Name Set ImageFile Color ColorID Cost ConvertedCost Type Power Toughness Loyalty Rarity DraftQualities Sound Script Text
All in Good Time archenemy oarc/1s 0 Scheme C When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
All Shall Smolder in My Wake archenemy oarc/2s 0 Scheme C When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Approach My Molten Realm archenemy oarc/3s 0 Scheme C When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Behold the Power of Destruction archenemy oarc/4s 0 Scheme C When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Choose Your Champion archenemy oarc/5s 0 Scheme C When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
Dance, Pathetic Marionette archenemy oarc/6s 0 Scheme C When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
The Dead Shall Serve archenemy oarc/7s 0 Scheme C When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
A Display of My Dark Power archenemy oarc/8s 0 Scheme C When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Embrace My Diabolical Vision archenemy oarc/9s 0 Scheme C When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
Every Hope Shall Vanish archenemy oarc/10s 0 Scheme C When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
Every Last Vestige Shall Rot archenemy oarc/11s 0 Scheme C When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.
Evil Comes to Fruition archenemy oarc/12s 0 Scheme C Create 7 Plants/spawnx7 [ogw] Plant (G 0/1) Create 7 Elementals/spawnx7 [lackey] Elemental (G 3/3) When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
The Fate of the Flammable archenemy oarc/13s 0 Scheme C When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
Feed the Machine archenemy oarc/14s 0 Scheme C When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
I Bask in Your Silent Awe archenemy oarc/15s 0 Ongoing Scheme C Each opponent can't cast more than one spell each turn. | At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
I Call on the Ancient Magics archenemy oarc/16s 0 Scheme C When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles their library.
I Delight in Your Convulsions archenemy oarc/17s 0 Scheme C When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
I Know All, I See All archenemy oarc/18s 0 Ongoing Scheme C Untap all permanents you control during each opponent's untap step. | At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
Ignite the Cloneforge! archenemy oarc/19s 0 Scheme C Create Copy/spawn [2xm] Copy When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
Into the Earthen Maw archenemy oarc/20s 0 Scheme C When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
Introductions Are in Order archenemy oarc/21s 0 Scheme C When you set this scheme in motion, choose one - | - Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. | - You may put a creature card from your hand onto the battlefield.
The Iron Guardian Stirs archenemy oarc/22s 0 Scheme C Create Golem/spawn [lackey] Golem (4/6) When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
Know Naught but Fire archenemy oarc/23s 0 Scheme C When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
Look Skyward and Despair archenemy oarc/24s 0 Scheme C Create Dragon/spawn [bfz] Dragon (R 5/5 Flying) When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
May Civilization Collapse archenemy oarc/25s 0 Scheme C When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
Mortal Flesh Is Weak archenemy oarc/26s 0 Scheme C When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
My Crushing Masterstroke archenemy oarc/27s 0 Scheme C When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
My Genius Knows No Bounds archenemy oarc/28s 0 Scheme C When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
My Undead Horde Awakens archenemy oarc/29s 0 Ongoing Scheme C At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. | When a creature put onto the battlefield with this scheme dies, abandon this scheme.
My Wish Is Your Command archenemy oarc/30s 0 Scheme C When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
Nature Demands an Offering archenemy oarc/31s 0 Scheme C When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles their library.
Nature Shields Its Own archenemy oarc/32s 0 Ongoing Scheme C Create Plant/spawn [ogw] Plant (G 0/1) Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature. | When four or more creatures attack you, abandon this scheme at end of combat.
Nothing Can Stop Me Now archenemy oarc/33s 0 Ongoing Scheme C If a source an opponent controls would deal damage to you, prevent 1 of that damage. | At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
Only Blood Ends Your Nightmares archenemy oarc/34s 0 Scheme C When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
The Pieces Are Coming Together archenemy oarc/35s 0 Scheme C When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
Realms Befitting My Majesty archenemy oarc/36s 0 Scheme C When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Roots of All Evil archenemy oarc/37s 0 Scheme C Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
Rotted Ones, Lay Siege archenemy oarc/38s 0 Scheme C Create Zombie/spawn [m15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [m15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [m15] Zombie (B 2/2) When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
Surrender Your Thoughts archenemy oarc/39s 0 Scheme C When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
Tooth, Claw, and Tail archenemy oarc/40s 0 Scheme C When you set this scheme in motion, destroy up to three target nonland permanents.
The Very Soil Shall Shake archenemy oarc/41s 0 Ongoing Scheme C Creatures you control get +2/+2 and have trample. | When a creature you control dies, abandon this scheme.
Which of You Burns Brightest? archenemy oarc/42s 0 Scheme C When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
Your Fate Is Thrice Sealed archenemy oarc/43s 0 Scheme C Reveal top three cards/vp1at3 When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
Your Puny Minds Cannot Fathom archenemy oarc/44s 0 Scheme C When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
Your Will Is Not Your Own archenemy oarc/45s 0 Scheme C When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
Plots That Span Centuries archenemy parc/54 0 Scheme R When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
Perhaps You've Met My Cohort archenemy parc/55 0 Scheme R When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Your Inescapable Doom archenemy parc/56 0 Ongoing Scheme R At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
Drench the Soil in Their Blood archenemy parc/57 0 Scheme R When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
Imprison This Insolent Wretch archenemy parc/58 0 Ongoing Scheme R When you set this scheme in motion, choose an opponent. | Permanents the chosen player controls don't untap during their untap step. | When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
Aegis Angel e01 e01/1 W W {4}{W}{W} 6 Creature - Angel 5 5 R creature /ch Flying | When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.
Aerial Responder e01 e01/2 W W {1}{W}{W} 3 Creature - Dwarf Soldier 2 3 U creature /ch Flying, vigilance, lifelink
Anointer of Champions e01 e01/3 W W {W} 1 Creature - Human Cleric 1 1 U creature {T}: Target attacking creature gets +1/+1 until end of turn.
Doomed Traveler e01 e01/4 W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [e01] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
Excoriate e01 e01/5 W W {3}{W} 4 Sorcery C mb1-white-a sorcery Exile target tapped creature.
Expedition Raptor e01 e01/6 W W {3}{W}{W} 5 Creature - Bird 2 2 C creature /ch Flying | When Expedition Raptor enters the battlefield, support 2.
Fencing Ace e01 e01/7 W W {1}{W} 2 Creature - Human Soldier 1 1 U creature Double strike
Fiendslayer Paladin e01 e01/8 W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature First strike | Lifelink | Fiendslayer Paladin can't be the target of black or red spells your opponents control.
Flickerwisp e01 e01/9 W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Gideon Jura e01 e01/10 W W {3}{W}{W} 5 Legendary Planeswalker - Gideon 6 M mb1-rare planeswalker /ccblue=6 +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. | -2: Destroy target tapped creature. | 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Gideon's Lawkeeper e01 e01/11 W W {W} 1 Creature - Human Soldier 1 1 C creature {W}, {T}: Tap target creature.
Grand Abolisher e01 e01/12 W W {W}{W} 2 Creature - Human Cleric 2 2 R creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Grasp of the Hieromancer e01 e01/13 W W {1}{W} 2 Enchantment - Aura C mb1-white-a enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Lightwielder Paladin e01 e01/14 W W {3}{W}{W} 5 Creature - Human Knight 4 4 R creature First strike | Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
Mentor of the Meek e01 e01/15 W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Moment of Heroism e01 e01/16 W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains lifelink until end of turn.
Odric, Master Tactician e01 e01/17 W W {2}{W}{W} 4 Legendary Creature - Human Soldier 3 4 R creature First strike | Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Precinct Captain e01 e01/18 W W {W}{W} 2 Creature - Human Soldier 2 2 R creature Create Soldier/spawn [e01] Soldier (W 1/1) First strike | Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
Relief Captain e01 e01/19 W W {2}{W}{W} 4 Creature - Kor Knight Ally 3 2 U creature When Relief Captain enters the battlefield, support 3.
Shoulder to Shoulder e01 e01/20 W W {2}{W} 3 Sorcery C sorcery Support 2. | Draw a card.
Sun Titan e01 e01/21 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Youthful Knight e01 e01/22 W W {1}{W} 2 Creature - Human Knight 2 1 C creature First strike
Compulsive Research e01 e01/23 U U {2}{U} 3 Sorcery C sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card.
Icefall Regent e01 e01/24 U U {3}{U}{U} 5 Creature - Dragon 4 3 R creature /ch Flying | When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. | Spells your opponents cast that target Icefall Regent cost {2} more to cast.
Ior Ruin Expedition e01 e01/25 U U {1}{U} 2 Enchantment C mb1-blue-b enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. | Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Prognostic Sphinx e01 e01/26 U U {3}{U}{U} 5 Creature - Sphinx 3 5 R creature yInitialize/ch Scry 3/vp1pt3 Flying | Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. | Whenever Prognostic Sphinx attacks, scry 3.
Reckless Scholar e01 e01/27 U U {2}{U} 3 Creature - Human Wizard 2 1 U creature {T}: Target player draws a card, then discards a card.
Sphinx of Jwar Isle e01 e01/28 U U {4}{U}{U} 6 Creature - Sphinx 5 5 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Shroud | You may look at the top card of your library any time.
Vision Skeins e01 e01/29 U U {1}{U} 2 Instant C instant Each player draws two cards.
Windrider Eel e01 e01/30 U U {3}{U} 4 Creature - Fish 2 2 C mb1-blue-b creature /ch Flying | Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
Archfiend of Depravity e01 e01/31 B B {3}{B}{B} 5 Creature - Demon 5 4 R creature /ch Flying | At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Deathbringer Regent e01 e01/32 B B {5}{B}{B} 7 Creature - Dragon 5 6 R creature /ch Flying | When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Doom Blade e01 e01/33 B B {1}{B} 2 Instant U instant Destroy target nonblack creature.
Harvester of Souls e01 e01/34 B B {4}{B}{B} 6 Creature - Demon 5 5 R creature Deathtouch | Whenever another nontoken creature dies, you may draw a card.
Nightscape Familiar e01 e01/35 B B {1}{B} 2 Creature - Zombie 1 1 C creature Blue spells and red spells you cast cost {1} less to cast. | {1}{B}: Regenerate Nightscape Familiar.
Overseer of the Damned e01 e01/36 B B {5}{B}{B} 7 Creature - Demon 5 5 R creature yInitialize/ch Create Zombie/spawn [m15] Zombie (B 2/2) Flying | When Overseer of the Damned enters the battlefield, you may destroy target creature. | Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Reckless Spite e01 e01/37 B B {1}{B}{B} 3 Instant U mb1-black-a instant Destroy two target nonblack creatures. You lose 5 life.
Vampire Nighthawk e01 e01/38 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink
Avatar of Fury e01 e01/39 R R {6}{R}{R} 8 Creature - Avatar 6 6 R creature /ch If an opponent controls seven or more lands, this spell costs {6} less to cast. | Flying | {R}: Avatar of Fury gets +1/+0 until end of turn.
Battle-Rattle Shaman e01 e01/40 R R {3}{R} 4 Creature - Goblin Shaman 2 2 C mb1-red-b creature At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Blood Ogre e01 e01/41 R R {2}{R} 3 Creature - Ogre Warrior 2 2 C mb1-red-a creature Bloodthirst - Add a +1/+1 counter/ccgreen+1 Bloodthirst 1 | First strike
Chandra, Pyromaster e01 e01/42 R R {2}{R}{R} 4 Legendary Planeswalker - Chandra 4 M planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Reveal top ten cards/vp1at10 +1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. | 0: Exile the top card of your library. You may play it this turn. | -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Chandra's Outrage e01 e01/43 R R {2}{R}{R} 4 Instant C instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra's Phoenix e01 e01/44 R R {1}{R}{R} 3 Creature - Phoenix 2 2 R creature /ch Flying | Haste | Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Coordinated Assault e01 e01/45 R R {R} 1 Instant U instant Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Dualcaster Mage e01 e01/46 R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Fiery Fall e01 e01/47 R R {5}{R} 6 Instant C instant Fiery Fall deals 5 damage to target creature. | Basic landcycling {1}{R}
Flametongue Kavu e01 e01/48 R R {3}{R} 4 Creature - Kavu 4 2 U mb1-red-b creature When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Gorehorn Minotaurs e01 e01/49 R R {2}{R}{R} 4 Creature - Minotaur Warrior 3 3 C mb1-red-a creature Bloodthirst - Add 2 +1/+1 counters/ccgreen+2 Bloodthirst 2
Grim Lavamancer e01 e01/50 R R {R} 1 Creature - Human Wizard 1 1 R creature {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Guttersnipe e01 e01/51 R R {2}{R} 3 Creature - Goblin Shaman 2 2 U creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Hammerhand e01 e01/52 R R {R} 1 Enchantment - Aura C enchantment Enchant creature | When Hammerhand enters the battlefield, target creature can't block this turn. | Enchanted creature gets +1/+1 and has haste.
Inferno Titan e01 e01/53 R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Lightning Bolt e01 e01/54 R R {R} 1 Instant U mb1-red-b instant Lightning Bolt deals 3 damage to any target.
Obsidian Fireheart e01 e01/55 R R {1}{R}{R}{R} 4 Creature - Elemental 4 4 M creature {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you."
Searing Spear e01 e01/56 R R {1}{R} 2 Instant C instant Searing Spear deals 3 damage to any target.
Skarrgan Firebird e01 e01/57 R R {4}{R}{R} 6 Creature - Phoenix 3 3 U creature yInitialize/ch Bloodthirst - Add 3 +1/+1 counters/ccgreen+3 Bloodthirst 3 | Flying | {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
Stormblood Berserker e01 e01/58 R R {1}{R} 2 Creature - Human Berserker 1 1 U mb1-red-a creature Bloodthirst - Add 2 +1/+1 counters/ccgreen+2 Bloodthirst 2 | Menace
Sudden Demise e01 e01/59 R R {X}{R} 1 Sorcery R mb1-rare sorcery Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Torchling e01 e01/60 R R {3}{R}{R} 5 Creature - Shapeshifter 3 3 R creature {R}: Untap Torchling. | {R}: Target creature blocks Torchling this turn if able. | {R}: Change the target of target spell that targets only Torchling. | {1}: Torchling gets +1/-1 until end of turn. | {1}: Torchling gets -1/+1 until end of turn.
Volcanic Geyser e01 e01/61 R R {X}{R}{R} 2 Instant U instant Volcanic Geyser deals X damage to any target.
Cultivate e01 e01/62 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Explore e01 e01/63 G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card.
Fertilid e01 e01/64 G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
Forgotten Ancient e01 e01/65 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Hunter's Prowess e01 e01/66 G G {4}{G} 5 Sorcery R sorcery Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Khalni Heart Expedition e01 e01/67 G G {1}{G} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Nissa, Worldwaker e01 e01/68 G G {3}{G}{G} 5 Legendary Planeswalker - Nissa 3 M planeswalker /ccblue=3 +1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. | +1: Untap up to four target Forests. | -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Oran-Rief Hydra e01 e01/69 G G {4}{G}{G} 6 Creature - Hydra 5 5 R creature Trample | Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Press the Advantage e01 e01/70 G G {2}{G}{G} 4 Instant U instant Up to two target creatures each get +2/+2 and gain trample until end of turn.
Rampaging Baloths e01 e01/71 G G {4}{G}{G} 6 Creature - Beast 6 6 M creature Create Beast/spawn [e01] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Retreat to Kazandu e01 e01/72 G G {2}{G} 3 Enchantment U enchantment Landfall - Whenever a land enters the battlefield under your control, choose one - | - Put a +1/+1 counter on target creature. | - You gain 2 life.
Scute Mob e01 e01/73 G G {G} 1 Creature - Insect 1 1 R creature At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Sylvan Bounty e01 e01/74 G G {5}{G} 6 Instant C mb1-green-a instant Target player gains 8 life. | Basic landcycling {1}{G}
Thragtusk e01 e01/75 G G {4}{G} 5 Creature - Beast 5 3 R creature Create Beast/spawn [e01] Beast (G 3/3) When Thragtusk enters the battlefield, you gain 5 life. | When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
Turntimber Basilisk e01 e01/76 G G {1}{G}{G} 3 Creature - Basilisk 2 1 U mb1-green-a creature Deathtouch | Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
Vastwood Zendikon e01 e01/77 G G {4}{G} 5 Enchantment - Aura C enchantment Enchant land | Enchanted land is a 6/4 green Elemental creature. It's still a land. | When enchanted land dies, return that card to its owner's hand.
Vines of the Recluse e01 e01/78 G G {G} 1 Instant C instant Target creature gets +1/+2 and gains reach until end of turn. Untap it.
Woodborn Behemoth e01 e01/79 G G {3}{G}{G} 5 Creature - Elemental 4 4 U mb1-green-a creature As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
Baleful Strix e01 e01/80 UB UB {U}{B} 2 Artifact Creature - Bird 1 1 U creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card.
Blood Tyrant e01 e01/81 UBR UBR {4}{U}{B}{R} 7 Creature - Vampire 5 5 R creature /ch Flying, trample | At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. | Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Cruel Ultimatum e01 e01/82 UBR UBR {U}{U}{B}{B}{B}{R}{R} 7 Sorcery R sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Dreadbore e01 e01/83 BR BR {B}{R} 2 Sorcery R sorcery Destroy target creature or planeswalker.
Extract from Darkness e01 e01/84 UB UB {3}{U}{B} 5 Sorcery U mb1-multicolor sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Nicol Bolas, Planeswalker e01 e01/85 UBR UBR {4}{U}{B}{B}{R} 8 Legendary Planeswalker - Bolas 5 M planeswalker /ccblue=5 +3: Destroy target noncreature permanent. | -2: Gain control of target creature. | -9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
Slave of Bolas e01 e01/86 UBR UBR {3}{U/R}{B} 5 Sorcery U mb1-multicolor sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Soul Ransom e01 e01/87 UB UB {2}{U}{B} 4 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. | Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.
Obelisk of Grixis e01 e01/88 UBR {3} 3 Artifact C artifact {T}: Add {U}, {B}, or {R}.
Sword of the Animist e01 e01/89 {2} 2 Legendary Artifact - Equipment R mb1-rare artifact Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. | Equip {2}
Talisman of Dominance e01 e01/90 UB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Talisman of Indulgence e01 e01/91 BR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
Crumbling Necropolis e01 e01/92 UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}.
Dragonskull Summit e01 e01/93 BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}.
Drowned Catacomb e01 e01/94 UB 0 Land R land /cr90 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. | {T}: Add {U} or {B}.
Grixis Panorama e01 e01/95 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Smoldering Spires e01 e01/96 R 0 Land C land /cr90 Smoldering Spires enters the battlefield tapped. | When Smoldering Spires enters the battlefield, target creature can't block this turn. | {T}: Add {R}.
Plains e01 e01/97 W 0 Basic Land - Plains L plains
Island e01 e01/98 U 0 Basic Land - Island L island
Swamp e01 e01/99 B 0 Basic Land - Swamp L swamp
Mountain e01 e01/100 R 0 Basic Land - Mountain L mountain
Forest e01 e01/101 G 0 Basic Land - Forest L forest
Because I Have Willed It e01 oe01/1s 0 Ongoing Scheme C Spells you cast cost {1} less to cast. | At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
Behold My Grandeur e01 oe01/2s UBR 0 Scheme C When you set this scheme in motion, add {U}{B}{R}. | When you set this scheme in motion, if you control six or more lands, you may search your library for a card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Bow to My Command e01 oe01/3s 0 Ongoing Scheme C As you set this scheme in motion, choose an opponent. | Creatures the chosen player controls can't attack you or planeswalkers you control. | At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
Choose Your Demise e01 oe01/4s 0 Scheme C Look at top four cards/vp1pt4 When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
Delight in the Hunt e01 oe01/5s 0 Scheme C Create Horror/spawn [e01] Horror (B 3/3) When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
Every Dream a Nightmare e01 oe01/6s 0 Scheme C When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
For Each of You, a Gift e01 oe01/7s 0 Scheme C Create Horror/spawn [e01] Horror (B 3/3) Create 5 Horrors/spawnx5 [e01] Horror (B 3/3) Create 10 Horrors/spawnx10 [e01] Horror (B 3/3) When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
Know Evil e01 oe01/8s 0 Scheme C When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
Make Yourself Useful e01 oe01/9s 0 Scheme C When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
The Mighty Will Fall e01 oe01/10s 0 Scheme C When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
My Forces Are Innumerable e01 oe01/11s 0 Ongoing Scheme C Create Horror/spawn [e01] Horror (B 3/3) At the beginning of your end step, create a 3/3 black Horror creature token. | At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.
My Laughter Echoes e01 oe01/12s 0 Ongoing Scheme C Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
No One Will Hear Your Cries e01 oe01/13s 0 Scheme C When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
Pay Tribute to Me e01 oe01/14s 0 Scheme C When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
Power Without Equal e01 oe01/15s 0 Scheme C When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
A Reckoning Approaches e01 oe01/16s 0 Scheme C Look at top six cards/vp1pt6 When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
There Is No Refuge e01 oe01/17s 0 Scheme C Create Horror/spawn [e01] Horror (B 3/3) When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
This World Belongs to Me e01 oe01/18s 0 Scheme C When you set this scheme in motion, draw two cards. You may play an additional land this turn.
What's Yours Is Now Mine e01 oe01/19s 0 Scheme C When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
When Will You Learn? e01 oe01/20s 0 Scheme C Reveal top card/vp1at1 When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
[e01] Soldier (W 1/1) e01 te01/1 W 0 Token Creature - Soldier 1 1 T
[e01] Spirit (W 1/1 Flying) e01 te01/2 W 0 Token Creature - Spirit 1 1 T /ch Flying
[e01] Horror (B 3/3) e01 te01/3 B 0 Token Creature - Horror 3 3 T
[e01] Beast (G 3/3) e01 te01/4 G 0 Token Creature - Beast 3 3 T
[e01] Beast (G 4/4) e01 te01/5 G 0 Token Creature - Beast 4 4 T
Advantageous Proclamation conspiracy cns/1 0 Conspiracy U conspiracy Your minimum deck size is reduced by five.
Backup Plan conspiracy cns/2 0 Conspiracy R conspiracy Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
Brago's Favor conspiracy cns/3 0 Conspiracy C conspiracy Hidden agenda | Spells with the chosen name you cast cost {1} less to cast.
Double Stroke conspiracy cns/4 0 Conspiracy U conspiracy Hidden agenda | Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Immediate Action conspiracy cns/5 0 Conspiracy C conspiracy Hidden agenda | Creatures you control with the chosen name have haste.
Iterative Analysis conspiracy cns/6 0 Conspiracy U conspiracy Hidden agenda | Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Muzzio's Preparations conspiracy cns/7 0 Conspiracy C conspiracy Hidden agenda | Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.
Power Play conspiracy cns/8 0 Conspiracy U conspiracy You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Secret Summoning conspiracy cns/9 0 Conspiracy U conspiracy Hidden agenda | Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.
Secrets of Paradise conspiracy cns/10 0 Conspiracy C conspiracy Hidden agenda | Creatures you control with the chosen name have "{T}: Add one mana of any color."
Sentinel Dispatch conspiracy cns/11 0 Conspiracy C conspiracy Create Construct/spawn [cns] Construct (1/1 Defender) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Unexpected Potential conspiracy cns/12 0 Conspiracy U conspiracy Hidden agenda | You may spend mana as though it were mana of any color to cast spells with the chosen name.
Worldknit conspiracy cns/13 0 Conspiracy R conspiracy As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
Brago's Representative conspiracy cns/14 W W {2}{W} 3 Creature - Human Advisor 1 4 C creature While voting, you get an additional vote.
Council Guardian conspiracy cns/15 W W {5}{W} 6 Creature - Giant Soldier 5 5 U mb1-foil creature Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
Council's Judgment conspiracy cns/16 W W {1}{W}{W} 3 Sorcery R sorcery Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Custodi Soulbinders conspiracy cns/17 W W {3}{W} 4 Creature - Human Cleric 0 0 R creature Create Spirit/spawn [cns] Spirit (W 1/1 Flying) Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. | {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
Custodi Squire conspiracy cns/18 W W {4}{W} 5 Creature - Spirit Cleric 3 3 C creature /ch Flying | Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Rousing of Souls conspiracy cns/19 W W {2}{W} 3 Sorcery C sorcery Reveal top card/vp1at1 Create Spirit/spawn [cns] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [cns] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [cns] Spirit (W 1/1 Flying) Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Academy Elite conspiracy cns/20 U U {3}{U} 4 Creature - Human Wizard 0 0 R creature Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. | {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Marchesa's Emissary conspiracy cns/21 U U {3}{U} 4 Creature - Human Rogue 2 2 C creature Hexproof | Dethrone
Marchesa's Infiltrator conspiracy cns/22 U U {2}{U} 3 Creature - Human Rogue 1 1 U creature Dethrone | Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
Muzzio, Visionary Architect conspiracy cns/23 U U {1}{U}{U} 3 Legendary Creature - Human Artificer 1 3 M creature {3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Plea for Power conspiracy cns/24 U U {3}{U} 4 Sorcery R sorcery Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Split Decision conspiracy cns/25 U U {1}{U} 2 Instant U instant Will of the council - Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Bite of the Black Rose conspiracy cns/26 B B {3}{B} 4 Sorcery U sorcery Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Drakestown Forgotten conspiracy cns/27 B B {4}{B} 5 Creature - Zombie 0 0 R creature Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. | {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
Grudge Keeper conspiracy cns/28 B B {1}{B} 2 Creature - Zombie Wizard 2 1 C creature Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
Reign of the Pit conspiracy cns/29 B B {4}{B}{B} 6 Sorcery R sorcery /spawn [cns] Demon (B */* Flying) Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Tyrant's Choice conspiracy cns/30 B B {1}{B} 2 Sorcery C sorcery Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Enraged Revolutionary conspiracy cns/31 R R {2}{R} 3 Creature - Human Warrior 2 1 C creature Dethrone
Grenzo's Cutthroat conspiracy cns/32 R R {1}{R} 2 Creature - Goblin Rogue 1 1 C creature First strike | Dethrone
Grenzo's Rebuttal conspiracy cns/33 R R {4}{R}{R} 6 Sorcery R sorcery /spawn [cns] Ogre (R 4/4) Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
Ignition Team conspiracy cns/34 R R {5}{R}{R} 7 Creature - Goblin Warrior 0 0 R creature Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. | {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Scourge of the Throne conspiracy cns/35 R R {4}{R}{R} 6 Creature - Dragon 5 5 M mb1-foil creature /ch Flying | Dethrone | Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Treasonous Ogre conspiracy cns/36 R R {3}{R} 4 Creature - Ogre Shaman 2 3 U mb1-foil creature Dethrone | Pay 3 life: Add {R}.
Predator's Howl conspiracy cns/37 G G {3}{G} 4 Instant U instant Create Wolf/spawn [cns] Wolf (G 2/2) Create 3 Wolves/spawnx3 [cns] Wolf (G 2/2) Create a 2/2 green Wolf creature token. | Morbid - Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
Realm Seekers conspiracy cns/38 G G {4}{G}{G} 6 Creature - Elf Scout 0 0 R creature Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. | {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
Selvala's Charge conspiracy cns/39 G G {4}{G} 5 Sorcery U sorcery Reveal top card/vp1at1 Create Elephant/spawn [cns] Elephant (G 3/3) Create 5 Elephants/spawnx5 [cns] Elephant (G 3/3) Create 10 Elephants/spawnx10 [cns] Elephant (G 3/3) Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Selvala's Enforcer conspiracy cns/40 G G {3}{G} 4 Creature - Elf Warrior 2 2 C creature Reveal top card/vp1at1 Parley - When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
Brago, King Eternal conspiracy cns/41 WU WU {2}{W}{U} 4 Legendary Creature - Spirit Noble 2 4 R creature /ch Flying | Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Dack Fayden conspiracy cns/42 UR UR {1}{U}{R} 3 Legendary Planeswalker - Dack 3 M planeswalker yInitialize/ccblue=3 Create Dack Fayden Emblem/spawn [cns] Dack Fayden Emblem +1: Target player draws two cards, then discards two cards. | -2: Gain control of target artifact. | -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Dack's Duplicate conspiracy cns/43 UR UR {2}{U}{R} 4 Creature - Shapeshifter 0 0 R creature You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone.
Deathreap Ritual conspiracy cns/44 BG BG {2}{B}{G} 4 Enchantment U enchantment Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card.
Extract from Darkness conspiracy cns/45 UB UB {3}{U}{B} 5 Sorcery U sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Flamewright conspiracy cns/46 RW RW {R}{W} 2 Creature - Human Artificer 1 1 U creature Create Construct/spawn [cns] Construct (1/1 Defender) {1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender. | {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.
Grenzo, Dungeon Warden conspiracy cns/47 BR BR {X}{B}{R} 2 Legendary Creature - Goblin Rogue 2 2 R creature Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. | {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Magister of Worth conspiracy cns/48 WB WB {4}{W}{B} 6 Creature - Angel 4 4 R creature /ch Flying | Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
Marchesa, the Black Rose conspiracy cns/49 UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Wizard 3 3 M creature Dethrone | Other creatures you control have dethrone. | Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Marchesa's Smuggler conspiracy cns/50 UR UR {U}{R} 2 Creature - Human Rogue 1 1 U creature Dethrone | {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.
Selvala, Explorer Returned conspiracy cns/51 GW GW {1}{G}{W} 3 Legendary Creature - Elf Scout 2 4 R creature Reveal top card/vp1at1 Parley - {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Woodvine Elemental conspiracy cns/52 GW GW {4}{G}{W} 6 Creature - Elemental 4 4 U creature Reveal top card/vp1at1 Trample | Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Aether Searcher conspiracy cns/53 {7} 7 Artifact Creature - Construct 6 4 R conspiracy creature Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. | When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.
Agent of Acquisitions conspiracy cns/54 {2} 2 Artifact Creature - Construct 2 1 U conspiracy creature Draft Agent of Acquisitions face up. | Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round.
Canal Dredger conspiracy cns/55 {4} 4 Artifact Creature - Construct 1 5 R conspiracy creature Draft Canal Dredger face up. | Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. | {T}: Put target card from your graveyard on the bottom of your library.
Coercive Portal conspiracy cns/56 {4} 4 Artifact M artifact Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Cogwork Grinder conspiracy cns/57 {6} 6 Artifact Creature - Construct 0 0 R conspiracy creature Draft Cogwork Grinder face up. | As you draft a card, you may remove it from the draft face down. | Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
Cogwork Librarian conspiracy cns/58 {4} 4 Artifact Creature - Construct 3 3 C conspiracy creature Draft Cogwork Librarian face up. | As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
Cogwork Spy conspiracy cns/59 {3} 3 Artifact Creature - Bird Construct 2 1 C conspiracy creature /ch Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. | Flying
Cogwork Tracker conspiracy cns/60 {4} 4 Artifact Creature - Dog Construct 4 4 U conspiracy creature Reveal Cogwork Tracker as you draft it and note the player who passed it to you. | Cogwork Tracker attacks each combat if able. | Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.
Deal Broker conspiracy cns/61 {3} 3 Artifact Creature - Construct 2 3 R conspiracy creature Draft Deal Broker face up. | Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. | {T}: Draw a card, then discard a card.
Lore Seeker conspiracy cns/62 {2} 2 Artifact Creature - Construct 2 2 R conspiracy creature Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft.
Lurking Automaton conspiracy cns/63 {5} 5 Artifact Creature - Construct 0 0 C conspiracy creature Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. | Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
Whispergear Sneak conspiracy cns/64 {1} 1 Artifact Creature - Construct 1 1 C conspiracy creature Draft Whispergear Sneak face up. | During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Paliano, the High City conspiracy cns/65 0 Legendary Land R conspiracy land Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. | {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Ajani's Sunstriker conspiracy cns/66 W W {W}{W} 2 Creature - Cat Cleric 2 2 C creature Lifelink
Apex Hawks conspiracy cns/67 W W {2}{W} 3 Creature - Bird 2 2 C creature /ch Multikicker {1}{W} | Flying | Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Courier Hawk conspiracy cns/68 W W {1}{W} 2 Creature - Bird 1 2 C creature /ch Flying, vigilance
Doomed Traveler conspiracy cns/69 W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [cns] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
Glimmerpoint Stag conspiracy cns/70 W W {2}{W}{W} 4 Creature - Elk 3 3 U creature Vigilance | When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Guardian Zendikon conspiracy cns/71 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant land | Enchanted land is a 2/6 white Wall creature with defender. It's still a land. | When enchanted land dies, return that card to its owner's hand.
Intangible Virtue conspiracy cns/72 W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance.
Kor Chant conspiracy cns/73 W W {2}{W} 3 Instant C mb1-old-frame instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Moment of Heroism conspiracy cns/74 W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains lifelink until end of turn.
Noble Templar conspiracy cns/75 W W {5}{W} 6 Creature - Human Cleric Soldier 3 6 C creature Vigilance | Plainscycling {2}
Pillarfield Ox conspiracy cns/76 W W {3}{W} 4 Creature - Ox 2 4 C creature
Pride Guardian conspiracy cns/77 W W {W} 1 Creature - Cat Monk 0 3 C creature Defender | Whenever Pride Guardian blocks, you gain 3 life.
Pristine Angel conspiracy cns/78 W W {4}{W}{W} 6 Creature - Angel 4 4 M creature /ch Flying | As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. | Whenever you cast a spell, you may untap Pristine Angel.
Reya Dawnbringer conspiracy cns/79 W W {6}{W}{W}{W} 9 Legendary Creature - Angel 4 6 R creature /ch Flying | At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Rout conspiracy cns/80 W W {3}{W}{W} 5 Sorcery R sorcery You may cast Rout as though it had flash if you pay {2} more to cast it. | Destroy all creatures. They can't be regenerated.
Silverchase Fox conspiracy cns/81 W W {1}{W} 2 Creature - Fox 2 2 C creature {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
Soulcatcher conspiracy cns/82 W W {1}{W} 2 Creature - Bird Soldier 1 1 U creature /ch Flying | Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
Stave Off conspiracy cns/83 W W {W} 1 Instant C instant Target creature gains protection from the color of your choice until end of turn.
Swords to Plowshares conspiracy cns/84 W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power.
Unquestioned Authority conspiracy cns/85 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | When Unquestioned Authority enters the battlefield, draw a card. | Enchanted creature has protection from creatures.
Valor Made Real conspiracy cns/86 W W {W} 1 Instant C instant Target creature can block any number of creatures this turn.
Vow of Duty conspiracy cns/87 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Wakestone Gargoyle conspiracy cns/88 W W {3}{W} 4 Creature - Gargoyle 3 4 U creature /ch Defender, flying | {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Aether Tradewinds conspiracy cns/89 U U {2}{U} 3 Instant C instant Return target permanent you control and target permanent you don't control to their owners' hands.
Air Servant conspiracy cns/90 U U {4}{U} 5 Creature - Elemental 4 3 U creature /ch Flying | {2}{U}: Tap target creature with flying.
Brainstorm conspiracy cns/91 U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order.
Breakthrough conspiracy cns/92 U U {X}{U} 1 Sorcery U sorcery Draw four cards, then choose X cards in your hand and discard the rest.
Compulsive Research conspiracy cns/93 U U {2}{U} 3 Sorcery C sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card.
Crookclaw Transmuter conspiracy cns/94 U U {3}{U} 4 Creature - Bird Wizard 3 1 C creature /ch Flash | Flying | When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Dream Fracture conspiracy cns/95 U U {1}{U}{U} 3 Instant C instant Counter target spell. Its controller draws a card. | Draw a card.
Enclave Elite conspiracy cns/96 U U {2}{U} 3 Creature - Merfolk Soldier 2 2 C creature Multikicker {1}{U} | Islandwalk | Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Fact or Fiction conspiracy cns/97 U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Favorable Winds conspiracy cns/98 U U {1}{U} 2 Enchantment U enchantment Creatures you control with flying get +1/+1.
Grixis Illusionist conspiracy cns/99 U U {U} 1 Creature - Human Wizard 1 1 C creature {T}: Target land you control becomes the basic land type of your choice until end of turn.
Jetting Glasskite conspiracy cns/100 U U {4}{U}{U} 6 Creature - Spirit 4 4 U creature /ch Flying | Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Minamo Scrollkeeper conspiracy cns/101 U U {1}{U} 2 Creature - Human Wizard 2 3 C creature Defender | Your maximum hand size is increased by one.
Misdirection conspiracy cns/102 U U {3}{U}{U} 5 Instant R instant You may exile a blue card from your hand rather than pay this spell's mana cost. | Change the target of target spell with a single target.
Plated Seastrider conspiracy cns/103 U U {U}{U} 2 Creature - Beast 1 4 C creature
Reckless Scholar conspiracy cns/104 U U {2}{U} 3 Creature - Human Wizard 2 1 C creature {T}: Target player draws a card, then discards a card.
Screaming Seahawk conspiracy cns/105 U U {4}{U} 5 Creature - Bird 2 2 C creature /ch Flying | When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
Shoreline Ranger conspiracy cns/106 U U {5}{U} 6 Creature - Bird Soldier 3 4 C creature /ch Flying | Islandcycling {2}
Stasis Cell conspiracy cns/107 U U {4}{U} 5 Enchantment - Aura C enchantment Enchant creature | Enchanted creature doesn't untap during its controller's untap step. | {3}{U}: Attach Stasis Cell to target creature.
Stifle conspiracy cns/108 U U {U} 1 Instant R instant Counter target activated or triggered ability.
Traveler's Cloak conspiracy cns/109 U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | As Traveler's Cloak enters the battlefield, choose a land type. | When Traveler's Cloak enters the battlefield, draw a card. | Enchanted creature has landwalk of the chosen type.
Turn the Tide conspiracy cns/110 U U {1}{U} 2 Instant C instant Creatures your opponents control get -2/-0 until end of turn.
Wind Dancer conspiracy cns/111 U U {1}{U} 2 Creature - Faerie 1 1 U creature /ch Flying | {T}: Target creature gains flying until end of turn.
Altar's Reap conspiracy cns/112 B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards.
Assassinate conspiracy cns/113 B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature.
Ill-Gotten Gains conspiracy cns/114 B B {2}{B}{B} 4 Sorcery R sorcery Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Infectious Horror conspiracy cns/115 B B {3}{B} 4 Creature - Zombie Horror 2 2 C creature Whenever Infectious Horror attacks, each opponent loses 2 life.
Liliana's Specter conspiracy cns/116 B B {1}{B}{B} 3 Creature - Specter 2 1 C creature /ch Flying | When Liliana's Specter enters the battlefield, each opponent discards a card.
Magus of the Mirror conspiracy cns/117 B B {4}{B}{B} 6 Creature - Human Wizard 4 2 R creature {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.
Morkrut Banshee conspiracy cns/118 B B {3}{B}{B} 5 Creature - Spirit 4 4 U creature Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
Necromantic Thirst conspiracy cns/119 B B {2}{B}{B} 4 Enchantment - Aura C enchantment Enchant creature | Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Phage the Untouchable conspiracy cns/120 B B {3}{B}{B}{B}{B} 7 Legendary Creature - Avatar Minion 4 4 M creature When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. | Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. | Whenever Phage deals combat damage to a player, that player loses the game.
Plagued Rusalka conspiracy cns/121 B B {B} 1 Creature - Spirit 1 1 U creature {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Quag Vampires conspiracy cns/122 B B {B} 1 Creature - Vampire Rogue 1 1 C creature Multikicker {1}{B} | Swampwalk | Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Reckless Spite conspiracy cns/123 B B {1}{B}{B} 3 Instant U instant Destroy two target nonblack creatures. You lose 5 life.
Skeletal Scrying conspiracy cns/124 B B {X}{B} 1 Instant U instant As an additional cost to cast this spell, exile X cards from your graveyard. | You draw X cards and you lose X life.
Smallpox conspiracy cns/125 B B {B}{B} 2 Sorcery U sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Stronghold Discipline conspiracy cns/126 B B {2}{B}{B} 4 Sorcery C sorcery Each player loses 1 life for each creature they control.
Syphon Soul conspiracy cns/127 B B {2}{B} 3 Sorcery C sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Tragic Slip conspiracy cns/128 B B {B} 1 Instant C instant Target creature gets -1/-1 until end of turn. | Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.
Twisted Abomination conspiracy cns/129 B B {5}{B} 6 Creature - Zombie Mutant 5 3 C creature {B}: Regenerate Twisted Abomination. | Swampcycling {2}
Typhoid Rats conspiracy cns/130 B B {B} 1 Creature - Rat 1 1 C creature Deathtouch
Unhallowed Pact conspiracy cns/131 B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | When enchanted creature dies, return that card to the battlefield under your control.
Vampire Hexmage conspiracy cns/132 B B {B}{B} 2 Creature - Vampire Shaman 2 1 U creature First strike | Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Victimize conspiracy cns/133 B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Wakedancer conspiracy cns/134 B B {2}{B} 3 Creature - Human Shaman 2 2 C creature Create Zombie/spawn [cns] Zombie (B 2/2) Morbid - When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
Zombie Goliath conspiracy cns/135 B B {4}{B} 5 Creature - Zombie Giant 4 3 C creature
Barbed Shocker conspiracy cns/136 R R {3}{R} 4 Creature - Insect 2 2 U creature Trample, haste | Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Boldwyr Intimidator conspiracy cns/137 R R {5}{R}{R} 7 Creature - Giant Warrior 5 5 U creature Cowards can't block Warriors. | {R}: Target creature becomes a Coward until end of turn. | {2}{R}: Target creature becomes a Warrior until end of turn.
Brimstone Volley conspiracy cns/138 R R {2}{R} 3 Instant C instant Brimstone Volley deals 3 damage to any target. | Morbid - Brimstone Volley deals 5 damage instead if a creature died this turn.
Chartooth Cougar conspiracy cns/139 R R {5}{R} 6 Creature - Cat Beast 4 4 C creature {R}: Chartooth Cougar gets +1/+0 until end of turn. | Mountaincycling {2}
Cinder Wall conspiracy cns/140 R R {R} 1 Creature - Wall 3 3 C creature Defender | When Cinder Wall blocks, destroy it at end of combat.
Deathforge Shaman conspiracy cns/141 R R {4}{R} 5 Creature - Ogre Shaman 4 3 U creature Multikicker {R} | When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
Flaring Flame-Kin conspiracy cns/142 R R {2}{R} 3 Creature - Elemental Warrior 2 2 U creature As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
Flowstone Blade conspiracy cns/143 R R {R} 1 Enchantment - Aura C enchantment Enchant creature | {R}: Enchanted creature gets +1/-1 until end of turn.
Heartless Hidetsugu conspiracy cns/144 R R {3}{R}{R} 5 Legendary Creature - Ogre Shaman 4 3 R creature {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Heckling Fiends conspiracy cns/145 R R {2}{R} 3 Creature - Devil 2 2 U creature {2}{R}: Target creature attacks this turn if able.
Lizard Warrior conspiracy cns/146 R R {3}{R} 4 Creature - Lizard Warrior 4 2 C creature
Mana Geyser conspiracy cns/147 R R {3}{R}{R} 5 Sorcery C sorcery Add {R} for each tapped land your opponents control.
Orcish Cannonade conspiracy cns/148 R R {1}{R}{R} 3 Instant C instant Orcish Cannonade deals 2 damage to any target and 3 damage to you. | Draw a card.
Pitchburn Devils conspiracy cns/149 R R {4}{R} 5 Creature - Devil 3 3 C creature When Pitchburn Devils dies, it deals 3 damage to any target.
Power of Fire conspiracy cns/150 R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has "{T}: This creature deals 1 damage to any target."
Skitter of Lizards conspiracy cns/151 R R {R} 1 Creature - Lizard 1 1 C creature Multikicker {1}{R} | Haste | Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Sulfuric Vortex conspiracy cns/152 R R {1}{R}{R} 3 Enchantment R enchantment At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. | If a player would gain life, that player gains no life instead.
Torch Fiend conspiracy cns/153 R R {1}{R} 2 Creature - Devil 2 1 C creature {R}, Sacrifice Torch Fiend: Destroy target artifact.
Trumpet Blast conspiracy cns/154 R R {2}{R} 3 Instant C instant Attacking creatures get +2/+0 until end of turn.
Uncontrollable Anger conspiracy cns/155 R R {2}{R}{R} 4 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature gets +2/+2 and attacks each combat if able.
Vent Sentinel conspiracy cns/156 R R {3}{R} 4 Creature - Elemental 2 4 C creature Defender | {1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures with defender you control.
Volcanic Fallout conspiracy cns/157 R R {1}{R}{R} 3 Instant U instant This spell can't be countered. | Volcanic Fallout deals 2 damage to each creature and each player.
Wrap in Flames conspiracy cns/158 R R {3}{R} 4 Sorcery C sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Charging Rhino conspiracy cns/159 G G {3}{G}{G} 5 Creature - Rhino 4 4 C creature Charging Rhino can't be blocked by more than one creature.
Copperhorn Scout conspiracy cns/160 G G {G} 1 Creature - Elf Scout 1 1 C creature Whenever Copperhorn Scout attacks, untap each other creature you control.
Echoing Courage conspiracy cns/161 G G {1}{G} 2 Instant C instant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Elephant Guide conspiracy cns/162 G G {2}{G} 3 Enchantment - Aura U enchantment Create Elephant/spawn [cns] Elephant (G 3/3) Enchant creature | Enchanted creature gets +3/+3. | When enchanted creature dies, create a 3/3 green Elephant creature token.
Elvish Aberration conspiracy cns/163 G G {5}{G} 6 Creature - Elf Mutant 4 5 C creature {T}: Add {G}{G}{G}. | Forestcycling {2}
Exploration conspiracy cns/164 G G {G} 1 Enchantment R enchantment You may play an additional land on each of your turns.
Gamekeeper conspiracy cns/165 G G {3}{G} 4 Creature - Elf 2 2 U creature When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Gnarlid Pack conspiracy cns/166 G G {1}{G} 2 Creature - Beast 2 2 C creature Multikicker {1}{G} | Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Howling Wolf conspiracy cns/167 G G {2}{G}{G} 4 Creature - Wolf 2 2 C creature When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
Hunger of the Howlpack conspiracy cns/168 G G {G} 1 Instant C instant Put a +1/+1 counter on target creature. | Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn.
Hydra Omnivore conspiracy cns/169 G G {4}{G}{G} 6 Creature - Hydra 8 8 M creature Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Lead the Stampede conspiracy cns/170 G G {2}{G} 3 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Nature's Claim conspiracy cns/171 G G {G} 1 Instant C instant Destroy target artifact or enchantment. Its controller gains 4 life.
Pelakka Wurm conspiracy cns/172 G G {4}{G}{G}{G} 7 Creature - Wurm 7 7 U creature Trample | When Pelakka Wurm enters the battlefield, you gain 7 life. | When Pelakka Wurm dies, draw a card.
Plummet conspiracy cns/173 G G {1}{G} 2 Instant C instant Destroy target creature with flying.
Provoke conspiracy cns/174 G G {1}{G} 2 Instant C instant Untap target creature you don't control. That creature blocks this turn if able. | Draw a card.
Relic Crush conspiracy cns/175 G G {4}{G} 5 Instant U instant Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Respite conspiracy cns/176 G G {1}{G} 2 Instant C instant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Sakura-Tribe Elder conspiracy cns/177 G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Scaled Wurm conspiracy cns/178 G G {7}{G} 8 Creature - Wurm 7 6 C creature
Sporecap Spider conspiracy cns/179 G G {2}{G} 3 Creature - Spider 1 5 C creature Reach
Squirrel Nest conspiracy cns/180 G G {1}{G}{G} 3 Enchantment - Aura U enchantment Create Squirrel/spawn [cns] Squirrel (G 1/1) Enchant land | Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Terastodon conspiracy cns/181 G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [cns] Elephant (G 3/3) Create 2 Elephants/spawnx2 [cns] Elephant (G 3/3) Create 3 Elephants/spawnx3 [cns] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Wolfbriar Elemental conspiracy cns/182 G G {2}{G}{G} 4 Creature - Elemental 4 4 R creature Create Wolf/spawn [cns] Wolf (G 2/2) Create 5 Wolves/spawnx5 [cns] Wolf (G 2/2) Create 10 Wolves/spawnx10 [cns] Wolf (G 2/2) Multikicker {G} | When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
Wrap in Vigor conspiracy cns/183 G G {1}{G} 2 Instant C instant Regenerate each creature you control.
Basandra, Battle Seraph conspiracy cns/184 RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 R creature /ch Flying | Players can't cast spells during combat. | {R}: Target creature attacks this turn if able.
Decimate conspiracy cns/185 RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land.
Dimir Doppelganger conspiracy cns/186 UB UB {1}{U}{B} 3 Creature - Shapeshifter 0 2 R creature {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
Edric, Spymaster of Trest conspiracy cns/187 GU GU {1}{G}{U} 3 Legendary Creature - Elf Rogue 2 2 R creature Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Fires of Yavimaya conspiracy cns/188 RG RG {1}{R}{G} 3 Enchantment U enchantment Creatures you control have haste. | Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Mirari's Wake conspiracy cns/189 GW GW {3}{G}{W} 5 Enchantment M enchantment Creatures you control get +1/+1. | Whenever you tap a land for mana, add one mana of any type that land produced.
Mortify conspiracy cns/190 WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment.
Pernicious Deed conspiracy cns/191 BG BG {1}{B}{G} 3 Enchantment M enchantment {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Sky Spirit conspiracy cns/192 WU WU {1}{W}{U} 3 Creature - Spirit 2 2 U creature /ch Flying, first strike
Spiritmonger conspiracy cns/193 BG BG {3}{B}{G} 5 Creature - Beast 6 6 R creature Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. | {B}: Regenerate Spiritmonger. | {G}: Spiritmonger becomes the color of your choice until end of turn.
Spontaneous Combustion conspiracy cns/194 BR BR {1}{B}{R} 3 Instant U instant As an additional cost to cast this spell, sacrifice a creature. | Spontaneous Combustion deals 3 damage to each creature.
Wood Sage conspiracy cns/195 GU GU {G}{U} 2 Creature - Human Druid 1 1 U creature Reveal top four cards/vp1at4 {T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Altar of Dementia conspiracy cns/196 {2} 2 Artifact R artifact Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Deathrender conspiracy cns/197 {4} 4 Artifact - Equipment R artifact Equipped creature gets +2/+2. | Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. | Equip {2}
Explorer's Scope conspiracy cns/198 {1} 1 Artifact - Equipment U artifact Look at top card/vp1pt1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Equip {1}
Fireshrieker conspiracy cns/199 {3} 3 Artifact - Equipment U artifact Equipped creature has double strike. | Equip {2}
Galvanic Juggernaut conspiracy cns/200 {4} 4 Artifact Creature - Juggernaut 5 5 U creature /ci Galvanic Juggernaut attacks each combat if able. | Galvanic Juggernaut doesn't untap during your untap step. | Whenever another creature dies, untap Galvanic Juggernaut.
Peace Strider conspiracy cns/201 {4} 4 Artifact Creature - Construct 3 3 U creature When Peace Strider enters the battlefield, you gain 3 life.
Reito Lantern conspiracy cns/202 {2} 2 Artifact U artifact {3}: Put target card from a graveyard on the bottom of its owner's library.
Runed Servitor conspiracy cns/203 {2} 2 Artifact Creature - Construct 2 2 U creature When Runed Servitor dies, each player draws a card.
Silent Arbiter conspiracy cns/204 {4} 4 Artifact Creature - Construct 1 5 R creature No more than one creature can attack each combat. | No more than one creature can block each combat.
Spectral Searchlight conspiracy cns/205 {3} 3 Artifact U artifact {T}: Choose a player. That player adds one mana of any color they choose.
Vedalken Orrery conspiracy cns/206 {4} 4 Artifact R artifact You may cast spells as though they had flash.
Warmonger's Chariot conspiracy cns/207 {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+2. | As long as equipped creature has defender, it can attack as though it didn't have defender. | Equip {3}
Mirrodin's Core conspiracy cns/208 0 Land U land {T}: Add {C}. | {T}: Put a charge counter on Mirrodin's Core. | {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Quicksand conspiracy cns/209 0 Land U land {T}: Add {C}. | {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Reflecting Pool conspiracy cns/210 0 Land R land {T}: Add one mana of any type that a land you control could produce.
[cns] Spirit (W 1/1 Flying) conspiracy tcns/1 W 0 Token Creature - Spirit 1 1 T /ch Flying
[cns] Demon (B */* Flying) conspiracy tcns/2 B 0 Token Creature - Demon * * T /ch Flying
[cns] Zombie (B 2/2) conspiracy tcns/3 B 0 Token Creature - Zombie 2 2 T
[cns] Ogre (R 4/4) conspiracy tcns/4 R 0 Token Creature - Ogre 4 4 T
[cns] Elephant (G 3/3) conspiracy tcns/5 G 0 Token Creature - Elephant 3 3 T
[cns] Squirrel (G 1/1) conspiracy tcns/6 G 0 Token Creature - Squirrel 1 1 T
[cns] Wolf (G 2/2) conspiracy tcns/7 G 0 Token Creature - Wolf 2 2 T
[cns] Construct (1/1 Defender) conspiracy tcns/8 0 Token Artifact Creature - Construct 1 1 T Defender
[cns] Dack Fayden Emblem conspiracy tcns/9 0 Token Emblem T Whenever you cast a spell that targets one or more permanents, gain control of those permanents.
Adriana's Valor cn2 cn2/1 W 0 Conspiracy C conspiracy Hidden agenda | Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn.
Assemble the Rank and Vile cn2 cn2/2 B 0 Conspiracy C conspiracy Create Zombie/spawn [cn2] Zombie (B 2/2) Hidden agenda | Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
Echoing Boon cn2 cn2/3 0 Conspiracy U conspiracy Hidden agenda | Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Emissary's Ploy cn2 cn2/4 0 Conspiracy R conspiracy Before drawing your opening hand, choose 1, 2, or 3. | You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.
Hired Heist cn2 cn2/5 U 0 Conspiracy C conspiracy Hidden agenda | Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
Hold the Perimeter cn2 cn2/6 0 Conspiracy R conspiracy Create Soldier/spawn [cn2] Soldier (W 1/2 Defender) Create Goblin/spawn [cn2] Goblin (R 1/1) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. | At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
Hymn of the Wilds cn2 cn2/7 0 Conspiracy M conspiracy The first creature spell you cast each turn costs {1} less to cast. | You can't cast instant or sorcery spells.
Incendiary Dissent cn2 cn2/8 R 0 Conspiracy C conspiracy Hidden agenda | Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."
Natural Unity cn2 cn2/9 G 0 Conspiracy C conspiracy Hidden agenda | Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
Sovereign's Realm cn2 cn2/10 0 Conspiracy M conspiracy Your starting deck can't have basic land cards and your starting hand size is five. | Exile a card from your hand: This turn, you may play basic lands from outside the game. | Basic lands you control have "{T}: Add one mana of any color."
Summoner's Bond cn2 cn2/11 0 Conspiracy U conspiracy Double agenda | Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.
Weight Advantage cn2 cn2/12 0 Conspiracy R conspiracy Each creature you control assigns combat damage equal to its toughness rather than its power.
Ballot Broker cn2 cn2/13 W W {2}{W} 3 Creature - Human Advisor 2 3 C creature While voting, you may vote an additional time.
Custodi Peacekeeper cn2 cn2/14 W W {2}{W} 3 Creature - Human Cleric 2 3 C conspiracy creature Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. | {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
Custodi Soulcaller cn2 cn2/15 W W {1}{W}{W} 3 Creature - Human Cleric 1 2 U creature Melee | Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Lieutenants of the Guard cn2 cn2/16 W W {4}{W} 5 Creature - Human Soldier 2 2 C mb1-white-b creature Create Soldier/spawn [cn2] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [cn2] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [cn2] Soldier (W 1/1) Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Noble Banneret cn2 cn2/17 W W {2}{W}{W} 4 Creature - Human Knight 3 3 U conspiracy creature Draft Noble Banneret face up. | As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. | As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
Palace Jailer cn2 cn2/18 W W {2}{W}{W} 4 Creature - Human Soldier 2 2 U mb1-white-a creature Create The Monarch/spawn [cn2] The Monarch When Palace Jailer enters the battlefield, you become the monarch. | When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
Palace Sentinels cn2 cn2/19 W W {3}{W} 4 Creature - Human Soldier 2 4 C mb1-white-b creature Create The Monarch/spawn [cn2] The Monarch When Palace Sentinels enters the battlefield, you become the monarch.
Paliano Vanguard cn2 cn2/20 W W {1}{W} 2 Creature - Human Soldier 2 2 R conspiracy creature Draft Paliano Vanguard face up. | As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. | Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
Protector of the Crown cn2 cn2/21 W W {5}{W} 6 Creature - Giant Soldier 2 5 R creature Create The Monarch/spawn [cn2] The Monarch When Protector of the Crown enters the battlefield, you become the monarch. | All damage that would be dealt to you is dealt to Protector of the Crown instead.
Recruiter of the Guard cn2 cn2/22 W W {2}{W} 3 Creature - Human Soldier 1 1 R mb1-rare creature When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
Sanctum Prelate cn2 cn2/23 W W {1}{W}{W} 3 Creature - Human Cleric 2 2 M creature As Sanctum Prelate enters the battlefield, choose a number. | Noncreature spells with converted mana cost equal to the chosen number can't be cast.
Spectral Grasp cn2 cn2/24 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't attack you or a planeswalker you control. | Enchanted creature can't block creatures you control.
Throne Warden cn2 cn2/25 W W {1}{W} 2 Creature - Human Soldier 2 2 C creature At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
Wings of the Guard cn2 cn2/26 W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying | Melee
Arcane Savant cn2 cn2/27 U U {3}{U}{U} 5 Creature - Human Wizard 3 3 R conspiracy creature Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. | When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Canal Courier cn2 cn2/28 U U {5}{U} 6 Creature - Human Rogue 3 5 C creature Create The Monarch/spawn [cn2] The Monarch When Canal Courier enters the battlefield, you become the monarch. | Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
Coveted Peacock cn2 cn2/29 U U {3}{U}{U} 5 Creature - Bird 3 4 U creature /ch Flying | Whenever Coveted Peacock attacks, you may goad target creature defending player controls.
Expropriate cn2 cn2/30 U U {7}{U}{U} 9 Sorcery M mb1-rare sorcery Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Illusion of Choice cn2 cn2/31 U U {U} 1 Instant U instant You choose how each player votes this turn. | Draw a card.
Illusionary Informant cn2 cn2/32 U U {1}{U} 2 Creature - Bird Illusion 1 3 C conspiracy creature /ch Draft Illusionary Informant face up. | During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. | Flying
Jeering Homunculus cn2 cn2/33 U U {1}{U} 2 Creature - Homunculus 0 4 C mb1-blue-a creature When Jeering Homunculus enters the battlefield, you may goad target creature.
Keeper of Keys cn2 cn2/34 U U {3}{U}{U} 5 Creature - Human Rogue Mutant 4 4 R creature Create The Monarch/spawn [cn2] The Monarch When Keeper of Keys enters the battlefield, you become the monarch. | At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
Messenger Jays cn2 cn2/35 U U {4}{U} 5 Creature - Bird 2 1 C mb1-blue-a creature /ch Flying | Council's dilemma - When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Skittering Crustacean cn2 cn2/36 U U {2}{U} 3 Creature - Crab 2 3 C mb1-blue-b creature Monstrosity - Add 4 +1/+1 counters/ccgreen+4 {6}{U}: Monstrosity 4. | As long as Skittering Crustacean is monstrous, it has hexproof.
Spire Phantasm cn2 cn2/37 U U {2}{U}{U} 4 Creature - Gargoyle Illusion 3 2 U conspiracy creature /ch Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. | Flying | When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
Stunt Double cn2 cn2/38 U U {3}{U} 4 Creature - Shapeshifter 0 0 R mb1-rare creature Flash | You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
Archdemon of Paliano cn2 cn2/39 B B {2}{B}{B} 4 Creature - Demon 5 4 R conspiracy creature /ch Draft Archdemon of Paliano face up. | As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. | Flying
Capital Punishment cn2 cn2/40 B B {4}{B}{B} 6 Sorcery R sorcery Council's dilemma - Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
Custodi Lich cn2 cn2/41 B B {3}{B}{B} 5 Creature - Zombie Cleric 4 2 R creature Create The Monarch/spawn [cn2] The Monarch When Custodi Lich enters the battlefield, you become the monarch. | Whenever you become the monarch, target player sacrifices a creature.
Deadly Designs cn2 cn2/42 B B {1}{B} 2 Enchantment U enchantment {2}: Put a plot counter on Deadly Designs. Any player may activate this ability. | When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
Garrulous Sycophant cn2 cn2/43 B B {2}{B} 3 Creature - Human Advisor 1 4 C creature At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
Marchesa's Decree cn2 cn2/44 B B {3}{B} 4 Enchantment U enchantment Create The Monarch/spawn [cn2] The Monarch When Marchesa's Decree enters the battlefield, you become the monarch. | Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Regicide cn2 cn2/45 B B {B} 1 Instant C conspiracy instant Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. | Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Sinuous Vermin cn2 cn2/46 B B {1}{B} 2 Creature - Rat Horror 2 2 C creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 {3}{B}{B}: Monstrosity 3. | As long as Sinuous Vermin is monstrous, it has menace.
Smuggler Captain cn2 cn2/47 B B {3}{B} 4 Creature - Human Pirate 2 2 U conspiracy creature Draft Smuggler Captain face up. | As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. | When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.
Thorn of the Black Rose cn2 cn2/48 B B {3}{B} 4 Creature - Human Assassin 1 3 C mb1-black-b creature Create The Monarch/spawn [cn2] The Monarch Deathtouch | When Thorn of the Black Rose enters the battlefield, you become the monarch.
Besmirch cn2 cn2/49 R R {1}{R}{R} 3 Sorcery U sorcery Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature.
Crown-Hunter Hireling cn2 cn2/50 R R {4}{R} 5 Creature - Ogre Mercenary 4 4 C mb1-red-a creature Create The Monarch/spawn [cn2] The Monarch When Crown-Hunter Hireling enters the battlefield, you become the monarch. | Crown-Hunter Hireling can't attack unless defending player is the monarch.
Deputized Protester cn2 cn2/51 R R {2}{R} 3 Creature - Human Warrior 2 1 C creature Menace | Melee
Garbage Fire cn2 cn2/52 R R {2}{R} 3 Instant C conspiracy instant Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. | Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
Goblin Racketeer cn2 cn2/53 R R {3}{R} 4 Creature - Goblin Rogue 4 2 C creature Whenever Goblin Racketeer attacks, you may goad target creature defending player controls.
Grenzo, Havoc Raiser cn2 cn2/54 R R {R}{R} 2 Legendary Creature - Goblin Rogue 2 2 R creature Reveal top card/vp1at1 Whenever a creature you control deals combat damage to a player, choose one - | - Goad target creature that player controls. | - Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Grenzo's Ruffians cn2 cn2/55 R R {2}{R}{R} 4 Creature - Goblin 2 2 U creature Melee | Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
Pyretic Hunter cn2 cn2/56 R R {4}{R} 5 Creature - Elemental Cat 0 0 U conspiracy creature Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. | Menace | Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
Skyline Despot cn2 cn2/57 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature yInitialize/ch Create Dragon/spawn [cn2] Dragon (R 5/5 Flying) Create The Monarch/spawn [cn2] The Monarch Flying | When Skyline Despot enters the battlefield, you become the monarch. | At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Subterranean Tremors cn2 cn2/58 R R {X}{R} 1 Sorcery M sorcery Create Lizard/spawn [cn2] Lizard (R 8/8) Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Volatile Chimera cn2 cn2/59 R R {2}{R} 3 Creature - Elemental Chimera 3 2 R conspiracy creature Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. | {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.
Animus of Predation cn2 cn2/60 G G {4}{G} 5 Creature - Avatar 4 4 U conspiracy creature Draft Animus of Predation face up. | As you draft a card, you may remove it from the draft face up. | If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
Borderland Explorer cn2 cn2/61 G G {1}{G} 2 Creature - Elf Scout 3 1 C creature When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
Caller of the Untamed cn2 cn2/62 G G {3}{G} 4 Creature - Elf Shaman 2 4 R conspiracy creature Create Copy/spawn [2xm] Copy Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. | {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.
Domesticated Hydra cn2 cn2/63 G G {2}{G}{G} 4 Creature - Hydra 3 3 U mb1-green-a creature {X}{G}{G}{G}: Monstrosity X. | As long as Domesticated Hydra is monstrous, it has trample.
Entourage of Trest cn2 cn2/64 G G {4}{G} 5 Creature - Elf Soldier 4 4 C creature Create The Monarch/spawn [cn2] The Monarch When Entourage of Trest enters the battlefield, you become the monarch. | Entourage of Trest can block an additional creature each combat as long as you're the monarch.
Fang of the Pack cn2 cn2/65 G G {5}{G} 6 Creature - Wolf 5 3 U creature Melee | At the beginning of combat on your turn, another target creature you control gains melee until end of turn.
Leovold's Operative cn2 cn2/66 G G {2}{G} 3 Creature - Elf Rogue 3 2 C conspiracy creature Draft Leovold's Operative face up. | As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it.
Menagerie Liberator cn2 cn2/67 G G {3}{G} 4 Creature - Human Warrior 3 2 C creature Trample | Melee
Orchard Elemental cn2 cn2/68 G G {5}{G} 6 Creature - Elemental 2 2 C creature Council's dilemma - When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
Regal Behemoth cn2 cn2/69 G G {4}{G}{G} 6 Creature - Dinosaur 5 5 R creature Create The Monarch/spawn [cn2] The Monarch Trample | When Regal Behemoth enters the battlefield, you become the monarch. | Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Selvala, Heart of the Wilds cn2 cn2/70 G G {1}{G}{G} 3 Legendary Creature - Elf Scout 2 3 M mb1-rare creature Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. | {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Selvala's Stampede cn2 cn2/71 G G {4}{G}{G} 6 Sorcery R sorcery Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Splitting Slime cn2 cn2/72 G G {3}{G}{G} 5 Creature - Ooze 3 3 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Create Splitting Slime Copy/spawn [lackey] Splitting Slime (Copy) {4}{G}{G}: Monstrosity 3. | When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime.
Adriana, Captain of the Guard cn2 cn2/73 RW RW {3}{R}{W} 5 Legendary Creature - Human Knight 4 4 R creature Melee | Other creatures you control have melee.
Daretti, Ingenious Iconoclast cn2 cn2/74 BR BR {1}{B}{R} 3 Legendary Planeswalker - Daretti 3 M planeswalker yInitialize/ccblue=3 Create 3 Copies/spawnx3 [2xm] Copy Create Construct/spawn [cn2] Construct (1/1 Defender) +1: Create a 1/1 colorless Construct artifact creature token with defender. | -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. | -6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Kaya, Ghost Assassin cn2 cn2/75 WB WB {2}{W}{B} 4 Legendary Planeswalker - Kaya 5 M planeswalker /ccblue=5 0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. | -1: Each opponent loses 2 life and you gain 2 life. | -2: Each opponent discards a card and you draw a card.
Knights of the Black Rose cn2 cn2/76 WB WB {3}{W}{B} 5 Creature - Human Knight 4 4 U creature Create The Monarch/spawn [cn2] The Monarch When Knights of the Black Rose enters the battlefield, you become the monarch. | Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
Leovold, Emissary of Trest cn2 cn2/77 BGU BGU {B}{G}{U} 3 Legendary Creature - Elf Advisor 3 3 M creature Each opponent can't draw more than one card each turn. | Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Queen Marchesa cn2 cn2/78 RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Assassin 3 3 M mb1-rare creature Create Assassin/spawn [cn2] Assassin (B 1/1 Deathtouch, Haste) Create The Monarch/spawn [cn2] The Monarch Deathtouch, haste | When Queen Marchesa enters the battlefield, you become the monarch. | At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Spy Kit cn2 cn2/79 {2} 2 Artifact - Equipment U mb1-colorless artifact Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. | Equip {2}
Throne of the High City cn2 cn2/80 0 Land R land Create The Monarch/spawn [cn2] The Monarch {T}: Add {C}. | {4}, {T}, Sacrifice Throne of the High City: You become the monarch.
Affa Guard Hound cn2 cn2/81 W W {2}{W} 3 Creature - Dog 2 2 U creature Flash | When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Disenchant cn2 cn2/82 W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment.
Doomed Traveler cn2 cn2/83 W W {W} 1 Creature - Human Soldier 1 1 C mb1-white-b creature Create Spirit/spawn [cn2] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
Faith's Reward cn2 cn2/84 W W {3}{W} 4 Instant R instant Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Ghostly Possession cn2 cn2/85 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has flying. | Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Ghostly Prison cn2 cn2/86 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Gleam of Resistance cn2 cn2/87 W W {4}{W} 5 Instant C mb1-white-b instant Creatures you control get +1/+2 until end of turn. Untap those creatures. | Basic landcycling {1}{W}
Gods Willing cn2 cn2/88 W W {W} 1 Instant C instant Scry 1/vp1pt1 Target creature you control gains protection from the color of your choice until end of turn. | Scry 1.
Guardian of the Gateless cn2 cn2/89 W W {4}{W} 5 Creature - Angel 3 3 U creature /ch Flying | Guardian of the Gateless can block any number of creatures. | Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Hail of Arrows cn2 cn2/90 W W {X}{W} 1 Instant U instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Hallowed Burial cn2 cn2/91 W W {3}{W}{W} 5 Sorcery R sorcery Put all creatures on the bottom of their owners' libraries.
Hollowhenge Spirit cn2 cn2/92 W W {3}{W} 4 Creature - Spirit 2 2 U creature /ch Flash | Flying | When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Hundred-Handed One cn2 cn2/93 W W {2}{W}{W} 4 Creature - Giant 3 5 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Vigilance | {3}{W}{W}{W}: Monstrosity 3. | As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Kill Shot cn2 cn2/94 W W {2}{W} 3 Instant C instant Destroy target attacking creature.
Pariah cn2 cn2/95 W W {2}{W} 3 Enchantment - Aura R enchantment Enchant creature | All damage that would be dealt to you is dealt to enchanted creature instead.
Raise the Alarm cn2 cn2/96 W W {1}{W} 2 Instant C instant /spawnx2 [cn2] Soldier (W 1/1) Create two 1/1 white Soldier creature tokens.
Reviving Dose cn2 cn2/97 W W {2}{W} 3 Instant C mb1-white-b instant You gain 3 life. | Draw a card.
Spirit of the Hearth cn2 cn2/98 W W {4}{W}{W} 6 Creature - Cat Spirit 4 5 R creature /ch Flying | You have hexproof.
Wild Griffin cn2 cn2/99 W W {2}{W} 3 Creature - Griffin 2 2 C mb1-white-b creature /ch Flying
Windborne Charge cn2 cn2/100 W W {2}{W}{W} 4 Sorcery U mb1-white-a sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn.
Zealous Strike cn2 cn2/101 W W {1}{W} 2 Instant C mb1-white-b instant Target creature gets +2/+2 and gains first strike until end of turn.
Bonds of Quicksilver cn2 cn2/102 U U {3}{U} 4 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature doesn't untap during its controller's untap step.
Caller of Gales cn2 cn2/103 U U {U} 1 Creature - Merfolk Wizard 1 1 C mb1-blue-a creature {1}{U}, {T}: Target creature gains flying until end of turn.
Cloaked Siren cn2 cn2/104 U U {3}{U} 4 Creature - Siren 3 2 C creature /ch Flash | Flying
Covenant of Minds cn2 cn2/105 U U {4}{U} 5 Sorcery R sorcery Reveal top three cards/vp1at3 Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Deceiver Exarch cn2 cn2/106 U U {2}{U} 3 Creature - Cleric 1 4 U creature Flash | When Deceiver Exarch enters the battlefield, choose one - | - Untap target permanent you control. | - Tap target permanent an opponent controls.
Desertion cn2 cn2/107 U U {3}{U}{U} 5 Instant R instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Dismiss cn2 cn2/108 U U {2}{U}{U} 4 Instant U instant Counter target spell. | Draw a card.
Divination cn2 cn2/109 U U {2}{U} 3 Sorcery C sorcery Draw two cards.
Fleeting Distraction cn2 cn2/110 U U {U} 1 Instant C mb1-blue-a instant Target creature gets -1/-0 until end of turn. | Draw a card.
Followed Footsteps cn2 cn2/111 U U {3}{U}{U} 5 Enchantment - Aura R enchantment Create Copy/spawn [2xm] Copy Enchant creature | At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Into the Void cn2 cn2/112 U U {3}{U} 4 Sorcery U sorcery Return up to two target creatures to their owners' hands.
Kami of the Crescent Moon cn2 cn2/113 U U {U}{U} 2 Legendary Creature - Spirit 1 3 R creature At the beginning of each player's draw step, that player draws an additional card.
Merfolk Looter cn2 cn2/114 U U {1}{U} 2 Creature - Merfolk Rogue 1 1 U creature {T}: Draw a card, then discard a card.
Merfolk Skyscout cn2 cn2/115 U U {2}{U}{U} 4 Creature - Merfolk Scout 2 3 U creature /ch Flying | Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
Mnemonic Wall cn2 cn2/116 U U {4}{U} 5 Creature - Wall 0 4 C creature Defender | When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Negate cn2 cn2/117 U U {1}{U} 2 Instant C instant Counter target noncreature spell.
Omenspeaker cn2 cn2/118 U U {1}{U} 2 Creature - Human Wizard 1 3 C creature Scry 2/vp1pt2 When Omenspeaker enters the battlefield, scry 2.
Repulse cn2 cn2/119 U U {2}{U} 3 Instant C mb1-blue-b instant Return target creature to its owner's hand. | Draw a card.
Serum Visions cn2 cn2/120 U U {U} 1 Sorcery U sorcery Scry 2/vp1pt2 Draw a card. Scry 2.
Show and Tell cn2 cn2/121 U U {2}{U} 3 Sorcery M sorcery Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Sphinx of Magosi cn2 cn2/122 U U {3}{U}{U}{U} 6 Creature - Sphinx 6 6 R creature /ch Flying | {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Traumatic Visions cn2 cn2/123 U U {3}{U}{U} 5 Instant C instant Counter target spell. | Basic landcycling {1}{U}
Vaporkin cn2 cn2/124 U U {1}{U} 2 Creature - Elemental 2 1 C creature /ch Flying | Vaporkin can block only creatures with flying.
Vertigo Spawn cn2 cn2/125 U U {1}{U} 2 Creature - Illusion 0 3 U creature Defender | Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Absorb Vis cn2 cn2/126 B B {6}{B} 7 Sorcery C mb1-black-b sorcery Target player loses 4 life and you gain 4 life. | Basic landcycling {1}{B}
Altar's Reap cn2 cn2/127 B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards.
Avatar of Woe cn2 cn2/128 B B {6}{B}{B} 8 Creature - Avatar 6 5 M creature If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. | Fear | {T}: Destroy target creature. It can't be regenerated.
Blood-Toll Harpy cn2 cn2/129 B B {2}{B} 3 Creature - Harpy 2 1 C creature /ch Flying | When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
Child of Night cn2 cn2/130 B B {1}{B} 2 Creature - Vampire 2 1 C creature Lifelink
Death Wind cn2 cn2/131 B B {X}{B} 1 Instant C instant Target creature gets -X/-X until end of turn.
Diabolic Tutor cn2 cn2/132 B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card and put that card into your hand. Then shuffle your library.
Driver of the Dead cn2 cn2/133 B B {3}{B} 4 Creature - Vampire 3 2 C mb1-black-b creature When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Farbog Boneflinger cn2 cn2/134 B B {4}{B} 5 Creature - Zombie 2 2 U creature When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
Festergloom cn2 cn2/135 B B {2}{B} 3 Sorcery C sorcery Nonblack creatures get -1/-1 until end of turn.
Fleshbag Marauder cn2 cn2/136 B B {2}{B} 3 Creature - Zombie Warrior 3 1 U creature When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Guul Draz Specter cn2 cn2/137 B B {2}{B}{B} 4 Creature - Specter 2 2 R creature /ch Flying | Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. | Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
Harvester of Souls cn2 cn2/138 B B {4}{B}{B} 6 Creature - Demon 5 5 R creature Deathtouch | Whenever another nontoken creature dies, you may draw a card.
Infest cn2 cn2/139 B B {1}{B}{B} 3 Sorcery U mb1-black-a sorcery All creatures get -2/-2 until end of turn.
Inquisition of Kozilek cn2 cn2/140 B B {B} 1 Sorcery R sorcery Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
Keepsake Gorgon cn2 cn2/141 B B {3}{B}{B} 5 Creature - Gorgon 2 5 U creature Monstrosity - Add a +1/+1 counter/ccgreen+1 Deathtouch | {5}{B}{B}: Monstrosity 1. | When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Mausoleum Turnkey cn2 cn2/142 B B {3}{B} 4 Creature - Ogre Rogue 3 2 U creature When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
Murder cn2 cn2/143 B B {1}{B}{B} 3 Instant C instant Destroy target creature.
Phyrexian Arena cn2 cn2/144 B B {1}{B}{B} 3 Enchantment R mb1-rare enchantment At the beginning of your upkeep, you draw a card and you lose 1 life.
Public Execution cn2 cn2/145 B B {5}{B} 6 Instant U instant Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Raise Dead cn2 cn2/146 B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand.
Sangromancer cn2 cn2/147 B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life.
Shambling Goblin cn2 cn2/148 B B {B} 1 Creature - Zombie Goblin 1 1 C creature When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Stromkirk Patrol cn2 cn2/149 B B {4}{B} 5 Creature - Vampire Soldier 4 3 C mb1-black-a creature Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
Unnerve cn2 cn2/150 B B {3}{B} 4 Sorcery C sorcery Each opponent discards two cards.
Burn Away cn2 cn2/151 R R {4}{R} 5 Instant U instant Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
Burning Wish cn2 cn2/152 R R {1}{R} 2 Sorcery R sorcery You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Charmbreaker Devils cn2 cn2/153 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Coordinated Assault cn2 cn2/154 R R {R} 1 Instant U instant Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Ember Beast cn2 cn2/155 R R {2}{R} 3 Creature - Beast 3 4 C creature Ember Beast can't attack or block alone.
Fiery Fall cn2 cn2/156 R R {5}{R} 6 Instant C instant Fiery Fall deals 5 damage to target creature. | Basic landcycling {1}{R}
Flame Slash cn2 cn2/157 R R {R} 1 Sorcery C sorcery Flame Slash deals 4 damage to target creature.
Gang of Devils cn2 cn2/158 R R {5}{R} 6 Creature - Devil 3 3 U creature When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
Goblin Balloon Brigade cn2 cn2/159 R R {R} 1 Creature - Goblin Warrior 1 1 C mb1-red-b creature {R}: Goblin Balloon Brigade gains flying until end of turn.
Goblin Tunneler cn2 cn2/160 R R {1}{R} 2 Creature - Goblin Rogue 1 1 C creature {T}: Target creature with power 2 or less can't be blocked this turn.
Gratuitous Violence cn2 cn2/161 R R {2}{R}{R}{R} 5 Enchantment R enchantment If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Guttersnipe cn2 cn2/162 R R {2}{R} 3 Creature - Goblin Shaman 2 2 U creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Hamletback Goliath cn2 cn2/163 R R {6}{R} 7 Creature - Giant Warrior 6 6 R creature Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Havengul Vampire cn2 cn2/164 R R {3}{R} 4 Creature - Vampire 2 2 U creature Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. | Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Hurly-Burly cn2 cn2/165 R R {1}{R} 2 Sorcery C sorcery Choose one - | - Hurly-Burly deals 1 damage to each creature without flying. | - Hurly-Burly deals 1 damage to each creature with flying.
Ill-Tempered Cyclops cn2 cn2/166 R R {3}{R} 4 Creature - Cyclops 3 3 C mb1-red-a creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Trample | {5}{R}: Monstrosity 3.
Kiln Fiend cn2 cn2/167 R R {1}{R} 2 Creature - Elemental Beast 1 2 C creature Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Ogre Sentry cn2 cn2/168 R R {1}{R} 2 Creature - Ogre Warrior 3 3 C creature Defender
Stoneshock Giant cn2 cn2/169 R R {3}{R}{R} 5 Creature - Giant 5 4 U creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 {6}{R}{R}: Monstrosity 3. | When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
Sulfurous Blast cn2 cn2/170 R R {2}{R}{R} 4 Instant U instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Tormenting Voice cn2 cn2/171 R R {1}{R} 2 Sorcery C sorcery As an additional cost to cast this spell, discard a card. | Draw two cards.
Trumpet Blast cn2 cn2/172 R R {2}{R} 3 Instant C instant Attacking creatures get +2/+0 until end of turn.
Twin Bolt cn2 cn2/173 R R {1}{R} 2 Instant C instant Twin Bolt deals 2 damage divided as you choose among one or two targets.
Beast Within cn2 cn2/174 G G {2}{G} 3 Instant U instant /spawn [cn2] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Berserk cn2 cn2/175 G G {G} 1 Instant M instant Cast this spell only before the combat damage step. | Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Birds of Paradise cn2 cn2/176 G G {G} 1 Creature - Bird 0 1 R mb1-rare creature /ch Flying | {T}: Add one mana of any color.
Brushstrider cn2 cn2/177 G G {1}{G} 2 Creature - Beast 3 1 U creature Vigilance
Burgeoning cn2 cn2/178 G G {G} 1 Enchantment R enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Copperhorn Scout cn2 cn2/179 G G {G} 1 Creature - Elf Scout 1 1 C creature Whenever Copperhorn Scout attacks, untap each other creature you control.
Explosive Vegetation cn2 cn2/180 G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Fade into Antiquity cn2 cn2/181 G G {2}{G} 3 Sorcery C mb1-green-b sorcery Exile target artifact or enchantment.
Forgotten Ancient cn2 cn2/182 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Irresistible Prey cn2 cn2/183 G G {G} 1 Sorcery U sorcery Target creature must be blocked this turn if able. | Draw a card.
Lace with Moonglove cn2 cn2/184 G G {2}{G} 3 Instant C instant Target creature gains deathtouch until end of turn. | Draw a card.
Lay of the Land cn2 cn2/185 G G {G} 1 Sorcery C mb1-green-b sorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Manaplasm cn2 cn2/186 G G {2}{G} 3 Creature - Ooze 1 1 U creature Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
Nessian Asp cn2 cn2/187 G G {4}{G} 5 Creature - Snake 4 5 U creature Monstrosity - Add 4 +1/+1 counters/ccgreen+4 Reach | {6}{G}: Monstrosity 4.
Netcaster Spider cn2 cn2/188 G G {2}{G} 3 Creature - Spider 2 3 C creature Reach | Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
Overrun cn2 cn2/189 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn.
Plummet cn2 cn2/190 G G {1}{G} 2 Instant C instant Destroy target creature with flying.
Prey Upon cn2 cn2/191 G G {G} 1 Sorcery C sorcery Target creature you control fights target creature you don't control.
Ravenous Leucrocota cn2 cn2/192 G G {3}{G} 4 Creature - Beast 2 4 C mb1-green-a creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Vigilance | {6}{G}: Monstrosity 3.
Strength in Numbers cn2 cn2/193 G G {1}{G} 2 Instant C instant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Sylvan Bounty cn2 cn2/194 G G {5}{G} 6 Instant C instant Target player gains 8 life. | Basic landcycling {1}{G}
Voyaging Satyr cn2 cn2/195 G G {1}{G} 2 Creature - Satyr Druid 1 2 C creature {T}: Untap target land.
Wild Pair cn2 cn2/196 G G {4}{G}{G} 6 Enchantment R enchantment Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
Akroan Hoplite cn2 cn2/197 RW RW {R}{W} 2 Creature - Human Soldier 1 2 U mb1-multicolor creature Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Ascended Lawmage cn2 cn2/198 WU WU {2}{W}{U} 4 Creature - Vedalken Wizard 3 2 U creature /ch Flying | Hexproof
Carnage Gladiator cn2 cn2/199 BR BR {2}{B}{R} 4 Creature - Skeleton Warrior 4 2 U creature Whenever a creature blocks, that creature's controller loses 1 life. | {1}{B}{R}: Regenerate Carnage Gladiator.
Coiling Oracle cn2 cn2/200 GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 U creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Dragonlair Spider cn2 cn2/201 RG RG {2}{R}{R}{G}{G} 6 Creature - Spider 5 6 R creature Create Insect/spawn [cn2] Insect (G 1/1) Reach | Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Duskmantle Seer cn2 cn2/202 UB UB {2}{U}{B} 4 Creature - Vampire Wizard 4 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.
Gruul War Chant cn2 cn2/203 RG RG {2}{R}{G} 4 Enchantment U enchantment Attacking creatures you control get +1/+0 and have menace.
Juniper Order Ranger cn2 cn2/204 GW GW {3}{G}{W} 5 Creature - Human Knight 2 4 U creature Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Pharika's Mender cn2 cn2/205 BG BG {3}{B}{G} 5 Creature - Gorgon 4 3 U creature When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
Shipwreck Singer cn2 cn2/206 UB UB {U}{B} 2 Creature - Siren 1 2 U mb1-multicolor creature /ch Flying | {1}{U}: Target creature an opponent controls attacks this turn if able. | {1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Stormchaser Chimera cn2 cn2/207 UR UR {2}{U}{R} 4 Creature - Chimera 2 3 U mb1-multicolor creature yInitialize/ch Scry 1/vp1pt1 Reveal top card/vp1at1 Flying | {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost.
Bronze Sable cn2 cn2/208 {2} 2 Artifact Creature - Sable 2 1 C creature
Hedron Matrix cn2 cn2/209 {4} 4 Artifact - Equipment R artifact Equipped creature gets +X/+X, where X is its converted mana cost. | Equip {4}
Hexplate Golem cn2 cn2/210 {7} 7 Artifact Creature - Golem 5 7 C creature
Horn of Greed cn2 cn2/211 {3} 3 Artifact R artifact Whenever a player plays a land, that player draws a card.
Kitesail cn2 cn2/212 {2} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has flying. | Equip {2}
Opaline Unicorn cn2 cn2/213 {3} 3 Artifact Creature - Unicorn 1 2 C creature {T}: Add one mana of any color.
Platinum Angel cn2 cn2/214 {7} 7 Artifact Creature - Angel 4 4 M creature /ch Flying | You can't lose the game and your opponents can't win the game.
Psychosis Crawler cn2 cn2/215 {5} 5 Artifact Creature - Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life.
Runed Servitor cn2 cn2/216 {2} 2 Artifact Creature - Construct 2 2 U creature When Runed Servitor dies, each player draws a card.
Dread Statuary cn2 cn2/217 0 Land U land {T}: Add {C}. | {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Evolving Wilds cn2 cn2/218 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Exotic Orchard cn2 cn2/219 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce.
Rogue's Passage cn2 cn2/220 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn.
Shimmering Grotto cn2 cn2/221 0 Land U land {T}: Add {C}. | {1}, {T}: Add one mana of any color.
[cn2] The Monarch cn2 tcn2/1 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch.
[cn2] Soldier (W 1/1) cn2 tcn2/2 W 0 Token Creature - Soldier 1 1 T
[cn2] Soldier (W 1/2 Defender) cn2 tcn2/3 W 0 Token Creature - Soldier 1 2 T Defender
[cn2] Spirit (W 1/1 Flying) cn2 tcn2/4 W 0 Token Creature - Spirit 1 1 T /ch Flying
[cn2] Assassin (B 1/1 Deathtouch, Haste) cn2 tcn2/5 B 0 Token Creature - Assassin 1 1 T Deathtouch, haste
[cn2] Zombie (B 2/2) cn2 tcn2/6 B 0 Token Creature - Zombie 2 2 T
[cn2] Dragon (R 5/5 Flying) cn2 tcn2/7 R 0 Token Creature - Dragon 5 5 T /ch Flying
[cn2] Goblin (R 1/1) cn2 tcn2/8 R 0 Token Creature - Goblin 1 1 T This creature can't block.
[cn2] Lizard (R 8/8) cn2 tcn2/9 R 0 Token Creature - Lizard 8 8 T
[cn2] Beast (G 3/3) cn2 tcn2/10 G 0 Token Creature - Beast 3 3 T
[cn2] Insect (G 1/1) cn2 tcn2/11 G 0 Token Creature - Insect 1 1 T
[cn2] Construct (1/1 Defender) cn2 tcn2/12 0 Token Artifact Creature - Construct 1 1 T Defender
Academy at Tolaria West planechase ohop/1 0 Plane - Dominaria C At the beginning of your end step, if you have no cards in hand, draw seven cards. | Whenever you roll {CHAOS}, discard your hand.
The Aether Flues planechase ohop/2 0 Plane - Iquatana C When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. | Whenever you roll {CHAOS}, you may put a creature card from your hand onto the battlefield.
Agyrem planechase ohop/3 0 Plane - Ravnica C Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. | Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. | Whenever you roll {CHAOS}, creatures can't attack you until a player planeswalks.
Bant planechase ohop/4 0 Plane - Alara C All creatures have exalted. | Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
Cliffside Market planechase ohop/5 0 Plane - Mercadia C When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. | Whenever you roll {CHAOS}, exchange control of two target permanents that share a card type.
The Dark Barony planechase ohop/6 0 Plane - Ulgrotha C Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. | Whenever you roll {CHAOS}, each opponent discards a card.
Eloren Wilds planechase ohop/7 0 Plane - Shandalar C Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. | Whenever you roll {CHAOS}, target player can't cast spells until a player planeswalks.
The Eon Fog planechase ohop/8 0 Plane - Equilor C Players skip their untap steps. | Whenever you roll {CHAOS}, untap all permanents you control.
Feeding Grounds planechase ohop/9 0 Plane - Muraganda C Red spells cost {1} less to cast. | Green spells cost {1} less to cast. | Whenever you roll {CHAOS}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
Fields of Summer planechase ohop/10 0 Plane - Moag C Whenever a player casts a spell, that player may gain 2 life. | Whenever you roll {CHAOS}, you may gain 10 life.
The Fourth Sphere planechase ohop/11 0 Plane - Phyrexia C Create Zombie/spawn [m15] Zombie (B 2/2) At the beginning of your upkeep, sacrifice a nonblack creature. | Whenever you roll {CHAOS}, create a 2/2 black Zombie creature token.
Glimmervoid Basin planechase ohop/12 0 Plane - Mirrodin C Create Copy/spawn [2xm] Copy Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. | Whenever you roll {CHAOS}, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
Goldmeadow planechase ohop/13 0 Plane - Lorwyn C Create 3 Goats/spawnx3 [c14] Goat (W 0/1) Create Goat/spawn [c14] Goat (W 0/1) Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens. | Whenever you roll {CHAOS}, create a 0/1 white Goat creature token.
The Great Forest planechase ohop/14 0 Plane - Lorwyn C Each creature assigns combat damage equal to its toughness rather than its power. | Whenever you roll {CHAOS}, creatures you control get +0/+2 and gain trample until end of turn.
Grixis planechase ohop/15 0 Plane - Alara C Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. | Whenever you roll {CHAOS}, put target creature card from a graveyard onto the battlefield under your control.
The Hippodrome planechase ohop/16 0 Plane - Segovia C All creatures get -5/-0. | Whenever you roll {CHAOS}, you may destroy target creature if its power is 0 or less.
Immersturm planechase ohop/17 0 Plane - Valla C Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. | Whenever you roll {CHAOS}, exile target creature, then return it to the battlefield under its owner's control.
Isle of Vesuva planechase ohop/18 0 Plane - Dominaria C Create Copy/spawn [2xm] Copy Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. | Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature.
Izzet Steam Maze planechase ohop/19 0 Plane - Ravnica C Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. | Whenever you roll {CHAOS}, instant and sorcery spells you cast this turn cost {3} less to cast.
Krosa planechase ohop/20 WUBRG 0 Plane - Dominaria C All creatures get +2/+2. | Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}.
Lethe Lake planechase ohop/21 0 Plane - Arkhos C At the beginning of your upkeep, mill ten cards. | Whenever you roll {CHAOS}, target player mills ten cards.
Llanowar planechase ohop/22 G 0 Plane - Dominaria C All creatures have "{T}: Add {G}{G}." | Whenever you roll {CHAOS}, untap all creatures you control.
The Maelstrom planechase ohop/23 0 Plane - Alara C Reveal top card/vp1at1 When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. | Whenever you roll {CHAOS}, return target permanent card from your graveyard to the battlefield.
Minamo planechase ohop/24 0 Plane - Kamigawa C Whenever a player casts a spell, that player may draw a card. | Whenever you roll {CHAOS}, each player may return a blue card from their graveyard to their hand.
Murasa planechase ohop/25 0 Plane - Zendikar C Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. | Whenever you roll {CHAOS}, target land becomes a 4/4 creature that's still a land.
Naar Isle planechase ohop/26 0 Plane - Wildfire C At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. | Whenever you roll {CHAOS}, Naar Isle deals 3 damage to target player or planeswalker.
Naya planechase ohop/27 0 Plane - Alara C You may play any number of lands on each of your turns. | Whenever you roll {CHAOS}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
Otaria planechase ohop/28 0 Plane - Dominaria C Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. | Whenever you roll {CHAOS}, take an extra turn after this one.
Panopticon planechase ohop/29 0 Plane - Mirrodin C When you planeswalk to Panopticon, draw a card. | At the beginning of your draw step, draw an additional card. | Whenever you roll {CHAOS}, draw a card.
Pools of Becoming planechase ohop/30 0 Plane - Bolas's Meditation Realm C Reveal top three cards/vp1at3 At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. | Whenever you roll {CHAOS}, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
Raven's Run planechase ohop/31 0 Plane - Shadowmoor C All creatures have wither. | Whenever you roll {CHAOS}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Sanctum of Serra planechase ohop/32 0 Plane - Serra's Realm C When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. | Whenever you roll {CHAOS}, you may have your life total become 20.
Sea of Sand planechase ohop/33 0 Plane - Rabiah C Players reveal each card they draw. | Whenever a player draws a land card, that player gains 3 life. | Whenever a player draws a nonland card, that player loses 3 life. | Whenever you roll {CHAOS}, put target permanent on top of its owner's library.
Shiv planechase ohop/34 R 0 Plane - Dominaria C Create Dragon/spawn [bfz] Dragon (R 5/5 Flying) All creatures have "{R}: This creature gets +1/+0 until end of turn." | Whenever you roll {CHAOS}, create a 5/5 red Dragon creature token with flying.
Skybreen planechase ohop/35 0 Plane - Kaldheim C Players play with the top card of their libraries revealed. | Spells that share a card type with the top card of a library can't be cast. | Whenever you roll {CHAOS}, target player loses life equal to the number of cards in their hand.
Sokenzan planechase ohop/36 0 Plane - Kamigawa C All creatures get +1/+1 and have haste. | Whenever you roll {CHAOS}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Stronghold Furnace planechase ohop/37 0 Plane - Rath C If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. | Whenever you roll {CHAOS}, Stronghold Furnace deals 1 damage to any target.
Turri Island planechase ohop/38 0 Plane - Ir C Reveal top three cards/vp1at3 Creature spells cost {2} less to cast. | Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Undercity Reaches planechase ohop/39 0 Plane - Ravnica C Whenever a creature deals combat damage to a player, its controller may draw a card. | Whenever you roll {CHAOS}, you have no maximum hand size for the rest of the game.
Velis Vel planechase ohop/40 0 Plane - Lorwyn C Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | Whenever you roll {CHAOS}, target creature gains all creature types until end of turn.
Armored Griffin pc2 pc2/1 W W {3}{W} 4 Creature - Griffin 2 3 U creature /ch Flying, vigilance
Auramancer pc2 pc2/2 W W {2}{W} 3 Creature - Human Wizard 2 2 C creature When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Auratouched Mage pc2 pc2/3 W W {5}{W} 6 Creature - Human Wizard 3 3 U creature When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Cage of Hands pc2 pc2/4 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {1}{W}: Return Cage of Hands to its owner's hand.
Celestial Ancient pc2 pc2/5 W W {3}{W}{W} 5 Creature - Elemental 3 3 R creature /ch Flying | Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Felidar Umbra pc2 pc2/6 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has lifelink. | {1}{W}: Attach Felidar Umbra to target creature you control. | Totem armor
Ghostly Prison pc2 pc2/7 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Hyena Umbra pc2 pc2/8 W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has first strike. | Totem armor
Kor Spiritdancer pc2 pc2/9 W W {1}{W} 2 Creature - Kor Wizard 0 2 R creature Kor Spiritdancer gets +2/+2 for each Aura attached to it. | Whenever you cast an Aura spell, you may draw a card.
Mammoth Umbra pc2 pc2/10 W W {4}{W} 5 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3 and has vigilance. | Totem armor
Sigil of the Empty Throne pc2 pc2/11 W W {3}{W}{W} 5 Enchantment R enchantment Create Angel/spawn [soi] Angel (W 4/4 Flying) Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Spirit Mantle pc2 pc2/12 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has protection from creatures.
Three Dreams pc2 pc2/13 W W {4}{W} 5 Sorcery R sorcery Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Augury Owl pc2 pc2/14 U U {1}{U} 2 Creature - Bird 1 1 C creature yInitialize/ch Scry 3/vp1pt3 Flying | When Augury Owl enters the battlefield, scry 3.
Cancel pc2 pc2/15 U U {1}{U}{U} 3 Instant C instant Counter target spell.
Concentrate pc2 pc2/16 U U {2}{U}{U} 4 Sorcery U sorcery Draw three cards.
Guard Gomazoa pc2 pc2/17 U U {2}{U} 3 Creature - Jellyfish 1 3 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to Guard Gomazoa.
Higure, the Still Wind pc2 pc2/18 U U {3}{U}{U} 5 Legendary Creature - Human Ninja 3 4 R creature Ninjutsu {2}{U}{U} | Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. | {2}: Target Ninja creature can't be blocked this turn.
Illusory Angel pc2 pc2/19 U U {2}{U} 3 Creature - Angel Illusion 4 4 U creature /ch Cast this spell only if you've cast another spell this turn. | Flying
Mistblade Shinobi pc2 pc2/20 U U {2}{U} 3 Creature - Human Ninja 1 1 C creature Ninjutsu {U} | Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Ninja of the Deep Hours pc2 pc2/21 U U {3}{U} 4 Creature - Human Ninja 2 2 C creature Ninjutsu {1}{U} | Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Peregrine Drake pc2 pc2/22 U U {4}{U} 5 Creature - Drake 2 3 U creature /ch Flying | When Peregrine Drake enters the battlefield, untap up to five lands.
Primal Plasma pc2 pc2/23 U U {3}{U} 4 Creature - Elemental Shapeshifter * * C creature As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Sakashima's Student pc2 pc2/24 U U {2}{U}{U} 4 Creature - Human Ninja 0 0 R creature Ninjutsu {1}{U} | You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
See Beyond pc2 pc2/25 U U {1}{U} 2 Sorcery C sorcery Draw two cards, then shuffle a card from your hand into your library.
Sunken Hope pc2 pc2/26 U U {3}{U}{U} 5 Enchantment R enchantment At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Walker of Secret Ways pc2 pc2/27 U U {2}{U} 3 Creature - Human Ninja 1 2 U creature Ninjutsu {1}{U} | Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. | {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
Wall of Frost pc2 pc2/28 U U {1}{U}{U} 3 Creature - Wall 0 7 U creature Defender | Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Whirlpool Warrior pc2 pc2/29 U UR {2}{U} 3 Creature - Merfolk Warrior 2 2 R creature When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. | {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
Assassinate pc2 pc2/30 B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature.
Cadaver Imp pc2 pc2/31 B B {1}{B}{B} 3 Creature - Imp 1 1 C creature /ch Flying | When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Dark Hatchling pc2 pc2/32 B B {4}{B}{B} 6 Creature - Horror 3 3 R creature /ch Flying | When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
Ink-Eyes, Servant of Oni pc2 pc2/33 B B {4}{B}{B} 6 Legendary Creature - Rat Ninja 5 4 R creature Ninjutsu {3}{B}{B} | Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. | {1}{B}: Regenerate Ink-Eyes.
Liliana's Specter pc2 pc2/34 B B {1}{B}{B} 3 Creature - Specter 2 1 C creature /ch Flying | When Liliana's Specter enters the battlefield, each opponent discards a card.
Okiba-Gang Shinobi pc2 pc2/35 B B {3}{B}{B} 5 Creature - Rat Ninja 3 2 C creature Ninjutsu {3}{B} | Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Skullsnatcher pc2 pc2/36 B B {1}{B} 2 Creature - Rat Ninja 2 1 C creature Ninjutsu {B} | Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Throat Slitter pc2 pc2/37 B B {4}{B} 5 Creature - Rat Ninja 2 2 U creature Ninjutsu {2}{B} | Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
Tormented Soul pc2 pc2/38 B B {B} 1 Creature - Spirit 1 1 C creature Tormented Soul can't block and can't be blocked.
Arc Trail pc2 pc2/39 R R {1}{R} 2 Sorcery U sorcery Arc Trail deals 2 damage to any target and 1 damage to another target.
Beetleback Chief pc2 pc2/40 R R {2}{R}{R} 4 Creature - Goblin Warrior 2 2 U creature /spawnx2 [dom] Goblin (R 1/1) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Erratic Explosion pc2 pc2/41 R R {2}{R} 3 Sorcery C sorcery Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Fiery Conclusion pc2 pc2/42 R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fiery Conclusion deals 5 damage to target creature.
Fiery Fall pc2 pc2/43 R R {5}{R} 6 Instant C instant Fiery Fall deals 5 damage to target creature. | Basic landcycling {1}{R}
Fling pc2 pc2/44 R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target.
Hellion Eruption pc2 pc2/45 R R {5}{R} 6 Sorcery R sorcery Create Hellion/spawn [pca] Hellion (R 4/4) Create 5 Hellions/spawnx5 [pca] Hellion (R 4/4) Create 10 Hellions/spawnx10 [pca] Hellion (R 4/4) Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Hissing Iguanar pc2 pc2/46 R R {2}{R} 3 Creature - Lizard 3 1 C creature Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
Mark of Mutiny pc2 pc2/47 R R {2}{R} 3 Sorcery U sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
Mass Mutiny pc2 pc2/48 R R {3}{R}{R} 5 Sorcery R sorcery For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Mudbutton Torchrunner pc2 pc2/49 R R {2}{R} 3 Creature - Goblin Warrior 1 1 C creature When Mudbutton Torchrunner dies, it deals 3 damage to any target.
Preyseizer Dragon pc2 pc2/50 R R {4}{R}{R} 6 Creature - Dragon 4 4 R creature /ch Flying | Devour 2 | Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.
Rivals' Duel pc2 pc2/51 R R {3}{R} 4 Sorcery U sorcery Choose two target creatures that share no creature types. Those creatures fight each other.
Thorn-Thrash Viashino pc2 pc2/52 R RG {3}{R} 4 Creature - Viashino Warrior 2 2 C creature Devour 2 | {G}: Thorn-Thrash Viashino gains trample until end of turn.
Thunder-Thrash Elder pc2 pc2/53 R R {2}{R} 3 Creature - Viashino Warrior 1 1 U creature Devour 3
Warstorm Surge pc2 pc2/54 R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Aura Gnarlid pc2 pc2/55 G G {2}{G} 3 Creature - Beast 2 2 C creature Creatures with power less than Aura Gnarlid's power can't block it. | Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Awakening Zone pc2 pc2/56 G G {2}{G} 3 Enchantment R enchantment Create Eldrazi Spawn/spawn [mm2] Eldrazi Spawn (0/1) At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Beast Within pc2 pc2/57 G G {2}{G} 3 Instant U instant /spawn [m19] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Boar Umbra pc2 pc2/58 G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3. | Totem armor
Bramble Elemental pc2 pc2/59 G G {3}{G}{G} 5 Creature - Elemental 4 4 C creature Create 2 Saprolings/spawnx2 [c16] Saproling (G 1/1) Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
Brindle Shoat pc2 pc2/60 G G {1}{G} 2 Creature - Boar 1 1 U creature Create Boar/spawn [pca] Boar (G 3/3) When Brindle Shoat dies, create a 3/3 green Boar creature token.
Brutalizer Exarch pc2 pc2/61 G G {5}{G} 6 Creature - Cleric 3 3 U creature When Brutalizer Exarch enters the battlefield, choose one - | - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it. | - Put target noncreature permanent on the bottom of its owner's library.
Cultivate pc2 pc2/62 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Dowsing Shaman pc2 pc2/63 G G {4}{G} 5 Creature - Centaur Shaman 3 4 U creature {2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Dreampod Druid pc2 pc2/64 G G {1}{G} 2 Creature - Human Druid 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
Gluttonous Slime pc2 pc2/65 G G {2}{G} 3 Creature - Ooze 2 2 U creature Flash | Devour 1
Lumberknot pc2 pc2/66 G G {2}{G}{G} 4 Creature - Treefolk 1 1 U creature Hexproof | Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Mitotic Slime pc2 pc2/67 G G {4}{G} 5 Creature - Ooze 4 4 R creature Create 2 Oozes/spawnx2 [pca] Ooze (G 2/2) When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
Mycoloth pc2 pc2/68 G G {3}{G}{G} 5 Creature - Fungus 4 4 R creature Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Devour 2 | At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
Nest Invader pc2 pc2/69 G G {1}{G} 2 Creature - Eldrazi Drone 2 2 C creature /spawn [mm2] Eldrazi Spawn (0/1) When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Nullmage Advocate pc2 pc2/70 G G {2}{G} 3 Creature - Insect Druid 2 3 C creature {T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
Ondu Giant pc2 pc2/71 G G {3}{G} 4 Creature - Giant Druid 2 4 C creature When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Overrun pc2 pc2/72 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn.
Penumbra Spider pc2 pc2/73 G G {2}{G}{G} 4 Creature - Spider 2 4 C creature Create Spider/spawn [mm3] Spider (B 2/4 Reach) Reach | When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
Predatory Urge pc2 pc2/74 G G {3}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Quiet Disrepair pc2 pc2/75 G G {1}{G} 2 Enchantment - Aura C enchantment Enchant artifact or enchantment | At the beginning of your upkeep, choose one - | - Destroy enchanted permanent. | - You gain 2 life.
Rancor pc2 pc2/76 G G {G} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+0 and has trample. | When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Silhana Ledgewalker pc2 pc2/77 G G {1}{G} 2 Creature - Elf Rogue 1 1 C creature Hexproof | Silhana Ledgewalker can't be blocked except by creatures with flying.
Snake Umbra pc2 pc2/78 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." | Totem armor
Tukatongue Thallid pc2 pc2/79 G G {G} 1 Creature - Fungus 1 1 C creature Create Saproling/spawn [c16] Saproling (G 1/1) When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Viridian Emissary pc2 pc2/80 G G {1}{G} 2 Creature - Elf Scout 2 1 C creature When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Wall of Blossoms pc2 pc2/81 G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | When Wall of Blossoms enters the battlefield, draw a card.
Baleful Strix pc2 pc2/82 UB UB {U}{B} 2 Artifact Creature - Bird 1 1 U creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card.
Bituminous Blast pc2 pc2/83 BR BR {3}{B}{R} 5 Instant U instant Cascade | Bituminous Blast deals 4 damage to target creature.
Bloodbraid Elf pc2 pc2/84 RG RG {2}{R}{G} 4 Creature - Elf Berserker 3 2 U creature Haste | Cascade
Deny Reality pc2 pc2/85 UB UB {3}{U}{B} 5 Sorcery C sorcery Cascade | Return target permanent to its owner's hand.
Dimir Infiltrator pc2 pc2/86 UB UB {U}{B} 2 Creature - Spirit 1 3 C creature Dimir Infiltrator can't be blocked. | Transmute {1}{U}{B}
Dragonlair Spider pc2 pc2/87 RG RG {2}{R}{R}{G}{G} 6 Creature - Spider 5 6 R creature Create Insect/spawn [cn2] Insect (G 1/1) Reach | Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Elderwood Scion pc2 pc2/88 GW GW {3}{G}{W} 5 Creature - Elemental 4 4 R creature Trample, lifelink | Spells you cast that target Elderwood Scion cost {2} less to cast. | Spells your opponents cast that target Elderwood Scion cost {2} more to cast.
Enigma Sphinx pc2 pc2/89 WUB WUB {4}{W}{U}{B} 7 Artifact Creature - Sphinx 5 4 R creature /ch Flying | When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. | Cascade
Enlisted Wurm pc2 pc2/90 GW GW {4}{G}{W} 6 Creature - Wurm 5 5 U creature Cascade
Etherium-Horn Sorcerer pc2 pc2/91 UR UR {4}{U}{R} 6 Artifact Creature - Minotaur Wizard 3 6 R creature {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. | Cascade
Fires of Yavimaya pc2 pc2/92 RG RG {1}{R}{G} 3 Enchantment U enchantment Creatures you control have haste. | Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Fusion Elemental pc2 pc2/93 WUBRG WUBRG {W}{U}{B}{R}{G} 5 Creature - Elemental 8 8 U creature
Glen Elendra Liege pc2 pc2/94 UB UB {1}{U/B}{U/B}{U/B} 4 Creature - Faerie Knight 2 3 R creature /ch Flying | Other blue creatures you control get +1/+1. | Other black creatures you control get +1/+1.
Hellkite Hatchling pc2 pc2/95 RG RG {2}{R}{G} 4 Creature - Dragon 2 2 U creature Devour 1 | Hellkite Hatchling has flying and trample if it devoured a creature.
Indrik Umbra pc2 pc2/96 GW GW {4}{G}{W} 6 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. | Totem armor
Inkfathom Witch pc2 pc2/97 UB UB {1}{U/B} 2 Creature - Merfolk Wizard 1 1 U creature Fear | {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
Kathari Remnant pc2 pc2/98 UB UB {2}{U}{B} 4 Creature - Bird Skeleton 0 1 U creature /ch Flying | {B}: Regenerate Kathari Remnant. | Cascade
Krond the Dawn-Clad pc2 pc2/99 GW GW {G}{G}{G}{W}{W}{W} 6 Legendary Creature - Archon 6 6 M creature /ch Flying, vigilance | Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
Last Stand pc2 pc2/100 WUBRG WUBRG {W}{U}{B}{R}{G} 5 Sorcery R sorcery Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Maelstrom Wanderer pc2 pc2/101 GUR GUR {5}{G}{U}{R} 8 Legendary Creature - Elemental 7 5 M creature Creatures you control have haste. | Cascade, cascade
Noggle Ransacker pc2 pc2/102 UR UR {2}{U/R} 3 Creature - Noggle Rogue 2 1 U creature When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Pollenbright Wings pc2 pc2/103 GW GW {4}{G}{W} 6 Enchantment - Aura U enchantment Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Enchant creature | Enchanted creature has flying. | Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Shardless Agent pc2 pc2/104 GU GU {1}{G}{U} 3 Artifact Creature - Human Rogue 2 2 U creature Cascade
Silent-Blade Oni pc2 pc2/105 UB UB {3}{U}{U}{B}{B} 7 Creature - Demon Ninja 6 5 R creature Ninjutsu {4}{U}{B} | Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Thromok the Insatiable pc2 pc2/106 RG RG {3}{R}{G} 5 Legendary Creature - Hellion 0 0 M creature Devour X, where X is the number of creatures devoured this way
Vela the Night-Clad pc2 pc2/107 UB UB {4}{U}{B} 6 Legendary Creature - Human Wizard 4 4 M creature Intimidate | Other creatures you control have intimidate. | Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Armillary Sphere pc2 pc2/108 {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
Farsight Mask pc2 pc2/109 {5} 5 Artifact U artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
Flayer Husk pc2 pc2/110 {1} 1 Artifact - Equipment C artifact /spawn [c16] Germ (B 0/0) Living weapon | Equipped creature gets +1/+1. | Equip {2}
Fractured Powerstone pc2 pc2/111 {2} 2 Artifact C artifact {T}: Add {C}. | {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.
Quietus Spike pc2 pc2/112 {3} 3 Artifact - Equipment R artifact Equipped creature has deathtouch. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3}
Sai of the Shinobi pc2 pc2/113 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/+1. | Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. | Equip {2}
Thran Golem pc2 pc2/114 {5} 5 Artifact Creature - Golem 3 3 U creature As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Whispersilk Cloak pc2 pc2/115 {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2}
Dimir Aqueduct pc2 pc2/116 UB 0 Land C land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}.
Exotic Orchard pc2 pc2/117 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce.
Graypelt Refuge pc2 pc2/118 GW 0 Land U land /cr90 Graypelt Refuge enters the battlefield tapped. | When Graypelt Refuge enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}.
Gruul Turf pc2 pc2/119 RG 0 Land C land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}.
Jwar Isle Refuge pc2 pc2/120 UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}.
Kazandu Refuge pc2 pc2/121 RG 0 Land U land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}.
Khalni Garden pc2 pc2/122 G 0 Land C land /cr90;/spawn [ogw] Plant (G 0/1) Khalni Garden enters the battlefield tapped. | When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. | {T}: Add {G}.
Krosan Verge pc2 pc2/123 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle your library.
Rupture Spire pc2 pc2/124 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.
Selesnya Sanctuary pc2 pc2/125 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}.
Shimmering Grotto pc2 pc2/126 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color.
Skarrg, the Rage Pits pc2 pc2/127 RG 0 Land U land {T}: Add {C}. | {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Tainted Isle pc2 pc2/128 UB 0 Land U land {T}: Add {C}. | {T}: Add {U} or {B}. Activate this ability only if you control a Swamp.
Terramorphic Expanse pc2 pc2/129 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Vitu-Ghazi, the City-Tree pc2 pc2/130 GW 0 Land U land Create Saproling/spawn [c16] Saproling (G 1/1) {T}: Add {C}. | {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Vivid Creek pc2 pc2/131 U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Plains pc2 pc2/132 W 0 Basic Land - Plains L plains
Island pc2 pc2/137 U 0 Basic Land - Island L island
Swamp pc2 pc2/142 B 0 Basic Land - Swamp L swamp
Mountain pc2 pc2/147 R 0 Basic Land - Mountain L mountain
Forest pc2 pc2/151 G 0 Basic Land - Forest L forest
Chaotic Aether pc2 opc2/1 0 Phenomenon C When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane.
Interplanar Tunnel pc2 opc2/2 0 Phenomenon C When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order.
Morphic Tide pc2 opc2/3 0 Phenomenon C When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order.
Mutual Epiphany pc2 opc2/4 0 Phenomenon C When you encounter Mutual Epiphany, each player draws four cards.
Planewide Disaster pc2 opc2/5 0 Phenomenon C When you encounter Planewide Disaster, destroy all creatures.
Reality Shaping pc2 opc2/6 0 Phenomenon C When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield.
Spatial Merging pc2 opc2/7 0 Phenomenon C When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
Time Distortion pc2 opc2/8 0 Phenomenon C When you encounter Time Distortion, reverse the game's turn order.
Akoum pc2 opc2/9 0 Plane - Zendikar C Players may cast enchantment spells as though they had flash. | Whenever you roll {CHAOS}, destroy target creature that isn't enchanted.
Aretopolis pc2 opc2/10 0 Plane - Kephalai C When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. | When Aretopolis has ten or more scroll counters on it, planeswalk. | Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
Astral Arena pc2 opc2/11 0 Plane - Kolbahan C No more than one creature can attack each combat. | No more than one creature can block each combat. | Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature.
Bloodhill Bastion pc2 opc2/12 0 Plane - Equilor C Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. | Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.
Edge of Malacol pc2 opc2/13 0 Plane - Belenon C If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. | Whenever you roll {CHAOS}, untap each creature you control.
Furnace Layer pc2 opc2/14 0 Plane - New Phyrexia C When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life. | Whenever you roll {CHAOS}, you may destroy target nonland permanent.
Gavony pc2 opc2/15 0 Plane - Innistrad C All creatures have vigilance. | Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn.
Glen Elendra pc2 opc2/16 0 Plane - Lorwyn C At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. | Whenever you roll {CHAOS}, gain control of target creature you own.
Grand Ossuary pc2 opc2/17 0 Plane - Ravnica C Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control. | Whenever you roll {CHAOS}, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Grove of the Dreampods pc2 opc2/18 0 Plane - Fabacin C When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield.
Hedron Fields of Agadeem pc2 opc2/19 0 Plane - Zendikar C Create Eldrazi/spawn [pca] Eldrazi (7/7 Annihilator 1) Creatures with power 7 or greater can't attack or block. | Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1.
Jund pc2 opc2/20 0 Plane - Alara C Create 2 Goblins/spawnx2 [dom] Goblin (R 1/1) Whenever a player casts a black, red, or green creature spell, it gains devour 5. | Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens.
Kessig pc2 opc2/21 0 Plane - Innistrad C Prevent all combat damage that would be dealt by non-Werewolf creatures. | Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Kharasha Foothills pc2 opc2/22 0 Plane - Mongseng C Create Copy/spawn [2xm] Copy Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. | Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Kilnspire District pc2 opc2/23 R 0 Plane - Ravnica C When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it. | Whenever you roll {CHAOS}, you may pay {X}. If you do, Kilnspire District deals X damage to any target.
Lair of the Ashen Idol pc2 opc2/24 0 Plane - Azgol C Create Zombie/spawn [m15] Zombie (B 2/2) At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. | Whenever you roll {CHAOS}, any number of target players each create a 2/2 black Zombie creature token.
Mount Keralia pc2 opc2/25 0 Plane - Regatha C At the beginning of your end step, put a pressure counter on Mount Keralia. | When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. | Whenever you roll {CHAOS}, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
Nephalia pc2 opc2/26 0 Plane - Innistrad C At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. | Whenever you roll {CHAOS}, return target card from your graveyard to your hand.
Norn's Dominion pc2 opc2/27 0 Plane - New Phyrexia C When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. | Whenever you roll {CHAOS}, you may put a fate counter on target permanent.
Onakke Catacomb pc2 opc2/28 0 Plane - Shandalar C All creatures are black and have deathtouch. | Whenever you roll {CHAOS}, creatures you control get +1/+0 and gain first strike until end of turn.
Orochi Colony pc2 opc2/29 0 Plane - Kamigawa C Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. | Whenever you roll {CHAOS}, target creature can't be blocked this turn.
Orzhova pc2 opc2/30 0 Plane - Ravnica C When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield. | Whenever you roll {CHAOS}, for each opponent, exile up to one target creature card from that player's graveyard.
Prahv pc2 opc2/31 0 Plane - Ravnica C If you cast a spell this turn, you can't attack with creatures. | If you attacked with creatures this turn, you can't cast spells. | Whenever you roll {CHAOS}, you gain life equal to the number of cards in your hand.
Quicksilver Sea pc2 opc2/32 0 Plane - Mirrodin C Scry 4/vp1pt4 Reveal top card/vp1at1 When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. | Whenever you roll {CHAOS}, reveal the top card of your library. You may play it without paying its mana cost.
Selesnya Loft Gardens pc2 opc2/33 0 Plane - Ravnica C If an effect would create one or more tokens, it creates twice that many of those tokens instead. | If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. | Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
Stensia pc2 opc2/34 0 Plane - Innistrad C Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. | Whenever you roll {CHAOS}, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Takenuma pc2 opc2/35 0 Plane - Kamigawa C Whenever a creature leaves the battlefield, its controller draws a card. | Whenever you roll {CHAOS}, return target creature you control to its owner's hand.
Talon Gates pc2 opc2/36 0 Plane - Dominaria C Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. | Whenever you roll {CHAOS}, remove two time counters from each suspended card you own.
Trail of the Mage-Rings pc2 opc2/37 0 Plane - Vryn C Instant and sorcery spells have rebound. | Whenever you roll {CHAOS}, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.
Truga Jungle pc2 opc2/38 0 Plane - Ergamon C Reveal top three cards/vp1at3 All lands have "{T}: Add one mana of any color." | Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Windriddle Palaces pc2 opc2/39 0 Plane - Belenon C Players play with the top card of their libraries revealed. | You may play lands and cast spells from the top of any player's library. | Whenever you roll {CHAOS}, each player mills a card.
The Zephyr Maze pc2 opc2/40 0 Plane - Kyneth C Creatures with flying get +2/+0. | Creatures without flying get -2/-0. | Whenever you roll {CHAOS}, target creature gains flying until end of turn.
Will Kenrith bbd bbd/1 U U {4}{U}{U} 6 Legendary Planeswalker - Will 4 M planeswalker yInitialize/ccblue=4 Create Will Kenrith Emblem/spawn [bbd] Will Kenrith Emblem +2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. | -2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. | -8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." | Partner with Rowan Kenrith | Will Kenrith can be your commander.
Rowan Kenrith bbd bbd/2 R R {4}{R}{R} 6 Legendary Planeswalker - Rowan 4 M planeswalker yInitialize/ccblue=4 Create Rowan Kenrith Emblem/spawn [bbd] Rowan Kenrith Emblem +2: During target player's next turn, each creature that player controls attacks if able. | -2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. | -8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." | Partner with Will Kenrith | Rowan Kenrith can be your commander.
Regna, the Redeemer bbd bbd/3 W W {5}{W} 6 Legendary Creature - Angel 4 4 R creature yInitialize/ch Create 2 Warriors/spawnx2 [bbd] Warrior (W 1/1) Partner with Krav, the Unredeemed | Flying | At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Krav, the Unredeemed bbd bbd/4 B B {4}{B} 5 Legendary Creature - Demon 3 3 R creature Partner with Regna, the Redeemer | {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
Zndrsplt, Eye of Wisdom bbd bbd/5 U U {4}{U} 5 Legendary Creature - Homunculus 1 4 R creature Flip a coin/flip1 Partner with Okaun, Eye of Chaos | At the beginning of combat on your turn, flip a coin until you lose a flip. | Whenever a player wins a coin flip, draw a card.
Okaun, Eye of Chaos bbd bbd/6 R R {4}{R} 5 Legendary Creature - Cyclops Berserker 3 3 R creature Flip a coin/flip1 Partner with Zndrsplt, Eye of Wisdom | At the beginning of combat on your turn, flip a coin until you lose a flip. | Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
Virtus the Veiled bbd bbd/7 B B {2}{B} 3 Legendary Creature - Azra Assassin 1 1 R creature Partner with Gorm the Great | Deathtouch | Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
Gorm the Great bbd bbd/8 G G {3}{G} 4 Legendary Creature - Giant Warrior 2 7 R creature Partner with Virtus the Veiled | Vigilance | Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Khorvath Brightflame bbd bbd/9 R R {5}{R} 6 Legendary Creature - Dragon 3 4 R creature /ch Partner with Sylvia Brightspear | Flying, haste | Knights your team controls have flying and haste.
Sylvia Brightspear bbd bbd/10 W W {2}{W} 3 Legendary Creature - Human Knight 2 2 R creature Partner with Khorvath Brightflame | Double strike | Dragons your team controls have double strike.
Pir, Imaginative Rascal bbd bbd/11 G G {2}{G} 3 Legendary Creature - Human 1 1 R creature Partner with Toothy, Imaginary Friend | If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Toothy, Imaginary Friend bbd bbd/12 U U {3}{U} 4 Legendary Creature - Illusion 1 1 R creature Partner with Pir, Imaginative Rascal | Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. | When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Blaring Recruiter bbd bbd/13 W W {3}{W} 4 Creature - Elf Warrior 2 2 U creature Create Warrior/spawn [bbd] Warrior (W 1/1) Partner with Blaring Captain | {2}{W}: Create a 1/1 white Warrior creature token.
Blaring Captain bbd bbd/14 B B {3}{B} 4 Creature - Azra Warrior 2 2 U creature Partner with Blaring Recruiter | Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
Chakram Retriever bbd bbd/15 U U {4}{U} 5 Creature - Elemental Dog 2 4 U creature Partner with Chakram Slinger | Whenever you cast a spell during your turn, untap target creature.
Chakram Slinger bbd bbd/16 R R {4}{R} 5 Creature - Human Warrior 2 4 U creature Partner with Chakram Retriever | {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker.
Soulblade Corrupter bbd bbd/17 B B {4}{B} 5 Creature - Human Warrior 3 3 U creature Partner with Soulblade Renewer | Deathtouch | Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
Soulblade Renewer bbd bbd/18 G G {4}{G} 5 Creature - Elf Warrior 2 2 U creature Partner with Soulblade Corrupter | When Soulblade Renewer enters the battlefield, support 2.
Impetuous Protege bbd bbd/19 R R {2}{R} 3 Creature - Human Warrior 0 4 U creature Partner with Proud Mentor | Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
Proud Mentor bbd bbd/20 W W {2}{W} 3 Creature - Human Warrior 1 1 U creature Partner with Impetuous Protege | {W}, {T}: Tap target creature.
Ley Weaver bbd bbd/21 G G {3}{G} 4 Creature - Human Druid 2 2 U creature Partner with Lore Weaver | {T}: Untap two target lands.
Lore Weaver bbd bbd/22 U U {3}{U} 4 Creature - Human Wizard 2 2 U creature Partner with Ley Weaver | {5}{U}{U}: Target player draws two cards.
Arena Rector bbd bbd/23 W W {3}{W} 4 Creature - Human Cleric 1 2 M creature When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Aurora Champion bbd bbd/24 W W {2}{W} 3 Creature - Elf Warrior 3 2 C creature Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
Brightling bbd bbd/25 W W {1}{W}{W} 3 Creature - Shapeshifter 3 3 M creature {W}: Brightling gains vigilance until end of turn. | {W}: Brightling gains lifelink until end of turn. | {W}: Return Brightling to its owner's hand. | {1}: Brightling gets +1/-1 or -1/+1 until end of turn.
Bring Down bbd bbd/26 W W {3}{W} 4 Sorcery U sorcery Assist | Destroy target creature with power 4 or greater.
Dwarven Lightsmith bbd bbd/27 W W {5}{W} 6 Creature - Dwarf Cleric 3 4 C creature Assist | When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
Jubilant Mascot bbd bbd/28 W W {2}{W} 3 Creature - Homunculus 1 1 U mb1-white-b creature At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2.
Play of the Game bbd bbd/29 W W {6}{W}{W} 8 Sorcery R sorcery Assist | Exile all nonland permanents.
Regna's Sanction bbd bbd/30 W W {3}{W} 4 Sorcery R sorcery For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
Skystreamer bbd bbd/31 W W {4}{W} 5 Creature - Griffin 3 2 C creature /ch Assist | Flying | When Skystreamer enters the battlefield, target player gains 4 life.
Together Forever bbd bbd/32 W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Arcane Artisan bbd bbd/33 U U {2}{U} 3 Creature - Human Wizard 0 3 M creature Create Copy/spawn [2xm] Copy {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. | When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Fumble bbd bbd/34 U U {1}{U} 2 Instant U instant Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Game Plan bbd bbd/35 U U {5}{U} 6 Sorcery R sorcery Assist | Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Huddle Up bbd bbd/36 U U {2}{U} 3 Sorcery C sorcery Assist | Two target players each draw a card.
Nimbus Champion bbd bbd/37 U U {5}{U} 6 Creature - Avatar Warrior 4 4 U creature /ch Flying | Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
Out of Bounds bbd bbd/38 U U {3}{U} 4 Instant U instant Assist | Counter target spell.
Saltwater Stalwart bbd bbd/39 U U {3}{U} 4 Creature - Merfolk Warrior 2 4 C creature Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
Soaring Show-Off bbd bbd/40 U U {2}{U} 3 Creature - Bird Warrior 2 2 C creature /ch Flying | When Soaring Show-Off enters the battlefield, each player draws a card.
Spellseeker bbd bbd/41 U U {2}{U} 3 Creature - Human Wizard 1 1 R creature When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library.
Spellweaver Duo bbd bbd/42 U U {6}{U} 7 Creature - Human Wizard 4 4 C creature Assist | When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
Zndrsplt's Judgment bbd bbd/43 U U {4}{U} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Archfiend of Despair bbd bbd/44 B B {6}{B}{B} 8 Creature - Demon 6 6 M creature /ch Flying | Your opponents can't gain life. | At the beginning of each end step, each opponent loses life equal to the life that player lost this turn.
Bloodborn Scoundrels bbd bbd/45 B B {5}{B} 6 Creature - Vampire Rogue 4 4 C creature Assist | When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
Fan Favorite bbd bbd/46 B B {3}{B} 4 Creature - Human Rogue 2 2 C creature Assist | {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
Gang Up bbd bbd/47 B B {X}{B} 1 Instant U instant Assist | Destroy target creature with power X or less.
Inner Demon bbd bbd/48 B B {2}{B}{B} 4 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. | When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
Mindblade Render bbd bbd/49 B B {1}{B} 2 Creature - Azra Warrior 1 3 R creature Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
Sickle Dancer bbd bbd/50 B B {2}{B} 3 Creature - Human Warrior 3 2 C creature Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
Stunning Reversal bbd bbd/51 B B {3}{B} 4 Instant M instant The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. | Exile Stunning Reversal.
Thrasher Brute bbd bbd/52 B B {3}{B} 4 Creature - Orc Warrior 4 3 U creature Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
Thrilling Encore bbd bbd/53 B B {4}{B} 5 Instant R instant Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Virtus's Maneuver bbd bbd/54 B B {2}{B} 3 Sorcery R sorcery For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
Azra Bladeseeker bbd bbd/55 R R {2}{R} 3 Creature - Azra Warrior 3 2 C mb1-red-a creature When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
Bonus Round bbd bbd/56 R R {1}{R}{R} 3 Sorcery R sorcery Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Bull-Rush Bruiser bbd bbd/57 R R {3}{R} 4 Creature - Minotaur Warrior 4 3 C creature Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
Cheering Fanatic bbd bbd/58 R R {1}{R} 2 Creature - Goblin 2 2 U creature Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn.
Khorvath's Fury bbd bbd/59 R R {4}{R} 5 Sorcery R sorcery For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Lava-Field Overlord bbd bbd/60 R R {7}{R}{R} 9 Creature - Dragon 5 4 U creature /ch Assist | Flying | When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.
Magma Hellion bbd bbd/61 R R {6}{R} 7 Creature - Hellion 5 4 C creature Assist | Trample, haste
Najeela, the Blade-Blossom bbd bbd/62 R WUBRG {2}{R} 3 Legendary Creature - Human Warrior 3 2 M creature Create Warrior/spawn [bbd] Warrior (W 1/1) Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. | {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.
Stadium Vendors bbd bbd/63 R R {3}{R} 4 Creature - Goblin 3 3 C creature When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
Stolen Strategy bbd bbd/64 R R {4}{R} 5 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Bramble Sovereign bbd bbd/65 G G {2}{G}{G} 4 Creature - Dryad 4 4 M creature Create Copy/spawn [2xm] Copy Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
Charging Binox bbd bbd/66 G G {7}{G} 8 Creature - Beast 7 5 C creature Assist | Trample
Combo Attack bbd bbd/67 G G {2}{G} 3 Sorcery C mb1-green-b sorcery Two target creatures your team controls each deal damage equal to their power to target creature.
The Crowd Goes Wild bbd bbd/68 G G {X}{G} 1 Sorcery U mb1-green-b sorcery Assist | Support X. | Each creature with a +1/+1 counter on it gains trample until end of turn.
Decorated Champion bbd bbd/69 G G {1}{G} 2 Creature - Elf Warrior 2 2 U creature Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
Generous Patron bbd bbd/70 G G {2}{G} 3 Creature - Elf Advisor 1 4 R creature When Generous Patron enters the battlefield, support 2. | Whenever you put one or more counters on a creature you don't control, draw a card.
Grothama, All-Devouring bbd bbd/71 G G {3}{G}{G} 5 Legendary Creature - Wurm 10 8 M creature Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." | When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Jungle Wayfinder bbd bbd/72 G G {2}{G} 3 Creature - Elf Warrior 3 3 C mb1-green-a creature When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
Pir's Whim bbd bbd/73 G G {3}{G} 4 Sorcery R sorcery For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control.
Archon of Valor's Reach bbd bbd/74 GW GW {4}{G}{W} 6 Creature - Archon 5 6 R creature /ch Flying, vigilance, trample | As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. | Players can't cast spells of the chosen type.
Azra Oddsmaker bbd bbd/75 BR BR {1}{B}{R} 3 Creature - Azra Warrior 3 3 U mb1-multicolor creature At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Last One Standing bbd bbd/76 BR BR {1}{B}{R} 3 Sorcery R sorcery Choose a creature at random, then destroy the rest.
Rushblade Commander bbd bbd/77 BR BR {B}{R} 2 Creature - Azra Warrior 2 2 U creature Warriors your team controls have haste.
Vampire Charmseeker bbd bbd/78 UB UB {6}{U}{B} 8 Creature - Vampire Wizard 3 4 U creature /ch Assist | Flying | When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
Sentinel Tower bbd bbd/79 {4} 4 Artifact R artifact Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Victory Chimes bbd bbd/80 {3} 3 Artifact R artifact Untap Victory Chimes during each other player's untap step. | {T}: A player of your choice adds {C}.
Bountiful Promenade bbd bbd/81 GW 0 Land R land /cr90 Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. | {T}: Add {G} or {W}.
Luxury Suite bbd bbd/82 BR 0 Land R land /cr90 Luxury Suite enters the battlefield tapped unless you have two or more opponents. | {T}: Add {B} or {R}.
Morphic Pool bbd bbd/83 UB 0 Land R land /cr90 Morphic Pool enters the battlefield tapped unless you have two or more opponents. | {T}: Add {U} or {B}.
Sea of Clouds bbd bbd/84 WU 0 Land R land /cr90 Sea of Clouds enters the battlefield tapped unless you have two or more opponents. | {T}: Add {W} or {U}.
Spire Garden bbd bbd/85 RG 0 Land R land /cr90 Spire Garden enters the battlefield tapped unless you have two or more opponents. | {T}: Add {R} or {G}.
Angel of Retribution bbd bbd/86 W W {6}{W} 7 Creature - Angel 5 5 U creature /ch Flying, first strike
Angelic Chorus bbd bbd/87 W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Angelic Gift bbd bbd/88 W W {1}{W} 2 Enchantment - Aura C mb1-white-b enchantment Enchant creature | When Angelic Gift enters the battlefield, draw a card. | Enchanted creature has flying.
Battle Mastery bbd bbd/89 W W {2}{W} 3 Enchantment - Aura U mb1-white-b enchantment Enchant creature | Enchanted creature has double strike.
Champion of Arashin bbd bbd/90 W W {3}{W} 4 Creature - Dog Warrior 3 2 C creature Lifelink
Doomed Traveler bbd bbd/91 W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [bbd] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
Expedition Raptor bbd bbd/92 W W {3}{W}{W} 5 Creature - Bird 2 2 C mb1-white-b creature /ch Flying | When Expedition Raptor enters the battlefield, support 2.
Kor Spiritdancer bbd bbd/93 W W {1}{W} 2 Creature - Kor Wizard 0 2 R creature Kor Spiritdancer gets +2/+2 for each Aura attached to it. | Whenever you cast an Aura spell, you may draw a card.
Land Tax bbd bbd/94 W W {W} 1 Enchantment M enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
Lightwalker bbd bbd/95 W W {1}{W} 2 Creature - Human Warrior 2 1 C mb1-white-b creature Lightwalker has flying as long as it has a +1/+1 counter on it.
Long Road Home bbd bbd/96 W W {1}{W} 2 Instant U instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Loyal Pegasus bbd bbd/97 W W {W} 1 Creature - Pegasus 2 1 U creature /ch Flying | Loyal Pegasus can't attack or block alone.
Mangara of Corondor bbd bbd/98 W W {1}{W}{W} 3 Legendary Creature - Human Wizard 1 1 R creature {T}: Exile Mangara of Corondor and target permanent.
Midnight Guard bbd bbd/99 W W {2}{W} 3 Creature - Human Soldier 2 3 C mb1-white-b creature Whenever another creature enters the battlefield, untap Midnight Guard.
Oreskos Explorer bbd bbd/100 W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.
Pacifism bbd bbd/101 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block.
Raptor Companion bbd bbd/102 W W {1}{W} 2 Creature - Dinosaur 3 1 C creature
Rebuke bbd bbd/103 W W {2}{W} 3 Instant C instant Destroy target attacking creature.
Royal Trooper bbd bbd/104 W W {2}{W} 3 Creature - Human Soldier 2 2 C creature Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
Shoulder to Shoulder bbd bbd/105 W W {2}{W} 3 Sorcery C mb1-white-b sorcery Support 2. | Draw a card.
Silverchase Fox bbd bbd/106 W W {1}{W} 2 Creature - Fox 2 2 C mb1-white-b creature {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
Solemn Offering bbd bbd/107 W W {2}{W} 3 Sorcery U sorcery Destroy target artifact or enchantment. You gain 4 life.
Sparring Mummy bbd bbd/108 W W {3}{W} 4 Creature - Zombie 3 3 C creature When Sparring Mummy enters the battlefield, untap target creature.
Steppe Glider bbd bbd/109 W W {4}{W} 5 Creature - Elemental 2 4 U creature /ch Flying, vigilance | {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Swords to Plowshares bbd bbd/110 W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power.
Take Up Arms bbd bbd/111 W W {4}{W} 5 Instant U instant /spawnx3 [bbd] Warrior (W 1/1) Create three 1/1 white Warrior creature tokens.
Tandem Tactics bbd bbd/112 W W {1}{W} 2 Instant C mb1-white-b instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Benthic Giant bbd bbd/113 U U {5}{U} 6 Creature - Giant 4 5 C mb1-blue-a creature Hexproof
Call to Heel bbd bbd/114 U U {1}{U} 2 Instant C mb1-blue-a instant Return target creature to its owner's hand. Its controller draws a card.
Claustrophobia bbd bbd/115 U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | When Claustrophobia enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step.
Coralhelm Guide bbd bbd/116 U U {1}{U} 2 Creature - Merfolk Scout Ally 2 1 C mb1-blue-b creature {4}{U}: Target creature can't be blocked this turn.
Fog Bank bbd bbd/117 U U {1}{U} 2 Creature - Wall 0 2 U mb1-blue-b creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Frost Lynx bbd bbd/118 U U {2}{U} 3 Creature - Elemental Cat 2 2 C mb1-blue-b creature When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Impulse bbd bbd/119 U U {1}{U} 2 Instant C mb1-blue-b instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Kitesail Corsair bbd bbd/120 U U {1}{U} 2 Creature - Human Pirate 2 1 C creature Kitesail Corsair has flying as long as it's attacking.
Kraken Hatchling bbd bbd/121 U U {U} 1 Creature - Kraken 0 4 C creature
Mystic Confluence bbd bbd/122 U U {3}{U}{U} 5 Instant R mb1-rare instant Choose three. You may choose the same mode more than once. | - Counter target spell unless its controller pays {3}. | - Return target creature to its owner's hand. | - Draw a card.
Negate bbd bbd/123 U U {1}{U} 2 Instant C instant Counter target noncreature spell.
Nimbus of the Isles bbd bbd/124 U U {4}{U} 5 Creature - Elemental 3 3 C creature /ch Flying
Omenspeaker bbd bbd/125 U U {1}{U} 2 Creature - Human Wizard 1 3 C mb1-blue-b creature Scry 2/vp1pt2 When Omenspeaker enters the battlefield, scry 2.
Opportunity bbd bbd/126 U U {4}{U}{U} 6 Instant U instant Target player draws four cards.
Oracle's Insight bbd bbd/127 U U {3}{U} 4 Enchantment - Aura U enchantment Scry 1/vp1pt1 Enchant creature | Enchanted creature has "{T}: Scry 1, then draw a card."
Peregrine Drake bbd bbd/128 U U {4}{U} 5 Creature - Drake 2 3 U creature /ch Flying | When Peregrine Drake enters the battlefield, untap up to five lands.
Phantom Warrior bbd bbd/129 U U {1}{U}{U} 3 Creature - Illusion Warrior 2 2 U creature Phantom Warrior can't be blocked.
Reckless Scholar bbd bbd/130 U U {2}{U} 3 Creature - Human Wizard 2 1 U creature {T}: Target player draws a card, then discards a card.
Sower of Temptation bbd bbd/131 U U {2}{U}{U} 4 Creature - Faerie Wizard 2 2 R creature /ch Flying | When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Spell Snare bbd bbd/132 U U {U} 1 Instant U instant Counter target spell with converted mana cost 2.
Switcheroo bbd bbd/133 U U {4}{U} 5 Sorcery U sorcery Exchange control of two target creatures.
Tidespout Tyrant bbd bbd/134 U U {5}{U}{U}{U} 8 Creature - Djinn 5 5 R creature /ch Flying | Whenever you cast a spell, return target permanent to its owner's hand.
Totally Lost bbd bbd/135 U U {4}{U} 5 Instant C mb1-blue-b instant Put target nonland permanent on top of its owner's library.
True-Name Nemesis bbd bbd/136 U U {1}{U}{U} 3 Creature - Merfolk Rogue 3 1 M creature As True-Name Nemesis enters the battlefield, choose a player. | True-Name Nemesis has protection from the chosen player.
Watercourser bbd bbd/137 U U {2}{U} 3 Creature - Elemental 2 3 C mb1-blue-a creature {U}: Watercourser gets +1/-1 until end of turn.
Assassin's Strike bbd bbd/138 B B {4}{B}{B} 6 Sorcery U sorcery Destroy target creature. Its controller discards a card.
Assassinate bbd bbd/139 B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature.
Daggerdrome Imp bbd bbd/140 B B {1}{B} 2 Creature - Imp 1 1 C creature /ch Flying | Lifelink
Diabolic Intent bbd bbd/141 B B {1}{B} 2 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a creature. | Search your library for a card and put that card into your hand. Then shuffle your library.
Doomed Dissenter bbd bbd/142 B B {1}{B} 2 Creature - Human 1 1 C creature Create Zombie/spawn [bbd] Zombie (B 2/2) When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
Eyeblight Assassin bbd bbd/143 B B {2}{B} 3 Creature - Elf Assassin 2 2 C creature When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Fill with Fright bbd bbd/144 B B {3}{B} 4 Sorcery C mb1-black-b sorcery Scry 2/vp1pt2 Target player discards two cards. Scry 2.
Grotesque Mutation bbd bbd/145 B B {1}{B} 2 Instant C mb1-black-b instant Target creature gets +3/+1 and gains lifelink until end of turn.
Hand of Silumgar bbd bbd/146 B B {1}{B} 2 Creature - Human Warrior 2 1 C creature Deathtouch
Last Gasp bbd bbd/147 B B {1}{B} 2 Instant C instant Target creature gets -3/-3 until end of turn.
Liturgy of Blood bbd bbd/148 B B {3}{B}{B} 5 Sorcery C sorcery Destroy target creature. Add {B}{B}{B}.
Morbid Curiosity bbd bbd/149 B B {1}{B}{B} 3 Sorcery U sorcery As an additional cost to cast this spell, sacrifice an artifact or creature. | Draw cards equal to the converted mana cost of the sacrificed permanent.
Nirkana Revenant bbd bbd/150 B B {4}{B}{B} 6 Creature - Vampire Shade 4 4 M creature Whenever you tap a Swamp for mana, add an additional {B}. | {B}: Nirkana Revenant gets +1/+1 until end of turn.
Noosegraf Mob bbd bbd/151 B B {4}{B}{B} 6 Creature - Zombie 0 0 R creature yInitialize/ccgreen=5 Create Zombie/spawn [bbd] Zombie (B 2/2) Noosegraf Mob enters the battlefield with five +1/+1 counters on it. | Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
Noxious Dragon bbd bbd/152 B B {4}{B}{B} 6 Creature - Dragon 4 4 U creature /ch Flying | When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.
Nyxathid bbd bbd/153 B B {1}{B}{B} 3 Creature - Elemental 7 7 R creature As Nyxathid enters the battlefield, choose an opponent. | Nyxathid gets -1/-1 for each card in the chosen player's hand.
Painful Lesson bbd bbd/154 B B {2}{B} 3 Sorcery C sorcery Target player draws two cards and loses 2 life.
Prakhata Club Security bbd bbd/155 B B {3}{B} 4 Creature - Aetherborn Warrior 3 4 C creature
Quest for the Gravelord bbd bbd/156 B B {B} 1 Enchantment U mb1-black-b enchantment Create Zombie Giant/spawn [bbd] Zombie Giant (B 5/5) Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. | Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Rotfeaster Maggot bbd bbd/157 B B {4}{B} 5 Creature - Insect 3 5 C creature When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Screeching Buzzard bbd bbd/158 B B {3}{B} 4 Creature - Bird 2 2 C creature /ch Flying | When Screeching Buzzard dies, each opponent discards a card.
Shambling Ghoul bbd bbd/159 B B {1}{B} 2 Creature - Zombie 2 3 C creature /cr90 Shambling Ghoul enters the battlefield tapped.
Slum Reaper bbd bbd/160 B B {3}{B} 4 Creature - Horror 4 2 U creature When Slum Reaper enters the battlefield, each player sacrifices a creature.
Swarm of Bloodflies bbd bbd/161 B B {4}{B} 5 Creature - Insect 0 0 U creature /ch;/ccgreen=2 Flying | Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. | Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
Tavern Swindler bbd bbd/162 B B {1}{B} 2 Creature - Human Rogue 2 2 U mb1-black-b creature Flip a coin/flip1 {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Tenacious Dead bbd bbd/163 B B {B} 1 Creature - Skeleton Warrior 1 1 U creature When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
Bathe in Dragonfire bbd bbd/164 R R {2}{R} 3 Sorcery C sorcery Bathe in Dragonfire deals 4 damage to target creature.
Battle Rampart bbd bbd/165 R R {2}{R} 3 Creature - Wall 1 3 C mb1-red-b creature Defender | {T}: Target creature gains haste until end of turn.
Battle-Rattle Shaman bbd bbd/166 R R {3}{R} 4 Creature - Goblin Shaman 2 2 U creature At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Blaze bbd bbd/167 R R {X}{R} 1 Sorcery U sorcery Blaze deals X damage to any target.
Blood Feud bbd bbd/168 R R {4}{R}{R} 6 Sorcery U sorcery Target creature fights another target creature.
Boldwyr Intimidator bbd bbd/169 R R {5}{R}{R} 7 Creature - Giant Warrior 5 5 U creature Cowards can't block Warriors. | {R}: Target creature becomes a Coward until end of turn. | {2}{R}: Target creature becomes a Warrior until end of turn.
Borderland Marauder bbd bbd/170 R R {1}{R} 2 Creature - Human Warrior 1 2 C creature Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Chain Lightning bbd bbd/171 R R {R} 1 Sorcery U sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Dragon Breath bbd bbd/172 R R {1}{R} 2 Enchantment - Aura U mb1-red-b enchantment Enchant creature | Enchanted creature has haste. | {R}: Enchanted creature gets +1/+0 until end of turn. | When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Dragon Hatchling bbd bbd/173 R R {1}{R} 2 Creature - Dragon 0 1 C creature /ch Flying | {R}: Dragon Hatchling gets +1/+0 until end of turn.
Earth Elemental bbd bbd/174 R R {3}{R}{R} 5 Creature - Elemental 4 5 C mb1-red-b creature
Ember Beast bbd bbd/175 R R {2}{R} 3 Creature - Beast 3 4 C creature Ember Beast can't attack or block alone.
Enthralling Victor bbd bbd/176 R R {3}{R} 4 Creature - Human Warrior 3 2 U mb1-red-b creature When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
Expedite bbd bbd/177 R R {R} 1 Instant C mb1-red-a instant Target creature gains haste until end of turn. | Draw a card.
Flamewave Invoker bbd bbd/178 R R {2}{R} 3 Creature - Goblin Mutant 2 2 U mb1-red-b creature {7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
Goblin Razerunners bbd bbd/179 R R {2}{R}{R} 4 Creature - Goblin Warrior 3 4 R creature {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. | At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Lightning Talons bbd bbd/180 R R {2}{R} 3 Enchantment - Aura C mb1-red-b enchantment Enchant creature | Enchanted creature gets +3/+0 and has first strike.
Magmatic Force bbd bbd/181 R R {5}{R}{R}{R} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
Pathmaker Initiate bbd bbd/182 R R {1}{R} 2 Creature - Human Wizard 2 1 C creature {T}: Target creature with power 2 or less can't be blocked this turn.
Reckless Reveler bbd bbd/183 R R {1}{R} 2 Creature - Satyr 2 1 C creature {R}, Sacrifice Reckless Reveler: Destroy target artifact.
Shock bbd bbd/184 R R {R} 1 Instant C instant Shock deals 2 damage to any target.
Thunder Strike bbd bbd/185 R R {1}{R} 2 Instant C instant Target creature gets +2/+0 and gains first strike until end of turn.
Trumpet Blast bbd bbd/186 R R {2}{R} 3 Instant U instant Attacking creatures get +2/+0 until end of turn.
War's Toll bbd bbd/187 R R {3}{R} 4 Enchantment R enchantment Whenever an opponent taps a land for mana, tap all lands that player controls. | If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Wrap in Flames bbd bbd/188 R R {3}{R} 4 Sorcery C sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Aim High bbd bbd/189 G G {1}{G} 2 Instant U instant Untap target creature. It gets +2/+2 and gains reach until end of turn.
Beast Within bbd bbd/190 G G {2}{G} 3 Instant U mb1-green-b instant /spawn [bbd] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Canopy Spider bbd bbd/191 G G {1}{G} 2 Creature - Spider 1 3 C mb1-green-b creature Reach
Charging Rhino bbd bbd/192 G G {3}{G}{G} 5 Creature - Rhino 4 4 C mb1-green-b creature Charging Rhino can't be blocked by more than one creature.
Cowl Prowler bbd bbd/193 G G {4}{G}{G} 6 Creature - Wurm 6 6 C creature
Daggerback Basilisk bbd bbd/194 G G {2}{G} 3 Creature - Basilisk 2 2 C creature Deathtouch
Doubling Season bbd bbd/195 G G {4}{G} 5 Enchantment M enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. | If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Elvish Visionary bbd bbd/196 G G {1}{G} 2 Creature - Elf Shaman 1 1 C mb1-green-b creature When Elvish Visionary enters the battlefield, draw a card.
Feral Hydra bbd bbd/197 G G {X}{G} 1 Creature - Hydra Beast 0 0 U creature Feral Hydra enters the battlefield with X +1/+1 counters on it. | {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Fertile Ground bbd bbd/198 G G {1}{G} 2 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Fertilid bbd bbd/199 G G {2}{G} 3 Creature - Elemental 0 0 U creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
Giant Growth bbd bbd/200 G G {G} 1 Instant C mb1-green-b instant Target creature gets +3/+3 until end of turn.
Greater Good bbd bbd/201 G G {2}{G}{G} 4 Enchantment R enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Hunted Wumpus bbd bbd/202 G G {3}{G} 4 Creature - Beast 6 6 U creature When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Karametra's Favor bbd bbd/203 G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | When Karametra's Favor enters the battlefield, draw a card. | Enchanted creature has "{T}: Add one mana of any color."
Kraul Warrior bbd bbd/204 G G {1}{G} 2 Creature - Insect Warrior 2 2 C mb1-green-b creature {5}{G}: Kraul Warrior gets +3/+3 until end of turn.
Lead by Example bbd bbd/205 G G {1}{G} 2 Instant C mb1-green-a instant Support 2.
Magus of the Candelabra bbd bbd/206 G G {G} 1 Creature - Human Wizard 1 2 R creature {X}, {T}: Untap X target lands.
Plated Crusher bbd bbd/207 G G {4}{G}{G}{G} 7 Creature - Beast 7 6 U creature Trample | Hexproof
Primal Huntbeast bbd bbd/208 G G {3}{G} 4 Creature - Beast 3 3 C creature Hexproof
Pulse of Murasa bbd bbd/209 G G {2}{G} 3 Instant U instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Return to the Earth bbd bbd/210 G G {3}{G} 4 Instant C mb1-green-b instant Destroy target artifact, enchantment, or creature with flying.
Saddleback Lagac bbd bbd/211 G G {3}{G} 4 Creature - Lizard 3 1 C creature When Saddleback Lagac enters the battlefield, support 2.
Seedborn Muse bbd bbd/212 G G {3}{G}{G} 5 Creature - Spirit 2 4 R creature Untap all permanents you control during each other player's untap step.
Skyshroud Claim bbd bbd/213 G G {3}{G} 4 Sorcery C sorcery Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
Veteran Explorer bbd bbd/214 G G {G} 1 Creature - Human Soldier Scout 1 1 U creature When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it.
Vigor bbd bbd/215 G G {3}{G}{G}{G} 6 Creature - Elemental Incarnation 6 6 R mb1-rare creature Trample | If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. | When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Wandering Wolf bbd bbd/216 G G {1}{G} 2 Creature - Wolf 2 1 C creature Creatures with power less than Wandering Wolf's power can't block it.
Apocalypse Hydra bbd bbd/217 RG RG {X}{R}{G} 2 Creature - Hydra 0 0 R creature Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. | {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Auger Spree bbd bbd/218 BR BR {1}{B}{R} 3 Instant C instant Target creature gets +4/-4 until end of turn.
Centaur Healer bbd bbd/219 GW GW {1}{G}{W} 3 Creature - Centaur Cleric 3 3 C creature When Centaur Healer enters the battlefield, you gain 3 life.
Dinrova Horror bbd bbd/220 UB UB {4}{U}{B} 6 Creature - Horror 4 4 U creature When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
Enduring Scalelord bbd bbd/221 GW GW {4}{G}{W} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Evil Twin bbd bbd/222 UB UB {2}{U}{B} 4 Creature - Shapeshifter 0 0 R creature You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
Gwafa Hazid, Profiteer bbd bbd/223 WU WU {1}{W}{U} 3 Legendary Creature - Human Rogue 2 2 R creature {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. | Creatures with bribery counters on them can't attack or block.
Jelenn Sphinx bbd bbd/224 WU WU {3}{W}{U} 5 Creature - Sphinx 1 5 U creature /ch Flying, vigilance | Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Kiss of the Amesha bbd bbd/225 WU WU {4}{W}{U} 6 Sorcery U mb1-multicolor sorcery Target player gains 7 life and draws two cards.
Relentless Hunter bbd bbd/226 RG RG {1}{R}{G} 3 Creature - Human Warrior 3 3 U creature {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.
Rhox Brute bbd bbd/227 RG RG {2}{R}{G} 4 Creature - Rhino Warrior 4 4 C creature
Riptide Crab bbd bbd/228 WU WU {1}{W}{U} 3 Creature - Crab 1 3 C mb1-multicolor creature Vigilance | When Riptide Crab dies, draw a card.
Savage Ventmaw bbd bbd/229 RG RG {4}{R}{G} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Unflinching Courage bbd bbd/230 GW GW {1}{G}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and has trample and lifelink.
Urborg Drake bbd bbd/231 UB UB {1}{U}{B} 3 Creature - Drake 2 3 C creature /ch Flying | Urborg Drake attacks each combat if able.
Consulate Skygate bbd bbd/232 {2} 2 Artifact Creature - Wall 0 4 C creature Defender | Reach
Culling Dais bbd bbd/233 {2} 2 Artifact U artifact {T}, Sacrifice a creature: Put a charge counter on Culling Dais. | {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
Eager Construct bbd bbd/234 {2} 2 Artifact Creature - Construct 2 2 C creature Scry 1/vp1pt1 When Eager Construct enters the battlefield, each player may scry 1.
Genesis Chamber bbd bbd/235 {2} 2 Artifact U artifact Create Myr/spawn [bbd] Myr (1/1) Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Gold-Forged Sentinel bbd bbd/236 {6} 6 Artifact Creature - Chimera 4 4 U creature /ch Flying
Hexplate Golem bbd bbd/237 {7} 7 Artifact Creature - Golem 5 7 C mb1-colorless creature
Juggernaut bbd bbd/238 {4} 4 Artifact Creature - Juggernaut 5 3 U mb1-colorless creature Juggernaut attacks each combat if able. | Juggernaut can't be blocked by Walls.
Millennial Gargoyle bbd bbd/239 {4} 4 Artifact Creature - Gargoyle 2 2 C creature /ch Flying
Mind's Eye bbd bbd/240 {5} 5 Artifact R artifact Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Mycosynth Lattice bbd bbd/241 {6} 6 Artifact M artifact All permanents are artifacts in addition to their other types. | All cards that aren't on the battlefield, spells, and permanents are colorless. | Players may spend mana as though it were mana of any color.
Night Market Guard bbd bbd/242 {3} 3 Artifact Creature - Construct 3 1 C creature Night Market Guard can block an additional creature each combat.
Peace Strider bbd bbd/243 {4} 4 Artifact Creature - Construct 3 3 C mb1-colorless creature When Peace Strider enters the battlefield, you gain 3 life.
Pierce Strider bbd bbd/244 {4} 4 Artifact Creature - Construct 3 3 C creature When Pierce Strider enters the battlefield, target opponent loses 3 life.
Seer's Lantern bbd bbd/245 {3} 3 Artifact C artifact Scry 1/vp1pt1 {T}: Add {C}. | {2}, {T}: Scry 1.
Spectral Searchlight bbd bbd/246 {3} 3 Artifact U artifact {T}: Choose a player. That player adds one mana of any color they choose.
Stone Golem bbd bbd/247 {5} 5 Artifact Creature - Golem 4 4 C creature
Tyrant's Machine bbd bbd/248 {2} 2 Artifact C artifact {4}, {T}: Tap target creature.
Yotian Soldier bbd bbd/249 {3} 3 Artifact Creature - Soldier 1 4 C creature Vigilance
Plains bbd bbd/250 W 0 Basic Land - Plains L plains
Island bbd bbd/251 U 0 Basic Land - Island L island
Swamp bbd bbd/252 B 0 Basic Land - Swamp L swamp
Mountain bbd bbd/253 R 0 Basic Land - Mountain L mountain
Forest bbd bbd/254 G 0 Basic Land - Forest L forest
[bbd] Spirit (W 1/1 Flying) bbd tbbd/1 W 0 Token Creature - Spirit 1 1 T /ch Flying
[bbd] Warrior (W 1/1) bbd tbbd/2 W 0 Token Creature - Warrior 1 1 T
[bbd] Zombie (B 2/2) bbd tbbd/3 B 0 Token Creature - Zombie 2 2 T
[bbd] Zombie Giant (B 5/5) bbd tbbd/4 B 0 Token Creature - Zombie Giant 5 5 T
[bbd] Beast (G 3/3) bbd tbbd/5 G 0 Token Creature - Beast 3 3 T
[bbd] Myr (1/1) bbd tbbd/6 0 Token Artifact Creature - Myr 1 1 T
[bbd] Will Kenrith Emblem bbd tbbd/7 0 Token Emblem T Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
[bbd] Rowan Kenrith Emblem bbd tbbd/8 0 Token Emblem T Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
Militant Angel gnt gnt/1 W W {3}{W}{W} 5 Creature - Angel 3 4 M creature yInitialize/ch Create Knight/spawn [ori] Knight (W 2/2 Vigilance) Create 5 Knights/spawnx5 [ori] Knight (W 2/2 Vigilance) Create 10 Knights/spawnx10 [ori] Knight (W 2/2 Vigilance) Flying, lifelink | When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Inspired Sphinx gnt gnt/2 U U {5}{U}{U} 7 Creature - Sphinx 5 5 M creature yInitialize/ch Create Thopter/spawn [m19] Thopter (1/1 Flying) Flying | When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. | {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
Rot Hulk gnt gnt/3 B B {5}{B}{B} 7 Creature - Zombie 5 5 M creature Menace | When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Goblin Goliath gnt gnt/4 R R {4}{R}{R} 6 Creature - Goblin Mutant 5 4 M creature Create Goblin/spawn [dom] Goblin (R 1/1) Create 5 Goblins/spawnx5 [dom] Goblin (R 1/1) Create 10 Goblins/spawnx10 [dom] Goblin (R 1/1) When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. | {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Avatar of Growth gnt gnt/5 G G {4}{G}{G} 6 Creature - Elemental Avatar 4 4 M creature This spell costs {1} less to cast for each opponent you have. | Trample | When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.
Bombard gnt gnt/37 R R {2}{R} 3 Instant C mb1-red-a instant Bombard deals 4 damage to target creature.
Dragon Fodder gnt gnt/39 R R {1}{R} 2 Sorcery C mb1-red-a sorcery /spawnx2 [dom] Goblin (R 1/1) Create two 1/1 red Goblin creature tokens.
Filigree Familiar gnt gnt/52 {3} 3 Artifact Creature - Fox 2 2 U mb1-colorless creature When Filigree Familiar enters the battlefield, you gain 2 life. | When Filigree Familiar dies, draw a card.
Pilgrim's Eye gnt gnt/55 {3} 3 Artifact Creature - Thopter 1 1 U mb1-colorless creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Highcliff Felidar gn2 gn2/1 W W {5}{W}{W} 7 Creature - Cat Beast 5 5 M creature Vigilance | When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Sphinx of Enlightenment gn2 gn2/2 U U {4}{U}{U} 6 Creature - Sphinx 5 5 M creature /ch Flying | When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
Calculating Lich gn2 gn2/3 B B {4}{B}{B} 6 Creature - Zombie Wizard 5 5 M creature Menace | Whenever a creature attacks one of your opponents, that player loses 1 life.
Fiendish Duo gn2 gn2/4 R R {4}{R}{R} 6 Creature - Devil 5 5 M creature First strike | If a source would deal damage to an opponent, it deals double that damage to that player instead.
Earthshaker Giant gn2 gn2/5 G G {4}{G}{G} 6 Creature - Giant Druid 6 6 M creature Trample | When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
Ral's Vanguard cmb1 cmb1/1 0 Vanguard R Requirement - Your starting deck contains only instant, sorcery, and land cards. | Starting hand size +1 Starting life total -5 | If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player. | Hand Size +1 | Starting Life -5
Banding Sliver cmb1 cmb1/2 W W {3}{W}{W} 5 Creature - Sliver 3 3 R creature All Slivers have banding.
Baneslayer Aspirant cmb1 cmb1/3 W W {1}{W} 2 Creature - Human Soldier 2 2 R creature Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
Enroll in the Coalition cmb1 cmb1/4 W W {3}{W} 4 Enchantment R enchantment You are a Flagbearer. | While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
Five Kids in a Trenchcoat cmb1 cmb1/5 W W {2}{W} 3 Creature - Human Citizen 1 5 R creature Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.
Frontier Explorer cmb1 cmb1/6 W W {W} 1 Creature - Cat Scout 2 1 R creature Play Plains from outside the game/spawn Plains {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.
Imaginary Friends cmb1 cmb1/7 W W {1}{W} 2 Sorcery - Arcane R sorcery Create 3 Spirits/spawnx3 [lackey] Spirit (W 0/0 Flying) Create three 0/0 white Spirit creature tokens with flying.
Metagamer cmb1 cmb1/8 W W {W}{W} 2 Creature - Human Advisor 2 2 R creature Cards in the winning deck of the latest Mythic Championship cost {1} more to cast.
Priority Avenger cmb1 cmb1/9 W W {3}{W} 4 Creature - Bird Wizard 3 4 R creature /ch Flying | Players can't cast instant spells unless a spell or ability is on the stack.
Ruff, Underdog Champ cmb1 cmb1/10 W W {2}{W}{W} 4 Legendary Creature - Dog Soldier 3 2 R creature All Hounds are Dogs. | First strike, lifelink | Underdog - If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.
Sarah's Wings cmb1 cmb1/11 W W {W} 1 Tribal Instant - Angel R instant Target creature or player gains flying until end of turn.
Scaled Destruction cmb1 cmb1/12 W W {4}{W}{W} 6 Sorcery R sorcery Choose one or more- | - Destroy all small creatures. | - Destroy all medium creatures. | - Destroy all large creatures. |
Stack of Paperwork cmb1 cmb1/13 W W {W} 1 Enchantment R enchantment When Stack of Paperwork enters the battlefield, draw a card. | Combat damage uses the stack.
Wizened Arbiter cmb1 cmb1/14 W W {W}{W} 2 Creature - Human Soldier Wizard 2 1 R creature When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
You're in Command cmb1 cmb1/15 W W {1}{W} 2 Sorcery R sorcery Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander.
Animate Spell cmb1 cmb1/16 U U {U} 1 Enchantment - Aura R enchantment Flash | Enchant instant or sorcery spell on the stack | When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. | When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Biting Remark cmb1 cmb1/17 U U {3}{U} 4 Creature - Elemental 3 3 R creature /ch Scrycast {0} | Flying
Command the Chaff cmb1 cmb1/18 U U {4}{U}{U} 6 Instant R instant Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. | Exile Command the Chaff.
Control Win Condition cmb1 cmb1/19 U U {4}{U}{U} 6 Creature - Whale * * R creature This spell can't be countered. | Shroud | Control Win Condition's power and toughness are each equal to the number of turns you've taken this game.
Do-Over cmb1 cmb1/20 U U {1}{U} 2 Instant R instant Restart the turn, except with Do-Over in exile.
Enchantmentize cmb1 cmb1/21 U U {3}{U} 4 Enchantment - Aura R enchantment Enchant creature or enchantment | Enchanted permanent is an enchantment and loses all other card types.
Form of the Mulldrifter cmb1 cmb1/22 U U {4}{U} 5 Tribal Enchantment - Elemental R enchantment When Form of the Mulldrifter enters the battlefield, draw two cards. | You may cast creature cards from your hand as though they were the card Mulldrifter.
Innocuous Insect cmb1 cmb1/23 U U {1}{U}{U} 3 Creature - Eldrazi Insect 2 1 R creature /ch Buyback {1}{U} | Flash | Flying | When you cast this spell, draw a card.
Khod, Etlan Shiis Envoy cmb1 cmb1/24 U U {2}{U} 3 Legendary Creature - Homarid Warrior 2 3 R creature All lands are Islands in addition to their other types. | Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
Learned Learner cmb1 cmb1/25 U U {U} 1 Creature - Cephalid Wizard 0 3 R creature As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card."
Loopy Lobster cmb1 cmb1/26 U U {2}{U} 3 Creature - Lobster ? ? R creature Four-faced | Stage 1- | Stage 2- Evolve | Stage 3- {U}: Loopy Lobster gets +1/-1 until end of turn. | Stage 4- Vigilance. {T}: Draw 2 cards.
Memory Bank cmb1 cmb1/27 U U {1}{U} 2 Sorcery R sorcery Draw a card. | Bank
Recycla-bird cmb1 cmb1/28 U U {U} 1 Creature - Bird 1 1 R creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flying | When Recycla-bird dies, put a flying counter on target creature you control.
Squidnapper cmb1 cmb1/29 U U {3}{U}{U} 5 Creature - Squid Pirate 3 4 R creature When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. | Ransom-{6} and 2 life
The Grand Tour cmb1 cmb1/30 U U {1}{U} 2 Instant R instant Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Time Sidewalk cmb1 cmb1/31 U U {4}{U}{U}{U}{U} 8 Sorcery R sorcery Create 4 Time Walks/spawnx4 Time Walk Take an extra turn after this one. | If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Truth or Dare cmb1 cmb1/32 U U {1}{U}{U} 3 Sorcery R sorcery Target opponent chooses one - | - Truth - That player plays with their hand revealed for the rest of the game. | - Dare - Mill all but the bottom ten cards of that player's library.
Visitor from Planet Q cmb1 cmb1/33 U U {1}{U} 2 Instant Creature - Alien 0 4 R creature All creature cards you own with flash are instants in addition to their other types. | Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
Blood Poet cmb1 cmb1/34 B B {2}{B} 3 Creature - Vampire Cleric 3 2 R creature Spark | +1: Blood Poet gains lifelink until end of turn. | -3: Target opponent discards a card. You gain life equal to its converted mana cost.
Bone Rattler cmb1 cmb1/35 B B {3}{B}{B} 5 Creature - Skeleton 4 4 R creature Create 4 Reassembling Skeletons/spawnx4 Reassembling Skeleton When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
Buried Ogre cmb1 cmb1/36 B B {1}{B}{B}{B} 4 Creature - Zombie Ogre 6 4 R creature You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.
Celestine Cave Witch cmb1 cmb1/37 B B {3}{B} 4 Creature - Human Warlock 2 3 R creature yInitialize/spawnx2 [akh] Insect (B 1/1) Create Curse/spawn [lackey] Curse (B) When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens. | Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player.
Chimney Goyf cmb1 cmb1/38 B B {4}{B} 5 Creature - Lhurgoyf Imp * *+1 R creature /ch Flying | Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. | When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.
Corrupted Key cmb1 cmb1/39 B B {B} 1 Artifact - Key R artifact As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Cyclopean Titan cmb1 cmb1/40 B B {4}{B}{B}{B}{B} 8 Creature - Zombie Giant 8 4 R creature When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan. | {3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.
Everlasting Lich cmb1 cmb1/41 B B {2}{B}{B}{B} 5 Creature - Zombie 4 0 R creature Everlasting Lich can't block. | Everlasting Lich can't die.
Frogkin Kidnapper cmb1 cmb1/42 B B {1}{B} 2 Creature - Frog Rogue 2 1 R creature When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card.
Gunk Slug cmb1 cmb1/43 B B {2}{B} 3 Creature - Slug 2 3 R creature /spawnx3 [lackey] Gunk When Gunk Slug enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library.
Largepox cmb1 cmb1/44 B B {B}{B}{B}{B} 4 Sorcery R sorcery Create Poison Counter/spawn [nph] Poison Counter Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
One with Death cmb1 cmb1/45 B B {B} 1 Instant R instant You lose the game.
Spellmorph Raise Dead cmb1 cmb1/46 B B {B} 1 Instant R instant Return target creature card from your graveyard to your hand. | Spellmorph {B}
Sunimret cmb1 cmb1/47 B B {4}{B}{B} 6 Sorcery R sorcery Reverse miracle {B} | Exile all creatures.
Swarm of Locus cmb1 cmb1/48 B B {1}{B} 2 Creature - Insect Locus 1 1 R creature /ch Flying | Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.
Underdark Beholder cmb1 cmb1/49 B B {4}{B}{B} 6 Creature - Beholder 6 6 R creature /ccblue=10 Underdark Beholder enters the battlefield with ten eyestalk counters on it. | If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. | Whenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.
Witty Demon cmb1 cmb1/50 B B {1}{B}{B} 3 Creature - Demon 4 3 R creature /ch Flying | When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.
Xyru Specter cmb1 cmb1/51 B B {2}{B}{B} 4 Summon Specter 2 2 R Flying | Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.
Yawgmoth's Testament cmb1 cmb1/52 B B {2}{B} 3 Sorcery R sorcery Until end of turn, you may play face-up cards you own from exile. | If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
Bombardment cmb1 cmb1/53 R R {R} 1 Sorcery R sorcery Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
High Troller cmb1 cmb1/54 R R {3}{R} 4 Creature - Troll Shaman 4 1 R creature All targeted spells and abilities cost {2} less and have their targets chosen randomly.
Impatient Iguana cmb1 cmb1/55 R R {1}{R} 2 Creature - Lizard Wizard 2 1 R creature If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. | Haste
Lazier Goblin cmb1 cmb1/56 R R {R} 1 Creature - Goblin 2 1 R creature Motivate {3}{R} | When Lazier Goblin enters the battlefield, it deals 2 damage to any target.
Lightning Colt cmb1 cmb1/57 R R {3}{R}{R} 5 Instant Creature - Horse 3 3 R creature When Lightning Colt enters the battlefield, it deals 3 damage to any target.
Mana Abundance cmb1 cmb1/58 R R {2}{R} 3 World Enchantment R enchantment If a player would add mana, instead all players add that mana.
Planequake cmb1 cmb1/59 R R {X}{R} 1 Sorcery R sorcery Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.
Problematic Volcano cmb1 cmb1/60 R R {1}{R}{R} 3 World Enchantment R enchantment When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. | Creatures can't block creatures on the other side of the volcano.
Queue of Beetles cmb1 cmb1/61 R R {3}{R} 4 Creature - Insect 3 3 R creature Haste | The stack is now first in, first out instead of last in, first out.
Red Herring cmb1 cmb1/62 R UR {1}{R} 2 Creature - Fish 2 2 R creature {1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.
Seasoned Weaponsmith cmb1 cmb1/63 R R {2}{R} 3 Creature - Bird Warrior 5 2 R creature Tasty
Siege Elemental cmb1 cmb1/64 R R {4}{R}{R} 6 Creature - Elemental 6 6 R creature Trample | Untapped creatures can't block. | Tapped creatures can block.
Throat Wolf cmb1 cmb1/65 R R {1}{R}{R} 3 Summon Wolf 3 1 R You may cast Throat Wolf during an opponent's combat phase. | Firstest strike | After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.
Tibalt the Chaotic cmb1 cmb1/66 R R {1}{R}{R} 3 Legendary Planeswalker - Tibalt 4 R planeswalker /ccblue=4 +1: Cast a copy of one of the following cards chosen at random-Ignorant Bliss, Crack the Earth, Blazing Volley. | -3: Cast a copy of one of the following cards chosen at random-Seething Song, Dance with Devils, Flamebreak. | -6: Cast a copy of one of the following cards chosen at random-Hellion Eruption, Insurrection, Warp World.
Transcantation cmb1 cmb1/67 R R {1}{R} 2 Instant R instant Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
Trial and Error cmb1 cmb1/68 R R {R}{R} 2 Elemental Instant - Fire R instant Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy. | Trial and Error deals 3 damage to any target.
Geometric Weird cmb1 cmb1/69 R R {R} 1 Creature - Weird 1 1 R creature At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
Whammy Burn cmb1 cmb1/70 R R {R} 1 Instant R instant Create whammy deck/spawn Plains;/spawn Island;/spawn Swamp;/spawn Mountain;/spawn Forest Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed.
Bear with Set's Mechanic cmb1 cmb1/71 G G {1}{G} 2 Creature - Bear 2 2 R creature Vigilance | Aggressive
Domesticated Mammoth cmb1 cmb1/72 G G {1}{G} 2 Snow Creature - Mammoth 5 4 R creature /spawn [lackey] Pacifism (W) Domesticated Mammoth enters the battlefield with a token copy of Pacifism attached to it.
Experiment Five cmb1 cmb1/73 G G {G} 1 Creature - Bear Snake Mutant 1 1 R creature {1}{Z}: Put a +1/+2 counter on Experiment Five.
Frenemy of the Guildpact cmb1 cmb1/74 G G {1}{G} 2 Creature - Spirit 3 2 R creature Protection from enemy-colored multicolored
Generated Horizons cmb1 cmb1/75 G G {2}{G}{G} 4 Enchantment R enchantment Create Forest/spawn [lackey] Forest At the beginning of your upkeep, create a Forest land token.
Gorilla Tactics cmb1 cmb1/76 G G {1}{G} 2 Instant R instant Create Gorilla/spawn [lackey] Gorilla (G 2/2) Create 2 Gorillas/spawnx2 [lackey] Gorilla (G 2/2) Create a 2/2 green Gorilla creature token. | When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.
Growth Charm cmb1 cmb1/77 G G {1}{G}{G} 3 Instant R instant Choose one- | - Rampant Growth | - Giant Growth | - Regrowth
Inspirational Antelope cmb1 cmb1/78 G G {1}{G} 2 Creature - Antelope 1 3 R creature Legacy - Before the game starts, choose a keyword or ability word and write it below. | Spells with __________ you cast cost {1} less to cast.
Interplanar Brushwagg cmb1 cmb1/79 G G {3}{G} 4 Creature - Brushwagg 6 4 R creature Interplanar | Vigilance, haste | Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.
Krosan Adaptation cmb1 cmb1/80 G G {G} 1 Enchantment - Aura R enchantment Enchant creature | Storm | Enchanted creature gets +1/+0 and has vigilance.
Maro's Gone Nuts cmb1 cmb1/81 G G {G}{G} 2 Enchantment R enchantment Double any effect that doubles.
Patient Turtle cmb1 cmb1/82 G G {2}{G}{G} 4 Creature - Turtle 3 3 R creature Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
Plane-Merge Elf cmb1 cmb1/83 G G {4}{G} 5 Creature - Elf Warrior 3 3 R creature Look at top card/vp1pt1 Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Landship - At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. | Kinfall - Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.
Soulmates cmb1 cmb1/84 G G {2}{G} 3 Enchantment - Aura R enchantment Enchant two creatures | Enchanted creatures each get +1/+1 and have hexproof. | When one of the enchanted creatures dies, destroy the other.
Vazal, the Compleat cmb1 cmb1/85 G G {3}{G}{G}{G} 6 Legendary Artifact Creature - Phyrexian 7 7 R creature Megalegendary | Vigilance, trample | Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
A Good Thing cmb1 cmb1/86 WB WB {4}{W}{B} 6 Enchantment R enchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. | At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Abian, Luvion Usurper cmb1 cmb1/87 RG RG {5}{R}{G} 7 Legendary Planeswalker - Abian 5 R planeswalker yInitialize/ccblue=5 Create Spirit/spawn [lackey] Spirit (RG 3/2) As Abian, Luvion Usurper enters the battlefield, you become Abian. | +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. | +1: Create a 3/2 red and green Spirit creature token. | -X: You deal X damage to any target.
Bind // Liberate cmb1 cmb1/88 GW GW {1}{G} // {1}{W} 2 Instant // Instant R instant Counter target activated ability. | Draw a card. // Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Bucket List cmb1 cmb1/89 UR UR {1}{U}{R} 3 Enchantment R enchantment Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. | - artifact - creature - enchantment - instant - sorcery
Evil Boros Charm cmb1 cmb1/90 RWB RWB {B/R}{W/B} 2 Instant R instant Create Spirit/spawn [lackey] Spirit (1/1 Lifelink, Haste) Choose one- | - Evil Boros Charm deals 2 damage to any target and you gain 2 life. | - Unblocked attacking creatures get +1/+0 until end of turn. | - Create a 1/1 colorless Spirit creature token with lifelink and haste.
Golgari Death Swarm cmb1 cmb1/91 BG BG {3}{B}{G} 5 Creature - Bat Fungus Horror 4 4 R creature /ch Flying, vigilance
Graveyard Dig cmb1 cmb1/92 BG BG {1}{B/G} 2 Sorcery R sorcery Return up to two target [black or green] creature cards from your graveyard to your hand. | You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.
How to Keep an Izzet Mage Busy cmb1 cmb1/93 UR UR {U/R} 1 Sorcery R sorcery Return How to Keep an Izzet Mage Busy to its owner's hand.
Kaya, Ghost Haunter cmb1 cmb1/94 WB WB {2}{W}{B} 4 Legendary Planeswalker - Kaya 3 R planeswalker Create Kaya, Ghost Haunter (-1) Emblem/spawn [lackey] Kaya, Ghost Haunter (-1) Emblem Create Kaya, Ghost Haunter (-2) Emblem/spawn [lackey] Kaya, Ghost Haunter (-2) Emblem 0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. | -1: You get an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." | -2: You get an emblem with "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
Louvaq, the Aberrant cmb1 cmb1/95 GU GU {2}{G}{U} 4 Legendary Creature - Mutant 3 4 R creature Protection from modified creatures | At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
Personal Decoy cmb1 cmb1/96 WU WU {5}{W}{U} 7 Planeswalker - Duck * R planeswalker Personal Decoy enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. | +1: You gain 1 life. | -4: Draw a card.
Pick Your Poison cmb1 cmb1/97 BG BG {3}{B}{G} 5 Sorcery R sorcery /spawn [lackey] Snake (B 1/1 Deathtouch) Choose any number of modes that total exactly 4. You may choose the same mode more than once. | [1] Put a +1/+1 counter on target creature. | [2] Create a 1/1 black Snake creature token with deathtouch. | [4] All creatures get -2/-2 until end of turn.
Seek Bolas's Counsel cmb1 cmb1/98 UBR UBR {U}{B}{R} 3 Sorcery R sorcery Roll d6/rolld6 Planeswalk to Pools of Becoming/spawn Pools of Becoming Create Seek Bolas's Counsel (1) Emblem/spawn [lackey] Seek Bolas's Counsel (1) Emblem Create Seek Bolas's Counsel (2) Emblem/spawn [lackey] Seek Bolas's Counsel (2) Emblem Choose one at random- | - You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game." | - Each player discards their hand. | - Planeswalk to Pools of Becoming. | - For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. | - Destroy all creatures and non-Bolas planeswalkers. | - You get an emblem with "You can cast nonland cards from your sideboard."
Sliv-Mizzet, Hivemind cmb1 cmb1/99 UR UR {2}{U}{U}{R}{R} 6 Legendary Creature - Dragon Sliver 4 4 R creature Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."
Smelt // Herd // Saw cmb1 cmb1/100 BRG BRG {R} // {5}{G} // {1}{B} 1 Instant // Sorcery // Sorcery R sorcery Create 3 Elk/spawnx3 [lackey] Elk (G 2/2) Create 2 Halves/spawn [lackey] Half (A) (R 1/2);/spawn [lackey] Half (B) (R 1/2) Destroy target artifact. // Create three 2/2 green Elk creature tokens. // Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
Start // Fire cmb1 cmb1/101 RW RW {2}{W} // {1}{R} 3 Instant // Instant R instant Create 2 Warriors/spawnx2 [akh] Warrior (W 1/1 Vigilance) Create two 1/1 white Warrior creature tokens with vigilance. // Fire deals 2 damage divided as you choose among one or two targets.
Slivdrazi Monstrosity cmb1 cmb1/102 WUBRG WUBRG {C}{W}{U}{B}{R}{G} 6 Legendary Creature - Sliver Eldrazi 8 8 R creature Create Eldrazi Sliver/spawn [lackey] Eldrazi Sliver (1/1) Eldrazi you control are Slivers in addition to their other types. | Slivers you control have devoid and annihilator 1. | {3}: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add {C}."
Wrath of Sod cmb1 cmb1/103 GW GW {2}{G}{W} 4 Sorcery R sorcery Put a manabond counter on all creatures.
Zyym, Mesmeric Lord cmb1 cmb1/104 UB UB {1}{U}{B}{B} 4 Legendary Creature - Vampire Wizard 3 4 R creature /ch Flying, deathtouch | When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
Chronobot cmb1 cmb1/105 {2} 2 Artifact Creature - Construct 2 2 R creature When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield.
Lantern of Undersight cmb1 cmb1/106 {1} 1 Artifact R artifact You draw cards from the bottom of your library instead of the top of your library.
Mirrored Lotus cmb1 cmb1/107 {0} 0 Artifact R artifact Create Mirrored Lotus Copy/spawn [lackey] Mirrored Lotus (Copy) Reflect {0} | {T}, Exile Mirrored Lotus: Add three mana of any one color.
Pithing Spyglass cmb1 cmb1/108 {2} 2 Artifact R artifact As Pithing Spyglass enters the battlefield, name a keyword ability or ability word. | All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
Puresteel Angel cmb1 cmb1/109 {8} 8 Artifact Creature - Angel 4 4 R creature yInitialize/ch Create Puresteel Angel Emblem/spawn [lackey] Puresteel Angel Emblem Flying, indestructible | When Puresteel Angel enters the battlefield, exile all artifacts that aren't colorless. | Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
Unicycle cmb1 cmb1/110 {2} 2 Artifact - Equipment Vehicle 3 1 R artifact First strike, haste | Equipped creature has first strike and haste. | Equip {1} | Crew 1
Weaponized Scrap cmb1 cmb1/111 {4} 4 Artifact Creature - Construct 6 6 R creature Upgrade
Aggressive Crag cmb1 cmb1/112 RW 0 Land R land At the beginning of your combat step, tap Aggressive Crag. | {T}: Add {R} or {W}.
Barry's Land cmb1 cmb1/113 0 Basic Land - Cloud L barry's land {T}: Add {C}.
Domesticated Watercourse cmb1 cmb1/114 UB 0 Land R land /cr90 Domesticated Watercourse enters the battlefield tapped. | {T}: Add {U} or {B}. | {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. | Whenever equipped creature deals combat damage to a player, draw a card.
Enchanted Prairie cmb1 cmb1/115 WU 0 Enchantment Land R enchantment /cr90 Enchanted Prairie enters the battlefield tapped. | {T}: Add {W} or {U}.
Gold Mine cmb1 cmb1/116 0 Land R land {T}: Add {C}. | Legacy - {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. | -, -, -, -, -
Jasconian Isle cmb1 cmb1/117 U 0 Land Creature - Island Fish 3 4 R creature /cr90;/ci Jasconian Isle enters the battlefield tapped. | Jasconian Isle doesn't untap during your untap step. | At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.
Noxious Bayou cmb1 cmb1/118 BG 0 Land R land Create Poison Counter/spawn [nph] Poison Counter {T}: Add {B} or {G}. You get a poison counter.
Rift cmb1 cmb1/119 0 Legendary Land R land /cr90 Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. | Rift enters the battlefield tapped. | {T}: Add {C}.
Taiga Stadium cmb1 cmb1/120 RG 0 Land R land /cr90 Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. | {T}: Add {R} or {G}.
Waste Land cmb1 cmb1/121 0 Land R land Create Wastes/spawn [lackey] Wastes {T}: Add {C}. | {T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes land token.
Blessed Sanctuary jmp jmp/1 W W {3}{W}{W} 5 Enchantment R enchantment Create Unicorn/spawn [lackey] Unicorn (W 2/2) Prevent all noncombat damage that would be dealt to you and creatures you control. | Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Brightmare jmp jmp/2 W W {2}{W} 3 Creature - Unicorn 2 3 U creature When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
Emiel the Blessed jmp jmp/3 W GW {2}{W}{W} 4 Legendary Creature - Unicorn 4 4 M creature {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. | Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
Release the Dogs jmp jmp/4 W W {3}{W} 4 Sorcery U sorcery /spawnx4 [m21] Dog (W 1/1) Create four 1/1 white Dog creature tokens.
Steel-Plume Marshal jmp jmp/5 W W {3}{W}{W} 5 Creature - Bird Soldier 3 3 R creature /ch Flying | Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Stone Haven Pilgrim jmp jmp/6 W W {1}{W} 2 Creature - Kor Cleric 2 2 U creature Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
Supply Runners jmp jmp/7 W W {4}{W} 5 Creature - Dog 2 2 U creature When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Trusty Retriever jmp jmp/8 W W {3}{W} 4 Creature - Dog 2 3 C creature When Trusty Retriever enters the battlefield, choose one - | - Put a +1/+1 counter on Trusty Retriever. | - Return target artifact or enchantment card from your graveyard to your hand.
Archaeomender jmp jmp/9 U U {2}{U} 3 Creature - Human Wizard 2 3 C creature When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
Bruvac the Grandiloquent jmp jmp/10 U U {2}{U} 3 Legendary Creature - Human Advisor 1 4 M creature If an opponent would mill one or more cards, they mill twice that many cards instead.
Corsair Captain jmp jmp/11 U U {2}{U} 3 Creature - Human Pirate 2 2 R creature /spawn [m20] Treasure When Corsair Captain enters the battlefield, create a Treasure token. | Other Pirates you control get +1/+1.
Inniaz, the Gale Force jmp jmp/12 U WU {3}{U}{U} 5 Legendary Creature - Djinn 4 4 R creature /ch Flying | {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. | Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Ormos, Archive Keeper jmp jmp/13 U U {4}{U}{U} 6 Legendary Creature - Sphinx 5 5 R creature /ch Flying | If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. | {1}{U}{U}, Discard three cards with different names: Draw five cards.
Scholar of the Lost Trove jmp jmp/14 U U {5}{U}{U} 7 Creature - Sphinx 5 5 R creature /ch Flying | When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.
Kels, Fight Fixer jmp jmp/15 B UB {2}{B}{B} 4 Legendary Creature - Azra Warlock 4 3 R creature Menace | Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. | {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
Nocturnal Feeder jmp jmp/16 B B {2}{B} 3 Creature - Vampire Rogue 2 1 C creature /ch Flying | When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
Tinybones, Trinket Thief jmp jmp/17 B B {1}{B} 2 Legendary Creature - Skeleton Rogue 1 2 M creature At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. | {4}{B}{B}: Each opponent with no cards in hand loses 10 life.
Witch of the Moors jmp jmp/18 B B {3}{B}{B} 5 Creature - Human Warlock 4 4 R creature Deathtouch | At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Chained Brute jmp jmp/19 R R {1}{R} 2 Creature - Devil 4 3 U creature /ci Chained Brute doesn't untap during your untap step. | {1}, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.
Immolating Gyre jmp jmp/20 R R {4}{R}{R} 6 Sorcery M sorcery Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Lightning Phoenix jmp jmp/21 R R {2}{R} 3 Creature - Phoenix 2 2 R creature /ch Flying, haste | Lightning Phoenix can't block. | At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield.
Lightning Visionary jmp jmp/22 R R {1}{R} 2 Creature - Minotaur Shaman 2 1 C creature Prowess
Living Lightning jmp jmp/23 R R {3}{R} 4 Creature - Elemental Shaman 3 2 U creature When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
Muxus, Goblin Grandee jmp jmp/24 R R {4}{R}{R} 6 Legendary Creature - Goblin Noble 4 4 R creature Reveal top six cards/vp1at6 When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. | Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Sethron, Hurloon General jmp jmp/25 R BR {3}{R}{R} 5 Legendary Creature - Minotaur Warrior 4 4 R creature Create Minotaur/spawn [jou] Minotaur (R 2/3) Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. | {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn.
Spiteful Prankster jmp jmp/26 R R {2}{R} 3 Creature - Devil 3 2 U creature As long as it's your turn, Spiteful Prankster has first strike. | Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
Zurzoth, Chaos Rider jmp jmp/27 R R {2}{R} 3 Legendary Creature - Devil 2 3 R creature Create Devil/spawn [soi] Devil (R 1/1) Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." | Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Allosaurus Shepherd jmp jmp/28 G G {G} 1 Creature - Elf Shaman 1 1 M creature Allosaurus Shepherd can't be countered. | Green spells you control can't be countered. | {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Branching Evolution jmp jmp/29 G G {2}{G} 3 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Neyith of the Dire Hunt jmp jmp/30 G RG {2}{G}{G} 4 Legendary Creature - Human Warrior 3 3 R creature Whenever one or more creatures you control fight or become blocked, draw a card. | At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able.
Towering Titan jmp jmp/31 G G {4}{G}{G} 6 Creature - Giant 0 0 M creature Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. | Sacrifice a creature with defender: All creatures gain trample until end of turn.
Lightning-Core Excavator jmp jmp/32 {1} 1 Artifact Creature - Golem 0 3 C creature {5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
Thriving Bluff jmp jmp/33 R 0 Land C land /cr90 Thriving Bluff enters the battlefield tapped. | As Thriving Bluff enters the battlefield, choose a color other than red. | {T}: Add {R} or one mana of the chosen color.
Thriving Grove jmp jmp/34 G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color.
Thriving Heath jmp jmp/35 W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color.
Thriving Isle jmp jmp/36 U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color.
Thriving Moor jmp jmp/37 B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color.
Plains jmp jmp/38 W 0 Basic Land - Plains L plains
Island jmp jmp/46 U 0 Basic Land - Island L island
Swamp jmp jmp/54 B 0 Basic Land - Swamp L swamp
Mountain jmp jmp/62 R 0 Basic Land - Mountain L mountain
Forest jmp jmp/70 G 0 Basic Land - Forest L forest
Terramorphic Expanse jmp jmp/78 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Aegis of the Heavens jmp jmp/79 W W {1}{W} 2 Instant U instant Target creature gets +1/+7 until end of turn.
Aerial Assault jmp jmp/80 W W {2}{W} 3 Sorcery C sorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Affa Guard Hound jmp jmp/81 W W {2}{W} 3 Creature - Dog 2 2 U creature Flash | When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Ajani's Chosen jmp jmp/82 W W {2}{W}{W} 4 Creature - Cat Soldier 3 3 R creature Create Cat/spawn [c18] Cat (W 2/2) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Alabaster Mage jmp jmp/83 W W {1}{W} 2 Creature - Human Wizard 2 1 U creature {1}{W}: Target creature you control gains lifelink until end of turn.
Angel of Mercy jmp jmp/84 W W {4}{W} 5 Creature - Angel 3 3 C creature /ch Flying | When Angel of Mercy enters the battlefield, you gain 3 life.
Angel of the Dire Hour jmp jmp/85 W W {5}{W}{W} 7 Creature - Angel 5 4 R creature /ch Flash | Flying | When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
Angelic Arbiter jmp jmp/86 W W {5}{W}{W} 7 Creature - Angel 5 6 R creature /ch Flying | Each opponent who cast a spell this turn can't attack with creatures. | Each opponent who attacked with a creature this turn can't cast spells.
Angelic Edict jmp jmp/87 W W {4}{W} 5 Sorcery C sorcery Exile target creature or enchantment.
Angelic Page jmp jmp/88 W W {1}{W} 2 Creature - Angel Spirit 1 1 C creature /ch Flying | {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Archon of Justice jmp jmp/89 W W {3}{W}{W} 5 Creature - Archon 4 4 R creature /ch Flying | When Archon of Justice dies, exile target permanent.
Archon of Redemption jmp jmp/90 W W {3}{W}{W} 5 Creature - Archon 3 4 R creature /ch Flying | Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Battlefield Promotion jmp jmp/91 W W {1}{W} 2 Instant C instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Blessed Spirits jmp jmp/92 W W {2}{W} 3 Creature - Spirit 2 2 U creature /ch Flying | Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Bulwark Giant jmp jmp/93 W W {5}{W} 6 Creature - Giant Soldier 3 6 C creature When Bulwark Giant enters the battlefield, you gain 5 life.
Cathar's Companion jmp jmp/94 W W {2}{W} 3 Creature - Dog 3 1 C creature Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn.
Cathars' Crusade jmp jmp/95 W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Celestial Mantle jmp jmp/96 W W {3}{W}{W}{W} 6 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +3/+3. | Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Cloudshift jmp jmp/97 W W {W} 1 Instant C instant Exile target creature you control, then return that card to the battlefield under your control.
Cradle of Vitality jmp jmp/98 W W {3}{W} 4 Enchantment R enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Dauntless Onslaught jmp jmp/99 W W {2}{W} 3 Instant U instant Up to two target creatures each get +2/+2 until end of turn.
Divine Arrow jmp jmp/100 W W {1}{W} 2 Instant C instant Divine Arrow deals 4 damage to target attacking or blocking creature.
Duelist's Heritage jmp jmp/101 W W {2}{W} 3 Enchantment R enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Emancipation Angel jmp jmp/102 W W {1}{W}{W} 3 Creature - Angel 3 3 U creature /ch Flying | When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Face of Divinity jmp jmp/103 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2. | As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Forced Worship jmp jmp/104 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack. | {2}{W}: Return Forced Worship to its owner's hand.
Fortify jmp jmp/105 W W {2}{W} 3 Instant C instant Choose one - | - Creatures you control get +2/+0 until end of turn. | - Creatures you control get +0/+2 until end of turn.
Gird for Battle jmp jmp/106 W W {W} 1 Sorcery U sorcery Put a +1/+1 counter on each of up to two target creatures.
Healer's Hawk jmp jmp/107 W W {W} 1 Creature - Bird 1 1 C creature /ch Flying, lifelink
High Sentinels of Arashin jmp jmp/108 W W {3}{W} 4 Creature - Bird Soldier 3 4 R creature /ch Flying | High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. | {3}{W}: Put a +1/+1 counter on target creature.
Indomitable Will jmp jmp/109 W W {1}{W} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +1/+2.
Inspired Charge jmp jmp/110 W W {2}{W}{W} 4 Instant C instant Creatures you control get +2/+1 until end of turn.
Inspiring Captain jmp jmp/111 W W {3}{W} 4 Creature - Human Knight 3 3 C creature When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
Inspiring Unicorn jmp jmp/112 W W {2}{W}{W} 4 Creature - Unicorn 2 2 U creature Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
Isamaru, Hound of Konda jmp jmp/113 W W {W} 1 Legendary Creature - Dog 2 2 R creature
Knight of the Tusk jmp jmp/114 W W {4}{W}{W} 6 Creature - Human Knight 3 7 C creature Vigilance
Knightly Valor jmp jmp/115 W W {4}{W} 5 Enchantment - Aura C enchantment /spawn [ori] Knight (W 2/2 Vigilance) Enchant creature | When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. | Enchanted creature gets +2/+2 and has vigilance.
Kor Spiritdancer jmp jmp/116 W W {1}{W} 2 Creature - Kor Wizard 0 2 R creature Kor Spiritdancer gets +2/+2 for each Aura attached to it. | Whenever you cast an Aura spell, you may draw a card.
Lena, Selfless Champion jmp jmp/117 W W {4}{W}{W} 6 Legendary Creature - Human Knight 3 3 R creature Create Soldier/spawn [dom] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [dom] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [dom] Soldier (W 1/1) When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. | Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Lightwalker jmp jmp/118 W W {1}{W} 2 Creature - Human Warrior 2 1 C creature Lightwalker has flying as long as it has a +1/+1 counter on it.
Linvala, Keeper of Silence jmp jmp/119 W W {2}{W}{W} 4 Legendary Creature - Angel 3 4 M creature /ch Flying | Activated abilities of creatures your opponents control can't be activated.
Long Road Home jmp jmp/120 W W {1}{W} 2 Instant U instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Mentor of the Meek jmp jmp/121 W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Mesa Unicorn jmp jmp/122 W W {1}{W} 2 Creature - Unicorn 2 2 C creature Lifelink
Mikaeus, the Lunarch jmp jmp/123 W W {X}{W} 1 Legendary Creature - Human Cleric 0 0 M creature Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. | {T}: Put a +1/+1 counter on Mikaeus. | {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Moment of Heroism jmp jmp/124 W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains lifelink until end of turn.
Pacifism jmp jmp/125 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block.
Path of Bravery jmp jmp/126 W W {2}{W} 3 Enchantment R enchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. | Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Path to Exile jmp jmp/127 W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Patron of the Valiant jmp jmp/128 W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying | When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Raise the Alarm jmp jmp/129 W W {1}{W} 2 Instant C instant /spawnx2 [dom] Soldier (W 1/1) Create two 1/1 white Soldier creature tokens.
Rhox Faithmender jmp jmp/130 W W {3}{W} 4 Creature - Rhino Monk 1 5 R creature Lifelink | If you would gain life, you gain twice that much life instead.
Ronom Unicorn jmp jmp/131 W W {1}{W} 2 Creature - Unicorn 2 2 C creature Sacrifice Ronom Unicorn: Destroy target enchantment.
Serra Angel jmp jmp/132 W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying, vigilance
Sky Tether jmp jmp/133 W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has defender and loses flying.
Take Heart jmp jmp/134 W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Tandem Tactics jmp jmp/135 W W {1}{W} 2 Instant C instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Valorous Stance jmp jmp/136 W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater.
Voice of the Provinces jmp jmp/137 W W {4}{W}{W} 6 Creature - Angel 3 3 C creature /ch;/spawn [rna] Human (W 1/1) Flying | When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Aegis Turtle jmp jmp/138 U U {U} 1 Creature - Turtle 0 5 C creature
Battleground Geist jmp jmp/139 U U {4}{U} 5 Creature - Spirit 3 3 U creature /ch Flying | Other Spirit creatures you control get +1/+0.
Befuddle jmp jmp/140 U U {2}{U} 3 Instant C instant Target creature gets -4/-0 until end of turn. | Draw a card.
Belltower Sphinx jmp jmp/141 U U {4}{U} 5 Creature - Sphinx 2 5 U creature /ch Flying | Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Chart a Course jmp jmp/142 U U {1}{U} 2 Sorcery U sorcery Draw two cards. Then discard a card unless you attacked this turn.
Cloudreader Sphinx jmp jmp/143 U U {4}{U} 5 Creature - Sphinx 3 4 C creature yInitialize/ch Scry 2/vp1pt2 Flying | When Cloudreader Sphinx enters the battlefield, scry 2.
Coastal Piracy jmp jmp/144 U U {2}{U}{U} 4 Enchantment U enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Crookclaw Transmuter jmp jmp/145 U U {3}{U} 4 Creature - Bird Wizard 3 1 C creature /ch Flash | Flying | When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Cryptic Serpent jmp jmp/146 U U {5}{U}{U} 7 Creature - Serpent 6 5 U creature This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Curiosity jmp jmp/147 U U {U} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage to an opponent, you may draw a card.
Curious Obsession jmp jmp/148 U U {U} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." | At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
Departed Deckhand jmp jmp/149 U U {1}{U} 2 Creature - Spirit Pirate 2 2 U creature When Departed Deckhand becomes the target of a spell, sacrifice it. | Departed Deckhand can't be blocked except by Spirits. | {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
Erratic Visionary jmp jmp/150 U U {1}{U} 2 Creature - Human Wizard 1 3 C creature {1}{U}, {T}: Draw a card, then discard a card.
Essence Flux jmp jmp/151 U U {U} 1 Instant U instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Exclude jmp jmp/152 U U {2}{U} 3 Instant U instant Counter target creature spell. | Draw a card.
Exclusion Mage jmp jmp/153 U U {2}{U} 3 Creature - Human Wizard 2 2 U creature When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
Kira, Great Glass-Spinner jmp jmp/154 U U {1}{U}{U} 3 Legendary Creature - Spirit 2 2 R creature /ch Flying | Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Kitesail Corsair jmp jmp/155 U U {1}{U} 2 Creature - Human Pirate 2 1 C creature Kitesail Corsair has flying as long as it's attacking.
Leave in the Dust jmp jmp/156 U U {3}{U} 4 Instant C instant Return target nonland permanent to its owner's hand. | Draw a card.
Murmuring Phantasm jmp jmp/157 U U {1}{U} 2 Creature - Spirit 0 5 C creature Defender
Mystic Archaeologist jmp jmp/158 U U {1}{U} 2 Creature - Human Wizard 2 1 R creature {3}{U}{U}: Draw two cards.
Narcolepsy jmp jmp/159 U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Nebelgast Herald jmp jmp/160 U U {2}{U} 3 Creature - Spirit 2 1 U creature /ch Flash | Flying | Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
Octoprophet jmp jmp/161 U U {3}{U} 4 Creature - Octopus 3 3 C creature Scry 2/vp1pt2 When Octoprophet enters the battlefield, scry 2.
Oneirophage jmp jmp/162 U U {3}{U} 4 Creature - Squid Illusion 1 2 U creature /ch Flying | Whenever you draw a card, put a +1/+1 counter on Oneirophage.
Peel from Reality jmp jmp/163 U U {1}{U} 2 Instant C instant Return target creature you control and target creature you don't control to their owners' hands.
Prescient Chimera jmp jmp/164 U U {3}{U}{U} 5 Creature - Chimera 3 4 C creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cast an instant or sorcery spell, scry 1.
Prosperous Pirates jmp jmp/165 U U {4}{U} 5 Creature - Human Pirate 3 4 C creature /spawnx2 [m20] Treasure When Prosperous Pirates enters the battlefield, create two Treasure tokens.
Rattlechains jmp jmp/166 U U {1}{U} 2 Creature - Spirit 2 1 R creature /ch Flash | Flying | When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. | You may cast Spirit spells as though they had flash.
Read the Runes jmp jmp/167 U U {X}{U} 1 Instant R instant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Reckless Scholar jmp jmp/168 U U {2}{U} 3 Creature - Human Wizard 2 1 U creature {T}: Target player draws a card, then discards a card.
Rhystic Study jmp jmp/169 U U {2}{U} 3 Enchantment R enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Rishadan Airship jmp jmp/170 U U {2}{U} 3 Creature - Human Pirate 3 1 C creature /ch Flying | Rishadan Airship can block only creatures with flying.
Sage's Row Savant jmp jmp/171 U U {1}{U} 2 Creature - Vedalken Wizard 2 1 C creature Scry 2/vp1pt2 When Sage's Row Savant enters the battlefield, scry 2.
Sailor of Means jmp jmp/172 U U {2}{U} 3 Creature - Human Pirate 1 4 C creature /spawn [m20] Treasure When Sailor of Means enters the battlefield, create a Treasure token.
Sea Gate Oracle jmp jmp/173 U U {2}{U} 3 Creature - Human Wizard 1 3 C creature Look at top two cards/vp1pt2 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Selhoff Occultist jmp jmp/174 U U {2}{U} 3 Creature - Human Rogue 2 3 C creature Whenever Selhoff Occultist or another creature dies, target player mills a card.
Serendib Efreet jmp jmp/175 U U {2}{U} 3 Creature - Efreet 3 4 R creature /ch Flying | At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Sharding Sphinx jmp jmp/176 U U {4}{U}{U} 6 Artifact Creature - Sphinx 4 4 R creature yInitialize/ch Create Thopter/spawn [c18] Thopter (U 1/1 Flying) Flying | Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Sigiled Starfish jmp jmp/177 U U {1}{U} 2 Creature - Starfish 0 3 U creature Scry 1/vp1pt1 {T}: Scry 1.
Spectral Sailor jmp jmp/178 U U {U} 1 Creature - Spirit Pirate 1 1 U creature /ch Flash | Flying | {3}{U}: Draw a card.
Storm Sculptor jmp jmp/179 U U {3}{U} 4 Creature - Merfolk Wizard 3 2 C creature Storm Sculptor can't be blocked. | When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
Sweep Away jmp jmp/180 U U {2}{U} 3 Instant C instant Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
Talrand, Sky Summoner jmp jmp/181 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [uma] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Talrand's Invocation jmp jmp/182 U U {2}{U}{U} 4 Sorcery U sorcery /spawnx2 [uma] Drake (U 2/2 Flying) Create two 2/2 blue Drake creature tokens with flying.
Thirst for Knowledge jmp jmp/183 U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard an artifact card.
Thought Collapse jmp jmp/184 U U {1}{U}{U} 3 Instant C instant Counter target spell. Its controller mills three cards.
Thought Scour jmp jmp/185 U U {U} 1 Instant C instant Target player mills two cards. | Draw a card.
Towering-Wave Mystic jmp jmp/186 U U {1}{U} 2 Creature - Merfolk Wizard 2 1 C creature Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Vedalken Archmage jmp jmp/187 U U {2}{U}{U} 4 Creature - Vedalken Wizard 0 2 R creature Whenever you cast an artifact spell, draw a card.
Vedalken Entrancer jmp jmp/188 U U {3}{U} 4 Creature - Vedalken Wizard 1 4 C creature {U}, {T}: Target player mills two cards.
Voyage's End jmp jmp/189 U U {1}{U} 2 Instant C instant Scry 1/vp1pt1 Return target creature to its owner's hand. Scry 1.
Wall of Lost Thoughts jmp jmp/190 U U {1}{U} 2 Creature - Wall 0 4 U creature Defender | When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Warden of Evos Isle jmp jmp/191 U U {2}{U} 3 Creature - Bird Wizard 2 2 U creature /ch Flying | Creature spells with flying you cast cost {1} less to cast.
Waterknot jmp jmp/192 U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | When Waterknot enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step.
Whelming Wave jmp jmp/193 U U {2}{U}{U} 4 Sorcery R sorcery Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Windreader Sphinx jmp jmp/194 U U {5}{U}{U} 7 Creature - Sphinx 3 7 R creature /ch Flying | Whenever a creature with flying attacks, you may draw a card.
Windstorm Drake jmp jmp/195 U U {4}{U} 5 Creature - Drake 3 3 U creature /ch Flying | Other creatures you control with flying get +1/+0.
Winged Words jmp jmp/196 U U {2}{U} 3 Sorcery C sorcery This spell costs {1} less to cast if you control a creature with flying. | Draw two cards.
Wishful Merfolk jmp jmp/197 U U {1}{U} 2 Creature - Merfolk 3 2 C creature Defender | {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
Wizard's Retort jmp jmp/198 U U {1}{U}{U} 3 Instant U instant This spell costs {1} less to cast if you control a Wizard. | Counter target spell.
Agonizing Syphon jmp jmp/199 B B {3}{B} 4 Sorcery C sorcery Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Assassin's Strike jmp jmp/200 B B {4}{B}{B} 6 Sorcery U sorcery Destroy target creature. Its controller discards a card.
Bake into a Pie jmp jmp/201 B B {2}{B}{B} 4 Instant C instant /spawn [eld] Food Destroy target creature. Create a Food token.
Barter in Blood jmp jmp/202 B B {2}{B}{B} 4 Sorcery U sorcery Each player sacrifices two creatures.
Black Cat jmp jmp/203 B B {1}{B} 2 Creature - Zombie Cat 1 1 C creature When Black Cat dies, target opponent discards a card at random.
Black Market jmp jmp/204 B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature dies, put a charge counter on Black Market. | At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
Blighted Bat jmp jmp/205 B B {2}{B} 3 Creature - Zombie Bat 2 1 C creature /ch Flying | {1}: Blighted Bat gains haste until end of turn.
Blood Artist jmp jmp/206 B B {1}{B} 2 Creature - Vampire 0 1 U creature Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Blood Divination jmp jmp/207 B B {3}{B} 4 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a creature. | Draw three cards.
Blood Host jmp jmp/208 B B {3}{B}{B} 5 Creature - Vampire 3 3 U creature {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
Bloodbond Vampire jmp jmp/209 B B {2}{B}{B} 4 Creature - Vampire Shaman Ally 3 3 U creature Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Bloodhunter Bat jmp jmp/210 B B {3}{B} 4 Creature - Bat 2 2 C creature /ch Flying | When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Bogbrew Witch jmp jmp/211 B B {3}{B} 4 Creature - Human Wizard 1 3 R creature {2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
Bone Picker jmp jmp/212 B B {3}{B} 4 Creature - Bird 3 2 U creature /ch This spell costs {3} less to cast if a creature died this turn. | Flying, deathtouch
Bone Splinters jmp jmp/213 B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature. | Destroy target creature.
Burglar Rat jmp jmp/214 B B {1}{B} 2 Creature - Rat 1 1 C creature When Burglar Rat enters the battlefield, each opponent discards a card.
Cadaver Imp jmp jmp/215 B B {1}{B}{B} 3 Creature - Imp 1 1 C creature /ch Flying | When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Cauldron Familiar jmp jmp/216 B B {B} 1 Creature - Cat 1 1 C creature When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. | Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Cemetery Recruitment jmp jmp/217 B B {1}{B} 2 Sorcery C sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Child of Night jmp jmp/218 B B {1}{B} 2 Creature - Vampire 2 1 C creature Lifelink
Corpse Hauler jmp jmp/219 B B {1}{B} 2 Creature - Human Rogue 2 1 C creature {2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
Corpse Traders jmp jmp/220 B B {3}{B} 4 Creature - Human Rogue 3 3 U creature {2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Crow of Dark Tidings jmp jmp/221 B B {2}{B} 3 Creature - Zombie Bird 2 1 C creature /ch Flying | When Crow of Dark Tidings enters the battlefield or dies, mill two cards.
Death's Approach jmp jmp/222 B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Douse in Gloom jmp jmp/223 B B {2}{B} 3 Instant C instant Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Drainpipe Vermin jmp jmp/224 B B {B} 1 Creature - Rat 1 1 C creature When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
Drana, Liberator of Malakir jmp jmp/225 B B {1}{B}{B} 3 Legendary Creature - Vampire Ally 2 3 M creature /ch Flying, first strike | Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Dutiful Attendant jmp jmp/226 B B {2}{B} 3 Creature - Human Warrior 1 2 C creature When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
Entomber Exarch jmp jmp/227 B B {2}{B}{B} 4 Creature - Cleric 2 2 U creature When Entomber Exarch enters the battlefield, choose one - | - Return target creature card from your graveyard to your hand. | - Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Eternal Taskmaster jmp jmp/228 B B {1}{B} 2 Creature - Zombie 2 3 U creature /cr90 Eternal Taskmaster enters the battlefield tapped. | Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Eternal Thirst jmp jmp/229 B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."
Exhume jmp jmp/230 B B {1}{B} 2 Sorcery U sorcery Each player puts a creature card from their graveyard onto the battlefield.
Exquisite Blood jmp jmp/231 B B {4}{B} 5 Enchantment R enchantment Whenever an opponent loses life, you gain that much life.
Falkenrath Noble jmp jmp/232 B B {3}{B} 4 Creature - Vampire Noble 2 2 U creature /ch Flying | Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Fell Specter jmp jmp/233 B B {3}{B} 4 Creature - Specter 1 3 U creature /ch Flying | When Fell Specter enters the battlefield, target opponent discards a card. | Whenever an opponent discards a card, that player loses 2 life.
Festering Newt jmp jmp/234 B B {B} 1 Creature - Salamander 1 1 C creature When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Funeral Rites jmp jmp/235 B B {2}{B} 3 Sorcery C sorcery You draw two cards, lose 2 life, then mill two cards.
Ghoulcaller Gisa jmp jmp/236 B B {3}{B}{B} 5 Legendary Creature - Human Wizard 3 4 M creature Create Zombie/spawn [m15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [m15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [m15] Zombie (B 2/2) {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Ghoulcaller's Accomplice jmp jmp/237 B B {1}{B} 2 Creature - Human Rogue 2 2 C creature Create Zombie/spawn [m15] Zombie (B 2/2) {3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
Ghoulraiser jmp jmp/238 B B {1}{B}{B} 3 Creature - Zombie 2 2 C creature When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Gifted Aetherborn jmp jmp/239 B B {B}{B} 2 Creature - Aetherborn Vampire 2 3 U creature Deathtouch, lifelink
Gonti, Lord of Luxury jmp jmp/240 B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 2 3 R creature Look at top four cards/vp1pt4 Deathtouch | When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Gravewaker jmp jmp/241 B B {4}{B}{B} 6 Creature - Bird Spirit 5 5 R creature /ch Flying | {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Gristle Grinner jmp jmp/242 B B {4}{B} 5 Creature - Zombie 3 3 U creature Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
Harvester of Souls jmp jmp/243 B B {4}{B}{B} 6 Creature - Demon 5 5 R creature Deathtouch | Whenever another nontoken creature dies, you may draw a card.
Innocent Blood jmp jmp/244 B B {B} 1 Sorcery C sorcery Each player sacrifices a creature.
Kalastria Nightwatch jmp jmp/245 B B {4}{B} 5 Creature - Vampire Warrior Ally 4 5 C creature Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
Languish jmp jmp/246 B B {2}{B}{B} 4 Sorcery R sorcery All creatures get -4/-4 until end of turn.
Last Gasp jmp jmp/247 B B {1}{B} 2 Instant C instant Target creature gets -3/-3 until end of turn.
Launch Party jmp jmp/248 B B {3}{B} 4 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Destroy target creature. Its controller loses 2 life.
Lawless Broker jmp jmp/249 B B {2}{B} 3 Creature - Aetherborn Rogue 3 2 C creature When Lawless Broker dies, put a +1/+1 counter on target creature you control.
Liliana's Elite jmp jmp/250 B B {2}{B} 3 Creature - Zombie 1 1 U creature Liliana's Elite gets +1/+1 for each creature card in your graveyard.
Liliana's Reaver jmp jmp/251 B B {2}{B}{B} 4 Creature - Zombie 4 3 R creature Create Zombie/spawn [m15] Zombie (B 2/2) Deathtouch | Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Macabre Waltz jmp jmp/252 B B {1}{B} 2 Sorcery C sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card.
Malakir Familiar jmp jmp/253 B B {2}{B} 3 Creature - Bat 2 1 U creature /ch Flying, deathtouch | Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
Mark of the Vampire jmp jmp/254 B B {3}{B} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and has lifelink.
Mausoleum Turnkey jmp jmp/255 B B {3}{B} 4 Creature - Ogre Rogue 3 2 U creature When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
Miasmic Mummy jmp jmp/256 B B {1}{B} 2 Creature - Zombie Jackal 2 2 C creature When Miasmic Mummy enters the battlefield, each player discards a card.
Mire Triton jmp jmp/257 B B {1}{B} 2 Creature - Zombie Merfolk 2 1 U creature Deathtouch | When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Nightshade Stinger jmp jmp/258 B B {B} 1 Creature - Faerie Rogue 1 1 C creature /ch Flying | Nightshade Stinger can't block.
Nyxathid jmp jmp/259 B B {1}{B}{B} 3 Creature - Elemental 7 7 R creature As Nyxathid enters the battlefield, choose an opponent. | Nyxathid gets -1/-1 for each card in the chosen player's hand.
Ogre Slumlord jmp jmp/260 B B {3}{B}{B} 5 Creature - Ogre Rogue 3 3 R creature Create Rat/spawn [gtc] Rat (B 1/1) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. | Rats you control have deathtouch.
Oona's Blackguard jmp jmp/261 B B {1}{B} 2 Creature - Faerie Rogue 1 1 U creature /ch Flying | Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Parasitic Implant jmp jmp/262 B B {3}{B} 4 Enchantment - Aura C enchantment Create Myr/spawn [mh1] Myr (1/1) Enchant creature | At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.
Phyrexian Broodlings jmp jmp/263 B B {1}{B}{B} 3 Creature - Minion 2 2 C creature {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Phyrexian Debaser jmp jmp/264 B B {3}{B} 4 Creature - Carrier 2 2 C creature /ch Flying | {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
Phyrexian Gargantua jmp jmp/265 B B {4}{B}{B} 6 Creature - Horror 4 4 U creature When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Phyrexian Rager jmp jmp/266 B B {2}{B} 3 Creature - Horror 2 2 C creature When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Phyrexian Reclamation jmp jmp/267 B B {B} 1 Enchantment U enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Plagued Rusalka jmp jmp/268 B B {B} 1 Creature - Spirit 1 1 C creature {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Ravenous Chupacabra jmp jmp/269 B B {2}{B}{B} 4 Creature - Beast Horror 2 2 U creature When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Reanimate jmp jmp/270 B B {B} 1 Sorcery R sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Rise of the Dark Realms jmp jmp/271 B B {7}{B}{B} 9 Sorcery M sorcery Put all creature cards from all graveyards onto the battlefield under your control.
Sangromancer jmp jmp/272 B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life.
Sanitarium Skeleton jmp jmp/273 B B {B} 1 Creature - Skeleton 1 2 C creature {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
Scourge of Nel Toth jmp jmp/274 B B {5}{B}{B} 7 Creature - Zombie Dragon 6 6 R creature /ch Flying | You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Sengir Vampire jmp jmp/275 B B {3}{B}{B} 5 Creature - Vampire 4 4 U creature /ch Flying | Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Settle the Score jmp jmp/276 B B {2}{B}{B} 4 Sorcery U sorcery Exile target creature. Put two loyalty counters on a planeswalker you control.
Shambling Goblin jmp jmp/277 B B {B} 1 Creature - Zombie Goblin 1 1 C creature When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Sheoldred, Whispering One jmp jmp/278 B B {5}{B}{B} 7 Legendary Creature - Praetor 6 6 M creature Swampwalk | At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. | At the beginning of each opponent's upkeep, that player sacrifices a creature.
Slate Street Ruffian jmp jmp/279 B B {2}{B} 3 Creature - Human Warrior 2 2 C creature Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Soul Salvage jmp jmp/280 B B {2}{B} 3 Sorcery C sorcery Return up to two target creature cards from your graveyard to your hand.
Stab Wound jmp jmp/281 B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets -2/-2. | At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Swarm of Bloodflies jmp jmp/282 B B {4}{B} 5 Creature - Insect 0 0 U creature /ch;/ccgreen=2 Flying | Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. | Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
Tempting Witch jmp jmp/283 B B {2}{B} 3 Creature - Human Warlock 1 3 U creature /spawn [eld] Food When Tempting Witch enters the battlefield, create a Food token. | {2}, {T}, Sacrifice a Food: Target player loses 3 life.
Tithebearer Giant jmp jmp/284 B B {5}{B} 6 Creature - Giant Warrior 4 5 C creature When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
Vampire Neonate jmp jmp/285 B B {B} 1 Creature - Vampire 0 3 C creature {2}, {T}: Each opponent loses 1 life and you gain 1 life.
Wailing Ghoul jmp jmp/286 B B {1}{B} 2 Creature - Zombie 1 3 C creature When Wailing Ghoul enters the battlefield, mill two cards.
Wight of Precinct Six jmp jmp/287 B B {1}{B} 2 Creature - Zombie 1 1 C creature Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Zombie Infestation jmp jmp/288 B B {1}{B} 2 Enchantment U enchantment Create Zombie/spawn [m15] Zombie (B 2/2) Discard two cards: Create a 2/2 black Zombie creature token.
Act of Treason jmp jmp/289 R R {2}{R} 3 Sorcery C sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Ashmouth Hound jmp jmp/290 R R {1}{R} 2 Creature - Elemental Dog 2 1 C creature Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Ball Lightning jmp jmp/291 R R {R}{R}{R} 3 Creature - Elemental 6 1 R creature Trample | Haste | At the beginning of the end step, sacrifice Ball Lightning.
Barrage of Expendables jmp jmp/292 R R {R} 1 Enchantment U enchantment {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Bathe in Dragonfire jmp jmp/293 R R {2}{R} 3 Sorcery C sorcery Bathe in Dragonfire deals 4 damage to target creature.
Beetleback Chief jmp jmp/294 R R {2}{R}{R} 4 Creature - Goblin Warrior 2 2 U creature /spawnx2 [dom] Goblin (R 1/1) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Blindblast jmp jmp/295 R R {2}{R} 3 Instant C instant Blindblast deals 1 damage to target creature. That creature can't block this turn. | Draw a card.
Bloodrage Brawler jmp jmp/296 R R {1}{R} 2 Creature - Minotaur Warrior 4 3 U creature When Bloodrage Brawler enters the battlefield, discard a card.
Bloodrock Cyclops jmp jmp/297 R R {2}{R} 3 Creature - Cyclops 3 3 C creature Bloodrock Cyclops attacks each combat if able.
Bloodshot Trainee jmp jmp/298 R R {3}{R} 4 Creature - Goblin Warrior 2 3 U creature {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
Boggart Brute jmp jmp/299 R R {2}{R} 3 Creature - Goblin Warrior 3 2 C creature Menace
Borderland Marauder jmp jmp/300 R R {1}{R} 2 Creature - Human Warrior 1 2 C creature Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Borderland Minotaur jmp jmp/301 R R {2}{R}{R} 4 Creature - Minotaur Warrior 4 3 C creature
Chain Lightning jmp jmp/302 R R {R} 1 Sorcery U sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Charmbreaker Devils jmp jmp/303 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Cinder Elemental jmp jmp/304 R R {3}{R} 4 Creature - Elemental 2 2 U creature {X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
Collateral Damage jmp jmp/305 R R {R} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Collateral Damage deals 3 damage to any target.
Dance with Devils jmp jmp/306 R R {3}{R} 4 Instant U instant /spawnx2 [soi] Devil (R 1/1) Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Doublecast jmp jmp/307 R R {R}{R} 2 Sorcery U sorcery When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Draconic Roar jmp jmp/308 R R {1}{R} 2 Instant U instant As an additional cost to cast this spell, you may reveal a Dragon card from your hand. | Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Dragon Fodder jmp jmp/309 R R {1}{R} 2 Sorcery C sorcery /spawnx2 [dom] Goblin (R 1/1) Create two 1/1 red Goblin creature tokens.
Dragon Hatchling jmp jmp/310 R R {1}{R} 2 Creature - Dragon 0 1 C creature /ch Flying | {R}: Dragon Hatchling gets +1/+0 until end of turn.
Dragonlord's Servant jmp jmp/311 R R {1}{R} 2 Creature - Goblin Shaman 1 3 U creature Dragon spells you cast cost {1} less to cast.
Dragonspeaker Shaman jmp jmp/312 R R {1}{R}{R} 3 Creature - Human Barbarian Shaman 2 2 U creature Dragon spells you cast cost {2} less to cast.
Dualcaster Mage jmp jmp/313 R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Etali, Primal Storm jmp jmp/314 R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Fanatical Firebrand jmp jmp/315 R R {R} 1 Creature - Goblin Pirate 1 1 C creature Haste | {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
Flame Lash jmp jmp/316 R R {3}{R} 4 Instant C instant Flame Lash deals 4 damage to any target.
Flames of the Firebrand jmp jmp/317 R R {2}{R} 3 Sorcery U sorcery Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Flames of the Raze-Boar jmp jmp/318 R R {5}{R} 6 Instant U instant Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Flametongue Kavu jmp jmp/319 R R {3}{R} 4 Creature - Kavu 4 2 U creature When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Fling jmp jmp/320 R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target.
Flurry of Horns jmp jmp/321 R R {4}{R} 5 Sorcery C sorcery /spawnx2 [lackey] Minotaur (R 2/3 Haste) Create two 2/3 red Minotaur creature tokens with haste.
Forge Devil jmp jmp/322 R R {R} 1 Creature - Devil 1 1 C creature When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Furnace Whelp jmp jmp/323 R R {2}{R}{R} 4 Creature - Dragon 2 2 U creature /ch Flying | {R}: Furnace Whelp gets +1/+0 until end of turn.
Goblin Chieftain jmp jmp/324 R R {1}{R}{R} 3 Creature - Goblin 2 2 R creature Haste | Other Goblin creatures you control get +1/+1 and have haste.
Goblin Commando jmp jmp/325 R R {4}{R} 5 Creature - Goblin 2 2 U creature When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
Goblin Goon jmp jmp/326 R R {3}{R} 4 Creature - Goblin Mutant 6 6 R creature Goblin Goon can't attack unless you control more creatures than defending player. | Goblin Goon can't block unless you control more creatures than attacking player.
Goblin Instigator jmp jmp/327 R R {1}{R} 2 Creature - Goblin Rogue 1 1 C creature /spawn [dom] Goblin (R 1/1) When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Goblin Lore jmp jmp/328 R R {1}{R} 2 Sorcery U sorcery Draw four cards, then discard three cards at random.
Goblin Rally jmp jmp/329 R R {3}{R}{R} 5 Sorcery U sorcery /spawnx4 [dom] Goblin (R 1/1) Create four 1/1 red Goblin creature tokens.
Goblin Shortcutter jmp jmp/330 R R {1}{R} 2 Creature - Goblin Scout 2 1 C creature When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
Grim Lavamancer jmp jmp/331 R R {R} 1 Creature - Human Wizard 1 1 R creature {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Hamletback Goliath jmp jmp/332 R R {6}{R} 7 Creature - Giant Warrior 6 6 R creature Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Heartfire jmp jmp/333 R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature or planeswalker. | Heartfire deals 4 damage to any target.
Hellrider jmp jmp/334 R R {2}{R}{R} 4 Creature - Devil 3 3 R creature Haste | Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
Homing Lightning jmp jmp/335 R R {2}{R}{R} 4 Instant U instant Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Hungry Flames jmp jmp/336 R R {2}{R} 3 Instant C instant Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
Inferno Hellion jmp jmp/337 R R {3}{R} 4 Creature - Hellion 7 3 U creature Trample | At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
Kiln Fiend jmp jmp/338 R R {1}{R} 2 Creature - Elemental Beast 1 2 C creature Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Krenko, Mob Boss jmp jmp/339 R R {2}{R}{R} 4 Legendary Creature - Goblin Warrior 3 3 R creature Create Goblin/spawn [dom] Goblin (R 1/1) Create 5 Goblins/spawnx5 [dom] Goblin (R 1/1) Create 10 Goblins/spawnx10 [dom] Goblin (R 1/1) {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Lathliss, Dragon Queen jmp jmp/340 R R {4}{R}{R} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Create Dragon/spawn [bfz] Dragon (R 5/5 Flying) Flying | Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. | {1}{R}: Dragons you control get +1/+0 until end of turn.
Lightning Axe jmp jmp/341 R R {R} 1 Instant U instant As an additional cost to cast this spell, discard a card or pay {5}. | Lightning Axe deals 5 damage to target creature.
Lightning Bolt jmp jmp/342 R R {R} 1 Instant U instant Lightning Bolt deals 3 damage to any target.
Lightning Diadem jmp jmp/343 R R {5}{R} 6 Enchantment - Aura C enchantment Enchant creature | When Lightning Diadem enters the battlefield, it deals 2 damage to any target. | Enchanted creature gets +2/+2.
Lightning Elemental jmp jmp/344 R R {3}{R} 4 Creature - Elemental 4 1 C creature Haste
Lightning Shrieker jmp jmp/345 R R {4}{R} 5 Creature - Dragon 5 5 C creature /ch Flying, trample, haste | At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
Magma Jet jmp jmp/346 R R {1}{R} 2 Instant U instant Scry 2/vp1pt2 Magma Jet deals 2 damage to any target. Scry 2.
Magmaquake jmp jmp/347 R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker.
Makeshift Munitions jmp jmp/348 R R {1}{R} 2 Enchantment U enchantment {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Minotaur Skullcleaver jmp jmp/349 R R {2}{R} 3 Creature - Minotaur Berserker 2 2 C creature Haste | When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
Minotaur Sureshot jmp jmp/350 R R {2}{R} 3 Creature - Minotaur Archer 2 3 C creature Reach | {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
Molten Ravager jmp jmp/351 R R {2}{R} 3 Creature - Elemental 0 4 C creature {R}: Molten Ravager gets +1/+0 until end of turn.
Mugging jmp jmp/352 R R {R} 1 Sorcery C sorcery Mugging deals 2 damage to target creature. That creature can't block this turn.
Ornery Goblin jmp jmp/353 R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Outnumber jmp jmp/354 R R {R} 1 Instant C instant Outnumber deals damage to target creature equal to the number of creatures you control.
Pillar of Flame jmp jmp/355 R R {R} 1 Sorcery C sorcery Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Pyroclastic Elemental jmp jmp/356 R R {3}{R}{R} 5 Creature - Elemental 5 4 U creature {1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.
Rageblood Shaman jmp jmp/357 R R {1}{R}{R} 3 Creature - Minotaur Shaman 2 3 R creature Trample | Other Minotaur creatures you control get +1/+1 and have trample.
Rapacious Dragon jmp jmp/358 R R {4}{R} 5 Creature - Dragon 3 3 U creature /ch;/spawnx2 [m20] Treasure Flying | When Rapacious Dragon enters the battlefield, create two Treasure tokens.
Riddle of Lightning jmp jmp/359 R R {3}{R}{R} 5 Instant U instant Scry 3/vp1pt3 Reveal top card/vp1at1 Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player.
Sarkhan's Rage jmp jmp/360 R R {4}{R} 5 Instant C instant Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Sarkhan's Unsealing jmp jmp/361 R R {3}{R} 4 Enchantment R enchantment Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. | Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Seismic Elemental jmp jmp/362 R R {3}{R}{R} 5 Creature - Elemental 4 4 U creature When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
Sin Prodder jmp jmp/363 R R {2}{R} 3 Creature - Devil 3 2 R creature Reveal top card/vp1at1 Menace | At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
Spitting Earth jmp jmp/364 R R {1}{R} 2 Sorcery C sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Thermo-Alchemist jmp jmp/365 R R {1}{R} 2 Creature - Human Shaman 0 3 C creature Defender | {T}: Thermo-Alchemist deals 1 damage to each opponent. | Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Tibalt's Rager jmp jmp/366 R R {1}{R} 2 Creature - Devil 1 2 U creature When Tibalt's Rager dies, it deals 1 damage to any target. | {1}{R}: Tibalt's Rager gets +2/+0 until end of turn.
Torch Fiend jmp jmp/367 R R {1}{R} 2 Creature - Devil 2 1 C creature {R}, Sacrifice Torch Fiend: Destroy target artifact.
Volcanic Fallout jmp jmp/368 R R {1}{R}{R} 3 Instant U instant This spell can't be countered. | Volcanic Fallout deals 2 damage to each creature and each player.
Volley Veteran jmp jmp/369 R R {3}{R} 4 Creature - Goblin Warrior 4 2 U creature When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Warfire Javelineer jmp jmp/370 R R {3}{R} 4 Creature - Minotaur Warrior 2 3 U creature When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Weaver of Lightning jmp jmp/371 R R {2}{R} 3 Creature - Human Shaman 1 4 U creature Reach | Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
Young Pyromancer jmp jmp/372 R R {1}{R} 2 Creature - Human Shaman 2 1 U creature Create Elemental/spawn [mh1] Elemental (R 1/1) Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Affectionate Indrik jmp jmp/373 G G {5}{G} 6 Creature - Beast 4 4 U creature When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.
Aggressive Urge jmp jmp/374 G G {1}{G} 2 Instant C instant Target creature gets +1/+1 until end of turn. | Draw a card.
Ambassador Oak jmp jmp/375 G G {3}{G} 4 Creature - Treefolk Warrior 3 3 C creature /spawn [ori] Elf Warrior (G 1/1) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Arbor Armament jmp jmp/376 G G {G} 1 Instant C instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Armorcraft Judge jmp jmp/377 G G {3}{G} 4 Creature - Elf Artificer 3 3 U creature When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Assault Formation jmp jmp/378 G G {1}{G} 2 Enchantment R enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. | {G}: Target creature with defender can attack this turn as though it didn't have defender. | {2}{G}: Creatures you control get +0/+1 until end of turn.
Awakener Druid jmp jmp/379 G G {2}{G} 3 Creature - Human Druid 1 1 U creature When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Brindle Shoat jmp jmp/380 G G {1}{G} 2 Creature - Boar 1 1 U creature Create Boar/spawn [pca] Boar (G 3/3) When Brindle Shoat dies, create a 3/3 green Boar creature token.
Brushstrider jmp jmp/381 G G {1}{G} 2 Creature - Beast 3 1 U creature Vigilance
Carven Caryatid jmp jmp/382 G G {1}{G}{G} 3 Creature - Spirit 2 5 U creature Defender | When Carven Caryatid enters the battlefield, draw a card.
Champion of Lambholt jmp jmp/383 G G {1}{G}{G} 3 Creature - Human Warrior 1 1 R creature Creatures with power less than Champion of Lambholt's power can't block creatures you control. | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Commune with Dinosaurs jmp jmp/384 G G {G} 1 Sorcery C sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Craterhoof Behemoth jmp jmp/385 G G {5}{G}{G}{G} 8 Creature - Beast 5 5 M creature Haste | When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Crushing Canopy jmp jmp/386 G G {2}{G} 3 Instant C instant Choose one - | - Destroy target creature with flying. | - Destroy target enchantment.
Dawntreader Elk jmp jmp/387 G G {1}{G} 2 Creature - Elk 2 2 C creature {G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Drover of the Mighty jmp jmp/388 G G {1}{G} 2 Creature - Human Druid 1 1 U creature Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. | {T}: Add one mana of any color.
Dwynen's Elite jmp jmp/389 G G {1}{G} 2 Creature - Elf Warrior 2 2 U creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Elemental Uprising jmp jmp/390 G G {1}{G} 2 Instant C instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Elvish Archdruid jmp jmp/391 G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control.
Enlarge jmp jmp/392 G G {3}{G}{G} 5 Sorcery U sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.
Explore jmp jmp/393 G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card.
Fa'adiyah Seer jmp jmp/394 G G {1}{G} 2 Creature - Human Shaman 1 1 C creature {T}: Draw a card and reveal it. If it isn't a land card, discard it.
Feral Hydra jmp jmp/395 G G {X}{G} 1 Creature - Hydra Beast 0 0 U creature Feral Hydra enters the battlefield with X +1/+1 counters on it. | {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Feral Invocation jmp jmp/396 G G {2}{G} 3 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +2/+2.
Feral Prowler jmp jmp/397 G G {1}{G} 2 Creature - Cat 1 3 C creature When Feral Prowler dies, draw a card.
Fertilid jmp jmp/398 G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
Ghalta, Primal Hunger jmp jmp/399 G G {10}{G}{G} 12 Legendary Creature - Elder Dinosaur 12 12 R creature This spell costs {X} less to cast, where X is the total power of creatures you control. | Trample
Ghirapur Guide jmp jmp/400 G G {2}{G} 3 Creature - Elf Scout 3 2 U creature {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Grave Bramble jmp jmp/401 G G {1}{G}{G} 3 Creature - Plant 3 4 C creature Defender, protection from Zombies
Hunter's Insight jmp jmp/402 G G {2}{G} 3 Instant U instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Initiate's Companion jmp jmp/403 G G {1}{G} 2 Creature - Cat 3 1 C creature Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
Inspiring Call jmp jmp/404 G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Ironshell Beetle jmp jmp/405 G G {1}{G} 2 Creature - Insect 1 1 C creature When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Irresistible Prey jmp jmp/406 G G {G} 1 Sorcery U sorcery Target creature must be blocked this turn if able. | Draw a card.
Keeper of Fables jmp jmp/407 G G {3}{G}{G} 5 Creature - Cat 4 5 U creature Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Leaf Gilder jmp jmp/408 G G {1}{G} 2 Creature - Elf Druid 2 1 C creature {T}: Add {G}.
Lifecrafter's Gift jmp jmp/409 G G {3}{G} 4 Instant U instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Lurking Predators jmp jmp/410 G G {4}{G}{G} 6 Enchantment R enchantment Reveal top card/vp1at1 Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Momentous Fall jmp jmp/411 G G {2}{G}{G} 4 Instant R instant As an additional cost to cast this spell, sacrifice a creature. | You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Nature's Way jmp jmp/412 G G {1}{G} 2 Sorcery U sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Nessian Hornbeetle jmp jmp/413 G G {1}{G} 2 Creature - Insect 2 2 U creature At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
New Horizons jmp jmp/414 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. | Enchanted land has "{T}: Add two mana of any one color."
Oracle of Mul Daya jmp jmp/415 G G {3}{G} 4 Creature - Elf Shaman 2 2 R creature You may play an additional land on each of your turns. | Play with the top card of your library revealed. | You may play lands from the top of your library.
Orazca Frillback jmp jmp/416 G G {2}{G} 3 Creature - Dinosaur 4 2 C creature
Overgrown Battlement jmp jmp/417 G G {1}{G} 2 Creature - Wall 0 4 U creature Defender | {T}: Add {G} for each creature with defender you control.
Penumbra Bobcat jmp jmp/418 G G {2}{G} 3 Creature - Cat 2 1 C creature Create Cat/spawn [lackey] Cat (B 2/1) When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
Pouncing Cheetah jmp jmp/419 G G {2}{G} 3 Creature - Cat 3 2 C creature Flash
Presence of Gond jmp jmp/420 G G {2}{G} 3 Enchantment - Aura C enchantment Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Enchant creature | Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Primeval Bounty jmp jmp/421 G G {5}{G} 6 Enchantment M enchantment Create Beast/spawn [m19] Beast (G 3/3) Whenever you cast a creature spell, create a 3/3 green Beast creature token. | Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. | Whenever a land enters the battlefield under your control, you gain 3 life.
Primordial Sage jmp jmp/422 G G {4}{G}{G} 6 Creature - Spirit 4 5 R creature Whenever you cast a creature spell, you may draw a card.
Rampaging Brontodon jmp jmp/423 G G {5}{G}{G} 7 Creature - Dinosaur 7 7 R creature Trample | Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Ravenous Baloth jmp jmp/424 G G {2}{G}{G} 4 Creature - Beast 4 4 R creature Sacrifice a Beast: You gain 4 life.
Rishkar, Peema Renegade jmp jmp/425 G G {2}{G} 3 Legendary Creature - Elf Druid 2 2 R creature When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | Each creature you control with a counter on it has "{T}: Add {G}."
Rumbling Baloth jmp jmp/426 G G {2}{G}{G} 4 Creature - Beast 4 4 C creature
Savage Stomp jmp jmp/427 G G {2}{G} 3 Sorcery U sorcery This spell costs {2} less to cast if it targets a Dinosaur you control. | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
Scrounging Bandar jmp jmp/428 G G {1}{G} 2 Creature - Cat Monkey 0 0 C creature /ccgreen=2 Scrounging Bandar enters the battlefield with two +1/+1 counters on it. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
Selvala, Heart of the Wilds jmp jmp/429 G G {1}{G}{G} 3 Legendary Creature - Elf Scout 2 3 M creature Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. | {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Silhana Wayfinder jmp jmp/430 G G {1}{G} 2 Creature - Elf Scout 2 1 U creature Look at top four cards/vp1pt4 When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Somberwald Stag jmp jmp/431 G G {3}{G}{G} 5 Creature - Elk 4 3 U creature When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Soul of the Harvest jmp jmp/432 G G {4}{G}{G} 6 Creature - Elemental 6 6 R creature Trample | Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Sporemound jmp jmp/433 G G {3}{G}{G} 5 Creature - Fungus 3 3 C creature Create Saproling/spawn [c16] Saproling (G 1/1) Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Sylvan Brushstrider jmp jmp/434 G G {2}{G} 3 Creature - Beast 3 2 C creature When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Sylvan Ranger jmp jmp/435 G G {1}{G} 2 Creature - Elf Scout 1 1 C creature When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Thragtusk jmp jmp/436 G G {4}{G} 5 Creature - Beast 5 3 R creature Create Beast/spawn [m19] Beast (G 3/3) When Thragtusk enters the battlefield, you gain 5 life. | When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
Thundering Spineback jmp jmp/437 G G {5}{G}{G} 7 Creature - Dinosaur 5 5 U creature Create Dinosaur/spawn [xln] Dinosaur (G 3/3 Trample) Other Dinosaurs you control get +1/+1. | {5}{G}: Create a 3/3 green Dinosaur creature token with trample.
Time to Feed jmp jmp/438 G G {2}{G} 3 Sorcery C sorcery Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.
Ulvenwald Hydra jmp jmp/439 G G {4}{G}{G} 6 Creature - Hydra * * M creature Reach | Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. | When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Vastwood Zendikon jmp jmp/440 G G {4}{G} 5 Enchantment - Aura C enchantment Enchant land | Enchanted land is a 6/4 green Elemental creature. It's still a land. | When enchanted land dies, return that card to its owner's hand.
Verdant Embrace jmp jmp/441 G G {3}{G}{G} 5 Enchantment - Aura R enchantment Create Saproling/spawn [c16] Saproling (G 1/1) Enchant creature | Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Wall of Blossoms jmp jmp/442 G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | When Wall of Blossoms enters the battlefield, draw a card.
Wall of Vines jmp jmp/443 G G {G} 1 Creature - Plant Wall 0 3 C creature Defender | Reach
Wildheart Invoker jmp jmp/444 G G {2}{G}{G} 4 Creature - Elf Shaman 4 3 C creature {8}: Target creature gets +5/+5 and gains trample until end of turn.
Wildsize jmp jmp/445 G G {2}{G} 3 Instant C instant Target creature gets +2/+2 and gains trample until end of turn. | Draw a card.
Woodborn Behemoth jmp jmp/446 G G {3}{G}{G} 5 Creature - Elemental 4 4 U creature As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
Wren's Run Vanquisher jmp jmp/447 G G {1}{G} 2 Creature - Elf Warrior 3 3 U creature As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. | Deathtouch
Zendikar's Roil jmp jmp/448 G G {3}{G}{G} 5 Enchantment U enchantment Create Elemental/spawn [ori] Elemental (G 2/2) Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Auger Spree jmp jmp/449 BR BR {1}{B}{R} 3 Instant C instant Target creature gets +4/-4 until end of turn.
Dinrova Horror jmp jmp/450 UB UB {4}{U}{B} 6 Creature - Horror 4 4 U creature When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
Fusion Elemental jmp jmp/451 WUBRG WUBRG {W}{U}{B}{R}{G} 5 Creature - Elemental 8 8 U creature
Ironroot Warlord jmp jmp/452 GW GW {1}{G}{W} 3 Creature - Treefolk Soldier * 5 U creature Create Soldier/spawn [dom] Soldier (W 1/1) Ironroot Warlord's power is equal to the number of creatures you control. | {3}{G}{W}: Create a 1/1 white Soldier creature token.
Lawmage's Binding jmp jmp/453 WU WU {1}{W}{U} 3 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated.
Maelstrom Archangel jmp jmp/454 WUBRG WUBRG {W}{U}{B}{R}{G} 5 Creature - Angel 5 5 M creature /ch Flying | Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Raging Regisaur jmp jmp/455 RG RG {2}{R}{G} 4 Creature - Dinosaur 4 4 U creature Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Aether Spellbomb jmp jmp/456 U {1} 1 Artifact C artifact {U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. | {1}, Sacrifice Aether Spellbomb: Draw a card.
Alloy Myr jmp jmp/457 {3} 3 Artifact Creature - Myr 2 2 C creature {T}: Add one mana of any color.
Ancestral Statue jmp jmp/458 {4} 4 Artifact Creature - Golem 3 4 C creature When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Arcane Encyclopedia jmp jmp/459 {3} 3 Artifact U artifact {3}, {T}: Draw a card.
Bubbling Cauldron jmp jmp/460 {2} 2 Artifact U artifact {1}, {T}, Sacrifice a creature: You gain 4 life. | {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Chamber Sentry jmp jmp/461 WUBRG {X} 0 Artifact Creature - Construct 0 0 R creature Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. | {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. | {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
Chromatic Sphere jmp jmp/462 {1} 1 Artifact C artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Dragonloft Idol jmp jmp/463 {4} 4 Artifact Creature - Gargoyle 3 3 U creature As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
Dreamstone Hedron jmp jmp/464 {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Gargoyle Sentinel jmp jmp/465 {3} 3 Artifact Creature - Gargoyle 3 3 U creature Defender | {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
Gingerbrute jmp jmp/466 {1} 1 Artifact Creature - Food Golem 1 1 C creature Haste | {1}: Gingerbrute can't be blocked this turn except by creatures with haste. | {2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
Guardian Idol jmp jmp/467 {2} 2 Artifact U artifact /cr90 Guardian Idol enters the battlefield tapped. | {T}: Add {C}. | {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Hedron Archive jmp jmp/468 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Herald's Horn jmp jmp/469 {3} 3 Artifact U artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Jousting Dummy jmp jmp/470 {2} 2 Artifact Creature - Scarecrow Knight 2 1 C creature {3}: Jousting Dummy gets +1/+0 until end of turn.
Juggernaut jmp jmp/471 {4} 4 Artifact Creature - Juggernaut 5 3 U creature Juggernaut attacks each combat if able. | Juggernaut can't be blocked by Walls.
Mana Geode jmp jmp/472 {3} 3 Artifact C artifact Scry 1/vp1pt1 When Mana Geode enters the battlefield, scry 1. | {T}: Add one mana of any color.
Marauder's Axe jmp jmp/473 {2} 2 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Equip {2}
Meteor Golem jmp jmp/474 {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Myr Sire jmp jmp/475 {2} 2 Artifact Creature - Myr 1 1 C creature Create Myr/spawn [mh1] Myr (1/1) When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
Perilous Myr jmp jmp/476 {2} 2 Artifact Creature - Myr 1 1 C creature When Perilous Myr dies, it deals 2 damage to any target.
Pirate's Cutlass jmp jmp/477 {3} 3 Artifact - Equipment C artifact When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. | Equipped creature gets +2/+1. | Equip {2}
Prophetic Prism jmp jmp/478 {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color.
Rogue's Gloves jmp jmp/479 {2} 2 Artifact - Equipment U artifact Whenever equipped creature deals combat damage to a player, you may draw a card. | Equip {2}
Roving Keep jmp jmp/480 {7} 7 Artifact Creature - Wall 5 7 C creature Defender | {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Runed Servitor jmp jmp/481 {2} 2 Artifact Creature - Construct 2 2 C creature When Runed Servitor dies, each player draws a card.
Scarecrone jmp jmp/482 {3} 3 Artifact Creature - Scarecrow 1 2 R creature {1}, Sacrifice a Scarecrow: Draw a card. | {4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Scroll of Avacyn jmp jmp/483 {1} 1 Artifact C artifact {1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Scuttlemutt jmp jmp/484 {3} 3 Artifact Creature - Scarecrow 2 2 U creature {T}: Add one mana of any color. | {T}: Target creature becomes the color or colors of your choice until end of turn.
Signpost Scarecrow jmp jmp/485 {4} 4 Artifact Creature - Scarecrow 2 4 C creature Vigilance | {2}: Add one mana of any color.
Skittering Surveyor jmp jmp/486 {3} 3 Artifact Creature - Construct 1 2 C creature When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Suspicious Bookcase jmp jmp/487 {2} 2 Artifact Creature - Wall 0 4 U creature Defender | {3}, {T}: Target creature can't be blocked this turn.
Terrarion jmp jmp/488 {1} 1 Artifact C artifact /cr90 Terrarion enters the battlefield tapped. | {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors. | When Terrarion is put into a graveyard from the battlefield, draw a card.
Unstable Obelisk jmp jmp/489 {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Warmonger's Chariot jmp jmp/490 {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+2. | As long as equipped creature has defender, it can attack as though it didn't have defender. | Equip {3}
Buried Ruin jmp jmp/491 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Mirrodin's Core jmp jmp/492 0 Land U land {T}: Add {C}. | {T}: Put a charge counter on Mirrodin's Core. | {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Phyrexian Tower jmp jmp/493 B 0 Legendary Land R land {T}: Add {C}. | {T}, Sacrifice a creature: Add {B}{B}.
Riptide Laboratory jmp jmp/494 U 0 Land R land {T}: Add {C}. | {1}{U}, {T}: Return target Wizard you control to its owner's hand.
Rupture Spire jmp jmp/495 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color.