{U} 7 Creature - Avatar 5 7 R creature Create Angel/spawn [snc] Angel (W 3/3 Flying) Create 5 Angels/spawnx5 [snc] Angel (W 3/3 Flying) Create 10 Angels/spawnx10 [snc] Angel (W 3/3 Flying) When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. Spara's Adjudicators snc snc/224 snc GWU GWU {2}{G}{W}{U} 5 Creature - Cat Citizen 4 4 C creature When this creature enters, target creature an opponent controls can't attack or block until your next turn. | {2}, Exile this card from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Stimulus Package snc snc/225 snc RG RG {2}{R}{G} 4 Enchantment U enchantment yInitialize/spawnx2 [snc] Treasure Create Citizen/spawn [snc] Citizen (GW 1/1) When this enchantment enters, create two Treasure tokens. | Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Syndicate Infiltrator snc snc/226 snc UB UB {2}{U}{B} 4 Creature - Vampire Wizard 3 3 U creature /ch Flying | As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2. Tainted Indulgence snc snc/227 snc UB UB {U}{B} 2 Instant U instant Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard. Toluz, Clever Conductor snc snc/228 snc WUB WUB {W/U}{U}{U/B} 3 Legendary Creature - Human Rogue 3 1 R creature When Toluz enters, it connives. | Whenever you discard one or more cards, exile them from your graveyard. | When Toluz dies, put the cards exiled with it into their owner's hand. Unleash the Inferno snc snc/229 snc BRG BRG {1}{B}{R}{G} 4 Instant R instant Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage. Void Rend snc snc/230 snc WUB WUB {W}{U}{B} 3 Instant R instant This spell can't be countered. | Destroy target nonland permanent. Ziatora, the Incinerator snc snc/231 snc BRG BRG {3}{B}{R}{G} 6 Legendary Creature - Demon Dragon 6 6 M creature yInitialize/ch Create 3 Treasures/spawnx3 [snc] Treasure Flying | At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens. Ziatora's Envoy snc snc/232 snc BRG BRG {1}{B}{R}{G} 4 Creature - Lizard Warrior 5 4 R creature Look at top card/vp1pt1 Trample | Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. | Blitz {2}{B}{R}{G} Arc Spitter snc snc/233 snc {1} 1 Artifact - Equipment U artifact Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it." | Equip {1} Brass Knuckles snc snc/234 snc {4} 4 Artifact - Equipment U artifact /spawn [lackey] Brass Knuckles When you cast this spell, copy it. | Equipped creature has double strike as long as two or more Equipment are attached to it. | Equip {1} Cement Shoes snc snc/235 snc {1} 1 Artifact - Equipment U artifact Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." | Equipped creature doesn't untap during its controller's untap step. | Equip {2} Chrome Cat snc snc/236 snc {3} 3 Artifact Creature - Cat 3 2 C creature Scry 1/vp1pt1 When this creature enters, scry 1. Getaway Car snc snc/237 snc {3} 3 Artifact - Vehicle 4 3 R artifact Haste | Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. | Crew 1 Gilded Pinions snc snc/238 snc {2} 2 Artifact - Equipment C artifact /spawn [snc] Treasure When this Equipment enters, create a Treasure token. | Equipped creature has flying. | Equip {2} Halo Scarab snc snc/239 snc {2} 2 Artifact Creature - Insect 2 1 C creature Create Treasure/spawn [snc] Treasure {2}, Exile this card from your graveyard: Create a Treasure token. Luxior, Giada's Gift snc snc/240 snc {1} 1 Legendary Artifact - Equipment M artifact Equipped creature gets +1/+1 for each counter on it. | Equipped permanent isn't a planeswalker and is a creature in addition to its other types. | Equip planeswalker {1} | Equip {3} Ominous Parcel snc snc/241 snc {1} 1 Artifact C artifact {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {5}, {T}, Sacrifice this artifact: It deals 4 damage to target creature. Paragon of Modernity snc snc/242 snc {4} 4 Artifact Creature - Angel Warrior 2 2 C creature /ch Flying | {3}: This creature gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. Quick-Draw Dagger snc snc/243 snc {3} 3 Artifact - Equipment C artifact Flash | When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. | Equipped creature gets +1/+1. | Equip {1} Scuttling Butler snc snc/244 snc {3} 3 Artifact Creature - Construct 4 1 U creature At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn. Suspicious Bookcase snc snc/245 snc {2} 2 Artifact Creature - Wall 0 4 U creature Defender | {3}, {T}: Target creature can't be blocked this turn. Unlicensed Hearse snc snc/246 snc {2} 2 Artifact - Vehicle * * R artifact {T}: Exile up to two target cards from a single graveyard. | Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. | Crew 2 Botanical Plaza snc snc/247 snc GW 0 Land C land /cr90 This land enters tapped. | {T}: Add {G} or {W}. | {2}{G}{W}, {T}, Sacrifice this land: Draw a card. Brokers Hideout snc snc/248 snc 0 Land C land When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Cabaretti Courtyard snc snc/249 snc 0 Land C land When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Jetmir's Garden snc snc/250 snc RGW 0 Land - Mountain Forest Plains R land /cr90 This land enters tapped. | Cycling {3} Maestros Theater snc snc/251 snc 0 Land C land When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Obscura Storefront snc snc/252 snc 0 Land C land When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Racers' Ring snc snc/253 snc RG 0 Land C land /cr90 This land enters tapped. | {T}: Add {R} or {G}. | {2}{R}{G}, {T}, Sacrifice this land: Draw a card. Raffine's Tower snc snc/254 snc WUB 0 Land - Plains Island Swamp R land /cr90 This land enters tapped. | Cycling {3} Riveteers Overlook snc snc/255 snc 0 Land C land When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Skybridge Towers snc snc/256 snc WU 0 Land C land /cr90 This land enters tapped. | {T}: Add {W} or {U}. | {2}{W}{U}, {T}, Sacrifice this land: Draw a card. Spara's Headquarters snc snc/257 snc GWU 0 Land - Forest Plains Island R land /cr90 This land enters tapped. | Cycling {3} Tramway Station snc snc/258 snc BR 0 Land C land /cr90 This land enters tapped. | {T}: Add {B} or {R}. | {2}{B}{R}, {T}, Sacrifice this land: Draw a card. Waterfront District snc snc/259 snc UB 0 Land C land /cr90 This land enters tapped. | {T}: Add {U} or {B}. | {2}{U}{B}, {T}, Sacrifice this land: Draw a card. Xander's Lounge snc snc/260 snc UBR 0 Land - Island Swamp Mountain R land /cr90 This land enters tapped. | Cycling {3} Ziatora's Proving Ground snc snc/261 snc BRG 0 Land - Swamp Mountain Forest R land /cr90 This land enters tapped. | Cycling {3} Plains snc snc/272 snc W 0 Basic Land - Plains C plains Island snc snc/274 snc U 0 Basic Land - Island C island Swamp snc snc/276 snc B 0 Basic Land - Swamp C swamp Mountain snc snc/278 snc R 0 Basic Land - Mountain C mountain Forest snc snc/280 snc G 0 Basic Land - Forest C forest [snc] Copy snc tsnc/1 tsnc 0 Token T [snc] Angel (W 3/3 Flying) snc tsnc/2 tsnc W 0 Token Creature - Angel 3 3 T /ch Flying [snc] Spirit (W 2/2 Flying) snc tsnc/3 tsnc W 0 Token Creature - Spirit 2 2 T /ch Flying [snc] Fish (U 1/1) snc tsnc/4 tsnc U 0 Token Creature - Fish 1 1 T This token can't be blocked. [snc] Wizard (U 1/1) snc tsnc/5 tsnc U 0 Token Creature - Wizard 1 1 T {1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}. [snc] Ogre Warrior (B 4/3) snc tsnc/6 tsnc B 0 Token Creature - Ogre Warrior 4 3 T [snc] Rogue (B 2/2) snc tsnc/7 tsnc B 0 Token Creature - Rogue 2 2 T [snc] Devil (R 1/1) snc tsnc/8 tsnc R 0 Token Creature - Devil 1 1 T When this token dies, it deals 1 damage to any target. [snc] Cat (G 2/2 Haste) snc tsnc/9 tsnc G 0 Token Creature - Cat 2 2 T Haste [snc] Dog (G 3/1 Vigilance) snc tsnc/10 tsnc G 0 Token Creature - Dog 3 1 T Vigilance [snc] Rhino Warrior (G 4/4) snc tsnc/11 tsnc G 0 Token Creature - Rhino Warrior 4 4 T [snc] Citizen (GW 1/1) snc tsnc/12 tsnc GW 0 Token Creature - Citizen 1 1 T [snc] Treasure snc tsnc/13 tsnc 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. Elspeth Resplendent 1snc snc/282 snc W W {3}{W}{W} 5 Legendary Planeswalker - Elspeth 5 M notInPacks planeswalker yInitialize/ccblue=5 Look at top seven cards/vp1pt7 Create 5 Angels/spawnx5 [snc] Angel (W 3/3 Flying) +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. | -3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. | -7: Create five 3/3 white Angel creature tokens with flying. Vivien on the Hunt 1snc snc/283 snc G G {4}{G}{G} 6 Legendary Planeswalker - Vivien 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Rhino Warrior/spawn [snc] Rhino Warrior (G 4/4) +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. | +1: Mill five cards, then put any number of creature cards milled this way into your hand. | -1: Create a 4/4 green Rhino Warrior creature token. Ob Nixilis, the Adversary 1snc snc/284 snc BR BR {1}{B}{R} 3 Legendary Planeswalker - Nixilis 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Ob Nixilis, the Adversary/spawn [lackey] Ob Nixilis, the Adversary (BR) Casualty X. The copy isn't legendary and has starting loyalty X. | +1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. | -2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." | -7: Target player draws seven cards and loses 7 life. Halo Fountain 1snc snc/285 snc W W {2}{W} 3 Artifact M notInPacks artifact Create Citizen/spawn [snc] Citizen (GW 1/1) {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. | {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. | {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game. All-Seeing Arbiter 1snc snc/286 snc U U {4}{U}{U} 6 Creature - Avatar 5 4 M notInPacks creature /ch Flying | Whenever this creature enters or attacks, draw two cards, then discard a card. | Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. Shadow of Mortality 1snc snc/287 snc B B {13}{B}{B} 15 Creature - Avatar 7 7 R notInPacks creature If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference. Bootleggers' Stash 1snc snc/288 snc G G {5}{G} 6 Artifact M notInPacks artifact Create Treasure/spawn [snc] Treasure Lands you control have "{T}: Create a Treasure token." Titan of Industry 1snc snc/289 snc G G {4}{G}{G}{G} 7 Creature - Elemental 7 7 M notInPacks creature Create Rhino Warrior/spawn [snc] Rhino Warrior (G 4/4) Reach, trample | When this creature enters, choose two - | - Destroy target artifact or enchantment. | - Target player gains 5 life. | - Create a 4/4 green Rhino Warrior creature token. | - Put a shield counter on a creature you control. Topiary Stomper 1snc snc/290 snc G G {1}{G}{G} 3 Creature - Plant Dinosaur 4 4 R notInPacks creature Vigilance | When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | This creature can't attack or block unless you control seven or more lands. Jetmir's Garden 1snc snc/291 snc RGW 0 Land - Mountain Forest Plains R notInPacks land /cr90 This land enters tapped. | Cycling {3} Raffine's Tower 1snc snc/292 snc WUB 0 Land - Plains Island Swamp R notInPacks land /cr90 This land enters tapped. | Cycling {3} Spara's Headquarters 1snc snc/293 snc GWU 0 Land - Forest Plains Island R notInPacks land /cr90 This land enters tapped. | Cycling {3} Xander's Lounge 1snc snc/294 snc UBR 0 Land - Island Swamp Mountain R notInPacks land /cr90 This land enters tapped. | Cycling {3} Ziatora's Proving Ground 1snc snc/295 snc BRG 0 Land - Swamp Mountain Forest R notInPacks land /cr90 This land enters tapped. | Cycling {3} Gala Greeters 1snc snc/450 snc G G {1}{G} 2 Creature - Elf Druid 1 1 R notInPacks creature Create Treasure/spawn [snc] Treasure Alliance - Whenever another creature you control enters, choose one that hasn't been chosen this turn - | - Put a +1/+1 counter on this creature. | - Create a tapped Treasure token. | - You gain 2 life. Urabrask, Heretic Praetor 1snc snc/468 snc R R {3}{R}{R} 5 Legendary Creature - Phyrexian Praetor 4 4 M notInPacks creature Reveal top card/vp1at1 Haste | At the beginning of your upkeep, exile the top card of your library. You may play it this turn. | At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. Brazen Upstart 2snc snc/296 snc RGW RGW {R}{G}{W} 3 Creature - Elf Shaman 4 2 U notInPacks creature Look at top five cards/vp1pt5 Vigilance | When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Brokers Ascendancy 2snc snc/297 snc GWU GWU {G}{W}{U} 3 Enchantment R notInPacks enchantment At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. Brokers Charm 2snc snc/298 snc GWU GWU {G}{W}{U} 3 Instant U notInPacks instant Choose one - | - Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. | - Destroy target enchantment. | - Draw two cards. Cabaretti Ascendancy 2snc snc/299 snc RGW RGW {R}{G}{W} 3 Enchantment R notInPacks enchantment Look at top card/vp1pt1 At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library. Cabaretti Charm 2snc snc/300 snc RGW RGW {R}{G}{W} 3 Instant U notInPacks instant Create 2 Citizens/spawnx2 [snc] Citizen (GW 1/1) Choose one - | - Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. | - Creatures you control get +1/+1 and gain trample until end of turn. | - Create two 1/1 green and white Citizen creature tokens. Cormela, Glamour Thief 2snc snc/301 snc UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Vampire Rogue 2 4 U notInPacks creature Haste | {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. | When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand. Corpse Appraiser 2snc snc/302 snc UBR UBR {U}{B}{R} 3 Creature - Vampire Rogue 3 3 U notInPacks creature Look at top three cards/vp1pt3 When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. Crew Captain 2snc snc/303 snc BRG BRG {B}{R}{G} 3 Creature - Human Warrior 4 2 U notInPacks creature Haste | This creature has indestructible as long as it entered this turn. Disciplined Duelist 2snc snc/304 snc GWU GWU {G}{W}{U} 3 Creature - Human Citizen 2 1 U notInPacks creature /ccblue=1 Double strike | This creature enters with a shield counter on it. Endless Detour 2snc snc/305 snc GWU GWU {G}{W}{U} 3 Instant R notInPacks instant The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library. Evelyn, the Covetous 2snc snc/306 snc UBR UBR {2}{U/B}{B}{B/R} 5 Legendary Creature - Vampire Rogue 2 5 R notInPacks creature Reveal top card/vp1at1 Flash | Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. | Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it. Falco Spara, Pactweaver 2snc snc/307 snc GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Bird Demon 3 3 M notInPacks creature yInitialize/ch;/ccblue=1 Look at top card/vp1pt1 Flying, trample | Falco Spara enters with a shield counter on it. | You may look at the top card of your library any time. | You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs. Fleetfoot Dancer 2snc snc/308 snc RGW RGW {1}{R}{G}{W} 4 Creature - Elf Druid 4 4 R notInPacks creature Trample, lifelink, haste Glamorous Outlaw 2snc snc/309 snc UBR UBR {3}{U}{B}{R} 6 Creature - Vampire Rogue 4 5 C notInPacks creature Scry 2/vp1pt2 When this creature enters, it deals 2 damage to each opponent and you scry 2. | {2}, Exile this card from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Hostile Takeover 2snc snc/310 snc UBR UBR {2}{U}{B}{R} 5 Sorcery R notInPacks sorcery Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. Incandescent Aria 2snc snc/311 snc RGW RGW {R}{G}{W} 3 Sorcery R notInPacks sorcery Incandescent Aria deals 3 damage to each nontoken creature. Jetmir, Nexus of Revels 2snc snc/312 snc RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Cat Demon 5 4 M notInPacks creature Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. | Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. | Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. Jinnie Fay, Jetmir's Second 2snc snc/313 snc RGW RGW {R/G}{G}{G/W} 3 Legendary Creature - Elf Druid 3 3 R notInPacks creature If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. Lagrella, the Magpie 2snc snc/314 snc GWU GWU {G}{W}{U} 3 Legendary Creature - Human Soldier 2 3 U notInPacks creature When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it. Lord Xander, the Collector 2snc snc/315 snc UBR UBR {4}{U}{B}{R} 7 Legendary Creature - Vampire Demon Noble 6 6 M notInPacks creature When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. | Whenever Lord Xander attacks, defending player mills half their library, rounded down. | When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down. Maestros Ascendancy 2snc snc/316 snc UBR UBR {U}{B}{R} 3 Enchantment R notInPacks enchantment Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. Maestros Charm 2snc snc/317 snc UBR UBR {U}{B}{R} 3 Instant U notInPacks instant Look at top five cards/vp1pt5 Choose one - | - Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. | - Each opponent loses 3 life and you gain 3 life. | - Maestros Charm deals 5 damage to target creature or planeswalker. Maestros Diabolist 2snc snc/318 snc UBR UBR {U}{B}{R} 3 Creature - Vampire Warrior 1 4 R notInPacks creature Create Devil/spawn [snc] Devil (R 1/1) Deathtouch, haste | Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Masked Bandits 2snc snc/319 snc BRG BRG {3}{B}{R}{G} 6 Creature - Raccoon Rogue 5 5 C notInPacks creature Vigilance | Menace | {2}, Exile this card from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Mr. Orfeo, the Boulder 2snc snc/320 snc BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Rhino Warrior 2 4 U notInPacks creature Whenever you attack, double target creature's power until end of turn. Nimble Larcenist 2snc snc/321 snc WUB WUB {W}{U}{B} 3 Creature - Bird Rogue 2 1 U notInPacks creature /ch Flying | When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. Obscura Ascendancy 2snc snc/322 snc WUB WUB {W}{U}{B} 3 Enchantment R notInPacks enchantment Create Spirit/spawn [snc] Spirit (W 2/2 Flying) Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. | As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3. Obscura Charm 2snc snc/323 snc WUB WUB {W}{U}{B} 3 Instant U notInPacks instant Choose one - | - Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. | - Counter target instant or sorcery spell. | - Destroy target creature or planeswalker with mana value 3 or less. Obscura Interceptor 2snc snc/324 snc WUB WUB {1}{W}{U}{B} 4 Creature - Octopus Wizard 3 1 R notInPacks creature Flash | Lifelink | When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. Ognis, the Dragon's Lash 2snc snc/325 snc BRG BRG {1}{B/R}{R}{R/G} 4 Legendary Creature - Lizard Warrior 3 3 R notInPacks creature Create Treasure/spawn [snc] Treasure Haste | Whenever a creature you control with haste attacks, create a tapped Treasure token. Queza, Augur of Agonies 2snc snc/326 snc WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Octopus Advisor 3 4 U notInPacks creature Whenever you draw a card, target opponent loses 1 life and you gain 1 life. Raffine, Scheming Seer 2snc snc/327 snc WUB WUB {W}{U}{B} 3 Legendary Creature - Sphinx Demon 1 4 M notInPacks creature /ch Flying, ward {1} | Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. Rakish Revelers 2snc snc/328 snc RGW RGW {2}{R}{G}{W} 5 Creature - Elf Druid Rogue 5 3 C notInPacks creature /spawn [snc] Citizen (GW 1/1) When this creature enters, create a 1/1 green and white Citizen creature token. | {2}, Exile this card from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Rigo, Streetwise Mentor 2snc snc/329 snc GWU GWU {G/W}{W}{W/U} 3 Legendary Creature - Cat Citizen 2 2 R notInPacks creature /ccblue=1 Rigo enters with a shield counter on it. | Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. Riveteers Ascendancy 2snc snc/330 snc BRG BRG {B}{R}{G} 3 Enchantment R notInPacks enchantment Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn. Riveteers Charm 2snc snc/331 snc BRG BRG {B}{R}{G} 3 Instant U notInPacks instant Reveal top three cards/vp1at3 Choose one - | - Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. | - Exile the top three cards of your library. Until your next end step, you may play those cards. | - Exile target player's graveyard. Rocco, Cabaretti Caterer 2snc snc/332 snc RGW RGW {X}{R}{G}{W} 3 Legendary Creature - Elf Druid 3 1 U notInPacks creature When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Shattered Seraph 2snc snc/333 snc WUB WUB {4}{W}{U}{B} 7 Creature - Angel Rogue 4 4 C notInPacks creature /ch Flying | When this creature enters, you gain 3 life. | {2}, Exile this card from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Soul of Emancipation 2snc snc/334 snc GWU GWU {4}{G}{W}{U} 7 Creature - Avatar 5 7 R notInPacks creature Create Angel/spawn [snc] Angel (W 3/3 Flying) Create 5 Angels/spawnx5 [snc] Angel (W 3/3 Flying) Create 10 Angels/spawnx10 [snc] Angel (W 3/3 Flying) When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. Spara's Adjudicators 2snc snc/335 snc GWU GWU {2}{G}{W}{U} 5 Creature - Cat Citizen 4 4 C notInPacks creature When this creature enters, target creature an opponent controls can't attack or block until your next turn. | {2}, Exile this card from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until this card is cast from exile. You may cast this card for as long as it remains exiled. Toluz, Clever Conductor 2snc snc/336 snc WUB WUB {W/U}{U}{U/B} 3 Legendary Creature - Human Rogue 3 1 R notInPacks creature When Toluz enters, it connives. | Whenever you discard one or more cards, exile them from your graveyard. | When Toluz dies, put the cards exiled with it into their owner's hand. Unleash the Inferno 2snc snc/337 snc BRG BRG {1}{B}{R}{G} 4 Instant R notInPacks instant Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage. Void Rend 2snc snc/338 snc WUB WUB {W}{U}{B} 3 Instant R notInPacks instant This spell can't be countered. | Destroy target nonland permanent. Ziatora, the Incinerator 2snc snc/339 snc BRG BRG {3}{B}{R}{G} 6 Legendary Creature - Demon Dragon 6 6 M notInPacks creature yInitialize/ch Create 3 Treasures/spawnx3 [snc] Treasure Flying | At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens. Ziatora's Envoy 2snc snc/340 snc BRG BRG {1}{B}{R}{G} 4 Creature - Lizard Warrior 5 4 R notInPacks creature Look at top card/vp1pt1 Trample | Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. | Blitz {2}{B}{R}{G} Elspeth Resplendent 2snc snc/341 snc W W {3}{W}{W} 5 Legendary Planeswalker - Elspeth 5 M notInPacks planeswalker yInitialize/ccblue=5 Look at top seven cards/vp1pt7 Create 5 Angels/spawnx5 [snc] Angel (W 3/3 Flying) +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. | -3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. | -7: Create five 3/3 white Angel creature tokens with flying. Giada, Font of Hope 2snc snc/342 snc W W {1}{W} 2 Legendary Creature - Angel 2 2 R notInPacks creature /ch Flying, vigilance | Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. | {T}: Add {W}. Spend this mana only to cast an Angel spell. Sanctuary Warden 2snc snc/343 snc W W {4}{W}{W} 6 Creature - Angel Soldier 5 5 M notInPacks creature yInitialize/ch;/ccblue=2 Create Citizen/spawn [snc] Citizen (GW 1/1) Flying | This creature enters with two shield counters on it. | Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. Errant, Street Artist 2snc snc/344 snc U U {U} 1 Legendary Creature - Human Rogue 0 3 R notInPacks creature Flash | Defender, haste | {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy. Tenacious Underdog 2snc snc/345 snc B B {1}{B} 2 Creature - Human Warrior 3 2 R notInPacks creature Blitz-{2}{B}{B}, Pay 2 life. | You may cast this card from your graveyard using its blitz ability. Urabrask, Heretic Praetor 2snc snc/346 snc R R {3}{R}{R} 5 Legendary Creature - Phyrexian Praetor 4 4 M notInPacks creature Reveal top card/vp1at1 Haste | At the beginning of your upkeep, exile the top card of your library. You may play it this turn. | At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. Vivien on the Hunt 2snc snc/347 snc G G {4}{G}{G} 6 Legendary Planeswalker - Vivien 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Rhino Warrior/spawn [snc] Rhino Warrior (G 4/4) +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. | +1: Mill five cards, then put any number of creature cards milled this way into your hand. | -1: Create a 4/4 green Rhino Warrior creature token. Ob Nixilis, the Adversary 2snc snc/348 snc BR BR {1}{B}{R} 3 Legendary Planeswalker - Nixilis 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Ob Nixilis, the Adversary/spawn [lackey] Ob Nixilis, the Adversary (BR) Casualty X. The copy isn't legendary and has starting loyalty X. | +1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. | -2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." | -7: Target player draws seven cards and loses 7 life. Scheming Fence 2snc snc/349 snc WU WU {W}{U} 2 Creature - Human Citizen 2 3 R notInPacks creature As this creature enters, you may choose a nonland permanent. | Activated abilities of the chosen permanent can't be activated. | This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. Botanical Plaza 2snc snc/350 snc GW 0 Land C notInPacks land /cr90 This land enters tapped. | {T}: Add {G} or {W}. | {2}{G}{W}, {T}, Sacrifice this land: Draw a card. Jetmir's Garden 2snc snc/351 snc RGW 0 Land - Mountain Forest Plains R notInPacks land /cr90 This land enters tapped. | Cycling {3} Racers' Ring 2snc snc/352 snc RG 0 Land C notInPacks land /cr90 This land enters tapped. | {T}: Add {R} or {G}. | {2}{R}{G}, {T}, Sacrifice this land: Draw a card. Raffine's Tower 2snc snc/353 snc WUB 0 Land - Plains Island Swamp R notInPacks land /cr90 This land enters tapped. | Cycling {3} Skybridge Towers 2snc snc/354 snc WU 0 Land C notInPacks land /cr90 This land enters tapped. | {T}: Add {W} or {U}. | {2}{W}{U}, {T}, Sacrifice this land: Draw a card. Spara's Headquarters 2snc snc/355 snc GWU 0 Land - Forest Plains Island R notInPacks land /cr90 This land enters tapped. | Cycling {3} Tramway Station 2snc snc/356 snc BR 0 Land C notInPacks land /cr90 This land enters tapped. | {T}: Add {B} or {R}. | {2}{B}{R}, {T}, Sacrifice this land: Draw a card. Waterfront District 2snc snc/357 snc UB 0 Land C notInPacks land /cr90 This land enters tapped. | {T}: Add {U} or {B}. | {2}{U}{B}, {T}, Sacrifice this land: Draw a card. Xander's Lounge 2snc snc/358 snc UBR 0 Land - Island Swamp Mountain R notInPacks land /cr90 This land enters tapped. | Cycling {3} Ziatora's Proving Ground 2snc snc/359 snc BRG 0 Land - Swamp Mountain Forest R notInPacks land /cr90 This land enters tapped. | Cycling {3} Urabrask, Heretic Praetor 3snc snc/360 snc R R {3}{R}{R} 5 Legendary Creature - Phyrexian Praetor 4 4 M notInPacks creature Reveal top card/vp1at1 Haste | At the beginning of your upkeep, exile the top card of your library. You may play it this turn. | At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. Karn, Living Legacy dmu dmu/1 dmu {4} 4 Legendary Planeswalker - Karn 4 M planeswalker yInitialize/ccblue=4 Create Powerstone/spawn [dmu] Powerstone Create Karn, Living Legacy Emblem/spawn [lackey] Karn, Living Legacy Emblem +1: Create a tapped Powerstone token. | -1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. | -7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." Anointed Peacekeeper dmu dmu/2 dmu W W {2}{W} 3 Creature - Human Cleric 3 3 R creature Vigilance | As this creature enters, look at an opponent's hand, then choose any card name. | Spells your opponents cast with the chosen name cost {2} more to cast. | Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities. Archangel of Wrath dmu dmu/3 dmu W RWB {2}{W}{W} 4 Creature - Angel 3 4 R creature /ch Kicker {B} and/or {R} | Flying, lifelink | When this creature enters, if it was kicked, it deals 2 damage to any target. | When this creature enters, if it was kicked twice, it deals 2 damage to any target. Argivian Cavalier dmu dmu/4 dmu W W {2}{W} 3 Creature - Orc Knight 2 2 C creature /spawn [dmu] Soldier (W 1/1) Enlist | When this creature enters, create a 1/1 white Soldier creature token. Argivian Phalanx dmu dmu/5 dmu W W {5}{W} 6 Creature - Human Kor Soldier 4 4 C creature Affinity for creatures | Vigilance Artillery Blast dmu dmu/6 dmu W W {1}{W} 2 Instant C instant Domain - Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. Benalish Faithbonder dmu dmu/7 dmu W W {1}{W} 2 Creature - Human Cleric 1 3 C creature Vigilance | Enlist Benalish Sleeper dmu dmu/8 dmu W WB {1}{W} 2 Creature - Phyrexian Human Soldier 3 1 C creature Kicker {B} | When this creature enters, if it was kicked, each player sacrifices a creature of their choice. Captain's Call dmu dmu/9 dmu W W {3}{W} 4 Sorcery C sorcery /spawnx3 [dmu] Soldier (W 1/1) Create three 1/1 white Soldier creature tokens. Charismatic Vanguard dmu dmu/10 dmu W W {2}{W} 3 Creature - Dwarf Soldier 3 2 C creature {4}{W}: Creatures you control get +1/+1 until end of turn. Citizen's Arrest dmu dmu/11 dmu W W {1}{W}{W} 3 Enchantment C enchantment When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. Cleaving Skyrider dmu dmu/12 dmu W RW {2}{W} 3 Creature - Human Warrior 2 2 U creature /ch Flash | Kicker {2}{R} | Flying | When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures. Clockwork Drawbridge dmu dmu/13 dmu W W {W} 1 Artifact Creature - Wall 0 3 C creature Defender | {2}{W}, {T}: Tap target creature. Coalition Skyknight dmu dmu/14 dmu W W {3}{W} 4 Creature - Human Knight 2 2 U creature /ch Flying | Enlist Danitha, Benalia's Hope dmu dmu/15 dmu W W {4}{W} 5 Legendary Creature - Human Knight 4 4 R creature First strike, vigilance, lifelink | When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha. Defiler of Faith dmu dmu/16 dmu W W {3}{W}{W} 5 Creature - Phyrexian Human 5 5 R creature Create Soldier/spawn [dmu] Soldier (W 1/1) Vigilance | As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. | Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token. Destroy Evil dmu dmu/17 dmu W W {1}{W} 2 Instant C instant Choose one - | - Destroy target creature with toughness 4 or greater. | - Destroy target enchantment. Griffin Protector dmu dmu/18 dmu W W {3}{W} 4 Creature - Griffin 2 3 C creature /ch Flying | Whenever another creature you control enters, this creature gets +1/+1 until end of turn. Guardian of New Benalia dmu dmu/19 dmu W W {1}{W} 2 Creature - Human Soldier 2 2 R creature Scry 2/vp1pt2 Enlist | Whenever this creature enlists a creature, scry 2. | Discard a card: This creature gains indestructible until end of turn. Tap it. Heroic Charge dmu dmu/20 dmu W RW {2}{W}{W} 4 Instant C instant Kicker {1}{R} | Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn. Join Forces dmu dmu/21 dmu W W {2}{W} 3 Instant U instant Untap up to two target creatures. They each get +2/+2 until end of turn. Juniper Order Rootweaver dmu dmu/22 dmu W GW {1}{W} 2 Creature - Human Druid 2 2 C creature Kicker {G} | When this creature enters, if it was kicked, put a +1/+1 counter on target creature you control. Knight of Dawn's Light dmu dmu/23 dmu W W {1}{W} 2 Creature - Human Knight 2 2 U creature First strike | If you would gain life, you gain that much life plus 1 instead. | {1}{W}: This creature gets +1/+1 until end of turn. Leyline Binding dmu dmu/24 dmu W W {5}{W} 6 Enchantment R enchantment Flash | Domain - This spell costs {1} less to cast for each basic land type among lands you control. | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Love Song of Night and Day dmu dmu/25 dmu W W {2}{W} 3 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Bird/spawn [dmu] Bird (W 1/1 Flying) Read ahead | I - You and target opponent each draw two cards. | II - Create a 1/1 white Bird creature token with flying. | III - Put a +1/+1 counter on each of up to two target creatures. Mesa Cavalier dmu dmu/26 dmu W W {2}{W} 3 Creature - Human Knight 2 1 C creature /ch Flying | When this creature enters, you gain 2 life. Phyrexian Missionary dmu dmu/27 dmu W WB {1}{W} 2 Creature - Phyrexian Human Cleric 2 3 U creature Kicker {1}{B} | Lifelink | When this creature enters, if it was kicked, return target creature card from your graveyard to your hand. Prayer of Binding dmu dmu/28 dmu W W {3}{W} 4 Enchantment U enchantment Flash | When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. Resolute Reinforcements dmu dmu/29 dmu W W {1}{W} 2 Creature - Human Soldier 1 1 U creature /spawn [dmu] Soldier (W 1/1) Flash | When this creature enters, create a 1/1 white Soldier creature token. Runic Shot dmu dmu/30 dmu W WU {W} 1 Sorcery U sorcery Scry 2/vp1pt2 Kicker {U} | Destroy target tapped creature. If this spell was kicked, scry 2. Samite Herbalist dmu dmu/31 dmu W W {1}{W} 2 Creature - Human Cleric 2 1 C creature Scry 1/vp1pt1 Whenever this creature becomes tapped, you gain 1 life and scry 1. Serra Paragon dmu dmu/32 dmu W W {2}{W}{W} 4 Creature - Angel 3 4 M creature /ch Flying | Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." Shalai's Acolyte dmu dmu/33 dmu W GW {4}{W} 5 Creature - Angel 3 4 U creature /ch Kicker {1}{G} | Flying | If this creature was kicked, it enters with two +1/+1 counters on it. Stall for Time dmu dmu/34 dmu W WU {2}{W} 3 Instant C instant Kicker {1}{U} | Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. | Draw a card. Take Up the Shield dmu dmu/35 dmu W W {1}{W} 2 Instant C instant Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. Temporary Lockdown dmu dmu/36 dmu W W {1}{W}{W} 3 Enchantment R enchantment When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield. Urza Assembles the Titans dmu dmu/37 dmu W W {3}{W}{W} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Scry 4/vp1pt4 Reveal top card/vp1at1 Read ahead | I - Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. | II - You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. | III - You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. Valiant Veteran dmu dmu/38 dmu W W {1}{W} 2 Creature - Kor Soldier 2 2 R creature Other Soldiers you control get +1/+1. | {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control. Wingmantle Chaplain dmu dmu/39 dmu W W {3}{W} 4 Creature - Human Cleric 0 3 U creature yInitialize/spawn [dmu] Bird (W 1/1 Flying) Create Bird/spawn [dmu] Bird (W 1/1 Flying) Defender | When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. | Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying. Academy Loremaster dmu dmu/40 dmu U U {U}{U} 2 Creature - Human Wizard 2 3 R creature At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. Academy Wall dmu dmu/41 dmu U U {2}{U} 3 Creature - Wall 0 5 C creature Defender | Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. Aether Channeler dmu dmu/42 dmu U U {2}{U} 3 Creature - Human Wizard 2 1 R creature Create Bird/spawn [dmu] Bird (W 1/1 Flying) When this creature enters, choose one - | - Create a 1/1 white Bird creature token with flying. | - Return another target nonland permanent to its owner's hand. | - Draw a card. Battlewing Mystic dmu dmu/43 dmu U UR {1}{U} 2 Creature - Bird Wizard 2 1 U creature /ch Kicker {R} | Flying | When this creature enters, if it was kicked, discard your hand, then draw two cards. Combat Research dmu dmu/44 dmu U U {U} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." | As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. Coral Colony dmu dmu/45 dmu U U {1}{U} 2 Creature - Wall 1 4 U creature Defender | {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. Defiler of Dreams dmu dmu/46 dmu U U {3}{U}{U} 5 Creature - Phyrexian Sphinx 4 3 R creature /ch Flying | As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. | Whenever you cast a blue permanent spell, draw a card. Djinn of the Fountain dmu dmu/47 dmu U U {4}{U}{U} 6 Creature - Djinn 4 4 U creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cast an instant or sorcery spell, choose one - | - This creature gets +1/+1 until end of turn. | - Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. | - Scry 1. Ertai's Scorn dmu dmu/48 dmu U U {1}{U}{U} 3 Instant U instant This spell costs {U} less to cast if an opponent cast two or more spells this turn. | Counter target spell. Essence Scatter dmu dmu/49 dmu U U {1}{U} 2 Instant C instant Counter target creature spell. Founding the Third Path dmu dmu/50 dmu U U {1}{U} 2 Enchantment - Saga U enchantment /ccblue=1 Read ahead | I - You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. | II - Target player mills four cards. | III - Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. Frostfist Strider dmu dmu/51 dmu U U {3}{U}{U} 5 Creature - Elemental Giant 4 4 U creature Ward {2} | When this creature enters, tap target creature an opponent controls and put a stun counter on it. Haughty Djinn dmu dmu/52 dmu U U {1}{U}{U} 3 Creature - Djinn * 4 R creature /ch Flying | Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. | Instant and sorcery spells you cast cost {1} less to cast. Haunting Figment dmu dmu/53 dmu U U {1}{U} 2 Creature - Illusion 2 1 C creature Vigilance | This creature can't be blocked as long as you've cast an instant or sorcery spell this turn. Impede Momentum dmu dmu/54 dmu U U {1}{U} 2 Sorcery C sorcery Scry 1/vp1pt1 Tap target creature and put three stun counters on it. | Scry 1. Impulse dmu dmu/55 dmu U U {1}{U} 2 Instant C instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Joint Exploration dmu dmu/56 dmu U GU {1}{U} 2 Instant U instant Scry 2/vp1pt2 Kicker {G} | Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield. Micromancer dmu dmu/57 dmu U U {3}{U} 4 Creature - Human Wizard 3 3 U creature When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. Negate dmu dmu/58 dmu U U {1}{U} 2 Instant C instant Counter target noncreature spell. The Phasing of Zhalfir dmu dmu/59 dmu U U {2}{U}{U} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Phyrexian/spawn [dmu] Phyrexian (B 2/2) Create 5 Phyrexians/spawnx5 [dmu] Phyrexian (B 2/2) Create 10 Phyrexians/spawnx10 [dmu] Phyrexian (B 2/2) Read ahead | I, II - Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. | III - Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token. Phyrexian Espionage dmu dmu/60 dmu U UB {2}{U} 3 Sorcery C sorcery Kicker {1}{B} | Draw two cards. If this spell was kicked, each opponent discards a card. Pixie Illusionist dmu dmu/61 dmu U GU {U} 1 Creature - Faerie Wizard 1 1 C creature /ch Kicker {3}{G} | Flying | If this creature was kicked, it enters with two +1/+1 counters on it. | {T}: Target land you control becomes the basic land type of your choice until end of turn. Protect the Negotiators dmu dmu/62 dmu U WU {1}{U} 2 Instant U instant Create Soldier/spawn [dmu] Soldier (W 1/1) Kicker {W} | If this spell was kicked, create a 1/1 white Soldier creature token. | Counter target spell unless its controller pays {1} for each creature you control. Rona's Vortex dmu dmu/63 dmu U UB {U} 1 Instant U instant Kicker {2}{B} | Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead. Shore Up dmu dmu/64 dmu U U {U} 1 Instant C instant Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. Silver Scrutiny dmu dmu/65 dmu U U {X}{U}{U} 2 Sorcery R sorcery You may cast this spell as though it had flash if X is 3 or less. | Draw X cards. Soaring Drake dmu dmu/66 dmu U U {2}{U} 3 Creature - Drake 2 3 C creature /ch Flying Sphinx of Clear Skies dmu dmu/67 dmu U U {3}{U}{U} 5 Creature - Sphinx 5 5 M creature /ch Flying, ward {2} | Domain - Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Talas Lookout dmu dmu/68 dmu U U {2}{U}{U} 4 Creature - Human Pirate 3 2 C creature yInitialize/ch Look at top two cards/vp1pt2 Flying | When this creature dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Tidepool Turtle dmu dmu/69 dmu U U {3}{U} 4 Creature - Turtle 2 5 C creature Scry 1/vp1pt1 {2}{U}: Scry 1. Timely Interference dmu dmu/70 dmu U UR {U} 1 Instant C instant Kicker {1}{R} | Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. | Draw a card. Tolarian Geyser dmu dmu/71 dmu U WU {2}{U} 3 Sorcery C sorcery Kicker {W} | Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life. Tolarian Terror dmu dmu/72 dmu U U {6}{U} 7 Creature - Serpent 5 5 C creature This spell costs {1} less to cast for each instant and sorcery card in your graveyard. | Ward {2} Vesuvan Duplimancy dmu dmu/73 dmu U U {3}{U} 4 Enchantment M enchantment Create Copy/spawn [2xm] Copy Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. Voda Sea Scavenger dmu dmu/74 dmu U U {2}{U} 3 Creature - Merfolk Rogue 3 2 C creature Domain - When this creature enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order. Vodalian Hexcatcher dmu dmu/75 dmu U U {1}{U} 2 Creature - Merfolk Wizard 1 1 R creature Flash | Other Merfolk you control get +1/+1. | Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. Vodalian Mindsinger dmu dmu/76 dmu U GUR {1}{U}{U} 3 Creature - Merfolk Wizard 2 2 R creature Kicker {1}{R} and/or {1}{G} | This creature enters with two +1/+1 counters on it for each time it was kicked. | When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature. Volshe Tideturner dmu dmu/77 dmu U U {1}{U} 2 Creature - Merfolk Wizard 1 3 C creature {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. Aggressive Sabotage dmu dmu/78 dmu B BR {2}{B} 3 Sorcery C sorcery Kicker {R} | Target player discards two cards. If this spell was kicked, it deals 3 damage to that player. Balduvian Atrocity dmu dmu/79 dmu B BR {2}{B} 3 Creature - Phyrexian Berserker 2 3 U creature Kicker {R} | Menace | When this creature enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Battle-Rage Blessing dmu dmu/80 dmu B B {1}{B} 2 Instant C instant Target creature gains deathtouch and indestructible until end of turn. Battlefly Swarm dmu dmu/81 dmu B B {B} 1 Creature - Phyrexian Insect 1 1 C creature /ch Flying | {B}: This creature gains deathtouch until end of turn. Blight Pile dmu dmu/82 dmu B B {1}{B} 2 Creature - Phyrexian 3 3 U creature Defender | {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control. Bone Splinters dmu dmu/83 dmu B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature. | Destroy target creature. Braids, Arisen Nightmare dmu dmu/84 dmu B B {1}{B}{B} 3 Legendary Creature - Nightmare 3 3 R creature At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. Braids's Frightful Return dmu dmu/85 dmu B B {2}{B} 3 Enchantment - Saga U enchantment /ccblue=1 Read ahead | I - You may sacrifice a creature. If you do, each opponent discards a card. | II - Return target creature card from your graveyard to your hand. | III - Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card. Choking Miasma dmu dmu/86 dmu B BG {1}{B}{B} 3 Sorcery U sorcery Kicker {G} | If this spell was kicked, put a +1/+1 counter on a creature you control. | All creatures get -2/-2 until end of turn. The Cruelty of Gix dmu dmu/87 dmu B B {3}{B}{B} 5 Enchantment - Saga R enchantment /ccblue=1 Read ahead | I - Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. | II - Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. | III - Put target creature card from a graveyard onto the battlefield under your control. Cult Conscript dmu dmu/88 dmu B B {B} 1 Creature - Skeleton Warrior 2 1 U creature /cr90 This creature enters tapped. | {1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. Cut Down dmu dmu/89 dmu B B {B} 1 Instant U instant Destroy target creature with total power and toughness 5 or less. Defiler of Flesh dmu dmu/90 dmu B B {2}{B}{B} 4 Creature - Phyrexian Horror 4 4 R creature Menace | As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. | Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. Drag to the Bottom dmu dmu/91 dmu B B {2}{B}{B} 4 Sorcery R sorcery Domain - Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. Eerie Soultender dmu dmu/92 dmu B B {2}{B} 3 Creature - Spirit Cleric 3 1 C creature When this creature enters, mill three cards. | {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand. Evolved Sleeper dmu dmu/93 dmu B B {B} 1 Creature - Human 1 1 R creature Create Deathtouch Counter/spawn [lackey] Deathtouch Counter {B}: This creature becomes a Human Cleric with base power and toughness 2/2. | {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. | {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. Extinguish the Light dmu dmu/94 dmu B B {2}{B}{B} 4 Instant C instant Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life. Gibbering Barricade dmu dmu/95 dmu B B {2}{B} 3 Creature - Nightmare Wall 2 4 C creature Defender | {2}{B}, Sacrifice a creature: You gain 1 life and draw a card. Knight of Dusk's Shadow dmu dmu/96 dmu B B {1}{B} 2 Creature - Human Knight 2 2 U creature Menace | Your opponents can't gain life. | {1}{B}: This creature gets +1/+1 until end of turn. Liliana of the Veil dmu dmu/97 dmu B B {1}{B}{B} 3 Legendary Planeswalker - Liliana 3 M planeswalker /ccblue=3 +1: Each player discards a card. | -2: Target player sacrifices a creature. | -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. Monstrous War-Leech dmu dmu/98 dmu B UB {3}{B} 4 Creature - Leech Horror * * U creature Kicker {U} | As this creature enters, if it was kicked, mill four cards. | Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. Phyrexian Rager dmu dmu/99 dmu B B {2}{B} 3 Creature - Phyrexian Horror 2 2 C creature When this creature enters, you draw a card and you lose 1 life. Phyrexian Vivisector dmu dmu/100 dmu B B {1}{B} 2 Creature - Phyrexian Human 2 2 C creature Scry 1/vp1pt1 Whenever a creature you control dies, scry 1. Phyrexian Warhorse dmu dmu/101 dmu B WB {3}{B} 4 Creature - Phyrexian Horse 3 3 C creature Create Soldier/spawn [dmu] Soldier (W 1/1) Kicker {W} | When this creature enters, if it was kicked, create a 1/1 white Soldier creature token. | {1}, Sacrifice another creature: This creature gets +2/+1 until end of turn. Pilfer dmu dmu/102 dmu B B {1}{B} 2 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. The Raven Man dmu dmu/103 dmu B B {1}{B} 2 Legendary Creature - Human Wizard 2 1 R creature Create Bird/spawn [dmu] Bird (B 1/1 Flying) At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block." | {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. Sengir Connoisseur dmu dmu/104 dmu B B {3}{B}{B} 5 Creature - Vampire 3 3 U creature /ch Flying | Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn. Shadow Prophecy dmu dmu/105 dmu B B {2}{B} 3 Instant C instant Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life. Shadow-Rite Priest dmu dmu/106 dmu B B {1}{B} 2 Creature - Human Cleric 2 2 R creature Other Clerics you control get +1/+1. | {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. Sheoldred, the Apocalypse dmu dmu/107 dmu B B {2}{B}{B} 4 Legendary Creature - Phyrexian Praetor 4 5 M creature Deathtouch | Whenever you draw a card, you gain 2 life. | Whenever an opponent draws a card, they lose 2 life. Sheoldred's Restoration dmu dmu/108 dmu B WB {3}{B} 4 Sorcery U sorcery Kicker {2}{W} | Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. | Exile Sheoldred's Restoration. Splatter Goblin dmu dmu/109 dmu B B {1}{B} 2 Creature - Phyrexian Goblin 2 1 C creature When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. Stronghold Arena dmu dmu/110 dmu B WBG {1}{B} 2 Enchantment R enchantment Reveal top card/vp1at1 Kicker {G} and/or {W} | When this enchantment enters, you gain 3 life for each time it was kicked. | Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. Tattered Apparition dmu dmu/111 dmu B B {3}{B} 4 Creature - Shade 2 2 C creature /ch Flying | {1}{B}: This creature gets +1/+1 until end of turn. Toxic Abomination dmu dmu/112 dmu B B {1}{B} 2 Creature - Phyrexian Zombie 3 2 C creature When this creature enters, you lose 2 life. Tribute to Urborg dmu dmu/113 dmu B UB {1}{B} 2 Instant C instant Kicker {1}{U} | Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard. Urborg Repossession dmu dmu/114 dmu B BG {B} 1 Sorcery C sorcery Kicker {1}{G} | Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand. Writhing Necromass dmu dmu/115 dmu B B {6}{B} 7 Creature - Zombie Giant 5 5 C creature This spell costs {1} less to cast for each creature card in your graveyard. | Deathtouch Balduvian Berserker dmu dmu/116 dmu R R {2}{R} 3 Creature - Kor Berserker 1 3 U creature Enlist | When this creature dies, it deals damage equal to its power to any target. Chaotic Transformation dmu dmu/117 dmu R R {5}{R} 6 Sorcery R sorcery Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. Coalition Warbrute dmu dmu/118 dmu R R {3}{R} 4 Creature - Minotaur Berserker 3 4 C creature Enlist | Trample Defiler of Instinct dmu dmu/119 dmu R R {2}{R}{R} 4 Creature - Phyrexian Kavu 4 4 R creature First strike | As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. | Whenever you cast a red permanent spell, this creature deals 1 damage to any target. Dragon Whelp dmu dmu/120 dmu R R {2}{R}{R} 4 Creature - Dragon 2 3 U creature /ch Flying | {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step. The Elder Dragon War dmu dmu/121 dmu R R {2}{R}{R} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Dragon/spawn [dmu] Dragon (R 4/4 Flying) Read ahead | I - This Saga deals 2 damage to each creature and each opponent. | II - Discard any number of cards, then draw that many cards. | III - Create a 4/4 red Dragon creature token with flying. Electrostatic Infantry dmu dmu/122 dmu R R {1}{R} 2 Creature - Dwarf Wizard 1 2 U creature Trample | Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Fires of Victory dmu dmu/123 dmu R UR {1}{R} 2 Instant U instant Kicker {2}{U} | If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand. Flowstone Infusion dmu dmu/124 dmu R R {R} 1 Instant C instant Target creature gets +2/-2 until end of turn. Flowstone Kavu dmu dmu/125 dmu R R {2}{R} 3 Creature - Kavu 2 3 C creature Menace | {R}: This creature gets +1/-1 until end of turn. Furious Bellow dmu dmu/126 dmu R R {1}{R} 2 Instant C instant Scry 1/vp1pt1 Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. Ghitu Amplifier dmu dmu/127 dmu R UR {1}{R} 2 Creature - Human Wizard 1 2 C creature Kicker {2}{U} | When this creature enters, if it was kicked, return target creature an opponent controls to its owner's hand. | Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn. Goblin Picker dmu dmu/128 dmu R R {1}{R} 2 Creature - Goblin 2 2 C creature {R}, {T}, Discard a card: Draw a card. Hammerhand dmu dmu/129 dmu R R {R} 1 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, target creature can't block this turn. | Enchanted creature gets +1/+1 and has haste. Hurler Cyclops dmu dmu/130 dmu R R {3}{R}{R} 5 Creature - Cyclops 5 4 U creature {1}, Sacrifice another creature: This creature deals 1 damage to any target. Hurloon Battle Hymn dmu dmu/131 dmu R RW {2}{R} 3 Instant U instant Kicker {W} | Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life. In Thrall to the Pit dmu dmu/132 dmu R BR {3}{R} 4 Sorcery C sorcery Kicker {2}{B} | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step. Jaya, Fiery Negotiator dmu dmu/133 dmu R R {2}{R}{R} 4 Legendary Planeswalker - Jaya 4 M planeswalker yInitialize/ccblue=4 Reveal top two cards/vp1at2 Create Monk/spawn [dmu] Monk (R 1/1 Prowess) Create Jaya, Fiery Negotiator Emblem/spawn [dmu] Jaya, Fiery Negotiator Emblem +1: Create a 1/1 red Monk creature token with prowess. | -1: Exile the top two cards of your library. Choose one of them. You may play that card this turn. | -2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature. | -8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." Jaya's Firenado dmu dmu/134 dmu R R {4}{R} 5 Sorcery C sorcery Scry 1/vp1pt1 Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. Keldon Flamesage dmu dmu/135 dmu R R {2}{R} 3 Creature - Human Shaman 2 3 R creature Enlist | Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Keldon Strike Team dmu dmu/136 dmu R RW {2}{R} 3 Creature - Human Warrior 3 1 C creature Create 2 Soldiers/spawnx2 [dmu] Soldier (W 1/1) Kicker {1}{W} | When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. | As long as this creature entered this turn, creatures you control have haste. Lightning Strike dmu dmu/137 dmu R R {1}{R} 2 Instant C instant Lightning Strike deals 3 damage to any target. Meria's Outrider dmu dmu/138 dmu R R {4}{R} 5 Creature - Elf Archer 4 4 C creature Reach | Domain - When this creature enters, it deals damage to each opponent equal to the number of basic land types among lands you control. Molten Monstrosity dmu dmu/139 dmu R R {7}{R} 8 Creature - Hellion 5 5 C creature This spell costs {X} less to cast, where X is the greatest power among creatures you control. | Trample Phoenix Chick dmu dmu/140 dmu R R {R} 1 Creature - Phoenix 1 1 U creature /ch Flying, haste | This creature can't block. | Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it. Radha's Firebrand dmu dmu/141 dmu R R {1}{R} 2 Creature - Human Warrior 3 1 R creature Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. | Domain - {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. Rundvelt Hordemaster dmu dmu/142 dmu R R {1}{R} 2 Creature - Goblin Warrior 1 1 R creature Reveal top card/vp1at1 Other Goblins you control get +1/+1. | Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. Shivan Devastator dmu dmu/143 dmu R R {X}{R} 1 Creature - Dragon Hydra 0 0 M creature /ch Flying, haste | This creature enters with X +1/+1 counters on it. Smash to Dust dmu dmu/144 dmu R R {1}{R} 2 Sorcery C sorcery Choose one - | - Destroy target artifact. | - Destroy target creature with defender. | - Smash to Dust deals 1 damage to each creature your opponents control. Sprouting Goblin dmu dmu/145 dmu R RG {1}{R} 2 Creature - Goblin Druid 2 2 U creature Kicker {G} | When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. | {R}, {T}, Sacrifice a land: Draw a card. Squee, Dubious Monarch dmu dmu/146 dmu R R {2}{R} 3 Legendary Creature - Goblin Noble 2 2 R creature Create Goblin/spawn [dmu] Goblin (R 1/1) Haste | Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. | You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. Temporal Firestorm dmu dmu/147 dmu R URW {3}{R}{R} 5 Sorcery R sorcery Kicker {1}{W} and/or {1}{U} | Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. | Temporal Firestorm deals 5 damage to each creature and each planeswalker. Thrill of Possibility dmu dmu/148 dmu R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. Twinferno dmu dmu/149 dmu R R {1}{R} 2 Instant U instant Choose one - | - When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | - Target creature you control gains double strike until end of turn. Viashino Branchrider dmu dmu/150 dmu R RG {R} 1 Creature - Lizard Warrior 1 1 C creature Kicker {2}{G} | Haste | If this creature was kicked, it enters with two +1/+1 counters on it. | {2}{R}: This creature gets +2/+0 until end of turn. Warhost's Frenzy dmu dmu/151 dmu R BR {2}{R} 3 Instant U instant Kicker {B} | Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card. Yavimaya Steelcrusher dmu dmu/152 dmu R R {1}{R} 2 Creature - Ape Warrior 2 2 C creature Enlist | {1}, Sacrifice this creature: Destroy target artifact. Yotia Declares War dmu dmu/153 dmu R R {1}{R} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Ornithopter/spawn [dmu] Ornithopter (0/2 Flying) Read ahead | I - Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. | II - Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker. | III - Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn. Barkweave Crusher dmu dmu/154 dmu G G {3}{G} 4 Creature - Elemental Warrior 2 5 C creature Enlist Bite Down dmu dmu/155 dmu G G {1}{G} 2 Instant C instant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Bog Badger dmu dmu/156 dmu G BG {2}{G} 3 Creature - Badger 3 3 C creature Kicker {B} | When this creature enters, if it was kicked, creatures you control gain menace until end of turn. Broken Wings dmu dmu/157 dmu G G {2}{G} 3 Instant C instant Destroy target artifact, enchantment, or creature with flying. Colossal Growth dmu dmu/158 dmu G RG {1}{G} 2 Instant C instant Kicker {R} | Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn. Deathbloom Gardener dmu dmu/159 dmu G G {2}{G} 3 Creature - Elf Druid 1 1 C creature Deathtouch | {T}: Add one mana of any color. Defiler of Vigor dmu dmu/160 dmu G G {3}{G}{G} 5 Creature - Phyrexian Wurm 6 6 R creature Trample | As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. | Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. Elfhame Wurm dmu dmu/161 dmu G G {4}{G} 5 Creature - Wurm 5 4 C creature Vigilance, trample Elvish Hydromancer dmu dmu/162 dmu G GU {2}{G} 3 Creature - Elf Wizard 3 2 U creature Create Copy/spawn [2xm] Copy Kicker {3}{U} | When this creature enters, if it was kicked, create a token that's a copy of target creature you control. Floriferous Vinewall dmu dmu/163 dmu G G {1}{G} 2 Creature - Plant Wall 0 2 C creature Look at top six cards/vp1pt6 Defender | When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Gaea's Might dmu dmu/164 dmu G G {G} 1 Instant C instant Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. Herd Migration dmu dmu/165 dmu G G {6}{G} 7 Sorcery R sorcery Create Beast/spawn [dmu] Beast (G 3/3) Create 5 Beasts/spawnx5 [dmu] Beast (G 3/3) Create 10 Beasts/spawnx10 [dmu] Beast (G 3/3) Domain - Create a 3/3 green Beast creature token for each basic land type among lands you control. | {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. Hexbane Tortoise dmu dmu/166 dmu G G {2}{G} 3 Creature - Turtle 3 2 C creature Ward {2} | Enlist Leaf-Crowned Visionary dmu dmu/167 dmu G G {G}{G} 2 Creature - Elf Druid 1 1 R creature Other Elves you control get +1/+1. | Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. Linebreaker Baloth dmu dmu/168 dmu G G {3}{G}{G} 5 Creature - Beast 4 5 U creature Enlist | This creature can't be blocked by creatures with power 2 or less. Llanowar Greenwidow dmu dmu/169 dmu G G {2}{G} 3 Creature - Spider 4 3 R creature Reach, trample | Domain - {7}{G}: Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs {1} less to activate for each basic land type among lands you control. Llanowar Loamspeaker dmu dmu/170 dmu G G {1}{G} 2 Creature - Elf Druid 1 3 R creature {T}: Add one mana of any color. | {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. Llanowar Stalker dmu dmu/171 dmu G G {G} 1 Creature - Elf Warrior 1 1 C creature Whenever another creature you control enters, this creature gets +1/+0 until end of turn. Magnigoth Sentry dmu dmu/172 dmu G G {3}{G} 4 Creature - Treefolk 4 4 C creature Reach Mossbeard Ancient dmu dmu/173 dmu G G {5}{G}{G} 7 Creature - Treefolk 7 7 U creature Trample | When this creature enters, you gain 5 life. Nishoba Brawler dmu dmu/174 dmu G G {1}{G} 2 Creature - Cat Warrior * 3 U creature Trample | Domain - Nishoba Brawler's power is equal to the number of basic land types among lands you control. Quirion Beastcaller dmu dmu/175 dmu G G {1}{G} 2 Creature - Dryad Warrior 2 2 R creature Whenever you cast a creature spell, put a +1/+1 counter on this creature. | When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature. Scout the Wilderness dmu dmu/176 dmu G GW {2}{G} 3 Sorcery C sorcery Create 2 Soldiers/spawnx2 [dmu] Soldier (W 1/1) Kicker {1}{W} | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. Silverback Elder dmu dmu/177 dmu G G {2}{G}{G}{G} 5 Creature - Ape Shaman 5 7 M creature Look at top five cards/vp1pt5 Whenever you cast a creature spell, choose one - | - Destroy target artifact or enchantment. | - Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. | - You gain 4 life. Slimefoot's Survey dmu dmu/178 dmu G G {4}{G} 5 Sorcery U sorcery Domain - Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. Snarespinner dmu dmu/179 dmu G G {1}{G} 2 Creature - Spider 1 3 C creature Reach | Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn. Strength of the Coalition dmu dmu/180 dmu G GW {G} 1 Instant U instant Kicker {2}{W} | Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control. Sunbathing Rootwalla dmu dmu/181 dmu G G {1}{G} 2 Creature - Lizard 2 2 C creature Domain - {3}{G}: Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn. Tail Swipe dmu dmu/182 dmu G G {G} 1 Instant U instant Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. Tear Asunder dmu dmu/183 dmu G BG {1}{G} 2 Instant U instant Kicker {1}{B} | Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. Territorial Maro dmu dmu/184 dmu G G {4}{G} 5 Creature - Elemental * * U creature Domain - Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. Threats Undetected dmu dmu/185 dmu G G {2}{G} 3 Sorcery R sorcery Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. Urborg Lhurgoyf dmu dmu/186 dmu G BGU {1}{G} 2 Creature - Lhurgoyf * 1+* R creature Kicker {U} and/or {B} | As this creature enters, mill three cards for each time it was kicked. | Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. Vineshaper Prodigy dmu dmu/187 dmu G GU {1}{G} 2 Creature - Elf Druid 2 2 C creature Look at top three cards/vp1pt3 Kicker {1}{U} | When this creature enters, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. The Weatherseed Treaty dmu dmu/188 dmu G G {2}{G} 3 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Saproling/spawn [dmu] Saproling (G 1/1) Read ahead | I - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | II - Create a 1/1 green Saproling creature token. | III - Domain - Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. The World Spell dmu dmu/189 dmu G G {5}{G}{G} 7 Enchantment - Saga M enchantment yInitialize/ccblue=1 Look at top seven cards/vp1pt7 Read ahead | I, II - Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | III - Put up to two non-Saga permanent cards from your hand onto the battlefield. Yavimaya Iconoclast dmu dmu/190 dmu G RG {1}{G} 2 Creature - Elf 3 2 U creature Kicker {R} | Trample | When this creature enters, if it was kicked, it gets +1/+1 and gains haste until end of turn. Yavimaya Sojourner dmu dmu/191 dmu G G {7}{G} 8 Creature - Treefolk 4 6 C creature Domain - This spell costs {1} less to cast for each basic land type among lands you control. Ajani, Sleeper Agent dmu dmu/192 dmu GW GW {1}{G}{G/W/P}{W} 4 Legendary Planeswalker - Ajani 4 M planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Create Ajani, Sleeper Agent Emblem/spawn [dmu] Ajani, Sleeper Agent Emblem Create Poison Counter/spawn [nph] Poison Counter Compleated | +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. | -3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. | -6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." Aron, Benalia's Ruin dmu dmu/193 dmu WB WB {W}{W}{B} 3 Legendary Creature - Phyrexian Human 3 3 U creature Menace | {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. Astor, Bearer of Blades dmu dmu/194 dmu RW RW {2}{R}{W} 4 Legendary Creature - Human Warrior 4 4 R creature Look at top seven cards/vp1pt7 When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Equipment you control have equip {1}. | Vehicles you control have crew 1. Baird, Argivian Recruiter dmu dmu/195 dmu RW RW {R}{W} 2 Legendary Creature - Human Soldier 2 2 U creature Create Soldier/spawn [dmu] Soldier (W 1/1) At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. Balmor, Battlemage Captain dmu dmu/196 dmu UR UR {U}{R} 2 Legendary Creature - Bird Wizard 1 3 U creature /ch Flying | Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. Bortuk Bonerattle dmu dmu/197 dmu BG BG {4}{B}{G} 6 Legendary Creature - Troll Shaman 4 4 U creature Domain - When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. Elas il-Kor, Sadistic Pilgrim dmu dmu/198 dmu WB WB {W}{B} 2 Legendary Creature - Phyrexian Kor Cleric 2 2 U creature Deathtouch | Whenever another creature you control enters, you gain 1 life. | Whenever another creature you control dies, each opponent loses 1 life. Ertai Resurrected dmu dmu/199 dmu UB UB {2}{U}{B} 4 Legendary Creature - Phyrexian Human Wizard 3 2 R creature Flash | When Ertai Resurrected enters, choose up to one - | - Counter target spell, activated ability, or triggered ability. Its controller draws a card. | - Destroy another target creature or planeswalker. Its controller draws a card. Garna, Bloodfist of Keld dmu dmu/200 dmu BR BR {1}{B}{R}{R} 4 Legendary Creature - Human Berserker 4 3 U creature Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent. Ivy, Gleeful Spellthief dmu dmu/201 dmu GU GU {G}{U} 2 Legendary Creature - Faerie Rogue 2 1 R creature /ch Flying | Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. Jhoira, Ageless Innovator dmu dmu/202 dmu UR UR {U}{R} 2 Legendary Creature - Human Artificer 2 3 R creature {T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. Jodah, the Unifier dmu dmu/203 dmu WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Human Wizard 5 5 M creature Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. | Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. King Darien XLVIII dmu dmu/204 dmu GW GW {1}{G}{W} 3 Legendary Creature - Human Soldier 2 3 R creature Create Soldier/spawn [dmu] Soldier (W 1/1) Other creatures you control get +1/+1. | {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. | Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. Lagomos, Hand of Hatred dmu dmu/205 dmu BR BR {1}{B}{R} 3 Legendary Creature - Human Shaman 1 3 U creature Create Elemental/spawn [dmu] Elemental (R 2/1 Trample, Haste) At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. | {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. Meria, Scholar of Antiquity dmu dmu/206 dmu RG RG {1}{R}{G} 3 Legendary Creature - Elf Artificer 3 3 R creature Reveal top card/vp1at1 Tap an untapped nontoken artifact you control: Add {G}. | Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. Nael, Avizoa Aeronaut dmu dmu/207 dmu GU GU {2}{G}{U} 4 Legendary Creature - Elf Scout 2 4 U creature /ch Flying | Domain - Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. Najal, the Storm Runner dmu dmu/208 dmu UR UR {2}{U}{U}{R} 5 Legendary Creature - Efreet Wizard 5 4 U creature You may cast sorcery spells as though they had flash. | Whenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. Nemata, Primeval Warden dmu dmu/209 dmu BG BG {2}{B}{G} 4 Legendary Creature - Treefolk 3 4 R creature Create Saproling/spawn [dmu] Saproling (G 1/1) Reach | If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. | {G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn. | {1}{B}, Sacrifice two Saprolings: Draw a card. Queen Allenal of Ruadach dmu dmu/210 dmu GW GW {G}{W}{W} 3 Legendary Creature - Elf Noble * * U creature Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. | If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. Radha, Coalition Warlord dmu dmu/211 dmu RG RG {2}{R}{G} 4 Legendary Creature - Elf Warrior 3 3 U creature Domain - Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. Raff, Weatherlight Stalwart dmu dmu/212 dmu WU WU {W}{U} 2 Legendary Creature - Human Wizard 1 3 U creature Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. | {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Ratadrabik of Urborg dmu dmu/213 dmu WB WB {2}{W}{B} 4 Legendary Creature - Zombie Wizard 3 3 R creature Create Copy/spawn [2xm] Copy Vigilance, ward {2} | Other Zombies you control have vigilance. | Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. Rith, Liberated Primeval dmu dmu/214 dmu RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Dragon 5 5 M creature yInitialize/ch Create Dragon/spawn [dmu] Dragon (R 4/4 Flying) Flying, ward {2} | Other Dragons you control have ward {2}. | At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. Rivaz of the Claw dmu dmu/215 dmu BR BR {1}{B}{R} 3 Legendary Creature - Lizard Warlock 3 3 R creature Menace | {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. | Once during each of your turns, you may cast a Dragon creature spell from your graveyard. | Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." Rona, Sheoldred's Faithful dmu dmu/216 dmu UB UB {1}{U}{B}{B} 4 Legendary Creature - Human Wizard 3 4 U creature Whenever you cast an instant or sorcery spell, each opponent loses 1 life. | You may cast this card from your graveyard by discarding two cards in addition to paying its other costs. Rulik Mons, Warren Chief dmu dmu/217 dmu RG RG {1}{R}{G}{G} 4 Legendary Creature - Goblin 3 3 U creature Look at top card/vp1pt1 Create Goblin/spawn [dmu] Goblin (R 1/1) Menace | Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. Shanna, Purifying Blade dmu dmu/218 dmu GWU GWU {G}{W}{U} 3 Legendary Creature - Human Warrior 3 3 M creature Lifelink | At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. Sol'Kanar the Tainted dmu dmu/219 dmu UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Elemental Demon 5 5 M creature At the beginning of your end step, choose one that hasn't been chosen - | - Draw a card. | - Each opponent loses 2 life and you gain 2 life. | - Sol'Kanar deals 3 damage to up to one other target creature or planeswalker. | - Exile Sol'Kanar, then return it to the battlefield under an opponent's control. Soul of Windgrace dmu dmu/220 dmu BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Cat Avatar 5 4 M creature Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. | {G}, Discard a land card: You gain 3 life. | {1}{R}, Discard a land card: Draw a card. | {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. Stenn, Paranoid Partisan dmu dmu/221 dmu WU WU {W}{U} 2 Legendary Creature - Human Wizard 2 2 R creature As Stenn enters, choose a card type other than creature or land. | Spells you cast of the chosen type cost {1} less to cast. | {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. Tatyova, Steward of Tides dmu dmu/222 dmu GU GU {G}{G}{U} 3 Legendary Creature - Merfolk Druid 3 3 U creature Land creatures you control have flying. | Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. Tori D'Avenant, Fury Rider dmu dmu/223 dmu RW RW {1}{R}{R}{W} 4 Legendary Creature - Human Knight 3 3 U creature Vigilance, trample | Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control. Tura Kennerud, Skyknight dmu dmu/224 dmu WU WU {2}{W}{U}{U} 5 Legendary Creature - Human Knight 3 3 U creature yInitialize/ch Create Soldier/spawn [dmu] Soldier (W 1/1) Flying | Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. Uurg, Spawn of Turg dmu dmu/225 dmu BG BG {B}{B}{G} 3 Legendary Creature - Frog Beast * 5 U creature Surveil 1/vp1pt1 Uurg's power is equal to the number of land cards in your graveyard. | At the beginning of your upkeep, surveil 1. | {B}{G}, Sacrifice a land: You gain 2 life. Vohar, Vodalian Desecrator dmu dmu/226 dmu UB UB {U}{B} 2 Legendary Creature - Phyrexian Merfolk Wizard 1 2 U creature {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. | {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. Zar Ojanen, Scion of Efrava dmu dmu/227 dmu GW GW {3}{G}{W} 5 Legendary Creature - Cat Warrior 4 4 U creature Domain - Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. Zur, Eternal Schemer dmu dmu/228 dmu WUB WUB {W}{U}{B} 3 Legendary Creature - Human Wizard 1 4 M creature /ch Flying | Enchantment creatures you control have deathtouch, lifelink, and hexproof. | {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. Automatic Librarian dmu dmu/229 dmu {3} 3 Artifact Creature - Construct 3 2 C creature Scry 2/vp1pt2 When this creature enters, scry 2. Golden Argosy dmu dmu/230 dmu {4} 4 Legendary Artifact - Vehicle 3 6 R artifact Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. | Crew 1 Hero's Heirloom dmu dmu/231 dmu {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+1. | As long as equipped creature is legendary, it has trample and haste. | Equip {2} Inscribed Tablet dmu dmu/232 dmu {1} 1 Artifact U artifact Reveal top five cards/vp1at5 {1}, {T}, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. Jodah's Codex dmu dmu/233 dmu {5} 5 Artifact U artifact Domain - {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control. Karn's Sylex dmu dmu/234 dmu {3} 3 Legendary Artifact M artifact /cr90 Karn's Sylex enters tapped. | Players can't pay life to cast spells or to activate abilities that aren't mana abilities. | {X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery. Meteorite dmu dmu/235 dmu {5} 5 Artifact C artifact When this artifact enters, it deals 2 damage to any target. | {T}: Add one mana of any color. Relic of Legends dmu dmu/236 dmu {3} 3 Artifact U artifact {T}: Add one mana of any color. | Tap an untapped legendary creature you control: Add one mana of any color. Salvaged Manaworker dmu dmu/237 dmu {2} 2 Artifact Creature - Construct 1 3 C creature {1}: Add one mana of any color. Activate only once each turn. Shield-Wall Sentinel dmu dmu/238 dmu {4} 4 Artifact Creature - Golem 1 3 C creature Defender | When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle. Timeless Lotus dmu dmu/239 dmu WUBRG {5} 5 Legendary Artifact M artifact /cr90 Timeless Lotus enters tapped. | {T}: Add {W}{U}{B}{R}{G}. Vanquisher's Axe dmu dmu/240 dmu {1} 1 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Equip {2} Walking Bulwark dmu dmu/241 dmu {1} 1 Artifact Creature - Golem 0 3 U creature Defender | {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. Weatherlight Compleated dmu dmu/242 dmu {2} 2 Legendary Artifact - Vehicle 5 5 M artifact yInitialize/ch Scry 1/vp1pt1 Flying | As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. | Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1. Adarkar Wastes dmu dmu/243 dmu WU 0 Land R land {T}: Add {C}. | {T}: Add {W} or {U}. This land deals 1 damage to you. Caves of Koilos dmu dmu/244 dmu WB 0 Land R land {T}: Add {C}. | {T}: Add {W} or {B}. This land deals 1 damage to you. Contaminated Aquifer dmu dmu/245 dmu UB 0 Land - Island Swamp C land /cr90 This land enters tapped. Crystal Grotto dmu dmu/246 dmu 0 Land C land Scry 1/vp1pt1 When this land enters, scry 1. | {T}: Add {C}. | {1}, {T}: Add one mana of any color. Geothermal Bog dmu dmu/247 dmu BR 0 Land - Swamp Mountain C land /cr90 This land enters tapped. Haunted Mire dmu dmu/248 dmu BG 0 Land - Swamp Forest C land /cr90 This land enters tapped. Idyllic Beachfront dmu dmu/249 dmu WU 0 Land - Plains Island C land /cr90 This land enters tapped. Karplusan Forest dmu dmu/250 dmu RG 0 Land R land {T}: Add {C}. | {T}: Add {R} or {G}. This land deals 1 damage to you. Molten Tributary dmu dmu/251 dmu UR 0 Land - Island Mountain C land /cr90 This land enters tapped. Plaza of Heroes dmu dmu/252 dmu 0 Land R land {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. | {T}: Add one mana of any color among legendary permanents you control. | {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn. Radiant Grove dmu dmu/253 dmu GW 0 Land - Forest Plains C land /cr90 This land enters tapped. Sacred Peaks dmu dmu/254 dmu RW 0 Land - Mountain Plains C land /cr90 This land enters tapped. Shivan Reef dmu dmu/255 dmu UR 0 Land R land {T}: Add {C}. | {T}: Add {U} or {R}. This land deals 1 damage to you. Sulfurous Springs dmu dmu/256 dmu BR 0 Land R land {T}: Add {C}. | {T}: Add {B} or {R}. This land deals 1 damage to you. Sunlit Marsh dmu dmu/257 dmu WB 0 Land - Plains Swamp C land /cr90 This land enters tapped. Tangled Islet dmu dmu/258 dmu GU 0 Land - Forest Island C land /cr90 This land enters tapped. Thran Portal dmu dmu/259 dmu 0 Land - Gate R land /cr90 This land enters tapped unless you control two or fewer other lands. | As this land enters, choose a basic land type. | This land is the chosen type in addition to its other types. | Mana abilities of this land cost an additional 1 life to activate. Wooded Ridgeline dmu dmu/260 dmu RG 0 Land - Mountain Forest C land /cr90 This land enters tapped. Yavimaya Coast dmu dmu/261 dmu GU 0 Land R land {T}: Add {C}. | {T}: Add {G} or {U}. This land deals 1 damage to you. Plains dmu dmu/277 dmu W 0 Basic Land - Plains C plains Island dmu dmu/278 dmu U 0 Basic Land - Island C island Swamp dmu dmu/279 dmu B 0 Basic Land - Swamp C swamp Mountain dmu dmu/280 dmu R 0 Basic Land - Mountain C mountain Forest dmu dmu/281 dmu G 0 Basic Land - Forest C forest Serra Redeemer dmu dmu/282 dmu W W {3}{W}{W} 5 Creature - Angel Soldier 2 4 R notInPacks creature /ch Flying | Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature. Cosmic Epiphany dmu dmu/283 dmu U U {4}{U}{U} 6 Sorcery R notInPacks sorcery Draw cards equal to the number of instant and sorcery cards in your graveyard. Tyrannical Pitlord dmu dmu/284 dmu B B {4}{B}{B} 6 Creature - Demon 6 6 R notInPacks creature /ch Flying, trample | As this creature enters, choose another creature you control. | The chosen creature gets +3/+3 and has flying. | When this creature leaves the battlefield, sacrifice the chosen creature. Ragefire Hellkite dmu dmu/285 dmu R R {4}{R}{R} 6 Creature - Dragon 5 3 R notInPacks creature /ch Flying | Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn. Briar Hydra dmu dmu/286 dmu G G {5}{G} 6 Creature - Plant Hydra 6 6 R notInPacks creature Trample | Domain - Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. [dmu] Angel (W 4/4 Flying, Vigilance) dmu tdmu/1 tdmu W 0 Token Creature - Angel 4 4 T /ch Flying, vigilance [dmu] Bird (W 1/1 Flying) dmu tdmu/2 tdmu W 0 Token Creature - Bird 1 1 T /ch Flying [dmu] Knight (W 2/2 Protection from Red) dmu tdmu/3 tdmu W 0 Token Creature - Knight 2 2 T Protection from red [dmu] Soldier (W 1/1) dmu tdmu/4 tdmu W 0 Token Creature - Soldier 1 1 T [dmu] Merfolk (U 1/1) dmu tdmu/5 tdmu U 0 Token Creature - Merfolk 1 1 T [dmu] Bird (B 1/1 Flying) dmu tdmu/6 tdmu B 0 Token Creature - Bird 1 1 T /ch Flying | This token can't block. [dmu] Insect (B 1/1 Flying) dmu tdmu/7 tdmu B 0 Token Creature - Insect 1 1 T /ch Flying [dmu] Phyrexian (B 2/2) dmu tdmu/8 tdmu B 0 Token Creature - Phyrexian 2 2 T [dmu] Zombie (B 2/2) dmu tdmu/9 tdmu B 0 Token Creature - Zombie 2 2 T [dmu] Dragon (R 4/4 Flying) dmu tdmu/10 tdmu R 0 Token Creature - Dragon 4 4 T /ch Flying [dmu] Elemental (R 2/1 Trample, Haste) dmu tdmu/11 tdmu R 0 Token Creature - Elemental 2 1 T Trample, haste [dmu] Goblin (R 1/1) dmu tdmu/12 tdmu R 0 Token Creature - Goblin 1 1 T [dmu] Kobolds of Kher Keep (R 0/1) dmu tdmu/13 tdmu R 0 Token Creature - Kobold 0 1 T [dmu] Monk (R 1/1 Prowess) dmu tdmu/14 tdmu R 0 Token Creature - Monk 1 1 T Prowess [dmu] Badger (G 3/3) dmu tdmu/15 tdmu G 0 Token Creature - Badger 3 3 T [dmu] Beast (G 3/3) dmu tdmu/16 tdmu G 0 Token Creature - Beast 3 3 T [dmu] Cat Warrior (G 2/2 Forestwalk) dmu tdmu/17 tdmu G 0 Token Creature - Cat Warrior 2 2 T Forestwalk [dmu] Saproling (G 1/1) dmu tdmu/18 tdmu G 0 Token Creature - Saproling 1 1 T [dmu] Wurm (G 4/4) dmu tdmu/19 tdmu G 0 Token Creature - Wurm 4 4 T [dmu] Sand Warrior (RGW 1/1) dmu tdmu/20 tdmu RGW 0 Token Creature - Sand Warrior 1 1 T [dmu] Stangg Twin (RG 3/4) dmu tdmu/21 tdmu RG 0 Token Legendary Creature - Human Warrior 3 4 T [dmu] Ornithopter (0/2 Flying) dmu tdmu/22 tdmu 0 Token Artifact Creature - Thopter 0 2 T /ch Flying [dmu] Powerstone dmu tdmu/23 tdmu 0 Token Artifact - Powerstone T /cr90 {T}: Add {C}. This mana can't be spent to cast a nonartifact spell. [dmu] Treasure dmu tdmu/24 tdmu 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [dmu] Ajani, Sleeper Agent Emblem dmu tdmu/25 tdmu 0 Token Emblem T Create Poison Counter/spawn [nph] Poison Counter Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters. [dmu] Jaya, Fiery Negotiator Emblem dmu tdmu/26 tdmu 0 Token Emblem T Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies. Karn, Living Legacy 1dmu dmu/372 dmu {4} 4 Legendary Planeswalker - Karn 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Powerstone/spawn [dmu] Powerstone Create Karn, Living Legacy Emblem/spawn [lackey] Karn, Living Legacy Emblem +1: Create a tapped Powerstone token. | -1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. | -7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." Liliana of the Veil 1dmu dmu/373 dmu B B {1}{B}{B} 3 Legendary Planeswalker - Liliana 3 M notInPacks planeswalker /ccblue=3 +1: Each player discards a card. | -2: Target player sacrifices a creature. | -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. Jaya, Fiery Negotiator 1dmu dmu/374 dmu R R {2}{R}{R} 4 Legendary Planeswalker - Jaya 4 M notInPacks planeswalker yInitialize/ccblue=4 Reveal top two cards/vp1at2 Create Monk/spawn [dmu] Monk (R 1/1 Prowess) Create Jaya, Fiery Negotiator Emblem/spawn [dmu] Jaya, Fiery Negotiator Emblem +1: Create a 1/1 red Monk creature token with prowess. | -1: Exile the top two cards of your library. Choose one of them. You may play that card this turn. | -2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature. | -8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." Ajani, Sleeper Agent 1dmu dmu/375 dmu GW GW {1}{G}{G/W/P}{W} 4 Legendary Planeswalker - Ajani 4 M notInPacks planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Create Ajani, Sleeper Agent Emblem/spawn [dmu] Ajani, Sleeper Agent Emblem Create Poison Counter/spawn [nph] Poison Counter Compleated | +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. | -3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. | -6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." Adarkar Wastes 1dmu dmu/377 dmu WU 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {W} or {U}. This land deals 1 damage to you. Caves of Koilos 1dmu dmu/378 dmu WB 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {W} or {B}. This land deals 1 damage to you. Karplusan Forest 1dmu dmu/379 dmu RG 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {R} or {G}. This land deals 1 damage to you. Shivan Reef 1dmu dmu/380 dmu UR 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {U} or {R}. This land deals 1 damage to you. Sulfurous Springs 1dmu dmu/381 dmu BR 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {B} or {R}. This land deals 1 damage to you. Yavimaya Coast 1dmu dmu/382 dmu GU 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {G} or {U}. This land deals 1 damage to you. Sheoldred, the Apocalypse 1dmu dmu/435 dmu B B {2}{B}{B} 4 Legendary Creature - Phyrexian Praetor 4 5 M notInPacks creature Deathtouch | Whenever you draw a card, you gain 2 life. | Whenever an opponent draws a card, they lose 2 life. Danitha, Benalia's Hope 2dmu dmu/287 dmu W W {4}{W} 5 Legendary Creature - Human Knight 4 4 R notInPacks creature First strike, vigilance, lifelink | When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha. Braids, Arisen Nightmare 2dmu dmu/288 dmu B B {1}{B}{B} 3 Legendary Creature - Nightmare 3 3 R notInPacks creature At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. The Raven Man 2dmu dmu/289 dmu B B {1}{B} 2 Legendary Creature - Human Wizard 2 1 R notInPacks creature Create Bird/spawn [dmu] Bird (B 1/1 Flying) At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block." | {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. Sheoldred, the Apocalypse 2dmu dmu/290 dmu B B {2}{B}{B} 4 Legendary Creature - Phyrexian Praetor 4 5 M notInPacks creature Deathtouch | Whenever you draw a card, you gain 2 life. | Whenever an opponent draws a card, they lose 2 life. Squee, Dubious Monarch 2dmu dmu/291 dmu R R {2}{R} 3 Legendary Creature - Goblin Noble 2 2 R notInPacks creature Create Goblin/spawn [dmu] Goblin (R 1/1) Haste | Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. | You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. Aron, Benalia's Ruin 2dmu dmu/292 dmu WB WB {W}{W}{B} 3 Legendary Creature - Phyrexian Human 3 3 U notInPacks creature Menace | {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. Astor, Bearer of Blades 2dmu dmu/293 dmu RW RW {2}{R}{W} 4 Legendary Creature - Human Warrior 4 4 R notInPacks creature Look at top seven cards/vp1pt7 When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Equipment you control have equip {1}. | Vehicles you control have crew 1. Baird, Argivian Recruiter 2dmu dmu/294 dmu RW RW {R}{W} 2 Legendary Creature - Human Soldier 2 2 U notInPacks creature Create Soldier/spawn [dmu] Soldier (W 1/1) At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. Balmor, Battlemage Captain 2dmu dmu/295 dmu UR UR {U}{R} 2 Legendary Creature - Bird Wizard 1 3 U notInPacks creature /ch Flying | Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. Bortuk Bonerattle 2dmu dmu/296 dmu BG BG {4}{B}{G} 6 Legendary Creature - Troll Shaman 4 4 U notInPacks creature Domain - When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. Elas il-Kor, Sadistic Pilgrim 2dmu dmu/297 dmu WB WB {W}{B} 2 Legendary Creature - Phyrexian Kor Cleric 2 2 U notInPacks creature Deathtouch | Whenever another creature you control enters, you gain 1 life. | Whenever another creature you control dies, each opponent loses 1 life. Ertai Resurrected 2dmu dmu/298 dmu UB UB {2}{U}{B} 4 Legendary Creature - Phyrexian Human Wizard 3 2 R notInPacks creature Flash | When Ertai Resurrected enters, choose up to one - | - Counter target spell, activated ability, or triggered ability. Its controller draws a card. | - Destroy another target creature or planeswalker. Its controller draws a card. Garna, Bloodfist of Keld 2dmu dmu/299 dmu BR BR {1}{B}{R}{R} 4 Legendary Creature - Human Berserker 4 3 U notInPacks creature Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent. Ivy, Gleeful Spellthief 2dmu dmu/300 dmu GU GU {G}{U} 2 Legendary Creature - Faerie Rogue 2 1 R notInPacks creature /ch Flying | Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. Jhoira, Ageless Innovator 2dmu dmu/301 dmu UR UR {U}{R} 2 Legendary Creature - Human Artificer 2 3 R notInPacks creature {T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. Jodah, the Unifier 2dmu dmu/302 dmu WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Human Wizard 5 5 M notInPacks creature Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. | Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. King Darien XLVIII 2dmu dmu/303 dmu GW GW {1}{G}{W} 3 Legendary Creature - Human Soldier 2 3 R notInPacks creature Create Soldier/spawn [dmu] Soldier (W 1/1) Other creatures you control get +1/+1. | {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. | Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. Lagomos, Hand of Hatred 2dmu dmu/304 dmu BR BR {1}{B}{R} 3 Legendary Creature - Human Shaman 1 3 U notInPacks creature Create Elemental/spawn [dmu] Elemental (R 2/1 Trample, Haste) At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. | {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. Meria, Scholar of Antiquity 2dmu dmu/305 dmu RG RG {1}{R}{G} 3 Legendary Creature - Elf Artificer 3 3 R notInPacks creature Reveal top card/vp1at1 Tap an untapped nontoken artifact you control: Add {G}. | Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. Nael, Avizoa Aeronaut 2dmu dmu/306 dmu GU GU {2}{G}{U} 4 Legendary Creature - Elf Scout 2 4 U notInPacks creature /ch Flying | Domain - Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. Najal, the Storm Runner 2dmu dmu/307 dmu UR UR {2}{U}{U}{R} 5 Legendary Creature - Efreet Wizard 5 4 U notInPacks creature You may cast sorcery spells as though they had flash. | Whenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. Nemata, Primeval Warden 2dmu dmu/308 dmu BG BG {2}{B}{G} 4 Legendary Creature - Treefolk 3 4 R notInPacks creature Create Saproling/spawn [dmu] Saproling (G 1/1) Reach | If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. | {G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn. | {1}{B}, Sacrifice two Saprolings: Draw a card. Queen Allenal of Ruadach 2dmu dmu/309 dmu GW GW {G}{W}{W} 3 Legendary Creature - Elf Noble * * U notInPacks creature Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. | If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. Radha, Coalition Warlord 2dmu dmu/310 dmu RG RG {2}{R}{G} 4 Legendary Creature - Elf Warrior 3 3 U notInPacks creature Domain - Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. Raff, Weatherlight Stalwart 2dmu dmu/311 dmu WU WU {W}{U} 2 Legendary Creature - Human Wizard 1 3 U notInPacks creature Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. | {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Ratadrabik of Urborg 2dmu dmu/312 dmu WB WB {2}{W}{B} 4 Legendary Creature - Zombie Wizard 3 3 R notInPacks creature Create Copy/spawn [2xm] Copy Vigilance, ward {2} | Other Zombies you control have vigilance. | Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. Rith, Liberated Primeval 2dmu dmu/313 dmu RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Dragon 5 5 M notInPacks creature yInitialize/ch Create Dragon/spawn [dmu] Dragon (R 4/4 Flying) Flying, ward {2} | Other Dragons you control have ward {2}. | At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. Rivaz of the Claw 2dmu dmu/314 dmu BR BR {1}{B}{R} 3 Legendary Creature - Lizard Warlock 3 3 R notInPacks creature Menace | {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. | Once during each of your turns, you may cast a Dragon creature spell from your graveyard. | Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it." Rona, Sheoldred's Faithful 2dmu dmu/315 dmu UB UB {1}{U}{B}{B} 4 Legendary Creature - Human Wizard 3 4 U notInPacks creature Whenever you cast an instant or sorcery spell, each opponent loses 1 life. | You may cast this card from your graveyard by discarding two cards in addition to paying its other costs. Rulik Mons, Warren Chief 2dmu dmu/316 dmu RG RG {1}{R}{G}{G} 4 Legendary Creature - Goblin 3 3 U notInPacks creature Look at top card/vp1pt1 Create Goblin/spawn [dmu] Goblin (R 1/1) Menace | Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. Shanna, Purifying Blade 2dmu dmu/317 dmu GWU GWU {G}{W}{U} 3 Legendary Creature - Human Warrior 3 3 M notInPacks creature Lifelink | At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. Sol'Kanar the Tainted 2dmu dmu/318 dmu UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Elemental Demon 5 5 M notInPacks creature At the beginning of your end step, choose one that hasn't been chosen - | - Draw a card. | - Each opponent loses 2 life and you gain 2 life. | - Sol'Kanar deals 3 damage to up to one other target creature or planeswalker. | - Exile Sol'Kanar, then return it to the battlefield under an opponent's control. Soul of Windgrace 2dmu dmu/319 dmu BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Cat Avatar 5 4 M notInPacks creature Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. | {G}, Discard a land card: You gain 3 life. | {1}{R}, Discard a land card: Draw a card. | {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. Stenn, Paranoid Partisan 2dmu dmu/320 dmu WU WU {W}{U} 2 Legendary Creature - Human Wizard 2 2 R notInPacks creature As Stenn enters, choose a card type other than creature or land. | Spells you cast of the chosen type cost {1} less to cast. | {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. Tatyova, Steward of Tides 2dmu dmu/321 dmu GU GU {G}{G}{U} 3 Legendary Creature - Merfolk Druid 3 3 U notInPacks creature Land creatures you control have flying. | Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. Tori D'Avenant, Fury Rider 2dmu dmu/322 dmu RW RW {1}{R}{R}{W} 4 Legendary Creature - Human Knight 3 3 U notInPacks creature Vigilance, trample | Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control. Tura Kennerud, Skyknight 2dmu dmu/323 dmu WU WU {2}{W}{U}{U} 5 Legendary Creature - Human Knight 3 3 U notInPacks creature yInitialize/ch Create Soldier/spawn [dmu] Soldier (W 1/1) Flying | Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. Uurg, Spawn of Turg 2dmu dmu/324 dmu BG BG {B}{B}{G} 3 Legendary Creature - Frog Beast * 5 U notInPacks creature Surveil 1/vp1pt1 Uurg's power is equal to the number of land cards in your graveyard. | At the beginning of your upkeep, surveil 1. | {B}{G}, Sacrifice a land: You gain 2 life. Vohar, Vodalian Desecrator 2dmu dmu/325 dmu UB UB {U}{B} 2 Legendary Creature - Phyrexian Merfolk Wizard 1 2 U notInPacks creature {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. | {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. Zar Ojanen, Scion of Efrava 2dmu dmu/326 dmu GW GW {3}{G}{W} 5 Legendary Creature - Cat Warrior 4 4 U notInPacks creature Domain - Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. Zur, Eternal Schemer 2dmu dmu/327 dmu WUB WUB {W}{U}{B} 3 Legendary Creature - Human Wizard 1 4 M notInPacks creature /ch Flying | Enchantment creatures you control have deathtouch, lifelink, and hexproof. | {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. Ajani, Sleeper Agent 2dmu dmu/371 dmu GW GW {1}{G}{G/W/P}{W} 4 Legendary Planeswalker - Ajani 4 M notInPacks planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Create Ajani, Sleeper Agent Emblem/spawn [dmu] Ajani, Sleeper Agent Emblem Create Poison Counter/spawn [nph] Poison Counter Compleated | +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. | -3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. | -6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." Sheoldred, the Apocalypse 3dmu dmu/369 dmu B B {2}{B}{B} 4 Legendary Creature - Phyrexian Praetor 4 5 M notInPacks creature Deathtouch | Whenever you draw a card, you gain 2 life. | Whenever an opponent draws a card, they lose 2 life. Ajani, Sleeper Agent 3dmu dmu/370 dmu GW GW {1}{G}{G/W/P}{W} 4 Legendary Planeswalker - Ajani 4 M notInPacks planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Create Ajani, Sleeper Agent Emblem/spawn [dmu] Ajani, Sleeper Agent Emblem Create Poison Counter/spawn [nph] Poison Counter Compleated | +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. | -3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. | -6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." Ajani, Sleeper Agent 4dmu dmu/376 dmu GW GW {1}{G}{G/W/P}{W} 4 Legendary Planeswalker - Ajani 4 M notInPacks planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Create Ajani, Sleeper Agent Emblem/spawn [dmu] Ajani, Sleeper Agent Emblem Create Poison Counter/spawn [nph] Poison Counter Compleated | +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. | -3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. | -6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters." Aeronaut Cavalry bro bro/1 bro W W {4}{W} 5 Creature - Human Soldier 3 4 C creature /ch Flying | When this creature enters, put a +1/+1 counter on another target Soldier you control. Airlift Chaplain bro bro/2 bro W W {2}{W} 3 Creature - Human Cleric 1 1 C creature /ch Flying | When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. Ambush Paratrooper bro bro/3 bro W W {1}{W} 2 Creature - Human Soldier 1 2 C creature /ch Flash | Flying | {5}: Creatures you control get +1/+1 until end of turn. Calamity's Wake bro bro/4 bro W W {1}{W} 2 Instant U instant Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake. Deadly Riposte bro bro/5 bro W W {1}{W} 2 Instant C instant Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. Disenchant bro bro/6 bro W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment. Great Desert Prospector bro bro/7 bro W W {4}{W} 5 Creature - Human Artificer 3 2 U creature Create Powerstone/spawn [bro] Powerstone Create 5 Powerstones/spawnx5 [bro] Powerstone Create 10 Powerstones/spawnx10 [bro] Powerstone When this creature enters, create a tapped Powerstone token for each other creature you control. In the Trenches bro bro/8 bro W W {1}{W}{W} 3 Enchantment M enchantment Creatures you control get +1/+1. | {5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once. Kayla's Command bro bro/9 bro W W {1}{W}{W} 3 Sorcery R sorcery Scry 2/vp1pt2 Create Construct/spawn [bro] Construct (2/2) Choose two - | - Create a 2/2 colorless Construct artifact creature token. | - Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. | - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | - You gain 2 life and scry 2. Kayla's Reconstruction bro bro/10 bro W W {X}{W}{W}{W} 3 Sorcery R sorcery Look at top seven cards/vp1pt7 Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Lay Down Arms bro bro/11 bro W W {W} 1 Sorcery U sorcery Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life. Loran of the Third Path bro bro/12 bro W W {2}{W} 3 Legendary Creature - Human Artificer 2 1 R creature Vigilance | When Loran enters, destroy up to one target artifact or enchantment. | {T}: You and target opponent each draw a card. Loran, Disciple of History bro bro/13 bro W W {3}{W} 4 Legendary Creature - Human Artificer 3 3 U creature Whenever Loran or another legendary creature you control enters, return target artifact card from your graveyard to your hand. Loran's Escape bro bro/14 bro W W {W} 1 Instant C instant Scry 1/vp1pt1 Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1. Mass Production bro bro/15 bro W W {5}{W} 6 Sorcery U sorcery /spawnx4 [bro] Soldier (1/1) Create four 1/1 colorless Soldier artifact creature tokens. Meticulous Excavation bro bro/16 bro W W {W} 1 Enchantment U enchantment {2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn. Military Discipline bro bro/17 bro W W {W} 1 Enchantment - Aura C enchantment Flash | Enchant creature | When this Aura enters, enchanted creature gains first strike until end of turn. | Enchanted creature gets +1/+0. Myrel, Shield of Argive bro bro/18 bro W W {3}{W} 4 Legendary Creature - Human Soldier 3 4 M creature Create Soldier/spawn [bro] Soldier (1/1) Create 5 Soldiers/spawnx5 [bro] Soldier (1/1) Create 10 Soldiers/spawnx10 [bro] Soldier (1/1) During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. | Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. Phalanx Vanguard bro bro/19 bro W W {1}{W} 2 Creature - Human Soldier 2 2 C creature Vigilance | Whenever an artifact you control enters, this creature gets +1/+0 until end of turn. Powerstone Engineer bro bro/20 bro W W {1}{W} 2 Creature - Human Artificer 2 1 C creature Create Powerstone/spawn [bro] Powerstone When this creature dies, create a tapped Powerstone token. Prison Sentence bro bro/21 bro W W {2}{W} 3 Enchantment - Aura C enchantment Scry 2/vp1pt2 Enchant creature | When this Aura enters, scry 2. | Enchanted creature can't attack or block, and its activated abilities can't be activated. Recommission bro bro/22 bro W W {1}{W} 2 Sorcery C sorcery Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it. Recruitment Officer bro bro/23 bro W W {W} 1 Creature - Human Soldier 2 1 U creature Look at top four cards/vp1pt4 {3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Repair and Recharge bro bro/24 bro W W {3}{W}{W} 5 Sorcery U sorcery /spawn [bro] Powerstone Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. Siege Veteran bro bro/25 bro W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Create Soldier/spawn [bro] Soldier (1/1) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. | Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. Soul Partition bro bro/26 bro W W {1}{W} 2 Instant R instant Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. Static Net bro bro/27 bro W W {3}{W} 4 Enchantment U enchantment Create Powerstone/spawn [bro] Powerstone When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. | When this enchantment enters, you gain 2 life and create a tapped Powerstone token. Survivor of Korlis bro bro/28 bro W W {W} 1 Creature - Human Soldier 1 1 C creature Scry 2/vp1pt2 First strike | {1}{W}, Exile this card from your graveyard: Scry 2. Thopter Architect bro bro/29 bro W W {3}{W} 4 Creature - Human Artificer 2 3 U creature Whenever an artifact you control enters, target creature gains flying until end of turn. Tocasia's Welcome bro bro/30 bro W W {2}{W} 3 Enchantment R enchantment Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn. Union of the Third Path bro bro/31 bro W W {2}{W} 3 Instant C instant Draw a card, then you gain life equal to the number of cards in your hand. Warlord's Elite bro bro/32 bro W W {2}{W} 3 Creature - Human Soldier 4 4 C creature As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. Yotian Medic bro bro/33 bro W W {2}{W} 3 Creature - Human Cleric Soldier 1 4 C creature Lifelink Autonomous Assembler bro bro/34 bro W {5} 5 Artifact Creature - Assembly-Worker 4 5 R creature Prototype {1}{W} - 2/2 | Vigilance | {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. Combat Thresher bro bro/35 bro W {7} 7 Artifact Creature - Construct 3 3 U creature Prototype {2}{W} - 1/1 | Double strike | When this creature enters, draw a card. Platoon Dispenser bro bro/36 bro W {5} 5 Artifact Creature - Construct 4 6 M creature Create Soldier/spawn [bro] Soldier (1/1) At the beginning of your end step, if you control two or more other creatures, draw a card. | {3}{W}: Create a 1/1 colorless Soldier artifact creature token. | Unearth {2}{W}{W} Scrapwork Cohort bro bro/37 bro W {4} 4 Artifact Creature - Soldier 3 1 C creature /spawn [bro] Soldier (1/1) When this creature enters, create a 1/1 colorless Soldier artifact creature token. | Unearth {2}{W} Steel Seraph bro bro/38 bro W {6} 6 Artifact Creature - Angel 5 4 R creature /ch Prototype {1}{W}{W} - 3/3 | Flying | At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. Tocasia's Onulet bro bro/39 bro W {5} 5 Artifact Creature - Construct 4 4 C creature When this creature leaves the battlefield, you gain 2 life. | Unearth {3}{W} Urza's Sylex bro bro/40 bro W {3} 3 Legendary Artifact M artifact {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. | When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. Veteran's Powerblade bro bro/41 bro W {3} 3 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Equip Soldier {W} | Equip {2} Yotian Frontliner bro bro/42 bro W {1} 1 Artifact Creature - Soldier 1 1 U creature Whenever this creature attacks, another target creature you control gets +1/+1 until end of turn. | Unearth {W} Air Marshal bro bro/43 bro U U {1}{U} 2 Creature - Human Soldier 2 1 C creature {3}: Target Soldier gains flying until end of turn. Curate bro bro/44 bro U U {1}{U} 2 Instant C instant Surveil 2/vp1pt2 Surveil 2. | Draw a card. Defabricate bro bro/45 bro U U {1}{U} 2 Instant U instant Choose one - | - Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. | - Counter target activated or triggered ability. Desynchronize bro bro/46 bro U U {4}{U} 5 Instant C instant Scry 2/vp1pt2 Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2. Drafna, Founder of Lat-Nam bro bro/47 bro U U {1}{U} 2 Legendary Creature - Human Artificer Advisor 2 1 R creature {1}{U}: Return target artifact you control to its owner's hand. | {3}, {T}: Copy target artifact spell you control. Fallaji Archaeologist bro bro/48 bro U U {1}{U} 2 Creature - Human Scout 0 3 C creature When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. Flow of Knowledge bro bro/49 bro U U {4}{U} 5 Instant U instant Draw a card for each Island you control, then discard two cards. Forging the Anchor bro bro/50 bro U U {2}{U} 3 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Hurkyl, Master Wizard bro bro/51 bro U U {1}{U}{U} 3 Legendary Creature - Human Wizard Advisor 2 4 R creature Reveal top five cards/vp1at5 At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Hurkyl's Final Meditation bro bro/52 bro U U {4}{U}{U}{U} 7 Instant R instant During turns other than yours, this spell costs {3} more to cast. | Return all nonland permanents to their owners' hands. End the turn. Involuntary Cooldown bro bro/53 bro U U {3}{U} 4 Sorcery U sorcery Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. Keeper of the Cadence bro bro/54 bro U U {4}{U} 5 Creature - Human Wizard 2 5 U creature {3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. Koilos Roc bro bro/55 bro U U {4}{U} 5 Creature - Bird 3 3 C creature /ch;/spawn [bro] Powerstone Flash | Flying | When this creature enters, create a tapped Powerstone token. Lat-Nam Adept bro bro/56 bro U U {3}{U} 4 Creature - Human Wizard 3 3 C creature Whenever you draw your second card each turn, put a +1/+1 counter on this creature. Machine Over Matter bro bro/57 bro U U {1}{U} 2 Instant C instant This spell costs {1} less to cast if you control an artifact creature. | Return target nonland permanent to its owner's hand. Mightstone's Animation bro bro/58 bro U U {3}{U} 4 Enchantment - Aura C enchantment Enchant artifact | When this Aura enters, draw a card. | Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types. One with the Multiverse bro bro/59 bro U U {6}{U}{U} 8 Enchantment M enchantment Look at top card/vp1pt1 You may look at the top card of your library any time. | You may play lands and cast spells from the top of your library. | Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. Retrieval Agent bro bro/60 bro U U {3}{U} 4 Creature - Human Soldier 2 5 C creature {2}: This creature gets +1/-1 until end of turn. Scatter Ray bro bro/61 bro U U {1}{U} 2 Instant C instant Counter target artifact or creature spell unless its controller pays {4}. Skystrike Officer bro bro/62 bro U U {2}{U} 3 Creature - Human Soldier 2 3 R creature yInitialize/ch Create Soldier/spawn [bro] Soldier (1/1) Flying | Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token. | Tap three untapped Soldiers you control: Draw a card. Splitting the Powerstone bro bro/63 bro U U {2}{U} 3 Sorcery U sorcery /spawnx2 [bro] Powerstone As an additional cost to cast this spell, sacrifice an artifact. | Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. Stern Lesson bro bro/64 bro U U {2}{U} 3 Instant C instant /spawn [bro] Powerstone Draw two cards, then discard a card. Create a tapped Powerstone token. Take Flight bro bro/65 bro U U {3}{U} 4 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card." Teferi, Temporal Pilgrim bro bro/66 bro U U {3}{U}{U} 5 Legendary Planeswalker - Teferi 4 M planeswalker yInitialize/ccblue=4 Create Spirit/spawn [bro] Spirit (U 2/2 Vigilance) Whenever you draw a card, put a loyalty counter on Teferi. | 0: Draw a card. | -2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." | -12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library. Third Path Savant bro bro/67 bro U U {2}{U} 3 Creature - Human Wizard 2 3 C creature {7}: Draw two cards. Thopter Mechanic bro bro/68 bro U U {1}{U} 2 Creature - Human Artificer 2 1 U creature Create Thopter/spawn [bro] Thopter (1/1 Flying) Whenever you draw your second card each turn, put a +1/+1 counter on this creature. | When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying. Urza, Powerstone Prodigy bro bro/69 bro U U {2}{U} 3 Legendary Creature - Human Artificer 1 3 U creature Create Powerstone/spawn [bro] Powerstone Vigilance | {1}, {T}: Draw a card, then discard a card. | Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. Urza's Command bro bro/70 bro U U {2}{U}{U} 4 Instant R instant Scry 1/vp1pt1 Create Powerstone/spawn [bro] Powerstone Create Construct/spawn [bro] Construct (2/2) Choose two - | - Creatures you don't control get -2/-0 until end of turn. | - Create a tapped Powerstone token. | - Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." | - Scry 1, then draw a card. Urza's Rebuff bro bro/71 bro U U {1}{U}{U} 3 Instant C instant Choose one - | - Counter target spell. | - Tap up to two target creatures. Weakstone's Subjugation bro bro/72 bro U U {U} 1 Enchantment - Aura C enchantment Enchant artifact or creature | When this Aura enters, you may pay {3}. If you do, tap enchanted permanent. | Enchanted permanent doesn't untap during its controller's untap step. Wing Commando bro bro/73 bro U U {2}{U} 3 Creature - Human Soldier 2 2 C creature /ch Flying | Prowess Zephyr Sentinel bro bro/74 bro U U {1}{U} 2 Creature - Human Soldier 2 1 U creature /ch Flash | Flying | When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature. Arcane Proxy bro bro/75 bro U {7} 7 Artifact Creature - Wizard 4 3 M creature Prototype {1}{U}{U} - 2/1 | When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. Coastal Bulwark bro bro/76 bro {2} 2 Artifact Creature - Wall 1 3 C creature Surveil 1/vp1pt1 Defender | This creature gets +2/+0 as long as you control an Island. | {2}, {T}: Surveil 1. Combat Courier bro bro/77 bro U {1} 1 Artifact Creature - Construct 1 1 C creature {2}, Sacrifice this creature: Draw a card. | Unearth {U} Depth Charge Colossus bro bro/78 bro U {9} 9 Artifact Creature - Dreadnought 9 9 C creature /ci Prototype {4}{U}{U} - 6/6 | This creature doesn't untap during your untap step. | {3}: Untap this creature. Hulking Metamorph bro bro/79 bro U {9} 9 Artifact Creature - Shapeshifter 7 7 U creature Prototype {2}{U}{U} - 3/3 | You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness. Spotter Thopter bro bro/80 bro U {8} 8 Artifact Creature - Thopter 4 5 U creature /ch Prototype {3}{U} - 2/3 | Flying | When this creature enters, scry X, where X is its power. Surge Engine bro bro/81 bro U {2} 2 Artifact Creature - Construct 3 2 M creature Defender | {U}: This creature loses defender and gains "This creature can't be blocked." | {2}{U}: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender. | {4}{U}{U}: Draw three cards. Activate only if this creature is blue and only once. The Temporal Anchor bro bro/82 bro U U {3}{U}{U}{U} 6 Legendary Artifact R artifact Scry 2/vp1pt2 At the beginning of your upkeep, scry 2. | Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. | During your turn, you may play cards exiled with The Temporal Anchor. Terisian Mindbreaker bro bro/83 bro U {7} 7 Artifact Creature - Juggernaut 6 4 R creature Whenever this creature attacks, defending player mills half their library, rounded up. | Unearth {1}{U}{U}{U} Ashnod, Flesh Mechanist bro bro/84 bro B B {B} 1 Legendary Creature - Human Artificer 1 1 R creature Create Powerstone/spawn [bro] Powerstone Create Zombie/spawn [bro] Zombie (3/3) Deathtouch | Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. | {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. Ashnod's Intervention bro bro/85 bro B B {B} 1 Instant C instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." Battlefield Butcher bro bro/86 bro B B {2}{B} 3 Creature - Human Soldier 1 4 U creature {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. Carrion Locust bro bro/87 bro B B {2}{B} 3 Creature - Insect Horror 2 1 C creature /ch Flying | When this creature enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life. Corrupt bro bro/88 bro B B {5}{B} 6 Sorcery U sorcery Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. Diabolic Intent bro bro/89 bro B B {1}{B} 2 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a creature. | Search your library for a card, put that card into your hand, then shuffle. Disciples of Gix bro bro/90 bro B B {4}{B}{B} 6 Creature - Phyrexian Human 4 4 U creature When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle. Disfigure bro bro/91 bro B B {B} 1 Instant C instant Target creature gets -2/-2 until end of turn. Dreams of Steel and Oil bro bro/92 bro B B {B} 1 Sorcery U sorcery Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards. Emergency Weld bro bro/93 bro B B {1}{B} 2 Sorcery C sorcery /spawn [bro] Soldier (1/1) Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token. Fateful Handoff bro bro/94 bro B B {3}{B} 4 Sorcery R sorcery Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. Gix, Yawgmoth Praetor bro bro/95 bro B B {1}{B}{B} 3 Legendary Creature - Phyrexian Praetor 3 3 M creature Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. | {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs. Gix's Caress bro bro/96 bro B B {2}{B} 3 Sorcery C sorcery /spawn [bro] Powerstone Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Create a tapped Powerstone token. Gix's Command bro bro/97 bro B B {3}{B}{B} 5 Sorcery R sorcery Choose two - | - Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. | - Destroy each creature with power 2 or less. | - Return up to two creature cards from your graveyard to your hand. | - Each opponent sacrifices a creature with the highest power among creatures they control. Gixian Infiltrator bro bro/98 bro B B {1}{B} 2 Creature - Phyrexian Human 2 1 C creature Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. Gixian Puppeteer bro bro/99 bro B B {3}{B} 4 Creature - Phyrexian Warlock 4 3 R creature Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. | When this creature dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. Gixian Skullflayer bro bro/100 bro B B {2}{B} 3 Creature - Phyrexian Human Assassin 2 3 C creature At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on this creature. Gnawing Vermin bro bro/101 bro B B {B} 1 Creature - Rat 1 1 U creature When this creature enters, target player mills two cards. | When this creature dies, target creature you don't control gets -1/-1 until end of turn. Go for the Throat bro bro/102 bro B B {1}{B} 2 Instant U instant Destroy target nonartifact creature. Gruesome Realization bro bro/103 bro B B {1}{B}{B} 3 Sorcery U sorcery Choose one - | - You draw two cards and you lose 2 life. | - Creatures your opponents control get -1/-1 until end of turn. Gurgling Anointer bro bro/104 bro B B {2}{B} 3 Creature - Phyrexian Horror 1 3 U creature /ch Flying | Whenever you draw your second card each turn, put a +1/+1 counter on this creature. | When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. Hostile Negotiations bro bro/105 bro B B {3}{B} 4 Instant R instant Reveal top three cards/vp1at3 Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life. Kill-Zone Acrobat bro bro/106 bro B B {2}{B} 3 Creature - Human Soldier 3 2 C creature Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gains flying until end of turn. Misery's Shadow bro bro/107 bro B B {1}{B} 2 Creature - Shade 2 2 R creature If a creature an opponent controls would die, exile it instead. | {1}: This creature gets +1/+1 until end of turn. Moment of Defiance bro bro/108 bro B B {2}{B} 3 Instant C instant Target creature gets +2/+1 and gains lifelink until end of turn. | Draw a card. No One Left Behind bro bro/109 bro B B {4}{B} 5 Sorcery U sorcery This spell costs {3} less to cast if it targets a creature card with mana value 3 or less. | Return target creature card from your graveyard to the battlefield. Overwhelming Remorse bro bro/110 bro B B {4}{B} 5 Instant C instant This spell costs {1} less to cast for each creature card in your graveyard. | Exile target creature or planeswalker. Painful Quandary bro bro/111 bro B B {3}{B}{B} 5 Enchantment R enchantment Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. Powerstone Fracture bro bro/112 bro B B {1}{B} 2 Sorcery C sorcery As an additional cost to cast this spell, sacrifice an artifact or creature. | Destroy target creature or planeswalker. Ravenous Gigamole bro bro/113 bro B B {3}{B} 4 Creature - Mole Horror 2 3 C creature When this creature enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. Thran Vigil bro bro/114 bro B B {1}{B} 2 Enchantment U enchantment Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control. Thraxodemon bro bro/115 bro B B {1}{B} 2 Creature - Demon 2 2 C creature {3}, {T}, Sacrifice another creature or artifact: Draw a card. Trench Stalker bro bro/116 bro B B {4}{B} 5 Creature - Beast Horror 4 5 C creature As long as you've drawn two or more cards this turn, this creature has deathtouch and lifelink. Ashnod's Harvester bro bro/117 bro B {2} 2 Artifact Creature - Construct 3 1 U creature Whenever this creature attacks, exile target card from a graveyard. | Unearth {1}{B} Clay Revenant bro bro/118 bro B {1} 1 Artifact Creature - Golem 1 2 C creature /cr90 This creature enters tapped. | {2}{B}: Return this card from your graveyard to your hand. Dredging Claw bro bro/119 bro B {2} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has menace. | Whenever a creature enters from your graveyard, you may attach this Equipment to it. | Equip {1}{B} Goring Warplow bro bro/120 bro B {6} 6 Artifact Creature - Construct 5 4 C creature Prototype {1}{B} - 1/1 | Deathtouch Phyrexian Fleshgorger bro bro/121 bro B {7} 7 Artifact Creature - Phyrexian Wurm 7 5 M creature Prototype {1}{B}{B} - 3/3 | Menace, lifelink | Ward-Pay life equal to this creature's power. Razorlash Transmogrant bro bro/122 bro B {2} 2 Artifact Creature - Zombie 3 1 R creature This creature can't block. | {4}{B}{B}: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands. Scrapwork Rager bro bro/123 bro B {4} 4 Artifact Creature - Phyrexian Horror 2 2 C creature When this creature enters, you draw a card and you lose 1 life. | Unearth {3}{B} Transmogrant Altar bro bro/124 bro B {3} 3 Artifact U artifact Create Zombie/spawn [bro] Zombie (3/3) {B}, {T}, Sacrifice a creature: Add {C}{C}{C}. | {2}, {T}, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery. Transmogrant's Crown bro bro/125 bro B {2} 2 Artifact - Equipment R artifact Equipped creature gets +2/+0. | Whenever equipped creature dies, draw a card. | Equip {2} or {B} Arms Race bro bro/126 bro R R {3}{R} 4 Enchantment U enchantment {3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step. Bitter Reunion bro bro/127 bro R R {1}{R} 2 Enchantment C enchantment When this enchantment enters, you may discard a card. If you do, draw two cards. | {1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn. Brotherhood's End bro bro/128 bro R R {1}{R}{R} 3 Sorcery R sorcery Choose one - | - Brotherhood's End deals 3 damage to each creature and each planeswalker. | - Destroy all artifacts with mana value 3 or less. Conscripted Infantry bro bro/129 bro R R {2}{R} 3 Creature - Human Soldier 3 1 C creature Create Soldier/spawn [bro] Soldier (1/1) When this creature dies, create a 1/1 colorless Soldier artifact creature token. Draconic Destiny bro bro/130 bro R R {1}{R}{R} 3 Enchantment - Aura M enchantment Enchant creature | Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. | When enchanted creature dies, return this card to its owner's hand. Dwarven Forge-Chanter bro bro/131 bro R R {1}{R} 2 Creature - Dwarf Wizard 1 3 C creature Ward-Pay 2 life. | Prowess Excavation Explosion bro bro/132 bro R R {2}{R} 3 Sorcery C sorcery /spawn [bro] Powerstone Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. The Fall of Kroog bro bro/133 bro R R {4}{R}{R} 6 Sorcery U sorcery Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control. Fallaji Chaindancer bro bro/134 bro R R {3}{R} 4 Creature - Human Soldier 2 4 C creature {2}: This creature gains double strike until end of turn. Feldon, Ronom Excavator bro bro/135 bro R R {1}{R} 2 Legendary Creature - Human Artificer 2 2 R creature Haste | Feldon can't block. | Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. Giant Cindermaw bro bro/136 bro R R {2}{R} 3 Creature - Dinosaur Beast 4 3 U creature Trample | Players can't gain life. Goblin Blast-Runner bro bro/137 bro R R {R} 1 Creature - Goblin 1 2 C creature This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn. Horned Stoneseeker bro bro/138 bro R R {1}{R} 2 Creature - Lizard 2 2 U creature /spawn [bro] Powerstone Menace | When this creature enters, create a tapped Powerstone token. | When this creature leaves the battlefield, sacrifice a Powerstone. Mechanized Warfare bro bro/139 bro R R {1}{R}{R} 3 Enchantment R enchantment If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Mishra, Excavation Prodigy bro bro/140 bro R R {2}{R} 3 Legendary Creature - Human Artificer 2 1 U creature Haste | {1}, {T}, Discard a card: Draw a card. | Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. Mishra's Command bro bro/141 bro R R {X}{R} 1 Sorcery R sorcery Choose two - | - Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. | - This spell deals X damage to target creature. | - This spell deals X damage to target planeswalker. | - Target creature gets +X/+0 and gains haste until end of turn. Mishra's Domination bro bro/142 bro R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block. Mishra's Onslaught bro bro/143 bro R R {3}{R} 4 Instant C instant Create 2 Soldiers/spawnx2 [bro] Soldier (1/1) Choose one - | - Create two 1/1 colorless Soldier artifact creature tokens. | - Creatures you control get +2/+0 until end of turn. Monastery Swiftspear bro bro/144 bro R R {R} 1 Creature - Human Monk 1 2 U creature Haste | Prowess Obliterating Bolt bro bro/145 bro R R {1}{R} 2 Sorcery U sorcery Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Over the Top bro bro/146 bro R R {5}{R}{R} 7 Sorcery R sorcery Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. Penregon Strongbull bro bro/147 bro R R {2}{R} 3 Creature - Minotaur 2 3 C creature {1}, Sacrifice an artifact: This creature gets +1/+1 until end of turn and deals 1 damage to each opponent. Pyrrhic Blast bro bro/148 bro R R {3}{R} 4 Instant U instant As an additional cost to cast this spell, sacrifice a creature. | Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card. Raze to the Ground bro bro/149 bro R R {2}{R} 3 Sorcery C sorcery This spell can't be countered. | Destroy target artifact. If its mana value was 1 or less, draw a card. Roc Hunter bro bro/150 bro R R {1}{R} 2 Creature - Human Soldier 3 1 C creature Reach Sardian Cliffstomper bro bro/151 bro R R {1}{R} 2 Creature - Minotaur Barbarian 0 4 U creature As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control. Sibling Rivalry bro bro/152 bro R R {3}{R} 4 Sorcery C sorcery /spawn [bro] Powerstone Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. Tomakul Scrapsmith bro bro/153 bro R R {2}{R} 3 Creature - Human Artificer 2 1 C creature When this creature enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. Tyrant of Kher Ridges bro bro/154 bro R R {4}{R}{R} 6 Creature - Dragon 4 5 R creature /ch Flying | When this creature enters, it deals 4 damage to any target. | {R}: This creature gets +1/+0 until end of turn. Unleash Shell bro bro/155 bro R R {3}{R}{R} 5 Instant C instant Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller. Visions of Phyrexia bro bro/156 bro R R {2}{R}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 Create Powerstone/spawn [bro] Powerstone At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. | At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. Whirling Strike bro bro/157 bro R R {1}{R} 2 Instant C instant Target creature gets +2/+0 and gains first strike and trample until end of turn. Blitz Automaton bro bro/158 bro R {7} 7 Artifact Creature - Construct 6 4 C creature Prototype {2}{R} - 3/2 | Haste Fallaji Dragon Engine bro bro/159 bro R {8} 8 Artifact Creature - Dragon 5 5 U creature /ch Prototype {2}{R} - 1/3 | Flying | {2}: This creature gets +1/+0 until end of turn. Heavyweight Demolisher bro bro/160 bro R {7} 7 Artifact Creature - Construct 8 6 U creature Menace | At the beginning of your upkeep, tap this creature unless you pay {3}. | Unearth {6}{R}{R} Mishra's Juggernaut bro bro/161 bro R {5} 5 Artifact Creature - Juggernaut 5 3 C creature Trample | This creature attacks each combat if able. | Unearth {5}{R} Mishra's Research Desk bro bro/162 bro R {1} 1 Artifact U artifact Reveal top two cards/vp1at2 {1}, {T}, Sacrifice this artifact: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. | Unearth {1}{R} Phyrexian Dragon Engine bro bro/163a bro R {3} 3 Artifact Creature - Phyrexian Dragon 2 2 R creature Meld into Mishra, Lost to Phyrexia/spawn [bro] Mishra, Lost to Phyrexia Double strike | When this creature enters from your graveyard, you may discard your hand. If you do, draw three cards. | Unearth {3}{R}{R} | // Mishra, Lost to Phyrexia [Legendary Artifact Creature - Phyrexian Artificer] Whenever Mishra enters or attacks, choose three - | - Target opponent discards two cards. | - Mishra deals 3 damage to any target. | - Destroy target artifact or planeswalker. | - Creatures you control gain menace and trample until end of turn. | - Creatures you don't control get -1/-1 until end of turn. | - Create two tapped Powerstone tokens. 9/9 [bro] Mishra, Lost to Phyrexia bro bro/163b bro BR BR 7 Token Legendary Artifact Creature - Phyrexian Artificer 9 9 M Create 2 Powerstones/spawnx2 [bro] Powerstone Whenever Mishra enters or attacks, choose three - | - Target opponent discards two cards. | - Mishra deals 3 damage to any target. | - Destroy target artifact or planeswalker. | - Creatures you control gain menace and trample until end of turn. | - Creatures you don't control get -1/-1 until end of turn. | - Create two tapped Powerstone tokens. Scrapwork Mutt bro bro/164 bro R {2} 2 Artifact Creature - Dog 2 1 C creature When this creature enters, you may discard a card. If you do, draw a card. | Unearth {1}{R} Skitterbeam Battalion bro bro/165 bro R {9} 9 Artifact Creature - Construct 4 4 M creature Spawn 2 Prototyped Copies/spawnx2 [lackey] Skitterbeam Battalion (R 2/2 Trample, Haste) Spawn 2 Full-Sized Copies/spawnx2 [lackey] Skitterbeam Battalion (4/4 Trample, Haste) Prototype {3}{R}{R} - 2/2 | Trample, haste | When this creature enters, if you cast it, create two tokens that are copies of it. Alloy Animist bro bro/166 bro G G {G} 1 Creature - Human Druid 1 1 U creature {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. Argothian Opportunist bro bro/167 bro G G {2}{G} 3 Creature - Human Scout 3 2 C creature /spawn [bro] Powerstone When this creature enters, create a tapped Powerstone token. Argothian Sprite bro bro/168 bro G G {1}{G} 2 Creature - Faerie 2 2 C creature This creature can't be blocked by artifact creatures. | {7}: Put two +1/+1 counters on this creature. Audacity bro bro/169 bro G G {G} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+0 and has trample. | When this Aura is put into a graveyard from the battlefield, draw a card. Awaken the Woods bro bro/170 bro G G {X}{G}{G} 2 Sorcery M sorcery Create Forest Dryad/spawn [bro] Forest Dryad (G 1/1) Create 5 Forest Dryads/spawnx5 [bro] Forest Dryad (G 1/1) Create 10 Forest Dryads/spawnx10 [bro] Forest Dryad (G 1/1) Create X 1/1 green Forest Dryad land creature tokens. Blanchwood Armor bro bro/171 bro G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 for each Forest you control. Blanchwood Prowler bro bro/172 bro G G {1}{G} 2 Creature - Elemental 1 1 C creature When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. Burrowing Razormaw bro bro/173 bro G G {2}{G} 3 Creature - Beast 4 2 C creature When this creature dies, mill four cards. Bushwhack bro bro/174 bro G G {G} 1 Sorcery U sorcery Choose one - | - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | - Target creature you control fights target creature you don't control. Citanul Stalwart bro bro/175 bro G G {G} 1 Creature - Elf Druid Soldier 1 1 C creature {T}, Tap an untapped artifact or creature you control: Add one mana of any color. Epic Confrontation bro bro/176 bro G G {1}{G} 2 Sorcery C sorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. Fade from History bro bro/177 bro G G {2}{G}{G} 4 Sorcery R sorcery /spawn [bro] Bear (G 2/2) Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. Fallaji Excavation bro bro/178 bro G G {3}{G}{G} 5 Sorcery U sorcery /spawnx3 [bro] Powerstone Create three tapped Powerstone tokens. You gain 3 life. Fauna Shaman bro bro/179 bro G G {1}{G} 2 Creature - Elf Shaman 2 2 R creature {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle. Fog of War bro bro/180 bro G G {2}{G} 3 Instant C instant You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less. Gaea's Courser bro bro/181 bro G G {4}{G} 5 Creature - Centaur Soldier 4 5 U creature Whenever this creature attacks, if there are three or more creature cards in your graveyard, draw a card. Gaea's Gift bro bro/182 bro G G {1}{G} 2 Instant C instant Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. Giant Growth bro bro/183 bro G G {G} 1 Instant C instant Target creature gets +3/+3 until end of turn. Gnarlroot Pallbearer bro bro/184 bro G G {4}{G}{G} 6 Creature - Treefolk Druid 5 5 C creature Trample | When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Gwenna, Eyes of Gaea bro bro/185 bro G G {2}{G} 3 Legendary Creature - Elf Druid Scout 2 3 R creature {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources. | Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it. Hoarding Recluse bro bro/186 bro G G {3}{G} 4 Creature - Spider 2 3 C creature Reach, deathtouch | When this creature dies, put up to one other target card from a graveyard on the bottom of its owner's library. Obstinate Baloth bro bro/187 bro G G {2}{G}{G} 4 Creature - Beast 4 4 U creature When this creature enters, you gain 4 life. | If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard. Perimeter Patrol bro bro/188 bro G G {2}{G} 3 Creature - Human Soldier 3 3 C creature Whenever an artifact you control enters, this creature gets +1/+0 until end of turn. Sarinth Steelseeker bro bro/189 bro G G {1}{G} 2 Creature - Human Artificer Scout 1 2 U creature Look at top card/vp1pt1 Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Shoot Down bro bro/190 bro G G {3}{G} 4 Sorcery C sorcery Exile target artifact, enchantment, or creature with flying. Tawnos's Tinkering bro bro/191 bro G G {3}{G} 4 Instant C instant Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types. Teething Wurmlet bro bro/192 bro G G {G} 1 Creature - Wurm 1 1 R creature This creature has deathtouch as long as you control three or more artifacts. | Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on this creature. Titania, Voice of Gaea bro bro/193 bro G G {1}{G}{G} 3 Legendary Creature - Elemental 3 4 M creature Meld into Titania, Gaea Incarnate/spawn [bro] Titania, Gaea Incarnate Reach | Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. | At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate. // Titania, Gaea Incarnate [Legendary Creature - Elemental Avatar] Vigilance, reach, trample, haste | Titania's power and toughness are each equal to the number of lands you control. | When Titania enters, return all land cards from your graveyard to the battlefield tapped. | {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. */* Titania's Command bro bro/194 bro G G {4}{G}{G} 6 Sorcery R sorcery Create 2 Bears/spawnx2 [bro] Bear (G 2/2) Choose two - | - Exile target player's graveyard. You gain 1 life for each card exiled this way. | - Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. | - Create two 2/2 green Bear creature tokens. | - Put two +1/+1 counters on each creature you control. Tomakul Honor Guard bro bro/195 bro G G {1}{G} 2 Creature - Human Soldier 3 1 C creature Ward {2} Wasteful Harvest bro bro/196 bro G G {2}{G} 3 Instant C instant Mill five cards. You may put a permanent card from among the cards milled this way into your hand. Boulderbranch Golem bro bro/197 bro G {7} 7 Artifact Creature - Golem 6 5 C creature Prototype {3}{G} - 3/3 | When this creature enters, you gain life equal to its power. Cradle Clearcutter bro bro/198 bro G {6} 6 Artifact Creature - Golem 3 6 U creature Prototype {2}{G} - 1/3 | {T}: Add an amount of {G} equal to this creature's power. Haywire Mite bro bro/199 bro G {1} 1 Artifact Creature - Insect 1 1 U creature When this creature dies, you gain 2 life. | {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment. Iron-Craw Crusher bro bro/200 bro G {7} 7 Artifact Creature - Wurm 4 6 U creature Prototype {2}{G}{G} - 2/5 | Whenever this creature attacks, target attacking creature gets +X/+0 until end of turn, where X is this creature's power. Mask of the Jadecrafter bro bro/201 bro G {2} 2 Artifact U artifact Create Golem/spawn [bro] Golem (*/*) {X}, {T}, Sacrifice this artifact: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery. | Unearth {2}{G} Perennial Behemoth bro bro/202 bro G {5} 5 Artifact Creature - Beast 2 7 R creature You may play lands from your graveyard. | Unearth {G}{G} Rootwire Amalgam bro bro/203 bro G {5} 5 Artifact Creature - Golem 5 5 M creature Create Golem/spawn [bro] Golem (*/*) Prototype {1}{G} - 2/3 | {3}{G}{G}, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery. Rust Goliath bro bro/204 bro G {10} 10 Artifact Creature - Construct 10 10 C creature Prototype {3}{G}{G} - 3/5 | Reach, trample Simian Simulacrum bro bro/205 bro G {3} 3 Artifact Creature - Ape 2 1 R creature When this creature enters, put two +1/+1 counters on target creature you control. | Unearth {2}{G}{G} Arbalest Engineers bro bro/206 bro RG RG {1}{R}{G} 3 Creature - Human Artificer 2 2 U creature Create Powerstone/spawn [bro] Powerstone When this creature enters, choose one - | - This creature deals 1 damage to any target. | - Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. | - Create a tapped Powerstone token. Battery Bearer bro bro/207 bro GU GU {2}{G}{U} 4 Creature - Human Artificer 3 4 U creature Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." | Whenever you cast an artifact spell with mana value 6 or greater, draw a card. Deathbloom Ritualist bro bro/208 bro BG BG {3}{B}{G} 5 Creature - Elf Warlock 3 5 R creature {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. Evangel of Synthesis bro bro/209 bro UB UB {U}{B} 2 Creature - Phyrexian Human Cleric 2 3 U creature When this creature enters, draw a card, then discard a card. | As long as you've drawn two or more cards this turn, this creature gets +1/+0 and has menace. Fallaji Vanguard bro bro/210 bro RW RW {2}{R}{W} 4 Creature - Human Soldier 2 3 U creature First strike | Whenever this creature or another creature you control enters, target creature gets +2/+0 until end of turn. Hajar, Loyal Bodyguard bro bro/211 bro RG RG {R}{G} 2 Legendary Creature - Human Soldier 3 3 R creature Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. Harbin, Vanguard Aviator bro bro/212 bro WU WU {W}{U} 2 Legendary Creature - Human Soldier 3 2 R creature /ch Flying | Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. Hero of the Dunes bro bro/213 bro WB WB {3}{W}{B} 5 Creature - Human Soldier 3 2 U creature When this creature enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. | Creatures you control with mana value 3 or less get +1/+0. Junkyard Genius bro bro/214 bro BR BR {1}{B}{R} 3 Creature - Human Artificer 2 2 U creature /spawn [bro] Powerstone When this creature enters, create a tapped Powerstone token. | {1}{B}{R}, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste. Legions to Ashes bro bro/215 bro WB WB {1}{W}{B} 3 Sorcery R sorcery Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. Mishra, Claimed by Gix bro bro/216 bro BR BR {2}{B}{R} 4 Legendary Creature - Phyrexian Human Artificer 3 5 M creature Meld into Mishra, Lost to Phyrexia/spawn [bro] Mishra, Lost to Phyrexia Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking. // Mishra, Lost to Phyrexia [Legendary Artifact Creature - Phyrexian Artificer] Whenever Mishra enters or attacks, choose three - | - Target opponent discards two cards. | - Mishra deals 3 damage to any target. | - Destroy target artifact or planeswalker. | - Creatures you control gain menace and trample until end of turn. | - Creatures you don't control get -1/-1 until end of turn. | - Create two tapped Powerstone tokens. 9/9 Mishra, Tamer of Mak Fawa bro bro/217 bro BR BR {3}{B}{R} 5 Legendary Creature - Human Artificer 4 4 R creature Permanents you control have "Ward-Sacrifice a permanent." | Each artifact card in your graveyard has unearth {1}{B}{R}. Queen Kayla bin-Kroog bro bro/218 bro RW RW {1}{R}{W} 3 Legendary Creature - Human Noble 2 3 R creature {4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery. Saheeli, Filigree Master bro bro/219 bro UR UR {2}{U}{R} 4 Legendary Planeswalker - Saheeli 3 M planeswalker yInitialize/ccblue=3 Scry 1/vp1pt1 Create 2 Thopters/spawnx2 [bro] Thopter (1/1 Flying) Create Saheeli, Filigree Master Emblem/spawn [bro] Saheeli, Filigree Master Emblem +1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. | -2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. | -4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." Sarinth Greatwurm bro bro/220 bro RG RG {4}{R}{G} 6 Creature - Wurm 7 6 M creature Create Powerstone/spawn [bro] Powerstone Trample | Whenever a land enters, create a tapped Powerstone token. Skyfisher Spider bro bro/221 bro BG BG {2}{B}{G} 4 Creature - Spider 3 3 U creature Reach | When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent. | When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this creature from your graveyard. Tawnos, the Toymaker bro bro/222 bro GU GU {3}{G}{U} 5 Legendary Creature - Human Artificer 3 5 R creature Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. Third Path Iconoclast bro bro/223 bro UR UR {U}{R} 2 Creature - Human Monk 2 1 U creature Create Soldier/spawn [bro] Soldier (1/1) Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. Tocasia, Dig Site Mentor bro bro/224 bro GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Human Artificer 4 3 R creature Surveil 1/vp1pt1 Creatures you control have vigilance and "{T}: Surveil 1." | {2}{G}{G}{W}{W}{U}{U}, Exile this card from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery. Urza, Lord Protector bro bro/225 bro WU WU {1}{W}{U} 3 Legendary Creature - Human Artificer 2 4 M creature Meld into Urza, Planeswalker/spawn [bro] Urza, Planeswalker Artifact, instant, and sorcery spells you cast cost {1} less to cast. | {7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery. // Urza, Planeswalker [Legendary Planeswalker - Urza] You may activate the loyalty abilities of Urza twice each turn rather than only once. | +2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. | +1: Draw two cards, then discard a card. | 0: Create two 1/1 colorless Soldier artifact creature tokens. | -3: Exile target nonland permanent. | -10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. Urza, Prince of Kroog bro bro/226 bro WU WU {2}{W}{U} 4 Legendary Creature - Human Artificer 2 3 R creature Create Copy/spawn [2xm] Copy Artifact creatures you control get +2/+2. | {6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. Yotian Dissident bro bro/227 bro GW GW {G}{W} 2 Creature - Human Artificer 1 1 U creature Whenever an artifact you control enters, put a +1/+1 counter on target creature you control. Yotian Tactician bro bro/228 bro WU WU {2}{W}{U} 4 Creature - Human Soldier 3 4 U creature Other Soldiers you control get +1/+1. Bladecoil Serpent bro bro/229 bro UBR {X}{6} 6 Artifact Creature - Serpent 5 4 M creature When this creature enters, for each {U}{U} spent to cast it, draw a card. | When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card. | When this creature enters, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. Clay Champion bro bro/230 bro GW {X}{4} 4 Artifact Creature - Construct 2 2 M creature This creature enters with three +1/+1 counters on it for each {G}{G} spent to cast it. | When this creature enters, choose up to two other target creatures you control. For each {W}{W} spent to cast this creature, put a +1/+1 counter on each of them. Aeronaut's Wings bro bro/231 bro {2} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has flying. | Equip {2} Argivian Avenger bro bro/232 bro {6} 6 Artifact Creature - Shapeshifter 5 5 U creature {1}: Until end of turn, this creature gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste. Cityscape Leveler bro bro/233 bro {8} 8 Artifact Creature - Construct 8 8 M creature Create Powerstone/spawn [bro] Powerstone Trample | When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. | Unearth {8} Energy Refractor bro bro/234 bro {2} 2 Artifact C artifact When this artifact enters, draw a card. | {2}: Add one mana of any color. Goblin Firebomb bro bro/235 bro {1} 1 Artifact C artifact Flash | {7}, {T}, Sacrifice this artifact: Destroy target permanent. Levitating Statue bro bro/236 bro {2} 2 Artifact U artifact Flying | Whenever you cast a noncreature spell, put a +1/+1 counter on this artifact. | {2}: This artifact becomes a 1/1 Construct artifact creature until end of turn. Liberator, Urza's Battlethopter bro bro/237 bro {3} 3 Legendary Artifact Creature - Thopter 1 2 R creature /ch Flash | Flying | You may cast colorless spells and artifact spells as though they had flash. | Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator. The Mightstone and Weakstone bro bro/238a bro {5} 5 Legendary Artifact - Powerstone R artifact Meld into Urza, Planeswalker/spawn [bro] Urza, Planeswalker When The Mightstone and Weakstone enters, choose one - | - Draw two cards. | - Target creature gets -5/-5 until end of turn. | {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. | // Urza, Planeswalker [Legendary Planeswalker - Urza] You may activate the loyalty abilities of Urza twice each turn rather than only once. | +2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. | +1: Draw two cards, then discard a card. | 0: Create two 1/1 colorless Soldier artifact creature tokens. | -3: Exile target nonland permanent. | -10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. [bro] Urza, Planeswalker bro bro/238b bro WU WU 8 Token Legendary Planeswalker - Urza 7 M yInitialize/ccblue=7 Create 2 Soldiers/spawnx2 [bro] Soldier (1/1) You may activate the loyalty abilities of Urza twice each turn rather than only once. | +2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. | +1: Draw two cards, then discard a card. | 0: Create two 1/1 colorless Soldier artifact creature tokens. | -3: Exile target nonland permanent. | -10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. Mine Worker bro bro/239 bro {2} 2 Artifact Creature - Assembly-Worker 2 1 C creature {T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead. Portal to Phyrexia bro bro/240 bro {9} 9 Artifact M artifact When this artifact enters, each opponent sacrifices three creatures of their choice. | At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types. Power Plant Worker bro bro/241 bro {5} 5 Artifact Creature - Assembly-Worker 4 4 C creature {3}: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn. Reconstructed Thopter bro bro/242 bro {3} 3 Artifact Creature - Thopter 2 1 U creature /ch Flying | Unearth {2} Slagstone Refinery bro bro/243 bro {4} 4 Artifact U artifact Create Powerstone/spawn [bro] Powerstone Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. Spectrum Sentinel bro bro/244 bro {1} 1 Artifact Creature - Soldier 1 2 U creature Protection from multicolored | Whenever a nonbasic land an opponent controls enters, you gain 1 life. The Stasis Coffin bro bro/245 bro {3} 3 Legendary Artifact R artifact {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn. Steel Exemplar bro bro/246 bro {5} 5 Artifact Creature - Wizard 4 4 U creature /ccgreen=2 Trample | This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it. The Stone Brain bro bro/247 bro {2} 2 Legendary Artifact R artifact {2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery. Stone Retrieval Unit bro bro/248 bro {4} 4 Artifact Creature - Construct 2 3 C creature /spawn [bro] Powerstone When this creature enters, create a tapped Powerstone token. Su-Chi Cave Guard bro bro/249 bro {8} 8 Artifact Creature - Construct 8 8 U creature Vigilance | Ward {4} | When this creature dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. Supply Drop bro bro/250 bro {3} 3 Artifact C artifact Flash | When this artifact enters, target creature you control gets +2/+2 until end of turn. | {4}, {T}, Sacrifice this artifact: Draw a card. Swiftgear Drake bro bro/251 bro {5} 5 Artifact Creature - Drake 2 4 C creature /ch Flying, haste | When this creature enters, put up to one target card from a graveyard on the bottom of its owner's library. Symmetry Matrix bro bro/252 bro {4} 4 Artifact U artifact Whenever a creature you control with power equal to its toughness enters, you may pay {1}. If you do, draw a card. Thran Power Suit bro bro/253 bro {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. | Equip {2} Thran Spider bro bro/254 bro {3} 3 Artifact Creature - Spider 2 4 R creature Look at top four cards/vp1pt4 Create Powerstone/spawn [bro] Powerstone Reach | When this creature enters, you and target opponent each create a tapped Powerstone token. | {7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Tower Worker bro bro/255 bro {3} 3 Artifact Creature - Assembly-Worker 1 3 C creature Reach | {T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead. Argoth, Sanctum of Nature bro bro/256a bro G 0 Land R land yInitialize/cr90 Meld into Titania, Gaea Incarnate/spawn [bro] Titania, Gaea Incarnate Create Bear/spawn [bro] Bear (G 2/2) This land enters tapped unless you control a legendary green creature. | {T}: Add {G}. | {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. | // Titania, Gaea Incarnate [Legendary Creature - Elemental Avatar] Vigilance, reach, trample, haste | Titania's power and toughness are each equal to the number of lands you control. | When Titania enters, return all land cards from your graveyard to the battlefield tapped. | {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. */* [bro] Titania, Gaea Incarnate bro bro/256b bro G G 3 Token Legendary Creature - Elemental Avatar * * M Vigilance, reach, trample, haste | Titania's power and toughness are each equal to the number of lands you control. | When Titania enters, return all land cards from your graveyard to the battlefield tapped. | {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. Battlefield Forge bro bro/257 bro RW 0 Land R land {T}: Add {C}. | {T}: Add {R} or {W}. This land deals 1 damage to you. Blast Zone bro bro/258 bro 0 Land R land /ccblue=1 This land enters with a charge counter on it. | {T}: Add {C}. | {X}{X}, {T}: Put X charge counters on this land. | {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land. Brushland bro bro/259 bro GW 0 Land R land {T}: Add {C}. | {T}: Add {G} or {W}. This land deals 1 damage to you. Demolition Field bro bro/260 bro 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. Evolving Wilds bro bro/261 bro 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Fortified Beachhead bro bro/262 bro WU 0 Land R land /cr90 As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier. | {T}: Add {W} or {U}. | {5}, {T}: Soldiers you control get +1/+1 until end of turn. Hall of Tagsin bro bro/263 bro 0 Land R land Create Powerstone/spawn [bro] Powerstone {T}: Add {C}. | {1}, {T}: Add one mana of any color. | {4}, {T}: Create a tapped Powerstone token. Llanowar Wastes bro bro/264 bro BG 0 Land R land {T}: Add {C}. | {T}: Add {B} or {G}. This land deals 1 damage to you. Mishra's Foundry bro bro/265 bro 0 Land R land {T}: Add {C}. | {2}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. | {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. Tocasia's Dig Site bro bro/266 bro 0 Land C land Surveil 1/vp1pt1 {T}: Add {C}. | {3}, {T}: Surveil 1. Underground River bro bro/267 bro UB 0 Land R land {T}: Add {C}. | {T}: Add {U} or {B}. This land deals 1 damage to you. Plains bro bro/278 bro W 0 Basic Land - Plains C plains Island bro bro/280 bro U 0 Basic Land - Island C island Swamp bro bro/282 bro B 0 Basic Land - Swamp C swamp Mountain bro bro/284 bro R 0 Basic Land - Mountain C mountain Forest bro bro/286 bro G 0 Basic Land - Forest C forest Rescue Retriever bro bro/288 bro W W {3}{W}{W} 5 Creature - Dog Soldier 3 3 R notInPacks creature Flash | When this creature enters, put a +1/+1 counter on each other Soldier you control. | Prevent all damage that would be dealt to other attacking Soldiers you control. Geology Enthusiast bro bro/289 bro U U {3}{U}{U} 5 Creature - Human Artificer 2 5 R notInPacks creature Create Powerstone/spawn [bro] Powerstone At the beginning of your end step, create a tapped Powerstone token. | {6}: Draw a card and put a +1/+1 counter on this creature. Terror Ballista bro bro/290 bro B {7} 7 Artifact Creature - Construct 5 3 R notInPacks creature Menace | Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. | Unearth {3}{B}{B} Artificer's Dragon bro bro/291 bro R {6} 6 Artifact Creature - Dragon 4 4 R notInPacks creature /ch Flying | {R}: Artifact creatures you control get +1/+0 until end of turn. | Unearth {3}{R}{R} Woodcaller Automaton bro bro/292 bro G {10} 10 Artifact Creature - Construct 8 8 R notInPacks creature Prototype {2}{G}{G} - 3/3 | When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land. [bro] Spirit (U 2/2 Vigilance) bro tbro/1 tbro U 0 Token Creature - Spirit 2 2 T Vigilance | Whenever you draw a card, put a +1/+1 counter on this token. [bro] Bear (G 2/2) bro tbro/2 tbro G 0 Token Creature - Bear 2 2 T [bro] Forest Dryad (G 1/1) bro tbro/3 tbro G 0 Token Land Creature - Forest Dryad 1 1 T [bro] Construct (2/2) bro tbro/4 tbro 0 Token Artifact Creature - Construct 2 2 T [bro] Construct (0/0) bro tbro/5 tbro 0 Token Artifact Creature - Construct 0 0 T This token gets +1/+1 for each artifact you control. [bro] Golem (*/*) bro tbro/6 tbro 0 Token Artifact Creature - Golem * * T [bro] Powerstone bro tbro/7 tbro 0 Token Artifact - Powerstone T /cr90 {T}: Add {C}. This mana can't be spent to cast a nonartifact spell. [bro] Soldier (1/1) bro tbro/8 tbro 0 Token Artifact Creature - Soldier 1 1 T [bro] Thopter (1/1 Flying) bro tbro/10 tbro 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [bro] Zombie (3/3) bro tbro/11 tbro 0 Token Artifact Creature - Zombie 3 3 T [bro] Saheeli, Filigree Master Emblem bro tbro/12 tbro 0 Token Emblem T Artifact creatures you control get +1/+1. | Artifact spells you cast cost {1} less to cast. Teferi, Temporal Pilgrim 1bro bro/293 bro U U {3}{U}{U} 5 Legendary Planeswalker - Teferi 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Spirit/spawn [bro] Spirit (U 2/2 Vigilance) Whenever you draw a card, put a loyalty counter on Teferi. | 0: Draw a card. | -2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." | -12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library. Saheeli, Filigree Master 1bro bro/294 bro UR UR {2}{U}{R} 4 Legendary Planeswalker - Saheeli 3 M notInPacks planeswalker yInitialize/ccblue=3 Scry 1/vp1pt1 Create 2 Thopters/spawnx2 [bro] Thopter (1/1 Flying) Create Saheeli, Filigree Master Emblem/spawn [bro] Saheeli, Filigree Master Emblem +1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. | -2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. | -4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." Mishra, Tamer of Mak Fawa 1bro bro/295 bro BR BR {3}{B}{R} 5 Legendary Creature - Human Artificer 4 4 R notInPacks creature Permanents you control have "Ward-Sacrifice a permanent." | Each artifact card in your graveyard has unearth {1}{B}{R}. Urza, Prince of Kroog 1bro bro/296 bro WU WU {2}{W}{U} 4 Legendary Creature - Human Artificer 2 3 R notInPacks creature Create Copy/spawn [2xm] Copy Artifact creatures you control get +2/+2. | {6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. Battlefield Forge 1bro bro/297 bro RW 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {R} or {W}. This land deals 1 damage to you. Brushland 1bro bro/298 bro GW 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {G} or {W}. This land deals 1 damage to you. Llanowar Wastes 1bro bro/299 bro BG 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {B} or {G}. This land deals 1 damage to you. Underground River 1bro bro/300 bro UB 0 Land R notInPacks land {T}: Add {C}. | {T}: Add {U} or {B}. This land deals 1 damage to you. Mishra's Foundry 2bro bro/378 bro 0 Land R notInPacks land {T}: Add {C}. | {2}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. | {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. Queen Kayla bin-Kroog 2bro bro/379 bro RW RW {1}{R}{W} 3 Legendary Creature - Human Noble 2 3 R notInPacks creature {4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery. Against All Odds one one/1 one W W {3}{W} 4 Sorcery U sorcery Choose one or both - | - Exile target artifact or creature you control, then return it to the battlefield under its owner's control. | - Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Annex Sentry one one/2 one W W {2}{W} 3 Artifact Creature - Phyrexian Cleric 1 4 U creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield. Apostle of Invasion one one/3 one W W {4}{W}{W} 6 Creature - Phyrexian Angel 4 4 U creature yInitialize/ch Create Poison Counter/spawn [one] Poison Counter Flying | Corrupted - As long as an opponent has three or more poison counters, this creature has double strike. Basilica Shepherd one one/4 one W W {3}{W}{W} 5 Creature - Phyrexian Angel 3 3 C creature yInitialize/ch;/spawnx2 [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Flying | When this creature enters, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Bladed Ambassador one one/5 one W W {1}{W} 2 Creature - Phyrexian Soldier 3 1 U creature This creature enters with an oil counter on it. | {1}, Remove an oil counter from this creature: This creature gains indestructible until end of turn. Charge of the Mites one one/6 one W W {2}{W} 3 Instant C instant Create 2 Phyrexian Mites/spawnx2 [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Choose one - | - Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. | - Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Compleat Devotion one one/7 one W W {1}{W} 2 Instant C instant Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card. Crawling Chorus one one/8 one W W {W} 1 Creature - Phyrexian Horror 1 1 C creature Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Toxic 1 | When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Duelist of Deep Faith one one/9 one W W {1}{W} 2 Creature - Phyrexian Soldier 2 2 C creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | During your turn, this creature has first strike. Elesh Norn, Mother of Machines one one/10 one W W {4}{W} 5 Legendary Creature - Phyrexian Praetor 4 7 M creature Vigilance | If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Permanents entering don't cause abilities of permanents your opponents control to trigger. The Eternal Wanderer one one/11 one W W {4}{W}{W} 6 Legendary Planeswalker 5 R planeswalker yInitialize/ccblue=5 Create Samurai/spawn [one] Samurai (W 2/2 Double Strike) No more than one creature can attack The Eternal Wanderer each combat. | +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. | 0: Create a 2/2 white Samurai creature token with double strike. | -4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. Flensing Raptor one one/12 one W W {2}{W} 3 Creature - Phyrexian Bird 2 2 C creature yInitialize/ch Create Poison Counter/spawn [one] Poison Counter Flying | Toxic 1 | When this creature enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn. Goldwarden's Helm one one/13 one W W {2}{W} 3 Artifact - Equipment C artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equipped creature gets +0/+1. | Equip {1}{W} Hexgold Hoverwings one one/14 one W W {3}{W} 4 Artifact - Equipment U artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equipped creature has flying. | Creatures you control that are equipped get +1/+0. | Equip {2}{W} Incisor Glider one one/15 one W W {1}{W} 2 Artifact Creature - Phyrexian Construct 1 3 C creature yInitialize/ch Create Poison Counter/spawn [one] Poison Counter Flying | Corrupted - Whenever this creature attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn. Indoctrination Attendant one one/16 one W W {3}{W} 4 Creature - Phyrexian Cleric 3 4 C creature Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Toxic 1 | When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Infested Fleshcutter one one/17 one W W {1}{W} 2 Artifact - Equipment U artifact Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Equipped creature gets +2/+0. | Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." | Equip {2}{W} Jawbone Duelist one one/18 one W W {1}{W} 2 Creature - Phyrexian Soldier 1 1 U creature Create Poison Counter/spawn [one] Poison Counter Double strike | Toxic 1 Kemba, Kha Enduring one one/19 one W W {1}{W} 2 Legendary Creature - Cat Cleric 2 2 R creature Create Cat/spawn [one] Cat (W 2/2) Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature. | Equipped creatures you control get +1/+1. | {3}{W}{W}: Create a 2/2 white Cat creature token. Leonin Lightbringer one one/20 one W W {2}{W} 3 Creature - Cat Rebel 3 2 C creature Ward {2} | As long as this creature is equipped, it gets +1/+1. Mandible Justiciar one one/21 one W W {1}{W} 2 Artifact Creature - Phyrexian Cleric 2 1 C creature Lifelink | Whenever another artifact you control enters, this creature gets +1/+1 until end of turn. Mirran Bardiche one one/22 one W W {4}{W} 5 Artifact - Equipment C artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equipped creature gets +2/+1 and has vigilance. | Equip {3}{W} Mondrak, Glory Dominus one one/23 one W W {2}{W}{W} 4 Legendary Creature - Phyrexian Horror 4 4 M creature Create Indestructible Counter/spawn [lackey] Indestructible Counter If one or more tokens would be created under your control, twice that many of those tokens are created instead. | {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. Norn's Wellspring one one/24 one W W {1}{W} 2 Artifact R artifact Scry 1/vp1pt1 Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. | {1}, {T}, Remove two oil counters from this artifact: Draw a card. Orthodoxy Enforcer one one/25 one W W {3}{W} 4 Creature - Phyrexian Cleric 2 4 C creature Vigilance | This creature gets +2/+0 as long as you control two or more artifacts. Ossification one one/26 one W W {1}{W} 2 Enchantment - Aura U enchantment Enchant basic land you control | When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield. Phyrexian Vindicator one one/27 one W W {W}{W}{W}{W} 4 Creature - Phyrexian Horror 5 5 M creature /ch Flying | If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target. Planar Disruption one one/28 one W W {1}{W} 2 Enchantment - Aura C enchantment Enchant artifact, creature, or planeswalker | Enchanted permanent can't attack or block, and its activated abilities can't be activated. Plated Onslaught one one/29 one W W {3}{W}{W} 5 Instant U instant Affinity for artifacts | Creatures you control get +2/+1 until end of turn. Porcelain Zealot one one/30 one W W {3}{W} 4 Creature - Phyrexian Soldier 2 3 U creature At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. Resistance Reunited one one/31 one W W {1}{W} 2 Instant U instant Target creature gets +2/+2 until end of turn. | Equipped creatures you control gain indestructible until end of turn. Sinew Dancer one one/32 one W W {W} 1 Creature - Phyrexian Soldier 1 1 C creature Create Poison Counter/spawn [one] Poison Counter {3}{W}, {T}: Tap target creature. | Corrupted - {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters. Skrelv, Defector Mite one one/33 one W W {W} 1 Legendary Artifact Creature - Phyrexian Mite 1 1 R creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | Skrelv can't block. | {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. Skrelv's Hive one one/34 one W W {1}{W} 2 Enchantment R enchantment Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." | Corrupted - As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink. Swooping Lookout one one/35 one W W {W} 1 Artifact Creature - Phyrexian Construct 1 2 U creature /ch Flying, vigilance Vanish into Eternity one one/36 one W W {2}{W} 3 Instant C instant This spell costs {3} more to cast if it targets a creature. | Exile target nonland permanent. Veil of Assimilation one one/37 one W W {1}{W} 2 Artifact U artifact Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn. White Sun's Twilight one one/38 one W W {X}{W}{W} 2 Sorcery R sorcery Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create 5 Phyrexian Mites/spawnx5 [one] Phyrexian Mite (1/1 Toxic 1) Create 10 Phyrexian Mites/spawnx10 [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. Zealot's Conviction one one/39 one W W {W} 1 Enchantment - Aura C enchantment Create Poison Counter/spawn [one] Poison Counter Flash | Enchant creature | Enchanted creature gets +1/+1. | Corrupted - As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike. Aspirant's Ascent one one/40 one U U {U} 1 Instant C instant Create Poison Counter/spawn [one] Poison Counter Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. Atmosphere Surgeon one one/41 one U U {1}{U} 2 Creature - Phyrexian Wizard 2 1 U creature Whenever you cast a noncreature spell, put an oil counter on this creature. | Remove an oil counter from this creature: Target creature gains flying until end of turn. Activate only as a sorcery. Blade of Shared Souls one one/42 one U U {2}{U} 3 Artifact - Equipment R artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. | Equip {2} Blue Sun's Twilight one one/43 one U U {X}{U}{U} 2 Sorcery R sorcery Create Copy/spawn [2xm] Copy Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature. Bring the Ending one one/44 one U U {1}{U} 2 Instant C instant Create Poison Counter/spawn [one] Poison Counter Counter target spell unless its controller pays {2}. | Corrupted - Counter that spell instead if its controller has three or more poison counters. Chrome Prowler one one/45 one U U {2}{U} 3 Artifact Creature - Phyrexian Cat 3 2 C creature Flash | When this creature enters, tap target creature an opponent controls. Distorted Curiosity one one/46 one U U {2}{U} 3 Sorcery U sorcery Create Poison Counter/spawn [one] Poison Counter Corrupted - This spell costs {2} less to cast if an opponent has three or more poison counters. | Draw two cards. Encroaching Mycosynth one one/47 one U U {3}{U} 4 Artifact R artifact Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield. Escaped Experiment one one/48 one U U {1}{U} 2 Artifact Creature - Phyrexian Beast 2 1 C creature Whenever this creature attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control. Experimental Augury one one/49 one U U {1}{U} 2 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. Eye of Malcator one one/50 one U U {2}{U} 3 Artifact C artifact Scry 2/vp1pt2 When this artifact enters, scry 2. | Whenever another artifact you control enters, this artifact becomes a 4/4 Phyrexian Eye artifact creature until end of turn. Font of Progress one one/51 one U U {U} 1 Artifact U artifact /ccblue=2 This artifact enters with two oil counters on it. | {3}, {T}: Target player mills X cards, where X is the number of oil counters on this artifact. Gitaxian Anatomist one one/52 one U U {3}{U} 4 Creature - Phyrexian Wizard 2 5 C creature When this creature enters, you may tap it. If you do, proliferate. Gitaxian Raptor one one/53 one U U {2}{U} 3 Creature - Phyrexian Bird 1 4 C creature /ch;/ccblue=3 Flying | This creature enters with three oil counters on it. | Remove an oil counter from this creature: This creature gets +1/-1 until end of turn. Glistener Seer one one/54 one U U {U} 1 Creature - Phyrexian Advisor 0 3 C creature yInitialize/ccblue=3 Scry 1/vp1pt1 This creature enters with three oil counters on it. | {T}, Remove an oil counter from this creature: Scry 1. Ichor Synthesizer one one/55 one U U {1}{U} 2 Creature - Phyrexian Wizard 1 3 C creature Whenever you cast a noncreature spell, put an oil counter on this creature. | As long as this creature has four or more oil counters on it, it gets +2/+0 and can't be blocked. Ichormoon Gauntlet one one/56 one U U {2}{U} 3 Artifact M artifact Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one." | Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent. Jace, the Perfected Mind one one/57 one U U {2}{U}{U/P} 4 Legendary Planeswalker - Jace 5 M planeswalker /ccblue=5 Compleated | +1: Until your next turn, up to one target creature gets -3/-0. | -2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. | -X: Target player mills three times X cards. Malcator's Watcher one one/58 one U U {1}{U} 2 Artifact Creature - Phyrexian Drone 1 1 C creature /ch Flying, vigilance | When this creature dies, draw a card. Meldweb Curator one one/59 one U U {3}{U} 4 Creature - Phyrexian Wizard 3 4 C creature When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library. Meldweb Strider one one/60 one U U {4}{U} 5 Artifact - Vehicle 5 5 C artifact Vigilance | This Vehicle enters with an oil counter on it. | Remove an oil counter from this Vehicle: It becomes an artifact creature until end of turn. | Crew 3 Mercurial Spelldancer one one/61 one U U {1}{U} 2 Creature - Phyrexian Rogue 2 1 R creature This creature can't be blocked. | Whenever you cast a noncreature spell, put an oil counter on this creature. | Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Mesmerizing Dose one one/62 one U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, tap enchanted creature, then proliferate. | Enchanted creature doesn't untap during its controller's untap step. Mindsplice Apparatus one one/63 one U U {3}{U} 4 Artifact R artifact Flash | At the beginning of your upkeep, put an oil counter on this artifact. | Instant and sorcery spells you cast cost {1} less to cast for each oil counter on this artifact. Minor Misstep one one/64 one U U {U} 1 Instant U instant Counter target spell with mana value 1 or less. Prologue to Phyresis one one/65 one U U {1}{U} 2 Instant C instant Create Poison Counter/spawn [one] Poison Counter Each opponent gets a poison counter. | Draw a card. Quicksilver Fisher one one/66 one U U {3}{U}{U} 5 Creature - Phyrexian Drake 4 3 C creature /ch Flying | When this creature enters, draw a card, then discard a card. Reject Imperfection one one/67 one U U {1}{U}{U} 3 Instant U instant Counter target spell. If that spell's mana value was 3 or less, proliferate. Serum Snare one one/68 one U U {1}{U} 2 Instant U instant Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. Tamiyo's Immobilizer one one/69 one U U {3}{U} 4 Artifact U artifact /ccblue=4 This artifact enters with four oil counters on it. | {T}, Remove an oil counter from this artifact: Tap target artifact or creature. Tamiyo's Logbook one one/70 one U U {2}{U} 3 Artifact U artifact {5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control. Tekuthal, Inquiry Dominus one one/71 one U U {2}{U}{U} 4 Legendary Creature - Phyrexian Horror 3 5 M creature yInitialize/ch Create Indestructible Counter/spawn [lackey] Indestructible Counter Flying | If you would proliferate, proliferate twice instead. | {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. Thrummingbird one one/72 one U U {1}{U} 2 Creature - Phyrexian Bird Horror 1 1 U creature /ch Flying | Whenever this creature deals combat damage to a player, proliferate. Transplant Theorist one one/73 one U U {3}{U} 4 Artifact Creature - Phyrexian Artificer 2 4 U creature Whenever this creature or another artifact you control enters, you may draw a card. If you do, discard a card. | {2}: Put target card from your graveyard on the bottom of your library. Trawler Drake one one/74 one U U {2}{U} 3 Creature - Phyrexian Drake 0 0 U creature /ch Flying | This creature enters with an oil counter on it. | This creature gets +1/+1 for each oil counter on it. | Whenever you cast a noncreature spell, put an oil counter on this creature. Unctus, Grand Metatect one one/75 one U U {1}{U}{U} 3 Legendary Artifact Creature - Phyrexian Vedalken 2 4 R creature Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." | Other artifact creatures you control get +1/+1. | {U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. Unctus's Retrofitter one one/76 one U U {2}{U} 3 Creature - Phyrexian Artificer 2 3 U creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | When this creature enters, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as this creature remains on the battlefield. Vivisurgeon's Insight one one/77 one U U {3}{U}{U} 5 Sorcery C sorcery Draw three cards. Proliferate. Watchful Blisterzoa one one/78 one U U {4}{U}{U} 6 Creature - Phyrexian Jellyfish 4 4 U creature /ch Flying | This creature enters with an oil counter on it. | When this creature dies, draw cards equal to the number of oil counters on it. Ambulatory Edifice one one/79 one B B {2}{B} 3 Artifact Creature - Phyrexian Construct 3 2 U creature When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn. Annihilating Glare one one/80 one B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. | Destroy target creature or planeswalker. Anoint with Affliction one one/81 one B B {1}{B} 2 Instant C instant Create Poison Counter/spawn [one] Poison Counter Exile target creature if it has mana value 3 or less. | Corrupted - Exile that creature instead if its controller has three or more poison counters. Archfiend of the Dross one one/82 one B B {2}{B}{B} 4 Creature - Phyrexian Demon 6 6 R creature /ch;/ccblue=4 Flying | This creature enters with four oil counters on it. | At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game. | Whenever a creature an opponent controls dies, its controller loses 2 life. Bilious Skulldweller one one/83 one B B {B} 1 Creature - Phyrexian Insect 1 1 U creature Create Poison Counter/spawn [one] Poison Counter Deathtouch | Toxic 1 Black Sun's Twilight one one/84 one B B {X}{B} 1 Instant R instant Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped. Blightbelly Rat one one/85 one B B {1}{B} 2 Creature - Phyrexian Rat 2 2 C creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | When this creature dies, proliferate. Bonepicker Skirge one one/86 one B B {2}{B} 3 Creature - Phyrexian Imp 2 2 C creature yInitialize/ch Create Poison Counter/spawn [one] Poison Counter Flying | Corrupted - As long as an opponent has three or more poison counters, this creature has deathtouch and lifelink. Chittering Skitterling one one/87 one B B {2}{B} 3 Creature - Phyrexian Rat 1 4 U creature Create Poison Counter/spawn [one] Poison Counter Corrupted - Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn. Cruel Grimnarch one one/88 one B B {5}{B} 6 Creature - Phyrexian Cleric 5 5 C creature Deathtouch | When this creature enters, each opponent discards a card. For each opponent who can't, you gain 4 life. Cutthroat Centurion one one/89 one B B {2}{B} 3 Artifact Creature - Phyrexian Warrior 2 2 C creature Sacrifice another artifact or creature: This creature gets +2/+2 until end of turn. Activate only once each turn. Drivnod, Carnage Dominus one one/90 one B B {3}{B}{B} 5 Legendary Creature - Phyrexian Horror 8 3 M creature Create Indestructible Counter/spawn [lackey] Indestructible Counter If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | {B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. Drown in Ichor one one/91 one B B {1}{B} 2 Sorcery U sorcery Target creature gets -4/-4 until end of turn. Proliferate. Duress one one/92 one B B {B} 1 Sorcery C sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Feed the Infection one one/93 one B B {3}{B} 4 Sorcery U sorcery Create Poison Counter/spawn [one] Poison Counter You draw three cards and you lose 3 life. | Corrupted - Each opponent who has three or more poison counters loses 3 life. Fleshless Gladiator one one/94 one B B {1}{B} 2 Creature - Phyrexian Skeleton 2 2 C creature Create Poison Counter/spawn [one] Poison Counter Corrupted - {2}{B}: Return this card from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters. Geth, Thane of Contracts one one/95 one B B {1}{B}{B} 3 Legendary Creature - Phyrexian Zombie 3 4 R creature Other creatures you control get -1/-1. | {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. Gulping Scraptrap one one/96 one B B {4}{B} 5 Creature - Phyrexian Horror 4 4 C creature When this creature enters or dies, proliferate. Infectious Inquiry one one/97 one B B {2}{B} 3 Sorcery C sorcery Create Poison Counter/spawn [one] Poison Counter You draw two cards and you lose 2 life. Each opponent gets a poison counter. Karumonix, the Rat King one one/98 one B B {1}{B}{B} 3 Legendary Creature - Phyrexian Rat 3 3 R creature Look at top five cards/vp1pt5 Create Poison Counter/spawn [one] Poison Counter Toxic 1 | Other Rats you control have toxic 1. | When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Necrogen Communion one one/99 one B B {1}{B} 2 Enchantment - Aura U enchantment Create Poison Counter/spawn [one] Poison Counter Enchant creature you control | Enchanted creature has toxic 2. | When enchanted creature dies, return that card to the battlefield under your control. Necrosquito one one/100 one B B {3}{B} 4 Creature - Phyrexian Insect 0 0 U creature /ch;/ccblue=2 Flying | This creature enters with two oil counters on it. | This creature gets +1/+1 for each oil counter on it. | Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. Nimraiser Paladin one one/101 one B B {4}{B} 5 Creature - Phyrexian Knight 4 4 U creature Create Poison Counter/spawn [one] Poison Counter Toxic 2 | When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand. Offer Immortality one one/102 one B B {1}{B} 2 Instant C instant Target creature gains deathtouch and indestructible until end of turn. Pestilent Syphoner one one/103 one B B {1}{B} 2 Creature - Phyrexian Insect 1 1 C creature yInitialize/ch Create Poison Counter/spawn [one] Poison Counter Flying | Toxic 1 Phyrexian Arena one one/104 one B B {1}{B}{B} 3 Enchantment R enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Obliterator one one/105 one B B {B}{B}{B}{B} 4 Creature - Phyrexian Horror 5 5 M creature Trample | Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice. Ravenous Necrotitan one one/106 one B B {2}{B}{B} 4 Creature - Phyrexian Horror 6 6 U creature Create Poison Counter/spawn [one] Poison Counter Corrupted - When this creature enters, sacrifice a creature unless an opponent has three or more poison counters. Scheming Aspirant one one/107 one B B {1}{B} 2 Creature - Phyrexian Advisor 1 3 U creature Whenever you proliferate, each opponent loses 2 life and you gain 2 life. Sheoldred's Edict one one/108 one B B {1}{B} 2 Instant U instant Choose one - | - Each opponent sacrifices a nontoken creature of their choice. | - Each opponent sacrifices a creature token of their choice. | - Each opponent sacrifices a planeswalker of their choice. Sheoldred's Headcleaver one one/109 one B B {3}{B} 4 Creature - Phyrexian Warrior 2 4 C creature Create Poison Counter/spawn [one] Poison Counter Menace | Toxic 2 Stinging Hivemaster one one/110 one B B {2}{B} 3 Creature - Phyrexian Warlock 3 2 C creature Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Toxic 1 | When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Testament Bearer one one/111 one B B {3}{B} 4 Creature - Phyrexian Warrior 4 1 C creature Look at top three cards/vp1pt3 When this creature dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Vat Emergence one one/112 one B B {4}{B} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. Proliferate. Vat of Rebirth one one/113 one B B {B} 1 Artifact U artifact Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact. | {2}{B}, {T}, Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Vraan, Executioner Thane one one/114 one B B {1}{B} 2 Legendary Creature - Phyrexian Vampire 2 2 R creature Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. Vraska, Betrayal's Sting one one/115 one B B {4}{B}{B/P} 6 Legendary Planeswalker - Vraska 6 M planeswalker yInitialize/ccblue=6 Create Poison Counter/spawn [one] Poison Counter Compleated | 0: You draw a card and you lose 1 life. Proliferate. | -2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. | -9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. Vraska's Fall one one/116 one B B {2}{B} 3 Instant C instant Create Poison Counter/spawn [one] Poison Counter Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter. Whisper of the Dross one one/117 one B B {B} 1 Instant C instant Target creature gets -1/-1 until end of turn. Proliferate. All Will Be One one one/118 one R R {3}{R}{R} 5 Enchantment M enchantment Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. Awaken the Sleeper one one/119 one R R {3}{R} 4 Sorcery U sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature. Axiom Engraver one one/120 one R R {1}{R} 2 Creature - Phyrexian Wizard 1 3 C creature /ccblue=2 This creature enters with two oil counters on it. | {T}, Remove an oil counter from this creature, Discard a card: Draw a card. Barbed Batterfist one one/121 one R R {1}{R} 2 Artifact - Equipment C artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equipped creature gets +1/-1. | Equip {1} Bladegraft Aspirant one one/122 one R R {2}{R} 3 Creature - Phyrexian Warrior 2 3 C creature Menace | Equipment spells you cast cost {1} less to cast. | Activated abilities of Equipment you control that target this creature cost {1} less to activate. Blazing Crescendo one one/123 one R R {1}{R} 2 Instant C instant Reveal top card/vp1at1 Target creature gets +3/+1 until end of turn. | Exile the top card of your library. Until the end of your next turn, you may play that card. Cacophony Scamp one one/124 one R R {R} 1 Creature - Phyrexian Goblin Warrior 1 1 U creature Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, proliferate. | When this creature dies, it deals damage equal to its power to any target. Capricious Hellraiser one one/125 one R R {3}{R}{R}{R} 6 Creature - Phyrexian Dragon 4 4 M creature /ch This spell costs {3} less to cast if you have nine or more cards in your graveyard. | Flying | When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost. Chimney Rabble one one/126 one R R {3}{R} 4 Creature - Phyrexian Goblin Warrior 3 3 C creature /spawn [one] Phyrexian Goblin (R 1/1) Haste | When this creature enters, create a 1/1 red Phyrexian Goblin creature token. Churning Reservoir one one/127 one R R {R} 1 Artifact U artifact Create Phyrexian Goblin/spawn [one] Phyrexian Goblin (R 1/1) At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. | {2}, {T}: Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn. Dragonwing Glider one one/128 one R R {3}{R}{R} 5 Artifact - Equipment R artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equipped creature gets +2/+2 and has flying and haste. | Equip {3}{R}{R} Exuberant Fuseling one one/129 one R R {R} 1 Creature - Phyrexian Goblin Warrior 0 1 U creature Trample | This creature gets +1/+0 for each oil counter on it. | When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. Forgehammer Centurion one one/130 one R R {2}{R} 3 Creature - Phyrexian Warrior 3 2 C creature Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. | Whenever this creature attacks, you may remove two oil counters from it. When you do, target creature can't block this turn. Free from Flesh one one/131 one R R {R} 1 Instant C instant Target creature gets +2/+2 until end of turn. Put two oil counters on it. Furnace Punisher one one/132 one R R {2}{R} 3 Creature - Phyrexian Warrior 3 3 U creature Menace | At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands. Furnace Strider one one/133 one R R {4}{R} 5 Creature - Phyrexian Beast 4 5 C creature /ccblue=2 This creature enters with two oil counters on it. | Remove an oil counter from this creature: Target creature you control gains haste until end of turn. Gleeful Demolition one one/134 one R R {R} 1 Sorcery U sorcery Create 3 Phyrexian Goblins/spawnx3 [one] Phyrexian Goblin (R 1/1) Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens. Hazardous Blast one one/135 one R R {3}{R} 4 Sorcery C sorcery Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. Hexgold Halberd one one/136 one R R {1}{R} 2 Artifact - Equipment U artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | During your turn, equipped creature has first strike and trample. | Equip {2}{R} Hexgold Slash one one/137 one R R {R} 1 Instant C instant Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead. Koth, Fire of Resistance one one/138 one R R {2}{R}{R} 4 Legendary Planeswalker - Koth 4 R planeswalker yInitialize/ccblue=4 Create Koth, Fire of Resistance Emblem/spawn [one] Koth, Fire of Resistance Emblem +2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. | -3: Koth deals damage to target creature equal to the number of Mountains you control. | -7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target." Kuldotha Cackler one one/139 one R R {2}{R} 3 Creature - Phyrexian Hyena 2 3 C creature Trample | Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them. Magmatic Sprinter one one/140 one R R {2}{R} 3 Creature - Phyrexian Warrior 3 2 U creature Haste | When this creature enters, put two oil counters on target artifact or creature you control. | At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it. Molten Rebuke one one/141 one R R {4}{R} 5 Sorcery C sorcery Choose one or both - | - Molten Rebuke deals 5 damage to target creature or planeswalker. | - Destroy target Equipment. Nahiri's Sacrifice one one/142 one R R {1}{R} 2 Sorcery U sorcery As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X. | Nahiri's Sacrifice deals X damage divided as you choose among any number of target creatures. Oxidda Finisher one one/143 one R R {5}{R}{R} 7 Creature - Ogre Rebel 7 5 U creature Affinity for Equipment | Trample Rebel Salvo one one/144 one R R {2}{R} 3 Instant U instant Affinity for Equipment | Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. Red Sun's Twilight one one/145 one R R {X}{R}{R} 2 Sorcery R sorcery Create Copy/spawn [2xm] Copy Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step. Resistance Skywarden one one/146 one R R {3}{R}{R} 5 Creature - Ogre Rebel 5 5 U creature Menace | Reach Sawblade Scamp one one/147 one R R {R} 1 Creature - Phyrexian Beast 1 1 C creature Haste | Whenever you cast a noncreature spell, put an oil counter on this creature. | {T}, Remove an oil counter from this creature: It deals 1 damage to each opponent. Shrapnel Slinger one one/148 one R R {1}{R} 2 Artifact Creature - Phyrexian Beast 2 2 C creature When this creature enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls. Slobad, Iron Goblin one one/149 one R R {2}{R} 3 Legendary Creature - Phyrexian Goblin Artificer 3 3 R creature {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. Solphim, Mayhem Dominus one one/150 one R R {2}{R}{R} 4 Legendary Creature - Phyrexian Horror 5 4 M creature Create Indestructible Counter/spawn [lackey] Indestructible Counter If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. | {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. Thrill of Possibility one one/151 one R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. Urabrask's Anointer one one/152 one R R {3}{R} 4 Artifact Creature - Phyrexian Wizard 4 2 U creature When this creature enters, it deals X damage to any target, where X is the number of permanents you control with oil counters on them. Urabrask's Forge one one/153 one R R {2}{R} 3 Artifact R artifact Create Phyrexian Horror/spawn [one] Phyrexian Horror (R */1 Trample, Haste) At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step. Vindictive Flamestoker one one/154 one R R {R} 1 Creature - Phyrexian Wizard 1 2 R creature Whenever you cast a noncreature spell, put an oil counter on this creature. | {6}{R}, Sacrifice this creature: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on this creature. Volt Charge one one/155 one R R {2}{R} 3 Instant C instant Volt Charge deals 3 damage to any target. Proliferate. Vulshok Splitter one one/156 one R R {3}{R} 4 Artifact - Equipment C artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equipped creature gets +2/+0. | Equip {2}{R} Adaptive Sporesinger one one/157 one G G {2}{G} 3 Creature - Phyrexian Druid 2 2 C creature Vigilance | When this creature enters, choose one - | - Target creature gets +2/+2 and gains vigilance until end of turn. | - Proliferate. Armored Scrapgorger one one/158 one G G {1}{G} 2 Creature - Phyrexian Beast 0 3 U creature This creature gets +3/+0 as long as it has three or more oil counters on it. | {T}: Add one mana of any color. | Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature. Bloated Contaminator one one/159 one G G {2}{G} 3 Creature - Phyrexian Beast 4 4 R creature Create Poison Counter/spawn [one] Poison Counter Trample | Toxic 1 | Whenever this creature deals combat damage to a player, proliferate. Branchblight Stalker one one/160 one G G {1}{G} 2 Creature - Phyrexian Elf Scout 3 1 C creature Create Poison Counter/spawn [one] Poison Counter Toxic 2 Cankerbloom one one/161 one G G {1}{G} 2 Creature - Phyrexian Fungus 3 2 U creature {1}, Sacrifice this creature: Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Proliferate. Carnivorous Canopy one one/162 one G G {2}{G} 3 Sorcery C sorcery Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. Conduit of Worlds one one/163 one G G {2}{G}{G} 4 Artifact R artifact You may play lands from your graveyard. | {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery. Contagious Vorrac one one/164 one G G {2}{G} 3 Creature - Phyrexian Boar Beast 3 3 C creature Look at top four cards/vp1pt4 When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. Copper Longlegs one one/165 one G G {1}{G} 2 Creature - Phyrexian Spider 1 3 C creature Reach | {1}{G}, Sacrifice this creature: Proliferate. Evolved Spinoderm one one/166 one G G {2}{G}{G} 4 Creature - Phyrexian Beast 5 5 R creature /ccblue=4 This creature enters with four oil counters on it. | This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. | At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it. Evolving Adaptive one one/167 one G G {G} 1 Creature - Phyrexian Warrior 0 0 U creature This creature enters with an oil counter on it. | This creature gets +1/+1 for each oil counter on it. | Whenever another creature you control enters, if that creature has greater power or toughness than this creature, put an oil counter on this creature. Expand the Sphere one one/168 one G G {3}{G} 4 Sorcery U sorcery Look at top six cards/vp1pt6 Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. Green Sun's Twilight one one/169 one G G {X}{G} 1 Sorcery R sorcery Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order. Ichorspit Basilisk one one/170 one G G {2}{G} 3 Creature - Phyrexian Basilisk 1 3 C creature Create Poison Counter/spawn [one] Poison Counter Deathtouch | Toxic 1 Incubation Sac one one/171 one G G {G} 1 Artifact U artifact yInitialize/ccblue=3 Create Phyrexian Golem/spawn [one] Phyrexian Golem (3/3) This artifact enters with three oil counters on it. | {4}, {T}, Remove an oil counter from this artifact: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery. Infectious Bite one one/172 one G G {1}{G} 2 Instant U instant Create Poison Counter/spawn [one] Poison Counter Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter. Lattice-Blade Mantis one one/173 one G G {3}{G} 4 Creature - Phyrexian Insect 4 3 C creature /ccblue=2 This creature enters with two oil counters on it. | Whenever this creature attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn. Maze's Mantle one one/174 one G G {2}{G} 3 Enchantment - Aura C enchantment Flash | Enchant creature | When this Aura enters, if enchanted creature has toxic, that creature gains hexproof until end of turn. | Enchanted creature gets +2/+2. Nissa, Ascended Animist one one/175 one G G {3}{G}{G}{G/P}{G/P} 7 Legendary Planeswalker - Nissa 7 M planeswalker yInitialize/ccblue=7 Create Phyrexian Horror/spawn [one] Phyrexian Horror (G */*) Compleated | +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty. | -1: Destroy target artifact or enchantment. | -7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. Noxious Assault one one/176 one G G {3}{G}{G} 5 Sorcery U sorcery Create Poison Counter/spawn [one] Poison Counter Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter. Oil-Gorger Troll one one/177 one G G {3}{G}{G} 5 Creature - Phyrexian Troll Warrior 3 4 C creature When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card. Paladin of Predation one one/178 one G G {5}{G}{G} 7 Creature - Phyrexian Knight 6 7 U creature Create Poison Counter/spawn [one] Poison Counter Toxic 6 | This creature can't be blocked by creatures with power 2 or less. Plague Nurse one one/179 one G G {3}{G} 4 Creature - Phyrexian Cleric 3 4 C creature Create Poison Counter/spawn [one] Poison Counter Toxic 2 | {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. Predation Steward one one/180 one G G {1}{G} 2 Creature - Phyrexian Elf Warrior 2 2 C creature /ccblue=2 This creature enters with two oil counters on it. | {2}{G}, {T}, Remove an oil counter from this creature: Target creature gets +2/+2 until end of turn. Activate only as a sorcery. Rustvine Cultivator one one/181 one G G {G} 1 Creature - Phyrexian Elf Druid 1 2 C creature {T}: Put an oil counter on this creature. | {T}, Remove an oil counter from this creature: Untap target land. Ruthless Predation one one/182 one G G {1}{G} 2 Sorcery C sorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. Skyscythe Engulfer one one/183 one G G {5}{G} 6 Creature - Phyrexian Beast 6 5 C creature Reach, trample | This creature can't be blocked by creatures with flying. Sylvok Battle-Chair one one/184 one G G {4}{G}{G} 6 Artifact - Equipment U artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equipped creature gets +4/+4 and has trample. | Equip {5}{G}{G} Thirsting Roots one one/185 one G G {G} 1 Sorcery C sorcery Choose one - | - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | - Proliferate. Thrun, Breaker of Silence one one/186 one G G {3}{G}{G} 5 Legendary Creature - Troll Shaman 5 5 R creature This spell can't be countered. | Trample | Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. | During your turn, Thrun has indestructible. Titanic Growth one one/187 one G G {1}{G} 2 Instant C instant Target creature gets +4/+4 until end of turn. Tyrranax Atrocity one one/188 one G G {3}{G}{G} 5 Creature - Phyrexian Dinosaur 4 4 C creature Create Poison Counter/spawn [one] Poison Counter Haste | Toxic 3 Tyrranax Rex one one/189 one G G {4}{G}{G}{G} 7 Creature - Phyrexian Dinosaur 8 8 M creature Create Poison Counter/spawn [one] Poison Counter This spell can't be countered. | Trample, ward {4}, haste | Toxic 4 Tyvar's Stand one one/190 one G G {X}{G} 1 Instant U instant Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. Unnatural Restoration one one/191 one G G {1}{G} 2 Sorcery U sorcery Return target permanent card from your graveyard to your hand. Proliferate. Venerated Rotpriest one one/192 one G G {G} 1 Creature - Phyrexian Druid 1 2 R creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter. Venomous Brutalizer one one/193 one G G {2}{G}{G} 4 Creature - Phyrexian Knight 4 4 U creature Create Poison Counter/spawn [one] Poison Counter Toxic 3 | When this creature enters, you may pay {1}{G}. If you do, proliferate. Viral Spawning one one/194 one G G {2}{G} 3 Sorcery U sorcery yInitialize/spawn [one] Phyrexian Beast (G 3/3 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Create a 3/3 green Phyrexian Beast creature token with toxic 1. | Corrupted - As long as an opponent has three or more poison counters and this card is in your graveyard, it has flashback {2}{G}. Zopandrel, Hunger Dominus one one/195 one G G {5}{G}{G} 7 Legendary Creature - Phyrexian Horror 4 6 M creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Reach | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. Atraxa, Grand Unifier one one/196 one GWUB GWUB {3}{G}{W}{U}{B} 7 Legendary Creature - Phyrexian Angel 7 7 M creature yInitialize/ch Reveal top ten cards/vp1at10 Flying, vigilance, deathtouch, lifelink | When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Bladehold War-Whip one one/197 one RW RW {1}{R}{W} 3 Artifact - Equipment U artifact /spawn [one] Rebel (R 2/2) For Mirrodin! | Equip abilities you activate of other Equipment cost {1} less to activate. | Equipped creature has double strike. | Equip {3}{R}{W} Cephalopod Sentry one one/198 one WU WU {2}{W}{U} 4 Artifact Creature - Phyrexian Squid * 5 U creature /ch Flying | Cephalopod Sentry's power is equal to the number of artifacts you control. Charforger one one/199 one BR BR {1}{B}{R} 3 Creature - Phyrexian Beast 2 3 U creature yInitialize/spawn [one] Phyrexian Goblin (R 1/1) Reveal top card/vp1at1 When this creature enters, create a 1/1 red Phyrexian Goblin creature token. | Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. | Remove three oil counters from this creature: Exile the top card of your library. You may play that card this turn. Cinderslash Ravager one one/200 one RG RG {4}{R}{G} 6 Creature - Phyrexian Warrior 5 5 U creature This spell costs {1} less to cast for each permanent you control with oil counters on it. | Vigilance | When this creature enters, it deals 1 damage to each creature your opponents control. Ezuri, Stalker of Spheres one one/201 one GU GU {2}{G}{U} 4 Legendary Creature - Phyrexian Elf Warrior 3 3 R creature When Ezuri enters, you may pay {3}. If you do, proliferate twice. | Whenever you proliferate, draw a card. Glissa Sunslayer one one/202 one BG BG {1}{B}{G} 3 Legendary Creature - Phyrexian Zombie Elf 3 3 R creature First strike, deathtouch | Whenever Glissa Sunslayer deals combat damage to a player, choose one - | - You draw a card and you lose 1 life. | - Destroy target enchantment. | - Remove up to three counters from target permanent. Jor Kadeen, First Goldwarden one one/203 one RW RW {R}{W} 2 Legendary Creature - Human Rebel 2 2 R creature Trample | Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. Kaito, Dancing Shadow one one/204 one UB UB {2}{U}{B} 4 Legendary Planeswalker - Kaito 3 R planeswalker yInitialize/ccblue=3 Create Drone/spawn [one] Drone (2/2 Deathtouch) Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. | +1: Up to one target creature can't attack or block until your next turn. | 0: Draw a card. | -2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this token leaves the battlefield, each opponent loses 2 life and you gain 2 life." Kaya, Intangible Slayer one one/205 one WB WB {3}{W}{W}{B}{B} 7 Legendary Planeswalker - Kaya 6 R planeswalker yInitialize/ccblue=6 Scry 1/vp1pt1 Create Copy/spawn [2xm] Copy Hexproof | +2: Each opponent loses 3 life and you gain 3 life. | 0: You draw two cards. Then each opponent may scry 1. | -3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types. Kethek, Crucible Goliath one one/206 one BR BR {2}{B}{R} 4 Legendary Creature - Phyrexian Beast 4 4 R creature At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order. Lukka, Bound to Ruin one one/207 one RG RG {2}{R}{R/G/P}{G} 5 Legendary Planeswalker - Lukka 5 M planeswalker yInitialize/ccblue=5 Create Phyrexian Beast/spawn [one] Phyrexian Beast (G 3/3 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Compleated | +1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures. | -1: Create a 3/3 green Phyrexian Beast creature token with toxic 1. | -4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability. Malcator, Purity Overseer one one/208 one WU WU {1}{W}{U} 3 Legendary Creature - Phyrexian Elephant Wizard 1 1 R creature yInitialize/spawn [one] Phyrexian Golem (3/3) Create Phyrexian Golem/spawn [one] Phyrexian Golem (3/3) When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. | At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token. Melira, the Living Cure one one/209 one GW GW {G}{W} 2 Legendary Creature - Human Scout 3 3 R creature Create Poison Counter/spawn [one] Poison Counter If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. | Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control. Migloz, Maze Crusher one one/210 one RG RG {1}{R}{G} 3 Legendary Creature - Phyrexian Beast 4 4 R creature /ccblue=5 Migloz enters with five oil counters on it. | {1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. | {2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn. | {3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment. Nahiri, the Unforgiving one one/211 one RW RW {1}{R}{R/W/P}{W} 4 Legendary Planeswalker - Nahiri 5 M planeswalker yInitialize/ccblue=5 Create Copy/spawn [2xm] Copy Compleated | +1: Until your next turn, up to one target creature attacks a player each combat if able. | +1: Discard a card, then draw a card. | 0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. Necrogen Rotpriest one one/212 one BG BG {2}{B}{G} 4 Creature - Phyrexian Zombie Cleric 1 5 U creature Create Poison Counter/spawn [one] Poison Counter Toxic 2 | Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter. | {1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn. Ovika, Enigma Goliath one one/213 one UR UR {5}{U}{R} 7 Legendary Creature - Phyrexian Nightmare 6 6 R creature yInitialize/ch Create Phyrexian Goblin/spawn [one] Phyrexian Goblin (R 1/1) Create 5 Phyrexian Goblins/spawnx5 [one] Phyrexian Goblin (R 1/1) Create 10 Phyrexian Goblins/spawnx10 [one] Phyrexian Goblin (R 1/1) Flying | Ward-{3}, Pay 3 life. | Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. Ria Ivor, Bane of Bladehold one one/214 one WB WB {2}{W}{B} 4 Legendary Creature - Phyrexian Knight 3 4 R creature Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create 5 Phyrexian Mites/spawnx5 [one] Phyrexian Mite (1/1 Toxic 1) Create 10 Phyrexian Mites/spawnx10 [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Battle cry | At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Serum-Core Chimera one one/215 one UR UR {2}{U}{R} 4 Creature - Phyrexian Chimera 2 4 U creature /ch Flying | Whenever you cast a noncreature spell, put an oil counter on this creature. | Remove three oil counters from this creature: Draw a card. Then you may discard a nonland card. When you discard a card this way, this creature deals 3 damage to target creature or planeswalker. Activate only as a sorcery. Slaughter Singer one one/216 one GW GW {G}{W} 2 Creature - Phyrexian Cleric 2 2 U creature Create Poison Counter/spawn [one] Poison Counter Toxic 2 | Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn. Tainted Observer one one/217 one GU GU {1}{G}{U} 3 Creature - Phyrexian Bird 2 3 U creature yInitialize/ch Create Poison Counter/spawn [one] Poison Counter Flying | Toxic 1 | Whenever another creature you control enters, you may pay {2}. If you do, proliferate. Tyvar, Jubilant Brawler one one/218 one BG BG {1}{B}{G} 3 Legendary Planeswalker - Tyvar 3 R planeswalker /ccblue=3 You may activate abilities of creatures you control as though those creatures had haste. | +1: Untap up to one target creature. | -2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield. Venser, Corpse Puppet one one/219 one UB UB {U}{B} 2 Legendary Creature - Phyrexian Zombie Wizard 1 3 R creature Create The Hollow Sentinel/spawn [one] The Hollow Sentinel (3/3) Create Poison Counter/spawn [one] Poison Counter Lifelink, toxic 1 | Whenever you proliferate, choose one - | - If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. | - Target artifact creature you control gains flying and lifelink until end of turn. Vivisection Evangelist one one/220 one WB WB {3}{W}{B} 5 Creature - Phyrexian Cleric 4 4 U creature Create Poison Counter/spawn [one] Poison Counter Vigilance | Corrupted - When this creature enters, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls. Voidwing Hybrid one one/221 one UB UB {U}{B} 2 Creature - Phyrexian Bat 2 1 U creature yInitialize/ch Create Poison Counter/spawn [one] Poison Counter Flying | Toxic 1 | When you proliferate, return this card from your graveyard to your hand. Argentum Masticore one one/222 one {5} 5 Artifact Creature - Phyrexian Masticore 5 5 R creature First strike, protection from multicolored | At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card. Atraxa's Skitterfang one one/223 one {3} 3 Artifact Creature - Phyrexian Insect 2 2 U creature /ccblue=3 This creature enters with three oil counters on it. | At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn. Basilica Skullbomb one one/224 one W {1} 1 Artifact C artifact {1}, Sacrifice this artifact: Draw a card. | {2}{W}, Sacrifice this artifact: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery. Dross Skullbomb one one/225 one B {1} 1 Artifact C artifact {1}, Sacrifice this artifact: Draw a card. | {2}{B}, Sacrifice this artifact: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery. Dune Mover one one/226 one {2} 2 Artifact Creature - Phyrexian Golem 2 1 C creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. The Filigree Sylex one one/227 one {2} 2 Legendary Artifact R artifact {T}: Put an oil counter on The Filigree Sylex. | {T}, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex. | {T}, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target. Furnace Skullbomb one one/228 one R {1} 1 Artifact C artifact {1}, Sacrifice this artifact: Draw a card. | {1}{R}, Sacrifice this artifact: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery. Graaz, Unstoppable Juggernaut one one/229 one {8} 8 Legendary Artifact Creature - Juggernaut 7 5 R creature Juggernauts you control attack each combat if able. | Juggernauts you control can't be blocked by Walls. | Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types. Ichorplate Golem one one/230 one {3} 3 Artifact Creature - Phyrexian Golem 2 3 U creature Whenever a creature you control enters, if it has one or more oil counters on it, put an oil counter on it. | Creatures you control with oil counters on them get +1/+1. Maze Skullbomb one one/231 one G {1} 1 Artifact C artifact {1}, Sacrifice this artifact: Draw a card. | {2}{G}, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery. Mirran Safehouse one one/232 one {3} 3 Artifact R artifact As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards. Monument to Perfection one one/233 one {2} 2 Artifact R artifact Create Poison Counter/spawn [one] Poison Counter {3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. | {3}: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control. Myr Convert one one/234 one {2} 2 Artifact Creature - Phyrexian Myr 2 1 U creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | {T}, Pay 2 life: Add one mana of any color. Myr Custodian one one/235 one {3} 3 Artifact Creature - Myr 2 3 C creature Scry 2/vp1pt2 Scry 1/vp1pt1 When this creature enters, scry 2. Then each opponent may scry 1. Myr Kinsmith one one/236 one {4} 4 Artifact Creature - Myr 3 1 C creature When this creature enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle. Phyrexian Atlas one one/237 one {3} 3 Artifact C artifact Create Poison Counter/spawn [one] Poison Counter {T}: Add one mana of any color. | Corrupted - Whenever this artifact becomes tapped, each opponent who has three or more poison counters loses 1 life. Prophetic Prism one one/238 one {2} 2 Artifact C artifact When this artifact enters, draw a card. | {1}, {T}: Add one mana of any color. Prosthetic Injector one one/239 one {1} 1 Artifact - Equipment U artifact Create Poison Counter/spawn [one] Poison Counter Equipped creature gets +0/+2 and has toxic 1. | Equip {1} Ribskiff one one/240 one {4} 4 Artifact - Vehicle 4 4 U artifact Create Poison Counter/spawn [one] Poison Counter Toxic 2 | When this Vehicle enters, draw a card. | Crew 3 Soulless Jailer one one/241 one {2} 2 Artifact Creature - Phyrexian Golem 0 4 R creature Permanent cards in graveyards can't enter the battlefield. | Players can't cast noncreature spells from graveyards or exile. Staff of Compleation one one/242 one {3} 3 Artifact M artifact {T}, Pay 1 life: Destroy target permanent you own. | {T}, Pay 2 life: Add one mana of any color. | {T}, Pay 3 life: Proliferate. | {T}, Pay 4 life: Draw a card. | {5}: Untap this artifact. Surgical Skullbomb one one/243 one U {1} 1 Artifact C artifact {1}, Sacrifice this artifact: Draw a card. | {2}{U}, Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery. Sword of Forge and Frontier one one/244 one {3} 3 Artifact - Equipment M artifact Reveal top two cards/vp1at2 Equipped creature gets +2/+2 and has protection from red and from green. | Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. | Equip {2} Tablet of Compleation one one/245 one {2} 2 Artifact R artifact {T}: Put an oil counter on this artifact. | {T}: Add {C}. Activate only if this artifact has two or more oil counters on it. | {1}, {T}: Draw a card. Activate only if this artifact has five or more oil counters on it. Zenith Chronicler one one/246 one {2} 2 Artifact Creature - Phyrexian Construct 3 1 R creature Whenever a player casts their first multicolored spell each turn, each other player draws a card. The Autonomous Furnace one one/247 one R 0 Land - Sphere C land /cr90 This land enters tapped. | {T}: Add {R}. | {1}{R}, {T}, Sacrifice this land: Draw a card. Blackcleave Cliffs one one/248 one BR 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {B} or {R}. Copperline Gorge one one/249 one RG 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {R} or {G}. Darkslick Shores one one/250 one UB 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {U} or {B}. The Dross Pits one one/251 one B 0 Land - Sphere C land /cr90 This land enters tapped. | {T}: Add {B}. | {1}{B}, {T}, Sacrifice this land: Draw a card. The Fair Basilica one one/252 one W 0 Land - Sphere C land /cr90 This land enters tapped. | {T}: Add {W}. | {1}{W}, {T}, Sacrifice this land: Draw a card. The Hunter Maze one one/253 one G 0 Land - Sphere C land /cr90 This land enters tapped. | {T}: Add {G}. | {1}{G}, {T}, Sacrifice this land: Draw a card. Mirrex one one/254 one 0 Land - Sphere R land Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter {T}: Add {C}. | {T}: Add one mana of any color. Activate only if this land entered this turn. | {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." The Monumental Facade one one/255 one 0 Land - Sphere R land /ccblue=2 This land enters with two oil counters on it. | {T}: Add {C}. | {T}, Remove an oil counter from this land: Put an oil counter on target artifact or creature you control. Activate only as a sorcery. The Mycosynth Gardens one one/256 one 0 Land - Sphere R land {T}: Add {C}. | {1}, {T}: Add one mana of any color. | {X}, {T}: This land becomes a copy of target nontoken artifact you control with mana value X. Razorverge Thicket one one/257 one GW 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {G} or {W}. Seachrome Coast one one/258 one WU 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {W} or {U}. The Seedcore one one/259 one 0 Land - Sphere R land Create Poison Counter/spawn [one] Poison Counter {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells. | Corrupted - {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters. The Surgical Bay one one/260 one U 0 Land - Sphere C land /cr90 This land enters tapped. | {T}: Add {U}. | {1}{U}, {T}, Sacrifice this land: Draw a card. Terramorphic Expanse one one/261 one 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Plains one one/262 one W 0 Basic Land - Plains C plains Island one one/263 one U 0 Basic Land - Island C island Swamp one one/264 one B 0 Basic Land - Swamp C swamp Mountain one one/265 one R 0 Basic Land - Mountain C mountain Forest one one/266 one G 0 Basic Land - Forest C forest Mite Overseer one one/404 one W W {3}{W} 4 Creature - Phyrexian Soldier 4 2 R notInPacks creature Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter First strike | During your turn, creature tokens you control get +1/+0 and have first strike. | {3}{W/P}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Serum Sovereign one one/405 one U U {4}{U} 5 Creature - Phyrexian Sphinx 4 4 R notInPacks creature yInitialize/ch Scry 2/vp1pt2 Flying | Whenever you cast a noncreature spell, put an oil counter on this creature. | {U}, Remove an oil counter from this creature: Draw a card, then scry 2. Kinzu of the Bleak Coven one one/406 one B B {4}{B} 5 Legendary Creature - Phyrexian Vampire 5 4 R notInPacks creature yInitialize/ch Create Copy/spawn [2xm] Copy Create Poison Counter/spawn [one] Poison Counter Flying | Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. Rhuk, Hexgold Nabber one one/407 one R R {2}{R} 3 Legendary Creature - Goblin Rebel 2 2 R notInPacks creature Trample, haste | Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk. Goliath Hatchery one one/408 one G G {4}{G}{G} 6 Enchantment R notInPacks enchantment yInitialize/spawnx2 [one] Phyrexian Beast (G 3/3 Toxic 1) Create Poison Counter/spawn [one] Poison Counter When this enchantment enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. | Corrupted - At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value. [one] Cat (W 2/2) one tone/1 tone W 0 Token Creature - Cat 2 2 T [one] Samurai (W 2/2 Double Strike) one tone/2 tone W 0 Token Creature - Samurai 2 2 T Double strike [one] Phyrexian Goblin (R 1/1) one tone/3 tone R 0 Token Creature - Phyrexian Goblin 1 1 T [one] Phyrexian Horror (R */1 Trample, Haste) one tone/4 tone R 0 Token Creature - Phyrexian Horror * 1 T Trample, haste [one] Rebel (R 2/2) one tone/5 tone R 0 Token Creature - Rebel 2 2 T [one] Phyrexian Beast (G 3/3 Toxic 1) one tone/6 tone G 0 Token Creature - Phyrexian Beast 3 3 T Create Poison Counter/spawn [one] Poison Counter Toxic 1 [one] Phyrexian Horror (G */*) one tone/7 tone G 0 Token Creature - Phyrexian Horror * * T [one] Drone (2/2 Deathtouch) one tone/8 tone 0 Token Artifact Creature - Drone 2 2 T Deathtouch | When this token leaves the battlefield, each opponent loses 2 life and you gain 2 life. [one] The Hollow Sentinel (3/3) one tone/9 tone 0 Token Legendary Artifact Creature - Phyrexian Golem 3 3 T [one] Phyrexian Golem (3/3) one tone/10 tone 0 Token Artifact Creature - Phyrexian Golem 3 3 T [one] Phyrexian Mite (1/1 Toxic 1) one tone/11 tone 0 Token Artifact Creature - Phyrexian Mite 1 1 T Create Poison Counter/spawn [one] Poison Counter Toxic 1 | This token can't block. [one] Koth, Fire of Resistance Emblem one tone/13 tone 0 Token Emblem T Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target. [one] Poison Counter one tone/14 tone 0 Token T Plains 1one one/267 one W 0 Basic Land - Plains C plains Island 1one one/268 one U 0 Basic Land - Island C island Swamp 1one one/269 one B 0 Basic Land - Swamp C swamp Mountain 1one one/270 one R 0 Basic Land - Mountain C mountain Forest 1one one/271 one G 0 Basic Land - Forest C forest Phyrexian Arena 1one one/283 one B B {1}{B}{B} 3 Enchantment R notInPacks enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Jace, the Perfected Mind 1one one/325 one U U {2}{U}{U/P} 4 Legendary Planeswalker - Jace 5 M notInPacks planeswalker /ccblue=5 Compleated | +1: Until your next turn, up to one target creature gets -3/-0. | -2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. | -X: Target player mills three times X cards. Vraska, Betrayal's Sting 1one one/326 one B B {4}{B}{B/P} 6 Legendary Planeswalker - Vraska 6 M notInPacks planeswalker yInitialize/ccblue=6 Create Poison Counter/spawn [one] Poison Counter Compleated | 0: You draw a card and you lose 1 life. Proliferate. | -2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. | -9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. Nissa, Ascended Animist 1one one/327 one G G {3}{G}{G}{G/P}{G/P} 7 Legendary Planeswalker - Nissa 7 M notInPacks planeswalker yInitialize/ccblue=7 Create Phyrexian Horror/spawn [one] Phyrexian Horror (G */*) Compleated | +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty. | -1: Destroy target artifact or enchantment. | -7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. Lukka, Bound to Ruin 1one one/328 one RG RG {2}{R}{R/G/P}{G} 5 Legendary Planeswalker - Lukka 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Phyrexian Beast/spawn [one] Phyrexian Beast (G 3/3 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Compleated | +1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures. | -1: Create a 3/3 green Phyrexian Beast creature token with toxic 1. | -4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability. Nahiri, the Unforgiving 1one one/329 one RW RW {1}{R}{R/W/P}{W} 4 Legendary Planeswalker - Nahiri 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Copy/spawn [2xm] Copy Compleated | +1: Until your next turn, up to one target creature attacks a player each combat if able. | +1: Discard a card, then draw a card. | 0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. Elesh Norn, Mother of Machines 1one one/414 one W W {4}{W} 5 Legendary Creature - Phyrexian Praetor 4 7 M notInPacks creature Vigilance | If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Permanents entering don't cause abilities of permanents your opponents control to trigger. Bladed Ambassador 2one one/285 one W W {1}{W} 2 Creature - Phyrexian Soldier 3 1 U notInPacks creature This creature enters with an oil counter on it. | {1}, Remove an oil counter from this creature: This creature gains indestructible until end of turn. Sinew Dancer 2one one/286 one W W {W} 1 Creature - Phyrexian Soldier 1 1 C notInPacks creature Create Poison Counter/spawn [one] Poison Counter {3}{W}, {T}: Tap target creature. | Corrupted - {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters. Quicksilver Fisher 2one one/287 one U U {3}{U}{U} 5 Creature - Phyrexian Drake 4 3 C notInPacks creature /ch Flying | When this creature enters, draw a card, then discard a card. Thrummingbird 2one one/288 one U U {1}{U} 2 Creature - Phyrexian Bird Horror 1 1 U notInPacks creature /ch Flying | Whenever this creature deals combat damage to a player, proliferate. Blightbelly Rat 2one one/289 one B B {1}{B} 2 Creature - Phyrexian Rat 2 2 C notInPacks creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | When this creature dies, proliferate. Bonepicker Skirge 2one one/290 one B B {2}{B} 3 Creature - Phyrexian Imp 2 2 C notInPacks creature yInitialize/ch Create Poison Counter/spawn [one] Poison Counter Flying | Corrupted - As long as an opponent has three or more poison counters, this creature has deathtouch and lifelink. Furnace Punisher 2one one/291 one R R {2}{R} 3 Creature - Phyrexian Warrior 3 3 U notInPacks creature Menace | At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands. Sawblade Scamp 2one one/292 one R R {R} 1 Creature - Phyrexian Beast 1 1 C notInPacks creature Haste | Whenever you cast a noncreature spell, put an oil counter on this creature. | {T}, Remove an oil counter from this creature: It deals 1 damage to each opponent. Urabrask's Anointer 2one one/293 one R R {3}{R} 4 Artifact Creature - Phyrexian Wizard 4 2 U notInPacks creature When this creature enters, it deals X damage to any target, where X is the number of permanents you control with oil counters on them. Cankerbloom 2one one/294 one G G {1}{G} 2 Creature - Phyrexian Fungus 3 2 U notInPacks creature {1}, Sacrifice this creature: Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Proliferate. Rustvine Cultivator 2one one/295 one G G {G} 1 Creature - Phyrexian Elf Druid 1 2 C notInPacks creature {T}: Put an oil counter on this creature. | {T}, Remove an oil counter from this creature: Untap target land. Necrogen Rotpriest 2one one/296 one BG BG {2}{B}{G} 4 Creature - Phyrexian Zombie Cleric 1 5 U notInPacks creature Create Poison Counter/spawn [one] Poison Counter Toxic 2 | Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter. | {1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn. Myr Convert 2one one/297 one {2} 2 Artifact Creature - Phyrexian Myr 2 1 U notInPacks creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | {T}, Pay 2 life: Add one mana of any color. Elesh Norn, Mother of Machines 2one one/298 one W W {4}{W} 5 Legendary Creature - Phyrexian Praetor 4 7 M notInPacks creature Vigilance | If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Permanents entering don't cause abilities of permanents your opponents control to trigger. Mondrak, Glory Dominus 2one one/299 one W W {2}{W}{W} 4 Legendary Creature - Phyrexian Horror 4 4 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter If one or more tokens would be created under your control, twice that many of those tokens are created instead. | {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. Phyrexian Vindicator 2one one/300 one W W {W}{W}{W}{W} 4 Creature - Phyrexian Horror 5 5 M notInPacks creature /ch Flying | If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target. Skrelv, Defector Mite 2one one/301 one W W {W} 1 Legendary Artifact Creature - Phyrexian Mite 1 1 R notInPacks creature Create Poison Counter/spawn [one] Poison Counter Toxic 1 | Skrelv can't block. | {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. Tekuthal, Inquiry Dominus 2one one/302 one U U {2}{U}{U} 4 Legendary Creature - Phyrexian Horror 3 5 M notInPacks creature yInitialize/ch Create Indestructible Counter/spawn [lackey] Indestructible Counter Flying | If you would proliferate, proliferate twice instead. | {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. Unctus, Grand Metatect 2one one/303 one U U {1}{U}{U} 3 Legendary Artifact Creature - Phyrexian Vedalken 2 4 R notInPacks creature Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." | Other artifact creatures you control get +1/+1. | {U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. Archfiend of the Dross 2one one/304 one B B {2}{B}{B} 4 Creature - Phyrexian Demon 6 6 R notInPacks creature /ch;/ccblue=4 Flying | This creature enters with four oil counters on it. | At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game. | Whenever a creature an opponent controls dies, its controller loses 2 life. Drivnod, Carnage Dominus 2one one/305 one B B {3}{B}{B} 5 Legendary Creature - Phyrexian Horror 8 3 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | {B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. Geth, Thane of Contracts 2one one/306 one B B {1}{B}{B} 3 Legendary Creature - Phyrexian Zombie 3 4 R notInPacks creature Other creatures you control get -1/-1. | {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. Karumonix, the Rat King 2one one/307 one B B {1}{B}{B} 3 Legendary Creature - Phyrexian Rat 3 3 R notInPacks creature Look at top five cards/vp1pt5 Create Poison Counter/spawn [one] Poison Counter Toxic 1 | Other Rats you control have toxic 1. | When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Phyrexian Obliterator 2one one/308 one B B {B}{B}{B}{B} 4 Creature - Phyrexian Horror 5 5 M notInPacks creature Trample | Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice. Vraan, Executioner Thane 2one one/309 one B B {1}{B} 2 Legendary Creature - Phyrexian Vampire 2 2 R notInPacks creature Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. Capricious Hellraiser 2one one/310 one R R {3}{R}{R}{R} 6 Creature - Phyrexian Dragon 4 4 M notInPacks creature /ch This spell costs {3} less to cast if you have nine or more cards in your graveyard. | Flying | When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost. Slobad, Iron Goblin 2one one/311 one R R {2}{R} 3 Legendary Creature - Phyrexian Goblin Artificer 3 3 R notInPacks creature {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. Solphim, Mayhem Dominus 2one one/312 one R R {2}{R}{R} 4 Legendary Creature - Phyrexian Horror 5 4 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. | {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. Evolved Spinoderm 2one one/313 one G G {2}{G}{G} 4 Creature - Phyrexian Beast 5 5 R notInPacks creature /ccblue=4 This creature enters with four oil counters on it. | This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. | At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it. Tyrranax Rex 2one one/314 one G G {4}{G}{G}{G} 7 Creature - Phyrexian Dinosaur 8 8 M notInPacks creature Create Poison Counter/spawn [one] Poison Counter This spell can't be countered. | Trample, ward {4}, haste | Toxic 4 Zopandrel, Hunger Dominus 2one one/315 one G G {5}{G}{G} 7 Legendary Creature - Phyrexian Horror 4 6 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Reach | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. Atraxa, Grand Unifier 2one one/316 one GWUB GWUB {3}{G}{W}{U}{B} 7 Legendary Creature - Phyrexian Angel 7 7 M notInPacks creature yInitialize/ch Reveal top ten cards/vp1at10 Flying, vigilance, deathtouch, lifelink | When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Ezuri, Stalker of Spheres 2one one/317 one GU GU {2}{G}{U} 4 Legendary Creature - Phyrexian Elf Warrior 3 3 R notInPacks creature When Ezuri enters, you may pay {3}. If you do, proliferate twice. | Whenever you proliferate, draw a card. Glissa Sunslayer 2one one/318 one BG BG {1}{B}{G} 3 Legendary Creature - Phyrexian Zombie Elf 3 3 R notInPacks creature First strike, deathtouch | Whenever Glissa Sunslayer deals combat damage to a player, choose one - | - You draw a card and you lose 1 life. | - Destroy target enchantment. | - Remove up to three counters from target permanent. Kethek, Crucible Goliath 2one one/319 one BR BR {2}{B}{R} 4 Legendary Creature - Phyrexian Beast 4 4 R notInPacks creature At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order. Malcator, Purity Overseer 2one one/320 one WU WU {1}{W}{U} 3 Legendary Creature - Phyrexian Elephant Wizard 1 1 R notInPacks creature yInitialize/spawn [one] Phyrexian Golem (3/3) Create Phyrexian Golem/spawn [one] Phyrexian Golem (3/3) When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. | At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token. Migloz, Maze Crusher 2one one/321 one RG RG {1}{R}{G} 3 Legendary Creature - Phyrexian Beast 4 4 R notInPacks creature /ccblue=5 Migloz enters with five oil counters on it. | {1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. | {2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn. | {3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment. Ovika, Enigma Goliath 2one one/322 one UR UR {5}{U}{R} 7 Legendary Creature - Phyrexian Nightmare 6 6 R notInPacks creature yInitialize/ch Create Phyrexian Goblin/spawn [one] Phyrexian Goblin (R 1/1) Create 5 Phyrexian Goblins/spawnx5 [one] Phyrexian Goblin (R 1/1) Create 10 Phyrexian Goblins/spawnx10 [one] Phyrexian Goblin (R 1/1) Flying | Ward-{3}, Pay 3 life. | Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. Ria Ivor, Bane of Bladehold 2one one/323 one WB WB {2}{W}{B} 4 Legendary Creature - Phyrexian Knight 3 4 R notInPacks creature Create Phyrexian Mite/spawn [one] Phyrexian Mite (1/1 Toxic 1) Create 5 Phyrexian Mites/spawnx5 [one] Phyrexian Mite (1/1 Toxic 1) Create 10 Phyrexian Mites/spawnx10 [one] Phyrexian Mite (1/1 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Battle cry | At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Venser, Corpse Puppet 2one one/324 one UB UB {U}{B} 2 Legendary Creature - Phyrexian Zombie Wizard 1 3 R notInPacks creature Create The Hollow Sentinel/spawn [one] The Hollow Sentinel (3/3) Create Poison Counter/spawn [one] Poison Counter Lifelink, toxic 1 | Whenever you proliferate, choose one - | - If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. | - Target artifact creature you control gains flying and lifelink until end of turn. Jace, the Perfected Mind 2one one/325 one U U {2}{U}{U/P} 4 Legendary Planeswalker - Jace 5 M notInPacks planeswalker /ccblue=5 Compleated | +1: Until your next turn, up to one target creature gets -3/-0. | -2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. | -X: Target player mills three times X cards. Vraska, Betrayal's Sting 2one one/326 one B B {4}{B}{B/P} 6 Legendary Planeswalker - Vraska 6 M notInPacks planeswalker yInitialize/ccblue=6 Create Poison Counter/spawn [one] Poison Counter Compleated | 0: You draw a card and you lose 1 life. Proliferate. | -2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. | -9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. Nissa, Ascended Animist 2one one/327 one G G {3}{G}{G}{G/P}{G/P} 7 Legendary Planeswalker - Nissa 7 M notInPacks planeswalker yInitialize/ccblue=7 Create Phyrexian Horror/spawn [one] Phyrexian Horror (G */*) Compleated | +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty. | -1: Destroy target artifact or enchantment. | -7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. Lukka, Bound to Ruin 2one one/328 one RG RG {2}{R}{R/G/P}{G} 5 Legendary Planeswalker - Lukka 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Phyrexian Beast/spawn [one] Phyrexian Beast (G 3/3 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Compleated | +1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures. | -1: Create a 3/3 green Phyrexian Beast creature token with toxic 1. | -4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability. Nahiri, the Unforgiving 2one one/329 one RW RW {1}{R}{R/W/P}{W} 4 Legendary Planeswalker - Nahiri 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Copy/spawn [2xm] Copy Compleated | +1: Until your next turn, up to one target creature attacks a player each combat if able. | +1: Discard a card, then draw a card. | 0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. Kemba, Kha Enduring 2one one/330 one W W {1}{W} 2 Legendary Creature - Cat Cleric 2 2 R notInPacks creature Create Cat/spawn [one] Cat (W 2/2) Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature. | Equipped creatures you control get +1/+1. | {3}{W}{W}: Create a 2/2 white Cat creature token. Thrun, Breaker of Silence 2one one/331 one G G {3}{G}{G} 5 Legendary Creature - Troll Shaman 5 5 R notInPacks creature This spell can't be countered. | Trample | Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. | During your turn, Thrun has indestructible. Jor Kadeen, First Goldwarden 2one one/332 one RW RW {R}{W} 2 Legendary Creature - Human Rebel 2 2 R notInPacks creature Trample | Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. Melira, the Living Cure 2one one/333 one GW GW {G}{W} 2 Legendary Creature - Human Scout 3 3 R notInPacks creature Create Poison Counter/spawn [one] Poison Counter If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. | Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control. Graaz, Unstoppable Juggernaut 2one one/334 one {8} 8 Legendary Artifact Creature - Juggernaut 7 5 R notInPacks creature Juggernauts you control attack each combat if able. | Juggernauts you control can't be blocked by Walls. | Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types. The Eternal Wanderer 2one one/335 one W W {4}{W}{W} 6 Legendary Planeswalker 5 R notInPacks planeswalker yInitialize/ccblue=5 Create Samurai/spawn [one] Samurai (W 2/2 Double Strike) No more than one creature can attack The Eternal Wanderer each combat. | +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. | 0: Create a 2/2 white Samurai creature token with double strike. | -4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. Koth, Fire of Resistance 2one one/338 one R R {2}{R}{R} 4 Legendary Planeswalker - Koth 4 R notInPacks planeswalker yInitialize/ccblue=4 Create Koth, Fire of Resistance Emblem/spawn [one] Koth, Fire of Resistance Emblem +2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. | -3: Koth deals damage to target creature equal to the number of Mountains you control. | -7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target." Kaito, Dancing Shadow 2one one/340 one UB UB {2}{U}{B} 4 Legendary Planeswalker - Kaito 3 R notInPacks planeswalker yInitialize/ccblue=3 Create Drone/spawn [one] Drone (2/2 Deathtouch) Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. | +1: Up to one target creature can't attack or block until your next turn. | 0: Draw a card. | -2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this token leaves the battlefield, each opponent loses 2 life and you gain 2 life." Kaya, Intangible Slayer 2one one/341 one WB WB {3}{W}{W}{B}{B} 7 Legendary Planeswalker - Kaya 6 R notInPacks planeswalker yInitialize/ccblue=6 Scry 1/vp1pt1 Create Copy/spawn [2xm] Copy Hexproof | +2: Each opponent loses 3 life and you gain 3 life. | 0: You draw two cards. Then each opponent may scry 1. | -3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types. Tyvar, Jubilant Brawler 2one one/344 one BG BG {1}{B}{G} 3 Legendary Planeswalker - Tyvar 3 R notInPacks planeswalker /ccblue=3 You may activate abilities of creatures you control as though those creatures had haste. | +1: Untap up to one target creature. | -2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield. Elesh Norn, Mother of Machines 3one one/345 one W W {4}{W} 5 Legendary Creature - Phyrexian Praetor 4 7 M notInPacks creature Vigilance | If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Permanents entering don't cause abilities of permanents your opponents control to trigger. Mondrak, Glory Dominus 3one one/346 one W W {2}{W}{W} 4 Legendary Creature - Phyrexian Horror 4 4 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter If one or more tokens would be created under your control, twice that many of those tokens are created instead. | {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. Phyrexian Vindicator 3one one/347 one W W {W}{W}{W}{W} 4 Creature - Phyrexian Horror 5 5 M notInPacks creature /ch Flying | If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target. Ichormoon Gauntlet 3one one/348 one U U {2}{U} 3 Artifact M notInPacks artifact Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one." | Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent. Tekuthal, Inquiry Dominus 3one one/349 one U U {2}{U}{U} 4 Legendary Creature - Phyrexian Horror 3 5 M notInPacks creature yInitialize/ch Create Indestructible Counter/spawn [lackey] Indestructible Counter Flying | If you would proliferate, proliferate twice instead. | {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. Drivnod, Carnage Dominus 3one one/350 one B B {3}{B}{B} 5 Legendary Creature - Phyrexian Horror 8 3 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | {B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. Phyrexian Obliterator 3one one/351 one B B {B}{B}{B}{B} 4 Creature - Phyrexian Horror 5 5 M notInPacks creature Trample | Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice. All Will Be One 3one one/352 one R R {3}{R}{R} 5 Enchantment M notInPacks enchantment Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. Capricious Hellraiser 3one one/353 one R R {3}{R}{R}{R} 6 Creature - Phyrexian Dragon 4 4 M notInPacks creature /ch This spell costs {3} less to cast if you have nine or more cards in your graveyard. | Flying | When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost. Solphim, Mayhem Dominus 3one one/354 one R R {2}{R}{R} 4 Legendary Creature - Phyrexian Horror 5 4 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. | {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. Tyrranax Rex 3one one/355 one G G {4}{G}{G}{G} 7 Creature - Phyrexian Dinosaur 8 8 M notInPacks creature Create Poison Counter/spawn [one] Poison Counter This spell can't be countered. | Trample, ward {4}, haste | Toxic 4 Zopandrel, Hunger Dominus 3one one/356 one G G {5}{G}{G} 7 Legendary Creature - Phyrexian Horror 4 6 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Reach | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. Atraxa, Grand Unifier 3one one/357 one GWUB GWUB {3}{G}{W}{U}{B} 7 Legendary Creature - Phyrexian Angel 7 7 M notInPacks creature yInitialize/ch Reveal top ten cards/vp1at10 Flying, vigilance, deathtouch, lifelink | When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Staff of Compleation 3one one/358 one {3} 3 Artifact M notInPacks artifact {T}, Pay 1 life: Destroy target permanent you own. | {T}, Pay 2 life: Add one mana of any color. | {T}, Pay 3 life: Proliferate. | {T}, Pay 4 life: Draw a card. | {5}: Untap this artifact. Sword of Forge and Frontier 3one one/359 one {3} 3 Artifact - Equipment M notInPacks artifact Reveal top two cards/vp1at2 Equipped creature gets +2/+2 and has protection from red and from green. | Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. | Equip {2} Jace, the Perfected Mind 3one one/360 one U U {2}{U}{U/P} 4 Legendary Planeswalker - Jace 5 M notInPacks planeswalker /ccblue=5 Compleated | +1: Until your next turn, up to one target creature gets -3/-0. | -2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. | -X: Target player mills three times X cards. Vraska, Betrayal's Sting 3one one/361 one B B {4}{B}{B/P} 6 Legendary Planeswalker - Vraska 6 M notInPacks planeswalker yInitialize/ccblue=6 Create Poison Counter/spawn [one] Poison Counter Compleated | 0: You draw a card and you lose 1 life. Proliferate. | -2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. | -9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. Nissa, Ascended Animist 3one one/362 one G G {3}{G}{G}{G/P}{G/P} 7 Legendary Planeswalker - Nissa 7 M notInPacks planeswalker yInitialize/ccblue=7 Create Phyrexian Horror/spawn [one] Phyrexian Horror (G */*) Compleated | +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty. | -1: Destroy target artifact or enchantment. | -7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. Lukka, Bound to Ruin 3one one/363 one RG RG {2}{R}{R/G/P}{G} 5 Legendary Planeswalker - Lukka 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Phyrexian Beast/spawn [one] Phyrexian Beast (G 3/3 Toxic 1) Create Poison Counter/spawn [one] Poison Counter Compleated | +1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures. | -1: Create a 3/3 green Phyrexian Beast creature token with toxic 1. | -4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability. Nahiri, the Unforgiving 3one one/364 one RW RW {1}{R}{R/W/P}{W} 4 Legendary Planeswalker - Nahiri 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Copy/spawn [2xm] Copy Compleated | +1: Until your next turn, up to one target creature attacks a player each combat if able. | +1: Discard a card, then draw a card. | 0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. Plains 3one one/365 one W 0 Basic Land - Plains C notInPacks plains Island 3one one/366 one U 0 Basic Land - Island C notInPacks island Swamp 3one one/367 one B 0 Basic Land - Swamp C notInPacks swamp Mountain 3one one/368 one R 0 Basic Land - Mountain C notInPacks mountain Forest 3one one/369 one G 0 Basic Land - Forest C notInPacks forest Blackcleave Cliffs 3one one/370 one BR 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {B} or {R}. Copperline Gorge 3one one/371 one RG 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {R} or {G}. Darkslick Shores 3one one/372 one UB 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {U} or {B}. Razorverge Thicket 3one one/373 one GW 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {G} or {W}. Seachrome Coast 3one one/374 one WU 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {W} or {U}. Elesh Norn, Mother of Machines 4one one/415 one W W {4}{W} 5 Legendary Creature - Phyrexian Praetor 4 7 M notInPacks creature Vigilance | If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Permanents entering don't cause abilities of permanents your opponents control to trigger. Elesh Norn, Mother of Machines 5one one/416 one W W {4}{W} 5 Legendary Creature - Phyrexian Praetor 4 7 M notInPacks creature Vigilance | If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | Permanents entering don't cause abilities of permanents your opponents control to trigger. Invasion of Ravnica mom mom/1a mom {5} 5 Battle - Siege M Transform/spawn [mom] Guildpact Paragon When this Siege enters, exile target nonland permanent an opponent controls that isn't exactly two colors. // Guildpact Paragon [Artifact Creature - Construct] Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 5/5 [mom] Guildpact Paragon mom mom/1b mom 5 Token Artifact Creature - Construct 5 5 M Look at top six cards/vp1pt6 Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Aerial Boost mom mom/2 mom W W {1}{W} 2 Instant C instant Convoke | Target creature gets +2/+2 and gains flying until end of turn. Alabaster Host Intercessor mom mom/3 mom W W {5}{W} 6 Creature - Phyrexian Samurai 3 4 C creature When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. | Plainscycling {2} Alabaster Host Sanctifier mom mom/4 mom W W {1}{W} 2 Creature - Phyrexian Cleric 2 2 C creature Lifelink Angelic Intervention mom mom/5 mom W W {1}{W} 2 Instant C instant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. Archangel Elspeth mom mom/6 mom W W {2}{W}{W} 4 Legendary Planeswalker - Elspeth 4 M planeswalker yInitialize/ccblue=4 Create Soldier/spawn [mom] Soldier (W 1/1 Lifelink) +1: Create a 1/1 white Soldier creature token with lifelink. | -2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying. | -6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield. Attentive Skywarden mom mom/7 mom W W {2}{W} 3 Creature - Phyrexian Kor 2 2 C creature /ch Flying | Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control. Bola Slinger mom mom/8 mom W W {3}{W} 4 Creature - Cat Soldier 2 2 C creature Backup 1 | Whenever this creature attacks, tap target artifact or creature an opponent controls. Boon-Bringer Valkyrie mom mom/9 mom W W {3}{W}{W} 5 Creature - Angel Warrior 4 4 R creature /ch Backup 1 | Flying, first strike, lifelink Cut Short mom mom/10 mom W W {2}{W} 3 Instant C instant Convoke | Destroy target planeswalker that was activated this turn or tapped creature. Dusk Legion Duelist mom mom/11 mom W W {1}{W} 2 Creature - Vampire Soldier 2 2 R creature Vigilance | Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn. Elesh Norn mom mom/12a mom W W {2}{W}{W} 4 Legendary Creature - Phyrexian Praetor 3 5 M creature Transform/spawn [mom] The Argent Etchings Vigilance | Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. | {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // The Argent Etchings [Enchantment - Saga] I - Incubate 2 five times, then transform all Incubator tokens you control. | II - Creatures you control get +1/+1 and gain double strike until end of turn. | III - Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield. [mom] The Argent Etchings mom mom/12b mom W 4 Token Enchantment - Saga M /ccblue=1 I - Incubate 2 five times, then transform all Incubator tokens you control. | II - Creatures you control get +1/+1 and gain double strike until end of turn. | III - Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield. Elspeth's Smite mom mom/13 mom W W {W} 1 Instant U instant Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. Enduring Bondwarden mom mom/14 mom W W {W} 1 Creature - Human Scout 0 1 C creature Backup 1 | When this creature dies, put its counters on target creature you control. Golden-Scale Aeronaut mom mom/15 mom W W {4}{W} 5 Creature - Dwarf Pilot 2 3 C creature /ch Backup 1 | Flying Guardian of Ghirapur mom mom/16 mom W W {2}{W} 3 Creature - Angel 3 3 R creature /ch Flying | When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. Heliod, the Radiant Dawn mom mom/17a mom W WU {2}{W}{W} 4 Legendary Enchantment Creature - God 4 4 R creature Transform/spawn [mom] Heliod, the Warped Eclipse When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. | {3}{U/P}: Transform Heliod. Activate only as a sorcery. // Heliod, the Warped Eclipse [Legendary Enchantment Creature - Phyrexian God] You may cast spells as though they had flash. | Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. 4/6 [mom] Heliod, the Warped Eclipse mom mom/17b mom WU 4 Token Legendary Enchantment Creature - Phyrexian God 4 6 R You may cast spells as though they had flash. | Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. Infected Defector mom mom/18 mom W W {4}{W} 5 Creature - Phyrexian Knight 4 3 C creature Create Incubator/spawn [mom] Incubator When this creature dies, incubate 3. Inspired Charge mom mom/19 mom W W {2}{W}{W} 4 Instant C instant Creatures you control get +2/+1 until end of turn. Invasion of Belenon mom mom/20a mom W W {2}{W} 3 Battle - Siege U yInitialize/spawn [mom] Knight (WU 2/2 Vigilance) Transform/spawn [mom] Belenon War Anthem When this Siege enters, create a 2/2 white and blue Knight creature token with vigilance. // Belenon War Anthem [Enchantment] Creatures you control get +1/+1. [mom] Belenon War Anthem mom mom/20b mom W 3 Token Enchantment U Creatures you control get +1/+1. Invasion of Dominaria mom mom/21a mom W W {2}{W} 3 Battle - Siege U Transform/spawn [mom] Serra Faithkeeper When this Siege enters, you gain 4 life and draw a card. // Serra Faithkeeper [Creature - Angel] Flying, vigilance 4/4 [mom] Serra Faithkeeper mom mom/21b mom W 3 Token Creature - Angel 4 4 U /ch Flying, vigilance Invasion of Gobakhan mom mom/22a mom W W {1}{W} 2 Battle - Siege R Transform/spawn [mom] Lightshield Array When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. // Lightshield Array [Enchantment] At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. | Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn. [mom] Lightshield Array mom mom/22b mom W 2 Token Enchantment R At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. | Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn. Invasion of Theros mom mom/23a mom W WU {2}{W} 3 Battle - Siege R Transform/spawn [mom] Ephara, Ever-Sheltering When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle. // Ephara, Ever-Sheltering [Legendary Enchantment Creature - God] Ephara has lifelink and indestructible as long as you control at least three other enchantments. | Whenever another enchantment you control enters, draw a card. 4/4 [mom] Ephara, Ever-Sheltering mom mom/23b mom WU 3 Token Legendary Enchantment Creature - God 4 4 R Ephara has lifelink and indestructible as long as you control at least three other enchantments. | Whenever another enchantment you control enters, draw a card. Kithkin Billyrider mom mom/24 mom W W {2}{W} 3 Creature - Kithkin Knight 1 3 C creature Double strike Knight of the New Coalition mom mom/25 mom W W {3}{W} 4 Creature - Human Knight 2 2 C creature /spawn [mom] Knight (WU 2/2 Vigilance) Vigilance | When this creature enters, create a 2/2 white and blue Knight creature token with vigilance. Knight-Errant of Eos mom mom/26 mom W W {4}{W} 5 Creature - Human Knight 4 4 R creature Look at top six cards/vp1pt6 Convoke | When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle. Kor Halberd mom mom/27 mom W W {W} 1 Artifact - Equipment C artifact Equipped creature gets +1/+1 and has vigilance. | Equip {1} Monastery Mentor mom mom/28 mom W W {2}{W} 3 Creature - Human Monk 2 2 M creature Create Monk/spawn [mom] Monk (W 1/1 Prowess) Prowess | Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. Norn's Inquisitor mom mom/29 mom W W {1}{W} 2 Creature - Phyrexian Knight 1 1 U creature Create Incubator/spawn [mom] Incubator When this creature enters, incubate 2. | Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it. Phyrexian Awakening mom mom/30 mom W W {2}{W} 3 Enchantment U enchantment Create Incubator/spawn [mom] Incubator When this enchantment enters, incubate 4. | Phyrexians you control have vigilance. Phyrexian Censor mom mom/31 mom W W {2}{W} 3 Creature - Phyrexian Wizard 3 3 U creature Each player can't cast more than one non-Phyrexian spell each turn. | Non-Phyrexian creatures enter tapped. Progenitor Exarch mom mom/32 mom W W {X}{X}{W} 1 Creature - Phyrexian Cat Cleric 1 2 R creature Create Incubator/spawn [mom] Incubator When this creature enters, incubate 3 X times. | {T}: Transform target Incubator token you control. Realmbreaker's Grasp mom mom/33 mom W W {1}{W} 2 Enchantment - Aura C enchantment Enchant artifact or creature | Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. Scrollshift mom mom/34 mom W W {2}{W} 3 Instant C instant Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. | Draw a card. Seal from Existence mom mom/35 mom W W {1}{W}{W} 3 Enchantment U enchantment Ward {3} | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Seraph of New Capenna mom mom/36a mom W WB {2}{W} 3 Creature - Angel Soldier 2 2 U creature yInitialize/ch Transform/spawn [mom] Seraph of New Phyrexia Flying | {4}{B/P}: Transform this creature. Activate only as a sorcery. // Seraph of New Phyrexia [Creature - Phyrexian Angel] Flying | Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+1 until end of turn. 3/3 [mom] Seraph of New Phyrexia mom mom/36b mom WB 3 Token Creature - Phyrexian Angel 3 3 U /ch Flying | Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+1 until end of turn. Sigiled Sentinel mom mom/37 mom W W {2}{W} 3 Creature - Human Knight 2 2 C creature Backup 1 | Vigilance Sun-Blessed Guardian mom mom/38a mom W RW {1}{W} 2 Creature - Human Cleric 2 2 U creature Transform/spawn [mom] Furnace-Blessed Conqueror {5}{R/P}: Transform this creature. Activate only as a sorcery. // Furnace-Blessed Conqueror [Creature - Phyrexian Cleric] Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on this creature. Sacrifice that token at the beginning of the next end step. 3/3 [mom] Furnace-Blessed Conqueror mom mom/38b mom RW 2 Token Creature - Phyrexian Cleric 3 3 U Create Furnace-Blessed Conqueror/spawn [lackey] Furnace-Blessed Conqueror (RW 3/3) Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on this creature. Sacrifice that token at the beginning of the next end step. Sunder the Gateway mom mom/39 mom W W {1}{W} 2 Sorcery C sorcery Choose one - | - Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. | - Incubate 2, then transform an Incubator token you control. Sunfall mom mom/40 mom W W {3}{W}{W} 5 Sorcery R sorcery Exile all creatures. Incubate X, where X is the number of creatures exiled this way. Surge of Salvation mom mom/41 mom W W {W} 1 Instant U instant You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn. Swordsworn Cavalier mom mom/42 mom W W {1}{W} 2 Creature - Human Knight 3 1 C creature This creature has first strike as long as another Knight entered the battlefield under your control this turn. Tarkir Duneshaper mom mom/43a mom W GW {W} 1 Creature - Dog Warrior 1 2 C creature Transform/spawn [mom] Burnished Dunestomper {4}{G/P}: Transform this creature. Activate only as a sorcery. // Burnished Dunestomper [Creature - Phyrexian Dog Warrior] Trample 4/3 [mom] Burnished Dunestomper mom mom/43b mom GW 1 Token Creature - Phyrexian Dog Warrior 4 3 C Trample Tiller of Flesh mom mom/44 mom W W {3}{W} 4 Creature - Phyrexian Knight 2 4 U creature Create Incubator/spawn [mom] Incubator Whenever you cast a spell that targets one or more permanents, incubate 2. Zhalfirin Lancer mom mom/45 mom W W {2}{W} 3 Creature - Human Knight 3 3 U creature Whenever another Knight you control enters, this creature gets +1/+1 and gains vigilance until end of turn. Artistic Refusal mom mom/46 mom U U {4}{U}{U} 6 Instant U instant Convoke | Choose one or both - | - Counter target spell. | - Draw two cards, then discard a card. Assimilate Essence mom mom/47 mom U U {1}{U} 2 Instant C instant Create Incubator/spawn [mom] Incubator Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2. Astral Wingspan mom mom/48 mom U U {4}{U} 5 Enchantment - Aura U enchantment Convoke | Enchant creature | When this Aura enters, draw a card. | Enchanted creature gets +2/+2 and has flying. Captive Weird mom mom/49a mom U UR {U} 1 Creature - Weird 1 3 U creature Transform/spawn [mom] Compleated Conjurer Defender | {3}{R/P}: Transform this creature. Activate only as a sorcery. // Compleated Conjurer [Creature - Phyrexian Weird] When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. 3/3 [mom] Compleated Conjurer mom mom/49b mom UR 1 Token Creature - Phyrexian Weird 3 3 U Reveal top card/vp1at1 When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. Change the Equation mom mom/50 mom U U {1}{U} 2 Instant U instant Choose one - | - Counter target spell with mana value 2 or less. | - Counter target red or green spell with mana value 6 or less. Chrome Host Seedshark mom mom/51 mom U U {2}{U} 3 Creature - Phyrexian Shark 2 4 R creature yInitialize/ch Create Incubator/spawn [mom] Incubator Flying | Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. Complete the Circuit mom mom/52 mom U U {5}{U} 6 Instant R instant Convoke | You may cast sorcery spells this turn as though they had flash. | When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies. Corruption of Towashi mom mom/53 mom U U {4}{U} 5 Enchantment U enchantment Create Incubator/spawn [mom] Incubator When this enchantment enters, incubate 4. | Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn. Disturbing Conversion mom mom/54 mom U U {1}{U} 2 Enchantment - Aura C enchantment Flash | Enchant creature | When this Aura enters, each player mills two cards. | Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard. Ephara's Dispersal mom mom/55 mom U U {2}{U} 3 Instant C instant Surveil 2/vp1pt2 This spell costs {2} less to cast if it targets an attacking creature. | Return target creature to its owner's hand. Surveil 2. Expedition Lookout mom mom/56 mom U U {1}{U} 2 Creature - Merfolk Rogue 2 3 C creature Defender | As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked. Eyes of Gitaxias mom mom/57 mom U U {2}{U} 3 Sorcery C sorcery Incubate 3. | Draw a card. Faerie Mastermind mom mom/58 mom U U {1}{U} 2 Creature - Faerie Rogue 2 1 R creature /ch Flash | Flying | Whenever an opponent draws their second card each turn, you draw a card. | {3}{U}: Each player draws a card. Furtive Analyst mom mom/59 mom U U {2}{U} 3 Creature - Human Wizard 1 4 C creature Vigilance | {2}, {T}: Draw a card, then discard a card. Halo-Charged Skaab mom mom/60 mom U U {4}{U} 5 Creature - Zombie 4 4 C creature When this creature enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. Invasion of Arcavios mom mom/61a mom U U {3}{U}{U} 5 Battle - Siege R Transform/spawn [mom] Invocation of the Founders When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle. // Invocation of the Founders [Enchantment] Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy. [mom] Invocation of the Founders mom mom/61b mom U 5 Token Enchantment R Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy. Invasion of Kamigawa mom mom/62a mom U U {3}{U} 4 Battle - Siege U Transform/spawn [mom] Rooftop Saboteurs When this Siege enters, tap target artifact or creature an opponent controls and put a stun counter on it. // Rooftop Saboteurs [Creature - Moonfolk Ninja] Flying | Whenever this creature deals combat damage to a player or battle, draw a card. 2/3 [mom] Rooftop Saboteurs mom mom/62b mom U 4 Token Creature - Moonfolk Ninja 2 3 U /ch Flying | Whenever this creature deals combat damage to a player or battle, draw a card. Invasion of Segovia mom mom/63a mom U U {2}{U} 3 Battle - Siege R yInitialize/spawnx2 [mom] Kraken (U 1/1 Trample) Transform/spawn [mom] Caetus, Sea Tyrant of Segovia When this Siege enters, create two 1/1 blue Kraken creature tokens with trample. // Caetus, Sea Tyrant of Segovia [Legendary Creature - Serpent] Noncreature spells you cast have convoke. | At the beginning of your end step, untap up to four target creatures. 3/3 [mom] Caetus, Sea Tyrant of Segovia mom mom/63b mom U 3 Token Legendary Creature - Serpent 3 3 R Noncreature spells you cast have convoke. | At the beginning of your end step, untap up to four target creatures. Invasion of Vryn mom mom/64a mom U U {3}{U} 4 Battle - Siege U Transform/spawn [mom] Overloaded Mage-Ring When this Siege enters, draw three cards, then discard a card. // Overloaded Mage-Ring [Artifact] {1}, {T}, Sacrifice this artifact: Copy target spell you control. You may choose new targets for the copy. [mom] Overloaded Mage-Ring mom mom/64b mom U 4 Token Artifact U {1}, {T}, Sacrifice this artifact: Copy target spell you control. You may choose new targets for the copy. Jin-Gitaxias mom mom/65a mom U U {3}{U}{U} 5 Legendary Creature - Phyrexian Praetor 5 5 M creature Transform/spawn [mom] The Great Synthesis Ward {2} | Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. | {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. // The Great Synthesis [Enchantment - Saga] I - Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. | II - Return all non-Phyrexian creatures to their owners' hands. | III - You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield. [mom] The Great Synthesis mom mom/65b mom U 5 Token Enchantment - Saga M /ccblue=1 I - Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. | II - Return all non-Phyrexian creatures to their owners' hands. | III - You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield. Meeting of Minds mom mom/66 mom U U {3}{U} 4 Instant C instant Convoke | Draw two cards. Moment of Truth mom mom/67 mom U U {1}{U} 2 Instant C instant Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library. Negate mom mom/68 mom U U {1}{U} 2 Instant C instant Counter target noncreature spell. Oculus Whelp mom mom/69 mom U U {3}{U} 4 Creature - Phyrexian Dragon 3 2 C creature /ch Flying | As long as you control a transformed permanent, this creature has "When this creature dies, draw a card." Omen Hawker mom mom/70 mom U U {U} 1 Creature - Octopus Advisor 1 1 U creature {T}: Add {C}{U}. Spend this mana only to activate abilities. Oracle of Tragedy mom mom/71 mom U U {1}{U} 2 Creature - Human Wizard 1 3 U creature When this creature enters or dies, choose one - | - Draw a card, then discard a card. | - Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library. Order of the Mirror mom mom/72a mom U WU {1}{U} 2 Creature - Human Knight 2 1 C creature Transform/spawn [mom] Order of the Alabaster Host {3}{W/P}: Transform this creature. Activate only as a sorcery. // Order of the Alabaster Host [Creature - Phyrexian Knight] Whenever this creature becomes blocked by a creature, the blocking creature gets -1/-1 until end of turn. 3/3 [mom] Order of the Alabaster Host mom mom/72b mom WU 2 Token Creature - Phyrexian Knight 3 3 C Whenever this creature becomes blocked by a creature, the blocking creature gets -1/-1 until end of turn. Preening Champion mom mom/73 mom U U {2}{U} 3 Creature - Bird Knight 2 2 C creature /ch;/spawn [mom] Elemental (UR 1/1) Flying | When this creature enters, create a 1/1 blue and red Elemental creature token. Protocol Knight mom mom/74 mom U U {3}{U} 4 Creature - Human Knight 3 4 C creature When this creature enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. Rona, Herald of Invasion mom mom/75a mom U UB {1}{U} 2 Legendary Creature - Human Wizard 1 3 R creature Transform/spawn [mom] Rona, Tolarian Obliterator Whenever you cast a legendary spell, untap Rona. | {T}: Draw a card, then discard a card. | {5}{B/P}: Transform Rona. Activate only as a sorcery. // Rona, Tolarian Obliterator [Legendary Creature - Phyrexian Wizard] Trample | Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost. 5/5 [mom] Rona, Tolarian Obliterator mom mom/75b mom UB 2 Token Legendary Creature - Phyrexian Wizard 5 5 R Trample | Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost. Saiba Cryptomancer mom mom/76 mom U U {1}{U} 2 Creature - Moonfolk Ninja 0 1 C creature Flash | Backup 1 | Hexproof See Double mom mom/77 mom U U {2}{U}{U} 4 Instant R instant Create Copy/spawn [2xm] Copy This spell can't be copied. | Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead. | - Copy target spell. You may choose new targets for the copy. | - Create a token that's a copy of target creature. Skyclave Aerialist mom mom/78a mom U GU {1}{U} 2 Creature - Merfolk Scout 2 1 U creature yInitialize/ch Transform/spawn [mom] Skyclave Invader Flying | {4}{G/P}: Transform this creature. Activate only as a sorcery. // Skyclave Invader [Creature - Phyrexian Merfolk Scout] Flying | When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. 2/4 [mom] Skyclave Invader mom mom/78b mom GU 2 Token Creature - Phyrexian Merfolk Scout 2 4 U yInitialize/ch Look at top card/vp1pt1 Flying | When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. Stasis Field mom mom/79 mom U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities. Temporal Cleansing mom mom/80 mom U U {3}{U} 4 Sorcery C sorcery Convoke | The owner of target nonland permanent puts it into their library second from the top or on the bottom. Thunderhead Squadron mom mom/81 mom U U {5}{U} 6 Creature - Human Knight 3 4 C creature /ch Convoke | Flying Tidal Terror mom mom/82 mom U U {4}{U}{U} 6 Creature - Octopus 5 6 C creature Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn. | Islandcycling {2} Transcendent Message mom mom/83 mom U U {X}{U}{U}{U}{U} 4 Instant R instant Convoke | Draw X cards. Wicked Slumber mom mom/84 mom U U {3}{U} 4 Instant U instant Convoke | Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. Xerex Strobe-Knight mom mom/85 mom U U {2}{U} 3 Creature - Human Knight 2 2 U creature yInitialize/ch Create Knight/spawn [mom] Knight (WU 2/2 Vigilance) Flying, vigilance | {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. Zephyr Singer mom mom/86 mom U U {2}{U}{U} 4 Creature - Siren Pirate 3 4 R creature /ch;/spawn [lackey] Flying Counter Convoke | Flying, vigilance | When this creature enters, put a flying counter on each creature that convoked it. Zhalfirin Shapecraft mom mom/87 mom U U {1}{U} 2 Instant C instant Target creature has base power and toughness 4/3 until end of turn. | Draw a card. Aetherblade Agent mom mom/88a mom B UB {1}{B} 2 Creature - Human Rogue 1 1 C creature Transform/spawn [mom] Gitaxian Mindstinger Deathtouch | {4}{U/P}: Transform this creature. Activate only as a sorcery. // Gitaxian Mindstinger [Creature - Phyrexian Rogue] Deathtouch | Whenever this creature deals combat damage to a player or battle, draw a card. 3/3 [mom] Gitaxian Mindstinger mom mom/88b mom UB 2 Token Creature - Phyrexian Rogue 3 3 C Deathtouch | Whenever this creature deals combat damage to a player or battle, draw a card. Archpriest of Shadows mom mom/89 mom B B {3}{B}{B} 5 Creature - Human Warlock 4 4 R creature Backup 1 | Deathtouch | Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield. Ayara, Widow of the Realm mom mom/90a mom B BR {1}{B}{B} 3 Legendary Creature - Elf Noble 3 3 R creature Transform/spawn [mom] Ayara, Furnace Queen {T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value. | {5}{R/P}: Transform Ayara. Activate only as a sorcery. // Ayara, Furnace Queen [Legendary Creature - Phyrexian Elf Noble] At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. 4/4 [mom] Ayara, Furnace Queen mom mom/90b mom BR 3 Token Legendary Creature - Phyrexian Elf Noble 4 4 R At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. Bladed Battle-Fan mom mom/91 mom B B {1}{B} 2 Artifact - Equipment C artifact Flash | When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. | Equipped creature gets +1/+0. | Equip {1} Blightreaper Thallid mom mom/92a mom B BG {1}{B} 2 Creature - Fungus 2 2 U creature Transform/spawn [mom] Blightsower Thallid {3}{G/P}: Transform this creature. Activate only as a sorcery. // Blightsower Thallid [Creature - Phyrexian Fungus] When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token. 3/3 [mom] Blightsower Thallid mom mom/92b mom BG 2 Token Creature - Phyrexian Fungus 3 3 U Create Phyrexian Saproling/spawn [mom] Phyrexian Saproling (G 1/1) When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token. Bloated Processor mom mom/93 mom B B {2}{B} 3 Creature - Phyrexian 3 2 R creature Create Incubator/spawn [mom] Incubator Sacrifice another Phyrexian: Put a +1/+1 counter on this creature. | When this creature dies, incubate X, where X is its power. Breach the Multiverse mom mom/94 mom B B {5}{B}{B} 7 Sorcery R sorcery Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types. Collective Nightmare mom mom/95 mom B B {2}{B} 3 Instant U instant Convoke | Target creature gets -3/-3 until end of turn. Compleated Huntmaster mom mom/96 mom B B {2}{B} 3 Creature - Phyrexian Elf Warrior 2 3 U creature {1}, {T}, Sacrifice another creature or artifact: Incubate 3. Consuming Aetherborn mom mom/97 mom B B {3}{B} 4 Creature - Aetherborn Vampire 2 2 C creature Backup 1 | Lifelink Corrupted Conviction mom mom/98 mom B B {B} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. Deadly Derision mom mom/99 mom B B {2}{B}{B} 4 Instant C instant /spawn [mom] Treasure Destroy target creature or planeswalker. Create a Treasure token. Dreg Recycler mom mom/100 mom B B {1}{B} 2 Creature - Phyrexian Beast 2 2 C creature {T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life. Etched Familiar mom mom/101 mom B B {2}{B} 3 Artifact Creature - Phyrexian Fox 3 2 C creature When this creature dies, each opponent loses 2 life and you gain 2 life. Etched Host Doombringer mom mom/102 mom B B {4}{B} 5 Creature - Phyrexian Demon 3 5 C creature When this creature enters, choose one - | - Target opponent loses 2 life and you gain 2 life. | - Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it. Failed Conversion mom mom/103 mom B B {4}{B} 5 Enchantment - Aura C enchantment Surveil 2/vp1pt2 Enchant creature | Enchanted creature gets -4/-4. | When enchanted creature dies, surveil 2. Final Flourish mom mom/104 mom B B {1}{B} 2 Instant C instant Kicker-Sacrifice an artifact or creature. | Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead. Flitting Guerrilla mom mom/105 mom B B {2}{B} 3 Creature - Faerie Rogue 2 2 C creature /ch Flying | When this creature dies, each player mills two cards. Then you may exile this card. When you do, put target creature or battle card from your graveyard on top of your library. Gift of Compleation mom mom/106 mom B B {1}{B} 2 Enchantment U enchantment Surveil 1/vp1pt1 Create Incubator/spawn [mom] Incubator When this enchantment enters, incubate 3. | Whenever a Phyrexian you control dies, surveil 1. Glistening Deluge mom mom/107 mom B B {1}{B}{B} 3 Sorcery U sorcery All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn. Gloomfang Mauler mom mom/108 mom B B {5}{B}{B} 7 Creature - Nightmare 5 5 C creature Swampcycling {2} | Backup 2 | Menace Grafted Butcher mom mom/109 mom B B {1}{B} 2 Creature - Phyrexian Samurai 2 2 R creature When this creature enters, Phyrexians you control gain menace until end of turn. | Other Phyrexians you control get +1/+1. | {3}{B}, Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery. Hoarding Broodlord mom mom/110 mom B B {5}{B}{B}{B} 8 Creature - Dragon 7 6 R creature /ch Convoke | Flying | When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. | Spells you cast from exile have convoke. Ichor Drinker mom mom/111 mom B B {B} 1 Creature - Phyrexian Vampire 1 1 C creature Lifelink | {B}, Exile this card from your graveyard: Incubate 2. Activate only as a sorcery. Ichor Shade mom mom/112 mom B B {2}{B} 3 Creature - Phyrexian Shade 2 3 C creature At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on this creature. Invasion of Eldraine mom mom/113a mom B B {3}{B} 4 Battle - Siege U Transform/spawn [mom] Prickle Faeries When this Siege enters, target opponent discards two cards. // Prickle Faeries [Creature - Faerie] Flying | At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to them. 2/2 [mom] Prickle Faeries mom mom/113b mom B 4 Token Creature - Faerie 2 2 U /ch Flying | At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to them. Invasion of Fiora mom mom/114a mom B B {4}{B}{B} 6 Battle - Siege R Transform/spawn [mom] Marchesa, Resolute Monarch When this Siege enters, choose one or both - | - Destroy all legendary creatures. | - Destroy all nonlegendary creatures. // Marchesa, Resolute Monarch [Legendary Creature - Human Noble] Menace, deathtouch | Whenever Marchesa attacks, remove all counters from up to one target permanent. | At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life. 3/6 [mom] Marchesa, Resolute Monarch mom mom/114b mom B 6 Token Legendary Creature - Human Noble 3 6 R Menace, deathtouch | Whenever Marchesa attacks, remove all counters from up to one target permanent. | At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life. Invasion of Innistrad mom mom/115a mom B B {2}{B}{B} 4 Battle - Siege M Transform/spawn [mom] Deluge of the Dead Flash | When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn. // Deluge of the Dead [Enchantment] When this enchantment enters, create two 2/2 black Zombie creature tokens. | {2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. [mom] Deluge of the Dead mom mom/115b mom B 4 Token Enchantment M yInitialize/spawnx2 [mom] Zombie (B 2/2) Create Zombie/spawn [mom] Zombie (B 2/2) When this enchantment enters, create two 2/2 black Zombie creature tokens. | {2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. Invasion of Ulgrotha mom mom/116a mom B B {4}{B} 5 Battle - Siege U Transform/spawn [mom] Grandmother Ravi Sengir When this Siege enters, it deals 3 damage to any other target and you gain 3 life. // Grandmother Ravi Sengir [Legendary Creature - Human Wizard] Flying | Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life. 3/3 [mom] Grandmother Ravi Sengir mom mom/116b mom B 5 Token Legendary Creature - Human Wizard 3 3 U /ch Flying | Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life. Merciless Repurposing mom mom/117 mom B B {4}{B}{B} 6 Instant U instant Exile target creature. Incubate 3. Mirrodin Avenged mom mom/118 mom B B {B} 1 Instant C instant Destroy target creature that was dealt damage this turn. | Draw a card. Nezumi Freewheeler mom mom/119a mom B WB {3}{B} 4 Creature - Rat Samurai 3 3 U creature Transform/spawn [mom] Hideous Fleshwheeler Menace | When this creature enters, each player mills three cards. | {5}{W/P}: Transform this creature. Activate only as a sorcery. // Hideous Fleshwheeler [Creature - Phyrexian Rat] Menace | When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control. 4/5 [mom] Hideous Fleshwheeler mom mom/119b mom WB 4 Token Creature - Phyrexian Rat 4 5 U Menace | When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control. Nezumi Informant mom mom/120 mom B B {1}{B} 2 Creature - Rat Rogue 1 1 C creature When this creature enters, each opponent discards a card. Phyrexian Gargantua mom mom/121 mom B B {4}{B}{B} 6 Creature - Phyrexian Horror 4 4 U creature When this creature enters, you draw two cards and you lose 2 life. Pile On mom mom/122 mom B B {3}{B} 4 Instant R instant Surveil 2/vp1pt2 Convoke | Destroy target creature or planeswalker. Surveil 2. Render Inert mom mom/123 mom B B {2}{B} 3 Sorcery U sorcery Remove up to five counters from target permanent. | Draw a card. Scorn-Blade Berserker mom mom/124 mom B B {B} 1 Creature - Human Berserker 0 1 U creature Backup 1 | {1}, Sacrifice this creature: Draw a card. Sheoldred mom mom/125a mom B B {3}{B}{B} 5 Legendary Creature - Phyrexian Praetor 4 5 M creature Transform/spawn [mom] The True Scriptures Menace | When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice. | {4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard. // The True Scriptures [Enchantment - Saga] I - For each opponent, destroy up to one target creature or planeswalker that player controls. | II - Each opponent discards three cards, then mills three cards. | III - Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield. [mom] The True Scriptures mom mom/125b mom B 5 Token Enchantment - Saga M /ccblue=1 I - For each opponent, destroy up to one target creature or planeswalker that player controls. | II - Each opponent discards three cards, then mills three cards. | III - Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield. Tenured Oilcaster mom mom/126 mom B B {3}{B} 4 Creature - Phyrexian Wizard 2 4 C creature Menace | This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard. | Whenever this creature attacks or blocks, each player mills a card. Traumatic Revelation mom mom/127 mom B B {1}{B} 2 Sorcery C sorcery Create Incubator/spawn [mom] Incubator Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. Unseal the Necropolis mom mom/128 mom B B {2}{B} 3 Instant C instant Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. Vanquish the Weak mom mom/129 mom B B {2}{B} 3 Instant C instant Destroy target creature with power 3 or less. Akki Scrapchomper mom mom/130 mom R R {R} 1 Creature - Phyrexian Goblin 1 1 C creature {1}{R}, {T}, Sacrifice an artifact or land: Draw a card. Beamtown Beatstick mom mom/131 mom R R {R} 1 Artifact - Equipment C artifact Create Treasure/spawn [mom] Treasure Equipped creature gets +1/+0 and has menace. | Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. | Equip {2} Bloodfeather Phoenix mom mom/132 mom R R {1}{R} 2 Creature - Phoenix 2 2 R creature /ch Flying | This creature can't block. | Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn. Burning Sun's Fury mom mom/133 mom R R {1}{R} 2 Instant C instant Convoke | Up to two target creatures each get +2/+0 and gain haste until end of turn. Chandra, Hope's Beacon mom mom/134 mom R R {4}{R}{R} 6 Legendary Planeswalker - Chandra 5 M planeswalker yInitialize/ccblue=5 Reveal top five cards/vp1at5 Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. | +2: Add two mana in any combination of colors. | +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. | -X: Chandra deals X damage to each of up to two targets. City on Fire mom mom/135 mom R R {5}{R}{R}{R} 8 Enchantment R enchantment Convoke | If a source you control would deal damage to a permanent or player, it deals triple that damage instead. Coming In Hot mom mom/136 mom R R {R} 1 Instant C instant Scry 1/vp1pt1 Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. Etali, Primal Conqueror mom mom/137a mom R RG {5}{R}{R} 7 Legendary Creature - Elder Dinosaur 7 7 R creature Transform/spawn [mom] Etali, Primal Sickness Trample | When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. | {9}{G/P}: Transform Etali. Activate only as a sorcery. // Etali, Primal Sickness [Legendary Creature - Phyrexian Elder Dinosaur] Trample, indestructible | Whenever Etali deals combat damage to a player, they get that many poison counters. 11/11 [mom] Etali, Primal Sickness mom mom/137b mom RG 7 Token Legendary Creature - Phyrexian Elder Dinosaur 11 11 R Create Poison Counter/spawn [nph] Poison Counter Trample, indestructible | Whenever Etali deals combat damage to a player, they get that many poison counters. Fearless Skald mom mom/138 mom R R {4}{R} 5 Creature - Dwarf Berserker 3 2 U creature Backup 1 | Double strike Furnace Gremlin mom mom/139 mom R R {1}{R} 2 Creature - Phyrexian Gremlin 1 2 U creature Create Incubator/spawn [mom] Incubator {1}{R}: This creature gets +1/+0 until end of turn. | When this creature dies, incubate X, where X is its power. Furnace Host Charger mom mom/140 mom R R {5}{R} 6 Creature - Phyrexian Giant 5 5 C creature Haste | Mountaincycling {2} Furnace Reins mom mom/141 mom R R {2}{R} 3 Sorcery U sorcery /spawn [mom] Treasure Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." Hangar Scrounger mom mom/142 mom R R {2}{R} 3 Creature - Dwarf Pilot 2 1 C creature Backup 1 | Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. Harried Artisan mom mom/143a mom R RW {2}{R} 3 Creature - Human Artificer 2 3 U creature Transform/spawn [mom] Phyrexian Skyflayer Haste | {3}{W/P}: Transform this creature. Activate only as a sorcery. // Phyrexian Skyflayer [Creature - Phyrexian Artificer] Flying, haste 3/4 [mom] Phyrexian Skyflayer mom mom/143b mom RW 3 Token Creature - Phyrexian Artificer 3 4 U /ch Flying, haste Into the Fire mom mom/144 mom R R {2}{R} 3 Sorcery R sorcery Choose one - | - Into the Fire deals 2 damage to each creature, planeswalker, and battle. | - Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. Invasion of Kaldheim mom mom/145a mom R R {3}{R} 4 Battle - Siege R Transform/spawn [mom] Pyre of the World Tree When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. // Pyre of the World Tree [Enchantment] Discard a land card: This enchantment deals 2 damage to any target. | Whenever you discard a land card, exile the top card of your library. You may play that card this turn. [mom] Pyre of the World Tree mom mom/145b mom R 4 Token Enchantment R Reveal top card/vp1at1 Discard a land card: This enchantment deals 2 damage to any target. | Whenever you discard a land card, exile the top card of your library. You may play that card this turn. Invasion of Karsus mom mom/146a mom R R {2}{R}{R} 4 Battle - Siege R Transform/spawn [mom] Refraction Elemental When this Siege enters, it deals 3 damage to each creature and each planeswalker. // Refraction Elemental [Creature - Elemental] Ward-Pay 2 life. | Whenever you cast a spell, this creature deals 2 damage to each opponent. 4/4 [mom] Refraction Elemental mom mom/146b mom R 4 Token Creature - Elemental 4 4 R Ward-Pay 2 life. | Whenever you cast a spell, this creature deals 2 damage to each opponent. Invasion of Mercadia mom mom/147a mom R R {1}{R} 2 Battle - Siege U Transform/spawn [mom] Kyren Flamewright When this Siege enters, you may discard a card. If you do, draw two cards. // Kyren Flamewright [Creature - Goblin Spellshaper] {2}{R}, {T}, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn. 3/3 [mom] Kyren Flamewright mom mom/147b mom R 2 Token Creature - Goblin Spellshaper 3 3 U Create 2 Elementals/spawnx2 [mom] Elemental (UR 1/1) {2}{R}, {T}, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn. Invasion of Regatha mom mom/148a mom R R {2}{R} 3 Battle - Siege U Transform/spawn [mom] Disciples of the Inferno When this Siege enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature. // Disciples of the Inferno [Creature - Human Monk] Prowess | If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. 4/4 [mom] Disciples of the Inferno mom mom/148b mom R 3 Token Creature - Human Monk 4 4 U Prowess | If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. Invasion of Tarkir mom mom/149a mom R R {1}{R} 2 Battle - Siege M Transform/spawn [mom] Defiant Thundermaw When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way. // Defiant Thundermaw [Creature - Dragon] Flying, trample | Whenever a Dragon you control attacks, it deals 2 damage to any target. 4/4 [mom] Defiant Thundermaw mom mom/149b mom R 2 Token Creature - Dragon 4 4 M /ch Flying, trample | Whenever a Dragon you control attacks, it deals 2 damage to any target. Karsus Depthguard mom mom/150 mom R R {2}{R} 3 Creature - Lizard Warrior 4 3 C creature Defender | As long as this creature's power is 5 or greater, it can attack as though it didn't have defender. Khenra Spellspear mom mom/151a mom R UR {1}{R} 2 Creature - Jackal Warrior 2 2 U creature Transform/spawn [mom] Gitaxian Spellstalker Trample | Prowess | {3}{U/P}: Transform this creature. Activate only as a sorcery. // Gitaxian Spellstalker [Creature - Phyrexian Jackal] Trample, ward {2}, prowess, prowess 3/3 [mom] Gitaxian Spellstalker mom mom/151b mom UR 2 Token Creature - Phyrexian Jackal 3 3 U Trample, ward {2}, prowess, prowess Lithomantic Barrage mom mom/152 mom R R {R} 1 Sorcery U sorcery This spell can't be countered. | Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue. Marauding Dreadship mom mom/153 mom R R {2}{R} 3 Artifact - Vehicle 4 1 C artifact Create Incubator/spawn [mom] Incubator Haste | When this Vehicle enters, incubate 2. | Crew 2 Mirran Banesplitter mom mom/154 mom R R {R} 1 Artifact - Equipment C artifact Flash | When this Equipment enters, attach it to target creature you control. | Equipped creature gets +2/+0. | Equip {3} Nahiri's Warcrafting mom mom/155 mom R R {1}{R}{R} 3 Sorcery R sorcery Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Onakke Javelineer mom mom/156 mom R R {4}{R} 5 Creature - Ogre Spirit 5 4 C creature Reach | {T}: This creature deals 2 damage to target player or battle. Pyretic Prankster mom mom/157a mom R BR {1}{R} 2 Creature - Devil 2 1 C creature Transform/spawn [mom] Glistening Goremonger {3}{B/P}: Transform this creature. Activate only as a sorcery. // Glistening Goremonger [Creature - Phyrexian Devil] When this creature dies, each opponent sacrifices an artifact or creature of their choice. 3/2 [mom] Glistening Goremonger mom mom/157b mom BR 2 Token Creature - Phyrexian Devil 3 2 C When this creature dies, each opponent sacrifices an artifact or creature of their choice. Ral's Reinforcements mom mom/158 mom R R {1}{R} 2 Sorcery C sorcery /spawnx2 [mom] Elemental (UR 1/1) Create two 1/1 blue and red Elemental creature tokens. Ramosian Greatsword mom mom/159 mom R R {4}{R} 5 Artifact - Equipment U artifact Convoke | Equipped creature gets +3/+1 and has trample. | Equip {2} Rampaging Raptor mom mom/160 mom R R {2}{R}{R} 4 Creature - Dinosaur 4 4 R creature Trample, haste | {2}{R}: This creature gets +2/+0 until end of turn. | Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects. Redcap Heelslasher mom mom/161 mom R R {3}{R} 4 Creature - Goblin Rogue 2 3 C creature Backup 1 | First strike Scrappy Bruiser mom mom/162 mom R R {3}{R} 4 Creature - Raccoon Warrior 3 4 U creature Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. Searing Barb mom mom/163 mom R R {2}{R} 3 Sorcery C sorcery Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. Shatter the Source mom mom/164 mom R R {5}{R} 6 Instant C instant Convoke | Choose one - | - Shatter the Source deals 6 damage to target creature, planeswalker, or battle. | - Destroy target artifact. Shivan Branch-Burner mom mom/165 mom R R {5}{R}{R} 7 Creature - Dragon 4 4 U creature /ch Convoke | Flying, haste Stoke the Flames mom mom/166 mom R R {2}{R}{R} 4 Instant U instant Convoke | Stoke the Flames deals 4 damage to any target. Thrashing Frontliner mom mom/167 mom R R {1}{R} 2 Creature - Phyrexian Lizard 2 2 C creature Trample | Whenever this creature attacks a battle, it gets +1/+1 until end of turn. Trailblazing Historian mom mom/168 mom R R {1}{R} 2 Creature - Human Shaman 1 3 C creature Haste | {T}: Another target creature gains haste until end of turn. Urabrask mom mom/169a mom R R {2}{R}{R} 4 Legendary Creature - Phyrexian Praetor 4 4 M creature Transform/spawn [mom] The Great Work First strike | Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}. | {R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. // The Great Work [Enchantment - Saga] I - This Saga deals 3 damage to target opponent and each creature they control. | II - Create three Treasure tokens. | III - Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield. [mom] The Great Work mom mom/169b mom R 4 Token Enchantment - Saga M yInitialize/ccblue=1 Create 3 Treasures/spawnx3 [mom] Treasure I - This Saga deals 3 damage to target opponent and each creature they control. | II - Create three Treasure tokens. | III - Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield. Volcanic Spite mom mom/170 mom R R {1}{R} 2 Instant C instant Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card. Voldaren Thrillseeker mom mom/171 mom R R {2}{R} 3 Creature - Vampire Warrior 1 1 R creature Backup 2 | {1}, Sacrifice this creature: It deals damage equal to its power to any target. War-Trained Slasher mom mom/172 mom R R {3}{R} 4 Creature - Wolverine Dinosaur 4 3 C creature Menace | Whenever this creature attacks a battle, double its power until end of turn. Wrenn's Resolve mom mom/173 mom R R {1}{R} 2 Sorcery C sorcery Reveal top two cards/vp1at2 Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Ancient Imperiosaur mom mom/174 mom G G {5}{G}{G} 7 Creature - Dinosaur 6 6 R creature Convoke | Trample, ward {2} | This creature enters with two +1/+1 counters on it for each creature that convoked it. Arachnoid Adaptation mom mom/175 mom G G {G} 1 Instant C instant Target creature gets +2/+2 and gains reach until end of turn. Untap it. Atraxa's Fall mom mom/176 mom G G {1}{G} 2 Sorcery C sorcery Destroy target artifact, battle, enchantment, or creature with flying. Blighted Burgeoning mom mom/177 mom G G {2}{G} 3 Enchantment - Aura C enchantment Create Incubator/spawn [mom] Incubator Enchant land | When this Aura enters, incubate 2. | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Bonded Herdbeast mom mom/178a mom G RG {4}{G} 5 Creature - Beast 4 5 C creature Transform/spawn [mom] Plated Kilnbeast {4}{R/P}: Transform this creature. Activate only as a sorcery. // Plated Kilnbeast [Creature - Phyrexian Beast] Menace 7/5 [mom] Plated Kilnbeast mom mom/178b mom RG 5 Token Creature - Phyrexian Beast 7 5 C Menace Chomping Kavu mom mom/179 mom G G {3}{G} 4 Creature - Kavu 3 3 C creature Backup 1 | This creature can't be blocked by creatures with power 2 or less. Converter Beast mom mom/180 mom G G {3}{G} 4 Creature - Phyrexian Beast 0 1 C creature Create Incubator/spawn [mom] Incubator When this creature enters, incubate 5. Copper Host Crusher mom mom/181 mom G G {6}{G}{G} 8 Creature - Phyrexian Bear Rhino 8 8 U creature Trample | Hexproof Cosmic Hunger mom mom/182 mom G G {1}{G} 2 Instant C instant Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle. Crystal Carapace mom mom/183 mom G G {3}{G} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3 and has ward {2}. | Cycling {2} Deeproot Wayfinder mom mom/184 mom G G {1}{G} 2 Creature - Merfolk Scout 2 3 R creature Surveil 1/vp1pt1 Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. Doomskar Warrior mom mom/185 mom G G {2}{G}{G} 4 Creature - Human Warrior 4 3 R creature Backup 1 | Trample | Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Fertilid's Favor mom mom/186 mom G G {3}{G} 4 Instant C instant Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature. Glistening Dawn mom mom/187 mom G G {2}{G}{G} 4 Sorcery R sorcery Incubate X twice, where X is the number of lands you control. Gnottvold Hermit mom mom/188a mom G GU {3}{G} 4 Creature - Troll 4 4 U creature Transform/spawn [mom] Chrome Host Hulk {5}{U/P}: Transform this creature. Activate only as a sorcery. // Chrome Host Hulk [Creature - Phyrexian Troll] Whenever this creature attacks, up to one other target creature has base power and toughness 5/5 until end of turn. 5/5 [mom] Chrome Host Hulk mom mom/188b mom GU 4 Token Creature - Phyrexian Troll 5 5 U Whenever this creature attacks, up to one other target creature has base power and toughness 5/5 until end of turn. Herbology Instructor mom mom/189a mom G BG {1}{G} 2 Creature - Treefolk Druid 1 3 U creature Transform/spawn [mom] Malady Invoker When this creature enters, you gain 3 life. | {6}{B/P}: Transform this creature. Activate only as a sorcery. // Malady Invoker [Creature - Phyrexian Treefolk] When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power. 3/3 [mom] Malady Invoker mom mom/189b mom BG 2 Token Creature - Phyrexian Treefolk 3 3 U When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power. Invasion of Ikoria mom mom/190a mom G G {X}{G}{G} 2 Battle - Siege R Transform/spawn [mom] Zilortha, Apex of Ikoria When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. // Zilortha, Apex of Ikoria [Legendary Creature - Dinosaur] Reach | For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked. 8/8 [mom] Zilortha, Apex of Ikoria mom mom/190b mom G 2 Token Legendary Creature - Dinosaur 8 8 R Reach | For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked. Invasion of Ixalan mom mom/191a mom G G {1}{G} 2 Battle - Siege R Look at top five cards/vp1pt5 Transform/spawn [mom] Belligerent Regisaur When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Belligerent Regisaur [Creature - Dinosaur] Trample | Whenever you cast a spell, this creature gains indestructible until end of turn. 4/3 [mom] Belligerent Regisaur mom mom/191b mom G 2 Token Creature - Dinosaur 4 3 R Trample | Whenever you cast a spell, this creature gains indestructible until end of turn. Invasion of Muraganda mom mom/192a mom G G {4}{G} 5 Battle - Siege U Transform/spawn [mom] Primordial Plasm When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. // Primordial Plasm [Creature - Ooze] At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4 [mom] Primordial Plasm mom mom/192b mom G 5 Token Creature - Ooze 4 4 U At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. Invasion of Shandalar mom mom/193a mom G G {3}{G}{G} 5 Battle - Siege M Transform/spawn [mom] Leyline Surge When this Siege enters, return up to three target permanent cards from your graveyard to your hand. // Leyline Surge [Enchantment] At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield. [mom] Leyline Surge mom mom/193b mom G 5 Token Enchantment M At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield. Invasion of Zendikar mom mom/194a mom G G {3}{G} 4 Battle - Siege U Transform/spawn [mom] Awakened Skyclave When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. // Awakened Skyclave [Creature - Elemental] Vigilance, haste | As long as this creature is on the battlefield, it's a land in addition to its other types. | {T}: Add one mana of any color. 4/4 [mom] Awakened Skyclave mom mom/194b mom G 4 Token Creature - Elemental 4 4 U Vigilance, haste | As long as this creature is on the battlefield, it's a land in addition to its other types. | {T}: Add one mana of any color. Iridescent Blademaster mom mom/195 mom G G {1}{G} 2 Creature - Elf Warrior 2 2 C creature {3}{G}: This creature gets +2/+2 until end of turn. Kami of Whispered Hopes mom mom/196 mom G G {2}{G} 3 Creature - Spirit 1 1 U creature If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. | {T}: Add X mana of any one color, where X is this creature's power. Overgrown Pest mom mom/197 mom G G {2}{G} 3 Creature - Pest 2 2 C creature Look at top five cards/vp1pt5 When this creature enters, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. Ozolith, the Shattered Spire mom mom/198 mom G G {1}{G} 2 Legendary Artifact R artifact If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. | {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. | Cycling {2} Placid Rottentail mom mom/199 mom G G {G} 1 Creature - Fungus Rabbit 1 1 C creature Vigilance | {2}{G}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. Polukranos Reborn mom mom/200a mom G GW {G}{G}{G} 3 Legendary Creature - Hydra 4 5 R creature Transform/spawn [mom] Polukranos, Engine of Ruin Reach | {6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. // Polukranos, Engine of Ruin [Legendary Creature - Phyrexian Hydra] Reach, lifelink | Whenever Polukranos or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink. 6/6 [mom] Polukranos, Engine of Ruin mom mom/200b mom GW 3 Token Legendary Creature - Phyrexian Hydra 6 6 R Create Phyrexian Hydra/spawn [mom] Phyrexian Hydra (GW 3/3 Reach) Create Phyrexian Hydra/spawn [mom] Phyrexian Hydra (GW 3/3 Lifelink) Reach, lifelink | Whenever Polukranos or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink. Portent Tracker mom mom/201 mom G G {1}{G} 2 Creature - Satyr Scout 1 1 C creature {T}: Untap target land. | {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery. Ravenous Sailback mom mom/202 mom G G {4}{G} 5 Creature - Dinosaur 3 4 U creature When this creature enters, choose one - | - This creature gains haste until end of turn. | - Destroy target artifact or enchantment. Sandstalker Moloch mom mom/203 mom G G {1}{G}{G} 3 Creature - Lizard 4 2 U creature Look at top four cards/vp1pt4 Flash | When this creature enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Seed of Hope mom mom/204 mom G G {G} 1 Instant C instant Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. Serpent-Blade Assailant mom mom/205 mom G G {2}{G} 3 Creature - Elf Warrior 2 1 C creature Backup 1 | Deathtouch Storm the Seedcore mom mom/206 mom G G {2}{G}{G} 4 Sorcery U sorcery Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn. Streetwise Negotiator mom mom/207 mom G G {1}{G} 2 Creature - Cat Citizen 0 2 U creature Backup 1 | This creature assigns combat damage equal to its toughness rather than its power. Tandem Takedown mom mom/208 mom G G {1}{G}{G} 3 Instant U instant Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. Tangled Skyline mom mom/209 mom G G {4}{G} 5 Enchantment U enchantment Create Incubator/spawn [mom] Incubator When this enchantment enters, you gain 5 life and incubate 5. | Phyrexians you control have reach. Timberland Ancient mom mom/210 mom G G {4}{G}{G} 6 Creature - Treefolk 6 5 C creature Reach, trample | Forestcycling {2} Tribute to the World Tree mom mom/211 mom G G {G}{G}{G} 3 Enchantment R enchantment Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it. Vengeant Earth mom mom/212 mom G G {1}{G} 2 Instant C instant Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able. Vorinclex mom mom/213a mom G G {3}{G}{G} 5 Legendary Creature - Phyrexian Praetor 6 6 M creature Transform/spawn [mom] The Grand Evolution Trample, reach | When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. | {6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // The Grand Evolution [Enchantment - Saga] I - Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. | II - Distribute seven +1/+1 counters among any number of target creatures you control. | III - Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield. [mom] The Grand Evolution mom mom/213b mom G 5 Token Enchantment - Saga M /ccblue=1 I - Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. | II - Distribute seven +1/+1 counters among any number of target creatures you control. | III - Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield. War Historian mom mom/214 mom G G {2}{G} 3 Creature - Human Monk 3 3 C creature Reach | This creature has indestructible as long as it attacked a battle this turn. Wary Thespian mom mom/215 mom G G {1}{G} 2 Creature - Cat Druid 3 1 C creature Surveil 1/vp1pt1 When this creature enters or dies, surveil 1. Wildwood Escort mom mom/216 mom G G {4}{G} 5 Creature - Elf Warrior 3 3 C creature When this creature enters, return target creature or battle card from your graveyard to your hand. | If this creature would die, exile it instead. Wrenn and Realmbreaker mom mom/217 mom G G {1}{G}{G} 3 Legendary Planeswalker - Wrenn 4 M planeswalker yInitialize/ccblue=4 Create Wrenn and Realmbreaker Emblem/spawn [mom] Wrenn and Realmbreaker Emblem Lands you control have "{T}: Add one mana of any color." | +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. | -2: Mill three cards. You may put a permanent card from among the milled cards into your hand. | -7: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Baral and Kari Zev mom mom/218 mom UR UR {1}{U}{R} 3 Legendary Creature - Human 2 4 R creature Create First Mate Ragavan/spawn [mom] First Mate Ragavan (R 2/1) First strike, menace | Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. Borborygmos and Fblthp mom mom/219 mom GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Cyclops Homunculus 6 5 M creature Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. | {1}{U}: Put Borborygmos and Fblthp into its owner's library third from the top. Botanical Brawler mom mom/220 mom GW GW {G}{W} 2 Creature - Elemental Warrior 0 0 U creature /ccgreen=2 Trample | This creature enters with two +1/+1 counters on it. | Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature. Djeru and Hazoret mom mom/221 mom RW RW {2}{R}{R}{W} 5 Legendary Creature - Human God 5 4 R creature Look at top six cards/vp1pt6 As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. | Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. Drana and Linvala mom mom/222 mom WB WB {1}{W}{W}{B} 4 Legendary Creature - Vampire Angel 3 4 R creature /ch Flying, vigilance | Activated abilities of creatures your opponents control can't be activated. | Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. Elvish Vatkeeper mom mom/223 mom BG BG {1}{B}{G} 3 Creature - Phyrexian Elf 3 3 U creature Create Incubator/spawn [mom] Incubator When this creature enters, incubate 2. | {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it. Errant and Giada mom mom/224 mom WU WU {1}{W}{U} 3 Legendary Creature - Human Angel 2 3 R creature yInitialize/ch Look at top card/vp1pt1 Flash | Flying | You may look at the top card of your library any time. | You may cast spells with flash or flying from the top of your library. Ghalta and Mavren mom mom/225 mom GW GW {3}{G}{G}{W}{W} 7 Legendary Creature - Dinosaur Vampire 12 12 R creature Create Dinosaur/spawn [lackey] Dinosaur (G */* Trample) Create Vampire/spawn [mom] Vampire (W 1/1 Lifelink) Create 5 Vampires/spawnx5 [mom] Vampire (W 1/1 Lifelink) Create 10 Vampires/spawnx10 [mom] Vampire (W 1/1 Lifelink) Trample | Whenever you attack, choose one - | - Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. | - Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures. Glissa, Herald of Predation mom mom/226 mom BG BG {3}{B}{G} 5 Legendary Creature - Phyrexian Zombie Elf 3 5 R creature At the beginning of combat on your turn, choose one - | - Incubate 2 twice. | - Transform all Incubator tokens you control. | - Phyrexians you control gain first strike and deathtouch until end of turn. Halo Forager mom mom/227 mom UB UB {1}{U}{B} 3 Creature - Faerie Rogue 3 1 U creature /ch Flying | When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Hidetsugu and Kairi mom mom/228 mom UB UB {2}{U}{U}{B} 5 Legendary Creature - Ogre Demon Dragon 5 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. | When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost. Inga and Esika mom mom/229 mom GU GU {2}{G}{U} 4 Legendary Creature - Human God 4 4 R creature Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." | Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card. Invasion of Alara mom mom/230a mom WUBRG WUBRG {W}{U}{B}{R}{G} 5 Battle - Siege R Transform/spawn [mom] Awaken the Maelstrom When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order. // Awaken the Maelstrom [Sorcery] Awaken the Maelstrom is all colors. | Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls. [mom] Awaken the Maelstrom mom mom/230b mom WUBRG 5 Token Sorcery R Create Copy/spawn [2xm] Copy Awaken the Maelstrom is all colors. | Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls. Invasion of Amonkhet mom mom/231a mom UB UB {1}{U}{B} 3 Battle - Siege U Transform/spawn [mom] Lazotep Convert When this Siege enters, each player mills three cards, then each opponent discards a card and you draw a card. // Lazotep Convert [Creature - Zombie] You may have this creature enter as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types. 4/4 [mom] Lazotep Convert mom mom/231b mom UB 3 Token Creature - Zombie 4 4 U You may have this creature enter as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types. Invasion of Azgol mom mom/232a mom BR BR {B}{R} 2 Battle - Siege U Transform/spawn [mom] Ashen Reaper When this Siege enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life. // Ashen Reaper [Creature - Zombie Elemental] Menace | At the beginning of your end step, put a +1/+1 counter on this creature if a permanent was put into a graveyard from the battlefield this turn. 2/1 [mom] Ashen Reaper mom mom/232b mom BR 2 Token Creature - Zombie Elemental 2 1 U Menace | At the beginning of your end step, put a +1/+1 counter on this creature if a permanent was put into a graveyard from the battlefield this turn. Invasion of Ergamon mom mom/233a mom RG RG {R}{G} 2 Battle - Siege U yInitialize/spawn [mom] Treasure Transform/spawn [mom] Truga Cliffcharger When this Siege enters, create a Treasure token. Then you may discard a card. If you do, draw a card. // Truga Cliffcharger [Creature - Rhino] Trample | When this creature enters, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle. 3/4 [mom] Truga Cliffcharger mom mom/233b mom RG 2 Token Creature - Rhino 3 4 U Trample | When this creature enters, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle. Invasion of Kaladesh mom mom/234a mom UR UR {U}{R} 2 Battle - Siege U yInitialize/spawn [mom] Thopter (1/1 Flying) Transform/spawn [mom] Aetherwing, Golden-Scale Flagship When this Siege enters, create a 1/1 colorless Thopter artifact creature token with flying. // Aetherwing, Golden-Scale Flagship [Legendary Artifact - Vehicle] Flying | Aetherwing's power is equal to the number of artifacts you control. | Crew 1 [mom] Aetherwing, Golden-Scale Flagship mom mom/234b mom UR 2 Token Legendary Artifact - Vehicle * 4 U /ch Flying | Aetherwing's power is equal to the number of artifacts you control. | Crew 1 Invasion of Kylem mom mom/235a mom RW RW {2}{R}{W} 4 Battle - Siege U Transform/spawn [mom] Valor's Reach Tag Team When this Siege enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. // Valor's Reach Tag Team [Sorcery] Create two 3/2 red and white Warrior creature tokens with "Whenever this token and at least one other creature token attack, put a +1/+1 counter on this token." [mom] Valor's Reach Tag Team mom mom/235b mom RW 4 Token Sorcery U /spawnx2 [mom] Warrior (RW 3/2) Create two 3/2 red and white Warrior creature tokens with "Whenever this token and at least one other creature token attack, put a +1/+1 counter on this token." Invasion of Lorwyn mom mom/236a mom BG BG {4}{B}{G} 6 Battle - Siege U Transform/spawn [mom] Winnowing Forces When this Siege enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control. // Winnowing Forces [Creature - Elf Warrior] Winnowing Forces's power and toughness are each equal to the number of lands you control. */* [mom] Winnowing Forces mom mom/236b mom BG 6 Token Creature - Elf Warrior * * U Winnowing Forces's power and toughness are each equal to the number of lands you control. Invasion of Moag mom mom/237a mom GW GW {2}{G}{W} 4 Battle - Siege U Transform/spawn [mom] Bloomwielder Dryads When this Siege enters, put a +1/+1 counter on each creature you control. // Bloomwielder Dryads [Creature - Dryad] Ward {2} | At the beginning of your end step, put a +1/+1 counter on target creature you control. 3/3 [mom] Bloomwielder Dryads mom mom/237b mom GW 4 Token Creature - Dryad 3 3 U Ward {2} | At the beginning of your end step, put a +1/+1 counter on target creature you control. Invasion of New Capenna mom mom/238a mom WB WB {W}{B} 2 Battle - Siege U Transform/spawn [mom] Holy Frazzle-Cannon When this Siege enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls. // Holy Frazzle-Cannon [Artifact - Equipment] Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. | Equip {1} [mom] Holy Frazzle-Cannon mom mom/238b mom WB 2 Token Artifact - Equipment U Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. | Equip {1} Invasion of New Phyrexia mom mom/239a mom WU WU {X}{W}{U} 2 Battle - Siege M Transform/spawn [mom] Teferi Akosa of Zhalfir Create Knight/spawn [mom] Knight (WU 2/2 Vigilance) Create 5 Knights/spawnx5 [mom] Knight (WU 2/2 Vigilance) Create 10 Knights/spawnx10 [mom] Knight (WU 2/2 Vigilance) When this Siege enters, create X 2/2 white and blue Knight creature tokens with vigilance. // Teferi Akosa of Zhalfir [Legendary Planeswalker - Teferi] +1: Draw two cards. Then discard two cards unless you discard a creature card. | -2: You get an emblem with "Knights you control get +1/+0 and have ward {1}." | -3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way. [mom] Teferi Akosa of Zhalfir mom mom/239b mom WU 2 Token Legendary Planeswalker - Teferi 4 M yInitialize/ccblue=4 Create Teferi Akosa of Zhalfir Emblem/spawn [mom] Teferi Akosa of Zhalfir Emblem +1: Draw two cards. Then discard two cards unless you discard a creature card. | -2: You get an emblem with "Knights you control get +1/+0 and have ward {1}." | -3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way. Invasion of Pyrulea mom mom/240a mom GU GU {G}{U} 2 Battle - Siege U Scry 3/vp1pt3 Reveal top card/vp1at1 Transform/spawn [mom] Gargantuan Slabhorn When this Siege enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card. // Gargantuan Slabhorn [Creature - Beast] Trample, ward {2} | Other transformed permanents you control have trample and ward {2}. 4/4 [mom] Gargantuan Slabhorn mom mom/240b mom GU 2 Token Creature - Beast 4 4 U Trample, ward {2} | Other transformed permanents you control have trample and ward {2}. Invasion of Tolvada mom mom/241a mom WB WB {3}{W}{B} 5 Battle - Siege R Transform/spawn [mom] The Broken Sky When this Siege enters, return target nonbattle permanent card from your graveyard to the battlefield. // The Broken Sky [Enchantment] Creature tokens you control get +1/+0 and have lifelink. | At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying. [mom] The Broken Sky mom mom/241b mom WB 5 Token Enchantment R Create Spirit/spawn [mom] Spirit (WB 1/1 Flying) Creature tokens you control get +1/+0 and have lifelink. | At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying. Invasion of Xerex mom mom/242a mom WU WU {2}{W}{U} 4 Battle - Siege U Transform/spawn [mom] Vertex Paladin When this Siege enters, return up to one target creature to its owner's hand. // Vertex Paladin [Creature - Angel Knight] Flying | Vertex Paladin's power and toughness are each equal to the number of creatures you control. */* [mom] Vertex Paladin mom mom/242b mom WU 4 Token Creature - Angel Knight * * U /ch Flying | Vertex Paladin's power and toughness are each equal to the number of creatures you control. Joyful Stormsculptor mom mom/243 mom UR UR {3}{U}{R} 5 Creature - Human Shaman 2 3 U creature /spawnx2 [mom] Elemental (UR 1/1) When this creature enters, create two 1/1 blue and red Elemental creature tokens. | Whenever you cast a spell that has convoke, this creature deals 1 damage to each opponent and each battle they protect. Kogla and Yidaro mom mom/244 mom RG RG {2}{R}{R}{G}{G} 6 Legendary Creature - Ape Dinosaur Turtle 7 7 R creature When Kogla and Yidaro enters, choose one - | - It gains trample and haste until end of turn. | - It fights target creature you don't control. | {2}{R}{G}, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card. Kroxa and Kunoros mom mom/245 mom RWB RWB {3}{R}{W}{B} 6 Legendary Creature - Elder Giant Dog 6 6 M creature Vigilance, menace, lifelink | Whenever Kroxa and Kunoros enters or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. Marshal of Zhalfir mom mom/246 mom WU WU {W}{U} 2 Creature - Human Knight 2 2 U creature Other Knights you control get +1/+1. | {W}{U}, {T}: Tap another target creature. Mirror-Shield Hoplite mom mom/247 mom RW RW {R}{W} 2 Creature - Human Soldier 2 2 U creature Vigilance | Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn. Mutagen Connoisseur mom mom/248 mom GU GU {1}{G}{U} 3 Creature - Vedalken Mutant 0 5 U creature /ch Flying, vigilance | This creature gets +1/+0 for each transformed permanent you control. Omnath, Locus of All mom mom/249 mom WUBRG WUBRG {W}{U}{B/P}{R}{G} 5 Legendary Creature - Phyrexian Elemental 4 4 R creature Look at top card/vp1pt1 If you would lose unspent mana, that mana becomes black instead. | At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand. Quintorius, Loremaster mom mom/250 mom RW RW {3}{R}{W} 5 Legendary Creature - Elephant Cleric 3 5 R creature Create Spirit/spawn [mom] Spirit (RW 3/2) Vigilance | At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. | {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Rampaging Geoderm mom mom/251 mom RG RG {2}{R}{G} 4 Creature - Dinosaur Beast 3 3 U creature Trample, haste | Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. Rankle and Torbran mom mom/252 mom BR BR {1}{B}{B}{R}{R} 5 Legendary Creature - Faerie Dwarf 3 4 R creature yInitialize/ch Create Treasure/spawn [mom] Treasure Flying, first strike, haste | Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number - | - Each player creates a Treasure token. | - Each player sacrifices a creature of their choice. | - If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead. Sculpted Perfection mom mom/253 mom WB WB {2}{W}{B} 4 Enchantment U enchantment Create Incubator/spawn [mom] Incubator When this enchantment enters, incubate 2. | Phyrexians you control get +1/+1. Stormclaw Rager mom mom/254 mom BR BR {1}{B}{R} 3 Creature - Ogre Warrior 2 2 U creature {1}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature and draw a card. Activate only as a sorcery. Thalia and The Gitrog Monster mom mom/255 mom WBG WBG {1}{W}{B}{G} 4 Legendary Creature - Human Frog Horror 4 4 M creature First strike, deathtouch | You may play an additional land on each of your turns. | Creatures and nonbasic lands your opponents control enter tapped. | Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card. Yargle and Multani mom mom/256 mom BG BG {3}{B}{B}{G} 6 Legendary Creature - Frog Spirit Elemental 18 6 R creature Zimone and Dina mom mom/257 mom BGU BGU {B}{G}{U} 3 Legendary Creature - Human Dryad 3 4 M creature Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. | {T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once. Zurgo and Ojutai mom mom/258 mom URW URW {2}{U}{R}{W} 5 Legendary Creature - Orc Dragon 4 4 M creature yInitialize/ch Look at top three cards/vp1pt3 Flying, haste | Zurgo and Ojutai has hexproof as long as it entered this turn. | Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. Flywheel Racer mom mom/259 mom {2} 2 Artifact - Vehicle 3 2 C artifact Vigilance | {T}: Add one mana of any color. Activate only if this permanent is a creature. | Crew 1 Halo Hopper mom mom/260 mom {3} 3 Artifact Creature - Frog 3 2 C creature Convoke Kitesail mom mom/261 mom {2} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has flying. | Equip {2} Phyrexian Archivist mom mom/262 mom {6} 6 Artifact Creature - Phyrexian Construct 4 5 C creature Reach | {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. Realmbreaker, the Invasion Tree mom mom/263 mom {3} 3 Legendary Artifact R artifact {2}, {T}: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else." | {10}, {T}, Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle. Skittering Surveyor mom mom/264 mom {3} 3 Artifact Creature - Construct 1 2 C creature When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Sword of Once and Future mom mom/265 mom {3} 3 Artifact - Equipment M artifact Surveil 2/vp1pt2 Equipped creature gets +2/+2 and has protection from blue and from black. | Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. | Equip {2} Urn of Godfire mom mom/266 mom {1} 1 Artifact C artifact {2}: Add one mana of any color. | {6}, {T}, Sacrifice this artifact: Destroy target creature or enchantment. Bloodfell Caves mom mom/267 mom BR 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {R}. Blossoming Sands mom mom/268 mom GW 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {W}. Dismal Backwater mom mom/269 mom UB 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {B}. Jungle Hollow mom mom/270 mom BG 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {G}. Rugged Highlands mom mom/271 mom RG 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {G}. Scoured Barrens mom mom/272 mom WB 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {B}. Swiftwater Cliffs mom mom/273 mom UR 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {R}. Thornwood Falls mom mom/274 mom GU 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {U}. Tranquil Cove mom mom/275 mom WU 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {U}. Wind-Scarred Crag mom mom/276 mom RW 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {W}. Plains mom mom/282 mom W 0 Basic Land - Plains C plains Island mom mom/284 mom U 0 Basic Land - Island C island Swamp mom mom/286 mom B 0 Basic Land - Swamp C swamp Mountain mom mom/288 mom R 0 Basic Land - Mountain C mountain Forest mom mom/290 mom G 0 Basic Land - Forest C forest Essence of Orthodoxy mom mom/323 mom W W {3}{W}{W} 5 Creature - Phyrexian 3 3 R notInPacks creature yInitialize/ch Create Incubator/spawn [mom] Incubator Flying | Whenever this creature or another Phyrexian you control enters, incubate 2. Phyrexian Pegasus mom mom/324 mom W W {2}{W} 3 Creature - Phyrexian Pegasus 2 2 C notInPacks creature /ch Flying | Whenever this creature attacks, another target attacking creature without flying gains flying until end of turn. Seedpod Caretaker mom mom/325 mom W W {2}{W} 3 Creature - Phyrexian Cleric 2 2 U notInPacks creature When this creature enters, choose one - | - Put a +1/+1 counter on target artifact or creature you control. | - Transform target Incubator token you control. Interdisciplinary Mascot mom mom/326 mom U U {6}{U}{U} 8 Creature - Elemental Fractal 5 5 R notInPacks creature Look at top four cards/vp1pt4 Convoke | Ward {3} | When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. Referee Squad mom mom/327 mom U U {2}{U} 3 Creature - Homunculus 2 2 U notInPacks creature Convoke | Vigilance | When this creature enters, tap target creature an opponent controls and put a stun counter on it. Zephyr Winder mom mom/328 mom U U {1}{U} 2 Creature - Elemental 2 1 C notInPacks creature /ch Flying | Whenever this creature deals combat damage to a player, untap up to one target creature. Injector Crocodile mom mom/329 mom B B {4}{B}{B} 6 Creature - Phyrexian Crocodile 5 5 C notInPacks creature Create Incubator/spawn [mom] Incubator When this creature dies, incubate 3. | Swampcycling {2} Seer of Stolen Sight mom mom/330 mom B B {2}{B} 3 Creature - Phyrexian Warlock 2 3 U notInPacks creature Surveil 1/vp1pt1 Menace | Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. Terror of Towashi mom mom/331 mom B B {2}{B}{B} 4 Creature - Phyrexian Ogre 4 3 R notInPacks creature Deathtouch | Whenever this creature attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types. Axgard Artisan mom mom/332 mom R R {1}{R} 2 Creature - Dwarf Artificer 2 1 U notInPacks creature Create Treasure/spawn [mom] Treasure Whenever one or more +1/+1 counters are put on this creature for the first time each turn, create a Treasure token. Cragsmasher Yeti mom mom/333 mom R R {4}{R}{R} 6 Creature - Yeti 4 2 C notInPacks creature Mountaincycling {2} | Backup 2 | Trample Orthion, Hero of Lavabrink mom mom/334 mom R R {3}{R} 4 Legendary Creature - Human Soldier 3 3 R notInPacks creature Create Copy/spawn [2xm] Copy {1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. | {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery. Fairgrounds Trumpeter mom mom/335 mom G G {2}{G} 3 Creature - Elephant 2 2 C notInPacks creature At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on this creature. Ruins Recluse mom mom/336 mom G G {1}{G} 2 Creature - Spider 1 1 U notInPacks creature Reach, deathtouch | {3}{G}: Put a +1/+1 counter on this creature. Surrak and Goreclaw mom mom/337 mom G G {4}{G}{G} 6 Legendary Creature - Human Bear 6 5 R notInPacks creature Trample | Other creatures you control have trample. | Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn. [mom] Monk (W 1/1 Prowess) mom tmom/1 tmom W 0 Token Creature - Monk 1 1 T Prowess [mom] Soldier (W 1/1 Lifelink) mom tmom/2 tmom W 0 Token Creature - Soldier 1 1 T Lifelink [mom] Vampire (W 1/1 Lifelink) mom tmom/3 tmom W 0 Token Creature - Vampire 1 1 T Lifelink [mom] Kraken (U 1/1 Trample) mom tmom/4 tmom U 0 Token Creature - Kraken 1 1 T Trample [mom] Zombie (B 2/2) mom tmom/5 tmom B 0 Token Creature - Zombie 2 2 T [mom] First Mate Ragavan (R 2/1) mom tmom/6 tmom R 0 Token Legendary Creature - Monkey Pirate 2 1 T [mom] Dinosaur (G */*) mom tmom/7 tmom G 0 Token Creature - Dinosaur * * T [mom] Phyrexian Saproling (G 1/1) mom tmom/8 tmom G 0 Token Creature - Phyrexian Saproling 1 1 T [mom] Elemental (UR 1/1) mom tmom/9 tmom UR 0 Token Creature - Elemental 1 1 T [mom] Knight (WU 2/2 Vigilance) mom tmom/10 tmom WU 0 Token Creature - Knight 2 2 T Vigilance [mom] Phyrexian Hydra (GW 3/3 Reach) mom tmom/11 tmom GW 0 Token Creature - Phyrexian Hydra 3 3 T Reach [mom] Phyrexian Hydra (GW 3/3 Lifelink) mom tmom/12 tmom GW 0 Token Creature - Phyrexian Hydra 3 3 T Lifelink [mom] Spirit (RW 3/2) mom tmom/13 tmom RW 0 Token Creature - Spirit 3 2 T [mom] Spirit (WB 1/1 Flying) mom tmom/14 tmom WB 0 Token Creature - Spirit 1 1 T /ch Flying [mom] Warrior (RW 3/2) mom tmom/15 tmom RW 0 Token Creature - Warrior 3 2 T Whenever this token and at least one other creature token attack, put a +1/+1 counter on this token. [mom] Incubator mom tmom/16a tmom 0 Token Artifact - Incubator T Transform/spawn [mom] Phyrexian {2}: Transform this token. // Phyrexian [Token Artifact Creature - Phyrexian] 0/0 [mom] Phyrexian mom tmom/16b tmom 0 Token Artifact Creature - Phyrexian 0 0 C [mom] Thopter (1/1 Flying) mom tmom/19 tmom 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [mom] Treasure mom tmom/20 tmom 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [mom] Teferi Akosa of Zhalfir Emblem mom tmom/22 tmom 0 Token Emblem T Knights you control get +1/+0 and have ward {1}. [mom] Wrenn and Realmbreaker Emblem mom tmom/23 tmom 0 Token Emblem T You may play lands and cast permanent spells from your graveyard. Elesh Norn 1mom mom/292a mom W W {2}{W}{W} 4 Legendary Creature - Phyrexian Praetor 3 5 M notInPacks creature Transform/spawn [1mom] The Argent Etchings Vigilance | Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. | {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // The Argent Etchings [Enchantment - Saga] I - Incubate 2 five times, then transform all Incubator tokens you control. | II - Creatures you control get +1/+1 and gain double strike until end of turn. | III - Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield. [1mom] The Argent Etchings 1mom mom/292b mom W 4 Token Enchantment - Saga M /ccblue=1 I - Incubate 2 five times, then transform all Incubator tokens you control. | II - Creatures you control get +1/+1 and gain double strike until end of turn. | III - Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield. Heliod, the Radiant Dawn 1mom mom/293a mom W WU {2}{W}{W} 4 Legendary Enchantment Creature - God 4 4 R notInPacks creature Transform/spawn [1mom] Heliod, the Warped Eclipse When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. | {3}{U/P}: Transform Heliod. Activate only as a sorcery. // Heliod, the Warped Eclipse [Legendary Enchantment Creature - Phyrexian God] You may cast spells as though they had flash. | Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. 4/6 [1mom] Heliod, the Warped Eclipse 1mom mom/293b mom WU 4 Token Legendary Enchantment Creature - Phyrexian God 4 6 R You may cast spells as though they had flash. | Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. Jin-Gitaxias 1mom mom/294a mom U U {3}{U}{U} 5 Legendary Creature - Phyrexian Praetor 5 5 M notInPacks creature Transform/spawn [1mom] The Great Synthesis Ward {2} | Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. | {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. // The Great Synthesis [Enchantment - Saga] I - Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. | II - Return all non-Phyrexian creatures to their owners' hands. | III - You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield. [1mom] The Great Synthesis 1mom mom/294b mom U 5 Token Enchantment - Saga M /ccblue=1 I - Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. | II - Return all non-Phyrexian creatures to their owners' hands. | III - You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield. Rona, Herald of Invasion 1mom mom/295a mom U UB {1}{U} 2 Legendary Creature - Human Wizard 1 3 R notInPacks creature Transform/spawn [1mom] Rona, Tolarian Obliterator Whenever you cast a legendary spell, untap Rona. | {T}: Draw a card, then discard a card. | {5}{B/P}: Transform Rona. Activate only as a sorcery. // Rona, Tolarian Obliterator [Legendary Creature - Phyrexian Wizard] Trample | Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost. 5/5 [1mom] Rona, Tolarian Obliterator 1mom mom/295b mom UB 2 Token Legendary Creature - Phyrexian Wizard 5 5 R Trample | Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost. Ayara, Widow of the Realm 1mom mom/296a mom B BR {1}{B}{B} 3 Legendary Creature - Elf Noble 3 3 R notInPacks creature Transform/spawn [1mom] Ayara, Furnace Queen {T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value. | {5}{R/P}: Transform Ayara. Activate only as a sorcery. // Ayara, Furnace Queen [Legendary Creature - Phyrexian Elf Noble] At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. 4/4 [1mom] Ayara, Furnace Queen 1mom mom/296b mom BR 3 Token Legendary Creature - Phyrexian Elf Noble 4 4 R At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. Sheoldred 1mom mom/297a mom B B {3}{B}{B} 5 Legendary Creature - Phyrexian Praetor 4 5 M notInPacks creature Transform/spawn [1mom] The True Scriptures Menace | When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice. | {4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard. // The True Scriptures [Enchantment - Saga] I - For each opponent, destroy up to one target creature or planeswalker that player controls. | II - Each opponent discards three cards, then mills three cards. | III - Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield. [1mom] The True Scriptures 1mom mom/297b mom B 5 Token Enchantment - Saga M /ccblue=1 I - For each opponent, destroy up to one target creature or planeswalker that player controls. | II - Each opponent discards three cards, then mills three cards. | III - Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield. Etali, Primal Conqueror 1mom mom/298a mom R RG {5}{R}{R} 7 Legendary Creature - Elder Dinosaur 7 7 R notInPacks creature Transform/spawn [1mom] Etali, Primal Sickness Trample | When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. | {9}{G/P}: Transform Etali. Activate only as a sorcery. // Etali, Primal Sickness [Legendary Creature - Phyrexian Elder Dinosaur] Trample, indestructible | Whenever Etali deals combat damage to a player, they get that many poison counters. 11/11 [1mom] Etali, Primal Sickness 1mom mom/298b mom RG 7 Token Legendary Creature - Phyrexian Elder Dinosaur 11 11 R Create Poison Counter/spawn [nph] Poison Counter Trample, indestructible | Whenever Etali deals combat damage to a player, they get that many poison counters. Urabrask 1mom mom/299a mom R R {2}{R}{R} 4 Legendary Creature - Phyrexian Praetor 4 4 M notInPacks creature Transform/spawn [1mom] The Great Work First strike | Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}. | {R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. // The Great Work [Enchantment - Saga] I - This Saga deals 3 damage to target opponent and each creature they control. | II - Create three Treasure tokens. | III - Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield. [1mom] The Great Work 1mom mom/299b mom R 4 Token Enchantment - Saga M yInitialize/ccblue=1 Create 3 Treasures/spawnx3 [mom] Treasure I - This Saga deals 3 damage to target opponent and each creature they control. | II - Create three Treasure tokens. | III - Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield. Polukranos Reborn 1mom mom/300a mom G GW {G}{G}{G} 3 Legendary Creature - Hydra 4 5 R notInPacks creature Transform/spawn [1mom] Polukranos, Engine of Ruin Reach | {6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. // Polukranos, Engine of Ruin [Legendary Creature - Phyrexian Hydra] Reach, lifelink | Whenever Polukranos or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink. 6/6 [1mom] Polukranos, Engine of Ruin 1mom mom/300b mom GW 3 Token Legendary Creature - Phyrexian Hydra 6 6 R Create Phyrexian Hydra/spawn [mom] Phyrexian Hydra (GW 3/3 Reach) Create Phyrexian Hydra/spawn [mom] Phyrexian Hydra (GW 3/3 Lifelink) Reach, lifelink | Whenever Polukranos or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink. Vorinclex 1mom mom/301a mom G G {3}{G}{G} 5 Legendary Creature - Phyrexian Praetor 6 6 M notInPacks creature Transform/spawn [1mom] The Grand Evolution Trample, reach | When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. | {6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // The Grand Evolution [Enchantment - Saga] I - Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. | II - Distribute seven +1/+1 counters among any number of target creatures you control. | III - Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield. [1mom] The Grand Evolution 1mom mom/301b mom G 5 Token Enchantment - Saga M /ccblue=1 I - Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. | II - Distribute seven +1/+1 counters among any number of target creatures you control. | III - Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield. Baral and Kari Zev 1mom mom/302 mom UR UR {1}{U}{R} 3 Legendary Creature - Human 2 4 R notInPacks creature Create First Mate Ragavan/spawn [mom] First Mate Ragavan (R 2/1) First strike, menace | Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. Borborygmos and Fblthp 1mom mom/303 mom GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Cyclops Homunculus 6 5 M notInPacks creature Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. | {1}{U}: Put Borborygmos and Fblthp into its owner's library third from the top. Djeru and Hazoret 1mom mom/304 mom RW RW {2}{R}{R}{W} 5 Legendary Creature - Human God 5 4 R notInPacks creature Look at top six cards/vp1pt6 As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. | Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. Drana and Linvala 1mom mom/305 mom WB WB {1}{W}{W}{B} 4 Legendary Creature - Vampire Angel 3 4 R notInPacks creature /ch Flying, vigilance | Activated abilities of creatures your opponents control can't be activated. | Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. Errant and Giada 1mom mom/306 mom WU WU {1}{W}{U} 3 Legendary Creature - Human Angel 2 3 R notInPacks creature yInitialize/ch Look at top card/vp1pt1 Flash | Flying | You may look at the top card of your library any time. | You may cast spells with flash or flying from the top of your library. Ghalta and Mavren 1mom mom/307 mom GW GW {3}{G}{G}{W}{W} 7 Legendary Creature - Dinosaur Vampire 12 12 R notInPacks creature Create Dinosaur/spawn [lackey] Dinosaur (G */* Trample) Create Vampire/spawn [mom] Vampire (W 1/1 Lifelink) Create 5 Vampires/spawnx5 [mom] Vampire (W 1/1 Lifelink) Create 10 Vampires/spawnx10 [mom] Vampire (W 1/1 Lifelink) Trample | Whenever you attack, choose one - | - Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. | - Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures. Glissa, Herald of Predation 1mom mom/308 mom BG BG {3}{B}{G} 5 Legendary Creature - Phyrexian Zombie Elf 3 5 R notInPacks creature At the beginning of combat on your turn, choose one - | - Incubate 2 twice. | - Transform all Incubator tokens you control. | - Phyrexians you control gain first strike and deathtouch until end of turn. Hidetsugu and Kairi 1mom mom/309 mom UB UB {2}{U}{U}{B} 5 Legendary Creature - Ogre Demon Dragon 5 4 R notInPacks creature yInitialize/ch Reveal top card/vp1at1 Flying | When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. | When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost. Inga and Esika 1mom mom/310 mom GU GU {2}{G}{U} 4 Legendary Creature - Human God 4 4 R notInPacks creature Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." | Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card. Kogla and Yidaro 1mom mom/311 mom RG RG {2}{R}{R}{G}{G} 6 Legendary Creature - Ape Dinosaur Turtle 7 7 R notInPacks creature When Kogla and Yidaro enters, choose one - | - It gains trample and haste until end of turn. | - It fights target creature you don't control. | {2}{R}{G}, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card. Kroxa and Kunoros 1mom mom/312 mom RWB RWB {3}{R}{W}{B} 6 Legendary Creature - Elder Giant Dog 6 6 M notInPacks creature Vigilance, menace, lifelink | Whenever Kroxa and Kunoros enters or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. Omnath, Locus of All 1mom mom/313 mom WUBRG WUBRG {W}{U}{B/P}{R}{G} 5 Legendary Creature - Phyrexian Elemental 4 4 R notInPacks creature Look at top card/vp1pt1 If you would lose unspent mana, that mana becomes black instead. | At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand. Quintorius, Loremaster 1mom mom/314 mom RW RW {3}{R}{W} 5 Legendary Creature - Elephant Cleric 3 5 R notInPacks creature Create Spirit/spawn [mom] Spirit (RW 3/2) Vigilance | At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. | {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Rankle and Torbran 1mom mom/315 mom BR BR {1}{B}{B}{R}{R} 5 Legendary Creature - Faerie Dwarf 3 4 R notInPacks creature yInitialize/ch Create Treasure/spawn [mom] Treasure Flying, first strike, haste | Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number - | - Each player creates a Treasure token. | - Each player sacrifices a creature of their choice. | - If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead. Thalia and The Gitrog Monster 1mom mom/316 mom WBG WBG {1}{W}{B}{G} 4 Legendary Creature - Human Frog Horror 4 4 M notInPacks creature First strike, deathtouch | You may play an additional land on each of your turns. | Creatures and nonbasic lands your opponents control enter tapped. | Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card. Yargle and Multani 1mom mom/317 mom BG BG {3}{B}{B}{G} 6 Legendary Creature - Frog Spirit Elemental 18 6 R notInPacks creature Zimone and Dina 1mom mom/318 mom BGU BGU {B}{G}{U} 3 Legendary Creature - Human Dryad 3 4 M notInPacks creature Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. | {T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once. Zurgo and Ojutai 1mom mom/319 mom URW URW {2}{U}{R}{W} 5 Legendary Creature - Orc Dragon 4 4 M notInPacks creature yInitialize/ch Look at top three cards/vp1pt3 Flying, haste | Zurgo and Ojutai has hexproof as long as it entered this turn. | Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. Archangel Elspeth 1mom mom/320 mom W W {2}{W}{W} 4 Legendary Planeswalker - Elspeth 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Soldier/spawn [mom] Soldier (W 1/1 Lifelink) +1: Create a 1/1 white Soldier creature token with lifelink. | -2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying. | -6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield. Chandra, Hope's Beacon 1mom mom/321 mom R R {4}{R}{R} 6 Legendary Planeswalker - Chandra 5 M notInPacks planeswalker yInitialize/ccblue=5 Reveal top five cards/vp1at5 Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. | +2: Add two mana in any combination of colors. | +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. | -X: Chandra deals X damage to each of up to two targets. Wrenn and Realmbreaker 1mom mom/322 mom G G {1}{G}{G} 3 Legendary Planeswalker - Wrenn 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Wrenn and Realmbreaker Emblem/spawn [mom] Wrenn and Realmbreaker Emblem Lands you control have "{T}: Add one mana of any color." | +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. | -2: Mill three cards. You may put a permanent card from among the milled cards into your hand. | -7: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Elesh Norn 2mom mom/338a mom W W {2}{W}{W} 4 Legendary Creature - Phyrexian Praetor 3 5 M notInPacks creature Transform/spawn [2mom] The Argent Etchings Vigilance | Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. | {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // The Argent Etchings [Enchantment - Saga] I - Incubate 2 five times, then transform all Incubator tokens you control. | II - Creatures you control get +1/+1 and gain double strike until end of turn. | III - Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield. [2mom] The Argent Etchings 2mom mom/338b mom W 4 Token Enchantment - Saga M /ccblue=1 I - Incubate 2 five times, then transform all Incubator tokens you control. | II - Creatures you control get +1/+1 and gain double strike until end of turn. | III - Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield. Jin-Gitaxias 2mom mom/339a mom U U {3}{U}{U} 5 Legendary Creature - Phyrexian Praetor 5 5 M notInPacks creature Transform/spawn [2mom] The Great Synthesis Ward {2} | Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. | {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. // The Great Synthesis [Enchantment - Saga] I - Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. | II - Return all non-Phyrexian creatures to their owners' hands. | III - You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield. [2mom] The Great Synthesis 2mom mom/339b mom U 5 Token Enchantment - Saga M /ccblue=1 I - Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. | II - Return all non-Phyrexian creatures to their owners' hands. | III - You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield. Sheoldred 2mom mom/340a mom B B {3}{B}{B} 5 Legendary Creature - Phyrexian Praetor 4 5 M notInPacks creature Transform/spawn [2mom] The True Scriptures Menace | When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice. | {4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard. // The True Scriptures [Enchantment - Saga] I - For each opponent, destroy up to one target creature or planeswalker that player controls. | II - Each opponent discards three cards, then mills three cards. | III - Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield. [2mom] The True Scriptures 2mom mom/340b mom B 5 Token Enchantment - Saga M /ccblue=1 I - For each opponent, destroy up to one target creature or planeswalker that player controls. | II - Each opponent discards three cards, then mills three cards. | III - Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield. Urabrask 2mom mom/341a mom R R {2}{R}{R} 4 Legendary Creature - Phyrexian Praetor 4 4 M notInPacks creature Transform/spawn [2mom] The Great Work First strike | Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}. | {R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. // The Great Work [Enchantment - Saga] I - This Saga deals 3 damage to target opponent and each creature they control. | II - Create three Treasure tokens. | III - Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield. [2mom] The Great Work 2mom mom/341b mom R 4 Token Enchantment - Saga M yInitialize/ccblue=1 Create 3 Treasures/spawnx3 [mom] Treasure I - This Saga deals 3 damage to target opponent and each creature they control. | II - Create three Treasure tokens. | III - Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield. Vorinclex 2mom mom/342a mom G G {3}{G}{G} 5 Legendary Creature - Phyrexian Praetor 6 6 M notInPacks creature Transform/spawn [2mom] The Grand Evolution Trample, reach | When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. | {6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // The Grand Evolution [Enchantment - Saga] I - Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. | II - Distribute seven +1/+1 counters among any number of target creatures you control. | III - Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield. [2mom] The Grand Evolution 2mom mom/342b mom G 5 Token Enchantment - Saga M /ccblue=1 I - Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. | II - Distribute seven +1/+1 counters among any number of target creatures you control. | III - Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield. Coppercoat Vanguard mat mat/1 mat W W {1}{W} 2 Creature - Human Soldier 2 2 U creature Each other Human you control gets +1/+0 and has ward {1}. Deification mat mat/2 mat W W {1}{W} 2 Enchantment R enchantment As this enchantment enters, choose a planeswalker type. | Planeswalkers you control of the chosen type have hexproof. | As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed. Harnessed Snubhorn mat mat/3 mat W W {3}{W} 4 Creature - Dinosaur 2 5 U creature Vigilance | Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield. Metropolis Reformer mat mat/4 mat W W {2}{W} 3 Creature - Angel Cleric 2 3 R creature /ch Flying, vigilance | You have hexproof. | Whenever this creature is dealt damage, you gain that much life. Spark Rupture mat mat/5 mat W W {2}{W} 3 Enchantment R enchantment When this enchantment enters, draw a card. | Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it. Tazri, Stalwart Survivor mat mat/6 mat W WUBRG {2}{W} 3 Legendary Creature - Human Warrior 3 3 R creature Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." | {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. Filter Out mat mat/7 mat U U {1}{U}{U} 3 Instant U instant Return all noncreature, nonland permanents to their owners' hands. Tolarian Contempt mat mat/8 mat U U {3}{U}{U} 5 Enchantment U enchantment When this enchantment enters, put a rejection counter on each creature your opponents control. | At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library. Training Grounds mat mat/9 mat U U {U} 1 Enchantment R enchantment Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. Vesuvan Drifter mat mat/10 mat U U {2}{U} 3 Creature - Shapeshifter 2 4 R creature yInitialize/ch Look at top card/vp1pt1 Reveal top card/vp1at1 Flying | You may look at the top card of your library any time. | At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, this creature becomes a copy of that card until end of turn, except it has flying. Ayara's Oathsworn mat mat/11 mat B B {1}{B} 2 Creature - Human Knight 2 2 R creature Menace | Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle. Blot Out mat mat/12 mat B B {2}{B} 3 Instant U instant Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. Death-Rattle Oni mat mat/13 mat B B {6}{B} 7 Creature - Demon Spirit 5 4 U creature Flash | This spell costs {2} less to cast for each creature that died this turn. | When this creature enters, destroy all other creatures that were dealt damage this turn. Markov Baron mat mat/14 mat B B {2}{B} 3 Creature - Vampire Noble 2 2 U creature Convoke | Lifelink | Other Vampires you control get +1/+1. | Madness {2}{B} Urborg Scavengers mat mat/15 mat B B {2}{B} 3 Creature - Spirit 2 2 R creature Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature. | This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Arni Metalbrow mat mat/16 mat R R {2}{R} 3 Legendary Creature - Human Berserker 3 3 R creature Whenever a creature you control attacks or a creature you control enters attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking. Kolaghan Warmonger mat mat/17 mat R R {2}{R} 3 Creature - Ogre Warrior 3 2 U creature Look at top six cards/vp1pt6 Haste | Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Plargg and Nassari mat mat/18 mat R R {3}{R}{R} 5 Legendary Creature - Orc Efreet 5 4 R creature At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. Reckless Handling mat mat/19 mat R R {1}{R} 2 Sorcery U sorcery Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent. Animist's Might mat mat/20 mat G G {2}{G} 3 Sorcery U sorcery This spell costs {2} less to cast if it targets a legendary creature you control. | Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. Leyline Immersion mat mat/21 mat G G {3}{G} 4 Enchantment - Aura R enchantment Enchant legendary creature | Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells." Nissa, Resurgent Animist mat mat/22 mat G G {2}{G} 3 Legendary Creature - Elf Scout 3 3 M creature Landfall - Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order. Open the Way mat mat/23 mat G G {X}{G}{G} 2 Sorcery R sorcery X can't be greater than the number of players in the game. | Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Tranquil Frillback mat mat/24 mat G G {2}{G} 3 Creature - Dinosaur 3 3 R creature When this creature enters, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many - | - Destroy target artifact or enchantment. | - Exile target player's graveyard. | - You gain 4 life. Undercity Upheaval mat mat/25 mat G G {1}{G}{G} 3 Sorcery U sorcery Undergrowth - Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn. Calix, Guided by Fate mat mat/26 mat GW GW {1}{G}{W} 3 Legendary Enchantment Creature - Human Druid 2 2 M creature Create Copy/spawn [2xm] Copy Constellation - Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature. | Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn. Campus Renovation mat mat/27 mat RW RW {3}{R}{W} 5 Sorcery U sorcery Reveal top two cards/vp1at2 Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Cosmic Rebirth mat mat/28 mat GW GW {1}{G}{W} 3 Instant U instant Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. | You gain 3 life. Danitha, New Benalia's Light mat mat/29 mat GW GW {1}{G}{W} 3 Legendary Creature - Human Knight 2 2 R creature Vigilance, trample, lifelink | Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. Feast of the Victorious Dead mat mat/30 mat WB WB {W}{B} 2 Enchantment U enchantment At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control. Gold-Forged Thopteryx mat mat/31 mat WU WU {W}{U} 2 Artifact Creature - Dinosaur Thopter 1 3 U creature /ch Flying, lifelink | Each legendary permanent you control has ward {2}. Jirina, Dauntless General mat mat/32 mat WB WB {W}{B} 2 Legendary Creature - Human Soldier 2 2 R creature When Jirina enters, exile target player's graveyard. | Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. Jolrael, Voice of Zhalfir mat mat/33 mat GU GU {2}{G}{U} 4 Legendary Creature - Human Druid 3 3 R creature At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. | Whenever a land creature you control deals combat damage to a player, draw a card. The Kenriths' Royal Funeral mat mat/34 mat WB WB {2}{W}{B} 4 Legendary Enchantment R enchantment When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. | Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral. Kiora, Sovereign of the Deep mat mat/35 mat GU GU {3}{G}{U} 5 Legendary Creature - Merfolk Noble 4 5 M creature Vigilance, ward {3} | Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Nahiri, Forged in Fury mat mat/36 mat RW RW {4}{R}{W} 6 Legendary Creature - Kor Artificer 5 4 M creature Reveal top card/vp1at1 Affinity for Equipment | Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs. Nahiri's Resolve mat mat/37 mat RW RW {3}{R}{W} 5 Enchantment R enchantment Creatures you control get +1/+0 and have haste. | At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. Narset, Enlightened Exile mat mat/38 mat URW URW {1}{U}{R}{W} 4 Legendary Creature - Human Monk 3 4 M creature Creatures you control have prowess. | Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost. Nashi, Moon's Legacy mat mat/39 mat BGU BGU {B}{G}{U} 3 Legendary Creature - Rat Shaman 3 4 R creature Menace, ward {1} | Whenever Nashi attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. Niv-Mizzet, Supreme mat mat/40 mat WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Dragon Avatar 5 5 R creature /ch Flying, hexproof from monocolored | Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. Ob Nixilis, Captive Kingpin mat mat/41 mat BR BR {2}{B}{R} 4 Legendary Creature - Demon 4 3 M creature yInitialize/ch Reveal top card/vp1at1 Flying, trample | Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card. Pia Nalaar, Consul of Revival mat mat/42 mat RW RW {R}{W} 2 Legendary Creature - Human Artificer 2 3 R creature Create Thopter/spawn [m19] Thopter (1/1 Flying) Thopters you control have haste. | Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying. Rebuild the City mat mat/43 mat BRG BRG {3}{B}{R}{G} 6 Sorcery R sorcery Create 3 Copies/spawnx3 [2xm] Copy Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. Rocco, Street Chef mat mat/44 mat RGW RGW {R}{G}{W} 3 Legendary Creature - Elf Druid 2 4 R creature Reveal top card/vp1at1 Create Food/spawn [eld] Food At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. | Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. Samut, Vizier of Naktamun mat mat/45 mat RG RG {1}{R}{G} 3 Legendary Creature - Human Warrior Cleric 2 3 M creature First strike, vigilance, haste | Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card. Sarkhan, Soul Aflame mat mat/46 mat UR UR {1}{U}{R} 3 Legendary Creature - Human Shaman 2 4 M creature Dragon spells you cast cost {1} less to cast. | Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. Sigarda, Font of Blessings mat mat/47 mat GW GW {2}{G}{W} 4 Legendary Creature - Angel 4 4 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Other permanents you control have hexproof. | You may look at the top card of your library any time. | You may cast Angel spells and Human spells from the top of your library. Tyvar the Bellicose mat mat/48 mat BG BG {2}{B}{G} 4 Legendary Creature - Elf Warrior 5 4 M creature Whenever one or more Elves you control attack, they gain deathtouch until end of turn. | Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn." Karn, Legacy Reforged mat mat/49 mat {5} 5 Legendary Artifact Creature - Golem * * M creature Karn's power and toughness are each equal to the greatest mana value among artifacts you control. | At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end. Drannith Ruins mat mat/50 mat 0 Land R land {T}: Add {C}. | {2}, {T}: Put two +1/+1 counters on target non-Human creature that entered this turn. Coppercoat Vanguard 1mat mat/51 mat W W {1}{W} 2 Creature - Human Soldier 2 2 U creature Each other Human you control gets +1/+0 and has ward {1}. Deification 1mat mat/52 mat W W {1}{W} 2 Enchantment R enchantment As this enchantment enters, choose a planeswalker type. | Planeswalkers you control of the chosen type have hexproof. | As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed. Harnessed Snubhorn 1mat mat/53 mat W W {3}{W} 4 Creature - Dinosaur 2 5 U creature Vigilance | Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield. Metropolis Reformer 1mat mat/54 mat W W {2}{W} 3 Creature - Angel Cleric 2 3 R creature /ch Flying, vigilance | You have hexproof. | Whenever this creature is dealt damage, you gain that much life. Spark Rupture 1mat mat/55 mat W W {2}{W} 3 Enchantment R enchantment When this enchantment enters, draw a card. | Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it. Tazri, Stalwart Survivor 1mat mat/56 mat W WUBRG {2}{W} 3 Legendary Creature - Human Warrior 3 3 R creature Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." | {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. Filter Out 1mat mat/57 mat U U {1}{U}{U} 3 Instant U instant Return all noncreature, nonland permanents to their owners' hands. Tolarian Contempt 1mat mat/58 mat U U {3}{U}{U} 5 Enchantment U enchantment When this enchantment enters, put a rejection counter on each creature your opponents control. | At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library. Training Grounds 1mat mat/59 mat U U {U} 1 Enchantment R enchantment Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. Vesuvan Drifter 1mat mat/60 mat U U {2}{U} 3 Creature - Shapeshifter 2 4 R creature yInitialize/ch Look at top card/vp1pt1 Reveal top card/vp1at1 Flying | You may look at the top card of your library any time. | At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, this creature becomes a copy of that card until end of turn, except it has flying. Ayara's Oathsworn 1mat mat/61 mat B B {1}{B} 2 Creature - Human Knight 2 2 R creature Menace | Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle. Blot Out 1mat mat/62 mat B B {2}{B} 3 Instant U instant Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. Death-Rattle Oni 1mat mat/63 mat B B {6}{B} 7 Creature - Demon Spirit 5 4 U creature Flash | This spell costs {2} less to cast for each creature that died this turn. | When this creature enters, destroy all other creatures that were dealt damage this turn. Markov Baron 1mat mat/64 mat B B {2}{B} 3 Creature - Vampire Noble 2 2 U creature Convoke | Lifelink | Other Vampires you control get +1/+1. | Madness {2}{B} Urborg Scavengers 1mat mat/65 mat B B {2}{B} 3 Creature - Spirit 2 2 R creature Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature. | This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Arni Metalbrow 1mat mat/66 mat R R {2}{R} 3 Legendary Creature - Human Berserker 3 3 R creature Whenever a creature you control attacks or a creature you control enters attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking. Kolaghan Warmonger 1mat mat/67 mat R R {2}{R} 3 Creature - Ogre Warrior 3 2 U creature Look at top six cards/vp1pt6 Haste | Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Plargg and Nassari 1mat mat/68 mat R R {3}{R}{R} 5 Legendary Creature - Orc Efreet 5 4 R creature At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. Reckless Handling 1mat mat/69 mat R R {1}{R} 2 Sorcery U sorcery Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent. Animist's Might 1mat mat/70 mat G G {2}{G} 3 Sorcery U sorcery This spell costs {2} less to cast if it targets a legendary creature you control. | Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. Leyline Immersion 1mat mat/71 mat G G {3}{G} 4 Enchantment - Aura R enchantment Enchant legendary creature | Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells." Nissa, Resurgent Animist 1mat mat/72 mat G G {2}{G} 3 Legendary Creature - Elf Scout 3 3 M creature Landfall - Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order. Open the Way 1mat mat/73 mat G G {X}{G}{G} 2 Sorcery R sorcery X can't be greater than the number of players in the game. | Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Tranquil Frillback 1mat mat/74 mat G G {2}{G} 3 Creature - Dinosaur 3 3 R creature When this creature enters, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many - | - Destroy target artifact or enchantment. | - Exile target player's graveyard. | - You gain 4 life. Undercity Upheaval 1mat mat/75 mat G G {1}{G}{G} 3 Sorcery U sorcery Undergrowth - Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn. Calix, Guided by Fate 1mat mat/76 mat GW GW {1}{G}{W} 3 Legendary Enchantment Creature - Human Druid 2 2 M creature Create Copy/spawn [2xm] Copy Constellation - Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature. | Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn. Campus Renovation 1mat mat/77 mat RW RW {3}{R}{W} 5 Sorcery U sorcery Reveal top two cards/vp1at2 Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Cosmic Rebirth 1mat mat/78 mat GW GW {1}{G}{W} 3 Instant U instant Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. | You gain 3 life. Danitha, New Benalia's Light 1mat mat/79 mat GW GW {1}{G}{W} 3 Legendary Creature - Human Knight 2 2 R creature Vigilance, trample, lifelink | Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. Feast of the Victorious Dead 1mat mat/80 mat WB WB {W}{B} 2 Enchantment U enchantment At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control. Gold-Forged Thopteryx 1mat mat/81 mat WU WU {W}{U} 2 Artifact Creature - Dinosaur Thopter 1 3 U creature /ch Flying, lifelink | Each legendary permanent you control has ward {2}. Jirina, Dauntless General 1mat mat/82 mat WB WB {W}{B} 2 Legendary Creature - Human Soldier 2 2 R creature When Jirina enters, exile target player's graveyard. | Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. Jolrael, Voice of Zhalfir 1mat mat/83 mat GU GU {2}{G}{U} 4 Legendary Creature - Human Druid 3 3 R creature At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. | Whenever a land creature you control deals combat damage to a player, draw a card. The Kenriths' Royal Funeral 1mat mat/84 mat WB WB {2}{W}{B} 4 Legendary Enchantment R enchantment When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. | Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral. Kiora, Sovereign of the Deep 1mat mat/85 mat GU GU {3}{G}{U} 5 Legendary Creature - Merfolk Noble 4 5 M creature Vigilance, ward {3} | Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Nahiri, Forged in Fury 1mat mat/86 mat RW RW {4}{R}{W} 6 Legendary Creature - Kor Artificer 5 4 M creature Reveal top card/vp1at1 Affinity for Equipment | Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs. Nahiri's Resolve 1mat mat/87 mat RW RW {3}{R}{W} 5 Enchantment R enchantment Creatures you control get +1/+0 and have haste. | At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. Narset, Enlightened Exile 1mat mat/88 mat URW URW {1}{U}{R}{W} 4 Legendary Creature - Human Monk 3 4 M creature Creatures you control have prowess. | Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost. Nashi, Moon's Legacy 1mat mat/89 mat BGU BGU {B}{G}{U} 3 Legendary Creature - Rat Shaman 3 4 R creature Menace, ward {1} | Whenever Nashi attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. Niv-Mizzet, Supreme 1mat mat/90 mat WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Dragon Avatar 5 5 R creature /ch Flying, hexproof from monocolored | Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. Ob Nixilis, Captive Kingpin 1mat mat/91 mat BR BR {2}{B}{R} 4 Legendary Creature - Demon 4 3 M creature yInitialize/ch Reveal top card/vp1at1 Flying, trample | Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card. Pia Nalaar, Consul of Revival 1mat mat/92 mat RW RW {R}{W} 2 Legendary Creature - Human Artificer 2 3 R creature Create Thopter/spawn [m19] Thopter (1/1 Flying) Thopters you control have haste. | Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying. Rebuild the City 1mat mat/93 mat BRG BRG {3}{B}{R}{G} 6 Sorcery R sorcery Create 3 Copies/spawnx3 [2xm] Copy Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. Rocco, Street Chef 1mat mat/94 mat RGW RGW {R}{G}{W} 3 Legendary Creature - Elf Druid 2 4 R creature Reveal top card/vp1at1 Create Food/spawn [eld] Food At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. | Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. Samut, Vizier of Naktamun 1mat mat/95 mat RG RG {1}{R}{G} 3 Legendary Creature - Human Warrior Cleric 2 3 M creature First strike, vigilance, haste | Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card. Sarkhan, Soul Aflame 1mat mat/96 mat UR UR {1}{U}{R} 3 Legendary Creature - Human Shaman 2 4 M creature Dragon spells you cast cost {1} less to cast. | Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. Sigarda, Font of Blessings 1mat mat/97 mat GW GW {2}{G}{W} 4 Legendary Creature - Angel 4 4 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Other permanents you control have hexproof. | You may look at the top card of your library any time. | You may cast Angel spells and Human spells from the top of your library. Tyvar the Bellicose 1mat mat/98 mat BG BG {2}{B}{G} 4 Legendary Creature - Elf Warrior 5 4 M creature Whenever one or more Elves you control attack, they gain deathtouch until end of turn. | Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn." Karn, Legacy Reforged 1mat mat/99 mat {5} 5 Legendary Artifact Creature - Golem * * M creature Karn's power and toughness are each equal to the greatest mana value among artifacts you control. | At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end. Drannith Ruins 1mat mat/100 mat 0 Land R land {T}: Add {C}. | {2}, {T}: Put two +1/+1 counters on target non-Human creature that entered this turn. Archon of the Wild Rose woe woe/1 woe W W {2}{W}{W} 4 Creature - Archon 4 4 R creature /ch Flying | Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. Archon's Glory woe woe/2 woe W W {W} 1 Instant C instant Bargain | Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. Armory Mice woe woe/3 woe W W {1}{W} 2 Creature - Mouse 3 1 C creature Celebration - This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. Besotted Knight woe woe/4 woe W W {3}{W} 4 Creature - Human Knight 3 3 C creature Create Royal Role/spawn [woe] Royal Create Adventure Marker/spawn [woe] On an Adventure // Betroth the Beast | {W} | Sorcery - Adventure | Create a Royal Role token attached to target creature you control. Break the Spell woe woe/5 woe W W {W} 1 Instant C instant Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. Charmed Clothier woe woe/6 woe W W {4}{W} 5 Creature - Faerie Advisor 3 3 C creature /ch;/spawn [woe] Royal Flying | When this creature enters, create a Royal Role token attached to another target creature you control. Cheeky House-Mouse woe woe/7 woe W W {W} 1 Creature - Mouse 2 1 U creature Create Adventure Marker/spawn [woe] On an Adventure // Squeak By | {W} | Sorcery - Adventure | Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn. Cooped Up woe woe/8 woe W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {2}{W}: Exile enchanted creature. Cursed Courtier woe woe/9 woe W W {2}{W} 3 Creature - Human Noble 3 3 U creature /spawn [woe] Cursed Lifelink | When this creature enters, create a Cursed Role token attached to it. Discerning Financier woe woe/10 woe W W {2}{W} 3 Creature - Human Noble 2 3 U creature Create Treasure/spawn [woe] Treasure At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. | {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card. Dutiful Griffin woe woe/11 woe W W {3}{W}{W} 5 Creature - Griffin 4 4 U creature /ch Flying | {2}{W}, Sacrifice two enchantments: Return this card from your graveyard to your hand. Eerie Interference woe woe/12 woe W W {2}{W} 3 Instant U instant Prevent all damage that would be dealt to you and creatures you control this turn by creatures. Expel the Interlopers woe woe/13 woe W W {3}{W}{W} 5 Sorcery R sorcery Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. Frostbridge Guard woe woe/14 woe W W {1}{W} 2 Creature - Elemental Soldier 2 2 C creature {2}{W}, {T}: Tap target creature. Gallant Pie-Wielder woe woe/15 woe W W {2}{W} 3 Creature - Dwarf Knight 2 3 U creature First strike | Celebration - This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. Glass Casket woe woe/16 woe W W {1}{W} 2 Artifact U artifact When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield. Hopeful Vigil woe woe/17 woe W W {1}{W} 2 Enchantment C enchantment yInitialize/spawn [woe] Knight (W 2/2 Vigilance) Scry 2/vp1pt2 When this enchantment enters, create a 2/2 white Knight creature token with vigilance. | When this enchantment is put into a graveyard from the battlefield, scry 2. | {2}{W}: Sacrifice this enchantment. Kellan's Lightblades woe woe/18 woe W W {1}{W} 2 Instant C instant Bargain | Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead. Knight of Doves woe woe/19 woe W W {2}{W} 3 Creature - Human Knight 1 3 U creature Create Bird/spawn [woe] Bird (W 1/1 Flying) Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying. Moment of Valor woe woe/20 woe W W {2}{W} 3 Instant C instant Choose one - | - Untap target creature. It gets +1/+0 and gains indestructible until end of turn. | - Destroy target creature with power 4 or greater. Moonshaker Cavalry woe woe/21 woe W W {5}{W}{W}{W} 8 Creature - Spirit Knight 6 6 M creature /ch Flying | When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. Plunge into Winter woe woe/22 woe W W {1}{W} 2 Instant C instant Scry 1/vp1pt1 Tap up to one target creature. Scry 1, then draw a card. The Princess Takes Flight woe woe/23 woe W W {2}{W} 3 Enchantment - Saga U enchantment /ccblue=1 I - Exile up to one target creature. | II - Target creature you control gets +2/+2 and gains flying until end of turn. | III - Return the exiled card to the battlefield under its owner's control. Protective Parents woe woe/24 woe W W {2}{W} 3 Creature - Human Peasant 3 2 C creature Create Young Hero Role/spawn [woe] Young Hero When this creature dies, create a Young Hero Role token attached to up to one target creature you control. Regal Bunnicorn woe woe/25 woe W W {1}{W} 2 Creature - Rabbit Unicorn * * R creature Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control. Return Triumphant woe woe/26 woe W W {1}{W} 2 Sorcery C sorcery /spawn [woe] Young Hero Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. Rimefur Reindeer woe woe/27 woe W W {3}{W} 4 Creature - Elk 3 4 C creature Whenever an enchantment you control enters, tap target creature an opponent controls. Savior of the Sleeping woe woe/28 woe W W {2}{W} 3 Creature - Human Knight 2 3 C creature Vigilance | Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature. Slumbering Keepguard woe woe/29 woe W W {W} 1 Creature - Human Knight 1 1 C creature Scry 1/vp1pt1 Whenever an enchantment you control enters, scry 1. | {2}{W}: This creature gets +1/+1 until end of turn for each enchantment you control. Solitary Sanctuary woe woe/30 woe W W {2}{W} 3 Enchantment U enchantment When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. | Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control. Spellbook Vendor woe woe/31 woe W W {1}{W} 2 Creature - Human Peasant 2 2 R creature Create Sorcerer Role/spawn [woe] Sorcerer Vigilance | At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. Stockpiling Celebrant woe woe/32 woe W W {2}{W} 3 Creature - Dwarf Knight 3 2 C creature Scry 2/vp1pt2 When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2. Stroke of Midnight woe woe/33 woe W W {2}{W} 3 Instant U instant /spawn [woe] Human (W 1/1) Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. A Tale for the Ages woe woe/34 woe W W {1}{W} 2 Enchantment R enchantment Enchanted creatures you control get +2/+2. Three Blind Mice woe woe/35 woe W W {2}{W} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Copy/spawn [2xm] Copy Create Mouse/spawn [woe] Mouse (W 1/1) I - Create a 1/1 white Mouse creature token. | II, III - Create a token that's a copy of target token you control. | IV - Creatures you control get +1/+1 and gain vigilance until end of turn. Tuinvale Guide woe woe/36 woe W W {3}{W} 4 Creature - Faerie Scout 2 3 C creature /ch Flying | Celebration - This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. Unassuming Sage woe woe/37 woe W W {1}{W} 2 Creature - Human Peasant Wizard 2 2 C creature Create Sorcerer Role/spawn [woe] Sorcerer When this creature enters, you may pay {2}. If you do, create a Sorcerer Role token attached to it. Virtue of Loyalty woe woe/38 woe W W {3}{W}{W} 5 Enchantment M enchantment Create Knight/spawn [woe] Knight (W 2/2 Vigilance) Create Adventure Marker/spawn [woe] On an Adventure At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. // Ardenvale Fealty | {1}{W} | Instant - Adventure | Create a 2/2 white Knight creature token with vigilance. Werefox Bodyguard woe woe/39 woe W W {1}{W}{W} 3 Creature - Elf Fox Knight 2 2 R creature Flash | When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield. | {1}{W}, Sacrifice this creature: You gain 2 life. Aquatic Alchemist woe woe/40 woe U U {1}{U} 2 Creature - Elemental 1 3 C creature Create Adventure Marker/spawn [woe] On an Adventure Whenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn. // Bubble Up | {2}{U} | Sorcery - Adventure | Put target instant or sorcery card from your graveyard on top of your library. Archive Dragon woe woe/41 woe U U {4}{U}{U} 6 Creature - Dragon Wizard 4 6 U creature yInitialize/ch Scry 2/vp1pt2 Flying | Ward {2} | When this creature enters, scry 2. Asinine Antics woe woe/42 woe U U {2}{U}{U} 4 Sorcery M sorcery Create Cursed Role/spawn [woe] Cursed Create 5 Cursed Roles/spawnx5 [woe] Cursed Create 10 Cursed Roles/spawnx10 [woe] Cursed You may cast this spell as though it had flash if you pay {2} more to cast it. | For each creature your opponents control, create a Cursed Role token attached to that creature. Beluna's Gatekeeper woe woe/43 woe U U {5}{U} 6 Creature - Giant Soldier 6 5 C creature Create Adventure Marker/spawn [woe] On an Adventure // Entry Denied | {1}{U} | Sorcery - Adventure | Return target creature you don't control with mana value 3 or less to its owner's hand. Bitter Chill woe woe/44 woe U U {1}{U} 2 Enchantment - Aura U enchantment Scry 1/vp1pt1 Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. | When this Aura is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card. Chancellor of Tales woe woe/45 woe U U {3}{U} 4 Creature - Faerie Advisor 2 3 U creature /ch Flying | Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. Diminisher Witch woe woe/46 woe U U {2}{U} 3 Creature - Human Warlock 3 2 C creature Create Cursed Role/spawn [woe] Cursed Bargain | When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. Disdainful Stroke woe woe/47 woe U U {1}{U} 2 Instant U instant Counter target spell with mana value 4 or greater. Extraordinary Journey woe woe/48 woe U U {X}{X}{U}{U} 2 Enchantment R enchantment When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. | Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. Farsight Ritual woe woe/49 woe U U {2}{U}{U} 4 Instant R instant Look at top four cards/vp1pt4 Look at top eight cards/vp1pt8 Bargain | Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order. Freeze in Place woe woe/50 woe U U {1}{U} 2 Sorcery C sorcery Scry 2/vp1pt2 Tap target creature an opponent controls and put three stun counters on it. Scry 2. Gadwick's First Duel woe woe/51 woe U U {1}{U} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 Create Cursed Role/spawn [woe] Cursed I - Create a Cursed Role token attached to up to one target creature. | II - Scry 2. | III - When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy. Galvanic Giant woe woe/52 woe U U {3}{U} 4 Creature - Giant Wizard 3 3 U creature Create Adventure Marker/spawn [woe] On an Adventure Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it. // Storm Reading | {5}{U}{U} | Instant - Adventure | Draw four cards, then discard two cards. Horned Loch-Whale woe woe/53 woe U U {4}{U}{U} 6 Creature - Whale 6 6 R creature yInitialize/cr90 Create Adventure Marker/spawn [woe] On an Adventure Flash | Ward {2} | This creature enters tapped unless it's your turn. // Lagoon Breach | {1}{U} | Instant - Adventure | The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library. Ice Out woe woe/54 woe U U {1}{U}{U} 3 Instant C instant Bargain | This spell costs {1} less to cast if it's bargained. | Counter target spell. Icewrought Sentry woe woe/55 woe U U {2}{U} 3 Creature - Elemental Soldier 2 3 U creature Vigilance | Whenever this creature attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. | Whenever you tap an untapped creature an opponent controls, this creature gets +2/+1 until end of turn. Ingenious Prodigy woe woe/56 woe U U {X}{U} 1 Creature - Human Wizard 0 1 R creature Skulk | This creature enters with X +1/+1 counters on it. | At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. Into the Fae Court woe woe/57 woe U U {3}{U}{U} 5 Sorcery C sorcery /spawn [woe] Faerie (U 1/1 Flying) Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying." Johann's Stopgap woe woe/58 woe U U {3}{U} 4 Sorcery C sorcery Bargain | This spell costs {2} less to cast if it's bargained. | Return target nonland permanent to its owner's hand. Draw a card. Living Lectern woe woe/59 woe U U {1}{U} 2 Artifact Creature - Construct 0 4 C creature Create Sorcerer Role/spawn [woe] Sorcerer {1}, Sacrifice this creature: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. Merfolk Coralsmith woe woe/60 woe U U {2}{U} 3 Creature - Merfolk 2 3 C creature Scry 2/vp1pt2 {1}: This creature gets +1/-1 until end of turn. | When this creature dies, scry 2. Misleading Motes woe woe/61 woe U U {3}{U} 4 Instant C instant Target creature's owner puts it on their choice of the top or bottom of their library. Mocking Sprite woe woe/62 woe U U {2}{U} 3 Creature - Faerie Rogue 2 1 C creature /ch Flying | Instant and sorcery spells you cast cost {1} less to cast. Obyra's Attendants woe woe/63 woe U U {4}{U} 5 Creature - Faerie Wizard 3 4 C creature yInitialize/ch Create Adventure Marker/spawn [woe] On an Adventure Flying // Desperate Parry | {1}{U} | Instant - Adventure | Target creature gets -4/-0 until end of turn. Picklock Prankster woe woe/64 woe U U {1}{U} 2 Creature - Faerie Rogue 1 3 U creature yInitialize/ch Create Adventure Marker/spawn [woe] On an Adventure Flying, vigilance // Free the Fae | {1}{U} | Instant - Adventure | Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand. Quick Study woe woe/65 woe U U {2}{U} 3 Instant C instant Draw two cards. Sleep-Cursed Faerie woe woe/66 woe U U {U} 1 Creature - Faerie Wizard 3 3 R creature /ch;/cr90;/ccblue=3 Flying, ward {2} | This creature enters tapped with three stun counters on it. | {1}{U}: Untap this creature. Sleight of Hand woe woe/67 woe U U {U} 1 Sorcery C sorcery Look at top two cards/vp1pt2 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Snaremaster Sprite woe woe/68 woe U U {U} 1 Creature - Faerie Wizard 1 1 C creature /ch Flying | When this creature enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. Spell Stutter woe woe/69 woe U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control. Splashy Spellcaster woe woe/70 woe U U {3}{U} 4 Creature - Elemental Wizard 2 4 U creature Create Sorcerer Role/spawn [woe] Sorcerer Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. Stormkeld Prowler woe woe/71 woe U U {1}{U} 2 Creature - Human Rogue 2 1 C creature Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature. Succumb to the Cold woe woe/72 woe U U {2}{U} 3 Instant U instant Tap one or two target creatures an opponent controls. Put a stun counter on each of them. Talion's Messenger woe woe/73 woe U U {2}{U} 3 Creature - Faerie Noble 1 3 R creature /ch Flying | Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. Tenacious Tomeseeker woe woe/74 woe U U {2}{U} 3 Creature - Human Knight 3 2 U creature Bargain | When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand. Vantress Transmuter woe woe/75 woe U U {3}{U} 4 Creature - Human Wizard 3 4 C creature Create Cursed Role/spawn [woe] Cursed Create Adventure Marker/spawn [woe] On an Adventure // Croaking Curse | {1}{U} | Sorcery - Adventure | Tap target creature. Create a Cursed Role token attached to it. Virtue of Knowledge woe woe/76 woe U U {4}{U} 5 Enchantment M enchantment Create Adventure Marker/spawn [woe] On an Adventure If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. // Vantress Visions | {1}{U} | Instant - Adventure | Copy target activated or triggered ability you control. You may choose new targets for the copy. Water Wings woe woe/77 woe U U {1}{U} 2 Instant C instant Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. Ashiok, Wicked Manipulator woe woe/78 woe B B {3}{B}{B} 5 Legendary Planeswalker - Ashiok 5 M planeswalker yInitialize/ccblue=5 Look at top two cards/vp1pt2 Create 2 Nightmares/spawnx2 [woe] Nightmare (B 1/1) If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. | +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. | -2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token." | -7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. Ashiok's Reaper woe woe/79 woe B B {3}{B} 4 Creature - Nightmare 3 3 U creature Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. Back for Seconds woe woe/80 woe B B {2}{B} 3 Sorcery U sorcery Bargain | Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand. Barrow Naughty woe woe/81 woe B B {1}{B} 2 Creature - Faerie 1 3 C creature /ch Flying | This creature has lifelink as long as you control another Faerie. | {2}{B}: This creature gets +1/+0 until end of turn. Beseech the Mirror woe woe/82 woe B B {1}{B}{B}{B} 4 Sorcery M sorcery Bargain | Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way. Candy Grapple woe woe/83 woe B B {1}{B} 2 Instant C instant Bargain | Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead. Conceited Witch woe woe/84 woe B B {2}{B} 3 Creature - Human Warlock 2 3 C creature Create Wicked Role/spawn [woe] Wicked Create Adventure Marker/spawn [woe] On an Adventure Menace // Price of Beauty | {B} | Sorcery - Adventure | Create a Wicked Role token attached to target creature you control. Dream Spoilers woe woe/85 woe B B {3}{B} 4 Creature - Faerie Warlock 2 2 U creature /ch Flying | Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn. Ego Drain woe woe/86 woe B B {B} 1 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand. The End woe woe/87 woe B B {2}{B}{B} 4 Instant R instant This spell costs {2} less to cast if your life total is 5 or less. | Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Eriette's Whisper woe woe/88 woe B B {3}{B} 4 Sorcery C sorcery /spawn [woe] Wicked Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. Faerie Dreamthief woe woe/89 woe B B {B} 1 Creature - Faerie Warlock 1 1 U creature yInitialize/ch Surveil 1/vp1pt1 Flying | When this creature enters, surveil 1. | {2}{B}, Exile this card from your graveyard: You draw a card and you lose 1 life. Faerie Fencing woe woe/90 woe B B {X}{B} 1 Instant U instant Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell. Feed the Cauldron woe woe/91 woe B B {2}{B} 3 Instant C instant Create Food/spawn [woe] Food Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. Fell Horseman woe woe/92 woe B B {3}{B} 4 Creature - Zombie Knight 3 3 C creature Create Adventure Marker/spawn [woe] On an Adventure When this creature dies, put it on the bottom of its owner's library. // Deathly Ride | {1}{B} | Sorcery - Adventure | Return target creature card from your graveyard to your hand. Gumdrop Poisoner woe woe/93 woe B B {2}{B} 3 Creature - Human Warlock 3 2 R creature Create Food/spawn [woe] Food Create Adventure Marker/spawn [woe] On an Adventure Lifelink | When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. // Tempt with Treats | {B} | Instant - Adventure | Create a Food token. High Fae Negotiator woe woe/94 woe B B {3}{B}{B} 5 Creature - Faerie Warlock 3 5 U creature /ch Bargain | Flying | When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life. Hopeless Nightmare woe woe/95 woe B B {B} 1 Enchantment C enchantment Scry 2/vp1pt2 When this enchantment enters, each opponent discards a card and loses 2 life. | When this enchantment is put into a graveyard from the battlefield, scry 2. | {2}{B}: Sacrifice this enchantment. Lich-Knights' Conquest woe woe/96 woe B B {4}{B} 5 Sorcery R sorcery Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. Lord Skitter, Sewer King woe woe/97 woe B B {2}{B} 3 Legendary Creature - Rat Noble 3 3 R creature Create Rat/spawn [woe] Rat (B 1/1) Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard. | At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block." Lord Skitter's Blessing woe woe/98 woe B B {1}{B} 2 Enchantment R enchantment /spawn [woe] Wicked When this enchantment enters, create a Wicked Role token attached to target creature you control. | At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card. Lord Skitter's Butcher woe woe/99 woe B B {2}{B} 3 Creature - Rat Peasant 2 3 U creature Scry 2/vp1pt2 Create Rat/spawn [woe] Rat (B 1/1) When this creature enters, choose one - | - Create a 1/1 black Rat creature token with "This token can't block." | - You may sacrifice another creature. If you do, scry 2, then draw a card. | - Creatures you control gain menace until end of turn. Mintstrosity woe woe/100 woe B B {1}{B} 2 Creature - Horror 3 1 C creature Create Food/spawn [woe] Food When this creature dies, create a Food token. Not Dead After All woe woe/101 woe B B {B} 1 Instant C instant /spawn [woe] Wicked Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." Rankle's Prank woe woe/102 woe B B {2}{B}{B} 4 Sorcery R sorcery Choose one or more - | - Each player discards two cards. | - Each player loses 4 life. | - Each player sacrifices two creatures of their choice. Rat Out woe woe/103 woe B B {B} 1 Instant C instant /spawn [woe] Rat (B 1/1) Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block." Rowan's Grim Search woe woe/104 woe B B {2}{B} 3 Instant C instant Look at top four cards/vp1pt4 Bargain | If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. | You draw two cards and you lose 2 life. Scream Puff woe woe/105 woe B B {4}{B} 5 Creature - Horror 4 5 C creature Create Food/spawn [woe] Food Deathtouch | Whenever this creature deals combat damage to a player, create a Food token. Shatter the Oath woe woe/106 woe B B {3}{B}{B} 5 Sorcery C sorcery /spawn [woe] Wicked Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. Specter of Mortality woe woe/107 woe B B {3}{B}{B} 5 Creature - Specter 3 3 R creature /ch Flying | When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. Spiteful Hexmage woe woe/108 woe B B {B} 1 Creature - Human Warlock 3 2 R creature /spawn [woe] Cursed When this creature enters, create a Cursed Role token attached to target creature you control. Stingblade Assassin woe woe/109 woe B B {3}{B} 4 Creature - Faerie Assassin 3 1 C creature /ch Flash | Flying | When this creature enters, destroy target creature an opponent controls that was dealt damage this turn. Sugar Rush woe woe/110 woe B B {1}{B} 2 Instant C instant Target creature gets +3/+0 until end of turn. | Draw a card. Sweettooth Witch woe woe/111 woe B B {2}{B} 3 Creature - Human Warlock 3 2 C creature /spawn [woe] Food When this creature enters, create a Food token. | {2}, Sacrifice a Food: Target player loses 2 life. Taken by Nightmares woe woe/112 woe B B {2}{B}{B} 4 Instant U instant Scry 2/vp1pt2 Exile target creature. If you control an enchantment, scry 2. Tangled Colony woe woe/113 woe B B {1}{B} 2 Creature - Rat 3 2 R creature Create Rat/spawn [woe] Rat (B 1/1) Create 5 Rats/spawnx5 [woe] Rat (B 1/1) Create 10 Rats/spawnx10 [woe] Rat (B 1/1) This creature can't block. | When this creature dies, create X 1/1 black Rat creature tokens with "This token can't block," where X is the amount of damage dealt to it this turn. Twisted Sewer-Witch woe woe/114 woe B B {3}{B}{B} 5 Creature - Human Warlock 3 4 U creature yInitialize/spawn [woe] Rat (B 1/1) Create Wicked Role/spawn [woe] Wicked Create 5 Wicked Roles/spawnx5 [woe] Wicked Create 10 Wicked Roles/spawnx10 [woe] Wicked When this creature enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. Virtue of Persistence woe woe/115 woe B B {5}{B}{B} 7 Enchantment M enchantment Create Adventure Marker/spawn [woe] On an Adventure At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. // Locthwain Scorn | {1}{B} | Sorcery - Adventure | Target creature gets -3/-3 until end of turn. You gain 2 life. Voracious Vermin woe woe/116 woe B B {2}{B} 3 Creature - Rat 2 1 C creature /spawn [woe] Rat (B 1/1) When this creature enters, create a 1/1 black Rat creature token with "This token can't block." | Whenever another creature you control dies, put a +1/+1 counter on this creature. Warehouse Tabby woe woe/117 woe B B {B} 1 Creature - Cat 1 1 C creature Create Rat/spawn [woe] Rat (B 1/1) Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This token can't block." | {1}{B}: This creature gains deathtouch until end of turn. Wicked Visitor woe woe/118 woe B B {1}{B} 2 Creature - Nightmare 2 2 C creature Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. The Witch's Vanity woe woe/119 woe B B {1}{B} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Food/spawn [woe] Food Create Wicked Role/spawn [woe] Wicked I - Destroy target creature an opponent controls with mana value 2 or less. | II - Create a Food token. | III - Create a Wicked Role token attached to target creature you control. Belligerent of the Ball woe woe/120 woe R R {2}{R} 3 Creature - Ogre Warrior 3 3 U creature Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. Bellowing Bruiser woe woe/121 woe R R {4}{R} 5 Creature - Ogre 4 4 C creature Create Adventure Marker/spawn [woe] On an Adventure Haste // Beat a Path | {2}{R} | Sorcery - Adventure | Up to two target creatures can't block this turn. Bespoke Battlegarb woe woe/122 woe R R {1}{R} 2 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control. | Equip {2} Boundary Lands Ranger woe woe/123 woe R R {1}{R} 2 Creature - Human Ranger 2 2 U creature At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. Charming Scoundrel woe woe/124 woe R R {1}{R} 2 Creature - Human Rogue 1 1 R creature Create Treasure/spawn [woe] Treasure Create Wicked Role/spawn [woe] Wicked Haste | When this creature enters, choose one - | - Discard a card, then draw a card. | - Create a Treasure token. | - Create a Wicked Role token attached to target creature you control. Cut In woe woe/125 woe R R {3}{R} 4 Sorcery C sorcery /spawn [woe] Young Hero Cut In deals 4 damage to target creature. | Create a Young Hero Role token attached to up to one target creature you control. Edgewall Pack woe woe/126 woe R R {3}{R} 4 Creature - Dog 3 3 C creature /spawn [woe] Rat (B 1/1) Menace | When this creature enters, create a 1/1 black Rat creature token with "This token can't block." Embereth Veteran woe woe/127 woe R R {R} 1 Creature - Human Knight 2 1 U creature Create Young Hero Role/spawn [woe] Young Hero {1}, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. Flick a Coin woe woe/128 woe R R {2}{R} 3 Instant C instant /spawn [woe] Treasure Flick a Coin deals 1 damage to any target. You create a Treasure token. | Draw a card. Food Fight woe woe/129 woe R R {1}{R} 2 Enchantment R enchantment Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control." Frantic Firebolt woe woe/130 woe R R {2}{R} 3 Instant C instant Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. Gnawing Crescendo woe woe/131 woe R R {2}{R} 3 Instant C instant /spawn [woe] Rat (B 1/1) Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This token can't block." Goddric, Cloaked Reveler woe woe/132 woe R R {1}{R}{R} 3 Legendary Creature - Human Noble 3 3 R creature Haste | Celebration - As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." Grabby Giant woe woe/133 woe R R {3}{R} 4 Creature - Giant 4 3 C creature Create Treasure/spawn [woe] Treasure Create Adventure Marker/spawn [woe] On an Adventure Reach | {2}{R}, Sacrifice an artifact or land: Draw a card. // That's Mine | {1}{R} | Instant - Adventure | Create a Treasure token. Grand Ball Guest woe woe/134 woe R R {1}{R} 2 Creature - Human Peasant 2 2 C creature Celebration - This creature gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn. Harried Spearguard woe woe/135 woe R R {R} 1 Creature - Human Soldier 1 1 C creature Create Rat/spawn [woe] Rat (B 1/1) Haste | When this creature dies, create a 1/1 black Rat creature token with "This token can't block." Hearth Elemental woe woe/136 woe R R {5}{R} 6 Creature - Elemental 4 5 U creature Create Adventure Marker/spawn [woe] On an Adventure This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. // Stoke Genius | {1}{R} | Sorcery - Adventure | Discard your hand, then draw two cards. Imodane, the Pyrohammer woe woe/137 woe R R {2}{R}{R} 4 Legendary Creature - Human Knight 4 4 R creature Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent. Kindled Heroism woe woe/138 woe R R {R} 1 Instant C instant Scry 1/vp1pt1 Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. Korvold and the Noble Thief woe woe/139 woe R R {3}{R} 4 Enchantment - Saga U enchantment yInitialize/ccblue=1 Reveal top three cards/vp1at3 Create Treasure/spawn [woe] Treasure I, II - Create a Treasure token. | III - Exile the top three cards of target opponent's library. You may play those cards this turn. Merry Bards woe woe/140 woe R R {2}{R} 3 Creature - Human Bard 3 2 C creature Create Young Hero Role/spawn [woe] Young Hero When this creature enters, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. Minecart Daredevil woe woe/141 woe R R {2}{R} 3 Creature - Dwarf Knight 4 2 C creature Create Adventure Marker/spawn [woe] On an Adventure // Ride the Rails | {1}{R} | Instant - Adventure | Target creature gets +2/+1 until end of turn. Monstrous Rage woe woe/142 woe R R {R} 1 Instant U instant /spawn [woe] Monster Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. Raging Battle Mouse woe woe/143 woe R R {1}{R} 2 Creature - Mouse 2 1 R creature The second spell you cast each turn costs {1} less to cast. | Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. Ratcatcher Trainee woe woe/144 woe R R {1}{R} 2 Creature - Human Peasant 2 1 C creature Create 2 Rats/spawnx2 [woe] Rat (B 1/1) Create Adventure Marker/spawn [woe] On an Adventure During your turn, this creature has first strike. // Pest Problem | {2}{R} | Instant - Adventure | Create two 1/1 black Rat creature tokens with "This token can't block." Realm-Scorcher Hellkite woe woe/145 woe R R {4}{R}{R} 6 Creature - Dragon 4 6 M creature /ch Bargain | Flying, haste | When this creature enters, if it was bargained, add four mana in any combination of colors. | {1}{R}: This creature deals 1 damage to any target. Redcap Gutter-Dweller woe woe/146 woe R R {2}{R}{R} 4 Creature - Goblin Warrior 3 3 R creature yInitialize/spawnx2 [woe] Rat (B 1/1) Reveal top card/vp1at1 Menace | When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block." | At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn. Redcap Thief woe woe/147 woe R R {2}{R} 3 Creature - Goblin Rogue 2 3 C creature /spawn [woe] Treasure When this creature enters, create a Treasure token. Rotisserie Elemental woe woe/148 woe R R {R} 1 Creature - Elemental 1 1 R creature Menace | Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn. Skewer Slinger woe woe/149 woe R R {1}{R} 2 Creature - Dwarf Knight 1 3 C creature Reach | Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. Song of Totentanz woe woe/150 woe R R {X}{R} 1 Sorcery R sorcery Create Rat/spawn [woe] Rat (B 1/1) Create 5 Rats/spawnx5 [woe] Rat (B 1/1) Create 10 Rats/spawnx10 [woe] Rat (B 1/1) Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn. Stonesplitter Bolt woe woe/151 woe R R {X}{R} 1 Instant U instant Bargain | Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead. Tattered Ratter woe woe/152 woe R R {1}{R} 2 Creature - Human Peasant 2 2 U creature Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. Torch the Tower woe woe/153 woe R R {R} 1 Instant C instant Scry 1/vp1pt1 Bargain | Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. | If a permanent dealt damage by Torch the Tower would die this turn, exile it instead. Twisted Fealty woe woe/154 woe R R {2}{R} 3 Sorcery U sorcery /spawn [woe] Wicked Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | Create a Wicked Role token attached to up to one target creature. Two-Headed Hunter woe woe/155 woe R R {4}{R} 5 Creature - Giant 5 4 U creature Create Adventure Marker/spawn [woe] On an Adventure Menace // Twice the Rage | {1}{R} | Instant - Adventure | Target creature gains double strike until end of turn. Unruly Catapult woe woe/156 woe R R {2}{R} 3 Artifact Creature - Construct 0 4 C creature Defender | {T}: This creature deals 1 damage to each opponent. | Whenever you cast an instant or sorcery spell, untap this creature. Virtue of Courage woe woe/157 woe R R {3}{R}{R} 5 Enchantment M enchantment Create Adventure Marker/spawn [woe] On an Adventure Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn. // Embereth Blaze | {1}{R} | Instant - Adventure | Embereth Blaze deals 2 damage to any target. Witch's Mark woe woe/158 woe R R {1}{R} 2 Sorcery C sorcery /spawn [woe] Wicked You may discard a card. If you do, draw two cards. | Create a Wicked Role token attached to up to one target creature you control. Witchstalker Frenzy woe woe/159 woe R R {3}{R} 4 Instant U instant This spell costs {1} less to cast for each creature that attacked this turn. | Witchstalker Frenzy deals 5 damage to target creature. Agatha's Champion woe woe/160 woe G G {4}{G} 5 Creature - Human Knight 4 4 U creature Bargain | Trample | When this creature enters, if it was bargained, it fights up to one target creature you don't control. Beanstalk Wurm woe woe/161 woe G G {4}{G} 5 Creature - Plant Wurm 5 4 C creature Create Adventure Marker/spawn [woe] On an Adventure Reach // Plant Beans | {1}{G} | Sorcery - Adventure | You may play an additional land this turn. Bestial Bloodline woe woe/162 woe G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2. | {4}{G}: Return this card from your graveyard to your hand. Blossoming Tortoise woe woe/163 woe G G {2}{G}{G} 4 Creature - Turtle 3 3 M creature Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. | Activated abilities of lands you control cost {1} less to activate. | Land creatures you control get +1/+1. Bramble Familiar woe woe/164 woe G G {1}{G} 2 Creature - Elemental Raccoon 2 2 R creature Create Adventure Marker/spawn [woe] On an Adventure {T}: Add {G}. | {1}{G}, {T}, Discard a card: Return this creature to its owner's hand. // Fetch Quest | {5}{G}{G} | Sorcery - Adventure | Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield. Brave the Wilds woe woe/165 woe G G {G} 1 Sorcery C sorcery Bargain | If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Commune with Nature woe woe/166 woe G G {G} 1 Sorcery C sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Curse of the Werefox woe woe/167 woe G G {2}{G} 3 Sorcery C sorcery /spawn [woe] Monster Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. Elvish Archivist woe woe/168 woe G G {1}{G} 2 Creature - Elf Artificer 0 1 R creature Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. | Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn. Feral Encounter woe woe/169 woe G G {G}{G} 2 Sorcery R sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. Ferocious Werefox woe woe/170 woe G G {3}{G} 4 Creature - Elf Fox Warrior 4 3 C creature Create Monster Role/spawn [woe] Monster Create Adventure Marker/spawn [woe] On an Adventure Trample // Guard Change | {1}{G} | Instant - Adventure | Create a Monster Role token attached to target creature you control. Graceful Takedown woe woe/171 woe G G {1}{G} 2 Sorcery U sorcery Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control. Gruff Triplets woe woe/172 woe G G {3}{G}{G}{G} 6 Creature - Satyr Warrior 3 3 R creature Create 2 Gruff Triplets/spawnx2 [lackey] Gruff Triplets (G 3/3 Trample) Trample | When this creature enters, if it isn't a token, create two tokens that are copies of it. | When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. Hamlet Glutton woe woe/173 woe G G {5}{G}{G} 7 Creature - Giant 6 6 C creature Bargain | This spell costs {2} less to cast if it's bargained. | Trample | When this creature enters, you gain 3 life. Hollow Scavenger woe woe/174 woe G G {2}{G} 3 Creature - Wolf 3 2 C creature Create Food/spawn [woe] Food Create Adventure Marker/spawn [woe] On an Adventure {1}, Sacrifice a Food: This creature gets +2/+2 until end of turn. Activate only once each turn. // Bakery Raid | {G} | Sorcery - Adventure | Create a Food token. Howling Galefang woe woe/175 woe G G {2}{G}{G} 4 Creature - Beast 4 4 U creature Vigilance | This creature has haste as long as you own a card in exile that has an Adventure. The Huntsman's Redemption woe woe/176 woe G G {2}{G} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Beast/spawn [woe] Beast (G 3/3) I - Create a 3/3 green Beast creature token. | II - You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. | III - Up to two target creatures each get +2/+2 and gain trample until end of turn. Leaping Ambush woe woe/177 woe G G {G} 1 Instant C instant Target creature gets +1/+3 and gains reach until end of turn. Untap it. Night of the Sweets' Revenge woe woe/178 woe G G {3}{G} 4 Enchantment U enchantment /spawn [woe] Food When this enchantment enters, create a Food token. | Foods you control have "{T}: Add {G}." | {5}{G}{G}, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery. Redtooth Genealogist woe woe/179 woe G G {2}{G} 3 Creature - Elf Advisor 2 3 C creature /spawn [woe] Royal When this creature enters, create a Royal Role token attached to another target creature you control. Redtooth Vanguard woe woe/180 woe G G {1}{G} 2 Creature - Elf Warrior 3 1 U creature Trample | Whenever an enchantment you control enters, you may pay {2}. If you do, return this card from your graveyard to your hand. Return from the Wilds woe woe/181 woe G G {2}{G} 3 Sorcery C sorcery Create Human/spawn [woe] Human (W 1/1) Create Food/spawn [woe] Food Choose two - | - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | - Create a 1/1 white Human creature token. | - Create a Food token. Rootrider Faun woe woe/182 woe G G {1}{G} 2 Creature - Satyr Scout 1 3 C creature {T}: Add {G}. | {1}, {T}: Add one mana of any color. Royal Treatment woe woe/183 woe G G {G} 1 Instant U instant /spawn [woe] Royal Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. Sentinel of Lost Lore woe woe/184 woe G G {1}{G}{G} 3 Creature - Elf Knight 3 4 R creature When this creature enters, choose one or more - | - Return target card you own in exile that has an Adventure to your hand. | - Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. | - Exile target player's graveyard. Skybeast Tracker woe woe/185 woe G G {3}{G} 4 Creature - Giant Archer 2 4 C creature Create Food/spawn [woe] Food Reach | Whenever you cast a spell with mana value 5 or greater, create a Food token. Spider Food woe woe/186 woe G G {2}{G} 3 Sorcery C sorcery /spawn [woe] Food Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. Stormkeld Vanguard woe woe/187 woe G G {4}{G}{G} 6 Creature - Giant Warrior 6 7 U creature Create Adventure Marker/spawn [woe] On an Adventure This creature can't be blocked by creatures with power 2 or less. // Bear Down | {1}{G} | Sorcery - Adventure | Destroy target artifact or enchantment. Tanglespan Lookout woe woe/188 woe G G {2}{G} 3 Creature - Satyr 2 3 U creature Whenever an Aura you control enters, draw a card. Territorial Witchstalker woe woe/189 woe G G {1}{G} 2 Creature - Wolf 2 3 C creature Defender | At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. Thunderous Debut woe woe/190 woe G G {6}{G}{G} 8 Sorcery R sorcery Bargain | Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle. Titanic Growth woe woe/191 woe G G {1}{G} 2 Instant C instant Target creature gets +4/+4 until end of turn. Toadstool Admirer woe woe/192 woe G G {G} 1 Creature - Ouphe 1 1 C creature Ward {2} | {3}{G}: Put a +1/+1 counter on this creature. Tough Cookie woe woe/193 woe G G {1}{G} 2 Artifact Creature - Food Golem 2 2 U creature /spawn [woe] Food When this creature enters, create a Food token. | {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. | {2}, {T}, Sacrifice this creature: You gain 3 life. Troublemaker Ouphe woe woe/194 woe G G {1}{G} 2 Creature - Ouphe 2 2 C creature Bargain | When this creature enters, if it was bargained, exile target artifact or enchantment an opponent controls. Up the Beanstalk woe woe/195 woe G G {1}{G} 2 Enchantment U enchantment When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card. Verdant Outrider woe woe/196 woe G G {2}{G} 3 Creature - Human Knight 4 2 C creature {1}{G}: This creature can't be blocked by creatures with power 2 or less this turn. Virtue of Strength woe woe/197 woe G G {5}{G}{G} 7 Enchantment M enchantment Create Adventure Marker/spawn [woe] On an Adventure If you tap a basic land for mana, it produces three times as much of that mana instead. // Garenbrig Growth | {G} | Sorcery - Adventure | Return target creature or land card from your graveyard to your hand. Welcome to Sweettooth woe woe/198 woe G G {1}{G} 2 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Human/spawn [woe] Human (W 1/1) Create Food/spawn [woe] Food I - Create a 1/1 white Human creature token. | II - Create a Food token. | III - Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control. Agatha of the Vile Cauldron woe woe/199 woe RG RG {R}{G} 2 Legendary Creature - Human Warlock 1 1 M creature Activated abilities of creatures you control cost {X} less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana. | {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn. The Apprentice's Folly woe woe/200 woe UR UR {2}{U}{R} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Copy/spawn [2xm] Copy I, II - Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. | III - Sacrifice all Reflections you control. Ash, Party Crasher woe woe/201 woe RW RW {R}{W} 2 Legendary Creature - Human Peasant 2 2 U creature Haste | Celebration - Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. Eriette of the Charmed Apple woe woe/202 woe WB WB {1}{W}{B} 3 Legendary Creature - Human Warlock 2 4 M creature Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. | At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. Faunsbane Troll woe woe/203 woe BG BG {2}{B}{G} 4 Creature - Troll 4 4 R creature /spawn [woe] Monster When this creature enters, create a Monster Role token attached to it. | {1}, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. The Goose Mother woe woe/204 woe GU GU {X}{G}{U} 2 Legendary Creature - Bird Hydra 2 2 R creature /ch Flying | The Goose Mother enters with X +1/+1 counters on it. | When The Goose Mother enters, create half X Food tokens, rounded up. | Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. Greta, Sweettooth Scourge woe woe/205 woe BG BG {1}{B}{G} 3 Legendary Creature - Human Warrior 3 3 U creature /spawn [woe] Food When Greta enters, create a Food token. | {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. | {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life. Hylda of the Icy Crown woe woe/206 woe WU WU {2}{W}{U} 4 Legendary Creature - Human Warlock 3 4 M creature Scry 2/vp1pt2 Create Elemental/spawn [woe] Elemental (WU 4/4) Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one - | - Create a 4/4 white and blue Elemental creature token. | - Put a +1/+1 counter on each creature you control. | - Scry 2, then draw a card. Johann, Apprentice Sorcerer woe woe/207 woe UR UR {2}{U}{R} 4 Legendary Creature - Human Wizard 2 5 U creature Look at top card/vp1pt1 You may look at the top card of your library any time. | Once each turn, you may cast an instant or sorcery spell from the top of your library. Likeness Looter woe woe/208 woe UB UB {U}{B} 2 Creature - Faerie Shapeshifter 1 1 R creature /ch Flying | {T}: Draw a card, then discard a card. | {X}: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery. Neva, Stalked by Nightmares woe woe/209 woe WB WB {2}{W}{B} 4 Legendary Creature - Human Noble 2 2 U creature Scry 1/vp1pt1 Menace | When Neva enters, return target creature or enchantment card from your graveyard to your hand. | Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1. Obyra, Dreaming Duelist woe woe/210 woe UB UB {U}{B} 2 Legendary Creature - Faerie Warrior 2 2 U creature /ch Flash | Flying | Whenever another Faerie you control enters, each opponent loses 1 life. Rowan, Scion of War woe woe/211 woe BR BR {1}{B}{R} 3 Legendary Creature - Human Wizard 4 2 M creature Menace | {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. Ruby, Daring Tracker woe woe/212 woe RG RG {R}{G} 2 Legendary Creature - Human Scout 1 2 U creature Haste | Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. | {T}: Add {R} or {G}. Sharae of Numbing Depths woe woe/213 woe WU WU {2}{W}{U} 4 Legendary Creature - Merfolk Wizard 2 3 U creature When Sharae enters, tap target creature an opponent controls and put a stun counter on it. | Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. Syr Armont, the Redeemer woe woe/214 woe GW GW {3}{G}{W} 5 Legendary Creature - Human Knight 4 4 U creature /spawn [woe] Monster When Syr Armont enters, create a Monster Role token attached to another target creature you control. | Enchanted creatures you control get +1/+1. Talion, the Kindly Lord woe woe/215 woe UB UB {2}{U}{B} 4 Legendary Creature - Faerie Noble 3 4 M creature /ch Flying | As Talion enters, choose a number between 1 and 10. | Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. Totentanz, Swarm Piper woe woe/216 woe BR BR {1}{B}{R} 3 Legendary Creature - Human Warlock Bard 2 3 U creature Create Rat/spawn [woe] Rat (B 1/1) Whenever Totentanz or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This token can't block." | {1}{B}: Target attacking Rat you control gains deathtouch until end of turn. Troyan, Gutsy Explorer woe woe/217 woe GU GU {1}{G}{U} 3 Legendary Creature - Vedalken Scout 1 3 U creature {T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. | {U}, {T}: Draw a card, then discard a card. Will, Scion of Peace woe woe/218 woe WU WU {1}{W}{U} 3 Legendary Creature - Human Wizard 2 4 M creature Vigilance | {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. Yenna, Redtooth Regent woe woe/219 woe GW GW {2}{G}{W} 4 Legendary Creature - Elf Noble 4 4 R creature Scry 2/vp1pt2 Create Copy/spawn [2xm] Copy {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery. Beluna Grandsquall woe woe/220 woe GUR GUR {G}{U}{R} 3 Legendary Creature - Giant Noble 4 4 M creature Create Adventure Marker/spawn [woe] On an Adventure Trample | Permanent spells you cast that have an Adventure cost {1} less to cast. // Seek Thrills | {2}{G}{U}{R} | Instant - Adventure | Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand. Callous Sell-Sword woe woe/221 woe B BR {1}{B} 2 Creature - Human Soldier 2 2 U creature Create Adventure Marker/spawn [woe] On an Adventure This creature enters with a +1/+1 counter on it for each creature that died under your control this turn. // Burn Together | {R} | Sorcery - Adventure | Target creature you control deals damage equal to its power to any other target. Then sacrifice it. Cruel Somnophage woe woe/222 woe B UB {1}{B} 2 Creature - Nightmare * * R creature Create Adventure Marker/spawn [woe] On an Adventure Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards. // Can't Wake Up | {1}{U} | Sorcery - Adventure | Target player mills four cards. Decadent Dragon woe woe/223 woe R BR {2}{R}{R} 4 Creature - Dragon 4 4 R creature yInitialize/ch Look at top two cards/vp1pt2 Create Treasure/spawn [woe] Treasure Create Adventure Marker/spawn [woe] On an Adventure Flying, trample | Whenever this creature attacks, create a Treasure token. // Expensive Taste | {2}{B} | Instant - Adventure | Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled. Devouring Sugarmaw woe woe/224 woe B WB {2}{B}{B} 4 Creature - Horror 6 6 R creature Create Human/spawn [woe] Human (W 1/1) Create Adventure Marker/spawn [woe] On an Adventure Menace, trample | At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature. // Have for Dinner | {1}{W} | Instant - Adventure | Create a 1/1 white Human creature token and a Food token. Elusive Otter woe woe/225 woe U GU {U} 1 Creature - Otter 1 1 R creature Create Adventure Marker/spawn [woe] On an Adventure Prowess | Creatures with power less than this creature's power can't block it. // Grove's Bounty | {X}{G} | Sorcery - Adventure | Distribute X +1/+1 counters among any number of target creatures you control. Frolicking Familiar woe woe/226 woe U UR {2}{U} 3 Creature - Otter Wizard 2 2 U creature yInitialize/ch Create Adventure Marker/spawn [woe] On an Adventure Flying | Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. // Blow Off Steam | {R} | Instant - Adventure | Blow Off Steam deals 1 damage to any target. Gingerbread Hunter woe woe/227 woe G BG {4}{G} 5 Creature - Giant 5 5 U creature yInitialize/spawn [woe] Food Create Adventure Marker/spawn [woe] On an Adventure When this creature enters, create a Food token. // Puny Snack | {2}{B} | Instant - Adventure | Target creature gets -2/-2 until end of turn. Heartflame Duelist woe woe/228 woe W RW {1}{W} 2 Creature - Human Knight 3 1 R creature Create Adventure Marker/spawn [woe] On an Adventure Instant and sorcery spells you control have lifelink. // Heartflame Slash | {2}{R} | Instant - Adventure | Heartflame Slash deals 3 damage to any target. Imodane's Recruiter woe woe/229 woe R RW {2}{R} 3 Creature - Human Knight 2 2 U creature Create 2 Knights/spawnx2 [woe] Knight (W 2/2 Vigilance) Create Adventure Marker/spawn [woe] On an Adventure When this creature enters, creatures you control get +1/+0 and gain haste until end of turn. // Train Troops | {4}{W} | Sorcery - Adventure | Create two 2/2 white Knight creature tokens with vigilance. Kellan, the Fae-Blooded woe woe/230 woe R RW {2}{R} 3 Legendary Creature - Human Faerie 2 2 M creature Create Adventure Marker/spawn [woe] On an Adventure Double strike | Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan. // Birthright Boon | {1}{W} | Sorcery - Adventure | Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. Mosswood Dreadknight woe woe/231 woe G BG {1}{G} 2 Creature - Human Knight 3 2 R creature Create Adventure Marker/spawn [woe] On an Adventure Trample | When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn. // Dread Whispers | {1}{B} | Sorcery - Adventure | You draw a card and you lose 1 life. Picnic Ruiner woe woe/232 woe R RG {1}{R} 2 Creature - Goblin Rogue 2 2 U creature Create Adventure Marker/spawn [woe] On an Adventure Whenever this creature attacks while you control a creature with power 4 or greater, this creature gains double strike until end of turn. // Stolen Goodies | {3}{G} | Sorcery - Adventure | Distribute three +1/+1 counters among any number of target creatures you control. Pollen-Shield Hare woe woe/233 woe W GW {1}{W} 2 Creature - Rabbit 2 2 R creature Create Adventure Marker/spawn [woe] On an Adventure Creature tokens you control get +1/+1. // Hare Raising | {G} | Sorcery - Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. Questing Druid woe woe/234 woe G RG {1}{G} 2 Creature - Human Druid 1 1 R creature Reveal top two cards/vp1at2 Create Adventure Marker/spawn [woe] On an Adventure Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature. // Seek the Beast | {1}{R} | Instant - Adventure | Exile the top two cards of your library. Until your next end step, you may play those cards. Scalding Viper woe woe/235 woe R UR {1}{R} 2 Creature - Elemental Snake 2 1 R creature Create Adventure Marker/spawn [woe] On an Adventure Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player. // Steam Clean | {1}{U} | Sorcery - Adventure | Return target nonland permanent to its owner's hand. Shrouded Shepherd woe woe/236 woe W WB {1}{W} 2 Creature - Spirit Warrior 2 2 U creature Create Adventure Marker/spawn [woe] On an Adventure When this creature enters, target creature you control gets +2/+2 until end of turn. // Cleave Shadows | {1}{B} | Sorcery - Adventure | Creatures your opponents control get -1/-1 until end of turn. Spellscorn Coven woe woe/237 woe B UB {3}{B} 4 Creature - Faerie Warlock 2 3 U creature yInitialize/ch Create Adventure Marker/spawn [woe] On an Adventure Flying | When this creature enters, each opponent discards a card. // Take It Back | {2}{U} | Instant - Adventure | Return target spell to its owner's hand. Tempest Hart woe woe/238 woe G GU {3}{G} 4 Creature - Elemental Elk 3 4 U creature Create Adventure Marker/spawn [woe] On an Adventure Trample | Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on this creature. // Scan the Clouds | {1}{U} | Instant - Adventure | Draw two cards, then discard two cards. Threadbind Clique woe woe/239 woe U WU {3}{U} 4 Creature - Faerie 3 3 U creature yInitialize/ch Create Adventure Marker/spawn [woe] On an Adventure Flying // Rip the Seams | {2}{W} | Instant - Adventure | Destroy target tapped creature. Twining Twins woe woe/240 woe U WU {2}{U}{U} 4 Creature - Faerie Wizard 4 4 R creature yInitialize/ch Create Adventure Marker/spawn [woe] On an Adventure Flying, vigilance, ward {1} // Swift Spiral | {1}{W} | Instant - Adventure | Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Woodland Acolyte woe woe/241 woe W GW {2}{W} 3 Creature - Human Cleric 2 2 U creature Create Adventure Marker/spawn [woe] On an Adventure When this creature enters, draw a card. // Mend the Wilds | {G} | Instant - Adventure | Put target permanent card from your graveyard on top of your library. Agatha's Soul Cauldron woe woe/242 woe {2} 2 Legendary Artifact M artifact You may spend mana as though it were mana of any color to activate abilities of creatures you control. | Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. | {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. Candy Trail woe woe/243 woe {1} 1 Artifact - Food Clue C artifact Scry 2/vp1pt2 When this artifact enters, scry 2. | {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card. Collector's Vault woe woe/244 woe {2} 2 Artifact U artifact Create Treasure/spawn [woe] Treasure {2}, {T}: Draw a card, then discard a card. Create a Treasure token. Eriette's Tempting Apple woe woe/245 woe {4} 4 Legendary Artifact - Food U artifact When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. | {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life. Gingerbrute woe woe/246 woe {1} 1 Artifact Creature - Food Golem 1 1 C creature Haste | {1}: This creature can't be blocked this turn except by creatures with haste. | {2}, {T}, Sacrifice this creature: You gain 3 life. Hylda's Crown of Winter woe woe/247 woe {3} 3 Legendary Artifact R artifact {1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn. | {3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control. The Irencrag woe woe/248 woe {2} 2 Legendary Artifact R artifact {T}: Add {C}. | Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities. Prophetic Prism woe woe/249 woe {2} 2 Artifact C artifact When this artifact enters, draw a card. | {1}, {T}: Add one mana of any color. Scarecrow Guide woe woe/250 woe {2} 2 Artifact Creature - Scarecrow 2 1 C creature Reach | {1}: Add one mana of any color. Activate only once each turn. Soul-Guide Lantern woe woe/251 woe {1} 1 Artifact U artifact When this artifact enters, exile target card from a graveyard. | {T}, Sacrifice this artifact: Exile each opponent's graveyard. | {1}, {T}, Sacrifice this artifact: Draw a card. Syr Ginger, the Meal Ender woe woe/252 woe {2} 2 Legendary Artifact Creature - Food Knight 3 1 R creature Scry 1/vp1pt1 Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker. | Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. | {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power. Three Bowls of Porridge woe woe/253 woe {2} 2 Artifact - Food U artifact {2}, {T}: Choose one that hasn't been chosen - | - This artifact deals 2 damage to target creature. | - Tap target creature. | - Sacrifice this artifact. You gain 3 life. Crystal Grotto woe woe/254 woe 0 Land C land Scry 1/vp1pt1 When this land enters, scry 1. | {T}: Add {C}. | {1}, {T}: Add one mana of any color. Edgewall Inn woe woe/255 woe 0 Land U land /cr90 This land enters tapped. | As this land enters, choose a color. | {T}: Add one mana of the chosen color. | {3}, {T}, Sacrifice this land: Return target card that has an Adventure from your graveyard to your hand. Evolving Wilds woe woe/256 woe 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Restless Bivouac woe woe/257 woe RW 0 Land R land /cr90 This land enters tapped. | {T}: Add {R} or {W}. | {1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land. | Whenever this land attacks, put a +1/+1 counter on target creature you control. Restless Cottage woe woe/258 woe BG 0 Land R land yInitialize/cr90 Create Food/spawn [woe] Food This land enters tapped. | {T}: Add {B} or {G}. | {2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land. | Whenever this land attacks, create a Food token and exile up to one target card from a graveyard. Restless Fortress woe woe/259 woe WB 0 Land R land /cr90 This land enters tapped. | {T}: Add {W} or {B}. | {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. | Whenever this land attacks, defending player loses 2 life and you gain 2 life. Restless Spire woe woe/260 woe UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | {T}: Add {U} or {R}. | {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. | Whenever this land attacks, scry 1. Restless Vinestalk woe woe/261 woe GU 0 Land R land /cr90 This land enters tapped. | {T}: Add {G} or {U}. | {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. | Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn. Plains woe woe/262 woe W 0 Basic Land - Plains C plains Island woe woe/263 woe U 0 Basic Land - Island C island Swamp woe woe/264 woe B 0 Basic Land - Swamp C swamp Mountain woe woe/265 woe R 0 Basic Land - Mountain C mountain Forest woe woe/266 woe G 0 Basic Land - Forest C forest Food Coma woe woe/308 woe W W {3}{W} 4 Enchantment U notInPacks enchantment Create Food/spawn [woe] Food When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token. Lady of Laughter woe woe/309 woe W W {3}{W}{W} 5 Creature - Faerie Noble 4 5 R notInPacks creature /ch Flying | Celebration - At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. Pests of Honor woe woe/310 woe W W {2}{W} 3 Creature - Mouse 2 2 U notInPacks creature Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on this creature. Faerie Slumber Party woe woe/311 woe U U {4}{U}{U} 6 Sorcery R notInPacks sorcery Create Faerie/spawn [woe] Faerie (U 1/1 Flying) Create 5 Faeries/spawnx5 [woe] Faerie (U 1/1 Flying) Create 10 Faeries/spawnx10 [woe] Faerie (U 1/1 Flying) Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying." Rowdy Research woe woe/312 woe U U {6}{U} 7 Instant U notInPacks instant This spell costs {1} less to cast for each creature that attacked this turn. | Draw three cards. Storyteller Pixie woe woe/313 woe U U {3}{U} 4 Creature - Faerie Wizard 3 3 U notInPacks creature /ch Flying | Whenever you cast an Adventure spell, draw a card. Experimental Confectioner woe woe/314 woe B B {2}{B} 3 Creature - Human Peasant 2 3 U notInPacks creature yInitialize/spawn [woe] Food Create Rat/spawn [woe] Rat (B 1/1) When this creature enters, create a Food token. | Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This token can't block." Malevolent Witchkite woe woe/315 woe B B {4}{B}{B} 6 Creature - Dragon Warlock 5 4 R notInPacks creature /ch Flying | When this creature enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. Old Flitterfang woe woe/316 woe B B {4}{B} 5 Legendary Creature - Rat Faerie 3 4 U notInPacks creature yInitialize/ch Create Food/spawn [woe] Food Flying | At the beginning of each end step, if a creature died this turn, create a Food token. | {2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn. Become Brutes woe woe/317 woe R R {1}{R} 2 Sorcery U notInPacks sorcery Create Monster Role/spawn [woe] Monster Create 5 Monster Roles/spawnx5 [woe] Monster Create 10 Monster Roles/spawnx10 [woe] Monster One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. Charging Hooligan woe woe/318 woe R R {3}{R} 4 Creature - Human Peasant 3 3 U notInPacks creature Whenever this creature attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, this creature gains trample until end of turn. Ogre Chitterlord woe woe/319 woe R R {4}{R}{R} 6 Creature - Ogre Warrior 6 5 R notInPacks creature Create 2 Rats/spawnx2 [woe] Rat (B 1/1) Menace | Whenever this creature enters or attacks, create two 1/1 black Rat creature tokens with "This token can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. Intrepid Trufflesnout woe woe/320 woe G G {1}{G} 2 Creature - Boar 3 1 U notInPacks creature Create Food/spawn [woe] Food Create Adventure Marker/spawn [woe] On an Adventure Whenever this creature attacks alone, create a Food token. // Go Hog Wild | {1}{G} | Instant - Adventure | Target creature gets +2/+2 until end of turn. Provisions Merchant woe woe/321 woe G G {2}{G}{G} 4 Creature - Beast Peasant 3 3 U notInPacks creature /spawn [woe] Food When this creature enters, create a Food token. | Whenever this creature attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn. Wildwood Mentor woe woe/322 woe G G {2}{G} 3 Creature - Treefolk 1 1 R notInPacks creature Whenever a token you control enters, put a +1/+1 counter on this creature. | Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power. [woe] Bird (W 1/1 Flying) woe twoe/1 twoe W 0 Token Creature - Bird 1 1 T /ch Flying [woe] Human (W 1/1) woe twoe/2 twoe W 0 Token Creature - Human 1 1 T [woe] Knight (W 2/2 Vigilance) woe twoe/3 twoe W 0 Token Creature - Knight 2 2 T Vigilance [woe] Mouse (W 1/1) woe twoe/4 twoe W 0 Token Creature - Mouse 1 1 T [woe] Faerie (U 1/1 Flying) woe twoe/5 twoe U 0 Token Creature - Faerie 1 1 T /ch Flying | This token can block only creatures with flying. [woe] Nightmare (B 1/1) woe twoe/6 twoe B 0 Token Creature - Nightmare 1 1 T At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token. [woe] Rat (B 1/1) woe twoe/7 twoe B 0 Token Creature - Rat 1 1 T This token can't block. [woe] Beast (G 3/3) woe twoe/8 twoe G 0 Token Creature - Beast 3 3 T [woe] Elemental (WU 4/4) woe twoe/9 twoe WU 0 Token Creature - Elemental 4 4 T [woe] Food woe twoe/10 twoe 0 Token Artifact - Food T {2}, {T}, Sacrifice this token: You gain 3 life. [woe] Treasure woe twoe/14 twoe 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [woe] Monster woe twoe/15 twoe 0 Token Enchantment - Aura Role T Scry 1/vp1pt1 Flip/spawn [woe] Sorcerer Enchant creature | Enchanted creature gets +1/+1 and has trample. // Sorcerer [Token Enchantment - Aura Role] Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1." [woe] Sorcerer woe twoe/15flipped twoe 0 Token Enchantment - Aura Role C Scry 1/vp1pt1 Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1." [woe] Royal woe twoe/16 twoe 0 Token Enchantment - Aura Role T Flip/spawn [woe] Young Hero Enchant creature | Enchanted creature gets +1/+1 and has ward {1}. // Young Hero [Token Enchantment - Aura Role] Enchant creature | Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." [woe] Young Hero woe twoe/16flipped twoe 0 Token Enchantment - Aura Role C Enchant creature | Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." [woe] Wicked woe twoe/17 twoe 0 Token Enchantment - Aura Role T Flip/spawn [woe] Cursed Enchant creature | Enchanted creature gets +1/+1. | When this token is put into a graveyard from the battlefield, each opponent loses 1 life. // Cursed [Token Enchantment - Aura Role] Enchant creature | Enchanted creature has base power and toughness 1/1. [woe] Cursed woe twoe/17flipped twoe 0 Token Enchantment - Aura Role C Enchant creature | Enchanted creature has base power and toughness 1/1. [woe] On an Adventure woe twoe/18 twoe 0 Token T After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile. Virtue of Loyalty 1woe woe/277 woe W W {3}{W}{W} 5 Enchantment M notInPacks enchantment Create Knight/spawn [woe] Knight (W 2/2 Vigilance) Create Adventure Marker/spawn [woe] On an Adventure At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. // Ardenvale Fealty | {1}{W} | Instant - Adventure | Create a 2/2 white Knight creature token with vigilance. Horned Loch-Whale 1woe woe/278 woe U U {4}{U}{U} 6 Creature - Whale 6 6 R notInPacks creature yInitialize/cr90 Create Adventure Marker/spawn [woe] On an Adventure Flash | Ward {2} | This creature enters tapped unless it's your turn. // Lagoon Breach | {1}{U} | Instant - Adventure | The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library. Virtue of Knowledge 1woe woe/279 woe U U {4}{U} 5 Enchantment M notInPacks enchantment Create Adventure Marker/spawn [woe] On an Adventure If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. // Vantress Visions | {1}{U} | Instant - Adventure | Copy target activated or triggered ability you control. You may choose new targets for the copy. Gumdrop Poisoner 1woe woe/280 woe B B {2}{B} 3 Creature - Human Warlock 3 2 R notInPacks creature Create Food/spawn [woe] Food Create Adventure Marker/spawn [woe] On an Adventure Lifelink | When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. // Tempt with Treats | {B} | Instant - Adventure | Create a Food token. Virtue of Persistence 1woe woe/281 woe B B {5}{B}{B} 7 Enchantment M notInPacks enchantment Create Adventure Marker/spawn [woe] On an Adventure At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. // Locthwain Scorn | {1}{B} | Sorcery - Adventure | Target creature gets -3/-3 until end of turn. You gain 2 life. Virtue of Courage 1woe woe/282 woe R R {3}{R}{R} 5 Enchantment M notInPacks enchantment Create Adventure Marker/spawn [woe] On an Adventure Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn. // Embereth Blaze | {1}{R} | Instant - Adventure | Embereth Blaze deals 2 damage to any target. Bramble Familiar 1woe woe/283 woe G G {1}{G} 2 Creature - Elemental Raccoon 2 2 R notInPacks creature Create Adventure Marker/spawn [woe] On an Adventure {T}: Add {G}. | {1}{G}, {T}, Discard a card: Return this creature to its owner's hand. // Fetch Quest | {5}{G}{G} | Sorcery - Adventure | Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield. Virtue of Strength 1woe woe/284 woe G G {5}{G}{G} 7 Enchantment M notInPacks enchantment Create Adventure Marker/spawn [woe] On an Adventure If you tap a basic land for mana, it produces three times as much of that mana instead. // Garenbrig Growth | {G} | Sorcery - Adventure | Return target creature or land card from your graveyard to your hand. Beluna Grandsquall 1woe woe/285 woe GUR GUR {G}{U}{R} 3 Legendary Creature - Giant Noble 4 4 M notInPacks creature Create Adventure Marker/spawn [woe] On an Adventure Trample | Permanent spells you cast that have an Adventure cost {1} less to cast. // Seek Thrills | {2}{G}{U}{R} | Instant - Adventure | Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand. Cruel Somnophage 1woe woe/286 woe B UB {1}{B} 2 Creature - Nightmare * * R notInPacks creature Create Adventure Marker/spawn [woe] On an Adventure Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards. // Can't Wake Up | {1}{U} | Sorcery - Adventure | Target player mills four cards. Decadent Dragon 1woe woe/287 woe R BR {2}{R}{R} 4 Creature - Dragon 4 4 R notInPacks creature yInitialize/ch Look at top two cards/vp1pt2 Create Treasure/spawn [woe] Treasure Create Adventure Marker/spawn [woe] On an Adventure Flying, trample | Whenever this creature attacks, create a Treasure token. // Expensive Taste | {2}{B} | Instant - Adventure | Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled. Devouring Sugarmaw 1woe woe/288 woe B WB {2}{B}{B} 4 Creature - Horror 6 6 R notInPacks creature Create Human/spawn [woe] Human (W 1/1) Create Adventure Marker/spawn [woe] On an Adventure Menace, trample | At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature. // Have for Dinner | {1}{W} | Instant - Adventure | Create a 1/1 white Human creature token and a Food token. Elusive Otter 1woe woe/289 woe U GU {U} 1 Creature - Otter 1 1 R notInPacks creature Create Adventure Marker/spawn [woe] On an Adventure Prowess | Creatures with power less than this creature's power can't block it. // Grove's Bounty | {X}{G} | Sorcery - Adventure | Distribute X +1/+1 counters among any number of target creatures you control. Heartflame Duelist 1woe woe/290 woe W RW {1}{W} 2 Creature - Human Knight 3 1 R notInPacks creature Create Adventure Marker/spawn [woe] On an Adventure Instant and sorcery spells you control have lifelink. // Heartflame Slash | {2}{R} | Instant - Adventure | Heartflame Slash deals 3 damage to any target. Kellan, the Fae-Blooded 1woe woe/291 woe R RW {2}{R} 3 Legendary Creature - Human Faerie 2 2 M notInPacks creature Create Adventure Marker/spawn [woe] On an Adventure Double strike | Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan. // Birthright Boon | {1}{W} | Sorcery - Adventure | Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. Mosswood Dreadknight 1woe woe/292 woe G BG {1}{G} 2 Creature - Human Knight 3 2 R notInPacks creature Create Adventure Marker/spawn [woe] On an Adventure Trample | When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn. // Dread Whispers | {1}{B} | Sorcery - Adventure | You draw a card and you lose 1 life. Pollen-Shield Hare 1woe woe/293 woe W GW {1}{W} 2 Creature - Rabbit 2 2 R notInPacks creature Create Adventure Marker/spawn [woe] On an Adventure Creature tokens you control get +1/+1. // Hare Raising | {G} | Sorcery - Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. Questing Druid 1woe woe/294 woe G RG {1}{G} 2 Creature - Human Druid 1 1 R notInPacks creature Reveal top two cards/vp1at2 Create Adventure Marker/spawn [woe] On an Adventure Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature. // Seek the Beast | {1}{R} | Instant - Adventure | Exile the top two cards of your library. Until your next end step, you may play those cards. Scalding Viper 1woe woe/295 woe R UR {1}{R} 2 Creature - Elemental Snake 2 1 R notInPacks creature Create Adventure Marker/spawn [woe] On an Adventure Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player. // Steam Clean | {1}{U} | Sorcery - Adventure | Return target nonland permanent to its owner's hand. Twining Twins 1woe woe/296 woe U WU {2}{U}{U} 4 Creature - Faerie Wizard 4 4 R notInPacks creature yInitialize/ch Create Adventure Marker/spawn [woe] On an Adventure Flying, vigilance, ward {1} // Swift Spiral | {1}{W} | Instant - Adventure | Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Ashiok, Wicked Manipulator 1woe woe/297 woe B B {3}{B}{B} 5 Legendary Planeswalker - Ashiok 5 M notInPacks planeswalker yInitialize/ccblue=5 Look at top two cards/vp1pt2 Create 2 Nightmares/spawnx2 [woe] Nightmare (B 1/1) If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. | +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. | -2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token." | -7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. Eriette of the Charmed Apple 1woe woe/299 woe WB WB {1}{W}{B} 3 Legendary Creature - Human Warlock 2 4 M notInPacks creature Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. | At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. Rowan, Scion of War 1woe woe/300 woe BR BR {1}{B}{R} 3 Legendary Creature - Human Wizard 4 2 M notInPacks creature Menace | {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. Talion, the Kindly Lord 1woe woe/301 woe UB UB {2}{U}{B} 4 Legendary Creature - Faerie Noble 3 4 M notInPacks creature /ch Flying | As Talion enters, choose a number between 1 and 10. | Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. Will, Scion of Peace 1woe woe/302 woe WU WU {1}{W}{U} 3 Legendary Creature - Human Wizard 2 4 M notInPacks creature Vigilance | {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. Restless Bivouac 1woe woe/303 woe RW 0 Land R notInPacks land /cr90 This land enters tapped. | {T}: Add {R} or {W}. | {1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land. | Whenever this land attacks, put a +1/+1 counter on target creature you control. Restless Cottage 1woe woe/304 woe BG 0 Land R notInPacks land yInitialize/cr90 Create Food/spawn [woe] Food This land enters tapped. | {T}: Add {B} or {G}. | {2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land. | Whenever this land attacks, create a Food token and exile up to one target card from a graveyard. Restless Fortress 1woe woe/305 woe WB 0 Land R notInPacks land /cr90 This land enters tapped. | {T}: Add {W} or {B}. | {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. | Whenever this land attacks, defending player loses 2 life and you gain 2 life. Restless Spire 1woe woe/306 woe UR 0 Land R notInPacks land yInitialize/cr90 Scry 1/vp1pt1 This land enters tapped. | {T}: Add {U} or {R}. | {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. | Whenever this land attacks, scry 1. Restless Vinestalk 1woe woe/307 woe GU 0 Land R notInPacks land /cr90 This land enters tapped. | {T}: Add {G} or {U}. | {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. | Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn. Blind Obedience wot wot/1 wot W W {1}{W} 2 Enchantment R enchantment Extort | Artifacts and creatures your opponents control enter tapped. Dawn of Hope wot wot/2 wot W W {1}{W} 2 Enchantment R enchantment Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever you gain life, you may pay {2}. If you do, draw a card. | {3}{W}: Create a 1/1 white Soldier creature token with lifelink. Grasp of Fate wot wot/3 wot W W {1}{W}{W} 3 Enchantment U enchantment When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. Greater Auramancy wot wot/4 wot W W {1}{W} 2 Enchantment M enchantment Other enchantments you control have shroud. | Enchanted creatures you control have shroud. Griffin Aerie wot wot/5 wot W W {1}{W} 2 Enchantment U enchantment Create Griffin/spawn [ddl] Griffin (W 2/2 Flying) At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. Intangible Virtue wot wot/6 wot W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance. Karmic Justice wot wot/7 wot W W {2}{W} 3 Enchantment R enchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. Knightly Valor wot wot/8 wot W W {4}{W} 5 Enchantment - Aura U enchantment /spawn [ori] Knight (W 2/2 Vigilance) Enchant creature | When this Aura enters, create a 2/2 white Knight creature token with vigilance. | Enchanted creature gets +2/+2 and has vigilance. Land Tax wot wot/9 wot W W {W} 1 Enchantment M enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Leyline of Sanctity wot wot/10 wot W W {2}{W}{W} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | You have hexproof. Phyrexian Unlife wot wot/11 wot W W {2}{W} 3 Enchantment R enchantment Create Poison Counter/spawn [nph] Poison Counter You don't lose the game for having 0 or less life. | As long as you have 0 or less life, all damage is dealt to you as though its source had infect. Rest in Peace wot wot/12 wot W W {1}{W} 2 Enchantment R enchantment When this enchantment enters, exile all graveyards. | If a card or token would be put into a graveyard from anywhere, exile it instead. Smothering Tithe wot wot/13 wot W W {3}{W} 4 Enchantment M enchantment Create Treasure/spawn [m20] Treasure Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. As Foretold wot wot/14 wot U U {2}{U} 3 Enchantment R enchantment At the beginning of your upkeep, put a time counter on this enchantment. | Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment. Compulsion wot wot/15 wot U U {1}{U} 2 Enchantment U enchantment {1}{U}, Discard a card: Draw a card. | {1}{U}, Sacrifice this enchantment: Draw a card. Copy Enchantment wot wot/16 wot U U {2}{U} 3 Enchantment R enchantment You may have this enchantment enter as a copy of any enchantment on the battlefield. Curiosity wot wot/17 wot U U {U} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage to an opponent, you may draw a card. Forced Fruition wot wot/18 wot U U {4}{U}{U} 6 Enchantment R enchantment Whenever an opponent casts a spell, that player draws seven cards. Fraying Sanity wot wot/19 wot U U {2}{U} 3 Enchantment - Aura Curse R enchantment Enchant player | At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. Hatching Plans wot wot/20 wot U U {1}{U} 2 Enchantment U enchantment When this enchantment is put into a graveyard from the battlefield, draw three cards. Intruder Alarm wot wot/21 wot U U {2}{U} 3 Enchantment R enchantment Creatures don't untap during their controllers' untap steps. | Whenever a creature enters, untap all creatures. Kindred Discovery wot wot/22 wot U U {3}{U}{U} 5 Enchantment M enchantment As this enchantment enters, choose a creature type. | Whenever a creature you control of the chosen type enters or attacks, draw a card. Leyline of Anticipation wot wot/23 wot U U {2}{U}{U} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | You may cast spells as though they had flash. Omniscience wot wot/24 wot U U {7}{U}{U}{U} 10 Enchantment M enchantment You may cast spells from your hand without paying their mana costs. Rhystic Study wot wot/25 wot U U {2}{U} 3 Enchantment M enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. Spreading Seas wot wot/26 wot U U {1}{U} 2 Enchantment - Aura U enchantment Enchant land | When this Aura enters, draw a card. | Enchanted land is an Island. Bitterblossom wot wot/27 wot B B {1}{B} 2 Kindred Enchantment - Faerie M enchantment Create Faerie Rogue/spawn [2x2] Faerie Rogue (B 1/1 Flying) At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. Dark Tutelage wot wot/28 wot B B {2}{B} 3 Enchantment U enchantment Reveal top card/vp1at1 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. Grave Pact wot wot/29 wot B B {1}{B}{B}{B} 4 Enchantment M enchantment Whenever a creature you control dies, each other player sacrifices a creature of their choice. Leyline of the Void wot wot/30 wot B B {2}{B}{B} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | If a card would be put into an opponent's graveyard from anywhere, exile it instead. Necropotence wot wot/31 wot B B {B}{B}{B} 3 Enchantment M enchantment Skip your draw step. | Whenever you discard a card, exile that card from your graveyard. | Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. Oppression wot wot/32 wot B B {1}{B}{B} 3 Enchantment R enchantment Whenever a player casts a spell, that player discards a card. Oversold Cemetery wot wot/33 wot B B {1}{B} 2 Enchantment R enchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Polluted Bonds wot wot/34 wot B B {3}{B}{B} 5 Enchantment R enchantment Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life. Sanguine Bond wot wot/35 wot B B {3}{B}{B} 5 Enchantment R enchantment Whenever you gain life, target opponent loses that much life. Stab Wound wot wot/36 wot B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets -2/-2. | At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. Vampiric Rites wot wot/37 wot B B {B} 1 Enchantment U enchantment {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. Waste Not wot wot/38 wot B B {1}{B} 2 Enchantment R enchantment Create Zombie/spawn [m15] Zombie (B 2/2) Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. | Whenever an opponent discards a land card, add {B}{B}. | Whenever an opponent discards a noncreature, nonland card, draw a card. Aggravated Assault wot wot/39 wot R R {2}{R} 3 Enchantment R enchantment {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. Blood Moon wot wot/40 wot R R {2}{R} 3 Enchantment M enchantment Nonbasic lands are Mountains. Dragon Mantle wot wot/41 wot R R {R} 1 Enchantment - Aura U enchantment Enchant creature | When this Aura enters, draw a card. | Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." Fiery Emancipation wot wot/42 wot R R {3}{R}{R}{R} 6 Enchantment R enchantment If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. Goblin Bombardment wot wot/43 wot R R {1}{R} 2 Enchantment R enchantment Sacrifice a creature: This enchantment deals 1 damage to any target. Impact Tremors wot wot/44 wot R R {1}{R} 2 Enchantment U enchantment Whenever a creature you control enters, this enchantment deals 1 damage to each opponent. Leyline of Lightning wot wot/45 wot R R {2}{R}{R} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | Whenever you cast a spell, you may pay {1}. If you do, this enchantment deals 1 damage to target player or planeswalker. Mana Flare wot wot/46 wot R R {2}{R} 3 Enchantment R enchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced. Raid Bombardment wot wot/47 wot R R {2}{R} 3 Enchantment U enchantment Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking. Repercussion wot wot/48 wot R R {1}{R}{R} 3 Enchantment M enchantment Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller. Shared Animosity wot wot/49 wot R R {2}{R} 3 Enchantment R enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Sneak Attack wot wot/50 wot R R {3}{R} 4 Enchantment M enchantment {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. Defense of the Heart wot wot/51 wot G G {3}{G} 4 Enchantment M enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. Doubling Season wot wot/52 wot G G {4}{G} 5 Enchantment M enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. | If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Garruk's Uprising wot wot/53 wot G G {2}{G} 3 Enchantment U enchantment When this enchantment enters, if you control a creature with power 4 or greater, draw a card. | Creatures you control have trample. | Whenever a creature you control with power 4 or greater enters, draw a card. Ground Seal wot wot/54 wot G G {1}{G} 2 Enchantment U enchantment When this enchantment enters, draw a card. | Cards in graveyards can't be the targets of spells or abilities. Hardened Scales wot wot/55 wot G G {G} 1 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Leyline of Abundance wot wot/56 wot G G {2}{G}{G} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | Whenever you tap a creature for mana, add an additional {G}. | {6}{G}{G}: Put a +1/+1 counter on each creature you control. Nature's Will wot wot/57 wot G G {2}{G}{G} 4 Enchantment R enchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. Parallel Lives wot wot/58 wot G G {3}{G} 4 Enchantment M enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. Primal Vigor wot wot/59 wot G G {4}{G} 5 Enchantment R enchantment If one or more tokens would be created, twice that many of those tokens are created instead. | If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. Prismatic Omen wot wot/60 wot G G {1}{G} 2 Enchantment R enchantment Lands you control are every basic land type in addition to their other types. Season of Growth wot wot/61 wot G G {1}{G} 2 Enchantment U enchantment Scry 1/vp1pt1 Whenever a creature you control enters, scry 1. | Whenever you cast a spell that targets a creature you control, draw a card. Unnatural Growth wot wot/62 wot G G {1}{G}{G}{G}{G} 5 Enchantment R enchantment At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Utopia Sprawl wot wot/63 wot G G {G} 1 Enchantment - Aura U enchantment Enchant Forest | As this Aura enters, choose a color. | Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. Greater Auramancy 1wot wot/64 wot W W {1}{W} 2 Enchantment M enchantment Other enchantments you control have shroud. | Enchanted creatures you control have shroud. Karmic Justice 1wot wot/65 wot W W {2}{W} 3 Enchantment R enchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. Land Tax 1wot wot/66 wot W W {W} 1 Enchantment M enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Smothering Tithe 1wot wot/67 wot W W {3}{W} 4 Enchantment M enchantment Create Treasure/spawn [m20] Treasure Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. As Foretold 1wot wot/68 wot U U {2}{U} 3 Enchantment R enchantment At the beginning of your upkeep, put a time counter on this enchantment. | Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment. Kindred Discovery 1wot wot/69 wot U U {3}{U}{U} 5 Enchantment M enchantment As this enchantment enters, choose a creature type. | Whenever a creature you control of the chosen type enters or attacks, draw a card. Omniscience 1wot wot/70 wot U U {7}{U}{U}{U} 10 Enchantment M enchantment You may cast spells from your hand without paying their mana costs. Rhystic Study 1wot wot/71 wot U U {2}{U} 3 Enchantment M enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. Bitterblossom 1wot wot/72 wot B B {1}{B} 2 Kindred Enchantment - Faerie M enchantment Create Faerie Rogue/spawn [2x2] Faerie Rogue (B 1/1 Flying) At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. Grave Pact 1wot wot/73 wot B B {1}{B}{B}{B} 4 Enchantment M enchantment Whenever a creature you control dies, each other player sacrifices a creature of their choice. Necropotence 1wot wot/74 wot B B {B}{B}{B} 3 Enchantment M enchantment Skip your draw step. | Whenever you discard a card, exile that card from your graveyard. | Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. Polluted Bonds 1wot wot/75 wot B B {3}{B}{B} 5 Enchantment R enchantment Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life. Aggravated Assault 1wot wot/76 wot R R {2}{R} 3 Enchantment R enchantment {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. Blood Moon 1wot wot/77 wot R R {2}{R} 3 Enchantment M enchantment Nonbasic lands are Mountains. Repercussion 1wot wot/78 wot R R {1}{R}{R} 3 Enchantment M enchantment Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller. Sneak Attack 1wot wot/79 wot R R {3}{R} 4 Enchantment M enchantment {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. Defense of the Heart 1wot wot/80 wot G G {3}{G} 4 Enchantment M enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. Doubling Season 1wot wot/81 wot G G {4}{G} 5 Enchantment M enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. | If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Nature's Will 1wot wot/82 wot G G {2}{G}{G} 4 Enchantment R enchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. Parallel Lives 1wot wot/83 wot G G {3}{G} 4 Enchantment M enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. Abuelo's Awakening lci lci/1 lci W W {X}{3}{W} 4 Sorcery R sorcery Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. Acrobatic Leap lci lci/2 lci W W {W} 1 Instant C instant Target creature gets +1/+3 and gains flying until end of turn. Untap it. Adaptive Gemguard lci lci/3 lci W W {3}{W} 4 Artifact Creature - Gnome 3 3 C creature Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery. Attentive Sunscribe lci lci/4 lci W W {1}{W} 2 Artifact Creature - Gnome 2 2 C creature Scry 1/vp1pt1 Whenever this creature becomes tapped, scry 1. Bat Colony lci lci/5 lci W W {2}{W} 3 Enchantment U enchantment /spawn [lci] Bat (B 1/1 Flying) When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. | Whenever a Cave you control enters, put a +1/+1 counter on target creature you control. Clay-Fired Bricks lci lci/6a lci W W {1}{W} 2 Artifact U artifact Transform/spawn [lci] Cosmium Kiln When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. | Craft with artifact {5}{W}{W} // Cosmium Kiln [Artifact] When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. | Creatures you control get +1/+1. [lci] Cosmium Kiln lci lci/6b lci W 2 Token Artifact U /spawnx2 [lci] Gnome (1/1) When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. | Creatures you control get +1/+1. Cosmium Blast lci lci/7 lci W W {1}{W} 2 Instant C instant Cosmium Blast deals 4 damage to target attacking or blocking creature. Dauntless Dismantler lci lci/8 lci W W {1}{W} 2 Creature - Human Artificer 1 4 U creature Artifacts your opponents control enter tapped. | {X}{X}{W}, Sacrifice this creature: Destroy each artifact with mana value X. Deconstruction Hammer lci lci/9 lci W W {W} 1 Artifact - Equipment C artifact Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." | Equip {1} Dusk Rose Reliquary lci lci/10 lci W W {W} 1 Artifact U artifact As an additional cost to cast this spell, sacrifice an artifact or creature. | Ward {2} | When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield. Envoy of Okinec Ahau lci lci/11 lci W W {2}{W} 3 Creature - Cat Advisor 3 3 C creature Create Gnome/spawn [lci] Gnome (1/1) {4}{W}: Create a 1/1 colorless Gnome artifact creature token. Fabrication Foundry lci lci/12 lci W W {1}{W} 2 Artifact R artifact {T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. | {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. Family Reunion lci lci/13 lci W W {1}{W} 2 Instant C instant Choose one - | - Creatures you control get +1/+1 until end of turn. | - Creatures you control gain hexproof until end of turn. Get Lost lci lci/14 lci W W {1}{W} 2 Instant R instant Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. Glorifier of Suffering lci lci/15 lci W W {2}{W} 3 Creature - Vampire Soldier 3 2 C creature When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures. Guardian of the Great Door lci lci/16 lci W W {W}{W} 2 Creature - Angel 4 4 U creature /ch As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. | Flying Helping Hand lci lci/17 lci W W {W} 1 Sorcery U sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. Ironpaw Aspirant lci lci/18 lci W W {1}{W} 2 Creature - Cat Warrior 1 2 C creature When this creature enters, put a +1/+1 counter on target creature. Kinjalli's Dawnrunner lci lci/19 lci W W {2}{W} 3 Creature - Human Scout 1 1 U creature Double strike | When this creature enters, it explores. Kutzil's Flanker lci lci/20 lci W W {2}{W} 3 Creature - Cat Warrior 3 1 R creature Scry 2/vp1pt2 Flash | When this creature enters, choose one - | - Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn. | - You gain 2 life and scry 2. | - Exile target player's graveyard. Malamet War Scribe lci lci/21 lci W W {3}{W}{W} 5 Creature - Cat Warrior 4 3 U creature When this creature enters, creatures you control get +2/+1 until end of turn. Market Gnome lci lci/22 lci W W {W} 1 Artifact Creature - Gnome 0 3 U creature When this creature dies, you gain 1 life and draw a card. | When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card. Might of the Ancestors lci lci/23 lci W W {2}{W} 3 Enchantment U enchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. Miner's Guidewing lci lci/24 lci W W {W} 1 Creature - Bird 1 1 C creature /ch Flying, vigilance | When this creature dies, target creature you control explores. Mischievous Pup lci lci/25 lci W W {2}{W} 3 Creature - Dog 3 1 U creature Flash | When this creature enters, return up to one other target permanent you control to its owner's hand. Ojer Taq, Deepest Foundation lci lci/26a lci W W {4}{W}{W} 6 Legendary Creature - God 6 6 M creature Transform/spawn [lci] Temple of Civilization Vigilance | If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. | When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // Temple of Civilization [Land] {T}: Add {W}. | {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery. [lci] Temple of Civilization lci lci/26b lci 6 Token Land M {T}: Add {W}. | {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery. Oltec Archaeologists lci lci/27 lci W W {4}{W} 5 Creature - Human Artificer Scout 4 4 C creature Scry 3/vp1pt3 When this creature enters, choose one - | - Return target artifact card from your graveyard to your hand. | - Scry 3. Oltec Cloud Guard lci lci/28 lci W W {3}{W} 4 Creature - Human Soldier 3 2 C creature /ch;/spawn [lci] Gnome (1/1) Flying | When this creature enters, create a 1/1 colorless Gnome artifact creature token. Oteclan Landmark lci lci/29a lci W W {W} 1 Artifact C artifact Scry 2/vp1pt2 Transform/spawn [lci] Oteclan Levitator When this artifact enters, scry 2. | Craft with artifact {2}{W} // Oteclan Levitator [Artifact Creature - Golem] Flying | Whenever this creature attacks, target attacking creature without flying gains flying until end of turn. 1/4 [lci] Oteclan Levitator lci lci/29b lci W 1 Token Artifact Creature - Golem 1 4 C /ch Flying | Whenever this creature attacks, target attacking creature without flying gains flying until end of turn. Petrify lci lci/30 lci W W {1}{W} 2 Enchantment - Aura C enchantment Enchant artifact or creature | Enchanted permanent can't attack or block, and its activated abilities can't be activated. Quicksand Whirlpool lci lci/31 lci W W {5}{W} 6 Instant C instant This spell costs {3} less to cast if it targets a tapped creature. | Exile target creature. Resplendent Angel lci lci/32 lci W W {1}{W}{W} 3 Creature - Angel 3 3 M creature yInitialize/ch Create Angel/spawn [lci] Angel (W 4/4 Flying, Vigilance) Flying | At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. | {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink. Ruin-Lurker Bat lci lci/33 lci W W {W} 1 Creature - Bat 1 1 U creature yInitialize/ch Scry 1/vp1pt1 Flying, lifelink | At the beginning of your end step, if you descended this turn, scry 1. Sanguine Evangelist lci lci/34 lci W W {2}{W} 3 Creature - Vampire Cleric 2 1 R creature Create Bat/spawn [lci] Bat (B 1/1 Flying) Battle cry | When this creature enters or dies, create a 1/1 black Bat creature token with flying. Soaring Sandwing lci lci/35 lci W W {4}{W}{W} 6 Creature - Dinosaur 3 5 C creature /ch Flying | When this creature enters, you gain 3 life. | Plainscycling {2} Spring-Loaded Sawblades lci lci/36a lci W W {1}{W} 2 Artifact U artifact Transform/spawn [lci] Bladewheel Chariot Flash | When this artifact enters, it deals 5 damage to target tapped creature an opponent controls. | Craft with artifact {3}{W} // Bladewheel Chariot [Artifact - Vehicle] Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn. | Crew 1 [lci] Bladewheel Chariot lci lci/36b lci W 2 Token Artifact - Vehicle 5 5 U Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn. | Crew 1 Thousand Moons Crackshot lci lci/37 lci W W {1}{W} 2 Creature - Human Soldier 2 2 C creature Whenever this creature attacks, you may pay {2}{W}. When you do, tap target creature. Thousand Moons Infantry lci lci/38 lci W W {2}{W} 3 Creature - Human Soldier 2 4 C creature Untap this creature during each other player's untap step. Thousand Moons Smithy lci lci/39a lci W W {2}{W}{W} 4 Legendary Artifact R artifact yInitialize/spawn [lci] Gnome Soldier (W */*) Transform/spawn [lci] Barracks of the Thousand When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control." | At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. // Barracks of the Thousand [Legendary Artifact Land] {T}: Add {W}. | Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control." [lci] Barracks of the Thousand lci lci/39b lci 4 Token Legendary Artifact Land R Create Gnome Soldier/spawn [lci] Gnome Soldier (W */*) {T}: Add {W}. | Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control." Tinker's Tote lci lci/40 lci W W {2}{W} 3 Artifact C artifact /spawnx2 [lci] Gnome (1/1) When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. | {W}, Sacrifice this artifact: You gain 3 life. Unstable Glyphbridge lci lci/41a lci W W {3}{W}{W} 5 Artifact R artifact Transform/spawn [lci] Sandswirl Wanderglyph When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. | Craft with artifact {3}{W}{W} // Sandswirl Wanderglyph [Artifact Creature - Golem] Flying | Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. | Each opponent who attacked you or a planeswalker you control this turn can't cast spells. 5/3 [lci] Sandswirl Wanderglyph lci lci/41b lci W 5 Token Artifact Creature - Golem 5 3 R /ch Flying | Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. | Each opponent who attacked you or a planeswalker you control this turn can't cast spells. Vanguard of the Rose lci lci/42 lci W W {1}{W} 2 Creature - Vampire Knight 3 1 U creature {1}, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it. Warden of the Inner Sky lci lci/43 lci W W {W} 1 Creature - Human Soldier 1 2 R creature Scry 1/vp1pt1 As long as this creature has three or more counters on it, it has flying and vigilance. | Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery. Akal Pakal, First Among Equals lci lci/44 lci U U {2}{U} 3 Legendary Creature - Human Advisor 1 5 R creature Look at top two cards/vp1pt2 At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Ancestral Reminiscence lci lci/45 lci U U {3}{U} 4 Sorcery C sorcery Draw three cards, then discard a card. Brackish Blunder lci lci/46 lci U U {1}{U} 2 Instant C instant Return target creature to its owner's hand. If it was tapped, create a Map token. Braided Net lci lci/47a lci U U {2}{U} 3 Artifact R artifact yInitialize/ccblue=3 Transform/spawn [lci] Braided Quipu This artifact enters with three net counters on it. | {T}, Remove a net counter from this artifact: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. | Craft with artifact {1}{U} // Braided Quipu [Artifact] {3}{U}, {T}: Draw a card for each artifact you control, then put this artifact into its owner's library third from the top. [lci] Braided Quipu lci lci/47b lci U 3 Token Artifact R {3}{U}, {T}: Draw a card for each artifact you control, then put this artifact into its owner's library third from the top. Chart a Course lci lci/48 lci U U {1}{U} 2 Sorcery U sorcery Draw two cards. Then discard a card unless you attacked this turn. Cogwork Wrestler lci lci/49 lci U U {U} 1 Artifact Creature - Gnome 1 2 C creature Flash | When this creature enters, target creature an opponent controls gets -2/-0 until end of turn. Confounding Riddle lci lci/50 lci U U {2}{U} 3 Instant U instant Look at top four cards/vp1pt4 Choose one - | - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. | - Counter target spell unless its controller pays {4}. Council of Echoes lci lci/51 lci U U {4}{U}{U} 6 Creature - Spirit Advisor 4 4 U creature /ch Flying | Descend 4 - When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand. Deeproot Pilgrimage lci lci/52 lci U U {1}{U} 2 Enchantment R enchantment Create Merfolk/spawn [lci] Merfolk (U 1/1 Hexproof) Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. Didact Echo lci lci/53 lci U U {4}{U} 5 Creature - Spirit Cleric 3 2 C creature When this creature enters, draw a card. | Descend 4 - This creature has flying as long as there are four or more permanent cards in your graveyard. Eaten by Piranhas lci lci/54 lci U U {1}{U} 2 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. The Enigma Jewel lci lci/55a lci U U {U} 1 Legendary Artifact M artifact yInitialize/cr90 Transform/spawn [lci] Locus of Enlightenment The Enigma Jewel enters tapped. | {T}: Add {C}{C}. Spend this mana only to activate abilities. | Craft with four or more nonlands with activated abilities {8}{U} // Locus of Enlightenment [Legendary Artifact] Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. | Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. [lci] Locus of Enlightenment lci lci/55b lci U 1 Token Legendary Artifact M Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. | Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. The Everflowing Well lci lci/56a lci U U {2}{U} 3 Legendary Artifact R artifact Transform/spawn [lci] The Myriad Pools When The Everflowing Well enters, mill two cards, then draw two cards. | Descend 8 - At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. // The Myriad Pools [Legendary Artifact Land] {T}: Add {U}. | Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. [lci] The Myriad Pools lci lci/56b lci 3 Token Legendary Artifact Land R /cr90 {T}: Add {U}. | Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. Frilled Cave-Wurm lci lci/57 lci U U {3}{U} 4 Creature - Salamander Wurm 2 5 C creature Descend 4 - This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard. Hermitic Nautilus lci lci/58 lci U U {1}{U} 2 Artifact Creature - Nautilus 1 4 U creature Vigilance | {1}{U}: This creature gets +3/-3 until end of turn. Hurl into History lci lci/59 lci U U {3}{U}{U} 5 Instant U instant Counter target artifact or creature spell. Discover X, where X is that spell's mana value. Inverted Iceberg lci lci/60a lci U U {1}{U} 2 Artifact C artifact Transform/spawn [lci] Iceberg Titan When this artifact enters, mill a card, then draw a card. | Craft with artifact {4}{U}{U} // Iceberg Titan [Artifact Creature - Golem] Whenever this creature attacks, you may tap or untap target artifact or creature. 6/6 [lci] Iceberg Titan lci lci/60b lci U 2 Token Artifact Creature - Golem 6 6 C Whenever this creature attacks, you may tap or untap target artifact or creature. Kitesail Larcenist lci lci/61 lci U U {2}{U} 3 Creature - Human Pirate 2 3 R creature /ch Flying, ward {1} | When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities. Lodestone Needle lci lci/62a lci U U {1}{U} 2 Artifact U artifact Transform/spawn [lci] Guidestone Compass Flash | When this artifact enters, tap up to one target artifact or creature and put two stun counters on it. | Craft with artifact {2}{U} // Guidestone Compass [Artifact] {1}, {T}: Target creature you control explores. Activate only as a sorcery. [lci] Guidestone Compass lci lci/62b lci U 2 Token Artifact U {1}, {T}: Target creature you control explores. Activate only as a sorcery. Malcolm, Alluring Scoundrel lci lci/63 lci U U {1}{U} 2 Legendary Creature - Siren Pirate 2 1 R creature /ch Flash | Flying | Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. Marauding Brinefang lci lci/64 lci U U {5}{U}{U} 7 Creature - Dinosaur 6 7 C creature Ward {3} | Islandcycling {2} Merfolk Cave-Diver lci lci/65 lci U U {2}{U} 3 Creature - Merfolk Scout 2 4 U creature Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn. Oaken Siren lci lci/66 lci U U {1}{U} 2 Artifact Creature - Siren Pirate 1 2 C creature /ch Flying, vigilance | {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. Ojer Pakpatiq, Deepest Epoch lci lci/67a lci U U {2}{U}{U} 4 Legendary Creature - God 4 3 M creature yInitialize/ch Transform/spawn [lci] Temple of Cyclical Time Flying | Whenever you cast an instant spell from your hand, it gains rebound. | When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. // Temple of Cyclical Time [Land] {T}: Add {U}. Remove a time counter from this land. | {2}{U}, {T}: Transform this land. Activate only if it has no time counters on it and only as a sorcery. [lci] Temple of Cyclical Time lci lci/67b lci 4 Token Land M {T}: Add {U}. Remove a time counter from this land. | {2}{U}, {T}: Transform this land. Activate only if it has no time counters on it and only as a sorcery. Orazca Puzzle-Door lci lci/68 lci U U {U} 1 Artifact C artifact Look at top two cards/vp1pt2 {1}, {T}, Sacrifice this artifact: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. Out of Air lci lci/69 lci U U {2}{U}{U} 4 Instant C instant This spell costs {2} less to cast if it targets a creature spell. | Counter target spell. Pirate Hat lci lci/70 lci U U {1}{U} 2 Artifact - Equipment C artifact Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." | Equip Pirate {1} | Equip {2} Relic's Roar lci lci/71 lci U U {U} 1 Instant C instant Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types. River Herald Scout lci lci/72 lci U U {1}{U} 2 Creature - Merfolk Scout 1 2 C creature When this creature enters, it explores. Sage of Days lci lci/73 lci U U {2}{U} 3 Creature - Human Wizard 3 2 C creature Look at top three cards/vp1pt3 When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. Self-Reflection lci lci/74 lci U U {4}{U}{U} 6 Sorcery U sorcery Create Copy/spawn [lci] Copy Create a token that's a copy of target creature you control. | Flashback {3}{U} Shipwreck Sentry lci lci/75 lci U U {1}{U} 2 Creature - Human Pirate 3 3 C creature Defender | As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender. Sinuous Benthisaur lci lci/76 lci U U {5}{U} 6 Creature - Dinosaur 4 4 U creature When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order. Song of Stupefaction lci lci/77 lci U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature or Vehicle | When this Aura enters, you may mill two cards. | Fathomless descent - Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard. Spyglass Siren lci lci/78 lci U U {U} 1 Creature - Siren Pirate 1 1 U creature /ch Flying | When this creature enters, create a Map token. Staunch Crewmate lci lci/79 lci U U {1}{U} 2 Creature - Human Pirate 2 1 U creature Look at top four cards/vp1pt4 When this creature enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Subterranean Schooner lci lci/80 lci U U {1}{U} 2 Artifact - Vehicle 3 4 R artifact Whenever this Vehicle attacks, target creature that crewed it this turn explores. | Crew 1 Tishana's Tidebinder lci lci/81 lci U U {2}{U} 3 Creature - Merfolk Wizard 3 2 R creature Flash | When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. Unlucky Drop lci lci/82 lci U U {3}{U} 4 Instant C instant Target artifact or creature's owner puts it on their choice of the top or bottom of their library. Waterlogged Hulk lci lci/83a lci U U {U} 1 Artifact U artifact Transform/spawn [lci] Watertight Gondola {T}: Mill a card. | Craft with Island {3}{U} // Watertight Gondola [Artifact - Vehicle] Vigilance | Descend 8 - This Vehicle can't be blocked as long as there are eight or more permanent cards in your graveyard. | Crew 1 [lci] Watertight Gondola lci lci/83b lci U 1 Token Artifact - Vehicle 4 4 U Vigilance | Descend 8 - This Vehicle can't be blocked as long as there are eight or more permanent cards in your graveyard. | Crew 1 Waterwind Scout lci lci/84 lci U U {2}{U} 3 Creature - Merfolk Scout 2 2 C creature /ch Flying | When this creature enters, create a Map token. Waylaying Pirates lci lci/85 lci U U {3}{U} 4 Creature - Human Pirate 3 3 C creature When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. Zoetic Glyph lci lci/86 lci U U {2}{U} 3 Enchantment - Aura U enchantment Enchant artifact | Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. | When this Aura is put into a graveyard from the battlefield, discover 3. Abyssal Gorestalker lci lci/87 lci B B {4}{B}{B} 6 Creature - Horror 6 6 U creature When this creature enters, each player sacrifices two creatures of their choice. Aclazotz, Deepest Betrayal lci lci/88a lci B B {3}{B}{B} 5 Legendary Creature - Bat God 4 4 M creature yInitialize/ch Transform/spawn [lci] Temple of the Dead Create Bat/spawn [lci] Bat (B 1/1 Flying) Flying, lifelink | Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. | Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. | When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. // Temple of the Dead [Land] {T}: Add {B}. | {2}{B}, {T}: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery. [lci] Temple of the Dead lci lci/88b lci 5 Token Land M {T}: Add {B}. | {2}{B}, {T}: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery. Acolyte of Aclazotz lci lci/89 lci B B {2}{B} 3 Creature - Vampire Cleric 1 4 C creature {T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life. Another Chance lci lci/90 lci B B {2}{B} 3 Instant C instant You may mill two cards. Then return up to two creature cards from your graveyard to your hand. Bitter Triumph lci lci/91 lci B B {1}{B} 2 Instant U instant As an additional cost to cast this spell, discard a card or pay 3 life. | Destroy target creature or planeswalker. Bloodletter of Aclazotz lci lci/92 lci B B {1}{B}{B}{B} 4 Creature - Vampire Demon 2 4 M creature /ch Flying | If an opponent would lose life during your turn, they lose twice that much life instead. Bloodthorn Flail lci lci/93 lci B B {B} 1 Artifact - Equipment U artifact Equipped creature gets +2/+1. | Equip-Pay {3} or discard a card. Bringer of the Last Gift lci lci/94 lci B B {6}{B}{B} 8 Creature - Vampire Demon 6 6 R creature /ch Flying | When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. Broodrage Mycoid lci lci/95 lci B B {3}{B} 4 Creature - Fungus 4 3 C creature Create Fungus/spawn [lci] Fungus (B 1/1) At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This token can't block." Canonized in Blood lci lci/96 lci B B {1}{B} 2 Enchantment U enchantment Create Vampire Demon/spawn [lci] Vampire Demon (WB 4/3 Flying) At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. | {5}{B}{B}, Sacrifice this enchantment: Create a 4/3 white and black Vampire Demon creature token with flying. Chupacabra Echo lci lci/97 lci B B {2}{B}{B} 4 Creature - Beast Horror Spirit 3 2 U creature Fathomless descent - When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. Corpses of the Lost lci lci/98 lci B B {2}{B} 3 Enchantment R enchantment /spawn [lci] Skeleton Pirate (B 2/2) Skeletons you control get +1/+0 and have haste. | When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. | At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. Dead Weight lci lci/99 lci B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-2. Deathcap Marionette lci lci/100 lci B B {1}{B} 2 Creature - Fungus 1 1 C creature Deathtouch | When this creature enters, you may mill two cards. Deep Goblin Skulltaker lci lci/101 lci B B {2}{B} 3 Creature - Goblin Warrior 2 2 C creature Menace | At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. Deep-Cavern Bat lci lci/102 lci B B {1}{B} 2 Creature - Bat 1 1 U creature /ch Flying, lifelink | When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield. Defossilize lci lci/103 lci B B {4}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. Echo of Dusk lci lci/104 lci B B {1}{B} 2 Creature - Vampire Spirit 2 2 C creature Descend 4 - As long as there are four or more permanent cards in your graveyard, this creature gets +1/+1 and has lifelink. Fanatical Offering lci lci/105 lci B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice an artifact or creature. | Draw two cards and create a Map token. Fungal Fortitude lci lci/106 lci B B {1}{B} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +2/+0. | When enchanted creature dies, return it to the battlefield tapped under its owner's control. Gargantuan Leech lci lci/107 lci B B {7}{B} 8 Creature - Leech 5 5 U creature This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. | Lifelink Grasping Shadows lci lci/108a lci B B {3}{B} 4 Enchantment U enchantment Transform/spawn [lci] Shadows' Lair Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on this enchantment. Then if there are three or more dread counters on it, transform it. // Shadows' Lair [Land - Cave] {T}: Add {B}. | {B}, {T}, Remove a dread counter from this land: You draw a card and you lose 1 life. [lci] Shadows' Lair lci lci/108b lci 4 Token Land - Cave U {T}: Add {B}. | {B}, {T}, Remove a dread counter from this land: You draw a card and you lose 1 life. Greedy Freebooter lci lci/109 lci B B {B} 1 Creature - Human Pirate 1 1 C creature Scry 1/vp1pt1 Create Treasure/spawn [lci] Treasure When this creature dies, scry 1 and create a Treasure token. Join the Dead lci lci/110 lci B B {1}{B}{B} 3 Instant C instant Target creature gets -5/-5 until end of turn. | Descend 4 - That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard. Malicious Eclipse lci lci/111 lci B B {1}{B}{B} 3 Sorcery U sorcery All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead. Mephitic Draught lci lci/112 lci B B {1}{B} 2 Artifact C artifact When this artifact enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life. Preacher of the Schism lci lci/113 lci B B {2}{B} 3 Creature - Vampire Cleric 2 4 R creature Create Vampire/spawn [lci] Vampire (W 1/1 Lifelink) Deathtouch | Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. | Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. Primordial Gnawer lci lci/114 lci B B {4}{B} 5 Creature - Insect Horror 5 2 C creature When this creature dies, discover 3. Queen's Bay Paladin lci lci/115 lci B B {3}{B}{B} 5 Creature - Vampire Knight 5 4 R creature Create Finality Counter/spawn [lackey] Finality Counter Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. Rampaging Spiketail lci lci/116 lci B B {4}{B}{B} 6 Creature - Dinosaur 5 6 C creature When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn. | Swampcycling {2} Ray of Ruin lci lci/117 lci B B {4}{B} 5 Sorcery C sorcery Scry 1/vp1pt1 Exile target creature, Vehicle, or nonbasic land. Scry 1. Screaming Phantom lci lci/118 lci B B {2}{B} 3 Creature - Spirit 2 2 C creature /ch Flying | Whenever this creature attacks, mill a card. Skullcap Snail lci lci/119 lci B B {1}{B} 2 Creature - Fungus Snail 1 1 C creature When this creature enters, target opponent exiles a card from their hand. Soulcoil Viper lci lci/120 lci B B {2}{B} 3 Creature - Snake 2 3 U creature Create Finality Counter/spawn [lackey] Finality Counter {B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. Souls of the Lost lci lci/121 lci B B {1}{B} 2 Creature - Spirit * *+1 R creature As an additional cost to cast this spell, discard a card or sacrifice a permanent. | Fathomless descent - Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. Stalactite Stalker lci lci/122 lci B B {B} 1 Creature - Goblin Rogue 1 1 R creature Menace | At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. | {2}{B}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power. Starving Revenant lci lci/123 lci B B {2}{B}{B} 4 Creature - Spirit Horror 4 4 R creature Surveil 2/vp1pt2 When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. | Descend 8 - Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. Stinging Cave Crawler lci lci/124 lci B B {2}{B} 3 Creature - Insect Horror 1 3 U creature Deathtouch | Descend 4 - Whenever this creature attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life. Synapse Necromage lci lci/125 lci B B {2}{B} 3 Creature - Fungus Wizard 3 1 U creature Create 2 Funguses/spawnx2 [lci] Fungus (B 1/1) When this creature dies, create two 1/1 black Fungus creature tokens with "This token can't block." Tarrian's Journal lci lci/126a lci B B {1}{B} 2 Legendary Artifact R artifact Transform/spawn [lci] The Tomb of Aclazotz {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. | {2}, {T}, Discard your hand: Transform Tarrian's Journal. // The Tomb of Aclazotz [Legendary Land - Cave] {T}: Add {B}. | {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. [lci] The Tomb of Aclazotz lci lci/126b lci 2 Token Legendary Land - Cave R Create Finality Counter/spawn [lackey] Finality Counter {T}: Add {B}. | {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. Terror Tide lci lci/127 lci B B {2}{B}{B} 4 Sorcery R sorcery Fathomless descent - All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. Tithing Blade lci lci/128a lci B B {1}{B} 2 Artifact C artifact Transform/spawn [lci] Consuming Sepulcher When this artifact enters, each opponent sacrifices a creature of their choice. | Craft with creature {4}{B} // Consuming Sepulcher [Artifact] At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. [lci] Consuming Sepulcher lci lci/128b lci B 2 Token Artifact C At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. Visage of Dread lci lci/129a lci B B {1}{B} 2 Artifact U artifact Transform/spawn [lci] Dread Osseosaur When this artifact enters, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. | Craft with two creatures {5}{B} // Dread Osseosaur [Creature - Dinosaur Skeleton Horror] Menace | Whenever this creature enters or attacks, you may mill two cards. 5/4 [lci] Dread Osseosaur lci lci/129b lci B 2 Token Creature - Dinosaur Skeleton Horror 5 4 U Menace | Whenever this creature enters or attacks, you may mill two cards. Vito's Inquisitor lci lci/130 lci B B {3}{B} 4 Creature - Vampire Knight 3 3 C creature {B}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn. Abrade lci lci/131 lci R R {1}{R} 2 Instant C instant Choose one - | - Abrade deals 3 damage to target creature. | - Destroy target artifact. Ancestors' Aid lci lci/132 lci R R {1}{R} 2 Instant C instant /spawn [lci] Treasure Target creature gets +2/+0 and gains first strike until end of turn. | Create a Treasure token. Belligerent Yearling lci lci/133 lci R R {1}{R} 2 Creature - Dinosaur 3 2 U creature Trample | Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn. Bonehoard Dracosaur lci lci/134 lci R R {3}{R}{R} 5 Creature - Dinosaur Dragon 5 5 M creature yInitialize/ch Reveal top two cards/vp1at2 Create Dinosaur/spawn [lci] Dinosaur (R 3/1) Create Treasure/spawn [lci] Treasure Flying, first strike | At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. Brass's Tunnel-Grinder lci lci/135a lci R R {2}{R} 3 Legendary Artifact R artifact Transform/spawn [lci] Tecutlan, the Searing Rift When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one. | At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. // Tecutlan, the Searing Rift [Legendary Land - Cave] {T}: Add {R}. | Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value. [lci] Tecutlan, the Searing Rift lci lci/135b lci 3 Token Legendary Land - Cave R {T}: Add {R}. | Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value. Brazen Blademaster lci lci/136 lci R R {2}{R} 3 Creature - Orc Pirate 2 3 C creature Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn. Breeches, Eager Pillager lci lci/137 lci R R {2}{R} 3 Legendary Creature - Goblin Pirate 3 3 R creature Reveal top card/vp1at1 Create Treasure/spawn [lci] Treasure First strike | Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn - | - Create a Treasure token. | - Target creature can't block this turn. | - Exile the top card of your library. You may play it this turn. Burning Sun Cavalry lci lci/138 lci R R {1}{R} 2 Creature - Human Knight 2 2 C creature Whenever this creature attacks or blocks while you control a Dinosaur, this creature gets +1/+1 until end of turn. Calamitous Cave-In lci lci/139 lci R R {3}{R} 4 Sorcery U sorcery Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Child of the Volcano lci lci/140 lci R R {3}{R} 4 Creature - Elemental 3 3 C creature Trample | At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. Curator of Sun's Creation lci lci/141 lci R R {3}{R} 4 Creature - Human Artificer 3 3 U creature Whenever you discover, discover again for the same value. This ability triggers only once each turn. Daring Discovery lci lci/142 lci R R {4}{R} 5 Sorcery C sorcery Up to three target creatures can't block this turn. | Discover 4. Diamond Pick-Axe lci lci/143 lci R R {R} 1 Artifact - Equipment U artifact Create Treasure/spawn [lci] Treasure Indestructible | Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." | Equip {2} Dinotomaton lci lci/144 lci R R {3}{R} 4 Artifact Creature - Dinosaur Gnome 4 3 C creature Menace | When this creature enters, target creature you control gains menace until end of turn. Dire Flail lci lci/145a lci R R {R} 1 Artifact - Equipment R artifact Transform/spawn [lci] Dire Blunderbuss Equipped creature gets +2/+0. | Equip {1} | Craft with artifact {3}{R}{R} // Dire Blunderbuss [Artifact - Equipment] Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." | Equip {1} [lci] Dire Blunderbuss lci lci/145b lci R 1 Token Artifact - Equipment R Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." | Equip {1} Dowsing Device lci lci/146a lci R R {1}{R} 2 Artifact U artifact Transform/spawn [lci] Geode Grotto Whenever this artifact or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform this artifact if you control four or more artifacts. // Geode Grotto [Land - Cave] {T}: Add {R}. | {2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery. [lci] Geode Grotto lci lci/146b lci 2 Token Land - Cave U {T}: Add {R}. | {2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery. Dreadmaw's Ire lci lci/147 lci R R {R} 1 Instant U instant Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." Enterprising Scallywag lci lci/148 lci R R {1}{R} 2 Creature - Goblin Pirate 2 2 U creature Create Treasure/spawn [lci] Treasure At the beginning of your end step, if you descended this turn, create a Treasure token. Etali's Favor lci lci/149 lci R R {2}{R} 3 Enchantment - Aura C enchantment Enchant creature you control | When this Aura enters, discover 3. | Enchanted creature gets +1/+1 and has trample. Geological Appraiser lci lci/150 lci R R {2}{R}{R} 4 Creature - Human Artificer 3 2 U creature When this creature enters, if you cast it, discover 3. Goblin Tomb Raider lci lci/151 lci R R {R} 1 Creature - Goblin Pirate 1 2 C creature As long as you control an artifact, this creature gets +1/+0 and has haste. Goldfury Strider lci lci/152 lci R R {4}{R} 5 Artifact Creature - Golem 3 5 U creature Trample | Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. Hit the Mother Lode lci lci/153 lci R R {4}{R}{R}{R} 7 Sorcery R sorcery Create Treasure/spawn [lci] Treasure Create 5 Treasures/spawnx5 [lci] Treasure Create 10 Treasures/spawnx10 [lci] Treasure Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. Hotfoot Gnome lci lci/154 lci R R {2}{R} 3 Artifact Creature - Gnome 3 1 C creature Haste | {T}: Another target creature gains haste until end of turn. Idol of the Deep King lci lci/155a lci R R {2}{R} 3 Artifact C artifact Transform/spawn [lci] Sovereign's Macuahuitl Flash | When this artifact enters, it deals 2 damage to any target. | Craft with artifact {2}{R} // Sovereign's Macuahuitl [Artifact - Equipment] When this Equipment enters, attach it to target creature you control. | Equipped creature gets +2/+0. | Equip {2} [lci] Sovereign's Macuahuitl lci lci/155b lci R 3 Token Artifact - Equipment C When this Equipment enters, attach it to target creature you control. | Equipped creature gets +2/+0. | Equip {2} Inti, Seneschal of the Sun lci lci/156 lci R R {1}{R} 2 Legendary Creature - Human Knight 2 2 R creature Reveal top card/vp1at1 Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. | Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. Magmatic Galleon lci lci/157 lci R R {3}{R}{R} 5 Artifact - Vehicle 5 5 R artifact Create Treasure/spawn [lci] Treasure When this Vehicle enters, it deals 5 damage to target creature an opponent controls. | Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. | Crew 2 Ojer Axonil, Deepest Might lci lci/158a lci R R {2}{R}{R} 4 Legendary Creature - God 4 4 M creature Transform/spawn [lci] Temple of Power Trample | If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. | When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. // Temple of Power [Land] {T}: Add {R}. | {2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. [lci] Temple of Power lci lci/158b lci 4 Token Land M {T}: Add {R}. | {2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. Panicked Altisaur lci lci/159 lci R R {4}{R} 5 Creature - Dinosaur 4 5 C creature Reach | {T}: This creature deals 2 damage to each opponent. Plundering Pirate lci lci/160 lci R R {2}{R} 3 Creature - Orc Pirate 3 2 C creature /spawn [lci] Treasure When this creature enters, create a Treasure token. Poetic Ingenuity lci lci/161 lci R R {2}{R} 3 Enchantment R enchantment Create Treasure/spawn [lci] Treasure Create 5 Treasures/spawnx5 [lci] Treasure Create 10 Treasures/spawnx10 [lci] Treasure Create Dinosaur/spawn [lci] Dinosaur (R 3/1) Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. | Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn. Rampaging Ceratops lci lci/162 lci R R {4}{R} 5 Creature - Dinosaur 5 4 U creature This creature can't be blocked except by three or more creatures. Rumbling Rockslide lci lci/163 lci R R {3}{R} 4 Sorcery C sorcery Rumbling Rockslide deals damage to target creature equal to the number of lands you control. Saheeli's Lattice lci lci/164a lci R R {1}{R} 2 Artifact U artifact Transform/spawn [lci] Mastercraft Raptor When this artifact enters, you may discard a card. If you do, draw two cards. | Craft with one or more Dinosaurs {4}{R} // Mastercraft Raptor [Artifact Creature - Dinosaur] Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it. */4 [lci] Mastercraft Raptor lci lci/164b lci R 2 Token Artifact Creature - Dinosaur * 4 U Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it. Scytheclaw Raptor lci lci/165 lci R R {2}{R} 3 Creature - Dinosaur 4 3 U creature Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Seismic Monstrosaur lci lci/166 lci R R {4}{R}{R} 6 Creature - Dinosaur 6 5 C creature Trample | {2}{R}, Sacrifice a land: Draw a card. | Mountaincycling {2} Sunfire Torch lci lci/167 lci R R {R} 1 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." | Equip {1} Sunshot Militia lci lci/168 lci R R {1}{R} 2 Creature - Human Soldier 1 3 C creature Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery. Tectonic Hazard lci lci/169 lci R R {R} 1 Sorcery C sorcery Tectonic Hazard deals 1 damage to each opponent and each creature they control. Triumphant Chomp lci lci/170 lci R R {R} 1 Sorcery U sorcery Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater. Trumpeting Carnosaur lci lci/171 lci R R {4}{R}{R} 6 Creature - Dinosaur 7 6 R creature Trample | When this creature enters, discover 5. | {2}{R}, Discard this card: It deals 3 damage to target creature or planeswalker. Volatile Wanderglyph lci lci/172 lci R R {1}{R} 2 Artifact Creature - Golem 2 2 C creature Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. Zoyowa's Justice lci lci/173 lci R R {1}{R} 2 Instant U instant The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. Armored Kincaller lci lci/174 lci G G {2}{G} 3 Creature - Dinosaur 3 3 C creature When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. Basking Capybara lci lci/175 lci G G {1}{G} 2 Creature - Capybara 1 3 C creature Descend 4 - This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard. Bedrock Tortoise lci lci/176 lci G G {3}{G} 4 Creature - Turtle 0 6 R creature During your turn, creatures you control have hexproof. | Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. Cavern Stomper lci lci/177 lci G G {4}{G}{G} 6 Creature - Dinosaur 7 7 C creature Scry 2/vp1pt2 When this creature enters, scry 2. | {3}{G}: This creature can't be blocked by creatures with power 2 or less this turn. Cenote Scout lci lci/178 lci G G {G} 1 Creature - Merfolk Scout 1 1 U creature When this creature enters, it explores. Coati Scavenger lci lci/179 lci G G {2}{G} 3 Creature - Raccoon 3 2 U creature Descend 4 - When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand. Colossadactyl lci lci/180 lci G G {2}{G}{G} 4 Creature - Dinosaur 4 5 U creature Reach, trample Cosmium Confluence lci lci/181 lci G G {4}{G} 5 Sorcery R sorcery Choose three. You may choose the same mode more than once. | - Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. | - Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. | - Destroy target enchantment. Disturbed Slumber lci lci/182 lci G G {1}{G} 2 Instant C instant Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able. Earthshaker Dreadmaw lci lci/183 lci G G {4}{G}{G} 6 Creature - Dinosaur 6 6 U creature Trample | When this creature enters, draw a card for each other Dinosaur you control. Explorer's Cache lci lci/184 lci G G {1}{G} 2 Artifact U artifact /ccgreen=2 This artifact enters with two +1/+1 counters on it. | Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on this artifact. | {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery. Ghalta, Stampede Tyrant lci lci/185 lci G G {5}{G}{G}{G} 8 Legendary Creature - Elder Dinosaur 12 12 M creature Trample | When Ghalta enters, put any number of creature cards from your hand onto the battlefield. Glimpse the Core lci lci/186 lci G G {1}{G} 2 Sorcery U sorcery Choose one - | - Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. | - Return target Cave card from your graveyard to the battlefield tapped. Glowcap Lantern lci lci/187 lci G G {G} 1 Artifact - Equipment U artifact Look at top card/vp1pt1 Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." | Equip {2} Growing Rites of Itlimoc lci lci/188a lci G G {2}{G} 3 Legendary Enchantment R enchantment Look at top four cards/vp1pt4 Transform/spawn [lci] Itlimoc, Cradle of the Sun When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. // Itlimoc, Cradle of the Sun [Legendary Land] {T}: Add {G}. | {T}: Add {G} for each creature you control. [lci] Itlimoc, Cradle of the Sun lci lci/188b lci 3 Token Legendary Land R {T}: Add {G}. | {T}: Add {G} for each creature you control. Huatli, Poet of Unity lci lci/189a lci G RGW {2}{G} 3 Legendary Creature - Human Warrior Bard 2 3 M creature Transform/spawn [lci] Roar of the Fifth People When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. // Roar of the Fifth People [Enchantment - Saga] I - Create two 3/3 green Dinosaur creature tokens. | II - Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" | III - Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. | IV - Dinosaurs you control gain double strike and trample until end of turn. [lci] Roar of the Fifth People lci lci/189b lci RGW 3 Token Enchantment - Saga M yInitialize/ccblue=1 Create 2 Dinosaurs/spawnx2 [lci] Dinosaur (G 3/3) I - Create two 3/3 green Dinosaur creature tokens. | II - Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" | III - Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. | IV - Dinosaurs you control gain double strike and trample until end of turn. Huatli's Final Strike lci lci/190 lci G G {2}{G} 3 Instant C instant Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. Hulking Raptor lci lci/191 lci G G {2}{G}{G} 4 Creature - Dinosaur 5 3 R creature Ward {2} | At the beginning of your first main phase, add {G}{G}. In the Presence of Ages lci lci/192 lci G G {2}{G} 3 Instant C instant Reveal top four cards/vp1at4 Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. Intrepid Paleontologist lci lci/193 lci G G {1}{G} 2 Creature - Human Druid 2 2 R creature Create Finality Counter/spawn [lackey] Finality Counter {T}: Add one mana of any color. | {2}: Exile target card from a graveyard. | You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. Ixalli's Lorekeeper lci lci/194 lci G G {G} 1 Creature - Human Druid 1 1 U creature {T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. Jade Seedstones lci lci/195a lci G G {3}{G} 4 Artifact U artifact Transform/spawn [lci] Jadeheart Attendant When this artifact enters, distribute three +1/+1 counters among one, two, or three target creatures you control. | Craft with creature {5}{G}{G} // Jadeheart Attendant [Artifact Creature - Golem] When this creature enters, you gain life equal to the mana value of the exiled card used to craft it. 7/7 [lci] Jadeheart Attendant lci lci/195b lci G 4 Token Artifact Creature - Golem 7 7 U When this creature enters, you gain life equal to the mana value of the exiled card used to craft it. Jadelight Spelunker lci lci/196 lci G G {X}{G} 1 Creature - Merfolk Scout 1 1 R creature When this creature enters, it explores X times. Kaslem's Stonetree lci lci/197a lci G G {2}{G} 3 Artifact C artifact Look at top six cards/vp1pt6 Transform/spawn [lci] Kaslem's Strider When this artifact enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order. | Craft with Cave {5}{G} // Kaslem's Strider [Artifact Creature - Golem] 5/5 [lci] Kaslem's Strider lci lci/197b lci G 3 Token Artifact Creature - Golem 5 5 C Malamet Battle Glyph lci lci/198 lci G G {G} 1 Sorcery U sorcery Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other. Malamet Brawler lci lci/199 lci G G {1}{G} 2 Creature - Cat Warrior 2 2 C creature Whenever this creature attacks, target attacking creature gains trample until end of turn. Malamet Scythe lci lci/200 lci G G {2}{G} 3 Artifact - Equipment C artifact Flash | When this Equipment enters, attach it to target creature you control. | Equipped creature gets +2/+2. | Equip {4} Malamet Veteran lci lci/201 lci G G {4}{G} 5 Creature - Cat Warrior 5 4 C creature Trample | Descend 4 - Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature. Mineshaft Spider lci lci/202 lci G G {3}{G} 4 Creature - Spider 3 4 C creature Reach | When this creature enters, you may mill two cards. Nurturing Bristleback lci lci/203 lci G G {5}{G}{G} 7 Creature - Dinosaur 5 5 C creature /spawn [lci] Dinosaur (G 3/3) When this creature enters, create a 3/3 green Dinosaur creature token. | Forestcycling {2} Ojer Kaslem, Deepest Growth lci lci/204a lci G G {3}{G}{G} 5 Legendary Creature - God 6 5 M creature Transform/spawn [lci] Temple of Cultivation Trample | Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. | When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. // Temple of Cultivation [Land] {T}: Add {G}. | {2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery. [lci] Temple of Cultivation lci lci/204b lci 5 Token Land M {T}: Add {G}. | {2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery. Over the Edge lci lci/205 lci G G {1}{G} 2 Sorcery C sorcery Choose one - | - Destroy target artifact or enchantment. | - Target creature you control explores, then it explores again. Pathfinding Axejaw lci lci/206 lci G G {3}{G} 4 Creature - Dinosaur 4 3 C creature When this creature enters, it explores. Poison Dart Frog lci lci/207 lci G G {1}{G} 2 Creature - Frog 1 1 C creature Reach | {T}: Add one mana of any color. | {2}: This creature gains deathtouch until end of turn. Pugnacious Hammerskull lci lci/208 lci G G {2}{G} 3 Creature - Dinosaur 6 6 R creature Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. River Herald Guide lci lci/209 lci G G {2}{G} 3 Creature - Merfolk Scout 3 1 C creature Vigilance | When this creature enters, it explores. Seeker of Sunlight lci lci/210 lci G G {G} 1 Creature - Merfolk Scout 1 1 C creature {2}{G}: This creature explores. Activate only as a sorcery. Sentinel of the Nameless City lci lci/211 lci G G {2}{G} 3 Creature - Merfolk Warrior Scout 3 4 R creature Vigilance | Whenever this creature enters or attacks, create a Map token. The Skullspore Nexus lci lci/212 lci G G {6}{G}{G} 8 Legendary Artifact M artifact Create Fungus Dinosaur/spawn [lci] Fungus Dinosaur (G */*) This spell costs {X} less to cast, where X is the greatest power among creatures you control. | Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. | {2}, {T}: Double target creature's power until end of turn. Spelunking lci lci/213 lci G G {2}{G} 3 Enchantment U enchantment When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. | Lands you control enter untapped. Staggering Size lci lci/214 lci G G {1}{G} 2 Instant C instant Target creature gets +3/+3 and gains trample until end of turn. Tendril of the Mycotyrant lci lci/215 lci G G {1}{G} 2 Creature - Fungus Wizard 2 2 U creature {5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land. Thrashing Brontodon lci lci/216 lci G G {1}{G}{G} 3 Creature - Dinosaur 3 4 U creature {1}, Sacrifice this creature: Destroy target artifact or enchantment. Twists and Turns lci lci/217a lci G G {G} 1 Enchantment U enchantment Scry 1/vp1pt1 Transform/spawn [lci] Mycoid Maze If a creature you control would explore, instead you scry 1, then that creature explores. | When this enchantment enters, target creature you control explores. | When a land you control enters, if you control seven or more lands, transform this enchantment. // Mycoid Maze [Land - Cave] {T}: Add {G}. | {3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [lci] Mycoid Maze lci lci/217b lci 1 Token Land - Cave U Look at top four cards/vp1pt4 {T}: Add {G}. | {3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. Walk with the Ancestors lci lci/218 lci G G {4}{G} 5 Sorcery C sorcery Return up to one target permanent card from your graveyard to your hand. Discover 4. Abuelo, Ancestral Echo lci lci/219 lci WU WU {1}{W}{U} 3 Legendary Creature - Spirit 2 2 R creature /ch Flying, ward {2} | {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. Akawalli, the Seething Tower lci lci/220 lci BG BG {1}{B}{G} 3 Legendary Creature - Fungus 3 3 U creature Descend 4 - As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. | Descend 8 - As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. Amalia Benavides Aguirre lci lci/221 lci WB WB {W}{B} 2 Legendary Creature - Vampire Scout 2 2 R creature Ward-Pay 3 life. | Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. The Ancient One lci lci/222 lci UB UB {U}{B} 2 Legendary Creature - Spirit God 8 8 M creature Descend 8 - The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. | {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. Anim Pakal, Thousandth Moon lci lci/223 lci RW RW {1}{R}{W} 3 Legendary Creature - Human Soldier 1 2 R creature Create Gnome/spawn [lci] Gnome (1/1) Create 5 Gnomes/spawnx5 [lci] Gnome (1/1) Create 10 Gnomes/spawnx10 [lci] Gnome (1/1) Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. Bartolome del Presidio lci lci/224 lci WB WB {W}{B} 2 Legendary Creature - Vampire Knight 2 1 U creature Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolome del Presidio. The Belligerent lci lci/225 lci UR UR {2}{U}{R} 4 Legendary Artifact - Vehicle 5 5 R artifact Look at top card/vp1pt1 Create Treasure/spawn [lci] Treasure Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. | Crew 3 Caparocti Sunborn lci lci/226 lci RW RW {2}{R}{W} 4 Legendary Creature - Human Soldier 4 4 U creature Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. Captain Storm, Cosmium Raider lci lci/227 lci UR UR {U}{R} 2 Legendary Creature - Human Pirate 2 2 U creature Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control. Deepfathom Echo lci lci/228 lci GU GU {2}{G}{U} 4 Creature - Merfolk Spirit 4 4 R creature At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. Gishath, Sun's Avatar lci lci/229 lci RGW RGW {5}{R}{G}{W} 8 Legendary Creature - Dinosaur Avatar 7 6 M creature Vigilance, trample, haste | Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. Itzquinth, Firstborn of Gishath lci lci/230 lci RG RG {R}{G} 2 Legendary Creature - Dinosaur 2 3 U creature Haste | When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature. Kellan, Daring Traveler lci lci/231 lci W GW {1}{W} 2 Legendary Creature - Human Faerie Scout 2 3 R creature Reveal top card/vp1at1 Create Adventure Marker/spawn [eld] On an Adventure Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard. // Journey On | {G} | Sorcery - Adventure | Create X Map tokens, where X is one plus the number of opponents who control an artifact. Kutzil, Malamet Exemplar lci lci/232 lci GW GW {1}{G}{W} 3 Legendary Creature - Cat Warrior 3 3 U creature Your opponents can't cast spells during your turn. | Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card. Master's Guide-Mural lci lci/233a lci WU WU {3}{W}{U} 5 Artifact U artifact yInitialize/spawn [lci] Golem (WU 4/4) Transform/spawn [lci] Master's Manufactory When this artifact enters, create a 4/4 white and blue Golem artifact creature token. | Craft with artifact {4}{W}{W}{U} // Master's Manufactory [Artifact] {T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if this artifact or another artifact entered the battlefield under your control this turn. [lci] Master's Manufactory lci lci/233b lci WU 5 Token Artifact U Create Golem/spawn [lci] Golem (WU 4/4) {T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if this artifact or another artifact entered the battlefield under your control this turn. Molten Collapse lci lci/234 lci BR BR {B}{R} 2 Sorcery R sorcery Choose one. If you descended this turn, you may choose both instead. | - Destroy target creature or planeswalker. | - Destroy target noncreature, nonland permanent with mana value 1 or less. The Mycotyrant lci lci/235 lci BG BG {1}{B}{G} 3 Legendary Creature - Elder Fungus * * M creature Create Fungus/spawn [lci] Fungus (B 1/1) Create 5 Funguses/spawnx5 [lci] Fungus (B 1/1) Create 10 Funguses/spawnx10 [lci] Fungus (B 1/1) Trample | The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. | At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. Nicanzil, Current Conductor lci lci/236 lci GU GU {G}{U} 2 Legendary Creature - Merfolk Scout 2 3 U creature Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. | Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil. Palani's Hatcher lci lci/237 lci RG RG {3}{R}{G} 5 Creature - Dinosaur 5 3 R creature yInitialize/spawnx2 [lci] Dinosaur Egg (G 0/1) Create Dinosaur/spawn [lci] Dinosaur (G 3/3) Other Dinosaurs you control have haste. | When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. | At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. Quintorius Kand lci lci/238 lci RW RW {3}{R}{W} 5 Legendary Planeswalker - Quintorius 4 M planeswalker yInitialize/ccblue=4 Create Spirit/spawn [lci] Spirit (RW 3/2) Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. | +1: Create a 3/2 red and white Spirit creature token. | -3: Discover 4. | -6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. Saheeli, the Sun's Brilliance lci lci/239 lci UR UR {U}{R} 2 Legendary Creature - Human Artificer 2 2 M creature Create Copy/spawn [lci] Copy {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. Sovereign Okinec Ahau lci lci/240 lci GW GW {2}{G}{W} 4 Legendary Creature - Cat Noble 3 4 M creature Ward {2} | Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. Squirming Emergence lci lci/241 lci BG BG {1}{B}{G} 3 Sorcery R sorcery Fathomless descent - Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. Uchbenbak, the Great Mistake lci lci/242 lci UB UB {3}{U}{B} 5 Legendary Creature - Skeleton Horror 6 4 U creature Create Finality Counter/spawn [lackey] Finality Counter Vigilance, menace | Descend 8 - {4}{U}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. Vito, Fanatic of Aclazotz lci lci/243 lci WB WB {2}{W}{B} 4 Legendary Creature - Vampire Demon 4 4 M creature yInitialize/ch Create Vampire Demon/spawn [lci] Vampire Demon (WB 4/3 Flying) Flying | Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. Wail of the Forgotten lci lci/244 lci UB UB {U}{B} 2 Sorcery R sorcery Look at top three cards/vp1pt3 Descend 8 - Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. | - Return target nonland permanent to its owner's hand. | - Target opponent discards a card. | - Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Zoyowa Lava-Tongue lci lci/245 lci BR BR {B}{R} 2 Legendary Creature - Goblin Warlock 2 2 U creature Deathtouch | At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. Buried Treasure lci lci/246 lci {2} 2 Artifact - Treasure C artifact {T}, Sacrifice this artifact: Add one mana of any color. | {5}, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. Careening Mine Cart lci lci/247 lci {3} 3 Artifact - Vehicle 3 3 U artifact Create Treasure/spawn [lci] Treasure Whenever this Vehicle attacks, create a Treasure token. | Crew 1 Cartographer's Companion lci lci/248 lci {3} 3 Artifact Creature - Gnome 2 1 C creature When this creature enters, create a Map token. Chimil, the Inner Sun lci lci/249 lci {6} 6 Legendary Artifact M artifact Spells you control can't be countered. | At the beginning of your end step, discover 5. Compass Gnome lci lci/250 lci {2} 2 Artifact Creature - Gnome 2 1 C creature When this creature enters, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top. Contested Game Ball lci lci/251 lci {2} 2 Artifact U artifact Create Treasure/spawn [lci] Treasure Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it. | {2}, {T}: Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token. Digsite Conservator lci lci/252 lci {2} 2 Artifact Creature - Gnome 2 1 U creature Sacrifice this creature: Exile up to four target cards from a single graveyard. Activate only as a sorcery. | When this creature dies, you may pay {4}. If you do, discover 4. Disruptor Wanderglyph lci lci/253 lci {4} 4 Artifact Creature - Golem 3 4 C creature Whenever this creature attacks, exile target card from an opponent's graveyard. Hoverstone Pilgrim lci lci/254 lci {5} 5 Artifact Creature - Golem 2 5 U creature /ch Flying | Ward {2} | {2}: Put target card from a graveyard on the bottom of its owner's library. Hunter's Blowgun lci lci/255 lci {1} 1 Artifact - Equipment C artifact Equipped creature gets +1/+1. | Equipped creature has deathtouch during your turn. Otherwise, it has reach. | Equip {2} Matzalantli, the Great Door lci lci/256a lci {3} 3 Legendary Artifact R artifact Transform/spawn [lci] The Core {T}: Draw a card, then discard a card. | {4}, {T}: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. // The Core [Legendary Land] Fathomless descent - {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard. [lci] The Core lci lci/256b lci 3 Token Legendary Land R Fathomless descent - {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard. The Millennium Calendar lci lci/257 lci {1} 1 Legendary Artifact M artifact Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. | {2}, {T}: Double the number of time counters on The Millennium Calendar. | When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. Roaming Throne lci lci/258 lci {4} 4 Artifact Creature - Golem 4 4 R creature Ward {2} | As this creature enters, choose a creature type. | This creature is the chosen type in addition to its other types. | If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. Runaway Boulder lci lci/259 lci {6} 6 Artifact C artifact Flash | When this artifact enters, it deals 6 damage to target creature an opponent controls. | Cycling {2} Scampering Surveyor lci lci/260 lci {4} 4 Artifact Creature - Gnome 3 2 U creature When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle. Sorcerous Spyglass lci lci/261 lci {2} 2 Artifact U artifact As this artifact enters, look at an opponent's hand, then choose any card name. | Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Sunbird Standard lci lci/262a lci {3} 3 Artifact U artifact Transform/spawn [lci] Sunbird Effigy {T}: Add one mana of any color. | Craft with one or more {5} // Sunbird Effigy [Artifact Creature - Bird Construct] Flying, vigilance, haste | Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. | {T}: For each color among the exiled cards used to craft this creature, add one mana of that color. */* [lci] Sunbird Effigy lci lci/262b lci 3 Token Artifact Creature - Bird Construct * * U /ch Flying, vigilance, haste | Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. | {T}: For each color among the exiled cards used to craft this creature, add one mana of that color. Swashbuckler's Whip lci lci/263 lci {1} 1 Artifact - Equipment U artifact Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." | Equip {1} Tarrian's Soulcleaver lci lci/264 lci {1} 1 Legendary Artifact - Equipment R artifact Equipped creature has vigilance. | Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. | Equip {2} Threefold Thunderhulk lci lci/265 lci {7} 7 Artifact Creature - Gnome 0 0 R creature yInitialize/ccgreen=3 Create Gnome/spawn [lci] Gnome (1/1) Create 5 Gnomes/spawnx5 [lci] Gnome (1/1) Create 10 Gnomes/spawnx10 [lci] Gnome (1/1) This creature enters with three +1/+1 counters on it. | Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. | {2}, Sacrifice another artifact: Put a +1/+1 counter on this creature. Throne of the Grim Captain lci lci/266a lci B {2} 2 Legendary Artifact R artifact Transform/spawn [lci] The Grim Captain {T}: Mill two cards. | Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} // The Grim Captain [Legendary Creature - Skeleton Spirit Pirate] Menace, trample, lifelink, hexproof | Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7 [lci] The Grim Captain lci lci/266b lci B 2 Token Legendary Creature - Skeleton Spirit Pirate 7 7 R Menace, trample, lifelink, hexproof | Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. Treasure Map lci lci/267a lci {2} 2 Artifact R artifact Scry 1/vp1pt1 Transform/spawn [lci] Treasure Cove Create 3 Treasures/spawnx3 [lci] Treasure {1}, {T}: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. // Treasure Cove [Land] {T}: Add {C}. | {T}, Sacrifice a Treasure: Draw a card. [lci] Treasure Cove lci lci/267b lci 2 Token Land R {T}: Add {C}. | {T}, Sacrifice a Treasure: Draw a card. Captivating Cave lci lci/268 lci 0 Land - Cave C land {T}: Add {C}. | {1}, {T}: Add one mana of any color. | {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery. Cavern of Souls lci lci/269 lci 0 Land M land As this land enters, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Cavernous Maw lci lci/270 lci 0 Land - Cave U land {T}: Add {C}. | {2}: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater. Echoing Deeps lci lci/271 lci 0 Land - Cave R land You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. | {T}: Add {C}. Forgotten Monument lci lci/272 lci 0 Land - Cave U land {T}: Add {C}. | Other Caves you control have "{T}, Pay 1 life: Add one mana of any color." Hidden Cataract lci lci/273 lci U 0 Land - Cave C land /cr90 This land enters tapped. | {T}: Add {U}. | {4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. Hidden Courtyard lci lci/274 lci W 0 Land - Cave C land /cr90 This land enters tapped. | {T}: Add {W}. | {4}{W}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. Hidden Necropolis lci lci/275 lci B 0 Land - Cave C land /cr90 This land enters tapped. | {T}: Add {B}. | {4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. Hidden Nursery lci lci/276 lci G 0 Land - Cave C land /cr90 This land enters tapped. | {T}: Add {G}. | {4}{G}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. Hidden Volcano lci lci/277 lci R 0 Land - Cave C land /cr90 This land enters tapped. | {T}: Add {R}. | {4}{R}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. Pit of Offerings lci lci/278 lci 0 Land - Cave U land /cr90 This land enters tapped. | When this land enters, exile up to three target cards from graveyards. | {T}: Add {C}. | {T}: Add one mana of any of the exiled cards' colors. Promising Vein lci lci/279 lci 0 Land - Cave C land {T}: Add {C}. | {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Restless Anchorage lci lci/280 lci WU 0 Land R land /cr90 This land enters tapped. | {T}: Add {W} or {U}. | {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. | Whenever this land attacks, create a Map token. Restless Prairie lci lci/281 lci GW 0 Land R land /cr90 This land enters tapped. | {T}: Add {G} or {W}. | {2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land. | Whenever this land attacks, other creatures you control get +1/+1 until end of turn. Restless Reef lci lci/282 lci UB 0 Land R land /cr90 This land enters tapped. | {T}: Add {U} or {B}. | {2}{U}{B}: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. | Whenever this land attacks, target player mills four cards. Restless Ridgeline lci lci/283 lci RG 0 Land R land /cr90 This land enters tapped. | {T}: Add {R} or {G}. | {2}{R}{G}: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. | Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. Restless Vents lci lci/284 lci BR 0 Land R land /cr90 This land enters tapped. | {T}: Add {B} or {R}. | {1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land. | Whenever this land attacks, you may discard a card. If you do, draw a card. Sunken Citadel lci lci/285 lci 0 Land - Cave R land /cr90 This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. | {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. Volatile Fault lci lci/286 lci 0 Land - Cave U land Create Treasure/spawn [lci] Treasure {T}: Add {C}. | {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token. Plains lci lci/287 lci W 0 Basic Land - Plains C plains Island lci lci/288 lci U 0 Basic Land - Island C island Swamp lci lci/289 lci B 0 Basic Land - Swamp C swamp Mountain lci lci/290 lci R 0 Basic Land - Mountain C mountain Forest lci lci/291 lci G 0 Basic Land - Forest C forest [lci] Copy lci tlci/1 tlci 0 Token T [lci] Angel (W 4/4 Flying, Vigilance) lci tlci/2 tlci W 0 Token Creature - Angel 4 4 T /ch Flying, vigilance [lci] Gnome Soldier (W */*) lci tlci/3 tlci W 0 Token Artifact Creature - Gnome Soldier * * T This token's power and toughness are each equal to the number of artifacts and/or creatures you control. [lci] Vampire (W 1/1 Lifelink) lci tlci/4 tlci W 0 Token Creature - Vampire 1 1 T Lifelink [lci] Merfolk (U 1/1 Hexproof) lci tlci/5 tlci U 0 Token Creature - Merfolk 1 1 T Hexproof [lci] Bat (B 1/1 Flying) lci tlci/6 tlci B 0 Token Creature - Bat 1 1 T /ch Flying [lci] Fungus (B 1/1) lci tlci/7 tlci B 0 Token Creature - Fungus 1 1 T This token can't block. [lci] Skeleton Pirate (B 2/2) lci tlci/8 tlci B 0 Token Creature - Skeleton Pirate 2 2 T [lci] Dinosaur (R 3/1) lci tlci/9 tlci R 0 Token Creature - Dinosaur 3 1 T [lci] Dinosaur (G 3/3) lci tlci/10 tlci G 0 Token Creature - Dinosaur 3 3 T [lci] Dinosaur Egg (G 0/1) lci tlci/11 tlci G 0 Token Creature - Dinosaur Egg 0 1 T [lci] Fungus Dinosaur (G */*) lci tlci/12 tlci G 0 Token Creature - Fungus Dinosaur * * T [lci] Golem (WU 4/4) lci tlci/13 tlci WU 0 Token Artifact Creature - Golem 4 4 T [lci] Spirit (RW 3/2) lci tlci/14 tlci RW 0 Token Creature - Spirit 3 2 T [lci] Vampire Demon (WB 4/3 Flying) lci tlci/15 tlci WB 0 Token Creature - Vampire Demon 4 3 T /ch Flying [lci] Gnome (1/1) lci tlci/16 tlci 0 Token Artifact Creature - Gnome 1 1 T [lci] Map lci tlci/17 tlci 0 Token Artifact - Map T {1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery. [lci] Treasure lci tlci/18 tlci 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. Akal Pakal, First Among Equals 1lci lci/292 lci U U {2}{U} 3 Legendary Creature - Human Advisor 1 5 R creature Look at top two cards/vp1pt2 At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Malcolm, Alluring Scoundrel 1lci lci/293 lci U U {1}{U} 2 Legendary Creature - Siren Pirate 2 1 R creature /ch Flash | Flying | Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. Breeches, Eager Pillager 1lci lci/294 lci R R {2}{R} 3 Legendary Creature - Goblin Pirate 3 3 R creature Reveal top card/vp1at1 Create Treasure/spawn [lci] Treasure First strike | Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn - | - Create a Treasure token. | - Target creature can't block this turn. | - Exile the top card of your library. You may play it this turn. Inti, Seneschal of the Sun 1lci lci/295 lci R R {1}{R} 2 Legendary Creature - Human Knight 2 2 R creature Reveal top card/vp1at1 Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. | Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. Huatli, Poet of Unity 1lci lci/296a lci G RGW {2}{G} 3 Legendary Creature - Human Warrior Bard 2 3 M creature Transform/spawn [1lci] Roar of the Fifth People When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. // Roar of the Fifth People [Enchantment - Saga] I - Create two 3/3 green Dinosaur creature tokens. | II - Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" | III - Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. | IV - Dinosaurs you control gain double strike and trample until end of turn. [1lci] Roar of the Fifth People 1lci lci/296b lci RGW 3 Token Enchantment - Saga M yInitialize/ccblue=1 Create 2 Dinosaurs/spawnx2 [lci] Dinosaur (G 3/3) I - Create two 3/3 green Dinosaur creature tokens. | II - Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" | III - Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. | IV - Dinosaurs you control gain double strike and trample until end of turn. Abuelo, Ancestral Echo 1lci lci/297 lci WU WU {1}{W}{U} 3 Legendary Creature - Spirit 2 2 R creature /ch Flying, ward {2} | {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. Akawalli, the Seething Tower 1lci lci/298 lci BG BG {1}{B}{G} 3 Legendary Creature - Fungus 3 3 U creature Descend 4 - As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. | Descend 8 - As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. Amalia Benavides Aguirre 1lci lci/299 lci WB WB {W}{B} 2 Legendary Creature - Vampire Scout 2 2 R creature Ward-Pay 3 life. | Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. Anim Pakal, Thousandth Moon 1lci lci/300 lci RW RW {1}{R}{W} 3 Legendary Creature - Human Soldier 1 2 R creature Create Gnome/spawn [lci] Gnome (1/1) Create 5 Gnomes/spawnx5 [lci] Gnome (1/1) Create 10 Gnomes/spawnx10 [lci] Gnome (1/1) Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. Bartolome del Presidio 1lci lci/301 lci WB WB {W}{B} 2 Legendary Creature - Vampire Knight 2 1 U creature Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolome del Presidio. Caparocti Sunborn 1lci lci/302 lci RW RW {2}{R}{W} 4 Legendary Creature - Human Soldier 4 4 U creature Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. Captain Storm, Cosmium Raider 1lci lci/303 lci UR UR {U}{R} 2 Legendary Creature - Human Pirate 2 2 U creature Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control. Kutzil, Malamet Exemplar 1lci lci/304 lci GW GW {1}{G}{W} 3 Legendary Creature - Cat Warrior 3 3 U creature Your opponents can't cast spells during your turn. | Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card. The Mycotyrant 1lci lci/305 lci BG BG {1}{B}{G} 3 Legendary Creature - Elder Fungus * * M creature Create Fungus/spawn [lci] Fungus (B 1/1) Create 5 Funguses/spawnx5 [lci] Fungus (B 1/1) Create 10 Funguses/spawnx10 [lci] Fungus (B 1/1) Trample | The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. | At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. Nicanzil, Current Conductor 1lci lci/306 lci GU GU {G}{U} 2 Legendary Creature - Merfolk Scout 2 3 U creature Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. | Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil. Quintorius Kand 1lci lci/307 lci RW RW {3}{R}{W} 5 Legendary Planeswalker - Quintorius 4 M planeswalker yInitialize/ccblue=4 Create Spirit/spawn [lci] Spirit (RW 3/2) Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. | +1: Create a 3/2 red and white Spirit creature token. | -3: Discover 4. | -6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. Saheeli, the Sun's Brilliance 1lci lci/308 lci UR UR {U}{R} 2 Legendary Creature - Human Artificer 2 2 M creature Create Copy/spawn [lci] Copy {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. Sovereign Okinec Ahau 1lci lci/309 lci GW GW {2}{G}{W} 4 Legendary Creature - Cat Noble 3 4 M creature Ward {2} | Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. Uchbenbak, the Great Mistake 1lci lci/310 lci UB UB {3}{U}{B} 5 Legendary Creature - Skeleton Horror 6 4 U creature Create Finality Counter/spawn [lackey] Finality Counter Vigilance, menace | Descend 8 - {4}{U}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. Vito, Fanatic of Aclazotz 1lci lci/311 lci WB WB {2}{W}{B} 4 Legendary Creature - Vampire Demon 4 4 M creature yInitialize/ch Create Vampire Demon/spawn [lci] Vampire Demon (WB 4/3 Flying) Flying | Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. Zoyowa Lava-Tongue 1lci lci/312 lci BR BR {B}{R} 2 Legendary Creature - Goblin Warlock 2 2 U creature Deathtouch | At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. Throne of the Grim Captain 1lci lci/313a lci B {2} 2 Legendary Artifact R artifact Transform/spawn [1lci] The Grim Captain {T}: Mill two cards. | Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} // The Grim Captain [Legendary Creature - Skeleton Spirit Pirate] Menace, trample, lifelink, hexproof | Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7 [1lci] The Grim Captain 1lci lci/313b lci B 2 Token Legendary Creature - Skeleton Spirit Pirate 7 7 R Menace, trample, lifelink, hexproof | Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. Ojer Taq, Deepest Foundation 1lci lci/314a lci W W {4}{W}{W} 6 Legendary Creature - God 6 6 M creature Transform/spawn [1lci] Temple of Civilization Vigilance | If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. | When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // Temple of Civilization [Land] {T}: Add {W}. | {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery. [1lci] Temple of Civilization 1lci lci/314b lci 6 Token Land M {T}: Add {W}. | {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery. Ojer Pakpatiq, Deepest Epoch 1lci lci/315a lci U U {2}{U}{U} 4 Legendary Creature - God 4 3 M creature yInitialize/ch Transform/spawn [1lci] Temple of Cyclical Time Flying | Whenever you cast an instant spell from your hand, it gains rebound. | When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. // Temple of Cyclical Time [Land] {T}: Add {U}. Remove a time counter from this land. | {2}{U}, {T}: Transform this land. Activate only if it has no time counters on it and only as a sorcery. [1lci] Temple of Cyclical Time 1lci lci/315b lci 4 Token Land M {T}: Add {U}. Remove a time counter from this land. | {2}{U}, {T}: Transform this land. Activate only if it has no time counters on it and only as a sorcery. Aclazotz, Deepest Betrayal 1lci lci/316a lci B B {3}{B}{B} 5 Legendary Creature - Bat God 4 4 M creature yInitialize/ch Transform/spawn [1lci] Temple of the Dead Create Bat/spawn [lci] Bat (B 1/1 Flying) Flying, lifelink | Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. | Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. | When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. // Temple of the Dead [Land] {T}: Add {B}. | {2}{B}, {T}: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery. [1lci] Temple of the Dead 1lci lci/316b lci 5 Token Land M {T}: Add {B}. | {2}{B}, {T}: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery. Ojer Axonil, Deepest Might 1lci lci/317a lci R R {2}{R}{R} 4 Legendary Creature - God 4 4 M creature Transform/spawn [1lci] Temple of Power Trample | If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. | When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. // Temple of Power [Land] {T}: Add {R}. | {2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. [1lci] Temple of Power 1lci lci/317b lci 4 Token Land M {T}: Add {R}. | {2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. Ojer Kaslem, Deepest Growth 1lci lci/318a lci G G {3}{G}{G} 5 Legendary Creature - God 6 5 M creature Transform/spawn [1lci] Temple of Cultivation Trample | Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. | When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. // Temple of Cultivation [Land] {T}: Add {G}. | {2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery. [1lci] Temple of Cultivation 1lci lci/318b lci 5 Token Land M {T}: Add {G}. | {2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery. The Ancient One 1lci lci/319 lci UB UB {U}{B} 2 Legendary Creature - Spirit God 8 8 M creature Descend 8 - The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. | {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. Belligerent Yearling 1lci lci/320 lci R R {1}{R} 2 Creature - Dinosaur 3 2 U creature Trample | Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn. Bonehoard Dracosaur 1lci lci/321 lci R R {3}{R}{R} 5 Creature - Dinosaur Dragon 5 5 M creature yInitialize/ch Reveal top two cards/vp1at2 Create Dinosaur/spawn [lci] Dinosaur (R 3/1) Create Treasure/spawn [lci] Treasure Flying, first strike | At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. Rampaging Ceratops 1lci lci/322 lci R R {4}{R} 5 Creature - Dinosaur 5 4 U creature This creature can't be blocked except by three or more creatures. Scytheclaw Raptor 1lci lci/323 lci R R {2}{R} 3 Creature - Dinosaur 4 3 U creature Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Trumpeting Carnosaur 1lci lci/324 lci R R {4}{R}{R} 6 Creature - Dinosaur 7 6 R creature Trample | When this creature enters, discover 5. | {2}{R}, Discard this card: It deals 3 damage to target creature or planeswalker. Earthshaker Dreadmaw 1lci lci/325 lci G G {4}{G}{G} 6 Creature - Dinosaur 6 6 U creature Trample | When this creature enters, draw a card for each other Dinosaur you control. Ghalta, Stampede Tyrant 1lci lci/326 lci G G {5}{G}{G}{G} 8 Legendary Creature - Elder Dinosaur 12 12 M creature Trample | When Ghalta enters, put any number of creature cards from your hand onto the battlefield. Hulking Raptor 1lci lci/327 lci G G {2}{G}{G} 4 Creature - Dinosaur 5 3 R creature Ward {2} | At the beginning of your first main phase, add {G}{G}. Pugnacious Hammerskull 1lci lci/328 lci G G {2}{G} 3 Creature - Dinosaur 6 6 R creature Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. Thrashing Brontodon 1lci lci/329 lci G G {1}{G}{G} 3 Creature - Dinosaur 3 4 U creature {1}, Sacrifice this creature: Destroy target artifact or enchantment. Gishath, Sun's Avatar 1lci lci/330 lci RGW RGW {5}{R}{G}{W} 8 Legendary Creature - Dinosaur Avatar 7 6 M creature Vigilance, trample, haste | Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. Itzquinth, Firstborn of Gishath 1lci lci/331 lci RG RG {R}{G} 2 Legendary Creature - Dinosaur 2 3 U creature Haste | When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature. Palani's Hatcher 1lci lci/332 lci RG RG {3}{R}{G} 5 Creature - Dinosaur 5 3 R creature yInitialize/spawnx2 [lci] Dinosaur Egg (G 0/1) Create Dinosaur/spawn [lci] Dinosaur (G 3/3) Other Dinosaurs you control have haste. | When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. | At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. Get Lost 1lci lci/333 lci W W {1}{W} 2 Instant R instant Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. Resplendent Angel 1lci lci/334 lci W W {1}{W}{W} 3 Creature - Angel 3 3 M creature yInitialize/ch Create Angel/spawn [lci] Angel (W 4/4 Flying, Vigilance) Flying | At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. | {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink. Tishana's Tidebinder 1lci lci/335 lci U U {2}{U} 3 Creature - Merfolk Wizard 3 2 R creature Flash | When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. Bloodletter of Aclazotz 1lci lci/336 lci B B {1}{B}{B}{B} 4 Creature - Vampire Demon 2 4 M creature /ch Flying | If an opponent would lose life during your turn, they lose twice that much life instead. Bringer of the Last Gift 1lci lci/337 lci B B {6}{B}{B} 8 Creature - Vampire Demon 6 6 R creature /ch Flying | When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. Starving Revenant 1lci lci/338 lci B B {2}{B}{B} 4 Creature - Spirit Horror 4 4 R creature Surveil 2/vp1pt2 When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. | Descend 8 - Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. The Skullspore Nexus 1lci lci/340 lci G G {6}{G}{G} 8 Legendary Artifact M artifact Create Fungus Dinosaur/spawn [lci] Fungus Dinosaur (G */*) This spell costs {X} less to cast, where X is the greatest power among creatures you control. | Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. | {2}, {T}: Double target creature's power until end of turn. Kellan, Daring Traveler 1lci lci/341 lci W GW {1}{W} 2 Legendary Creature - Human Faerie Scout 2 3 R creature Reveal top card/vp1at1 Create Adventure Marker/spawn [eld] On an Adventure Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard. // Journey On | {G} | Sorcery - Adventure | Create X Map tokens, where X is one plus the number of opponents who control an artifact. Molten Collapse 1lci lci/342 lci BR BR {B}{R} 2 Sorcery R sorcery Choose one. If you descended this turn, you may choose both instead. | - Destroy target creature or planeswalker. | - Destroy target noncreature, nonland permanent with mana value 1 or less. Wail of the Forgotten 1lci lci/343 lci UB UB {U}{B} 2 Sorcery R sorcery Look at top three cards/vp1pt3 Descend 8 - Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. | - Return target nonland permanent to its owner's hand. | - Target opponent discards a card. | - Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Roaming Throne 1lci lci/344 lci {4} 4 Artifact Creature - Golem 4 4 R creature Ward {2} | As this creature enters, choose a creature type. | This creature is the chosen type in addition to its other types. | If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. Cavern of Souls 1lci lci/345 lci 0 Land M land As this land enters, choose a creature type. | {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Echoing Deeps 1lci lci/346 lci 0 Land - Cave R land You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. | {T}: Add {C}. Restless Anchorage 1lci lci/347 lci WU 0 Land R land /cr90 This land enters tapped. | {T}: Add {W} or {U}. | {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. | Whenever this land attacks, create a Map token. Restless Prairie 1lci lci/348 lci GW 0 Land R land /cr90 This land enters tapped. | {T}: Add {G} or {W}. | {2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land. | Whenever this land attacks, other creatures you control get +1/+1 until end of turn. Restless Reef 1lci lci/349 lci UB 0 Land R land /cr90 This land enters tapped. | {T}: Add {U} or {B}. | {2}{U}{B}: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. | Whenever this land attacks, target player mills four cards. Restless Ridgeline 1lci lci/350 lci RG 0 Land R land /cr90 This land enters tapped. | {T}: Add {R} or {G}. | {2}{R}{G}: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. | Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. Restless Vents 1lci lci/351 lci BR 0 Land R land /cr90 This land enters tapped. | {T}: Add {B} or {R}. | {1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land. | Whenever this land attacks, you may discard a card. If you do, draw a card. Huatli, Poet of Unity 2cli lci/339a lci G RGW {2}{G} 3 Legendary Creature - Human Warrior Bard 2 3 M creature Transform/spawn [2cli] Roar of the Fifth People When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. // Roar of the Fifth People [Enchantment - Saga] I - Create two 3/3 green Dinosaur creature tokens. | II - Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" | III - Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. | IV - Dinosaurs you control gain double strike and trample until end of turn. [2cli] Roar of the Fifth People 2cli lci/339b lci RGW 3 Token Enchantment - Saga M yInitialize/ccblue=1 Create 2 Dinosaurs/spawnx2 [lci] Dinosaur (G 3/3) I - Create two 3/3 green Dinosaur creature tokens. | II - Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" | III - Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. | IV - Dinosaurs you control gain double strike and trample until end of turn. Quintorius Kand 2cli lci/352 lci RW RW {3}{R}{W} 5 Legendary Planeswalker - Quintorius 4 M planeswalker yInitialize/ccblue=4 Create Spirit/spawn [lci] Spirit (RW 3/2) Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. | +1: Create a 3/2 red and white Spirit creature token. | -3: Discover 4. | -6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. Case of the Shattered Pact mkm mkm/1 mkm {2} 2 Enchantment - Case U enchantment When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | To solve - There are five colors among permanents you control. | Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. Absolving Lammasu mkm mkm/2 mkm W W {4}{W} 5 Creature - Lammasu 4 3 U creature /ch Flying | When this creature enters, all suspected creatures are no longer suspected. | When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. Assemble the Players mkm mkm/3 mkm W W {1}{W} 2 Enchantment R enchantment Look at top card/vp1pt1 You may look at the top card of your library any time. | Once each turn, you may cast a creature spell with power 2 or less from the top of your library. Aurelia's Vindicator mkm mkm/4 mkm W W {2}{W}{W} 4 Creature - Angel 4 2 M creature /ch Flying, lifelink, ward {2} | Disguise {X}{3}{W} | When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. | When this creature leaves the battlefield, return the exiled cards to their owners' hands. Auspicious Arrival mkm mkm/5 mkm W W {1}{W} 2 Instant C instant /spawn [mkm] Clue Target creature gets +2/+2 until end of turn. Investigate. Call a Surprise Witness mkm mkm/6 mkm W W {1}{W} 2 Sorcery U sorcery /spawn [lackey] Flying Counter Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. Case File Auditor mkm mkm/7 mkm W W {2}{W} 3 Creature - Human Detective 1 4 U creature Look at top six cards/vp1pt6 When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | You may spend mana as though it were mana of any color to cast Case spells. Case of the Gateway Express mkm mkm/8 mkm W W {1}{W} 2 Enchantment - Case U enchantment When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. | To solve - Three or more creatures attacked this turn. | Solved - Creatures you control get +1/+0. Case of the Pilfered Proof mkm mkm/9 mkm W W {1}{W} 2 Enchantment - Case U enchantment Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it. | To solve - You control three or more Detectives. | Solved - If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. Case of the Uneaten Feast mkm mkm/10 mkm W W {W} 1 Enchantment - Case R enchantment Whenever a creature you control enters, you gain 1 life. | To solve - You've gained 5 or more life this turn. | Solved - Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. Defenestrated Phantom mkm mkm/11 mkm W W {4}{W}{W} 6 Creature - Spirit 4 3 C creature /ch Flying | Disguise {4}{W} Delney, Streetwise Lookout mkm mkm/12 mkm W W {2}{W} 3 Legendary Creature - Human Scout 2 2 M creature Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. | If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. Doorkeeper Thrull mkm mkm/13 mkm W W {1}{W} 2 Creature - Thrull 1 2 R creature /ch Flash | Flying | Artifacts and creatures entering don't cause abilities to trigger. Due Diligence mkm mkm/14 mkm W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. | Enchanted creature gets +2/+2 and has vigilance. Essence of Antiquity mkm mkm/15 mkm W W {3}{W}{W} 5 Artifact Creature - Golem 1 10 U creature Disguise {2}{W} | When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them. Forum Familiar mkm mkm/16 mkm W W {W} 1 Creature - Cat 1 1 U creature Disguise {1}{W} | When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature. Griffnaut Tracker mkm mkm/17 mkm W W {3}{W} 4 Creature - Human Detective 3 2 C creature /ch Flying | When this creature enters, exile up to two target cards from a single graveyard. Haazda Vigilante mkm mkm/18 mkm W W {4}{W} 5 Creature - Giant Soldier 4 4 C creature Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less. Inside Source mkm mkm/19 mkm W W {2}{W} 3 Creature - Human Citizen 1 1 C creature /spawn [mkm] Detective (WU 2/2) When this creature enters, create a 2/2 white and blue Detective creature token. | {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. Karlov Watchdog mkm mkm/20 mkm W W {3}{W} 4 Creature - Dog 3 2 U creature Vigilance | Permanents your opponents control can't be turned face up during your turn. | Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. Krovod Haunch mkm mkm/21 mkm W W {W} 1 Artifact - Food Equipment U artifact Create 2 Dogs/spawnx2 [mkm] Dog (W 1/1) Equipped creature gets +2/+0. | {2}, {T}, Sacrifice this Equipment: You gain 3 life. | When this Equipment is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. | Equip {2} Make Your Move mkm mkm/22 mkm W W {2}{W} 3 Instant C instant Destroy target artifact, enchantment, or creature with power 4 or greater. Makeshift Binding mkm mkm/23 mkm W W {2}{W} 3 Enchantment C enchantment When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life. Marketwatch Phantom mkm mkm/24 mkm W W {1}{W} 2 Creature - Spirit Detective 2 2 C creature Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn. Museum Nightwatch mkm mkm/25 mkm W W {3}{W} 4 Creature - Centaur Soldier 3 2 C creature Create Detective/spawn [mkm] Detective (WU 2/2) When this creature dies, create a 2/2 white and blue Detective creature token. | Disguise {1}{W} Neighborhood Guardian mkm mkm/26 mkm W W {1}{W} 2 Creature - Unicorn 2 2 U creature Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn. No Witnesses mkm mkm/27 mkm W W {2}{W}{W} 4 Sorcery R sorcery /spawn [mkm] Clue Each player who controls the most creatures investigates. Then destroy all creatures. Not on My Watch mkm mkm/28 mkm W W {1}{W} 2 Instant U instant Exile target attacking creature. Novice Inspector mkm mkm/29 mkm W W {W} 1 Creature - Human Detective 1 2 C creature /spawn [mkm] Clue When this creature enters, investigate. On the Job mkm mkm/30 mkm W W {2}{W}{W} 4 Instant C instant /spawn [mkm] Clue Creatures you control get +2/+1 until end of turn. Investigate. Perimeter Enforcer mkm mkm/31 mkm W W {1}{W} 2 Creature - Human Detective 1 1 U creature /ch Flying, lifelink | Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn. Sanctuary Wall mkm mkm/32 mkm W W {1}{W} 2 Artifact Creature - Wall 0 4 U creature Defender | {2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. Seasoned Consultant mkm mkm/33 mkm W W {1}{W} 2 Creature - Human Detective 1 3 C creature Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn. Tenth District Hero mkm mkm/34 mkm W W {1}{W} 2 Creature - Human 2 3 R creature {1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. | {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." Unyielding Gatekeeper mkm mkm/35 mkm W W {1}{W} 2 Creature - Elephant Cleric 3 2 R creature Create Detective/spawn [mkm] Detective (WU 2/2) Disguise {1}{W} | When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. Wojek Investigator mkm mkm/36 mkm W W {2}{W} 3 Creature - Angel Detective 2 4 R creature yInitialize/ch Create Clue/spawn [mkm] Clue Create 5 Clues/spawnx5 [mkm] Clue Create 10 Clues/spawnx10 [mkm] Clue Flying, vigilance | At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. Wrench mkm mkm/37 mkm W W {W} 1 Artifact - Clue Equipment U artifact Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." | {2}, Sacrifice this Equipment: Draw a card. | Equip {2} Agency Outfitter mkm mkm/38 mkm U U {4}{U}{U} 6 Creature - Sphinx Detective 4 3 U creature /ch Flying | When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. Behind the Mask mkm mkm/39 mkm U U {U} 1 Instant C instant As an additional cost to cast this spell, you may collect evidence 6. | Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. Benthic Criminologists mkm mkm/40 mkm U U {4}{U} 5 Creature - Merfolk Wizard 4 5 C creature Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card. Bubble Smuggler mkm mkm/41 mkm U U {1}{U} 2 Creature - Octopus Fish 2 1 C creature Disguise {5}{U} | As this creature is turned face up, put four +1/+1 counters on it. Burden of Proof mkm mkm/42 mkm U U {1}{U} 2 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. Candlestick mkm mkm/43 mkm U U {U} 1 Artifact - Clue Equipment U artifact Surveil 2/vp1pt2 Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." | {2}, Sacrifice this Equipment: Draw a card. | Equip {2} Case of the Filched Falcon mkm mkm/44 mkm U U {U} 1 Enchantment - Case U enchantment /spawn [mkm] Clue When this Case enters, investigate. | To solve - You control three or more artifacts. | Solved - {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. Case of the Ransacked Lab mkm mkm/45 mkm U U {2}{U} 3 Enchantment - Case R enchantment Instant and sorcery spells you cast cost {1} less to cast. | To solve - You've cast four or more instant and sorcery spells this turn. | Solved - Whenever you cast an instant or sorcery spell, draw a card. Cold Case Cracker mkm mkm/46 mkm U U {3}{U} 4 Creature - Spirit Detective 3 3 C creature yInitialize/ch Create Clue/spawn [mkm] Clue Flying | When this creature dies, investigate. Conspiracy Unraveler mkm mkm/47 mkm U U {5}{U}{U} 7 Creature - Sphinx Detective 6 6 M creature /ch Flying | You may collect evidence 10 rather than pay the mana cost for spells you cast. Coveted Falcon mkm mkm/48 mkm U U {1}{U}{U} 3 Artifact Creature - Bird 1 4 R creature /ch Flying | Whenever this creature attacks, gain control of target permanent you own but don't control. | Disguise {1}{U} | When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. Crimestopper Sprite mkm mkm/49 mkm U U {2}{U} 3 Creature - Faerie Detective 2 2 C creature /ch As an additional cost to cast this spell, you may collect evidence 6. | Flying | When this creature enters, tap target creature. If evidence was collected, put a stun counter on it. Cryptic Coat mkm mkm/50 mkm U U {2}{U} 3 Artifact - Equipment R artifact When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. | Equipped creature gets +1/+0 and can't be blocked. | {1}{U}: Return this Equipment to its owner's hand. Curious Inquiry mkm mkm/51 mkm U U {U} 1 Enchantment - Aura U enchantment Create Clue/spawn [mkm] Clue Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." Deduce mkm mkm/52 mkm U U {1}{U} 2 Instant C instant /spawn [mkm] Clue Draw a card. Investigate. Dramatic Accusation mkm mkm/53 mkm U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. | {U}{U}: Shuffle enchanted creature into its owner's library. Eliminate the Impossible mkm mkm/54 mkm U U {1}{U} 2 Instant U instant /spawn [mkm] Clue Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. Exit Specialist mkm mkm/55 mkm U U {1}{U} 2 Creature - Human Detective 2 1 U creature This creature can't be blocked by creatures with power 3 or greater. | Disguise {1}{U} | When this creature is turned face up, return another target creature to its owner's hand. Fae Flight mkm mkm/56 mkm U U {1}{U} 2 Enchantment - Aura U enchantment Flash | Enchant creature | When this Aura enters, enchanted creature gains hexproof until end of turn. | Enchanted creature gets +1/+0 and has flying. Forensic Gadgeteer mkm mkm/57 mkm U U {2}{U} 3 Creature - Vedalken Artificer Detective 2 3 R creature Create Clue/spawn [mkm] Clue Whenever you cast an artifact spell, investigate. | Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. Forensic Researcher mkm mkm/58 mkm U U {2}{U} 3 Creature - Merfolk Detective 1 3 U creature {T}: Untap another target permanent you control. | {T}, Collect evidence 3: Tap target creature you don't control. Furtive Courier mkm mkm/59 mkm U U {2}{U} 3 Creature - Merfolk Advisor 3 2 U creature This creature can't be blocked as long as you've sacrificed an artifact this turn. | Whenever this creature attacks, draw a card, then discard a card. Hotshot Investigators mkm mkm/60 mkm U U {5}{U} 6 Creature - Vedalken Detective 4 4 C creature Create Clue/spawn [mkm] Clue When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. Intrude on the Mind mkm mkm/61 mkm U U {3}{U}{U} 5 Instant M instant yInitialize/spawn [mkm] Thopter (0/0 Flying) Reveal top five cards/vp1at5 Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. Jaded Analyst mkm mkm/62 mkm U U {1}{U} 2 Creature - Human Detective 3 2 C creature Defender | Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn. Living Conundrum mkm mkm/63 mkm U U {4}{U} 5 Creature - Elemental 2 5 U creature Hexproof | If you would draw a card while your library has no cards in it, skip that draw instead. | As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance. Lost in the Maze mkm mkm/64 mkm U U {X}{U}{U} 2 Enchantment R enchantment Flash | When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. | Tapped creatures you control have hexproof. Mistway Spy mkm mkm/65 mkm U U {U} 1 Creature - Merfolk Detective 1 1 U creature yInitialize/ch Create Clue/spawn [mkm] Clue Flying | Disguise {1}{U} | When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. Out Cold mkm mkm/66 mkm U U {3}{U} 4 Instant C instant /spawn [mkm] Clue This spell can't be countered. | Tap up to two target creatures and put a stun counter on each of them. Investigate. Proft's Eidetic Memory mkm mkm/67 mkm U U {1}{U} 2 Legendary Enchantment R enchantment When Proft's Eidetic Memory enters, draw a card. | You have no maximum hand size. | At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. Projektor Inspector mkm mkm/68 mkm U U {2}{U} 3 Creature - Human Detective 3 2 C creature Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. Reasonable Doubt mkm mkm/69 mkm U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {2}. | Suspect up to one target creature. Reenact the Crime mkm mkm/70 mkm U U {1}{U}{U}{U} 4 Instant R instant Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. Steamcore Scholar mkm mkm/71 mkm U U {2}{U} 3 Creature - Weird Detective 2 2 R creature /ch Flying, vigilance | When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. Sudden Setback mkm mkm/72 mkm U U {2}{U}{U} 4 Instant U instant The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library. Surveillance Monitor mkm mkm/73 mkm U U {3}{U} 4 Creature - Vedalken Detective 3 3 U creature Create Thopter/spawn [mkm] Thopter (1/1 Flying) When this creature enters, you may collect evidence 4. | Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. Unauthorized Exit mkm mkm/74 mkm U U {1}{U} 2 Instant C instant Surveil 1/vp1pt1 Return target nonland permanent to its owner's hand. Surveil 1. Agency Coroner mkm mkm/75 mkm B B {4}{B} 5 Creature - Ogre Cleric 3 6 C creature {2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. Alley Assailant mkm mkm/76 mkm B B {2}{B} 3 Creature - Vampire Rogue 3 3 C creature /cr90 This creature enters tapped. | Disguise {4}{B}{B} | When this creature is turned face up, target opponent loses 3 life and you gain 3 life. Barbed Servitor mkm mkm/77 mkm B B {3}{B} 4 Artifact Creature - Construct 1 1 R creature Indestructible | When this creature enters, suspect it. | Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. | Whenever this creature is dealt damage, target opponent loses that much life. Basilica Stalker mkm mkm/78 mkm B B {5}{B} 6 Creature - Vampire Detective 3 4 C creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever this creature deals combat damage to a player, you gain 1 life and surveil 1. | Disguise {4}{B} Case of the Gorgon's Kiss mkm mkm/79 mkm B B {B} 1 Enchantment - Case U enchantment When this Case enters, destroy up to one target creature that was dealt damage this turn. | To solve - Three or more creature cards were put into graveyards from anywhere this turn. | Solved - This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. Case of the Stashed Skeleton mkm mkm/80 mkm B B {1}{B} 2 Enchantment - Case R enchantment /spawn [mkm] Skeleton (B 2/1) When this Case enters, create a 2/1 black Skeleton creature token and suspect it. | To solve - You control no suspected Skeletons. | Solved - {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. Cerebral Confiscation mkm mkm/81 mkm B B {2}{B} 3 Sorcery C sorcery Choose one - | - Target opponent discards two cards. | - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Clandestine Meddler mkm mkm/82 mkm B B {2}{B} 3 Creature - Vampire Rogue 3 2 U creature Surveil 1/vp1pt1 When this creature enters, suspect up to one other target creature you control. | Whenever one or more suspected creatures you control attack, surveil 1. Deadly Cover-Up mkm mkm/83 mkm B B {3}{B}{B} 5 Sorcery R sorcery As an additional cost to cast this spell, you may collect evidence 6. | Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Extract a Confession mkm mkm/84 mkm B B {1}{B} 2 Sorcery C sorcery As an additional cost to cast this spell, you may collect evidence 6. | Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. Festerleech mkm mkm/85 mkm B B {B} 1 Creature - Zombie Leech 1 1 U creature Whenever this creature deals combat damage to a player, you mill two cards. | {1}{B}: This creature gets +2/+2 until end of turn. Activate only once each turn. Homicide Investigator mkm mkm/86 mkm B B {1}{B} 2 Creature - Human Detective 2 2 R creature Create Clue/spawn [mkm] Clue Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. Hunted Bonebrute mkm mkm/87 mkm B B {2}{B} 3 Creature - Skeleton Beast 6 2 R creature Create 2 Dogs/spawnx2 [mkm] Dog (W 1/1) Menace | When this creature enters, target opponent creates two 1/1 white Dog creature tokens. | When this creature dies, each opponent loses 3 life. | Disguise {1}{B} Illicit Masquerade mkm mkm/88 mkm B B {3}{B} 4 Enchantment R enchantment Flash | When this enchantment enters, put an impostor counter on each creature you control. | Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. It Doesn't Add Up mkm mkm/89 mkm B B {3}{B}{B} 5 Instant U instant Return target creature card from your graveyard to the battlefield. Suspect it. Lead Pipe mkm mkm/90 mkm B B {B} 1 Artifact - Clue Equipment U artifact Equipped creature gets +2/+0. | Whenever equipped creature dies, each opponent loses 1 life. | {2}, Sacrifice this Equipment: Draw a card. | Equip {2} Leering Onlooker mkm mkm/91 mkm B B {1}{B} 2 Creature - Vampire 1 3 U creature yInitialize/ch Create 2 Bats/spawnx2 [mkm] Bat (B 1/1 Flying) Flying | {2}{B}{B}, Exile this card from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. Long Goodbye mkm mkm/92 mkm B B {1}{B} 2 Instant U instant This spell can't be countered. | Destroy target creature or planeswalker with mana value 3 or less. Macabre Reconstruction mkm mkm/93 mkm B B {3}{B} 4 Sorcery C sorcery This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. | Return up to two target creature cards from your graveyard to your hand. Massacre Girl, Known Killer mkm mkm/94 mkm B B {2}{B}{B} 4 Legendary Creature - Human Assassin 4 4 M creature Menace | Creatures you control have wither. | Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. Murder mkm mkm/95 mkm B B {1}{B}{B} 3 Instant C instant Destroy target creature. Nightdrinker Moroii mkm mkm/96 mkm B B {3}{B} 4 Creature - Vampire 4 2 U creature /ch Flying | When this creature enters, you lose 3 life. | Disguise {B}{B} Outrageous Robbery mkm mkm/97 mkm B B {X}{B}{B} 2 Instant R instant Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. Persuasive Interrogators mkm mkm/98 mkm B B {4}{B}{B} 6 Creature - Gorgon Detective 5 6 U creature yInitialize/spawn [mkm] Clue Create Poison Counter/spawn [nph] Poison Counter When this creature enters, investigate. | Whenever you sacrifice a Clue, target opponent gets two poison counters. Polygraph Orb mkm mkm/99 mkm B B {4}{B} 5 Artifact U artifact Look at top four cards/vp1pt4 When this artifact enters, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. | {2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. Presumed Dead mkm mkm/100 mkm B B {1}{B} 2 Instant U instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." Repeat Offender mkm mkm/101 mkm B B {1}{B} 2 Creature - Human Assassin 2 1 C creature {2}{B}: If this creature is suspected, put a +1/+1 counter on it. Otherwise, suspect it. Rot Farm Mortipede mkm mkm/102 mkm B B {3}{B} 4 Creature - Insect 3 4 C creature Whenever one or more creature cards leave your graveyard, this creature gets +1/+0 and gains menace and lifelink until end of turn. Slice from the Shadows mkm mkm/103 mkm B B {X}{B} 1 Instant C instant This spell can't be countered. | Target creature gets -X/-X until end of turn. Slimy Dualleech mkm mkm/104 mkm B B {3}{B} 4 Creature - Leech 2 4 U creature At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. Snarling Gorehound mkm mkm/105 mkm B B {B} 1 Creature - Dog 1 1 C creature Surveil 1/vp1pt1 Menace | Whenever another creature you control with power 2 or less enters, surveil 1. Soul Enervation mkm mkm/106 mkm B B {3}{B} 4 Enchantment U enchantment Flash | When this enchantment enters, target creature gets -4/-4 until end of turn. | Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. Toxin Analysis mkm mkm/107 mkm B B {B} 1 Instant C instant /spawn [mkm] Clue Target creature gains deathtouch and lifelink until end of turn. Investigate. Undercity Eliminator mkm mkm/108 mkm B B {3}{B}{B} 5 Creature - Gorgon Assassin 3 3 U creature When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. Unscrupulous Agent mkm mkm/109 mkm B B {1}{B} 2 Creature - Elf Detective 1 1 C creature When this creature enters, target opponent exiles a card from their hand. Vein Ripper mkm mkm/110 mkm B B {3}{B}{B}{B} 6 Creature - Vampire Assassin 6 5 M creature /ch Flying | Ward-Sacrifice a creature. | Whenever a creature dies, target opponent loses 2 life and you gain 2 life. Anzrag's Rampage mkm mkm/111 mkm R R {3}{R}{R} 5 Sorcery R sorcery Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. Bolrac-Clan Basher mkm mkm/112 mkm R R {4}{R}{R} 6 Creature - Cyclops Warrior 3 2 U creature Double strike, trample | Disguise {3}{R}{R} Case of the Burning Masks mkm mkm/113 mkm R R {1}{R}{R} 3 Enchantment - Case U enchantment Reveal top three cards/vp1at3 When this Case enters, it deals 3 damage to target creature an opponent controls. | To solve - Three or more sources you controlled dealt damage this turn. | Solved - Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. Case of the Crimson Pulse mkm mkm/114 mkm R R {2}{R} 3 Enchantment - Case R enchantment When this Case enters, discard a card, then draw two cards. | To solve - You have no cards in hand. | Solved - At the beginning of your upkeep, discard your hand, then draw two cards. Caught Red-Handed mkm mkm/115 mkm R R {4}{R} 5 Instant U instant This spell can't be countered. | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. The Chase Is On mkm mkm/116 mkm R R {2}{R} 3 Instant C instant /spawn [mkm] Clue Target creature gets +3/+0 and gains first strike until end of turn. Investigate. Concealed Weapon mkm mkm/117 mkm R R {1}{R} 2 Artifact - Equipment U artifact Equipped creature gets +3/+0. | Disguise {2}{R} | When this Equipment is turned face up, attach it to target creature you control. | Equip {1}{R} Connecting the Dots mkm mkm/118 mkm R R {1}{R} 2 Enchantment R enchantment Whenever a creature you control attacks, exile the top card of your library face down. | {1}{R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands. Convenient Target mkm mkm/119 mkm R R {R} 1 Enchantment - Aura U enchantment Enchant creature | When this Aura enters, suspect enchanted creature. | Enchanted creature gets +1/+1. | {2}{R}: Return this card from your graveyard to your hand. Cornered Crook mkm mkm/120 mkm R R {4}{R} 5 Creature - Lizard Warrior 5 4 U creature When this creature enters, you may sacrifice an artifact. When you do, this creature deals 3 damage to any target. Crime Novelist mkm mkm/121 mkm R R {2}{R} 3 Creature - Goblin Bard 1 3 U creature Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add {R}. Demand Answers mkm mkm/122 mkm R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice an artifact or discard a card. | Draw two cards. Expedited Inheritance mkm mkm/123 mkm R R {R}{R} 2 Enchantment M enchantment Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. Expose the Culprit mkm mkm/124 mkm R R {1}{R} 2 Instant U instant Choose one or both - | - Turn target face-down creature face up. | - Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. Felonious Rage mkm mkm/125 mkm R R {R} 1 Instant C instant /spawn [mkm] Detective (WU 2/2) Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. Frantic Scapegoat mkm mkm/126 mkm R R {R} 1 Creature - Goat 1 1 U creature Haste | When this creature enters, suspect it. | Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected. Fugitive Codebreaker mkm mkm/127 mkm R R {1}{R} 2 Creature - Goblin Rogue 2 1 R creature Prowess, haste | Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. | When this creature is turned face up, discard your hand, then draw three cards. Galvanize mkm mkm/128 mkm R R {1}{R} 2 Instant C instant Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. Gearbane Orangutan mkm mkm/129 mkm R R {2}{R} 3 Creature - Ape 2 2 C creature Reach | When this creature enters, choose one - | - Destroy up to one target artifact. | - Sacrifice an artifact. If you do, put two +1/+1 counters on this creature. Goblin Maskmaker mkm mkm/130 mkm R R {R} 1 Creature - Goblin Citizen 1 2 C creature Whenever this creature attacks, face-down spells you cast this turn cost {1} less to cast. Harried Dronesmith mkm mkm/131 mkm R R {3}{R} 4 Creature - Human Artificer 2 3 U creature Create Thopter/spawn [mkm] Thopter (1/1 Flying) At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. Incinerator of the Guilty mkm mkm/132 mkm R R {4}{R}{R} 6 Creature - Dragon 6 6 M creature /ch Flying, trample | Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. Innocent Bystander mkm mkm/133 mkm R R {1}{R} 2 Creature - Goblin Citizen 2 1 C creature Create Clue/spawn [mkm] Clue Whenever this creature is dealt 3 or more damage, investigate. Knife mkm mkm/134 mkm R R {R} 1 Artifact - Clue Equipment U artifact During your turn, equipped creature gets +1/+0 and has first strike. | {2}, Sacrifice this Equipment: Draw a card. | Equip {2} Krenko, Baron of Tin Street mkm mkm/135 mkm R R {2}{R} 3 Legendary Creature - Goblin 3 3 R creature Create Goblin/spawn [mkm] Goblin (R 1/1) Haste | {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. | Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. Krenko's Buzzcrusher mkm mkm/136 mkm R R {2}{R}{R} 4 Artifact Creature - Insect Thopter 4 4 R creature /ch Flying, trample | When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Lamplight Phoenix mkm mkm/137 mkm R R {1}{R}{R} 3 Creature - Phoenix 3 3 R creature /ch Flying | When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. Offender at Large mkm mkm/138 mkm R R {4}{R} 5 Creature - Giant Rogue 5 4 C creature Disguise {4}{R} | When this creature enters or is turned face up, up to one target creature gets +2/+0 until end of turn. Person of Interest mkm mkm/139 mkm R R {3}{R} 4 Creature - Human Rogue 2 2 C creature Create Detective/spawn [mkm] Detective (WU 2/2) When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token. Pyrotechnic Performer mkm mkm/140 mkm R R {1}{R} 2 Creature - Lizard Assassin 3 2 R creature Disguise {R} | Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. Reckless Detective mkm mkm/141 mkm R R {1}{R} 2 Creature - Devil Detective 0 3 U creature Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and this creature gets +2/+0 until end of turn. Red Herring mkm mkm/142 mkm R R {1}{R} 2 Artifact Creature - Clue Fish 2 2 C creature Haste | This creature attacks each combat if able. | {2}, Sacrifice this creature: Draw a card. Rubblebelt Braggart mkm mkm/143 mkm R R {4}{R} 5 Creature - Lizard Warrior 5 5 C creature Whenever this creature attacks, if it's not suspected, you may suspect it. Shock mkm mkm/144 mkm R R {R} 1 Instant C instant Shock deals 2 damage to any target. Suspicious Detonation mkm mkm/145 mkm R R {4}{R} 5 Sorcery C sorcery This spell costs {3} less to cast if you've sacrificed an artifact this turn. | This spell can't be countered. | Suspicious Detonation deals 4 damage to target creature. Torch the Witness mkm mkm/146 mkm R R {X}{R} 1 Sorcery U sorcery /spawn [mkm] Clue Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. Vengeful Tracker mkm mkm/147 mkm R R {1}{R} 2 Creature - Human Detective 2 2 U creature Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them. Aftermath Analyst mkm mkm/148 mkm G G {1}{G} 2 Creature - Elf Detective 1 3 U creature When this creature enters, mill three cards. | {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped. Airtight Alibi mkm mkm/149 mkm G G {2}{G} 3 Enchantment - Aura C enchantment Flash | Enchant creature | When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. | Enchanted creature gets +2/+2 and can't become suspected. Analyze the Pollen mkm mkm/150 mkm G G {G} 1 Sorcery R sorcery As an additional cost to cast this spell, you may collect evidence 8. | Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. Archdruid's Charm mkm mkm/151 mkm G G {G}{G}{G} 3 Instant R instant Choose one - | - Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. | - Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. | - Exile target artifact or enchantment. Audience with Trostani mkm mkm/152 mkm G G {2}{G} 3 Sorcery R sorcery Create Plant/spawn [mkm] Plant (G 0/1) Create 5 Plants/spawnx5 [mkm] Plant (G 0/1) Create 10 Plants/spawnx10 [mkm] Plant (G 0/1) Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. Axebane Ferox mkm mkm/153 mkm G G {2}{G}{G} 4 Creature - Beast 4 4 R creature Deathtouch, haste | Ward-Collect evidence 4. Bite Down on Crime mkm mkm/154 mkm G G {3}{G} 4 Sorcery C sorcery As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. | Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. Case of the Locked Hothouse mkm mkm/155 mkm G G {3}{G} 4 Enchantment - Case R enchantment Look at top card/vp1pt1 You may play an additional land on each of your turns. | To solve - You control seven or more lands. | Solved - You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. Case of the Trampled Garden mkm mkm/156 mkm G G {2}{G} 3 Enchantment - Case U enchantment When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. | To solve - Creatures you control have total power 8 or greater. | Solved - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Chalk Outline mkm mkm/157 mkm G G {3}{G} 4 Enchantment U enchantment Create Detective/spawn [mkm] Detective (WU 2/2) Create Clue/spawn [mkm] Clue Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. Culvert Ambusher mkm mkm/158 mkm G G {3}{G}{G} 5 Creature - Wurm Horror 4 5 U creature When this creature enters or is turned face up, target creature blocks this turn if able. | Disguise {4}{G} Fanatical Strength mkm mkm/159 mkm G G {1}{G} 2 Instant C instant Target creature gets +3/+3 and gains trample until end of turn. Flourishing Bloom-Kin mkm mkm/160 mkm G G {1}{G} 2 Creature - Plant Elemental 0 0 U creature This creature gets +1/+1 for each Forest you control. | Disguise {4}{G} | When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. Get a Leg Up mkm mkm/161 mkm G G {G} 1 Instant U instant Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. Glint Weaver mkm mkm/162 mkm G G {5}{G}{G} 7 Creature - Spider 3 3 U creature Reach | When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. Greenbelt Radical mkm mkm/163 mkm G G {3}{G} 4 Creature - Centaur Citizen 4 4 U creature Disguise {5}{G}{G} | When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. Hard-Hitting Question mkm mkm/164 mkm G G {G} 1 Sorcery U sorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Hedge Whisperer mkm mkm/165 mkm G G {G} 1 Creature - Elf Druid Detective 0 3 U creature You may choose not to untap this creature during your untap step. | {3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. Hide in Plain Sight mkm mkm/166 mkm G G {3}{G} 4 Sorcery R sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. A Killer Among Us mkm mkm/167 mkm G G {4}{G} 5 Enchantment U enchantment /spawn [mkm] Human (W 1/1) When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. | Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. Loxodon Eavesdropper mkm mkm/168 mkm G G {3}{G} 4 Creature - Elephant Detective 3 3 C creature /spawn [mkm] Clue When this creature enters, investigate. | Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn. Nervous Gardener mkm mkm/169 mkm G G {1}{G} 2 Creature - Dryad 2 2 C creature Disguise {G} | When this creature is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. Pick Your Poison mkm mkm/170 mkm G G {G} 1 Sorcery C sorcery Choose one - | - Each opponent sacrifices an artifact of their choice. | - Each opponent sacrifices an enchantment of their choice. | - Each opponent sacrifices a creature with flying of their choice. Pompous Gadabout mkm mkm/171 mkm G G {2}{G} 3 Creature - Human Citizen 4 2 U creature During your turn, this creature has hexproof. | This creature can't be blocked by creatures that don't have a name. The Pride of Hull Clade mkm mkm/172 mkm G GU {10}{G} 11 Legendary Creature - Crocodile Elk Turtle 2 15 M creature This spell costs {X} less to cast, where X is the total toughness of creatures you control. | Defender | {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. Rope mkm mkm/173 mkm G G {G} 1 Artifact - Clue Equipment U artifact Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. | {2}, Sacrifice this Equipment: Draw a card. | Equip {3} Rubblebelt Maverick mkm mkm/174 mkm G G {G} 1 Creature - Human Detective 1 1 C creature Surveil 2/vp1pt2 When this creature enters, surveil 2. | {G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. Sample Collector mkm mkm/175 mkm G G {2}{G} 3 Creature - Troll Detective 2 3 U creature Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. Sharp-Eyed Rookie mkm mkm/176 mkm G G {1}{G} 2 Creature - Human Detective 2 2 R creature Create Clue/spawn [mkm] Clue Vigilance | Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. Slime Against Humanity mkm mkm/177 mkm G G {2}{G} 3 Sorcery C sorcery /spawn [mkm] Ooze (G 0/0 Trample) Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. | A deck can have any number of cards named Slime Against Humanity. They Went This Way mkm mkm/178 mkm G G {2}{G} 3 Sorcery C sorcery /spawn [mkm] Clue Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. Topiary Panther mkm mkm/179 mkm G G {4}{G}{G} 6 Creature - Plant Cat 6 5 C creature Trample | Basic landcycling {1}{G} Tunnel Tipster mkm mkm/180 mkm G G {1}{G} 2 Creature - Mole Scout 1 1 C creature At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature. | {T}: Add {G}. Undergrowth Recon mkm mkm/181 mkm G G {1}{G}{G} 3 Enchantment M enchantment At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. Vengeful Creeper mkm mkm/182 mkm G G {4}{G} 5 Creature - Plant Elemental 5 5 C creature Disguise {5}{G} | When this creature is turned face up, destroy target artifact or enchantment an opponent controls. Vitu-Ghazi Inspector mkm mkm/183 mkm G G {1}{G} 2 Creature - Elf Detective 1 3 C creature As an additional cost to cast this spell, you may collect evidence 6. | Reach | When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. Agrus Kos, Spirit of Justice mkm mkm/184 mkm RW RW {2}{R}{W} 4 Legendary Creature - Spirit Detective 2 4 M creature Double strike, vigilance | Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. Alquist Proft, Master Sleuth mkm mkm/185 mkm WU WU {1}{W}{U} 3 Legendary Creature - Human Detective 3 3 M creature /spawn [mkm] Clue Vigilance | When Alquist Proft enters, investigate. | {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. Anzrag, the Quake-Mole mkm mkm/186 mkm RG RG {2}{R}{G} 4 Legendary Creature - Mole God 8 4 M creature Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. | {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. Assassin's Trophy mkm mkm/187 mkm BG BG {B}{G} 2 Instant R instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Aurelia, the Law Above mkm mkm/188 mkm RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 R creature /ch Flying, vigilance, haste | Whenever a player attacks with three or more creatures, you draw a card. | Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life. Blood Spatter Analysis mkm mkm/189 mkm BR BR {B}{R} 2 Enchantment R enchantment When this enchantment enters, it deals 3 damage to target creature an opponent controls. | Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. Break Out mkm mkm/190 mkm RG RG {R}{G} 2 Sorcery U sorcery Look at top six cards/vp1pt6 Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. Buried in the Garden mkm mkm/191 mkm GW GW {2}{G}{W} 4 Enchantment - Aura U enchantment Enchant land | When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Coerced to Kill mkm mkm/192 mkm UB UB {3}{U}{B} 5 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. | Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. Crowd-Control Warden mkm mkm/193 mkm GW GW {3}{G}{W} 5 Creature - Centaur Soldier 4 4 C creature As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. | Disguise {3}{G/W}{G/W} Curious Cadaver mkm mkm/194 mkm UB UB {2}{U}{B} 4 Creature - Zombie Detective 3 1 U creature /ch Flying | When you sacrifice a Clue, return this card from your graveyard to your hand. Deadly Complication mkm mkm/195 mkm BR BR {1}{B}{R} 3 Sorcery U sorcery Choose one or both - | - Destroy target creature. | - Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. Detective's Satchel mkm mkm/196 mkm UR UR {2}{U}{R} 4 Artifact U artifact yInitialize/spawnx2 [mkm] Clue Create Thopter/spawn [mkm] Thopter (1/1 Flying) When this artifact enters, investigate twice. | {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. Dog Walker mkm mkm/197 mkm RW RW {R}{W} 2 Creature - Human Citizen 3 1 C creature Create 2 Dogs/spawnx2 [mkm] Dog (W 1/1) Vigilance | Disguise {R/W}{R/W} | When this creature is turned face up, create two tapped 1/1 white Dog creature tokens. Doppelgang mkm mkm/198 mkm GU GU {X}{X}{X}{G}{U} 2 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create 5 Copies/spawnx5 [2xm] Copy Create 10 Copies/spawnx10 [2xm] Copy For each of X target permanents, create X tokens that are copies of that permanent. Drag the Canal mkm mkm/199 mkm UB UB {U}{B} 2 Instant R instant yInitialize/spawn [mkm] Detective (WU 2/2);/spawn [mkm] Clue Surveil 2/vp1pt2 Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. Etrata, Deadly Fugitive mkm mkm/200 mkm UB UB {1}{U}{B} 3 Legendary Creature - Vampire Assassin 1 4 M creature Deathtouch | Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." | Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. Evidence Examiner mkm mkm/201 mkm GU GU {G}{U} 2 Creature - Merfolk Detective 2 2 U creature Create Clue/spawn [mkm] Clue At the beginning of combat on your turn, you may collect evidence 4. | Whenever you collect evidence, investigate. Ezrim, Agency Chief mkm mkm/202 mkm WU WU {1}{W}{W}{U}{U} 5 Legendary Creature - Archon Detective 5 5 R creature /ch;/spawnx2 [mkm] Clue Flying | When Ezrim enters, investigate twice. | {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. Faerie Snoop mkm mkm/203 mkm UB UB {1}{U}{B} 3 Creature - Faerie Detective 1 4 C creature yInitialize/ch Look at top two cards/vp1pt2 Flying | Disguise {1}{U/B}{U/B} | When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. Gadget Technician mkm mkm/204 mkm UR UR {2}{U}{R} 4 Creature - Goblin Artificer 3 2 C creature Create Thopter/spawn [mkm] Thopter (1/1 Flying) When this creature enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. | Disguise {U/R}{U/R} Gleaming Geardrake mkm mkm/205 mkm UR UR {U}{R} 2 Artifact Creature - Drake 1 1 U creature /ch;/spawn [mkm] Clue Flying | When this creature enters, investigate. | Whenever you sacrifice an artifact, put a +1/+1 counter on this creature. Granite Witness mkm mkm/206 mkm WU WU {2}{W}{U} 4 Artifact Creature - Gargoyle Detective 3 2 C creature /ch Flying, vigilance | Disguise {W/U}{W/U} | When this creature is turned face up, you may tap or untap target creature. Ill-Timed Explosion mkm mkm/207 mkm UR UR {2}{U}{R} 4 Sorcery R sorcery Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. Insidious Roots mkm mkm/208 mkm BG BG {B}{G} 2 Enchantment U enchantment Create Plant/spawn [mkm] Plant (G 0/1) Creature tokens you control have "{T}: Add one mana of any color." | Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. Izoni, Center of the Web mkm mkm/209 mkm BG BG {4}{B}{G} 6 Legendary Creature - Elf Detective 5 4 R creature Surveil 2/vp1pt2 Create 2 Spiders/spawnx2 [mkm] Spider (BG 2/1 Menace, Reach) Menace | Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. | Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. Judith, Carnage Connoisseur mkm mkm/210 mkm BR BR {3}{B}{R} 5 Legendary Creature - Human Shaman 3 4 R creature Create Imp/spawn [mkm] Imp (R 2/2) Whenever you cast an instant or sorcery spell, choose one - | - That spell gains deathtouch and lifelink. | - Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent." Kaya, Spirits' Justice mkm mkm/211 mkm WB WB {2}{W}{B} 4 Legendary Planeswalker - Kaya 3 M planeswalker yInitialize/ccblue=3 Surveil 2/vp1pt2 Create Spirit/spawn [mkm] Spirit (WB 1/1 Flying) Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. | +2: Surveil 2, then exile a card from a graveyard. | +1: Create a 1/1 white and black Spirit creature token with flying. | -2: Exile target creature you control. For each other player, exile up to one target creature that player controls. Kellan, Inquisitive Prodigy mkm mkm/212 mkm GU GU {2}{G}{U} 4 Legendary Creature - Human Faerie Detective 3 4 R creature yInitialize/ch Create Clue/spawn [mkm] Clue Create Adventure Marker/spawn [eld] On an Adventure Flying, vigilance | Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card. // Tail the Suspect | {G}{U} | Sorcery - Adventure | Investigate. You may play an additional land this turn. Kraul Whipcracker mkm mkm/213 mkm BG BG {B}{G} 2 Creature - Insect Assassin 3 2 U creature Reach | When this creature enters, destroy target token an opponent controls. Kylox, Visionary Inventor mkm mkm/214 mkm UR UR {5}{U}{R} 7 Legendary Creature - Lizard Artificer 4 4 R creature Menace, ward {2}, haste | Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. Kylox's Voltstrider mkm mkm/215 mkm UR UR {1}{U}{R} 3 Artifact - Vehicle 4 4 M artifact Collect evidence 6: This Vehicle becomes an artifact creature until end of turn. | Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. | Crew 2 Lazav, Wearer of Faces mkm mkm/216 mkm UB UB {U}{B} 2 Legendary Creature - Shapeshifter Detective 2 3 R creature Create Clue/spawn [mkm] Clue Whenever Lazav attacks, exile target card from a graveyard, then investigate. | Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. Leyline of the Guildpact mkm mkm/217 mkm WUBRG WUBRG {G/W}{G/U}{B/G}{R/G} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | Each nonland permanent you control is all colors. | Lands you control are every basic land type in addition to their other types. Lightning Helix mkm mkm/218 mkm RW RW {R}{W} 2 Instant U instant Lightning Helix deals 3 damage to any target and you gain 3 life. Meddling Youths mkm mkm/219 mkm RW RW {3}{R}{W} 5 Creature - Human Detective 4 5 U creature Create Clue/spawn [mkm] Clue Haste | Whenever you attack with three or more creatures, investigate. Niv-Mizzet, Guildpact mkm mkm/220 mkm WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Dragon Avatar 6 6 R creature /ch Flying, hexproof from multicolored | Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. No More Lies mkm mkm/221 mkm WU WU {W}{U} 2 Instant U instant Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Officious Interrogation mkm mkm/222 mkm WU WU {W}{U} 2 Instant R instant Create Clue/spawn [mkm] Clue Create 5 Clues/spawnx5 [mkm] Clue Create 10 Clues/spawnx10 [mkm] Clue This spell costs {W}{U} more to cast for each target beyond the first. | Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. Private Eye mkm mkm/223 mkm WU WU {1}{W}{U} 3 Creature - Homunculus Detective 3 3 U creature Other Detectives you control get +1/+1. | Whenever you draw your second card each turn, target Detective can't be blocked this turn. Rakdos, Patron of Chaos mkm mkm/224 mkm BR BR {4}{B}{R} 6 Legendary Creature - Demon 6 6 M creature /ch Flying, trample | At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards. Rakish Scoundrel mkm mkm/225 mkm BG BG {2}{B}{G} 4 Creature - Elf Rogue 3 3 C creature Deathtouch | When this creature enters or is turned face up, target creature gains indestructible until end of turn. | Disguise {4}{B/G}{B/G} Relive the Past mkm mkm/226 mkm GW GW {5}{G}{W} 7 Sorcery R sorcery Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. Repulsive Mutation mkm mkm/227 mkm GU GU {X}{G}{U} 2 Instant U instant Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. Riftburst Hellion mkm mkm/228 mkm RG RG {5}{R}{G} 7 Creature - Hellion 6 7 C creature Reach | Disguise {4}{R/G}{R/G} Rune-Brand Juggler mkm mkm/229 mkm BR BR {B}{R} 2 Creature - Human Shaman 2 2 U creature When this creature enters, suspect up to one target creature you control. | {3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. Sanguine Savior mkm mkm/230 mkm WB WB {1}{W}{B} 3 Creature - Vampire Cleric 2 1 C creature /ch Flying, lifelink | Disguise {W/B}{W/B} | When this creature is turned face up, another target creature you control gains lifelink until end of turn. Shady Informant mkm mkm/231 mkm BR BR {3}{B}{R} 5 Creature - Ogre Rogue 4 2 C creature When this creature dies, it deals 2 damage to any target. | Disguise {2}{B/R}{B/R} Soul Search mkm mkm/232 mkm WB WB {W}{B} 2 Sorcery U sorcery Create Spirit/spawn [mkm] Spirit (WB 1/1 Flying) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. Sumala Sentry mkm mkm/233 mkm GW GW {G}{W} 2 Creature - Elf Archer 1 3 U creature Reach | Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on this creature. Teysa, Opulent Oligarch mkm mkm/234 mkm WB WB {1}{W}{B} 3 Legendary Creature - Human Advisor 2 3 R creature Create Spirit/spawn [mkm] Spirit (WB 1/1 Flying) Create Clue/spawn [mkm] Clue Create 5 Clues/spawnx5 [mkm] Clue Create 10 Clues/spawnx10 [mkm] Clue Deathtouch | At the beginning of your end step, investigate for each opponent who lost life this turn. | Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. Tin Street Gossip mkm mkm/235 mkm RG RG {2}{R}{G} 4 Creature - Lizard Advisor 4 4 U creature Vigilance | {T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. Tolsimir, Midnight's Light mkm mkm/236 mkm GW GW {2}{G}{W}{W} 5 Legendary Creature - Elf Scout 3 2 R creature /spawn [mkm] Voja Fenstalker (GW 5/5 Trample) Lifelink | When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. | Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. Treacherous Greed mkm mkm/237 mkm WB WB {1}{W}{B} 3 Instant R instant As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. | Draw three cards. Each opponent loses 3 life and you gain 3 life. Trostani, Three Whispers mkm mkm/238 mkm GW GW {G}{G/W}{W} 3 Legendary Creature - Dryad 4 4 M creature {1}{G}: Target creature gains deathtouch until end of turn. | {G/W}: Target creature gains vigilance until end of turn. | {2}{W}: Target creature gains double strike until end of turn. Undercover Crocodelf mkm mkm/239 mkm GU GU {4}{G}{U} 6 Creature - Elf Crocodile Detective 5 5 C creature Create Clue/spawn [mkm] Clue Whenever this creature deals combat damage to a player, investigate. | Disguise {3}{G/U}{G/U} Urgent Necropsy mkm mkm/240 mkm BG BG {2}{B}{G} 4 Instant M instant As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. | Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. Vannifar, Evolved Enigma mkm mkm/241 mkm GU GU {2}{G}{U} 4 Legendary Creature - Elf Ooze Wizard 3 4 M creature At the beginning of combat on your turn, choose one - | - Cloak a card from your hand. | - Put a +1/+1 counter on each colorless creature you control. Warleader's Call mkm mkm/242 mkm RW RW {1}{R}{W} 3 Enchantment R enchantment Creatures you control get +1/+1. | Whenever a creature you control enters, this enchantment deals 1 damage to each opponent. Wispdrinker Vampire mkm mkm/243 mkm WB WB {2}{W}{B} 4 Creature - Vampire Rogue 2 4 U creature /ch Flying | Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. | {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. Worldsoul's Rage mkm mkm/244 mkm RG RG {X}{R}{G} 2 Sorcery R sorcery Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. Yarus, Roar of the Old Gods mkm mkm/245 mkm RG RG {2}{R}{G} 4 Legendary Creature - Centaur Druid 4 4 R creature Other creatures you control have haste. | Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. | Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. Cease // Desist mkm mkm/246 mkm WBG WBG {1}{B/G} // {4}{G/W}{G/W} 8 Instant // Sorcery U sorcery Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. // Destroy all artifacts and enchantments. Flotsam // Jetsam mkm mkm/247 mkm BGU BGU {1}{G/U} // {4}{U/B}{U/B} 8 Instant // Sorcery U sorcery /spawn [mkm] Clue Mill three cards. Investigate. // Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. Fuss // Bother mkm mkm/248 mkm URW URW {2}{R/W} // {4}{W/U}{W/U} 9 Instant // Sorcery U sorcery Surveil 2/vp1pt2 Create 3 Thopters/spawnx3 [mkm] Thopter (1/1 Flying) Put a +1/+1 counter on each attacking creature you control. // Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2. Hustle // Bustle mkm mkm/249 mkm GUR GUR {U/R} // {4}{R/G}{R/G} 7 Instant // Sorcery U sorcery Target creature attacks or blocks this turn if able. // Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. Push // Pull mkm mkm/250 mkm RWB RWB {1}{W/B} // {4}{B/R}{B/R} 8 Sorcery // Sorcery U sorcery Destroy target tapped creature. // Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. Cryptex mkm mkm/251 mkm {2} 2 Artifact R artifact Surveil 3/vp1pt3 {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. | Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it. Gravestone Strider mkm mkm/252 mkm {2} 2 Artifact Creature - Golem 1 3 C creature {1}: Add one mana of any color. Activate only once each turn. | {2}, Exile this card from your graveyard: Exile target card from a graveyard. Lumbering Laundry mkm mkm/253 mkm {5} 5 Artifact Creature - Golem 4 5 U creature {2}: Until end of turn, you may look at face-down creatures you don't control any time. | Disguise {5} Magnetic Snuffler mkm mkm/254 mkm {5} 5 Artifact Creature - Construct 4 4 U creature When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature. | Whenever you sacrifice an artifact, put a +1/+1 counter on this creature. Magnifying Glass mkm mkm/255 mkm {3} 3 Artifact C artifact Create Clue/spawn [mkm] Clue {T}: Add {C}. | {4}, {T}: Investigate. Sanitation Automaton mkm mkm/256 mkm {2} 2 Artifact Creature - Construct 2 1 C creature Surveil 1/vp1pt1 When this creature enters, surveil 1. Thinking Cap mkm mkm/257 mkm {1} 1 Artifact - Equipment C artifact Equipped creature gets +1/+2. | Equip Detective {1} | Equip {3} Branch of Vitu-Ghazi mkm mkm/258 mkm 0 Land U land {T}: Add {C}. | Disguise {3} | When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. Commercial District mkm mkm/259 mkm RG 0 Land - Mountain Forest R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Elegant Parlor mkm mkm/260 mkm RW 0 Land - Mountain Plains R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Escape Tunnel mkm mkm/261 mkm 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn. Hedge Maze mkm mkm/262 mkm GU 0 Land - Forest Island R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Lush Portico mkm mkm/263 mkm GW 0 Land - Forest Plains R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Meticulous Archive mkm mkm/264 mkm WU 0 Land - Plains Island R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Public Thoroughfare mkm mkm/265 mkm 0 Land C land /cr90 This land enters tapped. | When this land enters, sacrifice it unless you tap an untapped artifact or land you control. | {T}: Add one mana of any color. Raucous Theater mkm mkm/266 mkm BR 0 Land - Swamp Mountain R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Scene of the Crime mkm mkm/267 mkm 0 Artifact Land - Clue U artifact /cr90 This land enters tapped. | {T}: Add {C}. | {T}, Tap an untapped creature you control: Add one mana of any color. | {2}, Sacrifice this land: Draw a card. Shadowy Backstreet mkm mkm/268 mkm WB 0 Land - Plains Swamp R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Thundering Falls mkm mkm/269 mkm UR 0 Land - Island Mountain R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Undercity Sewers mkm mkm/270 mkm UB 0 Land - Island Swamp R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Underground Mortuary mkm mkm/271 mkm BG 0 Land - Swamp Forest R land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Plains mkm mkm/272 mkm W 0 Basic Land - Plains C plains Island mkm mkm/273 mkm U 0 Basic Land - Island C island Swamp mkm mkm/274 mkm B 0 Basic Land - Swamp C swamp Mountain mkm mkm/275 mkm R 0 Basic Land - Mountain C mountain Forest mkm mkm/276 mkm G 0 Basic Land - Forest C forest Melek, Reforged Researcher mkm mkm/430 mkm UR UR {3}{U}{R} 5 Legendary Creature - Weird Detective * * M notInPacks creature Melek's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. | The first instant or sorcery spell you cast each turn costs {3} less to cast. Tomik, Wielder of Law mkm mkm/431 mkm WB WB {1}{W}{B} 3 Legendary Creature - Human Advisor 2 4 M notInPacks creature /ch Affinity for planeswalkers | Flying, vigilance | Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. Voja, Jaws of the Conclave mkm mkm/432 mkm RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Wolf 5 5 M notInPacks creature Vigilance, trample, ward {3} | Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. [mkm] Dog (W 1/1) mkm tmkm/1 tmkm W 0 Token Creature - Dog 1 1 T [mkm] Human (W 1/1) mkm tmkm/2 tmkm W 0 Token Creature - Human 1 1 T [mkm] Merfolk (U 1/1) mkm tmkm/3 tmkm U 0 Token Creature - Merfolk 1 1 T [mkm] Bat (B 1/1 Flying) mkm tmkm/4 tmkm B 0 Token Creature - Bat 1 1 T /ch Flying [mkm] Skeleton (B 2/1) mkm tmkm/5 tmkm B 0 Token Creature - Skeleton 2 1 T [mkm] Goblin (R 1/1) mkm tmkm/6 tmkm R 0 Token Creature - Goblin 1 1 T [mkm] Imp (R 2/2) mkm tmkm/7 tmkm R 0 Token Creature - Imp 2 2 T When this token dies, it deals 2 damage to each opponent. [mkm] Ooze (G 0/0 Trample) mkm tmkm/8 tmkm G 0 Token Creature - Ooze 0 0 T Trample [mkm] Plant (G 0/1) mkm tmkm/9 tmkm G 0 Token Creature - Plant 0 1 T [mkm] Detective (WU 2/2) mkm tmkm/10 tmkm WU 0 Token Creature - Detective 2 2 T [mkm] Spider (BG 2/1 Menace, Reach) mkm tmkm/11 tmkm BG 0 Token Creature - Spider 2 1 T Menace, reach [mkm] Spirit (WB 1/1 Flying) mkm tmkm/12 tmkm WB 0 Token Creature - Spirit 1 1 T /ch Flying [mkm] Voja Fenstalker (GW 5/5 Trample) mkm tmkm/13 tmkm GW 0 Token Legendary Creature - Wolf 5 5 T Trample [mkm] Clue mkm tmkm/14 tmkm 0 Token Artifact - Clue T {2}, Sacrifice this token: Draw a card. [mkm] Thopter (0/0 Flying) mkm tmkm/19 tmkm 0 Token Artifact Creature - Thopter 0 0 T /ch Flying [mkm] Thopter (1/1 Flying) mkm tmkm/20 tmkm 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [mkm] A Mysterious Creature (2/2) mkm tmkm/21 tmkm 0 Token Creature 2 2 T You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward {2}. Commercial District 1mkm mkm/324 mkm RG 0 Land - Mountain Forest R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Elegant Parlor 1mkm mkm/325 mkm RW 0 Land - Mountain Plains R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Hedge Maze 1mkm mkm/326 mkm GU 0 Land - Forest Island R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Lush Portico 1mkm mkm/327 mkm GW 0 Land - Forest Plains R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Meticulous Archive 1mkm mkm/328 mkm WU 0 Land - Plains Island R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Raucous Theater 1mkm mkm/329 mkm BR 0 Land - Swamp Mountain R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Shadowy Backstreet 1mkm mkm/330 mkm WB 0 Land - Plains Swamp R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Thundering Falls 1mkm mkm/331 mkm UR 0 Land - Island Mountain R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Undercity Sewers 1mkm mkm/332 mkm UB 0 Land - Island Swamp R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Underground Mortuary 1mkm mkm/333 mkm BG 0 Land - Swamp Forest R notInPacks land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, surveil 1. Kellan, Inquisitive Prodigy 1mkm mkm/334 mkm GU GU {2}{G}{U} 4 Legendary Creature - Human Faerie Detective 3 4 R notInPacks creature yInitialize/ch Create Clue/spawn [mkm] Clue Create Adventure Marker/spawn [eld] On an Adventure Flying, vigilance | Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card. // Tail the Suspect | {G}{U} | Sorcery - Adventure | Investigate. You may play an additional land this turn. Kaya, Spirits' Justice 1mkm mkm/335 mkm WB WB {2}{W}{B} 4 Legendary Planeswalker - Kaya 3 M notInPacks planeswalker yInitialize/ccblue=3 Surveil 2/vp1pt2 Create Spirit/spawn [mkm] Spirit (WB 1/1 Flying) Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. | +2: Surveil 2, then exile a card from a graveyard. | +1: Create a 1/1 white and black Spirit creature token with flying. | -2: Exile target creature you control. For each other player, exile up to one target creature that player controls. Assemble the Players 2mkm mkm/287 mkm W W {1}{W} 2 Enchantment R notInPacks enchantment Look at top card/vp1pt1 You may look at the top card of your library any time. | Once each turn, you may cast a creature spell with power 2 or less from the top of your library. Auspicious Arrival 2mkm mkm/288 mkm W W {1}{W} 2 Instant C notInPacks instant /spawn [mkm] Clue Target creature gets +2/+2 until end of turn. Investigate. Call a Surprise Witness 2mkm mkm/289 mkm W W {1}{W} 2 Sorcery U notInPacks sorcery /spawn [lackey] Flying Counter Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. Makeshift Binding 2mkm mkm/290 mkm W W {2}{W} 3 Enchantment C notInPacks enchantment When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life. Not on My Watch 2mkm mkm/291 mkm W W {1}{W} 2 Instant U notInPacks instant Exile target attacking creature. On the Job 2mkm mkm/292 mkm W W {2}{W}{W} 4 Instant C notInPacks instant /spawn [mkm] Clue Creatures you control get +2/+1 until end of turn. Investigate. Deduce 2mkm mkm/293 mkm U U {1}{U} 2 Instant C notInPacks instant /spawn [mkm] Clue Draw a card. Investigate. Dramatic Accusation 2mkm mkm/294 mkm U U {2}{U} 3 Enchantment - Aura C notInPacks enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. | {U}{U}: Shuffle enchanted creature into its owner's library. Fae Flight 2mkm mkm/295 mkm U U {1}{U} 2 Enchantment - Aura U notInPacks enchantment Flash | Enchant creature | When this Aura enters, enchanted creature gains hexproof until end of turn. | Enchanted creature gets +1/+0 and has flying. Intrude on the Mind 2mkm mkm/296 mkm U U {3}{U}{U} 5 Instant M notInPacks instant yInitialize/spawn [mkm] Thopter (0/0 Flying) Reveal top five cards/vp1at5 Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. Reenact the Crime 2mkm mkm/297 mkm U U {1}{U}{U}{U} 4 Instant R notInPacks instant Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. Unauthorized Exit 2mkm mkm/298 mkm U U {1}{U} 2 Instant C notInPacks instant Surveil 1/vp1pt1 Return target nonland permanent to its owner's hand. Surveil 1. It Doesn't Add Up 2mkm mkm/299 mkm B B {3}{B}{B} 5 Instant U notInPacks instant Return target creature card from your graveyard to the battlefield. Suspect it. Murder 2mkm mkm/300 mkm B B {1}{B}{B} 3 Instant C notInPacks instant Destroy target creature. Slice from the Shadows 2mkm mkm/301 mkm B B {X}{B} 1 Instant C notInPacks instant This spell can't be countered. | Target creature gets -X/-X until end of turn. Soul Enervation 2mkm mkm/302 mkm B B {3}{B} 4 Enchantment U notInPacks enchantment Flash | When this enchantment enters, target creature gets -4/-4 until end of turn. | Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. Anzrag's Rampage 2mkm mkm/303 mkm R R {3}{R}{R} 5 Sorcery R notInPacks sorcery Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. The Chase Is On 2mkm mkm/304 mkm R R {2}{R} 3 Instant C notInPacks instant /spawn [mkm] Clue Target creature gets +3/+0 and gains first strike until end of turn. Investigate. Convenient Target 2mkm mkm/305 mkm R R {R} 1 Enchantment - Aura U notInPacks enchantment Enchant creature | When this Aura enters, suspect enchanted creature. | Enchanted creature gets +1/+1. | {2}{R}: Return this card from your graveyard to your hand. Demand Answers 2mkm mkm/306 mkm R R {1}{R} 2 Instant C notInPacks instant As an additional cost to cast this spell, sacrifice an artifact or discard a card. | Draw two cards. Expose the Culprit 2mkm mkm/307 mkm R R {1}{R} 2 Instant U notInPacks instant Choose one or both - | - Turn target face-down creature face up. | - Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. Analyze the Pollen 2mkm mkm/308 mkm G G {G} 1 Sorcery R notInPacks sorcery As an additional cost to cast this spell, you may collect evidence 8. | Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. Audience with Trostani 2mkm mkm/309 mkm G G {2}{G} 3 Sorcery R notInPacks sorcery Create Plant/spawn [mkm] Plant (G 0/1) Create 5 Plants/spawnx5 [mkm] Plant (G 0/1) Create 10 Plants/spawnx10 [mkm] Plant (G 0/1) Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. Fanatical Strength 2mkm mkm/310 mkm G G {1}{G} 2 Instant C notInPacks instant Target creature gets +3/+3 and gains trample until end of turn. Coerced to Kill 2mkm mkm/311 mkm UB UB {3}{U}{B} 5 Enchantment - Aura U notInPacks enchantment Enchant creature | You control enchanted creature. | Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. Deadly Complication 2mkm mkm/312 mkm BR BR {1}{B}{R} 3 Sorcery U notInPacks sorcery Choose one or both - | - Destroy target creature. | - Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. Insidious Roots 2mkm mkm/313 mkm BG BG {B}{G} 2 Enchantment U notInPacks enchantment Create Plant/spawn [mkm] Plant (G 0/1) Creature tokens you control have "{T}: Add one mana of any color." | Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. Officious Interrogation 2mkm mkm/314 mkm WU WU {W}{U} 2 Instant R notInPacks instant Create Clue/spawn [mkm] Clue Create 5 Clues/spawnx5 [mkm] Clue Create 10 Clues/spawnx10 [mkm] Clue This spell costs {W}{U} more to cast for each target beyond the first. | Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. Warleader's Call 2mkm mkm/315 mkm RW RW {1}{R}{W} 3 Enchantment R notInPacks enchantment Creatures you control get +1/+1. | Whenever a creature you control enters, this enchantment deals 1 damage to each opponent. Worldsoul's Rage 2mkm mkm/316 mkm RG RG {X}{R}{G} 2 Sorcery R notInPacks sorcery Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. Aurelia, the Law Above 3mkm mkm/317 mkm RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 R notInPacks creature /ch Flying, vigilance, haste | Whenever a player attacks with three or more creatures, you draw a card. | Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life. Lazav, Wearer of Faces 3mkm mkm/318 mkm UB UB {U}{B} 2 Legendary Creature - Shapeshifter Detective 2 3 R notInPacks creature Create Clue/spawn [mkm] Clue Whenever Lazav attacks, exile target card from a graveyard, then investigate. | Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. Niv-Mizzet, Guildpact 3mkm mkm/319 mkm WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Dragon Avatar 6 6 R notInPacks creature /ch Flying, hexproof from multicolored | Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. Rakdos, Patron of Chaos 3mkm mkm/320 mkm BR BR {4}{B}{R} 6 Legendary Creature - Demon 6 6 M notInPacks creature /ch Flying, trample | At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards. Teysa, Opulent Oligarch 3mkm mkm/321 mkm WB WB {1}{W}{B} 3 Legendary Creature - Human Advisor 2 3 R notInPacks creature Create Spirit/spawn [mkm] Spirit (WB 1/1 Flying) Create Clue/spawn [mkm] Clue Create 5 Clues/spawnx5 [mkm] Clue Create 10 Clues/spawnx10 [mkm] Clue Deathtouch | At the beginning of your end step, investigate for each opponent who lost life this turn. | Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. Trostani, Three Whispers 3mkm mkm/322 mkm GW GW {G}{G/W}{W} 3 Legendary Creature - Dryad 4 4 M notInPacks creature {1}{G}: Target creature gains deathtouch until end of turn. | {G/W}: Target creature gains vigilance until end of turn. | {2}{W}: Target creature gains double strike until end of turn. Vannifar, Evolved Enigma 3mkm mkm/323 mkm GU GU {2}{G}{U} 4 Legendary Creature - Elf Ooze Wizard 3 4 M notInPacks creature At the beginning of combat on your turn, choose one - | - Cloak a card from your hand. | - Put a +1/+1 counter on each colorless creature you control. Aurelia's Vindicator 4mkm mkm/336 mkm W W {2}{W}{W} 4 Creature - Angel 4 2 M notInPacks creature /ch Flying, lifelink, ward {2} | Disguise {X}{3}{W} | When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. | When this creature leaves the battlefield, return the exiled cards to their owners' hands. Delney, Streetwise Lookout 4mkm mkm/337 mkm W W {2}{W} 3 Legendary Creature - Human Scout 2 2 M notInPacks creature Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. | If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. Doorkeeper Thrull 4mkm mkm/338 mkm W W {1}{W} 2 Creature - Thrull 1 2 R notInPacks creature /ch Flash | Flying | Artifacts and creatures entering don't cause abilities to trigger. Neighborhood Guardian 4mkm mkm/339 mkm W W {1}{W} 2 Creature - Unicorn 2 2 U notInPacks creature Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn. Wojek Investigator 4mkm mkm/340 mkm W W {2}{W} 3 Creature - Angel Detective 2 4 R notInPacks creature yInitialize/ch Create Clue/spawn [mkm] Clue Create 5 Clues/spawnx5 [mkm] Clue Create 10 Clues/spawnx10 [mkm] Clue Flying, vigilance | At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. Conspiracy Unraveler 4mkm mkm/341 mkm U U {5}{U}{U} 7 Creature - Sphinx Detective 6 6 M notInPacks creature /ch Flying | You may collect evidence 10 rather than pay the mana cost for spells you cast. Forensic Gadgeteer 4mkm mkm/342 mkm U U {2}{U} 3 Creature - Vedalken Artificer Detective 2 3 R notInPacks creature Create Clue/spawn [mkm] Clue Whenever you cast an artifact spell, investigate. | Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. Homicide Investigator 4mkm mkm/343 mkm B B {1}{B} 2 Creature - Human Detective 2 2 R notInPacks creature Create Clue/spawn [mkm] Clue Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. Massacre Girl, Known Killer 4mkm mkm/344 mkm B B {2}{B}{B} 4 Legendary Creature - Human Assassin 4 4 M notInPacks creature Menace | Creatures you control have wither. | Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. Persuasive Interrogators 4mkm mkm/345 mkm B B {4}{B}{B} 6 Creature - Gorgon Detective 5 6 U notInPacks creature yInitialize/spawn [mkm] Clue Create Poison Counter/spawn [nph] Poison Counter When this creature enters, investigate. | Whenever you sacrifice a Clue, target opponent gets two poison counters. Vein Ripper 4mkm mkm/346 mkm B B {3}{B}{B}{B} 6 Creature - Vampire Assassin 6 5 M notInPacks creature /ch Flying | Ward-Sacrifice a creature. | Whenever a creature dies, target opponent loses 2 life and you gain 2 life. Frantic Scapegoat 4mkm mkm/347 mkm R R {R} 1 Creature - Goat 1 1 U notInPacks creature Haste | When this creature enters, suspect it. | Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected. Fugitive Codebreaker 4mkm mkm/348 mkm R R {1}{R} 2 Creature - Goblin Rogue 2 1 R notInPacks creature Prowess, haste | Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. | When this creature is turned face up, discard your hand, then draw three cards. Incinerator of the Guilty 4mkm mkm/349 mkm R R {4}{R}{R} 6 Creature - Dragon 6 6 M notInPacks creature /ch Flying, trample | Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. Krenko, Baron of Tin Street 4mkm mkm/350 mkm R R {2}{R} 3 Legendary Creature - Goblin 3 3 R notInPacks creature Create Goblin/spawn [mkm] Goblin (R 1/1) Haste | {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. | Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. Culvert Ambusher 4mkm mkm/351 mkm G G {3}{G}{G} 5 Creature - Wurm Horror 4 5 U notInPacks creature When this creature enters or is turned face up, target creature blocks this turn if able. | Disguise {4}{G} The Pride of Hull Clade 4mkm mkm/352 mkm G GU {10}{G} 11 Legendary Creature - Crocodile Elk Turtle 2 15 M notInPacks creature This spell costs {X} less to cast, where X is the total toughness of creatures you control. | Defender | {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. Sharp-Eyed Rookie 4mkm mkm/353 mkm G G {1}{G} 2 Creature - Human Detective 2 2 R notInPacks creature Create Clue/spawn [mkm] Clue Vigilance | Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. Agrus Kos, Spirit of Justice 4mkm mkm/354 mkm RW RW {2}{R}{W} 4 Legendary Creature - Spirit Detective 2 4 M notInPacks creature Double strike, vigilance | Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. Alquist Proft, Master Sleuth 4mkm mkm/355 mkm WU WU {1}{W}{U} 3 Legendary Creature - Human Detective 3 3 M notInPacks creature /spawn [mkm] Clue Vigilance | When Alquist Proft enters, investigate. | {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. Anzrag, the Quake-Mole 4mkm mkm/356 mkm RG RG {2}{R}{G} 4 Legendary Creature - Mole God 8 4 M notInPacks creature Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. | {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. Aurelia, the Law Above 4mkm mkm/357 mkm RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 R notInPacks creature /ch Flying, vigilance, haste | Whenever a player attacks with three or more creatures, you draw a card. | Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life. Curious Cadaver 4mkm mkm/358 mkm UB UB {2}{U}{B} 4 Creature - Zombie Detective 3 1 U notInPacks creature /ch Flying | When you sacrifice a Clue, return this card from your graveyard to your hand. Etrata, Deadly Fugitive 4mkm mkm/359 mkm UB UB {1}{U}{B} 3 Legendary Creature - Vampire Assassin 1 4 M notInPacks creature Deathtouch | Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." | Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. Ezrim, Agency Chief 4mkm mkm/360 mkm WU WU {1}{W}{W}{U}{U} 5 Legendary Creature - Archon Detective 5 5 R notInPacks creature /ch;/spawnx2 [mkm] Clue Flying | When Ezrim enters, investigate twice. | {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. Gleaming Geardrake 4mkm mkm/361 mkm UR UR {U}{R} 2 Artifact Creature - Drake 1 1 U notInPacks creature /ch;/spawn [mkm] Clue Flying | When this creature enters, investigate. | Whenever you sacrifice an artifact, put a +1/+1 counter on this creature. Izoni, Center of the Web 4mkm mkm/362 mkm BG BG {4}{B}{G} 6 Legendary Creature - Elf Detective 5 4 R notInPacks creature Surveil 2/vp1pt2 Create 2 Spiders/spawnx2 [mkm] Spider (BG 2/1 Menace, Reach) Menace | Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. | Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. Judith, Carnage Connoisseur 4mkm mkm/363 mkm BR BR {3}{B}{R} 5 Legendary Creature - Human Shaman 3 4 R notInPacks creature Create Imp/spawn [mkm] Imp (R 2/2) Whenever you cast an instant or sorcery spell, choose one - | - That spell gains deathtouch and lifelink. | - Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent." Kraul Whipcracker 4mkm mkm/364 mkm BG BG {B}{G} 2 Creature - Insect Assassin 3 2 U notInPacks creature Reach | When this creature enters, destroy target token an opponent controls. Kylox, Visionary Inventor 4mkm mkm/365 mkm UR UR {5}{U}{R} 7 Legendary Creature - Lizard Artificer 4 4 R notInPacks creature Menace, ward {2}, haste | Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. Lazav, Wearer of Faces 4mkm mkm/366 mkm UB UB {U}{B} 2 Legendary Creature - Shapeshifter Detective 2 3 R notInPacks creature Create Clue/spawn [mkm] Clue Whenever Lazav attacks, exile target card from a graveyard, then investigate. | Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. Meddling Youths 4mkm mkm/367 mkm RW RW {3}{R}{W} 5 Creature - Human Detective 4 5 U notInPacks creature Create Clue/spawn [mkm] Clue Haste | Whenever you attack with three or more creatures, investigate. Niv-Mizzet, Guildpact 4mkm mkm/368 mkm WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Dragon Avatar 6 6 R notInPacks creature /ch Flying, hexproof from multicolored | Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. Rakdos, Patron of Chaos 4mkm mkm/369 mkm BR BR {4}{B}{R} 6 Legendary Creature - Demon 6 6 M notInPacks creature /ch Flying, trample | At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards. Teysa, Opulent Oligarch 4mkm mkm/370 mkm WB WB {1}{W}{B} 3 Legendary Creature - Human Advisor 2 3 R notInPacks creature Create Spirit/spawn [mkm] Spirit (WB 1/1 Flying) Create Clue/spawn [mkm] Clue Create 5 Clues/spawnx5 [mkm] Clue Create 10 Clues/spawnx10 [mkm] Clue Deathtouch | At the beginning of your end step, investigate for each opponent who lost life this turn. | Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. Tolsimir, Midnight's Light 4mkm mkm/371 mkm GW GW {2}{G}{W}{W} 5 Legendary Creature - Elf Scout 3 2 R notInPacks creature /spawn [mkm] Voja Fenstalker (GW 5/5 Trample) Lifelink | When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. | Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. Trostani, Three Whispers 4mkm mkm/372 mkm GW GW {G}{G/W}{W} 3 Legendary Creature - Dryad 4 4 M notInPacks creature {1}{G}: Target creature gains deathtouch until end of turn. | {G/W}: Target creature gains vigilance until end of turn. | {2}{W}: Target creature gains double strike until end of turn. Vannifar, Evolved Enigma 4mkm mkm/373 mkm GU GU {2}{G}{U} 4 Legendary Creature - Elf Ooze Wizard 3 4 M notInPacks creature At the beginning of combat on your turn, choose one - | - Cloak a card from your hand. | - Put a +1/+1 counter on each colorless creature you control. Wispdrinker Vampire 4mkm mkm/374 mkm WB WB {2}{W}{B} 4 Creature - Vampire Rogue 2 4 U notInPacks creature /ch Flying | Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. | {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. Yarus, Roar of the Old Gods 4mkm mkm/375 mkm RG RG {2}{R}{G} 4 Legendary Creature - Centaur Druid 4 4 R notInPacks creature Other creatures you control have haste. | Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. | Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. Magnetic Snuffler 4mkm mkm/376 mkm {5} 5 Artifact Creature - Construct 4 4 U notInPacks creature When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature. | Whenever you sacrifice an artifact, put a +1/+1 counter on this creature. Another Round otj otj/1 otj W W {X}{X}{2}{W} 3 Sorcery R sorcery Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. Archangel of Tithes otj otj/2 otj W W {1}{W}{W}{W} 4 Creature - Angel 3 5 M creature /ch Flying | As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. | As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures. Armored Armadillo otj otj/3 otj W W {W} 1 Creature - Armadillo 0 4 C creature Ward {1} | {3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness. Aven Interrupter otj otj/4 otj W W {1}{W}{W} 3 Creature - Bird Rogue 2 2 R creature yInitialize/ch Create Plot/spawn [otj] Plot Flash | Flying | When this creature enters, exile target spell. It becomes plotted. | Spells your opponents cast from graveyards or from exile cost {2} more to cast. Bounding Felidar otj otj/5 otj W W {5}{W} 6 Creature - Cat Beast Mount 4 7 U creature Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. | Saddle 2 Bovine Intervention otj otj/6 otj W W {1}{W} 2 Instant U instant /spawn [otj] Ox (W 2/2) Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. Bridled Bighorn otj otj/7 otj W W {3}{W} 4 Creature - Sheep Mount 3 4 C creature Create Sheep/spawn [otj] Sheep (W 1/1) Vigilance | Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token. | Saddle 2 Claim Jumper otj otj/8 otj W W {2}{W} 3 Creature - Rabbit Mercenary 3 3 R creature Vigilance | When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. Dust Animus otj otj/9 otj W W {1}{W} 2 Creature - Spirit 2 3 R creature yInitialize/ch Create Lifelink Counter/spawn [lackey] Lifelink Counter Create Plot/spawn [otj] Plot Flying | If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. | Plot {1}{W} Eriette's Lullaby otj otj/10 otj W W {1}{W} 2 Sorcery C sorcery Destroy target tapped creature. You gain 2 life. Final Showdown otj otj/11 otj W W {W} 1 Instant M instant Spree | + {1} - All creatures lose all abilities until end of turn. | + {1} - Choose a creature you control. It gains indestructible until end of turn. | + {3}{W}{W} - Destroy all creatures. Fortune, Loyal Steed otj otj/12 otj W W {2}{W} 3 Legendary Creature - Beast Mount 2 4 R creature Scry 2/vp1pt2 When Fortune enters, scry 2. | Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. | Saddle 1 Frontier Seeker otj otj/13 otj W W {1}{W} 2 Creature - Human Scout 2 1 U creature Look at top five cards/vp1pt5 When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Getaway Glamer otj otj/14 otj W W {W} 1 Instant U instant Spree | + {1} - Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. | + {2} - Destroy target creature if no other creature has greater power. High Noon otj otj/15 otj W RW {1}{W} 2 Enchantment R enchantment Each player can't cast more than one spell each turn. | {4}{R}, Sacrifice this enchantment: It deals 5 damage to any target. Holy Cow otj otj/16 otj W W {2}{W} 3 Creature - Ox Angel 2 2 C creature yInitialize/ch Scry 1/vp1pt1 Flash | Flying | When this creature enters, you gain 2 life and scry 1. Inventive Wingsmith otj otj/17 otj W W {2}{W} 3 Creature - Dwarf Artificer 2 4 C creature Create Flying Counter/spawn [lackey] Flying Counter At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it. Lassoed by the Law otj otj/18 otj W W {3}{W} 4 Enchantment U enchantment /spawn [otj] Mercenary (R 1/1) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. | When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Mystical Tether otj otj/19 otj W W {2}{W} 3 Enchantment C enchantment You may cast this spell as though it had flash if you pay {2} more to cast it. | When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield. Nurturing Pixie otj otj/20 otj W W {W} 1 Creature - Faerie Rogue 1 1 U creature /ch Flying | When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature. Omenport Vigilante otj otj/21 otj W W {1}{W} 2 Creature - Human Mercenary 2 2 U creature This creature has double strike as long as you've committed a crime this turn. One Last Job otj otj/22 otj W W {2}{W} 3 Sorcery R sorcery Spree | + {2} - Return target creature card from your graveyard to the battlefield. | + {1} - Return target Mount or Vehicle card from your graveyard to the battlefield. | + {1} - Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. Outlaw Medic otj otj/23 otj W W {1}{W} 2 Creature - Human Rogue 1 3 C creature Lifelink | When this creature dies, draw a card. Prairie Dog otj otj/24 otj W W {1}{W} 2 Creature - Squirrel 2 2 U creature Lifelink | At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature. | {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. Prosperity Tycoon otj otj/25 otj W W {3}{W} 4 Creature - Human Noble 4 2 U creature /spawn [otj] Mercenary (R 1/1) When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | {2}, Sacrifice a token: This creature gains indestructible until end of turn. Tap it. Requisition Raid otj otj/26 otj W W {W} 1 Sorcery U sorcery Spree | + {1} - Destroy target artifact. | + {1} - Destroy target enchantment. | + {1} - Put a +1/+1 counter on each creature target player controls. Rustler Rampage otj otj/27 otj W W {W} 1 Instant U instant Spree | + {1} - Untap all creatures target player controls. | + {1} - Target creature gains double strike until end of turn. Shepherd of the Clouds otj otj/28 otj W W {4}{W} 5 Creature - Pegasus 4 3 U creature /ch Flying, vigilance | When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount. Sheriff of Safe Passage otj otj/29 otj W W {2}{W} 3 Creature - Human Knight 0 0 U creature yInitialize/ccgreen=1 Create Plot/spawn [otj] Plot This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. | Plot {1}{W} Stagecoach Security otj otj/30 otj W W {4}{W} 5 Creature - Human Soldier 4 5 C creature Create Plot/spawn [otj] Plot When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. | Plot {3}{W} Steer Clear otj otj/31 otj W W {W} 1 Instant C instant Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. Sterling Keykeeper otj otj/32 otj W W {1}{W} 2 Creature - Human Mercenary 2 2 C creature {2}, {T}: Tap target non-Mount creature. Sterling Supplier otj otj/33 otj W W {4}{W} 5 Creature - Bird Soldier 3 4 C creature /ch Flying | When this creature enters, put a +1/+1 counter on another target creature you control. Take Up the Shield otj otj/34 otj W W {1}{W} 2 Instant C instant Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. Thunder Lasso otj otj/35 otj W W {2}{W} 3 Artifact - Equipment U artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +1/+1. | Whenever equipped creature attacks, tap target creature defending player controls. | Equip {2} Trained Arynx otj otj/36 otj W W {1}{W} 2 Creature - Cat Beast Mount 3 1 C creature Scry 1/vp1pt1 Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. | Saddle 2 Vengeful Townsfolk otj otj/37 otj W W {2}{W} 3 Creature - Human Citizen 3 3 C creature Whenever one or more other creatures you control die, put a +1/+1 counter on this creature. Wanted Griffin otj otj/38 otj W W {3}{W} 4 Creature - Griffin 3 2 C creature yInitialize/ch Create Mercenary/spawn [otj] Mercenary (R 1/1) Flying | When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Archmage's Newt otj otj/39 otj U U {1}{U} 2 Creature - Salamander Mount 2 2 R creature Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this creature is saddled. | Saddle 3 Canyon Crab otj otj/40 otj U U {1}{U} 2 Creature - Crab 0 5 U creature {1}{U}: This creature gets +2/-2 until end of turn. | At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. Daring Thunder-Thief otj otj/41 otj U U {3}{U} 4 Creature - Turtle Rogue 4 4 C creature /cr90 Flash | This creature enters tapped. Deepmuck Desperado otj otj/42 otj U U {2}{U} 3 Creature - Homarid Mercenary 2 4 U creature Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. Djinn of Fool's Fall otj otj/43 otj U U {4}{U} 5 Creature - Djinn 4 3 C creature yInitialize/ch Create Plot/spawn [otj] Plot Flying | Plot {3}{U} Double Down otj otj/44 otj U U {3}{U} 4 Enchantment M enchantment Whenever you cast an outlaw spell, copy that spell. Duelist of the Mind otj otj/45 otj U U {1}{U} 2 Creature - Human Advisor * 3 R creature /ch Flying, vigilance | Duelist of the Mind's power is equal to the number of cards you've drawn this turn. | Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. Emergent Haunting otj otj/46 otj U U {1}{U} 2 Enchantment U enchantment Surveil 1/vp1pt1 At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. | {2}{U}: Surveil 1. Failed Fording otj otj/47 otj U U {1}{U} 2 Instant C instant Surveil 1/vp1pt1 Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. Fblthp, Lost on the Range otj otj/48 otj U U {1}{U}{U} 3 Legendary Creature - Homunculus 1 1 R creature Look at top card/vp1pt1 Create Plot/spawn [otj] Plot Ward {2} | You may look at the top card of your library any time. | The top card of your library has plot. The plot cost is equal to its mana cost. | You may plot nonland cards from the top of your library. Fleeting Reflection otj otj/49 otj U U {1}{U} 2 Instant U instant Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. Geralf, the Fleshwright otj otj/50 otj U U {2}{U} 3 Legendary Creature - Human Warlock 2 3 M creature Create Zombie Rogue/spawn [otj] Zombie Rogue (UB 2/2) Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. | Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. Geyser Drake otj otj/51 otj U U {2}{U} 3 Creature - Drake 2 3 C creature /ch Flying | During turns other than yours, spells you cast cost {1} less to cast. Harrier Strix otj otj/52 otj U U {U} 1 Creature - Bird 1 1 C creature /ch Flying | When this creature enters, tap target permanent. | {2}{U}: Draw a card, then discard a card. Jailbreak Scheme otj otj/53 otj U U {U} 1 Sorcery C sorcery Spree | + {3} - Put a +1/+1 counter on target creature. It can't be blocked this turn. | + {2} - Target artifact or creature's owner puts it on their choice of the top or bottom of their library. The Key to the Vault otj otj/54 otj U U {1}{U} 2 Legendary Artifact - Equipment R artifact Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. | Equip {2}{U} Loan Shark otj otj/55 otj U U {3}{U} 4 Creature - Shark Rogue 3 4 C creature Create Plot/spawn [otj] Plot When this creature enters, if you've cast two or more spells this turn, draw a card. | Plot {3}{U} Marauding Sphinx otj otj/56 otj U U {3}{U}{U} 5 Creature - Sphinx Rogue 3 5 U creature yInitialize/ch Surveil 2/vp1pt2 Flying, vigilance, ward {2} | Whenever you commit a crime, surveil 2. This ability triggers only once each turn. Metamorphic Blast otj otj/57 otj U U {U} 1 Instant U instant Spree | + {1} - Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. | + {3} - Target player draws two cards. Nimble Brigand otj otj/58 otj U U {2}{U} 3 Creature - Human Rogue 1 3 U creature This creature can't be blocked if you've committed a crime this turn. | Whenever this creature deals combat damage to a player, draw a card. Outlaw Stitcher otj otj/59 otj U U {3}{U} 4 Creature - Human Warlock 1 4 U creature yInitialize/spawn [otj] Zombie Rogue (UB 2/2) Create Plot/spawn [otj] Plot When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. | Plot {4}{U} Peerless Ropemaster otj otj/60 otj U U {4}{U} 5 Creature - Human Rogue 4 4 C creature When this creature enters, return up to one target tapped creature to its owner's hand. Phantom Interference otj otj/61 otj U U {U} 1 Instant C instant /spawn [otj] Spirit (W 2/2 Flying) Spree | + {3} - Create a 2/2 white Spirit creature token with flying. | + {1} - Counter target spell unless its controller pays {2}. Plan the Heist otj otj/62 otj U U {2}{U}{U} 4 Sorcery U sorcery Surveil 3/vp1pt3 Create Plot/spawn [otj] Plot Surveil 3 if you have no cards in hand. Then draw three cards. | Plot {3}{U} Razzle-Dazzler otj otj/63 otj U U {1}{U} 2 Creature - Human Wizard 1 2 C creature Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn. Seize the Secrets otj otj/64 otj U U {2}{U} 3 Sorcery C sorcery This spell costs {1} less to cast if you've committed a crime this turn. | Draw two cards. Shackle Slinger otj otj/65 otj U U {2}{U} 3 Creature - Human Soldier 3 2 U creature Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. Shifting Grift otj otj/66 otj U U {U}{U} 2 Sorcery U sorcery Spree | + {2} - Exchange control of two target creatures. | + {1} - Exchange control of two target artifacts. | + {1} - Exchange control of two target enchantments. Slickshot Lockpicker otj otj/67 otj U U {2}{U} 3 Creature - Human Rogue 2 3 U creature Create Plot/spawn [otj] Plot When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. | Plot {2}{U} Slickshot Vault-Buster otj otj/68 otj U U {2}{U} 3 Creature - Human Rogue 1 4 C creature Vigilance | This creature gets +2/+0 as long as you've committed a crime this turn. Spring Splasher otj otj/69 otj U U {1}{U} 2 Creature - Frog Beast 2 1 C creature Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn. Step Between Worlds otj otj/70 otj U U {3}{U}{U} 5 Sorcery R sorcery Create Plot/spawn [otj] Plot Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. | Plot {4}{U}{U} Stoic Sphinx otj otj/71 otj U U {2}{U}{U} 4 Creature - Sphinx 5 3 R creature /ch Flash | Flying | This creature has hexproof as long as you haven't cast a spell this turn. Stop Cold otj otj/72 otj U U {3}{U} 4 Enchantment - Aura C enchantment Flash | Enchant artifact or creature | When this Aura enters, tap enchanted permanent. | Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. Take the Fall otj otj/73 otj U U {U} 1 Instant C instant Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. | Draw a card. This Town Ain't Big Enough otj otj/74 otj U U {4}{U} 5 Instant U instant This spell costs {3} less to cast if it targets a permanent you control. | Return up to two target nonland permanents to their owners' hands. Three Steps Ahead otj otj/75 otj U U {U} 1 Instant R instant Create Copy/spawn [otj] Copy Spree | + {1}{U} - Counter target spell. | + {3} - Create a token that's a copy of target artifact or creature you control. | + {2} - Draw two cards, then discard a card. Visage Bandit otj otj/76 otj U U {3}{U} 4 Creature - Shapeshifter Rogue 2 2 U creature Create Plot/spawn [otj] Plot You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. | Plot {2}{U} Ambush Gigapede otj otj/77 otj B B {4}{B}{B} 6 Creature - Insect 6 2 C creature Flash | When this creature enters, target creature an opponent controls gets -2/-2 until end of turn. Binding Negotiation otj otj/78 otj B B {1}{B} 2 Sorcery U sorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. Blacksnag Buzzard otj otj/79 otj B B {2}{B} 3 Creature - Bird 2 1 C creature yInitialize/ch Create Plot/spawn [otj] Plot Flying | This creature enters with a +1/+1 counter on it if a creature died this turn. | Plot {1}{B} Blood Hustler otj otj/80 otj B B {1}{B} 2 Creature - Vampire Rogue 1 1 U creature Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. | {3}{B}: Target opponent loses 1 life and you gain 1 life. Boneyard Desecrator otj otj/81 otj B B {3}{B} 4 Creature - Zombie Mercenary 3 4 C creature Create Treasure/spawn [otj] Treasure Menace | {1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. Caustic Bronco otj otj/82 otj B B {1}{B} 2 Creature - Snake Horse Mount 2 2 R creature Reveal top card/vp1at1 Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. | Saddle 3 Consuming Ashes otj otj/83 otj B B {2}{B}{B} 4 Instant C instant Surveil 2/vp1pt2 Exile target creature. If it had mana value 3 or less, surveil 2. Corrupted Conviction otj otj/84 otj B B {B} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. Desert's Due otj otj/85 otj B B {1}{B} 2 Instant C instant Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. Desperate Bloodseeker otj otj/86 otj B B {1}{B} 2 Creature - Vampire 2 2 C creature Lifelink | When this creature enters, target player mills two cards. Fake Your Own Death otj otj/87 otj B B {1}{B} 2 Instant C instant /spawn [otj] Treasure Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." Forsaken Miner otj otj/88 otj B B {B} 1 Creature - Skeleton Rogue 2 2 U creature This creature can't block. | Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. Gisa, the Hellraiser otj otj/89 otj B B {3}{B}{B} 5 Legendary Creature - Human Warlock 4 4 M creature Create 2 Zombie Rogues/spawnx2 [otj] Zombie Rogue (UB 2/2) Ward-{2}, Pay 2 life. | Skeletons and Zombies you control get +1/+1 and have menace. | Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. Hollow Marauder otj otj/90 otj B B {6}{B} 7 Creature - Specter Rogue 4 2 U creature /ch This spell costs {1} less to cast for each creature card in your graveyard. | Flying | When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. Insatiable Avarice otj otj/91 otj B B {B} 1 Sorcery R sorcery Spree | + {2} - Search your library for a card, then shuffle and put that card on top. | + {B}{B} - Target player draws three cards and loses 3 life. Kaervek, the Punisher otj otj/92 otj B B {1}{B}{B} 3 Legendary Creature - Human Warlock 3 3 R creature Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. Lively Dirge otj otj/93 otj B B {1}{B} 2 Sorcery U sorcery Spree | + {1} - Search your library for a card, put it into your graveyard, then shuffle. | + {2} - Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. Mourner's Surprise otj otj/94 otj B B {1}{B} 2 Sorcery C sorcery /spawn [otj] Mercenary (R 1/1) Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Neutralize the Guards otj otj/95 otj B B {2}{B} 3 Instant U instant Surveil 2/vp1pt2 Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. Nezumi Linkbreaker otj otj/96 otj B B {B} 1 Creature - Rat Warlock 1 1 C creature Create Mercenary/spawn [otj] Mercenary (R 1/1) When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Overzealous Muscle otj otj/97 otj B B {4}{B} 5 Creature - Ogre Mercenary 5 4 C creature Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. Pitiless Carnage otj otj/98 otj B B {3}{B} 4 Sorcery R sorcery Create Plot/spawn [otj] Plot Sacrifice any number of permanents you control, then draw that many cards. | Plot {1}{B}{B} Rakish Crew otj otj/99 otj B B {2}{B} 3 Enchantment U enchantment /spawn [otj] Mercenary (R 1/1) When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. Rattleback Apothecary otj otj/100 otj B B {2}{B} 3 Creature - Gorgon Warlock 3 2 U creature Deathtouch | Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. Raven of Fell Omens otj otj/101 otj B B {1}{B} 2 Creature - Bird 1 2 C creature /ch Flying | Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. Rictus Robber otj otj/102 otj B B {3}{B} 4 Creature - Zombie Rogue 4 3 U creature Create Zombie Rogue/spawn [otj] Zombie Rogue (UB 2/2) Create Plot/spawn [otj] Plot When this creature enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. | Plot {2}{B} Rooftop Assassin otj otj/103 otj B B {3}{B} 4 Creature - Vampire Assassin 2 2 C creature /ch Flash | Flying, lifelink | When this creature enters, destroy target creature an opponent controls that was dealt damage this turn. Rush of Dread otj otj/104 otj B B {1}{B}{B} 3 Sorcery R sorcery Spree | + {1} - Target opponent sacrifices half the creatures they control of their choice, rounded up. | + {2} - Target opponent discards half the cards in their hand, rounded up. | + {2} - Target opponent loses half their life, rounded up. Servant of the Stinger otj otj/105 otj B B {1}{B} 2 Creature - Human Warlock 1 3 U creature Deathtouch | Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. Shoot the Sheriff otj otj/106 otj B B {1}{B} 2 Instant U instant Destroy target non-outlaw creature. Skulduggery otj otj/107 otj B B {B} 1 Instant C instant Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. Tinybones Joins Up otj otj/108 otj B B {B} 1 Legendary Enchantment R enchantment When Tinybones Joins Up enters, any number of target players each discard a card. | Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life. Tinybones, the Pickpocket otj otj/109 otj B B {B} 1 Legendary Creature - Skeleton Rogue 1 1 M creature Deathtouch | Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. Treasure Dredger otj otj/110 otj B B {1}{B} 2 Creature - Human Rogue 2 2 U creature Create Treasure/spawn [otj] Treasure {1}, {T}, Pay 1 life: Create a Treasure token. Unfortunate Accident otj otj/111 otj B B {B} 1 Instant U instant /spawn [otj] Mercenary (R 1/1) Spree | + {2}{B} - Destroy target creature. | + {1} - Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Unscrupulous Contractor otj otj/112 otj B B {2}{B} 3 Creature - Human Assassin 3 2 U creature Create Plot/spawn [otj] Plot When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. | Plot {2}{B} Vadmir, New Blood otj otj/113 otj B B {1}{B} 2 Legendary Creature - Vampire Rogue 2 2 R creature Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. | As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. Vault Plunderer otj otj/114 otj B B {2}{B} 3 Creature - Human Rogue 3 1 C creature When this creature enters, target player draws a card and loses 1 life. Brimstone Roundup otj otj/115 otj R R {1}{R} 2 Enchantment U enchantment Create Mercenary/spawn [otj] Mercenary (R 1/1) Create Plot/spawn [otj] Plot Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | Plot {2}{R} Calamity, Galloping Inferno otj otj/116 otj R R {4}{R}{R} 6 Legendary Creature - Horse Mount 4 6 R creature Create Copy/spawn [otj] Copy Haste | Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. | Saddle 1 Caught in the Crossfire otj otj/117 otj R R {R}{R} 2 Instant U instant Spree | + {1} - Caught in the Crossfire deals 2 damage to each outlaw creature. | + {1} - Caught in the Crossfire deals 2 damage to each non-outlaw creature. Cunning Coyote otj otj/118 otj R R {1}{R} 2 Creature - Coyote 2 2 U creature Create Plot/spawn [otj] Plot Haste | When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. | Plot {1}{R} Deadeye Duelist otj otj/119 otj R R {1}{R} 2 Creature - Human Assassin 1 3 C creature Reach | {1}, {T}: This creature deals 1 damage to target opponent. Demonic Ruckus otj otj/120 otj R R {1}{R} 2 Enchantment - Aura U enchantment Create Plot/spawn [otj] Plot Enchant creature | Enchanted creature gets +1/+1 and has menace and trample. | When this Aura is put into a graveyard from the battlefield, draw a card. | Plot {R} Discerning Peddler otj otj/121 otj R R {1}{R} 2 Creature - Human Rogue 2 2 C creature When this creature enters, you may discard a card. If you do, draw a card. Explosive Derailment otj otj/122 otj R R {R} 1 Instant C instant Spree | + {2} - Explosive Derailment deals 4 damage to target creature. | + {2} - Destroy target artifact. Ferocification otj otj/123 otj R R {2}{R} 3 Enchantment U enchantment At the beginning of combat on your turn, choose one - | - Target creature you control gets +2/+0 until end of turn. | - Target creature you control gains menace and haste until end of turn. Gila Courser otj otj/124 otj R R {2}{R} 3 Creature - Lizard Mount 4 2 U creature Reveal top card/vp1at1 Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. | Saddle 1 Great Train Heist otj otj/125 otj R R {R} 1 Instant R instant /spawn [otj] Treasure Spree | + {2}{R} - Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. | + {2} - Creatures you control get +1/+0 and gain first strike until end of turn. | + {R} - Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. Hell to Pay otj otj/126 otj R R {X}{R} 1 Sorcery R sorcery Create Treasure/spawn [otj] Treasure Create 5 Treasures/spawnx5 [otj] Treasure Create 10 Treasures/spawnx10 [otj] Treasure Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. Hellspur Brute otj otj/127 otj R R {4}{R} 5 Creature - Minotaur Mercenary 5 4 U creature Affinity for outlaws | Trample Hellspur Posse Boss otj otj/128 otj R R {2}{R}{R} 4 Creature - Lizard Rogue 2 4 R creature /spawnx2 [otj] Mercenary (R 1/1) Other outlaws you control have haste. | When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Highway Robbery otj otj/129 otj R R {1}{R} 2 Sorcery C sorcery Create Plot/spawn [otj] Plot You may discard a card or sacrifice a land. If you do, draw two cards. | Plot {1}{R} Irascible Wolverine otj otj/130 otj R R {2}{R} 3 Creature - Wolverine 3 2 C creature Reveal top card/vp1at1 Create Plot/spawn [otj] Plot When this creature enters, exile the top card of your library. Until end of turn, you may play that card. | Plot {2}{R} Iron-Fist Pulverizer otj otj/131 otj R R {4}{R} 5 Creature - Giant Warrior 4 5 C creature Scry 1/vp1pt1 Reach | Whenever you cast your second spell each turn, this creature deals 2 damage to target opponent. Scry 1. Longhorn Sharpshooter otj otj/132 otj R R {2}{R} 3 Creature - Minotaur Rogue 3 3 U creature Create Plot/spawn [otj] Plot Reach | When this card becomes plotted, it deals 2 damage to any target. | Plot {3}{R} Magda, the Hoardmaster otj otj/133 otj R R {1}{R} 2 Legendary Creature - Dwarf Berserker 2 2 R creature Create Treasure/spawn [otj] Treasure Create Scorpion Dragon/spawn [otj] Scorpion Dragon (R 4/4 Flying, Haste) Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. | Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. Magebane Lizard otj otj/134 otj R R {1}{R} 2 Creature - Lizard 1 4 U creature Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn. Mine Raider otj otj/135 otj R R {2}{R} 3 Creature - Human Rogue 3 2 C creature Create Treasure/spawn [otj] Treasure Trample | When this creature enters, if you control another outlaw, create a Treasure token. Outlaws' Fury otj otj/136 otj R R {2}{R} 3 Instant C instant Reveal top card/vp1at1 Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. Prickly Pair otj otj/137 otj R R {2}{R} 3 Creature - Plant Mercenary 2 2 C creature /spawn [otj] Mercenary (R 1/1) When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Quick Draw otj otj/138 otj R R {R} 1 Instant C instant Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. Quilled Charger otj otj/139 otj R R {3}{R} 4 Creature - Porcupine Mount 4 3 C creature Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. | Saddle 2 Reckless Lackey otj otj/140 otj R R {R} 1 Creature - Goblin Pirate 1 2 C creature Create Treasure/spawn [otj] Treasure First strike, haste | {2}{R}, Sacrifice this creature: Draw a card and create a Treasure token. Resilient Roadrunner otj otj/141 otj R R {1}{R} 2 Creature - Bird 2 2 U creature Haste, protection from Coyotes | {3}: This creature can't be blocked this turn except by creatures with haste. Return the Favor otj otj/142 otj R R {R}{R} 2 Instant U instant Spree | + {1} - Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. | + {1} - Change the target of target spell or ability with a single target. Rodeo Pyromancers otj otj/143 otj R R {3}{R} 4 Creature - Human Mercenary 3 4 C creature Whenever you cast your first spell each turn, add {R}{R}. Scalestorm Summoner otj otj/144 otj R R {2}{R} 3 Creature - Human Warlock 3 3 U creature Create Dinosaur/spawn [otj] Dinosaur (R 3/1) Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. Scorching Shot otj otj/145 otj R R {R}{R} 2 Sorcery U sorcery Scorching Shot deals 5 damage to target creature. Slickshot Show-Off otj otj/146 otj R R {1}{R} 2 Creature - Bird Wizard 1 2 R creature yInitialize/ch Create Plot/spawn [otj] Plot Flying, haste | Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. | Plot {1}{R} Stingerback Terror otj otj/147 otj R R {2}{R}{R} 4 Creature - Scorpion Dragon 7 7 R creature yInitialize/ch Create Plot/spawn [otj] Plot Flying, trample | This creature gets -1/-1 for each card in your hand. | Plot {2}{R} Take for a Ride otj otj/148 otj R R {2}{R} 3 Sorcery U sorcery Take for a Ride has flash as long as you've committed a crime this turn. | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Terror of the Peaks otj otj/149 otj R R {3}{R}{R} 5 Creature - Dragon 5 4 M creature /ch Flying | Spells your opponents cast that target this creature cost an additional 3 life to cast. | Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target. Thunder Salvo otj otj/150 otj R R {1}{R} 2 Instant C instant Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. Trick Shot otj otj/151 otj R R {4}{R} 5 Instant C instant Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token. Aloe Alchemist otj otj/152 otj G G {1}{G} 2 Creature - Plant Warlock 3 2 U creature Create Plot/spawn [otj] Plot Trample | When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn. | Plot {1}{G} Ankle Biter otj otj/153 otj G G {G} 1 Creature - Snake 1 1 C creature Deathtouch Beastbond Outcaster otj otj/154 otj G G {2}{G} 3 Creature - Human Druid 3 3 U creature Create Plot/spawn [otj] Plot When this creature enters, if you control a creature with power 4 or greater, draw a card. | Plot {1}{G} Betrayal at the Vault otj otj/155 otj G G {4}{G}{G} 6 Instant U instant Target creature you control deals damage equal to its power to each of two other target creatures. Bristlepack Sentry otj otj/156 otj G G {1}{G} 2 Creature - Plant Wolf 3 3 C creature Defender | As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender. Bristly Bill, Spine Sower otj otj/157 otj G G {1}{G} 2 Legendary Creature - Plant Druid 2 2 M creature Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature. | {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. Cactarantula otj otj/158 otj G G {4}{G}{G} 6 Creature - Plant Spider 6 5 C creature This spell costs {1} less to cast if you control a Desert. | Reach | Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card. Colossal Rattlewurm otj otj/159 otj G G {2}{G}{G} 4 Creature - Wurm 6 5 R creature Colossal Rattlewurm has flash as long as you control a Desert. | Trample | {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Dance of the Tumbleweeds otj otj/160 otj G G {1}{G} 2 Sorcery C sorcery /spawn [otj] Elemental (G */*) Spree | + {1} - Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. | + {3} - Create an X/X green Elemental creature token, where X is the number of lands you control. Drover Grizzly otj otj/161 otj G G {2}{G} 3 Creature - Bear Mount 4 2 C creature Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. | Saddle 1 Freestrider Commando otj otj/162 otj G G {2}{G} 3 Creature - Centaur Mercenary 3 3 C creature Create Plot/spawn [otj] Plot This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. | Plot {3}{G} Freestrider Lookout otj otj/163 otj G G {2}{G} 3 Creature - Human Rogue 3 3 R creature Look at top five cards/vp1pt5 Reach | Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. Full Steam Ahead otj otj/164 otj G G {3}{G}{G} 5 Sorcery U sorcery Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." Giant Beaver otj otj/165 otj G G {3}{G} 4 Creature - Beaver Mount 4 4 C creature Vigilance | Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. | Saddle 3 Gold Rush otj otj/166 otj G G {1}{G} 2 Instant U instant /spawn [otj] Treasure Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. Goldvein Hydra otj otj/167 otj G G {X}{G} 1 Creature - Hydra 0 0 M creature Create Treasure/spawn [otj] Treasure Create 5 Treasures/spawnx5 [otj] Treasure Create 10 Treasures/spawnx10 [otj] Treasure Vigilance, trample, haste | This creature enters with X +1/+1 counters on it. | When this creature dies, create a number of tapped Treasure tokens equal to its power. Hardbristle Bandit otj otj/168 otj G G {1}{G} 2 Creature - Plant Rogue 1 1 C creature {T}: Add one mana of any color. | Whenever you commit a crime, untap this creature. This ability triggers only once each turn. Intrepid Stablemaster otj otj/169 otj G G {1}{G} 2 Creature - Human Scout 2 2 U creature Reach | {T}: Add {G}. | {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. Map the Frontier otj otj/170 otj G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. Ornery Tumblewagg otj otj/171 otj G G {2}{G} 3 Creature - Brushwagg Mount 2 2 R creature At the beginning of combat on your turn, put a +1/+1 counter on target creature. | Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. | Saddle 2 Outcaster Greenblade otj otj/172 otj G G {2}{G} 3 Creature - Human Mercenary 1 2 U creature When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. | This creature gets +1/+1 for each Desert you control. Outcaster Trailblazer otj otj/173 otj G G {2}{G} 3 Creature - Human Druid 4 2 R creature Create Plot/spawn [otj] Plot When this creature enters, add one mana of any color. | Whenever another creature you control with power 4 or greater enters, draw a card. | Plot {2}{G} Patient Naturalist otj otj/174 otj G G {2}{G} 3 Creature - Human Scout 2 3 C creature Create Treasure/spawn [otj] Treasure When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. Railway Brawler otj otj/175 otj G G {3}{G}{G} 5 Creature - Rhino Warrior 5 5 M creature Create Plot/spawn [otj] Plot Reach, trample | Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. | Plot {3}{G} Rambling Possum otj otj/176 otj G G {2}{G} 3 Creature - Possum Mount 3 3 U creature Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. | Saddle 1 Raucous Entertainer otj otj/177 otj G G {1}{G} 2 Creature - Plant Bard 2 2 U creature {1}, {T}: Put a +1/+1 counter on each creature you control that entered this turn. Reach for the Sky otj otj/178 otj G G {3}{G} 4 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +3/+2 and has reach. | When this Aura is put into a graveyard from the battlefield, draw a card. Rise of the Varmints otj otj/179 otj G G {3}{G} 4 Sorcery U sorcery Create Varmint/spawn [otj] Varmint (G 2/1) Create 5 Varmints/spawnx5 [otj] Varmint (G 2/1) Create 10 Varmints/spawnx10 [otj] Varmint (G 2/1) Create Plot/spawn [otj] Plot Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. | Plot {2}{G} Smuggler's Surprise otj otj/180 otj G G {G} 1 Instant R instant Spree | + {2} - Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. | + {4}{G} - You may put up to two creature cards from your hand onto the battlefield. | + {1} - Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. Snakeskin Veil otj otj/181 otj G G {G} 1 Instant C instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. Spinewoods Armadillo otj otj/182 otj G G {4}{G}{G} 6 Creature - Armadillo 7 7 U creature Reach | Ward {3} | {1}{G}, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. Spinewoods Paladin otj otj/183 otj G G {4}{G} 5 Creature - Human Knight 5 4 C creature Create Plot/spawn [otj] Plot Trample | When this creature enters, you gain 3 life. | Plot {3}{G} Stubborn Burrowfiend otj otj/184 otj G G {1}{G} 2 Creature - Badger Beast Mount 2 2 U creature Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. | Saddle 2 Throw from the Saddle otj otj/185 otj G G {1}{G} 2 Sorcery C sorcery Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. Trash the Town otj otj/186 otj G G {G} 1 Instant U instant Spree | + {2} - Put two +1/+1 counters on target creature. | + {1} - Target creature gains trample until end of turn. | + {1} - Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards." Tumbleweed Rising otj otj/187 otj G G {1}{G} 2 Sorcery C sorcery yInitialize/spawn [otj] Elemental (G */*) Create Plot/spawn [otj] Plot Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. | Plot {2}{G} Voracious Varmint otj otj/188 otj G G {1}{G} 2 Creature - Varmint 2 2 C creature Vigilance | {1}, Sacrifice this creature: Destroy target artifact or enchantment. Akul the Unrepentant otj otj/189 otj BR BR {B}{B}{R}{R} 4 Legendary Creature - Scorpion Dragon Rogue 5 5 R creature /ch Flying, trample | Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Annie Flash, the Veteran otj otj/190 otj RGW RGW {3}{R}{G}{W} 6 Legendary Creature - Human Rogue 4 5 M creature Reveal top two cards/vp1at2 Flash | When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. | Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. Annie Joins Up otj otj/191 otj RGW RGW {1}{R}{G}{W} 4 Legendary Enchantment R enchantment When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. | If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. Assimilation Aegis otj otj/192 otj WU WU {1}{W}{U} 3 Artifact - Equipment M artifact When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield. | Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment. | Equip {2} At Knifepoint otj otj/193 otj BR BR {1}{B}{R} 3 Enchantment U enchantment Create Mercenary/spawn [otj] Mercenary (R 1/1) During your turn, outlaws you control have first strike. | Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. Badlands Revival otj otj/194 otj BG BG {3}{B}{G} 5 Sorcery U sorcery Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. Baron Bertram Graywater otj otj/195 otj WB WB {2}{W}{B} 4 Legendary Creature - Vampire Noble 3 4 U creature Create Vampire Rogue/spawn [otj] Vampire Rogue (B 1/1 Lifelink) Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. | {1}{B}, Sacrifice another creature or artifact: Draw a card. Bonny Pall, Clearcutter otj otj/196 otj GU GU {3}{G}{U}{U} 6 Legendary Creature - Giant Scout 6 5 R creature /spawn [otj] Beau (U */*) Reach | When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control." | Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. Breeches, the Blastmaker otj otj/197 otj UR UR {1}{U}{R} 3 Legendary Creature - Goblin Pirate 3 3 R creature Flip a coin/flip1 Menace | Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target. Bruse Tarl, Roving Rancher otj otj/198 otj RW RW {2}{R}{W} 4 Legendary Creature - Human Warrior 4 3 R creature Reveal top card/vp1at1 Create Ox/spawn [otj] Ox (W 2/2) Oxen you control have double strike. | Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. Cactusfolk Sureshot otj otj/199 otj RG RG {2}{R}{G} 4 Creature - Plant Mercenary 4 4 U creature Reach | Ward {2} | At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. Congregation Gryff otj otj/200 otj GW GW {1}{G}{W} 3 Creature - Hippogriff Mount 1 4 U creature /ch Flying, lifelink | Whenever this creature attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. | Saddle 3 Doc Aurlock, Grizzled Genius otj otj/201 otj GU GU {G}{U} 2 Legendary Creature - Bear Druid 2 3 U creature Create Plot/spawn [otj] Plot Spells you cast from your graveyard or from exile cost {2} less to cast. | Plotting cards from your hand costs {2} less. Eriette, the Beguiler otj otj/202 otj WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Human Warlock 4 4 R creature Lifelink | Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. Ertha Jo, Frontier Mentor otj otj/203 otj RW RW {2}{R}{W} 4 Legendary Creature - Kor Advisor 2 4 U creature /spawn [otj] Mercenary (R 1/1) When Ertha Jo enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. Form a Posse otj otj/204 otj RW RW {X}{R}{W} 2 Sorcery U sorcery Create Mercenary/spawn [otj] Mercenary (R 1/1) Create 5 Mercenaries/spawnx5 [otj] Mercenary (R 1/1) Create 10 Mercenaries/spawnx10 [otj] Mercenary (R 1/1) Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Ghired, Mirror of the Wilds otj otj/205 otj RGW RGW {R}{G}{W} 3 Legendary Creature - Human Shaman 3 3 M creature Create Copy/spawn [otj] Copy Haste | Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered this turn." The Gitrog, Ravenous Ride otj otj/206 otj BG BG {3}{B}{G} 5 Legendary Creature - Frog Horror Mount 6 5 M creature Trample, haste | Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. | Saddle 1 Honest Rutstein otj otj/207 otj BG BG {1}{B}{G} 3 Legendary Creature - Human Warlock 3 2 U creature When Honest Rutstein enters, return target creature card from your graveyard to your hand. | Creature spells you cast cost {1} less to cast. Intimidation Campaign otj otj/208 otj UB UB {1}{U}{B} 3 Enchantment U enchantment When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card. | Whenever you commit a crime, you may return this enchantment to its owner's hand. Jem Lightfoote, Sky Explorer otj otj/209 otj WU WU {2}{W}{U} 4 Legendary Creature - Human Scout 3 3 U creature /ch Flying, vigilance | At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. Jolene, Plundering Pugilist otj otj/210 otj RG RG {1}{R}{G} 3 Legendary Creature - Human Mercenary 4 2 U creature Create Treasure/spawn [otj] Treasure Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. | {1}{R}, Sacrifice a Treasure: Jolene deals 1 damage to any target. Kambal, Profiteering Mayor otj otj/211 otj WB WB {1}{W}{B} 3 Legendary Creature - Human Advisor 2 4 R creature Create Copy/spawn [otj] Copy Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. | Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life. Kellan Joins Up otj otj/212 otj GWU GWU {G}{W}{U} 3 Legendary Enchantment R enchantment Create Plot/spawn [otj] Plot When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. | Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control. Kellan, the Kid otj otj/213 otj GWU GWU {G}{W}{U} 3 Legendary Creature - Human Faerie Rogue 3 3 M creature /ch Flying, lifelink | Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. Kraum, Violent Cacophony otj otj/214 otj UR UR {2}{U}{R} 4 Legendary Creature - Zombie Horror 2 3 U creature /ch Flying | Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card. Laughing Jasper Flint otj otj/215 otj BR BR {1}{B}{R} 3 Legendary Creature - Lizard Rogue 4 3 R creature Creatures you control but don't own are Mercenaries in addition to their other types. | At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. Lazav, Familiar Stranger otj otj/216 otj UB UB {1}{U}{B} 3 Legendary Creature - Shapeshifter 1 4 U creature Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. Lilah, Undefeated Slickshot otj otj/217 otj UR UR {1}{U}{R} 3 Legendary Creature - Human Rogue 3 3 R creature Create Plot/spawn [otj] Plot Prowess | Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. Make Your Own Luck otj otj/218 otj GU GU {3}{G}{U} 5 Sorcery U sorcery Look at top three cards/vp1pt3 Create Plot/spawn [otj] Plot Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. Malcolm, the Eyes otj otj/219 otj UR UR {U}{R} 2 Legendary Creature - Siren Pirate 2 2 R creature yInitialize/ch Create Clue/spawn [otj] Clue Flying, haste | Whenever you cast your second spell each turn, investigate. Marchesa, Dealer of Death otj otj/220 otj UBR UBR {U}{B}{R} 3 Legendary Creature - Human Rogue 3 4 R creature Look at top two cards/vp1pt2 Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Miriam, Herd Whisperer otj otj/221 otj GW GW {G}{W} 2 Legendary Creature - Human Druid 3 2 U creature During your turn, Mounts and Vehicles you control have hexproof. | Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. Obeka, Splitter of Seconds otj otj/222 otj UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Ogre Warlock 2 5 R creature Menace | Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase. Oko, the Ringleader otj otj/223 otj GU GU {2}{G}{U} 4 Legendary Planeswalker - Oko 3 M planeswalker yInitialize/ccblue=3 Create Copy/spawn [otj] Copy Create Elk/spawn [otj] Elk (G 3/3) At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. | +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. | -1: Create a 3/3 green Elk creature token. | -5: For each other nonland permanent you control, create a token that's a copy of that permanent. Pillage the Bog otj otj/224 otj BG BG {B}{G} 2 Sorcery R sorcery Create Plot/spawn [otj] Plot Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. | Plot {1}{B}{G} Rakdos Joins Up otj otj/225 otj BR BR {3}{B}{R} 5 Legendary Enchantment R enchantment When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. | Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. Rakdos, the Muscle otj otj/226 otj BR BR {2}{B}{B}{R} 5 Legendary Creature - Demon Mercenary 6 5 M creature /ch Flying, trample | Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. | Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn. Riku of Many Paths otj otj/227 otj GUR GUR {G}{U}{R} 3 Legendary Creature - Human Wizard 3 3 R creature Reveal top card/vp1at1 Create Bird/spawn [otj] Bird (U 1/1 Flying) Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell - | - Exile the top card of your library. Until the end of your next turn, you may play it. | - Put a +1/+1 counter on Riku. It gains trample until end of turn. | - Create a 1/1 blue Bird creature token with flying. Roxanne, Starfall Savant otj otj/228 otj RG RG {3}{R}{G} 5 Legendary Creature - Cat Druid 4 3 R creature Create Meteorite/spawn [otj] Meteorite Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "{T}: Add one mana of any color." | Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. Ruthless Lawbringer otj otj/229 otj WB WB {1}{W}{B} 3 Creature - Vampire Assassin 3 2 U creature When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent. Satoru, the Infiltrator otj otj/230 otj UB UB {U}{B} 2 Legendary Creature - Human Ninja Rogue 2 3 R creature Menace | Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card. Selvala, Eager Trailblazer otj otj/231 otj GW GW {2}{G}{W} 4 Legendary Creature - Elf Scout 4 5 M creature Create Mercenary/spawn [otj] Mercenary (R 1/1) Vigilance | Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | {T}: Choose a color. Add one mana of that color for each different power among creatures you control. Seraphic Steed otj otj/232 otj GW GW {G}{W} 2 Creature - Unicorn Mount 2 2 R creature Create Angel/spawn [otj] Angel (W 3/3 Flying) First strike, lifelink | Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. | Saddle 4 Slick Sequence otj otj/233 otj UR UR {U}{R} 2 Instant U instant Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. Taii Wakeen, Perfect Shot otj otj/234 otj RW RW {R}{W} 2 Legendary Creature - Human Mercenary 2 3 R creature Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. | {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. Vial Smasher, Gleeful Grenadier otj otj/235 otj BR BR {B}{R} 2 Legendary Creature - Goblin Mercenary 3 2 U creature Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. Vraska Joins Up otj otj/236 otj BG BG {B}{G} 2 Legendary Enchantment R enchantment /spawn [lackey] Deathtouch Counter When Vraska Joins Up enters, put a deathtouch counter on each creature you control. | Whenever a legendary creature you control deals combat damage to a player, draw a card. Vraska, the Silencer otj otj/237 otj BG BG {1}{B}{G} 3 Legendary Creature - Gorgon Assassin 3 3 M creature Deathtouch | Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. Wrangler of the Damned otj otj/238 otj WU WU {3}{W}{U} 5 Creature - Human Soldier 1 4 U creature Create Spirit/spawn [otj] Spirit (W 2/2 Flying) Flash | At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. Wylie Duke, Atiin Hero otj otj/239 otj GW GW {1}{G}{W} 3 Legendary Creature - Human Ranger 4 2 R creature Vigilance | Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card. Bandit's Haul otj otj/240 otj {3} 3 Artifact U artifact Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. | {T}: Add one mana of any color. | {2}, {T}, Remove two loot counters from this artifact: Draw a card. Boom Box otj otj/241 otj {2} 2 Artifact U artifact {6}, {T}, Sacrifice this artifact: Destroy up to one target artifact, up to one target creature, and up to one target land. Gold Pan otj otj/242 otj {2} 2 Artifact - Equipment C artifact /spawn [otj] Treasure When this Equipment enters, create a Treasure token. | Equipped creature gets +1/+1. | Equip {1} Lavaspur Boots otj otj/243 otj {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/+0 and has haste and ward {1}. | Equip {1} Luxurious Locomotive otj otj/244 otj {5} 5 Artifact - Vehicle 6 5 U artifact Create Treasure/spawn [otj] Treasure Create 5 Treasures/spawnx5 [otj] Treasure Create 10 Treasures/spawnx10 [otj] Treasure Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. | Crew 1. Activate only once each turn. Mobile Homestead otj otj/245 otj {2} 2 Artifact - Vehicle 3 3 U artifact Look at top card/vp1pt1 This Vehicle has haste as long as you control a Mount. | Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Crew 2 Oasis Gardener otj otj/246 otj {3} 3 Artifact Creature - Scarecrow 2 2 C creature When this creature enters, you gain 2 life. | {T}: Add one mana of any color. Redrock Sentinel otj otj/247 otj {3} 3 Artifact Creature - Golem 2 4 U creature Create Treasure/spawn [otj] Treasure Defender | {2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. Silver Deputy otj otj/248 otj {2} 2 Artifact Creature - Mercenary 1 2 C creature When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. | {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. Sterling Hound otj otj/249 otj {3} 3 Artifact Creature - Dog 3 2 C creature Surveil 2/vp1pt2 When this creature enters, surveil 2. Tomb Trawler otj otj/250 otj {2} 2 Artifact Creature - Golem 0 4 U creature {2}: Put target card from your graveyard on the bottom of your library. Abraded Bluffs otj otj/251 otj RW 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {R} or {W}. Arid Archway otj otj/252 otj 0 Land - Desert U land yInitialize/cr90 Surveil 1/vp1pt1 This land enters tapped. | When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. | {T}: Add {C}{C}. Bristling Backwoods otj otj/253 otj RG 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {R} or {G}. Conduit Pylons otj otj/254 otj 0 Land - Desert C land Surveil 1/vp1pt1 When this land enters, surveil 1. | {T}: Add {C}. | {1}, {T}: Add one mana of any color. Creosote Heath otj otj/255 otj GW 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {G} or {W}. Eroded Canyon otj otj/256 otj UR 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {U} or {R}. Festering Gulch otj otj/257 otj BG 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {B} or {G}. Forlorn Flats otj otj/258 otj WB 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {W} or {B}. Jagged Barrens otj otj/259 otj BR 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {B} or {R}. Lonely Arroyo otj otj/260 otj WU 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {W} or {U}. Lush Oasis otj otj/261 otj GU 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {G} or {U}. Mirage Mesa otj otj/262 otj 0 Land - Desert C land /cr90 This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. Sandstorm Verge otj otj/263 otj 0 Land - Desert U land {T}: Add {C}. | {3}, {T}: Target creature can't block this turn. Activate only as a sorcery. Soured Springs otj otj/264 otj UB 0 Land - Desert C land /cr90 This land enters tapped. | When this land enters, it deals 1 damage to target opponent. | {T}: Add {U} or {B}. Bucolic Ranch otj otj/265 otj 0 Land - Desert U land Look at top card/vp1pt1 {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. | {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library. Blooming Marsh otj otj/266 otj BG 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {B} or {G}. Botanical Sanctum otj otj/267 otj GU 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {G} or {U}. Concealed Courtyard otj otj/268 otj WB 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {W} or {B}. Inspiring Vantage otj otj/269 otj RW 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {R} or {W}. Spirebluff Canal otj otj/270 otj UR 0 Land R land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {U} or {R}. Jace Reawakened otj otj/271 otj U U {U}{U} 2 Legendary Planeswalker - Jace 3 M planeswalker yInitialize/ccblue=3 Create Plot/spawn [otj] Plot You can't cast Jace Reawakened during your first, second, or third turns of the game. | +1: Draw a card, then discard a card. | +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. | -6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. Plains otj otj/272 otj W 0 Basic Land - Plains C plains Island otj otj/273 otj U 0 Basic Land - Island C island Swamp otj otj/274 otj B 0 Basic Land - Swamp C swamp Mountain otj otj/275 otj R 0 Basic Land - Mountain C mountain Forest otj otj/276 otj G 0 Basic Land - Forest C forest [otj] Copy otj totj/1 totj 0 Token T [otj] Angel (W 3/3 Flying) otj totj/2 totj W 0 Token Creature - Angel 3 3 T /ch Flying [otj] Ox (W 2/2) otj totj/3 totj W 0 Token Creature - Ox 2 2 T [otj] Sheep (W 1/1) otj totj/4 totj W 0 Token Creature - Sheep 1 1 T [otj] Spirit (W 2/2 Flying) otj totj/5 totj W 0 Token Creature - Spirit 2 2 T /ch Flying [otj] Beau (U */*) otj totj/6 totj U 0 Token Legendary Creature - Ox * * T This token's power and toughness are each equal to the number of lands you control. [otj] Bird (U 1/1 Flying) otj totj/7 totj U 0 Token Creature - Bird 1 1 T /ch Flying [otj] Vampire Rogue (B 1/1 Lifelink) otj totj/8 totj B 0 Token Creature - Vampire Rogue 1 1 T Lifelink [otj] Dinosaur (R 3/1) otj totj/9 totj R 0 Token Creature - Dinosaur 3 1 T [otj] Mercenary (R 1/1) otj totj/10 totj R 0 Token Creature - Mercenary 1 1 T {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. [otj] Scorpion Dragon (R 4/4 Flying, Haste) otj totj/11 totj R 0 Token Creature - Scorpion Dragon 4 4 T /ch Flying, haste [otj] Elemental (G */*) otj totj/12 totj G 0 Token Creature - Elemental * * T [otj] Elk (G 3/3) otj totj/13 totj G 0 Token Creature - Elk 3 3 T [otj] Varmint (G 2/1) otj totj/14 totj G 0 Token Creature - Varmint 2 1 T [otj] Zombie Rogue (UB 2/2) otj totj/15 totj UB 0 Token Creature - Zombie Rogue 2 2 T [otj] Clue otj totj/16 totj 0 Token Artifact - Clue T {2}, Sacrifice this token: Draw a card. [otj] Meteorite otj totj/17 totj 0 Token Artifact T When this token enters, it deals 2 damage to any target. | {T}: Add one mana of any color. [otj] Treasure otj totj/18 totj 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [otj] Plot otj totj/20 totj 0 Token T After you plot a card, you may place the exiled card here. You may cast it as a sorcery on a later turn without paying its mana cost. Geralf, the Fleshwright 1otj otj/287 otj U U {2}{U} 3 Legendary Creature - Human Warlock 2 3 M notInPacks creature Create Zombie Rogue/spawn [otj] Zombie Rogue (UB 2/2) Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. | Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. Gisa, the Hellraiser 1otj otj/288 otj B B {3}{B}{B} 5 Legendary Creature - Human Warlock 4 4 M notInPacks creature Create 2 Zombie Rogues/spawnx2 [otj] Zombie Rogue (UB 2/2) Ward-{2}, Pay 2 life. | Skeletons and Zombies you control get +1/+1 and have menace. | Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. Kaervek, the Punisher 1otj otj/289 otj B B {1}{B}{B} 3 Legendary Creature - Human Warlock 3 3 R notInPacks creature Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. Tinybones, the Pickpocket 1otj otj/290 otj B B {B} 1 Legendary Creature - Skeleton Rogue 1 1 M notInPacks creature Deathtouch | Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. Annie Flash, the Veteran 1otj otj/291 otj RGW RGW {3}{R}{G}{W} 6 Legendary Creature - Human Rogue 4 5 M notInPacks creature Reveal top two cards/vp1at2 Flash | When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. | Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. Breeches, the Blastmaker 1otj otj/292 otj UR UR {1}{U}{R} 3 Legendary Creature - Goblin Pirate 3 3 R notInPacks creature Flip a coin/flip1 Menace | Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target. Eriette, the Beguiler 1otj otj/293 otj WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Human Warlock 4 4 R notInPacks creature Lifelink | Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. Kellan, the Kid 1otj otj/294 otj GWU GWU {G}{W}{U} 3 Legendary Creature - Human Faerie Rogue 3 3 M notInPacks creature /ch Flying, lifelink | Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. Malcolm, the Eyes 1otj otj/295 otj UR UR {U}{R} 2 Legendary Creature - Siren Pirate 2 2 R notInPacks creature yInitialize/ch Create Clue/spawn [otj] Clue Flying, haste | Whenever you cast your second spell each turn, investigate. Oko, the Ringleader 1otj otj/296 otj GU GU {2}{G}{U} 4 Legendary Planeswalker - Oko 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Copy/spawn [otj] Copy Create Elk/spawn [otj] Elk (G 3/3) At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. | +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. | -1: Create a 3/3 green Elk creature token. | -5: For each other nonland permanent you control, create a token that's a copy of that permanent. Rakdos, the Muscle 1otj otj/297 otj BR BR {2}{B}{B}{R} 5 Legendary Creature - Demon Mercenary 6 5 M notInPacks creature /ch Flying, trample | Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. | Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn. Satoru, the Infiltrator 1otj otj/298 otj UB UB {U}{B} 2 Legendary Creature - Human Ninja Rogue 2 3 R notInPacks creature Menace | Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card. Vraska, the Silencer 1otj otj/299 otj BG BG {1}{B}{G} 3 Legendary Creature - Gorgon Assassin 3 3 M notInPacks creature Deathtouch | Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. Blooming Marsh 2otj otj/300 otj BG 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {B} or {G}. Botanical Sanctum 2otj otj/301 otj GU 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {G} or {U}. Concealed Courtyard 2otj otj/302 otj WB 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {W} or {B}. Inspiring Vantage 2otj otj/303 otj RW 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {R} or {W}. Spirebluff Canal 2otj otj/304 otj UR 0 Land R notInPacks land /cr90 This land enters tapped unless you control two or fewer other lands. | {T}: Add {U} or {R}. Oko, the Ringleader 2otj otj/305 otj GU GU {2}{G}{U} 4 Legendary Planeswalker - Oko 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Copy/spawn [otj] Copy Create Elk/spawn [otj] Elk (G 3/3) At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. | +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. | -1: Create a 3/3 green Elk creature token. | -5: For each other nonland permanent you control, create a token that's a copy of that permanent. Jace Reawakened 2otj otj/306 otj U U {U}{U} 2 Legendary Planeswalker - Jace 3 M notInPacks planeswalker yInitialize/ccblue=3 Create Plot/spawn [otj] Plot You can't cast Jace Reawakened during your first, second, or third turns of the game. | +1: Draw a card, then discard a card. | +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. | -6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. Fell the Mighty otp otp/1 otp W W {4}{W} 5 Sorcery R sorcery Destroy all creatures with power greater than target creature's power. Fierce Retribution otp otp/2 otp W W {1}{W} 2 Instant U instant Cleave {5}{W} | Destroy target [attacking] creature. Journey to Nowhere otp otp/3 otp W W {1}{W} 2 Enchantment U enchantment When this enchantment enters, exile target creature. | When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control. Leyline Binding otp otp/4 otp W W {5}{W} 6 Enchantment M enchantment Flash | Domain - This spell costs {1} less to cast for each basic land type among lands you control. | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Pariah otp otp/5 otp W W {2}{W} 3 Enchantment - Aura R enchantment Enchant creature | All damage that would be dealt to you is dealt to enchanted creature instead. Path to Exile otp otp/6 otp W W {W} 1 Instant R instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Archive Trap otp otp/7 otp U U {3}{U}{U} 5 Instant - Trap R instant If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. | Target opponent mills thirteen cards. Archmage's Charm otp otp/8 otp U U {U}{U}{U} 3 Instant R instant Choose one - | - Counter target spell. | - Target player draws two cards. | - Gain control of target nonland permanent with mana value 1 or less. Commandeer otp otp/9 otp U U {5}{U}{U} 7 Instant R instant You may exile two blue cards from your hand rather than pay this spell's mana cost. | Gain control of target noncreature spell. You may choose new targets for it. Essence Capture otp otp/10 otp U U {U}{U} 2 Instant U instant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. Mana Drain otp otp/11 otp U U {U}{U} 2 Instant M instant Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. Mindbreak Trap otp otp/12 otp U U {2}{U}{U} 4 Instant - Trap M instant If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. | Exile any number of target spells. Repulse otp otp/13 otp U U {2}{U} 3 Instant U instant Return target creature to its owner's hand. | Draw a card. Heartless Pillage otp otp/14 otp B B {2}{B} 3 Sorcery U sorcery Create Treasure/spawn [m20] Treasure Target opponent discards two cards. | Raid - If you attacked this turn, create a Treasure token. Imp's Mischief otp otp/15 otp B B {1}{B} 2 Instant R instant Change the target of target spell with a single target. You lose life equal to that spell's mana value. Murder otp otp/16 otp B B {1}{B}{B} 3 Instant U instant Destroy target creature. Overwhelming Forces otp otp/17 otp B B {6}{B}{B} 8 Sorcery M sorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. Reanimate otp otp/18 otp B B {B} 1 Sorcery R sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. Surgical Extraction otp otp/19 otp B B {B/P} 1 Instant R instant Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. Thoughtseize otp otp/20 otp B B {B} 1 Sorcery M sorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Collective Defiance otp otp/21 otp R R {1}{R}{R} 3 Sorcery R sorcery Escalate {1} | Choose one or more - | - Target player discards all the cards in their hand, then draws that many cards. | - Collective Defiance deals 4 damage to target creature. | - Collective Defiance deals 3 damage to target opponent or planeswalker. Crackle with Power otp otp/22 otp R R {X}{X}{X}{R}{R} 2 Sorcery M sorcery Crackle with Power deals five times X damage to each of up to X targets. Electrodominance otp otp/23 otp R R {X}{R}{R} 2 Instant R instant Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost. Fling otp otp/24 otp R R {1}{R} 2 Instant U instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target. Indomitable Creativity otp otp/25 otp R R {X}{R}{R}{R} 3 Sorcery M sorcery Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle. Skewer the Critics otp otp/26 otp R R {2}{R} 3 Sorcery U sorcery Spectacle {R} | Skewer the Critics deals 3 damage to any target. Skullcrack otp otp/27 otp R R {1}{R} 2 Instant R instant Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker. Clear Shot otp otp/28 otp G G {2}{G} 3 Instant U instant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Force of Vigor otp otp/29 otp G G {2}{G}{G} 4 Instant M instant If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. | Destroy up to two target artifacts and/or enchantments. Pest Infestation otp otp/30 otp G G {X}{X}{G} 1 Sorcery R sorcery Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life." Primal Command otp otp/31 otp G G {3}{G}{G} 5 Sorcery R sorcery Choose two - | - Target player gains 7 life. | - Put target noncreature permanent on top of its owner's library. | - Target player shuffles their graveyard into their library. | - Search your library for a creature card, reveal it, put it into your hand, then shuffle. Primal Might otp otp/32 otp G G {X}{G} 1 Sorcery R sorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. Thornado otp otp/33 otp G G {2}{G} 3 Instant U instant Destroy target creature with flying. | Cycling {1}{G} Abrupt Decay otp otp/34 otp BG BG {B}{G} 2 Instant R instant This spell can't be countered. | Destroy target nonland permanent with mana value 3 or less. Anguished Unmaking otp otp/35 otp WB WB {1}{W}{B} 3 Instant M instant Exile target nonland permanent. You lose 3 life. Back for More otp otp/36 otp BG BG {4}{B}{G} 6 Instant U instant Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. Bedevil otp otp/37 otp BR BR {B}{B}{R} 3 Instant R instant Destroy target artifact, creature, or planeswalker. Buried in the Garden otp otp/38 otp GW GW {2}{G}{W} 4 Enchantment - Aura U enchantment Enchant land | When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Crime // Punishment otp otp/39 otp WBG WBG {3}{W}{B} // {X}{B}{G} 7 Sorcery // Sorcery M sorcery Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with mana value X. Cruel Ultimatum otp otp/40 otp UBR UBR {U}{U}{B}{B}{B}{R}{R} 7 Sorcery R sorcery Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Decimate otp otp/41 otp RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land. Decisive Denial otp otp/42 otp GU GU {G}{U} 2 Instant U instant Choose one - | - Target creature you control fights target creature you don't control. | - Counter target noncreature spell unless its controller pays {3}. Detention Sphere otp otp/43 otp WU WU {1}{W}{U} 3 Enchantment R enchantment When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. | When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control. Endless Detour otp otp/44 otp GWU GWU {G}{W}{U} 3 Instant R instant The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library. Fractured Identity otp otp/45 otp WU WU {3}{W}{U} 5 Sorcery M sorcery Create Copy/spawn [2xm] Copy Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. Hindering Light otp otp/46 otp WU WU {W}{U} 2 Instant U instant Counter target spell that targets you or a permanent you control. | Draw a card. Humiliate otp otp/47 otp WB WB {W}{B} 2 Sorcery U sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control. Hypothesizzle otp otp/48 otp UR UR {3}{U}{R} 5 Instant U instant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. Ionize otp otp/49 otp UR UR {1}{U}{R} 3 Instant R instant Counter target spell. Ionize deals 2 damage to that spell's controller. Oko, Thief of Crowns otp otp/50 otp GU GU {1}{G}{U} 3 Legendary Planeswalker - Oko 4 M planeswalker yInitialize/ccblue=4 Create Food/spawn [otp] Food +2: Create a Food token. | +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. | -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. Outlaws' Merriment otp otp/51 otp RW RW {1}{R}{W}{W} 4 Enchantment R enchantment Create Human Warrior/spawn [otp] Human Warrior (RW 3/1 Trample, Haste) Create Human Cleric/spawn [otp] Human Cleric (RW 2/1 Lifelink, Haste) Create Human Rogue/spawn [otp] Human Rogue (RW 1/2 Haste) At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. | - 3/1 Human Warrior with trample and haste. | - 2/1 Human Cleric with lifelink and haste. | - 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target." Ride Down otp otp/52 otp RW RW {R}{W} 2 Instant U instant Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. Savage Smash otp otp/53 otp RG RG {1}{R}{G} 3 Sorcery U sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. Siphon Insight otp otp/54 otp UB UB {U}{B} 2 Instant R instant Look at top two cards/vp1pt2 Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. | Flashback {1}{U}{B} Terminal Agony otp otp/55 otp BR BR {2}{B}{R} 4 Sorcery U sorcery Destroy target creature. | Madness {B}{R} Tyrant's Scorn otp otp/56 otp UB UB {U}{B} 2 Instant U instant Choose one - | - Destroy target creature with mana value 3 or less. | - Return target creature to its owner's hand. Vanishing Verse otp otp/57 otp WB WB {W}{B} 2 Instant R instant Exile target monocolored permanent. Villainous Wealth otp otp/58 otp BGU BGU {X}{B}{G}{U} 3 Sorcery R sorcery Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. Void Rend otp otp/59 otp WUB WUB {W}{U}{B} 3 Instant R instant This spell can't be countered. | Destroy target nonland permanent. Voidslime otp otp/60 otp GU GU {G}{U}{U} 3 Instant R instant Counter target spell, activated ability, or triggered ability. Contagion Engine otp otp/61 otp {6} 6 Artifact M artifact When this artifact enters, put a -1/-1 counter on each creature target player controls. | {4}, {T}: Proliferate twice. Grindstone otp otp/62 otp {1} 1 Artifact M artifact {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process. Mindslaver otp otp/63 otp {6} 6 Legendary Artifact M artifact {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. Unlicensed Hearse otp otp/64 otp {2} 2 Artifact - Vehicle * * R artifact {T}: Exile up to two target cards from a single graveyard. | Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. | Crew 2 Dust Bowl otp otp/65 otp 0 Land R land {T}: Add {C}. | {3}, {T}, Sacrifice a land: Destroy target nonbasic land. [otp] Human Cleric (RW 2/1 Lifelink, Haste) otp totp/1 totp RW 0 Token Creature - Human Cleric 2 1 T Lifelink, haste [otp] Human Rogue (RW 1/2 Haste) otp totp/2 totp RW 0 Token Creature - Human Rogue 1 2 T Haste | When this token enters the battlefield, it deals 1 damage to any target. [otp] Human Warrior (RW 3/1 Trample, Haste) otp totp/3 totp RW 0 Token Creature - Human Warrior 3 1 T Trample, haste [otp] Pest (BG 1/1) otp totp/4 totp BG 0 Token Creature - Pest 1 1 T When this token dies, you gain 1 life. [otp] Food otp totp/5 totp 0 Token Artifact - Food T {2}, {T}, Sacrifice this token: You gain 3 life. Leyline Binding 1otp otp/66 otp W W {5}{W} 6 Enchantment M enchantment Flash | Domain - This spell costs {1} less to cast for each basic land type among lands you control. | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Mana Drain 1otp otp/67 otp U U {U}{U} 2 Instant M instant Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. Mindbreak Trap 1otp otp/68 otp U U {2}{U}{U} 4 Instant - Trap M instant If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. | Exile any number of target spells. Overwhelming Forces 1otp otp/69 otp B B {6}{B}{B} 8 Sorcery M sorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. Thoughtseize 1otp otp/70 otp B B {B} 1 Sorcery M sorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Crackle with Power 1otp otp/71 otp R R {X}{X}{X}{R}{R} 2 Sorcery M sorcery Crackle with Power deals five times X damage to each of up to X targets. Indomitable Creativity 1otp otp/72 otp R R {X}{R}{R}{R} 3 Sorcery M sorcery Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle. Force of Vigor 1otp otp/73 otp G G {2}{G}{G} 4 Instant M instant If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. | Destroy up to two target artifacts and/or enchantments. Anguished Unmaking 1otp otp/74 otp WB WB {1}{W}{B} 3 Instant M instant Exile target nonland permanent. You lose 3 life. Crime // Punishment 1otp otp/75 otp WBG WBG {3}{W}{B} // {X}{B}{G} 7 Sorcery // Sorcery M sorcery Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with mana value X. Fractured Identity 1otp otp/76 otp WU WU {3}{W}{U} 5 Sorcery M sorcery Create Copy/spawn [2xm] Copy Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. Oko, Thief of Crowns 1otp otp/77 otp GU GU {1}{G}{U} 3 Legendary Planeswalker - Oko 4 M planeswalker yInitialize/ccblue=4 Create Food/spawn [otp] Food +2: Create a Food token. | +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. | -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. Contagion Engine 1otp otp/78 otp {6} 6 Artifact M artifact When this artifact enters, put a -1/-1 counter on each creature target player controls. | {4}, {T}: Proliferate twice. Grindstone 1otp otp/79 otp {1} 1 Artifact M artifact {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process. Mindslaver 1otp otp/80 otp {6} 6 Legendary Artifact M artifact {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. Collector's Cage big big/1 big W W {1}{W} 2 Artifact M artifact Look at top 5/vp1pt5 Hideaway 5 | {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. Grand Abolisher big big/2 big W W {W}{W} 2 Creature - Human Cleric 2 2 M creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Oltec Matterweaver big big/3 big W W {2}{W} 3 Creature - Human Artificer 2 4 M creature Create Copy/spawn [2xm] Copy Create Gnome/spawn [big] Gnome (1/1) Whenever you cast a creature spell, choose one - | - Create a 1/1 colorless Gnome artifact creature token. | - Create a token that's a copy of target artifact token you control. Rest in Peace big big/4 big W W {1}{W} 2 Enchantment M enchantment When this enchantment enters, exile all graveyards. | If a card or token would be put into a graveyard from anywhere, exile it instead. Esoteric Duplicator big big/5 big U U {2}{U} 3 Artifact - Clue M artifact Create Copy/spawn [2xm] Copy Whenever you sacrifice this artifact or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. | {2}, Sacrifice this artifact: Draw a card. Simulacrum Synthesizer big big/6 big U U {2}{U} 3 Artifact M artifact Scry 2/vp1pt2 Create Construct/spawn [big] Construct (0/0) When this artifact enters, scry 2. | Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Worldwalker Helm big big/7 big U U {2}{U} 3 Artifact M artifact Create Copy/spawn [2xm] Copy If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. | {1}{U}, {T}: Create a token that's a copy of target artifact token you control. Greed's Gambit big big/8 big B B {3}{B} 4 Enchantment M enchantment Create 3 Bats/spawnx3 [big] Bat (B 2/1 Flying) When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. | At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. | When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. Harvester of Misery big big/9 big B B {3}{B}{B} 5 Creature - Spirit 5 4 M creature Menace | When this creature enters, other creatures get -2/-2 until end of turn. | {1}{B}, Discard this card: Target creature gets -2/-2 until end of turn. Hostile Investigator big big/10 big B B {3}{B} 4 Creature - Ogre Rogue Detective 4 3 M creature Create Clue/spawn [soi] Clue When this creature enters, target opponent discards a card. | Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. Generous Plunderer big big/11 big R R {1}{R} 2 Creature - Human Rogue 2 2 M creature Create Treasure/spawn [m20] Treasure Menace | At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. | Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control. Legion Extruder big big/12 big R R {1}{R} 2 Artifact M artifact Create Golem/spawn [big] Golem (3/3) When this artifact enters, it deals 2 damage to any target. | {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. Memory Vessel big big/13 big R R {3}{R}{R} 5 Artifact M artifact Reveal top seven cards/vp1at7 {T}, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. Molten Duplication big big/14 big R R {1}{R} 2 Sorcery M sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Territory Forge big big/15 big R R {4}{R} 5 Artifact M artifact When this artifact enters, if you cast it, exile target artifact or land. | This artifact has all activated abilities of the exiled card. Ancient Cornucopia big big/16 big G G {2}{G} 3 Artifact M artifact Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. | {T}: Add one mana of any color. Bristlebud Farmer big big/17 big G G {2}{G}{G} 4 Creature - Plant Druid 5 5 M creature /spawnx2 [big] Food Trample | When this creature enters, create two Food tokens. | Whenever this creature attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. Omenpath Journey big big/18 big G G {3}{G} 4 Enchantment M enchantment When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle. | At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped. Sandstorm Salvager big big/19 big G G {2}{G} 3 Creature - Human Artificer 1 1 M creature /spawn [big] Golem (3/3) When this creature enters, create a 3/3 colorless Golem artifact creature token. | {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. Vaultborn Tyrant big big/20 big G G {5}{G}{G} 7 Creature - Dinosaur 6 6 M creature Create Vaultborn Tyrant/spawn [lackey] Vaultborn Tyrant (G 6/6 Trample) Trample | Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. | When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. Loot, the Key to Everything big big/21 big GUR GUR {G}{U}{R} 3 Legendary Creature - Beast Noble 1 2 M creature Ward {1} | At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. Pest Control big big/22 big WB WB {W}{B} 2 Sorcery M sorcery Destroy all nonland permanents with mana value 1 or less. | Cycling {2} Lost Jitte big big/23 big {1} 1 Legendary Artifact - Equipment M artifact Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. | Remove a charge counter from Lost Jitte: Choose one - | - Untap target land. | - Target creature can't block this turn. | - Put a +1/+1 counter on equipped creature. | Equip {1} Lotus Ring big big/24 big {3} 3 Artifact - Equipment M artifact Indestructible | Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." | Equip {3} Nexus of Becoming big big/25 big {6} 6 Artifact M artifact Create Copy/spawn [2xm] Copy At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. Sword of Wealth and Power big big/26 big {3} 3 Artifact - Equipment M artifact Create Treasure/spawn [m20] Treasure Equipped creature gets +2/+2 and has protection from instants and from sorceries. | Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | Equip {2} Torpor Orb big big/27 big {2} 2 Artifact M artifact Creatures entering don't cause abilities to trigger. Transmutation Font big big/28 big {5} 5 Artifact M artifact {T}: Create your choice of a Blood token, a Clue token, or a Food token. | {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. Fomori Vault big big/29 big 0 Land M land {T}: Add {C}. | {3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Tarnation Vista big big/30 big 0 Land M land /cr90 This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. | {1}, {T}: For each color among monocolored permanents you control, add one mana of that color. [big] Bat (B 2/1 Flying) big tbig/1 tbig B 0 Token Creature - Bat 2 1 T /ch Flying [big] Blood big tbig/2 tbig 0 Token Artifact - Blood T {1}, {T}, Discard a card, Sacrifice this token: Draw a card. [big] Construct (0/0) big tbig/3 tbig 0 Token Artifact Creature - Construct 0 0 T This token gets +1/+1 for each artifact you control. [big] Food big tbig/4 tbig 0 Token Artifact - Food T {2}, {T}, Sacrifice this token: You gain 3 life. [big] Gnome (1/1) big tbig/5 tbig 0 Token Artifact Creature - Gnome 1 1 T [big] Golem (3/3) big tbig/6 tbig 0 Token Artifact Creature - Golem 3 3 T [big] Map big tbig/7 tbig 0 Token Artifact - Map T {1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery. Collector's Cage 1big big/31 big W W {1}{W} 2 Artifact M artifact Look at top 5/vp1pt5 Hideaway 5 | {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. Grand Abolisher 1big big/32 big W W {W}{W} 2 Creature - Human Cleric 2 2 M creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Oltec Matterweaver 1big big/33 big W W {2}{W} 3 Creature - Human Artificer 2 4 M creature Create Copy/spawn [2xm] Copy Create Gnome/spawn [big] Gnome (1/1) Whenever you cast a creature spell, choose one - | - Create a 1/1 colorless Gnome artifact creature token. | - Create a token that's a copy of target artifact token you control. Rest in Peace 1big big/34 big W W {1}{W} 2 Enchantment M enchantment When this enchantment enters, exile all graveyards. | If a card or token would be put into a graveyard from anywhere, exile it instead. Esoteric Duplicator 1big big/35 big U U {2}{U} 3 Artifact - Clue M artifact Create Copy/spawn [2xm] Copy Whenever you sacrifice this artifact or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. | {2}, Sacrifice this artifact: Draw a card. Simulacrum Synthesizer 1big big/36 big U U {2}{U} 3 Artifact M artifact Scry 2/vp1pt2 Create Construct/spawn [big] Construct (0/0) When this artifact enters, scry 2. | Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Worldwalker Helm 1big big/37 big U U {2}{U} 3 Artifact M artifact Create Copy/spawn [2xm] Copy If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. | {1}{U}, {T}: Create a token that's a copy of target artifact token you control. Greed's Gambit 1big big/38 big B B {3}{B} 4 Enchantment M enchantment Create 3 Bats/spawnx3 [big] Bat (B 2/1 Flying) When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. | At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. | When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. Harvester of Misery 1big big/39 big B B {3}{B}{B} 5 Creature - Spirit 5 4 M creature Menace | When this creature enters, other creatures get -2/-2 until end of turn. | {1}{B}, Discard this card: Target creature gets -2/-2 until end of turn. Hostile Investigator 1big big/40 big B B {3}{B} 4 Creature - Ogre Rogue Detective 4 3 M creature Create Clue/spawn [soi] Clue When this creature enters, target opponent discards a card. | Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. Generous Plunderer 1big big/41 big R R {1}{R} 2 Creature - Human Rogue 2 2 M creature Create Treasure/spawn [m20] Treasure Menace | At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. | Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control. Legion Extruder 1big big/42 big R R {1}{R} 2 Artifact M artifact Create Golem/spawn [big] Golem (3/3) When this artifact enters, it deals 2 damage to any target. | {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. Memory Vessel 1big big/43 big R R {3}{R}{R} 5 Artifact M artifact Reveal top seven cards/vp1at7 {T}, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. Molten Duplication 1big big/44 big R R {1}{R} 2 Sorcery M sorcery Create Copy/spawn [2xm] Copy Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Territory Forge 1big big/45 big R R {4}{R} 5 Artifact M artifact When this artifact enters, if you cast it, exile target artifact or land. | This artifact has all activated abilities of the exiled card. Ancient Cornucopia 1big big/46 big G G {2}{G} 3 Artifact M artifact Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. | {T}: Add one mana of any color. Bristlebud Farmer 1big big/47 big G G {2}{G}{G} 4 Creature - Plant Druid 5 5 M creature /spawnx2 [big] Food Trample | When this creature enters, create two Food tokens. | Whenever this creature attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. Omenpath Journey 1big big/48 big G G {3}{G} 4 Enchantment M enchantment When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle. | At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped. Sandstorm Salvager 1big big/49 big G G {2}{G} 3 Creature - Human Artificer 1 1 M creature /spawn [big] Golem (3/3) When this creature enters, create a 3/3 colorless Golem artifact creature token. | {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. Vaultborn Tyrant 1big big/50 big G G {5}{G}{G} 7 Creature - Dinosaur 6 6 M creature Create Vaultborn Tyrant/spawn [lackey] Vaultborn Tyrant (G 6/6 Trample) Trample | Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. | When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. Loot, the Key to Everything 1big big/51 big GUR GUR {G}{U}{R} 3 Legendary Creature - Beast Noble 1 2 M creature Ward {1} | At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. Pest Control 1big big/52 big WB WB {W}{B} 2 Sorcery M sorcery Destroy all nonland permanents with mana value 1 or less. | Cycling {2} Lost Jitte 1big big/53 big {1} 1 Legendary Artifact - Equipment M artifact Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. | Remove a charge counter from Lost Jitte: Choose one - | - Untap target land. | - Target creature can't block this turn. | - Put a +1/+1 counter on equipped creature. | Equip {1} Lotus Ring 1big big/54 big {3} 3 Artifact - Equipment M artifact Indestructible | Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." | Equip {3} Nexus of Becoming 1big big/55 big {6} 6 Artifact M artifact Create Copy/spawn [2xm] Copy At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. Sword of Wealth and Power 1big big/56 big {3} 3 Artifact - Equipment M artifact Create Treasure/spawn [m20] Treasure Equipped creature gets +2/+2 and has protection from instants and from sorceries. | Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | Equip {2} Torpor Orb 1big big/57 big {2} 2 Artifact M artifact Creatures entering don't cause abilities to trigger. Transmutation Font 1big big/58 big {5} 5 Artifact M artifact {T}: Create your choice of a Blood token, a Clue token, or a Food token. | {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. Fomori Vault 1big big/59 big 0 Land M land {T}: Add {C}. | {3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Tarnation Vista 1big big/60 big 0 Land M land /cr90 This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. | {1}, {T}: For each color among monocolored permanents you control, add one mana of that color. Banishing Light blb blb/1 blb W W {2}{W} 3 Enchantment C enchantment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Beza, the Bounding Spring blb blb/2 blb W W {2}{W}{W} 4 Legendary Creature - Elemental Elk 4 5 M creature yInitialize/spawn [blb] Treasure Create 2 Fish/spawnx2 [blb] Fish (U 1/1) When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you. Brave-Kin Duo blb blb/3 blb W W {W} 1 Creature - Rabbit Mouse 1 1 C creature {1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery. Brightblade Stoat blb blb/4 blb W W {1}{W} 2 Creature - Weasel Soldier 2 2 U creature First strike, lifelink Builder's Talent blb blb/5 blb W W {1}{W} 2 Enchantment - Class U enchantment /spawn [blb] Wall (W 0/4 Defender) When this Class enters, create a 0/4 white Wall creature token with defender. | {W}: Level 2 | Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control. | {4}{W}: Level 3 | When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield. Caretaker's Talent blb blb/6 blb W W {2}{W} 3 Enchantment - Class R enchantment Create Copy/spawn [2xm] Copy Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. | {W}: Level 2 | When this Class becomes level 2, create a token that's a copy of target token you control. | {3}{W}: Level 3 | Creature tokens you control get +2/+2. Carrot Cake blb blb/7 blb W W {1}{W} 2 Artifact - Food C artifact Scry 1/vp1pt1 Create Rabbit/spawn [blb] Rabbit (W 1/1) When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. | {2}, {T}, Sacrifice this artifact: You gain 3 life. Crumb and Get It blb blb/8 blb W W {W} 1 Instant C instant Create Food/spawn [blb] Food Gift a Food | Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn. Dawn's Truce blb blb/9 blb W W {1}{W} 2 Instant R instant Gift a card | You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn. Dewdrop Cure blb blb/10 blb W W {2}{W} 3 Sorcery U sorcery Gift a card | Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield. Driftgloom Coyote blb blb/11 blb W W {3}{W}{W} 5 Creature - Elemental Coyote 3 4 U creature When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature. Essence Channeler blb blb/12 blb W W {1}{W} 2 Creature - Bat Cleric 2 1 R creature As long as you've lost life this turn, this creature has flying and vigilance. | Whenever you gain life, put a +1/+1 counter on this creature. | When this creature dies, put its counters on target creature you control. Feather of Flight blb blb/13 blb W W {1}{W} 2 Enchantment - Aura U enchantment Flash | Enchant creature | When this Aura enters, draw a card. | Enchanted creature gets +1/+0 and has flying. Flowerfoot Swordmaster blb blb/14 blb W W {W} 1 Creature - Mouse Soldier 1 2 U creature Create Flowerfoot Swordmaster/spawn [blb] Flowerfoot Swordmaster (W 1/1) Offspring {2} | Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn. Harvestrite Host blb blb/15 blb W W {2}{W} 3 Creature - Rabbit Citizen 3 3 U creature Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn. Hop to It blb blb/16 blb W W {2}{W} 3 Sorcery U sorcery /spawnx3 [blb] Rabbit (W 1/1) Create three 1/1 white Rabbit creature tokens. Intrepid Rabbit blb blb/17 blb W W {2}{W} 3 Creature - Rabbit Soldier 3 2 C creature Create Intrepid Rabbit/spawn [blb] Intrepid Rabbit (W 1/1) Offspring {1} | When this creature enters, target creature you control gets +1/+1 until end of turn. Jackdaw Savior blb blb/18 blb W W {2}{W} 3 Creature - Bird Cleric 3 1 R creature /ch Flying | Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield. Jolly Gerbils blb blb/19 blb W W {1}{W} 2 Creature - Hamster Citizen 2 3 U creature Whenever you give a gift, draw a card. Lifecreed Duo blb blb/20 blb W W {1}{W} 2 Creature - Bat Bird 1 2 C creature /ch Flying | Whenever another creature you control enters, you gain 1 life. Mabel's Mettle blb blb/21 blb W W {1}{W} 2 Instant U instant Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn. Mouse Trapper blb blb/22 blb W W {2}{W} 3 Creature - Mouse Soldier 3 2 U creature Flash | Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls. Nettle Guard blb blb/23 blb W W {1}{W} 2 Creature - Mouse Soldier 3 1 C creature Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. | {1}, Sacrifice this creature: Destroy target artifact or enchantment. Parting Gust blb blb/24 blb W W {W}{W} 2 Instant U instant Create Fish/spawn [blb] Fish (U 1/1) Gift a tapped Fish | Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step. Pileated Provisioner blb blb/25 blb W W {4}{W} 5 Creature - Bird Scout 3 4 C creature /ch Flying | When this creature enters, put a +1/+1 counter on target creature you control without flying. Rabbit Response blb blb/26 blb W W {2}{W}{W} 4 Instant C instant Scry 2/vp1pt2 Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. Repel Calamity blb blb/27 blb W W {1}{W} 2 Instant U instant Destroy target creature with power or toughness 4 or greater. Salvation Swan blb blb/28 blb W W {3}{W} 4 Creature - Bird Cleric 3 3 R creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flash | Flying | Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step. Season of the Burrow blb blb/29 blb W W {3}{W}{W} 5 Sorcery M sorcery /spawn [blb] Rabbit (W 1/1);/spawn [lackey] Indestructible Counter Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Create a 1/1 white Rabbit creature token. | {P}{P} - Exile target nonland permanent. Its controller draws a card. | {P}{P}{P} - Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it. Seasoned Warrenguard blb blb/30 blb W W {W} 1 Creature - Rabbit Warrior 1 2 U creature Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn. Shrike Force blb blb/31 blb W W {2}{W} 3 Creature - Bird Knight 1 3 U creature /ch Flying, double strike, vigilance Sonar Strike blb blb/32 blb W W {1}{W} 2 Instant C instant Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat. Star Charter blb blb/33 blb W W {3}{W} 4 Creature - Bat Cleric 3 1 U creature yInitialize/ch Look at top four cards/vp1pt4 Flying | At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Starfall Invocation blb blb/34 blb W W {3}{W}{W} 5 Sorcery R sorcery Gift a card | Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control. Thistledown Players blb blb/35 blb W W {2}{W} 3 Creature - Mouse Bard 3 3 C creature Whenever this creature attacks, untap target nonland permanent. Valley Questcaller blb blb/36 blb W W {1}{W} 2 Creature - Rabbit Warrior 2 3 R creature Scry 1/vp1pt1 Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. | Other Rabbits, Bats, Birds, and Mice you control get +1/+1. Warren Elder blb blb/37 blb W W {1}{W} 2 Creature - Rabbit Cleric 2 2 C creature {3}{W}: Creatures you control get +1/+1 until end of turn. Warren Warleader blb blb/38 blb W W {2}{W}{W} 4 Creature - Rabbit Knight 4 4 M creature Create Rabbit/spawn [blb] Rabbit (W 1/1) Create Warren Warleader/spawn [blb] Warren Warleader (W 1/1) Offspring {2} | Whenever you attack, choose one - | - Create a 1/1 white Rabbit creature token that's tapped and attacking. | - Attacking creatures you control get +1/+1 until end of turn. Wax-Wane Witness blb blb/39 blb W W {3}{W} 4 Creature - Bat Cleric 2 4 C creature /ch Flying, vigilance | Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn. Whiskervale Forerunner blb blb/40 blb W W {3}{W} 4 Creature - Mouse Bard 3 4 R creature Look at top five cards/vp1pt5 Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order. Azure Beastbinder blb blb/41 blb U U {1}{U} 2 Creature - Rat Rogue 1 3 R creature Vigilance | This creature can't be blocked by creatures with power 2 or greater. | Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn. Bellowing Crier blb blb/42 blb U U {1}{U} 2 Creature - Frog Advisor 2 1 C creature When this creature enters, draw a card, then discard a card. Calamitous Tide blb blb/43 blb U U {4}{U}{U} 6 Sorcery U sorcery Return up to two target creatures to their owners' hands. Draw two cards, then discard a card. Daring Waverider blb blb/44 blb U U {4}{U}{U} 6 Creature - Otter Wizard 4 4 U creature When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Dazzling Denial blb blb/45 blb U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead. Dire Downdraft blb blb/46 blb U U {3}{U} 4 Instant C instant This spell costs {1} less to cast if it targets an attacking or tapped creature. | Target creature's owner puts it on their choice of the top or bottom of their library. Dour Port-Mage blb blb/47 blb U U {1}{U} 2 Creature - Frog Wizard 1 3 R creature Whenever one or more other creatures you control leave the battlefield without dying, draw a card. | {1}{U}, {T}: Return another target creature you control to its owner's hand. Eddymurk Crab blb blb/48 blb U U {5}{U}{U} 7 Creature - Elemental Crab 5 5 U creature /cr90 Flash | This spell costs {1} less to cast for each instant and sorcery card in your graveyard. | This creature enters tapped if it's not your turn. | When this creature enters, tap up to two target creatures. Eluge, the Shoreless Sea blb blb/49 blb U U {1}{U}{U}{U} 4 Legendary Creature - Elemental Fish * * M creature Eluge's power and toughness are each equal to the number of Islands you control. | Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. | The first instant or sorcery spell you cast each turn costs {U} less to cast for each land you control with a flood counter on it. Finch Formation blb blb/50 blb U U {2}{U} 3 Creature - Bird Scout 2 2 C creature yInitialize/ch Create Finch Formation/spawn [blb] Finch Formation (U 1/1 Flying) Offspring {3} | Flying | When this creature enters, target creature you control gains flying until end of turn. Gossip's Talent blb blb/51 blb U U {1}{U} 2 Enchantment - Class U enchantment Surveil 1/vp1pt1 Whenever a creature you control enters, surveil 1. | {1}{U}: Level 2 | Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. | {3}{U}: Level 3 | Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control. Into the Flood Maw blb blb/52 blb U U {U} 1 Instant U instant Create Fish/spawn [blb] Fish (U 1/1) Gift a tapped Fish | Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand. Kitnap blb blb/53 blb U U {2}{U}{U} 4 Enchantment - Aura R enchantment Gift a card | Enchant creature | When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it. | You control enchanted creature. Kitsa, Otterball Elite blb blb/54 blb U U {1}{U} 2 Legendary Creature - Otter Wizard 1 3 M creature Vigilance | Prowess | {T}: Draw a card, then discard a card. | {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater. Knightfisher blb blb/55 blb U U {3}{U}{U} 5 Creature - Bird Knight 4 5 U creature yInitialize/ch Create Fish/spawn [blb] Fish (U 1/1) Flying | Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token. Lightshell Duo blb blb/56 blb U U {3}{U} 4 Creature - Rat Otter 3 4 C creature Surveil 2/vp1pt2 Prowess | When this creature enters, surveil 2. Long River Lurker blb blb/57 blb U U {2}{U} 3 Creature - Frog Scout 2 3 U creature Ward {1} | Other Frogs you control have ward {1}. | When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control. Long River's Pull blb blb/58 blb U U {U}{U} 2 Instant U instant Gift a card | Counter target creature spell. If the gift was promised, instead counter target spell. Mind Spiral blb blb/59 blb U U {4}{U} 5 Sorcery C sorcery Create Fish/spawn [blb] Fish (U 1/1) Gift a tapped Fish | Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. Mindwhisker blb blb/60 blb U U {2}{U} 3 Creature - Rat Wizard 3 2 U creature Surveil 1/vp1pt1 At the beginning of your upkeep, surveil 1. | Threshold - As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0. Mockingbird blb blb/61 blb U U {X}{U} 1 Creature - Bird Bard 1 1 R creature /ch Flying | You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying. Nightwhorl Hermit blb blb/62 blb U U {2}{U} 3 Creature - Rat Rogue 1 4 C creature Vigilance | Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+0 and can't be blocked. Otterball Antics blb blb/63 blb U U {1}{U} 2 Sorcery U sorcery /spawn [blb] Otter (UR 1/1 Prowess) Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. | Flashback {3}{U} Pearl of Wisdom blb blb/64 blb U U {2}{U} 3 Sorcery C sorcery This spell costs {1} less to cast if you control an Otter. | Draw two cards. Plumecreed Escort blb blb/65 blb U U {1}{U} 2 Creature - Bird Scout 2 1 U creature /ch Flash | Flying | When this creature enters, target creature you control gains hexproof until end of turn. Portent of Calamity blb blb/66 blb U U {X}{U} 1 Sorcery R sorcery Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand. Run Away Together blb blb/67 blb U U {1}{U} 2 Instant C instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. Season of Weaving blb blb/68 blb U U {4}{U}{U} 6 Sorcery M sorcery Create Copy/spawn [2xm] Copy Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Draw a card. | {P}{P} - Choose an artifact or creature you control. Create a token that's a copy of it. | {P}{P}{P} - Return each nonland, nontoken permanent to its owner's hand. Shore Up blb blb/69 blb U U {U} 1 Instant C instant Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. Shoreline Looter blb blb/70 blb U U {1}{U} 2 Creature - Rat Rogue 1 1 U creature This creature can't be blocked. | Threshold - Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard. Skyskipper Duo blb blb/71 blb U U {4}{U} 5 Creature - Bird Frog 3 3 C creature /ch Flying | When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. Spellgyre blb blb/72 blb U U {2}{U}{U} 4 Instant U instant Surveil 2/vp1pt2 Choose one - | - Counter target spell. | - Surveil 2, then draw two cards. Splash Lasher blb blb/73 blb U U {3}{U} 4 Creature - Frog Wizard 3 3 U creature Create Splash Lasher/spawn [blb] Splash Lasher (U 1/1) Offspring {1}{U} | When this creature enters, tap up to one target creature and put a stun counter on it. Splash Portal blb blb/74 blb U U {U} 1 Sorcery U sorcery Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card. Stormchaser's Talent blb blb/75 blb U U {U} 1 Enchantment - Class R enchantment yInitialize/spawn [blb] Otter (UR 1/1 Prowess) Create Otter/spawn [blb] Otter (UR 1/1 Prowess) When this Class enters, create a 1/1 blue and red Otter creature token with prowess. | {3}{U}: Level 2 | When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand. | {5}{U}: Level 3 | Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess. Sugar Coat blb blb/76 blb U U {2}{U} 3 Enchantment - Aura U enchantment Flash | Enchant creature or Food | Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities. Thought Shucker blb blb/77 blb U U {1}{U} 2 Creature - Rat Rogue 1 3 C creature Threshold - {1}{U}: Put a +1/+1 counter on this creature and draw a card. Activate only if seven or more cards are in your graveyard and only once. Thundertrap Trainer blb blb/78 blb U U {1}{U} 2 Creature - Otter Wizard 1 2 R creature Look at top four cards/vp1pt4 Create Thundertrap Trainer/spawn [blb] Thundertrap Trainer (U 1/1) Offspring {4} | When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Valley Floodcaller blb blb/79 blb U U {2}{U} 3 Creature - Otter Wizard 2 2 R creature Flash | You may cast noncreature spells as though they had flash. | Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them. Waterspout Warden blb blb/80 blb U U {2}{U} 3 Creature - Frog Soldier 3 2 C creature Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn. Wishing Well blb blb/81 blb U U {3}{U} 4 Artifact R artifact {T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. Agate-Blade Assassin blb blb/82 blb B B {1}{B} 2 Creature - Lizard Assassin 1 3 C creature Whenever this creature attacks, defending player loses 1 life and you gain 1 life. Bandit's Talent blb blb/83 blb B B {1}{B} 2 Enchantment - Class U enchantment When this Class enters, each opponent discards two cards unless they discard a nonland card. | {B}: Level 2 | At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life. | {3}{B}: Level 3 | At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand. Bonebind Orator blb blb/84 blb B B {1}{B} 2 Creature - Squirrel Warlock Bard 2 2 C creature {3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand. Bonecache Overseer blb blb/85 blb B B {B} 1 Creature - Squirrel Warlock 1 1 U creature {T}, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn. Coiling Rebirth blb blb/86 blb B B {3}{B}{B} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy Gift a card | Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1. Consumed by Greed blb blb/87 blb B B {1}{B}{B} 3 Instant U instant Gift a card | Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand. Cruelclaw's Heist blb blb/88 blb B B {B}{B} 2 Sorcery R sorcery Gift a card | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Daggerfang Duo blb blb/89 blb B B {2}{B} 3 Creature - Rat Squirrel 3 2 C creature Deathtouch | When this creature enters, you may mill two cards. Darkstar Augur blb blb/90 blb B B {2}{B} 3 Creature - Bat Warlock 2 3 R creature yInitialize/ch Reveal top card/vp1at1 Create Darkstar Augur/spawn [blb] Darkstar Augur (B 1/1 Flying) Offspring {B} | Flying | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. Diresight blb blb/91 blb B B {2}{B} 3 Sorcery C sorcery Surveil 2/vp1pt2 Surveil 2, then draw two cards. You lose 2 life. Downwind Ambusher blb blb/92 blb B B {3}{B} 4 Creature - Skunk Assassin 4 2 U creature Flash | When this creature enters, choose one - | - Target creature an opponent controls gets -1/-1 until end of turn. | - Destroy target creature an opponent controls that was dealt damage this turn. Early Winter blb blb/93 blb B B {4}{B} 5 Instant C instant Choose one - | - Exile target creature. | - Target opponent exiles an enchantment they control. Feed the Cycle blb blb/94 blb B B {1}{B} 2 Instant U instant As an additional cost to cast this spell, forage or pay {B}. | Destroy target creature or planeswalker. Fell blb blb/95 blb B B {1}{B} 2 Sorcery U sorcery Destroy target creature. Glidedive Duo blb blb/96 blb B B {4}{B} 5 Creature - Bat Lizard 3 3 C creature /ch Flying | When this creature enters, each opponent loses 2 life and you gain 2 life. Hazel's Nocturne blb blb/97 blb B B {3}{B} 4 Instant U instant Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life. Huskburster Swarm blb blb/98 blb B B {7}{B} 8 Creature - Elemental Insect 6 6 U creature This spell costs {1} less to cast for each creature card you own in exile and in your graveyard. | Menace, deathtouch Iridescent Vinelasher blb blb/99 blb B B {B} 1 Creature - Lizard Assassin 1 2 R creature Create Iridescent Vinelasher/spawn [blb] Iridescent Vinelasher (B 1/1) Offspring {2} | Landfall - Whenever a land you control enters, this creature deals 1 damage to target opponent. Maha, Its Feathers Night blb blb/100 blb B B {3}{B}{B} 5 Legendary Creature - Elemental Bird 6 5 M creature /ch Flying, trample | Ward-Discard a card. | Creatures your opponents control have base toughness 1. Moonstone Harbinger blb blb/101 blb B B {2}{B} 3 Creature - Bat Warrior 1 3 U creature /ch Flying, deathtouch | Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn. Nocturnal Hunger blb blb/102 blb B B {2}{B} 3 Instant C instant Create Food/spawn [blb] Food Gift a Food | Destroy target creature. If the gift wasn't promised, you lose 2 life. Osteomancer Adept blb blb/103 blb B B {1}{B} 2 Creature - Squirrel Warlock 2 2 R creature Create Finality Counter/spawn [lackey] Finality Counter Deathtouch | {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. Persistent Marshstalker blb blb/104 blb B B {1}{B} 2 Creature - Rat Berserker 3 1 U creature This creature gets +1/+0 for each other Rat you control. | Threshold - Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking. Psychic Whorl blb blb/105 blb B B {2}{B} 3 Sorcery C sorcery Surveil 2/vp1pt2 Target opponent discards two cards. Then if you control a Rat, surveil 2. Ravine Raider blb blb/106 blb B B {B} 1 Creature - Lizard Rogue 1 1 C creature Menace | {1}{B}: This creature gets +1/+1 until end of turn. Rottenmouth Viper blb blb/107 blb B B {5}{B} 6 Creature - Elemental Snake 6 6 M creature As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way. | Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card. Ruthless Negotiation blb blb/108 blb B B {B} 1 Sorcery U sorcery Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card. | Flashback {4}{B} Savor blb blb/109 blb B B {1}{B} 2 Instant C instant /spawn [blb] Food Target creature gets -2/-2 until end of turn. Create a Food token. Scales of Shale blb blb/110 blb B B {2}{B} 3 Instant C instant Affinity for Lizards | Target creature gets +2/+0 and gains lifelink and indestructible until end of turn. Scavenger's Talent blb blb/111 blb B B {B} 1 Enchantment - Class R enchantment Create Food/spawn [blb] Food Create Finality Counter/spawn [lackey] Finality Counter Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn. | {1}{B}: Level 2 | Whenever you sacrifice a permanent, target player mills two cards. | {2}{B}: Level 3 | At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it. Season of Loss blb blb/112 blb B B {3}{B}{B} 5 Sorcery M sorcery Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Each player sacrifices a creature of their choice. | {P}{P} - Draw a card for each creature that died under your control this turn. | {P}{P}{P} - Each opponent loses X life, where X is the number of creature cards in your graveyard. Sinister Monolith blb blb/113 blb B B {3}{B} 4 Artifact U artifact At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. | {T}, Pay 2 life, Sacrifice this artifact: Draw two cards. Activate only as a sorcery. Stargaze blb blb/114 blb B B {X}{B}{B} 2 Sorcery U sorcery Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life. Starlit Soothsayer blb blb/115 blb B B {2}{B} 3 Creature - Bat Cleric 2 2 C creature yInitialize/ch Surveil 1/vp1pt1 Flying | At the beginning of your end step, if you gained or lost life this turn, surveil 1. Starscape Cleric blb blb/116 blb B B {1}{B} 2 Creature - Bat Cleric 2 1 U creature yInitialize/ch Create Starscape Cleric/spawn [blb] Starscape Cleric (B 1/1 Flying) Offspring {2}{B} | Flying | This creature can't block. | Whenever you gain life, each opponent loses 1 life. Thornplate Intimidator blb blb/117 blb B B {3}{B} 4 Creature - Rat Rogue 4 3 C creature Create Thornplate Intimidator/spawn [blb] Thornplate Intimidator (B 1/1) Offspring {3} | When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. Thought-Stalker Warlock blb blb/118 blb B B {2}{B} 3 Creature - Lizard Warlock 2 2 U creature Menace | When this creature enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card. Valley Rotcaller blb blb/119 blb B B {1}{B} 2 Creature - Squirrel Warlock 1 3 R creature Menace | Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control. Wick, the Whorled Mind blb blb/120 blb B UBR {3}{B} 4 Legendary Creature - Rat Warlock 2 4 R creature Create Snail/spawn [blb] Snail (B 1/1) Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. | {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power. Wick's Patrol blb blb/121 blb B B {4}{B}{B} 6 Creature - Rat Warlock 5 3 U creature When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard. Agate Assault blb blb/122 blb R R {2}{R} 3 Sorcery C sorcery Choose one - | - Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. | - Exile target artifact. Alania's Pathmaker blb blb/123 blb R R {3}{R} 4 Creature - Otter Wizard 4 2 C creature Reveal top card/vp1at1 When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Artist's Talent blb blb/124 blb R R {1}{R} 2 Enchantment - Class R enchantment Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card. | {2}{R}: Level 2 | Noncreature spells you cast cost {1} less to cast. | {2}{R}: Level 3 | If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Blacksmith's Talent blb blb/125 blb R R {R} 1 Enchantment - Class U enchantment Create Sword/spawn [blb] Sword When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. | {2}{R}: Level 2 | At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. | {3}{R}: Level 3 | During your turn, equipped creatures you control have double strike and haste. Blooming Blast blb blb/126 blb R R {1}{R} 2 Instant U instant Create Treasure/spawn [blb] Treasure Gift a Treasure | Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller. Brambleguard Captain blb blb/127 blb R R {3}{R} 4 Creature - Mouse Soldier 2 3 U creature At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power. Brazen Collector blb blb/128 blb R R {1}{R} 2 Creature - Raccoon Rogue 2 1 U creature First strike | Whenever this creature attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Byway Barterer blb blb/129 blb R R {2}{R} 3 Creature - Raccoon Rogue 3 3 R creature Menace | Whenever you expend 4, you may discard your hand. If you do, draw two cards. Conduct Electricity blb blb/130 blb R R {4}{R} 5 Instant C instant Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token. Coruscation Mage blb blb/131 blb R R {1}{R} 2 Creature - Otter Wizard 2 2 U creature Create Coruscation Mage/spawn [blb] Coruscation Mage (R 1/1) Offspring {2} | Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. Dragonhawk, Fate's Tempest blb blb/132 blb R R {3}{R}{R} 5 Legendary Creature - Bird Dragon 5 5 M creature /ch Flying | Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled. Emberheart Challenger blb blb/133 blb R R {1}{R} 2 Creature - Mouse Warrior 2 2 R creature Reveal top card/vp1at1 Haste | Prowess | Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card. Festival of Embers blb blb/134 blb R R {4}{R} 5 Enchantment R enchantment During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. | If a card or token would be put into your graveyard from anywhere, exile it instead. | {1}{R}: Sacrifice this enchantment. Flamecache Gecko blb blb/135 blb R BR {1}{R} 2 Creature - Lizard Warlock 2 2 U creature When this creature enters, if an opponent lost life this turn, add {B}{R}. | {1}{R}, Discard a card: Draw a card. Frilled Sparkshooter blb blb/136 blb R R {3}{R} 4 Creature - Lizard Archer 3 3 C creature Menace, reach | This creature enters with a +1/+1 counter on it if an opponent lost life this turn. Harnesser of Storms blb blb/137 blb R R {2}{R} 3 Creature - Otter Wizard 1 4 U creature Reveal top card/vp1at1 Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn. Heartfire Hero blb blb/138 blb R R {R} 1 Creature - Mouse Soldier 1 1 U creature Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. | When this creature dies, it deals damage equal to its power to each opponent. Hearthborn Battler blb blb/139 blb R R {2}{R} 3 Creature - Lizard Warlock 2 3 R creature Haste | Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent. Hired Claw blb blb/140 blb R R {R} 1 Creature - Lizard Mercenary 1 2 R creature Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent. | {1}{R}: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn. Hoarder's Overflow blb blb/141 blb R R {1}{R} 2 Enchantment U enchantment When this enchantment enters and whenever you expend 4, put a stash counter on it. | {1}{R}, Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment. Kindlespark Duo blb blb/142 blb R R {2}{R} 3 Creature - Lizard Otter 1 3 C creature {T}: This creature deals 1 damage to target opponent. | Whenever you cast a noncreature spell, untap this creature. Manifold Mouse blb blb/143 blb R R {1}{R} 2 Creature - Mouse Soldier 1 2 R creature Create Manifold Mouse/spawn [blb] Manifold Mouse (R 1/1) Offspring {2} | At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. Might of the Meek blb blb/144 blb R R {R} 1 Instant C instant Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. | Draw a card. Playful Shove blb blb/145 blb R R {1}{R} 2 Sorcery U sorcery Playful Shove deals 1 damage to any target. | Draw a card. Quaketusk Boar blb blb/146 blb R R {3}{R}{R} 5 Creature - Elemental Boar 5 5 U creature Reach, trample, haste Rabid Gnaw blb blb/147 blb R R {1}{R} 2 Instant U instant Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control. Raccoon Rallier blb blb/148 blb R R {1}{R} 2 Creature - Raccoon Bard 2 2 C creature {T}: Target creature you control gains haste until end of turn. Activate only as a sorcery. Reptilian Recruiter blb blb/149 blb R R {3}{R}{R} 5 Creature - Lizard Warrior 4 2 U creature Trample | When this creature enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn. Roughshod Duo blb blb/150 blb R R {2}{R} 3 Creature - Mouse Raccoon 3 2 C creature Trample | Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. Sazacap's Brew blb blb/151 blb R R {1}{R} 2 Instant C instant Create Fish/spawn [blb] Fish (U 1/1) Gift a tapped Fish | As an additional cost to cast this spell, discard a card. | Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn. Season of the Bold blb blb/152 blb R R {3}{R}{R} 5 Sorcery M sorcery yInitialize/spawn [blb] Treasure Reveal top two cards/vp1at2 Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Create a tapped Treasure token. | {P}{P} - Exile the top two cards of your library. Until the end of your next turn, you may play them. | {P}{P}{P} - Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature. Steampath Charger blb blb/153 blb R R {1}{R} 2 Creature - Lizard Warlock 2 1 C creature Create Steampath Charger/spawn [blb] Steampath Charger (R 1/1) Offspring {2} | When this creature dies, it deals 1 damage to target player. Stormsplitter blb blb/154 blb R R {3}{R} 4 Creature - Otter Wizard 1 4 M creature Create Stormsplitter/spawn [lackey] Stormsplitter (R 1/4 Haste) Haste | Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step. Sunspine Lynx blb blb/155 blb R R {2}{R}{R} 4 Creature - Elemental Cat 5 4 R creature Players can't gain life. | Damage can't be prevented. | When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls. Take Out the Trash blb blb/156 blb R R {1}{R} 2 Instant C instant Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card. Teapot Slinger blb blb/157 blb R R {3}{R} 4 Creature - Raccoon Warrior 3 4 U creature Menace | Whenever you expend 4, this creature deals 2 damage to each opponent. Valley Flamecaller blb blb/158 blb R R {2}{R} 3 Creature - Lizard Warlock 3 3 R creature If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. Valley Rally blb blb/159 blb R R {2}{R} 3 Instant U instant Create Food/spawn [blb] Food Gift a Food | Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn. War Squeak blb blb/160 blb R R {R} 1 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, target creature an opponent controls can't block this turn. | Enchanted creature gets +1/+1 and has haste. Whiskerquill Scribe blb blb/161 blb R R {1}{R} 2 Creature - Mouse Citizen 2 2 C creature Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card. Wildfire Howl blb blb/162 blb R R {1}{R}{R} 3 Sorcery U sorcery Gift a card | Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature. Bakersbane Duo blb blb/163 blb G G {1}{G} 2 Creature - Squirrel Raccoon 2 2 C creature /spawn [blb] Food When this creature enters, create a Food token. | Whenever you expend 4, this creature gets +1/+1 until end of turn. Bark-Knuckle Boxer blb blb/164 blb G G {1}{G} 2 Creature - Raccoon Berserker 3 2 U creature Whenever you expend 4, this creature gains indestructible until end of turn. Brambleguard Veteran blb blb/165 blb G G {1}{G}{G} 3 Creature - Raccoon Warrior 3 4 U creature Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. Bushy Bodyguard blb blb/166 blb G G {1}{G} 2 Creature - Squirrel Warrior 2 1 U creature Create Bushy Bodyguard/spawn [blb] Bushy Bodyguard (G 1/1) Offspring {2} | When this creature enters, you may forage. If you do, put two +1/+1 counters on it. Cache Grab blb blb/167 blb G G {1}{G} 2 Instant C instant Create Food/spawn [blb] Food Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. Clifftop Lookout blb blb/168 blb G G {2}{G} 3 Creature - Frog Scout 1 2 U creature Reach | When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. Curious Forager blb blb/169 blb G G {2}{G} 3 Creature - Squirrel Druid 3 2 U creature When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. Druid of the Spade blb blb/170 blb G G {2}{G} 3 Creature - Rabbit Druid 2 3 C creature As long as you control a token, this creature gets +2/+0 and has trample. Fecund Greenshell blb blb/171 blb G G {3}{G}{G} 5 Creature - Elemental Turtle 4 6 R creature Look at top card/vp1pt1 Reach | As long as you control ten or more lands, creatures you control get +2/+2. | Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand. For the Common Good blb blb/172 blb G G {X}{X}{G} 1 Sorcery R sorcery Create Copy/spawn [2xm] Copy Create 5 Copies/spawnx5 [2xm] Copy Create 10 Copies/spawnx10 [2xm] Copy Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control. Galewind Moose blb blb/173 blb G G {4}{G}{G} 6 Creature - Elemental Elk 6 6 U creature Flash | Vigilance, reach, trample Hazardroot Herbalist blb blb/174 blb G G {2}{G} 3 Creature - Rabbit Druid 1 4 U creature Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn. Heaped Harvest blb blb/175 blb G G {2}{G} 3 Artifact - Food C artifact When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | {2}, {T}, Sacrifice this artifact: You gain 3 life. High Stride blb blb/176 blb G G {G} 1 Instant C instant Target creature gets +1/+3 and gains reach until end of turn. Untap it. Hivespine Wolverine blb blb/177 blb G G {3}{G}{G} 5 Creature - Elemental Wolverine 5 4 U creature When this creature enters, choose one - | - Put a +1/+1 counter on target creature you control. | - This creature fights target creature token. | - Destroy target artifact or enchantment. Honored Dreyleader blb blb/178 blb G G {2}{G} 3 Creature - Squirrel Warrior 1 1 U creature Trample | When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. | Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature. Hunter's Talent blb blb/179 blb G G {1}{G} 2 Enchantment - Class U enchantment When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. | {1}{G}: Level 2 | Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. | {3}{G}: Level 3 | At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. Innkeeper's Talent blb blb/180 blb G G {1}{G} 2 Enchantment - Class R enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. | {G}: Level 2 | Permanents you control with counters on them have ward {1}. | {3}{G}: Level 3 | If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. Keen-Eyed Curator blb blb/181 blb G G {G}{G} 2 Creature - Raccoon Scout 3 3 R creature As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. | {1}: Exile target card from a graveyard. Longstalk Brawl blb blb/182 blb G G {G} 1 Sorcery C sorcery Create Fish/spawn [blb] Fish (U 1/1) Gift a tapped Fish | Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other. Lumra, Bellow of the Woods blb blb/183 blb G G {4}{G}{G} 6 Legendary Creature - Elemental Bear * * M creature Vigilance, reach | Lumra's power and toughness are each equal to the number of lands you control. | When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. Mistbreath Elder blb blb/184 blb G G {G} 1 Creature - Frog Warrior 2 2 R creature At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand. Overprotect blb blb/185 blb G G {1}{G} 2 Instant U instant Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn. Pawpatch Formation blb blb/186 blb G G {1}{G} 2 Instant U instant Create Food/spawn [blb] Food Choose one - | - Destroy target creature with flying. | - Destroy target enchantment. | - Draw a card. Create a Food token. Pawpatch Recruit blb blb/187 blb G G {G} 1 Creature - Rabbit Warrior 2 1 R creature Create Pawpatch Recruit/spawn [blb] Pawpatch Recruit (G 1/1 Trample) Offspring {2} | Trample | Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature. Peerless Recycling blb blb/188 blb G G {1}{G} 2 Instant U instant Gift a card | Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand. Polliwallop blb blb/189 blb G G {3}{G} 4 Instant C instant Affinity for Frogs | Target creature you control deals damage equal to twice its power to target creature you don't control. Rust-Shield Rampager blb blb/190 blb G G {3}{G} 4 Creature - Raccoon Warrior 4 4 C creature Create Rust-Shield Rampager/spawn [blb] Rust-Shield Rampager (G 1/1) Offspring {2} | This creature can't be blocked by creatures with power 2 or less. Scrapshooter blb blb/191 blb G G {1}{G}{G} 3 Creature - Raccoon Archer 4 4 R creature Gift a card | Reach | When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls. Season of Gathering blb blb/192 blb G G {4}{G}{G} 6 Sorcery M sorcery Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. | {P}{P} - Choose artifact or enchantment. Destroy all permanents of the chosen type. | {P}{P}{P} - Draw cards equal to the greatest power among creatures you control. Stickytongue Sentinel blb blb/193 blb G G {2}{G} 3 Creature - Frog Warrior 3 3 C creature Reach | When this creature enters, return up to one other target permanent you control to its owner's hand. Stocking the Pantry blb blb/194 blb G G {G} 1 Enchantment U enchantment Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. | {2}, Remove a supply counter from this enchantment: Draw a card. Sunshower Druid blb blb/195 blb G G {G} 1 Creature - Frog Druid 0 2 C creature When this creature enters, put a +1/+1 counter on target creature and you gain 1 life. Tender Wildguide blb blb/196 blb G G {1}{G} 2 Creature - Possum Druid 2 2 R creature Create Tender Wildguide/spawn [blb] Tender Wildguide (G 1/1) Offspring {2} | {T}: Add one mana of any color. | {T}: Put a +1/+1 counter on this creature. Thornvault Forager blb blb/197 blb G G {1}{G} 2 Creature - Squirrel Ranger 2 2 R creature {T}: Add {G}. | {T}, Forage: Add two mana in any combination of colors. | {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle. Three Tree Rootweaver blb blb/198 blb G G {1}{G} 2 Creature - Mole Druid 1 3 C creature {T}: Add one mana of any color. Three Tree Scribe blb blb/199 blb G G {1}{G} 2 Creature - Frog Druid 2 3 U creature Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control. Treeguard Duo blb blb/200 blb G G {3}{G} 4 Creature - Frog Rabbit 3 4 C creature When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control. Treetop Sentries blb blb/201 blb G G {3}{G} 4 Creature - Squirrel Archer 2 4 C creature Reach | When this creature enters, you may forage. If you do, draw a card. Valley Mightcaller blb blb/202 blb G G {G} 1 Creature - Frog Warrior 1 1 R creature Trample | Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature. Wear Down blb blb/203 blb G G {1}{G} 2 Sorcery U sorcery Gift a card | Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments. Alania, Divergent Storm blb blb/204 blb UR UR {3}{U}{R} 5 Legendary Creature - Otter Wizard 3 5 R creature Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy. Baylen, the Haymaker blb blb/205 blb RGW RGW {R}{G}{W} 3 Legendary Creature - Rabbit Warrior 4 3 R creature Tap two untapped tokens you control: Add one mana of any color. | Tap three untapped tokens you control: Draw a card. | Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn. Burrowguard Mentor blb blb/206 blb GW GW {G}{W} 2 Creature - Rabbit Soldier * * U creature Trample | Burrowguard Mentor's power and toughness are each equal to the number of creatures you control. Camellia, the Seedmiser blb blb/207 blb BG BG {1}{B}{G} 3 Legendary Creature - Squirrel Warlock 3 3 R creature Create Squirrel/spawn [blb] Squirrel (G 1/1) Menace | Other Squirrels you control have menace. | Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. | {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. Cindering Cutthroat blb blb/208 blb BR BR {2}{B/R} 3 Creature - Lizard Assassin 3 2 C creature This creature enters with a +1/+1 counter on it if an opponent lost life this turn. | {1}{B/R}: This creature gains menace until end of turn. Clement, the Worrywort blb blb/209 blb GU GU {1}{G}{U} 3 Legendary Creature - Frog Druid 3 3 R creature Vigilance | Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. | Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell." Corpseberry Cultivator blb blb/210 blb BG BG {1}{B/G}{B/G} 3 Creature - Squirrel Warlock 2 3 C creature At the beginning of combat on your turn, you may forage. | Whenever you forage, put a +1/+1 counter on this creature. Dreamdew Entrancer blb blb/211 blb GU GU {2}{G}{U} 4 Creature - Frog Wizard 3 4 R creature Reach | When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards. Finneas, Ace Archer blb blb/212 blb GW GW {G}{W} 2 Legendary Creature - Rabbit Archer 2 2 R creature Vigilance, reach | Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card. Fireglass Mentor blb blb/213 blb BR BR {B}{R} 2 Creature - Lizard Warlock 2 1 U creature Reveal top two cards/vp1at2 At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card. Gev, Scaled Scorch blb blb/214 blb BR BR {B}{R} 2 Legendary Creature - Lizard Mercenary 3 2 R creature Ward-Pay 2 life. | Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. | Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent. Glarb, Calamity's Augur blb blb/215 blb BGU BGU {B}{G}{U} 3 Legendary Creature - Frog Wizard Noble 2 4 M creature Surveil 2/vp1pt2 Look at top card/vp1pt1 Deathtouch | You may look at the top card of your library any time. | You may play lands and cast spells with mana value 4 or greater from the top of your library. | {T}: Surveil 2. Head of the Homestead blb blb/216 blb GW GW {3}{G/W}{G/W} 5 Creature - Rabbit Citizen 3 2 C creature /spawnx2 [blb] Rabbit (W 1/1) When this creature enters, create two 1/1 white Rabbit creature tokens. Helga, Skittish Seer blb blb/217 blb GWU GWU {G}{W}{U} 3 Legendary Creature - Frog Druid 1 3 M creature Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga. | {T}: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs. Hugs, Grisly Guardian blb blb/218 blb RG RG {X}{R}{R}{G}{G} 4 Legendary Creature - Badger Warrior 5 5 M creature Trample | When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. | You may play an additional land on each of your turns. The Infamous Cruelclaw blb blb/219 blb BR BR {1}{B}{R} 3 Legendary Creature - Weasel Mercenary 3 3 M creature Menace | Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost. Junkblade Bruiser blb blb/220 blb RG RG {3}{R/G}{R/G} 5 Creature - Raccoon Berserker 4 5 C creature Trample | Whenever you expend 4, this creature gets +2/+1 until end of turn. Kastral, the Windcrested blb blb/221 blb WU WU {3}{W}{U} 5 Legendary Creature - Bird Scout 4 5 R creature yInitialize/ch Create Finality Counter/spawn [lackey] Finality Counter Flying | Whenever one or more Birds you control deal combat damage to a player, choose one - | - You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. | - Put a +1/+1 counter on each Bird you control. | - Draw a card. Lilysplash Mentor blb blb/222 blb GU GU {2}{G}{U} 4 Creature - Frog Druid 4 4 U creature Reach | {1}{G}{U}: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery. Lunar Convocation blb blb/223 blb WB WB {W}{B} 2 Enchantment R enchantment Create Bat/spawn [blb] Bat (B 1/1 Flying) At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. | At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. | {1}{B}, Pay 2 life: Draw a card. Mabel, Heir to Cragflame blb blb/224 blb RW RW {1}{R}{W} 3 Legendary Creature - Mouse Soldier 3 3 R creature /spawn [blb] Cragflame Other Mice you control get +1/+1. | When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. Mind Drill Assailant blb blb/225 blb UB UB {2}{U/B}{U/B} 4 Creature - Rat Warlock 2 5 C creature Surveil 1/vp1pt1 Threshold - As long as seven or more cards are in your graveyard, this creature gets +3/+0. | {2}{U/B}: Surveil 1. Moonrise Cleric blb blb/226 blb WB WB {1}{W/B}{W/B} 3 Creature - Bat Cleric 2 3 C creature /ch Flying | Whenever this creature attacks, you gain 1 life. Muerra, Trash Tactician blb blb/227 blb RG RG {1}{R}{G} 3 Legendary Creature - Raccoon Warrior 2 4 R creature Reveal top two cards/vp1at2 At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. | Whenever you expend 4, you gain 3 life. | Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards. Plumecreed Mentor blb blb/228 blb WU WU {1}{W}{U} 3 Creature - Bird Scout 2 3 U creature /ch Flying | Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying. Pond Prophet blb blb/229 blb GU GU {G/U}{G/U} 2 Creature - Frog Advisor 1 1 C creature When this creature enters, draw a card. Ral, Crackling Wit blb blb/230 blb UR UR {2}{U}{R} 4 Legendary Planeswalker - Ral 4 M planeswalker yInitialize/ccblue=4 Create Otter/spawn [blb] Otter (UR 1/1 Prowess) Create Ral, Crackling Wit Emblem/spawn [blb] Ral, Crackling Wit Emblem Whenever you cast a noncreature spell, put a loyalty counter on Ral. | +1: Create a 1/1 blue and red Otter creature token with prowess. | -3: Draw three cards, then discard two cards. | -10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." Seedglaive Mentor blb blb/231 blb RW RW {1}{R}{W} 3 Creature - Mouse Soldier 3 2 U creature Vigilance, haste | Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. Seedpod Squire blb blb/232 blb WU WU {3}{W/U} 4 Creature - Bird Scout 3 3 C creature /ch Flying | Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn. Starseer Mentor blb blb/233 blb WB WB {3}{W}{B} 5 Creature - Bat Warlock 3 5 U creature /ch Flying, vigilance | At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. Stormcatch Mentor blb blb/234 blb UR UR {U}{R} 2 Creature - Otter Wizard 1 1 U creature Haste | Prowess | Instant and sorcery spells you cast cost {1} less to cast. Tempest Angler blb blb/235 blb UR UR {1}{U/R}{U/R} 3 Creature - Otter Wizard 2 2 C creature Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. Tidecaller Mentor blb blb/236 blb UB UB {1}{U}{B} 3 Creature - Rat Wizard 3 3 U creature Menace | Threshold - When this creature enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand. Veteran Guardmouse blb blb/237 blb RW RW {3}{R/W} 4 Creature - Mouse Soldier 3 4 C creature Scry 1/vp1pt1 Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. Vinereap Mentor blb blb/238 blb BG BG {B}{G} 2 Creature - Squirrel Druid 3 2 U creature Create Food/spawn [blb] Food When this creature enters or dies, create a Food token. Vren, the Relentless blb blb/239 blb UB UB {2}{U}{B} 4 Legendary Creature - Rat Rogue 3 4 R creature Create Rat/spawn [blb] Rat (B 1/1) Create 5 Rats/spawnx5 [blb] Rat (B 1/1) Create 10 Rats/spawnx10 [blb] Rat (B 1/1) Ward {2} | If a creature an opponent controls would die, exile it instead. | At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn. Wandertale Mentor blb blb/240 blb RG RG {R}{G} 2 Creature - Raccoon Bard 2 2 U creature Whenever you expend 4, put a +1/+1 counter on this creature. | {T}: Add {R} or {G}. Ygra, Eater of All blb blb/241 blb BG BG {3}{B}{G} 5 Legendary Creature - Elemental Cat 6 6 M creature Ward-Sacrifice a Food. | Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life." | Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra. Zoraline, Cosmos Caller blb blb/242 blb WB WB {1}{W}{B} 3 Legendary Creature - Bat Cleric 3 3 R creature yInitialize/ch Create Finality Counter/spawn [lackey] Finality Counter Flying, vigilance | Whenever a Bat you control attacks, you gain 1 life. | Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. Barkform Harvester blb blb/243 blb {3} 3 Artifact Creature - Shapeshifter 2 3 C creature Changeling | Reach | {2}: Put target card from your graveyard on the bottom of your library. Bumbleflower's Sharepot blb blb/244 blb {2} 2 Artifact C artifact /spawn [blb] Food When this artifact enters, create a Food token. | {5}, {T}, Sacrifice this artifact: Destroy target nonland permanent. Activate only as a sorcery. Fountainport Bell blb blb/245 blb {1} 1 Artifact C artifact When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. | {1}, Sacrifice this artifact: Draw a card. Heirloom Epic blb blb/246 blb {1} 1 Artifact U artifact {4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery. Patchwork Banner blb blb/247 blb {3} 3 Artifact U artifact As this artifact enters, choose a creature type. | Creatures you control of the chosen type get +1/+1. | {T}: Add one mana of any color. Short Bow blb blb/248 blb {2} 2 Artifact - Equipment U artifact Equipped creature gets +1/+1 and has vigilance and reach. | Equip {1} Starforged Sword blb blb/249 blb {4} 4 Artifact - Equipment U artifact Create Fish/spawn [blb] Fish (U 1/1) Gift a tapped Fish | When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control. | Equipped creature gets +3/+3 and loses flying. | Equip {3} Tangle Tumbler blb blb/250 blb {3} 3 Artifact - Vehicle 6 6 U artifact Vigilance | {3}, {T}: Put a +1/+1 counter on target creature. | Tap two untapped tokens you control: This Vehicle becomes an artifact creature until end of turn. Three Tree Mascot blb blb/251 blb {2} 2 Artifact Creature - Shapeshifter 2 1 C creature Changeling | {1}: Add one mana of any color. Activate only once each turn. Fabled Passage blb blb/252 blb 0 Land R land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Fountainport blb blb/253 blb 0 Land R land Create Fish/spawn [blb] Fish (U 1/1) Create Treasure/spawn [blb] Treasure {T}: Add {C}. | {2}, {T}, Sacrifice a token: Draw a card. | {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. | {4}, {T}: Create a Treasure token. Hidden Grotto blb blb/254 blb 0 Land C land Surveil 1/vp1pt1 When this land enters, surveil 1. | {T}: Add {C}. | {1}, {T}: Add one mana of any color. Lilypad Village blb blb/255 blb U 0 Land U land Surveil 2/vp1pt2 {T}: Add {C}. | {T}: Add {U}. Spend this mana only to cast a creature spell. | {U}, {T}: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn. Lupinflower Village blb blb/256 blb W 0 Land U land Look at top six cards/vp1pt6 {T}: Add {C}. | {T}: Add {W}. Spend this mana only to cast a creature spell. | {1}{W}, {T}, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Mudflat Village blb blb/257 blb B 0 Land U land {T}: Add {C}. | {T}: Add {B}. Spend this mana only to cast a creature spell. | {1}{B}, {T}, Sacrifice this land: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand. Oakhollow Village blb blb/258 blb G 0 Land U land {T}: Add {C}. | {T}: Add {G}. Spend this mana only to cast a creature spell. | {G}, {T}: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn. Rockface Village blb blb/259 blb R 0 Land U land {T}: Add {C}. | {T}: Add {R}. Spend this mana only to cast a creature spell. | {R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery. Three Tree City blb blb/260 blb 0 Legendary Land R land As Three Tree City enters, choose a creature type. | {T}: Add {C}. | {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type. Uncharted Haven blb blb/261 blb 0 Land C land /cr90 This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. Plains blb blb/262 blb W 0 Basic Land - Plains C plains Island blb blb/266 blb U 0 Basic Land - Island C island Swamp blb blb/270 blb B 0 Basic Land - Swamp C swamp Mountain blb blb/274 blb R 0 Basic Land - Mountain C mountain Forest blb blb/278 blb G 0 Basic Land - Forest C forest Bria, Riptide Rogue blb blb/379 blb UR UR {2}{U}{R} 4 Legendary Creature - Otter Rogue 3 3 M notInPacks creature Prowess | Other creatures you control have prowess. | Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. Byrke, Long Ear of the Law blb blb/380 blb GW GW {4}{G}{W} 6 Legendary Creature - Rabbit Soldier 4 4 M notInPacks creature Vigilance | When Byrke enters, put a +1/+1 counter on each of up to two target creatures. | Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. Serra Redeemer blb blb/387 blb W W {3}{W}{W} 5 Creature - Angel Soldier 2 4 R notInPacks creature /ch Flying | Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature. Charmed Sleep blb blb/388 blb U U {1}{U}{U} 3 Enchantment - Aura C notInPacks enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Mind Spring blb blb/389 blb U U {X}{U}{U} 2 Sorcery R notInPacks sorcery Draw X cards. Thieving Otter blb blb/390 blb U U {2}{U} 3 Creature - Otter 2 2 C notInPacks creature Whenever this creature deals damage to an opponent, draw a card. Flame Lash blb blb/391 blb R R {3}{R} 4 Instant C notInPacks instant Flame Lash deals 4 damage to any target. Colossification blb blb/392 blb G G {5}{G}{G} 7 Enchantment - Aura R notInPacks enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature gets +20/+20. Giant Growth blb blb/393 blb G G {G} 1 Instant C notInPacks instant Target creature gets +3/+3 until end of turn. Rabid Bite blb blb/394 blb G G {1}{G} 2 Sorcery C notInPacks sorcery Target creature you control deals damage equal to its power to target creature you don't control. Sword of Vengeance blb blb/395 blb {3} 3 Artifact - Equipment R notInPacks artifact Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. | Equip {3} Blossoming Sands blb blb/396 blb GW 0 Land C notInPacks land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {W}. Swiftwater Cliffs blb blb/397 blb UR 0 Land C notInPacks land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {R}. [blb] Flowerfoot Swordmaster (W 1/1) blb tblb/1 tblb W {W} 1 Token Creature - Mouse Soldier 1 1 T Valiant - Whenever this token becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn. | [blb] Intrepid Rabbit (W 1/1) blb tblb/2 tblb W {2}{W} 3 Token Creature - Rabbit Soldier 1 1 T When this token enters, target creature you control gets +1/+1 until end of turn. | [blb] Rabbit (W 1/1) blb tblb/3 tblb W 0 Token Creature - Rabbit 1 1 T [blb] Wall (W 0/4 Defender) blb tblb/4 tblb W 0 Token Creature - Wall 0 4 T Defender [blb] Warren Warleader (W 1/1) blb tblb/5 tblb W {2}{W}{W} 4 Token Creature - Rabbit Knight 1 1 T Create Rabbit/spawn [blb] Rabbit (W 1/1) Whenever you attack, choose one - | - Create a 1/1 white Rabbit creature token that's tapped and attacking. | - Attacking creatures you control get +1/+1 until end of turn. | [blb] Finch Formation (U 1/1 Flying) blb tblb/6 tblb U {2}{U} 3 Token Creature - Bird Scout 1 1 T /ch Flying | When this token enters, target creature you control gains flying until end of turn. | [blb] Fish (U 1/1) blb tblb/7 tblb U 0 Token Creature - Fish 1 1 T [blb] Splash Lasher (U 1/1) blb tblb/8 tblb U {3}{U} 4 Token Creature - Frog Wizard 1 1 T When this token enters, tap up to one target creature and put a stun counter on it. | [blb] Thundertrap Trainer (U 1/1) blb tblb/9 tblb U {1}{U} 2 Token Creature - Otter Wizard 1 1 T Look at top four cards/vp1pt4 When this token enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | [blb] Bat (B 1/1 Flying) blb tblb/10 tblb B 0 Token Creature - Bat 1 1 T /ch Flying [blb] Darkstar Augur (B 1/1 Flying) blb tblb/11 tblb B {2}{B} 3 Token Creature - Bat Warlock 1 1 T yInitialize/ch Reveal top card/vp1at1 Flying | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. | [blb] Iridescent Vinelasher (B 1/1) blb tblb/12 tblb B {B} 1 Token Creature - Lizard Assassin 1 1 T Landfall - Whenever a land you control enters, this token deals 1 damage to target opponent. | [blb] Rat (B 1/1) blb tblb/13 tblb B 0 Token Creature - Rat 1 1 T This token gets +1/+1 for each other Rat you control. [blb] Snail (B 1/1) blb tblb/14 tblb B 0 Token Creature - Snail 1 1 T [blb] Starscape Cleric (B 1/1 Flying) blb tblb/15 tblb B {1}{B} 2 Token Creature - Bat Cleric 1 1 T /ch Flying | This token can't block. | Whenever you gain life, each opponent loses 1 life. | [blb] Thornplate Intimidator (B 1/1) blb tblb/16 tblb B {3}{B} 4 Token Creature - Rat Rogue 1 1 T When this token enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card. | [blb] Coruscation Mage (R 1/1) blb tblb/17 tblb R {1}{R} 2 Token Creature - Otter Wizard 1 1 T Whenever you cast a noncreature spell, this token deals 1 damage to each opponent. | [blb] Manifold Mouse (R 1/1) blb tblb/18 tblb R {1}{R} 2 Token Creature - Mouse Soldier 1 1 T At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. | [blb] Steampath Charger (R 1/1) blb tblb/19 tblb R {1}{R} 2 Token Creature - Lizard Warlock 1 1 T When this token dies, it deals 1 damage to target player. | [blb] Bushy Bodyguard (G 1/1) blb tblb/20 tblb G {1}{G} 2 Token Creature - Squirrel Warrior 1 1 T When this token enters, you may forage. If you do, put two +1/+1 counters on it. | [blb] Pawpatch Recruit (G 1/1 Trample) blb tblb/21 tblb G {G} 1 Token Creature - Rabbit Warrior 1 1 T Trample | Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature. | [blb] Rust-Shield Rampager (G 1/1) blb tblb/22 tblb G {3}{G} 4 Token Creature - Raccoon Warrior 1 1 T This token can't be blocked by creatures with power 2 or less. | [blb] Squirrel (G 1/1) blb tblb/23 tblb G 0 Token Creature - Squirrel 1 1 T [blb] Tender Wildguide (G 1/1) blb tblb/24 tblb G {1}{G} 2 Token Creature - Possum Druid 1 1 T {T}: Add one mana of any color. | {T}: Put a +1/+1 counter on this token. | [blb] Otter (UR 1/1 Prowess) blb tblb/25 tblb UR 0 Token Creature - Otter 1 1 T Prowess [blb] Cragflame blb tblb/26 tblb 0 Token Legendary Artifact - Equipment T Equipped creature gets +1/+1 and has vigilance, trample, and haste. | Equip {2} [blb] Food blb tblb/27 tblb 0 Token Artifact - Food T {2}, {T}, Sacrifice this token: You gain 3 life. [blb] Sword blb tblb/28 tblb 0 Token Artifact - Equipment T Equipped creature gets +1/+1 | Equip {2} [blb] Treasure blb tblb/29 tblb 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [blb] Ral, Crackling Wit Emblem blb tblb/30 tblb 0 Token Emblem T Instant and sorcery spells you cast have storm. Dawn's Truce 1blb blb/295 blb W W {1}{W} 2 Instant R notInPacks instant Gift a card | You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn. Jackdaw Savior 1blb blb/296 blb W W {2}{W} 3 Creature - Bird Cleric 3 1 R notInPacks creature /ch Flying | Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield. Salvation Swan 1blb blb/297 blb W W {3}{W} 4 Creature - Bird Cleric 3 3 R notInPacks creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flash | Flying | Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step. Starfall Invocation 1blb blb/298 blb W W {3}{W}{W} 5 Sorcery R notInPacks sorcery Gift a card | Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control. Valley Questcaller 1blb blb/299 blb W W {1}{W} 2 Creature - Rabbit Warrior 2 3 R notInPacks creature Scry 1/vp1pt1 Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. | Other Rabbits, Bats, Birds, and Mice you control get +1/+1. Warren Warleader 1blb blb/300 blb W W {2}{W}{W} 4 Creature - Rabbit Knight 4 4 M notInPacks creature Create Rabbit/spawn [blb] Rabbit (W 1/1) Create Warren Warleader/spawn [blb] Warren Warleader (W 1/1) Offspring {2} | Whenever you attack, choose one - | - Create a 1/1 white Rabbit creature token that's tapped and attacking. | - Attacking creatures you control get +1/+1 until end of turn. Whiskervale Forerunner 1blb blb/301 blb W W {3}{W} 4 Creature - Mouse Bard 3 4 R notInPacks creature Look at top five cards/vp1pt5 Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order. Azure Beastbinder 1blb blb/302 blb U U {1}{U} 2 Creature - Rat Rogue 1 3 R notInPacks creature Vigilance | This creature can't be blocked by creatures with power 2 or greater. | Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn. Dour Port-Mage 1blb blb/303 blb U U {1}{U} 2 Creature - Frog Wizard 1 3 R notInPacks creature Whenever one or more other creatures you control leave the battlefield without dying, draw a card. | {1}{U}, {T}: Return another target creature you control to its owner's hand. Kitsa, Otterball Elite 1blb blb/304 blb U U {1}{U} 2 Legendary Creature - Otter Wizard 1 3 M notInPacks creature Vigilance | Prowess | {T}: Draw a card, then discard a card. | {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater. Mockingbird 1blb blb/305 blb U U {X}{U} 1 Creature - Bird Bard 1 1 R notInPacks creature /ch Flying | You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying. Portent of Calamity 1blb blb/306 blb U U {X}{U} 1 Sorcery R notInPacks sorcery Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand. Thundertrap Trainer 1blb blb/307 blb U U {1}{U} 2 Creature - Otter Wizard 1 2 R notInPacks creature Look at top four cards/vp1pt4 Create Thundertrap Trainer/spawn [blb] Thundertrap Trainer (U 1/1) Offspring {4} | When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Valley Floodcaller 1blb blb/308 blb U U {2}{U} 3 Creature - Otter Wizard 2 2 R notInPacks creature Flash | You may cast noncreature spells as though they had flash. | Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them. Coiling Rebirth 1blb blb/309 blb B B {3}{B}{B} 5 Sorcery R notInPacks sorcery Create Copy/spawn [2xm] Copy Gift a card | Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1. Cruelclaw's Heist 1blb blb/310 blb B B {B}{B} 2 Sorcery R notInPacks sorcery Gift a card | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Darkstar Augur 1blb blb/311 blb B B {2}{B} 3 Creature - Bat Warlock 2 3 R notInPacks creature yInitialize/ch Reveal top card/vp1at1 Create Darkstar Augur/spawn [blb] Darkstar Augur (B 1/1 Flying) Offspring {B} | Flying | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. Osteomancer Adept 1blb blb/312 blb B B {1}{B} 2 Creature - Squirrel Warlock 2 2 R notInPacks creature Create Finality Counter/spawn [lackey] Finality Counter Deathtouch | {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. Valley Rotcaller 1blb blb/313 blb B B {1}{B} 2 Creature - Squirrel Warlock 1 3 R notInPacks creature Menace | Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control. Wick, the Whorled Mind 1blb blb/314 blb B UBR {3}{B} 4 Legendary Creature - Rat Warlock 2 4 R notInPacks creature Create Snail/spawn [blb] Snail (B 1/1) Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. | {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power. Emberheart Challenger 1blb blb/315 blb R R {1}{R} 2 Creature - Mouse Warrior 2 2 R notInPacks creature Reveal top card/vp1at1 Haste | Prowess | Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card. Festival of Embers 1blb blb/316 blb R R {4}{R} 5 Enchantment R notInPacks enchantment During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. | If a card or token would be put into your graveyard from anywhere, exile it instead. | {1}{R}: Sacrifice this enchantment. Hired Claw 1blb blb/317 blb R R {R} 1 Creature - Lizard Mercenary 1 2 R notInPacks creature Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent. | {1}{R}: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn. Manifold Mouse 1blb blb/318 blb R R {1}{R} 2 Creature - Mouse Soldier 1 2 R notInPacks creature Create Manifold Mouse/spawn [blb] Manifold Mouse (R 1/1) Offspring {2} | At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. Stormsplitter 1blb blb/319 blb R R {3}{R} 4 Creature - Otter Wizard 1 4 M notInPacks creature Create Stormsplitter/spawn [lackey] Stormsplitter (R 1/4 Haste) Haste | Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step. Valley Flamecaller 1blb blb/320 blb R R {2}{R} 3 Creature - Lizard Warlock 3 3 R notInPacks creature If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. For the Common Good 1blb blb/321 blb G G {X}{X}{G} 1 Sorcery R notInPacks sorcery Create Copy/spawn [2xm] Copy Create 5 Copies/spawnx5 [2xm] Copy Create 10 Copies/spawnx10 [2xm] Copy Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control. Keen-Eyed Curator 1blb blb/322 blb G G {G}{G} 2 Creature - Raccoon Scout 3 3 R notInPacks creature As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. | {1}: Exile target card from a graveyard. Mistbreath Elder 1blb blb/323 blb G G {G} 1 Creature - Frog Warrior 2 2 R notInPacks creature At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand. Scrapshooter 1blb blb/324 blb G G {1}{G}{G} 3 Creature - Raccoon Archer 4 4 R notInPacks creature Gift a card | Reach | When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls. Tender Wildguide 1blb blb/325 blb G G {1}{G} 2 Creature - Possum Druid 2 2 R notInPacks creature Create Tender Wildguide/spawn [blb] Tender Wildguide (G 1/1) Offspring {2} | {T}: Add one mana of any color. | {T}: Put a +1/+1 counter on this creature. Valley Mightcaller 1blb blb/326 blb G G {G} 1 Creature - Frog Warrior 1 1 R notInPacks creature Trample | Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature. Alania, Divergent Storm 1blb blb/327 blb UR UR {3}{U}{R} 5 Legendary Creature - Otter Wizard 3 5 R notInPacks creature Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy. Camellia, the Seedmiser 1blb blb/328 blb BG BG {1}{B}{G} 3 Legendary Creature - Squirrel Warlock 3 3 R notInPacks creature Create Squirrel/spawn [blb] Squirrel (G 1/1) Menace | Other Squirrels you control have menace. | Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. | {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. Clement, the Worrywort 1blb blb/329 blb GU GU {1}{G}{U} 3 Legendary Creature - Frog Druid 3 3 R notInPacks creature Vigilance | Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. | Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell." Finneas, Ace Archer 1blb blb/330 blb GW GW {G}{W} 2 Legendary Creature - Rabbit Archer 2 2 R notInPacks creature Vigilance, reach | Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card. Glarb, Calamity's Augur 1blb blb/331 blb BGU BGU {B}{G}{U} 3 Legendary Creature - Frog Wizard Noble 2 4 M notInPacks creature Surveil 2/vp1pt2 Look at top card/vp1pt1 Deathtouch | You may look at the top card of your library any time. | You may play lands and cast spells with mana value 4 or greater from the top of your library. | {T}: Surveil 2. Helga, Skittish Seer 1blb blb/332 blb GWU GWU {G}{W}{U} 3 Legendary Creature - Frog Druid 1 3 M notInPacks creature Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga. | {T}: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs. Hugs, Grisly Guardian 1blb blb/333 blb RG RG {X}{R}{R}{G}{G} 4 Legendary Creature - Badger Warrior 5 5 M notInPacks creature Trample | When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. | You may play an additional land on each of your turns. The Infamous Cruelclaw 1blb blb/334 blb BR BR {1}{B}{R} 3 Legendary Creature - Weasel Mercenary 3 3 M notInPacks creature Menace | Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost. Kastral, the Windcrested 1blb blb/335 blb WU WU {3}{W}{U} 5 Legendary Creature - Bird Scout 4 5 R notInPacks creature yInitialize/ch Create Finality Counter/spawn [lackey] Finality Counter Flying | Whenever one or more Birds you control deal combat damage to a player, choose one - | - You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. | - Put a +1/+1 counter on each Bird you control. | - Draw a card. Mabel, Heir to Cragflame 1blb blb/336 blb RW RW {1}{R}{W} 3 Legendary Creature - Mouse Soldier 3 3 R notInPacks creature /spawn [blb] Cragflame Other Mice you control get +1/+1. | When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. Lumra, Bellow of the Woods 2blb blb/343 blb G G {4}{G}{G} 6 Legendary Creature - Elemental Bear * * M notInPacks creature Vigilance, reach | Lumra's power and toughness are each equal to the number of lands you control. | When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. Alania, Divergent Storm 2blb blb/344 blb UR UR {3}{U}{R} 5 Legendary Creature - Otter Wizard 3 5 R notInPacks creature Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy. Baylen, the Haymaker 2blb blb/345 blb RGW RGW {R}{G}{W} 3 Legendary Creature - Rabbit Warrior 4 3 R notInPacks creature Tap two untapped tokens you control: Add one mana of any color. | Tap three untapped tokens you control: Draw a card. | Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn. Camellia, the Seedmiser 2blb blb/346 blb BG BG {1}{B}{G} 3 Legendary Creature - Squirrel Warlock 3 3 R notInPacks creature Create Squirrel/spawn [blb] Squirrel (G 1/1) Menace | Other Squirrels you control have menace. | Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. | {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. Clement, the Worrywort 2blb blb/347 blb GU GU {1}{G}{U} 3 Legendary Creature - Frog Druid 3 3 R notInPacks creature Vigilance | Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. | Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell." Finneas, Ace Archer 2blb blb/348 blb GW GW {G}{W} 2 Legendary Creature - Rabbit Archer 2 2 R notInPacks creature Vigilance, reach | Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card. Gev, Scaled Scorch 2blb blb/349 blb BR BR {B}{R} 2 Legendary Creature - Lizard Mercenary 3 2 R notInPacks creature Ward-Pay 2 life. | Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. | Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent. Kastral, the Windcrested 2blb blb/350 blb WU WU {3}{W}{U} 5 Legendary Creature - Bird Scout 4 5 R notInPacks creature yInitialize/ch Create Finality Counter/spawn [lackey] Finality Counter Flying | Whenever one or more Birds you control deal combat damage to a player, choose one - | - You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. | - Put a +1/+1 counter on each Bird you control. | - Draw a card. Mabel, Heir to Cragflame 2blb blb/351 blb RW RW {1}{R}{W} 3 Legendary Creature - Mouse Soldier 3 3 R notInPacks creature /spawn [blb] Cragflame Other Mice you control get +1/+1. | When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. Muerra, Trash Tactician 2blb blb/352 blb RG RG {1}{R}{G} 3 Legendary Creature - Raccoon Warrior 2 4 R notInPacks creature Reveal top two cards/vp1at2 At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. | Whenever you expend 4, you gain 3 life. | Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards. Ral, Crackling Wit 2blb blb/353 blb UR UR {2}{U}{R} 4 Legendary Planeswalker - Ral 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Otter/spawn [blb] Otter (UR 1/1 Prowess) Create Ral, Crackling Wit Emblem/spawn [blb] Ral, Crackling Wit Emblem Whenever you cast a noncreature spell, put a loyalty counter on Ral. | +1: Create a 1/1 blue and red Otter creature token with prowess. | -3: Draw three cards, then discard two cards. | -10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." Vren, the Relentless 2blb blb/354 blb UB UB {2}{U}{B} 4 Legendary Creature - Rat Rogue 3 4 R notInPacks creature Create Rat/spawn [blb] Rat (B 1/1) Create 5 Rats/spawnx5 [blb] Rat (B 1/1) Create 10 Rats/spawnx10 [blb] Rat (B 1/1) Ward {2} | If a creature an opponent controls would die, exile it instead. | At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn. Zoraline, Cosmos Caller 2blb blb/355 blb WB WB {1}{W}{B} 3 Legendary Creature - Bat Cleric 3 3 R notInPacks creature yInitialize/ch Create Finality Counter/spawn [lackey] Finality Counter Flying, vigilance | Whenever a Bat you control attacks, you gain 1 life. | Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. Lumra, Bellow of the Woods 3blb blb/342 blb G G {4}{G}{G} 6 Legendary Creature - Elemental Bear * * M notInPacks creature Vigilance, reach | Lumra's power and toughness are each equal to the number of lands you control. | When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. Season of the Burrow 4blb blb/282 blb W W {3}{W}{W} 5 Sorcery M notInPacks sorcery /spawn [blb] Rabbit (W 1/1);/spawn [lackey] Indestructible Counter Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Create a 1/1 white Rabbit creature token. | {P}{P} - Exile target nonland permanent. Its controller draws a card. | {P}{P}{P} - Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it. Season of Weaving 4blb blb/283 blb U U {4}{U}{U} 6 Sorcery M notInPacks sorcery Create Copy/spawn [2xm] Copy Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Draw a card. | {P}{P} - Choose an artifact or creature you control. Create a token that's a copy of it. | {P}{P}{P} - Return each nonland, nontoken permanent to its owner's hand. Season of Loss 4blb blb/284 blb B B {3}{B}{B} 5 Sorcery M notInPacks sorcery Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Each player sacrifices a creature of their choice. | {P}{P} - Draw a card for each creature that died under your control this turn. | {P}{P}{P} - Each opponent loses X life, where X is the number of creature cards in your graveyard. Season of the Bold 4blb blb/285 blb R R {3}{R}{R} 5 Sorcery M notInPacks sorcery yInitialize/spawn [blb] Treasure Reveal top two cards/vp1at2 Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Create a tapped Treasure token. | {P}{P} - Exile the top two cards of your library. Until the end of your next turn, you may play them. | {P}{P}{P} - Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature. Season of Gathering 4blb blb/286 blb G G {4}{G}{G} 6 Sorcery M notInPacks sorcery Choose up to five {P} worth of modes. You may choose the same mode more than once. | {P} - Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. | {P}{P} - Choose artifact or enchantment. Destroy all permanents of the chosen type. | {P}{P}{P} - Draw cards equal to the greatest power among creatures you control. Beza, the Bounding Spring 4blb blb/287 blb W W {2}{W}{W} 4 Legendary Creature - Elemental Elk 4 5 M notInPacks creature yInitialize/spawn [blb] Treasure Create 2 Fish/spawnx2 [blb] Fish (U 1/1) When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you. Eluge, the Shoreless Sea 4blb blb/288 blb U U {1}{U}{U}{U} 4 Legendary Creature - Elemental Fish * * M notInPacks creature Eluge's power and toughness are each equal to the number of Islands you control. | Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. | The first instant or sorcery spell you cast each turn costs {U} less to cast for each land you control with a flood counter on it. Maha, Its Feathers Night 4blb blb/289 blb B B {3}{B}{B} 5 Legendary Creature - Elemental Bird 6 5 M notInPacks creature /ch Flying, trample | Ward-Discard a card. | Creatures your opponents control have base toughness 1. Rottenmouth Viper 4blb blb/290 blb B B {5}{B} 6 Creature - Elemental Snake 6 6 M notInPacks creature As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way. | Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card. Dragonhawk, Fate's Tempest 4blb blb/291 blb R R {3}{R}{R} 5 Legendary Creature - Bird Dragon 5 5 M notInPacks creature /ch Flying | Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled. Sunspine Lynx 4blb blb/292 blb R R {2}{R}{R} 4 Creature - Elemental Cat 5 4 R notInPacks creature Players can't gain life. | Damage can't be prevented. | When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls. Lumra, Bellow of the Woods 4blb blb/293 blb G G {4}{G}{G} 6 Legendary Creature - Elemental Bear * * M notInPacks creature Vigilance, reach | Lumra's power and toughness are each equal to the number of lands you control. | When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. Ygra, Eater of All 4blb blb/294 blb BG BG {3}{B}{G} 5 Legendary Creature - Elemental Cat 6 6 M notInPacks creature Ward-Sacrifice a Food. | Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life." | Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra. Three Tree City 4blb blb/337 blb 0 Legendary Land R notInPacks land As Three Tree City enters, choose a creature type. | {T}: Add {C}. | {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type. Ral, Crackling Wit 4blb blb/341 blb UR UR {2}{U}{R} 4 Legendary Planeswalker - Ral 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Otter/spawn [blb] Otter (UR 1/1 Prowess) Create Ral, Crackling Wit Emblem/spawn [blb] Ral, Crackling Wit Emblem Whenever you cast a noncreature spell, put a loyalty counter on Ral. | +1: Create a 1/1 blue and red Otter creature token with prowess. | -3: Draw three cards, then discard two cards. | -10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." Acrobatic Cheerleader dsk dsk/1 dsk W W {1}{W} 2 Creature - Human Survivor 2 2 C creature Create Flying Counter/spawn [lackey] Flying Counter Survival - At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once. Cult Healer dsk dsk/2 dsk W W {2}{W} 3 Creature - Human Doctor 3 3 C creature Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn. Dazzling Theater // Prop Room dsk dsk/3 dsk W W {3}{W} // {2}{W} 7 Enchantment - Room // Enchantment - Room R enchantment Creature spells you cast have convoke. | // Untap each creature you control during each other player's untap step. | Dollmaker's Shop // Porcelain Gallery dsk dsk/4 dsk W W {1}{W} // {4}{W}{W} 8 Enchantment - Room // Enchantment - Room M enchantment Create Toy/spawn [dsk] Toy (W 1/1) Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. | // Creatures you control have base power and toughness each equal to the number of creatures you control. | Emerge from the Cocoon dsk dsk/5 dsk W W {4}{W} 5 Sorcery C sorcery Return target creature card from your graveyard to the battlefield. You gain 3 life. Enduring Innocence dsk dsk/6 dsk W W {1}{W}{W} 3 Enchantment Creature - Sheep Glimmer 2 1 R creature Lifelink | Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. | When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Ethereal Armor dsk dsk/7 dsk W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 for each enchantment you control and has first strike. Exorcise dsk dsk/8 dsk W W {1}{W} 2 Sorcery U sorcery Exile target artifact, enchantment, or creature with power 4 or greater. Fear of Abduction dsk dsk/9 dsk W W {4}{W}{W} 6 Enchantment Creature - Nightmare 5 5 U creature /ch As an additional cost to cast this spell, exile a creature you control. | Flying | When this creature enters, exile target creature an opponent controls. | When this creature leaves the battlefield, put each card exiled with it into its owner's hand. Fear of Immobility dsk dsk/10 dsk W W {4}{W} 5 Enchantment Creature - Nightmare 4 4 C creature When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. Fear of Surveillance dsk dsk/11 dsk W W {1}{W} 2 Enchantment Creature - Nightmare 2 2 C creature Surveil 1/vp1pt1 Vigilance | Whenever this creature attacks, surveil 1. Friendly Ghost dsk dsk/12 dsk W W {3}{W} 4 Creature - Spirit 2 4 C creature /ch Flying | When this creature enters, target creature gets +2/+4 until end of turn. Ghostly Dancers dsk dsk/13 dsk W W {3}{W}{W} 5 Creature - Spirit 2 5 R creature yInitialize/ch Create Spirit/spawn [dsk] Spirit (W 3/1 Flying) Flying | When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. Glimmer Seeker dsk dsk/14 dsk W W {2}{W} 3 Creature - Human Survivor 3 3 U creature Create Glimmer/spawn [dsk] Glimmer (W 1/1 Enchantment) Survival - At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. Grand Entryway // Elegant Rotunda dsk dsk/15 dsk W W {1}{W} // {2}{W} 5 Enchantment - Room // Enchantment - Room C enchantment Create Glimmer/spawn [dsk] Glimmer (W 1/1 Enchantment) When you unlock this door, create a 1/1 white Glimmer enchantment creature token. | // When you unlock this door, put a +1/+1 counter on each of up to two target creatures. | Hardened Escort dsk dsk/16 dsk W W {2}{W} 3 Creature - Human Soldier 2 4 C creature Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. Jump Scare dsk dsk/17 dsk W W {W} 1 Instant C instant Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. Leyline of Hope dsk dsk/18 dsk W W {2}{W}{W} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | If you would gain life, you gain that much life plus 1 instead. | As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. Lionheart Glimmer dsk dsk/19 dsk W W {3}{W}{W} 5 Enchantment Creature - Cat Glimmer 2 5 U creature Ward {2} | Whenever you attack, creatures you control get +1/+1 until end of turn. Living Phone dsk dsk/20 dsk W W {2}{W} 3 Artifact Creature - Toy 2 1 C creature Look at top five cards/vp1pt5 When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Optimistic Scavenger dsk dsk/21 dsk W W {W} 1 Creature - Human Scout 1 1 U creature Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. Orphans of the Wheat dsk dsk/22 dsk W W {1}{W} 2 Creature - Human 2 1 U creature Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way. Overlord of the Mistmoors dsk dsk/23 dsk W W {5}{W}{W} 7 Enchantment Creature - Avatar Horror 6 6 M creature Create 2 Insects/spawnx2 [dsk] Insect (W 2/1 Flying) Impending 4-{2}{W}{W} | Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying. Patched Plaything dsk dsk/24 dsk W W {2}{W} 3 Artifact Creature - Toy 4 3 U creature Double strike | This creature enters with two -1/-1 counters on it if you cast it from your hand. Possessed Goat dsk dsk/25 dsk W W {W} 1 Creature - Goat 1 1 C creature {3}, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once. Reluctant Role Model dsk dsk/26 dsk W W {1}{W} 2 Creature - Human Survivor 2 2 R creature Survival - At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. | Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature. Savior of the Small dsk dsk/27 dsk W W {3}{W} 4 Creature - Kor Survivor 3 4 U creature Survival - At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. Seized from Slumber dsk dsk/28 dsk W W {4}{W} 5 Instant C instant This spell costs {3} less to cast if it targets a tapped creature. | Destroy target creature. Shardmage's Rescue dsk dsk/29 dsk W W {W} 1 Enchantment - Aura U enchantment Flash | Enchant creature you control | As long as this Aura entered this turn, enchanted creature has hexproof. | Enchanted creature gets +1/+1. Sheltered by Ghosts dsk dsk/30 dsk W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature you control | When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. | Enchanted creature gets +1/+0 and has lifelink and ward {2}. Shepherding Spirits dsk dsk/31 dsk W W {4}{W}{W} 6 Creature - Spirit 4 5 C creature /ch Flying | Plainscycling {2} Split Up dsk dsk/32 dsk W W {1}{W}{W} 3 Sorcery R sorcery Choose one - | - Destroy all tapped creatures. | - Destroy all untapped creatures. Splitskin Doll dsk dsk/33 dsk W W {1}{W} 2 Artifact Creature - Toy 2 1 U creature When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less. Surgical Suite // Hospital Room dsk dsk/34 dsk W W {1}{W} // {3}{W} 6 Enchantment - Room // Enchantment - Room U enchantment When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. | // Whenever you attack, put a +1/+1 counter on target attacking creature. | Toby, Beastie Befriender dsk dsk/35 dsk W W {2}{W} 3 Legendary Creature - Human Wizard 1 1 R creature /spawn [dsk] Beast (W 4/4) When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." | As long as you control four or more creature tokens, creature tokens you control have flying. Trapped in the Screen dsk dsk/36 dsk W W {2}{W} 3 Enchantment C enchantment Ward {2} | When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield. Unidentified Hovership dsk dsk/37 dsk W W {1}{W}{W} 3 Artifact - Vehicle 2 2 R artifact /ch Flying | When this Vehicle enters, exile up to one target creature with toughness 5 or less. | When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. | Crew 1 Unsettling Twins dsk dsk/38 dsk W W {3}{W} 4 Creature - Human 2 2 C creature When this creature enters, manifest dread. Unwanted Remake dsk dsk/39 dsk W W {W} 1 Instant U instant Destroy target creature. Its controller manifests dread. Veteran Survivor dsk dsk/40 dsk W W {W} 1 Creature - Human Survivor 2 1 U creature Survival - At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard. | As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. The Wandering Rescuer dsk dsk/41 dsk W W {3}{W}{W} 5 Legendary Creature - Human Samurai Noble 3 4 M creature Flash | Convoke | Double strike | Other tapped creatures you control have hexproof. Abhorrent Oculus dsk dsk/42 dsk U U {2}{U} 3 Creature - Eye 5 5 M creature /ch As an additional cost to cast this spell, exile six cards from your graveyard. | Flying | At the beginning of each opponent's upkeep, manifest dread. Bottomless Pool // Locker Room dsk dsk/43 dsk U U {U} // {4}{U} 6 Enchantment - Room // Enchantment - Room U enchantment When you unlock this door, return up to one target creature to its owner's hand. | // Whenever one or more creatures you control deal combat damage to a player, draw a card. | Central Elevator // Promising Stairs dsk dsk/44 dsk U U {3}{U} // {2}{U} 7 Enchantment - Room // Enchantment - Room R enchantment Surveil 1/vp1pt1 When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. | // At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. | Clammy Prowler dsk dsk/45 dsk U U {3}{U} 4 Enchantment Creature - Horror 2 5 C creature Whenever this creature attacks, another target attacking creature can't be blocked this turn. Creeping Peeper dsk dsk/46 dsk U U {1}{U} 2 Creature - Eye 2 1 C creature {T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up. Cursed Windbreaker dsk dsk/47 dsk U U {2}{U} 3 Artifact - Equipment U artifact When this Equipment enters, manifest dread, then attach this Equipment to that creature. | Equipped creature has flying. | Equip {3} Daggermaw Megalodon dsk dsk/48 dsk U U {4}{U}{U} 6 Creature - Shark 5 7 C creature Vigilance | Islandcycling {2} Don't Make a Sound dsk dsk/49 dsk U U {1}{U} 2 Instant C instant Surveil 2/vp1pt2 Counter target spell unless its controller pays {2}. If they do, surveil 2. Duskmourn's Domination dsk dsk/50 dsk U U {4}{U}{U} 6 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. | Enchanted creature gets -3/-0 and loses all abilities. Enduring Curiosity dsk dsk/51 dsk U U {2}{U}{U} 4 Enchantment Creature - Cat Glimmer 4 3 R creature Flash | Whenever a creature you control deals combat damage to a player, draw a card. | When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Enter the Enigma dsk dsk/52 dsk U U {U} 1 Sorcery C sorcery Target creature can't be blocked this turn. | Draw a card. Entity Tracker dsk dsk/53 dsk U U {2}{U} 3 Creature - Human Scout 2 3 R creature Flash | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. Erratic Apparition dsk dsk/54 dsk U U {2}{U} 3 Creature - Spirit 1 3 C creature /ch Flying, vigilance | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn. Fear of Failed Tests dsk dsk/55 dsk U U {4}{U} 5 Enchantment Creature - Nightmare 2 7 U creature Whenever this creature deals combat damage to a player, draw that many cards. Fear of Falling dsk dsk/56 dsk U U {3}{U}{U} 5 Enchantment Creature - Nightmare 4 4 U creature /ch Flying | Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. Fear of Impostors dsk dsk/57 dsk U U {1}{U}{U} 3 Enchantment Creature - Nightmare 3 2 U creature Flash | When this creature enters, counter target spell. Its controller manifests dread. Fear of Isolation dsk dsk/58 dsk U U {1}{U} 2 Enchantment Creature - Nightmare 2 3 U creature /ch As an additional cost to cast this spell, return a permanent you control to its owner's hand. | Flying Floodpits Drowner dsk dsk/59 dsk U U {1}{U} 2 Creature - Merfolk 2 1 U creature Flash | Vigilance | When this creature enters, tap target creature an opponent controls and put a stun counter on it. | {1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries. Get Out dsk dsk/60 dsk U U {U}{U} 2 Instant U instant Choose one - | - Counter target creature or enchantment spell. | - Return one or two target creatures and/or enchantments you own to your hand. Ghostly Keybearer dsk dsk/61 dsk U U {3}{U} 4 Creature - Spirit 3 3 U creature /ch Flying | Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control. Glimmerburst dsk dsk/62 dsk U U {3}{U} 4 Instant C instant /spawn [dsk] Glimmer (W 1/1 Enchantment) Draw two cards. Create a 1/1 white Glimmer enchantment creature token. Leyline of Transformation dsk dsk/63 dsk U U {2}{U}{U} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | As this enchantment enters, choose a creature type. | Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Marina Vendrell's Grimoire dsk dsk/64 dsk U U {5}{U} 6 Legendary Artifact R artifact When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. | You have no maximum hand size and don't lose the game for having 0 or less life. | Whenever you gain life, draw that many cards. | Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. Meat Locker // Drowned Diner dsk dsk/65 dsk U U {2}{U} // {3}{U}{U} 8 Enchantment - Room // Enchantment - Room C enchantment When you unlock this door, tap up to one target creature and put two stun counters on it. | // When you unlock this door, draw three cards, then discard a card. | The Mindskinner dsk dsk/66 dsk U U {U}{U}{U} 3 Legendary Enchantment Creature - Nightmare 10 1 R creature The Mindskinner can't be blocked. | If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. Mirror Room // Fractured Realm dsk dsk/67 dsk U U {2}{U} // {5}{U}{U} 10 Enchantment - Room // Enchantment - Room M enchantment Create Copy/spawn [dsk] Copy When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. | // If a triggered ability of a permanent you control triggers, that ability triggers an additional time. | Overlord of the Floodpits dsk dsk/68 dsk U U {3}{U}{U} 5 Enchantment Creature - Avatar Horror 5 3 M creature /ch Impending 4-{1}{U}{U} | Flying | Whenever this permanent enters or attacks, draw two cards, then discard a card. Paranormal Analyst dsk dsk/69 dsk U U {1}{U} 2 Creature - Human Detective 1 3 U creature Whenever you manifest dread, put a card you put into your graveyard this way into your hand. Piranha Fly dsk dsk/70 dsk U U {1}{U} 2 Creature - Fish Insect 2 1 C creature /ch;/cr90 Flying | This creature enters tapped. Scrabbling Skullcrab dsk dsk/71 dsk U U {U} 1 Creature - Crab Skeleton 0 3 U creature Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. Silent Hallcreeper dsk dsk/72 dsk U U {1}{U} 2 Enchantment Creature - Horror 1 1 R creature This creature can't be blocked. | Whenever this creature deals combat damage to a player, choose one that hasn't been chosen - | - Put two +1/+1 counters on this creature. | - Draw a card. | - This creature becomes a copy of another target creature you control. Stalked Researcher dsk dsk/73 dsk U U {1}{U} 2 Creature - Human Wizard 3 3 C creature Defender | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender. Stay Hidden, Stay Silent dsk dsk/74 dsk U U {1}{U} 2 Enchantment - Aura U enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. | {4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. The Tale of Tamiyo dsk dsk/75 dsk U U {2}{U} 3 Legendary Enchantment - Saga R enchantment /ccblue=1 I, II, III - Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. | IV - Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. Tunnel Surveyor dsk dsk/76 dsk U U {2}{U} 3 Creature - Human Detective 2 2 C creature /spawn [dsk] Glimmer (W 1/1 Enchantment) When this creature enters, create a 1/1 white Glimmer enchantment creature token. Twist Reality dsk dsk/77 dsk U U {1}{U}{U} 3 Instant C instant Choose one - | - Counter target spell. | - Manifest dread. Unable to Scream dsk dsk/78 dsk U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. | As long as enchanted creature is face down, it can't be turned face up. Underwater Tunnel // Slimy Aquarium dsk dsk/79 dsk U U {U} // {3}{U} 5 Enchantment - Room // Enchantment - Room C enchantment Surveil 2/vp1pt2 When you unlock this door, surveil 2. | // When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. | Unnerving Grasp dsk dsk/80 dsk U U {2}{U} 3 Sorcery U sorcery Return up to one target nonland permanent to its owner's hand. Manifest dread. Unwilling Vessel dsk dsk/81 dsk U U {2}{U} 3 Creature - Human Wizard 3 2 U creature Create Spirit/spawn [dsk] Spirit (U */* Flying) Vigilance | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature. | When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature. Vanish from Sight dsk dsk/82 dsk U U {3}{U} 4 Instant C instant Surveil 1/vp1pt1 Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1. Appendage Amalgam dsk dsk/83 dsk B B {2}{B} 3 Enchantment Creature - Horror 3 2 C creature Surveil 1/vp1pt1 Flash | Whenever this creature attacks, surveil 1. Balemurk Leech dsk dsk/84 dsk B B {1}{B} 2 Creature - Leech 2 2 C creature Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life. Cackling Slasher dsk dsk/85 dsk B B {3}{B} 4 Creature - Human Assassin 3 3 C creature Deathtouch | This creature enters with a +1/+1 counter on it if a creature died this turn. Come Back Wrong dsk dsk/86 dsk B B {2}{B} 3 Sorcery R sorcery Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. Commune with Evil dsk dsk/87 dsk B B {2}{B} 3 Sorcery U sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life. Cracked Skull dsk dsk/88 dsk B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. | When enchanted creature is dealt damage, destroy it. Cynical Loner dsk dsk/89 dsk B B {1}{B} 2 Creature - Human Survivor 3 1 U creature This creature can't be blocked by Glimmers. | Survival - At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle. Dashing Bloodsucker dsk dsk/90 dsk B B {3}{B} 4 Creature - Vampire Warrior 2 5 U creature Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn. Defiled Crypt // Cadaver Lab dsk dsk/91 dsk B B {3}{B} // {B} 5 Enchantment - Room // Enchantment - Room U enchantment Create Horror/spawn [dsk] Horror (B 2/2 Enchantment) Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn. | // When you unlock this door, return target creature card from your graveyard to your hand. | Demonic Counsel dsk dsk/92 dsk B B {1}{B} 2 Sorcery R sorcery Search your library for a Demon card, reveal it, put it into your hand, then shuffle. | Delirium - If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. Derelict Attic // Widow's Walk dsk dsk/93 dsk B B {2}{B} // {3}{B} 7 Enchantment - Room // Enchantment - Room C enchantment When you unlock this door, you draw two cards and you lose 2 life. | // Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn. | Doomsday Excruciator dsk dsk/94 dsk B B {B}{B}{B}{B}{B}{B} 6 Creature - Demon 6 6 R creature /ch Flying | When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down. | At the beginning of your upkeep, draw a card. Enduring Tenacity dsk dsk/95 dsk B B {2}{B}{B} 4 Enchantment Creature - Snake Glimmer 4 3 R creature Whenever you gain life, target opponent loses that much life. | When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Fanatic of the Harrowing dsk dsk/96 dsk B B {3}{B} 4 Creature - Human Cleric 2 2 C creature When this creature enters, each player discards a card. If you discarded a card this way, draw a card. Fear of Lost Teeth dsk dsk/97 dsk B B {B} 1 Enchantment Creature - Nightmare 1 1 C creature When this creature dies, it deals 1 damage to any target and you gain 1 life. Fear of the Dark dsk dsk/98 dsk B B {4}{B} 5 Enchantment Creature - Nightmare 5 5 C creature Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. Final Vengeance dsk dsk/99 dsk B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or enchantment. | Exile target creature. Funeral Room // Awakening Hall dsk dsk/100 dsk B B {2}{B} // {6}{B}{B} 11 Enchantment - Room // Enchantment - Room M enchantment Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. | // When you unlock this door, return all creature cards from your graveyard to the battlefield. | Give In to Violence dsk dsk/101 dsk B B {1}{B} 2 Instant C instant Target creature gets +2/+2 and gains lifelink until end of turn. Grievous Wound dsk dsk/102 dsk B B {3}{B}{B} 5 Enchantment - Aura R enchantment Enchant player | Enchanted player can't gain life. | Whenever enchanted player is dealt damage, they lose half their life, rounded up. Innocuous Rat dsk dsk/103 dsk B B {1}{B} 2 Creature - Rat 1 1 C creature When this creature dies, manifest dread. Killer's Mask dsk dsk/104 dsk B B {2}{B} 3 Artifact - Equipment U artifact When this Equipment enters, manifest dread, then attach this Equipment to that creature. | Equipped creature has menace. | Equip {2} Let's Play a Game dsk dsk/105 dsk B B {3}{B} 4 Sorcery U sorcery Delirium - Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. | - Creatures your opponents control get -1/-1 until end of turn. | - Each opponent discards two cards. | - Each opponent loses 3 life and you gain 3 life. Leyline of the Void dsk dsk/106 dsk B B {2}{B}{B} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | If a card would be put into an opponent's graveyard from anywhere, exile it instead. Live or Die dsk dsk/107 dsk B B {3}{B}{B} 5 Instant U instant Choose one - | - Return target creature card from your graveyard to the battlefield. | - Destroy target creature. Meathook Massacre II dsk dsk/108 dsk B B {X}{X}{B}{B}{B}{B} 4 Legendary Enchantment M enchantment /spawn [lackey] Finality Counter When Meathook Massacre II enters, each player sacrifices X creatures of their choice. | Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. | Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. Miasma Demon dsk dsk/109 dsk B B {4}{B}{B} 6 Creature - Demon 5 4 U creature /ch Flying | When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn. Murder dsk dsk/110 dsk B B {1}{B}{B} 3 Instant C instant Destroy target creature. Nowhere to Run dsk dsk/111 dsk B B {1}{B} 2 Enchantment U enchantment Flash | When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. | Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. Osseous Sticktwister dsk dsk/112 dsk B B {1}{B} 2 Artifact Creature - Scarecrow 2 2 U creature Lifelink | Delirium - At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way. Overlord of the Balemurk dsk dsk/113 dsk B B {3}{B}{B} 5 Enchantment Creature - Avatar Horror 5 5 M creature Impending 5-{1}{B} | Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. Popular Egotist dsk dsk/114 dsk B B {2}{B} 3 Creature - Human Rogue 3 2 U creature {1}{B}, Sacrifice another creature or enchantment: This creature gains indestructible until end of turn. Tap it. | Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life. Resurrected Cultist dsk dsk/115 dsk B B {2}{B} 3 Creature - Human Cleric 4 1 C creature Create Finality Counter/spawn [lackey] Finality Counter Delirium - {2}{B}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. Spectral Snatcher dsk dsk/116 dsk B B {4}{B}{B} 6 Creature - Spirit 6 5 C creature Ward-Discard a card. | Swampcycling {2} Sporogenic Infection dsk dsk/117 dsk B B {1}{B} 2 Enchantment - Aura U enchantment Enchant creature | When this Aura enters, target player sacrifices a creature of their choice other than enchanted creature. | When enchanted creature is dealt damage, destroy it. Unholy Annex // Ritual Chamber dsk dsk/118 dsk B B {2}{B} // {3}{B}{B} 8 Enchantment - Room // Enchantment - Room R enchantment Create Demon/spawn [dsk] Demon (B 6/6 Flying) At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. | // When you unlock this door, create a 6/6 black Demon creature token with flying. | Unstoppable Slasher dsk dsk/119 dsk B B {2}{B} 3 Creature - Zombie Assassin 2 3 R creature Deathtouch | Whenever this creature deals combat damage to a player, they lose half their life, rounded up. | When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. Valgavoth, Terror Eater dsk dsk/120 dsk B B {6}{B}{B}{B} 9 Legendary Creature - Elder Demon 9 9 M creature /ch Flying, lifelink | Ward-Sacrifice three nonland permanents. | If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. | During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. Valgavoth's Faithful dsk dsk/121 dsk B B {B} 1 Creature - Human Cleric 1 1 U creature {3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Vile Mutilator dsk dsk/122 dsk B B {5}{B}{B} 7 Creature - Demon 6 5 U creature /ch As an additional cost to cast this spell, sacrifice a creature or enchantment. | Flying, trample | When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice. Winter's Intervention dsk dsk/123 dsk B B {1}{B} 2 Instant C instant Winter's Intervention deals 2 damage to target creature. You gain 2 life. Withering Torment dsk dsk/124 dsk B B {2}{B} 3 Instant U instant Destroy target creature or enchantment. You lose 2 life. Bedhead Beastie dsk dsk/125 dsk R R {4}{R}{R} 6 Creature - Beast 5 6 C creature Menace | Mountaincycling {2} Betrayer's Bargain dsk dsk/126 dsk R R {1}{R} 2 Instant U instant As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}. | Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead. Boilerbilges Ripper dsk dsk/127 dsk R R {4}{R} 5 Creature - Human Assassin 4 4 C creature When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target. Chainsaw dsk dsk/128 dsk R R {1}{R} 2 Artifact - Equipment R artifact When this Equipment enters, it deals 3 damage to up to one target creature. | Whenever one or more creatures die, put a rev counter on this Equipment. | Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. | Equip {3} Charred Foyer // Warped Space dsk dsk/129 dsk R R {3}{R} // {4}{R}{R} 10 Enchantment - Room // Enchantment - Room M enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of your library. You may play it this turn. | // Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. | Clockwork Percussionist dsk dsk/130 dsk R R {R} 1 Artifact Creature - Monkey Toy 1 1 C creature Reveal top card/vp1at1 Haste | When this creature dies, exile the top card of your library. You may play it until the end of your next turn. Cursed Recording dsk dsk/131 dsk R R {2}{R}{R} 4 Artifact R artifact Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. | {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Diversion Specialist dsk dsk/132 dsk R R {3}{R} 4 Creature - Human Warrior 4 3 U creature Reveal top card/vp1at1 Menace | {1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn. Enduring Courage dsk dsk/133 dsk R R {2}{R}{R} 4 Enchantment Creature - Dog Glimmer 3 3 R creature Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. | When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Fear of Being Hunted dsk dsk/134 dsk R R {1}{R}{R} 3 Enchantment Creature - Nightmare 4 2 U creature Haste | This creature must be blocked if able. Fear of Burning Alive dsk dsk/135 dsk R R {4}{R}{R} 6 Enchantment Creature - Nightmare 4 4 U creature When this creature enters, it deals 4 damage to each opponent. | Delirium - Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls. Fear of Missing Out dsk dsk/136 dsk R R {1}{R} 2 Enchantment Creature - Nightmare 2 3 R creature When this creature enters, discard a card, then draw a card. | Delirium - Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. Glassworks // Shattered Yard dsk dsk/137 dsk R R {2}{R} // {4}{R} 8 Enchantment - Room // Enchantment - Room C enchantment When you unlock this door, this Room deals 4 damage to target creature an opponent controls. | // At the beginning of your end step, this Room deals 1 damage to each opponent. | Grab the Prize dsk dsk/138 dsk R R {1}{R} 2 Sorcery C sorcery As an additional cost to cast this spell, discard a card. | Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent. Hand That Feeds dsk dsk/139 dsk R R {1}{R} 2 Creature - Mutant 2 2 C creature Delirium - Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. Impossible Inferno dsk dsk/140 dsk R R {4}{R} 5 Instant C instant Reveal top card/vp1at1 Impossible Inferno deals 6 damage to target creature. | Delirium - If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn. Infernal Phantom dsk dsk/141 dsk R R {3}{R} 4 Creature - Spirit 2 3 U creature Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn. | When this creature dies, it deals damage equal to its power to any target. Irreverent Gremlin dsk dsk/142 dsk R R {1}{R} 2 Creature - Gremlin 2 2 U creature Menace | Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn. Leyline of Resonance dsk dsk/143 dsk R R {2}{R}{R} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. Most Valuable Slayer dsk dsk/144 dsk R R {3}{R} 4 Creature - Human Warrior 2 4 C creature Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. Norin, Swift Survivalist dsk dsk/145 dsk R R {R} 1 Legendary Creature - Human Coward 2 1 U creature Norin can't block. | Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. Overlord of the Boilerbilges dsk dsk/146 dsk R R {4}{R}{R} 6 Enchantment Creature - Avatar Horror 5 5 M creature Impending 4-{2}{R}{R} | Whenever this permanent enters or attacks, it deals 4 damage to any target. Painter's Studio // Defaced Gallery dsk dsk/147 dsk R R {2}{R} // {1}{R} 5 Enchantment - Room // Enchantment - Room U enchantment Reveal top two cards/vp1at2 When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn. | // Whenever you attack, attacking creatures you control get +1/+0 until end of turn. | Piggy Bank dsk dsk/148 dsk R R {1}{R} 2 Artifact Creature - Boar Toy 3 2 U creature Create Treasure/spawn [dsk] Treasure When this creature dies, create a Treasure token. Pyroclasm dsk dsk/149 dsk R R {1}{R} 2 Sorcery U sorcery Pyroclasm deals 2 damage to each creature. Ragged Playmate dsk dsk/150 dsk R R {1}{R} 2 Artifact Creature - Toy 2 2 C creature {1}, {T}: Target creature with power 2 or less can't be blocked this turn. Rampaging Soulrager dsk dsk/151 dsk R R {2}{R} 3 Creature - Spirit 1 4 C creature This creature gets +3/+0 as long as there are two or more unlocked doors among Rooms you control. Razorkin Hordecaller dsk dsk/152 dsk R R {4}{R} 5 Creature - Human Clown Berserker 4 4 U creature Create Gremlin/spawn [dsk] Gremlin (R 1/1) Haste | Whenever you attack, create a 1/1 red Gremlin creature token. Razorkin Needlehead dsk dsk/153 dsk R R {R}{R} 2 Creature - Human Assassin 2 2 R creature This creature has first strike during your turn. | Whenever an opponent draws a card, this creature deals 1 damage to them. Ripchain Razorkin dsk dsk/154 dsk R R {3}{R} 4 Creature - Human Berserker 5 3 C creature Reach | {2}{R}, Sacrifice a land: Draw a card. The Rollercrusher Ride dsk dsk/155 dsk R R {X}{2}{R} 3 Legendary Enchantment M enchantment Delirium - If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. | When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. Scorching Dragonfire dsk dsk/156 dsk R R {1}{R} 2 Instant C instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Screaming Nemesis dsk dsk/157 dsk R R {2}{R} 3 Creature - Spirit 3 3 M creature Haste | Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. Ticket Booth // Tunnel of Hate dsk dsk/158 dsk R R {2}{R} // {4}{R}{R} 9 Enchantment - Room // Enchantment - Room C enchantment When you unlock this door, manifest dread. | // Whenever you attack, target attacking creature gains double strike until end of turn. | Trial of Agony dsk dsk/159 dsk R R {R} 1 Sorcery U sorcery Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn. Turn Inside Out dsk dsk/160 dsk R R {R} 1 Instant C instant Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. Untimely Malfunction dsk dsk/161 dsk R R {1}{R} 2 Instant U instant Choose one - | - Destroy target artifact. | - Change the target of target spell or ability with a single target. | - One or two target creatures can't block this turn. Vengeful Possession dsk dsk/162 dsk R R {2}{R} 3 Sorcery U sorcery Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. Vicious Clown dsk dsk/163 dsk R R {2}{R} 3 Creature - Human Clown 2 3 C creature Whenever another creature you control with power 2 or less enters, this creature gets +2/+0 until end of turn. Violent Urge dsk dsk/164 dsk R R {R} 1 Instant U instant Target creature gets +1/+0 and gains first strike until end of turn. | Delirium - If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn. Waltz of Rage dsk dsk/165 dsk R R {3}{R}{R} 5 Sorcery R sorcery Reveal top card/vp1at1 Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. Altanak, the Thrice-Called dsk dsk/166 dsk G G {5}{G}{G} 7 Legendary Creature - Insect Beast 9 9 U creature Trample | Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card. | {1}{G}, Discard this card: Return target land card from your graveyard to the battlefield tapped. Anthropede dsk dsk/167 dsk G G {3}{G} 4 Creature - Insect 3 4 C creature Reach | When this creature enters, you may discard a card or pay {2}. When you do, destroy target Room. Balustrade Wurm dsk dsk/168 dsk G G {3}{G}{G} 5 Creature - Wurm 5 5 R creature Create Finality Counter/spawn [lackey] Finality Counter This spell can't be countered. | Trample, haste | Delirium - {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. Bashful Beastie dsk dsk/169 dsk G G {4}{G} 5 Creature - Beast 5 4 C creature When this creature dies, manifest dread. Break Down the Door dsk dsk/170 dsk G G {2}{G} 3 Instant U instant Choose one - | - Exile target artifact. | - Exile target enchantment. | - Manifest dread. Cathartic Parting dsk dsk/171 dsk G G {1}{G} 2 Sorcery U sorcery The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library. Cautious Survivor dsk dsk/172 dsk G G {3}{G} 4 Creature - Elf Survivor 4 4 C creature Survival - At the beginning of your second main phase, if this creature is tapped, you gain 2 life. Coordinated Clobbering dsk dsk/173 dsk G G {G} 1 Sorcery U sorcery Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. Cryptid Inspector dsk dsk/174 dsk G G {2}{G} 3 Creature - Elf Warrior 2 3 C creature Vigilance | Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature. Defiant Survivor dsk dsk/175 dsk G G {2}{G} 3 Creature - Human Survivor 3 2 U creature Survival - At the beginning of your second main phase, if this creature is tapped, manifest dread. Enduring Vitality dsk dsk/176 dsk G G {1}{G}{G} 3 Enchantment Creature - Elk Glimmer 3 3 R creature Vigilance | Creatures you control have "{T}: Add one mana of any color." | When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Fear of Exposure dsk dsk/177 dsk G G {2}{G} 3 Enchantment Creature - Nightmare 5 4 U creature As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. | Trample Flesh Burrower dsk dsk/178 dsk G G {1}{G} 2 Creature - Insect 2 2 C creature Deathtouch | Whenever this creature attacks, another target creature you control gains deathtouch until end of turn. Frantic Strength dsk dsk/179 dsk G G {2}{G} 3 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +2/+2 and has trample. Grasping Longneck dsk dsk/180 dsk G G {2}{G} 3 Enchantment Creature - Horror 4 2 C creature Reach | When this creature dies, you gain 2 life. Greenhouse // Rickety Gazebo dsk dsk/181 dsk G G {2}{G} // {3}{G} 7 Enchantment - Room // Enchantment - Room U enchantment Lands you control have "{T}: Add one mana of any color." | // When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. | Hauntwoods Shrieker dsk dsk/182 dsk G G {1}{G}{G} 3 Creature - Beast Mutant 3 3 M creature Whenever this creature attacks, manifest dread. | {1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. Hedge Shredder dsk dsk/183 dsk G G {2}{G}{G} 4 Artifact - Vehicle 5 5 R artifact Whenever this Vehicle attacks, you may mill two cards. | Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. | Crew 1 Horrid Vigor dsk dsk/184 dsk G G {1}{G} 2 Instant C instant Target creature gains deathtouch and indestructible until end of turn. House Cartographer dsk dsk/185 dsk G G {1}{G} 2 Creature - Human Scout Survivor 2 2 U creature Survival - At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. Insidious Fungus dsk dsk/186 dsk G G {G} 1 Creature - Fungus 1 2 U creature {2}, Sacrifice this creature: Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Draw a card. Then you may put a land card from your hand onto the battlefield tapped. Kona, Rescue Beastie dsk dsk/187 dsk G G {3}{G} 4 Legendary Creature - Beast Survivor 4 3 R creature Survival - At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield. Leyline of Mutation dsk dsk/188 dsk G WUBRG {2}{G}{G} 4 Enchantment R enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. | You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast. Manifest Dread dsk dsk/189 dsk G G {1}{G} 2 Sorcery C sorcery Manifest dread. Moldering Gym // Weight Room dsk dsk/190 dsk G G {2}{G} // {5}{G} 9 Enchantment - Room // Enchantment - Room C enchantment When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | // When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. | Monstrous Emergence dsk dsk/191 dsk G G {1}{G} 2 Sorcery C sorcery As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand. | Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature. Omnivorous Flytrap dsk dsk/192 dsk G G {2}{G} 3 Creature - Plant 2 4 R creature Delirium - Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. Overgrown Zealot dsk dsk/193 dsk G G {1}{G} 2 Creature - Elf Druid 0 4 U creature {T}: Add one mana of any color. | {T}: Add two mana of any one color. Spend this mana only to turn permanents face up. Overlord of the Hauntwoods dsk dsk/194 dsk G G {3}{G}{G} 5 Enchantment Creature - Avatar Horror 6 5 M creature Create Everywhere/spawn [dsk] Everywhere Impending 4-{1}{G}{G} | Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. Patchwork Beastie dsk dsk/195 dsk G G {G} 1 Artifact Creature - Beast 3 3 U creature Delirium - This creature can't attack or block unless there are four or more card types among cards in your graveyard. | At the beginning of your upkeep, you may mill a card. Rootwise Survivor dsk dsk/196 dsk G G {3}{G}{G} 5 Creature - Human Survivor 3 4 U creature Haste | Survival - At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn. Say Its Name dsk dsk/197 dsk G G {1}{G} 2 Sorcery C sorcery Mill three cards. Then you may return a creature or land card from your graveyard to your hand. | Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery. Slavering Branchsnapper dsk dsk/198 dsk G G {4}{G}{G} 6 Creature - Lizard 7 6 C creature Trample | Forestcycling {2} Spineseeker Centipede dsk dsk/199 dsk G G {2}{G} 3 Creature - Insect 2 1 C creature When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | Delirium - This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. Threats Around Every Corner dsk dsk/200 dsk G G {3}{G} 4 Enchantment U enchantment When this enchantment enters, manifest dread. | Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Twitching Doll dsk dsk/201 dsk G G {1}{G} 2 Artifact Creature - Spider Toy 2 2 R creature Create Spider/spawn [dsk] Spider (G 2/2 Reach) {T}: Add one mana of any color. Put a nest counter on this creature. | {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery. Tyvar, the Pummeler dsk dsk/202 dsk G G {1}{G}{G} 3 Legendary Creature - Elf Warrior 3 3 M creature Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it. | {3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. Under the Skin dsk dsk/203 dsk G G {2}{G} 3 Sorcery U sorcery Manifest dread. | You may return a permanent card from your graveyard to your hand. Valgavoth's Onslaught dsk dsk/204 dsk G G {X}{X}{G} 1 Sorcery R sorcery Manifest dread X times, then put X +1/+1 counters on each of those creatures. Walk-In Closet // Forgotten Cellar dsk dsk/205 dsk G G {2}{G} // {3}{G}{G} 8 Enchantment - Room // Enchantment - Room M enchantment You may play lands from your graveyard. | // When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. | Wary Watchdog dsk dsk/206 dsk G G {1}{G} 2 Creature - Dog 3 1 C creature Surveil 1/vp1pt1 When this creature enters or dies, surveil 1. Wickerfolk Thresher dsk dsk/207 dsk G G {3}{G} 4 Artifact Creature - Scarecrow 5 4 U creature Look at top card/vp1pt1 Delirium - Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. Arabella, Abandoned Doll dsk dsk/208 dsk RW RW {R}{W} 2 Legendary Artifact Creature - Toy 1 3 U creature Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. Baseball Bat dsk dsk/209 dsk GW GW {G}{W} 2 Artifact - Equipment U artifact When this Equipment enters, attach it to target creature you control. | Equipped creature gets +1/+1. | Whenever equipped creature attacks, tap up to one target creature. | Equip {3} Beastie Beatdown dsk dsk/210 dsk RG RG {R}{G} 2 Sorcery U sorcery Choose target creature you control and target creature an opponent controls. | Delirium - If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. | The creature you control deals damage equal to its power to the creature an opponent controls. Broodspinner dsk dsk/211 dsk BG BG {B}{G} 2 Creature - Spider 2 3 U creature Surveil 2/vp1pt2 Create Insect/spawn [dsk] Insect (BG 1/1 Flying) Create 5 Insects/spawnx5 [dsk] Insect (BG 1/1 Flying) Create 10 Insects/spawnx10 [dsk] Insect (BG 1/1 Flying) Reach | When this creature enters, surveil 2. | {4}{B}{G}, {T}, Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard. Disturbing Mirth dsk dsk/212 dsk BR BR {B}{R} 2 Enchantment U enchantment When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards. | When you sacrifice this enchantment, manifest dread. Drag to the Roots dsk dsk/213 dsk BG BG {2}{B}{G} 4 Instant U instant Delirium - This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. | Destroy target nonland permanent. Fear of Infinity dsk dsk/214 dsk UB UB {1}{U}{B} 3 Enchantment Creature - Nightmare 2 2 U creature /ch Flying, lifelink | This creature can't block. | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand. Gremlin Tamer dsk dsk/215 dsk WU WU {W}{U} 2 Creature - Human Scout 2 2 U creature Create Gremlin/spawn [dsk] Gremlin (R 1/1) Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. Growing Dread dsk dsk/216 dsk GU GU {G}{U} 2 Enchantment U enchantment Flash | When this enchantment enters, manifest dread. | Whenever you turn a permanent face up, put a +1/+1 counter on it. Inquisitive Glimmer dsk dsk/217 dsk WU WU {W}{U} 2 Enchantment Creature - Fox Glimmer 2 3 U creature Enchantment spells you cast cost {1} less to cast. | Unlock costs you pay cost {1} less. Intruding Soulrager dsk dsk/218 dsk UR UR {U}{R} 2 Creature - Spirit 2 2 U creature Vigilance | {T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card. The Jolly Balloon Man dsk dsk/219 dsk RW RW {1}{R}{W} 3 Legendary Creature - Human Clown 1 4 R creature Create Copy/spawn [dsk] Copy Haste | {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Kaito, Bane of Nightmares dsk dsk/220 dsk UB UB {2}{U}{B} 4 Legendary Planeswalker - Kaito 4 M planeswalker yInitialize/ccblue=4 Surveil 2/vp1pt2 Create Kaito, Bane of Nightmares Emblem/spawn [dsk] Kaito, Bane of Nightmares Emblem Ninjutsu {1}{U}{B} | During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. | +1: You get an emblem with "Ninjas you control get +1/+1." | 0: Surveil 2. Then draw a card for each opponent who lost life this turn. | -2: Tap target creature. Put two stun counters on it. Marina Vendrell dsk dsk/221 dsk WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Human Warlock 3 5 R creature Reveal top seven cards/vp1at7 When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. | {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery. Midnight Mayhem dsk dsk/222 dsk RW RW {2}{R}{W} 4 Sorcery U sorcery /spawnx3 [dsk] Gremlin (R 1/1) Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. Nashi, Searcher in the Dark dsk dsk/223 dsk UB UB {U}{B} 2 Legendary Creature - Rat Ninja Wizard 2 2 R creature Menace | Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. Niko, Light of Hope dsk dsk/224 dsk WU WU {2}{W}{U} 4 Legendary Creature - Human Wizard 3 4 M creature /spawnx2 [dsk] Shard When Niko enters, create two Shard tokens. | {2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. Oblivious Bookworm dsk dsk/225 dsk GU GU {G}{U} 2 Creature - Human Wizard 2 3 U creature At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. Peer Past the Veil dsk dsk/226 dsk RG RG {2}{R}{G} 4 Instant R instant Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. Restricted Office // Lecture Hall dsk dsk/227 dsk WU WU {2}{W}{W} // {5}{U}{U} 11 Enchantment - Room // Enchantment - Room R enchantment When you unlock this door, destroy all creatures with power 3 or greater. | // Other permanents you control have hexproof. | Rip, Spawn Hunter dsk dsk/228 dsk GW GW {2}{G}{W} 4 Legendary Creature - Human Survivor 4 4 R creature Survival - At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. Rite of the Moth dsk dsk/229 dsk WB WB {1}{W}{B}{B} 4 Sorcery U sorcery /spawn [lackey] Finality Counter Return target creature card from your graveyard to the battlefield with a finality counter on it. | Flashback {3}{W}{W}{B} Roaring Furnace // Steaming Sauna dsk dsk/230 dsk UR UR {1}{R} // {3}{U}{U} 7 Enchantment - Room // Enchantment - Room R enchantment When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. | // You have no maximum hand size. | At the beginning of your end step, draw a card. | Sawblade Skinripper dsk dsk/231 dsk BR BR {1}{B}{R} 3 Creature - Human Assassin 3 2 U creature Menace | {2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature. | At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target. Shrewd Storyteller dsk dsk/232 dsk GW GW {1}{G}{W} 3 Creature - Human Survivor 3 3 U creature Survival - At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature. Shroudstomper dsk dsk/233 dsk WB WB {3}{W}{W}{B}{B} 7 Creature - Elemental 5 5 U creature Deathtouch | Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card. Skullsnap Nuisance dsk dsk/234 dsk UB UB {U}{B} 2 Creature - Insect Skeleton 1 4 U creature yInitialize/ch Surveil 1/vp1pt1 Flying | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. Smoky Lounge // Misty Salon dsk dsk/235 dsk UR UR {2}{R} // {3}{U} 7 Enchantment - Room // Enchantment - Room U enchantment Create Spirit/spawn [dsk] Spirit (U */* Flying) At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. | // When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. | The Swarmweaver dsk dsk/236 dsk BG BG {2}{B}{G} 4 Legendary Artifact Creature - Scarecrow 2 3 R creature /spawnx2 [dsk] Insect (BG 1/1 Flying) When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. | Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. Undead Sprinter dsk dsk/237 dsk BR BR {B}{R} 2 Creature - Zombie 2 2 R creature Trample, haste | You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it. Victor, Valgavoth's Seneschal dsk dsk/238 dsk WB WB {1}{W}{B} 3 Legendary Creature - Human Warlock 3 3 R creature Surveil 2/vp1pt2 Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. Wildfire Wickerfolk dsk dsk/239 dsk RG RG {R}{G} 2 Artifact Creature - Scarecrow 3 2 U creature Haste | Delirium - This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. Winter, Misanthropic Guide dsk dsk/240 dsk BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Human Warlock 3 4 R creature Ward {2} | At the beginning of your upkeep, each player draws two cards. | Delirium - As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. Zimone, All-Questioning dsk dsk/241 dsk GU GU {1}{G}{U} 3 Legendary Creature - Human Wizard 1 1 R creature Create Primo, the Indivisible/spawn [dsk] Primo, the Indivisible (GU 0/0) At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. Attack-in-the-Box dsk dsk/242 dsk {3} 3 Artifact Creature - Toy 2 4 U creature Whenever this creature attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step. Bear Trap dsk dsk/243 dsk {1} 1 Artifact C artifact Flash | {3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. Conductive Machete dsk dsk/244 dsk {4} 4 Artifact - Equipment U artifact When this Equipment enters, manifest dread, then attach this Equipment to that creature. | Equipped creature gets +2/+1. | Equip {4} Dissection Tools dsk dsk/245 dsk {5} 5 Artifact - Equipment R artifact When this Equipment enters, manifest dread, then attach this Equipment to that creature. | Equipped creature gets +2/+2 and has deathtouch and lifelink. | Equip-Sacrifice a creature. Found Footage dsk dsk/246 dsk {1} 1 Artifact - Clue C artifact Surveil 2/vp1pt2 You may look at face-down creatures your opponents control any time. | {2}, Sacrifice this artifact: Surveil 2, then draw a card. Friendly Teddy dsk dsk/247 dsk {2} 2 Artifact Creature - Bear Toy 2 2 C creature When this creature dies, each player draws a card. Ghost Vacuum dsk dsk/248 dsk {1} 1 Artifact R artifact Create Flying Counter/spawn [lackey] Flying Counter {T}: Exile target card from a graveyard. | {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. Glimmerlight dsk dsk/249 dsk {2} 2 Artifact - Equipment C artifact /spawn [dsk] Glimmer (W 1/1 Enchantment) When this Equipment enters, create a 1/1 white Glimmer enchantment creature token. | Equipped creature gets +1/+1. | Equip {1} Haunted Screen dsk dsk/250 dsk WUBRG {3} 3 Artifact U artifact {T}: Add {W} or {B}. | {T}, Pay 1 life: Add {G}, {U}, or {R}. | {7}: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once. Keys to the House dsk dsk/251 dsk {1} 1 Artifact U artifact {1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery. Malevolent Chandelier dsk dsk/252 dsk {6} 6 Artifact Creature - Construct 4 4 C creature /ch Flying | {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery. Marvin, Murderous Mimic dsk dsk/253 dsk {2} 2 Legendary Artifact Creature - Toy 2 2 R creature Marvin has all activated abilities of creatures you control that don't have the same name as this creature. Saw dsk dsk/254 dsk {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0. | Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card. | Equip {2} Abandoned Campground dsk dsk/255 dsk WU 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {W} or {U}. Blazemire Verge dsk dsk/256 dsk BR 0 Land R land {T}: Add {B}. | {T}: Add {R}. Activate only if you control a Swamp or a Mountain. Bleeding Woods dsk dsk/257 dsk RG 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {R} or {G}. Etched Cornfield dsk dsk/258 dsk GW 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {G} or {W}. Floodfarm Verge dsk dsk/259 dsk WU 0 Land R land {T}: Add {W}. | {T}: Add {U}. Activate only if you control a Plains or an Island. Gloomlake Verge dsk dsk/260 dsk UB 0 Land R land {T}: Add {U}. | {T}: Add {B}. Activate only if you control an Island or a Swamp. Hushwood Verge dsk dsk/261 dsk GW 0 Land R land {T}: Add {G}. | {T}: Add {W}. Activate only if you control a Forest or a Plains. Lakeside Shack dsk dsk/262 dsk GU 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {G} or {U}. Murky Sewer dsk dsk/263 dsk UB 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {U} or {B}. Neglected Manor dsk dsk/264 dsk WB 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {W} or {B}. Peculiar Lighthouse dsk dsk/265 dsk UR 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {U} or {R}. Raucous Carnival dsk dsk/266 dsk RW 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {R} or {W}. Razortrap Gorge dsk dsk/267 dsk BR 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {B} or {R}. Strangled Cemetery dsk dsk/268 dsk BG 0 Land C land /cr90 This land enters tapped unless a player has 13 or less life. | {T}: Add {B} or {G}. Terramorphic Expanse dsk dsk/269 dsk 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Thornspire Verge dsk dsk/270 dsk RG 0 Land R land {T}: Add {R}. | {T}: Add {G}. Activate only if you control a Mountain or a Forest. Valgavoth's Lair dsk dsk/271 dsk 0 Enchantment Land R enchantment /cr90 Hexproof | This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. Plains dsk dsk/272 dsk W 0 Basic Land - Plains C plains Island dsk dsk/273 dsk U 0 Basic Land - Island C island Swamp dsk dsk/274 dsk B 0 Basic Land - Swamp C swamp Mountain dsk dsk/275 dsk R 0 Basic Land - Mountain C mountain Forest dsk dsk/276 dsk G 0 Basic Land - Forest C forest [dsk] Copy dsk tdsk/1 tdsk 0 Token T [dsk] Shard dsk tdsk/2 tdsk 0 Token Enchantment - Shard T Scry 1/vp1pt1 {2}, Sacrifice this token: Scry 1, then draw a card. [dsk] Beast (W 4/4) dsk tdsk/3 tdsk W 0 Token Creature - Beast 4 4 T This token can't attack or block alone. [dsk] Glimmer (W 1/1 Enchantment) dsk tdsk/4 tdsk W 0 Token Enchantment Creature - Glimmer 1 1 T [dsk] Insect (W 2/1 Flying) dsk tdsk/5 tdsk W 0 Token Creature - Insect 2 1 T /ch Flying [dsk] Spirit (W 3/1 Flying) dsk tdsk/6 tdsk W 0 Token Creature - Spirit 3 1 T /ch Flying [dsk] Toy (W 1/1) dsk tdsk/7 tdsk W 0 Token Artifact Creature - Toy 1 1 T [dsk] Spirit (U */* Flying) dsk tdsk/8 tdsk U 0 Token Creature - Spirit * * T /ch Flying [dsk] Demon (B 6/6 Flying) dsk tdsk/9 tdsk B 0 Token Creature - Demon 6 6 T /ch Flying [dsk] Horror (B 2/2 Enchantment) dsk tdsk/10 tdsk B 0 Token Enchantment Creature - Horror 2 2 T [dsk] Gremlin (R 1/1) dsk tdsk/11 tdsk R 0 Token Creature - Gremlin 1 1 T [dsk] Spider (G 2/2 Reach) dsk tdsk/12 tdsk G 0 Token Creature - Spider 2 2 T Reach [dsk] Insect (BG 1/1 Flying) dsk tdsk/13 tdsk BG 0 Token Creature - Insect 1 1 T /ch Flying [dsk] Primo, the Indivisible (GU 0/0) dsk tdsk/14 tdsk GU 0 Token Legendary Creature - Fractal 0 0 T [dsk] Treasure dsk tdsk/15 tdsk 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [dsk] Everywhere dsk tdsk/16 tdsk 0 Token Land T This token is a Plains, Island, Swamp, Mountain, and Forest. [dsk] Kaito, Bane of Nightmares Emblem dsk tdsk/17 tdsk 0 Token Emblem T Ninjas you control get +1/+1. [dsk] Manifest (2/2) dsk tdsk/18 tdsk 0 Token Creature 2 2 T (You can cover a face-down this tokened creature with this reminder card. | A this tokened creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.) Grand Entryway // Elegant Rotunda 1dsk dsk/287 dsk W W {1}{W} // {2}{W} 5 Enchantment - Room // Enchantment - Room C enchantment Create Glimmer/spawn [dsk] Glimmer (W 1/1 Enchantment) When you unlock this door, create a 1/1 white Glimmer enchantment creature token. | // When you unlock this door, put a +1/+1 counter on each of up to two target creatures. | Optimistic Scavenger 1dsk dsk/288 dsk W W {W} 1 Creature - Human Scout 1 1 U creature Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. Reluctant Role Model 1dsk dsk/289 dsk W W {1}{W} 2 Creature - Human Survivor 2 2 R creature Survival - At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. | Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature. Entity Tracker 1dsk dsk/290 dsk U U {2}{U} 3 Creature - Human Scout 2 3 R creature Flash | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. Stay Hidden, Stay Silent 1dsk dsk/291 dsk U U {1}{U} 2 Enchantment - Aura U enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. | {4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. Come Back Wrong 1dsk dsk/292 dsk B B {2}{B} 3 Sorcery R sorcery Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. Meathook Massacre II 1dsk dsk/293 dsk B B {X}{X}{B}{B}{B}{B} 4 Legendary Enchantment M enchantment /spawn [lackey] Finality Counter When Meathook Massacre II enters, each player sacrifices X creatures of their choice. | Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. | Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. Unstoppable Slasher 1dsk dsk/294 dsk B B {2}{B} 3 Creature - Zombie Assassin 2 3 R creature Deathtouch | Whenever this creature deals combat damage to a player, they lose half their life, rounded up. | When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. Clockwork Percussionist 1dsk dsk/295 dsk R R {R} 1 Artifact Creature - Monkey Toy 1 1 C creature Reveal top card/vp1at1 Haste | When this creature dies, exile the top card of your library. You may play it until the end of your next turn. Cursed Recording 1dsk dsk/296 dsk R R {2}{R}{R} 4 Artifact R artifact Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. | {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Norin, Swift Survivalist 1dsk dsk/297 dsk R R {R} 1 Legendary Creature - Human Coward 2 1 U creature Norin can't block. | Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. The Rollercrusher Ride 1dsk dsk/298 dsk R R {X}{2}{R} 3 Legendary Enchantment M enchantment Delirium - If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. | When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. Kona, Rescue Beastie 1dsk dsk/299 dsk G G {3}{G} 4 Legendary Creature - Beast Survivor 4 3 R creature Survival - At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield. Oblivious Bookworm 1dsk dsk/300 dsk GU GU {G}{U} 2 Creature - Human Wizard 2 3 U creature At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. The Swarmweaver 1dsk dsk/301 dsk BG BG {2}{B}{G} 4 Legendary Artifact Creature - Scarecrow 2 3 R creature /spawnx2 [dsk] Insect (BG 1/1 Flying) When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. | Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. Ghostly Dancers 2dsk dsk/302 dsk W W {3}{W}{W} 5 Creature - Spirit 2 5 R notInPacks creature yInitialize/ch Create Spirit/spawn [dsk] Spirit (W 3/1 Flying) Flying | When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. Reluctant Role Model 2dsk dsk/303 dsk W W {1}{W} 2 Creature - Human Survivor 2 2 R notInPacks creature Survival - At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. | Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature. Split Up 2dsk dsk/304 dsk W W {1}{W}{W} 3 Sorcery R notInPacks sorcery Choose one - | - Destroy all tapped creatures. | - Destroy all untapped creatures. Unidentified Hovership 2dsk dsk/305 dsk W W {1}{W}{W} 3 Artifact - Vehicle 2 2 R notInPacks artifact /ch Flying | When this Vehicle enters, exile up to one target creature with toughness 5 or less. | When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. | Crew 1 Unwanted Remake 2dsk dsk/306 dsk W W {W} 1 Instant U notInPacks instant Destroy target creature. Its controller manifests dread. Entity Tracker 2dsk dsk/307 dsk U U {2}{U} 3 Creature - Human Scout 2 3 R notInPacks creature Flash | Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. Marina Vendrell's Grimoire 2dsk dsk/308 dsk U U {5}{U} 6 Legendary Artifact R notInPacks artifact When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. | You have no maximum hand size and don't lose the game for having 0 or less life. | Whenever you gain life, draw that many cards. | Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. Come Back Wrong 2dsk dsk/309 dsk B B {2}{B} 3 Sorcery R notInPacks sorcery Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. Demonic Counsel 2dsk dsk/310 dsk B B {1}{B} 2 Sorcery R notInPacks sorcery Search your library for a Demon card, reveal it, put it into your hand, then shuffle. | Delirium - If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. Meathook Massacre II 2dsk dsk/311 dsk B B {X}{X}{B}{B}{B}{B} 4 Legendary Enchantment M notInPacks enchantment /spawn [lackey] Finality Counter When Meathook Massacre II enters, each player sacrifices X creatures of their choice. | Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. | Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. Unstoppable Slasher 2dsk dsk/312 dsk B B {2}{B} 3 Creature - Zombie Assassin 2 3 R notInPacks creature Deathtouch | Whenever this creature deals combat damage to a player, they lose half their life, rounded up. | When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. Withering Torment 2dsk dsk/313 dsk B B {2}{B} 3 Instant U notInPacks instant Destroy target creature or enchantment. You lose 2 life. Chainsaw 2dsk dsk/314 dsk R R {1}{R} 2 Artifact - Equipment R notInPacks artifact When this Equipment enters, it deals 3 damage to up to one target creature. | Whenever one or more creatures die, put a rev counter on this Equipment. | Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. | Equip {3} Cursed Recording 2dsk dsk/315 dsk R R {2}{R}{R} 4 Artifact R notInPacks artifact Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. | {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Fear of Missing Out 2dsk dsk/316 dsk R R {1}{R} 2 Enchantment Creature - Nightmare 2 3 R notInPacks creature When this creature enters, discard a card, then draw a card. | Delirium - Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. The Rollercrusher Ride 2dsk dsk/317 dsk R R {X}{2}{R} 3 Legendary Enchantment M notInPacks enchantment Delirium - If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. | When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. Waltz of Rage 2dsk dsk/318 dsk R R {3}{R}{R} 5 Sorcery R notInPacks sorcery Reveal top card/vp1at1 Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. Balustrade Wurm 2dsk dsk/319 dsk G G {3}{G}{G} 5 Creature - Wurm 5 5 R notInPacks creature Create Finality Counter/spawn [lackey] Finality Counter This spell can't be countered. | Trample, haste | Delirium - {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. Hedge Shredder 2dsk dsk/320 dsk G G {2}{G}{G} 4 Artifact - Vehicle 5 5 R notInPacks artifact Whenever this Vehicle attacks, you may mill two cards. | Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. | Crew 1 Insidious Fungus 2dsk dsk/321 dsk G G {G} 1 Creature - Fungus 1 2 U notInPacks creature {2}, Sacrifice this creature: Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Draw a card. Then you may put a land card from your hand onto the battlefield tapped. Omnivorous Flytrap 2dsk dsk/322 dsk G G {2}{G} 3 Creature - Plant 2 4 R notInPacks creature Delirium - Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. Under the Skin 2dsk dsk/323 dsk G G {2}{G} 3 Sorcery U notInPacks sorcery Manifest dread. | You may return a permanent card from your graveyard to your hand. Valgavoth's Onslaught 2dsk dsk/324 dsk G G {X}{X}{G} 1 Sorcery R notInPacks sorcery Manifest dread X times, then put X +1/+1 counters on each of those creatures. Peer Past the Veil 2dsk dsk/325 dsk RG RG {2}{R}{G} 4 Instant R notInPacks instant Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. Ghost Vacuum 2dsk dsk/326 dsk {1} 1 Artifact R notInPacks artifact Create Flying Counter/spawn [lackey] Flying Counter {T}: Exile target card from a graveyard. | {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. Valgavoth's Lair 2dsk dsk/327 dsk 0 Enchantment Land R notInPacks enchantment /cr90 Hexproof | This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. Kaito, Bane of Nightmares 3dsk dsk/328 dsk UB UB {2}{U}{B} 4 Legendary Planeswalker - Kaito 4 M notInPacks planeswalker yInitialize/ccblue=4 Surveil 2/vp1pt2 Create Kaito, Bane of Nightmares Emblem/spawn [dsk] Kaito, Bane of Nightmares Emblem Ninjutsu {1}{U}{B} | During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. | +1: You get an emblem with "Ninjas you control get +1/+1." | 0: Surveil 2. Then draw a card for each opponent who lost life this turn. | -2: Tap target creature. Put two stun counters on it. Blazemire Verge 3dsk dsk/329 dsk BR 0 Land R notInPacks land {T}: Add {B}. | {T}: Add {R}. Activate only if you control a Swamp or a Mountain. Floodfarm Verge 3dsk dsk/330 dsk WU 0 Land R notInPacks land {T}: Add {W}. | {T}: Add {U}. Activate only if you control a Plains or an Island. Gloomlake Verge 3dsk dsk/331 dsk UB 0 Land R notInPacks land {T}: Add {U}. | {T}: Add {B}. Activate only if you control an Island or a Swamp. Hushwood Verge 3dsk dsk/332 dsk GW 0 Land R notInPacks land {T}: Add {G}. | {T}: Add {W}. Activate only if you control a Forest or a Plains. Thornspire Verge 3dsk dsk/333 dsk RG 0 Land R notInPacks land {T}: Add {R}. | {T}: Add {G}. Activate only if you control a Mountain or a Forest. Dazzling Theater // Prop Room 3dsk dsk/334 dsk W W {3}{W} // {2}{W} 7 Enchantment - Room // Enchantment - Room R notInPacks enchantment Creature spells you cast have convoke. | // Untap each creature you control during each other player's untap step. | Dollmaker's Shop // Porcelain Gallery 3dsk dsk/335 dsk W W {1}{W} // {4}{W}{W} 8 Enchantment - Room // Enchantment - Room M notInPacks enchantment Create Toy/spawn [dsk] Toy (W 1/1) Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. | // Creatures you control have base power and toughness each equal to the number of creatures you control. | Central Elevator // Promising Stairs 3dsk dsk/336 dsk U U {3}{U} // {2}{U} 7 Enchantment - Room // Enchantment - Room R notInPacks enchantment Surveil 1/vp1pt1 When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. | // At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. | Mirror Room // Fractured Realm 3dsk dsk/337 dsk U U {2}{U} // {5}{U}{U} 10 Enchantment - Room // Enchantment - Room M notInPacks enchantment Create Copy/spawn [dsk] Copy When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. | // If a triggered ability of a permanent you control triggers, that ability triggers an additional time. | Funeral Room // Awakening Hall 3dsk dsk/338 dsk B B {2}{B} // {6}{B}{B} 11 Enchantment - Room // Enchantment - Room M notInPacks enchantment Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. | // When you unlock this door, return all creature cards from your graveyard to the battlefield. | Unholy Annex // Ritual Chamber 3dsk dsk/339 dsk B B {2}{B} // {3}{B}{B} 8 Enchantment - Room // Enchantment - Room R notInPacks enchantment Create Demon/spawn [dsk] Demon (B 6/6 Flying) At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. | // When you unlock this door, create a 6/6 black Demon creature token with flying. | Charred Foyer // Warped Space 3dsk dsk/340 dsk R R {3}{R} // {4}{R}{R} 10 Enchantment - Room // Enchantment - Room M notInPacks enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of your library. You may play it this turn. | // Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. | Walk-In Closet // Forgotten Cellar 3dsk dsk/341 dsk G G {2}{G} // {3}{G}{G} 8 Enchantment - Room // Enchantment - Room M notInPacks enchantment You may play lands from your graveyard. | // When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. | Restricted Office // Lecture Hall 3dsk dsk/342 dsk WU WU {2}{W}{W} // {5}{U}{U} 11 Enchantment - Room // Enchantment - Room R notInPacks enchantment When you unlock this door, destroy all creatures with power 3 or greater. | // Other permanents you control have hexproof. | Roaring Furnace // Steaming Sauna 3dsk dsk/343 dsk UR UR {1}{R} // {3}{U}{U} 7 Enchantment - Room // Enchantment - Room R notInPacks enchantment When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. | // You have no maximum hand size. | At the beginning of your end step, draw a card. | Abhorrent Oculus 3dsk dsk/344 dsk U U {2}{U} 3 Creature - Eye 5 5 M notInPacks creature /ch As an additional cost to cast this spell, exile six cards from your graveyard. | Flying | At the beginning of each opponent's upkeep, manifest dread. Silent Hallcreeper 3dsk dsk/345 dsk U U {1}{U} 2 Enchantment Creature - Horror 1 1 R notInPacks creature This creature can't be blocked. | Whenever this creature deals combat damage to a player, choose one that hasn't been chosen - | - Put two +1/+1 counters on this creature. | - Draw a card. | - This creature becomes a copy of another target creature you control. Doomsday Excruciator 3dsk dsk/346 dsk B B {B}{B}{B}{B}{B}{B} 6 Creature - Demon 6 6 R creature /ch Flying | When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down. | At the beginning of your upkeep, draw a card. Razorkin Needlehead 3dsk dsk/347 dsk R R {R}{R} 2 Creature - Human Assassin 2 2 R notInPacks creature This creature has first strike during your turn. | Whenever an opponent draws a card, this creature deals 1 damage to them. Screaming Nemesis 3dsk dsk/348 dsk R R {2}{R} 3 Creature - Spirit 3 3 M creature Haste | Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. Hauntwoods Shrieker 3dsk dsk/349 dsk G G {1}{G}{G} 3 Creature - Beast Mutant 3 3 M notInPacks creature Whenever this creature attacks, manifest dread. | {1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. Undead Sprinter 3dsk dsk/350 dsk BR BR {B}{R} 2 Creature - Zombie 2 2 R notInPacks creature Trample, haste | You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it. The Wandering Rescuer 4dsk dsk/351 dsk W W {3}{W}{W} 5 Legendary Creature - Human Samurai Noble 3 4 M notInPacks creature Flash | Convoke | Double strike | Other tapped creatures you control have hexproof. Valgavoth, Terror Eater 4dsk dsk/352 dsk B B {6}{B}{B}{B} 9 Legendary Creature - Elder Demon 9 9 M notInPacks creature /ch Flying, lifelink | Ward-Sacrifice three nonland permanents. | If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. | During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. Tyvar, the Pummeler 4dsk dsk/353 dsk G G {1}{G}{G} 3 Legendary Creature - Elf Warrior 3 3 M notInPacks creature Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it. | {3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. Kaito, Bane of Nightmares 4dsk dsk/354 dsk UB UB {2}{U}{B} 4 Legendary Planeswalker - Kaito 4 M notInPacks planeswalker yInitialize/ccblue=4 Surveil 2/vp1pt2 Create Kaito, Bane of Nightmares Emblem/spawn [dsk] Kaito, Bane of Nightmares Emblem Ninjutsu {1}{U}{B} | During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. | +1: You get an emblem with "Ninjas you control get +1/+1." | 0: Surveil 2. Then draw a card for each opponent who lost life this turn. | -2: Tap target creature. Put two stun counters on it. Niko, Light of Hope 4dsk dsk/355 dsk WU WU {2}{W}{U} 4 Legendary Creature - Human Wizard 3 4 M notInPacks creature /spawnx2 [dsk] Shard When Niko enters, create two Shard tokens. | {2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. Toby, Beastie Befriender 4dsk dsk/356 dsk W W {2}{W} 3 Legendary Creature - Human Wizard 1 1 R notInPacks creature /spawn [dsk] Beast (W 4/4) When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." | As long as you control four or more creature tokens, creature tokens you control have flying. The Mindskinner 4dsk dsk/357 dsk U U {U}{U}{U} 3 Legendary Enchantment Creature - Nightmare 10 1 R notInPacks creature The Mindskinner can't be blocked. | If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. Kona, Rescue Beastie 4dsk dsk/358 dsk G G {3}{G} 4 Legendary Creature - Beast Survivor 4 3 R notInPacks creature Survival - At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield. The Jolly Balloon Man 4dsk dsk/359 dsk RW RW {1}{R}{W} 3 Legendary Creature - Human Clown 1 4 R notInPacks creature Create Copy/spawn [dsk] Copy Haste | {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Marina Vendrell 4dsk dsk/360 dsk WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Human Warlock 3 5 R notInPacks creature Reveal top seven cards/vp1at7 When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. | {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery. Nashi, Searcher in the Dark 4dsk dsk/361 dsk UB UB {U}{B} 2 Legendary Creature - Rat Ninja Wizard 2 2 R notInPacks creature Menace | Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. Rip, Spawn Hunter 4dsk dsk/362 dsk GW GW {2}{G}{W} 4 Legendary Creature - Human Survivor 4 4 R notInPacks creature Survival - At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. The Swarmweaver 4dsk dsk/363 dsk BG BG {2}{B}{G} 4 Legendary Artifact Creature - Scarecrow 2 3 R notInPacks creature /spawnx2 [dsk] Insect (BG 1/1 Flying) When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. | Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. Victor, Valgavoth's Seneschal 4dsk dsk/364 dsk WB WB {1}{W}{B} 3 Legendary Creature - Human Warlock 3 3 R notInPacks creature Surveil 2/vp1pt2 Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. Winter, Misanthropic Guide 4dsk dsk/365 dsk BRG BRG {1}{B}{R}{G} 4 Legendary Creature - Human Warlock 3 4 R notInPacks creature Ward {2} | At the beginning of your upkeep, each player draws two cards. | Delirium - As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. Zimone, All-Questioning 4dsk dsk/366 dsk GU GU {1}{G}{U} 3 Legendary Creature - Human Wizard 1 1 R notInPacks creature Create Primo, the Indivisible/spawn [dsk] Primo, the Indivisible (GU 0/0) At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. Marvin, Murderous Mimic 4dsk dsk/367 dsk {2} 2 Legendary Artifact Creature - Toy 2 2 R notInPacks creature Marvin has all activated abilities of creatures you control that don't have the same name as this creature. Enduring Innocence 5dsk dsk/386 dsk W W {1}{W}{W} 3 Enchantment Creature - Sheep Glimmer 2 1 M notInPacks creature Lifelink | Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. | When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Overlord of the Mistmoors 5dsk dsk/387 dsk W W {5}{W}{W} 7 Enchantment Creature - Avatar Horror 6 6 M notInPacks creature Create 2 Insects/spawnx2 [dsk] Insect (W 2/1 Flying) Impending 4-{2}{W}{W} | Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying. Enduring Curiosity 5dsk dsk/388 dsk U U {2}{U}{U} 4 Enchantment Creature - Cat Glimmer 4 3 M notInPacks creature Flash | Whenever a creature you control deals combat damage to a player, draw a card. | When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Overlord of the Floodpits 5dsk dsk/389 dsk U U {3}{U}{U} 5 Enchantment Creature - Avatar Horror 5 3 M creature /ch Impending 4-{1}{U}{U} | Flying | Whenever this permanent enters or attacks, draw two cards, then discard a card. Enduring Tenacity 5dsk dsk/390 dsk B B {2}{B}{B} 4 Enchantment Creature - Snake Glimmer 4 3 M notInPacks creature Whenever you gain life, target opponent loses that much life. | When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Overlord of the Balemurk 5dsk dsk/391 dsk B B {3}{B}{B} 5 Enchantment Creature - Avatar Horror 5 5 M notInPacks creature Impending 5-{1}{B} | Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. Enduring Courage 5dsk dsk/392 dsk R R {2}{R}{R} 4 Enchantment Creature - Dog Glimmer 3 3 M notInPacks creature Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. | When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Overlord of the Boilerbilges 5dsk dsk/393 dsk R R {4}{R}{R} 6 Enchantment Creature - Avatar Horror 5 5 M creature Impending 4-{2}{R}{R} | Whenever this permanent enters or attacks, it deals 4 damage to any target. Enduring Vitality 5dsk dsk/394 dsk G G {1}{G}{G} 3 Enchantment Creature - Elk Glimmer 3 3 M notInPacks creature Vigilance | Creatures you control have "{T}: Add one mana of any color." | When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. Overlord of the Hauntwoods 5dsk dsk/395 dsk G G {3}{G}{G} 5 Enchantment Creature - Avatar Horror 6 5 M notInPacks creature Create Everywhere/spawn [dsk] Everywhere Impending 4-{1}{G}{G} | Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. Air Response Unit dft dft/1 dft W W {2}{W} 3 Artifact - Vehicle 3 3 U artifact /ch Flying, vigilance | Crew 1 Alacrian Armory dft dft/2 dft W W {3}{W} 4 Artifact U artifact Creatures you control get +0/+1 and have vigilance. | At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle. Basri, Tomorrow's Champion dft dft/3 dft W W {W} 1 Legendary Creature - Human Knight 2 1 R creature Create Cat/spawn [dft] Cat (W 1/1 Lifelink) {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. | Cycling {2}{W} | When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. Brightfield Glider dft dft/4 dft W W {W} 1 Creature - Possum Mount 1 1 C creature Vigilance | Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. | Saddle 3 Brightfield Mustang dft dft/5 dft W W {3}{W} 4 Creature - Horse Mount 3 3 C creature Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. | Saddle 1 Broadcast Rambler dft dft/6 dft W W {4}{W} 5 Artifact - Vehicle 5 4 C artifact /spawn [dft] Thopter (1/1 Flying) When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying. | Crew 1 Bulwark Ox dft dft/7 dft W W {1}{W} 2 Creature - Ox Mount 2 2 R creature Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. | Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. | Saddle 1 Canyon Vaulter dft dft/8 dft W W {1}{W} 2 Creature - Kor Pilot 3 1 U creature Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn. Cloudspire Captain dft dft/9 dft W W {2}{W} 3 Creature - Human Pilot 2 3 U creature Mounts and Vehicles you control get +1/+1. | This creature saddles Mounts and crews Vehicles as though its power were 2 greater. Collision Course dft dft/10 dft W W {1}{W} 2 Sorcery C sorcery Choose one - | - Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles. | - Destroy target artifact. Daring Mechanic dft dft/11 dft W W {2}{W} 3 Creature - Human Artificer 3 3 C creature {3}{W}: Put a +1/+1 counter on target Mount or Vehicle. Detention Chariot dft dft/12 dft W W {4}{W}{W} 6 Artifact - Vehicle 6 6 U artifact When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. | Crew 3 | Cycling {W} Gallant Strike dft dft/13 dft W W {1}{W} 2 Instant U instant Destroy target creature with toughness 4 or greater. | Cycling {2} Gloryheath Lynx dft dft/14 dft W W {1}{W} 2 Creature - Cat Mount 2 3 U creature Lifelink | Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | Saddle 2 Guardian Sunmare dft dft/15 dft W W {3}{W}{W} 5 Creature - Horse Mount 5 5 R creature Ward {2} | Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. | Saddle 4 Guidelight Synergist dft dft/16 dft W W {3}{W} 4 Artifact Creature - Robot Artificer 0 4 U creature /ch Flying | This creature gets +1/+0 for each artifact you control. Interface Ace dft dft/17 dft W W {1}{W} 2 Artifact Creature - Robot Pilot 0 4 C creature This creature saddles Mounts and crews Vehicles using its toughness rather than its power. | Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn. Leonin Surveyor dft dft/18 dft W W {1}{W} 2 Creature - Cat Scout 2 2 C creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | During your turn, this creature has first strike. | Max speed - {3}, Exile this card from your graveyard: Draw a card. Lightshield Parry dft dft/19 dft W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. | Cycling {2} Lightwheel Enhancements dft dft/20 dft W W {W} 1 Enchantment - Aura C enchantment Start your engines!/spawn [dft] Start Your Engines! Enchant creature or Vehicle | Start your engines! | Enchanted permanent gets +1/+1 and has vigilance. | Max speed - You may cast this card from your graveyard. Lotusguard Disciple dft dft/21 dft W W {2}{W} 3 Creature - Bird Cleric 2 2 C creature /ch Flying | When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn. Nesting Bot dft dft/22 dft W W {W} 1 Artifact Creature - Robot 1 1 U creature Create Servo/spawn [dft] Servo (1/1) Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this creature dies, create a 1/1 colorless Servo artifact creature token. | Max speed - This creature gets +1/+0. Perilous Snare dft dft/23 dft W W {2}{W} 3 Artifact R artifact Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. | Max speed - {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery. Pride of the Road dft dft/24 dft W W {3}{W} 4 Creature - Zombie Cat Warrior 2 5 U creature Start your engines!/spawn [dft] Start Your Engines! Vigilance | Start your engines! | Max speed - At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn. Ride's End dft dft/25 dft W W {4}{W} 5 Instant C instant This spell costs {3} less to cast if it targets a tapped permanent. | Exile target creature or Vehicle. Roadside Assistance dft dft/26 dft W W {2}{W} 3 Enchantment - Aura U enchantment /spawn [dft] Pilot (1/1) Enchant creature or Vehicle | When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." | Enchanted permanent gets +1/+1 and has lifelink. Salvation Engine dft dft/27 dft W W {4}{W} 5 Artifact - Vehicle 6 10 M artifact Other artifact creatures you control get +2/+2. | Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. | Crew 6 Skyseer's Chariot dft dft/28 dft W W {1}{W} 2 Artifact - Vehicle 3 3 R artifact /ch Flying | As this Vehicle enters, choose a nonland card name. | Activated abilities of sources with the chosen name cost {2} more to activate. | Crew 2 Spectacular Pileup dft dft/29 dft W W {3}{W}{W} 5 Sorcery R sorcery All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. | Cycling {2} Spotcycle Scouter dft dft/30 dft W W {1}{W} 2 Artifact - Vehicle 3 2 C artifact Scry 2/vp1pt2 When this Vehicle enters, scry 2. | Crew 1 Sundial, Dawn Tyrant dft dft/31 dft W W {1}{W} 2 Legendary Artifact Creature - Construct 3 3 U creature Swiftwing Assailant dft dft/32 dft W W {3}{W} 4 Creature - Bird Warrior 3 3 C creature yInitialize/ch Start your engines!/spawn [dft] Start Your Engines! Flying | Start your engines! | Max speed - This creature gets +0/+1 and has vigilance. Tune Up dft dft/33 dft W W {3}{W} 4 Sorcery U sorcery Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature. Unswerving Sloth dft dft/34 dft W W {3}{W}{W} 5 Creature - Sloth Mount 5 5 U creature Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. | Saddle 4 Valor's Flagship dft dft/35 dft W W {4}{W}{W}{W} 7 Legendary Artifact - Vehicle 7 7 M artifact yInitialize/ch Create Pilot/spawn [dft] Pilot (1/1) Create 5 Pilots/spawnx5 [dft] Pilot (1/1) Create 10 Pilots/spawnx10 [dft] Pilot (1/1) Flying, first strike, lifelink | Crew 3 | Cycling {X}{2}{W} | When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Voyager Glidecar dft dft/36 dft W W {W} 1 Artifact - Vehicle 2 3 R artifact Scry 1/vp1pt1 When this Vehicle enters, scry 1. | Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. | Crew 1 Voyager Quickwelder dft dft/37 dft W W {2}{W} 3 Artifact Creature - Robot Artificer 2 4 C creature Artifact spells you cast cost {1} less to cast. Aether Syphon dft dft/38 dft U U {1}{U}{U} 3 Artifact U artifact Start your engines!/spawn [dft] Start Your Engines! Start your engines! | {2}, {T}: Draw a card. | Max speed - Whenever you draw a card, each opponent mills two cards. Bounce Off dft dft/39 dft U U {U} 1 Instant C instant Return target creature or Vehicle to its owner's hand. Caelorna, Coral Tyrant dft dft/40 dft U U {1}{U} 2 Legendary Creature - Octopus 0 8 U creature Diversion Unit dft dft/41 dft U U {1}{U} 2 Artifact Creature - Robot 2 1 U creature /ch Flying | {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}. Flood the Engine dft dft/42 dft U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature or Vehicle | When this Aura enters, tap enchanted permanent. | Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. Gearseeker Serpent dft dft/43 dft U U {5}{U}{U} 7 Creature - Serpent 5 6 C creature Affinity for artifacts | {5}{U}: This creature can't be blocked this turn. Glitch Ghost Surveyor dft dft/44 dft U U {2}{U} 3 Creature - Spirit Scout 2 2 C creature yInitialize/ch Start your engines!/spawn [dft] Start Your Engines! Flying | Start your engines! | Max speed - {3}, Exile this card from your graveyard: Draw a card. Guidelight Optimizer dft dft/45 dft U U {1}{U} 2 Artifact Creature - Robot 2 1 C creature {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability. Howler's Heavy dft dft/46 dft U U {3}{U} 4 Creature - Seal Pirate 3 4 C creature Cycling {1}{U} | When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn. Hulldrifter dft dft/47 dft U U {3}{U}{U} 5 Artifact - Vehicle 3 2 C artifact /ch Flying | When this Vehicle enters, draw two cards. | Crew 3 Keen Buccaneer dft dft/48 dft U U {2}{U} 3 Creature - Octopus Pirate 2 3 C creature Vigilance | Exhaust - {1}{U}: Draw a card, then discard a card. Put a +1/+1 counter on this creature. Memory Guardian dft dft/49 dft U U {4}{U} 5 Artifact Creature - Robot Artificer 3 4 U creature /ch Affinity for artifacts | Flying Midnight Mangler dft dft/50 dft U U {1}{U} 2 Artifact - Vehicle 3 3 C artifact During turns other than yours, this Vehicle is an artifact creature. | Crew 2 Mindspring Merfolk dft dft/51 dft U U {U} 1 Creature - Merfolk Wizard 1 1 R creature Exhaust - {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. Mu Yanling, Wind Rider dft dft/52 dft U U {2}{U}{U} 4 Legendary Creature - Human Wizard Pilot 2 4 M creature /spawn [dft] Vehicle (3/2 Crew 1) When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. | Vehicles you control have flying. | Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. Nimble Thopterist dft dft/53 dft U U {3}{U} 4 Creature - Vedalken Artificer 3 2 C creature /spawn [dft] Thopter (1/1 Flying) When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Possession Engine dft dft/54 dft U U {3}{U}{U} 5 Artifact - Vehicle 5 5 R artifact When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. | Crew 3 Rangers' Refueler dft dft/55 dft U U {1}{U} 2 Artifact - Vehicle 3 3 U artifact Whenever you activate an exhaust ability, draw a card. | Exhaust - {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. | Crew 2 Repurposing Bay dft dft/56 dft U U {2}{U} 3 Artifact R artifact {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. Riverchurn Monument dft dft/57 dft U U {1}{U} 2 Artifact R artifact {1}, {T}: Any number of target players each mill two cards. | Exhaust - {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. Roadside Blowout dft dft/58 dft U U {2}{U} 3 Sorcery U sorcery This spell costs {2} less to cast if it targets a permanent with mana value 1. | Return target creature or Vehicle an opponent controls to its owner's hand. | Draw a card. Sabotage Strategist dft dft/59 dft U U {2}{U}{U} 4 Creature - Vedalken Ranger 2 2 U creature /ch Flying, vigilance | Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn. | Exhaust - {5}{U}{U}: Put three +1/+1 counters on this creature. Scrounging Skyray dft dft/60 dft U U {1}{U} 2 Creature - Fish Pirate 1 2 U creature /ch Flying | Whenever you discard one or more cards, put that many +1/+1 counters on this creature. | Cycling {2} Skystreak Engineer dft dft/61 dft U U {1}{U} 2 Creature - Human Pilot 1 3 C creature /ch Flying | Exhaust - {4}{U}: Put two +1/+1 counters on this creature. Slick Imitator dft dft/62 dft U U {1}{U} 2 Creature - Ooze 1 3 U creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Max speed - {1}, Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. Spectral Interference dft dft/63 dft U U {1}{U} 2 Instant C instant Counter target artifact or creature spell unless its controller pays {4}. Spell Pierce dft dft/64 dft U U {U} 1 Instant U instant Counter target noncreature spell unless its controller pays {2}. Spikeshell Harrier dft dft/65 dft U U {4}{U} 5 Artifact Creature - Robot Turtle 4 4 U creature When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1. Stall Out dft dft/66 dft U U {1}{U} 2 Sorcery C sorcery Tap target creature or Vehicle, then put three stun counters on it. | Cycling {2} Stock Up dft dft/67 dft U U {2}{U} 3 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Thopter Fabricator dft dft/68 dft U U {2}{U} 3 Artifact - Vehicle 4 4 R artifact yInitialize/ch Create Thopter/spawn [dft] Thopter (1/1 Flying) Flying | Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. | Crew 2 Trade the Helm dft dft/69 dft U U {4}{U} 5 Sorcery U sorcery Exchange control of target artifact or creature you control and target artifact or creature an opponent controls. | Cycling {2} Transit Mage dft dft/70 dft U U {2}{U} 3 Creature - Human Wizard 2 2 U creature When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle. Trip Up dft dft/71 dft U U {3}{U} 4 Instant C instant Target nonland permanent's owner puts it on their choice of the top or bottom of their library. | Cycling {2} Unstoppable Plan dft dft/72 dft U U {2}{U} 3 Enchantment R enchantment At the beginning of your end step, untap all nonland permanents you control. Vnwxt, Verbose Host dft dft/73 dft U U {1}{U} 2 Legendary Creature - Homunculus 0 4 R creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | You have no maximum hand size. | Max speed - If you would draw a card, draw two cards instead. Waxen Shapethief dft dft/74 dft U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature Flash | You may have this creature enter as a copy of an artifact or creature you control. | Cycling {2} Ancient Vendetta dft dft/75 dft B B {3}{B} 4 Sorcery U sorcery Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. Back on Track dft dft/76 dft B B {4}{B} 5 Sorcery U sorcery /spawn [dft] Pilot (1/1) Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Bloodghast dft dft/77 dft B B {B}{B} 2 Creature - Vampire Spirit 2 1 R creature This creature can't block. | This creature has haste as long as an opponent has 10 or less life. | Landfall - Whenever a land you control enters, you may return this card from your graveyard to the battlefield. Carrion Cruiser dft dft/78 dft B B {2}{B} 3 Artifact - Vehicle 3 2 U artifact When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. | Crew 1 Chitin Gravestalker dft dft/79 dft B B {5}{B} 6 Creature - Insect Warrior 5 4 C creature This spell costs {1} less to cast for each artifact and/or creature card in your graveyard. | Cycling {2} Cryptcaller Chariot dft dft/80 dft B B {3}{B} 4 Artifact - Vehicle 5 5 R artifact Create Zombie/spawn [dft] Zombie (B 2/2) Create 5 Zombies/spawnx5 [dft] Zombie (B 2/2) Create 10 Zombies/spawnx10 [dft] Zombie (B 2/2) Menace | Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. | Crew 2 Cursecloth Wrappings dft dft/81 dft B B {2}{B}{B} 4 Artifact R artifact Zombies you control get +1/+1. | {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. Deathless Pilot dft dft/82 dft B B {1}{B} 2 Creature - Zombie Pilot 2 2 C creature This creature saddles Mounts and crews Vehicles as though its power were 2 greater. | {3}{B}: Return this card from your graveyard to your hand. Demonic Junker dft dft/83 dft B B {6}{B} 7 Artifact - Vehicle 4 3 R artifact Affinity for artifacts | When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. | Crew 2 Engine Rat dft dft/84 dft B B {B} 1 Creature - Zombie Rat 1 1 C creature Deathtouch | {5}{B}: Each opponent loses 2 life. Gas Guzzler dft dft/85 dft B B {B} 1 Creature - Vampire Rogue 2 1 R creature yInitialize/cr90 Start your engines!/spawn [dft] Start Your Engines! Start your engines! | This creature enters tapped. | Max speed - {B}, Sacrifice another creature or Vehicle: Draw a card. Gastal Raider dft dft/86 dft B B {2}{B} 3 Creature - Vampire Rogue 2 1 U creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. | Max speed - This creature gets +1/+1 and has menace. Gonti, Night Minister dft dft/87 dft B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 3 4 R creature Look at top card/vp1pt1 Create Treasure/spawn [dft] Treasure Whenever a player casts a spell they don't own, that player creates a Treasure token. | Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. Grim Bauble dft dft/88 dft B B {B} 1 Artifact C artifact Surveil 2/vp1pt2 When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn. | {2}{B}, {T}, Sacrifice this artifact: Surveil 2. Grim Javelineer dft dft/89 dft B B {2}{B} 3 Creature - Human Warrior 3 2 C creature Surveil 1/vp1pt1 Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1. Hellish Sideswipe dft dft/90 dft B B {B} 1 Sorcery U sorcery As an additional cost to cast this spell, sacrifice an artifact or creature. | Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card. Hour of Victory dft dft/91 dft B B {2}{B} 3 Enchantment U enchantment yInitialize/spawn [dft] Zombie (B 2/2) Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this enchantment enters, create a 2/2 black Zombie creature token. | Max speed - {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. Intimidation Tactics dft dft/92 dft B B {B} 1 Sorcery U sorcery Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. | Cycling {3} Kalakscion, Hunger Tyrant dft dft/93 dft B B {1}{B}{B} 3 Legendary Creature - Crocodile 7 2 U creature The Last Ride dft dft/94 dft B B {B} 1 Legendary Artifact - Vehicle 13 13 M artifact The Last Ride gets -X/-X, where X is your life total. | {2}{B}, Pay 2 life: Draw a card. | Crew 2 Locust Spray dft dft/95 dft B B {B} 1 Instant U instant Target creature gets -1/-1 until end of turn. | Cycling {B} Maximum Overdrive dft dft/96 dft B B {1}{B} 2 Instant C instant Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn. Momentum Breaker dft dft/97 dft B B {1}{B} 2 Enchantment U enchantment Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card. | {2}, Sacrifice this enchantment: You gain life equal to your speed. Mutant Surveyor dft dft/98 dft B B {2}{B} 3 Creature - Mutant Scout 2 3 C creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | {2}: This creature gets +1/+1 until end of turn. | Max speed - {3}, Exile this card from your graveyard: Draw a card. Pactdoll Terror dft dft/99 dft B B {3}{B} 4 Artifact Creature - Toy 3 4 C creature Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life. Quag Feast dft dft/100 dft B B {1}{B} 2 Sorcery R sorcery Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. Ripclaw Wrangler dft dft/101 dft B B {3}{B} 4 Artifact - Vehicle 4 3 C artifact When this Vehicle enters, each opponent discards a card. | Crew 2 Risen Necroregent dft dft/102 dft B B {4}{B} 5 Creature - Zombie Cat Knight 5 4 U creature Create Zombie/spawn [dft] Zombie (B 2/2) Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Max speed - At the beginning of your end step, create a 2/2 black Zombie creature token. Risky Shortcut dft dft/103 dft B B {2}{B} 3 Sorcery C sorcery Draw two cards. Each player loses 2 life. Shefet Archfiend dft dft/104 dft B B {5}{B}{B} 7 Creature - Demon 5 5 U creature /ch Flying | When this creature enters, all other creatures get -2/-2 until end of turn. | Cycling {2} The Speed Demon dft dft/105 dft B B {3}{B}{B} 5 Legendary Creature - Demon 5 5 M creature yInitialize/ch Start your engines!/spawn [dft] Start Your Engines! Flying, trample | Start your engines! | At the beginning of your end step, you draw X cards and lose X life, where X is your speed. Spin Out dft dft/106 dft B B {1}{B}{B} 3 Instant C instant Destroy target creature or Vehicle. Streaking Oilgorger dft dft/107 dft B B {4}{B} 5 Creature - Vampire 3 3 C creature yInitialize/ch Start your engines!/spawn [dft] Start Your Engines! Flying, haste | Start your engines! | Max speed - This creature has lifelink. Syphon Fuel dft dft/108 dft B B {4}{B} 5 Instant C instant Target creature gets -6/-6 until end of turn. You gain 2 life. Wickerfolk Indomitable dft dft/109 dft B B {3}{B} 4 Artifact Creature - Scarecrow 4 3 U creature You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs. Wreckage Wickerfolk dft dft/110 dft B B {1}{B} 2 Artifact Creature - Scarecrow 1 3 C creature yInitialize/ch Surveil 2/vp1pt2 Flying | When this creature enters, surveil 2. Wretched Doll dft dft/111 dft B B {1}{B} 2 Artifact Creature - Toy 3 1 U creature Surveil 1/vp1pt1 {B}, {T}: Surveil 1. Adrenaline Jockey dft dft/112 dft R R {2}{R} 3 Creature - Minotaur Pilot 3 3 U creature Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. | Whenever you activate an exhaust ability, put a +1/+1 counter on this creature. Boommobile dft dft/113 dft R R {2}{R}{R} 4 Artifact - Vehicle 5 5 R artifact When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. | Exhaust - {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. | Crew 2 Burner Rocket dft dft/114 dft R R {1}{R} 2 Artifact - Vehicle 3 1 C artifact Flash | When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn. | Crew 1 Burnout Bashtronaut dft dft/115 dft R R {R} 1 Creature - Goblin Warrior 1 1 R creature Start your engines!/spawn [dft] Start Your Engines! Menace | Start your engines! | {2}: This creature gets +1/+0 until end of turn. | Max speed - This creature has double strike. Chandra, Spark Hunter dft dft/116 dft R R {3}{R} 4 Legendary Planeswalker - Chandra 4 M planeswalker yInitialize/ccblue=4 Create Vehicle/spawn [dft] Vehicle (3/2 Crew 1) Create Chandra, Spark Hunter Emblem/spawn [dft] Chandra, Spark Hunter Emblem At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. | +2: You may sacrifice an artifact or discard a card. If you do, draw a card. | 0: Create a 3/2 colorless Vehicle artifact token with crew 1. | -7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." Clamorous Ironclad dft dft/117 dft R R {3}{R} 4 Artifact - Vehicle 6 3 C artifact Menace | Crew 3 | Cycling {R} Count on Luck dft dft/118 dft R R {R}{R}{R} 3 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Crash and Burn dft dft/119 dft R R {3}{R} 4 Instant C instant Choose one - | - Destroy target Vehicle. | - Crash and Burn deals 6 damage to target creature or planeswalker. Daretti, Rocketeer Engineer dft dft/120 dft R R {4}{R} 5 Legendary Creature - Goblin Artificer * 5 R creature Daretti's power is equal to the greatest mana value among artifacts you control. | Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. Draconautics Engineer dft dft/121 dft R R {1}{R} 2 Creature - Goblin Artificer 2 2 R creature Create Dinosaur Dragon/spawn [dft] Dinosaur Dragon (R 4/4 Flying) Exhaust - {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. | Exhaust - {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. Dracosaur Auxiliary dft dft/122 dft R R {4}{R}{R} 6 Creature - Dinosaur Dragon Mount 4 4 U creature /ch Flying, haste | Whenever this creature attacks while saddled, it deals 2 damage to any target. | Saddle 3 Dynamite Diver dft dft/123 dft R R {R} 1 Creature - Goblin Pilot 1 1 C creature This creature saddles Mounts and crews Vehicles as though its power were 2 greater. | When this creature dies, it deals 1 damage to any target. Endrider Catalyzer dft dft/124 dft R R {1}{R} 2 Creature - Human Warrior 3 1 C creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Max speed - {T}: Add {R}{R}. Endrider Spikespitter dft dft/125 dft R R {3}{R} 4 Creature - Human Mercenary 3 4 U creature Reveal top card/vp1at1 Start your engines!/spawn [dft] Start Your Engines! Reach | Start your engines! | Max speed - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Fuel the Flames dft dft/126 dft R R {2}{R} 3 Instant U instant Fuel the Flames deals 2 damage to each creature. | Cycling {2} Full Throttle dft dft/127 dft R R {4}{R}{R} 6 Sorcery R sorcery After this main phase, there are two additional combat phases. | At the beginning of each combat this turn, untap all creatures that attacked this turn. Gastal Blockbuster dft dft/128 dft R R {2}{R} 3 Creature - Human Berserker 3 2 C creature When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls. Gastal Thrillroller dft dft/129 dft R R {2}{R} 3 Artifact - Vehicle 4 2 R artifact /spawn [lackey] Finality Counter Trample, haste | When this Vehicle enters, it becomes an artifact creature until end of turn. | Crew 2 | {2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. Gilded Ghoda dft dft/130 dft R R {1}{R} 2 Creature - Horse Mount 2 2 C creature Create Treasure/spawn [dft] Treasure Whenever this creature attacks while saddled, create a Treasure token. | Saddle 1 Goblin Surveyor dft dft/131 dft R R {2}{R} 3 Creature - Goblin Scout 3 2 C creature Start your engines!/spawn [dft] Start Your Engines! Trample | Start your engines! | Max speed - {3}, Exile this card from your graveyard: Draw a card. Greasewrench Goblin dft dft/132 dft R R {R} 1 Creature - Goblin Artificer 2 1 U creature Exhaust - {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. Hazoret, Godseeker dft dft/133 dft R R {1}{R} 2 Legendary Creature - God 5 3 M creature Start your engines!/spawn [dft] Start Your Engines! Indestructible, haste | Start your engines! | {1}, {T}: Target creature with power 2 or less can't be blocked this turn. | Hazoret can't attack or block unless you have max speed. Howlsquad Heavy dft dft/134 dft R R {2}{R} 3 Creature - Goblin Mercenary 2 3 R creature Create Goblin/spawn [dft] Goblin (R 1/1) Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Other Goblins you control have haste. | At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. | Max speed - {T}: Add {R} for each Goblin you control. Kickoff Celebrations dft dft/135 dft R R {1}{R} 2 Enchantment C enchantment Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this enchantment enters, you may discard a card. If you do, draw two cards. | Max speed - Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn. Lightning Strike dft dft/136 dft R R {1}{R} 2 Instant C instant Lightning Strike deals 3 damage to any target. Magmakin Artillerist dft dft/137 dft R R {2}{R} 3 Creature - Elemental Pirate 1 4 C creature Whenever you discard one or more cards, this creature deals that much damage to each opponent. | Cycling {1}{R} | When you cycle this card, it deals 1 damage to each opponent. Marauding Mako dft dft/138 dft R R {R} 1 Creature - Shark Pirate 1 1 U creature Whenever you discard one or more cards, put that many +1/+1 counters on this creature. | Cycling {2} Outpace Oblivion dft dft/139 dft R R {2}{R} 3 Enchantment U enchantment Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker. | {2}, Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed. Pacesetter Paragon dft dft/140 dft R R {2}{R} 3 Creature - Human Pilot 2 3 U creature Exhaust - {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. Pedal to the Metal dft dft/141 dft R R {X}{R} 1 Instant C instant Target creature gets +X/+0 and gains first strike until end of turn. Prowcatcher Specialist dft dft/142 dft R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Haste | Exhaust - {3}{R}: Put two +1/+1 counters on this creature. Push the Limit dft dft/143 dft R R {5}{R}{R} 7 Sorcery U sorcery Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step. | Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn. Reckless Velocitaur dft dft/144 dft R R {3}{R} 4 Creature - Minotaur Pilot 3 3 U creature Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn. Road Rage dft dft/145 dft R R {R} 1 Instant U instant Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control. Skycrash dft dft/146 dft R R {1}{R} 2 Instant U instant Destroy target artifact. | Cycling {R} Spire Mechcycle dft dft/147 dft R R {4}{R} 5 Artifact - Vehicle 5 4 U artifact Haste | Exhaust - Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. | Crew 2 Thunderhead Gunner dft dft/148 dft R R {4}{R} 5 Creature - Shark Pirate 4 5 C creature Reach | Discard a card: Draw a card. Activate only as a sorcery and only once each turn. Tyrox, Saurid Tyrant dft dft/149 dft R R {1}{R} 2 Legendary Creature - Dinosaur Warrior 4 1 U creature Afterburner Expert dft dft/150 dft G G {2}{G} 3 Creature - Goblin Artificer 4 2 R creature Exhaust - {2}{G}{G}: Put two +1/+1 counters on this creature. | Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield. Agonasaur Rex dft dft/151 dft G G {3}{G}{G} 5 Creature - Dinosaur 8 8 R creature Trample | Cycling {2}{G} | When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. Alacrian Jaguar dft dft/152 dft G G {4}{G} 5 Creature - Cat Mount 4 4 C creature Vigilance | Whenever this creature attacks while saddled, it gets +2/+2 until end of turn. | Saddle 1 Autarch Mammoth dft dft/153 dft G G {4}{G}{G} 6 Creature - Elephant Mount 5 5 U creature Create Elephant/spawn [dft] Elephant (G 3/3) When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. | Saddle 5 Beastrider Vanguard dft dft/154 dft G G {1}{G} 2 Creature - Human Knight 2 2 C creature Look at top three cards/vp1pt3 {4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Bestow Greatness dft dft/155 dft G G {2}{G} 3 Instant C instant Target creature gets +4/+4 and gains trample until end of turn. Broken Wings dft dft/156 dft G G {2}{G} 3 Instant C instant Destroy target artifact, enchantment, or creature with flying. Defend the Rider dft dft/157 dft G G {G} 1 Instant U instant Create Pilot/spawn [dft] Pilot (1/1) Choose one - | - Target permanent you control gains hexproof and indestructible until end of turn. | - Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." District Mascot dft dft/158 dft G G {G} 1 Creature - Dog Mount 0 0 R creature /ccgreen=1 This creature enters with a +1/+1 counter on it. | {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. | Whenever this creature attacks while saddled, put a +1/+1 counter on it. | Saddle 1 Dredger's Insight dft dft/159 dft G G {1}{G} 2 Enchantment U enchantment Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life. | When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. Earthrumbler dft dft/160 dft G G {4}{G} 5 Artifact - Vehicle 7 6 U artifact Vigilance, trample | Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. | Crew 3 Elvish Refueler dft dft/161 dft G G {2}{G} 3 Creature - Elf Druid 2 3 U creature During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. | Exhaust - {1}{G}: Put a +1/+1 counter on this creature. Fang Guardian dft dft/162 dft G G {3}{G} 4 Creature - Ape Druid 4 2 U creature Flash | When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn. Fang-Druid Summoner dft dft/163 dft G G {3}{G} 4 Creature - Ape Druid 2 4 U creature Reach | When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle. Greenbelt Guardian dft dft/164 dft G G {1}{G} 2 Creature - Elf Ranger 2 2 U creature {G}: Target creature gains trample until end of turn. | Exhaust - {3}{G}: Put three +1/+1 counters on this creature. Hazard of the Dunes dft dft/165 dft G G {3}{G} 4 Creature - Wurm 4 4 C creature Trample, reach | Exhaust - {6}{G}: Put three +1/+1 counters on this creature. Jibbirik Omnivore dft dft/166 dft G G {1}{G} 2 Creature - Beast 3 2 C creature Loxodon Surveyor dft dft/167 dft G G {2}{G} 3 Creature - Elephant Scout 3 3 C creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Max speed - {3}, Exile this card from your graveyard: Draw a card. Lumbering Worldwagon dft dft/168 dft G G {2}{G} 3 Artifact - Vehicle * 4 R artifact This Vehicle's power is equal to the number of lands you control. | Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Crew 4 March of the World Ooze dft dft/169 dft G G {3}{G}{G}{G} 6 Enchantment M enchantment Create Elephant/spawn [dft] Elephant (G 3/3) Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. | Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. Migrating Ketradon dft dft/170 dft G G {4}{G}{G} 6 Creature - Dinosaur 6 6 C creature Reach | When this creature enters, you gain 4 life. | Cycling {2} Molt Tender dft dft/171 dft G G {G} 1 Creature - Insect Druid 1 1 U creature {T}: Mill a card. | {T}, Exile a card from your graveyard: Add one mana of any color. Ooze Patrol dft dft/172 dft G G {3}{G} 4 Creature - Ooze 2 2 U creature When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. Oviya, Automech Artisan dft dft/173 dft G G {3}{G} 4 Legendary Creature - Human Artificer 1 2 R creature Each creature that's attacking one of your opponents has trample. | {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it. Plow Through dft dft/174 dft G G {G} 1 Sorcery U sorcery Choose one - | - Target creature you control fights target creature an opponent controls. | - Destroy target Vehicle. Point the Way dft dft/175 dft G G {G} 1 Enchantment U enchantment Start your engines!/spawn [dft] Start Your Engines! Start your engines! | {3}{G}, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle. Pothole Mole dft dft/176 dft G G {2}{G} 3 Creature - Mole 2 3 C creature When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. Regal Imperiosaur dft dft/177 dft G G {1}{G}{G} 3 Creature - Dinosaur 5 4 R creature Other Dinosaurs you control get +1/+1. Rise from the Wreck dft dft/178 dft G G {2}{G} 3 Sorcery U sorcery Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand. Run Over dft dft/179 dft G G {1}{G} 2 Instant C instant This spell costs {1} less to cast if it targets a Mount or Vehicle you control. | Target creature you control deals damage equal to its power to target creature an opponent controls. Silken Strength dft dft/180 dft G G {1}{G} 2 Enchantment - Aura C enchantment Flash | Enchant creature or Vehicle | When this Aura enters, untap enchanted permanent. | Enchanted permanent gets +1/+2 and has reach. Stampeding Scurryfoot dft dft/181 dft G G {G} 1 Creature - Mouse 1 1 C creature Create Elephant/spawn [dft] Elephant (G 3/3) Exhaust - {3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. Terrian, World Tyrant dft dft/182 dft G G {2}{G}{G}{G} 5 Legendary Creature - Dinosaur Ooze 9 7 U creature Thunderous Velocipede dft dft/183 dft G G {1}{G}{G} 3 Artifact - Vehicle 5 5 M artifact Trample | Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. | Crew 3 Veloheart Bike dft dft/184 dft G G {2}{G} 3 Artifact - Vehicle 4 2 C artifact When this Vehicle enters, you gain 2 life. | {T}: Add one mana of any color. | Crew 2 Venomsac Lagac dft dft/185 dft G G {1}{G} 2 Creature - Lizard Mount 2 1 C creature Deathtouch | Whenever this creature attacks while saddled, it gets +0/+3 until end of turn. | Saddle 2 Webstrike Elite dft dft/186 dft G G {G}{G} 2 Creature - Insect Archer 3 3 R creature Reach | Cycling {X}{G}{G} | When you cycle this card, destroy up to one target artifact or enchantment with mana value X. Aatchik, Emerald Radian dft dft/187 dft BG BG {3}{B}{B}{G} 6 Legendary Creature - Insect Druid 3 3 R creature Create Insect/spawn [dft] Insect (G 1/1) Create 5 Insects/spawnx5 [dft] Insect (G 1/1) Create 10 Insects/spawnx10 [dft] Insect (G 1/1) When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. | Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. Apocalypse Runner dft dft/188 dft BR BR {2}{B}{R} 4 Artifact - Vehicle 6 5 U artifact {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. | Crew 3 Boom Scholar dft dft/189 dft RG RG {1}{R}{G} 3 Creature - Goblin Advisor 3 3 U creature Exhaust abilities of other permanents you control cost {2} less to activate. | Exhaust - {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. Boosted Sloop dft dft/190 dft UR UR {1}{U}{R} 3 Artifact - Vehicle 3 3 U artifact Menace | Whenever you attack, draw a card, then discard a card. | Crew 1 Brightglass Gearhulk dft dft/191 dft GW GW {G}{G}{W}{W} 4 Artifact Creature - Construct 4 4 M creature First strike, trample | When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. Broadside Barrage dft dft/192 dft UR UR {1}{U}{R} 3 Instant U instant Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card. Broodheart Engine dft dft/193 dft BG BG {B}{G} 2 Artifact U artifact Surveil 1/vp1pt1 At the beginning of your upkeep, surveil 1. | {2}{B}{G}, {T}, Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery. Captain Howler, Sea Scourge dft dft/194 dft UR UR {2}{U}{R} 4 Legendary Creature - Shark Pirate 5 4 R creature Ward-{2}, Pay 2 life. | Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. Caradora, Heart of Alacria dft dft/195 dft GW GW {2}{G}{W} 4 Legendary Creature - Human Knight 4 2 R creature When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. | If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. Cloudspire Coordinator dft dft/196 dft RW RW {R}{W} 2 Creature - Human Pilot 3 1 U creature Scry 2/vp1pt2 Create Pilot/spawn [dft] Pilot (1/1) Create 5 Pilots/spawnx5 [dft] Pilot (1/1) Create 10 Pilots/spawnx10 [dft] Pilot (1/1) When this creature enters, scry 2. | {T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Cloudspire Skycycle dft dft/197 dft RW RW {2}{R}{W} 4 Artifact - Vehicle 2 3 U artifact /ch Flying | When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. | Crew 1 Coalstoke Gearhulk dft dft/198 dft BR BR {1}{B}{B}{R}{R} 5 Artifact Creature - Construct 5 4 M creature /spawn [lackey] Finality Counter Menace, deathtouch | When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature. Debris Beetle dft dft/199 dft BG BG {2}{B}{G} 4 Artifact - Vehicle 6 6 R artifact Trample | When this Vehicle enters, each opponent loses 3 life and you gain 3 life. | Crew 2 Dune Drifter dft dft/200 dft WB WB {X}{W}{B} 2 Artifact - Vehicle 3 3 U artifact When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield. | Crew 2 Embalmed Ascendant dft dft/201 dft WB WB {1}{W}{B} 3 Creature - Zombie 1 2 U creature yInitialize/spawn [dft] Zombie (B 2/2) Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this creature enters, create a 2/2 black Zombie creature token. | Max speed - Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Explosive Getaway dft dft/202 dft RW RW {3}{R}{W} 5 Sorcery R sorcery Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. | Explosive Getaway deals 4 damage to each creature. Far Fortune, End Boss dft dft/203 dft BR BR {2}{B}{R} 4 Legendary Creature - Human Mercenary 4 5 R creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Whenever you attack, Far Fortune deals 1 damage to each opponent. | Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Fearless Swashbuckler dft dft/204 dft UR UR {1}{U}{R} 3 Creature - Fish Pirate 3 3 R creature Haste | Vehicles you control have haste. | Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. Gastal Thrillseeker dft dft/205 dft BR BR {B}{R} 2 Creature - Lizard Berserker 2 3 U creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this creature enters, it deals 1 damage to target opponent and you gain 1 life. | Max speed - This creature has deathtouch and haste. Guidelight Pathmaker dft dft/206 dft WU WU {4}{W}{U} 6 Artifact - Vehicle 6 5 U artifact Vigilance | When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle. | Crew 2 Haunt the Network dft dft/207 dft UB UB {3}{U}{B} 5 Sorcery U sorcery /spawnx2 [dft] Thopter (1/1 Flying) Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control. Haunted Hellride dft dft/208 dft UB UB {1}{U}{B} 3 Artifact - Vehicle 3 3 U artifact Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. | Crew 1 Ketramose, the New Dawn dft dft/209 dft WB WB {1}{W}{B} 3 Legendary Creature - God 4 4 M creature Menace, lifelink, indestructible | Ketramose can't attack or block unless there are seven or more cards in exile. | Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. Kolodin, Triumph Caster dft dft/210 dft RW RW {R}{W} 2 Legendary Creature - Human Pilot 2 3 R creature Mounts and Vehicles you control have haste. | Whenever a Mount you control enters, it becomes saddled until end of turn. | Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. Lagorin, Soul of Alacria dft dft/211 dft GW GW {G}{W} 2 Legendary Creature - Beast Mount 1 1 U creature /ch Flying | Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles. | Saddle 1 Loot, the Pathfinder dft dft/212 dft GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Beast Noble 2 4 M creature Double strike, vigilance, haste | Exhaust - {G}, {T}: Add three mana of any one color. | Exhaust - {U}, {T}: Draw three cards. | Exhaust - {R}, {T}: Loot deals 3 damage to any target. Mendicant Core, Guidelight dft dft/213 dft WU WU {W}{U} 2 Legendary Artifact Creature - Robot * 3 R creature Start your engines!/spawn [dft] Start Your Engines! Mendicant Core's power is equal to the number of artifacts you control. | Start your engines! | Max speed - Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. Mimeoplasm, Revered One dft dft/214 dft BGU BGU {X}{B}{G}{U} 3 Legendary Creature - Ooze 0 0 M creature As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. | {2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. Oildeep Gearhulk dft dft/215 dft UB UB {U}{U}{B}{B} 4 Artifact Creature - Construct 4 4 M creature Lifelink, ward {1} | When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. Pyrewood Gearhulk dft dft/216 dft RG RG {2}{R}{R}{G}{G} 6 Artifact Creature - Construct 7 7 M creature Vigilance, menace | When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. Rangers' Aetherhive dft dft/217 dft GU GU {1}{G}{U} 3 Artifact - Vehicle 3 5 U artifact Create Thopter/spawn [dft] Thopter (1/1 Flying) Vigilance | Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. | Crew 1 Redshift, Rocketeer Chief dft dft/218 dft RG RG {R}{G} 2 Legendary Creature - Goblin Pilot 2 3 R creature Vigilance | {T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. | Exhaust - {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. Riptide Gearhulk dft dft/219 dft WU WU {1}{W}{W}{U}{U} 5 Artifact Creature - Construct 2 5 M creature Double strike | Prowess | When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. Rocketeer Boostbuggy dft dft/220 dft RG RG {R}{G} 2 Artifact - Vehicle 3 2 U artifact Create Treasure/spawn [dft] Treasure Whenever this Vehicle attacks, create a Treasure token. | Exhaust - {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. | Crew 1 Sab-Sunen, Luxa Embodied dft dft/221 dft GU GU {3}{G}{U} 5 Legendary Creature - God 6 6 M creature Reach, trample, indestructible | Sab-Sunen can't attack or block unless it has an even number of counters on it. | At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. Samut, the Driving Force dft dft/222 dft RGW RGW {3}{R}{G}{W} 6 Legendary Creature - Human Warrior Cleric 4 5 R creature Start your engines!/spawn [dft] Start Your Engines! First strike, vigilance, haste | Start your engines! | Other creatures you control get +X/+0, where X is your speed. | Noncreature spells you cast cost {X} less to cast, where X is your speed. Sita Varma, Masked Racer dft dft/223 dft GU GU {G}{U} 2 Legendary Creature - Human Rogue 2 3 R creature Exhaust - {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. Skyserpent Seeker dft dft/224 dft GU GU {G}{U} 2 Creature - Snake 1 1 U creature /ch Flying, deathtouch | Exhaust - {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. Thundering Broodwagon dft dft/225 dft BG BG {2}{B}{B}{G}{G} 6 Artifact - Vehicle 6 5 U artifact Menace, reach | When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. | Crew 3 | Cycling {2} Veteran Beastrider dft dft/226 dft GW GW {1}{G}{W} 3 Creature - Human Knight 3 4 U creature At the beginning of your end step, untap each creature you control. | {2}{G}{W}: Creatures you control get +1/+1 until end of turn. Voyage Home dft dft/227 dft WU WU {5}{W}{U} 7 Sorcery U sorcery Affinity for artifacts | You draw three cards and gain 3 life. Winter, Cursed Rider dft dft/228 dft UB UB {U}{B} 2 Legendary Creature - Human Warlock 3 2 R creature Ward-Pay 2 life. | Artifacts you control have "Ward-Pay 2 life." | Exhaust - {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. Zahur, Glory's Past dft dft/229 dft WB WB {W}{B} 2 Legendary Creature - Zombie Cat Warrior 3 2 R creature Surveil 1/vp1pt1 Create Zombie/spawn [dft] Zombie (B 2/2) Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Sacrifice another creature: Surveil 1. Activate only once each turn. | Max speed - Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. Aetherjacket dft dft/230 dft {3} 3 Artifact Creature - Thopter 2 1 C creature /ch Flying, vigilance | {2}, {T}, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery. The Aetherspark dft dft/231 dft {4} 4 Legendary Artifact Planeswalker - Equipment 4 M artifact /ccblue=4 As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." | +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. | -5: Draw two cards. | -10: Add ten mana of any one color. Camera Launcher dft dft/232 dft {3} 3 Artifact Creature - Construct 2 2 C creature Create Thopter/spawn [dft] Thopter (1/1 Flying) Exhaust - {3}: Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. Guidelight Matrix dft dft/233 dft {2} 2 Artifact C artifact When this artifact enters, draw a card. | {2}, {T}: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery. | {2}, {T}: Target Vehicle you control becomes an artifact creature until end of turn. Lifecraft Engine dft dft/234 dft {3} 3 Artifact - Vehicle 4 4 R artifact As this Vehicle enters, choose a creature type. | Vehicle creatures you control are the chosen creature type in addition to their other types. | Each creature you control of the chosen type other than this Vehicle gets +1/+1. | Crew 3 Marketback Walker dft dft/235 dft {X}{X} 0 Artifact Creature - Construct 0 0 R creature This creature enters with X +1/+1 counters on it. | {4}: Put a +1/+1 counter on this creature. | When this creature dies, draw a card for each +1/+1 counter on it. Marshals' Pathcruiser dft dft/236 dft WUBRG {3} 3 Artifact - Vehicle 6 5 U artifact When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | Exhaust - {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. | Crew 5 Monument to Endurance dft dft/237 dft {3} 3 Artifact R artifact Create Treasure/spawn [dft] Treasure Whenever you discard a card, choose one that hasn't been chosen this turn - | - Draw a card. | - Create a Treasure token. | - Each opponent loses 3 life. Pit Automaton dft dft/238 dft {2} 2 Artifact Creature - Construct 0 4 U creature Defender | {T}: Add {C}{C}. Spend this mana only to activate abilities. | {2}, {T}: When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy. Racers' Scoreboard dft dft/239 dft {4} 4 Artifact U artifact Start your engines!/spawn [dft] Start Your Engines! Start your engines! | When this artifact enters, draw two cards, then discard a card. | Max speed - Spells you cast cost {1} less to cast. Radiant Lotus dft dft/240 dft {6} 6 Artifact M artifact {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. Rover Blades dft dft/241 dft {3} 3 Artifact - Equipment Vehicle 2 2 U artifact Double strike | Equipped creature has double strike. | Equip {4} | Crew 2 Scrap Compactor dft dft/242 dft {1} 1 Artifact C artifact {3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. | {6}, {T}, Sacrifice this artifact: Destroy target creature or Vehicle. Skybox Ferry dft dft/243 dft {5} 5 Artifact - Vehicle 4 4 C artifact /ch Flying | Crew 2 | Cycling {2} Starting Column dft dft/244 dft {3} 3 Artifact C artifact Start your engines!/spawn [dft] Start Your Engines! Start your engines! | {T}: Add one mana of any color. | Max speed - {T}, Sacrifice this artifact: Draw two cards, then discard a card. Ticket Tortoise dft dft/245 dft {2} 2 Artifact Creature - Turtle 3 1 C creature Create Treasure/spawn [dft] Treasure Defender | When this creature enters, if an opponent controls more lands than you, you create a Treasure token. Walking Sarcophagus dft dft/246 dft {2} 2 Artifact Creature - Zombie Cat 2 1 C creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Max speed - This creature gets +1/+2. Wreck Remover dft dft/247 dft {4} 4 Artifact Creature - Construct 3 4 C creature Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. | Cycling {2} Amonkhet Raceway dft dft/248 dft 0 Land U land Start your engines!/spawn [dft] Start Your Engines! Start your engines! | {T}: Add {C}. | Max speed - {T}: Target creature gains haste until end of turn. Avishkar Raceway dft dft/249 dft 0 Land C land Start your engines!/spawn [dft] Start Your Engines! Start your engines! | {T}: Add {C}. | Max speed - {3}, {T}, Discard a card: Draw a card. Bleachbone Verge dft dft/250 dft WB 0 Land R land {T}: Add {B}. | {T}: Add {W}. Activate only if you control a Plains or a Swamp. Bloodfell Caves dft dft/251 dft BR 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {R}. Blossoming Sands dft dft/252 dft GW 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {W}. Country Roads dft dft/253 dft W 0 Land U land yInitialize/cr90 Create Pilot/spawn [dft] Pilot (1/1) This land enters tapped unless you control a Mount or Vehicle. | {T}: Add {W}. | {1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Dismal Backwater dft dft/254 dft UB 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {B}. Foul Roads dft dft/255 dft B 0 Land U land yInitialize/cr90 Create Pilot/spawn [dft] Pilot (1/1) This land enters tapped unless you control a Mount or Vehicle. | {T}: Add {B}. | {1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Jungle Hollow dft dft/256 dft BG 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {G}. Muraganda Raceway dft dft/257 dft 0 Land R land Start your engines!/spawn [dft] Start Your Engines! Start your engines! | {T}: Add {C}. | Max speed - {T}: Add {C}{C}. Night Market dft dft/258 dft 0 Land C land /cr90 This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. | Cycling {3} Reef Roads dft dft/259 dft U 0 Land U land yInitialize/cr90 Create Pilot/spawn [dft] Pilot (1/1) This land enters tapped unless you control a Mount or Vehicle. | {T}: Add {U}. | {1}{U}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Riverpyre Verge dft dft/260 dft UR 0 Land R land {T}: Add {R}. | {T}: Add {U}. Activate only if you control an Island or a Mountain. Rocky Roads dft dft/261 dft R 0 Land U land yInitialize/cr90 Create Pilot/spawn [dft] Pilot (1/1) This land enters tapped unless you control a Mount or Vehicle. | {T}: Add {R}. | {1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Rugged Highlands dft dft/262 dft RG 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {G}. Scoured Barrens dft dft/263 dft WB 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {B}. Sunbillow Verge dft dft/264 dft RW 0 Land R land {T}: Add {W}. | {T}: Add {R}. Activate only if you control a Mountain or a Plains. Swiftwater Cliffs dft dft/265 dft UR 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {R}. Thornwood Falls dft dft/266 dft GU 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {U}. Tranquil Cove dft dft/267 dft WU 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {U}. Wastewood Verge dft dft/268 dft BG 0 Land R land {T}: Add {G}. | {T}: Add {B}. Activate only if you control a Swamp or a Forest. Wild Roads dft dft/269 dft G 0 Land U land yInitialize/cr90 Create Pilot/spawn [dft] Pilot (1/1) This land enters tapped unless you control a Mount or Vehicle. | {T}: Add {G}. | {1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. Willowrush Verge dft dft/270 dft GU 0 Land R land {T}: Add {U}. | {T}: Add {G}. Activate only if you control a Forest or an Island. Wind-Scarred Crag dft dft/271 dft RW 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {W}. Plains dft dft/272 dft W 0 Basic Land - Plains C plains Island dft dft/273 dft U 0 Basic Land - Island C island Swamp dft dft/274 dft B 0 Basic Land - Swamp C swamp Mountain dft dft/275 dft R 0 Basic Land - Mountain C mountain Forest dft dft/276 dft G 0 Basic Land - Forest C forest [dft] Pilot (1/1) dft tdft/1 tdft 0 Token Creature - Pilot 1 1 T This token saddles Mounts and crews Vehicles as though its power were 2 greater. [dft] Cat (W 1/1 Lifelink) dft tdft/2 tdft W 0 Token Creature - Cat 1 1 T Lifelink [dft] Zombie (B 2/2) dft tdft/3 tdft B 0 Token Creature - Zombie 2 2 T [dft] Dinosaur Dragon (R 4/4 Flying) dft tdft/4 tdft R 0 Token Creature - Dinosaur Dragon 4 4 T /ch Flying [dft] Goblin (R 1/1) dft tdft/5 tdft R 0 Token Creature - Goblin 1 1 T [dft] Elephant (G 3/3) dft tdft/6 tdft G 0 Token Creature - Elephant 3 3 T [dft] Insect (G 1/1) dft tdft/7 tdft G 0 Token Creature - Insect 1 1 T [dft] Servo (1/1) dft tdft/8 tdft 0 Token Artifact Creature - Servo 1 1 T [dft] Thopter (1/1 Flying) dft tdft/9 tdft 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [dft] Treasure dft tdft/11 tdft 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [dft] Vehicle (3/2 Crew 1) dft tdft/12 tdft 0 Token Artifact - Vehicle 3 2 T Crew 1 [dft] Chandra, Spark Hunter Emblem dft tdft/13 tdft 0 Token Emblem T Whenever an artifact you control enters, this emblem deals 3 damage to any target. [dft] Start Your Engines! dft tdft/14 tdft 0 Token T Whenever an opponent loses life during your turn, if your speed is 1 or greater, increase your speed by 1. Max speed is 4. This ability triggers only once each turn. Air Response Unit 1dft dft/292 dft W W {2}{W} 3 Artifact - Vehicle 3 3 U notInPacks artifact /ch Flying, vigilance | Crew 1 Broadcast Rambler 1dft dft/293 dft W W {4}{W} 5 Artifact - Vehicle 5 4 C notInPacks artifact /spawn [dft] Thopter (1/1 Flying) When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying. | Crew 1 Detention Chariot 1dft dft/294 dft W W {4}{W}{W} 6 Artifact - Vehicle 6 6 U notInPacks artifact When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. | Crew 3 | Cycling {W} Salvation Engine 1dft dft/295 dft W W {4}{W} 5 Artifact - Vehicle 6 10 M notInPacks artifact Other artifact creatures you control get +2/+2. | Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. | Crew 6 Skyseer's Chariot 1dft dft/296 dft W W {1}{W} 2 Artifact - Vehicle 3 3 R notInPacks artifact /ch Flying | As this Vehicle enters, choose a nonland card name. | Activated abilities of sources with the chosen name cost {2} more to activate. | Crew 2 Spotcycle Scouter 1dft dft/297 dft W W {1}{W} 2 Artifact - Vehicle 3 2 C notInPacks artifact Scry 2/vp1pt2 When this Vehicle enters, scry 2. | Crew 1 Valor's Flagship 1dft dft/298 dft W W {4}{W}{W}{W} 7 Legendary Artifact - Vehicle 7 7 M notInPacks artifact yInitialize/ch Create Pilot/spawn [dft] Pilot (1/1) Create 5 Pilots/spawnx5 [dft] Pilot (1/1) Create 10 Pilots/spawnx10 [dft] Pilot (1/1) Flying, first strike, lifelink | Crew 3 | Cycling {X}{2}{W} | When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Voyager Glidecar 1dft dft/299 dft W W {W} 1 Artifact - Vehicle 2 3 R notInPacks artifact Scry 1/vp1pt1 When this Vehicle enters, scry 1. | Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. | Crew 1 Hulldrifter 1dft dft/300 dft U U {3}{U}{U} 5 Artifact - Vehicle 3 2 C notInPacks artifact /ch Flying | When this Vehicle enters, draw two cards. | Crew 3 Midnight Mangler 1dft dft/301 dft U U {1}{U} 2 Artifact - Vehicle 3 3 C notInPacks artifact During turns other than yours, this Vehicle is an artifact creature. | Crew 2 Possession Engine 1dft dft/302 dft U U {3}{U}{U} 5 Artifact - Vehicle 5 5 R notInPacks artifact When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. | Crew 3 Rangers' Refueler 1dft dft/303 dft U U {1}{U} 2 Artifact - Vehicle 3 3 U notInPacks artifact Whenever you activate an exhaust ability, draw a card. | Exhaust - {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. | Crew 2 Thopter Fabricator 1dft dft/304 dft U U {2}{U} 3 Artifact - Vehicle 4 4 R notInPacks artifact yInitialize/ch Create Thopter/spawn [dft] Thopter (1/1 Flying) Flying | Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. | Crew 2 Carrion Cruiser 1dft dft/305 dft B B {2}{B} 3 Artifact - Vehicle 3 2 U notInPacks artifact When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. | Crew 1 Cryptcaller Chariot 1dft dft/306 dft B B {3}{B} 4 Artifact - Vehicle 5 5 R notInPacks artifact Create Zombie/spawn [dft] Zombie (B 2/2) Create 5 Zombies/spawnx5 [dft] Zombie (B 2/2) Create 10 Zombies/spawnx10 [dft] Zombie (B 2/2) Menace | Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. | Crew 2 Demonic Junker 1dft dft/307 dft B B {6}{B} 7 Artifact - Vehicle 4 3 R notInPacks artifact Affinity for artifacts | When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. | Crew 2 The Last Ride 1dft dft/308 dft B B {B} 1 Legendary Artifact - Vehicle 13 13 M notInPacks artifact The Last Ride gets -X/-X, where X is your life total. | {2}{B}, Pay 2 life: Draw a card. | Crew 2 Ripclaw Wrangler 1dft dft/309 dft B B {3}{B} 4 Artifact - Vehicle 4 3 C notInPacks artifact When this Vehicle enters, each opponent discards a card. | Crew 2 Boommobile 1dft dft/310 dft R R {2}{R}{R} 4 Artifact - Vehicle 5 5 R notInPacks artifact When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. | Exhaust - {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. | Crew 2 Burner Rocket 1dft dft/311 dft R R {1}{R} 2 Artifact - Vehicle 3 1 C notInPacks artifact Flash | When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn. | Crew 1 Clamorous Ironclad 1dft dft/312 dft R R {3}{R} 4 Artifact - Vehicle 6 3 C notInPacks artifact Menace | Crew 3 | Cycling {R} Gastal Thrillroller 1dft dft/313 dft R R {2}{R} 3 Artifact - Vehicle 4 2 R notInPacks artifact /spawn [lackey] Finality Counter Trample, haste | When this Vehicle enters, it becomes an artifact creature until end of turn. | Crew 2 | {2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. Spire Mechcycle 1dft dft/314 dft R R {4}{R} 5 Artifact - Vehicle 5 4 U notInPacks artifact Haste | Exhaust - Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. | Crew 2 Earthrumbler 1dft dft/315 dft G G {4}{G} 5 Artifact - Vehicle 7 6 U notInPacks artifact Vigilance, trample | Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. | Crew 3 Lumbering Worldwagon 1dft dft/316 dft G G {2}{G} 3 Artifact - Vehicle * 4 R notInPacks artifact This Vehicle's power is equal to the number of lands you control. | Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Crew 4 Thunderous Velocipede 1dft dft/317 dft G G {1}{G}{G} 3 Artifact - Vehicle 5 5 M notInPacks artifact Trample | Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. | Crew 3 Veloheart Bike 1dft dft/318 dft G G {2}{G} 3 Artifact - Vehicle 4 2 C notInPacks artifact When this Vehicle enters, you gain 2 life. | {T}: Add one mana of any color. | Crew 2 Apocalypse Runner 1dft dft/319 dft BR BR {2}{B}{R} 4 Artifact - Vehicle 6 5 U notInPacks artifact {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. | Crew 3 Boosted Sloop 1dft dft/320 dft UR UR {1}{U}{R} 3 Artifact - Vehicle 3 3 U notInPacks artifact Menace | Whenever you attack, draw a card, then discard a card. | Crew 1 Cloudspire Skycycle 1dft dft/321 dft RW RW {2}{R}{W} 4 Artifact - Vehicle 2 3 U notInPacks artifact /ch Flying | When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. | Crew 1 Debris Beetle 1dft dft/322 dft BG BG {2}{B}{G} 4 Artifact - Vehicle 6 6 R notInPacks artifact Trample | When this Vehicle enters, each opponent loses 3 life and you gain 3 life. | Crew 2 Dune Drifter 1dft dft/323 dft WB WB {X}{W}{B} 2 Artifact - Vehicle 3 3 U notInPacks artifact When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield. | Crew 2 Guidelight Pathmaker 1dft dft/324 dft WU WU {4}{W}{U} 6 Artifact - Vehicle 6 5 U notInPacks artifact Vigilance | When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle. | Crew 2 Haunted Hellride 1dft dft/325 dft UB UB {1}{U}{B} 3 Artifact - Vehicle 3 3 U notInPacks artifact Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. | Crew 1 Rangers' Aetherhive 1dft dft/326 dft GU GU {1}{G}{U} 3 Artifact - Vehicle 3 5 U notInPacks artifact Create Thopter/spawn [dft] Thopter (1/1 Flying) Vigilance | Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. | Crew 1 Rocketeer Boostbuggy 1dft dft/327 dft RG RG {R}{G} 2 Artifact - Vehicle 3 2 U notInPacks artifact Create Treasure/spawn [dft] Treasure Whenever this Vehicle attacks, create a Treasure token. | Exhaust - {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. | Crew 1 Thundering Broodwagon 1dft dft/328 dft BG BG {2}{B}{B}{G}{G} 6 Artifact - Vehicle 6 5 U notInPacks artifact Menace, reach | When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. | Crew 3 | Cycling {2} Lifecraft Engine 1dft dft/329 dft {3} 3 Artifact - Vehicle 4 4 R notInPacks artifact As this Vehicle enters, choose a creature type. | Vehicle creatures you control are the chosen creature type in addition to their other types. | Each creature you control of the chosen type other than this Vehicle gets +1/+1. | Crew 3 Marshals' Pathcruiser 1dft dft/330 dft WUBRG {3} 3 Artifact - Vehicle 6 5 U notInPacks artifact When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. | Exhaust - {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. | Crew 5 Rover Blades 1dft dft/331 dft {3} 3 Artifact - Equipment Vehicle 2 2 U notInPacks artifact Double strike | Equipped creature has double strike. | Equip {4} | Crew 2 Skybox Ferry 1dft dft/332 dft {5} 5 Artifact - Vehicle 4 4 C notInPacks artifact /ch Flying | Crew 2 | Cycling {2} Bulwark Ox 1dft dft/333 dft W W {1}{W} 2 Creature - Ox Mount 2 2 R notInPacks creature Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. | Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. | Saddle 1 Guardian Sunmare 1dft dft/334 dft W W {3}{W}{W} 5 Creature - Horse Mount 5 5 R notInPacks creature Ward {2} | Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. | Saddle 4 Mindspring Merfolk 1dft dft/335 dft U U {U} 1 Creature - Merfolk Wizard 1 1 R notInPacks creature Exhaust - {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. Waxen Shapethief 1dft dft/336 dft U U {3}{U} 4 Creature - Shapeshifter 0 0 R notInPacks creature Flash | You may have this creature enter as a copy of an artifact or creature you control. | Cycling {2} Bloodghast 1dft dft/337 dft B B {B}{B} 2 Creature - Vampire Spirit 2 1 R notInPacks creature This creature can't block. | This creature has haste as long as an opponent has 10 or less life. | Landfall - Whenever a land you control enters, you may return this card from your graveyard to the battlefield. Gas Guzzler 1dft dft/338 dft B B {B} 1 Creature - Vampire Rogue 2 1 R notInPacks creature yInitialize/cr90 Start your engines!/spawn [dft] Start Your Engines! Start your engines! | This creature enters tapped. | Max speed - {B}, Sacrifice another creature or Vehicle: Draw a card. The Speed Demon 1dft dft/339 dft B B {3}{B}{B} 5 Legendary Creature - Demon 5 5 M notInPacks creature yInitialize/ch Start your engines!/spawn [dft] Start Your Engines! Flying, trample | Start your engines! | At the beginning of your end step, you draw X cards and lose X life, where X is your speed. Burnout Bashtronaut 1dft dft/340 dft R R {R} 1 Creature - Goblin Warrior 1 1 R notInPacks creature Start your engines!/spawn [dft] Start Your Engines! Menace | Start your engines! | {2}: This creature gets +1/+0 until end of turn. | Max speed - This creature has double strike. Draconautics Engineer 1dft dft/341 dft R R {1}{R} 2 Creature - Goblin Artificer 2 2 R notInPacks creature Create Dinosaur Dragon/spawn [dft] Dinosaur Dragon (R 4/4 Flying) Exhaust - {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. | Exhaust - {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. Howlsquad Heavy 1dft dft/342 dft R R {2}{R} 3 Creature - Goblin Mercenary 2 3 R notInPacks creature Create Goblin/spawn [dft] Goblin (R 1/1) Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Other Goblins you control have haste. | At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. | Max speed - {T}: Add {R} for each Goblin you control. Agonasaur Rex 1dft dft/343 dft G G {3}{G}{G} 5 Creature - Dinosaur 8 8 R notInPacks creature Trample | Cycling {2}{G} | When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. District Mascot 1dft dft/344 dft G G {G} 1 Creature - Dog Mount 0 0 R notInPacks creature /ccgreen=1 This creature enters with a +1/+1 counter on it. | {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. | Whenever this creature attacks while saddled, put a +1/+1 counter on it. | Saddle 1 Webstrike Elite 1dft dft/345 dft G G {G}{G} 2 Creature - Insect Archer 3 3 R notInPacks creature Reach | Cycling {X}{G}{G} | When you cycle this card, destroy up to one target artifact or enchantment with mana value X. Fearless Swashbuckler 1dft dft/346 dft UR UR {1}{U}{R} 3 Creature - Fish Pirate 3 3 R notInPacks creature Haste | Vehicles you control have haste. | Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. Hazoret, Godseeker 1dft dft/347 dft R R {1}{R} 2 Legendary Creature - God 5 3 M notInPacks creature Start your engines!/spawn [dft] Start Your Engines! Indestructible, haste | Start your engines! | {1}, {T}: Target creature with power 2 or less can't be blocked this turn. | Hazoret can't attack or block unless you have max speed. Brightglass Gearhulk 1dft dft/348 dft GW GW {G}{G}{W}{W} 4 Artifact Creature - Construct 4 4 M notInPacks creature First strike, trample | When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. Coalstoke Gearhulk 1dft dft/349 dft BR BR {1}{B}{B}{R}{R} 5 Artifact Creature - Construct 5 4 M notInPacks creature /spawn [lackey] Finality Counter Menace, deathtouch | When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature. Ketramose, the New Dawn 1dft dft/350 dft WB WB {1}{W}{B} 3 Legendary Creature - God 4 4 M notInPacks creature Menace, lifelink, indestructible | Ketramose can't attack or block unless there are seven or more cards in exile. | Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. Oildeep Gearhulk 1dft dft/351 dft UB UB {U}{U}{B}{B} 4 Artifact Creature - Construct 4 4 M notInPacks creature Lifelink, ward {1} | When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. Pyrewood Gearhulk 1dft dft/352 dft RG RG {2}{R}{R}{G}{G} 6 Artifact Creature - Construct 7 7 M notInPacks creature Vigilance, menace | When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. Riptide Gearhulk 1dft dft/353 dft WU WU {1}{W}{W}{U}{U} 5 Artifact Creature - Construct 2 5 M notInPacks creature Double strike | Prowess | When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. Sab-Sunen, Luxa Embodied 1dft dft/354 dft GU GU {3}{G}{U} 5 Legendary Creature - God 6 6 M notInPacks creature Reach, trample, indestructible | Sab-Sunen can't attack or block unless it has an even number of counters on it. | At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. Basri, Tomorrow's Champion 1dft dft/355 dft W W {W} 1 Legendary Creature - Human Knight 2 1 R notInPacks creature Create Cat/spawn [dft] Cat (W 1/1 Lifelink) {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. | Cycling {2}{W} | When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. Vnwxt, Verbose Host 1dft dft/356 dft U U {1}{U} 2 Legendary Creature - Homunculus 0 4 R notInPacks creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | You have no maximum hand size. | Max speed - If you would draw a card, draw two cards instead. Gonti, Night Minister 1dft dft/357 dft B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 3 4 R notInPacks creature Look at top card/vp1pt1 Create Treasure/spawn [dft] Treasure Whenever a player casts a spell they don't own, that player creates a Treasure token. | Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. Daretti, Rocketeer Engineer 1dft dft/358 dft R R {4}{R} 5 Legendary Creature - Goblin Artificer * 5 R notInPacks creature Daretti's power is equal to the greatest mana value among artifacts you control. | Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. Oviya, Automech Artisan 1dft dft/359 dft G G {3}{G} 4 Legendary Creature - Human Artificer 1 2 R notInPacks creature Each creature that's attacking one of your opponents has trample. | {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it. Aatchik, Emerald Radian 1dft dft/360 dft BG BG {3}{B}{B}{G} 6 Legendary Creature - Insect Druid 3 3 R notInPacks creature Create Insect/spawn [dft] Insect (G 1/1) Create 5 Insects/spawnx5 [dft] Insect (G 1/1) Create 10 Insects/spawnx10 [dft] Insect (G 1/1) When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. | Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. Captain Howler, Sea Scourge 1dft dft/361 dft UR UR {2}{U}{R} 4 Legendary Creature - Shark Pirate 5 4 R notInPacks creature Ward-{2}, Pay 2 life. | Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. Caradora, Heart of Alacria 1dft dft/362 dft GW GW {2}{G}{W} 4 Legendary Creature - Human Knight 4 2 R notInPacks creature When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. | If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. Far Fortune, End Boss 1dft dft/363 dft BR BR {2}{B}{R} 4 Legendary Creature - Human Mercenary 4 5 R notInPacks creature Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Whenever you attack, Far Fortune deals 1 damage to each opponent. | Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Kolodin, Triumph Caster 1dft dft/364 dft RW RW {R}{W} 2 Legendary Creature - Human Pilot 2 3 R notInPacks creature Mounts and Vehicles you control have haste. | Whenever a Mount you control enters, it becomes saddled until end of turn. | Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. Mendicant Core, Guidelight 1dft dft/365 dft WU WU {W}{U} 2 Legendary Artifact Creature - Robot * 3 R notInPacks creature Start your engines!/spawn [dft] Start Your Engines! Mendicant Core's power is equal to the number of artifacts you control. | Start your engines! | Max speed - Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. Redshift, Rocketeer Chief 1dft dft/366 dft RG RG {R}{G} 2 Legendary Creature - Goblin Pilot 2 3 R notInPacks creature Vigilance | {T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. | Exhaust - {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. Samut, the Driving Force 1dft dft/367 dft RGW RGW {3}{R}{G}{W} 6 Legendary Creature - Human Warrior Cleric 4 5 R notInPacks creature Start your engines!/spawn [dft] Start Your Engines! First strike, vigilance, haste | Start your engines! | Other creatures you control get +X/+0, where X is your speed. | Noncreature spells you cast cost {X} less to cast, where X is your speed. Sita Varma, Masked Racer 1dft dft/368 dft GU GU {G}{U} 2 Legendary Creature - Human Rogue 2 3 R notInPacks creature Exhaust - {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. Winter, Cursed Rider 1dft dft/369 dft UB UB {U}{B} 2 Legendary Creature - Human Warlock 3 2 R notInPacks creature Ward-Pay 2 life. | Artifacts you control have "Ward-Pay 2 life." | Exhaust - {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. Zahur, Glory's Past 1dft dft/370 dft WB WB {W}{B} 2 Legendary Creature - Zombie Cat Warrior 3 2 R notInPacks creature Surveil 1/vp1pt1 Create Zombie/spawn [dft] Zombie (B 2/2) Start your engines!/spawn [dft] Start Your Engines! Start your engines! | Sacrifice another creature: Surveil 1. Activate only once each turn. | Max speed - Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. Bleachbone Verge 1dft dft/371 dft WB 0 Land R notInPacks land {T}: Add {B}. | {T}: Add {W}. Activate only if you control a Plains or a Swamp. Riverpyre Verge 1dft dft/372 dft UR 0 Land R notInPacks land {T}: Add {R}. | {T}: Add {U}. Activate only if you control an Island or a Mountain. Sunbillow Verge 1dft dft/373 dft RW 0 Land R notInPacks land {T}: Add {W}. | {T}: Add {R}. Activate only if you control a Mountain or a Plains. Wastewood Verge 1dft dft/374 dft BG 0 Land R notInPacks land {T}: Add {G}. | {T}: Add {B}. Activate only if you control a Swamp or a Forest. Willowrush Verge 1dft dft/375 dft GU 0 Land R notInPacks land {T}: Add {U}. | {T}: Add {G}. Activate only if you control a Forest or an Island. The Aetherspark 1dft dft/376 dft {4} 4 Legendary Artifact Planeswalker - Equipment 4 M notInPacks artifact /ccblue=4 As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." | +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. | -5: Draw two cards. | -10: Add ten mana of any one color. Salvation Engine 2dft dft/397 dft W W {4}{W} 5 Artifact - Vehicle 6 10 M notInPacks artifact Other artifact creatures you control get +2/+2. | Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. | Crew 6 Spectacular Pileup 2dft dft/398 dft W W {3}{W}{W} 5 Sorcery M notInPacks sorcery All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. | Cycling {2} Mu Yanling, Wind Rider 2dft dft/399 dft U U {2}{U}{U} 4 Legendary Creature - Human Wizard Pilot 2 4 M notInPacks creature /spawn [dft] Vehicle (3/2 Crew 1) When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. | Vehicles you control have flying. | Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. Cursecloth Wrappings 2dft dft/400 dft B B {2}{B}{B} 4 Artifact M notInPacks artifact Zombies you control get +1/+1. | {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. Chandra, Spark Hunter 2dft dft/401 dft R R {3}{R} 4 Legendary Planeswalker - Chandra 4 M notInPacks planeswalker yInitialize/ccblue=4 Create Vehicle/spawn [dft] Vehicle (3/2 Crew 1) Create Chandra, Spark Hunter Emblem/spawn [dft] Chandra, Spark Hunter Emblem At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. | +2: You may sacrifice an artifact or discard a card. If you do, draw a card. | 0: Create a 3/2 colorless Vehicle artifact token with crew 1. | -7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." March of the World Ooze 2dft dft/402 dft G G {3}{G}{G}{G} 6 Enchantment M notInPacks enchantment Create Elephant/spawn [dft] Elephant (G 3/3) Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. | Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. Explosive Getaway 2dft dft/403 dft RW RW {3}{R}{W} 5 Sorcery M notInPacks sorcery Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. | Explosive Getaway deals 4 damage to each creature. Loot, the Pathfinder 2dft dft/404 dft GUR GUR {2}{G}{U}{R} 5 Legendary Creature - Beast Noble 2 4 M notInPacks creature Double strike, vigilance, haste | Exhaust - {G}, {T}: Add three mana of any one color. | Exhaust - {U}, {T}: Draw three cards. | Exhaust - {R}, {T}: Loot deals 3 damage to any target. Mimeoplasm, Revered One 2dft dft/405 dft BGU BGU {X}{B}{G}{U} 3 Legendary Creature - Ooze 0 0 M notInPacks creature As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. | {2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. Radiant Lotus 2dft dft/406 dft {6} 6 Artifact M notInPacks artifact {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. Ugin, Eye of the Storms tdm tdm/1 tdm {7} 7 Legendary Planeswalker - Ugin 7 M planeswalker /ccblue=7 When you cast this spell, exile up to one target permanent that's one or more colors. | Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. | +2: You gain 3 life and draw a card. | 0: Add {C}{C}{C}. | -11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Anafenza, Unyielding Lineage tdm tdm/2 tdm W W {2}{W} 3 Legendary Creature - Spirit Soldier 2 2 R creature Flash | First strike | Whenever another nontoken creature you control dies, Anafenza endures 2. Arashin Sunshield tdm tdm/3 tdm W W {3}{W} 4 Creature - Human Warrior 3 4 C creature When this creature enters, exile up to two target cards from a single graveyard. | {W}, {T}: Tap target creature. Bearer of Glory tdm tdm/4 tdm W W {1}{W} 2 Creature - Human Soldier 2 1 C creature During your turn, this creature has first strike. | {4}{W}: Creatures you control get +1/+1 until end of turn. Clarion Conqueror tdm tdm/5 tdm W W {2}{W} 3 Creature - Dragon 3 3 R creature /ch Flying | Activated abilities of artifacts, creatures, and planeswalkers can't be activated. Coordinated Maneuver tdm tdm/6 tdm W W {1}{W} 2 Instant C instant Choose one - | - Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker. | - Destroy target enchantment. Dalkovan Packbeasts tdm tdm/7 tdm W W {2}{W} 3 Creature - Ox 0 4 U creature Create 3 Warriors/spawnx3 [tdm] Warrior (R 1/1) Vigilance | Mobilize 3 Descendant of Storms tdm tdm/8 tdm W W {W} 1 Creature - Human Soldier 2 1 U creature Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. Dragonback Lancer tdm tdm/9 tdm W W {3}{W} 4 Creature - Human Soldier 3 3 C creature yInitialize/ch Create Warrior/spawn [tdm] Warrior (R 1/1) Flying | Mobilize 1 Duty Beyond Death tdm tdm/10 tdm W W {1}{W} 2 Instant U instant As an additional cost to cast this spell, sacrifice a creature. | Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. Elspeth, Storm Slayer tdm tdm/11 tdm W W {3}{W}{W} 5 Legendary Planeswalker - Elspeth 5 M planeswalker yInitialize/ccblue=5 Create Soldier/spawn [tdm] Soldier (W 1/1) If one or more tokens would be created under your control, twice that many of those tokens are created instead. | +1: Create a 1/1 white Soldier creature token. | 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. | -3: Destroy target creature an opponent controls with mana value 3 or greater. Fortress Kin-Guard tdm tdm/12 tdm W W {1}{W} 2 Creature - Dog Soldier 1 2 C creature When this creature enters, it endures 1. Furious Forebear tdm tdm/13 tdm W W {1}{W} 2 Creature - Spirit Warrior 3 1 U creature Whenever a creature you control dies while this card is in your graveyard, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Lightfoot Technique tdm tdm/14 tdm W W {1}{W} 2 Instant C instant Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. Loxodon Battle Priest tdm tdm/15 tdm W W {4}{W} 5 Creature - Elephant Cleric 3 5 U creature At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Mardu Devotee tdm tdm/16 tdm W RWB {W} 1 Creature - Human Scout 1 2 C creature Scry 2/vp1pt2 When this creature enters, scry 2. | {1}: Add {R}, {W}, or {B}. Activate only once each turn. Osseous Exhale tdm tdm/17 tdm W W {1}{W} 2 Instant C instant As an additional cost to cast this spell, you may behold a Dragon. | Osseous Exhale deals 5 damage to target attacking or blocking creature. If a Dragon was beheld, you gain 2 life. Poised Practitioner tdm tdm/18 tdm W W {2}{W} 3 Creature - Human Monk 2 3 C creature Scry 1/vp1pt1 Flurry - Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. Rally the Monastery tdm tdm/19 tdm W W {3}{W} 4 Instant U instant Create 2 Monks/spawnx2 [tdm] Monk (W 1/1 Prowess) This spell costs {2} less to cast if you've cast another spell this turn. | Choose one - | - Create two 1/1 white Monk creature tokens with prowess. | - Up to two target creatures you control each get +2/+2 until end of turn. | - Destroy target creature with power 4 or greater. Rebellious Strike tdm tdm/20 tdm W W {1}{W} 2 Instant C instant Target creature gets +3/+0 until end of turn. | Draw a card. Riling Dawnbreaker tdm tdm/21 tdm W W {4}{W} 5 Creature - Dragon 3 4 C creature yInitialize/ch Create Soldier/spawn [tdm] Soldier (W 2/2) Flying, vigilance | At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. // Signaling Roar | {1}{W} | Sorcery - Omen | Create a 2/2 white Soldier creature token. Sage of the Skies tdm tdm/22 tdm W W {2}{W} 3 Creature - Human Monk 2 3 R creature /ch When you cast this spell, if you've cast another spell this turn, copy this spell. | Flying, lifelink Salt Road Packbeast tdm tdm/23 tdm W W {5}{W} 6 Creature - Beast 4 3 C creature This spell costs {1} less to cast for each creature you control. | When this creature enters, draw a card. Smile at Death tdm tdm/24 tdm W W {3}{W}{W} 5 Enchantment M enchantment At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures. Starry-Eyed Skyrider tdm tdm/25 tdm W W {2}{W} 3 Creature - Human Scout 1 3 U creature /ch Flying | Whenever this creature attacks, another target creature you control gains flying until end of turn. | Attacking tokens you control have flying. Static Snare tdm tdm/26 tdm W W {4}{W} 5 Enchantment U enchantment Flash | This spell costs {1} less to cast for each attacking creature. | When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield. Stormbeacon Blade tdm tdm/27 tdm W W {1}{W} 2 Artifact - Equipment U artifact Equipped creature gets +3/+0. | Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. | Equip {2} Stormplain Detainment tdm tdm/28 tdm W W {2}{W} 3 Enchantment C enchantment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Sunpearl Kirin tdm tdm/29 tdm W W {1}{W} 2 Creature - Kirin 2 1 U creature /ch Flash | Flying | When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card. Teeming Dragonstorm tdm tdm/30 tdm W W {3}{W} 4 Enchantment U enchantment /spawnx2 [tdm] Soldier (W 2/2) When this enchantment enters, create two 2/2 white Soldier creature tokens. | When a Dragon you control enters, return this enchantment to its owner's hand. Tempest Hawk tdm tdm/31 tdm W W {2}{W} 3 Creature - Bird 2 2 C creature /ch Flying | Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. | A deck can have any number of cards named Tempest Hawk. United Battlefront tdm tdm/32 tdm W W {3}{W} 4 Sorcery R sorcery Look at top seven cards/vp1pt7 Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Voice of Victory tdm tdm/33 tdm W W {1}{W} 2 Creature - Human Bard 1 3 R creature Create 2 Warriors/spawnx2 [tdm] Warrior (R 1/1) Mobilize 2 | Your opponents can't cast spells during your turn. Wayspeaker Bodyguard tdm tdm/34 tdm W W {3}{W} 4 Creature - Orc Monk 3 4 U creature When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand. | Flurry - Whenever you cast your second spell each turn, tap target creature an opponent controls. Aegis Sculptor tdm tdm/35 tdm U U {3}{U} 4 Creature - Bird Wizard 2 3 U creature /ch Flying | Ward {2} | At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature. Agent of Kotis tdm tdm/36 tdm U U {1}{U} 2 Creature - Human Rogue 2 1 C creature Renew - {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. Ambling Stormshell tdm tdm/37 tdm U U {3}{U}{U} 5 Creature - Turtle 5 9 R creature Ward {2} | Whenever this creature attacks, put three stun counters on it and draw three cards. | Whenever you cast a Turtle spell, untap this creature. Bewildering Blizzard tdm tdm/38 tdm U U {4}{U}{U} 6 Instant U instant Draw three cards. Creatures your opponents control get -3/-0 until end of turn. Constrictor Sage tdm tdm/39 tdm U U {4}{U} 5 Creature - Snake Wizard 4 4 U creature When this creature enters, tap target creature an opponent controls and put a stun counter on it. | Renew - {2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery. Dirgur Island Dragon tdm tdm/40 tdm U U {5}{U} 6 Creature - Dragon 4 4 C creature /ch Flying | Ward {2} // Skimming Strike | {1}{U} | Instant - Omen | Tap up to one target creature. Draw a card. Dispelling Exhale tdm tdm/41 tdm U U {1}{U} 2 Instant C instant As an additional cost to cast this spell, you may behold a Dragon. | Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead. Dragonologist tdm tdm/42 tdm U U {2}{U} 3 Creature - Human Wizard 1 3 R creature Look at top six cards/vp1pt6 When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Untapped Dragons you control have hexproof. Dragonstorm Forecaster tdm tdm/43 tdm U U {U} 1 Creature - Human Scout 0 3 U creature {2}, {T}: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle. Essence Anchor tdm tdm/44 tdm U U {2}{U} 3 Artifact U artifact Surveil 1/vp1pt1 Create Zombie Druid/spawn [tdm] Zombie Druid (B 2/2) At the beginning of your upkeep, surveil 1. | {T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn. Focus the Mind tdm tdm/45 tdm U U {4}{U} 5 Instant C instant This spell costs {2} less to cast if you've cast another spell this turn. | Draw three cards, then discard a card. Fresh Start tdm tdm/46 tdm U U {1}{U} 2 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature gets -5/-0 and loses all abilities. Highspire Bell-Ringer tdm tdm/47 tdm U U {2}{U} 3 Creature - Djinn Monk 1 4 C creature /ch Flying | The second spell you cast each turn costs {1} less to cast. Humbling Elder tdm tdm/48 tdm U U {U} 1 Creature - Human Monk 1 2 C creature Flash | When this creature enters, target creature an opponent controls gets -2/-0 until end of turn. Iceridge Serpent tdm tdm/49 tdm U U {4}{U} 5 Creature - Serpent 3 3 C creature When this creature enters, return target creature an opponent controls to its owner's hand. Kishla Trawlers tdm tdm/50 tdm U U {2}{U} 3 Creature - Human Citizen 3 2 U creature When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand. Marang River Regent tdm tdm/51 tdm U U {4}{U}{U} 6 Creature - Dragon 6 7 R creature /ch Flying | When this creature enters, return up to two other target nonland permanents to their owners' hands. // Coil and Catch | {3}{U} | Instant - Omen | Draw three cards, then discard a card. Naga Fleshcrafter tdm tdm/52 tdm U U {3}{U} 4 Creature - Snake Shapeshifter 0 0 R creature You may have this creature enter as a copy of any creature on the battlefield. | Renew - {2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery. Ringing Strike Mastery tdm tdm/53 tdm U U {U} 1 Enchantment - Aura C enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. | Enchanted creature has "{5}: Untap this creature." Riverwalk Technique tdm tdm/54 tdm U U {3}{U} 4 Instant C instant Choose one - | - The owner of target nonland permanent puts it on their choice of the top or bottom of their library. | - Counter target noncreature spell. Roiling Dragonstorm tdm tdm/55 tdm U U {1}{U} 2 Enchantment U enchantment When this enchantment enters, draw two cards, then discard a card. | When a Dragon you control enters, return this enchantment to its owner's hand. Sibsig Appraiser tdm tdm/56 tdm U U {2}{U} 3 Creature - Zombie Advisor 2 1 C creature Look at top two cards/vp1pt2 When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Snowmelt Stag tdm tdm/57 tdm U U {3}{U} 4 Creature - Elemental Elk 2 5 C creature Vigilance | During your turn, this creature has base power and toughness 5/2. | {5}{U}{U}: This creature can't be blocked this turn. Spectral Denial tdm tdm/58 tdm U U {X}{U} 1 Instant U instant This spell costs {1} less to cast for each creature you control with power 4 or greater. | Counter target spell unless its controller pays {X}. Stillness in Motion tdm tdm/59 tdm U U {1}{U} 2 Enchantment R enchantment At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order. Taigam, Master Opportunist tdm tdm/60 tdm U U {1}{U} 2 Legendary Creature - Human Monk 2 2 M creature Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. Temur Devotee tdm tdm/61 tdm U GUR {1}{U} 2 Creature - Human Druid 3 3 C creature Defender | {1}: Add {G}, {U}, or {R}. Activate only once each turn. Unending Whisper tdm tdm/62 tdm U U {U} 1 Sorcery C sorcery Draw a card. | Harmonize {5}{U} Ureni's Rebuff tdm tdm/63 tdm U U {1}{U} 2 Sorcery U sorcery Return target creature to its owner's hand. | Harmonize {5}{U} Veteran Ice Climber tdm tdm/64 tdm U U {1}{U} 2 Creature - Human Scout 1 3 U creature Vigilance | This creature can't be blocked. | Whenever this creature attacks, up to one target player mills cards equal to this creature's power. Wingblade Disciple tdm tdm/65 tdm U U {2}{U} 3 Creature - Human Monk 2 2 U creature yInitialize/ch Create Bird/spawn [tdm] Bird (W 1/1 Flying) Flying | Flurry - Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying. Wingspan Stride tdm tdm/66 tdm U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has flying. | {2}{U}: Return this Aura to its owner's hand. Winternight Stories tdm tdm/67 tdm U U {2}{U} 3 Sorcery R sorcery Draw three cards. Then discard two cards unless you discard a creature card. | Harmonize {4}{U} Abzan Devotee tdm tdm/68 tdm B WBG {1}{B} 2 Creature - Dog Cleric 2 1 C creature {1}: Add {W}, {B}, or {G}. Activate only once each turn. | {2}{B}: Return this card from your graveyard to your hand. Adorned Crocodile tdm tdm/69 tdm B B {4}{B} 5 Creature - Crocodile 5 3 C creature Create Zombie Druid/spawn [tdm] Zombie Druid (B 2/2) When this creature dies, create a 2/2 black Zombie Druid creature token. | Renew - {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. Aggressive Negotiations tdm tdm/70 tdm B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control. Alchemist's Assistant tdm tdm/71 tdm B B {1}{B} 2 Creature - Monkey 2 1 U creature Create Lifelink Counter/spawn [lackey] Lifelink Counter Lifelink | Renew - {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery. Alesha's Legacy tdm tdm/72 tdm B B {1}{B} 2 Instant C instant Target creature you control gains deathtouch and indestructible until end of turn. Avenger of the Fallen tdm tdm/73 tdm B B {2}{B} 3 Creature - Human Warrior 2 4 R creature Create Warrior/spawn [tdm] Warrior (R 1/1) Create 5 Warriors/spawnx5 [tdm] Warrior (R 1/1) Create 10 Warriors/spawnx10 [tdm] Warrior (R 1/1) Deathtouch | Mobilize X, where X is the number of creature cards in your graveyard. Caustic Exhale tdm tdm/74 tdm B B {B} 1 Instant C instant As an additional cost to cast this spell, behold a Dragon or pay {1}. | Target creature gets -3/-3 until end of turn. Corroding Dragonstorm tdm tdm/75 tdm B B {1}{B} 2 Enchantment U enchantment Surveil 2/vp1pt2 When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. | When a Dragon you control enters, return this enchantment to its owner's hand. Cruel Truths tdm tdm/76 tdm B B {3}{B} 4 Instant C instant Surveil 2/vp1pt2 Surveil 2, then draw two cards. You lose 2 life. Delta Bloodflies tdm tdm/77 tdm B B {1}{B} 2 Creature - Insect 1 2 C creature /ch Flying | Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life. Desperate Measures tdm tdm/78 tdm B B {B} 1 Instant U instant Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards. Dragon's Prey tdm tdm/79 tdm B B {2}{B} 3 Instant C instant This spell costs {2} more to cast if it targets a Dragon. | Destroy target creature. Feral Deathgorger tdm tdm/80 tdm B B {5}{B} 6 Creature - Dragon 3 5 C creature /ch Flying, deathtouch | When this creature enters, exile up to two target cards from a single graveyard. // Dusk Sight | {1}{B} | Sorcery - Omen | Put a +1/+1 counter on up to one target creature. Draw a card. Gurmag Rakshasa tdm tdm/81 tdm B B {4}{B}{B} 6 Creature - Demon 5 5 U creature Menace | When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn. Hundred-Battle Veteran tdm tdm/82 tdm B B {3}{B} 4 Creature - Zombie Warrior 4 2 U creature Create Finality Counter/spawn [lackey] Finality Counter As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. | You may cast this card from your graveyard. If you do, it enters with a finality counter on it. Kin-Tree Nurturer tdm tdm/83 tdm B B {2}{B} 3 Creature - Human Druid 2 1 C creature Lifelink | When this creature enters, it endures 1. Krumar Initiate tdm tdm/84 tdm B B {1}{B} 2 Creature - Human Cleric 2 2 U creature {X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. Nightblade Brigade tdm tdm/85 tdm B B {2}{B} 3 Creature - Goblin Soldier 1 3 C creature Surveil 1/vp1pt1 Create Warrior/spawn [tdm] Warrior (R 1/1) Deathtouch | Mobilize 1 | When this creature enters, surveil 1. Qarsi Revenant tdm tdm/86 tdm B B {1}{B}{B} 3 Creature - Vampire 3 3 R creature yInitialize/ch Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Create Flying Counter/spawn [lackey] Flying Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Flying, deathtouch, lifelink | Renew - {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. Rot-Curse Rakshasa tdm tdm/87 tdm B B {1}{B} 2 Creature - Demon 5 5 M creature Trample | Decayed | Renew - {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery. Salt Road Skirmish tdm tdm/88 tdm B B {3}{B} 4 Sorcery U sorcery /spawnx2 [tdm] Warrior (R 1/1) Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. Sandskitter Outrider tdm tdm/89 tdm B B {3}{B} 4 Creature - Goblin Soldier 2 1 C creature Menace | When this creature enters, it endures 2. Scavenger Regent tdm tdm/90 tdm B B {3}{B} 4 Creature - Dragon 4 4 R creature /ch Flying | Ward-Discard a card. // Exude Toxin | {X}{B}{B} | Sorcery - Omen | Each non-Dragon creature gets -X/-X until end of turn. The Sibsig Ceremony tdm tdm/91 tdm B B {B}{B}{B} 3 Legendary Enchantment R enchantment Create Zombie Druid/spawn [tdm] Zombie Druid (B 2/2) Creature spells you cast cost {2} less to cast. | Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token. Sidisi, Regent of the Mire tdm tdm/92 tdm B B {1}{B} 2 Legendary Creature - Zombie Snake Warlock 1 3 R creature {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. Sinkhole Surveyor tdm tdm/93 tdm B B {1}{B} 2 Creature - Bird Scout 1 3 R creature /ch Flying | Whenever this creature attacks, you lose 1 life and this creature endures 1. Strategic Betrayal tdm tdm/94 tdm B B {1}{B} 2 Sorcery U sorcery Target opponent exiles a creature they control and their graveyard. Unburied Earthcarver tdm tdm/95 tdm B B {1}{B} 2 Creature - Human Warrior 2 2 C creature {2}, Sacrifice another creature: Put a +1/+1 counter on this creature. Unrooted Ancestor tdm tdm/96 tdm B B {2}{B} 3 Creature - Spirit Cleric 3 2 U creature Flash | {1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. Venerated Stormsinger tdm tdm/97 tdm B B {3}{B} 4 Creature - Orc Cleric 3 3 U creature Create Warrior/spawn [tdm] Warrior (R 1/1) Mobilize 1 | Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. Wail of War tdm tdm/98 tdm B B {2}{B} 3 Instant U instant Choose one - | - Creatures target opponent controls get -1/-1 until end of turn. | - Return up to two target creature cards from your graveyard to your hand. Worthy Cost tdm tdm/99 tdm B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature. | Exile target creature or planeswalker. Yathan Tombguard tdm tdm/100 tdm B B {2}{B} 3 Creature - Human Warrior 2 3 U creature Menace | Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life. Breaching Dragonstorm tdm tdm/101 tdm R R {4}{R} 5 Enchantment U enchantment When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. | When a Dragon you control enters, return this enchantment to its owner's hand. Channeled Dragonfire tdm tdm/102 tdm R R {R} 1 Sorcery U sorcery Channeled Dragonfire deals 2 damage to any target. | Harmonize {5}{R}{R} Cori-Steel Cutter tdm tdm/103 tdm R R {1}{R} 2 Artifact - Equipment R artifact Create Monk/spawn [tdm] Monk (W 1/1 Prowess) Equipped creature gets +1/+1 and has trample and haste. | Flurry - Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. | Equip {1}{R} Devoted Duelist tdm tdm/104 tdm R R {1}{R} 2 Creature - Goblin Monk 2 1 C creature Haste | Flurry - Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent. Dracogenesis tdm tdm/105 tdm R R {6}{R}{R} 8 Enchantment M enchantment You may cast Dragon spells without paying their mana costs. Equilibrium Adept tdm tdm/106 tdm R R {3}{R} 4 Creature - Dog Monk 2 4 U creature Reveal top card/vp1at1 When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. | Flurry - Whenever you cast your second spell each turn, this creature gains double strike until end of turn. Fire-Rim Form tdm tdm/107 tdm R R {1}{R} 2 Enchantment - Aura C enchantment Flash | Enchant creature | When this Aura enters, enchanted creature gains first strike until end of turn. | Enchanted creature gets +2/+0. Fleeting Effigy tdm tdm/108 tdm R R {R} 1 Creature - Elemental 2 2 U creature Haste | At the beginning of your end step, return this creature to its owner's hand. | {2}{R}: This creature gets +2/+0 until end of turn. Iridescent Tiger tdm tdm/109 tdm R WUBRG {4}{R} 5 Creature - Cat 3 4 U creature When this creature enters, if you cast it, add {W}{U}{B}{R}{G}. Jeskai Devotee tdm tdm/110 tdm R URW {1}{R} 2 Creature - Orc Monk 2 2 C creature Flurry - Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. | {1}: Add {U}, {R}, or {W}. Activate only once each turn. Magmatic Hellkite tdm tdm/111 tdm R R {2}{R}{R} 4 Creature - Dragon 4 5 R creature /ch Flying | When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. Meticulous Artisan tdm tdm/112 tdm R R {3}{R} 4 Creature - Djinn Artificer 3 3 C creature /spawn [tdm] Treasure Prowess | When this creature enters, create a Treasure token. Molten Exhale tdm tdm/113 tdm R R {1}{R} 2 Sorcery C sorcery You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. | Molten Exhale deals 4 damage to target creature or planeswalker. Narset's Rebuke tdm tdm/114 tdm R URW {4}{R} 5 Instant C instant Narset's Rebuke deals 5 damage to target creature. Add {U}{R}{W}. If that creature would die this turn, exile it instead. Overwhelming Surge tdm tdm/115 tdm R R {2}{R} 3 Instant U instant Choose one or both - | - Overwhelming Surge deals 3 damage to target creature. | - Destroy target noncreature artifact. Rescue Leopard tdm tdm/116 tdm R R {2}{R} 3 Creature - Cat 4 2 C creature Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. Reverberating Summons tdm tdm/117 tdm R R {1}{R} 2 Enchantment U enchantment At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn. | {1}{R}, Discard your hand, Sacrifice this enchantment: Draw two cards. Sarkhan, Dragon Ascendant tdm tdm/118 tdm R R {1}{R} 2 Legendary Creature - Human Druid 2 2 R creature Create Treasure/spawn [tdm] Treasure When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. | Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. Seize Opportunity tdm tdm/119 tdm R R {2}{R} 3 Instant C instant Reveal top two cards/vp1at2 Choose one - | - Exile the top two cards of your library. Until the end of your next turn, you may play those cards. | - Up to two target creatures each get +2/+1 until end of turn. Shock Brigade tdm tdm/120 tdm R R {1}{R} 2 Creature - Goblin Soldier 1 3 C creature Create Warrior/spawn [tdm] Warrior (R 1/1) Menace | Mobilize 1 Shocking Sharpshooter tdm tdm/121 tdm R R {1}{R} 2 Creature - Human Archer 1 3 U creature Reach | Whenever another creature you control enters, this creature deals 1 damage to target opponent. Stadium Headliner tdm tdm/122 tdm R R {R} 1 Creature - Goblin Warrior 1 1 R creature Create Warrior/spawn [tdm] Warrior (R 1/1) Mobilize 1 | {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature. Stormscale Scion tdm tdm/123 tdm R R {4}{R}{R} 6 Creature - Dragon 4 4 M creature yInitialize/ch Create Stormscale Scion/spawn [lackey] Stormscale Scion (R 4/4 Flying) Create 5 Stormscale Scions/spawnx5 [lackey] Stormscale Scion (R 4/4 Flying) Create 10 Stormscale Scions/spawnx10 [lackey] Stormscale Scion (R 4/4 Flying) Flying | Other Dragons you control get +1/+1. | Storm Stormshriek Feral tdm tdm/124 tdm R R {4}{R} 5 Creature - Dragon 3 3 C creature /ch Flying, haste | {1}{R}: This creature gets +1/+0 until end of turn. // Flush Out | {1}{R} | Sorcery - Omen | Discard a card. If you do, draw two cards. Summit Intimidator tdm tdm/125 tdm R R {3}{R} 4 Creature - Yeti 4 3 C creature Reach | When this creature enters, target creature can't block this turn. Sunset Strikemaster tdm tdm/126 tdm R R {1}{R} 2 Creature - Human Monk 3 1 U creature {T}: Add {R}. | {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying. Tersa Lightshatter tdm tdm/127 tdm R R {2}{R} 3 Legendary Creature - Orc Wizard 3 3 R creature Haste | When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. | Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn. Twin Bolt tdm tdm/128 tdm R R {1}{R} 2 Instant C instant Twin Bolt deals 2 damage divided as you choose among one or two targets. Underfoot Underdogs tdm tdm/129 tdm R R {2}{R} 3 Creature - Goblin Warrior 1 2 C creature /spawn [tdm] Goblin (R 1/1) When this creature enters, create a 1/1 red Goblin creature token. | {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn. Unsparing Boltcaster tdm tdm/130 tdm R R {2}{R} 3 Creature - Ogre Wizard 3 3 U creature When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn. War Effort tdm tdm/131 tdm R R {3}{R} 4 Enchantment U enchantment Create Warrior/spawn [tdm] Warrior (R 1/1) Creatures you control get +1/+0. | Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step. Wild Ride tdm tdm/132 tdm R R {R} 1 Sorcery C sorcery Target creature gets +3/+0 and gains haste until end of turn. | Harmonize {4}{R} Zurgo's Vanguard tdm tdm/133 tdm R R {2}{R} 3 Creature - Dog Soldier * 3 U creature Create Warrior/spawn [tdm] Warrior (R 1/1) Mobilize 1 | This creature's power is equal to the number of creatures you control. Ainok Wayfarer tdm tdm/134 tdm G G {1}{G} 2 Creature - Dog Scout 1 1 C creature When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. Attuned Hunter tdm tdm/135 tdm G G {2}{G} 3 Creature - Human Ranger 3 3 U creature Trample | Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature. Bloomvine Regent tdm tdm/136 tdm G G {3}{G}{G} 5 Creature - Dragon 4 5 R creature /ch Flying | Whenever this creature or another Dragon you control enters, you gain 3 life. // Claim Territory | {2}{G} | Sorcery - Omen | Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. Champion of Dusan tdm tdm/137 tdm G G {2}{G} 3 Creature - Human Warrior 4 2 C creature Create Trample Counter/spawn [lackey] Trample Counter Trample | Renew - {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery. Craterhoof Behemoth tdm tdm/138 tdm G G {5}{G}{G}{G} 8 Creature - Beast 5 5 M creature Haste | When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. Dragon Sniper tdm tdm/139 tdm G G {G} 1 Creature - Human Archer 1 1 U creature Vigilance, reach, deathtouch Dragonbroods' Relic tdm tdm/140 tdm G WUBRG {1}{G} 2 Artifact U artifact Create Reliquary Dragon/spawn [tdm] Reliquary Dragon (WUBRG 4/4 Flying, Lifelink) {T}, Tap an untapped creature you control: Add one mana of any color. | {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery. Dusyut Earthcarver tdm tdm/141 tdm G G {5}{G} 6 Creature - Elephant Druid 4 4 C creature Reach | When this creature enters, it endures 3. Encroaching Dragonstorm tdm tdm/142 tdm G G {3}{G} 4 Enchantment U enchantment When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | When a Dragon you control enters, return this enchantment to its owner's hand. Formation Breaker tdm tdm/143 tdm G G {1}{G} 2 Creature - Beast 2 1 U creature Creatures with power less than this creature's power can't block it. | As long as you control a creature with a counter on it, this creature gets +1/+2. Herd Heirloom tdm tdm/144 tdm G G {1}{G} 2 Artifact R artifact {T}: Add one mana of any color. Spend this mana only to cast a creature spell. | {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card." Heritage Reclamation tdm tdm/145 tdm G G {1}{G} 2 Instant C instant Choose one - | - Destroy target artifact. | - Destroy target enchantment. | - Exile up to one target card from a graveyard. Draw a card. Inspirited Vanguard tdm tdm/146 tdm G G {4}{G} 5 Creature - Human Soldier 3 2 U creature Whenever this creature enters or attacks, it endures 2. Knockout Maneuver tdm tdm/147 tdm G G {2}{G} 3 Sorcery U sorcery Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls. Krotiq Nestguard tdm tdm/148 tdm G G {2}{G} 3 Creature - Insect 4 4 C creature Defender | {2}{G}: This creature can attack this turn as though it didn't have defender. Lasyd Prowler tdm tdm/149 tdm G G {2}{G}{G} 4 Creature - Snake Ranger 5 5 R creature When this creature enters, you may mill cards equal to the number of lands you control. | Renew - {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery. Nature's Rhythm tdm tdm/150 tdm G G {X}{G}{G} 2 Sorcery R sorcery Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. | Harmonize {X}{G}{G}{G}{G} Piercing Exhale tdm tdm/151 tdm G G {1}{G} 2 Instant C instant Surveil 2/vp1pt2 As an additional cost to cast this spell, you may behold a Dragon. | Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2. Rainveil Rejuvenator tdm tdm/152 tdm G G {3}{G} 4 Creature - Elephant Druid 2 4 U creature When this creature enters, you may mill three cards. | {T}: Add an amount of {G} equal to this creature's power. Rite of Renewal tdm tdm/153 tdm G G {3}{G} 4 Sorcery U sorcery Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal. Roamer's Routine tdm tdm/154 tdm G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Harmonize {4}{G} Sage of the Fang tdm tdm/155 tdm G G {2}{G} 3 Creature - Human Druid 2 2 U creature When this creature enters, put a +1/+1 counter on target creature. | Renew - {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery. Sagu Pummeler tdm tdm/156 tdm G G {3}{G} 4 Creature - Beast 4 4 C creature Create Reach Counter/spawn [lackey] Reach Counter Reach | Renew - {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery. Sagu Wildling tdm tdm/157 tdm G G {4}{G} 5 Creature - Dragon 3 3 C creature /ch Flying | When this creature enters, you gain 3 life. // Roost Seek | {G} | Sorcery - Omen | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Sarkhan's Resolve tdm tdm/158 tdm G G {1}{G} 2 Instant C instant Choose one - | - Target creature gets +3/+3 until end of turn. | - Destroy target creature with flying. Snakeskin Veil tdm tdm/159 tdm G G {G} 1 Instant C instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. Sultai Devotee tdm tdm/160 tdm G BGU {1}{G} 2 Creature - Zombie Snake Druid 2 1 C creature Deathtouch | {1}: Add {B}, {G}, or {U}. Activate only once each turn. Surrak, Elusive Hunter tdm tdm/161 tdm G G {2}{G} 3 Legendary Creature - Human Warrior 4 3 R creature This spell can't be countered. | Trample | Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card. Synchronized Charge tdm tdm/162 tdm G G {1}{G} 2 Sorcery U sorcery Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. | Harmonize {4}{G} Trade Route Envoy tdm tdm/163 tdm G G {3}{G} 4 Creature - Dog Soldier 4 3 C creature When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature. Traveling Botanist tdm tdm/164 tdm G G {1}{G} 2 Creature - Dog Scout 2 3 U creature Look at top card/vp1pt1 Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Undergrowth Leopard tdm tdm/165 tdm G G {1}{G} 2 Creature - Cat 2 2 C creature Vigilance | {1}, Sacrifice this creature: Destroy target artifact or enchantment. Warden of the Grove tdm tdm/166 tdm G G {2}{G} 3 Creature - Hydra 2 2 R creature At the beginning of your end step, put a +1/+1 counter on this creature. | Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. All-Out Assault tdm tdm/167 tdm RWB RWB {2}{R}{W}{B} 5 Enchantment M enchantment Creatures you control get +1/+1 and have deathtouch. | When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. Armament Dragon tdm tdm/168 tdm WBG WBG {3}{W}{B}{G} 6 Creature - Dragon 3 4 U creature /ch Flying | When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control. Auroral Procession tdm tdm/169 tdm GU GU {G}{U} 2 Instant U instant Return target card from your graveyard to your hand. Awaken the Honored Dead tdm tdm/170 tdm BGU BGU {B}{G}{U} 3 Enchantment - Saga R enchantment /ccblue=1 I - Destroy target nonland permanent. | II - Mill three cards. | III - You may discard a card. When you do, return target creature or land card from your graveyard to your hand. Barrensteppe Siege tdm tdm/171 tdm WB WB {2}{W}{B} 4 Enchantment R enchantment As this enchantment enters, choose Abzan or Mardu. | - Abzan - At the beginning of your end step, put a +1/+1 counter on each creature you control. | - Mardu - At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice. Betor, Kin to All tdm tdm/172 tdm WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Spirit Dragon 5 7 M creature /ch Flying | At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. Bone-Cairn Butcher tdm tdm/173 tdm RWB RWB {1}{R}{W}{B} 4 Creature - Demon 4 4 U creature Create 2 Warriors/spawnx2 [tdm] Warrior (R 1/1) Mobilize 2 | Attacking tokens you control have deathtouch. Call the Spirit Dragons tdm tdm/174 tdm WUBRG WUBRG {W}{U}{B}{R}{G} 5 Enchantment M enchantment Dragons you control have indestructible. | At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game. Cori Mountain Stalwart tdm tdm/175 tdm RW RW {1}{R}{W} 3 Creature - Human Monk 3 3 U creature Flurry - Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life. Death Begets Life tdm tdm/176 tdm BGU BGU {5}{B}{G}{U} 8 Sorcery M sorcery Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way. Defibrillating Current tdm tdm/177 tdm RWB RWB {2/R}{2/W}{2/B} 6 Sorcery U sorcery Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life. Disruptive Stormbrood tdm tdm/178 tdm G BG {4}{G} 5 Creature - Dragon 3 3 U creature /ch Flying | When this creature enters, destroy up to one target artifact or enchantment. // Petty Revenge | {1}{B} | Sorcery - Omen | Destroy target creature with power 3 or less. Dragonback Assault tdm tdm/179 tdm GUR GUR {3}{G}{U}{R} 6 Enchantment M enchantment Create Dragon/spawn [tdm] Dragon (R 4/4 Flying) When this enchantment enters, it deals 3 damage to each creature and each planeswalker. | Landfall - Whenever a land you control enters, create a 4/4 red Dragon creature token with flying. Dragonclaw Strike tdm tdm/180 tdm GUR GUR {2/G}{2/U}{2/R} 6 Sorcery U sorcery Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. Effortless Master tdm tdm/181 tdm UR UR {2}{U}{R} 4 Creature - Orc Monk 4 3 U creature Vigilance | Menace | This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn. Eshki Dragonclaw tdm tdm/182 tdm GUR GUR {1}{G}{U}{R} 4 Legendary Creature - Human Warrior 4 4 R creature Vigilance, trample, ward {1} | At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw. Fangkeeper's Familiar tdm tdm/183 tdm BGU BGU {1}{B}{G}{U} 4 Creature - Snake 3 3 R creature Surveil 3/vp1pt3 Flash | When this creature enters, choose one - | - You gain 3 life and surveil 3. | - Destroy target enchantment. | - Counter target creature spell. Felothar, Dawn of the Abzan tdm tdm/184 tdm WBG WBG {W}{B}{G} 3 Legendary Creature - Human Warrior 3 3 R creature Trample | Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control. Flamehold Grappler tdm tdm/185 tdm URW URW {U}{R}{W} 3 Creature - Human Monk 3 3 R creature First strike | When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. Frontline Rush tdm tdm/186 tdm RW RW {R}{W} 2 Instant U instant Create 2 Goblins/spawnx2 [tdm] Goblin (R 1/1) Choose one - | - Create two 1/1 red Goblin creature tokens. | - Target creature gets +X/+X until end of turn, where X is the number of creatures you control. Frostcliff Siege tdm tdm/187 tdm UR UR {1}{U}{R} 3 Enchantment R enchantment As this enchantment enters, choose Jeskai or Temur. | - Jeskai - Whenever one or more creatures you control deal combat damage to a player, draw a card. | - Temur - Creatures you control get +1/+0 and have trample and haste. Glacial Dragonhunt tdm tdm/188 tdm UR UR {U}{R} 2 Sorcery U sorcery Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature. | Harmonize {4}{U}{R} Glacierwood Siege tdm tdm/189 tdm GU GU {1}{G}{U} 3 Enchantment R enchantment As this enchantment enters, choose Temur or Sultai. | - Temur - Whenever you cast an instant or sorcery spell, target player mills four cards. | - Sultai - You may play lands from your graveyard. Gurmag Nightwatch tdm tdm/190 tdm BGU BGU {2/B}{2/G}{2/U} 6 Creature - Human Ranger 3 3 C creature Look at top three cards/vp1pt3 When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. Hardened Tactician tdm tdm/191 tdm WB WB {1}{W}{B} 3 Creature - Human Warrior 2 4 U creature {1}, Sacrifice a token: Draw a card. Hollowmurk Siege tdm tdm/192 tdm BG BG {B}{G} 2 Enchantment R enchantment As this enchantment enters, choose Sultai or Abzan. | - Sultai - Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. | - Abzan - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn. Host of the Hereafter tdm tdm/193 tdm BG BG {2}{B}{G} 4 Creature - Zombie Warlock 2 2 U creature /ccgreen=2 This creature enters with two +1/+1 counters on it. | Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control. Inevitable Defeat tdm tdm/194 tdm RWB RWB {1}{R}{W}{B} 4 Instant R instant This spell can't be countered. | Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. Jeskai Brushmaster tdm tdm/195 tdm URW URW {1}{U}{R}{W} 4 Creature - Orc Monk 2 4 U creature Double strike | Prowess Jeskai Revelation tdm tdm/196 tdm URW URW {4}{U}{R}{W} 7 Instant M instant /spawnx2 [tdm] Monk (W 1/1 Prowess) Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life. Jeskai Shrinekeeper tdm tdm/197 tdm URW URW {2}{U}{R}{W} 5 Creature - Dragon 3 3 U creature /ch Flying, haste | Whenever this creature deals combat damage to a player, you gain 1 life and draw a card. Karakyk Guardian tdm tdm/198 tdm GUR GUR {3}{G}{U}{R} 6 Creature - Dragon 6 5 U creature /ch Flying, vigilance, trample | This creature has hexproof if it hasn't dealt damage yet. Kheru Goldkeeper tdm tdm/199 tdm BGU BGU {1}{B}{G}{U} 4 Creature - Dragon 3 3 U creature yInitialize/ch Create Treasure/spawn [tdm] Treasure Create Flying Counter/spawn [lackey] Flying Counter Flying | Whenever one or more cards leave your graveyard during your turn, create a Treasure token. | Renew - {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery. Kin-Tree Severance tdm tdm/200 tdm WBG WBG {2/W}{2/B}{2/G} 6 Instant U instant Exile target permanent with mana value 3 or greater. Kishla Skimmer tdm tdm/201 tdm GU GU {G}{U} 2 Creature - Bird Scout 2 2 U creature /ch Flying | Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn. Kotis, the Fangkeeper tdm tdm/202 tdm BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Zombie Warrior 2 1 R creature Indestructible | Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. Lie in Wait tdm tdm/203 tdm BGU BGU {B}{G}{U} 3 Sorcery U sorcery Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature. Lotuslight Dancers tdm tdm/204 tdm BGU BGU {2}{B}{G}{U} 5 Creature - Zombie Bard 3 6 R creature Lifelink | When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle. Mammoth Bellow tdm tdm/205 tdm GUR GUR {2}{G}{U}{R} 5 Sorcery U sorcery /spawn [tdm] Elephant (G 5/5) Create a 5/5 green Elephant creature token. | Harmonize {5}{G}{U}{R} Mardu Siegebreaker tdm tdm/206 tdm RWB RWB {1}{R}{W}{B} 4 Creature - Human Warrior 4 4 R creature Create Copy/spawn [tdm] Copy Deathtouch, haste | When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. | Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens. Marshal of the Lost tdm tdm/207 tdm WB WB {2}{W}{B} 4 Creature - Orc Warrior 3 3 U creature Deathtouch | Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures. Monastery Messenger tdm tdm/208 tdm URW URW {2/U}{2/R}{2/W} 6 Creature - Bird Scout 2 3 C creature /ch Flying, vigilance | When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library. Narset, Jeskai Waymaster tdm tdm/209 tdm URW URW {U}{R}{W} 3 Legendary Creature - Human Monk 3 4 R creature At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. Neriv, Heart of the Storm tdm tdm/210 tdm RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Spirit Dragon 4 5 M creature /ch Flying | If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. New Way Forward tdm tdm/211 tdm URW URW {2}{U}{R}{W} 5 Instant R instant The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards. Perennation tdm tdm/212 tdm WBG WBG {3}{W}{B}{G} 6 Sorcery M sorcery /spawn [lackey] Hexproof Counter;/spawn [lackey] Indestructible Counter Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it. Purging Stormbrood tdm tdm/213 tdm B WB {4}{B} 5 Creature - Dragon 4 4 U creature /ch Flying | Ward-Pay 2 life. | When this creature enters, remove all counters from up to one target creature. // Absorb Essence | {1}{W} | Instant - Omen | Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. Rakshasa's Bargain tdm tdm/214 tdm BGU BGU {2/B}{2/G}{2/U} 6 Instant U instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. Rediscover the Way tdm tdm/215 tdm URW URW {U}{R}{W} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Look at top three cards/vp1pt3 I, II - Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | III - Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. Reigning Victor tdm tdm/216 tdm RWB RWB {2/R}{2/W}{2/B} 6 Creature - Orc Warrior 3 3 C creature Create Warrior/spawn [tdm] Warrior (R 1/1) Mobilize 1 | When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. Reputable Merchant tdm tdm/217 tdm WBG WBG {2/W}{2/B}{2/G} 6 Creature - Human Citizen 2 2 C creature When this creature enters or dies, put a +1/+1 counter on target creature you control. Revival of the Ancestors tdm tdm/218 tdm WBG WBG {1}{W}{B}{G} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create 3 Spirits/spawnx3 [tdm] Spirit (W 1/1) I - Create three 1/1 white Spirit creature tokens. | II - Distribute three +1/+1 counters among one, two, or three target creatures you control. | III - Creatures you control gain trample and lifelink until end of turn. Riverwheel Sweep tdm tdm/219 tdm URW URW {2/U}{2/R}{2/W} 6 Sorcery U sorcery Reveal top two cards/vp1at2 Tap target creature. Put three stun counters on it. | Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Roar of Endless Song tdm tdm/220 tdm GUR GUR {2}{G}{U}{R} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Elephant/spawn [tdm] Elephant (G 5/5) I, II - Create a 5/5 green Elephant creature token. | III - Double the power and toughness of each creature you control until end of turn. Runescale Stormbrood tdm tdm/221 tdm R UR {3}{R} 4 Creature - Dragon 2 4 U creature /ch Flying | Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn. // Chilling Screech | {1}{U} | Instant - Omen | Counter target spell with mana value 2 or less. Severance Priest tdm tdm/222 tdm WBG WBG {W}{B}{G} 3 Creature - Djinn Cleric 3 3 R creature Create Spirit/spawn [tdm] Spirit (W */*) Deathtouch | When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. | When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card. Shiko, Paragon of the Way tdm tdm/223 tdm URW URW {2}{U}{R}{W} 5 Legendary Creature - Spirit Dragon 4 5 M creature /ch Flying, vigilance | When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. Skirmish Rhino tdm tdm/224 tdm WBG WBG {W}{B}{G} 3 Creature - Rhino 3 4 U creature Trample | When this creature enters, each opponent loses 2 life and you gain 2 life. Songcrafter Mage tdm tdm/225 tdm GUR GUR {G}{U}{R} 3 Creature - Human Bard 3 2 R creature Flash | When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. Sonic Shrieker tdm tdm/226 tdm RWB RWB {2}{R}{W}{B} 5 Creature - Dragon 4 4 U creature /ch Flying | When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card. Stalwart Successor tdm tdm/227 tdm BG BG {1}{B}{G} 3 Creature - Human Warrior 3 2 U creature Menace | Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature. Temur Battlecrier tdm tdm/228 tdm GUR GUR {G}{U}{R} 3 Creature - Orc Ranger 4 3 R creature During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. Temur Tawnyback tdm tdm/229 tdm GUR GUR {2/G}{2/U}{2/R} 6 Creature - Beast 4 3 C creature When this creature enters, draw a card, then discard a card. Teval, Arbiter of Virtue tdm tdm/230 tdm BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Spirit Dragon 6 6 M creature /ch Flying, lifelink | Spells you cast have delve. | Whenever you cast a spell, you lose life equal to its mana value. Thunder of Unity tdm tdm/231 tdm RWB RWB {R}{W}{B} 3 Enchantment - Saga R enchantment /ccblue=1 I - You draw two cards and you lose 2 life. | II, III - Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life. Twinmaw Stormbrood tdm tdm/232 tdm W RW {5}{W} 6 Creature - Dragon 5 4 U creature /ch Flying | When this creature enters, you gain 5 life. // Charring Bite | {1}{R} | Sorcery - Omen | Charring Bite deals 5 damage to target creature without flying. Ureni, the Song Unending tdm tdm/233 tdm GUR GUR {5}{G}{U}{R} 8 Legendary Creature - Spirit Dragon 10 10 M creature /ch Flying, protection from white and from black | When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. Whirlwing Stormbrood tdm tdm/234 tdm U GU {4}{U} 5 Creature - Dragon 4 3 U creature /ch Flash | Flying | You may cast sorcery spells and Dragon spells as though they had flash. // Dynamic Soar | {2}{G} | Sorcery - Omen | Put three +1/+1 counters on target creature you control. Windcrag Siege tdm tdm/235 tdm RW RW {1}{R}{W} 3 Enchantment R enchantment Create Goblin/spawn [tdm] Goblin (R 1/1) As this enchantment enters, choose Mardu or Jeskai. | - Mardu - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | - Jeskai - At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. Yathan Roadwatcher tdm tdm/236 tdm WBG WBG {1}{W}{B}{G} 4 Creature - Human Scout 3 3 R creature When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. Zurgo, Thunder's Decree tdm tdm/237 tdm RWB RWB {R}{W}{B} 3 Legendary Creature - Orc Warrior 2 4 R creature Create 2 Warriors/spawnx2 [tdm] Warrior (R 1/1) Mobilize 2 | During your end step, Warrior tokens you control have "This token can't be sacrificed." Abzan Monument tdm tdm/238 tdm WBG {2} 2 Artifact U artifact Create Spirit/spawn [tdm] Spirit (W */*) When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. | {1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery. Boulderborn Dragon tdm tdm/239 tdm {5} 5 Artifact Creature - Dragon 3 3 C creature yInitialize/ch Surveil 1/vp1pt1 Flying, vigilance | Whenever this creature attacks, surveil 1. Dragonfire Blade tdm tdm/240 tdm {1} 1 Artifact - Equipment R artifact Equipped creature gets +2/+2 and has hexproof from monocolored. | Equip {4}. This ability costs {1} less to activate for each color of the creature it targets. Dragonstorm Globe tdm tdm/241 tdm {3} 3 Artifact C artifact Each Dragon you control enters with an additional +1/+1 counter on it. | {T}: Add one mana of any color. Embermouth Sentinel tdm tdm/242 tdm {2} 2 Artifact Creature - Chimera 2 1 C creature When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead. Jade-Cast Sentinel tdm tdm/243 tdm {4} 4 Artifact Creature - Ape Snake 1 5 C creature Reach | {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. Jeskai Monument tdm tdm/244 tdm URW {2} 2 Artifact U artifact Create 2 Birds/spawnx2 [tdm] Bird (W 1/1 Flying) When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle. | {1}{U}{R}{W}, {T}, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery. Mardu Monument tdm tdm/245 tdm RWB {2} 2 Artifact U artifact Create 3 Warriors/spawnx3 [tdm] Warrior (R 1/1) When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. | {2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. Mox Jasper tdm tdm/246 tdm {0} 0 Legendary Artifact M artifact {T}: Add one mana of any color. Activate only if you control a Dragon. Sultai Monument tdm tdm/247 tdm BGU {2} 2 Artifact U artifact Create 2 Zombie Druids/spawnx2 [tdm] Zombie Druid (B 2/2) When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. | {2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery. Temur Monument tdm tdm/248 tdm GUR {2} 2 Artifact U artifact Create Elephant/spawn [tdm] Elephant (G 5/5) When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle. | {3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery. Watcher of the Wayside tdm tdm/249 tdm {3} 3 Artifact Creature - Golem 3 2 C creature When this creature enters, target player mills two cards. You gain 2 life. Bloodfell Caves tdm tdm/250 tdm BR 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {R}. Blossoming Sands tdm tdm/251 tdm GW 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {W}. Cori Mountain Monastery tdm tdm/252 tdm R 0 Land R land yInitialize/cr90 Reveal top card/vp1at1 This land enters tapped unless you control a Plains or an Island. | {T}: Add {R}. | {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card. Dalkovan Encampment tdm tdm/253 tdm W 0 Land R land yInitialize/cr90 Create 2 Warriors/spawnx2 [tdm] Warrior (R 1/1) This land enters tapped unless you control a Swamp or a Mountain. | {T}: Add {W}. | {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step. Dismal Backwater tdm tdm/254 tdm UB 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {B}. Evolving Wilds tdm tdm/255 tdm 0 Land C land {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Frontier Bivouac tdm tdm/256 tdm GUR 0 Land U land /cr90 This land enters tapped. | {T}: Add {G}, {U}, or {R}. Great Arashin City tdm tdm/257 tdm B 0 Land R land yInitialize/cr90 Create Spirit/spawn [tdm] Spirit (W 1/1) This land enters tapped unless you control a Forest or a Plains. | {T}: Add {B}. | {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Jungle Hollow tdm tdm/258 tdm BG 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {B} or {G}. Kishla Village tdm tdm/259 tdm G 0 Land R land yInitialize/cr90 Surveil 2/vp1pt2 This land enters tapped unless you control an Island or a Swamp. | {T}: Add {G}. | {3}{G}, {T}: Surveil 2. Maelstrom of the Spirit Dragon tdm tdm/260 tdm 0 Land R land {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. | {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. Mistrise Village tdm tdm/261 tdm U 0 Land R land /cr90 This land enters tapped unless you control a Mountain or a Forest. | {T}: Add {U}. | {U}, {T}: The next spell you cast this turn can't be countered. Mystic Monastery tdm tdm/262 tdm URW 0 Land U land /cr90 This land enters tapped. | {T}: Add {U}, {R}, or {W}. Nomad Outpost tdm tdm/263 tdm RWB 0 Land U land /cr90 This land enters tapped. | {T}: Add {R}, {W}, or {B}. Opulent Palace tdm tdm/264 tdm BGU 0 Land U land /cr90 This land enters tapped. | {T}: Add {B}, {G}, or {U}. Rugged Highlands tdm tdm/265 tdm RG 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {G}. Sandsteppe Citadel tdm tdm/266 tdm WBG 0 Land U land /cr90 This land enters tapped. | {T}: Add {W}, {B}, or {G}. Scoured Barrens tdm tdm/267 tdm WB 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {B}. Swiftwater Cliffs tdm tdm/268 tdm UR 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {U} or {R}. Thornwood Falls tdm tdm/269 tdm GU 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {G} or {U}. Tranquil Cove tdm tdm/270 tdm WU 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {W} or {U}. Wind-Scarred Crag tdm tdm/271 tdm RW 0 Land C land /cr90 This land enters tapped. | When this land enters, you gain 1 life. | {T}: Add {R} or {W}. Plains tdm tdm/272 tdm W 0 Basic Land - Plains C notInPacks plains Island tdm tdm/273 tdm U 0 Basic Land - Island C notInPacks island Swamp tdm tdm/274 tdm B 0 Basic Land - Swamp C notInPacks swamp Mountain tdm tdm/275 tdm R 0 Basic Land - Mountain C notInPacks mountain Forest tdm tdm/276 tdm G 0 Basic Land - Forest C notInPacks forest [tdm] Copy tdm ttdm/1 ttdm 0 Token T [tdm] Bird (W 1/1 Flying) tdm ttdm/2 ttdm W 0 Token Creature - Bird 1 1 T /ch Flying [tdm] Monk (W 1/1 Prowess) tdm ttdm/3 ttdm W 0 Token Creature - Monk 1 1 T Prowess [tdm] Soldier (W 1/1) tdm ttdm/4 ttdm W 0 Token Creature - Soldier 1 1 T [tdm] Soldier (W 2/2) tdm ttdm/5 ttdm W 0 Token Creature - Soldier 2 2 T [tdm] Spirit (W 1/1) tdm ttdm/6 ttdm W 0 Token Creature - Spirit 1 1 T [tdm] Spirit (W 2/2) tdm ttdm/7 ttdm W 0 Token Creature - Spirit 2 2 T [tdm] Spirit (W 3/3) tdm ttdm/8 ttdm W 0 Token Creature - Spirit 3 3 T [tdm] Spirit (W */*) tdm ttdm/9 ttdm W 0 Token Creature - Spirit * * T [tdm] Zombie Druid (B 2/2) tdm ttdm/10 ttdm B 0 Token Creature - Zombie Druid 2 2 T [tdm] Dragon (R 4/4 Flying) tdm ttdm/11 ttdm R 0 Token Creature - Dragon 4 4 T /ch Flying [tdm] Goblin (R 1/1) tdm ttdm/12 ttdm R 0 Token Creature - Goblin 1 1 T [tdm] Warrior (R 1/1) tdm ttdm/13 ttdm R 0 Token Creature - Warrior 1 1 T [tdm] Elephant (G 5/5) tdm ttdm/14 ttdm G 0 Token Creature - Elephant 5 5 T [tdm] Reliquary Dragon (WUBRG 4/4 Flying, Lifelink) tdm ttdm/15 ttdm WUBRG 0 Token Creature - Dragon 4 4 T /ch This token is all colors. | Flying, lifelink | When this token enters, it deals 3 damage to any target. [tdm] Treasure tdm ttdm/16 ttdm 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. Plains 1tdm tdm/287 tdm W 0 Basic Land - Plains C notInPacks plains Island 1tdm tdm/288 tdm U 0 Basic Land - Island C notInPacks island Swamp 1tdm tdm/289 tdm B 0 Basic Land - Swamp C notInPacks swamp Mountain 1tdm tdm/290 tdm R 0 Basic Land - Mountain C notInPacks mountain Forest 1tdm tdm/291 tdm G 0 Basic Land - Forest C notInPacks forest Riling Dawnbreaker 1tdm tdm/292 tdm W W {4}{W} 5 Creature - Dragon 3 4 C notInPacks creature yInitialize/ch Create Soldier/spawn [tdm] Soldier (W 2/2) Flying, vigilance | At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. // Signaling Roar | {1}{W} | Sorcery - Omen | Create a 2/2 white Soldier creature token. Teeming Dragonstorm 1tdm tdm/293 tdm W W {3}{W} 4 Enchantment U notInPacks enchantment /spawnx2 [tdm] Soldier (W 2/2) When this enchantment enters, create two 2/2 white Soldier creature tokens. | When a Dragon you control enters, return this enchantment to its owner's hand. Dirgur Island Dragon 1tdm tdm/294 tdm U U {5}{U} 6 Creature - Dragon 4 4 C notInPacks creature /ch Flying | Ward {2} // Skimming Strike | {1}{U} | Instant - Omen | Tap up to one target creature. Draw a card. Dragonologist 1tdm tdm/295 tdm U U {2}{U} 3 Creature - Human Wizard 1 3 R notInPacks creature Look at top six cards/vp1pt6 When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Untapped Dragons you control have hexproof. Roiling Dragonstorm 1tdm tdm/296 tdm U U {1}{U} 2 Enchantment U notInPacks enchantment When this enchantment enters, draw two cards, then discard a card. | When a Dragon you control enters, return this enchantment to its owner's hand. Corroding Dragonstorm 1tdm tdm/297 tdm B B {1}{B} 2 Enchantment U notInPacks enchantment Surveil 2/vp1pt2 When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. | When a Dragon you control enters, return this enchantment to its owner's hand. Feral Deathgorger 1tdm tdm/298 tdm B B {5}{B} 6 Creature - Dragon 3 5 C notInPacks creature /ch Flying, deathtouch | When this creature enters, exile up to two target cards from a single graveyard. // Dusk Sight | {1}{B} | Sorcery - Omen | Put a +1/+1 counter on up to one target creature. Draw a card. Breaching Dragonstorm 1tdm tdm/299 tdm R R {4}{R} 5 Enchantment U notInPacks enchantment When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. | When a Dragon you control enters, return this enchantment to its owner's hand. Dracogenesis 1tdm tdm/300 tdm R R {6}{R}{R} 8 Enchantment M notInPacks enchantment You may cast Dragon spells without paying their mana costs. Magmatic Hellkite 1tdm tdm/301 tdm R R {2}{R}{R} 4 Creature - Dragon 4 5 R notInPacks creature /ch Flying | When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. Sarkhan, Dragon Ascendant 1tdm tdm/302 tdm R R {1}{R} 2 Legendary Creature - Human Druid 2 2 R notInPacks creature Create Treasure/spawn [tdm] Treasure When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. | Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. Stormscale Scion 1tdm tdm/303 tdm R R {4}{R}{R} 6 Creature - Dragon 4 4 M notInPacks creature yInitialize/ch Create Stormscale Scion/spawn [lackey] Stormscale Scion (R 4/4 Flying) Create 5 Stormscale Scions/spawnx5 [lackey] Stormscale Scion (R 4/4 Flying) Create 10 Stormscale Scions/spawnx10 [lackey] Stormscale Scion (R 4/4 Flying) Flying | Other Dragons you control get +1/+1. | Storm Stormshriek Feral 1tdm tdm/304 tdm R R {4}{R} 5 Creature - Dragon 3 3 C notInPacks creature /ch Flying, haste | {1}{R}: This creature gets +1/+0 until end of turn. // Flush Out | {1}{R} | Sorcery - Omen | Discard a card. If you do, draw two cards. Encroaching Dragonstorm 1tdm tdm/305 tdm G G {3}{G} 4 Enchantment U notInPacks enchantment When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | When a Dragon you control enters, return this enchantment to its owner's hand. Sagu Wildling 1tdm tdm/306 tdm G G {4}{G} 5 Creature - Dragon 3 3 C notInPacks creature /ch Flying | When this creature enters, you gain 3 life. // Roost Seek | {G} | Sorcery - Omen | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Armament Dragon 1tdm tdm/307 tdm WBG WBG {3}{W}{B}{G} 6 Creature - Dragon 3 4 U notInPacks creature /ch Flying | When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control. Betor, Kin to All 1tdm tdm/308 tdm WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Spirit Dragon 5 7 M notInPacks creature /ch Flying | At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. Call the Spirit Dragons 1tdm tdm/309 tdm WUBRG WUBRG {W}{U}{B}{R}{G} 5 Enchantment M notInPacks enchantment Dragons you control have indestructible. | At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game. Disruptive Stormbrood 1tdm tdm/310 tdm G BG {4}{G} 5 Creature - Dragon 3 3 U notInPacks creature /ch Flying | When this creature enters, destroy up to one target artifact or enchantment. // Petty Revenge | {1}{B} | Sorcery - Omen | Destroy target creature with power 3 or less. Jeskai Shrinekeeper 1tdm tdm/311 tdm URW URW {2}{U}{R}{W} 5 Creature - Dragon 3 3 U notInPacks creature /ch Flying, haste | Whenever this creature deals combat damage to a player, you gain 1 life and draw a card. Karakyk Guardian 1tdm tdm/312 tdm GUR GUR {3}{G}{U}{R} 6 Creature - Dragon 6 5 U notInPacks creature /ch Flying, vigilance, trample | This creature has hexproof if it hasn't dealt damage yet. Kheru Goldkeeper 1tdm tdm/313 tdm BGU BGU {1}{B}{G}{U} 4 Creature - Dragon 3 3 U notInPacks creature yInitialize/ch Create Treasure/spawn [tdm] Treasure Create Flying Counter/spawn [lackey] Flying Counter Flying | Whenever one or more cards leave your graveyard during your turn, create a Treasure token. | Renew - {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery. Neriv, Heart of the Storm 1tdm tdm/314 tdm RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Spirit Dragon 4 5 M notInPacks creature /ch Flying | If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. Purging Stormbrood 1tdm tdm/315 tdm B WB {4}{B} 5 Creature - Dragon 4 4 U notInPacks creature /ch Flying | Ward-Pay 2 life. | When this creature enters, remove all counters from up to one target creature. // Absorb Essence | {1}{W} | Instant - Omen | Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. Runescale Stormbrood 1tdm tdm/316 tdm R UR {3}{R} 4 Creature - Dragon 2 4 U notInPacks creature /ch Flying | Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn. // Chilling Screech | {1}{U} | Instant - Omen | Counter target spell with mana value 2 or less. Shiko, Paragon of the Way 1tdm tdm/317 tdm URW URW {2}{U}{R}{W} 5 Legendary Creature - Spirit Dragon 4 5 M notInPacks creature /ch Flying, vigilance | When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. Sonic Shrieker 1tdm tdm/318 tdm RWB RWB {2}{R}{W}{B} 5 Creature - Dragon 4 4 U notInPacks creature /ch Flying | When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card. Teval, Arbiter of Virtue 1tdm tdm/319 tdm BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Spirit Dragon 6 6 M notInPacks creature /ch Flying, lifelink | Spells you cast have delve. | Whenever you cast a spell, you lose life equal to its mana value. Twinmaw Stormbrood 1tdm tdm/320 tdm W RW {5}{W} 6 Creature - Dragon 5 4 U notInPacks creature /ch Flying | When this creature enters, you gain 5 life. // Charring Bite | {1}{R} | Sorcery - Omen | Charring Bite deals 5 damage to target creature without flying. Ureni, the Song Unending 1tdm tdm/321 tdm GUR GUR {5}{G}{U}{R} 8 Legendary Creature - Spirit Dragon 10 10 M notInPacks creature /ch Flying, protection from white and from black | When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. Whirlwing Stormbrood 1tdm tdm/322 tdm U GU {4}{U} 5 Creature - Dragon 4 3 U notInPacks creature /ch Flash | Flying | You may cast sorcery spells and Dragon spells as though they had flash. // Dynamic Soar | {2}{G} | Sorcery - Omen | Put three +1/+1 counters on target creature you control. Boulderborn Dragon 1tdm tdm/323 tdm {5} 5 Artifact Creature - Dragon 3 3 C notInPacks creature yInitialize/ch Surveil 1/vp1pt1 Flying, vigilance | Whenever this creature attacks, surveil 1. Dragonfire Blade 1tdm tdm/324 tdm {1} 1 Artifact - Equipment R notInPacks artifact Equipped creature gets +2/+2 and has hexproof from monocolored. | Equip {4}. This ability costs {1} less to activate for each color of the creature it targets. Mox Jasper 1tdm tdm/325 tdm {0} 0 Legendary Artifact M notInPacks artifact {T}: Add one mana of any color. Activate only if you control a Dragon. Maelstrom of the Spirit Dragon 1tdm tdm/326 tdm 0 Land R notInPacks land {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. | {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. Anafenza, Unyielding Lineage 2tdm tdm/327 tdm W W {2}{W} 3 Legendary Creature - Spirit Soldier 2 2 R notInPacks creature Flash | First strike | Whenever another nontoken creature you control dies, Anafenza endures 2. Sage of the Skies 2tdm tdm/328 tdm W W {2}{W} 3 Creature - Human Monk 2 3 R notInPacks creature /ch When you cast this spell, if you've cast another spell this turn, copy this spell. | Flying, lifelink Smile at Death 2tdm tdm/329 tdm W W {3}{W}{W} 5 Enchantment M notInPacks enchantment At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures. United Battlefront 2tdm tdm/330 tdm W W {3}{W} 4 Sorcery R notInPacks sorcery Look at top seven cards/vp1pt7 Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Voice of Victory 2tdm tdm/331 tdm W W {1}{W} 2 Creature - Human Bard 1 3 R notInPacks creature Create 2 Warriors/spawnx2 [tdm] Warrior (R 1/1) Mobilize 2 | Your opponents can't cast spells during your turn. Ambling Stormshell 2tdm tdm/332 tdm U U {3}{U}{U} 5 Creature - Turtle 5 9 R notInPacks creature Ward {2} | Whenever this creature attacks, put three stun counters on it and draw three cards. | Whenever you cast a Turtle spell, untap this creature. Naga Fleshcrafter 2tdm tdm/333 tdm U U {3}{U} 4 Creature - Snake Shapeshifter 0 0 R notInPacks creature You may have this creature enter as a copy of any creature on the battlefield. | Renew - {2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery. Stillness in Motion 2tdm tdm/334 tdm U U {1}{U} 2 Enchantment R notInPacks enchantment At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order. Taigam, Master Opportunist 2tdm tdm/335 tdm U U {1}{U} 2 Legendary Creature - Human Monk 2 2 M notInPacks creature Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. Winternight Stories 2tdm tdm/336 tdm U U {2}{U} 3 Sorcery R notInPacks sorcery Draw three cards. Then discard two cards unless you discard a creature card. | Harmonize {4}{U} Avenger of the Fallen 2tdm tdm/337 tdm B B {2}{B} 3 Creature - Human Warrior 2 4 R notInPacks creature Create Warrior/spawn [tdm] Warrior (R 1/1) Create 5 Warriors/spawnx5 [tdm] Warrior (R 1/1) Create 10 Warriors/spawnx10 [tdm] Warrior (R 1/1) Deathtouch | Mobilize X, where X is the number of creature cards in your graveyard. Qarsi Revenant 2tdm tdm/338 tdm B B {1}{B}{B} 3 Creature - Vampire 3 3 R notInPacks creature yInitialize/ch Create Deathtouch Counter/spawn [lackey] Deathtouch Counter Create Flying Counter/spawn [lackey] Flying Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Flying, deathtouch, lifelink | Renew - {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. Rot-Curse Rakshasa 2tdm tdm/339 tdm B B {1}{B} 2 Creature - Demon 5 5 M notInPacks creature Trample | Decayed | Renew - {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery. The Sibsig Ceremony 2tdm tdm/340 tdm B B {B}{B}{B} 3 Legendary Enchantment R notInPacks enchantment Create Zombie Druid/spawn [tdm] Zombie Druid (B 2/2) Creature spells you cast cost {2} less to cast. | Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token. Sidisi, Regent of the Mire 2tdm tdm/341 tdm B B {1}{B} 2 Legendary Creature - Zombie Snake Warlock 1 3 R notInPacks creature {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. Sinkhole Surveyor 2tdm tdm/342 tdm B B {1}{B} 2 Creature - Bird Scout 1 3 R notInPacks creature /ch Flying | Whenever this creature attacks, you lose 1 life and this creature endures 1. Cori-Steel Cutter 2tdm tdm/343 tdm R R {1}{R} 2 Artifact - Equipment R notInPacks artifact Create Monk/spawn [tdm] Monk (W 1/1 Prowess) Equipped creature gets +1/+1 and has trample and haste. | Flurry - Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. | Equip {1}{R} Stadium Headliner 2tdm tdm/344 tdm R R {R} 1 Creature - Goblin Warrior 1 1 R notInPacks creature Create Warrior/spawn [tdm] Warrior (R 1/1) Mobilize 1 | {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature. Tersa Lightshatter 2tdm tdm/345 tdm R R {2}{R} 3 Legendary Creature - Orc Wizard 3 3 R notInPacks creature Haste | When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. | Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn. Craterhoof Behemoth 2tdm tdm/346 tdm G G {5}{G}{G}{G} 8 Creature - Beast 5 5 M notInPacks creature Haste | When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. Herd Heirloom 2tdm tdm/347 tdm G G {1}{G} 2 Artifact R notInPacks artifact {T}: Add one mana of any color. Spend this mana only to cast a creature spell. | {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card." Lasyd Prowler 2tdm tdm/348 tdm G G {2}{G}{G} 4 Creature - Snake Ranger 5 5 R notInPacks creature When this creature enters, you may mill cards equal to the number of lands you control. | Renew - {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery. Nature's Rhythm 2tdm tdm/349 tdm G G {X}{G}{G} 2 Sorcery R notInPacks sorcery Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. | Harmonize {X}{G}{G}{G}{G} Surrak, Elusive Hunter 2tdm tdm/350 tdm G G {2}{G} 3 Legendary Creature - Human Warrior 4 3 R notInPacks creature This spell can't be countered. | Trample | Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card. Warden of the Grove 2tdm tdm/351 tdm G G {2}{G} 3 Creature - Hydra 2 2 R notInPacks creature At the beginning of your end step, put a +1/+1 counter on this creature. | Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. All-Out Assault 2tdm tdm/352 tdm RWB RWB {2}{R}{W}{B} 5 Enchantment M notInPacks enchantment Creatures you control get +1/+1 and have deathtouch. | When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. Betor, Kin to All 2tdm tdm/353 tdm WBG WBG {2}{W}{B}{G} 5 Legendary Creature - Spirit Dragon 5 7 M notInPacks creature /ch Flying | At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. Death Begets Life 2tdm tdm/354 tdm BGU BGU {5}{B}{G}{U} 8 Sorcery M notInPacks sorcery Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way. Dragonback Assault 2tdm tdm/355 tdm GUR GUR {3}{G}{U}{R} 6 Enchantment M notInPacks enchantment Create Dragon/spawn [tdm] Dragon (R 4/4 Flying) When this enchantment enters, it deals 3 damage to each creature and each planeswalker. | Landfall - Whenever a land you control enters, create a 4/4 red Dragon creature token with flying. Eshki Dragonclaw 2tdm tdm/356 tdm GUR GUR {1}{G}{U}{R} 4 Legendary Creature - Human Warrior 4 4 R notInPacks creature Vigilance, trample, ward {1} | At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw. Fangkeeper's Familiar 2tdm tdm/357 tdm BGU BGU {1}{B}{G}{U} 4 Creature - Snake 3 3 R notInPacks creature Surveil 3/vp1pt3 Flash | When this creature enters, choose one - | - You gain 3 life and surveil 3. | - Destroy target enchantment. | - Counter target creature spell. Felothar, Dawn of the Abzan 2tdm tdm/358 tdm WBG WBG {W}{B}{G} 3 Legendary Creature - Human Warrior 3 3 R notInPacks creature Trample | Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control. Flamehold Grappler 2tdm tdm/359 tdm URW URW {U}{R}{W} 3 Creature - Human Monk 3 3 R notInPacks creature First strike | When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. Inevitable Defeat 2tdm tdm/360 tdm RWB RWB {1}{R}{W}{B} 4 Instant R notInPacks instant This spell can't be countered. | Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. Jeskai Revelation 2tdm tdm/361 tdm URW URW {4}{U}{R}{W} 7 Instant M notInPacks instant /spawnx2 [tdm] Monk (W 1/1 Prowess) Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life. Kotis, the Fangkeeper 2tdm tdm/362 tdm BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Zombie Warrior 2 1 R notInPacks creature Indestructible | Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. Lotuslight Dancers 2tdm tdm/363 tdm BGU BGU {2}{B}{G}{U} 5 Creature - Zombie Bard 3 6 R notInPacks creature Lifelink | When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle. Mardu Siegebreaker 2tdm tdm/364 tdm RWB RWB {1}{R}{W}{B} 4 Creature - Human Warrior 4 4 R notInPacks creature Create Copy/spawn [tdm] Copy Deathtouch, haste | When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. | Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens. Narset, Jeskai Waymaster 2tdm tdm/365 tdm URW URW {U}{R}{W} 3 Legendary Creature - Human Monk 3 4 R notInPacks creature At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. Neriv, Heart of the Storm 2tdm tdm/366 tdm RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Spirit Dragon 4 5 M notInPacks creature /ch Flying | If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. New Way Forward 2tdm tdm/367 tdm URW URW {2}{U}{R}{W} 5 Instant R notInPacks instant The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards. Perennation 2tdm tdm/368 tdm WBG WBG {3}{W}{B}{G} 6 Sorcery M notInPacks sorcery /spawn [lackey] Hexproof Counter;/spawn [lackey] Indestructible Counter Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it. Severance Priest 2tdm tdm/369 tdm WBG WBG {W}{B}{G} 3 Creature - Djinn Cleric 3 3 R notInPacks creature Create Spirit/spawn [tdm] Spirit (W */*) Deathtouch | When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. | When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card. Shiko, Paragon of the Way 2tdm tdm/370 tdm URW URW {2}{U}{R}{W} 5 Legendary Creature - Spirit Dragon 4 5 M notInPacks creature /ch Flying, vigilance | When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. Songcrafter Mage 2tdm tdm/371 tdm GUR GUR {G}{U}{R} 3 Creature - Human Bard 3 2 R notInPacks creature Flash | When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. Temur Battlecrier 2tdm tdm/372 tdm GUR GUR {G}{U}{R} 3 Creature - Orc Ranger 4 3 R notInPacks creature During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. Teval, Arbiter of Virtue 2tdm tdm/373 tdm BGU BGU {2}{B}{G}{U} 5 Legendary Creature - Spirit Dragon 6 6 M notInPacks creature /ch Flying, lifelink | Spells you cast have delve. | Whenever you cast a spell, you lose life equal to its mana value. Ureni, the Song Unending 2tdm tdm/374 tdm GUR GUR {5}{G}{U}{R} 8 Legendary Creature - Spirit Dragon 10 10 M notInPacks creature /ch Flying, protection from white and from black | When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. Yathan Roadwatcher 2tdm tdm/375 tdm WBG WBG {1}{W}{B}{G} 4 Creature - Human Scout 3 3 R notInPacks creature When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. Zurgo, Thunder's Decree 2tdm tdm/376 tdm RWB RWB {R}{W}{B} 3 Legendary Creature - Orc Warrior 2 4 R notInPacks creature Create 2 Warriors/spawnx2 [tdm] Warrior (R 1/1) Mobilize 2 | During your end step, Warrior tokens you control have "This token can't be sacrificed." Clarion Conqueror 3tdm tdm/377a tdm W W {2}{W} 3 Creature - Dragon 3 3 R notInPacks creature /ch Flying | Activated abilities of artifacts, creatures, and planeswalkers can't be activated. Clarion Conqueror (back) 3tdm tdm/377b tdm W W {2}{W} 3 Creature - Dragon 3 3 R notInPacks creature /ch Flying | Activated abilities of artifacts, creatures, and planeswalkers can't be activated. Marang River Regent 3tdm tdm/378a tdm U U {4}{U}{U} 6 Creature - Dragon 6 7 R notInPacks creature /ch Flying | When this creature enters, return up to two other target nonland permanents to their owners' hands. Coil and Catch (back) 3tdm tdm/378b tdm U U {3}{U} 6 Instant - Omen 6 7 R notInPacks instant Flying | When this creature enters, return up to two other target nonland permanents to their owners' hands. Scavenger Regent 3tdm tdm/379a tdm B B {3}{B} 4 Creature - Dragon 4 4 R notInPacks creature /ch Flying | Ward-Discard a card. Exude Toxin (back) 3tdm tdm/379b tdm B B {X}{B}{B} 4 Sorcery - Omen 4 4 R notInPacks sorcery Flying | Ward-Discard a card. Magmatic Hellkite 3tdm tdm/380a tdm R R {2}{R}{R} 4 Creature - Dragon 4 5 R notInPacks creature /ch Flying | When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. Magmatic Hellkite (back) 3tdm tdm/380b tdm R R {2}{R}{R} 4 Creature - Dragon 4 5 R notInPacks creature /ch Flying | When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. Bloomvine Regent 3tdm tdm/381a tdm G G {3}{G}{G} 5 Creature - Dragon 4 5 R notInPacks creature /ch Flying | Whenever this creature or another Dragon you control enters, you gain 3 life. Claim Territory (back) 3tdm tdm/381b tdm G G {2}{G} 5 Sorcery - Omen 4 5 R notInPacks sorcery Flying | Whenever this creature or another Dragon you control enters, you gain 3 life. Ugin, Eye of the Storms 3tdm tdm/382a tdm {7} 7 Legendary Planeswalker - Ugin 7 M notInPacks planeswalker /ccblue=7 When you cast this spell, exile up to one target permanent that's one or more colors. | Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. | +2: You gain 3 life and draw a card. | 0: Add {C}{C}{C}. | -11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Ugin, Eye of the Storms (back) 3tdm tdm/382b tdm {7} 7 Legendary Planeswalker - Ugin 7 M notInPacks planeswalker /ccblue=7 When you cast this spell, exile up to one target permanent that's one or more colors. | Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. | +2: You gain 3 life and draw a card. | 0: Add {C}{C}{C}. | -11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Awaken the Honored Dead 4tdm tdm/383 tdm BGU BGU {B}{G}{U} 3 Enchantment - Saga R notInPacks enchantment /ccblue=1 I - Destroy target nonland permanent. | II - Mill three cards. | III - You may discard a card. When you do, return target creature or land card from your graveyard to your hand. Barrensteppe Siege 4tdm tdm/384 tdm WB WB {2}{W}{B} 4 Enchantment R notInPacks enchantment As this enchantment enters, choose Abzan or Mardu. | - Abzan - At the beginning of your end step, put a +1/+1 counter on each creature you control. | - Mardu - At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice. Frostcliff Siege 4tdm tdm/385 tdm UR UR {1}{U}{R} 3 Enchantment R notInPacks enchantment As this enchantment enters, choose Jeskai or Temur. | - Jeskai - Whenever one or more creatures you control deal combat damage to a player, draw a card. | - Temur - Creatures you control get +1/+0 and have trample and haste. Glacierwood Siege 4tdm tdm/386 tdm GU GU {1}{G}{U} 3 Enchantment R notInPacks enchantment As this enchantment enters, choose Temur or Sultai. | - Temur - Whenever you cast an instant or sorcery spell, target player mills four cards. | - Sultai - You may play lands from your graveyard. Hollowmurk Siege 4tdm tdm/387 tdm BG BG {B}{G} 2 Enchantment R notInPacks enchantment As this enchantment enters, choose Sultai or Abzan. | - Sultai - Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. | - Abzan - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn. Rediscover the Way 4tdm tdm/388 tdm URW URW {U}{R}{W} 3 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Look at top three cards/vp1pt3 I, II - Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | III - Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. Revival of the Ancestors 4tdm tdm/389 tdm WBG WBG {1}{W}{B}{G} 4 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Create 3 Spirits/spawnx3 [tdm] Spirit (W 1/1) I - Create three 1/1 white Spirit creature tokens. | II - Distribute three +1/+1 counters among one, two, or three target creatures you control. | III - Creatures you control gain trample and lifelink until end of turn. Roar of Endless Song 4tdm tdm/390 tdm GUR GUR {2}{G}{U}{R} 5 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Create Elephant/spawn [tdm] Elephant (G 5/5) I, II - Create a 5/5 green Elephant creature token. | III - Double the power and toughness of each creature you control until end of turn. Thunder of Unity 4tdm tdm/391 tdm RWB RWB {R}{W}{B} 3 Enchantment - Saga R notInPacks enchantment /ccblue=1 I - You draw two cards and you lose 2 life. | II, III - Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life. Windcrag Siege 4tdm tdm/392 tdm RW RW {1}{R}{W} 3 Enchantment R notInPacks enchantment Create Goblin/spawn [tdm] Goblin (R 1/1) As this enchantment enters, choose Mardu or Jeskai. | - Mardu - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | - Jeskai - At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. Cori Mountain Monastery 4tdm tdm/393 tdm R 0 Land R notInPacks land yInitialize/cr90 Reveal top card/vp1at1 This land enters tapped unless you control a Plains or an Island. | {T}: Add {R}. | {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card. Dalkovan Encampment 4tdm tdm/394 tdm W 0 Land R notInPacks land yInitialize/cr90 Create 2 Warriors/spawnx2 [tdm] Warrior (R 1/1) This land enters tapped unless you control a Swamp or a Mountain. | {T}: Add {W}. | {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step. Great Arashin City 4tdm tdm/395 tdm B 0 Land R notInPacks land yInitialize/cr90 Create Spirit/spawn [tdm] Spirit (W 1/1) This land enters tapped unless you control a Forest or a Plains. | {T}: Add {B}. | {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Kishla Village 4tdm tdm/396 tdm G 0 Land R notInPacks land yInitialize/cr90 Surveil 2/vp1pt2 This land enters tapped unless you control an Island or a Swamp. | {T}: Add {G}. | {3}{G}, {T}: Surveil 2. Mistrise Village 4tdm tdm/397 tdm U 0 Land R notInPacks land /cr90 This land enters tapped unless you control a Mountain or a Forest. | {T}: Add {U}. | {U}, {T}: The next spell you cast this turn can't be countered. Elspeth, Storm Slayer 4tdm tdm/398 tdm W W {3}{W}{W} 5 Legendary Planeswalker - Elspeth 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Soldier/spawn [tdm] Soldier (W 1/1) If one or more tokens would be created under your control, twice that many of those tokens are created instead. | +1: Create a 1/1 white Soldier creature token. | 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. | -3: Destroy target creature an opponent controls with mana value 3 or greater. Ugin, Eye of the Storms 5tdm tdm/399 tdm {7} 7 Legendary Planeswalker - Ugin 7 M notInPacks planeswalker /ccblue=7 When you cast this spell, exile up to one target permanent that's one or more colors. | Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. | +2: You gain 3 life and draw a card. | 0: Add {C}{C}{C}. | -11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Clarion Conqueror 5tdm tdm/400 tdm W W {2}{W} 3 Creature - Dragon 3 3 M notInPacks creature /ch Flying | Activated abilities of artifacts, creatures, and planeswalkers can't be activated. Elspeth, Storm Slayer 5tdm tdm/401 tdm W W {3}{W}{W} 5 Legendary Planeswalker - Elspeth 5 M notInPacks planeswalker yInitialize/ccblue=5 Create Soldier/spawn [tdm] Soldier (W 1/1) If one or more tokens would be created under your control, twice that many of those tokens are created instead. | +1: Create a 1/1 white Soldier creature token. | 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. | -3: Destroy target creature an opponent controls with mana value 3 or greater. Dracogenesis 5tdm tdm/402 tdm R R {6}{R}{R} 8 Enchantment M notInPacks enchantment You may cast Dragon spells without paying their mana costs. Sarkhan, Dragon Ascendant 5tdm tdm/403 tdm R R {1}{R} 2 Legendary Creature - Human Druid 2 2 M notInPacks creature Create Treasure/spawn [tdm] Treasure When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. | Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. Craterhoof Behemoth 5tdm tdm/404 tdm G G {5}{G}{G}{G} 8 Creature - Beast 5 5 M notInPacks creature Haste | When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. All-Out Assault 5tdm tdm/405 tdm RWB RWB {2}{R}{W}{B} 5 Enchantment M notInPacks enchantment Creatures you control get +1/+1 and have deathtouch. | When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. Death Begets Life 5tdm tdm/406 tdm BGU BGU {5}{B}{G}{U} 8 Sorcery M notInPacks sorcery Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way. Narset, Jeskai Waymaster 5tdm tdm/407 tdm URW URW {U}{R}{W} 3 Legendary Creature - Human Monk 3 4 M notInPacks creature At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. Skirmish Rhino 5tdm tdm/408 tdm WBG WBG {W}{B}{G} 3 Creature - Rhino 3 4 M notInPacks creature Trample | When this creature enters, each opponent loses 2 life and you gain 2 life. Mox Jasper 6tdm tdm/419 tdm {0} 0 Legendary Artifact M notInPacks artifact {T}: Add one mana of any color. Activate only if you control a Dragon. Summon: Bahamut fin fin/1 fin {9} 9 Enchantment Creature - Saga Dragon 9 9 M creature /ch;/ccblue=1 I, II - Destroy up to one target nonland permanent. | III - Draw two cards. | IV - Mega Flare - This creature deals damage equal to the total mana value of other permanents you control to each opponent. | Flying Ultima, Origin of Oblivion fin fin/2 fin {5} 5 Legendary Creature - God 4 4 R creature /ch Flying | Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." | Whenever you tap a land for {C}, add an additional {C}. Adelbert Steiner fin fin/3 fin W W {1}{W} 2 Legendary Creature - Human Knight 2 1 U creature Lifelink | Adelbert Steiner gets +1/+1 for each Equipment you control. Aerith Gainsborough fin fin/4 fin W W {2}{W} 3 Legendary Creature - Human Cleric 2 2 R creature Lifelink | Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. | When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. Aerith Rescue Mission fin fin/5 fin W W {3}{W} 4 Sorcery C sorcery Create 3 Heros/spawnx3 [fin] Hero (1/1) Choose one - | - Take the Elevator - Create three 1/1 colorless Hero creature tokens. | - Take 59 Flights of Stairs - Tap up to three target creatures. Put a stun counter on one of them. Ambrosia Whiteheart fin fin/6 fin W W {1}{W} 2 Legendary Creature - Bird 2 2 U creature Flash | When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. | Landfall - Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. Ashe, Princess of Dalmasca fin fin/7 fin W W {2}{W} 3 Legendary Creature - Human Rebel Noble 3 2 U creature Look at top five cards/vp1pt5 Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Auron's Inspiration fin fin/8 fin W W {2}{W} 3 Instant U instant Attacking creatures get +2/+0 until end of turn. | Flashback {2}{W}{W} Battle Menu fin fin/9 fin W W {1}{W} 2 Instant U instant Create Knight/spawn [fin] Knight (W 2/2) Choose one - | - Attack - Create a 2/2 white Knight creature token. | - Ability - Target creature gets +0/+4 until end of turn. | - Magic - Destroy target creature with power 4 or greater. | - Item - You gain 4 life. Cloud, Midgar Mercenary fin fin/10 fin W W {W}{W} 2 Legendary Creature - Human Soldier Mercenary 2 1 M creature When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. | As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. Cloudbound Moogle fin fin/11 fin W W {3}{W}{W} 5 Creature - Moogle 2 3 C creature /ch Flying | When this creature enters, put a +1/+1 counter on target creature. | Plainscycling {2} Coeurl fin fin/12 fin W W {1}{W} 2 Creature - Cat Beast 2 2 C creature {1}{W}, {T}: Tap target nonenchantment creature. Crystal Fragments fin fin/13a fin W W {W} 1 Artifact - Equipment U artifact Transform/spawn [fin] Summon: Alexander Equipped creature gets +1/+1. | {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. | Equip {1} // Summon: Alexander [Enchantment Creature - Saga Construct] I, II - Prevent all damage that would be dealt to creatures you control this turn. | III - Tap all creatures your opponents control. | Flying 4/3 [fin] Summon: Alexander fin fin/13b fin W 1 Token Enchantment Creature - Saga Construct 4 3 U /ch;/ccblue=1 I, II - Prevent all damage that would be dealt to creatures you control this turn. | III - Tap all creatures your opponents control. | Flying The Crystal's Chosen fin fin/14 fin W W {5}{W}{W} 7 Sorcery U sorcery /spawnx4 [fin] Hero (1/1) Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control. Delivery Moogle fin fin/15 fin W W {3}{W} 4 Creature - Moogle 3 2 U creature /ch Flying | When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle. Dion, Bahamut's Dominant fin fin/16a fin W W {3}{W} 4 Legendary Creature - Human Noble Knight 3 3 R creature yInitialize/spawn [fin] Knight (W 2/2) Transform/spawn [fin] Bahamut, Warden of Light Dragonfire Dive - During your turn, Dion and other Knights you control have flying. | When Dion enters, create a 2/2 white Knight creature token. | {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Bahamut, Warden of Light [Legendary Enchantment Creature - Saga Dragon] I, II - Wings of Light - Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. | III - Gigaflare - Destroy target permanent. Exile Bahamut, then return it to the battlefield. | Flying 5/5 [fin] Bahamut, Warden of Light fin fin/16b fin W 4 Token Legendary Enchantment Creature - Saga Dragon 5 5 R /ch;/ccblue=1 I, II - Wings of Light - Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. | III - Gigaflare - Destroy target permanent. Exile Bahamut, then return it to the battlefield. | Flying Dragoon's Lance fin fin/17 fin W W {1}{W} 2 Artifact - Equipment U artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +1/+0 and is a Knight in addition to its other types. | During your turn, equipped creature has flying. | Gae Bolg - Equip {4} Dwarven Castle Guard fin fin/18 fin W W {1}{W} 2 Creature - Dwarf Soldier 2 1 C creature Create Hero/spawn [fin] Hero (1/1) When this creature dies, create a 1/1 colorless Hero creature token. Fate of the Sun-Cryst fin fin/19 fin W W {4}{W} 5 Instant C instant This spell costs {2} less to cast if it targets a tapped creature. | Destroy target nonland permanent. From Father to Son fin fin/20 fin W W {1}{W} 2 Sorcery R sorcery Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle. | Flashback {4}{W}{W}{W} G'raha Tia fin fin/21 fin W W {4}{W} 5 Legendary Creature - Cat Archer 3 5 U creature Reach | The Allagan Eye - Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn. Gaelicat fin fin/22 fin W W {2}{W} 3 Creature - Cat 1 3 C creature /ch Flying, vigilance | As long as you control two or more artifacts, this creature gets +2/+0. Machinist's Arsenal fin fin/23 fin W W {4}{W} 5 Artifact - Equipment R artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. | Machina - Equip {4} Magitek Armor fin fin/24 fin W W {3}{W} 4 Artifact - Vehicle 4 4 U artifact /spawn [fin] Hero (1/1) When this Vehicle enters, create a 1/1 colorless Hero creature token. | Crew 1 Magitek Infantry fin fin/25 fin W W {W} 1 Artifact Creature - Robot Soldier 1 1 C creature This creature gets +1/+0 as long as you control another artifact. | {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle. Minwu, White Mage fin fin/26 fin W W {3}{W}{W} 5 Legendary Creature - Human Cleric 3 3 R creature Vigilance, lifelink | Whenever you gain life, put a +1/+1 counter on each Cleric you control. Moogles' Valor fin fin/27 fin W W {3}{W}{W} 5 Instant R instant Create Moogle/spawn [fin] Moogle (W 1/2 Lifelink) Create 5 Moogles/spawnx5 [fin] Moogle (W 1/2 Lifelink) Create 10 Moogles/spawnx10 [fin] Moogle (W 1/2 Lifelink) For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn. Paladin's Arms fin fin/28 fin W W {2}{W} 3 Artifact - Equipment C artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. | Lightbringer and Hero's Shield - Equip {4} Phoenix Down fin fin/29 fin W W {W} 1 Artifact U artifact {1}{W}, {T}, Exile this artifact: Choose one - | - Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. | - Exile target Skeleton, Spirit, or Zombie. Restoration Magic fin fin/30 fin W W {W} 1 Instant U instant Tiered | - Cure - {0} - Target permanent gains hexproof and indestructible until end of turn. | - Cura - {1} - Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. | - Curaga - {3}{W} - Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life. Sidequest: Catch a Fish fin fin/31a fin W W {2}{W} 3 Enchantment U enchantment Look at top card/vp1pt1 Transform/spawn [fin] Cooking Campsite Create Food/spawn [fin] Food At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. // Cooking Campsite [Land] {T}: Add {W}. | {3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery. [fin] Cooking Campsite fin fin/31b fin 3 Token Land U {T}: Add {W}. | {3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery. Slash of Light fin fin/32 fin W W {1}{W} 2 Instant C instant Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature. Snow Villiers fin fin/33 fin W W {2}{W} 3 Legendary Creature - Human Rebel Monk * 3 U creature Vigilance | Snow Villiers's power is equal to the number of creatures you control. Stiltzkin, Moogle Merchant fin fin/34 fin W W {W} 1 Legendary Creature - Moogle 1 2 R creature Lifelink | {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. Summon: Choco/Mog fin fin/35 fin W W {2}{W} 3 Enchantment Creature - Saga Bird Moogle 3 3 C creature /ccblue=1 I, II, III, IV - Stampede! - Other creatures you control get +1/+0 until end of turn. Summon: Knights of Round fin fin/36 fin W W {6}{W}{W} 8 Enchantment Creature - Saga Knight 3 3 M creature yInitialize/ccblue=1 Create 3 Knights/spawnx3 [fin] Knight (W 2/2) Create Indestructible Counter/spawn [lackey] Indestructible Counter I, II, III, IV - Create three 2/2 white Knight creature tokens. | V - Ultimate End - Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. | Indestructible Summon: Primal Garuda fin fin/37 fin W W {3}{W} 4 Enchantment Creature - Saga Harpy 3 3 U creature /ch;/ccblue=1 I - Aerial Blast - This creature deals 4 damage to target tapped creature an opponent controls. | II, III - Slipstream - Another target creature you control gets +1/+0 and gains flying until end of turn. | Flying Ultima fin fin/38 fin W W {3}{W}{W} 5 Sorcery R sorcery Destroy all artifacts and creatures. End the turn. Venat, Heart of Hydaelyn fin fin/39a fin W W {1}{W}{W} 3 Legendary Creature - Elder Wizard 3 3 R creature Transform/spawn [fin] Hydaelyn, the Mothercrystal Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. | Hero's Sundering - {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Hydaelyn, the Mothercrystal [Legendary Creature - God] Indestructible | Blessing of Light - At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card. 4/4 [fin] Hydaelyn, the Mothercrystal fin fin/39b fin W 3 Token Legendary Creature - God 4 4 R Indestructible | Blessing of Light - At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card. Weapons Vendor fin fin/40 fin W W {3}{W} 4 Creature - Human Artificer 2 2 C creature When this creature enters, draw a card. | At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control. White Auracite fin fin/41 fin W W {2}{W}{W} 4 Artifact C artifact When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. | {T}: Add {W}. White Mage's Staff fin fin/42 fin W W {1}{W} 2 Artifact - Equipment C artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. | Equip {3} The Wind Crystal fin fin/43 fin W W {2}{W}{W} 4 Legendary Artifact R artifact White spells you cast cost {1} less to cast. | If you would gain life, you gain twice that much life instead. | {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn. You're Not Alone fin fin/44 fin W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead. Zack Fair fin fin/45 fin W W {W} 1 Legendary Creature - Human Soldier 0 1 U creature /ccgreen=1 Zack Fair enters with a +1/+1 counter on it. | {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature. Astrologian's Planisphere fin fin/46 fin U U {1}{U} 2 Artifact - Equipment R artifact /spawn [fin] Hero (1/1) Job select | Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." | Diana - Equip {2} Cargo Ship fin fin/47 fin U U {1}{U} 2 Artifact - Vehicle 2 3 U artifact /ch Flying, vigilance | {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. | Crew 1 Combat Tutorial fin fin/48 fin U U {2}{U} 3 Sorcery C sorcery Target player draws two cards. Put a +1/+1 counter on up to one target creature you control. Dragoon's Wyvern fin fin/49 fin U U {2}{U} 3 Creature - Drake 2 1 C creature /ch;/spawn [fin] Hero (1/1) Flying | When this creature enters, create a 1/1 colorless Hero creature token. Dreams of Laguna fin fin/50 fin U U {1}{U} 2 Instant C instant Surveil 1/vp1pt1 Surveil 1, then draw a card. | Flashback {3}{U} Edgar, King of Figaro fin fin/51 fin U U {4}{U}{U} 6 Legendary Creature - Human Artificer Noble 4 5 R creature When Edgar enters, draw a card for each artifact you control. | Two-Headed Coin - The first time you flip one or more coins each turn, those coins come up heads and you win those flips. Eject fin fin/52 fin U U {3}{U} 4 Instant U instant This spell can't be countered. | Return target nonland permanent to its owner's hand. | Draw a card. Ether fin fin/53 fin U U {3}{U} 4 Artifact U artifact {T}, Exile this artifact: Add {U}. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Gogo, Master of Mimicry fin fin/54 fin U U {2}{U} 3 Legendary Creature - Wizard 2 4 M creature {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. Ice Flan fin fin/55 fin U U {4}{U}{U} 6 Creature - Elemental Ooze 5 4 C creature When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. | Islandcycling {2} Ice Magic fin fin/56 fin U U {1}{U} 2 Instant C instant Tiered | - Blizzard - {0} - Return target creature to its owner's hand. | - Blizzara - {2} - Target creature's owner puts it on their choice of the top or bottom of their library. | - Blizzaga - {5}{U} - Target creature's owner shuffles it into their library. Il Mheg Pixie fin fin/57 fin U U {1}{U} 2 Creature - Faerie 2 1 U creature yInitialize/ch Surveil 1/vp1pt1 Flying | Whenever this creature attacks, surveil 1. Jill, Shiva's Dominant fin fin/58a fin U U {2}{U} 3 Legendary Creature - Human Noble Warrior 2 2 R creature Transform/spawn [fin] Shiva, Warden of Ice When Jill enters, return up to one other target nonland permanent to its owner's hand. | {3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Shiva, Warden of Ice [Legendary Enchantment Creature - Saga Elemental] I, II - Mesmerize - Target creature can't be blocked this turn. | III - Cold Snap - Tap all lands your opponents control. Exile Shiva, then return it to the battlefield. 4/5 [fin] Shiva, Warden of Ice fin fin/58b fin U 3 Token Legendary Enchantment Creature - Saga Elemental 4 5 R /ccblue=1 I, II - Mesmerize - Target creature can't be blocked this turn. | III - Cold Snap - Tap all lands your opponents control. Exile Shiva, then return it to the battlefield. Louisoix's Sacrifice fin fin/59 fin U U {U} 1 Instant R instant As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. | Counter target activated ability, triggered ability, or noncreature spell. The Lunar Whale fin fin/60 fin U U {3}{U} 4 Legendary Artifact - Vehicle 3 5 R artifact yInitialize/ch Look at top card/vp1pt1 Flying | You may look at the top card of your library any time. | As long as The Lunar Whale attacked this turn, you may play the top card of your library. | Crew 1 Magic Damper fin fin/61 fin U U {U} 1 Instant C instant Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. Matoya, Archon Elder fin fin/62 fin U U {2}{U} 3 Legendary Creature - Human Warlock 1 4 R creature Whenever you scry or surveil, draw a card. Memories Returning fin fin/63 fin U U {2}{U}{U} 4 Sorcery R sorcery Reveal top five cards/vp1at5 Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. | Flashback {7}{U}{U} The Prima Vista fin fin/64 fin U U {4}{U} 5 Legendary Artifact - Vehicle 5 3 U artifact /ch Flying | Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn. | Crew 2 Qiqirn Merchant fin fin/65 fin U U {2}{U} 3 Creature - Beast Citizen 1 4 C creature {1}, {T}: Draw a card, then discard a card. | {7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control. Quistis Trepe fin fin/66 fin U U {2}{U} 3 Legendary Creature - Human Wizard 2 2 U creature Blue Magic - When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Relm's Sketching fin fin/67 fin U U {2}{U}{U} 4 Sorcery U sorcery Create Copy/spawn [fin] Copy Create a token that's a copy of target artifact, creature, or land. Retrieve the Esper fin fin/68 fin U U {3}{U} 4 Sorcery C sorcery /spawn [fin] Robot Warrior (U 3/3) Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. | Flashback {5}{U} Rook Turret fin fin/69 fin U U {3}{U} 4 Artifact Creature - Construct 3 3 C creature /ch Flying | Whenever another artifact you control enters, you may draw a card. If you do, discard a card. Sage's Nouliths fin fin/70 fin U U {1}{U} 2 Artifact - Equipment C artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. | Hagneia - Equip {3} Sahagin fin fin/71 fin U U {1}{U} 2 Creature - Merfolk Warrior 1 3 C creature Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn. Scorpion Sentinel fin fin/72 fin U U {1}{U} 2 Artifact Creature - Robot Scorpion 1 4 C creature As long as you control seven or more lands, this creature gets +3/+0. Sidequest: Card Collection fin fin/73a fin U U {3}{U} 4 Enchantment U enchantment Transform/spawn [fin] Magicked Card When this enchantment enters, draw three cards, then discard two cards. | At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment. // Magicked Card [Artifact - Vehicle] Flying | Crew 1 [fin] Magicked Card fin fin/73b fin U 4 Token Artifact - Vehicle 4 4 U /ch Flying | Crew 1 Sleep Magic fin fin/74 fin U U {U} 1 Enchantment - Aura U enchantment Enchant creature | When this Aura enters, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. | When enchanted creature is dealt damage, sacrifice this Aura. Stolen Uniform fin fin/75 fin U U {U} 1 Instant U instant Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it. Stuck in Summoner's Sanctum fin fin/76 fin U U {2}{U} 3 Enchantment - Aura C enchantment Flash | Enchant artifact or creature | When this Aura enters, tap enchanted permanent. | Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. Summon: Leviathan fin fin/77 fin U U {4}{U}{U} 6 Enchantment Creature - Saga Leviathan 6 6 R creature /ccblue=1 I - Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. | II, III - Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. | Ward {2} Summon: Shiva fin fin/78 fin U U {3}{U}{U} 5 Enchantment Creature - Saga Elemental 4 5 U creature /ccblue=1 I, II - Heavenly Strike - Tap target creature an opponent controls. Put a stun counter on it. | III - Diamond Dust - Draw a card for each tapped creature your opponents control. Swallowed by Leviathan fin fin/79 fin U U {2}{U} 3 Instant U instant Surveil 2/vp1pt2 Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard. Syncopate fin fin/80 fin U U {X}{U} 1 Instant C instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Thief's Knife fin fin/81 fin U U {2}{U} 3 Artifact - Equipment U artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types. | Equip {4} Travel the Overworld fin fin/82 fin U U {5}{U}{U} 7 Sorcery U sorcery Affinity for Towns | Draw four cards. Ultros, Obnoxious Octopus fin fin/83 fin U U {1}{U} 2 Legendary Creature - Octopus 2 1 U creature Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. | Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros. Valkyrie Aerial Unit fin fin/84 fin U U {5}{U}{U} 7 Artifact Creature - Construct 5 4 U creature yInitialize/ch Surveil 2/vp1pt2 Affinity for artifacts | Flying | When this creature enters, surveil 2. The Water Crystal fin fin/85 fin U U {2}{U}{U} 4 Legendary Artifact R artifact Blue spells you cast cost {1} less to cast. | If an opponent would mill one or more cards, they mill that many cards plus four instead. | {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand. Y'shtola Rhul fin fin/86 fin U U {4}{U}{U} 6 Legendary Creature - Cat Druid 3 5 M creature At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step. Ahriman fin fin/87 fin B B {2}{B} 3 Creature - Eye Horror 2 2 C creature /ch Flying, deathtouch | {3}, Sacrifice another creature or artifact: Draw a card. Al Bhed Salvagers fin fin/88 fin B B {2}{B} 3 Creature - Human Artificer Warrior 2 3 U creature Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life. Ardyn, the Usurper fin fin/89 fin B B {5}{B}{B}{B} 8 Legendary Creature - Elder Human Noble 4 4 R creature Create Copy/spawn [fin] Copy Demons you control have menace, lifelink, and haste. | Starscourge - At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. Black Mage's Rod fin fin/90 fin B B {1}{B} 2 Artifact - Equipment C artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. | Equip {3} Cecil, Dark Knight fin fin/91a fin B WB {B} 1 Legendary Creature - Human Knight 2 3 R creature Transform/spawn [fin] Cecil, Redeemed Paladin Deathtouch | Darkness - Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. // Cecil, Redeemed Paladin [Legendary Creature - Human Knight] Lifelink | Protect - Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. 4/4 [fin] Cecil, Redeemed Paladin fin fin/91b fin W 1 Token Legendary Creature - Human Knight 4 4 R Lifelink | Protect - Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. Circle of Power fin fin/92 fin B B {3}{B} 4 Sorcery U sorcery /spawn [fin] Wizard (B 0/1) You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." | Wizards you control get +1/+0 and gain lifelink until end of turn. Cornered by Black Mages fin fin/93 fin B B {1}{B}{B} 3 Sorcery C sorcery /spawn [fin] Wizard (B 0/1) Target opponent sacrifices a creature of their choice. | Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Dark Confidant fin fin/94 fin B B {1}{B} 2 Creature - Human Wizard 2 1 M creature Reveal top card/vp1at1 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. Dark Knight's Greatsword fin fin/95 fin B B {2}{B} 3 Artifact - Equipment U artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +3/+0 and is a Knight in addition to its other types. | Chaosbringer - Equip-Pay 3 life. Activate only once each turn. The Darkness Crystal fin fin/96 fin B B {2}{B}{B} 4 Legendary Artifact R artifact Black spells you cast cost {1} less to cast. | If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. | {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it. Demon Wall fin fin/97 fin B B {1}{B} 2 Artifact Creature - Demon Wall 3 3 U creature Defender | Menace | As long as this creature has a counter on it, it can attack as though it didn't have defender. | {5}{B}: Put two +1/+1 counters on this creature. Evil Reawakened fin fin/98 fin B B {4}{B} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Fang, Fearless l'Cie fin fin/99 fin B B {2}{B} 3 Legendary Creature - Human Warrior 2 3 U creature Meld into Ragnarok, Divine Deliverance/spawn [fin] Ragnarok, Divine Deliverance Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. | // Ragnarok, Divine Deliverance [Legendary Creature - Beast Avatar] Vigilance, menace, trample, reach, haste | When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. 7/6 [fin] Ragnarok, Divine Deliverance fin fin/99b fin BG BG 7 Token Legendary Creature - Beast Avatar 7 6 U Vigilance, menace, trample, reach, haste | When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. Fight On! fin fin/100 fin B B {2}{B} 3 Instant C instant Return up to two target creature cards from your graveyard to your hand. The Final Days fin fin/101 fin B B {2}{B}{B} 4 Sorcery U sorcery Create 2 Horrors/spawnx2 [fin] Horror (B 2/2) Create Horror/spawn [fin] Horror (B 2/2) Create 5 Horrors/spawnx5 [fin] Horror (B 2/2) Create 10 Horrors/spawnx10 [fin] Horror (B 2/2) Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard. | Flashback {4}{B}{B} Gaius van Baelsar fin fin/102 fin B B {2}{B}{B} 4 Legendary Creature - Human Soldier 3 2 U creature When Gaius van Baelsar enters, choose one - | - Each player sacrifices a creature token of their choice. | - Each player sacrifices a nontoken creature of their choice. | - Each player sacrifices an enchantment of their choice. Hecteyes fin fin/103 fin B B {1}{B} 2 Creature - Ooze Horror 1 1 C creature When this creature enters, each opponent discards a card. Jecht, Reluctant Guardian fin fin/104a fin B B {3}{B} 4 Legendary Creature - Human Warrior 4 3 R creature Transform/spawn [fin] Braska's Final Aeon Menace | Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control. // Braska's Final Aeon [Legendary Enchantment Creature - Saga Nightmare] I, II - Jecht Beam - Each opponent discards a card and you draw a card. | III - Ultimate Jecht Shot - Each opponent sacrifices two creatures of their choice. | Menace 7/7 [fin] Braska's Final Aeon fin fin/104b fin B 4 Token Legendary Enchantment Creature - Saga Nightmare 7 7 R /ccblue=1 I, II - Jecht Beam - Each opponent discards a card and you draw a card. | III - Ultimate Jecht Shot - Each opponent sacrifices two creatures of their choice. | Menace Kain, Traitorous Dragoon fin fin/105 fin B B {2}{B} 3 Legendary Creature - Human Knight 2 4 R creature Create Treasure/spawn [fin] Treasure Create 5 Treasures/spawnx5 [fin] Treasure Create 10 Treasures/spawnx10 [fin] Treasure Jump - During your turn, Kain has flying. | Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life. Malboro fin fin/106 fin B B {4}{B}{B} 6 Creature - Plant Horror 4 4 C creature Reveal top three cards/vp1at3 Bad Breath - When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. | Swampcycling {2} Namazu Trader fin fin/107 fin B B {3}{B} 4 Creature - Fish Citizen 3 4 C creature Surveil 2/vp1pt2 Create Treasure/spawn [fin] Treasure When this creature enters, you lose 1 life and create a Treasure token. | Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. Ninja's Blades fin fin/108 fin B B {2}{B} 3 Artifact - Equipment R artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value." | Mutsunokami - Equip {2} Overkill fin fin/109 fin B B {2}{B} 3 Instant U instant Target creature gets -0/-9999 until end of turn. Phantom Train fin fin/110 fin B B {3}{B} 4 Artifact - Vehicle 4 4 U artifact Trample | Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn. Poison the Waters fin fin/111 fin B B {1}{B} 2 Sorcery U sorcery Choose one - | - All creatures get -1/-1 until end of turn. | - Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. Qutrub Forayer fin fin/112 fin B B {2}{B} 3 Creature - Zombie Horror 3 2 C creature When this creature enters, choose one - | - Destroy target creature that was dealt damage this turn. | - Exile up to two target cards from a single graveyard. Reno and Rude fin fin/113 fin B B {1}{B} 2 Legendary Creature - Human Assassin 2 1 U creature Reveal top card/vp1at1 Menace | Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it. Resentful Revelation fin fin/114 fin B B {1}{B} 2 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | Flashback {6}{B} Sephiroth, Fabled SOLDIER fin fin/115a fin B B {2}{B} 3 Legendary Creature - Human Avatar Soldier 3 3 M creature Transform/spawn [fin] Sephiroth, One-Winged Angel Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. | Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. // Sephiroth, One-Winged Angel [Legendary Creature - Angel Nightmare Avatar] Flying | Super Nova - As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." | Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. 5/5 [fin] Sephiroth, One-Winged Angel fin fin/115b fin B 3 Token Legendary Creature - Angel Nightmare Avatar 5 5 M yInitialize/ch Create Sephiroth, One-Winged Angel Emblem/spawn [fin] Sephiroth, One-Winged Angel Emblem Flying | Super Nova - As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." | Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. Sephiroth's Intervention fin fin/116 fin B B {3}{B} 4 Instant C instant Destroy target creature. You gain 2 life. Shambling Cie'th fin fin/117 fin B B {2}{B} 3 Creature - Mutant Horror 3 3 U creature /cr90 This creature enters tapped. | Whenever you cast a noncreature spell, you may pay {B}. If you do, return this card from your graveyard to your hand. Shinra Reinforcements fin fin/118 fin B B {2}{B} 3 Creature - Human Soldier 2 3 C creature When this creature enters, mill three cards and you gain 3 life. Sidequest: Hunt the Mark fin fin/119a fin B B {3}{B}{B} 5 Enchantment U enchantment Transform/spawn [fin] Yiazmat, Ultimate Mark Create Treasure/spawn [fin] Treasure When this enchantment enters, destroy up to one target creature. | At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment. // Yiazmat, Ultimate Mark [Legendary Creature - Dragon] {1}{B}, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it. 5/6 [fin] Yiazmat, Ultimate Mark fin fin/119b fin B 5 Token Legendary Creature - Dragon 5 6 U {1}{B}, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it. Summon: Anima fin fin/120 fin B B {4}{B}{B} 6 Enchantment Creature - Saga Horror 4 4 U creature /ccblue=1 I, II, III - Pain - You draw a card and you lose 1 life. | IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life. | Menace Summon: Primal Odin fin fin/121 fin B B {4}{B}{B} 6 Enchantment Creature - Saga Knight 5 3 R creature /ccblue=1 I - Gungnir - Destroy target creature an opponent controls. | II - Zantetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." | III - Hall of Sorrow - Draw two cards. Each player loses 2 life. Tonberry fin fin/122 fin B B {B} 1 Creature - Salamander Horror 2 1 U creature /cr90;/ccblue=1 This creature enters tapped with a stun counter on it. | Chef's Knife - During your turn, this creature has first strike and deathtouch. Undercity Dire Rat fin fin/123 fin B B {1}{B} 2 Creature - Rat 2 2 C creature Create Treasure/spawn [fin] Treasure Rat Tail - When this creature dies, create a Treasure token. Vayne's Treachery fin fin/124 fin B B {1}{B} 2 Instant C instant Kicker-Sacrifice an artifact or creature. | Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead. Vincent Valentine fin fin/125a fin B B {2}{B}{B} 4 Legendary Creature - Assassin 2 2 R creature Transform/spawn [fin] Galian Beast Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. | Whenever Vincent Valentine attacks, you may transform it. // Galian Beast [Legendary Creature - Werewolf Beast] Trample, lifelink | When Galian Beast dies, return it to the battlefield tapped. 3/2 [fin] Galian Beast fin fin/125b fin B 4 Token Legendary Creature - Werewolf Beast 3 2 R Trample, lifelink | When Galian Beast dies, return it to the battlefield tapped. Vincent's Limit Break fin fin/126 fin B B {1}{B} 2 Instant C instant Tiered | Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness. | - Galian Beast - {0} - 3/2. | - Death Gigas - {1} - 5/2. | - Hellmasker - {3} - 7/2. Zenos yae Galvus fin fin/127a fin B B {3}{B}{B} 5 Legendary Creature - Human Noble Warrior 4 4 R creature Transform/spawn [fin] Shinryu, Transcendent Rival My First Friend - When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2. | When the chosen creature leaves the battlefield, transform Zenos yae Galvus. // Shinryu, Transcendent Rival [Legendary Creature - Dragon] Flying | As this creature transforms into Shinryu, choose an opponent. | Burning Chains - When the chosen player loses the game, you win the game. 8/8 [fin] Shinryu, Transcendent Rival fin fin/127b fin B 5 Token Legendary Creature - Dragon 8 8 R /ch Flying | As this creature transforms into Shinryu, choose an opponent. | Burning Chains - When the chosen player loses the game, you win the game. Zodiark, Umbral God fin fin/128 fin B B {B}{B}{B}{B}{B} 5 Legendary Creature - God 5 5 R creature Indestructible | When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. | Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark. Barret Wallace fin fin/129 fin R R {3}{R} 4 Legendary Creature - Human Rebel 4 4 U creature Reach | Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player. Blazing Bomb fin fin/130 fin R R {R} 1 Creature - Elemental 1 1 C creature Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. | Blow Up - {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery. Call the Mountain Chocobo fin fin/131 fin R R {3}{R} 4 Sorcery C sorcery /spawn [fin] Bird (G 2/2) Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." | Flashback {5}{R} Choco-Comet fin fin/132 fin R R {X}{R}{R} 2 Sorcery U sorcery /spawn [fin] Bird (G 2/2) Choco-Comet deals X damage to any target. | Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Clive, Ifrit's Dominant fin fin/133a fin R R {4}{R}{R} 6 Legendary Creature - Human Noble Warrior 5 5 M creature Transform/spawn [fin] Ifrit, Warden of Inferno When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. | {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Ifrit, Warden of Inferno [Legendary Enchantment Creature - Saga Demon] I - Lunge - Ifrit fights up to one other target creature. | II, III - Brimstone - Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield. 9/9 [fin] Ifrit, Warden of Inferno fin fin/133b fin R 6 Token Legendary Enchantment Creature - Saga Demon 9 9 M /ccblue=1 I - Lunge - Ifrit fights up to one other target creature. | II, III - Brimstone - Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield. Coral Sword fin fin/134 fin R R {R} 1 Artifact - Equipment U artifact Flash | When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. | Equipped creature gets +1/+0. | Equip {1} The Fire Crystal fin fin/135 fin R R {2}{R}{R} 4 Legendary Artifact R artifact Create Copy/spawn [fin] Copy Red spells you cast cost {1} less to cast. | Creatures you control have haste. | {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step. Fire Magic fin fin/136 fin R R {R} 1 Instant U instant Tiered | - Fire - {0} - Fire Magic deals 1 damage to each creature. | - Fira - {2} - Fire Magic deals 2 damage to each creature. | - Firaga - {5} - Fire Magic deals 3 damage to each creature. Firion, Wild Rose Warrior fin fin/137 fin R R {2}{R} 3 Legendary Creature - Human Rebel Warrior 3 3 R creature Create Copy/spawn [fin] Copy Equipped creatures you control have haste. | Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. Freya Crescent fin fin/138 fin R R {R} 1 Legendary Creature - Rat Knight 1 1 U creature Jump - During your turn, Freya Crescent has flying. | {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability. Gilgamesh, Master-at-Arms fin fin/139 fin R R {4}{R}{R} 6 Legendary Creature - Human Samurai 6 6 R creature Look at top six cards/vp1pt6 Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. Haste Magic fin fin/140 fin R R {1}{R} 2 Instant C instant Reveal top card/vp1at1 Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step. Hill Gigas fin fin/141 fin R R {4}{R}{R} 6 Creature - Giant 5 4 C creature Trample, haste | Mountaincycling {2} Item Shopkeep fin fin/142 fin R R {1}{R} 2 Creature - Human Citizen 2 2 C creature Whenever you attack, target attacking equipped creature gains menace until end of turn. Laughing Mad fin fin/143 fin R R {2}{R} 3 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. | Flashback {3}{R} Light of Judgment fin fin/144 fin R R {4}{R} 5 Instant C instant Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature. Mysidian Elder fin fin/145 fin R R {2}{R} 3 Creature - Human Wizard 1 3 C creature /spawn [fin] Wizard (B 0/1) When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Nibelheim Aflame fin fin/146 fin R R {2}{R}{R} 4 Sorcery M sorcery Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. | Flashback {5}{R}{R} Opera Love Song fin fin/147 fin R R {1}{R} 2 Instant U instant Reveal top two cards/vp1at2 Choose one - | - Exile the top two cards of your library. You may play those cards until your next end step. | - One or two target creatures each get +2/+0 until end of turn. Prompto Argentum fin fin/148 fin R R {1}{R} 2 Legendary Creature - Human Scout 2 2 U creature Create Treasure/spawn [fin] Treasure Haste | Selfie Shot - Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token. Queen Brahne fin fin/149 fin R R {2}{R} 3 Legendary Creature - Human Noble 2 1 U creature Create Wizard/spawn [fin] Wizard (B 0/1) Prowess | Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Random Encounter fin fin/150 fin R R {4}{R}{R} 6 Sorcery U sorcery Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. | Flashback {6}{R}{R} Raubahn, Bull of Ala Mhigo fin fin/151 fin R R {1}{R} 2 Legendary Creature - Human Warrior 2 2 R creature Ward-Pay life equal to Raubahn's power. | Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature. Red Mage's Rapier fin fin/152 fin R R {1}{R} 2 Artifact - Equipment C artifact /spawn [fin] Hero (1/1) Job select | Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. | Equip {3} Sabotender fin fin/153 fin R R {1}{R} 2 Creature - Plant 2 1 C creature Reach | Landfall - Whenever a land you control enters, this creature deals 1 damage to each opponent. Samurai's Katana fin fin/154 fin R R {2}{R} 3 Artifact - Equipment U artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. | Murasame - Equip {5} Sandworm fin fin/155 fin R R {4}{R} 5 Creature - Worm 5 4 U creature Haste | When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Seifer Almasy fin fin/156 fin R R {3}{R} 4 Legendary Creature - Human Knight 3 4 R creature Whenever a creature you control attacks alone, it gains double strike until end of turn. | Fire Cross - Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Self-Destruct fin fin/157 fin R R {1}{R} 2 Instant U instant Target creature you control deals X damage to any other target and X damage to itself, where X is its power. Sidequest: Play Blitzball fin fin/158a fin R R {2}{R} 3 Enchantment U enchantment Transform/spawn [fin] World Champion, Celestial Weapon At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. | At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control. // World Champion, Celestial Weapon [Legendary Artifact - Equipment] Double Overdrive - Equipped creature gets +2/+0 and has double strike. | Equip {3} [fin] World Champion, Celestial Weapon fin fin/158b fin R 3 Token Legendary Artifact - Equipment U Double Overdrive - Equipped creature gets +2/+0 and has double strike. | Equip {3} Sorceress's Schemes fin fin/159 fin R R {3}{R} 4 Sorcery U sorcery Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. | Flashback {4}{R} Summon: Brynhildr fin fin/160 fin R R {1}{R} 2 Enchantment Creature - Saga Knight 2 1 R creature yInitialize/ccblue=1 Reveal top card/vp1at1 I - Chain - Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. | II, III - Gestalt Mode - When you next cast a creature spell this turn, it gains haste until end of turn. Summon: Esper Ramuh fin fin/161 fin R R {2}{R}{R} 4 Enchantment Creature - Saga Wizard 3 3 U creature /ccblue=1 I - Judgment Bolt - This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. | II, III - Wizards you control get +1/+0 until end of turn. Summon: G.F. Cerberus fin fin/162 fin R R {2}{R}{R} 4 Enchantment Creature - Saga Dog 3 3 R creature yInitialize/ccblue=1 Surveil 1/vp1pt1 I - Surveil 1. | II - Double - When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. | III - Triple - When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies. Summon: G.F. Ifrit fin fin/163 fin R R {2}{R} 3 Enchantment Creature - Saga Demon 3 2 C creature /ccblue=1 I, II - You may discard a card. If you do, draw a card. | III, IV - Add {R}. Suplex fin fin/164 fin R R {1}{R} 2 Sorcery C sorcery Choose one - | - Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. | - Exile target artifact. Thunder Magic fin fin/165 fin R R {R} 1 Instant C instant Tiered | - Thunder - {0} - Thunder Magic deals 2 damage to target creature. | - Thundara - {3} - Thunder Magic deals 4 damage to target creature. | - Thundaga - {5}{R} - Thunder Magic deals 8 damage to target creature. Triple Triad fin fin/166 fin R R {3}{R}{R}{R} 6 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs. Unexpected Request fin fin/167 fin R R {2}{R} 3 Sorcery U sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step. Vaan, Street Thief fin fin/168 fin R R {2}{R} 3 Legendary Creature - Human Scout 2 2 R creature Reveal top card/vp1at1 Create Treasure/spawn [fin] Treasure Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. | Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control. Warrior's Sword fin fin/169 fin R R {3}{R} 4 Artifact - Equipment C artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +3/+2 and is a Warrior in addition to its other types. | Equip {5} Zell Dincht fin fin/170 fin R R {2}{R} 3 Legendary Creature - Human Monk 0 3 R creature You may play an additional land on each of your turns. | Zell Dincht gets +1/+0 for each land you control. | At the beginning of your end step, return a land you control to its owner's hand. Airship Crash fin fin/171 fin G G {2}{G} 3 Instant C instant Destroy target artifact, enchantment, or creature with flying. | Cycling {2} Ancient Adamantoise fin fin/172 fin G G {5}{G}{G}{G} 8 Creature - Turtle 8 20 M creature Create 10 Treasures/spawnx10 [fin] Treasure Vigilance, ward {3} | Damage isn't removed from this creature during cleanup steps. | All damage that would be dealt to you and other permanents you control is dealt to this creature instead. | When this creature dies, exile it and create ten tapped Treasure tokens. Balamb T-Rexaur fin fin/173 fin G G {4}{G}{G} 6 Creature - Dinosaur 6 6 C creature Trample | When this creature enters, you gain 3 life. | Forestcycling {2} Bard's Bow fin fin/174 fin G G {2}{G} 3 Artifact - Equipment C artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types. | Perseus's Bow - Equip {6} Bartz and Boko fin fin/175 fin G G {3}{G}{G} 5 Legendary Creature - Human Bird 4 3 R creature Affinity for Birds | When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls. Blitzball Shot fin fin/176 fin G G {1}{G} 2 Instant C instant Target creature gets +3/+3 and gains trample until end of turn. Cactuar fin fin/177 fin G G {G} 1 Creature - Plant 3 3 U creature Trample | At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand. Chocobo Kick fin fin/178 fin G G {1}{G} 2 Sorcery C sorcery Kicker-Return a land you control to its owner's hand. | Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead. Chocobo Racetrack fin fin/179 fin G G {3}{G}{G} 5 Artifact U artifact Create Bird/spawn [fin] Bird (G 2/2) Landfall - Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Clash of the Eikons fin fin/180 fin G G {G} 1 Sorcery U sorcery Choose one or more - | - Target creature you control fights target creature an opponent controls. | - Remove a lore counter from target Saga you control. | - Put a lore counter on target Saga you control. Coliseum Behemoth fin fin/181 fin G G {5}{G}{G} 7 Creature - Beast 7 7 U creature Trample | When this creature enters, choose one - | - Destroy target artifact or enchantment. | - Draw a card. Commune with Beavers fin fin/182 fin G G {G} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Diamond Weapon fin fin/183 fin G G {7}{G}{G} 9 Legendary Artifact Creature - Elemental 8 8 U creature This spell costs {1} less to cast for each permanent card in your graveyard. | Reach | Immune - Prevent all combat damage that would be dealt to Diamond Weapon. The Earth Crystal fin fin/184 fin G G {2}{G}{G} 4 Legendary Artifact R artifact Green spells you cast cost {1} less to cast. | If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. | {4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control. Esper Origins fin fin/185a fin G G {1}{G} 2 Sorcery R sorcery yInitialize/spawn [lackey] Finality Counter Surveil 2/vp1pt2 Transform/spawn [fin] Summon: Esper Maduin Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. | Flashback {3}{G} // Summon: Esper Maduin [Enchantment Creature - Saga Elemental] I - Reveal the top card of your library. If it's a permanent card, put it into your hand. | II - Add {G}{G}. | III - Other creatures you control get +2/+2 and gain trample until end of turn. 4/4 [fin] Summon: Esper Maduin fin fin/185b fin G 2 Token Enchantment Creature - Saga Elemental 4 4 R yInitialize/ccblue=1 Reveal top card/vp1at1 I - Reveal the top card of your library. If it's a permanent card, put it into your hand. | II - Add {G}{G}. | III - Other creatures you control get +2/+2 and gain trample until end of turn. Galuf's Final Act fin fin/186 fin G G {1}{G} 2 Instant U instant Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature." Gigantoad fin fin/187 fin G G {3}{G} 4 Creature - Frog 4 4 C creature As long as you control seven or more lands, this creature gets +2/+2. Goobbue Gardener fin fin/188 fin G G {1}{G} 2 Creature - Plant Beast 1 3 C creature {T}: Add {G}. Gran Pulse Ochu fin fin/189 fin G G {G} 1 Creature - Plant Beast 1 1 C creature Deathtouch | {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard. Gysahl Greens fin fin/190 fin G G {1}{G} 2 Sorcery C sorcery /spawn [fin] Bird (G 2/2) Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." | Flashback {6}{G} Jumbo Cactuar fin fin/191 fin G G {5}{G}{G} 7 Creature - Plant 1 7 R creature 10,000 Needles - Whenever this creature attacks, it gets +9999/+0 until end of turn. Loporrit Scout fin fin/192 fin G G {2}{G} 3 Creature - Rabbit Scout 3 2 C creature Whenever another creature you control enters, this creature gets +1/+1 until end of turn. Prishe's Wanderings fin fin/193 fin G G {2}{G} 3 Instant C instant Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control. Quina, Qu Gourmet fin fin/194 fin G G {2}{G} 3 Legendary Creature - Qu 2 3 U creature If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. | {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina. Reach the Horizon fin fin/195 fin G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle. A Realm Reborn fin fin/196 fin G G {4}{G}{G} 6 Enchantment R enchantment Other permanents you control have "{T}: Add one mana of any color." Ride the Shoopuf fin fin/197 fin G G {1}{G} 2 Enchantment U enchantment Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control. | {5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types. Rydia's Return fin fin/198 fin G G {3}{G}{G} 5 Sorcery U sorcery Choose one - | - Creatures you control get +3/+3 until end of turn. | - Return up to two target permanent cards from your graveyard to your hand. Sazh Katzroy fin fin/199 fin G G {3}{G} 4 Legendary Creature - Human Pilot 3 3 R creature When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. | Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Sazh's Chocobo fin fin/200 fin G G {G} 1 Creature - Bird 0 1 U creature Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. Sidequest: Raise a Chocobo fin fin/201a fin G G {1}{G} 2 Enchantment U enchantment yInitialize/spawn [fin] Bird (G 2/2) Transform/spawn [fin] Black Chocobo When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." | At the beginning of your first main phase, if you control four or more Birds, transform this enchantment. // Black Chocobo [Creature - Bird] When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle. | Landfall - Whenever a land you control enters, Birds you control get +1/+0 until end of turn. 2/2 [fin] Black Chocobo fin fin/201b fin G 2 Token Creature - Bird 2 2 U When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle. | Landfall - Whenever a land you control enters, Birds you control get +1/+0 until end of turn. Summon: Fat Chocobo fin fin/202 fin G G {4}{G} 5 Enchantment Creature - Saga Bird 4 4 C creature yInitialize/ccblue=1 Create Bird/spawn [fin] Bird (G 2/2) I - Wark - Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." | II, III, IV - Kerplunk - Creatures you control gain trample until end of turn. Summon: Fenrir fin fin/203 fin G G {2}{G} 3 Enchantment Creature - Saga Wolf 3 2 U creature /ccblue=1 I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. | III - Ecliptic Growl - Draw a card if you control the creature with the greatest power or tied for the greatest power. Summon: Titan fin fin/204 fin G G {3}{G}{G} 5 Enchantment Creature - Saga Giant 7 7 R creature /ccblue=1 I - Mill five cards. | II - Return all land cards from your graveyard to the battlefield tapped. | III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. | Reach, trample Summoner's Grimoire fin fin/205 fin G G {3}{G} 4 Artifact - Equipment R artifact /cr90;/spawn [fin] Hero (1/1) Job select | Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." | Abraxas - Equip {3} Tifa Lockhart fin fin/206 fin G G {1}{G} 2 Legendary Creature - Human Monk 1 2 R creature Trample | Landfall - Whenever a land you control enters, double Tifa Lockhart's power until end of turn. Tifa's Limit Break fin fin/207 fin G G {G} 1 Instant U instant Tiered | - Somersault - {0} - Target creature gets +2/+2 until end of turn. | - Meteor Strikes - {2} - Double target creature's power and toughness until end of turn. | - Final Heaven - {6}{G} - Triple target creature's power and toughness until end of turn. Torgal, A Fine Hound fin fin/208 fin G G {1}{G} 2 Legendary Creature - Wolf 2 2 U creature Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. | {T}: Add one mana of any color. Town Greeter fin fin/209 fin G G {1}{G} 2 Creature - Human Citizen 1 1 C creature When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. Traveling Chocobo fin fin/210 fin G G {2}{G} 3 Creature - Bird 3 2 M creature Look at top card/vp1pt1 You may look at the top card of your library any time. | You may play lands and cast Bird spells from the top of your library. | If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Vanille, Cheerful l'Cie fin fin/211 fin G BG {3}{G} 4 Legendary Creature - Human Cleric 3 2 U creature Meld into Ragnarok, Divine Deliverance/spawn [fin] Ragnarok, Divine Deliverance When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. | At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance. // Ragnarok, Divine Deliverance [Legendary Creature - Beast Avatar] Vigilance, menace, trample, reach, haste | When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. 7/6 Absolute Virtue fin fin/212 fin WU WU {6}{W}{U} 8 Legendary Creature - Avatar Warrior 8 8 M creature /ch This spell can't be countered. | Flying | You have protection from each of your opponents. Balthier and Fran fin fin/213 fin RG RG {1}{R}{G} 3 Legendary Creature - Human Rabbit 4 3 R creature Reach | Vehicles you control get +1/+1 and have vigilance and reach. | Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. Black Waltz No. 3 fin fin/214 fin BR BR {2}{B}{R} 4 Legendary Creature - Wizard 2 2 U creature /ch Flying, deathtouch | Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent. Choco, Seeker of Paradise fin fin/215 fin GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Bird 3 5 R creature Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. | Landfall - Whenever a land you control enters, Choco gets +1/+0 until end of turn. Cid, Timeless Artificer fin fin/216 fin WU WU {2}{W}{U} 4 Legendary Creature - Human Artificer 4 4 U creature Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. | A deck can have any number of cards named Cid, Timeless Artificer. | Cycling {W}{U} Cloud of Darkness fin fin/217 fin BG BG {2}{B}{G}{G} 5 Legendary Creature - Avatar 3 3 U creature /ch Flying | Particle Beam - When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. Emet-Selch, Unsundered fin fin/218a fin UB UB {1}{U}{B} 3 Legendary Creature - Elder Wizard 2 4 M creature Transform/spawn [fin] Hades, Sorcerer of Eld Vigilance | Whenever Emet-Selch enters or attacks, draw a card, then discard a card. | At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. // Hades, Sorcerer of Eld [Legendary Creature - Avatar] Vigilance | Echo of the Lost - During your turn, you may play cards from your graveyard. | If a card or token would be put into your graveyard from anywhere, exile it instead. 6/6 [fin] Hades, Sorcerer of Eld fin fin/218b fin UB 3 Token Legendary Creature - Avatar 6 6 M Vigilance | Echo of the Lost - During your turn, you may play cards from your graveyard. | If a card or token would be put into your graveyard from anywhere, exile it instead. The Emperor of Palamecia fin fin/219a fin UR UR {U}{R} 2 Legendary Creature - Human Noble Wizard 2 2 U creature Transform/spawn [fin] The Lord Master of Hell {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. | Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it. // The Lord Master of Hell [Legendary Creature - Demon Noble Wizard] Starfall - Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard. 3/3 [fin] The Lord Master of Hell fin fin/219b fin UR 2 Token Legendary Creature - Demon Noble Wizard 3 3 U Starfall - Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard. Exdeath, Void Warlock fin fin/220a fin BG BG {1}{B}{G} 3 Legendary Creature - Spirit Warlock 3 3 U creature Transform/spawn [fin] Neo Exdeath, Dimension's End When Exdeath enters, you gain 3 life. | At the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath. // Neo Exdeath, Dimension's End [Legendary Creature - Spirit Avatar] Trample | Neo Exdeath's power is equal to the number of permanent cards in your graveyard. */3 [fin] Neo Exdeath, Dimension's End fin fin/220b fin BG 3 Token Legendary Creature - Spirit Avatar * 3 U Trample | Neo Exdeath's power is equal to the number of permanent cards in your graveyard. Garland, Knight of Cornelia fin fin/221a fin BR BR {B}{R} 2 Legendary Creature - Human Knight 3 2 U creature Surveil 1/vp1pt1 Transform/spawn [fin] Chaos, the Endless Whenever you cast a noncreature spell, surveil 1. | {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery. // Chaos, the Endless [Legendary Creature - Demon] Flying | When Chaos dies, put it on the bottom of its owner's library. 5/5 [fin] Chaos, the Endless fin fin/221b fin BR 2 Token Legendary Creature - Demon 5 5 U /ch Flying | When Chaos dies, put it on the bottom of its owner's library. Garnet, Princess of Alexandria fin fin/222 fin GW GW {G}{W} 2 Legendary Creature - Human Noble Cleric 2 2 U creature Lifelink | Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way. Giott, King of the Dwarves fin fin/223 fin RW RW {R}{W} 2 Legendary Creature - Dwarf Noble 1 1 U creature Double strike | Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card. Gladiolus Amicitia fin fin/224 fin RG RG {4}{R}{G} 6 Legendary Creature - Human Warrior 6 6 U creature When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. | Landfall - Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn. Golbez, Crystal Collector fin fin/225 fin UB UB {U}{B} 2 Legendary Creature - Human Wizard 1 4 R creature Surveil 1/vp1pt1 Whenever an artifact you control enters, surveil 1. | At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power. Hope Estheim fin fin/226 fin WU WU {W}{U} 2 Legendary Creature - Human Wizard 2 2 R creature Lifelink | At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn. Ignis Scientia fin fin/227 fin GU GU {1}{G}{U} 3 Legendary Creature - Human Advisor 2 2 U creature Look at top six cards/vp1pt6 Create Food/spawn [fin] Food When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. | I've Come Up with a New Recipe! - {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token. Jenova, Ancient Calamity fin fin/228 fin BG BG {2}{B}{G} 4 Legendary Creature - Alien 1 5 R creature At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. | Whenever a Mutant you control dies during your turn, you draw cards equal to its power. Joshua, Phoenix's Dominant fin fin/229a fin RW RW {1}{R}{W} 3 Legendary Creature - Human Noble Wizard 3 4 R creature Transform/spawn [fin] Phoenix, Warden of Fire When Joshua enters, discard up to two cards, then draw that many cards. | {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Phoenix, Warden of Fire [Legendary Enchantment Creature - Saga Phoenix] I, II - Rising Flames - Phoenix deals 2 damage to each opponent. | III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield. | Flying, lifelink 4/4 [fin] Phoenix, Warden of Fire fin fin/229b fin RW 3 Token Legendary Enchantment Creature - Saga Phoenix 4 4 R /ch;/ccblue=1 I, II - Rising Flames - Phoenix deals 2 damage to each opponent. | III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield. | Flying, lifelink Judge Magister Gabranth fin fin/230 fin WB WB {W}{B} 2 Legendary Creature - Human Advisor Knight 2 2 U creature Menace | Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth. Kefka, Court Mage fin fin/231a fin UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Human Wizard 4 5 M creature Transform/spawn [fin] Kefka, Ruler of Ruin Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. | {8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. // Kefka, Ruler of Ruin [Legendary Creature - Avatar Wizard] Flying | Whenever an opponent loses life during your turn, you draw that many cards. 5/7 [fin] Kefka, Ruler of Ruin fin fin/231b fin UBR 5 Token Legendary Creature - Avatar Wizard 5 7 M /ch Flying | Whenever an opponent loses life during your turn, you draw that many cards. Kuja, Genome Sorcerer fin fin/232a fin BR BR {2}{B}{R} 4 Legendary Creature - Human Mutant Wizard 3 4 R creature Transform/spawn [fin] Trance Kuja, Fate Defied Create Wizard/spawn [fin] Wizard (B 0/1) At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. // Trance Kuja, Fate Defied [Legendary Creature - Avatar Wizard] Flame Star - If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. 4/6 [fin] Trance Kuja, Fate Defied fin fin/232b fin BR 4 Token Legendary Creature - Avatar Wizard 4 6 R Flame Star - If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. Lightning, Army of One fin fin/233 fin RW RW {1}{R}{W} 3 Legendary Creature - Human Soldier 3 2 M creature First strike, trample, lifelink | Stagger - Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. Locke Cole fin fin/234 fin UB UB {1}{U}{B} 3 Legendary Creature - Human Rogue 2 3 U creature Deathtouch, lifelink | Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card. Noctis, Prince of Lucis fin fin/235 fin WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Human Noble 4 3 R creature Create Finality Counter/spawn [lackey] Finality Counter Lifelink | You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. Omega, Heartless Evolution fin fin/236 fin GU GU {5}{G}{U} 7 Legendary Artifact Creature - Robot 8 8 U creature Wave Cannon - When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. Rinoa Heartilly fin fin/237 fin GW GW {3}{G}{W} 5 Legendary Creature - Human Rebel Warlock 4 4 U creature /spawn [fin] Angelo (GW 1/1) When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. | Angelo Cannon - Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control. Rufus Shinra fin fin/238 fin WB WB {1}{W}{B} 3 Legendary Creature - Human Noble 2 4 U creature Create Darkstar/spawn [fin] Darkstar (WB 2/2) Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token. Rydia, Summoner of Mist fin fin/239 fin RG RG {R}{G} 2 Legendary Creature - Human Shaman 1 2 U creature Create Finality Counter/spawn [lackey] Finality Counter Landfall - Whenever a land you control enters, you may discard a card. If you do, draw a card. | Summon - {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery. Serah Farron fin fin/240a fin GW GW {1}{G}{W} 3 Legendary Creature - Human Citizen 2 2 R creature Transform/spawn [fin] Crystallized Serah The first legendary creature spell you cast each turn costs {2} less to cast. | At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. // Crystallized Serah [Legendary Artifact] The first legendary creature spell you cast each turn costs {2} less to cast. | Legendary creatures you control get +2/+2. [fin] Crystallized Serah fin fin/240b fin GW 3 Token Legendary Artifact R The first legendary creature spell you cast each turn costs {2} less to cast. | Legendary creatures you control get +2/+2. Shantotto, Tactician Magician fin fin/241 fin UR UR {1}{U}{R} 3 Legendary Creature - Dwarf Wizard 0 4 U creature Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card. Sin, Spira's Punishment fin fin/242 fin BGU BGU {4}{B}{G}{U} 7 Legendary Creature - Leviathan Avatar 7 7 R creature yInitialize/ch Create Copy/spawn [fin] Copy Flying | Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. Squall, SeeD Mercenary fin fin/243 fin WB WB {2}{W}{B} 4 Legendary Creature - Human Knight Mercenary 3 4 R creature Rough Divide - Whenever a creature you control attacks alone, it gains double strike until end of turn. | Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. Tellah, Great Sage fin fin/244 fin UR UR {3}{U}{R} 5 Legendary Creature - Human Wizard 3 3 R creature Create Hero/spawn [fin] Hero (1/1) Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent. Terra, Magical Adept fin fin/245a fin RG WUBRG {1}{R}{G} 3 Legendary Creature - Human Wizard Warrior 4 2 M creature Transform/spawn [fin] Esper Terra When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. | Trance - {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Esper Terra [Legendary Enchantment Creature - Saga Wizard] I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. | IV - Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield. | Flying 6/6 [fin] Esper Terra fin fin/245b fin RG 3 Token Legendary Enchantment Creature - Saga Wizard 6 6 M yInitialize/ch;/ccblue=1 Create Copy/spawn [fin] Copy I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. | IV - Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield. | Flying Tidus, Blitzball Star fin fin/246 fin WU WU {1}{W}{U} 3 Legendary Creature - Human Warrior 2 1 U creature Whenever an artifact you control enters, put a +1/+1 counter on Tidus. | Whenever Tidus attacks, tap target creature an opponent controls. Ultimecia, Time Sorceress fin fin/247a fin UB UB {3}{U}{B} 5 Legendary Creature - Human Warlock 4 5 U creature Surveil 2/vp1pt2 Transform/spawn [fin] Ultimecia, Omnipotent Whenever Ultimecia enters or attacks, surveil 2. | At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia. // Ultimecia, Omnipotent [Legendary Creature - Nightmare Warlock] Menace | Time Compression - When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one. 7/7 [fin] Ultimecia, Omnipotent fin fin/247b fin UB 5 Token Legendary Creature - Nightmare Warlock 7 7 U Menace | Time Compression - When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one. Vivi Ornitier fin fin/248 fin UR UR {1}{U}{R} 3 Legendary Creature - Wizard 0 3 M creature {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. | Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent. The Wandering Minstrel fin fin/249 fin GU WUBRG {G}{U} 2 Legendary Creature - Human Bard 1 3 R creature Create Elemental/spawn [fin] Elemental (WUBRG 2/2) Lands you control enter untapped. | The Minstrel's Ballad - At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. | {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. Yuna, Hope of Spira fin fin/250 fin GW GW {3}{G}{W} 5 Legendary Creature - Human Cleric 3 5 M creature Create Finality Counter/spawn [lackey] Finality Counter During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. | At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. Zidane, Tantalus Thief fin fin/251 fin RW RW {3}{R}{W} 5 Legendary Creature - Human Mutant Scout 3 3 U creature Create Treasure/spawn [fin] Treasure When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. | Whenever an opponent gains control of a permanent from you, create a Treasure token. Adventurer's Airship fin fin/252 fin {3} 3 Artifact - Vehicle 3 2 C artifact /ch Flying | Whenever this Vehicle attacks, draw a card, then discard a card. | Crew 2 Aettir and Priwen fin fin/253 fin {6} 6 Legendary Artifact - Equipment M artifact Equipped creature has base power and toughness X/X, where X is your life total. | Equip {5} Blitzball fin fin/254 fin {3} 3 Artifact C artifact {T}: Add one mana of any color. | GOOOOAAAALLL! - {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn. Buster Sword fin fin/255 fin {3} 3 Artifact - Equipment M artifact Equipped creature gets +3/+2. | Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. | Equip {2} Elixir fin fin/256 fin {1} 1 Artifact U artifact /cr90 This artifact enters tapped. | {5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way. Excalibur II fin fin/257 fin {1} 1 Legendary Artifact - Equipment R artifact Whenever you gain life, put a charge counter on Excalibur II. | Equipped creature gets +1/+1 for each charge counter on Excalibur II. | Equip {3} Genji Glove fin fin/258 fin {5} 5 Artifact - Equipment R artifact Equipped creature has double strike. | Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase. | Equip {3} Instant Ramen fin fin/259 fin {2} 2 Artifact - Food C artifact Flash | When this artifact enters, draw a card. | {2}, {T}, Sacrifice this artifact: You gain 3 life. Iron Giant fin fin/260 fin {7} 7 Artifact Creature - Demon 6 6 C creature Vigilance, reach, trample Lion Heart fin fin/261 fin {4} 4 Artifact - Equipment U artifact When this Equipment enters, it deals 2 damage to any target. | Equipped creature gets +2/+1. | Equip {2} Lunatic Pandora fin fin/262 fin {1} 1 Legendary Artifact C artifact Surveil 1/vp1pt1 {2}, {T}: Surveil 1. | {6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent. Magic Pot fin fin/263 fin {3} 3 Artifact Creature - Goblin Construct 1 4 C creature Create Treasure/spawn [fin] Treasure When this creature dies, create a Treasure token. | {2}, {T}: Exile target card from a graveyard. The Masamune fin fin/264 fin {3} 3 Legendary Artifact - Equipment R artifact As long as equipped creature is attacking, it has first strike and must be blocked if able. | Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." | Equip {2} Monk's Fist fin fin/265 fin {2} 2 Artifact - Equipment C artifact /spawn [fin] Hero (1/1) Job select | Equipped creature gets +1/+0 and is a Monk in addition to its other types. | Equip {2} PuPu UFO fin fin/266 fin {2} 2 Artifact Creature - Construct Alien 0 4 U creature /ch Flying | {T}: You may put a land card from your hand onto the battlefield. | {3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control. The Regalia fin fin/267 fin {4} 4 Legendary Artifact - Vehicle 4 4 R artifact Haste | Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. | Crew 1 Relentless X-ATM092 fin fin/268 fin {6} 6 Artifact Creature - Robot Spider 6 5 U creature Create Finality Counter/spawn [lackey] Finality Counter This creature can't be blocked except by three or more creatures. | {8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it. Ring of the Lucii fin fin/269 fin {4} 4 Legendary Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Pay 1 life: Tap target nonland permanent. World Map fin fin/270 fin {1} 1 Artifact C artifact {1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | {3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle. Adventurer's Inn fin fin/271 fin 0 Land - Town C land When this land enters, you gain 2 life. | {T}: Add {C}. Balamb Garden, SeeD Academy fin fin/272a fin GU 0 Land - Town R land yInitialize/cr90 Transform/spawn [fin] Balamb Garden, Airborne This land enters tapped. | {T}: Add {G} or {U}. | {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. // Balamb Garden, Airborne [Legendary Artifact - Vehicle] Flying | Whenever Balamb Garden attacks, draw a card. | Crew 1 [fin] Balamb Garden, Airborne fin fin/272b fin 0 Token Legendary Artifact - Vehicle 5 4 R /ch Flying | Whenever Balamb Garden attacks, draw a card. | Crew 1 Baron, Airship Kingdom fin fin/273 fin UR 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {U} or {R}. Capital City fin fin/274 fin 0 Land - Town U land {T}: Add {C}. | {1}, {T}: Add one mana of any color. | Cycling {2} Clive's Hideaway fin fin/275 fin 0 Land - Town R land Look at top 4/vp1pt4 Hideaway 4 | {T}: Add {C}. | {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures. Crossroads Village fin fin/276 fin 0 Land - Town C land /cr90 This land enters tapped. As it enters, choose a color. | {T}: Add one mana of the chosen color. Eden, Seat of the Sanctum fin fin/277 fin 0 Land - Town U land {T}: Add {C}. | {5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand. Gohn, Town of Ruin fin fin/278 fin BG 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {B} or {G}. The Gold Saucer fin fin/279 fin 0 Land - Town U land Flip a coin/flip1 Create Treasure/spawn [fin] Treasure {T}: Add {C}. | {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. | {3}, {T}, Sacrifice two artifacts: Draw a card. Gongaga, Reactor Town fin fin/280 fin RG 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {R} or {G}. Guadosalam, Farplane Gateway fin fin/281 fin GU 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {G} or {U}. Insomnia, Crown City fin fin/282 fin WB 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {W} or {B}. Ishgard, the Holy See fin fin/283 fin W {3}{W}{W} 0 Land - Town R land yInitialize/cr90 Create Adventure Marker/spawn [eld] On an Adventure This land enters tapped. | {T}: Add {W}. // Faith & Grief | | Sorcery - Adventure | Return up to two target artifact and/or enchantment cards from your graveyard to your hand. Jidoor, Aristocratic Capital fin fin/284 fin U {4}{U}{U} 0 Land - Town R land yInitialize/cr90 Create Adventure Marker/spawn [eld] On an Adventure This land enters tapped. | {T}: Add {U}. // Overture | | Sorcery - Adventure | Target opponent mills half their library, rounded down. Lindblum, Industrial Regency fin fin/285 fin R {2}{R} 0 Land - Town R land yInitialize/cr90 Create Wizard/spawn [fin] Wizard (B 0/1) Create Adventure Marker/spawn [eld] On an Adventure This land enters tapped. | {T}: Add {R}. // Mage Siege | | Instant - Adventure | Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Midgar, City of Mako fin fin/286 fin B {2}{B} 0 Land - Town R land yInitialize/cr90 Create Adventure Marker/spawn [eld] On an Adventure This land enters tapped. | {T}: Add {B}. // Reactor Raid | | Sorcery - Adventure | You may sacrifice an artifact or creature. If you do, draw two cards. Rabanastre, Royal City fin fin/287 fin RW 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {R} or {W}. Sharlayan, Nation of Scholars fin fin/288 fin WU 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {W} or {U}. Starting Town fin fin/289 fin 0 Land - Town R land /cr90 This land enters tapped unless it's your first, second, or third turn of the game. | {T}: Add {C}. | {T}, Pay 1 life: Add one mana of any color. Treno, Dark City fin fin/290 fin UB 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {U} or {B}. Vector, Imperial Capital fin fin/291 fin BR 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {B} or {R}. Windurst, Federation Center fin fin/292 fin GW 0 Land - Town C land /cr90 This land enters tapped. | {T}: Add {G} or {W}. Zanarkand, Ancient Metropolis fin fin/293 fin G {4}{G}{G} 0 Land - Town R land yInitialize/cr90 Create Hero/spawn [fin] Hero (1/1) Create Adventure Marker/spawn [eld] On an Adventure This land enters tapped. | {T}: Add {G}. // Lasting Fayth | | Sorcery - Adventure | Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. Plains fin fin/294 fin W 0 Basic Land - Plains C plains Island fin fin/297 fin U 0 Basic Land - Island C island Swamp fin fin/300 fin B 0 Basic Land - Swamp C swamp Mountain fin fin/303 fin R 0 Basic Land - Mountain C mountain Forest fin fin/306 fin G 0 Basic Land - Forest C forest Wastes fin fin/309 fin 0 Basic Land C land {T}: Add {C}. Cloud, Planet's Champion fin fin/552 fin RW RW {3}{R}{W} 5 Legendary Creature - Human Soldier Mercenary 4 4 M notInPacks creature During your turn, as long as Cloud is equipped, it has double strike and indestructible. | Equip abilities you activate that target Cloud cost {2} less to activate. Sephiroth, Planet's Heir fin fin/553 fin UB UB {4}{U}{B} 6 Legendary Creature - Human Avatar Soldier 4 4 M notInPacks creature Vigilance | When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. | Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. Beatrix, Loyal General fin fin/554 fin W W {4}{W}{W} 6 Legendary Creature - Human Soldier 4 4 R notInPacks creature Vigilance | At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control. Rosa, Resolute White Mage fin fin/555 fin W W {3}{W} 4 Legendary Creature - Human Noble Cleric 2 3 R notInPacks creature Reach | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. Ultimecia, Temporal Threat fin fin/556 fin U U {4}{U}{U} 6 Legendary Creature - Human Warlock 4 4 R notInPacks creature When Ultimecia enters, tap all creatures your opponents control. | Whenever a creature you control deals combat damage to a player, draw a card. Deadly Embrace fin fin/557 fin B B {3}{B}{B} 5 Sorcery R notInPacks sorcery Destroy target creature an opponent controls. Then draw a card for each creature that died this turn. Seymour Flux fin fin/558 fin B B {4}{B} 5 Legendary Creature - Spirit Avatar 5 5 R notInPacks creature At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux. Judgment Bolt fin fin/559 fin R R {3}{R} 4 Instant R notInPacks instant Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control. Lightning, Security Sergeant fin fin/560 fin R R {2}{R} 3 Legendary Creature - Human Soldier 2 3 R notInPacks creature Reveal top card/vp1at1 Menace | Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning. Xande, Dark Mage fin fin/561 fin UB UB {2}{U}{B} 4 Legendary Creature - Human Wizard 3 3 R notInPacks creature Menace | Xande gets +1/+1 for each noncreature, nonland card in your graveyard. Magitek Scythe fin fin/562 fin {4} 4 Artifact - Equipment R notInPacks artifact A Test of Your Reflexes! - When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. | Equipped creature gets +2/+1. | Equip {2} Ultima Weapon fin fin/563 fin {7} 7 Legendary Artifact - Equipment R notInPacks artifact Whenever equipped creature attacks, destroy target creature an opponent controls. | Equipped creature gets +7/+7. | Equip {7} [fin] Copy fin tfin/1 tfin 0 Token T [fin] Hero (1/1) fin tfin/2 tfin 0 Token Creature - Hero 1 1 T [fin] Knight (W 2/2) fin tfin/10 tfin W 0 Token Creature - Knight 2 2 T [fin] Moogle (W 1/2 Lifelink) fin tfin/11 tfin W 0 Token Creature - Moogle 1 2 T Lifelink [fin] Robot Warrior (U 3/3) fin tfin/12 tfin U 0 Token Artifact Creature - Robot Warrior 3 3 T [fin] Horror (B 2/2) fin tfin/13 tfin B 0 Token Creature - Horror 2 2 T [fin] Wizard (B 0/1) fin tfin/14 tfin B 0 Token Creature - Wizard 0 1 T Whenever you cast a noncreature spell, this token deals 1 damage to each opponent. [fin] Bird (G 2/2) fin tfin/16 tfin G 0 Token Creature - Bird 2 2 T Whenever a land you control enters, this token gets +1/+0 until end of turn. [fin] Frog (G 1/1) fin tfin/18 tfin G 0 Token Creature - Frog 1 1 T [fin] Angelo (GW 1/1) fin tfin/19 tfin GW 0 Token Legendary Creature - Dog 1 1 T [fin] Darkstar (WB 2/2) fin tfin/20 tfin WB 0 Token Legendary Creature - Dog 2 2 T [fin] Elemental (WUBRG 2/2) fin tfin/21 tfin WUBRG 0 Token Creature - Elemental 2 2 T This token is all colors. [fin] Food fin tfin/22 tfin 0 Token Artifact - Food T {2}, {T}, Sacrifice this token: You gain 3 life. [fin] Treasure fin tfin/23 tfin 0 Token Artifact - Treasure T {T}, Sacrifice this token: Add one mana of any color. [fin] Sephiroth, One-Winged Angel Emblem fin tfin/24 tfin 0 Token Emblem T Whenever a creature dies, target opponent loses 1 life and you gain 1 life.