Name Set ImageFile ActualSet Color ColorID Cost ManaValue Type Power Toughness Loyalty Rarity DraftQualities Sound Script Text Abu Ja'far an arn/1 arn W W {W} 1 Creature - Human 0 1 U creature When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. Army of Allah an arn/2 arn W W {1}{W}{W} 3 Instant C instant Attacking creatures get +2/+0 until end of turn. Camel an arn/3 arn W W {W} 1 Creature - Camel 0 1 C creature Banding | As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. Eye for an Eye an arn/4 arn W W {W}{W} 2 Instant U instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. Common Foe an new-dawn/common-foe arn W W {W}{W}{W} 3 Enchantment R enchantment As Jihad enters the battlefield, choose a color and an opponent. | White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. | When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. King Suleiman an arn/6 arn W W {1}{W} 2 Creature - Human Noble 1 1 R creature {T}: Destroy target Djinn or Efreet. Moorish Cavalry an arn/7 arn W W {2}{W}{W} 4 Creature - Human Knight 3 3 C creature Trample Piety an arn/8 arn W W {2}{W} 3 Instant C instant Blocking creatures get +0/+3 until end of turn. Repentant Blacksmith an arn/9 arn W W {1}{W} 2 Creature - Human 1 2 R creature Protection from red Shahrazad an arn/10 arn W W {W}{W} 2 Sorcery R sorcery Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up. War Elephant an arn/11 arn W W {3}{W} 4 Creature - Elephant 2 2 C creature Trample; banding Dandan an arn/12 arn U U {U}{U} 2 Creature - Fish 4 1 C creature Dandan can't attack unless defending player controls an Island. | When you control no Islands, sacrifice Dandan. Fishliver Oil an arn/13 arn U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has islandwalk. Flying Men an arn/14 arn U U {U} 1 Creature - Human 1 1 C creature /ch Flying Giant Tortoise an arn/15 arn U U {1}{U} 2 Creature - Turtle 1 1 C creature Giant Tortoise gets +0/+3 as long as it's untapped. Island Fish Jasconius an arn/16 arn U U {4}{U}{U}{U} 7 Creature - Fish 6 8 R creature /ci Island Fish Jasconius doesn't untap during your untap step. | At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. | Island Fish Jasconius can't attack unless defending player controls an Island. | When you control no Islands, sacrifice Island Fish Jasconius. Merchant Ship an arn/17 arn U U {U} 1 Creature - Human 0 2 U creature Merchant Ship can't attack unless defending player controls an Island. | Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. | When you control no Islands, sacrifice Merchant Ship. Old Man of the Sea an arn/18 arn U U {1}{U}{U} 3 Creature - Djinn 2 3 R creature You may choose not to untap Old Man of the Sea during your untap step. | {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. Serendib Djinn an arn/19 arn U U {2}{U}{U} 4 Creature - Djinn 5 6 R creature /ch Flying | At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. | When you control no lands, sacrifice Serendib Djinn. Serendib Efreet an arn/20 arn U U {2}{U} 3 Creature - Efreet 3 4 R creature /ch Flying | At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. Sindbad an arn/21 arn U U {1}{U} 2 Creature - Human 1 1 U creature {T}: Draw a card and reveal it. If it isn't a land card, discard it. Unstable Mutation an arn/22 arn U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3. | At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Cuombajj Witches an arn/23 arn B B {B}{B} 2 Creature - Human Wizard 1 3 C creature {T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. El-Hajjaj an arn/24 arn B B {1}{B}{B} 3 Creature - Human Wizard 1 1 R creature Whenever El-Hajjaj deals damage, you gain that much life. Erg Raiders an arn/25 arn B B {1}{B} 2 Creature - Human Warrior 2 3 C creature At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Guardian Beast an arn/26 arn B B {3}{B} 4 Creature - Beast 2 4 R creature As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. Hasran Ogress an arn/27 arn B B {B}{B} 2 Creature - Ogre 3 2 C creature Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. Junun Efreet an arn/28 arn B B {1}{B}{B} 3 Creature - Efreet 3 3 R creature /ch Flying | At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. Juzam Djinn an arn/29 arn B B {2}{B}{B} 4 Creature - Djinn 5 5 R creature At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. Khabal Ghoul an arn/30 arn B B {2}{B} 3 Creature - Zombie 1 1 U creature At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature that died this turn. Oubliette an arn/31 arn B B {1}{B}{B} 3 Enchantment C enchantment When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. Sorceress Queen an arn/32 arn B B {1}{B}{B} 3 Creature - Human Wizard 1 1 U creature {T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn. Dancing Rats an new-dawn/dancing-rats arn B B {B} 1 Creature - Devil 1 1 C creature First strike Aladdin an arn/34 arn R R {2}{R}{R} 4 Creature - Human Rogue 1 1 R creature {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. Ali Baba an arn/35 arn R R {R} 1 Creature - Human Rogue 1 1 U creature {R}: Tap target Wall. Ali from Cairo an arn/36 arn R R {2}{R}{R} 4 Creature - Human 0 1 R creature Damage that would reduce your life total to less than 1 reduces it to 1 instead. Bird Maiden an arn/37 arn R R {2}{R} 3 Creature - Human Bird 1 2 C creature /ch Flying Desert Nomads an arn/38 arn R R {2}{R} 3 Creature - Human Nomad 2 2 C creature Desertwalk | Prevent all damage that would be dealt to Desert Nomads by Deserts. Hurr Jackal an arn/39 arn R R {R} 1 Creature - Jackal 1 1 C creature {T}: Target creature can't be regenerated this turn. Kird Ape an arn/40 arn R R {R} 1 Creature - Ape 1 1 C creature Kird Ape gets +1/+2 as long as you control a Forest. Magnetic Mountain an arn/41 arn R R {1}{R}{R} 3 Enchantment U enchantment Blue creatures don't untap during their controllers' untap steps. | At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures. Mijae Djinn an arn/42 arn R R {R}{R}{R} 3 Creature - Djinn 6 3 R creature Flip a coin/flip1 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. Rukh Egg an arn/43 arn R R {3}{R} 4 Creature - Bird Egg 0 3 C creature Create Bird/spawn [lackey] Bird (R 4/4 Flying) When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step. Ydwen Efreet an arn/44 arn R R {R}{R}{R} 3 Creature - Efreet 3 6 R creature Flip a coin/flip1 Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. Cyclone an arn/45 arn G G {2}{G}{G} 4 Enchantment U enchantment At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. Desert Twister an arn/46 arn G G {4}{G}{G} 6 Sorcery U sorcery Destroy target permanent. Drop of Honey an arn/47 arn G G {G} 1 Enchantment R enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. | When there are no creatures on the battlefield, sacrifice Drop of Honey. Erhnam Djinn an arn/48 arn G G {3}{G} 4 Creature - Djinn 4 5 R creature At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. Ghazban Ogre an arn/49 arn G G {G} 1 Creature - Ogre 2 2 C creature At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre. Ifh-Biff Efreet an arn/50 arn G G {2}{G}{G} 4 Creature - Efreet 3 3 R creature /ch Flying | {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. Metamorphosis an arn/51 arn G G {G} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature. | Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells. Nafs Asp an arn/52 arn G G {G} 1 Creature - Snake 1 1 C creature Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step. Sandstorm an arn/53 arn G G {G} 1 Instant C instant Sandstorm deals 1 damage to each attacking creature. Singing Tree an arn/54 arn G G {3}{G} 4 Creature - Plant 0 3 R creature {T}: Target attacking creature has base power 0 until end of turn. Wyluli Wolf an arn/55 arn G G {1}{G} 2 Creature - Wolf 1 1 C creature {T}: Target creature gets +1/+1 until end of turn. Aladdin's Lamp an arn/56 arn {10} 10 Artifact R artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. Aladdin's Ring an arn/57 arn {8} 8 Artifact R artifact {8}, {T}: Aladdin's Ring deals 4 damage to any target. Bottle of Suleiman an arn/58 arn {4} 4 Artifact R artifact Flip a coin/flip1 Create Djinn/spawn [lackey] Djinn (5/5 Flying) {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you. Brass Man an arn/59 arn {1} 1 Artifact Creature - Construct 1 3 U creature /ci Brass Man doesn't untap during your untap step. | At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. City in a Bottle an arn/60 arn {2} 2 Artifact R artifact Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. | Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion. Dancing Scimitar an arn/61 arn {4} 4 Artifact Creature - Spirit 1 5 R creature /ch Flying Ebony Horse an arn/62 arn {3} 3 Artifact R artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Flying Carpet an arn/63 arn {4} 4 Artifact U artifact {2}, {T}: Target creature gains flying until end of turn. Jandor's Ring an arn/64 arn {6} 6 Artifact R artifact {2}, {T}, Discard the last card you drew this turn: Draw a card. Jandor's Saddlebags an arn/65 arn {2} 2 Artifact R artifact {3}, {T}: Untap target creature. Jeweled Bird an arn/66 arn {1} 1 Artifact U artifact Remove Jeweled Bird from your deck before playing if you're not playing for ante. | {T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card. Pyramids an arn/67 arn {6} 6 Artifact R artifact {2}: Choose one - | - Destroy target Aura attached to a land. | - The next time target land would be destroyed this turn, remove all damage marked on it instead. Ring of Ma'ruf an arn/68 arn {5} 5 Artifact R artifact {5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand. Sandals of Abdallah an arn/69 arn {4} 4 Artifact U artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. Bazaar of Baghdad an arn/70 arn 0 Land U land {T}: Draw two cards, then discard three cards. City of Brass an arn/71 arn 0 Land U land Whenever City of Brass becomes tapped, it deals 1 damage to you. | {T}: Add one mana of any color. Desert an arn/72 arn 0 Land - Desert C land {T}: Add {C}. | {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step. Diamond Valley an arn/73 arn 0 Land R land {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Elephant Graveyard an arn/74 arn 0 Land R land {T}: Add {C}. | {T}: Regenerate target Elephant. Island of Wak-Wak an arn/75 arn 0 Land R land {T}: Target creature with flying has base power 0 until end of turn. Library of Alexandria an arn/76 arn 0 Land U land {T}: Add {C}. | {T}: Draw a card. Activate only if you have exactly seven cards in hand. Mountain an arn/77 arn R 0 Basic Land - Mountain C mountain Oasis an arn/78 arn 0 Land U land {T}: Prevent the next 1 damage that would be dealt to target creature this turn. Argivian Archaeologist antiquities atq/1 atq W W {1}{W}{W} 3 Creature - Human Artificer 1 1 R creature {W}{W}, {T}: Return target artifact card from your graveyard to your hand. Argivian Blacksmith antiquities atq/2 atq W W {1}{W}{W} 3 Creature - Human Artificer 2 2 C creature {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. Artifact Ward antiquities atq/3 atq W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't be blocked by artifact creatures. | Prevent all damage that would be dealt to enchanted creature by artifact sources. | Enchanted creature can't be the target of abilities from artifact sources. Circle of Protection: Artifacts antiquities atq/4 atq W W {1}{W} 2 Enchantment U enchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Damping Field antiquities atq/5 atq W W {2}{W} 3 Enchantment U enchantment Players can't untap more than one artifact during their untap steps. Martyrs of Korlis antiquities atq/6 atq W W {3}{W}{W} 5 Creature - Human 1 6 U creature As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. Reverse Polarity antiquities atq/7 atq W W {W}{W} 2 Instant C instant You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. Drafna's Restoration antiquities atq/8 atq U U {U} 1 Sorcery C sorcery Put any number of target artifact cards from target player's graveyard on top of their library in any order. Energy Flux antiquities atq/9 atq U U {2}{U} 3 Enchantment U enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." Hurkyl's Recall antiquities atq/10 atq U U {1}{U} 2 Instant R instant Return all artifacts target player owns to their hand. Power Artifact antiquities atq/11 atq U U {U}{U} 2 Enchantment - Aura U enchantment Enchant artifact | Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. Reconstruction antiquities atq/12 atq U U {U} 1 Sorcery C sorcery Return target artifact card from your graveyard to your hand. Sage of Lat-Nam antiquities atq/13 atq U U {1}{U} 2 Creature - Human Artificer 1 2 C creature {T}, Sacrifice an artifact: Draw a card. Transmute Artifact antiquities atq/14 atq U U {U}{U} 2 Sorcery U sorcery Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle. Artifact Possession antiquities atq/15 atq B B {2}{B} 3 Enchantment - Aura C enchantment Enchant artifact | Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. Gate to Phyrexia antiquities atq/16 atq B B {B}{B} 2 Enchantment U enchantment Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn. Haunting Wind antiquities atq/17 atq B B {3}{B} 4 Enchantment U enchantment Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. Phyrexian Gremlins antiquities atq/18 atq B B {2}{B} 3 Creature - Phyrexian Gremlin 1 1 C creature You may choose not to untap Phyrexian Gremlins during your untap step. | {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. Priest of Yawgmoth antiquities atq/19 atq B B {1}{B} 2 Creature - Phyrexian Human Cleric 1 2 C creature {T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's mana value. Xenic Poltergeist antiquities atq/20 atq B B {1}{B}{B} 3 Creature - Spirit 1 1 U creature {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. Yawgmoth Demon antiquities atq/21 atq B B {4}{B}{B} 6 Creature - Phyrexian Demon 6 6 R creature /ch Flying | First strike | At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. Artifact Blast antiquities atq/22 atq R R {R} 1 Instant C instant Counter target artifact spell. Atog antiquities atq/23 atq R R {1}{R} 2 Creature - Atog 1 2 C creature Sacrifice an artifact: Atog gets +2/+2 until end of turn. Detonate antiquities atq/24 atq R R {X}{R} 1 Sorcery U sorcery Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Dwarven Weaponsmith antiquities atq/25 atq R R {1}{R} 2 Creature - Dwarf Artificer 1 1 U creature {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep. Goblin Artisans antiquities atq/26 atq R R {R} 1 Creature - Goblin Artificer 1 1 U creature Flip a coin/flip1 {T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. Orcish Mechanics antiquities atq/27 atq R R {2}{R} 3 Creature - Orc 1 1 C creature {T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target. Shatterstorm antiquities atq/28 atq R R {2}{R}{R} 4 Sorcery R sorcery Destroy all artifacts. They can't be regenerated. Argothian Pixies antiquities atq/29 atq G G {1}{G} 2 Creature - Faerie 2 1 C creature Argothian Pixies can't be blocked by artifact creatures. | Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. Argothian Treefolk antiquities atq/30 atq G G {3}{G}{G} 5 Creature - Treefolk 3 5 C creature Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. Citanul Druid antiquities atq/31 atq G G {1}{G} 2 Creature - Human Druid 1 1 U creature Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. Crumble antiquities atq/32 atq G G {G} 1 Instant C instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value. Gaea's Avenger antiquities atq/33 atq G G {1}{G}{G} 3 Creature - Treefolk 1+* 1+* R creature Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. Powerleech antiquities atq/34 atq G G {G}{G} 2 Enchantment U enchantment Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. Titania's Song antiquities atq/35 atq G G {3}{G} 4 Enchantment U enchantment Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn. Amulet of Kroog antiquities atq/36 atq {2} 2 Artifact C artifact {2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. Armageddon Clock antiquities atq/37 atq {6} 6 Artifact U artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. | At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. | {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. Ashnod's Altar antiquities atq/38 atq {3} 3 Artifact U artifact Sacrifice a creature: Add {C}{C}. Ashnod's Battle Gear antiquities atq/39 atq {2} 2 Artifact U artifact You may choose not to untap Ashnod's Battle Gear during your untap step. | {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. Ashnod's Transmogrant antiquities atq/40 atq {1} 1 Artifact U artifact {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Battering Ram antiquities atq/41 atq {2} 2 Artifact Creature - Construct 1 1 C creature At the beginning of combat on your turn, Battering Ram gains banding until end of combat. | Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. Bronze Tablet antiquities atq/42 atq {6} 6 Artifact R artifact /cr90 Remove Bronze Tablet from your deck before playing if you're not playing for ante. | Bronze Tablet enters the battlefield tapped. | {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. Candelabra of Tawnos antiquities atq/43 atq {1} 1 Artifact R artifact {X}, {T}: Untap X target lands. Clay Statue antiquities atq/44 atq {4} 4 Artifact Creature - Golem 3 1 C creature {2}: Regenerate Clay Statue. Clockwork Avian antiquities atq/45 atq {5} 5 Artifact Creature - Bird 0 4 R creature /ch;/ccblue=4 Flying | Clockwork Avian enters the battlefield with four +1/+0 counters on it. | At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. | {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep. Colossus of Sardia antiquities atq/46 atq {9} 9 Artifact Creature - Golem 9 9 R creature /ci Trample | Colossus of Sardia doesn't untap during your untap step. | {9}: Untap Colossus of Sardia. Activate only during your upkeep. Coral Helm antiquities atq/47 atq {3} 3 Artifact R artifact {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. Cursed Rack antiquities atq/48 atq {4} 4 Artifact U artifact As Cursed Rack enters the battlefield, choose an opponent. | The chosen player's maximum hand size is four. Dragon Engine antiquities atq/49 atq {3} 3 Artifact Creature - Construct 1 3 C creature {2}: Dragon Engine gets +1/+0 until end of turn. Feldon's Cane antiquities atq/50 atq {1} 1 Artifact U artifact {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. Golgothian Sylex antiquities atq/51 atq {4} 4 Artifact R artifact {1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller. Grapeshot Catapult antiquities atq/52 atq {4} 4 Artifact Creature - Construct 2 3 C creature {T}: Grapeshot Catapult deals 1 damage to target creature with flying. Ivory Tower antiquities atq/53 atq {1} 1 Artifact U artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Jalum Tome antiquities atq/54 atq {3} 3 Artifact U artifact {2}, {T}: Draw a card, then discard a card. Mightstone antiquities atq/55 atq {4} 4 Artifact U artifact Attacking creatures get +1/+0. Millstone antiquities atq/56 atq {2} 2 Artifact U artifact {2}, {T}: Target player mills two cards. Mishra's War Machine antiquities atq/57 atq {7} 7 Artifact Creature - Juggernaut 5 5 R creature Banding | At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it. Obelisk of Undoing antiquities atq/58 atq {1} 1 Artifact R artifact {6}, {T}: Return target permanent you both own and control to your hand. Onulet antiquities atq/59 atq {3} 3 Artifact Creature - Construct 2 2 U creature When Onulet dies, you gain 2 life. Ornithopter antiquities atq/60 atq {0} 0 Artifact Creature - Thopter 0 2 C creature /ch Flying Primal Clay antiquities atq/61 atq {4} 4 Artifact Creature - Shapeshifter * * U creature As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. Rakalite antiquities atq/62 atq {6} 6 Artifact U artifact {2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step. Rocket Launcher antiquities atq/63 atq {4} 4 Artifact U artifact {2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. Shapeshifter antiquities atq/64 atq {6} 6 Artifact Creature - Shapeshifter * 7-* R creature As Shapeshifter enters the battlefield, choose a number between 0 and 7. | At the beginning of your upkeep, you may choose a number between 0 and 7. | Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. Staff of Zegon antiquities atq/65 atq {4} 4 Artifact C artifact {3}, {T}: Target creature gets -2/-0 until end of turn. Su-Chi antiquities atq/66 atq {4} 4 Artifact Creature - Construct 4 4 U creature When Su-Chi dies, add {C}{C}{C}{C}. Tablet of Epityr antiquities atq/67 atq {1} 1 Artifact C artifact Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Tawnos's Coffin antiquities atq/68 atq {4} 4 Artifact R artifact You may choose not to untap Tawnos's Coffin during your untap step. | {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent. Tawnos's Wand antiquities atq/69 atq {4} 4 Artifact U artifact {2}, {T}: Target creature with power 2 or less can't be blocked this turn. Tawnos's Weaponry antiquities atq/70 atq {2} 2 Artifact U artifact You may choose not to untap Tawnos's Weaponry during your untap step. | {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. Tetravus antiquities atq/71 atq {6} 6 Artifact Creature - Construct 1 1 R creature yInitialize/ch;/ccgreen=3 Create Tetravite/spawn [lackey] Tetravite (1/1 Flying) Create 5 Tetravites/spawnx5 [lackey] Tetravite (1/1 Flying) Create 10 Tetravites/spawnx10 [lackey] Tetravite (1/1 Flying) Flying | Tetravus enters the battlefield with three +1/+1 counters on it. | At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." | At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus. The Rack antiquities atq/72 atq {1} 1 Artifact U artifact As The Rack enters the battlefield, choose an opponent. | At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand. Triskelion antiquities atq/73 atq {6} 6 Artifact Creature - Construct 1 1 R creature /ccgreen=3 Triskelion enters the battlefield with three +1/+1 counters on it. | Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. Urza's Avenger antiquities atq/74 atq {6} 6 Artifact Creature - Shapeshifter 4 4 R creature {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. Urza's Chalice antiquities atq/75 atq {1} 1 Artifact C artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. Urza's Miter antiquities atq/76 atq {3} 3 Artifact R artifact Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. Wall of Spears antiquities atq/77 atq {3} 3 Artifact Creature - Wall 2 3 U creature Defender | First strike Weakstone antiquities atq/78 atq {4} 4 Artifact U artifact Attacking creatures get -1/-0. Yotian Soldier antiquities atq/79 atq {3} 3 Artifact Creature - Soldier 1 4 C creature Vigilance Mishra's Factory antiquities atq/80a atq 0 Land U land {T}: Add {C}. | {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. | {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Mishra's Workshop antiquities atq/81 atq 0 Land R land {T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells. Strip Mine antiquities atq/82a atq 0 Land U land {T}: Add {C}. | {T}, Sacrifice Strip Mine: Destroy target land. Urza's Mine antiquities atq/83a atq 0 Land - Urza's Mine U land {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. Urza's Power Plant antiquities atq/84a atq 0 Land - Urza's Power-Plant C land {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. Urza's Tower antiquities atq/85a atq 0 Land - Urza's Tower C land {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. Akron Legionnaire legends leg/1 leg W W {6}{W}{W} 8 Creature - Giant Soldier 8 4 R creature Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. Alabaster Potion legends leg/2 leg W W {X}{W}{W} 2 Instant C instant Choose one - | - Target player gains X life. | - Prevent the next X damage that would be dealt to any target this turn. Amrou Kithkin legends leg/3 leg W W {W}{W} 2 Creature - Kithkin 1 1 C creature Amrou Kithkin can't be blocked by creatures with power 3 or greater. Angelic Voices legends leg/4 leg W W {2}{W}{W} 4 Enchantment R enchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. Desiccation legends new-dawn/desiccation leg W W {2}{W}{W} 4 Sorcery R sorcery Destroy all black creatures. Clergy of the Holy Nimbus legends leg/6 leg W W {W} 1 Creature - Human Cleric 1 1 C creature If Clergy of the Holy Nimbus would be destroyed, regenerate it. | {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. D'Avenant Archer legends leg/7 leg W W {2}{W} 3 Creature - Human Soldier Archer 1 2 C creature {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. Divine Intervention legends leg/8 leg W W {6}{W}{W} 8 Enchantment R enchantment /ccblue=2 Divine Intervention enters the battlefield with two intervention counters on it. | At the beginning of your upkeep, remove an intervention counter from Divine Intervention. | When you remove the last intervention counter from Divine Intervention, the game is a draw. Divine Offering legends leg/9 leg W W {1}{W} 2 Instant C instant Destroy target artifact. You gain life equal to its mana value. Divine Transformation legends leg/10 leg W W {2}{W}{W} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +3/+3. Elder Land Wurm legends leg/11 leg W W {4}{W}{W}{W} 7 Creature - Dragon Wurm 5 5 R creature Defender, trample | When Elder Land Wurm blocks, it loses defender. Enchanted Being legends leg/12 leg W W {1}{W}{W} 3 Creature - Human 2 2 C creature Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. Equinox legends leg/13 leg W W {W} 1 Enchantment - Aura C enchantment Enchant land | Enchanted land has "{T}: Counter target spell if it would destroy a land you control." Fortified Area legends leg/14 leg W W {1}{W}{W} 3 Enchantment U enchantment Wall creatures you control get +1/+0 and have banding. Glyph of Life legends leg/15 leg W W {W} 1 Instant C instant Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life. Great Defender legends leg/16 leg W W {W} 1 Instant U instant Target creature gets +0/+X until end of turn, where X is its mana value. Great Wall legends leg/17 leg W W {2}{W} 3 Enchantment U enchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk. Greater Realm of Preservation legends leg/18 leg W W {1}{W} 2 Enchantment U enchantment {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Heaven's Gate legends leg/19 leg W W {W} 1 Instant U instant One or more target creatures become white until end of turn. Holy Day legends leg/20 leg W W {W} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Indestructible Aura legends leg/21 leg W W {W} 1 Instant C instant Prevent all damage that would be dealt to target creature this turn. Infinite Authority legends leg/22 leg W W {W}{W}{W} 3 Enchantment - Aura R enchantment Enchant creature | Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. Ivory Guardians legends leg/23 leg W W {4}{W}{W} 6 Creature - Giant Cleric 3 3 U creature Protection from red | Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. Keepers of the Faith legends leg/24 leg W W {1}{W}{W} 3 Creature - Human Cleric 2 3 C creature Kismet legends leg/25 leg W W {3}{W} 4 Enchantment U enchantment Artifacts, creatures, and lands your opponents control enter the battlefield tapped. Land Tax legends leg/26 leg W W {W} 1 Enchantment U enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Lifeblood legends leg/27 leg W W {2}{W}{W} 4 Enchantment R enchantment Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. Moat legends leg/28 leg W W {2}{W}{W} 4 Enchantment R enchantment Creatures without flying can't attack. Osai Vultures legends leg/29 leg W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying | At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. | Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. Petra Sphinx legends leg/30 leg W W {2}{W}{W}{W} 5 Creature - Sphinx 3 4 R creature Reveal top card/vp1at1 {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard. Presence of the Master legends leg/31 leg W W {3}{W} 4 Enchantment U enchantment Whenever a player casts an enchantment spell, counter it. Rapid Fire legends leg/32 leg W W {3}{W} 4 Instant R instant Cast this spell only before blockers are declared. | Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. Remove Enchantments legends leg/33 leg W W {W} 1 Instant C instant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. Righteous Avengers legends leg/34 leg W W {4}{W} 5 Creature - Human Soldier 3 1 U creature Plainswalk Seeker legends leg/35 leg W W {2}{W}{W} 4 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't be blocked except by artifact creatures and/or white creatures. Shield Wall legends leg/36 leg W W {1}{W} 2 Instant U instant Creatures you control get +0/+2 until end of turn. Spirit Link legends leg/37 leg W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage, you gain that much life. Spiritual Sanctuary legends leg/38 leg W W {2}{W}{W} 4 Enchantment R enchantment At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life. Thunder Spirit legends leg/39 leg W W {1}{W}{W} 3 Creature - Elemental Spirit 2 2 R creature /ch Flying, first strike Tundra Wolves legends leg/40 leg W W {W} 1 Creature - Wolf 1 1 C creature First strike Visions legends leg/41 leg W W {W} 1 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of target player's library. You may then have that player shuffle that library. Wall of Caltrops legends leg/42 leg W W {1}{W} 2 Creature - Wall 2 1 C creature Defender | Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. Wall of Light legends leg/43 leg W W {2}{W} 3 Creature - Wall 1 5 U creature Defender | Protection from black Acid Rain legends leg/44 leg U U {3}{U} 4 Sorcery R sorcery Destroy all Forests. Anti-Magic Aura legends leg/45 leg U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't be the target of spells and can't be enchanted by other Auras. Azure Drake legends leg/46 leg U U {3}{U} 4 Creature - Drake 2 4 U creature /ch Flying Backfire legends leg/47 leg U U {U} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. Boomerang legends leg/48 leg U U {U}{U} 2 Instant C instant Return target permanent to its owner's hand. Brine Hag legends leg/49 leg U U {2}{U}{U} 4 Creature - Hag 2 2 U creature When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. Devouring Deep legends leg/50 leg U U {2}{U} 3 Creature - Fish 1 2 C creature Islandwalk Dream Coat legends leg/51 leg U U {U} 1 Enchantment - Aura U enchantment Enchant creature | {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. Elder Spawn legends leg/52 leg U U {4}{U}{U}{U} 7 Creature - Spawn 6 6 R creature At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. | Elder Spawn can't be blocked by red creatures. Enchantment Alteration legends leg/53 leg U U {U} 1 Instant C instant Attach target Aura attached to a creature or land to another permanent of that type. Energy Tap legends leg/54 leg U U {U} 1 Sorcery C sorcery Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value. Field of Dreams legends leg/55 leg U U {U} 1 World Enchantment R enchantment Reveal top card/vp1p1 Players play with the top card of their libraries revealed. Flash Counter legends leg/56 leg U U {1}{U} 2 Instant C instant Counter target instant spell. Flash Flood legends leg/57 leg U U {U} 1 Instant C instant Choose one - | - Destroy target red permanent. | - Return target Mountain to its owner's hand. Force Spike legends leg/58 leg U U {U} 1 Instant C instant Counter target spell unless its controller pays {1}. Gaseous Form legends leg/59 leg U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | Prevent all combat damage that would be dealt to and dealt by enchanted creature. Glyph of Delusion legends leg/60 leg U U {U} 1 Instant C instant Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." In the Eye of Chaos legends leg/61 leg U U {2}{U} 3 World Enchantment R enchantment Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value. Psionic Symmetry legends new-dawn/psionic-symmetry leg U U {U}{U}{U}{U} 4 Enchantment R enchantment Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value. Juxtapose legends leg/63 leg U U {3}{U} 4 Sorcery R sorcery You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them. Land Equilibrium legends leg/64 leg U U {2}{U}{U} 4 Enchantment R enchantment If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. Mana Drain legends leg/65 leg U U {U}{U} 2 Instant U instant Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. Part Water legends leg/66 leg U U {X}{X}{U} 1 Sorcery U sorcery X target creatures gain islandwalk until end of turn. Psionic Entity legends leg/67 leg U U {4}{U} 5 Creature - Illusion 2 2 R creature {T}: Psionic Entity deals 2 damage to any target and 3 damage to itself. Psychic Purge legends leg/68 leg U U {U} 1 Sorcery C sorcery Psychic Purge deals 1 damage to any target. | When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. Puppet Master legends leg/69 leg U U {U}{U}{U} 3 Enchantment - Aura U enchantment Enchant creature | When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. Recall legends leg/70 leg U U {X}{X}{U} 1 Sorcery R sorcery Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. Relic Bind legends leg/71 leg U U {2}{U} 3 Enchantment - Aura U enchantment Enchant artifact an opponent controls | Whenever enchanted artifact becomes tapped, choose one - | - Relic Bind deals 1 damage to target player or planeswalker. | - Target player gains 1 life. Remove Soul legends leg/72 leg U U {1}{U} 2 Instant C instant Counter target creature spell. Reset legends leg/73 leg U U {U}{U} 2 Instant U instant Cast this spell only during an opponent's turn after their upkeep step. | Untap all lands you control. Reverberation legends leg/74 leg U U {2}{U}{U} 4 Instant R instant All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. Sea Kings' Blessing legends leg/75 leg U U {U} 1 Instant U instant One or more target creatures become blue until end of turn. Segovian Leviathan legends leg/76 leg U U {4}{U} 5 Creature - Leviathan 3 3 U creature Islandwalk Silhouette legends leg/77 leg U U {1}{U} 2 Instant U instant Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. Spectral Cloak legends leg/78 leg U U {U}{U} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has shroud as long as it's untapped. Telekinesis legends leg/79 leg U U {U}{U} 2 Instant R instant Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. Teleport legends leg/80 leg U U {U}{U}{U} 3 Instant R instant Cast this spell only during the declare attackers step. | Target creature can't be blocked this turn. Time Elemental legends leg/81 leg U U {2}{U} 3 Creature - Elemental 0 2 R creature When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. | {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. Undertow legends leg/82 leg U U {2}{U} 3 Enchantment U enchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk. Venarian Gold legends leg/83 leg U U {X}{U}{U} 2 Enchantment - Aura C enchantment Enchant creature | When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. | Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. | At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. Wall of Vapor legends leg/84 leg U U {3}{U} 4 Creature - Wall 0 1 C creature Defender | Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. Wall of Wonder legends leg/85 leg U U {2}{U}{U} 4 Creature - Wall 1 5 U creature Defender | {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. Zephyr Falcon legends leg/86 leg U U {1}{U} 2 Creature - Bird 1 1 C creature /ch Flying, vigilance Abomination legends leg/87 leg B B {3}{B}{B} 5 Creature - Horror 2 6 U creature Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. All Hallow's Eve legends leg/88 leg B B {2}{B}{B} 4 Sorcery R sorcery Exile All Hallow's Eve with two scream counters on it. | At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield. Blight legends leg/89 leg B B {B}{B} 2 Enchantment - Aura U enchantment Enchant land | When enchanted land becomes tapped, destroy it. Carrion Ants legends leg/90 leg B B {2}{B}{B} 4 Creature - Insect 0 1 R creature {1}: Carrion Ants gets +1/+1 until end of turn. Chains of Mephistopheles legends leg/91 leg B B {1}{B} 2 Enchantment R enchantment If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. Cosmic Horror legends leg/92 leg B B {3}{B}{B}{B} 6 Creature - Horror 7 7 R creature First strike | At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. Cyclopean Mummy legends leg/93 leg B B {1}{B} 2 Creature - Zombie 2 1 C creature When Cyclopean Mummy dies, exile it. Darkness legends leg/94 leg B B {B} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Demonic Torment legends leg/95 leg B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't attack. | Prevent all combat damage that would be dealt by enchanted creature. Evil Eye of Orms-by-Gore legends leg/96 leg B B {4}{B} 5 Creature - Eye 3 6 U creature Non-Eye creatures you control can't attack. | Evil Eye of Orms-by-Gore can't be blocked except by Walls. Fallen Angel legends leg/97 leg B B {3}{B}{B} 5 Creature - Angel 3 3 U creature /ch Flying | Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Ghosts of the Damned legends leg/98 leg B B {1}{B}{B} 3 Creature - Spirit 0 2 C creature {T}: Target creature gets -1/-0 until end of turn. Giant Slug legends leg/99 leg B B {1}{B} 2 Creature - Slug 1 1 C creature {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. Glyph of Doom legends leg/100 leg B B {B} 1 Instant C instant Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn. Greed legends leg/101 leg B B {3}{B} 4 Enchantment R enchantment {B}, Pay 2 life: Draw a card. Headless Horseman legends leg/102 leg B B {2}{B} 3 Creature - Zombie Knight 2 2 C creature Hell Swarm legends leg/103 leg B B {B} 1 Instant C instant All creatures get -1/-0 until end of turn. Hell's Caretaker legends leg/104 leg B B {3}{B} 4 Creature - Horror 1 1 R creature {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep. Hellfire legends leg/105 leg B B {2}{B}{B}{B} 5 Sorcery R sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way. Horror of Horrors legends leg/106 leg B B {3}{B}{B} 5 Enchantment U enchantment Sacrifice a Swamp: Regenerate target black creature. Malaise legends new-dawn/malaise leg B B {B} 1 Enchantment - Aura R enchantment Enchant creature | Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. | Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. Infernal Medusa legends leg/108 leg B B {3}{B}{B} 5 Creature - Gorgon 2 4 U creature Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. | Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. Jovial Evil legends leg/109 leg B B {2}{B} 3 Sorcery R sorcery Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. Lesser Werewolf legends leg/110 leg B B {3}{B} 4 Creature - Werewolf 2 4 U creature {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step. Lost Soul legends leg/111 leg B B {1}{B}{B} 3 Creature - Spirit Minion 2 1 C creature Swampwalk Mold Demon legends leg/112 leg B B {5}{B}{B} 7 Creature - Fungus Demon 6 6 R creature When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. Nether Void legends leg/113 leg B B {3}{B} 4 World Enchantment R enchantment Whenever a player casts a spell, counter it unless that player pays {3}. Pit Scorpion legends leg/114 leg B B {2}{B} 3 Creature - Scorpion 1 1 C creature Create Poison Counter/spawn [nph] Poison Counter Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. Quagmire legends leg/115 leg B B {2}{B} 3 Enchantment U enchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk. Shimian Night Stalker legends leg/116 leg B B {3}{B}{B} 5 Creature - Nightstalker 4 4 U creature {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. Spirit Shackle legends leg/117 leg B B {B}{B} 2 Enchantment - Aura C enchantment Enchant creature | Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. Syphon Soul legends leg/118 leg B B {2}{B} 3 Sorcery C sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Takklemaggot legends leg/119 leg B B {2}{B}{B} 4 Enchantment - Aura U enchantment Enchant creature | At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. | When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player." The Abyss legends leg/120 leg B B {3}{B} 4 World Enchantment R enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. The Wretched legends leg/121 leg B B {3}{B}{B} 5 Creature - Demon 2 5 R creature At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. Touch of Darkness legends leg/122 leg B B {B} 1 Instant U instant One or more target creatures become black until end of turn. Transmutation legends leg/123 leg B B {1}{B} 2 Instant C instant Switch target creature's power and toughness until end of turn. Underworld Dreams legends leg/124 leg B B {B}{B}{B} 3 Enchantment U enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. Vampire Bats legends leg/125 leg B B {B} 1 Creature - Bat 0 1 C creature /ch Flying | {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. Walking Dead legends leg/126 leg B B {1}{B} 2 Creature - Zombie 1 1 C creature {B}: Regenerate Walking Dead. Wall of Putrid Flesh legends leg/127 leg B B {2}{B} 3 Creature - Wall 2 4 U creature Defender | Protection from white | Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. Wall of Shadows legends leg/128 leg B B {1}{B}{B} 3 Creature - Wall 0 1 C creature Defender | Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. | Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. Wall of Tombstones legends leg/129 leg B B {1}{B} 2 Creature - Wall 0 1 U creature Defender | At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. Active Volcano legends leg/130 leg R R {R} 1 Instant C instant Choose one - | - Destroy target blue permanent. | - Return target Island to its owner's hand. Aerathi Berserker legends leg/131 leg R R {2}{R}{R}{R} 5 Creature - Human Berserker 2 4 U creature Rampage 3 Backdraft legends leg/132 leg R R {1}{R} 2 Instant U instant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. Beasts of Bogardan legends leg/133 leg R R {4}{R} 5 Creature - Beast 3 3 U creature Protection from red | Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent. Blazing Effigy legends leg/134 leg R R {1}{R} 2 Creature - Elemental 0 3 C creature When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. Blood Lust legends leg/135 leg R R {1}{R} 2 Instant U instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. Caverns of Despair legends leg/136 leg R R {2}{R}{R} 4 World Enchantment R enchantment No more than two creatures can attack each combat. | No more than two creatures can block each combat. Chain Lightning legends leg/137 leg R R {R} 1 Sorcery C sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. Crevasse legends leg/138 leg R R {2}{R} 3 Enchantment U enchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. Crimson Kobolds legends leg/139 leg R R {0} 0 Creature - Kobold 0 1 C creature Crimson Manticore legends leg/140 leg R R {2}{R}{R} 4 Creature - Manticore 2 2 R creature /ch Flying | {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. Crookshank Kobolds legends leg/141 leg R R {0} 0 Creature - Kobold 0 1 C creature Disharmony legends leg/142 leg R R {2}{R} 3 Instant R instant Cast this spell only during combat before blockers are declared. | Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. Dwarven Song legends leg/143 leg R R {R} 1 Instant U instant One or more target creatures become red until end of turn. Eternal Warrior legends leg/144 leg R R {R} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has vigilance. Falling Star legends leg/145 leg R R {2}{R} 3 Sorcery R sorcery Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. Feint legends leg/146 leg R R {R} 1 Instant C instant Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Firestorm Phoenix legends leg/147 leg R R {4}{R}{R} 6 Creature - Phoenix 3 2 R creature /ch Flying | If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. Frost Giant legends leg/148 leg R R {3}{R}{R}{R} 6 Creature - Giant 4 4 U creature Rampage 2 Giant Strength legends leg/149 leg R R {R}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2. Glyph of Destruction legends leg/150 leg R R {R} 1 Instant C instant Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. Gravity Sphere legends leg/151 leg R R {2}{R} 3 World Enchantment R enchantment All creatures lose flying. Hyperion Blacksmith legends leg/152 leg R R {1}{R}{R} 3 Creature - Human Artificer 2 2 U creature {T}: You may tap or untap target artifact an opponent controls. Immolation legends leg/153 leg R R {R} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/-2. Kobold Drill Sergeant legends leg/154 leg R R {1}{R} 2 Creature - Kobold Soldier 1 2 U creature Other Kobold creatures you control get +0/+1 and have trample. Kobold Overlord legends leg/155 leg R R {1}{R} 2 Creature - Kobold 1 2 R creature First strike | Other Kobold creatures you control have first strike. Kobold Taskmaster legends leg/156 leg R R {1}{R} 2 Creature - Kobold 1 2 U creature Other Kobold creatures you control get +1/+0. Kobolds of Kher Keep legends leg/157 leg R R {0} 0 Creature - Kobold 0 1 C creature Land's Edge legends leg/158 leg R R {1}{R}{R} 3 World Enchantment R enchantment Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability. Mountain Yeti legends leg/159 leg R R {2}{R}{R} 4 Creature - Yeti 3 3 U creature Mountainwalk | Protection from white Primordial Ooze legends leg/160 leg R R {R} 1 Creature - Ooze 1 1 U creature Primordial Ooze attacks each combat if able. | At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. Pyrotechnics legends leg/161 leg R R {4}{R} 5 Sorcery C sorcery Pyrotechnics deals 4 damage divided as you choose among any number of targets. Quarum Trench Gnomes legends leg/162 leg R R {3}{R} 4 Creature - Gnome 1 1 R creature {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. Raging Bull legends leg/163 leg R R {2}{R} 3 Creature - Ox 2 2 C creature Spinal Villain legends leg/164 leg R R {2}{R} 3 Creature - Beast 1 2 R creature {T}: Destroy target blue creature. Storm World legends leg/165 leg R R {R} 1 World Enchantment R enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand. Tempest Efreet legends leg/166 leg R R {1}{R}{R}{R} 4 Creature - Efreet 3 3 R creature Remove Tempest Efreet from your deck before playing if you're not playing for ante. | {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent. The Brute legends leg/167 leg R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+0. | {R}{R}{R}: Regenerate enchanted creature. Wall of Dust legends leg/168 leg R R {2}{R} 3 Creature - Wall 1 4 U creature Defender | Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. Wall of Earth legends leg/169 leg R R {1}{R} 2 Creature - Wall 0 6 C creature Defender Wall of Heat legends leg/170 leg R R {2}{R} 3 Creature - Wall 2 6 C creature Defender Wall of Opposition legends leg/171 leg R R {3}{R}{R} 5 Creature - Wall 0 6 R creature Defender | {1}: Wall of Opposition gets +1/+0 until end of turn. Winds of Change legends leg/172 leg R R {R} 1 Sorcery U sorcery Each player shuffles the cards from their hand into their library, then draws that many cards. Aisling Leprechaun legends leg/173 leg G G {G} 1 Creature - Faerie 1 1 C creature Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. Arboria legends leg/174 leg G G {2}{G}{G} 4 World Enchantment U enchantment Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. Avoid Fate legends leg/175 leg G G {G} 1 Instant C instant Counter target instant or Aura spell that targets a permanent you control. Barbary Apes legends leg/176 leg G G {1}{G} 2 Creature - Ape 2 2 C creature Cat Warriors legends leg/177 leg G G {1}{G}{G} 3 Creature - Cat Warrior 2 2 C creature Forestwalk Cocoon legends leg/178 leg G G {G} 1 Enchantment - Aura U enchantment Enchant creature you control | When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. | Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. | At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. Concordant Crossroads legends leg/179 leg G G {G} 1 World Enchantment R enchantment All creatures have haste. Craw Giant legends leg/180 leg G G {3}{G}{G}{G}{G} 7 Creature - Giant 6 4 U creature Trample | Rampage 2 Deadfall legends leg/181 leg G G {2}{G} 3 Enchantment U enchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk. Durkwood Boars legends leg/182 leg G G {4}{G} 5 Creature - Boar 4 4 C creature Elven Riders legends leg/183 leg G G {3}{G}{G} 5 Creature - Elf 3 3 R creature Elven Riders can't be blocked except by Walls and/or creatures with flying. Emerald Dragonfly legends leg/184 leg G G {1}{G} 2 Creature - Insect 1 1 C creature /ch Flying | {G}{G}: Emerald Dragonfly gains first strike until end of turn. Eureka legends leg/185 leg G G {2}{G}{G} 4 Sorcery R sorcery Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. Fire Sprites legends leg/186 leg G RG {1}{G} 2 Creature - Faerie 1 1 C creature /ch Flying | {G}, {T}: Add {R}. Floral Spuzzem legends leg/187 leg G G {3}{G} 4 Creature - Elemental 2 2 U creature Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. Giant Turtle legends leg/188 leg G G {1}{G}{G} 3 Creature - Turtle 2 4 C creature Giant Turtle can't attack if it attacked during your last turn. Glyph of Reincarnation legends leg/189 leg G G {G} 1 Instant C instant Cast this spell only after combat. | Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. Hornet Cobra legends leg/190 leg G G {1}{G}{G} 3 Creature - Snake 2 1 C creature First strike Ichneumon Druid legends leg/191 leg G G {1}{G}{G} 3 Creature - Human Druid 1 1 U creature Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player. Killer Bees legends leg/192 leg G G {1}{G}{G} 3 Creature - Insect 0 1 R creature /ch Flying | {G}: Killer Bees gets +1/+1 until end of turn. Living Plane legends leg/193 leg G G {2}{G}{G} 4 World Enchantment R enchantment All lands are 1/1 creatures that are still lands. Master of the Hunt legends leg/194 leg G G {2}{G}{G} 4 Creature - Human 2 2 R creature Create Wolves of the Hunt/spawn [lackey] Wolves of the Hunt (G 1/1 Bands with Other) {2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." Moss Monster legends leg/195 leg G G {3}{G}{G} 5 Creature - Elemental 3 6 C creature Pixie Queen legends leg/196 leg G G {2}{G}{G} 4 Creature - Faerie 1 1 R creature /ch Flying | {G}{G}{G}, {T}: Target creature gains flying until end of turn. Eirene of Spring legends new-dawn/eirene-of-spring leg G G {2}{G} 3 Creature - Human Nomad 1 1 U creature {1}{G}, {T}: Target creature gets -2/-0 until end of turn. Rabid Wombat legends leg/198 leg G G {2}{G}{G} 4 Creature - Wombat 0 1 U creature Vigilance | Rabid Wombat gets +2/+2 for each Aura attached to it. Radjan Spirit legends leg/199 leg G G {3}{G} 4 Creature - Spirit 3 2 U creature {T}: Target creature loses flying until end of turn. Rebirth legends leg/200 leg G G {3}{G}{G}{G} 6 Sorcery R sorcery Remove Rebirth from your deck before playing if you're not playing for ante. | Each player may ante the top card of their library. If a player does, that player's life total becomes 20. Reincarnation legends leg/201 leg G G {1}{G}{G} 3 Instant U instant Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. Revelation legends leg/202 leg G G {G} 1 World Enchantment R enchantment Players play with their hands revealed. Rust legends leg/203 leg G G {G} 1 Instant C instant Counter target activated ability from an artifact source. Shelkin Brownie legends leg/204 leg G G {1}{G} 2 Creature - Ouphe 1 1 C creature {T}: Target creature loses all "bands with other" abilities until end of turn. Storm Seeker legends leg/205 leg G G {3}{G} 4 Instant U instant Storm Seeker deals damage to target player equal to the number of cards in that player's hand. Subdue legends leg/206 leg G G {G} 1 Instant C instant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. Sylvan Library legends leg/207 leg G G {1}{G} 2 Enchantment U enchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Sylvan Paradise legends leg/208 leg G G {G} 1 Instant U instant One or more target creatures become green until end of turn. Typhoon legends leg/209 leg G G {2}{G} 3 Sorcery R sorcery Typhoon deals damage to each opponent equal to the number of Islands that player controls. Untamed Wilds legends leg/210 leg G G {2}{G} 3 Sorcery U sorcery Search your library for a basic land card, put that card onto the battlefield, then shuffle. Whirling Dervish legends leg/211 leg G G {G}{G} 2 Creature - Human Monk 1 1 U creature Protection from black | At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. Willow Satyr legends leg/212 leg G G {2}{G}{G} 4 Creature - Satyr 1 1 R creature You may choose not to untap Willow Satyr during your untap step. | {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. Winter Blast legends leg/213 leg G G {X}{G} 1 Sorcery R sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Wolverine Pack legends leg/214 leg G G {2}{G}{G} 4 Creature - Wolverine 2 4 C creature Rampage 2 Wood Elemental legends leg/215 leg G G {3}{G} 4 Creature - Elemental * * R creature As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. | Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. Adun Oakenshield legends leg/216 leg BRG BRG {B}{R}{G} 3 Legendary Creature - Human Knight 1 2 R creature {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. Angus Mackenzie legends leg/217 leg GWU GWU {G}{W}{U} 3 Legendary Creature - Human Cleric 2 2 R creature {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. Arcades Sabboth legends leg/218 leg GWU GWU {2}{G}{G}{W}{W}{U}{U} 8 Legendary Creature - Elder Dragon 7 7 R creature /ch Flying | At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. | Each untapped creature you control gets +0/+2 as long as it's not attacking. | {W}: Arcades Sabboth gets +0/+1 until end of turn. Axelrod Gunnarson legends leg/219 leg BR BR {4}{B}{B}{R}{R} 8 Legendary Creature - Giant 5 5 R creature Trample | Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker. Ayesha Tanaka legends leg/220 leg WU WU {W}{W}{U}{U} 4 Legendary Creature - Human Artificer 2 2 R creature Banding | {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. Barktooth Warbeard legends leg/221 leg BR BR {4}{B}{R}{R} 7 Legendary Creature - Human Warrior 6 5 U creature Bartel Runeaxe legends leg/222 leg BRG BRG {3}{B}{R}{G} 6 Legendary Creature - Giant Warrior 6 5 R creature Vigilance | Bartel Runeaxe can't be the target of Aura spells. Boris Devilboon legends leg/223 leg BR BR {3}{B}{R} 5 Legendary Creature - Zombie Wizard 2 2 R creature Create Minor Demon/spawn [lackey] Minor Demon (BR 1/1) {2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon. Chromium legends leg/224 leg WUB WUB {2}{W}{W}{U}{U}{B}{B} 8 Legendary Creature - Elder Dragon 7 7 R creature /ch Flying | Rampage 2 | At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. Dakkon Blackblade legends leg/225 leg WUB WUB {2}{W}{U}{U}{B} 6 Legendary Creature - Human Warrior * * R creature Dakkon Blackblade's power and toughness are each equal to the number of lands you control. Gabriel Angelfire legends leg/226 leg GW GW {3}{G}{G}{W}{W} 7 Legendary Creature - Angel 4 4 R creature At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. Gosta Dirk legends leg/227 leg WU WU {3}{W}{W}{U}{U} 7 Legendary Creature - Human Warrior 4 4 R creature First strike | Creatures with islandwalk can be blocked as though they didn't have islandwalk. Gwendlyn Di Corci legends leg/228 leg UBR UBR {U}{B}{B}{R} 4 Legendary Creature - Human Rogue 3 5 R creature {T}: Target player discards a card at random. Activate only during your turn. Halfdane legends leg/229 leg WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Shapeshifter 3 3 R creature At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep. Hazezon Tamar legends leg/230 leg RGW RGW {4}{R}{G}{W} 7 Legendary Creature - Human Warrior 2 4 R creature Create Sand Warrior/spawn [dmu] Sand Warrior (RGW 1/1) Create 5 Sand Warriors/spawnx5 [dmu] Sand Warrior (RGW 1/1) Create 10 Sand Warriors/spawnx10 [dmu] Sand Warrior (RGW 1/1) When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. | When Hazezon leaves the battlefield, exile all Sand Warriors. Hunding Gjornersen legends leg/231 leg WU WU {3}{W}{U}{U} 6 Legendary Creature - Human Warrior 5 4 U creature Rampage 1 Jacques le Vert legends leg/232 leg RGW RGW {1}{R}{G}{W} 4 Legendary Creature - Human Warrior 3 2 R creature Green creatures you control get +0/+2. Jasmine Boreal legends leg/233 leg GW GW {3}{G}{W} 5 Legendary Creature - Human 4 5 U creature Jedit Ojanen legends leg/234 leg WU WU {4}{W}{W}{U} 7 Legendary Creature - Cat Warrior 5 5 U creature Jerrard of the Closed Fist legends leg/235 leg RG RG {3}{R}{G}{G} 6 Legendary Creature - Human Knight 6 5 U creature Johan legends leg/236 leg RGW RGW {3}{R}{G}{W} 6 Legendary Creature - Human Wizard 5 4 R creature At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. Kasimir the Lone Wolf legends leg/237 leg WU WU {4}{W}{U} 6 Legendary Creature - Human Warrior 5 3 U creature Kei Takahashi legends leg/238 leg GW GW {2}{G}{W} 4 Legendary Creature - Human Cleric 2 2 R creature {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Lady Caleria legends leg/239 leg GW GW {3}{G}{G}{W}{W} 7 Legendary Creature - Elf Archer 3 6 R creature {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. Lady Evangela legends leg/240 leg WUB WUB {W}{U}{B} 3 Legendary Creature - Human Cleric 1 2 R creature {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. Lady Orca legends leg/241 leg BR BR {5}{B}{R} 7 Legendary Creature - Demon 7 4 U creature Livonya Silone legends leg/242 leg RG RG {2}{R}{R}{G}{G} 6 Legendary Creature - Human Warrior 4 4 R creature First strike; legendary landwalk Lord Magnus legends leg/243 leg GW GW {3}{G}{W}{W} 6 Legendary Creature - Human Druid 4 3 U creature First strike | Creatures with plainswalk can be blocked as though they didn't have plainswalk. | Creatures with forestwalk can be blocked as though they didn't have forestwalk. Marhault Elsdragon legends leg/244 leg RG RG {3}{R}{R}{G} 6 Legendary Creature - Elf Warrior 4 6 U creature Rampage 1 Nebuchadnezzar legends leg/245 leg UB UB {3}{U}{B} 5 Legendary Creature - Human Wizard 3 3 R creature {X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn. Nicol Bolas legends leg/246 leg UBR UBR {2}{U}{U}{B}{B}{R}{R} 8 Legendary Creature - Elder Dragon 7 7 R creature /ch Flying | At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. | Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. Palladia-Mors legends leg/247 leg RGW RGW {2}{R}{R}{G}{G}{W}{W} 8 Legendary Creature - Elder Dragon 7 7 R creature /ch Flying, trample | At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. Pavel Maliki legends leg/248 leg BR BR {4}{B}{R} 6 Legendary Creature - Human 5 3 U creature {B}{R}: Pavel Maliki gets +1/+0 until end of turn. Princess Lucrezia legends leg/249 leg UB UB {3}{U}{U}{B} 6 Legendary Creature - Human Wizard 5 4 U creature {T}: Add {U}. Ragnar legends leg/250 leg GWU GWU {G}{W}{U} 3 Legendary Creature - Human Cleric 2 2 R creature {G}{W}{U}, {T}: Regenerate target creature. Ramirez DePietro legends leg/251 leg UB UB {3}{U}{B}{B} 6 Legendary Creature - Human Pirate 4 3 U creature First strike Ramses Overdark legends leg/252 leg UB UB {2}{U}{U}{B}{B} 6 Legendary Creature - Human Assassin 4 3 R creature {T}: Destroy target enchanted creature. Rasputin Dreamweaver legends leg/253 leg WU WU {4}{W}{U} 6 Legendary Creature - Human Wizard 4 1 R creature /ccblue=7 Rasputin Dreamweaver enters the battlefield with seven dream counters on it. | Remove a dream counter from Rasputin: Add {C}. | Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. | At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. | Rasputin can't have more than seven dream counters on it. Riven Turnbull legends leg/254 leg UB UB {5}{U}{B} 7 Legendary Creature - Human Advisor 5 7 U creature {T}: Add {B}. Rohgahh of Kher Keep legends leg/255 leg BR BR {2}{B}{B}{R}{R} 6 Legendary Creature - Kobold 5 5 R creature At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. | Creatures you control named Kobolds of Kher Keep get +2/+2. Rubinia Soulsinger legends leg/256 leg GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Faerie 2 3 R creature You may choose not to untap Rubinia Soulsinger during your untap step. | {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. Sir Shandlar of Eberyn legends leg/257 leg GW GW {4}{G}{W} 6 Legendary Creature - Human Knight 4 7 U creature Sivitri Scarzam legends leg/258 leg UB UB {5}{U}{B} 7 Legendary Creature - Human 6 4 U creature Sol'kanar the Swamp King legends leg/259 leg UBR UBR {2}{U}{B}{R} 5 Legendary Creature - Demon 5 5 R creature Swampwalk | Whenever a player casts a black spell, you gain 1 life. Stangg legends leg/260 leg RG RG {4}{R}{G} 6 Legendary Creature - Human Warrior 3 4 R creature /spawn [a25] Stangg Twin (RG 3/4) When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. Sunastian Falconer legends leg/261 leg RG RG {3}{R}{G} 5 Legendary Creature - Human Shaman 4 4 U creature {T}: Add {C}{C}. Tetsuo Umezawa legends leg/262 leg UBR UBR {U}{B}{R} 3 Legendary Creature - Human Archer 3 3 R creature Tetsuo Umezawa can't be the target of Aura spells. | {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. The Lady of the Mountain legends leg/263 leg RG RG {4}{R}{G} 6 Legendary Creature - Giant 5 5 U creature Tobias Andrion legends leg/264 leg WU WU {3}{W}{U} 5 Legendary Creature - Human Advisor 4 4 U creature Tor Wauki legends leg/265 leg BR BR {2}{B}{B}{R} 5 Legendary Creature - Human Archer 3 3 U creature {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. Torsten Von Ursus legends leg/266 leg GW GW {3}{G}{G}{W} 6 Legendary Creature - Human Soldier 5 5 U creature Tuknir Deathlock legends leg/267 leg RG RG {R}{R}{G}{G} 4 Legendary Creature - Human Wizard 2 2 R creature /ch Flying | {R}{G}, {T}: Target creature gets +2/+2 until end of turn. Ur-Drago legends leg/268 leg UB UB {3}{U}{U}{B}{B} 7 Legendary Creature - Elemental 4 4 R creature First strike | Creatures with swampwalk can be blocked as though they didn't have swampwalk. Vaevictis Asmadi legends leg/269 leg BRG BRG {2}{B}{B}{R}{R}{G}{G} 8 Legendary Creature - Elder Dragon 7 7 R creature /ch Flying | At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. | {B}: Vaevictis Asmadi gets +1/+0 until end of turn. | {R}: Vaevictis Asmadi gets +1/+0 until end of turn. | {G}: Vaevictis Asmadi gets +1/+0 until end of turn. Xira Arien legends leg/270 leg BRG BRG {B}{R}{G} 3 Legendary Creature - Insect Wizard 1 2 R creature /ch Flying | {B}{R}{G}, {T}: Target player draws a card. Al-abara's Carpet legends leg/271 leg {5} 5 Artifact R artifact {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. Alchor's Tomb legends leg/272 leg {4} 4 Artifact R artifact {2}, {T}: Target permanent you control becomes the color of your choice. Arena of the Ancients legends leg/273 leg {3} 3 Artifact R artifact Legendary creatures don't untap during their controllers' untap steps. | When Arena of the Ancients enters the battlefield, tap all legendary creatures. Black Mana Battery legends leg/274 leg B {4} 4 Artifact U artifact {2}, {T}: Put a charge counter on Black Mana Battery. | {T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way. Blue Mana Battery legends leg/275 leg U {4} 4 Artifact U artifact {2}, {T}: Put a charge counter on Blue Mana Battery. | {T}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way. Bronze Horse legends leg/276 leg {7} 7 Artifact Creature - Horse 4 4 R creature Trample | As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. Forethought Amulet legends leg/277 leg {5} 5 Artifact R artifact At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. | If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. Gauntlets of Chaos legends leg/278 leg {5} 5 Artifact R artifact {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. Green Mana Battery legends leg/279 leg G {4} 4 Artifact U artifact {2}, {T}: Put a charge counter on Green Mana Battery. | {T}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way. Horn of Deafening legends leg/280 leg {4} 4 Artifact R artifact {2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. Knowledge Vault legends leg/281 leg {4} 4 Artifact R artifact {2}, {T}: Exile the top card of your library face down. | {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. | When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. Kry Shield legends leg/282 leg {2} 2 Artifact U artifact {2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value. Life Chisel legends leg/283 leg {4} 4 Artifact U artifact Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep. Life Matrix legends leg/284 leg {4} 4 Artifact R artifact {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep. Mana Matrix legends leg/285 leg {6} 6 Artifact R artifact Instant and enchantment spells you cast cost up to {2} less to cast. Marble Priest legends leg/286 leg {5} 5 Artifact Creature - Cleric 3 3 U creature All Walls able to block Marble Priest do so. | Prevent all combat damage that would be dealt to Marble Priest by Walls. Mirror Universe legends leg/287 leg {6} 6 Artifact R artifact {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep. North Star legends leg/288 leg {4} 4 Artifact R artifact {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. Nova Pentacle legends leg/289 leg {4} 4 Artifact R artifact {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. Planar Gate legends leg/290 leg {6} 6 Artifact R artifact Creature spells you cast cost up to {2} less to cast. Red Mana Battery legends leg/291 leg R {4} 4 Artifact U artifact {2}, {T}: Put a charge counter on Red Mana Battery. | {T}, Remove any number of charge counters from Red Mana Battery: Add {R}, then add an additional {R} for each charge counter removed this way. Relic Barrier legends leg/292 leg {2} 2 Artifact U artifact {T}: Tap target artifact. Ring of Immortals legends leg/293 leg {5} 5 Artifact R artifact {3}, {T}: Counter target instant or Aura spell that targets a permanent you control. Sentinel legends leg/294 leg {4} 4 Artifact Creature - Shapeshifter 1 1 R creature {0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. Serpent Generator legends leg/295 leg {6} 6 Artifact R artifact Create Snake/spawn [lackey] Snake (1/1) Create Poison Counter/spawn [nph] Poison Counter {4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." Sword of the Ages legends leg/296 leg {6} 6 Artifact R artifact /cr90 Sword of the Ages enters the battlefield tapped. | {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. Triassic Egg legends leg/297 leg {4} 4 Artifact R artifact {3}, {T}: Put a hatchling counter on Triassic Egg. | Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. | - You may put a creature card from your hand onto the battlefield. | - Return target creature card from your graveyard to the battlefield. Voodoo Doll legends leg/298 leg {6} 6 Artifact R artifact At the beginning of your upkeep, put a pin counter on Voodoo Doll. | At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. | {X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll. White Mana Battery legends leg/299 leg W {4} 4 Artifact U artifact {2}, {T}: Put a charge counter on White Mana Battery. | {T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way. Adventurers' Guildhouse legends leg/300 leg 0 Land U land Green legendary creatures you control have "bands with other legendary creatures." Cathedral of Serra legends leg/301 leg 0 Land U land White legendary creatures you control have "bands with other legendary creatures." Hammerheim legends leg/302 leg R 0 Legendary Land U land {T}: Add {R}. | {T}: Target creature loses all landwalk abilities until end of turn. Karakas legends leg/303 leg W 0 Legendary Land U land {T}: Add {W}. | {T}: Return target legendary creature to its owner's hand. Mountain Stronghold legends leg/304 leg 0 Land U land Red legendary creatures you control have "bands with other legendary creatures." Pendelhaven legends leg/305 leg G 0 Legendary Land U land {T}: Add {G}. | {T}: Target 1/1 creature gets +1/+2 until end of turn. Seafarer's Quay legends leg/306 leg 0 Land U land Blue legendary creatures you control have "bands with other legendary creatures." The Tabernacle at Pendrell Vale legends leg/307 leg 0 Legendary Land R land All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." Tolaria legends leg/308 leg U 0 Legendary Land U land {T}: Add {U}. | {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step. Unholy Citadel legends leg/309 leg 0 Land U land Black legendary creatures you control have "bands with other legendary creatures." Urborg legends leg/310 leg B 0 Legendary Land U land {T}: Add {B}. | {T}: Target creature loses first strike or swampwalk until end of turn. Angry Mob dark drk/1 drk W W {2}{W}{W} 4 Creature - Human 2+* 2+* U creature Trample | As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. Blood of the Martyr dark drk/2 drk W W {W}{W}{W} 3 Instant U instant Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. Brainwash dark drk/3 drk W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack unless its controller pays {3}. Cleansing dark drk/4 drk W W {W}{W}{W} 3 Sorcery R sorcery For each land, destroy that land unless any player pays 1 life. Dust to Dust dark drk/5 drk W W {1}{W}{W} 3 Sorcery C sorcery Exile two target artifacts. Exorcist dark drk/6 drk W W {W}{W} 2 Creature - Human Cleric 1 1 R creature {1}{W}, {T}: Destroy target black creature. Fasting dark drk/7 drk W W {W} 1 Enchantment U enchantment At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. | If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. | When you draw a card, destroy Fasting. Festival dark drk/8 drk W W {W} 1 Instant C instant Cast this spell only during an opponent's upkeep. | Creatures can't attack this turn. Fire and Brimstone dark drk/9 drk W W {3}{W}{W} 5 Instant U instant Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you. Holy Light dark drk/10 drk W W {2}{W} 3 Instant C instant Nonwhite creatures get -1/-1 until end of turn. Knights of Thorn dark drk/11 drk W W {3}{W} 4 Creature - Human Knight 2 2 R creature Protection from red; banding Martyr's Cry dark drk/12 drk W W {W}{W} 2 Sorcery R sorcery Exile all white creatures. For each creature exiled this way, its controller draws a card. Miracle Worker dark drk/13 drk W W {W} 1 Creature - Human Cleric 1 1 C creature {T}: Destroy target Aura attached to a creature you control. Morale dark drk/14 drk W W {1}{W}{W} 3 Instant C instant Attacking creatures get +1/+1 until end of turn. Pikemen dark drk/15 drk W W {1}{W} 2 Creature - Human Soldier 1 1 C creature First strike; banding Preacher dark drk/16 drk W W {1}{W}{W} 3 Creature - Human Cleric 1 1 R creature You may choose not to untap Preacher during your untap step. | {T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control. Squire dark drk/17 drk W W {1}{W} 2 Creature - Human Soldier 1 2 C creature Tivadar's Crusade dark drk/18 drk W W {1}{W}{W} 3 Sorcery U sorcery Destroy all Goblins. Witch Hunter dark drk/19 drk W W {2}{W}{W} 4 Creature - Human Cleric 1 1 R creature {T}: Witch Hunter deals 1 damage to target player or planeswalker. | {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. Amnesia dark drk/20 drk U U {3}{U}{U}{U} 6 Sorcery U sorcery Target player reveals their hand and discards all nonland cards. Apprentice Wizard dark drk/21 drk U U {1}{U}{U} 3 Creature - Human Wizard 0 1 R creature {U}, {T}: Add {C}{C}{C}. Dance of Many dark drk/22 drk U U {U}{U} 2 Enchantment R enchantment Create Copy/spawn [2xm] Copy When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. | When Dance of Many leaves the battlefield, exile the token. | When the token leaves the battlefield, sacrifice Dance of Many. | At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. Deep Water dark drk/23 drk U U {U}{U} 2 Enchantment C enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. Drowned dark drk/24 drk U UB {1}{U} 2 Creature - Zombie 1 1 C creature {B}: Regenerate Drowned. Electric Eel dark drk/25 drk U UR {U} 1 Creature - Fish 1 1 U creature When Electric Eel enters the battlefield, it deals 1 damage to you. | {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. Erosion dark drk/26 drk U U {U}{U}{U} 3 Enchantment - Aura C enchantment Enchant land | At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. Flood dark drk/27 drk U U {U} 1 Enchantment U enchantment {U}{U}: Tap target creature without flying. Ghost Ship dark drk/28 drk U U {2}{U}{U} 4 Creature - Spirit 2 4 C creature /ch Flying | {U}{U}{U}: Regenerate Ghost Ship. Giant Shark dark drk/29 drk U U {5}{U} 6 Creature - Shark 4 4 C creature Giant Shark can't attack unless defending player controls an Island. | Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. | When you control no Islands, sacrifice Giant Shark. Leviathan dark drk/30 drk U U {5}{U}{U}{U}{U} 9 Creature - Leviathan 10 10 R creature /cr90;/ci Trample | Leviathan enters the battlefield tapped and doesn't untap during your untap step. | At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. | Leviathan can't attack unless you sacrifice two Islands. Mana Vortex dark drk/31 drk U U {1}{U}{U} 3 Enchantment R enchantment When you cast this spell, counter it unless you sacrifice a land. | At the beginning of each player's upkeep, that player sacrifices a land. | When there are no lands on the battlefield, sacrifice Mana Vortex. Merfolk Assassin dark drk/32 drk U U {U}{U} 2 Creature - Merfolk Assassin 1 2 U creature {T}: Destroy target creature with islandwalk. Mind Bomb dark drk/33 drk U U {U} 1 Sorcery R sorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way. Psychic Allergy dark drk/34 drk U U {3}{U}{U} 5 Enchantment R enchantment As Psychic Allergy enters the battlefield, choose a color. | At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. | At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. Riptide dark drk/35 drk U U {U} 1 Instant C instant Tap all blue creatures. Sunken City dark drk/36 drk U U {U}{U} 2 Enchantment C enchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. | Blue creatures get +1/+1. Tangle Kelp dark drk/37 drk U U {U} 1 Enchantment - Aura U enchantment Enchant creature | When Tangle Kelp enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. Water Wurm dark drk/38 drk U U {U} 1 Creature - Wurm 1 1 C creature Water Wurm gets +0/+1 as long as an opponent controls an Island. Ashes to Ashes dark drk/39 drk B B {1}{B}{B} 3 Sorcery C sorcery Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. Banshee dark drk/40 drk B B {2}{B}{B} 4 Creature - Spirit 0 1 U creature {X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you. Bog Imp dark drk/41 drk B B {1}{B} 2 Creature - Imp 1 1 C creature /ch Flying Bog Rats dark drk/42 drk B B {B} 1 Creature - Rat 1 1 C creature Bog Rats can't be blocked by Walls. Curse Artifact dark drk/43 drk B B {2}{B}{B} 4 Enchantment - Aura U enchantment Enchant artifact | At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact. Eater of the Dead dark drk/44 drk B B {4}{B} 5 Creature - Horror 3 4 U creature {0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. Frankenstein's Monster dark drk/45 drk B B {X}{B}{B} 2 Creature - Zombie 0 1 R creature As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. Grave Robbers dark drk/46 drk B B {1}{B}{B} 3 Creature - Human Rogue 1 1 R creature {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. Inquisition dark drk/47 drk B B {2}{B} 3 Sorcery C sorcery Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand. Marsh Gas dark drk/48 drk B B {B} 1 Instant C instant All creatures get -2/-0 until end of turn. Murk Dwellers dark drk/49 drk B B {3}{B} 4 Creature - Zombie 2 2 C creature Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. Nameless Race dark drk/50 drk B B {3}{B} 4 Creature * * R creature Trample | As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. | Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. Rag Man dark drk/51 drk B B {2}{B}{B} 4 Creature - Human Minion 2 1 R creature {B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn. Season of the Witch dark drk/52 drk B B {B}{B}{B} 3 Enchantment R enchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. | At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. The Fallen dark drk/53 drk B B {1}{B}{B}{B} 4 Creature - Zombie 2 3 U creature At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game. Uncle Istvan dark drk/54 drk B B {1}{B}{B}{B} 4 Creature - Human 1 3 U creature Prevent all damage that would be dealt to Uncle Istvan by creatures. Word of Binding dark drk/55 drk B B {X}{B}{B} 2 Sorcery C sorcery Tap X target creatures. Worms of the Earth dark drk/56 drk B B {2}{B}{B}{B} 5 Enchantment R enchantment Players can't play lands. | Lands can't enter the battlefield. | At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth. Ball Lightning dark drk/57 drk R R {R}{R}{R} 3 Creature - Elemental 6 1 R creature Trample | Haste | At the beginning of the end step, sacrifice Ball Lightning. Blood Moon dark drk/58 drk R R {2}{R} 3 Enchantment R enchantment Nonbasic lands are Mountains. Brothers of Fire dark drk/59 drk R R {1}{R}{R} 3 Creature - Human Shaman 2 2 U creature {1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you. Cave People dark drk/60 drk R R {1}{R}{R} 3 Creature - Human 1 4 U creature Whenever Cave People attacks, it gets +1/-2 until end of turn. | {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. Eternal Flame dark drk/61 drk R R {2}{R}{R} 4 Sorcery R sorcery Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control. Fire Drake dark drk/62 drk R R {1}{R}{R} 3 Creature - Drake 1 2 U creature /ch Flying | {R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn. Fissure dark drk/63 drk R R {3}{R}{R} 5 Instant C instant Destroy target creature or land. It can't be regenerated. Goblin Caves dark drk/64 drk R R {1}{R}{R} 3 Enchantment - Aura C enchantment Enchant land | As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. Goblin Digging Team dark drk/65 drk R R {R} 1 Creature - Goblin 1 1 C creature {T}, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Hero dark drk/66 drk R R {2}{R} 3 Creature - Goblin 2 2 C creature Goblin Rock Sled dark drk/67 drk R R {1}{R} 2 Creature - Goblin 3 1 C creature Trample | Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. | Goblin Rock Sled can't attack unless defending player controls a Mountain. Goblin Shrine dark drk/68 drk R R {1}{R}{R} 3 Enchantment - Aura C enchantment Enchant land | As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. | When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. Goblin Wizard dark drk/69 drk R R {2}{R}{R} 4 Creature - Goblin Wizard 1 1 R creature {T}: You may put a Goblin permanent card from your hand onto the battlefield. | {R}: Target Goblin gains protection from white until end of turn. Goblins of the Flarg dark drk/70 drk R R {R} 1 Creature - Goblin Warrior 1 1 C creature Mountainwalk | When you control a Dwarf, sacrifice Goblins of the Flarg. Inferno dark drk/71 drk R R {5}{R}{R} 7 Instant R instant Inferno deals 6 damage to each creature and each player. Mana Clash dark drk/72 drk R R {R} 1 Sorcery R sorcery Flip a coin/flip1 You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Orc General dark drk/73 drk R R {2}{R} 3 Creature - Orc Warrior 2 2 U creature {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. Sisters of the Flame dark drk/74 drk R R {1}{R}{R} 3 Creature - Human Shaman 2 2 U creature {T}: Add {R}. Carnivorous Plant dark drk/75 drk G G {3}{G} 4 Creature - Plant Wall 4 5 C creature Defender Elves of Deep Shadow dark drk/76 drk G BG {G} 1 Creature - Elf Druid 1 1 U creature {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. Gaea's Touch dark drk/77 drk G G {G}{G} 2 Enchantment C enchantment {0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. | Sacrifice Gaea's Touch: Add {G}{G}. Hidden Path dark drk/78 drk G G {2}{G}{G}{G}{G} 6 Enchantment R enchantment Green creatures have forestwalk. Land Leeches dark drk/79 drk G G {1}{G}{G} 3 Creature - Leech 2 2 C creature First strike Lurker dark drk/80 drk G G {2}{G} 3 Creature - Beast 2 3 R creature Lurker can't be the target of spells unless it attacked or blocked this turn. Marsh Viper dark drk/81 drk G G {3}{G} 4 Creature - Snake 1 2 C creature Create Poison Counter/spawn [nph] Poison Counter Whenever Marsh Viper deals damage to a player, that player gets two poison counters. Niall Silvain dark drk/82 drk G G {G}{G}{G} 3 Creature - Ouphe 2 2 R creature {G}{G}{G}{G}, {T}: Regenerate target creature. People of the Woods dark drk/83 drk G G {G}{G} 2 Creature - Human 1 * U creature People of the Woods's toughness is equal to the number of Forests you control. Savaen Elves dark drk/84 drk G G {G} 1 Creature - Elf 1 1 C creature {G}{G}, {T}: Destroy target Aura attached to a land. Scarwood Bandits dark drk/85 drk G G {2}{G}{G} 4 Creature - Human Rogue 2 2 R creature Forestwalk | {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. Scarwood Hag dark drk/86 drk G G {1}{G} 2 Creature - Hag 1 1 U creature {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. | {T}: Target creature loses forestwalk until end of turn. Scavenger Folk dark drk/87 drk G G {G} 1 Creature - Human 1 1 C creature {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. Spitting Slug dark drk/88 drk G G {1}{G}{G} 3 Creature - Slug 2 4 U creature Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. Tracker dark drk/89 drk G G {2}{G} 3 Creature - Human 2 2 R creature {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. Venom dark drk/90 drk G G {1}{G}{G} 3 Enchantment - Aura C enchantment Enchant creature | Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. Whippoorwill dark drk/91 drk G G {G} 1 Creature - Bird 1 1 U creature {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature. Wormwood Treefolk dark drk/92 drk G BG {3}{G}{G} 5 Creature - Treefolk 4 4 R creature {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. | {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. Marsh Goblins dark drk/93 drk BR BR {B}{R} 2 Creature - Goblin 1 1 C creature Swampwalk Scarwood Goblins dark drk/94 drk RG RG {R}{G} 2 Creature - Goblin 2 2 C creature Dark Heart of the Wood dark drk/95 drk BG BG {B}{G} 2 Enchantment C enchantment Sacrifice a Forest: You gain 3 life. Barl's Cage dark drk/96 drk {4} 4 Artifact R artifact {3}: Target creature doesn't untap during its controller's next untap step. Bone Flute dark drk/97 drk {3} 3 Artifact U artifact {2}, {T}: All creatures get -1/-0 until end of turn. Book of Rass dark drk/98 drk {6} 6 Artifact U artifact {2}, Pay 2 life: Draw a card. Coal Golem dark drk/99 drk R {5} 5 Artifact Creature - Golem 3 3 U creature {3}, Sacrifice Coal Golem: Add {R}{R}{R}. Dark Sphere dark drk/100 drk {0} 0 Artifact U artifact {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down. Diabolic Machine dark drk/101 drk {7} 7 Artifact Creature - Construct 4 4 U creature {3}: Regenerate Diabolic Machine. Fellwar Stone dark drk/102 drk {2} 2 Artifact U artifact {T}: Add one mana of any color that a land an opponent controls could produce. Fountain of Youth dark drk/103 drk {0} 0 Artifact U artifact {2}, {T}: You gain 1 life. Living Armor dark drk/104 drk {4} 4 Artifact U artifact {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value. Necropolis dark drk/105 drk {5} 5 Artifact Creature - Wall 0 1 U creature Defender | Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value. Reflecting Mirror dark drk/106 drk {4} 4 Artifact U artifact {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell. Runesword dark drk/107 drk {6} 6 Artifact U artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. Scarecrow dark drk/108 drk {5} 5 Artifact Creature - Scarecrow 2 2 U creature {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. Skull of Orm dark drk/109 drk {3} 3 Artifact U artifact {5}, {T}: Return target enchantment card from your graveyard to your hand. Standing Stones dark drk/110 drk {3} 3 Artifact U artifact {1}, {T}, Pay 1 life: Add one mana of any color. Stone Calendar dark drk/111 drk {5} 5 Artifact R artifact Spells you cast cost up to {1} less to cast. Tormod's Crypt dark drk/112 drk {0} 0 Artifact U artifact {T}, Sacrifice Tormod's Crypt: Exile target player's graveyard. Tower of Coireall dark drk/113 drk {2} 2 Artifact U artifact {T}: Target creature can't be blocked by Walls this turn. Wand of Ith dark drk/114 drk {4} 4 Artifact U artifact {3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn. War Barge dark drk/115 drk {4} 4 Artifact U artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. City of Shadows dark drk/116 drk 0 Land R land {T}, Exile a creature you control: Put a storage counter on City of Shadows. | {T}: Add {C} for each storage counter on City of Shadows. Maze of Ith dark drk/117 drk 0 Land U land {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Safe Haven dark drk/118 drk 0 Land R land {2}, {T}: Exile target creature you control. | At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. Sorrow's Path dark drk/119 drk 0 Land R land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. | Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. Combat Medic fe fem/1a fem W W {2}{W} 3 Creature - Human Cleric Soldier 0 2 C creature {1}{W}: Prevent the next 1 damage that would be dealt to any target this turn. Farrel's Mantle fe fem/2 fem W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn. Farrel's Zealot fe fem/3a fem W W {1}{W}{W} 3 Creature - Human 2 2 C creature Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. Farrelite Priest fe fem/4 fem W W {1}{W}{W} 3 Creature - Human Cleric 1 3 U creature {1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. Hand of Justice fe fem/5 fem W W {5}{W} 6 Creature - Avatar 2 6 R creature {T}, Tap three untapped white creatures you control: Destroy target creature. Heroism fe fem/6 fem W RW {2}{W} 3 Enchantment U enchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. Icatian Infantry fe fem/7a fem W W {W} 1 Creature - Human Soldier 1 1 C creature {1}: Icatian Infantry gains first strike until end of turn. | {1}: Icatian Infantry gains banding until end of turn. Icatian Javelineers fe fem/8a fem W W {W} 1 Creature - Human Soldier 1 1 C creature /ccblue=1 Icatian Javelineers enters the battlefield with a javelin counter on it. | {T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target. Icatian Lieutenant fe fem/9 fem W W {W}{W} 2 Creature - Human Soldier 1 2 R creature {1}{W}: Target Soldier creature gets +1/+0 until end of turn. Icatian Moneychanger fe fem/10a fem W W {W} 1 Creature - Human 0 2 C creature /ccblue=3 Icatian Moneychanger enters the battlefield with three credit counters on it. | When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. | At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. | Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep. Icatian Phalanx fe fem/11 fem W W {4}{W} 5 Creature - Human Soldier 2 4 U creature Banding Icatian Priest fe fem/12 fem W W {W} 1 Creature - Human Cleric 1 1 U creature {1}{W}{W}: Target creature gets +1/+1 until end of turn. Icatian Scout fe fem/13a fem W W {W} 1 Creature - Human Soldier Scout 1 1 C creature {1}, {T}: Target creature gains first strike until end of turn. Icatian Skirmishers fe fem/14 fem W W {3}{W} 4 Creature - Human Soldier 1 1 R creature First strike; banding | Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. Icatian Town fe fem/15 fem W W {5}{W} 6 Sorcery R sorcery /spawnx4 [uma] Citizen (W 1/1) Create four 1/1 white Citizen creature tokens. Order of Leitbur fe fem/16a fem W W {W}{W} 2 Creature - Human Cleric Knight 2 1 C creature Protection from black | {W}: Order of Leitbur gains first strike until end of turn. | {W}{W}: Order of Leitbur gets +1/+0 until end of turn. Deep Spawn fe fem/17 fem U U {5}{U}{U}{U} 8 Creature - Homarid 6 6 U creature Trample | At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. | {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. High Tide fe fem/18a fem U U {U} 1 Instant C instant Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. Homarid fe fem/19a fem U U {2}{U} 3 Creature - Homarid 2 2 C creature /ccblue=1 Homarid enters the battlefield with a tide counter on it. | At the beginning of your upkeep, put a tide counter on Homarid. | As long as there is exactly one tide counter on Homarid, it gets -1/-1. | As long as there are exactly three tide counters on Homarid, it gets +1/+1. | Whenever there are four or more tide counters on Homarid, remove all tide counters from it. Homarid Shaman fe fem/20 fem U U {2}{U}{U} 4 Creature - Homarid Shaman 2 1 R creature {U}: Tap target green creature. Homarid Spawning Bed fe fem/21 fem U U {U}{U} 2 Enchantment U enchantment Create Camarid/spawn [lackey] Camarid (U 1/1) Create 5 Camarids/spawnx5 [lackey] Camarid (U 1/1) Create 8 Camarids/spawnx8 [lackey] Camarid (U 1/1) Create 10 Camarids/spawnx10 [lackey] Camarid (U 1/1) {1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value. Homarid Warrior fe fem/22a fem U U {4}{U} 5 Creature - Homarid Warrior 3 3 C creature {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. Merseine fe fem/23a fem U U {2}{U}{U} 4 Enchantment - Aura C enchantment /ccblue=3 Enchant creature | Merseine enters the battlefield with three net counters on it. | Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. | Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. River Merfolk fe fem/24 fem U U {U}{U} 2 Creature - Merfolk 2 1 R creature {U}: River Merfolk gains mountainwalk until end of turn. Seasinger fe fem/25 fem U U {1}{U}{U} 3 Creature - Merfolk 0 1 U creature When you control no Islands, sacrifice Seasinger. | You may choose not to untap Seasinger during your untap step. | {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. Svyelunite Priest fe fem/26 fem U U {1}{U} 2 Creature - Merfolk Cleric 1 1 U creature {U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. Tidal Flats fe fem/27a fem U U {U} 1 Enchantment C enchantment {U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn. Tidal Influence fe fem/28 fem U U {2}{U} 3 Enchantment U enchantment /ccblue=1 Cast this spell only if no permanents named Tidal Influence are on the battlefield. | Tidal Influence enters the battlefield with a tide counter on it. | At the beginning of your upkeep, put a tide counter on Tidal Influence. | As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. | As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. | Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it. Vodalian Knights fe fem/29 fem U U {1}{U}{U} 3 Creature - Merfolk Knight 2 2 R creature First strike | Vodalian Knights can't attack unless defending player controls an Island. | When you control no Islands, sacrifice Vodalian Knights. | {U}: Vodalian Knights gains flying until end of turn. Vodalian Mage fe fem/30a fem U U {2}{U} 3 Creature - Merfolk Wizard 1 1 C creature {U}, {T}: Counter target spell unless its controller pays {1}. Vodalian Soldiers fe fem/31a fem U U {1}{U} 2 Creature - Merfolk Soldier 1 2 C creature Vodalian War Machine fe fem/32 fem U U {1}{U}{U} 3 Creature - Wall 0 4 R creature Defender | Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. | Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. | When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. Armor Thrull fe fem/33a fem B B {2}{B} 3 Creature - Thrull 1 3 C creature {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Basal Thrull fe fem/34a fem B B {B}{B} 2 Creature - Thrull 1 2 C creature {T}, Sacrifice Basal Thrull: Add {B}{B}. Breeding Pit fe fem/35 fem B B {3}{B} 4 Enchantment U enchantment Create Thrull/spawn [dvd] Thrull (B 0/1) At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. | At the beginning of your end step, create a 0/1 black Thrull creature token. Derelor fe fem/36 fem B B {3}{B} 4 Creature - Thrull 4 4 R creature Black spells you cast cost {B} more to cast. Ebon Praetor fe fem/37 fem B B {4}{B}{B} 6 Creature - Avatar Praetor 5 5 R creature First strike, trample | At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. | Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn. Hymn to Tourach fe fem/38a fem B B {B}{B} 2 Sorcery C sorcery Target player discards two cards at random. Initiates of the Ebon Hand fe fem/39a fem B B {B} 1 Creature - Cleric 1 1 C creature {1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. Mindstab Thrull fe fem/40a fem B B {1}{B}{B} 3 Creature - Thrull 2 2 C creature Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Necrite fe fem/41a fem B B {1}{B}{B} 3 Creature - Thrull 2 2 C creature Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. Order of the Ebon Hand fe fem/42a fem B B {B}{B} 2 Creature - Cleric Knight 2 1 C creature Protection from white | {B}: Order of the Ebon Hand gains first strike until end of turn. | {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. Soul Exchange fe fem/43 fem B B {B}{B} 2 Sorcery U sorcery As an additional cost to cast this spell, exile a creature you control. | Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. Thrull Champion fe fem/44 fem B B {4}{B} 5 Creature - Thrull 2 2 R creature Thrull creatures get +1/+1. | {T}: Gain control of target Thrull for as long as you control Thrull Champion. Thrull Retainer fe fem/45 fem B B {B} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1. | Sacrifice Thrull Retainer: Regenerate enchanted creature. Thrull Wizard fe fem/46 fem B B {2}{B} 3 Creature - Thrull Wizard 1 1 U creature {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. Tourach's Chant fe fem/47 fem B B {1}{B}{B} 3 Enchantment U enchantment At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. | Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control. Tourach's Gate fe fem/48 fem B B {1}{B}{B} 3 Enchantment - Aura R enchantment Enchant land you control | Sacrifice a Thrull: Put three time counters on Tourach's Gate. | At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. | Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. Brassclaw Orcs fe fem/49a fem R R {2}{R} 3 Creature - Orc 3 2 C creature Brassclaw Orcs can't block creatures with power 2 or greater. Dwarven Armorer fe fem/50 fem R R {R} 1 Creature - Dwarf 0 2 R creature {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. Dwarven Catapult fe fem/51 fem R R {X}{R} 1 Instant U instant Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. Dwarven Lieutenant fe fem/52 fem R R {R}{R} 2 Creature - Dwarf Soldier 1 2 U creature {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. Dwarven Soldier fe fem/53a fem R R {1}{R} 2 Creature - Dwarf Soldier 2 1 C creature Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. Goblin Chirurgeon fe fem/54a fem R R {R} 1 Creature - Goblin Shaman 0 2 C creature Sacrifice a Goblin: Regenerate target creature. Goblin Flotilla fe fem/55 fem R R {2}{R} 3 Creature - Goblin 2 2 R creature Islandwalk | At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. Goblin Grenade fe fem/56a fem R R {R} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a Goblin. | Goblin Grenade deals 5 damage to any target. Goblin Kites fe fem/57 fem R R {1}{R} 2 Enchantment U enchantment Flip a coin/flip1 {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. Goblin War Drums fe fem/58a fem R R {2}{R} 3 Enchantment C enchantment Creatures you control have menace. Goblin Warrens fe fem/59 fem R R {2}{R} 3 Enchantment R enchantment Create 3 Goblins/spawnx3 [dom] Goblin (R 1/1) {2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens. Orcish Captain fe fem/60 fem R R {R} 1 Creature - Orc Warrior 1 1 U creature Flip a coin/flip1 {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. Orcish Spy fe fem/61a fem R R {R} 1 Creature - Orc Rogue 1 1 C creature Look at top three cards/vp1pt3 {T}: Look at the top three cards of target player's library. Orcish Veteran fe fem/62a fem R R {2}{R} 3 Creature - Orc 2 2 C creature Orcish Veteran can't block white creatures with power 2 or greater. | {R}: Orcish Veteran gains first strike until end of turn. Orgg fe fem/63 fem R R {3}{R}{R} 5 Creature - Orgg 6 6 R creature Trample | Orgg can't attack if defending player controls an untapped creature with power 3 or greater. | Orgg can't block creatures with power 3 or greater. Raiding Party fe fem/64 fem R R {2}{R} 3 Enchantment U enchantment Raiding Party can't be the target of white spells or abilities from white sources. | Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. Elven Fortress fe fem/65a fem G G {G} 1 Enchantment C enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. Elvish Farmer fe fem/66 fem G G {1}{G} 2 Creature - Elf 0 2 R creature Create Saproling/spawn [c16] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on Elvish Farmer. | Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. | Sacrifice a Saproling: You gain 2 life. Elvish Hunter fe fem/67a fem G G {1}{G} 2 Creature - Elf Archer 1 1 C creature {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. Elvish Scout fe fem/68a fem G G {G} 1 Creature - Elf Scout 1 1 C creature {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. Feral Thallid fe fem/69 fem G G {3}{G}{G}{G} 6 Creature - Fungus 6 3 U creature At the beginning of your upkeep, put a spore counter on Feral Thallid. | Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. Fungal Bloom fe fem/70 fem G G {G}{G} 2 Enchantment R enchantment {G}{G}: Put a spore counter on target Fungus. Night Soil fe fem/71a fem G G {G}{G} 2 Enchantment C enchantment Create Saproling/spawn [c16] Saproling (G 1/1) {1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. Spore Cloud fe fem/72a fem G G {1}{G}{G} 3 Instant C instant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. Spore Flower fe fem/73 fem G G {G}{G} 2 Creature - Fungus 0 1 U creature At the beginning of your upkeep, put a spore counter on Spore Flower. | Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. Thallid fe fem/74a fem G G {G} 1 Creature - Fungus 1 1 C creature Create Saproling/spawn [c16] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on Thallid. | Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token. Thallid Devourer fe fem/75 fem G G {1}{G}{G} 3 Creature - Fungus 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on Thallid Devourer. | Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. | Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. Thelon's Chant fe fem/76 fem G G {1}{G}{G} 3 Enchantment U enchantment At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. | Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control. Thelon's Curse fe fem/77 fem G GU {G}{G} 2 Enchantment R enchantment Blue creatures don't untap during their controllers' untap steps. | At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures. Thelonite Druid fe fem/78 fem G G {2}{G} 3 Creature - Human Cleric Druid 1 1 U creature {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. Thelonite Monk fe fem/79 fem G G {2}{G}{G} 4 Creature - Insect Monk Cleric 1 2 R creature {T}, Sacrifice a green creature: Target land becomes a Forest. Thorn Thallid fe fem/80a fem G G {1}{G}{G} 3 Creature - Fungus 2 2 C creature At the beginning of your upkeep, put a spore counter on Thorn Thallid. | Remove three spore counters from Thorn Thallid: It deals 1 damage to any target. Aeolipile fe fem/81 fem {2} 2 Artifact R artifact {1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target. Balm of Restoration fe fem/82 fem {2} 2 Artifact R artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one - | - You gain 2 life. | - Prevent the next 2 damage that would be dealt to any target this turn. Conch Horn fe fem/83 fem {2} 2 Artifact R artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. Delif's Cone fe fem/84 fem {0} 0 Artifact C artifact {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. Delif's Cube fe fem/85 fem {1} 1 Artifact R artifact {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. | {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. Draconian Cylix fe fem/86 fem {3} 3 Artifact R artifact {2}, {T}, Discard a card at random: Regenerate target creature. Elven Lyre fe fem/87 fem {2} 2 Artifact R artifact {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. Implements of Sacrifice fe fem/88 fem {2} 2 Artifact R artifact {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color. Ring of Renewal fe fem/89 fem {5} 5 Artifact R artifact {5}, {T}: Discard a card at random, then draw two cards. Spirit Shield fe fem/90 fem {3} 3 Artifact R artifact You may choose not to untap Spirit Shield during your untap step. | {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. Zelyon Sword fe fem/91 fem {3} 3 Artifact R artifact You may choose not to untap Zelyon Sword during your untap step. | {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. Bottomless Vault fe fem/92 fem B 0 Land R land /cr90 Bottomless Vault enters the battlefield tapped. | You may choose not to untap Bottomless Vault during your untap step. | At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. | {T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way. Dwarven Hold fe fem/93 fem R 0 Land R land /cr90 Dwarven Hold enters the battlefield tapped. | You may choose not to untap Dwarven Hold during your untap step. | At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. | {T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way. Dwarven Ruins fe fem/94 fem R 0 Land U land /cr90 Dwarven Ruins enters the battlefield tapped. | {T}: Add {R}. | {T}, Sacrifice Dwarven Ruins: Add {R}{R}. Ebon Stronghold fe fem/95 fem B 0 Land U land /cr90 Ebon Stronghold enters the battlefield tapped. | {T}: Add {B}. | {T}, Sacrifice Ebon Stronghold: Add {B}{B}. Havenwood Battleground fe fem/96 fem G 0 Land U land /cr90 Havenwood Battleground enters the battlefield tapped. | {T}: Add {G}. | {T}, Sacrifice Havenwood Battleground: Add {G}{G}. Hollow Trees fe fem/97 fem G 0 Land R land /cr90 Hollow Trees enters the battlefield tapped. | You may choose not to untap Hollow Trees during your untap step. | At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. | {T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way. Icatian Store fe fem/98 fem W 0 Land R land /cr90 Icatian Store enters the battlefield tapped. | You may choose not to untap Icatian Store during your untap step. | At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. | {T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way. Rainbow Vale fe fem/99 fem 0 Land R land {T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step. Ruins of Trokair fe fem/100 fem W 0 Land U land /cr90 Ruins of Trokair enters the battlefield tapped. | {T}: Add {W}. | {T}, Sacrifice Ruins of Trokair: Add {W}{W}. Sand Silos fe fem/101 fem U 0 Land R land /cr90 Sand Silos enters the battlefield tapped. | You may choose not to untap Sand Silos during your untap step. | At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. | {T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way. Svyelunite Temple fe fem/102 fem U 0 Land U land /cr90 Svyelunite Temple enters the battlefield tapped. | {T}: Add {U}. | {T}, Sacrifice Svyelunite Temple: Add {U}{U}. Abbey Gargoyles homelands hml/1 hml W W {2}{W}{W}{W} 5 Creature - Gargoyle 3 4 U creature /ch Flying, protection from red Abbey Matron homelands hml/2a hml W W {2}{W} 3 Creature - Human Cleric 1 3 C creature {W}, {T}: Abbey Matron gets +0/+3 until end of turn. Aysen Bureaucrats homelands hml/3a hml W W {1}{W} 2 Creature - Human Advisor 1 1 C creature {T}: Tap target creature with power 2 or less. Aysen Crusader homelands hml/4 hml W W {2}{W}{W} 4 Creature - Human Knight 2+* 2+* R creature Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. Aysen Highway homelands hml/5 hml W W {3}{W}{W}{W} 6 Enchantment R enchantment White creatures have plainswalk. Beast Walkers homelands hml/6 hml W GW {1}{W}{W} 3 Creature - Human Beast Soldier 2 2 R creature {G}: Beast Walkers gains banding until end of turn. Death Speakers homelands hml/7 hml W W {W} 1 Creature - Human Cleric 1 1 U creature Protection from black Hazduhr the Abbot homelands hml/8 hml W W {3}{W}{W} 5 Legendary Creature - Human Cleric 2 5 R creature {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. Leeches homelands hml/9 hml W W {1}{W}{W} 3 Sorcery R sorcery Target player loses all poison counters. Leeches deals that much damage to that player. Mesa Falcon homelands hml/10a hml W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying | {1}{W}: Mesa Falcon gets +0/+1 until end of turn. Prophecy homelands hml/11 hml W W {W} 1 Sorcery C sorcery Reveal top card/vp1at1 Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. | Draw a card at the beginning of the next turn's upkeep. Rashka the Slayer homelands hml/12 hml W W {3}{W}{W} 5 Legendary Creature - Human Archer 3 3 U creature Reach | Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. Samite Alchemist homelands hml/13a hml W W {3}{W} 4 Creature - Human Cleric 0 2 C creature {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. Serra Aviary homelands hml/14 hml W W {3}{W} 4 World Enchantment R enchantment Creatures with flying get +1/+1. Serra Bestiary homelands hml/15 hml W W {W}{W} 2 Enchantment - Aura C enchantment Enchant creature | At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. | Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated. Serra Inquisitors homelands hml/16 hml W W {4}{W} 5 Creature - Human Cleric 3 3 U creature Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. Serra Paladin homelands hml/17 hml W W {2}{W}{W} 4 Creature - Human Knight 2 2 C creature {T}: Prevent the next 1 damage that would be dealt to any target this turn. | {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. Soraya the Falconer homelands hml/18 hml W W {1}{W}{W} 3 Legendary Creature - Human 2 2 R creature Bird creatures get +1/+1. | {1}{W}: Target Bird creature gains banding until end of turn. Trade Caravan homelands hml/19a hml W W {W} 1 Creature - Human Nomad 1 1 C creature At the beginning of your upkeep, put a currency counter on Trade Caravan. | Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep. Truce homelands hml/20 hml W W {2}{W} 3 Instant R instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Aether Storm homelands hml/21 hml U U {3}{U} 4 Enchantment U enchantment Creature spells can't be cast. | Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. Baki's Curse homelands hml/22 hml U U {2}{U}{U} 4 Sorcery R sorcery Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. Chain Stasis homelands hml/23 hml U U {U} 1 Instant R instant You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy. Coral Reef homelands hml/24 hml U U {U}{U} 2 Enchantment C enchantment /ccblue=4 Coral Reef enters the battlefield with four polyp counters on it. | Sacrifice an Island: Put two polyp counters on Coral Reef. | {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. Dark Maze homelands hml/25a hml U U {4}{U} 5 Creature - Wall 4 5 C creature Defender | {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. Forget homelands hml/26 hml U U {U}{U} 2 Sorcery R sorcery Target player discards two cards, then draws as many cards as they discarded this way. Giant Albatross homelands hml/27a hml U U {1}{U} 2 Creature - Bird 1 1 C creature /ch Flying | When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. Giant Oyster homelands hml/28 hml U U {2}{U}{U} 4 Creature - Oyster 0 3 U creature You may choose not to untap Giant Oyster during your untap step. | {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. Jinx homelands hml/29 hml U U {1}{U} 2 Instant C instant Target land becomes the basic land type of your choice until end of turn. | Draw a card at the beginning of the next turn's upkeep. Labyrinth Minotaur homelands hml/30a hml U U {3}{U} 4 Creature - Minotaur 1 4 C creature Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. Marjhan homelands hml/31 hml U U {5}{U}{U} 7 Creature - Serpent 8 8 R creature /ci Marjhan doesn't untap during your untap step. | {U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. | Marjhan can't attack unless defending player controls an Island. | {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. | When you control no Islands, sacrifice Marjhan. Memory Lapse homelands hml/32a hml U U {1}{U} 2 Instant C instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merchant Scroll homelands hml/33 hml U U {1}{U} 2 Sorcery C sorcery Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. Mystic Decree homelands hml/34 hml U U {2}{U}{U} 4 World Enchantment R enchantment All creatures lose flying and islandwalk. Narwhal homelands hml/35 hml U U {2}{U}{U} 4 Creature - Whale 2 2 R creature First strike, protection from red Reef Pirates homelands hml/36a hml U U {1}{U}{U} 3 Creature - Zombie Pirate 2 2 C creature Whenever Reef Pirates deals damage to an opponent, that player mills a card. Reveka, Wizard Savant homelands hml/37 hml U U {2}{U}{U} 4 Legendary Creature - Dwarf Wizard 0 1 R creature {T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step. Sea Sprite homelands hml/38 hml U U {1}{U} 2 Creature - Faerie 1 1 U creature /ch Flying, protection from red Sea Troll homelands hml/39 hml U U {2}{U} 3 Creature - Troll 2 1 U creature {U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn. Wall of Kelp homelands hml/40 hml U U {U}{U} 2 Creature - Plant Wall 0 3 R creature Create Kelp/spawn [lackey] Kelp (U 0/1 Defender) Defender | {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp. Baron Sengir homelands hml/41 hml B B {5}{B}{B}{B} 8 Legendary Creature - Vampire Noble 5 5 R creature /ch Flying | Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. | {T}: Regenerate another target Vampire. Black Carriage homelands hml/42 hml B B {3}{B}{B} 5 Creature - Horse 4 4 R creature /ci Trample | Black Carriage doesn't untap during your untap step. | Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep. Broken Visage homelands hml/43 hml B B {4}{B} 5 Instant R instant Create Spirit/spawn [lackey] Spirit (B */*) Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step. Cemetery Gate homelands hml/44a hml B B {2}{B} 3 Creature - Wall 0 5 C creature Defender | Protection from black Drudge Spell homelands hml/45 hml B B {B}{B} 2 Enchantment U enchantment Create Skeleton/spawn [ala] Skeleton (B 1/1) {B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature." | When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. Dry Spell homelands hml/46a hml B B {1}{B} 2 Sorcery C sorcery Dry Spell deals 1 damage to each creature and each player. Feast of the Unicorn homelands hml/47a hml B B {3}{B} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +4/+0. Funeral March homelands hml/48 hml B B {1}{B}{B} 3 Enchantment - Aura C enchantment Enchant creature | When enchanted creature leaves the battlefield, its controller sacrifices a creature. Ghost Hounds homelands hml/49 hml B B {1}{B} 2 Creature - Dog Spirit 1 1 U creature Vigilance | Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. Grandmother Sengir homelands hml/50 hml B B {4}{B} 5 Legendary Creature - Human Wizard 3 3 R creature {1}{B}, {T}: Target creature gets -1/-1 until end of turn. Greater Werewolf homelands hml/51 hml B B {4}{B} 5 Creature - Werewolf 2 4 C creature At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. Headstone homelands hml/52 hml B B {1}{B} 2 Instant C instant Exile target card from a graveyard. | Draw a card at the beginning of the next turn's upkeep. Ihsan's Shade homelands hml/53 hml B B {3}{B}{B}{B} 6 Legendary Creature - Shade Knight 5 5 U creature Protection from white Irini Sengir homelands hml/54 hml B B {2}{B}{B} 4 Legendary Creature - Vampire Dwarf 2 2 U creature Green enchantment spells and white enchantment spells cost {2} more to cast. Koskun Falls homelands hml/55 hml B B {2}{B}{B} 4 World Enchantment R enchantment At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Sengir Autocrat homelands hml/56 hml B B {3}{B} 4 Creature - Human 2 2 U creature /spawnx3 [ema] Serf (B 0/1) When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. | When Sengir Autocrat leaves the battlefield, exile all Serf tokens. Sengir Bats homelands hml/57a hml B B {1}{B}{B} 3 Creature - Bat 1 2 C creature /ch Flying | Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. Timmerian Fiends homelands hml/58 hml B B {1}{B}{B} 3 Creature - Horror 1 1 R creature Remove Timmerian Fiends from your deck before playing if you're not playing for ante. | {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. Torture homelands hml/59a hml B B {B} 1 Enchantment - Aura C enchantment Enchant creature | {1}{B}: Put a -1/-1 counter on enchanted creature. Veldrane of Sengir homelands hml/60 hml B B {5}{B}{B} 7 Legendary Creature - Human Rogue 5 5 R creature {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. Aliban's Tower homelands hml/61a hml R R {1}{R} 2 Instant C instant Target blocking creature gets +3/+1 until end of turn. Ambush homelands hml/62 hml R R {3}{R} 4 Instant C instant Blocking creatures gain first strike until end of turn. Ambush Party homelands hml/63a hml R R {4}{R} 5 Creature - Human Rogue 3 1 C creature First strike, haste An-Zerrin Ruins homelands hml/64 hml R R {2}{R}{R} 4 Enchantment R enchantment As An-Zerrin Ruins enters the battlefield, choose a creature type. | Creatures of the chosen type don't untap during their controllers' untap steps. Anaba Ancestor homelands hml/65 hml R R {1}{R} 2 Creature - Minotaur Spirit 1 1 R creature {T}: Another target Minotaur creature gets +1/+1 until end of turn. Anaba Bodyguard homelands hml/66a hml R R {3}{R} 4 Creature - Minotaur 2 3 C creature First strike Anaba Shaman homelands hml/67a hml R R {3}{R} 4 Creature - Minotaur Shaman 2 2 C creature {R}, {T}: Anaba Shaman deals 1 damage to any target. Anaba Spirit Crafter homelands hml/68 hml R R {2}{R}{R} 4 Creature - Minotaur Shaman 1 3 R creature Minotaur creatures get +1/+0. Chandler homelands hml/69 hml R R {4}{R} 5 Legendary Creature - Human Rogue 3 3 C creature {R}{R}{R}, {T}: Destroy target artifact creature. Dwarven Pony homelands hml/70 hml R R {R} 1 Creature - Horse 1 1 R creature {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. Dwarven Sea Clan homelands hml/71 hml R R {2}{R} 3 Creature - Dwarf 1 1 R creature {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step. Dwarven Trader homelands hml/72a hml R R {R} 1 Creature - Dwarf 1 1 C creature Eron the Relentless homelands hml/73 hml R R {3}{R}{R} 5 Legendary Creature - Human Rogue 5 2 U creature Haste | {R}{R}{R}: Regenerate Eron the Relentless. Evaporate homelands hml/74 hml R R {2}{R} 3 Sorcery U sorcery Evaporate deals 1 damage to each white and/or blue creature. Heart Wolf homelands hml/75 hml R R {3}{R} 4 Creature - Wolf 2 2 R creature First strike | {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat. Ironclaw Curse homelands hml/76 hml R R {R} 1 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets -0/-1. | Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. Joven homelands hml/77 hml R R {3}{R}{R} 5 Legendary Creature - Human Rogue 3 3 C creature {R}{R}{R}, {T}: Destroy target noncreature artifact. Orcish Mine homelands hml/78 hml R R {1}{R}{R} 3 Enchantment - Aura U enchantment /ccblue=3 Enchant land | Orcish Mine enters the battlefield with three ore counters on it. | At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. | When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller. Retribution homelands hml/79 hml R R {2}{R}{R} 4 Sorcery U sorcery Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. Winter Sky homelands hml/80 hml R R {R} 1 Sorcery R sorcery Flip a coin/flip1 Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. An-Havva Constable homelands hml/81 hml G G {1}{G}{G} 3 Creature - Human 2 1+* R creature An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. An-Havva Inn homelands hml/82 hml G G {1}{G}{G} 3 Sorcery U sorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield. Autumn Willow homelands hml/83 hml G G {4}{G}{G} 6 Legendary Creature - Avatar 4 4 R creature Shroud | {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. Carapace homelands hml/84a hml G G {G} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +0/+2. | Sacrifice Carapace: Regenerate enchanted creature. Daughter of Autumn homelands hml/85 hml G GW {2}{G}{G} 4 Legendary Creature - Avatar 2 4 R creature {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. Faerie Noble homelands hml/86 hml G G {2}{G} 3 Creature - Faerie Noble 1 2 R creature /ch Flying | Other Faerie creatures you control get +0/+1. | {T}: Other Faerie creatures you control get +1/+0 until end of turn. Folk of An-Havva homelands hml/87a hml G G {G} 1 Creature - Human 1 1 C creature Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. Hungry Mist homelands hml/88a hml G G {2}{G}{G} 4 Creature - Elemental 6 2 C creature At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. Joven's Ferrets homelands hml/89 hml G G {G} 1 Creature - Ferret 1 1 C creature Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. | At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. Leaping Lizard homelands hml/90 hml G G {1}{G}{G} 3 Creature - Lizard 2 3 C creature {1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn. Mammoth Harness homelands hml/91 hml G G {3}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature loses flying. | Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. Primal Order homelands hml/92 hml G G {2}{G}{G} 4 Enchantment R enchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control. Renewal homelands hml/93 hml G G {2}{G} 3 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a land. | Search your library for a basic land card, put that card onto the battlefield, then shuffle. | Draw a card at the beginning of the next turn's upkeep. Root Spider homelands hml/94 hml G G {3}{G} 4 Creature - Spider 2 2 U creature Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. Roots homelands hml/95 hml G G {3}{G} 4 Enchantment - Aura U enchantment Enchant creature without flying | When Roots enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Rysorian Badger homelands hml/96 hml G G {2}{G} 3 Creature - Badger 2 2 R creature Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. Shrink homelands hml/97a hml G G {G} 1 Instant C instant Target creature gets -5/-0 until end of turn. Spectral Bears homelands hml/98 hml G G {1}{G} 2 Creature - Bear Spirit 3 3 U creature Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. Willow Faerie homelands hml/99a hml G G {1}{G} 2 Creature - Faerie 1 2 C creature /ch Flying Willow Priestess homelands hml/100 hml G G {2}{G}{G} 4 Creature - Faerie Druid 2 2 R creature {T}: You may put a Faerie permanent card from your hand onto the battlefield. | {2}{G}: Target green creature gains protection from black until end of turn. Apocalypse Chime homelands hml/101 hml {2} 2 Artifact R artifact {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated. Clockwork Gnomes homelands hml/102 hml {4} 4 Artifact Creature - Gnome 2 2 C creature {3}, {T}: Regenerate target artifact creature. Clockwork Steed homelands hml/103 hml {4} 4 Artifact Creature - Horse 0 3 C creature /ccblue=4 Clockwork Steed enters the battlefield with four +1/+0 counters on it. | Clockwork Steed can't be blocked by artifact creatures. | At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. | {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. Clockwork Swarm homelands hml/104 hml {4} 4 Artifact Creature - Insect 0 3 C creature /ccblue=4 Clockwork Swarm enters the battlefield with four +1/+0 counters on it. | Clockwork Swarm can't be blocked by Walls. | At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. | {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. Didgeridoo homelands hml/105 hml {1} 1 Artifact R artifact {3}: You may put a Minotaur permanent card from your hand onto the battlefield. Ebony Rhino homelands hml/106 hml {7} 7 Artifact Creature - Rhino 4 5 C creature Trample Feroz's Ban homelands hml/107 hml {6} 6 Artifact R artifact Creature spells cost {2} more to cast. Joven's Tools homelands hml/108 hml {6} 6 Artifact U artifact {4}, {T}: Target creature can't be blocked this turn except by Walls. Roterothopter homelands hml/109 hml {1} 1 Artifact Creature - Thopter 0 2 C creature /ch Flying | {2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn. Serrated Arrows homelands hml/110 hml {4} 4 Artifact C artifact /ccblue=3 Serrated Arrows enters the battlefield with three arrowhead counters on it. | At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. | {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. An-Havva Township homelands hml/111 hml RGW 0 Land U land {T}: Add {C}. | {1}, {T}: Add {G}. | {2}, {T}: Add {R} or {W}. Aysen Abbey homelands hml/112 hml GWU 0 Land U land {T}: Add {C}. | {1}, {T}: Add {W}. | {2}, {T}: Add {G} or {U}. Castle Sengir homelands hml/113 hml UBR 0 Land U land {T}: Add {C}. | {1}, {T}: Add {B}. | {2}, {T}: Add {U} or {R}. Koskun Keep homelands hml/114 hml BRG 0 Land U land {T}: Add {C}. | {1}, {T}: Add {R}. | {2}, {T}: Add {B} or {G}. Wizards' School homelands hml/115 hml WUB 0 Land U land {T}: Add {C}. | {1}, {T}: Add {U}. | {2}, {T}: Add {W} or {B}. Adarkar Unicorn ia ice/1 ice W WU {1}{W}{W} 3 Creature - Unicorn 2 2 C creature {T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs. Arctic Foxes ia ice/2 ice W W {1}{W} 2 Creature - Fox 1 1 C creature Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. Arenson's Aura ia ice/3 ice W WU {2}{W} 3 Enchantment C enchantment {W}, Sacrifice an enchantment: Destroy target enchantment. | {3}{U}{U}: Counter target enchantment spell. Armor of Faith ia ice/4 ice W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1. | {W}: Enchanted creature gets +0/+1 until end of turn. Battle Cry ia ice/5 ice W W {2}{W} 3 Instant U instant Untap all white creatures you control. | Whenever a creature blocks this turn, it gets +0/+1 until end of turn. Black Scarab ia ice/6 ice W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't be blocked by black creatures. | Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. Blessed Wine ia ice/7 ice W W {1}{W} 2 Instant C instant You gain 1 life. | Draw a card at the beginning of the next turn's upkeep. Blinking Spirit ia ice/8 ice W W {3}{W} 4 Creature - Spirit 2 2 R creature {0}: Return Blinking Spirit to its owner's hand. Blue Scarab ia ice/9 ice W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't be blocked by blue creatures. | Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. Call to Arms ia ice/10 ice W W {1}{W} 2 Enchantment R enchantment As Call to Arms enters the battlefield, choose a color and an opponent. | White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. | When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. Caribou Range ia ice/11 ice W W {2}{W}{W} 4 Enchantment - Aura R enchantment Create Caribou/spawn [lackey] Caribou (W 0/1) Enchant land you control | Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." | Sacrifice a Caribou token: You gain 1 life. Circle of Protection: Black ia ice/12 ice W W {1}{W} 2 Enchantment C enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue ia ice/13 ice W W {1}{W} 2 Enchantment C enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green ia ice/14 ice W W {1}{W} 2 Enchantment C enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red ia ice/15 ice W W {1}{W} 2 Enchantment C enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White ia ice/16 ice W W {1}{W} 2 Enchantment C enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cold Snap ia ice/17 ice W W {2}{W} 3 Enchantment U enchantment Cumulative upkeep {2} | At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control. Cooperation ia ice/18 ice W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has banding. Death Ward ia ice/19 ice W W {W} 1 Instant C instant Regenerate target creature. Disenchant ia ice/20 ice W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment. Drought ia ice/21 ice W W {2}{W}{W} 4 Enchantment U enchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. | Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. | Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. Elvish Healer ia ice/22 ice W W {2}{W} 3 Creature - Elf Cleric 1 2 C creature {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. Enduring Renewal ia ice/23 ice W W {2}{W}{W} 4 Enchantment R enchantment Reveal top card/vp1at1 Play with your hand revealed. | If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. | Whenever a creature is put into your graveyard from the battlefield, return it to your hand. Energy Storm ia ice/24 ice W W {1}{W} 2 Enchantment R enchantment Cumulative upkeep {1} | Prevent all damage that would be dealt by instant and sorcery spells. | Creatures with flying don't untap during their controllers' untap steps. Formation ia ice/25 ice W W {1}{W} 2 Instant R instant Target creature gains banding until end of turn. | Draw a card at the beginning of the next turn's upkeep. Fylgja ia ice/26 ice W W {W} 1 Enchantment - Aura C enchantment /ccblue=4 Enchant creature | Fylgja enters the battlefield with four healing counters on it. | Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. | {2}{W}: Put a healing counter on Fylgja. General Jarkeld ia ice/27 ice W W {3}{W} 4 Legendary Creature - Human Soldier 1 2 R creature {T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. Green Scarab ia ice/28 ice W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't be blocked by green creatures. | Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. Hallowed Ground ia ice/29 ice W W {1}{W} 2 Enchantment U enchantment {W}{W}: Return target nonsnow land you control to its owner's hand. Heal ia ice/30 ice W W {W} 1 Instant C instant Prevent the next 1 damage that would be dealt to any target this turn. | Draw a card at the beginning of the next turn's upkeep. Hipparion ia ice/31 ice W W {1}{W} 2 Creature - Horse 1 3 U creature Hipparion can't block creatures with power 3 or greater unless you pay {1}. Justice ia ice/32 ice W W {2}{W}{W} 4 Enchantment U enchantment At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. | Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. Kelsinko Ranger ia ice/33 ice W W {W} 1 Creature - Human Ranger 1 1 C creature {1}{W}: Target green creature gains first strike until end of turn. Kjeldoran Elite Guard ia ice/34 ice W W {3}{W} 4 Creature - Human Soldier 2 2 U creature {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. Kjeldoran Guard ia ice/35 ice W W {1}{W} 2 Creature - Human Soldier 1 1 C creature {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. Kjeldoran Knight ia ice/36 ice W W {W}{W} 2 Creature - Human Knight 1 1 R creature Banding | {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. | {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. Kjeldoran Phalanx ia ice/37 ice W W {5}{W} 6 Creature - Human Soldier 2 5 R creature First strike; banding Kjeldoran Royal Guard ia ice/38 ice W W {3}{W}{W} 5 Creature - Human Soldier 2 5 R creature {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Kjeldoran Skycaptain ia ice/39 ice W W {4}{W} 5 Creature - Human Soldier 2 2 U creature /ch Flying; first strike; banding Kjeldoran Skyknight ia ice/40 ice W W {2}{W} 3 Creature - Human Knight 1 1 C creature /ch Flying; first strike; banding Kjeldoran Warrior ia ice/41 ice W W {W} 1 Creature - Human Warrior 1 1 C creature Banding Lightning Blow ia ice/42 ice W W {1}{W} 2 Instant R instant Target creature gains first strike until end of turn. | Draw a card at the beginning of the next turn's upkeep. Lost Order of Jarkeld ia ice/43 ice W W {2}{W}{W} 4 Creature - Human Knight 1+* 1+* R creature As Lost Order of Jarkeld enters the battlefield, choose an opponent. | Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. Mercenaries ia ice/44 ice W W {3}{W} 4 Creature - Human Mercenary 3 3 R creature {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. Order of the Sacred Torch ia ice/45 ice W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature {T}, Pay 1 life: Counter target black spell. Order of the White Shield ia ice/46 ice W W {W}{W} 2 Creature - Human Knight 2 1 U creature Protection from black | {W}: Order of the White Shield gains first strike until end of turn. | {W}{W}: Order of the White Shield gets +1/+0 until end of turn. Prismatic Ward ia ice/47 ice W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | As Prismatic Ward enters the battlefield, choose a color. | Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. Rally ia ice/48 ice W W {W}{W} 2 Instant C instant Blocking creatures get +1/+1 until end of turn. Red Scarab ia ice/49 ice W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't be blocked by red creatures. | Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. Sacred Boon ia ice/50 ice W W {1}{W} 2 Instant U instant Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. Seraph ia ice/51 ice W W {6}{W} 7 Creature - Angel 4 4 R creature /ch Flying | Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. Shield Bearer ia ice/52 ice W W {1}{W} 2 Creature - Human Soldier 0 3 C creature Banding Snow Hound ia ice/53 ice W W {2}{W} 3 Creature - Dog 1 1 U creature {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. Swords to Plowshares ia ice/54 ice W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Warning ia ice/55 ice W W {W} 1 Instant C instant Prevent all combat damage that would be dealt by target attacking creature this turn. White Scarab ia ice/56 ice W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't be blocked by white creatures. | Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. Arnjlot's Ascent ia ice/57 ice U U {1}{U}{U} 3 Enchantment C enchantment Cumulative upkeep {U} | {1}: Target creature gains flying until end of turn. Balduvian Conjurer ia ice/58 ice U U {1}{U} 2 Creature - Human Wizard 0 2 U creature {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. Balduvian Shaman ia ice/59 ice U U {U} 1 Creature - Human Cleric Shaman 1 1 C creature {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}." Binding Grasp ia ice/60 ice U U {3}{U} 4 Enchantment - Aura U enchantment Enchant creature | At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. | You control enchanted creature. | Enchanted creature gets +0/+1. Brainstorm ia ice/61 ice U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order. Breath of Dreams ia ice/62 ice U U {2}{U}{U} 4 Enchantment U enchantment Cumulative upkeep {U} | Green creatures have "Cumulative upkeep {1}." Clairvoyance ia ice/63 ice U U {U} 1 Instant C instant Look at target player's hand. | Draw a card at the beginning of the next turn's upkeep. Counterspell ia ice/64 ice U U {U}{U} 2 Instant C instant Counter target spell. Deflection ia ice/65 ice U U {3}{U} 4 Instant R instant Change the target of target spell with a single target. Dreams of the Dead ia ice/66 ice U U {3}{U} 4 Enchantment U enchantment {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. Enervate ia ice/67 ice U U {1}{U} 2 Instant C instant Tap target artifact, creature, or land. | Draw a card at the beginning of the next turn's upkeep. Errant Minion ia ice/68 ice U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. Essence Flare ia ice/69 ice U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+0. | At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. Force Void ia ice/70 ice U U {2}{U} 3 Instant U instant Counter target spell unless its controller pays {1}. | Draw a card at the beginning of the next turn's upkeep. Glacial Wall ia ice/71 ice U U {2}{U} 3 Creature - Wall 0 7 U creature Defender Hydroblast ia ice/72 ice U U {U} 1 Instant C instant Choose one - | - Counter target spell if it's red. | - Destroy target permanent if it's red. Iceberg ia ice/73 ice U U {X}{U}{U} 2 Enchantment U enchantment Iceberg enters the battlefield with X ice counters on it. | {3}: Put an ice counter on Iceberg. | Remove an ice counter from Iceberg: Add {C}. Icy Prison ia ice/74 ice U U {U}{U} 2 Enchantment R enchantment When Icy Prison enters the battlefield, exile target creature. | At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. | When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. Illusionary Forces ia ice/75 ice U U {3}{U} 4 Creature - Illusion 4 4 C creature /ch Flying | Cumulative upkeep {U} Illusionary Presence ia ice/76 ice U U {1}{U}{U} 3 Creature - Illusion 2 2 R creature Cumulative upkeep {U} | At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. Illusionary Terrain ia ice/77 ice U U {U}{U} 2 Enchantment U enchantment Cumulative upkeep {2} | As Illusionary Terrain enters the battlefield, choose two basic land types. | Basic lands of the first chosen type are the second chosen type. Illusionary Wall ia ice/78 ice U U {4}{U} 5 Creature - Illusion Wall 7 4 C creature /ch Defender, flying, first strike | Cumulative upkeep {U} Illusions of Grandeur ia ice/79 ice U U {3}{U} 4 Enchantment R enchantment Cumulative upkeep {2} | When Illusions of Grandeur enters the battlefield, you gain 20 life. | When Illusions of Grandeur leaves the battlefield, you lose 20 life. Infuse ia ice/80 ice U U {2}{U} 3 Instant C instant Untap target artifact, creature, or land. | Draw a card at the beginning of the next turn's upkeep. Krovikan Sorcerer ia ice/81 ice U U {2}{U} 3 Creature - Human Wizard 1 1 C creature {T}, Discard a nonblack card: Draw a card. | {T}, Discard a black card: Draw two cards, then discard one of them. Magus of the Unseen ia ice/82 ice U U {1}{U} 2 Creature - Human Wizard 1 1 R creature {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. Mesmeric Trance ia ice/83 ice U U {1}{U}{U} 3 Enchantment R enchantment Cumulative upkeep {1} | {U}, Discard a card: Draw a card. Mistfolk ia ice/84 ice U U {U}{U} 2 Creature - Illusion 1 2 C creature {U}: Counter target spell that targets Mistfolk. Musician ia ice/85 ice U U {2}{U} 3 Creature - Human Wizard 1 3 R creature Cumulative upkeep {1} | {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. Mystic Might ia ice/86 ice U U {U} 1 Enchantment - Aura R enchantment Enchant land you control | Cumulative upkeep {1}{U} | Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." Mystic Remora ia ice/87 ice U U {U} 1 Enchantment C enchantment Cumulative upkeep {1} | Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. Phantasmal Mount ia ice/88 ice U U {1}{U} 2 Creature - Illusion Horse 1 1 U creature /ch Flying | {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. Polar Kraken ia ice/89 ice U U {8}{U}{U}{U} 11 Creature - Kraken 11 11 R creature /cr90 Trample | Polar Kraken enters the battlefield tapped. | Cumulative upkeep-Sacrifice a land. Portent ia ice/90 ice U U {U} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. | Draw a card at the beginning of the next turn's upkeep. Power Sink ia ice/91 ice U U {X}{U} 1 Instant C instant Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Ray of Command ia ice/92 ice U U {3}{U} 4 Instant C instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Ray of Erasure ia ice/93 ice U U {U} 1 Instant C instant Target player mills a card. | Draw a card at the beginning of the next turn's upkeep. Reality Twist ia ice/94 ice U WUBRG {U}{U}{U} 3 Enchantment R enchantment Cumulative upkeep {1}{U}{U} | If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. Sea Spirit ia ice/95 ice U U {4}{U} 5 Creature - Elemental Spirit 2 3 U creature {U}: Sea Spirit gets +1/+0 until end of turn. Shyft ia ice/96 ice U U {4}{U} 5 Creature - Shapeshifter 4 2 R creature At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. Sibilant Spirit ia ice/97 ice U U {5}{U} 6 Creature - Spirit 5 6 R creature /ch Flying | Whenever Sibilant Spirit attacks, defending player may draw a card. Silver Erne ia ice/98 ice U U {3}{U} 4 Creature - Bird 2 2 U creature /ch Flying, trample Sleight of Mind ia ice/99 ice U U {U} 1 Instant U instant Change the text of target spell or permanent by replacing all instances of one color word with another. Snow Devil ia ice/100 ice U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has flying. | Enchanted creature has first strike as long as it's blocking and you control a snow land. Snowfall ia ice/101 ice U U {2}{U} 3 Enchantment C enchantment Cumulative upkeep {U} | Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs. Soldevi Machinist ia ice/102 ice U U {1}{U} 2 Creature - Human Wizard Artificer 1 1 U creature {T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts. Soul Barrier ia ice/103 ice U U {2}{U} 3 Enchantment U enchantment Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}. Thunder Wall ia ice/104 ice U U {1}{U}{U} 3 Creature - Wall 0 2 U creature /ch Defender | Flying | {U}: Thunder Wall gets +1/+1 until end of turn. Updraft ia ice/105 ice U U {1}{U} 2 Instant U instant Target creature gains flying until end of turn. | Draw a card at the beginning of the next turn's upkeep. Wind Spirit ia ice/106 ice U U {4}{U} 5 Creature - Elemental Spirit 3 2 U creature /ch Flying | Menace Winter's Chill ia ice/107 ice U U {X}{U} 1 Instant R instant Cast this spell only during combat before blockers are declared. | X can't be greater than the number of snow lands you control. | Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. Word of Undoing ia ice/108 ice U U {U} 1 Instant C instant Return target creature and all white Auras you own attached to it to their owners' hands. Wrath of Marit Lage ia ice/109 ice U U {3}{U}{U} 5 Enchantment R enchantment When Wrath of Marit Lage enters the battlefield, tap all red creatures. | Red creatures don't untap during their controllers' untap steps. Zur's Weirding ia ice/110 ice U U {3}{U} 4 Enchantment R enchantment Players play with their hands revealed. | If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. Zuran Enchanter ia ice/111 ice U UB {1}{U} 2 Creature - Human Wizard 1 1 C creature {2}{B}, {T}: Target player discards a card. Activate only during your turn. Zuran Spellcaster ia ice/112 ice U U {2}{U} 3 Creature - Human Wizard 1 1 C creature {T}: Zuran Spellcaster deals 1 damage to any target. Abyssal Specter ia ice/113 ice B B {2}{B}{B} 4 Creature - Specter 2 3 U creature /ch Flying | Whenever Abyssal Specter deals damage to a player, that player discards a card. Ashen Ghoul ia ice/114 ice B B {3}{B} 4 Creature - Zombie 3 1 U creature Haste | {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul. Brine Shaman ia ice/115 ice B UB {1}{B} 2 Creature - Human Cleric Shaman 1 1 C creature {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. | {1}{U}{U}, Sacrifice a creature: Counter target creature spell. Burnt Offering ia ice/116 ice B BR {B} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value. Cloak of Confusion ia ice/117 ice B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature you control | Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. Dance of the Dead ia ice/118 ice B B {1}{B} 2 Enchantment - Aura U enchantment Enchant creature card in a graveyard | When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. | Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. | At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature. Dark Banishing ia ice/119 ice B B {2}{B} 3 Instant C instant Destroy target nonblack creature. It can't be regenerated. Dark Ritual ia ice/120 ice B B {B} 1 Instant C instant Add {B}{B}{B}. Demonic Consultation ia ice/121 ice B B {B} 1 Instant U instant Reveal top six cards/vp1at6 Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. Dread Wight ia ice/122 ice B B {3}{B}{B} 5 Creature - Zombie 3 4 R creature At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." Drift of the Dead ia ice/123 ice B B {3}{B} 4 Creature - Wall * * U creature Defender | Drift of the Dead's power and toughness are each equal to the number of snow lands you control. Fear ia ice/124 ice B B {B}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has fear. Flow of Maggots ia ice/125 ice B B {2}{B} 3 Creature - Insect 2 2 R creature Cumulative upkeep {1} | Flow of Maggots can't be blocked by non-Wall creatures. Foul Familiar ia ice/126 ice B B {2}{B} 3 Creature - Spirit 3 1 C creature Foul Familiar can't block. | {B}, Pay 1 life: Return Foul Familiar to its owner's hand. Gangrenous Zombies ia ice/127 ice B B {1}{B}{B} 3 Creature - Zombie 2 2 C creature {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. Gaze of Pain ia ice/128 ice B B {1}{B} 2 Sorcery C sorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. Gravebind ia ice/129 ice B B {B} 1 Instant R instant Target creature can't be regenerated this turn. | Draw a card at the beginning of the next turn's upkeep. Hecatomb ia ice/130 ice B B {1}{B}{B} 3 Enchantment R enchantment When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. | Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target. Hoar Shade ia ice/131 ice B B {3}{B} 4 Creature - Shade 1 2 C creature {B}: Hoar Shade gets +1/+1 until end of turn. Howl from Beyond ia ice/132 ice B B {X}{B} 1 Instant C instant Target creature gets +X/+0 until end of turn. Hyalopterous Lemure ia ice/133 ice B B {4}{B} 5 Creature - Spirit 4 3 U creature {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. Icequake ia ice/134 ice B B {1}{B}{B} 3 Sorcery U sorcery Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. Infernal Darkness ia ice/135 ice B B {2}{B}{B} 4 Enchantment R enchantment Cumulative upkeep-Pay {B} and 1 life. | If a land is tapped for mana, it produces {B} instead of any other type. Infernal Denizen ia ice/136 ice B B {7}{B} 8 Creature - Demon 5 7 R creature At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. | {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. Kjeldoran Dead ia ice/137 ice B B {B} 1 Creature - Skeleton 3 1 C creature When Kjeldoran Dead enters the battlefield, sacrifice a creature. | {B}: Regenerate Kjeldoran Dead. Knight of Stromgald ia ice/138 ice B B {B}{B} 2 Creature - Human Knight 2 1 U creature Protection from white | {B}: Knight of Stromgald gains first strike until end of turn. | {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. Krovikan Elementalist ia ice/139 ice B UBR {B}{B} 2 Creature - Human Wizard 1 1 U creature {2}{R}: Target creature gets +1/+0 until end of turn. | {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. Krovikan Fetish ia ice/140 ice B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. | Enchanted creature gets +1/+1. Krovikan Vampire ia ice/141 ice B B {3}{B}{B} 5 Creature - Vampire 3 3 U creature At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. Legions of Lim-Dul ia ice/142 ice B B {1}{B}{B} 3 Creature - Zombie 2 3 C creature Snow swampwalk Leshrac's Rite ia ice/143 ice B B {B} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has swampwalk. Leshrac's Sigil ia ice/144 ice B B {B}{B} 2 Enchantment U enchantment Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. | {B}{B}: Return Leshrac's Sigil to its owner's hand. Lim-Dul's Cohort ia ice/145 ice B B {1}{B}{B} 3 Creature - Zombie 2 3 C creature Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. Lim-Dul's Hex ia ice/146 ice B B {1}{B} 2 Enchantment U enchantment At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless they pay {B} or {3}. Mind Ravel ia ice/147 ice B B {2}{B} 3 Sorcery C sorcery Target player discards a card. | Draw a card at the beginning of the next turn's upkeep. Mind Warp ia ice/148 ice B B {X}{3}{B} 4 Sorcery U sorcery Look at target player's hand and choose X cards from it. That player discards those cards. Mind Whip ia ice/149 ice B B {2}{B}{B} 4 Enchantment - Aura R enchantment Enchant creature | At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature. Minion of Leshrac ia ice/150 ice B B {4}{B}{B}{B} 7 Creature - Demon Minion 5 5 R creature Protection from black | At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. | {T}: Destroy target creature or land. Minion of Tevesh Szat ia ice/151 ice B B {4}{B}{B}{B} 7 Creature - Demon Minion 4 4 R creature At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. | {T}: Target creature gets +3/-2 until end of turn. Mole Worms ia ice/152 ice B B {2}{B} 3 Creature - Worm 1 1 U creature You may choose not to untap Mole Worms during your untap step. | {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. Moor Fiend ia ice/153 ice B B {3}{B} 4 Creature - Horror 3 3 C creature Swampwalk Necropotence ia ice/154 ice B B {B}{B}{B} 3 Enchantment R enchantment Skip your draw step. | Whenever you discard a card, exile that card from your graveyard. | Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. Norritt ia ice/155 ice B B {3}{B} 4 Creature - Imp 1 1 C creature {T}: Untap target blue creature. | {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. Oath of Lim-Dul ia ice/156 ice B B {3}{B} 4 Enchantment R enchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. | {B}{B}: Draw a card. Pestilence Rats ia ice/157 ice B B {2}{B} 3 Creature - Rat * 3 C creature Pestilence Rats's power is equal to the number of other Rats on the battlefield. Pox ia ice/158 ice B B {B}{B}{B} 3 Sorcery R sorcery Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time. Seizures ia ice/159 ice B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. Songs of the Damned ia ice/160 ice B B {B} 1 Instant C instant Add {B} for each creature card in your graveyard. Soul Burn ia ice/161 ice B B {X}{2}{B} 3 Sorcery C sorcery Spend only black and/or red mana on X. | Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. Soul Kiss ia ice/162 ice B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn. Spoils of Evil ia ice/163 ice B B {2}{B} 3 Instant R instant For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life. Spoils of War ia ice/164 ice B B {X}{B} 1 Sorcery R sorcery X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. | Distribute X +1/+1 counters among any number of target creatures. Stench of Evil ia ice/165 ice B B {2}{B}{B} 4 Sorcery U sorcery Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}. Stromgald Cabal ia ice/166 ice B B {1}{B}{B} 3 Creature - Human Knight 2 2 R creature {T}, Pay 1 life: Counter target white spell. Touch of Death ia ice/167 ice B B {2}{B} 3 Sorcery C sorcery Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. | Draw a card at the beginning of the next turn's upkeep. Withering Wisps ia ice/168 ice B B {1}{B}{B} 3 Enchantment U enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. | {B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control. Aggression ia ice/169 ice R R {2}{R} 3 Enchantment - Aura U enchantment Enchant non-Wall creature | Enchanted creature has first strike and trample. | At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. Anarchy ia ice/170 ice R R {2}{R}{R} 4 Sorcery U sorcery Destroy all white permanents. Avalanche ia ice/171 ice R R {X}{2}{R}{R} 4 Sorcery U sorcery Destroy X target snow lands. Balduvian Barbarians ia ice/172 ice R R {1}{R}{R} 3 Creature - Human Barbarian 3 2 C creature Balduvian Hydra ia ice/173 ice R R {X}{R}{R} 2 Creature - Hydra 0 1 R creature Balduvian Hydra enters the battlefield with X +1/+0 counters on it. | Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. | {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep. Barbarian Guides ia ice/174 ice R R {2}{R} 3 Creature - Human Barbarian 1 2 C creature {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. Battle Frenzy ia ice/175 ice R R {2}{R} 3 Instant C instant Green creatures you control get +1/+1 until end of turn. | Nongreen creatures you control get +1/+0 until end of turn. Bone Shaman ia ice/176 ice R BR {2}{R}{R} 4 Creature - Giant Shaman 3 3 C creature {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." Brand of Ill Omen ia ice/177 ice R R {3}{R} 4 Enchantment - Aura R enchantment Enchant creature | Cumulative upkeep {R} | Enchanted creature's controller can't cast creature spells. Chaos Lord ia ice/178 ice R R {4}{R}{R}{R} 7 Creature - Human 7 7 R creature First strike | At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. | Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. Chaos Moon ia ice/179 ice R R {3}{R} 4 Enchantment R enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. Conquer ia ice/180 ice R R {3}{R}{R} 5 Enchantment - Aura U enchantment Enchant land | You control enchanted land. Curse of Marit Lage ia ice/181 ice R R {3}{R}{R} 5 Enchantment R enchantment When Curse of Marit Lage enters the battlefield, tap all Islands. | Islands don't untap during their controllers' untap steps. Dwarven Armory ia ice/182 ice R R {2}{R}{R} 4 Enchantment R enchantment {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step. Errantry ia ice/183 ice R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+0 and can only attack alone. Flame Spirit ia ice/184 ice R R {4}{R} 5 Creature - Elemental Spirit 2 3 U creature {R}: Flame Spirit gets +1/+0 until end of turn. Flare ia ice/185 ice R R {2}{R} 3 Instant C instant Flare deals 1 damage to any target. | Draw a card at the beginning of the next turn's upkeep. Game of Chaos ia ice/186 ice R R {R}{R}{R} 3 Sorcery R sorcery Flip a coin/flip1 Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. Glacial Crevasses ia ice/187 ice R R {2}{R} 3 Enchantment R enchantment Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. Goblin Mutant ia ice/188 ice R R {2}{R}{R} 4 Creature - Goblin Mutant 5 3 U creature Trample | Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. | Goblin Mutant can't block creatures with power 3 or greater. Goblin Sappers ia ice/189 ice R R {1}{R} 2 Creature - Goblin 1 1 C creature {R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat. | {R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat. Goblin Ski Patrol ia ice/190 ice R R {1}{R} 2 Creature - Goblin 1 1 C creature {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain. Goblin Snowman ia ice/191 ice R R {3}{R} 4 Creature - Goblin 1 1 U creature Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. | {T}: Goblin Snowman deals 1 damage to target creature it's blocking. Grizzled Wolverine ia ice/192 ice R R {1}{R}{R} 3 Creature - Wolverine 2 2 C creature {R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn. Imposing Visage ia ice/193 ice R R {R} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has menace. Incinerate ia ice/194 ice R R {1}{R} 2 Instant C instant Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. Jokulhaups ia ice/195 ice R R {4}{R}{R} 6 Sorcery R sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. Karplusan Giant ia ice/196 ice R R {6}{R} 7 Creature - Giant 3 3 U creature Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. Karplusan Yeti ia ice/197 ice R R {3}{R}{R} 5 Creature - Yeti 3 3 R creature {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. Lava Burst ia ice/198 ice R R {X}{R} 1 Sorcery C sorcery Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player. Marton Stromgald ia ice/199 ice R R {2}{R}{R} 4 Legendary Creature - Human Knight 1 1 R creature Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. | Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. Melee ia ice/200 ice R R {4}{R} 5 Instant U instant Cast this spell only during your turn and only during combat before blockers are declared. | You choose which creatures block this combat and how those creatures block. | Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. Melting ia ice/201 ice R R {3}{R} 4 Enchantment U enchantment All lands are no longer snow. Meteor Shower ia ice/202 ice R R {X}{X}{R} 1 Sorcery C sorcery Meteor Shower deals X plus 1 damage divided as you choose among any number of targets. Mountain Goat ia ice/203 ice R R {R} 1 Creature - Goat 1 1 C creature Mountainwalk Mudslide ia ice/204 ice R R {2}{R} 3 Enchantment R enchantment Creatures without flying don't untap during their controllers' untap steps. | At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures. Orcish Cannoneers ia ice/205 ice R R {1}{R}{R} 3 Creature - Orc Warrior 1 3 U creature {T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you. Orcish Conscripts ia ice/206 ice R R {R} 1 Creature - Orc 2 2 C creature Orcish Conscripts can't attack unless at least two other creatures attack. | Orcish Conscripts can't block unless at least two other creatures block. Orcish Farmer ia ice/207 ice R R {1}{R}{R} 3 Creature - Orc 2 2 C creature {T}: Target land becomes a Swamp until its controller's next untap step. Orcish Healer ia ice/208 ice R BRG {R}{R} 2 Creature - Orc Cleric 1 1 U creature {R}{R}, {T}: Target creature can't be regenerated this turn. | {B}{B}{R}, {T}: Regenerate target black or green creature. | {R}{G}{G}, {T}: Regenerate target black or green creature. Orcish Librarian ia ice/209 ice R R {1}{R} 2 Creature - Orc 1 1 R creature Look at top eight cards/vp1pt8 {R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. Orcish Lumberjack ia ice/210 ice R RG {R} 1 Creature - Orc 1 1 C creature {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. Orcish Squatters ia ice/211 ice R R {4}{R} 5 Creature - Orc 2 3 R creature Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. Panic ia ice/212 ice R R {R} 1 Instant C instant Cast this spell only during combat before blockers are declared. | Target creature can't block this turn. | Draw a card at the beginning of the next turn's upkeep. Pyroblast ia ice/213 ice R R {R} 1 Instant C instant Choose one - | - Counter target spell if it's blue. | - Destroy target permanent if it's blue. Pyroclasm ia ice/214 ice R R {1}{R} 2 Sorcery U sorcery Pyroclasm deals 2 damage to each creature. Sabretooth Tiger ia ice/215 ice R R {2}{R} 3 Creature - Cat 2 1 C creature First strike Shatter ia ice/216 ice R R {1}{R} 2 Instant C instant Destroy target artifact. Stone Rain ia ice/217 ice R R {2}{R} 3 Sorcery C sorcery Destroy target land. Stone Spirit ia ice/218 ice R R {4}{R} 5 Creature - Elemental Spirit 4 3 U creature Stone Spirit can't be blocked by creatures with flying. Stonehands ia ice/219 ice R R {2}{R} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +0/+2. | {R}: Enchanted creature gets +1/+0 until end of turn. Tor Giant ia ice/220 ice R R {3}{R} 4 Creature - Giant 3 3 C creature Total War ia ice/221 ice R R {3}{R} 4 Enchantment R enchantment Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. Vertigo ia ice/222 ice R R {R} 1 Instant U instant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. Wall of Lava ia ice/223 ice R R {1}{R}{R} 3 Creature - Wall 1 3 U creature Defender | {R}: Wall of Lava gets +1/+1 until end of turn. Word of Blasting ia ice/224 ice R R {1}{R} 2 Instant U instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller. Aurochs ia ice/225 ice G G {3}{G} 4 Creature - Aurochs 2 3 C creature Trample | Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Balduvian Bears ia ice/226 ice G G {1}{G} 2 Creature - Bear 2 2 C creature Blizzard ia ice/227 ice G G {G}{G} 2 Enchantment R enchantment Cast this spell only if you control a snow land. | Cumulative upkeep {2} | Creatures with flying don't untap during their controllers' untap steps. Brown Ouphe ia ice/228 ice G G {G} 1 Creature - Ouphe 1 1 C creature {1}{G}, {T}: Counter target activated ability from an artifact source. Chub Toad ia ice/229 ice G G {2}{G} 3 Creature - Frog 1 1 C creature Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. Dire Wolves ia ice/230 ice G G {2}{G} 3 Creature - Wolf 2 2 C creature Dire Wolves has banding as long as you control a Plains. Earthlore ia ice/231 ice G G {G} 1 Enchantment - Aura C enchantment Enchant land you control | Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped. Elder Druid ia ice/232 ice G G {3}{G} 4 Creature - Elf Cleric Druid 2 2 R creature {3}{G}, {T}: You may tap or untap target artifact, creature, or land. Essence Filter ia ice/233 ice G G {1}{G}{G} 3 Sorcery C sorcery Destroy all enchantments or all nonwhite enchantments. Fanatical Fever ia ice/234 ice G G {2}{G}{G} 4 Instant U instant Target creature gets +3/+0 and gains trample until end of turn. Folk of the Pines ia ice/235 ice G G {4}{G} 5 Creature - Dryad 2 5 C creature {1}{G}: Folk of the Pines gets +1/+0 until end of turn. Forbidden Lore ia ice/236 ice G G {2}{G} 3 Enchantment - Aura R enchantment Enchant land | Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." Forgotten Lore ia ice/237 ice G G {G} 1 Sorcery U sorcery Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. Foxfire ia ice/238 ice G G {2}{G} 3 Instant C instant Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | Draw a card at the beginning of the next turn's upkeep. Freyalise Supplicant ia ice/239 ice G G {1}{G} 2 Creature - Human Cleric 1 1 U creature {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down. Freyalise's Charm ia ice/240 ice G G {G}{G} 2 Enchantment U enchantment Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. | {G}{G}: Return Freyalise's Charm to its owner's hand. Freyalise's Winds ia ice/241 ice G G {2}{G}{G} 4 Enchantment R enchantment Whenever a permanent becomes tapped, put a wind counter on it. | If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. Fyndhorn Brownie ia ice/242 ice G G {2}{G} 3 Creature - Ouphe 1 1 C creature {2}{G}, {T}: Untap target creature. Fyndhorn Elder ia ice/243 ice G G {2}{G} 3 Creature - Elf Druid 1 1 U creature {T}: Add {G}{G}. Fyndhorn Elves ia ice/244 ice G G {G} 1 Creature - Elf Druid 1 1 C creature {T}: Add {G}. Fyndhorn Pollen ia ice/245 ice G G {2}{G} 3 Enchantment R enchantment Cumulative upkeep {1} | All creatures get -1/-0. | {1}{G}: All creatures get -1/-0 until end of turn. Giant Growth ia ice/246 ice G G {G} 1 Instant C instant Target creature gets +3/+3 until end of turn. Gorilla Pack ia ice/247 ice G G {2}{G} 3 Creature - Ape 3 3 C creature Gorilla Pack can't attack unless defending player controls a Forest. | When you control no Forests, sacrifice Gorilla Pack. Hot Springs ia ice/248 ice G G {1}{G} 2 Enchantment - Aura R enchantment Enchant land you control | Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." Hurricane ia ice/249 ice G G {X}{G} 1 Sorcery U sorcery Hurricane deals X damage to each creature with flying and each player. Johtull Wurm ia ice/250 ice G G {5}{G} 6 Creature - Wurm 6 6 U creature Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. Juniper Order Druid ia ice/251 ice G G {2}{G} 3 Creature - Human Cleric Druid 1 1 C creature {T}: Untap target land. Lhurgoyf ia ice/252 ice G G {2}{G}{G} 4 Creature - Lhurgoyf * 1+* R creature Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Lure ia ice/253 ice G G {1}{G}{G} 3 Enchantment - Aura U enchantment Enchant creature | All creatures able to block enchanted creature do so. Maddening Wind ia ice/254 ice G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Cumulative upkeep {G} | At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. Nature's Lore ia ice/255 ice G G {1}{G} 2 Sorcery U sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Pale Bears ia ice/256 ice G G {2}{G} 3 Creature - Bear 2 2 R creature Islandwalk Pygmy Allosaurus ia ice/257 ice G G {2}{G} 3 Creature - Dinosaur 2 2 R creature Swampwalk Pyknite ia ice/258 ice G G {2}{G} 3 Creature - Ouphe 1 1 C creature When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. Regeneration ia ice/259 ice G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | {G}: Regenerate enchanted creature. Rime Dryad ia ice/260 ice G G {G} 1 Creature - Dryad 1 2 C creature Snow forestwalk Ritual of Subdual ia ice/261 ice G G {4}{G}{G} 6 Enchantment R enchantment Cumulative upkeep {2} | If a land is tapped for mana, it produces colorless mana instead of any other type. Scaled Wurm ia ice/262 ice G G {7}{G} 8 Creature - Wurm 7 6 C creature Shambling Strider ia ice/263 ice G RG {4}{G}{G} 6 Creature - Yeti 5 5 C creature {R}{G}: Shambling Strider gets +1/-1 until end of turn. Snowblind ia ice/264 ice G G {3}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. Stampede ia ice/265 ice G G {1}{G}{G} 3 Instant R instant Attacking creatures get +1/+0 and gain trample until end of turn. Stunted Growth ia ice/266 ice G G {3}{G}{G} 5 Sorcery R sorcery Target player chooses three cards from their hand and puts them on top of their library in any order. Tarpan ia ice/267 ice G G {G} 1 Creature - Horse 1 1 C creature When Tarpan dies, you gain 1 life. Thermokarst ia ice/268 ice G G {1}{G}{G} 3 Sorcery U sorcery Destroy target land. If that land was a snow land, you gain 1 life. Thoughtleech ia ice/269 ice G G {G}{G} 2 Enchantment U enchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life. Tinder Wall ia ice/270 ice G RG {G} 1 Creature - Plant Wall 0 3 C creature Defender | Sacrifice Tinder Wall: Add {R}{R}. | {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking. Touch of Vitae ia ice/271 ice G G {2}{G} 3 Instant U instant Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once." | Draw a card at the beginning of the next turn's upkeep. Trailblazer ia ice/272 ice G G {2}{G}{G} 4 Instant R instant Target creature can't be blocked this turn. Venomous Breath ia ice/273 ice G G {3}{G} 4 Instant U instant Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn. Wall of Pine Needles ia ice/274 ice G G {3}{G} 4 Creature - Plant Wall 3 3 U creature Defender | {G}: Regenerate Wall of Pine Needles. Whiteout ia ice/275 ice G G {1}{G} 2 Instant U instant All creatures lose flying until end of turn. | Sacrifice a snow land: Return Whiteout from your graveyard to your hand. Wiitigo ia ice/276 ice G G {3}{G}{G}{G} 6 Creature - Yeti 0 0 R creature /ccgreen=6 Wiitigo enters the battlefield with six +1/+1 counters on it. | At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. Wild Growth ia ice/277 ice G G {G} 1 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Woolly Mammoths ia ice/278 ice G G {1}{G}{G} 3 Creature - Elephant 3 2 C creature Woolly Mammoths has trample as long as you control a snow land. Woolly Spider ia ice/279 ice G G {1}{G}{G} 3 Creature - Spider 2 3 C creature Reach | Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. Yavimaya Gnats ia ice/280 ice G G {2}{G} 3 Creature - Insect 0 1 U creature /ch Flying | {G}: Regenerate Yavimaya Gnats. Altar of Bone ia ice/281 ice GW GW {G}{W} 2 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a creature. | Search your library for a creature card, reveal it, put it into your hand, then shuffle. Centaur Archer ia ice/282 ice RG RG {1}{R}{G} 3 Creature - Centaur Archer 3 2 U creature {T}: Centaur Archer deals 1 damage to target creature with flying. Chromatic Armor ia ice/283 ice WU WU {1}{W}{U} 3 Enchantment - Aura R enchantment /ccblue=1 Enchant creature | As Chromatic Armor enters the battlefield, choose a color. | Chromatic Armor enters the battlefield with a sleight counter on it. | Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. | {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. Diabolic Vision ia ice/284 ice UB UB {U}{B} 2 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. Earthlink ia ice/285 ice BRG BRG {3}{B}{R}{G} 6 Enchantment R enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. | Whenever a creature dies, that creature's controller sacrifices a land. Elemental Augury ia ice/286 ice UBR UBR {U}{B}{R} 3 Enchantment R enchantment Look at top three cards/vp1pt3 {3}: Look at the top three cards of target player's library, then put them back in any order. Essence Vortex ia ice/287 ice UB UB {1}{U}{B} 3 Instant U instant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. Fiery Justice ia ice/288 ice RGW RGW {R}{G}{W} 3 Sorcery R sorcery Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. Fire Covenant ia ice/289 ice BR BR {1}{B}{R} 3 Instant U instant As an additional cost to cast this spell, pay X life. | Fire Covenant deals X damage divided as you choose among any number of target creatures. Flooded Woodlands ia ice/290 ice UB UB {2}{U}{B} 4 Enchantment R enchantment Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. Fumarole ia ice/291 ice BR BR {3}{B}{R} 5 Sorcery U sorcery As an additional cost to cast this spell, pay 3 life. | Destroy target creature and target land. Ghostly Flame ia ice/292 ice BR BR {B}{R} 2 Enchantment R enchantment Black and/or red permanents and spells are colorless sources of damage. Giant Trap Door Spider ia ice/293 ice RG RG {1}{R}{G} 3 Creature - Spider 2 3 U creature {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. Glaciers ia ice/294 ice WU WU {2}{W}{U} 4 Enchantment R enchantment At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. | All Mountains are Plains. Hymn of Rebirth ia ice/295 ice GW GW {3}{G}{W} 5 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. Kjeldoran Frostbeast ia ice/296 ice GW GW {3}{G}{W} 5 Creature - Elemental Beast 2 4 U creature At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. Merieke Ri Berit ia ice/297 ice WUB WUB {W}{U}{B} 3 Legendary Creature - Human 1 1 R creature /ci Merieke Ri Berit doesn't untap during your untap step. | {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. Monsoon ia ice/298 ice RG RG {2}{R}{G} 4 Enchantment R enchantment At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. Mountain Titan ia ice/299 ice BR BR {2}{B}{R} 4 Creature - Giant 2 2 R creature {1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. Reclamation ia ice/300 ice GW GW {2}{G}{W} 4 Enchantment R enchantment Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. Skeleton Ship ia ice/301 ice UB UB {3}{U}{B} 5 Legendary Creature - Skeleton 0 3 R creature When you control no Islands, sacrifice Skeleton Ship. | {T}: Put a -1/-1 counter on target creature. Spectral Shield ia ice/302 ice WU WU {1}{W}{U} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +0/+2 and can't be the target of spells. Storm Spirit ia ice/303 ice GWU GWU {3}{G}{W}{U} 6 Creature - Elemental Spirit 3 3 R creature /ch Flying | {T}: Storm Spirit deals 2 damage to target creature. Stormbind ia ice/304 ice RG RG {1}{R}{G} 3 Enchantment R enchantment {2}, Discard a card at random: Stormbind deals 2 damage to any target. Wings of Aesthir ia ice/305 ice WU WU {W}{U} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+0 and has flying and first strike. Adarkar Sentinel ia ice/306 ice {5} 5 Artifact Creature - Soldier 3 3 U creature {1}: Adarkar Sentinel gets +0/+1 until end of turn. Aegis of the Meek ia ice/307 ice {3} 3 Artifact R artifact {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. Amulet of Quoz ia ice/308 ice {6} 6 Artifact R artifact Flip a coin/flip1 Remove Amulet of Quoz from your deck before playing if you're not playing for ante. | {T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep. Arcum's Sleigh ia ice/309 ice {1} 1 Artifact U artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land. Arcum's Weathervane ia ice/310 ice {2} 2 Artifact U artifact {2}, {T}: Target snow land is no longer snow. | {2}, {T}: Target nonsnow basic land becomes snow. Arcum's Whistle ia ice/311 ice {3} 3 Artifact U artifact {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared. Barbed Sextant ia ice/312 ice {1} 1 Artifact C artifact {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep. Baton of Morale ia ice/313 ice {2} 2 Artifact U artifact {2}: Target creature gains banding until end of turn. Celestial Sword ia ice/314 ice {6} 6 Artifact R artifact {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. Crown of the Ages ia ice/315 ice {2} 2 Artifact R artifact {4}, {T}: Attach target Aura attached to a creature to another creature. Despotic Scepter ia ice/316 ice {1} 1 Artifact R artifact {T}: Destroy target permanent you own. It can't be regenerated. Elkin Bottle ia ice/317 ice {3} 3 Artifact R artifact Reveal top card/vp1at1 {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. Fyndhorn Bow ia ice/318 ice {2} 2 Artifact U artifact {3}, {T}: Target creature gains first strike until end of turn. Goblin Lyre ia ice/319 ice {3} 3 Artifact R artifact Flip a coin/flip1 Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls. Hematite Talisman ia ice/320 ice {2} 2 Artifact U artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. Ice Cauldron ia ice/321 ice {4} 4 Artifact R artifact {X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. | {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron. Icy Manipulator ia ice/322 ice {4} 4 Artifact U artifact {1}, {T}: Tap target artifact, creature, or land. Infinite Hourglass ia ice/323 ice {4} 4 Artifact R artifact At the beginning of your upkeep, put a time counter on Infinite Hourglass. | All creatures get +1/+0 for each time counter on Infinite Hourglass. | {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. Jester's Cap ia ice/324 ice {4} 4 Artifact R artifact {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. Jester's Mask ia ice/325 ice {5} 5 Artifact R artifact /cr90 Jester's Mask enters the battlefield tapped. | {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles. Jeweled Amulet ia ice/326 ice {0} 0 Artifact U artifact {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet. | {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type. Lapis Lazuli Talisman ia ice/327 ice {2} 2 Artifact U artifact Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. Malachite Talisman ia ice/328 ice {2} 2 Artifact U artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. Nacre Talisman ia ice/329 ice {2} 2 Artifact U artifact Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. Naked Singularity ia ice/330 ice WUBRG {5} 5 Artifact R artifact Cumulative upkeep {3} | If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. Onyx Talisman ia ice/331 ice {2} 2 Artifact U artifact Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. Pentagram of the Ages ia ice/332 ice {4} 4 Artifact R artifact {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Pit Trap ia ice/333 ice {2} 2 Artifact U artifact {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. Runed Arch ia ice/334 ice {3} 3 Artifact R artifact /cr90 Runed Arch enters the battlefield tapped. | {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn. Shield of the Ages ia ice/335 ice {2} 2 Artifact U artifact {2}: Prevent the next 1 damage that would be dealt to you this turn. Skull Catapult ia ice/336 ice {4} 4 Artifact U artifact {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target. Snow Fortress ia ice/337 ice {5} 5 Artifact Creature - Wall 0 4 R creature Defender | {1}: Snow Fortress gets +1/+0 until end of turn. | {1}: Snow Fortress gets +0/+1 until end of turn. | {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. Soldevi Golem ia ice/338 ice {4} 4 Artifact Creature - Golem 5 3 R creature /ci Soldevi Golem doesn't untap during your untap step. | At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. Soldevi Simulacrum ia ice/339 ice {4} 4 Artifact Creature - Soldier 2 4 U creature Cumulative upkeep {1} | {1}: Soldevi Simulacrum gets +1/+0 until end of turn. Staff of the Ages ia ice/340 ice {3} 3 Artifact R artifact Creatures with landwalk abilities can be blocked as though they didn't have those abilities. Sunstone ia ice/341 ice {3} 3 Artifact U artifact {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. Time Bomb ia ice/342 ice {4} 4 Artifact R artifact At the beginning of your upkeep, put a time counter on Time Bomb. | {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player. Urza's Bauble ia ice/343 ice {0} 0 Artifact U artifact {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Vexing Arcanix ia ice/344 ice {4} 4 Artifact R artifact Reveal top card/vp1at1 {3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them. Vibrating Sphere ia ice/345 ice {4} 4 Artifact R artifact As long as it's your turn, creatures you control get +2/+0. | As long as it's not your turn, creatures you control get -0/-2. Walking Wall ia ice/346 ice {4} 4 Artifact Creature - Wall 0 6 U creature Defender | {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. Wall of Shields ia ice/347 ice {3} 3 Artifact Creature - Wall 0 4 U creature Defender | Banding War Chariot ia ice/348 ice {3} 3 Artifact U artifact {3}, {T}: Target creature gains trample until end of turn. Whalebone Glider ia ice/349 ice {2} 2 Artifact U artifact {2}, {T}: Target creature with power 3 or less gains flying until end of turn. Zuran Orb ia ice/350 ice {0} 0 Artifact U artifact Sacrifice a land: You gain 2 life. Adarkar Wastes ia ice/351 ice WU 0 Land R land {T}: Add {C}. | {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. Brushland ia ice/352 ice GW 0 Land R land {T}: Add {C}. | {T}: Add {G} or {W}. Brushland deals 1 damage to you. Glacial Chasm ia ice/353 ice 0 Land U land Cumulative upkeep-Pay 2 life. | When Glacial Chasm enters the battlefield, sacrifice a land. | Creatures you control can't attack. | Prevent all damage that would be dealt to you. Halls of Mist ia ice/354 ice 0 Land R land Cumulative upkeep {1} | Creatures that attacked during their controller's last turn can't attack. Ice Floe ia ice/355 ice 0 Land U land You may choose not to untap Ice Floe during your untap step. | {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. Karplusan Forest ia ice/356 ice RG 0 Land R land {T}: Add {C}. | {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. Land Cap ia ice/357 ice WU 0 Land R land Land Cap doesn't untap during your untap step if it has a depletion counter on it. | At the beginning of your upkeep, remove a depletion counter from Land Cap. | {T}: Add {W} or {U}. Put a depletion counter on Land Cap. Lava Tubes ia ice/358 ice BR 0 Land R land Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. | At the beginning of your upkeep, remove a depletion counter from Lava Tubes. | {T}: Add {B} or {R}. Put a depletion counter on Lava Tubes. River Delta ia ice/359 ice UB 0 Land R land River Delta doesn't untap during your untap step if it has a depletion counter on it. | At the beginning of your upkeep, remove a depletion counter from River Delta. | {T}: Add {U} or {B}. Put a depletion counter on River Delta. Sulfurous Springs ia ice/360 ice BR 0 Land R land {T}: Add {C}. | {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. Timberline Ridge ia ice/361 ice RG 0 Land R land Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. | At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. | {T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge. Underground River ia ice/362 ice UB 0 Land R land {T}: Add {C}. | {T}: Add {U} or {B}. Underground River deals 1 damage to you. Veldt ia ice/363 ice GW 0 Land R land Veldt doesn't untap during your untap step if it has a depletion counter on it. | At the beginning of your upkeep, remove a depletion counter from Veldt. | {T}: Add {G} or {W}. Put a depletion counter on Veldt. Plains ia ice/364 ice W 0 Basic Land - Plains C plains Snow-Covered Plains ia ice/367 ice W 0 Basic Snow Land - Plains C plains Island ia ice/368 ice U 0 Basic Land - Island C island Snow-Covered Island ia ice/371 ice U 0 Basic Snow Land - Island C island Snow-Covered Swamp ia ice/372 ice B 0 Basic Snow Land - Swamp C swamp Swamp ia ice/373 ice B 0 Basic Land - Swamp C swamp Mountain ia ice/376 ice R 0 Basic Land - Mountain C mountain Snow-Covered Mountain ia ice/379 ice R 0 Basic Snow Land - Mountain C mountain Forest ia ice/380 ice G 0 Basic Land - Forest C forest Snow-Covered Forest ia ice/383 ice G 0 Basic Snow Land - Forest C forest Carrier Pigeons alliances all/1a all W W {3}{W} 4 Creature - Bird 1 1 C creature /ch Flying | When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. Errand of Duty alliances all/2a all W W {1}{W} 2 Instant C instant /spawn [lackey] Knight (W 1/1 Banding) Create a 1/1 white Knight creature token with banding. Exile alliances all/3 all W W {2}{W} 3 Instant R instant Exile target nonwhite attacking creature. You gain life equal to its toughness. Inheritance alliances all/4 all W W {W} 1 Enchantment U enchantment Whenever a creature dies, you may pay {3}. If you do, draw a card. Ivory Gargoyle alliances all/5 all W W {4}{W} 5 Creature - Gargoyle 2 2 R creature /ch Flying | When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. | {4}{W}: Exile Ivory Gargoyle. Juniper Order Advocate alliances all/6 all W W {2}{W} 3 Creature - Human Knight 1 2 U creature As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. Kjeldoran Escort alliances all/7a all W W {2}{W}{W} 4 Creature - Human Soldier 2 3 C creature Banding Kjeldoran Home Guard alliances all/8 all W W {3}{W} 4 Creature - Human Soldier 1 6 U creature Create Deserter/spawn [lackey] Deserter (W 0/1) At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token. Kjeldoran Pride alliances all/9a all W WU {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+2. | {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. Martyrdom alliances all/10a all W W {1}{W}{W} 3 Instant C instant Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability. Noble Steeds alliances all/11a all W W {2}{W} 3 Enchantment C enchantment {1}{W}: Target creature gains first strike until end of turn. Reinforcements alliances all/12a all W W {W} 1 Instant C instant Put up to three target creature cards from your graveyard on top of your library. Reprisal alliances all/13a all W W {1}{W} 2 Instant C instant Destroy target creature with power 4 or greater. It can't be regenerated. Royal Decree alliances all/14 all W W {2}{W}{W} 4 Enchantment R enchantment Cumulative upkeep {W} | Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. Royal Herbalist alliances all/15a all W W {W} 1 Creature - Human Cleric 1 1 C creature Reveal top card/vp1at1 {2}, Exile the top card of your library: You gain 1 life. Scars of the Veteran alliances all/16 all W W {4}{W} 5 Instant U instant You may exile a white card from your hand rather than pay this spell's mana cost. | Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step. Seasoned Tactician alliances all/17 all W W {2}{W} 3 Creature - Human Advisor 1 3 U creature Reveal top four cards/vp1at4 {3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. Sustaining Spirit alliances all/18 all W W {1}{W} 2 Creature - Angel Spirit 0 3 R creature Cumulative upkeep {1}{W} | Damage that would reduce your life total to less than 1 reduces it to 1 instead. Sworn Defender alliances all/19 all W W {2}{W}{W} 4 Creature - Human Knight 1 3 R creature {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. Unlikely Alliance alliances all/20 all W W {1}{W} 2 Enchantment U enchantment {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. Wild Aesthir alliances all/21a all W W {2}{W} 3 Creature - Bird 1 1 C creature /ch Flying, first strike | {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. Arcane Denial alliances all/22a all U U {1}{U} 2 Instant C instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. | You draw a card at the beginning of the next turn's upkeep. Awesome Presence alliances all/23a all U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it. Benthic Explorers alliances all/24a all U U {3}{U} 4 Creature - Merfolk Scout 2 4 C creature {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. Browse alliances all/25 all U U {2}{U}{U} 4 Enchantment U enchantment Look at top five cards/vp1pt5 {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. Diminishing Returns alliances all/26 all U U {2}{U}{U} 4 Sorcery R sorcery Reveal top ten cards/vp1at10 Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards. False Demise alliances all/27a all U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | When enchanted creature dies, return that card to the battlefield under your control. Force of Will alliances all/28 all U U {3}{U}{U} 5 Instant U instant You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. | Counter target spell. Foresight alliances all/29a all U U {1}{U} 2 Sorcery C sorcery Search your library for three cards, exile them, then shuffle. | Draw a card at the beginning of the next turn's upkeep. Lat-Nam's Legacy alliances all/30a all U U {1}{U} 2 Instant C instant Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. Library of Lat-Nam alliances all/31 all U U {4}{U} 5 Sorcery R sorcery An opponent chooses one - | - You draw three cards at the beginning of the next turn's upkeep. | - You search your library for a card, put that card into your hand, then shuffle. Phantasmal Sphere alliances all/32 all U U {1}{U} 2 Creature - Illusion 0 1 R creature yInitialize/ch Create Orb/spawn [lackey] Orb (U */* Flying) Flying | At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. | When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere. Soldevi Heretic alliances all/33a all U WU {2}{U} 3 Creature - Human Cleric 2 2 C creature {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. Soldevi Sage alliances all/34a all U U {1}{U} 2 Creature - Human Wizard 1 1 C creature {T}, Sacrifice two lands: Draw three cards, then discard one of them. Spiny Starfish alliances all/35 all U U {2}{U} 3 Creature - Starfish 0 1 U creature Create Starfish/spawn [lackey] Starfish (U 0/1) Create 5 Starfish/spawnx5 [lackey] Starfish (U 0/1) Create 10 Starfish/spawnx10 [lackey] Starfish (U 0/1) {U}: Regenerate Spiny Starfish. | At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn. Storm Crow alliances all/36a all U U {1}{U} 2 Creature - Bird 1 2 C creature /ch Flying Storm Elemental alliances all/37 all U U {5}{U} 6 Creature - Elemental 3 4 U creature yInitialize/ch Reveal top card/vp1at1 Flying | {U}, Exile the top card of your library: Tap target creature with flying. | {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. Suffocation alliances all/38 all U U {1}{U} 2 Instant U instant Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. | Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. | Draw a card at the beginning of the next turn's upkeep. Thought Lash alliances all/39 all U U {2}{U}{U} 4 Enchantment R enchantment Reveal top card/vp1at1 Cumulative upkeep-Exile the top card of your library. | When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. | Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. Tidal Control alliances all/40 all U U {1}{U}{U} 3 Enchantment R enchantment Cumulative upkeep {2} | Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. Viscerid Armor alliances all/41a all U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1. | {1}{U}: Return Viscerid Armor to its owner's hand. Viscerid Drone alliances all/42 all U U {1}{U} 2 Creature - Homarid Drone 1 2 U creature {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. | {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. Balduvian Dead alliances all/43 all B BR {3}{B} 4 Creature - Zombie 2 3 U creature Create Graveborn/spawn [cmm] Graveborn (BR 3/1 Haste) {2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step. Casting of Bones alliances all/44a all B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | When enchanted creature dies, draw three cards, then discard one of them. Contagion alliances all/45 all B B {3}{B}{B} 5 Instant U instant You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. | Distribute two -2/-1 counters among one or two target creatures. Diseased Vermin alliances all/46 all B B {2}{B} 3 Creature - Rat 1 1 U creature Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. | At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. Dystopia alliances all/47 all B B {1}{B}{B} 3 Enchantment R enchantment Cumulative upkeep-Pay 1 life. | At the beginning of each player's upkeep, that player sacrifices a green or white permanent. Fatal Lore alliances all/48 all B B {2}{B}{B} 4 Sorcery R sorcery An opponent chooses one - | - You draw three cards. | - You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards. Feast or Famine alliances all/49a all B B {3}{B} 4 Instant C instant Create Zombie/spawn [m15] Zombie (B 2/2) Choose one - | - Create a 2/2 black Zombie creature token. | - Destroy target nonartifact, nonblack creature. It can't be regenerated. Fevered Strength alliances all/50a all B B {2}{B} 3 Instant C instant Target creature gets +2/+0 until end of turn. | Draw a card at the beginning of the next turn's upkeep. Insidious Bookworms alliances all/51a all B B {B} 1 Creature - Worm 1 1 C creature When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random. Keeper of Tresserhorn alliances all/52 all B B {5}{B} 6 Creature - Avatar 6 6 R creature Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. Krovikan Horror alliances all/53 all B B {3}{B} 4 Creature - Horror Spirit 2 2 R creature At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. | {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target. Krovikan Plague alliances all/54 all B B {2}{B} 3 Enchantment - Aura U enchantment Enchant non-Wall creature you control | When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. | Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped. Lim-Dul's High Guard alliances all/55a all B B {1}{B}{B} 3 Creature - Skeleton 2 1 C creature First strike | {1}{B}: Regenerate Lim-Dul's High Guard. Misinformation alliances all/56 all B B {B} 1 Instant U instant Put up to three target cards from an opponent's graveyard on top of their library in any order. Phantasmal Fiend alliances all/57a all B UB {3}{B} 4 Creature - Illusion 1 5 C creature {B}: Phantasmal Fiend gets +1/-1 until end of turn. | {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. Phyrexian Boon alliances all/58a all B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. Ritual of the Machine alliances all/59 all B B {2}{B}{B} 4 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a creature. | Gain control of target nonartifact, nonblack creature. Soldevi Adnate alliances all/60a all B B {1}{B} 2 Creature - Human Cleric 1 2 C creature {T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value. Stench of Decay alliances all/61a all B B {1}{B}{B} 3 Instant C instant Nonartifact creatures get -1/-1 until end of turn. Stromgald Spy alliances all/62 all B B {3}{B} 4 Creature - Human Rogue 2 4 U creature Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. Swamp Mosquito alliances all/63a all B B {1}{B} 2 Creature - Insect 0 1 C creature yInitialize/ch Create Poison Counter/spawn [nph] Poison Counter Flying | Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. Agent of Stromgald alliances all/64a all R BR {R} 1 Creature - Human Knight 1 1 C creature {R}: Add {B}. Balduvian Horde alliances all/65 all R R {2}{R}{R} 4 Creature - Human Barbarian 5 5 R creature When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. Balduvian War-Makers alliances all/66a all R R {4}{R} 5 Creature - Human Barbarian 3 3 C creature Haste | Rampage 1 Bestial Fury alliances all/67a all R R {2}{R} 3 Enchantment - Aura C enchantment Enchant creature | When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. | Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Burnout alliances all/68 all R R {1}{R} 2 Instant U instant Counter target instant spell if it's blue. | Draw a card at the beginning of the next turn's upkeep. Chaos Harlequin alliances all/69 all R R {2}{R}{R} 4 Creature - Human 2 4 R creature Reveal top card/vp1at1 {R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. Death Spark alliances all/70 all R R {R} 1 Instant U instant Death Spark deals 1 damage to any target. | At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. Enslaved Scout alliances all/71a all R R {2}{R} 3 Creature - Goblin Scout 2 2 C creature {2}: Enslaved Scout gains mountainwalk until end of turn. Gorilla Shaman alliances all/72a all R R {R} 1 Creature - Ape Shaman 1 1 C creature {X}{X}{1}: Destroy target noncreature artifact with mana value X. Gorilla War Cry alliances all/73a all R R {1}{R} 2 Instant C instant Cast this spell only during combat before blockers are declared. | All creatures gain menace until end of turn. | Draw a card at the beginning of the next turn's upkeep. Guerrilla Tactics alliances all/74a all R R {1}{R} 2 Instant C instant Guerrilla Tactics deals 2 damage to any target. | When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target. Omen of Fire alliances all/75 all R R {3}{R}{R} 5 Instant R instant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control. Pillage alliances all/76 all R R {1}{R}{R} 3 Sorcery U sorcery Destroy target artifact or land. It can't be regenerated. Primitive Justice alliances all/77 all R RG {1}{R} 2 Sorcery U sorcery As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times. | Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. Pyrokinesis alliances all/78 all R R {4}{R}{R} 6 Instant U instant You may exile a red card from your hand rather than pay this spell's mana cost. | Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Rogue Skycaptain alliances all/79 all R R {2}{R} 3 Creature - Human Rogue Mercenary 3 4 R creature /ch Flying | At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. Soldier of Fortune alliances all/80 all R R {R} 1 Creature - Human Mercenary 1 1 U creature {R}, {T}: Target player shuffles their library. Storm Shaman alliances all/81a all R R {2}{R} 3 Creature - Human Cleric Shaman 0 4 C creature {R}: Storm Shaman gets +1/+0 until end of turn. Varchild's Crusader alliances all/82a all R R {3}{R} 4 Creature - Human Knight 3 2 C creature {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. Varchild's War-Riders alliances all/83 all R R {1}{R} 2 Creature - Human Warrior 3 4 R creature Create Survivor/spawn [c18] Survivor (R 1/1) Cumulative upkeep-Have an opponent create a 1/1 red Survivor creature token. | Trample; rampage 1 Veteran's Voice alliances all/84a all R R {R} 1 Enchantment - Aura C enchantment Enchant creature you control | Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped. Bounty of the Hunt alliances all/85 all G G {3}{G}{G} 5 Instant U instant You may exile a green card from your hand rather than pay this spell's mana cost. | Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. Deadly Insect alliances all/86a all G G {4}{G} 5 Creature - Insect 6 1 C creature Shroud Elvish Bard alliances all/87 all G G {3}{G}{G} 5 Creature - Elf Shaman Bard 2 4 U creature All creatures able to block Elvish Bard do so. Elvish Ranger alliances all/88a all G G {2}{G} 3 Creature - Elf Ranger 4 1 C creature Elvish Spirit Guide alliances all/89 all G G {2}{G} 3 Creature - Elf Spirit 2 2 U creature Exile Elvish Spirit Guide from your hand: Add {G}. Fyndhorn Druid alliances all/90a all G G {2}{G} 3 Creature - Elf Druid 2 2 C creature When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. Gargantuan Gorilla alliances all/91 all G G {4}{G}{G}{G} 7 Creature - Ape 7 7 R creature At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. | {T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla. Gift of the Woods alliances all/92a all G G {G} 1 Enchantment - Aura C enchantment Enchant creature | Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. Gorilla Berserkers alliances all/93a all G G {3}{G}{G} 5 Creature - Ape Berserker 2 3 C creature Trample; rampage 2 | Gorilla Berserkers can't be blocked except by three or more creatures. Gorilla Chieftain alliances all/94a all G G {2}{G}{G} 4 Creature - Ape 3 3 C creature {1}{G}: Regenerate Gorilla Chieftain. Hail Storm alliances all/95 all G G {1}{G}{G} 3 Instant U instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Kaysa alliances all/96 all G G {3}{G}{G} 5 Legendary Creature - Elf Druid 2 3 R creature Green creatures you control get +1/+1. Nature's Chosen alliances all/97 all G G {G} 1 Enchantment - Aura U enchantment Enchant creature you control | {0}: Untap enchanted creature. Activate only during your turn and only once each turn. | Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn. Nature's Wrath alliances all/98 all G G {4}{G}{G} 6 Enchantment R enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. | Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. | Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent. Splintering Wind alliances all/99 all G G {2}{G}{G} 4 Enchantment R enchantment Create Splinter/spawn [lackey] Splinter (G 1/1 Flying, Cumulative Upkeep {G}) {2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. Taste of Paradise alliances all/100a all G G {3}{G} 4 Sorcery C sorcery As an additional cost to cast this spell, you may pay {1}{G} any number of times. | You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. Tornado alliances all/101 all G G {4}{G} 5 Enchantment R enchantment Cumulative upkeep {G} | {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate only once each turn. Undergrowth alliances all/102a all G RG {G} 1 Instant C instant As an additional cost to cast this spell, you may pay {2}{R}. | Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures. Whip Vine alliances all/103a all G G {2}{G} 3 Creature - Plant Wall 1 4 C creature Defender; reach | You may choose not to untap Whip Vine during your untap step. | {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. Yavimaya Ancients alliances all/104a all G G {3}{G}{G} 5 Creature - Treefolk 2 7 C creature {G}: Yavimaya Ancients gets +1/-2 until end of turn. Yavimaya Ants alliances all/105 all G G {2}{G}{G} 4 Creature - Insect 5 1 U creature Trample, haste | Cumulative upkeep {G}{G} Energy Arc alliances all/106 all WU WU {W}{U} 2 Instant U instant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. Lim-Dul's Vault alliances all/107 all UB UB {U}{B} 2 Instant U instant Look at top five cards/vp1pt5 Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order. Lim-Dul's Paladin alliances all/108 all BR BR {2}{B}{R} 4 Creature - Human Knight 0 3 U creature Trample | At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card. | Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. | Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. Surge of Strength alliances all/109 all RG RG {R}{G} 2 Instant U instant As an additional cost to cast this spell, discard a red or green card. | Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value. Nature's Blessing alliances all/110 all GW GW {2}{G}{W} 4 Enchantment U enchantment {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. Wandering Mage alliances all/111 all WUB WUB {W}{U}{B} 3 Creature - Human Cleric Wizard 0 3 R creature {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. | {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. | {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn. Lord of Tresserhorn alliances all/112 all UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Zombie 10 4 R creature When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. | {B}: Regenerate Lord of Tresserhorn. Misfortune alliances all/113 all BRG BRG {1}{B}{R}{G} 4 Sorcery R sorcery An opponent chooses one - | - You put a +1/+1 counter on each creature you control and gain 4 life. | - You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player. Winter's Night alliances all/114 all RGW RGW {R}{G}{W} 3 World Enchantment R enchantment Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step. Phelddagrif alliances all/115 all GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Phelddagrif 4 4 R creature Create Hippo/spawn [lackey] Hippo (G 1/1) {G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. | {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. | {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. Aesthir Glider alliances all/116a all {3} 3 Artifact Creature - Bird Construct 2 1 C creature /ch Flying | Aesthir Glider can't block. Ashnod's Cylix alliances all/117 all {2} 2 Artifact R artifact Look at top three cards/vp1pt3 {3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest. Astrolabe alliances all/118a all {3} 3 Artifact C artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep. Floodwater Dam alliances all/119 all {3} 3 Artifact R artifact {X}{X}{1}, {T}: Tap X target lands. Gustha's Scepter alliances all/120 all {0} 0 Artifact R artifact {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. | {T}: Return a card you own exiled with Gustha's Scepter to your hand. | When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. Helm of Obedience alliances all/121 all {4} 4 Artifact R artifact {X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0. Lodestone Bauble alliances all/122 all {0} 0 Artifact R artifact {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep. Mishra's Groundbreaker alliances all/123 all {4} 4 Artifact U artifact {T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. Mystic Compass alliances all/124 all {2} 2 Artifact U artifact {1}, {T}: Target land becomes the basic land type of your choice until end of turn. Phyrexian Devourer alliances all/125 all {6} 6 Artifact Creature - Phyrexian Construct 1 1 R creature Reveal top card/vp1at1 When Phyrexian Devourer's power is 7 or greater, sacrifice it. | Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value. Phyrexian Portal alliances all/126 all {3} 3 Artifact R artifact Look at top ten cards/vp1pt10 {3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Phyrexian War Beast alliances all/127a all {3} 3 Artifact Creature - Phyrexian Beast 3 4 C creature When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. Scarab of the Unseen alliances all/128 all {2} 2 Artifact U artifact {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. Shield Sphere alliances all/129 all {0} 0 Artifact Creature - Wall 0 6 U creature Defender | Whenever Shield Sphere blocks, put a -0/-1 counter on it. Sol Grail alliances all/130 all {3} 3 Artifact U artifact As Sol Grail enters the battlefield, choose a color. | {T}: Add one mana of the chosen color. Soldevi Digger alliances all/131 all {2} 2 Artifact R artifact {2}: Put the top card of your graveyard on the bottom of your library. Soldevi Sentry alliances all/132a all {1} 1 Artifact Creature - Soldier 1 1 C creature {1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. Soldevi Steam Beast alliances all/133a all {5} 5 Artifact Creature - Beast 4 2 C creature Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. | {2}: Regenerate Soldevi Steam Beast. Storm Cauldron alliances all/134 all {5} 5 Artifact R artifact Each player may play an additional land during each of their turns. | Whenever a land is tapped for mana, return it to its owner's hand. Urza's Engine alliances all/135 all {5} 5 Artifact Creature - Juggernaut 1 5 U creature Trample | {3}: Urza's Engine gains banding until end of turn. | {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. Whirling Catapult alliances all/136 all {4} 4 Artifact U artifact Reveal top two cards/vp1at2 {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. Balduvian Trading Post alliances all/137 all R 0 Land R land If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. | {T}: Add {C}{R}. | {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. Heart of Yavimaya alliances all/138 all G 0 Land R land If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. | {T}: Add {G}. | {T}: Target creature gets +1/+1 until end of turn. Kjeldoran Outpost alliances all/139 all W 0 Land R land Create Soldier/spawn [dom] Soldier (W 1/1) If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. | {T}: Add {W}. | {1}{W}, {T}: Create a 1/1 white Soldier creature token. Lake of the Dead alliances all/140 all B 0 Land R land If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. | {T}: Add {B}. | {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}. School of the Unseen alliances all/141 all 0 Land U land {T}: Add {C}. | {2}, {T}: Add one mana of any color. Sheltered Valley alliances all/142 all 0 Land R land If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. | At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. | {T}: Add {C}. Soldevi Excavations alliances all/143 all U 0 Land R land Scry 1/vp1pt1 If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. | {T}: Add {C}{U}. | {1}, {T}: Scry 1. Thawing Glaciers alliances all/144 all 0 Land R land /cr90 Thawing Glaciers enters the battlefield tapped. | {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. Adarkar Valkyrie coldsnap csp/1 csp W W {4}{W}{W} 6 Snow Creature - Angel 4 5 R creature /ch Flying, vigilance | {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. Boreal Griffin coldsnap csp/2 csp W W {3}{W}{W} 5 Snow Creature - Griffin 3 2 C creature /ch Flying | {S}: Boreal Griffin gains first strike until end of turn. Cover of Winter coldsnap csp/3 csp W W {2}{W} 3 Snow Enchantment R enchantment Cumulative upkeep {S} | If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. | {S}: Put an age counter on Cover of Winter. Darien, King of Kjeldor coldsnap csp/4 csp W W {4}{W}{W} 6 Legendary Creature - Human Soldier 3 3 R creature Create Soldier/spawn [dom] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [dom] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [dom] Soldier (W 1/1) Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. Field Marshal coldsnap csp/5 csp W W {1}{W}{W} 3 Creature - Human Soldier 2 2 R creature Other Soldier creatures get +1/+1 and have first strike. Gelid Shackles coldsnap csp/6 csp W W {W} 1 Snow Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't block, and its activated abilities can't be activated. | {S}: Enchanted creature gains defender until end of turn. Glacial Plating coldsnap csp/7 csp W W {2}{W}{W} 4 Snow Enchantment - Aura U enchantment Enchant creature | Cumulative upkeep {S} | Enchanted creature gets +3/+3 for each age counter on Glacial Plating. Jotun Grunt coldsnap csp/8 csp W W {1}{W} 2 Creature - Giant Soldier 4 4 U creature Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. Jotun Owl Keeper coldsnap csp/9 csp W WU {2}{W} 3 Creature - Giant 3 3 U creature Create Bird/spawn [c16] Bird (W 1/1 Flying) Cumulative upkeep {W} or {U} | When Jotun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it. Kjeldoran Gargoyle coldsnap csp/10 csp W W {5}{W} 6 Creature - Gargoyle 3 3 U creature /ch Flying, first strike | Whenever Kjeldoran Gargoyle deals damage, you gain that much life. Kjeldoran Javelineer coldsnap csp/11 csp W W {W} 1 Creature - Human Soldier 1 2 C creature Cumulative upkeep {1} | {T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature. Kjeldoran Outrider coldsnap csp/12 csp W W {1}{W} 2 Creature - Human Soldier 2 2 C creature {W}: Kjeldoran Outrider gets +0/+1 until end of turn. Kjeldoran War Cry coldsnap csp/13 csp W W {1}{W} 2 Instant C instant Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. Luminesce coldsnap csp/14 csp W W {W} 1 Instant U instant Prevent all damage that black sources and red sources would deal this turn. Martyr of Sands coldsnap csp/15 csp W W {W} 1 Creature - Human Cleric 1 1 C creature {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. Ronom Unicorn coldsnap csp/16 csp W W {1}{W} 2 Creature - Unicorn 2 2 C creature Sacrifice Ronom Unicorn: Destroy target enchantment. Squall Drifter coldsnap csp/17 csp W W {1}{W} 2 Snow Creature - Elemental 1 1 C creature /ch Flying | {W}, {T}: Tap target creature. Sun's Bounty coldsnap csp/18 csp W W {1}{W} 2 Instant C instant You gain 4 life. | Recover {1}{W} Sunscour coldsnap csp/19 csp W W {5}{W}{W} 7 Sorcery R sorcery You may exile two white cards from your hand rather than pay this spell's mana cost. | Destroy all creatures. Surging Sentinels coldsnap csp/20 csp W W {2}{W} 3 Creature - Human Soldier 2 1 C creature First strike | Ripple 4 Swift Maneuver coldsnap csp/21 csp W W {1}{W} 2 Instant C instant Prevent the next 2 damage that would be dealt to any target this turn. | Draw a card at the beginning of the next turn's upkeep. Ursine Fylgja coldsnap csp/22 csp W W {4}{W} 5 Creature - Spirit Bear 3 3 U creature /ccblue=4 Ursine Fylgja enters the battlefield with four healing counters on it. | Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. | {2}{W}: Put a healing counter on Ursine Fylgja. Wall of Shards coldsnap csp/23 csp W W {1}{W} 2 Snow Creature - Wall 1 8 U mb1-foil creature /ch Defender, flying | Cumulative upkeep-An opponent gains 1 life. White Shield Crusader coldsnap csp/24 csp W W {W}{W} 2 Creature - Human Knight 2 1 U creature Protection from black | {W}: White Shield Crusader gains flying until end of turn. | {W}{W}: White Shield Crusader gets +1/+0 until end of turn. Woolly Razorback coldsnap csp/25 csp W W {2}{W}{W} 4 Creature - Boar Beast 7 7 R creature /ccblue=3 Woolly Razorback enters the battlefield with three ice counters on it. | As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. | Whenever Woolly Razorback blocks, remove an ice counter from it. Adarkar Windform coldsnap csp/26 csp U U {4}{U} 5 Snow Creature - Illusion 3 3 U creature /ch Flying | {1}{S}: Target creature loses flying until end of turn. Arcum Dagsson coldsnap csp/27 csp U U {3}{U} 4 Legendary Creature - Human Artificer 2 2 R creature {T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle. Balduvian Frostwaker coldsnap csp/28 csp U U {2}{U} 3 Creature - Human Wizard 1 1 U creature {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. Commandeer coldsnap csp/29 csp U U {5}{U}{U} 7 Instant R instant You may exile two blue cards from your hand rather than pay this spell's mana cost. | Gain control of target noncreature spell. You may choose new targets for it. Controvert coldsnap csp/30 csp U U {2}{U}{U} 4 Instant U instant Counter target spell. | Recover {2}{U}{U} Counterbalance coldsnap csp/31 csp U U {U}{U} 2 Enchantment U enchantment Reveal top card/vp1at1 Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card. Drelnoch coldsnap csp/32 csp U U {4}{U} 5 Creature - Yeti Mutant 3 3 C creature Whenever Drelnoch becomes blocked, you may draw two cards. Flashfreeze coldsnap csp/33 csp U U {1}{U} 2 Instant U instant Counter target red or green spell. Frost Raptor coldsnap csp/34 csp U U {2}{U} 3 Snow Creature - Bird 2 2 C creature /ch Flying | {S}{S}: Frost Raptor gains shroud until end of turn. Frozen Solid coldsnap csp/35 csp U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature doesn't untap during its controller's untap step. | When enchanted creature is dealt damage, destroy it. Heidar, Rimewind Master coldsnap csp/36 csp U U {4}{U} 5 Legendary Creature - Human Wizard 3 3 R creature {2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. Jokulmorder coldsnap csp/37 csp U U {4}{U}{U}{U} 7 Creature - Leviathan 12 12 R creature /cr90;/ci Trample | Jokulmorder enters the battlefield tapped. | When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. | Jokulmorder doesn't untap during your untap step. | Whenever you play an Island, you may untap Jokulmorder. Krovikan Mist coldsnap csp/38 csp U U {1}{U} 2 Creature - Illusion * * C creature /ch Flying | Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. Krovikan Whispers coldsnap csp/39 csp U UB {3}{U} 4 Enchantment - Aura U enchantment Enchant creature | Cumulative upkeep {U} or {B} | You control enchanted creature. | When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. Martyr of Frost coldsnap csp/40 csp U U {U} 1 Creature - Human Wizard 1 1 C creature {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. Perilous Research coldsnap csp/41 csp U U {1}{U} 2 Instant U instant Draw two cards, then sacrifice a permanent. Rimefeather Owl coldsnap csp/42 csp U U {5}{U}{U} 7 Snow Creature - Bird * * R creature /ch Flying | Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. | {1}{S}: Put an ice counter on target permanent. | Permanents with ice counters on them are snow. Rimewind Cryomancer coldsnap csp/43 csp U U {3}{U} 4 Creature - Human Wizard 2 3 U creature {1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. Rimewind Taskmage coldsnap csp/44 csp U U {1}{U} 2 Creature - Human Wizard 1 2 C creature {1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents. Ronom Serpent coldsnap csp/45 csp U U {5}{U} 6 Snow Creature - Serpent 5 6 C creature Ronom Serpent can't attack unless defending player controls a snow land. | When you control no snow lands, sacrifice Ronom Serpent. Rune Snag coldsnap csp/46 csp U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. Surging Aether coldsnap csp/47 csp U U {3}{U} 4 Instant C instant Ripple 4 | Return target permanent to its owner's hand. Survivor of the Unseen coldsnap csp/48 csp U U {2}{U} 3 Creature - Human Wizard 2 1 C creature Cumulative upkeep {2} | {T}: Draw two cards, then put a card from your hand on top of your library. Thermal Flux coldsnap csp/49 csp U U {U} 1 Instant C instant Choose one - | - Target nonsnow permanent becomes snow until end of turn. | - Target snow permanent isn't snow until end of turn. | Draw a card at the beginning of the next turn's upkeep. Vexing Sphinx coldsnap csp/50 csp U U {1}{U}{U} 3 Creature - Sphinx 4 4 R creature /ch Flying | Cumulative upkeep-Discard a card. | When Vexing Sphinx dies, draw a card for each age counter on it. Balduvian Fallen coldsnap csp/51 csp B BR {3}{B} 4 Creature - Zombie 3 5 U creature Cumulative upkeep {1} | Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. Chill to the Bone coldsnap csp/52 csp B B {3}{B} 4 Instant C instant Destroy target nonsnow creature. Chilling Shade coldsnap csp/53 csp B B {2}{B} 3 Snow Creature - Shade 1 1 C creature /ch Flying | {S}: Chilling Shade gets +1/+1 until end of turn. Deathmark coldsnap csp/54 csp B B {B} 1 Sorcery U sorcery Destroy target green or white creature. Disciple of Tevesh Szat coldsnap csp/55 csp B B {2}{B}{B} 4 Creature - Human Cleric 3 1 C creature {T}: Target creature gets -1/-1 until end of turn. | {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. Feast of Flesh coldsnap csp/56 csp B B {B} 1 Sorcery C sorcery Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. Garza's Assassin coldsnap csp/57 csp B B {B}{B}{B} 3 Creature - Human Assassin 2 2 R creature Sacrifice Garza's Assassin: Destroy target nonblack creature. | Recover-Pay half your life, rounded up. Grim Harvest coldsnap csp/58 csp B B {1}{B} 2 Instant C instant Return target creature card from your graveyard to your hand. | Recover {2}{B} Gristle Grinner coldsnap csp/59 csp B B {4}{B} 5 Creature - Zombie 3 3 U creature Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. Gutless Ghoul coldsnap csp/60 csp B B {2}{B} 3 Snow Creature - Zombie 2 2 C creature {1}, Sacrifice a creature: You gain 2 life. Haakon, Stromgald Scourge coldsnap csp/61 csp B B {1}{B}{B} 3 Legendary Creature - Zombie Knight 3 3 R mb1-old-frame creature You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. | As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. | When Haakon dies, you lose 2 life. Herald of Leshrac coldsnap csp/62 csp B B {6}{B} 7 Creature - Avatar 2 4 R mb1-foil creature /ch Flying | Cumulative upkeep-Gain control of a land you don't control. | Herald of Leshrac gets +1/+1 for each land you control but don't own. | When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control. Krovikan Rot coldsnap csp/63 csp B B {2}{B} 3 Instant U instant Destroy target creature with power 2 or less. | Recover {1}{B}{B} Krovikan Scoundrel coldsnap csp/64 csp B B {1}{B} 2 Creature - Human Rogue 2 1 C creature Martyr of Bones coldsnap csp/65 csp B B {B} 1 Creature - Human Wizard 1 1 C creature {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. Phobian Phantasm coldsnap csp/66 csp B B {1}{B}{B} 3 Creature - Illusion 3 3 U creature /ch Flying; fear | Cumulative upkeep {B} Phyrexian Etchings coldsnap csp/67 csp B B {B}{B}{B} 3 Enchantment R enchantment Cumulative upkeep {B} | At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. | When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. Rime Transfusion coldsnap csp/68 csp B B {1}{B} 2 Snow Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." Rimebound Dead coldsnap csp/69 csp B B {B} 1 Snow Creature - Skeleton 1 1 C creature {S}: Regenerate Rimebound Dead. Soul Spike coldsnap csp/70 csp B B {5}{B}{B} 7 Instant R instant You may exile two black cards from your hand rather than pay this spell's mana cost. | Soul Spike deals 4 damage to any target and you gain 4 life. Stromgald Crusader coldsnap csp/71 csp B B {B}{B} 2 Creature - Zombie Knight 2 1 U creature Protection from white | {B}: Stromgald Crusader gains flying until end of turn. | {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. Surging Dementia coldsnap csp/72 csp B B {1}{B} 2 Sorcery C sorcery Ripple 4 | Target player discards a card. Tresserhorn Skyknight coldsnap csp/73 csp B B {5}{B}{B} 7 Creature - Zombie Knight 5 3 U creature /ch Flying | Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. Void Maw coldsnap csp/74 csp B B {4}{B}{B} 6 Creature - Horror 4 5 R creature Trample | If another creature would die, exile it instead. | Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. Zombie Musher coldsnap csp/75 csp B B {3}{B} 4 Snow Creature - Zombie 2 3 C creature Snow landwalk | {S}: Regenerate Zombie Musher. Balduvian Rage coldsnap csp/76 csp R R {X}{R} 1 Instant U mb1-foil instant Target attacking creature gets +X/+0 until end of turn. | Draw a card at the beginning of the next turn's upkeep. Balduvian Warlord coldsnap csp/77 csp R R {3}{R} 4 Creature - Human Barbarian 3 2 U creature {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step. Braid of Fire coldsnap csp/78 csp R R {1}{R} 2 Enchantment R mb1-foil enchantment Cumulative upkeep-Add {R}. Cryoclasm coldsnap csp/79 csp R R {2}{R} 3 Sorcery U sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Earthen Goo coldsnap csp/80 csp R RG {2}{R} 3 Creature - Ooze 2 2 U creature Trample | Cumulative upkeep {R} or {G} | Earthen Goo gets +1/+1 for each age counter on it. Fury of the Horde coldsnap csp/81 csp R R {5}{R}{R} 7 Sorcery R sorcery You may exile two red cards from your hand rather than pay this spell's mana cost. | Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Goblin Furrier coldsnap csp/82 csp R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature Prevent all damage that Goblin Furrier would deal to snow creatures. Goblin Rimerunner coldsnap csp/83 csp R R {2}{R} 3 Snow Creature - Goblin Warrior 2 2 C creature {T}: Target creature can't block this turn. | {S}: Goblin Rimerunner gains haste until end of turn. Greater Stone Spirit coldsnap csp/84 csp R R {4}{R}{R} 6 Creature - Elemental Spirit 4 4 U creature Greater Stone Spirit can't be blocked by creatures with flying. | {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." Icefall coldsnap csp/85 csp R R {2}{R}{R} 4 Sorcery C sorcery Destroy target artifact or land. | Recover {R}{R} Karplusan Minotaur coldsnap csp/86 csp R R {2}{R}{R} 4 Creature - Minotaur Warrior 3 3 R creature Flip a coin/flip1 Cumulative upkeep-Flip a coin. | Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target. | Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice. Karplusan Wolverine coldsnap csp/87 csp R R {R} 1 Snow Creature - Wolverine Beast 1 1 C creature Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target. Lightning Serpent coldsnap csp/88 csp R R {X}{R} 1 Creature - Elemental Serpent 2 1 R creature Trample, haste | Lightning Serpent enters the battlefield with X +1/+0 counters on it. | At the beginning of the end step, sacrifice Lightning Serpent. Lightning Storm coldsnap csp/89 csp R R {1}{R}{R} 3 Instant U mb1-foil instant Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. | Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. Lovisa Coldeyes coldsnap csp/90 csp R R {3}{R}{R} 5 Legendary Creature - Human 3 3 R creature Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste. Magmatic Core coldsnap csp/91 csp R R {2}{R}{R} 4 Enchantment U enchantment Cumulative upkeep {1} | At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. Martyr of Ashes coldsnap csp/92 csp R R {R} 1 Creature - Human Shaman 1 1 C creature {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. Ohran Yeti coldsnap csp/93 csp R R {3}{R} 4 Snow Creature - Yeti 3 3 C creature {2}{S}: Target snow creature gains first strike until end of turn. Orcish Bloodpainter coldsnap csp/94 csp R R {2}{R} 3 Creature - Orc Shaman 2 1 C creature {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target. Rimescale Dragon coldsnap csp/95 csp R R {5}{R}{R} 7 Snow Creature - Dragon 5 5 R creature /ch Flying | {2}{S}: Tap target creature and put an ice counter on it. | Creatures with ice counters on them don't untap during their controllers' untap steps. Rite of Flame coldsnap csp/96 csp R R {R} 1 Sorcery C sorcery Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard. Skred coldsnap csp/97 csp R R {R} 1 Instant C instant Skred deals damage to target creature equal to the number of snow permanents you control. Stalking Yeti coldsnap csp/98 csp R R {2}{R}{R} 4 Snow Creature - Yeti 3 3 U creature When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. | {2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. Surging Flame coldsnap csp/99 csp R R {1}{R} 2 Instant C instant Ripple 4 | Surging Flame deals 2 damage to any target. Thermopod coldsnap csp/100 csp R R {4}{R} 5 Snow Creature - Slug 4 3 C creature {S}: Thermopod gains haste until end of turn. | Sacrifice a creature: Add {R}. Allosaurus Rider coldsnap csp/101 csp G G {5}{G}{G} 7 Creature - Elf Warrior 1+* 1+* R mb1-foil creature You may exile two green cards from your hand rather than pay this spell's mana cost. | Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. Arctic Nishoba coldsnap csp/102 csp G GW {5}{G} 6 Creature - Cat Warrior 6 6 U creature Trample | Cumulative upkeep {G} or {W} | When Arctic Nishoba dies, you gain 2 life for each age counter on it. Aurochs Herd coldsnap csp/103 csp G G {5}{G} 6 Creature - Aurochs 4 4 C creature Trample | When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. | Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Boreal Centaur coldsnap csp/104 csp G G {1}{G} 2 Snow Creature - Centaur Warrior 2 2 C creature {S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. Boreal Druid coldsnap csp/105 csp G G {G} 1 Snow Creature - Elf Druid 1 1 C mb1-foil creature {T}: Add {C}. Brooding Saurian coldsnap csp/106 csp G G {2}{G}{G} 4 Creature - Lizard 4 4 R creature At the beginning of each end step, each player gains control of all nontoken permanents they own. Bull Aurochs coldsnap csp/107 csp G G {1}{G} 2 Creature - Aurochs 2 1 C creature Trample | Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Freyalise's Radiance coldsnap csp/108 csp G G {1}{G} 2 Enchantment U enchantment Cumulative upkeep {2} | Snow permanents don't untap during their controllers' untap steps. Frostweb Spider coldsnap csp/109 csp G G {2}{G} 3 Snow Creature - Spider 1 3 C creature Reach | Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. Hibernation's End coldsnap csp/110 csp G G {4}{G} 5 Enchantment R enchantment Cumulative upkeep {1} | Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle. Into the North coldsnap csp/111 csp G G {1}{G} 2 Sorcery C sorcery Search your library for a snow land card, put it onto the battlefield tapped, then shuffle. Karplusan Strider coldsnap csp/112 csp G G {3}{G} 4 Creature - Yeti 3 4 U creature Karplusan Strider can't be the target of blue or black spells. Martyr of Spores coldsnap csp/113 csp G G {G} 1 Creature - Human Shaman 1 1 C creature {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. Mystic Melting coldsnap csp/114 csp G G {3}{G} 4 Instant U instant Destroy target artifact or enchantment. | Draw a card at the beginning of the next turn's upkeep. Ohran Viper coldsnap csp/115 csp G G {1}{G}{G} 3 Snow Creature - Snake 1 3 R creature Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. | Whenever Ohran Viper deals combat damage to a player, you may draw a card. Panglacial Wurm coldsnap csp/116 csp G G {5}{G}{G} 7 Creature - Wurm 9 5 R mb1-foil creature Trample | While you're searching your library, you may cast Panglacial Wurm from your library. Resize coldsnap csp/117 csp G G {1}{G} 2 Instant U instant Target creature gets +3/+3 until end of turn. | Recover {1}{G} Rimehorn Aurochs coldsnap csp/118 csp G G {4}{G} 5 Snow Creature - Aurochs 3 3 U creature Trample | Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. | {2}{S}: Target creature blocks target creature this turn if able. Ronom Hulk coldsnap csp/119 csp G G {4}{G} 5 Creature - Beast 5 6 C creature Protection from snow | Cumulative upkeep {1} Shape of the Wiitigo coldsnap csp/120 csp G G {3}{G}{G}{G} 6 Enchantment - Aura R enchantment Enchant creature | When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. | At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. Sheltering Ancient coldsnap csp/121 csp G G {1}{G} 2 Creature - Treefolk 5 5 U mb1-foil creature Trample | Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. Simian Brawler coldsnap csp/122 csp G G {3}{G} 4 Creature - Ape Warrior 3 3 C creature Discard a land card: Simian Brawler gets +1/+1 until end of turn. Sound the Call coldsnap csp/123 csp G G {2}{G} 3 Sorcery C sorcery /spawn [lackey] Wolf (G 1/1) Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." Steam Spitter coldsnap csp/124 csp G RG {4}{G} 5 Creature - Spider 1 5 U creature Reach | {R}: Steam Spitter gets +1/+0 until end of turn. Surging Might coldsnap csp/125 csp G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2. | Ripple 4 Blizzard Specter coldsnap csp/126 csp UB UB {2}{U}{B} 4 Snow Creature - Specter 2 3 U creature /ch Flying | Whenever Blizzard Specter deals combat damage to a player, choose one - | - That player returns a permanent they control to its owner's hand. | - That player discards a card. Deepfire Elemental coldsnap csp/127 csp BR BR {4}{B}{R} 6 Creature - Elemental 4 4 U creature {X}{X}{1}: Destroy target artifact or creature with mana value X. Diamond Faerie coldsnap csp/128 csp GWU GWU {2}{G}{W}{U} 5 Snow Creature - Faerie 3 3 R creature /ch Flying | {1}{S}: Snow creatures you control get +1/+1 until end of turn. Garza Zol, Plague Queen coldsnap csp/129 csp UBR UBR {4}{U}{B}{R} 7 Legendary Creature - Vampire Noble 5 5 R creature /ch Flying, haste | Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol. | Whenever Garza Zol deals combat damage to a player, you may draw a card. Juniper Order Ranger coldsnap csp/130 csp GW GW {3}{G}{W} 5 Creature - Human Knight Ranger 2 4 U creature Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Sek'Kuar, Deathkeeper coldsnap csp/131 csp BRG BRG {2}{B}{R}{G} 5 Legendary Creature - Orc Shaman 4 3 R creature Create Graveborn/spawn [cmm] Graveborn (BR 3/1 Haste) Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. Tamanoa coldsnap csp/132 csp RGW RGW {R}{G}{W} 3 Creature - Spirit 2 4 R creature Whenever a noncreature source you control deals damage, you gain that much life. Vanish into Memory coldsnap csp/133 csp WU WU {2}{W}{U} 4 Instant U instant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. Wilderness Elemental coldsnap csp/134 csp RG RG {1}{R}{G} 3 Creature - Elemental * 3 U creature Trample | Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. Zur the Enchanter coldsnap csp/135 csp WUB WUB {1}{W}{U}{B} 4 Legendary Creature - Human Wizard 1 4 R creature /ch Flying | Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. Coldsteel Heart coldsnap csp/136 csp {2} 2 Snow Artifact U artifact /cr90 Coldsteel Heart enters the battlefield tapped. | As Coldsteel Heart enters the battlefield, choose a color. | {T}: Add one mana of the chosen color. Jester's Scepter coldsnap csp/137 csp {3} 3 Artifact R artifact Look at top five cards/vp1pt5 When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. | {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. Mishra's Bauble coldsnap csp/138 csp {0} 0 Artifact U artifact Look at top card/vp1pt1 {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. Phyrexian Ironfoot coldsnap csp/139 csp {3} 3 Snow Artifact Creature - Phyrexian Construct 3 4 U creature /ci Phyrexian Ironfoot doesn't untap during your untap step. | {1}{S}: Untap Phyrexian Ironfoot. Phyrexian Snowcrusher coldsnap csp/140 csp {6} 6 Snow Artifact Creature - Phyrexian Juggernaut 6 5 U creature Phyrexian Snowcrusher attacks each combat if able. | {1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. Phyrexian Soulgorger coldsnap csp/141 csp {3} 3 Snow Artifact Creature - Phyrexian Construct 8 8 R mb1-old-frame creature Cumulative upkeep-Sacrifice a creature. Thrumming Stone coldsnap csp/142 csp {5} 5 Legendary Artifact R artifact Spells you cast have ripple 4. Arctic Flats coldsnap csp/143 csp GW 0 Snow Land U land /cr90 Arctic Flats enters the battlefield tapped. | {T}: Add {G} or {W}. Boreal Shelf coldsnap csp/144 csp WU 0 Snow Land U land /cr90 Boreal Shelf enters the battlefield tapped. | {T}: Add {W} or {U}. Dark Depths coldsnap csp/145 csp 0 Legendary Snow Land R land yInitialize/ccblue=10 Create Marit Lage/spawn [pcsp] Marit Lage (B 20/20 Flying, Indestructible) Dark Depths enters the battlefield with ten ice counters on it. | {3}: Remove an ice counter from Dark Depths. | When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Frost Marsh coldsnap csp/146 csp UB 0 Snow Land U land /cr90 Frost Marsh enters the battlefield tapped. | {T}: Add {U} or {B}. Highland Weald coldsnap csp/147 csp RG 0 Snow Land U land /cr90 Highland Weald enters the battlefield tapped. | {T}: Add {R} or {G}. Mouth of Ronom coldsnap csp/148 csp 0 Snow Land U land {T}: Add {C}. | {4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. Scrying Sheets coldsnap csp/149 csp 0 Snow Land R land Look at top card/vp1pt1 {T}: Add {C}. | {1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. Tresserhorn Sinks coldsnap csp/150 csp BR 0 Snow Land U land /cr90 Tresserhorn Sinks enters the battlefield tapped. | {T}: Add {B} or {R}. Snow-Covered Plains coldsnap csp/151 csp W 0 Basic Snow Land - Plains C plains Snow-Covered Island coldsnap csp/152 csp U 0 Basic Snow Land - Island C island Snow-Covered Swamp coldsnap csp/153 csp B 0 Basic Snow Land - Swamp C swamp Snow-Covered Mountain coldsnap csp/154 csp R 0 Basic Snow Land - Mountain C mountain Snow-Covered Forest coldsnap csp/155 csp G 0 Basic Snow Land - Forest C forest [pcsp] Marit Lage (B 20/20 Flying, Indestructible) pcsp pcsp/1 pcsp B 0 Token Legendary Creature - Avatar 20 20 T /ch Flying, indestructible Afterlife mirage mir/1 mir W W {2}{W} 3 Instant U instant /spawn [soi] Spirit (W 1/1 Flying) Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. Alarum mirage mir/2 mir W W {1}{W} 2 Instant C instant Untap target nonattacking creature. It gets +1/+3 until end of turn. Auspicious Ancestor mirage mir/3 mir W W {3}{W} 4 Creature - Human Cleric 2 3 R creature When Auspicious Ancestor dies, you gain 3 life. | Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Benevolent Unicorn mirage mir/4 mir W W {1}{W} 2 Creature - Unicorn 1 2 C creature If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead. Blinding Light mirage mir/5 mir W W {2}{W} 3 Sorcery U sorcery Tap all nonwhite creatures. Celestial Dawn mirage mir/6 mir W W {1}{W}{W} 3 Enchantment R enchantment Lands you control are Plains. | Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. | You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Civic Guildmage mirage mir/7 mir W GWU {W} 1 Creature - Human Wizard 1 1 C creature {G}, {T}: Target creature gets +0/+1 until end of turn. | {U}, {T}: Put target creature you control on top of its owner's library. Dazzling Beauty mirage mir/8 mir W W {2}{W} 3 Instant C instant Cast this spell only during the declare blockers step. | Target unblocked attacking creature becomes blocked. | Draw a card at the beginning of the next turn's upkeep. Disempower mirage mir/9 mir W W {1}{W} 2 Instant C instant Put target artifact or enchantment on top of its owner's library. Disenchant mirage mir/10 mir W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment. Divine Offering mirage mir/11 mir W W {1}{W} 2 Instant C instant Destroy target artifact. You gain life equal to its mana value. Divine Retribution mirage mir/12 mir W W {1}{W} 2 Instant R instant Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. Ekundu Griffin mirage mir/13 mir W W {3}{W} 4 Creature - Griffin 2 2 C creature /ch Flying, first strike Enlightened Tutor mirage mir/14 mir W W {W} 1 Instant U instant Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. Ethereal Champion mirage mir/15 mir W W {2}{W}{W}{W} 5 Creature - Avatar 3 4 R creature Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. Favorable Destiny mirage mir/16 mir W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+2 as long as it's white. | Enchanted creature has shroud as long as its controller controls another creature. Femeref Healer mirage mir/17 mir W W {1}{W} 2 Creature - Human Cleric 1 1 C creature {T}: Prevent the next 1 damage that would be dealt to any target this turn. Femeref Knight mirage mir/18 mir W W {2}{W} 3 Creature - Human Knight 2 2 C creature Flanking | {W}: Femeref Knight gains vigilance until end of turn. Femeref Scouts mirage mir/19 mir W W {2}{W} 3 Creature - Human Scout 1 4 C creature Healing Salve mirage mir/20 mir W W {W} 1 Instant C instant Choose one - | - Target player gains 3 life. | - Prevent the next 3 damage that would be dealt to any target this turn. Illumination mirage mir/21 mir W W {W}{W} 2 Instant U instant Counter target artifact or enchantment spell. Its controller gains life equal to its mana value. Iron Tusk Elephant mirage mir/22 mir W W {4}{W} 5 Creature - Elephant 3 3 U creature Trample Ivory Charm mirage mir/23 mir W W {W} 1 Instant C instant Choose one - | - All creatures get -2/-0 until end of turn. | - Tap target creature. | - Prevent the next 1 damage that would be dealt to any target this turn. Jabari's Influence mirage mir/24 mir W W {3}{W}{W} 5 Instant R instant Cast this spell only after combat. | Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. Mangara's Blessing mirage mir/25 mir W W {2}{W} 3 Instant U instant You gain 5 life. | When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. Mangara's Equity mirage mir/26 mir W W {1}{W}{W} 3 Enchantment U enchantment As Mangara's Equity enters the battlefield, choose black or red. | At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. | Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. Melesse Spirit mirage mir/27 mir W W {3}{W}{W} 5 Creature - Angel Spirit 3 3 U creature /ch Flying, protection from black Mtenda Griffin mirage mir/28 mir W W {3}{W} 4 Creature - Griffin 2 2 U creature /ch Flying | {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep. Mtenda Herder mirage mir/29 mir W W {W} 1 Creature - Human Scout 1 1 C creature Flanking Noble Elephant mirage mir/30 mir W W {3}{W} 4 Creature - Elephant 2 2 C creature Trample; banding Null Chamber mirage mir/31 mir W W {3}{W} 4 World Enchantment R enchantment As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. | Spells with the chosen names can't be cast and lands with the chosen names can't be played. Pacifism mirage mir/32 mir W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Pearl Dragon mirage mir/33 mir W W {4}{W}{W} 6 Creature - Dragon 4 4 R creature /ch Flying | {1}{W}: Pearl Dragon gets +0/+1 until end of turn. Prismatic Circle mirage mir/34 mir W W {2}{W} 3 Enchantment C enchantment Cumulative upkeep {1} | As Prismatic Circle enters the battlefield, choose a color. | {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Rashida Scalebane mirage mir/35 mir W W {3}{W}{W} 5 Legendary Creature - Human Soldier 3 4 R creature {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. Ritual of Steel mirage mir/36 mir W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. | Enchanted creature gets +0/+2. Sacred Mesa mirage mir/37 mir W W {2}{W} 3 Enchantment R enchantment Create Pegasus/spawn [c14] Pegasus (W 1/1 Flying) At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. | {1}{W}: Create a 1/1 white Pegasus creature token with flying. Shadowbane mirage mir/38 mir W W {1}{W} 2 Instant U instant The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. Sidar Jabari mirage mir/39 mir W W {3}{W} 4 Legendary Creature - Human Knight 2 2 R creature Flanking | Whenever Sidar Jabari attacks, tap target creature defending player controls. Soul Echo mirage mir/40 mir W W {X}{W}{W} 2 Enchantment R enchantment Soul Echo enters the battlefield with X echo counters on it. | You don't lose the game for having 0 or less life. | At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. Spectral Guardian mirage mir/41 mir W W {2}{W}{W} 4 Creature - Spirit 2 3 R creature As long as Spectral Guardian is untapped, noncreature artifacts have shroud. Sunweb mirage mir/42 mir W W {3}{W} 4 Creature - Wall 5 6 R creature /ch Defender | Flying | Sunweb can't block creatures with power 2 or less. Teremko Griffin mirage mir/43 mir W W {3}{W} 4 Creature - Griffin 2 2 C creature /ch Flying; banding Unyaro Griffin mirage mir/44 mir W W {3}{W} 4 Creature - Griffin 2 2 U creature /ch Flying | Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. Vigilant Martyr mirage mir/45 mir W W {W} 1 Creature - Human Cleric 1 1 U creature Sacrifice Vigilant Martyr: Regenerate target creature. | {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. Wall of Resistance mirage mir/46 mir W W {1}{W} 2 Creature - Wall 0 3 C creature /ch Defender | Flying | At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. Ward of Lights mirage mir/47 mir W W {W}{W} 2 Enchantment - Aura C enchantment You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | Enchant creature | As Ward of Lights enters the battlefield, choose a color. | Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. Yare mirage mir/48 mir W W {2}{W} 3 Instant R instant Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. Zhalfirin Commander mirage mir/49 mir W W {2}{W} 3 Creature - Human Knight 2 2 U creature Flanking | {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. Zhalfirin Knight mirage mir/50 mir W W {2}{W} 3 Creature - Human Knight 2 2 C creature Flanking | {W}{W}: Zhalfirin Knight gains first strike until end of turn. Zuberi, Golden Feather mirage mir/51 mir W W {4}{W} 5 Legendary Creature - Griffin 3 3 R creature /ch Flying | Other Griffin creatures get +1/+1. Ancestral Memories mirage mir/52 mir U U {2}{U}{U}{U} 5 Sorcery R sorcery Look at top seven cards/vp1pt7 Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Azimaet Drake mirage mir/53 mir U U {2}{U} 3 Creature - Drake 1 3 C creature /ch Flying | {U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn. Bay Falcon mirage mir/54 mir U U {1}{U} 2 Creature - Bird 1 1 C creature /ch Flying, vigilance Bazaar of Wonders mirage mir/55 mir U U {3}{U}{U} 5 World Enchantment R enchantment When Bazaar of Wonders enters the battlefield, exile all graveyards. | Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. Boomerang mirage mir/56 mir U U {U}{U} 2 Instant C instant Return target permanent to its owner's hand. Cerulean Wyvern mirage mir/57 mir U U {4}{U} 5 Creature - Drake 3 3 U creature /ch Flying, protection from green Cloak of Invisibility mirage mir/58 mir U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has phasing and can't be blocked except by Walls. Coral Fighters mirage mir/59 mir U U {1}{U} 2 Creature - Merfolk Soldier 1 1 U creature Look at top card/vp1pt1 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. Daring Apprentice mirage mir/60 mir U U {1}{U}{U} 3 Creature - Human Wizard 1 1 R creature {T}, Sacrifice Daring Apprentice: Counter target spell. Dissipate mirage mir/61 mir U U {1}{U}{U} 3 Instant U instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Dream Cache mirage mir/62 mir U U {2}{U} 3 Sorcery C sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dream Fighter mirage mir/63 mir U U {2}{U} 3 Creature - Human Soldier 1 1 C creature Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. Energy Vortex mirage mir/64 mir U U {3}{U}{U} 5 Enchantment R enchantment As Energy Vortex enters the battlefield, choose an opponent. | At the beginning of your upkeep, remove all vortex counters from Energy Vortex. | At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex. | {X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep. Ether Well mirage mir/65 mir U U {3}{U} 4 Instant U instant Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. Flash mirage mir/66 mir U U {1}{U} 2 Instant R instant You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. Floodgate mirage mir/67 mir U U {3}{U} 4 Creature - Wall 0 5 U mb1-old-frame creature Defender | When Floodgate has flying, sacrifice it. | When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. Hakim, Loreweaver mirage mir/68 mir U U {3}{U}{U} 5 Legendary Creature - Human Wizard 2 4 R creature /ch Flying | {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted. | {U}{U}, {T}: Destroy all Auras attached to Hakim. Harmattan Efreet mirage mir/69 mir U U {2}{U}{U} 4 Creature - Efreet 2 2 U creature /ch Flying | {1}{U}{U}: Target creature gains flying until end of turn. Jolt mirage mir/70 mir U U {2}{U} 3 Instant C instant You may tap or untap target artifact, creature, or land. | Draw a card at the beginning of the next turn's upkeep. Kukemssa Pirates mirage mir/71 mir U U {3}{U} 4 Creature - Human Pirate 2 2 R creature Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. Kukemssa Serpent mirage mir/72 mir U U {3}{U} 4 Creature - Serpent 4 3 C creature Kukemssa Serpent can't attack unless defending player controls an Island. | {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. | When you control no Islands, sacrifice Kukemssa Serpent. Meddle mirage mir/73 mir U U {1}{U} 2 Instant U instant If target spell has only one target and that target is a creature, change that spell's target to another creature. Memory Lapse mirage mir/74 mir U U {1}{U} 2 Instant C instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merfolk Raiders mirage mir/75 mir U U {1}{U} 2 Creature - Merfolk Soldier 2 3 C creature Islandwalk | Phasing Merfolk Seer mirage mir/76 mir U U {2}{U} 3 Creature - Merfolk Wizard 2 2 C creature When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. Mind Bend mirage mir/77 mir U U {U} 1 Instant U instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. Mind Harness mirage mir/78 mir U U {U} 1 Enchantment - Aura U enchantment Enchant red or green creature | Cumulative upkeep {1} | You control enchanted creature. Mist Dragon mirage mir/79 mir U U {4}{U}{U} 6 Creature - Dragon 4 4 R creature {0}: Mist Dragon gains flying. | {0}: Mist Dragon loses flying. | {3}{U}{U}: Mist Dragon phases out. Mystical Tutor mirage mir/80 mir U U {U} 1 Instant U instant Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. Political Trickery mirage mir/81 mir U U {2}{U} 3 Sorcery R sorcery Exchange control of target land you control and target land an opponent controls. Polymorph mirage mir/82 mir U U {3}{U} 4 Sorcery R sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library. Power Sink mirage mir/83 mir U U {X}{U} 1 Instant C instant Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Prismatic Lace mirage mir/84 mir U U {U} 1 Instant R instant Target permanent becomes the color or colors of your choice. Psychic Transfer mirage mir/85 mir U U {4}{U} 5 Sorcery R sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Ray of Command mirage mir/86 mir U U {3}{U} 4 Instant C instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Reality Ripple mirage mir/87 mir U U {1}{U} 2 Instant C instant Target artifact, creature, or land phases out. Sandbar Crocodile mirage mir/88 mir U U {4}{U} 5 Creature - Crocodile 6 5 C creature Phasing Sapphire Charm mirage mir/89 mir U U {U} 1 Instant C mb1-old-frame instant Choose one - | - Target player draws a card at the beginning of the next turn's upkeep. | - Target creature gains flying until end of turn. | - Target creature an opponent controls phases out. Sea Scryer mirage mir/90 mir U U {1}{U} 2 Creature - Merfolk Wizard 1 1 C creature {T}: Add {C}. | {1}, {T}: Add {U}. Shaper Guildmage mirage mir/91 mir U WUB {U} 1 Creature - Human Wizard 1 1 C creature {W}, {T}: Target creature gains first strike until end of turn. | {B}, {T}: Target creature gets +1/+0 until end of turn. Shimmer mirage mir/92 mir U U {2}{U}{U} 4 Enchantment R enchantment As Shimmer enters the battlefield, choose a land type. | Each land of the chosen type has phasing. Soar mirage mir/93 mir U U {1}{U} 2 Enchantment - Aura C enchantment You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | Enchant creature | Enchanted creature gets +0/+1 and has flying. Suq'Ata Firewalker mirage mir/94 mir U U {1}{U}{U} 3 Creature - Human Wizard 0 1 U creature Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. | {T}: Suq'Ata Firewalker deals 1 damage to any target. Taniwha mirage mir/95 mir U U {3}{U}{U} 5 Legendary Creature - Serpent 7 7 R creature Trample | Phasing | At the beginning of your upkeep, all lands you control phase out. Teferi's Curse mirage mir/96 mir U U {1}{U} 2 Enchantment - Aura C enchantment Enchant artifact or creature | Enchanted permanent has phasing. Teferi's Drake mirage mir/97 mir U U {2}{U} 3 Creature - Drake 3 2 C creature /ch Flying | Phasing Teferi's Imp mirage mir/98 mir U U {2}{U} 3 Creature - Imp 1 1 R creature /ch Flying | Phasing | Whenever Teferi's Imp phases out, discard a card. | Whenever Teferi's Imp phases in, draw a card. Thirst mirage mir/99 mir U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | When Thirst enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. | At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. Tidal Wave mirage mir/100 mir U U {2}{U} 3 Instant U instant /spawn [ema] Wall (U 5/5 Defender) Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step. Vaporous Djinn mirage mir/101 mir U U {2}{U}{U} 4 Creature - Djinn 3 4 U creature /ch Flying | At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. Wave Elemental mirage mir/102 mir U U {2}{U}{U} 4 Creature - Elemental 2 3 U creature {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. Abyssal Hunter mirage mir/103 mir B B {3}{B} 4 Creature - Human Assassin 1 1 R creature {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. Ashen Powder mirage mir/104 mir B B {2}{B}{B} 4 Sorcery R sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. Barbed-Back Wurm mirage mir/105 mir B B {4}{B} 5 Creature - Wurm 4 3 U creature {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. Binding Agony mirage mir/106 mir B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. Blighted Shaman mirage mir/107 mir B B {1}{B} 2 Creature - Human Cleric Shaman 1 1 U creature {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. | {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Bone Harvest mirage mir/108 mir B B {2}{B} 3 Instant C instant Put any number of target creature cards from your graveyard on top of your library. | Draw a card at the beginning of the next turn's upkeep. Breathstealer mirage mir/109 mir B B {2}{B} 3 Creature - Nightstalker 2 2 C creature {B}: Breathstealer gets +1/-1 until end of turn. Cadaverous Knight mirage mir/110 mir B B {2}{B} 3 Creature - Zombie Knight 2 2 C creature Flanking | {1}{B}{B}: Regenerate Cadaverous Knight. Carrion mirage mir/111 mir B B {1}{B}{B} 3 Instant R instant Create Insect/spawn [lackey] Insect (B 0/1) Create 5 Insects/spawnx5 [lackey] Insect (B 0/1) Create 10 Insects/spawnx10 [lackey] Insect (B 0/1) As an additional cost to cast this spell, sacrifice a creature. | Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power. Catacomb Dragon mirage mir/112 mir B B {4}{B}{B} 6 Creature - Dragon 4 4 R creature /ch Flying | Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. Choking Sands mirage mir/113 mir B B {1}{B}{B} 3 Sorcery C sorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. Crypt Cobra mirage mir/114 mir B B {3}{B} 4 Creature - Snake 3 3 U creature Create Poison Counter/spawn [nph] Poison Counter Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. Dark Banishing mirage mir/115 mir B B {2}{B} 3 Instant C instant Destroy target nonblack creature. It can't be regenerated. Dark Ritual mirage mir/116 mir B B {B} 1 Instant C instant Add {B}{B}{B}. Dirtwater Wraith mirage mir/117 mir B B {3}{B} 4 Creature - Wraith 1 3 C creature Swampwalk | {B}: Dirtwater Wraith gets +1/+0 until end of turn. Drain Life mirage mir/118 mir B B {X}{1}{B} 2 Sorcery C sorcery Spend only black mana on X. | Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. Dread Specter mirage mir/119 mir B B {3}{B} 4 Creature - Specter 2 2 U creature Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Ebony Charm mirage mir/120 mir B B {B} 1 Instant C instant Choose one - | - Target opponent loses 1 life and you gain 1 life. | - Exile up to three target cards from a single graveyard. | - Target creature gains fear until end of turn. Enfeeblement mirage mir/121 mir B B {B}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-2. Feral Shadow mirage mir/122 mir B B {2}{B} 3 Creature - Nightstalker 2 1 C creature /ch Flying Fetid Horror mirage mir/123 mir B B {3}{B} 4 Creature - Shade Horror 1 2 C creature {B}: Fetid Horror gets +1/+1 until end of turn. Forbidden Crypt mirage mir/124 mir B B {3}{B}{B} 5 Enchantment R enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. | If a card would be put into your graveyard from anywhere, exile that card instead. Forsaken Wastes mirage mir/125 mir B B {2}{B} 3 World Enchantment R enchantment Players can't gain life. | At the beginning of each player's upkeep, that player loses 1 life. | Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. Grave Servitude mirage mir/126 mir B B {1}{B} 2 Enchantment - Aura C enchantment You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | Enchant creature | Enchanted creature gets +3/-1 and is black. Gravebane Zombie mirage mir/127 mir B B {3}{B} 4 Creature - Zombie 3 2 C creature If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead. Harbinger of Night mirage mir/128 mir B B {2}{B}{B} 4 Creature - Spirit 2 3 R creature At the beginning of your upkeep, put a -1/-1 counter on each creature. Infernal Contract mirage mir/129 mir B B {B}{B}{B} 3 Sorcery R sorcery Draw four cards. You lose half your life, rounded up. Kaervek's Hex mirage mir/130 mir B B {3}{B} 4 Sorcery U sorcery Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. Mire Shade mirage mir/131 mir B B {1}{B} 2 Creature - Shade 1 1 U creature {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery. Nocturnal Raid mirage mir/132 mir B B {2}{B}{B} 4 Instant U instant Black creatures get +2/+0 until end of turn. Painful Memories mirage mir/133 mir B B {1}{B} 2 Sorcery U sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. Phyrexian Tribute mirage mir/134 mir B B {2}{B} 3 Sorcery R sorcery As an additional cost to cast this spell, sacrifice two creatures. | Destroy target artifact. Purraj of Urborg mirage mir/135 mir B B {3}{B}{B} 5 Legendary Creature - Cat Warrior 2 3 R creature Purraj of Urborg has first strike as long as it's attacking. | Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. Ravenous Vampire mirage mir/136 mir B B {3}{B}{B} 5 Creature - Vampire 3 3 U creature /ch Flying | At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. Reign of Terror mirage mir/137 mir B B {3}{B}{B} 5 Sorcery U sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way. Restless Dead mirage mir/138 mir B B {1}{B} 2 Creature - Skeleton 1 1 C creature {B}: Regenerate Restless Dead. Sewer Rats mirage mir/139 mir B B {B} 1 Creature - Rat 1 1 C creature {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn. Shadow Guildmage mirage mir/140 mir B UBR {B} 1 Creature - Human Wizard 1 1 C creature {U}, {T}: Put target creature you control on top of its owner's library. | {R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you. Shallow Grave mirage mir/141 mir B B {1}{B} 2 Instant R instant Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Shauku, Endbringer mirage mir/142 mir B B {5}{B}{B} 7 Legendary Creature - Vampire 5 5 R creature /ch Flying | Shauku, Endbringer can't attack if there's another creature on the battlefield. | At the beginning of your upkeep, you lose 3 life. | {T}: Exile target creature and put a +1/+1 counter on Shauku. Skulking Ghost mirage mir/143 mir B B {1}{B} 2 Creature - Spirit 2 1 C creature /ch Flying | When Skulking Ghost becomes the target of a spell or ability, sacrifice it. Soul Rend mirage mir/144 mir B B {1}{B} 2 Instant U instant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. | Draw a card at the beginning of the next turn's upkeep. Soulshriek mirage mir/145 mir B B {B} 1 Instant C instant Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. Spirit of the Night mirage mir/146 mir B B {6}{B}{B}{B} 9 Legendary Creature - Demon Spirit 6 5 R creature /ch Flying, trample, haste, protection from black | Spirit of the Night has first strike as long as it's attacking. Stupor mirage mir/147 mir B B {2}{B} 3 Sorcery U sorcery Target opponent discards a card at random, then discards a card. Tainted Specter mirage mir/148 mir B B {3}{B} 4 Creature - Specter 2 2 R creature /ch Flying | {1}{B}{B}, {T}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery. Tombstone Stairwell mirage mir/149 mir B B {2}{B}{B} 4 World Enchantment R enchantment Create Tombspawn/spawn [lackey] Tombspawn (B 2/2 Haste) Cumulative upkeep {1}{B} | At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. | At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated. Urborg Panther mirage mir/150 mir B B {2}{B} 3 Creature - Nightstalker Cat 2 2 C creature {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. | Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle. Wall of Corpses mirage mir/151 mir B B {1}{B} 2 Creature - Wall 0 2 C creature Defender | {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. Withering Boon mirage mir/152 mir B B {1}{B} 2 Instant U instant As an additional cost to cast this spell, pay 3 life. | Counter target creature spell. Zombie Mob mirage mir/153 mir B B {2}{B}{B} 4 Creature - Zombie 2 0 U creature Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. | When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. Agility mirage mir/154 mir R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has flanking. Aleatory mirage mir/155 mir R R {1}{R} 2 Instant U instant Flip a coin/flip1 Cast this spell only during combat after blockers are declared. | Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. | Draw a card at the beginning of the next turn's upkeep. Armorer Guildmage mirage mir/156 mir R BRG {R} 1 Creature - Human Wizard 1 1 C creature {B}, {T}: Target creature gets +1/+0 until end of turn. | {G}, {T}: Target creature gets +0/+1 until end of turn. Barreling Attack mirage mir/157 mir R R {2}{R}{R} 4 Instant R instant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. Blind Fury mirage mir/158 mir R R {2}{R}{R} 4 Instant U instant All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. Blistering Barrier mirage mir/159 mir R R {2}{R} 3 Creature - Wall 5 2 C creature Defender Builder's Bane mirage mir/160 mir R R {X}{X}{R} 1 Sorcery C sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way. Burning Palm Efreet mirage mir/161 mir R R {2}{R}{R} 4 Creature - Efreet 2 2 U creature {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. Burning Shield Askari mirage mir/162 mir R R {2}{R} 3 Creature - Human Knight 2 2 C creature Flanking | {R}{R}: Burning Shield Askari gains first strike until end of turn. Chaos Charm mirage mir/163 mir R R {R} 1 Instant C instant Choose one - | - Destroy target Wall. | - Chaos Charm deals 1 damage to target creature. | - Target creature gains haste until end of turn. Chaosphere mirage mir/164 mir R R {2}{R} 3 World Enchantment R enchantment Creatures with flying can block only creatures with flying. | Creatures without flying have reach. Cinder Cloud mirage mir/165 mir R R {3}{R}{R} 5 Instant U instant Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. Consuming Ferocity mirage mir/166 mir R R {1}{R} 2 Enchantment - Aura U enchantment Enchant non-Wall creature | Enchanted creature gets +1/+0. | At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. Crimson Hellkite mirage mir/167 mir R R {6}{R}{R}{R} 9 Creature - Dragon 6 6 R creature /ch Flying | {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X. Crimson Roc mirage mir/168 mir R R {4}{R} 5 Creature - Bird 2 2 U creature /ch Flying | Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. Dwarven Miner mirage mir/169 mir R R {1}{R} 2 Creature - Dwarf 1 2 U creature {2}{R}, {T}: Destroy target nonbasic land. Dwarven Nomad mirage mir/170 mir R R {2}{R} 3 Creature - Dwarf Nomad 1 1 C creature {T}: Target creature with power 2 or less can't be blocked this turn. Ekundu Cyclops mirage mir/171 mir R R {3}{R} 4 Creature - Cyclops 3 4 C creature If a creature you control attacks, Ekundu Cyclops also attacks if able. Emberwilde Djinn mirage mir/172 mir R R {2}{R}{R} 4 Creature - Djinn 5 4 R creature /ch Flying | At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. Final Fortune mirage mir/173 mir R R {R}{R} 2 Instant R instant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Firebreathing mirage mir/174 mir R R {R} 1 Enchantment - Aura C enchantment Enchant creature | {R}: Enchanted creature gets +1/+0 until end of turn. Flame Elemental mirage mir/175 mir R R {2}{R}{R} 4 Creature - Elemental 3 2 U creature {R}, {T}, Sacrifice Flame Elemental: It deals damage equal to its power to target creature. Flare mirage mir/176 mir R R {2}{R} 3 Instant C instant Flare deals 1 damage to any target. | Draw a card at the beginning of the next turn's upkeep. Goblin Elite Infantry mirage mir/177 mir R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Scouts mirage mir/178 mir R R {3}{R}{R} 5 Sorcery U sorcery /spawnx3 [lackey] Goblin Scout (R 1/1 Mountainwalk) Create three 1/1 red Goblin Scout creature tokens with mountainwalk. Goblin Soothsayer mirage mir/179 mir R R {R} 1 Creature - Goblin Shaman 1 1 U creature {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. Goblin Tinkerer mirage mir/180 mir R R {1}{R} 2 Creature - Goblin Artificer 1 2 C creature {R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer. Hammer of Bogardan mirage mir/181 mir R R {1}{R}{R} 3 Sorcery R sorcery Hammer of Bogardan deals 3 damage to any target. | {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep. Hivis of the Scale mirage mir/182 mir R R {3}{R}{R} 5 Legendary Creature - Viashino Shaman 3 4 R creature You may choose not to untap Hivis of the Scale during your untap step. | {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. Illicit Auction mirage mir/183 mir R R {3}{R}{R} 5 Sorcery R sorcery Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. Incinerate mirage mir/184 mir R R {1}{R} 2 Instant C instant Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. Kaervek's Torch mirage mir/185 mir R R {X}{R} 1 Sorcery C mb1-old-frame sorcery As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. | Kaervek's Torch deals X damage to any target. Lightning Reflexes mirage mir/186 mir R R {1}{R} 2 Enchantment - Aura C enchantment You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | Enchant creature | Enchanted creature gets +1/+0 and has first strike. Pyric Salamander mirage mir/187 mir R R {1}{R} 2 Creature - Salamander 1 1 C creature {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. Raging Spirit mirage mir/188 mir R R {3}{R} 4 Creature - Spirit 3 3 C creature {2}: Raging Spirit becomes colorless until end of turn. Reckless Embermage mirage mir/189 mir R R {3}{R} 4 Creature - Human Wizard 2 2 R creature {1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself. Reign of Chaos mirage mir/190 mir R R {2}{R}{R} 4 Sorcery U sorcery Choose one - | - Destroy target Plains and target white creature. | - Destroy target Island and target blue creature. Searing Spear Askari mirage mir/191 mir R R {2}{R} 3 Creature - Human Knight 2 2 C creature Flanking | {1}{R}: Searing Spear Askari gains menace until end of turn. Sirocco mirage mir/192 mir R R {1}{R} 2 Instant U instant Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life. Spitting Earth mirage mir/193 mir R R {1}{R} 2 Sorcery C sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. Stone Rain mirage mir/194 mir R R {2}{R} 3 Sorcery C sorcery Destroy target land. Subterranean Spirit mirage mir/195 mir R R {3}{R}{R} 5 Creature - Elemental Spirit 3 3 R creature Protection from red | {T}: Subterranean Spirit deals 1 damage to each creature without flying. Talruum Minotaur mirage mir/196 mir R R {2}{R}{R} 4 Creature - Minotaur Berserker 3 3 C creature Haste Telim'Tor mirage mir/197 mir R R {4}{R} 5 Legendary Creature - Human Knight 2 2 R creature Flanking | Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. Telim'Tor's Edict mirage mir/198 mir R R {R} 1 Instant R instant Exile target permanent you own or control. | Draw a card at the beginning of the next turn's upkeep. Torrent of Lava mirage mir/199 mir R R {X}{R}{R} 2 Sorcery R sorcery Torrent of Lava deals X damage to each creature without flying. | As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." Viashino Warrior mirage mir/200 mir R R {3}{R} 4 Creature - Viashino Warrior 4 2 C creature Volcanic Dragon mirage mir/201 mir R R {4}{R}{R} 6 Creature - Dragon 4 4 R creature /ch Flying, haste Volcanic Geyser mirage mir/202 mir R R {X}{R}{R} 2 Instant U instant Volcanic Geyser deals X damage to any target. Wildfire Emissary mirage mir/203 mir R R {3}{R} 4 Creature - Efreet 2 4 U creature Protection from white | {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. Zirilan of the Claw mirage mir/204 mir R R {3}{R}{R} 5 Legendary Creature - Viashino Shaman 3 4 R creature {1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. Afiya Grove mirage mir/205 mir G G {1}{G} 2 Enchantment R enchantment /ccgreen=3 Afiya Grove enters the battlefield with three +1/+1 counters on it. | At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. | When Afiya Grove has no +1/+1 counters on it, sacrifice it. Armor of Thorns mirage mir/206 mir G G {1}{G} 2 Enchantment - Aura C enchantment You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | Enchant nonblack creature | Enchanted creature gets +2/+2. Barbed Foliage mirage mir/207 mir G G {2}{G}{G} 4 Enchantment U enchantment Whenever a creature attacks you, it loses flanking until end of turn. | Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. Brushwagg mirage mir/208 mir G G {1}{G}{G} 3 Creature - Brushwagg 3 2 R creature Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. Canopy Dragon mirage mir/209 mir G G {4}{G}{G} 6 Creature - Dragon 4 4 R creature Trample | {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. Crash of Rhinos mirage mir/210 mir G G {6}{G}{G} 8 Creature - Rhino 8 4 C creature Trample Cycle of Life mirage mir/211 mir G G {1}{G}{G} 3 Enchantment R enchantment Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Decomposition mirage mir/212 mir G G {1}{G} 2 Enchantment - Aura U enchantment Enchant black creature | Enchanted creature has "Cumulative upkeep-Pay 1 life." | When enchanted creature dies, its controller loses 2 life. Early Harvest mirage mir/213 mir G G {1}{G}{G} 3 Instant R instant Target player untaps all basic lands they control. Fallow Earth mirage mir/214 mir G G {2}{G} 3 Sorcery U sorcery Put target land on top of its owner's library. Femeref Archers mirage mir/215 mir G G {2}{G} 3 Creature - Human Archer 2 2 U creature {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Fog mirage mir/216 mir G G {G} 1 Instant C instant Prevent all combat damage that would be dealt this turn. Foratog mirage mir/217 mir G G {2}{G} 3 Creature - Atog 1 2 U creature {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Giant Mantis mirage mir/218 mir G G {3}{G} 4 Creature - Insect 2 4 C creature Reach Gibbering Hyenas mirage mir/219 mir G G {2}{G} 3 Creature - Hyena 3 2 C creature Gibbering Hyenas can't block black creatures. Granger Guildmage mirage mir/220 mir G RGW {G} 1 Creature - Human Wizard 1 1 C creature {R}, {T}: Granger Guildmage deals 1 damage to any target and 1 damage to you. | {W}, {T}: Target creature gains first strike until end of turn. Hall of Gemstone mirage mir/221 mir G G {1}{G}{G} 3 World Enchantment R enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. Jolrael's Centaur mirage mir/222 mir G G {1}{G}{G} 3 Creature - Centaur Archer 2 2 C creature Shroud | Flanking Jungle Patrol mirage mir/223 mir G RG {3}{G} 4 Creature - Human Soldier 3 2 R creature Create Wood/spawn [lackey] Wood (G 0/1 Defender) {1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood. | Sacrifice a token named Wood: Add {R}. Jungle Wurm mirage mir/224 mir G G {3}{G}{G} 5 Creature - Wurm 5 5 C creature Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. Karoo Meerkat mirage mir/225 mir G G {1}{G} 2 Creature - Mongoose 2 1 U creature Protection from blue Locust Swarm mirage mir/226 mir G G {3}{G} 4 Creature - Insect 1 1 U creature /ch Flying | {G}: Regenerate Locust Swarm. | {G}: Untap Locust Swarm. Activate only once each turn. Lure of Prey mirage mir/227 mir G G {2}{G}{G} 4 Instant R instant Cast this spell only if an opponent cast a creature spell this turn. | You may put a green creature card from your hand onto the battlefield. Maro mirage mir/228 mir G G {2}{G}{G} 4 Creature - Elemental * * R creature Maro's power and toughness are each equal to the number of cards in your hand. Mindbender Spores mirage mir/229 mir G G {2}{G} 3 Creature - Fungus Wall 0 1 R creature /ch Defender | Flying | Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." Mtenda Lion mirage mir/230 mir G GU {G} 1 Creature - Cat 2 1 C creature Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. Natural Balance mirage mir/231 mir G G {2}{G}{G} 4 Sorcery R sorcery Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles. Nettletooth Djinn mirage mir/232 mir G G {3}{G} 4 Creature - Djinn 4 4 U creature At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. Preferred Selection mirage mir/233 mir G G {2}{G}{G} 4 Enchantment R enchantment Look at top two cards/vp1pt2 At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. Quirion Elves mirage mir/234 mir G G {1}{G} 2 Creature - Elf Druid 1 1 C creature As Quirion Elves enters the battlefield, choose a color. | {T}: Add {G}. | {T}: Add one mana of the chosen color. Rampant Growth mirage mir/235 mir G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Regeneration mirage mir/236 mir G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | {G}: Regenerate enchanted creature. Roots of Life mirage mir/237 mir G G {1}{G}{G} 3 Enchantment U enchantment As Roots of Life enters the battlefield, choose Island or Swamp. | Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. Sabertooth Cobra mirage mir/238 mir G G {2}{G} 3 Creature - Snake 2 2 C creature Create Poison Counter/spawn [nph] Poison Counter Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. Sandstorm mirage mir/239 mir G G {G} 1 Instant C instant Sandstorm deals 1 damage to each attacking creature. Seedling Charm mirage mir/240 mir G G {G} 1 Instant C instant Choose one - | - Return target Aura attached to a creature to its owner's hand. | - Regenerate target green creature. | - Target creature gains trample until end of turn. Seeds of Innocence mirage mir/241 mir G G {1}{G}{G} 3 Sorcery R sorcery Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value. Serene Heart mirage mir/242 mir G G {1}{G} 2 Instant C instant Destroy all Auras. Stalking Tiger mirage mir/243 mir G G {3}{G} 4 Creature - Cat 3 3 C creature Stalking Tiger can't be blocked by more than one creature. Superior Numbers mirage mir/244 mir G G {G}{G} 2 Sorcery U sorcery Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. Tranquil Domain mirage mir/245 mir G G {1}{G} 2 Instant C instant Destroy all non-Aura enchantments. Tropical Storm mirage mir/246 mir G G {X}{G} 1 Sorcery U sorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. Uktabi Faerie mirage mir/247 mir G G {1}{G} 2 Creature - Faerie 1 1 C creature /ch Flying | {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. Uktabi Wildcats mirage mir/248 mir G G {4}{G} 5 Creature - Cat * * R creature Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. | {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. Unseen Walker mirage mir/249 mir G G {1}{G} 2 Creature - Dryad 1 1 U creature Forestwalk | {1}{G}{G}: Target creature gains forestwalk until end of turn. Unyaro Bee Sting mirage mir/250 mir G G {3}{G} 4 Sorcery U sorcery Unyaro Bee Sting deals 2 damage to any target. Village Elder mirage mir/251 mir G G {G} 1 Creature - Human Druid 1 1 C creature {G}, {T}, Sacrifice a Forest: Regenerate target creature. Waiting in the Weeds mirage mir/252 mir G G {1}{G}{G} 3 Sorcery R sorcery Create Cat/spawn [lackey] Cat (G 1/1) Create 5 Cats/spawnx5 [lackey] Cat (G 1/1) Create 10 Cats/spawnx10 [lackey] Cat (G 1/1) Each player creates a 1/1 green Cat creature token for each untapped Forest they control. Wall of Roots mirage mir/253 mir G G {1}{G} 2 Creature - Plant Wall 0 5 C creature Defender | Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn. Wild Elephant mirage mir/254 mir G G {3}{G} 4 Creature - Elephant 3 3 C creature Trample Worldly Tutor mirage mir/255 mir G G {G} 1 Instant U instant Search your library for a creature card, reveal it, then shuffle and put the card on top. Asmira, Holy Avenger mirage mir/256 mir GW GW {2}{G}{W} 4 Legendary Creature - Human Cleric 2 3 R creature /ch Flying | At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. Benthic Djinn mirage mir/257 mir UB UB {2}{U}{B} 4 Creature - Djinn 5 3 R creature Islandwalk | At the beginning of your upkeep, you lose 2 life. Cadaverous Bloom mirage mir/258 mir BG BG {3}{B}{G} 5 Enchantment R enchantment Exile a card from your hand: Add {B}{B} or {G}{G}. Circle of Despair mirage mir/259 mir WB WB {1}{W}{B} 3 Enchantment R enchantment {1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage. Delirium mirage mir/260 mir BR BR {1}{B}{R} 3 Instant U instant Cast this spell only during an opponent's turn. | Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Discordant Spirit mirage mir/261 mir BR BR {2}{B}{R} 4 Creature - Spirit 2 2 R creature At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. | At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. Emberwilde Caliph mirage mir/262 mir UR UR {2}{U}{R} 4 Creature - Djinn 4 4 R creature /ch Flying, trample | Emberwilde Caliph attacks each combat if able. | Whenever Emberwilde Caliph deals damage, you lose that much life. Energy Bolt mirage mir/263 mir RW RW {X}{R}{W} 2 Sorcery R sorcery Choose one - | - Energy Bolt deals X damage to target player or planeswalker. | - Target player gains X life. Frenetic Efreet mirage mir/264 mir UR UR {1}{U}{R} 3 Creature - Efreet 2 1 R creature yInitialize/ch Flip a coin/flip1 Flying | {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. Grim Feast mirage mir/265 mir BG BG {1}{B}{G} 3 Enchantment R enchantment At the beginning of your upkeep, Grim Feast deals 1 damage to you. | Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. Harbor Guardian mirage mir/266 mir WU WU {2}{W}{U} 4 Creature - Gargoyle 3 4 U creature Reach | Whenever Harbor Guardian attacks, defending player may draw a card. Haunting Apparition mirage mir/267 mir UB UB {1}{U}{B} 3 Creature - Spirit 1+* 2 U creature /ch Flying | As Haunting Apparition enters the battlefield, choose an opponent. | Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. Hazerider Drake mirage mir/268 mir WU WU {2}{W}{U} 4 Creature - Drake 2 3 U creature /ch Flying, protection from red Jungle Troll mirage mir/269 mir RG RG {1}{R}{G} 3 Creature - Troll 2 1 U creature {R}: Regenerate Jungle Troll. | {G}: Regenerate Jungle Troll. Kaervek's Purge mirage mir/270 mir BR BR {X}{B}{R} 2 Sorcery U sorcery Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. Leering Gargoyle mirage mir/271 mir WU WU {1}{W}{U} 3 Creature - Gargoyle 2 2 R creature /ch Flying | {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. Malignant Growth mirage mir/272 mir GU GU {3}{G}{U} 5 Enchantment R enchantment Cumulative upkeep {1} | At the beginning of your upkeep, put a growth counter on Malignant Growth. | At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way. Phyrexian Purge mirage mir/273 mir BR BR {2}{B}{R} 4 Sorcery R sorcery This spell costs 3 life more to cast for each target. | Destroy any number of target creatures. Prismatic Boon mirage mir/274 mir WU WU {X}{W}{U} 2 Instant U instant Choose a color. X target creatures gain protection from the chosen color until end of turn. Purgatory mirage mir/275 mir WB WB {2}{W}{B} 4 Enchantment R enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. | At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. Radiant Essence mirage mir/276 mir GW GW {1}{G}{W} 3 Creature - Spirit 2 3 U creature Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. Reflect Damage mirage mir/277 mir RW RW {3}{R}{W} 5 Instant R instant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. Reparations mirage mir/278 mir WU WU {1}{W}{U} 3 Enchantment R enchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. Rock Basilisk mirage mir/279 mir RG RG {4}{R}{G} 6 Creature - Basilisk 4 5 R creature Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Savage Twister mirage mir/280 mir RG RG {X}{R}{G} 2 Sorcery U sorcery Savage Twister deals X damage to each creature. Sawback Manticore mirage mir/281 mir RG RG {3}{R}{G} 5 Creature - Manticore 2 4 R creature {4}: Sawback Manticore gains flying until end of turn. | {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn. Sealed Fate mirage mir/282 mir UB UB {X}{U}{B} 2 Sorcery U sorcery Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. Shauku's Minion mirage mir/283 mir BR BR {1}{B}{R} 3 Creature - Human Minion 2 2 U creature {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. Spatial Binding mirage mir/284 mir UB UB {U}{B} 2 Enchantment U enchantment Pay 1 life: Until your next upkeep, target permanent can't phase out. Unfulfilled Desires mirage mir/285 mir UB UB {1}{U}{B} 3 Enchantment R enchantment {1}, Pay 1 life: Draw a card, then discard a card. Vitalizing Cascade mirage mir/286 mir GW GW {X}{G}{W} 2 Instant U instant You gain X plus 3 life. Warping Wurm mirage mir/287 mir GU GU {2}{G}{U} 4 Creature - Wurm 1 1 R creature Phasing | At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. | Whenever Warping Wurm phases in, put a +1/+1 counter on it. Wellspring mirage mir/288 mir GW GW {1}{G}{W} 3 Enchantment - Aura R enchantment Enchant land | When Wellspring enters the battlefield, gain control of enchanted land until end of turn. | At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. Windreaper Falcon mirage mir/289 mir RG RG {1}{R}{G} 3 Creature - Bird 1 1 U creature /ch Flying, protection from blue Zebra Unicorn mirage mir/290 mir GW GW {2}{G}{W} 4 Creature - Unicorn 2 2 U creature Whenever Zebra Unicorn deals damage, you gain that much life. Acidic Dagger mirage mir/291 mir {4} 4 Artifact R artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared. Amber Prison mirage mir/292 mir {4} 4 Artifact R artifact You may choose not to untap Amber Prison during your untap step. | {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. Amulet of Unmaking mirage mir/293 mir {5} 5 Artifact R artifact {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery. Basalt Golem mirage mir/294 mir {5} 5 Artifact Creature - Golem 2 4 U creature Create Wall/spawn [lackey] Wall (0/2 Defender) Basalt Golem can't be blocked by artifact creatures. | Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender. Bone Mask mirage mir/295 mir {4} 4 Artifact R artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. Charcoal Diamond mirage mir/296 mir B {2} 2 Artifact U artifact /cr90 Charcoal Diamond enters the battlefield tapped. | {T}: Add {B}. Chariot of the Sun mirage mir/297 mir {3} 3 Artifact U artifact {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1. Crystal Golem mirage mir/298 mir {4} 4 Artifact Creature - Golem 3 3 U creature At the beginning of your end step, Crystal Golem phases out. Cursed Totem mirage mir/299 mir {2} 2 Artifact R artifact Activated abilities of creatures can't be activated. Elixir of Vitality mirage mir/300 mir {4} 4 Artifact U artifact /cr90 Elixir of Vitality enters the battlefield tapped. | {T}, Sacrifice Elixir of Vitality: You gain 4 life. | {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. Ersatz Gnomes mirage mir/301 mir {3} 3 Artifact Creature - Gnome 1 1 U creature {T}: Target spell becomes colorless. | {T}: Target permanent becomes colorless until end of turn. Fire Diamond mirage mir/302 mir R {2} 2 Artifact U artifact /cr90 Fire Diamond enters the battlefield tapped. | {T}: Add {R}. Grinning Totem mirage mir/303 mir {4} 4 Artifact R artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Horrible Hordes mirage mir/304 mir {3} 3 Artifact Creature - Spirit 2 2 U creature Rampage 1 Igneous Golem mirage mir/305 mir {5} 5 Artifact Creature - Golem 3 4 U creature {2}: Igneous Golem gains trample until end of turn. Lead Golem mirage mir/306 mir {5} 5 Artifact Creature - Golem 3 5 U creature Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. Lion's Eye Diamond mirage mir/307 mir {0} 0 Artifact R artifact Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant. Mana Prism mirage mir/308 mir {3} 3 Artifact U artifact {T}: Add {C}. | {1}, {T}: Add one mana of any color. Mangara's Tome mirage mir/309 mir {5} 5 Artifact R artifact When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. | {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. Marble Diamond mirage mir/310 mir W {2} 2 Artifact U artifact /cr90 Marble Diamond enters the battlefield tapped. | {T}: Add {W}. Misers' Cage mirage mir/311 mir {3} 3 Artifact R artifact At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player. Moss Diamond mirage mir/312 mir G {2} 2 Artifact U artifact /cr90 Moss Diamond enters the battlefield tapped. | {T}: Add {G}. Patagia Golem mirage mir/313 mir {4} 4 Artifact Creature - Golem 2 3 U creature {3}: Patagia Golem gains flying until end of turn. Paupers' Cage mirage mir/314 mir {3} 3 Artifact R artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player. Phyrexian Dreadnought mirage mir/315 mir {1} 1 Artifact Creature - Phyrexian Dreadnought 12 12 R creature Trample | When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. Phyrexian Vault mirage mir/316 mir {3} 3 Artifact U artifact {2}, {T}, Sacrifice a creature: Draw a card. Razor Pendulum mirage mir/317 mir {4} 4 Artifact R artifact At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player. Sand Golem mirage mir/318 mir {5} 5 Artifact Creature - Golem 3 3 U creature When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. Sky Diamond mirage mir/319 mir U {2} 2 Artifact U artifact /cr90 Sky Diamond enters the battlefield tapped. | {T}: Add {U}. Teeka's Dragon mirage mir/320 mir {9} 9 Artifact Creature - Dragon 5 5 R creature /ch Flying; trample; rampage 4 Telim'Tor's Darts mirage mir/321 mir {2} 2 Artifact U artifact {2}, {T}: Telim'Tor's Darts deals 1 damage to target player or planeswalker. Unerring Sling mirage mir/322 mir {3} 3 Artifact U artifact {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. Ventifact Bottle mirage mir/323 mir {3} 3 Artifact R artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery. | At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way. Bad River mirage mir/324 mir 0 Land U land /cr90 Bad River enters the battlefield tapped. | {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. Crystal Vein mirage mir/325 mir 0 Land U land {T}: Add {C}. | {T}, Sacrifice Crystal Vein: Add {C}{C}. Flood Plain mirage mir/326 mir 0 Land U land /cr90 Flood Plain enters the battlefield tapped. | {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. Grasslands mirage mir/327 mir 0 Land U land /cr90 Grasslands enters the battlefield tapped. | {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. Mountain Valley mirage mir/328 mir 0 Land U land /cr90 Mountain Valley enters the battlefield tapped. | {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. Rocky Tar Pit mirage mir/329 mir 0 Land U land /cr90 Rocky Tar Pit enters the battlefield tapped. | {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. Teferi's Isle mirage mir/330 mir U 0 Legendary Land R land /cr90 Phasing | Teferi's Isle enters the battlefield tapped. | {T}: Add {U}{U}. Plains mirage mir/331 mir W 0 Basic Land - Plains C plains Island mirage mir/335 mir U 0 Basic Land - Island C island Swamp mirage mir/339 mir B 0 Basic Land - Swamp C swamp Mountain mirage mir/343 mir R 0 Basic Land - Mountain C mountain Forest mirage mir/347 mir G 0 Basic Land - Forest C forest Archangel visions vis/1 vis W W {5}{W}{W} 7 Creature - Angel 5 5 R creature /ch Flying, vigilance Daraja Griffin visions vis/2 vis W W {3}{W} 4 Creature - Griffin 2 2 U creature /ch Flying | Sacrifice Daraja Griffin: Destroy target black creature. Equipoise visions vis/3 vis W W {2}{W} 3 Enchantment R enchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. Eye of Singularity visions vis/4 vis W W {3}{W} 4 World Enchantment R enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. | Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. Freewind Falcon visions vis/5 vis W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying, protection from red Gossamer Chains visions vis/6 vis W W {W}{W} 2 Enchantment C enchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. Honorable Passage visions vis/7 vis W W {1}{W} 2 Instant U instant The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. Hope Charm visions vis/8 vis W W {W} 1 Instant C instant Choose one - | - Target creature gains first strike until end of turn. | - Target player gains 2 life. | - Destroy target Aura. Infantry Veteran visions vis/9 vis W W {W} 1 Creature - Human Soldier 1 1 C creature {T}: Target attacking creature gets +1/+1 until end of turn. Jamuraan Lion visions vis/10 vis W W {2}{W} 3 Creature - Cat 3 1 C creature {W}, {T}: Target creature can't block this turn. Knight of Valor visions vis/11 vis W W {2}{W} 3 Creature - Human Knight 2 2 C creature Flanking | {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. Longbow Archer visions vis/12 vis W W {W}{W} 2 Creature - Human Soldier Archer 2 2 U creature First strike; reach Miraculous Recovery visions vis/13 vis W W {4}{W} 5 Instant U instant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. Parapet visions vis/14 vis W W {1}{W} 2 Enchantment C enchantment You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | Creatures you control get +0/+1. Peace Talks visions vis/15 vis W W {1}{W} 2 Sorcery U sorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. Relic Ward visions vis/16 vis W W {1}{W} 2 Enchantment - Aura U enchantment You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | Enchant artifact | Enchanted artifact has shroud. Remedy visions vis/17 vis W W {1}{W} 2 Instant C instant Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. Resistance Fighter visions vis/18 vis W W {W} 1 Creature - Human Soldier 1 1 C creature Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. Retribution of the Meek visions vis/19 vis W W {2}{W} 3 Sorcery R sorcery Destroy all creatures with power 4 or greater. They can't be regenerated. Righteous Aura visions vis/20 vis W W {1}{W} 2 Enchantment C enchantment {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. Sun Clasp visions vis/21 vis W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+3. | {W}: Return enchanted creature to its owner's hand. Teferi's Honor Guard visions vis/22 vis W WU {2}{W} 3 Creature - Human Knight 2 2 U creature Flanking | {U}{U}: Teferi's Honor Guard phases out. Tithe visions vis/23 vis W W {W} 1 Instant R instant Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle. Warrior's Honor visions vis/24 vis W W {2}{W} 3 Instant C instant Creatures you control get +1/+1 until end of turn. Zhalfirin Crusader visions vis/25 vis W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature Flanking | {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead. Betrayal visions vis/26 vis U U {U} 1 Enchantment - Aura C enchantment Enchant creature an opponent controls | Whenever enchanted creature becomes tapped, you draw a card. Breezekeeper visions vis/27 vis U U {3}{U} 4 Creature - Djinn 4 4 C creature /ch Flying | Phasing Chronatog visions vis/28 vis U U {1}{U} 2 Creature - Atog 1 2 R creature {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn. Cloud Elemental visions vis/29 vis U U {2}{U} 3 Creature - Elemental 2 3 C creature /ch Flying | Cloud Elemental can block only creatures with flying. Desertion visions vis/30 vis U U {3}{U}{U} 5 Instant R instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. Dream Tides visions vis/31 vis U U {2}{U}{U} 4 Enchantment U enchantment Creatures don't untap during their controllers' untap steps. | At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures. Flooded Shoreline visions vis/32 vis U U {U}{U} 2 Enchantment R enchantment {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. Foreshadow visions vis/33 vis U U {1}{U} 2 Instant U instant Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. | Draw a card at the beginning of the next turn's upkeep. Impulse visions vis/34 vis U U {1}{U} 2 Instant C instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Inspiration visions vis/35 vis U U {3}{U} 4 Instant C instant Target player draws two cards. Knight of the Mists visions vis/36 vis U U {2}{U} 3 Creature - Human Knight 2 2 C creature Flanking | When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. Man-o'-War visions vis/37 vis U U {2}{U} 3 Creature - Jellyfish 2 2 C creature When Man-o'-War enters the battlefield, return target creature to its owner's hand. Mystic Veil visions vis/38 vis U U {1}{U} 2 Enchantment - Aura C enchantment You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | Enchant creature | Enchanted creature has shroud. Ovinomancer visions vis/39 vis U U {2}{U} 3 Creature - Human Wizard 0 1 U creature Create Sheep/spawn [ugl] Sheep (G 2/2) When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. | {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token. Prosperity visions vis/40 vis U U {X}{U} 1 Sorcery U sorcery Each player draws X cards. Rainbow Efreet visions vis/41 vis U U {3}{U} 4 Creature - Efreet 3 1 R creature /ch Flying | {U}{U}: Rainbow Efreet phases out. Shimmering Efreet visions vis/42 vis U U {2}{U} 3 Creature - Efreet 2 2 U creature /ch Flying | Phasing | Whenever Shimmering Efreet phases in, target creature phases out. Shrieking Drake visions vis/43 vis U U {U} 1 Creature - Drake 1 1 C creature /ch Flying | When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. Teferi's Realm visions vis/44 vis U U {1}{U}{U} 3 World Enchantment R enchantment At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. Three Wishes visions vis/45 vis U U {1}{U}{U} 3 Instant R instant Look at top three cards/vp1pt3 Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. Time and Tide visions vis/46 vis U U {U}{U} 2 Instant U instant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. Undo visions vis/47 vis U U {1}{U}{U} 3 Sorcery C sorcery Return two target creatures to their owners' hands. Vanishing visions vis/48 vis U U {U} 1 Enchantment - Aura C enchantment Enchant creature | {U}{U}: Enchanted creature phases out. Vision Charm visions vis/49 vis U U {U} 1 Instant C instant Choose one - | - Target player mills four cards. | - Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. | - Target artifact phases out. Waterspout Djinn visions vis/50 vis U U {2}{U}{U} 4 Creature - Djinn 4 4 U creature /ch Flying | At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. Aku Djinn visions vis/51 vis B B {3}{B}{B} 5 Creature - Djinn 5 6 R creature Trample | At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. Blanket of Night visions vis/52 vis B B {1}{B}{B} 3 Enchantment U enchantment Each land is a Swamp in addition to its other land types. Brood of Cockroaches visions vis/53 vis B B {1}{B} 2 Creature - Insect 1 1 U creature When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. Coercion visions vis/54 vis B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Crypt Rats visions vis/55 vis B B {2}{B} 3 Creature - Rat 1 1 C creature {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. Dark Privilege visions vis/56 vis B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1. | Sacrifice a creature: Regenerate enchanted creature. Death Watch visions vis/57 vis B B {B} 1 Enchantment - Aura C enchantment Enchant creature | When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness. Desolation visions vis/58 vis B B {1}{B}{B} 3 Enchantment U enchantment At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. Fallen Askari visions vis/59 vis B B {1}{B} 2 Creature - Human Knight 2 2 C creature Flanking | Fallen Askari can't block. Forbidden Ritual visions vis/60 vis B B {2}{B}{B} 4 Sorcery R sorcery Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times. Funeral Charm visions vis/61 vis B B {B} 1 Instant C instant Choose one - | - Target player discards a card. | - Target creature gets +2/-1 until end of turn. | - Target creature gains swampwalk until end of turn. Infernal Harvest visions vis/62 vis B B {1}{B} 2 Sorcery C sorcery As an additional cost to cast this spell, return X Swamps you control to their owner's hand. | Infernal Harvest deals X damage divided as you choose among any number of target creatures. Kaervek's Spite visions vis/63 vis B B {B}{B}{B} 3 Instant R instant As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. | Target player loses 5 life. Necromancy visions vis/64 vis B B {2}{B} 3 Enchantment U enchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. Necrosavant visions vis/65 vis B B {3}{B}{B}{B} 6 Creature - Zombie Giant 5 5 R creature {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep. Nekrataal visions vis/66 vis B B {2}{B}{B} 4 Creature - Human Assassin 2 1 U creature First strike | When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Pillar Tombs of Aku visions vis/67 vis B B {2}{B}{B} 4 World Enchantment R enchantment At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku. Python visions vis/68 vis B B {1}{B}{B} 3 Creature - Snake 3 2 C creature Suq'Ata Assassin visions vis/69 vis B B {1}{B}{B} 3 Creature - Human Assassin 1 1 U creature Create Poison Counter/spawn [nph] Poison Counter Fear | Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. Tar Pit Warrior visions vis/70 vis B B {2}{B} 3 Creature - Cyclops Warrior 3 4 C creature When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. Urborg Mindsucker visions vis/71 vis B B {2}{B} 3 Creature - Horror 2 2 C creature {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery. Vampiric Tutor visions vis/72 vis B B {B} 1 Instant R instant Search your library for a card, then shuffle and put that card on top. You lose 2 life. Vampirism visions vis/73 vis B B {1}{B} 2 Enchantment - Aura U enchantment Enchant creature | When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. | Enchanted creature gets +1/+1 for each other creature you control. | Other creatures you control get -1/-1. Wake of Vultures visions vis/74 vis B B {3}{B} 4 Creature - Bird 3 1 C creature /ch Flying | {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. Wicked Reward visions vis/75 vis B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Target creature gets +4/+2 until end of turn. Bogardan Phoenix visions vis/76 vis R R {2}{R}{R}{R} 5 Creature - Phoenix 3 3 R creature /ch Flying | When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. Dwarven Vigilantes visions vis/77 vis R R {2}{R} 3 Creature - Dwarf 2 2 C creature Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. Elkin Lair visions vis/78 vis R R {3}{R} 4 World Enchantment R enchantment At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard. Fireblast visions vis/79 vis R R {4}{R}{R} 6 Instant C instant You may sacrifice two Mountains rather than pay this spell's mana cost. | Fireblast deals 4 damage to any target. Goblin Recruiter visions vis/80 vis R R {1}{R} 2 Creature - Goblin 1 1 U creature When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order. Goblin Swine-Rider visions vis/81 vis R R {R} 1 Creature - Goblin 1 1 C creature Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. Hearth Charm visions vis/82 vis R R {R} 1 Instant C instant Choose one - | - Destroy target artifact creature. | - Attacking creatures get +1/+0 until end of turn. | - Target creature with power 2 or less can't be blocked this turn. Heat Wave visions vis/83 vis R R {2}{R} 3 Enchantment U enchantment Cumulative upkeep {R} | Blue creatures can't block creatures you control. | Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control. Hulking Cyclops visions vis/84 vis R R {3}{R}{R} 5 Creature - Cyclops 5 5 U creature Hulking Cyclops can't block. Keeper of Kookus visions vis/85 vis R R {R} 1 Creature - Goblin 1 1 C creature {R}: Keeper of Kookus gains protection from red until end of turn. Kookus visions vis/86 vis R R {3}{R}{R} 5 Creature - Djinn 3 5 R creature Trample | At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. | {R}: Kookus gets +1/+0 until end of turn. Lightning Cloud visions vis/87 vis R R {3}{R} 4 Enchantment R enchantment Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target. Mob Mentality visions vis/88 vis R R {R} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has trample. | Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. Ogre Enforcer visions vis/89 vis R R {3}{R}{R} 5 Creature - Ogre 4 4 R creature Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. Raging Gorilla visions vis/90 vis R R {2}{R} 3 Creature - Ape 2 3 C creature Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. Relentless Assault visions vis/91 vis R R {2}{R}{R} 4 Sorcery R sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Rock Slide visions vis/92 vis R R {X}{R} 1 Instant C instant Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. Solfatara visions vis/93 vis R R {2}{R} 3 Instant C instant Target player can't play lands this turn. | Draw a card at the beginning of the next turn's upkeep. Song of Blood visions vis/94 vis R R {1}{R} 2 Sorcery C sorcery Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. Spitting Drake visions vis/95 vis R R {3}{R} 4 Creature - Drake 2 2 U creature /ch Flying | {R}: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn. Suq'Ata Lancer visions vis/96 vis R R {2}{R} 3 Creature - Human Knight 2 2 C creature Haste | Flanking Talruum Champion visions vis/97 vis R R {4}{R} 5 Creature - Minotaur 3 3 C creature First strike | Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. Talruum Piper visions vis/98 vis R R {4}{R} 5 Creature - Minotaur 3 3 U creature All creatures with flying able to block Talruum Piper do so. Tremor visions vis/99 vis R R {R} 1 Sorcery C sorcery Tremor deals 1 damage to each creature without flying. Viashino Sandstalker visions vis/100 vis R R {1}{R}{R} 3 Creature - Viashino Warrior 4 2 U mb1-old-frame creature Haste | At the beginning of the end step, return Viashino Sandstalker to its owner's hand. Bull Elephant visions vis/101 vis G G {3}{G} 4 Creature - Elephant 4 4 C creature When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. City of Solitude visions vis/102 vis G G {2}{G} 3 Enchantment R enchantment Players can cast spells and activate abilities only during their own turns. Creeping Mold visions vis/103 vis G G {2}{G}{G} 4 Sorcery U sorcery Destroy target artifact, enchantment, or land. Elephant Grass visions vis/104 vis G G {G} 1 Enchantment U enchantment Cumulative upkeep {1} | Black creatures can't attack you. | Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Elven Cache visions vis/105 vis G G {2}{G}{G} 4 Sorcery C sorcery Return target card from your graveyard to your hand. Emerald Charm visions vis/106 vis G G {G} 1 Instant C instant Choose one - | - Untap target permanent. | - Destroy target non-Aura enchantment. | - Target creature loses flying until end of turn. Feral Instinct visions vis/107 vis G G {1}{G} 2 Instant C instant Target creature gets +1/+1 until end of turn. | Draw a card at the beginning of the next turn's upkeep. Giant Caterpillar visions vis/108 vis G G {3}{G} 4 Creature - Insect 3 3 C creature Create Butterfly/spawn [moc] Butterfly (G 1/1 Flying) {G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step. Katabatic Winds visions vis/109 vis G G {2}{G} 3 Enchantment R enchantment Phasing | Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. King Cheetah visions vis/110 vis G G {3}{G} 4 Creature - Cat 3 2 C creature Flash Kyscu Drake visions vis/111 vis G G {3}{G} 4 Creature - Drake 2 2 U creature /ch Flying | {G}: Kyscu Drake gets +0/+1 until end of turn. Activate only once each turn. | Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle. Lichenthrope visions vis/112 vis G G {3}{G}{G} 5 Creature - Plant Fungus 5 5 R creature If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. | At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. Mortal Wound visions vis/113 vis G G {G} 1 Enchantment - Aura C enchantment Enchant creature | When enchanted creature is dealt damage, destroy it. Natural Order visions vis/114 vis G G {2}{G}{G} 4 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a green creature. | Search your library for a green creature card, put it onto the battlefield, then shuffle. Panther Warriors visions vis/115 vis G G {4}{G} 5 Creature - Cat Warrior 6 3 C creature Quirion Druid visions vis/116 vis G G {2}{G} 3 Creature - Elf Druid 1 2 R creature {G}, {T}: Target land becomes a 2/2 green creature that's still a land. Quirion Ranger visions vis/117 vis G G {G} 1 Creature - Elf Ranger 1 1 C creature Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. River Boa visions vis/118 vis G G {1}{G} 2 Creature - Snake 2 1 C creature Islandwalk | {G}: Regenerate River Boa. Rowen visions vis/119 vis G G {2}{G}{G} 4 Enchantment R enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Spider Climb visions vis/120 vis G G {G} 1 Enchantment - Aura C enchantment You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. | Enchant creature | Enchanted creature gets +0/+3 and has reach. Stampeding Wildebeests visions vis/121 vis G G {2}{G}{G} 4 Creature - Antelope Beast 5 4 U creature Trample | At the beginning of your upkeep, return a green creature you control to its owner's hand. Summer Bloom visions vis/122 vis G G {1}{G} 2 Sorcery U sorcery You may play up to three additional lands this turn. Uktabi Orangutan visions vis/123 vis G G {2}{G} 3 Creature - Ape 2 2 U creature When Uktabi Orangutan enters the battlefield, destroy target artifact. Warthog visions vis/124 vis G G {1}{G}{G} 3 Creature - Boar 3 2 C creature Swampwalk Wind Shear visions vis/125 vis G G {2}{G} 3 Instant U instant Attacking creatures with flying get -2/-2 and lose flying until end of turn. Army Ants visions vis/126 vis BR BR {1}{B}{R} 3 Creature - Insect 1 1 U creature {T}, Sacrifice a land: Destroy target land. Breathstealer's Crypt visions vis/127 vis UB UB {2}{U}{B} 4 Enchantment R enchantment If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life. Corrosion visions vis/128 vis BR BR {1}{B}{R} 3 Enchantment R enchantment Cumulative upkeep {1} | At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. | When Corrosion leaves the battlefield, remove all rust counters from all permanents. Femeref Enchantress visions vis/129 vis GW GW {G}{W} 2 Creature - Human Druid 1 2 R creature Whenever an enchantment is put into a graveyard from the battlefield, draw a card. Firestorm Hellkite visions vis/130 vis UR UR {4}{U}{R} 6 Creature - Dragon 6 6 R creature /ch Flying, trample | Cumulative upkeep {U}{R} Guiding Spirit visions vis/131 vis WU WU {1}{W}{U} 3 Creature - Angel Spirit 1 2 R creature /ch Flying | {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. Mundungu visions vis/132 vis UB UB {1}{U}{B} 3 Creature - Human Wizard 1 1 U creature {T}: Counter target spell unless its controller pays {1} and 1 life. Pygmy Hippo visions vis/133 vis GU GU {G}{U} 2 Creature - Hippo 2 2 R creature Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. Righteous War visions vis/134 vis WB WB {1}{W}{B} 3 Enchantment R enchantment White creatures you control have protection from black. | Black creatures you control have protection from white. Scalebane's Elite visions vis/135 vis GW GW {3}{G}{W} 5 Creature - Human Soldier 4 4 U creature Protection from black Simoon visions vis/136 vis RG RG {R}{G} 2 Instant U instant Simoon deals 1 damage to each creature target opponent controls. Squandered Resources visions vis/137 vis BG BG {B}{G} 2 Enchantment R enchantment Sacrifice a land: Add one mana of any type the sacrificed land could produce. Suleiman's Legacy visions vis/138 vis RW RW {R}{W} 2 Enchantment R enchantment When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. | Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. Tempest Drake visions vis/139 vis WU WU {1}{W}{U} 3 Creature - Drake 2 2 U creature /ch Flying, vigilance Viashivan Dragon visions vis/140 vis RG RG {2}{R}{R}{G}{G} 6 Creature - Dragon 4 4 R creature /ch Flying | {R}: Viashivan Dragon gets +1/+0 until end of turn. | {G}: Viashivan Dragon gets +0/+1 until end of turn. Anvil of Bogardan visions vis/141 vis {2} 2 Artifact R artifact Players have no maximum hand size. | At the beginning of each player's draw step, that player draws an additional card, then discards a card. Brass-Talon Chimera visions vis/142 vis {4} 4 Artifact Creature - Chimera 2 2 U creature First strike | Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. Diamond Kaleidoscope visions vis/143 vis {4} 4 Artifact R artifact Create Prism/spawn [lackey] Prism (0/1) {3}, {T}: Create a 0/1 colorless Prism artifact creature token. | Sacrifice a Prism token: Add one mana of any color. Dragon Mask visions vis/144 vis {3} 3 Artifact U mb1-old-frame artifact {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. Helm of Awakening visions vis/145 vis {2} 2 Artifact U mb1-old-frame artifact Spells cost {1} less to cast. Iron-Heart Chimera visions vis/146 vis {4} 4 Artifact Creature - Chimera 2 2 U creature Vigilance | Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. Juju Bubble visions vis/147 vis {1} 1 Artifact U artifact Cumulative upkeep {1} | When you play a card, sacrifice Juju Bubble. | {2}: You gain 1 life. Lead-Belly Chimera visions vis/148 vis {4} 4 Artifact Creature - Chimera 2 2 U creature Trample | Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. Magma Mine visions vis/149 vis {1} 1 Artifact U artifact {4}: Put a pressure counter on Magma Mine. | {T}, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target. Matopi Golem visions vis/150 vis {5} 5 Artifact Creature - Golem 3 3 U creature {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. Phyrexian Marauder visions vis/151 vis {X} 0 Artifact Creature - Phyrexian Construct 0 0 R creature Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. | Phyrexian Marauder can't block. | Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. Phyrexian Walker visions vis/152 vis {0} 0 Artifact Creature - Phyrexian Construct 0 3 C creature Sands of Time visions vis/153 vis {4} 4 Artifact R artifact Each player skips their untap step. | At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control. Sisay's Ring visions vis/154 vis {4} 4 Artifact C artifact {T}: Add {C}{C}. Snake Basket visions vis/155 vis {4} 4 Artifact R artifact Create Snake/spawn [ktk] Snake (G 1/1) Create 5 Snakes/spawnx5 [ktk] Snake (G 1/1) Create 10 Snakes/spawnx10 [ktk] Snake (G 1/1) {X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery. Teferi's Puzzle Box visions vis/156 vis {4} 4 Artifact R artifact At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. Tin-Wing Chimera visions vis/157 vis {4} 4 Artifact Creature - Chimera 2 2 U creature /ch Flying | Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. Triangle of War visions vis/158 vis {1} 1 Artifact R artifact {2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. Wand of Denial visions vis/159 vis {2} 2 Artifact R artifact Look at top card/vp1pt1 {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. Coral Atoll visions vis/160 vis U 0 Land U land /cr90 Coral Atoll enters the battlefield tapped. | When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. | {T}: Add {C}{U}. Dormant Volcano visions vis/161 vis R 0 Land U land /cr90 Dormant Volcano enters the battlefield tapped. | When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. | {T}: Add {C}{R}. Everglades visions vis/162 vis B 0 Land U land /cr90 Everglades enters the battlefield tapped. | When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. | {T}: Add {C}{B}. Griffin Canyon visions vis/163 vis 0 Land R land {T}: Add {C}. | {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. Jungle Basin visions vis/164 vis G 0 Land U land /cr90 Jungle Basin enters the battlefield tapped. | When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. | {T}: Add {C}{G}. Karoo visions vis/165 vis W 0 Land U land /cr90 Karoo enters the battlefield tapped. | When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. | {T}: Add {C}{W}. Quicksand visions vis/166 vis 0 Land U land {T}: Add {C}. | {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Undiscovered Paradise visions vis/167 vis 0 Land R land {T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. Abeyance weatherlight wth/1 wth W W {1}{W} 2 Instant R instant Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. | Draw a card. Alabaster Dragon weatherlight wth/2 wth W W {4}{W}{W} 6 Creature - Dragon 4 4 R creature /ch Flying | When Alabaster Dragon dies, shuffle it into its owner's library. Alms weatherlight wth/3 wth W W {W} 1 Enchantment C enchantment {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. Angelic Renewal weatherlight wth/4 wth W W {1}{W} 2 Enchantment C enchantment Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. Ardent Militia weatherlight wth/5 wth W W {4}{W} 5 Creature - Human Soldier 2 5 C creature Vigilance Argivian Find weatherlight wth/6 wth W W {W} 1 Instant U instant Return target artifact or enchantment card from your graveyard to your hand. Aura of Silence weatherlight wth/7 wth W W {1}{W}{W} 3 Enchantment U enchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. | Sacrifice Aura of Silence: Destroy target artifact or enchantment. Benalish Infantry weatherlight wth/8 wth W W {2}{W} 3 Creature - Human Soldier 1 3 C creature Banding Benalish Knight weatherlight wth/9 wth W W {2}{W} 3 Creature - Human Knight 2 2 C creature Flash | First strike Benalish Missionary weatherlight wth/10 wth W W {W} 1 Creature - Human Cleric 1 1 C creature {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. Debt of Loyalty weatherlight wth/11 wth W W {1}{W}{W} 3 Instant R instant Regenerate target creature. You gain control of that creature if it regenerates this way. Duskrider Falcon weatherlight wth/12 wth W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying, protection from black Empyrial Armor weatherlight wth/13 wth W W {1}{W}{W} 3 Enchantment - Aura C mb1-old-frame enchantment Enchant creature | Enchanted creature gets +1/+1 for each card in your hand. Foriysian Brigade weatherlight wth/14 wth W W {3}{W} 4 Creature - Human Soldier 2 4 U creature Foriysian Brigade can block an additional creature each combat. Gerrard's Wisdom weatherlight wth/15 wth W W {2}{W}{W} 4 Sorcery U sorcery You gain 2 life for each card in your hand. Guided Strike weatherlight wth/16 wth W W {1}{W} 2 Instant C instant Target creature gets +1/+0 and gains first strike until end of turn. | Draw a card. Heavy Ballista weatherlight wth/17 wth W W {3}{W} 4 Creature - Human Soldier 2 3 C creature {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. Inner Sanctum weatherlight wth/18 wth W W {1}{W}{W} 3 Enchantment R enchantment Cumulative upkeep-Pay 2 life. | Prevent all damage that would be dealt to creatures you control. Kithkin Armor weatherlight wth/19 wth W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't be blocked by creatures with power 3 or greater. | Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. Master of Arms weatherlight wth/20 wth W W {2}{W} 3 Creature - Human Soldier 2 2 U creature First strike | {1}{W}: Tap target creature blocking Master of Arms. Mistmoon Griffin weatherlight wth/21 wth W W {3}{W} 4 Creature - Griffin 2 2 U creature /ch Flying | When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. Peacekeeper weatherlight wth/22 wth W W {2}{W} 3 Creature - Human 1 1 R creature At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. | Creatures can't attack. Revered Unicorn weatherlight wth/23 wth W W {1}{W} 2 Creature - Unicorn 2 3 U creature Cumulative upkeep {1} | When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. Serenity weatherlight wth/24 wth W W {1}{W} 2 Enchantment R enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Serra's Blessing weatherlight wth/25 wth W W {1}{W} 2 Enchantment U enchantment Creatures you control have vigilance. Soul Shepherd weatherlight wth/26 wth W W {1}{W} 2 Creature - Human Cleric 2 1 C creature {W}, Exile a creature card from your graveyard: You gain 1 life. Southern Paladin weatherlight wth/27 wth W W {2}{W}{W} 4 Creature - Human Knight 3 3 R creature {W}{W}, {T}: Destroy target red permanent. Tariff weatherlight wth/28 wth W W {1}{W} 2 Sorcery R sorcery Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one. Volunteer Reserves weatherlight wth/29 wth W W {1}{W} 2 Creature - Human Soldier 2 4 U mb1-old-frame creature Banding | Cumulative upkeep {1} Abduction weatherlight wth/30 wth U U {2}{U}{U} 4 Enchantment - Aura U enchantment Enchant creature | When Abduction enters the battlefield, untap enchanted creature. | You control enchanted creature. | When enchanted creature dies, return that card to the battlefield under its owner's control. Abjure weatherlight wth/31 wth U U {U} 1 Instant C instant As an additional cost to cast this spell, sacrifice a blue permanent. | Counter target spell. Ancestral Knowledge weatherlight wth/32 wth U U {1}{U} 2 Enchantment R enchantment Look at top ten cards/vp1pt10 Cumulative upkeep {1} | When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. | When Ancestral Knowledge leaves the battlefield, shuffle your library. Apathy weatherlight wth/33 wth U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature doesn't untap during its controller's untap step. | At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature. Argivian Restoration weatherlight wth/34 wth U U {2}{U}{U} 4 Sorcery U sorcery Return target artifact card from your graveyard to the battlefield. Avizoa weatherlight wth/35 wth U U {3}{U} 4 Creature - Jellyfish 2 2 R creature /ch Flying | {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn. Cloud Djinn weatherlight wth/36 wth U U {5}{U} 6 Creature - Djinn 5 4 U creature /ch Flying | Cloud Djinn can block only creatures with flying. Disrupt weatherlight wth/37 wth U U {U} 1 Instant C instant Counter target instant or sorcery spell unless its controller pays {1}. | Draw a card. Ertai's Familiar weatherlight wth/38 wth U U {1}{U} 2 Creature - Illusion 2 2 R creature Phasing | When Ertai's Familiar phases out or leaves the battlefield, mill three cards. | {U}: Until your next upkeep, Ertai's Familiar can't phase out. Flux weatherlight wth/39 wth U U {2}{U} 3 Sorcery C sorcery Each player discards any number of cards, then draws that many cards. | Draw a card. Fog Elemental weatherlight wth/40 wth U U {2}{U} 3 Creature - Elemental 4 4 C creature /ch Flying | When Fog Elemental attacks or blocks, sacrifice it at end of combat. Mana Chains weatherlight wth/41 wth U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has "Cumulative upkeep {1}." Manta Ray weatherlight wth/42 wth U U {1}{U}{U} 3 Creature - Fish 3 3 C creature Manta Ray can't attack unless defending player controls an Island. | Manta Ray can't be blocked except by blue creatures. | When you control no Islands, sacrifice Manta Ray. Merfolk Traders weatherlight wth/43 wth U U {1}{U} 2 Creature - Merfolk 1 2 C creature When Merfolk Traders enters the battlefield, draw a card, then discard a card. Noble Benefactor weatherlight wth/44 wth U U {2}{U} 3 Creature - Human Cleric 2 2 U creature When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles. Ophidian weatherlight wth/45 wth U U {2}{U} 3 Creature - Snake 1 3 C creature Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. Paradigm Shift weatherlight wth/46 wth U U {1}{U} 2 Sorcery R sorcery Exile all cards from your library. Then shuffle your graveyard into your library. Pendrell Mists weatherlight wth/47 wth U U {3}{U} 4 Enchantment R enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." Phantom Warrior weatherlight wth/48 wth U U {1}{U}{U} 3 Creature - Illusion Warrior 2 2 U creature Phantom Warrior can't be blocked. Phantom Wings weatherlight wth/49 wth U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has flying. | Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. Psychic Vortex weatherlight wth/50 wth U U {2}{U}{U} 4 Enchantment R enchantment Cumulative upkeep-Draw a card. | At the beginning of your end step, sacrifice a land and discard your hand. Relearn weatherlight wth/51 wth U U {1}{U}{U} 3 Sorcery U sorcery Return target instant or sorcery card from your graveyard to your hand. Sage Owl weatherlight wth/52 wth U U {1}{U} 2 Creature - Bird 1 1 C creature yInitialize/ch Look at top four cards/vp1pt4 Flying | When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Teferi's Veil weatherlight wth/53 wth U U {1}{U} 2 Enchantment U enchantment Whenever a creature you control attacks, it phases out at end of combat. Timid Drake weatherlight wth/54 wth U U {2}{U} 3 Creature - Drake 3 3 U creature /ch Flying | When another creature enters the battlefield, return Timid Drake to its owner's hand. Tolarian Drake weatherlight wth/55 wth U U {2}{U} 3 Creature - Drake 2 4 C creature /ch Flying | Phasing Tolarian Entrancer weatherlight wth/56 wth U U {1}{U} 2 Creature - Human Wizard 1 1 R creature Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. Tolarian Serpent weatherlight wth/57 wth U U {5}{U}{U} 7 Creature - Serpent 7 7 R creature At the beginning of your upkeep, mill seven cards. Vodalian Illusionist weatherlight wth/58 wth U U {2}{U} 3 Creature - Merfolk Wizard 2 2 U creature {U}{U}, {T}: Target creature phases out. Abyssal Gatekeeper weatherlight wth/59 wth B B {1}{B} 2 Creature - Horror 1 1 C creature When Abyssal Gatekeeper dies, each player sacrifices a creature. Agonizing Memories weatherlight wth/60 wth B B {2}{B}{B} 4 Sorcery U sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Barrow Ghoul weatherlight wth/61 wth B B {1}{B} 2 Creature - Zombie 4 4 C creature At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. Bone Dancer weatherlight wth/62 wth B B {1}{B}{B} 3 Creature - Zombie 2 2 R creature Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. Buried Alive weatherlight wth/63 wth B B {2}{B} 3 Sorcery U sorcery Search your library for up to three creature cards, put them into your graveyard, then shuffle. Circling Vultures weatherlight wth/64 wth B B {B} 1 Creature - Bird 3 2 U creature /ch Flying | You may discard Circling Vultures any time you could cast an instant. | At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. Coils of the Medusa weatherlight wth/65 wth B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/-1. | Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. Doomsday weatherlight wth/66 wth B B {B}{B}{B} 3 Sorcery R sorcery Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Fatal Blow weatherlight wth/67 wth B B {B} 1 Instant C instant Destroy target creature that was dealt damage this turn. It can't be regenerated. Festering Evil weatherlight wth/68 wth B B {3}{B}{B} 5 Enchantment U enchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. | {B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player. Fledgling Djinn weatherlight wth/69 wth B B {1}{B} 2 Creature - Djinn 2 2 C creature /ch Flying | At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. Gallowbraid weatherlight wth/70 wth B B {3}{B}{B} 5 Legendary Creature - Phyrexian Horror 5 5 R creature Trample | Cumulative upkeep-Pay 1 life. Haunting Misery weatherlight wth/71 wth B B {1}{B}{B} 3 Sorcery C sorcery As an additional cost to cast this spell, exile X creature cards from your graveyard. | Haunting Misery deals X damage to target player or planeswalker. Hidden Horror weatherlight wth/72 wth B B {1}{B}{B} 3 Creature - Horror 4 4 U creature When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. Infernal Tribute weatherlight wth/73 wth B B {B}{B}{B} 3 Enchantment R enchantment {2}, Sacrifice a nontoken permanent: Draw a card. Mischievous Poltergeist weatherlight wth/74 wth B B {2}{B} 3 Creature - Spirit 1 1 U creature /ch Flying | Pay 1 life: Regenerate Mischievous Poltergeist. Morinfen weatherlight wth/75 wth B B {3}{B}{B} 5 Legendary Creature - Phyrexian Horror 5 4 R creature /ch Flying | Cumulative upkeep-Pay 1 life. Necratog weatherlight wth/76 wth B B {1}{B}{B} 3 Creature - Atog 1 2 U creature Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. Odylic Wraith weatherlight wth/77 wth B B {3}{B} 4 Creature - Wraith 2 2 U creature Swampwalk | Whenever Odylic Wraith deals damage to a player, that player discards a card. Razortooth Rats weatherlight wth/78 wth B B {2}{B} 3 Creature - Rat 2 1 C creature Fear Shadow Rider weatherlight wth/79 wth B B {2}{B}{B} 4 Creature - Knight 3 3 C creature Flanking Shattered Crypt weatherlight wth/80 wth B B {X}{B}{B} 2 Sorcery C sorcery Return X target creature cards from your graveyard to your hand. You lose X life. Spinning Darkness weatherlight wth/81 wth B B {4}{B}{B} 6 Instant C instant You may exile the top three black cards of your graveyard rather than pay this spell's mana cost. | Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. Strands of Night weatherlight wth/82 wth B B {2}{B}{B} 4 Enchantment U enchantment {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. Tendrils of Despair weatherlight wth/83 wth B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature. | Target opponent discards two cards. Urborg Justice weatherlight wth/84 wth B B {B}{B} 2 Instant R instant Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. Urborg Stalker weatherlight wth/85 wth B B {3}{B} 4 Creature - Horror 2 4 R creature At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. Wave of Terror weatherlight wth/86 wth B B {2}{B} 3 Enchantment R enchantment Cumulative upkeep {1} | At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on Wave of Terror. They can't be regenerated. Zombie Scavengers weatherlight wth/87 wth B B {2}{B} 3 Creature - Zombie 3 1 C creature Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. Aether Flash weatherlight wth/88 wth R R {2}{R}{R} 4 Enchantment U enchantment Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it. Betrothed of Fire weatherlight wth/89 wth R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. | Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. Bloodrock Cyclops weatherlight wth/90 wth R R {2}{R} 3 Creature - Cyclops 3 3 C creature Bloodrock Cyclops attacks each combat if able. Bogardan Firefiend weatherlight wth/91 wth R R {2}{R} 3 Creature - Elemental Spirit 2 1 C creature When Bogardan Firefiend dies, it deals 2 damage to target creature. Boiling Blood weatherlight wth/92 wth R R {2}{R} 3 Instant C instant Target creature attacks this turn if able. | Draw a card. Cinder Giant weatherlight wth/93 wth R R {3}{R} 4 Creature - Giant 5 3 U creature At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. Cinder Wall weatherlight wth/94 wth R R {R} 1 Creature - Wall 3 3 C creature Defender | When Cinder Wall blocks, destroy it at end of combat. Cone of Flame weatherlight wth/95 wth R R {3}{R}{R} 5 Sorcery U sorcery Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. Desperate Gambit weatherlight wth/96 wth R R {R} 1 Instant U instant Flip a coin/flip1 Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. Dwarven Berserker weatherlight wth/97 wth R R {1}{R} 2 Creature - Dwarf Berserker 1 1 C creature Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. Dwarven Thaumaturgist weatherlight wth/98 wth R R {2}{R} 3 Creature - Dwarf Shaman 1 2 R creature {T}: Switch target creature's power and toughness until end of turn. Fervor weatherlight wth/99 wth R R {2}{R} 3 Enchantment R enchantment Creatures you control have haste. Fire Whip weatherlight wth/100 wth R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature you control | Enchanted creature has "{T}: This creature deals 1 damage to any target." | Sacrifice Fire Whip: Fire Whip deals 1 damage to any target. Firestorm weatherlight wth/101 wth R R {R} 1 Instant R instant As an additional cost to cast this spell, discard X cards. | Firestorm deals X damage to each of X targets. Fit of Rage weatherlight wth/102 wth R R {1}{R} 2 Sorcery C sorcery Target creature gets +3/+3 and gains first strike until end of turn. Goblin Bomb weatherlight wth/103 wth R R {1}{R} 2 Enchantment R enchantment Flip a coin/flip1 At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. | Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker. Goblin Grenadiers weatherlight wth/104 wth R R {3}{R} 4 Creature - Goblin 2 2 U creature Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. Goblin Vandal weatherlight wth/105 wth R R {R} 1 Creature - Goblin Rogue 1 1 C creature Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. Heart of Bogardan weatherlight wth/106 wth R R {2}{R}{R} 4 Enchantment R enchantment Cumulative upkeep {2} | When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2. Heat Stroke weatherlight wth/107 wth R R {2}{R} 3 Enchantment R enchantment At end of combat, destroy each creature that blocked or was blocked this turn. Hurloon Shaman weatherlight wth/108 wth R R {1}{R}{R} 3 Creature - Minotaur Shaman 2 3 U creature When Hurloon Shaman dies, each player sacrifices a land. Lava Hounds weatherlight wth/109 wth R R {2}{R}{R} 4 Creature - Dog 4 4 U creature Haste | When Lava Hounds enters the battlefield, it deals 4 damage to you. Lava Storm weatherlight wth/110 wth R R {3}{R}{R} 5 Instant C instant Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. Maraxus of Keld weatherlight wth/111 wth R R {4}{R}{R} 6 Legendary Creature - Human Warrior * * R creature Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. Orcish Settlers weatherlight wth/112 wth R R {1}{R} 2 Creature - Orc 1 1 U creature {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. Roc Hatchling weatherlight wth/113 wth R R {R} 1 Creature - Bird 0 1 U creature /ccblue=4 Roc Hatchling enters the battlefield with four shell counters on it. | At the beginning of your upkeep, remove a shell counter from Roc Hatchling. | As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. Sawtooth Ogre weatherlight wth/114 wth R R {2}{R}{R} 4 Creature - Ogre 3 3 C creature Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. Thunderbolt weatherlight wth/115 wth R R {1}{R} 2 Instant C instant Choose one - | - Thunderbolt deals 3 damage to target player or planeswalker. | - Thunderbolt deals 4 damage to target creature with flying. Thundermare weatherlight wth/116 wth R R {5}{R} 6 Creature - Elemental Horse 5 5 R creature Haste | When Thundermare enters the battlefield, tap all other creatures. Aboroth weatherlight wth/117 wth G G {4}{G}{G} 6 Creature - Elemental 9 9 R creature Cumulative upkeep-Put a -1/-1 counter on Aboroth. Arctic Wolves weatherlight wth/118 wth G G {3}{G}{G} 5 Creature - Wolf 4 5 U creature Cumulative upkeep {2} | When Arctic Wolves enters the battlefield, draw a card. Barishi weatherlight wth/119 wth G G {2}{G}{G} 4 Creature - Elemental 4 3 U creature When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. Blossoming Wreath weatherlight wth/120 wth G G {G} 1 Instant C instant You gain life equal to the number of creature cards in your graveyard. Briar Shield weatherlight wth/121 wth G G {G} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1. | Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Call of the Wild weatherlight wth/122 wth G G {2}{G}{G} 4 Enchantment R enchantment Reveal top card/vp1at1 {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Choking Vines weatherlight wth/123 wth G G {X}{G} 1 Instant C instant Cast this spell only during the declare blockers step. | X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. Dense Foliage weatherlight wth/124 wth G G {2}{G} 3 Enchantment R enchantment Creatures can't be the targets of spells. Downdraft weatherlight wth/125 wth G G {2}{G} 3 Enchantment U enchantment {G}: Target creature loses flying until end of turn. | Sacrifice Downdraft: It deals 2 damage to each creature with flying. Fallow Wurm weatherlight wth/126 wth G G {2}{G} 3 Creature - Wurm 4 4 U creature When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. Familiar Ground weatherlight wth/127 wth G G {2}{G} 3 Enchantment U enchantment Each creature you control can't be blocked by more than one creature. Fungus Elemental weatherlight wth/128 wth G G {3}{G} 4 Creature - Fungus Elemental 3 3 R creature {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered the battlefield this turn. Gaea's Blessing weatherlight wth/129 wth G G {1}{G} 2 Sorcery U sorcery Target player shuffles up to three target cards from their graveyard into their library. | Draw a card. | When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Harvest Wurm weatherlight wth/130 wth G G {1}{G} 2 Creature - Wurm 3 2 C creature When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. Liege of the Hollows weatherlight wth/131 wth G G {2}{G}{G} 4 Creature - Spirit 3 4 R creature Create Squirrel/spawn [mh1] Squirrel (G 1/1) Create 5 Squirrels/spawnx5 [mh1] Squirrel (G 1/1) Create 10 Squirrels/spawnx10 [mh1] Squirrel (G 1/1) When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way. Llanowar Behemoth weatherlight wth/132 wth G G {3}{G}{G} 5 Creature - Elemental 4 4 U creature Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Llanowar Druid weatherlight wth/133 wth G G {1}{G} 2 Creature - Elf Druid 1 2 C creature {T}, Sacrifice Llanowar Druid: Untap all Forests. Llanowar Sentinel weatherlight wth/134 wth G G {2}{G} 3 Creature - Elf 2 3 C creature When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle. Mwonvuli Ooze weatherlight wth/135 wth G G {G} 1 Creature - Ooze 1+* 1+* R creature Cumulative upkeep {2} | Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. Nature's Kiss weatherlight wth/136 wth G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. Nature's Resurgence weatherlight wth/137 wth G G {2}{G}{G} 4 Sorcery R sorcery Each player draws a card for each creature card in their graveyard. Redwood Treefolk weatherlight wth/138 wth G G {4}{G} 5 Creature - Treefolk 3 6 C creature Rogue Elephant weatherlight wth/139 wth G G {G} 1 Creature - Elephant 3 3 C creature When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. Striped Bears weatherlight wth/140 wth G G {3}{G} 4 Creature - Bear 2 2 C creature When Striped Bears enters the battlefield, draw a card. Sylvan Hierophant weatherlight wth/141 wth G G {1}{G} 2 Creature - Human Cleric 1 2 U creature When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. Tranquil Grove weatherlight wth/142 wth G G {1}{G} 2 Enchantment R enchantment {1}{G}{G}: Destroy all other enchantments. Uktabi Efreet weatherlight wth/143 wth G G {2}{G}{G} 4 Creature - Efreet 5 4 C creature Cumulative upkeep {G} Veteran Explorer weatherlight wth/144 wth G G {G} 1 Creature - Human Soldier Scout 1 1 U creature When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle. Vitalize weatherlight wth/145 wth G G {G} 1 Instant C instant Untap all creatures you control. Bubble Matrix weatherlight wth/146 wth {4} 4 Artifact R artifact Prevent all damage that would be dealt to creatures. Bosium Strip weatherlight wth/147 wth {3} 3 Artifact R artifact {3}, {T}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Chimeric Sphere weatherlight wth/148 wth {3} 3 Artifact U artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. | {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying. Dingus Staff weatherlight wth/149 wth {4} 4 Artifact U artifact Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. Jabari's Banner weatherlight wth/150 wth {2} 2 Artifact U artifact {1}, {T}: Target creature gains flanking until end of turn. Jangling Automaton weatherlight wth/151 wth {3} 3 Artifact Creature - Construct 3 2 C creature Whenever Jangling Automaton attacks, untap all creatures defending player controls. Mana Web weatherlight wth/152 wth {3} 3 Artifact R artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. Mind Stone weatherlight wth/153 wth {2} 2 Artifact C artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Null Rod weatherlight wth/154 wth {2} 2 Artifact R artifact Activated abilities of artifacts can't be activated. Phyrexian Furnace weatherlight wth/155 wth {1} 1 Artifact U artifact {T}: Exile the bottom card of target player's graveyard. | {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. Serrated Biskelion weatherlight wth/156 wth {3} 3 Artifact Creature - Construct 2 2 U creature {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. Steel Golem weatherlight wth/157 wth {3} 3 Artifact Creature - Golem 3 4 U creature You can't cast creature spells. Straw Golem weatherlight wth/158 wth {1} 1 Artifact Creature - Golem 2 3 U creature When an opponent casts a creature spell, sacrifice Straw Golem. Thran Forge weatherlight wth/159 wth {3} 3 Artifact U artifact {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. Thran Tome weatherlight wth/160 wth {4} 4 Artifact R artifact Reveal top three cards/vp1at3 {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. Touchstone weatherlight wth/161 wth {2} 2 Artifact U artifact {T}: Tap target artifact you don't control. Well of Knowledge weatherlight wth/162 wth {3} 3 Artifact R artifact {2}: Draw a card. Any player may activate this ability but only during their draw step. Xanthic Statue weatherlight wth/163 wth {8} 8 Artifact R artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. Gemstone Mine weatherlight wth/164 wth 0 Land U land /ccblue=3 Gemstone Mine enters the battlefield with three mining counters on it. | {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. Lotus Vale weatherlight wth/165 wth 0 Land R land If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. | {T}: Add three mana of any one color. Scorched Ruins weatherlight wth/166 wth 0 Land R land If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. | {T}: Add {C}{C}{C}{C}. Winding Canyons weatherlight wth/167 wth 0 Land R land {T}: Add {C}. | {2}, {T}: You may cast creature spells this turn as though they had flash. Advance Scout tempest tmp/1 tmp W W {1}{W} 2 Creature - Human Soldier Scout 1 1 C creature First strike | {W}: Target creature gains first strike until end of turn. Angelic Protector tempest tmp/2 tmp W W {3}{W} 4 Creature - Angel 2 2 U creature /ch Flying | Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. Anoint tempest tmp/3 tmp W W {W} 1 Instant C instant Buyback {3} | Prevent the next 3 damage that would be dealt to target creature this turn. Armor Sliver tempest tmp/4 tmp W W {2}{W} 3 Creature - Sliver 2 2 U creature All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." Armored Pegasus tempest tmp/5 tmp W W {1}{W} 2 Creature - Pegasus 1 2 C creature /ch Flying Auratog tempest tmp/6 tmp W W {1}{W} 2 Creature - Atog 1 2 R creature Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Avenging Angel tempest tmp/7 tmp W W {3}{W}{W} 5 Creature - Angel 3 3 R creature /ch Flying | When Avenging Angel dies, you may put it on top of its owner's library. Circle of Protection: Black tempest tmp/8 tmp W W {1}{W} 2 Enchantment C enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue tempest tmp/9 tmp W W {1}{W} 2 Enchantment C enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green tempest tmp/10 tmp W W {1}{W} 2 Enchantment C enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red tempest tmp/11 tmp W W {1}{W} 2 Enchantment C enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Shadow tempest tmp/12 tmp W W {1}{W} 2 Enchantment C enchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. Circle of Protection: White tempest tmp/13 tmp W W {1}{W} 2 Enchantment C enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Clergy en-Vec tempest tmp/14 tmp W W {1}{W} 2 Creature - Human Cleric 1 1 C creature {T}: Prevent the next 1 damage that would be dealt to any target this turn. Cloudchaser Eagle tempest tmp/15 tmp W W {3}{W} 4 Creature - Bird 2 2 C creature /ch Flying | When Cloudchaser Eagle enters the battlefield, destroy target enchantment. Disenchant tempest tmp/16 tmp W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment. Elite Javelineer tempest tmp/17 tmp W W {2}{W} 3 Creature - Human Soldier 2 2 C creature Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Field of Souls tempest tmp/18 tmp W W {2}{W}{W} 4 Enchantment R enchantment Create Spirit/spawn [soi] Spirit (W 1/1 Flying) Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying. Flickering Ward tempest tmp/19 tmp W W {W} 1 Enchantment - Aura U enchantment Enchant creature | As Flickering Ward enters the battlefield, choose a color. | Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. | {W}: Return Flickering Ward to its owner's hand. Gallantry tempest tmp/20 tmp W W {1}{W} 2 Instant U instant Target blocking creature gets +4/+4 until end of turn. | Draw a card. Gerrard's Battle Cry tempest tmp/21 tmp W W {W} 1 Enchantment R enchantment {2}{W}: Creatures you control get +1/+1 until end of turn. Hanna's Custody tempest tmp/22 tmp W W {2}{W} 3 Enchantment R enchantment All artifacts have shroud. Hero's Resolve tempest tmp/23 tmp W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+5. Humility tempest tmp/24 tmp W W {2}{W}{W} 4 Enchantment R enchantment All creatures lose all abilities and have base power and toughness 1/1. Invulnerability tempest tmp/25 tmp W W {1}{W} 2 Instant U instant Buyback {3} | The next time a source of your choice would deal damage to you this turn, prevent that damage. Knight of Dawn tempest tmp/26 tmp W W {1}{W}{W} 3 Creature - Human Knight 2 2 U mb1-old-frame creature First strike | {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. Light of Day tempest tmp/27 tmp W W {3}{W} 4 Enchantment U enchantment Black creatures can't attack or block. Marble Titan tempest tmp/28 tmp W W {3}{W} 4 Creature - Giant 3 3 R creature Creatures with power 3 or greater don't untap during their controllers' untap steps. Master Decoy tempest tmp/29 tmp W W {1}{W} 2 Creature - Human Soldier 1 2 C creature {W}, {T}: Tap target creature. Mounted Archers tempest tmp/30 tmp W W {3}{W} 4 Creature - Human Soldier Archer 2 3 C creature Reach | {W}: Mounted Archers can block an additional creature this turn. Oracle en-Vec tempest tmp/31 tmp W W {1}{W} 2 Creature - Human Wizard 1 1 R creature {T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn. Orim's Prayer tempest tmp/32 tmp W W {1}{W}{W} 3 Enchantment U enchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature. Orim, Samite Healer tempest tmp/33 tmp W W {1}{W}{W} 3 Legendary Creature - Human Cleric 1 3 R creature {T}: Prevent the next 3 damage that would be dealt to any target this turn. Pacifism tempest tmp/34 tmp W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Pegasus Refuge tempest tmp/35 tmp W W {3}{W} 4 Enchantment R enchantment Create Pegasus/spawn [c14] Pegasus (W 1/1 Flying) {2}, Discard a card: Create a 1/1 white Pegasus creature token with flying. Quickening Licid tempest tmp/36 tmp W W {1}{W} 2 Creature - Licid 1 1 U creature {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. | Enchanted creature has first strike. Repentance tempest tmp/37 tmp W W {2}{W} 3 Sorcery U sorcery Target creature deals damage to itself equal to its power. Sacred Guide tempest tmp/38 tmp W W {W} 1 Creature - Human Cleric 1 1 R creature {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. Safeguard tempest tmp/39 tmp W W {3}{W}{W} 5 Enchantment R enchantment {2}{W}: Prevent all combat damage that would be dealt by target creature this turn. Serene Offering tempest tmp/40 tmp W W {1}{W} 2 Instant U instant Destroy target enchantment. You gain life equal to its mana value. Soltari Crusader tempest tmp/41 tmp W W {2}{W} 3 Creature - Soltari Knight 2 1 U creature Shadow | {1}{W}: Soltari Crusader gets +1/+0 until end of turn. Soltari Emissary tempest tmp/42 tmp W W {1}{W} 2 Creature - Soltari Soldier 2 1 R creature {W}: Soltari Emissary gains shadow until end of turn. Soltari Foot Soldier tempest tmp/43 tmp W W {W} 1 Creature - Soltari Soldier 1 1 C creature Shadow Soltari Lancer tempest tmp/44 tmp W W {2}{W} 3 Creature - Soltari Knight 2 2 C creature Shadow | Soltari Lancer has first strike as long as it's attacking. Soltari Monk tempest tmp/45 tmp W W {W}{W} 2 Creature - Soltari Monk Cleric 2 1 U creature Protection from black | Shadow Soltari Priest tempest tmp/46 tmp W W {W}{W} 2 Creature - Soltari Cleric 2 1 U creature Protection from red | Shadow Soltari Trooper tempest tmp/47 tmp W W {1}{W} 2 Creature - Soltari Soldier 1 1 C creature Shadow | Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. Spirit Mirror tempest tmp/48 tmp W W {2}{W}{W} 4 Enchantment R enchantment Create Reflection/spawn [lackey] Reflection (W 2/2) At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. | {0}: Destroy target Reflection. Staunch Defenders tempest tmp/49 tmp W W {3}{W}{W} 5 Creature - Human Soldier 3 4 U creature When Staunch Defenders enters the battlefield, you gain 4 life. Talon Sliver tempest tmp/50 tmp W W {1}{W} 2 Creature - Sliver 1 1 C creature All Sliver creatures have first strike. Warmth tempest tmp/51 tmp W W {1}{W} 2 Enchantment U enchantment Whenever an opponent casts a red spell, you gain 2 life. Winds of Rath tempest tmp/52 tmp W W {3}{W}{W} 5 Sorcery R sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. Worthy Cause tempest tmp/53 tmp W W {W} 1 Instant U instant Buyback {2} | As an additional cost to cast this spell, sacrifice a creature. | You gain life equal to the sacrificed creature's toughness. Benthic Behemoth tempest tmp/54 tmp U U {5}{U}{U}{U} 8 Creature - Serpent 7 6 R creature Islandwalk Capsize tempest tmp/55 tmp U U {1}{U}{U} 3 Instant C instant Buyback {3} | Return target permanent to its owner's hand. Chill tempest tmp/56 tmp U U {1}{U} 2 Enchantment U enchantment Red spells cost {2} more to cast. Counterspell tempest tmp/57 tmp U U {U}{U} 2 Instant C instant Counter target spell. Dismiss tempest tmp/58 tmp U U {2}{U}{U} 4 Instant U instant Counter target spell. | Draw a card. Dream Cache tempest tmp/59 tmp U U {2}{U} 3 Sorcery C sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Duplicity tempest tmp/60 tmp U U {3}{U}{U} 5 Enchantment R enchantment When Duplicity enters the battlefield, exile the top five cards of your library face down. | At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. | At the beginning of your end step, discard a card. | When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. Ertai's Meddling tempest tmp/61 tmp U U {X}{U} 1 Instant R instant X can't be 0. | Target spell's controller exiles it with X delay counters on it. | At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell. Escaped Shapeshifter tempest tmp/62 tmp U U {3}{U}{U} 5 Creature - Shapeshifter 3 4 R creature As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. Fighting Drake tempest tmp/63 tmp U U {2}{U}{U} 4 Creature - Drake 2 4 U creature /ch Flying Fylamarid tempest tmp/64 tmp U U {1}{U}{U} 3 Creature - Squid Beast 1 3 U creature /ch Flying | Fylamarid can't be blocked by blue creatures. | {U}: Target creature becomes blue until end of turn. Gaseous Form tempest tmp/65 tmp U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | Prevent all combat damage that would be dealt to and dealt by enchanted creature. Giant Crab tempest tmp/66 tmp U U {4}{U} 5 Creature - Crab 3 3 C creature {U}: Giant Crab gains shroud until end of turn. Horned Turtle tempest tmp/67 tmp U U {2}{U} 3 Creature - Turtle 1 4 C creature Insight tempest tmp/68 tmp U U {2}{U} 3 Enchantment U enchantment Whenever an opponent casts a green spell, you draw a card. Interdict tempest tmp/69 tmp U U {1}{U} 2 Instant U instant Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. | Draw a card. Intuition tempest tmp/70 tmp U U {2}{U} 3 Instant R instant Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle. Legacy's Allure tempest tmp/71 tmp U U {U}{U} 2 Enchantment U enchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. | Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. Legerdemain tempest tmp/72 tmp U U {2}{U}{U} 4 Sorcery U sorcery Exchange control of target artifact or creature and another target permanent that shares one of those types with it. Mana Severance tempest tmp/73 tmp U U {1}{U} 2 Sorcery R sorcery Search your library for any number of land cards, exile them, then shuffle. Manta Riders tempest tmp/74 tmp U U {U} 1 Creature - Merfolk 1 1 C creature {U}: Manta Riders gains flying until end of turn. Mawcor tempest tmp/75 tmp U U {3}{U}{U} 5 Creature - Beast 3 3 R creature /ch Flying | {T}: Mawcor deals 1 damage to any target. Meditate tempest tmp/76 tmp U U {2}{U} 3 Instant R instant Draw four cards. You skip your next turn. Mnemonic Sliver tempest tmp/77 tmp U U {2}{U} 3 Creature - Sliver 2 2 U creature All Slivers have "{2}, Sacrifice this permanent: Draw a card." Power Sink tempest tmp/78 tmp U U {X}{U} 1 Instant C instant Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. Precognition tempest tmp/79 tmp U U {4}{U} 5 Enchantment R enchantment Look at top card/vp1pt1 At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. Propaganda tempest tmp/80 tmp U U {2}{U} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Rootwater Diver tempest tmp/81 tmp U U {U} 1 Creature - Merfolk 1 1 U creature {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. Rootwater Hunter tempest tmp/82 tmp U U {2}{U} 3 Creature - Merfolk 1 1 C creature {T}: Rootwater Hunter deals 1 damage to any target. Rootwater Matriarch tempest tmp/83 tmp U U {2}{U}{U} 4 Creature - Merfolk 2 3 R creature {T}: Gain control of target creature for as long as that creature is enchanted. Rootwater Shaman tempest tmp/84 tmp U U {2}{U} 3 Creature - Merfolk Shaman 2 2 R creature You may cast Aura spells with enchant creature as though they had flash. Sea Monster tempest tmp/85 tmp U U {4}{U}{U} 6 Creature - Serpent 6 6 C creature Sea Monster can't attack unless defending player controls an Island. Shadow Rift tempest tmp/86 tmp U U {U} 1 Instant C instant Target creature gains shadow until end of turn. | Draw a card. Shimmering Wings tempest tmp/87 tmp U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has flying. | {U}: Return Shimmering Wings to its owner's hand. Skyshroud Condor tempest tmp/88 tmp U U {1}{U} 2 Creature - Bird 2 2 U creature /ch Cast this spell only if you've cast another spell this turn. | Flying Spell Blast tempest tmp/89 tmp U U {X}{U} 1 Instant C instant Counter target spell with mana value X. Steal Enchantment tempest tmp/90 tmp U U {U}{U} 2 Enchantment - Aura U enchantment Enchant enchantment | You control enchanted enchantment. Stinging Licid tempest tmp/91 tmp U U {1}{U} 2 Creature - Licid 1 1 U creature {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. | Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. Thalakos Dreamsower tempest tmp/92 tmp U U {2}{U} 3 Creature - Thalakos Wizard 1 1 U creature Shadow | You may choose not to untap Thalakos Dreamsower during your untap step. | Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. Thalakos Mistfolk tempest tmp/93 tmp U U {2}{U} 3 Creature - Thalakos Illusion 2 1 C creature Shadow | {U}: Put Thalakos Mistfolk on top of its owner's library. Thalakos Seer tempest tmp/94 tmp U U {U}{U} 2 Creature - Thalakos Wizard 1 1 C creature Shadow | When Thalakos Seer leaves the battlefield, draw a card. Thalakos Sentry tempest tmp/95 tmp U U {1}{U} 2 Creature - Thalakos Soldier 1 2 C creature Shadow Time Ebb tempest tmp/96 tmp U U {2}{U} 3 Sorcery C sorcery Put target creature on top of its owner's library. Time Warp tempest tmp/97 tmp U U {3}{U}{U} 5 Sorcery R sorcery Target player takes an extra turn after this one. Tradewind Rider tempest tmp/98 tmp U U {3}{U} 4 Creature - Spirit 1 4 R creature /ch Flying | {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. Twitch tempest tmp/99 tmp U U {2}{U} 3 Instant C instant You may tap or untap target artifact, creature, or land. | Draw a card. Unstable Shapeshifter tempest tmp/100 tmp U U {3}{U} 4 Creature - Shapeshifter 0 1 R creature Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it has this ability. Volrath's Curse tempest tmp/101 tmp U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. | {1}{U}: Return Volrath's Curse to its owner's hand. Whim of Volrath tempest tmp/102 tmp U U {U} 1 Instant R instant Buyback {2} | Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Whispers of the Muse tempest tmp/103 tmp U U {U} 1 Instant U instant Buyback {5} | Draw a card. Wind Dancer tempest tmp/104 tmp U U {1}{U} 2 Creature - Faerie 1 1 U creature /ch Flying | {T}: Target creature gains flying until end of turn. Wind Drake tempest tmp/105 tmp U U {2}{U} 3 Creature - Drake 2 2 C creature /ch Flying Winged Sliver tempest tmp/106 tmp U U {1}{U} 2 Creature - Sliver 1 1 C creature All Sliver creatures have flying. Abandon Hope tempest tmp/107 tmp B B {X}{1}{B} 2 Sorcery U sorcery As an additional cost to cast this spell, discard X cards. | Look at target opponent's hand and choose X cards from it. That player discards those cards. Bellowing Fiend tempest tmp/108 tmp B B {4}{B} 5 Creature - Spirit 3 3 R creature /ch Flying | Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Blood Pet tempest tmp/109 tmp B B {B} 1 Creature - Thrull 1 1 C creature Sacrifice Blood Pet: Add {B}. Bounty Hunter tempest tmp/110 tmp B B {2}{B}{B} 4 Creature - Human Archer Minion 2 2 R creature {T}: Put a bounty counter on target nonblack creature. | {T}: Destroy target creature with a bounty counter on it. Carrionette tempest tmp/111 tmp B B {1}{B} 2 Creature - Skeleton 1 1 R creature {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate only if Carrionette is in your graveyard. Clot Sliver tempest tmp/112 tmp B B {1}{B} 2 Creature - Sliver 1 1 C creature All Slivers have "{2}: Regenerate this permanent." Coercion tempest tmp/113 tmp B B {2}{B} 3 Sorcery C sorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Coffin Queen tempest tmp/114 tmp B B {2}{B} 3 Creature - Zombie Wizard 1 1 R creature You may choose not to untap Coffin Queen during your untap step. | {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. Commander Greven il-Vec tempest tmp/115 tmp B B {3}{B}{B}{B} 6 Legendary Creature - Phyrexian Human Warrior 7 5 R creature Fear | When Commander Greven il-Vec enters the battlefield, sacrifice a creature. Corpse Dance tempest tmp/116 tmp B B {2}{B} 3 Instant R instant Buyback {2} | Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Dark Banishing tempest tmp/117 tmp B B {2}{B} 3 Instant C instant Destroy target nonblack creature. It can't be regenerated. Dark Ritual tempest tmp/118 tmp B B {B} 1 Instant C instant Add {B}{B}{B}. Darkling Stalker tempest tmp/119 tmp B B {3}{B} 4 Creature - Shade Spirit 1 1 C creature {B}: Regenerate Darkling Stalker. | {B}: Darkling Stalker gets +1/+1 until end of turn. Dauthi Embrace tempest tmp/120 tmp B B {2}{B} 3 Enchantment U enchantment {B}{B}: Target creature gains shadow until end of turn. Dauthi Ghoul tempest tmp/121 tmp B B {1}{B} 2 Creature - Dauthi Zombie 1 1 U creature Shadow | Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. Dauthi Horror tempest tmp/122 tmp B B {1}{B} 2 Creature - Dauthi Horror 2 1 C creature Shadow | Dauthi Horror can't be blocked by white creatures. Dauthi Marauder tempest tmp/123 tmp B B {2}{B} 3 Creature - Dauthi Minion 3 1 C creature Shadow Dauthi Mercenary tempest tmp/124 tmp B B {2}{B} 3 Creature - Dauthi Knight Mercenary 2 1 U creature Shadow | {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. Dauthi Mindripper tempest tmp/125 tmp B B {3}{B} 4 Creature - Dauthi Minion 2 1 U mb1-old-frame creature Shadow | Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Dauthi Slayer tempest tmp/126 tmp B B {B}{B} 2 Creature - Dauthi Soldier 2 2 C creature Shadow | Dauthi Slayer attacks each combat if able. Death Pits of Rath tempest tmp/127 tmp B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Diabolic Edict tempest tmp/128 tmp B B {1}{B} 2 Instant C instant Target player sacrifices a creature. Disturbed Burial tempest tmp/129 tmp B B {1}{B} 2 Sorcery C sorcery Buyback {3} | Return target creature card from your graveyard to your hand. Dread of Night tempest tmp/130 tmp B B {B} 1 Enchantment U enchantment White creatures get -1/-1. Dregs of Sorrow tempest tmp/131 tmp B B {X}{4}{B} 5 Sorcery R sorcery Destroy X target nonblack creatures. Draw X cards. Endless Scream tempest tmp/132 tmp B B {X}{B} 1 Enchantment - Aura C enchantment Enchant creature | Endless Scream enters the battlefield with X scream counters on it. | Enchanted creature gets +1/+0 for each scream counter on Endless Scream. Enfeeblement tempest tmp/133 tmp B B {B}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-2. Evincar's Justice tempest tmp/134 tmp B B {2}{B}{B} 4 Sorcery C sorcery Buyback {3} | Evincar's Justice deals 2 damage to each creature and each player. Extinction tempest tmp/135 tmp B B {4}{B} 5 Sorcery R sorcery Destroy all creatures of the creature type of your choice. Fevered Convulsions tempest tmp/136 tmp B B {B}{B} 2 Enchantment R enchantment {2}{B}{B}: Put a -1/-1 counter on target creature. Gravedigger tempest tmp/137 tmp B B {3}{B} 4 Creature - Zombie 2 2 C creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Imps' Taunt tempest tmp/138 tmp B B {1}{B} 2 Instant U instant Buyback {3} | Target creature attacks this turn if able. Kezzerdrix tempest tmp/139 tmp B B {2}{B}{B} 4 Creature - Rabbit Beast 4 4 R creature First strike | At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. Knight of Dusk tempest tmp/140 tmp B B {1}{B}{B} 3 Creature - Human Knight 2 2 U creature {B}{B}: Destroy target creature blocking Knight of Dusk. Leeching Licid tempest tmp/141 tmp B B {1}{B} 2 Creature - Licid 1 1 U creature {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. | At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. Living Death tempest tmp/142 tmp B B {3}{B}{B} 5 Sorcery R sorcery Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Maddening Imp tempest tmp/143 tmp B B {2}{B} 3 Creature - Imp 1 1 R creature /ch Flying | {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat. Marsh Lurker tempest tmp/144 tmp B B {3}{B} 4 Creature - Beast 3 2 C creature Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. Mindwhip Sliver tempest tmp/145 tmp B B {2}{B} 3 Creature - Sliver 2 2 U creature All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery." Minion of the Wastes tempest tmp/146 tmp B B {3}{B}{B}{B} 6 Creature - Minion * * R creature Trample | As Minion of the Wastes enters the battlefield, pay any amount of life. | Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. Perish tempest tmp/147 tmp B B {2}{B} 3 Sorcery U mb1-old-frame sorcery Destroy all green creatures. They can't be regenerated. Pit Imp tempest tmp/148 tmp B B {B} 1 Creature - Imp 0 1 C creature /ch Flying | {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. Rain of Tears tempest tmp/149 tmp B B {1}{B}{B} 3 Sorcery U sorcery Destroy target land. Rats of Rath tempest tmp/150 tmp B B {1}{B} 2 Creature - Rat 2 1 C creature {B}: Destroy target artifact, creature, or land you control. Reanimate tempest tmp/151 tmp B B {B} 1 Sorcery U sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. Reckless Spite tempest tmp/152 tmp B B {1}{B}{B} 3 Instant U instant Destroy two target nonblack creatures. You lose 5 life. Sadistic Glee tempest tmp/153 tmp B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Whenever a creature dies, put a +1/+1 counter on enchanted creature. Sarcomancy tempest tmp/154 tmp B B {B} 1 Enchantment R enchantment /spawn [m15] Zombie (B 2/2) When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. | At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. Screeching Harpy tempest tmp/155 tmp B B {2}{B}{B} 4 Creature - Harpy Beast 2 2 U creature /ch Flying | {1}{B}: Regenerate Screeching Harpy. Servant of Volrath tempest tmp/156 tmp B B {2}{B} 3 Creature - Minion 3 3 C creature When Servant of Volrath leaves the battlefield, sacrifice a creature. Skyshroud Vampire tempest tmp/157 tmp B B {3}{B}{B} 5 Creature - Vampire 3 3 U creature /ch Flying | Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. Souldrinker tempest tmp/158 tmp B B {3}{B} 4 Creature - Spirit 2 2 U creature Pay 3 life: Put a +1/+1 counter on Souldrinker. Spinal Graft tempest tmp/159 tmp B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3. | When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. Aftershock tempest tmp/160 tmp R R {2}{R}{R} 4 Sorcery C sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Ancient Runes tempest tmp/161 tmp R R {2}{R} 3 Enchantment U enchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control. Apocalypse tempest tmp/162 tmp R R {2}{R}{R}{R} 5 Sorcery R sorcery Exile all permanents. You discard your hand. Barbed Sliver tempest tmp/163 tmp R R {2}{R} 3 Creature - Sliver 2 2 U creature All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." Blood Frenzy tempest tmp/164 tmp R R {1}{R} 2 Instant C instant Cast this spell only before the combat damage step. | Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. Boil tempest tmp/165 tmp R R {3}{R} 4 Instant U instant Destroy all Islands. Canyon Drake tempest tmp/166 tmp R R {2}{R}{R} 4 Creature - Drake 1 2 R creature /ch Flying | {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. Canyon Wildcat tempest tmp/167 tmp R R {1}{R} 2 Creature - Cat 2 1 C creature Mountainwalk Chaotic Goo tempest tmp/168 tmp R R {2}{R}{R} 4 Creature - Ooze 0 0 R creature yInitialize/ccgreen=3 Flip a coin/flip1 Chaotic Goo enters the battlefield with three +1/+1 counters on it. | At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. Crown of Flames tempest tmp/169 tmp R R {R} 1 Enchantment - Aura C enchantment Enchant creature | {R}: Enchanted creature gets +1/+0 until end of turn. | {R}: Return Crown of Flames to its owner's hand. Deadshot tempest tmp/170 tmp R R {3}{R} 4 Sorcery R sorcery Tap target creature. It deals damage equal to its power to another target creature. Enraging Licid tempest tmp/171 tmp R R {1}{R} 2 Creature - Licid 1 1 U creature {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. | Enchanted creature has haste. Firefly tempest tmp/172 tmp R R {3}{R} 4 Creature - Insect 1 1 U creature /ch Flying | {R}: Firefly gets +1/+0 until end of turn. Fireslinger tempest tmp/173 tmp R R {1}{R} 2 Creature - Human Wizard 1 1 C creature {T}: Fireslinger deals 1 damage to any target and 1 damage to you. Flowstone Giant tempest tmp/174 tmp R R {2}{R}{R} 4 Creature - Giant 3 3 C creature {R}: Flowstone Giant gets +2/-2 until end of turn. Flowstone Salamander tempest tmp/175 tmp R R {3}{R}{R} 5 Creature - Salamander 3 4 U creature {R}: Flowstone Salamander deals 1 damage to target creature blocking it. Flowstone Wyvern tempest tmp/176 tmp R R {3}{R}{R} 5 Creature - Drake 3 3 R creature /ch Flying | {R}: Flowstone Wyvern gets +2/-2 until end of turn. Furnace of Rath tempest tmp/177 tmp R R {1}{R}{R}{R} 4 Enchantment R enchantment If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Giant Strength tempest tmp/178 tmp R R {R}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2. Goblin Bombardment tempest tmp/179 tmp R R {1}{R} 2 Enchantment U enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. Hand to Hand tempest tmp/180 tmp R R {2}{R} 3 Enchantment R enchantment During combat, players can't cast instant spells or activate abilities that aren't mana abilities. Havoc tempest tmp/181 tmp R R {1}{R} 2 Enchantment U enchantment Whenever an opponent casts a white spell, they lose 2 life. Heart Sliver tempest tmp/182 tmp R R {1}{R} 2 Creature - Sliver 1 1 C creature All Sliver creatures have haste. Jackal Pup tempest tmp/183 tmp R R {R} 1 Creature - Jackal 2 1 U creature Whenever Jackal Pup is dealt damage, it deals that much damage to you. Kindle tempest tmp/184 tmp R R {1}{R} 2 Instant C instant Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards. Lightning Blast tempest tmp/185 tmp R R {3}{R} 4 Instant C instant Lightning Blast deals 4 damage to any target. Lightning Elemental tempest tmp/186 tmp R R {3}{R} 4 Creature - Elemental 4 1 C creature Haste Lowland Giant tempest tmp/187 tmp R R {2}{R}{R} 4 Creature - Giant 4 3 C creature Magmasaur tempest tmp/188 tmp R R {3}{R}{R} 5 Creature - Elemental Dinosaur 0 0 R creature /ccgreen=5 Magmasaur enters the battlefield with five +1/+1 counters on it. | At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. Mogg Conscripts tempest tmp/189 tmp R R {R} 1 Creature - Goblin 2 2 C creature Mogg Conscripts can't attack unless you've cast a creature spell this turn. Mogg Fanatic tempest tmp/190 tmp R R {R} 1 Creature - Goblin 1 1 C creature Sacrifice Mogg Fanatic: It deals 1 damage to any target. Mogg Raider tempest tmp/191 tmp R R {R} 1 Creature - Goblin 1 1 C creature Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Mogg Squad tempest tmp/192 tmp R R {1}{R} 2 Creature - Goblin 3 3 U creature Mogg Squad gets -1/-1 for each other creature on the battlefield. No Quarter tempest tmp/193 tmp R R {3}{R} 4 Enchantment R enchantment Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. | Whenever a creature blocks a creature with lesser power, destroy the attacking creature. Opportunist tempest tmp/194 tmp R R {2}{R} 3 Creature - Human Soldier 2 2 U creature {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. Pallimud tempest tmp/195 tmp R R {2}{R} 3 Creature - Beast * 3 R creature As Pallimud enters the battlefield, choose an opponent. | Pallimud's power is equal to the number of tapped lands the chosen player controls. Rathi Dragon tempest tmp/196 tmp R R {2}{R}{R} 4 Creature - Dragon 5 5 R creature /ch Flying | When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. Renegade Warlord tempest tmp/197 tmp R R {4}{R} 5 Creature - Human Soldier 3 3 U creature First strike | Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. Rolling Thunder tempest tmp/198 tmp R R {X}{R}{R} 2 Sorcery C sorcery Rolling Thunder deals X damage divided as you choose among any number of targets. Sandstone Warrior tempest tmp/199 tmp R R {2}{R}{R} 4 Creature - Human Soldier Warrior 1 3 C creature First strike | {R}: Sandstone Warrior gets +1/+0 until end of turn. Scorched Earth tempest tmp/200 tmp R R {X}{R} 1 Sorcery R sorcery As an additional cost to cast this spell, discard X land cards. | Destroy X target lands. Searing Touch tempest tmp/201 tmp R R {R} 1 Instant U instant Buyback {4} | Searing Touch deals 1 damage to any target. Shadowstorm tempest tmp/202 tmp R R {R} 1 Sorcery U sorcery Shadowstorm deals 2 damage to each creature with shadow. Shatter tempest tmp/203 tmp R R {1}{R} 2 Instant C instant Destroy target artifact. Shocker tempest tmp/204 tmp R R {1}{R} 2 Creature - Insect 1 1 R creature Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. Starke of Rath tempest tmp/205 tmp R R {1}{R}{R} 3 Legendary Creature - Human Rogue 2 2 R creature {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. Stone Rain tempest tmp/206 tmp R R {2}{R} 3 Sorcery C sorcery Destroy target land. Stun tempest tmp/207 tmp R R {1}{R} 2 Instant C instant Target creature can't block this turn. | Draw a card. Sudden Impact tempest tmp/208 tmp R R {3}{R} 4 Instant U instant Sudden Impact deals damage to target player equal to the number of cards in that player's hand. Tahngarth's Rage tempest tmp/209 tmp R R {R} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. Tooth and Claw tempest tmp/210 tmp R R {3}{R} 4 Enchantment R enchantment Create Carnivore/spawn [ema] Carnivore (R 3/1) Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore. Wall of Diffusion tempest tmp/211 tmp R R {1}{R} 2 Creature - Wall 0 5 C creature Defender | Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow. Wild Wurm tempest tmp/212 tmp R R {3}{R} 4 Creature - Wurm 5 4 U creature Flip a coin/flip1 When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. Aluren tempest tmp/213 tmp G G {2}{G}{G} 4 Enchantment R enchantment Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash. Apes of Rath tempest tmp/214 tmp G G {2}{G}{G} 4 Creature - Ape 5 4 U creature Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Bayou Dragonfly tempest tmp/215 tmp G G {1}{G} 2 Creature - Insect 1 1 C creature /ch Flying; swampwalk Broken Fall tempest tmp/216 tmp G G {2}{G} 3 Enchantment C enchantment Return Broken Fall to its owner's hand: Regenerate target creature. Canopy Spider tempest tmp/217 tmp G G {1}{G} 2 Creature - Spider 1 3 C creature Reach Charging Rhino tempest tmp/218 tmp G G {3}{G}{G} 5 Creature - Rhino 4 4 U creature Charging Rhino can't be blocked by more than one creature. Choke tempest tmp/219 tmp G G {2}{G} 3 Enchantment U enchantment Islands don't untap during their controllers' untap steps. Crazed Armodon tempest tmp/220 tmp G G {2}{G}{G} 4 Creature - Elephant 3 3 R creature {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn. Dirtcowl Wurm tempest tmp/221 tmp G G {4}{G} 5 Creature - Wurm 3 4 R creature Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. Earthcraft tempest tmp/222 tmp G G {1}{G} 2 Enchantment R enchantment Tap an untapped creature you control: Untap target basic land. Eladamri's Vineyard tempest tmp/223 tmp G G {G} 1 Enchantment R enchantment At the beginning of each player's precombat main phase, that player adds {G}{G}. Eladamri, Lord of Leaves tempest tmp/224 tmp G G {G}{G} 2 Legendary Creature - Elf Warrior 2 2 R creature Other Elf creatures have forestwalk. | Other Elves have shroud. Elven Warhounds tempest tmp/225 tmp G G {3}{G} 4 Creature - Dog 2 2 R creature Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. Elvish Fury tempest tmp/226 tmp G G {G} 1 Instant C instant Buyback {4} | Target creature gets +2/+2 until end of turn. Flailing Drake tempest tmp/227 tmp G G {3}{G} 4 Creature - Drake 2 3 U creature /ch Flying | Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. Frog Tongue tempest tmp/228 tmp G G {G} 1 Enchantment - Aura C enchantment Enchant creature | When Frog Tongue enters the battlefield, draw a card. | Enchanted creature has reach. Fugitive Druid tempest tmp/229 tmp G G {3}{G} 4 Creature - Human Druid 3 2 R creature Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. Harrow tempest tmp/230 tmp G G {2}{G} 3 Instant U instant As an additional cost to cast this spell, sacrifice a land. | Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. Heartwood Dryad tempest tmp/231 tmp G G {1}{G} 2 Creature - Dryad 2 1 C creature Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. Heartwood Giant tempest tmp/232 tmp G G {3}{G}{G} 5 Creature - Giant 4 4 R creature {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker. Heartwood Treefolk tempest tmp/233 tmp G G {2}{G}{G} 4 Creature - Treefolk 3 4 U creature Forestwalk Horned Sliver tempest tmp/234 tmp G G {2}{G} 3 Creature - Sliver 2 2 U creature All Sliver creatures have trample. Krakilin tempest tmp/235 tmp G G {X}{G}{G} 2 Creature - Beast 0 0 U creature Krakilin enters the battlefield with X +1/+1 counters on it. | {1}{G}: Regenerate Krakilin. Mirri's Guile tempest tmp/236 tmp G G {G} 1 Enchantment R enchantment Look at top three cards/vp1pt3 At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. Mongrel Pack tempest tmp/237 tmp G G {3}{G} 4 Creature - Dog 4 1 R creature Create 4 Dogs/spawnx4 [lackey] Dog (G 1/1) When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens. Muscle Sliver tempest tmp/238 tmp G G {1}{G} 2 Creature - Sliver 1 1 C creature All Sliver creatures get +1/+1. Natural Spring tempest tmp/239 tmp G G {3}{G}{G} 5 Sorcery C sorcery Target player gains 8 life. Nature's Revolt tempest tmp/240 tmp G G {3}{G}{G} 5 Enchantment R enchantment All lands are 2/2 creatures that are still lands. Needle Storm tempest tmp/241 tmp G G {2}{G} 3 Sorcery U sorcery Needle Storm deals 4 damage to each creature with flying. Nurturing Licid tempest tmp/242 tmp G G {1}{G} 2 Creature - Licid 1 1 U creature {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. | {G}: Regenerate enchanted creature. Overrun tempest tmp/243 tmp G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn. Pincher Beetles tempest tmp/244 tmp G G {2}{G} 3 Creature - Insect 3 1 C creature Shroud Rampant Growth tempest tmp/245 tmp G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Reality Anchor tempest tmp/246 tmp G G {1}{G} 2 Instant C instant Target creature loses shadow until end of turn. | Draw a card. Reap tempest tmp/247 tmp G G {1}{G} 2 Instant U instant Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell. Recycle tempest tmp/248 tmp G G {4}{G}{G} 6 Enchantment R enchantment Skip your draw step. | Whenever you play a card, draw a card. | Your maximum hand size is two. Respite tempest tmp/249 tmp G G {1}{G} 2 Instant C instant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. Root Maze tempest tmp/250 tmp G G {G} 1 Enchantment R enchantment Artifacts and lands enter the battlefield tapped. Rootbreaker Wurm tempest tmp/251 tmp G G {5}{G}{G} 7 Creature - Wurm 6 6 C creature Trample Rootwalla tempest tmp/252 tmp G G {2}{G} 3 Creature - Lizard 2 2 C creature {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Scragnoth tempest tmp/253 tmp G G {4}{G} 5 Creature - Beast 3 4 U creature This spell can't be countered. | Protection from blue Seeker of Skybreak tempest tmp/254 tmp G G {1}{G} 2 Creature - Elf 2 1 C creature {T}: Untap target creature. Skyshroud Elf tempest tmp/255 tmp G RGW {1}{G} 2 Creature - Elf Druid 1 1 C creature {T}: Add {G}. | {1}: Add {R} or {W}. Skyshroud Ranger tempest tmp/256 tmp G G {G} 1 Creature - Elf Ranger 1 1 C creature {T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery. Skyshroud Troll tempest tmp/257 tmp G G {2}{G}{G} 4 Creature - Troll Giant 3 3 C creature {1}{G}: Regenerate Skyshroud Troll. Spike Drone tempest tmp/258 tmp G G {G} 1 Creature - Spike Drone 0 0 C creature /ccgreen=1 Spike Drone enters the battlefield with a +1/+1 counter on it. | {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. Storm Front tempest tmp/259 tmp G G {G} 1 Enchantment U enchantment {G}{G}: Tap target creature with flying. Trained Armodon tempest tmp/260 tmp G G {1}{G}{G} 3 Creature - Elephant 3 3 C creature Tranquility tempest tmp/261 tmp G G {2}{G} 3 Sorcery C sorcery Destroy all enchantments. Trumpeting Armodon tempest tmp/262 tmp G G {3}{G} 4 Creature - Elephant 3 3 U creature {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. Verdant Force tempest tmp/263 tmp G G {5}{G}{G}{G} 8 Creature - Elemental 7 7 R creature Create Saproling/spawn [c16] Saproling (G 1/1) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Verdigris tempest tmp/264 tmp G G {2}{G} 3 Instant U instant Destroy target artifact. Winter's Grasp tempest tmp/265 tmp G G {1}{G}{G} 3 Sorcery U sorcery Destroy target land. Dracoplasm tempest tmp/266 tmp UR UR {U}{R} 2 Creature - Shapeshifter 0 0 R creature /ch Flying | As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. | {R}: Dracoplasm gets +1/+0 until end of turn. Lobotomy tempest tmp/267 tmp UB UB {2}{U}{B} 4 Sorcery U sorcery Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles. Ranger en-Vec tempest tmp/268 tmp GW GW {1}{G}{W} 3 Creature - Human Soldier Archer Ranger 2 2 U creature First strike | {G}: Regenerate Ranger en-Vec. Segmented Wurm tempest tmp/269 tmp RG RG {3}{R}{G} 5 Creature - Wurm 5 5 U creature Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. Selenia, Dark Angel tempest tmp/270 tmp WB WB {3}{W}{B} 5 Legendary Creature - Phyrexian Angel 3 3 R creature /ch Flying | Pay 2 life: Return Selenia, Dark Angel to its owner's hand. Sky Spirit tempest tmp/271 tmp WU WU {1}{W}{U} 3 Creature - Spirit 2 2 U creature /ch Flying, first strike Soltari Guerrillas tempest tmp/272 tmp RW RW {2}{R}{W} 4 Creature - Soltari Soldier 3 2 R creature Shadow | {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. Spontaneous Combustion tempest tmp/273 tmp BR BR {1}{B}{R} 3 Instant U instant As an additional cost to cast this spell, sacrifice a creature. | Spontaneous Combustion deals 3 damage to each creature. Vhati il-Dal tempest tmp/274 tmp BG BG {2}{B}{G} 4 Legendary Creature - Human Warrior 3 3 R creature {T}: Until end of turn, target creature has base power 1 or base toughness 1. Wood Sage tempest tmp/275 tmp GU GU {G}{U} 2 Creature - Human Druid 1 1 R creature Reveal top four cards/vp1at4 {T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. Altar of Dementia tempest tmp/276 tmp {2} 2 Artifact R artifact Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. Booby Trap tempest tmp/277 tmp {6} 6 Artifact R artifact As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. | The chosen player reveals each card they draw. | When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Bottle Gnomes tempest tmp/278 tmp {3} 3 Artifact Creature - Gnome 1 3 U creature Sacrifice Bottle Gnomes: You gain 3 life. Coiled Tinviper tempest tmp/279 tmp {3} 3 Artifact Creature - Snake 2 1 C creature First strike Cold Storage tempest tmp/280 tmp {4} 4 Artifact R artifact {3}: Exile target creature you control. | Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. Cursed Scroll tempest tmp/281 tmp {1} 1 Artifact R artifact {3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target. Echo Chamber tempest tmp/282 tmp {4} 4 Artifact R artifact Create Copy/spawn [2xm] Copy {4}, {T}: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery. Emerald Medallion tempest tmp/283 tmp {2} 2 Artifact R artifact Green spells you cast cost {1} less to cast. Emmessi Tome tempest tmp/284 tmp {4} 4 Artifact R artifact {5}, {T}: Draw two cards, then discard a card. Energizer tempest tmp/285 tmp {4} 4 Artifact Creature - Juggernaut 2 2 R creature {2}, {T}: Put a +1/+1 counter on Energizer. Essence Bottle tempest tmp/286 tmp {2} 2 Artifact U artifact {3}, {T}: Put an elixir counter on Essence Bottle. | {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. Excavator tempest tmp/287 tmp {2} 2 Artifact U artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. Flowstone Sculpture tempest tmp/288 tmp {6} 6 Artifact Creature - Shapeshifter 4 4 R creature {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. Fool's Tome tempest tmp/289 tmp {4} 4 Artifact R artifact {2}, {T}: Draw a card. Activate only if you have no cards in hand. Grindstone tempest tmp/290 tmp {1} 1 Artifact R artifact {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process. Helm of Possession tempest tmp/291 tmp {4} 4 Artifact R artifact You may choose not to untap Helm of Possession during your untap step. | {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. Jet Medallion tempest tmp/292 tmp {2} 2 Artifact R artifact Black spells you cast cost {1} less to cast. Jinxed Idol tempest tmp/293 tmp {2} 2 Artifact R artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. | Sacrifice a creature: Target opponent gains control of Jinxed Idol. Lotus Petal tempest tmp/294 tmp {0} 0 Artifact C mb1-old-frame artifact {T}, Sacrifice Lotus Petal: Add one mana of any color. Magnetic Web tempest tmp/295 tmp {2} 2 Artifact R artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. | Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. | {1}, {T}: Put a magnet counter on target creature. Manakin tempest tmp/296 tmp {2} 2 Artifact Creature - Construct 1 1 C creature {T}: Add {C}. Metallic Sliver tempest tmp/297 tmp {1} 1 Artifact Creature - Sliver 1 1 C creature Mogg Cannon tempest tmp/298 tmp {2} 2 Artifact U artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. Patchwork Gnomes tempest tmp/299 tmp {3} 3 Artifact Creature - Gnome 2 1 U creature Discard a card: Regenerate Patchwork Gnomes. Pearl Medallion tempest tmp/300 tmp {2} 2 Artifact R artifact White spells you cast cost {1} less to cast. Phyrexian Grimoire tempest tmp/301 tmp {3} 3 Artifact R artifact {4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. Phyrexian Hulk tempest tmp/302 tmp {6} 6 Artifact Creature - Phyrexian Golem 5 4 U creature Phyrexian Splicer tempest tmp/303 tmp {2} 2 Artifact U artifact {2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it. Puppet Strings tempest tmp/304 tmp {3} 3 Artifact U artifact {2}, {T}: You may tap or untap target creature. Ruby Medallion tempest tmp/305 tmp {2} 2 Artifact R artifact Red spells you cast cost {1} less to cast. Sapphire Medallion tempest tmp/306 tmp {2} 2 Artifact R artifact Blue spells you cast cost {1} less to cast. Scalding Tongs tempest tmp/307 tmp {2} 2 Artifact R artifact At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker. Scroll Rack tempest tmp/308 tmp {2} 2 Artifact R artifact {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. Squee's Toy tempest tmp/309 tmp {1} 1 Artifact C artifact {T}: Prevent the next 1 damage that would be dealt to target creature this turn. Static Orb tempest tmp/310 tmp {3} 3 Artifact R artifact As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. Telethopter tempest tmp/311 tmp {4} 4 Artifact Creature - Thopter 3 1 U creature Tap an untapped creature you control: Telethopter gains flying until end of turn. Thumbscrews tempest tmp/312 tmp {2} 2 Artifact R artifact At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker. Torture Chamber tempest tmp/313 tmp {3} 3 Artifact R artifact At the beginning of your upkeep, put a pain counter on Torture Chamber. | At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. | {1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way. Watchdog tempest tmp/314 tmp {3} 3 Artifact Creature - Dog 1 2 U creature Watchdog blocks each combat if able. | As long as Watchdog is untapped, all creatures attacking you get -1/-0. Ancient Tomb tempest tmp/315 tmp 0 Land U land {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. Caldera Lake tempest tmp/316 tmp UR 0 Land R land /cr90 Caldera Lake enters the battlefield tapped. | {T}: Add {C}. | {T}: Add {U} or {R}. Caldera Lake deals 1 damage to you. Cinder Marsh tempest tmp/317 tmp BR 0 Land U land {T}: Add {C}. | {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step. Ghost Town tempest tmp/318 tmp 0 Land U land {T}: Add {C}. | {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn. Maze of Shadows tempest tmp/319 tmp 0 Land U land {T}: Add {C}. | {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Mogg Hollows tempest tmp/320 tmp RG 0 Land U land {T}: Add {C}. | {T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step. Pine Barrens tempest tmp/321 tmp BG 0 Land R land /cr90 Pine Barrens enters the battlefield tapped. | {T}: Add {C}. | {T}: Add {B} or {G}. Pine Barrens deals 1 damage to you. Reflecting Pool tempest tmp/322 tmp 0 Land R land {T}: Add one mana of any type that a land you control could produce. Rootwater Depths tempest tmp/323 tmp UB 0 Land U land {T}: Add {C}. | {T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step. Salt Flats tempest tmp/324 tmp WB 0 Land R land /cr90 Salt Flats enters the battlefield tapped. | {T}: Add {C}. | {T}: Add {W} or {B}. Salt Flats deals 1 damage to you. Scabland tempest tmp/325 tmp RW 0 Land R land /cr90 Scabland enters the battlefield tapped. | {T}: Add {C}. | {T}: Add {R} or {W}. Scabland deals 1 damage to you. Skyshroud Forest tempest tmp/326 tmp GU 0 Land R land /cr90 Skyshroud Forest enters the battlefield tapped. | {T}: Add {C}. | {T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you. Stalking Stones tempest tmp/327 tmp 0 Land U land {T}: Add {C}. | {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. Thalakos Lowlands tempest tmp/328 tmp WU 0 Land U land {T}: Add {C}. | {T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step. Vec Townships tempest tmp/329 tmp GW 0 Land U land {T}: Add {C}. | {T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step. Wasteland tempest tmp/330 tmp 0 Land U land {T}: Add {C}. | {T}, Sacrifice Wasteland: Destroy target nonbasic land. Plains tempest tmp/331 tmp W 0 Basic Land - Plains C plains Island tempest tmp/335 tmp U 0 Basic Land - Island C island Swamp tempest tmp/339 tmp B 0 Basic Land - Swamp C swamp Mountain tempest tmp/343 tmp R 0 Basic Land - Mountain C mountain Forest tempest tmp/347 tmp G 0 Basic Land - Forest C forest Bandage stronghold sth/1 sth W W {W} 1 Instant C instant Prevent the next 1 damage that would be dealt to any target this turn. | Draw a card. Calming Licid stronghold sth/2 sth W W {2}{W} 3 Creature - Licid 2 2 U creature {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. | Enchanted creature can't attack. Change of Heart stronghold sth/3 sth W W {W} 1 Instant C instant Buyback {3} | Target creature can't attack this turn. Contemplation stronghold sth/4 sth W W {1}{W}{W} 3 Enchantment U enchantment Whenever you cast a spell, you gain 1 life. Conviction stronghold sth/5 sth W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+3. | {W}: Return Conviction to its owner's hand. Hidden Retreat stronghold sth/6 sth W W {2}{W} 3 Enchantment R enchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. Honor Guard stronghold sth/7 sth W W {W} 1 Creature - Human Soldier 1 1 C creature {W}: Honor Guard gets +0/+1 until end of turn. Lancers en-Kor stronghold sth/8 sth W W {3}{W}{W} 5 Creature - Kor Soldier 3 3 U creature Trample | {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. Nomads en-Kor stronghold sth/9 sth W W {W} 1 Creature - Kor Nomad Soldier 1 1 C creature {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. Pursuit of Knowledge stronghold sth/10 sth W W {3}{W} 4 Enchantment R enchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. | Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. Rolling Stones stronghold sth/11 sth W W {1}{W} 2 Enchantment R enchantment Wall creatures can attack as though they didn't have defender. Sacred Ground stronghold sth/12 sth W W {1}{W} 2 Enchantment R enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. Samite Blessing stronghold sth/13 sth W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." Scapegoat stronghold sth/14 sth W W {W} 1 Instant U instant As an additional cost to cast this spell, sacrifice a creature. | Return any number of target creatures you control to their owner's hand. Shaman en-Kor stronghold sth/15 sth W W {1}{W} 2 Creature - Kor Cleric Shaman 1 2 R creature {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. | {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. Skyshroud Falcon stronghold sth/16 sth W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying, vigilance Smite stronghold sth/17 sth W W {W} 1 Instant C instant Destroy target blocked creature. Soltari Champion stronghold sth/18 sth W W {2}{W} 3 Creature - Soltari Soldier 2 2 R creature Shadow | Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn. Spirit en-Kor stronghold sth/19 sth W W {3}{W} 4 Creature - Kor Spirit 2 2 C creature /ch Flying | {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. Temper stronghold sth/20 sth W W {X}{1}{W} 2 Instant U instant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Venerable Monk stronghold sth/21 sth W W {2}{W} 3 Creature - Human Monk Cleric 2 2 C creature When Venerable Monk enters the battlefield, you gain 2 life. Wall of Essence stronghold sth/22 sth W W {1}{W} 2 Creature - Wall 0 4 U creature Defender | Whenever Wall of Essence is dealt combat damage, you gain that much life. Warrior en-Kor stronghold sth/23 sth W W {W}{W} 2 Creature - Kor Warrior Knight 2 2 U creature {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. Warrior Angel stronghold sth/24 sth W W {4}{W}{W} 6 Creature - Angel Warrior 3 4 R creature /ch Flying | Whenever Warrior Angel deals damage, you gain that much life. Youthful Knight stronghold sth/25 sth W W {1}{W} 2 Creature - Human Knight 2 1 C creature First strike Cloud Spirit stronghold sth/26 sth U U {2}{U} 3 Creature - Spirit 3 1 C creature /ch Flying | Cloud Spirit can block only creatures with flying. Contempt stronghold sth/27 sth U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. Dream Halls stronghold sth/28 sth U U {3}{U}{U} 5 Enchantment R enchantment Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Dream Prowler stronghold sth/29 sth U U {2}{U}{U} 4 Creature - Illusion 1 5 C creature Dream Prowler can't be blocked as long as it's attacking alone. Evacuation stronghold sth/30 sth U U {3}{U}{U} 5 Instant R instant Return all creatures to their owners' hands. Gliding Licid stronghold sth/31 sth U U {2}{U} 3 Creature - Licid 2 2 U creature {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. | Enchanted creature has flying. Hammerhead Shark stronghold sth/32 sth U U {1}{U} 2 Creature - Shark 2 3 C creature Hammerhead Shark can't attack unless defending player controls an Island. Hesitation stronghold sth/33 sth U U {1}{U} 2 Enchantment U enchantment When a player casts a spell, sacrifice Hesitation and counter that spell. Intruder Alarm stronghold sth/34 sth U U {2}{U} 3 Enchantment R enchantment Creatures don't untap during their controllers' untap steps. | Whenever a creature enters the battlefield, untap all creatures. Leap stronghold sth/35 sth U U {U} 1 Instant C instant Target creature gains flying until end of turn. | Draw a card. Mana Leak stronghold sth/36 sth U U {1}{U} 2 Instant C instant Counter target spell unless its controller pays {3}. Mask of the Mimic stronghold sth/37 sth U U {U} 1 Instant U instant As an additional cost to cast this spell, sacrifice a creature. | Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle. Mind Games stronghold sth/38 sth U U {U} 1 Instant C instant Buyback {2}{U} | Tap target artifact, creature, or land. Ransack stronghold sth/39 sth U U {3}{U} 4 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Rebound stronghold sth/40 sth U U {1}{U} 2 Instant U instant Change the target of target spell that targets only a player. The new target must be a player. Reins of Power stronghold sth/41 sth U U {2}{U}{U} 4 Instant R instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. Sift stronghold sth/42 sth U U {3}{U} 4 Sorcery C sorcery Draw three cards, then discard a card. Silver Wyvern stronghold sth/43 sth U U {3}{U}{U} 5 Creature - Drake 4 3 R creature /ch Flying | {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. Spindrift Drake stronghold sth/44 sth U U {U} 1 Creature - Drake 2 1 C creature /ch Flying | At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. Thalakos Deceiver stronghold sth/45 sth U U {3}{U} 4 Creature - Thalakos Wizard 1 1 R creature Shadow | Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. Tidal Surge stronghold sth/46 sth U U {1}{U} 2 Sorcery C sorcery Tap up to three target creatures without flying. Tidal Warrior stronghold sth/47 sth U U {U} 1 Creature - Merfolk Warrior 1 1 C creature {T}: Target land becomes an Island until end of turn. Volrath's Shapeshifter stronghold sth/48 sth U U {1}{U}{U} 3 Creature - Phyrexian Shapeshifter 0 1 R creature As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." | {2}: Discard a card. Walking Dream stronghold sth/49 sth U U {3}{U} 4 Creature - Illusion 3 3 U creature Walking Dream can't be blocked. | Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. Wall of Tears stronghold sth/50 sth U U {1}{U} 2 Creature - Wall 0 4 U creature Defender | Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. Bottomless Pit stronghold sth/51 sth B B {1}{B}{B} 3 Enchantment U enchantment At the beginning of each player's upkeep, that player discards a card at random. Brush with Death stronghold sth/52 sth B B {2}{B} 3 Sorcery C sorcery Buyback {2}{B}{B} | Target opponent loses 2 life. You gain 2 life. Cannibalize stronghold sth/53 sth B B {1}{B} 2 Sorcery C sorcery Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. Corrupting Licid stronghold sth/54 sth B B {2}{B} 3 Creature - Licid 2 2 U creature {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. | Enchanted creature has fear. Crovax the Cursed stronghold sth/55 sth B B {2}{B}{B} 4 Legendary Creature - Vampire Noble 0 0 R creature /ccgreen=4 Crovax the Cursed enters the battlefield with four +1/+1 counters on it. | At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. | {B}: Crovax gains flying until end of turn. Dauthi Trapper stronghold sth/56 sth B B {2}{B} 3 Creature - Dauthi Minion 1 1 U creature {T}: Target creature gains shadow until end of turn. Death Stroke stronghold sth/57 sth B B {B}{B} 2 Sorcery C sorcery Destroy target tapped creature. Dungeon Shade stronghold sth/58 sth B B {3}{B} 4 Creature - Shade Spirit 1 1 C creature /ch Flying | {B}: Dungeon Shade gets +1/+1 until end of turn. Foul Imp stronghold sth/59 sth B B {B}{B} 2 Creature - Imp 2 2 C creature /ch Flying | When Foul Imp enters the battlefield, you lose 2 life. Grave Pact stronghold sth/60 sth B B {1}{B}{B}{B} 4 Enchantment R enchantment Whenever a creature you control dies, each other player sacrifices a creature. Lab Rats stronghold sth/61 sth B B {B} 1 Sorcery C sorcery /spawn [gtc] Rat (B 1/1) Buyback {4} | Create a 1/1 black Rat creature token. Megrim stronghold sth/62 sth B B {2}{B} 3 Enchantment U enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Peel stronghold sth/63 sth B B {B} 1 Sorcery U sorcery Buyback {2}{B}{B} | Target player discards a card. Mindwarper stronghold sth/64 sth B B {2}{B}{B} 4 Creature - Spirit 0 0 R creature /ccgreen=3 Mindwarper enters the battlefield with three +1/+1 counters on it. | {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery. Morgue Thrull stronghold sth/65 sth B B {2}{B} 3 Creature - Thrull 2 2 C creature Sacrifice Morgue Thrull: Mill three cards. Mortuary stronghold sth/66 sth B B {3}{B} 4 Enchantment R enchantment Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Rabid Rats stronghold sth/67 sth B B {1}{B} 2 Creature - Rat 1 1 C creature {T}: Target blocking creature gets -1/-1 until end of turn. Revenant stronghold sth/68 sth B B {4}{B} 5 Creature - Spirit * * R creature /ch Flying | Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Serpent Warrior stronghold sth/69 sth B B {2}{B} 3 Creature - Snake Warrior 3 3 C creature When Serpent Warrior enters the battlefield, you lose 3 life. Skeleton Scavengers stronghold sth/70 sth B B {2}{B} 3 Creature - Skeleton 0 0 R creature /ccgreen=1 Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. | Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. Stronghold Assassin stronghold sth/71 sth B B {1}{B}{B} 3 Creature - Phyrexian Zombie Assassin 2 1 R creature {T}, Sacrifice a creature: Destroy target nonblack creature. Stronghold Taskmaster stronghold sth/72 sth B B {2}{B}{B} 4 Creature - Giant Minion 4 3 U creature Other black creatures get -1/-1. Torment stronghold sth/73 sth B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -3/-0. Tortured Existence stronghold sth/74 sth B B {B} 1 Enchantment C enchantment {B}, Discard a creature card: Return target creature card from your graveyard to your hand. Wall of Souls stronghold sth/75 sth B B {1}{B} 2 Creature - Wall 0 4 U creature Defender | Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker. Amok stronghold sth/76 sth R R {1}{R} 2 Enchantment R enchantment {1}, Discard a card at random: Put a +1/+1 counter on target creature. Convulsing Licid stronghold sth/77 sth R R {2}{R} 3 Creature - Licid 2 2 U creature {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. | Enchanted creature can't block. Craven Giant stronghold sth/78 sth R R {2}{R} 3 Creature - Giant 4 1 C creature Craven Giant can't block. Duct Crawler stronghold sth/79 sth R R {R} 1 Creature - Insect 1 1 C creature {1}{R}: Target creature can't block Duct Crawler this turn. Fanning the Flames stronghold sth/80 sth R R {X}{R}{R} 2 Sorcery U sorcery Buyback {3} | Fanning the Flames deals X damage to any target. Flame Wave stronghold sth/81 sth R R {3}{R}{R}{R}{R} 7 Sorcery U sorcery Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Fling stronghold sth/82 sth R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target. Flowstone Blade stronghold sth/83 sth R R {R} 1 Enchantment - Aura C enchantment Enchant creature | {R}: Enchanted creature gets +1/-1 until end of turn. Flowstone Hellion stronghold sth/84 sth R R {4}{R} 5 Creature - Hellion Beast 3 3 U creature Haste | {0}: Flowstone Hellion gets +1/-1 until end of turn. Flowstone Mauler stronghold sth/85 sth R R {4}{R}{R} 6 Creature - Beast 4 5 R creature Trample | {R}: Flowstone Mauler gets +1/-1 until end of turn. Flowstone Shambler stronghold sth/86 sth R R {2}{R} 3 Creature - Beast 2 2 C creature {R}: Flowstone Shambler gets +1/-1 until end of turn. Furnace Spirit stronghold sth/87 sth R R {2}{R} 3 Creature - Spirit 1 1 C creature Haste | {R}: Furnace Spirit gets +1/+0 until end of turn. Heat of Battle stronghold sth/88 sth R R {1}{R} 2 Enchantment U enchantment Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. Invasion Plans stronghold sth/89 sth R R {2}{R} 3 Enchantment R enchantment All creatures block each combat if able. | The attacking player chooses how each creature blocks each combat. Mob Justice stronghold sth/90 sth R R {1}{R} 2 Sorcery C sorcery Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control. Mogg Bombers stronghold sth/91 sth R R {3}{R} 4 Creature - Goblin 3 4 C creature When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker. Mogg Flunkies stronghold sth/92 sth R R {1}{R} 2 Creature - Goblin 3 3 C creature Mogg Flunkies can't attack or block alone. Mogg Infestation stronghold sth/93 sth R R {3}{R}{R} 5 Sorcery R sorcery Create Goblin/spawn [dom] Goblin (R 1/1) Create 5 Goblins/spawnx5 [dom] Goblin (R 1/1) Create 10 Goblins/spawnx10 [dom] Goblin (R 1/1) Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens. Mogg Maniac stronghold sth/94 sth R R {1}{R} 2 Creature - Goblin 1 1 U creature Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker. Ruination stronghold sth/95 sth R R {3}{R} 4 Sorcery R sorcery Destroy all nonbasic lands. Seething Anger stronghold sth/96 sth R R {R} 1 Sorcery C sorcery Buyback {3} | Target creature gets +3/+0 until end of turn. Shard Phoenix stronghold sth/97 sth R R {4}{R} 5 Creature - Phoenix 2 2 R creature /ch Flying | Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. | {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep. Shock stronghold sth/98 sth R R {R} 1 Instant C instant Shock deals 2 damage to any target. Spitting Hydra stronghold sth/99 sth R R {3}{R}{R} 5 Creature - Hydra 0 0 R creature /ccgreen=4 Spitting Hydra enters the battlefield with four +1/+1 counters on it. | {1}{R}, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature. Wall of Razors stronghold sth/100 sth R R {1}{R} 2 Creature - Wall 4 1 U creature Defender | First strike Awakening stronghold sth/101 sth G G {2}{G}{G} 4 Enchantment R enchantment At the beginning of each upkeep, untap all creatures and lands. Burgeoning stronghold sth/102 sth G G {G} 1 Enchantment R enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. Carnassid stronghold sth/103 sth G G {4}{G}{G} 6 Creature - Beast 5 4 R creature Trample | {1}{G}: Regenerate Carnassid. Constant Mists stronghold sth/104 sth G G {1}{G} 2 Instant U instant Buyback-Sacrifice a land. | Prevent all combat damage that would be dealt this turn. Crossbow Ambush stronghold sth/105 sth G G {G} 1 Instant C instant Creatures you control gain reach until end of turn. Elven Rite stronghold sth/106 sth G G {1}{G} 2 Sorcery U sorcery Distribute two +1/+1 counters among one or two target creatures. Endangered Armodon stronghold sth/107 sth G G {2}{G}{G} 4 Creature - Elephant 4 5 C creature When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. Hermit Druid stronghold sth/108 sth G G {1}{G} 2 Creature - Human Druid 1 1 R creature {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. Lowland Basilisk stronghold sth/109 sth G G {2}{G} 3 Creature - Basilisk 1 3 C creature Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. Mulch stronghold sth/110 sth G G {1}{G} 2 Sorcery C sorcery Reveal top four cards/vp1at4 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Overgrowth stronghold sth/111 sth G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. Primal Rage stronghold sth/112 sth G G {1}{G} 2 Enchantment U enchantment Creatures you control have trample. Provoke stronghold sth/113 sth G G {1}{G} 2 Instant C instant Untap target creature you don't control. That creature blocks this turn if able. | Draw a card. Skyshroud Archer stronghold sth/114 sth G G {G} 1 Creature - Elf Archer 1 1 C creature {T}: Target creature with flying gets -1/-1 until end of turn. Skyshroud Troopers stronghold sth/115 sth G G {3}{G} 4 Creature - Elf Druid Warrior 3 3 C creature {T}: Add {G}. Spike Breeder stronghold sth/116 sth G G {3}{G} 4 Creature - Spike 0 0 R creature yInitialize/ccgreen=3 Create Spike/spawn [lackey] Spike (G 1/1) Spike Breeder enters the battlefield with three +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. | {2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token. Spike Colony stronghold sth/117 sth G G {4}{G} 5 Creature - Spike 0 0 C creature /ccgreen=4 Spike Colony enters the battlefield with four +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. Spike Feeder stronghold sth/118 sth G G {1}{G}{G} 3 Creature - Spike 0 0 U creature /ccgreen=2 Spike Feeder enters the battlefield with two +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. | Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Spike Soldier stronghold sth/119 sth G G {2}{G}{G} 4 Creature - Spike Soldier 0 0 U creature /ccgreen=3 Spike Soldier enters the battlefield with three +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. | Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. Spike Worker stronghold sth/120 sth G G {2}{G} 3 Creature - Spike 0 0 C creature /ccgreen=2 Spike Worker enters the battlefield with two +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. Spined Wurm stronghold sth/121 sth G G {4}{G} 5 Creature - Wurm 5 4 C creature Tempting Licid stronghold sth/122 sth G G {2}{G} 3 Creature - Licid 2 2 U creature {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. | All creatures able to block enchanted creature do so. Verdant Touch stronghold sth/123 sth G G {1}{G} 2 Sorcery R sorcery Buyback {3} | Target land becomes a 2/2 creature that's still a land. Volrath's Gardens stronghold sth/124 sth G G {1}{G} 2 Enchantment R enchantment {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery. Wall of Blossoms stronghold sth/125 sth G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | When Wall of Blossoms enters the battlefield, draw a card. Acidic Sliver stronghold sth/126 sth BR BR {B}{R} 2 Creature - Sliver 2 2 U creature All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target." Crystalline Sliver stronghold sth/127 sth WU WU {W}{U} 2 Creature - Sliver 2 2 U creature All Slivers have shroud. Hibernation Sliver stronghold sth/128 sth UB UB {U}{B} 2 Creature - Sliver 2 2 U creature All Slivers have "Pay 2 life: Return this permanent to its owner's hand." Sliver Queen stronghold sth/129 sth WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Sliver 7 7 R creature Create Sliver/spawn [moc] Sliver (1/1) {2}: Create a 1/1 colorless Sliver creature token. Spined Sliver stronghold sth/130 sth RG RG {R}{G} 2 Creature - Sliver 2 2 U creature Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. Victual Sliver stronghold sth/131 sth GW GW {G}{W} 2 Creature - Sliver 2 2 U creature All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." Bullwhip stronghold sth/132 sth {4} 4 Artifact U artifact {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. Ensnaring Bridge stronghold sth/133 sth {3} 3 Artifact R artifact Creatures with power greater than the number of cards in your hand can't attack. Heartstone stronghold sth/134 sth {3} 3 Artifact U artifact Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. Horn of Greed stronghold sth/135 sth {3} 3 Artifact R artifact Whenever a player plays a land, that player draws a card. Hornet Cannon stronghold sth/136 sth {4} 4 Artifact U artifact Create Hornet/spawn [dde] Hornet (1/1 Flying, Haste) {3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step. Jinxed Ring stronghold sth/137 sth {2} 2 Artifact R artifact Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. | Sacrifice a creature: Target opponent gains control of Jinxed Ring. Mox Diamond stronghold sth/138 sth {0} 0 Artifact R artifact If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. | {T}: Add one mana of any color. Portcullis stronghold sth/139 sth {4} 4 Artifact R artifact Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. Shifting Wall stronghold sth/140 sth {X} 0 Artifact Creature - Wall 0 0 U creature Defender | Shifting Wall enters the battlefield with X +1/+1 counters on it. Sword of the Chosen stronghold sth/141 sth {2} 2 Legendary Artifact R artifact {T}: Target legendary creature gets +2/+2 until end of turn. Volrath's Laboratory stronghold sth/142 sth {5} 5 Artifact R artifact Create token/spawn [lackey] ??? (WUBRG 2/2) As Volrath's Laboratory enters the battlefield, choose a color and a creature type. | {5}, {T}: Create a 2/2 creature token of the chosen color and type. Volrath's Stronghold stronghold sth/143 sth B 0 Legendary Land R land {T}: Add {C}. | {1}{B}, {T}: Put target creature card from your graveyard on top of your library. Allay exodus exo/1 exo W W {1}{W} 2 Instant C instant Buyback {3} | Destroy target enchantment. Angelic Blessing exodus exo/2 exo W W {2}{W} 3 Sorcery C sorcery Target creature gets +3/+3 and gains flying until end of turn. Cataclysm exodus exo/3 exo W W {2}{W}{W} 4 Sorcery R sorcery Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest. Charging Paladin exodus exo/4 exo W W {2}{W} 3 Creature - Human Knight 2 2 C creature Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Convalescence exodus exo/5 exo W W {1}{W} 2 Enchantment R enchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. Exalted Dragon exodus exo/6 exo W W {4}{W}{W} 6 Creature - Dragon 5 5 R creature /ch Flying | Exalted Dragon can't attack unless you sacrifice a land. High Ground exodus exo/7 exo W W {W} 1 Enchantment U enchantment Each creature you control can block an additional creature each combat. Keeper of the Light exodus exo/8 exo W W {W}{W} 2 Creature - Human Wizard 1 2 U creature {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. Kor Chant exodus exo/9 exo W W {2}{W} 3 Instant C instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Limited Resources exodus exo/10 exo W W {W} 1 Enchantment R enchantment When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. | Players can't play lands as long as ten or more lands are on the battlefield. Oath of Lieges exodus exo/11 exo W W {1}{W} 2 Enchantment R enchantment At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle. Paladin en-Vec exodus exo/12 exo W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature First strike, protection from black and from red Peace of Mind exodus exo/13 exo W W {1}{W} 2 Enchantment U enchantment {W}, Discard a card: You gain 3 life. Pegasus Stampede exodus exo/14 exo W W {1}{W} 2 Sorcery U sorcery /spawn [c14] Pegasus (W 1/1 Flying) Buyback-Sacrifice a land. | Create a 1/1 white Pegasus creature token with flying. Penance exodus exo/15 exo W W {2}{W} 3 Enchantment U enchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. Reaping the Rewards exodus exo/16 exo W W {W} 1 Instant C instant Buyback-Sacrifice a land. | You gain 2 life. Reconnaissance exodus exo/17 exo W W {W} 1 Enchantment U enchantment {0}: Remove target attacking creature you control from combat and untap it. Shackles exodus exo/18 exo W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature doesn't untap during its controller's untap step. | {W}: Return Shackles to its owner's hand. Shield Mate exodus exo/19 exo W W {W} 1 Creature - Human Soldier 1 1 C creature Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. Soltari Visionary exodus exo/20 exo W W {1}{W}{W} 3 Creature - Soltari Cleric 2 2 C creature Shadow | Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. Soul Warden exodus exo/21 exo W W {W} 1 Creature - Human Cleric 1 1 C creature Whenever another creature enters the battlefield, you gain 1 life. Standing Troops exodus exo/22 exo W W {2}{W} 3 Creature - Human Soldier 1 4 C creature Vigilance Treasure Hunter exodus exo/23 exo W W {2}{W} 3 Creature - Human 2 2 U creature When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. Wall of Nets exodus exo/24 exo W W {1}{W}{W} 3 Creature - Wall 0 7 R creature Defender | At end of combat, exile all creatures blocked by Wall of Nets. | When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. Welkin Hawk exodus exo/25 exo W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying | When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle. Zealots en-Dal exodus exo/26 exo W W {3}{W} 4 Creature - Human Soldier 2 4 U creature At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. Aether Tide exodus exo/27 exo U U {X}{U} 1 Sorcery C sorcery As an additional cost to cast this spell, discard X creature cards. | Return X target creatures to their owners' hands. Cunning exodus exo/28 exo U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3. | When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. Curiosity exodus exo/29 exo U U {U} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage to an opponent, you may draw a card. Dominating Licid exodus exo/30 exo U U {1}{U}{U} 3 Creature - Licid 1 1 R creature {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. | You control enchanted creature. Ephemeron exodus exo/31 exo U U {4}{U}{U} 6 Creature - Illusion 4 4 R creature /ch Flying | Discard a card: Return Ephemeron to its owner's hand. Equilibrium exodus exo/32 exo U U {1}{U}{U} 3 Enchantment R enchantment Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. Ertai, Wizard Adept exodus exo/33 exo U U {2}{U} 3 Legendary Creature - Human Wizard 1 1 R creature {2}{U}{U}, {T}: Counter target spell. Fade Away exodus exo/34 exo U U {2}{U} 3 Sorcery C sorcery For each creature, its controller sacrifices a permanent unless they pay {1}. Forbid exodus exo/35 exo U U {1}{U}{U} 3 Instant U instant Buyback-Discard two cards. | Counter target spell. Keeper of the Mind exodus exo/36 exo U U {U}{U} 2 Creature - Human Wizard 1 2 U creature {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. Killer Whale exodus exo/37 exo U U {3}{U}{U} 5 Creature - Whale 3 5 U creature {U}: Killer Whale gains flying until end of turn. Mana Breach exodus exo/38 exo U U {2}{U} 3 Enchantment U enchantment Whenever a player casts a spell, that player returns a land they control to its owner's hand. Merfolk Looter exodus exo/39 exo U U {1}{U} 2 Creature - Merfolk Rogue 1 1 C creature {T}: Draw a card, then discard a card. Mind Over Matter exodus exo/40 exo U U {2}{U}{U}{U}{U} 6 Enchantment R enchantment Discard a card: You may tap or untap target artifact, creature, or land. Mirozel exodus exo/41 exo U U {3}{U} 4 Creature - Illusion 2 3 U creature /ch Flying | When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. Oath of Scholars exodus exo/42 exo U U {3}{U} 4 Enchantment R enchantment At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards. Robe of Mirrors exodus exo/43 exo U U {U} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has shroud. Rootwater Mystic exodus exo/44 exo U U {U} 1 Creature - Merfolk Wizard 1 1 C creature Look at top card/vp1pt1 {1}{U}: Look at the top card of target player's library. School of Piranha exodus exo/45 exo U U {1}{U} 2 Creature - Fish 3 3 C creature At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. Scrivener exodus exo/46 exo U U {4}{U} 5 Creature - Human Wizard 2 2 U creature When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. Thalakos Drifters exodus exo/47 exo U U {2}{U}{U} 4 Creature - Thalakos 3 3 R creature Discard a card: Thalakos Drifters gains shadow until end of turn. Thalakos Scout exodus exo/48 exo U U {2}{U} 3 Creature - Thalakos Soldier Scout 2 1 C creature Shadow | Discard a card: Return Thalakos Scout to its owner's hand. Theft of Dreams exodus exo/49 exo U U {2}{U} 3 Sorcery C sorcery Draw a card for each tapped creature target opponent controls. Treasure Trove exodus exo/50 exo U U {2}{U}{U} 4 Enchantment U enchantment {2}{U}{U}: Draw a card. Wayward Soul exodus exo/51 exo U U {2}{U}{U} 4 Creature - Spirit 3 2 C creature /ch Flying | {U}: Put Wayward Soul on top of its owner's library. Whiptongue Frog exodus exo/52 exo U U {2}{U} 3 Creature - Frog 1 3 C creature {U}: Whiptongue Frog gains flying until end of turn. Carnophage exodus exo/53 exo B B {B} 1 Creature - Zombie 2 2 C creature At the beginning of your upkeep, tap Carnophage unless you pay 1 life. Cat Burglar exodus exo/54 exo B B {3}{B} 4 Creature - Kor Rogue Minion 2 2 C creature {2}{B}, {T}: Target player discards a card. Activate only as a sorcery. Culling the Weak exodus exo/55 exo B B {B} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Add {B}{B}{B}{B}. Cursed Flesh exodus exo/56 exo B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -1/-1 and has fear. Dauthi Cutthroat exodus exo/57 exo B B {1}{B} 2 Creature - Dauthi Minion 1 1 U creature Shadow | {1}{B}, {T}: Destroy target creature with shadow. Dauthi Jackal exodus exo/58 exo B B {2}{B} 3 Creature - Dauthi Jackal 2 1 C creature Shadow | {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. Dauthi Warlord exodus exo/59 exo B B {1}{B} 2 Creature - Dauthi Soldier * 1 U creature Shadow | Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. Death's Duet exodus exo/60 exo B B {2}{B} 3 Sorcery C sorcery Return two target creature cards from your graveyard to your hand. Entropic Specter exodus exo/61 exo B B {3}{B}{B} 5 Creature - Specter Spirit * * R creature /ch Flying | As Entropic Specter enters the battlefield, choose an opponent. | Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. | Whenever Entropic Specter deals damage to a player, that player discards a card. Fugue exodus exo/62 exo B B {3}{B}{B} 5 Sorcery U sorcery Target player discards three cards. Grollub exodus exo/63 exo B B {2}{B} 3 Creature - Beast 3 3 C creature Whenever Grollub is dealt damage, each opponent gains that much life. Hatred exodus exo/64 exo B B {3}{B}{B} 5 Instant R instant As an additional cost to cast this spell, pay X life. | Target creature gets +X/+0 until end of turn. Keeper of the Dead exodus exo/65 exo B B {B}{B} 2 Creature - Human Wizard 1 2 U creature {B}, {T}: Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature that player controls. Mind Maggots exodus exo/66 exo B B {3}{B} 4 Creature - Insect 2 2 U creature When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. Nausea exodus exo/67 exo B B {1}{B} 2 Sorcery C sorcery All creatures get -1/-1 until end of turn. Necrologia exodus exo/68 exo B B {3}{B}{B} 5 Instant U instant Cast this spell only during your end step. | As an additional cost to cast this spell, pay X life. | Draw X cards. Oath of Ghouls exodus exo/69 exo B B {1}{B} 2 Enchantment R enchantment At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand. Pit Spawn exodus exo/70 exo B B {4}{B}{B}{B} 7 Creature - Demon 6 4 R creature First strike | At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. | Whenever Pit Spawn deals damage to a creature, exile that creature. Plaguebearer exodus exo/71 exo B B {1}{B} 2 Creature - Zombie 1 1 R creature {X}{X}{B}: Destroy target nonblack creature with mana value X. Recurring Nightmare exodus exo/72 exo B B {2}{B} 3 Enchantment R enchantment Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Scare Tactics exodus exo/73 exo B B {B} 1 Instant C instant Creatures you control get +1/+0 until end of turn. Slaughter exodus exo/74 exo B B {2}{B}{B} 4 Instant U instant Buyback-Pay 4 life. | Destroy target nonblack creature. It can't be regenerated. Spike Cannibal exodus exo/75 exo B B {1}{B}{B} 3 Creature - Spike 0 0 U creature /ccgreen=1 Spike Cannibal enters the battlefield with a +1/+1 counter on it. | When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. Thrull Surgeon exodus exo/76 exo B B {1}{B} 2 Creature - Thrull 1 1 C creature {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery. Vampire Hounds exodus exo/77 exo B B {2}{B} 3 Creature - Vampire Dog 2 2 C creature Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. Volrath's Dungeon exodus exo/78 exo B B {2}{B}{B} 4 Enchantment R enchantment Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn. | Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery. Anarchist exodus exo/79 exo R R {4}{R} 5 Creature - Human Wizard 2 2 C creature When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Cinder Crawler exodus exo/80 exo R R {1}{R} 2 Creature - Salamander 1 2 C creature {R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked. Dizzying Gaze exodus exo/81 exo R R {R} 1 Enchantment - Aura C enchantment Enchant creature you control | {R}: Enchanted creature deals 1 damage to target creature with flying. Fighting Chance exodus exo/82 exo R R {R} 1 Instant R instant Flip a coin/flip1 For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. Flowstone Flood exodus exo/83 exo R R {3}{R} 4 Sorcery U sorcery Buyback-Pay 3 life, Discard a card at random. | Destroy target land. Furnace Brood exodus exo/84 exo R R {3}{R} 4 Creature - Elemental 3 3 C creature {R}: Target creature can't be regenerated this turn. Keeper of the Flame exodus exo/85 exo R R {R}{R} 2 Creature - Human Wizard 1 2 U creature {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player. Mage il-Vec exodus exo/86 exo R R {2}{R} 3 Creature - Human Wizard 2 2 C creature {T}, Discard a card at random: Mage il-Vec deals 1 damage to any target. Maniacal Rage exodus exo/87 exo R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and can't block. Mogg Assassin exodus exo/88 exo R R {2}{R} 3 Creature - Goblin Assassin 2 1 U creature Flip a coin/flip1 {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. Monstrous Hound exodus exo/89 exo R R {3}{R} 4 Creature - Dog 4 4 R creature Monstrous Hound can't attack unless you control more lands than defending player. | Monstrous Hound can't block unless you control more lands than attacking player. Oath of Mages exodus exo/90 exo R R {1}{R} 2 Enchantment R enchantment At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player. Ogre Shaman exodus exo/91 exo R R {3}{R}{R} 5 Creature - Ogre Shaman 3 3 R creature {2}, Discard a card at random: Ogre Shaman deals 2 damage to any target. Onslaught exodus exo/92 exo R R {R} 1 Enchantment C enchantment Whenever you cast a creature spell, tap target creature. Pandemonium exodus exo/93 exo R R {3}{R} 4 Enchantment R enchantment Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. Paroxysm exodus exo/94 exo R R {1}{R} 2 Enchantment - Aura U enchantment Reveal top card/vp1at1 Enchant creature | At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. Price of Progress exodus exo/95 exo R R {1}{R} 2 Instant U instant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Raging Goblin exodus exo/96 exo R R {R} 1 Creature - Goblin Berserker 1 1 C creature Haste Ravenous Baboons exodus exo/97 exo R R {3}{R} 4 Creature - Monkey 2 2 R creature When Ravenous Baboons enters the battlefield, destroy target nonbasic land. Reckless Ogre exodus exo/98 exo R R {3}{R} 4 Creature - Ogre 3 2 C creature Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. Sabertooth Wyvern exodus exo/99 exo R R {4}{R} 5 Creature - Drake 3 2 U creature /ch Flying, first strike Scalding Salamander exodus exo/100 exo R R {2}{R} 3 Creature - Salamander 2 1 U creature Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. Seismic Assault exodus exo/101 exo R R {R}{R}{R} 3 Enchantment R enchantment Discard a land card: Seismic Assault deals 2 damage to any target. Shattering Pulse exodus exo/102 exo R R {1}{R} 2 Instant C instant Buyback {3} | Destroy target artifact. Sonic Burst exodus exo/103 exo R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, discard a card at random. | Sonic Burst deals 4 damage to any target. Spellshock exodus exo/104 exo R R {2}{R} 3 Enchantment U enchantment Whenever a player casts a spell, Spellshock deals 2 damage to that player. Avenging Druid exodus exo/105 exo G G {2}{G} 3 Creature - Human Druid 1 3 C creature Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. Bequeathal exodus exo/106 exo G G {G} 1 Enchantment - Aura C enchantment Enchant creature | When enchanted creature dies, you draw two cards. Cartographer exodus exo/107 exo G G {2}{G} 3 Creature - Human 2 2 U creature When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. Crashing Boars exodus exo/108 exo G G {3}{G}{G} 5 Creature - Boar 4 4 U creature Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able. Elven Palisade exodus exo/109 exo G G {G} 1 Enchantment U enchantment Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. Elvish Berserker exodus exo/110 exo G G {G} 1 Creature - Elf Berserker 1 1 C creature Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Jackalope Herd exodus exo/111 exo G G {3}{G} 4 Creature - Rabbit Beast 4 5 C creature When you cast a spell, return Jackalope Herd to its owner's hand. Keeper of the Beasts exodus exo/112 exo G G {G}{G} 2 Creature - Human Wizard 1 2 U creature Create Beast/spawn [lackey] Beast (G 2/2) {G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token. Manabond exodus exo/113 exo G G {G} 1 Enchantment R enchantment At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. Mirri, Cat Warrior exodus exo/114 exo G G {1}{G}{G} 3 Legendary Creature - Cat Warrior 2 3 R creature First strike, forestwalk, vigilance Oath of Druids exodus exo/115 exo G G {1}{G} 2 Enchantment R enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. Plated Rootwalla exodus exo/116 exo G G {4}{G} 5 Creature - Lizard 3 3 C creature {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn. Predatory Hunger exodus exo/117 exo G G {G} 1 Enchantment - Aura C enchantment Enchant creature | Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. Pygmy Troll exodus exo/118 exo G G {1}{G} 2 Creature - Troll 1 1 C creature Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. | {G}: Regenerate Pygmy Troll. Rabid Wolverines exodus exo/119 exo G G {3}{G}{G} 5 Creature - Wolverine 4 4 C creature Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. Reclaim exodus exo/120 exo G G {G} 1 Instant C instant Put target card from your graveyard on top of your library. Resuscitate exodus exo/121 exo G G {1}{G} 2 Instant U instant Until end of turn, creatures you control gain "{1}: Regenerate this creature." Rootwater Alligator exodus exo/122 exo G G {3}{G} 4 Creature - Crocodile 3 2 C creature Sacrifice a Forest: Regenerate Rootwater Alligator. Skyshroud Elite exodus exo/123 exo G G {G} 1 Creature - Elf 1 1 U creature Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. Skyshroud War Beast exodus exo/124 exo G G {1}{G} 2 Creature - Beast * * R creature Trample | As Skyshroud War Beast enters the battlefield, choose an opponent. | Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. Song of Serenity exodus exo/125 exo G G {1}{G} 2 Enchantment U enchantment Creatures that are enchanted can't attack or block. Spike Hatcher exodus exo/126 exo G G {6}{G} 7 Creature - Spike 0 0 R creature /ccgreen=6 Spike Hatcher enters the battlefield with six +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. | {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. Spike Rogue exodus exo/127 exo G G {1}{G}{G} 3 Creature - Spike 0 0 U creature /ccgreen=2 Spike Rogue enters the battlefield with two +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. | {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. Spike Weaver exodus exo/128 exo G G {2}{G}{G} 4 Creature - Spike 0 0 R creature /ccgreen=3 Spike Weaver enters the battlefield with three +1/+1 counters on it. | {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. | {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. Survival of the Fittest exodus exo/129 exo G G {1}{G} 2 Enchantment R enchantment {G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle. Wood Elves exodus exo/130 exo G G {2}{G} 3 Creature - Elf Scout 1 1 C creature When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. Coat of Arms exodus exo/131 exo {5} 5 Artifact R artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. Erratic Portal exodus exo/132 exo {4} 4 Artifact R artifact {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Medicine Bag exodus exo/133 exo {3} 3 Artifact U artifact {1}, {T}, Discard a card: Regenerate target creature. Memory Crystal exodus exo/134 exo {3} 3 Artifact R artifact Buyback costs cost {2} less. Mindless Automaton exodus exo/135 exo {4} 4 Artifact Creature - Construct 0 0 R creature /ccgreen=2 Mindless Automaton enters the battlefield with two +1/+1 counters on it. | {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. | Remove two +1/+1 counters from Mindless Automaton: Draw a card. Null Brooch exodus exo/136 exo {4} 4 Artifact R artifact {2}, {T}, Discard your hand: Counter target noncreature spell. Skyshaper exodus exo/137 exo {2} 2 Artifact U artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn. Spellbook exodus exo/138 exo {0} 0 Artifact U artifact You have no maximum hand size. Sphere of Resistance exodus exo/139 exo {2} 2 Artifact R artifact Spells cost {1} more to cast. Thopter Squadron exodus exo/140 exo {5} 5 Artifact Creature - Thopter 0 0 R creature yInitialize/ch;/ccgreen=3 Create Thopter/spawn [m19] Thopter (1/1 Flying) Flying | Thopter Squadron enters the battlefield with three +1/+1 counters on it. | {1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. | {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery. Transmogrifying Licid exodus exo/141 exo {3} 3 Artifact Creature - Licid 2 2 U creature {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. | Enchanted creature gets +1/+1 and is an artifact in addition to its other types. Workhorse exodus exo/142 exo {6} 6 Artifact Creature - Horse 0 0 R creature /ccgreen=4 Workhorse enters the battlefield with four +1/+1 counters on it. | Remove a +1/+1 counter from Workhorse: Add {C}. City of Traitors exodus exo/143 exo 0 Land R land When you play another land, sacrifice City of Traitors. | {T}: Add {C}{C}.