Name Set ImageFile ActualSet Color ColorID Cost ManaValue Type Power Toughness Loyalty Rarity DraftQualities Sound Script Text All in Good Time archenemy oarc/1s oarc 0 Scheme C When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. All Shall Smolder in My Wake archenemy oarc/2s oarc 0 Scheme C When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. Approach My Molten Realm archenemy oarc/3s oarc 0 Scheme C When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. Behold the Power of Destruction archenemy oarc/4s oarc 0 Scheme C When you set this scheme in motion, destroy all nonland permanents target opponent controls. Choose Your Champion archenemy oarc/5s oarc 0 Scheme C When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. Dance, Pathetic Marionette archenemy oarc/6s oarc 0 Scheme C When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards. The Dead Shall Serve archenemy oarc/7s oarc 0 Scheme C When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. A Display of My Dark Power archenemy oarc/8s oarc 0 Scheme C When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced. Embrace My Diabolical Vision archenemy oarc/9s oarc 0 Scheme C When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards. Every Hope Shall Vanish archenemy oarc/10s oarc 0 Scheme C When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards. Every Last Vestige Shall Rot archenemy oarc/11s oarc 0 Scheme C When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library. Evil Comes to Fruition archenemy oarc/12s oarc 0 Scheme C Create 7 Plants/spawnx7 [ogw] Plant (G 0/1) Create 7 Elementals/spawnx7 [lackey] Elemental (G 3/3) When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead. The Fate of the Flammable archenemy oarc/13s oarc 0 Scheme C When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents. Feed the Machine archenemy oarc/14s oarc 0 Scheme C When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. I Bask in Your Silent Awe archenemy oarc/15s oarc 0 Ongoing Scheme C Each opponent can't cast more than one spell each turn. | At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. I Call on the Ancient Magics archenemy oarc/16s oarc 0 Scheme C When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles. I Delight in Your Convulsions archenemy oarc/17s oarc 0 Scheme C When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. I Know All, I See All archenemy oarc/18s oarc 0 Ongoing Scheme C Untap all permanents you control during each opponent's untap step. | At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. Ignite the Cloneforge! archenemy oarc/19s oarc 0 Scheme C Create Copy/spawn [2xm] Copy When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls. Into the Earthen Maw archenemy oarc/20s oarc 0 Scheme C When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. Introductions Are in Order archenemy oarc/21s oarc 0 Scheme C When you set this scheme in motion, choose one - | - Search your library for a creature card, reveal it, put it into your hand, then shuffle. | - You may put a creature card from your hand onto the battlefield. The Iron Guardian Stirs archenemy oarc/22s oarc 0 Scheme C Create Golem/spawn [lackey] Golem (4/6) When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token. Know Naught but Fire archenemy oarc/23s oarc 0 Scheme C When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. Look Skyward and Despair archenemy oarc/24s oarc 0 Scheme C Create Dragon/spawn [bfz] Dragon (R 5/5 Flying) When you set this scheme in motion, create a 5/5 red Dragon creature token with flying. May Civilization Collapse archenemy oarc/25s oarc 0 Scheme C When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. Mortal Flesh Is Weak archenemy oarc/26s oarc 0 Scheme C When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. My Crushing Masterstroke archenemy oarc/27s oarc 0 Scheme C When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. My Genius Knows No Bounds archenemy oarc/28s oarc 0 Scheme C When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards. My Undead Horde Awakens archenemy oarc/29s oarc 0 Ongoing Scheme C At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. | When a creature put onto the battlefield with this scheme dies, abandon this scheme. My Wish Is Your Command archenemy oarc/30s oarc 0 Scheme C When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. Nature Demands an Offering archenemy oarc/31s oarc 0 Scheme C When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles. Nature Shields Its Own archenemy oarc/32s oarc 0 Ongoing Scheme C Create Plant/spawn [ogw] Plant (G 0/1) Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature. | When four or more creatures attack you, abandon this scheme at end of combat. Nothing Can Stop Me Now archenemy oarc/33s oarc 0 Ongoing Scheme C If a source an opponent controls would deal damage to you, prevent 1 of that damage. | At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. Only Blood Ends Your Nightmares archenemy oarc/34s oarc 0 Scheme C When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. The Pieces Are Coming Together archenemy oarc/35s oarc 0 Scheme C When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast. Realms Befitting My Majesty archenemy oarc/36s oarc 0 Scheme C When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Roots of All Evil archenemy oarc/37s oarc 0 Scheme C Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) When you set this scheme in motion, create five 1/1 green Saproling creature tokens. Rotted Ones, Lay Siege archenemy oarc/38s oarc 0 Scheme C Create Zombie/spawn [m15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [m15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [m15] Zombie (B 2/2) When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able. Surrender Your Thoughts archenemy oarc/39s oarc 0 Scheme C When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards. Tooth, Claw, and Tail archenemy oarc/40s oarc 0 Scheme C When you set this scheme in motion, destroy up to three target nonland permanents. The Very Soil Shall Shake archenemy oarc/41s oarc 0 Ongoing Scheme C Creatures you control get +2/+2 and have trample. | When a creature you control dies, abandon this scheme. Which of You Burns Brightest? archenemy oarc/42s oarc 0 Scheme C When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. Your Fate Is Thrice Sealed archenemy oarc/43s oarc 0 Scheme C Reveal top three cards/vp1at3 When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. Your Puny Minds Cannot Fathom archenemy oarc/44s oarc 0 Scheme C When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. Your Will Is Not Your Own archenemy oarc/45s oarc 0 Scheme C When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn. Plots That Span Centuries archenemy pdci/54 pdci 0 Scheme R When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead. Perhaps You've Met My Cohort archenemy pdci/55 pdci 0 Scheme R When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. Your Inescapable Doom archenemy pdci/56 pdci 0 Ongoing Scheme R At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one. Drench the Soil in Their Blood archenemy pdci/57 pdci 0 Scheme R When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn. Imprison This Insolent Wretch archenemy pdci/58 pdci 0 Ongoing Scheme R When you set this scheme in motion, choose an opponent. | Permanents the chosen player controls don't untap during their untap step. | When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme. Aegis Angel e01 e01/1 e01 W W {4}{W}{W} 6 Creature - Angel 5 5 R creature /ch Flying | When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. Aerial Responder e01 e01/2 e01 W W {1}{W}{W} 3 Creature - Dwarf Soldier 2 3 U creature /ch Flying, vigilance, lifelink Anointer of Champions e01 e01/3 e01 W W {W} 1 Creature - Human Cleric 1 1 U creature {T}: Target attacking creature gets +1/+1 until end of turn. Doomed Traveler e01 e01/4 e01 W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [e01] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. Excoriate e01 e01/5 e01 W W {3}{W} 4 Sorcery C mb1-white-a sorcery Exile target tapped creature. Expedition Raptor e01 e01/6 e01 W W {3}{W}{W} 5 Creature - Bird 2 2 C creature /ch Flying | When Expedition Raptor enters the battlefield, support 2. Fencing Ace e01 e01/7 e01 W W {1}{W} 2 Creature - Human Soldier 1 1 U creature Double strike Fiendslayer Paladin e01 e01/8 e01 W W {1}{W}{W} 3 Creature - Human Knight 2 2 R creature First strike | Lifelink | Fiendslayer Paladin can't be the target of black or red spells your opponents control. Flickerwisp e01 e01/9 e01 W W {1}{W}{W} 3 Creature - Elemental 3 1 U creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Gideon Jura e01 e01/10 e01 W W {3}{W}{W} 5 Legendary Planeswalker - Gideon 6 M mb1-rare planeswalker /ccblue=6 +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. | -2: Destroy target tapped creature. | 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Gideon's Lawkeeper e01 e01/11 e01 W W {W} 1 Creature - Human Soldier 1 1 C creature {W}, {T}: Tap target creature. Grand Abolisher e01 e01/12 e01 W W {W}{W} 2 Creature - Human Cleric 2 2 R creature During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Grasp of the Hieromancer e01 e01/13 e01 W W {1}{W} 2 Enchantment - Aura C mb1-white-a enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." Lightwielder Paladin e01 e01/14 e01 W W {3}{W}{W} 5 Creature - Human Knight 4 4 R creature First strike | Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. Mentor of the Meek e01 e01/15 e01 W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Moment of Heroism e01 e01/16 e01 W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains lifelink until end of turn. Odric, Master Tactician e01 e01/17 e01 W W {2}{W}{W} 4 Legendary Creature - Human Soldier 3 4 R creature First strike | Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. Precinct Captain e01 e01/18 e01 W W {W}{W} 2 Creature - Human Soldier 2 2 R creature Create Soldier/spawn [e01] Soldier (W 1/1) First strike | Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token. Relief Captain e01 e01/19 e01 W W {2}{W}{W} 4 Creature - Kor Knight Ally 3 2 U creature When Relief Captain enters the battlefield, support 3. Shoulder to Shoulder e01 e01/20 e01 W W {2}{W} 3 Sorcery C sorcery Support 2. | Draw a card. Sun Titan e01 e01/21 e01 W W {4}{W}{W} 6 Creature - Giant 6 6 M creature Vigilance | Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Youthful Knight e01 e01/22 e01 W W {1}{W} 2 Creature - Human Knight 2 1 C creature First strike Compulsive Research e01 e01/23 e01 U U {2}{U} 3 Sorcery C sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card. Icefall Regent e01 e01/24 e01 U U {3}{U}{U} 5 Creature - Dragon 4 3 R creature /ch Flying | When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. | Spells your opponents cast that target Icefall Regent cost {2} more to cast. Ior Ruin Expedition e01 e01/25 e01 U U {1}{U} 2 Enchantment C mb1-blue-b enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. | Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. Prognostic Sphinx e01 e01/26 e01 U U {3}{U}{U} 5 Creature - Sphinx 3 5 R creature yInitialize/ch Scry 3/vp1pt3 Flying | Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. | Whenever Prognostic Sphinx attacks, scry 3. Reckless Scholar e01 e01/27 e01 U U {2}{U} 3 Creature - Human Wizard 2 1 U creature {T}: Target player draws a card, then discards a card. Sphinx of Jwar Isle e01 e01/28 e01 U U {4}{U}{U} 6 Creature - Sphinx 5 5 R creature yInitialize/ch Look at top card/vp1pt1 Flying | Shroud | You may look at the top card of your library any time. Vision Skeins e01 e01/29 e01 U U {1}{U} 2 Instant C instant Each player draws two cards. Windrider Eel e01 e01/30 e01 U U {3}{U} 4 Creature - Fish 2 2 C mb1-blue-b creature /ch Flying | Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. Archfiend of Depravity e01 e01/31 e01 B B {3}{B}{B} 5 Creature - Demon 5 4 R creature /ch Flying | At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. Deathbringer Regent e01 e01/32 e01 B B {5}{B}{B} 7 Creature - Dragon 5 6 R creature /ch Flying | When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. Doom Blade e01 e01/33 e01 B B {1}{B} 2 Instant U instant Destroy target nonblack creature. Harvester of Souls e01 e01/34 e01 B B {4}{B}{B} 6 Creature - Demon 5 5 R creature Deathtouch | Whenever another nontoken creature dies, you may draw a card. Nightscape Familiar e01 e01/35 e01 B B {1}{B} 2 Creature - Zombie 1 1 C creature Blue spells and red spells you cast cost {1} less to cast. | {1}{B}: Regenerate Nightscape Familiar. Overseer of the Damned e01 e01/36 e01 B B {5}{B}{B} 7 Creature - Demon 5 5 R creature yInitialize/ch Create Zombie/spawn [m15] Zombie (B 2/2) Flying | When Overseer of the Damned enters the battlefield, you may destroy target creature. | Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. Reckless Spite e01 e01/37 e01 B B {1}{B}{B} 3 Instant U mb1-black-a instant Destroy two target nonblack creatures. You lose 5 life. Vampire Nighthawk e01 e01/38 e01 B B {1}{B}{B} 3 Creature - Vampire Shaman 2 3 U creature /ch Flying, deathtouch, lifelink Avatar of Fury e01 e01/39 e01 R R {6}{R}{R} 8 Creature - Avatar 6 6 R creature /ch If an opponent controls seven or more lands, this spell costs {6} less to cast. | Flying | {R}: Avatar of Fury gets +1/+0 until end of turn. Battle-Rattle Shaman e01 e01/40 e01 R R {3}{R} 4 Creature - Goblin Shaman 2 2 C mb1-red-b creature At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. Blood Ogre e01 e01/41 e01 R R {2}{R} 3 Creature - Ogre Warrior 2 2 C mb1-red-a creature Bloodthirst - Add a +1/+1 counter/ccgreen+1 Bloodthirst 1 | First strike Chandra, Pyromaster e01 e01/42 e01 R R {2}{R}{R} 4 Legendary Planeswalker - Chandra 4 M planeswalker yInitialize/ccblue=4 Reveal top card/vp1at1 Reveal top ten cards/vp1at10 +1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. | 0: Exile the top card of your library. You may play it this turn. | -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. Chandra's Outrage e01 e01/43 e01 R R {2}{R}{R} 4 Instant C instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. Chandra's Phoenix e01 e01/44 e01 R R {1}{R}{R} 3 Creature - Phoenix 2 2 R creature /ch Flying | Haste | Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. Coordinated Assault e01 e01/45 e01 R R {R} 1 Instant U instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Dualcaster Mage e01 e01/46 e01 R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Fiery Fall e01 e01/47 e01 R R {5}{R} 6 Instant C instant Fiery Fall deals 5 damage to target creature. | Basic landcycling {1}{R} Flametongue Kavu e01 e01/48 e01 R R {3}{R} 4 Creature - Kavu 4 2 U mb1-red-b creature When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. Gorehorn Minotaurs e01 e01/49 e01 R R {2}{R}{R} 4 Creature - Minotaur Warrior 3 3 C mb1-red-a creature Bloodthirst - Add 2 +1/+1 counters/ccgreen+2 Bloodthirst 2 Grim Lavamancer e01 e01/50 e01 R R {R} 1 Creature - Human Wizard 1 1 R creature {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. Guttersnipe e01 e01/51 e01 R R {2}{R} 3 Creature - Goblin Shaman 2 2 U creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. Hammerhand e01 e01/52 e01 R R {R} 1 Enchantment - Aura C enchantment Enchant creature | When Hammerhand enters the battlefield, target creature can't block this turn. | Enchanted creature gets +1/+1 and has haste. Inferno Titan e01 e01/53 e01 R R {4}{R}{R} 6 Creature - Giant 6 6 M creature {R}: Inferno Titan gets +1/+0 until end of turn. | Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. Lightning Bolt e01 e01/54 e01 R R {R} 1 Instant U mb1-red-b instant Lightning Bolt deals 3 damage to any target. Obsidian Fireheart e01 e01/55 e01 R R {1}{R}{R}{R} 4 Creature - Elemental 4 4 M creature {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." Searing Spear e01 e01/56 e01 R R {1}{R} 2 Instant C instant Searing Spear deals 3 damage to any target. Skarrgan Firebird e01 e01/57 e01 R R {4}{R}{R} 6 Creature - Phoenix 3 3 U creature yInitialize/ch Bloodthirst - Add 3 +1/+1 counters/ccgreen+3 Bloodthirst 3 | Flying | {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn. Stormblood Berserker e01 e01/58 e01 R R {1}{R} 2 Creature - Human Berserker 1 1 U mb1-red-a creature Bloodthirst - Add 2 +1/+1 counters/ccgreen+2 Bloodthirst 2 | Menace Sudden Demise e01 e01/59 e01 R R {X}{R} 1 Sorcery R mb1-rare sorcery Choose a color. Sudden Demise deals X damage to each creature of the chosen color. Torchling e01 e01/60 e01 R R {3}{R}{R} 5 Creature - Shapeshifter 3 3 R creature {R}: Untap Torchling. | {R}: Target creature blocks Torchling this turn if able. | {R}: Change the target of target spell that targets only Torchling. | {1}: Torchling gets +1/-1 until end of turn. | {1}: Torchling gets -1/+1 until end of turn. Volcanic Geyser e01 e01/61 e01 R R {X}{R}{R} 2 Instant U instant Volcanic Geyser deals X damage to any target. Cultivate e01 e01/62 e01 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Explore e01 e01/63 e01 G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Fertilid e01 e01/64 e01 G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Forgotten Ancient e01 e01/65 e01 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Hunter's Prowess e01 e01/66 e01 G G {4}{G} 5 Sorcery R sorcery Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." Khalni Heart Expedition e01 e01/67 e01 G G {1}{G} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Nissa, Worldwaker e01 e01/68 e01 G G {3}{G}{G} 5 Legendary Planeswalker - Nissa 3 M planeswalker /ccblue=3 +1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. | +1: Untap up to four target Forests. | -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands. Oran-Rief Hydra e01 e01/69 e01 G G {4}{G}{G} 6 Creature - Hydra 5 5 R creature Trample | Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. Press the Advantage e01 e01/70 e01 G G {2}{G}{G} 4 Instant U instant Up to two target creatures each get +2/+2 and gain trample until end of turn. Rampaging Baloths e01 e01/71 e01 G G {4}{G}{G} 6 Creature - Beast 6 6 M creature Create Beast/spawn [e01] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Retreat to Kazandu e01 e01/72 e01 G G {2}{G} 3 Enchantment U enchantment Landfall - Whenever a land enters the battlefield under your control, choose one - | - Put a +1/+1 counter on target creature. | - You gain 2 life. Scute Mob e01 e01/73 e01 G G {G} 1 Creature - Insect 1 1 R creature At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. Sylvan Bounty e01 e01/74 e01 G G {5}{G} 6 Instant C mb1-green-a instant Target player gains 8 life. | Basic landcycling {1}{G} Thragtusk e01 e01/75 e01 G G {4}{G} 5 Creature - Beast 5 3 R creature Create Beast/spawn [e01] Beast (G 3/3) When Thragtusk enters the battlefield, you gain 5 life. | When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. Turntimber Basilisk e01 e01/76 e01 G G {1}{G}{G} 3 Creature - Basilisk 2 1 U mb1-green-a creature Deathtouch | Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. Vastwood Zendikon e01 e01/77 e01 G G {4}{G} 5 Enchantment - Aura C enchantment Enchant land | Enchanted land is a 6/4 green Elemental creature. It's still a land. | When enchanted land dies, return that card to its owner's hand. Vines of the Recluse e01 e01/78 e01 G G {G} 1 Instant C instant Target creature gets +1/+2 and gains reach until end of turn. Untap it. Woodborn Behemoth e01 e01/79 e01 G G {3}{G}{G} 5 Creature - Elemental 4 4 U mb1-green-a creature As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. Baleful Strix e01 e01/80 e01 UB UB {U}{B} 2 Artifact Creature - Bird 1 1 U creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card. Blood Tyrant e01 e01/81 e01 UBR UBR {4}{U}{B}{R} 7 Creature - Vampire 5 5 R creature /ch Flying, trample | At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. | Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. Cruel Ultimatum e01 e01/82 e01 UBR UBR {U}{U}{B}{B}{B}{R}{R} 7 Sorcery R sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. Dreadbore e01 e01/83 e01 BR BR {B}{R} 2 Sorcery R sorcery Destroy target creature or planeswalker. Extract from Darkness e01 e01/84 e01 UB UB {3}{U}{B} 5 Sorcery U mb1-multicolor sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. Nicol Bolas, Planeswalker e01 e01/85 e01 UBR UBR {4}{U}{B}{B}{R} 8 Legendary Planeswalker - Bolas 5 M planeswalker /ccblue=5 +3: Destroy target noncreature permanent. | -2: Gain control of target creature. | -9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents. Slave of Bolas e01 e01/86 e01 UBR UBR {3}{U/R}{B} 5 Sorcery U mb1-multicolor sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Soul Ransom e01 e01/87 e01 UB UB {2}{U}{B} 4 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. | Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability. Obelisk of Grixis e01 e01/88 e01 UBR {3} 3 Artifact C artifact {T}: Add {U}, {B}, or {R}. Sword of the Animist e01 e01/89 e01 {2} 2 Legendary Artifact - Equipment R mb1-rare artifact Equipped creature gets +1/+1. | Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Equip {2} Talisman of Dominance e01 e01/90 e01 UB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Talisman of Indulgence e01 e01/91 e01 BR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. Crumbling Necropolis e01 e01/92 e01 UBR 0 Land U land /cr90 Crumbling Necropolis enters the battlefield tapped. | {T}: Add {U}, {B}, or {R}. Dragonskull Summit e01 e01/93 e01 BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Drowned Catacomb e01 e01/94 e01 UB 0 Land R land /cr90 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. | {T}: Add {U} or {B}. Grixis Panorama e01 e01/95 e01 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Smoldering Spires e01 e01/96 e01 R 0 Land C land /cr90 Smoldering Spires enters the battlefield tapped. | When Smoldering Spires enters the battlefield, target creature can't block this turn. | {T}: Add {R}. Plains e01 e01/97 e01 W 0 Basic Land - Plains C plains Island e01 e01/98 e01 U 0 Basic Land - Island C island Swamp e01 e01/99 e01 B 0 Basic Land - Swamp C swamp Mountain e01 e01/100 e01 R 0 Basic Land - Mountain C mountain Forest e01 e01/101 e01 G 0 Basic Land - Forest C forest Because I Have Willed It e01 oe01/1s oe01 0 Ongoing Scheme C Spells you cast cost {1} less to cast. | At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme. Behold My Grandeur e01 oe01/2s oe01 UBR 0 Scheme C When you set this scheme in motion, add {U}{B}{R}. | When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. Bow to My Command e01 oe01/3s oe01 0 Ongoing Scheme C As you set this scheme in motion, choose an opponent. | Creatures the chosen player controls can't attack you or planeswalkers you control. | At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme. Choose Your Demise e01 oe01/4s oe01 0 Scheme C Look at top four cards/vp1pt4 When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order. Delight in the Hunt e01 oe01/5s oe01 0 Scheme C Create Horror/spawn [e01] Horror (B 3/3) When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn. Every Dream a Nightmare e01 oe01/6s oe01 0 Scheme C When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way. For Each of You, a Gift e01 oe01/7s oe01 0 Scheme C Create Horror/spawn [e01] Horror (B 3/3) Create 5 Horrors/spawnx5 [e01] Horror (B 3/3) Create 10 Horrors/spawnx10 [e01] Horror (B 3/3) When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able. Know Evil e01 oe01/8s oe01 0 Scheme C When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once. Make Yourself Useful e01 oe01/9s oe01 0 Scheme C When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness. The Mighty Will Fall e01 oe01/10s oe01 0 Scheme C When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life. My Forces Are Innumerable e01 oe01/11s oe01 0 Ongoing Scheme C Create Horror/spawn [e01] Horror (B 3/3) At the beginning of your end step, create a 3/3 black Horror creature token. | At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme. My Laughter Echoes e01 oe01/12s oe01 0 Ongoing Scheme C Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. No One Will Hear Your Cries e01 oe01/13s oe01 0 Scheme C When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest. Pay Tribute to Me e01 oe01/14s oe01 0 Scheme C When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature. Power Without Equal e01 oe01/15s oe01 0 Scheme C When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs. A Reckoning Approaches e01 oe01/16s oe01 0 Scheme C Look at top six cards/vp1pt6 When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. There Is No Refuge e01 oe01/17s oe01 0 Scheme C Create Horror/spawn [e01] Horror (B 3/3) When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token. This World Belongs to Me e01 oe01/18s oe01 0 Scheme C When you set this scheme in motion, draw two cards. You may play an additional land this turn. What's Yours Is Now Mine e01 oe01/19s oe01 0 Scheme C When you set this scheme in motion, gain control of target creature an opponent controls and untap it. When Will You Learn? e01 oe01/20s oe01 0 Scheme C Reveal top card/vp1at1 When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs. [e01] Soldier (W 1/1) e01 te01/1 te01 W 0 Token Creature - Soldier 1 1 T [e01] Spirit (W 1/1 Flying) e01 te01/2 te01 W 0 Token Creature - Spirit 1 1 T /ch Flying [e01] Horror (B 3/3) e01 te01/3 te01 B 0 Token Creature - Horror 3 3 T [e01] Beast (G 3/3) e01 te01/4 te01 G 0 Token Creature - Beast 3 3 T [e01] Beast (G 4/4) e01 te01/5 te01 G 0 Token Creature - Beast 4 4 T Advantageous Proclamation conspiracy cns/1 cns 0 Conspiracy U conspiracy Your minimum deck size is reduced by five. Backup Plan conspiracy cns/2 cns 0 Conspiracy R conspiracy Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. Brago's Favor conspiracy cns/3 cns 0 Conspiracy C conspiracy Hidden agenda | Spells with the chosen name you cast cost {1} less to cast. Double Stroke conspiracy cns/4 cns 0 Conspiracy U conspiracy Hidden agenda | Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy. Immediate Action conspiracy cns/5 cns 0 Conspiracy C conspiracy Hidden agenda | Creatures you control with the chosen name have haste. Iterative Analysis conspiracy cns/6 cns 0 Conspiracy U conspiracy Hidden agenda | Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. Muzzio's Preparations conspiracy cns/7 cns 0 Conspiracy C conspiracy Hidden agenda | Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it. Power Play conspiracy cns/8 cns 0 Conspiracy U conspiracy You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. Secret Summoning conspiracy cns/9 cns 0 Conspiracy U conspiracy Hidden agenda | Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle. Secrets of Paradise conspiracy cns/10 cns 0 Conspiracy C conspiracy Hidden agenda | Creatures you control with the chosen name have "{T}: Add one mana of any color." Sentinel Dispatch conspiracy cns/11 cns 0 Conspiracy C conspiracy Create Construct/spawn [cns] Construct (1/1 Defender) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender. Unexpected Potential conspiracy cns/12 cns 0 Conspiracy U conspiracy Hidden agenda | You may spend mana as though it were mana of any color to cast spells with the chosen name. Worldknit conspiracy cns/13 cns 0 Conspiracy R conspiracy As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color." Brago's Representative conspiracy cns/14 cns W W {2}{W} 3 Creature - Human Advisor 1 4 C creature While voting, you get an additional vote. Council Guardian conspiracy cns/15 cns W W {5}{W} 6 Creature - Giant Soldier 5 5 U mb1-foil creature Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. Council's Judgment conspiracy cns/16 cns W W {1}{W}{W} 3 Sorcery R sorcery Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. Custodi Soulbinders conspiracy cns/17 cns W W {3}{W} 4 Creature - Human Cleric 0 0 R creature Create Spirit/spawn [cns] Spirit (W 1/1 Flying) Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. | {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying. Custodi Squire conspiracy cns/18 cns W W {4}{W} 5 Creature - Spirit Cleric 3 3 C creature /ch Flying | Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. Rousing of Souls conspiracy cns/19 cns W W {2}{W} 3 Sorcery C sorcery Reveal top card/vp1at1 Create Spirit/spawn [cns] Spirit (W 1/1 Flying) Create 5 Spirits/spawnx5 [cns] Spirit (W 1/1 Flying) Create 10 Spirits/spawnx10 [cns] Spirit (W 1/1 Flying) Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. Academy Elite conspiracy cns/20 cns U U {3}{U} 4 Creature - Human Wizard 0 0 R creature Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. | {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. Marchesa's Emissary conspiracy cns/21 cns U U {3}{U} 4 Creature - Human Rogue 2 2 C creature Hexproof | Dethrone Marchesa's Infiltrator conspiracy cns/22 cns U U {2}{U} 3 Creature - Human Rogue 1 1 U creature Dethrone | Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. Muzzio, Visionary Architect conspiracy cns/23 cns U U {1}{U}{U} 3 Legendary Creature - Human Artificer 1 3 M creature {3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order. Plea for Power conspiracy cns/24 cns U U {3}{U} 4 Sorcery R sorcery Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. Split Decision conspiracy cns/25 cns U U {1}{U} 2 Instant U instant Will of the council - Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy. Bite of the Black Rose conspiracy cns/26 cns B B {3}{B} 4 Sorcery U sorcery Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. Drakestown Forgotten conspiracy cns/27 cns B B {4}{B} 5 Creature - Zombie 0 0 R creature Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. | {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. Grudge Keeper conspiracy cns/28 cns B B {1}{B} 2 Creature - Zombie Wizard 2 1 C creature Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. Reign of the Pit conspiracy cns/29 cns B B {4}{B}{B} 6 Sorcery R sorcery /spawn [cns] Demon (B */* Flying) Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way. Tyrant's Choice conspiracy cns/30 cns B B {1}{B} 2 Sorcery C sorcery Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life. Enraged Revolutionary conspiracy cns/31 cns R R {2}{R} 3 Creature - Human Warrior 2 1 C creature Dethrone Grenzo's Cutthroat conspiracy cns/32 cns R R {1}{R} 2 Creature - Goblin Rogue 1 1 C creature First strike | Dethrone Grenzo's Rebuttal conspiracy cns/33 cns R R {4}{R}{R} 6 Sorcery R sorcery /spawn [cns] Ogre (R 4/4) Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way. Ignition Team conspiracy cns/34 cns R R {5}{R}{R} 7 Creature - Goblin Warrior 0 0 R creature Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. | {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. Scourge of the Throne conspiracy cns/35 cns R R {4}{R}{R} 6 Creature - Dragon 5 5 M mb1-foil creature /ch Flying | Dethrone | Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. Treasonous Ogre conspiracy cns/36 cns R R {3}{R} 4 Creature - Ogre Shaman 2 3 U mb1-foil creature Dethrone | Pay 3 life: Add {R}. Predator's Howl conspiracy cns/37 cns G G {3}{G} 4 Instant U instant Create Wolf/spawn [cns] Wolf (G 2/2) Create 3 Wolves/spawnx3 [cns] Wolf (G 2/2) Create a 2/2 green Wolf creature token. | Morbid - Create three 2/2 green Wolf creature tokens instead if a creature died this turn. Realm Seekers conspiracy cns/38 cns G G {4}{G}{G} 6 Creature - Elf Scout 0 0 R creature Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. | {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. Selvala's Charge conspiracy cns/39 cns G G {4}{G} 5 Sorcery U sorcery Reveal top card/vp1at1 Create Elephant/spawn [cns] Elephant (G 3/3) Create 5 Elephants/spawnx5 [cns] Elephant (G 3/3) Create 10 Elephants/spawnx10 [cns] Elephant (G 3/3) Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card. Selvala's Enforcer conspiracy cns/40 cns G G {3}{G} 4 Creature - Elf Warrior 2 2 C creature Reveal top card/vp1at1 Parley - When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. Brago, King Eternal conspiracy cns/41 cns WU WU {2}{W}{U} 4 Legendary Creature - Spirit Noble 2 4 R creature /ch Flying | Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. Dack Fayden conspiracy cns/42 cns UR UR {1}{U}{R} 3 Legendary Planeswalker - Dack 3 M planeswalker yInitialize/ccblue=3 Create Dack Fayden Emblem/spawn [cns] Dack Fayden Emblem +1: Target player draws two cards, then discards two cards. | -2: Gain control of target artifact. | -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." Dack's Duplicate conspiracy cns/43 cns UR UR {2}{U}{R} 4 Creature - Shapeshifter 0 0 R creature You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. Deathreap Ritual conspiracy cns/44 cns BG BG {2}{B}{G} 4 Enchantment U enchantment Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card. Extract from Darkness conspiracy cns/45 cns UB UB {3}{U}{B} 5 Sorcery U sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. Flamewright conspiracy cns/46 cns RW RW {R}{W} 2 Creature - Human Artificer 1 1 U creature Create Construct/spawn [cns] Construct (1/1 Defender) {1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender. | {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target. Grenzo, Dungeon Warden conspiracy cns/47 cns BR BR {X}{B}{R} 2 Legendary Creature - Goblin Rogue 2 2 R creature Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. | {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. Magister of Worth conspiracy cns/48 cns WB WB {4}{W}{B} 6 Creature - Angel 4 4 R creature /ch Flying | Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. Marchesa, the Black Rose conspiracy cns/49 cns UBR UBR {1}{U}{B}{R} 4 Legendary Creature - Human Wizard 3 3 M creature Dethrone | Other creatures you control have dethrone. | Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. Marchesa's Smuggler conspiracy cns/50 cns UR UR {U}{R} 2 Creature - Human Rogue 1 1 U creature Dethrone | {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. Selvala, Explorer Returned conspiracy cns/51 cns GW GW {1}{G}{W} 3 Legendary Creature - Elf Scout 2 4 R creature Reveal top card/vp1at1 Parley - {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. Woodvine Elemental conspiracy cns/52 cns GW GW {4}{G}{W} 6 Creature - Elemental 4 4 U creature Reveal top card/vp1at1 Trample | Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. Aether Searcher conspiracy cns/53 cns {7} 7 Artifact Creature - Construct 6 4 R conspiracy creature Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. | When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle. Agent of Acquisitions conspiracy cns/54 cns {2} 2 Artifact Creature - Construct 2 1 U conspiracy creature Draft Agent of Acquisitions face up. | Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. Canal Dredger conspiracy cns/55 cns {4} 4 Artifact Creature - Construct 1 5 R conspiracy creature Draft Canal Dredger face up. | Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. | {T}: Put target card from your graveyard on the bottom of your library. Coercive Portal conspiracy cns/56 cns {4} 4 Artifact M artifact Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. Cogwork Grinder conspiracy cns/57 cns {6} 6 Artifact Creature - Construct 0 0 R conspiracy creature Draft Cogwork Grinder face up. | As you draft a card, you may remove it from the draft face down. | Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. Cogwork Librarian conspiracy cns/58 cns {4} 4 Artifact Creature - Construct 3 3 C conspiracy creature Draft Cogwork Librarian face up. | As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. Cogwork Spy conspiracy cns/59 cns {3} 3 Artifact Creature - Bird Construct 2 1 C conspiracy creature /ch Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. | Flying Cogwork Tracker conspiracy cns/60 cns {4} 4 Artifact Creature - Dog Construct 4 4 U conspiracy creature Reveal Cogwork Tracker as you draft it and note the player who passed it to you. | Cogwork Tracker attacks each combat if able. | Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able. Deal Broker conspiracy cns/61 cns {3} 3 Artifact Creature - Construct 2 3 R conspiracy creature Draft Deal Broker face up. | Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. | {T}: Draw a card, then discard a card. Lore Seeker conspiracy cns/62 cns {2} 2 Artifact Creature - Construct 2 2 R conspiracy creature Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. Lurking Automaton conspiracy cns/63 cns {5} 5 Artifact Creature - Construct 0 0 C conspiracy creature Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. | Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. Whispergear Sneak conspiracy cns/64 cns {1} 1 Artifact Creature - Construct 1 1 C conspiracy creature Draft Whispergear Sneak face up. | During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. Paliano, the High City conspiracy cns/65 cns 0 Legendary Land R conspiracy land Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. | {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City. Ajani's Sunstriker conspiracy cns/66 cns W W {W}{W} 2 Creature - Cat Cleric 2 2 C creature Lifelink Apex Hawks conspiracy cns/67 cns W W {2}{W} 3 Creature - Bird 2 2 C creature /ch Multikicker {1}{W} | Flying | Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. Courier Hawk conspiracy cns/68 cns W W {1}{W} 2 Creature - Bird 1 2 C creature /ch Flying, vigilance Doomed Traveler conspiracy cns/69 cns W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [cns] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. Glimmerpoint Stag conspiracy cns/70 cns W W {2}{W}{W} 4 Creature - Elk 3 3 U creature Vigilance | When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Guardian Zendikon conspiracy cns/71 cns W W {2}{W} 3 Enchantment - Aura C enchantment Enchant land | Enchanted land is a 2/6 white Wall creature with defender. It's still a land. | When enchanted land dies, return that card to its owner's hand. Intangible Virtue conspiracy cns/72 cns W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance. Kor Chant conspiracy cns/73 cns W W {2}{W} 3 Instant C mb1-old-frame instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Moment of Heroism conspiracy cns/74 cns W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains lifelink until end of turn. Noble Templar conspiracy cns/75 cns W W {5}{W} 6 Creature - Human Cleric Soldier 3 6 C creature Vigilance | Plainscycling {2} Pillarfield Ox conspiracy cns/76 cns W W {3}{W} 4 Creature - Ox 2 4 C creature Pride Guardian conspiracy cns/77 cns W W {W} 1 Creature - Cat Monk 0 3 C creature Defender | Whenever Pride Guardian blocks, you gain 3 life. Pristine Angel conspiracy cns/78 cns W W {4}{W}{W} 6 Creature - Angel 4 4 M creature /ch Flying | As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. | Whenever you cast a spell, you may untap Pristine Angel. Reya Dawnbringer conspiracy cns/79 cns W W {6}{W}{W}{W} 9 Legendary Creature - Angel 4 6 R creature /ch Flying | At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. Rout conspiracy cns/80 cns W W {3}{W}{W} 5 Sorcery R sorcery You may cast Rout as though it had flash if you pay {2} more to cast it. | Destroy all creatures. They can't be regenerated. Silverchase Fox conspiracy cns/81 cns W W {1}{W} 2 Creature - Fox 2 2 C creature {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. Soulcatcher conspiracy cns/82 cns W W {1}{W} 2 Creature - Bird Soldier 1 1 U creature /ch Flying | Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. Stave Off conspiracy cns/83 cns W W {W} 1 Instant C instant Target creature gains protection from the color of your choice until end of turn. Swords to Plowshares conspiracy cns/84 cns W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Unquestioned Authority conspiracy cns/85 cns W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | When Unquestioned Authority enters the battlefield, draw a card. | Enchanted creature has protection from creatures. Valor Made Real conspiracy cns/86 cns W W {W} 1 Instant C instant Target creature can block any number of creatures this turn. Vow of Duty conspiracy cns/87 cns W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. Wakestone Gargoyle conspiracy cns/88 cns W W {3}{W} 4 Creature - Gargoyle 3 4 U creature /ch Defender, flying | {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. Aether Tradewinds conspiracy cns/89 cns U U {2}{U} 3 Instant C instant Return target permanent you control and target permanent you don't control to their owners' hands. Air Servant conspiracy cns/90 cns U U {4}{U} 5 Creature - Elemental 4 3 U creature /ch Flying | {2}{U}: Tap target creature with flying. Brainstorm conspiracy cns/91 cns U U {U} 1 Instant C instant Draw three cards, then put two cards from your hand on top of your library in any order. Breakthrough conspiracy cns/92 cns U U {X}{U} 1 Sorcery U sorcery Draw four cards, then choose X cards in your hand and discard the rest. Compulsive Research conspiracy cns/93 cns U U {2}{U} 3 Sorcery C sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card. Crookclaw Transmuter conspiracy cns/94 cns U U {3}{U} 4 Creature - Bird Wizard 3 1 C creature /ch Flash | Flying | When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. Dream Fracture conspiracy cns/95 cns U U {1}{U}{U} 3 Instant C instant Counter target spell. Its controller draws a card. | Draw a card. Enclave Elite conspiracy cns/96 cns U U {2}{U} 3 Creature - Merfolk Soldier 2 2 C creature Multikicker {1}{U} | Islandwalk | Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. Fact or Fiction conspiracy cns/97 cns U U {3}{U} 4 Instant U instant Reveal top five cards/vp1at5 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Favorable Winds conspiracy cns/98 cns U U {1}{U} 2 Enchantment U enchantment Creatures you control with flying get +1/+1. Grixis Illusionist conspiracy cns/99 cns U U {U} 1 Creature - Human Wizard 1 1 C creature {T}: Target land you control becomes the basic land type of your choice until end of turn. Jetting Glasskite conspiracy cns/100 cns U U {4}{U}{U} 6 Creature - Spirit 4 4 U creature /ch Flying | Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Minamo Scrollkeeper conspiracy cns/101 cns U U {1}{U} 2 Creature - Human Wizard 2 3 C creature Defender | Your maximum hand size is increased by one. Misdirection conspiracy cns/102 cns U U {3}{U}{U} 5 Instant R instant You may exile a blue card from your hand rather than pay this spell's mana cost. | Change the target of target spell with a single target. Plated Seastrider conspiracy cns/103 cns U U {U}{U} 2 Creature - Beast 1 4 C creature Reckless Scholar conspiracy cns/104 cns U U {2}{U} 3 Creature - Human Wizard 2 1 C creature {T}: Target player draws a card, then discards a card. Screaming Seahawk conspiracy cns/105 cns U U {4}{U} 5 Creature - Bird 2 2 C creature /ch Flying | When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle. Shoreline Ranger conspiracy cns/106 cns U U {5}{U} 6 Creature - Bird Soldier Ranger 3 4 C creature /ch Flying | Islandcycling {2} Stasis Cell conspiracy cns/107 cns U U {4}{U} 5 Enchantment - Aura C enchantment Enchant creature | Enchanted creature doesn't untap during its controller's untap step. | {3}{U}: Attach Stasis Cell to target creature. Stifle conspiracy cns/108 cns U U {U} 1 Instant R instant Counter target activated or triggered ability. Traveler's Cloak conspiracy cns/109 cns U U {2}{U} 3 Enchantment - Aura C enchantment Enchant creature | As Traveler's Cloak enters the battlefield, choose a land type. | When Traveler's Cloak enters the battlefield, draw a card. | Enchanted creature has landwalk of the chosen type. Turn the Tide conspiracy cns/110 cns U U {1}{U} 2 Instant C instant Creatures your opponents control get -2/-0 until end of turn. Wind Dancer conspiracy cns/111 cns U U {1}{U} 2 Creature - Faerie 1 1 U creature /ch Flying | {T}: Target creature gains flying until end of turn. Altar's Reap conspiracy cns/112 cns B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. Assassinate conspiracy cns/113 cns B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature. Ill-Gotten Gains conspiracy cns/114 cns B B {2}{B}{B} 4 Sorcery R sorcery Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand. Infectious Horror conspiracy cns/115 cns B B {3}{B} 4 Creature - Zombie Horror 2 2 C creature Whenever Infectious Horror attacks, each opponent loses 2 life. Liliana's Specter conspiracy cns/116 cns B B {1}{B}{B} 3 Creature - Specter 2 1 C creature /ch Flying | When Liliana's Specter enters the battlefield, each opponent discards a card. Magus of the Mirror conspiracy cns/117 cns B B {4}{B}{B} 6 Creature - Human Wizard 4 2 R creature {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep. Morkrut Banshee conspiracy cns/118 cns B B {3}{B}{B} 5 Creature - Spirit 4 4 U creature Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. Necromantic Thirst conspiracy cns/119 cns B B {2}{B}{B} 4 Enchantment - Aura C enchantment Enchant creature | Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. Phage the Untouchable conspiracy cns/120 cns B B {3}{B}{B}{B}{B} 7 Legendary Creature - Avatar Minion 4 4 M creature When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. | Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. | Whenever Phage deals combat damage to a player, that player loses the game. Plagued Rusalka conspiracy cns/121 cns B B {B} 1 Creature - Spirit 1 1 U creature {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. Quag Vampires conspiracy cns/122 cns B B {B} 1 Creature - Vampire Rogue 1 1 C creature Multikicker {1}{B} | Swampwalk | Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. Reckless Spite conspiracy cns/123 cns B B {1}{B}{B} 3 Instant U instant Destroy two target nonblack creatures. You lose 5 life. Skeletal Scrying conspiracy cns/124 cns B B {X}{B} 1 Instant U instant As an additional cost to cast this spell, exile X cards from your graveyard. | You draw X cards and you lose X life. Smallpox conspiracy cns/125 cns B B {B}{B} 2 Sorcery U sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Stronghold Discipline conspiracy cns/126 cns B B {2}{B}{B} 4 Sorcery C sorcery Each player loses 1 life for each creature they control. Syphon Soul conspiracy cns/127 cns B B {2}{B} 3 Sorcery C sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Tragic Slip conspiracy cns/128 cns B B {B} 1 Instant C instant Target creature gets -1/-1 until end of turn. | Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn. Twisted Abomination conspiracy cns/129 cns B B {5}{B} 6 Creature - Zombie Mutant 5 3 C creature {B}: Regenerate Twisted Abomination. | Swampcycling {2} Typhoid Rats conspiracy cns/130 cns B B {B} 1 Creature - Rat 1 1 C creature Deathtouch Unhallowed Pact conspiracy cns/131 cns B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | When enchanted creature dies, return that card to the battlefield under your control. Vampire Hexmage conspiracy cns/132 cns B B {B}{B} 2 Creature - Vampire Shaman 2 1 U creature First strike | Sacrifice Vampire Hexmage: Remove all counters from target permanent. Victimize conspiracy cns/133 cns B B {2}{B} 3 Sorcery U sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Wakedancer conspiracy cns/134 cns B B {2}{B} 3 Creature - Human Shaman 2 2 C creature Create Zombie/spawn [cns] Zombie (B 2/2) Morbid - When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. Zombie Goliath conspiracy cns/135 cns B B {4}{B} 5 Creature - Zombie Giant 4 3 C creature Barbed Shocker conspiracy cns/136 cns R R {3}{R} 4 Creature - Insect 2 2 U creature Trample, haste | Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. Boldwyr Intimidator conspiracy cns/137 cns R R {5}{R}{R} 7 Creature - Giant Warrior 5 5 U creature Cowards can't block Warriors. | {R}: Target creature becomes a Coward until end of turn. | {2}{R}: Target creature becomes a Warrior until end of turn. Brimstone Volley conspiracy cns/138 cns R R {2}{R} 3 Instant C instant Brimstone Volley deals 3 damage to any target. | Morbid - Brimstone Volley deals 5 damage instead if a creature died this turn. Chartooth Cougar conspiracy cns/139 cns R R {5}{R} 6 Creature - Cat Beast 4 4 C creature {R}: Chartooth Cougar gets +1/+0 until end of turn. | Mountaincycling {2} Cinder Wall conspiracy cns/140 cns R R {R} 1 Creature - Wall 3 3 C creature Defender | When Cinder Wall blocks, destroy it at end of combat. Deathforge Shaman conspiracy cns/141 cns R R {4}{R} 5 Creature - Ogre Shaman 4 3 U creature Multikicker {R} | When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked. Flaring Flame-Kin conspiracy cns/142 cns R R {2}{R} 3 Creature - Elemental Warrior 2 2 U creature As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." Flowstone Blade conspiracy cns/143 cns R R {R} 1 Enchantment - Aura C enchantment Enchant creature | {R}: Enchanted creature gets +1/-1 until end of turn. Heartless Hidetsugu conspiracy cns/144 cns R R {3}{R}{R} 5 Legendary Creature - Ogre Shaman 4 3 R creature {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. Heckling Fiends conspiracy cns/145 cns R R {2}{R} 3 Creature - Devil 2 2 U creature {2}{R}: Target creature attacks this turn if able. Lizard Warrior conspiracy cns/146 cns R R {3}{R} 4 Creature - Lizard Warrior 4 2 C creature Mana Geyser conspiracy cns/147 cns R R {3}{R}{R} 5 Sorcery C sorcery Add {R} for each tapped land your opponents control. Orcish Cannonade conspiracy cns/148 cns R R {1}{R}{R} 3 Instant C instant Orcish Cannonade deals 2 damage to any target and 3 damage to you. | Draw a card. Pitchburn Devils conspiracy cns/149 cns R R {4}{R} 5 Creature - Devil 3 3 C creature When Pitchburn Devils dies, it deals 3 damage to any target. Power of Fire conspiracy cns/150 cns R R {1}{R} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has "{T}: This creature deals 1 damage to any target." Skitter of Lizards conspiracy cns/151 cns R R {R} 1 Creature - Lizard 1 1 C creature Multikicker {1}{R} | Haste | Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. Sulfuric Vortex conspiracy cns/152 cns R R {1}{R}{R} 3 Enchantment R enchantment At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. | If a player would gain life, that player gains no life instead. Torch Fiend conspiracy cns/153 cns R R {1}{R} 2 Creature - Devil 2 1 C creature {R}, Sacrifice Torch Fiend: Destroy target artifact. Trumpet Blast conspiracy cns/154 cns R R {2}{R} 3 Instant C instant Attacking creatures get +2/+0 until end of turn. Uncontrollable Anger conspiracy cns/155 cns R R {2}{R}{R} 4 Enchantment - Aura U enchantment Flash | Enchant creature | Enchanted creature gets +2/+2 and attacks each combat if able. Vent Sentinel conspiracy cns/156 cns R R {3}{R} 4 Creature - Elemental 2 4 C creature Defender | {1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender. Volcanic Fallout conspiracy cns/157 cns R R {1}{R}{R} 3 Instant U instant This spell can't be countered. | Volcanic Fallout deals 2 damage to each creature and each player. Wrap in Flames conspiracy cns/158 cns R R {3}{R} 4 Sorcery C sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. Charging Rhino conspiracy cns/159 cns G G {3}{G}{G} 5 Creature - Rhino 4 4 C creature Charging Rhino can't be blocked by more than one creature. Copperhorn Scout conspiracy cns/160 cns G G {G} 1 Creature - Elf Scout 1 1 C creature Whenever Copperhorn Scout attacks, untap each other creature you control. Echoing Courage conspiracy cns/161 cns G G {1}{G} 2 Instant C instant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. Elephant Guide conspiracy cns/162 cns G G {2}{G} 3 Enchantment - Aura U enchantment Create Elephant/spawn [cns] Elephant (G 3/3) Enchant creature | Enchanted creature gets +3/+3. | When enchanted creature dies, create a 3/3 green Elephant creature token. Elvish Aberration conspiracy cns/163 cns G G {5}{G} 6 Creature - Elf Mutant 4 5 C creature {T}: Add {G}{G}{G}. | Forestcycling {2} Exploration conspiracy cns/164 cns G G {G} 1 Enchantment R enchantment You may play an additional land on each of your turns. Gamekeeper conspiracy cns/165 cns G G {3}{G} 4 Creature - Elf 2 2 U creature When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. Gnarlid Pack conspiracy cns/166 cns G G {1}{G} 2 Creature - Beast 2 2 C creature Multikicker {1}{G} | Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. Howling Wolf conspiracy cns/167 cns G G {2}{G}{G} 4 Creature - Wolf 2 2 C creature When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle. Hunger of the Howlpack conspiracy cns/168 cns G G {G} 1 Instant C instant Put a +1/+1 counter on target creature. | Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn. Hydra Omnivore conspiracy cns/169 cns G G {4}{G}{G} 6 Creature - Hydra 8 8 M creature Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. Lead the Stampede conspiracy cns/170 cns G G {2}{G} 3 Sorcery U sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Nature's Claim conspiracy cns/171 cns G G {G} 1 Instant C instant Destroy target artifact or enchantment. Its controller gains 4 life. Pelakka Wurm conspiracy cns/172 cns G G {4}{G}{G}{G} 7 Creature - Wurm 7 7 U creature Trample | When Pelakka Wurm enters the battlefield, you gain 7 life. | When Pelakka Wurm dies, draw a card. Plummet conspiracy cns/173 cns G G {1}{G} 2 Instant C instant Destroy target creature with flying. Provoke conspiracy cns/174 cns G G {1}{G} 2 Instant C instant Untap target creature you don't control. That creature blocks this turn if able. | Draw a card. Relic Crush conspiracy cns/175 cns G G {4}{G} 5 Instant U instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. Respite conspiracy cns/176 cns G G {1}{G} 2 Instant C instant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. Sakura-Tribe Elder conspiracy cns/177 cns G G {1}{G} 2 Creature - Snake Shaman 1 1 C creature Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Scaled Wurm conspiracy cns/178 cns G G {7}{G} 8 Creature - Wurm 7 6 C creature Sporecap Spider conspiracy cns/179 cns G G {2}{G} 3 Creature - Spider 1 5 C creature Reach Squirrel Nest conspiracy cns/180 cns G G {1}{G}{G} 3 Enchantment - Aura U enchantment Create Squirrel/spawn [cns] Squirrel (G 1/1) Enchant land | Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." Terastodon conspiracy cns/181 cns G G {6}{G}{G} 8 Creature - Elephant 9 9 R creature Create Elephant/spawn [cns] Elephant (G 3/3) Create 2 Elephants/spawnx2 [cns] Elephant (G 3/3) Create 3 Elephants/spawnx3 [cns] Elephant (G 3/3) When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. Wolfbriar Elemental conspiracy cns/182 cns G G {2}{G}{G} 4 Creature - Elemental 4 4 R creature Create Wolf/spawn [cns] Wolf (G 2/2) Create 5 Wolves/spawnx5 [cns] Wolf (G 2/2) Create 10 Wolves/spawnx10 [cns] Wolf (G 2/2) Multikicker {G} | When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked. Wrap in Vigor conspiracy cns/183 cns G G {1}{G} 2 Instant C instant Regenerate each creature you control. Basandra, Battle Seraph conspiracy cns/184 cns RW RW {3}{R}{W} 5 Legendary Creature - Angel 4 4 R creature /ch Flying | Players can't cast spells during combat. | {R}: Target creature attacks this turn if able. Decimate conspiracy cns/185 cns RG RG {2}{R}{G} 4 Sorcery R sorcery Destroy target artifact, target creature, target enchantment, and target land. Dimir Doppelganger conspiracy cns/186 cns UB UB {1}{U}{B} 3 Creature - Shapeshifter 0 2 R creature {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability. Edric, Spymaster of Trest conspiracy cns/187 cns GU GU {1}{G}{U} 3 Legendary Creature - Elf Rogue 2 2 R creature Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. Fires of Yavimaya conspiracy cns/188 cns RG RG {1}{R}{G} 3 Enchantment U enchantment Creatures you control have haste. | Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. Mirari's Wake conspiracy cns/189 cns GW GW {3}{G}{W} 5 Enchantment M enchantment Creatures you control get +1/+1. | Whenever you tap a land for mana, add one mana of any type that land produced. Mortify conspiracy cns/190 cns WB WB {1}{W}{B} 3 Instant U instant Destroy target creature or enchantment. Pernicious Deed conspiracy cns/191 cns BG BG {1}{B}{G} 3 Enchantment M enchantment {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less. Sky Spirit conspiracy cns/192 cns WU WU {1}{W}{U} 3 Creature - Spirit 2 2 U creature /ch Flying, first strike Spiritmonger conspiracy cns/193 cns BG BG {3}{B}{G} 5 Creature - Beast 6 6 R creature Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. | {B}: Regenerate Spiritmonger. | {G}: Spiritmonger becomes the color of your choice until end of turn. Spontaneous Combustion conspiracy cns/194 cns BR BR {1}{B}{R} 3 Instant U instant As an additional cost to cast this spell, sacrifice a creature. | Spontaneous Combustion deals 3 damage to each creature. Wood Sage conspiracy cns/195 cns GU GU {G}{U} 2 Creature - Human Druid 1 1 U creature Reveal top four cards/vp1at4 {T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. Altar of Dementia conspiracy cns/196 cns {2} 2 Artifact R artifact Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. Deathrender conspiracy cns/197 cns {4} 4 Artifact - Equipment R artifact Equipped creature gets +2/+2. | Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. | Equip {2} Explorer's Scope conspiracy cns/198 cns {1} 1 Artifact - Equipment U artifact Look at top card/vp1pt1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Equip {1} Fireshrieker conspiracy cns/199 cns {3} 3 Artifact - Equipment U artifact Equipped creature has double strike. | Equip {2} Galvanic Juggernaut conspiracy cns/200 cns {4} 4 Artifact Creature - Juggernaut 5 5 U creature /ci Galvanic Juggernaut attacks each combat if able. | Galvanic Juggernaut doesn't untap during your untap step. | Whenever another creature dies, untap Galvanic Juggernaut. Peace Strider conspiracy cns/201 cns {4} 4 Artifact Creature - Construct 3 3 U creature When Peace Strider enters the battlefield, you gain 3 life. Reito Lantern conspiracy cns/202 cns {2} 2 Artifact U artifact {3}: Put target card from a graveyard on the bottom of its owner's library. Runed Servitor conspiracy cns/203 cns {2} 2 Artifact Creature - Construct 2 2 U creature When Runed Servitor dies, each player draws a card. Silent Arbiter conspiracy cns/204 cns {4} 4 Artifact Creature - Construct 1 5 R creature No more than one creature can attack each combat. | No more than one creature can block each combat. Spectral Searchlight conspiracy cns/205 cns {3} 3 Artifact U artifact {T}: Choose a player. That player adds one mana of any color they choose. Vedalken Orrery conspiracy cns/206 cns {4} 4 Artifact R artifact You may cast spells as though they had flash. Warmonger's Chariot conspiracy cns/207 cns {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+2. | As long as equipped creature has defender, it can attack as though it didn't have defender. | Equip {3} Mirrodin's Core conspiracy cns/208 cns 0 Land U land {T}: Add {C}. | {T}: Put a charge counter on Mirrodin's Core. | {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color. Quicksand conspiracy cns/209 cns 0 Land U land {T}: Add {C}. | {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Reflecting Pool conspiracy cns/210 cns 0 Land R land {T}: Add one mana of any type that a land you control could produce. [cns] Spirit (W 1/1 Flying) conspiracy tcns/1 tcns W 0 Token Creature - Spirit 1 1 T /ch Flying [cns] Demon (B */* Flying) conspiracy tcns/2 tcns B 0 Token Creature - Demon * * T /ch Flying [cns] Zombie (B 2/2) conspiracy tcns/3 tcns B 0 Token Creature - Zombie 2 2 T [cns] Ogre (R 4/4) conspiracy tcns/4 tcns R 0 Token Creature - Ogre 4 4 T [cns] Elephant (G 3/3) conspiracy tcns/5 tcns G 0 Token Creature - Elephant 3 3 T [cns] Squirrel (G 1/1) conspiracy tcns/6 tcns G 0 Token Creature - Squirrel 1 1 T [cns] Wolf (G 2/2) conspiracy tcns/7 tcns G 0 Token Creature - Wolf 2 2 T [cns] Construct (1/1 Defender) conspiracy tcns/8 tcns 0 Token Artifact Creature - Construct 1 1 T Defender [cns] Dack Fayden Emblem conspiracy tcns/9 tcns 0 Token Emblem T Whenever you cast a spell that targets one or more permanents, gain control of those permanents. Adriana's Valor cn2 cn2/1 cn2 W 0 Conspiracy C conspiracy Hidden agenda | Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. Assemble the Rank and Vile cn2 cn2/2 cn2 B 0 Conspiracy C conspiracy Create Zombie/spawn [cn2] Zombie (B 2/2) Hidden agenda | Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token." Echoing Boon cn2 cn2/3 cn2 0 Conspiracy U conspiracy Hidden agenda | Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy. Emissary's Ploy cn2 cn2/4 cn2 0 Conspiracy R conspiracy Before drawing your opening hand, choose 1, 2, or 3. | You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number. Hired Heist cn2 cn2/5 cn2 U 0 Conspiracy C conspiracy Hidden agenda | Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card. Hold the Perimeter cn2 cn2/6 cn2 0 Conspiracy R conspiracy Create Soldier/spawn [cn2] Soldier (W 1/2 Defender) Create Goblin/spawn [cn2] Goblin (R 1/1) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. | At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block." Hymn of the Wilds cn2 cn2/7 cn2 0 Conspiracy M conspiracy The first creature spell you cast each turn costs {1} less to cast. | You can't cast instant or sorcery spells. Incendiary Dissent cn2 cn2/8 cn2 R 0 Conspiracy C conspiracy Hidden agenda | Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn." Natural Unity cn2 cn2/9 cn2 G 0 Conspiracy C conspiracy Hidden agenda | Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature." Sovereign's Realm cn2 cn2/10 cn2 0 Conspiracy M conspiracy Your starting deck can't have basic land cards and your starting hand size is five. | Exile a card from your hand: This turn, you may play basic lands from outside the game. | Basic lands you control have "{T}: Add one mana of any color." Summoner's Bond cn2 cn2/11 cn2 0 Conspiracy U conspiracy Double agenda | Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle. Weight Advantage cn2 cn2/12 cn2 0 Conspiracy R conspiracy Each creature you control assigns combat damage equal to its toughness rather than its power. Ballot Broker cn2 cn2/13 cn2 W W {2}{W} 3 Creature - Human Advisor 2 3 C creature While voting, you may vote an additional time. Custodi Peacekeeper cn2 cn2/14 cn2 W W {2}{W} 3 Creature - Human Cleric 2 3 C conspiracy creature Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. | {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper. Custodi Soulcaller cn2 cn2/15 cn2 W W {1}{W}{W} 3 Creature - Human Cleric 1 2 U creature Melee | Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat. Lieutenants of the Guard cn2 cn2/16 cn2 W W {4}{W} 5 Creature - Human Soldier 2 2 C mb1-white-b creature Create Soldier/spawn [cn2] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [cn2] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [cn2] Soldier (W 1/1) Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote. Noble Banneret cn2 cn2/17 cn2 W W {2}{W}{W} 4 Creature - Human Knight 3 3 U conspiracy creature Draft Noble Banneret face up. | As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. | As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink. Palace Jailer cn2 cn2/18 cn2 W W {2}{W}{W} 4 Creature - Human Soldier 2 2 U mb1-white-a creature Create The Monarch/spawn [cn2] The Monarch When Palace Jailer enters the battlefield, you become the monarch. | When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. Palace Sentinels cn2 cn2/19 cn2 W W {3}{W} 4 Creature - Human Soldier 2 4 C mb1-white-b creature Create The Monarch/spawn [cn2] The Monarch When Palace Sentinels enters the battlefield, you become the monarch. Paliano Vanguard cn2 cn2/20 cn2 W W {1}{W} 2 Creature - Human Soldier 2 2 R conspiracy creature Draft Paliano Vanguard face up. | As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. | Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1. Protector of the Crown cn2 cn2/21 cn2 W W {5}{W} 6 Creature - Giant Soldier 2 5 R creature Create The Monarch/spawn [cn2] The Monarch When Protector of the Crown enters the battlefield, you become the monarch. | All damage that would be dealt to you is dealt to Protector of the Crown instead. Recruiter of the Guard cn2 cn2/22 cn2 W W {2}{W} 3 Creature - Human Soldier 1 1 R mb1-rare creature When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle. Sanctum Prelate cn2 cn2/23 cn2 W W {1}{W}{W} 3 Creature - Human Cleric 2 2 M creature As Sanctum Prelate enters the battlefield, choose a number. | Noncreature spells with mana value equal to the chosen number can't be cast. Spectral Grasp cn2 cn2/24 cn2 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't attack you or planeswalkers you control. | Enchanted creature can't block creatures you control. Throne Warden cn2 cn2/25 cn2 W W {1}{W} 2 Creature - Human Soldier 2 2 C creature At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden. Wings of the Guard cn2 cn2/26 cn2 W W {1}{W} 2 Creature - Bird 1 1 C creature /ch Flying | Melee Arcane Savant cn2 cn2/27 cn2 U U {3}{U}{U} 5 Creature - Human Wizard 3 3 R conspiracy creature Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. | When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. Canal Courier cn2 cn2/28 cn2 U U {5}{U} 6 Creature - Human Rogue 3 5 C creature Create The Monarch/spawn [cn2] The Monarch When Canal Courier enters the battlefield, you become the monarch. | Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. Coveted Peacock cn2 cn2/29 cn2 U U {3}{U}{U} 5 Creature - Bird 3 4 U creature /ch Flying | Whenever Coveted Peacock attacks, you may goad target creature defending player controls. Expropriate cn2 cn2/30 cn2 U U {7}{U}{U} 9 Sorcery M mb1-rare sorcery Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. Illusion of Choice cn2 cn2/31 cn2 U U {U} 1 Instant U instant You choose how each player votes this turn. | Draw a card. Illusionary Informant cn2 cn2/32 cn2 U U {1}{U} 2 Creature - Bird Illusion 1 3 C conspiracy creature /ch Draft Illusionary Informant face up. | During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. | Flying Jeering Homunculus cn2 cn2/33 cn2 U U {1}{U} 2 Creature - Homunculus 0 4 C mb1-blue-a creature When Jeering Homunculus enters the battlefield, you may goad target creature. Keeper of Keys cn2 cn2/34 cn2 U U {3}{U}{U} 5 Creature - Human Rogue Mutant 4 4 R creature Create The Monarch/spawn [cn2] The Monarch When Keeper of Keys enters the battlefield, you become the monarch. | At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. Messenger Jays cn2 cn2/35 cn2 U U {4}{U} 5 Creature - Bird 2 1 C mb1-blue-a creature /ch Flying | Council's dilemma - When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. Skittering Crustacean cn2 cn2/36 cn2 U U {2}{U} 3 Creature - Crab 2 3 C mb1-blue-b creature Monstrosity - Add 4 +1/+1 counters/ccgreen+4 {6}{U}: Monstrosity 4. | As long as Skittering Crustacean is monstrous, it has hexproof. Spire Phantasm cn2 cn2/37 cn2 U U {2}{U}{U} 4 Creature - Gargoyle Illusion 3 2 U conspiracy creature /ch Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. | Flying | When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. Stunt Double cn2 cn2/38 cn2 U U {3}{U} 4 Creature - Shapeshifter 0 0 R mb1-rare creature Flash | You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. Archdemon of Paliano cn2 cn2/39 cn2 B B {2}{B}{B} 4 Creature - Demon 5 4 R conspiracy creature /ch Draft Archdemon of Paliano face up. | As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. | Flying Capital Punishment cn2 cn2/40 cn2 B B {4}{B}{B} 6 Sorcery R sorcery Council's dilemma - Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. Custodi Lich cn2 cn2/41 cn2 B B {3}{B}{B} 5 Creature - Zombie Cleric 4 2 R creature Create The Monarch/spawn [cn2] The Monarch When Custodi Lich enters the battlefield, you become the monarch. | Whenever you become the monarch, target player sacrifices a creature. Deadly Designs cn2 cn2/42 cn2 B B {1}{B} 2 Enchantment U enchantment {2}: Put a plot counter on Deadly Designs. Any player may activate this ability. | When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures. Garrulous Sycophant cn2 cn2/43 cn2 B B {2}{B} 3 Creature - Human Advisor 1 4 C creature At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. Marchesa's Decree cn2 cn2/44 cn2 B B {3}{B} 4 Enchantment U enchantment Create The Monarch/spawn [cn2] The Monarch When Marchesa's Decree enters the battlefield, you become the monarch. | Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. Regicide cn2 cn2/45 cn2 B B {B} 1 Instant C conspiracy instant Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. | Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide. Sinuous Vermin cn2 cn2/46 cn2 B B {1}{B} 2 Creature - Rat Horror 2 2 C creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 {3}{B}{B}: Monstrosity 3. | As long as Sinuous Vermin is monstrous, it has menace. Smuggler Captain cn2 cn2/47 cn2 B B {3}{B} 4 Creature - Human Pirate 2 2 U conspiracy creature Draft Smuggler Captain face up. | As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. | When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle. Thorn of the Black Rose cn2 cn2/48 cn2 B B {3}{B} 4 Creature - Human Assassin 1 3 C mb1-black-b creature Create The Monarch/spawn [cn2] The Monarch Deathtouch | When Thorn of the Black Rose enters the battlefield, you become the monarch. Besmirch cn2 cn2/49 cn2 R R {1}{R}{R} 3 Sorcery U sorcery Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. Crown-Hunter Hireling cn2 cn2/50 cn2 R R {4}{R} 5 Creature - Ogre Mercenary 4 4 C mb1-red-a creature Create The Monarch/spawn [cn2] The Monarch When Crown-Hunter Hireling enters the battlefield, you become the monarch. | Crown-Hunter Hireling can't attack unless defending player is the monarch. Deputized Protester cn2 cn2/51 cn2 R R {2}{R} 3 Creature - Human Warrior 2 1 C creature Menace | Melee Garbage Fire cn2 cn2/52 cn2 R R {2}{R} 3 Instant C conspiracy instant Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. | Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire. Goblin Racketeer cn2 cn2/53 cn2 R R {3}{R} 4 Creature - Goblin Rogue 4 2 C creature Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. Grenzo, Havoc Raiser cn2 cn2/54 cn2 R R {R}{R} 2 Legendary Creature - Goblin Rogue 2 2 R creature Reveal top card/vp1at1 Whenever a creature you control deals combat damage to a player, choose one - | - Goad target creature that player controls. | - Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Grenzo's Ruffians cn2 cn2/55 cn2 R R {2}{R}{R} 4 Creature - Goblin 2 2 U creature Melee | Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. Pyretic Hunter cn2 cn2/56 cn2 R R {4}{R} 5 Creature - Elemental Cat 0 0 U conspiracy creature Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. | Menace | Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter. Skyline Despot cn2 cn2/57 cn2 R R {5}{R}{R} 7 Creature - Dragon 5 5 R creature yInitialize/ch Create Dragon/spawn [cn2] Dragon (R 5/5 Flying) Create The Monarch/spawn [cn2] The Monarch Flying | When Skyline Despot enters the battlefield, you become the monarch. | At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. Subterranean Tremors cn2 cn2/58 cn2 R R {X}{R} 1 Sorcery M sorcery Create Lizard/spawn [cn2] Lizard (R 8/8) Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. Volatile Chimera cn2 cn2/59 cn2 R R {2}{R} 3 Creature - Elemental Chimera 3 2 R conspiracy creature Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. | {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. Animus of Predation cn2 cn2/60 cn2 G G {4}{G} 5 Creature - Avatar 4 4 U conspiracy creature Draft Animus of Predation face up. | As you draft a card, you may remove it from the draft face up. | If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. Borderland Explorer cn2 cn2/61 cn2 G G {1}{G} 2 Creature - Elf Scout 3 1 C creature When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle. Caller of the Untamed cn2 cn2/62 cn2 G G {3}{G} 4 Creature - Elf Shaman 2 4 R conspiracy creature Create Copy/spawn [2xm] Copy Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. | {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card. Domesticated Hydra cn2 cn2/63 cn2 G G {2}{G}{G} 4 Creature - Hydra 3 3 U mb1-green-a creature {X}{G}{G}{G}: Monstrosity X. | As long as Domesticated Hydra is monstrous, it has trample. Entourage of Trest cn2 cn2/64 cn2 G G {4}{G} 5 Creature - Elf Soldier 4 4 C creature Create The Monarch/spawn [cn2] The Monarch When Entourage of Trest enters the battlefield, you become the monarch. | Entourage of Trest can block an additional creature each combat as long as you're the monarch. Fang of the Pack cn2 cn2/65 cn2 G G {5}{G} 6 Creature - Wolf 5 3 U creature Melee | At the beginning of combat on your turn, another target creature you control gains melee until end of turn. Leovold's Operative cn2 cn2/66 cn2 G G {2}{G} 3 Creature - Elf Rogue 3 2 C conspiracy creature Draft Leovold's Operative face up. | As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. Menagerie Liberator cn2 cn2/67 cn2 G G {3}{G} 4 Creature - Human Warrior 3 2 C creature Trample | Melee Orchard Elemental cn2 cn2/68 cn2 G G {5}{G} 6 Creature - Elemental 2 2 C creature Council's dilemma - When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote. Regal Behemoth cn2 cn2/69 cn2 G G {4}{G}{G} 6 Creature - Dinosaur 5 5 R creature Create The Monarch/spawn [cn2] The Monarch Trample | When Regal Behemoth enters the battlefield, you become the monarch. | Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. Selvala, Heart of the Wilds cn2 cn2/70 cn2 G G {1}{G}{G} 3 Legendary Creature - Elf Scout 2 3 M mb1-rare creature Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. | {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. Selvala's Stampede cn2 cn2/71 cn2 G G {4}{G}{G} 6 Sorcery R sorcery Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. Splitting Slime cn2 cn2/72 cn2 G G {3}{G}{G} 5 Creature - Ooze 3 3 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Create Splitting Slime Copy/spawn [lackey] Splitting Slime (Copy) {4}{G}{G}: Monstrosity 3. | When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. Adriana, Captain of the Guard cn2 cn2/73 cn2 RW RW {3}{R}{W} 5 Legendary Creature - Human Knight 4 4 R creature Melee | Other creatures you control have melee. Daretti, Ingenious Iconoclast cn2 cn2/74 cn2 BR BR {1}{B}{R} 3 Legendary Planeswalker - Daretti 3 M planeswalker yInitialize/ccblue=3 Create 3 Copies/spawnx3 [2xm] Copy Create Construct/spawn [cn2] Construct (1/1 Defender) +1: Create a 1/1 colorless Construct artifact creature token with defender. | -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. | -6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it. Kaya, Ghost Assassin cn2 cn2/75 cn2 WB WB {2}{W}{B} 4 Legendary Planeswalker - Kaya 5 M planeswalker /ccblue=5 0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. | -1: Each opponent loses 2 life and you gain 2 life. | -2: Each opponent discards a card and you draw a card. Knights of the Black Rose cn2 cn2/76 cn2 WB WB {3}{W}{B} 5 Creature - Human Knight 4 4 U creature Create The Monarch/spawn [cn2] The Monarch When Knights of the Black Rose enters the battlefield, you become the monarch. | Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. Leovold, Emissary of Trest cn2 cn2/77 cn2 BGU BGU {B}{G}{U} 3 Legendary Creature - Elf Advisor 3 3 M creature Each opponent can't draw more than one card each turn. | Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Queen Marchesa cn2 cn2/78 cn2 RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Assassin 3 3 M mb1-rare creature Create Assassin/spawn [cn2] Assassin (B 1/1 Deathtouch, Haste) Create The Monarch/spawn [cn2] The Monarch Deathtouch, haste | When Queen Marchesa enters the battlefield, you become the monarch. | At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. Spy Kit cn2 cn2/79 cn2 {2} 2 Artifact - Equipment U mb1-colorless artifact Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. | Equip {2} Throne of the High City cn2 cn2/80 cn2 0 Land R land Create The Monarch/spawn [cn2] The Monarch {T}: Add {C}. | {4}, {T}, Sacrifice Throne of the High City: You become the monarch. Affa Guard Hound cn2 cn2/81 cn2 W W {2}{W} 3 Creature - Dog 2 2 U creature Flash | When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. Disenchant cn2 cn2/82 cn2 W W {1}{W} 2 Instant C instant Destroy target artifact or enchantment. Doomed Traveler cn2 cn2/83 cn2 W W {W} 1 Creature - Human Soldier 1 1 C mb1-white-b creature Create Spirit/spawn [cn2] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. Faith's Reward cn2 cn2/84 cn2 W W {3}{W} 4 Instant R instant Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. Ghostly Possession cn2 cn2/85 cn2 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has flying. | Prevent all combat damage that would be dealt to and dealt by enchanted creature. Ghostly Prison cn2 cn2/86 cn2 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Gleam of Resistance cn2 cn2/87 cn2 W W {4}{W} 5 Instant C mb1-white-b instant Creatures you control get +1/+2 until end of turn. Untap those creatures. | Basic landcycling {1}{W} Gods Willing cn2 cn2/88 cn2 W W {W} 1 Instant C instant Scry 1/vp1pt1 Target creature you control gains protection from the color of your choice until end of turn. | Scry 1. Guardian of the Gateless cn2 cn2/89 cn2 W W {4}{W} 5 Creature - Angel 3 3 U creature /ch Flying | Guardian of the Gateless can block any number of creatures. | Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. Hail of Arrows cn2 cn2/90 cn2 W W {X}{W} 1 Instant U instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. Hallowed Burial cn2 cn2/91 cn2 W W {3}{W}{W} 5 Sorcery R sorcery Put all creatures on the bottom of their owners' libraries. Hollowhenge Spirit cn2 cn2/92 cn2 W W {3}{W} 4 Creature - Spirit 2 2 U creature /ch Flash | Flying | When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. Hundred-Handed One cn2 cn2/93 cn2 W W {2}{W}{W} 4 Creature - Giant 3 5 R creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Vigilance | {3}{W}{W}{W}: Monstrosity 3. | As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. Kill Shot cn2 cn2/94 cn2 W W {2}{W} 3 Instant C instant Destroy target attacking creature. Pariah cn2 cn2/95 cn2 W W {2}{W} 3 Enchantment - Aura R enchantment Enchant creature | All damage that would be dealt to you is dealt to enchanted creature instead. Raise the Alarm cn2 cn2/96 cn2 W W {1}{W} 2 Instant C instant /spawnx2 [cn2] Soldier (W 1/1) Create two 1/1 white Soldier creature tokens. Reviving Dose cn2 cn2/97 cn2 W W {2}{W} 3 Instant C mb1-white-b instant You gain 3 life. | Draw a card. Spirit of the Hearth cn2 cn2/98 cn2 W W {4}{W}{W} 6 Creature - Cat Spirit 4 5 R creature /ch Flying | You have hexproof. Wild Griffin cn2 cn2/99 cn2 W W {2}{W} 3 Creature - Griffin 2 2 C mb1-white-b creature /ch Flying Windborne Charge cn2 cn2/100 cn2 W W {2}{W}{W} 4 Sorcery U mb1-white-a sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. Zealous Strike cn2 cn2/101 cn2 W W {1}{W} 2 Instant C mb1-white-b instant Target creature gets +2/+2 and gains first strike until end of turn. Bonds of Quicksilver cn2 cn2/102 cn2 U U {3}{U} 4 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature doesn't untap during its controller's untap step. Caller of Gales cn2 cn2/103 cn2 U U {U} 1 Creature - Merfolk Wizard 1 1 C mb1-blue-a creature {1}{U}, {T}: Target creature gains flying until end of turn. Cloaked Siren cn2 cn2/104 cn2 U U {3}{U} 4 Creature - Siren 3 2 C creature /ch Flash | Flying Covenant of Minds cn2 cn2/105 cn2 U U {4}{U} 5 Sorcery R sorcery Reveal top three cards/vp1at3 Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards. Deceiver Exarch cn2 cn2/106 cn2 U U {2}{U} 3 Creature - Phyrexian Cleric 1 4 U creature Flash | When Deceiver Exarch enters the battlefield, choose one - | - Untap target permanent you control. | - Tap target permanent an opponent controls. Desertion cn2 cn2/107 cn2 U U {3}{U}{U} 5 Instant R instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. Dismiss cn2 cn2/108 cn2 U U {2}{U}{U} 4 Instant U instant Counter target spell. | Draw a card. Divination cn2 cn2/109 cn2 U U {2}{U} 3 Sorcery C sorcery Draw two cards. Fleeting Distraction cn2 cn2/110 cn2 U U {U} 1 Instant C mb1-blue-a instant Target creature gets -1/-0 until end of turn. | Draw a card. Followed Footsteps cn2 cn2/111 cn2 U U {3}{U}{U} 5 Enchantment - Aura R enchantment Create Copy/spawn [2xm] Copy Enchant creature | At the beginning of your upkeep, create a token that's a copy of enchanted creature. Into the Void cn2 cn2/112 cn2 U U {3}{U} 4 Sorcery U sorcery Return up to two target creatures to their owners' hands. Kami of the Crescent Moon cn2 cn2/113 cn2 U U {U}{U} 2 Legendary Creature - Spirit 1 3 R creature At the beginning of each player's draw step, that player draws an additional card. Merfolk Looter cn2 cn2/114 cn2 U U {1}{U} 2 Creature - Merfolk Rogue 1 1 U creature {T}: Draw a card, then discard a card. Merfolk Skyscout cn2 cn2/115 cn2 U U {2}{U}{U} 4 Creature - Merfolk Scout 2 3 U creature /ch Flying | Whenever Merfolk Skyscout attacks or blocks, untap target permanent. Mnemonic Wall cn2 cn2/116 cn2 U U {4}{U} 5 Creature - Wall 0 4 C creature Defender | When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. Negate cn2 cn2/117 cn2 U U {1}{U} 2 Instant C instant Counter target noncreature spell. Omenspeaker cn2 cn2/118 cn2 U U {1}{U} 2 Creature - Human Wizard 1 3 C creature Scry 2/vp1pt2 When Omenspeaker enters the battlefield, scry 2. Repulse cn2 cn2/119 cn2 U U {2}{U} 3 Instant C mb1-blue-b instant Return target creature to its owner's hand. | Draw a card. Serum Visions cn2 cn2/120 cn2 U U {U} 1 Sorcery U sorcery Scry 2/vp1pt2 Draw a card. Scry 2. Show and Tell cn2 cn2/121 cn2 U U {2}{U} 3 Sorcery M sorcery Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Sphinx of Magosi cn2 cn2/122 cn2 U U {3}{U}{U}{U} 6 Creature - Sphinx 6 6 R creature /ch Flying | {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. Traumatic Visions cn2 cn2/123 cn2 U U {3}{U}{U} 5 Instant C instant Counter target spell. | Basic landcycling {1}{U} Vaporkin cn2 cn2/124 cn2 U U {1}{U} 2 Creature - Elemental 2 1 C creature /ch Flying | Vaporkin can block only creatures with flying. Vertigo Spawn cn2 cn2/125 cn2 U U {1}{U} 2 Creature - Illusion 0 3 U creature Defender | Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. Absorb Vis cn2 cn2/126 cn2 B B {6}{B} 7 Sorcery C mb1-black-b sorcery Target player loses 4 life and you gain 4 life. | Basic landcycling {1}{B} Altar's Reap cn2 cn2/127 cn2 B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. Avatar of Woe cn2 cn2/128 cn2 B B {6}{B}{B} 8 Creature - Avatar 6 5 M creature If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. | Fear | {T}: Destroy target creature. It can't be regenerated. Blood-Toll Harpy cn2 cn2/129 cn2 B B {2}{B} 3 Creature - Harpy 2 1 C creature /ch Flying | When Blood-Toll Harpy enters the battlefield, each player loses 1 life. Child of Night cn2 cn2/130 cn2 B B {1}{B} 2 Creature - Vampire 2 1 C creature Lifelink Death Wind cn2 cn2/131 cn2 B B {X}{B} 1 Instant C instant Target creature gets -X/-X until end of turn. Diabolic Tutor cn2 cn2/132 cn2 B B {2}{B}{B} 4 Sorcery U sorcery Search your library for a card, put that card into your hand, then shuffle. Driver of the Dead cn2 cn2/133 cn2 B B {3}{B} 4 Creature - Vampire 3 2 C mb1-black-b creature When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield. Farbog Boneflinger cn2 cn2/134 cn2 B B {4}{B} 5 Creature - Zombie 2 2 U creature When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. Festergloom cn2 cn2/135 cn2 B B {2}{B} 3 Sorcery C sorcery Nonblack creatures get -1/-1 until end of turn. Fleshbag Marauder cn2 cn2/136 cn2 B B {2}{B} 3 Creature - Zombie Warrior 3 1 U creature When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Guul Draz Specter cn2 cn2/137 cn2 B B {2}{B}{B} 4 Creature - Specter 2 2 R creature /ch Flying | Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. | Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. Harvester of Souls cn2 cn2/138 cn2 B B {4}{B}{B} 6 Creature - Demon 5 5 R creature Deathtouch | Whenever another nontoken creature dies, you may draw a card. Infest cn2 cn2/139 cn2 B B {1}{B}{B} 3 Sorcery U mb1-black-a sorcery All creatures get -2/-2 until end of turn. Inquisition of Kozilek cn2 cn2/140 cn2 B B {B} 1 Sorcery R sorcery Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. Keepsake Gorgon cn2 cn2/141 cn2 B B {3}{B}{B} 5 Creature - Gorgon 2 5 U creature Monstrosity - Add a +1/+1 counter/ccgreen+1 Deathtouch | {5}{B}{B}: Monstrosity 1. | When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls. Mausoleum Turnkey cn2 cn2/142 cn2 B B {3}{B} 4 Creature - Ogre Rogue 3 2 U creature When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. Murder cn2 cn2/143 cn2 B B {1}{B}{B} 3 Instant C instant Destroy target creature. Phyrexian Arena cn2 cn2/144 cn2 B B {1}{B}{B} 3 Enchantment R mb1-rare enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Public Execution cn2 cn2/145 cn2 B B {5}{B} 6 Instant U instant Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. Raise Dead cn2 cn2/146 cn2 B B {B} 1 Sorcery C sorcery Return target creature card from your graveyard to your hand. Sangromancer cn2 cn2/147 cn2 B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life. Shambling Goblin cn2 cn2/148 cn2 B B {B} 1 Creature - Zombie Goblin 1 1 C creature When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. Stromkirk Patrol cn2 cn2/149 cn2 B B {4}{B} 5 Creature - Vampire Soldier 4 3 C mb1-black-a creature Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. Unnerve cn2 cn2/150 cn2 B B {3}{B} 4 Sorcery C sorcery Each opponent discards two cards. Burn Away cn2 cn2/151 cn2 R R {4}{R} 5 Instant U instant Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard. Burning Wish cn2 cn2/152 cn2 R R {1}{R} 2 Sorcery R sorcery You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. Charmbreaker Devils cn2 cn2/153 cn2 R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. Coordinated Assault cn2 cn2/154 cn2 R R {R} 1 Instant U instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Ember Beast cn2 cn2/155 cn2 R R {2}{R} 3 Creature - Beast 3 4 C creature Ember Beast can't attack or block alone. Fiery Fall cn2 cn2/156 cn2 R R {5}{R} 6 Instant C instant Fiery Fall deals 5 damage to target creature. | Basic landcycling {1}{R} Flame Slash cn2 cn2/157 cn2 R R {R} 1 Sorcery C sorcery Flame Slash deals 4 damage to target creature. Gang of Devils cn2 cn2/158 cn2 R R {5}{R} 6 Creature - Devil 3 3 U creature When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets. Goblin Balloon Brigade cn2 cn2/159 cn2 R R {R} 1 Creature - Goblin Warrior 1 1 C mb1-red-b creature {R}: Goblin Balloon Brigade gains flying until end of turn. Goblin Tunneler cn2 cn2/160 cn2 R R {1}{R} 2 Creature - Goblin Rogue 1 1 C creature {T}: Target creature with power 2 or less can't be blocked this turn. Gratuitous Violence cn2 cn2/161 cn2 R R {2}{R}{R}{R} 5 Enchantment R enchantment If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Guttersnipe cn2 cn2/162 cn2 R R {2}{R} 3 Creature - Goblin Shaman 2 2 U creature Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. Hamletback Goliath cn2 cn2/163 cn2 R R {6}{R} 7 Creature - Giant Warrior 6 6 R creature Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. Havengul Vampire cn2 cn2/164 cn2 R R {3}{R} 4 Creature - Vampire 2 2 U creature Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. | Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. Hurly-Burly cn2 cn2/165 cn2 R R {1}{R} 2 Sorcery C sorcery Choose one - | - Hurly-Burly deals 1 damage to each creature without flying. | - Hurly-Burly deals 1 damage to each creature with flying. Ill-Tempered Cyclops cn2 cn2/166 cn2 R R {3}{R} 4 Creature - Cyclops 3 3 C mb1-red-a creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Trample | {5}{R}: Monstrosity 3. Kiln Fiend cn2 cn2/167 cn2 R R {1}{R} 2 Creature - Elemental Beast 1 2 C creature Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. Ogre Sentry cn2 cn2/168 cn2 R R {1}{R} 2 Creature - Ogre Warrior 3 3 C creature Defender Stoneshock Giant cn2 cn2/169 cn2 R R {3}{R}{R} 5 Creature - Giant 5 4 U creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 {6}{R}{R}: Monstrosity 3. | When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. Sulfurous Blast cn2 cn2/170 cn2 R R {2}{R}{R} 4 Instant U instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. Tormenting Voice cn2 cn2/171 cn2 R R {1}{R} 2 Sorcery C sorcery As an additional cost to cast this spell, discard a card. | Draw two cards. Trumpet Blast cn2 cn2/172 cn2 R R {2}{R} 3 Instant C instant Attacking creatures get +2/+0 until end of turn. Twin Bolt cn2 cn2/173 cn2 R R {1}{R} 2 Instant C instant Twin Bolt deals 2 damage divided as you choose among one or two targets. Beast Within cn2 cn2/174 cn2 G G {2}{G} 3 Instant U instant /spawn [cn2] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Berserk cn2 cn2/175 cn2 G G {G} 1 Instant M instant Cast this spell only before the combat damage step. | Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Birds of Paradise cn2 cn2/176 cn2 G G {G} 1 Creature - Bird 0 1 R mb1-rare creature /ch Flying | {T}: Add one mana of any color. Brushstrider cn2 cn2/177 cn2 G G {1}{G} 2 Creature - Beast 3 1 U creature Vigilance Burgeoning cn2 cn2/178 cn2 G G {G} 1 Enchantment R enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. Copperhorn Scout cn2 cn2/179 cn2 G G {G} 1 Creature - Elf Scout 1 1 C creature Whenever Copperhorn Scout attacks, untap each other creature you control. Explosive Vegetation cn2 cn2/180 cn2 G G {3}{G} 4 Sorcery U sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Fade into Antiquity cn2 cn2/181 cn2 G G {2}{G} 3 Sorcery C mb1-green-b sorcery Exile target artifact or enchantment. Forgotten Ancient cn2 cn2/182 cn2 G G {3}{G} 4 Creature - Elemental 0 3 R creature Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Irresistible Prey cn2 cn2/183 cn2 G G {G} 1 Sorcery U sorcery Target creature must be blocked this turn if able. | Draw a card. Lace with Moonglove cn2 cn2/184 cn2 G G {2}{G} 3 Instant C instant Target creature gains deathtouch until end of turn. | Draw a card. Lay of the Land cn2 cn2/185 cn2 G G {G} 1 Sorcery C mb1-green-b sorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Manaplasm cn2 cn2/186 cn2 G G {2}{G} 3 Creature - Ooze 1 1 U creature Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value. Nessian Asp cn2 cn2/187 cn2 G G {4}{G} 5 Creature - Snake 4 5 U creature Monstrosity - Add 4 +1/+1 counters/ccgreen+4 Reach | {6}{G}: Monstrosity 4. Netcaster Spider cn2 cn2/188 cn2 G G {2}{G} 3 Creature - Spider 2 3 C creature Reach | Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. Overrun cn2 cn2/189 cn2 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn. Plummet cn2 cn2/190 cn2 G G {1}{G} 2 Instant C instant Destroy target creature with flying. Prey Upon cn2 cn2/191 cn2 G G {G} 1 Sorcery C sorcery Target creature you control fights target creature you don't control. Ravenous Leucrocota cn2 cn2/192 cn2 G G {3}{G} 4 Creature - Beast 2 4 C mb1-green-a creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 Vigilance | {6}{G}: Monstrosity 3. Strength in Numbers cn2 cn2/193 cn2 G G {1}{G} 2 Instant C instant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. Sylvan Bounty cn2 cn2/194 cn2 G G {5}{G} 6 Instant C instant Target player gains 8 life. | Basic landcycling {1}{G} Voyaging Satyr cn2 cn2/195 cn2 G G {1}{G} 2 Creature - Satyr Druid 1 2 C creature {T}: Untap target land. Wild Pair cn2 cn2/196 cn2 G G {4}{G}{G} 6 Enchantment R enchantment Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle. Akroan Hoplite cn2 cn2/197 cn2 RW RW {R}{W} 2 Creature - Human Soldier 1 2 U mb1-multicolor creature Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. Ascended Lawmage cn2 cn2/198 cn2 WU WU {2}{W}{U} 4 Creature - Vedalken Wizard 3 2 U creature /ch Flying | Hexproof Carnage Gladiator cn2 cn2/199 cn2 BR BR {2}{B}{R} 4 Creature - Skeleton Warrior 4 2 U creature Whenever a creature blocks, that creature's controller loses 1 life. | {1}{B}{R}: Regenerate Carnage Gladiator. Coiling Oracle cn2 cn2/200 cn2 GU GU {G}{U} 2 Creature - Snake Elf Druid 1 1 U creature Reveal top card/vp1at1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Dragonlair Spider cn2 cn2/201 cn2 RG RG {2}{R}{R}{G}{G} 6 Creature - Spider 5 6 R creature Create Insect/spawn [cn2] Insect (G 1/1) Reach | Whenever an opponent casts a spell, create a 1/1 green Insect creature token. Duskmantle Seer cn2 cn2/202 cn2 UB UB {2}{U}{B} 4 Creature - Vampire Wizard 4 4 R creature yInitialize/ch Reveal top card/vp1at1 Flying | At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. Gruul War Chant cn2 cn2/203 cn2 RG RG {2}{R}{G} 4 Enchantment U enchantment Attacking creatures you control get +1/+0 and have menace. Juniper Order Ranger cn2 cn2/204 cn2 GW GW {3}{G}{W} 5 Creature - Human Knight Ranger 2 4 U creature Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Pharika's Mender cn2 cn2/205 cn2 BG BG {3}{B}{G} 5 Creature - Gorgon 4 3 U creature When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. Shipwreck Singer cn2 cn2/206 cn2 UB UB {U}{B} 2 Creature - Siren 1 2 U mb1-multicolor creature /ch Flying | {1}{U}: Target creature an opponent controls attacks this turn if able. | {1}{B}, {T}: Attacking creatures get -1/-1 until end of turn. Stormchaser Chimera cn2 cn2/207 cn2 UR UR {2}{U}{R} 4 Creature - Chimera 2 3 U mb1-multicolor creature yInitialize/ch Scry 1/vp1pt1 Reveal top card/vp1at1 Flying | {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. Bronze Sable cn2 cn2/208 cn2 {2} 2 Artifact Creature - Sable 2 1 C creature Hedron Matrix cn2 cn2/209 cn2 {4} 4 Artifact - Equipment R artifact Equipped creature gets +X/+X, where X is its mana value. | Equip {4} Hexplate Golem cn2 cn2/210 cn2 {7} 7 Artifact Creature - Golem 5 7 C creature Horn of Greed cn2 cn2/211 cn2 {3} 3 Artifact R artifact Whenever a player plays a land, that player draws a card. Kitesail cn2 cn2/212 cn2 {2} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has flying. | Equip {2} Opaline Unicorn cn2 cn2/213 cn2 {3} 3 Artifact Creature - Unicorn 1 2 C creature {T}: Add one mana of any color. Platinum Angel cn2 cn2/214 cn2 {7} 7 Artifact Creature - Angel 4 4 M creature /ch Flying | You can't lose the game and your opponents can't win the game. Psychosis Crawler cn2 cn2/215 cn2 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life. Runed Servitor cn2 cn2/216 cn2 {2} 2 Artifact Creature - Construct 2 2 U creature When Runed Servitor dies, each player draws a card. Dread Statuary cn2 cn2/217 cn2 0 Land U land {T}: Add {C}. | {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. Evolving Wilds cn2 cn2/218 cn2 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard cn2 cn2/219 cn2 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Rogue's Passage cn2 cn2/220 cn2 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Shimmering Grotto cn2 cn2/221 cn2 0 Land U land {T}: Add {C}. | {1}, {T}: Add one mana of any color. [cn2] The Monarch cn2 tcn2/1 tcn2 0 Token T At the beginning of your end step, draw a card. | Whenever a creature deals combat damage to you, its controller becomes the monarch. [cn2] Soldier (W 1/1) cn2 tcn2/2 tcn2 W 0 Token Creature - Soldier 1 1 T [cn2] Soldier (W 1/2 Defender) cn2 tcn2/3 tcn2 W 0 Token Creature - Soldier 1 2 T Defender [cn2] Spirit (W 1/1 Flying) cn2 tcn2/4 tcn2 W 0 Token Creature - Spirit 1 1 T /ch Flying [cn2] Assassin (B 1/1 Deathtouch, Haste) cn2 tcn2/5 tcn2 B 0 Token Creature - Assassin 1 1 T Deathtouch, haste [cn2] Zombie (B 2/2) cn2 tcn2/6 tcn2 B 0 Token Creature - Zombie 2 2 T [cn2] Dragon (R 5/5 Flying) cn2 tcn2/7 tcn2 R 0 Token Creature - Dragon 5 5 T /ch Flying [cn2] Goblin (R 1/1) cn2 tcn2/8 tcn2 R 0 Token Creature - Goblin 1 1 T This creature can't block. [cn2] Lizard (R 8/8) cn2 tcn2/9 tcn2 R 0 Token Creature - Lizard 8 8 T [cn2] Beast (G 3/3) cn2 tcn2/10 tcn2 G 0 Token Creature - Beast 3 3 T [cn2] Insect (G 1/1) cn2 tcn2/11 tcn2 G 0 Token Creature - Insect 1 1 T [cn2] Construct (1/1 Defender) cn2 tcn2/12 tcn2 0 Token Artifact Creature - Construct 1 1 T Defender Academy at Tolaria West planechase ohop/1 ohop 0 Plane - Dominaria C At the beginning of your end step, if you have no cards in hand, draw seven cards. | Whenever chaos ensues, discard your hand. The Aether Flues planechase ohop/2 ohop 0 Plane - Iquatana C When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. | Whenever chaos ensues, you may put a creature card from your hand onto the battlefield. Agyrem planechase ohop/3 ohop 0 Plane - Ravnica C Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. | Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. | Whenever chaos ensues, creatures can't attack you until a player planeswalks. Bant planechase ohop/4 ohop 0 Plane - Alara C All creatures have exalted. | Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it. Cliffside Market planechase ohop/5 ohop 0 Plane - Mercadia C When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. | Whenever chaos ensues, exchange control of two target permanents that share a card type. The Dark Barony planechase ohop/6 ohop 0 Plane - Ulgrotha C Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. | Whenever chaos ensues, each opponent discards a card. Eloren Wilds planechase ohop/7 ohop 0 Plane - Shandalar C Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. | Whenever chaos ensues, target player can't cast spells until a player planeswalks. The Eon Fog planechase ohop/8 ohop 0 Plane - Equilor C Players skip their untap steps. | Whenever chaos ensues, untap all permanents you control. Feeding Grounds planechase ohop/9 ohop 0 Plane - Muraganda C Red spells cost {1} less to cast. | Green spells cost {1} less to cast. | Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value. Fields of Summer planechase ohop/10 ohop 0 Plane - Moag C Whenever a player casts a spell, that player may gain 2 life. | Whenever chaos ensues, you may gain 10 life. The Fourth Sphere planechase ohop/11 ohop 0 Plane - Phyrexia C Create Zombie/spawn [m15] Zombie (B 2/2) At the beginning of your upkeep, sacrifice a nonblack creature. | Whenever chaos ensues, create a 2/2 black Zombie creature token. Glimmervoid Basin planechase ohop/12 ohop 0 Plane - Mirrodin C Create Copy/spawn [2xm] Copy Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. | Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature. Goldmeadow planechase ohop/13 ohop 0 Plane - Lorwyn C Create 3 Goats/spawnx3 [c14] Goat (W 0/1) Create Goat/spawn [c14] Goat (W 0/1) Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens. | Whenever chaos ensues, create a 0/1 white Goat creature token. The Great Forest planechase ohop/14 ohop 0 Plane - Lorwyn C Each creature assigns combat damage equal to its toughness rather than its power. | Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn. Grixis planechase ohop/15 ohop 0 Plane - Alara C Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. | Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control. The Hippodrome planechase ohop/16 ohop 0 Plane - Segovia C All creatures get -5/-0. | Whenever chaos ensues, you may destroy target creature if its power is 0 or less. Immersturm planechase ohop/17 ohop 0 Plane - Valla C Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. | Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control. Isle of Vesuva planechase ohop/18 ohop 0 Plane - Dominaria C Create Copy/spawn [2xm] Copy Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. | Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature. Izzet Steam Maze planechase ohop/19 ohop 0 Plane - Ravnica C Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. | Whenever chaos ensues, instant and sorcery spells you cast this turn cost {3} less to cast. Krosa planechase ohop/20 ohop WUBRG 0 Plane - Dominaria C All creatures get +2/+2. | Whenever chaos ensues, you may add {W}{U}{B}{R}{G}. Lethe Lake planechase ohop/21 ohop 0 Plane - Arkhos C At the beginning of your upkeep, mill ten cards. | Whenever chaos ensues, target player mills ten cards. Llanowar planechase ohop/22 ohop G 0 Plane - Dominaria C All creatures have "{T}: Add {G}{G}." | Whenever chaos ensues, untap all creatures you control. The Maelstrom planechase ohop/23 ohop 0 Plane - Alara C Reveal top card/vp1at1 When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. | Whenever chaos ensues, return target permanent card from your graveyard to the battlefield. Minamo planechase ohop/24 ohop 0 Plane - Kamigawa C Whenever a player casts a spell, that player may draw a card. | Whenever chaos ensues, each player may return a blue card from their graveyard to their hand. Murasa planechase ohop/25 ohop 0 Plane - Zendikar C Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. | Whenever chaos ensues, target land becomes a 4/4 creature that's still a land. Naar Isle planechase ohop/26 ohop 0 Plane - Wildfire C At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. | Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker. Naya planechase ohop/27 ohop 0 Plane - Alara C You may play any number of lands on each of your turns. | Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. Otaria planechase ohop/28 ohop 0 Plane - Dominaria C Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. | Whenever chaos ensues, take an extra turn after this one. Panopticon planechase ohop/29 ohop 0 Plane - Mirrodin C When you planeswalk to Panopticon, draw a card. | At the beginning of your draw step, draw an additional card. | Whenever chaos ensues, draw a card. Pools of Becoming planechase ohop/30 ohop 0 Plane - Bolas's Meditation Realm C At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. | Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. Raven's Run planechase ohop/31 ohop 0 Plane - Shadowmoor C All creatures have wither. | Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Sanctum of Serra planechase ohop/32 ohop 0 Plane - Serra's Realm C When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. | Whenever chaos ensues, you may have your life total become 20. Sea of Sand planechase ohop/33 ohop 0 Plane - Rabiah C Players reveal each card they draw. | Whenever a player draws a land card, that player gains 3 life. | Whenever a player draws a nonland card, that player loses 3 life. | Whenever chaos ensues, put target permanent on top of its owner's library. Shiv planechase ohop/34 ohop R 0 Plane - Dominaria C Create Dragon/spawn [bfz] Dragon (R 5/5 Flying) All creatures have "{R}: This creature gets +1/+0 until end of turn." | Whenever chaos ensues, create a 5/5 red Dragon creature token with flying. Skybreen planechase ohop/35 ohop 0 Plane - Kaldheim C Reveal top card/vp1p1 Players play with the top card of their libraries revealed. | Spells that share a card type with the top card of a library can't be cast. | Whenever chaos ensues, target player loses life equal to the number of cards in their hand. Sokenzan planechase ohop/36 ohop 0 Plane - Kamigawa C All creatures get +1/+1 and have haste. | Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. Stronghold Furnace planechase ohop/37 ohop 0 Plane - Rath C If a source would deal damage to a permanent or player, it deals double that damage instead. | Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target. Turri Island planechase ohop/38 ohop 0 Plane - Ir C Reveal top three cards/vp1at3 Creature spells cost {2} less to cast. | Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Undercity Reaches planechase ohop/39 ohop 0 Plane - Ravnica C Whenever a creature deals combat damage to a player, its controller may draw a card. | Whenever chaos ensues, you have no maximum hand size for the rest of the game. Velis Vel planechase ohop/40 ohop 0 Plane - Lorwyn C Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | Whenever chaos ensues, target creature gains all creature types until end of turn. Armored Griffin pc2 pc2/1 pc2 W W {3}{W} 4 Creature - Griffin 2 3 U creature /ch Flying, vigilance Auramancer pc2 pc2/2 pc2 W W {2}{W} 3 Creature - Human Wizard 2 2 C creature When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. Auratouched Mage pc2 pc2/3 pc2 W W {5}{W} 6 Creature - Human Wizard 3 3 U creature When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle. Cage of Hands pc2 pc2/4 pc2 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {1}{W}: Return Cage of Hands to its owner's hand. Celestial Ancient pc2 pc2/5 pc2 W W {3}{W}{W} 5 Creature - Elemental 3 3 R creature /ch Flying | Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. Felidar Umbra pc2 pc2/6 pc2 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has lifelink. | {1}{W}: Attach Felidar Umbra to target creature you control. | Totem armor Ghostly Prison pc2 pc2/7 pc2 W W {2}{W} 3 Enchantment U enchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Hyena Umbra pc2 pc2/8 pc2 W W {W} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has first strike. | Totem armor Kor Spiritdancer pc2 pc2/9 pc2 W W {1}{W} 2 Creature - Kor Wizard 0 2 R creature Kor Spiritdancer gets +2/+2 for each Aura attached to it. | Whenever you cast an Aura spell, you may draw a card. Mammoth Umbra pc2 pc2/10 pc2 W W {4}{W} 5 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3 and has vigilance. | Totem armor Sigil of the Empty Throne pc2 pc2/11 pc2 W W {3}{W}{W} 5 Enchantment R enchantment Create Angel/spawn [soi] Angel (W 4/4 Flying) Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. Spirit Mantle pc2 pc2/12 pc2 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has protection from creatures. Three Dreams pc2 pc2/13 pc2 W W {4}{W} 5 Sorcery R sorcery Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. Augury Owl pc2 pc2/14 pc2 U U {1}{U} 2 Creature - Bird 1 1 C creature yInitialize/ch Scry 3/vp1pt3 Flying | When Augury Owl enters the battlefield, scry 3. Cancel pc2 pc2/15 pc2 U U {1}{U}{U} 3 Instant C instant Counter target spell. Concentrate pc2 pc2/16 pc2 U U {2}{U}{U} 4 Sorcery U sorcery Draw three cards. Guard Gomazoa pc2 pc2/17 pc2 U U {2}{U} 3 Creature - Jellyfish 1 3 U creature /ch Defender, flying | Prevent all combat damage that would be dealt to Guard Gomazoa. Higure, the Still Wind pc2 pc2/18 pc2 U U {3}{U}{U} 5 Legendary Creature - Human Ninja 3 4 R creature Ninjutsu {2}{U}{U} | Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. | {2}: Target Ninja creature can't be blocked this turn. Illusory Angel pc2 pc2/19 pc2 U U {2}{U} 3 Creature - Angel Illusion 4 4 U creature /ch Cast this spell only if you've cast another spell this turn. | Flying Mistblade Shinobi pc2 pc2/20 pc2 U U {2}{U} 3 Creature - Human Ninja 1 1 C creature Ninjutsu {U} | Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. Ninja of the Deep Hours pc2 pc2/21 pc2 U U {3}{U} 4 Creature - Human Ninja 2 2 C creature Ninjutsu {1}{U} | Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. Peregrine Drake pc2 pc2/22 pc2 U U {4}{U} 5 Creature - Drake 2 3 U creature /ch Flying | When Peregrine Drake enters the battlefield, untap up to five lands. Primal Plasma pc2 pc2/23 pc2 U U {3}{U} 4 Creature - Elemental Shapeshifter * * C creature As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. Sakashima's Student pc2 pc2/24 pc2 U U {2}{U}{U} 4 Creature - Human Ninja 0 0 R creature Ninjutsu {1}{U} | You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. See Beyond pc2 pc2/25 pc2 U U {1}{U} 2 Sorcery C sorcery Draw two cards, then shuffle a card from your hand into your library. Sunken Hope pc2 pc2/26 pc2 U U {3}{U}{U} 5 Enchantment R enchantment At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand. Walker of Secret Ways pc2 pc2/27 pc2 U U {2}{U} 3 Creature - Human Ninja 1 2 U creature Ninjutsu {1}{U} | Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. | {1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn. Wall of Frost pc2 pc2/28 pc2 U U {1}{U}{U} 3 Creature - Wall 0 7 U creature Defender | Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. Whirlpool Warrior pc2 pc2/29 pc2 U UR {2}{U} 3 Creature - Merfolk Warrior 2 2 R creature When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. | {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards. Assassinate pc2 pc2/30 pc2 B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature. Cadaver Imp pc2 pc2/31 pc2 B B {1}{B}{B} 3 Creature - Imp 1 1 C creature /ch Flying | When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. Dark Hatchling pc2 pc2/32 pc2 B B {4}{B}{B} 6 Creature - Horror 3 3 R creature /ch Flying | When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. Ink-Eyes, Servant of Oni pc2 pc2/33 pc2 B B {4}{B}{B} 6 Legendary Creature - Rat Ninja 5 4 R creature Ninjutsu {3}{B}{B} | Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. | {1}{B}: Regenerate Ink-Eyes. Liliana's Specter pc2 pc2/34 pc2 B B {1}{B}{B} 3 Creature - Specter 2 1 C creature /ch Flying | When Liliana's Specter enters the battlefield, each opponent discards a card. Okiba-Gang Shinobi pc2 pc2/35 pc2 B B {3}{B}{B} 5 Creature - Rat Ninja 3 2 C creature Ninjutsu {3}{B} | Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. Skullsnatcher pc2 pc2/36 pc2 B B {1}{B} 2 Creature - Rat Ninja 2 1 C creature Ninjutsu {B} | Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. Throat Slitter pc2 pc2/37 pc2 B B {4}{B} 5 Creature - Rat Ninja 2 2 U creature Ninjutsu {2}{B} | Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. Tormented Soul pc2 pc2/38 pc2 B B {B} 1 Creature - Spirit 1 1 C creature Tormented Soul can't block and can't be blocked. Arc Trail pc2 pc2/39 pc2 R R {1}{R} 2 Sorcery U sorcery Arc Trail deals 2 damage to any target and 1 damage to another target. Beetleback Chief pc2 pc2/40 pc2 R R {2}{R}{R} 4 Creature - Goblin Warrior 2 2 U creature /spawnx2 [dom] Goblin (R 1/1) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. Erratic Explosion pc2 pc2/41 pc2 R R {2}{R} 3 Sorcery C sorcery Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order. Fiery Conclusion pc2 pc2/42 pc2 R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fiery Conclusion deals 5 damage to target creature. Fiery Fall pc2 pc2/43 pc2 R R {5}{R} 6 Instant C instant Fiery Fall deals 5 damage to target creature. | Basic landcycling {1}{R} Fling pc2 pc2/44 pc2 R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target. Hellion Eruption pc2 pc2/45 pc2 R R {5}{R} 6 Sorcery R sorcery Create Hellion/spawn [pca] Hellion (R 4/4) Create 5 Hellions/spawnx5 [pca] Hellion (R 4/4) Create 10 Hellions/spawnx10 [pca] Hellion (R 4/4) Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens. Hissing Iguanar pc2 pc2/46 pc2 R R {2}{R} 3 Creature - Lizard 3 1 C creature Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker. Mark of Mutiny pc2 pc2/47 pc2 R R {2}{R} 3 Sorcery U sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. Mass Mutiny pc2 pc2/48 pc2 R R {3}{R}{R} 5 Sorcery R sorcery For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. Mudbutton Torchrunner pc2 pc2/49 pc2 R R {2}{R} 3 Creature - Goblin Warrior 1 1 C creature When Mudbutton Torchrunner dies, it deals 3 damage to any target. Preyseizer Dragon pc2 pc2/50 pc2 R R {4}{R}{R} 6 Creature - Dragon 4 4 R creature /ch Flying | Devour 2 | Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon. Rivals' Duel pc2 pc2/51 pc2 R R {3}{R} 4 Sorcery U sorcery Choose two target creatures that share no creature types. Those creatures fight each other. Thorn-Thrash Viashino pc2 pc2/52 pc2 R RG {3}{R} 4 Creature - Viashino Warrior 2 2 C creature Devour 2 | {G}: Thorn-Thrash Viashino gains trample until end of turn. Thunder-Thrash Elder pc2 pc2/53 pc2 R R {2}{R} 3 Creature - Viashino Warrior 1 1 U creature Devour 3 Warstorm Surge pc2 pc2/54 pc2 R R {5}{R} 6 Enchantment R enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Aura Gnarlid pc2 pc2/55 pc2 G G {2}{G} 3 Creature - Beast 2 2 C creature Creatures with power less than Aura Gnarlid's power can't block it. | Aura Gnarlid gets +1/+1 for each Aura on the battlefield. Awakening Zone pc2 pc2/56 pc2 G G {2}{G} 3 Enchantment R enchantment Create Eldrazi Spawn/spawn [mm2] Eldrazi Spawn (0/1) At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." Beast Within pc2 pc2/57 pc2 G G {2}{G} 3 Instant U instant /spawn [m19] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Boar Umbra pc2 pc2/58 pc2 G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3. | Totem armor Bramble Elemental pc2 pc2/59 pc2 G G {3}{G}{G} 5 Creature - Elemental 4 4 C creature Create 2 Saprolings/spawnx2 [c16] Saproling (G 1/1) Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens. Brindle Shoat pc2 pc2/60 pc2 G G {1}{G} 2 Creature - Boar 1 1 U creature Create Boar/spawn [pca] Boar (G 3/3) When Brindle Shoat dies, create a 3/3 green Boar creature token. Brutalizer Exarch pc2 pc2/61 pc2 G G {5}{G} 6 Creature - Phyrexian Cleric 3 3 U creature When Brutalizer Exarch enters the battlefield, choose one - | - Search your library for a creature card, reveal it, then shuffle and put that card on top. | - Put target noncreature permanent on the bottom of its owner's library. Cultivate pc2 pc2/62 pc2 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Dowsing Shaman pc2 pc2/63 pc2 G G {4}{G} 5 Creature - Centaur Shaman 3 4 U creature {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. Dreampod Druid pc2 pc2/64 pc2 G G {1}{G} 2 Creature - Human Druid 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token. Gluttonous Slime pc2 pc2/65 pc2 G G {2}{G} 3 Creature - Ooze 2 2 U creature Flash | Devour 1 Lumberknot pc2 pc2/66 pc2 G G {2}{G}{G} 4 Creature - Treefolk 1 1 U creature Hexproof | Whenever a creature dies, put a +1/+1 counter on Lumberknot. Mitotic Slime pc2 pc2/67 pc2 G G {4}{G} 5 Creature - Ooze 4 4 R creature Create 2 Oozes/spawnx2 [pca] Ooze (G 2/2) When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens." Mycoloth pc2 pc2/68 pc2 G G {3}{G}{G} 5 Creature - Fungus 4 4 R creature Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Devour 2 | At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. Nest Invader pc2 pc2/69 pc2 G G {1}{G} 2 Creature - Eldrazi Drone 2 2 C creature /spawn [mm2] Eldrazi Spawn (0/1) When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." Nullmage Advocate pc2 pc2/70 pc2 G G {2}{G} 3 Creature - Insect Druid 2 3 C creature {T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment. Ondu Giant pc2 pc2/71 pc2 G G {3}{G} 4 Creature - Giant Druid 2 4 C creature When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Overrun pc2 pc2/72 pc2 G G {2}{G}{G}{G} 5 Sorcery U sorcery Creatures you control get +3/+3 and gain trample until end of turn. Penumbra Spider pc2 pc2/73 pc2 G G {2}{G}{G} 4 Creature - Spider 2 4 C creature Create Spider/spawn [mm3] Spider (B 2/4 Reach) Reach | When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. Predatory Urge pc2 pc2/74 pc2 G G {3}{G} 4 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." Quiet Disrepair pc2 pc2/75 pc2 G G {1}{G} 2 Enchantment - Aura C enchantment Enchant artifact or enchantment | At the beginning of your upkeep, choose one - | - Destroy enchanted permanent. | - You gain 2 life. Rancor pc2 pc2/76 pc2 G G {G} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+0 and has trample. | When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. Silhana Ledgewalker pc2 pc2/77 pc2 G G {1}{G} 2 Creature - Elf Rogue 1 1 C creature Hexproof | Silhana Ledgewalker can't be blocked except by creatures with flying. Snake Umbra pc2 pc2/78 pc2 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." | Totem armor Tukatongue Thallid pc2 pc2/79 pc2 G G {G} 1 Creature - Fungus 1 1 C creature Create Saproling/spawn [c16] Saproling (G 1/1) When Tukatongue Thallid dies, create a 1/1 green Saproling creature token. Viridian Emissary pc2 pc2/80 pc2 G G {1}{G} 2 Creature - Phyrexian Elf Scout 2 1 C creature When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Wall of Blossoms pc2 pc2/81 pc2 G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | When Wall of Blossoms enters the battlefield, draw a card. Baleful Strix pc2 pc2/82 pc2 UB UB {U}{B} 2 Artifact Creature - Bird 1 1 U creature /ch Flying, deathtouch | When Baleful Strix enters the battlefield, draw a card. Bituminous Blast pc2 pc2/83 pc2 BR BR {3}{B}{R} 5 Instant U instant Cascade | Bituminous Blast deals 4 damage to target creature. Bloodbraid Elf pc2 pc2/84 pc2 RG RG {2}{R}{G} 4 Creature - Elf Berserker 3 2 U creature Haste | Cascade Deny Reality pc2 pc2/85 pc2 UB UB {3}{U}{B} 5 Sorcery C sorcery Cascade | Return target permanent to its owner's hand. Dimir Infiltrator pc2 pc2/86 pc2 UB UB {U}{B} 2 Creature - Spirit 1 3 C creature Dimir Infiltrator can't be blocked. | Transmute {1}{U}{B} Dragonlair Spider pc2 pc2/87 pc2 RG RG {2}{R}{R}{G}{G} 6 Creature - Spider 5 6 R creature Create Insect/spawn [cn2] Insect (G 1/1) Reach | Whenever an opponent casts a spell, create a 1/1 green Insect creature token. Elderwood Scion pc2 pc2/88 pc2 GW GW {3}{G}{W} 5 Creature - Elemental 4 4 R creature Trample, lifelink | Spells you cast that target Elderwood Scion cost {2} less to cast. | Spells your opponents cast that target Elderwood Scion cost {2} more to cast. Enigma Sphinx pc2 pc2/89 pc2 WUB WUB {4}{W}{U}{B} 7 Artifact Creature - Sphinx 5 4 R creature /ch Flying | When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. | Cascade Enlisted Wurm pc2 pc2/90 pc2 GW GW {4}{G}{W} 6 Creature - Wurm 5 5 U creature Cascade Etherium-Horn Sorcerer pc2 pc2/91 pc2 UR UR {4}{U}{R} 6 Artifact Creature - Minotaur Wizard 3 6 R creature {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. | Cascade Fires of Yavimaya pc2 pc2/92 pc2 RG RG {1}{R}{G} 3 Enchantment U enchantment Creatures you control have haste. | Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. Fusion Elemental pc2 pc2/93 pc2 WUBRG WUBRG {W}{U}{B}{R}{G} 5 Creature - Elemental 8 8 U creature Glen Elendra Liege pc2 pc2/94 pc2 UB UB {1}{U/B}{U/B}{U/B} 4 Creature - Faerie Knight 2 3 R creature /ch Flying | Other blue creatures you control get +1/+1. | Other black creatures you control get +1/+1. Hellkite Hatchling pc2 pc2/95 pc2 RG RG {2}{R}{G} 4 Creature - Dragon 2 2 U creature Devour 1 | Hellkite Hatchling has flying and trample if it devoured a creature. Indrik Umbra pc2 pc2/96 pc2 GW GW {4}{G}{W} 6 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. | Totem armor Inkfathom Witch pc2 pc2/97 pc2 UB UB {1}{U/B} 2 Creature - Merfolk Wizard 1 1 U creature Fear | {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. Kathari Remnant pc2 pc2/98 pc2 UB UB {2}{U}{B} 4 Creature - Bird Skeleton 0 1 U creature /ch Flying | {B}: Regenerate Kathari Remnant. | Cascade Krond the Dawn-Clad pc2 pc2/99 pc2 GW GW {G}{G}{G}{W}{W}{W} 6 Legendary Creature - Archon 6 6 M creature /ch Flying, vigilance | Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. Last Stand pc2 pc2/100 pc2 WUBRG WUBRG {W}{U}{B}{R}{G} 5 Sorcery R sorcery Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. Maelstrom Wanderer pc2 pc2/101 pc2 GUR GUR {5}{G}{U}{R} 8 Legendary Creature - Elemental 7 5 M creature Creatures you control have haste. | Cascade, cascade Noggle Ransacker pc2 pc2/102 pc2 UR UR {2}{U/R} 3 Creature - Noggle Rogue 2 1 U creature When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. Pollenbright Wings pc2 pc2/103 pc2 GW GW {4}{G}{W} 6 Enchantment - Aura U enchantment Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Enchant creature | Enchanted creature has flying. | Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Shardless Agent pc2 pc2/104 pc2 GU GU {1}{G}{U} 3 Artifact Creature - Human Rogue 2 2 U creature Cascade Silent-Blade Oni pc2 pc2/105 pc2 UB UB {3}{U}{U}{B}{B} 7 Creature - Demon Ninja 6 5 R creature Ninjutsu {4}{U}{B} | Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost. Thromok the Insatiable pc2 pc2/106 pc2 RG RG {3}{R}{G} 5 Legendary Creature - Hellion 0 0 M creature Devour X, where X is the number of creatures devoured this way Vela the Night-Clad pc2 pc2/107 pc2 UB UB {4}{U}{B} 6 Legendary Creature - Human Wizard 4 4 M creature Intimidate | Other creatures you control have intimidate. | Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. Armillary Sphere pc2 pc2/108 pc2 {2} 2 Artifact C artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. Farsight Mask pc2 pc2/109 pc2 {5} 5 Artifact U artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. Flayer Husk pc2 pc2/110 pc2 {1} 1 Artifact - Equipment C artifact /spawn [mh2] Phyrexian Germ (B 0/0) Living weapon | Equipped creature gets +1/+1. | Equip {2} Fractured Powerstone pc2 pc2/111 pc2 {2} 2 Artifact C artifact {T}: Add {C}. | {T}: Roll the planar die. Activate only as a sorcery. Quietus Spike pc2 pc2/112 pc2 {3} 3 Artifact - Equipment R artifact Equipped creature has deathtouch. | Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. | Equip {3} Sai of the Shinobi pc2 pc2/113 pc2 {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/+1. | Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. | Equip {2} Thran Golem pc2 pc2/114 pc2 {5} 5 Artifact Creature - Golem 3 3 U creature As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. Whispersilk Cloak pc2 pc2/115 pc2 {3} 3 Artifact - Equipment U artifact Equipped creature can't be blocked and has shroud. | Equip {2} Dimir Aqueduct pc2 pc2/116 pc2 UB 0 Land C land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Exotic Orchard pc2 pc2/117 pc2 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Graypelt Refuge pc2 pc2/118 pc2 GW 0 Land U land /cr90 Graypelt Refuge enters the battlefield tapped. | When Graypelt Refuge enters the battlefield, you gain 1 life. | {T}: Add {G} or {W}. Gruul Turf pc2 pc2/119 pc2 RG 0 Land C land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Jwar Isle Refuge pc2 pc2/120 pc2 UB 0 Land U land /cr90 Jwar Isle Refuge enters the battlefield tapped. | When Jwar Isle Refuge enters the battlefield, you gain 1 life. | {T}: Add {U} or {B}. Kazandu Refuge pc2 pc2/121 pc2 RG 0 Land U land /cr90 Kazandu Refuge enters the battlefield tapped. | When Kazandu Refuge enters the battlefield, you gain 1 life. | {T}: Add {R} or {G}. Khalni Garden pc2 pc2/122 pc2 G 0 Land C land /cr90;/spawn [ogw] Plant (G 0/1) Khalni Garden enters the battlefield tapped. | When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. | {T}: Add {G}. Krosan Verge pc2 pc2/123 pc2 0 Land U land /cr90 Krosan Verge enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Rupture Spire pc2 pc2/124 pc2 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Selesnya Sanctuary pc2 pc2/125 pc2 GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Shimmering Grotto pc2 pc2/126 pc2 0 Land C land {T}: Add {C}. | {1}, {T}: Add one mana of any color. Skarrg, the Rage Pits pc2 pc2/127 pc2 RG 0 Land U land {T}: Add {C}. | {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. Tainted Isle pc2 pc2/128 pc2 UB 0 Land U land {T}: Add {C}. | {T}: Add {U} or {B}. Activate only if you control a Swamp. Terramorphic Expanse pc2 pc2/129 pc2 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Vitu-Ghazi, the City-Tree pc2 pc2/130 pc2 GW 0 Land U land Create Saproling/spawn [c16] Saproling (G 1/1) {T}: Add {C}. | {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. Vivid Creek pc2 pc2/131 pc2 U 0 Land U land /cr90;/ccblue=2 Vivid Creek enters the battlefield tapped with two charge counters on it. | {T}: Add {U}. | {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. Plains pc2 pc2/132 pc2 W 0 Basic Land - Plains C plains Island pc2 pc2/137 pc2 U 0 Basic Land - Island C island Swamp pc2 pc2/142 pc2 B 0 Basic Land - Swamp C swamp Mountain pc2 pc2/147 pc2 R 0 Basic Land - Mountain C mountain Forest pc2 pc2/151 pc2 G 0 Basic Land - Forest C forest Chaotic Aether pc2 opc2/1 opc2 0 Phenomenon C When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. Interplanar Tunnel pc2 opc2/2 opc2 0 Phenomenon C When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. Morphic Tide pc2 opc2/3 opc2 0 Phenomenon C When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. Mutual Epiphany pc2 opc2/4 opc2 0 Phenomenon C When you encounter Mutual Epiphany, each player draws four cards. Planewide Disaster pc2 opc2/5 opc2 0 Phenomenon C When you encounter Planewide Disaster, destroy all creatures. Reality Shaping pc2 opc2/6 opc2 0 Phenomenon C When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. Spatial Merging pc2 opc2/7 opc2 0 Phenomenon C When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. Time Distortion pc2 opc2/8 opc2 0 Phenomenon C When you encounter Time Distortion, reverse the game's turn order. Akoum pc2 opc2/9 opc2 0 Plane - Zendikar C Players may cast enchantment spells as though they had flash. | Whenever chaos ensues, destroy target creature that isn't enchanted. Aretopolis pc2 opc2/10 opc2 0 Plane - Kephalai C When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. | When Aretopolis has ten or more scroll counters on it, planeswalk. | Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it. Astral Arena pc2 opc2/11 opc2 0 Plane - Kolbahan C No more than one creature can attack each combat. | No more than one creature can block each combat. | Whenever chaos ensues, Astral Arena deals 2 damage to each creature. Bloodhill Bastion pc2 opc2/12 opc2 0 Plane - Equilor C Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. | Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control. Edge of Malacol pc2 opc2/13 opc2 0 Plane - Belenon C If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. | Whenever chaos ensues, untap each creature you control. Furnace Layer pc2 opc2/14 opc2 0 Plane - New Phyrexia C When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life. | Whenever chaos ensues, you may destroy target nonland permanent. Gavony pc2 opc2/15 opc2 0 Plane - Innistrad C All creatures have vigilance. | Whenever chaos ensues, creatures you control gain indestructible until end of turn. Glen Elendra pc2 opc2/16 opc2 0 Plane - Lorwyn C At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. | Whenever chaos ensues, gain control of target creature you own. Grand Ossuary pc2 opc2/17 opc2 0 Plane - Ravnica C Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control. | Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk. Grove of the Dreampods pc2 opc2/18 opc2 0 Plane - Fabacin C When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | Whenever chaos ensues, return target creature card from your graveyard to the battlefield. Hedron Fields of Agadeem pc2 opc2/19 opc2 0 Plane - Zendikar C Create Eldrazi/spawn [pca] Eldrazi (7/7 Annihilator 1) Creatures with power 7 or greater can't attack or block. | Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. Jund pc2 opc2/20 opc2 0 Plane - Alara C Create 2 Goblins/spawnx2 [dom] Goblin (R 1/1) Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. | Whenever chaos ensues, create two 1/1 red Goblin creature tokens. Kessig pc2 opc2/21 opc2 0 Plane - Innistrad C Prevent all combat damage that would be dealt by non-Werewolf creatures. | Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn. Kharasha Foothills pc2 opc2/22 opc2 0 Plane - Mongseng C Create Copy/spawn [2xm] Copy Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. | Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. Kilnspire District pc2 opc2/23 opc2 R 0 Plane - Ravnica C When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it. | Whenever chaos ensues, you may pay {X}. If you do, Kilnspire District deals X damage to any target. Lair of the Ashen Idol pc2 opc2/24 opc2 0 Plane - Azgol C Create Zombie/spawn [m15] Zombie (B 2/2) At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. | Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token. Mount Keralia pc2 opc2/25 opc2 0 Plane - Regatha C At the beginning of your end step, put a pressure counter on Mount Keralia. | When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. | Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control. Nephalia pc2 opc2/26 opc2 0 Plane - Innistrad C At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. | Whenever chaos ensues, return target card from your graveyard to your hand. Norn's Dominion pc2 opc2/27 opc2 0 Plane - New Phyrexia C When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. | Whenever chaos ensues, you may put a fate counter on target permanent. Onakke Catacomb pc2 opc2/28 opc2 0 Plane - Shandalar C All creatures are black and have deathtouch. | Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn. Orochi Colony pc2 opc2/29 opc2 0 Plane - Kamigawa C Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Whenever chaos ensues, target creature can't be blocked this turn. Orzhova pc2 opc2/30 opc2 0 Plane - Ravnica C When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield. | Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard. Prahv pc2 opc2/31 opc2 0 Plane - Ravnica C If you cast a spell this turn, you can't attack with creatures. | If you attacked with creatures this turn, you can't cast spells. | Whenever chaos ensues, you gain life equal to the number of cards in your hand. Quicksilver Sea pc2 opc2/32 opc2 0 Plane - Mirrodin C Scry 4/vp1pt4 Reveal top card/vp1at1 When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. | Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost. Selesnya Loft Gardens pc2 opc2/33 opc2 0 Plane - Ravnica C If an effect would create one or more tokens, it creates twice that many of those tokens instead. | If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. | Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced. Stensia pc2 opc2/34 opc2 0 Plane - Innistrad C Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. | Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn. Takenuma pc2 opc2/35 opc2 0 Plane - Kamigawa C Whenever a creature leaves the battlefield, its controller draws a card. | Whenever chaos ensues, return target creature you control to its owner's hand. Talon Gates pc2 opc2/36 opc2 0 Plane - Dominaria C Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend. | Whenever chaos ensues, remove two time counters from each suspended card you own. Trail of the Mage-Rings pc2 opc2/37 opc2 0 Plane - Vryn C Instant and sorcery spells have rebound. | Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Truga Jungle pc2 opc2/38 opc2 0 Plane - Ergamon C Reveal top three cards/vp1at3 All lands have "{T}: Add one mana of any color." | Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Windriddle Palaces pc2 opc2/39 opc2 0 Plane - Belenon C Reveal top card/vp1p1 Players play with the top card of their libraries revealed. | You may play lands and cast spells from the top of any player's library. | Whenever chaos ensues, each player mills a card. The Zephyr Maze pc2 opc2/40 opc2 0 Plane - Kyneth C Creatures with flying get +2/+0. | Creatures without flying get -2/-0. | Whenever chaos ensues, target creature gains flying until end of turn. Will Kenrith bbd bbd/1 bbd U U {4}{U}{U} 6 Legendary Planeswalker - Will 4 M planeswalker yInitialize/ccblue=4 Create Will Kenrith Emblem/spawn [bbd] Will Kenrith Emblem +2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. | -2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. | -8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." | Partner with Rowan Kenrith | Will Kenrith can be your commander. Rowan Kenrith bbd bbd/2 bbd R R {4}{R}{R} 6 Legendary Planeswalker - Rowan 4 M planeswalker yInitialize/ccblue=4 Create Rowan Kenrith Emblem/spawn [bbd] Rowan Kenrith Emblem +2: During target player's next turn, each creature that player controls attacks if able. | -2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. | -8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." | Partner with Will Kenrith | Rowan Kenrith can be your commander. Regna, the Redeemer bbd bbd/3 bbd W W {5}{W} 6 Legendary Creature - Angel 4 4 R creature yInitialize/ch Create 2 Warriors/spawnx2 [bbd] Warrior (W 1/1) Partner with Krav, the Unredeemed | Flying | At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. Krav, the Unredeemed bbd bbd/4 bbd B B {4}{B} 5 Legendary Creature - Demon 3 3 R creature Partner with Regna, the Redeemer | {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed. Zndrsplt, Eye of Wisdom bbd bbd/5 bbd U U {4}{U} 5 Legendary Creature - Homunculus 1 4 R creature Flip a coin/flip1 Partner with Okaun, Eye of Chaos | At the beginning of combat on your turn, flip a coin until you lose a flip. | Whenever a player wins a coin flip, draw a card. Okaun, Eye of Chaos bbd bbd/6 bbd R R {4}{R} 5 Legendary Creature - Cyclops Berserker 3 3 R creature Flip a coin/flip1 Partner with Zndrsplt, Eye of Wisdom | At the beginning of combat on your turn, flip a coin until you lose a flip. | Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. Virtus the Veiled bbd bbd/7 bbd B B {2}{B} 3 Legendary Creature - Azra Assassin 1 1 R creature Partner with Gorm the Great | Deathtouch | Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up. Gorm the Great bbd bbd/8 bbd G G {3}{G} 4 Legendary Creature - Giant Warrior 2 7 R creature Partner with Virtus the Veiled | Vigilance | Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. Khorvath Brightflame bbd bbd/9 bbd R R {5}{R} 6 Legendary Creature - Dragon 3 4 R creature /ch Partner with Sylvia Brightspear | Flying, haste | Knights your team controls have flying and haste. Sylvia Brightspear bbd bbd/10 bbd W W {2}{W} 3 Legendary Creature - Human Knight 2 2 R creature Partner with Khorvath Brightflame | Double strike | Dragons your team controls have double strike. Pir, Imaginative Rascal bbd bbd/11 bbd G G {2}{G} 3 Legendary Creature - Human 1 1 R creature Partner with Toothy, Imaginary Friend | If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. Toothy, Imaginary Friend bbd bbd/12 bbd U U {3}{U} 4 Legendary Creature - Illusion 1 1 R creature Partner with Pir, Imaginative Rascal | Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. | When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. Blaring Recruiter bbd bbd/13 bbd W W {3}{W} 4 Creature - Elf Warrior 2 2 U creature Create Warrior/spawn [bbd] Warrior (W 1/1) Partner with Blaring Captain | {2}{W}: Create a 1/1 white Warrior creature token. Blaring Captain bbd bbd/14 bbd B B {3}{B} 4 Creature - Azra Warrior 2 2 U creature Partner with Blaring Recruiter | Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. Chakram Retriever bbd bbd/15 bbd U U {4}{U} 5 Creature - Elemental Dog 2 4 U creature Partner with Chakram Slinger | Whenever you cast a spell during your turn, untap target creature. Chakram Slinger bbd bbd/16 bbd R R {4}{R} 5 Creature - Human Warrior 2 4 U creature Partner with Chakram Retriever | {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker. Soulblade Corrupter bbd bbd/17 bbd B B {4}{B} 5 Creature - Human Warrior 3 3 U creature Partner with Soulblade Renewer | Deathtouch | Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. Soulblade Renewer bbd bbd/18 bbd G G {4}{G} 5 Creature - Elf Warrior 2 2 U creature Partner with Soulblade Corrupter | When Soulblade Renewer enters the battlefield, support 2. Impetuous Protege bbd bbd/19 bbd R R {2}{R} 3 Creature - Human Warrior 0 4 U creature Partner with Proud Mentor | Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control. Proud Mentor bbd bbd/20 bbd W W {2}{W} 3 Creature - Human Warrior 1 1 U creature Partner with Impetuous Protege | {W}, {T}: Tap target creature. Ley Weaver bbd bbd/21 bbd G G {3}{G} 4 Creature - Human Druid 2 2 U creature Partner with Lore Weaver | {T}: Untap two target lands. Lore Weaver bbd bbd/22 bbd U U {3}{U} 4 Creature - Human Wizard 2 2 U creature Partner with Ley Weaver | {5}{U}{U}: Target player draws two cards. Arena Rector bbd bbd/23 bbd W W {3}{W} 4 Creature - Human Cleric 1 2 M creature When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. Aurora Champion bbd bbd/24 bbd W W {2}{W} 3 Creature - Elf Warrior 3 2 C creature Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. Brightling bbd bbd/25 bbd W W {1}{W}{W} 3 Creature - Shapeshifter 3 3 M creature {W}: Brightling gains vigilance until end of turn. | {W}: Brightling gains lifelink until end of turn. | {W}: Return Brightling to its owner's hand. | {1}: Brightling gets +1/-1 or -1/+1 until end of turn. Bring Down bbd bbd/26 bbd W W {3}{W} 4 Sorcery U sorcery Assist | Destroy target creature with power 4 or greater. Dwarven Lightsmith bbd bbd/27 bbd W W {5}{W} 6 Creature - Dwarf Cleric 3 4 C creature Assist | When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. Jubilant Mascot bbd bbd/28 bbd W W {2}{W} 3 Creature - Homunculus 1 1 U mb1-white-b creature At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. Play of the Game bbd bbd/29 bbd W W {6}{W}{W} 8 Sorcery R sorcery Assist | Exile all nonland permanents. Regna's Sanction bbd bbd/30 bbd W W {3}{W} 4 Sorcery R sorcery For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest. Skystreamer bbd bbd/31 bbd W W {4}{W} 5 Creature - Griffin 3 2 C creature /ch Assist | Flying | When Skystreamer enters the battlefield, target player gains 4 life. Together Forever bbd bbd/32 bbd W W {W}{W} 2 Enchantment R enchantment When Together Forever enters the battlefield, support 2. | {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Arcane Artisan bbd bbd/33 bbd U U {2}{U} 3 Creature - Human Wizard 0 3 M creature Create Copy/spawn [2xm] Copy {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. | When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. Fumble bbd bbd/34 bbd U U {1}{U} 2 Instant U instant Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature. Game Plan bbd bbd/35 bbd U U {5}{U} 6 Sorcery R sorcery Assist | Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. Huddle Up bbd bbd/36 bbd U U {2}{U} 3 Sorcery C sorcery Assist | Two target players each draw a card. Nimbus Champion bbd bbd/37 bbd U U {5}{U} 6 Creature - Avatar Warrior 4 4 U creature /ch Flying | Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls. Out of Bounds bbd bbd/38 bbd U U {3}{U} 4 Instant U instant Assist | Counter target spell. Saltwater Stalwart bbd bbd/39 bbd U U {3}{U} 4 Creature - Merfolk Warrior 2 4 C creature Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. Soaring Show-Off bbd bbd/40 bbd U U {2}{U} 3 Creature - Bird Warrior 2 2 C creature /ch Flying | When Soaring Show-Off enters the battlefield, each player draws a card. Spellseeker bbd bbd/41 bbd U U {2}{U} 3 Creature - Human Wizard 1 1 R creature When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. Spellweaver Duo bbd bbd/42 bbd U U {6}{U} 7 Creature - Human Wizard 4 4 C creature Assist | When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand. Zndrsplt's Judgment bbd bbd/43 bbd U U {4}{U} 5 Sorcery R sorcery Create Copy/spawn [2xm] Copy For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand. Archfiend of Despair bbd bbd/44 bbd B B {6}{B}{B} 8 Creature - Demon 6 6 M creature /ch Flying | Your opponents can't gain life. | At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. Bloodborn Scoundrels bbd bbd/45 bbd B B {5}{B} 6 Creature - Vampire Rogue 4 4 C creature Assist | When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. Fan Favorite bbd bbd/46 bbd B B {3}{B} 4 Creature - Human Rogue 2 2 C creature Assist | {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability. Gang Up bbd bbd/47 bbd B B {X}{B} 1 Instant U instant Assist | Destroy target creature with power X or less. Inner Demon bbd bbd/48 bbd B B {2}{B}{B} 4 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. | When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. Mindblade Render bbd bbd/49 bbd B B {1}{B} 2 Creature - Azra Warrior 1 3 R creature Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. Sickle Dancer bbd bbd/50 bbd B B {2}{B} 3 Creature - Human Warrior 3 2 C creature Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. Stunning Reversal bbd bbd/51 bbd B B {3}{B} 4 Instant M instant The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. | Exile Stunning Reversal. Thrasher Brute bbd bbd/52 bbd B B {3}{B} 4 Creature - Orc Warrior 4 3 U creature Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life. Thrilling Encore bbd bbd/53 bbd B B {4}{B} 5 Instant R instant Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. Virtus's Maneuver bbd bbd/54 bbd B B {2}{B} 3 Sorcery R sorcery For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. Azra Bladeseeker bbd bbd/55 bbd R R {2}{R} 3 Creature - Azra Warrior 3 2 C mb1-red-a creature When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card. Bonus Round bbd bbd/56 bbd R R {1}{R}{R} 3 Sorcery R sorcery Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy. Bull-Rush Bruiser bbd bbd/57 bbd R R {3}{R} 4 Creature - Minotaur Warrior 4 3 C creature Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. Cheering Fanatic bbd bbd/58 bbd R R {1}{R} 2 Creature - Goblin 2 2 U creature Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn. Khorvath's Fury bbd bbd/59 bbd R R {4}{R} 5 Sorcery R sorcery For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand. Lava-Field Overlord bbd bbd/60 bbd R R {7}{R}{R} 9 Creature - Dragon 5 4 U creature /ch Assist | Flying | When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls. Magma Hellion bbd bbd/61 bbd R R {6}{R} 7 Creature - Hellion 5 4 C creature Assist | Trample, haste Najeela, the Blade-Blossom bbd bbd/62 bbd R WUBRG {2}{R} 3 Legendary Creature - Human Warrior 3 2 M creature Create Warrior/spawn [bbd] Warrior (W 1/1) Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. | {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. Stadium Vendors bbd bbd/63 bbd R R {3}{R} 4 Creature - Goblin 3 3 C creature When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. Stolen Strategy bbd bbd/64 bbd R R {4}{R} 5 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Bramble Sovereign bbd bbd/65 bbd G G {2}{G}{G} 4 Creature - Dryad 4 4 M creature Create Copy/spawn [2xm] Copy Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. Charging Binox bbd bbd/66 bbd G G {7}{G} 8 Creature - Beast 7 5 C creature Assist | Trample Combo Attack bbd bbd/67 bbd G G {2}{G} 3 Sorcery C mb1-green-b sorcery Two target creatures your team controls each deal damage equal to their power to target creature. The Crowd Goes Wild bbd bbd/68 bbd G G {X}{G} 1 Sorcery U mb1-green-b sorcery Assist | Support X. | Each creature with a +1/+1 counter on it gains trample until end of turn. Decorated Champion bbd bbd/69 bbd G G {1}{G} 2 Creature - Elf Warrior 2 2 U creature Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. Generous Patron bbd bbd/70 bbd G G {2}{G} 3 Creature - Elf Advisor 1 4 R creature When Generous Patron enters the battlefield, support 2. | Whenever you put one or more counters on a creature you don't control, draw a card. Grothama, All-Devouring bbd bbd/71 bbd G G {3}{G}{G} 5 Legendary Creature - Wurm 10 8 M creature Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." | When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. Jungle Wayfinder bbd bbd/72 bbd G G {2}{G} 3 Creature - Elf Warrior 3 3 C mb1-green-a creature When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle. Pir's Whim bbd bbd/73 bbd G G {3}{G} 4 Sorcery R sorcery For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control. Archon of Valor's Reach bbd bbd/74 bbd GW GW {4}{G}{W} 6 Creature - Archon 5 6 R creature /ch Flying, vigilance, trample | As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. | Players can't cast spells of the chosen type. Azra Oddsmaker bbd bbd/75 bbd BR BR {1}{B}{R} 3 Creature - Azra Warrior 3 3 U mb1-multicolor creature At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. Last One Standing bbd bbd/76 bbd BR BR {1}{B}{R} 3 Sorcery R sorcery Choose a creature at random, then destroy the rest. Rushblade Commander bbd bbd/77 bbd BR BR {B}{R} 2 Creature - Azra Warrior 2 2 U creature Warriors your team controls have haste. Vampire Charmseeker bbd bbd/78 bbd UB UB {6}{U}{B} 8 Creature - Vampire Wizard 3 4 U creature /ch Assist | Flying | When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand. Sentinel Tower bbd bbd/79 bbd {4} 4 Artifact R artifact Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. Victory Chimes bbd bbd/80 bbd {3} 3 Artifact R artifact Untap Victory Chimes during each other player's untap step. | {T}: A player of your choice adds {C}. Bountiful Promenade bbd bbd/81 bbd GW 0 Land R land /cr90 Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. | {T}: Add {G} or {W}. Luxury Suite bbd bbd/82 bbd BR 0 Land R land /cr90 Luxury Suite enters the battlefield tapped unless you have two or more opponents. | {T}: Add {B} or {R}. Morphic Pool bbd bbd/83 bbd UB 0 Land R land /cr90 Morphic Pool enters the battlefield tapped unless you have two or more opponents. | {T}: Add {U} or {B}. Sea of Clouds bbd bbd/84 bbd WU 0 Land R land /cr90 Sea of Clouds enters the battlefield tapped unless you have two or more opponents. | {T}: Add {W} or {U}. Spire Garden bbd bbd/85 bbd RG 0 Land R land /cr90 Spire Garden enters the battlefield tapped unless you have two or more opponents. | {T}: Add {R} or {G}. Angel of Retribution bbd bbd/86 bbd W W {6}{W} 7 Creature - Angel 5 5 U creature /ch Flying, first strike Angelic Chorus bbd bbd/87 bbd W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. Angelic Gift bbd bbd/88 bbd W W {1}{W} 2 Enchantment - Aura C mb1-white-b enchantment Enchant creature | When Angelic Gift enters the battlefield, draw a card. | Enchanted creature has flying. Battle Mastery bbd bbd/89 bbd W W {2}{W} 3 Enchantment - Aura U mb1-white-b enchantment Enchant creature | Enchanted creature has double strike. Champion of Arashin bbd bbd/90 bbd W W {3}{W} 4 Creature - Dog Warrior 3 2 C creature Lifelink Doomed Traveler bbd bbd/91 bbd W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [bbd] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. Expedition Raptor bbd bbd/92 bbd W W {3}{W}{W} 5 Creature - Bird 2 2 C mb1-white-b creature /ch Flying | When Expedition Raptor enters the battlefield, support 2. Kor Spiritdancer bbd bbd/93 bbd W W {1}{W} 2 Creature - Kor Wizard 0 2 R creature Kor Spiritdancer gets +2/+2 for each Aura attached to it. | Whenever you cast an Aura spell, you may draw a card. Land Tax bbd bbd/94 bbd W W {W} 1 Enchantment M enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Lightwalker bbd bbd/95 bbd W W {1}{W} 2 Creature - Human Warrior 2 1 C mb1-white-b creature Lightwalker has flying as long as it has a +1/+1 counter on it. Long Road Home bbd bbd/96 bbd W W {1}{W} 2 Instant U instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. Loyal Pegasus bbd bbd/97 bbd W W {W} 1 Creature - Pegasus 2 1 U creature /ch Flying | Loyal Pegasus can't attack or block alone. Mangara of Corondor bbd bbd/98 bbd W W {1}{W}{W} 3 Legendary Creature - Human Wizard 1 1 R creature {T}: Exile Mangara of Corondor and target permanent. Midnight Guard bbd bbd/99 bbd W W {2}{W} 3 Creature - Human Soldier 2 3 C mb1-white-b creature Whenever another creature enters the battlefield, untap Midnight Guard. Oreskos Explorer bbd bbd/100 bbd W W {1}{W} 2 Creature - Cat Scout 2 2 U creature When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. Pacifism bbd bbd/101 bbd W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Raptor Companion bbd bbd/102 bbd W W {1}{W} 2 Creature - Dinosaur 3 1 C creature Rebuke bbd bbd/103 bbd W W {2}{W} 3 Instant C instant Destroy target attacking creature. Royal Trooper bbd bbd/104 bbd W W {2}{W} 3 Creature - Human Soldier 2 2 C creature Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. Shoulder to Shoulder bbd bbd/105 bbd W W {2}{W} 3 Sorcery C mb1-white-b sorcery Support 2. | Draw a card. Silverchase Fox bbd bbd/106 bbd W W {1}{W} 2 Creature - Fox 2 2 C mb1-white-b creature {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. Solemn Offering bbd bbd/107 bbd W W {2}{W} 3 Sorcery U sorcery Destroy target artifact or enchantment. You gain 4 life. Sparring Mummy bbd bbd/108 bbd W W {3}{W} 4 Creature - Zombie 3 3 C creature When Sparring Mummy enters the battlefield, untap target creature. Steppe Glider bbd bbd/109 bbd W W {4}{W} 5 Creature - Elemental 2 4 U creature /ch Flying, vigilance | {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. Swords to Plowshares bbd bbd/110 bbd W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Take Up Arms bbd bbd/111 bbd W W {4}{W} 5 Instant U instant /spawnx3 [bbd] Warrior (W 1/1) Create three 1/1 white Warrior creature tokens. Tandem Tactics bbd bbd/112 bbd W W {1}{W} 2 Instant C mb1-white-b instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Benthic Giant bbd bbd/113 bbd U U {5}{U} 6 Creature - Giant 4 5 C mb1-blue-a creature Hexproof Call to Heel bbd bbd/114 bbd U U {1}{U} 2 Instant C mb1-blue-a instant Return target creature to its owner's hand. Its controller draws a card. Claustrophobia bbd bbd/115 bbd U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | When Claustrophobia enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Coralhelm Guide bbd bbd/116 bbd U U {1}{U} 2 Creature - Merfolk Scout Ally 2 1 C mb1-blue-b creature {4}{U}: Target creature can't be blocked this turn. Fog Bank bbd bbd/117 bbd U U {1}{U} 2 Creature - Wall 0 2 U mb1-blue-b creature /ch Defender, flying | Prevent all combat damage that would be dealt to and dealt by Fog Bank. Frost Lynx bbd bbd/118 bbd U U {2}{U} 3 Creature - Elemental Cat 2 2 C mb1-blue-b creature When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Impulse bbd bbd/119 bbd U U {1}{U} 2 Instant C mb1-blue-b instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Kitesail Corsair bbd bbd/120 bbd U U {1}{U} 2 Creature - Human Pirate 2 1 C creature Kitesail Corsair has flying as long as it's attacking. Kraken Hatchling bbd bbd/121 bbd U U {U} 1 Creature - Kraken 0 4 C creature Mystic Confluence bbd bbd/122 bbd U U {3}{U}{U} 5 Instant R mb1-rare instant Choose three. You may choose the same mode more than once. | - Counter target spell unless its controller pays {3}. | - Return target creature to its owner's hand. | - Draw a card. Negate bbd bbd/123 bbd U U {1}{U} 2 Instant C instant Counter target noncreature spell. Nimbus of the Isles bbd bbd/124 bbd U U {4}{U} 5 Creature - Elemental 3 3 C creature /ch Flying Omenspeaker bbd bbd/125 bbd U U {1}{U} 2 Creature - Human Wizard 1 3 C mb1-blue-b creature Scry 2/vp1pt2 When Omenspeaker enters the battlefield, scry 2. Opportunity bbd bbd/126 bbd U U {4}{U}{U} 6 Instant U instant Target player draws four cards. Oracle's Insight bbd bbd/127 bbd U U {3}{U} 4 Enchantment - Aura U enchantment Scry 1/vp1pt1 Enchant creature | Enchanted creature has "{T}: Scry 1, then draw a card." Peregrine Drake bbd bbd/128 bbd U U {4}{U} 5 Creature - Drake 2 3 U creature /ch Flying | When Peregrine Drake enters the battlefield, untap up to five lands. Phantom Warrior bbd bbd/129 bbd U U {1}{U}{U} 3 Creature - Illusion Warrior 2 2 U creature Phantom Warrior can't be blocked. Reckless Scholar bbd bbd/130 bbd U U {2}{U} 3 Creature - Human Wizard 2 1 U creature {T}: Target player draws a card, then discards a card. Sower of Temptation bbd bbd/131 bbd U U {2}{U}{U} 4 Creature - Faerie Wizard 2 2 R creature /ch Flying | When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. Spell Snare bbd bbd/132 bbd U U {U} 1 Instant U instant Counter target spell with mana value 2. Switcheroo bbd bbd/133 bbd U U {4}{U} 5 Sorcery U sorcery Exchange control of two target creatures. Tidespout Tyrant bbd bbd/134 bbd U U {5}{U}{U}{U} 8 Creature - Djinn 5 5 R creature /ch Flying | Whenever you cast a spell, return target permanent to its owner's hand. Totally Lost bbd bbd/135 bbd U U {4}{U} 5 Instant C mb1-blue-b instant Put target nonland permanent on top of its owner's library. True-Name Nemesis bbd bbd/136 bbd U U {1}{U}{U} 3 Creature - Merfolk Rogue 3 1 M creature As True-Name Nemesis enters the battlefield, choose a player. | True-Name Nemesis has protection from the chosen player. Watercourser bbd bbd/137 bbd U U {2}{U} 3 Creature - Elemental 2 3 C mb1-blue-a creature {U}: Watercourser gets +1/-1 until end of turn. Assassin's Strike bbd bbd/138 bbd B B {4}{B}{B} 6 Sorcery U sorcery Destroy target creature. Its controller discards a card. Assassinate bbd bbd/139 bbd B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature. Daggerdrome Imp bbd bbd/140 bbd B B {1}{B} 2 Creature - Imp 1 1 C creature /ch Flying | Lifelink Diabolic Intent bbd bbd/141 bbd B B {1}{B} 2 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a creature. | Search your library for a card, put that card into your hand, then shuffle. Doomed Dissenter bbd bbd/142 bbd B B {1}{B} 2 Creature - Human 1 1 C creature Create Zombie/spawn [bbd] Zombie (B 2/2) When Doomed Dissenter dies, create a 2/2 black Zombie creature token. Eyeblight Assassin bbd bbd/143 bbd B B {2}{B} 3 Creature - Elf Assassin 2 2 C creature When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Fill with Fright bbd bbd/144 bbd B B {3}{B} 4 Sorcery C mb1-black-b sorcery Scry 2/vp1pt2 Target player discards two cards. Scry 2. Grotesque Mutation bbd bbd/145 bbd B B {1}{B} 2 Instant C mb1-black-b instant Target creature gets +3/+1 and gains lifelink until end of turn. Hand of Silumgar bbd bbd/146 bbd B B {1}{B} 2 Creature - Human Warrior 2 1 C creature Deathtouch Last Gasp bbd bbd/147 bbd B B {1}{B} 2 Instant C instant Target creature gets -3/-3 until end of turn. Liturgy of Blood bbd bbd/148 bbd B B {3}{B}{B} 5 Sorcery C sorcery Destroy target creature. Add {B}{B}{B}. Morbid Curiosity bbd bbd/149 bbd B B {1}{B}{B} 3 Sorcery U sorcery As an additional cost to cast this spell, sacrifice an artifact or creature. | Draw cards equal to the mana value of the sacrificed permanent. Nirkana Revenant bbd bbd/150 bbd B B {4}{B}{B} 6 Creature - Vampire Shade 4 4 M creature Whenever you tap a Swamp for mana, add an additional {B}. | {B}: Nirkana Revenant gets +1/+1 until end of turn. Noosegraf Mob bbd bbd/151 bbd B B {4}{B}{B} 6 Creature - Zombie 0 0 R creature yInitialize/ccgreen=5 Create Zombie/spawn [bbd] Zombie (B 2/2) Noosegraf Mob enters the battlefield with five +1/+1 counters on it. | Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. Noxious Dragon bbd bbd/152 bbd B B {4}{B}{B} 6 Creature - Dragon 4 4 U creature /ch Flying | When Noxious Dragon dies, you may destroy target creature with mana value 3 or less. Nyxathid bbd bbd/153 bbd B B {1}{B}{B} 3 Creature - Elemental 7 7 R creature As Nyxathid enters the battlefield, choose an opponent. | Nyxathid gets -1/-1 for each card in the chosen player's hand. Painful Lesson bbd bbd/154 bbd B B {2}{B} 3 Sorcery C sorcery Target player draws two cards and loses 2 life. Prakhata Club Security bbd bbd/155 bbd B B {3}{B} 4 Creature - Aetherborn Warrior 3 4 C creature Quest for the Gravelord bbd bbd/156 bbd B B {B} 1 Enchantment U mb1-black-b enchantment Create Zombie Giant/spawn [bbd] Zombie Giant (B 5/5) Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. | Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token. Rotfeaster Maggot bbd bbd/157 bbd B B {4}{B} 5 Creature - Insect 3 5 C creature When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. Screeching Buzzard bbd bbd/158 bbd B B {3}{B} 4 Creature - Bird 2 2 C creature /ch Flying | When Screeching Buzzard dies, each opponent discards a card. Shambling Ghoul bbd bbd/159 bbd B B {1}{B} 2 Creature - Zombie 2 3 C creature /cr90 Shambling Ghoul enters the battlefield tapped. Slum Reaper bbd bbd/160 bbd B B {3}{B} 4 Creature - Horror 4 2 U creature When Slum Reaper enters the battlefield, each player sacrifices a creature. Swarm of Bloodflies bbd bbd/161 bbd B B {4}{B} 5 Creature - Insect 0 0 U creature /ch;/ccgreen=2 Flying | Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. | Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. Tavern Swindler bbd bbd/162 bbd B B {1}{B} 2 Creature - Human Rogue 2 2 U mb1-black-b creature Flip a coin/flip1 {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. Tenacious Dead bbd bbd/163 bbd B B {B} 1 Creature - Skeleton Warrior 1 1 U creature When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. Bathe in Dragonfire bbd bbd/164 bbd R R {2}{R} 3 Sorcery C sorcery Bathe in Dragonfire deals 4 damage to target creature. Battle Rampart bbd bbd/165 bbd R R {2}{R} 3 Creature - Wall 1 3 C mb1-red-b creature Defender | {T}: Target creature gains haste until end of turn. Battle-Rattle Shaman bbd bbd/166 bbd R R {3}{R} 4 Creature - Goblin Shaman 2 2 U creature At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. Blaze bbd bbd/167 bbd R R {X}{R} 1 Sorcery U sorcery Blaze deals X damage to any target. Blood Feud bbd bbd/168 bbd R R {4}{R}{R} 6 Sorcery U sorcery Target creature fights another target creature. Boldwyr Intimidator bbd bbd/169 bbd R R {5}{R}{R} 7 Creature - Giant Warrior 5 5 U creature Cowards can't block Warriors. | {R}: Target creature becomes a Coward until end of turn. | {2}{R}: Target creature becomes a Warrior until end of turn. Borderland Marauder bbd bbd/170 bbd R R {1}{R} 2 Creature - Human Warrior 1 2 C creature Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Chain Lightning bbd bbd/171 bbd R R {R} 1 Sorcery U sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. Dragon Breath bbd bbd/172 bbd R R {1}{R} 2 Enchantment - Aura U mb1-red-b enchantment Enchant creature | Enchanted creature has haste. | {R}: Enchanted creature gets +1/+0 until end of turn. | When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. Dragon Hatchling bbd bbd/173 bbd R R {1}{R} 2 Creature - Dragon 0 1 C creature /ch Flying | {R}: Dragon Hatchling gets +1/+0 until end of turn. Earth Elemental bbd bbd/174 bbd R R {3}{R}{R} 5 Creature - Elemental 4 5 C mb1-red-b creature Ember Beast bbd bbd/175 bbd R R {2}{R} 3 Creature - Beast 3 4 C creature Ember Beast can't attack or block alone. Enthralling Victor bbd bbd/176 bbd R R {3}{R} 4 Creature - Human Warrior 3 2 U mb1-red-b creature When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. Expedite bbd bbd/177 bbd R R {R} 1 Instant C mb1-red-a instant Target creature gains haste until end of turn. | Draw a card. Flamewave Invoker bbd bbd/178 bbd R R {2}{R} 3 Creature - Goblin Mutant 2 2 U mb1-red-b creature {7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker. Goblin Razerunners bbd bbd/179 bbd R R {2}{R}{R} 4 Creature - Goblin Warrior 3 4 R creature {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. | At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker. Lightning Talons bbd bbd/180 bbd R R {2}{R} 3 Enchantment - Aura C mb1-red-b enchantment Enchant creature | Enchanted creature gets +3/+0 and has first strike. Magmatic Force bbd bbd/181 bbd R R {5}{R}{R}{R} 8 Creature - Elemental 7 7 R creature At the beginning of each upkeep, Magmatic Force deals 3 damage to any target. Pathmaker Initiate bbd bbd/182 bbd R R {1}{R} 2 Creature - Human Wizard 2 1 C creature {T}: Target creature with power 2 or less can't be blocked this turn. Reckless Reveler bbd bbd/183 bbd R R {1}{R} 2 Creature - Satyr 2 1 C creature {R}, Sacrifice Reckless Reveler: Destroy target artifact. Shock bbd bbd/184 bbd R R {R} 1 Instant C instant Shock deals 2 damage to any target. Thunder Strike bbd bbd/185 bbd R R {1}{R} 2 Instant C instant Target creature gets +2/+0 and gains first strike until end of turn. Trumpet Blast bbd bbd/186 bbd R R {2}{R} 3 Instant U instant Attacking creatures get +2/+0 until end of turn. War's Toll bbd bbd/187 bbd R R {3}{R} 4 Enchantment R enchantment Whenever an opponent taps a land for mana, tap all lands that player controls. | If a creature an opponent controls attacks, all creatures that opponent controls attack if able. Wrap in Flames bbd bbd/188 bbd R R {3}{R} 4 Sorcery C sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. Aim High bbd bbd/189 bbd G G {1}{G} 2 Instant U instant Untap target creature. It gets +2/+2 and gains reach until end of turn. Beast Within bbd bbd/190 bbd G G {2}{G} 3 Instant U mb1-green-b instant /spawn [bbd] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Canopy Spider bbd bbd/191 bbd G G {1}{G} 2 Creature - Spider 1 3 C mb1-green-b creature Reach Charging Rhino bbd bbd/192 bbd G G {3}{G}{G} 5 Creature - Rhino 4 4 C mb1-green-b creature Charging Rhino can't be blocked by more than one creature. Cowl Prowler bbd bbd/193 bbd G G {4}{G}{G} 6 Creature - Wurm 6 6 C creature Daggerback Basilisk bbd bbd/194 bbd G G {2}{G} 3 Creature - Basilisk 2 2 C creature Deathtouch Doubling Season bbd bbd/195 bbd G G {4}{G} 5 Enchantment M enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. | If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Elvish Visionary bbd bbd/196 bbd G G {1}{G} 2 Creature - Elf Shaman 1 1 C mb1-green-b creature When Elvish Visionary enters the battlefield, draw a card. Feral Hydra bbd bbd/197 bbd G G {X}{G} 1 Creature - Hydra Beast 0 0 U creature Feral Hydra enters the battlefield with X +1/+1 counters on it. | {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. Fertile Ground bbd bbd/198 bbd G G {1}{G} 2 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Fertilid bbd bbd/199 bbd G G {2}{G} 3 Creature - Elemental 0 0 U creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Giant Growth bbd bbd/200 bbd G G {G} 1 Instant C mb1-green-b instant Target creature gets +3/+3 until end of turn. Greater Good bbd bbd/201 bbd G G {2}{G}{G} 4 Enchantment R enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Hunted Wumpus bbd bbd/202 bbd G G {3}{G} 4 Creature - Beast 6 6 U creature When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield. Karametra's Favor bbd bbd/203 bbd G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | When Karametra's Favor enters the battlefield, draw a card. | Enchanted creature has "{T}: Add one mana of any color." Kraul Warrior bbd bbd/204 bbd G G {1}{G} 2 Creature - Insect Warrior 2 2 C mb1-green-b creature {5}{G}: Kraul Warrior gets +3/+3 until end of turn. Lead by Example bbd bbd/205 bbd G G {1}{G} 2 Instant C mb1-green-a instant Support 2. Magus of the Candelabra bbd bbd/206 bbd G G {G} 1 Creature - Human Wizard 1 2 R creature {X}, {T}: Untap X target lands. Plated Crusher bbd bbd/207 bbd G G {4}{G}{G}{G} 7 Creature - Beast 7 6 U creature Trample | Hexproof Primal Huntbeast bbd bbd/208 bbd G G {3}{G} 4 Creature - Beast 3 3 C creature Hexproof Pulse of Murasa bbd bbd/209 bbd G G {2}{G} 3 Instant U instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. Return to the Earth bbd bbd/210 bbd G G {3}{G} 4 Instant C mb1-green-b instant Destroy target artifact, enchantment, or creature with flying. Saddleback Lagac bbd bbd/211 bbd G G {3}{G} 4 Creature - Lizard 3 1 C creature When Saddleback Lagac enters the battlefield, support 2. Seedborn Muse bbd bbd/212 bbd G G {3}{G}{G} 5 Creature - Spirit 2 4 R creature Untap all permanents you control during each other player's untap step. Skyshroud Claim bbd bbd/213 bbd G G {3}{G} 4 Sorcery C sorcery Search your library for up to two Forest cards, put them onto the battlefield, then shuffle. Veteran Explorer bbd bbd/214 bbd G G {G} 1 Creature - Human Soldier Scout 1 1 U creature When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle. Vigor bbd bbd/215 bbd G G {3}{G}{G}{G} 6 Creature - Elemental Incarnation 6 6 R mb1-rare creature Trample | If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. | When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. Wandering Wolf bbd bbd/216 bbd G G {1}{G} 2 Creature - Wolf 2 1 C creature Creatures with power less than Wandering Wolf's power can't block it. Apocalypse Hydra bbd bbd/217 bbd RG RG {X}{R}{G} 2 Creature - Hydra 0 0 R creature Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. | {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target. Auger Spree bbd bbd/218 bbd BR BR {1}{B}{R} 3 Instant C instant Target creature gets +4/-4 until end of turn. Centaur Healer bbd bbd/219 bbd GW GW {1}{G}{W} 3 Creature - Centaur Cleric 3 3 C creature When Centaur Healer enters the battlefield, you gain 3 life. Dinrova Horror bbd bbd/220 bbd UB UB {4}{U}{B} 6 Creature - Horror 4 4 U creature When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. Enduring Scalelord bbd bbd/221 bbd GW GW {4}{G}{W} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. Evil Twin bbd bbd/222 bbd UB UB {2}{U}{B} 4 Creature - Shapeshifter 0 0 R creature You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature." Gwafa Hazid, Profiteer bbd bbd/223 bbd WU WU {1}{W}{U} 3 Legendary Creature - Human Rogue 2 2 R creature {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. | Creatures with bribery counters on them can't attack or block. Jelenn Sphinx bbd bbd/224 bbd WU WU {3}{W}{U} 5 Creature - Sphinx 1 5 U creature /ch Flying, vigilance | Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. Kiss of the Amesha bbd bbd/225 bbd WU WU {4}{W}{U} 6 Sorcery U mb1-multicolor sorcery Target player gains 7 life and draws two cards. Relentless Hunter bbd bbd/226 bbd RG RG {1}{R}{G} 3 Creature - Human Warrior 3 3 U creature {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. Rhox Brute bbd bbd/227 bbd RG RG {2}{R}{G} 4 Creature - Rhino Warrior 4 4 C creature Riptide Crab bbd bbd/228 bbd WU WU {1}{W}{U} 3 Creature - Crab 1 3 C mb1-multicolor creature Vigilance | When Riptide Crab dies, draw a card. Savage Ventmaw bbd bbd/229 bbd RG RG {4}{R}{G} 6 Creature - Dragon 4 4 U creature /ch Flying | Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. Unflinching Courage bbd bbd/230 bbd GW GW {1}{G}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and has trample and lifelink. Urborg Drake bbd bbd/231 bbd UB UB {1}{U}{B} 3 Creature - Drake 2 3 C creature /ch Flying | Urborg Drake attacks each combat if able. Consulate Skygate bbd bbd/232 bbd {2} 2 Artifact Creature - Wall 0 4 C creature Defender | Reach Culling Dais bbd bbd/233 bbd {2} 2 Artifact U artifact {T}, Sacrifice a creature: Put a charge counter on Culling Dais. | {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. Eager Construct bbd bbd/234 bbd {2} 2 Artifact Creature - Construct 2 2 C creature Scry 1/vp1pt1 When Eager Construct enters the battlefield, each player may scry 1. Genesis Chamber bbd bbd/235 bbd {2} 2 Artifact U artifact Create Myr/spawn [bbd] Myr (1/1) Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token. Gold-Forged Sentinel bbd bbd/236 bbd {6} 6 Artifact Creature - Chimera 4 4 U creature /ch Flying Hexplate Golem bbd bbd/237 bbd {7} 7 Artifact Creature - Golem 5 7 C mb1-colorless creature Juggernaut bbd bbd/238 bbd {4} 4 Artifact Creature - Juggernaut 5 3 U mb1-colorless creature Juggernaut attacks each combat if able. | Juggernaut can't be blocked by Walls. Millennial Gargoyle bbd bbd/239 bbd {4} 4 Artifact Creature - Gargoyle 2 2 C creature /ch Flying Mind's Eye bbd bbd/240 bbd {5} 5 Artifact R artifact Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Mycosynth Lattice bbd bbd/241 bbd {6} 6 Artifact M artifact All permanents are artifacts in addition to their other types. | All cards that aren't on the battlefield, spells, and permanents are colorless. | Players may spend mana as though it were mana of any color. Night Market Guard bbd bbd/242 bbd {3} 3 Artifact Creature - Construct 3 1 C creature Night Market Guard can block an additional creature each combat. Peace Strider bbd bbd/243 bbd {4} 4 Artifact Creature - Construct 3 3 C mb1-colorless creature When Peace Strider enters the battlefield, you gain 3 life. Pierce Strider bbd bbd/244 bbd {4} 4 Artifact Creature - Phyrexian Construct 3 3 C creature When Pierce Strider enters the battlefield, target opponent loses 3 life. Seer's Lantern bbd bbd/245 bbd {3} 3 Artifact C artifact Scry 1/vp1pt1 {T}: Add {C}. | {2}, {T}: Scry 1. Spectral Searchlight bbd bbd/246 bbd {3} 3 Artifact U artifact {T}: Choose a player. That player adds one mana of any color they choose. Stone Golem bbd bbd/247 bbd {5} 5 Artifact Creature - Golem 4 4 C creature Tyrant's Machine bbd bbd/248 bbd {2} 2 Artifact C artifact {4}, {T}: Tap target creature. Yotian Soldier bbd bbd/249 bbd {3} 3 Artifact Creature - Soldier 1 4 C creature Vigilance Plains bbd bbd/250 bbd W 0 Basic Land - Plains C plains Island bbd bbd/251 bbd U 0 Basic Land - Island C island Swamp bbd bbd/252 bbd B 0 Basic Land - Swamp C swamp Mountain bbd bbd/253 bbd R 0 Basic Land - Mountain C mountain Forest bbd bbd/254 bbd G 0 Basic Land - Forest C forest [bbd] Spirit (W 1/1 Flying) bbd tbbd/1 tbbd W 0 Token Creature - Spirit 1 1 T /ch Flying [bbd] Warrior (W 1/1) bbd tbbd/2 tbbd W 0 Token Creature - Warrior 1 1 T [bbd] Zombie (B 2/2) bbd tbbd/3 tbbd B 0 Token Creature - Zombie 2 2 T [bbd] Zombie Giant (B 5/5) bbd tbbd/4 tbbd B 0 Token Creature - Zombie Giant 5 5 T [bbd] Beast (G 3/3) bbd tbbd/5 tbbd G 0 Token Creature - Beast 3 3 T [bbd] Myr (1/1) bbd tbbd/6 tbbd 0 Token Artifact Creature - Myr 1 1 T [bbd] Will Kenrith Emblem bbd tbbd/7 tbbd 0 Token Emblem T Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. [bbd] Rowan Kenrith Emblem bbd tbbd/8 tbbd 0 Token Emblem T Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. Militant Angel gnt gnt/1 gnt W W {3}{W}{W} 5 Creature - Angel 3 4 M creature yInitialize/ch Create Knight/spawn [ori] Knight (W 2/2 Vigilance) Create 5 Knights/spawnx5 [ori] Knight (W 2/2 Vigilance) Create 10 Knights/spawnx10 [ori] Knight (W 2/2 Vigilance) Flying, lifelink | When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. Inspired Sphinx gnt gnt/2 gnt U U {5}{U}{U} 7 Creature - Sphinx 5 5 M creature yInitialize/ch Create Thopter/spawn [m19] Thopter (1/1 Flying) Flying | When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. | {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. Rot Hulk gnt gnt/3 gnt B B {5}{B}{B} 7 Creature - Zombie 5 5 M creature Menace | When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. Goblin Goliath gnt gnt/4 gnt R R {4}{R}{R} 6 Creature - Goblin Mutant 5 4 M creature Create Goblin/spawn [dom] Goblin (R 1/1) Create 5 Goblins/spawnx5 [dom] Goblin (R 1/1) Create 10 Goblins/spawnx10 [dom] Goblin (R 1/1) When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. | {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. Avatar of Growth gnt gnt/5 gnt G G {4}{G}{G} 6 Creature - Elemental Avatar 4 4 M creature This spell costs {1} less to cast for each opponent you have. | Trample | When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles. Bombard gnt gnt/37 gnt R R {2}{R} 3 Instant C mb1-red-a instant Bombard deals 4 damage to target creature. Dragon Fodder gnt gnt/39 gnt R R {1}{R} 2 Sorcery C mb1-red-a sorcery /spawnx2 [dom] Goblin (R 1/1) Create two 1/1 red Goblin creature tokens. Filigree Familiar gnt gnt/52 gnt {3} 3 Artifact Creature - Fox 2 2 U mb1-colorless creature When Filigree Familiar enters the battlefield, you gain 2 life. | When Filigree Familiar dies, draw a card. Pilgrim's Eye gnt gnt/55 gnt {3} 3 Artifact Creature - Thopter 1 1 U mb1-colorless creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Highcliff Felidar gn2 gn2/1 gn2 W W {5}{W}{W} 7 Creature - Cat Beast 5 5 M creature Vigilance | When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. Sphinx of Enlightenment gn2 gn2/2 gn2 U U {4}{U}{U} 6 Creature - Sphinx 5 5 M creature /ch Flying | When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. Calculating Lich gn2 gn2/3 gn2 B B {4}{B}{B} 6 Creature - Zombie Wizard 5 5 M creature Menace | Whenever a creature attacks one of your opponents, that player loses 1 life. Fiendish Duo gn2 gn2/4 gn2 R R {4}{R}{R} 6 Creature - Devil 5 5 M creature First strike | If a source would deal damage to an opponent, it deals double that damage to that player instead. Earthshaker Giant gn2 gn2/5 gn2 G G {4}{G}{G} 6 Creature - Giant Druid 6 6 M creature Trample | When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. Ral's Vanguard cmb1 cmb1/1 cmb1 0 Vanguard R Requirement - Your starting deck contains only instant, sorcery, and land cards. | Starting hand size +1 Starting life total -5 | If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player. | Hand Size +1 | Starting Life -5 Banding Sliver cmb1 cmb1/2 cmb1 W W {3}{W}{W} 5 Creature - Sliver 3 3 R creature All Slivers have banding. Baneslayer Aspirant cmb1 cmb1/3 cmb1 W W {1}{W} 2 Creature - Human Soldier 2 2 R creature Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems. Enroll in the Coalition cmb1 cmb1/4 cmb1 W W {3}{W} 4 Enchantment R enchantment You are a Flagbearer. | While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able. Five Kids in a Trenchcoat cmb1 cmb1/5 cmb1 W W {2}{W} 3 Creature - Human Citizen 1 5 R creature Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. Frontier Explorer cmb1 cmb1/6 cmb1 W W {W} 1 Creature - Cat Scout 2 1 R creature Play Plains from outside the game/spawn Plains {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. Imaginary Friends cmb1 cmb1/7 cmb1 W W {1}{W} 2 Sorcery - Arcane R sorcery Create 3 Spirits/spawnx3 [lackey] Spirit (W 0/0 Flying) Create three 0/0 white Spirit creature tokens with flying. Metagamer cmb1 cmb1/8 cmb1 W W {W}{W} 2 Creature - Human Advisor 2 2 R creature Cards in the winning deck of the latest Mythic Championship cost {1} more to cast. Priority Avenger cmb1 cmb1/9 cmb1 W W {3}{W} 4 Creature - Bird Wizard 3 4 R creature /ch Flying | Players can't cast instant spells unless a spell or ability is on the stack. Ruff, Underdog Champ cmb1 cmb1/10 cmb1 W W {2}{W}{W} 4 Legendary Creature - Dog Soldier 3 2 R creature All Hounds are Dogs. | First strike, lifelink | Underdog - If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1. Sarah's Wings cmb1 cmb1/11 cmb1 W W {W} 1 Tribal Instant - Angel R instant Target creature or player gains flying until end of turn. Scaled Destruction cmb1 cmb1/12 cmb1 W W {4}{W}{W} 6 Sorcery R sorcery Choose one or more - | - Destroy all small creatures. | - Destroy all medium creatures. | - Destroy all large creatures. | Stack of Paperwork cmb1 cmb1/13 cmb1 W W {W} 1 Enchantment R enchantment When Stack of Paperwork enters the battlefield, draw a card. | Combat damage uses the stack. Wizened Arbiter cmb1 cmb1/14 cmb1 W W {W}{W} 2 Creature - Human Soldier Wizard 2 1 R creature When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand. You're in Command cmb1 cmb1/15 cmb1 W W {1}{W} 2 Sorcery R sorcery Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. Animate Spell cmb1 cmb1/16 cmb1 U U {U} 1 Enchantment - Aura R enchantment Flash | Enchant instant or sorcery spell on the stack | When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. | When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it. Biting Remark cmb1 cmb1/17 cmb1 U U {3}{U} 4 Creature - Elemental 3 3 R creature /ch Scrycast {0} | Flying Command the Chaff cmb1 cmb1/18 cmb1 U U {4}{U}{U} 6 Instant R instant Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. | Exile Command the Chaff. Control Win Condition cmb1 cmb1/19 cmb1 U U {4}{U}{U} 6 Creature - Whale * * R creature This spell can't be countered. | Shroud | Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. Do-Over cmb1 cmb1/20 cmb1 U U {1}{U} 2 Instant R instant Restart the turn, except with Do-Over in exile. Enchantmentize cmb1 cmb1/21 cmb1 U U {3}{U} 4 Enchantment - Aura R enchantment Enchant creature or enchantment | Enchanted permanent is an enchantment and loses all other card types. Form of the Mulldrifter cmb1 cmb1/22 cmb1 U U {4}{U} 5 Tribal Enchantment - Elemental R enchantment When Form of the Mulldrifter enters the battlefield, draw two cards. | You may cast creature cards from your hand as though they were the card Mulldrifter. Innocuous Insect cmb1 cmb1/23 cmb1 U U {1}{U}{U} 3 Creature - Eldrazi Insect 2 1 R creature /ch Buyback {1}{U} | Flash | Flying | When you cast this spell, draw a card. Khod, Etlan Shiis Envoy cmb1 cmb1/24 cmb1 U U {2}{U} 3 Legendary Creature - Homarid Warrior 2 3 R creature All lands are Islands in addition to their other types. | Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1. Learned Learner cmb1 cmb1/25 cmb1 U U {U} 1 Creature - Cephalid Wizard 0 3 R creature As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card." Loopy Lobster cmb1 cmb1/26 cmb1 U U {2}{U} 3 Creature - Lobster ? ? R creature Four-faced | Stage 1 - | Stage 2 - Evolve | Stage 3 - {U}: Loopy Lobster gets +1/-1 until end of turn. | Stage 4 - Vigilance. {T}: Draw 2 cards. Memory Bank cmb1 cmb1/27 cmb1 U U {1}{U} 2 Sorcery R sorcery Draw a card. | Bank Recycla-bird cmb1 cmb1/28 cmb1 U U {U} 1 Creature - Bird 1 1 R creature yInitialize/ch Create Flying Counter/spawn [lackey] Flying Counter Flying | When Recycla-bird dies, put a flying counter on target creature you control. Squidnapper cmb1 cmb1/29 cmb1 U U {3}{U}{U} 5 Creature - Squid Pirate 3 4 R creature When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. | Ransom - {6} and 2 life The Grand Tour cmb1 cmb1/30 cmb1 U U {1}{U} 2 Instant R instant Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield. Time Sidewalk cmb1 cmb1/31 cmb1 U U {4}{U}{U}{U}{U} 8 Sorcery R sorcery Create 4 Time Walks/spawnx4 Time Walk Take an extra turn after this one. | If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck. Truth or Dare cmb1 cmb1/32 cmb1 U U {1}{U}{U} 3 Sorcery R sorcery Target opponent chooses one - | - Truth - That player plays with their hand revealed for the rest of the game. | - Dare - Mill all but the bottom ten cards of that player's library. Visitor from Planet Q cmb1 cmb1/33 cmb1 U U {1}{U} 2 Instant Creature - Alien 0 4 R creature All creature cards you own with flash are instants in addition to their other types. | Whenever you cast another spell with two or more card types, you may draw a card, then discard a card. Blood Poet cmb1 cmb1/34 cmb1 B B {2}{B} 3 Creature - Vampire Cleric 3 2 R creature Spark | +1: Blood Poet gains lifelink until end of turn. | -3: Target opponent discards a card. You gain life equal to its converted mana cost. Bone Rattler cmb1 cmb1/35 cmb1 B B {3}{B}{B} 5 Creature - Skeleton 4 4 R creature Create 4 Reassembling Skeletons/spawnx4 Reassembling Skeleton When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard. Buried Ogre cmb1 cmb1/36 cmb1 B B {1}{B}{B}{B} 4 Creature - Zombie Ogre 6 4 R creature You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life. Celestine Cave Witch cmb1 cmb1/37 cmb1 B B {3}{B} 4 Creature - Human Warlock 2 3 R creature yInitialize/spawnx2 [akh] Insect (B 1/1) Create Curse/spawn [lackey] Curse (B) When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens. | Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. Chimney Goyf cmb1 cmb1/38 cmb1 B B {4}{B} 5 Creature - Lhurgoyf Imp * *+1 R creature /ch Flying | Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. | When Chimney Goyf dies, target opponent puts a card from their hand on top of their library. Corrupted Key cmb1 cmb1/39 cmb1 B B {B} 1 Artifact - Key R artifact As long as Corrupted Key is tapped, creatures you control have menace and deathtouch. Cyclopean Titan cmb1 cmb1/40 cmb1 B B {4}{B}{B}{B}{B} 8 Creature - Zombie Giant 8 4 R creature When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan. | {3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand. Everlasting Lich cmb1 cmb1/41 cmb1 B B {2}{B}{B}{B} 5 Creature - Zombie 4 0 R creature Everlasting Lich can't block. | Everlasting Lich can't die. Frogkin Kidnapper cmb1 cmb1/42 cmb1 B B {1}{B} 2 Creature - Frog Rogue 2 1 R creature When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. Gunk Slug cmb1 cmb1/43 cmb1 B B {2}{B} 3 Creature - Slug 2 3 R creature /spawnx3 [lackey] Gunk When Gunk Slug enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. Largepox cmb1 cmb1/44 cmb1 B B {B}{B}{B}{B} 4 Sorcery R sorcery Create Poison Counter/spawn [nph] Poison Counter Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter. One with Death cmb1 cmb1/45 cmb1 B B {B} 1 Instant R instant You lose the game. Spellmorph Raise Dead cmb1 cmb1/46 cmb1 B B {B} 1 Instant R instant Return target creature card from your graveyard to your hand. | Spellmorph {B} Sunimret cmb1 cmb1/47 cmb1 B B {4}{B}{B} 6 Sorcery R sorcery Reverse miracle {B} | Exile all creatures. Swarm of Locus cmb1 cmb1/48 cmb1 B B {1}{B} 2 Creature - Insect Locus 1 1 R creature /ch Flying | Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control. Underdark Beholder cmb1 cmb1/49 cmb1 B B {4}{B}{B} 6 Creature - Beholder 6 6 R creature /ccblue=10 Underdark Beholder enters the battlefield with ten eyestalk counters on it. | If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. | Whenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library. Witty Demon cmb1 cmb1/50 cmb1 B B {1}{B}{B} 3 Creature - Demon 4 3 R creature /ch Flying | When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you. Xyru Specter cmb1 cmb1/51 cmb1 B B {2}{B}{B} 4 Summon - Specter 2 2 R Flying | Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards. Yawgmoth's Testament cmb1 cmb1/52 cmb1 B B {2}{B} 3 Sorcery R sorcery Until end of turn, you may play face-up cards you own from exile. | If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead. Bombardment cmb1 cmb1/53 cmb1 R R {R} 1 Sorcery R sorcery Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target." High Troller cmb1 cmb1/54 cmb1 R R {3}{R} 4 Creature - Troll Shaman 4 1 R creature All targeted spells and abilities cost {2} less and have their targets chosen randomly. Impatient Iguana cmb1 cmb1/55 cmb1 R R {1}{R} 2 Creature - Lizard Wizard 2 1 R creature If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. | Haste Lazier Goblin cmb1 cmb1/56 cmb1 R R {R} 1 Creature - Goblin 2 1 R creature Motivate {3}{R} | When Lazier Goblin enters the battlefield, it deals 2 damage to any target. Lightning Colt cmb1 cmb1/57 cmb1 R R {3}{R}{R} 5 Instant Creature - Horse 3 3 R creature When Lightning Colt enters the battlefield, it deals 3 damage to any target. Mana Abundance cmb1 cmb1/58 cmb1 R R {2}{R} 3 World Enchantment R enchantment If a player would add mana, instead all players add that mana. Planequake cmb1 cmb1/59 cmb1 R R {X}{R} 1 Sorcery R sorcery Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster. Problematic Volcano cmb1 cmb1/60 cmb1 R R {1}{R}{R} 3 World Enchantment R enchantment When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. | Creatures can't block creatures on the other side of the volcano. Queue of Beetles cmb1 cmb1/61 cmb1 R R {3}{R} 4 Creature - Insect 3 3 R creature Haste | The stack is now first in, first out instead of last in, first out. Red Herring cmb1 cmb1/62 cmb1 R UR {1}{R} 2 Creature - Fish 2 2 R creature {1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring. Seasoned Weaponsmith cmb1 cmb1/63 cmb1 R R {2}{R} 3 Creature - Bird Warrior 5 2 R creature Tasty Siege Elemental cmb1 cmb1/64 cmb1 R R {4}{R}{R} 6 Creature - Elemental 6 6 R creature Trample | Untapped creatures can't block. | Tapped creatures can block. Throat Wolf cmb1 cmb1/65 cmb1 R R {1}{R}{R} 3 Summon Wolf 3 1 R You may cast Throat Wolf during an opponent's combat phase. | Firstest strike | After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase. Tibalt the Chaotic cmb1 cmb1/66 cmb1 R R {1}{R}{R} 3 Legendary Planeswalker - Tibalt 4 R planeswalker /ccblue=4 +1: Cast a copy of one of the following cards chosen at random-Ignorant Bliss, Crack the Earth, Blazing Volley. | -3: Cast a copy of one of the following cards chosen at random-Seething Song, Dance with Devils, Flamebreak. | -6: Cast a copy of one of the following cards chosen at random-Hellion Eruption, Insurrection, Warp World. Transcantation cmb1 cmb1/67 cmb1 R R {1}{R} 2 Instant R instant Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it. Trial and Error cmb1 cmb1/68 cmb1 R R {R}{R} 2 Elemental Instant - Fire R instant Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy. | Trial and Error deals 3 damage to any target. Geometric Weird cmb1 cmb1/69 cmb1 R R {R} 1 Creature - Weird 1 1 R creature At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn. Whammy Burn cmb1 cmb1/70 cmb1 R R {R} 1 Instant R instant Create whammy deck/spawn Plains;/spawn Island;/spawn Swamp;/spawn Mountain;/spawn Forest Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. Bear with Set's Mechanic cmb1 cmb1/71 cmb1 G G {1}{G} 2 Creature - Bear 2 2 R creature Vigilance | Aggressive Domesticated Mammoth cmb1 cmb1/72 cmb1 G G {1}{G} 2 Snow Creature - Mammoth 5 4 R creature /spawn [lackey] Pacifism (W) Domesticated Mammoth enters the battlefield with a token copy of Pacifism attached to it. Experiment Five cmb1 cmb1/73 cmb1 G G {G} 1 Creature - Bear Snake Mutant 1 1 R creature {1}{Z}: Put a +1/+2 counter on Experiment Five. Frenemy of the Guildpact cmb1 cmb1/74 cmb1 G G {1}{G} 2 Creature - Spirit 3 2 R creature Protection from enemy-colored multicolored. Generated Horizons cmb1 cmb1/75 cmb1 G G {2}{G}{G} 4 Enchantment R enchantment Create Forest/spawn [lackey] Forest At the beginning of your upkeep, create a Forest land token. Gorilla Tactics cmb1 cmb1/76 cmb1 G G {1}{G} 2 Instant R instant Create Gorilla/spawn [lackey] Gorilla (G 2/2) Create 2 Gorillas/spawnx2 [lackey] Gorilla (G 2/2) Create a 2/2 green Gorilla creature token. | When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens. Growth Charm cmb1 cmb1/77 cmb1 G G {1}{G}{G} 3 Instant R instant Choose one - | - Rampant Growth | - Giant Growth | - Regrowth Inspirational Antelope cmb1 cmb1/78 cmb1 G G {1}{G} 2 Creature - Antelope 1 3 R creature Legacy - Before the game starts, choose a keyword or ability word and write it below. | Spells with __________ you cast cost {1} less to cast. Interplanar Brushwagg cmb1 cmb1/79 cmb1 G G {3}{G} 4 Creature - Brushwagg 6 4 R creature Interplanar | Vigilance, haste | Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking. Krosan Adaptation cmb1 cmb1/80 cmb1 G G {G} 1 Enchantment - Aura R enchantment Enchant creature | Storm | Enchanted creature gets +1/+0 and has vigilance. Maro's Gone Nuts cmb1 cmb1/81 cmb1 G G {G}{G} 2 Enchantment R enchantment Double any effect that doubles. Patient Turtle cmb1 cmb1/82 cmb1 G G {2}{G}{G} 4 Creature - Turtle 3 3 R creature Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game. Plane-Merge Elf cmb1 cmb1/83 cmb1 G G {4}{G} 5 Creature - Elf Warrior 3 3 R creature Look at top card/vp1pt1 Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Landship - At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. | Kinfall - Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn. Soulmates cmb1 cmb1/84 cmb1 G G {2}{G} 3 Enchantment - Aura R enchantment Enchant two creatures | Enchanted creatures each get +1/+1 and have hexproof. | When one of the enchanted creatures dies, destroy the other. Vazal, the Compleat cmb1 cmb1/85 cmb1 G G {3}{G}{G}{G} 6 Legendary Artifact Creature - Phyrexian 7 7 R creature Megalegendary | Vigilance, trample | Vazal, the Compleat has the activated abilities of all other permanents on the battlefield. A Good Thing cmb1 cmb1/86 cmb1 WB WB {4}{W}{B} 6 Enchantment R enchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. | At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. Abian, Luvion Usurper cmb1 cmb1/87 cmb1 RG RG {5}{R}{G} 7 Legendary Planeswalker - Abian 5 R planeswalker yInitialize/ccblue=5 Create Spirit/spawn [lackey] Spirit (RG 3/2) As Abian, Luvion Usurper enters the battlefield, you become Abian. | +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. | +1: Create a 3/2 red and green Spirit creature token. | -X: You deal X damage to any target. Bind // Liberate cmb1 cmb1/88 cmb1 GW GW {1}{G} // {1}{W} 4 Instant // Instant R instant Counter target activated ability. | Draw a card. // Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Bucket List cmb1 cmb1/89 cmb1 UR UR {1}{U}{R} 3 Enchantment R enchantment Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. | - artifact - creature - enchantment - instant - sorcery Evil Boros Charm cmb1 cmb1/90 cmb1 RWB RWB {B/R}{W/B} 2 Instant R instant Create Spirit/spawn [lackey] Spirit (1/1 Lifelink, Haste) Choose one - | - Evil Boros Charm deals 2 damage to any target and you gain 2 life. | - Unblocked attacking creatures get +1/+0 until end of turn. | - Create a 1/1 colorless Spirit creature token with lifelink and haste. Golgari Death Swarm cmb1 cmb1/91 cmb1 BG BG {3}{B}{G} 5 Creature - Bat Fungus Horror 4 4 R creature /ch Flying, vigilance Graveyard Dig cmb1 cmb1/92 cmb1 BG BG {1}{B/G} 2 Sorcery R sorcery Return up to two target [black or green] creature cards from your graveyard to your hand. | You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text. How to Keep an Izzet Mage Busy cmb1 cmb1/93 cmb1 UR UR {U/R} 1 Sorcery R sorcery Return How to Keep an Izzet Mage Busy to its owner's hand. Kaya, Ghost Haunter cmb1 cmb1/94 cmb1 WB WB {2}{W}{B} 4 Legendary Planeswalker - Kaya 3 R planeswalker Create Kaya, Ghost Haunter (-1) Emblem/spawn [lackey] Kaya, Ghost Haunter (-1) Emblem Create Kaya, Ghost Haunter (-2) Emblem/spawn [lackey] Kaya, Ghost Haunter (-2) Emblem 0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. | -1: You get an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." | -2: You get an emblem with "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted." Louvaq, the Aberrant cmb1 cmb1/95 cmb1 GU GU {2}{G}{U} 4 Legendary Creature - Mutant 3 4 R creature Protection from modified creatures | At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls. Personal Decoy cmb1 cmb1/96 cmb1 WU WU {5}{W}{U} 7 Planeswalker - Duck * R planeswalker Personal Decoy enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. | +1: You gain 1 life. | -4: Draw a card. Pick Your Poison cmb1 cmb1/97 cmb1 BG BG {3}{B}{G} 5 Sorcery R sorcery /spawn [cc2] Snake (B 1/1 Deathtouch) Choose any number of modes that total exactly 4. You may choose the same mode more than once. | [1] Put a +1/+1 counter on target creature. | [2] Create a 1/1 black Snake creature token with deathtouch. | [4] All creatures get -2/-2 until end of turn. Seek Bolas's Counsel cmb1 cmb1/98 cmb1 UBR UBR {U}{B}{R} 3 Sorcery R sorcery Roll d6/rolld6 Planeswalk to Pools of Becoming/spawn Pools of Becoming Create Seek Bolas's Counsel (1) Emblem/spawn [lackey] Seek Bolas's Counsel (1) Emblem Create Seek Bolas's Counsel (2) Emblem/spawn [lackey] Seek Bolas's Counsel (2) Emblem Choose one at random - | - You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game." | - Each player discards their hand. | - Planeswalk to Pools of Becoming. | - For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. | - Destroy all creatures and non-Bolas planeswalkers. | - You get an emblem with "You can cast nonland cards from your sideboard." Sliv-Mizzet, Hivemind cmb1 cmb1/99 cmb1 UR UR {2}{U}{U}{R}{R} 6 Legendary Creature - Dragon Sliver 4 4 R creature Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card." Smelt // Herd // Saw cmb1 cmb1/100 cmb1 BRG BRG {R} // {5}{G} // {1}{B} 9 Instant // Sorcery // Sorcery R sorcery Create 3 Elk/spawnx3 [lackey] Elk (G 2/2) Create 2 Halves/spawn [lackey] Half (A) (R 1/2);/spawn [lackey] Half (B) (R 1/2) Destroy target artifact. // Create three 2/2 green Elk creature tokens. // Destroy target creature. Its controller creates two 1/2 red Half creature tokens. Start // Fire cmb1 cmb1/101 cmb1 RW RW {2}{W} // {1}{R} 5 Instant // Instant R instant Create 2 Warriors/spawnx2 [akh] Warrior (W 1/1 Vigilance) Create two 1/1 white Warrior creature tokens with vigilance. // Fire deals 2 damage divided as you choose among one or two targets. Slivdrazi Monstrosity cmb1 cmb1/102 cmb1 WUBRG WUBRG {C}{W}{U}{B}{R}{G} 6 Legendary Creature - Sliver Eldrazi 8 8 R creature Create Eldrazi Sliver/spawn [lackey] Eldrazi Sliver (1/1) Eldrazi you control are Slivers in addition to their other types. | Slivers you control have devoid and annihilator 1. | {3}: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add {C}." Wrath of Sod cmb1 cmb1/103 cmb1 GW GW {2}{G}{W} 4 Sorcery R sorcery Put a manabond counter on all creatures. Zyym, Mesmeric Lord cmb1 cmb1/104 cmb1 UB UB {1}{U}{B}{B} 4 Legendary Creature - Vampire Wizard 3 4 R creature /ch Flying, deathtouch | When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card. Chronobot cmb1 cmb1/105 cmb1 {2} 2 Artifact Creature - Construct 2 2 R creature When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. Lantern of Undersight cmb1 cmb1/106 cmb1 {1} 1 Artifact R artifact You draw cards from the bottom of your library instead of the top of your library. Mirrored Lotus cmb1 cmb1/107 cmb1 {0} 0 Artifact R artifact Create Mirrored Lotus Copy/spawn [lackey] Mirrored Lotus (Copy) Reflect {0} | {T}, Exile Mirrored Lotus: Add three mana of any one color. Pithing Spyglass cmb1 cmb1/108 cmb1 {2} 2 Artifact R artifact As Pithing Spyglass enters the battlefield, name a keyword ability or ability word. | All cards in all zones lose that keyword ability or ability word and all text tied to that ability. Puresteel Angel cmb1 cmb1/109 cmb1 {8} 8 Artifact Creature - Angel 4 4 R creature yInitialize/ch Create Puresteel Angel Emblem/spawn [lackey] Puresteel Angel Emblem Flying, indestructible | When Puresteel Angel enters the battlefield, exile all artifacts that aren't colorless. | Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem." Unicycle cmb1 cmb1/110 cmb1 {2} 2 Artifact - Equipment Vehicle 3 1 R artifact First strike, haste | Equipped creature has first strike and haste. | Equip {1} | Crew 1 Weaponized Scrap cmb1 cmb1/111 cmb1 {4} 4 Artifact Creature - Construct 6 6 R creature Upgrade Aggressive Crag cmb1 cmb1/112 cmb1 RW 0 Land R land At the beginning of your combat step, tap Aggressive Crag. | {T}: Add {R} or {W}. Barry's Land cmb1 cmb1/113 cmb1 0 Basic Land - Cloud R barry's land {T}: Add {C}. Domesticated Watercourse cmb1 cmb1/114 cmb1 UB 0 Land R land /cr90 Domesticated Watercourse enters the battlefield tapped. | {T}: Add {U} or {B}. | {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. | Whenever equipped creature deals combat damage to a player, draw a card. Enchanted Prairie cmb1 cmb1/115 cmb1 WU 0 Enchantment Land R enchantment /cr90 Enchanted Prairie enters the battlefield tapped. | {T}: Add {W} or {U}. Gold Mine cmb1 cmb1/116 cmb1 0 Land R land {T}: Add {C}. | Legacy - {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. | -, -, -, -, - Jasconian Isle cmb1 cmb1/117 cmb1 U 0 Land Creature - Island Fish 3 4 R creature /cr90;/ci Jasconian Isle enters the battlefield tapped. | Jasconian Isle doesn't untap during your untap step. | At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle. Noxious Bayou cmb1 cmb1/118 cmb1 BG 0 Land R land Create Poison Counter/spawn [nph] Poison Counter {T}: Add {B} or {G}. You get a poison counter. Rift cmb1 cmb1/119 cmb1 0 Legendary Land R land /cr90 Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. | Rift enters the battlefield tapped. | {T}: Add {C}. Taiga Stadium cmb1 cmb1/120 cmb1 RG 0 Land R land /cr90 Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. | {T}: Add {R} or {G}. Waste Land cmb1 cmb1/121 cmb1 0 Land R land Create Wastes/spawn [lackey] Wastes {T}: Add {C}. | {T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. Blessed Sanctuary jmp jmp/1 jmp W W {3}{W}{W} 5 Enchantment R enchantment Create Unicorn/spawn [lackey] Unicorn (W 2/2) Prevent all noncombat damage that would be dealt to you and creatures you control. | Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. Brightmare jmp jmp/2 jmp W W {2}{W} 3 Creature - Unicorn 2 3 U creature When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. Emiel the Blessed jmp jmp/3 jmp W GW {2}{W}{W} 4 Legendary Creature - Unicorn 4 4 M creature {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. | Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. Release the Dogs jmp jmp/4 jmp W W {3}{W} 4 Sorcery U sorcery /spawnx4 [m21] Dog (W 1/1) Create four 1/1 white Dog creature tokens. Steel-Plume Marshal jmp jmp/5 jmp W W {3}{W}{W} 5 Creature - Bird Soldier 3 3 R creature /ch Flying | Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. Stone Haven Pilgrim jmp jmp/6 jmp W W {1}{W} 2 Creature - Kor Cleric 2 2 U creature Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. Supply Runners jmp jmp/7 jmp W W {4}{W} 5 Creature - Dog 2 2 U creature When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. Trusty Retriever jmp jmp/8 jmp W W {3}{W} 4 Creature - Dog 2 3 C creature When Trusty Retriever enters the battlefield, choose one - | - Put a +1/+1 counter on Trusty Retriever. | - Return target artifact or enchantment card from your graveyard to your hand. Archaeomender jmp jmp/9 jmp U U {2}{U} 3 Creature - Human Wizard 2 3 C creature When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. Bruvac the Grandiloquent jmp jmp/10 jmp U U {2}{U} 3 Legendary Creature - Human Advisor 1 4 M creature If an opponent would mill one or more cards, they mill twice that many cards instead. Corsair Captain jmp jmp/11 jmp U U {2}{U} 3 Creature - Human Pirate 2 2 R creature /spawn [m20] Treasure When Corsair Captain enters the battlefield, create a Treasure token. | Other Pirates you control get +1/+1. Inniaz, the Gale Force jmp jmp/12 jmp U WU {3}{U}{U} 5 Legendary Creature - Djinn 4 4 R creature /ch Flying | {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. | Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. Ormos, Archive Keeper jmp jmp/13 jmp U U {4}{U}{U} 6 Legendary Creature - Sphinx 5 5 R creature /ch Flying | If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. | {1}{U}{U}, Discard three cards with different names: Draw five cards. Scholar of the Lost Trove jmp jmp/14 jmp U U {5}{U}{U} 7 Creature - Sphinx 5 5 R creature /ch Flying | When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. Kels, Fight Fixer jmp jmp/15 jmp B UB {2}{B}{B} 4 Legendary Creature - Azra Warlock 4 3 R creature Menace | Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. | {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. Nocturnal Feeder jmp jmp/16 jmp B B {2}{B} 3 Creature - Vampire Rogue 2 1 C creature /ch Flying | When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. Tinybones, Trinket Thief jmp jmp/17 jmp B B {1}{B} 2 Legendary Creature - Skeleton Rogue 1 2 M creature At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. | {4}{B}{B}: Each opponent with no cards in hand loses 10 life. Witch of the Moors jmp jmp/18 jmp B B {3}{B}{B} 5 Creature - Human Warlock 4 4 R creature Deathtouch | At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. Chained Brute jmp jmp/19 jmp R R {1}{R} 2 Creature - Devil 4 3 U creature /ci Chained Brute doesn't untap during your untap step. | {1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn. Immolating Gyre jmp jmp/20 jmp R R {4}{R}{R} 6 Sorcery M sorcery Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard. Lightning Phoenix jmp jmp/21 jmp R R {2}{R} 3 Creature - Phoenix 2 2 R creature /ch Flying, haste | Lightning Phoenix can't block. | At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. Lightning Visionary jmp jmp/22 jmp R R {1}{R} 2 Creature - Minotaur Shaman 2 1 C creature Prowess Living Lightning jmp jmp/23 jmp R R {3}{R} 4 Creature - Elemental Shaman 3 2 U creature When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. Muxus, Goblin Grandee jmp jmp/24 jmp R R {4}{R}{R} 6 Legendary Creature - Goblin Noble 4 4 R creature Reveal top six cards/vp1at6 When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. | Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. Sethron, Hurloon General jmp jmp/25 jmp R BR {3}{R}{R} 5 Legendary Creature - Minotaur Warrior 4 4 R creature Create Minotaur/spawn [jou] Minotaur (R 2/3) Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. | {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. Spiteful Prankster jmp jmp/26 jmp R R {2}{R} 3 Creature - Devil 3 2 U creature As long as it's your turn, Spiteful Prankster has first strike. | Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. Zurzoth, Chaos Rider jmp jmp/27 jmp R R {2}{R} 3 Legendary Creature - Devil 2 3 R creature Create Devil/spawn [soi] Devil (R 1/1) Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." | Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. Allosaurus Shepherd jmp jmp/28 jmp G G {G} 1 Creature - Elf Shaman 1 1 M creature This spell can't be countered. | Green spells you control can't be countered. | {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. Branching Evolution jmp jmp/29 jmp G G {2}{G} 3 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Neyith of the Dire Hunt jmp jmp/30 jmp G RG {2}{G}{G} 4 Legendary Creature - Human Warrior 3 3 R creature Whenever one or more creatures you control fight or become blocked, draw a card. | At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. Towering Titan jmp jmp/31 jmp G G {4}{G}{G} 6 Creature - Giant 0 0 M creature Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. | Sacrifice a creature with defender: All creatures gain trample until end of turn. Lightning-Core Excavator jmp jmp/32 jmp {1} 1 Artifact Creature - Golem 0 3 C creature {5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. Thriving Bluff jmp jmp/33 jmp R 0 Land C land /cr90 Thriving Bluff enters the battlefield tapped. | As Thriving Bluff enters the battlefield, choose a color other than red. | {T}: Add {R} or one mana of the chosen color. Thriving Grove jmp jmp/34 jmp G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color. Thriving Heath jmp jmp/35 jmp W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Thriving Isle jmp jmp/36 jmp U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Thriving Moor jmp jmp/37 jmp B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Plains jmp jmp/38 jmp W 0 Basic Land - Plains C plains Island jmp jmp/46 jmp U 0 Basic Land - Island C island Swamp jmp jmp/54 jmp B 0 Basic Land - Swamp C swamp Mountain jmp jmp/62 jmp R 0 Basic Land - Mountain C mountain Forest jmp jmp/70 jmp G 0 Basic Land - Forest C forest Terramorphic Expanse jmp jmp/78 jmp 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Aegis of the Heavens jmp jmp/79 jmp W W {1}{W} 2 Instant U instant Target creature gets +1/+7 until end of turn. Aerial Assault jmp jmp/80 jmp W W {2}{W} 3 Sorcery C sorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying. Affa Guard Hound jmp jmp/81 jmp W W {2}{W} 3 Creature - Dog 2 2 U creature Flash | When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. Ajani's Chosen jmp jmp/82 jmp W W {2}{W}{W} 4 Creature - Cat Soldier 3 3 R creature Create Cat/spawn [c18] Cat (W 2/2) Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. Alabaster Mage jmp jmp/83 jmp W W {1}{W} 2 Creature - Human Wizard 2 1 U creature {1}{W}: Target creature you control gains lifelink until end of turn. Angel of Mercy jmp jmp/84 jmp W W {4}{W} 5 Creature - Angel 3 3 C creature /ch Flying | When Angel of Mercy enters the battlefield, you gain 3 life. Angel of the Dire Hour jmp jmp/85 jmp W W {5}{W}{W} 7 Creature - Angel 5 4 R creature /ch Flash | Flying | When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. Angelic Arbiter jmp jmp/86 jmp W W {5}{W}{W} 7 Creature - Angel 5 6 R creature /ch Flying | Each opponent who cast a spell this turn can't attack with creatures. | Each opponent who attacked with a creature this turn can't cast spells. Angelic Edict jmp jmp/87 jmp W W {4}{W} 5 Sorcery C sorcery Exile target creature or enchantment. Angelic Page jmp jmp/88 jmp W W {1}{W} 2 Creature - Angel Spirit 1 1 C creature /ch Flying | {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Archon of Justice jmp jmp/89 jmp W W {3}{W}{W} 5 Creature - Archon 4 4 R creature /ch Flying | When Archon of Justice dies, exile target permanent. Archon of Redemption jmp jmp/90 jmp W W {3}{W}{W} 5 Creature - Archon 3 4 R creature /ch Flying | Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. Battlefield Promotion jmp jmp/91 jmp W W {1}{W} 2 Instant C instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. Blessed Spirits jmp jmp/92 jmp W W {2}{W} 3 Creature - Spirit 2 2 U creature /ch Flying | Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. Bulwark Giant jmp jmp/93 jmp W W {5}{W} 6 Creature - Giant Soldier 3 6 C creature When Bulwark Giant enters the battlefield, you gain 5 life. Cathar's Companion jmp jmp/94 jmp W W {2}{W} 3 Creature - Dog 3 1 C creature Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. Cathars' Crusade jmp jmp/95 jmp W W {3}{W}{W} 5 Enchantment R enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Celestial Mantle jmp jmp/96 jmp W W {3}{W}{W}{W} 6 Enchantment - Aura R enchantment Enchant creature | Enchanted creature gets +3/+3. | Whenever enchanted creature deals combat damage to a player, double its controller's life total. Cloudshift jmp jmp/97 jmp W W {W} 1 Instant C instant Exile target creature you control, then return that card to the battlefield under your control. Cradle of Vitality jmp jmp/98 jmp W W {3}{W} 4 Enchantment R enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Dauntless Onslaught jmp jmp/99 jmp W W {2}{W} 3 Instant U instant Up to two target creatures each get +2/+2 until end of turn. Divine Arrow jmp jmp/100 jmp W W {1}{W} 2 Instant C instant Divine Arrow deals 4 damage to target attacking or blocking creature. Duelist's Heritage jmp jmp/101 jmp W W {2}{W} 3 Enchantment R enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Emancipation Angel jmp jmp/102 jmp W W {1}{W}{W} 3 Creature - Angel 3 3 U creature /ch Flying | When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. Face of Divinity jmp jmp/103 jmp W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2. | As long as another Aura is attached to enchanted creature, it has first strike and lifelink. Forced Worship jmp jmp/104 jmp W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack. | {2}{W}: Return Forced Worship to its owner's hand. Fortify jmp jmp/105 jmp W W {2}{W} 3 Instant C instant Choose one - | - Creatures you control get +2/+0 until end of turn. | - Creatures you control get +0/+2 until end of turn. Gird for Battle jmp jmp/106 jmp W W {W} 1 Sorcery U sorcery Put a +1/+1 counter on each of up to two target creatures. Healer's Hawk jmp jmp/107 jmp W W {W} 1 Creature - Bird 1 1 C creature /ch Flying, lifelink High Sentinels of Arashin jmp jmp/108 jmp W W {3}{W} 4 Creature - Bird Soldier 3 4 R creature /ch Flying | High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. | {3}{W}: Put a +1/+1 counter on target creature. Indomitable Will jmp jmp/109 jmp W W {1}{W} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +1/+2. Inspired Charge jmp jmp/110 jmp W W {2}{W}{W} 4 Instant C instant Creatures you control get +2/+1 until end of turn. Inspiring Captain jmp jmp/111 jmp W W {3}{W} 4 Creature - Human Knight 3 3 C creature When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. Inspiring Unicorn jmp jmp/112 jmp W W {2}{W}{W} 4 Creature - Unicorn 2 2 U creature Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. Isamaru, Hound of Konda jmp jmp/113 jmp W W {W} 1 Legendary Creature - Dog 2 2 R creature Knight of the Tusk jmp jmp/114 jmp W W {4}{W}{W} 6 Creature - Human Knight 3 7 C creature Vigilance Knightly Valor jmp jmp/115 jmp W W {4}{W} 5 Enchantment - Aura C enchantment /spawn [ori] Knight (W 2/2 Vigilance) Enchant creature | When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. | Enchanted creature gets +2/+2 and has vigilance. Kor Spiritdancer jmp jmp/116 jmp W W {1}{W} 2 Creature - Kor Wizard 0 2 R creature Kor Spiritdancer gets +2/+2 for each Aura attached to it. | Whenever you cast an Aura spell, you may draw a card. Lena, Selfless Champion jmp jmp/117 jmp W W {4}{W}{W} 6 Legendary Creature - Human Knight 3 3 R creature Create Soldier/spawn [dom] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [dom] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [dom] Soldier (W 1/1) When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. | Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. Lightwalker jmp jmp/118 jmp W W {1}{W} 2 Creature - Human Warrior 2 1 C creature Lightwalker has flying as long as it has a +1/+1 counter on it. Linvala, Keeper of Silence jmp jmp/119 jmp W W {2}{W}{W} 4 Legendary Creature - Angel 3 4 M creature /ch Flying | Activated abilities of creatures your opponents control can't be activated. Long Road Home jmp jmp/120 jmp W W {1}{W} 2 Instant U instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. Mentor of the Meek jmp jmp/121 jmp W W {2}{W} 3 Creature - Human Soldier 2 2 R creature Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Mesa Unicorn jmp jmp/122 jmp W W {1}{W} 2 Creature - Unicorn 2 2 C creature Lifelink Mikaeus, the Lunarch jmp jmp/123 jmp W W {X}{W} 1 Legendary Creature - Human Cleric 0 0 M creature Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. | {T}: Put a +1/+1 counter on Mikaeus. | {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. Moment of Heroism jmp jmp/124 jmp W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains lifelink until end of turn. Pacifism jmp jmp/125 jmp W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Path of Bravery jmp jmp/126 jmp W W {2}{W} 3 Enchantment R enchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. | Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. Path to Exile jmp jmp/127 jmp W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Patron of the Valiant jmp jmp/128 jmp W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying | When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Raise the Alarm jmp jmp/129 jmp W W {1}{W} 2 Instant C instant /spawnx2 [dom] Soldier (W 1/1) Create two 1/1 white Soldier creature tokens. Rhox Faithmender jmp jmp/130 jmp W W {3}{W} 4 Creature - Rhino Monk 1 5 R creature Lifelink | If you would gain life, you gain twice that much life instead. Ronom Unicorn jmp jmp/131 jmp W W {1}{W} 2 Creature - Unicorn 2 2 C creature Sacrifice Ronom Unicorn: Destroy target enchantment. Serra Angel jmp jmp/132 jmp W W {3}{W}{W} 5 Creature - Angel 4 4 U creature /ch Flying, vigilance Sky Tether jmp jmp/133 jmp W W {W} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has defender and loses flying. Take Heart jmp jmp/134 jmp W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. Tandem Tactics jmp jmp/135 jmp W W {1}{W} 2 Instant C instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Valorous Stance jmp jmp/136 jmp W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater. Voice of the Provinces jmp jmp/137 jmp W W {4}{W}{W} 6 Creature - Angel 3 3 C creature /ch;/spawn [rna] Human (W 1/1) Flying | When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. Aegis Turtle jmp jmp/138 jmp U U {U} 1 Creature - Turtle 0 5 C creature Battleground Geist jmp jmp/139 jmp U U {4}{U} 5 Creature - Spirit 3 3 U creature /ch Flying | Other Spirit creatures you control get +1/+0. Befuddle jmp jmp/140 jmp U U {2}{U} 3 Instant C instant Target creature gets -4/-0 until end of turn. | Draw a card. Belltower Sphinx jmp jmp/141 jmp U U {4}{U} 5 Creature - Sphinx 2 5 U creature /ch Flying | Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. Chart a Course jmp jmp/142 jmp U U {1}{U} 2 Sorcery U sorcery Draw two cards. Then discard a card unless you attacked this turn. Cloudreader Sphinx jmp jmp/143 jmp U U {4}{U} 5 Creature - Sphinx 3 4 C creature yInitialize/ch Scry 2/vp1pt2 Flying | When Cloudreader Sphinx enters the battlefield, scry 2. Coastal Piracy jmp jmp/144 jmp U U {2}{U}{U} 4 Enchantment U enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. Crookclaw Transmuter jmp jmp/145 jmp U U {3}{U} 4 Creature - Bird Wizard 3 1 C creature /ch Flash | Flying | When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. Cryptic Serpent jmp jmp/146 jmp U U {5}{U}{U} 7 Creature - Serpent 6 5 U creature This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Curiosity jmp jmp/147 jmp U U {U} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage to an opponent, you may draw a card. Curious Obsession jmp jmp/148 jmp U U {U} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." | At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession. Departed Deckhand jmp jmp/149 jmp U U {1}{U} 2 Creature - Spirit Pirate 2 2 U creature When Departed Deckhand becomes the target of a spell, sacrifice it. | Departed Deckhand can't be blocked except by Spirits. | {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. Erratic Visionary jmp jmp/150 jmp U U {1}{U} 2 Creature - Human Wizard 1 3 C creature {1}{U}, {T}: Draw a card, then discard a card. Essence Flux jmp jmp/151 jmp U U {U} 1 Instant U instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. Exclude jmp jmp/152 jmp U U {2}{U} 3 Instant U instant Counter target creature spell. | Draw a card. Exclusion Mage jmp jmp/153 jmp U U {2}{U} 3 Creature - Human Wizard 2 2 U creature When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. Kira, Great Glass-Spinner jmp jmp/154 jmp U U {1}{U}{U} 3 Legendary Creature - Spirit 2 2 R creature /ch Flying | Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." Kitesail Corsair jmp jmp/155 jmp U U {1}{U} 2 Creature - Human Pirate 2 1 C creature Kitesail Corsair has flying as long as it's attacking. Leave in the Dust jmp jmp/156 jmp U U {3}{U} 4 Instant C instant Return target nonland permanent to its owner's hand. | Draw a card. Murmuring Phantasm jmp jmp/157 jmp U U {1}{U} 2 Creature - Spirit 0 5 C creature Defender Mystic Archaeologist jmp jmp/158 jmp U U {1}{U} 2 Creature - Human Wizard 2 1 R creature {3}{U}{U}: Draw two cards. Narcolepsy jmp jmp/159 jmp U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | At the beginning of each upkeep, if enchanted creature is untapped, tap it. Nebelgast Herald jmp jmp/160 jmp U U {2}{U} 3 Creature - Spirit 2 1 U creature /ch Flash | Flying | Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. Octoprophet jmp jmp/161 jmp U U {3}{U} 4 Creature - Octopus 3 3 C creature Scry 2/vp1pt2 When Octoprophet enters the battlefield, scry 2. Oneirophage jmp jmp/162 jmp U U {3}{U} 4 Creature - Squid Illusion 1 2 U creature /ch Flying | Whenever you draw a card, put a +1/+1 counter on Oneirophage. Peel from Reality jmp jmp/163 jmp U U {1}{U} 2 Instant C instant Return target creature you control and target creature you don't control to their owners' hands. Prescient Chimera jmp jmp/164 jmp U U {3}{U}{U} 5 Creature - Chimera 3 4 C creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever you cast an instant or sorcery spell, scry 1. Prosperous Pirates jmp jmp/165 jmp U U {4}{U} 5 Creature - Human Pirate 3 4 C creature /spawnx2 [m20] Treasure When Prosperous Pirates enters the battlefield, create two Treasure tokens. Rattlechains jmp jmp/166 jmp U U {1}{U} 2 Creature - Spirit 2 1 R creature /ch Flash | Flying | When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. | You may cast Spirit spells as though they had flash. Read the Runes jmp jmp/167 jmp U U {X}{U} 1 Instant R instant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. Reckless Scholar jmp jmp/168 jmp U U {2}{U} 3 Creature - Human Wizard 2 1 U creature {T}: Target player draws a card, then discards a card. Rhystic Study jmp jmp/169 jmp U U {2}{U} 3 Enchantment R enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. Rishadan Airship jmp jmp/170 jmp U U {2}{U} 3 Creature - Human Pirate 3 1 C creature /ch Flying | Rishadan Airship can block only creatures with flying. Sage's Row Savant jmp jmp/171 jmp U U {1}{U} 2 Creature - Vedalken Wizard 2 1 C creature Scry 2/vp1pt2 When Sage's Row Savant enters the battlefield, scry 2. Sailor of Means jmp jmp/172 jmp U U {2}{U} 3 Creature - Human Pirate 1 4 C creature /spawn [m20] Treasure When Sailor of Means enters the battlefield, create a Treasure token. Sea Gate Oracle jmp jmp/173 jmp U U {2}{U} 3 Creature - Human Wizard 1 3 C creature Look at top two cards/vp1pt2 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Selhoff Occultist jmp jmp/174 jmp U U {2}{U} 3 Creature - Human Rogue 2 3 C creature Whenever Selhoff Occultist or another creature dies, target player mills a card. Serendib Efreet jmp jmp/175 jmp U U {2}{U} 3 Creature - Efreet 3 4 R creature /ch Flying | At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. Sharding Sphinx jmp jmp/176 jmp U U {4}{U}{U} 6 Artifact Creature - Sphinx 4 4 R creature yInitialize/ch Create Thopter/spawn [c18] Thopter (U 1/1 Flying) Flying | Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. Sigiled Starfish jmp jmp/177 jmp U U {1}{U} 2 Creature - Starfish 0 3 U creature Scry 1/vp1pt1 {T}: Scry 1. Spectral Sailor jmp jmp/178 jmp U U {U} 1 Creature - Spirit Pirate 1 1 U creature /ch Flash | Flying | {3}{U}: Draw a card. Storm Sculptor jmp jmp/179 jmp U U {3}{U} 4 Creature - Merfolk Wizard 3 2 C creature Storm Sculptor can't be blocked. | When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. Sweep Away jmp jmp/180 jmp U U {2}{U} 3 Instant C instant Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. Talrand, Sky Summoner jmp jmp/181 jmp U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 R creature Create Drake/spawn [uma] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Talrand's Invocation jmp jmp/182 jmp U U {2}{U}{U} 4 Sorcery U sorcery /spawnx2 [uma] Drake (U 2/2 Flying) Create two 2/2 blue Drake creature tokens with flying. Thirst for Knowledge jmp jmp/183 jmp U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard an artifact card. Thought Collapse jmp jmp/184 jmp U U {1}{U}{U} 3 Instant C instant Counter target spell. Its controller mills three cards. Thought Scour jmp jmp/185 jmp U U {U} 1 Instant C instant Target player mills two cards. | Draw a card. Towering-Wave Mystic jmp jmp/186 jmp U U {1}{U} 2 Creature - Merfolk Wizard 2 1 C creature Whenever Towering-Wave Mystic deals damage, target player mills that many cards. Vedalken Archmage jmp jmp/187 jmp U U {2}{U}{U} 4 Creature - Vedalken Wizard 0 2 R creature Whenever you cast an artifact spell, draw a card. Vedalken Entrancer jmp jmp/188 jmp U U {3}{U} 4 Creature - Vedalken Wizard 1 4 C creature {U}, {T}: Target player mills two cards. Voyage's End jmp jmp/189 jmp U U {1}{U} 2 Instant C instant Scry 1/vp1pt1 Return target creature to its owner's hand. Scry 1. Wall of Lost Thoughts jmp jmp/190 jmp U U {1}{U} 2 Creature - Wall 0 4 U creature Defender | When Wall of Lost Thoughts enters the battlefield, target player mills four cards. Warden of Evos Isle jmp jmp/191 jmp U U {2}{U} 3 Creature - Bird Wizard 2 2 U creature /ch Flying | Creature spells with flying you cast cost {1} less to cast. Waterknot jmp jmp/192 jmp U U {1}{U}{U} 3 Enchantment - Aura C enchantment Enchant creature | When Waterknot enters the battlefield, tap enchanted creature. | Enchanted creature doesn't untap during its controller's untap step. Whelming Wave jmp jmp/193 jmp U U {2}{U}{U} 4 Sorcery R sorcery Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. Windreader Sphinx jmp jmp/194 jmp U U {5}{U}{U} 7 Creature - Sphinx 3 7 R creature /ch Flying | Whenever a creature with flying attacks, you may draw a card. Windstorm Drake jmp jmp/195 jmp U U {4}{U} 5 Creature - Drake 3 3 U creature /ch Flying | Other creatures you control with flying get +1/+0. Winged Words jmp jmp/196 jmp U U {2}{U} 3 Sorcery C sorcery This spell costs {1} less to cast if you control a creature with flying. | Draw two cards. Wishful Merfolk jmp jmp/197 jmp U U {1}{U} 2 Creature - Merfolk 3 2 C creature Defender | {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. Wizard's Retort jmp jmp/198 jmp U U {1}{U}{U} 3 Instant U instant This spell costs {1} less to cast if you control a Wizard. | Counter target spell. Agonizing Syphon jmp jmp/199 jmp B B {3}{B} 4 Sorcery C sorcery Agonizing Syphon deals 3 damage to any target and you gain 3 life. Assassin's Strike jmp jmp/200 jmp B B {4}{B}{B} 6 Sorcery U sorcery Destroy target creature. Its controller discards a card. Bake into a Pie jmp jmp/201 jmp B B {2}{B}{B} 4 Instant C instant /spawn [eld] Food Destroy target creature. Create a Food token. Barter in Blood jmp jmp/202 jmp B B {2}{B}{B} 4 Sorcery U sorcery Each player sacrifices two creatures. Black Cat jmp jmp/203 jmp B B {1}{B} 2 Creature - Zombie Cat 1 1 C creature When Black Cat dies, target opponent discards a card at random. Black Market jmp jmp/204 jmp B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature dies, put a charge counter on Black Market. | At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. Blighted Bat jmp jmp/205 jmp B B {2}{B} 3 Creature - Zombie Bat 2 1 C creature /ch Flying | {1}: Blighted Bat gains haste until end of turn. Blood Artist jmp jmp/206 jmp B B {1}{B} 2 Creature - Vampire 0 1 U creature Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. Blood Divination jmp jmp/207 jmp B B {3}{B} 4 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a creature. | Draw three cards. Blood Host jmp jmp/208 jmp B B {3}{B}{B} 5 Creature - Vampire 3 3 U creature {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. Bloodbond Vampire jmp jmp/209 jmp B B {2}{B}{B} 4 Creature - Vampire Shaman Ally 3 3 U creature Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. Bloodhunter Bat jmp jmp/210 jmp B B {3}{B} 4 Creature - Bat 2 2 C creature /ch Flying | When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. Bogbrew Witch jmp jmp/211 jmp B B {3}{B} 4 Creature - Human Wizard 1 3 R creature {2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle. Bone Picker jmp jmp/212 jmp B B {3}{B} 4 Creature - Bird 3 2 U creature /ch This spell costs {3} less to cast if a creature died this turn. | Flying, deathtouch Bone Splinters jmp jmp/213 jmp B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature. | Destroy target creature. Burglar Rat jmp jmp/214 jmp B B {1}{B} 2 Creature - Rat 1 1 C creature When Burglar Rat enters the battlefield, each opponent discards a card. Cadaver Imp jmp jmp/215 jmp B B {1}{B}{B} 3 Creature - Imp 1 1 C creature /ch Flying | When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. Cauldron Familiar jmp jmp/216 jmp B B {B} 1 Creature - Cat 1 1 C creature When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. | Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. Cemetery Recruitment jmp jmp/217 jmp B B {1}{B} 2 Sorcery C sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. Child of Night jmp jmp/218 jmp B B {1}{B} 2 Creature - Vampire 2 1 C creature Lifelink Corpse Hauler jmp jmp/219 jmp B B {1}{B} 2 Creature - Human Rogue 2 1 C creature {2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. Corpse Traders jmp jmp/220 jmp B B {3}{B} 4 Creature - Human Rogue 3 3 U creature {2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. Crow of Dark Tidings jmp jmp/221 jmp B B {2}{B} 3 Creature - Zombie Bird 2 1 C creature /ch Flying | When Crow of Dark Tidings enters the battlefield or dies, mill two cards. Death's Approach jmp jmp/222 jmp B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. Douse in Gloom jmp jmp/223 jmp B B {2}{B} 3 Instant C instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. Drainpipe Vermin jmp jmp/224 jmp B B {B} 1 Creature - Rat 1 1 C creature When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. Drana, Liberator of Malakir jmp jmp/225 jmp B B {1}{B}{B} 3 Legendary Creature - Vampire Ally 2 3 M creature /ch Flying, first strike | Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. Dutiful Attendant jmp jmp/226 jmp B B {2}{B} 3 Creature - Human Warrior 1 2 C creature When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. Entomber Exarch jmp jmp/227 jmp B B {2}{B}{B} 4 Creature - Phyrexian Cleric 2 2 U creature When Entomber Exarch enters the battlefield, choose one - | - Return target creature card from your graveyard to your hand. | - Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card. Eternal Taskmaster jmp jmp/228 jmp B B {1}{B} 2 Creature - Zombie 2 3 U creature /cr90 Eternal Taskmaster enters the battlefield tapped. | Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand. Eternal Thirst jmp jmp/229 jmp B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." Exhume jmp jmp/230 jmp B B {1}{B} 2 Sorcery U sorcery Each player puts a creature card from their graveyard onto the battlefield. Exquisite Blood jmp jmp/231 jmp B B {4}{B} 5 Enchantment R enchantment Whenever an opponent loses life, you gain that much life. Falkenrath Noble jmp jmp/232 jmp B B {3}{B} 4 Creature - Vampire Noble 2 2 U creature /ch Flying | Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. Fell Specter jmp jmp/233 jmp B B {3}{B} 4 Creature - Specter 1 3 U creature /ch Flying | When Fell Specter enters the battlefield, target opponent discards a card. | Whenever an opponent discards a card, that player loses 2 life. Festering Newt jmp jmp/234 jmp B B {B} 1 Creature - Salamander 1 1 C creature When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. Funeral Rites jmp jmp/235 jmp B B {2}{B} 3 Sorcery C sorcery You draw two cards, lose 2 life, then mill two cards. Ghoulcaller Gisa jmp jmp/236 jmp B B {3}{B}{B} 5 Legendary Creature - Human Wizard 3 4 M creature Create Zombie/spawn [m15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [m15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [m15] Zombie (B 2/2) {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. Ghoulcaller's Accomplice jmp jmp/237 jmp B B {1}{B} 2 Creature - Human Rogue 2 2 C creature Create Zombie/spawn [m15] Zombie (B 2/2) {3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery. Ghoulraiser jmp jmp/238 jmp B B {1}{B}{B} 3 Creature - Zombie 2 2 C creature When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. Gifted Aetherborn jmp jmp/239 jmp B B {B}{B} 2 Creature - Aetherborn Vampire 2 3 U creature Deathtouch, lifelink Gonti, Lord of Luxury jmp jmp/240 jmp B B {2}{B}{B} 4 Legendary Creature - Aetherborn Rogue 2 3 R creature Look at top four cards/vp1pt4 Deathtouch | When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Gravewaker jmp jmp/241 jmp B B {4}{B}{B} 6 Creature - Bird Spirit 5 5 R creature /ch Flying | {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped. Gristle Grinner jmp jmp/242 jmp B B {4}{B} 5 Creature - Zombie 3 3 U creature Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. Harvester of Souls jmp jmp/243 jmp B B {4}{B}{B} 6 Creature - Demon 5 5 R creature Deathtouch | Whenever another nontoken creature dies, you may draw a card. Innocent Blood jmp jmp/244 jmp B B {B} 1 Sorcery C sorcery Each player sacrifices a creature. Kalastria Nightwatch jmp jmp/245 jmp B B {4}{B} 5 Creature - Vampire Warrior Ally 4 5 C creature Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. Languish jmp jmp/246 jmp B B {2}{B}{B} 4 Sorcery R sorcery All creatures get -4/-4 until end of turn. Last Gasp jmp jmp/247 jmp B B {1}{B} 2 Instant C instant Target creature gets -3/-3 until end of turn. Launch Party jmp jmp/248 jmp B B {3}{B} 4 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Destroy target creature. Its controller loses 2 life. Lawless Broker jmp jmp/249 jmp B B {2}{B} 3 Creature - Aetherborn Rogue 3 2 C creature When Lawless Broker dies, put a +1/+1 counter on target creature you control. Liliana's Elite jmp jmp/250 jmp B B {2}{B} 3 Creature - Zombie 1 1 U creature Liliana's Elite gets +1/+1 for each creature card in your graveyard. Liliana's Reaver jmp jmp/251 jmp B B {2}{B}{B} 4 Creature - Zombie 4 3 R creature Create Zombie/spawn [m15] Zombie (B 2/2) Deathtouch | Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token. Macabre Waltz jmp jmp/252 jmp B B {1}{B} 2 Sorcery C sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. Malakir Familiar jmp jmp/253 jmp B B {2}{B} 3 Creature - Bat 2 1 U creature /ch Flying, deathtouch | Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. Mark of the Vampire jmp jmp/254 jmp B B {3}{B} 4 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and has lifelink. Mausoleum Turnkey jmp jmp/255 jmp B B {3}{B} 4 Creature - Ogre Rogue 3 2 U creature When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. Miasmic Mummy jmp jmp/256 jmp B B {1}{B} 2 Creature - Zombie Jackal 2 2 C creature When Miasmic Mummy enters the battlefield, each player discards a card. Mire Triton jmp jmp/257 jmp B B {1}{B} 2 Creature - Zombie Merfolk 2 1 U creature Deathtouch | When Mire Triton enters the battlefield, mill two cards and you gain 2 life. Nightshade Stinger jmp jmp/258 jmp B B {B} 1 Creature - Faerie Rogue 1 1 C creature /ch Flying | Nightshade Stinger can't block. Nyxathid jmp jmp/259 jmp B B {1}{B}{B} 3 Creature - Elemental 7 7 R creature As Nyxathid enters the battlefield, choose an opponent. | Nyxathid gets -1/-1 for each card in the chosen player's hand. Ogre Slumlord jmp jmp/260 jmp B B {3}{B}{B} 5 Creature - Ogre Rogue 3 3 R creature Create Rat/spawn [gtc] Rat (B 1/1) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. | Rats you control have deathtouch. Oona's Blackguard jmp jmp/261 jmp B B {1}{B} 2 Creature - Faerie Rogue 1 1 U creature /ch Flying | Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. Parasitic Implant jmp jmp/262 jmp B B {3}{B} 4 Enchantment - Aura C enchantment Create Phyrexian Myr/spawn [cmm] Phyrexian Myr (1/1) Enchant creature | At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token. Phyrexian Broodlings jmp jmp/263 jmp B B {1}{B}{B} 3 Creature - Phyrexian Minion 2 2 C creature {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. Phyrexian Debaser jmp jmp/264 jmp B B {3}{B} 4 Creature - Phyrexian Carrier 2 2 C creature /ch Flying | {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. Phyrexian Gargantua jmp jmp/265 jmp B B {4}{B}{B} 6 Creature - Phyrexian Horror 4 4 U creature When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. Phyrexian Rager jmp jmp/266 jmp B B {2}{B} 3 Creature - Phyrexian Horror 2 2 C creature When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. Phyrexian Reclamation jmp jmp/267 jmp B B {B} 1 Enchantment U enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. Plagued Rusalka jmp jmp/268 jmp B B {B} 1 Creature - Spirit 1 1 C creature {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. Ravenous Chupacabra jmp jmp/269 jmp B B {2}{B}{B} 4 Creature - Beast Horror 2 2 U creature When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. Reanimate jmp jmp/270 jmp B B {B} 1 Sorcery R sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. Rise of the Dark Realms jmp jmp/271 jmp B B {7}{B}{B} 9 Sorcery M sorcery Put all creature cards from all graveyards onto the battlefield under your control. Sangromancer jmp jmp/272 jmp B B {2}{B}{B} 4 Creature - Vampire Shaman 3 3 R creature /ch Flying | Whenever a creature an opponent controls dies, you may gain 3 life. | Whenever an opponent discards a card, you may gain 3 life. Sanitarium Skeleton jmp jmp/273 jmp B B {B} 1 Creature - Skeleton 1 2 C creature {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. Scourge of Nel Toth jmp jmp/274 jmp B B {5}{B}{B} 7 Creature - Zombie Dragon 6 6 R creature /ch Flying | You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost. Sengir Vampire jmp jmp/275 jmp B B {3}{B}{B} 5 Creature - Vampire 4 4 U creature /ch Flying | Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. Settle the Score jmp jmp/276 jmp B B {2}{B}{B} 4 Sorcery U sorcery Exile target creature. Put two loyalty counters on a planeswalker you control. Shambling Goblin jmp jmp/277 jmp B B {B} 1 Creature - Zombie Goblin 1 1 C creature When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. Sheoldred, Whispering One jmp jmp/278 jmp B B {5}{B}{B} 7 Legendary Creature - Phyrexian Praetor 6 6 M creature Swampwalk | At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. | At the beginning of each opponent's upkeep, that player sacrifices a creature. Slate Street Ruffian jmp jmp/279 jmp B B {2}{B} 3 Creature - Human Warrior 2 2 C creature Whenever Slate Street Ruffian becomes blocked, defending player discards a card. Soul Salvage jmp jmp/280 jmp B B {2}{B} 3 Sorcery C sorcery Return up to two target creature cards from your graveyard to your hand. Stab Wound jmp jmp/281 jmp B B {2}{B} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets -2/-2. | At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. Swarm of Bloodflies jmp jmp/282 jmp B B {4}{B} 5 Creature - Insect 0 0 U creature /ch;/ccgreen=2 Flying | Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. | Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. Tempting Witch jmp jmp/283 jmp B B {2}{B} 3 Creature - Human Warlock 1 3 U creature /spawn [eld] Food When Tempting Witch enters the battlefield, create a Food token. | {2}, {T}, Sacrifice a Food: Target player loses 3 life. Tithebearer Giant jmp jmp/284 jmp B B {5}{B} 6 Creature - Giant Warrior 4 5 C creature When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. Vampire Neonate jmp jmp/285 jmp B B {B} 1 Creature - Vampire 0 3 C creature {2}, {T}: Each opponent loses 1 life and you gain 1 life. Wailing Ghoul jmp jmp/286 jmp B B {1}{B} 2 Creature - Zombie 1 3 C creature When Wailing Ghoul enters the battlefield, mill two cards. Wight of Precinct Six jmp jmp/287 jmp B B {1}{B} 2 Creature - Zombie 1 1 C creature Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Zombie Infestation jmp jmp/288 jmp B B {1}{B} 2 Enchantment U enchantment Create Zombie/spawn [m15] Zombie (B 2/2) Discard two cards: Create a 2/2 black Zombie creature token. Act of Treason jmp jmp/289 jmp R R {2}{R} 3 Sorcery C sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Ashmouth Hound jmp jmp/290 jmp R R {1}{R} 2 Creature - Elemental Dog 2 1 C creature Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Ball Lightning jmp jmp/291 jmp R R {R}{R}{R} 3 Creature - Elemental 6 1 R creature Trample | Haste | At the beginning of the end step, sacrifice Ball Lightning. Barrage of Expendables jmp jmp/292 jmp R R {R} 1 Enchantment U enchantment {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target. Bathe in Dragonfire jmp jmp/293 jmp R R {2}{R} 3 Sorcery C sorcery Bathe in Dragonfire deals 4 damage to target creature. Beetleback Chief jmp jmp/294 jmp R R {2}{R}{R} 4 Creature - Goblin Warrior 2 2 U creature /spawnx2 [dom] Goblin (R 1/1) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. Blindblast jmp jmp/295 jmp R R {2}{R} 3 Instant C instant Blindblast deals 1 damage to target creature. That creature can't block this turn. | Draw a card. Bloodrage Brawler jmp jmp/296 jmp R R {1}{R} 2 Creature - Minotaur Warrior 4 3 U creature When Bloodrage Brawler enters the battlefield, discard a card. Bloodrock Cyclops jmp jmp/297 jmp R R {2}{R} 3 Creature - Cyclops 3 3 C creature Bloodrock Cyclops attacks each combat if able. Bloodshot Trainee jmp jmp/298 jmp R R {3}{R} 4 Creature - Goblin Warrior 2 3 U creature {T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater. Boggart Brute jmp jmp/299 jmp R R {2}{R} 3 Creature - Goblin Warrior 3 2 C creature Menace Borderland Marauder jmp jmp/300 jmp R R {1}{R} 2 Creature - Human Warrior 1 2 C creature Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Borderland Minotaur jmp jmp/301 jmp R R {2}{R}{R} 4 Creature - Minotaur Warrior 4 3 C creature Chain Lightning jmp jmp/302 jmp R R {R} 1 Sorcery U sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. Charmbreaker Devils jmp jmp/303 jmp R R {5}{R} 6 Creature - Devil 4 4 R creature At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. | Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. Cinder Elemental jmp jmp/304 jmp R R {3}{R} 4 Creature - Elemental 2 2 U creature {X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target. Collateral Damage jmp jmp/305 jmp R R {R} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Collateral Damage deals 3 damage to any target. Dance with Devils jmp jmp/306 jmp R R {3}{R} 4 Instant U instant /spawnx2 [soi] Devil (R 1/1) Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." Doublecast jmp jmp/307 jmp R R {R}{R} 2 Sorcery U sorcery When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Draconic Roar jmp jmp/308 jmp R R {1}{R} 2 Instant U instant As an additional cost to cast this spell, you may reveal a Dragon card from your hand. | Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller. Dragon Fodder jmp jmp/309 jmp R R {1}{R} 2 Sorcery C sorcery /spawnx2 [dom] Goblin (R 1/1) Create two 1/1 red Goblin creature tokens. Dragon Hatchling jmp jmp/310 jmp R R {1}{R} 2 Creature - Dragon 0 1 C creature /ch Flying | {R}: Dragon Hatchling gets +1/+0 until end of turn. Dragonlord's Servant jmp jmp/311 jmp R R {1}{R} 2 Creature - Goblin Shaman 1 3 U creature Dragon spells you cast cost {1} less to cast. Dragonspeaker Shaman jmp jmp/312 jmp R R {1}{R}{R} 3 Creature - Human Barbarian Shaman 2 2 U creature Dragon spells you cast cost {2} less to cast. Dualcaster Mage jmp jmp/313 jmp R R {1}{R}{R} 3 Creature - Human Wizard 2 2 R creature Flash | When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Etali, Primal Storm jmp jmp/314 jmp R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 R creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Fanatical Firebrand jmp jmp/315 jmp R R {R} 1 Creature - Goblin Pirate 1 1 C creature Haste | {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. Flame Lash jmp jmp/316 jmp R R {3}{R} 4 Instant C instant Flame Lash deals 4 damage to any target. Flames of the Firebrand jmp jmp/317 jmp R R {2}{R} 3 Sorcery U sorcery Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. Flames of the Raze-Boar jmp jmp/318 jmp R R {5}{R} 6 Instant U instant Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. Flametongue Kavu jmp jmp/319 jmp R R {3}{R} 4 Creature - Kavu 4 2 U creature When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. Fling jmp jmp/320 jmp R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Fling deals damage equal to the sacrificed creature's power to any target. Flurry of Horns jmp jmp/321 jmp R R {4}{R} 5 Sorcery C sorcery /spawnx2 [lackey] Minotaur (R 2/3 Haste) Create two 2/3 red Minotaur creature tokens with haste. Forge Devil jmp jmp/322 jmp R R {R} 1 Creature - Devil 1 1 C creature When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. Furnace Whelp jmp jmp/323 jmp R R {2}{R}{R} 4 Creature - Dragon 2 2 U creature /ch Flying | {R}: Furnace Whelp gets +1/+0 until end of turn. Goblin Chieftain jmp jmp/324 jmp R R {1}{R}{R} 3 Creature - Goblin 2 2 R creature Haste | Other Goblin creatures you control get +1/+1 and have haste. Goblin Commando jmp jmp/325 jmp R R {4}{R} 5 Creature - Goblin 2 2 U creature When Goblin Commando enters the battlefield, it deals 2 damage to target creature. Goblin Goon jmp jmp/326 jmp R R {3}{R} 4 Creature - Goblin Mutant 6 6 R creature Goblin Goon can't attack unless you control more creatures than defending player. | Goblin Goon can't block unless you control more creatures than attacking player. Goblin Instigator jmp jmp/327 jmp R R {1}{R} 2 Creature - Goblin Rogue 1 1 C creature /spawn [dom] Goblin (R 1/1) When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. Goblin Lore jmp jmp/328 jmp R R {1}{R} 2 Sorcery U sorcery Draw four cards, then discard three cards at random. Goblin Rally jmp jmp/329 jmp R R {3}{R}{R} 5 Sorcery U sorcery /spawnx4 [dom] Goblin (R 1/1) Create four 1/1 red Goblin creature tokens. Goblin Shortcutter jmp jmp/330 jmp R R {1}{R} 2 Creature - Goblin Scout 2 1 C creature When Goblin Shortcutter enters the battlefield, target creature can't block this turn. Grim Lavamancer jmp jmp/331 jmp R R {R} 1 Creature - Human Wizard 1 1 R creature {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. Hamletback Goliath jmp jmp/332 jmp R R {6}{R} 7 Creature - Giant Warrior 6 6 R creature Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. Heartfire jmp jmp/333 jmp R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature or planeswalker. | Heartfire deals 4 damage to any target. Hellrider jmp jmp/334 jmp R R {2}{R}{R} 4 Creature - Devil 3 3 R creature Haste | Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking. Homing Lightning jmp jmp/335 jmp R R {2}{R}{R} 4 Instant U instant Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. Hungry Flames jmp jmp/336 jmp R R {2}{R} 3 Instant C instant Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. Inferno Hellion jmp jmp/337 jmp R R {3}{R} 4 Creature - Hellion 7 3 U creature Trample | At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. Kiln Fiend jmp jmp/338 jmp R R {1}{R} 2 Creature - Elemental Beast 1 2 C creature Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. Krenko, Mob Boss jmp jmp/339 jmp R R {2}{R}{R} 4 Legendary Creature - Goblin Warrior 3 3 R creature Create Goblin/spawn [dom] Goblin (R 1/1) Create 5 Goblins/spawnx5 [dom] Goblin (R 1/1) Create 10 Goblins/spawnx10 [dom] Goblin (R 1/1) {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. Lathliss, Dragon Queen jmp jmp/340 jmp R R {4}{R}{R} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Create Dragon/spawn [bfz] Dragon (R 5/5 Flying) Flying | Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. | {1}{R}: Dragons you control get +1/+0 until end of turn. Lightning Axe jmp jmp/341 jmp R R {R} 1 Instant U instant As an additional cost to cast this spell, discard a card or pay {5}. | Lightning Axe deals 5 damage to target creature. Lightning Bolt jmp jmp/342 jmp R R {R} 1 Instant U instant Lightning Bolt deals 3 damage to any target. Lightning Diadem jmp jmp/343 jmp R R {5}{R} 6 Enchantment - Aura C enchantment Enchant creature | When Lightning Diadem enters the battlefield, it deals 2 damage to any target. | Enchanted creature gets +2/+2. Lightning Elemental jmp jmp/344 jmp R R {3}{R} 4 Creature - Elemental 4 1 C creature Haste Lightning Shrieker jmp jmp/345 jmp R R {4}{R} 5 Creature - Dragon 5 5 C creature /ch Flying, trample, haste | At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. Magma Jet jmp jmp/346 jmp R R {1}{R} 2 Instant U instant Scry 2/vp1pt2 Magma Jet deals 2 damage to any target. Scry 2. Magmaquake jmp jmp/347 jmp R R {X}{R}{R} 2 Instant R instant Magmaquake deals X damage to each creature without flying and each planeswalker. Makeshift Munitions jmp jmp/348 jmp R R {1}{R} 2 Enchantment U enchantment {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. Minotaur Skullcleaver jmp jmp/349 jmp R R {2}{R} 3 Creature - Minotaur Berserker 2 2 C creature Haste | When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. Minotaur Sureshot jmp jmp/350 jmp R R {2}{R} 3 Creature - Minotaur Archer 2 3 C creature Reach | {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. Molten Ravager jmp jmp/351 jmp R R {2}{R} 3 Creature - Elemental 0 4 C creature {R}: Molten Ravager gets +1/+0 until end of turn. Mugging jmp jmp/352 jmp R R {R} 1 Sorcery C sorcery Mugging deals 2 damage to target creature. That creature can't block this turn. Ornery Goblin jmp jmp/353 jmp R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. Outnumber jmp jmp/354 jmp R R {R} 1 Instant C instant Outnumber deals damage to target creature equal to the number of creatures you control. Pillar of Flame jmp jmp/355 jmp R R {R} 1 Sorcery C sorcery Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Pyroclastic Elemental jmp jmp/356 jmp R R {3}{R}{R} 5 Creature - Elemental 5 4 U creature {1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player. Rageblood Shaman jmp jmp/357 jmp R R {1}{R}{R} 3 Creature - Minotaur Shaman 2 3 R creature Trample | Other Minotaur creatures you control get +1/+1 and have trample. Rapacious Dragon jmp jmp/358 jmp R R {4}{R} 5 Creature - Dragon 3 3 U creature /ch;/spawnx2 [m20] Treasure Flying | When Rapacious Dragon enters the battlefield, create two Treasure tokens. Riddle of Lightning jmp jmp/359 jmp R R {3}{R}{R} 5 Instant U instant Scry 3/vp1pt3 Reveal top card/vp1at1 Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player. Sarkhan's Rage jmp jmp/360 jmp R R {4}{R} 5 Instant C instant Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. Sarkhan's Unsealing jmp jmp/361 jmp R R {3}{R} 4 Enchantment R enchantment Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. | Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. Seismic Elemental jmp jmp/362 jmp R R {3}{R}{R} 5 Creature - Elemental 4 4 U creature When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. Sin Prodder jmp jmp/363 jmp R R {2}{R} 3 Creature - Devil 3 2 R creature Reveal top card/vp1at1 Menace | At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. Spitting Earth jmp jmp/364 jmp R R {1}{R} 2 Sorcery C sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. Thermo-Alchemist jmp jmp/365 jmp R R {1}{R} 2 Creature - Human Shaman 0 3 C creature Defender | {T}: Thermo-Alchemist deals 1 damage to each opponent. | Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. Tibalt's Rager jmp jmp/366 jmp R R {1}{R} 2 Creature - Devil 1 2 U creature When Tibalt's Rager dies, it deals 1 damage to any target. | {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. Torch Fiend jmp jmp/367 jmp R R {1}{R} 2 Creature - Devil 2 1 C creature {R}, Sacrifice Torch Fiend: Destroy target artifact. Volcanic Fallout jmp jmp/368 jmp R R {1}{R}{R} 3 Instant U instant This spell can't be countered. | Volcanic Fallout deals 2 damage to each creature and each player. Volley Veteran jmp jmp/369 jmp R R {3}{R} 4 Creature - Goblin Warrior 4 2 U creature When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. Warfire Javelineer jmp jmp/370 jmp R R {3}{R} 4 Creature - Minotaur Warrior 2 3 U creature When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. Weaver of Lightning jmp jmp/371 jmp R R {2}{R} 3 Creature - Human Shaman 1 4 U creature Reach | Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. Young Pyromancer jmp jmp/372 jmp R R {1}{R} 2 Creature - Human Shaman 2 1 U creature Create Elemental/spawn [mh1] Elemental (R 1/1) Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. Affectionate Indrik jmp jmp/373 jmp G G {5}{G} 6 Creature - Beast 4 4 U creature When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. Aggressive Urge jmp jmp/374 jmp G G {1}{G} 2 Instant C instant Target creature gets +1/+1 until end of turn. | Draw a card. Ambassador Oak jmp jmp/375 jmp G G {3}{G} 4 Creature - Treefolk Warrior 3 3 C creature /spawn [ori] Elf Warrior (G 1/1) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. Arbor Armament jmp jmp/376 jmp G G {G} 1 Instant C instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. Armorcraft Judge jmp jmp/377 jmp G G {3}{G} 4 Creature - Elf Artificer 3 3 U creature When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. Assault Formation jmp jmp/378 jmp G G {1}{G} 2 Enchantment R enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. | {G}: Target creature with defender can attack this turn as though it didn't have defender. | {2}{G}: Creatures you control get +0/+1 until end of turn. Awakener Druid jmp jmp/379 jmp G G {2}{G} 3 Creature - Human Druid 1 1 U creature When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. Brindle Shoat jmp jmp/380 jmp G G {1}{G} 2 Creature - Boar 1 1 U creature Create Boar/spawn [pca] Boar (G 3/3) When Brindle Shoat dies, create a 3/3 green Boar creature token. Brushstrider jmp jmp/381 jmp G G {1}{G} 2 Creature - Beast 3 1 U creature Vigilance Carven Caryatid jmp jmp/382 jmp G G {1}{G}{G} 3 Creature - Spirit 2 5 U creature Defender | When Carven Caryatid enters the battlefield, draw a card. Champion of Lambholt jmp jmp/383 jmp G G {1}{G}{G} 3 Creature - Human Warrior 1 1 R creature Creatures with power less than Champion of Lambholt's power can't block creatures you control. | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Commune with Dinosaurs jmp jmp/384 jmp G G {G} 1 Sorcery C sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Craterhoof Behemoth jmp jmp/385 jmp G G {5}{G}{G}{G} 8 Creature - Beast 5 5 M creature Haste | When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. Crushing Canopy jmp jmp/386 jmp G G {2}{G} 3 Instant C instant Choose one - | - Destroy target creature with flying. | - Destroy target enchantment. Dawntreader Elk jmp jmp/387 jmp G G {1}{G} 2 Creature - Elk 2 2 C creature {G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Drover of the Mighty jmp jmp/388 jmp G G {1}{G} 2 Creature - Human Druid 1 1 U creature Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. | {T}: Add one mana of any color. Dwynen's Elite jmp jmp/389 jmp G G {1}{G} 2 Creature - Elf Warrior 2 2 U creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. Elemental Uprising jmp jmp/390 jmp G G {1}{G} 2 Instant C instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. Elvish Archdruid jmp jmp/391 jmp G G {1}{G}{G} 3 Creature - Elf Druid 2 2 R creature Other Elf creatures you control get +1/+1. | {T}: Add {G} for each Elf you control. Enlarge jmp jmp/392 jmp G G {3}{G}{G} 5 Sorcery U sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. Explore jmp jmp/393 jmp G G {1}{G} 2 Sorcery C sorcery You may play an additional land this turn. | Draw a card. Fa'adiyah Seer jmp jmp/394 jmp G G {1}{G} 2 Creature - Human Shaman 1 1 C creature {T}: Draw a card and reveal it. If it isn't a land card, discard it. Feral Hydra jmp jmp/395 jmp G G {X}{G} 1 Creature - Hydra Beast 0 0 U creature Feral Hydra enters the battlefield with X +1/+1 counters on it. | {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. Feral Invocation jmp jmp/396 jmp G G {2}{G} 3 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets +2/+2. Feral Prowler jmp jmp/397 jmp G G {1}{G} 2 Creature - Cat 1 3 C creature When Feral Prowler dies, draw a card. Fertilid jmp jmp/398 jmp G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Ghalta, Primal Hunger jmp jmp/399 jmp G G {10}{G}{G} 12 Legendary Creature - Elder Dinosaur 12 12 R creature This spell costs {X} less to cast, where X is the total power of creatures you control. | Trample Ghirapur Guide jmp jmp/400 jmp G G {2}{G} 3 Creature - Elf Scout 3 2 U creature {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. Grave Bramble jmp jmp/401 jmp G G {1}{G}{G} 3 Creature - Plant 3 4 C creature Defender, protection from Zombies Hunter's Insight jmp jmp/402 jmp G G {2}{G} 3 Instant U instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Initiate's Companion jmp jmp/403 jmp G G {1}{G} 2 Creature - Cat 3 1 C creature Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. Inspiring Call jmp jmp/404 jmp G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Ironshell Beetle jmp jmp/405 jmp G G {1}{G} 2 Creature - Insect 1 1 C creature When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. Irresistible Prey jmp jmp/406 jmp G G {G} 1 Sorcery U sorcery Target creature must be blocked this turn if able. | Draw a card. Keeper of Fables jmp jmp/407 jmp G G {3}{G}{G} 5 Creature - Cat 4 5 U creature Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. Leaf Gilder jmp jmp/408 jmp G G {1}{G} 2 Creature - Elf Druid 2 1 C creature {T}: Add {G}. Lifecrafter's Gift jmp jmp/409 jmp G G {3}{G} 4 Instant U instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Lurking Predators jmp jmp/410 jmp G G {4}{G}{G} 6 Enchantment R enchantment Reveal top card/vp1at1 Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. Momentous Fall jmp jmp/411 jmp G G {2}{G}{G} 4 Instant R instant As an additional cost to cast this spell, sacrifice a creature. | You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. Nature's Way jmp jmp/412 jmp G G {1}{G} 2 Sorcery U sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. Nessian Hornbeetle jmp jmp/413 jmp G G {1}{G} 2 Creature - Insect 2 2 U creature At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. New Horizons jmp jmp/414 jmp G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. | Enchanted land has "{T}: Add two mana of any one color." Oracle of Mul Daya jmp jmp/415 jmp G G {3}{G} 4 Creature - Elf Shaman 2 2 R creature Reveal top card/vp1p1 You may play an additional land on each of your turns. | Play with the top card of your library revealed. | You may play lands from the top of your library. Orazca Frillback jmp jmp/416 jmp G G {2}{G} 3 Creature - Dinosaur 4 2 C creature Overgrown Battlement jmp jmp/417 jmp G G {1}{G} 2 Creature - Wall 0 4 U creature Defender | {T}: Add {G} for each creature you control with defender. Penumbra Bobcat jmp jmp/418 jmp G G {2}{G} 3 Creature - Cat 2 1 C creature Create Cat/spawn [lackey] Cat (B 2/1) When Penumbra Bobcat dies, create a 2/1 black Cat creature token. Pouncing Cheetah jmp jmp/419 jmp G G {2}{G} 3 Creature - Cat 3 2 C creature Flash Presence of Gond jmp jmp/420 jmp G G {2}{G} 3 Enchantment - Aura C enchantment Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Enchant creature | Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token." Primeval Bounty jmp jmp/421 jmp G G {5}{G} 6 Enchantment M enchantment Create Beast/spawn [m19] Beast (G 3/3) Whenever you cast a creature spell, create a 3/3 green Beast creature token. | Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. | Landfall - Whenever a land enters the battlefield under your control, you gain 3 life. Primordial Sage jmp jmp/422 jmp G G {4}{G}{G} 6 Creature - Spirit 4 5 R creature Whenever you cast a creature spell, you may draw a card. Rampaging Brontodon jmp jmp/423 jmp G G {5}{G}{G} 7 Creature - Dinosaur 7 7 R creature Trample | Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. Ravenous Baloth jmp jmp/424 jmp G G {2}{G}{G} 4 Creature - Beast 4 4 R creature Sacrifice a Beast: You gain 4 life. Rishkar, Peema Renegade jmp jmp/425 jmp G G {2}{G} 3 Legendary Creature - Elf Druid 2 2 R creature When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | Each creature you control with a counter on it has "{T}: Add {G}." Rumbling Baloth jmp jmp/426 jmp G G {2}{G}{G} 4 Creature - Beast 4 4 C creature Savage Stomp jmp jmp/427 jmp G G {2}{G} 3 Sorcery U sorcery This spell costs {2} less to cast if it targets a Dinosaur you control. | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. Scrounging Bandar jmp jmp/428 jmp G G {1}{G} 2 Creature - Cat Monkey 0 0 C creature /ccgreen=2 Scrounging Bandar enters the battlefield with two +1/+1 counters on it. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. Selvala, Heart of the Wilds jmp jmp/429 jmp G G {1}{G}{G} 3 Legendary Creature - Elf Scout 2 3 M creature Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. | {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. Silhana Wayfinder jmp jmp/430 jmp G G {1}{G} 2 Creature - Elf Scout 2 1 U creature Look at top four cards/vp1pt4 When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. Somberwald Stag jmp jmp/431 jmp G G {3}{G}{G} 5 Creature - Elk 4 3 U creature When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. Soul of the Harvest jmp jmp/432 jmp G G {4}{G}{G} 6 Creature - Elemental 6 6 R creature Trample | Whenever another nontoken creature enters the battlefield under your control, you may draw a card. Sporemound jmp jmp/433 jmp G G {3}{G}{G} 5 Creature - Fungus 3 3 C creature Create Saproling/spawn [c16] Saproling (G 1/1) Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. Sylvan Brushstrider jmp jmp/434 jmp G G {2}{G} 3 Creature - Beast 3 2 C creature When Sylvan Brushstrider enters the battlefield, you gain 2 life. Sylvan Ranger jmp jmp/435 jmp G G {1}{G} 2 Creature - Elf Scout Ranger 1 1 C creature When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Thragtusk jmp jmp/436 jmp G G {4}{G} 5 Creature - Beast 5 3 R creature Create Beast/spawn [m19] Beast (G 3/3) When Thragtusk enters the battlefield, you gain 5 life. | When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. Thundering Spineback jmp jmp/437 jmp G G {5}{G}{G} 7 Creature - Dinosaur 5 5 U creature Create Dinosaur/spawn [xln] Dinosaur (G 3/3 Trample) Other Dinosaurs you control get +1/+1. | {5}{G}: Create a 3/3 green Dinosaur creature token with trample. Time to Feed jmp jmp/438 jmp G G {2}{G} 3 Sorcery C sorcery Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. Ulvenwald Hydra jmp jmp/439 jmp G G {4}{G}{G} 6 Creature - Hydra * * M creature Reach | Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. | When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. Vastwood Zendikon jmp jmp/440 jmp G G {4}{G} 5 Enchantment - Aura C enchantment Enchant land | Enchanted land is a 6/4 green Elemental creature. It's still a land. | When enchanted land dies, return that card to its owner's hand. Verdant Embrace jmp jmp/441 jmp G G {3}{G}{G} 5 Enchantment - Aura R enchantment Create Saproling/spawn [c16] Saproling (G 1/1) Enchant creature | Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." Wall of Blossoms jmp jmp/442 jmp G G {1}{G} 2 Creature - Plant Wall 0 4 U creature Defender | When Wall of Blossoms enters the battlefield, draw a card. Wall of Vines jmp jmp/443 jmp G G {G} 1 Creature - Plant Wall 0 3 C creature Defender | Reach Wildheart Invoker jmp jmp/444 jmp G G {2}{G}{G} 4 Creature - Elf Shaman 4 3 C creature {8}: Target creature gets +5/+5 and gains trample until end of turn. Wildsize jmp jmp/445 jmp G G {2}{G} 3 Instant C instant Target creature gets +2/+2 and gains trample until end of turn. | Draw a card. Woodborn Behemoth jmp jmp/446 jmp G G {3}{G}{G} 5 Creature - Elemental 4 4 U creature As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. Wren's Run Vanquisher jmp jmp/447 jmp G G {1}{G} 2 Creature - Elf Warrior 3 3 U creature As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. | Deathtouch Zendikar's Roil jmp jmp/448 jmp G G {3}{G}{G} 5 Enchantment U enchantment Create Elemental/spawn [ori] Elemental (G 2/2) Landfall - Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. Auger Spree jmp jmp/449 jmp BR BR {1}{B}{R} 3 Instant C instant Target creature gets +4/-4 until end of turn. Dinrova Horror jmp jmp/450 jmp UB UB {4}{U}{B} 6 Creature - Horror 4 4 U creature When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. Fusion Elemental jmp jmp/451 jmp WUBRG WUBRG {W}{U}{B}{R}{G} 5 Creature - Elemental 8 8 U creature Ironroot Warlord jmp jmp/452 jmp GW GW {1}{G}{W} 3 Creature - Treefolk Soldier * 5 U creature Create Soldier/spawn [dom] Soldier (W 1/1) Ironroot Warlord's power is equal to the number of creatures you control. | {3}{G}{W}: Create a 1/1 white Soldier creature token. Lawmage's Binding jmp jmp/453 jmp WU WU {1}{W}{U} 3 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. Maelstrom Archangel jmp jmp/454 jmp WUBRG WUBRG {W}{U}{B}{R}{G} 5 Creature - Angel 5 5 M creature /ch Flying | Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. Raging Regisaur jmp jmp/455 jmp RG RG {2}{R}{G} 4 Creature - Dinosaur 4 4 U creature Whenever Raging Regisaur attacks, it deals 1 damage to any target. Aether Spellbomb jmp jmp/456 jmp U {1} 1 Artifact C artifact {U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. | {1}, Sacrifice Aether Spellbomb: Draw a card. Alloy Myr jmp jmp/457 jmp {3} 3 Artifact Creature - Myr 2 2 C creature {T}: Add one mana of any color. Ancestral Statue jmp jmp/458 jmp {4} 4 Artifact Creature - Golem 3 4 C creature When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. Arcane Encyclopedia jmp jmp/459 jmp {3} 3 Artifact U artifact {3}, {T}: Draw a card. Bubbling Cauldron jmp jmp/460 jmp {2} 2 Artifact U artifact {1}, {T}, Sacrifice a creature: You gain 4 life. | {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. Chamber Sentry jmp jmp/461 jmp WUBRG {X} 0 Artifact Creature - Construct 0 0 R creature Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. | {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. | {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand. Chromatic Sphere jmp jmp/462 jmp {1} 1 Artifact C artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. Dragonloft Idol jmp jmp/463 jmp {4} 4 Artifact Creature - Gargoyle 3 3 U creature As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. Dreamstone Hedron jmp jmp/464 jmp {6} 6 Artifact U artifact {T}: Add {C}{C}{C}. | {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Gargoyle Sentinel jmp jmp/465 jmp {3} 3 Artifact Creature - Gargoyle 3 3 U creature Defender | {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. Gingerbrute jmp jmp/466 jmp {1} 1 Artifact Creature - Food Golem 1 1 C creature Haste | {1}: Gingerbrute can't be blocked this turn except by creatures with haste. | {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. Guardian Idol jmp jmp/467 jmp {2} 2 Artifact U artifact /cr90 Guardian Idol enters the battlefield tapped. | {T}: Add {C}. | {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. Hedron Archive jmp jmp/468 jmp {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Herald's Horn jmp jmp/469 jmp {3} 3 Artifact U artifact Look at top card/vp1pt1 As Herald's Horn enters the battlefield, choose a creature type. | Creature spells you cast of the chosen type cost {1} less to cast. | At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Jousting Dummy jmp jmp/470 jmp {2} 2 Artifact Creature - Scarecrow Knight 2 1 C creature {3}: Jousting Dummy gets +1/+0 until end of turn. Juggernaut jmp jmp/471 jmp {4} 4 Artifact Creature - Juggernaut 5 3 U creature Juggernaut attacks each combat if able. | Juggernaut can't be blocked by Walls. Mana Geode jmp jmp/472 jmp {3} 3 Artifact C artifact Scry 1/vp1pt1 When Mana Geode enters the battlefield, scry 1. | {T}: Add one mana of any color. Marauder's Axe jmp jmp/473 jmp {2} 2 Artifact - Equipment C artifact Equipped creature gets +2/+0. | Equip {2} Meteor Golem jmp jmp/474 jmp {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Myr Sire jmp jmp/475 jmp {2} 2 Artifact Creature - Phyrexian Myr 1 1 C creature Create Phyrexian Myr/spawn [cmm] Phyrexian Myr (1/1) When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. Perilous Myr jmp jmp/476 jmp {2} 2 Artifact Creature - Phyrexian Myr 1 1 C creature When Perilous Myr dies, it deals 2 damage to any target. Pirate's Cutlass jmp jmp/477 jmp {3} 3 Artifact - Equipment C artifact When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. | Equipped creature gets +2/+1. | Equip {2} Prophetic Prism jmp jmp/478 jmp {2} 2 Artifact C artifact When Prophetic Prism enters the battlefield, draw a card. | {1}, {T}: Add one mana of any color. Rogue's Gloves jmp jmp/479 jmp {2} 2 Artifact - Equipment U artifact Whenever equipped creature deals combat damage to a player, you may draw a card. | Equip {2} Roving Keep jmp jmp/480 jmp {7} 7 Artifact Creature - Wall 5 7 C creature Defender | {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. Runed Servitor jmp jmp/481 jmp {2} 2 Artifact Creature - Construct 2 2 C creature When Runed Servitor dies, each player draws a card. Scarecrone jmp jmp/482 jmp {3} 3 Artifact Creature - Scarecrow 1 2 R creature {1}, Sacrifice a Scarecrow: Draw a card. | {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. Scroll of Avacyn jmp jmp/483 jmp {1} 1 Artifact C artifact {1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. Scuttlemutt jmp jmp/484 jmp {3} 3 Artifact Creature - Scarecrow 2 2 U creature {T}: Add one mana of any color. | {T}: Target creature becomes the color or colors of your choice until end of turn. Signpost Scarecrow jmp jmp/485 jmp {4} 4 Artifact Creature - Scarecrow 2 4 C creature Vigilance | {2}: Add one mana of any color. Skittering Surveyor jmp jmp/486 jmp {3} 3 Artifact Creature - Construct 1 2 C creature When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Suspicious Bookcase jmp jmp/487 jmp {2} 2 Artifact Creature - Wall 0 4 U creature Defender | {3}, {T}: Target creature can't be blocked this turn. Terrarion jmp jmp/488 jmp {1} 1 Artifact C artifact /cr90 Terrarion enters the battlefield tapped. | {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors. | When Terrarion is put into a graveyard from the battlefield, draw a card. Unstable Obelisk jmp jmp/489 jmp {3} 3 Artifact U artifact {T}: Add {C}. | {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Warmonger's Chariot jmp jmp/490 jmp {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+2. | As long as equipped creature has defender, it can attack as though it didn't have defender. | Equip {3} Buried Ruin jmp jmp/491 jmp 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Mirrodin's Core jmp jmp/492 jmp 0 Land U land {T}: Add {C}. | {T}: Put a charge counter on Mirrodin's Core. | {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color. Phyrexian Tower jmp jmp/493 jmp B 0 Legendary Land R land {T}: Add {C}. | {T}, Sacrifice a creature: Add {B}{B}. Riptide Laboratory jmp jmp/494 jmp U 0 Land R land {T}: Add {C}. | {1}{U}, {T}: Return target Wizard you control to its owner's hand. Rupture Spire jmp jmp/495 jmp 0 Land C land /cr90 Rupture Spire enters the battlefield tapped. | When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. | {T}: Add one mana of any color. Agrus Kos, Eternal Soldier j22 j22/1 j22 W RW {3}{W} 4 Legendary Creature - Spirit Soldier 3 4 R creature Vigilance | Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. Angelic Cub j22 j22/2 j22 W W {1}{W} 2 Creature - Cat Angel 1 1 U creature Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. | As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. Chains of Custody j22 j22/3 j22 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature you control | When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. | Enchanted creature has ward {2}. Distinguished Conjurer j22 j22/4 j22 W W {1}{W} 2 Creature - Human Wizard 1 2 U creature Whenever another creature enters the battlefield under your control, you gain 1 life. | {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control. Ingenious Leonin j22 j22/5 j22 W W {4}{W} 5 Creature - Cat Soldier 4 4 U creature {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. Lita, Mechanical Engineer j22 j22/6 j22 W W {2}{W} 3 Legendary Artifact Creature - Artificer 3 3 M creature Create Zeppelin/spawn [lackey] Zeppelin (5/5) Vigilance | At the beginning of your end step, untap each other artifact creature you control. | {3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. Magnanimous Magistrate j22 j22/7 j22 W W {5}{W} 6 Creature - Human Advisor 3 4 U creature /ccblue=5 Magnanimous Magistrate enters the battlefield with five reprieve counters on it. | Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control. Preston, the Vanisher j22 j22/8 j22 W W {3}{W} 4 Legendary Creature - Rabbit Wizard 2 5 R creature Create Copy/spawn [2xm] Copy Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. | {1}{W}, Sacrifice five Illusions: Exile target nonland permanent. Alandra, Sky Dreamer j22 j22/9 j22 U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 4 R creature Create Drake/spawn [uma] Drake (U 2/2 Flying) Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. | Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. Biblioplex Kraken j22 j22/10 j22 U U {4}{U} 5 Creature - Kraken 4 5 U creature Scry 3/vp1pt3 When Biblioplex Kraken enters the battlefield, scry 3. | Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn. Hold for Questioning j22 j22/11 j22 U U {3}{U} 4 Enchantment - Aura U enchantment Create Clue/spawn [soi] Clue Enchant creature or planeswalker | When Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. | Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. Isu the Abominable j22 j22/12 j22 U GWU {3}{U}{U} 5 Legendary Snow Creature - Yeti 5 5 M creature Look at top card/vp1pt1 You may look at the top card of your library any time. | You may play snow lands and cast snow spells from the top of your library. | Whenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable. Kenessos, Priest of Thassa j22 j22/13 j22 U GU {1}{U} 2 Legendary Creature - Merfolk Cleric 1 3 R creature Look at top card/vp1pt1 If you would scry a number of cards, scry that many cards plus one instead. | {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library. Launch Mishap j22 j22/14 j22 U U {2}{U} 3 Instant U instant /spawn [m19] Thopter (1/1 Flying) Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying. Merfolk Pupil j22 j22/15 j22 U U {1}{U} 2 Creature - Merfolk Wizard 1 1 C creature When Merfolk Pupil enters the battlefield, draw a card, then discard a card. | {1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card. Pirated Copy j22 j22/16 j22 U U {4}{U} 5 Creature - Shapeshifter Pirate 0 0 M creature You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card." Soul Read j22 j22/17 j22 U U {3}{U} 4 Instant C instant Choose one - | - Counter target spell unless its controller pays {4}. | - Draw two cards. Synchronized Eviction j22 j22/18 j22 U U {4}{U} 5 Instant U instant This spell costs {2} less to cast if you control at least two creatures that share a creature type. | Put target nonland permanent into its owner's library second from the top. Ashcoat of the Shadow Swarm j22 j22/19 j22 B B {3}{B} 4 Legendary Creature - Rat Warlock 3 4 M creature Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. | At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. Conductor of Cacophony j22 j22/20 j22 B B {3}{B} 4 Creature - Demon 2 1 U creature /ccgreen=2 Conductor of Cacophony enters the battlefield with two +1/+1 counters on it. | {B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player. Creeping Bloodsucker j22 j22/21 j22 B B {1}{B} 2 Creature - Vampire 1 2 C creature At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. Deadly Plot j22 j22/22 j22 B B {3}{B} 4 Instant U instant Choose one - | - Destroy target creature or planeswalker. | - Return target Zombie creature card from your graveyard to the battlefield tapped. Disciple of Perdition j22 j22/23 j22 B B {1}{B} 2 Creature - Human Warlock 1 3 U creature When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. | - You draw a card and you lose 1 life. | - Exile target opponent's graveyard. That player loses 1 life. Ossuary Rats j22 j22/24 j22 B B {5}{B} 6 Creature - Rat 3 2 C creature When Ossuary Rats enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard. Rodolf Duskbringer j22 j22/25 j22 B WB {5}{B} 6 Legendary Creature - Vampire Angel 4 4 R creature /ch Flying, deathtouch, lifelink | Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. | At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. Skullslither Worm j22 j22/26 j22 B B {3}{B} 4 Creature - Worm 3 3 U creature When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm. Suspicious Shambler j22 j22/27 j22 B B {3}{B} 4 Creature - Zombie 4 2 C creature Create 2 Zombies/spawnx2 [m15] Zombie (B 2/2) {4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. Termination Facilitator j22 j22/28 j22 B B {1}{B} 2 Creature - Human Assassin 1 3 R creature {T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. | Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it. Ardoz, Cobbler of War j22 j22/29 j22 R R {1}{R} 2 Legendary Creature - Goblin Shaman 1 1 R creature Create Goblin/spawn [lackey] Goblin (R 1/1 Haste) Haste | Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn. | {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery. Auntie Blyte, Bad Influence j22 j22/30 j22 R R {2}{R} 3 Legendary Creature - Devil Advisor 2 2 M creature /ch Flying | Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence. | {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. Brazen Cannonade j22 j22/31 j22 R R {3}{R} 4 Enchantment R enchantment Reveal top card/vp1at1 Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent. | Raid - At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. Coalborn Entity j22 j22/32 j22 R R {4}{R} 5 Creature - Elemental 4 4 U creature {2}{R}: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker. Daring Piracy j22 j22/33 j22 R R {2}{R} 3 Enchantment U enchantment Create Pirate/spawn [lackey] Pirate (R 1/1 Menace, Haste) At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step. Goblin Researcher j22 j22/34 j22 R R {3}{R} 4 Creature - Goblin Wizard 3 3 C creature Reveal top card/vp1at1 When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card. Mizzix, Replica Rider j22 j22/35 j22 R UR {4}{R} 5 Legendary Creature - Goblin Wizard 4 5 R creature /ch Flying | Whenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." Ogre Battlecaster j22 j22/36 j22 R R {2}{R} 3 Creature - Ogre Shaman 3 3 R creature First strike | Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value. Plundering Predator j22 j22/37 j22 R R {4}{R} 5 Creature - Dragon 3 3 C creature /ch Flying | When Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card. Benevolent Hydra j22 j22/38 j22 G G {X}{G}{G} 2 Creature - Hydra 1 1 R creature Benevolent Hydra enters the battlefield with X +1/+1 counters on it. | If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. | {T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control. Giant Ladybug j22 j22/39 j22 G G {2}{G} 3 Creature - Insect 4 1 C creature Reach | When Giant Ladybug enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Kibo, Uktabi Prince j22 j22/40 j22 G RG {2}{G} 3 Legendary Creature - Monkey Noble 2 2 M creature Create Banana/spawn [lackey] Banana {T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life." | Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. | Whenever Kibo attacks, defending player sacrifices an artifact. Mild-Mannered Librarian j22 j22/41 j22 G G {G} 1 Creature - Human 1 1 U creature {3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once. Primeval Herald j22 j22/42 j22 G G {3}{G} 4 Creature - Elf Scout 3 1 U creature Trample | Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Rampaging Growth j22 j22/43 j22 G G {3}{G} 4 Instant U instant Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land. Runadi, Behemoth Caller j22 j22/44 j22 G G {2}{G} 3 Legendary Creature - Cat Shaman 1 3 R creature Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4. | Creatures you control with three or more +1/+1 counters on them have haste. | {T}: Add {G}. Spectral Hunt-Caller j22 j22/45 j22 G G {4}{G} 5 Creature - Wolf Spirit 4 4 C creature {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. Towering Gibbon j22 j22/46 j22 G G {3}{G} 4 Creature - Ape * 4 U creature Reach | Towering Gibbon's power is equal to the greatest mana value among creatures you control. Zask, Skittering Swarmlord j22 j22/47 j22 G BG {3}{G}{G} 5 Legendary Creature - Insect 5 5 R creature You may play lands and cast Insect spells from your graveyard. | Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. | {1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. Dutiful Replicator j22 j22/48 j22 {3} 3 Artifact Creature - Assembly-Worker 3 2 C creature Create Copy/spawn [2xm] Copy When Dutiful Replicator enters the battlefield, you may pay {1}. When you do, create a token that's a copy of target token you control not named Dutiful Replicator. Infernal Idol j22 j22/49 j22 B {3} 3 Artifact C artifact {T}: Add {B}. | {1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose 2 life. Instruments of War j22 j22/50 j22 {4} 4 Artifact U artifact Flash | As Instruments of War enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. Planar Atlas j22 j22/51 j22 {2} 2 Artifact U artifact yInitialize/cr90 Look at top four cards/vp1pt4 Planar Atlas enters the battlefield tapped. | When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. | {T}: Add {C}. Arrest j22 j22/52 j22 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature can't attack or block, and its activated abilities can't be activated. Balan, Wandering Knight j22 j22/53 j22 W W {2}{W}{W} 4 Legendary Creature - Cat Knight 3 3 R creature First strike | Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. | {1}{W}: Attach all Equipment you control to Balan. Eidolon of Rhetoric j22 j22/54 j22 W W {2}{W} 3 Enchantment Creature - Spirit 1 4 U creature Each player can't cast more than one spell each turn. Emancipation Angel j22 j22/55 j22 W W {1}{W}{W} 3 Creature - Angel 3 3 U creature /ch Flying | When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. Flicker of Fate j22 j22/56 j22 W W {1}{W} 2 Instant C instant Exile target creature or enchantment, then return it to the battlefield under its owner's control. King of the Pride j22 j22/57 j22 W W {2}{W} 3 Creature - Cat 2 1 U creature Other Cats you control get +2/+1. Sage's Reverie j22 j22/58 j22 W W {3}{W} 4 Enchantment - Aura U enchantment Enchant creature | When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. | Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. Valorous Stance j22 j22/59 j22 W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater. Kasmina, Enigmatic Mentor j22 j22/60 j22 U U {3}{U} 4 Legendary Planeswalker - Kasmina 5 U planeswalker yInitialize/ccblue=5 Create Wizard/spawn [war] Wizard (U 2/2) Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. | -2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. Merrow Reejerey j22 j22/61 j22 U U {2}{U} 3 Creature - Merfolk Soldier 2 2 U creature Other Merfolk creatures you control get +1/+1. | Whenever you cast a Merfolk spell, you may tap or untap target permanent. Mirror Image j22 j22/62 j22 U U {2}{U} 3 Creature - Shapeshifter 0 0 U creature You may have Mirror Image enter the battlefield as a copy of a creature you control. Preordain j22 j22/63 j22 U U {U} 1 Sorcery C sorcery Scry 2/vp1pt2 Scry 2, then draw a card. Spectral Sailor j22 j22/64 j22 U U {U} 1 Creature - Spirit Pirate 1 1 U creature /ch Flash | Flying | {3}{U}: Draw a card. Spellstutter Sprite j22 j22/65 j22 U U {1}{U} 2 Creature - Faerie Wizard 1 1 C creature /ch Flash | Flying | When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. Whirler Rogue j22 j22/66 j22 U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [m19] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Diabolic Edict j22 j22/67 j22 B B {1}{B} 2 Instant C instant Target player sacrifices a creature. Feast on the Fallen j22 j22/68 j22 B B {2}{B} 3 Enchantment U enchantment At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. Lord of the Accursed j22 j22/69 j22 B B {2}{B} 3 Creature - Zombie 2 3 U creature Other Zombies you control get +1/+1. | {1}{B}, {T}: All Zombies gain menace until end of turn. Oathsworn Vampire j22 j22/70 j22 B B {1}{B} 2 Creature - Vampire Knight 2 2 U creature /cr90 Oathsworn Vampire enters the battlefield tapped. | You may cast Oathsworn Vampire from your graveyard if you gained life this turn. Ogre Slumlord j22 j22/71 j22 B B {3}{B}{B} 5 Creature - Ogre Rogue 3 3 R creature Create Rat/spawn [gtc] Rat (B 1/1) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. | Rats you control have deathtouch. Plaguecrafter j22 j22/72 j22 B B {2}{B} 3 Creature - Human Shaman 3 2 U creature When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. Stitcher's Supplier j22 j22/73 j22 B B {B} 1 Creature - Zombie 1 1 U creature When Stitcher's Supplier enters the battlefield or dies, mill three cards. Tragic Slip j22 j22/74 j22 B B {B} 1 Instant C instant Target creature gets -1/-1 until end of turn. | Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn. Tree of Perdition j22 j22/75 j22 B B {3}{B} 4 Creature - Plant 0 13 M creature Defender | {T}: Exchange target opponent's life total with Tree of Perdition's toughness. Dragon Fodder j22 j22/76 j22 R R {1}{R} 2 Sorcery C sorcery /spawnx2 [dom] Goblin (R 1/1) Create two 1/1 red Goblin creature tokens. Dragon Mage j22 j22/77 j22 R R {5}{R}{R} 7 Creature - Dragon Wizard 5 5 U creature /ch Flying | Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. Drannith Stinger j22 j22/78 j22 R R {1}{R} 2 Creature - Human Wizard 2 2 C creature Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. | Cycling {1} Kiki-Jiki, Mirror Breaker j22 j22/79 j22 R R {2}{R}{R}{R} 5 Legendary Creature - Goblin Shaman 2 2 M creature Create Copy/spawn [2xm] Copy Haste | {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Rapacious Dragon j22 j22/80 j22 R R {4}{R} 5 Creature - Dragon 3 3 U creature /ch;/spawnx2 [m20] Treasure Flying | When Rapacious Dragon enters the battlefield, create two Treasure tokens. Rigging Runner j22 j22/81 j22 R R {R} 1 Creature - Goblin Pirate 1 1 U creature First strike | Raid - Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn. Spear Spewer j22 j22/82 j22 R R {R} 1 Creature - Goblin Warrior 0 2 C creature Defender | {T}: Spear Spewer deals 1 damage to each player. Thermo-Alchemist j22 j22/83 j22 R R {1}{R} 2 Creature - Human Shaman 0 3 C creature Defender | {T}: Thermo-Alchemist deals 1 damage to each opponent. | Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. Thrill of Possibility j22 j22/84 j22 R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. Arlinn, Voice of the Pack j22 j22/85 j22 G G {4}{G}{G} 6 Legendary Planeswalker - Arlinn 7 U planeswalker yInitialize/ccblue=7 Create Wolf/spawn [soi] Wolf (G 2/2) Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. | -2: Create a 2/2 green Wolf creature token. Caustic Caterpillar j22 j22/86 j22 G G {G} 1 Creature - Insect 1 1 C creature {1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. Colossal Majesty j22 j22/87 j22 G G {2}{G} 3 Enchantment U enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. Elvish Rejuvenator j22 j22/88 j22 G G {2}{G} 3 Creature - Elf Druid 1 1 C creature Look at top five cards/vp1pt5 When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Hydra's Growth j22 j22/89 j22 G G {2}{G} 3 Enchantment - Aura U enchantment Enchant creature | When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. | At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. Khalni Heart Expedition j22 j22/90 j22 G G {1}{G} 2 Enchantment C enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. | Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Ram Through j22 j22/91 j22 G G {1}{G} 2 Instant C instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. Thrashing Brontodon j22 j22/92 j22 G G {1}{G}{G} 3 Creature - Dinosaur 3 4 U creature {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. World Breaker j22 j22/93 j22 G {6}{G} 7 Creature - Eldrazi 5 7 M creature Devoid | When you cast this spell, exile target artifact, enchantment, or land. | Reach | {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. Coldsteel Heart j22 j22/94 j22 {2} 2 Snow Artifact U artifact /cr90 Coldsteel Heart enters the battlefield tapped. | As Coldsteel Heart enters the battlefield, choose a color. | {T}: Add one mana of the chosen color. Magnifying Glass j22 j22/95 j22 {3} 3 Artifact U artifact Create Clue/spawn [soi] Clue {T}: Add {C}. | {4}, {T}: Investigate. Peacewalker Colossus j22 j22/96 j22 W {3} 3 Artifact - Vehicle 6 6 R artifact {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. | Crew 4 Karn Liberated j22 j22/97 j22 {7} 7 Legendary Planeswalker - Karn 6 M planeswalker /ccblue=6 +4: Target player exiles a card from their hand. | -3: Exile target permanent. | -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. Plains j22 j22/98 j22 W 0 Basic Land - Plains C plains Island j22 j22/101 j22 U 0 Basic Land - Island C island Swamp j22 j22/104 j22 B 0 Basic Land - Swamp C swamp Mountain j22 j22/107 j22 R 0 Basic Land - Mountain C mountain Forest j22 j22/110 j22 G 0 Basic Land - Forest C forest Task Force j22 j22/113 j22 W W {2}{W} 3 Creature - Human Rebel 1 3 C creature Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. Rhystic Study j22 j22/114 j22 U U {2}{U} 3 Enchantment R enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. Tragic Lesson j22 j22/115 j22 U U {2}{U} 3 Instant C instant Draw two cards. Then discard a card unless you return a land you control to its owner's hand. Wizard Mentor j22 j22/116 j22 U U {2}{U} 3 Creature - Human Wizard 2 2 C creature {T}: Return Wizard Mentor and target creature you control to their owner's hand. Blood Artist j22 j22/117 j22 B B {1}{B} 2 Creature - Vampire 0 1 U creature Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. Feast of Blood j22 j22/118 j22 B B {1}{B} 2 Sorcery U sorcery Cast this spell only if you control two or more Vampires. | Destroy target creature. You gain 4 life. Festering Evil j22 j22/119 j22 B B {3}{B}{B} 5 Enchantment U enchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. | {B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player. Ghoul's Feast j22 j22/120 j22 B B {1}{B} 2 Instant C instant Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Morkrut Banshee j22 j22/121 j22 B B {3}{B}{B} 5 Creature - Spirit 4 4 U creature Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. Nezumi Bone-Reader j22 j22/122 j22 B B {1}{B} 2 Creature - Rat Shaman 1 1 U creature {B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery. Phyrexian Plaguelord j22 j22/123 j22 B B {3}{B}{B} 5 Creature - Phyrexian Carrier 4 4 R creature {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. | Sacrifice a creature: Target creature gets -1/-1 until end of turn. Phyrexian Reclamation j22 j22/124 j22 B B {B} 1 Enchantment U enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. Reassembling Skeleton j22 j22/125 j22 B B {1}{B} 2 Creature - Skeleton Warrior 1 1 U creature {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. Renegade Demon j22 j22/126 j22 B B {3}{B}{B} 5 Creature - Demon 5 3 C creature Swarm of Bloodflies j22 j22/127 j22 B B {4}{B} 5 Creature - Insect 0 0 U creature /ch;/ccgreen=2 Flying | Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. | Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. Wakedancer j22 j22/128 j22 B B {2}{B} 3 Creature - Human Shaman 2 2 C creature Create Zombie/spawn [m15] Zombie (B 2/2) Morbid - When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. Aftershock j22 j22/129 j22 R R {2}{R}{R} 4 Sorcery C sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Fireslinger j22 j22/130 j22 R R {1}{R} 2 Creature - Human Wizard 1 1 C creature {T}: Fireslinger deals 1 damage to any target and 1 damage to you. Flameblade Adept j22 j22/131 j22 R R {R} 1 Creature - Jackal Warrior 1 2 U creature Menace | Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. Ruin in Their Wake j22 j22/132 j22 G {1}{G} 2 Sorcery U sorcery Devoid | Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle. Uktabi Orangutan j22 j22/133 j22 G G {2}{G} 3 Creature - Ape 2 2 U creature When Uktabi Orangutan enters the battlefield, destroy target artifact. Wicked Wolf j22 j22/134 j22 G G {2}{G}{G} 4 Creature - Wolf 3 3 R creature When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. | Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. Clockwork Hydra j22 j22/135 j22 {5} 5 Artifact Creature - Hydra 0 0 U creature /ccgreen=4 Clockwork Hydra enters the battlefield with four +1/+1 counters on it. | Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. | {T}: Put a +1/+1 counter on Clockwork Hydra. Spawning Pit j22 j22/136 j22 {2} 2 Artifact U artifact Create Spawn/spawn [lackey] Spawn (2/2) Sacrifice a creature: Put a charge counter on Spawning Pit. | {1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token. Leechridden Swamp j22 j22/137 j22 B 0 Land - Swamp U land /cr90 Leechridden Swamp enters the battlefield tapped. | {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents. Acrobatic Maneuver j22 j22/138 j22 W W {2}{W} 3 Instant C instant Exile target creature you control, then return that card to the battlefield under its owner's control. | Draw a card. Aerial Modification j22 j22/139 j22 W W {4}{W} 5 Enchantment - Aura U enchantment Enchant creature or Vehicle | As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. | Enchanted creature gets +2/+2 and has flying. Aethershield Artificer j22 j22/140 j22 W W {3}{W} 4 Creature - Dwarf Artificer 3 3 U creature At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. Ajani, Strength of the Pride j22 j22/141 j22 W W {2}{W}{W} 4 Legendary Planeswalker - Ajani 5 M planeswalker yInitialize/ccblue=5 Create Ajani's Pridemate/spawn [m20] Ajani's Pridemate (W 2/2) +1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. | -2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." | 0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control. Ajani's Pridemate j22 j22/142 j22 W W {1}{W} 2 Creature - Cat Soldier 2 2 U creature Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. Alseid of Life's Bounty j22 j22/143 j22 W W {W} 1 Enchantment Creature - Nymph 1 1 U creature Lifelink | {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. Angel of Flight Alabaster j22 j22/144 j22 W W {4}{W} 5 Creature - Angel 4 4 R creature /ch Flying | At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. Angelic Edict j22 j22/145 j22 W W {4}{W} 5 Sorcery C sorcery Exile target creature or enchantment. Angelic Page j22 j22/146 j22 W W {1}{W} 2 Creature - Angel Spirit 1 1 C creature /ch Flying | {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Angelic Protector j22 j22/147 j22 W W {3}{W} 4 Creature - Angel 2 2 U creature /ch Flying | Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. Anointer of Valor j22 j22/148 j22 W W {5}{W} 6 Creature - Angel 3 5 C creature /ch Flying | Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. Apothecary Geist j22 j22/149 j22 W W {3}{W} 4 Creature - Spirit 2 3 C creature /ch Flying | When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. Archon of Justice j22 j22/150 j22 W W {3}{W}{W} 5 Creature - Archon 4 4 R creature /ch Flying | When Archon of Justice dies, exile target permanent. Archon of Sun's Grace j22 j22/151 j22 W W {2}{W}{W} 4 Creature - Archon 3 4 R creature yInitialize/ch Create Pegasus/spawn [thb] Pegasus (W 2/2 Flying) Flying, lifelink | Pegasus creatures you control have lifelink. | Constellation - Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. Attended Healer j22 j22/152 j22 W W {3}{W} 4 Creature - Kor Cleric 2 3 U creature Create Cat/spawn [znr] Cat (W 1/1) Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. | {2}{W}: Another target Cleric gains lifelink until end of turn. Auramancer j22 j22/153 j22 W W {2}{W} 3 Creature - Human Wizard 2 2 C creature When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. Basri's Acolyte j22 j22/154 j22 W W {2}{W}{W} 4 Creature - Cat Cleric 2 3 C creature Lifelink | When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. Benalish Honor Guard j22 j22/155 j22 W W {1}{W} 2 Creature - Human Knight 2 2 C creature Benalish Honor Guard gets +1/+0 for each legendary creature you control. Blessed Defiance j22 j22/156 j22 W W {W} 1 Instant C instant /spawn [soi] Spirit (W 1/1 Flying) Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. Blessed Sanctuary j22 j22/157 j22 W W {3}{W}{W} 5 Enchantment R enchantment Create Unicorn/spawn [lackey] Unicorn (W 2/2) Prevent all noncombat damage that would be dealt to you and creatures you control. | Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. Blessed Spirits j22 j22/158 j22 W W {2}{W} 3 Creature - Spirit 2 2 U creature /ch Flying | Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. Brightmare j22 j22/159 j22 W W {2}{W} 3 Creature - Unicorn 2 3 U creature When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. Bring to Trial j22 j22/160 j22 W W {2}{W} 3 Sorcery C sorcery Exile target creature with power 4 or greater. Built to Last j22 j22/161 j22 W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. Cage of Hands j22 j22/162 j22 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {1}{W}: Return Cage of Hands to its owner's hand. Captivating Unicorn j22 j22/163 j22 W W {4}{W} 5 Creature - Unicorn 4 4 C creature Constellation - Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. Caught in the Brights j22 j22/164 j22 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | When a Vehicle you control attacks, exile enchanted creature. Cavalry Drillmaster j22 j22/165 j22 W W {1}{W} 2 Creature - Human Knight 2 1 C creature When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. The Circle of Loyalty j22 j22/166 j22 W W {4}{W}{W} 6 Legendary Artifact M artifact Create Knight/spawn [ori] Knight (W 2/2 Vigilance) This spell costs {1} less to cast for each Knight you control. | Creatures you control get +1/+1. | Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. | {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. Combat Professor j22 j22/167 j22 W W {3}{W} 4 Creature - Bird Cleric 2 3 C creature /ch Flying | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. Danitha Capashen, Paragon j22 j22/168 j22 W W {2}{W} 3 Legendary Creature - Human Knight 2 2 U creature First strike, vigilance, lifelink | Aura and Equipment spells you cast cost {1} less to cast. Dawn of Hope j22 j22/169 j22 W W {1}{W} 2 Enchantment R enchantment Create Soldier/spawn [grn] Soldier (W 1/1 Lifelink) Whenever you gain life, you may pay {2}. If you do, draw a card. | {3}{W}: Create a 1/1 white Soldier creature token with lifelink. Dawning Angel j22 j22/170 j22 W W {4}{W} 5 Creature - Angel 3 2 C creature /ch Flying | When Dawning Angel enters the battlefield, you gain 4 life. Daybreak Chaplain j22 j22/171 j22 W W {1}{W} 2 Creature - Human Cleric 1 3 C creature Lifelink Daybreak Charger j22 j22/172 j22 W W {1}{W} 2 Creature - Unicorn 3 1 C creature When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. Decree of Justice j22 j22/173 j22 W W {X}{X}{2}{W}{W} 4 Sorcery R sorcery Create Angel/spawn [soi] Angel (W 4/4 Flying) Create 5 Angels/spawnx5 [soi] Angel (W 4/4 Flying) Create 10 Angels/spawnx10 [soi] Angel (W 4/4 Flying) Create Soldier/spawn [dom] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [dom] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [dom] Soldier (W 1/1) Create X 4/4 white Angel creature tokens with flying. | Cycling {2}{W} | When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens. Defy Death j22 j22/174 j22 W W {3}{W}{W} 5 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Devouring Light j22 j22/175 j22 W W {1}{W}{W} 3 Instant U instant Convoke | Exile target attacking or blocking creature. Divine Arrow j22 j22/176 j22 W W {1}{W} 2 Instant C instant Divine Arrow deals 4 damage to target attacking or blocking creature. Divine Verdict j22 j22/177 j22 W W {3}{W} 4 Instant C instant Destroy target attacking or blocking creature. Doomed Traveler j22 j22/178 j22 W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [soi] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. Dreadful Apathy j22 j22/179 j22 W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | {2}{W}: Exile enchanted creature. Emiel the Blessed j22 j22/180 j22 W GW {2}{W}{W} 4 Legendary Creature - Unicorn 4 4 M creature {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. | Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. Faith's Fetters j22 j22/181 j22 W W {3}{W} 4 Enchantment - Aura U enchantment Enchant permanent | When Faith's Fetters enters the battlefield, you gain 4 life. | Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. Favored of Iroas j22 j22/182 j22 W W {2}{W} 3 Creature - Human Soldier 2 2 U creature Constellation - Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. Felidar Cub j22 j22/183 j22 W W {1}{W} 2 Creature - Cat Beast 2 2 C creature Sacrifice Felidar Cub: Destroy target enchantment. Felidar Retreat j22 j22/184 j22 W W {3}{W} 4 Enchantment R enchantment Create Cat Beast/spawn [znr] Cat Beast (W 2/2) Landfall - Whenever a land enters the battlefield under your control, choose one - | - Create a 2/2 white Cat Beast creature token. | - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Forced Worship j22 j22/185 j22 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack. | {2}{W}: Return Forced Worship to its owner's hand. Gallant Cavalry j22 j22/186 j22 W W {3}{W} 4 Creature - Human Knight 2 2 C creature /spawn [ori] Knight (W 2/2 Vigilance) Vigilance | When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. Gallows Warden j22 j22/187 j22 W W {4}{W} 5 Creature - Spirit 3 3 U creature /ch Flying | Other Spirit creatures you control get +0/+1. Giant Ox j22 j22/188 j22 W W {1}{W} 2 Creature - Ox 0 6 C creature Giant Ox crews Vehicles using its toughness rather than its power. Gideon, Champion of Justice j22 j22/189 j22 W W {2}{W}{W} 4 Legendary Planeswalker - Gideon 4 M planeswalker /ccblue=4 +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. | 0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. | -15: Exile all other permanents. Gideon's Lawkeeper j22 j22/190 j22 W W {W} 1 Creature - Human Soldier 1 1 C creature {W}, {T}: Tap target creature. Glory Bearers j22 j22/191 j22 W W {3}{W} 4 Enchantment Creature - Human Cleric 3 4 C creature Whenever another creature you control attacks, it gets +0/+1 until end of turn. Goldnight Commander j22 j22/192 j22 W W {3}{W} 4 Creature - Human Cleric Soldier 2 2 U creature Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Hotshot Mechanic j22 j22/193 j22 W W {W} 1 Artifact Creature - Fox Pilot 2 1 U creature Hotshot Mechanic crews Vehicles as though its power were 2 greater. Hour of Reckoning j22 j22/194 j22 W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures. Impeccable Timing j22 j22/195 j22 W W {1}{W} 2 Instant C instant Impeccable Timing deals 3 damage to target attacking or blocking creature. Imperial Aerosaur j22 j22/196 j22 W W {3}{W} 4 Creature - Dinosaur 3 3 U creature /ch Flying | When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. Imperial Recovery Unit j22 j22/197 j22 W W {2}{W} 3 Artifact - Vehicle 3 4 U artifact Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. | Crew 2 Infantry Veteran j22 j22/198 j22 W W {W} 1 Creature - Human Soldier 1 1 C creature {T}: Target attacking creature gets +1/+1 until end of turn. Inspiring Cleric j22 j22/199 j22 W W {2}{W} 3 Creature - Vampire Cleric 3 2 U creature When Inspiring Cleric enters the battlefield, you gain 4 life. Inspiring Overseer j22 j22/200 j22 W W {2}{W} 3 Creature - Angel Cleric 2 1 C creature /ch Flying | When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. Isamaru, Hound of Konda j22 j22/201 j22 W W {W} 1 Legendary Creature - Dog 2 2 R creature Justiciar's Portal j22 j22/202 j22 W W {1}{W} 2 Instant C instant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. Kami of Ancient Law j22 j22/203 j22 W W {1}{W} 2 Creature - Spirit 2 2 C creature Sacrifice Kami of Ancient Law: Destroy target enchantment. Kitsune Ace j22 j22/204 j22 W W {1}{W} 2 Creature - Fox Pilot 2 2 C creature Whenever a Vehicle you control attacks, choose one - | - That Vehicle gains first strike until end of turn. | - Untap Kitsune Ace. Kwende, Pride of Femeref j22 j22/205 j22 W W {3}{W} 4 Legendary Creature - Human Knight 2 2 U creature Double strike | Creatures you control with first strike have double strike. Law-Rune Enforcer j22 j22/206 j22 W W {W} 1 Creature - Human Soldier 1 2 C creature {1}, {T}: Tap target creature with mana value 2 or greater. Leonin Snarecaster j22 j22/207 j22 W W {1}{W} 2 Creature - Cat Soldier 2 1 C creature When Leonin Snarecaster enters the battlefield, you may tap target creature. Leonin Warleader j22 j22/208 j22 W W {2}{W}{W} 4 Creature - Cat Soldier 4 4 R creature Create 2 Cats/spawnx2 [akh] Cat (W 1/1 Lifelink) Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. Light of Hope j22 j22/209 j22 W W {W} 1 Instant C instant Choose one - | - You gain 4 life. | - Destroy target enchantment. | - Put a +1/+1 counter on target creature. Lyra Dawnbringer j22 j22/210 j22 W W {3}{W}{W} 5 Legendary Creature - Angel 5 5 M creature /ch Flying, first strike, lifelink | Other Angels you control get +1/+1 and have lifelink. Make a Stand j22 j22/211 j22 W W {2}{W} 3 Instant U instant Creatures you control get +1/+0 and gain indestructible until end of turn. Martyr's Soul j22 j22/212 j22 W W {2}{W} 3 Creature - Spirit Soldier 3 2 C creature Convoke | When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. Mausoleum Guard j22 j22/213 j22 W W {3}{W} 4 Creature - Human Scout 2 2 U creature Create 2 Spirits/spawnx2 [soi] Spirit (W 1/1 Flying) When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. Mesa Lynx j22 j22/214 j22 W W {1}{W} 2 Creature - Cat 2 1 C creature As long as it's not your turn, Mesa Lynx gets +0/+2. Michiko Konda, Truth Seeker j22 j22/215 j22 W W {3}{W} 4 Legendary Creature - Human Advisor 2 2 R creature Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. Midnight Guard j22 j22/216 j22 W W {2}{W} 3 Creature - Human Soldier 2 3 C creature Whenever another creature enters the battlefield, untap Midnight Guard. Miraculous Recovery j22 j22/217 j22 W W {4}{W} 5 Instant U instant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. Moment of Triumph j22 j22/218 j22 W W {W} 1 Instant C instant Target creature gets +2/+2 until end of turn. You gain 2 life. Murder Investigation j22 j22/219 j22 W W {1}{W} 2 Enchantment - Aura U enchantment Create Soldier/spawn [dom] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [dom] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [dom] Soldier (W 1/1) Enchant creature you control | When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power. Nightguard Patrol j22 j22/220 j22 W W {2}{W} 3 Creature - Human Soldier 2 1 C creature First strike, vigilance Ninth Bridge Patrol j22 j22/221 j22 W W {1}{W} 2 Creature - Dwarf Soldier 1 1 C creature Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. Not Forgotten j22 j22/222 j22 W W {1}{W} 2 Sorcery U sorcery /spawn [soi] Spirit (W 1/1 Flying) Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying. Order of the Golden Cricket j22 j22/223 j22 W W {1}{W} 2 Creature - Kithkin Knight 2 2 C creature Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. Phalanx Tactics j22 j22/224 j22 W W {1}{W} 2 Instant U instant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. Pilgrim of the Ages j22 j22/225 j22 W W {2}{W} 3 Creature - Spirit 2 1 C creature When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. | {6}: Return Pilgrim of the Ages from your graveyard to your hand. Pillardrop Rescuer j22 j22/226 j22 W W {4}{W} 5 Creature - Spirit Cleric 2 2 C creature /ch Flying | When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. Pious Wayfarer j22 j22/227 j22 W W {W} 1 Creature - Human Scout 1 2 C creature Constellation - Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. Pouncing Lynx j22 j22/228 j22 W W {1}{W} 2 Creature - Cat 2 1 C creature As long as it's your turn, Pouncing Lynx has first strike. Prowling Felidar j22 j22/229 j22 W W {3}{W} 4 Creature - Cat Beast 2 3 C creature Vigilance | Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. Radiant's Judgment j22 j22/230 j22 W W {2}{W} 3 Instant C instant Destroy target creature with power 4 or greater. | Cycling {2} Rambunctious Mutt j22 j22/231 j22 W W {3}{W}{W} 5 Creature - Dog 3 4 C creature When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. Regal Caracal j22 j22/232 j22 W W {3}{W}{W} 5 Creature - Cat 3 3 R creature /spawnx2 [akh] Cat (W 1/1 Lifelink) Other Cats you control get +1/+1 and have lifelink. | When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. Restoration Angel j22 j22/233 j22 W W {3}{W} 4 Creature - Angel 3 4 R creature /ch Flash | Flying | When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. Righteous Valkyrie j22 j22/234 j22 W W {2}{W} 3 Creature - Angel Cleric 2 4 R creature /ch Flying | Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. | As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. Righteousness j22 j22/235 j22 W W {W} 1 Instant U instant Target blocking creature gets +7/+7 until end of turn. Sanctum Gargoyle j22 j22/236 j22 W W {3}{W} 4 Artifact Creature - Gargoyle 2 3 C creature /ch Flying | When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. Savannah Lions j22 j22/237 j22 W W {W} 1 Creature - Cat 2 1 U creature Savannah Sage j22 j22/238 j22 W W {1}{W} 2 Creature - Cat Cleric 2 2 C creature When Savannah Sage enters the battlefield, you gain 2 life. Selfless Spirit j22 j22/239 j22 W W {1}{W} 2 Creature - Spirit Cleric 2 1 R creature /ch Flying | Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. Seller of Songbirds j22 j22/240 j22 W W {2}{W} 3 Creature - Human 1 2 C creature /spawn [c16] Bird (W 1/1 Flying) When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. Serene Steward j22 j22/241 j22 W W {1}{W} 2 Creature - Human Cleric Ally 2 2 U creature Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. Settle Beyond Reality j22 j22/242 j22 W W {4}{W} 5 Sorcery C sorcery Choose one or both - | - Exile target creature you don't control. | - Exile target creature you control, then return it to the battlefield under its owner's control. Shining Armor j22 j22/243 j22 W W {1}{W} 2 Artifact - Equipment C artifact Flash | When Shining Armor enters the battlefield, attach it to target Knight you control. | Equipped creature gets +0/+2 and has vigilance. | Equip {3} Sigil of the Empty Throne j22 j22/244 j22 W W {3}{W}{W} 5 Enchantment R enchantment Create Angel/spawn [soi] Angel (W 4/4 Flying) Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. Skyhunter Patrol j22 j22/245 j22 W W {2}{W}{W} 4 Creature - Cat Knight 2 3 C creature /ch Flying, first strike Skyhunter Prowler j22 j22/246 j22 W W {2}{W} 3 Creature - Cat Knight 1 3 C creature /ch Flying, vigilance Spectral Steel j22 j22/247 j22 W W {1}{W} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2. | {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. Spirited Companion j22 j22/248 j22 W W {1}{W} 2 Enchantment Creature - Dog 1 1 C creature When Spirited Companion enters the battlefield, draw a card. Stalwart Valkyrie j22 j22/249 j22 W W {3}{W} 4 Creature - Angel Warrior 3 2 C creature /ch You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. | Flying Starnheim Aspirant j22 j22/250 j22 W W {2}{W} 3 Creature - Human Cleric 2 2 U creature Angel spells you cast cost {2} less to cast. Steppe Lynx j22 j22/251 j22 W W {W} 1 Creature - Cat 0 1 C creature Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Syr Alin, the Lion's Claw j22 j22/252 j22 W W {3}{W}{W} 5 Legendary Creature - Human Knight 4 4 U creature First strike | Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. Taranika, Akroan Veteran j22 j22/253 j22 W W {1}{W}{W} 3 Legendary Creature - Human Soldier 3 3 R creature Vigilance | Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. Tempered Veteran j22 j22/254 j22 W W {1}{W} 2 Creature - Human Knight 1 2 U creature {W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. | {4}{W}{W}, {T}: Put a +1/+1 counter on target creature. Thraben Inspector j22 j22/255 j22 W W {W} 1 Creature - Human Soldier 1 2 C creature /spawn [soi] Clue When Thraben Inspector enters the battlefield, investigate. Trained Caracal j22 j22/256 j22 W W {W} 1 Creature - Cat 1 1 C creature Lifelink Transcendent Envoy j22 j22/257 j22 W W {1}{W} 2 Enchantment Creature - Griffin 1 2 C creature /ch Flying | Aura spells you cast cost {1} less to cast. Triplicate Spirits j22 j22/258 j22 W W {4}{W}{W} 6 Sorcery C sorcery /spawnx3 [soi] Spirit (W 1/1 Flying) Convoke | Create three 1/1 white Spirit creature tokens with flying. Trove Warden j22 j22/259 j22 W W {2}{W}{W} 4 Creature - Cat Beast 3 4 R creature Vigilance | Landfall - Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. | When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. Unquestioned Authority j22 j22/260 j22 W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | When Unquestioned Authority enters the battlefield, draw a card. | Enchanted creature has protection from creatures. Valkyrie Harbinger j22 j22/261 j22 W W {4}{W}{W} 6 Creature - Angel Cleric 4 5 R creature yInitialize/ch Create Angel/spawn [mh1] Angel (W 4/4 Flying, Vigilance) Flying, lifelink | At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. Valor in Akros j22 j22/262 j22 W W {3}{W} 4 Enchantment U enchantment Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Valorous Steed j22 j22/264 j22 W W {4}{W} 5 Creature - Unicorn 3 3 C creature /spawn [ori] Knight (W 2/2 Vigilance) Vigilance | When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. Weight of Conscience j22 j22/265 j22 W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack. | Tap two untapped creatures you control that share a creature type: Exile enchanted creature. Wispweaver Angel j22 j22/266 j22 W W {4}{W}{W} 6 Creature - Angel 4 4 U creature /ch Flying | When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. Academy Journeymage j22 j22/267 j22 U U {4}{U} 5 Creature - Human Wizard 3 2 C creature This spell costs {1} less to cast if you control a Wizard. | When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. Aeronaut Tinkerer j22 j22/268 j22 U U {2}{U} 3 Creature - Human Artificer 2 3 C creature Aeronaut Tinkerer has flying as long as you control an artifact. Amoeboid Changeling j22 j22/269 j22 U U {1}{U} 2 Creature - Shapeshifter 1 1 C creature Changeling | {T}: Target creature gains all creature types until end of turn. | {T}: Target creature loses all creature types until end of turn. Anchor to the Aether j22 j22/270 j22 U U {2}{U} 3 Sorcery U sorcery Scry 1/vp1pt1 Put target creature on top of its owner's library. Scry 1. Aquatic Incursion j22 j22/271 j22 U U {3}{U} 4 Enchantment U enchantment /spawnx2 [xln] Merfolk (U 1/1 Hexproof) When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. | {3}{U}: Target Merfolk can't be blocked this turn. Artificer's Epiphany j22 j22/272 j22 U U {2}{U} 3 Instant C instant Draw two cards. If you control no artifacts, discard a card. Augury Owl j22 j22/273 j22 U U {1}{U} 2 Creature - Bird 1 1 C creature yInitialize/ch Scry 3/vp1pt3 Flying | When Augury Owl enters the battlefield, scry 3. Avalanche Caller j22 j22/274 j22 U U {1}{U} 2 Snow Creature - Human Wizard 1 3 U creature {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. Aviation Pioneer j22 j22/275 j22 U U {2}{U} 3 Creature - Human Artificer 1 2 C creature /spawn [m19] Thopter (1/1 Flying) When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Barrin, Tolarian Archmage j22 j22/276 j22 U U {1}{U}{U} 3 Legendary Creature - Human Wizard 2 2 R creature When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. | At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. Berg Strider j22 j22/277 j22 U U {4}{U} 5 Snow Creature - Giant Wizard 4 4 C creature When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. Brineborn Cutthroat j22 j22/278 j22 U U {1}{U} 2 Creature - Merfolk Pirate 2 1 U creature Flash | Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. Bury in Books j22 j22/279 j22 U U {4}{U} 5 Instant C instant This spell costs {2} less to cast if it targets an attacking creature. | Put target creature into its owner's library second from the top. Chillerpillar j22 j22/280 j22 U U {3}{U} 4 Snow Creature - Insect 3 3 C creature Monstrosity - Add 2 +1/+1 counters/ccgreen+2 {4}{S}{S}: Monstrosity 2. | As long as Chillerpillar is monstrous, it has flying. Chilling Trap j22 j22/281 j22 U U {U} 1 Instant C instant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Condescend j22 j22/282 j22 U U {X}{U} 1 Instant U instant Scry 2/vp1pt2 Counter target spell unless its controller pays {X}. Scry 2. Crashing Tide j22 j22/283 j22 U U {2}{U} 3 Sorcery C sorcery This spell has flash as long as you control a Merfolk. | Return target creature to its owner's hand. | Draw a card. Crippling Chill j22 j22/284 j22 U U {2}{U} 3 Instant C instant Tap target creature. It doesn't untap during its controller's next untap step. | Draw a card. Cryptic Serpent j22 j22/285 j22 U U {5}{U}{U} 7 Creature - Serpent 6 5 U creature This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Dismiss j22 j22/286 j22 U U {2}{U}{U} 4 Instant U instant Counter target spell. | Draw a card. Djinn of Wishes j22 j22/287 j22 U U {3}{U}{U} 5 Creature - Djinn 4 4 R creature yInitialize/ch;/ccblue=3 Reveal top card/vp1at1 Flying | Djinn of Wishes enters the battlefield with three wish counters on it. | {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. Drag Under j22 j22/288 j22 U U {2}{U} 3 Sorcery C sorcery Return target creature to its owner's hand. | Draw a card. Drownyard Explorers j22 j22/289 j22 U U {3}{U} 4 Creature - Human Wizard 2 4 C creature /spawn [soi] Clue When Drownyard Explorers enters the battlefield, investigate. Elite Instructor j22 j22/290 j22 U U {2}{U} 3 Creature - Human Wizard 2 2 C creature When Elite Instructor enters the battlefield, draw a card, then discard a card. Erdwal Illuminator j22 j22/291 j22 U U {1}{U} 2 Creature - Spirit 1 3 U creature yInitialize/ch Create Clue/spawn [soi] Clue Flying | Whenever you investigate for the first time each turn, investigate an additional time. Eternity Snare j22 j22/292 j22 U U {5}{U} 6 Enchantment - Aura U enchantment Enchant creature | When Eternity Snare enters the battlefield, draw a card. | Enchanted creature doesn't untap during its controller's untap step. Eyekite j22 j22/293 j22 U U {1}{U} 2 Creature - Drake 1 2 C creature /ch Flying | Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. Faerie Formation j22 j22/294 j22 U U {4}{U} 5 Creature - Faerie 5 4 R creature yInitialize/ch Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Flying | {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. Faerie Seer j22 j22/295 j22 U U {U} 1 Creature - Faerie Wizard 1 1 C creature yInitialize/ch Scry 2/vp1pt2 Flying | When Faerie Seer enters the battlefield, scry 2. Faerie Vandal j22 j22/296 j22 U U {1}{U} 2 Creature - Faerie Rogue 1 2 U creature /ch Flash | Flying | Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. Fallowsage j22 j22/297 j22 U U {3}{U} 4 Creature - Merfolk Wizard 2 2 U creature Whenever Fallowsage becomes tapped, you may draw a card. Filigree Attendant j22 j22/298 j22 U U {2}{U}{U} 4 Artifact Creature - Homunculus * 3 U creature /ch Flying | Filigree Attendant's power is equal to the number of artifacts you control. Fleeting Distraction j22 j22/299 j22 U U {U} 1 Instant C instant Target creature gets -1/-0 until end of turn. | Draw a card. Floodhound j22 j22/300 j22 U U {U} 1 Creature - Elemental Dog 1 2 C creature Create Clue/spawn [soi] Clue {3}, {T}: Investigate. Frostpeak Yeti j22 j22/301 j22 U U {3}{U} 4 Snow Creature - Yeti 3 3 C creature {1}{S}: Frostpeak Yeti can't be blocked this turn. Gearseeker Serpent j22 j22/302 j22 U U {5}{U}{U} 7 Creature - Serpent 5 6 C creature This spell costs {1} less to cast for each artifact you control. | {5}{U}: Gearseeker Serpent can't be blocked this turn. Gearsmith Prodigy j22 j22/303 j22 U U {U} 1 Creature - Human Artificer 1 2 C creature Gearsmith Prodigy gets +1/+0 as long as you control an artifact. Gigantoplasm j22 j22/304 j22 U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X." Glen Elendra Pranksters j22 j22/305 j22 U U {3}{U} 4 Creature - Faerie Wizard 1 3 U creature /ch Flying | Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. Harbinger of the Tides j22 j22/306 j22 U U {U}{U} 2 Creature - Merfolk Wizard 2 2 R creature You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. | When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. Hieroglyphic Illumination j22 j22/307 j22 U U {3}{U} 4 Instant C instant Draw two cards. | Cycling {U} Icebind Pillar j22 j22/308 j22 U U {2}{U} 3 Snow Artifact U artifact {S}, {T}: Tap target artifact or creature. Interpret the Signs j22 j22/309 j22 U U {5}{U} 6 Sorcery U sorcery Scry 3/vp1pt3 Reveal top card/vp1at1 Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. Jace, Arcane Strategist j22 j22/310 j22 U U {4}{U}{U} 6 Legendary Planeswalker - Jace 4 M planeswalker /ccblue=4 Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. | +1: Draw a card. | -7: Creatures you control can't be blocked this turn. Jace's Scrutiny j22 j22/311 j22 U U {1}{U} 2 Instant C instant /spawn [soi] Clue Target creature gets -4/-0 until end of turn. | Investigate. Lay Claim j22 j22/312 j22 U U {5}{U}{U} 7 Enchantment - Aura U enchantment Enchant permanent | You control enchanted permanent. | Cycling {2} Leave in the Dust j22 j22/313 j22 U U {3}{U} 4 Instant C instant Return target nonland permanent to its owner's hand. | Draw a card. Library Larcenist j22 j22/314 j22 U U {2}{U} 3 Creature - Merfolk Rogue 1 2 C creature Whenever Library Larcenist attacks, draw a card. Littjara Kinseekers j22 j22/315 j22 U U {3}{U} 4 Creature - Shapeshifter 2 4 C creature Scry 1/vp1pt1 Changeling | When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1. Lookout's Dispersal j22 j22/316 j22 U U {2}{U} 3 Instant U instant This spell costs {1} less to cast if you control a Pirate. | Counter target spell unless its controller pays {4}. Lumengrid Sentinel j22 j22/317 j22 U U {2}{U} 3 Creature - Human Wizard 1 2 U creature /ch Flying | Whenever an artifact enters the battlefield under your control, you may tap target permanent. Mantle of Tides j22 j22/318 j22 U U {U} 1 Artifact - Equipment C artifact Equipped creature gets +1/+2. | Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. | Equip {3} Marit Lage's Slumber j22 j22/319 j22 U U {1}{U} 2 Legendary Snow Enchantment R enchantment Scry 1/vp1pt1 Create Marit Lage/spawn [2xm] Marit Lage (B 20/20 Flying, Indestructible) Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. | At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Mechanized Production j22 j22/320 j22 U U {2}{U}{U} 4 Enchantment - Aura M enchantment Create Copy/spawn [2xm] Copy Enchant artifact you control | At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. Merfolk Sovereign j22 j22/321 j22 U U {1}{U}{U} 3 Creature - Merfolk Noble 2 2 R creature Other Merfolk creatures you control get +1/+1. | {T}: Target Merfolk creature can't be blocked this turn. Military Intelligence j22 j22/322 j22 U U {1}{U} 2 Enchantment U enchantment Whenever you attack with two or more creatures, draw a card. Mistwalker j22 j22/323 j22 U U {2}{U} 3 Creature - Shapeshifter 1 4 C creature /ch Changeling | Flying | {1}{U}: Mistwalker gets +1/-1 until end of turn. Moonfolk Puzzlemaker j22 j22/324 j22 U U {2}{U} 3 Artifact Creature - Moonfolk Wizard 1 4 C creature yInitialize/ch Scry 1/vp1pt1 Flying | Whenever Moonfolk Puzzlemaker becomes tapped, scry 1. Multiple Choice j22 j22/325 j22 U U {X}{U} 1 Sorcery R sorcery Scry 1/vp1pt1 Create Elemental/spawn [stx] Elemental (UR 4/4) If X is 1, scry 1, then draw a card. | If X is 2, you may choose a player. They return a creature they control to its owner's hand. | If X is 3, create a 4/4 blue and red Elemental creature token. | If X is 4 or more, do all of the above. Mystic Skyfish j22 j22/326 j22 U U {2}{U} 3 Creature - Fish 3 1 C creature Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. Neutralize j22 j22/327 j22 U U {1}{U}{U} 3 Instant U instant Counter target spell. | Cycling {2} No Escape j22 j22/328 j22 U U {2}{U} 3 Instant C instant Scry 1/vp1pt1 Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | Scry 1. Octoprophet j22 j22/329 j22 U U {3}{U} 4 Creature - Octopus 3 3 C creature Scry 2/vp1pt2 When Octoprophet enters the battlefield, scry 2. One With the Wind j22 j22/330 j22 U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and has flying. Oneirophage j22 j22/331 j22 U U {3}{U} 4 Creature - Squid Illusion 1 2 U creature /ch Flying | Whenever you draw a card, put a +1/+1 counter on Oneirophage. Opt j22 j22/332 j22 U U {U} 1 Instant C instant Scry 1/vp1pt1 Scry 1. | Draw a card. Overwhelmed Apprentice j22 j22/333 j22 U U {U} 1 Creature - Human Wizard 1 2 U creature Scry 2/vp1pt2 When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. Perilous Voyage j22 j22/334 j22 U U {1}{U} 2 Instant U instant Scry 2/vp1pt2 Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2. Pestermite j22 j22/335 j22 U U {2}{U} 3 Creature - Faerie Rogue 2 1 C creature /ch Flash | Flying | When Pestermite enters the battlefield, you may tap or untap target permanent. Pilfering Hawk j22 j22/336 j22 U U {1}{U} 2 Snow Creature - Bird 1 2 C creature /ch Flying | {S}, {T}: Draw a card, then discard a card. Press for Answers j22 j22/337 j22 U U {1}{U} 2 Sorcery C sorcery /spawn [soi] Clue Tap target creature. It doesn't untap during its controller's next untap step. | Investigate. Renowned Weaponsmith j22 j22/338 j22 U U {1}{U} 2 Creature - Human Artificer 1 3 U creature {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. | {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle. River Sneak j22 j22/339 j22 U U {1}{U} 2 Creature - Merfolk Warrior 1 1 U creature River Sneak can't be blocked. | Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. Sage of the Falls j22 j22/340 j22 U U {4}{U} 5 Creature - Merfolk Wizard 2 5 U creature Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. Sage's Row Savant j22 j22/341 j22 U U {1}{U} 2 Creature - Vedalken Wizard 2 1 C creature Scry 2/vp1pt2 When Sage's Row Savant enters the battlefield, scry 2. Saltwater Stalwart j22 j22/342 j22 U U {3}{U} 4 Creature - Merfolk Warrior 2 4 C creature Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. Seafloor Oracle j22 j22/343 j22 U U {2}{U}{U} 4 Creature - Merfolk Wizard 2 3 R creature Whenever a Merfolk you control deals combat damage to a player, draw a card. Sentinels of Glen Elendra j22 j22/344 j22 U U {3}{U} 4 Creature - Faerie Soldier 2 3 C creature /ch Flash | Flying Serum Visions j22 j22/345 j22 U U {U} 1 Sorcery U sorcery Scry 2/vp1pt2 Draw a card. Scry 2. Shaper Apprentice j22 j22/346 j22 U U {1}{U} 2 Creature - Merfolk Wizard 2 1 C creature Shaper Apprentice has flying as long as you control another Merfolk. Shimmer Dragon j22 j22/347 j22 U U {4}{U}{U} 6 Creature - Dragon 5 6 R creature /ch Flying | As long as you control four or more artifacts, Shimmer Dragon has hexproof. | Tap two untapped artifacts you control: Draw a card. Skilled Animator j22 j22/348 j22 U U {2}{U} 3 Creature - Human Artificer 1 3 U creature When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. So Tiny j22 j22/349 j22 U U {U} 1 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard. Startling Development j22 j22/350 j22 U U {1}{U} 2 Instant C instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. | Cycling {1} Steelgaze Griffin j22 j22/351 j22 U U {4}{U} 5 Creature - Griffin 2 4 C creature /ch Flying | Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. Stinging Lionfish j22 j22/352 j22 U U {1}{U} 2 Enchantment Creature - Fish 2 1 U creature Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. Stolen by the Fae j22 j22/353 j22 U U {X}{U}{U} 2 Sorcery R sorcery Create Faerie/spawn [eld] Faerie (U 1/1 Flying) Create 5 Faeries/spawnx5 [eld] Faerie (U 1/1 Flying) Create 10 Faeries/spawnx10 [eld] Faerie (U 1/1 Flying) Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. Stonybrook Angler j22 j22/354 j22 U U {1}{U} 2 Creature - Merfolk Wizard 1 2 C creature {1}{U}, {T}: You may tap or untap target creature. Storm Sculptor j22 j22/355 j22 U U {3}{U} 4 Creature - Merfolk Wizard 3 2 C creature Storm Sculptor can't be blocked. | When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. Svyelun of Sea and Sky j22 j22/356 j22 U U {1}{U}{U} 3 Legendary Creature - Merfolk God 3 4 M creature Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. | Whenever Svyelun attacks, draw a card. | Other Merfolk you control have ward {1}. Syr Elenora, the Discerning j22 j22/357 j22 U U {3}{U}{U} 5 Legendary Creature - Human Knight * 4 U creature Syr Elenora, the Discerning's power is equal to the number of cards in your hand. | When Syr Elenora enters the battlefield, draw a card. | Spells your opponents cast that target Syr Elenora cost {2} more to cast. Tamiyo, the Moon Sage j22 j22/358 j22 U U {3}{U}{U} 5 Legendary Planeswalker - Tamiyo 4 M planeswalker yInitialize/ccblue=4 Create Tamiyo, the Moon Sage Emblem/spawn [med] Tamiyo, the Moon Sage Emblem +1: Tap target permanent. It doesn't untap during its controller's next untap step. | -2: Draw a card for each tapped creature target player controls. | -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." Teferi's Protege j22 j22/359 j22 U U {2}{U} 3 Creature - Human Wizard 2 3 C creature {1}{U}, {T}: Draw a card, then discard a card. Tezzeret, Artifice Master j22 j22/360 j22 U U {3}{U}{U} 5 Legendary Planeswalker - Tezzeret 5 M planeswalker yInitialize/ccblue=5 Create Thopter/spawn [m19] Thopter (1/1 Flying) Create Tezzeret, Artifice Master Emblem/spawn [m19] Tezzeret, Artifice Master Emblem +1: Create a 1/1 colorless Thopter artifact creature token with flying. | 0: Draw a card. If you control three or more artifacts, draw two cards instead. | -9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle." Thopter Spy Network j22 j22/361 j22 U U {2}{U}{U} 4 Enchantment R enchantment Create Thopter/spawn [m19] Thopter (1/1 Flying) At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. | Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. Tolarian Kraken j22 j22/362 j22 U U {4}{U}{U} 6 Creature - Kraken 4 6 U creature Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature. Tolarian Sentinel j22 j22/363 j22 U U {3}{U} 4 Creature - Human Spellshaper 1 3 C creature /ch Flying | {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. Tome Anima j22 j22/364 j22 U U {3}{U} 4 Creature - Spirit 3 3 C creature Tome Anima can't be blocked as long as you've drawn two or more cards this turn. Triton Shorestalker j22 j22/365 j22 U U {U} 1 Creature - Merfolk Rogue 1 1 C creature Triton Shorestalker can't be blocked. Undersea Invader j22 j22/366 j22 U U {4}{U}{U} 6 Creature - Giant Rogue 5 6 C creature /cr90 Flash | Undersea Invader enters the battlefield tapped. Vedalken Engineer j22 j22/367 j22 U U {1}{U} 2 Creature - Vedalken Artificer 1 1 C creature {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Vendilion Clique j22 j22/368 j22 U U {1}{U}{U} 3 Legendary Creature - Faerie Wizard 3 1 M creature /ch Flash | Flying | When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. Wake Thrasher j22 j22/369 j22 U U {2}{U} 3 Creature - Merfolk Soldier 1 1 R creature Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. Watertrap Weaver j22 j22/370 j22 U U {2}{U} 3 Creature - Merfolk Wizard 2 2 C creature When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Wavebreak Hippocamp j22 j22/371 j22 U U {2}{U} 3 Enchantment Creature - Horse Fish 2 2 R creature Whenever you cast your first spell during each opponent's turn, draw a card. Weldfast Wingsmith j22 j22/372 j22 U U {3}{U} 4 Creature - Human Artificer 3 3 C creature Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. Windrider Patrol j22 j22/373 j22 U U {3}{U}{U} 5 Creature - Merfolk Wizard 4 3 U creature yInitialize/ch Scry 2/vp1pt2 Flying | Whenever Windrider Patrol deals combat damage to a player, scry 2. Winter's Rest j22 j22/374 j22 U U {1}{U} 2 Snow Enchantment - Aura C enchantment Enchant creature | When Winter's Rest enters the battlefield, tap enchanted creature. | As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. Alley Strangler j22 j22/375 j22 B B {2}{B} 3 Creature - Aetherborn Rogue 2 3 C creature Menace Ancient Craving j22 j22/376 j22 B B {3}{B} 4 Sorcery U sorcery You draw three cards and you lose 3 life. Black Cat j22 j22/377 j22 B B {1}{B} 2 Creature - Zombie Cat 1 1 C creature When Black Cat dies, target opponent discards a card at random. Blight Keeper j22 j22/378 j22 B B {B} 1 Creature - Bat Imp 1 1 C creature /ch Flying | {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. Blood Price j22 j22/379 j22 B B {3}{B} 4 Sorcery C sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. Bloodbond Vampire j22 j22/380 j22 B B {2}{B}{B} 4 Creature - Vampire Shaman Ally 3 3 U creature Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. Bloodthirsty Aerialist j22 j22/381 j22 B B {1}{B}{B} 3 Creature - Vampire Rogue 2 3 U creature /ch Flying | Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. Bloodtracker j22 j22/382 j22 B B {3}{B} 4 Creature - Vampire Wizard 2 2 R creature /ch Flying | {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. | When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. Bone Picker j22 j22/383 j22 B B {3}{B} 4 Creature - Bird 3 2 U creature /ch This spell costs {3} less to cast if a creature died this turn. | Flying, deathtouch Burglar Rat j22 j22/384 j22 B B {1}{B} 2 Creature - Rat 1 1 C creature When Burglar Rat enters the battlefield, each opponent discards a card. Cemetery Recruitment j22 j22/385 j22 B B {1}{B} 2 Sorcery C sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. Certain Death j22 j22/386 j22 B B {5}{B} 6 Sorcery C sorcery Destroy target creature. Its controller loses 2 life and you gain 2 life. Chittering Rats j22 j22/387 j22 B B {1}{B}{B} 3 Creature - Rat 2 2 C creature When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library. Consign to the Pit j22 j22/388 j22 B B {5}{B} 6 Sorcery C sorcery Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. Corpse Churn j22 j22/389 j22 B B {1}{B} 2 Instant C instant Mill three cards, then you may return a creature card from your graveyard to your hand. Crow of Dark Tidings j22 j22/390 j22 B B {2}{B} 3 Creature - Zombie Bird 2 1 C creature /ch Flying | When Crow of Dark Tidings enters the battlefield or dies, mill two cards. Cruel Sadist j22 j22/391 j22 B B {B} 1 Creature - Human Assassin 1 1 R creature {B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist. | {2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature. Crypt Rats j22 j22/392 j22 B B {2}{B} 3 Creature - Rat 1 1 U creature {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. Dead Weight j22 j22/393 j22 B B {B} 1 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -2/-2. Death Wind j22 j22/394 j22 B B {X}{B} 1 Instant U instant Target creature gets -X/-X until end of turn. Deathbloom Thallid j22 j22/395 j22 B B {2}{B} 3 Creature - Fungus 3 2 C creature Create Saproling/spawn [c16] Saproling (G 1/1) When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. Deathbringer Regent j22 j22/396 j22 B B {5}{B}{B} 7 Creature - Dragon 5 6 R creature /ch Flying | When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. Demon of Catastrophes j22 j22/397 j22 B B {2}{B}{B} 4 Creature - Demon 6 6 R creature /ch As an additional cost to cast this spell, sacrifice a creature. | Flying, trample Demonic Gifts j22 j22/398 j22 B B {1}{B} 2 Instant C instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." Demon's Disciple j22 j22/399 j22 B B {2}{B} 3 Creature - Human Cleric 3 1 U creature When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. Demon's Grasp j22 j22/400 j22 B B {4}{B} 5 Sorcery C sorcery Target creature gets -5/-5 until end of turn. Devouring Swarm j22 j22/401 j22 B B {1}{B}{B} 3 Creature - Insect 2 1 C creature /ch Flying | Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. Doomed Dissenter j22 j22/402 j22 B B {1}{B} 2 Creature - Human 1 1 C creature Create Zombie/spawn [m15] Zombie (B 2/2) When Doomed Dissenter dies, create a 2/2 black Zombie creature token. Dread Presence j22 j22/403 j22 B B {3}{B} 4 Creature - Nightmare 3 3 R creature Whenever a Swamp enters the battlefield under your control, choose one - | - You draw a card and you lose 1 life. | - Dread Presence deals 2 damage to any target and you gain 2 life. Dread Rider j22 j22/404 j22 B B {5}{B} 6 Creature - Spirit Knight 3 7 C creature {1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. Dread Slaver j22 j22/405 j22 B B {3}{B}{B} 5 Creature - Zombie Horror 3 5 R creature Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Dreadhound j22 j22/406 j22 B B {4}{B}{B} 6 Creature - Demon Dog 6 6 U creature When Dreadhound enters the battlefield, mill three cards. | Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. Dune Beetle j22 j22/407 j22 B B {1}{B} 2 Creature - Insect 1 4 C creature Durable Coilbug j22 j22/408 j22 B B {1}{B} 2 Creature - Insect 2 2 C creature {4}{B}: Return Durable Coilbug from your graveyard to your hand. Eaten Alive j22 j22/409 j22 B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. | Exile target creature or planeswalker. Endless Ranks of the Dead j22 j22/410 j22 B B {2}{B}{B} 4 Enchantment R enchantment Create Zombie/spawn [m15] Zombie (B 2/2) Create 5 Zombies/spawnx5 [m15] Zombie (B 2/2) Create 10 Zombies/spawnx10 [m15] Zombie (B 2/2) At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. Epicure of Blood j22 j22/411 j22 B B {4}{B} 5 Creature - Vampire 4 4 C creature Whenever you gain life, each opponent loses 1 life. Eviscerate j22 j22/412 j22 B B {3}{B} 4 Sorcery C sorcery Destroy target creature. Exsanguinate j22 j22/413 j22 B B {X}{B}{B} 2 Sorcery U sorcery Each opponent loses X life. You gain life equal to the life lost this way. Falkenrath Noble j22 j22/414 j22 B B {3}{B} 4 Creature - Vampire Noble 2 2 U creature /ch Flying | Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. Fetid Imp j22 j22/415 j22 B B {1}{B} 2 Creature - Imp 1 2 C creature /ch Flying | {B}: Fetid Imp gains deathtouch until end of turn. Fungal Infection j22 j22/416 j22 B B {B} 1 Instant C instant /spawn [c16] Saproling (G 1/1) Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. Gavony Unhallowed j22 j22/417 j22 B B {3}{B} 4 Creature - Zombie 2 4 C creature Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. Ghoulraiser j22 j22/418 j22 B B {1}{B}{B} 3 Creature - Zombie 2 2 C creature When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. Gnawing Zombie j22 j22/419 j22 B B {1}{B} 2 Creature - Zombie 1 3 C creature {1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. Gorging Vulture j22 j22/420 j22 B B {2}{B} 3 Creature - Bird 2 2 C creature /ch Flying | When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. Graf Harvest j22 j22/421 j22 B B {B} 1 Enchantment U enchantment Create Zombie/spawn [m15] Zombie (B 2/2) Zombies you control have menace. | {3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token. Graveblade Marauder j22 j22/422 j22 B B {2}{B} 3 Creature - Human Warrior 1 4 R creature Deathtouch | Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. Gravecrawler j22 j22/423 j22 B B {B} 1 Creature - Zombie 2 1 R creature Gravecrawler can't block. | You may cast Gravecrawler from your graveyard as long as you control a Zombie. Gravedigger j22 j22/424 j22 B B {3}{B} 4 Creature - Zombie 2 2 U creature When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Grotesque Mutation j22 j22/425 j22 B B {1}{B} 2 Instant C instant Target creature gets +3/+1 and gains lifelink until end of turn. Hooded Assassin j22 j22/426 j22 B B {2}{B} 3 Creature - Human Assassin 1 2 C creature When Hooded Assassin enters the battlefield, choose one - | - Put a +1/+1 counter on Hooded Assassin. | - Destroy target creature that was dealt damage this turn. Ill-Gotten Inheritance j22 j22/427 j22 B B {3}{B} 4 Enchantment C enchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. | {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. Inner Demon j22 j22/428 j22 B B {2}{B}{B} 4 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. | When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. Kalastria Nightwatch j22 j22/429 j22 B B {4}{B} 5 Creature - Vampire Warrior Ally 4 5 C creature Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. Karfell Kennel-Master j22 j22/430 j22 B B {4}{B} 5 Creature - Zombie Berserker 4 4 C creature When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. Kothophed, Soul Hoarder j22 j22/431 j22 B B {4}{B}{B} 6 Legendary Creature - Demon 6 6 R creature /ch Flying | Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. Kraul Swarm j22 j22/432 j22 B B {4}{B} 5 Creature - Insect Warrior 4 1 U creature /ch Flying | {2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand. Liliana, Death's Majesty j22 j22/433 j22 B B {3}{B}{B} 5 Legendary Planeswalker - Liliana 5 M planeswalker yInitialize/ccblue=5 Create Zombie/spawn [m15] Zombie (B 2/2) +1: Create a 2/2 black Zombie creature token. Mill two cards. | -3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. | -7: Destroy all non-Zombie creatures. Liliana's Elite j22 j22/434 j22 B B {2}{B} 3 Creature - Zombie 1 1 U creature Liliana's Elite gets +1/+1 for each creature card in your graveyard. Liliana's Mastery j22 j22/435 j22 B B {3}{B}{B} 5 Enchantment R enchantment /spawnx2 [m15] Zombie (B 2/2) Zombies you control get +1/+1. | When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. Liliana's Steward j22 j22/436 j22 B B {B} 1 Creature - Zombie 1 2 C creature {T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery. Lurking Deadeye j22 j22/437 j22 B B {3}{B} 4 Creature - Human Assassin 4 2 C creature Flash | When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. Maalfeld Twins j22 j22/438 j22 B B {5}{B} 6 Creature - Zombie 4 4 C creature Create 2 Zombies/spawnx2 [m15] Zombie (B 2/2) When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. Marauding Blight-Priest j22 j22/439 j22 B B {2}{B} 3 Creature - Vampire Cleric 3 2 C creature Whenever you gain life, each opponent loses 1 life. Marauding Boneslasher j22 j22/440 j22 B B {2}{B} 3 Creature - Zombie Minotaur 3 3 C creature Marauding Boneslasher can't block unless you control another Zombie. Massacre Wurm j22 j22/441 j22 B B {3}{B}{B}{B} 6 Creature - Phyrexian Wurm 6 5 M creature When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. | Whenever a creature an opponent controls dies, that player loses 2 life. Mire Blight j22 j22/442 j22 B B {B} 1 Enchantment - Aura C enchantment Enchant creature | When enchanted creature is dealt damage, destroy it. Mire Triton j22 j22/443 j22 B B {1}{B} 2 Creature - Zombie Merfolk 2 1 U creature Deathtouch | When Mire Triton enters the battlefield, mill two cards and you gain 2 life. Moment of Craving j22 j22/444 j22 B B {1}{B} 2 Instant C instant Target creature gets -2/-2 until end of turn. You gain 2 life. Moodmark Painter j22 j22/445 j22 B B {2}{B}{B} 4 Creature - Human Shaman 2 3 C creature Undergrowth - When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Necromancer's Stockpile j22 j22/446 j22 B B {1}{B} 2 Enchantment R enchantment Create Zombie/spawn [m15] Zombie (B 2/2) {1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token. Necrotic Wound j22 j22/447 j22 B B {B} 1 Instant U instant Undergrowth - Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. Nested Ghoul j22 j22/448 j22 B B {3}{B}{B} 5 Creature - Phyrexian Zombie Warrior 4 2 U creature Create Phyrexian Zombie/spawn [lackey] Phyrexian Zombie (B 2/2) Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token. Nirkana Assassin j22 j22/449 j22 B B {2}{B} 3 Creature - Vampire Assassin Ally 2 3 C creature Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. Ob Nixilis, the Hate-Twisted j22 j22/450 j22 B B {3}{B}{B} 5 Legendary Planeswalker - Nixilis 5 U planeswalker /ccblue=5 Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. | -2: Destroy target creature. Its controller draws two cards. Ob Nixilis's Cruelty j22 j22/451 j22 B B {2}{B} 3 Instant C instant Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. Ophiomancer j22 j22/452 j22 B B {2}{B} 3 Creature - Human Shaman 2 2 R creature Create Snake/spawn [cc2] Snake (B 1/1 Deathtouch) At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. Oversold Cemetery j22 j22/453 j22 B B {1}{B} 2 Enchantment R enchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Phyrexian Debaser j22 j22/454 j22 B B {3}{B} 4 Creature - Phyrexian Carrier 2 2 C creature /ch Flying | {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. Pit Keeper j22 j22/455 j22 B B {1}{B} 2 Creature - Human Wizard 2 1 C creature When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Plague Spitter j22 j22/456 j22 B B {2}{B} 3 Creature - Phyrexian Horror 2 2 U creature At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. | When Plague Spitter dies, it deals 1 damage to each creature and each player. Priest of the Blood Rite j22 j22/457 j22 B B {3}{B}{B} 5 Creature - Human Cleric 2 2 R creature /spawn [2xm] Demon (B 5/5 Flying) When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. | At the beginning of your upkeep, you lose 2 life. Reaper from the Abyss j22 j22/458 j22 B B {3}{B}{B}{B} 6 Creature - Demon 6 6 M creature /ch Flying | Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. Reave Soul j22 j22/459 j22 B B {1}{B} 2 Sorcery C sorcery Destroy target creature with power 3 or less. Returned Reveler j22 j22/460 j22 B B {1}{B} 2 Creature - Zombie Satyr 1 3 C creature When Returned Reveler dies, each player mills three cards. Revenant j22 j22/461 j22 B B {4}{B} 5 Creature - Spirit * * U creature /ch Flying | Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Ruthless Disposal j22 j22/462 j22 B B {4}{B} 5 Sorcery U sorcery As an additional cost to cast this spell, discard a card and sacrifice a creature. | Two target creatures each get -13/-13 until end of turn. Seizan, Perverter of Truth j22 j22/463 j22 B B {3}{B}{B} 5 Legendary Creature - Demon Spirit 6 5 R creature At the beginning of each player's upkeep, that player loses 2 life and draws two cards. Shadowborn Demon j22 j22/464 j22 B B {3}{B}{B} 5 Creature - Demon 5 6 M creature /ch Flying | When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. | At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. Shambling Ghoul j22 j22/465 j22 B B {1}{B} 2 Creature - Zombie 2 3 C creature /cr90 Shambling Ghoul enters the battlefield tapped. Sinuous Vermin j22 j22/466 j22 B B {1}{B} 2 Creature - Rat Horror 2 2 C creature Monstrosity - Add 3 +1/+1 counters/ccgreen+3 {3}{B}{B}: Monstrosity 3. | As long as Sinuous Vermin is monstrous, it has menace. Skirsdag High Priest j22 j22/467 j22 B B {1}{B} 2 Creature - Human Cleric 1 2 R creature Create Demon/spawn [2xm] Demon (B 5/5 Flying) Morbid - {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. Skirsdag Supplicant j22 j22/468 j22 B B {2}{B} 3 Creature - Human Cleric 2 3 C creature {B}, {T}, Discard a card: Each player loses 2 life. Sling-Gang Lieutenant j22 j22/469 j22 B B {3}{B} 4 Creature - Goblin 1 1 U creature /spawnx2 [dom] Goblin (R 1/1) When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. | Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. Soulcage Fiend j22 j22/470 j22 B B {1}{B}{B} 3 Creature - Demon 3 2 C creature When Soulcage Fiend dies, each player loses 3 life. Spark Reaper j22 j22/471 j22 B B {2}{B} 3 Creature - Zombie 2 3 C creature {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. Strangling Spores j22 j22/473 j22 B B {3}{B} 4 Instant C instant Target creature gets -3/-3 until end of turn. Syr Konrad, the Grim j22 j22/474 j22 B B {3}{B}{B} 5 Legendary Creature - Human Knight 5 4 U creature Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. | {1}{B}: Each player mills a card. Takenuma Bleeder j22 j22/475 j22 B B {2}{B} 3 Creature - Ogre Shaman 3 3 C creature Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. Tivash, Gloom Summoner j22 j22/476 j22 B B {4}{B} 5 Legendary Creature - Human Warlock 4 4 R creature Create Demon/spawn [cns] Demon (B */* Flying) Lifelink | At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. Tormented Soul j22 j22/477 j22 B B {B} 1 Creature - Spirit 1 1 C creature Tormented Soul can't block and can't be blocked. Triskaidekaphobia j22 j22/479 j22 B B {3}{B} 4 Enchantment R enchantment At the beginning of your upkeep, choose one - | - Each player with exactly 13 life loses the game, then each player gains 1 life. | - Each player with exactly 13 life loses the game, then each player loses 1 life. Typhoid Rats j22 j22/480 j22 B B {B} 1 Creature - Rat 1 1 C creature Deathtouch Ulcerate j22 j22/481 j22 B B {B} 1 Instant U instant Target creature gets -3/-3 until end of turn. You lose 3 life. Undead Augur j22 j22/482 j22 B B {B}{B} 2 Creature - Zombie Wizard 2 2 U creature Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. Vampire Envoy j22 j22/483 j22 B B {2}{B} 3 Creature - Vampire Cleric Ally 1 4 C creature /ch Flying | Whenever Vampire Envoy becomes tapped, you gain 1 life. Vampiric Rites j22 j22/484 j22 B B {B} 1 Enchantment U enchantment {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. Vermin Gorger j22 j22/485 j22 B B {1}{B} 2 Creature - Vampire 2 2 C creature {T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life. Village Rites j22 j22/486 j22 B B {B} 1 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. Vito, Thorn of the Dusk Rose j22 j22/487 j22 B B {2}{B} 3 Legendary Creature - Vampire Cleric 1 3 R creature Whenever you gain life, target opponent loses that much life. | {3}{B}{B}: Creatures you control gain lifelink until end of turn. Wailing Ghoul j22 j22/488 j22 B B {1}{B} 2 Creature - Zombie 1 3 C creature When Wailing Ghoul enters the battlefield, mill two cards. Wicked Guardian j22 j22/489 j22 B B {3}{B} 4 Creature - Human Noble 4 2 C creature When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. Witch's Cauldron j22 j22/490 j22 B B {B} 1 Artifact U artifact {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. Yargle, Glutton of Urborg j22 j22/491 j22 B B {4}{B} 5 Legendary Creature - Frog Spirit 9 3 U creature Act on Impulse j22 j22/492 j22 R R {2}{R} 3 Sorcery U sorcery Reveal top three cards/vp1at3 Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. Arms Dealer j22 j22/493 j22 R R {2}{R} 3 Creature - Goblin Rogue 1 1 U creature {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. Axgard Cavalry j22 j22/494 j22 R R {1}{R} 2 Creature - Dwarf Berserker 2 2 C creature {T}: Target creature gains haste until end of turn. Banefire j22 j22/495 j22 R R {X}{R} 1 Sorcery R sorcery Banefire deals X damage to any target. | If X is 5 or more, this spell can't be countered and the damage can't be prevented. Barrage Ogre j22 j22/496 j22 R R {3}{R}{R} 5 Creature - Ogre Warrior 3 3 U creature {T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target. Battle Squadron j22 j22/497 j22 R R {3}{R}{R} 5 Creature - Goblin * * U creature /ch Flying | Battle Squadron's power and toughness are each equal to the number of creatures you control. Big Score j22 j22/498 j22 R R {3}{R} 4 Instant C instant /spawnx2 [m20] Treasure As an additional cost to cast this spell, discard a card. | Draw two cards and create two Treasure tokens. Blaze j22 j22/499 j22 R R {X}{R} 1 Sorcery U sorcery Blaze deals X damage to any target. Blisterspit Gremlin j22 j22/500 j22 R R {R} 1 Creature - Gremlin 1 1 C creature {1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. | Whenever you cast a noncreature spell, untap Blisterspit Gremlin. Blood Aspirant j22 j22/501 j22 R R {1}{R} 2 Creature - Satyr Berserker 1 1 U creature Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. | {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. Bloodhaze Wolverine j22 j22/502 j22 R R {1}{R} 2 Creature - Wolverine 2 1 C creature Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. Bogardan Dragonheart j22 j22/503 j22 R R {2}{R} 3 Creature - Human Shaman 2 2 C creature Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. Bolt Hound j22 j22/504 j22 R R {2}{R} 3 Creature - Elemental Dog 2 2 U creature Haste | Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. Borderland Marauder j22 j22/505 j22 R R {1}{R} 2 Creature - Human Warrior 1 2 C creature Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Brazen Freebooter j22 j22/506 j22 R R {3}{R} 4 Creature - Human Pirate 3 3 C creature /spawn [m20] Treasure When Brazen Freebooter enters the battlefield, create a Treasure token. Brazen Wolves j22 j22/507 j22 R R {2}{R} 3 Creature - Wolf 2 3 C creature Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. Burn Bright j22 j22/508 j22 R R {2}{R} 3 Instant C instant Creatures you control get +2/+0 until end of turn. Captain Lannery Storm j22 j22/509 j22 R R {2}{R} 3 Legendary Creature - Human Pirate 2 2 R creature Create Treasure/spawn [m20] Treasure Haste | Whenever Captain Lannery Storm attacks, create a Treasure token. | Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. Catalyst Elemental j22 j22/510 j22 R R {2}{R} 3 Creature - Elemental 2 2 C creature Sacrifice Catalyst Elemental: Add {R}{R}. Chandra, Flame's Fury j22 j22/511 j22 R R {4}{R}{R} 6 Legendary Planeswalker - Chandra 4 M planeswalker /ccblue=4 +1: Chandra, Flame's Fury deals 2 damage to any target. | -2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. | -8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls. Chandra's Magmutt j22 j22/512 j22 R R {1}{R} 2 Creature - Elemental Dog 2 2 C creature {T}: Chandra's Magmutt deals 1 damage to target player or planeswalker. Chandra's Pyreling j22 j22/513 j22 R R {1}{R} 2 Creature - Elemental Lizard 1 3 U creature Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. Chandra's Pyrohelix j22 j22/514 j22 R R {1}{R} 2 Instant C instant Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. Chandra's Spitfire j22 j22/515 j22 R R {2}{R} 3 Creature - Elemental 1 3 U creature /ch Flying | Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. Coalhauler Swine j22 j22/516 j22 R R {4}{R}{R} 6 Creature - Boar Beast 4 4 C creature Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. Cone of Flame j22 j22/517 j22 R R {3}{R}{R} 5 Sorcery U sorcery Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. Cyclops Electromancer j22 j22/518 j22 R R {4}{R} 5 Creature - Cyclops Wizard 4 2 U creature When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. Dance with Devils j22 j22/519 j22 R R {3}{R} 4 Instant U instant /spawnx2 [soi] Devil (R 1/1) Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." Deem Worthy j22 j22/520 j22 R R {4}{R} 5 Instant U instant Deem Worthy deals 7 damage to target creature. | Cycling {3}{R} | When you cycle Deem Worthy, you may have it deal 2 damage to target creature. Destructive Tampering j22 j22/521 j22 R R {2}{R} 3 Sorcery C sorcery Choose one - | - Destroy target artifact. | - Creatures without flying can't block this turn. Dragon Egg j22 j22/522 j22 R R {2}{R} 3 Creature - Dragon Egg 0 2 U creature Create Dragon/spawn [cmr] Dragon (R 2/2 Flying) Defender | When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn." Dragonlord's Servant j22 j22/524 j22 R R {1}{R} 2 Creature - Goblin Shaman 1 3 U creature Dragon spells you cast cost {1} less to cast. Dragonspeaker Shaman j22 j22/525 j22 R R {1}{R}{R} 3 Creature - Human Barbarian Shaman 2 2 U creature Dragon spells you cast cost {2} less to cast. Electric Revelation j22 j22/526 j22 R R {2}{R} 3 Instant C instant As an additional cost to cast this spell, discard a card. | Draw two cards. | Flashback {3}{R} Electrify j22 j22/527 j22 R R {3}{R} 4 Instant C instant Electrify deals 4 damage to target creature. Fanatical Firebrand j22 j22/528 j22 R R {R} 1 Creature - Goblin Pirate 1 1 C creature Haste | {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. Fervent Strike j22 j22/529 j22 R R {R} 1 Instant C instant Target creature gets +1/+0 and gains first strike and haste until end of turn. Fiery Conclusion j22 j22/530 j22 R R {1}{R} 2 Instant U instant As an additional cost to cast this spell, sacrifice a creature. | Fiery Conclusion deals 5 damage to target creature. Fiery Intervention j22 j22/531 j22 R R {4}{R} 5 Sorcery C sorcery Choose one - | - Fiery Intervention deals 5 damage to target creature. | - Destroy target artifact. Firebolt j22 j22/532 j22 R R {R} 1 Sorcery C sorcery Firebolt deals 2 damage to any target. | Flashback {4}{R} Firecannon Blast j22 j22/533 j22 R R {1}{R}{R} 3 Sorcery C sorcery Firecannon Blast deals 3 damage to target creature. | Raid - Firecannon Blast deals 6 damage instead if you attacked this turn. Flame Lash j22 j22/534 j22 R R {3}{R} 4 Instant C instant Flame Lash deals 4 damage to any target. Flames of the Firebrand j22 j22/535 j22 R R {2}{R} 3 Sorcery U sorcery Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. Frenzied Goblin j22 j22/536 j22 R R {R} 1 Creature - Goblin Berserker 1 1 C creature Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. Furnace Whelp j22 j22/537 j22 R R {2}{R}{R} 4 Creature - Dragon 2 2 U creature /ch Flying | {R}: Furnace Whelp gets +1/+0 until end of turn. Gadrak, the Crown-Scourge j22 j22/538 j22 R R {2}{R} 3 Legendary Creature - Dragon 5 4 R creature yInitialize/ch Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Flying | Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. | At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. Glint-Horn Buccaneer j22 j22/539 j22 R R {1}{R}{R} 3 Creature - Minotaur Pirate 2 4 R creature Haste | Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. | {1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking. Go for Blood j22 j22/540 j22 R R {1}{R} 2 Sorcery C sorcery Target creature you control fights target creature you don't control. | Cycling {1} Goblin Artillery j22 j22/541 j22 R R {1}{R}{R} 3 Creature - Goblin Warrior 1 3 U creature {T}: Goblin Artillery deals 2 damage to any target and 3 damage to you. Goblin Grenade j22 j22/542 j22 R R {R} 1 Sorcery U sorcery As an additional cost to cast this spell, sacrifice a Goblin. | Goblin Grenade deals 5 damage to any target. Goblin Oriflamme j22 j22/543 j22 R R {1}{R} 2 Enchantment U enchantment Attacking creatures you control get +1/+0. Goblin Psychopath j22 j22/544 j22 R R {3}{R} 4 Creature - Goblin Mutant 5 5 U creature Flip a coin/flip1 Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. Goblin Rabblemaster j22 j22/545 j22 R R {2}{R} 3 Creature - Goblin Warrior 2 2 R creature Create Goblin/spawn [lackey] Goblin (R 1/1 Haste) Other Goblin creatures you control attack each combat if able. | At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. | Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. Goblin Rally j22 j22/546 j22 R R {3}{R}{R} 5 Sorcery U sorcery /spawnx4 [dom] Goblin (R 1/1) Create four 1/1 red Goblin creature tokens. Goblin Trailblazer j22 j22/547 j22 R R {1}{R} 2 Creature - Goblin Pirate 2 1 C creature Menace Goblin Warchief j22 j22/548 j22 R R {1}{R}{R} 3 Creature - Goblin Warrior 2 2 U creature Goblin spells you cast cost {1} less to cast. | Goblins you control have haste. Goldhound j22 j22/549 j22 R R {R} 1 Artifact Creature - Treasure Dog 1 1 C creature First strike | Menace | {T}, Sacrifice Goldhound: Add one mana of any color. Goldspan Dragon j22 j22/550 j22 R R {3}{R}{R} 5 Creature - Dragon 4 4 M creature yInitialize/ch Create Treasure/spawn [m20] Treasure Flying, haste | Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. | Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." Grotag Night-Runner j22 j22/551 j22 R R {2}{R} 3 Creature - Goblin Rogue 2 3 U creature Reveal top card/vp1at1 Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. Hordeling Outburst j22 j22/552 j22 R R {1}{R}{R} 3 Sorcery U sorcery /spawnx3 [dom] Goblin (R 1/1) Create three 1/1 red Goblin creature tokens. Hungry Flames j22 j22/553 j22 R R {2}{R} 3 Instant C instant Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. Ib Halfheart, Goblin Tactician j22 j22/554 j22 R R {3}{R} 4 Legendary Creature - Goblin Advisor 3 2 R creature Create 2 Goblins/spawnx2 [dom] Goblin (R 1/1) Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. | Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens. Ignite the Future j22 j22/555 j22 R R {3}{R} 4 Sorcery R sorcery Reveal top three cards/vp1at3 Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. | Flashback {7}{R} Immersturm Raider j22 j22/556 j22 R R {1}{R} 2 Creature - Demon Berserker 2 1 C creature When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. Impending Doom j22 j22/557 j22 R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +3/+3 and attacks each combat if able. | When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller. Improvised Weaponry j22 j22/558 j22 R R {2}{R} 3 Sorcery C sorcery /spawn [m20] Treasure Improvised Weaponry deals 2 damage to any target. Create a Treasure token. Irencrag Pyromancer j22 j22/559 j22 R R {2}{R} 3 Creature - Human Wizard 0 4 R creature Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. Irreverent Revelers j22 j22/560 j22 R R {2}{R} 3 Creature - Satyr 2 2 C creature When Irreverent Revelers enters the battlefield, choose one - | - Destroy target artifact. | - Irreverent Revelers gains haste until end of turn. Kargan Dragonrider j22 j22/561 j22 R R {1}{R} 2 Creature - Human Warrior 2 2 C creature As long as you control a Dragon, Kargan Dragonrider has flying. Kari Zev, Skyship Raider j22 j22/562 j22 R R {1}{R} 2 Legendary Creature - Human Pirate 1 3 R creature Create Ragavan/spawn [aer] Ragavan (R 2/1) First strike, menace | Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. Keldon Raider j22 j22/563 j22 R R {2}{R}{R} 4 Creature - Human Warrior 4 3 C creature When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. Krenko, Mob Boss j22 j22/564 j22 R R {2}{R}{R} 4 Legendary Creature - Goblin Warrior 3 3 R creature Create Goblin/spawn [dom] Goblin (R 1/1) Create 5 Goblins/spawnx5 [dom] Goblin (R 1/1) Create 10 Goblins/spawnx10 [dom] Goblin (R 1/1) {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. Kuldotha Flamefiend j22 j22/565 j22 R R {4}{R}{R} 6 Creature - Elemental 4 4 U creature When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets. Lathliss, Dragon Queen j22 j22/566 j22 R R {4}{R}{R} 6 Legendary Creature - Dragon 6 6 R creature yInitialize/ch Create Dragon/spawn [bfz] Dragon (R 5/5 Flying) Flying | Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. | {1}{R}: Dragons you control get +1/+0 until end of turn. Lava Serpent j22 j22/567 j22 R R {5}{R} 6 Creature - Elemental Serpent 5 5 C creature Haste | Cycling {2} Lavastep Raider j22 j22/568 j22 R R {R} 1 Creature - Goblin Warrior 1 2 C creature {2}{R}: Lavastep Raider gets +2/+0 until end of turn. Lightning Axe j22 j22/569 j22 R R {R} 1 Instant U instant As an additional cost to cast this spell, discard a card or pay {5}. | Lightning Axe deals 5 damage to target creature. Mad Ratter j22 j22/570 j22 R R {3}{R} 4 Creature - Goblin 1 2 U creature Create 2 Rats/spawnx2 [gtc] Rat (B 1/1) Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. Magmatic Channeler j22 j22/571 j22 R R {1}{R} 2 Creature - Human Wizard 1 3 R creature Reveal top two cards/vp1at2 As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. | {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. Mardu Heart-Piercer j22 j22/572 j22 R R {3}{R} 4 Creature - Human Archer 2 3 U creature Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. Markov Warlord j22 j22/573 j22 R R {5}{R} 6 Creature - Vampire Warrior 4 4 U creature Haste | When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. Mudbutton Torchrunner j22 j22/574 j22 R R {2}{R} 3 Creature - Goblin Warrior 1 1 C creature When Mudbutton Torchrunner dies, it deals 3 damage to any target. Muxus, Goblin Grandee j22 j22/575 j22 R R {4}{R}{R} 6 Legendary Creature - Goblin Noble 4 4 R creature Reveal top six cards/vp1at6 When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. | Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. Nest Robber j22 j22/576 j22 R R {1}{R} 2 Creature - Dinosaur 2 1 C creature Haste Ordeal of Purphoros j22 j22/577 j22 R R {1}{R} 2 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. | When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target. Outnumber j22 j22/578 j22 R R {R} 1 Instant C instant Outnumber deals damage to target creature equal to the number of creatures you control. Pillar of Flame j22 j22/579 j22 R R {R} 1 Sorcery C sorcery Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Prickly Marmoset j22 j22/580 j22 R R {2}{R} 3 Creature - Monkey 2 3 C creature First strike | Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. Professional Face-Breaker j22 j22/581 j22 R R {2}{R} 3 Creature - Human Warrior 2 3 R creature Reveal top card/vp1at1 Create Treasure/spawn [m20] Treasure Menace | Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. | Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. Pyre-Sledge Arsonist j22 j22/582 j22 R R {2}{R} 3 Creature - Viashino Shaman 2 2 U creature {1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn. Quakefoot Cyclops j22 j22/583 j22 R R {4}{R} 5 Creature - Cyclops 4 4 C creature When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. | Cycling {1}{R} | When you cycle Quakefoot Cyclops, target creature can't block this turn. Raking Claws j22 j22/584 j22 R R {1}{R} 2 Instant C instant Target creature gains double strike until end of turn. | Cycling {2} Ravenous Giant j22 j22/585 j22 R R {2}{R}{R} 4 Creature - Giant 5 5 U creature At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. Raze the Effigy j22 j22/586 j22 R R {R} 1 Instant C instant Choose one - | - Destroy target artifact. | - Target attacking creature gets +2/+2 until end of turn. Reckless Fireweaver j22 j22/587 j22 R R {1}{R} 2 Creature - Human Artificer 1 3 C creature Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. Reptilian Reflection j22 j22/588 j22 R R {2}{R} 3 Enchantment U enchantment Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. Ripscale Predator j22 j22/589 j22 R R {4}{R}{R} 6 Creature - Dinosaur 6 5 C creature Menace Rooting Moloch j22 j22/590 j22 R R {4}{R} 5 Creature - Lizard 4 4 U creature When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. | Cycling {2} Rummaging Goblin j22 j22/591 j22 R R {2}{R} 3 Creature - Goblin Rogue 1 1 C creature {T}, Discard a card: Draw a card. Rush of Adrenaline j22 j22/592 j22 R R {R} 1 Instant C instant Target creature gets +2/+1 and gains trample until end of turn. Sarkhan, the Dragonspeaker j22 j22/593 j22 R R {3}{R}{R} 5 Legendary Planeswalker - Sarkhan 4 M planeswalker yInitialize/ccblue=4 Create Sarkhan, the Dragonspeaker Emblem/spawn [ktk] Sarkhan, the Dragonspeaker Emblem +1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. | -3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. | -6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." Sarkhan's Rage j22 j22/594 j22 R R {4}{R} 5 Instant C instant Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. Sarkhan's Whelp j22 j22/595 j22 R R {2}{R} 3 Creature - Dragon 2 2 U creature /ch Flying | Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. Scorching Dragonfire j22 j22/596 j22 R R {1}{R} 2 Instant C instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Searing Spear j22 j22/597 j22 R R {1}{R} 2 Instant C instant Searing Spear deals 3 damage to any target. Seize the Storm j22 j22/598 j22 R R {4}{R} 5 Sorcery U sorcery /spawn [mid] Elemental (R */* Trample) Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." | Flashback {6}{R} Shredded Sails j22 j22/599 j22 R R {1}{R} 2 Instant C instant Choose one - | - Destroy target artifact. | - Shredded Sails deals 4 damage to target creature with flying. | Cycling {2} Smoldering Efreet j22 j22/600 j22 R R {1}{R} 2 Creature - Efreet Monk 2 2 C creature When Smoldering Efreet dies, it deals 2 damage to you. Sokenzan Smelter j22 j22/601 j22 R R {1}{R} 2 Creature - Goblin Artificer 2 2 U creature Create Construct/spawn [neo] Construct (R 3/1 Haste) At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. Spark of Creativity j22 j22/602 j22 R R {R} 1 Sorcery U sorcery Reveal top card/vp1at1 Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn. Sparkmage Apprentice j22 j22/603 j22 R R {1}{R} 2 Creature - Human Wizard 1 1 C creature When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target. Sparktongue Dragon j22 j22/604 j22 R R {3}{R}{R} 5 Creature - Dragon 3 3 C creature /ch Flying | When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. Spellgorger Weird j22 j22/605 j22 R R {2}{R} 3 Creature - Weird 2 2 C creature Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. Spiteful Prankster j22 j22/606 j22 R R {2}{R} 3 Creature - Devil 3 2 U creature As long as it's your turn, Spiteful Prankster has first strike. | Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. Starstorm j22 j22/607 j22 R R {X}{R}{R} 2 Instant R instant Starstorm deals X damage to each creature. | Cycling {3} Storm Fleet Pyromancer j22 j22/608 j22 R R {4}{R} 5 Creature - Human Pirate Wizard 3 2 C creature Raid - When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. Subterranean Scout j22 j22/609 j22 R R {1}{R} 2 Creature - Goblin Scout 2 1 C creature When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. Sudden Breakthrough j22 j22/610 j22 R R {1}{R} 2 Instant C instant /spawn [m20] Treasure Target creature gets +2/+0 and gains first strike until end of turn. | Create a Treasure token. Swaggering Corsair j22 j22/611 j22 R R {2}{R} 3 Creature - Human Pirate 2 2 C creature Raid - Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. Swift Kick j22 j22/612 j22 R R {3}{R} 4 Instant C instant Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Torch Courier j22 j22/614 j22 R R {R} 1 Creature - Goblin 1 1 C creature Haste | Sacrifice Torch Courier: Another target creature gains haste until end of turn. Tormenting Voice j22 j22/615 j22 R R {1}{R} 2 Sorcery C sorcery As an additional cost to cast this spell, discard a card. | Draw two cards. Trove of Temptation j22 j22/616 j22 R R {3}{R} 4 Enchantment U enchantment Create Treasure/spawn [m20] Treasure Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. | At the beginning of your end step, create a Treasure token. Vault Robber j22 j22/617 j22 R R {1}{R} 2 Creature - Dwarf Rogue 1 3 C creature Create Treasure/spawn [m20] Treasure {1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. Viashino Pyromancer j22 j22/618 j22 R R {1}{R} 2 Creature - Viashino Wizard 2 1 C creature When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. Volley Veteran j22 j22/619 j22 R R {3}{R} 4 Creature - Goblin Warrior 4 2 U creature When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. War-Name Aspirant j22 j22/620 j22 R R {1}{R} 2 Creature - Human Warrior 2 1 U creature Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. | War-Name Aspirant can't be blocked by creatures with power 1 or less. Warcry Phoenix j22 j22/621 j22 R R {3}{R} 4 Creature - Phoenix 2 2 U creature /ch Flying, haste | Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking. Weaselback Redcap j22 j22/622 j22 R R {R} 1 Creature - Goblin Knight 1 1 C creature {1}{R}: Weaselback Redcap gets +2/+0 until end of turn. Welding Sparks j22 j22/623 j22 R R {2}{R} 3 Instant C instant Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. Wildfire Elemental j22 j22/624 j22 R R {2}{R}{R} 4 Creature - Elemental 3 3 C creature Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. Yidaro, Wandering Monster j22 j22/625 j22 R R {5}{R}{R} 7 Legendary Creature - Dinosaur Turtle 8 8 R creature Trample, haste | Cycling {1}{R} | When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. Young Pyromancer j22 j22/626 j22 R R {1}{R} 2 Creature - Human Shaman 2 1 U creature Create Elemental/spawn [mh1] Elemental (R 1/1) Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. Adventurous Impulse j22 j22/627 j22 G G {G} 1 Sorcery C sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Ancient Stirrings j22 j22/628 j22 G G {G} 1 Sorcery C sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. Avenger of Zendikar j22 j22/629 j22 G G {5}{G}{G} 7 Creature - Elemental 5 5 M creature Create Plant/spawn [ogw] Plant (G 0/1) Create 5 Plants/spawnx5 [ogw] Plant (G 0/1) Create 10 Plants/spawnx10 [ogw] Plant (G 0/1) When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. | Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. Baloth Woodcrasher j22 j22/630 j22 G G {4}{G}{G} 6 Creature - Beast 4 4 U creature Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Band Together j22 j22/631 j22 G G {2}{G} 3 Instant C instant Up to two target creatures you control each deal damage equal to their power to another target creature. Blisterpod j22 j22/632 j22 G {G} 1 Creature - Eldrazi Drone 1 1 C creature Create Eldrazi Scion/spawn [2x2] Eldrazi Scion (1/1) Devoid | When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Bounding Wolf j22 j22/633 j22 G G {2}{G} 3 Creature - Wolf 3 2 C creature Flash | Reach Briarpack Alpha j22 j22/634 j22 G G {3}{G} 4 Creature - Wolf 3 3 U creature Flash | When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. Bristling Boar j22 j22/635 j22 G G {3}{G} 4 Creature - Boar 4 3 C creature Bristling Boar can't be blocked by more than one creature. Broken Bond j22 j22/636 j22 G G {1}{G} 2 Sorcery C sorcery Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. Brood Monitor j22 j22/637 j22 G {4}{G}{G} 6 Creature - Eldrazi Drone 3 3 U creature /spawnx3 [2x2] Eldrazi Scion (1/1) Devoid | When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." Canopy Baloth j22 j22/638 j22 G G {3}{G} 4 Creature - Beast 4 3 C creature Landfall - Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. Challenger Troll j22 j22/639 j22 G G {4}{G} 5 Creature - Troll 6 5 U creature Each creature you control with power 4 or greater can't be blocked by more than one creature. Colossal Dreadmaw j22 j22/640 j22 G G {4}{G}{G} 6 Creature - Dinosaur 6 6 C creature Trample Courser of Kruphix j22 j22/641 j22 G G {1}{G}{G} 3 Enchantment Creature - Centaur 2 4 R creature Reveal top card/vp1p1 Play with the top card of your library revealed. | You may play lands from the top of your library. | Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. Crawling Sensation j22 j22/642 j22 G G {2}{G} 3 Enchantment U enchantment Create Insect/spawn [cn2] Insect (G 1/1) At the beginning of your upkeep, you may mill two cards. | Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. Creeperhulk j22 j22/643 j22 G G {3}{G}{G} 5 Creature - Plant Elemental 5 5 R creature Trample | {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. Cultivate j22 j22/644 j22 G G {2}{G} 3 Sorcery C sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Deadbridge Goliath j22 j22/645 j22 G G {2}{G}{G} 4 Creature - Insect 5 5 R creature Scavenge {4}{G}{G} Declare Dominance j22 j22/646 j22 G G {3}{G}{G} 5 Sorcery U sorcery Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. Domesticated Hydra j22 j22/647 j22 G G {2}{G}{G} 4 Creature - Hydra 3 3 U creature {X}{G}{G}{G}: Monstrosity X. | As long as Domesticated Hydra is monstrous, it has trample. Drowsing Tyrannodon j22 j22/648 j22 G G {1}{G} 2 Creature - Dinosaur 3 3 C creature Defender | As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. Drudge Beetle j22 j22/649 j22 G G {1}{G} 2 Creature - Insect 2 2 C creature Scavenge {5}{G} Duskshell Crawler j22 j22/650 j22 G G {1}{G} 2 Creature - Insect 0 3 C creature When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. | Each creature you control with a +1/+1 counter on it has trample. Dwynen's Elite j22 j22/651 j22 G G {1}{G} 2 Creature - Elf Warrior 2 2 U creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. Elderleaf Mentor j22 j22/652 j22 G G {3}{G} 4 Creature - Elf Warrior 3 2 C creature /spawn [ori] Elf Warrior (G 1/1) When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. Elven Bow j22 j22/653 j22 G G {G} 1 Artifact - Equipment U artifact Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. | Equipped creature gets +1/+2 and has reach. | Equip {3} Elvish Warmaster j22 j22/654 j22 G G {1}{G} 2 Creature - Elf Warrior 2 2 R creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. | {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. Engulfing Slagwurm j22 j22/655 j22 G G {5}{G}{G} 7 Creature - Wurm 7 7 R creature Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. Enlarge j22 j22/656 j22 G G {3}{G}{G} 5 Sorcery U sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. Feed the Pack j22 j22/657 j22 G G {5}{G} 6 Enchantment R enchantment Create Wolf/spawn [soi] Wolf (G 2/2) Create 5 Wolves/spawnx5 [soi] Wolf (G 2/2) Create 10 Wolves/spawnx10 [soi] Wolf (G 2/2) At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness. Feral Hydra j22 j22/658 j22 G G {X}{G} 1 Creature - Hydra Beast 0 0 U creature Feral Hydra enters the battlefield with X +1/+1 counters on it. | {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. Ferocious Pup j22 j22/659 j22 G G {2}{G} 3 Creature - Wolf 0 1 C creature /spawn [soi] Wolf (G 2/2) When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. Fertilid j22 j22/660 j22 G G {2}{G} 3 Creature - Elemental 0 0 C creature /ccgreen=2 Fertilid enters the battlefield with two +1/+1 counters on it. | {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Fierce Witchstalker j22 j22/661 j22 G G {2}{G}{G} 4 Creature - Wolf 4 4 C creature /spawn [eld] Food Trample | When Fierce Witchstalker enters the battlefield, create a Food token. Flourishing Hunter j22 j22/662 j22 G G {4}{G}{G} 6 Creature - Wolf Spirit 6 6 C creature When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. Frontier Mastodon j22 j22/663 j22 G G {2}{G} 3 Creature - Elephant 3 2 C creature Ferocious - Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. Gaea's Protector j22 j22/664 j22 G G {3}{G} 4 Creature - Elemental Warrior 4 2 C creature Gaea's Protector must be blocked if able. Ghirapur Guide j22 j22/665 j22 G G {2}{G} 3 Creature - Elf Scout 3 2 U creature {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. Giant Caterpillar j22 j22/666 j22 G G {3}{G} 4 Creature - Insect 3 3 C creature Create Butterfly/spawn [moc] Butterfly (G 1/1 Flying) {G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step. Gift of the Gargantuan j22 j22/667 j22 G G {2}{G} 3 Sorcery C sorcery Look at top four cards/vp1pt4 Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. Goreclaw, Terror of Qal Sisma j22 j22/668 j22 G G {3}{G} 4 Legendary Creature - Bear 4 3 R creature Creature spells you cast with power 4 or greater cost {2} less to cast. | Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. Groundswell j22 j22/669 j22 G G {G} 1 Instant C instant Target creature gets +2/+2 until end of turn. | Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. Havenwood Wurm j22 j22/670 j22 G G {6}{G} 7 Creature - Wurm 5 6 C creature Flash | Trample Hooting Mandrills j22 j22/671 j22 G G {5}{G} 6 Creature - Ape 4 4 C creature Delve | Trample Howl of the Hunt j22 j22/672 j22 G G {2}{G} 3 Enchantment - Aura C enchantment Flash | Enchant creature | When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. | Enchanted creature gets +2/+2 and has vigilance. Howlgeist j22 j22/673 j22 G G {5}{G} 6 Creature - Spirit Wolf 4 2 U creature Creatures with power less than Howlgeist's power can't block it. | Undying Hunger of the Howlpack j22 j22/674 j22 G G {G} 1 Instant C instant Put a +1/+1 counter on target creature. | Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn. Hunter's Edge j22 j22/675 j22 G G {3}{G} 4 Sorcery C sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. Ilysian Caryatid j22 j22/676 j22 G G {1}{G} 2 Creature - Plant 1 1 C creature {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. Imperious Perfect j22 j22/677 j22 G G {2}{G} 3 Creature - Elf Warrior 2 2 R creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Other Elves you control get +1/+1. | {G}, {T}: Create a 1/1 green Elf Warrior creature token. Iridescent Hornbeetle j22 j22/678 j22 G G {4}{G} 5 Creature - Insect 3 4 U creature Create Insect/spawn [cn2] Insect (G 1/1) Create 5 Insects/spawnx5 [cn2] Insect (G 1/1) Create 10 Insects/spawnx10 [cn2] Insect (G 1/1) At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. Ironshell Beetle j22 j22/679 j22 G G {1}{G} 2 Creature - Insect 1 1 C creature When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. Ivy Lane Denizen j22 j22/680 j22 G G {3}{G} 4 Creature - Elf Warrior 2 3 C creature Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. Kessig Cagebreakers j22 j22/681 j22 G G {4}{G} 5 Creature - Human Rogue 3 4 R creature Create Wolf/spawn [soi] Wolf (G 2/2) Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. Kraul Foragers j22 j22/682 j22 G G {4}{G} 5 Creature - Insect Scout 4 4 C creature Undergrowth - When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. Kraul Harpooner j22 j22/683 j22 G G {1}{G} 2 Creature - Insect Warrior 3 2 U creature Reach | Undergrowth - When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. Kraul Warrior j22 j22/684 j22 G G {1}{G} 2 Creature - Insect Warrior 2 2 C creature {5}{G}: Kraul Warrior gets +3/+3 until end of turn. Kujar Seedsculptor j22 j22/685 j22 G G {1}{G} 2 Creature - Elf Druid 1 2 C creature When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. Lys Alana Huntmaster j22 j22/686 j22 G G {2}{G}{G} 4 Creature - Elf Warrior 3 3 C creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. Mammoth Spider j22 j22/687 j22 G G {4}{G} 5 Creature - Spider 3 5 C creature Reach Master of the Wild Hunt j22 j22/688 j22 G G {2}{G}{G} 4 Creature - Human Shaman 3 3 M creature Create Wolf/spawn [soi] Wolf (G 2/2) At the beginning of your upkeep, create a 2/2 green Wolf creature token. | {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. Master's Rebuke j22 j22/689 j22 G G {1}{G} 2 Instant C instant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Might of the Masses j22 j22/690 j22 G G {G} 1 Instant C instant Target creature gets +1/+1 until end of turn for each creature you control. Moldgraf Millipede j22 j22/691 j22 G G {4}{G} 5 Creature - Insect Horror 2 2 C creature When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. Moonlight Hunt j22 j22/692 j22 G G {1}{G} 2 Instant U instant Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. Naga Vitalist j22 j22/693 j22 G G {1}{G} 2 Creature - Naga Druid 1 2 C creature {T}: Add one mana of any type that a land you control could produce. Nantuko Cultivator j22 j22/694 j22 G G {3}{G} 4 Creature - Insect Druid 2 2 U creature When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. Nessian Hornbeetle j22 j22/695 j22 G G {1}{G} 2 Creature - Insect 2 2 U creature At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. Nightpack Ambusher j22 j22/696 j22 G G {2}{G}{G} 4 Creature - Wolf 4 4 R creature Create Wolf/spawn [soi] Wolf (G 2/2) Flash | Other Wolves and Werewolves you control get +1/+1. | At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. Oashra Cultivator j22 j22/697 j22 G G {G} 1 Creature - Human Druid 0 3 C creature {2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Ondu Giant j22 j22/698 j22 G G {3}{G} 4 Creature - Giant Druid 2 4 C creature When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Ordeal of Nylea j22 j22/699 j22 G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. | When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Ornery Dilophosaur j22 j22/700 j22 G G {3}{G} 4 Creature - Dinosaur 2 2 C creature Deathtouch | Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. Overcome j22 j22/701 j22 G G {3}{G}{G} 5 Sorcery U sorcery Creatures you control get +2/+2 and gain trample until end of turn. Overgrowth j22 j22/702 j22 G G {2}{G} 3 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. Packsong Pup j22 j22/703 j22 G G {1}{G} 2 Creature - Wolf 1 1 U creature At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. | When Packsong Pup dies, you gain life equal to its power. Paradise Druid j22 j22/704 j22 G G {1}{G} 2 Creature - Elf Druid 2 1 U creature Paradise Druid has hexproof as long as it's untapped. | {T}: Add one mana of any color. Pestilent Wolf j22 j22/705 j22 G G {1}{G} 2 Creature - Wolf 2 2 C creature {2}{G}: Pestilent Wolf gains deathtouch until end of turn. Phantom Nantuko j22 j22/706 j22 G G {2}{G} 3 Creature - Insect Spirit 0 0 R creature /ccgreen=2 Trample | Phantom Nantuko enters the battlefield with two +1/+1 counters on it. | If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. | {T}: Put a +1/+1 counter on Phantom Nantuko. Pounce j22 j22/707 j22 G G {1}{G} 2 Instant C instant Target creature you control fights target creature you don't control. Predator's Howl j22 j22/708 j22 G G {3}{G} 4 Instant U instant Create Wolf/spawn [soi] Wolf (G 2/2) Create 3 Wolves/spawnx3 [soi] Wolf (G 2/2) Create a 2/2 green Wolf creature token. | Morbid - Create three 2/2 green Wolf creature tokens instead if a creature died this turn. Presence of Gond j22 j22/709 j22 G G {2}{G} 3 Enchantment - Aura C enchantment Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) Enchant creature | Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token." Prey Upon j22 j22/710 j22 G G {G} 1 Sorcery C sorcery Target creature you control fights target creature you don't control. Pridemalkin j22 j22/711 j22 G G {2}{G} 3 Creature - Cat 2 1 C creature When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. | Each creature you control with a +1/+1 counter on it has trample. Primordial Hydra j22 j22/712 j22 G G {X}{G}{G} 2 Creature - Hydra 0 0 M creature Primordial Hydra enters the battlefield with X +1/+1 counters on it. | At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. | Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. Prowling Serpopard j22 j22/713 j22 G G {1}{G}{G} 3 Creature - Cat Snake 4 3 R creature This spell can't be countered. | Creature spells you control can't be countered. Quarry Beetle j22 j22/714 j22 G G {4}{G} 5 Creature - Insect 4 5 U creature When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. Rampaging Baloths j22 j22/715 j22 G G {4}{G}{G} 6 Creature - Beast 6 6 R creature Create Beast/spawn [c14] Beast (G 4/4) Trample | Landfall - Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Reckless Amplimancer j22 j22/716 j22 G G {1}{G} 2 Creature - Elf Druid 2 2 C creature {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. Reclamation Sage j22 j22/717 j22 G G {2}{G} 3 Creature - Elf Shaman 2 1 U creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Relentless Pursuit j22 j22/718 j22 G G {2}{G} 3 Sorcery C sorcery Reveal top four cards/vp1at4 Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. Rhonas the Indomitable j22 j22/719 j22 G G {2}{G} 3 Legendary Creature - God 5 5 M creature Deathtouch, indestructible | Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. | {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn. Roar of Challenge j22 j22/720 j22 G G {2}{G} 3 Sorcery U sorcery All creatures able to block target creature this turn do so. | Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater. Roots of Wisdom j22 j22/721 j22 G G {1}{G} 2 Sorcery C sorcery Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. Rosethorn Halberd j22 j22/722 j22 G G {G} 1 Artifact - Equipment C artifact When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. | Equipped creature gets +2/+1. | Equip {5} Savage Punch j22 j22/723 j22 G G {1}{G} 2 Sorcery C sorcery Target creature you control fights target creature you don't control. | Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. Scale the Heights j22 j22/724 j22 G G {2}{G} 3 Sorcery C sorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. | Draw a card. Scion Summoner j22 j22/725 j22 G {2}{G} 3 Creature - Eldrazi Drone 2 2 C creature /spawn [2x2] Eldrazi Scion (1/1) Devoid | When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Scrounging Bandar j22 j22/726 j22 G G {1}{G} 2 Creature - Cat Monkey 0 0 C creature /ccgreen=2 Scrounging Bandar enters the battlefield with two +1/+1 counters on it. | At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. Servant of the Scale j22 j22/727 j22 G G {G} 1 Creature - Human Soldier 0 0 C creature /ccgreen=1 Servant of the Scale enters the battlefield with a +1/+1 counter on it. | When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. Silverback Shaman j22 j22/728 j22 G G {3}{G}{G} 5 Creature - Ape Shaman 5 4 C creature Trample | When Silverback Shaman dies, draw a card. Simian Brawler j22 j22/729 j22 G G {3}{G} 4 Creature - Ape Warrior 3 3 C creature Discard a land card: Simian Brawler gets +1/+1 until end of turn. Snapping Gnarlid j22 j22/730 j22 G G {1}{G} 2 Creature - Beast 2 2 C creature Landfall - Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. Soul's Might j22 j22/731 j22 G G {4}{G} 5 Sorcery C sorcery Put X +1/+1 counters on target creature, where X is that creature's power. Sporeback Wolf j22 j22/732 j22 G G {1}{G} 2 Creature - Wolf 2 2 C creature As long as it's your turn, Sporeback Wolf gets +0/+2. Stalking Drone j22 j22/733 j22 G {1}{G} 2 Creature - Eldrazi Drone 2 2 C creature Devoid | {C}: Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. Swarm Shambler j22 j22/734 j22 G G {G} 1 Creature - Fungus Beast 0 0 R creature yInitialize/ccgreen=1 Create Insect/spawn [cn2] Insect (G 1/1) Swarm Shambler enters the battlefield with a +1/+1 counter on it. | Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. | {1}, {T}: Put a +1/+1 counter on Swarm Shambler. Titanic Brawl j22 j22/735 j22 G G {1}{G} 2 Instant C instant This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. | Target creature you control fights target creature you don't control. Turntimber Basilisk j22 j22/736 j22 G G {1}{G}{G} 3 Creature - Basilisk 2 1 U creature Deathtouch | Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. Unnatural Aggression j22 j22/737 j22 G {2}{G} 3 Instant C instant Devoid | Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. Wildborn Preserver j22 j22/738 j22 G G {1}{G} 2 Creature - Elf Archer 2 2 R creature Flash | Reach | Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. Wily Bandar j22 j22/739 j22 G G {G} 1 Creature - Cat Monkey 1 1 C creature {2}{G}: Wily Bandar gains indestructible until end of turn. Wolf's Quarry j22 j22/740 j22 G G {4}{G}{G} 6 Sorcery C sorcery /spawnx3 [eld] Boar (G 1/1) Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." Wolfkin Bond j22 j22/741 j22 G G {4}{G} 5 Enchantment - Aura C enchantment /spawn [soi] Wolf (G 2/2) Enchant creature | When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. | Enchanted creature gets +2/+2. Wolfwillow Haven j22 j22/742 j22 G G {1}{G} 2 Enchantment - Aura U enchantment Create Wolf/spawn [soi] Wolf (G 2/2) Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}. | {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn. Wolverine Riders j22 j22/743 j22 G G {4}{G}{G} 6 Creature - Elf Warrior 4 4 R creature Create Elf Warrior/spawn [ori] Elf Warrior (G 1/1) At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. | Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. Woodborn Behemoth j22 j22/744 j22 G G {3}{G}{G} 5 Creature - Elemental 4 4 U creature As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. Woodland Champion j22 j22/745 j22 G G {1}{G} 2 Creature - Elf Scout 2 2 U creature Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. Young Wolf j22 j22/746 j22 G G {G} 1 Creature - Wolf 1 1 C creature Undying Zendikar's Roil j22 j22/747 j22 G G {3}{G}{G} 5 Enchantment U enchantment Create Elemental/spawn [ori] Elemental (G 2/2) Landfall - Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. Endbringer j22 j22/748 j22 {5}{C} 6 Creature - Eldrazi 5 5 R creature Untap Endbringer during each other player's untap step. | {T}: Endbringer deals 1 damage to any target. | {C}, {T}: Target creature can't attack or block this turn. | {C}{C}, {T}: Draw a card. Titan's Presence j22 j22/749 j22 {3} 3 Instant U instant As an additional cost to cast this spell, reveal a colorless creature card from your hand. | Exile target creature if its power is less than or equal to the revealed card's power. Warden of Geometries j22 j22/750 j22 {4} 4 Creature - Eldrazi Drone 2 3 C creature Vigilance | {T}: Add {C}. Adventuring Gear j22 j22/751 j22 {1} 1 Artifact - Equipment C artifact Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. | Equip {1} Aether Spellbomb j22 j22/752 j22 U {1} 1 Artifact C artifact {U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. | {1}, Sacrifice Aether Spellbomb: Draw a card. Alchemist's Vial j22 j22/753 j22 {2} 2 Artifact C artifact When Alchemist's Vial enters the battlefield, draw a card. | {1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. Aradara Express j22 j22/754 j22 {5} 5 Artifact - Vehicle 8 6 C artifact Menace | Crew 4 Assembly-Worker j22 j22/755 j22 {3} 3 Artifact Creature - Assembly-Worker 2 2 C creature {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Bag of Holding j22 j22/756 j22 {1} 1 Artifact R artifact Whenever you discard a card, exile that card from your graveyard. | {2}, {T}: Draw a card, then discard a card. | {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. Bloodline Pretender j22 j22/757 j22 {3} 3 Artifact Creature - Shapeshifter 2 2 U creature Changeling | As Bloodline Pretender enters the battlefield, choose a creature type. | Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender. Campus Guide j22 j22/758 j22 {2} 2 Artifact Creature - Golem 2 1 C creature When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Cellar Door j22 j22/759 j22 {2} 2 Artifact U artifact Create Zombie/spawn [m15] Zombie (B 2/2) {3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token. Circuit Mender j22 j22/760 j22 {3} 3 Artifact Creature - Insect 2 3 U creature When Circuit Mender enters the battlefield, you gain 2 life. | When Circuit Mender leaves the battlefield, draw a card. Cogwork Assembler j22 j22/761 j22 {3} 3 Artifact Creature - Assembly-Worker 2 3 U creature Create Copy/spawn [2xm] Copy {7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. Dragon Blood j22 j22/762 j22 {3} 3 Artifact U artifact {3}, {T}: Put a +1/+1 counter on target creature. Dragon's Hoard j22 j22/763 j22 {3} 3 Artifact R artifact Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. | {T}, Remove a gold counter from Dragon's Hoard: Draw a card. | {T}: Add one mana of any color. Edifice of Authority j22 j22/764 j22 {3} 3 Artifact U artifact {1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. | {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority. Expedition Map j22 j22/765 j22 {1} 1 Artifact C artifact {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. Explorer's Scope j22 j22/766 j22 {1} 1 Artifact - Equipment C artifact Look at top card/vp1pt1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Equip {1} Gearsmith Guardian j22 j22/767 j22 {5} 5 Artifact Creature - Construct 3 5 C creature Gearsmith Guardian gets +2/+0 as long as you control a blue creature. Gleaming Barrier j22 j22/768 j22 {2} 2 Artifact Creature - Wall 0 4 C creature Create Treasure/spawn [m20] Treasure Defender | When Gleaming Barrier dies, create a Treasure token. Goldvein Pick j22 j22/769 j22 {2} 2 Artifact - Equipment C artifact Create Treasure/spawn [m20] Treasure Equipped creature gets +1/+1. | Whenever equipped creature deals combat damage to a player, create a Treasure token. | Equip {1} Golem Artisan j22 j22/770 j22 {5} 5 Artifact Creature - Golem 3 3 U creature {2}: Target artifact creature gets +1/+1 until end of turn. | {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. Hammer of Ruin j22 j22/771 j22 {2} 2 Artifact - Equipment U artifact Equipped creature gets +2/+0. | Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. | Equip {2} Hangarback Walker j22 j22/772 j22 {X}{X} 0 Artifact Creature - Construct 0 0 R creature Create Thopter/spawn [m19] Thopter (1/1 Flying) Hangarback Walker enters the battlefield with X +1/+1 counters on it. | When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. | {1}, {T}: Put a +1/+1 counter on Hangarback Walker. Heart-Piercer Bow j22 j22/773 j22 {2} 2 Artifact - Equipment C artifact Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. | Equip {1} Hedron Archive j22 j22/774 j22 {4} 4 Artifact U artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Heirloom Blade j22 j22/775 j22 {3} 3 Artifact - Equipment U artifact Equipped creature gets +3/+1. | Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. | Equip {1} Hero's Blade j22 j22/776 j22 {2} 2 Artifact - Equipment U artifact Equipped creature gets +3/+2. | Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. | Equip {4} Infiltration Lens j22 j22/777 j22 {1} 1 Artifact - Equipment U artifact Whenever equipped creature becomes blocked by a creature, you may draw two cards. | Equip {1} Iron Bully j22 j22/778 j22 {3} 3 Artifact Creature - Golem 1 1 C creature Menace | When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. Jousting Lance j22 j22/779 j22 {2} 2 Artifact - Equipment C artifact Equipped creature gets +2/+0. | As long as it's your turn, equipped creature has first strike. | Equip {3} Juggernaut j22 j22/780 j22 {4} 4 Artifact Creature - Juggernaut 5 3 U creature Juggernaut attacks each combat if able. | Juggernaut can't be blocked by Walls. Kitesail j22 j22/781 j22 {2} 2 Artifact - Equipment C artifact Equipped creature gets +1/+0 and has flying. | Equip {2} Leonin Scimitar j22 j22/782 j22 {1} 1 Artifact - Equipment C artifact Equipped creature gets +1/+1. | Equip {1} Locthwain Gargoyle j22 j22/783 j22 {1} 1 Artifact Creature - Gargoyle 0 3 C creature {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. Loxodon Warhammer j22 j22/784 j22 {3} 3 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has trample and lifelink. | Equip {3} Manakin j22 j22/785 j22 {2} 2 Artifact Creature - Construct 1 1 C creature {T}: Add {C}. Meteor Golem j22 j22/786 j22 {7} 7 Artifact Creature - Golem 3 3 U creature When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Monkey Cage j22 j22/787 j22 {5} 5 Artifact R artifact Create Monkey/spawn [lackey] Monkey (G 2/2) Create 5 Monkeys/spawnx5 [lackey] Monkey (G 2/2) Create 10 Monkeys/spawnx10 [lackey] Monkey (G 2/2) When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value. Panharmonicon j22 j22/788 j22 {4} 4 Artifact R artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Phyrexian Ironfoot j22 j22/789 j22 {3} 3 Snow Artifact Creature - Phyrexian Construct 3 4 U creature /ci Phyrexian Ironfoot doesn't untap during your untap step. | {1}{S}: Untap Phyrexian Ironfoot. Pierce Strider j22 j22/790 j22 {4} 4 Artifact Creature - Phyrexian Construct 3 3 U creature When Pierce Strider enters the battlefield, target opponent loses 3 life. Pilgrim's Eye j22 j22/791 j22 {3} 3 Artifact Creature - Thopter 1 1 C creature /ch Flying | When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Psychosis Crawler j22 j22/792 j22 {5} 5 Artifact Creature - Phyrexian Horror * * R creature Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. | Whenever you draw a card, each opponent loses 1 life. Raiders' Karve j22 j22/793 j22 {3} 3 Artifact - Vehicle 4 4 C artifact Look at top card/vp1pt1 Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Crew 3 Runed Servitor j22 j22/794 j22 {2} 2 Artifact Creature - Construct 2 2 C creature When Runed Servitor dies, each player draws a card. Self-Assembler j22 j22/795 j22 {5} 5 Artifact Creature - Assembly-Worker 4 4 C creature When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. Shambling Suit j22 j22/796 j22 {3} 3 Artifact Creature - Construct * 3 U creature Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. Solemn Simulacrum j22 j22/797 j22 {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Steel Overseer j22 j22/798 j22 {2} 2 Artifact Creature - Construct 1 1 R creature {T}: Put a +1/+1 counter on each artifact creature you control. Talon of Pain j22 j22/799 j22 {4} 4 Artifact U artifact Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. | {X}, {T}, Remove X charge counters from Talon of Pain: It deals X damage to any target. Tamiyo's Journal j22 j22/800 j22 {5} 5 Legendary Artifact R artifact Create Clue/spawn [soi] Clue At the beginning of your upkeep, investigate. | {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle. Teferi's Puzzle Box j22 j22/801 j22 {4} 4 Artifact R artifact At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. Thaumaturge's Familiar j22 j22/802 j22 {3} 3 Artifact Creature - Bird 1 3 C creature yInitialize/ch Scry 1/vp1pt1 Flying | When Thaumaturge's Familiar enters the battlefield, scry 1. Universal Automaton j22 j22/803 j22 {1} 1 Artifact Creature - Shapeshifter 1 1 C creature Changeling Universal Solvent j22 j22/804 j22 {1} 1 Artifact C artifact {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. Vial of Dragonfire j22 j22/805 j22 {2} 2 Artifact C artifact {2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature. Walking Ballista j22 j22/806 j22 {X}{X} 0 Artifact Creature - Construct 0 0 R creature Walking Ballista enters the battlefield with X +1/+1 counters on it. | {4}: Put a +1/+1 counter on Walking Ballista. | Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. Weapon Rack j22 j22/807 j22 {4} 4 Artifact C artifact /ccgreen=3 Weapon Rack enters the battlefield with three +1/+1 counters on it. | {T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery. Whirlermaker j22 j22/808 j22 {3} 3 Artifact U artifact Create Thopter/spawn [m19] Thopter (1/1 Flying) {4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Ash Barrens j22 j22/809 j22 0 Land C land {T}: Add {C}. | Basic landcycling {1} Blighted Fen j22 j22/810 j22 B 0 Land U land {T}: Add {C}. | {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. Bonders' Enclave j22 j22/811 j22 0 Land R land {T}: Add {C}. | {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. Desert of the Mindful j22 j22/812 j22 U 0 Land - Desert C land /cr90 Desert of the Mindful enters the battlefield tapped. | {T}: Add {U}. | Cycling {1}{U} Evolving Wilds j22 j22/813 j22 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Forgotten Cave j22 j22/814 j22 R 0 Land C land /cr90 Forgotten Cave enters the battlefield tapped. | {T}: Add {R}. | Cycling {R} Memorial to Genius j22 j22/815 j22 U 0 Land U land /cr90 Memorial to Genius enters the battlefield tapped. | {T}: Add {U}. | {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards. Mishra's Factory j22 j22/816 j22 0 Land U land {T}: Add {C}. | {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. | {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Mortuary Mire j22 j22/817 j22 B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}. Piranha Marsh j22 j22/818 j22 B 0 Land C land /cr90 Piranha Marsh enters the battlefield tapped. | When Piranha Marsh enters the battlefield, target player loses 1 life. | {T}: Add {B}. Sandstone Bridge j22 j22/819 j22 W 0 Land C land /cr90 Sandstone Bridge enters the battlefield tapped. | When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. | {T}: Add {W}. Seat of the Synod j22 j22/820 j22 U 0 Artifact Land C artifact {T}: Add {U}. Shimmerdrift Vale j22 j22/821 j22 0 Snow Land C land /cr90 Shimmerdrift Vale enters the battlefield tapped. | As Shimmerdrift Vale enters the battlefield, choose a color. | {T}: Add one mana of the chosen color. Thriving Bluff j22 j22/822 j22 R 0 Land C land /cr90 Thriving Bluff enters the battlefield tapped. | As Thriving Bluff enters the battlefield, choose a color other than red. | {T}: Add {R} or one mana of the chosen color. Thriving Grove j22 j22/823 j22 G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color. Thriving Heath j22 j22/824 j22 W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Thriving Isle j22 j22/825 j22 U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Thriving Moor j22 j22/826 j22 B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Treetop Village j22 j22/827 j22 G 0 Land U land /cr90 Treetop Village enters the battlefield tapped. | {T}: Add {G}. | {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. Urza's Factory j22 j22/828 j22 0 Land - Urza's U land Create Assembly-Worker/spawn [tsr] Assembly-Worker (2/2) {T}: Add {C}. | {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token. Urza's Mine j22 j22/829 j22 0 Land - Urza's Mine C land {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. Urza's Power Plant j22 j22/830 j22 0 Land - Urza's Power-Plant C land {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. Urza's Tower j22 j22/831 j22 0 Land - Urza's Tower C land {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. Warped Landscape j22 j22/832 j22 0 Land C land {T}: Add {C}. | {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Snow-Covered Island j22 j22/833 j22 U 0 Basic Snow Land - Island C island Wastes j22 j22/834 j22 0 Basic Land C land {T}: Add {C}. Amrou Scout tsr tsr/1 tsr W W {1}{W} 2 Creature - Kithkin Rebel Scout 2 1 C creature {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Amrou Seekers tsr tsr/2 tsr W W {2}{W} 3 Creature - Kithkin Rebel 2 2 C creature Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. Angel of Salvation tsr tsr/3 tsr W W {6}{W}{W} 8 Creature - Angel 5 5 R creature /ch Flash; convoke | Flying | When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. Angel's Grace tsr tsr/4 tsr W W {W} 1 Instant R instant Split second | You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Aven Mindcensor tsr tsr/5 tsr W W {2}{W} 3 Creature - Bird Wizard 2 1 U creature /ch Flash | Flying | If an opponent would search a library, that player searches the top four cards of that library instead. Aven Riftwatcher tsr tsr/6 tsr W W {2}{W} 3 Creature - Bird Rebel Soldier 2 3 C creature /ch;/ccblue=3 Flying | Vanishing 3 | When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life. Benalish Cavalry tsr tsr/7 tsr W W {1}{W} 2 Creature - Human Knight 2 2 C creature Flanking Benalish Commander tsr tsr/8 tsr W W {3}{W} 4 Creature - Human Soldier * * R creature Create Soldier/spawn [tsr] Soldier (W 1/1) Benalish Commander's power and toughness are each equal to the number of Soldiers you control. | Suspend X-{X}{W}{W}. X can't be 0. | Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token. Blade of the Sixth Pride tsr tsr/9 tsr W W {1}{W} 2 Creature - Cat Rebel 3 1 C creature Bound in Silence tsr tsr/10 tsr W W {2}{W} 3 Tribal Enchantment - Rebel Aura C enchantment Enchant creature | Enchanted creature can't attack or block. Calciderm tsr tsr/11 tsr W W {2}{W}{W} 4 Creature - Beast 5 5 U creature /ccblue=4 Shroud | Vanishing 4 Castle Raptors tsr tsr/12 tsr W W {4}{W} 5 Creature - Bird Soldier 3 3 C creature /ch Flying | As long as Castle Raptors is untapped, it gets +0/+2. Celestial Crusader tsr tsr/13 tsr W W {2}{W}{W} 4 Creature - Spirit 2 2 U creature /ch Flash | Split second | Flying | Other white creatures get +1/+1. Children of Korlis tsr tsr/14 tsr W W {W} 1 Creature - Human Rebel Cleric 1 1 C creature Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. Crovax, Ascendant Hero tsr tsr/15 tsr W W {4}{W}{W} 6 Legendary Creature - Human Noble 4 4 M creature Other white creatures get +1/+1. | Nonwhite creatures get -1/-1. | Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. Duskrider Peregrine tsr tsr/16 tsr W W {5}{W} 6 Creature - Bird 3 3 U creature /ch Flying, protection from black | Suspend 3-{1}{W} Errant Doomsayers tsr tsr/17 tsr W W {1}{W} 2 Creature - Human Rebel 1 1 C creature {T}: Tap target creature with toughness 2 or less. Fortify tsr tsr/18 tsr W W {2}{W} 3 Instant C instant Choose one - | - Creatures you control get +2/+0 until end of turn. | - Creatures you control get +0/+2 until end of turn. Griffin Guide tsr tsr/19 tsr W W {2}{W} 3 Enchantment - Aura U enchantment Create Griffin/spawn [tsr] Griffin (W 2/2 Flying) Enchant creature | Enchanted creature gets +2/+2 and has flying. | When enchanted creature dies, create a 2/2 white Griffin creature token with flying. Ivory Giant tsr tsr/20 tsr W W {5}{W}{W} 7 Creature - Giant 3 4 C creature When Ivory Giant enters the battlefield, tap all nonwhite creatures. | Suspend 5-{W} Judge Unworthy tsr tsr/21 tsr W W {1}{W} 2 Instant C instant Scry 3/vp1pt3 Reveal top card/vp1at1 Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature. Knight of Sursi tsr tsr/22 tsr W W {3}{W} 4 Creature - Human Knight 2 2 C creature /ch Flying; flanking | Suspend 3-{W} Knight of the Holy Nimbus tsr tsr/23 tsr W W {W}{W} 2 Creature - Human Rebel Knight 2 2 U creature Flanking | If Knight of the Holy Nimbus would be destroyed, regenerate it. | {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. Lost Auramancers tsr tsr/24 tsr W W {2}{W}{W} 4 Creature - Human Wizard 3 3 U creature /ccblue=3 Vanishing 3 | When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle. Lymph Sliver tsr tsr/25 tsr W W {4}{W} 5 Creature - Sliver 3 3 C creature All Sliver creatures have absorb 1. Mana Tithe tsr tsr/26 tsr W W {W} 1 Instant C instant Counter target spell unless its controller pays {1}. Mangara of Corondor tsr tsr/27 tsr W W {1}{W}{W} 3 Legendary Creature - Human Wizard 1 1 R creature {T}: Exile Mangara of Corondor and target permanent. Momentary Blink tsr tsr/28 tsr W WU {1}{W} 2 Instant C instant Exile target creature you control, then return it to the battlefield under its owner's control. | Flashback {3}{U} Mycologist tsr tsr/29 tsr W W {1}{W} 2 Creature - Human Druid 0 2 U creature Create Saproling/spawn [tsr] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on Mycologist. | Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. | Sacrifice a Saproling: You gain 2 life. Outrider en-Kor tsr tsr/30 tsr W W {2}{W} 3 Creature - Kor Rebel Knight 2 2 U creature Flanking | {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. Pallid Mycoderm tsr tsr/31 tsr W W {3}{W} 4 Creature - Fungus 2 4 C creature Create Saproling/spawn [tsr] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. | Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token. | Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn. Porphyry Nodes tsr tsr/32 tsr W W {W} 1 Enchantment R enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. | When there are no creatures on the battlefield, sacrifice Porphyry Nodes. Poultice Sliver tsr tsr/33 tsr W W {2}{W} 3 Creature - Sliver 2 2 U creature All Slivers have "{2}, {T}: Regenerate target Sliver." Pulmonic Sliver tsr tsr/34 tsr W W {3}{W}{W} 5 Creature - Sliver 3 3 R creature All Sliver creatures have flying. | All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." Rebuff the Wicked tsr tsr/35 tsr W W {W} 1 Instant U instant Counter target spell that targets a permanent you control. Restore Balance tsr tsr/36 tsr W W 0 Sorcery M sorcery Suspend 6-{W} | Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. Return to Dust tsr tsr/37 tsr W W {2}{W}{W} 4 Instant U instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Riftmarked Knight tsr tsr/38 tsr W W {1}{W}{W} 3 Creature - Human Rebel Knight 2 2 U creature Create Knight/spawn [tsr] Knight (B 2/2 Protection from White, Haste, Flanking) Protection from black; flanking | Suspend 3-{1}{W}{W} | When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste. Saltblast tsr tsr/39 tsr W W {3}{W}{W} 5 Sorcery U sorcery Destroy target nonwhite permanent. Saltfield Recluse tsr tsr/40 tsr W W {2}{W} 3 Creature - Human Rebel Cleric 1 2 U creature {T}: Target creature gets -2/-0 until end of turn. Serra Avenger tsr tsr/41 tsr W W {W}{W} 2 Creature - Angel 3 3 R creature /ch You can't cast this spell during your first, second, or third turns of the game. | Flying, vigilance Shade of Trokair tsr tsr/42 tsr W W {3}{W} 4 Creature - Shade 1 2 C creature {W}: Shade of Trokair gets +1/+1 until end of turn. | Suspend 3-{W} Sidewinder Sliver tsr tsr/43 tsr W W {W} 1 Creature - Sliver 1 1 C creature All Sliver creatures have flanking. Sinew Sliver tsr tsr/44 tsr W W {1}{W} 2 Creature - Sliver 1 1 C creature All Sliver creatures get +1/+1. Stonecloaker tsr tsr/45 tsr W W {2}{W} 3 Creature - Gargoyle 3 2 U creature /ch Flash | Flying | When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. | When Stonecloaker enters the battlefield, exile target card from a graveyard. Stormfront Riders tsr tsr/46 tsr W W {4}{W} 5 Creature - Human Soldier 4 3 U creature yInitialize/ch Create Soldier/spawn [tsr] Soldier (W 1/1) Flying | When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. | Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token. Sunlance tsr tsr/47 tsr W W {W} 1 Sorcery C sorcery Sunlance deals 3 damage to target nonwhite creature. Temporal Isolation tsr tsr/48 tsr W W {1}{W} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature has shadow. | Prevent all damage that would be dealt by enchanted creature. Watcher Sliver tsr tsr/49 tsr W W {3}{W} 4 Creature - Sliver 2 2 C creature All Sliver creatures get +0/+2. Whitemane Lion tsr tsr/50 tsr W W {1}{W} 2 Creature - Cat 2 2 C creature Flash | When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. Aeon Chronicler tsr tsr/51 tsr U U {3}{U}{U} 5 Creature - Avatar * * R creature Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. | Suspend X-{X}{3}{U}. X can't be 0. | Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. Ancestral Vision tsr tsr/52 tsr U U 0 Sorcery M sorcery Suspend 4-{U} | Target player draws three cards. Bewilder tsr tsr/53 tsr U U {2}{U} 3 Instant C instant Target creature gets -3/-0 until end of turn. | Draw a card. Bonded Fetch tsr tsr/54 tsr U U {2}{U} 3 Creature - Homunculus 0 2 U creature Defender, haste | {T}: Draw a card, then discard a card. Brine Elemental tsr tsr/55 tsr U U {4}{U}{U} 6 Creature - Elemental 5 4 U creature Morph {5}{U}{U} | When Brine Elemental is turned face up, each opponent skips their next untap step. Careful Consideration tsr tsr/56 tsr U U {2}{U}{U} 4 Instant U instant Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. Cloudseeder tsr tsr/57 tsr U U {1}{U} 2 Creature - Faerie Spellshaper 1 1 U creature yInitialize/ch Create Cloud Sprite/spawn [tsr] Cloud Sprite (U 1/1 Flying) Flying | {U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying." Coral Trickster tsr tsr/58 tsr U U {1}{U} 2 Creature - Merfolk Rogue 2 1 C creature Morph {U} | When Coral Trickster is turned face up, you may tap or untap target permanent. Crookclaw Transmuter tsr tsr/59 tsr U U {3}{U} 4 Creature - Bird Wizard 3 1 C creature /ch Flash | Flying | When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. Cryptic Annelid tsr tsr/60 tsr U U {3}{U} 4 Creature - Worm Beast 1 4 U creature Scry 1/vp1pt1 Scry 2/vp1pt2 Scry 3/vp1pt3 When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. Delay tsr tsr/61 tsr U U {1}{U} 2 Instant U instant Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. Draining Whelk tsr tsr/62 tsr U U {4}{U}{U} 6 Creature - Illusion 1 1 R creature /ch Flash | Flying | When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value. Dream Stalker tsr tsr/63 tsr U U {1}{U} 2 Creature - Illusion 1 5 C creature When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. Dreamscape Artist tsr tsr/64 tsr U U {1}{U} 2 Creature - Human Spellshaper 1 1 C creature {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. Drifter il-Dal tsr tsr/65 tsr U U {U} 1 Creature - Human Wizard 2 1 C creature Shadow | At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. Errant Ephemeron tsr tsr/66 tsr U U {6}{U} 7 Creature - Illusion 4 4 C creature /ch Flying | Suspend 4-{1}{U} Erratic Mutation tsr tsr/67 tsr U U {2}{U} 3 Instant C instant Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order. Fathom Seer tsr tsr/68 tsr U U {1}{U} 2 Creature - Illusion 1 3 C creature Morph-Return two Islands you control to their owner's hand. | When Fathom Seer is turned face up, draw two cards. Foresee tsr tsr/69 tsr U U {3}{U} 4 Sorcery C sorcery Scry 4/vp1pt4 Scry 4, then draw two cards. Gossamer Phantasm tsr tsr/70 tsr U U {1}{U} 2 Creature - Illusion 2 1 C creature /ch Flying | When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. Infiltrator il-Kor tsr tsr/71 tsr U U {4}{U} 5 Creature - Kor Rogue 3 1 C creature Shadow | Suspend 2-{1}{U} Jodah's Avenger tsr tsr/72 tsr U U {5}{U} 6 Creature - Shapeshifter 4 4 U creature {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. Logic Knot tsr tsr/73 tsr U U {X}{U}{U} 2 Instant C instant Delve | Counter target spell unless its controller pays {X}. Looter il-Kor tsr tsr/74 tsr U U {1}{U} 2 Creature - Kor Rogue 1 1 C creature Shadow | Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. Magus of the Future tsr tsr/75 tsr U U {2}{U}{U}{U} 5 Creature - Human Wizard 2 3 R creature Reveal top card/vp1p1 Play with the top card of your library revealed. | You may play lands and cast spells from the top of your library. Mystical Teachings tsr tsr/76 tsr U UB {3}{U} 4 Instant U instant Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. | Flashback {5}{B} Pact of Negation tsr tsr/77 tsr U U {0} 0 Instant R instant Counter target spell. | At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. Piracy Charm tsr tsr/78 tsr U U {U} 1 Instant C instant Choose one - | - Target creature gains islandwalk until end of turn. | - Target creature gets +2/-1 until end of turn. | - Target player discards a card. Pongify tsr tsr/79 tsr U U {U} 1 Instant U instant /spawn [tsr] Ape (G 3/3) Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. Primal Plasma tsr tsr/80 tsr U U {3}{U} 4 Creature - Elemental Shapeshifter * * C creature As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. Reality Acid tsr tsr/81 tsr U U {2}{U} 3 Enchantment - Aura C enchantment /ccblue=3 Enchant permanent | Vanishing 3 | When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. Riftwing Cloudskate tsr tsr/82 tsr U U {3}{U}{U} 5 Creature - Illusion 2 2 U creature /ch Flying | When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. | Suspend 3-{1}{U} Riptide Pilferer tsr tsr/83 tsr U U {1}{U} 2 Creature - Merfolk Rogue 1 1 U creature Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. | Morph {U} Sarcomite Myr tsr tsr/84 tsr U U {2}{U} 3 Artifact Creature - Phyrexian Myr 2 1 C creature {2}: Sarcomite Myr gains flying until end of turn. | {2}, Sacrifice Sarcomite Myr: Draw a card. Shaper Parasite tsr tsr/85 tsr U U {1}{U}{U} 3 Creature - Illusion 2 3 U creature Morph {2}{U} | When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. Slipstream Serpent tsr tsr/86 tsr U U {7}{U} 8 Creature - Serpent 6 6 C creature Slipstream Serpent can't attack unless defending player controls an Island. | When you control no Islands, sacrifice Slipstream Serpent. | Morph {5}{U} Snapback tsr tsr/87 tsr U U {1}{U} 2 Instant C instant You may exile a blue card from your hand rather than pay this spell's mana cost. | Return target creature to its owner's hand. Spell Burst tsr tsr/88 tsr U U {X}{U} 1 Instant U instant Buyback {3} | Counter target spell with mana value X. Spiketail Drakeling tsr tsr/89 tsr U U {1}{U}{U} 3 Creature - Drake 2 2 C creature /ch Flying | Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. Stormcloud Djinn tsr tsr/90 tsr U UR {4}{U} 5 Creature - Djinn 3 3 U creature /ch Flying | Stormcloud Djinn can block only creatures with flying. | {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. Teferi, Mage of Zhalfir tsr tsr/91 tsr U U {2}{U}{U}{U} 5 Legendary Creature - Human Wizard 3 4 M creature Flash | Creature cards you own that aren't on the battlefield have flash. | Each opponent can cast spells only any time they could cast a sorcery. Think Twice tsr tsr/92 tsr U U {1}{U} 2 Instant C instant Draw a card. | Flashback {2}{U} Timebender tsr tsr/93 tsr U U {U} 1 Creature - Human Wizard 1 1 U creature Morph {U} | When Timebender is turned face up, choose one - | - Remove two time counters from target permanent or suspended card. | - Put two time counters on target permanent with a time counter on it or suspended card. Tolarian Sentinel tsr tsr/94 tsr U U {3}{U} 4 Creature - Human Spellshaper 1 3 C creature /ch Flying | {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. Veiling Oddity tsr tsr/95 tsr U U {3}{U} 4 Creature - Illusion 2 3 C creature Suspend 4-{1}{U} | When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn. Venser, Shaper Savant tsr tsr/96 tsr U U {2}{U}{U} 4 Legendary Creature - Human Wizard 2 2 R creature Flash | When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. Vesuvan Shapeshifter tsr tsr/97 tsr U U {3}{U}{U} 5 Creature - Shapeshifter 0 0 R creature As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." | Morph {1}{U} Walk the Aeons tsr tsr/98 tsr U U {4}{U}{U} 6 Sorcery R sorcery Buyback-Sacrifice three Islands. | Target player takes an extra turn after this one. Whip-Spine Drake tsr tsr/99 tsr U WU {3}{U}{U} 5 Creature - Drake 3 3 U creature /ch Flying | Morph {2}{W} Wipe Away tsr tsr/100 tsr U U {1}{U}{U} 3 Instant U instant Split second | Return target permanent to its owner's hand. Assassinate tsr tsr/101 tsr B B {2}{B} 3 Sorcery C sorcery Destroy target tapped creature. Big Game Hunter tsr tsr/102 tsr B B {1}{B}{B} 3 Creature - Human Rebel Assassin 1 1 U creature When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. | Madness {B} Blightspeaker tsr tsr/103 tsr B B {1}{B} 2 Creature - Human Rebel Cleric 1 1 C creature {T}: Target player loses 1 life. | {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Corpulent Corpse tsr tsr/104 tsr B B {5}{B} 6 Creature - Zombie 3 3 C creature Fear | Suspend 5-{B} Cutthroat il-Dal tsr tsr/105 tsr B B {3}{B} 4 Creature - Human Rogue 4 1 C creature Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. Damnation tsr tsr/106 tsr B B {2}{B}{B} 4 Sorcery M sorcery Destroy all creatures. They can't be regenerated. Dark Withering tsr tsr/107 tsr B B {4}{B}{B} 6 Instant C instant Destroy target nonblack creature. | Madness {B} Deadly Grub tsr tsr/108 tsr B B {2}{B} 3 Creature - Insect 3 1 C creature yInitialize/ccblue=3 Create Insect/spawn [tsr] Insect (G 6/1 Shroud) Vanishing 3 | When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. Deathspore Thallid tsr tsr/109 tsr B B {1}{B} 2 Creature - Zombie Fungus 1 1 C creature Create Saproling/spawn [tsr] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on Deathspore Thallid. | Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token. | Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. Deepcavern Imp tsr tsr/110 tsr B B {2}{B} 3 Creature - Imp Rebel 2 2 C creature /ch Flying, haste | Echo-Discard a card. Dread Return tsr tsr/111 tsr B B {2}{B}{B} 4 Sorcery U sorcery Return target creature card from your graveyard to the battlefield. | Flashback-Sacrifice three creatures. Dunerider Outlaw tsr tsr/112 tsr B B {B}{B} 2 Creature - Human Rebel Rogue 1 1 U creature Protection from green | At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. Enslave tsr tsr/113 tsr B B {4}{B}{B} 6 Enchantment - Aura U enchantment Enchant creature | You control enchanted creature. | At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. Extirpate tsr tsr/114 tsr B B {B} 1 Instant R instant Split second | Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles. Faceless Devourer tsr tsr/115 tsr B B {2}{B} 3 Creature - Nightmare Horror 2 1 U creature Shadow | When Faceless Devourer enters the battlefield, exile another target creature with shadow. | When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. Feebleness tsr tsr/116 tsr B B {1}{B} 2 Enchantment - Aura C enchantment Flash | Enchant creature | Enchanted creature gets -2/-1. Gorgon Recluse tsr tsr/117 tsr B B {3}{B}{B} 5 Creature - Gorgon 2 4 C creature Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. | Madness {B}{B} Grave Scrabbler tsr tsr/118 tsr B B {3}{B} 4 Creature - Zombie 2 2 C creature Madness {1}{B} | When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. Ichor Slick tsr tsr/119 tsr B B {2}{B} 3 Sorcery C sorcery Target creature gets -3/-3 until end of turn. | Cycling {2} | Madness {3}{B} Kor Dirge tsr tsr/120 tsr B B {2}{B} 3 Instant U instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Living End tsr tsr/121 tsr B B 0 Sorcery M sorcery Suspend 3-{2}{B}{B} | Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Mass of Ghouls tsr tsr/122 tsr B B {3}{B}{B} 5 Creature - Zombie Warrior 5 3 C creature Mindstab tsr tsr/123 tsr B B {5}{B} 6 Sorcery C sorcery Target player discards three cards. | Suspend 4-{B} Minions' Murmurs tsr tsr/124 tsr B B {2}{B}{B} 4 Sorcery U sorcery You draw X cards and you lose X life, where X is the number of creatures you control. Mirri the Cursed tsr tsr/125 tsr B B {2}{B}{B} 4 Legendary Creature - Vampire Cat 3 2 R creature /ch Flying, first strike, haste | Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. Muck Drubb tsr tsr/126 tsr B B {3}{B}{B} 5 Creature - Beast 3 3 U creature Flash | When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. | Madness {2}{B} Nether Traitor tsr tsr/127 tsr B B {B}{B} 2 Creature - Spirit 1 1 R creature Haste | Shadow | Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. Nightshade Assassin tsr tsr/128 tsr B B {2}{B}{B} 4 Creature - Human Assassin 2 1 U creature First strike | When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. | Madness {1}{B} Phthisis tsr tsr/129 tsr B B {3}{B}{B}{B}{B} 7 Sorcery U sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. | Suspend 5-{1}{B} Pit Keeper tsr tsr/130 tsr B B {1}{B} 2 Creature - Human Wizard 2 1 C creature When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Premature Burial tsr tsr/131 tsr B B {1}{B} 2 Sorcery U sorcery Destroy target nonblack creature that entered the battlefield since your last turn ended. Psychotic Episode tsr tsr/132 tsr B B {1}{B}{B} 3 Sorcery C sorcery Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. | Madness {1}{B} Rathi Trapper tsr tsr/133 tsr B B {1}{B} 2 Creature - Human Rebel Rogue 1 2 C creature {B}, {T}: Tap target creature. Ridged Kusite tsr tsr/134 tsr B B {B} 1 Creature - Horror Spellshaper 1 1 C creature {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. Sangrophage tsr tsr/135 tsr B B {B}{B} 2 Creature - Zombie 3 3 C creature At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. Sengir Nosferatu tsr tsr/136 tsr B B {3}{B}{B} 5 Creature - Vampire 4 4 R creature yInitialize/ch Create Bat/spawn [tsr] Bat (B 1/2 Flying) Flying | {1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." Skittering Monstrosity tsr tsr/137 tsr B B {3}{B}{B} 5 Creature - Horror 5 5 U creature When you cast a creature spell, sacrifice Skittering Monstrosity. Slaughter Pact tsr tsr/138 tsr B B {0} 0 Instant R instant Destroy target nonblack creature. | At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. Smallpox tsr tsr/139 tsr B B {B}{B} 2 Sorcery U sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Strangling Soot tsr tsr/140 tsr B BR {2}{B} 3 Instant C instant Destroy target creature with toughness 3 or less. | Flashback {5}{R} Street Wraith tsr tsr/141 tsr B B {3}{B}{B} 5 Creature - Wraith 3 4 U creature Swampwalk | Cycling-Pay 2 life. Stronghold Rats tsr tsr/142 tsr B B {2}{B} 3 Creature - Rat 2 1 U creature Shadow | Whenever Stronghold Rats deals combat damage to a player, each player discards a card. Sudden Death tsr tsr/143 tsr B B {1}{B}{B} 3 Instant U instant Split second | Target creature gets -4/-4 until end of turn. Sudden Spoiling tsr tsr/144 tsr B B {1}{B}{B} 3 Instant R instant Split second | Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. Tendrils of Corruption tsr tsr/145 tsr B B {3}{B} 4 Instant C instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Tombstalker tsr tsr/146 tsr B B {6}{B}{B} 8 Creature - Demon 5 5 R creature /ch Flying | Delve Trespasser il-Vec tsr tsr/147 tsr B B {2}{B} 3 Creature - Human Rogue 3 1 C creature Discard a card: Trespasser il-Vec gains shadow until end of turn. Urborg Syphon-Mage tsr tsr/148 tsr B B {2}{B} 3 Creature - Human Spellshaper 2 2 C creature {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. Yixlid Jailer tsr tsr/149 tsr B B {1}{B} 2 Creature - Zombie Wizard 2 1 U creature Cards in graveyards lose all abilities. Akroma, Angel of Fury tsr tsr/150 tsr R R {5}{R}{R}{R} 8 Legendary Creature - Angel 6 6 M creature /ch This spell can't be countered. | Flying, trample, protection from white and from blue | {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. | Morph {3}{R}{R}{R} Ancient Grudge tsr tsr/151 tsr R RG {1}{R} 2 Instant C instant Destroy target artifact. | Flashback {G} Arc Blade tsr tsr/152 tsr R R {3}{R}{R} 5 Sorcery U sorcery Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it. | Suspend 3-{2}{R} Basalt Gargoyle tsr tsr/153 tsr R R {2}{R} 3 Creature - Gargoyle 3 2 U creature /ch Flying | Echo {2}{R} | {R}: Basalt Gargoyle gets +0/+1 until end of turn. Battering Sliver tsr tsr/154 tsr R R {5}{R} 6 Creature - Sliver 4 4 C creature All Sliver creatures have trample. Bonesplitter Sliver tsr tsr/155 tsr R R {3}{R} 4 Creature - Sliver 2 2 C creature All Sliver creatures get +2/+0. Boom // Bust tsr tsr/156 tsr R R {1}{R} // {5}{R} 8 Sorcery // Sorcery R sorcery Destroy target land you control and target land you don't control. // Destroy all lands. Brute Force tsr tsr/157 tsr R R {R} 1 Instant C instant Target creature gets +3/+3 until end of turn. Char-Rumbler tsr tsr/158 tsr R R {2}{R}{R} 4 Creature - Elemental -1 3 U creature Double strike | {R}: Char-Rumbler gets +1/+0 until end of turn. Coal Stoker tsr tsr/159 tsr R R {3}{R} 4 Creature - Elemental 3 3 C creature When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}. Conflagrate tsr tsr/160 tsr R R {X}{X}{R} 1 Sorcery U sorcery Conflagrate deals X damage divided as you choose among any number of targets. | Flashback-{R}{R}, Discard X cards. Dead // Gone tsr tsr/161 tsr R R {R} // {2}{R} 4 Instant // Instant C instant Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand. Empty the Warrens tsr tsr/162 tsr R R {3}{R} 4 Sorcery C sorcery /spawnx2 [tsr] Goblin (R 1/1) Create two 1/1 red Goblin creature tokens. | Storm Firemaw Kavu tsr tsr/163 tsr R R {5}{R} 6 Creature - Kavu 4 2 U creature Echo {5}{R} | When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. | When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. Fury Sliver tsr tsr/164 tsr R R {5}{R} 6 Creature - Sliver 3 3 U creature All Sliver creatures have double strike. Gathan Raiders tsr tsr/165 tsr R R {3}{R}{R} 5 Creature - Human Warrior 3 3 C creature Hellbent - Gathan Raiders gets +2/+2 as long as you have no cards in hand. | Morph-Discard a card. Grapeshot tsr tsr/166 tsr R R {1}{R} 2 Sorcery C sorcery Grapeshot deals 1 damage to any target. | Storm Greater Gargadon tsr tsr/167 tsr R R {9}{R} 10 Creature - Beast 9 7 R creature Suspend 10-{R} | Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. Grinning Ignus tsr tsr/168 tsr R R {2}{R} 3 Creature - Elemental 2 2 C creature {R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery. Haze of Rage tsr tsr/169 tsr R R {1}{R} 2 Sorcery U sorcery Buyback {2} | Creatures you control get +1/+0 until end of turn. | Storm Henchfiend of Ukor tsr tsr/170 tsr R BR {3}{R} 4 Creature - Ogre 3 2 U creature Haste | Echo {1}{B} | {B/R}: Henchfiend of Ukor gets +1/+0 until end of turn. Homing Sliver tsr tsr/171 tsr R R {2}{R} 3 Creature - Sliver 2 2 C creature Each Sliver card in each player's hand has slivercycling {3}. | Slivercycling {3} Jaya Ballard, Task Mage tsr tsr/172 tsr R R {1}{R}{R} 3 Legendary Creature - Human Spellshaper 2 2 R creature {R}, {T}, Discard a card: Destroy target blue permanent. | {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. | {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. Keldon Halberdier tsr tsr/173 tsr R R {4}{R} 5 Creature - Human Warrior 4 1 C creature First strike | Suspend 4-{R} Lightning Axe tsr tsr/174 tsr R R {R} 1 Instant U instant As an additional cost to cast this spell, discard a card or pay {5}. | Lightning Axe deals 5 damage to target creature. Magus of the Moon tsr tsr/175 tsr R R {2}{R} 3 Creature - Human Wizard 2 2 R creature Nonbasic lands are Mountains. Mogg War Marshal tsr tsr/176 tsr R R {1}{R} 2 Creature - Goblin Warrior 1 1 C creature Create Goblin/spawn [tsr] Goblin (R 1/1) Echo {1}{R} | When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token. Needlepeak Spider tsr tsr/177 tsr R R {3}{R} 4 Creature - Spider 4 2 C creature Reach Orcish Cannonade tsr tsr/178 tsr R R {1}{R}{R} 3 Instant C instant Orcish Cannonade deals 2 damage to any target and 3 damage to you. | Draw a card. Pact of the Titan tsr tsr/179 tsr R R {0} 0 Instant R instant /spawn [tsr] Giant (R 4/4) Create a 4/4 red Giant creature token. | At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. Prodigal Pyromancer tsr tsr/180 tsr R R {2}{R} 3 Creature - Human Wizard 1 1 U creature {T}: Prodigal Pyromancer deals 1 damage to any target. Reckless Wurm tsr tsr/181 tsr R R {3}{R}{R} 5 Creature - Wurm 4 4 C creature Trample | Madness {2}{R} Reiterate tsr tsr/182 tsr R R {1}{R}{R} 3 Instant R instant Buyback {3} | Copy target instant or sorcery spell. You may choose new targets for the copy. Riddle of Lightning tsr tsr/183 tsr R R {3}{R}{R} 5 Instant C instant Scry 3/vp1pt3 Reveal top card/vp1at1 Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player. Rift Bolt tsr tsr/184 tsr R R {2}{R} 3 Sorcery C sorcery Rift Bolt deals 3 damage to any target. | Suspend 1-{R} Rift Elemental tsr tsr/185 tsr R R {R} 1 Creature - Elemental 1 1 C creature {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. Rough // Tumble tsr tsr/186 tsr R R {1}{R} // {5}{R} 8 Sorcery // Sorcery U sorcery Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying. Sedge Sliver tsr tsr/187 tsr R BR {2}{R} 3 Creature - Sliver 2 2 R creature All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." | All Slivers have "{B}: Regenerate this permanent." Shivan Meteor tsr tsr/188 tsr R R {3}{R}{R} 5 Sorcery U sorcery Shivan Meteor deals 13 damage to target creature. | Suspend 2-{1}{R}{R} Shivan Sand-Mage tsr tsr/189 tsr R R {2}{R}{R} 4 Creature - Viashino Shaman 3 2 U creature When Shivan Sand-Mage enters the battlefield, choose one - | - Remove two time counters from target permanent or suspended card. | - Put two time counters on target permanent with a time counter on it or suspended card. | Suspend 4-{R} Simian Spirit Guide tsr tsr/190 tsr R R {2}{R} 3 Creature - Ape Spirit 2 2 C creature Exile Simian Spirit Guide from your hand: Add {R}. Skirk Shaman tsr tsr/191 tsr R R {1}{R}{R} 3 Creature - Goblin Shaman 2 2 C creature Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. Stingscourger tsr tsr/192 tsr R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature Echo {3}{R} | When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. Storm Entity tsr tsr/193 tsr R R {1}{R} 2 Creature - Elemental 1 1 U creature Haste | Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. Sudden Shock tsr tsr/194 tsr R R {1}{R} 2 Instant U instant Split second | Sudden Shock deals 2 damage to any target. Sulfur Elemental tsr tsr/195 tsr R R {2}{R} 3 Creature - Elemental 3 2 U creature Flash | Split second | White creatures get +1/-1. Thick-Skinned Goblin tsr tsr/196 tsr R R {1}{R} 2 Creature - Goblin Shaman 2 1 U creature You may pay {0} rather than pay the echo cost for permanents you control. | {R}: Thick-Skinned Goblin gains protection from red until end of turn. Two-Headed Sliver tsr tsr/197 tsr R R {1}{R} 2 Creature - Sliver 1 1 C creature All Sliver creatures have menace. Wheel of Fate tsr tsr/198 tsr R R 0 Sorcery M sorcery Suspend 4-{1}{R} | Each player discards their hand, then draws seven cards. Citanul Woodreaders tsr tsr/199 tsr G G {2}{G} 3 Creature - Human Druid 1 4 C creature Kicker {2}{G} | When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. Durkwood Baloth tsr tsr/200 tsr G G {4}{G}{G} 6 Creature - Beast 5 5 C creature Suspend 5-{G} Edge of Autumn tsr tsr/201 tsr G G {1}{G} 2 Sorcery C sorcery If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Cycling-Sacrifice a land. Evolution Charm tsr tsr/202 tsr G G {1}{G} 2 Instant C instant Choose one - | - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | - Return target creature card from your graveyard to your hand. | - Target creature gains flying until end of turn. Fungus Sliver tsr tsr/203 tsr G G {3}{G} 4 Creature - Fungus Sliver 2 2 R creature All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." Gaea's Anthem tsr tsr/204 tsr G G {1}{G}{G} 3 Enchantment U enchantment Creatures you control get +1/+1. Gemhide Sliver tsr tsr/205 tsr G G {1}{G} 2 Creature - Sliver 1 1 C creature All Slivers have "{T}: Add one mana of any color." Giant Dustwasp tsr tsr/206 tsr G G {3}{G}{G} 5 Creature - Insect 3 3 C creature /ch Flying | Suspend 4-{1}{G} Greenseeker tsr tsr/207 tsr G G {G} 1 Creature - Elf Spellshaper 1 1 C creature {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Harmonize tsr tsr/208 tsr G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Heartwood Storyteller tsr tsr/209 tsr G G {1}{G}{G} 3 Creature - Treefolk 2 3 R creature Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. Hypergenesis tsr tsr/210 tsr G G 0 Sorcery M sorcery Suspend 3-{1}{G}{G} | Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. Imperiosaur tsr tsr/211 tsr G G {2}{G}{G} 4 Creature - Dinosaur 5 5 U creature Spend only mana produced by basic lands to cast this spell. Kavu Primarch tsr tsr/212 tsr G G {3}{G} 4 Creature - Kavu 3 3 C creature Kicker {4} | Convoke | If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. Keen Sense tsr tsr/213 tsr G G {G} 1 Enchantment - Aura U enchantment Enchant creature | Whenever enchanted creature deals damage to an opponent, you may draw a card. Krosan Grip tsr tsr/214 tsr G G {2}{G} 3 Instant U instant Split second | Destroy target artifact or enchantment. Life and Limb tsr tsr/215 tsr G G {3}{G} 4 Enchantment R enchantment All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. Llanowar Mentor tsr tsr/216 tsr G G {G} 1 Creature - Elf Spellshaper 1 1 U creature Create Llanowar Elves/spawn [tsr] Llanowar Elves (G 1/1) {G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}." Might of Old Krosa tsr tsr/217 tsr G G {G} 1 Instant U instant Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. Might Sliver tsr tsr/218 tsr G G {4}{G} 5 Creature - Sliver 2 2 U creature All Sliver creatures get +2/+2. Mire Boa tsr tsr/219 tsr G G {1}{G} 2 Creature - Snake 2 1 U creature Swampwalk | {G}: Regenerate Mire Boa. Muraganda Petroglyphs tsr tsr/220 tsr G G {3}{G} 4 Enchantment R enchantment Creatures with no abilities get +2/+2. Nantuko Shaman tsr tsr/221 tsr G G {2}{G} 3 Creature - Insect Shaman 3 2 C creature When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. | Suspend 1-{2}{G}{G} Pendelhaven Elder tsr tsr/222 tsr G G {1}{G} 2 Creature - Elf Shaman 1 1 U creature {T}: Each 1/1 creature you control gets +1/+2 until end of turn. Penumbra Spider tsr tsr/223 tsr G G {2}{G}{G} 4 Creature - Spider 2 4 C creature Create Spider/spawn [tsr] Spider (B 2/4 Reach) Reach | When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. Phantom Wurm tsr tsr/224 tsr G G {4}{G}{G} 6 Creature - Wurm Spirit 2 0 U creature /ccgreen=4 Phantom Wurm enters the battlefield with four +1/+1 counters on it. | If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. Primal Forcemage tsr tsr/225 tsr G G {2}{G} 3 Creature - Elf Shaman 2 2 U creature Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. Reflex Sliver tsr tsr/226 tsr G G {3}{G} 4 Creature - Sliver 2 2 C creature All Sliver creatures have haste. Scryb Ranger tsr tsr/227 tsr G G {1}{G} 2 Creature - Faerie Ranger 1 1 U creature /ch Flash | Flying, protection from blue | Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. Seal of Primordium tsr tsr/228 tsr G G {1}{G} 2 Enchantment C enchantment Sacrifice Seal of Primordium: Destroy target artifact or enchantment. Search for Tomorrow tsr tsr/229 tsr G G {2}{G} 3 Sorcery C sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. | Suspend 2-{G} Spinneret Sliver tsr tsr/230 tsr G G {1}{G} 2 Creature - Sliver 2 2 C creature All Sliver creatures have reach. Sporesower Thallid tsr tsr/231 tsr G G {2}{G}{G} 4 Creature - Fungus 4 4 U creature Create Saproling/spawn [tsr] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on each Fungus you control. | Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token. Sporoloth Ancient tsr tsr/232 tsr G G {3}{G}{G} 5 Creature - Fungus 4 4 C creature Create Saproling/spawn [tsr] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. | Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token." Strength in Numbers tsr tsr/233 tsr G G {1}{G} 2 Instant C instant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. Summoner's Pact tsr tsr/234 tsr G G {0} 0 Instant R instant Search your library for a green creature card, reveal it, put it into your hand, then shuffle. | At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. Tarmogoyf tsr tsr/235 tsr G G {1}{G} 2 Creature - Lhurgoyf * 1+* M creature Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Thallid Germinator tsr tsr/236 tsr G G {2}{G} 3 Creature - Fungus 2 2 C creature Create Saproling/spawn [tsr] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on Thallid Germinator. | Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. | Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. Thallid Shell-Dweller tsr tsr/237 tsr G G {1}{G} 2 Creature - Fungus 0 5 C creature Create Saproling/spawn [tsr] Saproling (G 1/1) Defender | At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. | Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token. Thelon of Havenwood tsr tsr/238 tsr G BG {G}{G} 2 Legendary Creature - Elf Druid 2 2 R creature Each Fungus creature gets +1/+1 for each spore counter on it. | {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. Thelonite Hermit tsr tsr/239 tsr G G {3}{G} 4 Creature - Elf Shaman 1 1 R creature Create 4 Saprolings/spawnx4 [tsr] Saproling (G 1/1) All Saprolings get +1/+1. | Morph {3}{G}{G} | When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. Thornweald Archer tsr tsr/240 tsr G G {1}{G} 2 Creature - Elf Archer 2 1 C creature Reach, deathtouch Thrill of the Hunt tsr tsr/241 tsr G GW {G} 1 Instant C instant Target creature gets +1/+2 until end of turn. | Flashback {W} Tromp the Domains tsr tsr/242 tsr G G {5}{G} 6 Sorcery U sorcery Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Uktabi Drake tsr tsr/243 tsr G G {G} 1 Creature - Drake 2 1 C creature /ch Flying, haste | Echo {1}{G}{G} Utopia Mycon tsr tsr/244 tsr G G {G} 1 Creature - Fungus 0 2 U creature Create Saproling/spawn [tsr] Saproling (G 1/1) At the beginning of your upkeep, put a spore counter on Utopia Mycon. | Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token. | Sacrifice a Saproling: Add one mana of any color. Utopia Vow tsr tsr/245 tsr G G {1}{G} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature can't attack or block. | Enchanted creature has "{T}: Add one mana of any color." Virulent Sliver tsr tsr/246 tsr G G {G} 1 Creature - Sliver 1 1 C creature Create Poison Counter/spawn [nph] Poison Counter All Sliver creatures have poisonous 1. Yavimaya Dryad tsr tsr/247 tsr G G {1}{G}{G} 3 Creature - Dryad 2 1 U creature Forestwalk | When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle. Cautery Sliver tsr tsr/248 tsr RW RW {R}{W} 2 Creature - Sliver 2 2 U creature All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target." | All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn." Darkheart Sliver tsr tsr/249 tsr BG BG {B}{G} 2 Creature - Sliver 2 2 U creature All Slivers have "Sacrifice this permanent: You gain 3 life." Dormant Sliver tsr tsr/250 tsr GU GU {2}{G}{U} 4 Creature - Sliver 2 2 U creature All Sliver creatures have defender. | All Slivers have "When this permanent enters the battlefield, draw a card." Dralnu, Lich Lord tsr tsr/251 tsr UB UB {3}{U}{B} 5 Legendary Creature - Zombie Wizard 3 3 R creature If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. | {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Firewake Sliver tsr tsr/252 tsr RG RG {1}{R}{G} 3 Creature - Sliver 1 1 U creature All Sliver creatures have haste. | All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." Glittering Wish tsr tsr/253 tsr GW GW {G}{W} 2 Sorcery R sorcery You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish. Harmonic Sliver tsr tsr/254 tsr GW GW {1}{G}{W} 3 Creature - Sliver 1 1 U creature All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." Ith, High Arcanist tsr tsr/255 tsr WU WU {5}{W}{U} 7 Legendary Creature - Human Wizard 3 5 R creature Vigilance | {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | Suspend 4-{W}{U} Jhoira of the Ghitu tsr tsr/256 tsr UR UR {1}{U}{R} 3 Legendary Creature - Human Wizard 2 2 R creature {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. Kaervek the Merciless tsr tsr/257 tsr BR BR {5}{B}{R} 7 Legendary Creature - Human Shaman 5 4 R creature Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target. Necrotic Sliver tsr tsr/258 tsr WB WB {1}{W}{B} 3 Creature - Sliver 2 2 U creature All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." Radha, Heir to Keld tsr tsr/259 tsr RG RG {R}{G} 2 Legendary Creature - Elf Warrior 2 2 R creature Whenever Radha, Heir to Keld attacks, you may add {R}{R}. | {T}: Add {G}. Saffi Eriksdotter tsr tsr/260 tsr GW GW {G}{W} 2 Legendary Creature - Human Scout 2 2 R creature Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield. Sliver Legion tsr tsr/261 tsr WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - Sliver 7 7 M creature All Sliver creatures get +1/+1 for each other Sliver on the battlefield. Akroma's Memorial tsr tsr/262 tsr {7} 7 Legendary Artifact M artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. Chromatic Star tsr tsr/263 tsr {1} 1 Artifact C artifact {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color. | When Chromatic Star is put into a graveyard from the battlefield, draw a card. Clockwork Hydra tsr tsr/264 tsr {5} 5 Artifact Creature - Hydra 0 0 U creature /ccgreen=4 Clockwork Hydra enters the battlefield with four +1/+1 counters on it. | Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. | {T}: Put a +1/+1 counter on Clockwork Hydra. Cloud Key tsr tsr/265 tsr {3} 3 Artifact R artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. | Spells you cast of the chosen type cost {1} less to cast. Coalition Relic tsr tsr/266 tsr {3} 3 Artifact R artifact {T}: Add one mana of any color. | {T}: Put a charge counter on Coalition Relic. | At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. Gauntlet of Power tsr tsr/267 tsr {5} 5 Artifact M artifact As Gauntlet of Power enters the battlefield, choose a color. | Creatures of the chosen color get +1/+1. | Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. Hivestone tsr tsr/268 tsr {2} 2 Artifact R artifact Creatures you control are Slivers in addition to their other creature types. Jhoira's Timebug tsr tsr/269 tsr {2} 2 Artifact Creature - Insect 1 2 C creature {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. Lotus Bloom tsr tsr/270 tsr 0 Artifact R artifact Suspend 3-{0} | {T}, Sacrifice Lotus Bloom: Add three mana of any one color. Paradise Plume tsr tsr/271 tsr {4} 4 Artifact U artifact As Paradise Plume enters the battlefield, choose a color. | Whenever a player casts a spell of the chosen color, you may gain 1 life. | {T}: Add one mana of the chosen color. Prismatic Lens tsr tsr/272 tsr {2} 2 Artifact C artifact {T}: Add {C}. | {1}, {T}: Add one mana of any color. Sliversmith tsr tsr/273 tsr {2} 2 Artifact Creature - Spellshaper 1 1 U creature Create Metallic Sliver/spawn [tsr] Metallic Sliver (1/1) {1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver. Stuffy Doll tsr tsr/274 tsr {5} 5 Artifact Creature - Construct 0 1 R creature Indestructible | As Stuffy Doll enters the battlefield, choose a player. | Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. | {T}: Stuffy Doll deals 1 damage to itself. Calciform Pools tsr tsr/275 tsr WU 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Calciform Pools. | {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}. Dreadship Reef tsr tsr/276 tsr UB 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Dreadship Reef. | {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}. Dryad Arbor tsr tsr/277 tsr G G 0 Land Creature - Forest Dryad 1 1 R creature Flagstones of Trokair tsr tsr/278 tsr W 0 Legendary Land R land {T}: Add {W}. | When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Fungal Reaches tsr tsr/279 tsr RG 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Fungal Reaches. | {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}. Gemstone Caverns tsr tsr/280 tsr 0 Legendary Land M land If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. | {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. Kher Keep tsr tsr/281 tsr R 0 Legendary Land R land Create Kobolds of Kher Keep/spawn [tsr] Kobolds of Kher Keep (R 0/1) {T}: Add {C}. | {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. Molten Slagheap tsr tsr/282 tsr BR 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Molten Slagheap. | {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. Saltcrusted Steppe tsr tsr/283 tsr GW 0 Land U land {T}: Add {C}. | {1}, {T}: Put a storage counter on Saltcrusted Steppe. | {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}. Swarmyard tsr tsr/284 tsr 0 Land R land {T}: Add {C}. | {T}: Regenerate target Insect, Rat, Spider, or Squirrel. Terramorphic Expanse tsr tsr/285 tsr 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Tolaria West tsr tsr/286 tsr U 0 Land R land /cr90 Tolaria West enters the battlefield tapped. | {T}: Add {U}. | Transmute {1}{U}{U} Urborg, Tomb of Yawgmoth tsr tsr/287 tsr 0 Legendary Land R land Each land is a Swamp in addition to its other land types. Urza's Factory tsr tsr/288 tsr 0 Land - Urza's U land Create Assembly-Worker/spawn [tsr] Assembly-Worker (2/2) {T}: Add {C}. | {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token. Vesuva tsr tsr/289 tsr 0 Land M land You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. Ajani's Pridemate tsr tsr/290 tsr W W {1}{W} 2 Creature - Cat Soldier 2 2 S creature Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. Banishing Light tsr tsr/291 tsr W W {2}{W} 3 Enchantment S enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. Containment Priest tsr tsr/292 tsr W W {1}{W} 2 Creature - Human Cleric 2 2 S creature Flash | If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. Ethereal Armor tsr tsr/293 tsr W W {W} 1 Enchantment - Aura S enchantment Enchant creature | Enchanted creature gets +1/+1 for each enchantment you control and has first strike. Flickerwisp tsr tsr/294 tsr W W {1}{W}{W} 3 Creature - Elemental 3 1 S creature /ch Flying | When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Intangible Virtue tsr tsr/295 tsr W W {1}{W} 2 Enchantment S enchantment Creature tokens you control get +1/+1 and have vigilance. Lingering Souls tsr tsr/296 tsr W WB {2}{W} 3 Sorcery S sorcery /spawnx2 [soi] Spirit (W 1/1 Flying) Create two 1/1 white Spirit creature tokens with flying. | Flashback {1}{B} Mirror Entity tsr tsr/297 tsr W W {2}{W} 3 Creature - Shapeshifter 1 1 S creature Changeling | {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. Palace Jailer tsr tsr/298 tsr W W {2}{W}{W} 4 Creature - Human Soldier 2 2 S creature Create The Monarch/spawn [cn2] The Monarch When Palace Jailer enters the battlefield, you become the monarch. | When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. Path to Exile tsr tsr/299 tsr W W {W} 1 Instant S instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Restoration Angel tsr tsr/300 tsr W W {3}{W} 4 Creature - Angel 3 4 S creature /ch Flash | Flying | When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. Sigil of the Empty Throne tsr tsr/301 tsr W W {3}{W}{W} 5 Enchantment S enchantment Create Angel/spawn [soi] Angel (W 4/4 Flying) Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. Silence tsr tsr/302 tsr W W {W} 1 Instant S instant Your opponents can't cast spells this turn. Sram, Senior Edificer tsr tsr/303 tsr W W {1}{W} 2 Legendary Creature - Dwarf Advisor 2 2 S creature Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. Stonehorn Dignitary tsr tsr/304 tsr W W {3}{W} 4 Creature - Rhino Soldier 1 4 S creature When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase. Thraben Inspector tsr tsr/305 tsr W W {W} 1 Creature - Human Soldier 1 2 S creature /spawn [soi] Clue When Thraben Inspector enters the battlefield, investigate. Baral, Chief of Compliance tsr tsr/306 tsr U U {1}{U} 2 Legendary Creature - Human Wizard 1 3 S creature Instant and sorcery spells you cast cost {1} less to cast. | Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. Disdainful Stroke tsr tsr/307 tsr U U {1}{U} 2 Instant S instant Counter target spell with mana value 4 or greater. Fblthp, the Lost tsr tsr/308 tsr U U {1}{U} 2 Legendary Creature - Homunculus 1 1 S creature When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. | When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. Laboratory Maniac tsr tsr/309 tsr U U {2}{U} 3 Creature - Human Wizard 2 2 S creature If you would draw a card while your library has no cards in it, you win the game instead. Master of the Pearl Trident tsr tsr/310 tsr U U {U}{U} 2 Creature - Merfolk 2 2 S creature Other Merfolk creatures you control get +1/+1 and have islandwalk. Mulldrifter tsr tsr/311 tsr U U {4}{U} 5 Creature - Elemental 2 2 S creature /ch Flying | When Mulldrifter enters the battlefield, draw two cards. | Evoke {2}{U} Mystic Confluence tsr tsr/312 tsr U U {3}{U}{U} 5 Instant S instant Choose three. You may choose the same mode more than once. | - Counter target spell unless its controller pays {3}. | - Return target creature to its owner's hand. | - Draw a card. Ninja of the Deep Hours tsr tsr/313 tsr U U {3}{U} 4 Creature - Human Ninja 2 2 S creature Ninjutsu {1}{U} | Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. Paradoxical Outcome tsr tsr/314 tsr U U {3}{U} 4 Instant S instant Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. Ponder tsr tsr/315 tsr U U {U} 1 Sorcery S sorcery Look at top three cards/vp1pt3 Look at the top three cards of your library, then put them back in any order. You may shuffle. | Draw a card. Remand tsr tsr/316 tsr U U {1}{U} 2 Instant S instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. | Draw a card. Repeal tsr tsr/317 tsr U U {X}{U} 1 Instant S instant Return target nonland permanent with mana value X to its owner's hand. | Draw a card. Talrand, Sky Summoner tsr tsr/318 tsr U U {2}{U}{U} 4 Legendary Creature - Merfolk Wizard 2 2 S creature Create Drake/spawn [uma] Drake (U 2/2 Flying) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Treasure Cruise tsr tsr/319 tsr U U {7}{U} 8 Sorcery S sorcery Delve | Draw three cards. Trinket Mage tsr tsr/320 tsr U U {2}{U} 3 Creature - Human Wizard 2 2 S creature When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle. True-Name Nemesis tsr tsr/321 tsr U U {1}{U}{U} 3 Creature - Merfolk Rogue 3 1 S creature As True-Name Nemesis enters the battlefield, choose a player. | True-Name Nemesis has protection from the chosen player. Dismember tsr tsr/322 tsr B B {1}{B/P}{B/P} 3 Instant S instant Target creature gets -5/-5 until end of turn. Gray Merchant of Asphodel tsr tsr/323 tsr B B {3}{B}{B} 5 Creature - Zombie 2 4 S creature When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. Gurmag Angler tsr tsr/324 tsr B B {6}{B} 7 Creature - Zombie Fish 5 5 S creature Delve Harvester of Souls tsr tsr/325 tsr B B {4}{B}{B} 6 Creature - Demon 5 5 S creature Deathtouch | Whenever another nontoken creature dies, you may draw a card. Leyline of the Void tsr tsr/326 tsr B B {2}{B}{B} 4 Enchantment S enchantment If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. | If a card would be put into an opponent's graveyard from anywhere, exile it instead. Liliana's Triumph tsr tsr/327 tsr B B {1}{B} 2 Instant S instant Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card. Read the Bones tsr tsr/328 tsr B B {2}{B} 3 Sorcery S sorcery Scry 2/vp1pt2 Scry 2, then draw two cards. You lose 2 life. Relentless Rats tsr tsr/329 tsr B B {1}{B}{B} 3 Creature - Rat 2 2 S creature Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. | A deck can have any number of cards named Relentless Rats. Sanguine Bond tsr tsr/330 tsr B B {3}{B}{B} 5 Enchantment S enchantment Whenever you gain life, target opponent loses that much life. Shriekmaw tsr tsr/331 tsr B B {4}{B} 5 Creature - Elemental 3 2 S creature Fear | When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. | Evoke {1}{B} Stinkweed Imp tsr tsr/332 tsr B B {2}{B} 3 Creature - Imp 1 2 S creature /ch Flying | Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. | Dredge 5 Tasigur, the Golden Fang tsr tsr/333 tsr B BGU {5}{B} 6 Legendary Creature - Human Shaman 4 5 S creature Delve | {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. Thoughtseize tsr tsr/334 tsr B B {B} 1 Sorcery S sorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Vampire Hexmage tsr tsr/335 tsr B B {B}{B} 2 Creature - Vampire Shaman 2 1 S creature First strike | Sacrifice Vampire Hexmage: Remove all counters from target permanent. Yawgmoth, Thran Physician tsr tsr/336 tsr B B {2}{B}{B} 4 Legendary Creature - Human Cleric 2 4 S creature Protection from Humans | Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. | {B}{B}, Discard a card: Proliferate. Zulaport Cutthroat tsr tsr/337 tsr B B {1}{B} 2 Creature - Human Rogue Ally 1 1 S creature Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. Alesha, Who Smiles at Death tsr tsr/338 tsr R RWB {2}{R} 3 Legendary Creature - Human Warrior 3 2 S creature First strike | Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. Anger of the Gods tsr tsr/339 tsr R R {1}{R}{R} 3 Sorcery S sorcery Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Bedlam Reveler tsr tsr/340 tsr R R {6}{R}{R} 8 Creature - Devil Horror 3 4 S creature This spell costs {1} less to cast for each instant and sorcery card in your graveyard. | Prowess | When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. Dreadhorde Arcanist tsr tsr/341 tsr R R {1}{R} 2 Creature - Zombie Wizard 1 3 S creature Trample | Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Etali, Primal Storm tsr tsr/342 tsr R R {4}{R}{R} 6 Legendary Creature - Elder Dinosaur 6 6 S creature Reveal top card/vp1at1 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Exquisite Firecraft tsr tsr/343 tsr R R {1}{R}{R} 3 Sorcery S sorcery Exquisite Firecraft deals 4 damage to any target. | Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. Feldon of the Third Path tsr tsr/344 tsr R R {1}{R}{R} 3 Legendary Creature - Human Artificer 2 3 S creature Create Copy/spawn [2xm] Copy {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. Goblin Engineer tsr tsr/345 tsr R R {1}{R} 2 Creature - Goblin Artificer 1 2 S creature When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. | {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield. Kiki-Jiki, Mirror Breaker tsr tsr/346 tsr R R {2}{R}{R}{R} 5 Legendary Creature - Goblin Shaman 2 2 S creature Create Copy/spawn [2xm] Copy Haste | {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Lava Spike tsr tsr/347 tsr R R {R} 1 Sorcery - Arcane S sorcery Lava Spike deals 3 damage to target player or planeswalker. Molten Rain tsr tsr/348 tsr R R {1}{R}{R} 3 Sorcery S sorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. Monastery Swiftspear tsr tsr/349 tsr R R {R} 1 Creature - Human Monk 1 2 S creature Haste | Prowess Past in Flames tsr tsr/350 tsr R R {3}{R} 4 Sorcery S sorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. | Flashback {4}{R} Temur Battle Rage tsr tsr/351 tsr R R {1}{R} 2 Instant S instant Target creature gains double strike until end of turn. | Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. Vandalblast tsr tsr/352 tsr R R {R} 1 Sorcery S sorcery Destroy target artifact you don't control. | Overload {4}{R} Young Pyromancer tsr tsr/353 tsr R R {1}{R} 2 Creature - Human Shaman 2 1 S creature Create Elemental/spawn [mh1] Elemental (R 1/1) Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. Zealous Conscripts tsr tsr/354 tsr R R {4}{R} 5 Creature - Human Warrior 3 3 S creature Haste | When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Ancient Stirrings tsr tsr/355 tsr G G {G} 1 Sorcery S sorcery Look at top five cards/vp1pt5 Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. Beast Whisperer tsr tsr/356 tsr G G {2}{G}{G} 4 Creature - Elf Druid 2 3 S creature Whenever you cast a creature spell, draw a card. Beast Within tsr tsr/357 tsr G G {2}{G} 3 Instant S instant /spawn [m19] Beast (G 3/3) Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Become Immense tsr tsr/358 tsr G G {5}{G} 6 Instant S instant Delve | Target creature gets +6/+6 until end of turn. Courser of Kruphix tsr tsr/359 tsr G G {1}{G}{G} 3 Enchantment Creature - Centaur 2 4 S creature Reveal top card/vp1p1 Play with the top card of your library revealed. | You may play lands from the top of your library. | Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. Elvish Mystic tsr tsr/360 tsr G G {G} 1 Creature - Elf Druid 1 1 S creature {T}: Add {G}. Eternal Witness tsr tsr/361 tsr G G {1}{G}{G} 3 Creature - Human Shaman 2 1 S creature When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Evolutionary Leap tsr tsr/362 tsr G G {1}{G} 2 Enchantment S enchantment {G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. Farseek tsr tsr/363 tsr G G {1}{G} 2 Sorcery S sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Nature's Claim tsr tsr/364 tsr G G {G} 1 Instant S instant Destroy target artifact or enchantment. Its controller gains 4 life. Primeval Titan tsr tsr/365 tsr G G {4}{G}{G} 6 Creature - Giant 6 6 S creature Trample | Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Reclamation Sage tsr tsr/366 tsr G G {2}{G} 3 Creature - Elf Shaman 2 1 S creature When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Sylvan Scrying tsr tsr/367 tsr G G {1}{G} 2 Sorcery S sorcery Search your library for a land card, reveal it, put it into your hand, then shuffle. Thragtusk tsr tsr/368 tsr G G {4}{G} 5 Creature - Beast 5 3 S creature Create Beast/spawn [m19] Beast (G 3/3) When Thragtusk enters the battlefield, you gain 5 life. | When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. Time of Need tsr tsr/369 tsr G G {1}{G} 2 Sorcery S sorcery Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. Abrupt Decay tsr tsr/370 tsr BG BG {B}{G} 2 Instant S instant This spell can't be countered. | Destroy target nonland permanent with mana value 3 or less. Arcades, the Strategist tsr tsr/371 tsr GWU GWU {1}{G}{W}{U} 4 Legendary Creature - Elder Dragon 3 5 S creature /ch Flying, vigilance | Whenever a creature with defender enters the battlefield under your control, draw a card. | Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. Bloodbraid Elf tsr tsr/372 tsr RG RG {2}{R}{G} 4 Creature - Elf Berserker 3 2 S creature Haste | Cascade Cloudshredder Sliver tsr tsr/373 tsr RW RW {R}{W} 2 Creature - Sliver 1 1 S creature Sliver creatures you control have flying and haste. Consuming Aberration tsr tsr/374 tsr UB UB {3}{U}{B} 5 Creature - Horror * * S creature Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. | Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. Dovin's Veto tsr tsr/375 tsr WU WU {W}{U} 2 Instant S instant This spell can't be countered. | Counter target noncreature spell. Epic Experiment tsr tsr/376 tsr UR UR {X}{U}{R} 2 Sorcery S sorcery Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. Feather, the Redeemed tsr tsr/377 tsr RW RW {R}{W}{W} 3 Legendary Creature - Angel 3 4 S creature /ch Flying | Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. Grenzo, Dungeon Warden tsr tsr/378 tsr BR BR {X}{B}{R} 2 Legendary Creature - Goblin Rogue 2 2 S creature Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. | {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. Knight of the Reliquary tsr tsr/379 tsr GW GW {1}{G}{W} 3 Creature - Human Knight 2 2 S creature Knight of the Reliquary gets +1/+1 for each land card in your graveyard. | {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle. Lavinia, Azorius Renegade tsr tsr/380 tsr WU WU {W}{U} 2 Legendary Creature - Human Soldier 2 2 S creature Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. | Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Mortify tsr tsr/381 tsr WB WB {1}{W}{B} 3 Instant S instant Destroy target creature or enchantment. Prized Amalgam tsr tsr/382 tsr UB UB {1}{U}{B} 3 Creature - Zombie 3 3 S creature Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. Qasali Pridemage tsr tsr/383 tsr GW GW {G}{W} 2 Creature - Cat Wizard 2 2 S creature Exalted | {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. Rakdos Charm tsr tsr/384 tsr BR BR {B}{R} 2 Instant S instant Choose one - | - Exile target player's graveyard. | - Destroy target artifact. | - Each creature deals 1 damage to its controller. Secret Plans tsr tsr/385 tsr GU GU {G}{U} 2 Enchantment S enchantment Face-down creatures you control get +0/+1. | Whenever a permanent you control is turned face up, draw a card. Slimefoot, the Stowaway tsr tsr/386 tsr BG BG {1}{B}{G} 3 Legendary Creature - Fungus 2 3 S creature Create Saproling/spawn [tsr] Saproling (G 1/1) Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. | {4}: Create a 1/1 green Saproling creature token. Temur Ascendancy tsr tsr/387 tsr GUR GUR {G}{U}{R} 3 Enchantment S enchantment Creatures you control have haste. | Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. Tidehollow Sculler tsr tsr/388 tsr WB WB {W}{B} 2 Artifact Creature - Zombie 2 2 S creature When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. | When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. Trygon Predator tsr tsr/389 tsr GU GU {1}{G}{U} 3 Creature - Beast 2 3 S creature /ch Flying | Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Chalice of the Void tsr tsr/390 tsr {X}{X} 0 Artifact S artifact Chalice of the Void enters the battlefield with X charge counters on it. | Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. Contagion Clasp tsr tsr/391 tsr {2} 2 Artifact S artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. | {4}, {T}: Proliferate. Cranial Plating tsr tsr/392 tsr B {2} 2 Artifact - Equipment S artifact Equipped creature gets +1/+0 for each artifact you control. | {B}{B}: Attach Cranial Plating to target creature you control. | Equip {1} Crystal Shard tsr tsr/393 tsr U {3} 3 Artifact S artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Everflowing Chalice tsr tsr/394 tsr {0} 0 Artifact S artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Hedron Archive tsr tsr/395 tsr {4} 4 Artifact S artifact {T}: Add {C}{C}. | {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Hollow One tsr tsr/396 tsr {5} 5 Artifact Creature - Golem 4 4 S creature This spell costs {2} less to cast for each card you've cycled or discarded this turn. | Cycling {2} Leveler tsr tsr/397 tsr {5} 5 Artifact Creature - Juggernaut 10 10 S creature When Leveler enters the battlefield, exile all cards from your library. Manifold Key tsr tsr/398 tsr {1} 1 Artifact S artifact {1}, {T}: Untap another target artifact. | {3}, {T}: Target creature can't be blocked this turn. Panharmonicon tsr tsr/399 tsr {4} 4 Artifact S artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Solemn Simulacrum tsr tsr/400 tsr {4} 4 Artifact Creature - Golem 2 2 S creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Sorcerous Spyglass tsr tsr/401 tsr {2} 2 Artifact S artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. | Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Vanquisher's Banner tsr tsr/402 tsr {5} 5 Artifact S artifact As Vanquisher's Banner enters the battlefield, choose a creature type. | Creatures you control of the chosen type get +1/+1. | Whenever you cast a creature spell of the chosen type, draw a card. Ancient Den tsr tsr/403 tsr W 0 Artifact Land S artifact {T}: Add {W}. Arch of Orazca tsr tsr/404 tsr 0 Land S land Create City's Blessing/spawn [rix] City's Blessing Ascend | {T}: Add {C}. | {5}, {T}: Draw a card. Activate only if you have the city's blessing. Blighted Woodland tsr tsr/405 tsr G 0 Land S land {T}: Add {C}. | {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bojuka Bog tsr tsr/406 tsr B 0 Land S land /cr90 Bojuka Bog enters the battlefield tapped. | When Bojuka Bog enters the battlefield, exile target player's graveyard. | {T}: Add {B}. Field of Ruin tsr tsr/407 tsr 0 Land S land {T}: Add {C}. | {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Mystic Sanctuary tsr tsr/408 tsr U 0 Land - Island S land /cr90 Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. | When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. Ramunap Ruins tsr tsr/409 tsr R 0 Land - Desert S land {T}: Add {C}. | {T}, Pay 1 life: Add {R}. | {2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. Wastes tsr tsr/410 tsr 0 Basic Land S land {T}: Add {C}. [tsr] Griffin (W 2/2 Flying) tsr ttsr/1 ttsr W 0 Token Creature - Griffin 2 2 T /ch Flying [tsr] Soldier (W 1/1) tsr ttsr/2 ttsr W 0 Token Creature - Soldier 1 1 T [tsr] Cloud Sprite (U 1/1 Flying) tsr ttsr/3 ttsr U 0 Token Creature - Faerie 1 1 T /ch Flying | Cloud Sprite can block only creatures with flying. [tsr] Bat (B 1/2 Flying) tsr ttsr/4 ttsr B 0 Token Creature - Bat 1 2 T /ch Flying | {1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control. [tsr] Knight (B 2/2 Protection from White, Haste, Flanking) tsr ttsr/5 ttsr B 0 Token Creature - Knight 2 2 T Protection from white, haste | Flanking [tsr] Spider (B 2/4 Reach) tsr ttsr/6 ttsr B 0 Token Creature - Spider 2 4 T Reach [tsr] Giant (R 4/4) tsr ttsr/7 ttsr R 0 Token Creature - Giant 4 4 T [tsr] Goblin (R 1/1) tsr ttsr/8 ttsr R 0 Token Creature - Goblin 1 1 T [tsr] Kobolds of Kher Keep (R 0/1) tsr ttsr/9 ttsr R 0 Token Creature - Kobold 0 1 T [tsr] Ape (G 3/3) tsr ttsr/10 ttsr G 0 Token Creature - Ape 3 3 T [tsr] Insect (G 6/1 Shroud) tsr ttsr/11 ttsr G 0 Token Creature - Insect 6 1 T Shroud [tsr] Llanowar Elves (G 1/1) tsr ttsr/12 ttsr G 0 Token Creature - Elf Druid 1 1 T {T}: Add {G}. [tsr] Saproling (G 1/1) tsr ttsr/13 ttsr G 0 Token Creature - Saproling 1 1 T [tsr] Assembly-Worker (2/2) tsr ttsr/14 ttsr 0 Token Artifact Creature - Assembly-Worker 2 2 T [tsr] Metallic Sliver (1/1) tsr ttsr/15 ttsr 0 Token Artifact Creature - Sliver 1 1 T Prowl, Stoic Strategist bot bot/1a bot W W {3}{W} 4 Legendary Artifact Creature - Robot 3 3 M creature Transform/spawn [bot] Prowl, Pursuit Vehicle More Than Meets the Eye {2}{W} | Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. | Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. // Prowl, Pursuit Vehicle [Legendary Artifact - Vehicle] Living metal | Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. [bot] Prowl, Pursuit Vehicle bot bot/1b bot W 4 Token Legendary Artifact - Vehicle 2 3 M Living metal | Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. Ratchet, Field Medic bot bot/2a bot W W {2}{W} 3 Legendary Artifact Creature - Robot 2 4 M creature Transform/spawn [bot] Ratchet, Rescue Racer More Than Meets the Eye {1}{W} | Lifelink | Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. // Ratchet, Rescue Racer [Legendary Artifact - Vehicle] Living metal | Lifelink | Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn. [bot] Ratchet, Rescue Racer bot bot/2b bot W 3 Token Legendary Artifact - Vehicle 1 4 M Living metal | Lifelink | Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn. Jetfire, Ingenious Scientist bot bot/3a bot U U {4}{U} 5 Legendary Artifact Creature - Robot 3 4 M creature yInitialize/ch Transform/spawn [bot] Jetfire, Air Guardian More Than Meets the Eye {3}{U} | Flying | Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. // Jetfire, Air Guardian [Legendary Artifact - Vehicle] Living metal | Flying | {U}{U}{U}: Convert Jetfire, then adapt 3. [bot] Jetfire, Air Guardian bot bot/3b bot U 5 Token Legendary Artifact - Vehicle 3 4 M yInitialize/ch Adapt - Add 3 +1/+1 counters/ccgreen+3 Living metal | Flying | {U}{U}{U}: Convert Jetfire, then adapt 3. Blitzwing, Cruel Tormentor bot bot/4a bot B B {5}{B} 6 Legendary Artifact Creature - Robot 6 5 M creature Transform/spawn [bot] Blitzwing, Adaptive Assailant More Than Meets the Eye {3}{B} | At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. // Blitzwing, Adaptive Assailant [Legendary Artifact - Vehicle] Living metal | At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. | Whenever Blitzwing deals combat damage to a player, convert it. [bot] Blitzwing, Adaptive Assailant bot bot/4b bot B 6 Token Legendary Artifact - Vehicle 3 5 M Living metal | At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. | Whenever Blitzwing deals combat damage to a player, convert it. Starscream, Power Hungry bot bot/5a bot B B {3}{B} 4 Legendary Artifact Creature - Robot 2 3 M creature yInitialize/ch Transform/spawn [bot] Starscream, Seeker Leader More Than Meets the Eye {2}{B} | Flying | Whenever you draw a card, if you're the monarch, target opponent loses 2 life. | Whenever one or more creatures deal combat damage to you, convert Starscream. // Starscream, Seeker Leader [Legendary Artifact - Vehicle] Living metal | Flying, menace, haste | Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. | Whenever you become the monarch, convert Starscream. [bot] Starscream, Seeker Leader bot bot/5b bot B 4 Token Legendary Artifact - Vehicle 2 3 M yInitialize/ch Create The Monarch/spawn [cn2] The Monarch Living metal | Flying, menace, haste | Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. | Whenever you become the monarch, convert Starscream. Slicer, Hired Muscle bot bot/6a bot R R {4}{R} 5 Legendary Artifact Creature - Robot 3 4 M creature Transform/spawn [bot] Slicer, High-Speed Antagonist More Than Meets the Eye {2}{R} | Double strike, haste | At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. // Slicer, High-Speed Antagonist [Legendary Artifact - Vehicle] Living metal | First strike, haste | Whenever Slicer deals combat damage to a player, convert it at end of combat. [bot] Slicer, High-Speed Antagonist bot bot/6b bot R 5 Token Legendary Artifact - Vehicle 3 2 M Living metal | First strike, haste | Whenever Slicer deals combat damage to a player, convert it at end of combat. Arcee, Sharpshooter bot bot/7a bot RW RW {1}{R}{W} 3 Legendary Artifact Creature - Robot 2 2 M creature Transform/spawn [bot] Arcee, Acrobatic Coupe More Than Meets the Eye {R}{W} | First strike | {1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. // Arcee, Acrobatic Coupe [Legendary Artifact - Vehicle] Living metal | Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee. [bot] Arcee, Acrobatic Coupe bot bot/7b bot RW 3 Token Legendary Artifact - Vehicle 2 2 M Living metal | Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee. Blaster, Combat DJ bot bot/8a bot RG RG {3}{R}{G} 5 Legendary Artifact Creature - Robot 3 3 M creature yInitialize/ccgreen=1 Transform/spawn [bot] Blaster, Morale Booster More Than Meets the Eye {1}{R}{G} | Other nontoken artifact creatures and Vehicles you control have modular 1. | Whenever you put one or more +1/+1 counters on Blaster, convert it. // Blaster, Morale Booster [Legendary Artifact] Modular 3 | {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. [bot] Blaster, Morale Booster bot bot/8b bot RG 5 Token Legendary Artifact M /ccgreen=3 Modular 3 | {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. Cyclonus, the Saboteur bot bot/9a bot UB UB {2}{U}{B} 4 Legendary Artifact Creature - Robot 2 5 M creature yInitialize/ch Transform/spawn [bot] Cyclonus, Cybertronian Fighter More Than Meets the Eye {5}{U}{B} | Flying | Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. // Cyclonus, Cybertronian Fighter [Legendary Artifact - Vehicle] Living metal | Flying | Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. [bot] Cyclonus, Cybertronian Fighter bot bot/9b bot UB 4 Token Legendary Artifact - Vehicle 5 5 M /ch Living metal | Flying | Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. Flamewar, Brash Veteran bot bot/10a bot BR BR {1}{B}{R} 3 Legendary Artifact Creature - Robot 3 2 M creature Transform/spawn [bot] Flamewar, Streetwise Operative More Than Meets the Eye {B}{R} | Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery. | {1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. // Flamewar, Streetwise Operative [Legendary Artifact - Vehicle] Living metal | Menace, deathtouch | Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. [bot] Flamewar, Streetwise Operative bot bot/10b bot BR 3 Token Legendary Artifact - Vehicle 2 1 M Living metal | Menace, deathtouch | Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. Goldbug, Humanity's Ally bot bot/11a bot WU WU {1}{W}{U} 3 Legendary Artifact Creature - Robot 3 3 M creature Transform/spawn [bot] Goldbug, Scrappy Scout More Than Meets the Eye {W}{U} | Prevent all combat damage that would be dealt to attacking Humans you control. | Whenever you cast your second spell each turn, convert Goldbug. // Goldbug, Scrappy Scout [Legendary Artifact - Vehicle] Living metal | Human spells you control can't be countered. | Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. [bot] Goldbug, Scrappy Scout bot bot/11b bot WU 3 Token Legendary Artifact - Vehicle 1 3 M Living metal | Human spells you control can't be countered. | Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. Megatron, Tyrant bot bot/12a bot RWB RWB {3}{R}{W}{B} 6 Legendary Artifact Creature - Robot 7 5 M creature Transform/spawn [bot] Megatron, Destructive Force More Than Meets the Eye {1}{R}{W}{B} | Your opponents can't cast spells during combat. | At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. // Megatron, Destructive Force [Legendary Artifact - Vehicle] Living metal | Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. [bot] Megatron, Destructive Force bot bot/12b bot RWB 6 Token Legendary Artifact - Vehicle 4 5 M Living metal | Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. Optimus Prime, Hero bot bot/13a bot URW URW {3}{U}{R}{W} 6 Legendary Artifact Creature - Robot 4 8 M creature Transform/spawn [bot] Optimus Prime, Autobot Leader More Than Meets the Eye {2}{U}{R}{W} | At the beginning of each end step, bolster 1. | When Optimus Prime dies, return it to the battlefield converted under its owner's control. // Optimus Prime, Autobot Leader [Legendary Artifact - Vehicle] Living metal | Trample | Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. [bot] Optimus Prime, Autobot Leader bot bot/13b bot URW 6 Token Legendary Artifact - Vehicle 6 8 M Living metal | Trample | Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. Soundwave, Sonic Spy bot bot/14a bot WUB WUB {1}{W}{U}{B} 4 Legendary Artifact Creature - Robot 5 4 M creature Transform/spawn [bot] Soundwave, Superior Captain More Than Meets the Eye {2}{W}{U}{B} | Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave. // Soundwave, Superior Captain [Legendary Artifact] Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. | Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof. [bot] Soundwave, Superior Captain bot bot/14b bot WUB 4 Token Legendary Artifact M Create Ravage/spawn [bot] Ravage (B 3/3 Menace, Deathtouch) Create Laserbeak/spawn [bot] Laserbeak (U 2/2 Flying, Hexproof) Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. | Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof. Ultra Magnus, Tactician bot bot/15a bot RGW RGW {4}{R}{G}{W} 7 Legendary Artifact Creature - Robot 7 7 M creature Transform/spawn [bot] Ultra Magnus, Armored Carrier More Than Meets the Eye {2}{R}{G}{W} | Ward {2} | Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. // Ultra Magnus, Armored Carrier [Legendary Artifact - Vehicle] Living metal | Haste | Formidable - Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. [bot] Ultra Magnus, Armored Carrier bot bot/15b bot RGW 7 Token Legendary Artifact - Vehicle 4 7 M Living metal | Haste | Formidable - Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. [bot] Laserbeak (U 2/2 Flying, Hexproof) bot tbot/1 tbot U 0 Token Legendary Artifact Creature - Robot 2 2 T /ch Flying, hexproof [bot] Ravage (B 3/3 Menace, Deathtouch) bot tbot/2 tbot B 0 Token Legendary Artifact Creature - Robot 3 3 T Menace, deathtouch Prowl, Stoic Strategist 1bot bot/16a bot W W {3}{W} 4 Legendary Artifact Creature - Robot 3 3 M creature Transform/spawn [1bot] Prowl, Pursuit Vehicle More Than Meets the Eye {2}{W} | Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. | Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. // Prowl, Pursuit Vehicle [Legendary Artifact - Vehicle] Living metal | Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. [1bot] Prowl, Pursuit Vehicle 1bot bot/16b bot W 4 Token Legendary Artifact - Vehicle 2 3 M Living metal | Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. Ratchet, Field Medic 1bot bot/17a bot W W {2}{W} 3 Legendary Artifact Creature - Robot 2 4 M creature Transform/spawn [1bot] Ratchet, Rescue Racer More Than Meets the Eye {1}{W} | Lifelink | Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. // Ratchet, Rescue Racer [Legendary Artifact - Vehicle] Living metal | Lifelink | Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn. [1bot] Ratchet, Rescue Racer 1bot bot/17b bot W 3 Token Legendary Artifact - Vehicle 1 4 M Living metal | Lifelink | Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn. Jetfire, Ingenious Scientist 1bot bot/18a bot U U {4}{U} 5 Legendary Artifact Creature - Robot 3 4 M creature yInitialize/ch Transform/spawn [1bot] Jetfire, Air Guardian More Than Meets the Eye {3}{U} | Flying | Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. // Jetfire, Air Guardian [Legendary Artifact - Vehicle] Living metal | Flying | {U}{U}{U}: Convert Jetfire, then adapt 3. [1bot] Jetfire, Air Guardian 1bot bot/18b bot U 5 Token Legendary Artifact - Vehicle 3 4 M yInitialize/ch Adapt - Add 3 +1/+1 counters/ccgreen+3 Living metal | Flying | {U}{U}{U}: Convert Jetfire, then adapt 3. Blitzwing, Cruel Tormentor 1bot bot/19a bot B B {5}{B} 6 Legendary Artifact Creature - Robot 6 5 M creature Transform/spawn [1bot] Blitzwing, Adaptive Assailant More Than Meets the Eye {3}{B} | At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. // Blitzwing, Adaptive Assailant [Legendary Artifact - Vehicle] Living metal | At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. | Whenever Blitzwing deals combat damage to a player, convert it. [1bot] Blitzwing, Adaptive Assailant 1bot bot/19b bot B 6 Token Legendary Artifact - Vehicle 3 5 M Living metal | At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. | Whenever Blitzwing deals combat damage to a player, convert it. Starscream, Power Hungry 1bot bot/20a bot B B {3}{B} 4 Legendary Artifact Creature - Robot 2 3 M creature yInitialize/ch Transform/spawn [1bot] Starscream, Seeker Leader More Than Meets the Eye {2}{B} | Flying | Whenever you draw a card, if you're the monarch, target opponent loses 2 life. | Whenever one or more creatures deal combat damage to you, convert Starscream. // Starscream, Seeker Leader [Legendary Artifact - Vehicle] Living metal | Flying, menace, haste | Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. | Whenever you become the monarch, convert Starscream. [1bot] Starscream, Seeker Leader 1bot bot/20b bot B 4 Token Legendary Artifact - Vehicle 2 3 M yInitialize/ch Create The Monarch/spawn [cn2] The Monarch Living metal | Flying, menace, haste | Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. | Whenever you become the monarch, convert Starscream. Slicer, Hired Muscle 1bot bot/21a bot R R {4}{R} 5 Legendary Artifact Creature - Robot 3 4 M creature Transform/spawn [1bot] Slicer, High-Speed Antagonist More Than Meets the Eye {2}{R} | Double strike, haste | At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. // Slicer, High-Speed Antagonist [Legendary Artifact - Vehicle] Living metal | First strike, haste | Whenever Slicer deals combat damage to a player, convert it at end of combat. [1bot] Slicer, High-Speed Antagonist 1bot bot/21b bot R 5 Token Legendary Artifact - Vehicle 3 2 M Living metal | First strike, haste | Whenever Slicer deals combat damage to a player, convert it at end of combat. Blaster, Combat DJ 1bot bot/22a bot RG RG {3}{R}{G} 5 Legendary Artifact Creature - Robot 3 3 M creature yInitialize/ccgreen=1 Transform/spawn [1bot] Blaster, Morale Booster More Than Meets the Eye {1}{R}{G} | Other nontoken artifact creatures and Vehicles you control have modular 1. | Whenever you put one or more +1/+1 counters on Blaster, convert it. // Blaster, Morale Booster [Legendary Artifact] Modular 3 | {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. [1bot] Blaster, Morale Booster 1bot bot/22b bot RG 5 Token Legendary Artifact M /ccgreen=3 Modular 3 | {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. Cyclonus, the Saboteur 1bot bot/23a bot UB UB {2}{U}{B} 4 Legendary Artifact Creature - Robot 2 5 M creature yInitialize/ch Transform/spawn [1bot] Cyclonus, Cybertronian Fighter More Than Meets the Eye {5}{U}{B} | Flying | Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. // Cyclonus, Cybertronian Fighter [Legendary Artifact - Vehicle] Living metal | Flying | Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. [1bot] Cyclonus, Cybertronian Fighter 1bot bot/23b bot UB 4 Token Legendary Artifact - Vehicle 5 5 M /ch Living metal | Flying | Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. Flamewar, Brash Veteran 1bot bot/24a bot BR BR {1}{B}{R} 3 Legendary Artifact Creature - Robot 3 2 M creature Transform/spawn [1bot] Flamewar, Streetwise Operative More Than Meets the Eye {B}{R} | Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery. | {1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. // Flamewar, Streetwise Operative [Legendary Artifact - Vehicle] Living metal | Menace, deathtouch | Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. [1bot] Flamewar, Streetwise Operative 1bot bot/24b bot BR 3 Token Legendary Artifact - Vehicle 2 1 M Living metal | Menace, deathtouch | Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. Goldbug, Humanity's Ally 1bot bot/25a bot WU WU {1}{W}{U} 3 Legendary Artifact Creature - Robot 3 3 M creature Transform/spawn [1bot] Goldbug, Scrappy Scout More Than Meets the Eye {W}{U} | Prevent all combat damage that would be dealt to attacking Humans you control. | Whenever you cast your second spell each turn, convert Goldbug. // Goldbug, Scrappy Scout [Legendary Artifact - Vehicle] Living metal | Human spells you control can't be countered. | Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. [1bot] Goldbug, Scrappy Scout 1bot bot/25b bot WU 3 Token Legendary Artifact - Vehicle 1 3 M Living metal | Human spells you control can't be countered. | Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. Megatron, Tyrant 1bot bot/26a bot RWB RWB {3}{R}{W}{B} 6 Legendary Artifact Creature - Robot 7 5 M creature Transform/spawn [1bot] Megatron, Destructive Force More Than Meets the Eye {1}{R}{W}{B} | Your opponents can't cast spells during combat. | At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. // Megatron, Destructive Force [Legendary Artifact - Vehicle] Living metal | Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. [1bot] Megatron, Destructive Force 1bot bot/26b bot RWB 6 Token Legendary Artifact - Vehicle 4 5 M Living metal | Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. Optimus Prime, Hero 1bot bot/27a bot URW URW {3}{U}{R}{W} 6 Legendary Artifact Creature - Robot 4 8 M creature Transform/spawn [1bot] Optimus Prime, Autobot Leader More Than Meets the Eye {2}{U}{R}{W} | At the beginning of each end step, bolster 1. | When Optimus Prime dies, return it to the battlefield converted under its owner's control. // Optimus Prime, Autobot Leader [Legendary Artifact - Vehicle] Living metal | Trample | Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. [1bot] Optimus Prime, Autobot Leader 1bot bot/27b bot URW 6 Token Legendary Artifact - Vehicle 6 8 M Living metal | Trample | Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. Soundwave, Sonic Spy 1bot bot/28a bot WUB WUB {1}{W}{U}{B} 4 Legendary Artifact Creature - Robot 5 4 M creature Transform/spawn [1bot] Soundwave, Superior Captain More Than Meets the Eye {2}{W}{U}{B} | Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave. // Soundwave, Superior Captain [Legendary Artifact] Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. | Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof. [1bot] Soundwave, Superior Captain 1bot bot/28b bot WUB 4 Token Legendary Artifact M Create Ravage/spawn [bot] Ravage (B 3/3 Menace, Deathtouch) Create Laserbeak/spawn [bot] Laserbeak (U 2/2 Flying, Hexproof) Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. | Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof. Ultra Magnus, Tactician 1bot bot/29a bot RGW RGW {4}{R}{G}{W} 7 Legendary Artifact Creature - Robot 7 7 M creature Transform/spawn [1bot] Ultra Magnus, Armored Carrier More Than Meets the Eye {2}{R}{G}{W} | Ward {2} | Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. // Ultra Magnus, Armored Carrier [Legendary Artifact - Vehicle] Living metal | Haste | Formidable - Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. [1bot] Ultra Magnus, Armored Carrier 1bot bot/29b bot RGW 7 Token Legendary Artifact - Vehicle 4 7 M Living metal | Haste | Formidable - Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. Zamriel, Seraph of Steel gn3 gn3/1 gn3 W W {2}{W}{W} 4 Legendary Creature - Angel 3 4 M creature /ch Flying | As long as it's your turn, equipped creatures you control have indestructible. Maeve, Insidious Singer gn3 gn3/2 gn3 U U {2}{U}{U} 4 Legendary Creature - Siren 3 4 M creature {2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. Vogar, Necropolis Tyrant gn3 gn3/3 gn3 B B {3}{B}{B} 5 Legendary Creature - Zombie Giant 4 4 M creature Menace | Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant. | When Vogar dies, draw a card for each +1/+1 counter on it. Nogi, Draco-Zealot gn3 gn3/4 gn3 R R {1}{R}{R} 3 Legendary Creature - Kobold Shaman 3 3 M creature Dragon spells you cast cost {1} less to cast. | Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying. Imaryll, Elfhame Elite gn3 gn3/5 gn3 G G {2}{G}{G} 4 Legendary Creature - Elf Warrior 3 3 M creature Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. | You may have Imaryll assign its combat damage as though it weren't blocked. Banish from Edoras ltr ltr/1 ltr W W {4}{W} 5 Sorcery C sorcery This spell costs {2} less to cast if it targets a tapped creature. | Exile target creature. The Battle of Bywater ltr ltr/2 ltr W W {1}{W}{W} 3 Sorcery R sorcery Create Food/spawn [ltr] Food Create 5 Foods/spawnx5 [ltr] Food Create 10 Foods/spawnx10 [ltr] Food Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. Bill the Pony ltr ltr/3 ltr W W {3}{W} 4 Legendary Creature - Horse 1 4 U creature /spawnx2 [ltr] Food When Bill the Pony enters the battlefield, create two Food tokens. | Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. Boromir, Warden of the Tower ltr ltr/4 ltr W W {2}{W} 3 Legendary Creature - Human Soldier 3 3 R creature Create The Ring/spawn [ltr] The Ring Vigilance | Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. | Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. Dawn of a New Age ltr ltr/5 ltr W W {1}{W} 2 Enchantment M enchantment Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. | At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. Dunedain Blade ltr ltr/6 ltr W W {1}{W} 2 Artifact - Equipment C artifact Equipped creature gets +2/+1. | Equip Human {1} | Equip {3} Eagles of the North ltr ltr/7 ltr W W {5}{W} 6 Creature - Bird Soldier 3 3 C creature /ch Flying | When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. | Plainscycling {1} Eastfarthing Farmer ltr ltr/8 ltr W W {2}{W} 3 Creature - Halfling Peasant 2 3 C creature /spawn [ltr] Food When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. East-Mark Cavalier ltr ltr/9 ltr W W {1}{W} 2 Creature - Human Knight 2 2 C creature Vigilance | Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. Eowyn, Lady of Rohan ltr ltr/10 ltr W W {2}{W} 3 Legendary Creature - Human Noble 2 4 U creature At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. | Equip abilities you activate cost {1} less to activate. Errand-Rider of Gondor ltr ltr/11 ltr W W {2}{W} 3 Creature - Human Soldier 3 2 C creature When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. Escape from Orthanc ltr ltr/12 ltr W W {W} 1 Instant C instant Target creature gets +1/+3 and gains flying until end of turn. Untap it. Esquire of the King ltr ltr/13 ltr W W {W} 1 Creature - Human Soldier 1 1 C creature {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. Faramir, Field Commander ltr ltr/14 ltr W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 U creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Create The Ring/spawn [ltr] The Ring At the beginning of your end step, if a creature died under your control this turn, draw a card. | Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. Flowering of the White Tree ltr ltr/15 ltr W W {W}{W} 2 Legendary Enchantment R enchantment Legendary creatures you control get +2/+1 and have ward {1}. | Nonlegendary creatures you control get +1/+1. Fog on the Barrow-Downs ltr ltr/16 ltr W W {2}{W} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature is a Spirit and can't attack or block. Forge Anew ltr ltr/17 ltr W W {2}{W} 3 Enchantment R enchantment When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. | As long as it's your turn, you may activate equip abilities any time you could cast an instant. | You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. Frodo, Sauron's Bane ltr ltr/18 ltr W WB {W} 1 Legendary Creature - Halfling Citizen 1 2 R creature Create The Ring/spawn [ltr] The Ring {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. | {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." Gandalf the White ltr ltr/19 ltr W W {3}{W}{W} 5 Legendary Creature - Avatar Wizard 4 5 M creature Flash | You may cast legendary spells and artifact spells as though they had flash. | If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Hobbit's Sting ltr ltr/20 ltr W W {1}{W} 2 Instant C instant Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control. Landroval, Horizon Witness ltr ltr/21 ltr W W {4}{W} 5 Legendary Creature - Bird Noble 3 4 U creature /ch Flying | Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. Lost to Legend ltr ltr/22 ltr W W {W}{W} 2 Instant U instant Put target nonland historic permanent into its owner's library fourth from the top. Nimble Hobbit ltr ltr/23 ltr W W {1}{W} 2 Creature - Halfling Peasant 1 3 C creature Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls. Now for Wrath, Now for Ruin! ltr ltr/24 ltr W W {3}{W} 4 Sorcery C sorcery Create The Ring/spawn [ltr] The Ring Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. Protector of Gondor ltr ltr/25 ltr W W {3}{W} 4 Creature - Human Soldier 3 3 C creature /spawn [ltr] Human Soldier (W 1/1) When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. Reprieve ltr ltr/26 ltr W W {1}{W} 2 Instant U instant Return target spell to its owner's hand. | Draw a card. Rosie Cotton of South Lane ltr ltr/27 ltr W W {2}{W} 3 Legendary Creature - Halfling Peasant 1 1 U creature /spawn [ltr] Food When Rosie Cotton of South Lane enters the battlefield, create a Food token. | Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. Samwise the Stouthearted ltr ltr/28 ltr W W {1}{W} 2 Legendary Creature - Halfling Peasant 2 1 U creature Create The Ring/spawn [ltr] The Ring Flash | When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. Second Breakfast ltr ltr/29 ltr W W {2}{W} 3 Instant C instant /spawn [ltr] Food Up to two target creatures each get +2/+1 until end of turn. Create a Food token. Shire Shirriff ltr ltr/30 ltr W W {1}{W} 2 Creature - Halfling Soldier 2 2 U creature Vigilance | When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. Slip On the Ring ltr ltr/31 ltr W W {1}{W} 2 Instant C instant Create The Ring/spawn [ltr] The Ring Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. Soldier of the Grey Host ltr ltr/32 ltr W W {3}{W} 4 Creature - Spirit Soldier 2 2 C creature /ch Flash | Flying | When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. Stalwarts of Osgiliath ltr ltr/33 ltr W W {4}{W} 5 Creature - Human Soldier 4 3 C creature Create The Ring/spawn [ltr] The Ring When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. | Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. Tale of Tinuviel ltr ltr/34 ltr W W {3}{W}{W} 5 Enchantment - Saga U enchantment /ccblue=1 I - Target creature you control gains indestructible for as long as you control Tale of Tinuviel. | II - Return target creature card from your graveyard to the battlefield. | III - Up to two target creatures you control each gain lifelink until end of turn. Took Reaper ltr ltr/35 ltr W W {1}{W} 2 Creature - Halfling Peasant 2 1 C creature Create The Ring/spawn [ltr] The Ring When Took Reaper dies, the Ring tempts you. War of the Last Alliance ltr ltr/36 ltr W W {3}{W} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create The Ring/spawn [ltr] The Ring I, II - Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. | III - Creatures you control gain double strike until end of turn. The Ring tempts you. Westfold Rider ltr ltr/37 ltr W W {1}{W} 2 Creature - Human Knight 3 1 C creature Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. You Cannot Pass! ltr ltr/38 ltr W W {W} 1 Instant U instant Destroy target creature that blocked or was blocked by a legendary creature this turn. Arwen's Gift ltr ltr/39 ltr U U {3}{U} 4 Sorcery C sorcery Scry 2/vp1pt2 This spell costs {1} less to cast if you control two or more legendary creatures. | Scry 2, then draw two cards. The Bath Song ltr ltr/40 ltr U U {3}{U} 4 Enchantment - Saga U enchantment /ccblue=1 I, II - Draw two cards, then discard a card. | III - Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. Bewitching Leechcraft ltr ltr/41 ltr U U {1}{U} 2 Enchantment - Aura C enchantment Enchant creature | When Bewitching Leechcraft enters the battlefield, tap enchanted creature. | Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." Bill Ferny, Bree Swindler ltr ltr/42 ltr U U {1}{U} 2 Legendary Creature - Human Rogue 2 1 U creature Create Treasure/spawn [ltr] Treasure Create 3 Treasures/spawnx3 [ltr] Treasure Whenever Bill Ferny, Bree Swindler becomes blocked, choose one - | - Create a Treasure token. | - Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. Birthday Escape ltr ltr/43 ltr U U {U} 1 Sorcery C sorcery Create The Ring/spawn [ltr] The Ring Draw a card. The Ring tempts you. Borne Upon a Wind ltr ltr/44 ltr U U {1}{U} 2 Instant R instant You may cast spells this turn as though they had flash. | Draw a card. Captain of Umbar ltr ltr/45 ltr U U {2}{U} 3 Creature - Human Pirate 2 3 C creature {1}, {T}: Draw a card, then discard a card. Council's Deliberation ltr ltr/46 ltr U U {1}{U} 2 Instant U instant Draw a card. | Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. Deceive the Messenger ltr ltr/47 ltr U U {U} 1 Instant C instant Create Orc Army/spawn [ltr] Orc Army (B 0/0) Target creature gets -3/-0 until end of turn. | Amass Orcs 1. Dreadful as the Storm ltr ltr/48 ltr U U {2}{U} 3 Instant C instant Create The Ring/spawn [ltr] The Ring Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. Elrond, Lord of Rivendell ltr ltr/49 ltr U U {2}{U} 3 Legendary Creature - Elf Noble 3 2 U creature Scry 1/vp1pt1 Create The Ring/spawn [ltr] The Ring Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. Gandalf, Friend of the Shire ltr ltr/50 ltr U U {3}{U} 4 Legendary Creature - Avatar Wizard 2 4 U creature Create The Ring/spawn [ltr] The Ring Flash | You may cast sorcery spells as though they had flash. | Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. Glorious Gale ltr ltr/51 ltr U U {1}{U} 2 Instant C instant Create The Ring/spawn [ltr] The Ring Counter target creature spell. If it was a legendary spell, the Ring tempts you. Goldberry, River-Daughter ltr ltr/52 ltr U U {1}{U} 2 Legendary Creature - Nymph 1 3 R creature {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. | {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. Grey Havens Navigator ltr ltr/53 ltr U U {2}{U} 3 Creature - Elf Pilot 3 2 C creature Scry 1/vp1pt1 Flash | When Grey Havens Navigator enters the battlefield, scry 1. Hithlain Knots ltr ltr/54 ltr U U {1}{U} 2 Instant C instant Scry 1/vp1pt1 Tap target creature. Scry 1. | Draw a card. Horses of the Bruinen ltr ltr/55 ltr U U {3}{U}{U} 5 Sorcery U sorcery Scry 1/vp1pt1 Create The Ring/spawn [ltr] The Ring Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. Ioreth of the Healing House ltr ltr/56 ltr U U {2}{U} 3 Legendary Creature - Human Cleric 1 4 U creature {T}: Untap another target permanent. | {T}: Untap two other target legendary creatures. Isolation at Orthanc ltr ltr/57 ltr U U {3}{U} 4 Instant C instant Put target creature into its owner's library second from the top. Ithilien Kingfisher ltr ltr/58 ltr U U {2}{U} 3 Creature - Bird 2 1 C creature /ch Flying | When Ithilien Kingfisher dies, draw a card. Knights of Dol Amroth ltr ltr/59 ltr U U {3}{U} 4 Creature - Human Knight 3 3 C creature Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. Lorien Revealed ltr ltr/60 ltr U U {3}{U}{U} 5 Sorcery C sorcery Draw three cards. | Islandcycling {1} Lost Isle Calling ltr ltr/61 ltr U U {1}{U} 2 Enchantment R enchantment Whenever you scry, put a verse counter on Lost Isle Calling. | {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. Meneldor, Swift Savior ltr ltr/62 ltr U U {3}{U} 4 Legendary Creature - Bird Soldier 3 3 U creature /ch Flying | Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. Nimrodel Watcher ltr ltr/63 ltr U U {1}{U} 2 Creature - Elf Scout 2 1 C creature Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. Pelargir Survivor ltr ltr/64 ltr U U {1}{U} 2 Creature - Human Peasant 1 3 C creature {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. | {5}{U}, {T}: Target player mills three cards. Press the Enemy ltr ltr/65 ltr U U {2}{U}{U} 4 Instant R instant Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. Rangers of Ithilien ltr ltr/66 ltr U U {2}{U}{U} 4 Creature - Human Ranger 3 3 R creature Create The Ring/spawn [ltr] The Ring Vigilance | When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. Saruman the White ltr ltr/67 ltr U U {4}{U} 5 Legendary Creature - Avatar Wizard 4 4 U creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Ward {2} | Whenever you cast your second spell each turn, amass Orcs 2. Saruman's Trickery ltr ltr/68 ltr U U {1}{U}{U} 3 Instant U instant Create Orc Army/spawn [ltr] Orc Army (B 0/0) Counter target spell. | Amass Orcs 1. Scroll of Isildur ltr ltr/69 ltr U U {2}{U} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create The Ring/spawn [ltr] The Ring I - Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. | II - Tap up to two target creatures. Put a stun counter on each of them. | III - Draw a card for each tapped creature target opponent controls. Soothing of Smeagol ltr ltr/70 ltr U U {1}{U} 2 Instant C instant Create The Ring/spawn [ltr] The Ring Return target nontoken creature to its owner's hand. The Ring tempts you. Stern Scolding ltr ltr/71 ltr U U {U} 1 Instant U instant Counter target creature spell with power or toughness 2 or less. Storm of Saruman ltr ltr/72 ltr U U {4}{U}{U} 6 Enchantment M enchantment Ward {3} | Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. Surrounded by Orcs ltr ltr/73 ltr U U {3}{U} 4 Sorcery C sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. Treason of Isengard ltr ltr/74 ltr U U {2}{U} 3 Sorcery C sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Put up to one target instant or sorcery card from your graveyard on top of your library. | Amass Orcs 2. The Watcher in the Water ltr ltr/75 ltr U U {3}{U}{U} 5 Legendary Creature - Kraken 9 9 M creature yInitialize/cr90;/ccblue=9 Create Tentacle/spawn [ltr] Tentacle (U 1/1) The Watcher in the Water enters the battlefield tapped with nine stun counters on it. | Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. | Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. Willow-Wind ltr ltr/76 ltr U U {4}{U} 5 Creature - Elemental 3 4 C creature yInitialize/ch Scry 2/vp1pt2 Flying | When Willow-Wind enters the battlefield, scry 2. Bitter Downfall ltr ltr/77 ltr B B {3}{B} 4 Instant U instant This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. | Destroy target creature. Its controller loses 2 life. The Black Breath ltr ltr/78 ltr B B {2}{B} 3 Sorcery C sorcery Create The Ring/spawn [ltr] The Ring Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. Call of the Ring ltr ltr/79 ltr B B {1}{B} 2 Enchantment R enchantment Create The Ring/spawn [ltr] The Ring At the beginning of your upkeep, the Ring tempts you. | Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. Cirith Ungol Patrol ltr ltr/80 ltr B B {4}{B} 5 Creature - Orc Soldier 4 5 C creature Create Food/spawn [ltr] Food {1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. Claim the Precious ltr ltr/81 ltr B B {1}{B}{B} 3 Sorcery C sorcery Create The Ring/spawn [ltr] The Ring Destroy target creature. The Ring tempts you. Dunland Crebain ltr ltr/82 ltr B B {2}{B} 3 Creature - Bird Horror 1 1 C creature yInitialize/ch Create Orc Army/spawn [ltr] Orc Army (B 0/0) Flying | When Dunland Crebain enters the battlefield, amass Orcs 2. Easterling Vanguard ltr ltr/83 ltr B B {1}{B} 2 Creature - Human Warrior 2 1 C creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) When Easterling Vanguard dies, amass Orcs 1. Gollum, Patient Plotter ltr ltr/84 ltr B B {1}{B} 2 Legendary Creature - Halfling Horror 3 1 U creature Create The Ring/spawn [ltr] The Ring When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. | {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. Gollum's Bite ltr ltr/85 ltr B B {B} 1 Instant U instant Create The Ring/spawn [ltr] The Ring Target creature gets -2/-2 until end of turn. | {3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. Gorbag of Minas Morgul ltr ltr/86 ltr B B {1}{B} 2 Legendary Creature - Orc Soldier 2 2 U creature Create Treasure/spawn [ltr] Treasure Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one - | - Draw a card. | - Create a Treasure token. Gothmog, Morgul Lieutenant ltr ltr/87 ltr B B {3}{B} 4 Legendary Creature - Human Soldier 3 3 U creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. | Creature tokens you control have deathtouch. Grima Wormtongue ltr ltr/88 ltr B B {2}{B} 3 Legendary Creature - Human Advisor 1 4 U creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Your opponents can't gain life. | {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. Grond, the Gatebreaker ltr ltr/89 ltr B B {3}{B} 4 Legendary Artifact - Vehicle 5 5 U artifact Trample | As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. | Crew 3 Haunt of the Dead Marshes ltr ltr/90 ltr B B {B} 1 Creature - Nightmare Elf 1 1 C creature Scry 1/vp1pt1 When Haunt of the Dead Marshes enters the battlefield, scry 1. | {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. Isildur's Fateful Strike ltr ltr/91 ltr B B {2}{B}{B} 4 Legendary Instant R instant Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. Lash of the Balrog ltr ltr/92 ltr B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or pay {4}. | Destroy target creature. Lobelia Sackville-Baggins ltr ltr/93 ltr B B {2}{B} 3 Legendary Creature - Halfling Citizen 2 3 R creature Create Treasure/spawn [ltr] Treasure Create 5 Treasures/spawnx5 [ltr] Treasure Create 10 Treasures/spawnx10 [ltr] Treasure Flash | Menace | When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. March from the Black Gate ltr ltr/94 ltr B B {1}{B} 2 Enchantment U enchantment Create Orc Army/spawn [ltr] Orc Army (B 0/0) When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. Mirkwood Bats ltr ltr/95 ltr B B {3}{B} 4 Creature - Bat 2 3 C creature /ch Flying | Whenever you create or sacrifice a token, each opponent loses 1 life. Mordor Muster ltr ltr/96 ltr B B {1}{B} 2 Sorcery C sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) You draw a card and you lose 1 life. | Amass Orcs 1. Mordor Trebuchet ltr ltr/97 ltr B B {2}{B} 3 Artifact Creature - Wall 1 4 C creature Create Ballistic Boulder/spawn [ltr] Ballistic Boulder (2/1 Flying) Defender | Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. Morgul-Knife Wound ltr ltr/98 ltr B B {1}{B} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." Nasty End ltr ltr/99 ltr B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. If the sacrificed creature was legendary, draw three cards instead. Nazgul ltr ltr/100 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Oath of the Grey Host ltr ltr/101 ltr B B {3}{B} 4 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Food/spawn [ltr] Food Create Treasure/spawn [ltr] Treasure Create 3 Spirits/spawnx3 [ltr] Spirit (W 1/1 Flying) I - You and target opponent each create a Food token. | II - Each opponent loses 3 life. Create a Treasure token. | III - Create three tapped 1/1 white Spirit creature tokens with flying. One Ring to Rule Them All ltr ltr/102 ltr B B {2}{B}{B} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create The Ring/spawn [ltr] The Ring I - The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. | II - Destroy all nonlegendary creatures. | III - Each opponent loses 1 life for each creature card in that player's graveyard. Orcish Bowmasters ltr ltr/103 ltr B B {1}{B} 2 Creature - Orc Archer 1 1 R creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Flash | When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. Orcish Medicine ltr ltr/104 ltr B B {1}{B} 2 Instant C instant Create Orc Army/spawn [ltr] Orc Army (B 0/0) Target creature gains your choice of lifelink or indestructible until end of turn. | Amass Orcs 1. Sam's Desperate Rescue ltr ltr/105 ltr B B {B} 1 Sorcery C sorcery Create The Ring/spawn [ltr] The Ring Return target creature card from your graveyard to your hand. The Ring tempts you. Sauron, the Necromancer ltr ltr/106 ltr B B {3}{B}{B} 5 Legendary Creature - Avatar Horror 4 4 R creature Create Copy/spawn [2xm] Copy Menace | Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. Shadow of the Enemy ltr ltr/107 ltr B B {3}{B}{B}{B} 6 Sorcery M sorcery Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Shelob's Ambush ltr ltr/108 ltr B B {B} 1 Instant C instant /spawn [ltr] Food Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. Snarling Warg ltr ltr/109 ltr B B {3}{B} 4 Creature - Wolf 3 4 C creature Menace | As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. The Torment of Gollum ltr ltr/110 ltr B B {3}{B} 4 Sorcery C sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Amass Orcs 2. Troll of Khazad-dum ltr ltr/111 ltr B B {5}{B} 6 Creature - Troll 6 5 C creature Troll of Khazad-dum can't be blocked except by three or more creatures. | Swampcycling {1} Uruk-hai Berserker ltr ltr/112 ltr B B {2}{B} 3 Creature - Orc Berserker 3 2 C creature Create The Ring/spawn [ltr] The Ring When Uruk-hai Berserker enters the battlefield, the Ring tempts you. Voracious Fell Beast ltr ltr/113 ltr B B {4}{B}{B} 6 Creature - Drake Beast 4 4 U creature yInitialize/ch Create Food/spawn [ltr] Food Create 5 Foods/spawnx5 [ltr] Food Create 10 Foods/spawnx10 [ltr] Food Flying | When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. Witch-king of Angmar ltr ltr/114 ltr B B {3}{B}{B} 5 Legendary Creature - Wraith Noble 5 3 M creature yInitialize/ch Create The Ring/spawn [ltr] The Ring Flying | Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. | Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. Battle-Scarred Goblin ltr ltr/115 ltr R R {1}{R} 2 Creature - Goblin Warrior 2 2 C creature Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. Book of Mazarbul ltr ltr/116 ltr R R {2}{R} 3 Enchantment - Saga U enchantment yInitialize/ccblue=1 Create Orc Army/spawn [ltr] Orc Army (B 0/0) I - Amass Orcs 1. | II - Amass Orcs 2. | III - Creatures you control get +1/+0 and gain menace until end of turn. Breaking of the Fellowship ltr ltr/117 ltr R R {1}{R} 2 Sorcery C sorcery Create The Ring/spawn [ltr] The Ring Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. Cast into the Fire ltr ltr/118 ltr R R {1}{R} 2 Instant C instant Choose one - | - Cast into the Fire deals 1 damage to each of up to two target creatures. | - Exile target artifact. Display of Power ltr ltr/119 ltr R R {1}{R}{R} 3 Instant R instant This spell can't be copied. | Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. Eomer, Marshal of Rohan ltr ltr/120 ltr R R {2}{R}{R} 4 Legendary Creature - Human Knight 4 4 R creature Haste | Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. Eomer of the Riddermark ltr ltr/121 ltr R R {4}{R} 5 Legendary Creature - Human Knight 5 4 U creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Haste | Whenever Eomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. Erebor Flamesmith ltr ltr/122 ltr R R {1}{R} 2 Creature - Dwarf Artificer 2 1 C creature Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. Erkenbrand, Lord of Westfold ltr ltr/123 ltr R R {3}{R} 4 Legendary Creature - Human Soldier 3 3 U creature Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. Fall of Cair Andros ltr ltr/124 ltr R R {2}{R} 3 Enchantment R enchantment Create Orc Army/spawn [ltr] Orc Army (B 0/0) Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. | {7}{R}: Fall of Cair Andros deals 7 damage to target creature. Fear, Fire, Foes! ltr ltr/125 ltr R R {X}{R} 1 Sorcery U sorcery Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller. Fiery Inscription ltr ltr/126 ltr R R {2}{R} 3 Enchantment U enchantment Create The Ring/spawn [ltr] The Ring When Fiery Inscription enters the battlefield, the Ring tempts you. | Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. Fire of Orthanc ltr ltr/127 ltr R R {3}{R} 4 Sorcery C sorcery Destroy target artifact or land. Creatures without flying can't block this turn. Foray of Orcs ltr ltr/128 ltr R R {3}{R} 4 Sorcery U sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. Gimli, Counter of Kills ltr ltr/129 ltr R R {3}{R} 4 Legendary Creature - Dwarf Warrior 4 3 U creature Trample | Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. Gimli's Axe ltr ltr/130 ltr R R {2}{R} 3 Artifact - Equipment C artifact Equipped creature gets +3/+0. | As long as equipped creature is legendary, it has menace. | Equip {2} Gimli's Fury ltr ltr/131 ltr R R {1}{R} 2 Instant C instant Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. Gloin, Dwarf Emissary ltr ltr/132 ltr R R {2}{R} 3 Legendary Creature - Dwarf Advisor 3 3 R creature Create Treasure/spawn [ltr] Treasure Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. | {T}, Sacrifice a Treasure: Goad target creature. Goblin Fireleaper ltr ltr/133 ltr R R {1}{R} 2 Creature - Goblin Warrior 1 1 U creature {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. | When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. Grishnakh, Brash Instigator ltr ltr/134 ltr R R {2}{R} 3 Legendary Creature - Goblin Soldier 1 1 U creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) When Grishnakh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. Haradrim Spearmaster ltr ltr/135 ltr R R {2}{R} 3 Creature - Human Warrior 2 3 C creature Reach | At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. Hew the Entwood ltr ltr/136 ltr R R {3}{R}{R} 5 Sorcery M sorcery Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. Improvised Club ltr ltr/137 ltr R R {1}{R} 2 Instant C instant As an additional cost to cast this spell, sacrifice an artifact or creature. | Improvised Club deals 4 damage to any target. Moria Marauder ltr ltr/138 ltr R R {R}{R} 2 Creature - Goblin Warrior 1 1 R creature Reveal top card/vp1at1 Double strike | Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. Oliphaunt ltr ltr/139 ltr R R {5}{R} 6 Creature - Elephant 6 4 C creature Trample | Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. | Mountaincycling {1} Olog-hai Crusher ltr ltr/140 ltr R R {3}{R} 4 Creature - Troll Soldier 4 4 C creature Trample | Olog-hai Crusher can't block unless you control a Goblin or Orc. Quarrel's End ltr ltr/141 ltr R R {2}{R} 3 Sorcery C sorcery /spawn [ltr] Human Soldier (W 1/1) As an additional cost to cast this spell, discard a card. | Draw two cards and create a 1/1 white Human Soldier creature token. Rally at the Hornburg ltr ltr/142 ltr R R {1}{R} 2 Sorcery C sorcery /spawnx2 [ltr] Human Soldier (W 1/1) Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. Ranger's Firebrand ltr ltr/143 ltr R R {R} 1 Sorcery U sorcery Create The Ring/spawn [ltr] The Ring Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. Relentless Rohirrim ltr ltr/144 ltr R R {3}{R} 4 Creature - Human Knight 4 3 C creature Create The Ring/spawn [ltr] The Ring When Relentless Rohirrim enters the battlefield, the Ring tempts you. Rising of the Day ltr ltr/145 ltr R R {2}{R} 3 Enchantment U enchantment Creatures you control have haste. | Legendary creatures you control get +1/+0. Rohirrim Lancer ltr ltr/146 ltr R R {R} 1 Creature - Human Knight 1 1 C creature Create The Ring/spawn [ltr] The Ring Menace | When Rohirrim Lancer dies, the Ring tempts you. Rush the Room ltr ltr/147 ltr R R {R} 1 Instant C instant Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. Smite the Deathless ltr ltr/148 ltr R R {1}{R} 2 Instant C instant Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. Spiteful Banditry ltr ltr/149 ltr R R {X}{R}{R} 2 Enchantment M enchantment Create Treasure/spawn [ltr] Treasure When Spiteful Banditry enters the battlefield, it deals X damage to each creature. | Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. Swarming of Moria ltr ltr/150 ltr R R {2}{R} 3 Sorcery C sorcery yInitialize/spawn [ltr] Treasure Create Orc Army/spawn [ltr] Orc Army (B 0/0) Create a Treasure token. | Amass Orcs 2. There and Back Again ltr ltr/151 ltr R R {3}{R}{R} 5 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Smaug/spawn [ltr] Smaug (R 6/6 Flying, Haste) Create The Ring/spawn [ltr] The Ring I - Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. | II - Search your library for a Mountain card, put it onto the battlefield, then shuffle. | III - Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." Warbeast of Gorgoroth ltr ltr/152 ltr R R {4}{R} 5 Creature - Beast 5 4 C creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. Bag End Porter ltr ltr/153 ltr G G {3}{G} 4 Creature - Dwarf 4 4 C creature Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. Bombadil's Song ltr ltr/154 ltr G G {1}{G} 2 Instant C instant Create The Ring/spawn [ltr] The Ring Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. Brandywine Farmer ltr ltr/155 ltr G G {2}{G} 3 Creature - Halfling Peasant 1 1 C creature Create Food/spawn [ltr] Food When Brandywine Farmer enters or leaves the battlefield, create a Food token. Celeborn the Wise ltr ltr/156 ltr G G {3}{G} 4 Legendary Creature - Elf Noble 3 3 U creature Scry 1/vp1pt1 Whenever you attack with one or more Elves, scry 1. | Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way. Chance-Met Elves ltr ltr/157 ltr G G {2}{G} 3 Creature - Elf Warrior 3 2 C creature Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. Delighted Halfling ltr ltr/158 ltr G G {G} 1 Creature - Halfling Citizen 1 2 R creature {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. Dunedain Rangers ltr ltr/159 ltr G G {3}{G} 4 Creature - Human Ranger 4 4 U creature Create The Ring/spawn [ltr] The Ring Landfall - Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. Elven Chorus ltr ltr/160 ltr G G {3}{G} 4 Enchantment R enchantment Look at top card/vp1pt1 You may look at the top card of your library any time. | You may cast creature spells from the top of your library. | Creatures you control have "{T}: Add one mana of any color." Elven Farsight ltr ltr/161 ltr G G {G} 1 Sorcery C sorcery Scry 3/vp1pt3 Reveal top card/vp1at1 Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. Enraged Huorn ltr ltr/162 ltr G G {4}{G} 5 Creature - Treefolk 4 5 C creature Create The Ring/spawn [ltr] The Ring Trample | When Enraged Huorn enters the battlefield, the Ring tempts you. Entish Restoration ltr ltr/163 ltr G G {2}{G} 3 Instant U instant Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. Ent's Fury ltr ltr/164 ltr G G {1}{G} 2 Sorcery C sorcery Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. Fall of Gil-galad ltr ltr/165 ltr G G {1}{G} 2 Enchantment - Saga R enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 I - Scry 2. | II - Put two +1/+1 counters on target creature you control. | III - Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. Fangorn, Tree Shepherd ltr ltr/166 ltr G G {4}{G}{G}{G} 7 Legendary Creature - Treefolk 4 10 R creature Treefolk you control have vigilance. | Whenever one or more Treefolk you control attack, add twice that much {G}. | You don't lose unspent green mana as steps and phases end. Galadhrim Bow ltr ltr/167 ltr G G {2}{G} 3 Artifact - Equipment C artifact Flash | When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. | Equipped creature gets +1/+2 and has reach. | Equip {2} Galadhrim Guide ltr ltr/168 ltr G G {3}{G} 4 Creature - Elf Scout 3 4 C creature Scry 2/vp1pt2 When Galadhrim Guide enters the battlefield, scry 2. Generous Ent ltr ltr/169 ltr G G {5}{G} 6 Creature - Treefolk 5 7 C creature /spawn [ltr] Food Reach | When Generous Ent enters the battlefield, create a Food token. | Forestcycling {1} Gift of Strands ltr ltr/170 ltr G G {3}{G} 4 Enchantment - Aura U enchantment Scry 2/vp1pt2 Flash | Enchant creature | When Gift of Strands enters the battlefield, scry 2. | Enchanted creature gets +3/+3. Glorfindel, Dauntless Rescuer ltr ltr/171 ltr G G {2}{G} 3 Legendary Creature - Elf Noble 3 2 U creature Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. | - Glorfindel must be blocked this turn if able. | - Glorfindel can't be blocked by more than one creature each combat this turn. Last March of the Ents ltr ltr/172 ltr G G {6}{G}{G} 8 Sorcery M sorcery This spell can't be countered. | Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. Legolas, Master Archer ltr ltr/173 ltr G G {1}{G}{G} 3 Legendary Creature - Elf Archer 1 4 R creature Reach | Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. | Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. Long List of the Ents ltr ltr/174 ltr G G {G} 1 Enchantment - Saga U enchantment /ccblue=1 I, II, III, IV, V, VI - Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. Lothlorien Lookout ltr ltr/175 ltr G G {1}{G} 2 Creature - Elf Scout 1 3 C creature Scry 1/vp1pt1 Whenever Lothlorien Lookout attacks, scry 1. Many Partings ltr ltr/176 ltr G G {G} 1 Sorcery C sorcery /spawn [ltr] Food Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. Meriadoc Brandybuck ltr ltr/177 ltr G G {1}{G} 2 Legendary Creature - Halfling Citizen 2 2 U creature Create Food/spawn [ltr] Food Whenever one or more Halflings you control attack a player, create a Food token. Mirkwood Spider ltr ltr/178 ltr G G {G} 1 Creature - Spider 1 1 C creature Deathtouch | Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn. Mirrormere Guardian ltr ltr/179 ltr G G {2}{G} 3 Creature - Dwarf Soldier 4 2 C creature Create The Ring/spawn [ltr] The Ring When Mirrormere Guardian dies, the Ring tempts you. Mushroom Watchdogs ltr ltr/180 ltr G G {1}{G} 2 Creature - Dog 2 2 C creature Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. Peregrin Took ltr ltr/181 ltr G G {2}{G} 3 Legendary Creature - Halfling Citizen 2 3 U creature If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. | Sacrifice three Foods: Draw a card. Pippin's Bravery ltr ltr/182 ltr G G {G} 1 Instant C instant You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. Quickbeam, Upstart Ent ltr ltr/183 ltr G G {4}{G}{G} 6 Legendary Creature - Treefolk 5 6 U creature Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. Radagast the Brown ltr ltr/184 ltr G G {2}{G}{G} 4 Legendary Creature - Avatar Wizard 2 5 M creature Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order. Revive the Shire ltr ltr/185 ltr G G {1}{G} 2 Sorcery C sorcery /spawn [ltr] Food Return target permanent card from your graveyard to your hand. Create a Food token. The Ring Goes South ltr ltr/186 ltr G G {3}{G} 4 Sorcery R sorcery Create The Ring/spawn [ltr] The Ring The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Shortcut to Mushrooms ltr ltr/187 ltr G G {1}{G} 2 Enchantment U enchantment Create The Ring/spawn [ltr] The Ring When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. | At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. Shower of Arrows ltr ltr/188 ltr G G {2}{G} 3 Instant C instant Scry 1/vp1pt1 Destroy target artifact, enchantment, or creature with flying. Scry 1. Stew the Coneys ltr ltr/189 ltr G G {2}{G} 3 Instant U instant /spawn [ltr] Food Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. Wose Pathfinder ltr ltr/190 ltr G G {1}{G} 2 Creature - Human Shaman 1 1 C creature {T}: Add one mana of any color. | {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. Aragorn, Company Leader ltr ltr/191 ltr GW GW {1}{G}{W} 3 Legendary Creature - Human Ranger 3 3 R creature Create The Ring/spawn [ltr] The Ring Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. | Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. Aragorn, the Uniter ltr ltr/192 ltr RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Human Noble 5 5 M creature Scry 2/vp1pt2 Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. | Whenever you cast a blue spell, scry 2. | Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. | Whenever you cast a green spell, target creature gets +4/+4 until end of turn. Arwen, Mortal Queen ltr ltr/193 ltr GW GW {1}{G}{W} 3 Legendary Creature - Elf Noble 2 2 M creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. | {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. Arwen Undomiel ltr ltr/194 ltr GU GU {G}{U} 2 Legendary Creature - Elf Noble 2 2 U creature Scry 2/vp1pt2 Whenever you scry, put a +1/+1 counter on target creature. | {4}{G}{U}: Scry 2. The Balrog, Durin's Bane ltr ltr/195 ltr BR BR {5}{B}{R} 7 Legendary Creature - Avatar Demon 7 5 R creature This spell costs {1} less to cast for each permanent sacrificed this turn. | Haste | The Balrog, Durin's Bane can't be blocked except by legendary creatures. | When The Balrog dies, destroy target artifact or creature an opponent controls. Bilbo, Retired Burglar ltr ltr/196 ltr UR UR {1}{U}{R} 3 Legendary Creature - Halfling Rogue 1 3 U creature Create Treasure/spawn [ltr] Treasure Create The Ring/spawn [ltr] The Ring When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. | Whenever Bilbo deals combat damage to a player, create a Treasure token. Butterbur, Bree Innkeeper ltr ltr/197 ltr GW GW {2}{G}{W} 4 Legendary Creature - Human Peasant 3 3 U creature Create Food/spawn [ltr] Food At the beginning of your end step, if you don't control a Food, create a Food token. Denethor, Ruling Steward ltr ltr/198 ltr WB WB {1}{W}{B} 3 Legendary Creature - Human Noble 2 4 U creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. | {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. Doors of Durin ltr ltr/199 ltr RG RG {3}{R}{G} 5 Legendary Artifact R artifact Scry 2/vp1pt2 Reveal top card/vp1at1 Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. Elrond, Master of Healing ltr ltr/200 ltr GU GU {2}{G}{U} 4 Legendary Creature - Elf Noble 4 4 R creature Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. | Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. Eowyn, Fearless Knight ltr ltr/201 ltr RW RW {2}{R}{W} 4 Legendary Creature - Human Knight 3 4 R creature Haste | When Eowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. Faramir, Prince of Ithilien ltr ltr/202 ltr WU WU {2}{W}{U} 4 Legendary Creature - Human Noble 3 3 R creature Create 3 Human Soldiers/spawnx3 [ltr] Human Soldier (W 1/1) At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. Flame of Anor ltr ltr/203 ltr UR UR {1}{U}{R} 3 Instant R instant Choose one. If you control a Wizard as you cast this spell, you may choose two instead. | - Target player draws two cards. | - Destroy target artifact. | - Flame of Anor deals 5 damage to target creature. Friendly Rivalry ltr ltr/204 ltr RG RG {R}{G} 2 Instant U instant Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. Frodo Baggins ltr ltr/205 ltr GW GW {G}{W} 2 Legendary Creature - Halfling Scout 1 3 U creature Create The Ring/spawn [ltr] The Ring Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. | As long as Frodo is your Ring-bearer, it must be blocked if able. Galadriel of Lothlorien ltr ltr/206 ltr GU GU {1}{G}{U} 3 Legendary Creature - Elf Noble 3 3 R creature Scry 3/vp1pt3 Reveal top card/vp1at1 Create The Ring/spawn [ltr] The Ring Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlorien as your Ring-bearer, scry 3. | Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Gandalf the Grey ltr ltr/207 ltr UR UR {3}{U}{R} 5 Legendary Creature - Avatar Wizard 3 4 R creature Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen - | - You may tap or untap target permanent. | - Gandalf the Grey deals 3 damage to each opponent. | - Copy target instant or sorcery spell you control. You may choose new targets for the copy. | - Put Gandalf on top of its owner's library. Gandalf's Sanction ltr ltr/208 ltr UR UR {1}{U}{R} 3 Sorcery U sorcery Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead. Gimli, Mournful Avenger ltr ltr/209 ltr RG RG {1}{R}{G} 3 Legendary Creature - Dwarf Warrior 3 2 R creature Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. | Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. Gwaihir the Windlord ltr ltr/210 ltr WU WU {4}{W}{U} 6 Legendary Creature - Bird Noble 4 4 U creature /ch This spell costs {2} less to cast as long as you've drawn two or more cards this turn. | Flying, vigilance | Other Birds you control have vigilance. King of the Oathbreakers ltr ltr/211 ltr WB WB {2}{W}{B} 4 Legendary Creature - Spirit Noble 3 3 R creature yInitialize/ch Create Spirit/spawn [ltr] Spirit (W 1/1 Flying) Flying | Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. | Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. Legolas, Counter of Kills ltr ltr/212 ltr GU GU {2}{G}{U} 4 Legendary Creature - Elf Archer 2 3 U creature Reach | Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. | Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. Lotho, Corrupt Shirriff ltr ltr/213 ltr WB WB {W}{B} 2 Legendary Creature - Halfling Rogue 2 1 R creature Create Treasure/spawn [ltr] Treasure Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. Mauhur, Uruk-hai Captain ltr ltr/214 ltr BR BR {B}{R} 2 Legendary Creature - Orc Soldier 2 2 U creature Menace | If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. Merry, Esquire of Rohan ltr ltr/215 ltr RW RW {R}{W} 2 Legendary Creature - Halfling Knight 2 2 R creature Haste | Merry, Esquire of Rohan has first strike as long as it's equipped. | Whenever you attack with Merry and another legendary creature, draw a card. The Mouth of Sauron ltr ltr/216 ltr UB UB {3}{U}{B} 5 Legendary Creature - Human Advisor 3 4 U creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. Old Man Willow ltr ltr/217 ltr BG BG {2}{B}{G} 4 Legendary Creature - Treefolk * * U creature Old Man Willow's power and toughness are each equal to the number of lands you control. | Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. Pippin, Guard of the Citadel ltr ltr/218 ltr WU WU {W}{U} 2 Legendary Creature - Halfling Soldier 2 2 R creature Vigilance, ward {1} | {T}: Another target creature you control gains protection from the card type of your choice until end of turn. Prince Imrahil the Fair ltr ltr/219 ltr WU WU {W}{U} 2 Legendary Creature - Human Noble 2 2 U creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. Ringsight ltr ltr/220 ltr UB UB {1}{U}{B} 3 Sorcery U sorcery Create The Ring/spawn [ltr] The Ring The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. Rise of the Witch-king ltr ltr/221 ltr BG BG {2}{B}{G} 4 Sorcery U sorcery Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. Samwise Gamgee ltr ltr/222 ltr GW GW {G}{W} 2 Legendary Creature - Halfling Peasant 2 2 R creature Create Food/spawn [ltr] Food Whenever another nontoken creature enters the battlefield under your control, create a Food token. | Sacrifice three Foods: Return target historic card from your graveyard to your hand. Saruman of Many Colors ltr ltr/223 ltr WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Avatar Wizard 5 4 M creature Ward-Discard an enchantment, instant, or sorcery card. | Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. Sauron, the Dark Lord ltr ltr/224 ltr UBR UBR {3}{U}{B}{R} 6 Legendary Creature - Avatar Horror 7 6 M creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Create The Ring/spawn [ltr] The Ring Ward-Sacrifice a legendary artifact or legendary creature. | Whenever an opponent casts a spell, amass Orcs 1. | Whenever an Army you control deals combat damage to a player, the Ring tempts you. | Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. Sauron's Ransom ltr ltr/225 ltr UB UB {1}{U}{B} 3 Instant R instant Look at top four cards/vp1pt4 Create The Ring/spawn [ltr] The Ring Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. Shadow Summoning ltr ltr/226 ltr WB WB {W}{B} 2 Sorcery U sorcery /spawnx2 [ltr] Spirit (W 1/1 Flying) Create two tapped 1/1 white Spirit creature tokens with flying. Shadowfax, Lord of Horses ltr ltr/227 ltr RW RW {3}{R}{W} 5 Legendary Creature - Horse 4 4 U creature Horses you control have haste. | Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. Shagrat, Loot Bearer ltr ltr/228 ltr BR BR {2}{B}{R} 4 Legendary Creature - Orc Soldier 4 4 R creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. Sharkey, Tyrant of the Shire ltr ltr/229 ltr UB UB {2}{U}{B} 4 Legendary Creature - Avatar Rogue 2 4 R creature Activated abilities of lands your opponents control can't be activated unless they're mana abilities. | Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. | Mana of any type can be spent to activate Sharkey's abilities. Shelob, Child of Ungoliant ltr ltr/230 ltr BG BG {4}{B}{G} 6 Legendary Creature - Spider Demon 8 8 R creature Create Copy/spawn [2xm] Copy Deathtouch, ward {2} | Other Spiders you control have deathtouch and ward {2}. | Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. Smeagol, Helpful Guide ltr ltr/231 ltr BG BG {1}{B}{G} 3 Legendary Creature - Halfling Horror 4 2 R creature Create The Ring/spawn [ltr] The Ring At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. | Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. Strider, Ranger of the North ltr ltr/232 ltr RG RG {2}{R}{G} 4 Legendary Creature - Human Ranger 4 4 U creature Landfall - Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. Theoden, King of Rohan ltr ltr/233 ltr RW RW {1}{R}{W} 3 Legendary Creature - Human Noble 2 3 U creature Whenever Theoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. Tom Bombadil ltr ltr/234 ltr WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - God Bard 4 4 M creature As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. | Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. Ugluk of the White Hand ltr ltr/235 ltr BR BR {2}{B}{R} 4 Legendary Creature - Orc Soldier 3 3 U creature Whenever another creature you control dies, put a +1/+1 counter on Ugluk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Ugluk instead. Anduril, Flame of the West ltr ltr/236 ltr {3} 3 Legendary Artifact - Equipment M artifact Create 2 Spirits/spawnx2 [ltr] Spirit (W 1/1 Flying) Create 2 Spirits/spawnx2 [ltr] Spirit (W 1/1 Flying) Equipped creature gets +3/+1. | Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. | Equip {2} Barrow-Blade ltr ltr/237 ltr {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/+1. | Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. | Equip {1} Ent-Draught Basin ltr ltr/238 ltr {2} 2 Artifact U artifact {X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. Glamdring ltr ltr/239 ltr {2} 2 Legendary Artifact - Equipment M artifact Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. | Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. | Equip {3} Horn of Gondor ltr ltr/240 ltr {3} 3 Legendary Artifact R artifact yInitialize/spawn [ltr] Human Soldier (W 1/1) Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [ltr] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [ltr] Human Soldier (W 1/1) When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. | {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. Horn of the Mark ltr ltr/241 ltr {2} 2 Legendary Artifact R artifact Look at top five cards/vp1pt5 Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Inherited Envelope ltr ltr/242 ltr {3} 3 Artifact C artifact Create The Ring/spawn [ltr] The Ring When Inherited Envelope enters the battlefield, the Ring tempts you. | {T}: Add one mana of any color. Lembas ltr ltr/243 ltr {2} 2 Artifact - Food C artifact Scry 1/vp1pt1 When Lembas enters the battlefield, scry 1, then draw a card. | {2}, {T}, Sacrifice Lembas: You gain 3 life. | When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. Mirror of Galadriel ltr ltr/244 ltr {2} 2 Legendary Artifact U artifact Scry 1/vp1pt1 {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. Mithril Coat ltr ltr/245 ltr {3} 3 Legendary Artifact - Equipment R artifact Flash | Indestructible | When Mithril Coat enters the battlefield, attach it to target legendary creature you control. | Equipped creature has indestructible. | Equip {3} The One Ring ltr ltr/246 ltr {4} 4 Legendary Artifact M artifact Indestructible | When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. | At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. | {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Palantir of Orthanc ltr ltr/247 ltr {3} 3 Legendary Artifact M artifact Scry 2/vp1pt2 At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc, and that player loses life equal to the total mana value of those cards. Phial of Galadriel ltr ltr/248 ltr {3} 3 Legendary Artifact R artifact If you would draw a card while you have no cards in hand, draw two cards instead. | If you would gain life while you have 5 or less life, you gain twice that much life instead. | {T}: Add one mana of any color. Shire Scarecrow ltr ltr/249 ltr {2} 2 Artifact Creature - Scarecrow 0 3 C creature Defender | {1}: Add one mana of any color. Activate only once each turn. Sting, the Glinting Dagger ltr ltr/250 ltr {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 and has haste. | At the beginning of each combat, untap equipped creature. | Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. | Equip {2} Stone of Erech ltr ltr/251 ltr {1} 1 Legendary Artifact U artifact If a creature an opponent controls would die, exile it instead. | {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. Wizard's Rockets ltr ltr/252 ltr {1} 1 Artifact C artifact /cr90 Wizard's Rockets enters the battlefield tapped. | {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. | When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. Barad-dur ltr ltr/253 ltr B 0 Legendary Land R land yInitialize/cr90 Create Orc Army/spawn [ltr] Orc Army (B 0/0) Barad-dur enters the battlefield tapped unless you control a legendary creature. | {T}: Add {B}. | {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. Great Hall of the Citadel ltr ltr/254 ltr 0 Land C land {T}: Add {C}. | {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. The Grey Havens ltr ltr/255 ltr 0 Legendary Land U land Scry 1/vp1pt1 When The Grey Havens enters the battlefield, scry 1. | {T}: Add {C}. | {T}: Add one mana of any color among legendary creature cards in your graveyard. Minas Tirith ltr ltr/256 ltr W 0 Legendary Land R land /cr90 Minas Tirith enters the battlefield tapped unless you control a legendary creature. | {T}: Add {W}. | {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Mines of Moria ltr ltr/257 ltr R 0 Legendary Land R land yInitialize/cr90 Create 2 Treasures/spawnx2 [ltr] Treasure Mines of Moria enters the battlefield tapped unless you control a legendary creature. | {T}: Add {R}. | {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. Mount Doom ltr ltr/258 ltr BR 0 Legendary Land M land {T}, Pay 1 life: Add {B} or {R}. | {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. | {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Rivendell ltr ltr/259 ltr U 0 Legendary Land R land yInitialize/cr90 Scry 2/vp1pt2 Rivendell enters the battlefield tapped unless you control a legendary creature. | {T}: Add {U}. | {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. The Shire ltr ltr/260 ltr G 0 Legendary Land R land yInitialize/cr90 Create Food/spawn [ltr] Food The Shire enters the battlefield tapped unless you control a legendary creature. | {T}: Add {G}. | {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Shire Terrace ltr ltr/261 ltr 0 Land C land {T}: Add {C}. | {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Plains ltr ltr/272 ltr W 0 Basic Land - Plains C plains Island ltr ltr/274 ltr U 0 Basic Land - Island C island Swamp ltr ltr/276 ltr B 0 Basic Land - Swamp C swamp Mountain ltr ltr/278 ltr R 0 Basic Land - Mountain C mountain Forest ltr ltr/280 ltr G 0 Basic Land - Forest C forest Saradoc, Master of Buckland ltr ltr/282 ltr W W {3}{W} 4 Legendary Creature - Halfling Citizen 2 4 R notInPacks creature Create Halfling/spawn [ltc] Halfling (W 1/1) Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. | Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. Elvish Mariner ltr ltr/283 ltr U U {2}{U} 3 Creature - Elf Pilot 3 2 R notInPacks creature Scry 1/vp1pt1 Whenever Elvish Mariner attacks, scry 1. | Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. Ringwraiths ltr ltr/284 ltr B B {4}{B}{B} 6 Creature - Wraith Knight 5 5 R notInPacks creature Create The Ring/spawn [ltr] The Ring When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. | When the Ring tempts you, return Ringwraiths from your graveyard to your hand. Assault on Osgiliath ltr ltr/285 ltr R R {X}{R}{R}{R} 3 Sorcery R notInPacks sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. Elanor Gardner ltr ltr/286 ltr G G {3}{G} 4 Legendary Creature - Halfling Scout 2 4 R notInPacks creature /spawn [ltr] Food When Elanor Gardner enters the battlefield, create a Food token. | At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Aragorn and Arwen, Wed ltr ltr/287 ltr GW GW {4}{G}{W} 6 Legendary Creature - Human Elf Noble 3 6 M notInPacks creature Vigilance | Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. Sauron, the Lidless Eye ltr ltr/288 ltr BR BR {3}{B}{R} 5 Legendary Creature - Avatar Horror 4 4 M notInPacks creature When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. | {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. Frodo, Determined Hero ltr ltr/289 ltr W W {1}{W} 2 Legendary Creature - Halfling Warrior 2 2 R notInPacks creature Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. | As long as it's your turn, prevent all damage that would be dealt to Frodo. Gandalf, White Rider ltr ltr/290 ltr W W {3}{W} 4 Legendary Creature - Avatar Wizard 3 3 R notInPacks creature Scry 1/vp1pt1 Vigilance | Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. | When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. Knight of the Keep ltr ltr/291 ltr W W {2}{W} 3 Creature - Human Knight 3 2 C notInPacks creature Gollum, Scheming Guide ltr ltr/292 ltr B B {1}{B} 2 Legendary Creature - Halfling Horror 2 1 R notInPacks creature Look at top two cards/vp1pt2 Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. Witch-king, Bringer of Ruin ltr ltr/293 ltr B B {4}{B}{B} 6 Legendary Creature - Wraith Noble 5 3 R notInPacks creature /ch Flying | Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. Fires of Mount Doom ltr ltr/294 ltr R R {2}{R} 3 Legendary Enchantment R notInPacks enchantment Reveal top card/vp1at1 When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. | {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. Goblin Assailant ltr ltr/295 ltr R R {1}{R} 2 Creature - Goblin Warrior 2 2 C notInPacks creature Galadriel, Gift-Giver ltr ltr/296 ltr G G {3}{G}{G} 5 Legendary Creature - Elf Noble 4 4 R notInPacks creature Create Food/spawn [ltr] Food Create Treasure/spawn [ltr] Treasure Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one - | - Put a +1/+1 counter on another target creature. | - Create a Food token. | - Create a Treasure token. The Balrog, Flame of Udun ltr ltr/297 ltr BR BR {3}{B}{R} 5 Legendary Creature - Avatar Demon 7 7 R notInPacks creature Trample | When a legendary creature an opponent controls dies, put The Balrog, Flame of Udun on the bottom of its owner's library. Bilbo's Ring ltr ltr/298 ltr {3} 3 Legendary Artifact - Equipment R notInPacks artifact As long as it's your turn, equipped creature has hexproof and can't be blocked. | Whenever equipped creature attacks alone, you draw a card and you lose 1 life. | Equip Halfling {1} | Equip {4} Trailblazer's Boots ltr ltr/398 ltr {2} 2 Artifact - Equipment R notInPacks artifact Equipped creature has nonbasic landwalk. | Equip {2} Eagle of Deliverance ltr ltr/824 ltr W W {4}{W}{W} 6 Creature - Bird Soldier 5 5 R notInPacks creature /ch;/spawn [lackey] Indestructible Counter Flying | When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less. Minas Tirith Garrison ltr ltr/825 ltr U U {3}{U} 4 Creature - Human Soldier * 5 R notInPacks creature Minas Tirith Garrison's power is equal to the number of cards in your hand. | Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way. Warg Rider ltr ltr/826 ltr B B {4}{B} 5 Creature - Orc Warrior 4 3 R notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Menace | Other Orcs and Goblins you control have menace. | At the beginning of combat on your turn, amass Orcs 2. Riders of the Mark ltr ltr/827 ltr R R {6}{R} 7 Creature - Human Knight 7 4 R notInPacks creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [ltr] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [ltr] Human Soldier (W 1/1) This spell costs {1} less to cast for each Human you control. | Trample, haste | At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. Mirkwood Channeler ltr ltr/828 ltr G G {3}{G} 4 Creature - Elf Druid 3 3 R notInPacks creature At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control. [ltr] Human Soldier (W 1/1) ltr tltr/1 tltr W 0 Token Creature - Human Soldier 1 1 T [ltr] Spirit (W 1/1 Flying) ltr tltr/3 tltr W 0 Token Creature - Spirit 1 1 T /ch Flying [ltr] Tentacle (U 1/1) ltr tltr/4 tltr U 0 Token Creature - Tentacle 1 1 T [ltr] Orc Army (B 0/0) ltr tltr/5 tltr B 0 Token Creature - Orc Army 0 0 T [ltr] Smaug (R 6/6 Flying, Haste) ltr tltr/7 tltr R 0 Token Legendary Creature - Dragon 6 6 T /ch Flying, haste | When this creature dies, create fourteen Treasure tokens. [ltr] Ballistic Boulder (2/1 Flying) ltr tltr/8 tltr 0 Token Artifact Creature - Construct 2 1 T /ch Flying [ltr] Food ltr tltr/9 tltr 0 Token Artifact - Food T {2}, {T}, Sacrifice this artifact: You gain 3 life. [ltr] Treasure ltr tltr/12 tltr 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color. [ltr] The Ring ltr tltr/H13 tltr 0 Token Emblem T Your Ring-bearer is legendary and can't be blocked by creatures with greater power. | Whenever your Ring-bearer attacks, draw a card, then discard a card. | Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat. | Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life. Boromir, Warden of the Tower 1ltr ltr/302 ltr W W {2}{W} 3 Legendary Creature - Human Soldier 3 3 R notInPacks creature Create The Ring/spawn [ltr] The Ring Vigilance | Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. | Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. Faramir, Field Commander 1ltr ltr/303 ltr W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 U notInPacks creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Create The Ring/spawn [ltr] The Ring At the beginning of your end step, if a creature died under your control this turn, draw a card. | Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. Frodo, Sauron's Bane 1ltr ltr/304 ltr W WB {W} 1 Legendary Creature - Halfling Citizen 1 2 R notInPacks creature Create The Ring/spawn [ltr] The Ring {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. | {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." Gandalf the White 1ltr ltr/305 ltr W W {3}{W}{W} 5 Legendary Creature - Avatar Wizard 4 5 M notInPacks creature Flash | You may cast legendary spells and artifact spells as though they had flash. | If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Samwise the Stouthearted 1ltr ltr/306 ltr W W {1}{W} 2 Legendary Creature - Halfling Peasant 2 1 U notInPacks creature Create The Ring/spawn [ltr] The Ring Flash | When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. Elrond, Lord of Rivendell 1ltr ltr/307 ltr U U {2}{U} 3 Legendary Creature - Elf Noble 3 2 U notInPacks creature Scry 1/vp1pt1 Create The Ring/spawn [ltr] The Ring Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. Gandalf, Friend of the Shire 1ltr ltr/308 ltr U U {3}{U} 4 Legendary Creature - Avatar Wizard 2 4 U notInPacks creature Create The Ring/spawn [ltr] The Ring Flash | You may cast sorcery spells as though they had flash. | Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. Gollum, Patient Plotter 1ltr ltr/309 ltr B B {1}{B} 2 Legendary Creature - Halfling Horror 3 1 U notInPacks creature Create The Ring/spawn [ltr] The Ring When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. | {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. Sauron, the Necromancer 1ltr ltr/310 ltr B B {3}{B}{B} 5 Legendary Creature - Avatar Horror 4 4 R notInPacks creature Create Copy/spawn [2xm] Copy Menace | Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. Witch-king of Angmar 1ltr ltr/311 ltr B B {3}{B}{B} 5 Legendary Creature - Wraith Noble 5 3 M notInPacks creature yInitialize/ch Create The Ring/spawn [ltr] The Ring Flying | Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. | Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. Gimli, Counter of Kills 1ltr ltr/312 ltr R R {3}{R} 4 Legendary Creature - Dwarf Warrior 4 3 U notInPacks creature Trample | Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. Legolas, Master Archer 1ltr ltr/313 ltr G G {1}{G}{G} 3 Legendary Creature - Elf Archer 1 4 R notInPacks creature Reach | Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. | Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. Meriadoc Brandybuck 1ltr ltr/314 ltr G G {1}{G} 2 Legendary Creature - Halfling Citizen 2 2 U notInPacks creature Create Food/spawn [ltr] Food Whenever one or more Halflings you control attack a player, create a Food token. Peregrin Took 1ltr ltr/315 ltr G G {2}{G} 3 Legendary Creature - Halfling Citizen 2 3 U notInPacks creature If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. | Sacrifice three Foods: Draw a card. Aragorn, Company Leader 1ltr ltr/316 ltr GW GW {1}{G}{W} 3 Legendary Creature - Human Ranger 3 3 R notInPacks creature Create The Ring/spawn [ltr] The Ring Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. | Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. Aragorn, the Uniter 1ltr ltr/317 ltr RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Human Noble 5 5 M notInPacks creature Scry 2/vp1pt2 Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. | Whenever you cast a blue spell, scry 2. | Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. | Whenever you cast a green spell, target creature gets +4/+4 until end of turn. Elrond, Master of Healing 1ltr ltr/318 ltr GU GU {2}{G}{U} 4 Legendary Creature - Elf Noble 4 4 R notInPacks creature Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. | Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. Faramir, Prince of Ithilien 1ltr ltr/319 ltr WU WU {2}{W}{U} 4 Legendary Creature - Human Noble 3 3 R notInPacks creature Create 3 Human Soldiers/spawnx3 [ltr] Human Soldier (W 1/1) At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. Frodo Baggins 1ltr ltr/320 ltr GW GW {G}{W} 2 Legendary Creature - Halfling Scout 1 3 U notInPacks creature Create The Ring/spawn [ltr] The Ring Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. | As long as Frodo is your Ring-bearer, it must be blocked if able. Galadriel of Lothlorien 1ltr ltr/321 ltr GU GU {1}{G}{U} 3 Legendary Creature - Elf Noble 3 3 R notInPacks creature Scry 3/vp1pt3 Reveal top card/vp1at1 Create The Ring/spawn [ltr] The Ring Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlorien as your Ring-bearer, scry 3. | Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Gandalf the Grey 1ltr ltr/322 ltr UR UR {3}{U}{R} 5 Legendary Creature - Avatar Wizard 3 4 R notInPacks creature Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen - | - You may tap or untap target permanent. | - Gandalf the Grey deals 3 damage to each opponent. | - Copy target instant or sorcery spell you control. You may choose new targets for the copy. | - Put Gandalf on top of its owner's library. Gimli, Mournful Avenger 1ltr ltr/323 ltr RG RG {1}{R}{G} 3 Legendary Creature - Dwarf Warrior 3 2 R notInPacks creature Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. | Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. Legolas, Counter of Kills 1ltr ltr/324 ltr GU GU {2}{G}{U} 4 Legendary Creature - Elf Archer 2 3 U notInPacks creature Reach | Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. | Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. Merry, Esquire of Rohan 1ltr ltr/325 ltr RW RW {R}{W} 2 Legendary Creature - Halfling Knight 2 2 R notInPacks creature Haste | Merry, Esquire of Rohan has first strike as long as it's equipped. | Whenever you attack with Merry and another legendary creature, draw a card. Pippin, Guard of the Citadel 1ltr ltr/326 ltr WU WU {W}{U} 2 Legendary Creature - Halfling Soldier 2 2 R notInPacks creature Vigilance, ward {1} | {T}: Another target creature you control gains protection from the card type of your choice until end of turn. Samwise Gamgee 1ltr ltr/327 ltr GW GW {G}{W} 2 Legendary Creature - Halfling Peasant 2 2 R notInPacks creature Create Food/spawn [ltr] Food Whenever another nontoken creature enters the battlefield under your control, create a Food token. | Sacrifice three Foods: Return target historic card from your graveyard to your hand. Saruman of Many Colors 1ltr ltr/328 ltr WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Avatar Wizard 5 4 M notInPacks creature Ward-Discard an enchantment, instant, or sorcery card. | Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. Sauron, the Dark Lord 1ltr ltr/329 ltr UBR UBR {3}{U}{B}{R} 6 Legendary Creature - Avatar Horror 7 6 M notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Create The Ring/spawn [ltr] The Ring Ward-Sacrifice a legendary artifact or legendary creature. | Whenever an opponent casts a spell, amass Orcs 1. | Whenever an Army you control deals combat damage to a player, the Ring tempts you. | Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. Smeagol, Helpful Guide 1ltr ltr/330 ltr BG BG {1}{B}{G} 3 Legendary Creature - Halfling Horror 4 2 R notInPacks creature Create The Ring/spawn [ltr] The Ring At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. | Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. Tom Bombadil 1ltr ltr/331 ltr WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - God Bard 4 4 M notInPacks creature As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. | Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. Denethor, Ruling Steward 1ltr ltr/649 ltr WB WB {1}{W}{B} 3 Legendary Creature - Human Noble 2 4 U notInPacks creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. | {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. The One Ring 2ltr ltr/0 ltr {4} 4 Legendary Artifact M notInPacks artifact Indestructible | When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. | At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. | {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Barad-dur 2ltr ltr/340 ltr B 0 Legendary Land R notInPacks land yInitialize/cr90 Create Orc Army/spawn [ltr] Orc Army (B 0/0) Barad-dur enters the battlefield tapped unless you control a legendary creature. | {T}: Add {B}. | {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. Minas Tirith 2ltr ltr/341 ltr W 0 Legendary Land R notInPacks land /cr90 Minas Tirith enters the battlefield tapped unless you control a legendary creature. | {T}: Add {W}. | {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Mines of Moria 2ltr ltr/342 ltr R 0 Legendary Land R notInPacks land yInitialize/cr90 Create 2 Treasures/spawnx2 [ltr] Treasure Mines of Moria enters the battlefield tapped unless you control a legendary creature. | {T}: Add {R}. | {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. Mount Doom 2ltr ltr/343 ltr BR 0 Legendary Land M notInPacks land {T}, Pay 1 life: Add {B} or {R}. | {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. | {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Rivendell 2ltr ltr/344 ltr U 0 Legendary Land R notInPacks land yInitialize/cr90 Scry 2/vp1pt2 Rivendell enters the battlefield tapped unless you control a legendary creature. | {T}: Add {U}. | {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. The Shire 2ltr ltr/345 ltr G 0 Legendary Land R notInPacks land yInitialize/cr90 Create Food/spawn [ltr] Food The Shire enters the battlefield tapped unless you control a legendary creature. | {T}: Add {G}. | {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Trailblazer's Boots 2ltr ltr/398 ltr {2} 2 Artifact - Equipment R notInPacks artifact Equipped creature has nonbasic landwalk. | Equip {2} Lobelia Sackville-Baggins 2ltr ltr/399 ltr B B {2}{B} 3 Legendary Creature - Halfling Citizen 2 3 R notInPacks creature Create Treasure/spawn [ltr] Treasure Create 5 Treasures/spawnx5 [ltr] Treasure Create 10 Treasures/spawnx10 [ltr] Treasure Flash | Menace | When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. Wizard's Rockets 2ltr ltr/400 ltr {1} 1 Artifact C notInPacks artifact /cr90 Wizard's Rockets enters the battlefield tapped. | {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. | When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. Gandalf, Friend of the Shire 2ltr ltr/401 ltr U U {3}{U} 4 Legendary Creature - Avatar Wizard 2 4 U notInPacks creature Create The Ring/spawn [ltr] The Ring Flash | You may cast sorcery spells as though they had flash. | Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. Delighted Halfling 2ltr ltr/402 ltr G G {G} 1 Creature - Halfling Citizen 1 2 R notInPacks creature {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. Bilbo, Retired Burglar 2ltr ltr/403 ltr UR UR {1}{U}{R} 3 Legendary Creature - Halfling Rogue 1 3 U notInPacks creature Create Treasure/spawn [ltr] Treasure Create The Ring/spawn [ltr] The Ring When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. | Whenever Bilbo deals combat damage to a player, create a Treasure token. Frodo Baggins 2ltr ltr/404 ltr GW GW {G}{W} 2 Legendary Creature - Halfling Scout 1 3 U notInPacks creature Create The Ring/spawn [ltr] The Ring Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. | As long as Frodo is your Ring-bearer, it must be blocked if able. The Balrog, Durin's Bane 2ltr ltr/405 ltr BR BR {5}{B}{R} 7 Legendary Creature - Avatar Demon 7 5 R creature This spell costs {1} less to cast for each permanent sacrificed this turn. | Haste | The Balrog, Durin's Bane can't be blocked except by legendary creatures. | When The Balrog dies, destroy target artifact or creature an opponent controls. Flame of Anor 2ltr ltr/406 ltr UR UR {1}{U}{R} 3 Instant R instant Choose one. If you control a Wizard as you cast this spell, you may choose two instead. | - Target player draws two cards. | - Destroy target artifact. | - Flame of Anor deals 5 damage to target creature. Boromir, Warden of the Tower 2ltr ltr/407 ltr W W {2}{W} 3 Legendary Creature - Human Soldier 3 3 R creature Create The Ring/spawn [ltr] The Ring Vigilance | Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. | Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. Lash of the Balrog 2ltr ltr/408 ltr B B {B} 1 Sorcery C sorcery As an additional cost to cast this spell, sacrifice a creature or pay {4}. | Destroy target creature. Sting, the Glinting Dagger 2ltr ltr/409 ltr {2} 2 Legendary Artifact - Equipment R artifact Equipped creature gets +1/+1 and has haste. | At the beginning of each combat, untap equipped creature. | Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. | Equip {2} Aragorn, Company Leader 2ltr ltr/410 ltr GW GW {1}{G}{W} 3 Legendary Creature - Human Ranger 3 3 R creature Create The Ring/spawn [ltr] The Ring Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. | Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. Dunland Crebain 2ltr ltr/411 ltr B B {2}{B} 3 Creature - Bird Horror 1 1 C creature yInitialize/ch Create Orc Army/spawn [ltr] Orc Army (B 0/0) Flying | When Dunland Crebain enters the battlefield, amass Orcs 2. Saruman of Many Colors 2ltr ltr/412 ltr WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Avatar Wizard 5 4 M creature Ward-Discard an enchantment, instant, or sorcery card. | Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. Storm of Saruman 2ltr ltr/413 ltr U U {4}{U}{U} 6 Enchantment M enchantment Ward {3} | Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. Pippin's Bravery 2ltr ltr/414 ltr G G {G} 1 Instant C instant You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. Fangorn, Tree Shepherd 2ltr ltr/415 ltr G G {4}{G}{G}{G} 7 Legendary Creature - Treefolk 4 10 R creature Treefolk you control have vigilance. | Whenever one or more Treefolk you control attack, add twice that much {G}. | You don't lose unspent green mana as steps and phases end. Nasty End 2ltr ltr/416 ltr B B {1}{B} 2 Instant C instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. If the sacrificed creature was legendary, draw three cards instead. Foray of Orcs 2ltr ltr/417 ltr R R {3}{R} 4 Sorcery U sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. Last March of the Ents 2ltr ltr/418 ltr G G {6}{G}{G} 8 Sorcery M sorcery This spell can't be countered. | Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. Quickbeam, Upstart Ent 2ltr ltr/419 ltr G G {4}{G}{G} 6 Legendary Creature - Treefolk 5 6 U creature Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. Mirkwood Bats 2ltr ltr/421 ltr B B {3}{B} 4 Creature - Bat 2 3 C creature /ch Flying | Whenever you create or sacrifice a token, each opponent loses 1 life. Voracious Fell Beast 2ltr ltr/422 ltr B B {4}{B}{B} 6 Creature - Drake Beast 4 4 U creature yInitialize/ch Create Food/spawn [ltr] Food Create 5 Foods/spawnx5 [ltr] Food Create 10 Foods/spawnx10 [ltr] Food Flying | When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. Witch-king of Angmar 2ltr ltr/423 ltr B B {3}{B}{B} 5 Legendary Creature - Wraith Noble 5 3 M creature yInitialize/ch Create The Ring/spawn [ltr] The Ring Flying | Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. | Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. Shadow of the Enemy 2ltr ltr/424 ltr B B {3}{B}{B}{B} 6 Sorcery M sorcery Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Oliphaunt 2ltr ltr/426 ltr R R {5}{R} 6 Creature - Elephant 6 4 C creature Trample | Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. | Mountaincycling {1} Rising of the Day 2ltr ltr/427 ltr R R {2}{R} 3 Enchantment U enchantment Creatures you control have haste. | Legendary creatures you control get +1/+0. Eomer, Marshal of Rohan 2ltr ltr/428 ltr R R {2}{R}{R} 4 Legendary Creature - Human Knight 4 4 R creature Haste | Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. Gothmog, Morgul Lieutenant 2ltr ltr/429 ltr B B {3}{B} 4 Legendary Creature - Human Soldier 3 3 U creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. | Creature tokens you control have deathtouch. Eowyn, Fearless Knight 2ltr ltr/430 ltr RW RW {2}{R}{W} 4 Legendary Creature - Human Knight 3 4 R creature Haste | When Eowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. Prince Imrahil the Fair 2ltr ltr/431 ltr WU WU {W}{U} 2 Legendary Creature - Human Noble 2 2 U creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. Knights of Dol Amroth 2ltr ltr/432 ltr U U {3}{U} 4 Creature - Human Knight 3 3 C creature Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. Orcish Bowmasters 2ltr ltr/433 ltr B B {1}{B} 2 Creature - Orc Archer 1 1 R creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Flash | When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. Aragorn, the Uniter 2ltr ltr/434 ltr RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Human Noble 5 5 M creature Scry 2/vp1pt2 Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. | Whenever you cast a blue spell, scry 2. | Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. | Whenever you cast a green spell, target creature gets +4/+4 until end of turn. Legolas, Master Archer 2ltr ltr/435 ltr G G {1}{G}{G} 3 Legendary Creature - Elf Archer 1 4 R creature Reach | Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. | Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. Gimli, Mournful Avenger 2ltr ltr/436 ltr RG RG {1}{R}{G} 3 Legendary Creature - Dwarf Warrior 3 2 R creature Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. | Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. Merry, Esquire of Rohan 2ltr ltr/437 ltr RW RW {R}{W} 2 Legendary Creature - Halfling Knight 2 2 R creature Haste | Merry, Esquire of Rohan has first strike as long as it's equipped. | Whenever you attack with Merry and another legendary creature, draw a card. Pippin, Guard of the Citadel 2ltr ltr/438 ltr WU WU {W}{U} 2 Legendary Creature - Halfling Soldier 2 2 R creature Vigilance, ward {1} | {T}: Another target creature you control gains protection from the card type of your choice until end of turn. Spiteful Banditry 2ltr ltr/439 ltr R R {X}{R}{R} 2 Enchantment M enchantment Create Treasure/spawn [ltr] Treasure When Spiteful Banditry enters the battlefield, it deals X damage to each creature. | Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. Rosie Cotton of South Lane 2ltr ltr/440 ltr W W {2}{W} 3 Legendary Creature - Halfling Peasant 1 1 U creature /spawn [ltr] Food When Rosie Cotton of South Lane enters the battlefield, create a Food token. | Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. Shire Shirriff 2ltr ltr/441 ltr W W {1}{W} 2 Creature - Halfling Soldier 2 2 U creature Vigilance | When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. Gandalf the White 2ltr ltr/442 ltr W W {3}{W}{W} 5 Legendary Creature - Avatar Wizard 4 5 M creature Flash | You may cast legendary spells and artifact spells as though they had flash. | If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. The Grey Havens 2ltr ltr/443 ltr 0 Legendary Land U land Scry 1/vp1pt1 When The Grey Havens enters the battlefield, scry 1. | {T}: Add {C}. | {T}: Add one mana of any color among legendary creature cards in your graveyard. Lost Isle Calling 2ltr ltr/444 ltr U U {1}{U} 2 Enchantment R enchantment Whenever you scry, put a verse counter on Lost Isle Calling. | {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. Many Partings 2ltr ltr/445 ltr G G {G} 1 Sorcery C sorcery /spawn [ltr] Food Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. Galadriel of Lothlorien 2ltr ltr/446 ltr GU GU {1}{G}{U} 3 Legendary Creature - Elf Noble 3 3 R creature Scry 3/vp1pt3 Reveal top card/vp1at1 Create The Ring/spawn [ltr] The Ring Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlorien as your Ring-bearer, scry 3. | Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Elrond, Master of Healing 2ltr ltr/447 ltr GU GU {2}{G}{U} 4 Legendary Creature - Elf Noble 4 4 R creature Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. | Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. Frodo, Sauron's Bane 2ltr ltr/448 ltr W WB {W} 1 Legendary Creature - Halfling Citizen 1 2 R notInPacks creature Create The Ring/spawn [ltr] The Ring {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. | {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." Samwise the Stouthearted 2ltr ltr/449 ltr W W {1}{W} 2 Legendary Creature - Halfling Peasant 2 1 U notInPacks creature Create The Ring/spawn [ltr] The Ring Flash | When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. Gollum, Patient Plotter 2ltr ltr/450 ltr B B {1}{B} 2 Legendary Creature - Halfling Horror 3 1 U notInPacks creature Create The Ring/spawn [ltr] The Ring When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. | {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. Nazgul 3ltr ltr/332 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 4ltr ltr/333 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 5ltr ltr/334 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 6ltr ltr/335 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 7ltr ltr/336 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 8ltr ltr/337 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 9ltr ltr/338 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 10ltr ltr/339 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Banish from Edoras 11ltr ltr/452 ltr W W {4}{W} 5 Sorcery C notInPacks sorcery This spell costs {2} less to cast if it targets a tapped creature. | Exile target creature. The Battle of Bywater 11ltr ltr/453 ltr W W {1}{W}{W} 3 Sorcery R notInPacks sorcery Create Food/spawn [ltr] Food Create 5 Foods/spawnx5 [ltr] Food Create 10 Foods/spawnx10 [ltr] Food Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. Bill the Pony 11ltr ltr/454 ltr W W {3}{W} 4 Legendary Creature - Horse 1 4 U notInPacks creature /spawnx2 [ltr] Food When Bill the Pony enters the battlefield, create two Food tokens. | Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. Boromir, Warden of the Tower 11ltr ltr/455 ltr W W {2}{W} 3 Legendary Creature - Human Soldier 3 3 R notInPacks creature Create The Ring/spawn [ltr] The Ring Vigilance | Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. | Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. Dawn of a New Age 11ltr ltr/456 ltr W W {1}{W} 2 Enchantment M notInPacks enchantment Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. | At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. Dunedain Blade 11ltr ltr/457 ltr W W {1}{W} 2 Artifact - Equipment C notInPacks artifact Equipped creature gets +2/+1. | Equip Human {1} | Equip {3} Eagles of the North 11ltr ltr/458 ltr W W {5}{W} 6 Creature - Bird Soldier 3 3 C notInPacks creature /ch Flying | When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. | Plainscycling {1} Eastfarthing Farmer 11ltr ltr/459 ltr W W {2}{W} 3 Creature - Halfling Peasant 2 3 C notInPacks creature /spawn [ltr] Food When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. East-Mark Cavalier 11ltr ltr/460 ltr W W {1}{W} 2 Creature - Human Knight 2 2 C notInPacks creature Vigilance | Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. Eowyn, Lady of Rohan 11ltr ltr/461 ltr W W {2}{W} 3 Legendary Creature - Human Noble 2 4 U notInPacks creature At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. | Equip abilities you activate cost {1} less to activate. Errand-Rider of Gondor 11ltr ltr/462 ltr W W {2}{W} 3 Creature - Human Soldier 3 2 C notInPacks creature When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. Escape from Orthanc 11ltr ltr/463 ltr W W {W} 1 Instant C notInPacks instant Target creature gets +1/+3 and gains flying until end of turn. Untap it. Esquire of the King 11ltr ltr/464 ltr W W {W} 1 Creature - Human Soldier 1 1 C notInPacks creature {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. Faramir, Field Commander 11ltr ltr/465 ltr W W {3}{W} 4 Legendary Creature - Human Soldier 3 3 U notInPacks creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Create The Ring/spawn [ltr] The Ring At the beginning of your end step, if a creature died under your control this turn, draw a card. | Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. Flowering of the White Tree 11ltr ltr/466 ltr W W {W}{W} 2 Legendary Enchantment R notInPacks enchantment Legendary creatures you control get +2/+1 and have ward {1}. | Nonlegendary creatures you control get +1/+1. Fog on the Barrow-Downs 11ltr ltr/467 ltr W W {2}{W} 3 Enchantment - Aura C notInPacks enchantment Enchant creature | Enchanted creature is a Spirit and can't attack or block. Forge Anew 11ltr ltr/468 ltr W W {2}{W} 3 Enchantment R notInPacks enchantment When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. | As long as it's your turn, you may activate equip abilities any time you could cast an instant. | You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. Frodo, Sauron's Bane 11ltr ltr/469 ltr W WB {W} 1 Legendary Creature - Halfling Citizen 1 2 R notInPacks creature Create The Ring/spawn [ltr] The Ring {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. | {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." Gandalf the White 11ltr ltr/470 ltr W W {3}{W}{W} 5 Legendary Creature - Avatar Wizard 4 5 M notInPacks creature Flash | You may cast legendary spells and artifact spells as though they had flash. | If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Hobbit's Sting 11ltr ltr/471 ltr W W {1}{W} 2 Instant C notInPacks instant Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control. Landroval, Horizon Witness 11ltr ltr/472 ltr W W {4}{W} 5 Legendary Creature - Bird Noble 3 4 U notInPacks creature /ch Flying | Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. Lost to Legend 11ltr ltr/473 ltr W W {W}{W} 2 Instant U notInPacks instant Put target nonland historic permanent into its owner's library fourth from the top. Nimble Hobbit 11ltr ltr/474 ltr W W {1}{W} 2 Creature - Halfling Peasant 1 3 C notInPacks creature Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls. Now for Wrath, Now for Ruin! 11ltr ltr/475 ltr W W {3}{W} 4 Sorcery C notInPacks sorcery Create The Ring/spawn [ltr] The Ring Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. Protector of Gondor 11ltr ltr/476 ltr W W {3}{W} 4 Creature - Human Soldier 3 3 C notInPacks creature /spawn [ltr] Human Soldier (W 1/1) When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. Reprieve 11ltr ltr/477 ltr W W {1}{W} 2 Instant U notInPacks instant Return target spell to its owner's hand. | Draw a card. Rosie Cotton of South Lane 11ltr ltr/478 ltr W W {2}{W} 3 Legendary Creature - Halfling Peasant 1 1 U notInPacks creature /spawn [ltr] Food When Rosie Cotton of South Lane enters the battlefield, create a Food token. | Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. Samwise the Stouthearted 11ltr ltr/479 ltr W W {1}{W} 2 Legendary Creature - Halfling Peasant 2 1 U notInPacks creature Create The Ring/spawn [ltr] The Ring Flash | When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. Second Breakfast 11ltr ltr/480 ltr W W {2}{W} 3 Instant C notInPacks instant /spawn [ltr] Food Up to two target creatures each get +2/+1 until end of turn. Create a Food token. Shire Shirriff 11ltr ltr/481 ltr W W {1}{W} 2 Creature - Halfling Soldier 2 2 U notInPacks creature Vigilance | When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. Slip On the Ring 11ltr ltr/482 ltr W W {1}{W} 2 Instant C notInPacks instant Create The Ring/spawn [ltr] The Ring Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. Soldier of the Grey Host 11ltr ltr/483 ltr W W {3}{W} 4 Creature - Spirit Soldier 2 2 C notInPacks creature /ch Flash | Flying | When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. Stalwarts of Osgiliath 11ltr ltr/484 ltr W W {4}{W} 5 Creature - Human Soldier 4 3 C notInPacks creature Create The Ring/spawn [ltr] The Ring When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. | Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. Tale of Tinuviel 11ltr ltr/485 ltr W W {3}{W}{W} 5 Enchantment - Saga U notInPacks enchantment /ccblue=1 I - Target creature you control gains indestructible for as long as you control Tale of Tinuviel. | II - Return target creature card from your graveyard to the battlefield. | III - Up to two target creatures you control each gain lifelink until end of turn. Took Reaper 11ltr ltr/486 ltr W W {1}{W} 2 Creature - Halfling Peasant 2 1 C notInPacks creature Create The Ring/spawn [ltr] The Ring When Took Reaper dies, the Ring tempts you. War of the Last Alliance 11ltr ltr/487 ltr W W {3}{W} 4 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Create The Ring/spawn [ltr] The Ring I, II - Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. | III - Creatures you control gain double strike until end of turn. The Ring tempts you. Westfold Rider 11ltr ltr/488 ltr W W {1}{W} 2 Creature - Human Knight 3 1 C notInPacks creature Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. You Cannot Pass! 11ltr ltr/489 ltr W W {W} 1 Instant U notInPacks instant Destroy target creature that blocked or was blocked by a legendary creature this turn. Arwen's Gift 11ltr ltr/490 ltr U U {3}{U} 4 Sorcery C notInPacks sorcery Scry 2/vp1pt2 This spell costs {1} less to cast if you control two or more legendary creatures. | Scry 2, then draw two cards. The Bath Song 11ltr ltr/491 ltr U U {3}{U} 4 Enchantment - Saga U notInPacks enchantment /ccblue=1 I, II - Draw two cards, then discard a card. | III - Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. Bewitching Leechcraft 11ltr ltr/492 ltr U U {1}{U} 2 Enchantment - Aura C notInPacks enchantment Enchant creature | When Bewitching Leechcraft enters the battlefield, tap enchanted creature. | Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." Bill Ferny, Bree Swindler 11ltr ltr/493 ltr U U {1}{U} 2 Legendary Creature - Human Rogue 2 1 U notInPacks creature Create Treasure/spawn [ltr] Treasure Create 3 Treasures/spawnx3 [ltr] Treasure Whenever Bill Ferny, Bree Swindler becomes blocked, choose one - | - Create a Treasure token. | - Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. Birthday Escape 11ltr ltr/494 ltr U U {U} 1 Sorcery C notInPacks sorcery Create The Ring/spawn [ltr] The Ring Draw a card. The Ring tempts you. Borne Upon a Wind 11ltr ltr/495 ltr U U {1}{U} 2 Instant R notInPacks instant You may cast spells this turn as though they had flash. | Draw a card. Captain of Umbar 11ltr ltr/496 ltr U U {2}{U} 3 Creature - Human Pirate 2 3 C notInPacks creature {1}, {T}: Draw a card, then discard a card. Council's Deliberation 11ltr ltr/497 ltr U U {1}{U} 2 Instant U notInPacks instant Draw a card. | Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. Deceive the Messenger 11ltr ltr/498 ltr U U {U} 1 Instant C notInPacks instant Create Orc Army/spawn [ltr] Orc Army (B 0/0) Target creature gets -3/-0 until end of turn. | Amass Orcs 1. Dreadful as the Storm 11ltr ltr/499 ltr U U {2}{U} 3 Instant C notInPacks instant Create The Ring/spawn [ltr] The Ring Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. Elrond, Lord of Rivendell 11ltr ltr/500 ltr U U {2}{U} 3 Legendary Creature - Elf Noble 3 2 U notInPacks creature Scry 1/vp1pt1 Create The Ring/spawn [ltr] The Ring Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. Gandalf, Friend of the Shire 11ltr ltr/501 ltr U U {3}{U} 4 Legendary Creature - Avatar Wizard 2 4 U notInPacks creature Create The Ring/spawn [ltr] The Ring Flash | You may cast sorcery spells as though they had flash. | Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. Glorious Gale 11ltr ltr/502 ltr U U {1}{U} 2 Instant C notInPacks instant Create The Ring/spawn [ltr] The Ring Counter target creature spell. If it was a legendary spell, the Ring tempts you. Goldberry, River-Daughter 11ltr ltr/503 ltr U U {1}{U} 2 Legendary Creature - Nymph 1 3 R notInPacks creature {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. | {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. Grey Havens Navigator 11ltr ltr/504 ltr U U {2}{U} 3 Creature - Elf Pilot 3 2 C notInPacks creature Scry 1/vp1pt1 Flash | When Grey Havens Navigator enters the battlefield, scry 1. Hithlain Knots 11ltr ltr/505 ltr U U {1}{U} 2 Instant C notInPacks instant Scry 1/vp1pt1 Tap target creature. Scry 1. | Draw a card. Horses of the Bruinen 11ltr ltr/506 ltr U U {3}{U}{U} 5 Sorcery U notInPacks sorcery Scry 1/vp1pt1 Create The Ring/spawn [ltr] The Ring Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. Ioreth of the Healing House 11ltr ltr/507 ltr U U {2}{U} 3 Legendary Creature - Human Cleric 1 4 U notInPacks creature {T}: Untap another target permanent. | {T}: Untap two other target legendary creatures. Isolation at Orthanc 11ltr ltr/508 ltr U U {3}{U} 4 Instant C notInPacks instant Put target creature into its owner's library second from the top. Ithilien Kingfisher 11ltr ltr/509 ltr U U {2}{U} 3 Creature - Bird 2 1 C notInPacks creature /ch Flying | When Ithilien Kingfisher dies, draw a card. Knights of Dol Amroth 11ltr ltr/510 ltr U U {3}{U} 4 Creature - Human Knight 3 3 C notInPacks creature Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. Lorien Revealed 11ltr ltr/511 ltr U U {3}{U}{U} 5 Sorcery C notInPacks sorcery Draw three cards. | Islandcycling {1} Lost Isle Calling 11ltr ltr/512 ltr U U {1}{U} 2 Enchantment R notInPacks enchantment Whenever you scry, put a verse counter on Lost Isle Calling. | {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. Meneldor, Swift Savior 11ltr ltr/513 ltr U U {3}{U} 4 Legendary Creature - Bird Soldier 3 3 U notInPacks creature /ch Flying | Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. Nimrodel Watcher 11ltr ltr/514 ltr U U {1}{U} 2 Creature - Elf Scout 2 1 C notInPacks creature Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. Pelargir Survivor 11ltr ltr/515 ltr U U {1}{U} 2 Creature - Human Peasant 1 3 C notInPacks creature {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. | {5}{U}, {T}: Target player mills three cards. Press the Enemy 11ltr ltr/516 ltr U U {2}{U}{U} 4 Instant R notInPacks instant Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. Rangers of Ithilien 11ltr ltr/517 ltr U U {2}{U}{U} 4 Creature - Human Ranger 3 3 R notInPacks creature Create The Ring/spawn [ltr] The Ring Vigilance | When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. Saruman the White 11ltr ltr/518 ltr U U {4}{U} 5 Legendary Creature - Avatar Wizard 4 4 U notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Ward {2} | Whenever you cast your second spell each turn, amass Orcs 2. Saruman's Trickery 11ltr ltr/519 ltr U U {1}{U}{U} 3 Instant U notInPacks instant Create Orc Army/spawn [ltr] Orc Army (B 0/0) Counter target spell. | Amass Orcs 1. Scroll of Isildur 11ltr ltr/520 ltr U U {2}{U} 3 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Create The Ring/spawn [ltr] The Ring I - Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. | II - Tap up to two target creatures. Put a stun counter on each of them. | III - Draw a card for each tapped creature target opponent controls. Soothing of Smeagol 11ltr ltr/521 ltr U U {1}{U} 2 Instant C notInPacks instant Create The Ring/spawn [ltr] The Ring Return target nontoken creature to its owner's hand. The Ring tempts you. Stern Scolding 11ltr ltr/522 ltr U U {U} 1 Instant U notInPacks instant Counter target creature spell with power or toughness 2 or less. Storm of Saruman 11ltr ltr/523 ltr U U {4}{U}{U} 6 Enchantment M notInPacks enchantment Ward {3} | Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. Surrounded by Orcs 11ltr ltr/524 ltr U U {3}{U} 4 Sorcery C notInPacks sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. Treason of Isengard 11ltr ltr/525 ltr U U {2}{U} 3 Sorcery C notInPacks sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Put up to one target instant or sorcery card from your graveyard on top of your library. | Amass Orcs 2. The Watcher in the Water 11ltr ltr/526 ltr U U {3}{U}{U} 5 Legendary Creature - Kraken 9 9 M notInPacks creature yInitialize/cr90;/ccblue=9 Create Tentacle/spawn [ltr] Tentacle (U 1/1) The Watcher in the Water enters the battlefield tapped with nine stun counters on it. | Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. | Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. Willow-Wind 11ltr ltr/527 ltr U U {4}{U} 5 Creature - Elemental 3 4 C notInPacks creature yInitialize/ch Scry 2/vp1pt2 Flying | When Willow-Wind enters the battlefield, scry 2. Bitter Downfall 11ltr ltr/528 ltr B B {3}{B} 4 Instant U notInPacks instant This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. | Destroy target creature. Its controller loses 2 life. The Black Breath 11ltr ltr/529 ltr B B {2}{B} 3 Sorcery C notInPacks sorcery Create The Ring/spawn [ltr] The Ring Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. Call of the Ring 11ltr ltr/530 ltr B B {1}{B} 2 Enchantment R notInPacks enchantment Create The Ring/spawn [ltr] The Ring At the beginning of your upkeep, the Ring tempts you. | Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. Cirith Ungol Patrol 11ltr ltr/531 ltr B B {4}{B} 5 Creature - Orc Soldier 4 5 C notInPacks creature Create Food/spawn [ltr] Food {1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. Claim the Precious 11ltr ltr/532 ltr B B {1}{B}{B} 3 Sorcery C notInPacks sorcery Create The Ring/spawn [ltr] The Ring Destroy target creature. The Ring tempts you. Dunland Crebain 11ltr ltr/533 ltr B B {2}{B} 3 Creature - Bird Horror 1 1 C notInPacks creature yInitialize/ch Create Orc Army/spawn [ltr] Orc Army (B 0/0) Flying | When Dunland Crebain enters the battlefield, amass Orcs 2. Easterling Vanguard 11ltr ltr/534 ltr B B {1}{B} 2 Creature - Human Warrior 2 1 C notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) When Easterling Vanguard dies, amass Orcs 1. Gollum, Patient Plotter 11ltr ltr/535 ltr B B {1}{B} 2 Legendary Creature - Halfling Horror 3 1 U notInPacks creature Create The Ring/spawn [ltr] The Ring When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. | {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. Gollum's Bite 11ltr ltr/536 ltr B B {B} 1 Instant U notInPacks instant Create The Ring/spawn [ltr] The Ring Target creature gets -2/-2 until end of turn. | {3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. Gorbag of Minas Morgul 11ltr ltr/537 ltr B B {1}{B} 2 Legendary Creature - Orc Soldier 2 2 U notInPacks creature Create Treasure/spawn [ltr] Treasure Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one - | - Draw a card. | - Create a Treasure token. Gothmog, Morgul Lieutenant 11ltr ltr/538 ltr B B {3}{B} 4 Legendary Creature - Human Soldier 3 3 U notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. | Creature tokens you control have deathtouch. Grima Wormtongue 11ltr ltr/539 ltr B B {2}{B} 3 Legendary Creature - Human Advisor 1 4 U notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Your opponents can't gain life. | {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. Grond, the Gatebreaker 11ltr ltr/540 ltr B B {3}{B} 4 Legendary Artifact - Vehicle 5 5 U notInPacks artifact Trample | As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. | Crew 3 Haunt of the Dead Marshes 11ltr ltr/541 ltr B B {B} 1 Creature - Nightmare Elf 1 1 C notInPacks creature Scry 1/vp1pt1 When Haunt of the Dead Marshes enters the battlefield, scry 1. | {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. Isildur's Fateful Strike 11ltr ltr/542 ltr B B {2}{B}{B} 4 Legendary Instant R notInPacks instant Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. Lash of the Balrog 11ltr ltr/543 ltr B B {B} 1 Sorcery C notInPacks sorcery As an additional cost to cast this spell, sacrifice a creature or pay {4}. | Destroy target creature. Lobelia Sackville-Baggins 11ltr ltr/544 ltr B B {2}{B} 3 Legendary Creature - Halfling Citizen 2 3 R notInPacks creature Create Treasure/spawn [ltr] Treasure Create 5 Treasures/spawnx5 [ltr] Treasure Create 10 Treasures/spawnx10 [ltr] Treasure Flash | Menace | When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. March from the Black Gate 11ltr ltr/545 ltr B B {1}{B} 2 Enchantment U notInPacks enchantment Create Orc Army/spawn [ltr] Orc Army (B 0/0) When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. Mirkwood Bats 11ltr ltr/546 ltr B B {3}{B} 4 Creature - Bat 2 3 C notInPacks creature /ch Flying | Whenever you create or sacrifice a token, each opponent loses 1 life. Mordor Muster 11ltr ltr/547 ltr B B {1}{B} 2 Sorcery C notInPacks sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) You draw a card and you lose 1 life. | Amass Orcs 1. Mordor Trebuchet 11ltr ltr/548 ltr B B {2}{B} 3 Artifact Creature - Wall 1 4 C notInPacks creature Create Ballistic Boulder/spawn [ltr] Ballistic Boulder (2/1 Flying) Defender | Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. Morgul-Knife Wound 11ltr ltr/549 ltr B B {1}{B} 2 Enchantment - Aura C notInPacks enchantment Enchant creature | Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." Nasty End 11ltr ltr/550 ltr B B {1}{B} 2 Instant C notInPacks instant As an additional cost to cast this spell, sacrifice a creature. | Draw two cards. If the sacrificed creature was legendary, draw three cards instead. Nazgul 11ltr ltr/551 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U notInPacks creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Oath of the Grey Host 11ltr ltr/552 ltr B B {3}{B} 4 Enchantment - Saga U notInPacks enchantment yInitialize/ccblue=1 Create Food/spawn [ltr] Food Create Treasure/spawn [ltr] Treasure Create 3 Spirits/spawnx3 [ltr] Spirit (W 1/1 Flying) I - You and target opponent each create a Food token. | II - Each opponent loses 3 life. Create a Treasure token. | III - Create three tapped 1/1 white Spirit creature tokens with flying. One Ring to Rule Them All 11ltr ltr/553 ltr B B {2}{B}{B} 4 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Create The Ring/spawn [ltr] The Ring I - The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. | II - Destroy all nonlegendary creatures. | III - Each opponent loses 1 life for each creature card in that player's graveyard. Orcish Bowmasters 11ltr ltr/554 ltr B B {1}{B} 2 Creature - Orc Archer 1 1 R notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Flash | When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. Orcish Medicine 11ltr ltr/555 ltr B B {1}{B} 2 Instant C notInPacks instant Create Orc Army/spawn [ltr] Orc Army (B 0/0) Target creature gains your choice of lifelink or indestructible until end of turn. | Amass Orcs 1. Sam's Desperate Rescue 11ltr ltr/556 ltr B B {B} 1 Sorcery C notInPacks sorcery Create The Ring/spawn [ltr] The Ring Return target creature card from your graveyard to your hand. The Ring tempts you. Sauron, the Necromancer 11ltr ltr/557 ltr B B {3}{B}{B} 5 Legendary Creature - Avatar Horror 4 4 R notInPacks creature Create Copy/spawn [2xm] Copy Menace | Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. Shadow of the Enemy 11ltr ltr/558 ltr B B {3}{B}{B}{B} 6 Sorcery M notInPacks sorcery Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Shelob's Ambush 11ltr ltr/559 ltr B B {B} 1 Instant C notInPacks instant /spawn [ltr] Food Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. Snarling Warg 11ltr ltr/560 ltr B B {3}{B} 4 Creature - Wolf 3 4 C notInPacks creature Menace | As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. The Torment of Gollum 11ltr ltr/561 ltr B B {3}{B} 4 Sorcery C notInPacks sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. | Amass Orcs 2. Troll of Khazad-dum 11ltr ltr/562 ltr B B {5}{B} 6 Creature - Troll 6 5 C notInPacks creature Troll of Khazad-dum can't be blocked except by three or more creatures. | Swampcycling {1} Uruk-hai Berserker 11ltr ltr/563 ltr B B {2}{B} 3 Creature - Orc Berserker 3 2 C notInPacks creature Create The Ring/spawn [ltr] The Ring When Uruk-hai Berserker enters the battlefield, the Ring tempts you. Voracious Fell Beast 11ltr ltr/564 ltr B B {4}{B}{B} 6 Creature - Drake Beast 4 4 U notInPacks creature yInitialize/ch Create Food/spawn [ltr] Food Create 5 Foods/spawnx5 [ltr] Food Create 10 Foods/spawnx10 [ltr] Food Flying | When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. Witch-king of Angmar 11ltr ltr/565 ltr B B {3}{B}{B} 5 Legendary Creature - Wraith Noble 5 3 M notInPacks creature yInitialize/ch Create The Ring/spawn [ltr] The Ring Flying | Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. | Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. Battle-Scarred Goblin 11ltr ltr/566 ltr R R {1}{R} 2 Creature - Goblin Warrior 2 2 C notInPacks creature Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. Book of Mazarbul 11ltr ltr/567 ltr R R {2}{R} 3 Enchantment - Saga U notInPacks enchantment yInitialize/ccblue=1 Create Orc Army/spawn [ltr] Orc Army (B 0/0) I - Amass Orcs 1. | II - Amass Orcs 2. | III - Creatures you control get +1/+0 and gain menace until end of turn. Breaking of the Fellowship 11ltr ltr/568 ltr R R {1}{R} 2 Sorcery C notInPacks sorcery Create The Ring/spawn [ltr] The Ring Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. Cast into the Fire 11ltr ltr/569 ltr R R {1}{R} 2 Instant C notInPacks instant Choose one - | - Cast into the Fire deals 1 damage to each of up to two target creatures. | - Exile target artifact. Display of Power 11ltr ltr/570 ltr R R {1}{R}{R} 3 Instant R notInPacks instant This spell can't be copied. | Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. Eomer, Marshal of Rohan 11ltr ltr/571 ltr R R {2}{R}{R} 4 Legendary Creature - Human Knight 4 4 R notInPacks creature Haste | Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. Eomer of the Riddermark 11ltr ltr/572 ltr R R {4}{R} 5 Legendary Creature - Human Knight 5 4 U notInPacks creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Haste | Whenever Eomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. Erebor Flamesmith 11ltr ltr/573 ltr R R {1}{R} 2 Creature - Dwarf Artificer 2 1 C notInPacks creature Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. Erkenbrand, Lord of Westfold 11ltr ltr/574 ltr R R {3}{R} 4 Legendary Creature - Human Soldier 3 3 U notInPacks creature Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. Fall of Cair Andros 11ltr ltr/575 ltr R R {2}{R} 3 Enchantment R notInPacks enchantment Create Orc Army/spawn [ltr] Orc Army (B 0/0) Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. | {7}{R}: Fall of Cair Andros deals 7 damage to target creature. Fear, Fire, Foes! 11ltr ltr/576 ltr R R {X}{R} 1 Sorcery U notInPacks sorcery Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller. Fiery Inscription 11ltr ltr/577 ltr R R {2}{R} 3 Enchantment U notInPacks enchantment Create The Ring/spawn [ltr] The Ring When Fiery Inscription enters the battlefield, the Ring tempts you. | Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. Fire of Orthanc 11ltr ltr/578 ltr R R {3}{R} 4 Sorcery C notInPacks sorcery Destroy target artifact or land. Creatures without flying can't block this turn. Foray of Orcs 11ltr ltr/579 ltr R R {3}{R} 4 Sorcery U notInPacks sorcery Create Orc Army/spawn [ltr] Orc Army (B 0/0) Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. Gimli, Counter of Kills 11ltr ltr/580 ltr R R {3}{R} 4 Legendary Creature - Dwarf Warrior 4 3 U notInPacks creature Trample | Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. Gimli's Axe 11ltr ltr/581 ltr R R {2}{R} 3 Artifact - Equipment C notInPacks artifact Equipped creature gets +3/+0. | As long as equipped creature is legendary, it has menace. | Equip {2} Gimli's Fury 11ltr ltr/582 ltr R R {1}{R} 2 Instant C notInPacks instant Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. Gloin, Dwarf Emissary 11ltr ltr/583 ltr R R {2}{R} 3 Legendary Creature - Dwarf Advisor 3 3 R notInPacks creature Create Treasure/spawn [ltr] Treasure Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. | {T}, Sacrifice a Treasure: Goad target creature. Goblin Fireleaper 11ltr ltr/584 ltr R R {1}{R} 2 Creature - Goblin Warrior 1 1 U notInPacks creature {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. | When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. Grishnakh, Brash Instigator 11ltr ltr/585 ltr R R {2}{R} 3 Legendary Creature - Goblin Soldier 1 1 U notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) When Grishnakh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. Haradrim Spearmaster 11ltr ltr/586 ltr R R {2}{R} 3 Creature - Human Warrior 2 3 C notInPacks creature Reach | At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. Hew the Entwood 11ltr ltr/587 ltr R R {3}{R}{R} 5 Sorcery M notInPacks sorcery Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. Improvised Club 11ltr ltr/588 ltr R R {1}{R} 2 Instant C notInPacks instant As an additional cost to cast this spell, sacrifice an artifact or creature. | Improvised Club deals 4 damage to any target. Moria Marauder 11ltr ltr/589 ltr R R {R}{R} 2 Creature - Goblin Warrior 1 1 R notInPacks creature Reveal top card/vp1at1 Double strike | Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. Oliphaunt 11ltr ltr/590 ltr R R {5}{R} 6 Creature - Elephant 6 4 C notInPacks creature Trample | Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. | Mountaincycling {1} Olog-hai Crusher 11ltr ltr/591 ltr R R {3}{R} 4 Creature - Troll Soldier 4 4 C notInPacks creature Trample | Olog-hai Crusher can't block unless you control a Goblin or Orc. Quarrel's End 11ltr ltr/592 ltr R R {2}{R} 3 Sorcery C notInPacks sorcery /spawn [ltr] Human Soldier (W 1/1) As an additional cost to cast this spell, discard a card. | Draw two cards and create a 1/1 white Human Soldier creature token. Rally at the Hornburg 11ltr ltr/593 ltr R R {1}{R} 2 Sorcery C notInPacks sorcery /spawnx2 [ltr] Human Soldier (W 1/1) Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. Ranger's Firebrand 11ltr ltr/594 ltr R R {R} 1 Sorcery U notInPacks sorcery Create The Ring/spawn [ltr] The Ring Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. Relentless Rohirrim 11ltr ltr/595 ltr R R {3}{R} 4 Creature - Human Knight 4 3 C notInPacks creature Create The Ring/spawn [ltr] The Ring When Relentless Rohirrim enters the battlefield, the Ring tempts you. Rising of the Day 11ltr ltr/596 ltr R R {2}{R} 3 Enchantment U notInPacks enchantment Creatures you control have haste. | Legendary creatures you control get +1/+0. Rohirrim Lancer 11ltr ltr/597 ltr R R {R} 1 Creature - Human Knight 1 1 C notInPacks creature Create The Ring/spawn [ltr] The Ring Menace | When Rohirrim Lancer dies, the Ring tempts you. Rush the Room 11ltr ltr/598 ltr R R {R} 1 Instant C notInPacks instant Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. Smite the Deathless 11ltr ltr/599 ltr R R {1}{R} 2 Instant C notInPacks instant Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. Spiteful Banditry 11ltr ltr/600 ltr R R {X}{R}{R} 2 Enchantment M notInPacks enchantment Create Treasure/spawn [ltr] Treasure When Spiteful Banditry enters the battlefield, it deals X damage to each creature. | Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. Swarming of Moria 11ltr ltr/601 ltr R R {2}{R} 3 Sorcery C notInPacks sorcery yInitialize/spawn [ltr] Treasure Create Orc Army/spawn [ltr] Orc Army (B 0/0) Create a Treasure token. | Amass Orcs 2. There and Back Again 11ltr ltr/602 ltr R R {3}{R}{R} 5 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Create Smaug/spawn [ltr] Smaug (R 6/6 Flying, Haste) Create The Ring/spawn [ltr] The Ring I - Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. | II - Search your library for a Mountain card, put it onto the battlefield, then shuffle. | III - Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." Warbeast of Gorgoroth 11ltr ltr/603 ltr R R {4}{R} 5 Creature - Beast 5 4 C notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. Bag End Porter 11ltr ltr/604 ltr G G {3}{G} 4 Creature - Dwarf 4 4 C notInPacks creature Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. Bombadil's Song 11ltr ltr/605 ltr G G {1}{G} 2 Instant C notInPacks instant Create The Ring/spawn [ltr] The Ring Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. Brandywine Farmer 11ltr ltr/606 ltr G G {2}{G} 3 Creature - Halfling Peasant 1 1 C notInPacks creature Create Food/spawn [ltr] Food When Brandywine Farmer enters or leaves the battlefield, create a Food token. Celeborn the Wise 11ltr ltr/607 ltr G G {3}{G} 4 Legendary Creature - Elf Noble 3 3 U notInPacks creature Scry 1/vp1pt1 Whenever you attack with one or more Elves, scry 1. | Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way. Chance-Met Elves 11ltr ltr/608 ltr G G {2}{G} 3 Creature - Elf Warrior 3 2 C notInPacks creature Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. Delighted Halfling 11ltr ltr/609 ltr G G {G} 1 Creature - Halfling Citizen 1 2 R notInPacks creature {T}: Add {C}. | {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. Dunedain Rangers 11ltr ltr/610 ltr G G {3}{G} 4 Creature - Human Ranger 4 4 U notInPacks creature Create The Ring/spawn [ltr] The Ring Landfall - Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. Elven Chorus 11ltr ltr/611 ltr G G {3}{G} 4 Enchantment R notInPacks enchantment Look at top card/vp1pt1 You may look at the top card of your library any time. | You may cast creature spells from the top of your library. | Creatures you control have "{T}: Add one mana of any color." Elven Farsight 11ltr ltr/612 ltr G G {G} 1 Sorcery C notInPacks sorcery Scry 3/vp1pt3 Reveal top card/vp1at1 Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. Enraged Huorn 11ltr ltr/613 ltr G G {4}{G} 5 Creature - Treefolk 4 5 C notInPacks creature Create The Ring/spawn [ltr] The Ring Trample | When Enraged Huorn enters the battlefield, the Ring tempts you. Entish Restoration 11ltr ltr/614 ltr G G {2}{G} 3 Instant U notInPacks instant Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. Ent's Fury 11ltr ltr/615 ltr G G {1}{G} 2 Sorcery C notInPacks sorcery Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. Fall of Gil-galad 11ltr ltr/616 ltr G G {1}{G} 2 Enchantment - Saga R notInPacks enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 I - Scry 2. | II - Put two +1/+1 counters on target creature you control. | III - Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. Fangorn, Tree Shepherd 11ltr ltr/617 ltr G G {4}{G}{G}{G} 7 Legendary Creature - Treefolk 4 10 R notInPacks creature Treefolk you control have vigilance. | Whenever one or more Treefolk you control attack, add twice that much {G}. | You don't lose unspent green mana as steps and phases end. Galadhrim Bow 11ltr ltr/618 ltr G G {2}{G} 3 Artifact - Equipment C notInPacks artifact Flash | When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. | Equipped creature gets +1/+2 and has reach. | Equip {2} Galadhrim Guide 11ltr ltr/619 ltr G G {3}{G} 4 Creature - Elf Scout 3 4 C notInPacks creature Scry 2/vp1pt2 When Galadhrim Guide enters the battlefield, scry 2. Generous Ent 11ltr ltr/620 ltr G G {5}{G} 6 Creature - Treefolk 5 7 C notInPacks creature /spawn [ltr] Food Reach | When Generous Ent enters the battlefield, create a Food token. | Forestcycling {1} Gift of Strands 11ltr ltr/621 ltr G G {3}{G} 4 Enchantment - Aura U notInPacks enchantment Scry 2/vp1pt2 Flash | Enchant creature | When Gift of Strands enters the battlefield, scry 2. | Enchanted creature gets +3/+3. Glorfindel, Dauntless Rescuer 11ltr ltr/622 ltr G G {2}{G} 3 Legendary Creature - Elf Noble 3 2 U notInPacks creature Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. | - Glorfindel must be blocked this turn if able. | - Glorfindel can't be blocked by more than one creature each combat this turn. Last March of the Ents 11ltr ltr/623 ltr G G {6}{G}{G} 8 Sorcery M notInPacks sorcery This spell can't be countered. | Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. Legolas, Master Archer 11ltr ltr/624 ltr G G {1}{G}{G} 3 Legendary Creature - Elf Archer 1 4 R notInPacks creature Reach | Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. | Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. Long List of the Ents 11ltr ltr/625 ltr G G {G} 1 Enchantment - Saga U notInPacks enchantment /ccblue=1 I, II, III, IV, V, VI - Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. Lothlorien Lookout 11ltr ltr/626 ltr G G {1}{G} 2 Creature - Elf Scout 1 3 C notInPacks creature Scry 1/vp1pt1 Whenever Lothlorien Lookout attacks, scry 1. Many Partings 11ltr ltr/627 ltr G G {G} 1 Sorcery C notInPacks sorcery /spawn [ltr] Food Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. Meriadoc Brandybuck 11ltr ltr/628 ltr G G {1}{G} 2 Legendary Creature - Halfling Citizen 2 2 U notInPacks creature Create Food/spawn [ltr] Food Whenever one or more Halflings you control attack a player, create a Food token. Mirkwood Spider 11ltr ltr/629 ltr G G {G} 1 Creature - Spider 1 1 C notInPacks creature Deathtouch | Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn. Mirrormere Guardian 11ltr ltr/630 ltr G G {2}{G} 3 Creature - Dwarf Soldier 4 2 C notInPacks creature Create The Ring/spawn [ltr] The Ring When Mirrormere Guardian dies, the Ring tempts you. Mushroom Watchdogs 11ltr ltr/631 ltr G G {1}{G} 2 Creature - Dog 2 2 C notInPacks creature Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. Peregrin Took 11ltr ltr/632 ltr G G {2}{G} 3 Legendary Creature - Halfling Citizen 2 3 U notInPacks creature If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. | Sacrifice three Foods: Draw a card. Pippin's Bravery 11ltr ltr/633 ltr G G {G} 1 Instant C notInPacks instant You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. Quickbeam, Upstart Ent 11ltr ltr/634 ltr G G {4}{G}{G} 6 Legendary Creature - Treefolk 5 6 U notInPacks creature Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. Radagast the Brown 11ltr ltr/635 ltr G G {2}{G}{G} 4 Legendary Creature - Avatar Wizard 2 5 M notInPacks creature Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order. Revive the Shire 11ltr ltr/636 ltr G G {1}{G} 2 Sorcery C notInPacks sorcery /spawn [ltr] Food Return target permanent card from your graveyard to your hand. Create a Food token. The Ring Goes South 11ltr ltr/637 ltr G G {3}{G} 4 Sorcery R notInPacks sorcery Create The Ring/spawn [ltr] The Ring The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Shortcut to Mushrooms 11ltr ltr/638 ltr G G {1}{G} 2 Enchantment U notInPacks enchantment Create The Ring/spawn [ltr] The Ring When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. | At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. Shower of Arrows 11ltr ltr/639 ltr G G {2}{G} 3 Instant C notInPacks instant Scry 1/vp1pt1 Destroy target artifact, enchantment, or creature with flying. Scry 1. Stew the Coneys 11ltr ltr/640 ltr G G {2}{G} 3 Instant U notInPacks instant /spawn [ltr] Food Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. Wose Pathfinder 11ltr ltr/641 ltr G G {1}{G} 2 Creature - Human Shaman 1 1 C notInPacks creature {T}: Add one mana of any color. | {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. Aragorn, Company Leader 11ltr ltr/642 ltr GW GW {1}{G}{W} 3 Legendary Creature - Human Ranger 3 3 R notInPacks creature Create The Ring/spawn [ltr] The Ring Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. | Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. Aragorn, the Uniter 11ltr ltr/643 ltr RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Human Noble 5 5 M notInPacks creature Scry 2/vp1pt2 Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. | Whenever you cast a blue spell, scry 2. | Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. | Whenever you cast a green spell, target creature gets +4/+4 until end of turn. Arwen, Mortal Queen 11ltr ltr/644 ltr GW GW {1}{G}{W} 3 Legendary Creature - Elf Noble 2 2 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. | {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. Arwen Undomiel 11ltr ltr/645 ltr GU GU {G}{U} 2 Legendary Creature - Elf Noble 2 2 U notInPacks creature Scry 2/vp1pt2 Whenever you scry, put a +1/+1 counter on target creature. | {4}{G}{U}: Scry 2. The Balrog, Durin's Bane 11ltr ltr/646 ltr BR BR {5}{B}{R} 7 Legendary Creature - Avatar Demon 7 5 R notInPacks creature This spell costs {1} less to cast for each permanent sacrificed this turn. | Haste | The Balrog, Durin's Bane can't be blocked except by legendary creatures. | When The Balrog dies, destroy target artifact or creature an opponent controls. Bilbo, Retired Burglar 11ltr ltr/647 ltr UR UR {1}{U}{R} 3 Legendary Creature - Halfling Rogue 1 3 U notInPacks creature Create Treasure/spawn [ltr] Treasure Create The Ring/spawn [ltr] The Ring When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. | Whenever Bilbo deals combat damage to a player, create a Treasure token. Butterbur, Bree Innkeeper 11ltr ltr/648 ltr GW GW {2}{G}{W} 4 Legendary Creature - Human Peasant 3 3 U notInPacks creature Create Food/spawn [ltr] Food At the beginning of your end step, if you don't control a Food, create a Food token. Doors of Durin 11ltr ltr/650 ltr RG RG {3}{R}{G} 5 Legendary Artifact R notInPacks artifact Scry 2/vp1pt2 Reveal top card/vp1at1 Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. Elrond, Master of Healing 11ltr ltr/651 ltr GU GU {2}{G}{U} 4 Legendary Creature - Elf Noble 4 4 R notInPacks creature Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. | Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. Eowyn, Fearless Knight 11ltr ltr/652 ltr RW RW {2}{R}{W} 4 Legendary Creature - Human Knight 3 4 R notInPacks creature Haste | When Eowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. Faramir, Prince of Ithilien 11ltr ltr/653 ltr WU WU {2}{W}{U} 4 Legendary Creature - Human Noble 3 3 R notInPacks creature Create 3 Human Soldiers/spawnx3 [ltr] Human Soldier (W 1/1) At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. Flame of Anor 11ltr ltr/654 ltr UR UR {1}{U}{R} 3 Instant R notInPacks instant Choose one. If you control a Wizard as you cast this spell, you may choose two instead. | - Target player draws two cards. | - Destroy target artifact. | - Flame of Anor deals 5 damage to target creature. Friendly Rivalry 11ltr ltr/655 ltr RG RG {R}{G} 2 Instant U notInPacks instant Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. Frodo Baggins 11ltr ltr/656 ltr GW GW {G}{W} 2 Legendary Creature - Halfling Scout 1 3 U notInPacks creature Create The Ring/spawn [ltr] The Ring Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. | As long as Frodo is your Ring-bearer, it must be blocked if able. Galadriel of Lothlorien 11ltr ltr/657 ltr GU GU {1}{G}{U} 3 Legendary Creature - Elf Noble 3 3 R notInPacks creature Scry 3/vp1pt3 Reveal top card/vp1at1 Create The Ring/spawn [ltr] The Ring Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlorien as your Ring-bearer, scry 3. | Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Gandalf the Grey 11ltr ltr/658 ltr UR UR {3}{U}{R} 5 Legendary Creature - Avatar Wizard 3 4 R notInPacks creature Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen - | - You may tap or untap target permanent. | - Gandalf the Grey deals 3 damage to each opponent. | - Copy target instant or sorcery spell you control. You may choose new targets for the copy. | - Put Gandalf on top of its owner's library. Gandalf's Sanction 11ltr ltr/659 ltr UR UR {1}{U}{R} 3 Sorcery U notInPacks sorcery Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead. Gimli, Mournful Avenger 11ltr ltr/660 ltr RG RG {1}{R}{G} 3 Legendary Creature - Dwarf Warrior 3 2 R notInPacks creature Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. | Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. Gwaihir the Windlord 11ltr ltr/661 ltr WU WU {4}{W}{U} 6 Legendary Creature - Bird Noble 4 4 U notInPacks creature /ch This spell costs {2} less to cast as long as you've drawn two or more cards this turn. | Flying, vigilance | Other Birds you control have vigilance. King of the Oathbreakers 11ltr ltr/662 ltr WB WB {2}{W}{B} 4 Legendary Creature - Spirit Noble 3 3 R notInPacks creature yInitialize/ch Create Spirit/spawn [ltr] Spirit (W 1/1 Flying) Flying | Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. | Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. Legolas, Counter of Kills 11ltr ltr/663 ltr GU GU {2}{G}{U} 4 Legendary Creature - Elf Archer 2 3 U notInPacks creature Reach | Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. | Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. Lotho, Corrupt Shirriff 11ltr ltr/664 ltr WB WB {W}{B} 2 Legendary Creature - Halfling Rogue 2 1 R notInPacks creature Create Treasure/spawn [ltr] Treasure Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. Mauhur, Uruk-hai Captain 11ltr ltr/665 ltr BR BR {B}{R} 2 Legendary Creature - Orc Soldier 2 2 U notInPacks creature Menace | If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. Merry, Esquire of Rohan 11ltr ltr/666 ltr RW RW {R}{W} 2 Legendary Creature - Halfling Knight 2 2 R notInPacks creature Haste | Merry, Esquire of Rohan has first strike as long as it's equipped. | Whenever you attack with Merry and another legendary creature, draw a card. The Mouth of Sauron 11ltr ltr/667 ltr UB UB {3}{U}{B} 5 Legendary Creature - Human Advisor 3 4 U notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. Old Man Willow 11ltr ltr/668 ltr BG BG {2}{B}{G} 4 Legendary Creature - Treefolk * * U notInPacks creature Old Man Willow's power and toughness are each equal to the number of lands you control. | Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. Pippin, Guard of the Citadel 11ltr ltr/669 ltr WU WU {W}{U} 2 Legendary Creature - Halfling Soldier 2 2 R notInPacks creature Vigilance, ward {1} | {T}: Another target creature you control gains protection from the card type of your choice until end of turn. Prince Imrahil the Fair 11ltr ltr/670 ltr WU WU {W}{U} 2 Legendary Creature - Human Noble 2 2 U notInPacks creature Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. Ringsight 11ltr ltr/671 ltr UB UB {1}{U}{B} 3 Sorcery U notInPacks sorcery Create The Ring/spawn [ltr] The Ring The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. Rise of the Witch-king 11ltr ltr/672 ltr BG BG {2}{B}{G} 4 Sorcery U notInPacks sorcery Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. Samwise Gamgee 11ltr ltr/673 ltr GW GW {G}{W} 2 Legendary Creature - Halfling Peasant 2 2 R notInPacks creature Create Food/spawn [ltr] Food Whenever another nontoken creature enters the battlefield under your control, create a Food token. | Sacrifice three Foods: Return target historic card from your graveyard to your hand. Saruman of Many Colors 11ltr ltr/674 ltr WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Avatar Wizard 5 4 M notInPacks creature Ward-Discard an enchantment, instant, or sorcery card. | Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. Sauron, the Dark Lord 11ltr ltr/675 ltr UBR UBR {3}{U}{B}{R} 6 Legendary Creature - Avatar Horror 7 6 M notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Create The Ring/spawn [ltr] The Ring Ward-Sacrifice a legendary artifact or legendary creature. | Whenever an opponent casts a spell, amass Orcs 1. | Whenever an Army you control deals combat damage to a player, the Ring tempts you. | Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. Sauron's Ransom 11ltr ltr/676 ltr UB UB {1}{U}{B} 3 Instant R notInPacks instant Look at top four cards/vp1pt4 Create The Ring/spawn [ltr] The Ring Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. Shadow Summoning 11ltr ltr/677 ltr WB WB {W}{B} 2 Sorcery U notInPacks sorcery /spawnx2 [ltr] Spirit (W 1/1 Flying) Create two tapped 1/1 white Spirit creature tokens with flying. Shadowfax, Lord of Horses 11ltr ltr/678 ltr RW RW {3}{R}{W} 5 Legendary Creature - Horse 4 4 U notInPacks creature Horses you control have haste. | Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. Shagrat, Loot Bearer 11ltr ltr/679 ltr BR BR {2}{B}{R} 4 Legendary Creature - Orc Soldier 4 4 R notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. Sharkey, Tyrant of the Shire 11ltr ltr/680 ltr UB UB {2}{U}{B} 4 Legendary Creature - Avatar Rogue 2 4 R notInPacks creature Activated abilities of lands your opponents control can't be activated unless they're mana abilities. | Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. | Mana of any type can be spent to activate Sharkey's abilities. Shelob, Child of Ungoliant 11ltr ltr/681 ltr BG BG {4}{B}{G} 6 Legendary Creature - Spider Demon 8 8 R notInPacks creature Create Copy/spawn [2xm] Copy Deathtouch, ward {2} | Other Spiders you control have deathtouch and ward {2}. | Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. Smeagol, Helpful Guide 11ltr ltr/682 ltr BG BG {1}{B}{G} 3 Legendary Creature - Halfling Horror 4 2 R notInPacks creature Create The Ring/spawn [ltr] The Ring At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. | Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. Strider, Ranger of the North 11ltr ltr/683 ltr RG RG {2}{R}{G} 4 Legendary Creature - Human Ranger 4 4 U notInPacks creature Landfall - Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. Theoden, King of Rohan 11ltr ltr/684 ltr RW RW {1}{R}{W} 3 Legendary Creature - Human Noble 2 3 U notInPacks creature Whenever Theoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. Tom Bombadil 11ltr ltr/685 ltr WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - God Bard 4 4 M notInPacks creature As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. | Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. Ugluk of the White Hand 11ltr ltr/686 ltr BR BR {2}{B}{R} 4 Legendary Creature - Orc Soldier 3 3 U notInPacks creature Whenever another creature you control dies, put a +1/+1 counter on Ugluk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Ugluk instead. Anduril, Flame of the West 11ltr ltr/687 ltr {3} 3 Legendary Artifact - Equipment M notInPacks artifact Create 2 Spirits/spawnx2 [ltr] Spirit (W 1/1 Flying) Create 2 Spirits/spawnx2 [ltr] Spirit (W 1/1 Flying) Equipped creature gets +3/+1. | Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. | Equip {2} Barrow-Blade 11ltr ltr/688 ltr {1} 1 Artifact - Equipment U notInPacks artifact Equipped creature gets +1/+1. | Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. | Equip {1} Ent-Draught Basin 11ltr ltr/689 ltr {2} 2 Artifact U notInPacks artifact {X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. Glamdring 11ltr ltr/690 ltr {2} 2 Legendary Artifact - Equipment M notInPacks artifact Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. | Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. | Equip {3} Horn of Gondor 11ltr ltr/691 ltr {3} 3 Legendary Artifact R notInPacks artifact yInitialize/spawn [ltr] Human Soldier (W 1/1) Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [ltr] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [ltr] Human Soldier (W 1/1) When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. | {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. Horn of the Mark 11ltr ltr/692 ltr {2} 2 Legendary Artifact R notInPacks artifact Look at top five cards/vp1pt5 Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Inherited Envelope 11ltr ltr/693 ltr {3} 3 Artifact C notInPacks artifact Create The Ring/spawn [ltr] The Ring When Inherited Envelope enters the battlefield, the Ring tempts you. | {T}: Add one mana of any color. Lembas 11ltr ltr/694 ltr {2} 2 Artifact - Food C notInPacks artifact Scry 1/vp1pt1 When Lembas enters the battlefield, scry 1, then draw a card. | {2}, {T}, Sacrifice Lembas: You gain 3 life. | When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. Mirror of Galadriel 11ltr ltr/695 ltr {2} 2 Legendary Artifact U notInPacks artifact Scry 1/vp1pt1 {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. Mithril Coat 11ltr ltr/696 ltr {3} 3 Legendary Artifact - Equipment R notInPacks artifact Flash | Indestructible | When Mithril Coat enters the battlefield, attach it to target legendary creature you control. | Equipped creature has indestructible. | Equip {3} The One Ring 11ltr ltr/697 ltr {4} 4 Legendary Artifact M notInPacks artifact Indestructible | When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. | At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. | {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Palantir of Orthanc 11ltr ltr/698 ltr {3} 3 Legendary Artifact M notInPacks artifact Scry 2/vp1pt2 At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc, and that player loses life equal to the total mana value of those cards. Phial of Galadriel 11ltr ltr/699 ltr {3} 3 Legendary Artifact R notInPacks artifact If you would draw a card while you have no cards in hand, draw two cards instead. | If you would gain life while you have 5 or less life, you gain twice that much life instead. | {T}: Add one mana of any color. Shire Scarecrow 11ltr ltr/700 ltr {2} 2 Artifact Creature - Scarecrow 0 3 C notInPacks creature Defender | {1}: Add one mana of any color. Activate only once each turn. Sting, the Glinting Dagger 11ltr ltr/701 ltr {2} 2 Legendary Artifact - Equipment R notInPacks artifact Equipped creature gets +1/+1 and has haste. | At the beginning of each combat, untap equipped creature. | Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. | Equip {2} Stone of Erech 11ltr ltr/702 ltr {1} 1 Legendary Artifact U notInPacks artifact If a creature an opponent controls would die, exile it instead. | {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. Wizard's Rockets 11ltr ltr/703 ltr {1} 1 Artifact C notInPacks artifact /cr90 Wizard's Rockets enters the battlefield tapped. | {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. | When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. Barad-dur 11ltr ltr/704 ltr B 0 Legendary Land R notInPacks land yInitialize/cr90 Create Orc Army/spawn [ltr] Orc Army (B 0/0) Barad-dur enters the battlefield tapped unless you control a legendary creature. | {T}: Add {B}. | {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. Great Hall of the Citadel 11ltr ltr/705 ltr 0 Land C notInPacks land {T}: Add {C}. | {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. The Grey Havens 11ltr ltr/706 ltr 0 Legendary Land U notInPacks land Scry 1/vp1pt1 When The Grey Havens enters the battlefield, scry 1. | {T}: Add {C}. | {T}: Add one mana of any color among legendary creature cards in your graveyard. Minas Tirith 11ltr ltr/707 ltr W 0 Legendary Land R notInPacks land /cr90 Minas Tirith enters the battlefield tapped unless you control a legendary creature. | {T}: Add {W}. | {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Mines of Moria 11ltr ltr/708 ltr R 0 Legendary Land R notInPacks land yInitialize/cr90 Create 2 Treasures/spawnx2 [ltr] Treasure Mines of Moria enters the battlefield tapped unless you control a legendary creature. | {T}: Add {R}. | {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. Mount Doom 11ltr ltr/709 ltr BR 0 Legendary Land M notInPacks land {T}, Pay 1 life: Add {B} or {R}. | {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. | {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Rivendell 11ltr ltr/710 ltr U 0 Legendary Land R notInPacks land yInitialize/cr90 Scry 2/vp1pt2 Rivendell enters the battlefield tapped unless you control a legendary creature. | {T}: Add {U}. | {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. The Shire 11ltr ltr/711 ltr G 0 Legendary Land R notInPacks land yInitialize/cr90 Create Food/spawn [ltr] Food The Shire enters the battlefield tapped unless you control a legendary creature. | {T}: Add {G}. | {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Shire Terrace 11ltr ltr/712 ltr 0 Land C notInPacks land {T}: Add {C}. | {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Nazgul 12ltr ltr/723 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U notInPacks creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 13ltr ltr/724 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U notInPacks creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 14ltr ltr/725 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U notInPacks creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 15ltr ltr/726 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U notInPacks creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 16ltr ltr/727 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U notInPacks creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 17ltr ltr/728 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U notInPacks creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 18ltr ltr/729 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U notInPacks creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Nazgul 19ltr ltr/730 ltr B B {2}{B} 3 Creature - Wraith Knight 1 2 U notInPacks creature Create The Ring/spawn [ltr] The Ring Deathtouch | When Nazgul enters the battlefield, the Ring tempts you. | Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. | A deck can have up to nine cards named Nazgul. Dawn of a New Age 20ltr ltr/731 ltr W W {1}{W} 2 Enchantment M notInPacks enchantment Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. | At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. Gandalf the White 20ltr ltr/732 ltr W W {3}{W}{W} 5 Legendary Creature - Avatar Wizard 4 5 M notInPacks creature Flash | You may cast legendary spells and artifact spells as though they had flash. | If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Storm of Saruman 20ltr ltr/733 ltr U U {4}{U}{U} 6 Enchantment M notInPacks enchantment Ward {3} | Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. The Watcher in the Water 20ltr ltr/734 ltr U U {3}{U}{U} 5 Legendary Creature - Kraken 9 9 M notInPacks creature yInitialize/cr90;/ccblue=9 Create Tentacle/spawn [ltr] Tentacle (U 1/1) The Watcher in the Water enters the battlefield tapped with nine stun counters on it. | Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. | Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. Shadow of the Enemy 20ltr ltr/735 ltr B B {3}{B}{B}{B} 6 Sorcery M notInPacks sorcery Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Witch-king of Angmar 20ltr ltr/736 ltr B B {3}{B}{B} 5 Legendary Creature - Wraith Noble 5 3 M notInPacks creature yInitialize/ch Create The Ring/spawn [ltr] The Ring Flying | Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. | Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. Hew the Entwood 20ltr ltr/737 ltr R R {3}{R}{R} 5 Sorcery M notInPacks sorcery Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. Spiteful Banditry 20ltr ltr/738 ltr R R {X}{R}{R} 2 Enchantment M notInPacks enchantment Create Treasure/spawn [ltr] Treasure When Spiteful Banditry enters the battlefield, it deals X damage to each creature. | Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. Last March of the Ents 20ltr ltr/739 ltr G G {6}{G}{G} 8 Sorcery M notInPacks sorcery This spell can't be countered. | Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. Radagast the Brown 20ltr ltr/740 ltr G G {2}{G}{G} 4 Legendary Creature - Avatar Wizard 2 5 M notInPacks creature Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order. Aragorn, the Uniter 20ltr ltr/741 ltr RGWU RGWU {R}{G}{W}{U} 4 Legendary Creature - Human Noble 5 5 M notInPacks creature Scry 2/vp1pt2 Create Human Soldier/spawn [ltr] Human Soldier (W 1/1) Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. | Whenever you cast a blue spell, scry 2. | Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. | Whenever you cast a green spell, target creature gets +4/+4 until end of turn. Arwen, Mortal Queen 20ltr ltr/742 ltr GW GW {1}{G}{W} 3 Legendary Creature - Elf Noble 2 2 M notInPacks creature Create Indestructible Counter/spawn [lackey] Indestructible Counter Create Lifelink Counter/spawn [lackey] Lifelink Counter Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. | {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. Saruman of Many Colors 20ltr ltr/743 ltr WUB WUB {3}{W}{U}{B} 6 Legendary Creature - Avatar Wizard 5 4 M notInPacks creature Ward-Discard an enchantment, instant, or sorcery card. | Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. Sauron, the Dark Lord 20ltr ltr/744 ltr UBR UBR {3}{U}{B}{R} 6 Legendary Creature - Avatar Horror 7 6 M notInPacks creature Create Orc Army/spawn [ltr] Orc Army (B 0/0) Create The Ring/spawn [ltr] The Ring Ward-Sacrifice a legendary artifact or legendary creature. | Whenever an opponent casts a spell, amass Orcs 1. | Whenever an Army you control deals combat damage to a player, the Ring tempts you. | Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. Tom Bombadil 20ltr ltr/745 ltr WUBRG WUBRG {W}{U}{B}{R}{G} 5 Legendary Creature - God Bard 4 4 M notInPacks creature As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. | Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. Anduril, Flame of the West 20ltr ltr/746 ltr {3} 3 Legendary Artifact - Equipment M notInPacks artifact Create 2 Spirits/spawnx2 [ltr] Spirit (W 1/1 Flying) Create 2 Spirits/spawnx2 [ltr] Spirit (W 1/1 Flying) Equipped creature gets +3/+1. | Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. | Equip {2} Glamdring 20ltr ltr/747 ltr {2} 2 Legendary Artifact - Equipment M notInPacks artifact Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. | Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. | Equip {3} The One Ring 20ltr ltr/748 ltr {4} 4 Legendary Artifact M notInPacks artifact Indestructible | When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. | At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. | {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Palantir of Orthanc 20ltr ltr/749 ltr {3} 3 Legendary Artifact M notInPacks artifact Scry 2/vp1pt2 At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc, and that player loses life equal to the total mana value of those cards. Mount Doom 20ltr ltr/750 ltr BR 0 Legendary Land M notInPacks land {T}, Pay 1 life: Add {B} or {R}. | {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. | {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Apothecary White clu clu/1 clu W W {3}{W} 4 Legendary Creature - Human Cleric 3 4 R creature Create Food/spawn [eld] Food Create 5 Foods/spawnx5 [eld] Food Create 10 Foods/spawnx10 [eld] Food Create Human/spawn [rna] Human (W 1/1) Create 5 Humans/spawnx5 [rna] Human (W 1/1) Create 10 Humans/spawnx10 [rna] Human (W 1/1) Vigilance | Whenever you attack, you create a Food token for each player being attacked. | {W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. Senator Peacock clu clu/2 clu U U {3}{U}{U} 5 Legendary Creature - Human Advisor 3 4 R creature Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." | Whenever you sacrifice a Clue, target creature can't be blocked this turn. Mastermind Plum clu clu/3 clu B B {2}{B} 3 Legendary Creature - Human Wizard 2 2 R creature Create Treasure/spawn [m20] Treasure Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. | Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. Headliner Scarlett clu clu/4 clu R R {3}{R} 4 Legendary Creature - Human Warlock 3 3 R creature Look at top card/vp1pt1 Haste | When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. | At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. Emissary Green clu clu/5 clu G G {4}{G} 5 Legendary Creature - Human Advisor 3 3 R creature Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. Commander Mustard clu clu/6 clu RW RW {3}{R}{W} 5 Legendary Creature - Human Soldier 5 5 R creature Vigilance | Other Soldiers you control have vigilance, trample, and haste. | {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." Wrench clu clu/7 clu W W {W} 1 Artifact - Clue Equipment U artifact Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." | {2}, Sacrifice Wrench: Draw a card. | Equip {2} Candlestick clu clu/8 clu U U {U} 1 Artifact - Clue Equipment U artifact Surveil 2/vp1pt2 Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." | {2}, Sacrifice Candlestick: Draw a card. | Equip {2} Lead Pipe clu clu/9 clu B B {B} 1 Artifact - Clue Equipment U artifact Equipped creature gets +2/+0. | Whenever equipped creature dies, each opponent loses 1 life. | {2}, Sacrifice Lead Pipe: Draw a card. | Equip {2} Knife clu clu/10 clu R R {R} 1 Artifact - Clue Equipment U artifact As long as it's your turn, equipped creature gets +1/+0 and has first strike. | {2}, Sacrifice Knife: Draw a card. | Equip {2} Rope clu clu/11 clu G G {G} 1 Artifact - Clue Equipment U artifact Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. | {2}, Sacrifice Rope: Draw a card. | Equip {3} Ballroom clu clu/12 clu WB 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Ballroom enters the battlefield tapped. | {T}: Add {W} or {B}. | {4}, {T}: Investigate. Billiard Room clu clu/13 clu BR 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Billiard Room enters the battlefield tapped. | {T}: Add {B} or {R}. | {4}, {T}: Investigate. Conservatory clu clu/14 clu GW 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Conservatory enters the battlefield tapped. | {T}: Add {G} or {W}. | {4}, {T}: Investigate. Dining Room clu clu/15 clu RG 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Dining Room enters the battlefield tapped. | {T}: Add {R} or {G}. | {4}, {T}: Investigate. Hall clu clu/16 clu RW 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Hall enters the battlefield tapped. | {T}: Add {R} or {W}. | {4}, {T}: Investigate. Kitchen clu clu/17 clu GU 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Kitchen enters the battlefield tapped. | {T}: Add {G} or {U}. | {4}, {T}: Investigate. Library clu clu/18 clu UR 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Library enters the battlefield tapped. | {T}: Add {U} or {R}. | {4}, {T}: Investigate. Lounge clu clu/19 clu BG 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Lounge enters the battlefield tapped. | {T}: Add {B} or {G}. | {4}, {T}: Investigate. Secret Passage clu clu/20 clu UB 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Secret Passage enters the battlefield tapped. | {T}: Add {U} or {B}. | {4}, {T}: Investigate. Study clu clu/21 clu WU 0 Land U land yInitialize/cr90 Create Clue/spawn [soi] Clue Study enters the battlefield tapped. | {T}: Add or {W} or {U}. | {4}, {T}: Investigate. Aegis of the Legion clu clu/22 clu RW RW {R}{W} 2 Artifact - Equipment R artifact Equipped creature gets +1/+1 and has mentor. | Whenever equipped creature mentors a creature, put a shield counter on that creature. | Equip {3} Afterlife Insurance clu clu/23 clu WB WB {1}{W/B} 2 Instant U instant Creatures you control gain afterlife 1 until end of turn. Draw a card. Amzu, Swarm's Hunger clu clu/24 clu BG BG {3}{B}{G} 5 Legendary Creature - Insect Shaman 3 3 R creature yInitialize/ch Create Insect/spawn [grn] Insect (BG 1/1) Flying, menace | Other Insects you control have menace. | Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn. Boros Strike-Captain clu clu/25 clu RW RW {1}{R/W}{R/W} 3 Creature - Minotaur Soldier 3 3 R creature Reveal top card/vp1at1 Battalion - Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. Carnage Interpreter clu clu/26 clu BR BR {1}{B/R}{B/R} 3 Creature - Devil Detective 3 3 R creature Create 4 Clues/spawnx4 [soi] Clue When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. | As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. Conclave Evangelist clu clu/27 clu GW GW {3}{G/W}{G/W} 5 Creature - Elephant Cleric 4 4 R creature Create Conclave Evangelist Copy/spawn [lackey] Conclave Evangelist (Copy) Create 2 Conclave Evangelist Copies/spawnx2 [lackey] Conclave Evangelist (Copy) Create 3 Conclave Evangelist Copies/spawnx3 [lackey] Conclave Evangelist (Copy) Myriad | Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. Corporeal Projection clu clu/28 clu UR UR {U}{R} 2 Sorcery R sorcery Target creature you control gains myriad until end of turn. | Overload {3}{U}{U}{R}{R} Covetous Elegy clu clu/29 clu WB WB {4}{W}{B} 6 Sorcery R sorcery Create Treasure/spawn [m20] Treasure Create 5 Treasures/spawnx5 [m20] Treasure Create 10 Treasures/spawnx10 [m20] Treasure Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. Dimir Strandcatcher clu clu/30 clu UB UB {2}{U/B}{U/B} 4 Creature - Faerie Rogue 3 3 R creature /ch Flying | Whenever you attack, surveil X, where X is the number of opponents being attacked. | At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. Ecstatic Electromancer clu clu/31 clu UR UR {1}{U/R}{U/R} 3 Creature - Goblin Wizard 2 3 U creature Prowess | Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. Frenzied Gorespawn clu clu/32 clu BR BR {3}{B}{R} 5 Creature - Horror 4 4 R creature When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. | Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. Furious Spinesplitter clu clu/33 clu RG RG {2}{R/G}{R/G} 4 Creature - Ogre Warrior 3 3 U creature Trample | At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn. Herald of Ilharg clu clu/34 clu RG RG {2}{R}{G} 4 Creature - Boar Beast 3 3 R creature Trample | Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. Incriminating Impetus clu clu/35 clu BR BR {2}{B/R} 3 Enchantment - Aura U enchantment Enchant creature | When Incriminating Impetus enters the battlefield, suspect enchanted creature. | Enchanted creature gets +2/+2 and is goaded. Lavinia, Foil to Conspiracy clu clu/36 clu WU WU {1}{W/U}{W/U} 3 Legendary Creature - Human Detective 2 3 R creature Create Clue/spawn [soi] Clue Vigilance | Whenever you cast your second spell each turn, investigate. | {T}: Add {C}{C}. Activate only during an opponent's turn. Lonis, Genetics Expert clu clu/37 clu GU GU {1}{G/U}{G/U} 3 Legendary Creature - Snake Elf Detective 1 2 R creature Create Clue/spawn [soi] Clue Evolve | Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. | Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. Memory Vampire clu clu/38 clu UB UB {4}{U}{B} 6 Creature - Vampire Detective 4 4 R creature /ch Flying | Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost. Ordruun Mentor clu clu/39 clu RW RW {2}{R/W} 3 Creature - Minotaur Soldier 3 2 U creature Mentor | Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. Portal Manipulator clu clu/40 clu WU WU {2}{W/U}{W/U} 4 Creature - Human Wizard 3 2 U creature Flash | When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. Resonance Technician clu clu/41 clu UR UR {3}{U/R}{U/R} 5 Creature - Weird Detective 4 4 R creature yInitialize/ch Create 2 Clues/spawnx2 [soi] Clue Flying | When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. | {T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. Scuttling Sentinel clu clu/42 clu GU GU {1}{G/U}{G/U} 3 Creature - Crab Elf 3 2 U creature Flash | Vigilance | When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. Sludge Titan clu clu/43 clu BG BG {4}{B/G}{B/G} 6 Creature - Zombie Giant 6 6 R creature Trample | Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. Stampede Surfer clu clu/44 clu RG RG {3}{R/G}{R/G} 5 Creature - Human Warrior 4 4 R creature Create Boar/spawn [lcc] Boar (G 2/2) Create 5 Boars/spawnx5 [lcc] Boar (G 2/2) Create 10 Boars/spawnx10 [lcc] Boar (G 2/2) Haste | Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. Sumala Rumblers clu clu/45 clu GW GW {2}{G/W}{G/W} 4 Creature - Wurm * 4 U creature Create Sumala Rumblers Copy/spawn [lackey] Sumala Rumblers (Copy) Create 2 Sumala Rumblers Copies/spawnx2 [lackey] Sumala Rumblers (Copy) Create 3 Sumala Rumblers Copies/spawnx3 [lackey] Sumala Rumblers (Copy) Sumala Rumblers's power is equal to the number of creatures you control. | Myriad Suppressor Skyguard clu clu/46 clu WU WU {2}{W}{U} 4 Creature - Human Knight 2 4 R creature /ch Flying | Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. Syndicate Heavy clu clu/47 clu WB WB {2}{W/B}{W/B} 4 Creature - Giant Rogue 4 4 R creature Create Clue/spawn [soi] Clue Extort | At the beginning of each end step, if you gained 4 or more life this turn, investigate. Tribune of Rot clu clu/48 clu BG BG {1}{B/G}{B/G} 3 Creature - Elf Shaman 3 3 U creature Create Saproling/spawn [c16] Saproling (G 1/1) Create 5 Saprolings/spawnx5 [c16] Saproling (G 1/1) Create 10 Saprolings/spawnx10 [c16] Saproling (G 1/1) Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. Undercover Butler clu clu/49 clu UB UB {2}{U/B} 3 Creature - Human Rogue 2 3 U creature Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. Unruly Krasis clu clu/50 clu GU GU {1}{G}{U} 3 Creature - Shark Octopus Lizard 4 4 R creature Adapt - Add 3 +1/+1 counters/ccgreen+3 Trample | Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. | {3}{G}{U}: Adapt 3. Vernal Sovereign clu clu/51 clu GW GW {4}{G}{W} 6 Creature - Elemental Elk 4 4 R creature Create Elemental/spawn [2xm] Elemental (GW */*) Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." Ajani's Pridemate clu clu/52 clu W W {1}{W} 2 Creature - Cat Soldier 2 2 U creature Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. Angel of Vitality clu clu/53 clu W W {2}{W} 3 Creature - Angel 2 2 U creature /ch Flying | If you would gain life, you gain that much life plus 1 instead. | Angel of Vitality gets +2/+2 as long as you have 25 or more life. Azorius Arrester clu clu/54 clu W W {1}{W} 2 Creature - Human Soldier 2 1 C creature When Azorius Arrester enters the battlefield, detain target creature an opponent controls. Azorius Justiciar clu clu/55 clu W W {2}{W}{W} 4 Creature - Human Wizard 2 2 U creature When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. Conclave Tribunal clu clu/56 clu W W {3}{W} 4 Enchantment U enchantment Convoke | When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. Council's Judgment clu clu/57 clu W W {1}{W}{W} 3 Sorcery R sorcery Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. Deadly Riposte clu clu/58 clu W W {1}{W} 2 Instant C instant Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. Doomed Traveler clu clu/59 clu W W {W} 1 Creature - Human Soldier 1 1 C creature Create Spirit/spawn [soi] Spirit (W 1/1 Flying) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. Enforcer Griffin clu clu/60 clu W W {4}{W} 5 Creature - Griffin 3 4 C creature /ch Flying Finale of Glory clu clu/61 clu W W {X}{W}{W} 2 Sorcery M sorcery Create Soldier/spawn [onc] Soldier (W 2/2 Vigilance) Create 5 Soldiers/spawnx5 [onc] Soldier (W 2/2 Vigilance) Create 10 Soldiers/spawnx10 [onc] Soldier (W 2/2 Vigilance) Create Angel/spawn [mh1] Angel (W 4/4 Flying, Vigilance) Create 5 Angels/spawnx5 [mh1] Angel (W 4/4 Flying, Vigilance) Create 10 Angels/spawnx10 [mh1] Angel (W 4/4 Flying, Vigilance) Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. Glorifier of Dusk clu clu/62 clu W W {3}{W}{W} 5 Creature - Vampire Soldier 4 4 U creature Pay 2 life: Glorifier of Dusk gains flying until end of turn. | Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. Gods Willing clu clu/63 clu W W {W} 1 Instant C instant Scry 1/vp1pt1 Target creature you control gains protection from the color of your choice until end of turn. | Scry 1. Law-Rune Enforcer clu clu/64 clu W W {W} 1 Creature - Human Soldier 1 2 C creature {1}, {T}: Tap target creature with mana value 2 or greater. Martial Impetus clu clu/65 clu W W {2}{W} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +1/+1 and is goaded. | Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Mighty Leap clu clu/66 clu W W {1}{W} 2 Instant C instant Target creature gets +2/+2 and gains flying until end of turn. Oust clu clu/67 clu W W {W} 1 Sorcery U sorcery Put target creature into its owner's library second from the top. Its controller gains 3 life. Parhelion Patrol clu clu/68 clu W W {3}{W} 4 Creature - Human Knight 2 3 C creature /ch Flying, vigilance | Mentor Rally to Battle clu clu/69 clu W W {3}{W} 4 Instant U instant Creatures you control get +1/+3 until end of turn. Untap them. Roc Charger clu clu/70 clu W W {2}{W} 3 Creature - Bird 1 3 U creature /ch Flying | Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. Rootborn Defenses clu clu/71 clu W W {2}{W} 3 Instant C instant Populate. Creatures you control gain indestructible until end of turn. Seller of Songbirds clu clu/72 clu W W {2}{W} 3 Creature - Human 1 2 C creature /spawn [c16] Bird (W 1/1 Flying) When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. Sunhome Stalwart clu clu/73 clu W W {1}{W} 2 Creature - Human Soldier 2 2 U creature First strike | Mentor Syndic of Tithes clu clu/74 clu W W {1}{W} 2 Creature - Human Cleric 2 2 C creature Extort Syndicate Messenger clu clu/75 clu W W {3}{W} 4 Creature - Bird 2 3 C creature /ch Flying | Afterlife 1 Tandem Tactics clu clu/76 clu W W {1}{W} 2 Instant C instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Trusted Pegasus clu clu/77 clu W W {2}{W} 3 Creature - Pegasus 2 2 C creature /ch Flying | Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. Twilight Panther clu clu/78 clu W WB {W} 1 Creature - Cat Spirit 1 2 C creature {B}: Twilight Panther gains deathtouch until end of turn. Urbis Protector clu clu/79 clu W W {4}{W}{W} 6 Creature - Human Cleric 1 1 U creature /spawn [soi] Angel (W 4/4 Flying) When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. War Screecher clu clu/80 clu W W {1}{W} 2 Creature - Bird 1 3 C creature /ch Flying | {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. Chemister's Insight clu clu/81 clu U U {3}{U} 4 Instant U instant Draw two cards. | Jump-start Cloudkin Seer clu clu/82 clu U U {2}{U} 3 Creature - Elemental Wizard 2 1 C creature /ch Flying | When Cloudkin Seer enters the battlefield, draw a card. Code of Constraint clu clu/83 clu U U {2}{U} 3 Instant U instant Target creature gets -4/-0 until end of turn. | Draw a card. | Addendum - If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. Consider clu clu/84 clu U U {U} 1 Instant C instant Surveil 1/vp1pt1 Surveil 1. | Draw a card. Erratic Visionary clu clu/85 clu U U {1}{U} 2 Creature - Human Wizard 1 3 C creature {1}{U}, {T}: Draw a card, then discard a card. Forbidden Alchemy clu clu/86 clu U UB {2}{U} 3 Instant U instant Look at top four cards/vp1pt4 Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. | Flashback {6}{B} Helium Squirter clu clu/87 clu U U {4}{U} 5 Creature - Beast Mutant 0 0 C creature /ccgreen=3 Graft 3 | {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. Jeering Homunculus clu clu/88 clu U U {1}{U} 2 Creature - Homunculus 0 4 C creature When Jeering Homunculus enters the battlefield, you may goad target creature. Leapfrog clu clu/89 clu U U {2}{U} 3 Creature - Frog 3 1 C creature Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. Owl Familiar clu clu/90 clu U U {1}{U} 2 Creature - Bird 1 1 C creature /ch Flying | When Owl Familiar enters the battlefield, draw a card, then discard a card. Passwall Adept clu clu/91 clu U U {1}{U} 2 Creature - Human Wizard 1 3 C creature {2}{U}: Target creature can't be blocked this turn. Psychic Impetus clu clu/92 clu U U {2}{U} 3 Enchantment - Aura U enchantment Scry 2/vp1pt2 Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you scry 2. Rapid Hybridization clu clu/93 clu U U {U} 1 Instant U instant /spawn [rna] Frog Lizard (G 3/3) Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. Repeal clu clu/94 clu U U {X}{U} 1 Instant C instant Return target nonland permanent with mana value X to its owner's hand. | Draw a card. Rescuer Sphinx clu clu/95 clu U U {2}{U}{U} 4 Creature - Sphinx 3 2 U creature /ch Flying | As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. Roaming Ghostlight clu clu/96 clu U U {3}{U}{U} 5 Creature - Spirit 3 2 C creature /ch Flying | When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. Sage's Row Savant clu clu/97 clu U U {1}{U} 2 Creature - Vedalken Wizard 2 1 C creature Scry 2/vp1pt2 When Sage's Row Savant enters the battlefield, scry 2. Skitter Eel clu clu/98 clu U U {3}{U} 4 Creature - Fish Crab 3 3 C creature Adapt - Add 2 +1/+1 counters/ccgreen+2 {2}{U}: Adapt 2. Slip Out the Back clu clu/99 clu U U {U} 1 Instant U instant Put a +1/+1 counter on target creature. It phases out. Snow Day clu clu/100 clu U U {4}{U}{U} 6 Instant U instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | Draw two cards, then discard a card. Stunt Double clu clu/101 clu U U {3}{U} 4 Creature - Shapeshifter 0 0 R creature Flash | You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. Thunder Drake clu clu/102 clu U U {3}{U} 4 Creature - Elemental Drake 2 3 C creature /ch Flying | Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. Turn to Frog clu clu/103 clu U U {1}{U} 2 Instant U instant Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. Watcher in the Mist clu clu/104 clu U U {3}{U}{U} 5 Creature - Spirit 3 4 C creature yInitialize/ch Surveil 2/vp1pt2 Flying | When Watcher in the Mist enters the battlefield, surveil 2. Basilica Screecher clu clu/105 clu B B {1}{B} 2 Creature - Bat 1 2 C creature /ch Flying | Extort Blade Juggler clu clu/106 clu B B {4}{B} 5 Creature - Human Rogue 3 2 C creature Spectacle {2}{B} | When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. Corpse Churn clu clu/107 clu B B {1}{B} 2 Instant C instant Mill three cards, then you may return a creature card from your graveyard to your hand. Daggerclaw Imp clu clu/108 clu B B {2}{B} 3 Creature - Imp 3 1 U creature /ch Flying | Daggerclaw Imp can't block. Deadly Dispute clu clu/109 clu B B {1}{B} 2 Instant C instant /spawn [m20] Treasure As an additional cost to cast this spell, sacrifice an artifact or creature. | Draw two cards and create a Treasure token. Deal Gone Bad clu clu/110 clu B B {3}{B} 4 Instant C instant Target creature gets -3/-3 until end of turn. Target player mills three cards. Fleshbag Marauder clu clu/111 clu B B {2}{B} 3 Creature - Zombie Warrior 3 1 C creature When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Gorging Vulture clu clu/112 clu B B {2}{B} 3 Creature - Bird 2 2 C creature /ch Flying | When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. Gurmag Swiftwing clu clu/113 clu B B {1}{B} 2 Creature - Bat 1 2 U creature /ch Flying, first strike, haste Infest clu clu/114 clu B B {1}{B}{B} 3 Sorcery U sorcery All creatures get -2/-2 until end of turn. Masked Blackguard clu clu/115 clu B B {1}{B} 2 Creature - Human Rogue 2 1 C creature Flash | {2}{B}: Masked Blackguard gets +1/+1 until end of turn. Mausoleum Turnkey clu clu/116 clu B B {3}{B} 4 Creature - Ogre Rogue 3 2 U creature When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. Orzhov Racketeers clu clu/117 clu B B {4}{B} 5 Creature - Human Rogue 3 2 U creature Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. | Afterlife 2 Parasitic Impetus clu clu/118 clu B B {2}{B} 3 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. Rakdos Trumpeter clu clu/119 clu B BR {1}{B} 2 Creature - Human Shaman 1 3 C creature Menace | {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. Ribbons of Night clu clu/120 clu B UB {4}{B} 5 Sorcery U sorcery Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card. Roofstalker Wight clu clu/121 clu B UB {1}{B} 2 Creature - Zombie 2 1 C creature {1}{U}: Roofstalker Wight gains flying until end of turn. Spawn of Mayhem clu clu/122 clu B B {2}{B}{B} 4 Creature - Demon 4 4 M creature /ch Spectacle {1}{B}{B} | Flying, trample | At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. Syndicate Enforcer clu clu/123 clu B B {3}{B} 4 Creature - Human Rogue 3 2 C creature Extort Tithebearer Giant clu clu/124 clu B B {5}{B} 6 Creature - Giant Warrior 4 5 C creature When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. Venomous Hierophant clu clu/125 clu B B {3}{B} 4 Creature - Gorgon Cleric 3 3 C creature Deathtouch | When Venomous Hierophant enters the battlefield, mill three cards. Vindictive Vampire clu clu/126 clu B B {3}{B} 4 Creature - Vampire 2 3 U creature Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. Chainwhip Cyclops clu clu/127 clu R R {4}{R} 5 Creature - Cyclops Warrior 4 4 C creature {3}{R}: Target creature can't block this turn. Coordinated Assault clu clu/128 clu R R {R} 1 Instant U instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Cosmotronic Wave clu clu/129 clu R R {3}{R} 4 Sorcery C sorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. Dagger Caster clu clu/130 clu R R {3}{R} 4 Creature - Viashino Rogue 2 3 U creature When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. Deputized Protester clu clu/131 clu R R {2}{R} 3 Creature - Human Warrior 2 1 C creature Menace | Melee Direct Current clu clu/132 clu R R {1}{R}{R} 3 Sorcery C sorcery Direct Current deals 2 damage to any target. | Jump-start Fire Urchin clu clu/133 clu R R {1}{R} 2 Creature - Elemental 1 3 C creature Trample | Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. Firefist Striker clu clu/134 clu R R {1}{R} 2 Creature - Human Soldier 2 1 U creature Battalion - Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. Frenzied Goblin clu clu/135 clu R R {R} 1 Creature - Goblin Berserker 1 1 U creature Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. Goblin Wizardry clu clu/136 clu R R {3}{R} 4 Instant C instant /spawnx2 [m21] Goblin Wizard (R 1/1 Prowess) Create two 1/1 red Goblin Wizard creature tokens with prowess. Gravel-Hide Goblin clu clu/137 clu R RG {1}{R} 2 Creature - Goblin Shaman 2 1 C creature {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. Havoc Jester clu clu/138 clu R R {4}{R} 5 Creature - Devil 5 5 U creature Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. Krenko's Command clu clu/139 clu R R {1}{R} 2 Sorcery C sorcery /spawnx2 [dom] Goblin (R 1/1) Create two 1/1 red Goblin creature tokens. Light Up the Stage clu clu/140 clu R R {2}{R} 3 Sorcery U sorcery Reveal top two cards/vp1at2 Spectacle {R} | Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Lightning Bolt clu clu/141 clu R R {R} 1 Instant U instant Lightning Bolt deals 3 damage to any target. Living Lightning clu clu/142 clu R R {3}{R} 4 Creature - Elemental Shaman 3 2 U creature When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. Ornery Goblin clu clu/143 clu R R {1}{R} 2 Creature - Goblin Warrior 2 1 C creature Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. Pyrewild Shaman clu clu/144 clu R R {2}{R} 3 Creature - Goblin Shaman 3 1 U creature Bloodrush - {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. | Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. Reduce to Ashes clu clu/145 clu R R {4}{R} 5 Sorcery C sorcery Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. Ripscale Predator clu clu/146 clu R R {4}{R}{R} 6 Creature - Dinosaur 6 5 C creature Menace Shiny Impetus clu clu/147 clu R R {2}{R} 3 Enchantment - Aura U enchantment Create Treasure/spawn [m20] Treasure Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, you create a Treasure token. Spellgorger Weird clu clu/148 clu R R {2}{R} 3 Creature - Weird 2 2 C creature Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. Stormblood Berserker clu clu/149 clu R R {1}{R} 2 Creature - Human Berserker 1 1 U creature Bloodthirst - Add 2 +1/+1 counters/ccgreen+2 Bloodthirst 2 | Menace Street Spasm clu clu/150 clu R R {X}{R} 1 Instant U instant Street Spasm deals X damage to target creature without flying you don't control. | Overload {X}{X}{R}{R} Towering Thunderfist clu clu/151 clu R RW {4}{R} 5 Creature - Giant Soldier 4 4 C creature {W}: Towering Thunderfist gains vigilance until end of turn. Turret Ogre clu clu/152 clu R R {3}{R} 4 Creature - Ogre Warrior 4 3 C creature Reach | When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. Utvara Scalper clu clu/153 clu R R {1}{R} 2 Creature - Goblin Scout 1 2 C creature /ch Flying | Utvara Scalper attacks each combat if able. Wojek Bodyguard clu clu/154 clu R R {2}{R} 3 Creature - Human Soldier 3 3 C creature Mentor | Wojek Bodyguard can't attack or block alone. Affectionate Indrik clu clu/155 clu G G {5}{G} 6 Creature - Beast 4 4 U creature When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. Band Together clu clu/156 clu G G {2}{G} 3 Instant C instant Up to two target creatures you control each deal damage equal to their power to another target creature. Battlefront Krushok clu clu/157 clu G G {4}{G} 5 Creature - Beast 3 4 U creature Battlefront Krushok can't be blocked by more than one creature. | Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. Beast Whisperer clu clu/158 clu G G {2}{G}{G} 4 Creature - Elf Druid 2 3 R creature Whenever you cast a creature spell, draw a card. Challenger Troll clu clu/159 clu G G {4}{G} 5 Creature - Troll 6 5 U creature Each creature you control with power 4 or greater can't be blocked by more than one creature. Colossal Majesty clu clu/160 clu G G {2}{G} 3 Enchantment U enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. Duskshell Crawler clu clu/161 clu G G {1}{G} 2 Creature - Insect 0 3 C creature When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. | Each creature you control with a +1/+1 counter on it has trample. Enraged Ceratok clu clu/162 clu G G {2}{G}{G} 4 Creature - Rhino 4 4 U creature Enraged Ceratok can't be blocked by creatures with power 2 or less. Fungal Rebirth clu clu/163 clu G G {2}{G} 3 Instant U instant Create 2 Saprolings/spawnx2 [c16] Saproling (G 1/1) Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. Giant Adephage clu clu/164 clu G G {5}{G}{G} 7 Creature - Insect 7 7 M creature Create Giant Adephage Copy/spawn [lackey] Giant Adephage (Copy) Trample | Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. Gift of Strength clu clu/165 clu G G {1}{G} 2 Instant C instant Target creature gets +3/+3 and gains reach until end of turn. Ivy Lane Denizen clu clu/166 clu G G {3}{G} 4 Creature - Elf Warrior 2 3 C creature Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. Kraul Harpooner clu clu/167 clu G G {1}{G} 2 Creature - Insect Warrior 3 2 U creature Reach | Undergrowth - When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. Kraul Warrior clu clu/168 clu G G {1}{G} 2 Creature - Insect Warrior 2 2 C creature {5}{G}: Kraul Warrior gets +3/+3 until end of turn. Kronch Wrangler clu clu/169 clu G G {1}{G} 2 Creature - Human Warrior 2 1 C creature Trample | Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. Nissa's Judgment clu clu/170 clu G G {4}{G} 5 Sorcery U sorcery Support 2. | Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. Overcome clu clu/171 clu G G {3}{G}{G} 5 Sorcery U sorcery Creatures you control get +2/+2 and gain trample until end of turn. Predatory Impetus clu clu/172 clu G G {4}{G} 5 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +3/+3, must be blocked if able, and is goaded. Sauroform Hybrid clu clu/173 clu G G {1}{G} 2 Creature - Human Lizard Warrior 2 2 C creature Adapt - Add 4 +1/+1 counters/ccgreen+4 {4}{G}{G}: Adapt 4. Steeple Creeper clu clu/174 clu G GU {2}{G} 3 Creature - Frog Snake 4 2 C creature {3}{U}: Steeple Creeper gains flying until end of turn. Territorial Boar clu clu/175 clu G G {1}{G} 2 Creature - Boar 2 2 C creature Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. Thrashing Mossdog clu clu/176 clu G G {3}{G} 4 Creature - Plant Dog 3 3 C creature Reach | Scavenge {4}{G}{G} Transluminant clu clu/177 clu G GW {1}{G} 2 Creature - Dryad Shaman 2 2 C creature Create Spirit/spawn [soi] Spirit (W 1/1 Flying) {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. Vines of the Recluse clu clu/178 clu G G {G} 1 Instant C instant Target creature gets +1/+2 and gains reach until end of turn. Untap it. Wildsize clu clu/179 clu G G {2}{G} 3 Instant C instant Target creature gets +2/+2 and gains trample until end of turn. | Draw a card. Wildwood Patrol clu clu/180 clu G G {2}{G} 3 Creature - Centaur Scout 4 2 C creature Trample Yeva's Forcemage clu clu/181 clu G G {2}{G} 3 Creature - Elf Shaman 2 2 C creature When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. Clan Defiance clu clu/182 clu RG RG {X}{R}{G} 2 Sorcery R sorcery Choose one or more - | - Clan Defiance deals X damage to target creature with flying. | - Clan Defiance deals X damage to target creature without flying. | - Clan Defiance deals X damage to target player or planeswalker. Curse of Chains clu clu/183 clu WU WU {1}{W/U} 2 Enchantment - Aura C enchantment Enchant creature | At the beginning of each upkeep, tap enchanted creature. Deadbridge Chant clu clu/184 clu BG BG {4}{B}{G} 6 Enchantment M enchantment When Deadbridge Chant enters the battlefield, mill ten cards. | At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. Depose // Deploy clu clu/185 clu WU WU {1}{W/U} // {2}{W}{U} 6 Instant // Instant U instant Create 2 Thopters/spawnx2 [m19] Thopter (1/1 Flying) Tap target creature. | Draw a card. // Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. Dimir Guildmage clu clu/186 clu UB UB {U/B}{U/B} 2 Creature - Human Wizard 2 2 U creature {3}{U}: Target player draws a card. Activate only as a sorcery. | {3}{B}: Target player discards a card. Activate only as a sorcery. Discovery // Dispersal clu clu/187 clu UB UB {1}{U/B} // {3}{U}{B} 7 Sorcery // Instant U sorcery Surveil 2/vp1pt2 Surveil 2, then draw a card. // Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. Duskmantle Seer clu clu/188 clu UB UB {2}{U}{B} 4 Creature - Vampire Wizard 4 4 M creature yInitialize/ch Reveal top card/vp1at1 Flying | At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. Firemane Avenger clu clu/189 clu RW RW {2}{R}{W} 4 Creature - Angel 3 3 R creature /ch Flying | Battalion - Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. Firespout clu clu/190 clu RG RG {2}{R/G} 3 Sorcery U sorcery Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. Footlight Fiend clu clu/191 clu BR BR {B/R} 1 Creature - Devil 1 1 C creature When Footlight Fiend dies, it deals 1 damage to any target. Fresh-Faced Recruit clu clu/192 clu RW RW {1}{R/W} 2 Creature - Human Soldier 2 1 C creature As long as it's your turn, Fresh-Faced Recruit has first strike. Frostburn Weird clu clu/193 clu UR UR {U/R}{U/R} 2 Creature - Weird 1 4 C creature {U/R}: Frostburn Weird gets +1/-1 until end of turn. Golgari Guildmage clu clu/194 clu BG BG {B/G}{B/G} 2 Creature - Elf Shaman 2 2 U creature {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. | {4}{G}: Put a +1/+1 counter on target creature. Hydroid Krasis clu clu/195 clu GU GU {X}{G}{U} 2 Creature - Jellyfish Hydra Beast 0 0 M creature /ch When you cast this spell, you gain half X life and draw half X cards. Round down each time. | Flying, trample | Hydroid Krasis enters the battlefield with X +1/+1 counters on it. Hypersonic Dragon clu clu/196 clu UR UR {3}{U}{R} 5 Creature - Dragon 4 4 R creature /ch Flying, haste | You may cast sorcery spells as though they had flash. Incubation // Incongruity clu clu/197 clu GU GU {G/U} // {1}{G}{U} 4 Sorcery // Instant U sorcery Look at top five cards/vp1pt5 Create Frog Lizard/spawn [rna] Frog Lizard (G 3/3) Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. Integrity // Intervention clu clu/198 clu RW RW {R/W} // {2}{R}{W} 5 Instant // Instant U instant Target creature gets +2/+2 until end of turn. // Intervention deals 3 damage to any target and you gain 3 life. Lavinia of the Tenth clu clu/199 clu WU WU {3}{W}{U} 5 Legendary Creature - Human Soldier 4 4 R creature Protection from red | When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. Master Biomancer clu clu/200 clu GU GU {2}{G}{U} 4 Creature - Elf Wizard 2 4 M creature Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. Orzhov Guildmage clu clu/201 clu WB WB {W/B}{W/B} 2 Creature - Human Wizard 2 2 U creature {2}{W}: Target player gains 1 life. | {2}{B}: Each player loses 1 life. Pit Fight clu clu/202 clu RG RG {1}{R/G} 2 Instant C instant Target creature you control fights another target creature. Pitiless Gorgon clu clu/203 clu BG BG {1}{B/G}{B/G} 3 Creature - Gorgon 2 2 C creature Deathtouch Rakdos Shred-Freak clu clu/204 clu BR BR {B/R}{B/R} 2 Creature - Human Berserker 2 1 C creature Haste Rakdos, the Showstopper clu clu/205 clu BR BR {4}{B}{R} 6 Legendary Creature - Demon 6 6 M creature yInitialize/ch Flip a coin/flip1 Flying, trample | When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. Scuttlegator clu clu/206 clu GU GU {4}{G/U}{G/U} 6 Creature - Crab Turtle Crocodile 6 6 C creature Adapt - Add 3 +1/+1 counters/ccgreen+3 Defender | {6}{G/U}{G/U}: Adapt 3. | As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. Selesnya Guildmage clu clu/207 clu GW GW {G/W}{G/W} 2 Creature - Elf Wizard 2 2 U creature Create Saproling/spawn [c16] Saproling (G 1/1) {3}{G}: Create a 1/1 green Saproling creature token. | {3}{W}: Creatures you control get +1/+1 until end of turn. Seraph of the Scales clu clu/208 clu WB WB {2}{W}{B} 4 Creature - Angel 4 3 M creature /ch Flying | {W}: Seraph of the Scales gains vigilance until end of turn. | {B}: Seraph of the Scales gains deathtouch until end of turn. | Afterlife 2 Snakeform clu clu/209 clu GU GU {2}{G/U} 3 Instant C instant Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. | Draw a card. Status // Statue clu clu/210 clu BG BG {B/G} // {2}{B}{G} 5 Instant // Instant U instant Target creature gets +1/+1 and gains deathtouch until end of turn. // Destroy target artifact, creature, or enchantment. Supreme Verdict clu clu/211 clu WU WU {1}{W}{W}{U} 4 Sorcery R sorcery This spell can't be countered. | Destroy all creatures. Thief of Sanity clu clu/212 clu UB UB {1}{U}{B} 3 Creature - Specter 2 2 R creature yInitialize/ch Look at top three cards/vp1pt3 Flying | Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. Trostani Discordant clu clu/213 clu GW GW {3}{G}{W} 5 Legendary Creature - Dryad 1 4 M creature /spawnx2 [grn] Soldier (W 1/1 Lifelink) Other creatures you control get +1/+1. | When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. | At the beginning of your end step, each player gains control of all creatures they own. Turn to Mist clu clu/214 clu WU WU {1}{W/U} 2 Instant C instant Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Underrealm Lich clu clu/215 clu BG BG {3}{B}{G} 5 Creature - Zombie Elf Shaman 4 3 M creature Look at top three cards/vp1pt3 If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. | Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. Vernadi Shieldmate clu clu/216 clu GW GW {1}{G/W} 2 Creature - Human Soldier 2 2 C creature Vigilance Vizkopa Vampire clu clu/217 clu WB WB {2}{W/B} 3 Creature - Vampire 3 1 C creature Lifelink Whisper Agent clu clu/218 clu UB UB {1}{U/B}{U/B} 3 Creature - Human Rogue 3 2 C creature Surveil 1/vp1pt1 Flash | When Whisper Agent enters the battlefield, surveil 1. Azorius Signet clu clu/219 clu WU {2} 2 Artifact C artifact {1}, {T}: Add {W}{U}. Boros Signet clu clu/220 clu RW {2} 2 Artifact C artifact {1}, {T}: Add {R}{W}. Dimir Signet clu clu/221 clu UB {2} 2 Artifact C artifact {1}, {T}: Add {U}{B}. Golgari Signet clu clu/222 clu BG {2} 2 Artifact C artifact {1}, {T}: Add {B}{G}. Gruul Signet clu clu/223 clu RG {2} 2 Artifact C artifact {1}, {T}: Add {R}{G}. Izzet Signet clu clu/224 clu UR {2} 2 Artifact C artifact {1}, {T}: Add {U}{R}. Orzhov Signet clu clu/225 clu WB {2} 2 Artifact C artifact {1}, {T}: Add {W}{B}. Rakdos Signet clu clu/226 clu BR {2} 2 Artifact C artifact {1}, {T}: Add {B}{R}. Selesnya Signet clu clu/227 clu GW {2} 2 Artifact C artifact {1}, {T}: Add {G}{W}. Simic Signet clu clu/228 clu GU {2} 2 Artifact C artifact {1}, {T}: Add {G}{U}. Azorius Chancery clu clu/229 clu WU 0 Land C land /cr90 Azorius Chancery enters the battlefield tapped. | When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{U}. Azorius Guildgate clu clu/230 clu WU 0 Land - Gate C land /cr90 Azorius Guildgate enters the battlefield tapped. | {T}: Add {W} or {U}. Boros Garrison clu clu/231 clu RW 0 Land C land /cr90 Boros Garrison enters the battlefield tapped. | When Boros Garrison enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{W}. Boros Guildgate clu clu/232 clu RW 0 Land - Gate C land /cr90 Boros Guildgate enters the battlefield tapped. | {T}: Add {R} or {W}. Dimir Aqueduct clu clu/233 clu UB 0 Land C land /cr90 Dimir Aqueduct enters the battlefield tapped. | When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{B}. Dimir Guildgate clu clu/234 clu UB 0 Land - Gate C land /cr90 Dimir Guildgate enters the battlefield tapped. | {T}: Add {U} or {B}. Golgari Guildgate clu clu/235 clu BG 0 Land - Gate C land /cr90 Golgari Guildgate enters the battlefield tapped. | {T}: Add {B} or {G}. Golgari Rot Farm clu clu/236 clu BG 0 Land C land /cr90 Golgari Rot Farm enters the battlefield tapped. | When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{G}. Gruul Guildgate clu clu/237 clu RG 0 Land - Gate C land /cr90 Gruul Guildgate enters the battlefield tapped. | {T}: Add {R} or {G}. Gruul Turf clu clu/238 clu RG 0 Land C land /cr90 Gruul Turf enters the battlefield tapped. | When Gruul Turf enters the battlefield, return a land you control to its owner's hand. | {T}: Add {R}{G}. Izzet Boilerworks clu clu/239 clu UR 0 Land C land /cr90 Izzet Boilerworks enters the battlefield tapped. | When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. | {T}: Add {U}{R}. Izzet Guildgate clu clu/240 clu UR 0 Land - Gate C land /cr90 Izzet Guildgate enters the battlefield tapped. | {T}: Add {U} or {R}. Orzhov Basilica clu clu/241 clu WB 0 Land C land /cr90 Orzhov Basilica enters the battlefield tapped. | When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. | {T}: Add {W}{B}. Orzhov Guildgate clu clu/242 clu WB 0 Land - Gate C land /cr90 Orzhov Guildgate enters the battlefield tapped. | {T}: Add {W} or {B}. Rakdos Carnarium clu clu/243 clu BR 0 Land C land /cr90 Rakdos Carnarium enters the battlefield tapped. | When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. | {T}: Add {B}{R}. Rakdos Guildgate clu clu/244 clu BR 0 Land - Gate C land /cr90 Rakdos Guildgate enters the battlefield tapped. | {T}: Add {B} or {R}. Selesnya Guildgate clu clu/245 clu GW 0 Land - Gate C land /cr90 Selesnya Guildgate enters the battlefield tapped. | {T}: Add {G} or {W}. Selesnya Sanctuary clu clu/246 clu GW 0 Land C land /cr90 Selesnya Sanctuary enters the battlefield tapped. | When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{W}. Simic Growth Chamber clu clu/247 clu GU 0 Land C land /cr90 Simic Growth Chamber enters the battlefield tapped. | When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. | {T}: Add {G}{U}. Simic Guildgate clu clu/248 clu GU 0 Land - Gate C land /cr90 Simic Guildgate enters the battlefield tapped. | {T}: Add {G} or {U}. Thriving Bluff clu clu/249 clu R 0 Land C land /cr90 Thriving Bluff enters the battlefield tapped. | As Thriving Bluff enters the battlefield, choose a color other than red. | {T}: Add {R} or one mana of the chosen color. Thriving Grove clu clu/250 clu G 0 Land C land /cr90 Thriving Grove enters the battlefield tapped. | As Thriving Grove enters the battlefield, choose a color other than green. | {T}: Add {G} or one mana of the chosen color. Thriving Heath clu clu/251 clu W 0 Land C land /cr90 Thriving Heath enters the battlefield tapped. | As Thriving Heath enters the battlefield, choose a color other than white. | {T}: Add {W} or one mana of the chosen color. Thriving Isle clu clu/252 clu U 0 Land C land /cr90 Thriving Isle enters the battlefield tapped. | As Thriving Isle enters the battlefield, choose a color other than blue. | {T}: Add {U} or one mana of the chosen color. Thriving Moor clu clu/253 clu B 0 Land C land /cr90 Thriving Moor enters the battlefield tapped. | As Thriving Moor enters the battlefield, choose a color other than black. | {T}: Add {B} or one mana of the chosen color. Plains clu clu/254 clu W 0 Basic Land - Plains C plains Island clu clu/258 clu U 0 Basic Land - Island C island Swamp clu clu/262 clu B 0 Basic Land - Swamp C swamp Mountain clu clu/266 clu R 0 Basic Land - Mountain C mountain Forest clu clu/270 clu G 0 Basic Land - Forest C forest Blood Crypt clu clu/274 clu BR 0 Land - Swamp Mountain R land /cr90 As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Breeding Pool clu clu/275 clu GU 0 Land - Forest Island R land /cr90 As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Godless Shrine clu clu/276 clu WB 0 Land - Plains Swamp R land /cr90 As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Hallowed Fountain clu clu/277 clu WU 0 Land - Plains Island R land /cr90 As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Overgrown Tomb clu clu/278 clu BG 0 Land - Swamp Forest R land /cr90 As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Sacred Foundry clu clu/279 clu RW 0 Land - Mountain Plains R land /cr90 As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Steam Vents clu clu/280 clu UR 0 Land - Island Mountain R land /cr90 As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Stomping Ground clu clu/281 clu RG 0 Land - Mountain Forest R land /cr90 As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Temple Garden clu clu/282 clu GW 0 Land - Forest Plains R land /cr90 As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Watery Grave clu clu/283 clu UB 0 Land - Island Swamp R land /cr90 As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Caesar, Legion's Emperor pip pip/1 pip RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Soldier 4 4 M creature Create 2 Soldiers/spawnx2 [pip] Soldier (RW 1/1 Haste) Whenever you attack, you may sacrifice another creature. When you do, choose two - | - Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. | - You draw a card and you lose 1 life. | - Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. Dogmeat, Ever Loyal pip pip/2 pip RGW RGW {R}{G}{W} 3 Legendary Creature - Dog 3 3 M creature When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. | Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. Dr. Madison Li pip pip/3 pip URW URW {U}{R}{W} 3 Legendary Creature - Human Scientist 2 3 M creature Create Energy Reserve/spawn [pip] Energy Reserve Whenever you cast an artifact spell, you get {E}. | {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. | {T}, Pay {E}{E}{E}: Draw a card. | {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. The Wise Mothman pip pip/4 pip BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Insect Mutant 3 3 M creature /ch Flying | Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. | Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. Liberty Prime, Recharged pip pip/5 pip URW URW {2}{U}{R}{W} 5 Legendary Artifact Creature - Robot 8 8 M creature Create Energy Reserve/spawn [pip] Energy Reserve Vigilance, trample, haste | Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E}. | {2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card. The Master, Transcendent pip pip/6 pip BGU BGU {1}{B}{G}{U} 4 Legendary Artifact Creature - Mutant 2 4 M creature When The Master, Transcendent enters the battlefield, target player gets two rad counters. | {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. Mr. House, President and CEO pip pip/7 pip RWB RWB {R}{W}{B} 3 Legendary Artifact Creature - Human 0 4 M creature Roll 1d6/rolld6 1 Create Robot/spawn [pip] Robot (3/3) Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. | {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. Preston Garvey, Minuteman pip pip/8 pip RGW RGW {2}{R}{G}{W} 5 Legendary Creature - Human Soldier 4 4 M creature Create Settlement/spawn [pip] Settlement (G) At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" | Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. Aradesh, the Founder pip pip/9 pip W W {2}{W} 3 Legendary Creature - Human Soldier 1 4 R creature Enlist | Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. Automated Assembly Line pip pip/10 pip W W {1}{W} 2 Artifact R artifact Create Robot/spawn [pip] Robot (3/3) Create Energy Reserve/spawn [pip] Energy Reserve Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}. | Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. Battle of Hoover Dam pip pip/11 pip W W {3}{W} 4 Enchantment R enchantment As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. | - NCR - At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. | - Legion - Whenever a creature you control dies, put two +1/+1 counters on target creature you control. Brotherhood Outcast pip pip/12 pip W W {2}{W} 3 Creature - Human Soldier 3 2 U creature When Brotherhood Outcast enters the battlefield, choose one - | - Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. | - Put a shield counter on target creature. Brotherhood Scribe pip pip/13 pip W W {1}{W} 2 Creature - Human Artificer 1 3 R creature Create Energy Reserve/spawn [pip] Energy Reserve Metalcraft - {T}: You get {E}. Activate only if you control three or more artifacts. | Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. Codsworth, Handy Helper pip pip/14 pip W W {2}{W} 3 Legendary Artifact Creature - Robot 2 3 R creature Commanders you control have ward {2}. | {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. | {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. Commander Sofia Daguerre pip pip/15 pip W W {3}{W} 4 Legendary Creature - Human Pilot 1 3 U creature Flash | Crash Landing - When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. Gary Clone pip pip/16 pip W W {1}{W} 2 Creature - Human Citizen 1 3 U creature Create Gary Clone Copy/spawn [lackey] Gary Clone (Copy) Create 2 Gary Clone Copies/spawnx2 [lackey] Gary Clone (Copy) Create 3 Gary Clone Copies/spawnx3 [lackey] Gary Clone (Copy) Squad {2} | Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. Idolized pip pip/17 pip W W {1}{W} 2 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." Overencumbered pip pip/18 pip W W {1}{W} 2 Enchantment - Aura R enchantment Create Clue/spawn [pip] Clue Enchant opponent | When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. | At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat. Overseer of Vault 76 pip pip/19 pip W W {2}{W} 3 Legendary Creature - Human Advisor 3 3 R creature First Contact - Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. | At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. Paladin Danse, Steel Maverick pip pip/20 pip W W {2}{W} 3 Legendary Artifact Creature - Synth Knight 3 3 U creature Vigilance, lifelink | Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. Pre-War Formalwear pip pip/21 pip W W {2}{W} 3 Artifact - Equipment R artifact When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. | Equipped creature gets +2/+2 and has vigilance. | Equip {3} The Prydwen, Steel Flagship pip pip/22 pip W W {4}{W}{W} 6 Legendary Artifact - Vehicle 6 6 R artifact yInitialize/ch Create Human Knight/spawn [pip] Human Knight (W 2/2) Flying | Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." | Crew 2 Securitron Squadron pip pip/23 pip W W {1}{W} 2 Artifact Creature - Robot 2 2 R creature Create Securitron Squadron Copy/spawn [lackey] Securitron Squadron (Copy) Create 2 Securitron Squadron Copies/spawnx2 [lackey] Securitron Squadron (Copy) Create 3 Securitron Squadron Copies/spawnx3 [lackey] Securitron Squadron (Copy) Squad {3} | Vigilance | Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. Sentry Bot pip pip/24 pip W W {4}{W} 5 Artifact Creature - Robot 2 5 R creature Create Energy Reserve/spawn [pip] Energy Reserve Flash | This spell costs {1} less to cast for each creature attacking you. | When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. | At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. Sierra, Nuka's Biggest Fan pip pip/25 pip W W {3}{W} 4 Legendary Creature - Human Citizen 3 4 R creature Create Food/spawn [pip] Food The Nuka-Cola Challenge - Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. | Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra. Vault 13: Dweller's Journey pip pip/26 pip W W {3}{W} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Scry 2/vp1pt2 I - For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. | II - You gain 2 life and scry 2. | III - Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. Vault 75: Middle School pip pip/27 pip W W {2}{W}{W} 4 Enchantment - Saga R enchantment /ccblue=1 I - Exile all creatures with power 4 or greater. | II, III - Put a +1/+1 counter on each creature you control. Vault 101: Birthday Party pip pip/28 pip W W {3}{W} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Human Soldier/spawn [pip] Human Soldier (W 1/1) I - Create a 1/1 white Human Soldier creature token and a Food token. | II, III - You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Yes Man, Personal Securitron pip pip/29 pip W W {2}{W} 3 Legendary Artifact Creature - Robot 2 2 R creature Create Soldier/spawn [pip] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [pip] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [pip] Soldier (W 1/1) {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. | Wild Card - When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. Curie, Emergent Intelligence pip pip/30 pip U U {1}{U} 2 Legendary Artifact Creature - Robot 1 3 R creature Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. | {1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." James, Wandering Dad pip pip/31 pip U U {2}{U} 3 Legendary Creature - Human Scientist 2 4 R creature Create Clue/spawn [pip] Clue Create 5 Clues/spawnx5 [pip] Clue Create 10 Clues/spawnx10 [pip] Clue Create Adventure Marker/spawn [eld] On an Adventure {T}: Add {C}{C}. Spend this mana only to activate abilities. // Follow Him | {X}{U}{U} | Instant - Adventure | Investigate X times. Jason Bright, Glowing Prophet pip pip/32 pip U U {2}{U} 3 Legendary Creature - Zombie Mutant Advisor 2 3 R creature Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. | Come Fly With Me - {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. Mirelurk Queen pip pip/33 pip U U {4}{U} 5 Creature - Crab Mutant 4 4 R creature Vigilance | When Mirelurk Queen enters the battlefield, target player gets two rad counters. | Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. Nerd Rage pip pip/34 pip U U {2}{U} 3 Enchantment - Aura U enchantment Enchant creature | When Nerd Rage enters the battlefield, draw two cards. | Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn." Nick Valentine, Private Eye pip pip/35 pip U U {2}{U} 3 Legendary Artifact Creature - Synth Detective 2 2 R creature Create Clue/spawn [pip] Clue Nick Valentine, Private Eye can't be blocked except by artifact creatures. | Whenever Nick Valentine or another artifact creature you control dies, you may investigate. Piper Wright, Publick Reporter pip pip/36 pip U U {1}{U} 2 Legendary Creature - Human Detective 1 2 R creature Create Clue/spawn [pip] Clue Whenever Piper Wright deals combat damage to a player, investigate that many times. | Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. Radstorm pip pip/37 pip U U {3}{U} 4 Instant R instant Storm | Proliferate. Robobrain War Mind pip pip/38 pip U U {3}{U} 4 Artifact Creature - Robot * 5 U creature Create Energy Reserve/spawn [pip] Energy Reserve Robobrain War Mind's power is equal to the number of cards in your hand. | When Robobrain War Mind enters the battlefield, you get an amount of {E} equal to the number of artifact creatures you control. | Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card. Struggle for Project Purity pip pip/39 pip U U {3}{U} 4 Enchantment R enchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. | - Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. | - Enclave - Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. Synth Infiltrator pip pip/40 pip U U {3}{U}{U} 5 Artifact Creature - Synth 0 0 R creature Improvise | You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types. Vexing Radgull pip pip/41 pip U U {1}{U} 2 Creature - Bird Mutant 1 2 U creature /ch Flying | Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. Bloatfly Swarm pip pip/42 pip B B {3}{B} 4 Creature - Insect Mutant 0 0 U creature /ch;/ccgreen=5 Flying | Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. | If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way. Butch DeLoria, Tunnel Snake pip pip/43 pip B B {1}{B} 2 Legendary Creature - Human Rogue 2 2 U creature Create Menace Counter/spawn [lackey] Menace Counter Menace | Tunnel Snakes Rule! - Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. | {1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types. Feral Ghoul pip pip/44 pip B B {2}{B} 3 Creature - Zombie Mutant 2 2 R creature Menace | Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. | When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. Hancock, Ghoulish Mayor pip pip/45 pip B B {2}{B} 3 Legendary Creature - Zombie Mutant Advisor 2 1 R creature Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. | Undying Infesting Radroach pip pip/46 pip B B {2}{B} 3 Creature - Insect Mutant 2 2 U creature /ch Flying | Infesting Radroach can't block. | Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. | Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. Nuclear Fallout pip pip/47 pip B B {X}{B}{B} 2 Sorcery R sorcery Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. Ruthless Radrat pip pip/48 pip B B {1}{B}{B} 3 Creature - Rat Mutant 2 2 U creature Squad-Exile four cards from your graveyard. | Menace Screeching Scorchbeast pip pip/49 pip B B {4}{B}{B} 6 Creature - Bat Mutant 5 5 R creature yInitialize/ch Create Zombie Mutant/spawn [pip] Zombie Mutant (B 2/2) Create 5 Zombie Mutants/spawnx5 [pip] Zombie Mutant (B 2/2) Create 10 Zombie Mutants/spawnx10 [pip] Zombie Mutant (B 2/2) Flying, menace | Whenever Screeching Scorchbeast attacks, each player gets two rad counters. | Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. V.A.T.S. pip pip/50 pip B B {2}{B}{B} 4 Instant R instant Split second | Choose any number of target creatures with equal toughness. Destroy the chosen creatures. Vault 12: The Necropolis pip pip/51 pip B B {4}{B}{B} 6 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Zombie Mutant/spawn [pip] Zombie Mutant (B 2/2) Create 5 Zombie Mutants/spawnx5 [pip] Zombie Mutant (B 2/2) Create 10 Zombie Mutants/spawnx10 [pip] Zombie Mutant (B 2/2) I - Each player gets three rad counters. | II - Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. | III - Put two +1/+1 counters on each creature you control that's a Zombie or Mutant. Wasteland Raider pip pip/52 pip B B {2}{B}{B} 4 Creature - Human Mercenary 4 3 R creature Create Wasteland Raider Copy/spawn [lackey] Wasteland Raider (Copy) Create 2 Wasteland Raider Copies/spawnx2 [lackey] Wasteland Raider (Copy) Create 3 Wasteland Raider Copies/spawnx3 [lackey] Wasteland Raider (Copy) Squad {2} | When Wasteland Raider enters the battlefield, each player sacrifices a creature. Acquired Mutation pip pip/53 pip R R {2}{R} 3 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+2 and is goaded. | Whenever enchanted creature attacks, defending player gets two rad counters. Assaultron Dominator pip pip/54 pip R R {1}{R} 2 Artifact Creature - Robot 2 2 R creature yInitialize/spawn [lackey] Trample Counter Create Energy Reserve/spawn [pip] Energy Reserve When Assaultron Dominator enters the battlefield, you get {E}{E}. | Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. Bottle-Cap Blast pip pip/55 pip R R {4}{R} 5 Instant U instant Create Treasure/spawn [pip] Treasure Create 5 Treasures/spawnx5 [pip] Treasure Create 10 Treasures/spawnx10 [pip] Treasure Improvise | Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. Crimson Caravaneer pip pip/56 pip R R {2}{R} 3 Creature - Human Scout 1 2 U creature Double strike, trample | Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. Duchess, Wayward Tavernkeep pip pip/57 pip R R {3}{R} 4 Legendary Creature - Human Citizen 4 3 R creature Hunters for Hire - Whenever a creature you control deals combat damage to a player, put a quest counter on it. | {1}, Remove a quest counter from a permanent you control: Create a Junk token. Grim Reaper's Sprint pip pip/58 pip R R {4}{R} 5 Enchantment - Aura R enchantment Morbid - This spell costs {3} less to cast if a creature died this turn. | Enchant creature | When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. | Enchanted creature gets +2/+2 and has haste. Ian the Reckless pip pip/59 pip R R {1}{R} 2 Legendary Creature - Human Warrior 2 1 U creature Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. Junk Jet pip pip/60 pip R R {1}{R} 2 Artifact - Equipment R artifact When Junk Jet enters the battlefield, create a Junk token. | {3}, Sacrifice another artifact: Double equipped creature's power until end of turn. | Equip {1} Megaton's Fate pip pip/61 pip R R {5}{R} 6 Sorcery R sorcery Create 4 Treasures/spawnx4 [pip] Treasure Choose one - | - Disarm - Destroy target artifact. Create four Treasure tokens. | - Detonate - Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. The Motherlode, Excavator pip pip/62 pip R R {3}{R}{R} 5 Legendary Artifact Creature - Robot 5 5 R creature Create Energy Reserve/spawn [pip] Energy Reserve When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls. | Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. Mysterious Stranger pip pip/63 pip R R {2}{R}{R} 4 Creature - Human Rogue 3 2 R creature Flash | When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. Plasma Caster pip pip/64 pip R R {1}{R} 2 Artifact - Equipment R artifact Flip a coin/flip1 Create Energy Reserve/spawn [pip] Energy Reserve Equipped creature gets +1/+1. | Whenever equipped creature attacks, you get {E}{E}. | Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. | Equip {2} Powder Ganger pip pip/65 pip R R {2}{R} 3 Creature - Human Rogue 2 2 R creature Create Powder Ganger Copy/spawn [lackey] Powder Ganger (Copy) Create 2 Powder Ganger Copies/spawnx2 [lackey] Powder Ganger (Copy) Create 3 Powder Ganger Copies/spawnx3 [lackey] Powder Ganger (Copy) Squad {2} | When Powder Ganger enters the battlefield, destroy up to one target artifact. Rose, Cutthroat Raider pip pip/66 pip R R {2}{R}{R} 4 Legendary Artifact Creature - Robot 3 2 R creature First strike | Raid - At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. | Whenever you sacrifice a Junk, add {R}. Synth Eradicator pip pip/67 pip R R {2}{R} 3 Artifact Creature - Synth Soldier 3 3 R creature Reveal top card/vp1at1 Create Energy Reserve/spawn [pip] Energy Reserve Haste | Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E}. If you don't, you may play that card this turn. | {T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target. Thrill-Kill Disciple pip pip/68 pip R R {2}{R} 3 Creature - Human Mercenary 3 2 R creature Squad-{1}, Discard a card. | When Thrill-Kill Disciple dies, create a Junk token. Vault 21: House Gambit pip pip/69 pip R R {1}{R} 2 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Treasure/spawn [pip] Treasure Create 5 Treasures/spawnx5 [pip] Treasure Create 10 Treasures/spawnx10 [pip] Treasure I, II - Discard a card, then draw a card. | III - Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. Veronica, Dissident Scribe pip pip/70 pip R R {2}{R} 3 Legendary Creature - Human Artificer Rogue 3 3 R creature Menace | Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. | Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. Wild Wasteland pip pip/71 pip R R {2}{R} 3 Enchantment R enchantment Reveal top two cards/vp1at2 Skip your draw step. | At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. Animal Friend pip pip/72 pip G G {1}{G} 2 Enchantment - Aura R enchantment Create Squirrel/spawn [pip] Squirrel (G 1/1) Enchant creature | Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend." Bighorner Rancher pip pip/73 pip G G {4}{G} 5 Creature - Human Ranger 2 5 U creature Vigilance | {T}: Add an amount of {G} equal to the greatest power among creatures you control. | Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. Break Down pip pip/74 pip G G {2}{G} 3 Instant U instant Destroy target artifact or enchantment. Create a Junk token. Cathedral Acolyte pip pip/75 pip G G {1}{G} 2 Creature - Human Cleric 1 2 U creature Each creature you control with a counter on it has ward {1}. | {T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. Glowing One pip pip/76 pip G G {2}{G} 3 Creature - Zombie Mutant 2 2 U creature Deathtouch | Whenever Glowing One deals combat damage to a player, they get four rad counters. | Whenever a player mills a nonland card, you gain 1 life. Gunner Conscript pip pip/77 pip G G {1}{G} 2 Creature - Human Mercenary 2 2 U creature Trample | Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. | When Gunner Conscript dies, if it was enchanted, create a Junk token. | When Gunner Conscript dies, if it was equipped, create a Junk token. Harold and Bob, First Numens pip pip/78 pip G G {2}{G} 3 Legendary Creature - Treefolk Mutant 3 3 R creature Vigilance, reach | When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. Lily Bowen, Raging Grandma pip pip/79 pip G G {3}{G} 4 Legendary Creature - Mutant Warrior 0 0 R creature /ccgreen=2 Vigilance | Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. | At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. Lumbering Megasloth pip pip/80 pip G G {10}{G}{G} 12 Creature - Sloth Mutant 8 8 U creature /cr90 This spell costs {1} less to cast for each counter among players and permanents. | Trample | Lumbering Megasloth enters the battlefield tapped. Power Fist pip pip/81 pip G G {1}{G} 2 Artifact - Equipment R artifact Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." | Equip {2} Rampaging Yao Guai pip pip/82 pip G G {X}{G}{G}{G} 3 Creature - Bear Mutant 2 2 R creature Vigilance, trample | Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. | When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. Strong Back pip pip/83 pip G G {2}{G} 3 Enchantment - Aura R enchantment Enchant creature | Equip abilities you activate that target enchanted creature cost {3} less to activate. | Aura spells you cast that target enchanted creature cost {3} less to cast. | Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. Strong, the Brutish Thespian pip pip/84 pip G G {4}{G}{G} 6 Legendary Creature - Mutant Berserker 7 7 R creature Ward {2} | Enrage - Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. | You gain life rather than lose life from radiation. Super Mutant Scavenger pip pip/85 pip G G {4}{G} 5 Creature - Mutant Warrior 5 5 U creature Trample | When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. Tato Farmer pip pip/86 pip G G {2}{G} 3 Creature - Zombie Mutant Peasant 1 4 R creature Landfall - Whenever a land enters the battlefield under your control, you may get two rad counters. | {T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. Watchful Radstag pip pip/87 pip G G {2}{G} 3 Creature - Elk Mutant 2 2 R creature Create Copy/spawn [pip] Copy Evolve | Whenever Watchful Radstag evolves, create a token that's a copy of it. Well Rested pip pip/88 pip G G {1}{G} 2 Enchantment - Aura U enchantment Enchant creature | Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn." Agent Frank Horrigan pip pip/89 pip BG BG {5}{B}{G} 7 Legendary Creature - Mutant Warrior 8 6 R creature Trample | Agent Frank Horrigan has indestructible as long as it attacked this turn. | Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. Almost Perfect pip pip/90 pip GW GW {4}{G}{W} 6 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has base power and toughness 9/10 and has indestructible. Alpha Deathclaw pip pip/91 pip BG BG {4}{B}{G} 6 Creature - Lizard Mutant 6 6 R creature Monstrosity - Add 4 +1/+1 counters/ccgreen+4 Menace, trample | When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. | {5}{B}{G}: Monstrosity 4. Arcade Gannon pip pip/92 pip WU WU {2}{W}{U} 4 Legendary Creature - Human Doctor 2 3 R creature {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. | For Auld Lang Syne - Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. Armory Paladin pip pip/93 pip RW RW {1}{R}{W} 3 Creature - Human Knight 3 3 R creature Reveal top card/vp1at1 Trample | Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. Atomize pip pip/94 pip BG BG {2}{B}{G} 4 Instant R instant Destroy target nonland permanent. Proliferate. Boomer Scrapper pip pip/95 pip BR BR {1}{B}{R} 3 Creature - Human Soldier 1 1 R creature Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. | Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. Cait, Cage Brawler pip pip/96 pip RG RG {R}{G} 2 Legendary Creature - Human Warrior 1 1 R creature As long as it's your turn, Cait, Cage Brawler has indestructible. | Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. Cass, Hand of Vengeance pip pip/97 pip RW RW {2}{R}{W} 4 Legendary Creature - Human Ranger 4 3 R creature Vigilance | Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. Colonel Autumn pip pip/98 pip WB WB {1}{W}{B} 3 Legendary Creature - Human Soldier 2 3 R creature Lifelink | Exploit | Other legendary creatures you control have exploit. | Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control. Contaminated Drink pip pip/99 pip UB UB {X}{U}{B} 2 Instant U instant Draw X cards, then you get half X rad counters, rounded up. Craig Boone, Novac Guard pip pip/100 pip RW RW {1}{R}{W} 3 Legendary Creature - Human Soldier 3 3 U creature Reach, lifelink | One for My Baby - Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them. Desdemona, Freedom's Edge pip pip/101 pip RW RW {2}{R}{W} 4 Legendary Creature - Human Rogue 3 4 R creature Vigilance | Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. Elder Arthur Maxson pip pip/102 pip WB WB {1}{W}{B} 3 Legendary Creature - Human Knight 4 2 R creature Creature tokens you control have training. | Blind Betrayal - Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. Elder Owyn Lyons pip pip/103 pip WU WU {2}{W}{U} 4 Legendary Creature - Human Knight 3 3 U creature Artifacts you control have ward {1}. | When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand. Electrosiphon pip pip/104 pip UR UR {U}{U}{R} 3 Instant R instant Create Energy Reserve/spawn [pip] Energy Reserve Counter target spell. You get an amount of {E} equal to its mana value. Inventory Management pip pip/105 pip RW RW {R}{W} 2 Instant R instant Split second | For each Aura and Equipment you control, you may attach it to a creature you control. Kellogg, Dangerous Mind pip pip/106 pip BR BR {1}{B}{R} 3 Legendary Creature - Human Mercenary 3 2 R creature Create Treasure/spawn [pip] Treasure First strike, haste | Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. | Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery. Legate Lanius, Caesar's Ace pip pip/107 pip BR BR {2}{B}{R} 4 Legendary Creature - Human Soldier 2 2 U creature Decimate - When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. | Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius. MacCready, Lamplight Mayor pip pip/108 pip WB WB {W}{B} 2 Legendary Creature - Human Advisor 1 3 R creature Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. | Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life. Marcus, Mutant Mayor pip pip/109 pip GU GU {3}{G}{U} 5 Legendary Creature - Mutant Advisor 4 4 R creature Vigilance, trample | Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. Moira Brown, Guide Author pip pip/110 pip RW RW {1}{R}{W} 3 Legendary Creature - Human Citizen 2 3 R creature Create Wasteland Survival Guide/spawn [pip] Wasteland Survival Guide When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. | Whenever you attack, put a quest counter on target nonland permanent you control. Mutational Advantage pip pip/111 pip GU GU {1}{G}{U} 3 Instant R instant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. Nightkin Ambusher pip pip/112 pip UB UB {2}{U}{B} 4 Creature - Mutant Warrior 4 4 U creature Ward {2} | When Nightkin Ambusher enters the battlefield, target player gets four rad counters. | Nightkin Ambusher can't be blocked as long as defending player has a rad counter. The Nipton Lottery pip pip/113 pip BR BR {2}{B}{R} 4 Sorcery R sorcery Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. Paladin Elizabeth Taggerdy pip pip/114 pip RW RW {1}{R}{W} 3 Legendary Creature - Human Knight 3 2 R creature Battalion - Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. Raul, Trouble Shooter pip pip/115 pip UB UB {1}{U}{B} 3 Legendary Creature - Zombie Mutant Rogue 1 4 U creature Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. | {T}: Each player mills a card. Red Death, Shipwrecker pip pip/116 pip UR UR {U}{R} 2 Legendary Creature - Crab Mutant 1 3 R creature Alluring Eyes - {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. Rex, Cyber-Hound pip pip/117 pip WU WU {1}{W}{U} 3 Legendary Artifact Creature - Robot Dog 2 2 R creature Create Energy Reserve/spawn [pip] Energy Reserve Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E}. | Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. | Rex has all activated abilities of all cards in exile with brain counters on them. Sentinel Sarah Lyons pip pip/118 pip RW RW {3}{R}{W} 5 Legendary Creature - Human Knight 4 4 R creature Haste | As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. | Battalion - Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. Shaun, Father of Synths pip pip/119 pip UR UR {3}{U}{R} 5 Legendary Creature - Human Scientist 3 4 R creature Create Copy/spawn [pip] Copy Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. | When Shaun leaves the battlefield, exile all Synth tokens you control. Three Dog, Galaxy News DJ pip pip/120 pip RW RW {1}{R}{W} 3 Legendary Creature - Human Bard 1 5 R creature Create Copy/spawn [pip] Copy Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature. Vault 11: Voter's Dilemma pip pip/121 pip WB WB {2}{W}{B} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Human Soldier/spawn [pip] Human Soldier (W 1/1) Create 5 Human Soldiers/spawnx5 [pip] Human Soldier (W 1/1) Create 10 Human Soldiers/spawnx10 [pip] Human Soldier (W 1/1) I - For each opponent, you create a 1/1 white Human Soldier creature token. | II, III - Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes. Vault 87: Forced Evolution pip pip/122 pip GU GU {3}{G}{U} 5 Enchantment - Saga R enchantment /ccblue=1 I - Gain control of target non-Mutant creature for as long as you control Vault 87. | II - Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. | III - Draw cards equal to the greatest power among Mutants you control. Vault 112: Sadistic Simulation pip pip/123 pip UR UR {2}{U}{R} 4 Enchantment - Saga R enchantment yInitialize/ccblue=1 Create Energy Reserve/spawn [pip] Energy Reserve I, II - Tap up to one target creature and put a stun counter on it. You get {E}{E}. | III - Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. White Glove Gourmand pip pip/124 pip WB WB {2}{W}{B} 4 Creature - Human Noble 2 2 U creature yInitialize/spawnx2 [pip] Human Soldier (W 1/1) Create Food/spawn [pip] Food When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. | At the beginning of your end step, if another Human died under your control this turn, create a Food token. Young Deathclaws pip pip/125 pip BG BG {2}{B}{G} 4 Creature - Lizard Mutant 4 2 U creature Menace | Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. Agility Bobblehead pip pip/126 pip {3} 3 Artifact - Bobblehead U artifact {T}: Add one mana of any color. | {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. Behemoth of Vault 0 pip pip/127 pip {6} 6 Artifact Creature - Robot 6 6 U creature Create Energy Reserve/spawn [pip] Energy Reserve Trample | When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E}. | When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent. Brotherhood Vertibird pip pip/128 pip {3} 3 Artifact - Vehicle * 4 R artifact /ch Flying | Brotherhood Vertibird's power is equal to the number of artifacts you control. | Crew 2 C.A.M.P. pip pip/129 pip {3} 3 Artifact - Fortification U artifact Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. | Fortify {3} Charisma Bobblehead pip pip/130 pip {3} 3 Artifact - Bobblehead U artifact Create Soldier/spawn [pip] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [pip] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [pip] Soldier (W 1/1) {T}: Add one mana of any color. | {4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. ED-E, Lonesome Eyebot pip pip/131 pip {3} 3 Legendary Artifact Creature - Robot 2 1 R creature /ch Flying | ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. | {2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E. Endurance Bobblehead pip pip/132 pip {3} 3 Artifact - Bobblehead U artifact {T}: Add one mana of any color. | {3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. Expert-Level Safe pip pip/133 pip {2} 2 Artifact U artifact When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. | {1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. Intelligence Bobblehead pip pip/134 pip {3} 3 Artifact - Bobblehead U artifact {T}: Add one mana of any color. | {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. Luck Bobblehead pip pip/135 pip {3} 3 Artifact - Bobblehead U artifact Roll 1d6/rolld6 1 Roll 5d6/rolld6 5 Roll 10d6/rolld6 10 Create Treasure/spawn [pip] Treasure Create 5 Treasures/spawnx5 [pip] Treasure Create 10 Treasures/spawnx10 [pip] Treasure {T}: Add one mana of any color. | {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. Mister Gutsy pip pip/136 pip {2} 2 Artifact Creature - Robot Soldier 1 1 R creature Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. | When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. Nuka-Cola Vending Machine pip pip/137 pip {3} 3 Artifact U artifact Create Food/spawn [pip] Food Create Treasure/spawn [pip] Treasure {1}, {T}: Create a Food token. | Whenever you sacrifice a Food, create a tapped Treasure token. Nuka-Nuke Launcher pip pip/138 pip {2} 2 Artifact - Equipment R artifact Equipped creature gets +3/+0 and has intimidate. | Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. | Equip {3} Perception Bobblehead pip pip/139 pip {3} 3 Artifact - Bobblehead U artifact {T}: Add one mana of any color. | {3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Pip-Boy 3000 pip pip/140 pip {1} 1 Artifact - Equipment R artifact Whenever equipped creature attacks, choose one - | - Sort Inventory - Draw a card, then discard a card. | - Pick a Perk - Put a +1/+1 counter on that creature. | - Check Map - Untap up to two target lands. | Equip {2} Recon Craft Theta pip pip/141 pip {4} 4 Artifact - Vehicle 4 4 R artifact /ch;/spawn [pip] Alien (U 0/0) Flying | When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. | Whenever Recon Craft Theta attacks, proliferate. | Crew 2 Silver Shroud Costume pip pip/142 pip {2} 2 Artifact - Equipment U artifact Flash | When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. | Equipped creature can't be blocked. | Equip {3} Strength Bobblehead pip pip/143 pip {3} 3 Artifact - Bobblehead U artifact {T}: Add one mana of any color. | {3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. Survivor's Med Kit pip pip/144 pip {1} 1 Artifact U artifact Create Food/spawn [pip] Food {1}, {T}: Choose one that hasn't been chosen - | - Stimpak - Draw a card. | - Fancy Lads Snack Cakes - Create a Food token. | - RadAway - Target player loses all rad counters. Sacrifice Survivor's Med Kit. T-45 Power Armor pip pip/145 pip {2} 2 Artifact - Equipment R artifact yInitialize/spawn [lackey] Lifelink Counter Create Energy Reserve/spawn [pip] Energy Reserve When T-45 Power Armor enters the battlefield, you get {E}{E}. | Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. | At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. | Equip {3} Desolate Mire pip pip/146 pip WB 0 Land R land {1}, {T}: Add {W}{B}. Diamond City pip pip/147 pip 0 Land R land /ccblue=1 Diamond City enters the battlefield with a shield counter on it. | {T}: Add {C}. | {T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. Ferrous Lake pip pip/148 pip UR 0 Land R land {1}, {T}: Add {U}{R}. HELIOS One pip pip/149 pip 0 Land R land Create Energy Reserve/spawn [pip] Energy Reserve {T}: Add {C}. | {1}, {T}: You get {E}. | {3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. Junktown pip pip/150 pip R 0 Land R land {T}: Add {C}. | {4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. Mariposa Military Base pip pip/151 pip 0 Land R land You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. | {T}: Add {C}. | {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. Overflowing Basin pip pip/152 pip GU 0 Land R land {1}, {T}: Add {G}{U}. Sunscorched Divide pip pip/153 pip RW 0 Land R land {1}, {T}: Add {R}{W}. Viridescent Bog pip pip/154 pip BG 0 Land R land {1}, {T}: Add {B}{G}. All That Glitters pip pip/155 pip W W {1}{W} 2 Enchantment - Aura C enchantment Enchant creature | Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Austere Command pip pip/156 pip W W {4}{W}{W} 6 Sorcery R sorcery Choose two - | - Destroy all artifacts. | - Destroy all enchantments. | - Destroy all creatures with mana value 3 or less. | - Destroy all creatures with mana value 4 or greater. Captain of the Watch pip pip/157 pip W W {4}{W}{W} 6 Creature - Human Soldier 3 3 R creature /spawnx3 [pip] Soldier (W 1/1) Vigilance | Other Soldier creatures you control get +1/+1 and have vigilance. | When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. Crush Contraband pip pip/158 pip W W {3}{W} 4 Instant U instant Choose one or both - | - Exile target artifact. | - Exile target enchantment. Dispatch pip pip/159 pip W W {W} 1 Instant U instant Tap target creature. | Metalcraft - If you control three or more artifacts, exile that creature. Entrapment Maneuver pip pip/160 pip W W {3}{W} 4 Instant R instant Create Soldier/spawn [pip] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [pip] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [pip] Soldier (W 1/1) Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. Hour of Reckoning pip pip/161 pip W W {4}{W}{W}{W} 7 Sorcery R sorcery Convoke | Destroy all nontoken creatures. Impassioned Orator pip pip/162 pip W W {1}{W} 2 Creature - Human Cleric 2 2 C creature Whenever another creature enters the battlefield under your control, you gain 1 life. Intangible Virtue pip pip/163 pip W W {1}{W} 2 Enchantment U enchantment Creature tokens you control get +1/+1 and have vigilance. Keeper of the Accord pip pip/164 pip W W {3}{W} 4 Creature - Human Soldier 3 4 R creature Create Soldier/spawn [pip] Soldier (W 1/1) At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. | At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Mantle of the Ancients pip pip/165 pip W W {3}{W}{W} 5 Enchantment - Aura R enchantment Enchant creature you control | When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. | Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. Marshal's Anthem pip pip/166 pip W W {2}{W}{W} 4 Enchantment R enchantment Multikicker {1}{W} | Creatures you control get +1/+1. | When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. Martial Coup pip pip/167 pip W W {X}{W}{W} 2 Sorcery R sorcery Create Soldier/spawn [pip] Soldier (W 1/1) Create 5 Soldiers/spawnx5 [pip] Soldier (W 1/1) Create 10 Soldiers/spawnx10 [pip] Soldier (W 1/1) Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Open the Vaults pip pip/168 pip W W {4}{W}{W} 6 Sorcery R sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. Path to Exile pip pip/169 pip W W {W} 1 Instant U instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Puresteel Paladin pip pip/170 pip W W {W}{W} 2 Creature - Human Knight 2 2 R creature Whenever an Equipment enters the battlefield under your control, you may draw a card. | Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts. Secure the Wastes pip pip/171 pip W W {X}{W} 1 Instant R instant Create Warrior/spawn [pip] Warrior (W 1/1) Create 5 Warriors/spawnx5 [pip] Warrior (W 1/1) Create 10 Warriors/spawnx10 [pip] Warrior (W 1/1) Create X 1/1 white Warrior creature tokens. Single Combat pip pip/172 pip W W {3}{W}{W} 5 Sorcery R sorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. Swords to Plowshares pip pip/173 pip W W {W} 1 Instant U instant Exile target creature. Its controller gains life equal to its power. Valorous Stance pip pip/174 pip W W {1}{W} 2 Instant U instant Choose one - | - Target creature gains indestructible until end of turn. | - Destroy target creature with toughness 4 or greater. Fraying Sanity pip pip/175 pip U U {2}{U} 3 Enchantment - Aura Curse R enchantment Enchant player | At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. Glimmer of Genius pip pip/176 pip U U {3}{U} 4 Instant U instant Scry 2/vp1pt2 Create Energy Reserve/spawn [pip] Energy Reserve Scry 2, then draw two cards. You get {E}{E}. Inexorable Tide pip pip/177 pip U U {3}{U}{U} 5 Enchantment R enchantment Whenever you cast a spell, proliferate. Mechanized Production pip pip/178 pip U U {2}{U}{U} 4 Enchantment - Aura M enchantment Create Copy/spawn [pip] Copy Enchant artifact you control | At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. One with the Machine pip pip/179 pip U U {3}{U} 4 Sorcery R sorcery Draw cards equal to the highest mana value among artifacts you control. Thirst for Knowledge pip pip/180 pip U U {2}{U} 3 Instant U instant Draw three cards. Then discard two cards unless you discard an artifact card. Whirler Rogue pip pip/181 pip U U {2}{U}{U} 4 Creature - Human Rogue Artificer 2 2 U creature /spawnx2 [pip] Thopter (1/1 Flying) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | Tap two untapped artifacts you control: Target creature can't be blocked this turn. Bastion of Remembrance pip pip/182 pip B B {2}{B} 3 Enchantment U enchantment /spawn [pip] Human Soldier (W 1/1) When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. | Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Black Market pip pip/183 pip B B {3}{B}{B} 5 Enchantment R enchantment Whenever a creature dies, put a charge counter on Black Market. | At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. Deadly Dispute pip pip/184 pip B B {1}{B} 2 Instant C instant /spawn [pip] Treasure As an additional cost to cast this spell, sacrifice an artifact or creature. | Draw two cards and create a Treasure token. Lethal Scheme pip pip/185 pip B B {2}{B}{B} 4 Instant R instant Convoke | Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. Morbid Opportunist pip pip/186 pip B B {2}{B} 3 Creature - Human Rogue 1 3 U creature Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. Pitiless Plunderer pip pip/187 pip B B {3}{B} 4 Creature - Human Pirate 1 4 U creature Create Treasure/spawn [pip] Treasure Whenever another creature you control dies, create a Treasure token. Blasphemous Act pip pip/188 pip R R {8}{R} 9 Sorcery R sorcery This spell costs {1} less to cast for each creature on the battlefield. | Blasphemous Act deals 13 damage to each creature. Chaos Warp pip pip/189 pip R R {2}{R} 3 Instant R instant Reveal top card/vp1at1 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Loyal Apprentice pip pip/190 pip R R {1}{R} 2 Creature - Human Artificer 2 1 U creature Create Thopter/spawn [pip] Thopter (1/1 Flying) Haste | Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. Sticky Fingers pip pip/191 pip R R {R} 1 Enchantment - Aura C enchantment Create Treasure/spawn [pip] Treasure Enchant creature | Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." | When enchanted creature dies, draw a card. Stolen Strategy pip pip/192 pip R R {4}{R} 5 Enchantment R enchantment Reveal top card/vp1at1 At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Unexpected Windfall pip pip/193 pip R R {2}{R}{R} 4 Instant C instant /spawnx2 [pip] Treasure As an additional cost to cast this spell, discard a card. | Draw two cards and create two Treasure tokens. Abundant Growth pip pip/194 pip G G {G} 1 Enchantment - Aura C enchantment Enchant land | When Abundant Growth enters the battlefield, draw a card. | Enchanted land has "{T}: Add one mana of any color." Branching Evolution pip pip/195 pip G G {2}{G} 3 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Cultivate pip pip/196 pip G G {2}{G} 3 Sorcery U sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Farseek pip pip/197 pip G G {1}{G} 2 Sorcery C sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Fertile Ground pip pip/198 pip G G {1}{G} 2 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Guardian Project pip pip/199 pip G G {3}{G} 4 Enchantment R enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. Hardened Scales pip pip/200 pip G G {G} 1 Enchantment R enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Harmonize pip pip/201 pip G G {2}{G}{G} 4 Sorcery U sorcery Draw three cards. Heroic Intervention pip pip/202 pip G G {1}{G} 2 Instant R instant Permanents you control gain hexproof and indestructible until end of turn. Inspiring Call pip pip/203 pip G G {2}{G} 3 Instant U instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Rampant Growth pip pip/204 pip G G {1}{G} 2 Sorcery C sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Rancor pip pip/205 pip G G {G} 1 Enchantment - Aura U enchantment Enchant creature | Enchanted creature gets +2/+0 and has trample. | When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. Squirrel Nest pip pip/206 pip G G {1}{G}{G} 3 Enchantment - Aura U enchantment Create Squirrel/spawn [pip] Squirrel (G 1/1) Enchant land | Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." Tireless Tracker pip pip/207 pip G G {2}{G} 3 Creature - Human Scout 3 2 R creature Create Clue/spawn [pip] Clue Landfall - Whenever a land enters the battlefield under your control, investigate. | Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. Wild Growth pip pip/208 pip G G {G} 1 Enchantment - Aura C enchantment Enchant land | Whenever enchanted land is tapped for mana, its controller adds an additional {G}. Anguished Unmaking pip pip/209 pip WB WB {1}{W}{B} 3 Instant R instant Exile target nonland permanent. You lose 3 life. Assemble the Legion pip pip/210 pip RW RW {3}{R}{W} 5 Enchantment R enchantment Create Soldier/spawn [pip] Soldier (RW 1/1 Haste) At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. Behemoth Sledge pip pip/211 pip GW GW {1}{G}{W} 3 Artifact - Equipment U artifact Equipped creature gets +2/+2 and has trample and lifelink. | Equip {3} Biomass Mutation pip pip/212 pip GU GU {X}{G/U}{G/U} 2 Instant R instant Creatures you control have base power and toughness X/X until end of turn. Casualties of War pip pip/213 pip BG BG {2}{B}{B}{G}{G} 6 Sorcery R sorcery Choose one or more - | - Destroy target artifact. | - Destroy target creature. | - Destroy target enchantment. | - Destroy target land. | - Destroy target planeswalker. Corpsejack Menace pip pip/214 pip BG BG {2}{B}{G} 4 Creature - Fungus 4 4 U creature If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. Fervent Charge pip pip/215 pip RWB RWB {1}{R}{W}{B} 4 Enchantment R enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. Find // Finality pip pip/216 pip BG BG {B/G}{B/G} // {4}{B}{G} 8 Sorcery // Sorcery R sorcery Return up to two target creature cards from your graveyard to your hand. // You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. General's Enforcer pip pip/217 pip WB WB {W}{B} 2 Creature - Human Soldier 2 3 U creature Create Human Soldier/spawn [pip] Human Soldier (W 1/1) Legendary Humans you control have indestructible. | {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. Heroic Reinforcements pip pip/218 pip RW RW {2}{R}{W} 4 Sorcery U sorcery /spawnx2 [pip] Soldier (W 1/1) Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. Putrefy pip pip/219 pip BG BG {1}{B}{G} 3 Instant U instant Destroy target artifact or creature. It can't be regenerated. Ruinous Ultimatum pip pip/220 pip RWB RWB {R}{R}{W}{W}{W}{B}{B} 7 Sorcery R sorcery Destroy all nonland permanents your opponents control. Wake the Past pip pip/221 pip RW RW {5}{R}{W} 7 Sorcery R sorcery Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. Wear // Tear pip pip/222 pip RW RW {1}{R} // {W} 3 Instant // Instant U instant Destroy target artifact. | Fuse // Destroy target enchantment. | Fuse Winding Constrictor pip pip/223 pip BG BG {B}{G} 2 Creature - Snake 2 3 U creature If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. | If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. Arcane Signet pip pip/224 pip {2} 2 Artifact U artifact {T}: Add one mana of any color in your commander's color identity. Basilisk Collar pip pip/225 pip {1} 1 Artifact - Equipment R artifact Equipped creature has deathtouch and lifelink. | Equip {2} Bloodforged Battle-Axe pip pip/226 pip {1} 1 Artifact - Equipment R artifact Create Bloodforged Battle-Axe Copy/spawn [lackey] Bloodforged Battle-Axe (Copy) Equipped creature gets +2/+0. | Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. | Equip {2} Brass Knuckles pip pip/227 pip {4} 4 Artifact - Equipment U artifact Create Brass Knuckles Copy/spawn [lackey] Brass Knuckles (Copy) When you cast this spell, copy it. | Equipped creature has double strike as long as two or more Equipment are attached to it. | Equip {1} Champion's Helm pip pip/228 pip {3} 3 Artifact - Equipment R artifact Equipped creature gets +2/+2. | As long as equipped creature is legendary, it has hexproof. | Equip {1} Contagion Clasp pip pip/229 pip {2} 2 Artifact U artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. | {4}, {T}: Proliferate. Everflowing Chalice pip pip/230 pip {0} 0 Artifact U artifact Multikicker {2} | Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. | {T}: Add {C} for each charge counter on Everflowing Chalice. Explorer's Scope pip pip/231 pip {1} 1 Artifact - Equipment C artifact Look at top card/vp1pt1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. | Equip {1} Fireshrieker pip pip/232 pip {3} 3 Artifact - Equipment U artifact Equipped creature has double strike. | Equip {2} Lightning Greaves pip pip/233 pip {2} 2 Artifact - Equipment U artifact Equipped creature has haste and shroud. | Equip {0} Masterwork of Ingenuity pip pip/234 pip {1} 1 Artifact - Equipment R artifact You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. Mind Stone pip pip/235 pip {2} 2 Artifact U artifact {T}: Add {C}. | {1}, {T}, Sacrifice Mind Stone: Draw a card. Mystic Forge pip pip/236 pip {4} 4 Artifact R artifact Look at top card/vp1pt1 Reveal top card/vp1at1 You may look at the top card of your library any time. | You may cast artifact spells and colorless spells from the top of your library. | {T}, Pay 1 life: Exile the top card of your library. Panharmonicon pip pip/237 pip {4} 4 Artifact R artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Skullclamp pip pip/238 pip {1} 1 Artifact - Equipment U artifact Equipped creature gets +1/-1. | Whenever equipped creature dies, draw two cards. | Equip {1} Sol Ring pip pip/239 pip {1} 1 Artifact U artifact {T}: Add {C}{C}. Solemn Simulacrum pip pip/240 pip {4} 4 Artifact Creature - Golem 2 2 R creature When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | When Solemn Simulacrum dies, you may draw a card. Steel Overseer pip pip/241 pip {2} 2 Artifact Creature - Construct 1 1 R creature {T}: Put a +1/+1 counter on each artifact creature you control. Swiftfoot Boots pip pip/242 pip {2} 2 Artifact - Equipment U artifact Equipped creature has hexproof and haste. | Equip {1} Talisman of Conviction pip pip/243 pip RW {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. Talisman of Creativity pip pip/244 pip UR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Talisman of Curiosity pip pip/245 pip GU {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. Talisman of Dominance pip pip/246 pip UB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Talisman of Hierarchy pip pip/247 pip WB {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Talisman of Indulgence pip pip/248 pip BR {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. Talisman of Progress pip pip/249 pip WU {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. Talisman of Resilience pip pip/250 pip BG {2} 2 Artifact U artifact {T}: Add {C}. | {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. Thought Vessel pip pip/251 pip {2} 2 Artifact C artifact You have no maximum hand size. | {T}: Add {C}. Wayfarer's Bauble pip pip/252 pip {1} 1 Artifact C artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Ash Barrens pip pip/253 pip 0 Land C land {T}: Add {C}. | Basic landcycling {1} Buried Ruin pip pip/254 pip 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Canopy Vista pip pip/255 pip GW 0 Land - Forest Plains R land /cr90 Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Canyon Slough pip pip/256 pip BR 0 Land - Swamp Mountain R land /cr90 Canyon Slough enters the battlefield tapped. | Cycling {2} Cinder Glade pip pip/257 pip RG 0 Land - Mountain Forest R land /cr90 Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Clifftop Retreat pip pip/258 pip RW 0 Land R land /cr90 Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. | {T}: Add {R} or {W}. Command Tower pip pip/259 pip 0 Land C land {T}: Add one mana of any color in your commander's color identity. Darkwater Catacombs pip pip/260 pip UB 0 Land R land {1}, {T}: Add {U}{B}. Dragonskull Summit pip pip/261 pip BR 0 Land R land /cr90 Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. | {T}: Add {B} or {R}. Drowned Catacomb pip pip/262 pip UB 0 Land R land /cr90 Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. | {T}: Add {U} or {B}. Evolving Wilds pip pip/263 pip 0 Land C land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard pip pip/264 pip 0 Land R land {T}: Add one mana of any color that a land an opponent controls could produce. Fetid Pools pip pip/265 pip UB 0 Land - Island Swamp R land /cr90 Fetid Pools enters the battlefield tapped. | Cycling {2} Glacial Fortress pip pip/266 pip WU 0 Land R land /cr90 Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. | {T}: Add {W} or {U}. Hinterland Harbor pip pip/267 pip GU 0 Land R land /cr90 Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. | {T}: Add {G} or {U}. Irrigated Farmland pip pip/268 pip WU 0 Land - Plains Island R land /cr90 Irrigated Farmland enters the battlefield tapped. | Cycling {2} Isolated Chapel pip pip/269 pip WB 0 Land R land /cr90 Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. | {T}: Add {W} or {B}. Jungle Shrine pip pip/270 pip RGW 0 Land U land /cr90 Jungle Shrine enters the battlefield tapped. | {T}: Add {R}, {G}, or {W}. Memorial to Glory pip pip/271 pip W 0 Land U land yInitialize/cr90 Create 2 Soldiers/spawnx2 [pip] Soldier (W 1/1) Memorial to Glory enters the battlefield tapped. | {T}: Add {W}. | {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. Mortuary Mire pip pip/272 pip B 0 Land C land /cr90 Mortuary Mire enters the battlefield tapped. | When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. | {T}: Add {B}. Mossfire Valley pip pip/273 pip RG 0 Land R land {1}, {T}: Add {R}{G}. Myriad Landscape pip pip/274 pip 0 Land U land /cr90 Myriad Landscape enters the battlefield tapped. | {T}: Add {C}. | {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Mystic Monastery pip pip/275 pip URW 0 Land U land /cr90 Mystic Monastery enters the battlefield tapped. | {T}: Add {U}, {R}, or {W}. Nesting Grounds pip pip/276 pip 0 Land R land {T}: Add {C}. | {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. Nomad Outpost pip pip/277 pip RWB 0 Land U land /cr90 Nomad Outpost enters the battlefield tapped. | {T}: Add {R}, {W}, or {B}. Opulent Palace pip pip/278 pip BGU 0 Land U land /cr90 Opulent Palace enters the battlefield tapped. | {T}: Add {B}, {G}, or {U}. Path of Ancestry pip pip/279 pip 0 Land C land yInitialize/cr90 Scry 1/vp1pt1 Path of Ancestry enters the battlefield tapped. | {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. Prairie Stream pip pip/280 pip WU 0 Land - Plains Island R land /cr90 Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Razortide Bridge pip pip/281 pip WU 0 Artifact Land C artifact /cr90 Razortide Bridge enters the battlefield tapped. | Indestructible | {T}: Add {W} or {U}. Roadside Reliquary pip pip/282 pip 0 Land U land {T}: Add {C}. | {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. Rogue's Passage pip pip/283 pip 0 Land U land {T}: Add {C}. | {4}, {T}: Target creature can't be blocked this turn. Rootbound Crag pip pip/284 pip RG 0 Land R land /cr90 Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. | {T}: Add {R} or {G}. Rustvale Bridge pip pip/285 pip RW 0 Artifact Land C artifact /cr90 Rustvale Bridge enters the battlefield tapped. | Indestructible | {T}: Add {R} or {W}. Scattered Groves pip pip/286 pip GW 0 Land - Forest Plains R land /cr90 Scattered Groves enters the battlefield tapped. | Cycling {2} Scavenger Grounds pip pip/287 pip 0 Land - Desert R land {T}: Add {C}. | {2}, {T}, Sacrifice a Desert: Exile all graveyards. Shadowblood Ridge pip pip/288 pip BR 0 Land R land {1}, {T}: Add {B}{R}. Sheltered Thicket pip pip/289 pip RG 0 Land - Mountain Forest R land /cr90 Sheltered Thicket enters the battlefield tapped. | Cycling {2} Silverbluff Bridge pip pip/290 pip UR 0 Artifact Land C artifact /cr90 Silverbluff Bridge enters the battlefield tapped. | Indestructible | {T}: Add {U} or {R}. Skycloud Expanse pip pip/291 pip WU 0 Land R land {1}, {T}: Add {W}{U}. Smoldering Marsh pip pip/292 pip BR 0 Land - Swamp Mountain R land /cr90 Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Spire of Industry pip pip/293 pip 0 Land R land {T}: Add {C}. | {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. Sulfur Falls pip pip/294 pip UR 0 Land R land /cr90 Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. | {T}: Add {U} or {R}. Sungrass Prairie pip pip/295 pip GW 0 Land R land {1}, {T}: Add {G}{W}. Sunken Hollow pip pip/296 pip UB 0 Land - Island Swamp R land /cr90 Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Sunpetal Grove pip pip/297 pip GW 0 Land R land /cr90 Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. | {T}: Add {G} or {W}. Tainted Field pip pip/298 pip WB 0 Land U land {T}: Add {C}. | {T}: Add {W} or {B}. Activate only if you control a Swamp. Tainted Isle pip pip/299 pip UB 0 Land U land {T}: Add {C}. | {T}: Add {U} or {B}. Activate only if you control a Swamp. Tainted Peak pip pip/300 pip BR 0 Land U land {T}: Add {C}. | {T}: Add {B} or {R}. Activate only if you control a Swamp. Tainted Wood pip pip/301 pip BG 0 Land U land {T}: Add {C}. | {T}: Add {B} or {G}. Activate only if you control a Swamp. Temple of Abandon pip pip/302 pip RG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Abandon enters the battlefield tapped. | When Temple of Abandon enters the battlefield, scry 1. | {T}: Add {R} or {G}. Temple of Deceit pip pip/303 pip UB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Deceit enters the battlefield tapped. | When Temple of Deceit enters the battlefield, scry 1. | {T}: Add {U} or {B}. Temple of Enlightenment pip pip/304 pip WU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Enlightenment enters the battlefield tapped. | When Temple of Enlightenment enters the battlefield, scry 1. | {T}: Add {W} or {U}. Temple of Epiphany pip pip/305 pip UR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Epiphany enters the battlefield tapped. | When Temple of Epiphany enters the battlefield, scry 1. | {T}: Add {U} or {R}. Temple of Malady pip pip/306 pip BG 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malady enters the battlefield tapped. | When Temple of Malady enters the battlefield, scry 1. | {T}: Add {B} or {G}. Temple of Malice pip pip/307 pip BR 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Malice enters the battlefield tapped. | When Temple of Malice enters the battlefield, scry 1. | {T}: Add {B} or {R}. Temple of Mystery pip pip/308 pip GU 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Mystery enters the battlefield tapped. | When Temple of Mystery enters the battlefield, scry 1. | {T}: Add {G} or {U}. Temple of Plenty pip pip/309 pip GW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Plenty enters the battlefield tapped. | When Temple of Plenty enters the battlefield, scry 1. | {T}: Add {G} or {W}. Temple of Silence pip pip/310 pip WB 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Silence enters the battlefield tapped. | When Temple of Silence enters the battlefield, scry 1. | {T}: Add {W} or {B}. Temple of the False God pip pip/311 pip 0 Land U land {T}: Add {C}{C}. Activate only if you control five or more lands. Temple of Triumph pip pip/312 pip RW 0 Land R land yInitialize/cr90 Scry 1/vp1pt1 Temple of Triumph enters the battlefield tapped. | When Temple of Triumph enters the battlefield, scry 1. | {T}: Add {R} or {W}. Terramorphic Expanse pip pip/313 pip 0 Land C land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Treasure Vault pip pip/314 pip 0 Artifact Land R artifact Create Treasure/spawn [pip] Treasure Create 5 Treasures/spawnx5 [pip] Treasure Create 10 Treasures/spawnx10 [pip] Treasure {T}: Add {C}. | {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. Windbrisk Heights pip pip/315 pip W 0 Land R land yInitialize/cr90 Look at top 4/vp1pt4 Hideaway 4 | Windbrisk Heights enters the battlefield tapped. | {T}: Add {W}. | {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Woodland Cemetery pip pip/316 pip BG 0 Land R land /cr90 Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. | {T}: Add {B} or {G}. Plains pip pip/317 pip W 0 Basic Land - Plains C plains Island pip pip/319 pip U 0 Basic Land - Island C island Swamp pip pip/321 pip B 0 Basic Land - Swamp C swamp Mountain pip pip/323 pip R 0 Basic Land - Mountain C mountain Forest pip pip/325 pip G 0 Basic Land - Forest C forest Hullbreaker Horror pip pip/344 pip U U {5}{U}{U} 7 Creature - Kraken Horror 7 8 R creature Flash | This spell can't be countered. | Whenever you cast a spell, choose up to one - | - Return target spell you don't control to its owner's hand. | - Return target nonland permanent to its owner's hand. Lord of the Undead pip pip/345 pip B B {1}{B}{B} 3 Creature - Zombie 2 2 R creature Other Zombie creatures get +1/+1. | {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Grave Titan pip pip/346 pip B B {4}{B}{B} 6 Creature - Giant 6 6 M creature Create 2 Zombies/spawnx2 [m15] Zombie (B 2/2) Deathtouch | Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. Vigor pip pip/347 pip G G {3}{G}{G}{G} 6 Creature - Elemental Incarnation 6 6 R creature Trample | If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. | When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. Ayula, Queen Among Bears pip pip/348 pip G G {1}{G} 2 Legendary Creature - Bear 2 2 R creature Whenever another Bear enters the battlefield under your control, choose one - | - Put two +1/+1 counters on target Bear. | - Target Bear you control fights target creature you don't control. Tarmogoyf pip pip/349 pip G G {1}{G} 2 Creature - Lhurgoyf * 1+* M creature Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Hornet Queen pip pip/350 pip G G {4}{G}{G}{G} 7 Creature - Insect 2 2 R creature /ch;/spawnx4 [m15] Insect (G 1/1 Flying, Deathtouch) Flying, deathtouch | When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. Gemrazer pip pip/351 pip G G {3}{G} 4 Creature - Beast 4 4 R creature Mutate {1}{G}{G} | Reach, trample | Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. Walking Ballista pip pip/352 pip {X}{X} 0 Artifact Creature - Construct 0 0 R creature Walking Ballista enters the battlefield with X +1/+1 counters on it. | {4}: Put a +1/+1 counter on Walking Ballista. | Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. Farewell pip pip/353 pip W W {4}{W}{W} 6 Sorcery R sorcery Choose one or more - | - Exile all artifacts. | - Exile all creatures. | - Exile all enchantments. | - Exile all graveyards. Ravages of War pip pip/354 pip W W {3}{W} 4 Sorcery M sorcery Destroy all lands. Vandalblast pip pip/355 pip R R {R} 1 Sorcery U sorcery Destroy target artifact you don't control. | Overload {4}{R} Crucible of Worlds pip pip/357 pip {3} 3 Artifact M artifact You may play lands from your graveyard. Wasteland pip pip/361 pip 0 Land R land {T}: Add {C}. | {T}, Sacrifice Wasteland: Destroy target nonbasic land. War Room pip pip/1068 pip 0 Land R land {T}: Add {C}. | {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. [pip] Copy pip tpip/1 tpip 0 Token T [pip] Human Knight (W 2/2) pip tpip/2 tpip W 0 Token Creature - Human Knight 2 2 T This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn. [pip] Human Soldier (W 1/1) pip tpip/3 tpip W 0 Token Creature - Human Soldier 1 1 T [pip] Soldier (W 1/1) pip tpip/4 tpip W 0 Token Creature - Soldier 1 1 T [pip] Warrior (W 1/1) pip tpip/5 tpip W 0 Token Creature - Warrior 1 1 T [pip] Alien (U 0/0) pip tpip/6 tpip U 0 Token Creature - Alien 0 0 T [pip] Zombie Mutant (B 2/2) pip tpip/7 tpip B 0 Token Creature - Zombie Mutant 2 2 T [pip] Settlement (G) pip tpip/8 tpip G 0 Token Enchantment - Aura T Enchant Land | Enchanted land has "{T}: Add one mana of any color." [pip] Squirrel (G 1/1) pip tpip/9 tpip G 0 Token Creature - Squirrel 1 1 T [pip] Soldier (RW 1/1 Haste) pip tpip/10 tpip RW 0 Token Creature - Soldier 1 1 T Haste [pip] Clue pip tpip/11 tpip 0 Token Artifact - Clue T {2}, Sacrifice this artifact: Draw a card. [pip] Food pip tpip/12 tpip 0 Token Artifact - Food T {2}, {T}, Sacrifice this artifact: You gain 3 life. [pip] Junk pip tpip/15 tpip 0 Token Artifact - Junk T Reveal top card/vp1at1 {T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. [pip] Robot (3/3) pip tpip/16 tpip 0 Token Artifact Creature - Robot 3 3 T [pip] Thopter (1/1 Flying) pip tpip/17 tpip 0 Token Artifact Creature - Thopter 1 1 T /ch Flying [pip] Treasure pip tpip/18 tpip 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color. [pip] Wasteland Survival Guide pip tpip/20 tpip 0 Token Artifact - Equipment T Equipped creature gets +1/+1 for each quest counter among permanents you control. | Equip {1} [pip] Energy Reserve pip tpip/21 tpip 0 Token T [pip] Radiation pip tpip/22 tpip 0 Token T At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. Idolized 1pip pip/327 pip W W {1}{W} 2 Enchantment - Aura R enchantment Enchant creature | Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." Securitron Squadron 1pip pip/328 pip W W {1}{W} 2 Artifact Creature - Robot 2 2 R creature Create Securitron Squadron Copy/spawn [lackey] Securitron Squadron (Copy) Create 2 Securitron Squadron Copies/spawnx2 [lackey] Securitron Squadron (Copy) Create 3 Securitron Squadron Copies/spawnx3 [lackey] Securitron Squadron (Copy) Squad {3} | Vigilance | Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. Radstorm 1pip pip/329 pip U U {3}{U} 4 Instant R instant Storm | Proliferate. Synth Infiltrator 1pip pip/330 pip U U {3}{U}{U} 5 Artifact Creature - Synth 0 0 R creature Improvise | You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types. Nuclear Fallout 1pip pip/331 pip B B {X}{B}{B} 2 Sorcery R sorcery Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. Screeching Scorchbeast 1pip pip/332 pip B B {4}{B}{B} 6 Creature - Bat Mutant 5 5 R creature yInitialize/ch Create Zombie Mutant/spawn [pip] Zombie Mutant (B 2/2) Create 5 Zombie Mutants/spawnx5 [pip] Zombie Mutant (B 2/2) Create 10 Zombie Mutants/spawnx10 [pip] Zombie Mutant (B 2/2) Flying, menace | Whenever Screeching Scorchbeast attacks, each player gets two rad counters. | Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. V.A.T.S. 1pip pip/333 pip B B {2}{B}{B} 4 Instant R instant Split second | Choose any number of target creatures with equal toughness. Destroy the chosen creatures. Mysterious Stranger 1pip pip/334 pip R R {2}{R}{R} 4 Creature - Human Rogue 3 2 R creature Flash | When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost. Watchful Radstag 1pip pip/335 pip G G {2}{G} 3 Creature - Elk Mutant 2 2 R creature Create Copy/spawn [pip] Copy Evolve | Whenever Watchful Radstag evolves, create a token that's a copy of it. Alpha Deathclaw 1pip pip/336 pip BG BG {4}{B}{G} 6 Creature - Lizard Mutant 6 6 R creature Monstrosity - Add 4 +1/+1 counters/ccgreen+4 Menace, trample | When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. | {5}{B}{G}: Monstrosity 4. Armory Paladin 1pip pip/337 pip RW RW {1}{R}{W} 3 Creature - Human Knight 3 3 R creature Reveal top card/vp1at1 Trample | Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. Atomize 1pip pip/338 pip BG BG {2}{B}{G} 4 Instant R instant Destroy target nonland permanent. Proliferate. Caesar, Legion's Emperor 1pip pip/339 pip RWB RWB {1}{R}{W}{B} 4 Legendary Creature - Human Soldier 4 4 M creature Create 2 Soldiers/spawnx2 [pip] Soldier (RW 1/1 Haste) Whenever you attack, you may sacrifice another creature. When you do, choose two - | - Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. | - You draw a card and you lose 1 life. | - Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent. Dogmeat, Ever Loyal 1pip pip/340 pip RGW RGW {R}{G}{W} 3 Legendary Creature - Dog 3 3 M creature When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. | Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. Dr. Madison Li 1pip pip/341 pip URW URW {U}{R}{W} 3 Legendary Creature - Human Scientist 2 3 M creature Create Energy Reserve/spawn [pip] Energy Reserve Whenever you cast an artifact spell, you get {E}. | {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. | {T}, Pay {E}{E}{E}: Draw a card. | {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. Inventory Management 1pip pip/342 pip RW RW {R}{W} 2 Instant R instant Split second | For each Aura and Equipment you control, you may attach it to a creature you control. The Wise Mothman 1pip pip/343 pip BGU BGU {1}{B}{G}{U} 4 Legendary Creature - Insect Mutant 3 3 M creature /ch Flying | Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. | Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. Don't Move rex rex/1 rex W W {3}{W}{W} 5 Sorcery R sorcery Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. Cresting Mosasaurus rex rex/2 rex U U {6}{U}{U} 8 Creature - Dinosaur 4 8 R creature Emerge {6}{U} | When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand. Spitting Dilophosaurus rex rex/3 rex B B {2}{B} 3 Creature - Dinosaur 3 2 R creature Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature. | Creatures your opponents control with -1/-1 counters on them can't block. Hunting Velociraptor rex rex/4 rex R R {2}{R} 3 Creature - Dinosaur 3 2 R creature First strike | Dinosaur spells you cast have prowl {2}{R}. Life Finds a Way rex rex/5 rex G G {2}{G} 3 Enchantment R enchantment Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. Savage Order rex rex/6 rex G G {2}{G}{G} 4 Sorcery R sorcery As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. | Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. Welcome to . . . rex rex/7a rex G G {1}{G}{G} 3 Enchantment - Saga R enchantment yInitialize/ccblue=1 Transform/spawn [rex] Jurassic Park Create Dinosaur/spawn [rex] Dinosaur (G 3/3 Trample) I - For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. | II - Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. | III - Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. // Jurassic Park [Legendary Land] Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. | {T}: Add {G} for each Dinosaur you control. [rex] Jurassic Park rex rex/7b rex 3 Token Legendary Land R Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. | {T}: Add {G} for each Dinosaur you control. Blue, Loyal Raptor rex rex/8 rex GU GU {2}{G}{U} 4 Legendary Creature - Dinosaur 5 4 R creature Partner with Owen Grady, Raptor Trainer | For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. Compy Swarm rex rex/9 rex BG BG {1}{B}{G} 3 Creature - Dinosaur 2 2 R creature Create Compy Swarm Copy/spawn [lackey] Compy Swarm (Copy) At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. Ellie and Alan, Paleontologists rex rex/10 rex GWU GWU {2}{G}{W}{U} 5 Legendary Creature - Human Scientist 2 5 R creature {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. Grim Giganotosaurus rex rex/11 rex BG BG {5}{B}{G} 7 Creature - Dinosaur 10 10 R creature Monstrosity - Add 10 +1/+1 counters/ccgreen+10 {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. | When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus. Henry Wu, InGen Geneticist rex rex/12 rex BGU BGU {B}{G}{U} 3 Legendary Creature - Human Scientist 1 4 R creature Create Treasure/spawn [rex] Treasure Henry Wu, InGen Geneticist and other Human creatures you control have exploit. | Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. Ian Malcolm, Chaotician rex rex/13 rex UR UR {1}{U}{R} 3 Legendary Creature - Human Scientist 2 2 R creature Reveal top card/vp1at1 Whenever a player draws their second card each turn, that player exiles the top card of their library. | During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. Indominus Rex, Alpha rex rex/14 rex BGU BGU {1}{U/B}{U/B}{G}{G} 5 Legendary Creature - Dinosaur Mutant 6 6 R creature Create Flying Counter/spawn [lackey] Flying Counter As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. | When Indominus Rex enters the battlefield, draw a card for each counter on it. Indoraptor, the Perfect Hybrid rex rex/15 rex BRG BRG {1}{B/G}{R} 3 Legendary Creature - Dinosaur Mutant 3 1 R creature Bloodthirst X | Menace | Enrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. Owen Grady, Raptor Trainer rex rex/16 rex RG RG {1}{R}{G} 3 Legendary Creature - Human Soldier Scientist 3 2 R creature Partner with Blue, Loyal Raptor | {T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. Permission Denied rex rex/17 rex WU WU {W}{U} 2 Instant R instant Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. Ravenous Tyrannosaurus rex rex/18 rex RG RG {4}{R}{G} 6 Creature - Dinosaur 6 6 R creature Devour 3 | Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. Swooping Pteranodon rex rex/19 rex RW RW {3}{R}{W} 5 Creature - Dinosaur 3 3 R creature /ch Flying, haste | Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature. Dino DNA rex rex/20 rex {1} 1 Artifact R artifact Create Copy/spawn [2xm] Copy Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. | {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. Plains rex rex/21a rex W 0 Basic Land - Plains C plains Create other side/spawn [rex] Plains (back) [rex] Plains (back) rex rex/21b rex W 0 Token Basic Land - Plains C Island rex rex/22a rex U 0 Basic Land - Island C island Create other side/spawn [rex] Island (back) [rex] Island (back) rex rex/22b rex U 0 Token Basic Land - Island C Swamp rex rex/23a rex B 0 Basic Land - Swamp C swamp Create other side/spawn [rex] Swamp (back) [rex] Swamp (back) rex rex/23b rex B 0 Token Basic Land - Swamp C Mountain rex rex/24a rex R 0 Basic Land - Mountain C mountain Create other side/spawn [rex] Mountain (back) [rex] Mountain (back) rex rex/24b rex R 0 Token Basic Land - Mountain C Forest rex rex/25a rex G 0 Basic Land - Forest C forest Create other side/spawn [rex] Forest (back) [rex] Forest (back) rex rex/25b rex G 0 Token Basic Land - Forest C Command Tower rex rex/26a rex 0 Land C land Create other side/spawn [rex] Command Tower (back) {T}: Add one mana of any color in your commander's color identity. [rex] Command Tower (back) rex rex/26b rex 0 Token Land C {T}: Add one mana of any color in your commander's color identity. [rex] Dinosaur (G 3/3 Trample) rex trex/1 trex G 0 Token Creature - Dinosaur 3 3 T Trample [rex] Treasure rex trex/2 trex 0 Token Artifact - Treasure T {T}, Sacrifice this artifact: Add one mana of any color.